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UnfortunateFruit/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Famad.lua
30
3494
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Famad -- Type: Assault Mission Giver -- @pos 134.098 0.161 -43.759 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/besieged"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local rank = getMercenaryRank(player); local haveimperialIDtag; local assaultPoints = player:getAssaultPoint(LEBROS_ASSAULT_POINT); if (player:hasKeyItem(IMPERIAL_ARMY_ID_TAG)) then haveimperialIDtag = 1; else haveimperialIDtag = 0; end if (rank > 0) then player:startEvent(275,rank,haveimperialIDtag,assaultPoints,player:getCurrentAssault()); else player:startEvent(281); -- no rank end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 275) then local selectiontype = bit.band(option, 0xF); if (selectiontype == 1) then -- taken assault mission player:addAssault(bit.rshift(option,4)); player:delKeyItem(IMPERIAL_ARMY_ID_TAG); player:addKeyItem(LEBROS_ASSAULT_ORDERS); player:messageSpecial(KEYITEM_OBTAINED,LEBROS_ASSAULT_ORDERS); elseif (selectiontype == 2) then -- purchased an item local item = bit.rshift(option,14); local itemID = 0; local price = 0; if (item == 1) then itemID = 15972; price = 3000; elseif (item == 2) then itemID = 15777; price = 5000; elseif (item == 3) then itemID = 15523; price = 8000; elseif (item == 4) then itemID = 15886; price = 10000; elseif (item == 5) then itemID = 15492; price = 10000; elseif (item == 6) then itemID = 18583; price = 10000; elseif (item == 7) then itemID = 18388; price = 15000; elseif (item == 8) then itemID = 18417; price = 15000; elseif (item == 9) then itemID = 14940; price = 15000; elseif (item == 10) then itemID = 15690; price = 20000; elseif (item == 11) then itemID = 14525; price = 20000; else return; end player:addItem(itemID); player:messageSpecial(ITEM_OBTAINED,itemID); player:delAssaultPoint(LEBROS_ASSAULT_POINT,price); end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Sacrarium/npcs/qm2.lua
13
1803
----------------------------------- -- Area: Sacrarium -- NPC: qm2 (???) -- Notes: Used to spawn Old Prof. Mariselle -- @pos 102.669 -3.111 127.279 28 ----------------------------------- package.loaded["scripts/zones/Sacrarium/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Sacrarium/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OldProfessor = 16891970; if (GetServerVariable("Old_Prof_Spawn_Location") == 2) then if (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 3 and player:hasKeyItem(RELIQUIARIUM_KEY)==false and GetMobAction(OldProfessor) == 0) then player:messageSpecial(EVIL_PRESENCE); SpawnMob(OldProfessor,300):updateClaim(player); GetMobByID(OldProfessor):setPos(npc:getXPos()+1, npc:getYPos(), npc:getZPos()+1); -- Set Prof. spawn x and z pos. +1 from NPC else player:messageSpecial(DRAWER_SHUT); end elseif (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 4 and player:hasKeyItem(RELIQUIARIUM_KEY)==false) then player:addKeyItem(RELIQUIARIUM_KEY); player:messageSpecial(KEYITEM_OBTAINED,RELIQUIARIUM_KEY); else player:messageSpecial(DRAWER_OPEN); player:messageSpecial(DRAWER_EMPTY); end end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) end;
gpl-3.0
xenodium/dotsies
hammerspoon/Spoons/Lunette.spoon/init.lua
1
2343
local obj = {} obj.__index = obj -- Metadata obj.name = "Lunette" obj.version = "0.1-beta" obj.author = "Scott Hudson <scott.w.hudson@gmail.com>" obj.license = "MIT" obj.homepage = "https://github.com/scottwhudson/Lunette" -- disable animation hs.window.animationDuration = 0 -- Internal function used to find our location, so we know where to load files from local function script_path() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end obj.spoonPath = script_path() Command = dofile(obj.spoonPath.."/command.lua") history = dofile(obj.spoonPath.."/history.lua"):init() DefaultMapping = { leftHalf = {{"cmd", "alt"}, "left"}, rightHalf = {{"cmd", "alt"}, "right"}, topHalf = {{"cmd", "alt"}, "up"}, bottomHalf = {{"cmd", "alt"}, "down"}, -- topLeft = {{"ctrl", "cmd"}, "Left"}, -- topRight = {{"ctrl", "cmd"}, "Right"}, -- bottomLeft = {{"ctrl", "cmd", "shift"}, "Left"}, -- bottomRight = {{"ctrl", "cmd", "shift"}, "Right"}, -- fullScreen = {{"cmd", "alt"}, "F"}, -- center = {{"cmd", "alt"}, "C"}, -- nextThird = {{"ctrl", "alt"}, "Right"}, -- prevThird = {{"ctrl", "alt"}, "Left"}, -- enlarge = {{"ctrl", "alt", "shift"}, "Right"}, -- shrink = {{"ctrl", "alt", "shift"}, "Left"}, -- undo = {{"alt", "cmd"}, "Z"}, -- redo = {{"alt", "cmd", "shift"}, "Z"}, -- nextDisplay = {{"ctrl", "alt", "cmd"}, "Right"}, -- prevDisplay = {{"ctrl", "alt", "cmd"}, "Left"} } function obj:bindHotkeys(userMapping) print("Lunette: Binding Hotkeys") local userMapping = userMapping or {} local mapping = DefaultMapping for k, v in pairs(userMapping) do mapping[k] = v end for k, v in pairs(mapping) do if mapping[k] then hs.hotkey.bind(v[1], v[2], function() exec(k) end) end end end function exec(commandName) local window = hs.window.focusedWindow() local windowFrame = window:frame() local screen = window:screen() local screenFrame = screen:frame() local currentFrame = window:frame() local newFrame if commandName == "undo" then newFrame = history:retrievePrevState() elseif commandName == "redo" then newFrame = history:retrieveNextState() else newFrame = Command[commandName](windowFrame, screenFrame) history:push(currentFrame, newFrame) end window:setFrame(newFrame) end return obj
bsd-2-clause
dpino/snabbswitch
lib/ljndpi/ndpi/c.lua
4
4682
#! /usr/bin/env luajit -- -- c.lua -- Copyright (C) 2016-2017 Adrian Perez <aperez@igalia.com> -- -- Distributed under terms of the Apache License 2.0. -- local ffi = require "ffi" -- -- Common definitions for all supported nDPI versions. -- ffi.cdef [[ void* malloc(size_t size); void free(void *ptr); typedef enum { NDPI_PROTOCOL_SAFE, NDPI_PROTOCOL_ACCEPTABLE, NDPI_PROTOCOL_FUN, NDPI_PROTOCOL_UNSAFE, NDPI_PROTOCOL_POTENTIALLY_DANGEROUS, NDPI_PROTOCOL_UNRATED, } ndpi_protocol_breed_t; typedef struct ndpi_id_struct ndpi_id_t; typedef struct ndpi_flow_struct ndpi_flow_t; typedef struct ndpi_detection_module_struct ndpi_detection_module_t; typedef struct ndpi_protocol_bitmask_struct ndpi_protocol_bitmask_t; typedef struct { uint16_t master_protocol, protocol; } ndpi_protocol_t; const char* ndpi_revision (void); uint32_t ndpi_detection_get_sizeof_ndpi_flow_struct (void); void ndpi_free_flow (ndpi_flow_t *flow); uint32_t ndpi_detection_get_sizeof_ndpi_id_struct (void); void ndpi_set_protocol_detection_bitmask2 (ndpi_detection_module_t *detection_module, const ndpi_protocol_bitmask_t *bitmask); ndpi_protocol_t ndpi_detection_process_packet (ndpi_detection_module_t *detection_module, ndpi_flow_t *flow, const uint8_t *packet, unsigned short packetlen, uint64_t current_tick, ndpi_id_t *src, ndpi_id_t *dst); void ndpi_dump_protocols (ndpi_detection_module_t *detection_module); int ndpi_load_protocols_file (ndpi_detection_module_t *detection_module, const char *path); ndpi_protocol_t ndpi_guess_undetected_protocol (ndpi_detection_module_t *detection_module, uint8_t protocol, uint32_t src_host, uint16_t src_port, uint32_t dst_host, uint32_t dst_port); ndpi_protocol_breed_t ndpi_get_proto_breed (ndpi_detection_module_t *detection_module, uint16_t protocol); const char* ndpi_get_proto_breed_name (ndpi_detection_module_t *detection_module, ndpi_protocol_breed_t breed_id); const char* ndpi_get_proto_name (ndpi_detection_module_t *detection_module, uint16_t protocol_id); int ndpi_get_protocol_id (ndpi_detection_module_t *detection_module, const char *name); ]] local lib = ffi.load("ndpi") local lib_version = (function () local string = ffi.string(lib.ndpi_revision()) local major, minor, patch = string.match(string, "^(%d+)%.(%d+)%.(%d+)") return setmetatable({ major = tonumber(major); minor = tonumber(minor); patch = tonumber(patch); }, { __tostring = function (self) return string end; }) end)() -- Only nDPI 1.x versions above 1.7 are supported. if lib_version.major ~= 1 or lib_version.minor < 7 then error("Unsupported nDPI version: " .. tostring(lib_version)) end if lib_version.minor == 7 then -- nDPI 1.7 ffi.cdef [[ ndpi_detection_module_t* ndpi_init_detection_module (uint32_t ticks_per_second, void *ndpi_malloc, void *ndpi_free, void *ndpi_debug); void ndpi_exit_detection_module (ndpi_detection_module_t *detection_module, void *ndpi_free__dummy); ndpi_protocol_t ndpi_find_port_based_protocol (ndpi_detection_module_t *detection_module, uint8_t protocol, uint32_t src_host, uint16_t src_port, uint32_t dst_host, uint32_t dst_port); ]] elseif lib_version.minor == 8 then -- nDPI 1.8 ffi.cdef [[ ndpi_detection_module_t* ndpi_init_detection_module (void); void ndpi_exit_detection_module (ndpi_detection_module_t *detection_module); ndpi_protocol_t ndpi_find_port_based_protocol (ndpi_detection_module_t *detection_module, uint32_t src_host, uint16_t src_port, uint32_t dst_host, uint32_t dst_port); ]] end return { version = lib_version, lib = lib }
apache-2.0
UnfortunateFruit/darkstar
scripts/globals/items/rabbit_pie.lua
35
1859
----------------------------------------- -- ID: 5685 -- Item: rabbit_pie -- Food Effect: 30minutes, All Races ----------------------------------------- -- Strength 5 -- Vitality 5 -- Attack 25% (caps @ 100) -- Ranged Attack 25% (caps @ 100) -- Defense 25% (caps @ 100) -- Intelligence -2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5685); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 5); target:addMod(MOD_VIT, 5); target:addMod(MOD_FOOD_ATTP, 25); target:addMod(MOD_FOOD_ATT_CAP, 100); target:addMod(MOD_FOOD_RATTP, 25); target:addMod(MOD_FOOD_RATT_CAP, 100); target:addMod(MOD_FOOD_DEFP, 25); target:addMod(MOD_FOOD_DEF_CAP, 100); target:addMod(MOD_INT, -2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 5); target:delMod(MOD_VIT, 5); target:delMod(MOD_FOOD_ATTP, 25); target:delMod(MOD_FOOD_ATT_CAP, 100); target:delMod(MOD_FOOD_RATTP, 25); target:delMod(MOD_FOOD_RATT_CAP, 100); target:delMod(MOD_FOOD_DEFP, 25); target:delMod(MOD_FOOD_DEF_CAP, 100); target:delMod(MOD_INT, -2); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Kamihr_Drifts/npcs/LiseranDoorEntrance.lua
16
1182
----------------------------------- -- Area: Kamihr Drifts -- NPC: Liseran Door Entrance -- Zones to Outer Ra'Kaznar (zone 274) -- @zone 274 -- @pos -34.549 -181.334 -20.031 ----------------------------------- package.loaded["scripts/zones/Kamihr_Drifts/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Kamihr_Drifts/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0022); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0022 and option == 1)then player:setPos(-39.846,-179.334,-19.921,131,274); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Chamber_of_Oracles/npcs/Pedestal_of_Water.lua
12
2265
----------------------------------- -- Area: Chamber of Oracles -- NPC: Pedestal of Water -- Involved in Zilart Mission 7 -- @pos 199 -2 36 168 ------------------------------------- package.loaded["scripts/zones/Chamber_of_Oracles/TextIDs"] = nil; ------------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Chamber_of_Oracles/TextIDs"); ------------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ZilartStatus = player:getVar("ZilartStatus"); if(player:getCurrentMission(ZILART) == THE_CHAMBER_OF_ORACLES) then if(player:hasKeyItem(WATER_FRAGMENT)) then player:delKeyItem(WATER_FRAGMENT); player:setVar("ZilartStatus",ZilartStatus + 64); player:messageSpecial(YOU_PLACE_THE,WATER_FRAGMENT); if(ZilartStatus == 255) then player:startEvent(0x0001); end elseif (ZilartStatus == 255) then -- Execute cutscene if the player is interrupted. player:startEvent(0x0001); else player:messageSpecial(IS_SET_IN_THE_PEDESTAL,WATER_FRAGMENT); end elseif(player:hasCompletedMission(ZILART,THE_CHAMBER_OF_ORACLES)) then player:messageSpecial(HAS_LOST_ITS_POWER,WATER_FRAGMENT); else player:messageSpecial(PLACED_INTO_THE_PEDESTAL); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if(csid == 0x0001) then player:addTitle(LIGHTWEAVER); player:setVar("ZilartStatus",2); player:addKeyItem(PRISMATIC_FRAGMENT); player:messageSpecial(KEYITEM_OBTAINED,PRISMATIC_FRAGMENT); player:completeMission(ZILART,THE_CHAMBER_OF_ORACLES); player:addMission(ZILART,RETURN_TO_DELKFUTTS_TOWER); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Ifrits_Cauldron/Zone.lua
10
2582
----------------------------------- -- -- Zone: Ifrits_Cauldron (205) -- ----------------------------------- package.loaded["scripts/zones/Ifrits_Cauldron/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/zone"); require("scripts/zones/Ifrits_Cauldron/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local tomes = {17617263,17617264,17617265,17617266,17617267,17617268,17617269,17617270}; SetGroundsTome(tomes); -- Mysticmaker Profblix SetRespawnTime(17617147, 900, 10800); UpdateTreasureSpawnPoint(17617220); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-60.296,48.884,105.967,69); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onGameHour ----------------------------------- function onGameHour() local VanadielHour = VanadielHour(); local FlameSpout = 17617204; if(VanadielHour % 3 == 0) then -- Opens flame spouts every 3 hours Vana'diel time GetNPCByID(FlameSpout):openDoor(90); -- Ifrit's Cauldron flame spout (H-6) Map 1 GetNPCByID(FlameSpout+1):openDoor(90); -- Ifrit's Cauldron flame spout (H-6) Map 5 GetNPCByID(FlameSpout+2):openDoor(90); -- Ifrit's Cauldron flame spout (I-10) Map 8 GetNPCByID(FlameSpout+3):openDoor(90); -- Ifrit's Cauldron flame spout (E-7) Map 8 end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
LordError/LordError1
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/QuBia_Arena/mobs/Death_Clan_Destroyer.lua
10
3599
----------------------------------- -- Area: QuBia_Arena -- Mission 9-2 SANDO ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/status"); require("scripts/globals/missions"); require("scripts/zones/QuBia_Arena/TextIDs"); function onMobInitialize(mob) end; ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobRoam ----------------------------------- function onMobRoam(mob) end; ----------------------------------- -- onMobFight ----------------------------------- function onMobFight(mob,target) local allies= {{17621017,17621018,17621019,17621020,17621021,17621022,17621023,17621024,17621025,17621026},{17621031,17621032,17621033,17621034,17621035,17621036,17621037,17621038,17621039,17621040},{17621031,17621046,17621047,17621048,17621049,17621050,17621051,17621052,17621053,17621054}}; mob:setMP(9999); if(mob:getID() == 17621027)then inst = 1 elseif(mob:getID() == 17621041) then inst = 2 elseif(mob:getID() == 17621055)then inst = 3 end for i,v in ipairs(allies[inst]) do -- printf("inst %u",inst); -- printf("MP %u",mob:getMP()); if(GetMobAction(v) == 27)then if(mob:actionQueueEmpty() == true)then if(mob:getLocalVar("cooldown") == 0) then mob:castSpell(8,GetMobByID(v)); mob:setLocalVar("cooldown",20); end elseif(mob:actionQueueEmpty() == false)then mob:setLocalVar("cooldown",20); end end end if(mob:getLocalVar("cooldown") > 0) then mob:setLocalVar("cooldown",mob:getLocalVar("cooldown")-1); end -- printf("cooldown %u",mob:getLocalVar("cooldown")); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) local mobs= {{17621017,17621018,17621019,17621020,17621021,17621022,17621023,17621024,17621025,17621026,17621027},{17621031,17621032,17621033,17621034,17621035,17621036,17621037,17621038,17621039,17621040,17621041},{17621031,17621046,17621047,17621048,17621049,17621050,17621051,17621052,17621053,17621054,17621055}}; local inst=killer:getBattlefield():getBattlefieldNumber(); mob:setLocalVar("cooldown",0); local victory = true for i,v in ipairs(mobs[inst]) do local action = GetMobAction(v); printf("action %u",action); if not(action == 0 or (action >=21 and action <=23))then victory = false end end if victory == true then killer:startEvent(0x7d04,0,0,4); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) printf("finishCSID: %u",csid); printf("RESULT: %u",option); if(csid == 0x7d04)then if(player:getBattlefield():getBattlefieldNumber() == 1)then SpawnMob(17621014); SpawnMob(17621015); SpawnMob(17621016); local trion = player:getBattlefield():insertAlly(14183) trion:setSpawn(-403,-201,413,58); trion:spawn(); player:setPos(-400,-201,419,61); elseif(player:getBattlefield():getBattlefieldNumber() == 2)then SpawnMob(17621028); SpawnMob(17621029); SpawnMob(17621030); local trion = player:getBattlefield():insertAlly(14183) trion:setSpawn(-3,-1,4,61); trion:spawn(); player:setPos(0,-1,10,61); elseif(player:getBattlefield():getBattlefieldNumber() == 3)then SpawnMob(17621042); SpawnMob(17621043); SpawnMob(17621044); local trion = player:getBattlefield():insertAlly(14183) trion:setSpawn(397,198,-395,64); trion:spawn(); player:setPos(399,198,-381,57); end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Xarcabard/npcs/Kaya_IM.lua
13
3309
----------------------------------- -- Area: Xarcabard -- NPC: Kaya, I.M. -- Type: Outpost Conquest Guards -- @pos 207.548 -24.795 -203.694 112 ----------------------------------- package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Xarcabard/TextIDs"); local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = VALDEAUNIA; local csid = 0x7ff9; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Northern_San_dOria/npcs/Vavegallet.lua
36
1425
----------------------------------- -- Area: Northern San d'Oria -- NPC: Vavegallet -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(673); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Badboy30/badboy30
plugins/stats.lua
57
3698
do local NUM_MSG_MAX = 6 local TIME_CHECK = 4 -- seconds local function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..'👤|'..user_id..'|🗣' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = '' for k,user in pairs(users_info) do text = text..user.name..' => '..user.msgs..'\n-----------' end return text end -- Save stats, ban user local function pre_process(msg) -- Ignore service msg if msg.service then print('Service message') return msg end -- Save user on Redis if msg.from.type == 'user' then local hash = 'user:'..msg.from.id print('Saving user', hash) if msg.from.print_name then redis:hset(hash, 'print_name', msg.from.print_name) end if msg.from.first_name then redis:hset(hash, 'first_name', msg.from.first_name) end if msg.from.last_name then redis:hset(hash, 'last_name', msg.from.last_name) end end -- Save stats on Redis if msg.to.type == 'chat' then -- User is on chat local hash = 'chat:'..msg.to.id..':users' redis:sadd(hash, msg.from.id) end -- Total user msgs local hash = 'msgs:'..msg.from.id..':'..msg.to.id redis:incr(hash) -- Check flood local kick = chat_del_user(chat_id , user_id, ok_cb, true) vardump(kick) if msg.from.type == 'user' then local hash = 'user:'..msg.from.id..':msgs' local msgs = tonumber(redis:get(hash) or 0) if msgs > NUM_MSG_MAX then chat_del_user('chat#id'..msg.to.id,'user#id'..msg.from.id,ok_cb,false) print('User '..msg.from.id..'is flooding '..msgs) msg = nil end redis:setex(hash, TIME_CHECK, msgs+1) end return msg end local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nChats: '..r return text end local function run(msg, matches) if matches[1]:lower() == "stats" then if not matches[2] then if msg.to.type == 'chat' then local chat_id = msg.to.id return chat_stats(chat_id) else return 'Stats works only on chats' end end if matches[2] == "bot" then if not is_sudo(msg) then return "Bot stats requires privileged user" else return bot_stats() end end if matches[2] == "chat" then if not is_sudo(msg) then return "This command requires privileged user" else return chat_stats(matches[3]) end end end end return { description = "Plugin to update user stats.", usage = { "!stats: Returns a list of Username [telegram_id]: msg_num", "!stats chat <chat_id>: Show stats for chat_id", "!stats bot: Shows bot stats (sudo users)" }, patterns = { "^!([Ss]tats)$", "^!([Ss]tats) (chat) (%d+)", "^!([Ss]tats) (bot)" }, run = run, pre_process = pre_process } end
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fp.lua
34
2568
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: West Plate -- @pos 128 -34 20 195 ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local state0 = 8; local state1 = 9; local DoorOffset = npc:getID() - 24; -- _5f1 if (npc:getAnimation() == 8) then state0 = 9; state1 = 8; end -- Gates -- Shiva's Gate GetNPCByID(DoorOffset):setAnimation(state0); GetNPCByID(DoorOffset+1):setAnimation(state0); GetNPCByID(DoorOffset+2):setAnimation(state0); GetNPCByID(DoorOffset+3):setAnimation(state0); GetNPCByID(DoorOffset+4):setAnimation(state0); -- Odin's Gate GetNPCByID(DoorOffset+5):setAnimation(state1); GetNPCByID(DoorOffset+6):setAnimation(state1); GetNPCByID(DoorOffset+7):setAnimation(state1); GetNPCByID(DoorOffset+8):setAnimation(state1); GetNPCByID(DoorOffset+9):setAnimation(state1); -- Leviathan's Gate GetNPCByID(DoorOffset+10):setAnimation(state0); GetNPCByID(DoorOffset+11):setAnimation(state0); GetNPCByID(DoorOffset+12):setAnimation(state0); GetNPCByID(DoorOffset+13):setAnimation(state0); GetNPCByID(DoorOffset+14):setAnimation(state0); -- Titan's Gate GetNPCByID(DoorOffset+15):setAnimation(state1); GetNPCByID(DoorOffset+16):setAnimation(state1); GetNPCByID(DoorOffset+17):setAnimation(state1); GetNPCByID(DoorOffset+18):setAnimation(state1); GetNPCByID(DoorOffset+19):setAnimation(state1); -- Plates -- East Plate GetNPCByID(DoorOffset+20):setAnimation(state0); GetNPCByID(DoorOffset+21):setAnimation(state0); -- North Plate GetNPCByID(DoorOffset+22):setAnimation(state0); GetNPCByID(DoorOffset+23):setAnimation(state0); -- West Plate GetNPCByID(DoorOffset+24):setAnimation(state0); GetNPCByID(DoorOffset+25):setAnimation(state0); -- South Plate GetNPCByID(DoorOffset+26):setAnimation(state0); GetNPCByID(DoorOffset+27):setAnimation(state0); return 0; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/pot_of_white_honey.lua
35
1149
----------------------------------------- -- ID: 5562 -- Item: pot_of_white_honey -- Food Effect: 5Min, All Races ----------------------------------------- -- Magic Regen While Healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5562); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MPHEAL, 1); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/mokusa.lua
41
1064
----------------------------------------- -- ID: 18451 -- Item: Mokusa -- Additional Effect: Wind Damage ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 5; if (math.random(0,99) >= chance) then return 0,0,0; else local dmg = math.random(4,19); local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(player, ELE_WIND, target, dmg, params); dmg = dmg * applyResistanceAddEffect(player,target,ELE_WIND,0); dmg = adjustForTarget(target,dmg,ELE_WIND); dmg = finalMagicNonSpellAdjustments(player,target,ELE_WIND,dmg); local message = MSGBASIC_ADD_EFFECT_DMG; if (dmg < 0) then message = MSGBASIC_ADD_EFFECT_HEAL; end return SUBEFFECT_WIND_DAMAGE,message,dmg; end end;
gpl-3.0
mhmspm/z
plugins/msg-checks.lua
15
11975
--Begin msg_checks.lua By @SoLiD local TIME_CHECK = 2 local function pre_process(msg) local data = load_data(_config.moderation.data) local chat = msg.to.id local user = msg.from.id local is_channel = msg.to.type == "channel" local is_chat = msg.to.type == "chat" local auto_leave = 'auto_leave_bot' local hash = "gp_lang:"..chat local lang = redis:get(hash) if is_channel or is_chat then if msg.text then if msg.text:match("(.*)") then if not data[tostring(msg.to.id)] and not redis:get(auto_leave) and not is_admin(msg) then tdcli.sendMessage(msg.to.id, "", 0, "_This Is Not One Of My_ *Groups*", 0, "md") tdcli.changeChatMemberStatus(chat, our_id, 'Left', dl_cb, nil) end end end if data[tostring(chat)] and data[tostring(chat)]['mutes'] then mutes = data[tostring(chat)]['mutes'] else return end if mutes.mute_all then mute_all = mutes.mute_all else mute_all = 'no' end if mutes.mute_gif then mute_gif = mutes.mute_gif else mute_gif = 'no' end if mutes.mute_photo then mute_photo = mutes.mute_photo else mute_photo = 'no' end if mutes.mute_sticker then mute_sticker = mutes.mute_sticker else mute_sticker = 'no' end if mutes.mute_contact then mute_contact = mutes.mute_contact else mute_contact = 'no' end if mutes.mute_inline then mute_inline = mutes.mute_inline else mute_inline = 'no' end if mutes.mute_game then mute_game = mutes.mute_game else mute_game = 'no' end if mutes.mute_text then mute_text = mutes.mute_text else mute_text = 'no' end if mutes.mute_keyboard then mute_keyboard = mutes.mute_keyboard else mute_keyboard = 'no' end if mutes.mute_forward then mute_forward = mutes.mute_forward else mute_forward = 'no' end if mutes.mute_location then mute_location = mutes.mute_location else mute_location = 'no' end if mutes.mute_document then mute_document = mutes.mute_document else mute_document = 'no' end if mutes.mute_voice then mute_voice = mutes.mute_voice else mute_voice = 'no' end if mutes.mute_audio then mute_audio = mutes.mute_audio else mute_audio = 'no' end if mutes.mute_video then mute_video = mutes.mute_video else mute_video = 'no' end if mutes.mute_tgservice then mute_tgservice = mutes.mute_tgservice else mute_tgservice = 'no' end if data[tostring(chat)] and data[tostring(chat)]['settings'] then settings = data[tostring(chat)]['settings'] else return end if settings.lock_link then lock_link = settings.lock_link else lock_link = 'no' end if settings.lock_tag then lock_tag = settings.lock_tag else lock_tag = 'no' end if settings.lock_pin then lock_pin = settings.lock_pin else lock_pin = 'no' end if settings.lock_arabic then lock_arabic = settings.lock_arabic else lock_arabic = 'no' end if settings.lock_mention then lock_mention = settings.lock_mention else lock_mention = 'no' end if settings.lock_edit then lock_edit = settings.lock_edit else lock_edit = 'no' end if settings.lock_spam then lock_spam = settings.lock_spam else lock_spam = 'no' end if settings.flood then lock_flood = settings.flood else lock_flood = 'no' end if settings.lock_markdown then lock_markdown = settings.lock_markdown else lock_markdown = 'no' end if settings.lock_webpage then lock_webpage = settings.lock_webpage else lock_webpage = 'no' end if msg.adduser or msg.joinuser or msg.deluser then if mute_tgservice == "yes" then del_msg(chat, tonumber(msg.id)) end end if msg.pinned and is_channel then if lock_pin == "yes" then if is_owner(msg) then return end if tonumber(msg.from.id) == our_id then return end local pin_msg = data[tostring(chat)]['pin'] if pin_msg then tdcli.pinChannelMessage(msg.to.id, pin_msg, 1) elseif not pin_msg then tdcli.unpinChannelMessage(msg.to.id) end if lang then tdcli.sendMessage(msg.to.id, msg.id, 0, '<b>User ID :</b> <code>'..msg.from.id..'</code>\n<b>Username :</b> '..('@'..msg.from.username or '<i>No Username</i>')..'\n<i>شما اجازه دسترسی به سنجاق پیام را ندارید، به همین دلیل پیام قبلی مجدد سنجاق میگردد</i>', 0, "html") elseif not lang then tdcli.sendMessage(msg.to.id, msg.id, 0, '<b>User ID :</b> <code>'..msg.from.id..'</code>\n<b>Username :</b> '..('@'..msg.from.username or '<i>No Username</i>')..'\n<i>You Have Not Permission To Pin Message, Last Message Has Been Pinned Again</i>', 0, "html") end end end if not is_mod(msg) then if msg.edited and lock_edit == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.forward_info_ and mute_forward == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.photo_ and mute_photo == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.video_ and mute_video == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.document_ and mute_document == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.sticker_ and mute_sticker == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.animation_ and mute_gif == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.contact_ and mute_contact == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.location_ and mute_location == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.voice_ and mute_voice == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.content_ and mute_keyboard == "yes" then if msg.reply_markup_ and msg.reply_markup_.ID == "ReplyMarkupInlineKeyboard" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end end if tonumber(msg.via_bot_user_id_) ~= 0 and mute_inline == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.game_ and mute_game == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.audio_ and mute_audio == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.media.caption then local link_caption = msg.media.caption:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.media.caption:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Dd][Oo][Gg]/") or msg.media.caption:match("[Tt].[Mm][Ee]/") or msg.media.caption:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/") if link_caption and lock_link == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end local tag_caption = msg.media.caption:match("@") or msg.media.caption:match("#") if tag_caption and lock_tag == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if is_filter(msg, msg.media.caption) then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end local arabic_caption = msg.media.caption:match("[\216-\219][\128-\191]") if arabic_caption and lock_arabic == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end end if msg.text then local _nl, ctrl_chars = string.gsub(msg.text, '%c', '') local _nl, real_digits = string.gsub(msg.text, '%d', '') if lock_spam == "yes" then if string.len(msg.text) > 2049 or ctrl_chars > 40 or real_digits > 2000 then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end end local link_msg = msg.text:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Mm][Ee]/") or msg.text:match("[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm].[Dd][Oo][Gg]/") or msg.text:match("[Tt].[Mm][Ee]/") or msg.text:match("[Tt][Ll][Gg][Rr][Mm].[Mm][Ee]/") if link_msg and lock_link == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end local tag_msg = msg.text:match("@") or msg.text:match("#") if tag_msg and lock_tag == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if is_filter(msg, msg.text) then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end local arabic_msg = msg.text:match("[\216-\219][\128-\191]") if arabic_msg and lock_arabic == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.text:match("(.*)") and mute_text == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end end if mute_all == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end if msg.content_.entities_ and msg.content_.entities_[0] then if msg.content_.entities_[0].ID == "MessageEntityMentionName" then if lock_mention == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end end if msg.content_.entities_[0].ID == "MessageEntityUrl" or msg.content_.entities_[0].ID == "MessageEntityTextUrl" then if lock_webpage == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end end if msg.content_.entities_[0].ID == "MessageEntityBold" or msg.content_.entities_[0].ID == "MessageEntityCode" or msg.content_.entities_[0].ID == "MessageEntityPre" or msg.content_.entities_[0].ID == "MessageEntityItalic" then if lock_markdown == "yes" then if is_channel then del_msg(chat, tonumber(msg.id)) elseif is_chat then kick_user(user, chat) end end end end if msg.to.type ~= 'pv' then if lock_flood == "yes" then local hash = 'user:'..user..':msgs' local msgs = tonumber(redis:get(hash) or 0) local NUM_MSG_MAX = 5 if data[tostring(chat)] then if data[tostring(chat)]['settings']['num_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(chat)]['settings']['num_msg_max']) end end if msgs > NUM_MSG_MAX then if is_mod(msg) then return end if msg.adduser and msg.from.id then return end if msg.from.username then user_name = "@"..msg.from.username else user_name = msg.from.first_name end if redis:get('sender:'..user..':flood') then return else del_msg(chat, msg.id) kick_user(user, chat) if not lang then tdcli.sendMessage(chat, msg.id, 0, "_User_ "..user_name.." `[ "..user.." ]` _has been_ *kicked* _because of_ *flooding*", 0, "md") elseif lang then tdcli.sendMessage(chat, msg.id, 0, "_کاربر_ "..user_name.." `[ "..user.." ]` _به دلیل ارسال پیام های مکرر اخراج شد_", 0, "md") end redis:setex('sender:'..user..':flood', 30, true) end end redis:setex(hash, TIME_CHECK, msgs+1) end end end end end return { patterns = {}, pre_process = pre_process } --End msg_checks.lua--
gpl-3.0
olark/kubernetes-contrib
ingress/controllers/nginx/lua/error_page.lua
45
1661
http = require "resty.http" def_backend = "upstream-default-backend" local concat = table.concat local upstream = require "ngx.upstream" local get_servers = upstream.get_servers local get_upstreams = upstream.get_upstreams local random = math.random local us = get_upstreams() function openURL(status) local httpc = http.new() local random_backend = get_destination() local res, err = httpc:request_uri(random_backend, { path = "/", method = "GET", headers = { ["X-Code"] = status or "404", ["X-Format"] = ngx.var.httpAccept or "html", } }) if not res then ngx.log(ngx.ERR, err) ngx.exit(500) end if ngx.var.http_cookie then ngx.header["Cookie"] = ngx.var.http_cookie end ngx.status = tonumber(status) ngx.say(res.body) end function get_destination() for _, u in ipairs(us) do if u == def_backend then local srvs, err = get_servers(u) local us_table = {} if not srvs then return "http://127.0.0.1:8181" else for _, srv in ipairs(srvs) do us_table[srv["name"]] = srv["weight"] end end local destination = random_weight(us_table) return "http://"..destination end end end function random_weight(tbl) local total = 0 for k, v in pairs(tbl) do total = total + v end local offset = random(0, total - 1) for k1, v1 in pairs(tbl) do if offset < v1 then return k1 end offset = offset - v1 end end
apache-2.0
nesstea/darkstar
scripts/zones/Phomiuna_Aqueducts/npcs/_0rp.lua
13
1640
----------------------------------- -- Area: Phomiuna_Aqueducts -- NPC: Oil lamp -- @pos -60 -23 60 27 ----------------------------------- package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Phomiuna_Aqueducts/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local DoorOffset = npc:getID(); player:messageSpecial(LAMP_OFFSET+5); -- lighting lamp npc:openDoor(7); -- lamp animation local element = VanadielDayElement(); --printf("element: %u",element); if (element == 5) then -- lightningday if (GetNPCByID(DoorOffset-2):getAnimation() == 8) then -- lamp water open ? GetNPCByID(DoorOffset-4):openDoor(15); -- Open Door _0rk end elseif (element == 1) then -- earthday if (GetNPCByID(DoorOffset+2):getAnimation() == 8) then -- lamp earth open ? GetNPCByID(DoorOffset-4):openDoor(15); -- Open Door _0rk end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Garlaige_Citadel/npcs/qm18.lua
57
2138
----------------------------------- -- Area: Garlaige Citadel -- NPC: qm18 (??? - Bomb Coal Fragments) -- Involved in Quest: In Defiant Challenge -- @pos -13.425,-1.176,191.669 200 ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/zones/Garlaige_Citadel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (OldSchoolG1 == false) then if (player:hasItem(1090) == false and player:hasKeyItem(BOMB_COAL_FRAGMENT1) == false and player:getQuestStatus(JEUNO,IN_DEFIANT_CHALLENGE) == QUEST_ACCEPTED) then player:addKeyItem(BOMB_COAL_FRAGMENT1); player:messageSpecial(KEYITEM_OBTAINED,BOMB_COAL_FRAGMENT1); end if (player:hasKeyItem(BOMB_COAL_FRAGMENT1) and player:hasKeyItem(BOMB_COAL_FRAGMENT2) and player:hasKeyItem(BOMB_COAL_FRAGMENT3)) then if (player:getFreeSlotsCount() >= 1) then player:addItem(1090, 1); player:messageSpecial(ITEM_OBTAINED, 1090); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1090); end end if (player:hasItem(1090)) then player:delKeyItem(BOMB_COAL_FRAGMENT1); player:delKeyItem(BOMB_COAL_FRAGMENT2); player:delKeyItem(BOMB_COAL_FRAGMENT3); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/sleep_bolt.lua
26
1183
----------------------------------------- -- ID: 18149 -- Item: Sleep Bolt -- Additional Effect: Sleep ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(player,target,damage) local chance = 95; if (target:getMainLvl() > player:getMainLvl()) then chance = chance - 5 * (target:getMainLvl() - player:getMainLvl()) chance = utils.clamp(chance, 5, 95); end if (math.random(0,99) >= chance) then return 0,0,0; else local duration = 25; if (target:getMainLvl() > player:getMainLvl()) then duration = duration - (target:getMainLvl() - player:getMainLvl()) end duration = utils.clamp(duration,1,25); duration = duration * applyResistanceAddEffect(player,target,ELE_LIGHT,0); if (not target:hasStatusEffect(EFFECT_SLEEP_I)) then target:addStatusEffect(EFFECT_SLEEP_I, 1, 0, duration); end return SUBEFFECT_SLEEP, MSGBASIC_ADD_EFFECT_STATUS, EFFECT_SLEEP_I; end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Dynamis-Bastok/bcnms/dynamis_bastok.lua
22
1313
----------------------------------- -- Area: Dynamis Bastok -- Name: Dynamis Bastok ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) SetServerVariable("[DynaBastok]UniqueID",player:getDynamisUniqueID(1280)); SetServerVariable("[DynaBastok]Boss_Trigger",0); SetServerVariable("[DynaBastok]Already_Received",0); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) player:setVar("DynamisID",GetServerVariable("[DynaBastok]UniqueID")); local realDay = os.time(); if (DYNA_MIDNIGHT_RESET == true) then realDay = getMidnight() - 86400; end local dynaWaitxDay = player:getVar("dynaWaitxDay"); if ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay) then player:setVar("dynaWaitxDay",realDay); end end; -- Leaving the Dynamis by every mean possible, given by the LeaveCode -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish he dynamis function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if (leavecode == 4) then GetNPCByID(17539323):setStatus(2); SetServerVariable("[DynaBastok]UniqueID",0); end end;
gpl-3.0
vonflynee/opencomputersserver
world/opencomputers/a3abb948-eba5-4c6b-9388-1bb1f150ed2b/lib/term.lua
15
12816
local component = require("component") local computer = require("computer") local event = require("event") local keyboard = require("keyboard") local text = require("text") local unicode = require("unicode") local term = {} local cursorX, cursorY = 1, 1 local cursorBlink = nil local function toggleBlink() if term.isAvailable() then cursorBlink.state = not cursorBlink.state if cursorBlink.state then cursorBlink.alt = component.gpu.get(cursorX, cursorY) or cursorBlink.alt component.gpu.set(cursorX, cursorY, string.rep(unicode.char(0x2588), unicode.charWidth(cursorBlink.alt))) -- solid block else component.gpu.set(cursorX, cursorY, cursorBlink.alt) end end end ------------------------------------------------------------------------------- function term.clear() if term.isAvailable() then local w, h = component.gpu.getResolution() component.gpu.fill(1, 1, w, h, " ") end cursorX, cursorY = 1, 1 end function term.clearLine() if term.isAvailable() then local w = component.gpu.getResolution() component.gpu.fill(1, cursorY, w, 1, " ") end cursorX = 1 end function term.getCursor() return cursorX, cursorY end function term.setCursor(col, row) checkArg(1, col, "number") checkArg(2, row, "number") if cursorBlink and cursorBlink.state then toggleBlink() end local wide, right = term.isWide(cursorX, cursorY) if wide and right then cursorX = cursorX - 1 end cursorX = math.floor(col) cursorY = math.floor(row) end function term.getCursorBlink() return cursorBlink ~= nil end function term.setCursorBlink(enabled) checkArg(1, enabled, "boolean") if enabled then if not cursorBlink then cursorBlink = {} cursorBlink.id = event.timer(0.5, toggleBlink, math.huge) cursorBlink.state = false elseif not cursorBlink.state then toggleBlink() end elseif cursorBlink then event.cancel(cursorBlink.id) if cursorBlink.state then toggleBlink() end cursorBlink = nil end end function term.isWide(x, y) if not term.isAvailable() then return false end local w, h = component.gpu.getResolution() if x < 1 or x > w or y < 1 or y > h then return false end local char = component.gpu.get(x, y) if unicode.isWide(char) then -- The char at the specified position is a wide char. return true end if char == " " and x > 1 then local charLeft = component.gpu.get(x - 1, y) if charLeft and unicode.isWide(charLeft) then -- The char left to the specified position is a wide char. return true, true end end -- Not a wide char. return false end function term.isAvailable() if component.isAvailable("gpu") and component.isAvailable("screen") then -- Ensure our primary GPU is bound to our primary screen. if component.gpu.getScreen() ~= component.screen.address then component.gpu.bind(component.screen.address) end return true end return false end function term.read(history, dobreak, hint, pwchar, filter) checkArg(1, history, "table", "nil") checkArg(3, hint, "function", "table", "nil") checkArg(4, pwchar, "string", "nil") checkArg(5, filter, "string", "function", "nil") history = history or {} table.insert(history, "") local offset = term.getCursor() - 1 local scrollX, scrollY = 0, #history - 1 local cursorX = 1 if type(hint) == "table" then local hintTable = hint hint = function() return hintTable end end local hintCache, hintIndex if pwchar and unicode.len(pwchar) > 0 then pwchar = unicode.sub(pwchar, 1, 1) end if type(filter) == "string" then local pattern = filter filter = function(line) return line:match(pattern) end end local function masktext(str) return pwchar and pwchar:rep(unicode.len(str)) or str end local function getCursor() return cursorX, 1 + scrollY end local function line() local _, cby = getCursor() return history[cby] end local function clearHint() hintCache = nil end local function setCursor(nbx, nby) local w, h = component.gpu.getResolution() local cx, cy = term.getCursor() scrollY = nby - 1 nbx = math.max(1, math.min(unicode.len(history[nby]) + 1, nbx)) local ncx = nbx + offset - scrollX if ncx > w then local sx = nbx - (w - offset) local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1 + offset + dx, cy, w - offset - dx, 1, -dx, 0) local str = masktext(unicode.sub(history[nby], nbx - (dx - 1), nbx)) str = text.padRight(str, dx) component.gpu.set(1 + math.max(offset, w - dx), cy, unicode.sub(str, 1 + math.max(0, dx - (w - offset)))) elseif ncx < 1 + offset then local sx = nbx - 1 local dx = math.abs(scrollX - sx) scrollX = sx component.gpu.copy(1 + offset, cy, w - offset - dx, 1, dx, 0) local str = masktext(unicode.sub(history[nby], nbx, nbx + dx)) --str = text.padRight(str, dx) component.gpu.set(1 + offset, cy, str) end cursorX = nbx term.setCursor(nbx - scrollX + offset, cy) clearHint() end local function copyIfNecessary() local cbx, cby = getCursor() if cby ~= #history then history[#history] = line() setCursor(cbx, #history) end end local function redraw() local cx, cy = term.getCursor() local bx, by = 1 + scrollX, 1 + scrollY local w, h = component.gpu.getResolution() local l = w - offset local str = masktext(unicode.sub(history[by], bx, bx + l)) str = text.padRight(str, l) component.gpu.set(1 + offset, cy, str) end local function home() local cbx, cby = getCursor() setCursor(1, cby) end local function ende() local cbx, cby = getCursor() setCursor(unicode.len(line()) + 1, cby) end local function left() local cbx, cby = getCursor() if cbx > 1 then setCursor(cbx - 1, cby) return true -- for backspace end end local function right(n) n = n or 1 local cbx, cby = getCursor() local be = unicode.len(line()) + 1 if cbx < be then setCursor(math.min(be, cbx + n), cby) end end local function up() local cbx, cby = getCursor() if cby > 1 then setCursor(1, cby - 1) redraw() ende() end end local function down() local cbx, cby = getCursor() if cby < #history then setCursor(1, cby + 1) redraw() ende() end end local function delete() copyIfNecessary() clearHint() local cbx, cby = getCursor() if cbx <= unicode.len(line()) then local cw = unicode.charWidth(unicode.sub(line(), cbx)) history[cby] = unicode.sub(line(), 1, cbx - 1) .. unicode.sub(line(), cbx + 1) local cx, cy = term.getCursor() local w, h = component.gpu.getResolution() component.gpu.copy(cx + cw, cy, w - cx, 1, -cw, 0) local br = cbx + (w - cx) local char = masktext(unicode.sub(line(), br, br)) if not char or unicode.wlen(char) == 0 then char = " " end component.gpu.set(w, cy, char) end end local function insert(value) copyIfNecessary() clearHint() local cx, cy = term.getCursor() local cbx, cby = getCursor() local w, h = component.gpu.getResolution() history[cby] = unicode.sub(line(), 1, cbx - 1) .. value .. unicode.sub(line(), cbx) local len = unicode.wlen(value) local n = w - (cx - 1) - len if n > 0 then component.gpu.copy(cx, cy, n, 1, len, 0) end component.gpu.set(cx, cy, masktext(value)) right(unicode.len(value)) end local function tab(direction) local cbx, cby = getCursor() if not hintCache then -- hint is never nil, see onKeyDown hintCache = hint(line(), cbx) hintIndex = 0 if type(hintCache) == "string" then hintCache = {hintCache} end if type(hintCache) ~= "table" or #hintCache < 1 then hintCache = nil -- invalid hint end end if hintCache then hintIndex = (hintIndex + direction + #hintCache - 1) % #hintCache + 1 history[cby] = tostring(hintCache[hintIndex]) -- because all other cases of the cursor being moved will result -- in the hint cache getting invalidated we do that in setCursor, -- so we have to back it up here to restore it after moving. local savedCache = hintCache redraw() ende() if #savedCache > 1 then -- stop if only one hint exists. hintCache = savedCache end end end local function onKeyDown(char, code) term.setCursorBlink(false) if code == keyboard.keys.back then if left() then delete() end elseif code == keyboard.keys.delete then delete() elseif code == keyboard.keys.left then left() elseif code == keyboard.keys.right then right() elseif code == keyboard.keys.home then home() elseif code == keyboard.keys["end"] then ende() elseif code == keyboard.keys.up then up() elseif code == keyboard.keys.down then down() elseif code == keyboard.keys.tab and hint then tab(keyboard.isShiftDown() and -1 or 1) elseif code == keyboard.keys.enter then if not filter or filter(line() or "") then local cbx, cby = getCursor() if cby ~= #history then -- bring entry to front history[#history] = line() table.remove(history, cby) end return true, history[#history] .. "\n" else computer.beep(2000, 0.1) end elseif keyboard.isControlDown() and code == keyboard.keys.d then if line() == "" then history[#history] = "" return true, nil end elseif not keyboard.isControl(char) then insert(unicode.char(char)) end term.setCursorBlink(true) term.setCursorBlink(true) -- force toggle to caret end local function onClipboard(value) copyIfNecessary() term.setCursorBlink(false) local cbx, cby = getCursor() local l = value:find("\n", 1, true) if l then history[cby] = unicode.sub(line(), 1, cbx - 1) redraw() insert(unicode.sub(value, 1, l - 1)) return true, line() .. "\n" else insert(value) term.setCursorBlink(true) term.setCursorBlink(true) -- force toggle to caret end end local function cleanup() if history[#history] == "" then table.remove(history) end term.setCursorBlink(false) if term.getCursor() > 1 and dobreak ~= false then term.write("\n") end end term.setCursorBlink(true) while term.isAvailable() do local ocx, ocy = getCursor() local ok, name, address, charOrValue, code = pcall(event.pull) if not ok then cleanup() error("interrupted", 0) end if name == "interrupted" then cleanup() return nil end local ncx, ncy = getCursor() if ocx ~= ncx or ocy ~= ncy then cleanup() return "" -- soft fail the read if someone messes with the term end if term.isAvailable() and -- may have changed since pull type(address) == "string" and component.isPrimary(address) then local done, result if name == "key_down" then done, result = onKeyDown(charOrValue, code) elseif name == "clipboard" then done, result = onClipboard(charOrValue) end if done then cleanup() return result end end end cleanup() return nil -- fail the read if term becomes unavailable end function term.write(value, wrap) if not term.isAvailable() then return end value = text.detab(tostring(value)) if unicode.wlen(value) == 0 then return end do local noBell = value:gsub("\a", "") if #noBell ~= #value then value = noBell computer.beep() end end local w, h = component.gpu.getResolution() if not w then return -- gpu lost its screen but the signal wasn't processed yet. end local blink = term.getCursorBlink() term.setCursorBlink(false) local line, nl repeat local wrapAfter, margin = math.huge, math.huge if wrap then wrapAfter, margin = w - (cursorX - 1), w end line, value, nl = text.wrap(value, wrapAfter, margin) component.gpu.set(cursorX, cursorY, line) cursorX = cursorX + unicode.wlen(line) if nl or (cursorX > w and wrap) then cursorX = 1 cursorY = cursorY + 1 end if cursorY > h then component.gpu.copy(1, 1, w, h, 0, -1) component.gpu.fill(1, h, w, 1, " ") cursorY = h end until not value term.setCursorBlink(blink) end ------------------------------------------------------------------------------- return term
