repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
Sonicrich05/FFXI-Server | scripts/zones/Port_Bastok/npcs/Kurando.lua | 38 | 2161 | -----------------------------------
-- Area: Port Bastok
-- NPC: Kurando
-- Type: Quest Giver
-- @zone: 236
-- @pos -23.887 3.898 0.870
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Port_Bastok/TextIDs");
require("scripts/globals/quests");
require("scripts/globals/titles");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(BASTOK,FEAR_OF_FLYING) == QUEST_ACCEPTED) then
if (trade:hasItemQty(4526,1) and trade:getItemCount() == 1) then
player:startEvent(0x00AB); -- Quest Completion Dialogue
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local FearofFlying = player:getQuestStatus(BASTOK,FEAR_OF_FLYING);
-- csid 0x00Ad ?
if (FearofFlying == QUEST_AVAILABLE and player:getFameLevel(BASTOK) >=3) then
player:startEvent(0x00AA); -- Quest Start Dialogue
elseif (FearofFlying == QUEST_COMPLETED) then
player:startEvent(0x00AC); -- Dialogue after Completion
else
player:startEvent(0x001c); -- Default Dialogue
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00AA) then
player:addQuest(BASTOK,FEAR_OF_FLYING);
elseif (csid == 0x00AB) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13113);
else
player:tradeComplete();
player:addItem(13113,1);
player:messageSpecial(ITEM_OBTAINED,13113);
player:setTitle(AIRSHIP_DENOUNCER);
player:completeQuest(BASTOK,FEAR_OF_FLYING);
player:addFame(BASTOK,BAS_FAME*30);
end
end
end; | gpl-3.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/zones/Buburimu_Peninsula/npcs/Craigine_RK.lua | 4 | 2909 | -----------------------------------
-- Area: Buburimu Peninsula
-- NPC: Craigine, R.K.
-- Border Conquest Guards
-- @pos -599.903 -41.441 165.776 118
-----------------------------------
package.loaded["scripts/zones/Buburimu_Peninsula/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Buburimu_Peninsula/TextIDs");
guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
region = KOLSHUSHU;
csid = 0x7ffa;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if(supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
arg1 = getArg1(guardnation, player) - 1;
if(arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
if(option == 1) then
duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif(option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if(hasOutpost(player, region+5) == 0) then
supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif(option == 4) then
if(player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Sea_Serpent_Grotto/npcs/Treasure_Chest.lua | 19 | 3486 | -----------------------------------
-- Area: Sea Serpent Grotto
-- NPC: Treasure Chest
-- @zone 176
-----------------------------------
package.loaded["scripts/zones/Sea_Serpent_Grotto/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Sea_Serpent_Grotto/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 53;
local TreasureMinLvL = 43;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1055,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if ((trade:hasItemQty(1055,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZoneID();
-- IMPORTANT ITEM: L'Ephemere & Map -----------
if (player:hasKeyItem(MAP_OF_THE_SEA_SERPENT_GROTTO) == false) then
questItemNeeded = 1;
elseif (player:getQuestStatus(BASTOK,A_TEST_OF_TRUE_LOVE) == QUEST_ACCEPTED and player:hasKeyItem(LEPHEMERE) == false) then
questItemNeeded = 2;
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if (pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if (success ~= -2) then
player:tradeComplete();
if (math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if (questItemNeeded == 1) then
player:addKeyItem(MAP_OF_THE_SEA_SERPENT_GROTTO);
player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_SEA_SERPENT_GROTTO); -- Map of Sea Serpent Grotto
elseif (questItemNeeded == 2) then
player:setVar("ATestOfTrueLoveProgress",player:getVar("ATestOfTrueLoveProgress")+1);
player:addKeyItem(LEPHEMERE);
player:messageSpecial(KEYITEM_OBTAINED,LEPHEMERE); -- L'Ephemere for A Test Of True Love quest
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if (loot[1]=="gil") then
player:addGil(loot[2]*GIL_RATE);
player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1055);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Windurst_Waters/npcs/Kopopo.lua | 33 | 1196 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Kopopo
-- Guild Merchant NPC: Cooking Guild
-- @pos -103.935 -2.875 74.304 238
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:sendGuild(530,5,20,7)) then
player:showText(npc,KOPOPO_SHOP_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Northern_San_dOria/npcs/Chasalvige.lua | 19 | 1712 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Chasalvige
-- Type: Standard Info NPC
-- Involved in Mission: The Road Forks
-- Involved in Mission: Promathia Mission 5 - Three Paths
-- @zone: 231
-- @pos 96.432 -0.520 134.046
--
-----------------------------------
require("scripts/globals/missions");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("EMERALD_WATERS_Status") == 3) then
player:startEvent(0x0026); --COP event
elseif (player:getCurrentMission(COP) == THE_ENDURING_TUMULT_OF_WAR and player:getVar("COP_optional_CS_chasalvigne") == 0) then
player:startEvent(0x02F9);
elseif (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 2) then
player:startEvent(0x02FA);
else
player:startEvent(0x0006);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0026) then
player:setVar("EMERALD_WATERS_Status",4);
elseif (csid == 0x02F9) then
player:setVar("COP_optional_CS_chasalvigne",1);
elseif (csid == 0x02FA) then
player:setVar("COP_Ulmia_s_Path",3);
end
end;
| gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Metalworks/npcs/Fariel.lua | 34 | 2197 | -----------------------------------
-- Area: Metalworks
-- NPC: Fariel
-- Type: Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Metalworks/TextIDs");
require("scripts/globals/pathfind");
local path = {
53.551208, -14.000000, -7.162227,
54.111534, -14.000000, -6.227105,
54.075279, -14.000000, -5.139729,
53.565350, -14.000000, 6.000605,
52.636345, -14.000000, 6.521872,
51.561535, -14.000000, 6.710593,
50.436523, -14.000000, 6.835652,
41.754219, -14.000000, 7.686310,
41.409531, -14.000000, 6.635177,
41.351002, -14.000000, 5.549131,
41.341057, -14.000000, 4.461191,
41.338020, -14.000000, -9.138797,
42.356136, -14.000000, -9.449953,
43.442558, -14.000000, -9.409095,
44.524868, -14.000000, -9.298069,
53.718494, -14.000000, -8.260445,
54.082706, -14.000000, -7.257769,
54.110283, -14.000000, -6.170790,
54.073116, -14.000000, -5.083439,
53.556625, -14.000000, 6.192736,
52.545383, -14.000000, 6.570893,
51.441212, -14.000000, 6.730487,
50.430820, -14.000000, 6.836911,
41.680725, -14.000000, 7.693455,
41.396103, -14.000000, 6.599321,
41.349224, -14.000000, 5.512603,
41.340771, -14.000000, 4.424644
};
function onSpawn(npc)
npc:initNpcAi();
npc:setPos(pathfind.first(path));
onPath(npc);
end;
function onPath(npc)
pathfind.patrol(npc, path);
end;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x02C2);
npc:wait(-1);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option,npc)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
npc:wait(0);
end;
| gpl-3.0 |
cwarden/mysql-proxy | tests/suite/testenv/fileutils.lua | 1 | 1970 | --[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2010, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
require("lfs")
module("testenv.fileutils", package.seeall)
---
-- check if the file exists and is readable
function file_exists(f)
local r = lfs.attributes(f)
return (r ~= nil)
end
---
-- check if a path is absolute
--
-- FIXME: right now it is Unix only
function path_is_absolute(f)
return f:byte() == "/"
end
---
-- get the directory-name of a path
--
-- @param filename path to create the directory name from
function dirname(filename)
local dirname = filename
attr = assert(lfs.attributes(dirname))
if attr.mode == "directory" then
return dirname
end
dirname = filename:gsub("/[^/]+$", "")
attr = assert(lfs.attributes(dirname))
assert(attr.mode == "directory", "dirname("..filename..") failed: is ".. attr.mode)
return dirname
end
---
-- get the file-name of a path
--
-- @param filename path to create the directory name from
function basename(filename)
name = filename:gsub(".*/", "")
return name
end
---
-- create a empty file
--
-- if the file exists, it will be truncated to 0
--
-- @param dst filename to create and truncate
function create_empty_file(dst)
-- print_verbose("emptying " .. dst)
local dst_fd = assert(io.open(dst, "wb+"))
dst_fd:close();
end
| gpl-2.0 |
parsaghx/t | plugins/stickermarker.lua | 28 | 2159 | local function run(msg, matches)
local text = URL.escape(matches[1])
local color = 'blue'
if matches[2] == 'red' then
color = 'red'
elseif matches[2] == 'black' then
color = 'black'
elseif matches[2] == 'blue' then
color = 'blue'
elseif matches[2] == 'green' then
color = 'green'
elseif matches[2] == 'yellow' then
color = 'yellow'
elseif matches[2] == 'pink' then
color = 'magenta'
elseif matches[2] == 'orange' then
color = 'Orange'
elseif matches[2] == 'brown' then
color = 'DarkOrange'
end
local font = 'mathrm'
if matches[3] == 'bold' then
font = 'mathbf'
elseif matches[3] == 'italic' then
font = 'mathit'
elseif matches[3] == 'fun' then
font = 'mathfrak'
elseif matches[1] == 'arial' then
font = 'mathrm'
end
local size = '700'
if matches[4] == 'small' then
size = '300'
elseif matches[4] == 'larg' then
size = '700'
end
local url = 'http://latex.codecogs.com/png.latex?'..'\\dpi{'..size..'}%20\\huge%20\\'..font..'{{\\color{'..color..'}'..text..'}}'
local file = download_to_file(url,'file.webp')
if msg.to.type == 'channel' then
send_document('channel#id'..msg.to.id,file,ok_cb,false)
else
send_document('chat#id'..msg.to.id,file,ok_cb,false)
end
end
return {
patterns = {
"^[/!#]sticker (.*) ([^%s]+) (.*) (small)$",
"^[/!#]sticker (.*) ([^%s]+) (.*) (larg)$",
"^[/!#]sticker (.*) ([^%s]+) (bold)$",
"^[/!#]sticker (.*) (bold)$",
"^[/!#]sticker (.*) ([^%s]+) (italic)$",
"^[/!#]sticker (.*) ([^%s]+) (fun)$",
"^[/!#]sticker (.*) ([^%s]+) (arial)$",
"^[/!#]sticker (.*) (red)$",
"[/!#]sticker (.*) (black)$",
"^[/!#]sticker (.*) (blue)$",
"^[/!#]sticker (.*) (green)$",
"^[/!#]sticker (.*) (yellow)$",
"^[/!#]sticker (.*) (pink)$",
"^[/!#]sticker (.*) (orange)$",
"^[/!#]sticker (.*) (brown)$",
"^[/!#]sticker +(.*)$",
},
run = run
}
| gpl-2.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/globals/items/mushroom_salad.lua | 2 | 1292 | -----------------------------------------
-- ID: 5678
-- Item: mushroom_salad
-- Food Effect: 180Min, All Races
-----------------------------------------
-- MP 85
-- Agility 6
-- Mind 6
-- Strength -5
-- Vitality -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5678);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 85);
target:addMod(MOD_AGI, 6);
target:addMod(MOD_MND, 6);
target:addMod(MOD_STR, -5);
target:addMod(MOD_VIT, -5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 85);
target:delMod(MOD_AGI, 6);
target:delMod(MOD_MND, 6);
target:delMod(MOD_STR, -5);
target:delMod(MOD_VIT, -5);
end;
| gpl-3.0 |
fruitwasp/DarkRP | entities/entities/spawned_shipment/commands.lua | 1 | 3065 | --[[---------------------------------------------------------------------------
Create a shipment from a spawned_weapon
---------------------------------------------------------------------------]]
local function createShipment(ply, args)
local id = tonumber(args) or -1
local ent = Entity(id)
ent = IsValid(ent) and ent or ply:GetEyeTrace().Entity
if not IsValid(ent) or not ent.IsSpawnedWeapon or ent.PlayerUse == false then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", ""))
return
end
local pos = ent:GetPos()
if pos:DistToSqr(ply:GetShootPos()) > 16900 or not pos:isInSight({ent, ply} , ply) then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("distance_too_big"))
return
end
ent.PlayerUse = false
local shipID
for k, v in pairs(CustomShipments) do
if v.entity == ent:GetWeaponClass() then
shipID = k
break
end
end
if not shipID or ent.USED then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/makeshipment", ""))
return
end
local crate = ents.Create(CustomShipments[shipID].shipmentClass or "spawned_shipment")
crate.SID = ply.SID
crate:SetPos(ent:GetPos())
crate.nodupe = true
crate:SetContents(shipID, ent.dt.amount)
crate:Spawn()
crate:SetPlayer(ply)
crate.clip1 = ent.clip1
crate.clip2 = ent.clip2
crate.ammoadd = ent.ammoadd or 0
SafeRemoveEntity(ent)
local phys = crate:GetPhysicsObject()
phys:Wake()
end
DarkRP.defineChatCommand("makeshipment", createShipment, 0.3)
--[[---------------------------------------------------------------------------
Split a shipment in two
---------------------------------------------------------------------------]]
local function splitShipment(ply, args)
local id = tonumber(args) or -1
local ent = Entity(id)
ent = IsValid(ent) and ent or ply:GetEyeTrace().Entity
if not IsValid(ent) or not ent.IsSpawnedShipment then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", ""))
return
end
if ent:Getcount() < 2 or ent.locked or ent.USED then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("shipment_cannot_split"))
return
end
local pos = ent:GetPos()
if pos:DistToSqr(ply:GetShootPos()) > 16900 or not pos:isInSight({ent, ply} , ply) then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("distance_too_big"))
return
end
local count = math.floor(ent:Getcount() / 2)
ent:Setcount(ent:Getcount() - count)
ent:StartSpawning()
local crate = ents.Create("spawned_shipment")
crate.locked = true
crate.SID = ply.SID
crate:SetPos(ent:GetPos())
crate.nodupe = true
crate:SetContents(ent:Getcontents(), count)
crate:SetPlayer(ply)
crate.clip1 = ent.clip1
crate.clip2 = ent.clip2
crate.ammoadd = ent.ammoadd
crate:Spawn()
local phys = crate:GetPhysicsObject()
phys:Wake()
end
DarkRP.defineChatCommand("splitshipment", splitShipment, 0.3)
| mit |
Sonicrich05/FFXI-Server | scripts/zones/North_Gustaberg/npcs/Shigezane_IM.lua | 28 | 3150 | -----------------------------------
-- Area: North Gustaberg
-- NPC: Shigezane, I.M.
-- Type: Outpost Conquest Guards
-- @pos -584.687 39.107 54.281 106
-------------------------------------
package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/conquest");
require("scripts/zones/North_Gustaberg/TextIDs");
local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = GUSTABERG;
local csid = 0x7ff9;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/globals/items/mercanbaligi.lua | 18 | 1262 | -----------------------------------------
-- ID: 5454
-- Item: Mercanbaligi
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 4
-- Mind -6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5454);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 4);
target:addMod(MOD_MND, -6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 4);
target:delMod(MOD_MND, -6);
end;
| gpl-3.0 |
Servius/tfa-sw-weapons-repository | In Development/servius_development/low_rez_kotor_assets/lua/weapons/holdoutblaster2/shared.lua | 1 | 18059 | SWEP.Author = "Velian"
SWEP.Contact = "velianhailfrost@gmail.com"
--SWEP.Purpose = "What your SWep does."
--SWEP.Instructions = "How to operate your SWep"
SWEP.PrintName = "Holdout2"
SWEP.Spawnable = true -- Whether regular players can see it
SWEP.AdminSpawnable = true -- Whether Admins/Super Admins can see it
SWEP.Category = "EOTOR Weapons" -- For our use in the game. ;)
--This determins how big each clip/magazine for the gun is. You can
--set it to -1 to disable the ammo system, meaning primary ammo will
--not be displayed and will not be affected.
SWEP.Primary.ClipSize = -1
--This sets the number of rounds in the clip when you first get the gun. Again it can be set to -1.
SWEP.Primary.DefaultClip = -1
--Obvious. Determines whether the primary fire is automatic. This should be true/false
SWEP.Primary.Automatic = false
--Sets the ammunition type the gun uses, see below for a list of types.
SWEP.Primary.Ammo = "none"
SWEP.Base = "weapon_swsft_base"
SWEP.Primary.Tracer = "effect_sw_laser_blue"
SWEP.Primary.Recoil = 0.5
SWEP.Primary.Damage = 20
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.02 --0.0125
SWEP.Primary.ClipSize = -1
SWEP.Primary.Delay = 0.5
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
local FireSound = Sound ("combat/sounds.bif_00815.wav");
--local ReloadSound = Sound ("weapons/DC17_reload.wav");
if SERVER then
--This makes sure clients download the file
AddCSLuaFile ("shared.lua")
--How heavy the SWep is
SWEP.Weight = 3
--Allow automatic switching to/from this weapon when weapons are picked up
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
elseif CLIENT then
SWEP.HoldType = "pistol"
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.UseHands = false
SWEP.ViewModel = "models/weapons/v_pistol.mdl"
SWEP.WorldModel = "models/weapons/w_pistol.mdl"
SWEP.ShowViewModel = true
SWEP.ShowWorldModel = true
SWEP.ViewModelBoneMods = {
["ValveBiped.square"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) },
["ValveBiped.clip"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) },
["ValveBiped.base"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) },
["ValveBiped.muzzle"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) },
["ValveBiped.hammer"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
}
end
function SWEP:Initialize()
if CLIENT then
self.VElements =
{
["blaster"] = { type = "Model", model = "models/weapons/bph_2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.596, 1.557, -0.519), angle = Angle(180, 0, 0), size = Vector(0.82, 0.82, 0.82), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
self.WElements =
{
["blaster"] = { type = "Model", model = "models/weapons/bph_2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.596, 2, -0.519), angle = Angle(176.494, 0, 0), size = Vector(0.82, 0.82, 0.82), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
-- Create a new table for every weapon instance
self.VElements = table.FullCopy( self.VElements )
self.WElements = table.FullCopy( self.WElements )
self.ViewModelBoneMods = table.FullCopy( self.ViewModelBoneMods )
self:CreateModels(self.VElements) -- create viewmodels
self:CreateModels(self.WElements) -- create worldmodels
-- init view model bone build function
if IsValid(self.Owner) then
local vm = self.Owner:GetViewModel()
if IsValid(vm) then
self:ResetBonePositions(vm)
-- Init viewmodel visibility
if (self.ShowViewModel == nil or self.ShowViewModel) then
vm:SetColor(Color(255,255,255,255))
else
-- we set the alpha to 1 instead of 0 because else ViewModelDrawn stops being called
vm:SetColor(Color(255,255,255,1))
-- ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in
-- however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing
vm:SetMaterial("Debug/hsv")
end
end
end
end
end
function SWEP:Holster()
if CLIENT and IsValid(self.Owner) then
local vm = self.Owner:GetViewModel()
if IsValid(vm) then
self:ResetBonePositions(vm)
end
end
return true
end
function SWEP:PrimaryAttack()
-- if self:Clip1() <= 0 then self:NpcReload()
-- return end
self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay )
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
--if ( !self:CanPrimaryAttack() ) then return end
-- Play shoot sound
self.Weapon:EmitSound( FireSound )
-- Shoot the bullet
self:CSShootBullet( self.Primary.Damage, self.Primary.Recoil, self.Primary.NumShots, self.Primary.Cone )
-- Remove 1 bullet from our clip
--self:TakePrimaryAmmo( 1 )
-- Punch the player's view
self.Owner:ViewPunch( Angle( math.Rand(-0.2,-0.1) * self.Primary.Recoil, math.Rand(-0.1,0.1) *self.Primary.Recoil, 0 ) )
-- In singleplayer this function doesn't get called on the client, so we use a networked float
-- to send the last shoot time. In multiplayer this is predicted clientside so we don't need to
-- send the float.
if ( (game.SinglePlayer() && SERVER) || CLIENT ) then
self.Weapon:SetNetworkedFloat( "LastShootTime", CurTime() )
end
end
function SWEP:CSShootBullet( dmg, recoil, numbul, cone )
numbul = numbul or 1
cone = cone or 0.01
local bullet = {}
bullet.Num = numbul
bullet.Src = self.Owner:GetShootPos() // Source
bullet.Dir = self.Owner:GetAimVector() // Dir of bullet
bullet.Spread = Vector( cone, cone, 0 ) // Aim Cone
bullet.Tracer = 1 // Show a tracer on every x bullets
bullet.TracerName = self.Primary.Tracer
bullet.Force = 5 // Amount of force to give to phys objects
bullet.Damage = dmg
self.Owner:FireBullets( bullet )
self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) // View model animation
self.Owner:MuzzleFlash() // Crappy muzzle light
self.Owner:SetAnimation( PLAYER_ATTACK1 ) // 3rd Person Animation
if ( self.Owner:IsNPC() ) then return end
// CUSTOM RECOIL !
if ( (game.SinglePlayer() && SERVER) || ( !game.SinglePlayer() && CLIENT && IsFirstTimePredicted() ) ) then
local eyeang = self.Owner:EyeAngles()
eyeang.pitch = eyeang.pitch - recoil
self.Owner:SetEyeAngles( eyeang )
end
end
-- function SWEP:Deploy()
-- self.Owner:DrawViewModel(false)
-- end
function SWEP:CanPrimaryAttack()
return true
end
function SWEP:SecondaryAttack()
end
if CLIENT then
SWEP.vRenderOrder = nil
function SWEP:ViewModelDrawn()
local vm = self.Owner:GetViewModel()
if !IsValid(vm) then return end
if (!self.VElements) then return end
self:UpdateBonePositions(vm)
if (!self.vRenderOrder) then
-- we build a render order because sprites need to be drawn after models
self.vRenderOrder = {}
for k, v in pairs( self.VElements ) do
if (v.type == "Model") then
table.insert(self.vRenderOrder, 1, k)
elseif (v.type == "Sprite" or v.type == "Quad") then
table.insert(self.vRenderOrder, k)
end
end
end
for k, name in ipairs( self.vRenderOrder ) do
local v = self.VElements[name]
if (!v) then self.vRenderOrder = nil break end
if (v.hide) then continue end
local model = v.modelEnt
local sprite = v.spriteMaterial
if (!v.bone) then continue end
local pos, ang = self:GetBoneOrientation( self.VElements, v, vm )
if (!pos) then continue end
if (v.type == "Model" and IsValid(model)) then
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
model:SetAngles(ang)
//model:SetModelScale(v.size)
local matrix = Matrix()
matrix:Scale(v.size)
model:EnableMatrix( "RenderMultiply", matrix )
if (v.material == "") then
model:SetMaterial("")
elseif (model:GetMaterial() != v.material) then
model:SetMaterial( v.material )
end
if (v.skin and v.skin != model:GetSkin()) then
model:SetSkin(v.skin)
end
if (v.bodygroup) then
for k, v in pairs( v.bodygroup ) do
if (model:GetBodygroup(k) != v) then
model:SetBodygroup(k, v)
end
end
end
if (v.surpresslightning) then
render.SuppressEngineLighting(true)
end
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
render.SetBlend(v.color.a/255)
model:DrawModel()
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
if (v.surpresslightning) then
render.SuppressEngineLighting(false)
end
elseif (v.type == "Sprite" and sprite) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
render.SetMaterial(sprite)
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
elseif (v.type == "Quad" and v.draw_func) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
cam.Start3D2D(drawpos, ang, v.size)
v.draw_func( self )
cam.End3D2D()
end
end
end
SWEP.wRenderOrder = nil
function SWEP:DrawWorldModel()
if (self.ShowWorldModel == nil or self.ShowWorldModel) then
self:DrawModel()
end
if (!self.WElements) then return end
if (!self.wRenderOrder) then
self.wRenderOrder = {}
for k, v in pairs( self.WElements ) do
if (v.type == "Model") then
table.insert(self.wRenderOrder, 1, k)
elseif (v.type == "Sprite" or v.type == "Quad") then
table.insert(self.wRenderOrder, k)
end
end
end
if (IsValid(self.Owner)) then
bone_ent = self.Owner
else
--when the weapon is dropped
bone_ent = self
end
for k, name in pairs( self.wRenderOrder ) do
local v = self.WElements[name]
if (!v) then self.wRenderOrder = nil break end
if (v.hide) then continue end
local pos, ang
if (v.bone) then
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent )
else
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent, "ValveBiped.Bip01_R_Hand" )
end
if (!pos) then continue end
local model = v.modelEnt
local sprite = v.spriteMaterial
if (v.type == "Model" and IsValid(model)) then
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
model:SetAngles(ang)
--model:SetModelScale(v.size)
local matrix = Matrix()
matrix:Scale(v.size)
model:EnableMatrix( "RenderMultiply", matrix )
if (v.material == "") then
model:SetMaterial("")
elseif (model:GetMaterial() != v.material) then
model:SetMaterial( v.material )
end
if (v.skin and v.skin != model:GetSkin()) then
model:SetSkin(v.skin)
end
if (v.bodygroup) then
for k, v in pairs( v.bodygroup ) do
if (model:GetBodygroup(k) != v) then
model:SetBodygroup(k, v)
end
end
end
if (v.surpresslightning) then
render.SuppressEngineLighting(true)
end
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
render.SetBlend(v.color.a/255)
model:DrawModel()
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
if (v.surpresslightning) then
render.SuppressEngineLighting(false)
end
elseif (v.type == "Sprite" and sprite) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
render.SetMaterial(sprite)
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
elseif (v.type == "Quad" and v.draw_func) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
cam.Start3D2D(drawpos, ang, v.size)
v.draw_func( self )
cam.End3D2D()
end
end
end
function SWEP:GetBoneOrientation( basetab, tab, ent, bone_override )
local bone, pos, ang
if (tab.rel and tab.rel != "") then
local v = basetab[tab.rel]
if (!v) then return end
-- Technically, if there exists an element with the same name as a bone
-- you can get in an infinite loop. Let's just hope nobody's that stupid.
pos, ang = self:GetBoneOrientation( basetab, v, ent )
if (!pos) then return end
pos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
else
bone = ent:LookupBone(bone_override or tab.bone)
if (!bone) then return end
pos, ang = Vector(0,0,0), Angle(0,0,0)
local m = ent:GetBoneMatrix(bone)
if (m) then
pos, ang = m:GetTranslation(), m:GetAngles()
end
if (IsValid(self.Owner) and self.Owner:IsPlayer() and
ent == self.Owner:GetViewModel() and self.ViewModelFlip) then
ang.r = -ang.r // Fixes mirrored models
end
end
return pos, ang
end
function SWEP:CreateModels( tab )
if (!tab) then return end
-- Create the clientside models here because Garry says we can't do it in the render hook
for k, v in pairs( tab ) do
if (v.type == "Model" and v.model and v.model != "" and (!IsValid(v.modelEnt) or v.createdModel != v.model) and
string.find(v.model, ".mdl") and file.Exists (v.model, "GAME") ) then
v.modelEnt = ClientsideModel(v.model, RENDER_GROUP_VIEW_MODEL_OPAQUE)
if (IsValid(v.modelEnt)) then
v.modelEnt:SetPos(self:GetPos())
v.modelEnt:SetAngles(self:GetAngles())
v.modelEnt:SetParent(self)
v.modelEnt:SetNoDraw(true)
v.createdModel = v.model
else
v.modelEnt = nil
end
elseif (v.type == "Sprite" and v.sprite and v.sprite != "" and (!v.spriteMaterial or v.createdSprite != v.sprite)
and file.Exists ("materials/"..v.sprite..".vmt", "GAME")) then
local name = v.sprite.."-"
local params = { ["$basetexture"] = v.sprite }
-- make sure we create a unique name based on the selected options
local tocheck = { "nocull", "additive", "vertexalpha", "vertexcolor", "ignorez" }
for i, j in pairs( tocheck ) do
if (v[j]) then
params["$"..j] = 1
name = name.."1"
else
name = name.."0"
end
end
v.createdSprite = v.sprite
v.spriteMaterial = CreateMaterial(name,"UnlitGeneric",params)
end
end
end
local allbones
local hasGarryFixedBoneScalingYet = false
function SWEP:UpdateBonePositions(vm)
if self.ViewModelBoneMods then
if (!vm:GetBoneCount()) then return end
-- !! WORKAROUND !! //
-- We need to check all model names :/
local loopthrough = self.ViewModelBoneMods
if (!hasGarryFixedBoneScalingYet) then
allbones = {}
for i=0, vm:GetBoneCount() do
local bonename = vm:GetBoneName(i)
if (self.ViewModelBoneMods[bonename]) then
allbones[bonename] = self.ViewModelBoneMods[bonename]
else
allbones[bonename] = {
scale = Vector(1,1,1),
pos = Vector(0,0,0),
angle = Angle(0,0,0)
}
end
end
loopthrough = allbones
end
-- !! ----------- !! //
for k, v in pairs( loopthrough ) do
local bone = vm:LookupBone(k)
if (!bone) then continue end
// !! WORKAROUND !! //
local s = Vector(v.scale.x,v.scale.y,v.scale.z)
local p = Vector(v.pos.x,v.pos.y,v.pos.z)
local ms = Vector(1,1,1)
if (!hasGarryFixedBoneScalingYet) then
local cur = vm:GetBoneParent(bone)
while(cur >= 0) do
local pscale = loopthrough[vm:GetBoneName(cur)].scale
ms = ms * pscale
cur = vm:GetBoneParent(cur)
end
end
s = s * ms
-- !! ----------- !! //
if vm:GetManipulateBoneScale(bone) != s then
vm:ManipulateBoneScale( bone, s )
end
if vm:GetManipulateBoneAngles(bone) != v.angle then
vm:ManipulateBoneAngles( bone, v.angle )
end
if vm:GetManipulateBonePosition(bone) != p then
vm:ManipulateBonePosition( bone, p )
end
end
else
self:ResetBonePositions(vm)
end
end
function SWEP:ResetBonePositions(vm)
if (!vm:GetBoneCount()) then return end
for i=0, vm:GetBoneCount() do
vm:ManipulateBoneScale( i, Vector(1, 1, 1) )
vm:ManipulateBoneAngles( i, Angle(0, 0, 0) )
vm:ManipulateBonePosition( i, Vector(0, 0, 0) )
end
end
--[[
Global utility code
**************************]]--
--Fully copies the table, meaning all tables inside this table are copied too and so on (normal table.Copy copies only their reference).
-- Does not copy entities of course, only copies their reference.
-- WARNING: do not use on tables that contain themselves somewhere down the line or you'll get an infinite loop
function table.FullCopy( tab )
if (!tab) then return nil end
local res = {}
for k, v in pairs( tab ) do
if (type(v) == "table") then
res[k] = table.FullCopy(v) // recursion ho!
elseif (type(v) == "Vector") then
res[k] = Vector(v.x, v.y, v.z)
elseif (type(v) == "Angle") then
res[k] = Angle(v.p, v.y, v.r)
else
res[k] = v
end
end
return res
end
end | apache-2.0 |
Servius/tfa-sw-weapons-repository | In Development/servius_development/low_rez_kotor_assets/lua/weapons/heavyrepeatingblaster2/shared.lua | 1 | 17589 | SWEP.Author = "Velian"
SWEP.Contact = "velianhailfrost@gmail.com"
--SWEP.Purpose = "What your SWep does."
--SWEP.Instructions = "How to operate your SWep"
SWEP.PrintName = "HeavyRepeatingBlaster2"
SWEP.Spawnable = true -- Whether regular players can see it
SWEP.AdminSpawnable = true -- Whether Admins/Super Admins can see it
SWEP.Category = "EOTOR Weapons" -- For our use in the game. ;)
--This determins how big each clip/magazine for the gun is. You can
--set it to -1 to disable the ammo system, meaning primary ammo will
--not be displayed and will not be affected.
SWEP.Primary.ClipSize = -1
--This sets the number of rounds in the clip when you first get the gun. Again it can be set to -1.
SWEP.Primary.DefaultClip = -1
--Obvious. Determines whether the primary fire is automatic. This should be true/false
SWEP.Primary.Automatic = true
--Sets the ammunition type the gun uses, see below for a list of types.
SWEP.Primary.Ammo = "none"
SWEP.Base = "weapon_swsft_base"
SWEP.Primary.Tracer = "effect_sw_laser_red"
SWEP.Primary.Recoil = 0.5
SWEP.Primary.Damage = 20
SWEP.Primary.NumShots = 2
SWEP.Primary.Cone = 0.05 --0.0125
SWEP.Primary.ClipSize = -1
SWEP.Primary.Delay = 0.3
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Ammo = "pistol"
local FireSound = Sound ("combat/sounds.bif_00831.wav");
--local ReloadSound = Sound ("weapons/DC17_reload.wav");
SWEP.HoldType = "shotgun"
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.UseHands = false
SWEP.ViewModel = "models/weapons/v_shotgun.mdl"
SWEP.WorldModel = "models/weapons/w_shotgun.mdl"
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.ViewModelBoneMods = {
["ValveBiped.Gun"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
}
if SERVER then
--This makes sure clients download the file
AddCSLuaFile ("shared.lua")
--How heavy the SWep is
SWEP.Weight = 3
--Allow automatic switching to/from this weapon when weapons are picked up
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
elseif CLIENT then
end
function SWEP:Initialize()
if CLIENT then
self.VElements = {
["heavyrepeater"] = { type = "Model", model = "models/weapons/hrb_2.mdl", bone = "ValveBiped.Bip01", rel = "", pos = Vector(-5.715, -23.378, 11.947), angle = Angle(-94.676, 0, -90), size = Vector(1.274, 1.274, 1.274), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
self.WElements = {
["heavyrepeater"] = { type = "Model", model = "models/weapons/hrb_2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5.714, 2.596, -5.715), angle = Angle(-180, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
-- Create a new table for every weapon instance
self.VElements = table.FullCopy( self.VElements )
self.WElements = table.FullCopy( self.WElements )
self.ViewModelBoneMods = table.FullCopy( self.ViewModelBoneMods )
self:CreateModels(self.VElements) -- create viewmodels
self:CreateModels(self.WElements) -- create worldmodels
-- init view model bone build function
if IsValid(self.Owner) then
local vm = self.Owner:GetViewModel()
if IsValid(vm) then
self:ResetBonePositions(vm)
-- Init viewmodel visibility
if (self.ShowViewModel == nil or self.ShowViewModel) then
vm:SetColor(Color(255,255,255,255))
else
-- we set the alpha to 1 instead of 0 because else ViewModelDrawn stops being called
vm:SetColor(Color(255,255,255,1))
-- ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in
-- however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing
vm:SetMaterial("Debug/hsv")
end
end
end
end
end
function SWEP:Holster()
if CLIENT and IsValid(self.Owner) then
local vm = self.Owner:GetViewModel()
if IsValid(vm) then
self:ResetBonePositions(vm)
end
end
return true
end
function SWEP:PrimaryAttack()
-- if self:Clip1() <= 0 then self:NpcReload()
-- return end
self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay )
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
--if ( !self:CanPrimaryAttack() ) then return end
-- Play shoot sound
self.Weapon:EmitSound( FireSound )
-- Shoot the bullet
self:CSShootBullet( self.Primary.Damage, self.Primary.Recoil, self.Primary.NumShots, self.Primary.Cone )
-- Remove 1 bullet from our clip
--self:TakePrimaryAmmo( 1 )
-- Punch the player's view
self.Owner:ViewPunch( Angle( math.Rand(-0.2,-0.1) * self.Primary.Recoil, math.Rand(-0.1,0.1) *self.Primary.Recoil, 0 ) )
-- In singleplayer this function doesn't get called on the client, so we use a networked float
-- to send the last shoot time. In multiplayer this is predicted clientside so we don't need to
-- send the float.
if ( (game.SinglePlayer() && SERVER) || CLIENT ) then
self.Weapon:SetNetworkedFloat( "LastShootTime", CurTime() )
end
end
function SWEP:CSShootBullet( dmg, recoil, numbul, cone )
numbul = numbul or 1
cone = cone or 0.01
local bullet = {}
bullet.Num = numbul
bullet.Src = self.Owner:GetShootPos() // Source
bullet.Dir = self.Owner:GetAimVector() // Dir of bullet
bullet.Spread = Vector( cone, cone, 0 ) // Aim Cone
bullet.Tracer = 1 // Show a tracer on every x bullets
bullet.TracerName = self.Primary.Tracer
bullet.Force = 5 // Amount of force to give to phys objects
bullet.Damage = dmg
self.Owner:FireBullets( bullet )
--self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) // View model animation
self.Owner:MuzzleFlash() // Crappy muzzle light
--self.Owner:SetAnimation( PLAYER_ATTACK1 ) // 3rd Person Animation
if ( self.Owner:IsNPC() ) then return end
// CUSTOM RECOIL !
if ( (game.SinglePlayer() && SERVER) || ( !game.SinglePlayer() && CLIENT && IsFirstTimePredicted() ) ) then
local eyeang = self.Owner:EyeAngles()
eyeang.pitch = eyeang.pitch - recoil
self.Owner:SetEyeAngles( eyeang )
end
end
-- function SWEP:Deploy()
-- self.Owner:DrawViewModel(false)
-- end
function SWEP:CanPrimaryAttack()
return true
end
function SWEP:SecondaryAttack()
end
if CLIENT then
SWEP.vRenderOrder = nil
function SWEP:ViewModelDrawn()
local vm = self.Owner:GetViewModel()
if !IsValid(vm) then return end
if (!self.VElements) then return end
self:UpdateBonePositions(vm)
if (!self.vRenderOrder) then
-- we build a render order because sprites need to be drawn after models
self.vRenderOrder = {}
for k, v in pairs( self.VElements ) do
if (v.type == "Model") then
table.insert(self.vRenderOrder, 1, k)
elseif (v.type == "Sprite" or v.type == "Quad") then
table.insert(self.vRenderOrder, k)
end
end
end
for k, name in ipairs( self.vRenderOrder ) do
local v = self.VElements[name]
if (!v) then self.vRenderOrder = nil break end
if (v.hide) then continue end
local model = v.modelEnt
local sprite = v.spriteMaterial
if (!v.bone) then continue end
local pos, ang = self:GetBoneOrientation( self.VElements, v, vm )
if (!pos) then continue end
if (v.type == "Model" and IsValid(model)) then
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
model:SetAngles(ang)
//model:SetModelScale(v.size)
local matrix = Matrix()
matrix:Scale(v.size)
model:EnableMatrix( "RenderMultiply", matrix )
if (v.material == "") then
model:SetMaterial("")
elseif (model:GetMaterial() != v.material) then
model:SetMaterial( v.material )
end
if (v.skin and v.skin != model:GetSkin()) then
model:SetSkin(v.skin)
end
if (v.bodygroup) then
for k, v in pairs( v.bodygroup ) do
if (model:GetBodygroup(k) != v) then
model:SetBodygroup(k, v)
end
end
end
if (v.surpresslightning) then
render.SuppressEngineLighting(true)
end
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
render.SetBlend(v.color.a/255)
model:DrawModel()
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
if (v.surpresslightning) then
render.SuppressEngineLighting(false)
end
elseif (v.type == "Sprite" and sprite) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
render.SetMaterial(sprite)
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
elseif (v.type == "Quad" and v.draw_func) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
cam.Start3D2D(drawpos, ang, v.size)
v.draw_func( self )
cam.End3D2D()
end
end
end
SWEP.wRenderOrder = nil
function SWEP:DrawWorldModel()
if (self.ShowWorldModel == nil or self.ShowWorldModel) then
self:DrawModel()
end
if (!self.WElements) then return end
if (!self.wRenderOrder) then
self.wRenderOrder = {}
for k, v in pairs( self.WElements ) do
if (v.type == "Model") then
table.insert(self.wRenderOrder, 1, k)
elseif (v.type == "Sprite" or v.type == "Quad") then
table.insert(self.wRenderOrder, k)
end
end
end
if (IsValid(self.Owner)) then
bone_ent = self.Owner
else
--when the weapon is dropped
bone_ent = self
end
for k, name in pairs( self.wRenderOrder ) do
local v = self.WElements[name]
if (!v) then self.wRenderOrder = nil break end
if (v.hide) then continue end
local pos, ang
if (v.bone) then
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent )
else
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent, "ValveBiped.Bip01_R_Hand" )
end
if (!pos) then continue end
local model = v.modelEnt
local sprite = v.spriteMaterial
if (v.type == "Model" and IsValid(model)) then
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
model:SetAngles(ang)
--model:SetModelScale(v.size)
local matrix = Matrix()
matrix:Scale(v.size)
model:EnableMatrix( "RenderMultiply", matrix )
if (v.material == "") then
model:SetMaterial("")
elseif (model:GetMaterial() != v.material) then
model:SetMaterial( v.material )
end
if (v.skin and v.skin != model:GetSkin()) then
model:SetSkin(v.skin)
end
if (v.bodygroup) then
for k, v in pairs( v.bodygroup ) do
if (model:GetBodygroup(k) != v) then
model:SetBodygroup(k, v)
end
end
end
if (v.surpresslightning) then
render.SuppressEngineLighting(true)
end
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
render.SetBlend(v.color.a/255)
model:DrawModel()
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
if (v.surpresslightning) then
render.SuppressEngineLighting(false)
end
elseif (v.type == "Sprite" and sprite) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
render.SetMaterial(sprite)
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
elseif (v.type == "Quad" and v.draw_func) then
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
cam.Start3D2D(drawpos, ang, v.size)
v.draw_func( self )
cam.End3D2D()
end
end
end
function SWEP:GetBoneOrientation( basetab, tab, ent, bone_override )
local bone, pos, ang
if (tab.rel and tab.rel != "") then
local v = basetab[tab.rel]
if (!v) then return end
-- Technically, if there exists an element with the same name as a bone
-- you can get in an infinite loop. Let's just hope nobody's that stupid.
pos, ang = self:GetBoneOrientation( basetab, v, ent )
if (!pos) then return end
pos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
ang:RotateAroundAxis(ang:Up(), v.angle.y)
ang:RotateAroundAxis(ang:Right(), v.angle.p)
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
else
bone = ent:LookupBone(bone_override or tab.bone)
if (!bone) then return end
pos, ang = Vector(0,0,0), Angle(0,0,0)
local m = ent:GetBoneMatrix(bone)
if (m) then
pos, ang = m:GetTranslation(), m:GetAngles()
end
if (IsValid(self.Owner) and self.Owner:IsPlayer() and
ent == self.Owner:GetViewModel() and self.ViewModelFlip) then
ang.r = -ang.r // Fixes mirrored models
end
end
return pos, ang
end
function SWEP:CreateModels( tab )
if (!tab) then return end
-- Create the clientside models here because Garry says we can't do it in the render hook
for k, v in pairs( tab ) do
if (v.type == "Model" and v.model and v.model != "" and (!IsValid(v.modelEnt) or v.createdModel != v.model) and
string.find(v.model, ".mdl") and file.Exists (v.model, "GAME") ) then
v.modelEnt = ClientsideModel(v.model, RENDER_GROUP_VIEW_MODEL_OPAQUE)
if (IsValid(v.modelEnt)) then
v.modelEnt:SetPos(self:GetPos())
v.modelEnt:SetAngles(self:GetAngles())
v.modelEnt:SetParent(self)
v.modelEnt:SetNoDraw(true)
v.createdModel = v.model
else
v.modelEnt = nil
end
elseif (v.type == "Sprite" and v.sprite and v.sprite != "" and (!v.spriteMaterial or v.createdSprite != v.sprite)
and file.Exists ("materials/"..v.sprite..".vmt", "GAME")) then
local name = v.sprite.."-"
local params = { ["$basetexture"] = v.sprite }
-- make sure we create a unique name based on the selected options
local tocheck = { "nocull", "additive", "vertexalpha", "vertexcolor", "ignorez" }
for i, j in pairs( tocheck ) do
if (v[j]) then
params["$"..j] = 1
name = name.."1"
else
name = name.."0"
end
end
v.createdSprite = v.sprite
v.spriteMaterial = CreateMaterial(name,"UnlitGeneric",params)
end
end
end
local allbones
local hasGarryFixedBoneScalingYet = false
function SWEP:UpdateBonePositions(vm)
if self.ViewModelBoneMods then
if (!vm:GetBoneCount()) then return end
-- !! WORKAROUND !! //
-- We need to check all model names :/
local loopthrough = self.ViewModelBoneMods
if (!hasGarryFixedBoneScalingYet) then
allbones = {}
for i=0, vm:GetBoneCount() do
local bonename = vm:GetBoneName(i)
if (self.ViewModelBoneMods[bonename]) then
allbones[bonename] = self.ViewModelBoneMods[bonename]
else
allbones[bonename] = {
scale = Vector(1,1,1),
pos = Vector(0,0,0),
angle = Angle(0,0,0)
}
end
end
loopthrough = allbones
end
-- !! ----------- !! //
for k, v in pairs( loopthrough ) do
local bone = vm:LookupBone(k)
if (!bone) then continue end
// !! WORKAROUND !! //
local s = Vector(v.scale.x,v.scale.y,v.scale.z)
local p = Vector(v.pos.x,v.pos.y,v.pos.z)
local ms = Vector(1,1,1)
if (!hasGarryFixedBoneScalingYet) then
local cur = vm:GetBoneParent(bone)
while(cur >= 0) do
local pscale = loopthrough[vm:GetBoneName(cur)].scale
ms = ms * pscale
cur = vm:GetBoneParent(cur)
end
end
s = s * ms
-- !! ----------- !! //
if vm:GetManipulateBoneScale(bone) != s then
vm:ManipulateBoneScale( bone, s )
end
if vm:GetManipulateBoneAngles(bone) != v.angle then
vm:ManipulateBoneAngles( bone, v.angle )
end
if vm:GetManipulateBonePosition(bone) != p then
vm:ManipulateBonePosition( bone, p )
end
end
else
self:ResetBonePositions(vm)
end
end
function SWEP:ResetBonePositions(vm)
if (!vm:GetBoneCount()) then return end
for i=0, vm:GetBoneCount() do
vm:ManipulateBoneScale( i, Vector(1, 1, 1) )
vm:ManipulateBoneAngles( i, Angle(0, 0, 0) )
vm:ManipulateBonePosition( i, Vector(0, 0, 0) )
end
end
--[[
Global utility code
**************************]]--
--Fully copies the table, meaning all tables inside this table are copied too and so on (normal table.Copy copies only their reference).
