repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
resistor58/deaths-gmod-server | Nuke Pack 4/lua/entities/sent_nuke/cl_init.lua | 2 | 2282 | local sndWaveBlast = Sound("ambient/levels/streetwar/city_battle11.wav")
local sndWaveIncoming = Sound("ambient/levels/labs/teleport_preblast_suckin1.wav")
local sndSplode = Sound("ambient/explosions/explode_6.wav")
local sndRumble = Sound("ambient/explosions/exp1.wav")
local sndPop = Sound("weapons/pistol/pistol_fire3.wav")
function ENT:Initialize()
self.Yield = (GetConVarNumber("nuke_yield") or 100)/100
self.SplodeDist = 1000
self.BlastSpeed = 4000
self.lastThink = CurTime() + 0.2
self.SplodeTime = self.lastThink + 7*self.Yield
if self.Yield > 0.13 then
self.HasPlayedIncomingSnd = false
self.HasPlayedBlastSnd = false
self.HasPlayedSlopdeSnd = false
surface.PlaySound(sndRumble)
else
self.HasPlayedIncomingSnd = true
self.HasPlayedBlastSnd = true
self.HasPlayedSlopdeSnd = true
self.SplodeTime = 0
self.lastThink = CurTime() + 999
timer.Simple(0.05,PlayPopSound,self.Entity)
end
end
function ENT:Think()
if CurTime() - self.lastThink < 0.1 then return end
local FTime = CurTime() - self.lastThink
self.lastThink = CurTime()
self.SplodeDist = self.SplodeDist + self.BlastSpeed*FTime
local EntPos = EntPos or self.Entity:GetPos()
local CurDist = (EntPos - LocalPlayer():GetPos()):Length()
if CurDist < 900 + self.BlastSpeed then
self.HasPlayedIncomingSnd = true
end
if not self.HasPlayedSlopdeSnd then
timer.Simple(CurDist/18e3,PlaySplodeSound,7e5/CurDist)
self.HasPlayedSlopdeSnd = true
end
if self.lastThink < self.SplodeTime then
if (not self.HasPlayedIncomingSnd) and self.SplodeDist + self.BlastSpeed*1.6 > CurDist then
surface.PlaySound(sndWaveIncoming)
self.HasPlayedIncomingSnd = true
end
if (not self.HasPlayedBlastSnd) and self.SplodeDist + self.BlastSpeed*0.2 > CurDist then
surface.PlaySound(sndWaveBlast)
self.HasPlayedBlastSnd = true
end
end
end
function PlaySplodeSound(volume)
if volume > 400 then
surface.PlaySound(sndSplode)
return
end
if volume < 60 then volume = 60 end
LocalPlayer():EmitSound(sndSplode,volume,100)
end
function PlayPopSound(ent)
ent:EmitSound(sndPop,500,100)
end
function ENT:Draw()
end
include('shared.lua')
| gpl-3.0 |
comedinha/New-Poke-Lite | data/npc/scripts/bless.lua | 28 | 2641 | local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'})
node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'})
node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'})
node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'})
node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
npcHandler:addModule(FocusModule:new()) | gpl-2.0 |
tkdrob/Battle-Tag | Packages/StarterFrag/Data/Script/ByteCode/UAStarterFrag.ByteCode.lua | 1 | 1836 | byteCode =
{
0x09,
0x53, 0x43, 0x30, 0x35, 0x00, 0x00,
0x53, 0x43, 0x30, 0x33, 0x00, 0x00,
0x41, 0x53, 0x48, 0x54, 0x00, 0x00,
0x53, 0x57, 0x35, 0x36, 0x00, 0x00,
0x53, 0x57, 0x32, 0x32, 0x00, 0x00,
0x53, 0x43, 0x30, 0x38, 0x00, 0x00,
0x53, 0x57, 0x31, 0x32, 0x00, 0x00,
0x53, 0x57, 0x34, 0x32, 0x00, 0x00,
0x41, 0x52, 0x41, 0x4d, 0x00, 0x00,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x03,
0xcc, 0x03,
0xd0, 0x00, 0x18,
0xcf, 0x01, 0x03, 0x00,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x00,
0x04,
0xcd, 0x00, 0x01, 0x00,
0x04,
0xcd, 0x00, 0x01, 0x01,
0xce, 0x00, 0x02, 0x00,
0xd0, 0x01, 0x0c,
0xc0, 0x02, 0x00, 0x06,
0xc1, 0x02,
0xc0, 0x01, 0x00, 0x05,
0xc3, 0x00,
0xd0, 0x02, 0x0a,
0xc2, 0x00,
0xd3, 0x1e,
0xc5, 0x00, 0x00,
0xca, 0x1e, 0x01,
0xd2, 0x01, 0x00, 0x10,
0x0c, 0x0e,
0xc9, 0x64,
0xdd, 0x01, 0xc0, 0x00, 0x01, 0x00, 0x00,
0xc5, 0x00, 0x01,
0xd0, 0x01,
0xc7, 0x00, 0x00, 0x65,
0x01, 0x21,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x00,
0x14,
0xc4, 0x05, 0x01, 0x00, 0x14, 0x03,
0x02,
0xc1, 0x01,
0x02,
0xcb, 0x02,
0xc5, 0x01, 0x03,
0xd4, 0x01,
0xd5, 0x01,
0xc6,
0x00,
0xd0, 0x00,
0xc5, 0x00, 0x04,
0x02, 0x1b,
0xc8, 0x03,
0xc4, 0x03, 0x01, 0x00, 0x01, 0x02,
0x0e,
0xde, 0x04,
0xc4, 0x04, 0x01, 0x00, 0x04, 0x02,
0x04,
0xd5, 0x01,
0xc3, 0x02,
0x00,
0x00,
0xc5, 0x00, 0x05,
0x0b, 0x02,
0xd0, 0x02,
0x0c, 0x02,
0xd0, 0x00,
0x09, 0x1b,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x02,
0x13,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x00,
0x0b,
0xc1, 0x02,
0xc5, 0x00, 0x06,
0xc0, 0x01, 0x00, 0x05,
0xd0, 0x00,
0x00,
0x00,
0xc7, 0x02, 0x00, 0x11,
0x0c, 0x07,
0xc5, 0x00, 0x07,
0xd5, 0x01,
0xcb, 0x08,
0x0d, 0x02,
0xd0, 0x01,
0x0b, 0x02,
0xd0, 0x02,
}
return byteCode
| mit |
resistor58/deaths-gmod-server | counter-strike/lua/autorun/cs_playermodels.lua | 1 | 1896 | ----Counter terrorists
list.Set( "PlayerOptionsModel", "urban", "models/player/urban.mdl" )
player_manager.AddValidModel( "urban", "models/player/urban.mdl" )
list.Set( "PlayerOptionsModel", "swat", "models/player/swat.mdl" )
player_manager.AddValidModel( "swat", "models/player/swat.mdl" )
list.Set( "PlayerOptionsModel", "gasmask", "models/player/gasmask.mdl" )
player_manager.AddValidModel( "gasmask", "models/player/gasmask.mdl" )
list.Set( "PlayerOptionsModel", "riot", "models/player/riot.mdl" )
player_manager.AddValidModel( "riot", "models/player/riot.mdl" )
----Terrorists
list.Set( "PlayerOptionsModel", "leet", "models/player/leet.mdl" )
player_manager.AddValidModel( "leet", "models/player/leet.mdl" )
list.Set( "PlayerOptionsModel", "guerilla", "models/player/guerilla.mdl" )
player_manager.AddValidModel( "guerilla", "models/player/guerilla.mdl" )
list.Set( "PlayerOptionsModel", "phoenix", "models/player/Phoenix.mdl" )
player_manager.AddValidModel( "phoenix", "models/player/Phoenix.mdl" )
list.Set( "PlayerOptionsModel", "arctic", "models/player/arctic.mdl" )
player_manager.AddValidModel( "arctic", "models/player/arctic.mdl" )
------Hostages
list.Set( "PlayerOptionsModel", "hostage_01", "models/player/Hostage/Hostage_01.mdl" )
player_manager.AddValidModel( "hostage_01", "models/player/Hostage/Hostage_01.mdl" )
list.Set( "PlayerOptionsModel", "hostage_02", "models/player/Hostage/Hostage_02.mdl" )
player_manager.AddValidModel( "hostage_02", "models/player/Hostage/Hostage_02.mdl" )
list.Set( "PlayerOptionsModel", "hostage_03", "models/player/Hostage/Hostage_03.mdl" )
player_manager.AddValidModel( "hostage_03", "models/player/Hostage/Hostage_03.mdl" )
list.Set( "PlayerOptionsModel", "hostage_04", "models/player/Hostage/Hostage_04.mdl" )
player_manager.AddValidModel( "hostage_04", "models/player/Hostage/Hostage_04.mdl" ) | gpl-3.0 |
resistor58/deaths-gmod-server | wire/lua/entities/gmod_wire_consolescreen/init.lua | 1 | 7616 | AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')
ENT.WireDebugName = "ConsoleScreen"
function ENT:Initialize()
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
self.Entity:SetSolid(SOLID_VPHYSICS)
self.Inputs = Wire_CreateInputs(self.Entity, { "CharX", "CharY", "Char", "CharParam", "Clk", "Reset" })
self.Outputs = Wire_CreateOutputs(self.Entity, { "Memory" })
self.Memory = {}
for i = 0, 2047 do
self.Memory[i] = 0
end
self.CharX = 0
self.CharY = 0
self.Char = 0
self.CharParam = 0
self.Memory[2022] = 3/4
self.Memory[2023] = 0
self.Memory[2024] = 0
self.Memory[2025] = 1
self.Memory[2026] = 1
self.Memory[2027] = 1
self.Memory[2028] = 1
self.Memory[2029] = 1
self.Memory[2030] = 1
self.Memory[2031] = 0
self.Memory[2032] = 29
self.Memory[2033] = 0
self.Memory[2034] = 17
self.Memory[2035] = 0
self.Memory[2036] = 0
self.Memory[2042] = 000
self.Memory[2043] = 0.5
self.Memory[2044] = 0.25
self.Memory[2045] = 0
self.Memory[2046] = 0
self.Memory[2047] = 1 -- CLK
self.IgnoreDataTransfer = false
self:ResetCacheSystem()
end
function ENT:ResetCacheSystem()
self.MemoryCache = {}
end
function ENT:SendToClient(Address, value)
value = math.max(-99,value or 0)
table.insert(self.MemoryCache, { Address, value })
end
local function calcoffset(offset)
if offset < 0 then offset = 1048576 + offset end
return -100-offset
end
function ENT:FlushCache()
if not next(self.MemoryCache) then return end
local bytes = 4+4
umsg.Start("hispeed_datastream")
umsg.Short(self:EntIndex())
local last_address = -1
for _,Address,value in ipairs_map(self.MemoryCache,unpack) do
local gap = Address - (last_address+1)
if gap ~= 0 then
bytes = bytes + 8
else
bytes = bytes + 4
end
if bytes >= 200 then
umsg.Float(-100)
umsg.End()
bytes = 4+4
umsg.Start("hispeed_datastream")
umsg.Short(self:EntIndex())
last_address = -1
gap = Address - (last_address+1)
end
if gap ~= 0 then
umsg.Float(calcoffset(gap))
end
umsg.Float(value)
last_address = Address
end
umsg.Float(-100)
umsg.End()
self:ResetCacheSystem()
end
function ENT:SendPixel()
if (self.Memory[2047] ~= 0) && (self.CharX >= 0) && (self.CharX < 30) &&
(self.CharY >= 0) && (self.CharY < 18) then
local pixelno = math.floor(self.CharY)*30+math.floor(self.CharX)
self:WriteCell(pixelno*2, self.Char)
self:WriteCell(pixelno*2+1, self.CharParam)
end
end
function ENT:ReadCell(Address)
if Address < 0 then return nil end
if Address >= 2048 then return nil end
if Address == 2022 then return WireGPU_Monitors[self.Entity:GetModel()].RatioX end
return self.Memory[Address]
end
function ENT:WriteCell(Address, value)
if Address < 0 then return false end
if Address >= 2048 then return false end
if Address < 2000 then -- text/attribute data
if self.Memory[Address] == value then return true end
else
self:ClientWriteCell(Address, value)
end
self.Memory[Address] = value
self:SendToClient(Address, value)
return true
end
function ENT:Think()
if (self.IgnoreDataTransfer == true) then
self.IgnoreDataTransfer = false
self.Entity:NextThink(CurTime()+0.2)
else
self:FlushCache()
self.Entity:NextThink(CurTime()+0.1)
end
return true
end
function ENT:TriggerInput(iname, value)
if (iname == "CharX") then
self.CharX = value
self:SendPixel()
elseif (iname == "CharY") then
self.CharY = value
self:SendPixel()
elseif (iname == "Char") then
self.Char = value
self:SendPixel()
elseif (iname == "CharParam") then
self.CharParam = value
self:SendPixel()
elseif (iname == "Clk") then
self:WriteCell(2047, value)
self:SendPixel()
elseif (iname == "Reset") then
self:WriteCell(2041,0)
self:WriteCell(2046,0)
self:WriteCell(2042,0)
end
end
function ENT:ClientWriteCell(Address, value)
if (Address == 2019) then -- Hardware Clear Viewport
local low = math.floor(math.Clamp(self.Memory[2033],0,17))
local high = math.floor(math.Clamp(self.Memory[2034],0,17))
local lowc = math.floor(math.Clamp(self.Memory[2031],0,29))
local highc = math.floor(math.Clamp(self.Memory[2032],0,29))
for j = low, high do
for i = 2*lowc, 2*highc+1 do
self.Memory[i*60+value] = 0
end
end
elseif (Address == 2037) then -- Shift cells (number of cells, >0 right, <0 left)
local delta = math.abs(value)
local low = math.floor(math.Clamp(self.Memory[2033],0,17))
local high = math.floor(math.Clamp(self.Memory[2034],0,17))
local lowc = math.floor(math.Clamp(self.Memory[2031],0,29))
local highc = math.floor(math.Clamp(self.Memory[2032],0,29))
if (value > 0) then
for j = low,high do
for i = highc,lowc+delta,-1 do
self.Memory[j*60+i*2] = self.Memory[j*60+i*2-delta*2]
self.Memory[j*60+i*2+1] = self.Memory[j*60+i*2+1-delta*2]
end
end
for j = low,high do
for i = lowc, lowc+delta-1 do
self.Memory[j*60+i*2] = 0
self.Memory[j*60+i*2+1] = 0
end
end
else
for j = low,high do
for i = lowc,highc-delta do
self.Memory[j*60+i*2] = self.Memory[j*60+i*2+delta*2]
self.Memory[j*60+i*2+1] = self.Memory[j*60+i*2+1+delta*2]
end
end
for j = low,high do
for i = highc-delta+1,highc do
self.Memory[j*60+i*2] = 0
self.Memory[j*60+i*2+1] = 0
end
end
end
elseif (Address == 2038) then -- Shift rows (number of rows, >0 shift down, <0 shift up)
local delta = math.abs(value)
local low = math.floor(math.Clamp(self.Memory[2033],0,17))
local high = math.floor(math.Clamp(self.Memory[2034],0,17))
local lowc = math.floor(math.Clamp(self.Memory[2031],0,29))
local highc = math.floor(math.Clamp(self.Memory[2032],0,29))
if (value > 0) then
for j = low, high-delta do
for i = 2*lowc, 2*highc+1 do
self.Memory[j*60+i] = self.Memory[(j+delta)*60+i]
end
end
for j = high-delta+1,high do
for i = 2*lowc, 2*highc+1 do
self.Memory[j*60+i] = 0
end
end
else
for j = high,low+delta,-1 do
for i = 2*lowc, 2*highc+1 do
self.Memory[j*60+i] = self.Memory[(j-delta)*60+i]
end
end
for j = low,low+delta-1 do
for i = 2*lowc, 2*highc+1 do
self.Memory[j*60+i] = 0
end
end
end
elseif (Address == 2039) then -- Hardware Clear Row (Writing clears row)
for i = 0, 59 do
self.Memory[value*60+i] = 0
end
elseif (Address == 2040) then -- Hardware Clear Column (Writing clears column)
for i = 0, 17 do
self.Memory[i*60+value] = 0
end
elseif (Address == 2041) then -- Hardware Clear Screen
for i = 0, 18*30*2-1 do
self.Memory[i] = 0
end
self:ResetCacheSystem() -- optimization
end
end
function MakeWireconsoleScreen(pl, Pos, Ang, model)
if (!pl:CheckLimit("wire_consolescreens")) then return false end
local wire_consolescreen = ents.Create("gmod_wire_consolescreen")
if (!wire_consolescreen:IsValid()) then return false end
wire_consolescreen:SetModel(model)
wire_consolescreen:SetAngles(Ang)
wire_consolescreen:SetPos(Pos)
wire_consolescreen:Spawn()
wire_consolescreen:SetPlayer(pl)
pl:AddCount("wire_consolescreens", wire_consolescreen)
return wire_consolescreen
end
duplicator.RegisterEntityClass("gmod_wire_consolescreen", MakeWireconsoleScreen, "Pos", "Ang", "Model")
| gpl-3.0 |
resistor58/deaths-gmod-server | Ultimate Vehicle Pack/lua/autorun/VP_Government.lua | 1 | 10593 | // Vehicle Pack Governement v1.0
local Category = "GMow+ Government Vehicles"
local V = {
// Required information
Name = "UAZ",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "UAZ",
Model = "models/uazjeep.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/uaz.txt"
}
}
list.Set( "Vehicles", "uaz", V )
local V = {
// Required information
Name = "Cop Car",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Cop Car",
Model = "models/copcar.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/copcar.txt"
}
}
list.Set( "Vehicles", "copcar", V )
local V = {
// Required information
Name = "Police Car",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Unknown",
Information = "Police Car",
Model = "models/pcar/pcar.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/pcar.txt"
}
}
list.Set( "Vehicles", "police_car", V )
local V = {
// Required information
Name = "Ambulance",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Ambulance",
Model = "models/ambulance.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/ambulance.txt"
}
}
list.Set( "Vehicles", "ambulance", V )
local V = {
// Required information
Name = "Fire Truck",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Fire Truck",
Model = "models/firetruck.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/firetruck.txt"
}
}
list.Set( "Vehicles", "firetruck", V )
local V = {
// Required information
Name = "Patrol Jeep",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Patrol Jeep",
Model = "models/copcarru.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/copcarru.txt"
}
}
list.Set( "Vehicles", "copcarru", V )
local V = {
// Required information
Name = "Military Tacoma",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Military Tacoma",
Model = "models/tacoma2.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/tacoma.txt"
}
}
list.Set( "Vehicles", "tacoma", V )
local V = {
// Required information
Name = "SdKfz222",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "SdKfz222",
Model = "models/tank222.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/tank222.txt"
}
}
list.Set( "Vehicles", "tank222", V )
local V = {
// Required information
Name = "HL1 Truck",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Unknown",
Information = "HL1 truck",
Model = "models/hl1truck/hl1truck.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/hl1truck.txt"
}
}
list.Set( "Vehicles", "hl1truck", V )
local V = {
// Required information
Name = "School Bus",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Solid_Granite",
Information = "School Bus",
Model = "models/bus.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/bus_test.txt"
}
}
list.Set( "Vehicles", "schoolbus", V )
local V = {
// Required information
Name = "Street Sweeper",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Street Sweeper",
Model = "models/sweeper.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/sweeper.txt"
}
}
list.Set( "Vehicles", "sweeper", V )
local V = {
// Required information
Name = "Komatsu 330M",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Solid_Granite",
Information = "Komatsu 330m",
Model = "models/330m.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/330m_test.txt"
}
}
list.Set( "Vehicles", "komatsu_330m", V )
local V = {
// Required information
Name = "Golf Cart",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Golf Cart",
Model = "models/caddy.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/caddy.txt"
}
}
list.Set( "Vehicles", "caddy", V )
local V = {
// Required information
Name = "Forklift",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Solid_Granite",
Information = "A forklift",
Model = "models/forklift.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/forklift_test.txt"
}
}
list.Set( "Vehicles", "Forklift", V )
local V = {
// Required information
Name = "Old Rig",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Solid_Granite",
Information = "Old Rig",
Model = "models/freight.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/freight_test.txt"
}
}
list.Set( "Vehicles", "old_rig", V )
local V = {
// Required information
Name = "Komatsu 930E",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Solid_Granite",
Information = "Komatsu 930E",
Model = "models/komatsu.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/komatsu_test.txt"
}
}
list.Set( "Vehicles", "komatsu_930e", V )
local V = {
// Required information
Name = "New Rig",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Solid_Granite",
Information = "New Rig",
Model = "models/rig.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/rig_test.txt"
}
}
list.Set( "Vehicles", "new_rig", V )
local V = {
// Required information
Name = "Taxi",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Taxi",
Model = "models/taxi.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/taxi.txt"
}
}
list.Set( "Vehicles", "taxi", V )
local V = {
// Required information
Name = "Police Enforcer",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "The huge ass truck you ran like hell from in GTA:SA.",
Model = "models/enforcer.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/enforcer.txt"
}
}
list.Set( "Vehicles", "enforcer", V )
local V = {
// Required information
Name = "M1A1 Tank",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "NPerez",
Information = "An M1A1 tank from the military models pack.",
Model = "models/m1a1/m1a1.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/m1a1.txt"
}
}
list.Set( "Vehicles", "m1a1", V )
local V = {
// Required information
Name = "Military Humvee",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "NPerez",
Information = "A humvee from the military models pack.",
Model = "models/humvee/humvee.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/humvee.txt"
}
}
list.Set( "Vehicles", "humvee", V )
local V = {
// Required information
Name = "Cabbie",
Class = "prop_vehicle_jeep",
Category = Category,
// Optional information
Author = "Kuno86",
Information = "Old Taxi Cab",
Model = "models/cabbie.mdl",
SeatType = "jeep_seat",
ModView = { FirstPerson = Vector(0,0,12) },
KeyValues = {
vehiclescript = "scripts/vehicles/cabbie.txt"
}
}
list.Set( "Vehicles", "cabbie", V ) | gpl-3.0 |
punisherbot/hh | libs/mimetype.lua | 28 | 2924 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end
| gpl-2.0 |
milos-korenciak/heroku-buildpack-tex | buildpack/texmf-dist/tex/generic/pgf/graphdrawing/lua/pgf/gd/doc.lua | 3 | 3586 | -- Copyright 2013 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/doc.lua,v 1.2 2013/03/20 17:16:38 tantau Exp $
---
-- The table doc is used for documentation purposes. It is used to
-- provide lazy documentation for keys, that is, to install
-- documentation for keys only when this information is requested and
-- when the documentation is kept in a separate file.
--
-- Using the doc facility is easy:
--
-- \begin{enumerate}
-- \item In the |declare| statement of the key, you do not provide
-- fields like |documentation| or |summary|. Rather, you provide the
-- field |documentation_in|, which gets the name of a Lua file the
-- will be read whenever one of the fields |documentation|, |summary|,
-- or |examples| is requested for the key.
-- \item When the key is requested, |require| will be applied to the
-- filename given in the |documentation_in| field.
-- \item In this file, you start with the following code:
--\begin{codeexample}[code only]
--local doc = require 'pgf.gd.doc'
--local key = doc.key
--local documentation = doc.documentation
--local summary = doc.summary
--local example = doc.example
--\end{codeexample}
-- This will setup nice shortcuts for the commands you are going to
-- use in your file.
-- \item Next, for each to-be-lazily-documented key, add a block to
-- the file like the following:
--\begin{codeexample}[code only]
-- ---
-- key "my radius"
-- summary "This key specifies a radius."
-- documentation
-- [[
-- This key is used, whenever...
-- ]]
-- example "\tikz \graph [foo layout, my radius=5] { a--b };"
-- example "\tikz \graph [foo layout, my radius=3] { c--d };"
--\end{codeexample}
--
-- Note that |[[| and |]]| are used in Lua for raw multi-line
-- strings.
--
-- The effect of the above code will be that for the key |my radius|
-- the different field like |summary| or |documentation| get
-- updated. The |key| function simple ``selects'' a key and subsequent
-- commands like |summary| will update this key until a different key
-- is selected through another use of |key|.
-- \end{enumerate}
local doc = {}
local current_key
-- Namespace
require "pgf.gd".doc = doc
-- Imports
local keys = require "pgf.gd.interface.InterfaceCore".keys
---
-- Selects the key which will be subsequently updated by the other
-- functions of this class.
--
-- @param key A key.
function doc.key (key)
current_key = assert(keys[key], "trying to document not-yet-declared key")
end
---
-- Updates (replaces) the summary field of the last key selected
-- through the |key| command.
--
-- @param string A (new) summary string.
function doc.summary (string)
current_key.summary = string
end
---
-- Updates (replaces) the documentation field of the last key selected
-- through the |key| command.
--
-- @param string A (new) documentation string. Typically, the |[[|
-- syntax will be used to specify this string.
function doc.documentation (string)
current_key.documentation = string
end
---
-- Adds an example to the |examples| field of the last key selected
-- through the |key| command.
--
-- @param string An additional example string.
function doc.example (string)
local examples = rawget(current_key, "examples") or {}
examples[#examples + 1] = string
current_key.examples = examples
end
return doc
| mit |
chewi/Aquaria | files/scripts/entities/nudinoshell.lua | 6 | 1149 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
-- ================================================================================================
-- NUDI NO SHELL
-- ================================================================================================
dofile("scripts/entities/nudicommon.lua")
function init(me)
-- init without shell
v.commonInit(me, false)
end
| gpl-2.0 |
zhaoxx063/luci | protocols/luci-proto-ppp/luasrc/model/cbi/admin_network/proto_ppp.lua | 47 | 3692 | -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local map, section, net = ...
local device, username, password
local ipv6, defaultroute, metric, peerdns, dns,
keepalive_failure, keepalive_interval, demand, mtu
device = section:taboption("general", Value, "device", translate("Modem device"))
device.rmempty = false
local device_suggestions = nixio.fs.glob("/dev/tty*S*")
or nixio.fs.glob("/dev/tts/*")
if device_suggestions then
local node
for node in device_suggestions do
device:value(node)
end
end
username = section:taboption("general", Value, "username", translate("PAP/CHAP username"))
password = section:taboption("general", Value, "password", translate("PAP/CHAP password"))
password.password = true
if luci.model.network:has_ipv6() then
ipv6 = section:taboption("advanced", ListValue, "ipv6")
ipv6:value("auto", translate("Automatic"))
ipv6:value("0", translate("Disabled"))
ipv6:value("1", translate("Manual"))
ipv6.default = "auto"
end
defaultroute = section:taboption("advanced", Flag, "defaultroute",
translate("Use default gateway"),
translate("If unchecked, no default route is configured"))
defaultroute.default = defaultroute.enabled
metric = section:taboption("advanced", Value, "metric",
translate("Use gateway metric"))
metric.placeholder = "0"
metric.datatype = "uinteger"
metric:depends("defaultroute", defaultroute.enabled)
peerdns = section:taboption("advanced", Flag, "peerdns",
translate("Use DNS servers advertised by peer"),
translate("If unchecked, the advertised DNS server addresses are ignored"))
peerdns.default = peerdns.enabled
dns = section:taboption("advanced", DynamicList, "dns",
translate("Use custom DNS servers"))
dns:depends("peerdns", "")
dns.datatype = "ipaddr"
dns.cast = "string"
keepalive_failure = section:taboption("advanced", Value, "_keepalive_failure",
translate("LCP echo failure threshold"),
translate("Presume peer to be dead after given amount of LCP echo failures, use 0 to ignore failures"))
function keepalive_failure.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^(%d+)[ ,]+%d+") or v)
end
end
keepalive_failure.placeholder = "0"
keepalive_failure.datatype = "uinteger"
keepalive_interval = section:taboption("advanced", Value, "_keepalive_interval",
translate("LCP echo interval"),
translate("Send LCP echo requests at the given interval in seconds, only effective in conjunction with failure threshold"))
function keepalive_interval.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^%d+[ ,]+(%d+)"))
end
end
function keepalive_interval.write(self, section, value)
local f = tonumber(keepalive_failure:formvalue(section)) or 0
local i = tonumber(value) or 5
if i < 1 then i = 1 end
if f > 0 then
m:set(section, "keepalive", "%d %d" %{ f, i })
else
m:del(section, "keepalive")
end
end
keepalive_interval.remove = keepalive_interval.write
keepalive_failure.write = keepalive_interval.write
keepalive_failure.remove = keepalive_interval.write
keepalive_interval.placeholder = "5"
keepalive_interval.datatype = "min(1)"
demand = section:taboption("advanced", Value, "demand",
translate("Inactivity timeout"),
translate("Close inactive connection after the given amount of seconds, use 0 to persist connection"))
demand.placeholder = "0"
demand.datatype = "uinteger"
mtu = section:taboption("advanced", Value, "mtu", translate("Override MTU"))
mtu.placeholder = "1500"
mtu.datatype = "max(9200)"
| apache-2.0 |
Aico/mudlet | src/old_mudlet-lua/lua/Other.lua | 6 | 16089 | ----------------------------------------------------------------------------------
--- Mudlet Unsorted Stuff
----------------------------------------------------------------------------------
-- Extending default libraries makes Babelfish happy.
setmetatable( _G, {
["__call"] = function(func, ...)
if type(func) == "function" then
return func(...)
else
local h = metatable(func).__call
if h then
return h(func, ...)
elseif _G[type(func)][func] then
_G[type(func)][func](...)
end
end
end,
})
--- Mudlet's support for ATCP. This is primarily available on IRE-based MUDs, but Mudlets impelementation is generic enough
--- such that any it should work on others. <br/><br/>
---
--- The latest ATCP data is stored in the atcp table. Whenever new data arrives, the previous is overwritten. An event is also
--- raised for each ATCP message that arrives. To find out the available messages available in the atcp table and the event names,
--- you can use display(atcp). <br/><br/>
---
--- Note that while the typical message comes in the format of Module.Submodule, ie Char.Vitals or Room.Exits, in Mudlet the dot is
--- removed - so it becomes CharVitals and RoomExits. Here's an example:
--- <pre>
--- room_number = tonumber(atcp.RoomNum)
--- echo(room_number)
--- </pre>
---
--- Triggering on ATCP events: <br/>
--- If you'd like to trigger on ATCP messages, then you need to create scripts to attach handlers to the ATCP messages.
--- The ATCP handler names follow the same format as the atcp table - RoomNum, RoomExits, CharVitals and so on. <br/><br/>
---
--- While the concept of handlers for events is to be explained elsewhere in the manual, the quick rundown is this - place
--- the event name you'd like your script to listen to into the Add User Defined Event Handler: field and press the + button
--- to register it. Next, because scripts in Mudlet can have multiple functions, you need to tell Mudlet which function
--- should it call for you when your handler receives a message. You do that by setting the Script name: to the function
--- name in the script you'd like to be called. <br/><br/>
---
--- For example, if you'd like to listen to the RoomExits event and have it call the process_exits() function -
--- register RoomExits as the event handler, make the script name be process_exits, and use this in the script:
--- <pre>
--- function process_exits(event, args)
--- echo("Called event: " .. event .. "\nWith args: " .. args)
--- end
--- </pre>
---
--- Feel free to experiment with this to achieve the desired results. A ATCP demo package is also available on the forums
--- for using event handlers and parsing its messages into Lua datastructures. <br/>
---
--- @release Mudlet 1.0.6
---
--- @see sendATCP
---
--- @class function
--- @name atcp
atcp = {}
--- <b><u>TODO</u></b> Table walklist.
---
--- @class function
--- @name walklist
walklist = {}
--- <b><u>TODO</u></b> Variable walkdelay.
---
--- @class function
--- @name walkdelay
walkdelay = 0
--- <b><u>TODO</u></b> Table SavedVariables.
---
--- @class function
--- @name SavedVariables
SavedVariables = {}
--- Sends a list of commands to the MUD. You can use this to send some things at once instead of having
--- to use multiple send() commands one after another.
---
--- @param ... list of commands
--- @param echoTheValue optional boolean flag (default value is true) which determine if value should
--- be echoed back on client.
---
--- @usage Use sendAll instead of multiple send commands.
--- <pre>
--- sendAll("stand", "wield shield", "say ha!")
--- </pre>
--- Instead of calling:
--- <pre>
--- send ("stand")
--- send ("wield shield")
--- send ("say ha!")