mit
UnfortunateFruit/darkstar
scripts/zones/Southern_San_dOria/npcs/Simmie.lua
36
1432
----------------------------------- -- Area: Southern San d'Oria -- NPC: Simmie -- General Info NPC ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x2A1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Southern_San_dOria/npcs/Amutiyaal.lua
17
4461
----------------------------------- -- Area: Southern San d'Oria -- NPC: Amutiyaal -- Warp NPC (Aht Urhgan) -- @pos 116 0.1 84 230 ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/teleports"); require("scripts/globals/missions"); require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Southern_San_dOria/TextIDs"); --[[ Bitmask Designations: Southern San d'Oria (East to West) 00001 (K-5) Daggao (Lion Springs Tavern) 00002 (J-9) Authere (a small boy under a tree to the east of the Auction House) 00004 (I-8) Rouva (under a tree in west Victory Square) 00008 (I-8) Femitte (Rouva's attache) 00010 (G-8) Deraquien (guarding entrance to Watchdog Alley) Northern San d'Oria (South to North) 00020 (I-9) Giaunne (west of the fountain) 00040 (J-8) Anilla (north of the fountain) 00080 (J-8) Maloquedil (east of Anilla, under a tree) 00100 (H-8) Phairupegiont (north of Windurstian Consul, looking into the moat) 00200 (E-4) Bertenont (upstairs outside the Royal Armoury) Port San d'Oria (West to East) 00400 (G-7) Perdiouvilet (Rusty Anchor Pub) 00800 (H-8) Pomilla (outside the Rusty Anchor, watching Joulet fish) 01000 (H-8) Cherlodeau (just before the docks where two fisherman are having a contest) 02000 (H-10) Parcarin (on top of the Auction House) 04000 (J-8) Rugiette (Regine's Magicmart) Chateau d'Oraguille (East to West) 08000 (I-9) Curilla (Temple Knights' Quarters) 10000 (I-9) Halver (main room) 20000 (H-9) Rahal (Royal Knights' Quarters) 40000 (H-7) Perfaumand (guarding Prince Royal Trion I d'Oraguille's Room) 80000 (F-7) Chalvatot (Her Majesty's garden) --]] ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if(trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer player:messageSpecial(FLYER_REFUSED); end end if (trade:getGil() == 300 and trade:getItemCount() == 1 and player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA) == QUEST_COMPLETED and player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then -- Needs a check for at least traded an invitation card to Naja Salaheem player:startEvent(0x0371); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local LureSandy = player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA); local WildcatSandy = player:getVar("WildcatSandy"); if (LureSandy ~= QUEST_COMPLETED and ENABLE_TOAU == 1) then if (LureSandy == QUEST_AVAILABLE) then player:startEvent(0x032c); else if (WildcatSandy == 0) then player:startEvent(0x032d); elseif (player:isMaskFull(WildcatSandy,20) == true) then player:startEvent(0x032f); else player:startEvent(0x032e); end end elseif(player:getCurrentMission(TOAU) >= 2)then player:startEvent(0x0370); else player:startEvent(0x0330); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x032c) then player:addQuest(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA); player:setVar("WildcatSandy",0); player:addKeyItem(RED_SENTINEL_BADGE); player:messageSpecial(KEYITEM_OBTAINED,RED_SENTINEL_BADGE); elseif(csid == 0x032f) then player:completeQuest(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA); player:addFame(SANDORIA,150); player:setVar("WildcatSandy",0); player:delKeyItem(RED_SENTINEL_BADGE); player:addKeyItem(RED_INVITATION_CARD); player:messageSpecial(KEYITEM_LOST,RED_SENTINEL_BADGE); player:messageSpecial(KEYITEM_OBTAINED,RED_INVITATION_CARD); elseif(csid == 0x0371)then player:tradeComplete(); toAhtUrhganWhitegate(player); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/abilities/healing_waltz.lua
10
1626
----------------------------------- -- Ability: Healing Waltz -- Removes one detrimental status effect from target party member. -- Obtained: Dancer Level 35 -- TP Required: 20% -- Recast Time: 00:15 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (target:getHP() == 0) then return MSGBASIC_CANNOT_ON_THAT_TARG,0; elseif(player:hasStatusEffect(EFFECT_SABER_DANCE)) then return MSGBASIC_UNABLE_TO_USE_JA2, 0; elseif (player:hasStatusEffect(EFFECT_TRANCE)) then return 0,0; elseif (player:getTP() < 20) then return MSGBASIC_NOT_ENOUGH_TP,0; else -- apply waltz recast modifiers if(player:getMod(MOD_WALTZ_RECAST)~=0) then local recastMod = -150 * (player:getMod(MOD_WALTZ_RECAST)); -- 750 ms or 5% per merit if(recastMod <0) then --TODO end end return 0,0; end; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) -- Only remove TP if the player doesn't have Trance. if not player:hasStatusEffect(EFFECT_TRANCE) then player:delTP(20); end; local effect = target:healingWaltz(); if(effect == EFFECT_NONE) then ability:setMsg(283); -- no effect else ability:setMsg(123); end return effect; end;
gpl-3.0
nesstea/darkstar
scripts/zones/Jugner_Forest_[S]/mobs/Lobison.lua
13
1678
----------------------------------- -- Area: Jugner Forest (S) -- NPC: Lobison ----------------------------------- ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("transformTime", os.time()) end; ----------------------------------- -- onMobRoam Action ----------------------------------- function onMobRoam(mob) local changeTime = mob:getLocalVar("transformTime"); local roamChance = math.random(1,100); local roamMoonPhase = VanadielMoonPhase(); if (roamChance > 100-roamMoonPhase) then if (mob:AnimationSub() == 0 and os.time() - changeTime > 300) then mob:AnimationSub(1); mob:setLocalVar("transformTime", os.time()); elseif (mob:AnimationSub() == 1 and os.time() - changeTime > 300) then mob:AnimationSub(0); mob:setLocalVar("transformTime", os.time()); end end end; ----------------------------------- -- onMobEngaged -- Change forms every 60 seconds ----------------------------------- function onMobEngaged(mob,target) local changeTime = mob:getLocalVar("changeTime"); local chance = math.random(1,100); local moonPhase = VanadielMoonPhase(); if (chance > 100-moonPhase) then if (mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > 45) then mob:AnimationSub(1); mob:setLocalVar("changeTime", mob:getBattleTime()); elseif (mob:AnimationSub() == 1 and mob:getBattleTime() - changeTime > 45) then mob:AnimationSub(0); mob:setLocalVar("changeTime", mob:getBattleTime()); end end end;
gpl-3.0
VurtualRuler98/kswep2-NWI
lua/ins_sounds/sounds_fal.lua
1
1868
if (SERVER) then AddCSLuaFile() end --FnFAL sound.Add({ name="Weapon_FnFAL.Single", volume = 1.0, pitch = {100,105}, sound = "weapons/FnFal/FnFAL_fp.wav", level = 156, channel = CHAN_STATIC }) sound.Add({ name="Weapon_FnFAL.SingleSilenced", volume = 1.0, pitch = {100,105}, sound = "weapons/FnFal/FnFAL_suppressed_fp.wav", level = 140, channel = CHAN_STATIC }) sound.Add({ name="Weapon_FnFAL.Magrelease", volume = 0.2, sound = "weapons/FnFal/handling/fnfal_magrelease.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.MagHitrelease", volume = 0.3, sound = "weapons/FnFal/handling/fnfal_maghitrelease.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.Magin", volume = 0.2, sound = "weapons/FnFal/handling/fnfal_magin.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.Magout", volume = 0.2, sound = "weapons/FnFal/handling/fnfal_magout.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.Boltback", volume = 0.3, sound = "weapons/FnFal/handling/fnfal_boltback.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.Boltrelease", volume = 0.3, sound = "weapons/FnFal/handling/fnfal_boltrelease.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.Hit", volume = 0.2, sound = "weapons/FnFal/handling/fnfal_hit.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.MagoutRattle", volume = 0.2, sound = "weapons/FnFal/handling/fnfal_magout_rattle.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.Rattle", volume = 0.2, sound = "weapons/FnFal/handling/fnfal_rattle.wav", level = 65, channel = CHAN_ITEM }) sound.Add({ name="Weapon_FnFAL.ROF", volume = 0.2, sound = "weapons/FnFal/handling/fnfal_fireselect_1.wav", level = 65, channel = CHAN_ITEM })
apache-2.0
jj918160/cocos2d-x-samples
samples/FantasyWarrior3D/src/cocos/cocos2d/DeprecatedCocos2dFunc.lua
94
39158
--tip local function deprecatedTip(old_name,new_name) print("\n********** \n"..old_name.." was deprecated please use ".. new_name .. " instead.\n**********") end --functions of CCDirector will be deprecated,begin local CCDirectorDeprecated = { } function CCDirectorDeprecated.sharedDirector() deprecatedTip("CCDirector:sharedDirector","cc.Director:getInstance") return cc.Director:getInstance() end CCDirector.sharedDirector = CCDirectorDeprecated.sharedDirector --functions of CCDirector will be deprecated,end --functions of CCTextureCache will be deprecated begin local TextureCacheDeprecated = {} function TextureCacheDeprecated.getInstance(self) deprecatedTip("cc.TextureCache:getInstance","cc.Director:getInstance():getTextureCache") return cc.Director:getInstance():getTextureCache() end cc.TextureCache.getInstance = TextureCacheDeprecated.getInstance function TextureCacheDeprecated.destroyInstance(self) deprecatedTip("cc.TextureCache:destroyInstance","cc.Director:getInstance():destroyTextureCache") return cc.Director:getInstance():destroyTextureCache() end cc.TextureCache.destroyInstance = TextureCacheDeprecated.destroyInstance function TextureCacheDeprecated.dumpCachedTextureInfo(self) deprecatedTip("self:dumpCachedTextureInfo","self:getCachedTextureInfo") return print(self:getCachedTextureInfo()) end cc.TextureCache.dumpCachedTextureInfo = TextureCacheDeprecated.dumpCachedTextureInfo local CCTextureCacheDeprecated = { } function CCTextureCacheDeprecated.sharedTextureCache() deprecatedTip("CCTextureCache:sharedTextureCache","CCTextureCache:getInstance") return cc.TextureCache:getInstance() end rawset(CCTextureCache,"sharedTextureCache",CCTextureCacheDeprecated.sharedTextureCache) function CCTextureCacheDeprecated.purgeSharedTextureCache() deprecatedTip("CCTextureCache:purgeSharedTextureCache","CCTextureCache:destroyInstance") return cc.TextureCache:destroyInstance() end rawset(CCTextureCache,"purgeSharedTextureCache",CCTextureCacheDeprecated.purgeSharedTextureCache) function CCTextureCacheDeprecated.addUIImage(self, image, key) deprecatedTip("CCTextureCache:addUIImage","CCTextureCache:addImage") return self:addImage(image,key) end CCTextureCache.addUIImage = CCTextureCacheDeprecated.addUIImage --functions of CCTextureCache will be deprecated end --functions of CCAnimation will be deprecated begin local CCAnimationDeprecated = {} function CCAnimationDeprecated.addSpriteFrameWithFileName(self,...) deprecatedTip("CCAnimationDeprecated:addSpriteFrameWithFileName","cc.Animation:addSpriteFrameWithFile") return self:addSpriteFrameWithFile(...) end CCAnimation.addSpriteFrameWithFileName = CCAnimationDeprecated.addSpriteFrameWithFileName --functions of CCAnimation will be deprecated end --functions of CCAnimationCache will be deprecated begin local CCAnimationCacheDeprecated = { } function CCAnimationCacheDeprecated.sharedAnimationCache() deprecatedTip("CCAnimationCache:sharedAnimationCache","CCAnimationCache:getInstance") return CCAnimationCache:getInstance() end CCAnimationCache.sharedAnimationCache = CCAnimationCacheDeprecated.sharedAnimationCache function CCAnimationCacheDeprecated.purgeSharedAnimationCache() deprecatedTip("CCAnimationCache:purgeSharedAnimationCache","CCAnimationCache:destroyInstance") return CCAnimationCache:destroyInstance() end CCAnimationCache.purgeSharedAnimationCache = CCAnimationCacheDeprecated.purgeSharedAnimationCache function CCAnimationCacheDeprecated.addAnimationsWithFile(self,...) deprecatedTip("CCAnimationCache:addAnimationsWithFile","cc.AnimationCache:addAnimations") return self:addAnimations(...) end CCAnimationCache.addAnimationsWithFile = CCAnimationCacheDeprecated.addAnimationsWithFile function CCAnimationCacheDeprecated.animationByName(self,...) deprecatedTip("CCAnimationCache:animationByName","cc.AnimationCache:getAnimation") return self:getAnimation(...) end CCAnimationCache.animationByName = CCAnimationCacheDeprecated.animationByName function CCAnimationCacheDeprecated.removeAnimationByName(self) deprecatedTip("CCAnimationCache:removeAnimationByName","cc.AnimationCache:removeAnimation") return self:removeAnimation() end CCAnimationCache.removeAnimationByName = CCAnimationCacheDeprecated.removeAnimationByName --functions of CCAnimationCache will be deprecated end --functions of CCFileUtils will be deprecated end local CCFileUtilsDeprecated = { } function CCFileUtilsDeprecated.sharedFileUtils() deprecatedTip("CCFileUtils:sharedFileUtils","CCFileUtils:getInstance") return cc.FileUtils:getInstance() end CCFileUtils.sharedFileUtils = CCFileUtilsDeprecated.sharedFileUtils function CCFileUtilsDeprecated.purgeFileUtils() deprecatedTip("CCFileUtils:purgeFileUtils","CCFileUtils:destroyInstance") return cc.FileUtils:destroyInstance() end CCFileUtils.purgeFileUtils = CCFileUtilsDeprecated.purgeFileUtils --functions of CCFileUtils will be deprecated end --functions of CCMenu will be deprecated begin local CCMenuDeprecated = { } function CCMenuDeprecated.createWithItem(self,...) deprecatedTip("CCMenuDeprecated:createWithItem","cc.Menu:createWithItem") return self:create(...) end CCMenu.createWithItem = CCMenuDeprecated.createWithItem function CCMenuDeprecated.setHandlerPriority(self) print("\n********** \n".."setHandlerPriority was deprecated in 3.0. \n**********") end CCMenu.setHandlerPriority = CCMenuDeprecated.setHandlerPriority --functions of CCMenu will be deprecated end --functions of CCNode will be deprecated begin local CCNodeDeprecated = { } function CCNodeDeprecated.boundingBox(self) deprecatedTip("CCNode:boundingBox","cc.Node:getBoundingBox") return self:getBoundingBox() end CCNode.boundingBox = CCNodeDeprecated.boundingBox function CCNodeDeprecated.numberOfRunningActions(self) deprecatedTip("CCNode:numberOfRunningActions","cc.Node:getNumberOfRunningActions") return self:getNumberOfRunningActions() end CCNode.numberOfRunningActions = CCNodeDeprecated.numberOfRunningActions function CCNodeDeprecated.removeFromParentAndCleanup(self,...) deprecatedTip("CCNode:removeFromParentAndCleanup","cc.Node:removeFromParent") return self:removeFromParent(...) end CCNode.removeFromParentAndCleanup = CCNodeDeprecated.removeFromParentAndCleanup --functions of CCNode will be deprecated end --CCDrawPrimitives will be deprecated begin local function CCDrawPrimitivesClassDeprecated() deprecatedTip("CCDrawPrimitives","cc.DrawPrimitives") return cc.DrawPrimitives end _G.CCDrawPrimitives = CCDrawPrimitivesClassDeprecated() --functions of CCDrawPrimitives will be deprecated begin local CCDrawPrimitivesDeprecated = { } function CCDrawPrimitivesDeprecated.ccDrawPoint(pt) deprecatedTip("ccDrawPoint","cc.DrawPrimitives.drawPoint") return cc.DrawPrimitives.drawPoint(pt) end _G.ccDrawPoint = CCDrawPrimitivesDeprecated.ccDrawPoint function CCDrawPrimitivesDeprecated.ccDrawLine(origin,destination) deprecatedTip("ccDrawLine","cc.DrawPrimitives.drawLine") return cc.DrawPrimitives.drawLine(origin,destination) end _G.ccDrawLine = CCDrawPrimitivesDeprecated.ccDrawLine function CCDrawPrimitivesDeprecated.ccDrawRect(origin,destination) deprecatedTip("ccDrawRect","cc.DrawPrimitives.drawRect") return cc.DrawPrimitives.drawRect(origin,destination) end _G.ccDrawRect = CCDrawPrimitivesDeprecated.ccDrawRect function CCDrawPrimitivesDeprecated.ccDrawSolidRect(origin,destination,color) deprecatedTip("ccDrawSolidRect","cc.DrawPrimitives.drawSolidRect") return cc.DrawPrimitives.drawSolidRect(origin,destination,color) end _G.ccDrawSolidRect = CCDrawPrimitivesDeprecated.ccDrawSolidRect -- params:... may represent two param(xScale,yScale) or nil function CCDrawPrimitivesDeprecated.ccDrawCircle(center,radius,angle,segments,drawLineToCenter,...) deprecatedTip("ccDrawCircle","cc.DrawPrimitives.drawCircle") return cc.DrawPrimitives.drawCircle(center,radius,angle,segments,drawLineToCenter,...) end _G.ccDrawCircle = CCDrawPrimitivesDeprecated.ccDrawCircle -- params:... may represent two param(xScale,yScale) or nil function CCDrawPrimitivesDeprecated.ccDrawSolidCircle(center,radius,angle,segments,...) deprecatedTip("ccDrawSolidCircle","cc.DrawPrimitives.drawSolidCircle") return cc.DrawPrimitives.drawSolidCircle(center,radius,angle,segments,...) end _G.ccDrawSolidCircle = CCDrawPrimitivesDeprecated.ccDrawSolidCircle function CCDrawPrimitivesDeprecated.ccDrawQuadBezier(origin,control,destination,segments) deprecatedTip("ccDrawQuadBezier","cc.DrawPrimitives.drawQuadBezier") return cc.DrawPrimitives.drawQuadBezier(origin,control,destination,segments) end _G.ccDrawQuadBezier = CCDrawPrimitivesDeprecated.ccDrawQuadBezier function CCDrawPrimitivesDeprecated.ccDrawCubicBezier(origin,control1,control2,destination,segments) deprecatedTip("ccDrawCubicBezier","cc.DrawPrimitives.drawCubicBezier") return cc.DrawPrimitives.drawCubicBezier(origin,control1,control2,destination,segments) end _G.ccDrawCubicBezier = CCDrawPrimitivesDeprecated.ccDrawCubicBezier function CCDrawPrimitivesDeprecated.ccDrawCatmullRom(arrayOfControlPoints,segments) deprecatedTip("ccDrawCatmullRom","cc.DrawPrimitives.drawCatmullRom") return cc.DrawPrimitives.drawCatmullRom(arrayOfControlPoints,segments) end _G.ccDrawCatmullRom = CCDrawPrimitivesDeprecated.ccDrawCatmullRom function CCDrawPrimitivesDeprecated.ccDrawCardinalSpline(config,tension,segments) deprecatedTip("ccDrawCardinalSpline","cc.DrawPrimitives.drawCardinalSpline") return cc.DrawPrimitives.drawCardinalSpline(config,tension,segments) end _G.ccDrawCardinalSpline = CCDrawPrimitivesDeprecated.ccDrawCardinalSpline function CCDrawPrimitivesDeprecated.ccDrawColor4B(r,g,b,a) deprecatedTip("ccDrawColor4B","cc.DrawPrimitives.drawColor4B") return cc.DrawPrimitives.drawColor4B(r,g,b,a) end _G.ccDrawColor4B = CCDrawPrimitivesDeprecated.ccDrawColor4B function CCDrawPrimitivesDeprecated.ccDrawColor4F(r,g,b,a) deprecatedTip("ccDrawColor4F","cc.DrawPrimitives.drawColor4F") return cc.DrawPrimitives.drawColor4F(r,g,b,a) end _G.ccDrawColor4F = CCDrawPrimitivesDeprecated.ccDrawColor4F function CCDrawPrimitivesDeprecated.ccPointSize(pointSize) deprecatedTip("ccPointSize","cc.DrawPrimitives.setPointSize") return cc.DrawPrimitives.setPointSize(pointSize) end _G.ccPointSize = CCDrawPrimitivesDeprecated.ccPointSize --functions of CCDrawPrimitives will be deprecated end --CCDrawPrimitives will be deprecated end local CCProgressTimerDeprecated = {} function CCProgressTimerDeprecated.setReverseProgress(self,...) deprecatedTip("CCProgressTimer","CCProgressTimer:setReverseDirection") return self:setReverseDirection(...) end CCProgressTimer.setReverseProgress = CCProgressTimerDeprecated.setReverseProgress --functions of CCSpriteFrameCache will be deprecated begin local CCSpriteFrameCacheDeprecated = { } function CCSpriteFrameCacheDeprecated.spriteFrameByName(self,szName) deprecatedTip("CCSpriteFrameCache:spriteFrameByName","CCSpriteFrameCache:getSpriteFrameByName") return self:getSpriteFrameByName(szName) end CCSpriteFrameCache.spriteFrameByName = CCSpriteFrameCacheDeprecated.spriteFrameByName function CCSpriteFrameCacheDeprecated.sharedSpriteFrameCache() deprecatedTip("CCSpriteFrameCache:sharedSpriteFrameCache","CCSpriteFrameCache:getInstance") return CCSpriteFrameCache:getInstance() end CCSpriteFrameCache.sharedSpriteFrameCache = CCSpriteFrameCacheDeprecated.sharedSpriteFrameCache function CCSpriteFrameCacheDeprecated.purgeSharedSpriteFrameCache() deprecatedTip("CCSpriteFrameCache:purgeSharedSpriteFrameCache","CCSpriteFrameCache:destroyInstance") return CCSpriteFrameCache:destroyInstance() end CCSpriteFrameCache.purgeSharedSpriteFrameCache = CCSpriteFrameCacheDeprecated.purgeSharedSpriteFrameCache function CCSpriteFrameCacheDeprecated.addSpriteFramesWithFile(self,...) deprecatedTip("CCSpriteFrameCache:addSpriteFramesWithFile","CCSpriteFrameCache:addSpriteFrames") return self:addSpriteFrames(...) end rawset(CCSpriteFrameCache,"addSpriteFramesWithFile",CCSpriteFrameCacheDeprecated.addSpriteFramesWithFile) function CCSpriteFrameCacheDeprecated.getSpriteFrameByName(self,...) deprecatedTip("CCSpriteFrameCache:getSpriteFrameByName","CCSpriteFrameCache:getSpriteFrame") return self:getSpriteFrame(...) end CCSpriteFrameCache.getSpriteFrameByName = CCSpriteFrameCacheDeprecated.getSpriteFrameByName --functions of CCSpriteFrameCache will be deprecated end --functions of CCLabelAtlas will be deprecated begin local CCLabelAtlasDeprecated = {} function CCLabelAtlasDeprecated.create(self,...) deprecatedTip("CCLabelAtlas:create","CCLabelAtlas:_create") return self:_create(...) end CCLabelAtlas.create = CCLabelAtlasDeprecated.create --functions of CCLabelAtlas will be deprecated end --------------------------- --global functions wil be deprecated, begin local function CCRectMake(x,y,width,height) deprecatedTip("CCRectMake(x,y,width,height)","cc.rect(x,y,width,height) in lua") return cc.rect(x,y,width,height) end _G.CCRectMake = CCRectMake local function ccc3(r,g,b) deprecatedTip("ccc3(r,g,b)","cc.c3b(r,g,b)") return cc.c3b(r,g,b) end _G.ccc3 = ccc3 local function ccp(x,y) deprecatedTip("ccp(x,y)","cc.p(x,y)") return cc.p(x,y) end _G.ccp = ccp local function CCSizeMake(width,height) deprecatedTip("CCSizeMake(width,height)","cc.size(width,height)") return cc.size(width,height) end _G.CCSizeMake = CCSizeMake local function ccc4(r,g,b,a) deprecatedTip("ccc4(r,g,b,a)","cc.c4b(r,g,b,a)") return cc.c4b(r,g,b,a) end _G.ccc4 = ccc4 local function ccc4FFromccc3B(color3B) deprecatedTip("ccc4FFromccc3B(color3B)","cc.c4f(color3B.r / 255.0,color3B.g / 255.0,color3B.b / 255.0,1.0)") return cc.c4f(color3B.r/255.0, color3B.g/255.0, color3B.b/255.0, 1.0) end _G.ccc4FFromccc3B = ccc4FFromccc3B local function ccc4f(r,g,b,a) deprecatedTip("ccc4f(r,g,b,a)","cc.c4f(r,g,b,a)") return cc.c4f(r,g,b,a) end _G.ccc4f = ccc4f local function ccc4FFromccc4B(color4B) deprecatedTip("ccc4FFromccc4B(color4B)","cc.c4f(color4B.r/255.0, color4B.g/255.0, color4B.b/255.0, color4B.a/255.0)") return cc.c4f(color4B.r/255.0, color4B.g/255.0, color4B.b/255.0, color4B.a/255.0) end _G.ccc4FFromccc4B = ccc4FFromccc4B local function ccc4FEqual(a,b) deprecatedTip("ccc4FEqual(a,b)","a:equals(b)") return a:equals(b) end _G.ccc4FEqual = ccc4FEqual --global functions wil be deprecated, end --functions of _G will be deprecated begin local function ccpLineIntersect(a,b,c,d,s,t) deprecatedTip("ccpLineIntersect","cc.pIsLineIntersect") return cc.pIsLineIntersect(a,b,c,d,s,t) end _G.ccpLineIntersect = ccpLineIntersect local function CCPointMake(x,y) deprecatedTip("CCPointMake(x,y)","cc.p(x,y)") return cc.p(x,y) end _G.CCPointMake = CCPointMake local function ccpNeg(pt) deprecatedTip("ccpNeg","cc.pSub") return cc.pSub({x = 0,y = 0}, pt) end _G.ccpNeg = ccpNeg local function ccpAdd(pt1,pt2) deprecatedTip("ccpAdd","cc.pAdd") return cc.pAdd(pt1,pt2) end _G.ccpAdd = ccpAdd local function ccpSub(pt1,pt2) deprecatedTip("ccpSub","cc.pSub") return cc.pSub(pt1,pt2) end _G.ccpSub = ccpSub local function ccpMult(pt,factor) deprecatedTip("ccpMult","cc.pMul") return cc.pMul(pt,factor) end _G.ccpMult = ccpMult local function ccpMidpoint(pt1,pt2) deprecatedTip("ccpMidpoint","cc.pMidpoint") return cc.pMidpoint(pt1,pt2) end _G.ccpMidpoint = ccpMidpoint local function ccpDot(pt1,pt2) deprecatedTip("ccpDot","cc.pDot") return cc.pDot(pt1,pt2) end _G.ccpDot = ccpDot local function ccpCross(pt1,pt2) deprecatedTip("ccpCross","cc.pCross") return cc.pCross(pt1, pt2) end _G.ccpCross = ccpCross local function ccpPerp(pt) deprecatedTip("ccpPerp","cc.pPerp") return cc.pPerp(pt) end _G.ccpPerp = ccpPerp local function ccpRPerp(pt) deprecatedTip("ccpRPerp","cc.RPerp") return cc.RPerp(pt) end _G.ccpRPerp = ccpRPerp local function ccpProject(pt1,pt2) deprecatedTip("ccpProject","cc.pProject") return cc.pProject(pt1,pt2) end _G.ccpProject = ccpProject local function ccpRotate(pt1,pt2) deprecatedTip("ccpRotate","cc.pRotate") return cc.pRotate(pt1,pt2) end _G.ccpRotate = ccpRotate local function ccpUnrotate(pt1,pt2) deprecatedTip("ccpUnrotate","cc.pUnrotate") return cc.pUnrotate(pt1,pt2) end _G.ccpUnrotate = ccpUnrotate local function ccpLengthSQ(pt) deprecatedTip("ccpLengthSQ","cc.pLengthSQ") return cc.pLengthSQ(pt) end _G.ccpLengthSQ = ccpLengthSQ local function ccpDistanceSQ(pt1,pt2) deprecatedTip("ccpDistanceSQ","cc.pDistanceSQ") return cc.pDistanceSQ(pt1,pt2) end _G.ccpDistanceSQ = ccpDistanceSQ local function ccpLength(pt) deprecatedTip("ccpLength","cc.pGetLength") return cc.pGetLength(pt) end _G.ccpLength = ccpLength local function ccpDistance(pt1,pt2) deprecatedTip("ccpDistance","cc.pGetDistance") return cc.pGetDistance(pt1, pt2) end _G.ccpDistance = ccpDistance local function ccpNormalize(pt) deprecatedTip("ccpNormalize","cc.pNormalize") return cc.pNormalize(pt) end _G.ccpNormalize = ccpNormalize local function ccpForAngle(angle) deprecatedTip("ccpForAngle","cc.pForAngle") return cc.pForAngle(angle) end _G.ccpForAngle = ccpForAngle local function ccpToAngle(pt) deprecatedTip("ccpToAngle","cc.pToAngleSelf") return cc.pToAngleSelf(pt) end _G.ccpToAngle = ccpToAngle local function ccpClamp(pt1,pt2,pt3) deprecatedTip("ccpClamp","cc.pGetClampPoint") return cc.pGetClampPoint(pt1,pt2,pt3) end _G.ccpClamp = ccpClamp local function ccpFromSize(sz) deprecatedTip("ccpFromSize(sz)","cc.pFromSize") return cc.pFromSize(sz) end _G.ccpFromSize = ccpFromSize local function ccpLerp(pt1,pt2,alpha) deprecatedTip("ccpLerp","cc.pLerp") return cc.pLerp(pt1,pt2,alpha) end _G.ccpLerp = ccpLerp local function ccpFuzzyEqual(pt1,pt2,variance) deprecatedTip("ccpFuzzyEqual","cc.pFuzzyEqual") return cc.pFuzzyEqual(pt1,pt2,variance) end _G.ccpFuzzyEqual = ccpFuzzyEqual local function ccpCompMult(pt1,pt2) deprecatedTip("ccpCompMult","cc.p") return cc.p(pt1.x * pt2.x , pt1.y * pt2.y) end _G.ccpCompMult = ccpCompMult local function ccpAngleSigned(pt1,pt2) deprecatedTip("ccpAngleSigned","cc.pGetAngle") return cc.pGetAngle(pt1, pt2) end _G.ccpAngleSigned = ccpAngleSigned local function ccpAngle(pt1,pt2) deprecatedTip("ccpAngle","cc.pGetAngle") return cc.pGetAngle(pt1,ptw) end _G.ccpAngle = ccpAngle local function ccpRotateByAngle(pt1,pt2,angle) deprecatedTip("ccpRotateByAngle","cc.pRotateByAngle") return cc.pRotateByAngle(pt1, pt2, angle) end _G.ccpRotateByAngle = ccpRotateByAngle local function ccpSegmentIntersect(pt1,pt2,pt3,pt4) deprecatedTip("ccpSegmentIntersect","cc.pIsSegmentIntersect") return cc.pIsSegmentIntersect(pt1,pt2,pt3,pt4) end _G.ccpSegmentIntersect = ccpSegmentIntersect local function ccpIntersectPoint(pt1,pt2,pt3,pt4) deprecatedTip("ccpIntersectPoint","cc.pGetIntersectPoint") return cc.pGetIntersectPoint(pt1,pt2,pt3,pt4) end _G.ccpIntersectPoint = ccpIntersectPoint local function vertex2(x,y) deprecatedTip("vertex2(x,y)","cc.vertex2F(x,y)") return cc.vertex2F(x,y) end _G.vertex2 = vertex2 local function vertex3(x,y,z) deprecatedTip("vertex3(x,y,z)","cc.Vertex3F(x,y,z)") return cc.Vertex3F(x,y,z) end _G.vertex3 = vertex3 local function tex2(u,v) deprecatedTip("tex2(u,v)","cc.tex2f(u,v)") return cc.tex2f(u,v) end _G.tex2 = tex2 local function ccc4BFromccc4F(color4F) deprecatedTip("ccc4BFromccc4F(color4F)","Color4B(color4F.r * 255.0, color4F.g * 255.0, color4F.b * 255.0, color4B.a * 255.0)") return Color4B(color4F.r * 255.0, color4F.g * 255.0, color4F.b * 255.0, color4B.a * 255.0) end _G.ccc4BFromccc4F = ccc4BFromccc4F local function ccColor3BDeprecated() deprecatedTip("ccColor3B","cc.c3b(0,0,0)") return cc.c3b(0,0,0) end _G.ccColor3B = ccColor3BDeprecated local function ccColor4BDeprecated() deprecatedTip("ccColor4B","cc.c4b(0,0,0,0)") return cc.c4b(0,0,0,0) end _G.ccColor4B = ccColor4BDeprecated local function ccColor4FDeprecated() deprecatedTip("ccColor4F","cc.c4f(0.0,0.0,0.0,0.0)") return cc.c4f(0.0,0.0,0.0,0.0) end _G.ccColor4F = ccColor4FDeprecated local function ccVertex2FDeprecated() deprecatedTip("ccVertex2F","cc.vertex2F(0.0,0.0)") return cc.vertex2F(0.0,0.0) end _G.ccVertex2F = ccVertex2FDeprecated local function ccVertex3FDeprecated() deprecatedTip("ccVertex3F","cc.Vertex3F(0.0, 0.0, 0.0)") return cc.Vertex3F(0.0, 0.0, 0.0) end _G.ccVertex3F = ccVertex3FDeprecated local function ccTex2FDeprecated() deprecatedTip("ccTex2F","cc.tex2F(0.0, 0.0)") return cc.tex2F(0.0, 0.0) end _G.ccTex2F = ccTex2FDeprecated local function ccPointSpriteDeprecated() deprecatedTip("ccPointSprite","cc.PointSprite(cc.vertex2F(0.0, 0.0),cc.c4b(0.0, 0.0, 0.0),0)") return cc.PointSprite(cc.vertex2F(0.0, 0.0),cc.c4b(0.0, 0.0, 0.0),0) end _G.ccPointSprite = ccPointSpriteDeprecated local function ccQuad2Deprecated() deprecatedTip("ccQuad2","cc.Quad2(cc.vertex2F(0.0, 0.0), cc.vertex2F(0.0, 0.0), cc.vertex2F(0.0, 0.0), cc.vertex2F(0.0, 0.0))") return cc.Quad2(cc.vertex2F(0.0, 0.0), cc.vertex2F(0.0, 0.0), cc.vertex2F(0.0, 0.0), cc.vertex2F(0.0, 0.0)) end _G.ccQuad2 = ccQuad2Deprecated local function ccQuad3Deprecated() deprecatedTip("ccQuad3","cc.Quad3(cc.Vertex3F(0.0, 0.0 ,0.0), cc.Vertex3F(0.0, 0.0 ,0.0), cc.Vertex3F(0.0, 0.0 ,0.0), cc.Vertex3F(0.0, 0.0 ,0.0))") return cc.Quad3(cc.Vertex3F(0.0, 0.0 ,0.0), cc.Vertex3F(0.0, 0.0 ,0.0), cc.Vertex3F(0.0, 0.0 ,0.0), cc.Vertex3F(0.0, 0.0 ,0.0)) end _G.ccQuad3 = ccQuad3Deprecated local function ccV2FC4BT2FDeprecated() deprecatedTip("ccV2F_C4B_T2F","cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0))") return cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)) end _G.ccV2F_C4B_T2F = ccV2FC4BT2FDeprecated local function ccV2FC4FT2FDeprecated() deprecatedTip("ccV2F_C4F_T2F","cc.V2F_C4F_T2F(cc.vertex2F(0.0, 0.0), cc.c4f(0.0 , 0.0 , 0.0 , 0.0 ), cc.tex2F(0.0, 0.0))") return cc.V2F_C4F_T2F(cc.vertex2F(0.0, 0.0), cc.c4f(0.0 , 0.0 , 0.0 , 0.0), cc.tex2F(0.0, 0.0)) end _G.ccV2F_C4F_T2F = ccV2FC4FT2FDeprecated local function ccV3FC4BT2FDeprecated() deprecatedTip("ccV3F_C4B_T2F","cc.V3F_C4B_T2F(cc.vertex3F(0.0, 0.0, 0.0), cc.c4b(0 , 0 , 0, 0 ), cc.tex2F(0.0, 0.0))") return cc.V3F_C4B_T2F(cc.vertex3F(0.0, 0.0, 0.0), cc.c4b(0 , 0 , 0, 0 ), cc.tex2F(0.0, 0.0)) end _G.ccV3F_C4B_T2F = ccV3FC4BT2FDeprecated local function ccV2FC4BT2FQuadDeprecated() deprecatedTip("ccV2F_C4B_T2F_Quad","cc.V2F_C4B_T2F_Quad(cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)))") return cc.V2F_C4B_T2F_Quad(cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0))) end _G.ccV2F_C4B_T2F_Quad = ccV2FC4BT2FQuadDeprecated local function ccV3FC4BT2FQuadDeprecated() deprecatedTip("ccV3F_C4B_T2F_Quad","cc.V3F_C4B_T2F_Quad(_tl, _bl, _tr, _br)") return cc.V3F_C4B_T2F_Quad(cc.V3F_C4B_T2F(cc.vertex3F(0.0, 0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V3F_C4B_T2F(cc.vertex3F(0.0, 0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V3F_C4B_T2F(cc.vertex3F(0.0, 0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0)), cc.V3F_C4B_T2F(cc.vertex3F(0.0, 0.0, 0.0), cc.c4b(0 , 0, 0, 0 ), cc.tex2F(0.0, 0.0))) end _G.ccV3F_C4B_T2F_Quad = ccV3FC4BT2FQuadDeprecated local function ccV2FC4FT2FQuadDeprecated() deprecatedTip("ccV2F_C4F_T2F_Quad","cc.V2F_C4F_T2F_Quad(_bl, _br, _tl, _tr)") return cc.V2F_C4F_T2F_Quad(cc.V2F_C4F_T2F(cc.vertex2F(0.0, 0.0), cc.c4f(0.0 , 0.0, 0.0, 0.0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4F_T2F(cc.vertex2F(0.0, 0.0), cc.c4f(0.0 , 0.0, 0.0, 0.0 ), cc.tex2F(0.0, 0.0)), cc.V3F_C4B_T2F(cc.vertex2F(0.0, 0.0), cc.c4f(0.0 , 0.0, 0.0, 0.0 ), cc.tex2F(0.0, 0.0)), cc.V2F_C4F_T2F(cc.vertex2F(0.0, 0.0), cc.c4f(0.0 , 0.0, 0.0, 0.0 ), cc.tex2F(0.0, 0.0))) end _G.ccV2F_C4F_T2F_Quad = ccV2FC4FT2FQuadDeprecated local function ccT2FQuadDeprecated() deprecatedTip("ccT2F_Quad","cc.T2F_Quad(_bl, _br, _tl, _tr)") return cc.T2F_Quad(cc.tex2F(0.0,0.0), cc.tex2F(0.0,0.0), cc.tex2F(0.0,0.0), cc.tex2F(0.0,0.0)) end _G.ccT2F_Quad = ccT2FQuadDeprecated local function ccAnimationFrameDataDeprecated() deprecatedTip("ccAnimationFrameData","cc.AnimationFrameData( _texCoords, _delay, _size)") return cc.AnimationFrameData(cc.T2F_Quad(cc.tex2F(0.0,0.0), cc.tex2F(0.0,0.0), cc.tex2F(0.0,0.0), cc.tex2F(0.0,0.0)), 0, cc.size(0,0)) end _G.ccAnimationFrameData = ccAnimationFrameDataDeprecated local function tex2(u,v) deprecatedTip("tex2(u,v)","cc.tex2f(u,v)") return cc.tex2f(u,v) end _G.tex2 = tex2 --functions of CCApplication will be deprecated end local CCApplicationDeprecated = { } function CCApplicationDeprecated.sharedApplication() deprecatedTip("CCApplication:sharedApplication","CCApplication:getInstance") return CCApplication:getInstance() end CCApplication.sharedApplication = CCApplicationDeprecated.sharedApplication --functions of CCApplication will be deprecated end --functions of CCDirector will be deprecated end local CCDirectorDeprecated = { } function CCDirectorDeprecated.sharedDirector() deprecatedTip("CCDirector:sharedDirector","CCDirector:getInstance") return CCDirector:getInstance() end CCDirector.sharedDirector = CCDirectorDeprecated.sharedDirector --functions of CCDirector will be deprecated end --functions of CCUserDefault will be deprecated end local CCUserDefaultDeprecated = { } function CCUserDefaultDeprecated.sharedUserDefault() deprecatedTip("CCUserDefault:sharedUserDefault","CCUserDefault:getInstance") return CCUserDefault:getInstance() end CCUserDefault.sharedUserDefault = CCUserDefaultDeprecated.sharedUserDefault function CCUserDefaultDeprecated.purgeSharedUserDefault() deprecatedTip("CCUserDefault:purgeSharedUserDefault","CCUserDefault:destroyInstance") return CCUserDefault:destroyInstance() end CCUserDefault.purgeSharedUserDefault = CCUserDefaultDeprecated.purgeSharedUserDefault --functions of CCUserDefault will be deprecated end --functions of CCGrid3DAction will be deprecated begin local CCGrid3DActionDeprecated = { } function CCGrid3DActionDeprecated.vertex(self,pt) deprecatedTip("vertex","CCGrid3DAction:getVertex") return self:getVertex(pt) end CCGrid3DAction.vertex = CCGrid3DActionDeprecated.vertex function CCGrid3DActionDeprecated.originalVertex(self,pt) deprecatedTip("originalVertex","CCGrid3DAction:getOriginalVertex") return self:getOriginalVertex(pt) end CCGrid3DAction.originalVertex = CCGrid3DActionDeprecated.originalVertex --functions of CCGrid3DAction will be deprecated end --functions of CCTiledGrid3DAction will be deprecated begin local CCTiledGrid3DActionDeprecated = { } function CCTiledGrid3DActionDeprecated.tile(self,pt) deprecatedTip("tile","CCTiledGrid3DAction:getTile") return self:getTile(pt) end CCTiledGrid3DAction.tile = CCTiledGrid3DActionDeprecated.tile function CCTiledGrid3DActionDeprecated.originalTile(self,pt) deprecatedTip("originalTile","CCTiledGrid3DAction:getOriginalTile") return self:getOriginalTile(pt) end CCTiledGrid3DAction.originalTile = CCTiledGrid3DActionDeprecated.originalTile --functions of CCTiledGrid3DAction will be deprecated end --functions of CCTexture2D will be deprecated begin local CCTexture2DDeprecated = { } function CCTexture2DDeprecated.stringForFormat(self) deprecatedTip("Texture2D:stringForFormat","Texture2D:getStringForFormat") return self:getStringForFormat() end CCTexture2D.stringForFormat = CCTexture2DDeprecated.stringForFormat function CCTexture2DDeprecated.bitsPerPixelForFormat(self) deprecatedTip("Texture2D:bitsPerPixelForFormat","Texture2D:getBitsPerPixelForFormat") return self:getBitsPerPixelForFormat() end CCTexture2D.bitsPerPixelForFormat = CCTexture2DDeprecated.bitsPerPixelForFormat function CCTexture2DDeprecated.bitsPerPixelForFormat(self,pixelFormat) deprecatedTip("Texture2D:bitsPerPixelForFormat","Texture2D:getBitsPerPixelForFormat") return self:getBitsPerPixelForFormat(pixelFormat) end CCTexture2D.bitsPerPixelForFormat = CCTexture2DDeprecated.bitsPerPixelForFormat function CCTexture2DDeprecated.defaultAlphaPixelFormat(self) deprecatedTip("Texture2D:defaultAlphaPixelFormat","Texture2D:getDefaultAlphaPixelFormat") return self:getDefaultAlphaPixelFormat() end CCTexture2D.defaultAlphaPixelFormat = CCTexture2DDeprecated.defaultAlphaPixelFormat --functions of CCTexture2D will be deprecated end --functions of CCTimer will be deprecated begin local CCTimerDeprecated = { } function CCTimerDeprecated.timerWithScriptHandler(handler,seconds) deprecatedTip("CCTimer:timerWithScriptHandler","CCTimer:createWithScriptHandler") return CCTimer:createWithScriptHandler(handler,seconds) end CCTimer.timerWithScriptHandler = CCTimerDeprecated.timerWithScriptHandler function CCTimerDeprecated.numberOfRunningActionsInTarget(self,target) deprecatedTip("CCActionManager:numberOfRunningActionsInTarget","CCActionManager:getNumberOfRunningActionsInTarget") return self:getNumberOfRunningActionsInTarget(target) end CCTimer.numberOfRunningActionsInTarget = CCTimerDeprecated.numberOfRunningActionsInTarget --functions of CCTimer will be deprecated end --functions of CCMenuItemFont will be deprecated begin local CCMenuItemFontDeprecated = { } function CCMenuItemFontDeprecated.fontSize() deprecatedTip("CCMenuItemFont:fontSize","CCMenuItemFont:getFontSize") return CCMenuItemFont:getFontSize() end CCMenuItemFont.fontSize = CCMenuItemFontDeprecated.fontSize function CCMenuItemFontDeprecated.fontName() deprecatedTip("CCMenuItemFont:fontName","CCMenuItemFont:getFontName") return CCMenuItemFont:getFontName() end CCMenuItemFont.fontName = CCMenuItemFontDeprecated.fontName function CCMenuItemFontDeprecated.fontSizeObj(self) deprecatedTip("CCMenuItemFont:fontSizeObj","CCMenuItemFont:getFontSizeObj") return self:getFontSizeObj() end CCMenuItemFont.fontSizeObj = CCMenuItemFontDeprecated.fontSizeObj function CCMenuItemFontDeprecated.fontNameObj(self) deprecatedTip("CCMenuItemFont:fontNameObj","CCMenuItemFont:getFontNameObj") return self:getFontNameObj() end CCMenuItemFont.fontNameObj = CCMenuItemFontDeprecated.fontNameObj --functions of CCMenuItemFont will be deprecated end --functions of CCMenuItemToggle will be deprecated begin local CCMenuItemToggleDeprecated = { } function CCMenuItemToggleDeprecated.selectedItem(self) deprecatedTip("CCMenuItemToggle:selectedItem","CCMenuItemToggle:getSelectedItem") return self:getSelectedItem() end CCMenuItemToggle.selectedItem = CCMenuItemToggleDeprecated.selectedItem --functions of CCMenuItemToggle will be deprecated end --functions of CCTileMapAtlas will be deprecated begin local CCTileMapAtlasDeprecated = { } function CCTileMapAtlasDeprecated.tileAt(self,pos) deprecatedTip("CCTileMapAtlas:tileAt","CCTileMapAtlas:getTileAt") return self:getTileAt(pos) end CCTileMapAtlas.tileAt = CCTileMapAtlasDeprecated.tileAt --functions of CCTileMapAtlas will be deprecated end --functions of CCTMXLayer will be deprecated begin local CCTMXLayerDeprecated = { } function CCTMXLayerDeprecated.tileAt(self,tileCoordinate) deprecatedTip("CCTMXLayer:tileAt","CCTMXLayer:getTileAt") return self:getTileAt(tileCoordinate) end CCTMXLayer.tileAt = CCTMXLayerDeprecated.tileAt function CCTMXLayerDeprecated.tileGIDAt(self,tileCoordinate) deprecatedTip("CCTMXLayer:tileGIDAt","CCTMXLayer:getTileGIDAt") return self:getTileGIDAt(tileCoordinate) end CCTMXLayer.tileGIDAt = CCTMXLayerDeprecated.tileGIDAt function CCTMXLayerDeprecated.positionAt(self,tileCoordinate) deprecatedTip("CCTMXLayer:positionAt","CCTMXLayer:getPositionAt") return self:getPositionAt(tileCoordinate) end CCTMXLayer.positionAt = CCTMXLayerDeprecated.positionAt function CCTMXLayerDeprecated.propertyNamed(self,propertyName) deprecatedTip("CCTMXLayer:propertyNamed","CCTMXLayer:getProperty") return self:getProperty(propertyName) end CCTMXLayer.propertyNamed = CCTMXLayerDeprecated.propertyNamed --functions of CCTMXLayer will be deprecated end --functions of CCTMXTiledMap will be deprecated begin local CCTMXTiledMapDeprecated = { } function CCTMXTiledMapDeprecated.layerNamed(self,layerName) deprecatedTip("CCTMXTiledMap:layerNamed","CCTMXTiledMap:getLayer") return self:getLayer(layerName) end CCTMXTiledMap.layerNamed = CCTMXTiledMapDeprecated.layerNamed function CCTMXTiledMapDeprecated.propertyNamed(self,propertyName) deprecatedTip("CCTMXTiledMap:propertyNamed","CCTMXTiledMap:getProperty") return self:getProperty(propertyName) end CCTMXTiledMap.propertyNamed = CCTMXTiledMapDeprecated.propertyNamed function CCTMXTiledMapDeprecated.propertiesForGID(self,GID) deprecatedTip("CCTMXTiledMap:propertiesForGID","CCTMXTiledMap:getPropertiesForGID") return self:getPropertiesForGID(GID) end CCTMXTiledMap.propertiesForGID = CCTMXTiledMapDeprecated.propertiesForGID function CCTMXTiledMapDeprecated.objectGroupNamed(self,groupName) deprecatedTip("CCTMXTiledMap:objectGroupNamed","CCTMXTiledMap:getObjectGroup") return self:getObjectGroup(groupName) end CCTMXTiledMap.objectGroupNamed = CCTMXTiledMapDeprecated.objectGroupNamed --functions of CCTMXTiledMap will be deprecated end --functions of CCTMXMapInfo will be deprecated begin local CCTMXMapInfoDeprecated = { } function CCTMXMapInfoDeprecated.getStoringCharacters(self) deprecatedTip("CCTMXMapInfo:getStoringCharacters","CCTMXMapInfo:isStoringCharacters") return self:isStoringCharacters() end CCTMXMapInfo.getStoringCharacters = CCTMXMapInfoDeprecated.getStoringCharacters function CCTMXMapInfoDeprecated.formatWithTMXFile(infoTable,tmxFile) deprecatedTip("CCTMXMapInfo:formatWithTMXFile","CCTMXMapInfo:create") return CCTMXMapInfo:create(tmxFile) end CCTMXMapInfo.formatWithTMXFile = CCTMXMapInfoDeprecated.formatWithTMXFile function CCTMXMapInfoDeprecated.formatWithXML(infoTable,tmxString,resourcePath) deprecatedTip("CCTMXMapInfo:formatWithXML","TMXMapInfo:createWithXML") return CCTMXMapInfo:createWithXML(tmxString,resourcePath) end CCTMXMapInfo.formatWithXML = CCTMXMapInfoDeprecated.formatWithXML --functions of CCTMXMapInfo will be deprecated end --functions of CCTMXObject will be deprecated begin local CCTMXObjectGroupDeprecated = { } function CCTMXObjectGroupDeprecated.propertyNamed(self,propertyName) deprecatedTip("CCTMXObjectGroup:propertyNamed","CCTMXObjectGroup:getProperty") return self:getProperty(propertyName) end CCTMXObjectGroup.propertyNamed = CCTMXObjectGroupDeprecated.propertyNamed function CCTMXObjectGroupDeprecated.objectNamed(self, objectName) deprecatedTip("CCTMXObjectGroup:objectNamed","CCTMXObjectGroup:getObject") return self:getObject(objectName) end CCTMXObjectGroup.objectNamed = CCTMXObjectGroupDeprecated.objectNamed --functions of CCTMXObject will be deprecated end --functions of CCRenderTexture will be deprecated begin local CCRenderTextureDeprecated = { } function CCRenderTextureDeprecated.newCCImage(self) deprecatedTip("CCRenderTexture:newCCImage","CCRenderTexture:newImage") return self:newImage() end CCRenderTexture.newCCImage = CCRenderTextureDeprecated.newCCImage --functions of CCRenderTexture will be deprecated end --functions of Sprite will be deprecated begin local CCSpriteDeprecated = { } function CCSpriteDeprecated.setFlipX(self,flag) deprecatedTip("CCSpriteDeprecated:setFlipX","CCSpriteDeprecated:setFlippedX") return self:setFlippedX(flag) end cc.Sprite.setFlipX = CCSpriteDeprecated.setFlipX function CCSpriteDeprecated.setFlipY(self,flag) deprecatedTip("CCSpriteDeprecated:setFlipY","CCSpriteDeprecated:setFlippedY") return self:setFlippedY(flag) end cc.Sprite.setFlipY = CCSpriteDeprecated.setFlipY --functions of Sprite will be deprecated end --functions of Layer will be deprecated begin local CCLayerDeprecated = {} function CCLayerDeprecated.setKeypadEnabled( self, enabled) return self:setKeyboardEnabled(enabled) end cc.Layer.setKeypadEnabled = CCLayerDeprecated.setKeypadEnabled function CCLayerDeprecated.isKeypadEnabled(self) return self:isKeyboardEnabled() end cc.Layer.isKeypadEnabled = CCLayerDeprecated.isKeypadEnabled --functions of Layer will be deprecated end --functions of cc.Node will be deprecated begin local NodeDeprecated = { } function NodeDeprecated.setZOrder(self,zOrder) deprecatedTip("cc.Node:setZOrder","cc.Node:setLocalZOrder") return self:setLocalZOrder(zOrder) end cc.Node.setZOrder = NodeDeprecated.setZOrder function NodeDeprecated.getZOrder(self) deprecatedTip("cc.Node:getZOrder","cc.Node:getLocalZOrder") return self:getLocalZOrder() end cc.Node.getZOrder = NodeDeprecated.getZOrder function NodeDeprecated.setVertexZ(self,vertexZ) deprecatedTip("cc.Node:setVertexZ", "cc.Node:setPositionZ") return self:setPositionZ(vertexZ) end cc.Node.setVertexZ = NodeDeprecated.setVertexZ function NodeDeprecated.getVertexZ(self) deprecatedTip("cc.Node:getVertexZ", "cc.Node:getPositionZ") return self:getPositionZ() end cc.Node.getVertexZ = NodeDeprecated.getVertexZ --functions of cc.Node will be deprecated end --functions of cc.GLProgram will be deprecated begin local GLProgram = { } function GLProgram.initWithVertexShaderByteArray(self,vShaderByteArray, fShaderByteArray) deprecatedTip("cc.GLProgram:initWithVertexShaderByteArray","cc.GLProgram:initWithByteArrays") return self:initWithByteArrays(vShaderByteArray, fShaderByteArray) end cc.GLProgram.initWithVertexShaderByteArray = GLProgram.initWithVertexShaderByteArray function GLProgram.initWithVertexShaderFilename(self,vShaderByteArray, fShaderByteArray) deprecatedTip("cc.GLProgram:initWithVertexShaderFilename","cc.GLProgram:initWithFilenames") return self:initWithFilenames(vShaderByteArray, fShaderByteArray) end cc.GLProgram.initWithVertexShaderFilename = GLProgram.initWithVertexShaderFilename function GLProgram.addAttribute(self, attributeName, index) deprecatedTip("cc.GLProgram:addAttribute","cc.GLProgram:bindAttribLocation") return self:bindAttribLocation(attributeName, index) end cc.GLProgram.addAttribute = GLProgram.addAttribute --functions of cc.GLProgram will be deprecated end
mit
dpino/snabbswitch
lib/ljsyscall/syscall/methods.lua
18
7907