-- Does not copy entities of course, only copies their reference.
-- WARNING: do not use on tables that contain themselves somewhere down the line or you'll get an infinite loop
function table.FullCopy( tab )
if (!tab) then return nil end
local res = {}
for k, v in pairs( tab ) do
if (type(v) == "table") then
res[k] = table.FullCopy(v) // recursion ho!
elseif (type(v) == "Vector") then
res[k] = Vector(v.x, v.y, v.z)
elseif (type(v) == "Angle") then
res[k] = Angle(v.p, v.y, v.r)
else
res[k] = v
end
end
return res
end
end | apache-2.0 |
bright-things/ionic-luci | applications/luci-app-adblock/luasrc/model/cbi/adblock.lua | 1 | 2909 | -- Copyright 2016 Openwrt.org
-- Licensed to the public under the Apache License 2.0.
m = Map("adblock", translate("Adblock"),
translate("Configuration of the adblock package to block ad/abuse domains by using DNS."))
-- General options
s = m:section(NamedSection, "global", "adblock", translate("Global options"))
o1 = s:option(Flag, "adb_enabled", translate("Enable adblock"))
o1.rmempty = false
o1.default = 0
o3 = s:option(Value, "adb_whitelist", translate("Whitelist file"),
translate("File with whitelisted hosts/domains that are allowed despite being on a blocklist."))
o3.rmempty = false
o3.datatype = "file"
fdns = s:option(Flag, "adb_forcedns", translate("Redirect all DNS queries to the local resolver"),
translate("When adblock is active, all DNS queries are redirected to the local resolver " ..
"in this server by default. You can disable that to allow queries to external DNS servers."))
fdns.rmempty = false
fdns.default = fdns.enabled
tot = s:option(DummyValue, "adb_overall_count", translate("Total count of blocked domains"))
-- Blocklist options
bl = m:section(TypedSection, "source", translate("Blocklist sources"),
translate("Available blocklist sources (")
.. [[<a href="https://github.com/openwrt/packages/blob/master/net/adblock/files/README.md" target="_blank">]]
.. translate("see list details")
.. [[</a>]]
.. translate("). Note that list URLs and Shallalist category selections are not configurable via Luci."))
bl.template = "cbi/tblsection"
name = bl:option(Flag, "enabled", translate("Enabled"))
name.rmempty = false
des = bl:option(DummyValue, "adb_src_desc", translate("Description"))
cou = bl:option(DummyValue, "adb_src_count", translate("Count"))
upd = bl:option(DummyValue, "adb_src_timestamp", translate("List date/state"))
-- Additional options
s2 = m:section(NamedSection, "backup", "service", translate("Backup options"))
o4 = s2:option(Flag, "enabled", translate("Enable blocklist backup"))
o4.rmempty = false
o4.default = 0
o5 = s2:option(Value, "adb_dir", translate("Backup directory"))
o5.rmempty = false
o5.datatype = "directory"
-- Extra options
e = m:section(NamedSection, "global", "adblock", translate("Extra options"),
translate("Options for further tweaking in case the defaults are not suitable for you."))
a1 = e:option(Value, "adb_nullport", translate("Port of the adblock uhttpd instance"))
a1.optional = true
a1.default = 65535
a1.datatype = "port"
a2 = e:option(Value, "adb_nullipv4", translate("IPv4 blackhole ip address"))
a2.optional = true
a2.default = "192.0.2.1"
a2.datatype = "ip4addr"
a3 = e:option(Value, "adb_nullipv6", translate("IPv6 blackhole ip address"))
a3.optional = true
a3.default = "::ffff:c000:0201"
a3.datatype = "ip6addr"
a7 = e:option(Value, "adb_lanif", translate("Name of the logical lan interface"))
a7.optional = true
a7.default = "lan"
a7.datatype = "network"
return m
| apache-2.0 |
projectbismark/luci-bismark | applications/luci-ahcp/luasrc/controller/ahcp.lua | 13 | 1547 | --[[
LuCI - Lua Configuration Interface
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id: init.lua 6731 2011-01-14 19:44:03Z soma $
]]--
module("luci.controller.ahcp", package.seeall)
function index()
if not nixio.fs.access("/etc/config/ahcpd") then
return
end
entry({"admin", "network", "ahcpd"}, cbi("ahcp"), _("AHCP Server"), 90).i18n = "ahcp"
entry({"admin", "network", "ahcpd", "status"}, call("ahcp_status"))
end
function ahcp_status()
local nfs = require "nixio.fs"
local uci = require "luci.model.uci".cursor()
local lsd = uci:get_first("ahcpd", "ahcpd", "lease_dir") or "/var/lib/leases"
local idf = uci:get_first("ahcpd", "ahcpd", "id_file") or "/var/lib/ahcpd-unique-id"
local rv = {
uid = "00:00:00:00:00:00:00:00",
leases = { }
}
idf = nfs.readfile(idf)
if idf and #idf == 8 then
rv.uid = "%02X:%02X:%02X:%02X:%02X:%02X:%02X:%02X" %{ idf:byte(1, 8) }
end
local itr = nfs.dir(lsd)
if itr then
local addr
for addr in itr do
if addr:match("^%d+%.%d+%.%d+%.%d+$") then
local s = nfs.stat(lsd .. "/" .. addr)
rv.leases[#rv.leases+1] = {
addr = addr,
age = s and (os.time() - s.mtime) or 0
}
end
end
end
table.sort(rv.leases, function(a, b) return a.age < b.age end)
luci.http.prepare_content("application/json")
luci.http.write_json(rv)
end
| apache-2.0 |
Sonicrich05/FFXI-Server | scripts/zones/Bhaflau_Thickets/npcs/qm1.lua | 16 | 1188 | -----------------------------------
-- Area: Bhaflau Thickets
-- NPC: ??? (Spawn Lividroot Amooshah(ZNM T2))
-- @pos 334 -10 184 52
-----------------------------------
package.loaded["scripts/zones/Bhaflau_Thickets/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Bhaflau_Thickets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(2578,1) and trade:getItemCount() == 1) then -- Trade Oily Blood
player:tradeComplete();
SpawnMob(16990473,180):updateClaim(player);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_HAPPENS);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/globals/mobskills/Bilgestorm.lua | 12 | 1250 | ---------------------------------------------
-- Bilgestorm
--
-- Description: Deals damage in an area of effect. Additional effect: Lowers attack, accuracy, and defense
-- Type: Physical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: Unknown
-- Notes: Only used at low health.*Experienced the use at 75%*
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local power = math.random(20,25);
MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_ACCURACY_DOWN, power, 0, 60);
MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_ATTACK_DOWN, power, 0, 60);
MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_DEFENSE_DOWN, power, 0, 60);
local numhits = 1;
local accmod = 1;
local dmgmod = 2;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,MOBPARAM_WIPE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
mandrav/moai_pex_editor | src/hp/util/MOAIPropUtil.lua | 1 | 11370 | --------------------------------------------------------------------------------
-- This is a utility class for MOAIProp.<br>
--------------------------------------------------------------------------------
local M = {}
--------------------------------------------------------------------------------
-- Sets the position of the left.
-- @param prop MOAIProp instance.
-- @param left Position of the left.
--------------------------------------------------------------------------------
function M.setLeft(prop, left)
local xMin, yMin, zMin, xMax, yMax, zMax = 0, 0, 0, 0, 0, 0
if prop.getBounds then
xMin, yMin, zMin, xMax, yMax, zMax = prop:getBounds()
xMin = math.min(xMin or 0, xMax or 0)
end
local pivX, pivY, pivZ = prop:getPiv()
local locX, locY, locZ = prop:getLoc()
prop:setLoc(left + pivX - xMin, locY, locZ)
end
--------------------------------------------------------------------------------
-- Returns the position of the left.
-- @param prop MOAIProp instance.
-- @return Position of the left.
--------------------------------------------------------------------------------
function M.getLeft(prop)
local xMin, yMin, zMin, xMax, yMax, zMax = 0, 0, 0, 0, 0, 0
if prop.getBounds then
xMin, yMin, zMin, xMax, yMax, zMax = prop:getBounds()
xMin = math.min(xMin or 0, xMax or 0)
end
local pivX, pivY, pivZ = prop:getPiv()
local locX, locY, locZ = prop:getLoc()
return locX - pivX + xMin
end
--------------------------------------------------------------------------------
-- Sets the position of the right.
-- @param prop MOAIProp instance.
-- @param right Position of the right.
--------------------------------------------------------------------------------
function M.setRight(prop, right)
local width = M.getWidth(prop)
M.setLeft(prop, right - width)
end
--------------------------------------------------------------------------------
-- Returns the position of the right.
-- @param prop MOAIProp instance.
-- @return Position of the right.
--------------------------------------------------------------------------------
function M.getRight(prop)
local left = M.getLeft(prop)
local width = M.getWidth(prop)
return left + width
end
--------------------------------------------------------------------------------
-- Sets the position of the top.
-- @param prop MOAIProp instance.
-- @param top Position of the top.
--------------------------------------------------------------------------------
function M.setTop(prop, top)
local xMin, yMin, zMin, xMax, yMax, zMax = 0, 0, 0, 0, 0, 0
if prop.getBounds then
xMin, yMin, zMin, xMax, yMax, zMax = prop:getBounds()
yMin = math.min(yMin or 0, yMax or 0)
end
local pivX, pivY, pivZ = prop:getPiv()
local locX, locY, locZ = prop:getLoc()
prop:setLoc(locX, top + pivY - yMin, locZ)
end
--------------------------------------------------------------------------------
-- Returns the position of the top.
-- @param prop MOAIProp instance.
-- @return Position of the top.
--------------------------------------------------------------------------------
function M.getTop(prop)
local xMin, yMin, zMin, xMax, yMax, zMax = 0, 0, 0, 0, 0, 0
if prop.getBounds then
xMin, yMin, zMin, xMax, yMax, zMax = prop:getBounds()
yMin = math.min(yMin or 0, yMax or 0)
end
local pivX, pivY, pivZ = prop:getPiv()
local locX, locY, locZ = prop:getLoc()
return locY - pivY + yMin
end
--------------------------------------------------------------------------------
-- Sets the position of the bottom.
-- @param prop MOAIProp instance.
-- @param bottom Position of the bottom.
--------------------------------------------------------------------------------
function M.setBottom(prop, bottom)
local height = M.getHeight(prop)
M.setTop(prop, bottom - height)
end
--------------------------------------------------------------------------------
-- Returns the position of the bottom.
-- @param prop MOAIProp instance.
-- @return Position of the bottom.
--------------------------------------------------------------------------------
function M.getBottom(prop)
local top = M.getTop(prop)
local height = M.getHeight(prop)
return top + height
end
--------------------------------------------------------------------------------
-- Sets the position of the left and top.
-- @param prop MOAIProp
-- @param left Position of the left.
-- @param top Position of the top.
--------------------------------------------------------------------------------
function M.setPos(prop, left, top)
M.setLeft(prop, left)
M.setTop(prop, top)
end
--------------------------------------------------------------------------------
-- Returns the position of the center.
-- @param prop MOAIProp instance.
-- @return centerX
-- @return centerY
--------------------------------------------------------------------------------
function M.getCenterPos(prop)
local left, top = M.getPos(prop)
local w, h = M.getSize(prop)
return left + w / 2, top + h / 2
end
--------------------------------------------------------------------------------
-- Sets the position of the centeX and centerY.
-- @param prop MOAIProp
-- @param x Position of the centerX.
-- @param y Position of the centerY.
--------------------------------------------------------------------------------
function M.setCenterPos(prop, x, y)
local w, h = M.getSize(prop)
M.setPos(prop, x - w / 2, y - h / 2)
end
--------------------------------------------------------------------------------
-- Returns the position of the left and top.
-- @param prop MOAIProp instance.
-- @return Position of the left and top.
--------------------------------------------------------------------------------
function M.getPos(prop)
return M.getLeft(prop), M.getTop(prop)
end
--------------------------------------------------------------------------------
-- Returns the width.
-- @param prop MOAIProp instance.
-- @return width
--------------------------------------------------------------------------------
function M.getWidth(prop)
local xMin, yMin, zMin, xMax, yMax, zMax = prop:getBounds()
return math.abs(xMax - xMin)
end
--------------------------------------------------------------------------------
-- Returns the height.
-- @param prop MOAIProp instance.
-- @return height
--------------------------------------------------------------------------------
function M.getHeight(prop)
local xMin, yMin, zMin, xMax, yMax, zMax = prop:getBounds()
return math.abs(yMax - yMin)
end
--------------------------------------------------------------------------------
-- Returns the width and height.
-- @param prop MOAIProp instance.
-- @return width
-- @return height
--------------------------------------------------------------------------------
function M.getSize(prop)
local xMin, yMin, zMin, xMax, yMax, zMax = prop:getBounds()
return math.abs(xMax - xMin), math.abs(yMax - yMin)
end
--------------------------------------------------------------------------------
-- Returns the color.
-- @param prop MOAIProp instance.
-- @return red
-- @return green
-- @return blue
-- @return alpha
--------------------------------------------------------------------------------
function M.getColor(prop)
local r = prop:getAttr(MOAIColor.ATTR_R_COL)
local g = prop:getAttr(MOAIColor.ATTR_G_COL)
local b = prop:getAttr(MOAIColor.ATTR_B_COL)
local a = prop:getAttr(MOAIColor.ATTR_A_COL)
return r, g, b, a
end
--------------------------------------------------------------------------------
-- Returns the red.
-- @param prop MOAIProp instance.
-- @return red
--------------------------------------------------------------------------------
function M.getRed(prop)
local r = prop:getAttr(MOAIColor.ATTR_R_COL)
return r
end
--------------------------------------------------------------------------------
-- Sets the red.
-- @param prop MOAIProp instance.
-- @param red red value
--------------------------------------------------------------------------------
function M.setRed(prop, red)
prop:setAttr(MOAIColor.ATTR_R_COL, red)
end
--------------------------------------------------------------------------------
-- Returns the green.
-- @param prop MOAIProp instance.
-- @return green
--------------------------------------------------------------------------------
function M.getGreen(prop)
local g = prop:getAttr(MOAIColor.ATTR_G_COL)
return g
end
--------------------------------------------------------------------------------
-- Sets the green.
-- @param prop MOAIProp instance.
-- @param green green value
--------------------------------------------------------------------------------
function M.setGreen(prop, green)
prop:setAttr(MOAIColor.ATTR_G_COL, green)
end
--------------------------------------------------------------------------------
-- Returns the blue.
-- @param prop MOAIProp instance.
-- @return blue
--------------------------------------------------------------------------------
function M.getBlue(prop)
local b = prop:getAttr(MOAIColor.ATTR_B_COL)
return b
end
--------------------------------------------------------------------------------
-- Sets the blue.
-- @param prop MOAIProp instance.
-- @param blue blue value
--------------------------------------------------------------------------------
function M.setBlue(prop, blue)
prop:setAttr(MOAIColor.ATTR_B_COL, blue)
end
--------------------------------------------------------------------------------
-- Returns the alpha.
-- @param prop MOAIProp instance.
-- @return alpha
--------------------------------------------------------------------------------
function M.getAlpha(prop)
local a = prop:getAttr(MOAIColor.ATTR_A_COL)
return a
end
--------------------------------------------------------------------------------
-- Sets the alpha.
-- @param prop MOAIProp instance.
-- @param a alpha value
--------------------------------------------------------------------------------
function M.setAlpha(prop, a)
prop:setAttr(MOAIColor.ATTR_A_COL, a)
end
--------------------------------------------------------------------------------
-- Sets the color by RGB255 format.
-- @param prop MOAIProp instance.
-- @param r Red(0-255).
-- @param g Green(0-255).
-- @param b Blue(0-255).
--------------------------------------------------------------------------------
function M.setRGB(prop, r, g, b)
local a = MOAIPropUtil.getAlpha(prop)
prop:setColor(r / 255, g / 255, b / 255, a)
end
--------------------------------------------------------------------------------
-- Sets the color by RGBA255 format.
-- @param prop MOAIProp instance.
-- @param r Red(0-255).
-- @param g Green(0-255).
-- @param b Blue(0-255).
-- @param a Alpha(0-1).
--------------------------------------------------------------------------------
function M.setRGBA(prop, r, g, b, a)
a = a or MOAIPropUtil.getAlpha(prop)
prop:setColor(r / 255, g / 255, b / 255, a)
end
--------------------------------------------------------------------------------
-- Returns the visible.
-- @param prop MOAIProp instance.
-- @return visible
--------------------------------------------------------------------------------
function M.getVisible(prop)
return prop:getAttr(MOAIProp.ATTR_VISIBLE)
end
return M | mit |
emadni/launcherlordbot | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
Siliconsoul/mirror-askozia-svn | misc/luabash/md5/md5.lua | 4 | 1253 | -- --- T2-COPYRIGHT-NOTE-BEGIN ---
-- This copyright note is auto-generated by ./scripts/Create-CopyPatch.
--
-- T2 SDE: misc/luabash/md5/md5.lua
-- Copyright (C) 2006 The T2 SDE Project
-- Copyright (C) 2005 Roberto Ierusalimschy
--
-- More information can be found in the files COPYING and README.
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; version 2 of the License. A copy of the
-- GNU General Public License can be found in the file COPYING.
-- --- T2-COPYRIGHT-NOTE-END ---
----------------------------------------------------------------------------
-- $Id: md5.lua,v 1.4 2006/08/21 19:24:21 carregal Exp $
----------------------------------------------------------------------------
local core = require"md5.core"
local string = require"string"
module ("md5")
----------------------------------------------------------------------------
-- @param k String with original message.
-- @return String with the md5 hash value converted to hexadecimal digits
function sum (k)
return (string.gsub(core.dosum(k), ".", function (c)
return string.format("%02x", string.byte(c))
end))
end
| gpl-2.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/zones/The_Sanctuary_of_ZiTah/npcs/Credaurion_RK.lua | 4 | 2959 | -----------------------------------
-- Area: The Sanctuary of Zi'Tah
-- NPC: Credaurion, R.K.
-- Outpost Conquest Guards
-- @pos -40.079 -0.642 -148.785 121
-----------------------------------
package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/conquest");
require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs");
guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
region = LITELOR;
csid = 0x7ffb;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if(supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
arg1 = getArg1(guardnation, player) - 1;
if(arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("OPTION: %u",option);
if(option == 1) then
duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif(option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if(hasOutpost(player, region+5) == 0) then
supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif(option == 4) then
if(player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/zones/Konschtat_Highlands/npcs/Telepoint.lua | 2 | 1563 | -----------------------------------
-- Area: Konschtat Highlands
-- NPC: Telepoint
-----------------------------------
package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Konschtat_Highlands/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
item = trade:getItem();
if(trade:getItemCount() == 1 and item > 4095 and item < 4104) then
if(player:getFreeSlotsCount() > 0 and player:hasItem(613) == false) then
player:tradeComplete();
player:addItem(613);
player:messageSpecial(ITEM_OBTAINED,613); -- Faded Crystal
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,613); -- Faded Crystal
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:hasKeyItem(DEM_GATE_CRYSTAL) == false) then
player:addKeyItem(DEM_GATE_CRYSTAL);
player:messageSpecial(KEYITEM_OBTAINED,DEM_GATE_CRYSTAL);
else
player:messageSpecial(ALREADY_OBTAINED_TELE);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/globals/items/smoked_salmon.lua | 35 | 1196 | -----------------------------------------
-- ID: 4380
-- Item: smoked_salmon
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Dexterity 2
-- Mind -3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,4380);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -3);
end;
| gpl-3.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/zones/Lower_Jeuno/npcs/Parike-Poranke.lua | 3 | 1045 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Parike-Poranke
-- Type: Adventurer's Assistant
-- @zone: 245
-- @pos: -33.161 -1 -61.303
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x273c);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Northern_San_dOria/npcs/Danngogg.lua | 36 | 1427 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Danngogg
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x021c);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Port_Jeuno/npcs/_6u4.lua | 17 | 1390 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Door: Departures Exit (for San D'Oria)
-- @zone 246
-- @pos -76 8 54
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(AIRSHIP_PASS) == true and player:getGil() >= 200) then
player:startEvent(0x0026);
else
player:startEvent(0x002e);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0026) then
Z = player:getZPos();
if (Z >= 58 and Z <= 61) then
player:delGil(200);
end
end
end; | gpl-3.0 |
correa/domoticz | dzVents/runtime/integration-tests/scScene.lua | 19 | 1493 | local log
local dz
local err = function(msg)
log(msg, dz.LOG_ERROR)
end
local tstMsg = function(msg, res)
print('Scene trigger, ' .. msg .. ': ' .. tostring(res and 'OK' or 'FAILED'))
end
local expectEql = function(attr, test, marker)
if (attr ~= test) then
local msg = tostring(attr) .. '~=' .. tostring(test)
if (marker ~= nil) then
msg = msg .. ' (' .. tostring(marker) .. ')'
end
err(msg)
print(debug.traceback())
return false
end
return true
end
local testLastUpdate = function(trigger)
-- check if trigger.lastUpdate is older than the current time
local now = dz.time.secondsSinceMidnight
local results = (trigger.lastUpdate.secondsSinceMidnight < now)
if (not results) then
print('Error: Now: ' .. tostring(now) .. ' lastUpdate: ' .. tostring(trigger.lastUpdate.secondsSinceMidnight) .. ' should be different.')
end
expectEql(true, results, trigger.name .. '.lastUpdate should be in the past')
tstMsg('Test scene lastUpdate', results)
return results
end
return {
active = true,
on = {
scenes = {
'scScene'
}
},
execute = function(domoticz, scene)
local res = true
dz = domoticz
log = dz.log
res = res and testLastUpdate(scene)
if (not scene.name == 'sceneSwitch1' or not res) then
dz.log('scScene: Test scene event: FAILED', dz.LOG_ERROR)
dz.devices('scSceneResults').updateText('FAILED')
else
dz.log('scScene: Test scene event: OK')
dz.devices('scSceneResults').updateText('SCENE SUCCEEDED')
end
end
}
| gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/globals/items/marron_glace.lua | 35 | 1337 | -----------------------------------------
-- ID: 4502
-- Item: Marron Glace
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Magic % 13
-- Magic Cap 85
-- Magic Regen While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4502);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_MPP, 13);
target:addMod(MOD_FOOD_MP_CAP, 85);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_MPP, 13);
target:delMod(MOD_FOOD_MP_CAP, 85);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
bright-things/ionic-luci | protocols/luci-proto-3g/luasrc/model/cbi/admin_network/proto_3g.lua | 52 | 4346 | -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local map, section, net = ...
local device, apn, service, pincode, username, password, dialnumber
local ipv6, maxwait, defaultroute, metric, peerdns, dns,
keepalive_failure, keepalive_interval, demand
device = section:taboption("general", Value, "device", translate("Modem device"))
device.rmempty = false
local device_suggestions = nixio.fs.glob("/dev/tty[A-Z]*")
or nixio.fs.glob("/dev/tts/*")
if device_suggestions then
local node
for node in device_suggestions do
device:value(node)
end
end
service = section:taboption("general", Value, "service", translate("Service Type"))
service:value("", translate("-- Please choose --"))
service:value("umts", "UMTS/GPRS")
service:value("umts_only", translate("UMTS only"))
service:value("gprs_only", translate("GPRS only"))
service:value("evdo", "CDMA/EV-DO")
apn = section:taboption("general", Value, "apn", translate("APN"))
pincode = section:taboption("general", Value, "pincode", translate("PIN"))
username = section:taboption("general", Value, "username", translate("PAP/CHAP username"))
password = section:taboption("general", Value, "password", translate("PAP/CHAP password"))
password.password = true
dialnumber = section:taboption("general", Value, "dialnumber", translate("Dial number"))
dialnumber.placeholder = "*99***1#"
if luci.model.network:has_ipv6() then
ipv6 = section:taboption("advanced", ListValue, "ipv6")
ipv6:value("auto", translate("Automatic"))
ipv6:value("0", translate("Disabled"))
ipv6:value("1", translate("Manual"))
ipv6.default = "auto"
end
maxwait = section:taboption("advanced", Value, "maxwait",
translate("Modem init timeout"),
translate("Maximum amount of seconds to wait for the modem to become ready"))
maxwait.placeholder = "20"
maxwait.datatype = "min(1)"
defaultroute = section:taboption("advanced", Flag, "defaultroute",
translate("Use default gateway"),
translate("If unchecked, no default route is configured"))
defaultroute.default = defaultroute.enabled
metric = section:taboption("advanced", Value, "metric",
translate("Use gateway metric"))
metric.placeholder = "0"
metric.datatype = "uinteger"
metric:depends("defaultroute", defaultroute.enabled)
peerdns = section:taboption("advanced", Flag, "peerdns",
translate("Use DNS servers advertised by peer"),
translate("If unchecked, the advertised DNS server addresses are ignored"))
peerdns.default = peerdns.enabled
dns = section:taboption("advanced", DynamicList, "dns",
translate("Use custom DNS servers"))
dns:depends("peerdns", "")
dns.datatype = "ipaddr"
dns.cast = "string"
keepalive_failure = section:taboption("advanced", Value, "_keepalive_failure",
translate("LCP echo failure threshold"),
translate("Presume peer to be dead after given amount of LCP echo failures, use 0 to ignore failures"))
function keepalive_failure.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^(%d+)[ ,]+%d+") or v)
end
end
function keepalive_failure.write() end
function keepalive_failure.remove() end
keepalive_failure.placeholder = "0"
keepalive_failure.datatype = "uinteger"
keepalive_interval = section:taboption("advanced", Value, "_keepalive_interval",
translate("LCP echo interval"),
translate("Send LCP echo requests at the given interval in seconds, only effective in conjunction with failure threshold"))
function keepalive_interval.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^%d+[ ,]+(%d+)"))
end
end
function keepalive_interval.write(self, section, value)
local f = tonumber(keepalive_failure:formvalue(section)) or 0
local i = tonumber(value) or 5
if i < 1 then i = 1 end
if f > 0 then
m:set(section, "keepalive", "%d %d" %{ f, i })
else
m:del(section, "keepalive")
end
end
keepalive_interval.remove = keepalive_interval.write
keepalive_interval.placeholder = "5"
keepalive_interval.datatype = "min(1)"
demand = section:taboption("advanced", Value, "demand",
translate("Inactivity timeout"),
translate("Close inactive connection after the given amount of seconds, use 0 to persist connection"))
demand.placeholder = "0"
demand.datatype = "uinteger"
| apache-2.0 |
premake/premake-core | modules/vstudio/tests/vc200x/test_platforms.lua | 12 | 1318 | --
-- tests/actions/vstudio/vc200x/test_platforms.lua
-- Test the Visual Studio 2002-2008 project's Platforms block
-- Copyright (c) 2009-2012 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("vstudio_vc200x_platforms")
local vc200x = p.vstudio.vc200x
--
-- Setup
--
local wks, prj
function suite.setup()
p.action.set("vs2008")
wks = test.createWorkspace()
end
local function prepare()
prj = test.getproject(wks, 1)
vc200x.platforms(prj)
end
--
-- If no architectures are specified, Win32 should be the default.
--
function suite.win32Listed_onNoPlatforms()
prepare()
test.capture [[
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
]]
end
--
-- If multiple configurations use the same architecture, it should
-- still only be listed once.
--
function suite.architectureListedOnlyOnce_onMultipleConfigurations()
platforms { "Static", "Dynamic" }
prepare()
test.capture [[
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
]]
end
--
-- If multiple architectures are used, they should all be listed.
--
function suite.allArchitecturesListed_onMultipleArchitectures()
platforms { "x86", "x86_64" }
prepare()
test.capture [[
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
]]
end
| bsd-3-clause |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/globals/items/scream_fungus.lua | 3 | 1084 | -----------------------------------------
-- ID: 4447
-- Item: scream_fungus
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Strength -4
-- Mind 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4447);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, -4);
target:addMod(MOD_MND, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, -4);
target:delMod(MOD_MND, 2);
end;
| gpl-3.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/globals/spells/noctohelix.lua | 2 | 1474 | --------------------------------------
-- Spell: Noctohelix
-- Deals dark damage that gradually reduces
-- a target's HP. Damage dealt is greatly affected by the weather.
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function OnMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
--get helix acc/att merits
local merit = caster:getMerit(MERIT_HELIX_MAGIC_ACC_ATT);
--calculate raw damage
local dmg = calculateMagicDamage(35,1,caster,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false);
dmg = dmg + caster:getMod(MOD_HELIX_EFFECT);
--get resist multiplier (1x if no resist)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL,merit*3);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster,spell,target,dmg,merit*2);
--add in target adjustment
dmg = adjustForTarget(target,dmg);
--add in final adjustments
dmg = finalMagicAdjustments(caster,target,spell,dmg);
local duration = getHelixDuration(caster) + caster:getMod(MOD_HELIX_DURATION);
duration = duration * (resist/2);
target:addStatusEffect(EFFECT_HELIX,dmg,3,duration);
return dmg;
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Qufim_Island/npcs/Trodden_Snow.lua | 19 | 4780 | -----------------------------------
-- Area: Qufim Island
-- NPC: Trodden Snow
-- Mission: ASA - THAT_WHICH_CURDLES_BLOOD
-- Mission: ASA - SUGAR_COATED_DIRECTIVE
-- @zone 126
-- @pos -19 -17 104
-----------------------------------
package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil;
-------------------------------------
require("scripts/zones/Qufim_Island/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
-- Trade Enfeebling Kit
if (player:getCurrentMission(ASA) == THAT_WHICH_CURDLES_BLOOD) then
local item = 0;
local asaStatus = player:getVar("ASA_Status");
-- TODO: Other Enfeebling Kits
if (asaStatus == 0) then
item = 2779;
else
printf("Error: Unknown ASA Status Encountered <%u>", asaStatus);
end
if (trade:getItemCount() == 1 and trade:hasItemQty(item,1)) then
player:tradeComplete();
player:startEvent(0x002c);
end
end
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
--ASA 4 CS: Triggers With At Least 3 Counterseals.
if (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE) then
local completedSeals = 0;
if (player:hasKeyItem(AMBER_COUNTERSEAL)) then
completedSeals = completedSeals + 1;
end;
if (player:hasKeyItem(AZURE_COUNTERSEAL)) then
completedSeals = completedSeals + 1;
end;
if (player:hasKeyItem(CERULEAN_COUNTERSEAL)) then
completedSeals = completedSeals + 1;
end;
if (player:hasKeyItem(EMERALD_COUNTERSEAL)) then
completedSeals = completedSeals + 1;
end;
if (player:hasKeyItem(SCARLET_COUNTERSEAL)) then
completedSeals = completedSeals + 1;
end;
if (player:hasKeyItem(VIOLET_COUNTERSEAL)) then
completedSeals = completedSeals + 1;
end;
if (completedSeals >= 3) then
player:setVar("ASA_Status", completedSeals);
player:startEvent(0x002d);
end;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid==0x002c) then
player:addKeyItem(DOMINAS_SCARLET_SEAL);
player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_SCARLET_SEAL);
player:addKeyItem(DOMINAS_CERULEAN_SEAL);
player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_CERULEAN_SEAL);
player:addKeyItem(DOMINAS_EMERALD_SEAL);
player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_EMERALD_SEAL);
player:addKeyItem(DOMINAS_AMBER_SEAL);
player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_AMBER_SEAL);
player:addKeyItem(DOMINAS_VIOLET_SEAL);
player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_VIOLET_SEAL);
player:addKeyItem(DOMINAS_AZURE_SEAL);
player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_AZURE_SEAL);
player:completeMission(ASA,THAT_WHICH_CURDLES_BLOOD);
player:addMission(ASA,SUGAR_COATED_DIRECTIVE);
player:setVar("ASA_Status",0);
player:setVar("ASA4_Amber","0");
player:setVar("ASA4_Azure","0");
player:setVar("ASA4_Cerulean","0");
player:setVar("ASA4_Emerald","0");
player:setVar("ASA4_Scarlet","0");
player:setVar("ASA4_Violet","0");
elseif (csid==0x002d) then
local completedSeals = player:getVar("ASA_Status");
-- Calculate Reward
if (completedSeals == 3) then
player:addGil(GIL_RATE*3000);
elseif (completedSeals == 4) then
player:addGil(GIL_RATE*10000);
elseif (completedSeals == 5) then
player:addGil(GIL_RATE*30000);
elseif (completedSeals == 6) then
player:addGil(GIL_RATE*50000);
end
-- Clean Up Remaining Key Items
player:delKeyItem(DOMINAS_SCARLET_SEAL);
player:delKeyItem(DOMINAS_CERULEAN_SEAL);
player:delKeyItem(DOMINAS_EMERALD_SEAL);
player:delKeyItem(DOMINAS_AMBER_SEAL);
player:delKeyItem(DOMINAS_VIOLET_SEAL);
player:delKeyItem(DOMINAS_AZURE_SEAL);
player:delKeyItem(SCARLET_COUNTERSEAL);
player:delKeyItem(CERULEAN_COUNTERSEAL);
player:delKeyItem(EMERALD_COUNTERSEAL);
player:delKeyItem(AMBER_COUNTERSEAL);
player:delKeyItem(VIOLET_COUNTERSEAL);
player:delKeyItem(AZURE_COUNTERSEAL);
-- Advance Mission
player:completeMission(ASA,SUGAR_COATED_DIRECTIVE);
player:addMission(ASA,ENEMY_OF_THE_EMPIRE_I);
player:setVar("ASA_Status",0);
end
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/The_Eldieme_Necropolis/npcs/_5f4.lua | 34 | 1106 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Titan's Gate
-- @pos 180 -34 -15 195
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getAnimation() == 9) then
player:messageSpecial(SOLID_STONE);
end
return 0;
end;
--
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
FelixPe/nodemcu-firmware | tests/NTest_file_lfs.lua | 4 | 2629 | -- luacheck: globals file
-- luacheck: new read globals node.LFS.resource
file = require("file_lfs")
local Nt = ...
Nt = (Nt or require "NTest")
-- check standard SPIFFS file functions
loadfile("NTest_file.lua")(Nt)
local N = Nt("file_lfs")
N.test('resource.lua in LFS', function()
ok(node.LFS.resource~=nil, "resource.lua embedded in LFS")
end)
local testfile = "index.html"
if node.LFS.resource("index.html") then
testfile = "index.html"
elseif node.LFS.resource("favicon.ico") then
testfile = "favicon.ico"
elseif node.LFS.resource("test.txt") then
testfile = "test.txt"
else
error "No 'index.html' nor 'favicon.ico' nor 'text.txt' file stored in LFS resource module. Can't run LFS file tests."
end
N.test('exist file LFS', function()
ok(file.exists(testfile), "existing file")
end)
N.test('getcontents file LFS', function()
local testcontent = node.LFS.resource(testfile)
local content = file.getcontents(testfile)
ok(eq(testcontent, content),"contents")
end)
N.test('read more than 1K file LFS', function()
local f = file.open(testfile,"r")
local size = #node.LFS.resource(testfile)
local buffer = f:read()
print(#buffer)
ok(eq(#buffer < 1024 and size or 1024, 1024), "first block")
buffer = f:read()
f:close()
ok(eq(#buffer, size-1024 > 1024 and 1024 or size-1024), "second block")
end)
N.test('open existing file LFS', function()
file.remove(testfile)
local function testopen(mode, position)
file.putcontents(testfile, "testcontent")
ok(file.open(testfile, mode), mode)
file.write("")
ok(eq(file.seek(), position), "seek check")
file.close()
end
testopen("r", 0)
testopen("w", 0)
file.remove(testfile)
testopen("a", 11)
file.remove(testfile)
testopen("r+", 0)
file.remove(testfile)
testopen("w+", 0)
file.remove(testfile)
testopen("a+", 11)
file.remove(testfile)
end)
N.test('seek file LFS', function()
local testcontent = node.LFS.resource(testfile)
local content
local f = file.open(testfile)
f:seek("set", 0)
content = f:read(10)
ok(eq(testcontent:sub(1,10), content),"set 0")
f:seek("set", 99)
content = f:read(10)
ok(eq(testcontent:sub(100,109), content),"set 100")
f:seek("cur", 10)
content = f:read(10)
ok(eq(testcontent:sub(120,129), content),"cur 10")
f:seek("cur", -50)
content = f:read(10)
ok(eq(testcontent:sub(80,89), content),"cur -50")
f:seek("end", -50)
content = f:read(10)
ok(eq(testcontent:sub(#testcontent+1-50,#testcontent+1-41), content),"end -50")
end)
N.test('rename file LFS', function()
nok(file.rename(testfile, "testfile"), "cannot rename LFS file")
end)
| mit |
Sonicrich05/FFXI-Server | scripts/zones/Selbina/npcs/Vobo.lua | 17 | 1507 | -----------------------------------
-- Area: Selbina
-- NPC: Vobo
-- Involved in Quest: Riding on the Clouds
-- @pos 37 -14 81 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_3") == 2) then
if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
player:setVar("ridingOnTheClouds_3",0);
player:tradeComplete();
player:addKeyItem(SOMBER_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SOMBER_STONE);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x02C6);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
ferisystem/TeleTard | plugins/banhammer.lua | 214 | 11956 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
local bots_protection = "Yes"
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = ''
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if member_id == our_id then return false end
if get_cmd == 'kick' then
if is_momod2(member_id, chat_id) then
return send_large_msg(receiver, "you can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) then
return send_large_msg(receiver, "you can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'User '..user_id..' unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
return unbanall_user(member_id, chat_id)
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
local receiver = get_receiver(msg)
if matches[1]:lower() == 'kickme' then-- /kickme
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return nil
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(tonumber(matches[2]), msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'ban'
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
return
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'User '..user_id..' unbanned'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'unban'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if msg.to.type == 'chat' then
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't kick mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'kick'
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] globally banned'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'banall'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] removed from global ban list'
else
local member = string.gsub(matches[2], '@', '')
local get_cmd = 'unbanall'
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
Sonicrich05/FFXI-Server | scripts/zones/Windurst_Waters/npcs/Ohbiru-Dohbiru.lua | 5 | 9387 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Ohbiru-Dohbiru
-- Involved in quest: Food For Thought
-- Starts and finishes quest: Toraimarai Turmoil
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local turmoil = player:getQuestStatus(WINDURST,TORAIMARAI_TURMOIL);
local count = trade:getItemCount();
if (player:getQuestStatus(WINDURST,WATER_WAY_TO_GO) == QUEST_ACCEPTED) then
if (trade:hasItemQty(4351,1) and count == 1) then
player:startEvent(0x0163,900);
end
elseif (player:getQuestStatus(WINDURST,FOOD_FOR_THOUGHT) == QUEST_ACCEPTED) then
local OhbiruFood = player:getVar("Ohbiru_Food_var");
if (trade:hasItemQty(4493,1) == true and trade:hasItemQty(4408,1) == true and trade:hasItemQty(624,1) == true and count == 3 and OhbiruFood ~= 2) then -- Traded all 3 items & Didn't ask for order
rand = math.random(1,2);
if (rand == 1) then
player:startEvent(0x0145,440);
else
player:startEvent(0x0146);
end
elseif (trade:hasItemQty(4493,1) == true and trade:hasItemQty(4408,1) == true and trade:hasItemQty(624,1) == true and count == 3 and OhbiruFood == 2) then -- Traded all 3 items after receiving order
player:startEvent(0x0142,440);
end
elseif (turmoil == QUEST_ACCEPTED) then
if (count == 3 and trade:getGil() == 0 and trade:hasItemQty(906,3) == true) then --Check that all 3 items have been traded
player:startEvent(0x0317);
else
player:startEvent(0x0312,4500,267,906); -- Reminder of needed items
end
elseif (turmoil == QUEST_COMPLETED) then
if (count == 3 and trade:getGil () == 0 and trade:hasItemQty(906,3) == true) then --Check that all 3 items have been traded
player:startEvent(0x0317);
else
player:startEvent(0x031b,4500,0,906); -- Reminder of needed items for repeated quest
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- Check for Missions first (priority?)