--- </pre>
--- @usage Use sendAll and do not echo sent commnad on the main window.
--- <pre>
--- sendAll("stand", "wield shield", "say ha!", false)
--- </pre>
---
--- @see send
function sendAll(...)
local args = {...}
local echo = true
if type(args[#args]) == 'boolean' then
echo = table.remove(args, #args)
end
for i, v in ipairs(args) do
if type(v) == 'string' then send(v, echo) end
end
end
--- Creates a group of a given type that will persist through sessions.
---
--- @param name name of the teim
--- @param itemtype type of the item - can be trigger, alias, or timer
---
--- @usage
--- <pre>
--- --create a new trigger group
--- permGroup("Combat triggers", "trigger")
--- </pre>
--- @usage
--- <pre>
--- --create a new alias group only if one doesn't exist already
--- if exists("Defensive aliases", "alias") == 0 then
--- permGroup("Defensive aliases", "alias")
--- end
--- </pre>
function permGroup(name, itemtype)
assert(type(name) == "string", "permGroup: need a name for the new thing")
local t = {
timer = function(name)
return (permTimer(name, "", 0, "") == -1) and false or true
end,
trigger = function(name)
return (permSubstringTrigger(name, "", {""}, "") == -1) and false or true
end,
alias = function(name)
return (permAlias(name, "", "", "") == -1) and false or true
end
}
assert(t[itemtype], "permGroup: "..tostring(itemtype).." isn't a valid type")
return t[itemtype](name)
end
--- Checks to see if a given file or folder exists. If it exists, it'll return the Lua true boolean value, otherwise false.
---
--- @usage
--- <pre>
--- if io.exists("/home/user/Desktop") then
--- echo("This folder exists!")
--- else
--- echo("This folder doesn't exist.")
--- end
---
--- if io.exists("/home/user/Desktop/file.txt") then
--- echo("This file exists!")
--- else
--- echo("This file doesn't exist.")
--- end
--- </pre>
---
--- @return true or false
function io.exists(fileOfFolderName)
local f = io.open(fileOfFolderName)
if f then
io.close(f)
return true
end
return false
end
--- Implementation of boolean exclusive or.
---
--- @usage All following will return false.
--- <pre>
--- xor(false, false)
--- xor(true, true)
--- </pre>
---
--- @return true or false
function xor(a, b)
if (a and (not b)) or (b and (not a)) then
return true
else
return false
end
end
--- Determine operating system.
---
--- @usage
--- <pre>
--- if "linux" == getOS() then
--- echo("We are using GNU/Linux!")
--- end
--- </pre>
---
--- @return "linux", "mac" or "windows" string
function getOS()
if string.char(getMudletHomeDir():byte()) == "/" then
if string.find(os.getenv("HOME"), "home") == 2 then
return "linux"
else
return "mac"
end
else
return "windows"
end
end
--- This function flags a variable to be saved by Mudlet's variable persistence system.
--- Variables are automatically unpacked into the global namespace when the profile is loaded.
--- They are saved to "SavedVariables.lua" when the profile is closed or saved.
---
--- @usage remember("varName")
---
--- @see loadVars
function remember(varName)
if not _saveTable then
_saveTable = {}
end
_saveTable[varName] = _G[varName]
end
--- This function should be primarily used by Mudlet. It loads saved settings in from the Mudlet home directory
--- and unpacks them into the global namespace.
---
--- @see remember
function loadVars()
if string.char(getMudletHomeDir():byte()) == "/" then _sep = "/" else _sep = "\\" end
local l_SettingsFile = getMudletHomeDir() .. _sep .. "SavedVariables.lua"
local lt_VariableHolder = {}
if (io.exists(l_SettingsFile)) then
table.load(l_SettingsFile, lt_VariableHolder)
for k,v in pairs(lt_VariableHolder) do
_G[k] = v
end
end
end
--- This function should primarily be used by Mudlet. It saves the contents of _saveTable into a file for persistence.
---
--- @see loadVars
function saveVars()
if string.char(getMudletHomeDir():byte()) == "/" then _sep = "/" else _sep = "\\" end
local l_SettingsFile = getMudletHomeDir() .. _sep .. "SavedVariables.lua"
for k,_ in pairs(_saveTable) do
remember(k)
end
table.save(l_SettingsFile, _saveTable)
end
--- The below functions (table.save, table.load) can be used to save individual Lua tables to disc and load
--- them again at a later time e.g. make a database, collect statistical information etc.
--- These functions are also used by Mudlet to load & save the entire Lua session variables. <br/><br/>
---
--- Original code written by CHILLCODE™ on https://board.ptokax.ch, distributed under the same terms as Lua itself. <br/><br/>
---
--- Notes: <br/>
--- Userdata and indices of these are not saved <br/>
--- Functions are saved via string.dump, so make sure it has no upvalues <br/>
--- References are saved <br/>
---
--- @usage Saves the globals table (minus some lua enviroment stuffs) into a file (only Mudlet should use this).
--- <pre>
--- table.save(file)
--- </pre>
--- @usage Saves the given table into the given file.
--- <pre>
--- table.save(file, table)
--- </pre>
---
--- @see table.load
function table.save( sfile, t )
assert(type(sfile) == "string", "table.save requires a file path to save to")
local tables = {}
table.insert( tables, t )
local lookup = { [t] = 1 }
local file = io.open( sfile, "w" )
file:write( "return {" )
for i,v in ipairs( tables ) do
table.pickle( v, file, tables, lookup )
end
file:write( "}" )
file:close()
end
--- <b><u>TODO</u></b> table.pickle( t, file, tables, lookup )
function table.pickle( t, file, tables, lookup )
file:write( "{" )
for i,v in pairs( t ) do
-- escape functions
if type( v ) ~= "function" and type( v ) ~= "userdata" and (i ~= "string" and i ~= "xpcall" and i ~= "package" and i ~= "os" and i ~= "io" and i ~= "math" and i ~= "debug" and i ~= "coroutine" and i ~= "_G" and i ~= "_VERSION" and i ~= "table") then
-- handle index
if type( i ) == "table" then
if not lookup[i] then
table.insert( tables, i )
lookup[i] = table.maxn( tables )
end
file:write( "[{"..lookup[i].."}] = " )
else
local index = ( type( i ) == "string" and "[ "..string.enclose( i, 50 ).." ]" ) or string.format( "[%d]", i )
file:write( index.." = " )
end
-- handle value
if type( v ) == "table" then
if not lookup[v] then
table.insert( tables, v )
lookup[v] = table.maxn( tables )
end
file:write( "{"..lookup[v].."}," )
else
local value = ( type( v ) == "string" and string.enclose( v, 50 ) ) or tostring( v )
file:write( value.."," )
end
end
end
file:write( "},\n" )
end
--- Restores a Lua table from a data file that has been saved with table.save().
---
--- @usage Loads a serialized file into the globals table (only Mudlet should use this).
--- <pre>
--- table.load(file)
--- </pre>
--- @usage Loads a serialized file into the given table.
--- <pre>
--- table.load(file, table)
--- </pre>
---
--- @see table.save
function table.load( sfile, loadinto )
assert(type(sfile) == "string", "table.load requires a file path to load")
local tables = dofile( sfile )
if tables then
if loadinto ~= nil and type(loadinto) == "table" then
table.unpickle( tables[1], tables, loadinto )
else
table.unpickle( tables[1], tables, _G )
end
end
end
--- <b><u>TODO</u></b> table.unpickle( t, tables, tcopy, pickled )
function table.unpickle( t, tables, tcopy, pickled )
pickled = pickled or {}
pickled[t] = tcopy
for i,v in pairs( t ) do
local i2 = i
if type( i ) == "table" then
local pointer = tables[ i[1] ]
if pickled[pointer] then
i2 = pickled[pointer]
else
i2 = {}
table.unpickle( pointer, tables, i2, pickled )
end
end
local v2 = v
if type( v ) == "table" then
local pointer = tables[ v[1] ]
if pickled[pointer] then
v2 = pickled[pointer]
else
v2 = {}
table.unpickle( pointer, tables, v2, pickled )
end
end
tcopy[i2] = v2
end
end
--- <b><u>TODO</u></b> speedwalktimer()
function speedwalktimer()
send(walklist[1])
table.remove(walklist, 1)
if #walklist>0 then
tempTimer(walkdelay, [[speedwalktimer()]])
end
end
--- <b><u>TODO</u></b> speedwalk(dirString, backwards, delay)
function speedwalk(dirString, backwards, delay)
local dirString = dirString:lower()
walklist = {}
walkdelay = delay
local reversedir = {
n = "s",
en = "sw",
e = "w",
es = "nw",
s = "n",
ws = "ne",
w = "e",
wn = "se",
u = "d",
d = "u",
ni = "out",
tuo = "in"
}
if not backwards then
for count, direction in string.gmatch(dirString, "([0-9]*)([neswudio][ewnu]?t?)") do
count = (count == "" and 1 or count)
for i=1, count do
if delay then walklist[#walklist+1] = direction
else send(direction)
end
end
end
else
for direction, count in string.gmatch(dirString:reverse(), "(t?[ewnu]?[neswudio])([0-9]*)") do
count = (count == "" and 1 or count)
for i=1, count do
if delay then walklist[#walklist+1] = reversedir[direction]
else send(reversedir[direction])
end
end
end
end
if walkdelay then
speedwalktimer()
end
end
--- <b><u>TODO</u></b> _comp(a, b)
function _comp(a, b)
if type(a) ~= type(b) then return false end
if type(a) == 'table' then
for k, v in pairs(a) do
if not b[k] then return false end
if not _comp(v, b[k]) then return false end
end
else
if a ~= b then return false end
end
return true
end
--- <b><u>TODO</u></b> phpTable(...) - abuse to: http://richard.warburton.it
function phpTable(...)
local newTable, keys, values = {}, {}, {}
newTable.pairs = function(self) -- pairs iterator
local count = 0
return function()
count = count + 1
return keys[count], values[keys[count]]
end
end
setmetatable(newTable, {
__newindex = function(self, key, value)
if not self[key] then table.insert(keys, key)
elseif value == nil then -- Handle item delete
local count = 1
while keys[count] ~= key do count = count + 1 end
table.remove(keys, count)
end
values[key] = value -- replace/create
end,
__index=function(self, key) return values[key] end,
isPhpTable = true,
})
local args = {...}
for x=1, #args do
for k, v in pairs(args[x]) do newTable[k] = v end
end
return newTable
end
--- <b><u>TODO</u></b> getColorWildcard(color)
function getColorWildcard(color)
local color = tonumber(color)
local startc
local endc
local results = {}
for i = 1, string.len(line) do
selectSection(i, 1)
if isAnsiFgColor(color) then
if not startc then if i == 1 then startc = 1 else startc = i + 1 end
else endc = i + 1
if i == line:len() then results[#results + 1] = line:sub(startc, endc) end
end
elseif startc then
results[#results + 1] = line:sub(startc, endc)
startc = nil
end
end
return results[1] and results or false
end
do
local oldsetExit = setExit
local exitmap = {
n = 1,
ne = 2,
nw = 3,
e = 4,
w = 5,
s = 6,
se = 7,
sw = 8,
u = 9,
d = 10,
["in"] = 11,
out = 12
}
function setExit(from, to, direction)
if type(direction) == "string" and not exitmap[direction] then return false end
return oldsetExit(from, to, type(direction) == "string" and exitmap[direction] or direction)
end
end
do
local oldlockExit = lockExit
local oldhasExitLock = hasExitLock
local exitmap = {
n = 1,
north = 1,
ne = 2,
northeast = 2,
nw = 3,
northwest = 3,
e = 4,
east = 4,
w = 5,
west = 5,
s = 6,
south = 6,
se = 7,
southeast = 7,
sw = 8,
southwest = 8,
u = 9,
up = 9,
d = 10,
down = 10,
["in"] = 11,
out = 12
}
function lockExit(from, direction, status)
if type(direction) == "string" and not exitmap[direction] then return false end
return oldlockExit(from, type(direction) == "string" and exitmap[direction] or direction, status)
end
function hasExitLock(from, direction)
if type(direction) == "string" and not exitmap[direction] then return false end
return oldhasExitLock(from, type(direction) == "string" and exitmap[direction] or direction)
end
end
function print(...)
local t, echo, tostring = {...}, echo, tostring
for i = 1, #t do
echo((tostring(t[i]) or '?').." ")
end
echo("\n")
end
| gpl-2.0 |
zhaoxx063/luci | applications/luci-app-statistics/luasrc/statistics/rrdtool/definitions/processes.lua | 57 | 1951 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.rrdtool.definitions.processes", package.seeall)
function rrdargs( graph, plugin, plugin_instance, dtype )
return {
{
title = "%H: Processes",
vlabel = "Processes/s",
data = {
instances = {
ps_state = {
"sleeping", "running", "paging", "blocked", "stopped", "zombies"
}
},
options = {
ps_state_sleeping = { color = "0000ff" },
ps_state_running = { color = "008000" },
ps_state_paging = { color = "ffff00" },
ps_state_blocked = { color = "ff5000" },
ps_state_stopped = { color = "555555" },
ps_state_zombies = { color = "ff0000" }
}
}
},
{
title = "%H: CPU time used by %pi",
vlabel = "Jiffies",
data = {
sources = {
ps_cputime = { "syst", "user" }
},
options = {
ps_cputime__user = {
color = "0000ff",
overlay = true
},
ps_cputime__syst = {
color = "ff0000",
overlay = true
}
}
}
},
{
title = "%H: Threads and processes belonging to %pi",
vlabel = "Count",
detail = true,
data = {
sources = {
ps_count = { "threads", "processes" }
},
options = {
ps_count__threads = { color = "00ff00" },
ps_count__processes = { color = "0000bb" }
}
}
},
{
title = "%H: Page faults in %pi",
vlabel = "Pagefaults",
detail = true,
data = {
sources = {
ps_pagefaults = { "minflt", "majflt" }
},
options = {
ps_pagefaults__minflt = { color = "ff0000" },
ps_pagefaults__majflt = { color = "ff5500" }
}
}
},
{
title = "%H: Virtual memory size of %pi",
vlabel = "Bytes",
detail = true,
number_format = "%5.1lf%sB",
data = {
types = { "ps_rss" },
options = {
ps_rss = { color = "0000ff" }
}
}
}
}
end
| apache-2.0 |
javierguerragiraldez/snabbswitch | src/apps/rate_limiter/rate_limiter.lua | 2 | 6425 | module(..., package.seeall)
local app = require("core.app")
local link = require("core.link")
local config = require("core.config")
local packet = require("core.packet")
local timer = require("core.timer")
local basic_apps = require("apps.basic.basic_apps")
local ffi = require("ffi")
local C = ffi.C
local floor, min = math.floor, math.min
--- # `Rate limiter` app: enforce a byte-per-second limit
-- uses http://en.wikipedia.org/wiki/Token_bucket algorithm
-- single bucket, drop non-conformant packets
-- bucket capacity and content - bytes
-- rate - bytes per second
RateLimiter = {}
-- Source produces synthetic packets of such size
local PACKET_SIZE = 60
function RateLimiter:new (arg)
local conf = arg and config.parse_app_arg(arg) or {}
assert(conf.rate)
assert(conf.bucket_capacity)
conf.initial_capacity = conf.initial_capacity or conf.bucket_capacity
local o =
{
rate = conf.rate,
bucket_capacity = conf.bucket_capacity,
bucket_content = conf.initial_capacity
}
return setmetatable(o, {__index=RateLimiter})
end
function RateLimiter:reset(rate, bucket_capacity, initial_capacity)
assert(rate)
assert(bucket_capacity)
self.rate = rate
self.bucket_capacity = bucket_capacity
self.bucket_content = initial_capacity or bucket_capacity
end
-- return statistics snapshot
function RateLimiter:get_stat_snapshot ()
return
{
rx = self.input.input.stats.txpackets,
tx = self.output.output.stats.txpackets,
time = tonumber(C.get_time_ns()),
}
end
function RateLimiter:push ()
local i = assert(self.input.input, "input port not found")
local o = assert(self.output.output, "output port not found")
do
local cur_now = tonumber(app.now())
local last_time = self.last_time or cur_now
self.bucket_content = min(
self.bucket_content + self.rate * (cur_now - last_time),
self.bucket_capacity
)
self.last_time = cur_now
end
while not link.empty(i) and not link.full(o) do
local p = link.receive(i)
local length = p.length
if length <= self.bucket_content then
self.bucket_content = self.bucket_content - length
link.transmit(o, p)
else
-- discard packet
packet.free(p)
end
end
end
local function compute_effective_rate (rl, rate, snapshot)
local elapsed_time =
(tonumber(C.get_time_ns()) - snapshot.time) / 1e9
local tx = tonumber(rl.output.output.stats.txpackets - snapshot.tx)
return floor(tx * PACKET_SIZE / elapsed_time)
end
function selftest ()
print("Rate limiter selftest")
local c = config.new()
config.app(c, "source", basic_apps.Source)
-- app.apps.source = app.new(basic_apps.Source:new())
local ok = true
local rate_non_busy_loop = 200000
local effective_rate_non_busy_loop
-- bytes
local bucket_size = rate_non_busy_loop / 4
-- should be big enough to process packets generated by Source:pull()
-- during 100 ms - internal RateLimiter timer resolution
-- small value may limit effective rate
local arg = { rate = rate_non_busy_loop,
bucket_capacity = rate_non_busy_loop / 4 }
config.app(c, "ratelimiter", RateLimiter, arg)
config.app(c, "sink", basic_apps.Sink)
-- Create a pipeline:
-- Source --> RateLimiter --> Sink
config.link(c, "source.output -> ratelimiter.input")
config.link(c, "ratelimiter.output -> sink.input")
app.configure(c)
-- XXX do this in new () ?
local rl = app.app_table.ratelimiter
local seconds_to_run = 5
-- print packets statistics every second
timer.activate(timer.new(
"report",
function ()
app.report()
seconds_to_run = seconds_to_run - 1
end,
1e9, -- every second
'repeating'
))
-- bytes per second
do
print("\ntest effective rate, non-busy loop")
local snapshot = rl:get_stat_snapshot()
-- push some packets through it
while seconds_to_run > 0 do
app.breathe()
timer.run()
C.usleep(10) -- avoid busy loop
end
-- print final report
app.report()
effective_rate_non_busy_loop = compute_effective_rate(
rl,
rate_non_busy_loop,
snapshot
)
print("configured rate is", rate_non_busy_loop, "bytes per second")
print(
"effective rate is",
effective_rate_non_busy_loop,
"bytes per second"
)
local accepted_min = floor(rate_non_busy_loop * 0.9)
local accepted_max = floor(rate_non_busy_loop * 1.1)
if effective_rate_non_busy_loop < accepted_min or
effective_rate_non_busy_loop > accepted_max then
print("test failed")
ok = false
end
end
do
print("measure throughput on heavy load...")
-- bytes per second
local rate_busy_loop = 1200000000
local effective_rate_busy_loop
-- bytes
local bucket_size = rate_busy_loop / 10
-- should be big enough to process packets generated by Source:pull()
-- during 100 ms - internal RateLimiter timer resolution
-- small value may limit effective rate
-- too big value may produce burst in the beginning
rl:reset(rate_busy_loop, bucket_size)
local snapshot = rl:get_stat_snapshot()
for i = 1, 100000 do
app.breathe()
timer.run()
end
local elapsed_time =
(tonumber(C.get_time_ns()) - snapshot.time) / 1e9
print("elapsed time ", elapsed_time, "seconds")
local rx = tonumber(rl.input.input.stats.txpackets - snapshot.rx)
print("packets received", rx, floor(rx / elapsed_time / 1e6), "Mpps")
effective_rate_busy_loop = compute_effective_rate(
rl,
rate_busy_loop,
snapshot
)
print("configured rate is", rate_busy_loop, "bytes per second")
print(
"effective rate is",
effective_rate_busy_loop,
"bytes per second"
)
print(
"throughput is",
floor(effective_rate_busy_loop / PACKET_SIZE / 1e6),
"Mpps")
-- on poor computer effective rate may be too small
-- so no formal checks
end
if not ok then
print("selftest failed")
os.exit(1)
end
print("selftest passed")
end
| apache-2.0 |
oratory/wago.io | backend/api/lua/libs/LibBase64-1.0/LibBase64-1.0.lua | 1 | 4957 | --[[
Name: LibBase64-1.0
Author(s): ckknight (ckknight@gmail.com)
Website: http://www.wowace.com/projects/libbase64-1-0/
Description: A library to encode and decode Base64 strings
License: MIT
]]
local LibBase64 = LibStub:NewLibrary("LibBase64-1.0", 1)
if not LibBase64 then
return
end
local _chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
local byteToNum = {}
local numToChar = {}
for i = 1, #_chars do
numToChar[i - 1] = _chars:sub(i, i)
byteToNum[_chars:byte(i)] = i - 1
end
_chars = nil
local A_byte = ("A"):byte()
local Z_byte = ("Z"):byte()
local a_byte = ("a"):byte()
local z_byte = ("z"):byte()
local zero_byte = ("0"):byte()
local nine_byte = ("9"):byte()
local plus_byte = ("+"):byte()
local slash_byte = ("/"):byte()
local equals_byte = ("="):byte()
local whitespace = {
[(" "):byte()] = true,
[("\t"):byte()] = true,
[("\n"):byte()] = true,
[("\r"):byte()] = true,
}
local t = {}
--- Encode a normal bytestring into a Base64-encoded string
-- @param text a bytestring, can be binary data
-- @param maxLineLength This should be a multiple of 4, greater than 0 or nil. If non-nil, it will break up the output into lines no longer than the given number of characters. 76 is recommended.
-- @param lineEnding a string to end each line with. This is "\r\n" by default.
-- @usage LibBase64.Encode("Hello, how are you doing today?") == "SGVsbG8sIGhvdyBhcmUgeW91IGRvaW5nIHRvZGF5Pw=="
-- @return a Base64-encoded string
function LibBase64.Encode(text, maxLineLength, lineEnding)
if type(text) ~= "string" then
error(("Bad argument #1 to `Encode'. Expected %q, got %q"):format("string", type(text)), 2)
end
if maxLineLength == nil then
-- do nothing
elseif type(maxLineLength) ~= "number" then
error(("Bad argument #2 to `Encode'. Expected %q or %q, got %q"):format("number", "nil", type(maxLineLength)), 2)
elseif (maxLineLength % 4) ~= 0 then
error(("Bad argument #2 to `Encode'. Expected a multiple of 4, got %s"):format(maxLineLength), 2)
elseif maxLineLength <= 0 then
error(("Bad argument #2 to `Encode'. Expected a number > 0, got %s"):format(maxLineLength), 2)
end
if lineEnding == nil then
lineEnding = "\r\n"
elseif type(lineEnding) ~= "string" then
error(("Bad argument #3 to `Encode'. Expected %q, got %q"):format("string", type(lineEnding)), 2)
end
local currentLength = 0
for i = 1, #text, 3 do
local a, b, c = text:byte(i, i+2)
local nilNum = 0
if not b then
nilNum = 2
b = 0
c = 0
elseif not c then
nilNum = 1
c = 0
end
local num = a * 2^16 + b * 2^8 + c
local d = num % 2^6
num = (num - d) / 2^6
local c = num % 2^6
num = (num - c) / 2^6
local b = num % 2^6
num = (num - b) / 2^6
local a = num % 2^6
t[#t+1] = numToChar[a]
t[#t+1] = numToChar[b]
t[#t+1] = (nilNum >= 2) and "=" or numToChar[c]
t[#t+1] = (nilNum >= 1) and "=" or numToChar[d]
currentLength = currentLength + 4
if maxLineLength and (currentLength % maxLineLength) == 0 then
t[#t+1] = lineEnding
end
end
local s = table.concat(t)
for i = 1, #t do
t[i] = nil
end
return s
end
local t2 = {}
--- Decode a Base64-encoded string into a bytestring
-- this will raise an error if the data passed in is not a Base64-encoded string
-- this will ignore whitespace, but not invalid characters
-- @param text a Base64-encoded string
-- @usage LibBase64.Encode("SGVsbG8sIGhvdyBhcmUgeW91IGRvaW5nIHRvZGF5Pw==") == "Hello, how are you doing today?"
-- @return a bytestring
function LibBase64.Decode(text)
if type(text) ~= "string" then
error(("Bad argument #1 to `Decode'. Expected %q, got %q"):format("string", type(text)), 2)
end
for i = 1, #text do
local byte = text:byte(i)
if whitespace[byte] or byte == equals_byte then
-- do nothing
else
local num = byteToNum[byte]
if not num then
for i = 1, #t2 do
t2[k] = nil
end
error(("Bad argument #1 to `Decode'. Received an invalid char: %q"):format(text:sub(i, i)), 2)
end
t2[#t2+1] = num
end
end
for i = 1, #t2, 4 do
local a, b, c, d = t2[i], t2[i+1], t2[i+2], t2[i+3]
local nilNum = 0
if not c then
nilNum = 2
c = 0
d = 0
elseif not d then
nilNum = 1
d = 0
end
local num = a * 2^18 + b * 2^12 + c * 2^6 + d
local c = num % 2^8
num = (num - c) / 2^8
local b = num % 2^8
num = (num - b) / 2^8
local a = num % 2^8
t[#t+1] = string.char(a)
if nilNum < 2 then
t[#t+1] = string.char(b)
end
if nilNum < 1 then
t[#t+1] = string.char(c)
end
end
for i = 1, #t2 do
t2[i] = nil
end
local s = table.concat(t)
for i = 1, #t do
t[i] = nil
end
return s
end
| mit |
rickyHong/dptorchLib | init.lua | 1 | 6568 | require 'torch'
require 'nn'
require 'nnx'
require 'string'
_ = require 'moses'
require 'xlua'
require 'fs'
require 'os'
require 'sys'
require 'image'
require 'lfs'
ffi = require 'ffi'
------------------------------------------------------------------------
--[[ dp ]]--
-- deep learning library for torch7.