-- this creates types with methods -- cannot do this in types as the functions have not been defined yet (as they depend on types) -- well we could, by passing in the empty table for S, but this is more modular local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(S) local abi = S.abi local c = S.c local types = S.types local t, s, pt = types.t, types.s, types.pt local bit = require "syscall.bit" local ffi = require "ffi" local h = require "syscall.helpers" local getfd, istype, mktype = h.getfd, h.istype, h.mktype local function metatype(tp, mt) if abi.rumpfn then tp = abi.rumpfn(tp) end return ffi.metatype(tp, mt) end -- easier interfaces to some functions that are in common use TODO new fcntl code should make easier local function nonblock(fd) local fl, err = S.fcntl(fd, c.F.GETFL) if not fl then return nil, err end fl, err = S.fcntl(fd, c.F.SETFL, c.O(fl, "nonblock")) if not fl then return nil, err end return true end local function block(fd) local fl, err = S.fcntl(fd, c.F.GETFL) if not fl then return nil, err end fl, err = S.fcntl(fd, c.F.SETFL, c.O(fl, "~nonblock")) if not fl then return nil, err end return true end local function tell(fd) return S.lseek(fd, 0, c.SEEK.CUR) end -- somewhat confusing now we have flock too. I think this comes from nixio. local function lockf(fd, cmd, len) cmd = c.LOCKF[cmd] if cmd == c.LOCKF.LOCK then return S.fcntl(fd, c.F.SETLKW, {l_type = c.FCNTL_LOCK.WRLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) elseif cmd == c.LOCKF.TLOCK then return S.fcntl(fd, c.F.SETLK, {l_type = c.FCNTL_LOCK.WRLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) elseif cmd == c.LOCKF.ULOCK then return S.fcntl(fd, c.F.SETLK, {l_type = c.FCNTL_LOCK.UNLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) elseif cmd == c.LOCKF.TEST then local ret, err = S.fcntl(fd, c.F.GETLK, {l_type = c.FCNTL_LOCK.WRLCK, l_whence = c.SEEK.CUR, l_start = 0, l_len = len}) if not ret then return nil, err end return ret.l_type == c.FCNTL_LOCK.UNLCK end end -- methods on an fd -- note could split, so a socket does not have methods only appropriate for a file; sometimes you do not know what type an fd is local fdmethods = {'dup', 'dup2', 'dup3', 'read', 'write', 'pread', 'pwrite', 'lseek', 'fchdir', 'fsync', 'fdatasync', 'fstat', 'fcntl', 'fchmod', 'bind', 'listen', 'connect', 'accept', 'getsockname', 'getpeername', 'send', 'sendto', 'recv', 'recvfrom', 'readv', 'writev', 'sendmsg', 'recvmsg', 'setsockopt', 'epoll_ctl', 'epoll_wait', 'sendfile', 'getdents', 'ftruncate', 'shutdown', 'getsockopt', 'inotify_add_watch', 'inotify_rm_watch', 'inotify_read', 'flistxattr', 'fsetxattr', 'fgetxattr', 'fremovexattr', 'fxattr', 'splice', 'vmsplice', 'tee', 'timerfd_gettime', 'timerfd_settime', 'fadvise', 'fallocate', 'posix_fallocate', 'readahead', 'sync_file_range', 'fstatfs', 'futimens', 'futimes', 'fstatat', 'unlinkat', 'mkdirat', 'mknodat', 'faccessat', 'fchmodat', 'fchown', 'fchownat', 'readlinkat', 'setns', 'openat', 'accept4', 'preadv', 'pwritev', 'epoll_pwait', 'ioctl', 'flock', 'fpathconf', 'grantpt', 'unlockpt', 'ptsname', 'tcgetattr', 'tcsetattr', 'isatty', 'tcsendbreak', 'tcdrain', 'tcflush', 'tcflow', 'tcgetsid', 'sendmmsg', 'recvmmsg', 'syncfs', 'fchflags', 'fchroot', 'fsync_range', 'kevent', 'paccept', 'fktrace', -- bsd only 'pdgetpid', 'pdkill' -- freebsd only } local fmeth = {} for _, v in ipairs(fdmethods) do fmeth[v] = S[v] end -- defined above fmeth.block = block fmeth.nonblock = nonblock fmeth.tell = tell fmeth.lockf = lockf -- fd not first argument fmeth.mmap = function(fd, addr, length, prot, flags, offset) return S.mmap(addr, length, prot, flags, fd, offset) end if S.bindat then fmeth.bindat = function(s, dirfd, addr, addrlen) return S.bindat(dirfd, s, addr, addrlen) end end if S.connectat then fmeth.connectat = function(s, dirfd, addr, addrlen) return S.connectat(dirfd, s, addr, addrlen) end end -- allow calling without leading f fmeth.stat = S.fstat fmeth.chdir = S.fchdir fmeth.sync = S.fsync fmeth.datasync = S.fdatasync fmeth.chmod = S.fchmod fmeth.setxattr = S.fsetxattr fmeth.getxattr = S.gsetxattr fmeth.truncate = S.ftruncate fmeth.statfs = S.fstatfs fmeth.utimens = S.futimens fmeth.utimes = S.futimes fmeth.seek = S.lseek fmeth.chown = S.fchown fmeth.lock = S.flock fmeth.pathconf = S.fpathconf -- netbsd only fmeth.chflags = S.fchflags fmeth.chroot = S.fchroot fmeth.sync_range = S.fsync_range fmeth.ktrace = S.fktrace -- no point having fd in name - bsd only fmeth.extattr_get = S.extattr_get_fd fmeth.extattr_set = S.extattr_set_fd fmeth.extattr_delete = S.extattr_delete_fd fmeth.extattr_list = S.extattr_list_fd local function nogc(d) return ffi.gc(d, nil) end fmeth.nogc = nogc -- sequence number used by netlink messages fmeth.seq = function(fd) fd.sequence = fd.sequence + 1 return fd.sequence end -- TODO note this is not very friendly to user, as will just get EBADF from all calls function fmeth.close(fd) local fileno = getfd(fd) if fileno == -1 then return true end -- already closed local ok, err = S.close(fileno) fd.filenum = -1 -- make sure cannot accidentally close this fd object again return ok, err end fmeth.getfd = function(fd) return fd.filenum end t.fd = metatype("struct {int filenum; int sequence;}", { __index = fmeth, __gc = fmeth.close, __new = function(tp, i) return istype(tp, i) or ffi.new(tp, i or -1) end, }) S.stdin = t.fd(c.STD.IN):nogc() S.stdout = t.fd(c.STD.OUT):nogc() S.stderr = t.fd(c.STD.ERR):nogc() if S.mq_open then -- TODO better test. TODO support in BSD local mqmeth = { close = fmeth.close, nogc = nogc, getfd = function(fd) return fd.filenum end, getattr = function(mqd, attr) attr = attr or t.mq_attr() local ok, err = S.mq_getsetattr(mqd, nil, attr) if not ok then return nil, err end return attr end, setattr = function(mqd, attr) if type(attr) == "number" or type(attr) == "string" then attr = {flags = attr} end -- only flags can be set so allow this attr = mktype(t.mq_attr, attr) return S.mq_getsetattr(mqd, attr, nil) end, timedsend = S.mq_timedsend, send = function(mqd, msg_ptr, msg_len, msg_prio) return S.mq_timedsend(mqd, msg_ptr, msg_len, msg_prio) end, timedreceive = S.mq_timedreceive, receive = function(mqd, msg_ptr, msg_len, msg_prio) return S.mq_timedreceive(mqd, msg_ptr, msg_len, msg_prio) end, } t.mqd = metatype("struct {mqd_t filenum;}", { __index = mqmeth, __gc = mqmeth.close, __new = function(tp, i) return istype(tp, i) or ffi.new(tp, i or -1) end, }) end -- TODO deal with delete twice issue with delete and gc t.timer = metatype("struct {timer_t timerid[1];}", { __index = { gettimerp = function(self) return self.timerid end, gettimer = function(self) return self.timerid[0] end, settime = S.timer_settime, gettime = S.timer_gettime, delete = S.timer_delete, getoverrun = S.timer_getoverrun, }, --__gc = S.timer_delete, }) -- TODO reinstate this, more like fd is, hence changes to destroy --[[ t.aio_context = metatype("struct {aio_context_t ctx;}", { __index = {destroy = S.io_destroy, submit = S.io_submit, getevents = S.io_getevents, cancel = S.io_cancel, nogc = nogc}, __gc = S.io_destroy }) ]] return S end return {init = init}
apache-2.0
nesstea/darkstar
scripts/zones/Metalworks/npcs/Lexun-Marixun_WW.lua
13
5592
----------------------------------- -- Area: Metalworks -- NPC: Lexun-Maxirun, W.W. -- @pos 28 -16 28 237 -- X Grant Signet -- X Recharge Emperor Band, Empress Band, or Chariot Band -- X Accepts traded Crystals to fill up the Rank bar to open new Missions. -- X Sells items in exchange for Conquest Points -- X Start Supply Run Missions and offers a list of already-delivered supplies. -- Start an Expeditionary Force by giving an E.F. region insignia to you. ------------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ------------------------------------- require("scripts/globals/conquest"); require("scripts/globals/common"); require("scripts/zones/Metalworks/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, JEUNO local guardtype = 2; -- 1: city, 2: foreign, 3: outpost, 4: border local size = table.getn(WindInv); local inventory = WindInv; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies." local region = player:getVar("supplyQuest_region"); player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region)); player:setVar("supplyQuest_started",0); player:setVar("supplyQuest_region",0); player:setVar("supplyQuest_fresh",0); else local Menu1 = getArg1(guardnation,player); local Menu2 = getExForceAvailable(guardnation,player); local Menu3 = conquestRanking(); local Menu4 = getSupplyAvailable(guardnation,player); local Menu5 = player:getNationTeleport(guardnation); local Menu6 = getArg6(player); local Menu7 = player:getCP(); local Menu8 = getRewardExForce(guardnation,player); player:startEvent(0x7ff7,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end player:updateEvent(2,CPVerify,inventory[Item + 2]); break end end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end if (player:getNation() == guardnation) then itemCP = inventory[Item + 1]; else if (inventory[Item + 1] <= 8000) then itemCP = inventory[Item + 1] * 2; else itemCP = inventory[Item + 1] + 8000; end end if (player:hasItem(inventory[Item + 2]) == false) then player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end break end end elseif (option >= 65541 and option <= 65565) then -- player chose supply quest. local region = option - 65541; player:addKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region)); player:setVar("supplyQuest_started",vanaDay()); player:setVar("supplyQuest_region",region); player:setVar("supplyQuest_fresh",getConquestTally()); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Stellar_Fulcrum/npcs/_4z3.lua
36
1313
----------------------------------- -- Area: Stellar Fulcrum -- NPC: Qe'Lov Gate ------------------------------------- require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x7d03); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); local pZone = player:getZoneID(); if(csid == 0x7d03 and option == 4) then if(player:getVar(tostring(pZone) .. "_Fight") == 100) then player:setVar("BCNM_Killed",0); player:setVar("BCNM_Timer",0); end player:setVar(tostring(pZone) .. "_Runaway",1); player:delStatusEffect(EFFECT_BATTLEFIELD); player:setVar(tostring(pZone) .. "_Runaway",0) end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Northern_San_dOria/npcs/Mulaujeant.lua
24
2325
----------------------------------- -- Area: Northern San d'Oria -- NPC: Mulaujeant -- Involved in Quests: Missionary Man -- @zone 231 -- @pos -175 0 181 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day starttime = player:getVar("MissionaryMan_date"); MissionaryManVar = player:getVar("MissionaryManVar"); if(MissionaryManVar == 2) then player:startEvent(0x02ba,0,1146); -- Start statue creation elseif(MissionaryManVar == 3 and (starttime == realday or player:needToZone() == true)) then player:startEvent(0x02bb); -- During statue creation elseif(MissionaryManVar == 3 and starttime ~= realday and player:needToZone() == false) then player:startEvent(0x02bc); -- End of statue creation elseif(MissionaryManVar == 4) then player:startEvent(0x02bd); -- During quest (after creation) else player:startEvent(0x02b9); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x02ba) then player:setVar("MissionaryManVar",3); player:setVar("MissionaryMan_date", os.date("%j")); -- %M for next minute, %j for next day player:delKeyItem(RAUTEINOTS_PARCEL); player:needToZone(true); elseif(csid == 0x02bc) then player:setVar("MissionaryManVar",4); player:setVar("MissionaryMan_date", 0); player:addKeyItem(SUBLIME_STATUE_OF_THE_GODDESS); player:messageSpecial(KEYITEM_OBTAINED,SUBLIME_STATUE_OF_THE_GODDESS); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Woods/npcs/Pulonono.lua
38
1045
----------------------------------- -- Area: Windurst Woods -- NPC: Pulonono -- Type: VCS Chocobo Trainer -- @zone: 241 -- @pos 130.124 -6.35 -119.341 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02e5); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Apollyon/bcnms/NW_Apollyon.lua
13
1064
----------------------------------- -- Area: Appolyon -- Name: ----------------------------------- require("scripts/globals/limbus"); require("scripts/globals/keyitems"); -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) SetServerVariable("[NW_Apollyon]UniqueID",GenerateLimbusKey()); HideArmouryCrates(GetInstanceRegion(1290),APPOLLYON_NW_SW); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) player:setVar("limbusbitmap",0); player:setVar("characterLimbusKey",GetServerVariable("[NW_Apollyon]UniqueID")); player:setVar("LimbusID",1290); player:delKeyItem(COSMOCLEANSE); player:delKeyItem(RED_CARD); end; -- Leaving the Dynamis by every mean possible, given by the LeaveCode -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if(leavecode == 4) then player:setPos(-668,0.1,-666); ResetPlayerLimbusVariable(player) end end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/libs/oUF/elements/maintank.lua
4
1503
--GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; --BLIZZARD API local UnitInRaid = _G.UnitInRaid; local GetRaidRosterInfo = _G.GetRaidRosterInfo; local UnitHasVehicleUI = _G.UnitHasVehicleUI; local parent, ns = ... local oUF = ns.oUF local Update = function(self, event) local raidID = UnitInRaid(self.unit) if(not raidID) then return end local maintank = self.MainTank if(maintank.PreUpdate) then maintank:PreUpdate() end local _, _, _, _, _, _, _, _, _, rinfo = GetRaidRosterInfo(raidID) if(rinfo == 'MAINTANK' and not UnitHasVehicleUI(self.unit)) then self.MainTank:Show() else self.MainTank:Hide() end if(maintank.PostUpdate) then return maintank:PostUpdate(rinfo) end end local Path = function(self, ...) return (self.MainTank.Override or Update)(self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate') end local Enable = function(self) local mt = self.MainTank if(mt) then mt.__owner = self mt.ForceUpdate = ForceUpdate self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true) if(mt:IsObjectType'Texture' and not mt:GetTexture()) then mt:SetTexture[[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]] end return true end end local Disable = function(self) local mt = self.MainTank if (mt) then self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path) end end oUF:AddElement('MainTank', Path, Enable, Disable)
mit
dpino/snabbswitch
lib/luajit/dynasm/dynasm.lua
36
30989
------------------------------------------------------------------------------ -- DynASM. A dynamic assembler for code generation engines. -- Originally designed and implemented for LuaJIT. -- -- Copyright (C) 2005-2017 Mike Pall. All rights reserved. -- See below for full copyright notice. ------------------------------------------------------------------------------ -- Application information. local _info = { name = "DynASM", description = "A dynamic assembler for code generation engines", version = "1.4.0", vernum = 10400, release = "2015-10-18", author = "Mike Pall", url = "http://luajit.org/dynasm.html", license = "MIT", copyright = [[ Copyright (C) 2005-2017 Mike Pall. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. [ MIT license: http://www.opensource.org/licenses/mit-license.php ] ]], } -- Cache library functions. local type, pairs, ipairs = type, pairs, ipairs local pcall, error, assert = pcall, error, assert local _s = string local sub, match, gmatch, gsub = _s.sub, _s.match, _s.gmatch, _s.gsub local format, rep, upper = _s.format, _s.rep, _s.upper local _t = table local insert, remove, concat, sort = _t.insert, _t.remove, _t.concat, _t.sort local exit = os.exit local io = io local stdin, stdout, stderr = io.stdin, io.stdout, io.stderr ------------------------------------------------------------------------------ -- Program options. local g_opt = {} -- Global state for current file. local g_fname, g_curline, g_indent, g_lineno, g_synclineno, g_arch local g_errcount = 0 -- Write buffer for output file. local g_wbuffer, g_capbuffer ------------------------------------------------------------------------------ -- Write an output line (or callback function) to the buffer. local function wline(line, needindent) local buf = g_capbuffer or g_wbuffer buf[#buf+1] = needindent and g_indent..line or line g_synclineno = g_synclineno + 1 end -- Write assembler line as a comment, if requestd. local function wcomment(aline) if g_opt.comment then wline(g_opt.comment..aline..g_opt.endcomment, true) end end -- Resync CPP line numbers. local function wsync() if g_synclineno ~= g_lineno and g_opt.cpp then wline("#line "..g_lineno..' "'..g_fname..'"') g_synclineno = g_lineno end end -- Dummy action flush function. Replaced with arch-specific function later. local function wflush(term) end -- Dump all buffered output lines. local function wdumplines(out, buf) for _,line in ipairs(buf) do if type(line) == "string" then assert(out:write(line, "\n")) else -- Special callback to dynamically insert lines after end of processing. line(out) end end end ------------------------------------------------------------------------------ -- Emit an error. Processing continues with next statement. local function werror(msg) error(format("%s:%s: error: %s:\n%s", g_fname, g_lineno, msg, g_curline), 0) end -- Emit a fatal error. Processing stops. local function wfatal(msg) g_errcount = "fatal" werror(msg) end -- Print a warning. Processing continues. local function wwarn(msg) stderr:write(format("%s:%s: warning: %s:\n%s\n", g_fname, g_lineno, msg, g_curline)) end -- Print caught error message. But suppress excessive errors. local function wprinterr(...) if type(g_errcount) == "number" then -- Regular error. g_errcount = g_errcount + 1 if g_errcount < 21 then -- Seems to be a reasonable limit. stderr:write(...) elseif g_errcount == 21 then stderr:write(g_fname, ":*: warning: too many errors (suppressed further messages).\n") end else -- Fatal error. stderr:write(...) return true -- Stop processing. end end ------------------------------------------------------------------------------ -- Map holding all option handlers. local opt_map = {} local opt_current -- Print error and exit with error status. local function opterror(...) stderr:write("dynasm.lua: ERROR: ", ...) stderr:write("\n") exit(1) end -- Get option parameter. local function optparam(args) local argn = args.argn local p = args[argn] if not p then opterror("missing parameter for option `", opt_current, "'.") end args.argn = argn + 1 return p end ------------------------------------------------------------------------------ -- Core pseudo-opcodes. local map_coreop = {} -- Dummy opcode map. Replaced by arch-specific map. local map_op = {} -- Forward declarations. local dostmt local readfile ------------------------------------------------------------------------------ -- Map for defines (initially empty, chains to arch-specific map). local map_def = {} -- Pseudo-opcode to define a substitution. map_coreop[".define_2"] = function(params, nparams) if not params then return nparams == 1 and "name" or "name, subst" end local name, def = params[1], params[2] or "1" if not match(name, "^[%a_][%w_]*$") then werror("bad or duplicate define") end map_def[name] = def end map_coreop[".define_1"] = map_coreop[".define_2"] -- Define a substitution on the command line. function opt_map.D(args) local namesubst = optparam(args) local name, subst = match(namesubst, "^([%a_][%w_]*)=(.*)$") if name then map_def[name] = subst elseif match(namesubst, "^[%a_][%w_]*$") then map_def[namesubst] = "1" else opterror("bad define") end end -- Undefine a substitution on the command line. function opt_map.U(args) local name = optparam(args) if match(name, "^[%a_][%w_]*$") then map_def[name] = nil else opterror("bad define") end end -- Helper for definesubst. local gotsubst local function definesubst_one(word) local subst = map_def[word] if subst then gotsubst = word; return subst else return word end end -- Iteratively substitute defines. local function definesubst(stmt) -- Limit number of iterations. for i=1,100 do gotsubst = false stmt = gsub(stmt, "#?[%w_]+", definesubst_one) if not gotsubst then break end end if gotsubst then wfatal("recursive define involving `"..gotsubst.."'") end return stmt end -- Dump all defines. local function dumpdefines(out, lvl) local t = {} for name in pairs(map_def) do t[#t+1] = name end sort(t) out:write("Defines:\n") for _,name in ipairs(t) do local subst = map_def[name] if g_arch then subst = g_arch.revdef(subst) end out:write(format(" %-20s %s\n", name, subst)) end out:write("\n") end ------------------------------------------------------------------------------ -- Support variables for conditional assembly. local condlevel = 0 local condstack = {} -- Evaluate condition with a Lua expression. Substitutions already performed. local function cond_eval(cond) local func, err if setfenv then func, err = loadstring("return "..cond, "=expr") else -- No globals. All unknown identifiers evaluate to nil. func, err = load("return "..cond, "=expr", "t", {}) end if func then if setfenv then setfenv(func, {}) -- No globals. All unknown identifiers evaluate to nil. end local ok, res = pcall(func) if ok then if res == 0 then return false end -- Oh well. return not not res end err = res end wfatal("bad condition: "..err) end -- Skip statements until next conditional pseudo-opcode at the same level. local function stmtskip() local dostmt_save = dostmt local lvl = 0 dostmt = function(stmt) local op = match(stmt, "^%s*(%S+)") if op == ".if" then lvl = lvl + 1 elseif lvl ~= 0 then if op == ".endif" then lvl = lvl - 1 end elseif op == ".elif" or op == ".else" or op == ".endif" then dostmt = dostmt_save dostmt(stmt) end end end -- Pseudo-opcodes for conditional assembly. map_coreop[".if_1"] = function(params) if not params then return "condition" end local lvl = condlevel + 1 local res = cond_eval(params[1]) condlevel = lvl condstack[lvl] = res if not res then stmtskip() end end map_coreop[".elif_1"] = function(params) if not params then return "condition" end if condlevel == 0 then wfatal(".elif without .if") end local lvl = condlevel local res = condstack[lvl] if res then if res == "else" then wfatal(".elif after .else") end else res = cond_eval(params[1]) if res then condstack[lvl] = res return end end stmtskip() end map_coreop[".else_0"] = function(params) if condlevel == 0 then wfatal(".else without .if") end local lvl = condlevel local res = condstack[lvl] condstack[lvl] = "else" if res then if res == "else" then wfatal(".else after .else") end stmtskip() end end map_coreop[".endif_0"] = function(params) local lvl = condlevel if lvl == 0 then wfatal(".endif without .if") end condlevel = lvl - 1 end -- Check for unfinished conditionals. local function checkconds() if g_errcount ~= "fatal" and condlevel ~= 0 then wprinterr(g_fname, ":*: error: unbalanced conditional\n") end end ------------------------------------------------------------------------------ -- Search for a file in the given path and open it for reading. local function pathopen(path, name) local dirsep = package and match(package.path, "\\") and "\\" or "/" for _,p in ipairs(path) do local fullname = p == "" and name or p..dirsep..name local fin = io.open(fullname, "r") if fin then g_fname = fullname return fin end end end -- Include a file. map_coreop[".include_1"] = function(params) if not params then return "filename" end local name = params[1] -- Save state. Ugly, I know. but upvalues are fast. local gf, gl, gcl, gi = g_fname, g_lineno, g_curline, g_indent -- Read the included file. local fatal = readfile(pathopen(g_opt.include, name) or wfatal("include file `"..name.."' not found")) -- Restore state. g_synclineno = -1 g_fname, g_lineno, g_curline, g_indent = gf, gl, gcl, gi if fatal then wfatal("in include file") end end -- Make .include and conditionals initially available, too. map_op[".include_1"] = map_coreop[".include_1"] map_op[".if_1"] = map_coreop[".if_1"] map_op[".elif_1"] = map_coreop[".elif_1"] map_op[".else_0"] = map_coreop[".else_0"] map_op[".endif_0"] = map_coreop[".endif_0"] ------------------------------------------------------------------------------ -- Support variables for macros. local mac_capture, mac_lineno, mac_name local mac_active = {} local mac_list = {} -- Pseudo-opcode to define a macro. map_coreop[".macro_*"] = function(mparams) if not mparams then return "name [, params...]" end -- Split off and validate macro name. local name = remove(mparams, 1) if not name then werror("missing macro name") end if not (match(name, "^[%a_][%w_%.]*$") or match(name, "^%.[%w_%.]*$")) then wfatal("bad macro name `"..name.."'") end -- Validate macro parameter names. local mdup = {} for _,mp in ipairs(mparams) do if not match(mp, "^[%a_][%w_]*$") then wfatal("bad macro parameter name `"..mp.."'") end if mdup[mp] then wfatal("duplicate macro parameter name `"..mp.."'") end mdup[mp] = true end -- Check for duplicate or recursive macro definitions. local opname = name.."_"..#mparams if map_op[opname] or map_op[name.."_*"] then wfatal("duplicate macro `"..name.."' ("..#mparams.." parameters)") end if mac_capture then wfatal("recursive macro definition") end -- Enable statement capture. local lines = {} mac_lineno = g_lineno mac_name = name mac_capture = function(stmt) -- Statement capture function. -- Stop macro definition with .endmacro pseudo-opcode. if not match(stmt, "^%s*.endmacro%s*$") then lines[#lines+1] = stmt return end mac_capture = nil mac_lineno = nil mac_name = nil mac_list[#mac_list+1] = opname -- Add macro-op definition. map_op[opname] = function(params) if not params then return mparams, lines end -- Protect against recursive macro invocation. if mac_active[opname] then wfatal("recursive macro invocation") end mac_active[opname] = true -- Setup substitution map. local subst = {} for i,mp in ipairs(mparams) do subst[mp] = params[i] end local mcom if g_opt.maccomment and g_opt.comment then mcom = " MACRO "..name.." ("..#mparams..")" wcomment("{"..mcom) end -- Loop through all captured statements for _,stmt in ipairs(lines) do -- Substitute macro parameters. local st = gsub(stmt, "[%w_]+", subst) st = definesubst(st) st = gsub(st, "%s*%.%.%s*", "") -- Token paste a..b. if mcom and sub(st, 1, 1) ~= "|" then wcomment(st) end -- Emit statement. Use a protected call for better diagnostics. local ok, err = pcall(dostmt, st) if not ok then -- Add the captured statement to the error. wprinterr(err, "\n", g_indent, "| ", stmt, "\t[MACRO ", name, " (", #mparams, ")]\n") end end if mcom then wcomment("}"..mcom) end mac_active[opname] = nil end end end -- An .endmacro pseudo-opcode outside of a macro definition is an error. map_coreop[".endmacro_0"] = function(params) wfatal(".endmacro without .macro") end -- Dump all macros and their contents (with -PP only). local function dumpmacros(out, lvl) sort(mac_list) out:write("Macros:\n") for _,opname in ipairs(mac_list) do local name = sub(opname, 1, -3) local params, lines = map_op[opname]() out:write(format(" %-20s %s\n", name, concat(params, ", "))) if lvl > 1 then for _,line in ipairs(lines) do out:write(" |", line, "\n") end out:write("\n") end end out:write("\n") end -- Check for unfinished macro definitions. local function checkmacros() if mac_capture then wprinterr(g_fname, ":", mac_lineno, ": error: unfinished .macro `", mac_name ,"'\n") end end ------------------------------------------------------------------------------ -- Support variables for captures. local cap_lineno, cap_name local cap_buffers = {} local cap_used = {} -- Start a capture. map_coreop[".capture_1"] = function(params) if not params then return "name" end wflush() local name = params[1] if not match(name, "^[%a_][%w_]*$") then wfatal("bad capture name `"..name.."'") end if cap_name then wfatal("already capturing to `"..cap_name.."' since line "..cap_lineno) end cap_name = name cap_lineno = g_lineno -- Create or continue a capture buffer and start the output line capture. local buf = cap_buffers[name] if not buf then buf = {}; cap_buffers[name] = buf end g_capbuffer = buf g_synclineno = 0 end -- Stop a capture. map_coreop[".endcapture_0"] = function(params) wflush() if not cap_name then wfatal(".endcapture without a valid .capture") end cap_name = nil cap_lineno = nil g_capbuffer = nil g_synclineno = 0 end -- Dump a capture buffer. map_coreop[".dumpcapture_1"] = function(params) if not params then return "name" end wflush() local name = params[1] if not match(name, "^[%a_][%w_]*$") then wfatal("bad capture name `"..name.."'") end cap_used[name] = true wline(function(out) local buf = cap_buffers[name] if buf then wdumplines(out, buf) end end) g_synclineno = 0 end -- Dump all captures and their buffers (with -PP only). local function dumpcaptures(out, lvl) out:write("Captures:\n") for name,buf in pairs(cap_buffers) do out:write(format(" %-20s %4s)\n", name, "("..#buf)) if lvl > 1 then local bar = rep("=", 76) out:write(" ", bar, "\n") for _,line in ipairs(buf) do out:write(" ", line, "\n") end out:write(" ", bar, "\n\n") end end out:write("\n") end -- Check for unfinished or unused captures. local function checkcaptures() if cap_name then wprinterr(g_fname, ":", cap_lineno, ": error: unfinished .capture `", cap_name,"'\n") return end for name in pairs(cap_buffers) do if not cap_used[name] then wprinterr(g_fname, ":*: error: missing .dumpcapture ", name ,"\n") end end end ------------------------------------------------------------------------------ -- Sections names. local map_sections = {} -- Pseudo-opcode to define code sections. -- TODO: Data sections, BSS sections. Needs extra C code and API. map_coreop[".section_*"] = function(params) if not params then return "name..." end if #map_sections > 0 then werror("duplicate section definition") end wflush() for sn,name in ipairs(params) do local opname = "."..name.."_0" if not match(name, "^[%a][%w_]*$") or map_op[opname] or map_op["."..name.."_*"] then werror("bad section name `"..name.."'") end map_sections[#map_sections+1] = name wline(format("#define DASM_SECTION_%s\t%d", upper(name), sn-1)) map_op[opname] = function(params) g_arch.section(sn-1) end end wline(format("#define DASM_MAXSECTION\t\t%d", #map_sections)) end -- Dump all sections. local function dumpsections(out, lvl) out:write("Sections:\n") for _,name in ipairs(map_sections) do out:write(format(" %s\n", name)) end out:write("\n") end ------------------------------------------------------------------------------ -- Replacement for customized Lua, which lacks the package library. local prefix = "" if not require then function require(name) local fp = assert(io.open(prefix..name..".lua")) local s = fp:read("*a") assert(fp:close()) return assert(loadstring(s, "@"..name..".lua"))() end end -- Load architecture-specific module. local function loadarch(arch) if not match(arch, "^[%w_]+$") then return "bad arch name" end local ok, m_arch = pcall(require, "dasm_"..arch) if not ok then return "cannot load module: "..m_arch end g_arch = m_arch wflush = m_arch.passcb(wline, werror, wfatal, wwarn) m_arch.setup(arch, g_opt) map_op, map_def = m_arch.mergemaps(map_coreop, map_def) end -- Dump architecture description. function opt_map.dumparch(args) local name = optparam(args) if not g_arch then local err = loadarch(name) if err then opterror(err) end end local t = {} for name in pairs(map_coreop) do t[#t+1] = name end for name in pairs(map_op) do t[#t+1] = name end sort(t) local out = stdout local _arch = g_arch._info out:write(format("%s version %s, released %s, %s\n", _info.name, _info.version, _info.release, _info.url)) g_arch.dumparch(out) local pseudo = true out:write("Pseudo-Opcodes:\n") for _,sname in ipairs(t) do local name, nparam = match(sname, "^(.+)_([0-9%*])$") if name then if pseudo and sub(name, 1, 1) ~= "." then out:write("\nOpcodes:\n") pseudo = false end local f = map_op[sname] local s if nparam ~= "*" then nparam = nparam + 0 end if nparam == 0 then s = "" elseif type(f) == "string" then s = map_op[".template__"](nil, f, nparam) else s = f(nil, nparam) end if type(s) == "table" then for _,s2 in ipairs(s) do out:write(format(" %-12s %s\n", name, s2)) end else out:write(format(" %-12s %s\n", name, s)) end end end out:write("\n") exit(0) end -- Pseudo-opcode to set the architecture. -- Only initially available (map_op is replaced when called). map_op[".arch_1"] = function(params) if not params then return "name" end local err = loadarch(params[1]) if err then wfatal(err) end wline(format("#if DASM_VERSION != %d", _info.vernum)) wline('#error "Version mismatch between DynASM and included encoding engine"') wline("#endif") end -- Dummy .arch pseudo-opcode to improve the error report. map_coreop[".arch_1"] = function(params) if not params then return "name" end wfatal("duplicate .arch statement") end ------------------------------------------------------------------------------ -- Dummy pseudo-opcode. Don't confuse '.nop' with 'nop'. map_coreop[".nop_*"] = function(params) if not params then return "[ignored...]" end end -- Pseudo-opcodes to raise errors. map_coreop[".error_1"] = function(params) if not params then return "message" end werror(params[1]) end map_coreop[".fatal_1"] = function(params) if not params then return "message" end wfatal(params[1]) end -- Dump all user defined elements. local function dumpdef(out) local lvl = g_opt.dumpdef if lvl == 0 then return end dumpsections(out, lvl) dumpdefines(out, lvl) if g_arch then g_arch.dumpdef(out, lvl) end dumpmacros(out, lvl) dumpcaptures(out, lvl) end ------------------------------------------------------------------------------ -- Helper for splitstmt. local splitlvl local function splitstmt_one(c) if c == "(" then splitlvl = ")"..splitlvl elseif c == "[" then splitlvl = "]"..splitlvl elseif c == "{" then splitlvl = "}"..splitlvl elseif c == ")" or c == "]" or c == "}" then if sub(splitlvl, 1, 1) ~= c then werror("unbalanced (), [] or {}") end splitlvl = sub(splitlvl, 2) elseif splitlvl == "" then return " \0 " end return c end -- Split statement into (pseudo-)opcode and params. local function splitstmt(stmt) -- Convert label with trailing-colon into .label statement. local label = match(stmt, "^%s*(.+):%s*$") if label then return ".label", {label} end -- Split at commas and equal signs, but obey parentheses and brackets. splitlvl = "" stmt = gsub(stmt, "[,%(%)%[%]{}]", splitstmt_one) if splitlvl ~= "" then werror("unbalanced () or []") end -- Split off opcode. local op, other = match(stmt, "^%s*([^%s%z]+)%s*(.*)$") if not op then werror("bad statement syntax") end -- Split parameters. local params = {} for p in gmatch(other, "%s*(%Z+)%z?") do params[#params+1] = gsub(p, "%s+$", "") end if #params > 16 then werror("too many parameters") end params.op = op return op, params end -- Process a single statement. dostmt = function(stmt) -- Ignore empty statements. if match(stmt, "^%s*$") then return end -- Capture macro defs before substitution. if mac_capture then return mac_capture(stmt) end stmt = definesubst(stmt) -- Emit C code without parsing the line. if sub(stmt, 1, 1) == "|" then local tail = sub(stmt, 2) wflush() if sub(tail, 1, 2) == "//" then wcomment(tail) else wline(tail, true) end return end -- Split into (pseudo-)opcode and params. local op, params = splitstmt(stmt) -- Get opcode handler (matching # of parameters or generic handler). local f = map_op[op.."_"..#params] or map_op[op.."_*"] if not f then if not g_arch then wfatal("first statement must be .arch") end -- Improve error report. for i=0,9 do if map_op[op.."_"..i] then werror("wrong number of parameters for `"..op.."'") end end werror("unknown statement `"..op.."'") end -- Call opcode handler or special handler for template strings. if type(f) == "string" then map_op[".template__"](params, f) else f(params) end end -- Process a single line. local function doline(line) if g_opt.flushline then wflush() end -- Assembler line? local indent, aline = match(line, "^(%s*)%|(.*)$") if not aline then -- No, plain C code line, need to flush first. wflush() wsync() wline(line, false) return end g_indent = indent -- Remember current line indentation. -- Emit C code (even from macros). Avoids echo and line parsing. if sub(aline, 1, 1) == "|" then if not mac_capture then wsync() elseif g_opt.comment then wsync() wcomment(aline) end dostmt(aline) return end -- Echo assembler line as a comment. if g_opt.comment then wsync() wcomment(aline) end -- Strip assembler comments. aline = gsub(aline, "//.*$", "") -- Split line into statements at semicolons. if match(aline, ";") then for stmt in gmatch(aline, "[^;]+") do dostmt(stmt) end else dostmt(aline) end end ------------------------------------------------------------------------------ -- Write DynASM header. local function dasmhead(out) out:write(format([[ /* ** This file has been pre-processed with DynASM. ** %s ** DynASM version %s, DynASM %s version %s ** DO NOT EDIT! The original file is in "%s". */ ]], _info.url, _info.version, g_arch._info.arch, g_arch._info.version, g_fname)) end -- Read input file. readfile = function(fin) g_indent = "" g_lineno = 0 g_synclineno = -1 -- Process all lines. for line in fin:lines() do g_lineno = g_lineno + 1 g_curline = line local ok, err = pcall(doline, line) if not ok and wprinterr(err, "\n") then return true end end wflush() -- Close input file. assert(fin == stdin or fin:close()) end -- Write output file. local function writefile(outfile) local fout -- Open output file. if outfile == nil or outfile == "-" then fout = stdout else fout = assert(io.open(outfile, "w")) end -- Write all buffered lines wdumplines(fout, g_wbuffer) -- Close output file. assert(fout == stdout or fout:close()) -- Optionally dump definitions. dumpdef(fout == stdout and stderr or stdout) end -- Translate an input file to an output file. local function translate(infile, outfile) g_wbuffer = {} g_indent = "" g_lineno = 0 g_synclineno = -1 -- Put header. wline(dasmhead) -- Read input file. local fin if infile == "-" then g_fname = "(stdin)" fin = stdin else g_fname = infile fin = assert(io.open(infile, "r")) end readfile(fin) -- Check for errors. if not g_arch then wprinterr(g_fname, ":*: error: missing .arch directive\n") end checkconds() checkmacros() checkcaptures() if g_errcount ~= 0 then stderr:write(g_fname, ":*: info: ", g_errcount, " error", (type(g_errcount) == "number" and g_errcount > 1) and "s" or "", " in input file -- no output file generated.\n") dumpdef(stderr) exit(1) end -- Write output file. writefile(outfile) end ------------------------------------------------------------------------------ -- Print help text. function opt_map.help() stdout:write("DynASM -- ", _info.description, ".\n") stdout:write("DynASM ", _info.version, " ", _info.release, " ", _info.url, "\n") stdout:write[[ Usage: dynasm [OPTION]... INFILE.dasc|- -h, --help Display this help text. -V, --version Display version and copyright information. -o, --outfile FILE Output file name (default is stdout). -I, --include DIR Add directory to the include search path. -c, --ccomment Use /* */ comments for assembler lines. -C, --cppcomment Use // comments for assembler lines (default). -N, --nocomment Suppress assembler lines in output. -M, --maccomment Show macro expansions as comments (default off). -L, --nolineno Suppress CPP line number information in output. -F, --flushline Flush action list for every line. -D NAME[=SUBST] Define a substitution. -U NAME Undefine a substitution. -P, --dumpdef Dump defines, macros, etc. Repeat for more output. -A, --dumparch ARCH Load architecture ARCH and dump description. ]] exit(0) end -- Print version information. function opt_map.version() stdout:write(format("%s version %s, released %s\n%s\n\n%s", _info.name, _info.version, _info.release, _info.url, _info.copyright)) exit(0) end -- Misc. options. function opt_map.outfile(args) g_opt.outfile = optparam(args) end function opt_map.include(args) insert(g_opt.include, 1, optparam(args)) end function opt_map.ccomment() g_opt.comment = "/*|"; g_opt.endcomment = " */" end function opt_map.cppcomment() g_opt.comment = "//|"; g_opt.endcomment = "" end function opt_map.nocomment() g_opt.comment = false end function opt_map.maccomment() g_opt.maccomment = true end function opt_map.nolineno() g_opt.cpp = false end function opt_map.flushline() g_opt.flushline = true end function opt_map.dumpdef() g_opt.dumpdef = g_opt.dumpdef + 1 end ------------------------------------------------------------------------------ -- Short aliases for long options. local opt_alias = { h = "help", ["?"] = "help", V = "version", o = "outfile", I = "include", c = "ccomment", C = "cppcomment", N = "nocomment", M = "maccomment", L = "nolineno", F = "flushline", P = "dumpdef", A = "dumparch", } -- Parse single option. local function parseopt(opt, args) opt_current = #opt == 1 and "-"..opt or "--"..opt local f = opt_map[opt] or opt_map[opt_alias[opt]] if not f then opterror("unrecognized option `", opt_current, "'. Try `--help'.\n") end f(args) end -- Parse arguments. local function parseargs(args) -- Default options. g_opt.comment = "//|" g_opt.endcomment = "" g_opt.cpp = true g_opt.dumpdef = 0 g_opt.include = { "" } -- Process all option arguments. args.argn = 1 repeat local a = args[args.argn] if not a then break end local lopt, opt = match(a, "^%-(%-?)(.+)") if not opt then break end args.argn = args.argn + 1 if lopt == "" then -- Loop through short options. for o in gmatch(opt, ".") do parseopt(o, args) end else -- Long option. parseopt(opt, args) end until false -- Check for proper number of arguments. local nargs = #args - args.argn + 1 if nargs ~= 1 then if nargs == 0 then if g_opt.dumpdef > 0 then return dumpdef(stdout) end end opt_map.help() end -- Translate a single input file to a single output file -- TODO: Handle multiple files? translate(args[args.argn], g_opt.outfile) end ------------------------------------------------------------------------------ -- Add the directory dynasm.lua resides in to the Lua module search path. local arg = arg if arg and arg[0] then prefix = match(arg[0], "^(.*[/\\])") if package and prefix then package.path = prefix.."?.lua;"..package.path end end -- Start DynASM. parseargs{...} ------------------------------------------------------------------------------
apache-2.0
nesstea/darkstar
scripts/zones/Kazham/npcs/Bhi_Telifahgo.lua
15
1053
----------------------------------- -- Area: Kazham -- NPC: Bhi Telifahgo -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("BathedInScent") == 1) then player:startEvent(0x00B7); -- scent from Blue Rafflesias else player:startEvent(0x005D); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/West_Sarutabaruta/npcs/Harvesting_Point.lua
29
1125
----------------------------------- -- Area: West Sarutabaruta -- NPC: Harvesting Point ----------------------------------- package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil; ------------------------------------- require("scripts/globals/harvesting"); require("scripts/zones/West_Sarutabaruta/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) startHarvesting(player,player:getZoneID(),npc,trade,0x0385); end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(HARVESTING_IS_POSSIBLE_HERE,1020); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/plate_of_bream_risotto.lua
18
1639
----------------------------------------- -- ID: 4550 -- Item: plate_of_bream_risotto -- Food Effect: 180Min, All Races ----------------------------------------- -- Health 40 -- Dexterity 6 -- Agility 3 -- Mind -4 -- Health Regen While Healing 1 -- Accuracy % 6 -- Accuracy Cap 15 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4550); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 40); target:addMod(MOD_DEX, 6); target:addMod(MOD_AGI, 3); target:addMod(MOD_MND, -4); target:addMod(MOD_HPHEAL, 1); target:addMod(MOD_FOOD_ACCP, 6); target:addMod(MOD_FOOD_ACC_CAP, 15); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 40); target:delMod(MOD_DEX, 6); target:delMod(MOD_AGI, 3); target:delMod(MOD_MND, -4); target:delMod(MOD_HPHEAL, 1); target:delMod(MOD_FOOD_ACCP, 6); target:delMod(MOD_FOOD_ACC_CAP, 15); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Port_Jeuno/npcs/Challoux.lua
13
1114
----------------------------------- -- Area: Port Jeuno -- NPC: Challoux -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,CHALLOUX_SHOP_DIALOG); stock = {0x11C1,62, --Gysahl Greens 0x0348,4, --Chocobo Feather 0x439B,9} --Dart showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
alirezanile/LaSt-GaMfg
plugins/join.lua
26
1488
--[[ Bot can join into a group by replying a message contain an invite link or by typing !join [invite link]. URL.parse cannot parsing complicated message. So, this plugin only works for single [invite link] in a post. [invite link] may be preceeded but must not followed by another characters. --]] do local function parsed_url(link) local parsed_link = URL.parse(link) local parsed_path = URL.parse_path(parsed_link.path) i = 0 for k,segment in pairs(parsed_path) do i = i + 1 if segment == 'joinchat' then invite_link = string.gsub(parsed_path[i+1], '[ %c].+$', '') break end end return invite_link end local function action_by_reply(extra, success, result) local hash = parsed_url(result.text) join = import_chat_link(hash, ok_cb, false) end function run(msg, matches) if is_sudo(msg.from.id) then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) elseif matches[1] then local hash = parsed_url(matches[1]) join = import_chat_link(hash, ok_cb, false) end end end return { description = 'Invite the bot into a group chat via its invite link.', usage = { '!join : Join a group by replying a message containing invite link.', '!join [invite_link] : Join into a group by providing their [invite_link].' }, patterns = { '^!join$', '^!join (.*)$' }, run = run } end
gpl-2.0
nesstea/darkstar
scripts/zones/Lower_Jeuno/npcs/Bki_Tbujhja.lua
11
4299
----------------------------------- -- Area: Lower Jeuno -- NPC: Bki Tbujhja -- Involved in Quest: The Old Monument -- Starts and Finishes Quests: Path of the Bard (just start), The Requiem (BARD AF2) -- @zone 245 -- @pos -22 0 -60 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(JEUNO,THE_REQUIEM) == QUEST_ACCEPTED and player:getVar("TheRequiemCS") == 2) then if (trade:hasItemQty(4154,1) == true and trade:getItemCount() == 1) then player:startEvent(0x0097); -- After trade Holy water for "The Requiem" end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) PainfulMemory = player:getQuestStatus(JEUNO,PAINFUL_MEMORY); TheRequiem = player:getQuestStatus(JEUNO,THE_REQUIEM); if (player:getVar("TheOldMonument_Event") == 1) then player:startEvent(0x00b5); -- For the quest "The Old Monument" elseif (player:getQuestStatus(JEUNO,A_MINSTREL_IN_DESPAIR) == QUEST_COMPLETED and player:getVar("PathOfTheBard_Event") == 0) then player:startEvent(0x00b6); -- Start Quest "Path of the Bard" (with var) elseif (player:getMainJob() == 10 and player:getMainLvl() >= 50 and PainfulMemory == QUEST_COMPLETED and TheRequiem == QUEST_AVAILABLE) then if (player:getVar("TheRequiemCS") == 0) then player:startEvent(0x0091); -- Long dialog & Start Quest "The Requiem" else player:startEvent(0x0094); -- Shot dialog & Start Quest "The Requiem" end elseif (TheRequiem == QUEST_ACCEPTED and player:getVar("TheRequiemCS") == 2) then player:startEvent(0x0092); -- During Quest "The Requiem" (before trading Holy Water) elseif (TheRequiem == QUEST_ACCEPTED and player:getVar("TheRequiemCS") == 3 and player:hasKeyItem(STAR_RING1) == false) then rand = math.random(1,2); if (rand == 1) then player:startEvent(0x0093); -- During Quest "The Requiem" (after trading Holy Water) else player:startEvent(0x0095); -- During Quest "The Requiem" (after trading Holy Water) end elseif (TheRequiem == QUEST_ACCEPTED and player:hasKeyItem(STAR_RING1) == true) then player:startEvent(0x0096); -- Finish Quest "The Requiem" elseif (TheRequiem == QUEST_COMPLETED) then player:startEvent(0x0086); -- Standard dialog after "The Requiem" else player:startEvent(0x00b4); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00b5) then player:setVar("TheOldMonument_Event",2); elseif (csid == 0x00b6 and option == 0) then player:setVar("PathOfTheBard_Event",1); elseif (csid == 0x0091 and option == 1 or csid == 0x0094 and option == 1) then player:addQuest(JEUNO,THE_REQUIEM); player:setVar("TheRequiemCS",2); elseif (csid == 0x0091 and option == 0) then player:setVar("TheRequiemCS",1); elseif (csid == 0x0097) then player:setVar("TheRequiemCS",3); player:messageSpecial(ITEM_OBTAINED,4154); -- Holy Water (just message) elseif (csid == 0x0096) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14098); else player:addItem(14098); player:messageSpecial(ITEM_OBTAINED,14098); -- Choral Slippers player:addFame(JEUNO, 30); player:completeQuest(JEUNO,THE_REQUIEM); end end end;
gpl-3.0
dpino/snabbswitch
src/apps/lwaftr/loadgen.lua
9
2163
module(...,package.seeall) local app = require("core.app") local packet = require("core.packet") local link = require("core.link") local transmit, receive = link.transmit, link.receive local clone = packet.clone --- ### `RateLimitedRepeater` app: A repeater that can limit flow rate RateLimitedRepeater = { config = { -- rate: by default, limit to 10 Mbps, just to have a default. rate = {default=10e6}, -- bucket_capacity: by default, allow for 255 standard packets in the -- queue. bucket_capacity = {default=255*1500*8}, initial_capacity = {} } } function RateLimitedRepeater:new (conf) conf.initial_capacity = conf.initial_capacity or conf.bucket_capacity local o = { index = 1, packets = {}, rate = conf.rate, bucket_capacity = conf.bucket_capacity, bucket_content = conf.initial_capacity } return setmetatable(o, {__index=RateLimitedRepeater}) end function RateLimitedRepeater:set_rate (bit_rate) self.rate = math.max(bit_rate, 0) end function RateLimitedRepeater:push () local i, o = self.input.input, self.output.output for _ = 1, link.nreadable(i) do local p = receive(i) table.insert(self.packets, p) end do local cur_now = tonumber(app.now()) local last_time = self.last_time or cur_now self.bucket_content = math.min( self.bucket_content + self.rate * (cur_now - last_time), self.bucket_capacity ) self.last_time = cur_now end -- 7 bytes preamble, 1 start-of-frame, 4 CRC, 12 interpacket gap. local overhead = 7 + 1 + 4 + 12 local npackets = #self.packets if npackets > 0 and self.rate > 0 then for _ = 1, engine.pull_npackets do local p = self.packets[self.index] local bits = (p.length + overhead) * 8 if bits > self.bucket_content then break end self.bucket_content = self.bucket_content - bits transmit(o, clone(p)) self.index = (self.index % npackets) + 1 end end end function RateLimitedRepeater:stop () for i = 1, #self.packets do packet.free(self.packets[i]) end end