-- If the player has started the mission or not
local pfame = player:getFameLevel(WINDURST);
local turmoil = player:getQuestStatus(WINDURST,TORAIMARAI_TURMOIL);
local FoodForThought = player:getQuestStatus(WINDURST,FOOD_FOR_THOUGHT);
local needToZone = player:needToZone();
local OhbiruFood = player:getVar("Ohbiru_Food_var"); -- Variable to track progress of Ohbiru-Dohbiru in Food for Thought
local waterWayToGo = player:getQuestStatus(WINDURST,WATER_WAY_TO_GO);
local overnightDelivery = player:getQuestStatus(WINDURST,OVERNIGHT_DELIVERY);
if (player:getCurrentMission(COP) == THE_ROAD_FORKS and player:getVar("MEMORIES_OF_A_MAIDEN_Status")==2) then
player:startEvent(0x0368);
elseif (player:getCurrentMission(WINDURST) == THE_PRICE_OF_PEACE) then
if (player:getVar("ohbiru_dohbiru_talk") == 1) then
player:startEvent(0x8f);
else
player:startEvent(0x90);
end
elseif (waterWayToGo == QUEST_COMPLETED and needToZone) then
player:startEvent(0x0164,0,4351);
elseif (waterWayToGo == QUEST_ACCEPTED) then
if (player:hasItem(504) == false and player:hasItem(4351) == false) then
player:startEvent(0x0162);
else
player:startEvent(0x0161);
end
elseif (waterWayToGo == QUEST_AVAILABLE and overnightDelivery == QUEST_COMPLETED and pfame >= 3) then
player:startEvent(0x0160,0,4351);
elseif (FoodForThought == QUEST_AVAILABLE and OhbiruFood == 0) then
player:startEvent(0x0134); -- Hungry; mentions the experiment. First step in quest for this NPC.
player:setVar("Ohbiru_Food_var",1);
elseif (FoodForThought == QUEST_AVAILABLE and OhbiruFood == 1) then
player:startEvent(0x0135); -- Hungry. The NPC complains of being hungry before the quest is active.
elseif (FoodForThought == QUEST_ACCEPTED and OhbiruFood < 2) then
player:startEvent(0x013c,0,4493,624,4408); -- Gives Order
player:setVar("Ohbiru_Food_var",2);
elseif (FoodForThought == QUEST_ACCEPTED and OhbiruFood == 2) then
player:startEvent(0x013d,0,4493,624,4408); -- Repeats Order
elseif (FoodForThought == QUEST_ACCEPTED and OhbiruFood == 3) then
player:startEvent(0x0144); -- Reminds player to check on friends if he has been given his food.
elseif (FoodForThought == QUEST_COMPLETED and needToZone == true) then
player:startEvent(0x0158); -- Post Food for Thought Dialogue
elseif (overnightDelivery == QUEST_COMPLETED and pfame < 6) then
player:startEvent(0x015f); -- Post Overnight Delivery Dialogue
--
-- Begin Toraimarai Turmoil Section
--
elseif (turmoil == QUEST_AVAILABLE and pfame >= 6 and needToZone == false) then
player:startEvent(0x0311,4500,267,906);
elseif (turmoil == QUEST_ACCEPTED) then
player:startEvent(0x0312,4500,267,906); -- Reminder of needed items
elseif (turmoil == QUEST_COMPLETED) then
player:startEvent(0x031b,4500,0,906); -- Allows player to initiate repeat of Toraimarai Turmoil
else
player:startEvent(0x0158);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
-- Check Missions first (priority?)
turmoil = player:getQuestStatus(WINDURST,TORAIMARAI_TURMOIL);
if (csid == 0x8f) then
player:setVar("ohbiru_dohbiru_talk",2);
elseif (csid == 0x0142 or csid == 0x0145) then
if (player:getVar("Kerutoto_Food_var") == 3 and player:getVar("Kenapa_Food_var") == 4 and player:getVar("Ohbiru_Food_var") == 2) then -- If this is the last NPC to be fed
player:tradeComplete();
player:completeQuest(WINDURST,FOOD_FOR_THOUGHT);
player:addTitle(FAST_FOOD_DELIVERER);
player:addGil(GIL_RATE*440);
player:setVar("Kerutoto_Food_var",0); -- ------------------------------------------
player:setVar("Kenapa_Food_var",0); -- Erase all the variables used in this quest
player:setVar("Ohbiru_Food_var",0); -- ------------------------------------------
player:addFame(WINDURST,WIN_FAME*100);
player:needToZone(true);
else
player:tradeComplete();
player:addGil(GIL_RATE*440);
player:setVar("Ohbiru_Food_var",3); -- If this is NOT the last NPC given food, flag this NPC as completed.
end
elseif (csid == 0x0146) then
if (player:getVar("Kerutoto_Food_var") == 3 and player:getVar("Kenapa_Food_var") == 4 and player:getVar("Ohbiru_Food_var") == 2) then -- If this is the last NPC to be fed
player:tradeComplete();
player:completeQuest(WINDURST,FOOD_FOR_THOUGHT);
player:addTitle(FAST_FOOD_DELIVERER);
player:addGil(GIL_RATE*440);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*440);
player:setVar("Kerutoto_Food_var",0); -- ------------------------------------------
player:setVar("Kenapa_Food_var",0); -- Erase all the variables used in this quest
player:setVar("Ohbiru_Food_var",0); -- ------------------------------------------
player:addFame(WINDURST,WIN_FAME*100);
player:needToZone(true);
else
player:tradeComplete();
player:addGil(GIL_RATE*440);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*440);
player:setVar("Ohbiru_Food_var",3); -- If this is NOT the last NPC given food, flag this NPC as completed.
end
elseif (csid == 0x0311 and option == 1) then -- Adds Toraimarai turmoil
player:addQuest(WINDURST,TORAIMARAI_TURMOIL);
player:messageSpecial(KEYITEM_OBTAINED,267);
player:addKeyItem(267); -- Rhinostery Certificate
elseif (csid == 0x0317 and turmoil == QUEST_ACCEPTED) then -- Completes Toraimarai turmoil - first time
player:addGil(GIL_RATE*4500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*4500);
player:completeQuest(WINDURST,TORAIMARAI_TURMOIL);
player:addFame(WINDURST,WIN_FAME*100);
player:addTitle(CERTIFIED_RHINOSTERY_VENTURER);
player:tradeComplete();
elseif (csid == 0x0317 and turmoil == 2) then -- Completes Toraimarai turmoil - repeats
player:addGil(GIL_RATE*4500);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*4500);
player:addFame(WINDURST,WIN_FAME*50);
player:tradeComplete();
elseif (csid == 0x0160 and option == 0 or csid == 0x0162) then
if (player:getFreeSlotsCount() >= 1) then
if (player:getQuestStatus(WINDURST,WATER_WAY_TO_GO) == QUEST_AVAILABLE) then
player:addQuest(WINDURST,WATER_WAY_TO_GO);
end
player:addItem(504);
player:messageSpecial(ITEM_OBTAINED,504);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,504);
end
elseif (csid == 0x0163) then
player:addGil(GIL_RATE*900);
player:completeQuest(WINDURST,WATER_WAY_TO_GO);
player:addFame(WINDURST,WIN_FAME*40);
player:tradeComplete();
player:needToZone(true);
elseif (csid == 0x0368) then
player:setVar("MEMORIES_OF_A_MAIDEN_Status",3);
end
end;
| gpl-3.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/zones/Lower_Delkfutts_Tower/npcs/_545.lua | 2 | 1534 | -----------------------------------
-- Area: Lower Delkfutt's Tower
-- NPC: Cermet Door
-- Spawns a mob in CoP. Never opens.
-----------------------------------
package.loaded["scripts/zones/Lower_Delkfutts_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Lower_Delkfutts_Tower/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 6 and player:hasKeyItem(DELKFUTT_RECOGNITION_DEVICE))then
SpawnMob(17531121,180):updateEnmity(player);
elseif(player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 7 and player:hasKeyItem(DELKFUTT_RECOGNITION_DEVICE))then
player:startEvent(0x0019);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID:",csid);
--print("RESULT:",option);
if(csid == 0x0019)then
player:setVar("COP_Tenzen_s_Path",8);
end
end; | gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Valkurm_Dunes/npcs/Song_Runes.lua | 17 | 1718 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Song Runes
-- Finishes Quest: Path of the Bard
-- @pos -721 -7 102 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/zones/Valkurm_Dunes/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(JEUNO,PATH_OF_THE_BARD) == QUEST_AVAILABLE and player:getVar("PathOfTheBard_Event") == 1) then
player:startEvent(0x0002);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0002) then
player:addGil(GIL_RATE*3000);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000);
player:addTitle(WANDERING_MINSTREL);
player:unlockJob(10); -- Bard
player:messageSpecial(UNLOCK_BARD); --You can now become a bard!
player:setVar("PathOfTheBard_Event",0);
player:addFame(JEUNO,30);
player:completeQuest(JEUNO,PATH_OF_THE_BARD);
end
end; | gpl-3.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/zones/Northern_San_dOria/npcs/Prerivon.lua | 5 | 1026 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Prerivon
-- Type: Standard Dialogue NPC
-- @zone: 231
-- @pos: 142.324 0.000 132.515
--
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,PRERIVON_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
nrodriguez/SpellGainz | libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua | 65 | 4515 | --[[-----------------------------------------------------------------------------
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local assert, pairs, type = assert, pairs, type
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function SelectedGroup(self, event, value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end,
["OnRelease"] = function(self)
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
end
end,
["SetGroupList"] = function(self,list,order)
self.dropdown:SetList(list,order)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SetGroup"] = function(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
self:SetHeight((height or 0) + 63)
end,
["SetDropdownWidth"] = function(self, width)
self.dropdown:SetWidth(width)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame")
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local dropdown = AceGUI:Create("Dropdown")
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown:SetCallback("OnValueChanged", SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
localstatus = {},
titletext = titletext,
dropdown = dropdown,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
dropdown.parentgroup = widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
| gpl-3.0 |
ShmooDude/ovale | libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua | 65 | 4515 | --[[-----------------------------------------------------------------------------
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local assert, pairs, type = assert, pairs, type
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function SelectedGroup(self, event, value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end,
["OnRelease"] = function(self)
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
end
end,
["SetGroupList"] = function(self,list,order)
self.dropdown:SetList(list,order)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SetGroup"] = function(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
self:SetHeight((height or 0) + 63)
end,
["SetDropdownWidth"] = function(self, width)
self.dropdown:SetWidth(width)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame")
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local dropdown = AceGUI:Create("Dropdown")
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown:SetCallback("OnValueChanged", SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
localstatus = {},
titletext = titletext,
dropdown = dropdown,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
dropdown.parentgroup = widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
| gpl-2.0 |
kidaa/ffxinfinity | FFXI Server-Development/Build Files/scripts/zones/Yuhtunga_Jungle/mobs/Overgrown_Rose.lua | 4 | 1327 | -----------------------------------
-- Area: Yuhtunga Jungle
-- MOB: Overgrown Rose
-----------------------------------
function OnMobRoam(mob)
local Rose_Garden = 17281357;
local Rose_Garden_PH = 0;
local Rose_Garden_PH_Table =
{
17281356
};
local Rose_Garden_ToD = GetMobByID(Rose_Garden):getExtraVar(1);
if (Rose_Garden_ToD <= os.time()) then
Rose_Garden_PH = math.random((0), (table.getn(Rose_Garden_PH_Table)));
if (Rose_Garden_PH_Table[Rose_Garden_PH] ~= nil) then
if (GetMobAction(Rose_Garden) == 0) then
SetServerVariable("Rose_Garden_PH", Rose_Garden_PH_Table[Rose_Garden_PH]);
DeterMob(Rose_Garden_PH_Table[Rose_Garden_PH], true);
DeterMob(Rose_Garden, false);
DespawnMob(Rose_Garden_PH_Table[Rose_Garden_PH]);
SpawnMob(Rose_Garden, "", 0);
end
end
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer)
local Overgrown_Rose = mob:getID();
local Rose_Garden = 17281357;
local Rose_Garden_PH_Table =
{
17281356
};
for i = 1, table.getn(Rose_Garden_PH_Table), 1 do
if (Rose_Garden_PH_Table[i] ~= nil) then
if (Overgrown_Rose == Rose_Garden_PH_Table[i]) then
GetMobByID(Rose_Garden):setExtraVar(os.time() + math.random((36000), (37800)));
end
end
end
end;
| gpl-3.0 |
Sonicrich05/FFXI-Server | scripts/zones/Southern_San_dOria/npcs/Vemalpeau.lua | 17 | 2519 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Vemalpeau
-- Involved in Quests: Under Oath
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(SANDORIA,UNDER_OATH) == QUEST_ACCEPTED and player:getVar("UnderOathCS") == 0) then -- Quest: Under Oath - PLD AF3
player:startEvent(0x007); --Under Oath - mentions the boy missing
elseif (player:getVar("UnderOathCS") == 3 and player:hasKeyItem(MIQUES_PAINTBRUSH)) then
player:startEvent(0x005); --Under Oath - upset about the paintbrush
elseif (player:getVar("UnderOathCS") == 4 and player:hasKeyItem(STRANGE_SHEET_OF_PAPER)) then
player:startEvent(0x003); -- Under Oath - mentions commanding officer
elseif (player:getVar("UnderOathCS") == 9 and player:hasKeyItem(KNIGHTS_CONFESSION)) then
player:startEvent(0x002); -- Under Oath - Thanks you and concludes quest
else
player:startEvent(0x001);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x007) then
player:setVar("UnderOathCS", 1)
elseif (csid == 0x005) then
player:setVar("UnderOathCS", 4)
player:delKeyItem(MIQUES_PAINTBRUSH);
elseif (csid == 0x002) then
player:setVar("UnderOathCS", 0)
player:delKeyItem(KNIGHTS_CONFESSION);
end
end;
| gpl-3.0 |
resistor58/deaths-gmod-server | Mad Cows FoF Weapons/lua/weapons/weapon_mad_fof_coachgun/shared.lua | 1 | 1808 | // Variables that are used on both client and server
SWEP.Base = "weapon_mad_fof_base"
SWEP.ViewModelFOV = 55
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/v_coachgun.mdl"
SWEP.WorldModel = "models/weapons/w_coachgun.mdl"
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
SWEP.Primary.Sound = Sound("Weapon_Coachgun.Single")
SWEP.Primary.Recoil = 5.5
SWEP.Primary.Damage = 12
SWEP.Primary.NumShots = 8
SWEP.Primary.Cone = 0.04
SWEP.Primary.Delay = 0.25
SWEP.Primary.ClipSize = 2 // Size of a clip
SWEP.Primary.DefaultClip = 2 // Default number of bullets in a clip
SWEP.Primary.Automatic = false // Automatic/Semi Auto
SWEP.Primary.Ammo = "Buckshot"
SWEP.Secondary.ClipSize = -1 // Size of a clip
SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip
SWEP.Secondary.Automatic = false // Automatic/Semi Auto
SWEP.Secondary.Ammo = "none"
SWEP.ShellEffect = "none" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"
SWEP.ShellDelay = 0
SWEP.Pistol = false
SWEP.Rifle = false
SWEP.Shotgun = true
SWEP.Sniper = false
SWEP.IronSightsPos = Vector (-5.8205, -0.1201, 4.7958)
SWEP.IronSightsAng = Vector (0.1289, -0.0233, 0)
SWEP.RunArmOffset = Vector (1.1505, 0, 5.7803)
SWEP.RunArmAngle = Vector (-19.6556, 3.7158, 0)
SWEP.Penetration = false
SWEP.Ricochet = false
/*---------------------------------------------------------
Name: SWEP:Precache()
Desc: Use this function to precache stuff.
---------------------------------------------------------*/
function SWEP:Precache()
util.PrecacheSound("weapons/coachgun/coach_fire1.wav")
util.PrecacheSound("weapons/coachgun/coach_fire2.wav")
end | gpl-3.0 |
maxmax1/fooniks | resources/scoreboard/scoreboard_exports.lua | 2 | 3308 | local NAMECOLUMNSIZE = .55
local PINGCOLUMNSIZE = .1
resourceColumns = {}
isColumn = {name=true,ping=true}
scoreboardColumns = {
{name="name",size=NAMECOLUMNSIZE},
{name="ping",size=PINGCOLUMNSIZE},
}
local rootElement = getRootElement()
addEvent("onClientScoreboardLoaded", true)
addEvent("onClientVisibilityChange", true)
local function sendVisibleColumns(aClient)
client = aClient or client
local clientColumnData = {}
for i, column in ipairs(scoreboardColumns) do
local visibleToElement = column.visibleTo
if visibleToElement == nil or visibleToElement == rootElement then
table.insert(clientColumnData,{column.name,column.size})
else
if getElementType(visibleToElement) == "team" and getPlayerTeam(client) == visibleToElement then
table.insert(clientColumnData,{column.name,column.size})
else
local ancestorElement = client
while ancestorElement ~= rootElement do
if ancestorElement == visibleToElement then
table.insert(clientColumnData,{column.name,column.size})
break
end
ancestorElement = getElementParent(ancestorElement)
end
end
end
end
triggerClientEvent(client,"onServerSendColumns",rootElement,clientColumnData)
end
addEventHandler("onClientScoreboardLoaded",rootElement,sendVisibleColumns)
addEventHandler("onClientVisibilityChange",rootElement,sendVisibleColumns)
function addScoreboardColumn(name, element, position, size)
if name and not isColumn[name] then
isColumn[name] = true
table.insert(scoreboardColumns,position or #scoreboardColumns,{name=name,visibleTo=element,size=size})
if sourceResource then
resourceColumns[sourceResource] = resourceColumns[sourceResource] or {}
table.insert ( resourceColumns[sourceResource], name )
end
return triggerClientEvent(element or rootElement,"doAddColumn",rootElement,{name,size},position)
else
return false
end
end
function removeScoreboardColumn(name)
if name and isColumn[name] then
for i, column in ipairs(scoreboardColumns) do
if column.name == name then
isColumn[name] = nil
table.remove(scoreboardColumns,i)
return triggerClientEvent(rootElement,"doRemoveColumn",rootElement,name)
end
end
else
return false
end
end
function resetScoreboardColumns()
local nameExists, pingExists = false, false
for i, column in ipairs(scoreboardColumns) do
if column.name == "name" then
nameExists = true
elseif column.name == "ping" then
pingExists = true
else
isColumn[column.name] = nil
table.remove(scoreboardColumns,i)
triggerClientEvent(rootElement,"doRemoveColumn",rootElement,column.name)
end
end
if not nameExists then
addScoreboardColumn("name", rootElement, 1, NAMECOLUMNSIZE)
end
if not pingExists then
addScoreboardColumn("ping", rootElement, #scoreboardColumns, PINGCOLUMNSIZE)
end
return true
end
function setPlayerScoreboardForced(element, state)
return triggerClientEvent(element,"doForceScoreboard",rootElement,state)
end
addEventHandler ( "onResourceStop",rootElement,
function(resource)
if resourceColumns[resource] then
for i,name in ipairs(resourceColumns[resource]) do
removeScoreboardColumn(name)
end
resourceColumns[resource] = nil
end
end
) | gpl-3.0 |
resistor58/deaths-gmod-server | Mad Cows Weapons/lua/weapons/weapon_mad_dual/shared.lua | 1 | 5954 | // Variables that are used on both client and server
SWEP.Base = "weapon_mad_base"
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = true
SWEP.ViewModel = "models/weapons/v_pist_elite.mdl"
SWEP.WorldModel = "models/weapons/w_pist_elite.mdl"
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
SWEP.Primary.Sound = Sound("Weapon_Elite.Single")
SWEP.Primary.Recoil = 0.5
SWEP.Primary.Damage = 15
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.016
SWEP.Primary.Delay = 0.125
SWEP.Primary.ClipSize = 30 // Size of a clip
SWEP.Primary.DefaultClip = 30 // Default number of bullets in a clip
SWEP.Primary.Automatic = false // Automatic/Semi Auto
SWEP.Primary.Ammo = "Battery"
SWEP.Secondary.ClipSize = -1 // Size of a clip
SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip
SWEP.Secondary.Automatic = false // Automatic/Semi Auto
SWEP.Secondary.Ammo = "none"
SWEP.ShellEffect = "effect_mad_shell_pistol" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"
SWEP.ShellDelay = 0
SWEP.Pistol = true
SWEP.Rifle = false
SWEP.Shotgun = false
SWEP.Sniper = false
SWEP.DualRightSeq = 5
SWEP.DualLeftSeq = 2
SWEP.DeployDelay = 1.25
/*---------------------------------------------------------
Name: SWEP:Precache()
Desc: Use this function to precache stuff.
---------------------------------------------------------*/
function SWEP:Precache()
util.PrecacheSound("weapons/elite/elite-1.wav")
end
/*---------------------------------------------------------
Name: SWEP:SecondaryAttack()
Desc: +attack2 has been pressed.
---------------------------------------------------------*/
function SWEP:SecondaryAttack()
end
/*---------------------------------------------------------
Name: SWEP:ShootBullet()
Desc: A convenience function to shoot bullets.
---------------------------------------------------------*/
SWEP.ShootPos = 0
function SWEP:ShootBullet(damage, recoil, num_bullets, aimcone)
num_bullets = num_bullets or 1
aimcone = aimcone or 0
local isright = self.Weapon:GetNetworkedBool("RightGun", false)
local attach = self.Owner:GetViewModel():LookupAttachment("1")
if (!isright) then
if (self.Weapon:Clip1() <= 2) then
attach = self.Owner:GetViewModel():LookupAttachment("2")
self.Owner:GetViewModel():SetSequence("shoot_leftlast")
else
attach = self.Owner:GetViewModel():LookupAttachment("2")
self.Owner:GetViewModel():SetSequence(self.DualLeftSeq)
end
else
if (self.Weapon:Clip1() < 2) then
attach = self.Owner:GetViewModel():LookupAttachment("1")
self.Owner:GetViewModel():SetSequence("shoot_rightlast")
else
attach = self.Owner:GetViewModel():LookupAttachment("1")
self.Owner:GetViewModel():SetSequence(self.DualRightSeq)
end
end
if (self.Weapon:Clip1() < 2) then
local WeaponModel = self.Weapon:GetOwner():GetActiveWeapon():GetClass()
timer.Simple(self.Primary.Delay + 0.1, function()
if self.Weapon:GetOwner():GetActiveWeapon():GetClass() == WeaponModel and self.Owner:Alive() then
self:Reload()
end
end)
end
local shootpos = self.Owner:GetViewModel():GetAttachment(attach).Pos
self.ShootPos = attach
self.Weapon:SetNetworkedBool("RightGun", !isright)
local bullet = {}
bullet.Num = num_bullets
bullet.Src = self.Owner:GetShootPos() // Source
bullet.Dir = self.Owner:GetAimVector() // Dir of bullet
bullet.Spread = Vector(aimcone, aimcone, 0) // Aim Cone
bullet.Tracer = 1 // Show a tracer on every x bullets
bullet.Force = damage * 0.5 // Amount of force to give to phys objects
bullet.Damage = damage
bullet.Callback = function(attacker, tr, dmginfo)
if not self.Owner:IsNPC() and self.Owner:GetNetworkedInt("Fuel") > 0 then
self:ShootFire(attacker, tr, dmginfo)
end
return self:RicochetCallback_Redirect(attacker, tr, dmginfo)
end
self.Owner:FireBullets(bullet)
self.Owner:MuzzleFlash() // Crappy muzzle light
self.Owner:SetAnimation(PLAYER_ATTACK1) // 3rd Person Animation
local effectdata = EffectData()
effectdata:SetOrigin(shootpos)
effectdata:SetEntity(self.Weapon)
effectdata:SetStart(shootpos)
effectdata:SetNormal(self.Owner:GetAimVector())
effectdata:SetAttachment(attach)
if (self.Shotgun) then
util.Effect("effect_mad_shotgunsmoke", effectdata)
else
util.Effect("effect_mad_gunsmoke", effectdata)
end
timer.Simple(self.ShellDelay, function()
if not IsFirstTimePredicted() then return end
if not self.Owner:IsNPC() and not self.Owner:Alive() then return end
local effectdata = EffectData()
effectdata:SetEntity(self.Weapon)
effectdata:SetNormal(self.Owner:GetAimVector())
effectdata:SetAttachment(attach)
util.Effect(self.ShellEffect, effectdata)
end)
if (not self.Owner:IsNPC()) and ((SinglePlayer() and SERVER) or (not SinglePlayer() and CLIENT)) then
local eyeangle = self.Owner:EyeAngles()
eyeangle.pitch = eyeangle.pitch - recoil
self.Owner:SetEyeAngles(eyeangle)
end
end
/*---------------------------------------------------------
Name: SWEP:GetTracerOrigin()
Desc: Allows you to override where the tracer comes from (in first person view)
returning anything but a vector indicates that you want the default action.
---------------------------------------------------------*/
local pos
function SWEP:GetTracerOrigin()
local isright = self.Weapon:GetNetworkedBool("RightGun", true)
if (!isright) then
pos = self:GetOwner():GetShootPos() + self:GetOwner():EyeAngles():Right() * -5 + self:GetOwner():EyeAngles():Up() * -3.5
else
pos = self:GetOwner():GetShootPos() + self:GetOwner():EyeAngles():Right() * 5 + self:GetOwner():EyeAngles():Up() * -3.5
end
return pos
end | gpl-3.0 |
oratory/wago.io | backend/api/lua/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua | 52 | 9726 | local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, assert, type = pairs, assert, type
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
]]
do
local Type = "Window"
local Version = 4
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
local function closeOnClick(this)
PlaySound("gsTitleOptionExit")
this.obj:Hide()
end
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
local function Hide(self)
self.frame:Hide()
end
local function Show(self)
self.frame:Show()
end
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
self:Show()
end
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
self.localstatus = {}
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
| mit |
oratory/wago.io | backend/api/lua/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua | 30 | 7163 | --[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local tostring, pairs = tostring, pairs
-- WoW APIs
local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function ShowButton(self)
if not self.disablebutton then
self.button:Show()
self.editbox:SetTextInsets(0, 20, 3, 3)
end
end
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0, 0, 3, 3)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnShowFocus(frame)
frame.obj.editbox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound("igMainMenuOptionCheckBoxOn")
HideButton(self)
end
end
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed", info)
ClearCursor()
elseif type == "spell" then
local name = GetSpellInfo(id, info)
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
elseif type == "macro" then
local name = GetMacroInfo(id)
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
local function EditBox_OnTextChanged(frame)
local self = frame.obj
local value = frame:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged", value)
self.lasttext = value
ShowButton(self)
end
end
local function EditBox_OnFocusGained(frame)
AceGUI:SetFocus(frame.obj)
end
local function Button_OnClick(frame)
local editbox = frame.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- height is controlled by SetLabel
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self:SetText()
self:DisableButton(false)
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end,
["SetText"] = function(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end,
["GetText"] = function(self, text)
return self.editbox:GetText()
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
HideButton(self)
end
end,
["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0)
end,
["ClearFocus"] = function(self)
self.editbox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editbox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", Frame_OnShowFocus)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEnter", Control_OnEnter)
editbox:SetScript("OnLeave", Control_OnLeave)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0)
editbox:SetPoint("BOTTOMRIGHT")
editbox:SetHeight(19)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", 0, -2)
label:SetPoint("TOPRIGHT", 0, -2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT", -2, 0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
local widget = {
alignoffset = 30,
editbox = editbox,
label = label,
button = button,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
editbox.obj, button.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
| mit |
mahdib9/mahdi | bot/utils.lua | 646 | 23489 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end
--Check if this chat is realm or not
function is_realm(msg)
local var = false
local realms = 'realms'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(realms)] then
if data[tostring(realms)][tostring(msg.to.id)] then
var = true
end
return var
end
end
--Check if this chat is a group or not
function is_group(msg)
local var = false
local groups = 'groups'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(groups)] then
if data[tostring(groups)][tostring(msg.to.id)] then
var = true
end
return var
end
end
function savelog(group, logtxt)
local text = (os.date("[ %c ]=> "..logtxt.."\n \n"))
local file = io.open("./groups/logs/"..group.."log.txt", "a")
file:write(text)
file:close()
end
function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
--Check if user is the owner of that group or not
function is_owner(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_owner2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is admin or not
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_admin2(user_id)
local var = false
local data = load_data(_config.moderation.data)
local user = user_id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is the mod of that group or not
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_momod2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
local usert = user_id
if data[tostring(group_id)] then
if data[tostring(group_id)]['moderators'] then
if data[tostring(group_id)]['moderators'][tostring(usert)] then
var = true
end
end
end
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == usert then
var = true
end
end
return var
end
-- Returns the name of the sender
function kick_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_owner2(user_id, chat_id) then -- Ignore admins
return
end
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
-- Ban
function ban_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'banned:'..chat_id
redis:sadd(hash, user_id)
-- Kick from chat
kick_user(user_id, chat_id)
end
-- Global ban
function banall_user(user_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'gbanned'
redis:sadd(hash, user_id)
end
-- Global unban
function unbanall_user(user_id)
--Save on redis
local hash = 'gbanned'
redis:srem(hash, user_id)
end
-- Check if user_id is banned in chat_id or not
function is_banned(user_id, chat_id)
--Save on redis
local hash = 'banned:'..chat_id
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Check if user_id is globally banned or not
function is_gbanned(user_id)
--Save on redis
local hash = 'gbanned'
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Returns chat_id ban list
function ban_list(chat_id)
local hash = 'banned:'..chat_id
local list = redis:smembers(hash)
local text = "Ban list !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- Returns globally ban list
function banall_list()
local hash = 'gbanned'
local list = redis:smembers(hash)
local text = "global bans !\n\n"
for k,v in pairs(list) do
text = text..k.." - "..v.." \n"
end
return text
end
-- /id by reply
function get_message_callback_id(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
send_large_msg(chat, result.from.id)
else
return 'Use This in Your Groups'
end
end
-- kick by reply for mods and owner
function Kick_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
-- Kick by reply for admins
function Kick_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
--Ban by reply for admins
function ban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Ban by reply for admins
function ban_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Unban by reply
function unban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't unban myself"
end
send_large_msg(chat, "User "..result.from.id.." Unbanned")
-- Save on redis
local hash = 'banned:'..result.to.id
redis:srem(hash, result.from.id)
else
return 'Use This in Your Groups'
end
end
function banall_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't banall myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
local name = user_print_name(result.from)
banall_user(result.from.id)
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered")
else
return 'Use This in Your Groups'
end
end
| gpl-2.0 |
mamaddeveloper/mmddev | plugins/twitter_send.lua | 627 | 1555 | do
local OAuth = require "OAuth"
local consumer_key = ""
local consumer_secret = ""
local access_token = ""
local access_token_secret = ""
local client = OAuth.new(consumer_key, consumer_secret, {
RequestToken = "https://api.twitter.com/oauth/request_token",
AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"},
AccessToken = "https://api.twitter.com/oauth/access_token"
}, {
OAuthToken = access_token,
OAuthTokenSecret = access_token_secret
})
function run(msg, matches)
if consumer_key:isempty() then
return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua"
end
if consumer_secret:isempty() then
return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua"
end
if access_token:isempty() then
return "Twitter Access Token is empty, write it in plugins/twitter_send.lua"
end
if access_token_secret:isempty() then
return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua"
end
if not is_sudo(msg) then
return "You aren't allowed to send tweets"
end
local response_code, response_headers, response_status_line, response_body =
client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", {
status = matches[1]
})
if response_code ~= 200 then
return "Error: "..response_code
end
return "Tweet sent"
end
return {
description = "Sends a tweet",
usage = "!tw [text]: Sends the Tweet with the configured account.",
patterns = {"^!tw (.+)"},
run = run
}
end
| gpl-2.0 |
mamadtnt/bot | plugins/twitter_send.lua | 627 | 1555 | do
local OAuth = require "OAuth"
local consumer_key = ""
local consumer_secret = ""
local access_token = ""
local access_token_secret = ""
local client = OAuth.new(consumer_key, consumer_secret, {
RequestToken = "https://api.twitter.com/oauth/request_token",
AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"},
AccessToken = "https://api.twitter.com/oauth/access_token"
}, {
OAuthToken = access_token,
OAuthTokenSecret = access_token_secret
})
function run(msg, matches)
if consumer_key:isempty() then
return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua"
end
if consumer_secret:isempty() then
return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua"
end
if access_token:isempty() then
return "Twitter Access Token is empty, write it in plugins/twitter_send.lua"
end
if access_token_secret:isempty() then
return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua"
end
if not is_sudo(msg) then
return "You aren't allowed to send tweets"
end
local response_code, response_headers, response_status_line, response_body =
client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", {
status = matches[1]
})
if response_code ~= 200 then
return "Error: "..response_code
end
return "Tweet sent"
end
return {
description = "Sends a tweet",
usage = "!tw [text]: Sends the Tweet with the configured account.",
patterns = {"^!tw (.+)"},
run = run
}
end
| gpl-2.0 |
ReccaStudio/ActiveStar | cocos2d/external/lua/luajit/src/src/host/genminilua.lua | 73 | 11943 | ----------------------------------------------------------------------------
-- Lua script to generate a customized, minified version of Lua.
-- The resulting 'minilua' is used for the build process of LuaJIT.