------------------------------------------------------------------------
dp = {}
dp.TORCH_DIR = os.getenv('TORCH_DATA_PATH') or os.getenv('HOME')
--[[ utils ]]--
torch.include('dp', 'utils/utils.lua')
torch.include('dp', 'utils/underscore.lua')
torch.include('dp', 'utils/os.lua')
torch.include('dp', 'utils/table.lua')
torch.include('dp', 'utils/torch.lua')
torch.include('dp', 'utils/threads.lua')
--[[ directory structure ]]--
dp.DATA_DIR = os.getenv('DEEP_DATA_PATH')
or paths.concat(dp.TORCH_DIR, 'data')
dp.check_and_mkdir(dp.DATA_DIR)
dp.SAVE_DIR = os.getenv('DEEP_SAVE_PATH')
or paths.concat(dp.TORCH_DIR, 'save')
dp.check_and_mkdir(dp.SAVE_DIR)
dp.LOG_DIR = os.getenv('DEEP_LOG_PATH')
or paths.concat(dp.TORCH_DIR, 'log')
dp.check_and_mkdir(dp.LOG_DIR)
dp.UNIT_DIR = os.getenv('DEEP_UNIT_PATH')
or paths.concat(dp.TORCH_DIR, 'unit')
dp.check_and_mkdir(dp.UNIT_DIR)
--[[ misc ]]--
torch.include('dp', 'choose.lua')
torch.include('dp', 'xplog.lua')
torch.include('dp', 'mediator.lua')
torch.include('dp', 'objectid.lua')
torch.include('dp', 'node.lua')
--[[ view ]]--
torch.include('dp', 'view/view.lua')
torch.include('dp', 'view/dataview.lua')
torch.include('dp', 'view/imageview.lua')
torch.include('dp', 'view/classview.lua')
torch.include('dp', 'view/sequenceview.lua')
torch.include('dp', 'view/listview.lua')
--[[ data ]]--
torch.include('dp', 'data/baseset.lua')
torch.include('dp', 'data/dataset.lua')
torch.include('dp', 'data/sentenceset.lua')
torch.include('dp', 'data/imageclassset.lua')
torch.include('dp', 'data/batch.lua')
torch.include('dp', 'data/carry.lua')
torch.include('dp', 'data/datasource.lua')
torch.include('dp', 'data/mnist.lua')
torch.include('dp', 'data/cifar10.lua')
torch.include('dp', 'data/cifar100.lua')
torch.include('dp', 'data/notmnist.lua')
torch.include('dp', 'data/facialkeypoints.lua')
torch.include('dp', 'data/billionwords.lua')
torch.include('dp', 'data/svhn.lua')
torch.include('dp', 'data/imagenet.lua')
--[[ sampler ]]--
torch.include('dp', 'sampler/sampler.lua')
torch.include('dp', 'sampler/shufflesampler.lua')
torch.include('dp', 'sampler/sentencesampler.lua')
torch.include('dp', 'sampler/randomsampler.lua')
--[[ preprocess ]]--
torch.include('dp', 'preprocess/preprocess.lua')
torch.include('dp', 'preprocess/pipeline.lua')
torch.include('dp', 'preprocess/parallelpreprocess.lua')
torch.include('dp', 'preprocess/binarize.lua')
torch.include('dp', 'preprocess/standardize.lua')
torch.include('dp', 'preprocess/gcn.lua')
torch.include('dp', 'preprocess/zca.lua')
torch.include('dp', 'preprocess/lecunlcn.lua')
--[[ propagator ]]--
torch.include('dp', 'propagator/propagator.lua')
torch.include('dp', 'propagator/optimizer.lua')
torch.include('dp', 'propagator/evaluator.lua')
torch.include('dp', 'propagator/experiment.lua')
--[[ feedback ]]--
torch.include('dp', 'feedback/feedback.lua')
torch.include('dp', 'feedback/compositefeedback.lua')
torch.include('dp', 'feedback/confusion.lua')
torch.include('dp', 'feedback/perplexity.lua')
torch.include('dp', 'feedback/topcrop.lua')
torch.include('dp', 'feedback/fkdkaggle.lua')
torch.include('dp', 'feedback/facialkeypointfeedback.lua')
--torch.include('dp', 'feedback/criteria.lua')
--[[ visitor ]]--
torch.include('dp', 'visitor/visitor.lua')
torch.include('dp', 'visitor/visitorchain.lua')
torch.include('dp', 'visitor/recurrentvisitorchain.lua')
torch.include('dp', 'visitor/maxnorm.lua')
torch.include('dp', 'visitor/weightdecay.lua')
torch.include('dp', 'visitor/learn.lua')
torch.include('dp', 'visitor/momentum.lua')
torch.include('dp', 'visitor/gradclip.lua')
--[[ observer ]]--
torch.include('dp', 'observer/observer.lua')
torch.include('dp', 'observer/compositeobserver.lua')
torch.include('dp', 'observer/logger.lua')
torch.include('dp', 'observer/errorminima.lua')
torch.include('dp', 'observer/earlystopper.lua')
torch.include('dp', 'observer/savetofile.lua') --not an observer
torch.include('dp', 'observer/learningrateschedule.lua')
torch.include('dp', 'observer/adaptivelearningrate.lua')
torch.include('dp', 'observer/filelogger.lua')
--[[ nn ]]--
torch.include('dp', 'nn/Print.lua')
torch.include('dp', 'nn/PrintSize.lua')
torch.include('dp', 'nn/FairLookupTable.lua')
--[[ model ]]--
torch.include('dp', 'model/model.lua')
torch.include('dp', 'model/container.lua')
torch.include('dp', 'model/sequential.lua')
torch.include('dp', 'model/layer.lua')
torch.include('dp', 'model/neural.lua')
torch.include('dp', 'model/module.lua')
torch.include('dp', 'model/dictionary.lua')
torch.include('dp', 'model/narrowdictionary.lua')
torch.include('dp', 'model/recurrentdictionary.lua')
torch.include('dp', 'model/softmaxtree.lua')
torch.include('dp', 'model/softmaxforest.lua')
torch.include('dp', 'model/mixtureofexperts.lua')
torch.include('dp', 'model/blocksparse.lua')
torch.include('dp', 'model/convolution1D.lua')
torch.include('dp', 'model/convolution2D.lua')
torch.include('dp', 'model/inception.lua')
--[[ loss ]]--
torch.include('dp', 'loss/loss.lua')
torch.include('dp', 'loss/nll.lua')
torch.include('dp', 'loss/kldivergence.lua')
torch.include('dp', 'loss/treenll.lua')
torch.include('dp', 'loss/null.lua')
torch.include('dp', 'loss/criterion.lua')
--[[ hyper ]]--
torch.include('dp', 'hyper/hyperoptimizer.lua')
torch.include('dp', 'hyper/hyperparamsampler.lua')
torch.include('dp', 'hyper/datasourcefactory.lua')
torch.include('dp', 'hyper/experimentfactory.lua')
torch.include('dp', 'hyper/priorsampler.lua')
torch.include('dp', 'hyper/imageclassfactory.lua')
torch.include('dp', 'hyper/mlpfactory.lua')
torch.include('dp', 'hyper/contextwordfactory.lua')
torch.include('dp', 'hyper/lmfactory.lua')
--[[ postgres ]]--
torch.include('dp', 'postgres/postgres.lua')
torch.include('dp', 'postgres/logger.lua')
torch.include('dp', 'postgres/xplog.lua')
torch.include('dp', 'postgres/savetofile.lua')
torch.include('dp', 'postgres/earlystopper.lua')
torch.include('dp', 'postgres/done.lua')
torch.include('dp', 'postgres/mlpfactory.lua')
torch.include('dp', 'postgres/lmfactory.lua')
torch.include('dp', 'postgres/hyperoptimizer.lua')
--[[ test ]]--
torch.include('dp', 'test/test.lua')
torch.include('dp', 'test/test-cuda.lua')
torch.include('dp', 'test/test-datasets.lua')
return dp
| bsd-3-clause |
zhusz/ICCV17-fashionGAN | ih1_p2p/net_graph_ih1.lua | 1 | 2959 | require 'nngraph'
local function weights_init(m)
local name = torch.type(m)
if name:find('Convolution') then
m.weight:normal(0.0, 0.02) -- zhuzhu
m.bias:fill(0) -- zhuzhu
-- m:noBias()
elseif name:find('BatchNormalization') then
if m.weight then m.weight:normal(1.0, 0.02) end
if m.bias then m.bias:fill(0) end
end
end
local nc = 3
local ncondition = 3 -- zhuzhu
local nz = 100 -- opt.nz
local ndf = 64 -- opt.ndf
local ngf = 64 -- opt.ngf
local inplace = true
local bn4 = nn.SpatialBatchNormalization
local conv = nn.SpatialConvolution
local deconv = nn.SpatialFullConvolution
local relu = nn.ReLU
local lerelu = nn.LeakyReLU
local input_condition = nn.Identity()()
local e1 = input_condition - conv(ncondition, ngf, 4, 4, 2, 2, 1, 1)
local e2 = e1 - lerelu(0.2, inplace) - conv(ngf, ngf * 2, 4, 4, 2, 2, 1, 1) - bn4(ngf * 2)
local e3 = e2 - lerelu(0.2, inplace) - conv(ngf * 2, ngf * 4, 4, 4, 2, 2, 1, 1) - bn4(ngf * 4)
local e4 = e3 - lerelu(0.2, inplace) - conv(ngf * 4, ngf * 8, 4, 4, 2, 2, 1, 1) - bn4(ngf * 8)
local e5 = e4 - lerelu(0.2, inplace) - conv(ngf * 8, ngf * 8, 4, 4, 2, 2, 1, 1) - bn4(ngf * 8)
local e6 = e5 - lerelu(0.2, inplace) - conv(ngf * 8, ngf * 8, 4, 4, 2, 2, 1, 1) - bn4(ngf * 8)
local e7 = e6 - lerelu(0.2, inplace) - conv(ngf * 8, ngf * 8, 4, 4, 2, 2, 1, 1)
local d1_ = e7 - relu(inplace) - deconv(ngf*8, ngf*8, 4, 4, 2, 2, 1, 1) - bn4(ngf * 8) - nn.Dropout(0.5)
local d1 = {d1_, e6} - nn.JoinTable(2)
local d2_ = d1 - relu(inplace) - deconv(ngf*8*2, ngf*8, 4, 4, 2, 2, 1, 1) - bn4(ngf*8) - nn.Dropout(0.5)
local d2 = {d2_, e5} - nn.JoinTable(2)
local d3_ = d2 - relu(inplace) - deconv(ngf*8*2, ngf*8, 4, 4, 2, 2, 1, 1) - bn4(ngf*8) - nn.Dropout(0.5)
local d3 = {d3_, e4} - nn.JoinTable(2)
local d4_ = d3 - relu(inplace) - deconv(ngf*8*2, ngf*4, 4, 4, 2, 2, 1, 1) - bn4(ngf*4)
local d4 = {d4_, e3} - nn.JoinTable(2)
local d5_ = d4 - relu(inplace) - deconv(ngf*4*2, ngf*2, 4, 4, 2, 2, 1, 1) - bn4(ngf*2)
local d5 = {d5_, e2} - nn.JoinTable(2)
local d6_ = d5 - relu(inplace) - deconv(ngf*2*2, ngf, 4, 4, 2, 2, 1, 1) - bn4(ngf)
local d6 = {d6_, e1} - nn.JoinTable(2)
local d7 = d6 - relu(inplace) - deconv(ngf * 2, nc, 4, 4, 2, 2, 1, 1)
local o1 = d7 - nn.Tanh()
local netG = nn.gModule({input_condition}, {o1})
netG:apply(weights_init)
local output_data = nn.Identity()()
local output_condition = nn.Identity()()
local output_merge = {output_data, output_condition} - nn.JoinTable(2)
local x0 = output_merge - conv(ncondition+nc, ndf, 4, 4, 2, 2, 1, 1) - lerelu(0.2, inplace)
local x1 = x0 - conv(ndf*1,ndf*2,4,4,2,2,1,1) - bn4(ndf*2) - lerelu(0.2, inplace)
local x2 = x1 - conv(ndf*2,ndf*4,4,4,2,2,1,1) - bn4(ndf*4) - lerelu(0.2, inplace)
local x3 = x2 - conv(ndf*4,ndf*8,4,4,1,1,1,1) - bn4(ndf*8) - lerelu(0.2, inplace)
local x4 = x3 - conv(ndf*8,1,4,4,1,1,1,1) - nn.Sigmoid()
local netD = nn.gModule({output_data,output_condition}, {x4})
netD:apply(weights_init)
return netG, netD
| bsd-3-clause |
tehran980/tele_HSN | plugins/bugzilla.lua | 611 | 3983 | do
local BASE_URL = "https://bugzilla.mozilla.org/rest/"
local function bugzilla_login()
local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password
print("accessing " .. url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_check(id)
-- data = bugzilla_login()
local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey
-- print(url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_listopened(email)
local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey
local res,code = https.request( url )
print(res)
local data = json:decode(res)
return data
end
local function run(msg, matches)
local response = ""
if matches[1] == "status" then
local data = bugzilla_check(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
response = response .. "\n Last update: "..data.bugs[1].last_change_time
response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
print(response)
end
elseif matches[1] == "list" then
local data = bugzilla_listopened(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
-- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
-- response = response .. "\n Last update: "..data.bugs[1].last_change_time
-- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
-- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
-- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
local total = table.map_length(data.bugs)
print("total bugs: " .. total)
local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2]
if total > 0 then
response = response .. ": "
for tableKey, bug in pairs(data.bugs) do
response = response .. "\n #" .. bug.id
response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution
response = response .. "\n Whiteboard: " .. bug.whiteboard
response = response .. "\n Summary: " .. bug.summary
end
end
end
end
return response
end
-- (table)
-- [bugs] = (table)
-- [1] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 927704
-- [whiteboard] = (string) [approved][full processed]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/
-- [2] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 1049337
-- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/
-- total bugs: 2
return {
description = "Lookup bugzilla status update",
usage = "/bot bugzilla [bug number]",
patterns = {
"^/bugzilla (status) (.*)$",
"^/bugzilla (list) (.*)$"
},
run = run
}
end | gpl-2.0 |
resistor58/deaths-gmod-server | ulib/lua/ULib/server/hook.lua | 1 | 4783 | --[[
Title: Hook
This overrides garry's default hook system. We need this better hook system for any serious development.
We're implementing hook priorities. hook.Add() now takes an additional parameter of type number between -20 and 20.
0 is default (so we remain backwards compatible). -20 and 20 are read only (ignores returned values).
Hooks are called in order from -20 on up.
]]
-- Globals that we are going to use
local pairs = pairs
local ErrorNoHalt = ErrorNoHalt
local pcall = pcall
local tostring = tostring
local concommand = concommand
local PrintTable = PrintTable
local CLIENT = CLIENT
local type = type
-- Grab all previous hooks from the pre-existing hook module.
local OldHooks = hook.GetTable()
-----------------------------------------------------------
-- Name: hook
-- Desc: For scripts to hook onto Gamemode events
-----------------------------------------------------------
module( "hook" )
-- Local variables
local Hooks = {}
-- Exposed Functions
--[[
Function: hook.GetTable
Returns:
The table filled with all the hooks
]]
function GetTable()
return Hooks
end
--[[
Function: hook.Add
Our new and improved hook.Add function.
Read the file description for more information on how the hook priorities work.
Parameters:
event_name - The name of the event (IE "PlayerInitialSpawn").
name - The unique name of your hook.
This is only so that if the file is reloaded, it can be unhooked (or you can unhook it yourself).
func - The function callback to call
priority - *(Optional, defaults to 0)* Priority from -20 to 20. Remember that -20 and 20 are read-only.
]]
function Add( event_name, name, func, priority )
if not Hooks[ event_name ] then
Hooks[ event_name ] = {}
for i=-20, 20 do
Hooks[ event_name ][ i ] = {}
end
end
priority = priority or 0
Hooks[ event_name ][ priority ][ name ] = func
Hooks[ event_name ][ tostring( name ) ] = func -- Keep the classic style too so we won't break anything
end
--[[
Function: hook.Remove
Parameters:
event_name - The name of the event (IE "PlayerInitialSpawn").
name - The unique name of your hook. Use the same name you used in hook.Add()
]]
function Remove( event_name, name )
for i=-20, 20 do
if Hooks[ event_name ][ i ][ name ] then
Hooks[ event_name ][ i ][ name ] = nil
end
end
Hooks[ event_name ][ tostring( name ) ] = nil
end
--[[
Function: hook.Call
Normally, you don't want to call this directly. Use gamemode.Call() instead.
Parameters:
name - The name of the event
gm - The gamemode table
... - Any other params to pass
]]
function Call( name, gm, ... )
local b, retval
local HookTable = Hooks[ name ]
if HookTable then
for i=-20, 20 do
for k, v in pairs( HookTable[ i ] ) do
if not v then
ErrorNoHalt( "ERROR: Hook '" .. tostring( k ) .. "' tried to call a nil function!\n" )
ErrorNoHalt( "Removing Hook '" .. tostring( k ) .. "'\n" )
HookTable[ i ][ k ] = nil -- remove this hook
break
else
-- Call hook function
b, retval = pcall( v, ... )
if not b then
ErrorNoHalt( "ERROR: Hook '" .. tostring( k ) .. "' Failed: " .. tostring( retval ) .. "\n" )
ErrorNoHalt( "Removing Hook '" .. tostring( k ) .. "'\n" )
HookTable[ i ][ k ] = nil -- remove this hook
else
-- Allow hooks to override return values if it's within the limits (-20 and 20 are read only)
if retval ~= nil and i > -20 and i < 20 then
return retval
end
end
end
end
end
end
if gm then
local GamemodeFunction = gm[ name ]
if not GamemodeFunction then return nil end
if type( GamemodeFunction ) ~= "function" then
Msg( "Calling Non Function!? ", GamemodeFunction, "\n" )
end
-- This calls the actual gamemode function - after all the hooks have had chance to override
b, retval = pcall( GamemodeFunction, gm, ... )
if not b then
gm[ name .. "_ERRORCOUNT" ] = gm[ name .. "_ERRORCOUNT" ] or 0
gm[ name .. "_ERRORCOUNT" ] = gm[ name .. "_ERRORCOUNT" ] + 1
ErrorNoHalt( "ERROR: GAMEMODE:'" .. tostring( name ) .. "' Failed: " .. tostring( retval ) .. "\n" )
return nil
end
end
return retval
end
--**************************************
-- DEBUG CONSOLE COMMAND FOR LUA CODERS
--**************************************
local function DumpHooks()
PrintTable( Hooks )
end
if ( CLIENT ) then
concommand.Add( "dump_hooks_cl", DumpHooks )
else
concommand.Add( "dump_hooks", DumpHooks )
end
for event_name, t in pairs( OldHooks ) do
for name, func in pairs( t ) do
Add( event_name, name, func, 0 )
end
end
| gpl-3.0 |
ruvolof/telegram-bot | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
fegimanam/telegram-bot-supergroups | plugins/qr.lua | 637 | 1730 | --[[
* qr plugin uses:
* - http://goqr.me/api/doc/create-qr-code/
* psykomantis
]]
local function get_hex(str)
local colors = {
red = "f00",
blue = "00f",
green = "0f0",
yellow = "ff0",
purple = "f0f",
white = "fff",
black = "000",
gray = "ccc"
}
for color, value in pairs(colors) do
if color == str then
return value
end
end
return str
end
local function qr(receiver, text, color, bgcolor)
local url = "http://api.qrserver.com/v1/create-qr-code/?"
.."size=600x600" --fixed size otherways it's low detailed
.."&data="..URL.escape(text:trim())
if color then
url = url.."&color="..get_hex(color)
end
if bgcolor then
url = url.."&bgcolor="..get_hex(bgcolor)
end
local response, code, headers = http.request(url)
if code ~= 200 then
return "Oops! Error: " .. code
end
if #response > 0 then
send_photo_from_url(receiver, url)
return
end
return "Oops! Something strange happened :("
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local text = matches[1]
local color
local back
if #matches > 1 then
text = matches[3]
color = matches[2]
back = matches[1]
end
return qr(receiver, text, color, back)
end
return {
description = {"qr code plugin for telegram, given a text it returns the qr code"},
usage = {
"!qr [text]",
'!qr "[background color]" "[data color]" [text]\n'
.."Color through text: red|green|blue|purple|black|white|gray\n"
.."Colors through hex notation: (\"a56729\" is brown)\n"
.."Or colors through decimals: (\"255-192-203\" is pink)"
},
patterns = {
'^!qr "(%w+)" "(%w+)" (.+)$',
"^!qr (.+)$"
},
run = run
} | gpl-2.0 |
RobertZenz/minetest-australopithecus-utils | mods/utils/settings.lua | 2 | 7177 | --[[
Copyright (c) 2015, Robert 'Bobby' Zenz
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
--- Encapsulates the settings API of minetest and extends it with further
-- functions.
settings = {}
--- Gets a value from the configuration as is.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default_value to return if the value is
-- not set in the configuration. Can be nil.
-- @param cast_function Optional. The function to apply to the value that is
-- read, for example to convert it into a different type.
-- If this function returns nil, the default value IS
-- returned. Can be nil.
-- @return The value from the configuration with the given name. If the read
-- value is nil, the default value is returned or nil.
function settings.get(name, default_value, cast_function)
local value = minetest.setting_get(name)
if value ~= nil and cast_function ~= nil then
value = cast_function(value)
end
if value ~= nil then
return value
else
return default_value
end
end
--- Gets a boolean from the configuration.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default value to return if the value is nil.
-- Can be nil.
-- @return The boolean with the given name, or the default value if it is nil,
-- or nil.
function settings.get_bool(name, default_value)
local value = minetest.setting_getbool(name)
if value ~= nil then
return value
else
return default_value
end
end
--- Gets a list from the configuration.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default value to return if the value is
-- nil. Can be nil.
-- @return The list with the given name, or the default value if it is nil,
-- or nil.
function settings.get_list(name, default_value)
local value = settings.get(name, nil, tostring)
if value ~= nil then
return stringutil.split(value, ",")
elseif type(default_value) == "string" then
return stringutil.split(default_value, ",")
else
return default_value
end
end
--- Gets a number from the configuration.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default value to return if the value is nil.
-- Can be nil.
-- @return The number with the given name, or the default value if it is nil,
-- or nil.
function settings.get_number(name, default_value)
return settings.get(name, default_value, tonumber)
end
--- Gets a pos (with x and y values) from the configuration.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default value to return if the value is nil.
-- Can be nil.
-- @return The pos with the given name, or the default value if it is nil,
-- or nil.
function settings.get_pos2d(name, default_value)
local value = minetest.setting_get(name)
if value ~= nil then
local splitted_value = stringutil.split(value, ",")
if splitted_value:size() == 2 then
local x = tonumber(splitted_value:get(1))
local y = tonumber(splitted_value:get(2))
if x ~= nil and y ~= nil then
return {
x = x,
y = y
}
end
end
end
return default_value
end
--- Gets a pos with (x, y and z values) from the configuration.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default value to return if the value is nil.
-- Can be nil.
-- @return The pos with the given name, or the default value if it is nil,
-- or nil.
function settings.get_pos3d(name, default_value)
local value = minetest.setting_get_pos(name)
if value ~= nil then
return value
else
return default_value
end
end
--- Gets a string from the configuration.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default value to return if the value is nil.
-- Can be nil.
-- @return The string with the given name, or the default value if it is nil,
-- or nil.
function settings.get_string(name, default_value)
return settings.get(name, default_value, tostring)
end
--- Gets a table with the given keys form the configuration.
--
-- @param name The name of the value to get.
-- @param default_value The default value to return if the value is nil, can be
-- nil.
-- @param ... The name of the keys, or a table with the name and the conversion
-- function.
-- @return The table with the given name and the given keys, or the default
-- value it is nil.
function settings.get_table(name, default_value, ...)
local value = settings.get_list(name, nil)
if value ~= nil then
local table = {}
if ... ~= nil then
for index, key in ipairs({...}) do
if type(key) == "table" then
table[key.name] = key.convert(value:get(index))
else
table[key] = value:get(index)
end
end
end
if ... == nil or #{...} < value:size() then
for index = #{...} + 1, value:size(), 1 do
table[index] = value:get(index)
end
end
return table
else
return default_value
end
end
--- Saves all settings to configuration file.
function settings.save()
minetest.setting_save()
end
--- Set a value with the given name into the configuration.
--
-- @param name The name of the value to set. Is not allowed to contain '="#{}'.
-- @param value The value.
function settings.set(name, value)
minetest.setting_set(name, value)
end
--- Gets a pos from the configuration, this is an alias for get_pos3d.
--
-- @param name The name of the value to get.
-- @param default_value Optional. The default value to return if the value is nil.
-- Can be nil.
-- @return The pos with the given name, or the default value if it is nil,
-- or nil.
settings.get_pos = settings.get_pos3d
| bsd-2-clause |
zchengquan/nn | SpatialConvolution.lua | 27 | 4452 | local SpatialConvolution, parent = torch.class('nn.SpatialConvolution', 'nn.Module')
function SpatialConvolution:__init(nInputPlane, nOutputPlane, kW, kH, dW, dH, padW, padH)
parent.__init(self)
dW = dW or 1
dH = dH or 1
self.nInputPlane = nInputPlane
self.nOutputPlane = nOutputPlane
self.kW = kW
self.kH = kH
self.dW = dW
self.dH = dH
self.padW = padW or 0
self.padH = padH or self.padW
self.weight = torch.Tensor(nOutputPlane, nInputPlane, kH, kW)
self.bias = torch.Tensor(nOutputPlane)
self.gradWeight = torch.Tensor(nOutputPlane, nInputPlane, kH, kW)
self.gradBias = torch.Tensor(nOutputPlane)
self:reset()
end
function SpatialConvolution:reset(stdv)
if stdv then
stdv = stdv * math.sqrt(3)
else
stdv = 1/math.sqrt(self.kW*self.kH*self.nInputPlane)
end
if nn.oldSeed then
self.weight:apply(function()
return torch.uniform(-stdv, stdv)
end)
self.bias:apply(function()
return torch.uniform(-stdv, stdv)
end)
else
self.weight:uniform(-stdv, stdv)
self.bias:uniform(-stdv, stdv)
end
end
local function backCompatibility(self)
self.finput = self.finput or self.weight.new()
self.fgradInput = self.fgradInput or self.weight.new()
if self.padding then
self.padW = self.padding
self.padH = self.padding
self.padding = nil
else
self.padW = self.padW or 0
self.padH = self.padH or 0
end
if self.weight:dim() == 2 then
self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
end
if self.gradWeight and self.gradWeight:dim() == 2 then
self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
end
end
local function makeContiguous(self, input, gradOutput)
if not input:isContiguous() then
self._input = self._input or input.new()
self._input:resizeAs(input):copy(input)
input = self._input
end
if gradOutput then
if not gradOutput:isContiguous() then
self._gradOutput = self._gradOutput or gradOutput.new()
self._gradOutput:resizeAs(gradOutput):copy(gradOutput)
gradOutput = self._gradOutput
end
end
return input, gradOutput
end
-- function to re-view the weight layout in a way that would make the MM ops happy
local function viewWeight(self)
self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane * self.kH * self.kW)
if self.gradWeight and self.gradWeight:dim() > 0 then
self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane * self.kH * self.kW)
end
end
local function unviewWeight(self)
self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
if self.gradWeight and self.gradWeight:dim() > 0 then
self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW)
end
end
function SpatialConvolution:updateOutput(input)
backCompatibility(self)
viewWeight(self)
input = makeContiguous(self, input)
local out = input.nn.SpatialConvolutionMM_updateOutput(self, input)
unviewWeight(self)
return out
end
function SpatialConvolution:updateGradInput(input, gradOutput)
if self.gradInput then
backCompatibility(self)
viewWeight(self)
input, gradOutput = makeContiguous(self, input, gradOutput)
local out = input.nn.SpatialConvolutionMM_updateGradInput(self, input, gradOutput)
unviewWeight(self)
return out
end
end
function SpatialConvolution:accGradParameters(input, gradOutput, scale)
backCompatibility(self)
input, gradOutput = makeContiguous(self, input, gradOutput)
viewWeight(self)
local out = input.nn.SpatialConvolutionMM_accGradParameters(self, input, gradOutput, scale)
unviewWeight(self)
return out
end
function SpatialConvolution:type(type)
self.finput = torch.Tensor()
self.fgradInput = torch.Tensor()
return parent.type(self,type)
end
function SpatialConvolution:__tostring__()
local s = string.format('%s(%d -> %d, %dx%d', torch.type(self),
self.nInputPlane, self.nOutputPlane, self.kW, self.kH)
if self.dW ~= 1 or self.dH ~= 1 or self.padW ~= 0 or self.padH ~= 0 then
s = s .. string.format(', %d,%d', self.dW, self.dH)
end
if (self.padW or self.padH) and (self.padW ~= 0 or self.padH ~= 0) then
s = s .. ', ' .. self.padW .. ',' .. self.padH
end
return s .. ')'
end
| bsd-3-clause |
zeta0134/LuaGB | gameboy/z80/arithmetic.lua | 1 | 7065 | local bit32 = require("bit")
local lshift = bit32.lshift
local rshift = bit32.rshift
local band = bit32.band
local bxor = bit32.bxor
local bor = bit32.bor
local bnor = bit32.bnor
function apply(opcodes, opcode_cycles, z80, memory)
local read_at_hl = z80.read_at_hl
local set_at_hl = z80.set_at_hl
local read_nn = z80.read_nn
local reg = z80.registers
local flags = reg.flags
local read_byte = memory.read_byte
local write_byte = memory.write_byte
local add_to_a = function(value)
-- half-carry
flags.h = band(reg.a, 0xF) + band(value, 0xF) > 0xF
local sum = reg.a + value
-- carry (and overflow correction)
flags.c = sum > 0xFF
reg.a = band(sum, 0xFF)
flags.z = reg.a == 0
flags.n = false
end
local adc_to_a = function(value)
-- half-carry
local carry = 0
if flags.c then
carry = 1
end
flags.h = band(reg.a, 0xF) + band(value, 0xF) + carry > 0xF
local sum = reg.a + value + carry
-- carry (and overflow correction)
flags.c = sum > 0xFF
reg.a = band(sum, 0xFF)
flags.z = reg.a == 0
flags.n = false
end
-- add A, r
opcodes[0x80] = function() add_to_a(reg.b) end
opcodes[0x81] = function() add_to_a(reg.c) end
opcodes[0x82] = function() add_to_a(reg.d) end
opcodes[0x83] = function() add_to_a(reg.e) end
opcodes[0x84] = function() add_to_a(reg.h) end
opcodes[0x85] = function() add_to_a(reg.l) end
opcode_cycles[0x86] = 8
opcodes[0x86] = function() add_to_a(read_at_hl()) end
opcodes[0x87] = function() add_to_a(reg.a) end
-- add A, nn
opcode_cycles[0xC6] = 8
opcodes[0xC6] = function() add_to_a(read_nn()) end
-- adc A, r
opcodes[0x88] = function() adc_to_a(reg.b) end
opcodes[0x89] = function() adc_to_a(reg.c) end
opcodes[0x8A] = function() adc_to_a(reg.d) end
opcodes[0x8B] = function() adc_to_a(reg.e) end
opcodes[0x8C] = function() adc_to_a(reg.h) end
opcodes[0x8D] = function() adc_to_a(reg.l) end
opcode_cycles[0x8E] = 8
opcodes[0x8E] = function() adc_to_a(read_at_hl()) end
opcodes[0x8F] = function() adc_to_a(reg.a) end
-- adc A, nn
opcode_cycles[0xCE] = 8
opcodes[0xCE] = function() adc_to_a(read_nn()) end
sub_from_a = function(value)
-- half-carry
flags.h = band(reg.a, 0xF) - band(value, 0xF) < 0
reg.a = reg.a - value
-- carry (and overflow correction)
flags.c = reg.a < 0 or reg.a > 0xFF
reg.a = band(reg.a, 0xFF)
flags.z = reg.a == 0
flags.n = true
end
sbc_from_a = function(value)
local carry = 0
if flags.c then
carry = 1
end
-- half-carry
flags.h = band(reg.a, 0xF) - band(value, 0xF) - carry < 0
local difference = reg.a - value - carry
-- carry (and overflow correction)
flags.c = difference < 0 or difference > 0xFF
reg.a = band(difference, 0xFF)
flags.z = reg.a == 0
flags.n = true
end
-- sub A, r
opcodes[0x90] = function() sub_from_a(reg.b) end
opcodes[0x91] = function() sub_from_a(reg.c) end
opcodes[0x92] = function() sub_from_a(reg.d) end
opcodes[0x93] = function() sub_from_a(reg.e) end
opcodes[0x94] = function() sub_from_a(reg.h) end
opcodes[0x95] = function() sub_from_a(reg.l) end
opcode_cycles[0x96] = 8
opcodes[0x96] = function() sub_from_a(read_at_hl()) end
opcodes[0x97] = function() sub_from_a(reg.a) end
-- sub A, nn
opcode_cycles[0xD6] = 8
opcodes[0xD6] = function() sub_from_a(read_nn()) end
-- sbc A, r
opcodes[0x98] = function() sbc_from_a(reg.b) end
opcodes[0x99] = function() sbc_from_a(reg.c) end
opcodes[0x9A] = function() sbc_from_a(reg.d) end
opcodes[0x9B] = function() sbc_from_a(reg.e) end
opcodes[0x9C] = function() sbc_from_a(reg.h) end
opcodes[0x9D] = function() sbc_from_a(reg.l) end
opcode_cycles[0x9E] = 8
opcodes[0x9E] = function() sbc_from_a(read_at_hl()) end
opcodes[0x9F] = function() sbc_from_a(reg.a) end
-- sbc A, nn
opcode_cycles[0xDE] = 8
opcodes[0xDE] = function() sbc_from_a(read_nn()) end
-- daa
-- BCD adjustment, correct implementation details located here:
-- http://www.z80.info/z80syntx.htm#DAA
opcodes[0x27] = function()
local a = reg.a
if not flags.n then
-- Addition Mode, adjust BCD for previous addition-like instruction
if band(0xF, a) > 0x9 or flags.h then
a = a + 0x6
end
if a > 0x9F or flags.c then
a = a + 0x60
end
else
-- Subtraction mode! Adjust BCD for previous subtraction-like instruction
if flags.h then
a = band(a - 0x6, 0xFF)
end
if flags.c then
a = a - 0x60
end
end
-- Always reset H and Z
flags.h = false
flags.z = false
-- If a is greater than 0xFF, set the carry flag
if band(0x100, a) == 0x100 then
flags.c = true
end
-- Note: Do NOT clear the carry flag otherwise. This is how hardware
-- behaves, yes it's weird.
reg.a = band(a, 0xFF)
-- Update zero flag based on A's contents
flags.z = reg.a == 0
end
add_to_hl = function(value)
-- half carry
flags.h = band(reg.hl(), 0xFFF) + band(value, 0xFFF) > 0xFFF
local sum = reg.hl() + value
-- carry
flags.c = sum > 0xFFFF or sum < 0x0000
reg.set_hl(band(sum, 0xFFFF))
flags.n = false
end
-- add HL, rr
opcode_cycles[0x09] = 8
opcode_cycles[0x19] = 8
opcode_cycles[0x29] = 8
opcode_cycles[0x39] = 8
opcodes[0x09] = function() add_to_hl(reg.bc()) end
opcodes[0x19] = function() add_to_hl(reg.de()) end
opcodes[0x29] = function() add_to_hl(reg.hl()) end
opcodes[0x39] = function() add_to_hl(reg.sp) end
-- inc rr
opcode_cycles[0x03] = 8
opcodes[0x03] = function()
reg.set_bc(band(reg.bc() + 1, 0xFFFF))
end
opcode_cycles[0x13] = 8
opcodes[0x13] = function()
reg.set_de(band(reg.de() + 1, 0xFFFF))
end
opcode_cycles[0x23] = 8
opcodes[0x23] = function()
reg.set_hl(band(reg.hl() + 1, 0xFFFF))
end
opcode_cycles[0x33] = 8
opcodes[0x33] = function()
reg.sp = band(reg.sp + 1, 0xFFFF)
end
-- dec rr
opcode_cycles[0x0B] = 8
opcodes[0x0B] = function()
reg.set_bc(band(reg.bc() - 1, 0xFFFF))
end
opcode_cycles[0x1B] = 8
opcodes[0x1B] = function()
reg.set_de(band(reg.de() - 1, 0xFFFF))
end
opcode_cycles[0x2B] = 8
opcodes[0x2B] = function()
reg.set_hl(band(reg.hl() - 1, 0xFFFF))
end
opcode_cycles[0x3B] = 8
opcodes[0x3B] = function()
reg.sp = band(reg.sp - 1, 0xFFFF)
end
-- add SP, dd
opcode_cycles[0xE8] = 16
opcodes[0xE8] = function()
local offset = read_nn()
-- offset comes in as unsigned 0-255, so convert it to signed -128 - 127
if band(offset, 0x80) ~= 0 then
offset = offset + 0xFF00
end
-- half carry
--if band(reg.sp, 0xFFF) + offset > 0xFFF or band(reg.sp, 0xFFF) + offset < 0 then
flags.h = band(reg.sp, 0xF) + band(offset, 0xF) > 0xF
-- carry
flags.c = band(reg.sp, 0xFF) + band(offset, 0xFF) > 0xFF
reg.sp = reg.sp + offset
reg.sp = band(reg.sp, 0xFFFF)
flags.z = false
flags.n = false
end
end
return apply
| bsd-3-clause |
nullstyle/docker-stellar-core | heka/stellar_core_metrics_filter.lua | 1 | 2930 | local cj = require "cjson"
local dt = require "date_time"
local l = require "lpeg"
local table = require "table"
local math = require "math"
local environment = read_config("environment")
local node = read_config("node")
local cluster = read_config("cluster")
local latest_stats = {}
function process_message()
local raw_message = read_message("Payload")
local ok, json = pcall(cj.decode, raw_message)
if not ok then return -1 end
if json["ts"] ~= nil then
local ts = lpeg.match(dt.rfc3339, json["ts"])
if not ts then return -1 end
local timestamp = dt.time_to_ns(ts)
end
for name, stats in pairs(json["metrics"]) do
if stats.type == "timer" then
process_metric(timestamp, name, stats, {
"count", "1_min_rate",
"min", "mean", "max", "95%", "99%", "99.9%"
})
elseif stats.type == "meter" then
process_metric(timestamp, name, stats, {
"count", "1_min_rate",
})
elseif stats.type == "counter" then
process_metric(timestamp, name, stats, {
"count"
})
end
end
return 0
end
function send_to_influx(ns)
local message = {
Timestamp = ns,
Type = "stellar.core.metrics.influx"
}
local time = math.floor(ns / 1000000)
local output = {}
for name, stats in pairs(latest_stats) do
name = environment .. "." .. node .. "." .. name
local point_set = {
name = name,
columns = {"time"},
points = {{time}}
}
for stat, value in pairs(stats) do
table.insert(point_set.columns, stat)
table.insert(point_set.points[1], value)
end
table.insert(output, point_set)
end
-- Only inject if we have metrics to send
if next(output) then
message.Payload = cjson.encode(output)
inject_message(message)
end
end
function send_to_atlas(ns)
local message = {
Timestamp = ns,
Type = "stellar.core.metrics.atlas"
}
local time = math.floor(ns / 1000000)
local output = {
tags = {
environment = environment,
cluster = cluster,
node = node,
app = "stellar-core"
},
metrics = {
}
}
for name, stats in pairs(latest_stats) do
for stat, value in pairs(stats) do
local metric_payload = {
tags = {
name = name,
stat = stat,
["atlas.dstype"] = "gauge"
},
timestamp = time,
value = value
}
table.insert(output.metrics, metric_payload)
end
end
-- Only inject if we have metrics to send
if next(output.metrics) then
message.Payload = cjson.encode(output)
inject_message(message)
end
end
function timer_event(ns)
send_to_influx(ns)
send_to_atlas(ns)
end
function process_metric(timestamp, name, stats, stat_whitelist)
local selected_stats = {}
for i, stat in ipairs(stat_whitelist) do
selected_stats[stat] = stats[stat]
end
latest_stats[name] = selected_stats
end
| apache-2.0 |
resistor58/deaths-gmod-server | ulx/lua/ulx/modules/slots.lua | 1 | 3462 | -- This file handles reserved slots
ulx.setCategory( "Reserved Slots" )
ulx.convar( "rslotsMode", "0", " - Sets the slots mode. See server.ini for more information.", ULib.ACCESS_ADMIN )
ulx.convar( "rslots", "2", " - Sets the number of reserved slots, only applicable for modes 1 and 2.", ULib.ACCESS_ADMIN )
ulx.convar( "rslotsVisible", "1", " - Sets whether slots are visible. See server.ini for more information.", ULib.ACCESS_ADMIN )
local access = "ulx reservedslots" -- Access string needed for reserved slots
ULib.ucl.registerAccess( access, ULib.ACCESS_ADMIN ) -- Give admins access to reserved slots by default
function calcSlots( disconnect )
local mode = GetConVarNumber( "ulx_rslotsMode" )
if mode == 3 then return 1 end -- Only one slot on this mode
local slots = GetConVarNumber( "ulx_rslots" )
if mode == 2 then return slots end
if mode == 1 then
local admins = 0 -- Keep track of how many people with access we have
local players = player.GetAll()
for _, player in ipairs( players ) do
if player:IsConnected() and player:query( access ) then
admins = admins + 1
end
end
if disconnect then admins = admins - 1 end -- Otherwise we're counting the disconnecting admin
if admins < 0 then admins = 0 end -- Just to be safe!