apache-2.0
UnfortunateFruit/darkstar
scripts/zones/Bastok_Markets_[S]/npcs/Porter_Moogle.lua
41
1547
----------------------------------- -- Area: Bastok Markets [S] -- NPC: Porter Moogle -- Type: Storage Moogle -- @zone 87 -- @pos TODO ----------------------------------- package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Bastok_Markets_[S]/TextIDs"); require("scripts/globals/porter_moogle_util"); local e = { TALK_EVENT_ID = 601, STORE_EVENT_ID = 602, RETRIEVE_EVENT_ID = 603, ALREADY_STORED_ID = 604, MAGIAN_TRIAL_ID = 605 }; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) porterMoogleTrade(player, trade, e); end ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- No idea what the params are, other than event ID and gil. player:startEvent(e.TALK_EVENT_ID, 0x6FFFFF, 0x01, 0x06DD, 0x27, 0x7C7E, 0x15, player:getGil(), 0x03E8); end ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) porterEventUpdate(player, csid, option, e.RETRIEVE_EVENT_ID, RETRIEVE_DIALOG_ID, ITEM_CANNOT_BE_OBTAINED); end ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) porterEventFinish(player, csid, option, e.TALK_EVENT_ID, ITEM_CANNOT_BE_OBTAINED, ITEM_OBTAINED, NOT_HAVE_ENOUGH_GIL); end
gpl-3.0
nesstea/darkstar
scripts/zones/Behemoths_Dominion/Zone.lua
12
1901
----------------------------------- -- -- Zone: Behemoths_Dominion (127) -- ----------------------------------- package.loaded["scripts/zones/Behemoths_Dominion/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/zone"); require("scripts/zones/Behemoths_Dominion/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local manuals = {17297490}; SetFieldManual(manuals); -- Behemoth SetRespawnTime(17297440, 900, 10800); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(358.134,24.806,-60.001,123); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/bibiki_slug.lua
18
1416
----------------------------------------- -- ID: 5122 -- Item: Bibiki Slug -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity -5 -- Vitality 4 -- defense % 16 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5122); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, -5); target:addMod(MOD_VIT, 4); target:addMod(MOD_DEFP, 16); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, -5); target:delMod(MOD_VIT, 4); target:delMod(MOD_DEFP, 16); end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/libs/oUF/oUF_core.lua
4
31790
local parent, ns = ... local oUF = {} local global = GetAddOnMetadata(parent, 'X-oUF') local _VERSION = GetAddOnMetadata(parent, 'version') local upper = string.upper local split = string.split local tinsert, tremove = table.insert, table.remove local styles, style = {} local callback, objects = {}, {} local elements = {} local activeElements = {} --[[ /$$$$$$$ /$$ /$$ | $$__ $$ |__/ | $$ | $$ \ $$/$$$$$$ /$$ /$$ /$$/$$$$$$ /$$$$$$ /$$$$$$ | $$$$$$$/$$__ $$| $$| $$ /$$/____ $$|_ $$_/ /$$__ $$ | $$____/ $$ \__/| $$ \ $$/$$/ /$$$$$$$ | $$ | $$$$$$$$ | $$ | $$ | $$ \ $$$/ /$$__ $$ | $$ /$$| $$_____/ | $$ | $$ | $$ \ $/ | $$$$$$$ | $$$$/| $$$$$$$ |__/ |__/ |__/ \_/ \_______/ \___/ \_______/ --]] local Private = {} local match = string.match local format = string.format function Private.argcheck(value, num, ...) assert(type(num) == 'number', "Bad argument #2 to 'argcheck' (number expected, got "..type(num)..")") for i=1,select("#", ...) do if type(value) == select(i, ...) then return end end local types = strjoin(", ", ...) local name = match(debugstack(2,2,0), ": in function [`<](.-)['>]") error(("Bad argument #%d to '%s' (%s expected, got %s"):format(num, name, types, type(value)), 3) end function Private.print(...) print("|cff33ff99oUF:|r", ...) end function Private.error(...) Private.print("|cffff0000Error:|r "..format(...)) end local argcheck = Private.argcheck local error = Private.error local print = Private.print local frame_metatable = Private.frame_metatable --[[ /$$ /$$ /$$$$$$$$ | $$ | $$| $$_____/ /$$$$$$ | $$ | $$| $$ /$$__ $$| $$ | $$| $$$$$ | $$ \ $$| $$ | $$| $$__/ | $$ | $$| $$ | $$| $$ | $$$$$$/| $$$$$$/| $$ \______/ \______/ |__/ --]] -- updating of "invalid" units. local enableTargetUpdate = function(object) object.onUpdateFrequency = object.onUpdateFrequency or .5 object.__eventless = true local total = 0 object:SetScript('OnUpdate', function(self, elapsed) if(not self.unit) then return elseif(total > self.onUpdateFrequency) then self:UpdateAllElements'OnUpdate' total = 0 end total = total + elapsed end) end Private.enableTargetUpdate = enableTargetUpdate local updateActiveUnit = function(self, event, unit) -- Calculate units to work with local realUnit, modUnit = SecureButton_GetUnit(self), SecureButton_GetModifiedUnit(self) -- _GetUnit() doesn't rewrite playerpet -> pet like _GetModifiedUnit does. if(realUnit == 'playerpet') then realUnit = 'pet' elseif(realUnit == 'playertarget') then realUnit = 'target' end if(modUnit == "pet" and realUnit ~= "pet") then modUnit = "vehicle" end -- Drop out if the event unit doesn't match any of the frame units. if(not UnitExists(modUnit) or unit and unit ~= realUnit and unit ~= modUnit) then return end -- Change the active unit and run a full update. if Private.UpdateUnits(self, modUnit, realUnit) then self:UpdateAllElements('RefreshUnit') return true end end local iterateChildren = function(...) for l = 1, select("#", ...) do local obj = select(l, ...) if(type(obj) == 'table' and obj.isChild) then updateActiveUnit(obj, "iterateChildren") end end end local OnAttributeChanged = function(self, name, value) if(name == "unit" and value) then if(self.hasChildren) then iterateChildren(self:GetChildren()) end if(not self:GetAttribute'oUF-onlyProcessChildren') then updateActiveUnit(self, "OnAttributeChanged") end end end local frame_metatable = { __index = CreateFrame"Button" } Private.frame_metatable = frame_metatable for k, v in pairs{ UpdateElement = function(self, name) local unit = self.unit if(not unit or not UnitExists(unit)) then return end local element = elements[name] if(not element or not self:IsElementEnabled(name) or not activeElements[self]) then return end if(element.update) then element.update(self, 'OnShow', unit) end end, EnableElement = function(self, name, unit) argcheck(name, 2, 'string') argcheck(unit, 3, 'string', 'nil') local element = elements[name] if(not element or self:IsElementEnabled(name) or not activeElements[self]) then return end if(element.enable(self, unit or self.unit)) then activeElements[self][name] = true if(element.update) then tinsert(self.__elements, element.update) end end end, DisableElement = function(self, name) argcheck(name, 2, 'string') local enable = self:IsElementEnabled(name) if(not enable) then return end local update = elements[name].update for k, func in next, self.__elements do if(func == update) then tremove(self.__elements, k) break end end activeElements[self][name] = nil -- We need to run a new update cycle in-case we knocked ourself out of sync. -- The main reason we do this is to make sure the full update is completed -- if an element for some reason removes itself _during_ the update -- progress. self:UpdateAllElements('DisableElement', name) return elements[name].disable(self) end, IsElementEnabled = function(self, name) argcheck(name, 2, 'string') local element = elements[name] if(not element) then return end local active = activeElements[self] return active and active[name] end, Enable = RegisterUnitWatch, Disable = function(self) UnregisterUnitWatch(self) self:Hide() end, UpdateAllElements = function(self, event) local unit = self.unit if(not unit or not UnitExists(unit)) then return end if(self.PreUpdate) then self:PreUpdate(event) end for _, func in next, self.__elements do func(self, event, unit) end if(self.PostUpdate) then self:PostUpdate(event) end end, } do frame_metatable.__index[k] = v end local OnShow = function(self) if(not updateActiveUnit(self, 'OnShow')) then return self:UpdateAllElements'OnShow' end end local UpdatePet = function(self, event, unit) local petUnit if(unit == 'target') then return elseif(unit == 'player') then petUnit = 'pet' else -- Convert raid26 -> raidpet26 petUnit = unit:gsub('^(%a+)(%d+)', '%1pet%2') end if(self.unit ~= petUnit) then return end if(not updateActiveUnit(self, event)) then return self:UpdateAllElements(event) end end local initObject = function(unit, style, styleFunc, header, ...) local num = select('#', ...) for i=1, num do local object = select(i, ...) local objectUnit = object:GetAttribute'oUF-guessUnit' or unit local suffix = object:GetAttribute'unitsuffix' object.__elements = {} object.style = style object = setmetatable(object, frame_metatable) -- Expose the frame through oUF.objects. tinsert(objects, object) -- We have to force update the frames when PEW fires. object:RegisterEvent("PLAYER_ENTERING_WORLD", object.UpdateAllElements) -- Handle the case where someone has modified the unitsuffix attribute in -- oUF-initialConfigFunction. if(suffix and objectUnit and not objectUnit:match(suffix)) then objectUnit = objectUnit .. suffix end if(not (suffix == 'target' or objectUnit and objectUnit:match'target')) then object:RegisterEvent('UNIT_ENTERED_VEHICLE', updateActiveUnit) object:RegisterEvent('UNIT_EXITED_VEHICLE', updateActiveUnit) -- We don't need to register UNIT_PET for the player unit. We register it -- mainly because UNIT_EXITED_VEHICLE and UNIT_ENTERED_VEHICLE doesn't always -- have pet information when they fire for party and raid units. if(objectUnit ~= 'player') then object:RegisterEvent('UNIT_PET', UpdatePet) end end if(not header) then -- No header means it's a frame created through :Spawn(). object:SetAttribute("*type1", "target") object:SetAttribute('*type2', 'togglemenu') -- No need to enable this for *target frames. if(not (unit:match'target' or suffix == 'target')) then object:SetAttribute('toggleForVehicle', true) end -- Other boss and target units are handled by :HandleUnit(). if(suffix == 'target') then enableTargetUpdate(object) else oUF:HandleUnit(object) end else -- Used to update frames when they change position in a group. object:RegisterEvent('GROUP_ROSTER_UPDATE', object.UpdateAllElements) if(num > 1) then if(object:GetParent() == header) then object.hasChildren = true else object.isChild = true end end if(suffix == 'target') then enableTargetUpdate(object) end end Private.UpdateUnits(object, objectUnit) styleFunc(object, objectUnit, not header) object:SetScript("OnAttributeChanged", OnAttributeChanged) object:SetScript("OnShow", OnShow) activeElements[object] = {} for element in next, elements do object:EnableElement(element, objectUnit) end for _, func in next, callback do func(object) end -- Make Clique happy _G.ClickCastFrames = ClickCastFrames or {} ClickCastFrames[object] = true end end local walkObject = function(object, unit) local parent = object:GetParent() local style = parent.style or style local styleFunc = styles[style] local header = parent:GetAttribute'oUF-headerType' and parent -- Check if we should leave the main frame blank. if(object:GetAttribute'oUF-onlyProcessChildren') then object.hasChildren = true object:SetScript('OnAttributeChanged', OnAttributeChanged) return initObject(unit, style, styleFunc, header, object:GetChildren()) end return initObject(unit, style, styleFunc, header, object, object:GetChildren()) end function oUF:RegisterInitCallback(func) tinsert(callback, func) end function oUF:RegisterMetaFunction(name, func) argcheck(name, 2, 'string') argcheck(func, 3, 'function', 'table') if(frame_metatable.__index[name]) then return end frame_metatable.__index[name] = func end function oUF:RegisterStyle(name, func) argcheck(name, 2, 'string') argcheck(func, 3, 'function', 'table') if(styles[name]) then return error("Style [%s] already registered.", name) end if(not style) then style = name end styles[name] = func end function oUF:SetActiveStyle(name) argcheck(name, 2, 'string') if(not styles[name]) then return error("Style [%s] does not exist.", name) end style = name end do local function iter(_, n) -- don't expose the style functions. return (next(styles, n)) end function oUF.IterateStyles() return iter, nil, nil end end local getCondition do local conditions = { raid40 = '[@raid26,exists] show;', raid25 = '[@raid11,exists] show;', raid10 = '[@raid6,exists] show;', raid = '[group:raid] show;', party = '[group:party,nogroup:raid] show;', solo = '[@player,exists,nogroup:party] show;', } function getCondition(...) local cond = '' for i=1, select('#', ...) do local short = select(i, ...) local condition = conditions[short] if(condition) then cond = cond .. condition end end return cond .. 'hide' end end local generateName = function(unit, ...) local name = 'oUF_' .. style:gsub('[^%a%d_]+', '') local raid, party, groupFilter for i=1, select('#', ...), 2 do local att, val = select(i, ...) if(att == 'showRaid') then raid = true elseif(att == 'showParty') then party = true elseif(att == 'groupFilter') then groupFilter = val end end local append if(raid) then if(groupFilter) then if(type(groupFilter) == 'number' and groupFilter > 0) then append = groupFilter elseif(groupFilter:match'TANK') then append = 'MainTank' elseif(groupFilter:match'ASSIST') then append = 'MainAssist' else local _, count = groupFilter:gsub(',', '') if(count == 0) then append = 'Raid' .. groupFilter else append = 'Raid' end end else append = 'Raid' end elseif(party) then append = 'Party' elseif(unit) then append = unit:gsub("^%l", upper) end if(append) then name = name .. append end -- Change oUF_LilyRaidRaid into oUF_LilyRaid name = name:gsub('(%u%l+)([%u%l]*)%1', '%1') -- Change oUF_LilyTargettarget into oUF_LilyTargetTarget name = name:gsub('t(arget)', 'T%1') local base = name local i = 2 while(_G[name]) do name = base .. i i = i + 1 end return name end do local styleProxy = function(self, frame, ...) return walkObject(_G[frame]) end -- There has to be an easier way to do this. local initialConfigFunction = [[ local header = self:GetParent() local frames = table.new() table.insert(frames, self) self:GetChildList(frames) for i=1, #frames do local frame = frames[i] local unit -- There's no need to do anything on frames with onlyProcessChildren if(not frame:GetAttribute'oUF-onlyProcessChildren') then RegisterUnitWatch(frame) -- Attempt to guess what the header is set to spawn. local groupFilter = header:GetAttribute'groupFilter' if(type(groupFilter) == 'string' and groupFilter:match('MAIN[AT]')) then local role = groupFilter:match('MAIN([AT])') if(role == 'T') then unit = 'maintank' else unit = 'mainassist' end elseif(header:GetAttribute'showRaid') then unit = 'raid' elseif(header:GetAttribute'showParty') then unit = 'party' end local headerType = header:GetAttribute'oUF-headerType' local suffix = frame:GetAttribute'unitsuffix' if(unit and suffix) then if(headerType == 'pet' and suffix == 'target') then unit = unit .. headerType .. suffix else unit = unit .. suffix end elseif(unit and headerType == 'pet') then unit = unit .. headerType end frame:SetAttribute('*type1', 'target') frame:SetAttribute('*type2', 'togglemenu') frame:SetAttribute('toggleForVehicle', true) frame:SetAttribute('oUF-guessUnit', unit) end local body = header:GetAttribute'oUF-initialConfigFunction' if(body) then frame:Run(body, unit) end end header:CallMethod('styleFunction', self:GetName()) local clique = header:GetFrameRef("clickcast_header") if(clique) then clique:SetAttribute("clickcast_button", self) clique:RunAttribute("clickcast_register") end ]] function oUF:SpawnHeader(overrideName, template, visibility, ...) if(not style) then return error("Unable to create frame. No styles have been registered.") end template = (template or 'SecureGroupHeaderTemplate') local isPetHeader = template:match'PetHeader' local name = overrideName or generateName(nil, ...) local header = CreateFrame('Frame', name, UIParent, template) header:SetAttribute("template", "oUF_ClickCastUnitTemplate") for i=1, select("#", ...), 2 do local att, val = select(i, ...) if(not att) then break end header:SetAttribute(att, val) end header.style = style header.styleFunction = styleProxy -- We set it here so layouts can't directly override it. header:SetAttribute('initialConfigFunction', initialConfigFunction) header:SetAttribute('oUF-headerType', isPetHeader and 'pet' or 'group') if(Clique) then SecureHandlerSetFrameRef(header, 'clickcast_header', Clique.header) end if(header:GetAttribute'showParty') then self:DisableBlizzard'party' end if(visibility) then local type, list = split(' ', visibility, 2) if(list and type == 'custom') then RegisterAttributeDriver(header, 'state-visibility', list) else local condition = getCondition(split(',', visibility)) RegisterAttributeDriver(header, 'state-visibility', condition) end end return header end end function oUF:Spawn(unit, overrideName, overrideTemplate) argcheck(unit, 2, 'string') if(not style) then return error("Unable to create frame. No styles have been registered.") end unit = unit:lower() local name = overrideName or generateName(unit) local object = CreateFrame("Button", name, UIParent, overrideTemplate or "SecureUnitButtonTemplate") Private.UpdateUnits(object, unit) self:DisableBlizzard(unit) walkObject(object, unit) object:SetAttribute("unit", unit) RegisterUnitWatch(object) return object end function oUF:AddElement(name, update, enable, disable) argcheck(name, 2, 'string') argcheck(update, 3, 'function', 'nil') argcheck(enable, 4, 'function', 'nil') argcheck(disable, 5, 'function', 'nil') if(elements[name]) then return error('Element [%s] is already registered.', name) end elements[name] = { update = update; enable = enable; disable = disable; } end oUF.version = _VERSION oUF.objects = objects if(global) then if(parent ~= 'oUF' and global == 'oUF') then error("%s is doing it wrong and setting its global to oUF.", parent) else _G[global] = oUF end end --[[ /$$$$$$$$ /$$ | $$_____/ | $$ | $$ /$$ /$$/$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$$ | $$$$$| $$ /$$/$$__ $$| $$__ $$|_ $$_/ /$$_____/ | $$__/ \ $$/$$/ $$$$$$$$| $$ \ $$ | $$ | $$$$$$ | $$ \ $$$/| $$_____/| $$ | $$ | $$ /$$\____ $$ | $$$$$$$$\ $/ | $$$$$$$| $$ | $$ | $$$$//$$$$$$$/ |________/ \_/ \_______/|__/ |__/ \___/ |_______/ --]] local RegisterEvent, UnregisterEvent, IsEventRegistered do local eventFrame = CreateFrame("Frame") local registry = {} local framesForUnit = {} local alternativeUnits = { ['player'] = 'vehicle', ['pet'] = 'player', ['party1'] = 'partypet1', ['party2'] = 'partypet2', ['party3'] = 'partypet3', ['party4'] = 'partypet4', } local RegisterFrameForUnit = function(frame, unit) if not unit then return end if framesForUnit[unit] then framesForUnit[unit][frame] = true else framesForUnit[unit] = { [frame] = true } end end local UnregisterFrameForUnit = function(frame, unit) if not unit then return end local frames = framesForUnit[unit] if frames and frames[frame] then frames[frame] = nil if not next(frames) then framesForUnit[unit] = nil end end end Private.UpdateUnits = function(frame, unit, realUnit) if unit == realUnit then realUnit = nil end if frame.unit ~= unit or frame.realUnit ~= realUnit then if not frame:GetScript('OnUpdate') then UnregisterFrameForUnit(frame, frame.unit) UnregisterFrameForUnit(frame, frame.realUnit) RegisterFrameForUnit(frame, unit) RegisterFrameForUnit(frame, realUnit) end frame.alternativeUnit = alternativeUnits[unit] frame.unit = unit frame.realUnit = realUnit frame.id = unit:match'^.-(%d+)' return true end end -- Holds true for every event, where the first (unit) argument should be ignored. local sharedUnitEvents = { UNIT_ENTERED_VEHICLE = true, UNIT_EXITED_VEHICLE = true, UNIT_PET = true, } eventFrame:SetScript('OnEvent', function(_, event, arg1, ...) local listeners = registry[event] if arg1 and not sharedUnitEvents[event] then local frames = framesForUnit[arg1] if frames then for frame in next, frames do if listeners[frame] and frame:IsVisible() then frame[event](frame, event, arg1, ...) end end end else for frame in next, listeners do if frame:IsVisible() then frame[event](frame, event, arg1, ...) end end end end) function RegisterEvent(self, event, unitless) if(unitless) then sharedUnitEvents[event] = true end if not registry[event] then registry[event] = { [self] = true } eventFrame:RegisterEvent(event) else registry[event][self] = true end end function UnregisterEvent(self, event) if registry[event] then registry[event][self] = nil if not next(registry[event]) then registry[event] = nil eventFrame:UnregisterEvent(event) end end end function IsEventRegistered(self, event) return registry[event] and registry[event][self] end end local event_metatable = { __call = function(funcs, self, ...) for _, func in next, funcs do func(self, ...) end end, } function frame_metatable.__index:RegisterEvent(event, func, unitless) -- Block OnUpdate polled frames from registering events. if(self.__eventless) then return end argcheck(event, 2, 'string') if(type(func) == 'string' and type(self[func]) == 'function') then func = self[func] end local curev = self[event] local kind = type(curev) if(curev and func) then if(kind == 'function' and curev ~= func) then self[event] = setmetatable({curev, func}, event_metatable) elseif(kind == 'table') then for _, infunc in next, curev do if(infunc == func) then return end end tinsert(curev, func) end elseif(IsEventRegistered(self, event)) then return else if(type(func) == 'function') then self[event] = func elseif(not self[event]) then return error("Style [%s] attempted to register event [%s] on unit [%s] with a handler that doesn't exist.", self.style, event, self.unit or 'unknown') end RegisterEvent(self, event, unitless) end end function frame_metatable.__index:UnregisterEvent(event, func) argcheck(event, 2, 'string') local curev = self[event] if(type(curev) == 'table' and func) then for k, infunc in next, curev do if(infunc == func) then tremove(curev, k) local n = #curev if(n == 1) then local _, handler = next(curev) self[event] = handler elseif(n == 0) then UnregisterEvent(self, event) end break end end elseif(curev == func) then self[event] = nil UnregisterEvent(self, event) end end function frame_metatable.__index:IsEventRegistered(event) return IsEventRegistered(self, event) end --[[ /$$$$$$$$ /$$ | $$_____/ | $$ | $$ /$$$$$$ /$$$$$$$/$$$$$$ /$$$$$$ /$$$$$$ /$$ /$$ | $$$$$|____ $$ /$$_____/_ $$_/ /$$__ $$ /$$__ $$| $$ | $$ | $$__/ /$$$$$$$| $$ | $$ | $$ \ $$| $$ \__/| $$ | $$ | $$ /$$__ $$| $$ | $$ /$$| $$ | $$| $$ | $$ | $$ | $$ | $$$$$$$| $$$$$$$ | $$$$/| $$$$$$/| $$ | $$$$$$$ |__/ \_______/ \_______/ \___/ \______/ |__/ \____ $$ /$$ | $$ | $$$$$$/ \______/ --]] local tinsert = table.insert local _QUEUE = {} local _FACTORY = CreateFrame'Frame' _FACTORY:SetScript('OnEvent', function(self, event, ...) return self[event](self, event, ...) end) _FACTORY:RegisterEvent'PLAYER_LOGIN' _FACTORY.active = true function _FACTORY:PLAYER_LOGIN() if(not self.active) then return end for _, func in next, _QUEUE do func(oUF) end -- Avoid creating dupes. wipe(_QUEUE) end function oUF:Factory(func) argcheck(func, 2, 'function') -- Call the function directly if we're active and logged in. if(IsLoggedIn() and _FACTORY.active) then return func(self) else tinsert(_QUEUE, func) end end function oUF:EnableFactory() _FACTORY.active = true end function oUF:DisableFactory() _FACTORY.active = nil end function oUF:RunFactoryQueue() _FACTORY:PLAYER_LOGIN() end --[[ /$$$$$$$ /$$ /$$ /$$ | $$__ $$| $$|__/ | $$ | $$ \ $$| $$ /$$ /$$$$$$$$/$$$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$$ | $$$$$$$ | $$| $$|____ /$$/____ /$$/ |____ $$ /$$__ $$/$$__ $$ | $$__ $$| $$| $$ /$$$$/ /$$$$/ /$$$$$$$| $$ \__/ $$ | $$ | $$ \ $$| $$| $$ /$$__/ /$$__/ /$$__ $$| $$ | $$ | $$ | $$$$$$$/| $$| $$ /$$$$$$$$/$$$$$$$$| $$$$$$$| $$ | $$$$$$$ |_______/ |__/|__/|________/________/ \_______/|__/ \_______/ --]] local hiddenParent = CreateFrame("Frame") hiddenParent:Hide() local HandleFrame = function(baseName) local frame if(type(baseName) == 'string') then frame = _G[baseName] else frame = baseName end if(frame) then frame:UnregisterAllEvents() frame:Hide() -- Keep frame hidden without causing taint frame:SetParent(hiddenParent) local health = frame.healthbar if(health) then health:UnregisterAllEvents() end local power = frame.manabar if(power) then power:UnregisterAllEvents() end local spell = frame.spellbar if(spell) then spell:UnregisterAllEvents() end local altpowerbar = frame.powerBarAlt if(altpowerbar) then altpowerbar:UnregisterAllEvents() end end end function oUF:DisableBlizzard(unit) if(not unit) or InCombatLockdown() then return end if(unit == 'player') then HandleFrame(PlayerFrame) -- For the damn vehicle support: PlayerFrame:RegisterUnitEvent('UNIT_ENTERING_VEHICLE', "player") PlayerFrame:RegisterUnitEvent('UNIT_ENTERED_VEHICLE', "player") PlayerFrame:RegisterUnitEvent('UNIT_EXITING_VEHICLE', "player") PlayerFrame:RegisterUnitEvent('UNIT_EXITED_VEHICLE', "player") -- User placed frames don't animate PlayerFrame:SetUserPlaced(true) PlayerFrame:SetDontSavePosition(true) elseif(unit == 'pet') then HandleFrame(PetFrame) elseif(unit == 'target') then HandleFrame(TargetFrame) HandleFrame(ComboFrame) elseif(unit == 'focus') then HandleFrame(FocusFrame) HandleFrame(TargetofFocusFrame) elseif(unit == 'targettarget') then HandleFrame(TargetFrameToT) elseif(unit:match'(boss)%d?$' == 'boss') then local id = unit:match'boss(%d)' if(id) then HandleFrame('Boss' .. id .. 'TargetFrame') else for i=1, 4 do HandleFrame(('Boss%dTargetFrame'):format(i)) end end elseif(unit:match'(party)%d?$' == 'party') then local id = unit:match'party(%d)' if(id) then HandleFrame('PartyMemberFrame' .. id) else for i=1, 4 do HandleFrame(('PartyMemberFrame%d'):format(i)) end end elseif(unit:match'(arena)%d?$' == 'arena') then local id = unit:match'arena(%d)' if(id) then HandleFrame('ArenaEnemyFrame' .. id) else for i=1, 4 do HandleFrame(('ArenaEnemyFrame%d'):format(i)) end end -- Blizzard_ArenaUI should not be loaded Arena_LoadUI = function() end SetCVar('showArenaEnemyFrames', '0', 'SHOW_ARENA_ENEMY_FRAMES_TEXT') end end --[[ /$$ /$$ /$$ /$$ | $$ | $$ |__/ | $$ | $$ | $$ /$$$$$$$ /$$ /$$$$$$ /$$$$$$$ | $$ | $$| $$__ $$| $$|_ $$_/ /$$_____/ | $$ | $$| $$ \ $$| $$ | $$ | $$$$$$ | $$ | $$| $$ | $$| $$ | $$ /$$\____ $$ | $$$$$$/| $$ | $$| $$ | $$$$//$$$$$$$/ \______/ |__/ |__/|__/ \___/ |_______/ --]] local enableTargetUpdate = Private.enableTargetUpdate -- Handles unit specific actions. function oUF:HandleUnit(object, unit) local unit = object.unit or unit if(unit == 'target') then object:RegisterEvent('PLAYER_TARGET_CHANGED', object.UpdateAllElements) elseif(unit == 'mouseover') then object:RegisterEvent('UPDATE_MOUSEOVER_UNIT', object.UpdateAllElements) elseif(unit == 'focus') then object:RegisterEvent('PLAYER_FOCUS_CHANGED', object.UpdateAllElements) elseif(unit:match'(boss)%d?$' == 'boss') then object:RegisterEvent('INSTANCE_ENCOUNTER_ENGAGE_UNIT', object.UpdateAllElements, true) object:RegisterEvent('UNIT_TARGETABLE_CHANGED', object.UpdateAllElements) elseif(unit:match'%w+target') then enableTargetUpdate(object) end end --[[ /$$$$$$ /$$ /$$__ $$ | $$ | $$ \__/ /$$$$$$ | $$ /$$$$$$ /$$$$$$ /$$$$$$$ | $$ /$$__ $$| $$ /$$__ $$ /$$__ $$/$$_____/ | $$ | $$ \ $$| $$| $$ \ $$| $$ \__/ $$$$$$ | $$ $$| $$ | $$| $$| $$ | $$| $$ \____ $$ | $$$$$$/| $$$$$$/| $$| $$$$$$/| $$ /$$$$$$$/ \______/ \______/ |__/ \______/ |__/ |_______/ --]] local colors = { smooth = { 1, 0, 0, 1, 1, 0, 0, 1, 0 }, disconnected = {.6, .6, .6}, tapped = {.6,.6,.6}, class = {}, reaction = {}, } -- We do this because people edit the vars directly, and changing the default -- globals makes SPICE FLOW! local customClassColors = function() if(CUSTOM_CLASS_COLORS) then local updateColors = function() for eclass, color in next, CUSTOM_CLASS_COLORS do colors.class[eclass] = {color.r, color.g, color.b} end for _, obj in next, oUF.objects do obj:UpdateAllElements("CUSTOM_CLASS_COLORS") end end updateColors() CUSTOM_CLASS_COLORS:RegisterCallback(updateColors) return true end end if not customClassColors() then for eclass, color in next, RAID_CLASS_COLORS do colors.class[eclass] = {color.r, color.g, color.b} end local f = CreateFrame("Frame") f:RegisterEvent("ADDON_LOADED") f:SetScript("OnEvent", function() if customClassColors() then f:UnregisterEvent("ADDON_LOADED") f:SetScript("OnEvent", nil) end end) end for eclass, color in next, FACTION_BAR_COLORS do colors.reaction[eclass] = {color.r, color.g, color.b} end local function ColorsAndPercent(a, b, ...) if a <= 0 or b == 0 then return nil, ... elseif a >= b then return nil, select(select('#', ...) - 2, ...) end local num = select('#', ...) / 3 local segment, relperc = math.modf((a/b)*(num-1)) return relperc, select((segment*3)+1, ...) end -- http://www.wowwiki.com/ColorGradient local RGBColorGradient = function(...) local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...) if relperc then return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc else return r1, g1, b1 end end local function GetY(r, g, b) return 0.3 * r + 0.59 * g + 0.11 * b end local function RGBToHCY(r, g, b) local min, max = min(r, g, b), max(r, g, b) local chroma = max - min local hue if chroma > 0 then if r == max then hue = ((g - b) / chroma) % 6 elseif g == max then hue = (b - r) / chroma + 2 elseif b == max then hue = (r - g) / chroma + 4 end hue = hue / 6 end return hue, chroma, GetY(r, g, b) end local abs = math.abs local function HCYtoRGB(hue, chroma, luma) local r, g, b = 0, 0, 0 if hue then local h2 = hue * 6 local x = chroma * (1 - abs(h2 % 2 - 1)) if h2 < 1 then r, g, b = chroma, x, 0 elseif h2 < 2 then r, g, b = x, chroma, 0 elseif h2 < 3 then r, g, b = 0, chroma, x elseif h2 < 4 then r, g, b = 0, x, chroma elseif h2 < 5 then r, g, b = x, 0, chroma else r, g, b = chroma, 0, x end end local m = luma - GetY(r, g, b) return r + m, g + m, b + m end local HCYColorGradient = function(...) local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...) if not relperc then return r1, g1, b1 end local h1, c1, y1 = RGBToHCY(r1, g1, b1) local h2, c2, y2 = RGBToHCY(r2, g2, b2) local c = c1 + (c2-c1) * relperc local y = y1 + (y2-y1) * relperc if h1 and h2 then local dh = h2 - h1 if dh < -0.5 then dh = dh + 1 elseif dh > 0.5 then dh = dh - 1 end return HCYtoRGB((h1 + dh * relperc) % 1, c, y) else return HCYtoRGB(h1 or h2, c, y) end end local ColorGradient = function(...) return (oUF.useHCYColorGradient and HCYColorGradient or RGBColorGradient)(...) end Private.colors = colors oUF.colors = colors oUF.ColorGradient = ColorGradient oUF.RGBColorGradient = RGBColorGradient oUF.HCYColorGradient = HCYColorGradient oUF.useHCYColorGradient = false frame_metatable.__index.colors = colors frame_metatable.__index.ColorGradient = ColorGradient --[[ /$$$$$$$$/$$ /$$ /$$ | $$_____/__/ | $$|__/ | $$ /$$ /$$$$$$$ /$$$$$$ | $$ /$$ /$$$$$$$$ /$$$$$$ | $$$$$ | $$| $$__ $$ |____ $$| $$| $$|____ /$$/ /$$__ $$ | $$__/ | $$| $$ \ $$ /$$$$$$$| $$| $$ /$$$$/ | $$$$$$$$ | $$ | $$| $$ | $$ /$$__ $$| $$| $$ /$$__/ | $$_____/ | $$ | $$| $$ | $$| $$$$$$$| $$| $$ /$$$$$$$$| $$$$$$$ |__/ |__/|__/ |__/ \_______/|__/|__/|________/ \_______/ --]] -- It's named Private for a reason! -- Private = nil ns.oUF = oUF
mit
UnfortunateFruit/darkstar
scripts/globals/abilities/warlocks_roll.lua
11
2155
----------------------------------- -- Ability: Warlock's Roll -- Enhances magic accuracy for party members within area of effect -- Optimal Job: Red Mage -- Lucky Number: 4 -- Unlucky Number: 8 -- Level: 46 -- -- Die Roll |No RDM |With RDM -- -------- -------- ----------- -- 1 |+2 |+7 -- 2 |+3 |+8 -- 3 |+4 |+9 -- 4 |+12 |+17 -- 5 |+5 |+10 -- 6 |+6 |+11 -- 7 |+7 |+12 -- 8 |+1 |+6 -- 9 |+8 |+13 -- 10 |+9 |+14 -- 11 |+15 |+20 -- Bust |-5 |-5 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local effectID = getCorsairRollEffect(ability:getID()); if (player:hasStatusEffect(effectID) or player:hasBustEffect(effectID)) then return MSGBASIC_ROLL_ALREADY_ACTIVE,0; else return 0,0; end end; ----------------------------------- -- onUseAbilityRoll ----------------------------------- function onUseAbilityRoll(caster,target,ability,total) local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK) local effectpowers = {2, 3, 4, 12, 5, 6, 7, 1, 8, 9, 15, 5} local effectpower = effectpowers[total] if (total < 12 and caster:hasPartyJob(JOB_RDM) ) then effectpower = effectpower + 5; end if (caster:getMainJob() == JOB_COR and caster:getMainLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl()); elseif (caster:getSubJob() == JOB_COR and caster:getSubLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl()); end if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_WARLOCKS_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_MACC) == false) then ability:setMsg(423); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Selbina/npcs/Humilitie.lua
39
1459
----------------------------------- -- Area: Selbina -- NPC: Humilitie -- Reports the time remaining before boat arrival. -- @pos 17.979 -2.39 -58.800 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Based on scripts/zones/Mhaura/Dieh_Yamilsiah.lua local timer = 1152 - ((os.time() - 1009810800)%1152); local direction = 0; -- Arrive, 1 for depart local waiting = 216; -- Offset for Mhaura if (timer <= waiting) then direction = 1; -- Ship arrived, switch dialog from "arrive" to "depart" else timer = timer - waiting; -- Ship hasn't arrived, subtract waiting time to get time to arrival end player:startEvent(231,timer,direction); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Selbina/npcs/Humilitie.lua
39
1459
----------------------------------- -- Area: Selbina -- NPC: Humilitie -- Reports the time remaining before boat arrival. -- @pos 17.979 -2.39 -58.800 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Based on scripts/zones/Mhaura/Dieh_Yamilsiah.lua local timer = 1152 - ((os.time() - 1009810800)%1152); local direction = 0; -- Arrive, 1 for depart local waiting = 216; -- Offset for Mhaura if (timer <= waiting) then direction = 1; -- Ship arrived, switch dialog from "arrive" to "depart" else timer = timer - waiting; -- Ship hasn't arrived, subtract waiting time to get time to arrival end player:startEvent(231,timer,direction); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/bird_egg.lua
35
1192
----------------------------------------- -- ID: 4570 -- Item: Bird Egg -- Food Effect: 5Min, All Races ----------------------------------------- -- Health 6 -- Magic 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4570); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 6); target:addMod(MOD_MP, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 6); target:delMod(MOD_MP, 6); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/la_theine_cabbage.lua
35
1201
----------------------------------------- -- ID: 4366 -- Item: la_theine_cabbage -- Food Effect: 30Min, All Races ----------------------------------------- -- Agility 1 -- Vitality -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4366); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 1); target:addMod(MOD_VIT, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 1); target:delMod(MOD_VIT, -3); end;
gpl-3.0
akdor1154/awesome
lib/wibox/layout/margin.lua
1
5330
--------------------------------------------------------------------------- -- @author Uli Schlachter -- @copyright 2010 Uli Schlachter -- @release @AWESOME_VERSION@ -- @classmod wibox.layout.margin --------------------------------------------------------------------------- local pairs = pairs local type = type local setmetatable = setmetatable local base = require("wibox.widget.base") local gcolor = require("gears.color") local cairo = require("lgi").cairo local margin = { mt = {} } --- Draw a margin layout function margin:draw(_, cr, width, height) local x = self.left local y = self.top local w = self.right local h = self.bottom local color = self.color if not self.widget or width <= x + w or height <= y + h then return end if color then cr:set_source(color) cr:rectangle(0, 0, width, height) cr:rectangle(x, y, width - x - w, height - y - h) cr:set_fill_rule(cairo.FillRule.EVEN_ODD) cr:fill() end end --- Layout a margin layout function margin:layout(_, width, height) if self.widget then local x = self.left local y = self.top local w = self.right local h = self.bottom return { base.place_widget_at(self.widget, x, y, width - x - w, height - y - h) } end end --- Fit a margin layout into the given space function margin:fit(context, width, height) local extra_w = self.left + self.right local extra_h = self.top + self.bottom local w, h = 0, 0 if self.widget then w, h = base.fit_widget(self, context, self.widget, width - extra_w, height - extra_h) end if self._draw_empty == false and (w == 0 or h == 0) then return 0, 0 end return w + extra_w, h + extra_h end --- Set the widget that this layout adds a margin on. function margin:set_widget(widget) if widget then base.check_widget(widget) end self.widget = widget self:emit_signal("widget::layout_changed") end --- Get the number of children element -- @treturn table The children function margin:get_children() return {self.widget} end --- Replace the layout children -- This layout only accept one children, all others will be ignored -- @tparam table children A table composed of valid widgets function margin:set_children(children) self:set_widget(children[1]) end --- Set all the margins to val. function margin:set_margins(val) self.left = val self.right = val self.top = val self.bottom = val self:emit_signal("widget::layout_changed") end --- Set the margins color to color function margin:set_color(color) self.color = color and gcolor(color) self:emit_signal("widget::redraw_needed") end --- Draw the margin even if the content size is 0x0 (default: true) -- @tparam boolean draw_empty Draw nothing is content is 0x0 or draw the margin anyway function margin:set_draw_empty(draw_empty) self._draw_empty = draw_empty self:emit_signal("widget::layout_changed") end --- Reset this layout. The widget will be unreferenced, the margins set to 0 -- and the color erased function margin:reset() self:set_widget(nil) self:set_margins(0) self:set_color(nil) end --- Set the left margin that this layout adds to its widget. -- @param layout The layout you are modifying. -- @param margin The new margin to use. -- @name set_left -- @class function --- Set the right margin that this layout adds to its widget. -- @param layout The layout you are modifying. -- @param margin The new margin to use. -- @name set_right -- @class function --- Set the top margin that this layout adds to its widget. -- @param layout The layout you are modifying. -- @param margin The new margin to use. -- @name set_top -- @class function --- Set the bottom margin that this layout adds to its widget. -- @param layout The layout you are modifying. -- @param margin The new margin to use. -- @name set_bottom -- @class function -- Create setters for each direction for _, v in pairs({ "left", "right", "top", "bottom" }) do margin["set_" .. v] = function(layout, val) layout[v] = val layout:emit_signal("widget::layout_changed") end end --- Returns a new margin layout. -- @param[opt] widget A widget to use. -- @param[opt] left A margin to use on the left side of the widget. -- @param[opt] right A margin to use on the right side of the widget. -- @param[opt] top A margin to use on the top side of the widget. -- @param[opt] bottom A margin to use on the bottom side of the widget. -- @param[opt] color A color for the margins. -- @param[opt] draw_empty whether or not to draw the margin when the content is empty local function new(widget, left, right, top, bottom, color, draw_empty) local ret = base.make_widget() for k, v in pairs(margin) do if type(v) == "function" then ret[k] = v end end ret:set_left(left or 0) ret:set_right(right or 0) ret:set_top(top or 0) ret:set_bottom(bottom or 0) ret:set_draw_empty(draw_empty) ret:set_color(color) if widget then ret:set_widget(widget) end return ret end function margin.mt:__call(...) return new(...) end return setmetatable(margin, margin.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Abyssea-Grauberg/npcs/Dominion_Sergeant.lua
65
1056
----------------------------------- -- Area: Abyssea - Grauberg -- NPC: Dominion Sergeant -- ----------------------------------- package.loaded["scripts/zones/Abyssea-Grauberg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/abyssea"); require("scripts/zones/Abyssea-Grauberg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(500) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
johnmccabe/dockercraft
world/Plugins/APIDump/Hooks/OnCraftingNoRecipe.lua
36
1325
return { HOOK_CRAFTING_NO_RECIPE = { CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.", DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename Desc = [[ This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and Cuberite cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide a recipe for the ingredients given. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" }, { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" }, { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" }, }, Returns = [[ If the function returns false or no value, no recipe will be used. If the function returns true, no other plugin will have their callback called for this event and Cuberite will use the crafting recipe in Recipe.</p> <p> FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change the behavior with returning false, so that the recipe will still be used, but fill the recipe with empty values by default. ]], }, -- HOOK_CRAFTING_NO_RECIPE }
apache-2.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/libs/oUF_1.6.9/elements/portraits.lua
7
3228
--[[ Element: Portraits Handles updating of the unit's portrait. Widget Portrait - A PlayerModel or Texture used to represent the unit's portrait. Notes The quest delivery question mark will be used instead of the unit's model when the client doesn't have the model information for the unit. Examples -- 3D Portrait -- Position and size local Portrait = CreateFrame('PlayerModel', nil, self) Portrait:SetSize(32, 32) Portrait:SetPoint('RIGHT', self, 'LEFT') -- Register it with oUF self.Portrait = Portrait -- 2D Portrait local Portrait = self:CreateTexture(nil, 'OVERLAY') Portrait:SetSize(32, 32) Portrait:SetPoint('RIGHT', self, 'LEFT') -- Register it with oUF self.Portrait = Portrait Hooks Override(self) - Used to completely override the internal update function. Removing the table key entry will make the element fall-back to its internal function again. ]] local parent, ns = ... local oUF = ns.oUF local Update = function(self, event, unit) if(not unit or not UnitIsUnit(self.unit, unit)) then return end local portrait = self.Portrait if(portrait.PreUpdate) then portrait:PreUpdate(unit) end if(portrait:IsObjectType'Model') then local guid = UnitGUID(unit) if(not UnitExists(unit) or not UnitIsConnected(unit) or not UnitIsVisible(unit)) then portrait:SetCamDistanceScale(0.25) portrait:SetPortraitZoom(0) portrait:SetPosition(0,0,0.5) portrait:ClearModel() portrait:SetModel('interface\\buttons\\talktomequestionmark.m2') portrait.guid = nil elseif(portrait.guid ~= guid or event == 'UNIT_MODEL_CHANGED') then portrait:SetCamDistanceScale(1) portrait:SetPortraitZoom(1) portrait:SetPosition(0,0,0) portrait:ClearModel() portrait:SetUnit(unit) portrait.guid = guid end else SetPortraitTexture(portrait, unit) end if(portrait.PostUpdate) then return portrait:PostUpdate(unit) end end local Path = function(self, ...) return (self.Portrait.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(self, unit) local portrait = self.Portrait if(portrait) then portrait:Show() portrait.__owner = self portrait.ForceUpdate = ForceUpdate self:RegisterEvent("UNIT_PORTRAIT_UPDATE", Path) self:RegisterEvent("UNIT_MODEL_CHANGED", Path) self:RegisterEvent('UNIT_CONNECTION', Path) -- The quest log uses PARTY_MEMBER_{ENABLE,DISABLE} to handle updating of -- party members overlapping quests. This will probably be enough to handle -- model updating. -- -- DISABLE isn't used as it fires when we most likely don't have the -- information we want. if(unit == 'party') then self:RegisterEvent('PARTY_MEMBER_ENABLE', Path) end return true end end local Disable = function(self) local portrait = self.Portrait if(portrait) then portrait:Hide() self:UnregisterEvent("UNIT_PORTRAIT_UPDATE", Path) self:UnregisterEvent("UNIT_MODEL_CHANGED", Path) self:UnregisterEvent('PARTY_MEMBER_ENABLE', Path) self:UnregisterEvent('UNIT_CONNECTION', Path) end end oUF:AddElement('Portrait', Path, Enable, Disable)
mit
nesstea/darkstar
scripts/zones/Alzadaal_Undersea_Ruins/npcs/_20m.lua
18
3593
----------------------------------- -- Area: Alzadaal Undersea Ruins -- Door: Runic Seal -- @pos 125 -2 20 72 ----------------------------------- package.loaded["scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/besieged"); require("scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(NYZUL_ISLE_ASSAULT_ORDERS)) then local assaultid = player:getCurrentAssault(); local recommendedLevel = getRecommendedAssaultLevel(assaultid); local armband = 0; if (player:hasKeyItem(ASSAULT_ARMBAND)) then armband = 1; end player:startEvent(0x0195, assaultid, -4, 0, recommendedLevel, 2, armband); else player:messageSpecial(NOTHING_HAPPENS); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local assaultid = player:getCurrentAssault(); local cap = bit.band(option, 0x03); if (cap == 0) then cap = 99; elseif (cap == 1) then cap = 70; elseif (cap == 2) then cap = 60; else cap = 50; end player:setVar("AssaultCap", cap); local party = player:getParty(); if (party ~= nil) then for i,v in ipairs(party) do if (not (v:hasKeyItem(NYZUL_ISLE_ASSAULT_ORDERS) and v:getCurrentAssault() == assaultid)) then player:messageText(target,MEMBER_NO_REQS, false); player:instanceEntry(target,1); return; elseif (v:getZone() == player:getZone() and v:checkDistance(player) > 50) then player:messageText(target,MEMBER_TOO_FAR, false); player:instanceEntry(target,1); return; end end end player:createInstance(player:getCurrentAssault(), 77); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x74 or (csid == 0x195 and option == 4)) then player:setPos(0,0,0,0,77); end end; ----------------------------------- -- onInstanceLoaded ----------------------------------- function onInstanceCreated(player,target,instance) if (instance) then instance:setLevelCap(player:getVar("AssaultCap")); player:setVar("AssaultCap", 0); player:setInstance(instance); player:instanceEntry(target,4); player:delKeyItem(NYZUL_ISLE_ASSAULT_ORDERS); player:delKeyItem(ASSAULT_ARMBAND); if (party ~= nil) then for i,v in ipairs(party) do if v:getID() ~= player:getID() and v:getZone() == player:getZone() then v:setInstance(instance); v:startEvent(0x74, 2); v:delKeyItem(NYZUL_ISLE_ASSAULT_ORDERS); end end end else player:messageText(target,CANNOT_ENTER, false); player:instanceEntry(target,3); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/abilities/stutter_step.lua
28
8023