----------------------------------------------------------------------------
-- Copyright (C) 2005-2013 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
local sub, match, gsub = string.sub, string.match, string.gsub
local LUA_VERSION = "5.1.5"
local LUA_SOURCE
local function usage()
io.stderr:write("Usage: ", arg and arg[0] or "genminilua",
" lua-", LUA_VERSION, "-source-dir\n")
os.exit(1)
end
local function find_sources()
LUA_SOURCE = arg and arg[1]
if not LUA_SOURCE then usage() end
if sub(LUA_SOURCE, -1) ~= "/" then LUA_SOURCE = LUA_SOURCE.."/" end
local fp = io.open(LUA_SOURCE .. "lua.h")
if not fp then
LUA_SOURCE = LUA_SOURCE.."src/"
fp = io.open(LUA_SOURCE .. "lua.h")
if not fp then usage() end
end
local all = fp:read("*a")
fp:close()
if not match(all, 'LUA_RELEASE%s*"Lua '..LUA_VERSION..'"') then
io.stderr:write("Error: version mismatch\n")
usage()
end
end
local LUA_FILES = {
"lmem.c", "lobject.c", "ltm.c", "lfunc.c", "ldo.c", "lstring.c", "ltable.c",
"lgc.c", "lstate.c", "ldebug.c", "lzio.c", "lopcodes.c",
"llex.c", "lcode.c", "lparser.c", "lvm.c", "lapi.c", "lauxlib.c",
"lbaselib.c", "ltablib.c", "liolib.c", "loslib.c", "lstrlib.c", "linit.c",
}
local REMOVE_LIB = {}
gsub([[
collectgarbage dofile gcinfo getfenv getmetatable load print rawequal rawset
select tostring xpcall
foreach foreachi getn maxn setn
popen tmpfile seek setvbuf __tostring
clock date difftime execute getenv rename setlocale time tmpname
dump gfind len reverse
LUA_LOADLIBNAME LUA_MATHLIBNAME LUA_DBLIBNAME
]], "%S+", function(name)
REMOVE_LIB[name] = true
end)
local REMOVE_EXTINC = { ["<assert.h>"] = true, ["<locale.h>"] = true, }
local CUSTOM_MAIN = [[
typedef unsigned int UB;
static UB barg(lua_State *L,int idx){
union{lua_Number n;U64 b;}bn;
bn.n=lua_tonumber(L,idx)+6755399441055744.0;
if (bn.n==0.0&&!lua_isnumber(L,idx))luaL_typerror(L,idx,"number");
return(UB)bn.b;
}
#define BRET(b) lua_pushnumber(L,(lua_Number)(int)(b));return 1;
static int tobit(lua_State *L){
BRET(barg(L,1))}
static int bnot(lua_State *L){
BRET(~barg(L,1))}
static int band(lua_State *L){
int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b&=barg(L,i);BRET(b)}
static int bor(lua_State *L){
int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b|=barg(L,i);BRET(b)}
static int bxor(lua_State *L){
int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b^=barg(L,i);BRET(b)}
static int lshift(lua_State *L){
UB b=barg(L,1),n=barg(L,2)&31;BRET(b<<n)}
static int rshift(lua_State *L){
UB b=barg(L,1),n=barg(L,2)&31;BRET(b>>n)}
static int arshift(lua_State *L){
UB b=barg(L,1),n=barg(L,2)&31;BRET((int)b>>n)}
static int rol(lua_State *L){
UB b=barg(L,1),n=barg(L,2)&31;BRET((b<<n)|(b>>(32-n)))}
static int ror(lua_State *L){
UB b=barg(L,1),n=barg(L,2)&31;BRET((b>>n)|(b<<(32-n)))}
static int bswap(lua_State *L){
UB b=barg(L,1);b=(b>>24)|((b>>8)&0xff00)|((b&0xff00)<<8)|(b<<24);BRET(b)}
static int tohex(lua_State *L){
UB b=barg(L,1);
int n=lua_isnone(L,2)?8:(int)barg(L,2);
const char *hexdigits="0123456789abcdef";
char buf[8];
int i;
if(n<0){n=-n;hexdigits="0123456789ABCDEF";}
if(n>8)n=8;
for(i=(int)n;--i>=0;){buf[i]=hexdigits[b&15];b>>=4;}
lua_pushlstring(L,buf,(size_t)n);
return 1;
}
static const struct luaL_Reg bitlib[] = {
{"tobit",tobit},
{"bnot",bnot},
{"band",band},
{"bor",bor},
{"bxor",bxor},
{"lshift",lshift},
{"rshift",rshift},
{"arshift",arshift},
{"rol",rol},
{"ror",ror},
{"bswap",bswap},
{"tohex",tohex},
{NULL,NULL}
};
int main(int argc, char **argv){
lua_State *L = luaL_newstate();
int i;
luaL_openlibs(L);
luaL_register(L, "bit", bitlib);
if (argc < 2) return sizeof(void *);
lua_createtable(L, 0, 1);
lua_pushstring(L, argv[1]);
lua_rawseti(L, -2, 0);
lua_setglobal(L, "arg");
if (luaL_loadfile(L, argv[1]))
goto err;
for (i = 2; i < argc; i++)
lua_pushstring(L, argv[i]);
if (lua_pcall(L, argc - 2, 0, 0)) {
err:
fprintf(stderr, "Error: %s\n", lua_tostring(L, -1));
return 1;
}
lua_close(L);
return 0;
}
]]
local function read_sources()
local t = {}
for i, name in ipairs(LUA_FILES) do
local fp = assert(io.open(LUA_SOURCE..name, "r"))
t[i] = fp:read("*a")
assert(fp:close())
end
t[#t+1] = CUSTOM_MAIN
return table.concat(t)
end
local includes = {}
local function merge_includes(src)
return gsub(src, '#include%s*"([^"]*)"%s*\n', function(name)
if includes[name] then return "" end
includes[name] = true
local fp = assert(io.open(LUA_SOURCE..name, "r"))
local src = fp:read("*a")
assert(fp:close())
src = gsub(src, "#ifndef%s+%w+_h\n#define%s+%w+_h\n", "")
src = gsub(src, "#endif%s*$", "")
return merge_includes(src)
end)
end
local function get_license(src)
return match(src, "/%*+\n%* Copyright %(.-%*/\n")
end
local function fold_lines(src)
return gsub(src, "\\\n", " ")
end
local strings = {}
local function save_str(str)
local n = #strings+1
strings[n] = str
return "\1"..n.."\2"
end
local function save_strings(src)
src = gsub(src, '"[^"\n]*"', save_str)
return gsub(src, "'[^'\n]*'", save_str)
end
local function restore_strings(src)
return gsub(src, "\1(%d+)\2", function(numstr)
return strings[tonumber(numstr)]
end)
end
local function def_istrue(def)
return def == "INT_MAX > 2147483640L" or
def == "LUAI_BITSINT >= 32" or
def == "SIZE_Bx < LUAI_BITSINT-1" or
def == "cast" or
def == "defined(LUA_CORE)" or
def == "MINSTRTABSIZE" or
def == "LUA_MINBUFFER" or
def == "HARDSTACKTESTS" or
def == "UNUSED"
end
local head, defs = {[[
#ifdef _MSC_VER
typedef unsigned __int64 U64;
#else
typedef unsigned long long U64;
#endif
]]}, {}
local function preprocess(src)
local t = { match(src, "^(.-)#") }
local lvl, on, oldon = 0, true, {}
for pp, def, txt in string.gmatch(src, "#(%w+) *([^\n]*)\n([^#]*)") do
if pp == "if" or pp == "ifdef" or pp == "ifndef" then
lvl = lvl + 1
oldon[lvl] = on
on = def_istrue(def)
elseif pp == "else" then
if oldon[lvl] then
if on == false then on = true else on = false end
end
elseif pp == "elif" then
if oldon[lvl] then
on = def_istrue(def)
end
elseif pp == "endif" then
on = oldon[lvl]
lvl = lvl - 1
elseif on then
if pp == "include" then
if not head[def] and not REMOVE_EXTINC[def] then
head[def] = true
head[#head+1] = "#include "..def.."\n"
end
elseif pp == "define" then
local k, sp, v = match(def, "([%w_]+)(%s*)(.*)")
if k and not (sp == "" and sub(v, 1, 1) == "(") then
defs[k] = gsub(v, "%a[%w_]*", function(tok)
return defs[tok] or tok
end)
else
t[#t+1] = "#define "..def.."\n"
end
elseif pp ~= "undef" then
error("unexpected directive: "..pp.." "..def)
end
end
if on then t[#t+1] = txt end
end
return gsub(table.concat(t), "%a[%w_]*", function(tok)
return defs[tok] or tok
end)
end
local function merge_header(src, license)
local hdr = string.format([[
/* This is a heavily customized and minimized copy of Lua %s. */
/* It's only used to build LuaJIT. It does NOT have all standard functions! */
]], LUA_VERSION)
return hdr..license..table.concat(head)..src
end
local function strip_unused1(src)
return gsub(src, '( {"?([%w_]+)"?,%s+%a[%w_]*},\n)', function(line, func)
return REMOVE_LIB[func] and "" or line
end)
end
local function strip_unused2(src)
return gsub(src, "Symbolic Execution.-}=", "")
end
local function strip_unused3(src)
src = gsub(src, "extern", "static")
src = gsub(src, "\nstatic([^\n]-)%(([^)]*)%)%(", "\nstatic%1 %2(")
src = gsub(src, "#define lua_assert[^\n]*\n", "")
src = gsub(src, "lua_assert%b();?", "")
src = gsub(src, "default:\n}", "default:;\n}")
src = gsub(src, "lua_lock%b();", "")
src = gsub(src, "lua_unlock%b();", "")
src = gsub(src, "luai_threadyield%b();", "")
src = gsub(src, "luai_userstateopen%b();", "{}")
src = gsub(src, "luai_userstate%w+%b();", "")
src = gsub(src, "%(%(c==.*luaY_parser%)", "luaY_parser")
src = gsub(src, "trydecpoint%(ls,seminfo%)",
"luaX_lexerror(ls,\"malformed number\",TK_NUMBER)")
src = gsub(src, "int c=luaZ_lookahead%b();", "")
src = gsub(src, "luaL_register%(L,[^,]*,co_funcs%);\nreturn 2;",
"return 1;")
src = gsub(src, "getfuncname%b():", "NULL:")
src = gsub(src, "getobjname%b():", "NULL:")
src = gsub(src, "if%([^\n]*hookmask[^\n]*%)\n[^\n]*\n", "")
src = gsub(src, "if%([^\n]*hookmask[^\n]*%)%b{}\n", "")
src = gsub(src, "if%([^\n]*hookmask[^\n]*&&\n[^\n]*%b{}\n", "")
src = gsub(src, "(twoto%b()%()", "%1(size_t)")
src = gsub(src, "i<sizenode", "i<(int)sizenode")
return gsub(src, "\n\n+", "\n")
end
local function strip_comments(src)
return gsub(src, "/%*.-%*/", " ")
end
local function strip_whitespace(src)
src = gsub(src, "^%s+", "")
src = gsub(src, "%s*\n%s*", "\n")
src = gsub(src, "[ \t]+", " ")
src = gsub(src, "(%W) ", "%1")
return gsub(src, " (%W)", "%1")
end
local function rename_tokens1(src)
src = gsub(src, "getline", "getline_")
src = gsub(src, "struct ([%w_]+)", "ZX%1")
return gsub(src, "union ([%w_]+)", "ZY%1")
end
local function rename_tokens2(src)
src = gsub(src, "ZX([%w_]+)", "struct %1")
return gsub(src, "ZY([%w_]+)", "union %1")
end
local function func_gather(src)
local nodes, list = {}, {}
local pos, len = 1, #src
while pos < len do
local d, w = match(src, "^(#define ([%w_]+)[^\n]*\n)", pos)
if d then
local n = #list+1
list[n] = d
nodes[w] = n
else
local s
d, w, s = match(src, "^(([%w_]+)[^\n]*([{;])\n)", pos)
if not d then
d, w, s = match(src, "^(([%w_]+)[^(]*%b()([{;])\n)", pos)
if not d then d = match(src, "^[^\n]*\n", pos) end
end
if s == "{" then
d = d..sub(match(src, "^%b{}[^;\n]*;?\n", pos+#d-2), 3)
if sub(d, -2) == "{\n" then
d = d..sub(match(src, "^%b{}[^;\n]*;?\n", pos+#d-2), 3)
end
end
local k, v = nil, d
if w == "typedef" then
if match(d, "^typedef enum") then
head[#head+1] = d
else
k = match(d, "([%w_]+);\n$")
if not k then k = match(d, "^.-%(.-([%w_]+)%)%(") end
end
elseif w == "enum" then
head[#head+1] = v
elseif w ~= nil then
k = match(d, "^[^\n]-([%w_]+)[(%[=]")
if k then
if w ~= "static" and k ~= "main" then v = "static "..d end
else
k = w
end
end
if w and k then
local o = nodes[k]
if o then nodes["*"..k] = o end
local n = #list+1
list[n] = v
nodes[k] = n
end
end
pos = pos + #d
end
return nodes, list
end
local function func_visit(nodes, list, used, n)
local i = nodes[n]
for m in string.gmatch(list[i], "[%w_]+") do
if nodes[m] then
local j = used[m]
if not j then
used[m] = i
func_visit(nodes, list, used, m)
elseif i < j then
used[m] = i
end
end
end
end
local function func_collect(src)
local nodes, list = func_gather(src)
local used = {}
func_visit(nodes, list, used, "main")
for n,i in pairs(nodes) do
local j = used[n]
if j and j < i then used["*"..n] = j end
end
for n,i in pairs(nodes) do
if not used[n] then list[i] = "" end
end
return table.concat(list)
end
find_sources()
local src = read_sources()
src = merge_includes(src)
local license = get_license(src)
src = fold_lines(src)
src = strip_unused1(src)
src = save_strings(src)
src = strip_unused2(src)
src = strip_comments(src)
src = preprocess(src)
src = strip_whitespace(src)
src = strip_unused3(src)
src = rename_tokens1(src)
src = func_collect(src)
src = rename_tokens2(src)
src = restore_strings(src)
src = merge_header(src, license)
io.write(src)
| gpl-2.0 |
webwlsong/ABTestingGateway | lib/abtesting/utils/utils.lua | 22 | 1231 | local modulename = "abtestingUtils"
local _M = {}
_M._VERSION = '0.0.1'
local cjson = require('cjson.safe')
--将doresp和dolog,与handler统一起来。handler将返回一个table,结构为:
--[[
handler———errinfo————errcode————code
| | |
| | |————info
| |
| |————errdesc
|
|
|
|———errstack
]]--
_M.dolog = function(info, desc, data, errstack)
local errlog = ''
local code, err = info[1], info[2]
local errcode = code
local errinfo = desc and err..desc or err
errlog = errlog .. ' errcode : '..errcode
errlog = errlog .. ', errinfo : '..errinfo
if data then
errlog = errlog .. ', extrainfo : '..data
end
if errstack then
errlog = errlog .. ', errstack : '..errstack
end
ngx.log(ngx.ERR, errlog)
end
_M.doresp = function(info, desc, data)
local response = {}
local code = info[1]
local err = info[2]
response.errcode = code
response.errinfo = desc and err..desc or err
if data then
response.data = data
end
return cjson.encode(response)
end
return _M
| mit |
gameloses/cocos2dx_lua_skynet_client | src/cocos/cocos2d/DrawPrimitives.lua | 98 | 12024 |
local dp_initialized = false
local dp_shader = nil
local dp_colorLocation = -1
local dp_color = { 1.0, 1.0, 1.0, 1.0 }
local dp_pointSizeLocation = -1
local dp_pointSize = 1.0
local SHADER_NAME_POSITION_U_COLOR = "ShaderPosition_uColor"
local targetPlatform = cc.Application:getInstance():getTargetPlatform()
local function lazy_init()
if not dp_initialized then
dp_shader = cc.ShaderCache:getInstance():getProgram(SHADER_NAME_POSITION_U_COLOR)
--dp_shader:retain()
if nil ~= dp_shader then
dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color")
dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize")
dp_Initialized = true
end
end
if nil == dp_shader then
print("Error:dp_shader is nil!")
return false
end
return true
end
local function setDrawProperty()
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
dp_shader:use()
dp_shader:setUniformsForBuiltins()
dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1)
end
function ccDrawInit()
lazy_init()
end
function ccDrawFree()
dp_initialized = false
end
function ccDrawColor4f(r,g,b,a)
dp_color[1] = r
dp_color[2] = g
dp_color[3] = b
dp_color[4] = a
end
function ccPointSize(pointSize)
dp_pointSize = pointSize * cc.Director:getInstance():getContentScaleFactor()
end
function ccDrawColor4B(r,g,b,a)
dp_color[1] = r / 255.0
dp_color[2] = g / 255.0
dp_color[3] = b / 255.0
dp_color[4] = a / 255.0
end
function ccDrawPoint(point)
if not lazy_init() then
return
end
local vertexBuffer = { }
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
local vertices = { point.x,point.y}
gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.POINTS,0,1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawPoints(points,numOfPoint)
if not lazy_init() then
return
end
local vertexBuffer = {}
local i = 1
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = {}
for i = 1, numOfPoint do
vertices[2 * i - 1] = points[i].x
vertices[2 * i] = points[i].y
end
gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.POINTS,0,numOfPoint)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawLine(origin,destination)
if not lazy_init() then
return
end
local vertexBuffer = {}
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = { origin.x, origin.y, destination.x, destination.y}
gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINES ,0,2)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawPoly(points,numOfPoints,closePolygon)
if not lazy_init() then
return
end
local vertexBuffer = {}
local i = 1
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = {}
for i = 1, numOfPoints do
vertices[2 * i - 1] = points[i].x
vertices[2 * i] = points[i].y
end
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
if closePolygon then
gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints)
else
gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints)
end
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawSolidPoly(points,numOfPoints,color)
if not lazy_init() then
return
end
local vertexBuffer = {}
local i = 1
local function initBuffer()
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
local vertices = {}
for i = 1, numOfPoints do
vertices[2 * i - 1] = points[i].x
vertices[2 * i] = points[i].y
end
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
dp_shader:use()
dp_shader:setUniformsForBuiltins()
dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1)
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawRect(origin,destination)
ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y))
ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y))
ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y))
ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y))
end
function ccDrawSolidRect( origin,destination,color )
local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) }
ccDrawSolidPoly(vertices,4,color)
end
function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY)
if not lazy_init() then
return
end
local additionalSegment = 1
if drawLineToCenter then
additionalSegment = additionalSegment + 1
end
local vertexBuffer = { }
local function initBuffer()
local coef = 2.0 * math.pi / segments
local i = 1
local vertices = {}
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
for i = 1, segments + 1 do
local rads = (i - 1) * coef
local j = radius * math.cos(rads + angle) * scaleX + center.x
local k = radius * math.sin(rads + angle) * scaleY + center.y
vertices[i * 2 - 1] = j
vertices[i * 2] = k
end
vertices[(segments + 2) * 2 - 1] = center.x
vertices[(segments + 2) * 2] = center.y
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawCircle(center, radius, angle, segments, drawLineToCenter)
ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0)
end
function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY)
if not lazy_init() then
return
end
local vertexBuffer = { }
local function initBuffer()
local coef = 2.0 * math.pi / segments
local i = 1
local vertices = {}
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
for i = 1, segments + 1 do
local rads = (i - 1) * coef
local j = radius * math.cos(rads + angle) * scaleX + center.x
local k = radius * math.sin(rads + angle) * scaleY + center.y
vertices[i * 2 - 1] = j
vertices[i * 2] = k
end
vertices[(segments + 2) * 2 - 1] = center.x
vertices[(segments + 2) * 2] = center.y
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawQuadBezier(origin, control, destination, segments)
if not lazy_init() then
return
end
local vertexBuffer = { }
local function initBuffer()
local vertices = { }
local i = 1
local t = 0.0
for i = 1, segments do
vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x
vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y
t = t + 1.0 / segments
end
vertices[2 * (segments + 1) - 1] = destination.x
vertices[2 * (segments + 1)] = destination.y
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
function ccDrawCubicBezier(origin, control1, control2, destination, segments)
if not lazy_init then
return
end
local vertexBuffer = { }
local function initBuffer()
local vertices = { }
local t = 0
local i = 1
for i = 1, segments do
vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x
vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y
t = t + 1.0 / segments
end
vertices[2 * (segments + 1) - 1] = destination.x
vertices[2 * (segments + 1)] = destination.y
vertexBuffer.buffer_id = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
end
initBuffer()
setDrawProperty()
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
gl.bindBuffer(gl.ARRAY_BUFFER,0)
end
| mit |
focusworld/bbb | plugins/id.lua | 50 | 4275 | local function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'IDs for chat '..chatname
..' ('..chat_id..')\n'
..'There are '..result.members_num..' members'
..'\n---------\n'
for k,v in pairs(result.members) do
text = text .. v.print_name .. " (user#id" .. v.id .. ")\n"
end
send_large_msg(receiver, text)
end
local function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == "ایدی" then
local text = user_print_name(msg.from) .. ' (user#id' .. msg.from.id .. ')'
if is_chat_msg(msg) then
text = text .. "\nYou are in group " .. user_print_name(msg.to) .. " (chat#id" .. msg.to.id .. ")"
end
return text
elseif matches[1] == "chat" then
-- !ids? (chat) (%d+)
if matches[2] and is_sudo(msg) then
local chat = 'chat#id'..matches[2]
chat_info(chat, returnids, {receiver=receiver})
else
if not is_chat_msg(msg) then
return "You are not in a group."
end
local chat = get_receiver(msg)
chat_info(chat, returnids, {receiver=receiver})
end
elseif matches[1] == "member" and matches[2] == "@" then
local nick = matches[3]
local chat = get_receiver(msg)
if not is_chat_msg(msg) then
return "You are not in a group."
end
chat_info(chat, function (extra, success, result)
local receiver = extra.receiver
local nick = extra.nick
local found
for k,user in pairs(result.members) do
if user.username == nick then
found = user
end
end
if not found then
send_msg(receiver, "User not found on this chat.", ok_cb, false)
else
local text = "ID: "..found.id
send_msg(receiver, text, ok_cb, false)
end
end, {receiver=chat, nick=nick})
elseif matches[1] == "members" and matches[2] == "name" then
local text = matches[3]
local chat = get_receiver(msg)
if not is_chat_msg(msg) then
return "You are not in a group."
end
chat_info(chat, function (extra, success, result)
local members = result.members
local receiver = extra.receiver
local text = extra.text
local founds = {}
for k,member in pairs(members) do
local fields = {'first_name', 'print_name', 'username'}
for k,field in pairs(fields) do
if member[field] and type(member[field]) == "string" then
if member[field]:match(text) then
local id = tostring(member.id)
founds[id] = member
end
end
end
end
if next(founds) == nil then -- Empty table
send_msg(receiver, "User not found on this chat.", ok_cb, false)
else
local text = ""
for k,user in pairs(founds) do
local first_name = user.first_name or ""
local print_name = user.print_name or ""
local user_name = user.user_name or ""
local id = user.id or "" -- This would be funny
text = text.."First name: "..first_name.."\n"
.."Print name: "..print_name.."\n"
.."User name: "..user_name.."\n"
.."ID: "..id
end
send_msg(receiver, text, ok_cb, false)
end
end, {receiver=chat, text=text})
end
end
return {
description = "Know your id or the id of a chat members.",
usage = {
"ایدی: Return your ID and the chat id if you are in one.",
"!ids chat: Return the IDs of the current chat members.",
"!ids chat <chat_id>: Return the IDs of the <chat_id> members.",
"!id member @<user_name>: Return the member @<user_name> ID from the current chat",
"!id members name <text>: Search for users with <text> on first_name, print_name or username on current chat"
},
patterns = {
"^ایدی$",
"^!ids? (chat) (%d+)$",
"^!ids? (chat)$",
"^!id (member) (@)(.+)",
"^!id (members) (name) (.+)"
},
run = run
}
| gpl-2.0 |
chewi/Aquaria | game_scripts/_mods/aquariaeditortutorial/scripts/node_sit.lua | 12 | 1519 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, true)
end
function activate(me)
local n = getNaija()
avatar_fallOffWall()
entity_idle(n)
entity_setInvincible(n, true)
entity_swimToNode(n, me)
entity_watchForPath(n)
entity_animate(n, "sitBack", LOOP_INF)
overrideZoom(0.5, 2)
watch(2)
emote(EMOTE_NAIJASIGH)
while (not isLeftMouse()) and (not isRightMouse()) do
watch(FRAME_TIME)
end
entity_idle(n)
entity_addVel(n, 0, -200)
overrideZoom(1, 1)
esetv(n, EV_NOINPUTNOVEL, 0)
watch(1)
esetv(n, EV_NOINPUTNOVEL, 1)
overrideZoom(0)
entity_setInvincible(n, false)
end
function update(me, dt)
end
| gpl-2.0 |
joehanchoi/hammerspoon | extensions/urlevent/init.lua | 3 | 4377 | --- === hs.urlevent ===
---
--- Allows Hammerspoon to respond to URLs
--- Hammerspoon is configured to react to URLs that start with `hammerspoon://` when they are opened by OS X.
--- This extension allows you to register callbacks for these URL events and their parameters, offering a flexible way to receive events from other applications.
---
--- You can also choose to make Hammerspoon the default for `http://` and `https://` URLs, which lets you route the URLs in your Lua code
---
--- Given a URL such as `hammerspoon://someEventToHandle?someParam=things&otherParam=stuff`, in the literal, RFC1808 sense of the URL, `someEventToHandle` is the hostname (or net_loc) of the URL, but given that these are not network resources, we consider `someEventToHandle` to be the name of the event. No path should be specified in the URL - it should consist purely of a hostname and, optionally, query parameters.
---
--- See also `hs.ipc` for a command line IPC mechanism that is likely more appropriate for shell scripts or command line use. Unlike `hs.ipc`, `hs.urlevent` is not able to return any data to its caller.
---
--- NOTE: If Hammerspoon is not running when a `hammerspoon://` URL is opened, Hammerspoon will be launched, but it will not react to the URL event. Nor will it react to any events until this extension is loaded and event callbacks have been bound.
--- NOTE: Any event which is received, for which no callback has been bound, will be logged to the Hammerspoon Console
--- NOTE: When you trigger a URL from another application, it is usually best to have the URL open in the background, if that option is available. Otherwise, OS X will activate Hammerspoon (i.e. give it focus), which makes URL events difficult to use for things like window management.
local urlevent = require "hs.urlevent.internal"
local callbacks = {}
--- hs.urlevent.httpCallback
--- Variable
--- A function that should handle http:// and https:// URL events
---
--- Notes:
--- * The function should handle four arguments:
--- * scheme - A string containing the URL scheme (i.e. "http")
--- * host - A string containing the host requested (e.g. "www.hammerspoon.org")
--- * params - A table containing the key/value pairs of all the URL parameters
--- * fullURL - A string containing the full, original URL
urlevent.httpCallback = nil
-- Set up our top-level callback and register it with the Objective C part of the extension
local function urlEventCallback(scheme, event, params, fullURL)
if (scheme == "http" or scheme == "https" or scheme == "file") then
if not urlevent.httpCallback then
hs.showError("Hammerspoon is configured for http(s):// URLs, but no http callback has been set")
else
local ok, err = xpcall(function() return urlevent.httpCallback(scheme, event, params, fullURL) end, debug.traceback)
if not ok then
hs.showError(err)
end
end
elseif (scheme == "hammerspoon") then
if not callbacks[event] then
print("Received hs.urlevent event with no registered callback:"..event)
else
local ok, err = xpcall(function() return callbacks[event](event, params) end, debug.traceback)
if not ok then
hs.showError(err)
end
end
else
hs.showError(string.format("ERROR: Hammerspoon has been passed a %s URL, but does not know how to handle it", scheme))
end
end
urlevent.setCallback(urlEventCallback)
--- hs.urlevent.bind(eventName, callback)
--- Function
--- Registers a callback for a hammerspoon:// URL event
---
--- Parameters:
--- * eventName - A string containing the name of an event
--- * callback - A function that will be called when the specified event is received, or nil to remove an existing callback
---
--- Returns:
--- * None
---
--- Notes:
--- * The callback function should accept two parameters:
--- * eventName - A string containing the name of the event
--- * params - A table containing key/value string pairs containing any URL parameters that were specified in the URL
--- * Given the URL `hammerspoon://doThingA?value=1` The event name is `doThingA` and the callback's `params` argument will be a table containing `{["value"] = "1"}`
function urlevent.bind(eventName, callback)
callbacks[eventName] = callback
end
return urlevent
| mit |
RyanSquared/lua-http | http/request.lua | 1 | 19056 | local lpeg = require "lpeg"
local http_patts = require "lpeg_patterns.http"
local uri_patts = require "lpeg_patterns.uri"
local basexx = require "basexx"
local client = require "http.client"
local new_headers = require "http.headers".new
local http_hsts = require "http.hsts"
local http_socks = require "http.socks"
local http_proxies = require "http.proxies"
local http_util = require "http.util"
local http_version = require "http.version"
local monotime = require "cqueues".monotime
local ce = require "cqueues.errno"
local default_user_agent = string.format("%s/%s", http_version.name, http_version.version)
local default_hsts_store = http_hsts.new_store()
local default_proxies = http_proxies.new():update()
local default_h2_settings = {
ENABLE_PUSH = false;
}
local request_methods = {
hsts = default_hsts_store;
proxies = default_proxies;
expect_100_timeout = 1;
follow_redirects = true;
max_redirects = 5;
post301 = false;
post302 = false;
}
local request_mt = {
__name = "http.request";
__index = request_methods;
}
local EOF = lpeg.P(-1)
local sts_patt = lpeg.Cf(lpeg.Ct(true) * http_patts.Strict_Transport_Security, rawset) * EOF
local uri_patt = uri_patts.uri * EOF
local uri_ref = uri_patts.uri_reference * EOF
local function new_from_uri(uri_t, headers)
if type(uri_t) == "string" then
uri_t = assert(uri_patt:match(uri_t), "invalid URI")
else
assert(type(uri_t) == "table")
end
local scheme = assert(uri_t.scheme, "URI missing scheme")
assert(scheme == "https" or scheme == "http" or scheme == "ws" or scheme == "wss", "scheme not valid")
local host = tostring(assert(uri_t.host, "URI must include a host")) -- tostring required to e.g. convert lpeg_patterns IPv6 objects
local port = uri_t.port or http_util.scheme_to_port[scheme]
local is_connect -- CONNECT requests are a bit special, see http2 spec section 8.3
if headers == nil then
headers = new_headers()
headers:append(":method", "GET")
is_connect = false
else
is_connect = headers:get(":method") == "CONNECT"
end
if is_connect then
assert(uri_t.path == nil or uri_t.path == "", "CONNECT requests cannot have a path")
assert(uri_t.query == nil, "CONNECT requests cannot have a query")
assert(headers:has(":authority"), ":authority required for CONNECT requests")
else
headers:upsert(":authority", http_util.to_authority(host, port, scheme))
local path = uri_t.path
if path == nil or path == "" then
path = "/"
end
if uri_t.query then
path = path .. "?" .. uri_t.query
end
headers:upsert(":path", path)
headers:upsert(":scheme", scheme)
end
if uri_t.userinfo then
local field
if is_connect then
field = "proxy-authorization"
else
field = "authorization"
end
local userinfo = http_util.decodeURIComponent(uri_t.userinfo) -- XXX: this doesn't seem right, but it's same behaviour as curl
headers:upsert(field, "basic " .. basexx.to_base64(userinfo), true)
end
if not headers:has("user-agent") then
headers:append("user-agent", default_user_agent)
end
return setmetatable({
host = host;
port = port;
tls = (scheme == "https" or scheme == "wss");
headers = headers;
body = nil;
}, request_mt)
end
local function new_connect(uri, connect_authority)
local headers = new_headers()
headers:append(":authority", connect_authority)
headers:append(":method", "CONNECT")
return new_from_uri(uri, headers)
end
function request_methods:clone()
return setmetatable({
host = self.host;
port = self.port;
bind = self.bind;
tls = self.tls;
ctx = self.ctx;
sendname = self.sendname;
version = self.version;
proxy = self.proxy;
headers = self.headers:clone();
body = self.body;
hsts = rawget(self, "hsts");
proxies = rawget(self, "proxies");
expect_100_timeout = rawget(self, "expect_100_timeout");
follow_redirects = rawget(self, "follow_redirects");
max_redirects = rawget(self, "max_redirects");
post301 = rawget(self, "post301");
post302 = rawget(self, "post302");
}, request_mt)
end
function request_methods:to_uri(with_userinfo)
local scheme = self.headers:get(":scheme")
local method = self.headers:get(":method")
local path
if scheme == nil then
scheme = self.tls and "https" or "http"
end
local authority
local authorization_field
if method == "CONNECT" then
authorization_field = "proxy-authorization"
path = ""
else
path = self.headers:get(":path")
local path_t
if method == "OPTIONS" and path == "*" then
path = ""
else
path_t = uri_ref:match(path)
assert(path_t, "path not a valid uri reference")
end
if path_t and path_t.host then
-- path was a full URI. This is used for proxied requests.
scheme = path_t.scheme or scheme
path = path_t.path or ""
if path_t.query then
path = path .. "?" .. path_t.query
end
authority = http_util.to_authority(path_t.host, path_t.port, scheme)
else
authority = self.headers:get(":authority")
-- TODO: validate authority can fit in a url
end
authorization_field = "authorization"
end
if authority == nil then
authority = http_util.to_authority(self.host, self.port, scheme)
end
if with_userinfo and self.headers:has(authorization_field) then
local authorization = self.headers:get(authorization_field)
local auth_type, userinfo = authorization:match("^%s*(%S+)%s+(%S+)%s*$")
if auth_type and auth_type:lower() == "basic" then
userinfo = basexx.from_base64(userinfo)
userinfo = http_util.encodeURI(userinfo)
authority = userinfo .. "@" .. authority
else
error("authorization cannot be converted to uri")
end
end
return scheme .. "://" .. authority .. path
end
function request_methods:handle_redirect(orig_headers)
local max_redirects = self.max_redirects
if max_redirects <= 0 then
return nil, "maximum redirects exceeded", ce.ELOOP
end
local location = orig_headers:get("location")
if not location then
return nil, "missing location header for redirect", ce.EINVAL
end
local uri_t = uri_ref:match(location)
if not uri_t then
return nil, "invalid URI in location header", ce.EINVAL
end
local new_req = self:clone()
new_req.max_redirects = max_redirects - 1
local method = new_req.headers:get(":method")
local is_connect = method == "CONNECT"
local new_scheme = uri_t.scheme
if new_scheme then
if not is_connect then
new_req.headers:upsert(":scheme", new_scheme)
end
if new_scheme == "https" or new_scheme == "wss" then
new_req.tls = true
elseif new_scheme == "http" or new_scheme == "ws" then
new_req.tls = false
else
return nil, "unknown scheme", ce.EINVAL
end
else
if not is_connect then
new_scheme = new_req.headers:get(":scheme")
end
if new_scheme == nil then
new_scheme = self.tls and "https" or "http"
end
end
local orig_target
local target_authority
if not is_connect then
orig_target = self.headers:get(":path")
orig_target = uri_ref:match(orig_target)
if orig_target and orig_target.host then
-- was originally a proxied request
local new_authority
if uri_t.host then -- we have a new host
new_authority = http_util.to_authority(uri_t.host, uri_t.port, new_scheme)
new_req.headers:upsert(":authority", new_authority)
else
new_authority = self.headers:get(":authority")
end
if new_authority == nil then
new_authority = http_util.to_authority(self.host, self.port, new_scheme)
end
-- prefix for new target
target_authority = new_scheme .. "://" .. new_authority
end
end
if target_authority == nil and uri_t.host then
-- we have a new host and it wasn't placed into :authority
new_req.host = uri_t.host
if not is_connect then
new_req.headers:upsert(":authority", http_util.to_authority(uri_t.host, uri_t.port, new_scheme))
end
new_req.port = uri_t.port or http_util.scheme_to_port[new_scheme]
new_req.sendname = nil
end -- otherwise same host as original request; don't need change anything
if is_connect then
if uri_t.path ~= nil and uri_t.path ~= "" then
return nil, "CONNECT requests cannot have a path", ce.EINVAL
elseif uri_t.query ~= nil then
return nil, "CONNECT requests cannot have a query", ce.EINVAL
end
else
local new_path
if uri_t.path == nil or uri_t.path == "" then
new_path = "/"
else
new_path = uri_t.path
if new_path:sub(1, 1) ~= "/" then -- relative path
if not orig_target then
return nil, "base path not valid for relative redirect", ce.EINVAL
end
local orig_path = orig_target.path or "/"
new_path = http_util.resolve_relative_path(orig_path, new_path)
end
end
if uri_t.query then
new_path = new_path .. "?" .. uri_t.query
end
if target_authority then
new_path = target_authority .. new_path
end
new_req.headers:upsert(":path", new_path)
end
if uri_t.userinfo then
local field
if is_connect then
field = "proxy-authorization"
else
field = "authorization"
end
new_req.headers:upsert(field, "basic " .. basexx.to_base64(uri_t.userinfo), true)
end
if not new_req.tls and self.tls then
--[[ RFC 7231 5.5.2: A user agent MUST NOT send a Referer header field in an
unsecured HTTP request if the referring page was received with a secure protocol.]]
new_req.headers:delete("referer")
else
new_req.headers:upsert("referer", self:to_uri(false))
end
-- Change POST requests to a body-less GET on redirect?
local orig_status = orig_headers:get(":status")
if (orig_status == "303"
or (orig_status == "301" and not self.post301)
or (orig_status == "302" and not self.post302)
) and method == "POST"
then
new_req.headers:upsert(":method", "GET")
-- Remove headers that don't make sense without a body
-- Headers that require a body
new_req.headers:delete("transfer-encoding")
new_req.headers:delete("content-length")
-- Representation Metadata from RFC 7231 Section 3.1
new_req.headers:delete("content-encoding")
new_req.headers:delete("content-language")
new_req.headers:delete("content-location")
new_req.headers:delete("content-type")
-- Other...
local expect = new_req.headers:get("expect")
if expect and expect:lower() == "100-continue" then
new_req.headers:delete("expect")
end
new_req.body = nil
end
return new_req
end
function request_methods:set_body(body)
self.body = body
local length
if type(self.body) == "string" then
length = #body
end
if length then
self.headers:upsert("content-length", string.format("%d", #body))
end
if not length or length > 1024 then
self.headers:append("expect", "100-continue")
end
return true
end
local function non_final_status(status)
return status:sub(1, 1) == "1" and status ~= "101"
end
function request_methods:go(timeout)
local deadline = timeout and (monotime()+timeout)
local cloned_headers = false -- only clone headers when we need to
local request_headers = self.headers
local host = self.host
local port = self.port
local tls = self.tls
-- RFC 6797 Section 8.3
if not tls and self.hsts and self.hsts:check(host) then
tls = true
if request_headers:get(":scheme") == "http" then
-- The UA MUST replace the URI scheme with "https"
if not cloned_headers then
request_headers = request_headers:clone()
cloned_headers = true
end
request_headers:upsert(":scheme", "https")
end
-- if the URI contains an explicit port component of "80", then
-- the UA MUST convert the port component to be "443", or
-- if the URI contains an explicit port component that is not
-- equal to "80", the port component value MUST be preserved
if port == 80 then
port = 443
end
end
local connection
local proxy = self.proxy
if proxy == nil and self.proxies then
assert(getmetatable(self.proxies) == http_proxies.mt, "proxies property should be an http.proxies object")
local scheme = tls and "https" or "http" -- rather than :scheme
proxy = self.proxies:choose(scheme, host)
end
if proxy then
if type(proxy) == "string" then
proxy = assert(uri_patt:match(proxy), "invalid proxy URI")
else
assert(type(proxy) == "table" and getmetatable(proxy) == nil and proxy.scheme, "invalid proxy URI")
end
if proxy.scheme == "http" or proxy.scheme == "https" then
if tls then
-- Proxy via a CONNECT request
local authority = http_util.to_authority(host, port, nil)
local connect_request = new_connect(proxy, authority)
connect_request.proxy = false
connect_request.version = 1.1 -- TODO: CONNECT over HTTP/2
if tls then
if connect_request.tls then
error("NYI: TLS over TLS")
end
end
-- Perform CONNECT request
local headers, stream, errno = connect_request:go(deadline and deadline-monotime())
if not headers then
return nil, stream, errno
end
-- RFC 7231 Section 4.3.6:
-- Any 2xx (Successful) response indicates that the sender (and all
-- inbound proxies) will switch to tunnel mode
local status_reply = headers:get(":status")
if status_reply:sub(1, 1) ~= "2" then
stream:shutdown()
return nil, ce.strerror(ce.ECONNREFUSED), ce.ECONNREFUSED
end
local sock = stream.connection:take_socket()
local err, errno2
connection, err, errno2 = client.negotiate(sock, {
tls = tls;
ctx = self.ctx;
sendname = self.sendname ~= nil and self.sendname or host;
version = self.version;
h2_settings = default_h2_settings;
}, deadline and deadline-monotime())
if connection == nil then
sock:close()
return nil, err, errno2
end
else
if request_headers:get(":method") == "CONNECT" then
error("cannot use HTTP Proxy with CONNECT method")
end
if proxy.path ~= nil and proxy.path ~= "" then
error("an HTTP proxy cannot have a path component")
end
-- TODO: Check if :path already has authority?
local old_url = self:to_uri(false)
host = assert(proxy.host, "proxy is missing host")
port = proxy.port or http_util.scheme_to_port[proxy.scheme]
-- proxy requests get a uri that includes host as their path
if not cloned_headers then
request_headers = request_headers:clone()
cloned_headers = true -- luacheck: ignore 311
end
request_headers:upsert(":path", old_url)
if proxy.userinfo then
request_headers:upsert("proxy-authorization", "basic " .. basexx.to_base64(proxy.userinfo), true)
end
end
elseif proxy.scheme:match "^socks" then
local socks = http_socks.connect(proxy)
local ok, err, errno = socks:negotiate(host, port, deadline and deadline-monotime())
if not ok then
return nil, err, errno
end
local sock = socks:take_socket()
connection, err, errno = client.negotiate(sock, {
tls = tls;
ctx = self.ctx;
sendname = self.sendname ~= nil and self.sendname or host;
version = self.version;
h2_settings = default_h2_settings;
}, deadline and deadline-monotime())
if connection == nil then
sock:close()
return nil, err, errno
end
else
error(string.format("unsupported proxy type (%s)", proxy.scheme))
end
end
if not connection then
local err, errno
connection, err, errno = client.connect({
host = host;
port = port;
bind = self.bind;
tls = tls;
ctx = self.ctx;
sendname = self.sendname;
version = self.version;
h2_settings = default_h2_settings;
}, deadline and deadline-monotime())
if connection == nil then
return nil, err, errno
end
-- Close the connection (and free resources) when done
connection:onidle(connection.close)
end
local stream do
local err, errno
stream, err, errno = connection:new_stream()
if stream == nil then
return nil, err, errno
end
end
local body = self.body
do -- Write outgoing headers
local ok, err, errno = stream:write_headers(request_headers, body == nil, deadline and deadline-monotime())
if not ok then
stream:shutdown()
return nil, err, errno
end
end
local headers
if body then
local expect = request_headers:get("expect")
if expect and expect:lower() == "100-continue" then
-- Try to wait for 100-continue before proceeding
if deadline then
local err, errno
headers, err, errno = stream:get_headers(math.min(self.expect_100_timeout, deadline-monotime()))
if headers == nil and (errno ~= ce.ETIMEDOUT or monotime() > deadline) then
stream:shutdown()
if err == nil then
return nil, ce.strerror(ce.EPIPE), ce.EPIPE
end
return nil, err, errno
end
else
local err, errno
headers, err, errno = stream:get_headers(self.expect_100_timeout)
if headers == nil and errno ~= ce.ETIMEDOUT then
stream:shutdown()
if err == nil then
return nil, ce.strerror(ce.EPIPE), ce.EPIPE
end
return nil, err, errno
end
end
if headers and headers:get(":status") ~= "100" then
-- Don't send body
body = nil
end
end
if body then
local ok, err, errno
if type(body) == "string" then
ok, err, errno = stream:write_body_from_string(body, deadline and deadline-monotime())
elseif io.type(body) == "file" then
ok, err, errno = body:seek("set")
if ok then
ok, err, errno = stream:write_body_from_file(body, deadline and deadline-monotime())
end
elseif type(body) == "function" then
-- call function to get body segments
while true do
local chunk = body()
if chunk then
ok, err, errno = stream:write_chunk(chunk, false, deadline and deadline-monotime())
if not ok then
break
end
else
ok, err, errno = stream:write_chunk("", true, deadline and deadline-monotime())
break
end
end
end
if not ok then
stream:shutdown()
return nil, err, errno
end
end
end
if not headers or non_final_status(headers:get(":status")) then
-- Skip through 1xx informational headers.