local rslots = slots - admins
if rslots < 0 then rslots = 0 end -- If we have more admins right now then slots for them, we don't want to return a negative number.
return rslots
end
return 0 -- We're actually having an error if we get here, but let's handle it gracefully
end
local function updateSlots( ply, disconnect )
local visible = util.tobool( GetConVarString( "ulx_rslotsVisible" ) )
if not visible then -- Make sure our visible slots is up to date
local slots = calcSlots( disconnect )
local max = MaxPlayers()
game.ConsoleCommand( "sv_visiblemaxplayers " .. max - slots .. "\n" )
end
end
hook.Add( "PlayerDisconnected", "ulxSlotsDisconnect", function( ply ) updateSlots( ply, ply:query( access ) ) end )
ulx.OnDoneLoading( updateSlots )
local function playerAccess( ply )
local mode = GetConVarNumber( "ulx_rslotsMode" )
if mode == 0 then return end -- Off!
local visible = util.tobool( GetConVarString( "ulx_rslotsVisible" ) )
local slots = calcSlots()
local cur = #player.GetAll()
local max = MaxPlayers()
if ply:query( access ) then -- If they have access, handle this differently
if not visible then -- Make sure our visible slots is up to date
updateSlots()
end
if mode == 3 and cur + slots > max then -- We've got some kicking to do!
local shortestply
local shortesttime = 0
local players = player.GetAll()
for _, player in ipairs( players ) do
if not ULib.ucl.query( player, access ) and not ULib.ucl.query( player, ULib.ACCESS_IMMUNITY ) then
if player.Created > shortesttime then
shortesttime = player.Created
shortestply = player
end
end
end
if not shortestply then -- We've got a server filled to the brim with admins? Odd but okay
return
end
ULib.kick( shortestply, "[ULX] Freeing slot. Sorry, you had the shortest connection time." )
end
return
end
if cur + slots > max then
timer.Simple( FrameTime() * 0.5, ULib.kick, ply, "[ULX] Reserved slot, sorry!" ) -- Wait a frame so all access hooks can be called properly.
end
end
ULib.ucl.addAccessCallback( playerAccess ) | gpl-3.0 |
tkdrob/Battle-Tag | Packages/LastTeamStanding/Data/Script/ByteCode/UALastTeamStanding.ByteCode2.lua | 1 | 4699 | byteCode =
{
0x11,
0x53, 0x43, 0x30, 0x35, 0x00, 0x00,
0x53, 0x43, 0x30, 0x33, 0x00, 0x00,
0x41, 0x53, 0x48, 0x54, 0x00, 0x00,
0x53, 0x57, 0x35, 0x36, 0x00, 0x00,
0x53, 0x44, 0x30, 0x31, 0x00, 0x00,
0x53, 0x44, 0x31, 0x33, 0x00, 0x00,
0x53, 0x57, 0x32, 0x32, 0x00, 0x00,
0x53, 0x43, 0x30, 0x38, 0x00, 0x00,
0x53, 0x43, 0x30, 0x32, 0x00, 0x00,
0x53, 0x57, 0x31, 0x32, 0x00, 0x00,
0x53, 0x57, 0x34, 0x32, 0x00, 0x00,
0x41, 0x52, 0x41, 0x4d, 0x00, 0x00,
0x53, 0x43, 0x31, 0x30, 0x00, 0x00,
0x53, 0x43, 0x30, 0x39, 0x00, 0x00,
0x41, 0x4d, 0x45, 0x44, 0x00, 0x00,
0x53, 0x44, 0x30, 0x33, 0x00, 0x00,
0x41, 0x4f, 0x55, 0x54, 0x00, 0x00,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x02,
0xcc, 0x00,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xd0, 0x00, 0x45,
0xc4, 0x05, 0x01, 0x00, 0x00, 0x03,
0x10,
0xcf, 0x01, 0x02, 0x00,
0xcf, 0x00, 0x03, 0x00,
0xcd, 0x00, 0x00, 0x00,
0xce, 0x01, 0x00, 0x00,
0x2d,
0xcf, 0x01, 0x03, 0x00,
0xcf, 0x00, 0x02, 0x00,
0xc4, 0x07, 0x01, 0x00, 0x14, 0x03,
0x18,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x00,
0x08,
0xcd, 0x00, 0x01, 0x00,
0xce, 0x00, 0x02, 0x00,
0x08,
0xcd, 0x00, 0x01, 0x01,
0xce, 0x00, 0x02, 0x01,
0x05,
0xd6,
0xce, 0x01, 0x01, 0x01,
0xd0, 0x01, 0x1d,
0xc0, 0x02, 0x00, 0x08,
0xc0, 0x01, 0x00, 0x07,
0xc1, 0x02,
0xc4, 0x09, 0x01, 0x00, 0x02, 0x02,
0x04,
0xc0, 0x0e, 0x00, 0x0d,
0x00,
0xc0, 0x05, 0x01, 0x00, 0x00,
0xc3, 0x00,
0xd0, 0x02, 0x17,
0xc0, 0x00, 0x00, 0x06,
0xc4, 0x09, 0x01, 0x00, 0x00, 0x00,
0x04,
0xc0, 0x0f, 0x00, 0x0d,
0x00,
0xc0, 0x05, 0x01, 0x00, 0x01,
0xc3, 0x00,
0xd0, 0x03, 0x0e,
0xd0, 0x01,
0xd0, 0x02,
0xc0, 0x0e, 0x01, 0x00, 0x32,
0xc0, 0x0f, 0x01, 0x00, 0x32,
0xd0, 0x04, 0x23,
0xc5, 0x00, 0x00,
0xca, 0x1e, 0x01,
0xc4, 0x00, 0x01, 0x00, 0x00, 0x00,
0x09,
0xc1, 0x00,
0xd3, 0x1e,
0xc0, 0x05, 0x01, 0x00, 0x01,
0x00,
0xc4, 0x00, 0x01, 0x00, 0x00, 0x02,
0x02,
0xc3, 0x01,
0x00,
0xd0, 0x00,
0xd2, 0x02, 0x00, 0x33,
0x0c, 0x31,
0xc9, 0x64,
0xc0, 0x03, 0x01, 0x00, 0x00,
0xc0, 0x13, 0x01, 0x00, 0x00,
0xc0, 0x12, 0x01, 0x00, 0x00,
0xc4, 0x0b, 0x01, 0x00, 0x00, 0x02,
0x02,
0xdc, 0x0a,
0x00,
0xc1, 0x0a,
0xc4, 0x06, 0x01, 0x00, 0x00, 0x02,
0x07,
0xc0, 0x00, 0x01, 0x00, 0x00,
0xc3, 0x01,
0x05,
0xc5, 0x00, 0x01,
0xd0, 0x03,
0xc7, 0x00, 0x00, 0xfb,
0x01, 0x5b,
0xc4, 0x04, 0x01, 0x00, 0x07, 0x01,
0x53,
0xc0, 0x05, 0x01, 0x00, 0x00,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x00,
0x27,
0xc4, 0x07, 0x01, 0x00, 0x14, 0x03,
0x02,
0xc1, 0x01,
0x02,
0xcb, 0x02,
0xc5, 0x01, 0x03,
0xd4, 0x01,
0xd5, 0x01,
0xc6,
0xc4, 0x01, 0x01, 0x00, 0x03, 0x02,
0x0b,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x02,
0x03,
0xc5, 0x01, 0x04,
0x00,
0x00,
0x1a,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x02,
0x12,
0xc2, 0x13,
0xc4, 0x13, 0x01, 0x00, 0x05, 0x00,
0x08,
0xc5, 0x01, 0x05,
0xc0, 0x13, 0x01, 0x00, 0x00,
0x00,
0x00,
0xd0, 0x00,
0xc5, 0x00, 0x06,
0x00,
0x02, 0x45,
0xc8, 0x10,
0xc4, 0x10, 0x01, 0x00, 0x01, 0x02,
0x38,
0xde, 0x0d,
0xc4, 0x0d, 0x01, 0x00, 0x04, 0x02,
0x0b,
0xd9, 0x0d,
0xc4, 0x0d, 0x00, 0x0e, 0x03,
0x02,
0xc3, 0x03,
0x00,
0x00,
0xc4, 0x04, 0x01, 0x00, 0x01, 0x01,
0x1b,
0xc4, 0x0c, 0x01, 0x00, 0x01, 0x02,
0x13,
0xc4, 0x0d, 0x01, 0x00, 0x03, 0x02,
0x0b,
0xd9, 0x0d,
0xc4, 0x0d, 0x00, 0x0f, 0x03,
0x02,
0xc3, 0x04,
0x00,
0x00,
0x00,
0x00,
0x00,
0xc5, 0x00, 0x07,
0x0b, 0x02,
0xd0, 0x04,
0x00, 0x1c,
0xc4, 0x04, 0x01, 0x00, 0x06, 0x01,
0x12,
0xc5, 0x00, 0x08,
0xc2, 0x05,
0xc4, 0x05, 0x01, 0x00, 0x01, 0x00,
0x05,
0xc0, 0x05, 0x01, 0x00, 0x00,
0x00,
0x00,
0xd0, 0x00,
0x09, 0x1d,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x02,
0x13,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x00,
0x0b,
0xc1, 0x02,
0xc5, 0x00, 0x09,
0xc0, 0x01, 0x00, 0x07,
0xd0, 0x00,
0x00,
0x00,
0xc2, 0x03,
0x0c, 0x02,
0xd0, 0x00,
0x0d, 0x04,
0xce, 0x01, 0x01, 0x01,
0x0e, 0x0a,
0xc4, 0x04, 0x01, 0x00, 0x00, 0x02,
0x02,
0xdd, 0x01, 0x00,
0xc7, 0x03, 0x00, 0x14,
0x0c, 0x07,
0xc5, 0x00, 0x0a,
0xd5, 0x01,
0xcb, 0x0b,
0x0d, 0x05,
0xd0, 0x01,
0xc5, 0x01, 0x0c,
0x0b, 0x02,
0xd0, 0x04,
0xc7, 0x04, 0x00, 0x17,
0x0c, 0x07,
0xc5, 0x00, 0x0d,
0xd5, 0x01,
0xcb, 0x0e,
0x0d, 0x05,
0xd0, 0x02,
0xc5, 0x01, 0x0c,
0x0b, 0x05,
0xd0, 0x02,
0xdf,
0xd0, 0x04,
0xc7, 0x01, 0x00, 0x0c,
0x0c, 0x0a,
0xc5, 0x01, 0x0f,
0xca, 0x1e, 0x00,
0xd4, 0xff,
0xd8, 0x10,
}
return byteCode
| mit |
Aico/mudlet | src/old_mudlet-lua/lua/LuaGlobal.lua | 6 | 2911 | ----------------------------------------------------------------------------------
--- Mudlet Lua packages loader
----------------------------------------------------------------------------------
if package.loaded["rex_pcre"] then rex = require "rex_pcre" end
if package.loaded["lpeg"] then lpeg = require "lpeg" end
if package.loaded["zip"] then zip = require "zip" end
if package.loaded["lfs"] then lfs = require "lfs" end
-- TODO this is required by DB.lua, so we might load it all at one place
--if package.loaded["luasql.sqlite3"] then require "luasql.sqlite3" end
json_to_value = yajl.to_value
gmcp = {}
function __gmcp_merge_gmcp_sub_tables( a, key )
local _m = a.__needMerge;
for k,v in pairs(_m) do
a[key][k] = v;
end
a.__needMerge = nil
end
function unzip( what, dest )
cecho("\n<blue>unpacking package:<"..what.."< to <"..dest..">\n")
local z, err = zip.open( what )
if not z then
cecho("\nerror unpacking: "..err)
return
end
local createdDirs = {}
for file in z:files() do
local _f, err = z:open( file.filename )
local _data = _f:read("*a")
local _path = dest .. file.filename
local _dir = string.split( file.filename, '/' )
local created = dest;
for k,v in ipairs( _dir ) do
if k < # _dir then
created = created .. '/'.. v;
if not table.contains( createdDirs, created ) then
table.insert( createdDirs, created );
lfs.mkdir( created );
cecho("<red>--> creating dir:" .. created .. "\n");
end
elseif file.uncompressed_size == 0 then
if not table.contains( createdDirs, created ) then
cecho("<red>--> creating dir:" .. file.filename .. "\n")
table.insert( createdDirs, created );
lfs.mkdir( file.filename )
end
end
end
local _path = dest .. file.filename
if file.uncompressed_size > 0 then
local out = io.open( _path, "wb" )
if out then
cecho("<green>unpacking file:".._path.."\n")
out:write( _data )
out:close()
else
echo("ERROR: can't write file:".._path.."\n")
end
end
_f:close();
end
z:close()
end
function onConnect()
end
function handleWindowResizeEvent()
end
local packages = {
"StringUtils.lua",
"TableUtils.lua",
"Logging.lua",
"DebugTools.lua",
"DB.lua",
"geyser/Geyser.lua",
"geyser/GeyserGeyser.lua",
"geyser/GeyserUtil.lua",
"geyser/GeyserColor.lua",
"geyser/GeyserSetConstraints.lua",
"geyser/GeyserContainer.lua",
"geyser/GeyserWindow.lua",
"geyser/GeyserLabel.lua",
"geyser/GeyserGauge.lua",
"geyser/GeyserMiniConsole.lua",
"geyser/GeyserMapper.lua",
"geyser/GeyserReposition.lua",
"geyser/GeyserHBox.lua",
"geyser/GeyserVBox.lua",
-- TODO probably don't need to load this file
"geyser/GeyserTests.lua",
"GUIUtils.lua",
"Other.lua",
"GMCP.lua",
}
for _, package in ipairs(packages) do
local result = pcall(dofile, "./mudlet-lua/lua/" .. package) or echo("Error attempting to load file: " .. package .. "\n")
end
| gpl-2.0 |
adonaac/yaoui | yaoui/dialogs/winapi/comdlg.lua | 4 | 1860 |
--proc/comdlg: common dialogs
--Written by Cosmin Apreutesei. Public Domain.
local yui_path = (...):match('(.-)[^%.]+$')
setfenv(1, require(yui_path:sub(1, -2)))
require(yui_path .. 'winuser')
comdlg = ffi.load'comdlg32'
COMMDLG_ERROR_NAMES = constants{
CDERR_DIALOGFAILURE = 0xFFFF,
CDERR_GENERALCODES = 0x0000,
CDERR_STRUCTSIZE = 0x0001,
CDERR_INITIALIZATION = 0x0002,
CDERR_NOTEMPLATE = 0x0003,
CDERR_NOHINSTANCE = 0x0004,
CDERR_LOADSTRFAILURE = 0x0005,
CDERR_FINDRESFAILURE = 0x0006,
CDERR_LOADRESFAILURE = 0x0007,
CDERR_LOCKRESFAILURE = 0x0008,
CDERR_MEMALLOCFAILURE = 0x0009,
CDERR_MEMLOCKFAILURE = 0x000A,
CDERR_NOHOOK = 0x000B,
CDERR_REGISTERMSGFAIL = 0x000C,
PDERR_PRINTERCODES = 0x1000,
PDERR_SETUPFAILURE = 0x1001,
PDERR_PARSEFAILURE = 0x1002,
PDERR_RETDEFFAILURE = 0x1003,
PDERR_LOADDRVFAILURE = 0x1004,
PDERR_GETDEVMODEFAIL = 0x1005,
PDERR_INITFAILURE = 0x1006,
PDERR_NODEVICES = 0x1007,
PDERR_NODEFAULTPRN = 0x1008,
PDERR_DNDMMISMATCH = 0x1009,
PDERR_CREATEICFAILURE = 0x100A,
PDERR_PRINTERNOTFOUND = 0x100B,
PDERR_DEFAULTDIFFERENT = 0x100C,
CFERR_CHOOSEFONTCODES = 0x2000,
CFERR_NOFONTS = 0x2001,
CFERR_MAXLESSTHANMIN = 0x2002,
FNERR_FILENAMECODES = 0x3000,
FNERR_SUBCLASSFAILURE = 0x3001,
FNERR_INVALIDFILENAME = 0x3002,
FNERR_BUFFERTOOSMALL = 0x3003,
FRERR_FINDREPLACECODES = 0x4000,
FRERR_BUFFERLENGTHZERO = 0x4001,
CCERR_CHOOSECOLORCODES = 0x5000,
}
ffi.cdef[[
DWORD CommDlgExtendedError(void);
]]
CommDlgExtendedError = comdlg.CommDlgExtendedError
function checkcomdlg(ret)
if ret == 0 then
local err = CommDlgExtendedError()
assert(err == 0, 'comdlg32 error: %s', COMMDLG_ERROR_NAMES[err])
return false --user canceled
end
return true
end
| mit |
adonaac/yaoui | examples/anime/yaoui/dialogs/winapi/comdlg.lua | 4 | 1860 |
--proc/comdlg: common dialogs
--Written by Cosmin Apreutesei. Public Domain.
local yui_path = (...):match('(.-)[^%.]+$')
setfenv(1, require(yui_path:sub(1, -2)))
require(yui_path .. 'winuser')
comdlg = ffi.load'comdlg32'
COMMDLG_ERROR_NAMES = constants{
CDERR_DIALOGFAILURE = 0xFFFF,
CDERR_GENERALCODES = 0x0000,
CDERR_STRUCTSIZE = 0x0001,
CDERR_INITIALIZATION = 0x0002,
CDERR_NOTEMPLATE = 0x0003,
CDERR_NOHINSTANCE = 0x0004,
CDERR_LOADSTRFAILURE = 0x0005,
CDERR_FINDRESFAILURE = 0x0006,
CDERR_LOADRESFAILURE = 0x0007,
CDERR_LOCKRESFAILURE = 0x0008,
CDERR_MEMALLOCFAILURE = 0x0009,
CDERR_MEMLOCKFAILURE = 0x000A,
CDERR_NOHOOK = 0x000B,
CDERR_REGISTERMSGFAIL = 0x000C,
PDERR_PRINTERCODES = 0x1000,
PDERR_SETUPFAILURE = 0x1001,
PDERR_PARSEFAILURE = 0x1002,
PDERR_RETDEFFAILURE = 0x1003,
PDERR_LOADDRVFAILURE = 0x1004,
PDERR_GETDEVMODEFAIL = 0x1005,
PDERR_INITFAILURE = 0x1006,
PDERR_NODEVICES = 0x1007,
PDERR_NODEFAULTPRN = 0x1008,
PDERR_DNDMMISMATCH = 0x1009,
PDERR_CREATEICFAILURE = 0x100A,
PDERR_PRINTERNOTFOUND = 0x100B,
PDERR_DEFAULTDIFFERENT = 0x100C,
CFERR_CHOOSEFONTCODES = 0x2000,
CFERR_NOFONTS = 0x2001,
CFERR_MAXLESSTHANMIN = 0x2002,
FNERR_FILENAMECODES = 0x3000,
FNERR_SUBCLASSFAILURE = 0x3001,
FNERR_INVALIDFILENAME = 0x3002,
FNERR_BUFFERTOOSMALL = 0x3003,
FRERR_FINDREPLACECODES = 0x4000,
FRERR_BUFFERLENGTHZERO = 0x4001,
CCERR_CHOOSECOLORCODES = 0x5000,
}
ffi.cdef[[
DWORD CommDlgExtendedError(void);
]]
CommDlgExtendedError = comdlg.CommDlgExtendedError
function checkcomdlg(ret)
if ret == 0 then
local err = CommDlgExtendedError()
assert(err == 0, 'comdlg32 error: %s', COMMDLG_ERROR_NAMES[err])
return false --user canceled
end
return true
end
| mit |
chewi/Aquaria | files/scripts/maps/_unused/node_givealltreasures.lua | 5 | 1210 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.done = false
function init(me)
v.n = getNaija()
end
function update(me, dt)
if isDeveloperKeys() then
if not v.done and node_isEntityIn(me, v.n) then
debugLog("all treasures")
for i = FLAG_COLLECTIBLE_START, (FLAG_COLLECTIBLE_END-1) do
setFlag(i, 1)
end
v.done = true
end
end
end
| gpl-2.0 |
Chessnut/moderator | lua/moderator/commands/sh_teleport.lua | 2 | 1409 | local COMMAND = {}
COMMAND.name = "Teleport"
COMMAND.tip = "Teleports a player to your position."
COMMAND.icon = "arrow_up"
COMMAND.usage = "[bool toAimPos]"
COMMAND.example = "!bring #alive 1 - Brings everyone to your aim position."
COMMAND.aliases = {"bring"}
function COMMAND:OnRun(client, arguments, target)
local toAim = util.tobool(arguments[1] or false)
local function Action(target)
if (target:InVehicle()) then
target:ExitVehicle()
end
target.modPos = target.modPos or target:GetPos()
target:SetVelocity(Vector())
client.modTarget = target
if (toAim) then
target:SetPos(client:GetEyeTraceNoCursor().HitPos + Vector(0, 0, 4))
else
local data = {}
data.start = client:GetShootPos() + client:GetAimVector()*24
data.endpos = data.start + client:GetAimVector()*64
data.filter = client
local trace = util.TraceLine(data)
target:SetPos(trace.HitPos + Vector(0, 0, 4))
end
end
if (type(target) == "table") then
for k, v in pairs(target) do
Action(v)
end
else
Action(target)
end
moderator.NotifyAction(client, target, "teleported * to their "..(toAim and "aim position" or "position"))
end
function COMMAND:OnClick(menu, client)
menu:AddOption("To Me", function()
self:Send(client)
end)
menu:AddOption("To Aim", function()
self:Send(client, true)
end)
end
moderator.commands.tp = COMMAND | gpl-2.0 |
squilter/ardupilot | libraries/AP_Scripting/examples/quadruped.lua | 24 | 16202 | -- Lua "motor driver" for a four legged (aka quadruped) walking robot
--
-- This script consumes controller outputs (i.e. roll, pitch, yaw/steering, throttle, lateral) from
-- the vehicle code and then calculates the outputs for 12 servos controlling four legs
--
-- AutoPilot servo connections:
-- Output1: front right coxa (hip) servo
-- Output2: front right femur (thigh) servo
-- Output3: front right tibia (shin) servo
-- Output4: front left coxa (hip) servo
-- Output5: front left femur (thigh) servo
-- Output6: front left tibia (shin) servo
-- Output7: back left coxa (hip) servo
-- Output8: back left femur (thigh) servo
-- Output9: back left tibia (shin) servo
-- Output10: back right coxa (hip) servo
-- Output11: back right femur (thigh) servo
-- Output12: back right tibia (shin) servo
--
-- CAUTION: This script should only be used with ArduPilot Rover's firmware
local FRAME_LEN = 80 -- frame length in mm
local FRAME_WIDTH = 150 -- frame width in mm
local COXA_LEN = 30 -- distance (in mm) from coxa (aka hip) servo to femur servo
local FEMUR_LEN = 85 -- distance (in mm) from femur servo to tibia servo
local TIBIA_LEN = 125 -- distance (in mm) from tibia servo to foot
--body position and rotation parameters
local body_rot_max = 10 -- body rotation maximum for any individual axis
local body_rot_x = 0 -- body rotation about the X axis (i.e. roll rotation)
local body_rot_y = 0 -- body rotation about the Y axis (i.e. pitch rotation)
local body_rot_z = 0 -- body rotation about the Z axis (i.e. yaw rotation)
local body_pos_x = 0 -- body position in the X axis (i.e. forward, back). should be -40mm to +40mm
local body_pos_y = 0 -- body position in the Y axis (i.e. right, left). should be -40mm to +40mm
local body_pos_z = 0 -- body position in the Z axis (i.e. up, down). should be -40mm to +40mm
-- starting positions of the legs
local endpoint_LB = {math.cos(math.rad(45))*(COXA_LEN + FEMUR_LEN), math.sin(math.rad(45))*(COXA_LEN + FEMUR_LEN), TIBIA_LEN}
local endpoint_LF = {math.cos(math.rad(45))*(COXA_LEN + FEMUR_LEN), math.sin(math.rad(-45))*(COXA_LEN + FEMUR_LEN), TIBIA_LEN}
local endpoint_RF = {-math.cos(math.rad(45))*(COXA_LEN + FEMUR_LEN), math.sin(math.rad(-45))*(COXA_LEN + FEMUR_LEN), TIBIA_LEN}
local endpoint_RB = {-math.cos(math.rad(45))*(COXA_LEN + FEMUR_LEN), math.sin(math.rad(45))*(COXA_LEN + FEMUR_LEN), TIBIA_LEN}
-- control input enum
local control_input_roll = 1
local control_input_pitch = 2
local control_input_throttle = 3
local control_input_yaw = 4
local control_input_height = 8
local xy_travel_max = 80 -- x and y axis travel max (used to convert control input) in mm
local yaw_travel_max = 10 -- yaw travel maximum (used to convert control input)
local height_max = 40 -- height maximum (used to convert control input)
local travel_dz = 5 -- travel deadzone. x, y and yaw travel requests are ignored if their absolute value is less than this number
local x_travel = 0 -- target lenght of gait along x
local y_travel = 0 -- target travel of gait along y
local yaw_travel = 0 -- yaw rotation travel target
local leg_lift_height = 50 -- leg lift height (in mm) while walking
-- gait definition parameters
local gait_type = 0 -- gait pattern. 0 = alternating gait, 1 = wave gait.
local gait_step = 0 -- gait step in execution
local gait_step_total = 0 -- number of steps in gait
local gait_step_leg_start = {0,0,0,0} -- leg starts moving on this gait step (front-right, front-left, back-left, back-right)
local gait_lifted_steps = 0 -- number of steps that a leg is lifted for
local gait_down_steps = 0 -- number of steps that the leg lifted needs to be put down for
local gait_lift_divisor = 0 -- when a leg is lifted and brought back down the action is divided into 2 or multiple steps, so the travel distance also need to be split in between the steps to make the transition natural
local gait_half_lift_height = 0 -- used to split lift across two steps
local gait_travel_divisor = 0 -- number of steps in the gait the leg is touching the floor, this is used as a factor to split the travel distance between the steps
local gait_pos_x = {0,0,0,0} -- X-axis position for each leg (back-right, front-right, back-left, front-left)
local gait_pos_y = {0,0,0,0} -- Y-axis position for each leg (back-right, front-right, back-left, front-left)
local gait_pos_z = {0,0,0,0} -- Z-axis position for each leg (back-right, front-right, back-left, front-left)
local gait_rot_z = {0,0,0,0} -- Z-axis rotation for each leg (back-right, front-right, back-left, front-left)
local last_angle = {0,0,0,0,0,0,0,0,0,0,0,0}
local start_time = 0
local curr_target = 0
function Gaitselect()
if (gait_type == 0) then
-- alternating gait
gait_step_total = 6
gait_step_leg_start = {1,4,4,1}
gait_lifted_steps = 2
gait_down_steps = 1
gait_lift_divisor = 2
gait_half_lift_height = 1
gait_travel_divisor = 4
elseif (gait_type == 1) then
-- wave gait with 28 steps
gait_step_total = 28
gait_step_leg_start = {8,15,1,22}
gait_lifted_steps = 3
gait_down_steps = 2
gait_lift_divisor = 2
gait_half_lift_height = 3
gait_travel_divisor = 24
end
end
-- Calculate Gait sequence
function calc_gait_sequence()
local move_requested = (math.abs(x_travel) > travel_dz) or (math.abs(y_travel) > travel_dz) or (math.abs(yaw_travel) > travel_dz)
if move_requested then
for leg_index=1, 4 do
update_leg(leg_index,move_requested)
end
gait_step = gait_step + 1
if (gait_step>gait_step_total) then
gait_step = 1
end
else
gait_pos_x = {0,0,0,0}
gait_pos_y = {0,0,0,0}
gait_pos_z = {0,0,0,0}
gait_rot_z = {0,0,0,0}
end
end
-- in order for the robot to move forward it needs to move its legs in a
-- specific order and this is repeated over and over to attain linear motion. when a
-- specific leg number is passed the update_leg() produces the set of values for the
-- given leg at that step, for each cycle of the gait each leg will move to a set
-- distance which is decided by the x_travel, yaw_travel, y_travel
function update_leg(moving_leg,move_requested)
local leg_step = gait_step - gait_step_leg_start[moving_leg]
if ((move_requested and (gait_lifted_steps > 0) and leg_step==0) or
(not move_requested and leg_step==0 and ((gait_pos_x[moving_leg]>2) or
(gait_pos_y[moving_leg]>2) or (gait_rot_z[moving_leg] >2)))) then
gait_pos_x[moving_leg] = 0
gait_pos_z[moving_leg] = -leg_lift_height
gait_pos_y[moving_leg] = 0
gait_rot_z[moving_leg] = 0
elseif (((gait_lifted_steps==2 and leg_step==0) or (gait_lifted_steps>=3 and
(leg_step==-1 or leg_step==(gait_step_total-1)))) and move_requested) then
gait_pos_x[moving_leg] = -x_travel/gait_lift_divisor
gait_pos_z[moving_leg] = -3*leg_lift_height/(3+gait_half_lift_height)
gait_pos_y[moving_leg] = -y_travel/gait_lift_divisor
gait_rot_z[moving_leg] = -yaw_travel/gait_lift_divisor
elseif ((gait_lifted_steps>=2) and (leg_step==1 or leg_step==-(gait_step_total-1)) and move_requested) then
gait_pos_x[moving_leg] = x_travel/gait_lift_divisor
gait_pos_z[moving_leg] = -3*leg_lift_height/(3+gait_half_lift_height)
gait_pos_y[moving_leg] = y_travel/gait_lift_divisor
gait_rot_z[moving_leg] = yaw_travel/gait_lift_divisor
elseif (((gait_lifted_steps==5 and (leg_step==-2 ))) and move_requested) then
gait_pos_x[moving_leg] = -x_travel * 0.5
gait_pos_z[moving_leg] = -leg_lift_height * 0.5
gait_pos_y[moving_leg] = -y_travel * 0.5
gait_rot_z[moving_leg] = -yaw_travel * 0.5
elseif ((gait_lifted_steps==5) and (leg_step==2 or leg_step==-(gait_step_total-2)) and move_requested) then
gait_pos_x[moving_leg] = x_travel * 0.5
gait_pos_z[moving_leg] = -leg_lift_height * 0.5
gait_pos_y[moving_leg] = y_travel * 0.5
gait_rot_z[moving_leg] = yaw_travel * 0.5
elseif ((leg_step==gait_down_steps or leg_step==-(gait_step_total-gait_down_steps)) and gait_pos_y[moving_leg]<0) then
gait_pos_x[moving_leg] = x_travel * 0.5
gait_pos_z[moving_leg] = 0
gait_pos_y[moving_leg] = y_travel * 0.5
gait_rot_z[moving_leg] = yaw_travel * 0.5
else
gait_pos_x[moving_leg] = gait_pos_x[moving_leg] - (x_travel/gait_travel_divisor)
gait_pos_z[moving_leg] = 0
gait_pos_y[moving_leg] = gait_pos_y[moving_leg] - (y_travel/gait_travel_divisor)
gait_rot_z[moving_leg] = gait_rot_z[moving_leg] - (yaw_travel/gait_travel_divisor)
end
end
-- Body Forward Kinematics calculates where each leg should be.