----------------------------------- -- Ability: Stutter Step -- Applies Weakened Daze. Lowers the targets magic resistance. If successful, you will earn two Finishing Moves. -- Obtained: Dancer Level 40 -- TP Required: 10% -- Recast Time: 00:05 -- Duration: First Step lasts 1 minute, each following Step extends its current duration by 30 seconds. ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/weaponskills"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:getAnimation() ~= 1) then return MSGBASIC_REQUIRES_COMBAT,0; else if (player:hasStatusEffect(EFFECT_TRANCE)) then return 0,0; elseif (player:getTP() < 10) then return MSGBASIC_NOT_ENOUGH_TP,0; else return 0,0; end end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) -- Only remove TP if the player doesn't have Trance. if not player:hasStatusEffect(EFFECT_TRANCE) then player:delTP(10); end; local hit = 3; local effect = 1; if math.random() <= getHitRate(player,target,true,player:getMod(MOD_STEP_ACCURACY)) then hit = 7; local mjob = player:getMainJob(); local daze = 1; if (mjob == 19) then if (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_1)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_1):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_1); if (player:hasStatusEffect(EFFECT_PRESTO)) then target:addStatusEffect(EFFECT_WEAKENED_DAZE_3,1,0,duration+30); daze = 3; effect = 3; else target:addStatusEffect(EFFECT_WEAKENED_DAZE_2,1,0,duration+30); daze = 2; effect = 2; end elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_2)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_2):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_2); if (player:hasStatusEffect(EFFECT_PRESTO)) then target:addStatusEffect(EFFECT_WEAKENED_DAZE_4,1,0,duration+30); daze = 3; effect = 4; else target:addStatusEffect(EFFECT_WEAKENED_DAZE_3,1,0,duration+30); daze = 2; effect = 3; end elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_3)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_3):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_3); if (player:hasStatusEffect(EFFECT_PRESTO)) then target:addStatusEffect(EFFECT_WEAKENED_DAZE_5,1,0,duration+30); daze = 3; effect = 5; else target:addStatusEffect(EFFECT_WEAKENED_DAZE_4,1,0,duration+30); daze = 2; effect = 4; end elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_4)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_4):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_4); if (player:hasStatusEffect(EFFECT_PRESTO)) then daze = 3; else daze = 2; end target:addStatusEffect(EFFECT_WEAKENED_DAZE_2,1,0,duration+30); effect = 5; elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_5)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_5):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_5); target:addStatusEffect(EFFECT_WEAKENED_DAZE_3,1,0,duration+30); daze = 1; effect = 5; else if (player:hasStatusEffect(EFFECT_PRESTO)) then target:addStatusEffect(EFFECT_WEAKENED_DAZE_2,1,0,60); daze = 3; effect = 2; else target:addStatusEffect(EFFECT_WEAKENED_DAZE_1,1,0,60); daze = 2; effect = 1; end end; else if (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_1)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_1):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_1); target:addStatusEffect(EFFECT_WEAKENED_DAZE_2,1,0,duration+30); effect = 2; elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_2)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_2):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_2); target:addStatusEffect(EFFECT_WEAKENED_DAZE_3,1,0,duration+30); effect = 3; elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_3)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_3):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_3); target:addStatusEffect(EFFECT_WEAKENED_DAZE_4,1,0,duration+30); effect = 4; elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_4)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_4):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_4); target:addStatusEffect(EFFECT_WEAKENED_DAZE_5,1,0,duration+30); effect = 5; elseif (target:hasStatusEffect(EFFECT_WEAKENED_DAZE_5)) then local duration = target:getStatusEffect(EFFECT_WEAKENED_DAZE_5):getDuration(); target:delStatusEffectSilent(EFFECT_WEAKENED_DAZE_5); target:addStatusEffect(EFFECT_WEAKENED_DAZE_5,1,0,duration+30); effect = 5; else target:addStatusEffect(EFFECT_WEAKENED_DAZE_1,1,0,60); effect = 1; end; end if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_1); player:addStatusEffect(EFFECT_FINISHING_MOVE_1+daze,1,0,7200); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_2); player:addStatusEffect(EFFECT_FINISHING_MOVE_2+daze,1,0,7200); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3); if (daze > 2) then daze = 2; end; player:addStatusEffect(EFFECT_FINISHING_MOVE_3+daze,1,0,7200); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4); player:addStatusEffect(EFFECT_FINISHING_MOVE_5,1,0,7200); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then else player:addStatusEffect(EFFECT_FINISHING_MOVE_1 - 1 + daze,1,0,7200); end; else ability:setMsg(158); end return effect, getStepAnimation(player:getWeaponSkillType(SLOT_MAIN)), hit; end;
gpl-3.0
gabri94/packages-2
lang/luaexpat/files/compat-5.1r5/compat-5.1.lua
251
6391
-- -- Compat-5.1 -- Copyright Kepler Project 2004-2006 (http://www.keplerproject.org/compat) -- According to Lua 5.1 -- $Id: compat-5.1.lua,v 1.22 2006/02/20 21:12:47 carregal Exp $ -- _COMPAT51 = "Compat-5.1 R5" local LUA_DIRSEP = '/' local LUA_OFSEP = '_' local OLD_LUA_OFSEP = '' local POF = 'luaopen_' local LUA_PATH_MARK = '?' local LUA_IGMARK = ':' local assert, error, getfenv, ipairs, loadfile, loadlib, pairs, setfenv, setmetatable, type = assert, error, getfenv, ipairs, loadfile, loadlib, pairs, setfenv, setmetatable, type local find, format, gfind, gsub, sub = string.find, string.format, string.gfind, string.gsub, string.sub -- -- avoid overwriting the package table if it's already there -- package = package or {} local _PACKAGE = package package.path = LUA_PATH or os.getenv("LUA_PATH") or ("./?.lua;" .. "/usr/local/share/lua/5.0/?.lua;" .. "/usr/local/share/lua/5.0/?/?.lua;" .. "/usr/local/share/lua/5.0/?/init.lua" ) package.cpath = LUA_CPATH or os.getenv("LUA_CPATH") or "./?.so;" .. "./l?.so;" .. "/usr/local/lib/lua/5.0/?.so;" .. "/usr/local/lib/lua/5.0/l?.so" -- -- make sure require works with standard libraries -- package.loaded = package.loaded or {} package.loaded.debug = debug package.loaded.string = string package.loaded.math = math package.loaded.io = io package.loaded.os = os package.loaded.table = table package.loaded.base = _G package.loaded.coroutine = coroutine local _LOADED = package.loaded -- -- avoid overwriting the package.preload table if it's already there -- package.preload = package.preload or {} local _PRELOAD = package.preload -- -- looks for a file `name' in given path -- local function findfile (name, pname) name = gsub (name, "%.", LUA_DIRSEP) local path = _PACKAGE[pname] assert (type(path) == "string", format ("package.%s must be a string", pname)) for c in gfind (path, "[^;]+") do c = gsub (c, "%"..LUA_PATH_MARK, name) local f = io.open (c) if f then f:close () return c end end return nil -- not found end -- -- check whether library is already loaded -- local function loader_preload (name) assert (type(name) == "string", format ( "bad argument #1 to `require' (string expected, got %s)", type(name))) assert (type(_PRELOAD) == "table", "`package.preload' must be a table") return _PRELOAD[name] end -- -- Lua library loader -- local function loader_Lua (name) assert (type(name) == "string", format ( "bad argument #1 to `require' (string expected, got %s)", type(name))) local filename = findfile (name, "path") if not filename then return false end local f, err = loadfile (filename) if not f then error (format ("error loading module `%s' (%s)", name, err)) end return f end local function mkfuncname (name) name = gsub (name, "^.*%"..LUA_IGMARK, "") name = gsub (name, "%.", LUA_OFSEP) return POF..name end local function old_mkfuncname (name) --name = gsub (name, "^.*%"..LUA_IGMARK, "") name = gsub (name, "%.", OLD_LUA_OFSEP) return POF..name end -- -- C library loader -- local function loader_C (name) assert (type(name) == "string", format ( "bad argument #1 to `require' (string expected, got %s)", type(name))) local filename = findfile (name, "cpath") if not filename then return false end local funcname = mkfuncname (name) local f, err = loadlib (filename, funcname) if not f then funcname = old_mkfuncname (name) f, err = loadlib (filename, funcname) if not f then error (format ("error loading module `%s' (%s)", name, err)) end end return f end local function loader_Croot (name) local p = gsub (name, "^([^.]*).-$", "%1") if p == "" then return end local filename = findfile (p, "cpath") if not filename then return end local funcname = mkfuncname (name) local f, err, where = loadlib (filename, funcname) if f then return f elseif where ~= "init" then error (format ("error loading module `%s' (%s)", name, err)) end end -- create `loaders' table package.loaders = package.loaders or { loader_preload, loader_Lua, loader_C, loader_Croot, } local _LOADERS = package.loaders -- -- iterate over available loaders -- local function load (name, loaders) -- iterate over available loaders assert (type (loaders) == "table", "`package.loaders' must be a table") for i, loader in ipairs (loaders) do local f = loader (name) if f then return f end end error (format ("module `%s' not found", name)) end -- sentinel local sentinel = function () end -- -- new require -- function _G.require (modname) assert (type(modname) == "string", format ( "bad argument #1 to `require' (string expected, got %s)", type(name))) local p = _LOADED[modname] if p then -- is it there? if p == sentinel then error (format ("loop or previous error loading module '%s'", modname)) end return p -- package is already loaded end local init = load (modname, _LOADERS) _LOADED[modname] = sentinel local actual_arg = _G.arg _G.arg = { modname } local res = init (modname) if res then _LOADED[modname] = res end _G.arg = actual_arg if _LOADED[modname] == sentinel then _LOADED[modname] = true end return _LOADED[modname] end -- findtable local function findtable (t, f) assert (type(f)=="string", "not a valid field name ("..tostring(f)..")") local ff = f.."." local ok, e, w = find (ff, '(.-)%.', 1) while ok do local nt = rawget (t, w) if not nt then nt = {} t[w] = nt elseif type(t) ~= "table" then return sub (f, e+1) end t = nt ok, e, w = find (ff, '(.-)%.', e+1) end return t end -- -- new package.seeall function -- function _PACKAGE.seeall (module) local t = type(module) assert (t == "table", "bad argument #1 to package.seeall (table expected, got "..t..")") local meta = getmetatable (module) if not meta then meta = {} setmetatable (module, meta) end meta.__index = _G end -- -- new module function -- function _G.module (modname, ...) local ns = _LOADED[modname] if type(ns) ~= "table" then ns = findtable (_G, modname) if not ns then error (string.format ("name conflict for module '%s'", modname)) end _LOADED[modname] = ns end if not ns._NAME then ns._NAME = modname ns._M = ns ns._PACKAGE = gsub (modname, "[^.]*$", "") end setfenv (2, ns) for i, f in ipairs (arg) do f (ns) end end
gpl-2.0
UnfortunateFruit/darkstar
scripts/globals/weaponskills/mercy_stroke.lua
10
1999
----------------------------------- -- Mercy Stroke -- Dagger weapon skill -- Skill level: N/A -- Batardeau/Mandau: Temporarily improves params.critical hit rate. -- Aftermath gives +5% params.critical hit rate. -- Must have Batardeau, Mandau, or Clement Skean equipped. -- Aligned with the Shadow Gorget & Soil Gorget. -- Aligned with the Shadow Belt & Soil Belt. -- Element: None -- Modifiers: STR:60% -- 100%TP 200%TP 300%TP -- 3.00 3.00 3.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 3; params.ftp200 = 3; params.ftp300 = 3; params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 6; params.ftp200 = 6; params.ftp300 = 6; params.str_wsc = 0.8; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if((player:getEquipID(SLOT_MAIN) == 18270) and (player:getMainJob() == JOB_RDM or JOB_THF or JOB_BRD)) then if(damage > 0) then if(player:getTP() >= 100 and player:getTP() < 200) then player:addStatusEffect(EFFECT_AFTERMATH, 5, 0, 20, 0, 2); elseif(player:getTP() >= 200 and player:getTP() < 300) then player:addStatusEffect(EFFECT_AFTERMATH, 5, 0, 40, 0, 2); elseif(player:getTP() == 300) then player:addStatusEffect(EFFECT_AFTERMATH, 5, 0, 60, 0, 2); end end end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Sacrificial_Chamber/npcs/_4j3.lua
12
1337
----------------------------------- -- Area: Sacrificial Chamber -- NPC: Mahogany Door -- @pos 19 -1 -4 163 ------------------------------------- package.loaded["scripts/zones/Sacrificial_Chamber/TextIDs"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/zones/Sacrificial_Chamber/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(TradeBCNM(player,player:getZoneID(),trade,npc))then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(EventTriggerBCNM(player,npc))then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if(EventUpdateBCNM(player,csid,option))then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if(EventFinishBCNM(player,csid,option))then return; end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Open_sea_route_to_Mhaura/npcs/Sheadon.lua
13
1128
----------------------------------- -- Area: Open_sea_route_to_Mhaura -- NPC: Sheadon -- Notes: Tells ship ETA time -- @pos 0.340 -12.232 -4.120 47 ----------------------------------- package.loaded["scripts/zones/Open_sea_route_to_Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Open_sea_route_to_Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(ON_WAY_TO_MHAURA,0,0); -- Earth Time, Vana Hours. Needs a get-time function for boat? end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/RuLude_Gardens/npcs/Pakh_Jatalfih.lua
19
2721
----------------------------------- -- Area: Ru'Lud Gardens -- NPC: Pakh Jatalfih -- @pos 34 8 -35 243 ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; package.loaded["scripts/globals/missions"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) pNation = player:getNation(); if(pNation == WINDURST) then currentMission = player:getCurrentMission(pNation); MissionStatus = player:getVar("MissionStatus"); if(currentMission == A_NEW_JOURNEY and MissionStatus == 1) then player:startEvent(0x002B); elseif(currentMission == A_NEW_JOURNEY and MissionStatus == 2) then player:startEvent(0x0044); elseif(currentMission == A_NEW_JOURNEY and MissionStatus == 3) then player:startEvent(0x008D); elseif(player:getRank() == 4 and MissionStatus == 0) then if(getMissionRankPoints(player,13) == 1) then player:startEvent(0x0032); else player:startEvent(0x0036); end elseif(player:getRank() == 4 and player:getCurrentMission(WINDURST) == 255 and MissionStatus ~= 0 and getMissionRankPoints(player,13) == 1) then player:startEvent(0x0086); elseif(currentMission == MAGICITE and MissionStatus == 2) then player:startEvent(0x0089); elseif(currentMission == MAGICITE and MissionStatus == 6) then player:startEvent(0x0025); elseif(player:hasKeyItem(MESSAGE_TO_JEUNO_WINDURST)) then player:startEvent(0x0039); elseif(player:getRank() >= 5) then player:startEvent(0x0039); else player:startEvent(0x006b); end elseif(pNation == SANDORIA) then player:startEvent(0x0034); elseif(pNation == BASTOK) then player:startEvent(0x0033); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x002B) then player:setVar("MissionStatus",2); elseif(csid == 0x008D) then player:setVar("MissionStatus",4); elseif(csid == 0x0025) then finishMissionTimeline(player,1,csid,option); end end;
gpl-3.0
nesstea/darkstar
scripts/globals/mobskills/Serpentine_Tail.lua
37
1218
--------------------------------------------- -- Serpentine Tail -- -- Description: Deals heavy damage to a target behind the user. -- Type: Physical -- 2-3 Shadows -- Range: Back --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1796) then return 0; else return 1; end elseif (mob:getFamily() == 313) then -- Tinnin if (mob:AnimationSub() < 2 and target:isBehind(mob, 48) == true) then return 0; else return 1; end end return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 4.25; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,2,3,4); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_3_SHADOW); target:delHP(dmg); return dmg; end;
gpl-3.0
ndbeals/Luabox
lua/luabox/ui/folderview.lua
2
12831
local PANEL = {} PANEL.ClassName = "Luabox_Folder_View_Row" PANEL.Base = "DLabel" local spacing = 4 function PANEL:SetBackgroundColor( col ) self.m_bgColor = col end function PANEL:Init() self.Name = "" self.Size = 0 self.Date = 0 self.DateLabel = vgui.Create( "DLabel" , self ) self.DateLabel:SetTextColor( luabox.Colors.Outline ) self.SizeLabel = vgui.Create( "DLabel" , self ) self.SizeLabel:SetTextColor( luabox.Colors.Outline ) self.NameLabel = vgui.Create( "DLabel" , self ) self.NameLabel:SetTextColor( luabox.Colors.Outline ) self.Icon = vgui.Create( "DImage" , self ) self.Icon:SetImage( "icon16/folder.png" ) self:SetText("") self.m_bgColor = Color(255,255,255) end function PANEL:SetIsFile( bool ) if bool then self.Icon:SetImage( "icon16/page.png" ) else self.Icon:SetImage( "icon16/folder.png" ) end end function PANEL:Paint( w , h ) surface.SetDrawColor( self.m_bgColor ) surface.DrawRect( 0 , 0 , w , h ) if self:IsSelected() then derma.SkinHook( "Paint" , "Selection" , self , w , h ) end end function PANEL:SetHeaderWidth( width ) self.HeaderWidth = width end function PANEL:SetInfo( filename , filesize , filedate ) self.Name = filename self.Size = filesize self.Date = filedate self.NameLabel:SetText( filename ) if filesize == 0 then self.SizeLabel:SetText( "" ) else self.SizeLabel:SetText( string.NiceSize( filesize ) ) end if filedate == 0 then self.DateLabel:SetText( "" ) else self.DateLabel:SetText( os.date( "%c" , filedate ) ) end end function PANEL:PerformLayout( w , h ) self.Icon:SetSize( 16 , 16 ) self.Icon:SetPos( spacing , (h - self.Icon:GetTall() ) / 2 ) self.NameLabel:SetWide( self:GetWide() - self.HeaderWidth * 2 - (spacing * 6.5) ) --self.NameLabel:SetPos( spacing * 1.5 , 0 ) self.NameLabel.y = (h - self.NameLabel:GetTall() ) / 2 self.NameLabel:MoveRightOf( self.Icon , spacing * 1.5 ) self.SizeLabel:SetWide( self.HeaderWidth - spacing * 1.5 ) self.SizeLabel.y = (h - self.SizeLabel:GetTall() ) / 2 self.SizeLabel:MoveRightOf( self.NameLabel , spacing * 1.5 ) self.DateLabel:SetWide( self.HeaderWidth - spacing * 1.5 ) self.DateLabel.y = (h - self.DateLabel:GetTall() ) / 2 self.DateLabel:MoveRightOf( self.SizeLabel , spacing * 1.5 ) end function PANEL:SetFileSystem( fs ) self.FileSystem = fs end function PANEL:GetFileSystem() return self.FileSystem end vgui.Register( PANEL.ClassName , PANEL , PANEL.Base ) local PANEL = {} PANEL.ClassName = "Luabox_Folder_View" PANEL.Base = "DPanel" --PANEL.MinimumHeaderWidth = 50 function PANEL:Init() self:DockPadding( 0 , 0 , 0 , 0 ) self.Headers = {} self.Rows = {} self.Files = {} self.Directories = {} self.HeaderWidth = 100 self:SetupHeader() self:SetupList() end function PANEL:Paint( w , h ) draw.RoundedBox( 4 , 0 , 0 , w , h , self.m_bgColor ) end function PANEL:SetupHeader() self.HeaderArea = vgui.Create( "DPanel" , self ) self.HeaderArea:Dock( TOP ) self.FileHeader = vgui.Create( "DButton" , self.HeaderArea ) self.FileHeader:DockMargin( -1 , -1 , 0 , 0 ) self.FileHeader:Dock( FILL ) self.FileHeader:SetText( "Name" ) --[[ self.FileHeader.ResizeColumn = function( button , wide ) self:ResizeColumn( button , self.FileHeaderSizer , wide ) end self.FileHeaderSizer = vgui.Create( "DListView_DraggerBar" , self.FileHeader ) self.FileHeaderSizer:SetWide( 4 ) self.FileHeaderSizer:Dock( RIGHT ) --]] table.insert( self.Headers , { Header = self.FileHeader , Sizer = self.FileHeaderSizer } ) self.DateHeader = vgui.Create( "DButton" , self.HeaderArea ) self.DateHeader:DockMargin( -1 , -1 , -1 , 0 ) self.DateHeader:Dock( RIGHT ) self.DateHeader:SetText( "Date Modified" ) self.DateHeader:SetWide( self.HeaderWidth ) --[[ self.DateHeader.ResizeColumn = function( button , wide ) self:ResizeColumn( button , self.DateHeaderSizer , wide ) end self.DateHeaderSizer = vgui.Create( "DListView_DraggerBar" , self.DateHeader ) self.DateHeaderSizer:SetWide( 4 ) self.DateHeaderSizer:Dock( RIGHT ) --]] table.insert( self.Headers , { Header = self.DateHeader , Sizer = self.DateHeaderSizer } ) self.SizeHeader = vgui.Create( "DButton" , self.HeaderArea ) self.SizeHeader:DockMargin( -1 , -1 , 0 , 0 ) self.SizeHeader:Dock( RIGHT ) self.SizeHeader:SetText( "Size" ) self.SizeHeader:SetWide( self.HeaderWidth ) --[[ self.SizeHeader.ResizeColumn = function( button , wide ) self:ResizeColumn( button , self.SizeHeaderSizer , wide ) end self.SizeHeaderSizer = vgui.Create( "DListView_DraggerBar" , self.SizeHeader ) self.SizeHeaderSizer:SetWide( 4 ) self.SizeHeaderSizer:Dock( RIGHT ) --]] table.insert( self.Headers , { Header = self.SizeHeader , Sizer = self.SizeHeaderSizer } ) end function PANEL:ResizeColumn( header , sizer , wide ) local startsizing = false local remainingwidth = 0 local remainingheaders = 0 local minwidth = 0 for i , v in ipairs( self.Headers ) do if v.Header == header then startsizing = true remainingheaders = ( #self.Headers - i) minwidth = self.MinimumHeaderWidth * remainingheaders if wide + minwidth >= self:GetWide() then wide = self:GetWide() - minwidth end wide = math.Max( wide , self.MinimumHeaderWidth ) remainingwidth = self:GetWide() - wide end if startsizing then v.Header:SetWide( remainingwidth / remainingheaders ) --v.Sizer:AlignRight() end end header:SetWide( wide ) --sizer:AlignRight() end function PANEL:SetupList() self.FileList = vgui.Create( "DListLayout" , self ) self.FileList:DockMargin( 0 , -1 , 0 , 0 ) self.FileList:Dock( FILL ) --self.FileList:SetTall(400) --self.FileList:SetWide(300) self.FileList:MakeDroppable( "luabox_file_drop" , true ) self.FileList:SetSelectionCanvas( true ) self.FileList:SetDropPos( "5" ) self.FileList.PerformLayout = function() end self.FileList:Receiver( "luabox_file_drop" , self.DropAction ) self.FileList.OnMousePressed = function( list , mousecode ) if mousecode == MOUSE_RIGHT then self:DoRightClick() end if ( list.m_bSelectionCanvas && !dragndrop.IsDragging() ) then list:StartBoxSelection(); return end if ( list:IsDraggable() ) then list:MouseCapture( true ) list:DragMousePress( mousecode ); end end self.FileList.PaintOver = function( pnl , w , h ) if not w or not h then w = self:GetWide() h = self:GetTall() end surface.SetDrawColor( Color ( 91 , 96 , 100 , 255 ) ) surface.DrawLine( -1 , 0 , w , 0 ) for i = 2 , #self.Headers do local header = self.Headers[i].Header surface.DrawLine( header.x , 0 , header.x , h ) end end self.FileList.OnModified = function( list ) self:ColorRows() self:GetParent():GetParent():RefreshFileTree() end self.FileList.OldStartBoxSelection = self.FileList.StartBoxSelection self.FileList.StartBoxSelection = function( list ) list.OldStartBoxSelection( list ) local drawselection = list.PaintOver local drawlist = list.PaintOver_Old list.PaintOver = function( list , w , h ) drawlist( list , w , h ) drawselection( list , w , h ) end end end function PANEL:AddRow( filename , filesize , filedate ) local row = vgui.Create( "Luabox_Folder_View_Row" ) row:DockPadding( 0 , 0 , 0 , 0 ) row:SetHeaderWidth( self.HeaderWidth ) row:SetInfo( filename , filesize , filedate ) row:SetSelectable(true) row.DroppedOn = function( row , drop ) local success = drop.FileSystem:Move( row.FileSystem ) if success then drop:Remove() table.RemoveByValue( self.Rows , drop ) table.RemoveByValue( self.Files , drop ) table.RemoveByValue( self.Directories , drop ) end end row.DoDoubleClick = function( row ) if not row.FileSystem:GetSingleFile() then self:SetFileSystem( row.FileSystem ) --self:GetParent():GetParent():OnFolderOpened( row.FileSystem ) end end row.DoClick = function( row ) if self.SelectedRow == row then row:SetSelected( false ) self.SelectedRow = nil return end if IsValid( self.SelectedRow ) then self.SelectedRow:SetSelected( false ) end self.SelectedRow = row row:SetSelected( true ) if row.OnClick then row:OnClick() end end table.insert( self.Rows , row ) self:ColorRows() self.FileList:Add( row ) return row end function PANEL:ColorRows() for i , row in ipairs( self.Rows ) do if i % 2 == 1 then row:SetBackgroundColor( luabox.Colors.White ) else row:SetBackgroundColor( luabox.Colors.LightGray ) end end end function PANEL:DropAction( Drops, bDoDrop, Command, x, y ) local closest = self:GetClosestChild( x, y ) if ( !IsValid( closest ) ) then return self:DropAction_Simple( Drops, bDoDrop, Command, x, y ) end local h = closest:GetTall() local w = closest:GetWide() local drop = 0 if ( self.bDropCenter ) then drop = 5 end self:SetDropTarget( closest.x, closest.y, closest:GetWide() , closest:GetTall() ) for k , v in pairs(Drops) do --v.Selected = true end if ( table.HasValue( Drops, closest ) ) then return end if ( !bDoDrop && !self:GetUseLiveDrag() ) then return end for k, v in pairs( Drops ) do --v.Selected = false -- Don't drop one of our parents onto us -- because we'll be sucked into a vortex if ( v:IsOurChild( self ) ) then continue end v = v:OnDrop( self ) if ( drop == 5 ) then closest:DroppedOn( v ) end end self:OnModified() end function PANEL:SetFileSystem( fs ) --if self.FileSystem == fs then return end self.FileSystem = fs self:Clear() local back = self:AddRow( ".." , 0 , 0 ) back:SetFileSystem( self.FileSystem:GetRootFileSystem() ) back.DoDoubleClick = function( back ) self:SetFileSystem( back:GetFileSystem() ) end table.insert( self.Directories , back ) back:SetSelectable( false ) for i , v in ipairs( fs:GetDirectories() ) do local row = self:AddRow( v:GetName() , 0 , file.Time( v:GetPath() , "DATA" ) ) row:SetFileSystem( v ) table.insert( self.Directories , row ) end for i , v in ipairs( fs:GetFiles() ) do local row = self:AddRow( v:GetName() , file.Size( v:GetPath() , "DATA" ) , file.Time( v:GetPath() , "DATA" ) ) row:SetIsFile( true ) row:SetFileSystem( v ) table.insert( self.Files , row ) end self:GetParent():GetParent():OnFolderViewChanged( fs ) end function PANEL:GetFileSystem() return self.FileSystem end function PANEL:Clear() for i , v in ipairs( self.Rows ) do v:Remove() end self.Rows = {} self.Files = {} self.Directories = {} end function PANEL:Refresh() self:SetFileSystem( self.FileSystem ) end function PANEL:PerformLayout() --[[ self.FileHeaderSizer:StretchToParent( nil , 0 , nil , 0 ) self.FileHeaderSizer:AlignRight() self.SizeHeaderSizer:StretchToParent( nil , 0 , nil , 0 ) self.SizeHeaderSizer:AlignRight() self.DateHeaderSizer:StretchToParent( nil , 0 , nil , 0 ) self.DateHeaderSizer:AlignRight() --]] end function PANEL:OnMousePressed( mousecode ) if ( self:GetDisabled() ) then return end if ( mousecode == MOUSE_LEFT && !dragndrop.IsDragging() && self.m_bDoubleClicking ) then if ( self.LastClickTime && SysTime() - self.LastClickTime < 0.2 ) then self:DoDoubleClickInternal() self:DoDoubleClick() return end self.LastClickTime = SysTime() end -- If we're selectable and have shift held down then go up -- the parent until we find a selection canvas and start box selection if ( mousecode == MOUSE_LEFT ) then if ( input.IsShiftDown() ) then return self.FileList:StartBoxSelection() end end --self:MouseCapture( true ) --self.Depressed = true --self:OnDepressed() --self:InvalidateLayout( true ) end vgui.Register( PANEL.ClassName , PANEL , PANEL.Base )
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Chateau_dOraguille/npcs/Chaloutte.lua
38
1053
----------------------------------- -- Area: Chateau d'Oraguille -- NPC: Chaloutte -- Type: Event Scene Replayer -- @zone: 233 -- @pos 10.450 -1 -11.985 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Chateau_dOraguille/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x022d); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/buttered_nebimonite.lua
18
1386
----------------------------------------- -- ID: 4267 -- Item: Buttered Nebimonite -- Food Effect: 60Min, All Races ----------------------------------------- -- Dexterity 1 -- Vitality 2 -- defense % 25 -- defense Cap 75 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,4267); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_VIT, 2); target:addMod(MOD_FOOD_DEFP, 25); target:addMod(MOD_FOOD_DEF_CAP, 75); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_VIT, 2); target:delMod(MOD_FOOD_DEFP, 25); target:delMod(MOD_FOOD_DEF_CAP, 75); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Northern_San_dOria/npcs/Antonian.lua
13
2156
----------------------------------- -- Area: Northern San d'Oria -- NPC: Antonian -- Regional Marchant NPC -- Only sells when San d'Oria controlls Aragoneu. ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/events/harvest_festivals"); require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/globals/conquest"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then player:messageSpecial(FLYER_REFUSED); end else onHalloweenTrade(player,trade,npc); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(ARAGONEU); if(RegionOwner ~= SANDORIA) then player:showText(npc,ANTONIAN_CLOSED_DIALOG); else player:showText(npc,ANTONIAN_OPEN_DIALOG); stock = {0x0277,36, --Horo Flour 0x0275,43, --Millioncorn 0x113f,111, --Roasted Corn 0x0349,36, --Yagudo Feather 0x1199,90} --Sunflower Seeds showShop(player,SANDORIA,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
GabrielNicolasAvellaneda/boundary-plugin-ping-check
modules/framework.lua
3
48474
-- Copyright 2015 Boundary, Inc. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License.- --------------- -- A Boundary Plugin Framework for easy development of custom Boundary.com plugins. -- -- [https://github.com/boundary/boundary-plugin-framework-lua](https://github.com/boundary/boundary-plugin-framework-lua) -- @module Boundary Plugin Framework for LUA -- @author Gabriel Nicolas Avellaneda <avellaneda.gabriel@gmail.com> -- @license Apache 2.0 -- @copyright 2015 Boundary, Inc local Emitter = require('core').Emitter local Object = require('core').Object local timer = require('timer') local math = require('math') local string = require('string') local os = require('os') local fs = require('fs') local http = require('http') local https = require('https') local net = require('net') local bit = require('bit') local table = require('table') local childprocess = require('childprocess') local json = require('json') local _url = require('url') local framework = {} local querystring = require('querystring') local boundary = require('boundary') local io = require('io') local hrtime = require('uv').Process.hrtime framework.version = '0.9.6' framework.boundary = boundary framework.params = boundary.param or json.parse(fs.readFileSync('param.json')) or {} framework.plugin_params = boundary.plugin or json.parse(fs.readFileSync('plugin.json')) or {} framework.metrics = boundary.metrics or json.parse(fs.readFileSync('metrics.json')) or {} local plugin_params = framework.plugin_params framework.string = {} framework.functional = {} framework.table = {} framework.util = {} framework.http = {} -- Remove this when we migrate to luvit 2.0.x function framework.util.parseUrl(url, parseQueryString) assert(url, 'parse expect a non-nil value') local href = url local chunk, protocol = url:match("^(([a-z0-9+]+)://)") url = url:sub((chunk and #chunk or 0) + 1) local auth chunk, auth = url:match('(([0-9a-zA-Z]+:?[0-9a-zA-Z]+)@)') url = url:sub((chunk and #chunk or 0) + 1) local host local hostname local port if protocol then host = url:match("^([%a%.%d-]+:?%d*)") if host then hostname = host:match("^([^:/]+)") port = host:match(":(%d+)$") end url = url:sub((host and #host or 0) + 1) end host = hostname -- Just to be compatible with our code base. Discuss this. local path local pathname local search local query local hash hash = url:match("(#.*)$") url = url:sub(1, (#url - (hash and #hash or 0))) if url ~= '' then path = url local temp temp = url:match("^[^?]*") if temp ~= '' then pathname = temp end temp = url:sub((pathname and #pathname or 0) + 1) if temp ~= '' then search = temp end if search then temp = search:sub(2) if temp ~= '' then query = temp end end end if parseQueryString then query = querystring.parse(query) end return { href = href, protocol = protocol, host = host, hostname = hostname, port = port, path = path or '/', pathname = pathname or '/', search = search, query = query, auth = auth, hash = hash } end _url.parse = framework.util.parseUrl do local encode_alphabet = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' } local decode_alphabet = {} for i, v in ipairs(encode_alphabet) do decode_alphabet[v] = i-1 end local function translate(sixbit) return encode_alphabet[sixbit + 1] end local function unTranslate(char) return decode_alphabet[char] end local function toBytes(str) return { str:byte(1, #str) } end local function mask6bits(byte) return bit.band(0x3f, byte) end local function pad(bytes) local to_pad = 3 - #bytes % 3 while to_pad > 0 and to_pad ~= 3 do table.insert(bytes, 0x0) to_pad = to_pad - 1 end return bytes end local function encode(str, no_padding) local bytes = toBytes(str) local bytesTotal = #bytes if bytesTotal == 0 then return '' end bytes = pad(bytes) local output = {} local i = 1 while i < #bytes do -- read three bytes into a 24 bit buffer to produce 4 coded bytes. local buffer = bit.rol(bytes[i], 16) buffer = bit.bor(buffer, bit.rol(bytes[i+1], 8)) buffer = bit.bor(buffer, bytes[i+2]) -- get six bits at a time and translate to base64 for j = 18, 0, -6 do table.insert(output, translate(mask6bits(bit.ror(buffer, j)))) end i = i + 3 end -- If was padded then replace with = characters local padding_char = no_padding and '' or '=' if bytesTotal % 3 == 1 then output[#output-1] = padding_char output[#output] = padding_char elseif bytesTotal % 3 == 2 then output[#output] = padding_char end return table.concat(output) end local function decode(str) -- take four encoded octets and produce 3 decoded bytes. local output = {} local i = 1 while i < #str do local buffer = 0 -- get the octet represented by the coded base64 char -- shift left by 6 bits and or -- mask the 3 bytes, and convert to ascii for j = 18, 0, -6 do local octet = unTranslate(str:sub(i, i)) buffer = bit.bor(bit.rol(octet, j), buffer) i = i + 1 end for j = 16, 0, -8 do local byte = bit.band(0xff, bit.ror(buffer, j)) table.insert(output, byte) end end return string.char(unpack(output)) end framework.util.base64Encode = encode framework.util.base64Decode = decode end local base64Encode = framework.util.base64Encode do local _pairs = pairs({ a = 0 }) -- get the generating function from pairs local gpairs = function(t, key) local value key, value = _pairs(t, key) return key, key, value end local function iterator (obj, param, state) if (type(obj) == 'table') then if #obj > 0 then return ipairs(obj) else return gpairs, obj, nil end elseif type(obj) == 'function' then return obj, param, state end error(("object %s of type %s can not be iterated."):format(obj, type(obj))) end local function call(func, state, ...) if state == nil then return nil end return state, func(...) end local function _each(func, gen, param, state) repeat state = call(func, gen(param, state)) until state == nil end local function each(func, gen, param, state) _each(func, iterator(gen, param, state)) end framework.functional.each = each local function toMap(gen, param, state) local t = {} each(function (k, v) v = v or k t[k] = v end, gen, param, state) return t end framework.functional.toMap = toMap -- naive version of map local function map(func, xs) local t = {} table.foreach(xs, function (i, v) --t[i] = func(v, i) table.insert(t, func(v)) end) return t end framework.functional.map = map -- naive version of filter local function filter(func, xs) local t = {} table.foreach(xs, function (i, v) if func(v) then table.insert(t, v) --t[i] = v end end) return t end framework.functional.filter = filter -- naive version of reduce local function reduce(func, acc, xs) table.foreach(xs, function (i, v) acc = func(acc, v) end) return acc end framework.functional.reduce = reduce end --- String functions -- @section string --- Trim blanks from the string. -- @param self The string to trim -- @return The string with trimmed blanks function framework.string.trim(self) return string.match(self, '^%s*(.-)%s*$') end local trim = framework.string.trim --- Returns the char from a string at the specified position. -- @param str the string from were a char will be extracted. -- @param pos the position in the string. Should be a numeric value greater or equal than 1. -- @return the char at the specified position. If the position does not exist in the string, nil is returned. function framework.string.charAt(str, pos) return string.sub(str, pos, pos) end local charAt = framework.string.charAt --- Check if a string contains the specified pattern. -- @param pattern the pattern to look for. -- @param str the string to search from -- @return true if the pattern exist inside the string. function framework.string.contains(pattern, str) local s,_ = string.find(str, pattern) return s ~= nil end --- Replace placeholders with named keys inside a string. -- @param str the string that has placeholders to be replaced. In example "Hello, {name}" -- @param map a table with a list of key and values for replacement. -- @return a string with all the ocurrences of placedholders replaced. function framework.string.replace(str, map) for k, v in pairs(map) do str = str:gsub('{' .. k .. '}', v) end return str end local replace = framework.string.replace --- Escape special characters used by pattern matching functionality. -- @param str the string that will be escaped. -- @return a new string with all the special characters escaped. function framework.string.escape(str) local s, _ = string.gsub(str, '%.', '%%.') s, _ = string.gsub(s, '%-', '%%-') return s end --- Decode an URL encoded string -- @param str the URL encoded string -- @return a new string decoded function framework.string.urldecode(str) local char, gsub, tonumber = string.char, string.gsub, tonumber local function _(hex) return char(tonumber(hex, 16)) end str = gsub(str, '%%(%x%x)', _) return str end --- URL encode a string -- @param str the string that will be encoded -- @return a new string URL encoded function framework.string.urlencode(str) if str then str = string.gsub(str, '\n', '\r\n') str = string.gsub(str, '([^%w])', function(c) return string.format('%%%02X', string.byte(c)) end) end return str end function framework.string.jsonsplit(self) local outResults = {} local theStart,theSplitEnd = string.find(self, "{") local numOpens = theStart and 1 or 0 theSplitEnd = theSplitEnd and theSplitEnd + 1 while theSplitEnd < string.len(self) do if self[theSplitEnd] == '{' then numOpens = numOpens + 1 elseif self[theSplitEnd] == '}' then numOpens = numOpens - 1 end if numOpens == 0 then table.insert( outResults, string.sub ( self, theStart, theSplitEnd ) ) theStart,theSplitEnd = string.find(self, "{", theSplitEnd) numOpens = theStart and 0 or 1 theSplitEnd = theSplitEnd or string.len(self) end theSplitEnd = theSplitEnd + 1 end return outResults end --- TODO: To be composable we need to change this interface to gsplit(separator, data) function framework.string.gsplit(data, separator) local pos = 1 local iter = function() if not pos then -- stop the generator (maybe using stateless is a better option?) return nil end local s, e = string.find(data, separator, pos) if s then local part = string.sub(data, pos, s-1) pos = e + 1 return part else local part = string.sub(data, pos) pos = nil return part end end return iter, data, 1 end local gsplit = framework.string.gsplit --- Split as an iterator -- @param data that will be splitted. -- @param separator a string or character for the split -- @func func a function to call for each splitted part of the string function framework.string.isplit(data, separator, func) for part in gsplit(data, separator) do func(part) end end local isplit = framework.string.isplit -- Split a string into parts -- @param data the string to split -- @param separator a string or character that breaks each part of the string. -- @return a table with all the parts splitted from the string. function framework.string.split(data, separator) if not data then return nil end local result = {} isplit(data, separator, function (part) table.insert(result, part) end) return result end local split = framework.string.split --- Check if the string is empty. Before checking it will be trimmed to remove blank spaces. function framework.string.isEmpty(str) return (str == nil or framework.string.trim(str) == '') end local isEmpty = framework.string.isEmpty --- If not empty returns the value. If is empty, an a default value was specified, it will return that value. -- @param str the string that will be checked for empty -- @param default a default value that will be returned if the string is empty -- @return str or default is str is an empty string. function framework.string.notEmpty(str, default) return not framework.string.isEmpty(str) and str or default end local notEmpty = framework.string.notEmpty --- Join two strings using a character -- @param s1 any string -- @param s2 any string -- @param char a character -- @return a new string with the join of s1 and s2 with character inbetween. function framework.string.concat(s1, s2, char) if isEmpty(s2) then return s1 end return s1 .. char .. s2 end --- Utility functions. -- Various functions that helps with common tasks. -- @section util --- Parses anchor links from an HTML string -- @param html_str the html string from where links will be parsed. -- @return a table with extracted links function framework.util.parseLinks(html_str) local links = {} for link in string.gmatch(html_str, '<a%s+h?ref=["\']([^"^\']+)["\'][^>]*>[^<]*</%s*a>') do table.insert(links, link) end return links end --- Creates an absolute link from a basePath and a relative link. -- @param basePath the base path to generate an absolute link. -- @param link a relative link -- @return A string that represents the absolute link. function framework.util.absoluteLink(basePath, link) return basePath .. trim(link) end --- Check if the a link is a relative one. -- @param link the link to check -- @return true if the link is relative. false otherwise. function framework.util.isRelativeLink(link) return not string.match(link, '^https?') end --- Wraps a function to calculate the time passed between the wrap and the function execution. function framework.util.timed(func, startTime) startTime = startTime or os.time() return function(...) return os.time() - startTime, func(...) end end --- Check if an HTTP Status code is of a success kind. -- @param status the status code number -- @return true if status code is a success one. function framework.util.isHttpSuccess(status) return status >= 200 and status < 300 end --- Round a number by the to the specified decimal places. -- @param val the value that will be rounded -- @param decimal the number of decimal places -- @return the val rounded at decimal places function framework.util.round(val, decimal) assert(val, 'round expect a non-nil value') if (decimal) then return math.floor( (val * 10^decimal) + 0.5) / (10^decimal) else return math.floor(val+0.5) end end --- Return the current timestamp -- @return the current timestamp function framework.util.currentTimestamp() return os.time() end --- Convert megabytes to bytes. -- @param mb the number of megabytes -- @return the number of bytes that represent mb function framework.util.megaBytesToBytes(mb) return mb * 1024 * 1024 end --- Represent a number as a percentage -- @param number the number to represent as a percentage -- @return number/100 function framework.util.percentage(number) return number/100 end --- Pack a tuple that represent a metric into a table function framework.util.pack(metric, value, timestamp, source) if value then return { metric = metric, value = value, timestamp = timestamp, source = source } end return nil end --- Pack a value for a metric into a table function framework.util.packValue(value, timestamp, source) return { value = value, timestamp = timestamp, source = source } end function framework.util.ipack(metrics, ...) table.insert(metrics, framework.util.pack(...)) end --- Create an auth for HTTP Basic Authentication function framework.util.auth(username, password) return notEmpty(username) and notEmpty(password) and (username .. ':' .. password) or nil end -- Returns an string for a Boundary Meter event. -- @param type could be 'CRITICAL', 'ERROR', 'WARN', 'INFO' function framework.util.eventString(type, message, tags) tags = tags or '' return string.format('_bevent:%s|t:%s|tags:%s', message, type, tags) end local eventString = framework.util.eventString --- Functional functions -- @section functional --- Return the partial application of a function. -- @param func a function that will be partially applied. -- @param x the parameter to partially apply. -- @return A new function with the application of the x parameter. function framework.functional.partial(func, x) return function (...) return func(x, ...) end end --- Represents the identity function -- @param x any value -- @return x function framework.functional.identity(...) return ... end local identity = framework.functional.identity -- Propagate the event to another emitter. function Emitter:propagate(eventName, target, transform) if (target and target.emit) then transform = transform or identity self:on(eventName, function (...) target:emit(eventName, transform(...)) end) return target end return self end --- Compose to functions g(f(x)) -- @param f any function -- @param g any function -- @return A new function that is the composition of f and g function framework.functional.compose(f, g) return function(...) return g(f(...)) end end --- Table functions -- @section table --- Get the value at the specified key for a table -- @param key the key for indexing the table -- @param t a any table -- @return the value at the specified key. If t is not a table nil will be returned. function framework.table.get(key, t) if type(t) ~= 'table' then return nil end return t[key] end --- Find a value inside a table -- @param a predicate function that test the items of the table -- @return the first item in the table that satisfy the test condition function framework.table.find(func, t) for i, v in pairs(t) do if func(v, i, t) then return v, i end end return nil end --- Get the number of elements of a table -- @param t a table -- @return the number of items from the table function framework.table.count(t) local count = 0 for _ in pairs(t) do count = count + 1 end return count end function framework.table.toSet(t) if not t then return nil end local result = {} local n = 0 for _, v in pairs(t) do v = trim(v) if v ~= '' then n = n + 1 result[v] = true end end return n > 0 and result or nil end function framework.util.add(a, b) return a + b end local add = framework.util.add local reduce = framework.functional.reduce function framework.util.sum(t) return reduce(add, 0, t) end local sum = framework.util.sum --- Get the mean value of the elements from a table -- @param t a table -- @return the mean value function framework.util.mean(t) local count = table.getn(t) if count == 0 then return 0 end local s = sum(add, 0, t) return s/count end function framework.util.ratio(x, y) if y and tonumber(y) > 0 then return x / y end return 0 end function framework.util.parseJson(body) return pcall(json.parse, body) end local parseJson = framework.util.parseJson --- Get returns true if there is any element in the table. -- @param t a table -- @return true if there is any element in the table, false otherwise function framework.table.hasAny(t) return next(t) ~= nil end --- Get the index in the table for the specified value. -- @param self any table -- @param value the value to look for -- @return a number that represent the index of value in the table. If the value does not exist, or t is not a table, nil will be returned. function framework.table.indexOf(self, value) if type(self) ~= 'table' then return nil end for i,v in ipairs(self) do if value == v then return i end end return nil end --- Get all the keys from the table. -- @param t any table -- @return a table with