-- From RFC 7231 Section 6.2: "A user agent MAY ignore unexpected 1xx responses"
repeat
local err, errno
headers, err, errno = stream:get_headers(deadline and (deadline-monotime()))
if headers == nil then
stream:shutdown()
if err == nil then
return nil, ce.strerror(ce.EPIPE), ce.EPIPE
end
return nil, err, errno
end
until not non_final_status(headers:get(":status"))
end
-- RFC 6797 Section 8.1
if tls and self.hsts and headers:has("strict-transport-security") then
-- If a UA receives more than one STS header field in an HTTP
-- response message over secure transport, then the UA MUST process
-- only the first such header field.
local sts = headers:get("strict-transport-security")
sts = sts_patt:match(sts)
-- The UA MUST ignore any STS header fields not conforming to the grammar specified.
if sts then
self.hsts:store(self.host, sts)
end
end
if self.follow_redirects and headers:get(":status"):sub(1,1) == "3" then
stream:shutdown()
local new_req, err2, errno2 = self:handle_redirect(headers)
if not new_req then
return nil, err2, errno2
end
return new_req:go(deadline and (deadline-monotime()))
end
return headers, stream
end
return {
new_from_uri = new_from_uri;
new_connect = new_connect;
methods = request_methods;
mt = request_mt;
}
| mit |
RyanSquared/lua-http | spec/stream_common_spec.lua | 2 | 3843 | describe("http.stream_common", function()
local h1_connection = require "http.h1_connection"
local new_headers = require "http.headers".new
local cqueues = require "cqueues"
local ca = require "cqueues.auxlib"
local cs = require "cqueues.socket"
local function new_pair(version)
local s, c = ca.assert(cs.pair())
s = h1_connection.new(s, "server", version)
c = h1_connection.new(c, "client", version)
return s, c
end
it("Can read a number of characters", function()
local server, client = new_pair(1.1)
local cq = cqueues.new()
cq:wrap(function()
local stream = client:new_stream()
local headers = new_headers()
headers:append(":authority", "myauthority")
headers:append(":method", "GET")
headers:append(":path", "/")
assert(stream:write_headers(headers, false))
assert(stream:write_chunk("foo", false))
assert(stream:write_chunk("\nb", false))
assert(stream:write_chunk("ar\n", true))
end)
cq:wrap(function()
local stream = server:get_next_incoming_stream()
-- same size as next chunk
assert.same("foo", stream:get_body_chars(3))
-- less than chunk
assert.same("\n", stream:get_body_chars(1))
-- crossing chunks
assert.same("bar", stream:get_body_chars(3))
-- more than available
assert.same("\n", stream:get_body_chars(8))
-- when none available
assert.same(nil, stream:get_body_chars(8))
end)
assert_loop(cq, TEST_TIMEOUT)
assert.truthy(cq:empty())
client:close()
server:close()
end)
it("Can read a line", function()
local server, client = new_pair(1.1)
local cq = cqueues.new()
cq:wrap(function()
local stream = client:new_stream()
local headers = new_headers()
headers:append(":authority", "myauthority")
headers:append(":method", "GET")
headers:append(":path", "/")
assert(stream:write_headers(headers, false))
assert(stream:write_chunk("foo", false))
assert(stream:write_chunk("\nb", false))
assert(stream:write_chunk("ar\n", true))
end)
cq:wrap(function()
local stream = server:get_next_incoming_stream()
assert.same("foo", stream:get_body_until("\n", true, false))
assert.same("bar", stream:get_body_until("\n", true, false))
assert.same(nil, stream:get_body_until("\n", true, false))
end)
assert_loop(cq, TEST_TIMEOUT)
assert.truthy(cq:empty())
client:close()
server:close()
end)
it("can read into a temporary file", function()
local server, client = new_pair(1.1)
local cq = cqueues.new()
cq:wrap(function()
local stream = client:new_stream()
local headers = new_headers()
headers:append(":authority", "myauthority")
headers:append(":method", "GET")
headers:append(":path", "/")
assert(stream:write_headers(headers, false))
assert(stream:write_chunk("hello world!", true))
end)
cq:wrap(function()
local stream = assert(server:get_next_incoming_stream())
local file = assert(stream:get_body_as_file())
assert.same("hello world!", file:read"*a")
end)
assert_loop(cq, TEST_TIMEOUT)
assert.truthy(cq:empty())
client:close()
server:close()
end)
it("can write body from temporary file", function()
local server, client = new_pair(1.1)
local cq = cqueues.new()
cq:wrap(function()
local file = io.tmpfile()
assert(file:write("hello world!"))
assert(file:seek("set"))
local stream = client:new_stream()
local headers = new_headers()
headers:append(":authority", "myauthority")
headers:append(":method", "GET")
headers:append(":path", "/")
assert(stream:write_headers(headers, false))
assert(stream:write_body_from_file(file))
end)
cq:wrap(function()
local stream = assert(server:get_next_incoming_stream())
assert.same("hello world!", assert(stream:get_body_as_string()))
end)
assert_loop(cq, TEST_TIMEOUT)
assert.truthy(cq:empty())
client:close()
server:close()
end)
end)
| mit |
chewi/Aquaria | files/scripts/entities/seaturtle.lua | 6 | 5770 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- S E A T U R T L E (beta)
-- ================================================================================================
-- ================================================================================================
-- S T A T E S
-- ================================================================================================
local STATE_GLIDING = 1001
local STATE_TO_THRUST = 1002
local STATE_THRUSTING = 1003
local STATE_TO_GLIDE = 1004
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.maxSpeed = 890
v.angle = 90
-- ================================================================================================
-- F U N C T I O N S
-- ================================================================================================
function init(me)
v.sz = 1.56 + (math.random(234)*0.001)
v.swimTime = 0.34 + (math.random(42)*0.01)
setupBasicEntity(
me,
"SeaTurtle/Head", -- texture
8, -- health
1, -- manaballamount
1, -- exp
1, -- money
64, -- collideRadius (only used if hit entities is on)
STATE_GLIDING, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
1800 -- updateCull -1: disabled, default: 4000
)
entity_setDeathParticleEffect(me, "Explode")
entity_setDropChance(me, 21)
entity_initSkeletal(me, "SeaTurtle")
entity_generateCollisionMask(me)
v.shell = entity_getBoneByName(me, "Shell")
entity_scale(me, v.sz, v.sz)
entity_setEntityType(me, ET_NEUTRAL)
entity_setState(me, STATE_GLIDING)
entity_rotateTo(me, 360, 0.1)
entity_setMaxSpeed(me, v.maxSpeed)
end
function postInit(me)
-- FLIP HORIZONTALLY IF THERE'S A FLIP NODE
local node = entity_getNearestNode(me, "FLIP")
if node ~=0 then
if node_isEntityIn(node, me) then
entity_fh(me)
end
end
end
function update(me, dt)
-- SWIM ANGLE
if entity_getState(me) == STATE_GLIDING then
v.swimTime = v.swimTime - dt
if v.swimTime < 0 then
v.swimTime = 1.23 + (math.random(234)*0.01)
-- Point based on Flip
if not entity_isfh(me) then
v.angle = 58 + math.random(64)
entity_rotateTo(me, v.angle + 270, 2)
else
v.angle = 238 + math.random(64)
entity_rotateTo(me, v.angle + 90, 2)
end
entity_setState(me, STATE_TO_THRUST)
end
end
-- SUBTLE GLIDE
if entity_getState(me) == STATE_TO_THRUST then
if not entity_isfh(me) then
entity_moveTowardsAngle(me, entity_getRotation(me) - 270, 1, 2.48)
else
entity_moveTowardsAngle(me, entity_getRotation(me) - 90, 1, 2.48)
end
end
-- FLIP L/R
local flipThresh = 50
if entity_velx(me) < -flipThresh and not entity_isfh(me) then
entity_fh(me)
v.angle = v.angle + 180
elseif entity_velx(me) > flipThresh and entity_isfh(me) then
entity_fh(me)
v.angle = v.angle - 180
end
-- NAIJA ATTACHING TO SHELL
local rideBone = entity_collideSkeletalVsCircle(me, getNaija())
if rideBone == v.shell and avatar_isBursting() and entity_setBoneLock(getNaija(), me, rideBone) then
elseif rideBone ~=0 then
local nX, nY = entity_getPosition(getNaija())
local bX, bY = bone_getWorldPosition(rideBone)
nX = nX - bX
nY = nY - bY
nX, nY = vector_setLength(nX, nY, 600)
entity_addVel(getNaija(), nX, nY)
end
-- AVOIDANCE
entity_doEntityAvoidance(me, dt, 43, 0.12)
entity_doCollisionAvoidance(me, dt, 5, 0.36)
-- MOVEMENT
entity_doFriction(me, dt, 48)
entity_updateMovement(me, dt)
-- COLLISIONS
entity_handleShotCollisionsSkeletal(me)
end
function enterState(me)
if entity_getState(me) == STATE_GLIDING then
entity_animate(me, "glide", LOOP_INF)
elseif entity_getState(me) == STATE_TO_THRUST then
entity_setStateTime(me, entity_animate(me, "tothrust"), -1)
elseif entity_getState(me) == STATE_THRUSTING then
entity_setStateTime(me, entity_animate(me, "thrust"), -1)
elseif entity_getState(me) == STATE_TO_GLIDE then
entity_setStateTime(me, entity_animate(me, "toglide"), -1)
end
end
function exitState(me)
if entity_getState(me) == STATE_GLIDING then
elseif entity_getState(me) == STATE_TO_THRUST then
entity_setState(me, STATE_THRUSTING)
elseif entity_getState(me) == STATE_THRUSTING then
-- THRUST
entity_moveTowardsAngle(me, v.angle, 1, 124 + math.random(124))
entity_setState(me, STATE_TO_GLIDE)
elseif entity_getState(me) == STATE_TO_GLIDE then
entity_setState(me, STATE_GLIDING)
end
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
| gpl-2.0 |
NOVAR1/DEV_NOVAR | plugins/locksexe.lua | 4 | 1418 |
local function iq_100k(msg, matches)
if not is_owner(msg) or not is_sudo(msg) then
delete_msg(msg.id, ok_cb, true)
local xxx = "لك لتفشر لا اجي اهينك 😼🌚 \n"..msg.from.first_name.."\n"
return xxx
-- by @iq_100k
end
end
return {
patterns = {
"^(كس)",
"^(عير)",
"^(ديس)",
"^(ديوس)",
"^(عيوره)",
"^(عيورة)",
"^(صرم)",
"^(جبه)",
"^(لحس)",
"^(رضع)",
"^(جبة)",
"^(فرخ)",
"^(فروخ)",
"^(كحاب)",
"^(كحبه)",
"^(كحبة)",
"^(كواد)",
"^(كوادة)",
"^(كواده)",
"^(تنيج)",
"^(بعص)",
"^(اختصب)",
"^(انيج)",
"^(pussy)",
"^(cock)",
"^(مصه)",
"^(مصة)",
"^(مصيه)",
"^(اغتصب)",
"^(اختصب)",
"^(ناج)",
"^(نايج)",
"^(باعص)",
"^(مبعوص)",
"^(منيوج)",
"^(تنح)",
"^(ك س)",
"^(ع ي ر)",
"^(د ي س)",
"^(د ي و س)",
"^(ع ي و ر ه)",
"^(ع ي و ر ة)",
"^(ص ر م)",
"^(ج ب ه)",
"^(ل ح س)",
"^(ر ض ع)",
"^(ج ب ة)",
"^(ف ر خ)",
"^(ف ر و خ)",
"^(ك ح ا ب)",
"^(ك ح ب ه)",
"^(ك ح ب ة)",
"^(ك و ا د)",
"^(ك و ا د ة)",
"^(ك و ا د ه)",
"^(ت ن ي ج)",
"^(ب ع ص)",
"^(ا خ ت ص ب)",
"^(ا ن ي ج)",
"^(p u s s y)",
"^(c o c k)",
"^(م ص ه)",
"^(م ص ة)",
"^(م ص ي ه)",
"^(ا غ ت ص ب)",
"^(ا خ ت ص ب)",
"^(ن ا ج)",
"^(ن ا ي ج)",
"^(ب ا ع ص)",
"^(م ب ع و ص)",
"^(م ن ي و ج)",
},
run = iq_100k,
}
| gpl-2.0 |
cgvarela/slurm | contribs/lua/job_submit.lua | 3 | 3372 | --[[
Example lua script demonstrating the SLURM job_submit/lua interface.
This is only an example, not meant for use in its current form.
Leave the function names, arguments, local varialbes and setmetatable
set up logic in each function unchanged. Change only the logic after
the line containing "*** YOUR LOGIC GOES BELOW ***".
For use, this script should be copied into a file name job_"submit.lua"
in the same directory as the SLURM configuration file, slurm.conf.
--]]
function _build_part_table ( part_list )
local part_rec = {}
for i in ipairs(part_list) do
part_rec[i] = { part_rec_ptr=part_list[i] }
setmetatable (part_rec[i], part_rec_meta)
end
return part_rec
end
--########################################################################--
--
-- SLURM job_submit/lua interface:
--
--########################################################################--
function slurm_job_submit ( job_desc, part_list )
setmetatable (job_desc, job_req_meta)
local part_rec = _build_part_table (part_list)
-- *** YOUR LOGIC GOES BELOW ***
if job_desc.account == nil then
local account = "***TEST_ACCOUNT***"
log_info("slurm_job_submit: job from uid %d, setting default account value: %s",
job_desc.user_id, account)
job_desc.account = account
end
-- If no default partition, set the partition to the highest
-- priority partition this user has access to
if job_desc.partition == nil then
local new_partition = nil
local top_priority = -1
local last_priority = -1
for i in ipairs(part_rec) do
-- log_info("part name[%d]:%s", i, part_rec[i].name)
if part_rec[i].flag_default ~= 0 then
top_priority = -1
break
end
last_priority = part_rec[i].priority
if last_priority > top_priority then
top_priority = last_priority
new_partition = part_rec[i].name
end
end
if top_priority >= 0 then
log_info("slurm_job_submit: job from uid %d, setting default partition value: %s",
job_desc.user_id, new_partition)
job_desc.partition = new_partition
end
end
return 0
end
function slurm_job_modify ( job_desc, job_rec, part_list )
setmetatable (job_desc, job_req_meta)
setmetatable (job_rec, job_rec_meta)
local part_rec = _build_part_table (part_list)
-- *** YOUR LOGIC GOES BELOW ***
if job_desc.comment == nil then
local comment = "***TEST_COMMENT***"
log_info("slurm_job_modify: for job %u, setting default comment value: %s",
job_rec.job_id, comment)
job_desc.comment = comment
end
return 0
end
--########################################################################--
--
-- Initialization code:
--
-- Define functions for logging and accessing slurmctld structures
--
--########################################################################--
log_info = slurm.log_info
log_verbose = slurm.log_verbose
log_debug = slurm.log_debug
log_err = slurm.error
job_rec_meta = {
__index = function (table, key)
return _get_job_rec_field(table.job_rec_ptr, key)
end
}
job_req_meta = {
__index = function (table, key)
return _get_job_req_field(table.job_desc_ptr, key)
end,
__newindex = function (table, key, value)
return _set_job_req_field(table.job_desc_ptr, key, value or "")
end
}
part_rec_meta = {
__index = function (table, key)
return _get_part_rec_field(table.part_rec_ptr, key)
end
}
log_info("initialized")
return slurm.SUCCESS
| gpl-2.0 |
resistor58/deaths-gmod-server | Nuke Pack 4/lua/effects/nuke_blastwave/old 1.lua | 3 | 1854 |
function EFFECT:Init( data )
self.Position = data:GetOrigin()
self.Yield = data:GetMagnitude()
self.YieldSlow = self.Yield^0.75
self.YieldSlowest = self.Yield^0.3
self.TimeLeft = CurTime() + self.Yield*6
self.SplodeDist = 3100
self.BlastSpeed = 4000
self.WaveResolution = 0.05
self.lastThink = CurTime() + 0.75
self.Emitter = ParticleEmitter(self.Position)
end
--THINK
-- Returning false makes the entity die
function EFFECT:Think( )
if self.TimeLeft > CurTime() then
if self.lastThink < CurTime() then
self.lastThink = CurTime() + self.WaveResolution
self.SplodeDist = self.SplodeDist + self.BlastSpeed*(self.WaveResolution + FrameTime())
local Intensity = -8.2e-5*self.SplodeDist + 3.5
-- big dust wave
for i=1, math.ceil(70/Intensity) do
local vecang = Vector(math.Rand(-32,32),math.Rand(-32,32),0):GetNormalized()
local startpos = self.Position + vecang*math.Rand(0.97*self.SplodeDist,1.03*self.SplodeDist)
startpos.z = startpos.z - self.YieldSlowest*650
local particle = self.Emitter:Add( "particles/smokey", startpos )
particle:SetVelocity(math.Rand(600,640)*Intensity*vecang + Vector(0,0,math.Rand(30,40)*((4 - Intensity)^2 + 15)))
particle:SetDieTime( self.YieldSlowest*Intensity )
particle:SetStartAlpha( 110 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( self.YieldSlowest*math.Rand( 500, 600 ) )
particle:SetEndSize( self.YieldSlowest*math.Rand( 700, 800 ) )
particle:SetRoll( math.Rand( 480, 540 ) )
particle:SetRollDelta( math.random( -1, 1 ) )
particle:SetColor(160,152,120)
particle:VelocityDecay( true )
end
end
return true
else
self.Emitter:Finish()
return false
end
end
-- Draw the effect
function EFFECT:Render()
end
| gpl-3.0 |
vividos/RemotePhotoTool | scripts/BulbShutterRelease.lua | 1 | 4090 | --
-- RemotePhotoTool - remote camera control software
-- Copyright (C) 2008-2016 Michael Fink
-- file BulbShutterRelease.lua - Demo script: Shutter release using Bulb release control
--
-- The App object is a global object, and its run() function is called by the Lua
-- scripting engine when starting the script.
App = {
-- entry point function
run = function(self)
print("BulbShutterRelease.lua - Demo script: Shutter release using Bulb release control\n\n");
local instance = Sys:getInstance();
local allSourceInfos = instance:enumerateDevices();
-- The enumerateDevices() function returns nil when no device is
-- connected, so check before using
if (allSourceInfos ~= nil and allSourceInfos.length > 0) then
local remoteReleaseControl = self:openCamera(allSourceInfos[1]);
self:checkBulbMode(remoteReleaseControl);
remoteReleaseControl:close();
print("Finished.\n\n");
else
print("No cameras connected. Exiting.\n");
end;
end;
-- opens the camera to take images
openCamera = function(self, sourceInfo)
print("Opening camera " .. sourceInfo.name .. "\n");
local sourceDevice = sourceInfo:open();
local capRemoteReleaseControl = sourceDevice:getDeviceCapability(Constants.SourceDevice.capRemoteReleaseControl);
if (not capRemoteReleaseControl) then
print("Camera can't be remote controlled!");
return nil;
end;
local remoteReleaseControl = sourceDevice:enterReleaseControl();
return remoteReleaseControl;
end;
-- checks bulb mode functions
checkBulbMode = function(self, remoteReleaseControl)
local capBulbMode = remoteReleaseControl:getCapability(Constants.RemoteReleaseControl.capBulbMode);
if (not capBulbMode) then
print("Bulb mode not supported by this camera.");
return;
end;
if (self:checkManualShootingMode(remoteReleaseControl)) then
self:setBulbShutterSpeed(remoteReleaseControl);
self:takeBulbModeImage(remoteReleaseControl);
end;
end;
-- checks if the connected camera has the "Manual" shooting mode
checkManualShootingMode = function(self, remoteReleaseControl)
local capChangeShootingMode = remoteReleaseControl:getCapability(Constants.RemoteReleaseControl.capChangeShootingMode);
local manualShootingMode = remoteReleaseControl:getShootingModeImageProperty(Constants.ShootingMode.shootingModeM);
if (capChangeShootingMode) then
-- we can change the shooting mode ourselves
print("Set Shooting mode M...\n");
remoteReleaseControl:setImageProperty(manualShootingMode);
else
-- we can't change the shooting mode, so just check
local shootingMode = remoteReleaseControl:getImagePropertyByType(Constants.ImageProperty.shootingMode);
if (shootingMode.asString == manualShootingMode.asString) then
print("Shooting mode M correctly set.\n");
else
print("Wrong shooting mode set! Please set your camera to Manual mode " ..
"(current mode is " .. shootingMode.asString .. ").\n");
return false;
end;
end;
return true;
end;
-- sets Bulb shutter speed, in Manual mode, if necessary
setBulbShutterSpeed = function(self, remoteReleaseControl)
local shutterSpeed = remoteReleaseControl:getImagePropertyByType(Constants.ImageProperty.Tv);
if (shutterSpeed.asString ~= "Bulb") then
print("Set shutter speed \"Bulb\"...\n");
-- in Canon EDSDK (for Canon DSLRs such as the 40D), shutter
-- speed "Bulb" has the value hex 0x0C, decimal 12
shutterSpeed.value = 12;
remoteReleaseControl:setImageProperty(shutterSpeed);
-- wait some time so that image property has been set
Sys:createEvent():wait(0.5);
end;
end;
-- takes an image using bulb mode of camera, if supported
takeBulbModeImage = function(self, remoteReleaseControl)
print("Start taking image...\n");
local bulbReleaseControl = remoteReleaseControl:startBulb()
-- wait for some seconds, then stop bulb mode
local event = Sys:createEvent();
event:wait(5.0);
bulbReleaseControl:stop();
local elapsed = bulbReleaseControl:elapsedTime();
print("Elapsed time: " .. elapsed .. " seconds.\n");
end;
}
| bsd-2-clause |
zchengquan/nn | SpatialDeconvolution.lua | 1 | 4374 | local SpatialDeconvolution, parent = torch.class('nn.SpatialDeconvolution', 'nn.Module')
function SpatialDeconvolution:__init(nInputPlane, nOutputPlane, kW, kH, dW, dH, padW, padH)
parent.__init(self)
dW = dW or 1
dH = dH or 1
self.nInputPlane = nInputPlane
self.nOutputPlane = nOutputPlane
self.kW = kW
self.kH = kH
self.dW = dW
self.dH = dH
self.padW = padW or 0
self.padH = padH or self.padW
self.weight = torch.Tensor(nOutputPlane, nInputPlane, kH, kW)
self.bias = torch.Tensor(nOutputPlane)
self.gradWeight = torch.Tensor(nOutputPlane, nInputPlane, kH, kW)
self.gradBias = torch.Tensor(nOutputPlane)
self:reset()
end
function SpatialDeconvolution:reset(stdv)
if stdv then
stdv = stdv * math.sqrt(3)
else
stdv = 1/math.sqrt(self.kW*self.kH*self.nInputPlane)
end
if nn.oldSeed then
self.weight:apply(function()
return torch.uniform(-stdv, stdv)
end)
self.bias:apply(function()
return torch.uniform(-stdv, stdv)
end)
else
self.weight:uniform(-stdv, stdv)
self.bias:uniform(-stdv, stdv)
end
end
local function backCompatibility(self)
self.finput = self.finput or self.weight.new()
self.fgradInput = self.fgradInput or self.weight.new()
if self.padding then
self.padW = self.padding
self.padH = self.padding
self.padding = nil
else
self.padW = self.padW or 0
self.padH = self.padH or 0
end
if self.weight:dim() == 2 then
self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
end
if self.gradWeight and self.gradWeight:dim() == 2 then
self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
end
end
local function makeContiguous(self, input, gradOutput)
if not input:isContiguous() then
self._input = self._input or input.new()
self._input:resizeAs(input):copy(input)
input = self._input
end
if gradOutput then
if not gradOutput:isContiguous() then
self._gradOutput = self._gradOutput or gradOutput.new()
self._gradOutput:resizeAs(gradOutput):copy(gradOutput)
gradOutput = self._gradOutput
end
end
return input, gradOutput
end
-- function to re-view the weight layout in a way that would make the MM ops happy
local function viewWeight(self)
self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane * self.kH * self.kW)
if self.gradWeight and self.gradWeight:dim() > 0 then
self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane * self.kH * self.kW)
end
end
local function unviewWeight(self)
self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
if self.gradWeight and self.gradWeight:dim() > 0 then
self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
end
end
function SpatialDeconvolution:updateOutput(input)
-- backward compatibility
if self.padding then
self.padW = self.padding
self.padH = self.padding
self.padding = nil
end
input = makeContiguous(self, input)
return input.nn.SpatialDeconvolution_updateOutput(self, input)
end
function SpatialDeconvolution:updateGradInput(input, gradOutput)
if self.gradInput then
input, gradOutput = makeContiguous(self, input, gradOutput)
return input.nn.SpatialDeconvolution_updateGradInput(self, input, gradOutput)
end
end
function SpatialDeconvolution:accGradParameters(input, gradOutput, scale)
--backCompatibility(self)
input, gradOutput = makeContiguous(self, input, gradOutput)
return input.nn.SpatialDeconvolution_accGradParameters(self, input, gradOutput, scale)
end
function SpatialDeconvolution:type(type)
self.finput = torch.Tensor()
self.fgradInput = torch.Tensor()
return parent.type(self,type)
end
function SpatialDeconvolution:__tostring__()
local s = string.format('%s(%d -> %d, %dx%d', torch.type(self),
self.nInputPlane, self.nOutputPlane, self.kW, self.kH)
if self.dW ~= 1 or self.dH ~= 1 or self.padW ~= 0 or self.padH ~= 0 then
s = s .. string.format(', %d,%d', self.dW, self.dH)
end
if (self.padW or self.padH) and (self.padW ~= 0 or self.padH ~= 0) then
s = s .. ', ' .. self.padW .. ',' .. self.padH
end
return s .. ')'
end
| bsd-3-clause |
sunxfancy/LR_Parser | test/c-1/init_pcode.lua | 2 | 2230 | -- kind 定义
func_kind = 1
var_kind = 2
param_kind = 3
const_kind = 4
-- 下面是type定义
int_type = 1
real_type = 2
struct_type = 3
class_type = 4
-- 指令定义
LIT = 1
OPR = 2
LOD = 3
STO = 4
CAL = 5
INT = 6
JMP = 7
JPC = 8
RED = 9
WRT = 10
RET = 11
REV = 12
-- 一些杂七杂八的定义
isconstdef = false --用于const标签的属性传递
paramsum = 0
iflist = nil --这个是用于if语句的拉链
make_code( JMP, 0 ) --提前写入占位的跳转动作
function vardef( idname , data )
if isconstdef then
save_id(idname,const_kind,int_type,data)
else
paramsum = paramsum + 1
save_id(idname,var_kind,int_type,paramsum)
if data ~= 0 then
make_code(LIT,data)
else
make_code(INT,1)
end
end
end
-- id 在 运算时,首先看是否静态的
function varload( idname )
local t = find_id(idname);
local data = 0
if t == nil then
print("Error: the ID is invaild")
exit()
end
print(idname, t.address);
if t.kind == const_kind then
data = t.address;
return data;
else
print("t.level",t.level,"t.address",t.address)
return nil, t.level, t.address;
end
end
function varload_address( idname )
local t = find_id(idname);
if t == nil then
print("Error: the ID is invaild")
exit()
end
print(idname, t.address);
if t.kind == var_kind then
print("t.level",t.level,"t.address",t.address)
return t.level, t.address;
end
end
function trytoCalculate( a, b, opt)
--[[if a.data ~= nil and b.data ~= nil then
if opt == "+" then
return a.data + b.data
elseif opt=="-" then
return a.data - b.data
elseif opt=="*" then
return a.data * b.data
elseif opt=="/" then
return a.data / b.data
end
end --]]
if a.data ~= nil then
make_code(LIT, a.data)
else
print(LOD, a.level, a.address)
make_code(LOD, a.level, a.address)
end
if b.data ~= nil then
make_code(LIT, b.data)
else
print(LOD, b.level, b.address)
make_code(LOD, b.level, b.address)
end
if opt == "+" then
make_code(OPR, 1)
elseif opt=="-" then
make_code(OPR, 2)
elseif opt=="*" then
make_code(OPR, 3)
elseif opt=="/" then
make_code(OPR, 4)
end
return nil
end | mit |
ruvolof/telegram-bot | plugins/anti-flood.lua | 281 | 2422 | local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 5
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Anti-flood enabled on chat'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Anti-flood disabled on chat'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is flooding'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- Ban user
-- TODO: Check on this plugin bans
local bhash = 'banned:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood (enable)$',
'^!antiflood (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
Nottinghster/OTServ_SVN-0.6.4 | src/data/talkactions/scripts/createitembynamefront.lua | 1 | 1406 | function onSay( cid, words, param )
local playerPos = getPlayerPosition( cid )
local parameters = serializeParam( param )
local itemname = interpretStringAsWordParam(parameters[1])
if ( itemname == nil )then
doPlayerSendTextMessage( cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to type the name of the item!" )
doSendMagicEffect( playerPos, CONST_ME_POFF )
return false
end
local itemcount = interpretStringAsWordParam(parameters[2], true)
if itemcount == nil or itemcount < 1 then
itemcount = 1
else
itemcount = math.min(math.floor(itemcount), 100 )
end
local itemid = getItemIdByName(itemname)
if( itemid == false )then
doPlayerSendTextMessage( cid, MESSAGE_STATUS_CONSOLE_BLUE, "There isn't any item named " .. '"' .. itemname .. '".' )
doSendMagicEffect( playerPos, CONST_ME_POFF )
return false
end
local posItem = getPosByDir(playerPos, getCreatureLookDir(cid))
local item = doCreateItem( itemid, itemcount, posItem )
if( item ~= false )then
local actionId = interpretStringAsWordParam(parameters[3], true)
if actionId ~= nil and itemcount == 1 then
doSetItemActionId(item, actionId)
end
doDecayItem( item )
doSendMagicEffect( playerPos, CONST_ME_MAGIC_GREEN )
return true
else
doPlayerSendTextMessage( cid, MESSAGE_STATUS_CONSOLE_BLUE, "Item could not be summoned." )
doSendMagicEffect( playerPos, CONST_ME_POFF )
return false
end
end
| gpl-2.0 |
resistor58/deaths-gmod-server | Mad Cows Weapons/lua/weapons/weapon_mad_m249/shared.lua | 1 | 1618 | // Variables that are used on both client and server
SWEP.Base = "weapon_mad_base"
SWEP.ViewModel = "models/weapons/v_mach_m249para.mdl"
SWEP.WorldModel = "models/weapons/w_mach_m249para.mdl"
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
SWEP.Primary.Sound = Sound("Weapon_M249.Single")
SWEP.Primary.Recoil = 1
SWEP.Primary.Damage = 30
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.03
SWEP.Primary.Delay = 0.08
SWEP.Primary.ClipSize = 100 // Size of a clip
SWEP.Primary.DefaultClip = 100 // Default number of bullets in a clip
SWEP.Primary.Automatic = true // Automatic/Semi Auto
SWEP.Primary.Ammo = "AirboatGun"
SWEP.Secondary.ClipSize = -1 // Size of a clip
SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip
SWEP.Secondary.Automatic = false // Automatic/Semi Auto
SWEP.Secondary.Ammo = "none"
SWEP.ShellEffect = "effect_mad_shell_rifle" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"
SWEP.Pistol = false
SWEP.Rifle = true
SWEP.Shotgun = false
SWEP.Sniper = false
SWEP.IronSightsPos = Vector (-4.4153, 0, 2.1305)
SWEP.IronSightsAng = Vector (0, 0, 0)
SWEP.RunArmOffset = Vector (2.2344, -2.2257, 1.7539)
SWEP.RunArmAngle = Vector (-19.3086, 29.9962, 0)
/*---------------------------------------------------------
Name: SWEP:Precache()
Desc: Use this function to precache stuff.
---------------------------------------------------------*/
function SWEP:Precache()
util.PrecacheSound("weapons/m249/m249-1.wav")
end | gpl-3.0 |
ld-test/loverocks | loverocks/util.lua | 1 | 4917 | local lfs = require 'lfs'
local datafile = require 'datafile'
local T = require 'loverocks.schema'
local log = require 'loverocks.log'
local util = {}
local function slurp_file(fname)
local file, err = io.open(fname, 'r')
assert(file, err)
local s = file:read('*a')
file:close()
return s
end
local function slurp_dir(dir)
local t = {}
for f in lfs.dir(dir) do
if f ~= "." and f ~= ".." then
t[f] = assert(util.slurp(dir .. "/" .. f))
end
end
return t
end
function util.is_dir(path)
T(path, 'string')
return lfs.attributes(path, 'mode') == 'directory'
end
function util.is_file(path)
T(path, 'string')
return lfs.attributes(path, 'mode') == 'file'
end
function util.slurp(path)
T(path, 'string')
local ftype, err = lfs.attributes(path, 'mode')
if ftype == 'directory' then
return slurp_dir(path)
elseif ftype then
return slurp_file(path)
else
return nil, err
end
end
local function spit_file(str, dest)
local file, ok, err
log:fs("spit %s", dest)
file, err = io.open(dest, "w")
if not file then return nil, err end
ok, err = file:write(str)
if not ok then return nil, err end
ok, err = file:close()
if not ok then return nil, err end
return true
end
local function spit_dir(tbl, dest)
log:fs("mkdir %s", dest)
if not util.is_dir(dest) then
local ok, err = lfs.mkdir(dest)
if not ok then return nil, err end
end
for f, s in pairs(tbl) do
if f ~= "." and f ~= ".." then
local ok, err = util.spit(s, dest .. "/" .. f)
if not ok then return nil, err end
end
end
return true
end
-- Keep getting the argument order mixed up
function util.spit(o, dest)
T(o, T.sum('table', 'string'))
T(dest, 'string')
if type(o) == 'table' then
return spit_dir(o, dest)
else
return assert(spit_file(o, dest))
end
end
local function ls_dir(dir)
local t = {}
for entry in lfs.dir(dir) do
if entry ~= "." and entry ~= ".." then
local file_or_dir = util.files(dir .. "/" .. entry)
if type(file_or_dir) == 'table' then
for _, file in ipairs(file_or_dir) do
table.insert(t, file)
end
else
table.insert(t, file_or_dir)
end
end
end
return t
end
local function ls_file(path)
return path
end
function util.files(path)
T(path, 'string')
local ftype, err = lfs.attributes(path, 'mode')
if ftype == 'directory' then
return ls_dir(path)
elseif ftype then
return ls_file(path)
else
return nil, err
end
end
function util.get_home()
return (os.getenv("HOME") or os.getenv("USERPROFILE"))
end
function util.clean_path(path)
T(path, 'string')
if path:match("^%~/") then
path = path:gsub("^%~/", util.get_home() .. "/")
end
if not path:match("^/") and not path:match("%./") then
path = lfs.currentdir() .. "/" .. path
end
return path
end
function util.rm(path)
T(path, 'string')
local ftype, ok, err
log:fs("rm -r %s", path)
ftype, err = lfs.attributes(path, 'mode')
if not ftype then return nil, err end
if ftype == 'directory' then
for f in lfs.dir(path) do
if f ~= "." and f ~= ".." then
local fp = path .. "/" .. f
ok, err = util.rm(fp)
if not ok then return nil, err end
end
end
end
return os.remove(path)
end
function util.exists(path)
T(path, 'string')
local f, err = io.open(path, 'r')
if f then
f:close()
return true
end
return nil, err
end
-- a replacement datafile.path()
function util.dpath(resource)
T(resource, 'string')
-- for some reason datafile.path doesn't work
local tmpfile, path = datafile.open(resource, 'r')
local err = path
if not tmpfile then
return nil, err
end
tmpfile:close()
return path
end
-- get first file matching pat
function util.get_first(path, pat)
T(path, 'string')
T(pat, 'string')
local ftype = lfs.attributes(path, 'mode')
assert(ftype == 'directory', tostring(path) .. " is not a directory")
for f in lfs.dir(path) do
if f:match(pat) then
return f
end
end
return nil, "Not found"
end
-- like io.popen, but returns a string instead of a file
function util.stropen(cli)
T(cli, 'string')
local f = io.popen(cli, 'r')
local s = f:read('*a')
f:close()
return s
end
-- produce str with magic characters escaped, for pattern-building
function util.escape_str(s)
return (s:gsub('[%-%.%+%[%]%(%)%$%^%%%?%*]','%%%1'))
end
function util.mkdir_p(directory)
T(directory, 'string')
directory = util.clean_path(directory)
local path = nil
if directory:sub(2, 2) == ":" then
path = directory:sub(1, 2)
directory = directory:sub(4)
else
if directory:match("^/") then
path = ""
end
end
for d in directory:gmatch("([^".."/".."]+)".."/".."*") do
path = path and path .. "/" .. d or d
local mode = lfs.attributes(path, "mode")
if not mode then
local ok, err = lfs.mkdir(path)
if not ok then
return false, err
end
elseif mode ~= "directory" then
return false, path.." is not a directory"
end
end
return true
end
return util
| mit |
tehran980/tele_HSN | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
tkdrob/Battle-Tag | Packages/TheWolf/Data/Script/Lua/UATheWolf.lua | 1 | 5739 |
--[[--------------------------------------------------------------------------
--
-- File: UAThewolf.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: August 29, 2010
--
------------------------------------------------------------------------------
--
-- Description: test activity
--
----------------------------------------------------------------------------]]
--[[ Dependencies ----------------------------------------------------------]]
require "UTActivity"
--[[ Class -----------------------------------------------------------------]]
UTClass.UATheWolf(UTActivity)
-- state dependencies
UATheWolf.State = {}
require "UATheWolf.State.RoundLoop"
-- default
UATheWolf.bitmap = "base:texture/ui/loading_thewolf.tga"
UATheWolf.minNumberOfPlayer = 3
-- __ctor --------------------------------------------------------------------
function UATheWolf:__ctor(...)
-- activity name
self.name = l"title015"
self.category = UTActivity.categories.closed
self.nodual = true
self.textScoring = l"score009"
self.Ui.Title.textScoring.rectangle = { 20, 50, 640, 210 }
self.textRules = l"rules011"
self.iconBanner = "base:texture/ui/Ranking_Bg_TheWolf.tga"
-- scoringField
self.scoringField = {
{"score", nil, nil, 280, quartz.system.drawing.justification.right, UIComponent.fonts.header, UIComponent.colors.orange},
}
-- settings
self.settings = {
[1] = { title = l"titlemen006", options = {
[1] = { displayMode = nil, label = l"goption001", tip = l"tip027", choices = { { value = 2 }, { value = 5 }, { value = 6 }, { value = 7 }, { value = 8 }, { value = 10 }, { value = 15 }, { value = 20 }, { value = 30 } }, index = "playtime", },
[2] = { displayMode = nil, label = l"goption029", tip = l"tip142", choices = { { value = 1 }, { value = 2 }, { value = 3 }, { value = 4 }, { value = 5 } }, index = "nbwolves", },
},
},
-- keyed settings
playtime = 5,
nbwolves = 1,
-- no team
numberOfTeams = 0,
}
-- playground
-- !! TABLE FORMAT : { [numberofplayer] = { ["ITEM_BITMAP"] = { category = "string", priority = number, size = number, positions = { { number, number }, ... }, title = "string", text = "string", condition = function() }, ... }
self.playground = {
[1] = {
RF03 = { priority = 1, title = l"oth056" .. " (" .. l"oth027" .. ")", text = string.format(l"psexp034"), positions = { { 50, 150 }, }, },
RF04 = { priority = 2, title = l"oth057" .. " (" .. l"oth028" .. ")", text = string.format(l"psexp034"), positions = { { 480, 150 }, }, },
RF05 = { priority = 3, title = l"oth058" .. " (" .. l"oth029" .. ")", text = string.format(l"psexp034"), positions = { { 265, 30 }, }, },
RF06 = { priority = 4, title = l"oth059" .. " (" .. l"oth030" .. ")", text = string.format(l"psexp034"), positions = { { 265, 270 }, }, },
RF09 = { priority = 4, title = l"oth055", text = string.format(l"psexp033"), positions = { { 265, 150 }, }, },
},
}
-- ?? CONFIG DATA SEND WITH RF
self.configData = {
"id",
}
-- details columms descriptor
self.detailsDescriptor = nil
-- overriden states
self.states["roundloop"] = UATheWolf.State.RoundLoop:New(self)
-- ?? LES SETTINGS SONT RENSEIGN�S DANS LE CONSTRUCTEUR DE L'ACTIVIT�
-- ?? LES PARAM�TRES (DISPLAYMODE, TEXTE, ICONE...) DES COLONES DE GRID SONT RENSEIGN�S DANS LE COMPOSANT D�DI� DU LEADERBOARD
-- ?? LES ATTRIBUTS - HEAP, BAKED - DES ENTIT�S SONT RENSEIGN�S PAR 2 APPELS DE FONCTION D�DI�S DANS L'ACTIVIT� (� SURCHARGER)
-- ?? POUR LES DONN�ES DE CONFIGURATION DE BYTECODE, CE SERA SUREMENT PAREIL QUE POUR LES ATTRIBUTS = FONCTION D�DI� (� SURCHARGER)
-- ?? POUR LE LEADERBOARD:
-- ?? - SURCHARGER LA PAGE QUI UTILISE LE LEADERBOARD STANDARD,
-- ?? - RAJOUTER DES PARAM�TRES (DISPLAYMODE, TEXTE, ICONE...) DES COLONES DE GRID SI N�CESSAIRE EN + DE CEUX PAR D�FAUT (LIFE, HIT, AMMO...)