-- inputs are
-- a) body rotations: body_rot_x, body_rot_y, body_rot_z
-- b) body position: body_pos_x, body_pos_y, body_pos_z
-- c) offset of the center of body
function body_forward_kinematics(X, Y, Z, Xdist, Ydist, Zrot)
local totaldist_x = X + Xdist + body_pos_x
local totaldist_y = Y + Ydist + body_pos_y
local distBodyCenterFeet = math.sqrt(totaldist_x^2 + totaldist_y^2)
local AngleBodyCenter = math.atan(totaldist_y, totaldist_x)
local rolly = math.tan(math.rad(body_rot_y)) * totaldist_x
local pitchy = math.tan(math.rad(body_rot_x)) * totaldist_y
local ansx = math.cos(AngleBodyCenter + math.rad(body_rot_z+Zrot)) * distBodyCenterFeet - totaldist_x + body_pos_x
local ansy = math.sin(AngleBodyCenter + math.rad(body_rot_z+Zrot)) * distBodyCenterFeet - totaldist_y + body_pos_y
local ansz = rolly + pitchy + body_pos_z
return {ansx, ansy, ansz}
end
-- Leg Inverse Kinematics calculates the angles for each servo of each joint using the output of the
-- body_forward_kinematics() function which gives the origin of each leg on the body frame
function leg_inverse_kinematics(x, y, z)
local coxa = math.deg(math.atan(x, y))
local trueX = math.sqrt(x^2 + y^2) - COXA_LEN
local im = math.sqrt(trueX^2 + z^2)
local q1 = -math.atan(z, trueX)
local d1 = FEMUR_LEN^2 - TIBIA_LEN^2 + im^2
local d2 = 2*FEMUR_LEN*im
local q2 = math.acos(d1/d2)
local femur = math.deg(q1+q2)
d1 = FEMUR_LEN^2 - im^2 + TIBIA_LEN^2
d2 = 2*TIBIA_LEN*FEMUR_LEN
local tibia = math.deg(math.acos(d1/d2)-math.rad(90))
return {coxa, -femur, -tibia}
end
-- checks if the servo has moved to its expected position
function servo_estimate(current_angle)
local target = 0
for j = 1, 12 do
curr_target = math.abs(current_angle[j] - last_angle[j])
if curr_target > target then
target = curr_target
end
end
local target_time = target * (0.24/60) * 1000
return (millis() - start_time) > target_time
end
-- main_inverse_kinematics produces the inverse kinematic solution for each
-- leg joint servo by taking into consideration the initial_pos, gait offset and the body inverse kinematic values.
function main_inverse_kinematics()
local ans_RB = body_forward_kinematics(endpoint_RB[1]+gait_pos_x[1],
endpoint_RB[2]+gait_pos_y[1],
endpoint_RB[3]+gait_pos_z[1],
-FRAME_LEN*0.5, FRAME_WIDTH*0.5,
gait_rot_z[1])
local angles_RB = leg_inverse_kinematics(endpoint_RB[1]+ans_RB[1]+gait_pos_x[1],
endpoint_RB[2]+ans_RB[2]+gait_pos_y[1],
endpoint_RB[3]+ans_RB[3]+gait_pos_z[1])
angles_RB[1] = 45 + angles_RB[1]
local ans_RF = body_forward_kinematics(endpoint_RF[1]+gait_pos_x[2],
endpoint_RF[2]+gait_pos_y[2],
endpoint_RF[3]+gait_pos_z[2],
-FRAME_LEN*0.5, -FRAME_WIDTH*0.5,
gait_rot_z[2])
local angles_RF = leg_inverse_kinematics(endpoint_RF[1]-ans_RF[1]+gait_pos_x[2],
endpoint_RF[2]-ans_RF[2]-gait_pos_y[2],
endpoint_RF[3]+ans_RF[3]+gait_pos_z[2])
angles_RF[1] = 135 + angles_RF[1]
local ans_LB = body_forward_kinematics(endpoint_LB[1]+gait_pos_x[3],
endpoint_LB[2]+gait_pos_y[3],
endpoint_LB[3]+gait_pos_z[3],
FRAME_LEN*0.5, FRAME_WIDTH*0.5,
gait_rot_z[3])
local angles_LB = leg_inverse_kinematics(endpoint_LB[1]+ans_LB[1]+gait_pos_x[3],
endpoint_LB[2]+ans_LB[2]+gait_pos_y[3],
endpoint_LB[3]+ans_LB[3]+gait_pos_z[3])
angles_LB[1] = -45 + angles_LB[1]
local ans_LF = body_forward_kinematics(endpoint_LF[1]+gait_pos_x[4],
endpoint_LF[2]+gait_pos_y[4],
endpoint_LF[3]+gait_pos_z[4],
FRAME_LEN*0.5, -FRAME_WIDTH*0.5,
gait_rot_z[4])
local angles_LF = leg_inverse_kinematics(endpoint_LF[1]-ans_LF[1]+gait_pos_x[4],
endpoint_LF[2]-ans_LF[2]-gait_pos_y[4],
endpoint_LF[3]+ans_LF[3]+gait_pos_z[4])
angles_LF[1] = -135 + angles_LF[1]
Gaitselect()
local current_angle = {angles_RF[1],angles_RF[2],angles_RF[3],
angles_LF[1],angles_LF[2],angles_LF[3],
angles_LB[1],angles_LB[2],angles_LB[3],
angles_RB[1],angles_RB[2],angles_RB[3]}
if servo_estimate(current_angle) then
start_time = millis()
calc_gait_sequence()
last_angle = current_angle
end
return current_angle
end
-- servo angles when robot is disarmed and resting body on the ground
local rest_angles = { 45, -90, 40, -- front right leg (coxa, femur, tibia)
-45, -90, 40, -- front left leg (coxa, femur, tibia)
-45, -90, 40, -- back left leg (coxa, femur, tibia)
45, -90, 40} -- back right leg (coxa, femur, tibia)
function update()
local throttle = vehicle:get_control_output(control_input_throttle) * xy_travel_max
local gait_direction
if throttle > 0 then
gait_direction = -1
y_travel = throttle
elseif throttle < 0 then
gait_direction = 1
y_travel = -throttle
elseif throttle == 0 then
gait_direction = 1
y_travel = 0
end
yaw_travel = -vehicle:get_control_output(control_input_yaw) * yaw_travel_max
body_rot_x = -vehicle:get_control_output(control_input_roll) * body_rot_max
body_rot_y = -vehicle:get_control_output(control_input_pitch) * body_rot_max
body_pos_z = vehicle:get_control_output(control_input_height) * height_max
local servo_direction = { gait_direction * 1, -1, 1, -- front right leg (coxa, femur, tibia)
gait_direction * 1, 1, -1, -- front left leg (coxa, femur, tibia)
gait_direction * -1, -1, 1, -- back left leg (coxa, femur, tibia)
gait_direction * -1, 1, -1} -- back right leg (coxa, femur, tibia)
local angles
if arming:is_armed() then
angles = main_inverse_kinematics()
else
angles = rest_angles
end
for i = 1, 12 do
SRV_Channels:set_output_pwm_chan_timeout(i-1, math.floor(((angles[i] * servo_direction[i] * 1000)/90) + 1500), 1000)
end
return update,10
end
-- turn off rudder based arming/disarming
param:set_and_save('ARMING_RUDDER', 0)
gcs:send_text(0, "quadruped simulation")
return update()
| gpl-3.0 |
mamadtnt/bot | plugins/media.lua | 376 | 1679 | do
local function run(msg, matches)
local receiver = get_receiver(msg)
local url = matches[1]
local ext = matches[2]
local file = download_to_file(url)
local cb_extra = {file_path=file}
local mime_type = mimetype.get_content_type_no_sub(ext)
if ext == 'gif' then
print('send_file')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'text' then
print('send_document')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'image' then
print('send_photo')
send_photo(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'audio' then
print('send_audio')
send_audio(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'video' then
print('send_video')
send_video(receiver, file, rmtmp_cb, cb_extra)
else
print('send_file')
send_file(receiver, file, rmtmp_cb, cb_extra)
end
end
return {
description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.",
usage = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.",
patterns = {
"(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$"
},
run = run
}
end
| gpl-2.0 |
rickyHong/dptorchLib | feedback/fkdkaggle.lua | 2 | 3769 | ------------------------------------------------------------------------
--[[ FKDKaggle ]]--
-- Feedback
-- Prepares a kaggle submission
-- Requires csvigo
------------------------------------------------------------------------
local FKDKaggle, parent = torch.class("dp.FKDKaggle", "dp.Feedback")
FKDKaggle.isFKDKaggle = true
FKDKaggle._submission_map = {
['left_eye_center_x'] = 1, ['left_eye_center_y'] = 2,
['right_eye_center_x'] = 3, ['right_eye_center_y'] = 4,
['left_eye_inner_corner_x'] = 5, ['left_eye_inner_corner_y'] = 6,
['left_eye_outer_corner_x'] = 7, ['left_eye_outer_corner_y'] = 8,
['right_eye_inner_corner_x'] = 9, ['right_eye_inner_corner_y'] = 10,
['right_eye_outer_corner_x'] = 11, ['right_eye_outer_corner_y'] = 12,
['left_eyebrow_inner_end_x'] = 13, ['left_eyebrow_inner_end_y'] = 14,
['left_eyebrow_outer_end_x'] = 15, ['left_eyebrow_outer_end_y'] = 16,
['right_eyebrow_inner_end_x'] = 17, ['right_eyebrow_inner_end_y'] = 18,
['right_eyebrow_outer_end_x'] = 19, ['right_eyebrow_outer_end_y'] = 20,
['nose_tip_x'] = 21, ['nose_tip_y'] = 22,
['mouth_left_corner_x'] = 23, ['mouth_left_corner_y'] = 24,
['mouth_right_corner_x'] = 25, ['mouth_right_corner_y'] = 26,
['mouth_center_top_lip_x'] = 27, ['mouth_center_top_lip_y'] = 28,
['mouth_center_bottom_lip_x'] = 29, ['mouth_center_bottom_lip_y'] = 30
}
function FKDKaggle:__init(config)
config = config or {}
assert(torch.type(config) == 'table' and not config[1],
"Constructor requires key-value arguments")
local args, submission, file_name, save_dir, name = xlua.unpack(
{config},
'FKDKaggle',
'Used to prepare a Kaggle Submission for the '..
'Facial Keypoints Detection challenge',
{arg='submission', type='table', req=true,
help='sample submission table'},
{arg='file_name', type='string', req=true,
help='name of file to save submission to'},
{arg='save_dir', type='string', default=dp.SAVE_DIR,
help='defaults to dp.SAVE_DIR'},
{arg='name', type='string', default='FKDKaggle',
help='name identifying Feedback in reports'}
)
require 'csvigo'
config.name = name
self._save_dir = save_dir
self._template = submission
self._submission = {{submission[1][1],submission[1][4]}}
self._file_name = file_name
parent.__init(self, config)
self._pixels = torch.range(0,97):float():view(1,1,98)
self._output = torch.FloatTensor()
self._keypoints = torch.FloatTensor()
self._i = 2
self._path = paths.concat(self._save_dir, self._file_name)
end
function FKDKaggle:setup(config)
parent.setup(self, config)
self._mediator:subscribe("errorMinima", self, "errorMinima")
end
function FKDKaggle:_add(batch, output, carry, report)
local target = batch:targets():forward('b')
local act = output:forward('bwc', 'torch.FloatTensor')
local pixels = self._pixels:expandAs(act)
self._output:cmul(act, pixels)
self._keypoints:sum(self._output, 3)
for i=1,act:size(1) do
local keypoint = self._keypoints[i]:select(2,1)
local row = self._template[self._i]
local imageId = tonumber(row[2])
assert(imageId == target[i])
while (imageId == target[i]) do
row = self._template[self._i]
if not row then
break
end
imageId = tonumber(row[2])
local keypointName = row[3]
self._submission[self._i] = {
row[1], keypoint[self._submission_map[keypointName]]
}
self._i = self._i + 1
end
end
end
function FKDKaggle:_reset()
self._i = 2
end
function FKDKaggle:errorMinima(found_minima)
if found_minima then
csvigo.save{path=self._path,data=self._submission,mode='raw'}
end
end
| bsd-3-clause |
tkdrob/Battle-Tag | Data/Script/Lua/Classes/UTGame.Ui.Basics.lua | 1 | 3137 |
--[[--------------------------------------------------------------------------
--
-- File: UTGame.Ui.Basics.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: September 2, 2010
--
------------------------------------------------------------------------------
--
-- Description: ...
--
----------------------------------------------------------------------------]]
--[[ Dependencies ----------------------------------------------------------]]
require "UI/UISelector"
require "UTBasics"
--[[ Class -----------------------------------------------------------------]]
UTGame.Ui = UTGame.Ui or {}
UTGame.Ui.Basics = UTClass(UISelector)
require "UTGame.Ui.Basics.Principle"
-- __ctor --------------------------------------------------------------------
function UTGame.Ui.Basics:__ctor(...)
-- window settings
self.uiWindow.title = l"menu05"
self.uiWindow.icon = "base:video/uianimatedbutton_basics.avi"
self.uiSelector.title = l"oth002"
-- dedicated settings on the right side,
self.uiBasics = {}
self.headerText = {}
local size = 0
for index, slide in ipairs(UTBasics.slides) do
self.headerText[index] = index
self.uiBasics[index] = self.uiWindows:AddComponent(UTGame.Ui.Basics.Principle:New(slide))
size = size + 1
end
-- contents
self:Reserve(size, false)
for index, uiBasic in ipairs(self.uiBasics) do
uiBasic.rectangle = self.uiWindows.clientRectangle
uiBasic.rectangleBitmap = {-14 + uiBasic.rectangle[1],20 + uiBasic.rectangle[2],-14 + uiBasic.rectangle[1] + 400,20 + uiBasic.rectangle[2] + 231}
uiBasic.rectangleText = {uiBasic.rectangle[1] + 16, uiBasic.rectangle[4] - 170, uiBasic.rectangle[3] - 16, uiBasic.rectangle[4]}
uiBasic.title = UTBasics.slides[index].title
uiBasic.visible = false
local properties = { text = uiBasic.title, headerText = self.headerText[index] }
local item = self:AddItem(properties)
item.Action = function ()
if (self.uiActiveBasic ~= uiBasic) then
self.uiActiveBasic.visible = false
self.uiActiveBasic = uiBasic
self.uiActiveBasic.visible = true
end
end
end
-- buttons,
-- uiButton1: back
self.uiButton1 = self:AddComponent(UIButton:New(), "uiButton1")
self.uiButton1.rectangle = UIMenuWindow.buttonRectangles[1]
self.uiButton1.text = l"but003"
self.uiButton1.tip = l"tip006"
self.uiButton1.OnAction = function (self)
quartz.framework.audio.loadsound("base:audio/ui/back.wav")
quartz.framework.audio.loadvolume(game.settings.audio["volume:sfx"])
quartz.framework.audio.playsound()
game:PostStateChange("title")
end
self.index = 1
self:Scroll(0)
end
-- OnOpen --------------------------------------------------------------------
function UTGame.Ui.Basics:OnOpen()
self.index = self.index or 1
self.uiActiveBasic = self.uiBasics[self.index]
self.uiActiveBasic.visible = true
end
| mit |
httpomid/TeleSeed | plugins/ingroup.lua | 371 | 44212 | do
-- Check Member
local function check_member_autorealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Welcome to your new realm !')
end
end
end
local function check_member_realm_add(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been added!')
end
end
end
function check_member_group(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'You have been promoted as the owner.')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg})
end
end
local function autorealmadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_realmrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Realm configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been removed!')
end
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
--End Check Member
local function show_group_settingsmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
local leave_ban = "no"
if data[tostring(msg.to.id)]['settings']['leave_ban'] then
leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
save_data(_config.moderation.data, data)
return 'Group is now: not public'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'yes' then
return 'Leaving users will be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Leaving users will be banned'
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'no' then
return 'Leaving users will not be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'Leaving users will not be banned'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_group(msg) then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function realmadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_realm(msg) then
return 'Realm is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg})
end
-- Global functions
function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_group(msg) then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
function realmrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
return 'Realm is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n'..rules
return rules
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been promoted.')
end
local function promote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'.. msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return promote(get_receiver(msg), member_username, member_id)
end
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been demoted.')
end
local function demote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return demote(get_receiver(msg), member_username, member_id)
end
end
local function setowner_by_reply(extra, success, result)
local msg = result
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
local name_log = msg.from.print_name:gsub("_", " ")
data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner")
local text = msg.from.print_name:gsub("_", " ").." is the owner now"
return send_large_msg(receiver, text)
end
local function promote_demote_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local member_username = "@"..result.username
local chat_id = extra.chat_id
local mod_cmd = extra.mod_cmd
local receiver = "chat#id"..chat_id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function help()
local help_text = tostring(_config.help_text)
return help_text
end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user(v.id, result.id)
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function user_msgs(user_id, chat_id)
local user_info
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info = tonumber(redis:get(um_hash) or 0)
return user_info
end
local function kick_zero(cb_extra, success, result)
local chat_id = cb_extra.chat_id
local chat = "chat#id"..chat_id
local ci_user
local re_user
for k,v in pairs(result.members) do
local si = false
ci_user = v.id
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
for i = 1, #users do
re_user = users[i]
if tonumber(ci_user) == tonumber(re_user) then
si = true
end
end
if not si then
if ci_user ~= our_id then
if not is_momod2(ci_user, chat_id) then
chat_del_user(chat, 'user#id'..ci_user, ok_cb, true)
end
end
end
end
end
local function kick_inactive(chat_id, num, receiver)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = user_msgs(user_id, chat_id)
local nmsg = user_info
if tonumber(nmsg) < tonumber(num) then
if not is_momod2(user_id, chat_id) then
chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true)
end
end
end
return chat_info(receiver, kick_zero, {chat_id = chat_id})
end
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if matches[1] == 'add' and not matches[2] then
if is_realm(msg) then
return 'Error: Already a realm.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'add' and matches[2] == 'realm' then
if is_group(msg) then
return 'Error: Already a group.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm")
return realmadd(msg)
end
if matches[1] == 'rem' and not matches[2] then
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'rem' and matches[2] == 'realm' then
print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm")
return realmrem(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then
return automodadd(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then
return autorealmadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_del_user' then
if not msg.service then
-- return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can prmote new moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, promote_by_reply, false)
end
end
if matches[1] == 'promote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can promote"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'promote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'demote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can demote moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, demote_by_reply, false)
end
end
if matches[1] == 'demote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then
return "You can't demote yourself"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'demote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
if matches[1] == 'lock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ")
return lock_group_leave(msg, data, target)
end
end
if matches[1] == 'unlock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ")
return unlock_group_leave(msg, data, target)
end
end
if matches[1] == 'settings' then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, data, target)
end
--[[if matches[1] == 'public' then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public")
return unset_public_membermod(msg, data, target)
end
end]]
if matches[1] == 'newlink' and not is_realm(msg) then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'link' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
if matches[1] == 'setowner' and matches[2] then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'setowner' and not matches[2] then
if not is_owner(msg) then
return "only for the owner!"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, setowner_by_reply, false)
end
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
local user_info = redis:hgetall('user:'..group_owner)
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
if user_info.username then
return "Group onwer is @"..user_info.username.." ["..group_owner.."]"
else
return "Group owner is ["..group_owner..']'
end
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if not is_realm(msg) then
local receiver = get_receiver(msg)
return modrem(msg),
print("Closing Group..."),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'This is a realm'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if not is_group(msg) then
local receiver = get_receiver(msg)
return realmrem(msg),
print("Closing Realm..."),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'This is a group'
end
end
if matches[1] == 'help' then
if not is_momod(msg) or is_realm(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
if matches[1] == 'kickinactive' then
--send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]')
if not is_momod(msg) then
return 'Only a moderator can kick inactive users'
end
local num = 1
if matches[2] then
num = matches[2]
end
local chat_id = msg.to.id
local receiver = get_receiver(msg)
return kick_inactive(chat_id, num, receiver)
end
end
end
return {
patterns = {
"^[!/](add)$",
"^[!/](add) (realm)$",
"^[!/](rem)$",
"^[!/](rem) (realm)$",
"^[!/](rules)$",
"^[!/](about)$",
"^[!/](setname) (.*)$",
"^[!/](setphoto)$",
"^[!/](promote) (.*)$",
"^[!/](promote)",
"^[!/](help)$",
"^[!/](clean) (.*)$",
"^[!/](kill) (chat)$",
"^[!/](kill) (realm)$",
"^[!/](demote) (.*)$",
"^[!/](demote)",
"^[!/](set) ([^%s]+) (.*)$",
"^[!/](lock) (.*)$",
"^[!/](setowner) (%d+)$",
"^[!/](setowner)",
"^[!/](owner)$",
"^[!/](res) (.*)$",
"^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^[!/](unlock) (.*)$",
"^[!/](setflood) (%d+)$",
"^[!/](settings)$",
-- "^[!/](public) (.*)$",
"^[!/](modlist)$",
"^[!/](newlink)$",
"^[!/](link)$",
"^[!/](kickinactive)$",
"^[!/](kickinactive) (%d+)$",
"%[(photo)%]",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
tkdrob/Battle-Tag | Packages/HostageSituation/Data/Script/Lua/UAHostageSituation.State.RoundLoop.lua | 1 | 18979 |
--[[--------------------------------------------------------------------------
--
-- File: UAHostageSituation.State.RoundLoop.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: November 25, 2010
--
------------------------------------------------------------------------------
--
-- Description: ...
--
----------------------------------------------------------------------------]]
--[[ Dependencies ----------------------------------------------------------]]
require "UTActivity.State.RoundLoop"
require "UAHostageSituation.Ui.RoundLoop"
--[[ Class -----------------------------------------------------------------]]
UAHostageSituation.State.RoundLoop = UTClass(UTActivity.State.RoundLoop)
-- defaults ------------------------------------------------------------------
UAHostageSituation.State.RoundLoop.uiClass = UAHostageSituation.Ui.RoundLoop
-- __ctor --------------------------------------------------------------------
function UAHostageSituation.State.RoundLoop:__ctor(activity, ...)
-- timer
self.time = quartz.system.time.gettimemicroseconds()
activity.timer = 0
assert(activity)
end
-- Begin ---------------------------------------------------------------------
function UAHostageSituation.State.RoundLoop:Begin()
UTActivity.State.RoundLoop.Begin(self)
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_13.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_14.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_15.wav"}, probas = {0.8, 0.1, 0.1}})
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_32.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_33.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_34.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_35.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_125.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_126.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_132.wav",}, priority = 4 })
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_45.wav"},offset = activity.settings.playtime * 60 - 60,})
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_48.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_49.wav"},
offset = activity.settings.playtime * 60 - 57, priority = 3, proba = 0.333})
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_46.wav"},
offset = activity.settings.playtime * 60 - 30,})
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_48.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_49.wav"},
offset = activity.settings.playtime * 60 - 27,priority = 3, proba = 0.333})
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_47.wav"},
offset = activity.settings.playtime * 60 - 15,})
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_48.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_49.wav"},
offset = activity.settings.playtime * 60 - 12, priority = 3, proba = 0.333})
-- timer
self.time = quartz.system.time.gettimemicroseconds()
self.shootCount = 0
self.shootCountTime = self.time
activity.timer = activity.settings.playtime * 60 * 1000000
game.gameplayData = { 0x00, 0x00 }
activity.controllingteam = activity.match.challengers[activity.settings.defendingteam]
activity.controllingteam.data.heap.score = 1
activity.controllingplayer = nil
end
-- Message received from device -----------------------------------------------------------------------
function UAHostageSituation.State.RoundLoop:OnDispatchMessage(device, addressee, command, arg)
-- base
UTActivity.State.RoundLoop.OnDispatchMessage(self)
if (0x95 == command) then
-- decode this msg !!
local gunseconds = (arg[8] * 256) + arg[9]
if (gunseconds ~= device.owner.data.heap.gunseconds or gunseconds == 0 or device.owner.data.heap.lifePoints == 0) then
device.owner.data.heap.guntime = quartz.system.time.gettimemicroseconds()
device.owner.vestconnect = false
if (gunseconds == 0) then
device.owner.gameplayData[2] = 0
end
elseif (device.owner.data.heap.guntime + 5000000 < quartz.system.time.gettimemicroseconds() and game.settings.GameSettings.vestdisconnect == 0 and not device.timedout) then
if (device.owner.gameplayData[2] == 1) then
device.owner.team.data.heap.flagstolen = false
activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame066", device.owner.team.profiles[device.owner.team.index].teamcolor, "base:texture/Ui/Icons/16x/FlagIcon" .. device.owner.team.index .. ".tga")
end
device.owner.gameplayData[2] = 7
end
if (device.owner.data.heap.guntime + 1000000 < quartz.system.time.gettimemicroseconds()) then
device.owner.vestconnect = true
end
if (device.owner.secondary) then
if (device.owner.data.heap.guntime + 900000 < quartz.system.time.gettimemicroseconds() or device.owner.data.heap.lifePoints == 0) then
device.owner.secondary.gameplayData[2] = 7
elseif (device.owner.gameplayData[2] ~= 7) then
device.owner.secondary.gameplayData[2] = 6
end
end
device.owner.data.heap.gunseconds = gunseconds
if (device.rejoin) then
if ((arg[2] * 256) + arg[3] > 0) then
device.rejoin = false
end
end
if (device.owner and not device.rejoin) then
-- ammunitions and clip
local ammunitions = (arg[4] * 256) + arg[5]
if (ammunitions == 3) then
if (game.settings.audio.gmtalkative == 1) then
-- throw "We need Ammo! Now" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_22.wav","base:audio/gamemaster/DLG_GM_GLOBAL_23.wav"},priority = 3,})
end
end
local clips = (arg[6] * 256) + arg[7]
if (0 == device.owner.data.heap.isDead) then
if (activity.settings.ammunitions < 255 and (device.owner.data.heap.ammunitions < ammunitions and device.owner.data.heap.clips <= clips or device.owner.data.heap.clips < clips)) then
device.owner.data.heap.nbAmmoPack = device.owner.data.heap.nbAmmoPack + 1
activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame006", UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Ammunition.tga")
elseif (device.owner.data.heap.ammunitions > ammunitions) then
device.owner.data.heap.nbShot = device.owner.data.heap.nbShot + (device.owner.data.heap.ammunitions - ammunitions)
device.owner.data.heap.hitLost = device.owner.data.heap.hitLost + 1
if (device.owner.data.heap.hitLost == 5) then
if (game.settings.audio.gmtalkative == 1) then
-- throw "T'es aveugle" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_43.wav","base:audio/gamemaster/DLG_GM_GLOBAL_44.wav"},priority = 2,})
end
device.owner.data.heap.hitLost = 0
end
if (device.owner.data.heap.hitLost >= 2) then
device.owner.data.nbHitLastPlayerShooted = 0
end
end
end
device.owner.data.heap.clips = clips
device.owner.data.heap.ammunitions = ammunitions
if (activity.settings.ammunitions == 255) then
device.owner.data.heap.ammunitionsAndClips = "-/-"
else
device.owner.data.heap.ammunitionsAndClips = device.owner.data.heap.ammunitions .. "/" .. device.owner.data.heap.clips
end
-- data
local lifePoints = (arg[2] * 256) + arg[3]
if (device.owner.primary) then
lifePoints = device.owner.primary.data.heap.lifePoints
end
local lastBaseScanned = (arg[10] * 256) + arg[11]
if (lifePoints == 1) then
if (game.settings.audio.gmtalkative == 1) then
-- throw "Mediiiic!" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_18.wav","base:audio/gamemaster/DLG_GM_GLOBAL_19.wav"},priority = 3,})
end
end
-- check if I have been shot ...
if (device.owner.data.heap.lifePoints > lifePoints) then
if (self.shootCount) then
self.shootCount = self.shootCount + 1
if (self.shootCount == 10) then
local time = quartz.system.time.gettimemicroseconds()
if (time - self.shootCountTime < 10 * 1000000) then
if (game.settings.audio.gmtalkative == 1) then
-- ouais jsuis a donf
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_24.wav","base:audio/gamemaster/DLG_GM_GLOBAL_25.wav",}, priority = 2, proba = 0.25})
end
end
self.shootCountTime = time
self.shootCount = 0
end
end
end
local curIndex = math.max(0, device.owner.data.heap.lifePoints - lifePoints)
while (curIndex > 0) do
device.owner.data.heap.timeshit = device.owner.data.heap.timeshit + 1
-- get device that shot me
local shooterDevice = engine.libraries.usb.proxy.devices.byRadioProtocolId[arg[math.min(16, curIndex + 11)]]
curIndex = curIndex - 1
if (shooterDevice and shooterDevice.owner and shooterDevice.owner.primary ~= device.owner and device.owner.primary ~= shooterDevice.owner) then
-- get shooter
local shooter = shooterDevice.owner
if (shooterDevice.owner.primary) then
shooter = shooterDevice.owner.primary
end
if (0 == lifePoints and curIndex == 0) then
-- KILL ------------------------------------------------------
if (shooter.team ~= device.owner.team) then
activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame011" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Death.tga")
shooter.data.heap.death = shooter.data.heap.death + 1
shooter.data.heap.killByName[device.owner.nameId] = (shooter.data.heap.killByName[device.owner.nameId] or 0) + 1
if (game.settings.audio.gmtalkative == 1) then
-- throw "Dans le mille!" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_27.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_28.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_37.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_38.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_128.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_129.wav",
"base:audio/gamemaster/DLG_GM_GLOBAL_130.wav",
}, priority = 2,})
end
elseif (activity.settings.teamFrag == 1) then
activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame011" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Death" .. shooter.team.profiles[shooter.team.index].teamColor .. ".tga" )
shooter.data.heap.death = shooter.data.heap.death + 1
shooter.data.heap.killByName[device.owner.nameId] = (shooter.data.heap.killByName[device.owner.nameId] or 0) + 1
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_41.wav","base:audio/gamemaster/DLG_GM_GLOBAL_42.wav"}, priority = 2,})
end
-- person with the flag is dead
if (device.owner.gameplayData[2] == 1) then
device.owner.team.data.heap.flagstolen = false
end
device.owner.gameplayData[2] = 0
device.owner.data.heap.isDead = 1
device.owner.team.data.heap.nbteamPlayerAlive = device.owner.team.data.heap.nbteamPlayerAlive - 1
if (activity.settings.endgamemode == 1 and device.owner.team.data.heap.nbteamPlayerAlive == 0) then
device.owner.team.data.heap.endgametimer = activity.timer
end
else
-- HIT ------------------------------------------------------
if (shooter.data.heap.lastPlayerShooted == device.owner) then
shooter.data.heap.nbHitLastPlayerShooted = shooter.data.heap.nbHitLastPlayerShooted + 1
if (shooter.data.heap.nbHitLastPlayerShooted == 3) then
if (game.settings.audio.gmtalkative == 1) then
-- throw "Tireur d'�lite" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_26.wav",}, priority = 3, proba = 0.33})
end
shooter.data.heap.nbHitLastPlayerShooted = 0
end
else
shooter.data.heap.nbHitLastPlayerShooted = 1
shooter.data.heap.lastPlayerShooted = device.owner
end
shooter.data.heap.hitLost = 0
if (shooter.team ~= device.owner.team) then
activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame009" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Hit.tga")
shooter.data.heap.hitByName[device.owner.nameId] = (shooter.data.heap.hitByName[device.owner.nameId] or 0) + 1
shooter.data.heap.hit = shooter.data.heap.hit + 1
elseif (activity.settings.teamFrag == 1) then
-- throw "teammateshoot" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_41.wav","base:audio/gamemaster/DLG_GM_GLOBAL_42.wav"}, priority = 2,})
activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame009" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Hit" .. shooter.team.profiles[shooter.team.index].teamColor .. ".tga" )
shooter.data.heap.hitByName[device.owner.nameId] = (shooter.data.heap.hitByName[device.owner.nameId] or 0) + 1
shooter.data.heap.hit = shooter.data.heap.hit + 1
end
end
end
if (activity.settings.lives >= 1) then
if (device.owner.data.heap.nbRespawn == activity.settings.lives - 1) then
if (0 == lifePoints) then
-- This player is out
device.owner.data.heap.icon = string.sub(device.owner.data.heap.icon, 0, #device.owner.data.heap.icon - 4)
device.owner.data.heap.icon = device.owner.data.heap.icon .. "_Out.tga"
device.owner.team.data.heap.nbPlayerAlive = device.owner.team.data.heap.nbPlayerAlive - 1
-- only one player left in this team
if (device.owner.team.data.heap.nbPlayerAlive == 1) then
local curTeam = {"DLG_GM_LAST_TEAM_02.wav", "DLG_GM_LAST_TEAM_05.wav" }
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/" .. curTeam[device.owner.team.index],}, priority = 1,})
elseif (device.owner.team.data.heap.nbPlayerAlive == 2) then
local curTeam = {"DLG_GM_LAST_TEAM_07.wav", "DLG_GM_LAST_TEAM_10.wav" }
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/" .. curTeam[device.owner.team.index],}, priority = 1,})
elseif (device.owner.team.data.heap.nbPlayerAlive > 0) then
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_LAST_TEAM_01.wav",}, priority = 1,})
end
end
end
-- check end of game
if (device.owner.team.data.heap.nbPlayerAlive == 0) then
activity:PostStateChange("endround")
end
end
end
-- back to life or medkit !