all the keys of t function framework.table.keys(t) local result = {} for k,_ in pairs(t) do table.insert(result, k) end return result end --- Get a deep copy of a table -- @param t a table to be cloned -- @return a new table that is the copy of t. local clone clone = function (t) if type(t) ~= 'table' then return t end local meta = getmetatable(t) local target = {} for k,v in pairs(t) do if type(v) == 'table' then target[k] = clone(v) else target[k] = v end end setmetatable(target, meta) return target end framework.table.clone = clone --- Creates a table from a list of keys and values -- @param keys a list of keys -- @param values a list of kayes -- @return a new table with the corresponding keys and values function framework.table.create(keys, values) local result = {} for i, k in ipairs(keys) do if notEmpty(trim(k)) then result[k] = values[i] end end return result end --- Merge to tables -- @param t1 any table -- @param t2 any table -- @return return a new table with t1 and t2 merged. function framework.table.merge(t1, t2) local output = clone(t1) for k, v in pairs(t2) do if type(k) == 'number' then table.insert(output, v) else output[k] = v end end return output end local merge = framework.table.merge --- Try to coerce a number or at least to a string. -- @param x the value that will be converted. -- @return return a number if x can be parsed, 0 if is an empty string or a string if is not convertible to a number. function framework.util.parseValue(x) return tonumber(x) or (isEmpty(x) and 0) or tostring(x) or 0 end local parseValue = framework.util.parseValue local map = framework.functional.map -- TODO: Convert this to a generator -- TODO: Use gsplit instead of split function framework.string.parseCSV(data, separator, comment, header) separator = separator or ',' local parsed = {} local lines = split(data, '\n') local headers if header then local header_line = string.match(lines[1], comment .. '%s*([' .. separator .. '%S]+)%s*') headers = split(trim(header_line), separator) end for _, v in ipairs(lines) do if notEmpty(v) then if not comment or not (charAt(v, 1) == comment) then local values = split(v, separator) values = map(parseValue, values) if headers then table.insert(parsed, framework.table.create(headers, values)) else table.insert(parsed, values) end end end end return parsed end -- You can call framework.string() to export all functions to the string table to the global table for easy access. local function exportable(t) setmetatable(t, { __call = function (u, warn) for k,v in pairs(u) do if (warn) then if _G[k] ~= nil then process.stderr:write('Warning: Overriding function ' .. k ..' on global space.') end end _G[k] = v end end }) end -- Allow to export functions to global table exportable(framework.string) exportable(framework.util) exportable(framework.functional) exportable(framework.table) exportable(framework.http) --- Cache class. -- Work as a cache of values -- @type Cache local Cache = Object:extend() --- Cache constructor. -- @name Cache:new -- @param func a function that provides a default value for an inexisting key. function Cache:initialize(func) self.func = func self.cache = {} end --- Get a cached value or create a default one. -- @param key the key associated with the cached value. -- @return return the value associated with the speciifed key or create a new default value using the constructor function. function Cache:get(key) assert(key, 'Cache:get key must be non-nil') local result = self.cache[key] if not result then result = self.func() self.cache[key] = result -- now cache the value end return result end framework.Cache = Cache --- DataSource class. -- @type DataSource local DataSource = Emitter:extend() --- DataSource is the base class for any DataSource. By default accepts a function/closure that will be called each fetch call. framework.DataSource = DataSource --- DataSource constructor. -- @name DataSource:new -- @param func a function that will be called on each fetch request. function DataSource:initialize(func) self.func = func end --- Chain the fetch result to the execution of the fetch on another DataSource. -- @param data_source the DataSource that will be fetched passing the transformed result of the fetch operation. -- @param transform (optional) transform function to be called on the result of the fetch operation in this instance. -- @usage: first_ds:chain(second_ds, transformFunc):chain(third_ds, transformFunc) function DataSource:chain(data_source, transform) assert(data_source, 'chain: data_source not set.') self.chained = { data_source, transform } return data_source end function DataSource:onFetch() self:emit('onFetch') end --- Fetch data from the datasource. This is an abstract method. -- @param context Context information, this can be the caller or another object that you want to set. -- @param callback A function that will be called when the fetch operation is done. If there are another DataSource chained, this call will be made when the ultimate DataSource in the chain is done. -- @param params Additional parameters that will be send to the internal DataSource functioan. function DataSource:fetch(context, callback, params) self:onFetch(context, callback, params) local result = self.func(params) self:processResult(context, callback, result) end function DataSource:processResult(context, callback, ...) if self.chained then local ds, transform = unpack(self.chained) if type(ds) == 'function' then local f = ds local data_sources = f(self, callback, ...) if type(data_sources) == 'table' then for i, v in ipairs(data_sources) do v:fetch(self, callback, ...) -- TODO: This datasources where created by the function chained. Pass parameters on the constructor? end else --TODO: Use the result of f() or just result? because f can be also a transform function and if you are asigning to a chain the result of this will be the continuated value. callback(...) end else transform = transform or identity ds:fetch(self, callback, transform(...)) end else callback(...) end end --- CachedDataSource class -- @type CachedDataSource local CachedDataSource = DataSource:extend() --- CachedDataSource allows to cache DataSource fetch calls and refresh framework.CachedDataSource = CachedDataSource function CachedDataSource:initialize(ds, refresh_by) self.ds = ds self.refresh_by = refresh_by self.expiration = nil ds:propagate('error', self) end --- Fetch from the provided DataSource or return the cached value function CachedDataSource:fetch(context, callback, params) local now = os.time() if not self.expiration or (now >= self.expiration and self.refresh_by) then self.expiration = now + (self.refresh_by or 0) local cache = function (result) self.cached = result self:processResult(context, callback, result) end self.ds:fetch(context, cache, params) else self:processResult(context, callback, self.cached) end end --- NetDataSource class. -- @type NetDataSource local NetDataSource = DataSource:extend() --- NetDataSource constructor -- @param host the host to connect -- @param port the port to connect -- @param close_connection if true, the connection will be closed on each fetch operation. -- @return a new instance of NetDataSource function NetDataSource:initialize(host, port, close_connection) self.host = host self.port = port self.close_connection = close_connection or false end function NetDataSource:onFetch(socket) error('you must override the NetDataSource:onFetch') end --- Fetch data from the configured host and port -- @param context A context object that can be used by the fetch operation. -- @func callback A callback that gets called when there is some data on the socket. function NetDataSource:fetch(context, callback) self:connect(function () self:onFetch(self.socket) if callback then self.socket:once('data', function (data) callback(data) if self.close_connection then self:disconnect() end end) else if self.close_connection then self:disconnect() end end end) end --- Disconnect the internal socket function NetDataSource:disconnect() self.socket:done() self.socket = nil end --- Connect to the initialized host and port and call the callback function on success. -- @func callback a callback to run on a successfull connection. If called for an already open connection, the callback will be executed immediatelly. function NetDataSource:connect(callback) if self.socket and not self.socket.destroyed then callback() return end assert(notEmpty(self.port), 'You must specify a port to connect to.') assert(notEmpty(self.host), 'You must specify a host to connect to.') self.socket = net.createConnection(self.port, self.host, callback) self.socket:on('error', function (err) self:emit('error', 'Socket error: ' .. err.message) end) end framework.NetDataSource = NetDataSource --- DataSourcePoller class -- @type DataSourcePoller local DataSourcePoller = Emitter:extend() --- DataSourcePoller constructor. -- DataSourcePoller Polls a DataSource at the specified interval and calls a callback when there is some data available. -- @int pollInterval number of milliseconds to poll for data -- @param dataSource A DataSource to be polled -- @name DataSourcePoller:new function DataSourcePoller:initialize(pollInterval, dataSource) self.pollInterval = (pollInterval < 1000 and 1000) or pollInterval self.dataSource = dataSource dataSource:propagate('error', self) end function DataSourcePoller:_poll(callback) local success, err = pcall(function () self.dataSource:fetch(self, callback) end) if not success then self:emit('error', err) end timer.setTimeout(self.pollInterval, function () self:_poll(callback) end) end --- Start polling for data. -- @func callback A callback function to call when the DataSource returns some data. function DataSourcePoller:run(callback) if self.running then return end self.running = true self:_poll(callback) end --- Plugin Class. -- @type Plugin local Plugin = Emitter:extend() framework.Plugin = Plugin --- Plugin constructor. -- A base plugin implementation that accept a dataSource and polls periodically for new data and format the output so the boundary meter can collect the metrics. -- @param params is a table of options that can be: -- pollInterval (optional) the poll interval between data fetchs. This is required if you pass a plain DataSource and not a DataSourcePoller. -- source (optional) -- version (options) the version of the plugin. -- @param dataSource A DataSource that will be polled for data. -- If is a DataSource a DataSourcePoller will be created internally to pool for data -- It can also be a DataSourcePoller or PollerCollection. -- @name Plugin:new function Plugin:initialize(params, dataSource) assert(dataSource, 'Plugin:new dataSource is required.') local pollInterval = (params.pollInterval < 1000 and 1000) or params.pollInterval if not Plugin:_isPoller(dataSource) then self.dataSource = DataSourcePoller:new(pollInterval, dataSource) self.dataSource:propagate('error', self) else self.dataSource = dataSource dataSource:propagate('error', self) end self.source = notEmpty(params.source, os.hostname()) if (plugin_params) then self.version = notEmpty(plugin_params.version, notEmpty(params.version, '0.0')) self.name = notEmpty(plugin_params.name, notEmpty(params.name, 'Boundary Plugin')) self.tags = notEmpty(plugin_params.tags, notEmpty(params.tags, '')) else self.version = notEmpty(params.version, '0.0') self.name = notEmpty(params.name, 'Boundary Plugin') self.tags = notEmpty(params.tags, '') end self:on('error', function (err) self:error(err) end) end function Plugin:printError(title, host, source, msg) self:printEvent('error', title, host, source, msg) end function Plugin:printInfo(title, host, source, msg) self:printEvent('info', title, host, source, msg) end function Plugin:printWarn(title, host, source, msg) self:printEvent('warn', title, host, source, msg) end function Plugin:printCritical(title, host, source, msg) self:printEvent('critical', title, host, source, msg) end function Plugin.formatMessage(name, version, title, host, source, msg) if title and title ~= "" then title = '-'..title else title = "" end if msg and msg ~= "" then msg = '|m:'..msg else msg = "" end if host and host ~= "" then host = '|h:'..host else host = "" end if source and source ~= "" then source = '|s:'..source else source = "" end return string.format('%s version %s%s%s%s%s', name, version, title, msg, host, source) end function Plugin.formatTags(tags) tags = tags or {} if type(tags) == 'string' then tags = split(tags, ',') end return table.concat(merge({'lua', 'plugin'}, tags), ',') end function Plugin:printEvent(eventType, title, host, source, msg) msg = Plugin.formatMessage(self.name, self.version, title, host, source, msg) local tags = Plugin.formatTags(self.tags) print(eventString(eventType, msg, tags)) end --- Emit an event to the Boundary platform. -- @type a string that represent the type of the event. It can be 'info', 'warning', 'critical', 'error'. -- @param msg an string message to send function Plugin:emitEvent(type, title, host, source, msg) self:printEvent(type, title, host, source, msg) end function Plugin:_isPoller(poller) return poller.run end --- Called when the Plugin detect and error in one of his components. -- @param err the error emitted by one of the component that failed. function Plugin:error(err) err = self:onError(err) local msg if type(err) == 'table' and err.message then msg = err.message else msg = tostring(err) end local source = err.source or self.source self:printError(self.source .. ' Error', self.source, source, msg) end function Plugin:onError(err) return err end --- Run the plugin and start polling from the configured DataSource function Plugin:run() self:emitEvent('info', self.source .. ' Status', self.source, self.source, 'Up') self.dataSource:run(function (...) self:parseValues(...) end) end function Plugin:parseValues(...) local success, result = pcall(self.onParseValues, self, unpack({...})) if not success then self:emitEvent('critical', result) elseif result then self:report(result) end end function Plugin:onParseValues(...) error('You must implement onParseValues') end function Plugin:report(metrics) self:emit('report') self:onReport(metrics) end --- Called by the framework when there are some metrics to send to Boundary platform -- @param metrics a table that represent the metrics to send function Plugin:onReport(metrics) -- metrics can be { metric = value } -- or {metric = {value, source}} -- or {metric = {{value, source}, {value, source}, {value, source}} -- or {metric, value, source} -- or {{metric, value, source, timestamp}} for metric, v in pairs(metrics) do -- { { metric, value .. }, { metric, value .. } } if type(metric) == 'number' then print(self:format(v.metric, v.value, notEmpty(v.source, self.source), v.timestamp)) elseif type(v) ~= 'table' then print(self:format(metric, v, self.source)) elseif type(v[1]) ~= 'table' and v.value then -- looking for { metric = { value, source, timestamp }} local source = v.source or self.source local value = v.value local timestamp = v.timestamp print(self:format(metric, value, source, timestamp)) else -- looking for { metric = {{ value, source, timestamp }}} for _, j in pairs(v) do local source = j.source or self.source local value = j.value local timestamp = j.timestamp print(self:format(metric, value, source, timestamp)) end end end end function Plugin:format(metric, value, source, timestamp) self:emit('format') return self:onFormat(metric, value, source, timestamp) end --- Called by the framework before formating the metric output. -- @string metric the metric name -- @number value the value to format -- @string source the source to report for the metric -- @param timestamp the time the metric was retrieved -- You can override this on your plugin instance. function Plugin:onFormat(metric, value, source, timestamp) source = string.gsub(source, '[!@#$%%^&*() {}<>/\\|]', '_') if timestamp then return string.format('%s %f %s %s', metric, value, source, timestamp) else return string.format('%s %f %s', metric, value, source) end end --- Acumulator Class -- @type Accumulator local Accumulator = Emitter:extend() --- Accumulator constructor. -- Track values and return the delta for accumulated metrics. -- @name Accumulator:new function Accumulator:initialize() self.map = {} end --- Accumulates a value an return the delta between the actual an latest value. -- @string key the key for the item -- @param value the item value -- @return diff the delta between the latests and actual value. function Accumulator:accumulate(key, value) assert(value, "Accumulator:accumulate#value must not be null for key " .. key) local oldValue = self.map[key] if oldValue == nil then oldValue = value end self.map[key] = value local diff = value - oldValue return diff end --- Return the last accumulated valor or 0 if there isnt any for the key -- @param key the key for the item to retrieve function Accumulator:get(key) return self.map[key] or 0 end --- Reset the specified value -- @string key A key to untrack function Accumulator:reset(key) self.map[key] = nil end --- Clean up all the tracked key/values. function Accumulator:resetAll() self.map = {} end -- The object instance can be used as a function call that calls accumulate. Accumulator.meta.__call = function (t, ...) return t:accumulate(...) end framework.Accumulator = Accumulator --- A Collection of DataSourcePoller -- @type PollerCollection local PollerCollection = Emitter:extend() --- PollerCollection constructor -- @param[opt] pollers a list of poller to initially add to this collection. function PollerCollection:initialize(pollers) self.pollers = pollers or {} -- TODO: Configure propagation of errors. end --- Add a poller to the collection -- @param poller a DataSourcePoller to add to the collection function PollerCollection:add(poller) table.insert(self.pollers, poller) poller:propagate('error', self) end --- Run all the DataSourcePollers in the collection. -- @func callback a callback function that will be passed to the DataSourcePollers. function PollerCollection:run(callback) if self.running then return end self.running = true for _,p in pairs(self.pollers) do p:run(callback) end end --- WebRequestDataSource Class -- @type WebRequestDataSource local WebRequestDataSource = DataSource:extend() --- WebRequestDataSource -- @name WebRequestDataSource:new -- @param params a table with the configuraiton parameters. -- TODO: Document params options function WebRequestDataSource:initialize(params) local options = params or {} if type(params) == 'string' then options = _url.parse(params) end self.wait_for_end = options.wait_for_end or false self.options = options self.info = options.meta end function WebRequestDataSource:onError(...) return ... end --- Fetch data from the initialized url function WebRequestDataSource:fetch(context, callback, params) assert(callback, 'WebRequestDataSource:fetch: callback is required') local start_time = hrtime() local options = clone(self.options) -- Replace variables params = params or {} if type(params) == 'table' then options.path = replace(options.path, params) options.pathname = replace(options.pathname, params) end local buffer = '' local success = function (res) if self.wait_for_end then res:on('end', function () local exec_time = hrtime() - start_time success, error = pcall(function () self:processResult(context, callback, buffer, {context = self, info = self.info, response_time = exec_time, status_code = res.statusCode}) end) if not success then self:emit('error', error) end res:destroy() end) else res:once('data', function (data) local exec_time = hrtime() - start_time buffer = buffer .. data if not self.wait_for_end then self:processResult(context, callback, buffer, {context = self, info = self.info, response_time = exec_time, status_code = res.statusCode}) res:destroy() end end) end res:on('data', function (d) buffer = buffer .. d end) res:propagate('data', self) res:propagate('error', self) end options.headers = {} options.headers['User-Agent'] = 'Boundary Meter <support@boundary.com>' if options.auth then options.headers['Authorization'] = 'Basic ' .. base64Encode(options.auth, false) end local data = options.data local body if data and table.getn(data) > 0 then body = table.concat(data, '&') options.headers['Content-Type'] = 'application/x-www-form-urlencoded' options.headers['Content-Length'] = #body end local req if options.protocol == 'https' then req = https.request(options, success) else req = http.request(options, success) end if body and #body > 0 then req:write(body) end req:propagate('error', self, function (err) err.context = self err.params = params return err end) req:done() end --- RandomDataSource class returns a random number each time it get called. -- @type RandomDataSource -- @param context the object that called the fetch -- @func callback A callback to call with the random generated number -- @usage local ds = RandomDataSource:new(1, 100) -- Generate numbers from 1 to 100 local RandomDataSource = DataSource:extend() --- RandomDataSource constructor -- @int minValue the lower bounds for the random number generation. -- @int maxValue the upper bound for the random number generation. -- @usage local ds = RandomDataSource:new(1, 100) function RandomDataSource:initialize(minValue, maxValue) DataSource.initialize(self, function () return math.random(minValue, maxValue) end) end --- CommandOutputDataSource. A DataSource for parsing the output of command line programs. -- @type CommandOutputDataSource local CommandOutputDataSource = DataSource:extend() --- CommandOutputDataSource constructor -- @param params a table with path and args of the command to execute function CommandOutputDataSource:initialize(params) -- TODO: Handle commands for each operating system. assert(params, 'CommandOuptutDataSource:new expect a non-nil params parameter') self.path = params.path self.args = params.args self.success_exitcode = params.success_exitcode or 0 self.info = params.info self.callback_on_errors = params.callback_on_errors self.use_popen = params.use_popen end --- Returns true if is a success exitcode. -- @param exitcode the exit code to check for success -- @return true if exitcode is success function CommandOutputDataSource:isSuccess(exitcode) return tonumber(exitcode) == self.success_exitcode end --- Returns the output of execution of the command function CommandOutputDataSource:fetch(context, callback, parser, params) local output = '' if self.use_popen then local proc, err = io.popen(self.path .. " " .. table.concat(self.args, ' '), 'r') if not proc then self:emit('error', err) return end output = proc:read('*all') local result = {proc:close()} callback({context = self, info = self.info, output = output}) else local proc = childprocess.spawn(self.path, self.args) local code, ended proc:propagate('error', self) proc.stdout:on('data', function (data) output = output .. data end) proc.stderr:on('data', function (data) output = output .. data end) local function done() if not code or not ended then return end if not self:isSuccess(code) then self:emit('error', {message = 'Command terminated with exitcode \'' .. code .. '\' and message \'' .. string.gsub(output, '\r?\n', ' ') .. '\''}) if not self.callback_on_errors then return end end if callback then process.nextTick(function () callback({context = self, info = self.info, output = output}) end) end end proc.stdout:on('end', function () ended = true done() end) proc:on('exit', function (exitcode) code = exitcode done() end) end end --- MeterDataSource class. -- @type MeterDataSource local MeterDataSource = NetDataSource:extend() --- MeterDatasource to get data from the meter. The meter has various metrics already for use inside plugins. -- @name MeterDataSource:new function MeterDataSource:initialize(host, port) host = host or '127.0.0.1' port = port or 9192 NetDataSource.initialize(self, host, port) end function MeterDataSource:fetch(context, callback) local parse = function (value) local success, parsed = parseJson(value) if not success then self:emit('error', string.gsub(parsed, '\n', ' ')) return end local result = {} if parsed.result.status ~= 'Ok' then self:emit('error', 'Error with status: ' .. parsed.result.status) return end local query_metric = parsed.result.query_metric -- TODO: Return a generator if query_metric then for i = 1, table.getn(query_metric), 3 do table.insert(result, {metric = query_metric[i], value = query_metric[i+1], timestamp = query_metric[i+2]}) end end callback(result) end NetDataSource.fetch(self, context, parse) end --- Returns a json formatted string for query a metric -- @param params the option for query a metric function MeterDataSource:queryMetricCommand(params) params = params or { match = ''} return '{"jsonrpc":"2.0","method":"query_metric","id":1,"params":' .. json.stringify(params) .. '}\n' end local FileReaderDataSource = DataSource:extend() function FileReaderDataSource:initialize(path) self.path = path end function FileReaderDataSource:fetch(context, func, params) if not fs.existsSync(self.path) then self:emit('error', 'The "' .. self.path .. '" was not found.') else local success, result = pcall(fs.readFileSync, self.path) if not success then self:emit('error', failure) else func(result) end end end framework.FileReaderDataSource = FileReaderDataSource framework.CommandOutputDataSource = CommandOutputDataSource framework.RandomDataSource = RandomDataSource framework.DataSourcePoller = DataSourcePoller framework.WebRequestDataSource = WebRequestDataSource framework.PollerCollection = PollerCollection framework.MeterDataSource = MeterDataSource return framework
apache-2.0
nesstea/darkstar
scripts/zones/Gusgen_Mines/npcs/_5gb.lua
13
1344
----------------------------------- -- Area: Gusgen Mines -- NPC: _5gb (Lever B) -- @pos 19.999 -40.561 -54.198 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --local nID = npc:getID(); --printf("id: %u", nID); local Lever = npc:getID(); npc:openDoor(2); -- Lever animation if (GetNPCByID(Lever-6):getAnimation() == 9) then GetNPCByID(Lever-7):setAnimation(9);--close door C GetNPCByID(Lever-6):setAnimation(8);--open door B GetNPCByID(Lever-5):setAnimation(9);--close door A end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Cloister_of_Storms/bcnms/trial-size_trial_by_lightning.lua
29
2592
----------------------------------- -- Area: Cloister of Storms -- BCNM: Trial by Lightning ----------------------------------- package.loaded["scripts/zones/Cloister_of_Storms/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Cloister_of_Storms/TextIDs"); ----------------------------------- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); trialLightning = player:getQuestStatus(OTHER_AREAS,TRIAL_SIZE_TRIAL_BY_LIGHTNING) if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (trialLightning == QUEST_COMPLETED) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then if (player:hasSpell(303) == false) then player:addSpell(303) -- Ramuh player:messageSpecial(RAMUH_UNLOCKED,0,0,5); end if (player:hasItem(4181) == false) then player:addItem(4181); player:messageSpecial(ITEM_OBTAINED,4181); -- Scroll of instant warp end player:setVar("TrialSizeLightning_date", 0); player:addFame(WINDURST,30); player:completeQuest(OTHER_AREAS,TRIAL_SIZE_TRIAL_BY_LIGHTNING); end end;
gpl-3.0
focusworld/aabb
plugins/service_entergroup.lua
355
3585
local add_user_cfg = load_from_file('data/add_user_cfg.lua') local function template_add_user(base, to_username, from_username, chat_name, chat_id) base = base or '' to_username = '@' .. (to_username or '') from_username = '@' .. (from_username or '') chat_name = string.gsub(chat_name, '_', ' ') or '' chat_id = "chat#id" .. (chat_id or '') if to_username == "@" then to_username = '' end if from_username == "@" then from_username = '' end base = string.gsub(base, "{to_username}", to_username) base = string.gsub(base, "{from_username}", from_username) base = string.gsub(base, "{chat_name}", chat_name) base = string.gsub(base, "{chat_id}", chat_id) return base end function chat_new_user_link(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.from.username local from_username = 'link (@' .. (msg.action.link_issuer.username or '') .. ')' local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end function chat_new_user(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.action.user.username local from_username = msg.from.username local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end local function description_rules(msg, nama) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then local about = "" local rules = "" if data[tostring(msg.to.id)]["description"] then about = data[tostring(msg.to.id)]["description"] about = "\nDescription :\n"..about.."\n" end if data[tostring(msg.to.id)]["rules"] then rules = data[tostring(msg.to.id)]["rules"] rules = "\nRules :\n"..rules.."\n" end local sambutan = "You are in group '"..string.gsub(msg.to.print_name, "_", " ").."'\n" local text = sambutan..about..rules.."\n" local text = text.."Please welcome "..nama local receiver = get_receiver(msg) send_large_msg(receiver, text, ok_cb, false) end end local function run(msg, matches) if not msg.service then return "Are you trying to troll me?" end --vardump(msg) if matches[1] == "chat_add_user" then if not msg.action.user.username then nama = string.gsub(msg.action.user.print_name, "_", " ") else nama = "@"..msg.action.user.username end chat_new_user(msg) description_rules(msg, nama) elseif matches[1] == "chat_add_user_link" then if not msg.from.username then nama = string.gsub(msg.from.print_name, "_", " ") else nama = "@"..msg.from.username end chat_new_user_link(msg) description_rules(msg, nama) elseif matches[1] == "chat_del_user" then local bye_name = msg.action.user.first_name return 'Bye '..bye_name..'!' end end return { description = "Service plugin that sends a custom message when an user enters a chat.", usage = "Welcoming new member.", patterns = { "^!!tgservice (chat_add_user)$", "^!!tgservice (chat_add_user_link)$", "^!!tgservice (chat_del_user)$", }, run = run }
gpl-2.0
hamed9898/maxbot
plugins/service_entergroup.lua
355
3585
local add_user_cfg = load_from_file('data/add_user_cfg.lua') local function template_add_user(base, to_username, from_username, chat_name, chat_id) base = base or '' to_username = '@' .. (to_username or '') from_username = '@' .. (from_username or '') chat_name = string.gsub(chat_name, '_', ' ') or '' chat_id = "chat#id" .. (chat_id or '') if to_username == "@" then to_username = '' end if from_username == "@" then from_username = '' end base = string.gsub(base, "{to_username}", to_username) base = string.gsub(base, "{from_username}", from_username) base = string.gsub(base, "{chat_name}", chat_name) base = string.gsub(base, "{chat_id}", chat_id) return base end function chat_new_user_link(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.from.username local from_username = 'link (@' .. (msg.action.link_issuer.username or '') .. ')' local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end function chat_new_user(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.action.user.username local from_username = msg.from.username local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end local function description_rules(msg, nama) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then local about = "" local rules = "" if data[tostring(msg.to.id)]["description"] then about = data[tostring(msg.to.id)]["description"] about = "\nDescription :\n"..about.."\n" end if data[tostring(msg.to.id)]["rules"] then rules = data[tostring(msg.to.id)]["rules"] rules = "\nRules :\n"..rules.."\n" end local sambutan = "You are in group '"..string.gsub(msg.to.print_name, "_", " ").."'\n" local text = sambutan..about..rules.."\n" local text = text.."Please welcome "..nama local receiver = get_receiver(msg) send_large_msg(receiver, text, ok_cb, false) end end local function run(msg, matches) if not msg.service then return "Are you trying to troll me?" end --vardump(msg) if matches[1] == "chat_add_user" then if not msg.action.user.username then nama = string.gsub(msg.action.user.print_name, "_", " ") else nama = "@"..msg.action.user.username end chat_new_user(msg) description_rules(msg, nama) elseif matches[1] == "chat_add_user_link" then if not msg.from.username then nama = string.gsub(msg.from.print_name, "_", " ") else nama = "@"..msg.from.username end chat_new_user_link(msg) description_rules(msg, nama) elseif matches[1] == "chat_del_user" then local bye_name = msg.action.user.first_name return 'Bye '..bye_name..'!' end end return { description = "Service plugin that sends a custom message when an user enters a chat.", usage = "Welcoming new member.", patterns = { "^!!tgservice (chat_add_user)$", "^!!tgservice (chat_add_user_link)$", "^!!tgservice (chat_del_user)$", }, run = run }
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5c8.lua
17
2162
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: Sealed Portal -- Involved in Quest: Making the Grade -- Working 50% -- Notes: Door will open if player has Making the Grade quest active, or if the have the KI portal charm. Door should open when 3 mages stand on circles, but no API for this yet. -- @pos -259 -1 -20 192 ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) ---- WHM BLM RDM CIRCLE LOCATIONS FOR WHEM API IS AVAILABLE TO QUERY POSITIONS IN ZONE EVERY 3 SECONDS -- -- if((whmzpos >= -26 and whmzpos <= -22) and (whmxpos <= -261 and whmxpos >= -265)) -- if((blmzpos >= -26 and blmzpos <= -22) and (blmxpos <= -254 and blmxpos >= -258)) -- if((rdmzpos >= -31 and rdmzpos <= -27) and (rdmxpos <= -257 and rdmxpos >= -261)) ---------------------------------------------------------------------------------------------------------- if(player:getZPos() >= -15) then player:messageSpecial(PORTAL_NOT_OPEN_THAT_SIDE); else if(player:hasKeyItem(PORTAL_CHARM)) then npc:openDoor(30); elseif(player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then -- quest not scripted ? else player:messageSpecial(PORTAL_SEALED_BY_3_MAGIC) end end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
plajjan/snabbswitch
src/lib/pcap/pcap.lua
6
2808
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(...,package.seeall) local ffi = require("ffi") -- PCAP file format: http://wiki.wireshark.org/Development/LibpcapFileFormat/ local pcap_file_t = ffi.typeof[[ struct { /* file header */ uint32_t magic_number; /* magic number */ uint16_t version_major; /* major version number */ uint16_t version_minor; /* minor version number */ int32_t thiszone; /* GMT to local correction */ uint32_t sigfigs; /* accuracy of timestamps */ uint32_t snaplen; /* max length of captured packets, in octets */ uint32_t network; /* data link type */ } ]] local pcap_record_t = ffi.typeof[[ struct { /* record header */ uint32_t ts_sec; /* timestamp seconds */ uint32_t ts_usec; /* timestamp microseconds */ uint32_t incl_len; /* number of octets of packet saved in file */ uint32_t orig_len; /* actual length of packet */ } ]] function write_file_header(file) local pcap_file = ffi.new(pcap_file_t) pcap_file.magic_number = 0xa1b2c3d4 pcap_file.version_major = 2 pcap_file.version_minor = 4 pcap_file.snaplen = 65535 pcap_file.network = 1 file:write(ffi.string(pcap_file, ffi.sizeof(pcap_file))) file:flush() end function write_record (file, ffi_buffer, length) write_record_header(file, length) file:write(ffi.string(ffi_buffer, length)) file:flush() end function write_record_header (file, length) local pcap_record = ffi.new(pcap_record_t) pcap_record.incl_len = length pcap_record.orig_len = length file:write(ffi.string(pcap_record, ffi.sizeof(pcap_record))) end -- Return an iterator for pcap records in FILENAME. function records (filename) local file = io.open(filename, "r") if file == nil then error("Unable to open file: " .. filename) end local pcap_file = readc(file, pcap_file_t) if pcap_file.magic_number == 0xD4C3B2A1 then error("Endian mismatch in " .. filename) elseif pcap_file.magic_number ~= 0xA1B2C3D4 then error("Bad PCAP magic number in " .. filename) end local function pcap_records_it (t, i) local record = readc(file, pcap_record_t) if record == nil then return nil end local datalen = math.min(record.orig_len, record.incl_len) local packet = file:read(datalen) return packet, record end return pcap_records_it, true, true end -- Read a C object of TYPE from FILE function readc(file, type) local string = file:read(ffi.sizeof(type)) if string == nil then return nil end if #string ~= ffi.sizeof(type) then error("short read of " .. type .. " from " .. tostring(file)) end local obj = ffi.new(type) ffi.copy(obj, string, ffi.sizeof(type)) return obj end
apache-2.0
nesstea/darkstar
scripts/globals/abilities/maguss_roll.lua
2
2640
----------------------------------- -- Ability: Magus's Roll -- Enhances magic defense for party members within area of effect -- Optimal Job: Blue Mage -- Lucky Number: 2 -- Unlucky Number: 6 -- Level: 17 -- -- Die Roll |No BLU |With BLU ----------- ------- ----------- -- 1 |+5 |+13 -- 2 |+20 |+28 -- 3 |+6 |+14 -- 4 |+8 |+16 -- 5 |+9 |+17 -- 6 |+3 |+11 -- 7 |+10 |+18 -- 8 |+13 |+21 -- 9 |+14 |+22 -- 10 |+15 |+23 -- 11 |+25 |+33 -- Bust |-5 |-5 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/ability"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local effectID = EFFECT_MAGUSS_ROLL ability:setRange(ability:getRange() + player:getMod(MOD_ROLL_RANGE)); if (player:hasStatusEffect(effectID)) then return MSGBASIC_ROLL_ALREADY_ACTIVE,0; elseif atMaxCorsairBusts(player) then return MSGBASIC_CANNOT_PERFORM,0; else return 0,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(caster,target,ability,action) if (caster:getID() == target:getID()) then corsairSetup(caster, ability, action, EFFECT_MAGUSS_ROLL, JOB_BLU); end local total = caster:getLocalVar("corsairRollTotal") return applyRoll(caster,target,ability,action,total) end; function applyRoll(caster,target,ability,action,total) local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK) local effectpowers = {5, 20, 6, 8, 9, 3, 10, 13, 14, 15, 25, 5} local effectpower = effectpowers[total]; if (caster:getLocalVar("corsairRollBonus") == 1 and total < 12) then effectpower = effectpower + 8 end if (caster:getMainJob() == JOB_COR and caster:getMainLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl()); elseif (caster:getSubJob() == JOB_COR and caster:getSubLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl()); end if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_MAGUSS_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_MDEF) == false) then ability:setMsg(422); elseif total > 11 then ability:setMsg(426); end return total; end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Sorrowful_Sage.lua
29
2456
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Sorrowful Sage -- Type: Assault Mission Giver -- @pos 134.096 0.161 -30.401 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/besieged"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local rank = getMercenaryRank(player); local haveimperialIDtag; local tokens = 3;--player:getAssaultPoint(ILRUSI_ASSAULT_POINT); if (player:hasKeyItem(IMPERIAL_ARMY_ID_TAG)) then haveimperialIDtag = 1; else haveimperialIDtag = 0; end if (rank > 0) then player:startEvent(278,rank,haveimperialIDtag,tokens,player:getCurrentAssault()); else player:startEvent(284); -- no rank end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 278) then local categorytype = bit.band(option, 0x0F); if (categorytype == 3) then -- low grade item local item = bit.rshift(option, 16); elseif (categorytype == 4) then -- medium grade item local item = bit.rshift(option, 16); elseif (categorytype == 5) then -- high grade item local item = bit.rshift(option, 16); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 278) then local selectiontype = bit.band(option, 0xF); if (selectiontype == 1) then -- taken assault mission player:addAssault(bit.rshift(option,4)); player:delKeyItem(IMPERIAL_ARMY_ID_TAG); player:addKeyItem(NYZUL_ISLE_ASSAULT_ORDERS); player:messageSpecial(KEYITEM_OBTAINED,NYZUL_ISLE_ASSAULT_ORDERS); end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Port_San_dOria/npcs/Antreneau.lua
13
2158
----------------------------------- -- Area: Port San d'Oria -- NPC: Antreneau -- Type: Standard NPC -- @zone: 232 -- @pos -71 -5 -39 -- -- Involved in Quest: A Taste For Meat ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) player:startEvent(0x0214); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(SANDORIA, A_TASTE_FOR_MEAT) == QUEST_COMPLETED and player:getVar("aTasteForMeat") == 1) then player:startEvent(0x0212); elseif (player:getQuestStatus(SANDORIA, A_TASTE_FOR_MEAT) == QUEST_ACCEPTED) then if (player:hasItem(4358) == true) then player:startEvent(0x0213); else player:startEvent(0x020d); end; elseif (player:getQuestStatus(SANDORIA, A_TASTE_FOR_MEAT) == QUEST_AVAILABLE and player:getVar("aTasteForMeat") == 0) then player:startEvent(0x020f); else player:startEvent(0x0215); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x020f) then player:setVar("aTasteForMeat", 1); elseif (csid == 0x0212) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED_2, 4371); else player:addItem(4371,1); player:messageSpecial(ITEM_OBTAINED,4371); player:setVar("aTasteForMeat", 0); end; end; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/East_Ronfaure/npcs/Cheval_River.lua
34
1647
----------------------------------- -- Area: East Ronfaure -- NPC: Cheval_River -- @pos 223 -58 426 101 -- Involved in Quest: Waters of Cheval ----------------------------------- package.loaded["scripts/zones/East_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/East_Ronfaure/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,WATER_OF_THE_CHEVAL) == QUEST_ACCEPTED and trade:hasItemQty(602, 1)) then if (trade:getItemCount() == 1 and player:getFreeSlotsCount() > 0) then player:tradeComplete(); player:addItem(603); player:messageSpecial(CHEVAL_RIVER_WATER, 603); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 603); end; end; end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasItem(602) == true) then player:messageSpecial(BLESSED_WATERSKIN); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
dpino/snabbswitch
lib/ljsyscall/test/linux-structures.lua
18
6451
-- test Linux structures against standard headers -- Need to cross compile on correct 32/64 bits --[[ luajit test/linux-structures.lua x64 > ./obj/s.c && cc -U__i386__ -DBITS_PER_LONG=64 -I./include/linux-kernel-headers/x86_64/include -o ./obj/s ./obj/s.c && ./obj/s luajit32 test/linux-structures.lua x86 > ./obj/s.c && cc -m32 -D__i386__ -DBITS_PER_LONG=32 -I./include/linux-kernel-headers/i386/include -o ./obj/s ./obj/s.c && ./obj/s luajit32 test/linux-structures.lua arm > ./obj/s.c && cc -m32 -D__ARM_EABI__ -DBITS_PER_LONG=32 -I./include/linux-kernel-headers/arm/include -o ./obj/s ./obj/s.c && ./obj/s luajit32 test/linux-structures.lua ppc > ./obj/s.c && cc -m32 -DBITS_PER_LONG=32 -I./include/linux-kernel-headers/powerpc/include -o ./obj/s ./obj/s.c && ./obj/s luajit32 test/linux-structures.lua mips > ./obj/s.c && cc -m32 -DBITS_PER_LONG=32 -D__MIPSEL__ -D_MIPS_SIM=_MIPS_SIM_ABI32 -DCONFIG_32BIT -DBITS_PER_LONG=32 -D__LITTLE_ENDIAN_BITFIELD -D__LITTLE_ENDIAN -DCONFIG_CPU_LITTLE_ENDIAN -I./include/linux-kernel-headers/mips/include -o ./obj/s ./obj/s.c && ./obj/s ]] local abi = require "syscall.abi" if arg[1] then -- fake arch abi.arch = arg[1] if abi.arch == "x64" then abi.abi32, abi.abi64 = false, true else abi.abi32, abi.abi64 = true, false end if abi.arch == "mips" then abi.mipsabi = "o32" end end local function fixup_structs(abi, ctypes) if abi.abi32 then ctypes["struct stat64"], ctypes["struct stat"] = ctypes["struct stat"], nil end -- internal only ctypes["struct capabilities"] = nil ctypes["struct cap"] = nil ctypes["struct {dev_t dev;}"] = nil -- standard headers use __kernel types for these or just fixed sizes ctypes.ino_t = nil ctypes.blkcnt_t = nil ctypes.dev_t = nil ctypes.in_port_t = nil ctypes.id_t = nil ctypes.time_t = nil ctypes.daddr_t = nil ctypes.clockid_t = nil ctypes.socklen_t = nil ctypes.uid_t = nil ctypes.gid_t = nil ctypes.pid_t = nil ctypes.nlink_t = nil ctypes.clock_t = nil ctypes.mode_t = nil ctypes.nfds_t = nil ctypes.blksize_t = nil ctypes.off_t = nil -- we use loff_t -- misc issues ctypes["struct user_cap_data"] = nil -- defined as __user_cap_data_struct in new uapi headers, not in old ones at all ctypes["fd_set"] = nil -- just a pointer for the kernel, you define size ctypes["struct sched_param"] = nil -- not defined in our headers yet ctypes["struct udphdr"] = nil -- not a kernel define ctypes["struct ucred"] = nil -- not defined yet ctypes["struct msghdr"] = nil -- not defined ctypes.mcontext_t = nil -- not defined ctypes.ucontext_t = nil -- not defined ctypes.sighandler_t = nil -- not defined ctypes["struct utsname"] = nil -- not defined ctypes["struct linux_dirent64"] = nil -- not defined ctypes["struct cpu_set_t"] = nil -- not defined ctypes["struct fdb_entry"] = nil -- not defined ctypes["struct user_cap_header"] = nil -- not defined ctypes["struct sockaddr_storage"] = nil -- uses __kernel_ ctypes["struct k_sigaction"] = nil -- seems to be incorrect in headers ctypes["struct mmsghdr"] = nil -- too new for our headers ctypes["sigset_t"] = nil -- still some issues return ctypes end -- not defined by kernel print [[ #include <stdint.h> #include <stdio.h> #include <stddef.h> typedef unsigned short int sa_family_t; struct sockaddr { sa_family_t sa_family; char sa_data[14]; }; ]] print [[ #include <linux/types.h> #include <linux/stddef.h> #include <linux/unistd.h> #include <linux/net.h> #include <linux/uio.h> #include <linux/socket.h> #include <linux/poll.h> #include <linux/eventpoll.h> #include <linux/signal.h> #include <linux/ip.h> #include <linux/in.h> #include <linux/un.h> #include <linux/in6.h> #include <linux/capability.h> #include <linux/reboot.h> #include <linux/falloc.h> #include <linux/mman.h> #include <linux/veth.h> #include <linux/sockios.h> #include <linux/sched.h> #include <linux/posix_types.h> #include <linux/if.h> #include <linux/if_bridge.h> #include <linux/if_tun.h> #include <linux/if_arp.h> #include <linux/if_link.h> #include <linux/netlink.h> #include <linux/rtnetlink.h> #include <linux/ioctl.h> #include <linux/input.h> #include <linux/uinput.h> #include <linux/audit.h> #include <linux/filter.h> #include <linux/netfilter.h> #include <linux/netfilter/x_tables.h> #include <linux/netfilter_ipv4/ip_tables.h> #include <linux/vhost.h> #include <linux/neighbour.h> #include <linux/prctl.h> #include <linux/fcntl.h> #include <linux/timex.h> #include <linux/aio_abi.h> #include <linux/fs.h> #include <linux/wait.h> #include <linux/resource.h> #include <linux/termios.h> #include <linux/xattr.h> #include <linux/stat.h> #include <linux/fadvise.h> #include <linux/inotify.h> #include <linux/route.h> #include <linux/ipv6_route.h> #include <linux/neighbour.h> #include <linux/errno.h> #include <linux/signalfd.h> #include <linux/mqueue.h> #include <linux/virtio_pci.h> #include <linux/pci.h> #include <linux/vfio.h> #include <linux/seccomp.h> #include <asm/statfs.h> #include <asm/stat.h> #include <asm/termbits.h> int ret; void sassert_size(int a, int b, char *n) { if (a != b) { printf("size error with %s: %d (0x%x) != %d (0x%x)\n", n, a, a, b, b); ret = 1; } } void sassert_offset(int a, int b, char *n) { if (a != b) { printf("offset error: %s: %d (0x%x) != %d (0x%x)\n", n, a, a, b, b); ret = 1; } } int main(int argc, char **argv) { ]] local ffi = require "ffi" local reflect = require "include.ffi-reflect.reflect" local S = require "syscall" local ctypes = S.types.ctypes ctypes = fixup_structs(abi, ctypes) -- TODO fix local ignore_offsets = { st_atime_nsec = true, -- stat st_ctime_nsec = true, -- stat st_mtime_nsec = true, -- stat ihl = true, -- bitfield version = true, -- bitfield } -- iterate over S.ctypes for k, v in pairs(ctypes) do -- check size print("sassert_size(sizeof(" .. k .. "), " .. ffi.sizeof(v) .. ', "' .. k .. '");') -- check offset of struct fields local refct = reflect.typeof(v) if refct.what == "struct" then for r in refct:members() do local name = r.name -- bit hacky - TODO fix these issues if not name or ignore_offsets[name] or name:sub(1,2) == "__" then name = nil end if name then print("sassert_offset(offsetof(" .. k .. "," .. name .. "), " .. ffi.offsetof(v, name) .. ', " offset of ' .. name .. ' in ' .. k .. '");') end end end end print [[ return ret; } ]]