-- ?? - RENSEIGNER QUELS ATTRIBUTS ON SOUHAITE REPR�SENTER PARMIS CEUX EXISTANT EN HEAP
end
-- __dtor --------------------------------------------------------------------
function UATheWolf:__dtor()
end
-- InitEntityBakedData ------------------------------------------------------
function UATheWolf:InitEntityBakedData(entity, ranking)
entity.data.baked.score = 0
entity.data.baked.ranking = ranking
UTActivity:InitEntityBakedData(entity, ranking)
end
-- InitEntityHeapData -----------------------------------------------------
function UATheWolf:InitEntityHeapData(entity, ranking)
-- !! INITIALIZE ALL HEAP DATA (RELEVANT DURING ONE MATCH ONLY)
entity.data.heap.wolfTimer = 0
if (not game.gameMaster.ingame) then
entity.gameplayData = { 0x00, 0x00 }
entity.data.heap.score = 0
entity.data.heap.ranking = ranking
entity.data.heap.nbHit = 0
entity.data.heap.nbHitbackup = 0
if (entity.rfGunDevice) then
entity.data.heap.id = entity.rfGunDevice.classId
else
entity.data.heap.id = ranking
end
entity.data.heap.last_rfid = 0
end
UTActivity:InitEntityHeapData(entity, ranking)
end
-- UpdateEntityBakedData ---------------------------------------------
function UATheWolf:UpdateEntityBakedData(entity, ranking)
entity.data.baked.score = entity.data.baked.score + entity.data.heap.score
end
| mit |
tehran980/https-github.com-uziins-uzzbot | plugins/banhammer.lua | 294 | 10470 | local function is_user_whitelisted(id)
local hash = 'whitelist:user#id'..id
local white = redis:get(hash) or false
return white
end
local function is_chat_whitelisted(id)
local hash = 'whitelist:chat#id'..id
local white = redis:get(hash) or false
return white
end
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
local function ban_user(user_id, chat_id)
-- Save to redis
local hash = 'banned:'..chat_id..':'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function superban_user(user_id, chat_id)
-- Save to redis
local hash = 'superbanned:'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function is_banned(user_id, chat_id)
local hash = 'banned:'..chat_id..':'..user_id
local banned = redis:get(hash)
return banned or false
end
local function is_super_banned(user_id)
local hash = 'superbanned:'..user_id
local superbanned = redis:get(hash)
return superbanned or false
end
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat
if action == 'chat_add_user' or action == 'chat_add_user_link' then
local user_id
if msg.action.link_issuer then
user_id = msg.from.id
else
user_id = msg.action.user.id
end
print('Checking invited user '..user_id)
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, msg.to.id)
if superbanned or banned then
print('User is banned!')
kick_user(user_id, msg.to.id)
end
end
-- No further checks
return msg
end
-- BANNED USER TALKING
if msg.to.type == 'chat' then
local user_id = msg.from.id
local chat_id = msg.to.id
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, chat_id)
if superbanned then
print('SuperBanned user talking!')
superban_user(user_id, chat_id)
msg.text = ''
end
if banned then
print('Banned user talking!')
ban_user(user_id, chat_id)
msg.text = ''
end
end
-- WHITELIST
local hash = 'whitelist:enabled'
local whitelist = redis:get(hash)
local issudo = is_sudo(msg)
-- Allow all sudo users even if whitelist is allowed
if whitelist and not issudo then
print('Whitelist enabled and not sudo')
-- Check if user or chat is whitelisted
local allowed = is_user_whitelisted(msg.from.id)
if not allowed then
print('User '..msg.from.id..' not whitelisted')
if msg.to.type == 'chat' then
allowed = is_chat_whitelisted(msg.to.id)
if not allowed then
print ('Chat '..msg.to.id..' not whitelisted')
else
print ('Chat '..msg.to.id..' whitelisted :)')
end
end
else
print('User '..msg.from.id..' allowed :)')
end
if not allowed then
msg.text = ''
end
else
print('Whitelist not enabled or is sudo')
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if get_cmd == 'kick' then
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'superban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned!')
return superban_user(member_id, chat_id)
elseif get_cmd == 'whitelist user' then
local hash = 'whitelist:user#id'..member_id
redis:set(hash, true)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] whitelisted')
elseif get_cmd == 'whitelist delete user' then
local hash = 'whitelist:user#id'..member_id
redis:del(hash)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] removed from whitelist')
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1] == 'kickme' then
kick_user(msg.from.id, msg.to.id)
end
if not is_momod(msg) then
return nil
end
local receiver = get_receiver(msg)
if matches[4] then
get_cmd = matches[1]..' '..matches[2]..' '..matches[3]
elseif matches[3] then
get_cmd = matches[1]..' '..matches[2]
else
get_cmd = matches[1]
end
if matches[1] == 'ban' then
local user_id = matches[3]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
ban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'banned:'..chat_id..':'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'superban' and is_admin(msg) then
local user_id = matches[3]
local chat_id = msg.to.id
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
superban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' globally banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'superbanned:'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
end
if matches[1] == 'kick' then
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
kick_user(matches[2], msg.to.id)
else
local member = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'whitelist' then
if matches[2] == 'enable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:set(hash, true)
return 'Enabled whitelist'
end
if matches[2] == 'disable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:del(hash)
return 'Disabled whitelist'
end
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
local hash = 'whitelist:user#id'..matches[3]
redis:set(hash, true)
return 'User '..matches[3]..' whitelisted'
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:set(hash, true)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] whitelisted'
end
if matches[2] == 'delete' and matches[3] == 'user' then
if string.match(matches[4], '^%d+$') then
local hash = 'whitelist:user#id'..matches[4]
redis:del(hash)
return 'User '..matches[4]..' removed from whitelist'
else
local member = string.gsub(matches[4], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'delete' and matches[3] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:del(hash)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] removed from whitelist'
end
end
end
return {
description = "Plugin to manage bans, kicks and white/black lists.",
usage = {
user = "!kickme : Exit from group",
moderator = {
"!whitelist <enable>/<disable> : Enable or disable whitelist mode",
"!whitelist user <user_id> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist user <username> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist chat : Allow everybody on current chat to use the bot when whitelist mode is enabled",
"!whitelist delete user <user_id> : Remove user from whitelist",
"!whitelist delete chat : Remove chat from whitelist",
"!ban user <user_id> : Kick user from chat and kicks it if joins chat again",
"!ban user <username> : Kick user from chat and kicks it if joins chat again",
"!ban delete <user_id> : Unban user",
"!kick <user_id> : Kick user from chat group by id",
"!kick <username> : Kick user from chat group by username",
},
admin = {
"!superban user <user_id> : Kick user from all chat and kicks it if joins again",
"!superban user <username> : Kick user from all chat and kicks it if joins again",
"!superban delete <user_id> : Unban user",
},
},
patterns = {
"^!(whitelist) (enable)$",
"^!(whitelist) (disable)$",
"^!(whitelist) (user) (.*)$",
"^!(whitelist) (chat)$",
"^!(whitelist) (delete) (user) (.*)$",
"^!(whitelist) (delete) (chat)$",
"^!(ban) (user) (.*)$",
"^!(ban) (delete) (.*)$",
"^!(superban) (user) (.*)$",
"^!(superban) (delete) (.*)$",
"^!(kick) (.*)$",
"^!(kickme)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
} | gpl-2.0 |
amirik22/uzzbot | plugins/banhammer.lua | 294 | 10470 | local function is_user_whitelisted(id)
local hash = 'whitelist:user#id'..id
local white = redis:get(hash) or false
return white
end
local function is_chat_whitelisted(id)
local hash = 'whitelist:chat#id'..id
local white = redis:get(hash) or false
return white
end
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
local function ban_user(user_id, chat_id)
-- Save to redis
local hash = 'banned:'..chat_id..':'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function superban_user(user_id, chat_id)
-- Save to redis
local hash = 'superbanned:'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function is_banned(user_id, chat_id)
local hash = 'banned:'..chat_id..':'..user_id
local banned = redis:get(hash)
return banned or false
end
local function is_super_banned(user_id)
local hash = 'superbanned:'..user_id
local superbanned = redis:get(hash)
return superbanned or false
end
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat
if action == 'chat_add_user' or action == 'chat_add_user_link' then
local user_id
if msg.action.link_issuer then
user_id = msg.from.id
else
user_id = msg.action.user.id
end
print('Checking invited user '..user_id)
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, msg.to.id)
if superbanned or banned then
print('User is banned!')
kick_user(user_id, msg.to.id)
end
end
-- No further checks
return msg
end
-- BANNED USER TALKING
if msg.to.type == 'chat' then
local user_id = msg.from.id
local chat_id = msg.to.id
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, chat_id)
if superbanned then
print('SuperBanned user talking!')
superban_user(user_id, chat_id)
msg.text = ''
end
if banned then
print('Banned user talking!')
ban_user(user_id, chat_id)
msg.text = ''
end
end
-- WHITELIST
local hash = 'whitelist:enabled'
local whitelist = redis:get(hash)
local issudo = is_sudo(msg)
-- Allow all sudo users even if whitelist is allowed
if whitelist and not issudo then
print('Whitelist enabled and not sudo')
-- Check if user or chat is whitelisted
local allowed = is_user_whitelisted(msg.from.id)
if not allowed then
print('User '..msg.from.id..' not whitelisted')
if msg.to.type == 'chat' then
allowed = is_chat_whitelisted(msg.to.id)
if not allowed then
print ('Chat '..msg.to.id..' not whitelisted')
else
print ('Chat '..msg.to.id..' whitelisted :)')
end
end
else
print('User '..msg.from.id..' allowed :)')
end
if not allowed then
msg.text = ''
end
else
print('Whitelist not enabled or is sudo')
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if get_cmd == 'kick' then
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'superban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned!')
return superban_user(member_id, chat_id)
elseif get_cmd == 'whitelist user' then
local hash = 'whitelist:user#id'..member_id
redis:set(hash, true)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] whitelisted')
elseif get_cmd == 'whitelist delete user' then
local hash = 'whitelist:user#id'..member_id
redis:del(hash)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] removed from whitelist')
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1] == 'kickme' then
kick_user(msg.from.id, msg.to.id)
end
if not is_momod(msg) then
return nil
end
local receiver = get_receiver(msg)
if matches[4] then
get_cmd = matches[1]..' '..matches[2]..' '..matches[3]
elseif matches[3] then
get_cmd = matches[1]..' '..matches[2]
else
get_cmd = matches[1]
end
if matches[1] == 'ban' then
local user_id = matches[3]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
ban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'banned:'..chat_id..':'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'superban' and is_admin(msg) then
local user_id = matches[3]
local chat_id = msg.to.id
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
superban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' globally banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'superbanned:'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
end
if matches[1] == 'kick' then
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
kick_user(matches[2], msg.to.id)
else
local member = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'whitelist' then
if matches[2] == 'enable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:set(hash, true)
return 'Enabled whitelist'
end
if matches[2] == 'disable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:del(hash)
return 'Disabled whitelist'
end
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
local hash = 'whitelist:user#id'..matches[3]
redis:set(hash, true)
return 'User '..matches[3]..' whitelisted'
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:set(hash, true)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] whitelisted'
end
if matches[2] == 'delete' and matches[3] == 'user' then
if string.match(matches[4], '^%d+$') then
local hash = 'whitelist:user#id'..matches[4]
redis:del(hash)
return 'User '..matches[4]..' removed from whitelist'
else
local member = string.gsub(matches[4], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'delete' and matches[3] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:del(hash)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] removed from whitelist'
end
end
end
return {
description = "Plugin to manage bans, kicks and white/black lists.",
usage = {
user = "!kickme : Exit from group",
moderator = {
"!whitelist <enable>/<disable> : Enable or disable whitelist mode",
"!whitelist user <user_id> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist user <username> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist chat : Allow everybody on current chat to use the bot when whitelist mode is enabled",
"!whitelist delete user <user_id> : Remove user from whitelist",
"!whitelist delete chat : Remove chat from whitelist",
"!ban user <user_id> : Kick user from chat and kicks it if joins chat again",
"!ban user <username> : Kick user from chat and kicks it if joins chat again",
"!ban delete <user_id> : Unban user",
"!kick <user_id> : Kick user from chat group by id",
"!kick <username> : Kick user from chat group by username",
},
admin = {
"!superban user <user_id> : Kick user from all chat and kicks it if joins again",
"!superban user <username> : Kick user from all chat and kicks it if joins again",
"!superban delete <user_id> : Unban user",
},
},
patterns = {
"^!(whitelist) (enable)$",
"^!(whitelist) (disable)$",
"^!(whitelist) (user) (.*)$",
"^!(whitelist) (chat)$",
"^!(whitelist) (delete) (user) (.*)$",
"^!(whitelist) (delete) (chat)$",
"^!(ban) (user) (.*)$",
"^!(ban) (delete) (.*)$",
"^!(superban) (user) (.*)$",
"^!(superban) (delete) (.*)$",
"^!(kick) (.*)$",
"^!(kickme)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
} | gpl-2.0 |
chewi/Aquaria | files/scripts/maps/node_hint_licombat.lua | 6 | 1144 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
end
function update(me, dt)
if hasLi() and isFlag(FLAG_HINT_LICOMBAT, 0) then
if node_isEntityIn(me, getNaija()) then
setControlHint(getStringBank(7), 0, 0, 0, 8, "", SONG_LI)
setFlag(FLAG_HINT_LICOMBAT, 1)
end
end
end
| gpl-2.0 |
tgclonerteam/goodday | plugins/ingroup.lua | 1 | 57213 | do
-- Check Member
local function check_member_autorealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
lock_adds = 'yes',
lock_abuse = 'yes',
welcome_stat = 'yes',
sticker = 'ok',
antitag = 'no',
lock_join = 'no',
welcome = 'chat',
-- silent = 'no',
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Welcome to your new realm !')
end
end
end
local function check_member_realm_add(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
lock_adds = 'yes',
lock_abuse = 'yes',
welcome_stat = 'yes',
sticker = 'ok',
antitag = 'no',
lock_join = 'no',
-- silent = 'no',
welcome = 'chat',
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been added!')
end
end
end
function check_member_group(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
lock_adds = 'yes',
lock_abuse = 'yes',
welcome_stat = 'yes',
sticker = 'ok',
antitag = 'no',
lock_join = 'no',
-- silent = 'no',
welcome = 'chat',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'You have been promoted as the owner.')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
lock_adds = 'yes',
lock_abuse = 'yes',
welcome_stat = 'yes',
sticker = 'ok',
antitag = 'no',
lock_join = 'no',
-- silent = 'no',
welcome = 'chat',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg})
end
end
local function autorealmadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_realmrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Realm configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been removed!')
end
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
--End Check Member
local function show_group_settingsmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
local leave_ban = "no"
if data[tostring(msg.to.id)]['settings']['leave_ban'] then
leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name✏️: "..settings.lock_name.."\nLock group photo🎡: "..settings.lock_photo.."\nLock group member👥: "..settings.lock_member.."\nflood sensitivity🤘: f."..NUM_MSG_MAX.."\nBot protection👾: "..bots_protection.."\nAdds protection☠: "..settings.lock_adds.."\nLock Tag🆔: "..settings.antitag.."\nSticker Policy👻: "..settings.sticker--.."\nWelcome👤➕:"..settings.welcome
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
save_data(_config.moderation.data, data)
return 'Group is now: not public'
end
end
local function lock_group_tag(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_tag_lock = data[tostring(target)]['settings']['antitag']
if group_tag_lock == 'yes' then
return 'tag is already locked'
else
data[tostring(target)]['settings']['antitag'] = 'yes'
save_data(_config.moderation.data, data)
return 'tag has been locked'
end
end
local function unlock_group_tag(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_tag_lock = data[tostring(target)]['settings']['antitag']
if group_tag_lock == 'no' then
return 'tag is already unlocked'
else
data[tostring(target)]['settings']['antitag'] = 'no'
save_data(_config.moderation.data, data)
return 'tag has been unlocked'
end
end
local function lock_group_join(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_join_lock = data[tostring(target)]['settings']['lock_join']
if group_join_lock == 'yes' then
return ' joining Link is already locked'
else
data[tostring(target)]['settings']['lock_join'] = 'yes'
save_data(_config.moderation.data, data)
return 'Link has been locked'
end
end
local function unlock_group_join(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_join_lock = data[tostring(target)]['settings']['lock_join']
if group_join_lock == 'no' then
return ' joining Link is already unlocked'
else
data[tostring(target)]['settings']['lock_join'] = 'no'
save_data(_config.moderation.data, data)
return ' joining Link has been unlocked'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'yes' then
return 'Leaving users will be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Leaving users will be banned'
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'no' then
return 'Leaving users will not be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'Leaving users will not be banned'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_adds(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_adds_lock = data[tostring(target)]['settings']['lock_adds']
if group_adds_lock == 'yes' then
return 'Adds protection is already enabled'
else
data[tostring(target)]['settings']['lock_adds'] = 'yes'
save_data(_config.moderation.data, data)
return 'Adds protection has been enabled'
end
end
local function unlock_group_adds(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_adds_lock = data[tostring(target)]['settings']['lock_adds']
if group_adds_lock == 'no' then
return 'Adds protection is already disabled'
else
data[tostring(target)]['settings']['lock_adds'] = 'no'
save_data(_config.moderation.data, data)
return 'Adds protection has been disabled'
end
local function silent(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local silent = data[tostring(target)]['settings']['silent']
if silent == 'yes' then
return 'Group silent is already enabled'
else
data[tostring(target)]['settings']['silent'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group silent has been enabled'
end
end
end
local function unlock_silent(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_silent = data[tostring(target)]['settings']['silent']
if group_silent == 'no' then
return 'Group silent is already disabled'
else
data[tostring(target)]['settings']['silent'] = 'no'
save_data(_config.moderation.data, data)
return 'Group silent has been disabled'
end
local function lock_group_fosh(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_fosh_lock = data[tostring(target)]['settings']['antifosh']
if group_fosh_lock == 'yes' then
return 'fosh is already locked'
else
data[tostring(target)]['settings']['antifosh'] = 'yes'
save_data(_config.moderation.data, data)
return 'fosh has been locked'
end
end
local function unlock_group_fosh(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_fosh_lock = data[tostring(target)]['settings']['antifosh']
if group_fosh_lock == 'no' then
return 'fosh is already unlocked'
else
data[tostring(target)]['settings']['antifosh'] = 'no'
save_data(_config.moderation.data, data)
return 'fosh has been unlocked'
end
end
local function welcome_yes(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local welcome_yes = data[tostring(target)]['settings']['welcome_yes']
if welcome_yes == 'yes' then
return 'Welcome is already enabled'
else
data[tostring(target)]['settings']['welcome_yes'] = 'yes'
save_data(_config.moderation.data, data)
return 'Welcome has been enabled'
end
end
end
local function welcome_no(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local welcome_no = data[tostring(target)]['settings']['welcome_no']
if group_adds_lock == 'no' then
return 'Welcome is already disabled'
else
data[tostring(target)]['settings']['welcome_no'] = 'no'
save_data(_config.moderation.data, data)
return 'Welcome has been disabled'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_group(msg) then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function realmadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_realm(msg) then
return 'Realm is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg})
end
-- Global functions
function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_group(msg) then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
function realmrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
return 'Realm is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n'..rules
return rules
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been promoted.')
end
local function promote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'.. msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return promote(get_receiver(msg), member_username, member_id)
end
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been demoted.')
end
local function demote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return demote(get_receiver(msg), member_username, member_id)
end
end
local function setowner_by_reply(extra, success, result)
local msg = result
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
local name_log = msg.from.print_name:gsub("_", " ")
data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner")
local text = msg.from.print_name:gsub("_", " ").." is the owner now"
return send_large_msg(receiver, text)
end
local function promote_demote_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local member_username = "@"..result.username
local chat_id = extra.chat_id
local mod_cmd = extra.mod_cmd
local receiver = "chat#id"..chat_id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
-- if msg.text == 'helpen' then
-- local help_text = tostring(_config.help_text)
--return help_text
--end
--end
-- if msg.text == 'helpfa' then
-- local helpfa_text = " لیست دستورات :\n\n!kick [username|id]\nمیتوانید از ریپلای هم استفاده کنید\n〰〰〰〰〰〰\n!ban [ username|id]\nمیتوانید از ریپلای هم استفاده کنید\n〰〰〰〰〰〰\n!unban [id]\nمیتوانید از ریپلای هم استفاده کنید\n〰〰〰〰〰〰\n!who\nلیست اعضا\n〰〰〰〰〰〰\n!modlist\nلیست مدیران\n〰〰〰〰〰〰\n!promote [username]\nمقام دادن به شخص\nمیتوانید از ریپلای هم استفاده کنید\n〰〰〰〰〰〰\n!demote [username]\nگرفتن مقام از شخص\nمیتوانید از ریپلای هم استفاده کنید\n〰〰〰〰〰〰\n!kickme\nلفت از گروه با قابلیت برگشت\n〰〰〰〰〰〰\n!about\nتوضیحات گروه\n〰〰〰〰〰〰\n!setphoto\nتنظیم و قفل عکس گروه\n〰〰〰〰〰〰\n!setname [name]\nتنظیم اسم گروه ( بدون قفل )\n〰〰〰〰〰〰\n!rules\nقوانین\n〰〰〰〰〰〰\n!id\nآیدی گروه زیاد به کار نمیاد\n〰〰〰〰〰〰\n!help\nهمین متن\n〰〰〰〰〰〰\n!lock [member|name|bots|leave|arabic|tag|adds] \nقفل [اعضا|اسم|ربات|لفت|فارسی|تگ|تبلیغات] \n〰〰〰〰〰〰\n!unlock [member|name|bots|leave|arabic|tag|adds]\nبرداشتن قفل [اعضا|اسم|ربات|لفت|فارسی|تگ|تبلیغات] \n〰〰〰〰〰〰\n!set rules <text>\nتنظیم قوانین\n〰〰〰〰〰〰\n!set about <text>\nتنظیم توضیحات\n〰〰〰〰〰〰\n!settings\nتنظیمات گروه\n〰〰〰〰〰〰\n!newlink\nساخت / تغییر لینک\n〰〰〰〰〰〰\n!link\nلینک گروه\n〰〰〰〰〰〰\n!owner\nمدیر اصلی گروه\n〰〰〰〰〰〰\n!setowner [id]\nتنظیم مدیر اصلی گروه\n〰〰〰〰〰〰\n!setflood [value]\nتنظیم مقدار حساسیت اسپم\n〰〰〰〰〰〰\n!stats\nدیدن تعداد پیام های فرستاده شده\n〰〰〰〰〰〰\n!save [value] <text>\nتنظیم یک متن در گروه\n〰〰〰〰〰〰\n!get [value]\nگرفتن متن تنظیم شده\n〰〰〰〰〰〰\n!clean [modlist|rules|about]\nپاک کردن [لیست مدیرها | قوانین | توضیحات]\n〰〰〰〰〰〰\n!res [username]\nگرفتن اطلاعات یک نفر\n〰〰〰〰〰〰\n!log\nلیست دستورات استفاده شده در گروه\n〰〰〰〰〰〰\n!sticker [warn|kick|ok]\nwarn : اخطار دادن موقع فرستادن استیکر\nkick : کیک کردن موقع فرستادن استیکر\nok : کاری نکردن موفع فرستادن استیکر\n〰〰〰〰〰〰\n!tagall [text]\nتگ کردن همه با آیدی + پیام شما\n〰〰〰〰〰〰\n!about us\nاطلاعات درباره ربات\n〰〰〰〰〰〰\n!persiangulf\nفرستادن لوگو خلیج فارس در قالب استیکر\n〰〰〰〰〰〰\n!all\nدیدن همه اطلاعات گروه\n〰〰〰〰〰〰\n!block (user-id)\n!unblock (user-id)\nبلاک کردن شخص\nآنبلاک کردن شخص\nبرای ادمین های ربات\n〰〰〰〰〰〰\n!kickinactive\nکیک کردن اعضایی که فعال نیستند\n〰〰〰〰〰〰\n!calc [expression]\nماشین حساب\n〰〰〰〰〰〰\n!qr [text]\nبارکد ساز\n〰〰〰〰〰〰\n!webshot [url]\nگرفتن عکس از یک سایت\n!banlist\nلیست بن شدگان\n〰〰〰〰〰〰\n**شما میتوانید از ! و / و . برای علامت دستورها استفاده کنید\n〰〰〰〰〰〰\n**ربات در پیوی به هیچ کس جواب نمیدهد\n"
-- return helpfa_text
--end
--end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user(v.id, result.id)
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function user_msgs(user_id, chat_id)
local user_info
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info = tonumber(redis:get(um_hash) or 0)
return user_info
end
local function kick_zero(cb_extra, success, result)
local chat_id = cb_extra.chat_id
local chat = "chat#id"..chat_id
local ci_user
local re_user
for k,v in pairs(result.members) do
local si = false
ci_user = v.id
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
for i = 1, #users do
re_user = users[i]
if tonumber(ci_user) == tonumber(re_user) then
si = true
end
end
if not si then
if ci_user ~= our_id then
if not is_momod2(ci_user, chat_id) then
chat_del_user(chat, 'user#id'..ci_user, ok_cb, true)
end
end
end
end
end
local function kick_inactive(chat_id, num, receiver)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = user_msgs(user_id, chat_id)
local nmsg = user_info
if tonumber(nmsg) < tonumber(num) then
if not is_momod2(user_id, chat_id) then
chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true)
end
end
end
return chat_info(receiver, kick_zero, {chat_id = chat_id})
end
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if matches[1] == 'add' and not matches[2] then
if is_realm(msg) then
return 'Error: Already a realm.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'add' and matches[2] == 'realm' then
if is_group(msg) then
return 'Error: Already a group.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm")
return realmadd(msg)
end
if matches[1] == 'rem' and not matches[2] then
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'rem' and matches[2] == 'realm' then
print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm")
return realmrem(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then
return automodadd(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then
return autorealmadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_del_user' then
if not msg.service then
-- return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can prmote new moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, promote_by_reply, false)
end
end
if matches[1] == 'promote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can promote"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'promote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'demote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can demote moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, demote_by_reply, false)
end
end
if matches[1] == 'demote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then
return "You can't demote yourself"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'demote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
if matches[1] == 'silent' then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] turned on silent ")
return silent(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] turned off silent ")
return unlock_silent(msg, data, target)
end
end
if matches[1] == 'lock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
if matches[2] == 'adds' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked adds ")
return lock_group_adds(msg, data, target)
end
if matches[2] == 'fosh' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked fosh ")
return lock_group_fosh(msg, data, target)
end
if matches[2] == 'tag' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked tag ")
return lock_group_tag(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ")
return lock_group_leave(msg, data, target)
end
if matches[2] == 'english' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked english ")
return lock_group_english(msg, data, target)
end
if matches[2] == 'join' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked joining link ")
return lock_group_join(msg, data, target)
end
end
if matches[1] == 'unlock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
if matches[2] == 'english' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked English ")
return unlock_group_english(msg, data, target)
end
if matches[2] == 'adds' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked adds ")
return unlock_group_adds(msg, data, target)
end
if matches[2] == 'tag' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tag ")
return unlock_group_tag(msg, data, target)
end
if matches[2] == 'fosh' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked fosh ")
return unlock_group_fosh(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ")
return unlock_group_leave(msg, data, target)
end
if matches[2] == 'join' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked joining link ")
return unlock_group_join(msg, data, target)
end
end
if matches[1] == 'settings' then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, data, target)
end
if matches[1] == 'public' then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public")
return unset_public_membermod(msg, data, target)
end
end
if matches[1] == 'newlink' and not is_realm(msg) then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'link' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "🔃Group link:\n"..group_link
end
if matches[1] == 'setowner' and matches[2] then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'setowner' and not matches[2] then
if not is_owner(msg) then
return "only for the owner!"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, setowner_by_reply, false)
end
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
return "Group owner is ["..group_owner..']'
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if not is_realm(msg) then
local receiver = get_receiver(msg)
return modrem(msg),
print("Closing Group..."),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'This is a realm'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if not is_group(msg) then
local receiver = get_receiver(msg)
return realmrem(msg),
print("Closing Realm..."),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'This is a group'
end
end
-- if matches[1] == 'help' then
-- if not is_momod(msg) or is_realm(msg) then
-- return
--end
-- savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
-- return help()
--end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
if matches[1] == 'kickinactive' then
--send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]')
if not is_momod(msg) then
return 'Only a moderator can kick inactive users'
end
local num = 1
if matches[2] then
num = matches[2]
end
local chat_id = msg.to.id
local receiver = get_receiver(msg)
return kick_inactive(chat_id, num, receiver)
end
end
end
return {
patterns = {
"^[!/.]([Aa]dd)$",
"^[!/.]([Aa]dd) (realm)$",
"^[!/.]([Rr]em)$",
"^[!/.]([Rr]em) (realm)$",
"^[!/.]([Rr]ules)$",
"^[!/.]([Aa]bout)$",
"^[!/.]([Ss]etname) (.*)$",
"^[!/.]([Ss]etphoto)$",
"^[!/.]([Pp]romote) (.*)$",
"^[!/.]([Pp]romote)",
--"^[!/.]([Hh]elp)$",
--"^[!/.]([Hh]elpfa)$",
"^[!/.]([Cc]lean) (.*)$",
"^[!/.]([Kk]ill) (chat)$",
"^[!/.]([Kk]ill) (realm)$",
"^[!/.]([Dd]emote) (.*)$",
"^[!/.]([Dd]emote)",
"^[!/.]([Ss]et) ([^%s]+) (.*)$",
"^[!/.]([Ww]elcome) (.*)$",
"^[!/.]([Ss]ilent) (.*)$",
"^[!/.]([Ll]ock) (.*)$",
"^[!/.]([Ss]etowner) (%d+)$",
"^[!/.]([Ss]etowner)",
"^[!/.]([Oo]wner)$",
"^[!/.]([Rr]es) (.*)$",
"^[!/.]([Ss]etgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^[!/.]([Uu]nlock) (.*)$",
"^[!/.]([Ss]etflood) (%d+)$",
"^[!/.]([Ss]ettings)$",
"^[!/.]([Pp]ublic) (.*)$",
"^[!/.]([Mm]odlist)$",
"^[!/.]([Nn]ewlink)$",
"^[!/.]([Ll]ink)$",
"^[!/.]([Kk]ickinactive)$",
"^[!/.]([Kk]ickinactive) (%d+)$",
"^([Aa]dd)$",
"^([Aa]dd) (realm)$",
"^([Rr]em)$",
"^([Rr]em) (realm)$",
"^([Rr]ules)$",
"^([Aa]bout)$",
"^([Ss]etname) (.*)$",
"^([Ss]etphoto)$",
"^([Pp]romote) (.*)$",
"^([Pp]romote)",
-- "^([Hh]elpen)$",
-- "^([Hh]elpfa)$",
"^([Cc]lean) (.*)$",
"^([Kk]ill) (chat)$",
"^([Kk]ill) (realm)$",
"^([Dd]emote) (.*)$",
"^([Dd]emote)",
"^([Ss]et) ([^%s]+) (.*)$",
"^([Ss]ilent) (.*)$",
"^([Ll]ock) (.*)$",
"^([Ww]elcome) (.*)$",
"^([Ss]etowner) (%d+)$",
"^([Ss]etowner)",
"^([Oo]wner)$",
"^([Rr]es) (.*)$",
"^([Ss]etgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^([Uu]nlock) (.*)$",
"^([Ss]etflood) (%d+)$",
"^([Ss]ettings)$",
"^([Pp]ublic) (.*)$",
"^([Mm]odlist)$",
"^([Nn]ewlink)$",
"^([Ll]ink)$",
"^([Kk]ickinactive)$",
"^([Kk]ickinactive) (%d+)$",
"%[(photo)%]",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
petrkr/nodemcu-firmware | app/cjson/tests/bench.lua | 145 | 3247 | #!/usr/bin/env lua
-- This benchmark script measures wall clock time and should be
-- run on an unloaded system.
--
-- Your Mileage May Vary.
--
-- Mark Pulford <mark@kyne.com.au>
local json_module = os.getenv("JSON_MODULE") or "cjson"
require "socket"
local json = require(json_module)
local util = require "cjson.util"
local function find_func(mod, funcnames)
for _, v in ipairs(funcnames) do
if mod[v] then
return mod[v]
end
end
return nil
end
local json_encode = find_func(json, { "encode", "Encode", "to_string", "stringify", "json" })
local json_decode = find_func(json, { "decode", "Decode", "to_value", "parse" })
local function average(t)
local total = 0
for _, v in ipairs(t) do
total = total + v
end
return total / #t
end
function benchmark(tests, seconds, rep)
local function bench(func, iter)
-- Use socket.gettime() to measure microsecond resolution
-- wall clock time.
local t = socket.gettime()
for i = 1, iter do
func(i)
end
t = socket.gettime() - t
-- Don't trust any results when the run lasted for less than a
-- millisecond - return nil.
if t < 0.001 then
return nil
end
return (iter / t)
end
-- Roughly calculate the number of interations required
-- to obtain a particular time period.
local function calc_iter(func, seconds)
local iter = 1
local rate
-- Warm up the bench function first.
func()
while not rate do
rate = bench(func, iter)
iter = iter * 10
end
return math.ceil(seconds * rate)
end
local test_results = {}
for name, func in pairs(tests) do
-- k(number), v(string)
-- k(string), v(function)
-- k(number), v(function)
if type(func) == "string" then
name = func
func = _G[name]
end
local iter = calc_iter(func, seconds)
local result = {}
for i = 1, rep do
result[i] = bench(func, iter)
end
-- Remove the slowest half (round down) of the result set
table.sort(result)
for i = 1, math.floor(#result / 2) do
table.remove(result, 1)
end
test_results[name] = average(result)
end
return test_results
end
function bench_file(filename)
local data_json = util.file_load(filename)
local data_obj = json_decode(data_json)
local function test_encode()
json_encode(data_obj)
end
local function test_decode()
json_decode(data_json)
end
local tests = {}
if json_encode then tests.encode = test_encode end
if json_decode then tests.decode = test_decode end
return benchmark(tests, 0.1, 5)
end
-- Optionally load any custom configuration required for this module
local success, data = pcall(util.file_load, ("bench-%s.lua"):format(json_module))
if success then
util.run_script(data, _G)
configure(json)
end
for i = 1, #arg do
local results = bench_file(arg[i])
for k, v in pairs(results) do
print(("%s\t%s\t%d"):format(arg[i], k, v))
end
end
-- vi:ai et sw=4 ts=4:
| mit |
chewi/Aquaria | files/scripts/maps/map_forestvision.lua | 6 | 3437 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init()
setCutscene(1,1)
toggleDamageSprite(false)
fade2(0, 1, 1, 1, 1)
--return
setOverrideVoiceFader(0.6)
entity_setPosition(getNaija(), 0, 0)
local camDummy = createEntity("Empty")
local cam1 = getNode("CAM1")
local cam2 = getNode("CAM2")
local cam3 = getNode("CAM3")
local campan1 = getNode("CAMPAN1")
local campan2 = getNode("CAMPAN2")
local campan3 = getNode("CAMPAN3")
local camdestroy1 = getNode("CAMDESTROY1")
local camdestroy2 = getNode("CAMDESTROY2")
-- 1
overrideZoom(1)
entity_warpToNode(camDummy, cam1)
cam_toEntity(camDummy)
watch(0.5)
fade2(0, 0, 1, 1, 1)
fadeIn(1)
watch(1)
local n = getNaija()
entity_setPosition(n, 0, 0)
playMusicOnce("DruniadDance")
entity_setPosition(camDummy, node_x(cam2), node_y(cam2), 10, 0, 0, 1)
overrideZoom(0.8, 10.1)
watch(4)
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
entity_setPosition(camDummy, node_x(cam3), node_y(cam3), 5, 0, 0, 1)
overrideZoom(0.5, 11)
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
fade2(1, 1, 1, 1, 1)
watch(1)
--2
overrideZoom(1)
entity_warpToNode(camDummy, campan1)
cam_toEntity(camDummy)
watch(0.5)
entity_setPosition(camDummy, node_x(campan2), node_y(campan2), 16, 0, 0, 1)
overrideZoom(0.5, 21)
fade2(0, 1, 1, 1, 1)
watch(1)
watch(7)
voice("Naija_Vision_Forest")
watch(8)
entity_setPosition(camDummy, node_x(campan3), node_y(campan3), 11, 0, 0, 1)
watch(10)
fade2(1, 1)
watch(1)
--3
overrideZoom(1)
entity_warpToNode(camDummy, camdestroy1)
cam_toEntity(camDummy)
watch(0.5)
entity_setPosition(camDummy, node_x(camdestroy2), node_y(camdestroy2), 10, 0, 0, 0)
overrideZoom(0.5, 8)
fade2(0, 1)
watch(1)
shakeCamera(20, 10)
for i = 1,(8/FRAME_TIME) do
local x, y = getScreenCenter()
local node = getNode("DESTROY")
local ent = getFirstEntity()
while ent ~= 0 do
if not entity_isState(ent, STATE_DONE) and node_isEntityIn(node, ent) and entity_x(ent) < x+200 then
entity_setState(ent, STATE_DONE)
end
ent = getNextEntity()
end
watch(FRAME_TIME)
end
fade2(1, 4)
watch(4)
fade2(0, 0.1)
toggleBlackBars(1)
showImage("Visions/Forest/00")
--[[
voice("")
watchForVoice()
]]--
watch(10)
hideImage()
overrideZoom(1, 7)
watch(4)
changeForm(FORM_NATURE)
watch(3)
setOverrideVoiceFader(-1)
setCutscene(0)
voice("Naija_Song_NatureForm")
loadMap("Tree02", "NAIJADONE")
--[[
fade2(0, 0.5, 1, 1, 1)
cam_toEntity(n)
]]--
end
| gpl-2.0 |
resistor58/deaths-gmod-server | Explosives And Nukes/lua/entities/sent_nuke_missile/init.lua | 2 | 2690 | AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
local sndThrustLoop = Sound("Missile.Accelerate")
local sndStop = Sound("ambient/_period.wav")
local Arm = function(EntTable)
EntTable.Armed = true
EntTable.Entity:SetNWBool("armed",true)
EntTable.PhysObj:EnableGravity(false)
EntTable:SpawnTrail()
EntTable:StartSounds()
end
function ENT:Initialize()
self.Entity:SetModel( "models/Weapons/W_missile_closed.mdl" )
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.PhysObj = self.Entity:GetPhysicsObject()
if (self.PhysObj:IsValid()) then
self.PhysObj:Wake()
end
self.Owner = self.Entity:GetVar("owner",Entity(1))
self.EmittingSound = false
self.NextUse = 0
self.Armed = false
self.Entity:SetNWBool("armed",false)
timer.Simple(0.5,Arm,self)
end
function ENT:PhysicsCollide( data, physobj )
if self.Armed and data.Speed > 50 and data.DeltaTime > 0.15 then
local nuke = ents.Create("sent_nuke")
nuke:SetPos( self.Entity:GetPos() )
nuke:SetVar("owner",self.Owner)
nuke:Spawn()
nuke:Activate()
self:StopSounds()
self.Entity:Remove()
end
end
function ENT:OnTakeDamage( dmginfo )
self.Entity:TakePhysicsDamage( dmginfo )
end
function ENT:Use( activator, caller )
if self.NextUse > CurTime() then return end
if self.Armed then
self.Armed = false
self.PhysObj:EnableGravity(true)
self.Entity:SetNWBool("armed",false)
self.Trail:Remove()
self:StopSounds()
else
Arm(self)
self.Owner = activator
end
self.NextUse = CurTime() + 0.3
end
function ENT:Think()
if self.Armed then
self.PhysObj:SetVelocity(self.Entity:GetForward()*900)
if self.Trail and self.Trail:IsValid() then
self.Trail:SetPos(self.Entity:GetPos() - 16*self.Entity:GetForward())
self.Trail:SetLocalAngles(Vector(0,0,0))
else
self:SpawnTrail()
end
self:StartSounds()
end
end
function ENT:OnRemove()
self:StopSounds()
end
function ENT:StartSounds()
if not self.EmittingSound then
self.Entity:EmitSound(sndThrustLoop)
self.EmittingSound = true
end
end
function ENT:StopSounds()
if self.EmittingSound then
self.Entity:StopSound(sndThrustLoop)
self.Entity:EmitSound(sndStop)
self.EmittingSound = false
end
end
function ENT:SpawnTrail()
self.Trail = ents.Create("env_rockettrail")
self.Trail:SetPos(self.Entity:GetPos() - 16*self.Entity:GetForward())
self.Trail:SetParent(self.Entity)
self.Trail:SetLocalAngles(Vector(0,0,0))
self.Trail:Spawn()
end
| gpl-3.0 |
zeta0134/LuaGB | love/panels/oam.lua | 1 | 3357 | local bit32 = require("bit")
local oam = {}
oam.width = 320
oam.init = function(gameboy)
oam.canvas = love.graphics.newCanvas(160, 400)
oam.gameboy = gameboy
oam.sprite_imagedata = love.image.newImageData(8, 16)
oam.sprite_image = love.graphics.newImage(oam.sprite_imagedata)
oam.background_8x8_image = love.graphics.newImage("images/debug_oam_8x8_background.png")
oam.background_8x16_image = love.graphics.newImage("images/debug_oam_8x16_background.png")
end
oam.draw_sprite = function(sprite_address, sx, sy, sprite_size)
local graphics = oam.gameboy.graphics
local io = oam.gameboy.io
local ports = oam.gameboy.io.ports
local sprite = graphics.cache.oam[(sprite_address - 0xFE00) / 4]
local sprite_flags = graphics.oam[sprite_address + 3]
for y = 0, (sprite_size - 1) do
for x = 0, 7 do
local color
if y < 8 then
if sprite_size == 8 then
color = sprite.palette[sprite.tile[x][y]]
else
color = sprite.palette[sprite.upper_tile[x][y]]
end
else
color = sprite.palette[sprite.lower_tile[x][y - 8]]
end
oam.sprite_imagedata:setPixel(sx + x, sy + y, color[1] / 255, color[2] / 255, color[3] / 255, 1)
end
end
return sprite_tile, sprite.x, sprite.y, sprite_flags
end
oam.draw_sprites = function()
-- Clear out the sprite buffer before we start
oam.sprite_imagedata:mapPixel(function()
return 0, 0, 0, 0
end)
local cell_width = 40
local cell_height = 24
local sprites_per_row = 4
local sprite_scaling = 2
local sprite_size = 8
if oam.gameboy.graphics.registers.large_sprites then
sprite_size = 16
sprite_scaling = 1
end
love.graphics.setColor(1, 1, 1)
if sprite_size == 8 then
love.graphics.draw(oam.background_8x8_image, 0, 0)
else
love.graphics.draw(oam.background_8x16_image, 0, 0)
end
local x = 0
local y = 0
for i = 0, 39 do
-- draw the sprite
local tile, sprite_x, sprite_y, flags = oam.draw_sprite(0xFE00 + (i * 4), 0, 0, sprite_size)
love.graphics.setCanvas(oam.canvas)
love.graphics.push()
love.graphics.scale(sprite_scaling, sprite_scaling)
love.graphics.setColor(1, 1, 1)
oam.sprite_image:replacePixels(oam.sprite_imagedata)
love.graphics.draw(oam.sprite_image, ((3 + x * cell_width) / sprite_scaling), ((10 + y * cell_height) / sprite_scaling))
love.graphics.pop()
-- draw info about this sprite
love.graphics.setColor(0, 0, 0)
love.graphics.print(string.format("X:%02X", bit32.band(sprite_x, 0xFF)), x * cell_width + cell_width - 17, y * cell_height + 9)
love.graphics.print(string.format("Y:%02X", bit32.band(sprite_y, 0xFF)), x * cell_width + cell_width - 17, y * cell_height + 16)
love.graphics.print(string.format("F:%02X", flags ), x * cell_width + cell_width - 17, y * cell_height + 23)
x = x + 1
if x >= sprites_per_row then
x = 0
y = y + 1
end
end
end
oam.draw = function(x, y)
love.graphics.setCanvas(oam.canvas)
love.graphics.clear()
love.graphics.setColor(0.75, 0.75, 0.75)
love.graphics.rectangle("fill", 0, 0, 160, 400)
oam.draw_sprites()
love.graphics.setCanvas() -- reset to main FB
love.graphics.setColor(1, 1, 1)
love.graphics.push()
love.graphics.scale(2, 2)
love.graphics.draw(oam.canvas, x / 2, y / 2)
love.graphics.pop()
end
return oam
| bsd-3-clause |
milos-korenciak/heroku-buildpack-tex | buildpack/texmf-dist/tex/generic/pgf/graphdrawing/lua/pgf/gd/control/ComponentOrder.lua | 3 | 3000 | -- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/control/ComponentOrder.lua,v 1.3 2013/05/23 20:01:25 tantau Exp $
local declare = require "pgf.gd.interface.InterfaceToAlgorithms".declare
---
-- @section subsubsection {Ordering the Components}
--
-- The different connected components of the graph are collected in a
-- list. The ordering of the nodes in this list can be configured using
-- the following key.