if (device.owner.data.heap.lifePoints < lifePoints) then
if (1 == device.owner.data.heap.isDead or game.settings.addons.medkitPack == 0) then
device.owner.data.heap.nbRespawn = device.owner.data.heap.nbRespawn + 1
device.owner.team.data.heap.endgametimer = 0
activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame014", UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Respawn" .. device.owner.team.profiles[device.owner.team.index].teamColor .. ".tga")
if (1 == device.owner.data.heap.isDead) then
device.owner.team.data.heap.nbteamPlayerAlive = device.owner.team.data.heap.nbteamPlayerAlive + 1
end
device.owner.data.heap.isDead = 0
if (game.settings.audio.gmtalkative == 1) then
-- throw "De retour" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_36.wav"}, priority = 2,})
end
else
device.owner.data.heap.nbMediKit = device.owner.data.heap.nbMediKit + 1
activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame012", UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Heart.tga")
if (game.settings.audio.gmtalkative == 1) then
-- throw "�a va mieux?" sound
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_16.wav","base:audio/gamemaster/DLG_GM_GLOBAL_17.wav"}, priority = 2,})
end
end
end
-- store life points
device.owner.data.heap.lifePoints = lifePoints
if (lastBaseScanned == 2 and not device.owner.team.data.heap.flagstolen and device.owner.team ~= activity.controllingteam and not device.owner.primary) then
device.owner.gameplayData[2] = 1
device.owner.team.data.heap.flagstolen = true
activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame064", teamcolor, "base:texture/Ui/Icons/16x/FlagIcon" .. device.owner.team.index .. ".tga")
if (device.owner.team.index == activity.settings.defendingteam) then
--game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_HOSTAGE_SITUATION_02.wav"}})
else
game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_HOSTAGE_SITUATION_01.wav"}})
end
end
if (lastBaseScanned == device.owner.team.index - 1 and device.owner.gameplayData[2] == 1 or (activity.controllingteam.data.heap.endgametimer >= activity.timer + (activity.settings.respawnTime + 10) * 1000000 and activity.controllingteam ~= device.owner.team)) then
device.owner.gameplayData[2] = 2
device.owner.team.data.heap.flagstolen = false
activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame050", teamcolor, "base:texture/Ui/Icons/16x/FlagIcon" .. device.owner.team.index .. ".tga")
device.owner.team.data.heap.score = 1
activity.controllingteam.data.heap.score = 0
activity.controllingplayer = device.owner
activity.controllingteam = device.owner.team
if (lastBaseScanned == device.owner.team.index - 1 and device.owner.gameplayData[2] == 2) then
--game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_HOSTAGE_SITUATION_03.wav"}})
if (activity.settings.timeleft ~= -1) then
activity.timer = activity.settings.timeleft * 1000000
end
end
end
end
end
end
function UAHostageSituation.State.RoundLoop:Update()
UTActivity.State.RoundLoop.Update(self)
-- end match
if (activity.timer <= 0) then
activity:PostStateChange("endround")
end
end | mit |
futesobriquet/Tower_D_beta | Tower_Beta/lib/30log/specs/mixin.lua | 1 | 1313 | require 'luacov'
local Class = require '30log'
context('Mixins', function()
test('are set of functions that can be imported into a class', function()
local mixin = {
foo = function() end,
bar = function() end,
baz = function() end
}
local theClass = Class()
assert_nil(theClass.foo)
assert_nil(theClass.bar)
assert_nil(theClass.baz)
theClass:include(mixin)
assert_equal(type(theClass.foo), 'function')
assert_equal(type(theClass.bar), 'function')
assert_equal(type(theClass.baz), 'function')
end)
test('can be chained', function()
local mixinA = {foo = function() end}
local mixinB = {bar = function() end}
local mixinC = {baz = function() end}
local theClass = Class()
theClass:include(mixinA):include(mixinB):include(mixinC)
assert_equal(type(theClass.foo), 'function')
assert_equal(type(theClass.bar), 'function')
assert_equal(type(theClass.baz), 'function')
end)
test('objects can use methods from mixins as class methods', function()
local mixin = {foo = function(self) return self end}
local theClass = Class()
theClass:include(mixin)
local instance = theClass()
assert_equal(instance:foo(), instance)
end)
end)
| apache-2.0 |
milos-korenciak/heroku-buildpack-tex | buildpack/texmf-dist/tex/generic/pgf/graphdrawing/lua/pgf/gd/deprecated/Node.lua | 3 | 6353 | -- Copyright 2010 by Renée Ahrens, Olof Frahm, Jens Kluttig, Matthias Schulz, Stephan Schuster
-- Copyright 2011 by Jannis Pohlmann
-- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/deprecated/Node.lua,v 1.1 2012/11/27 17:24:25 tantau Exp $
--- The Node class
--
--
local Node = {}
Node.__index = Node
-- Namespace
local lib = require "pgf.gd.lib"
-- Imports
local Vector = require "pgf.gd.deprecated.Vector"
--- Creates a new node.
--
-- @param values Values to override default node settings.
-- The following parameters can be set:\par
-- |name|: The name of the node. It is obligatory to define this.\par
-- |tex|: Information about the corresponding \TeX\ node.\par
-- |edges|: Edges adjacent to the node.\par
-- |pos|: Initial position of the node.\par
-- |options|: A table of node options passed over from \tikzname.
--
-- @return A newly allocated node.
--
function Node.new(values)
local new = {
class = Node,
name = nil,
tex = {
-- texNode = nil,
-- maxX = nil,
-- minX = nil,
-- maxY = nil,
-- minY = nil
},
edges = {},
-- pos = nil,
options = {},
-- growth_direction = nil,
-- index = nil,
-- event_index = nil,
kind = "node",
}
setmetatable(new, Node)
if values then
for k,v in pairs(values) do
new [k] = v
end
end
if not new.pos then
new.pos = Vector.new(2)
end
return new
end
--- Sets the node option \meta{name} to \meta{value}.
--
-- @param name Name of the node option to be changed.
-- @param value New value for the node option \meta{name}.
--
function Node:setOption(name, value)
self.options[name] = value
end
--- Returns the value of the node option \meta{name}.
--
-- @param name Name of the node option.
-- @param graph If this optional argument is given,
-- in case the option is not set as a node parameter,
-- we try to look it up as a graph parameter.
--
-- @return The value of the node option \meta{name} or |nil|.
--
function Node:getOption(name, graph)
return lib.lookup_option(name, self, graph)
end
--- Computes the width of the node.
--
-- @return Width of the node.
--
function Node:getTexWidth()
return math.abs(self.tex.maxX - self.tex.minX)
end
--- Computes the heigth of the node.
--
-- @return Height of the node.
--
function Node:getTexHeight()
return math.abs(self.tex.maxY - self.tex.minY)
end
--- Adds new edge to the node.
--
-- @param edge The edge to be added.
--
function Node:addEdge(edge)
table.insert(self.edges, edge)
end
--- Removes an edge from the node.
--
-- @param edge The edge to remove.
--
function Node:removeEdge(edge)
self.edges = lib.imap (self.edges, function(other) if other ~= edge then return other end end)
end
--- Counts the adjacent edges of the node.
--
-- @return The number of adjacent edges of the node.
--
function Node:getDegree()
return #self.edges
end
--- Returns all edges of the node.
--
-- Instead of calling |node:getEdges()| the edges can alternatively be
-- accessed directly with |node.edges|.
--
-- @return All edges of the node.
--
function Node:getEdges()
return self.edges
end
--- Returns the incoming edges of the node. Undefined result for hyperedges.
--
-- @param ignore_reversed Optional parameter to consider reversed edges not
-- reversed for this method call. Defaults to |false|.
--
-- @return Incoming edges of the node. This includes undirected edges
-- and directed edges pointing to the node.
--
function Node:getIncomingEdges(ignore_reversed)
return lib.imap(self.edges,
function (edge)
if edge:isHead(self, ignore_reversed) then return edge end
end)
end
--- Returns the outgoing edges of the node. Undefined result for hyperedges.
--
-- @param ignore_reversed Optional parameter to consider reversed edges not
-- reversed for this method call. Defaults to |false|.
--
-- @return Outgoing edges of the node. This includes undirected edges
-- and directed edges leaving the node.
--
function Node:getOutgoingEdges(ignore_reversed)
return lib.imap(self.edges,
function (edge)
if edge:isTail(self, ignore_reversed) then return edge end
end)
end
--- Returns the number of incoming edges of the node.
--
-- @see Node:getIncomingEdges(reversed)
--
-- @param ignore_reversed Optional parameter to consider reversed edges not
-- reversed for this method call. Defaults to |false|.
--
-- @return The number of incoming edges of the node.
--
function Node:getInDegree(ignore_reversed)
return #self:getIncomingEdges(ignore_reversed)
end
--- Returns the number of edges starting at the node.
--
-- @see Node:getOutgoingEdges()
--
-- @param ignore_reversed Optional parameter to consider reversed edges not
-- reversed for this method call. Defaults to |false|.
--
-- @return The number of outgoing edges of the node.
--
function Node:getOutDegree(ignore_reversed)
return #self:getOutgoingEdges(ignore_reversed)
end
--- Creates a shallow copy of the node.
--
-- Most notably, the edges adjacent are not preserved in the copy.
--
-- @return Copy of the node.
--
function Node:copy()
local result = lib.copy(self, Node.new())
result.edges = {}
return result
end
--- Compares two nodes by their name.
--
-- @ignore This should not appear in the documentation.
--
-- @param other Another node to compare with.
--
-- @return |true| if both nodes have the same name. |false| otherwise.
--
function Node:__eq(object)
return self.name == object.name
end
--- Returns a formated string representation of the node.
--
-- @ignore This should not appear in the documentation.
--
-- @return String represenation of the node.
--
function Node:__tostring()
local tmp = Node.__tostring
Node.__tostring = nil
local result = "Node<" .. tostring(self) .. ">(" .. self.name .. ")"
Node.__tostring = tmp
return result
end
-- Done
return Node | mit |
chewi/Aquaria | files/scripts/maps/node_title_continue.lua | 6 | 2104 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
node_setCursorActivation(me, true)
node_setCatchActions(me, true)
end
function action(me, action, state)
if isNestedMain() then return end
if getNodeToActivate() == me and state == 1 then
if action == ACTION_MENULEFT then
local node = getNode("TITLE_NEWGAME")
setNodeToActivate(node)
setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
return false
elseif action == ACTION_MENURIGHT then
local node = getNode("TITLE_QUIT")
setNodeToActivate(node)
setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
return false
elseif action == ACTION_MENUUP and not isDemo() then
local node = getNode("TITLE_REPLAYINTRO")
setNodeToActivate(node)
setMousePos(toWindowFromWorld(node_x(node), node_y(node)-20))
return false
end
end
return true
end
function activate(me)
if isNestedMain() then return end
playSfx("TitleAction")
spawnParticleEffect("TitleEffect1", node_x(me), node_y(me))
watch(0.5)
--[[
setNodeToActivate(0)
]]--
setActivation(false)
doLoadMenu()
setActivation(true)
if getInputMode() ~= INPUT_MOUSE then
setMousePos(toWindowFromWorld(node_x(me), node_y(me)))
end
end
function update(me, dt)
end
| gpl-2.0 |
adonaac/yaoui | yaoui/ImageButton.lua | 4 | 1952 | local yui_path = (...):match('(.-)[^%.]+$')
local Object = require(yui_path .. 'UI.classic.classic')
local ImageButton = Object:extend('ImageButton')
function ImageButton:new(yui, settings)
self.yui = yui
self.x, self.y = 0, 0
self.settings = settings
self.ix, self.iy = settings.ix or 0, settings.iy or 0
self.rounded_corners = settings.rounded_corners
self.name = settings.name
self.img = settings.image
self.w, self.h = settings.w or self.img:getWidth(), settings.h or self.img:getHeight()
self.button = self.yui.UI.Button(0, 0, self.w, self.h, {
yui = self.yui,
extensions = {self.yui.Theme.ImageButton},
postDraw = self.yui.Theme.ImageButton.postDraw,
parent = self,
})
self.onClick = settings.onClick
self.overlayNew = settings.overlayNew
self.overlayUpdate = settings.overlayUpdate
self.overlay = settings.overlay or function(self)
love.graphics.setColor(50, 50, 50, self.alpha/3)
if self.rounded_corners then love.graphics.rectangle('fill', self.x, self.y, self.w, self.h, self.h/18, self.h/18)
else love.graphics.rectangle('fill', self.x, self.y, self.w, self.h) end
love.graphics.setColor(255, 255, 255, 255)
end
self.alpha = 0
if self.overlayNew then self:overlayNew() end
end
function ImageButton:update(dt)
self.ix, self.iy = self.settings.ix or 0, self.settings.iy or 0
if self.button.hot and self.button.released then
if self.onClick then
self:onClick()
end
end
self.button.x, self.button.y = self.x, self.y
self.button:update(dt)
self.alpha = self.button.alpha
if self.button.hot then love.mouse.setCursor(self.yui.Theme.hand_cursor) end
if self.overlayUpdate then self:overlayUpdate(dt) end
end
function ImageButton:draw()
self.button:draw()
end
function ImageButton:postDraw()
self.button:postDraw()
end
return ImageButton
| mit |
chewi/Aquaria | files/scripts/entities/mutantnaija.lua | 6 | 4573 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.head = 0
local STATE_SWIM = 1000
local STATE_BURST = 1001
v.burstDelay = 0
v.singDelay = 4
v.fireDelay = 3
v.fired = 0
v.fireShotDelay = 0
local function idle(me)
entity_setState(me, STATE_IDLE, math.random(1)+0.5)
end
local function doBurstDelay()
v.burstDelay = math.random(4) + 2
end
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "Naija", "Mutant")
--entity_setAllDamageTargets(me, false)
entity_scale(me, 0.7, 0.7)
entity_setCollideRadius(me, 20)
entity_setHealth(me, 20)
bone_alpha(entity_getBoneByName(me, "Fish2"),0)
bone_alpha(entity_getBoneByName(me, "DualFormGlow"),0)
v.head = entity_getBoneByName(me, "Head")
entity_setDeathScene(me, true)
idle(me)
entity_setUpdateCull(me, 1300)
loadSound("mutantnaija-note")
loadSound("mutantnaija-note-hit")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
entity_setLookAtPoint(me, bone_getWorldPosition(v.head))
if entity_isState(me, STATE_IDLE) then
entity_rotate(me, 0, 0.1)
elseif entity_isState(me, STATE_SWIM) then
entity_moveTowardsTarget(me, dt, 500)
v.burstDelay = v.burstDelay - dt
if v.burstDelay < 0 then
doBurstDelay()
entity_setMaxSpeedLerp(me, 2)
entity_setMaxSpeedLerp(me, 1, 4)
entity_moveTowardsTarget(me, 1, 1000)
entity_animate(me, "burst", 0, 1)
end
entity_rotateToVel(me, 0.1)
end
entity_doEntityAvoidance(me, dt, 32, 0.5)
entity_doCollisionAvoidance(me, dt, 4, 0.5)
--[[
v.singDelay = v.singDelay - dt
if v.singDelay < 0 then
v.singDelay = math.random(3) + 3
entity_sound(me, getNoteName(math.random(8)), 1, 3)
local x = entity_x(v.n) - entity_x(me)
local y = entity_y(v.n) - entity_y(me)
x, y = vector_setLength(x, y, 1000)
entity_addVel(v.n, x, y)
end
]]--
if entity_isState(me, STATE_SWIM) then
if v.fired == -1 then
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
v.fired = 3
v.fireDelay = math.random(2) + 3
v.fireShotDelay = 0
end
end
end
if v.fired > -1 then
v.fireShotDelay = v.fireShotDelay - dt
if v.fireShotDelay < 0 then
local s = createShot("MutantNaija", me, v.n, bone_getWorldPosition(v.head))
v.fired = v.fired - 1
if v.fired == 0 then
v.fired = -1
end
v.fireShotDelay = 0.2
end
end
local thresh = 10
if entity_velx(me) > thresh and not entity_isfh(me) then
entity_fh(me)
end
if entity_velx(me) < -thresh and entity_isfh(me) then
entity_fh(me)
end
entity_touchAvatarDamage(me, 8, 1, 500)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_SWIM) then
entity_animate(me, "swim", -1)
elseif entity_isState(me, STATE_DEATHSCENE) then
entity_setColor(me, 0.3, 0.3, 0.3, 1)
entity_setPosition(me, entity_x(me), entity_y(me)+400, -300)
entity_setStateTime(me, entity_animate(me, "diePainfully", 2))
entity_rotate(me, 0, 0.1)
end
end
function exitState(me)
if entity_isState(me, STATE_IDLE) then
entity_rotate(me, 0, 0.1)
entity_setState(me, STATE_SWIM, math.random(6)+4)
elseif entity_isState(me, STATE_SWIM) then
idle(me)
doBurstDelay()
elseif entity_isState(me, STATE_DEATHSCENE) then
spawnParticleEffect("TinyBlueExplode", entity_getPosition(me))
end
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
| gpl-2.0 |
rickyHong/dptorchLib | data/notmnist.lua | 3 | 6414 | ------------------------------------------------------------------------
--[[ NotMnist ]]--
-- http://yaroslavvb.blogspot.ca/2011/09/notmnist-dataset.html
-- http://yaroslavvb.com/upload/notMNIST/
-- A 500k+ example alternative to MNIST using unicode fonts.
------------------------------------------------------------------------
local NotMnist, DataSource = torch.class("dp.NotMnist", "dp.DataSource")
NotMnist.isNotMnist= true
NotMnist._name = 'notMnist'
NotMnist._image_size = {28, 28, 1}
NotMnist._image_axes = 'bhwc'
NotMnist._feature_size = 28*28*1
NotMnist._classes = {'A','B','C','D','E','F','G','H','I','J'}
function NotMnist:__init(config)
config = config or {}
assert(torch.type(config) == 'table' and not config[1],
"Constructor requires key-value arguments")
local load_all, input_preprocess, target_preprocess
self._args, self._valid_ratio, self._train_dir, self._test_dir,
self._data_path, self._scale, self._binarize,
self._download_url, load_all, input_preprocess,
target_preprocess
= xlua.unpack(
{config},
'NotMnist',
'A 500k+ example alternative to MNIST using unicode fonts.',
{arg='valid_ratio', type='number', default=1/6,
help='proportion of training set to use for cross-validation.'},
{arg='train_dir', type='string', default='notMNIST_large',
help='name of train_dir'},
{arg='test_dir', type='string', default='notMNIST_small',
help='name of test_dir'},
{arg='data_path', type='string', default=dp.DATA_DIR,
help='path to data repository'},
{arg='scale', type='table',
help='bounds to scale the values between', default={0,1}},
{arg='binarize', type='boolean',
help='binarize the inputs (0s and 1s)', default=false},
{arg='download_url', type='string',
default='http://yaroslavvb.com/upload/notMNIST/',
help='URL from which to download dataset if not found on disk.'},
{arg='load_all', type='boolean',
help='Load all datasets : train, valid, test.', default=true},
{arg='input_preprocess', type='table | dp.Preprocess',
help='to be performed on set inputs, measuring statistics ' ..
'(fitting) on the train_set only, and reusing these to ' ..
'preprocess the valid_set and test_set.'},
{arg='target_preprocess', type='table | dp.Preprocess',
help='to be performed on set targets, measuring statistics ' ..
'(fitting) on the train_set only, and reusing these to ' ..
'preprocess the valid_set and test_set.'}
)
if (self._scale == nil) then
self._scale = {0,1}
end
if load_all then
self:loadTrainValid()
self:loadTest()
end
DataSource.__init(self, {train_set=self:trainSet(),
valid_set=self:validSet(),
test_set=self:testSet(),
input_preprocess=input_preprocess,
target_preprocess=target_preprocess})
end
function NotMnist:loadTrainValid()
local bad_png = { --these wont load as PNGs, ignore them
['A'] = {
'RnJlaWdodERpc3BCb29rSXRhbGljLnR0Zg==.png',
'Um9tYW5hIEJvbGQucGZi.png',
'SG90IE11c3RhcmQgQlROIFBvc3Rlci50dGY=.png'
},
['B'] = {'TmlraXNFRi1TZW1pQm9sZEl0YWxpYy5vdGY=.png'},
['D'] = {'VHJhbnNpdCBCb2xkLnR0Zg==.png'}
}
local inputs, targets = self:loadData(
self._train_dir, self._download_url, bad_png
)
-- train
local start = 1
local size = math.floor(inputs:size(1)*(1-self._valid_ratio))
self:setTrainSet(
self:createDataSet(
inputs:narrow(1, start, size),
targets:narrow(1, start, size),
'train'
)
)
-- valid
start = size + 1
size = inputs:size(1) - start
self:setValidSet(
self:createDataSet(
inputs:narrow(1, start, size),
targets:narrow(1, start, size),
'valid'
)
)
return self:trainSet(), self:validSet()
end
function NotMnist:loadTest()
local bad_png = {
['A'] = {'RGVtb2NyYXRpY2FCb2xkT2xkc3R5bGUgQm9sZC50dGY=.png'},
['F'] = {'Q3Jvc3NvdmVyIEJvbGRPYmxpcXVlLnR0Zg==.png'}
}
local inputs, targets = self:loadData(
self._test_dir, self._download_url, bad_png
)
self:setTestSet(self:createDataSet(inputs, targets, 'test'))
return self:testSet()
end
--Creates an NotMnist Dataset out of data and which_set
function NotMnist:createDataSet(inputs, targets, which_set)
if self._binarize then
DataSource.binarize(inputs, 128)
end
if self._scale and not self._binarize then
DataSource.rescale(inputs, self._scale[1], self._scale[2])
end
-- construct inputs and targets dp.Views
local input_v, target_v = dp.ImageView(), dp.ClassView()
input_v:forward(self._image_axes, inputs)
target_v:forward('b', targets)
target_v:setClasses(self._classes)
-- construct dataset
return dp.DataSet{inputs=input_v,targets=target_v,which_set=which_set}
end
function NotMnist:loadData(file_name, download_url, bad_png)
local doc_path = DataSource.getDataPath{
name=self._name, url=download_url..file_name..'.tar.gz',
decompress_file=file_name, data_dir=self._data_path
}
local n_example = 0
local classes = self._classes
for classidx, class in ipairs(classes) do
local classpath = paths.concat(doc_path, class)
for file in lfs.dir(classpath) do
if #file > 2 and not _.contains(bad_png[class] or {}, file) then
n_example = n_example + 1
else
--print(class, file)
end
end
end
local inputs = torch.FloatTensor(n_example, unpack(self._image_size))
local targets = torch.Tensor(n_example)
local shuffle = torch.randperm(n_example) --useless for test set
local example_idx = 1
for classidx, class in ipairs(classes) do
local classpath = paths.concat(doc_path, class)
for file in lfs.dir(classpath) do
if #file > 2 and not _.contains(bad_png[class] or {}, file) then
local filename = paths.concat(classpath, file)
local ds_idx = shuffle[example_idx]
inputs[{ds_idx,{},{},{}}] = image.loadPNG(filename):float()
targets[ds_idx] = classidx
example_idx = example_idx + 1
end
end
end
return inputs, targets
end
| bsd-3-clause |
Meituan-Dianping/DBProxy | examples/tutorial-tokenize.lua | 4 | 1591 | --[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2009, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
--[[
--]]
local tokenizer = require("proxy.tokenizer")
function read_query(packet)
if packet:byte() == proxy.COM_QUERY then
local tokens = tokenizer.tokenize(packet:sub(2))
-- just for debug
for i = 1, #tokens do
-- print the token and what we know about it
local token = tokens[i]
local txt = token["text"]
if token["token_name"] == 'TK_STRING' then
txt = string.format("%q", txt)
end
-- print(i .. ": " .. " { " .. token["token_name"] .. ", " .. token["text"] .. " }" )
print(i .. ": " .. " { " .. token["token_name"] .. ", " .. txt .. " }" )
end
print("normalized query: " .. tokenizer.normalize(tokens))
print("")
end
end
| gpl-2.0 |
Nottinghster/OTServ_SVN-0.6.4 | src/data/actions/scripts/liquids/great_spirit.lua | 2 | 1850 | local HEALTH_REGEN = {200, 400} --min 200, max 400
local MANA_REGEN = {100, 200} --min 100, max 200
local EMPTY_POTION = 7635
local combatHealth = createCombatObject()
setCombatParam(combatHealth, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combatHealth, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combatHealth, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combatHealth, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combatHealth, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combatHealth, COMBAT_FORMULA_DAMAGE, HEALTH_REGEN[1], 0, HEALTH_REGEN[2], 0)
local combatMana = createCombatObject()
setCombatParam(combatMana, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combatMana, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combatMana, COMBAT_PARAM_AGGRESSIVE, false)
setCombatFormula(combatMana, COMBAT_FORMULA_DAMAGE, MANA_REGEN[1], 0, MANA_REGEN[2], 0)
local exhaust = createConditionObject(CONDITION_EXHAUST_POTION)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, getConfigInfo('minactionexinterval'))
function onUse(cid, item, frompos, item2, topos)
if(isPlayer(item2.uid) == false)then
return false
end
if(hasCondition(cid, CONDITION_EXHAUST_POTION) ) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if (not(isPaladin(cid)) or (getPlayerLevel(cid) < 80)) and not(getPlayerAccess(cid) > 0) then
doCreatureSay(cid, "Only paladins of level 80 or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
local var = numberToVariant(item2.uid)
if not doCombat(cid, combatHealth, var) or not doCombat(cid, combatMana, var) then
return false
end
doAddCondition(cid, exhaust)
doCreatureSay(item2.uid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, EMPTY_POTION, 1)
return true
end
| gpl-2.0 |
comedinha/New-Poke-Lite | data/spells/scripts/party/heal.lua | 13 | 1841 | local combat = createCombatObject()
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, 20)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 2000)
local baseMana = 120
function onCastSpell(cid, var)
local pos = getCreaturePosition(cid)
local membersList = getPartyMembers(cid)
if(membersList == nil or type(membersList) ~= 'table' or #membersList <= 1) then
doPlayerSendCancel(cid, "No party members in range.")
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
local affectedList = {}
for _, pid in ipairs(membersList) do
if(getDistanceBetween(getCreaturePosition(pid), pos) <= 36) then
table.insert(affectedList, pid)
end
end
local tmp = #affectedList
if(tmp <= 1) then
doPlayerSendCancel(cid, "No party members in range.")
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
local mana = math.ceil((0.9 ^ (tmp - 1) * baseMana) * tmp)
if(getPlayerMana(cid) < mana) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTENOUGHMANA)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
if(doCombat(cid, combat, var) ~= true) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
doPlayerAddMana(cid, -(mana - baseMana), FALSE)
doPlayerAddManaSpent(cid, (mana - baseMana))
for _, pid in ipairs(affectedList) do
doAddCondition(pid, condition)
end
return true
end
| gpl-2.0 |
Fir3element/tfs11 | data/spells/scripts/party/heal.lua | 13 | 1841 | local combat = createCombatObject()
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, 20)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 2000)
local baseMana = 120
function onCastSpell(cid, var)
local pos = getCreaturePosition(cid)
local membersList = getPartyMembers(cid)
if(membersList == nil or type(membersList) ~= 'table' or #membersList <= 1) then
doPlayerSendCancel(cid, "No party members in range.")
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
local affectedList = {}
for _, pid in ipairs(membersList) do
if(getDistanceBetween(getCreaturePosition(pid), pos) <= 36) then
table.insert(affectedList, pid)
end
end
local tmp = #affectedList
if(tmp <= 1) then
doPlayerSendCancel(cid, "No party members in range.")