apache-2.0
Cycloneteam/CycloneTg
plugins/invite.lua
10
1194
do local function callbackres(extra, success, result) -- Callback for res_user in line 27 local user = 'user#id'..result.id local chat = 'chat#id'..extra.chatid if is_banned(result.id, extra.chatid) then -- Ignore bans send_large_msg(chat, 'User is banned.') elseif is_gbanned(result.id) then -- Ignore globall bans send_large_msg(chat, 'User is globaly banned.') else chat_add_user(chat, user, ok_cb, false) -- Add user on chat end end function run(msg, matches) local data = load_data(_config.moderation.data) if not is_realm(msg) then if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then return 'Group is private.' end end if msg.to.type ~= 'chat' then return end if not is_momod(msg) then return end --if not is_admin(msg) then -- For admins only ! --return 'Only admins can invite.' --end local cbres_extra = {chatid = msg.to.id} local username = matches[1] local username = username:gsub("@","") res_user(username, callbackres, cbres_extra) end return { patterns = { "^[Ii]nvite (.*)$" }, run = run } end
gpl-2.0
nesstea/darkstar
scripts/globals/weaponskills.lua
5
35789
-- Contains all common weaponskill calculations including but not limited to: -- fSTR -- Alpha -- Ratio -> cRatio -- min/max cRatio -- applications of fTP -- applications of critical hits ('Critical hit rate varies with TP.') -- applications of accuracy mods ('Accuracy varies with TP.') -- applications of damage mods ('Damage varies with TP.') -- performance of the actual WS (rand numbers, etc) require("scripts/globals/status"); require("scripts/globals/utils"); require("scripts/globals/magic"); require("scripts/globals/magicburst"); -- params contains: ftp100, ftp200, ftp300, str_wsc, dex_wsc, vit_wsc, int_wsc, mnd_wsc, canCrit, crit100, crit200, crit300, acc100, acc200, acc300, ignoresDef, ignore100, ignore200, ignore300, atkmulti function doPhysicalWeaponskill(attacker, target, wsID, params, tp, primary) local criticalHit = false; local bonusTP = params.bonusTP or 0 local multiHitfTP = params.multiHitfTP or false local bonusfTP, bonusacc = handleWSGorgetBelt(attacker); bonusacc = bonusacc + attacker:getMod(MOD_WSACC); -- get fstr local fstr = fSTR(attacker:getStat(MOD_STR),target:getStat(MOD_VIT),attacker:getWeaponDmgRank()); -- apply WSC local weaponDamage = attacker:getWeaponDmg(); local weaponType = attacker:getWeaponSkillType(0); if (weaponType == SKILL_H2H) then local h2hSkill = ((attacker:getSkillLevel(1) * 0.11) + 3); weaponDamage = attacker:getWeaponDmg()-3; weaponDamage = weaponDamage + h2hSkill; end local base = weaponDamage + fstr + (attacker:getStat(MOD_STR) * params.str_wsc + attacker:getStat(MOD_DEX) * params.dex_wsc + attacker:getStat(MOD_VIT) * params.vit_wsc + attacker:getStat(MOD_AGI) * params.agi_wsc + attacker:getStat(MOD_INT) * params.int_wsc + attacker:getStat(MOD_MND) * params.mnd_wsc + attacker:getStat(MOD_CHR) * params.chr_wsc) * getAlpha(attacker:getMainLvl()); -- Applying fTP multiplier local ftp = fTP(tp,params.ftp100,params.ftp200,params.ftp300) + bonusfTP; local ignoredDef = 0; if (params.ignoresDef == not nil and params.ignoresDef == true) then ignoredDef = calculatedIgnoredDef(tp, target:getStat(MOD_DEF), params.ignored100, params.ignored200, params.ignored300); end local taChar = nil if (primary and attacker:hasStatusEffect(EFFECT_TRICK_ATTACK)) then taChar = attacker:getTrickAttackChar(target) end -- get cratio min and max local cratio, ccritratio = cMeleeRatio(attacker, target, params, ignoredDef); local ccmin = 0; local ccmax = 0; local hasMightyStrikes = attacker:hasStatusEffect(EFFECT_MIGHTY_STRIKES); local isSneakValid = attacker:hasStatusEffect(EFFECT_SNEAK_ATTACK); if (isSneakValid and not (attacker:isBehind(target) or attacker:hasStatusEffect(EFFECT_HIDE))) then isSneakValid = false; end attacker:delStatusEffectsByFlag(EFFECTFLAG_DETECTABLE); attacker:delStatusEffect(EFFECT_SNEAK_ATTACK); local isTrickValid = taChar ~= nil local isAssassinValid = isTrickValid; if (isAssassinValid and not attacker:hasTrait(68)) then isAssassinValid = false; end local critrate = 0; local nativecrit = 0; if (params.canCrit) then -- work out critical hit ratios, by +1ing critrate = fTP(tp,params.crit100,params.crit200,params.crit300); -- add on native crit hit rate (guesstimated, it actually follows an exponential curve) local flourisheffect = attacker:getStatusEffect(EFFECT_BUILDING_FLOURISH); if flourisheffect ~= nil and flourisheffect:getPower() > 1 then critrate = critrate + (10 + flourisheffect:getSubPower()/2)/100; end nativecrit = (attacker:getStat(MOD_DEX) - target:getStat(MOD_AGI))*0.005; -- assumes +0.5% crit rate per 1 dDEX nativecrit = nativecrit + (attacker:getMod(MOD_CRITHITRATE)/100) + attacker:getMerit(MERIT_CRIT_HIT_RATE)/100 - target:getMerit(MERIT_ENEMY_CRIT_RATE)/100; if (attacker:hasStatusEffect(EFFECT_INNIN) and attacker:isBehind(target, 23)) then -- Innin acc boost attacker is behind target nativecrit = nativecrit + attacker:getStatusEffect(EFFECT_INNIN):getPower(); end if (nativecrit > 0.2) then -- caps! nativecrit = 0.2; elseif (nativecrit < 0.05) then nativecrit = 0.05; end critrate = critrate + nativecrit; end local dmg = 0; -- Applying pDIF local pdif = generatePdif (cratio[1], cratio[2], true); local firsthit = math.random(); local finaldmg = 0; local hitrate = getHitRate(attacker,target,true,bonusacc); if (params.acc100~=0) then -- ACCURACY VARIES WITH TP, APPLIED TO ALL HITS. -- print("Accuracy varies with TP."); hr = accVariesWithTP(getHitRate(attacker,target,false,bonusacc),attacker:getACC(),tp,params.acc100,params.acc200,params.acc300); hitrate = hr; end local tpHitsLanded = 0; if ((firsthit <= hitrate or isSneakValid or isAssassinValid or math.random() < attacker:getMod(MOD_ZANSHIN)/100) and not target:hasStatusEffect(EFFECT_PERFECT_DODGE) and not target:hasStatusEffect(EFFECT_ALL_MISS) ) then dmg = base * ftp; if (params.canCrit or isSneakValid or isAssassinValid) then local critchance = math.random(); if (critchance <= critrate or hasMightyStrikes or isSneakValid or isAssassinValid) then -- crit hit! local cpdif = generatePdif (ccritratio[1], ccritratio[2], true); finaldmg = dmg * cpdif; if (isSneakValid and attacker:getMainJob()==6) then -- have to add on DEX bonus if on THF main finaldmg = finaldmg + (attacker:getStat(MOD_DEX) * ftp * cpdif) * ((100+(attacker:getMod(MOD_AUGMENTS_SA)))/100); end if (isTrickValid and attacker:getMainJob()==6) then finaldmg = finaldmg + (attacker:getStat(MOD_AGI) * (1 + attacker:getMod(MOD_TRICK_ATK_AGI)/100) * ftp * cpdif) * ((100+(attacker:getMod(MOD_AUGMENTS_TA)))/100); end else finaldmg = dmg * pdif; if (isTrickValid and attacker:getMainJob()==6) then finaldmg = finaldmg + (attacker:getStat(MOD_AGI) * (1 + attacker:getMod(MOD_TRICK_ATK_AGI)/100) * ftp * pdif) * ((100+(attacker:getMod(MOD_AUGMENTS_TA)))/100); end end else finaldmg = dmg * pdif; if (isTrickValid and attacker:getMainJob()==6) then finaldmg = finaldmg + (attacker:getStat(MOD_AGI) * (1 + attacker:getMod(MOD_TRICK_ATK_AGI)/100) * ftp * pdif) * ((100+(attacker:getMod(MOD_AUGMENTS_TA)))/100); end end tpHitsLanded = 1; end if not multiHitfTP then dmg = base end if ((attacker:getOffhandDmg() ~= 0) and (attacker:getOffhandDmg() > 0 or weaponType==SKILL_H2H)) then local chance = math.random(); if ((chance<=hitrate or math.random() < attacker:getMod(MOD_ZANSHIN)/100 or isSneakValid) and not target:hasStatusEffect(EFFECT_PERFECT_DODGE) and not target:hasStatusEffect(EFFECT_ALL_MISS) ) then -- it hit pdif = generatePdif (cratio[1], cratio[2], true); if (params.canCrit) then critchance = math.random(); if (critchance <= nativecrit or hasMightyStrikes) then -- crit hit! criticalHit = true; cpdif = generatePdif (ccritratio[1], ccritratio[2], true); finaldmg = finaldmg + dmg * cpdif; else finaldmg = finaldmg + dmg * pdif; end else finaldmg = finaldmg + dmg * pdif; end tpHitsLanded = tpHitsLanded + 1; end end local numHits = getMultiAttacks(attacker, params.numHits); local extraHitsLanded = 0; if (numHits > 1) then local hitsdone = 1; while (hitsdone < numHits) do local chance = math.random(); local targetHP = target:getHP(); if ((chance<=hitrate or math.random() < attacker:getMod(MOD_ZANSHIN)/100) and not target:hasStatusEffect(EFFECT_PERFECT_DODGE) and not target:hasStatusEffect(EFFECT_ALL_MISS) ) then -- it hit pdif = generatePdif (cratio[1], cratio[2], true); if (params.canCrit) then critchance = math.random(); if (critchance <= nativecrit or hasMightyStrikes) then -- crit hit! criticalHit = true; cpdif = generatePdif (ccritratio[1], ccritratio[2], true); finaldmg = finaldmg + dmg * cpdif; else finaldmg = finaldmg + dmg * pdif; end else finaldmg = finaldmg + dmg * pdif; end extraHitsLanded = extraHitsLanded + 1; end hitsdone = hitsdone + 1; if (finaldmg > targetHP) then break; end end end finaldmg = finaldmg + souleaterBonus(attacker, (tpHitsLanded+extraHitsLanded)); -- print("Landed " .. hitslanded .. "/" .. numHits .. " hits with hitrate " .. hitrate .. "!"); finaldmg = target:physicalDmgTaken(finaldmg); if (weaponType == SKILL_H2H) then finaldmg = finaldmg * target:getMod(MOD_HTHRES) / 1000; elseif (weaponType == SKILL_DAG or weaponType == SKILL_POL) then finaldmg = finaldmg * target:getMod(MOD_PIERCERES) / 1000; elseif (weaponType == SKILL_CLB or weaponType == SKILL_STF) then finaldmg = finaldmg * target:getMod(MOD_IMPACTRES) / 1000; else finaldmg = finaldmg * target:getMod(MOD_SLASHRES) / 1000; end if (attacker:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID) > 0) then finaldmg = finaldmg * (100 + attacker:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID))/100 end attacker:delStatusEffectSilent(EFFECT_BUILDING_FLOURISH); finaldmg = finaldmg * WEAPON_SKILL_POWER if tpHitsLanded + extraHitsLanded > 0 then finaldmg = takeWeaponskillDamage(target, attacker, params, finaldmg, SLOT_MAIN, tpHitsLanded, (extraHitsLanded * 10) + bonusTP, taChar) end return finaldmg, criticalHit, tpHitsLanded, extraHitsLanded; end; -- params: ftp100, ftp200, ftp300, wsc_str, wsc_dex, wsc_vit, wsc_agi, wsc_int, wsc_mnd, wsc_chr, -- ele (ELE_FIRE), skill (SKILL_STF), includemab = true function doMagicWeaponskill(attacker, target, wsID, params, tp, primary) local bonusTP = params.bonusTP or 0 local bonusfTP, bonusacc = handleWSGorgetBelt(attacker); bonusacc = bonusacc + attacker:getMod(MOD_WSACC); local fint = utils.clamp(8 + (attacker:getStat(MOD_INT) - target:getStat(MOD_INT)), -32, 32); local dmg = attacker:getMainLvl() + 2 + (attacker:getStat(MOD_STR) * params.str_wsc + attacker:getStat(MOD_DEX) * params.dex_wsc + attacker:getStat(MOD_VIT) * params.vit_wsc + attacker:getStat(MOD_AGI) * params.agi_wsc + attacker:getStat(MOD_INT) * params.int_wsc + attacker:getStat(MOD_MND) * params.mnd_wsc + attacker:getStat(MOD_CHR) * params.chr_wsc) + fint; -- Applying fTP multiplier local ftp = fTP(tp,params.ftp100,params.ftp200,params.ftp300) + bonusfTP; dmg = dmg * ftp; dmg = addBonusesAbility(attacker, params.ele, target, dmg, params); dmg = dmg * applyResistanceAbility(attacker,target,params.ele,params.skill, bonusacc); dmg = target:magicDmgTaken(dmg); dmg = adjustForTarget(target,dmg,params.ele); if (attacker:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID) > 0) then dmg = dmg * (100 + attacker:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID))/100 end dmg = dmg * WEAPON_SKILL_POWER dmg = takeWeaponskillDamage(target, attacker, params, dmg, SLOT_MAIN, 1, bonusTP, nil) return dmg, false, 1, 0; end function souleaterBonus(attacker, numhits) if attacker:hasStatusEffect(EFFECT_SOULEATER) then local damage = 0; local percent = 0.1; if attacker:getMainJob() ~= 8 then percent = percent / 2; end if attacker:getEquipID(SLOT_HEAD) == 12516 or attacker:getEquipID(SLOT_HEAD) == 15232 or attacker:getEquipID(SLOT_BODY) == 14409 or attacker:getEquipID(SLOT_LEGS) == 15370 then percent = percent + 0.02; end local hitscounted = 0; while (hitscounted < numhits) do local health = attacker:getHP(); if health > 10 then damage = damage + health*percent; end hitscounted = hitscounted + 1; end attacker:delHP(numhits*0.10*attacker:getHP()); return damage; else return 0; end end; function accVariesWithTP(hitrate,acc,tp,a1,a2,a3) -- sadly acc varies with tp ALL apply an acc PENALTY, the acc at various %s are given as a1 a2 a3 accpct = fTP(tp,a1,a2,a3); acclost = acc - (acc*accpct); hrate = hitrate - (0.005*acclost); -- cap it if (hrate>0.95) then hrate = 0.95; end if (hrate<0.2) then hrate = 0.2; end return hrate; end; function getHitRate(attacker,target,capHitRate,bonus) local flourisheffect = attacker:getStatusEffect(EFFECT_BUILDING_FLOURISH); if flourisheffect ~= nil and flourisheffect:getPower() > 1 then attacker:addMod(MOD_ACC, 20 + flourisheffect:getSubPower()) end local acc = attacker:getACC(); local eva = target:getEVA(); if flourisheffect ~= nil and flourisheffect:getPower() > 1 then attacker:delMod(MOD_ACC, 20 + flourisheffect:getSubPower()) end if (bonus == nil) then bonus = 0; end if (attacker:hasStatusEffect(EFFECT_INNIN) and attacker:isBehind(target, 23)) then -- Innin acc boost if attacker is behind target bonus = bonus + attacker:getStatusEffect(EFFECT_INNIN):getPower(); end if (target:hasStatusEffect(EFFECT_YONIN) and attacker:isFacing(target, 23)) then -- Yonin evasion boost if attacker is facing target bonus = bonus - target:getStatusEffect(EFFECT_YONIN):getPower(); end acc = acc + bonus; if (attacker:getMainLvl() > target:getMainLvl()) then -- acc bonus! acc = acc + ((attacker:getMainLvl()-target:getMainLvl())*4); elseif (attacker:getMainLvl() < target:getMainLvl()) then -- acc penalty :( acc = acc - ((target:getMainLvl()-attacker:getMainLvl())*4); end local hitdiff = 0; local hitrate = 75; if (acc>eva) then hitdiff = (acc-eva)/2; end if (eva>acc) then hitdiff = ((-1)*(eva-acc))/2; end hitrate = hitrate+hitdiff; hitrate = hitrate/100; -- Applying hitrate caps if (capHitRate) then -- this isn't capped for when acc varies with tp, as more penalties are due if (hitrate>0.95) then hitrate = 0.95; end if (hitrate<0.2) then hitrate = 0.2; end end return hitrate; end; function getRangedHitRate(attacker,target,capHitRate,bonus) local acc = attacker:getRACC(); local eva = target:getEVA(); if (bonus == nil) then bonus = 0; end if (target:hasStatusEffect(EFFECT_YONIN) and target:isFacing(attacker, 23)) then -- Yonin evasion boost if defender is facing attacker bonus = bonus - target:getStatusEffect(EFFECT_YONIN):getPower(); end acc = acc + bonus; if (attacker:getMainLvl() > target:getMainLvl()) then -- acc bonus! acc = acc + ((attacker:getMainLvl()-target:getMainLvl())*4); elseif (attacker:getMainLvl() < target:getMainLvl()) then -- acc penalty :( acc = acc - ((target:getMainLvl()-attacker:getMainLvl())*4); end local hitdiff = 0; local hitrate = 75; if (acc>eva) then hitdiff = (acc-eva)/2; end if (eva>acc) then hitdiff = ((-1)*(eva-acc))/2; end hitrate = hitrate+hitdiff; hitrate = hitrate/100; -- Applying hitrate caps if (capHitRate) then -- this isn't capped for when acc varies with tp, as more penalties are due if (hitrate>0.95) then hitrate = 0.95; end if (hitrate<0.2) then hitrate = 0.2; end end return hitrate; end; function fTP(tp,ftp1,ftp2,ftp3) if tp < 1000 then tp = 1000 end if (tp>=1000 and tp<2000) then return ftp1 + ( ((ftp2-ftp1)/1000) * (tp-1000)); elseif (tp>=2000 and tp<=3000) then -- generate a straight line between ftp2 and ftp3 and find point @ tp return ftp2 + ( ((ftp3-ftp2)/1000) * (tp-2000)); else print("fTP error: TP value is not between 100-300!"); end return 1; -- no ftp mod end; function calculatedIgnoredDef(tp, def, ignore1, ignore2, ignore3) if (tp>=1000 and tp <2000) then return (ignore1 + ( ((ignore2-ignore1)/1000) * (tp-1000)))*def; elseif (tp>=2000 and tp<=3000) then return (ignore2 + ( ((ignore3-ignore2)/1000) * (tp-2000)))*def; end return 1; -- no def ignore mod end -- Given the raw ratio value (atk/def) and levels, returns the cRatio (min then max) function cMeleeRatio(attacker, defender, params, ignoredDef) local flourisheffect = attacker:getStatusEffect(EFFECT_BUILDING_FLOURISH); if flourisheffect ~= nil and flourisheffect:getPower() > 1 then attacker:addMod(MOD_ATTP, 25 + flourisheffect:getSubPower()/2) end local cratio = (attacker:getStat(MOD_ATT) * params.atkmulti) / (defender:getStat(MOD_DEF) - ignoredDef); cratio = utils.clamp(cratio, 0, 2.25); if flourisheffect ~= nil and flourisheffect:getPower() > 1 then attacker:delMod(MOD_ATTP, 25 + flourisheffect:getSubPower()/2) end local levelcor = 0; if (attacker:getMainLvl() < defender:getMainLvl()) then levelcor = 0.05 * (defender:getMainLvl() - attacker:getMainLvl()); end cratio = cratio - levelcor; if (cratio < 0) then cratio = 0; end local pdifmin = 0; local pdifmax = 0; -- max if (cratio < 0.5) then pdifmax = cratio + 0.5; elseif (cratio < 0.7) then pdifmax = 1; elseif (cratio < 1.2) then pdifmax = cratio + 0.3; elseif (cratio < 1.5) then pdifmax = (cratio * 0.25) + cratio; elseif (cratio < 1.5) then pdifmax = cratio + 0.375; else pdifmax = 3; end -- min if (cratio < 0.38) then pdifmin = 0; elseif (cratio < 1.25) then pdifmin = cratio * (1176/1024) - (448/1024); elseif (cratio < 1.51) then pdifmin = 1; elseif (cratio < 2.44) then pdifmin = cratio * (1176/1024) - (775/1024); else pdifmin = cratio - 0.375; end local pdif = {}; pdif[1] = pdifmin; pdif[2] = pdifmax; local pdifcrit = {}; cratio = cratio + 1; cratio = utils.clamp(cratio, 0, 3); -- printf("ratio: %f min: %f max %f\n", cratio, pdifmin, pdifmax); if (cratio < 0.5) then pdifmax = cratio + 0.5; elseif (cratio < 0.7) then pdifmax = 1; elseif (cratio < 1.2) then pdifmax = cratio + 0.3; elseif (cratio < 1.5) then pdifmax = (cratio * 0.25) + cratio; elseif (cratio < 1.5) then pdifmax = cratio + 0.375; else pdifmax = 3; end -- min if (cratio < 0.38) then pdifmin = 0; elseif (cratio < 1.25) then pdifmin = cratio * (1176/1024) - (448/1024); elseif (cratio < 1.51) then pdifmin = 1; elseif (cratio < 2.44) then pdifmin = cratio * (1176/1024) - (775/1024); else pdifmin = cratio - 0.375; end local critbonus = attacker:getMod(MOD_CRIT_DMG_INCREASE) critbonus = utils.clamp(critbonus, 0, 100); pdifcrit[1] = pdifmin * ((100 + critbonus)/100); pdifcrit[2] = pdifmax * ((100 + critbonus)/100); return pdif, pdifcrit; end; function cRangedRatio(attacker, defender, params, ignoredDef) local cratio = attacker:getRATT() / (defender:getStat(MOD_DEF) - ignoredDef); local levelcor = 0; if (attacker:getMainLvl() < defender:getMainLvl()) then levelcor = 0.025 * (defender:getMainLvl() - attacker:getMainLvl()); end cratio = cratio - levelcor; cratio = cratio * params.atkmulti; if (cratio > 3 - levelcor) then cratio = 3 - levelcor; end if (cratio < 0) then cratio = 0; end -- max local pdifmax = 0; if (cratio < 0.9) then pdifmax = cratio * (10/9); elseif (cratio < 1.1) then pdifmax = 1; else pdifmax = cratio; end -- min local pdifmin = 0; if (cratio < 0.9) then pdifmin = cratio; elseif (cratio < 1.1) then pdifmin = 1; else pdifmin = (cratio * (20/19))-(3/19); end pdif = {}; pdif[1] = pdifmin; pdif[2] = pdifmax; -- printf("ratio: %f min: %f max %f\n", cratio, pdifmin, pdifmax); pdifcrit = {}; pdifmin = pdifmin * 1.25; pdifmax = pdifmax * 1.25; pdifcrit[1] = pdifmin; pdifcrit[2] = pdifmax; return pdif, pdifcrit; end -- Given the attacker's str and the mob's vit, fSTR is calculated function fSTR(atk_str,def_vit,base_dmg) local dSTR = atk_str - def_vit; if (dSTR >= 12) then fSTR2 = ((dSTR+4)/2); elseif (dSTR >= 6) then fSTR2 = ((dSTR+6)/2); elseif (dSTR >= 1) then fSTR2 = ((dSTR+7)/2); elseif (dSTR >= -2) then fSTR2 = ((dSTR+8)/2); elseif (dSTR >= -7) then fSTR2 = ((dSTR+9)/2); elseif (dSTR >= -15) then fSTR2 = ((dSTR+10)/2); elseif (dSTR >= -21) then fSTR2 = ((dSTR+12)/2); else fSTR2 = ((dSTR+13)/2); end -- Apply fSTR caps. if (fSTR2<((base_dmg/9)*(-1))) then fSTR2 = (base_dmg/9)*(-1); elseif (fSTR2>((base_dmg/9)+8)) then fSTR2 = (base_dmg/9)+8; end return fSTR2; end; -- obtains alpha, used for working out WSC function getAlpha(level) alpha = 1.00; if (level <= 5) then alpha = 1.00; elseif (level <= 11) then alpha = 0.99; elseif (level <= 17) then alpha = 0.98; elseif (level <= 23) then alpha = 0.97; elseif (level <= 29) then alpha = 0.96; elseif (level <= 35) then alpha = 0.95; elseif (level <= 41) then alpha = 0.94; elseif (level <= 47) then alpha = 0.93; elseif (level <= 53) then alpha = 0.92; elseif (level <= 59) then alpha = 0.91; elseif (level <= 61) then alpha = 0.90; elseif (level <= 63) then alpha = 0.89; elseif (level <= 65) then alpha = 0.88; elseif (level <= 67) then alpha = 0.87; elseif (level <= 69) then alpha = 0.86; elseif (level <= 71) then alpha = 0.85; elseif (level <= 73) then alpha = 0.84; elseif (level <= 75) then alpha = 0.83; elseif (level < 99) then alpha = 0.85; else alpha = 1; -- Retail has no alpha anymore! end return alpha; end; -- params contains: ftp100, ftp200, ftp300, str_wsc, dex_wsc, vit_wsc, int_wsc, mnd_wsc, canCrit, crit100, crit200, crit300, acc100, acc200, acc300, ignoresDef, ignore100, ignore200, ignore300, atkmulti function doRangedWeaponskill(attacker, target, wsID, params, tp, primary) local bonusTP = params.bonusTP or 0 local multiHitfTP = params.multiHitfTP or false local bonusfTP, bonusacc = handleWSGorgetBelt(attacker); bonusacc = bonusacc + attacker:getMod(MOD_WSACC); -- get fstr local fstr = fSTR(attacker:getStat(MOD_STR),target:getStat(MOD_VIT),attacker:getRangedDmgForRank()); -- apply WSC local base = attacker:getRangedDmg() + fstr + (attacker:getStat(MOD_STR) * params.str_wsc + attacker:getStat(MOD_DEX) * params.dex_wsc + attacker:getStat(MOD_VIT) * params.vit_wsc + attacker:getStat(MOD_AGI) * params.agi_wsc + attacker:getStat(MOD_INT) * params.int_wsc + attacker:getStat(MOD_MND) * params.mnd_wsc + attacker:getStat(MOD_CHR) * params.chr_wsc) * getAlpha(attacker:getMainLvl()); -- Applying fTP multiplier local ftp = fTP(tp,params.ftp100,params.ftp200,params.ftp300) + bonusfTP; local crit = false local ignoredDef = 0; if (params.ignoresDef == not nil and params.ignoresDef == true) then ignoredDef = calculatedIgnoredDef(tp, target:getStat(MOD_DEF), params.ignored100, params.ignored200, params.ignored300); end -- get cratio min and max local cratio, ccritratio = cRangedRatio( attacker, target, params, ignoredDef); local ccmin = 0; local ccmax = 0; local hasMightyStrikes = attacker:hasStatusEffect(EFFECT_MIGHTY_STRIKES); local critrate = 0; if (params.canCrit) then -- work out critical hit ratios, by +1ing critrate = fTP(tp,params.crit100,params.crit200,params.crit300); -- add on native crit hit rate (guesstimated, it actually follows an exponential curve) local nativecrit = (attacker:getStat(MOD_DEX) - target:getStat(MOD_AGI))*0.005; -- assumes +0.5% crit rate per 1 dDEX nativecrit = nativecrit + (attacker:getMod(MOD_CRITHITRATE)/100) + attacker:getMerit(MERIT_CRIT_HIT_RATE)/100 - target:getMerit(MERIT_ENEMY_CRIT_RATE)/100; if (attacker:hasStatusEffect(EFFECT_INNIN) and attacker:isBehind(target, 23)) then -- Innin crit boost if attacker is behind target nativecrit = nativecrit + attacker:getStatusEffect(EFFECT_INNIN):getPower(); end if (nativecrit > 0.2) then -- caps! nativecrit = 0.2; elseif (nativecrit < 0.05) then nativecrit = 0.05; end critrate = critrate + nativecrit; end local dmg = base * ftp; -- Applying pDIF local pdif = generatePdif (cratio[1],cratio[2], false); -- First hit has 95% acc always. Second hit + affected by hit rate. local firsthit = math.random(); local finaldmg = 0; local hitrate = getRangedHitRate(attacker,target,true,bonusacc); if (params.acc100~=0) then -- ACCURACY VARIES WITH TP, APPLIED TO ALL HITS. -- print("Accuracy varies with TP."); hr = accVariesWithTP(getRangedHitRate(attacker,target,false,bonusacc),attacker:getRACC(),tp,params.acc100,params.acc200,params.acc300); hitrate = hr; end local tpHitsLanded = 0; if (firsthit <= hitrate) then if (params.canCrit) then local critchance = math.random(); if (critchance <= critrate or hasMightyStrikes) then -- crit hit! crit = true local cpdif = generatePdif (ccritratio[1], ccritratio[2], false); finaldmg = dmg * cpdif; else finaldmg = dmg * pdif; end else finaldmg = dmg * pdif; end tpHitsLanded = 1; end local numHits = params.numHits; if not multiHitfTP then dmg = base end local extraHitsLanded = 0; if (numHits>1) then if (params.acc100==0) then -- work out acc since we actually need it now hitrate = getRangedHitRate(attacker,target,true,bonusacc); end hitsdone = 1; while (hitsdone < numHits) do chance = math.random(); if (chance<=hitrate) then -- it hit pdif = generatePdif (cratio[1],cratio[2], false); if (canCrit) then critchance = math.random(); if (critchance <= critrate or hasMightyStrikes) then -- crit hit! cpdif = generatePdif (ccritratio[1], ccritratio[2], false); finaldmg = finaldmg + dmg * cpdif; else finaldmg = finaldmg + dmg * pdif; end else finaldmg = finaldmg + dmg * pdif; -- NOTE: not using 'dmg' since fTP is 1.0 for subsequent hits!! end extraHitsLanded = extraHitsLanded + 1; end hitsdone = hitsdone + 1; end end -- print("Landed " .. hitslanded .. "/" .. numHits .. " hits with hitrate " .. hitrate .. "!"); finaldmg = target:rangedDmgTaken(finaldmg); finaldmg = finaldmg * target:getMod(MOD_PIERCERES) / 1000; if (attacker:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID) > 0) then finaldmg = finaldmg * (100 + attacker:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID))/100 end finaldmg = finaldmg * WEAPON_SKILL_POWER if tpHitsLanded + extraHitsLanded > 0 then finaldmg = takeWeaponskillDamage(target, attacker, params, finaldmg, SLOT_RANGED, tpHitsLanded, (extraHitsLanded * 10) + bonusTP, nil) end return finaldmg, crit, tpHitsLanded, extraHitsLanded; end; function getMultiAttacks(attacker, numHits) local bonusHits = 0; local multiChances = 1; local doubleRate = (attacker:getMod(MOD_DOUBLE_ATTACK) + attacker:getMerit(MERIT_DOUBLE_ATTACK_RATE))/100; local tripleRate = (attacker:getMod(MOD_TRIPLE_ATTACK) + attacker:getMerit(MERIT_TRIPLE_ATTACK_RATE))/100; local quadRate = attacker:getMod(MOD_QUAD_ATTACK)/100; -- QA/TA/DA can only proc on the first hit of each weapon or each fist if (attacker:getOffhandDmg() > 0 or attacker:getWeaponSkillType(SLOT_MAIN) == SKILL_H2H) then multiChances = 2; end for i = 1, multiChances, 1 do local chance = math.random() if (chance < quadRate) then bonusHits = bonusHits + 3; elseif (chance < tripleRate + quadRate) then bonusHits = bonusHits + 2; elseif(chance < doubleRate + tripleRate + quadRate) then bonusHits = bonusHits + 1; end if (i == 1) then attacker:delStatusEffect(EFFECT_ASSASSIN_S_CHARGE); attacker:delStatusEffect(EFFECT_WARRIOR_S_CHARGE); -- recalculate DA/TA/QA rate doubleRate = (attacker:getMod(MOD_DOUBLE_ATTACK) + attacker:getMerit(MERIT_DOUBLE_ATTACK_RATE))/100; tripleRate = (attacker:getMod(MOD_TRIPLE_ATTACK) + attacker:getMerit(MERIT_TRIPLE_ATTACK_RATE))/100; quadRate = attacker:getMod(MOD_QUAD_ATTACK)/100; end end if ((numHits + bonusHits ) > 8) then return 8; end return numHits + bonusHits; end; function generatePdif (cratiomin, cratiomax, melee) local pdif = math.random(cratiomin*1000, cratiomax*1000) / 1000; if (melee) then pdif = pdif * (math.random(100,105)/100); end return pdif; end function getStepAnimation(skill) if skill <= 1 then return 15; elseif skill <= 3 then return 14; elseif skill == 4 then return 19; elseif skill == 5 then return 16; elseif skill <= 7 then return 18; elseif skill == 8 then return 20; elseif skill == 9 then return 21; elseif skill == 10 then return 22; elseif skill == 11 then return 17; elseif skill == 12 then return 23; else return 0; end end function getFlourishAnimation(skill) if skill <= 1 then return 25; elseif skill <= 3 then return 24; elseif skill == 4 then return 29; elseif skill == 5 then return 26; elseif skill <= 7 then return 28; elseif skill == 8 then return 30; elseif skill == 9 then return 31; elseif skill == 10 then return 32; elseif skill == 11 then return 27; elseif skill == 12 then return 33; else return 0; end end function takeWeaponskillDamage(defender, attacker, params, finaldmg, slot, tpHitsLanded, bonusTP, taChar) local targetTPMult = params.targetTPMult or 1 finaldmg = defender:takeWeaponskillDamage(attacker, finaldmg, slot, tpHitsLanded, bonusTP, targetTPMult) local enmityEntity = taChar or attacker; if (params.overrideCE and params.overrideVE) then defender:addEnmity(enmityEntity, params.overrideCE, params.overrideVE) else local enmityMult = params.enmityMult or 1 defender:updateEnmityFromDamage(enmityEntity, finaldmg * enmityMult) end return finaldmg; end -- Params should have the following members: -- params.power.lv1: Base value for AM power @ level 1 -- params.power.lv2: Base value for AM power @ level 2 -- params.power.lv3: Base value for AM power @ level 3 -- params.power.lv1_inc: How much to increment at each power level -- params.power.lv2_inc: How much to increment at each power level -- params.subpower.lv1: Subpower for level 1 -- params.subpower.lv2: Subpower for level 2 -- params.subpower.lv3: Subpower for level 3 -- params.duration.lv1: Duration for AM level 1 -- params.duration.lv2: Duration for AM level 2 -- params.duration.lv3: Duration for AM level 3 function applyAftermathEffect(player, tp, params) if (params == nil) then params = initAftermathParams() end local apply_power = 0 if (tp == 3000) then player:addStatusEffect(EFFECT_AFTERMATH_LV3, params.power.lv3, 0, params.duration.lv3, 0, params.subpower.lv3) elseif (tp >= 2000) then apply_power = params.power.lv2 + ((tp - 2000) / (100 / params.power.lv2_inc)) player:addStatusEffect(EFFECT_AFTERMATH_LV2, apply_power, 0, params.duration.lv2, 0, params.subpower.lv2); elseif (tp >= 1000) then apply_power = params.power.lv1 + ((tp - 1000) / (100 / params.power.lv1_inc)) player:addStatusEffect(EFFECT_AFTERMATH_LV1, apply_power, 0, params.duration.lv1, 0, params.subpower.lv1); end end; function initAftermathParams() local params = {} params.power = {} params.subpower = {} params.duration = {} params.power.lv1 = 10 params.power.lv2 = 20 params.power.lv3 = 45 params.power.lv1_inc = 1 params.power.lv2_inc = 4 params.subpower.lv1 = 1 params.subpower.lv2 = 1 params.subpower.lv3 = 1 params.duration.lv1 = 180 params.duration.lv2 = 180 params.duration.lv3 = 120 return params end; function handleWSGorgetBelt(attacker) local ftpBonus = 0; local accBonus = 0; if (attacker:getObjType() == TYPE_PC) then -- TODO: Get these out of itemid checks when possible. local elementalGorget = { 15495, 15498, 15500, 15497, 15496, 15499, 15501, 15502 }; local elementalBelt = { 11755, 11758, 11760, 11757, 11756, 11759, 11761, 11762 }; local neck = attacker:getEquipID(SLOT_NECK); local belt = attacker:getEquipID(SLOT_WAIST); local SCProp1, SCProp2, SCProp3 = attacker:getWSSkillchainProp(); for i,v in ipairs(elementalGorget) do if (neck == v) then if (doesElementMatchWeaponskill(i, SCProp1) or doesElementMatchWeaponskill(i, SCProp2) or doesElementMatchWeaponskill(i, SCProp3)) then accBonus = accBonus + 10; ftpBonus = ftpBonus + 0.1; end break; end end for i,v in ipairs(elementalBelt) do if (belt == v) then if (doesElementMatchWeaponskill(i, SCProp1) or doesElementMatchWeaponskill(i, SCProp2) or doesElementMatchWeaponskill(i, SCProp3)) then accBonus = accBonus + 10; ftpBonus = ftpBonus + 0.1; end break; end end end return ftpBonus, accBonus; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Woods/npcs/Shih_Tayuun.lua
19
1163
----------------------------------- -- Area: Windurst Woods -- NPC: Shih Tayuun -- Guild Merchant NPC: Bonecrafting Guild -- @pos -3.064 -6.25 -131.374 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:sendGuild(514,8,23,3)) then player:showText(npc,SHIH_TAYUUN_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Halvung/npcs/qm1.lua
8
1199
----------------------------------- -- Area: Halvung -- NPC: ??? (Spawn Big Bomb) -- @pos -233.830 13.613 286.714 62 ----------------------------------- package.loaded["scripts/zones/Halvung/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Halvung/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade Smokey Flask if(GetMobAction(17031401) == 0 and trade:hasItemQty(2384,1) and trade:getItemCount() == 1) then player:tradeComplete(); SpawnMob(17031401,900):updateClaim(player); -- Big Bomb end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(BLUE_FLAMES); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Metalworks/npcs/Aishah.lua
34
1044
----------------------------------- -- Area: Metalworks -- NPC: Aishah -- Type: Standard Info NPC -- @pos -83.038 2.390 -26.209 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x008C); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Port_Bastok/npcs/Panana.lua
13
1098
----------------------------------- -- Area: Port Bastok -- NPC: Panana -- Involved in Quest: Out of One's Shell ----------------------------------- require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) OutOfOneShell = player:getQuestStatus(BASTOK,OUT_OF_ONE_S_SHELL); if (OutOfOneShell == QUEST_ACCEPTED and player:getVar("OutOfTheShellZone") == 0) then player:startEvent(0x0053); else player:startEvent(0x002b); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Bastok_Markets/npcs/Yafafa.lua
16
1557
----------------------------------- -- Area: Bastok Markets -- NPC: Yafafa -- Only sells when Bastok controls Kolshushu -- -- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(KOLSHUSHU); if (RegionOwner ~= BASTOK) then player:showText(npc,YAFAFA_CLOSED_DIALOG); else player:showText(npc,YAFAFA_OPEN_DIALOG); stock = { 0x1197, 184, --Buburimu Grape 0x0460,1620, --Casablanca 0x1107, 220, --Dhalmel Meat 0x0266, 72, --Mhaura Garlic 0x115d, 40 --Yagudo Cherry } showShop(player,BASTOK,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Northern_San_dOria/npcs/Abioleget.lua
19
2185
----------------------------------- -- Area: Northern San d'Oria -- NPC: Abioleget -- Type: Quest Giver (Her Memories: The Faux Pas and The Vicasque's Sermon) / Merchant -- @zone: 231 -- @pos 128.771 0.000 118.538 -- ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; require("scripts/zones/Northern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(sermonQuest == QUEST_ACCEPTED) then gil = trade:getGil(); count = trade:getItemCount(); if(gil == 70 and count == 1) then player:tradeComplete(); player:startEvent(0x024F); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) sermonQuest = player:getQuestStatus(SANDORIA,THE_VICASQUE_S_SERMON); if(sermonQuest == QUEST_AVAILABLE) then player:startEvent(0x024d); elseif(sermonQuest == QUEST_ACCEPTED) then if(player:getVar("sermonQuestVar") == 1) then player:tradeComplete(); player:startEvent(0x0258); else player:showText(npc,11103,618,70); end else player:showText(npc,ABIOLEGET_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0258) then player:addItem(13465); player:messageSpecial(6567, 13465); player:addFame(SANDORIA,SAN_FAME*30); player:addTitle(THE_BENEVOLENT_ONE); player:setVar("sermonQuestVar",0); player:completeQuest(SANDORIA,THE_VICASQUE_S_SERMON ); elseif (csid == 0x024D) then player:addQuest(SANDORIA,THE_VICASQUE_S_SERMON ); elseif (csid == 0x024F) then player:addItem(618); player:messageSpecial(6567, 618); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Lufaise_Meadows/npcs/Cotete_WW.lua
13
3325
----------------------------------- -- Area: Lufaise Meadows -- NPC: Cotete, W.W. -- Border Conquest Guards -- @pos 414.659 0.905 -52.417 24 ----------------------------------- package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Lufaise_Meadows/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = TAVNAZIANARCH; local csid = 0x7ff6; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_QuestTracker/components/achievements.lua
2
13493
--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local pairs = _G.pairs; local ipairs = _G.ipairs; local type = _G.type; local error = _G.error; local pcall = _G.pcall; local tostring = _G.tostring; local tonumber = _G.tonumber; local tinsert = _G.tinsert; local string = _G.string; local math = _G.math; local table = _G.table; local band = _G.bit.band; --[[ STRING METHODS ]]-- local format = string.format; --[[ MATH METHODS ]]-- local abs, ceil, floor, round = math.abs, math.ceil, math.floor, math.round; --[[ TABLE METHODS ]]-- local tremove, twipe = table.remove, table.wipe; --BLIZZARD API local CreateFrame = _G.CreateFrame; local InCombatLockdown = _G.InCombatLockdown; local GameTooltip = _G.GameTooltip; local hooksecurefunc = _G.hooksecurefunc; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G['SVUI'] local L = SV.L local LSM = _G.LibStub("LibSharedMedia-3.0") local MOD = SV.QuestTracker; --[[ ########################################################## LOCALS ########################################################## ]]-- local ROW_WIDTH = 300; local ROW_HEIGHT = 20; local QUEST_ROW_HEIGHT = ROW_HEIGHT + 2; local INNER_HEIGHT = ROW_HEIGHT - 4; local LARGE_ROW_HEIGHT = ROW_HEIGHT * 2; local LARGE_INNER_HEIGHT = LARGE_ROW_HEIGHT - 4; local NO_ICON = SV.NoTexture; local OBJ_ICON_ACTIVE = [[Interface\COMMON\Indicator-Yellow]]; local OBJ_ICON_COMPLETE = [[Interface\COMMON\Indicator-Green]]; local OBJ_ICON_INCOMPLETE = [[Interface\COMMON\Indicator-Gray]]; local LINE_ACHIEVEMENT_ICON = [[Interface\ICONS\Achievement_General]]; local MAX_OBJECTIVES_SHOWN = 8; --[[ ########################################################## SCRIPT HANDLERS ########################################################## ]]-- local RowButton_OnEnter = function(self, ...) if(MOD.DOCK_IS_FADED) then return end GameTooltip:SetOwner(self, "ANCHOR_BOTTOMLEFT", 0, ROW_HEIGHT) GameTooltip:ClearLines() GameTooltip:AddDoubleLine("[Left-Click]", "View this in the achievements window.", 0, 1, 0, 1, 1, 1) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine("[Right-Click]", "Remove this achievement from the tracker.", 0, 1, 0, 1, 1, 1) GameTooltip:Show() end local RowButton_OnLeave = function(self, ...) GameTooltip:Hide() end local ViewButton_OnClick = function(self, button) local achievementID = self:GetID(); if(achievementID and (achievementID ~= 0)) then if(IsModifiedClick("CHATLINK") and ChatEdit_GetActiveWindow()) then local achievementLink = GetAchievementLink(achievementID); if(achievementLink) then ChatEdit_InsertLink(achievementLink); end else CloseDropDownMenus(); if(not AchievementFrame ) then AchievementFrame_LoadUI(); end if(IsModifiedClick("QUESTWATCHTOGGLE") or (button and button == "RightButton")) then AchievementObjectiveTracker_UntrackAchievement(self, achievementID); elseif(not AchievementFrame:IsShown()) then AchievementFrame_ToggleAchievementFrame(); AchievementFrame_SelectAchievement(achievementID); else if(AchievementFrameAchievements.selection ~= achievementID) then AchievementFrame_SelectAchievement(achievementID); else AchievementFrame_ToggleAchievementFrame(); end end end end end local BadgeButton_OnClick = function(self, button) local achievementID = self.Link:GetID(); if(achievementID and (achievementID ~= 0)) then if(IsModifiedClick("CHATLINK") and ChatEdit_GetActiveWindow()) then local achievementLink = GetAchievementLink(achievementID); if(achievementLink) then ChatEdit_InsertLink(achievementLink); end else CloseDropDownMenus(); if(not AchievementFrame ) then AchievementFrame_LoadUI(); end if(IsModifiedClick("QUESTWATCHTOGGLE") or (button and button == "RightButton")) then AchievementObjectiveTracker_UntrackAchievement(self.Link, achievementID); elseif(not AchievementFrame:IsShown()) then AchievementFrame_ToggleAchievementFrame(); AchievementFrame_SelectAchievement(achievementID); else if(AchievementFrameAchievements.selection ~= achievementID) then AchievementFrame_SelectAchievement(achievementID); else AchievementFrame_ToggleAchievementFrame(); end end end end end --[[ ########################################################## TRACKER FUNCTIONS ########################################################## ]]-- local GetAchievementRow = function(self, index) if(not self.Rows[index]) then local previousFrame = self.Rows[#self.Rows] local index = #self.Rows + 1; local yOffset = -3; local anchorFrame; if(previousFrame and previousFrame.Objectives) then anchorFrame = previousFrame.Objectives; yOffset = -6; else anchorFrame = self.Header; end local row = CreateFrame("Frame", nil, self) row:SetPoint("TOPLEFT", anchorFrame, "BOTTOMLEFT", 0, yOffset); row:SetPoint("TOPRIGHT", anchorFrame, "BOTTOMRIGHT", 0, yOffset); row:SetHeight(QUEST_ROW_HEIGHT); row.Badge = CreateFrame("Frame", nil, row) row.Badge:SetPoint("TOPLEFT", row, "TOPLEFT", 0, 0); row.Badge:SetSize(QUEST_ROW_HEIGHT, QUEST_ROW_HEIGHT); --row.Badge:SetStyle("Frame", "Lite"); row.Badge.Icon = row.Badge:CreateTexture(nil,"OVERLAY") row.Badge.Icon:SetAllPoints(row.Badge); row.Badge.Icon:SetTexture(LINE_ACHIEVEMENT_ICON) row.Badge.Icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) row.Badge.Button = CreateFrame("Button", nil, row.Badge) row.Badge.Button:SetAllPoints(row.Badge); row.Badge.Button:SetStyle("LiteButton") row.Badge.Button:SetID(0) row.Badge.Button.Icon = row.Badge.Icon; row.Badge.Button:RegisterForClicks("LeftButtonUp", "RightButtonUp") row.Badge.Button:SetScript("OnClick", BadgeButton_OnClick) row.Badge.Button:SetScript("OnEnter", RowButton_OnEnter) row.Badge.Button:SetScript("OnLeave", RowButton_OnLeave) row.Header = CreateFrame("Frame", nil, row) row.Header:SetPoint("TOPLEFT", row, "TOPLEFT", (QUEST_ROW_HEIGHT + 6), 0); row.Header:SetPoint("TOPRIGHT", row, "TOPRIGHT", -2, 0); row.Header:SetHeight(QUEST_ROW_HEIGHT); row.Header.Text = row.Header:CreateFontString(nil,"OVERLAY") row.Header.Text:SetFontObject(SVUI_Font_Quest); row.Header.Text:SetJustifyH('LEFT') row.Header.Text:SetTextColor(1,1,0) row.Header.Text:SetText('') row.Header.Text:SetPoint("TOPLEFT", row.Header, "TOPLEFT", 4, 0); row.Header.Text:SetPoint("BOTTOMRIGHT", row.Header, "BOTTOMRIGHT", 0, 0); row.Button = CreateFrame("Button", nil, row.Header); row.Button:SetPoint("TOPLEFT", row, "TOPLEFT", (QUEST_ROW_HEIGHT + 6), 0); row.Button:SetPoint("TOPRIGHT", row, "TOPRIGHT", -2, 0); row.Button:SetHeight(INNER_HEIGHT + 2); row.Button:SetStyle("LiteButton") row.Button:SetID(0) row.Button:RegisterForClicks("LeftButtonUp", "RightButtonUp") row.Button:SetScript("OnClick", ViewButton_OnClick) row.Button:SetScript("OnEnter", RowButton_OnEnter) row.Button:SetScript("OnLeave", RowButton_OnLeave) row.Badge.Button.Link = row.Button row.Objectives = MOD.NewObjectiveHeader(row); row.Objectives:SetPoint("TOPLEFT", row, "BOTTOMLEFT", 0, 0); row.Objectives:SetPoint("TOPRIGHT", row, "BOTTOMRIGHT", 0, 0); row.Objectives:SetHeight(1); row.RowID = 0; self.Rows[index] = row; return row; end return self.Rows[index]; end local SetAchievementRow = function(self, index, title, details, icon, achievementID) index = index + 1; icon = icon or LINE_ACHIEVEMENT_ICON; local fill_height = 0; local shown_objectives = 0; local objective_rows = 0; local row = self:Get(index); row.RowID = achievementID row.Header.Text:SetText(title) row.Badge.Icon:SetTexture(icon); row.Badge:SetAlpha(1); row.Button:Enable(); row.Button:SetID(achievementID); row:SetHeight(ROW_HEIGHT); row:FadeIn(); row.Header:FadeIn(); local objective_block = row.Objectives; local subCount = GetAchievementNumCriteria(achievementID); for i = 1, subCount do local description, category, completed, quantity, totalQuantity, _, flags, assetID, quantityString, criteriaID, eligible, duration, elapsed = GetAchievementCriteriaInfo(achievementID, i); if(completed or (shown_objectives > MAX_OBJECTIVES_SHOWN and not completed)) then --DO NOTHING elseif(shown_objectives == MAX_OBJECTIVES_SHOWN and subCount > (MAX_OBJECTIVES_SHOWN + 1)) then shown_objectives = shown_objectives + 1; else if(description and band(flags, EVALUATION_TREE_FLAG_PROGRESS_BAR) == EVALUATION_TREE_FLAG_PROGRESS_BAR) then if(string.find(quantityString:lower(), "interface\\moneyframe")) then description = quantityString.."\n"..description; else description = string.gsub(quantityString, " / ", "/").." "..description; end else if(category == CRITERIA_TYPE_ACHIEVEMENT and assetID) then _, description = GetAchievementInfo(assetID); end end if(description and description ~= '') then shown_objectives = shown_objectives + 1; fill_height = fill_height + (ROW_HEIGHT + 2); objective_rows = objective_block:SetInfo(objective_rows, description, completed) if(duration and elapsed and elapsed < duration) then fill_height = fill_height + (ROW_HEIGHT + 2); objective_rows = objective_block:SetTimer(objective_rows, duration, elapsed); end end end end if(objective_rows > 0) then objective_block:SetHeight(fill_height); objective_block:FadeIn(); end fill_height = fill_height + (ROW_HEIGHT + 2); return index, fill_height; end local RefreshAchievements = function(self, event, ...) local list = { GetTrackedAchievements() }; local fill_height = 0; local rows = 0; if(#list > 0) then for i = 1, #list do local achievementID = list[i]; local _, title, _, completed, _, _, _, details, _, icon, _, _, wasEarnedByMe = GetAchievementInfo(achievementID); if(not wasEarnedByMe) then local add_height = 0; rows, add_height = self:Set(rows, title, details, icon, achievementID) fill_height = fill_height + add_height end end end if(rows == 0 or (fill_height <= 1)) then self:SetHeight(1); self.Header.Text:SetText(''); self.Header:SetAlpha(0); self:SetAlpha(0); else self:SetHeight(fill_height + 2); self.Header.Text:SetText(TRACKER_HEADER_ACHIEVEMENTS); self:FadeIn(); self.Header:FadeIn(); end end local ResetAchievementBlock = function(self) for x = 1, #self.Rows do local row = self.Rows[x] if(row) then row.RowID = 0; row.Header.Text:SetText(''); row.Header:SetAlpha(0); row.Button:Disable(); row.Button:SetID(0); row.Badge.Icon:SetTexture(NO_ICON); row.Badge:SetAlpha(0); row:SetHeight(1); row:SetAlpha(0); row.Objectives:Reset(); end end end --[[ ########################################################## CORE FUNCTIONS ########################################################## ]]-- function MOD:UpdateAchievements(event, ...) self.Headers["Achievements"]:Reset() self.Headers["Achievements"]:Refresh(event, ...) self:UpdateDimensions(); end local function UpdateAchievementLocals(...) ROW_WIDTH, ROW_HEIGHT, INNER_HEIGHT, LARGE_ROW_HEIGHT, LARGE_INNER_HEIGHT = ...; QUEST_ROW_HEIGHT = ROW_HEIGHT + 2; end function MOD:InitializeAchievements() local scrollChild = self.Docklet.ScrollFrame.ScrollChild; local achievements = CreateFrame("Frame", nil, scrollChild) achievements:SetWidth(ROW_WIDTH); achievements:SetHeight(ROW_HEIGHT); achievements:SetPoint("TOPLEFT", self.Headers["Quests"], "BOTTOMLEFT", 0, -12); achievements.Header = CreateFrame("Frame", nil, achievements) achievements.Header:SetPoint("TOPLEFT", achievements, "TOPLEFT", 2, -2); achievements.Header:SetPoint("TOPRIGHT", achievements, "TOPRIGHT", -2, -2); achievements.Header:SetHeight(INNER_HEIGHT); achievements.Header.Text = achievements.Header:CreateFontString(nil,"OVERLAY") achievements.Header.Text:SetPoint("TOPLEFT", achievements.Header, "TOPLEFT", 2, 0); achievements.Header.Text:SetPoint("BOTTOMLEFT", achievements.Header, "BOTTOMLEFT", 2, 0); achievements.Header.Text:SetFontObject(SVUI_Font_Quest_Header); achievements.Header.Text:SetJustifyH('LEFT') achievements.Header.Text:SetTextColor(0.28,0.75,1) achievements.Header.Text:SetText(TRACKER_HEADER_ACHIEVEMENTS) achievements.Header.Divider = achievements.Header:CreateTexture(nil, 'BACKGROUND'); achievements.Header.Divider:SetPoint("TOPLEFT", achievements.Header.Text, "TOPRIGHT", -10, 0); achievements.Header.Divider:SetPoint("BOTTOMRIGHT", achievements.Header, "BOTTOMRIGHT", 0, 0); achievements.Header.Divider:SetTexture([[Interface\AddOns\SVUI_!Core\assets\textures\DROPDOWN-DIVIDER]]); achievements.Rows = {}; achievements.Get = GetAchievementRow; achievements.Set = SetAchievementRow; achievements.Refresh = RefreshAchievements; achievements.Reset = ResetAchievementBlock; self.Headers["Achievements"] = achievements; self:RegisterEvent("TRACKED_ACHIEVEMENT_UPDATE", self.UpdateAchievements); self:RegisterEvent("TRACKED_ACHIEVEMENT_LIST_CHANGED", self.UpdateAchievements); self.Headers["Achievements"]:Refresh() SV.Events:On("QUEST_UPVALUES_UPDATED", UpdateAchievementLocals, true); end