--
-- @end
---
declare {
key = "component order",
type = "string",
initial = "by first specified node",
summary = [["
Selects a ``strategy'' for ordering the components. By default,
they are ordered in the way they appear in the input.
"]],
documentation = [["
The following values are permissible for \meta{strategy}
\begin{itemize}
\item \declare{|by first specified node|}
The components are ordered ``in the way they appear in the input
specification of the graph''. More precisely, for each component
consider the node that is first encountered in the description
of the graph. Order the components in the same way as these nodes
appear in the graph description.
\item \declare{|increasing node number|}
The components are ordered by increasing number of nodes. For
components with the same number of nodes, the first node in each
component is considered and they are ordered according to the
sequence in which these nodes appear in the input.
\item \declare{|decreasing node number|}
As above, but in decreasing order.
\end{itemize}
"]],
examples = {
[["
\tikz \graph [tree layout, nodes={inner sep=1pt,draw,circle},
component order=by first specified node]
{ a, b, c, f -- g, c -- d -- e };
"]],
[["
\tikz \graph [tree layout, nodes={inner sep=1pt,draw,circle},
component order=increasing node number]
{ a, b, c -- d -- e, f -- g };
"]]
}
}
---
declare {
key = "small components first",
use = {
{ key = "component order", value = "increasing node number" }
},
summary = [["
A shorthand for |component order=increasing node number|.
"]]
}
---
declare {
key = "large components first",
use = {
{ key = "component order", value = "decreasing node number" },
},
summary = [["
A shorthand for |component order=decreasing node number|.
"]],
examples = [["
\tikz \graph [tree layout, nodes={inner sep=1pt,draw,circle},
large components first]
{ a, b, c -- d -- e, f -- g };
"]]
}
return Components | mit |
tkdrob/Battle-Tag | Packages/TagThenShoot/Data/Script/Lua/UATagThenShoot.Ui.RoundLoop.lua | 1 | 11087 |
--[[--------------------------------------------------------------------------
--
-- File: UATagThenShoot.Ui.RoundLoop.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: September 23, 2010
--
------------------------------------------------------------------------------
--
-- Description: ...
--
----------------------------------------------------------------------------]]
--[[ Dependencies ----------------------------------------------------------]]
require "Ui/UIAFP"
require "Ui/UILeaderboard"
require "Ui/UIPlayerSlot"
--[[ Class -----------------------------------------------------------------]]
UATagThenShoot.Ui = UATagThenShoot.Ui or {}
UATagThenShoot.Ui.RoundLoop = UTClass(UIMenuPage)
-- __ctor -------------------------------------------------------------------
function UATagThenShoot.Ui.RoundLoop:__ctor(...)
-- label
self.uiLabel = self:AddComponent(UILabel:New(), "uiLabel")
self.uiLabel.fontColor = UIComponent.colors.black
self.uiLabel.rectangle = { 300, 0, 700, 80 }
-- self.uiLabel.text = "Default game loop for " .. activity.name
------------------------------------------------
-- AFP TEST
------------------------------------------------
activity.uiAFP = self:AddComponent(UIAFP:New(), "uiAFP")
activity.uiAFP:MoveTo(50, 40)
-- current player
self.player = activity.match.challengers[1]
-- best score
self.uiBestScorePanel = self:AddComponent(UIPanel:New(), "uiBestScorePanel")
self.uiBestScorePanel.background = "base:texture/ui/components/uipanel05.tga"
self.uiBestScorePanel.rectangle = { 520, 460, 920, 660 }
self.uiBestScorePanel.uiTitlePanel = self.uiBestScorePanel:AddComponent(UIPanel:New(), "uiTitlePanel")
self.uiBestScorePanel.uiTitlePanel.background = "base:texture/ui/components/uipanel08.tga"
self.uiBestScorePanel.uiTitlePanel.rectangle = { 0, 0, 400, 30 }
self.uiBestScorePanel.uiTitlePanel.color = UIComponent.colors.white
self.uiBestScorePanel.uiTitleLabel = self.uiBestScorePanel:AddComponent(UILabel:New(), "uiTitleLabel")
self.uiBestScorePanel.uiTitleLabel.fontColor = UIComponent.colors.orange
self.uiBestScorePanel.uiTitleLabel.font = UIComponent.fonts.header
self.uiBestScorePanel.uiTitleLabel.text = l"oth060"
self.uiBestScorePanel.uiTitleLabel.rectangle = { 20, 2 }
-- a list of 3 best players !!
local index = 1
for i, player in ipairs(activity.players) do
if (index <= 3 and player.data.baked.score > 0) then
local slot = self.uiBestScorePanel:AddComponent(UIPlayerSlot:New(), "uiPlayerSlot" .. index)
slot:SetPlayer(player)
slot:MoveTo(70, 50 * index)
-- draw text
local label = slot:AddComponent(UILabel:New(), "uiLabel" .. index)
label.fontColor = UIComponent.colors.black
label.fontJustification = quartz.system.drawing.justification.center
label.rectangle = { 255, 8, 295, 45 }
label.text = player.data.baked.score
index = index + 1
end
end
-- player slot
self.uiPlayerPanel = self:AddComponent(UIPanel:New(), "uiPlayerPanel")
self.uiPlayerPanel.background = "base:texture/ui/components/uipanel05.tga"
self.uiPlayerPanel.rectangle = { 520, 50, 920, 170 }
self.uiPlayerPanel.uiTitlePanel = self.uiPlayerPanel:AddComponent(UIPanel:New(), "uiTitlePanel")
self.uiPlayerPanel.uiTitlePanel.background = "base:texture/ui/components/uipanel08.tga"
self.uiPlayerPanel.uiTitlePanel.rectangle = { 0, 0, 400, 30 }
self.uiPlayerPanel.uiTitleLabel = self.uiPlayerPanel:AddComponent(UILabel:New(), "uiTitleLabel")
self.uiPlayerPanel.uiTitleLabel.fontColor = UIComponent.colors.orange
self.uiPlayerPanel.uiTitleLabel.font = UIComponent.fonts.header
self.uiPlayerPanel.uiTitleLabel.text = l"oth066"
self.uiPlayerPanel.uiTitleLabel.rectangle = { 20, 2 }
self.uiPlayerPanel.uiPlayerPanel = self.uiPlayerPanel:AddComponent(UIPanel:New(), "uiPlayerPanel")
self.uiPlayerPanel.uiPlayerPanel.background = "base:texture/ui/components/UIGridLine_Background01.tga"
self.uiPlayerPanel.uiPlayerPanel.rectangle = { 80, 60, 380, 84 }
self.uiPlayerPanel.uiPlayerHud = self.uiPlayerPanel.uiPlayerPanel:AddComponent(UIPicture:New(), "uiPlayerHud")
self.uiPlayerPanel.uiPlayerHud.texture = "base:texture/ui/icons/32x/gunhud.tga"
self.uiPlayerPanel.uiPlayerHud.rectangle = { 50, -5, 82, 27 }
if (self.player.rfGunDevice) then
self.uiPlayerPanel.uiPlayerClassId = self.uiPlayerPanel.uiPlayerPanel:AddComponent(UILabel:New(), "uiPlayerClassId")
self.uiPlayerPanel.uiPlayerClassId.fontJustification = quartz.system.drawing.justification.center + quartz.system.drawing.justification.singlelineverticalcenter
self.uiPlayerPanel.uiPlayerClassId.rectangle = { 50, -5, 82, 27 }
self.uiPlayerPanel.uiPlayerClassId.font = UIComponent.fonts.default
self.uiPlayerPanel.uiPlayerClassId.fontColor = UIComponent.colors.orange
self.uiPlayerPanel.uiPlayerClassId.text = self.player.rfGunDevice.classId
end
self.uiPlayerPanel.uiPlayerLabel = self.uiPlayerPanel.uiPlayerPanel:AddComponent(UILabel:New(), "uiTitleLabel")
self.uiPlayerPanel.uiPlayerLabel.fontColor = UIComponent.colors.darkgray
self.uiPlayerPanel.uiPlayerLabel.font = UIComponent.fonts.header
self.uiPlayerPanel.uiPlayerLabel.text = self.player.profile.name
self.uiPlayerPanel.uiPlayerLabel.rectangle = { 100, 0 }
if (game.settings.UiSettings.teamribbon == 2 and self.player.profile.team > 0) then
self.uiPlayerPanel.uiPlayerPanelbackground = self.uiPlayerPanel.uiPlayerPanel:AddComponent(UIPicture:New(), "uiTitleLabel")
self.uiPlayerPanel.uiPlayerPanelbackground.texture = "base:texture/ui/pictograms/48x/Team_" .. self.player.profile.team .. "_Circle.tga"
self.uiPlayerPanel.uiPlayerPanelbackground.rectangle = { -49, -39, 49, 59 }
end
self.uiPlayerPanel.uiPlayerIcon = self.uiPlayerPanel.uiPlayerPanel:AddComponent(UIPicture:New(), "uiTitleLabel")
self.uiPlayerPanel.uiPlayerIcon.texture = "base:texture/Avatars/256x/" .. self.player.profile.icon
self.uiPlayerPanel.uiPlayerIcon.rectangle = { -64, -54, 64, 74 }
self.uiPlayerPanel.uiPlayerScore = self.uiPlayerPanel.uiPlayerPanel:AddComponent(UILabel:New(), "uiTitleLabel")
self.uiPlayerPanel.uiPlayerScore.fontColor = UIComponent.colors.orange
self.uiPlayerPanel.uiPlayerScore.font = UIComponent.fonts.header
self.uiPlayerPanel.uiPlayerScore.text = activity.match.challengers[1].data.heap.score
self.uiPlayerPanel.uiPlayerScore.rectangle = { 255, 0 }
-- bases
self.uiBasePanel = {}
if (4 == activity.settings.numberOfBase) then
self.baseRectangle = {
{ 520, 180, 710, 260 },
{ 730, 180, 920, 260 },
{ 520, 360, 710, 440 },
{ 730, 360, 920, 440 },
}
self.ubiconnectRectangle = {
{ 520, 270, 920, 350 },
}
else
self.baseRectangle = {
{ 520, 220, 710, 300 },
{ 730, 220, 920, 300 },
}
self.ubiconnectRectangle = {
{ 520, 330, 920, 410 },
}
end
for i = 1, activity.settings.numberOfBase do
self.uiBasePanel[i] = self:AddComponent(UIPanel:New(), "uiBasePanel" .. "1")
self.uiBasePanel[i].background = "base:texture/ui/components/uipanel05.tga"
self.uiBasePanel[i].rectangle = self.baseRectangle[i]
self.uiBasePanel[i].uiTitlePanel = self.uiBasePanel[i]:AddComponent(UIPanel:New(), "uiTitlePanel")
self.uiBasePanel[i].uiTitlePanel.background = "base:texture/ui/components/uipanel07.tga"
self.uiBasePanel[i].uiTitlePanel.rectangle = { 0, 30, 190, 50 }
self.uiBasePanel[i].uiBaseName = self.uiBasePanel[i]:AddComponent(UILabel:New(), "uiTitleLabel")
self.uiBasePanel[i].uiBaseName.fontColor = UIComponent.colors.darkgray
self.uiBasePanel[i].uiBaseName.font = UIComponent.fonts.header
self.uiBasePanel[i].uiBaseName.text = l("oth05" .. (5 + i))
self.uiBasePanel[i].uiBaseName.rectangle = { 5, 30 }
self.uiBasePanel[i].uiBaseIcon = self.uiBasePanel[i]:AddComponent(UIPicture:New(), "uiTitleLabel")
self.uiBasePanel[i].uiBaseIcon.texture = "base:texture/ui/pictograms/128x/RF0" .. (i + 2) .. "_White.tga"
self.uiBasePanel[i].uiBaseIcon.rectangle = { 100, -5, 200, 85 }
end
-- UbiConnect
self.uiUbiConnectPanel = self:AddComponent(UIPanel:New(), "uiBasePanel" .. "1")
self.uiUbiConnectPanel.background = "base:texture/ui/components/uipanel05.tga"
self.uiUbiConnectPanel.rectangle = self.ubiconnectRectangle[1]
self.uiUbiConnectPanel.uiTitlePanel = self.uiUbiConnectPanel:AddComponent(UIPanel:New(), "uiTitlePanel")
self.uiUbiConnectPanel.uiTitlePanel.background = "base:texture/ui/components/uipanel07.tga"
self.uiUbiConnectPanel.uiTitlePanel.rectangle = { 0, 30, 400, 50 }
self.uiUbiConnectPanel.uiBaseName = self.uiUbiConnectPanel:AddComponent(UILabel:New(), "uiTitleLabel")
self.uiUbiConnectPanel.uiBaseName.fontColor = UIComponent.colors.darkgray
self.uiUbiConnectPanel.uiBaseName.font = UIComponent.fonts.header
self.uiUbiConnectPanel.uiBaseName.text = l"bas011"
self.uiUbiConnectPanel.uiBaseName.rectangle = { 45, 30 }
self.uiUbiConnectPanel.uiBaseIcon = self.uiUbiConnectPanel:AddComponent(UIPicture:New(), "uiTitleLabel")
self.uiUbiConnectPanel.uiBaseIcon.texture = "base:texture/ui/pictograms/128x/RF09_White.tga"
self.uiUbiConnectPanel.uiBaseIcon.rectangle = { 220, -5, 320, 85 }
end
-- __dtor -------------------------------------------------------------------
function UATagThenShoot.Ui.RoundLoop:__dtor()
end
-- Onclose --------------------------------------------------------------------
function UATagThenShoot.Ui.RoundLoop:OnClose()
self.player._DataChanged:Remove(self, self.OnDataChanged)
end
-- OnOpen --------------------------------------------------------------------
function UATagThenShoot.Ui.RoundLoop:OnOpen()
self.player._DataChanged:Add(self, self.OnDataChanged)
self.uiBasePanel[1].uiBaseIcon.texture = "base:texture/ui/pictograms/128x/RF03.tga"
end
-- OnDataChanged -------------------------------------------------------------
function UATagThenShoot.Ui.RoundLoop:OnDataChanged(_entity, _key, _value)
if ("state" == _key) then
for i = 1, activity.settings.numberOfBase do
if (_value and self.player.data.heap.state == i - 1) then
self.uiBasePanel[i].uiBaseIcon.texture = "base:texture/ui/pictograms/128x/RF0" .. (i + 2) .. ".tga"
else
self.uiBasePanel[i].uiBaseIcon.texture = "base:texture/ui/pictograms/128x/RF0" .. (i + 2) .. "_White.tga"
end
end
if (not _value) then
self.uiUbiConnectPanel.uiBaseIcon.texture = "base:texture/ui/pictograms/128x/RF09.tga"
else
self.uiUbiConnectPanel.uiBaseIcon.texture = "base:texture/ui/pictograms/128x/RF09_White.tga"
end
elseif ("score" == _key) then
self.uiPlayerPanel.uiPlayerScore.text = self.player.data.heap.score
end
end
| mit |
chewi/Aquaria | files/scripts/entities/creatorshadow.lua | 6 | 1740 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
function init(me)
setupEntity(me)
entity_setEntityLayer(me, 1)
entity_setTexture(me, "creator-shadow")
entity_setEntityType(me, ET_NEUTRAL)
entity_setAllDamageTargets(me, false)
entity_setSegs(me, 2, 32, 0.3, 0.3, -0.018, 0, 6, 1)
entity_setState(me, STATE_IDLE)
entity_scale(me, 3, 3)
entity_alpha(me, 0)
entity_alpha(me, 1, 1)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
entity_handleShotCollisionsSkeletal(me)
entity_updateMovement(me, dt)
end
function enterState(me)
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
| gpl-2.0 |
resistor58/deaths-gmod-server | wire/lua/entities/base_wire_entity/cl_init.lua | 1 | 1469 | include("shared.lua")
ENT.RenderGroup = RENDERGROUP_OPAQUE//RENDERGROUP_TRANSLUCENT//RENDERGROUP_BOTH
local wire_drawoutline = CreateClientConVar("wire_drawoutline", 1, true, false)
local wire_drawoutline_bool = wire_drawoutline:GetBool()
cvars.AddChangeCallback("wire_drawoutline", function(...) return wire_changey(...) end)
function wire_changey(cvar, prev, new)
if prev == new then return end
wire_drawoutline_bool = wire_drawoutline:GetBool()
end
function ENT:Draw()
self:DoNormalDraw()
Wire_Render(self.Entity)
end
function ENT:DoNormalDraw()
local trace = LocalPlayer():GetEyeTrace()
local looked_at = trace.Entity == self.Entity and trace.Fraction*16384 < 256
if wire_drawoutline_bool and looked_at then
if self.RenderGroup == RENDERGROUP_OPAQUE then
self.OldRenderGroup = self.RenderGroup
self.RenderGroup = RENDERGROUP_TRANSLUCENT
end
self:DrawEntityOutline(1.0)
self:DrawModel()
else
if self.OldRenderGroup then
self.RenderGroup = self.OldRenderGroup
self.OldRenderGroup = nil
end
self:DrawModel()
end
if looked_at then
if self:GetOverlayText() ~= "" then
AddWorldTip(self:EntIndex(),self:GetOverlayText(),0.5,self:GetPos(),e)
end
end
end
function ENT:Think()
if (CurTime() >= (self.NextRBUpdate or 0)) then
self.NextRBUpdate = CurTime() + math.random(30,100)/10 --update renderbounds every 3 to 10 seconds
Wire_UpdateRenderBounds(self.Entity)
end
end
| gpl-3.0 |
oratory/wago.io | backend/api/lua/wa2json.lua | 1 | 2778 | dofile( "./wago.lua" )
local JSON = (loadfile "./json.lua")()
function table.show(t, name, indent)
local cart -- a container
local autoref -- for self references
--[[ counts the number of elements in a table
local function tablecount(t)
local n = 0
for _, _ in pairs(t) do n = n+1 end
return n
end
]]
-- (RiciLake) returns true if the table is empty
local function isemptytable(t) return next(t) == nil end
local function basicSerialize (o)
local so = tostring(o)
if type(o) == "function" then
local info = debug.getinfo(o, "S")
-- info.name is nil because o is not a calling level
if info.what == "C" then
return string.format("%q", so .. ", C function")
else
-- the information is defined through lines
return string.format("%q", so .. ", defined in (" ..
info.linedefined .. "-" .. info.lastlinedefined ..
")" .. info.source)
end
elseif type(o) == "number" or type(o) == "boolean" then
return so
else
return string.format("%q", so)
end
end
local function addtocart (value, name, indent, saved, field)
indent = indent or ""
saved = saved or {}
field = field or name
cart = cart .. indent .. field
if type(value) ~= "table" then
cart = cart .. " = " .. basicSerialize(value) .. ";\n"
else
if saved[value] then
cart = cart .. " = {}; -- " .. saved[value]
.. " (self reference)\n"
autoref = autoref .. name .. " = " .. saved[value] .. ";\n"
else
saved[value] = name
--if tablecount(value) == 0 then
if isemptytable(value) then
cart = cart .. " = {};\n"
else
cart = cart .. " = {\n"
for k, v in pairs(value) do
k = basicSerialize(k)
local fname = string.format("%s[%s]", name, k)
field = string.format("[%s]", k)
-- three spaces between levels
addtocart(v, fname, indent .. " ", saved, field)
end
cart = cart .. indent .. "};\n"
end
end
end
end
name = name or "__AURA__"
if type(t) ~= "table" then
return name .. " = " .. basicSerialize(t)
end
cart, autoref = "", ""
addtocart(t, name, indent)
return cart .. autoref
end
local t
if string.find(arg[1], "/tmp/") == nil then
t = StringToTable(arg[1], false)
else
local f = io.open(arg[1], "r")
t = f:read()
f:close()
t = StringToTable(t, false)
end
--print(t)
if (t) then
print(JSON:encode(t))
end
| mit |
lsmoura/dtb | inc/LibSharedMedia-3.0/LibSharedMedia-3.0.lua | 1 | 8990 | --[[
Name: LibSharedMedia-3.0
Revision: $Revision: 62 $
Author: Elkano (elkano@gmx.de)
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
Website: http://www.wowace.com/projects/libsharedmedia-3-0/
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
Dependencies: LibStub, CallbackHandler-1.0
License: LGPL v2.1
]]
local MAJOR, MINOR = "LibSharedMedia-3.0", 100001 -- increase manualy on changes
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
local _G = getfenv(0)
local pairs = _G.pairs
local type = _G.type
local band = _G.bit.band
local table_insert = _G.table.insert
local table_sort = _G.table.sort
local locale = GetLocale()
local locale_is_western
local LOCALE_MASK = 0
lib.LOCALE_BIT_koKR = 1
lib.LOCALE_BIT_ruRU = 2
lib.LOCALE_BIT_zhCN = 4
lib.LOCALE_BIT_zhTW = 8
lib.LOCALE_BIT_western = 128
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
lib.DefaultMedia = lib.DefaultMedia or {}
lib.MediaList = lib.MediaList or {}
lib.MediaTable = lib.MediaTable or {}
lib.MediaType = lib.MediaType or {}
lib.OverrideMedia = lib.OverrideMedia or {}
local defaultMedia = lib.DefaultMedia
local mediaList = lib.MediaList
local mediaTable = lib.MediaTable
local overrideMedia = lib.OverrideMedia
-- create mediatype constants
lib.MediaType.BACKGROUND = "background" -- background textures
lib.MediaType.BORDER = "border" -- border textures
lib.MediaType.FONT = "font" -- fonts
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
lib.MediaType.SOUND = "sound" -- sound files
-- populate lib with default Blizzard data
-- BACKGROUND
if not lib.MediaTable.background then lib.MediaTable.background = {} end
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]]
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]]
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
-- BORDER
if not lib.MediaTable.border then lib.MediaTable.border = {} end
lib.MediaTable.border["None"] = [[Interface\None]]
lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]]
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]]
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
-- FONT
if not lib.MediaTable.font then lib.MediaTable.font = {} end
local SML_MT_font = lib.MediaTable.font
if locale == "koKR" then
LOCALE_MASK = lib.LOCALE_BIT_koKR
--
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
--
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
--
elseif locale == "zhCN" then
LOCALE_MASK = lib.LOCALE_BIT_zhCN
--
SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]]
SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]]
SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]]
--
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
--
elseif locale == "zhTW" then
LOCALE_MASK = lib.LOCALE_BIT_zhTW
--
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
--
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
elseif locale == "ruRU" then
LOCALE_MASK = lib.LOCALE_BIT_ruRU
--
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
--
lib.DefaultMedia.font = "Friz Quadrata TT"
--
else
LOCALE_MASK = lib.LOCALE_BIT_western
locale_is_western = true
--
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
--
lib.DefaultMedia.font = "Friz Quadrata TT"
--
end
-- STATUSBAR
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
lib.DefaultMedia.statusbar = "Blizzard"
-- SOUND
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
lib.DefaultMedia.sound = "None"
local function rebuildMediaList(mediatype)
local mtable = mediaTable[mediatype]
if not mtable then return end
if not mediaList[mediatype] then mediaList[mediatype] = {} end
local mlist = mediaList[mediatype]
-- list can only get larger, so simply overwrite it
local i = 0
for k in pairs(mtable) do
i = i + 1
mlist[i] = k
end
table_sort(mlist)
end
function lib:Register(mediatype, key, data, langmask)
if type(mediatype) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
end
if type(key) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
end
mediatype = mediatype:lower()
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
local mtable = mediaTable[mediatype]
if mtable[key] then return false end
mtable[key] = data
rebuildMediaList(mediatype)
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
return true
end
function lib:Fetch(mediatype, key, noDefault)
local mtt = mediaTable[mediatype]
local overridekey = overrideMedia[mediatype]
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
return result
end
function lib:IsValid(mediatype, key)
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
end
function lib:HashTable(mediatype)
return mediaTable[mediatype]
end
function lib:List(mediatype)
if not mediaTable[mediatype] then
return nil
end
if not mediaList[mediatype] then
rebuildMediaList(mediatype)
end
return mediaList[mediatype]
end
function lib:GetGlobal(mediatype)
return overrideMedia[mediatype]
end
function lib:SetGlobal(mediatype, key)
if not mediaTable[mediatype] then
return false
end
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
return true
end
function lib:GetDefault(mediatype)
return defaultMedia[mediatype]
end
function lib:SetDefault(mediatype, key)
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
defaultMedia[mediatype] = key
return true
else
return false
end
end
| unlicense |
mSenyor/sl4a | lua/luasocket/samples/cddb.lua | 56 | 1415 | local socket = require("socket")
local http = require("socket.http")
if not arg or not arg[1] or not arg[2] then
print("luasocket cddb.lua <category> <disc-id> [<server>]")
os.exit(1)
end
local server = arg[3] or "http://freedb.freedb.org/~cddb/cddb.cgi"
function parse(body)
local lines = string.gfind(body, "(.-)\r\n")
local status = lines()
local code, message = socket.skip(2, string.find(status, "(%d%d%d) (.*)"))
if tonumber(code) ~= 210 then
return nil, code, message
end
local data = {}
for l in lines do
local c = string.sub(l, 1, 1)
if c ~= '#' and c ~= '.' then
local key, value = socket.skip(2, string.find(l, "(.-)=(.*)"))
value = string.gsub(value, "\\n", "\n")
value = string.gsub(value, "\\\\", "\\")
value = string.gsub(value, "\\t", "\t")
data[key] = value
end
end
return data, code, message
end
local host = socket.dns.gethostname()
local query = "%s?cmd=cddb+read+%s+%s&hello=LuaSocket+%s+LuaSocket+2.0&proto=6"
local url = string.format(query, server, arg[1], arg[2], host)
local body, headers, code = http.get(url)
if code == 200 then
local data, code, error = parse(body)
if not data then
print(error or code)
else
for i,v in pairs(data) do
io.write(i, ': ', v, '\n')
end
end
else print(error) end
| apache-2.0 |
bestroidd/advan | bot/WaderTGbot.lua | 1 | 15203 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
local f = assert(io.popen('/usr/bin/git describe --tags', 'r'))
VERSION = assert(f:read('*a'))
f:close()
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
msg = backward_msg_format(msg)
local receiver = get_receiver(msg)
print(receiver)
--vardump(msg)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
if redis:get("bot:markread") then
if redis:get("bot:markread") == "on" then
mark_read(receiver, ok_cb, false)
end
end
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
-- See plugins/isup.lua as an example for cron
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < os.time() - 5 then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
--send_large_msg(*group id*, msg.text) *login code will be sent to GroupID*
return false
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Sudo user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"admin",
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"invite",
"all",
"me",
"leave_ban",
"supergroup",
"whitelist",
"msg_checks",
"plugins",
"badword",
"bot-lock",
"clash_of_clan",
"cleaner",
"infull",
"instagram",
"linkpv",
"lock-forward",
"photo2sticker",
"sticker2photo",
"text2photo",
"text2sticker",
"server",
"voice",
"wai"
},
sudo_users = {204876190},--Sudo users
moderation = {data = 'data/moderation.json'},
about_text = [[ Sudo: @Advan_sudo
]],
help_text_realm = [[
Realm Commands:
!creategroup [Name]
Create a group
!createrealm [Name]
Create a realm
!setname [Name]
Set realm name
!setabout [group|sgroup] [GroupID] [Text]
Set a group's about text
!setrules [GroupID] [Text]
Set a group's rules
!lock [GroupID] [setting]
Lock a group's setting
!unlock [GroupID] [setting]
Unock a group's setting
!settings [group|sgroup] [GroupID]
Set settings for GroupID
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [GroupID]
Kick all memebers and delete group
!kill realm [RealmID]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!support
Promote user to support
!-support
Demote user from support
!log
Get a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
Only sudo users can run this command
!bc [group_id] [text]
!bc 123456789 Hello !
This command will send text to [group_id]
**You can use "#", "!", or "/" to begin all commands
*Only admins and sudo can add bots in group
*Only admins and sudo can use kick,ban,unban,newlink,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only admins and sudo can use res, setowner, commands
sudo: @Advan_sudo
]],
help_text = [[
Commands list :
!kick [username|id]
You can also do it by reply
!ban [ username|id]
You can also do it by reply
!unban [id]
You can also do it by reply
!who
Members list
!modlist
Moderators list
!promote [username]
Promote someone
!demote [username]
Demote someone
!kickme
Will kick user
!about
Group description
!setphoto
Set and locks group photo
!setname [name]
Set group name
!rules
Group rules
!id
return group id or user id
!help
Returns help text
!lock [links|flood|spam|Arabic|member|rtl|sticker|contacts|strict]
Lock group settings
*rtl: Kick user if Right To Left Char. is in name*
!unlock [links|flood|spam|Arabic|member|rtl|sticker|contacts|strict]
Unlock group settings
*rtl: Kick user if Right To Left Char. is in name*
!mute [all|audio|gifs|photo|video]
mute group message types
*If "muted" message type: user is kicked if message type is posted
!unmute [all|audio|gifs|photo|video]
Unmute group message types
*If "unmuted" message type: user is not kicked if message type is posted
!set rules <text>
Set <text> as rules
!set about <text>
Set <text> as about
!settings
Returns group settings
!muteslist
Returns mutes for chat
!muteuser [username]
Mute a user in chat
*user is kicked if they talk
*only owners can mute | mods and owners can unmute
!mutelist
Returns list of muted users in chat
!newlink
create/revoke your group link
!link
returns group link
!owner
returns group owner id
!setowner [id]
Will set id as owner
!setflood [value]
Set [value] as flood sensitivity
!stats
Simple message statistics
!save [value] <text>
Save <text> as [value]
!get [value]
Returns text of [value]
!clean [modlist|rules|about]
Will clear [modlist|rules|about] and set it to nil
!res [username]
returns user id
"!res @username"
!log
Returns group logs
!banlist
will return group ban list
**You can use "#", "!", or "/" to begin all commands
*Only owner and mods can add bots in group
*Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only owner can use res,setowner,promote,demote and log commands
sudo: @Advan_sudo
]],
help_text_super =[[
#Help:
=========================
#info
About the SuperGroup info
=========================
#infull
About the you infull
=========================
#admins
SuperGroup admins list
=========================
#setadmin
Set SuperGroup admins
=========================
#owner
Show owner of SuperGroup
=========================
#setowner
Set the SuperGroup owner
=========================
#modlist
Show moderators list
=========================
#bots
List bots in SuperGroup
=========================
#bot[lock,unlock]
Bot[lock,unlock] the SuperGroup
=========================
#who
List all users in SuperGroup
=========================
#block
kick a user from SuperGroup
+Added user to blocked list+
=========================
#ban
Ban user from the SuperGroup
+Only with[id+user]+
=========================
#unban
Unban user from the SuperGroup
+Only with[id+user]+
=========================
#id
SuperGroup ID or user ID
+For user ID:#id @username or reply by: #id+
=========================
#id from
Get ID of user massage is forwarded from
=========================
#kickme
Kick you from SuperGroup
=========================
#promote[@username+id]
Promote a SuperGroup moderator
=========================
#demote[@username+id]
Demote a SuperGroup moderator
=========================
#setname [group name]
Set the chat name
=========================
#setphoto
Set the chat photo
+Then photo and send the+
=========================
#setrules[rules]
Set the chat rules
=========================
#setabout
Set the chat about
=========================
#save [value] <text>
Set extra info for chat
=========================
#get[value]
Retrieves extra info for chat by value
=========================
#newlink
Create group link
=========================
#link
Group the link
=========================
#linkpv
Send SuperGroup link private
=========================
#rules
Chat the rules
=========================
#lock[links+flood+spam+arabic+member+rtl+sticker+contacts+strict+tgservice+forward]
Lock SuperGroup settings
=========================
#unlock[links+flood+spam+arabic+member+rtl+sticker+contacts+strict+tgservice+forward]
Unlock SuperGroup settings
=========================
#mute[all+audio+gifs+photo+video+text+service]
Mute SuperGroup massage types
=========================
#unmute[all+audio+gifs+photo+video+text+service]
Unmute SuperGroup massage types
=========================
#setflood[value]
Set[value] as flood sensitivity
=========================
#settins
SuperGroup settings
=========================
#muteslist
SuperGroup mutes
=========================
#muteuser[@username+id]
Mute a user in SuperGroup
+#muteuser[@username+id]remove mutelist+
=========================
#mutelist
SuperGroup muted user list
=========================
#banlist
SuperGroup ban list
=========================
#clean[rules+about+modlist+mutelist]
Cleaned
=========================
#del
Deletes a massage by reply
=========================
#public[yes+no]
Set SuperGroup visibility in pm #chats or #chatlist commands
=========================
#res[@username]
Returns user name and id by @username
=========================
#log
Returns SuperGroup logs
=========================
#addword[text]
Added the badword
+If the desired word is cleared+
=========================
#badwords
SuperGroup badword list
=========================
#rw[text]
clear[text]from list badword
=========================
#clearbadwords
Cleaned badword list
=========================
#clantag[tag]
Specifications clan a door clsh of clan
=========================
#music[truk name]
Find songs to
=========================
#me
Returns your specifications
=========================
#tophoto
Become stickers to photos
=========================
#tosticker
Turn photos into stikers
=========================
#conv[text]
Text to photos
=========================
#sticker[text]
Text-to-stickers
=========================
#wai
To show office user
=========================
#voice[text]
Text-to-voice
=========================
*Only from markes "!" , "/" , "#" use*
Sudo: @Advan_sudo
]],
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
--vardump (chat)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all')))
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
chewi/Aquaria | files/scripts/maps/_unused/node_spikes.lua | 6 | 1273 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
function init(me)
end
function update(me, dt)
if v.n == 0 then
v.n = getNaija()
end
if node_isEntityIn(me, v.n) then
entity_damage(v.n, 0, 0.5)
local nx, ny = getWallNormal(node_x(me), node_y(me))
if not(nx == 0 and ny == 0) then
nx, ny = vector_setLength(nx, ny, 800)
--entity_push(v.n, nx, ny, 0.25)
entity_addVel(v.n, nx, ny)
end
end
end
| gpl-2.0 |
joehanchoi/hammerspoon | extensions/http/init.lua | 8 | 23616 | -- Simple loader for the Objective C code
local http = require("hs.http.internal")
local utf8 = require("hs.utf8")
local fnutils = require("hs.fnutils")
--- === hs.http ===
---
--- Perform HTTP requests
--- hs.http.get(url, headers) -> int, string, table
--- Function
--- Sends an HTTP GET request to a URL
---
--- Parameters
--- * url - A string containing the URL to retrieve
--- * headers - A table containing string keys and values representing the request headers, or nil to add no headers
---
--- Returns:
--- * A number containing the HTTP response status
--- * A string containing the response body
--- * A table containing the response headers
---
--- Notes:
--- * This function is synchronous and will therefore block all other Lua execution while the request is in progress, you are encouraged to use the asynchronous functions
http.get = function(url, headers)
return http.doRequest(url, "GET", nil, headers)
end
--- hs.http.post(url, data, headers) -> int, string, table
--- Function
--- Sends an HTTP POST request to a URL
---
--- Parameters
--- * url - A string containing the URL to submit to
--- * data - A string containing the request body, or nil to send no body
--- * headers - A table containing string keys and values representing the request headers, or nil to add no headers
---
--- Returns:
--- * A number containing the HTTP response status
--- * A string containing the response body
--- * A table containing the response headers
---
--- Notes:
--- * This function is synchronous and will therefore block all other Lua execution while the request is in progress, you are encouraged to use the asynchronous functions
http.post = function(url, data, headers)
return http.doRequest(url, "POST", data,headers)
end
--- hs.http.asyncGet(url, headers, callback)
--- Function
--- Sends an HTTP GET request asynchronously
---
--- Parameters:
--- * url - A string containing the URL to retrieve
--- * headers - A table containing string keys and values representing the request headers, or nil to add no headers
--- * callback - A function to be called when the request succeeds or fails. The function will be passed three parameters:
--- * A number containing the HTTP response status
--- * A string containing the response body
--- * A table containing the response headers
---
--- Notes:
--- * If the request fails, the callback function's first parameter will be negative and the second parameter will contain an error message. The third parameter will be nil
http.asyncGet = function(url, headers, callback)
http.doAsyncRequest(url, "GET", nil, headers, callback)
end
--- hs.http.asyncPost(url, data, headers, callback)
--- Function
--- Sends an HTTP POST request asynchronously
---
--- Parameters:
--- * url - A string containing the URL to submit to
--- * data - A string containing the request body, or nil to send no body
--- * headers - A table containing string keys and values representing the request headers, or nil to add no headers
--- * callback - A function to be called when the request succeeds or fails. The function will be passed three parameters:
--- * A number containing the HTTP response status
--- * A string containing the response body
--- * A table containing the response headers
---
--- Notes:
--- * If the request fails, the callback function's first parameter will be negative and the second parameter will contain an error message. The third parameter will be nil
http.asyncPost = function(url, data, headers, callback)
http.doAsyncRequest(url, "POST", data, headers, callback)
end
--- hs.http.htmlEntities[]
--- Variable
--- A collection of common HTML Entities (&whatever;) and their UTF8 equivalents. To retrieve the UTF8 sequence for a given entity, reference the table as `hs.http.htmlEntities["&key;"]` where `key` is the text of the entity's name or a numeric reference like `#number`.
---
--- Notes:
--- * This list is likely not complete. It is based on the list of common entities described at http://www.freeformatter.com/html-entities.html.
--- * Additional entities can be temporarily added via the `hs.http.registerEntity(...)` function. If you feel you have a more official list of entities which contains items which are currently not included by default, please open up an issue at https://github.com/Hammerspoon/hammerspoon and your link will be considered.
--- * To see a list of the currently defined entities, a __tostring meta-method is included so that referencing the table directly as a string will return the current definitions.