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
local mana = math.ceil((0.9 ^ (tmp - 1) * baseMana) * tmp)
if(getPlayerMana(cid) < mana) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTENOUGHMANA)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
if(doCombat(cid, combat, var) ~= true) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
doPlayerAddMana(cid, -(mana - baseMana), FALSE)
doPlayerAddManaSpent(cid, (mana - baseMana))
for _, pid in ipairs(affectedList) do
doAddCondition(pid, condition)
end
return true
end
| gpl-2.0 |
dunn/ntopng | scripts/lua/get_filter_host.lua | 4 | 6226 | --
-- (C) 2013-15 - ntop.org
--
dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
require "lua_utils"
sendHTTPHeader('text/html; charset=iso-8859-1')
-- Table parameters
all = _GET["all"]
host = _GET["host"]
vlan = _GET["vlan"]
key = _GET["key"]
-- table_id = _GET["table"]
if (vlan == nil) then vlan = 0 end
if((sortColumn == nil) or (sortColumn == "column_")) then
sortColumn = getDefaultTableSort("http_hosts")
else
if((sortColumn ~= "column_") and (sortColumn ~= "")) then
tablePreferences("sort_http_hosts", sortColumn)
end
end
--io.write(sortColumn.."\n")
if(sortOrder == nil) then
sortOrder = getDefaultTableSortOrder("http_hosts")
else
if(sortColumn ~= "column_") and (sortColumn ~= "")) then
tablePreferences("sort_order_http_hosts",sortOrder)
end
end
if(currentPage == nil) then
currentPage = 1
else
currentPage = tonumber(currentPage)
end
if(perPage == nil) then
perPage = getDefaultTableSize()
else
perPage = tonumber(perPage)
tablePreferences("rows_number",perPage)
end
interface.select(ifname)
hosts_stats = interface.listHTTPhosts(nil)
if (host == nil) then
flows_stats = interface.queryFlowsInfo("SELECT * FROM FLOWS")
else
flows_stats = interface.queryFlowsInfo("SELECT * FROM FLOWS WHERE host = "..host.." AND vlan = "..vlan)
end
to_skip = (currentPage-1) * perPage
if(all ~= nil) then
perPage = 0
currentPage = 0
end
if ( key == nil ) then
print("{ \"currentPage\" : " .. currentPage .. ",\n \"data\" : [\n")
num = 0
total = 0
now = os.time()
vals = {}
num = 0
sort_mode = mode
--
for key, value in pairs(hosts_stats) do
num = num + 1
postfix = string.format("0.%04u", num)
ok = true
if(sortColumn == "column_http_virtual_host") then
vals[key] = key
elseif(sortColumn == "column_server_ip") then
vals[hosts_stats[key]["server.ip"]..postfix] = key
elseif(sortColumn == "column_bytes_sent") then
vals[hosts_stats[key]["bytes.sent"]+postfix] = key
elseif(sortColumn == "column_bytes_rcvd") then
vals[hosts_stats[key]["bytes.rcvd"]+postfix] = key
elseif(sortColumn == "column_http_requests") then
vals[hosts_stats[key]["http.requests"]+postfix] = key
else
vals[hosts_stats[key]["http.act_num_requests"]+postfix] = key
end
end
table.sort(vals)
if(sortOrder == "asc") then
funct = asc
else
funct = rev
end
num = 0
tempTable = {}
for _key, _value in pairs(flows_stats) do
if ( flows_stats[_key]["srv.ip"] == host ) then
cli = flows_stats[_key]["cli.ip"]
tempTable[cli] = {}
tempTable[cli]["server"] = flows_stats[_key]["srv.ip"]
tempTable[cli]["duration"] = flows_stats[_key]["duration"]
tempTable[cli]["bytesRcvd"] = flows_stats[_key]["srv2cli.bytes"]
tempTable[cli]["bytesSent"]= flows_stats[_key]["cli2srv.bytes"]
tempTable[cli]["proto"] = flows_stats[_key]["proto.ndpi"]
end
end -- for
num = 0
for _key, _value in pairs(tempTable) do
if(to_skip > 0) then
to_skip = to_skip-1
else
if((num < perPage) or (all ~= nil)) then
if(num > 0) then print ",\n" end
print('{ ')
print('\"key\" : \"'.. _key ..'\",\n')
--print(" \"column_http_virtual_host\" : \"<A HREF='"..ntop.getHttpPrefix().."/lua/flow_details.lua?host_details=".._key.."</A>,\"\n")
print(" \"column_http_virtual_host\" : \"<A HREF='")
url = ntop.getHttpPrefix().."/lua/host_details.lua?" ..hostinfo2url(_key)
print(url.."'>")
print(_key)
print("</A>\"")
print(", \"column_server_ip\" : \"<A HREF='")
url = ntop.getHttpPrefix().."/lua/filter_to_host.lua?" ..hostinfo2url(host)
print(url.."'>")
print(host)
print("</A>\"")
print(",\n \"column_duration\" : \"" .. secondsToTime(tempTable[_key]["duration"]).."\"")
print(",\n \"column_proto\" : \"" .. (tempTable[_key]["proto"]).."\"")
print(",\n \"column_bytes_sent\" : \"" .. bytesToSize(tempTable[_key]["bytesSent"]))
print("\",\n \"column_bytes_rcvd\" : \"" .. bytesToSize(tempTable[_key]["bytesRcvd"]))
--print("\",\n \"column_http_requests\" : \"" .. formatValue(value["http.requests"]))
--print("\",\n \"column_act_num_http_requests\" : \"" .. formatValue(value["http.act_num_requests"]).." ")
-- if(value["http.requests_trend"] == 1) then
--print("<i class='fa fa-arrow-up'></i>")
--elseif(value["http.requests_trend"] == 2) then
--print("<i class='fa fa-arrow-down'></i>")
--else
--print("<i class='fa fa-minus'></i>")
--end
print("\" } ")
num = num + 1
end
end
total = total + 1
end -- for
print("\n], \"perPage\" : " .. perPage .. ",\n")
if(sortColumn == nil) then
sortColumn = ""
end
if(sortOrder == nil) then
sortOrder = ""
end
print("\"sort\" : [ [ \"" .. sortColumn .. "\", \"" .. sortOrder .."\" ] ],\n")
print("\"totalRows\" : " .. total .. " \n}")
else
flows_stats = interface.getFlowsInfo(nil)
tempTable = {}
c = 0
for _key, _value in pairs(flows_stats) do
--io.write ( "@@@@@" ..host .."###"..flows_stats[_key]["srv.ip"].."###"..flows_stats[_key]["srv.ip"].."\n")
if ( flows_stats[_key]["srv.ip"] == host and key == flows_stats[_key]["cli.ip"] ) then
cli = flows_stats[_key]["cli.ip"]
tempTable[cli] = {}
tempTable[cli]["server"] = flows_stats[_key]["srv.ip"]
tempTable[cli]["duration"] = flows_stats[_key]["duration"]
tempTable[cli]["bytesRcvd"] = flows_stats[_key]["srv2cli.bytes"]
tempTable[cli]["bytesSent"]= flows_stats[_key]["cli2srv.bytes"]
tempTable[cli]["proto"] = flows_stats[_key]["proto.ndpi"]
end
--io.write ( c .. "\n")
end -- for
for k, v in pairs ( tempTable ) do
--io.write ( "@@@@@@@@@@@@¸\n")
print ("{")
print("\n \"column_duration\" : \"" .. secondsToTime(tempTable[k]["duration"]).."\"")
print(",\n \"column_bytes_sent\" : \"" .. bytesToSize(tempTable[k]["bytesSent"]))
print("\",\n \"column_bytes_rcvd\" : \"" .. bytesToSize(tempTable[k]["bytesRcvd"]))
print ("\"\n}")
end
end
| gpl-3.0 |
resistor58/deaths-gmod-server | Mad Cows DoD Weapons/lua/entities/ent_mad_dod_us_launcher/init.lua | 1 | 3816 | AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')
/*---------------------------------------------------------
Name: ENT:Initialize()
---------------------------------------------------------*/
function ENT:Initialize()
self.Owner = self.Entity.Owner
if !ValidEntity(self.Owner) then
self:Remove()
return
end
self.Entity:SetModel("models/weapons/p_garand_rg_grenade.mdl")
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
self.Entity:SetSolid(SOLID_VPHYSICS)
self.Entity:DrawShadow(false)
self.Entity:SetCollisionGroup(COLLISION_GROUP_WEAPON)
local phys = self.Entity:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
if not self.Entity:GetNWBool("Live") then
self.Timer = CurTime() + 0.075
else
self.Timer = CurTime() + 0.25
end
self.Explode = false
// util.SpriteTrail(self.Entity, 0, Color(155, 155, 155, 155), false, 2, 10, 5, 5 / ((2 + 10) * 0.5), "trails/smoke.vmt")
end
/*---------------------------------------------------------
Name: ENT:Use()
---------------------------------------------------------*/
function ENT:Use(activator, caller)
/*
if activator:GetActiveWeapon():GetClass() == "weapon_mad_dod_garand_rg_live" then return end
self.Entity:Remove()
if (activator:IsPlayer()) then
activator:Give("weapon_mad_dod_garand_rg_live")
activator:SelectWeapon("weapon_mad_dod_garand_rg_live")
end
*/
end
/*---------------------------------------------------------
Name: ENT:Think()
---------------------------------------------------------*/
function ENT:Think()
if self.Timer < CurTime() then
self.Explode = true
self.Timer = CurTime() + 100
end
if self.Entity:WaterLevel() > 2 then
self:Explosion()
self.Entity:Remove()
end
end
/*---------------------------------------------------------
Name: ENT:Explosion()
---------------------------------------------------------*/
function ENT:Explosion()
local effectdata = EffectData()
effectdata:SetOrigin(self.Entity:GetPos())
util.Effect("HelicopterMegaBomb", effectdata)
local explo = ents.Create("env_explosion")
explo:SetOwner(self.Owner)
explo:SetPos(self.Entity:GetPos())
explo:SetKeyValue("iMagnitude", "200")
explo:Spawn()
explo:Activate()
explo:Fire("Explode", "", 0)
local shake = ents.Create("env_shake")
shake:SetOwner(self.Owner)
shake:SetPos(self.Entity:GetPos())
shake:SetKeyValue("amplitude", "2000") // Power of the shake
shake:SetKeyValue("radius", "900") // Radius of the shake
shake:SetKeyValue("duration", "2.5") // Time of shake
shake:SetKeyValue("frequency", "255") // How har should the screenshake be
shake:SetKeyValue("spawnflags", "4") // Spawnflags(In Air)
shake:Spawn()
shake:Activate()
shake:Fire("StartShake", "", 0)
local en = ents.FindInSphere(self.Entity:GetPos(), 100)
for k, v in pairs(en) do
if (v:GetPhysicsObject():IsValid()) then
// Unweld and unfreeze props
if (math.random(1, 100) < 10) then
v:Fire("enablemotion", "", 0)
constraint.RemoveAll(v)
end
end
end
end
/*---------------------------------------------------------
Name: ENT:PhysicsCollide()
---------------------------------------------------------*/
function ENT:PhysicsCollide(data, physobj)
if data.Speed > 50 then
self.Entity:EmitSound(Sound("Grenade.ImpactHard"))
end
if not self.Explode then
self.Entity:Fire("kill", "", 60)
self.Entity:SetNWBool("Explode", true)
self.Timer = CurTime() + 100
self.Explode = false
return
end
self.Explode = false
util.Decal("Scorch", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal)
self:Explosion()
self.Entity:Remove()
end | gpl-3.0 |
Nottinghster/OTServ_SVN-0.6.4 | src/data/actions/scripts/liquids/ultimate_health.lua | 2 | 1336 | local MIN = 600
local MAX = 900
local EMPTY_POTION = 7635
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_DAMAGE, MIN, 0, MAX, 0)
local exhaust = createConditionObject(CONDITION_EXHAUST_POTION)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, getConfigInfo('minactionexinterval'))
function onUse(cid, item, frompos, item2, topos)
if(isPlayer(item2.uid) == false) then
return false
end
if (not(isKnight(cid)) or (getPlayerLevel(cid) < 130)) and not(getPlayerAccess(cid) > 0) then
doCreatureSay(cid, "Only knights of level 130 or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST_POTION) ) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(not doCombat(cid, combat, numberToVariant(item2.uid))) then
return false
end
doAddCondition(cid, exhaust)
doCreatureSay(item2.uid, "Aaaah...", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, EMPTY_POTION, 1)
return true
end
| gpl-2.0 |
ReccaStudio/ActiveStar | cocos2d/external/lua/luasocket/http.lua | 45 | 12330 | -----------------------------------------------------------------------------
-- HTTP/1.1 client support for the Lua language.
-- LuaSocket toolkit.
-- Author: Diego Nehab
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-------------------------------------------------------------------------------
local socket = require("socket")
local url = require("socket.url")
local ltn12 = require("ltn12")
local mime = require("mime")
local string = require("string")
local headers = require("socket.headers")
local base = _G
local table = require("table")
socket.http = {}
local _M = socket.http
-----------------------------------------------------------------------------
-- Program constants
-----------------------------------------------------------------------------
-- connection timeout in seconds
TIMEOUT = 60
-- default port for document retrieval
_M.PORT = 80
-- user agent field sent in request
_M.USERAGENT = socket._VERSION
-----------------------------------------------------------------------------
-- Reads MIME headers from a connection, unfolding where needed
-----------------------------------------------------------------------------
local function receiveheaders(sock, headers)
local line, name, value, err
headers = headers or {}
-- get first line
line, err = sock:receive()
if err then return nil, err end
-- headers go until a blank line is found
while line ~= "" do
-- get field-name and value
name, value = socket.skip(2, string.find(line, "^(.-):%s*(.*)"))
if not (name and value) then return nil, "malformed reponse headers" end
name = string.lower(name)
-- get next line (value might be folded)
line, err = sock:receive()
if err then return nil, err end
-- unfold any folded values
while string.find(line, "^%s") do
value = value .. line
line = sock:receive()
if err then return nil, err end
end
-- save pair in table
if headers[name] then headers[name] = headers[name] .. ", " .. value
else headers[name] = value end
end
return headers
end
-----------------------------------------------------------------------------
-- Extra sources and sinks
-----------------------------------------------------------------------------
socket.sourcet["http-chunked"] = function(sock, headers)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
-- get chunk size, skip extention
local line, err = sock:receive()
if err then return nil, err end
local size = base.tonumber(string.gsub(line, ";.*", ""), 16)
if not size then return nil, "invalid chunk size" end
-- was it the last chunk?
if size > 0 then
-- if not, get chunk and skip terminating CRLF
local chunk, err, part = sock:receive(size)
if chunk then sock:receive() end
return chunk, err
else
-- if it was, read trailers into headers table
headers, err = receiveheaders(sock, headers)
if not headers then return nil, err end
end
end
})
end
socket.sinkt["http-chunked"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then return sock:send("0\r\n\r\n") end
local size = string.format("%X\r\n", string.len(chunk))
return sock:send(size .. chunk .. "\r\n")
end
})
end
-----------------------------------------------------------------------------
-- Low level HTTP API
-----------------------------------------------------------------------------
local metat = { __index = {} }
function _M.open(host, port, create)
-- create socket with user connect function, or with default
local c = socket.try((create or socket.tcp)())
local h = base.setmetatable({ c = c }, metat)
-- create finalized try
h.try = socket.newtry(function() h:close() end)
-- set timeout before connecting
h.try(c:settimeout(_M.TIMEOUT))
h.try(c:connect(host, port or _M.PORT))
-- here everything worked
return h
end
function metat.__index:sendrequestline(method, uri)
local reqline = string.format("%s %s HTTP/1.1\r\n", method or "GET", uri)
return self.try(self.c:send(reqline))
end
function metat.__index:sendheaders(tosend)
local canonic = headers.canonic
local h = "\r\n"
for f, v in base.pairs(tosend) do
h = (canonic[f] or f) .. ": " .. v .. "\r\n" .. h
end
self.try(self.c:send(h))
return 1
end
function metat.__index:sendbody(headers, source, step)
source = source or ltn12.source.empty()
step = step or ltn12.pump.step
-- if we don't know the size in advance, send chunked and hope for the best
local mode = "http-chunked"
if headers["content-length"] then mode = "keep-open" end
return self.try(ltn12.pump.all(source, socket.sink(mode, self.c), step))
end
function metat.__index:receivestatusline()
local status = self.try(self.c:receive(5))
-- identify HTTP/0.9 responses, which do not contain a status line
-- this is just a heuristic, but is what the RFC recommends
if status ~= "HTTP/" then return nil, status end
-- otherwise proceed reading a status line
status = self.try(self.c:receive("*l", status))
local code = socket.skip(2, string.find(status, "HTTP/%d*%.%d* (%d%d%d)"))
return self.try(base.tonumber(code), status)
end
function metat.__index:receiveheaders()
return self.try(receiveheaders(self.c))
end
function metat.__index:receivebody(headers, sink, step)
sink = sink or ltn12.sink.null()
step = step or ltn12.pump.step
local length = base.tonumber(headers["content-length"])
local t = headers["transfer-encoding"] -- shortcut
local mode = "default" -- connection close
if t and t ~= "identity" then mode = "http-chunked"
elseif base.tonumber(headers["content-length"]) then mode = "by-length" end
return self.try(ltn12.pump.all(socket.source(mode, self.c, length),
sink, step))
end
function metat.__index:receive09body(status, sink, step)
local source = ltn12.source.rewind(socket.source("until-closed", self.c))
source(status)
return self.try(ltn12.pump.all(source, sink, step))
end
function metat.__index:close()
return self.c:close()
end
-----------------------------------------------------------------------------
-- High level HTTP API
-----------------------------------------------------------------------------
local function adjusturi(reqt)
local u = reqt
-- if there is a proxy, we need the full url. otherwise, just a part.
if not reqt.proxy and not PROXY then
u = {
path = socket.try(reqt.path, "invalid path 'nil'"),
params = reqt.params,
query = reqt.query,
fragment = reqt.fragment
}
end
return url.build(u)
end
local function adjustproxy(reqt)
local proxy = reqt.proxy or PROXY
if proxy then
proxy = url.parse(proxy)
return proxy.host, proxy.port or 3128
else
return reqt.host, reqt.port
end
end
local function adjustheaders(reqt)
-- default headers
local lower = {
["user-agent"] = _M.USERAGENT,
["host"] = reqt.host,
["connection"] = "close, TE",
["te"] = "trailers"
}
-- if we have authentication information, pass it along
if reqt.user and reqt.password then
lower["authorization"] =
"Basic " .. (mime.b64(reqt.user .. ":" .. reqt.password))
end
-- override with user headers
for i,v in base.pairs(reqt.headers or lower) do
lower[string.lower(i)] = v
end
return lower
end
-- default url parts
local default = {
host = "",
port = _M.PORT,
path ="/",
scheme = "http"
}
local function adjustrequest(reqt)
-- parse url if provided
local nreqt = reqt.url and url.parse(reqt.url, default) or {}
-- explicit components override url
for i,v in base.pairs(reqt) do nreqt[i] = v end
if nreqt.port == "" then nreqt.port = 80 end
socket.try(nreqt.host and nreqt.host ~= "",
"invalid host '" .. base.tostring(nreqt.host) .. "'")
-- compute uri if user hasn't overriden
nreqt.uri = reqt.uri or adjusturi(nreqt)
-- ajust host and port if there is a proxy
nreqt.host, nreqt.port = adjustproxy(nreqt)
-- adjust headers in request
nreqt.headers = adjustheaders(nreqt)
return nreqt
end
local function shouldredirect(reqt, code, headers)
return headers.location and
string.gsub(headers.location, "%s", "") ~= "" and
(reqt.redirect ~= false) and
(code == 301 or code == 302 or code == 303 or code == 307) and
(not reqt.method or reqt.method == "GET" or reqt.method == "HEAD")
and (not reqt.nredirects or reqt.nredirects < 5)
end
local function shouldreceivebody(reqt, code)
if reqt.method == "HEAD" then return nil end
if code == 204 or code == 304 then return nil end
if code >= 100 and code < 200 then return nil end
return 1
end
-- forward declarations
local trequest, tredirect
--[[local]] function tredirect(reqt, location)
local result, code, headers, status = trequest {
-- the RFC says the redirect URL has to be absolute, but some
-- servers do not respect that
url = url.absolute(reqt.url, location),
source = reqt.source,
sink = reqt.sink,
headers = reqt.headers,
proxy = reqt.proxy,
nredirects = (reqt.nredirects or 0) + 1,
create = reqt.create
}
-- pass location header back as a hint we redirected
headers = headers or {}
headers.location = headers.location or location
return result, code, headers, status
end
--[[local]] function trequest(reqt)
-- we loop until we get what we want, or
-- until we are sure there is no way to get it
local nreqt = adjustrequest(reqt)
local h = _M.open(nreqt.host, nreqt.port, nreqt.create)
-- send request line and headers
h:sendrequestline(nreqt.method, nreqt.uri)
h:sendheaders(nreqt.headers)
-- if there is a body, send it
if nreqt.source then
h:sendbody(nreqt.headers, nreqt.source, nreqt.step)
end
local code, status = h:receivestatusline()
-- if it is an HTTP/0.9 server, simply get the body and we are done
if not code then
h:receive09body(status, nreqt.sink, nreqt.step)
return 1, 200
end
local headers
-- ignore any 100-continue messages
while code == 100 do
headers = h:receiveheaders()
code, status = h:receivestatusline()
end
headers = h:receiveheaders()
-- at this point we should have a honest reply from the server
-- we can't redirect if we already used the source, so we report the error
if shouldredirect(nreqt, code, headers) and not nreqt.source then
h:close()
return tredirect(reqt, headers.location)
end
-- here we are finally done
if shouldreceivebody(nreqt, code) then
h:receivebody(headers, nreqt.sink, nreqt.step)
end
h:close()
return 1, code, headers, status
end
local function srequest(u, b)
local t = {}
local reqt = {
url = u,
sink = ltn12.sink.table(t)
}
if b then
reqt.source = ltn12.source.string(b)
reqt.headers = {
["content-length"] = string.len(b),
["content-type"] = "application/x-www-form-urlencoded"
}
reqt.method = "POST"
end
local code, headers, status = socket.skip(1, trequest(reqt))
return table.concat(t), code, headers, status
end
_M.request = socket.protect(function(reqt, body)
if base.type(reqt) == "string" then return srequest(reqt, body)
else return trequest(reqt) end
end)
return _M | gpl-2.0 |
Luminess/catTables | init.lua | 1 | 6328 | --- A library that makes tables which dynamically inherit the fields of the tables they contain (child tables). Exports a factory function.
-- @script catTable
-- @license MIT
-- @copyright Howard Nguyen, 2016
local string = require('string')
--- Module table holding constants. Calling this table is equivalent to calling @{create}.
-- @tfield string _NAME Name.
-- @tfield string __VERSION Version following SemVer specs.
-- @tfield boolean log Determines whether or not to ouput what it's doing to the console.
-- @tfield string defaultCatMarker The default prefix used to detect a category.
-- @tfield symbol categoriesKey The key in which a catTable's categories list is stored. A table is used as a key to prevent namespace collisions.
-- @tfield symbol catMarkerKey The key in which a catTable's subcategory indicator is stored.
-- @tfield symbol cacheKey The key in which a catTable's cache is stored.
-- @table catTables
local catTables = {
_NAME = 'catTable',
_VERSION = '0.9.0',
log = false,
defaultShouldCache = true,
defaultCatMarker = '_',
categoriesKey = {},
catMarkerKey = {},
cacheKey = {}
}
local print = function(...)
if catTables.log then
return print(...)
end
end
local defaultShouldCache = catTables.defaultShouldCache
local defaultCatMarker = catTables.defaultCatMarker
local categoriesKey = catTables.categoriesKey
local catMarkerKey = catTables.catMarkerKey
local cacheKey = catTables.cacheKey
--- The recursive key lookup function.
-- @TODO: Recurse in order of levels.
-- @tparam table t The table to perform the lookup in.
-- @param field The field to lookup.
-- @param[opt] table Cache to check for the field before performing the lookup.
-- @function lookup
-- @local
local function lookup(t, field, cache, stack, stacklvl)
print('looking for:', field)
-- Check direct subcategories.
if t[field] ~= nil then
return t[field], stack
end
-- Check cache.
if cache and cache[field] then
print('checking cache')
local result = rawget(cache[field], field)
if result ~= nil then
print('cache hit')
return result
else
print('cache fail')
cache[field] = nil
end
end
-- Iterate through fields of direct subcategories.
for _, v in pairs(t) do
local result = rawget(v, field)
if result ~= nil then
stack[stacklvl + 1] = v
return result, stack
end
end
-- Iterate through subcategories' subcategories.
stacklvl = stacklvl or 0
print('recurse lvl', stacklvl)
stack = stack or {}
for k, v in pairs(t) do
local categories = rawget(v, categoriesKey)
if type(categories) == 'table' then
stack[stacklvl + 1] = k
print('search branch at', unpack(stack))
local result = lookup(categories, field, cache, stack, stacklvl + 1)
if result ~= nil then
print('lookup successful')
return result, stack
end
end
end
print('lookup fail')
end
local function isCategory(t, k, catMarker)
if type(catMarker) == 'string' then
return string.sub(k, 1, 1) == catMarker or catMarker == ''
elseif type(catMarker) == 'function' then
return catMarker(t, k)
else
return false
end
end
local catMT = {}
local function isCatTable(t)
return getmetatable(t) == catMT
end
catMT.__newindex = function(t, k, v)
print('__newindex', t, k, v)
local catMarker = t[catMarkerKey]
catMarker = catMarker ~= nil and catMarker or defaultCatMarker
if type(v) == 'table' and isCategory(t, k, catMarker) then
local categories = rawget(t, categoriesKey)
if type(categories) ~= 'table' then -- This table is lazily made so if its catTable is used as a regular table, an unnecessary allocation won't be made.
categories = {}
rawset(t, categoriesKey, categories)
end
local shouldCache = type(t[cacheKey]) == 'table'
local category = isCatTable(v) and v or catTables.create(v, catMarker, shouldCache)
print('end: created cat', category)
categories[k] = category
else
print('end: rawset', t, k, v)
rawset(t, k, v)
end
end
catMT.__index = function(t, k)
local result = nil
local categories = rawget(t, categoriesKey)
if type(categories) == 'table' then
local cache, stack = t[cacheKey]
result, stack = lookup(categories, k, cache)
if cache and stack then
print('caching result')
cache[k] = stack[#stack]
end
end
return result
end
--- Creates a new catTable. Optionally accepts a table to inherit.
-- @tparam[opt] table inheritable A table to inherit values from. A shallow copy is performed.
-- @tparam[opt='_'] ?string|function catMarker A prefix to use as an indicator for a subcategory. If a function is passed, it'll call that function, passing the table and key as arguments, to check if the key is a subcategory. Said function should return true to indicate a valid subcategory key. If an empty string is passed, all tables will count as subcategories.
-- @tparam[opt=true] boolean shouldCache Determines whether or not to cache fields indexed from nested tables (categories).
-- @treturn catTable A brand new spankin' catTable.
-- @function create
function catTables.create(inheritable, catMarker, shouldCache)
print('arg types', type(inheritable), 'catMarker : ' .. type(catMarker) .. '<' .. tostring(catMarker) .. '>', 'shouldCache : ' .. type(shouldCache) .. '<' .. tostring(shouldCache) .. '>')
if type(shouldCache) ~= 'boolean' then -- Can't use binary operators as a ternary operator if both of the possible return values can be false.
shouldCache = defaultShouldCache
end
local newTable = setmetatable({}, catMT)
if catMarker ~= nil and catMarker ~= defaultCatMarker and (type(catMarker) == 'string' or type(catMarker) == 'function') then
rawset(newTable, catMarkerKey, catMarker)
else
rawset(newTable, catMarkerKey, defaultCatMarker)
end
rawset(newTable, cacheKey, shouldCache and {}) -- Return false if shouldCache is falsey, else return table.
if type(inheritable) == 'table' then
for k, v in pairs(inheritable) do
print('new pair', 'key', k, 'val', v)
newTable[k] = v -- Note we don't use rawset() here.
end
end
print('created catTable')
return newTable
end
setmetatable(catTables, {
__call = function(_, ...)
return catTables.create(...)
end
})
return catTables
| mit |
chewi/Aquaria | files/scripts/entities/_unused/mengil.lua | 6 | 2149 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- MENGRIL
-- ================================================================================================
running = false
function init(me)
setupConversationEntity(me, "Mengil")
entity_initSkeletal(me, "merman", "mengil")
entity_animate(me, "idle", LOOP_INF)
entity_scale(me, 0.6, 0.6)
entity_setActivation(me, AT_CLICK, 80, 256)
if isMapName("TransitPort") then
entity_animate(me, "sitting", LOOP_INF)
end
end
function update(me, dt)
if getStory() < 15 and not running then
running = true
naija = getEntity("Naija")
mengrilNode = getNode("GATE")
if entity_x(naija) > node_x(mengrilNode) then
-- the line must be drawn HERE!
wnd(1)
txt("Mengril: THOUH SHALT NOT PASS!")
wnd(0)
entity_swimToNode(naija, getNode("NAIJABACKOFF"))
entity_watchForPath(naija)
end
running = false
end
end
function enterState(me)
end
function exitState(me)
end
function activate(me)
if getStory() <15 then
wnd(1)
txt("Mengril: What? You expect me to have dialogue for the section of the game wherein you're not allowed to leave MainArea?")
txt("Mengril: Puppy Cocks!")
wnd(0)
end
end
function hitSurface(me)
end
| gpl-2.0 |
ld-test/loverocks | loverocks/commands/deps.lua | 1 | 1368 | local log = require 'loverocks.log'
local api = require 'loverocks.api'
local loadconf = require 'loadconf'
local deps = {}
function deps.build(parser)
parser:description
"Installs all packages listed as dependencies in your conf.lua file."
parser:option "-s" "--server"
:description
"Fetch rocks/rockspecs from this server as a priority."
parser:option "--only-server"
:description
"Fetch rocks/rockspecs from this server, ignoring other servers."
end
function deps.run(args)
local conf = log:assert(loadconf.parse_file("./conf.lua"))
if not conf.dependencies then
log:error("please add a dependency table to your conf.lua FIXME: better error")
end
local name = conf.identity or "LOVE_GAME"
assert(type(name) == 'string')
local flags = api.make_flags(conf)
if args.server then
table.insert(flags.from, 1, args.server)
end
if args.only_server then
flags.only_from = args.only_server
end
log:fs("luarocks install <> --only-deps")
log:assert(api.in_luarocks(flags, function()
local lr_deps = require 'luarocks.deps'
local parsed_deps = {}
for _, s in ipairs(conf.dependencies) do
table.insert(parsed_deps, lr_deps.parse_dep(s))
end
return lr_deps.fulfill_dependencies({
name = name,
version = "",
dependencies = parsed_deps
}, "one")
end))
print("Dependencies installed succesfully!")
end
return deps
| mit |
zhaoxx063/luci | applications/luci-app-statistics/luasrc/statistics/rrdtool/definitions/interface.lua | 29 | 2536 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.rrdtool.definitions.interface", package.seeall)
function rrdargs( graph, plugin, plugin_instance )
--
-- traffic diagram
--
local traffic = {
-- draw this diagram for each plugin instance
per_instance = true,
title = "%H: Transfer on %pi",
vlabel = "Bytes/s",
-- diagram data description
data = {
-- defined sources for data types, if ommitted assume a single DS named "value" (optional)
sources = {
if_octets = { "tx", "rx" }
},
-- special options for single data lines
options = {
if_octets__tx = {
total = true, -- report total amount of bytes
color = "00ff00", -- tx is green
title = "Bytes (TX)"
},
if_octets__rx = {
flip = true, -- flip rx line
total = true, -- report total amount of bytes
color = "0000ff", -- rx is blue
title = "Bytes (RX)"
}
}
}
}
--
-- packet diagram
--
local packets = {
-- draw this diagram for each plugin instance
per_instance = true,
title = "%H: Packets on %pi",
vlabel = "Packets/s",
-- diagram data description
data = {
-- data type order
types = { "if_packets", "if_errors" },
-- defined sources for data types
sources = {
if_packets = { "tx", "rx" },
if_errors = { "tx", "rx" }
},
-- special options for single data lines
options = {
-- processed packets (tx DS)
if_packets__tx = {
overlay = true, -- don't summarize
total = true, -- report total amount of bytes
color = "00ff00", -- processed tx is green
title = "Processed (tx)"
},
-- processed packets (rx DS)
if_packets__rx = {
overlay = true, -- don't summarize
flip = true, -- flip rx line
total = true, -- report total amount of bytes
color = "0000ff", -- processed rx is blue
title = "Processed (rx)"
},
-- packet errors (tx DS)
if_errors__tx = {
overlay = true, -- don't summarize
total = true, -- report total amount of packets
color = "ff5500", -- tx errors are orange
title = "Errors (tx)"
},
-- packet errors (rx DS)
if_errors__rx = {
overlay = true, -- don't summarize
flip = true, -- flip rx line
total = true, -- report total amount of packets
color = "ff0000", -- rx errors are red
title = "Errors (rx)"
}
}
}
}
return { traffic, packets }
end
| apache-2.0 |
zhaoxx063/luci | applications/luci-app-statistics/luasrc/model/cbi/luci_statistics/olsrd.lua | 43 | 1470 | -- Copyright 2011 Manuel Munz <freifunk at somakoma dot de>
-- Licensed to the public under the Apache License 2.0.
m = Map("luci_statistics",
translate("OLSRd Plugin Configuration"),
translate("The OLSRd plugin reads information about meshed networks from the txtinfo plugin of OLSRd."))
s = m:section(NamedSection, "collectd_olsrd", "luci_statistics" )
enable = s:option(Flag, "enable", translate("Enable this plugin"))
enable.default = 0
host = s:option(Value, "Host", translate("Host"), translate("IP or hostname where to get the txtinfo output from"))
host.placeholder = "127.0.0.1"
host.datatype = "host"
host.rmempty = true
port = s:option(Value, "Port", translate("Port"))
port.placeholder = "2006"
port.datatype = "range(0,65535)"
port.rmempty = true
port.cast = "string"
cl = s:option(ListValue, "CollectLinks", translate("CollectLinks"),
translate("Specifies what information to collect about links."))