mit
UnfortunateFruit/darkstar
scripts/globals/items/serving_of_goblin_stir-fry.lua
35
1286
----------------------------------------- -- ID: 5143 -- Item: serving_of_goblin_stir-fry -- Food Effect: 180Min, All Races ----------------------------------------- -- Agility 5 -- Vitality 2 -- Charisma -5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5143); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 5); target:addMod(MOD_VIT, 2); target:addMod(MOD_CHR, -5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 5); target:delMod(MOD_VIT, 2); target:delMod(MOD_CHR, -5); end;
gpl-3.0
danielmandlez/LuaClasses
Electric/TRU.lua
1
3005
--------------------------------------------------------------------------------- -- Project: Useful Lua-Classes for X-Plane GIZMO -- Developer: Daniel Mandlez -- Date: 2014 -- FileBlock: Class Electric Transformer Rectifier Unit (TRU) AC/DC --------------------------------------------------------------------------------- -- This is just a rough Idea how a TRU can work, and it's not finished!! -- Take the Idea if you like, modify on your own choice! -- Many Planes have AC Generators. You need to produce DC Power and this happen with TRUs TRU = {} TRU.new = function(ACvolt, DCvolt, freq, ACmaxamp, DCmaxamp, id) -- nominal AC Voltage, nominal DC Voltage, nominal Frequency, max AC Amperes, max DC Amperes, Source ID local self = {} self.SurceID = id -- Each Power Source should have another id, to know for the BUSes where they are actually connected -- AC self.ACnominalVolt = ACvolt self.ACactVolt = 0 self.minVoltage = 70 -- is temporary set fix here self.ACmaxAmp = ACmaxamp self.ACactAmp = 0 self.nominalFreq = freq self.actFreq = 0 -- DC self.DCnominalVolt = DCvolt self.DCactVolt = 0 self.DCmaxAmp = DCmaxamp self.DCactAmp = 0 self.ON = false -- Set actual Input from connected AC Bus self.setAC = function (volt, freq) self.ACactVolt = volt self.ACactFreq = freq end -- Send actual used Amps to Electrical Source -- MUST BE AC-BUS!! self.Consume = function() if self.ACactVolt > 0.0 then -- Check against DIV by 0 -- Rough Transforming ratio without any reductions self.ACactAmp = self.DCactAmp * self.DCactVolt / self.ACactVolt end return self.ACactAmp end -- Same as Consume, you can use to have same Methode names for example on the indication Display self.getActAmps = function() return self.ACactAmp end -- Set Amperes are used by all Consumers -- MUST BE DC-BUS self.setUsedAmps = function(amp) self.DCactAmp = amp end -- Get actual TRU Voltage self.getDCVoltage = function() local volt if self.ON == true and self.ACactVolt > self.minVoltage then -- Rough transforming ratio volt = self.DCnominalVolt * self.ACactVolt / self.ACnominalVolt else volt = 0.0 -- If AC Voltage goes below end self.DCactVolt = volt return volt end -- Get TRU Voltage when it's turned OFF self.getOFFDCVoltage = function() local volt if self.ACactVolt > self.minVoltage then -- Rough transforming ratio volt = self.DCnominalVolt * self.ACactVolt / self.ACnominalVolt else volt = 0.0 end return volt end -- Set TRU ON/OFF self.setON = function(val) if val == 1 or val == true then self.ON = true else self.ON = false end end -- Get TRU ON, true if ON self.getON = function() return self.ON end -- GET TRU OFF, returns true if OFF, used for the Button Indication self.getOFF = function() return not self.ON end -- Get Source ID for BUSes to now where to pull the AMPs self.getID = function() return self.SourceID end return self end
unlicense
nesstea/darkstar
scripts/globals/spells/knights_minne_ii.lua
27
1501
----------------------------------------- -- Spell: Knight's Minne II -- Grants Defense bonus to all allies. ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 12 + math.floor((sLvl + iLvl)/10); if (power >= 41) then power = 41; end local iBoost = caster:getMod(MOD_MINNE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); if (iBoost > 0) then power = power + 1 + (iBoost-1)*4; end power = power + caster:getMerit(MERIT_MINNE_EFFECT); if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_MINNE,power,0,duration,caster:getID(), 0, 2)) then spell:setMsg(75); end return EFFECT_MINNE; end;
gpl-3.0
dpino/snabbswitch
src/program/snabbnfv/fuzz/fuzz.lua
9
5129
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(...,package.seeall) local lib = require("core.lib") local usage = require("program.snabbnfv.fuzz.README_inc") function run (args) if #args ~= 2 then print(usage) main.exit(1) end local spec_path, output_path = unpack(args) local conf = fuzz_connective_ports(lib.load_conf(spec_path)) lib.store_conf(output_path, conf) end -- Produces a random config with ports A and B which can communicate with -- each other over IPv6/TCP based on spec. function fuzz_connective_ports (spec) local vlan = random_vlan() local addresses = { "fe80:0:0:0:5054:ff:fe00:0", "fe80:0:0:0:5054:ff:fe00:1" } local ports = { { port_id = "A", mac_address = "52:54:00:00:00:00", vlan = vlan }, { port_id = "B", mac_address = "52:54:00:00:00:01", vlan = vlan } } local function fuzz_filter (n_rules) local filter = "(ip6 and tcp) or (icmp6)" for i = 1, n_rules do filter = filter.." or "..(random_filter_rule()) end return filter end local function fuzz_tunnel () local cookies = { random_cookie(), random_cookie() } return { type = "L2TPv3", local_cookie = cookies[1], remote_cookie = cookies[2], next_hop = addresses[2], local_ip = addresses[1], remote_ip = addresses[2], session = random_session() }, { type = "L2TPv3", local_cookie = cookies[2], remote_cookie = cookies[1], next_hop = addresses[1], local_ip = addresses[2], remote_ip = addresses[1], session = random_session() } end if spec.ingress_filter then ports[1].ingress_filter = fuzz_filter(spec.ingress_filter) ports[2].ingress_filter = fuzz_filter(spec.ingress_filter) end if spec.egress_filter then ports[1].egress_filter = fuzz_filter(spec.egress_filter) ports[2].egress_filter = fuzz_filter(spec.egress_filter) end if spec.tunnel then ports[1].tunnel, ports[2].tunnel = fuzz_tunnel() end if spec.rx_police then ports[1].rx_police = random_gbps(spec.rx_police) ports[2].rx_police = random_gbps(spec.rx_police) end if spec.tx_police then ports[1].tx_police = random_gbps(spec.tx_police) ports[2].tx_police = random_gbps(spec.tx_police) end return ports end function random_uint (nbits, min) return math.random(min or 0, (2^nbits-1)) end function random_vlan () -- Twelve bit integer, see apps.intel_mp.intel_mp return random_uint(12) end function random_ip (version) local version = version or "ip6" local function b4 () return random_uint(8) end local function b6 () return ("%X"):format(random_uint(16)) end if version == "ip" then return b4().."."..b4().."."..b4().."."..b4() elseif version == "ip6" then return b6()..":"..b6()..":"..b6()..":"..b6()..":"..b6()..":"..b6()..":"..b6()..":"..b6() end end function random_cidr (version) -- This is just lame, should be a "smart" random valid CIDR generator. local random_cidr_ip4 = { "109.0.0.0/8", "109.145.0.0/16", "109.145.29.0/24", -- "109.145.29.1" } local random_cidr_ip6 = { "CB51::0/16", "CB51:B2E7::0/32", "CB51:B2E7:9711::0/48", "CB51:B2E7:9711:C0D3::0/64", "CB51:B2E7:9711:C0D3:14BA::0/80", "CB51:B2E7:9711:C0D3:14BA:A93E::0/96", "CB51:B2E7:9711:C0D3:14BA:A93E:56DE:0/112", -- "CB51:B2E7:9711:C0D3:14BA:A93E:56DE:1" } if version == "ip" then return random_item(random_cidr_ip4) elseif version == "ip6" then return random_item(random_cidr_ip6) end end function random_port (min) local min = min or 1024 return random_uint(16, min) end function random_item (array) return array[math.random(1, #array)] end function random_filter_rule () local options = { ethertype = { "ip", "ip6" }, protocol = { "udp", "tcp" } } local ethertype = random_item(options.ethertype) local source_port_min = random_port() local dest_port_min = random_port() -- See PcapFilter (apps.packet_filter.pcap_filter) return ("(%s and %s and src net %s and dst net %s and src portrange %d-%d and dst portrange %d-%d)"):format( ethertype, random_item(options.protocol), random_cidr(ethertype), random_cidr(ethertype), source_port_min, random_port(source_port_min), dest_port_min, random_port(dest_port_min)) end function random_cookie () local function b() return ("%X"):format(random_uint(8)) end -- Eight byte hex string, see SimpleKeyedTunnel (apps.keyed_ipv6_tunnel.tunnel) return b()..b()..b()..b()..b()..b()..b()..b() end function random_session () -- 32 bit uint, see SimpleKeyedTunnel (apps.keyed_ipv6_tunnel.tunnel) return random_uint(32) end function random_gbps (max_gbps) return math.random(1, max_gbps) end
apache-2.0
nesstea/darkstar
scripts/zones/QuBia_Arena/bcnms/heir_to_the_light.lua
30
1916
----------------------------------- -- Name: Mission 9-2 SANDO ----------------------------------- package.loaded["scripts/zones/Qubia_arena/TextIDs"] = nil; ------------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/QuBia_Arena/TextIDs"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); local currentMission = player:getCurrentMission(SANDORIA); if (leavecode == 2) then --printf("win"); if (currentMission == THE_HEIR_TO_THE_LIGHT) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,0); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,1); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) --print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) --print("bc finish csid "..csid.." and option "..option); local currentMission = player:getCurrentMission(SANDORIA); local MissionStatus = player:getVar("MissionStatus"); if (csid == 0x7d01) then if (currentMission == THE_HEIR_TO_THE_LIGHT and MissionStatus == 3) then player:setVar("MissionStatus",4); end end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Jugner_Forest/npcs/Signpost.lua
24
2848
----------------------------------- -- Area: Jugner Forest -- NPC: Signpost -- Involved in Quest: Grimy Signposts ------------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local X = player:getXPos(); local Z = player:getZPos(); if ((X > -79.3 and X < -67.3) and (Z > 94.5 and Z < 106.5)) then if (player:getQuestStatus(SANDORIA,GRIMY_SIGNPOSTS) == QUEST_ACCEPTED and not player:getMaskBit(player:getVar("CleanSignPost"),0)) then player:startEvent(0x0006,1); else player:startEvent(0x0001); end elseif ((X > -266.2 and X < -254.2) and (Z > -29.2 and Z < -17.2)) then if (player:getQuestStatus(SANDORIA,GRIMY_SIGNPOSTS) == QUEST_ACCEPTED and not player:getMaskBit(player:getVar("CleanSignPost"),1)) then player:startEvent(0x0007,1); else player:startEvent(0x0002); end elseif ((X > -463.7 and X < -451.7) and (Z > -422.1 and Z < -410.1)) then if (player:getQuestStatus(SANDORIA,GRIMY_SIGNPOSTS) == QUEST_ACCEPTED and not player:getMaskBit(player:getVar("CleanSignPost"),2)) then player:startEvent(0x0008,1); else player:startEvent(0x0003); end elseif ((X > 295.4 and X < 307.3) and (Z > 412.8 and Z < 424.8)) then if (player:getQuestStatus(SANDORIA,GRIMY_SIGNPOSTS) == QUEST_ACCEPTED and not player:getMaskBit(player:getVar("CleanSignPost"),3)) then player:startEvent(0x0009,1); else player:startEvent(0x0004); end else print("Unknown Signpost"); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 6 and option == 1) then player:setMaskBit(player:getVar("CleanSignPost"),"CleanSignPost",0,true); elseif (csid == 7 and option == 1) then player:setMaskBit(player:getVar("CleanSignPost"),"CleanSignPost",1,true); elseif (csid == 8 and option == 1) then player:setMaskBit(player:getVar("CleanSignPost"),"CleanSignPost",2,true); elseif (csid == 9 and option == 1) then player:setMaskBit(player:getVar("CleanSignPost"),"CleanSignPost",3,true); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Crawlers_Nest/npcs/_5h1.lua
12
2609
----------------------------------- -- Area: Crawlers' Nest -- NPC: Strange Apparatus -- @pos: 214 0 -339 197 ----------------------------------- package.loaded["scripts/zones/Crawlers_Nest/TextIDs"] = nil; require("scripts/zones/Crawlers_Nest/TextIDs"); require("scripts/globals/strangeapparatus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local trade = tradeToStrApp(player, trade); if (trade ~= nil) then if ( trade == 1) then -- good trade local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor end player:startEvent(0x0002, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0); else -- wrong chip, spawn elemental nm spawnElementalNM(player); delStrAppDocStatus(player); player:messageSpecial(SYS_OVERLOAD); player:messageSpecial(YOU_LOST_THE, trade); end else -- Invalid trade, lose doctor status delStrAppDocStatus(player); player:messageSpecial(DEVICE_NOT_WORKING); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor else player:setLocalVar( "strAppPass", 1); end player:startEvent(0x0000, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u", option); if (csid == 0x0000) then if (hasStrAppDocStatus(player) == false) then local docStatus = 1; -- Assistant if( option == strAppPass(player)) then -- Good password docStatus = 0; -- Doctor giveStrAppDocStatus(player); end player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); if (drop ~= 0) then if( dropQty == 0) then dropQty = 1; end player:addItem(drop, dropQty); player:setLocalVar("strAppDrop", 0); player:setLocalVar("strAppDropQty", 0); end end end;
gpl-3.0
Jacklli/redis-leveldb
deps/lua/dynasm/dasm_arm.lua
15
34483
------------------------------------------------------------------------------ -- DynASM ARM module. -- -- Copyright (C) 2005-2012 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ -- Module information: local _info = { arch = "arm", description = "DynASM ARM module", version = "1.3.0", vernum = 10300, release = "2011-05-05", author = "Mike Pall", license = "MIT", } -- Exported glue functions for the arch-specific module. local _M = { _info = _info } -- Cache library functions. local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs local assert, setmetatable, rawget = assert, setmetatable, rawget local _s = string local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char local match, gmatch, gsub = _s.match, _s.gmatch, _s.gsub local concat, sort, insert = table.concat, table.sort, table.insert local bit = bit or require("bit") local band, shl, shr, sar = bit.band, bit.lshift, bit.rshift, bit.arshift local ror, tohex = bit.ror, bit.tohex -- Inherited tables and callbacks. local g_opt, g_arch local wline, werror, wfatal, wwarn -- Action name list. -- CHECK: Keep this in sync with the C code! local action_names = { "STOP", "SECTION", "ESC", "REL_EXT", "ALIGN", "REL_LG", "LABEL_LG", "REL_PC", "LABEL_PC", "IMM", "IMM12", "IMM16", "IMML8", "IMML12", "IMMV8", } -- Maximum number of section buffer positions for dasm_put(). -- CHECK: Keep this in sync with the C code! local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines. -- Action name -> action number. local map_action = {} for n,name in ipairs(action_names) do map_action[name] = n-1 end -- Action list buffer. local actlist = {} -- Argument list for next dasm_put(). Start with offset 0 into action list. local actargs = { 0 } -- Current number of section buffer positions for dasm_put(). local secpos = 1 ------------------------------------------------------------------------------ -- Dump action names and numbers. local function dumpactions(out) out:write("DynASM encoding engine action codes:\n") for n,name in ipairs(action_names) do local num = map_action[name] out:write(format(" %-10s %02X %d\n", name, num, num)) end out:write("\n") end -- Write action list buffer as a huge static C array. local function writeactions(out, name) local nn = #actlist if nn == 0 then nn = 1; actlist[0] = map_action.STOP end out:write("static const unsigned int ", name, "[", nn, "] = {\n") for i = 1,nn-1 do assert(out:write("0x", tohex(actlist[i]), ",\n")) end assert(out:write("0x", tohex(actlist[nn]), "\n};\n\n")) end ------------------------------------------------------------------------------ -- Add word to action list. local function wputxw(n) assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range") actlist[#actlist+1] = n end -- Add action to list with optional arg. Advance buffer pos, too. local function waction(action, val, a, num) local w = assert(map_action[action], "bad action name `"..action.."'") wputxw(w * 0x10000 + (val or 0)) if a then actargs[#actargs+1] = a end if a or num then secpos = secpos + (num or 1) end end -- Flush action list (intervening C code or buffer pos overflow). local function wflush(term) if #actlist == actargs[1] then return end -- Nothing to flush. if not term then waction("STOP") end -- Terminate action list. wline(format("dasm_put(Dst, %s);", concat(actargs, ", ")), true) actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put(). secpos = 1 -- The actionlist offset occupies a buffer position, too. end -- Put escaped word. local function wputw(n) if n <= 0x000fffff then waction("ESC") end wputxw(n) end -- Reserve position for word. local function wpos() local pos = #actlist+1 actlist[pos] = "" return pos end -- Store word to reserved position. local function wputpos(pos, n) assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range") if n <= 0x000fffff then insert(actlist, pos+1, n) n = map_action.ESC * 0x10000 end actlist[pos] = n end ------------------------------------------------------------------------------ -- Global label name -> global label number. With auto assignment on 1st use. local next_global = 20 local map_global = setmetatable({}, { __index = function(t, name) if not match(name, "^[%a_][%w_]*$") then werror("bad global label") end local n = next_global if n > 2047 then werror("too many global labels") end next_global = n + 1 t[name] = n return n end}) -- Dump global labels. local function dumpglobals(out, lvl) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("Global labels:\n") for i=20,next_global-1 do out:write(format(" %s\n", t[i])) end out:write("\n") end -- Write global label enum. local function writeglobals(out, prefix) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("enum {\n") for i=20,next_global-1 do out:write(" ", prefix, t[i], ",\n") end out:write(" ", prefix, "_MAX\n};\n") end -- Write global label names. local function writeglobalnames(out, name) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("static const char *const ", name, "[] = {\n") for i=20,next_global-1 do out:write(" \"", t[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Extern label name -> extern label number. With auto assignment on 1st use. local next_extern = 0 local map_extern_ = {} local map_extern = setmetatable({}, { __index = function(t, name) -- No restrictions on the name for now. local n = next_extern if n > 2047 then werror("too many extern labels") end next_extern = n + 1 t[name] = n map_extern_[n] = name return n end}) -- Dump extern labels. local function dumpexterns(out, lvl) out:write("Extern labels:\n") for i=0,next_extern-1 do out:write(format(" %s\n", map_extern_[i])) end out:write("\n") end -- Write extern label names. local function writeexternnames(out, name) out:write("static const char *const ", name, "[] = {\n") for i=0,next_extern-1 do out:write(" \"", map_extern_[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Arch-specific maps. -- Ext. register name -> int. name. local map_archdef = { sp = "r13", lr = "r14", pc = "r15", } -- Int. register name -> ext. name. local map_reg_rev = { r13 = "sp", r14 = "lr", r15 = "pc", } local map_type = {} -- Type name -> { ctype, reg } local ctypenum = 0 -- Type number (for Dt... macros). -- Reverse defines for registers. function _M.revdef(s) return map_reg_rev[s] or s end local map_shift = { lsl = 0, lsr = 1, asr = 2, ror = 3, } local map_cond = { eq = 0, ne = 1, cs = 2, cc = 3, mi = 4, pl = 5, vs = 6, vc = 7, hi = 8, ls = 9, ge = 10, lt = 11, gt = 12, le = 13, al = 14, hs = 2, lo = 3, } ------------------------------------------------------------------------------ -- Template strings for ARM instructions. local map_op = { -- Basic data processing instructions. and_3 = "e0000000DNPs", eor_3 = "e0200000DNPs", sub_3 = "e0400000DNPs", rsb_3 = "e0600000DNPs", add_3 = "e0800000DNPs", adc_3 = "e0a00000DNPs", sbc_3 = "e0c00000DNPs", rsc_3 = "e0e00000DNPs", tst_2 = "e1100000NP", teq_2 = "e1300000NP", cmp_2 = "e1500000NP", cmn_2 = "e1700000NP", orr_3 = "e1800000DNPs", mov_2 = "e1a00000DPs", bic_3 = "e1c00000DNPs", mvn_2 = "e1e00000DPs", and_4 = "e0000000DNMps", eor_4 = "e0200000DNMps", sub_4 = "e0400000DNMps", rsb_4 = "e0600000DNMps", add_4 = "e0800000DNMps", adc_4 = "e0a00000DNMps", sbc_4 = "e0c00000DNMps", rsc_4 = "e0e00000DNMps", tst_3 = "e1100000NMp", teq_3 = "e1300000NMp", cmp_3 = "e1500000NMp", cmn_3 = "e1700000NMp", orr_4 = "e1800000DNMps", mov_3 = "e1a00000DMps", bic_4 = "e1c00000DNMps", mvn_3 = "e1e00000DMps", lsl_3 = "e1a00000DMws", lsr_3 = "e1a00020DMws", asr_3 = "e1a00040DMws", ror_3 = "e1a00060DMws", rrx_2 = "e1a00060DMs", -- Multiply and multiply-accumulate. mul_3 = "e0000090NMSs", mla_4 = "e0200090NMSDs", umaal_4 = "e0400090DNMSs", -- v6 mls_4 = "e0600090DNMSs", -- v6T2 umull_4 = "e0800090DNMSs", umlal_4 = "e0a00090DNMSs", smull_4 = "e0c00090DNMSs", smlal_4 = "e0e00090DNMSs", -- Halfword multiply and multiply-accumulate. smlabb_4 = "e1000080NMSD", -- v5TE smlatb_4 = "e10000a0NMSD", -- v5TE smlabt_4 = "e10000c0NMSD", -- v5TE smlatt_4 = "e10000e0NMSD", -- v5TE smlawb_4 = "e1200080NMSD", -- v5TE smulwb_3 = "e12000a0NMS", -- v5TE smlawt_4 = "e12000c0NMSD", -- v5TE smulwt_3 = "e12000e0NMS", -- v5TE smlalbb_4 = "e1400080NMSD", -- v5TE smlaltb_4 = "e14000a0NMSD", -- v5TE smlalbt_4 = "e14000c0NMSD", -- v5TE smlaltt_4 = "e14000e0NMSD", -- v5TE smulbb_3 = "e1600080NMS", -- v5TE smultb_3 = "e16000a0NMS", -- v5TE smulbt_3 = "e16000c0NMS", -- v5TE smultt_3 = "e16000e0NMS", -- v5TE -- Miscellaneous data processing instructions. clz_2 = "e16f0f10DM", -- v5T rev_2 = "e6bf0f30DM", -- v6 rev16_2 = "e6bf0fb0DM", -- v6 revsh_2 = "e6ff0fb0DM", -- v6 sel_3 = "e6800fb0DNM", -- v6 usad8_3 = "e780f010NMS", -- v6 usada8_4 = "e7800010NMSD", -- v6 rbit_2 = "e6ff0f30DM", -- v6T2 movw_2 = "e3000000DW", -- v6T2 movt_2 = "e3400000DW", -- v6T2 -- Note: the X encodes width-1, not width. sbfx_4 = "e7a00050DMvX", -- v6T2 ubfx_4 = "e7e00050DMvX", -- v6T2 -- Note: the X encodes the msb field, not the width. bfc_3 = "e7c0001fDvX", -- v6T2 bfi_4 = "e7c00010DMvX", -- v6T2 -- Packing and unpacking instructions. pkhbt_3 = "e6800010DNM", pkhbt_4 = "e6800010DNMv", -- v6 pkhtb_3 = "e6800050DNM", pkhtb_4 = "e6800050DNMv", -- v6 sxtab_3 = "e6a00070DNM", sxtab_4 = "e6a00070DNMv", -- v6 sxtab16_3 = "e6800070DNM", sxtab16_4 = "e6800070DNMv", -- v6 sxtah_3 = "e6b00070DNM", sxtah_4 = "e6b00070DNMv", -- v6 sxtb_2 = "e6af0070DM", sxtb_3 = "e6af0070DMv", -- v6 sxtb16_2 = "e68f0070DM", sxtb16_3 = "e68f0070DMv", -- v6 sxth_2 = "e6bf0070DM", sxth_3 = "e6bf0070DMv", -- v6 uxtab_3 = "e6e00070DNM", uxtab_4 = "e6e00070DNMv", -- v6 uxtab16_3 = "e6c00070DNM", uxtab16_4 = "e6c00070DNMv", -- v6 uxtah_3 = "e6f00070DNM", uxtah_4 = "e6f00070DNMv", -- v6 uxtb_2 = "e6ef0070DM", uxtb_3 = "e6ef0070DMv", -- v6 uxtb16_2 = "e6cf0070DM", uxtb16_3 = "e6cf0070DMv", -- v6 uxth_2 = "e6ff0070DM", uxth_3 = "e6ff0070DMv", -- v6 -- Saturating instructions. qadd_3 = "e1000050DMN", -- v5TE qsub_3 = "e1200050DMN", -- v5TE qdadd_3 = "e1400050DMN", -- v5TE qdsub_3 = "e1600050DMN", -- v5TE -- Note: the X for ssat* encodes sat_imm-1, not sat_imm. ssat_3 = "e6a00010DXM", ssat_4 = "e6a00010DXMp", -- v6 usat_3 = "e6e00010DXM", usat_4 = "e6e00010DXMp", -- v6 ssat16_3 = "e6a00f30DXM", -- v6 usat16_3 = "e6e00f30DXM", -- v6 -- Parallel addition and subtraction. sadd16_3 = "e6100f10DNM", -- v6 sasx_3 = "e6100f30DNM", -- v6 ssax_3 = "e6100f50DNM", -- v6 ssub16_3 = "e6100f70DNM", -- v6 sadd8_3 = "e6100f90DNM", -- v6 ssub8_3 = "e6100ff0DNM", -- v6 qadd16_3 = "e6200f10DNM", -- v6 qasx_3 = "e6200f30DNM", -- v6 qsax_3 = "e6200f50DNM", -- v6 qsub16_3 = "e6200f70DNM", -- v6 qadd8_3 = "e6200f90DNM", -- v6 qsub8_3 = "e6200ff0DNM", -- v6 shadd16_3 = "e6300f10DNM", -- v6 shasx_3 = "e6300f30DNM", -- v6 shsax_3 = "e6300f50DNM", -- v6 shsub16_3 = "e6300f70DNM", -- v6 shadd8_3 = "e6300f90DNM", -- v6 shsub8_3 = "e6300ff0DNM", -- v6 uadd16_3 = "e6500f10DNM", -- v6 uasx_3 = "e6500f30DNM", -- v6 usax_3 = "e6500f50DNM", -- v6 usub16_3 = "e6500f70DNM", -- v6 uadd8_3 = "e6500f90DNM", -- v6 usub8_3 = "e6500ff0DNM", -- v6 uqadd16_3 = "e6600f10DNM", -- v6 uqasx_3 = "e6600f30DNM", -- v6 uqsax_3 = "e6600f50DNM", -- v6 uqsub16_3 = "e6600f70DNM", -- v6 uqadd8_3 = "e6600f90DNM", -- v6 uqsub8_3 = "e6600ff0DNM", -- v6 uhadd16_3 = "e6700f10DNM", -- v6 uhasx_3 = "e6700f30DNM", -- v6 uhsax_3 = "e6700f50DNM", -- v6 uhsub16_3 = "e6700f70DNM", -- v6 uhadd8_3 = "e6700f90DNM", -- v6 uhsub8_3 = "e6700ff0DNM", -- v6 -- Load/store instructions. str_2 = "e4000000DL", str_3 = "e4000000DL", str_4 = "e4000000DL", strb_2 = "e4400000DL", strb_3 = "e4400000DL", strb_4 = "e4400000DL", ldr_2 = "e4100000DL", ldr_3 = "e4100000DL", ldr_4 = "e4100000DL", ldrb_2 = "e4500000DL", ldrb_3 = "e4500000DL", ldrb_4 = "e4500000DL", strh_2 = "e00000b0DL", strh_3 = "e00000b0DL", ldrh_2 = "e01000b0DL", ldrh_3 = "e01000b0DL", ldrd_2 = "e00000d0DL", ldrd_3 = "e00000d0DL", -- v5TE ldrsb_2 = "e01000d0DL", ldrsb_3 = "e01000d0DL", strd_2 = "e00000f0DL", strd_3 = "e00000f0DL", -- v5TE ldrsh_2 = "e01000f0DL", ldrsh_3 = "e01000f0DL", ldm_2 = "e8900000oR", ldmia_2 = "e8900000oR", ldmfd_2 = "e8900000oR", ldmda_2 = "e8100000oR", ldmfa_2 = "e8100000oR", ldmdb_2 = "e9100000oR", ldmea_2 = "e9100000oR", ldmib_2 = "e9900000oR", ldmed_2 = "e9900000oR", stm_2 = "e8800000oR", stmia_2 = "e8800000oR", stmfd_2 = "e8800000oR", stmda_2 = "e8000000oR", stmfa_2 = "e8000000oR", stmdb_2 = "e9000000oR", stmea_2 = "e9000000oR", stmib_2 = "e9800000oR", stmed_2 = "e9800000oR", pop_1 = "e8bd0000R", push_1 = "e92d0000R", -- Branch instructions. b_1 = "ea000000B", bl_1 = "eb000000B", blx_1 = "e12fff30C", bx_1 = "e12fff10M", -- Miscellaneous instructions. nop_0 = "e1a00000", mrs_1 = "e10f0000D", bkpt_1 = "e1200070K", -- v5T svc_1 = "ef000000T", swi_1 = "ef000000T", ud_0 = "e7f001f0", -- VFP instructions. ["vadd.f32_3"] = "ee300a00dnm", ["vadd.f64_3"] = "ee300b00Gdnm", ["vsub.f32_3"] = "ee300a40dnm", ["vsub.f64_3"] = "ee300b40Gdnm", ["vmul.f32_3"] = "ee200a00dnm", ["vmul.f64_3"] = "ee200b00Gdnm", ["vnmul.f32_3"] = "ee200a40dnm", ["vnmul.f64_3"] = "ee200b40Gdnm", ["vmla.f32_3"] = "ee000a00dnm", ["vmla.f64_3"] = "ee000b00Gdnm", ["vmls.f32_3"] = "ee000a40dnm", ["vmls.f64_3"] = "ee000b40Gdnm", ["vnmla.f32_3"] = "ee100a40dnm", ["vnmla.f64_3"] = "ee100b40Gdnm", ["vnmls.f32_3"] = "ee100a00dnm", ["vnmls.f64_3"] = "ee100b00Gdnm", ["vdiv.f32_3"] = "ee800a00dnm", ["vdiv.f64_3"] = "ee800b00Gdnm", ["vabs.f32_2"] = "eeb00ac0dm", ["vabs.f64_2"] = "eeb00bc0Gdm", ["vneg.f32_2"] = "eeb10a40dm", ["vneg.f64_2"] = "eeb10b40Gdm", ["vsqrt.f32_2"] = "eeb10ac0dm", ["vsqrt.f64_2"] = "eeb10bc0Gdm", ["vcmp.f32_2"] = "eeb40a40dm", ["vcmp.f64_2"] = "eeb40b40Gdm", ["vcmpe.f32_2"] = "eeb40ac0dm", ["vcmpe.f64_2"] = "eeb40bc0Gdm", ["vcmpz.f32_1"] = "eeb50a40d", ["vcmpz.f64_1"] = "eeb50b40Gd", ["vcmpze.f32_1"] = "eeb50ac0d", ["vcmpze.f64_1"] = "eeb50bc0Gd", vldr_2 = "ed100a00dl|ed100b00Gdl", vstr_2 = "ed000a00dl|ed000b00Gdl", vldm_2 = "ec900a00or", vldmia_2 = "ec900a00or", vldmdb_2 = "ed100a00or", vpop_1 = "ecbd0a00r", vstm_2 = "ec800a00or", vstmia_2 = "ec800a00or", vstmdb_2 = "ed000a00or", vpush_1 = "ed2d0a00r", ["vmov.f32_2"] = "eeb00a40dm|eeb00a00dY", -- #imm is VFPv3 only ["vmov.f64_2"] = "eeb00b40Gdm|eeb00b00GdY", -- #imm is VFPv3 only vmov_2 = "ee100a10Dn|ee000a10nD", vmov_3 = "ec500a10DNm|ec400a10mDN|ec500b10GDNm|ec400b10GmDN", vmrs_0 = "eef1fa10", vmrs_1 = "eef10a10D", vmsr_1 = "eee10a10D", ["vcvt.s32.f32_2"] = "eebd0ac0dm", ["vcvt.s32.f64_2"] = "eebd0bc0dGm", ["vcvt.u32.f32_2"] = "eebc0ac0dm", ["vcvt.u32.f64_2"] = "eebc0bc0dGm", ["vcvtr.s32.f32_2"] = "eebd0a40dm", ["vcvtr.s32.f64_2"] = "eebd0b40dGm", ["vcvtr.u32.f32_2"] = "eebc0a40dm", ["vcvtr.u32.f64_2"] = "eebc0b40dGm", ["vcvt.f32.s32_2"] = "eeb80ac0dm", ["vcvt.f64.s32_2"] = "eeb80bc0GdFm", ["vcvt.f32.u32_2"] = "eeb80a40dm", ["vcvt.f64.u32_2"] = "eeb80b40GdFm", ["vcvt.f32.f64_2"] = "eeb70bc0dGm", ["vcvt.f64.f32_2"] = "eeb70ac0GdFm", -- VFPv4 only: ["vfma.f32_3"] = "eea00a00dnm", ["vfma.f64_3"] = "eea00b00Gdnm", ["vfms.f32_3"] = "eea00a40dnm", ["vfms.f64_3"] = "eea00b40Gdnm", ["vfnma.f32_3"] = "ee900a40dnm", ["vfnma.f64_3"] = "ee900b40Gdnm", ["vfnms.f32_3"] = "ee900a00dnm", ["vfnms.f64_3"] = "ee900b00Gdnm", -- NYI: Advanced SIMD instructions. -- NYI: I have no need for these instructions right now: -- swp, swpb, strex, ldrex, strexd, ldrexd, strexb, ldrexb, strexh, ldrexh -- msr, nopv6, yield, wfe, wfi, sev, dbg, bxj, smc, srs, rfe -- cps, setend, pli, pld, pldw, clrex, dsb, dmb, isb -- stc, ldc, mcr, mcr2, mrc, mrc2, mcrr, mcrr2, mrrc, mrrc2, cdp, cdp2 } -- Add mnemonics for "s" variants. do local t = {} for k,v in pairs(map_op) do if sub(v, -1) == "s" then local v2 = sub(v, 1, 2)..char(byte(v, 3)+1)..sub(v, 4, -2) t[sub(k, 1, -3).."s"..sub(k, -2)] = v2 end end for k,v in pairs(t) do map_op[k] = v end end ------------------------------------------------------------------------------ local function parse_gpr(expr) local tname, ovreg = match(expr, "^([%w_]+):(r1?[0-9])$") local tp = map_type[tname or expr] if tp then local reg = ovreg or tp.reg if not reg then werror("type `"..(tname or expr).."' needs a register override") end expr = reg end local r = match(expr, "^r(1?[0-9])$") if r then r = tonumber(r) if r <= 15 then return r, tp end end werror("bad register name `"..expr.."'") end local function parse_gpr_pm(expr) local pm, expr2 = match(expr, "^([+-]?)(.*)$") return parse_gpr(expr2), (pm == "-") end local function parse_vr(expr, tp) local t, r = match(expr, "^([sd])([0-9]+)$") if t == tp then r = tonumber(r) if r <= 31 then if t == "s" then return shr(r, 1), band(r, 1) end return band(r, 15), shr(r, 4) end end werror("bad register name `"..expr.."'") end local function parse_reglist(reglist) reglist = match(reglist, "^{%s*([^}]*)}$") if not reglist then werror("register list expected") end local rr = 0 for p in gmatch(reglist..",", "%s*([^,]*),") do local rbit = shl(1, parse_gpr(gsub(p, "%s+$", ""))) if band(rr, rbit) ~= 0 then werror("duplicate register `"..p.."'") end rr = rr + rbit end return rr end local function parse_vrlist(reglist) local ta, ra, tb, rb = match(reglist, "^{%s*([sd])([0-9]+)%s*%-%s*([sd])([0-9]+)%s*}$") ra, rb = tonumber(ra), tonumber(rb) if ta and ta == tb and ra and rb and ra <= 31 and rb <= 31 and ra <= rb then local nr = rb+1 - ra if ta == "s" then return shl(shr(ra,1),12)+shl(band(ra,1),22) + nr else return shl(band(ra,15),12)+shl(shr(ra,4),22) + nr*2 + 0x100 end end werror("register list expected") end local function parse_imm(imm, bits, shift, scale, signed) imm = match(imm, "^#(.*)$") if not imm then werror("expected immediate operand") end local n = tonumber(imm) if n then local m = sar(n, scale) if shl(m, scale) == n then if signed then local s = sar(m, bits-1) if s == 0 then return shl(m, shift) elseif s == -1 then return shl(m + shl(1, bits), shift) end else if sar(m, bits) == 0 then return shl(m, shift) end end end werror("out of range immediate `"..imm.."'") else waction("IMM", (signed and 32768 or 0)+scale*1024+bits*32+shift, imm) return 0 end end local function parse_imm12(imm) local n = tonumber(imm) if n then local m = band(n) for i=0,-15,-1 do if shr(m, 8) == 0 then return m + shl(band(i, 15), 8) end m = ror(m, 2) end werror("out of range immediate `"..imm.."'") else waction("IMM12", 0, imm) return 0 end end local function parse_imm16(imm) imm = match(imm, "^#(.*)$") if not imm then werror("expected immediate operand") end local n = tonumber(imm) if n then if shr(n, 16) == 0 then return band(n, 0x0fff) + shl(band(n, 0xf000), 4) end werror("out of range immediate `"..imm.."'") else waction("IMM16", 32*16, imm) return 0 end end local function parse_imm_load(imm, ext) local n = tonumber(imm) if n then if ext then if n >= -255 and n <= 255 then local up = 0x00800000 if n < 0 then n = -n; up = 0 end return shl(band(n, 0xf0), 4) + band(n, 0x0f) + up end else if n >= -4095 and n <= 4095 then if n >= 0 then return n+0x00800000 end return -n end end werror("out of range immediate `"..imm.."'") else waction(ext and "IMML8" or "IMML12", 32768 + shl(ext and 8 or 12, 5), imm) return 0 end end local function parse_shift(shift, gprok) if shift == "rrx" then return 3 * 32 else local s, s2 = match(shift, "^(%S+)%s*(.*)$") s = map_shift[s] if not s then werror("expected shift operand") end if sub(s2, 1, 1) == "#" then return parse_imm(s2, 5, 7, 0, false) + shl(s, 5) else if not gprok then werror("expected immediate shift operand") end return shl(parse_gpr(s2), 8) + shl(s, 5) + 16 end end end local function parse_label(label, def) local prefix = sub(label, 1, 2) -- =>label (pc label reference) if prefix == "=>" then return "PC", 0, sub(label, 3) end -- ->name (global label reference) if prefix == "->" then return "LG", map_global[sub(label, 3)] end if def then -- [1-9] (local label definition) if match(label, "^[1-9]$") then return "LG", 10+tonumber(label) end else -- [<>][1-9] (local label reference) local dir, lnum = match(label, "^([<>])([1-9])$") if dir then -- Fwd: 1-9, Bkwd: 11-19. return "LG", lnum + (dir == ">" and 0 or 10) end -- extern label (extern label reference) local extname = match(label, "^extern%s+(%S+)$") if extname then return "EXT", map_extern[extname] end end werror("bad label `"..label.."'") end local function parse_load(params, nparams, n, op) local oplo = band(op, 255) local ext, ldrd = (oplo ~= 0), (oplo == 208) local d if (ldrd or oplo == 240) then d = band(shr(op, 12), 15) if band(d, 1) ~= 0 then werror("odd destination register") end end local pn = params[n] local p1, wb = match(pn, "^%[%s*(.-)%s*%](!?)$") local p2 = params[n+1] if not p1 then if not p2 then if match(pn, "^[<>=%-]") or match(pn, "^extern%s+") then local mode, n, s = parse_label(pn, false) waction("REL_"..mode, n + (ext and 0x1800 or 0x0800), s, 1) return op + 15 * 65536 + 0x01000000 + (ext and 0x00400000 or 0) end local reg, tailr = match(pn, "^([%w_:]+)%s*(.*)$") if reg and tailr ~= "" then local d, tp = parse_gpr(reg) if tp then waction(ext and "IMML8" or "IMML12", 32768 + 32*(ext and 8 or 12), format(tp.ctypefmt, tailr)) return op + shl(d, 16) + 0x01000000 + (ext and 0x00400000 or 0) end end end werror("expected address operand") end if wb == "!" then op = op + 0x00200000 end if p2 then if wb == "!" then werror("bad use of '!'") end local p3 = params[n+2] op = op + shl(parse_gpr(p1), 16) local imm = match(p2, "^#(.*)$") if imm then local m = parse_imm_load(imm, ext) if p3 then werror("too many parameters") end op = op + m + (ext and 0x00400000 or 0) else local m, neg = parse_gpr_pm(p2) if ldrd and (m == d or m-1 == d) then werror("register conflict") end op = op + m + (neg and 0 or 0x00800000) + (ext and 0 or 0x02000000) if p3 then op = op + parse_shift(p3) end end else local p1a, p2 = match(p1, "^([^,%s]*)%s*(.*)$") op = op + shl(parse_gpr(p1a), 16) + 0x01000000 if p2 ~= "" then local imm = match(p2, "^,%s*#(.*)$") if imm then local m = parse_imm_load(imm, ext) op = op + m + (ext and 0x00400000 or 0) else local p2a, p3 = match(p2, "^,%s*([^,%s]*)%s*,?%s*(.*)$") local m, neg = parse_gpr_pm(p2a) if ldrd and (m == d or m-1 == d) then werror("register conflict") end op = op + m + (neg and 0 or 0x00800000) + (ext and 0 or 0x02000000) if p3 ~= "" then if ext then werror("too many parameters") end op = op + parse_shift(p3) end end else if wb == "!" then werror("bad use of '!'") end op = op + (ext and 0x00c00000 or 0x00800000) end end return op end local function parse_vload(q) local reg, imm = match(q, "^%[%s*([^,%s]*)%s*(.*)%]$") if reg then local d = shl(parse_gpr(reg), 16) if imm == "" then return d end imm = match(imm, "^,%s*#(.*)$") if imm then local n = tonumber(imm) if n then if n >= -1020 and n <= 1020 and n%4 == 0 then return d + (n >= 0 and n/4+0x00800000 or -n/4) end werror("out of range immediate `"..imm.."'") else waction("IMMV8", 32768 + 32*8, imm) return d end end else if match(q, "^[<>=%-]") or match(q, "^extern%s+") then local mode, n, s = parse_label(q, false) waction("REL_"..mode, n + 0x2800, s, 1) return 15 * 65536 end local reg, tailr = match(q, "^([%w_:]+)%s*(.*)$") if reg and tailr ~= "" then local d, tp = parse_gpr(reg) if tp then waction("IMMV8", 32768 + 32*8, format(tp.ctypefmt, tailr)) return shl(d, 16) end end end werror("expected address operand") end ------------------------------------------------------------------------------ -- Handle opcodes defined with template strings. local function parse_template(params, template, nparams, pos) local op = tonumber(sub(template, 1, 8), 16) local n = 1 local vr = "s" -- Process each character. for p in gmatch(sub(template, 9), ".") do local q = params[n] if p == "D" then op = op + shl(parse_gpr(q), 12); n = n + 1 elseif p == "N" then op = op + shl(parse_gpr(q), 16); n = n + 1 elseif p == "S" then op = op + shl(parse_gpr(q), 8); n = n + 1 elseif p == "M" then op = op + parse_gpr(q); n = n + 1 elseif p == "d" then local r,h = parse_vr(q, vr); op = op+shl(r,12)+shl(h,22); n = n + 1 elseif p == "n" then local r,h = parse_vr(q, vr); op = op+shl(r,16)+shl(h,7); n = n + 1 elseif p == "m" then local r,h = parse_vr(q, vr); op = op+r+shl(h,5); n = n + 1 elseif p == "P" then local imm = match(q, "^#(.*)$") if imm then op = op + parse_imm12(imm) + 0x02000000 else op = op + parse_gpr(q) end n = n + 1 elseif p == "p" then op = op + parse_shift(q, true); n = n + 1 elseif p == "L" then op = parse_load(params, nparams, n, op) elseif p == "l" then op = op + parse_vload(q) elseif p == "B" then local mode, n, s = parse_label(q, false) waction("REL_"..mode, n, s, 1) elseif p == "C" then -- blx gpr vs. blx label. if match(q, "^([%w_]+):(r1?[0-9])$") or match(q, "^r(1?[0-9])$") then op = op + parse_gpr(q) else if op < 0xe0000000 then werror("unconditional instruction") end local mode, n, s = parse_label(q, false) waction("REL_"..mode, n, s, 1) op = 0xfa000000 end elseif p == "F" then vr = "s" elseif p == "G" then vr = "d" elseif p == "o" then local r, wb = match(q, "^([^!]*)(!?)$") op = op + shl(parse_gpr(r), 16) + (wb == "!" and 0x00200000 or 0) n = n + 1 elseif p == "R" then op = op + parse_reglist(q); n = n + 1 elseif p == "r" then op = op + parse_vrlist(q); n = n + 1 elseif p == "W" then op = op + parse_imm16(q); n = n + 1 elseif p == "v" then op = op + parse_imm(q, 5, 7, 0, false); n = n + 1 elseif p == "w" then local imm = match(q, "^#(.*)$") if imm then op = op + parse_imm(q, 5, 7, 0, false); n = n + 1 else op = op + shl(parse_gpr(q), 8) + 16 end elseif p == "X" then op = op + parse_imm(q, 5, 16, 0, false); n = n + 1 elseif p == "Y" then local imm = tonumber(match(q, "^#(.*)$")); n = n + 1 if not imm or shr(imm, 8) ~= 0 then werror("bad immediate operand") end op = op + shl(band(imm, 0xf0), 12) + band(imm, 0x0f) elseif p == "K" then local imm = tonumber(match(q, "^#(.*)$")); n = n + 1 if not imm or shr(imm, 16) ~= 0 then werror("bad immediate operand") end op = op + shl(band(imm, 0xfff0), 4) + band(imm, 0x000f) elseif p == "T" then op = op + parse_imm(q, 24, 0, 0, false); n = n + 1 elseif p == "s" then -- Ignored. else assert(false) end end wputpos(pos, op) end map_op[".template__"] = function(params, template, nparams) if not params then return sub(template, 9) end -- Limit number of section buffer positions used by a single dasm_put(). -- A single opcode needs a maximum of 3 positions. if secpos+3 > maxsecpos then wflush() end local pos = wpos() local apos, spos = #actargs, secpos local ok, err for t in gmatch(template, "[^|]+") do ok, err = pcall(parse_template, params, t, nparams, pos) if ok then return end secpos = spos actargs[apos+1] = nil actargs[apos+2] = nil actargs[apos+3] = nil end error(err, 0) end ------------------------------------------------------------------------------ -- Pseudo-opcode to mark the position where the action list is to be emitted. map_op[".actionlist_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeactions(out, name) end) end -- Pseudo-opcode to mark the position where the global enum is to be emitted. map_op[".globals_1"] = function(params) if not params then return "prefix" end local prefix = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobals(out, prefix) end) end -- Pseudo-opcode to mark the position where the global names are to be emitted. map_op[".globalnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobalnames(out, name) end) end -- Pseudo-opcode to mark the position where the extern names are to be emitted. map_op[".externnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeexternnames(out, name) end) end ------------------------------------------------------------------------------ -- Label pseudo-opcode (converted from trailing colon form). map_op[".label_1"] = function(params) if not params then return "[1-9] | ->global | =>pcexpr" end if secpos+1 > maxsecpos then wflush() end local mode, n, s = parse_label(params[1], true) if mode == "EXT" then werror("bad label definition") end waction("LABEL_"..mode, n, s, 1) end ------------------------------------------------------------------------------ -- Pseudo-opcodes for data storage. map_op[".long_*"] = function(params) if not params then return "imm..." end for _,p in ipairs(params) do local n = tonumber(p) if not n then werror("bad immediate `"..p.."'") end if n < 0 then n = n + 2^32 end wputw(n) if secpos+2 > maxsecpos then wflush() end end end -- Alignment pseudo-opcode. map_op[".align_1"] = function(params) if not params then return "numpow2" end if secpos+1 > maxsecpos then wflush() end local align = tonumber(params[1]) if align then local x = align -- Must be a power of 2 in the range (2 ... 256). for i=1,8 do x = x / 2 if x == 1 then waction("ALIGN", align-1, nil, 1) -- Action byte is 2**n-1. return end end end werror("bad alignment") end ------------------------------------------------------------------------------ -- Pseudo-opcode for (primitive) type definitions (map to C types). map_op[".type_3"] = function(params, nparams) if not params then return nparams == 2 and "name, ctype" or "name, ctype, reg" end local name, ctype, reg = params[1], params[2], params[3] if not match(name, "^[%a_][%w_]*$") then werror("bad type name `"..name.."'") end local tp = map_type[name] if tp then werror("duplicate type `"..name.."'") end -- Add #type to defines. A bit unclean to put it in map_archdef. map_archdef["#"..name] = "sizeof("..ctype..")" -- Add new type and emit shortcut define. local num = ctypenum + 1 map_type[name] = { ctype = ctype, ctypefmt = format("Dt%X(%%s)", num), reg = reg, } wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype)) ctypenum = num end map_op[".type_2"] = map_op[".type_3"] -- Dump type definitions. local function dumptypes(out, lvl) local t = {} for name in pairs(map_type) do t[#t+1] = name end sort(t) out:write("Type definitions:\n") for _,name in ipairs(t) do local tp = map_type[name] local reg = tp.reg or "" out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg)) end out:write("\n") end ------------------------------------------------------------------------------ -- Set the current section. function _M.section(num) waction("SECTION", num) wflush(true) -- SECTION is a terminal action. end ------------------------------------------------------------------------------ -- Dump architecture description. function _M.dumparch(out) out:write(format("DynASM %s version %s, released %s\n\n", _info.arch, _info.version, _info.release)) dumpactions(out) end -- Dump all user defined elements. function _M.dumpdef(out, lvl) dumptypes(out, lvl) dumpglobals(out, lvl) dumpexterns(out, lvl) end ------------------------------------------------------------------------------ -- Pass callbacks from/to the DynASM core. function _M.passcb(wl, we, wf, ww) wline, werror, wfatal, wwarn = wl, we, wf, ww return wflush end -- Setup the arch-specific module. function _M.setup(arch, opt) g_arch, g_opt = arch, opt end -- Merge the core maps and the arch-specific maps. function _M.mergemaps(map_coreop, map_def) setmetatable(map_op, { __index = function(t, k) local v = map_coreop[k] if v then return v end local k1, cc, k2 = match(k, "^(.-)(..)([._].*)$") local cv = map_cond[cc] if cv then local v = rawget(t, k1..k2) if type(v) == "string" then local scv = format("%x", cv) return gsub(scv..sub(v, 2), "|e", "|"..scv) end end end }) setmetatable(map_def, { __index = map_archdef }) return map_op, map_def end return _M ------------------------------------------------------------------------------
bsd-3-clause
NezzKryptic/Wire-Extras
lua/weapons/gmod_tool/stools/wire_touchplate.lua
4
3489
TOOL.Category = "Wire Extras/Detection" TOOL.Name = "Touchplate" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" TOOL.ClientConVar["model"] = "models/props_phx/construct/metal_plate1.mdl" TOOL.ClientConVar["only_players"] = "1" if CLIENT then language.Add("Tool.wire_touchplate.name", "Wired Touchplate") language.Add("Tool.wire_touchplate.desc", "Spawns a touchplate for use with the wire system.") language.Add("Tool.wire_touchplate.0", "Primary: Create touchplate. Secondary: Copy model.") language.Add("undone_WireTouchplate", "Undone Wire Touchplate") language.Add("Cleanup_wire_touchplates", "Wired Touchplates") language.Add("Cleaned_wire_touchplates", "Cleaned up all Wire Touchplates") language.Add("SBoxLimit_wire_touchplates", "You've reached the touchplates limit!") else CreateConVar("sbox_maxwire_touchplates", 30) end function TOOL:LeftClick(trace) local ent = trace.Entity if ent and ent:IsPlayer() then return false end if SERVER and !util.IsValidPhysicsObject(ent, trace.PhysicsBone) then return false end if CLIENT then return true end local ply = self:GetOwner() if not self:GetSWEP():CheckLimit("wire_touchplates") then return false end local targetPhys = ent:GetPhysicsObjectNum(trace.PhysicsBone) local model = self:GetClientInfo("model") local only_players = self:GetClientNumber("only_players") ~= 0 if not util.IsValidModel(model) then return false end if not util.IsValidProp(model) then return false end local ang = trace.HitNormal:Angle() ang.pitch = ang.pitch + 90 local tp_ent = MakeWireTouchplate(ply, trace.HitPos, ang, model, only_players) local obb_min = tp_ent:OBBMins() tp_ent:SetPos(trace.HitPos - trace.HitNormal * obb_min.z) tp_ent:GetPhysicsObject():Wake() undo.Create("WireTouchplate") undo.AddEntity(tp_ent) undo.SetPlayer(ply) undo.Finish() ply:AddCleanup("wire_touchplates", tp_ent) return true end function TOOL:UpdateGhost(ent, player) if not ent or not IsValid(ent) then return end local trace = player:GetEyeTrace() if not trace or not trace.Hit then return end if trace.Entity and trace.Entity:IsPlayer() then ent:SetNoDraw(true) return else ent:SetNoDraw(false) end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos(trace.HitPos - trace.HitNormal * min.z) ent:SetAngles(Ang) end function TOOL:Think() local m = self:GetClientInfo("model") if not IsValid(self.GhostEntity) or self.GhostEntity:GetModel() != m then self:MakeGhostEntity(m, Vector(0,0,0), Angle(0,0,0)) end self:UpdateGhost(self.GhostEntity, self:GetOwner()) end function TOOL:RightClick(trace) local tr_ent = trace.Entity if not tr_ent or not tr_ent:IsValid() then return false end local model = tr_ent:GetModel() if game.SinglePlayer() and SERVER then self:GetOwner():ConCommand( "wire_touchplate_model " .. model ) -- this will run serverside if SP self:GetOwner():ChatPrint( "Touchplate model changed to '" .. model .. "'" ) elseif CLIENT then -- else we can just as well run it client side instead RunConsoleCommand("wire_touchplate_model", model) self:GetOwner():ChatPrint( "Touchplate model changed to '" .. model .. "'" ) end return true end cleanup.Register("wire_touchplates") function TOOL.BuildCPanel(panel) panel:CheckBox("Only trigger for players", "wire_touchplate_only_players") end
gpl-3.0