--- * For reference, this meta-method is essentially the following:
---
--- for i,v in hs.fnutils.sortByKeys(hs.http.htmlEntities) do print(string.format("%-10s %-10s %s\n", i, "&#"..tostring(hs.utf8.codepoint(v))..";", v)) end
---
--- * Note that this list will not include the numeric conversion of entities (e.g. A), as this is handled by an __index metamethod to allow for all possible numeric values.
http.htmlEntities = setmetatable({}, { __index = function(object, key)
if type(key) == "string" then
local num = key:match("^&#(%d+);$")
if num and tonumber(num) then
return utf8.codepointToUTF8(tonumber(num))
else
return nil
end
else
return nil
end
end,
__tostring = function(object)
local output = ""
for i,v in fnutils.sortByKeys(object) do
output = output..string.format("%-10s %-10s %s\n", i, "&#"..tostring(utf8.codepoint(v))..";", v)
end
return output
end
})
http.htmlEntities["Á"] = utf8.codepointToUTF8(193)
http.htmlEntities["á"] = utf8.codepointToUTF8(225)
http.htmlEntities["Â"] = utf8.codepointToUTF8(194)
http.htmlEntities["â"] = utf8.codepointToUTF8(226)
http.htmlEntities["´"] = utf8.codepointToUTF8(180)
http.htmlEntities["Æ"] = utf8.codepointToUTF8(198)
http.htmlEntities["æ"] = utf8.codepointToUTF8(230)
http.htmlEntities["À"] = utf8.codepointToUTF8(192)
http.htmlEntities["à"] = utf8.codepointToUTF8(224)
http.htmlEntities["Α"] = utf8.codepointToUTF8(913)
http.htmlEntities["α"] = utf8.codepointToUTF8(945)
http.htmlEntities["&"] = utf8.codepointToUTF8(38)
http.htmlEntities["∧"] = utf8.codepointToUTF8(8743)
http.htmlEntities["∠"] = utf8.codepointToUTF8(8736)
http.htmlEntities["Å"] = utf8.codepointToUTF8(197)
http.htmlEntities["å"] = utf8.codepointToUTF8(229)
http.htmlEntities["≈"] = utf8.codepointToUTF8(8776)
http.htmlEntities["Ã"] = utf8.codepointToUTF8(195)
http.htmlEntities["ã"] = utf8.codepointToUTF8(227)
http.htmlEntities["Ä"] = utf8.codepointToUTF8(196)
http.htmlEntities["ä"] = utf8.codepointToUTF8(228)
http.htmlEntities["„"] = utf8.codepointToUTF8(8222)
http.htmlEntities["Β"] = utf8.codepointToUTF8(914)
http.htmlEntities["β"] = utf8.codepointToUTF8(946)
http.htmlEntities["¦"] = utf8.codepointToUTF8(166)
http.htmlEntities["•"] = utf8.codepointToUTF8(8226)
http.htmlEntities["∩"] = utf8.codepointToUTF8(8745)
http.htmlEntities["Ç"] = utf8.codepointToUTF8(199)
http.htmlEntities["ç"] = utf8.codepointToUTF8(231)
http.htmlEntities["¸"] = utf8.codepointToUTF8(184)
http.htmlEntities["¢"] = utf8.codepointToUTF8(162)
http.htmlEntities["Χ"] = utf8.codepointToUTF8(935)
http.htmlEntities["χ"] = utf8.codepointToUTF8(967)
http.htmlEntities["ˆ"] = utf8.codepointToUTF8(710)
http.htmlEntities["♣"] = utf8.codepointToUTF8(9827)
http.htmlEntities["≅"] = utf8.codepointToUTF8(8773)
http.htmlEntities["©"] = utf8.codepointToUTF8(169)
http.htmlEntities["↵"] = utf8.codepointToUTF8(8629)
http.htmlEntities["∪"] = utf8.codepointToUTF8(8746)
http.htmlEntities["¤"] = utf8.codepointToUTF8(164)
http.htmlEntities["†"] = utf8.codepointToUTF8(8224)
http.htmlEntities["‡"] = utf8.codepointToUTF8(8225)
http.htmlEntities["↓"] = utf8.codepointToUTF8(8595)
http.htmlEntities["°"] = utf8.codepointToUTF8(176)
http.htmlEntities["Δ"] = utf8.codepointToUTF8(916)
http.htmlEntities["δ"] = utf8.codepointToUTF8(948)
http.htmlEntities["♦"] = utf8.codepointToUTF8(9830)
http.htmlEntities["÷"] = utf8.codepointToUTF8(247)
http.htmlEntities["É"] = utf8.codepointToUTF8(201)
http.htmlEntities["é"] = utf8.codepointToUTF8(233)
http.htmlEntities["Ê"] = utf8.codepointToUTF8(202)
http.htmlEntities["ê"] = utf8.codepointToUTF8(234)
http.htmlEntities["È"] = utf8.codepointToUTF8(200)
http.htmlEntities["è"] = utf8.codepointToUTF8(232)
http.htmlEntities["∅"] = utf8.codepointToUTF8(8709)
http.htmlEntities[" "] = utf8.codepointToUTF8(8195)
http.htmlEntities[" "] = utf8.codepointToUTF8(8194)
http.htmlEntities["Ε"] = utf8.codepointToUTF8(917)
http.htmlEntities["ε"] = utf8.codepointToUTF8(949)
http.htmlEntities["≡"] = utf8.codepointToUTF8(8801)
http.htmlEntities["Η"] = utf8.codepointToUTF8(919)
http.htmlEntities["η"] = utf8.codepointToUTF8(951)
http.htmlEntities["Ð"] = utf8.codepointToUTF8(208)
http.htmlEntities["ð"] = utf8.codepointToUTF8(240)
http.htmlEntities["Ë"] = utf8.codepointToUTF8(203)
http.htmlEntities["ë"] = utf8.codepointToUTF8(235)
http.htmlEntities["€"] = utf8.codepointToUTF8(8364)
http.htmlEntities["∃"] = utf8.codepointToUTF8(8707)
http.htmlEntities["ƒ"] = utf8.codepointToUTF8(402)
http.htmlEntities["∀"] = utf8.codepointToUTF8(8704)
http.htmlEntities["½"] = utf8.codepointToUTF8(189)
http.htmlEntities["¼"] = utf8.codepointToUTF8(188)
http.htmlEntities["¾"] = utf8.codepointToUTF8(190)
http.htmlEntities["Γ"] = utf8.codepointToUTF8(915)
http.htmlEntities["γ"] = utf8.codepointToUTF8(947)
http.htmlEntities["≥"] = utf8.codepointToUTF8(8805)
http.htmlEntities[">"] = utf8.codepointToUTF8(62)
http.htmlEntities["↔"] = utf8.codepointToUTF8(8596)
http.htmlEntities["♥"] = utf8.codepointToUTF8(9829)
http.htmlEntities["…"] = utf8.codepointToUTF8(8230)
http.htmlEntities["Í"] = utf8.codepointToUTF8(205)
http.htmlEntities["í"] = utf8.codepointToUTF8(237)
http.htmlEntities["Î"] = utf8.codepointToUTF8(206)
http.htmlEntities["î"] = utf8.codepointToUTF8(238)
http.htmlEntities["¡"] = utf8.codepointToUTF8(161)
http.htmlEntities["Ì"] = utf8.codepointToUTF8(204)
http.htmlEntities["ì"] = utf8.codepointToUTF8(236)
http.htmlEntities["∞"] = utf8.codepointToUTF8(8734)
http.htmlEntities["∫"] = utf8.codepointToUTF8(8747)
http.htmlEntities["Ι"] = utf8.codepointToUTF8(921)
http.htmlEntities["ι"] = utf8.codepointToUTF8(953)
http.htmlEntities["¿"] = utf8.codepointToUTF8(191)
http.htmlEntities["∈"] = utf8.codepointToUTF8(8712)
http.htmlEntities["Ï"] = utf8.codepointToUTF8(207)
http.htmlEntities["ï"] = utf8.codepointToUTF8(239)
http.htmlEntities["Κ"] = utf8.codepointToUTF8(922)
http.htmlEntities["κ"] = utf8.codepointToUTF8(954)
http.htmlEntities["Λ"] = utf8.codepointToUTF8(923)
http.htmlEntities["λ"] = utf8.codepointToUTF8(955)
http.htmlEntities["«"] = utf8.codepointToUTF8(171)
http.htmlEntities["←"] = utf8.codepointToUTF8(8592)
http.htmlEntities["⌈"] = utf8.codepointToUTF8(8968)
http.htmlEntities["“"] = utf8.codepointToUTF8(8220)
http.htmlEntities["≤"] = utf8.codepointToUTF8(8804)
http.htmlEntities["⌊"] = utf8.codepointToUTF8(8970)
http.htmlEntities["∗"] = utf8.codepointToUTF8(8727)
http.htmlEntities["◊"] = utf8.codepointToUTF8(9674)
http.htmlEntities["‎"] = utf8.codepointToUTF8(8206)
http.htmlEntities["‹"] = utf8.codepointToUTF8(8249)
http.htmlEntities["‘"] = utf8.codepointToUTF8(8216)
http.htmlEntities["<"] = utf8.codepointToUTF8(60)
http.htmlEntities["¯"] = utf8.codepointToUTF8(175)
http.htmlEntities["—"] = utf8.codepointToUTF8(8212)
http.htmlEntities["µ"] = utf8.codepointToUTF8(181)
http.htmlEntities["·"] = utf8.codepointToUTF8(183)
http.htmlEntities["−"] = utf8.codepointToUTF8(8722)
http.htmlEntities["Μ"] = utf8.codepointToUTF8(924)
http.htmlEntities["μ"] = utf8.codepointToUTF8(956)
http.htmlEntities["∇"] = utf8.codepointToUTF8(8711)
http.htmlEntities[" "] = utf8.codepointToUTF8(160)
http.htmlEntities["–"] = utf8.codepointToUTF8(8211)
http.htmlEntities["≠"] = utf8.codepointToUTF8(8800)
http.htmlEntities["∋"] = utf8.codepointToUTF8(8715)
http.htmlEntities["¬"] = utf8.codepointToUTF8(172)
http.htmlEntities["∉"] = utf8.codepointToUTF8(8713)
http.htmlEntities["⊄"] = utf8.codepointToUTF8(8836)
http.htmlEntities["Ñ"] = utf8.codepointToUTF8(209)
http.htmlEntities["ñ"] = utf8.codepointToUTF8(241)
http.htmlEntities["Ν"] = utf8.codepointToUTF8(925)
http.htmlEntities["ν"] = utf8.codepointToUTF8(957)
http.htmlEntities["Ó"] = utf8.codepointToUTF8(211)
http.htmlEntities["ó"] = utf8.codepointToUTF8(243)
http.htmlEntities["Ô"] = utf8.codepointToUTF8(212)
http.htmlEntities["ô"] = utf8.codepointToUTF8(244)
http.htmlEntities["Œ"] = utf8.codepointToUTF8(338)
http.htmlEntities["œ"] = utf8.codepointToUTF8(339)
http.htmlEntities["Ò"] = utf8.codepointToUTF8(210)
http.htmlEntities["ò"] = utf8.codepointToUTF8(242)
http.htmlEntities["‾"] = utf8.codepointToUTF8(8254)
http.htmlEntities["Ω"] = utf8.codepointToUTF8(937)
http.htmlEntities["ω"] = utf8.codepointToUTF8(969)
http.htmlEntities["Ο"] = utf8.codepointToUTF8(927)
http.htmlEntities["ο"] = utf8.codepointToUTF8(959)
http.htmlEntities["⊕"] = utf8.codepointToUTF8(8853)
http.htmlEntities["∨"] = utf8.codepointToUTF8(8744)
http.htmlEntities["ª"] = utf8.codepointToUTF8(170)
http.htmlEntities["º"] = utf8.codepointToUTF8(186)
http.htmlEntities["Ø"] = utf8.codepointToUTF8(216)
http.htmlEntities["ø"] = utf8.codepointToUTF8(248)
http.htmlEntities["Õ"] = utf8.codepointToUTF8(213)
http.htmlEntities["õ"] = utf8.codepointToUTF8(245)
http.htmlEntities["⊗"] = utf8.codepointToUTF8(8855)
http.htmlEntities["Ö"] = utf8.codepointToUTF8(214)
http.htmlEntities["ö"] = utf8.codepointToUTF8(246)
http.htmlEntities["¶"] = utf8.codepointToUTF8(182)
http.htmlEntities["∂"] = utf8.codepointToUTF8(8706)
http.htmlEntities["‰"] = utf8.codepointToUTF8(8240)
http.htmlEntities["⊥"] = utf8.codepointToUTF8(8869)
http.htmlEntities["Φ"] = utf8.codepointToUTF8(934)
http.htmlEntities["φ"] = utf8.codepointToUTF8(966)
http.htmlEntities["Π"] = utf8.codepointToUTF8(928)
http.htmlEntities["π"] = utf8.codepointToUTF8(960)
http.htmlEntities["ϖ"] = utf8.codepointToUTF8(982)
http.htmlEntities["±"] = utf8.codepointToUTF8(177)
http.htmlEntities["£"] = utf8.codepointToUTF8(163)
http.htmlEntities["′"] = utf8.codepointToUTF8(8242)
http.htmlEntities["″"] = utf8.codepointToUTF8(8243)
http.htmlEntities["∏"] = utf8.codepointToUTF8(8719)
http.htmlEntities["∝"] = utf8.codepointToUTF8(8733)
http.htmlEntities["Ψ"] = utf8.codepointToUTF8(936)
http.htmlEntities["ψ"] = utf8.codepointToUTF8(968)
http.htmlEntities["√"] = utf8.codepointToUTF8(8730)
http.htmlEntities["»"] = utf8.codepointToUTF8(187)
http.htmlEntities["→"] = utf8.codepointToUTF8(8594)
http.htmlEntities["⌉"] = utf8.codepointToUTF8(8969)
http.htmlEntities["”"] = utf8.codepointToUTF8(8221)
http.htmlEntities["®"] = utf8.codepointToUTF8(174)
http.htmlEntities["⌋"] = utf8.codepointToUTF8(8971)
http.htmlEntities["Ρ"] = utf8.codepointToUTF8(929)
http.htmlEntities["ρ"] = utf8.codepointToUTF8(961)
http.htmlEntities["‏"] = utf8.codepointToUTF8(8207)
http.htmlEntities["›"] = utf8.codepointToUTF8(8249)
http.htmlEntities["’"] = utf8.codepointToUTF8(8217)
http.htmlEntities["‚"] = utf8.codepointToUTF8(8218)
http.htmlEntities["Š"] = utf8.codepointToUTF8(352)
http.htmlEntities["š"] = utf8.codepointToUTF8(353)
http.htmlEntities["⋅"] = utf8.codepointToUTF8(8901)
http.htmlEntities["§"] = utf8.codepointToUTF8(167)
http.htmlEntities["­"] = utf8.codepointToUTF8(173)
http.htmlEntities["Σ"] = utf8.codepointToUTF8(931)
http.htmlEntities["σ"] = utf8.codepointToUTF8(963)
http.htmlEntities["σ"] = utf8.codepointToUTF8(963)
http.htmlEntities["ς"] = utf8.codepointToUTF8(962)
http.htmlEntities["∼"] = utf8.codepointToUTF8(8764)
http.htmlEntities["♠"] = utf8.codepointToUTF8(9824)
http.htmlEntities["⊂"] = utf8.codepointToUTF8(8834)
http.htmlEntities["⊆"] = utf8.codepointToUTF8(8838)
http.htmlEntities["∑"] = utf8.codepointToUTF8(8721)
http.htmlEntities["⊃"] = utf8.codepointToUTF8(8835)
http.htmlEntities["¹"] = utf8.codepointToUTF8(185)
http.htmlEntities["²"] = utf8.codepointToUTF8(178)
http.htmlEntities["³"] = utf8.codepointToUTF8(179)
http.htmlEntities["⊇"] = utf8.codepointToUTF8(8839)
http.htmlEntities["ß"] = utf8.codepointToUTF8(223)
http.htmlEntities["Τ"] = utf8.codepointToUTF8(932)
http.htmlEntities["τ"] = utf8.codepointToUTF8(964)
http.htmlEntities["∴"] = utf8.codepointToUTF8(8756)
http.htmlEntities["Θ"] = utf8.codepointToUTF8(920)
http.htmlEntities["θ"] = utf8.codepointToUTF8(952)
http.htmlEntities["ϑ"] = utf8.codepointToUTF8(977)
http.htmlEntities[" "] = utf8.codepointToUTF8(8201)
http.htmlEntities["Þ"] = utf8.codepointToUTF8(222)
http.htmlEntities["þ"] = utf8.codepointToUTF8(254)
http.htmlEntities["˜"] = utf8.codepointToUTF8(732)
http.htmlEntities["×"] = utf8.codepointToUTF8(215)
http.htmlEntities["™"] = utf8.codepointToUTF8(8482)
http.htmlEntities["Ú"] = utf8.codepointToUTF8(218)
http.htmlEntities["ú"] = utf8.codepointToUTF8(250)
http.htmlEntities["↑"] = utf8.codepointToUTF8(8593)
http.htmlEntities["Û"] = utf8.codepointToUTF8(219)
http.htmlEntities["û"] = utf8.codepointToUTF8(251)
http.htmlEntities["Ù"] = utf8.codepointToUTF8(217)
http.htmlEntities["ù"] = utf8.codepointToUTF8(249)
http.htmlEntities["¨"] = utf8.codepointToUTF8(168)
http.htmlEntities["ϒ"] = utf8.codepointToUTF8(978)
http.htmlEntities["Υ"] = utf8.codepointToUTF8(933)
http.htmlEntities["υ"] = utf8.codepointToUTF8(965)
http.htmlEntities["Ü"] = utf8.codepointToUTF8(220)
http.htmlEntities["ü"] = utf8.codepointToUTF8(252)
http.htmlEntities["Ξ"] = utf8.codepointToUTF8(926)
http.htmlEntities["ξ"] = utf8.codepointToUTF8(958)
http.htmlEntities["Ý"] = utf8.codepointToUTF8(221)
http.htmlEntities["ý"] = utf8.codepointToUTF8(253)
http.htmlEntities["¥"] = utf8.codepointToUTF8(165)
http.htmlEntities["ÿ"] = utf8.codepointToUTF8(255)
http.htmlEntities["Ÿ"] = utf8.codepointToUTF8(376)
http.htmlEntities["Ζ"] = utf8.codepointToUTF8(918)
http.htmlEntities["ζ"] = utf8.codepointToUTF8(950)
http.htmlEntities["‍"] = utf8.codepointToUTF8(8205)
http.htmlEntities["‌"] = utf8.codepointToUTF8(8204)
--- hs.http.registerEntity(entity, codepoint) -> string
--- Function
--- Registers an HTML Entity with the specified Unicode codepoint which can later referenced in your code as `hs.http.htmlEntity[entity]` for convenience and readability.
---
--- Parameters:
--- * entity -- The full text of the HTML Entity as it appears in HTML encoded documents. A proper entity starts with & and ends with ; and entity labels which do not meet this will have them added -- future dereferences to get the corresponding UTF8 *must* include this initiator and terminator or they will not be recognized.
--- * codepoint -- a Unicode codepoint in numeric or `U+xxxx` format to register with as the given entity.
---
--- Returns:
--- * Returns the UTF8 byte sequence for the entity registered.
---
--- Notes:
--- * If an entity label was previously registered, this will overwrite the previous value with a new one.
--- * The return value is merely syntactic sugar and you do not need to save it locally; it can be safely ignored -- future access to the pre-converted entity should be retrieved as `hs.http.htmlEntities[entity]` in your code. It looks good when invoked from the console, though ☺.
http.registerEntity = function(label, codepoint)
local entity = label:match("^&?([^&;]+);?$")
if not entity then
return error("Invalid label '"..label.."' provided to hs.http.registerEntity", 2)
else
label = "&"..entity..";"
http.htmlEntities[label] = utf8.codepointToUTF8(codepoint)
return http.htmlEntities[label]
end
end
--- hs.http.convertHtmlEntities(inString) -> outString
--- Function
--- Convert all recognized HTML Entities in the `inString` to appropriate UTF8 byte sequences and returns the converted text.
---
--- Parameters:
--- * inString -- A string containing any number of HTML Entities (&whatever;) in the text.
---
--- Returns:
--- * outString -- the input string with all recognized HTML Entity sequences converted to UTF8 byte sequences.
---
--- Notes:
--- * Recognized HTML Entities are those registered in `hs.http.htmlEntities` or numeric entity sequences: &#n; where `n` can be any integer number.
--- * This function is especially useful as a post-filter to data retrieved by the `hs.http.get` and `hs.http.asyncGet` functions.
http.convertHtmlEntities = function(input)
return input:gsub("&[^;]+;", function(c) return http.htmlEntities[c] or c end)
end
--- hs.http.encodeForQuery(string) -> string
--- Function
--- Returns a copy of the provided string in which characters that are not valid within an HTTP query key or value are escaped with their %## equivalent.
---
--- Parameters:
--- * originalString - the string to make safe as a key or value for a query
---
--- Returns:
--- * the converted string
---
--- Notes:
--- * The intent of this function is to provide a valid key or a valid value for a query string, not to validate the entire query string. For this reason, ?, =, +, and & are included in the converted characters.
local encodeForQuery = http.encodeForQuery
http.encodeForQuery = function(...)
return (encodeForQuery(...):gsub("[%?=&+]", { ["?"] = "%3F", ["="] = "%3D", ["&"] = "%26", ["+"] = "%2B" } ))
end
return http
| mit |
eagle14/kia14 | plugins/stats.lua | 458 | 4098 | -- Saves the number of messages from a user
-- Can check the number of messages with !stats
do
local NUM_MSG_MAX = 5
local TIME_CHECK = 4 -- seconds
local function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
-- Returns a table with `name` and `msgs`
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..' ('..user_id..')'
return user_info
end
local function chat_stats(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = ''
for k,user in pairs(users_info) do
text = text..user.name..' => '..user.msgs..'\n'
end
return text
end
-- Save stats, ban user
local function pre_process(msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
-- Save user on Redis
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id
print('Saving user', hash)
if msg.from.print_name then
redis:hset(hash, 'print_name', msg.from.print_name)
end
if msg.from.first_name then
redis:hset(hash, 'first_name', msg.from.first_name)
end
if msg.from.last_name then
redis:hset(hash, 'last_name', msg.from.last_name)
end
end
-- Save stats on Redis
if msg.to.type == 'chat' then
-- User is on chat
local hash = 'chat:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
-- Total user msgs
local hash = 'msgs:'..msg.from.id..':'..msg.to.id
redis:incr(hash)
-- Check flood
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id..':msgs'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
print('User '..msg.from.id..'is flooding '..msgs)
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
return msg
end
local function bot_stats()
local redis_scan = [[
local cursor = '0'
local count = 0
repeat
local r = redis.call("SCAN", cursor, "MATCH", KEYS[1])
cursor = r[1]
count = count + #r[2]
until cursor == '0'
return count]]
-- Users
local hash = 'msgs:*:'..our_id
local r = redis:eval(redis_scan, 1, hash)
local text = 'Users: '..r
hash = 'chat:*:users'
r = redis:eval(redis_scan, 1, hash)
text = text..'\nChats: '..r
return text
end
local function run(msg, matches)
if matches[1]:lower() == "stats" then
if not matches[2] then
if msg.to.type == 'chat' then
local chat_id = msg.to.id
return chat_stats(chat_id)
else
return 'Stats works only on chats'
end
end
if matches[2] == "bot" then
if not is_sudo(msg) then
return "Bot stats requires privileged user"
else
return bot_stats()
end
end
if matches[2] == "chat" then
if not is_sudo(msg) then
return "This command requires privileged user"
else
return chat_stats(matches[3])
end
end
end
end
return {
description = "Plugin to update user stats.",
usage = {
"!stats: Returns a list of Username [telegram_id]: msg_num",
"!stats chat <chat_id>: Show stats for chat_id",
"!stats bot: Shows bot stats (sudo users)"
},
patterns = {
"^!([Ss]tats)$",
"^!([Ss]tats) (chat) (%d+)",
"^!([Ss]tats) (bot)"
},
run = run,
pre_process = pre_process
}
end | gpl-2.0 |
toxxin/packages | utils/luci-app-lxc/files/controller/lxc.lua | 77 | 2909 | --[[
LuCI LXC module
Copyright (C) 2014, Cisco Systems, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Author: Petar Koretic <petar.koretic@sartura.hr>
]]--
module("luci.controller.lxc", package.seeall)
require "ubus"
local conn = ubus.connect()
if not conn then
error("Failed to connect to ubus")
end
function fork_exec(command)
local pid = nixio.fork()
if pid > 0 then
return
elseif pid == 0 then
-- change to root dir
nixio.chdir("/")
-- patch stdin, out, err to /dev/null
local null = nixio.open("/dev/null", "w+")
if null then
nixio.dup(null, nixio.stderr)
nixio.dup(null, nixio.stdout)
nixio.dup(null, nixio.stdin)
if null:fileno() > 2 then
null:close()
end
end
-- replace with target command
nixio.exec("/bin/sh", "-c", command)
end
end
function index()
page = node("admin", "services", "lxc")
page.target = cbi("lxc")
page.title = _("LXC Containers")
page.order = 70
page = entry({"admin", "services", "lxc_create"}, call("lxc_create"), nil)
page.leaf = true
page = entry({"admin", "services", "lxc_action"}, call("lxc_action"), nil)
page.leaf = true
page = entry({"admin", "services", "lxc_configuration_get"}, call("lxc_configuration_get"), nil)
page.leaf = true
page = entry({"admin", "services", "lxc_configuration_set"}, call("lxc_configuration_set"), nil)
page.leaf = true
end
function lxc_create(lxc_name, lxc_template)
luci.http.prepare_content("text/plain")
local uci = require("uci").cursor()
local url = uci:get("lxc", "lxc", "url")
if not pcall(dofile, "/etc/openwrt_release") then
return luci.http.write("1")
end
local target = _G.DISTRIB_TARGET:match('([^/]+)')
local data = conn:call("lxc", "create", { name = lxc_name, template = "download", args = { "--server", url, "--no-validate", "--dist", lxc_template, "--release", "bb", "--arch", target } } )
luci.http.write(data)
end
function lxc_action(lxc_action, lxc_name)
luci.http.prepare_content("application/json")
local data, ec = conn:call("lxc", lxc_action, lxc_name and { name = lxc_name} or {} )
luci.http.write_json(ec and {} or data)
end
function lxc_configuration_get(lxc_name)
luci.http.prepare_content("text/plain")
local f = io.open("/lxc/" .. lxc_name .. "/config", "r")
local content = f:read("*all")
f:close()
luci.http.write(content)
end
function lxc_configuration_set(lxc_name)
luci.http.prepare_content("text/plain")
local lxc_configuration = luci.http.formvalue("lxc_configuration")
if lxc_configuration == nil then
return luci.http.write("1")
end
local f, err = io.open("/lxc/" .. lxc_name .. "/config","w+")
if not f then
return luci.http.write("2")
end
f:write(lxc_configuration)
f:close()
luci.http.write("0")
end
| gpl-2.0 |
resistor58/deaths-gmod-server | wire/lua/weapons/gmod_tool/stools/wire_wirelink.lua | 1 | 4228 | TOOL.Category = "Wire - Tools"
TOOL.Name = "Expression 2 - Wirelink"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Tab = "Wire"
if CLIENT then
language.Add( "Tool_wire_wirelink_name", "Expression 2 Wirelink Tool (Wire)" )
language.Add( "Tool_wire_wirelink_desc", "Adds a wirelink output to any wire compatible device, for use with Expression 2" )
language.Add( "Tool_wire_wirelink_0", "Primary: Add wirelink, Secondary: Remove wirelink" )
end
if SERVER then
local _Wire_Link_End = WireLib.Link_End
local _Wire_CreateSpecialOutputs = WireLib.CreateSpecialOutputs
local _Wire_AdjustSpecialOutputs = WireLib.AdjustSpecialOutputs
local _Wire_BuildDupeInfo = WireLib.BuildDupeInfo
local _Wire_ApplyDupeInfo = WireLib.ApplyDupeInfo
function RefreshSpecialOutputs(ent)
local names = {}
local types = {}
local descs = {}
if ent.Outputs then
for _,output in pairs(ent.Outputs) do
local index = output.Num
names[index] = output.Name
types[index] = output.Type
descs[index] = output.Desc
end
ent.Outputs = WireLib.AdjustSpecialOutputs(ent, names, types, descs)
else
ent.Outputs = WireLib.CreateSpecialOutputs(ent, names, types, descs)
end
WireLib.TriggerOutput(ent, "link", ent)
end
function InfuseSpecialOutputs(func, ent, names, types, desc)
if types == nil then
types = {}
for i,v in ipairs(names) do
-- Allow to specify the type in square brackets, like "Name [TYPE]"
local name, tp = v:match("^(.+) %[(.+)%]$")
if not name then
name = v
tp = "NORMAL"
end
names[i] = name
types[i] = tp
end
end
if ent.extended == nil then
return func(ent, names, types, desc)
end
table.insert(names, "link")
table.insert(types, "WIRELINK")
local outputs = func(ent, names, types, desc)
table.remove(names)
table.remove(types)
return outputs
end
function WireLib.BuildDupeInfo(ent)
local info = _Wire_BuildDupeInfo(ent)
if ent.extended then
if info == nil then info = {} end
info.extended = true
end
return info
end
function WireLib.ApplyDupeInfo(ply, ent, info, GetEntByID)
if info.extended and ent.extended == nil then
ent.extended = true
RefreshSpecialOutputs(ent)
end
return _Wire_ApplyDupeInfo(ply, ent, info, GetEntByID)
end
function WireLib.CreateSpecialOutputs(ent, names, types, desc)
return InfuseSpecialOutputs(_Wire_CreateSpecialOutputs, ent, names, types, desc)
end
function WireLib.AdjustSpecialOutputs(ent, names, types, desc)
return InfuseSpecialOutputs(_Wire_AdjustSpecialOutputs, ent, names, types, desc)
end
function WireLib.Link_End(idx, ent, pos, oname, pl)
if oname == "link" and ent.extended == nil then
ent.extended = true
RefreshSpecialOutputs(ent)
end
return _Wire_Link_End(idx, ent, pos, oname, pl)
end
Wire_Link_End = WireLib.Link_End
Wire_BuildDupeInfo = WireLib.BuildDupeInfo
Wire_ApplyDupeInfo = WireLib.ApplyDupeInfo
end
function TOOL:LeftClick(trace)
if !trace.HitPos then return false end
if trace.Entity:IsPlayer() then return false end
if CLIENT then return true end
local ply = self:GetOwner()
if ( trace.Entity:IsValid() && (trace.Entity.Base == "base_wire_entity" || trace.Entity.Inputs || trace.Entity.Outputs) && (trace.Entity.pl == ply || trace.Entity.pl == nil) ) then
local ent = trace.Entity
if ent.extended then return false end
ent.extended = true
RefreshSpecialOutputs(ent)
return true
end
return false
end
function TOOL:RightClick(trace)
if !trace.HitPos then return false end
if trace.Entity:IsPlayer() then return false end
if CLIENT then return true end
local ply = self:GetOwner()
if ( trace.Entity:IsValid() && (trace.Entity.pl == ply || trace.Entity.pl == nil) ) then
local ent = trace.Entity
if !ent.extended then return false end
ent.extended = false
RefreshSpecialOutputs(ent)
return true
end
return false
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool_wire_wirelink_name", Description = "#Tool_wire_wirelink_desc" })
end
| gpl-3.0 |
Chessnut/moderator | lua/moderator/libs/sh_commands.lua | 3 | 9865 | moderator.commands = moderator.commands or {}
if (SERVER) then
util.AddNetworkString("mod_Command")
function moderator.GetArguments(text, noArrays, delimiter)
delimiter = delimiter or " "
local arguments = {}
local curString = ""
local inString = false
local escaping = 0
local inArray = false
for i = 1, #text do
local char = text:sub(i, i)
if (escaping > i) then
continue
end
if (char == "\\") then
escaping = i + 1
elseif (!noArrays and !inString and char == "[") then
local match = text:sub(i):match("%b[]")
if (match) then
local exploded = moderator.GetArguments(match:sub(2, -2), nil, ",")
for k, v in pairs(exploded) do
if (type(v) == "string" and (v:sub(1, 1) == " " or v:sub(1, 1) == delimiter)) then
exploded[k] = v:sub(2)
end
end
arguments[#arguments + 1] = exploded
curString = ""
escaping = i + #match
end
elseif (char == "'" or char == "\"") then
if (inString) then
arguments[#arguments + 1] = curString
curString = ""
inString = false
else
inString = true
end
elseif (inString) then
curString = curString..char
elseif (char == delimiter and curString != "" and !inString) then
arguments[#arguments + 1] = curString
curString = ""
elseif (char != " " and char != delimiter) then
curString = curString..char
end
end
if (curString != "") then
arguments[#arguments + 1] = curString
end
return arguments
end
local targetPrefix = "#"
local targets = {}
targets["this"] = function(client)
local target = client:GetEyeTraceNoCursor().Entity
if (IsValid(target) and target:IsPlayer()) then
return target
end
end
targets["all"] = function(client)
return player.GetAll()
end
targets["alive"] = function(client)
local target = {}
for k, v in pairs(player.GetAll()) do
if (v:Alive()) then
target[#target + 1] = v
end
end
return target
end
targets["dead"] = function(client)
local target = {}
for k, v in pairs(player.GetAll()) do
if (!v:Alive()) then
target[#target + 1] = v
end
end
return target
end
targets["rand"] = function(client)
return table.Random(player.GetAll())
end
targets["random"] = targets["rand"]
targets["me"] = function(client)
return client
end
targets["last"] = function(client)
return client.modLastTarget
end
local function GetTargeter(client, info)
if (info and info:sub(1, 1) == targetPrefix) then
local targeter = info:lower():sub(2):match("([_%w]+)")
local result = targets[targeter]
if (result) then
return result(client)
elseif (targeter) then
local players = {}
for k, v in pairs(player.GetAll()) do
if (moderator.StringMatches(v:GetNWString("usergroup", "user"), targeter)) then
players[#players + 1] = v
end
end
if (#players > 0) then
return players
end
end
end
end
function moderator.FindCommandTable(command)
local commandTable = moderator.commands[command]
local alias
if (!commandTable) then
local aliases = {}
for k, v in pairs(moderator.commands) do
if (v.aliases) then
for k2, v2 in pairs(v.aliases) do
aliases[v2] = k
end
end
end
if (aliases[command]) then
alias = command
end
command = aliases[command]
commandTable = moderator.commands[command]
end
return commandTable, command, alias
end
function moderator.ParseCommand(client, command, arguments)
local commandTable, command, alias = moderator.FindCommandTable(command)
if (commandTable) then
if (!moderator.HasPermission(command, client)) then
return false, "you are not allowed to use this command"
end
arguments = moderator.GetArguments(arguments, commandTable.noArrays)
local target
local targetIsArgument
if (!commandTable.noTarget) then
target = arguments[1]
if (type(target) == "table") then
for i = 1, #target do
local name = target[i]
if (type(name) != "string") then
continue
end
local result = GetTargeter(client, name)
if (result) then
if (type(result) == "table") then
target[i] = nil
table.Add(target, result)
continue
else
target[i] = result
continue
end
end
local found = moderator.FindPlayerByName(name, nil, commandTable.findLimit)
if (IsValid(found) and moderator.HasInfluence(client, found, commandTable.strictTargetting)) then
target[i] = found
else
target[i] = nil
end
end
if (table.Count(target) == 0) then
if (commandTable.targetIsOptional) then
targetIsArgument = true
else
return false, "you are not allowed to target any of these players"
end
end
elseif (target) then
local result = GetTargeter(client, target)
if (result) then
target = result
else
target = moderator.FindPlayerByName(target, nil, commandTable.findLimit)
end
if (type(target) == "table") then
for k, v in pairs(target) do
if (!moderator.HasInfluence(client, v, commandTable.strictTargetting)) then
target[k] = nil
end
end
if (table.Count(target) == 0) then
if (commandTable.targetIsOptional) then
targetIsArgument = true
else
return false, "you are not allowed to target any of these players"
end
end
else
if (IsValid(target)) then
if (!moderator.HasInfluence(client, target, commandTable.strictTargetting)) then
return false, "you are not allowed to target this player"
end
elseif (!commandTable.targetIsOptional) then
return false, "you provided an invalid player"
end
end
elseif (!commandTable.targetIsOptional) then
return false, "you provided an invalid player"
end
if (!targetIsArgument) then
table.remove(arguments, 1)
end
end
moderator.RunCommand(client, command, arguments, target, alias)
else
return false, "you have entered an invalid command"
end
return true
end
function moderator.RunCommand(client, command, arguments, target, alias)
local commandTable = moderator.commands[command]
if (commandTable) then
if (!moderator.HasPermission(command, client)) then
return moderator.Notify(client, "you are not allowed to do that.")
end
if (IsValid(client) and client:GetInfoNum("mod_clearoncommand", 1) > 0) then
client:ConCommand("mod_clearselected")
end
local result, message = commandTable:OnRun(client, arguments, target, alias)
if (IsValid(client)) then client.modLastTarget = target end
if (result == false) then
moderator.Notify(client, message)
return result, message
end
else
moderator.Notify(client, "you have entered an invalid command.")
return "you have entered an invalid command"
end
end
function moderator.Print(client, message)
if (!IsValid(client)) then
MsgN(message)
else
client:PrintMessage(2, message)
end
end
net.Receive("mod_Command", function(length, client)
local command = net.ReadString()
local arguments = net.ReadTable()
local target = net.ReadTable()
if (#target == 1) then
target = target[1]
end
moderator.RunCommand(client, command, arguments, target)
end)
concommand.Add("mod", function(client, command, arguments)
if (IsValid(client) and arguments[1] == "menu") then
return client:ConCommand("mod_menu")
end
local command = arguments[1]
table.remove(arguments, 1)
if (command and command != "help") then
command = command:lower()
local result, message = moderator.ParseCommand(client, command, table.concat(arguments, " "))
if (message) then
moderator.Notify(client, message..".")
end
elseif ((client.modNextHelp or 0) < CurTime()) then
client.modNextHelp = CurTime() + 5
local command = arguments[1]
if (command) then
local commandTable, command = moderator.FindCommandTable(command:lower())
if (commandTable) then
local usage = commandTable.usage or "[none]"
if (!commandTable.usage and !commandTable.noTarget) then
usage = "<player> "..usage
end
moderator.Print(client, "\n\n [moderator] Command Help for: "..command)
moderator.Print(client, " \t• Name: "..(commandTable.name or "No name available."))
moderator.Print(client, " \t• Description: "..(commandTable.tip or "No description available."))
moderator.Print(client, " \t• Usage: "..usage)
if (commandTable.example) then
moderator.Print(client, " \t• Example: "..commandTable.example)
end
if (commandTable.aliases) then
moderator.Print(client, " \t• Alias"..(#commandTable.aliases > 0 and "es" or "")..": "..table.concat(commandTable.aliases, ", "))
end
else
moderator.Print(client, " [moderator] That command does not exist.")
end
return
end
moderator.Print(client, [[
__ __ ___ __ ___ __ __
|\/| / \ | \ |__ |__) /\ | / \ |__)
| | \__/ |__/ |___ | \ /--\ | \__/ | \
Created by Chessnut - Version ]]..moderator.version..[[
]])
moderator.Print(client, " Command Help:")
for k, v in SortedPairsByMemberValue(moderator.commands, "name") do
if (moderator.HasPermission(k, client)) then
moderator.Print(client, " "..k.." "..(v.tip or "No help available."))
end
end
moderator.Print(client, "\n Type 'mod help <command>' to get help with a specific command.\n\n")
end
end)
else
function moderator.SendCommand(command, target, ...)
if (type(target) != "table") then
target = {target}
end
net.Start("mod_Command")
net.WriteString(command)
net.WriteTable({...})
net.WriteTable(target)
net.SendToServer()
end
end | gpl-2.0 |
squilter/ardupilot | libraries/AP_Scripting/examples/plane-wind-failsafe.lua | 26 | 1195 | -- warn the user if wind speed exceeds a threshold, failsafe if a second threshold is exceeded
-- note that this script is only intended to be run on ArduPlane
-- tuning parameters
local warn_speed = 10 -- metres/second
local failsafe_speed = 15 -- metres/second
local warning_interval_ms = uint32_t(15000) -- send user message every 15s
local warning_last_sent_ms = uint32_t() -- time we last sent a warning message to the user
function update()
local wind = ahrs:wind_estimate() -- get the wind estimate
if wind then
-- make a 2D wind vector
wind_xy = Vector2f()
wind_xy:x(wind:x())
wind_xy:y(wind:y())
speed = wind_xy:length() -- compute the wind speed
if speed > failsafe_speed then
gcs:send_text(0, "Wind failsafe at " .. speed .. " metres/second")
vehicle:set_mode(11) -- FIXME: should be an enum. 11 is RTL.
return
end
if speed > warn_speed then
if millis() - warning_last_sent_ms > warning_interval_ms then
gcs:send_text(4, "Wind warning at " .. speed .. " metres/second")
warning_last_sent_ms = millis()
end
end
end
return update, 1000
end
return update, 1000
| gpl-3.0 |
GabrielNicolasAvellaneda/boundary-plugin-apache-tomcat | init.lua | 2 | 3793 | -- Copyright 2015 Boundary, Inc.
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local framework = require('framework')
local Plugin = framework.Plugin
local WebRequestDataSource = framework.WebRequestDataSource
local round = framework.util.round
local auth = framework.util.auth
local isHttpSuccess = framework.util.isHttpSuccess
local megaBytesToBytes = framework.util.megaBytesToBytes
local percentage = framework.util.percentage
local compose = framework.functional.compose
local notEmpty = framework.string.notEmpty
local function parseMetric(data, pattern)
local val = data:match(pattern)
return tonumber(round(val, 2))
end
local parsePercentage = compose(parseMetric, percentage)
local parseBytes = compose(parseMetric, megaBytesToBytes)
local function parse(data)
local vals = {}
vals['TOMCAT_JVM_FREE_MEMORY'] = parseBytes(data, 'Free memory: (%d+%.%d+) MB')
vals['TOMCAT_JVM_TOTAL_MEMORY'] = parseBytes(data, 'Total memory: (%d+%.%d+) MB')
vals['TOMCAT_HTTP_CURRENT_THREAD_COUNT'] = parseMetric(data, 'Current thread count: (%d+)')
vals['TOMCAT_HTTP_CURRENT_THREAD_BUSY'] = parseMetric(data, 'Current thread busy: (%d+)')
vals['TOMCAT_HTTP_MAX_PROCESSING_TIME'] = parseMetric(data, 'Max processing time: (%d+) ms')
vals['TOMCAT_HTTP_REQUEST_COUNT'] = parseMetric(data, 'Request count: (%d+)')
vals['TOMCAT_HTTP_ERROR_COUNT'] = parseMetric(data, 'Error count: (%d+)')
vals['TOMCAT_HTTP_BYTES_SENT'] = parseBytes(data, 'Bytes sent: (%d+%.%d+) MB')
vals['TOMCAT_HTTP_BYTES_RECEIVED'] = parseBytes(data, 'Bytes received: (%d+%.%d+) MB')
vals['TOMCAT_MEMPOOL_HEAP_CMS_OLD_GEN'] = parsePercentage(data, 'CMS Old Gen</td><td>Heap memory</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB %((%d+)%%%)</td>')
vals['TOMCAT_MEMPOOL_HEAP_EDEN_SPACE'] = parsePercentage(data, 'Eden Space</td><td>Heap memory</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB %((%d+)%%%)</td>')
vals['TOMCAT_MEMPOOL_HEAP_SURVIVOR_SPACE'] = parsePercentage(data, 'Survivor Space</td><td>Heap memory</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB %((%d+)%%%)</td>')
vals['TOMCAT_MEMPOOL_NONHEAP_CMS_PERM_GEN'] = parsePercentage(data, 'CMS Perm Gen</td><td>Non%-heap memory</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB %((%d+)%%%)</td>')
vals['TOMCAT_MEMPOOL_NONHEAP_CODE_CACHE'] = parsePercentage(data, 'Code Cache</td><td>Non%-heap memory</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB</td><td>%d+%.%d+ MB %((%d+)%%%)</td>')
return vals
end
local params = framework.params
local options = {}
options.host = notEmpty(params.host, '127.0.0.1')
options.port = notEmpty(params.port, 80)
options.path = params.path
options.source = params.source
options.auth = auth(params.username, params.password)
local data_source = WebRequestDataSource:new(options)
local plugin = Plugin:new(params, data_source)
function plugin:onParseValues(data, extra)
if not isHttpSuccess(extra.status_code) then
self:emitEvent('error', plugin.source .. ' HTTP Error - ' .. extra.status_code, plugin.source, plugin.source, 'HTTP status code ' .. extra.status_code)
return
end
local vals = parse(data)
return vals
end
plugin:run()
| apache-2.0 |
chewi/Aquaria | files/scripts/maps/node_naija_singing.lua | 6 | 1163 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
end
function update(me, dt)
if isFlag(FLAG_NAIJA_SINGING, 0) then
if node_isEntityIn(me, getNaija()) then
setControlHint(getStringBank(35), 0, 0, 0, 8, "", SONG_SHIELD)
voice("naija_singing")
setFlag(FLAG_NAIJA_SINGING, 1)
end
end
end
| gpl-2.0 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.