cl:value("No")
cl:value("Summary")
cl:value("Detail")
cl.default = "Detail"
cr = s:option(ListValue, "CollectRoutes", translate("CollectRoutes"),
translate("Specifies what information to collect about routes."))
cr:value("No")
cr:value("Summary")
cr:value("Detail")
cr.default = "Summary"
ct = s:option(ListValue, "CollectTopology", translate("CollectTopology"),
translate("Specifies what information to collect about the global topology."))
ct:value("No")
ct:value("Summary")
ct:value("Detail")
ct.default = "Summary"
return m
| apache-2.0 |
Skuth/Mta-snippets | snippets.lua | 1 | 1820 | -- ACCOUNT
addAccount(username, password)
copyAccountData(theAccount, fromAccount)
getAccount(username, password)
getAccountData(theAccount, key)
getAccountName(theAccount)
getAccountPlayer(theAccount)
getAccounts()
getAccountsBySerial(serial)
getAccountSerial(theAccount)
getAllAccountData(theAccount)
getPlayerAccount(thePlayer)
isGuestAccount(theAccount)
logIn(username, password)
logOut(thePlayer)
removeAccount(theAccount)
setAccountData(theAccount, key, value)
setAccountPassword(theAccount, password)
-- ACCOUNT
-- ACL
aclCreate(aclName)
aclCreateGroup(groupName)
aclDestroy(theACL)
aclDestroyGroup(aclGroup)
aclGet(aclName)
aclGetGroup(groupName)
aclGetName(theAcl)
aclGetRight(theAcl, rightName)
aclGroupAddACL(theGroup, theAcl)
aclGroupAddObject(theGroup, theObjectName)
aclGroupGetName(aclGroup)
aclGroupList()
aclGroupListACL(theGroup)
aclGroupListObjects(theGroup)
aclGroupRemoveACL(theGroup, theAcl)
aclGroupRemoveObject(theGroup, theObjectString)
aclList()
aclListRights(theACL, allowedType)
aclRemoveRight(theAcl, rightName)
aclSave()
aclSetRight(theAcl, rightName, hasAccess)
hasObjectPermissionTo(theObject, theAction, defaultPermission = true/false)
isObjectInACLGroup(theObject, theGroup)
-- ACL
-- BAN
addBan(IP, username, serial, player, reason, seconds = 0)
banPlayer(IP = true/false, username = true/false, serial = true/false, player, reason = nil, seconds = 0)
getBanAdmin(theBan)
getBanIP(theBan)
getBanReason(theBan)
getBans()
getBanSerial(theBan)
getBanTime(theBan)
getBanUsername(theBan) -- deprecated use getBanNick
getBanNick(theBan)
getUnbanTime(theBan)
isBan(theBan)
kickPlayer(kickedPlayer, responsiblePlayer, reason)
reloadBans()
removeBan(theBan)
setBanAdmin(theBan, theAdmin)
setBanNick(theBan, theNick)
setBanReason(theBan, theReason)
setUnbanTime(theBan, theTime)
-- BAN | mit |
webwlsong/ABTestingGateway | lib/abtesting/adapter/runtime.lua | 22 | 3599 | ---
-- @classmod abtesting.adapter.runtime
-- @release 0.0.1
local modulename = "abtestingAdapterRuntime"
local _M = {}
local metatable = {__index = _M}
_M._VERSION = "0.0.1"
local ERRORINFO = require('abtesting.error.errcode').info
---
-- @field fields
-- @warning this is a conf, may other file later
local fields= {}
fields.divModulename = 'divModulename'
fields.divDataKey = 'divDataKey'
fields.userInfoModulename = 'userInfoModulename'
local separator = ':'
---
-- runtimeInfoIO new function
-- @param database opened redis
-- @param baseLibrary a library(prefix of redis key) of runtime info
-- @return runtimeInfoIO object
_M.new = function(self, database, baseLibrary)
if not database then
error{ERRORINFO.PARAMETER_NONE, 'need a object of redis'}
end if not baseLibrary then
error{ERRORINFO.PARAMETER_NONE, 'need a library of runtime info'}
end
self.database = database
self.baseLibrary = baseLibrary
return setmetatable(self, metatable)
end
---
-- set runtime info(diversion modulename and diversion metadata key)
-- @param domain is a domain name to search runtime info
-- @param ... now is diversion modulename and diversion data key
-- @return if returned, the return value always SUCCESS
_M.set = function(self, domain, ...)
local info = {...}
local divModulename = info[1]
local divDataKey = info[2]
local userInfoModulename = info[3]
local database = self.database
local divModulenamekey = table.concat({self.baseLibrary, domain, fields.divModulename}, separator)
local divDataKeyOfKey = table.concat({self.baseLibrary, domain, fields.divDataKey}, separator)
local userInfoModulenameKey = table.concat({self.baseLibrary, domain, fields.userInfoModulename}, separator)
local ok, err = database:mset(divModulenamekey, divModulename,
divDataKeyOfKey, divDataKey,
userInfoModulenameKey, userInfoModulename)
if not ok then error{ERRORINFO.REDIS_ERROR, err} end
return ERRORINFO.SUCCESS
end
---
-- delete runtime info(diversion modulename and diversion metadata key)
-- @param domain a domain of delete
-- @return if returned, the return value always SUCCESS
_M.del = function(self, domain)
local database = self.database
local divModulenamekey = table.concat({self.baseLibrary, domain, fields.divModulename}, separator)
local divDataKeyOfKey = table.concat({self.baseLibrary, domain, fields.divDataKey}, separator)
local userInfoModulenameKey = table.concat({self.baseLibrary, domain, fields.userInfoModulename}, separator)
local ok, err = database:del(divModulenamekey, divDataKeyOfKey, userInfoModulenameKey)
if not ok then error{ERRORINFO.REDIS_ERROR, err} end
return ERRORINFO.SUCCESS
end
---
-- get runtime info(diversion modulename and diversion metadata key)
-- @param domain is a domain name to search runtime info
-- @return a table of diversion modulename and diversion metadata key
_M.get = function(self, domain)
local database = self.database
local divModulenameKey = table.concat({self.baseLibrary, domain, fields.divModulename}, separator)
local divDataKeyOfKey = table.concat({self.baseLibrary, domain, fields.divDataKey}, separator)
local userInfoModulenameKey = table.concat({self.baseLibrary, domain, fields.userInfoModulename}, separator)
local response, err = database:mget(divModulenameKey, divDataKeyOfKey, userInfoModulenameKey)
if not response then
error{ERRORINFO.REDIS_ERROR, err}
end
return response
end
return _M
| mit |
dani-sj/evilbot | plugins/spamgroup.lua | 96 | 28863 | do
function run(msg, matches)
return " Group have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and 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leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\nGroup have been hacked fuck off and leave\n "
end
return {
description = "fucks the group by spaming in it",
usage = "!spam : Fucks the group ",
patterns = {
"^[!/](spam)",
},
run = run
}
end
return "".. [[
| gpl-2.0 |
ruvolof/telegram-bot | plugins/google.lua | 722 | 1037 | local function googlethat(query)
local api = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&"
local parameters = "q=".. (URL.escape(query) or "")
-- Do the request
local res, code = https.request(api..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults=""
for key,val in ipairs(results) do
stringresults=stringresults..val[1].." - "..val[2].."\n"
end
return stringresults
end
local function run(msg, matches)
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = "Searches Google and send results",
usage = "!google [terms]: Searches Google and send results",
patterns = {
"^!google (.*)$",
"^%.[g|G]oogle (.*)$"
},
run = run
}
| gpl-2.0 |
NOVAR1/DEV_NOVAR | tg/test.lua | 210 | 2571 | started = 0
our_id = 0
function vardump(value, depth, key)
local linePrefix = ""
local spaces = ""
if key ~= nil then
linePrefix = "["..key.."] = "
end
if depth == nil then
depth = 0
else
depth = depth + 1
for i=1, depth do spaces = spaces .. " " end
end
if type(value) == 'table' then
mTable = getmetatable(value)
if mTable == nil then
print(spaces ..linePrefix.."(table) ")
else
print(spaces .."(metatable) ")
value = mTable
end
for tableKey, tableValue in pairs(value) do
vardump(tableValue, depth, tableKey)
end
elseif type(value) == 'function' or
type(value) == 'thread' or
type(value) == 'userdata' or
value == nil
then
print(spaces..tostring(value))
else
print(spaces..linePrefix.."("..type(value)..") "..tostring(value))
end
end
print ("HI, this is lua script")
function ok_cb(extra, success, result)
end
-- Notification code {{{
function get_title (P, Q)
if (Q.type == 'user') then
return P.first_name .. " " .. P.last_name
elseif (Q.type == 'chat') then
return Q.title
elseif (Q.type == 'encr_chat') then
return 'Secret chat with ' .. P.first_name .. ' ' .. P.last_name
else
return ''
end
end
local lgi = require ('lgi')
local notify = lgi.require('Notify')
notify.init ("Telegram updates")
local icon = os.getenv("HOME") .. "/.telegram-cli/telegram-pics/telegram_64.png"
function do_notify (user, msg)
local n = notify.Notification.new(user, msg, icon)
n:show ()
end
-- }}}
function on_msg_receive (msg)
if started == 0 then
return
end
if msg.out then
return
end
do_notify (get_title (msg.from, msg.to), msg.text)
if (msg.text == 'ping') then
if (msg.to.id == our_id) then
send_msg (msg.from.print_name, 'pong', ok_cb, false)
else
send_msg (msg.to.print_name, 'pong', ok_cb, false)
end
return
end
if (msg.text == 'PING') then
if (msg.to.id == our_id) then
fwd_msg (msg.from.print_name, msg.id, ok_cb, false)
else
fwd_msg (msg.to.print_name, msg.id, ok_cb, false)
end
return
end
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
--vardump (chat)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
function cron()
-- do something
postpone (cron, false, 1.0)
end
function on_binlog_replay_end ()
started = 1
postpone (cron, false, 1.0)
end
| gpl-2.0 |
milos-korenciak/heroku-buildpack-tex | buildpack/texmf-dist/tex/generic/pgf/graphdrawing/lua/pgf/gd/lib/Direct.lua | 3 | 2868 | -- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/lib/Direct.lua,v 1.2 2013/04/04 20:43:45 tantau Exp $
--- Direct is a class that collects algorithms for computing new
-- versions of a graph where arcs point in certain directions.
local Direct = {}
-- Namespace
require("pgf.gd.lib").Direct = Direct
-- Imports
local Digraph = require "pgf.gd.model.Digraph"
--- Compute a digraph from a syntactic digraph.
--
-- This function takes a syntactic digraph and compute a new digraph
-- where all arrow point in the "semantic direction" of the syntactic
-- arrows. For instance, while "a <- b" will cause an arc from a to be
-- to be added to the syntactic digraph, calling this function will
-- return a digraph in which there is an arc from b to a rather than
-- the other way round. In detail, "a <- b" is tranlated as just
-- described, "a -> b" yields an arc from a to b as expected, "a <-> b"
-- and "a -- b" yield arcs in both directions and, finally, "a -!- b"
-- yields no arc at all.
--
-- @param syntactic_digraph A syntacitic digraph, usually the "input"
-- graph as specified syntactically be the user.
--
-- @return A new "semantic" digraph object.
function Direct.digraphFromSyntacticDigraph(syntactic_digraph)
local digraph = Digraph.new(syntactic_digraph) -- copy
-- Now go over all arcs of the syntactic_digraph and turn them into
-- arcs with the correct direction in the digraph:
for _,a in ipairs(syntactic_digraph.arcs) do
for _,m in ipairs(a.syntactic_edges) do
local direction = m.direction
if direction == "->" then
digraph:connect(a.tail, a.head)
elseif direction == "<-" then
digraph:connect(a.head, a.tail)
elseif direction == "--" or direction == "<->" then
digraph:connect(a.tail, a.head)
digraph:connect(a.head, a.tail)
end
-- Case -!-: No edges...
end
end
return digraph
end
--- Turn an arbitrary graph into a directed graph
--
-- Takes a digraph as input and returns its underlying undirected
-- graph, coded as a digraph. This means that between any two vertices
-- if there is an arc in one direction, there is also one in the other.
--
-- @param digraph A directed graph
--
-- @return The underlying undirected graph of digraph.
function Direct.ugraphFromDigraph(digraph)
local ugraph = Digraph.new(digraph)
-- Now go over all arcs of the syntactic_digraph and turn them into
-- arcs with the correct direction in the digraph:
for _,a in ipairs(digraph.arcs) do
ugraph:connect(a.head,a.tail)
ugraph:connect(a.tail,a.head)
end
return ugraph
end
-- Done
return Direct | mit |
resistor58/deaths-gmod-server | wire/lua/wire/server/WireLib.lua | 1 | 28933 | -- $Rev: 1753 $
-- $LastChangedDate: 2009-09-29 18:34:43 -0700 (Tue, 29 Sep 2009) $
-- $LastChangedBy: TomyLobo $
-- Compatibility Global
WireAddon = 1
function WireLib.PortComparator(a,b)
return a.Num < b.Num
end
-- Allow to specify the description and type, like "Name (Description) [TYPE]"
local function ParsePortName(namedesctype, fbtype, fbdesc)
local namedesc, tp = namedesctype:match("^(.+) %[(.+)%]$")
if not namedesc then
namedesc = namedesctype
tp = fbtype
end
local name, desc = namedesc:match("^(.+) %((.*)%)$")
if not name then
name = namedesc
desc = fbdesc
end
return name, desc, tp
end
local Inputs = {}
local Outputs = {}
local CurLink = {}
hook.Add("Think", "WireLib_Think", function()
for idx,port in pairs(Outputs) do
port.TriggerLimit = 4
end
end)
-- helper function that pcalls an input
function WireLib.TriggerInput(ent, name, value, ...)
ent.Inputs[name].Value = value
if not ent.TriggerInput then return end
local ok, ret = pcall(ent.TriggerInput, ent, name, value, ...)
if not ok then
local message = string.format("Wire error (%s): %s", tostring(ent), ret)
ErrorNoHalt(message .. "\n")
local ply = E2Lib and E2Lib.getOwner and E2Lib.getOwner(ent)
if ValidEntity(ply) then WireLib.ClientError(message, ply) end
end
end
-- an array of data types
WireLib.DT = {
NORMAL = {
Zero = 0
}, -- Numbers
VECTOR = {
Zero = Vector(0, 0, 0)
},
ANGLE = {
Zero = Angle(0, 0, 0)
},
COLOR = {
Zero = Color(0, 0, 0)
},
ENTITY = {
Zero = NULL
},
STRING = {
Zero = ""
},
TABLE = {
Zero = {}
},
BIDIRTABLE = {
Zero = {},
BiDir = true
},
ANY = {
Zero = 0
},
ARRAY = {
Zero = {}
},
BIDIRARRAY = {
Zero = {},
BiDir = true
},
/*HOVERDATAPORT = {
Zero = 0
},*/
}
function WireLib.CreateSpecialInputs(ent, names, types, descs)
types = types or {}
descs = descs or {}
local ent_ports = {}
ent.Inputs = ent_ports
for n,v in pairs(names) do
local name, desc, tp = ParsePortName(v, types[n] or "NORMAL", descs and descs[n])
local port = {
Entity = ent,
Name = name,
Desc = desc,
Type = tp,
Value = WireLib.DT[ tp ].Zero,
Material = "tripmine_laser",
Color = Color(255, 255, 255, 255),
Width = 1,
Num = n,
}
local idx = 1
while (Inputs[idx]) do
idx = idx+1
end
port.Idx = idx
ent_ports[name] = port
Inputs[idx] = port
end
WireLib.SetPathNames(ent, names)
WireLib._SetInputs(ent)
return ent_ports
end
function WireLib.CreateSpecialOutputs(ent, names, types, descs)
types = types or {}
descs = descs or {}
local ent_ports = {}
ent.Outputs = ent_ports
for n,v in pairs(names) do
local name, desc, tp = ParsePortName(v, types[n] or "NORMAL", descs and descs[n])
local port = {
Entity = ent,
Name = name,
Desc = desc,
Type = tp,
Value = WireLib.DT[ tp ].Zero,
Connected = {},
TriggerLimit = 8,
Num = n,
}
local idx = 1
while (Outputs[idx]) do
idx = idx+1
end
port.Idx = idx
ent_ports[name] = port
Outputs[idx] = port
end
WireLib._SetOutputs(ent)
return ent_ports
end
function WireLib.AdjustSpecialInputs(ent, names, types, descs)
types = types or {}
descs = descs or {}
local ent_ports = ent.Inputs
for n,v in ipairs(names) do
local name, desc, tp = ParsePortName(v, types[n] or "NORMAL", descs and descs[n])
if (ent_ports[name]) then
if tp ~= ent_ports[name].Type then
timer.Simple(0, Wire_Link_Clear, ent, name)
ent_ports[name].Value = WireLib.DT[tp].Zero
ent_ports[name].Type = tp
end
ent_ports[name].Keep = true
ent_ports[name].Num = n
ent_ports[name].Desc = descs[n]
else
local port = {
Entity = ent,
Name = name,
Desc = desc,
Type = tp,
Value = WireLib.DT[ tp ].Zero,
Material = "tripmine_laser",
Color = Color(255, 255, 255, 255),
Width = 1,
Keep = true,
Num = n,
}
local idx = 1
while (Inputs[idx]) do
idx = idx+1
end
port.Idx = idx
ent_ports[name] = port
Inputs[idx] = port
end
end
for portname,port in pairs(ent_ports) do
if (port.Keep) then
port.Keep = nil
else
Wire_Link_Clear(ent, portname)
ent_ports[portname] = nil
end
end
WireLib.SetPathNames(ent, names)
WireLib._SetInputs(ent)
return ent_ports
end
function WireLib.AdjustSpecialOutputs(ent, names, types, descs)
types = types or {}
descs = descs or {}
local ent_ports = ent.Outputs
for n,v in ipairs(names) do
local name, desc, tp = ParsePortName(v, types[n] or "NORMAL", descs and descs[n])
if (ent_ports[name]) then
if tp ~= ent_ports[name].Type then
for i,inp in ipairs(ent_ports[name].Connected) do
if (inp.Entity:IsValid()) then
Wire_Link_Clear(inp.Entity, inp.Name)
end
end
ent_ports[name].Type = tp
end
ent_ports[name].Keep = true
ent_ports[name].Num = n
ent_ports[name].Desc = descs[n]
else
local port = {
Keep = true,
Name = name,
Desc = descs[n],
Type = types[n] or "NORMAL",
Value = WireLib.DT[ (types[n] or "NORMAL") ].Zero,
Connected = {},
TriggerLimit = 8,
Num = n,
}
local idx = 1
while (Outputs[idx]) do
idx = idx+1
end
port.Idx = idx
ent_ports[name] = port
Outputs[idx] = port
end
end
for portname,port in pairs(ent_ports) do
if (port.Keep) then
port.Keep = nil
else
-- fix by Syranide: unlinks wires of removed outputs
for i,inp in ipairs(port.Connected) do
if (inp.Entity:IsValid()) then
Wire_Link_Clear(inp.Entity, inp.Name)
end
end
ent_ports[portname] = nil
end
end
WireLib._SetOutputs(ent)
return ent_ports
end
function WireLib.RetypeInputs(ent, iname, itype, descs)
local ent_ports = ent.Inputs
if (!ent_ports[iname]) or (!itype) then return end
ent_ports[iname].Desc = descs
ent_ports[iname].Type = itype
ent_ports[iname].Value = WireLib.DT[itype].Zero
WireLib._SetInputs(ent)
end
function WireLib.RetypeOutputs(ent, oname, otype, descs)
local ent_ports = ent.Outputs
if (!ent_ports[oname]) or (!otype) then return end
ent_ports[oname].Desc = descs
ent_ports[oname].Type = otype
ent_ports[oname].Value = WireLib.DT[otype].Zero
WireLib._SetOutputs(ent)
end
-- force_outputs is only needed for existing components to allow them to be updated
function Wire_Restored(ent, force_outputs)
local ent_ports = ent.Inputs
if (ent_ports) then
for name,port in pairs(ent_ports) do
if (not port.Material) then -- Must be an old save
port.Name = name
if (port.Ropes) then
for _,rope in pairs(port.Ropes) do
rope:Remove()
end
port.Ropes = nil
end
end
port.Entity = ent
port.Type = port.Type or "NORMAL"
port.Material = port.Material or "cable/blue_elec"
port.Color = port.Color or Color(255, 255, 255, 255)
port.Width = port.Width or 2
port.StartPos = port.StartPos or Vector(0, 0, 0)
if (port.Src) and (not port.Path) then
port.Path = { { Entity = port.Src, Pos = Vector(0, 0, 0) } }
end
local idx = 1
while (Inputs[idx]) do
idx = idx+1
end
port.Idx = idx
Inputs[idx] = port
end
end
local ent_ports = ent.Outputs
if (ent_ports) then
for _,port in pairs(ent_ports) do
port.Entity = ent
port.Type = port.Type or "NORMAL"
local idx = 1
while (Outputs[idx]) do
idx = idx+1
end
port.Idx = idx
Outputs[idx] = port
end
elseif (force_outputs) then
ent.Outputs = Wire_CreateOutputs(ent, force_outputs)
end
end
function Wire_Remove(ent)
local ent_ports = ent.Inputs
if (ent_ports) then
for _,port in pairs(ent_ports) do
if (port.Src) and (port.Src:IsValid()) then
local port = port.Src.Outputs[port.SrcId]
if (port) then
for k,v in ipairs(port.Connected) do
if (v.Entity == dst) and (v.Name == dstid) then
table.remove(port.Connected, k)
break
end
end
end
end
Inputs[port.Idx] = nil
end
end
local ent_ports = ent.Outputs
if (ent_ports) then
for _,port in pairs(ent_ports) do
for _,v in ipairs(port.Connected) do
if (v.Entity:IsValid()) then
local port = v.Entity.Inputs[v.Name]
local zero = WireLib.DT[port.Type].Zero
WireLib.TriggerInput(v.Entity, v.Name, zero)
-- disable for beamlib
Wire_Link_Clear(v.Entity, v.Name)
end
end
Outputs[port.Idx] = nil
end
end
end
local function Wire_Link(dst, dstid, src, srcid, path)
if (not dst) or (not dst.Inputs) or (not dst.Inputs[dstid]) then
Msg("Wire_link: Invalid destination!\n")
return
end
if (not src) or (not src.Outputs) or (not src.Outputs[srcid]) then
Msg("Wire_link: Invalid source!\n")
return
end
local input = dst.Inputs[dstid]
local output = src.Outputs[srcid]
if (input.Src) and (input.Src:IsValid()) then
if (input.Src.Outputs) then
local oldOutput = input.Src.Outputs[input.SrcId]
if (oldOutput) then
for k,v in ipairs(oldOutput.Connected) do
if (v.Entity == dst) and (v.Name == dstid) then
table.remove(oldOutput.Connected, k)
end
end
end
end
end
input.Src = src
input.SrcId = srcid
input.Path = path
WireLib._SetLink(input)
table.insert(output.Connected, { Entity = dst, Name = dstid })
if dst.OnInputWireLink then
-- ENT:OnInputWireLink(iName, iType, oEnt, oName, oType)
dst:OnInputWireLink(dstid, input.Type, src, srcid, output.Type)
end
if src.OnOutputWireLink then
-- ENT:OnOutputWireLink(oName, oType, iEnt, iName, iType)
src:OnOutputWireLink(srcid, output.Type, dst, dstid, input.Type)
end
WireLib.TriggerInput(dst, dstid, output.Value)
end
function Wire_TriggerOutput(ent, oname, value, iter)
if (not ent) or (not ent:IsValid()) or (not ent.Outputs) or (not ent.Outputs[oname]) then return end
local output = ent.Outputs[oname]
if (output) and (value ~= output.Value or output.Type == "ARRAY" or output.Type == "TABLE") then
if (output.TriggerLimit <= 0) then return end
output.TriggerLimit = output.TriggerLimit - 1
output.Value = value
if (iter) then
for _,dst in ipairs(output.Connected) do
if (dst.Entity:IsValid()) then
iter:Add(dst.Entity, dst.Name, value)
end
end
return
end
iter = Wire_CreateOutputIterator()
for _,dst in ipairs(output.Connected) do
if (dst.Entity:IsValid()) then
WireLib.TriggerInput(dst.Entity, dst.Name, value, iter)
end
end
iter:Process()
end
end
local function Wire_Unlink(ent, iname)
local input = ent.Inputs[iname]
if (input) then
if (input.Src) and (input.Src:IsValid()) then
local output = input.Src.Outputs[input.SrcId]
if (output) then
for k,v in ipairs(output.Connected) do
if (v.Entity == ent) and (v.Name == iname) then
table.remove(output.Connected, k)
end
end
-- untested
if input.Src.OnOutputWireLink then
-- ENT:OnOutputWireLink(oName, oType, iEnt, iName, iType)
input.Src:OnOutputWireLink(input.SrcId, input.Src.Outputs[input.SrcId].Type, ent, iname, input.Type)
end
end
-- untested
if ent.OnInputWireUnlink then
-- ENT:OnInputWireUnlink(iName, iType, oEnt, oName, oType)
ent:OnInputWireUnlink(iname, input.Type, input.Src, input.SrcId, input.Src.Outputs[input.SrcId].Type)
end
end
input.Src = nil
input.SrcId = nil
input.Path = nil
WireLib.TriggerInput(ent, iname, WireLib.DT[input.Type].Zero)
WireLib._SetLink(input)
end
end
function Wire_Link_Start(idx, ent, pos, iname, material, color, width)
if (not ent) or (not ent:IsValid()) or (not ent.Inputs) or (not ent.Inputs[iname]) then return end
local input = ent.Inputs[iname]
CurLink[idx] = {
Dst = ent,
DstId = iname,
Path = {},
OldPath = input.Path,
}
CurLink[idx].OldPath = CurLink[idx].OldPath or {}
CurLink[idx].OldPath[0] = {}
CurLink[idx].OldPath[0].pos = input.StartPos
CurLink[idx].OldPath[0].material = input.Material
CurLink[idx].OldPath[0].color = input.Color
CurLink[idx].OldPath[0].width = input.Width
local net_name = "wp_" .. iname
ent:SetNetworkedBeamInt(net_name, 0)
ent:SetNetworkedBeamVector(net_name .. "_start", pos)
ent:SetNetworkedBeamString(net_name .. "_mat", material)
ent:SetNetworkedBeamVector(net_name .. "_col", Vector(color.r, color.g, color.b))
ent:SetNetworkedBeamFloat(net_name .. "_width", width)
--RDbeamlib.StartWireBeam( ent, iname, pos, material, color, width )
input.StartPos = pos
input.Material = material
input.Color = color
input.Width = width
return true
end
function Wire_Link_Node(idx, ent, pos)
if not CurLink[idx] then return end
if not CurLink[idx].Dst then return end
if not ent:IsValid() then return end -- its the world, give up
local net_name = "wp_" .. CurLink[idx].DstId
local node_idx = CurLink[idx].Dst:GetNetworkedBeamInt(net_name)+1
CurLink[idx].Dst:SetNetworkedBeamEntity(net_name .. "_" .. node_idx .. "_ent", ent)
CurLink[idx].Dst:SetNetworkedBeamVector(net_name .. "_" .. node_idx .. "_pos", pos)
CurLink[idx].Dst:SetNetworkedBeamInt(net_name, node_idx)
--RDbeamlib.AddWireBeamNode( CurLink[idx].Dst, CurLink[idx].DstId, ent, pos )
table.insert(CurLink[idx].Path, { Entity = ent, Pos = pos })
end
function Wire_Link_End(idx, ent, pos, oname, pl)
if not CurLink[idx] then return end
if not CurLink[idx].Dst then return end
if not ent.Outputs then return end
if (CurLink[idx].Dst:GetClass() == "gmod_wire_sensor") and (ent:GetClass() != "gmod_wire_target_finder") then
MsgN("Wire_link: Beacon Sensor can only be wired to a Target Finder!")
if pl then
WireLib.AddNotify(pl, "Beacon Sensor can only be wired to a Target Finder!", NOTIFY_GENERIC, 7)
end
Wire_Link_Cancel(idx)
return
end
local input = CurLink[idx].Dst.Inputs[CurLink[idx].DstId]
local output = ent.Outputs[oname]
if not output then
--output = { Type = "NORMAL" }
local text = "Selected output not found or no output present."
MsgN(text)
if pl then WireLib.AddNotify(pl, text, NOTIFY_GENERIC, 7) end
Wire_Link_Cancel(idx)
return
end
--Msg("input type= " .. input.Type .. " output type= " .. (output.Type or "NIL") .. "\n") -- I bet that was getting anoying (TAD2020)
if (input.Type != output.Type) and (input.Type != "ANY") and (output.Type != "ANY") then
local text = "Data Type Mismatch! Input takes "..input.Type.." and Output gives "..output.Type
MsgN(text)
if pl then WireLib.AddNotify(pl, text, NOTIFY_GENERIC, 7) end
Wire_Link_Cancel(idx)
return
end
local net_name = "wp_" .. CurLink[idx].DstId
local node_idx = CurLink[idx].Dst:GetNetworkedBeamInt(net_name)+1
CurLink[idx].Dst:SetNetworkedBeamEntity(net_name .. "_" .. node_idx .. "_ent", ent)
CurLink[idx].Dst:SetNetworkedBeamVector(net_name .. "_" .. node_idx .. "_pos", pos)
CurLink[idx].Dst:SetNetworkedBeamInt(net_name, node_idx)
--RDbeamlib.AddWireBeamNode( CurLink[idx].Dst, CurLink[idx].DstId, ent, pos )
table.insert(CurLink[idx].Path, { Entity = ent, Pos = pos })
Wire_Link(CurLink[idx].Dst, CurLink[idx].DstId, ent, oname, CurLink[idx].Path)
if (WireLib.DT[input.Type].BiDir) then
Wire_Link(ent, oname, CurLink[idx].Dst, CurLink[idx].DstId, {})
end
CurLink[idx] = nil
end
function Wire_Link_Cancel(idx)
if not CurLink[idx] then return end
if not CurLink[idx].Dst then return end
--local orig = CurLink[idx].OldPath[0]
--RDbeamlib.StartWireBeam( CurLink[idx].Dst, CurLink[idx].DstId, orig.pos, orig.material, orig.color, orig.width )
local path_len = 0
if (CurLink[idx].OldPath) then path_len = #CurLink[idx].OldPath end
local net_name = "wp_" .. CurLink[idx].DstId
for i=1,path_len do
CurLink[idx].Dst:SetNetworkedBeamEntity(net_name .. "_" .. i, CurLink[idx].OldPath[i].Entity)
CurLink[idx].Dst:SetNetworkedBeamVector(net_name .. "_" .. i, CurLink[idx].OldPath[i].Pos)
--RDbeamlib.AddWireBeamNode( CurLink[idx].Dst, CurLink[idx].DstId, CurLink[idx].OldPath[i].Entity, CurLink[idx].OldPath[i].Pos )
end
CurLink[idx].Dst:SetNetworkedBeamInt(net_name, path_len)
CurLink[idx] = nil
end
function Wire_Link_Clear(ent, iname)
local net_name = "wp_" .. iname
ent:SetNetworkedBeamInt(net_name, 0)
--RDbeamlib.ClearWireBeam( ent, iname )
Wire_Unlink(ent, iname)
end
function Wire_SetPathNames(ent, names)
for k,v in pairs(names) do
ent:SetNetworkedBeamString("wpn_" .. k, v)
end
ent:SetNetworkedBeamInt("wpn_count", #names)
end
do -- class OutputIterator
local OutputIterator = {}
OutputIterator.__index = OutputIterator
function OutputIterator:Add(ent, iname, value)
table.insert(self, { Entity = ent, IName = iname, Value = value })
end
function OutputIterator:Process()
if self.Processing then return end -- should not occur
self.Processing = true
while #self > 0 do
local nextelement = self[1]
table.remove(self, 1)
WireLib.TriggerInput(nextelement.Entity, nextelement.IName, nextelement.Value, self)
end
self.Processing = nil
end
function Wire_CreateOutputIterator()
return setmetatable({}, OutputIterator)
end
end -- class OutputIterator
duplicator.RegisterEntityModifier("WireDupeInfo", function(ply, Ent, DupeInfo)
-- this does nothing for now, we need the blank function to get the duplicator to copy the WireDupeInfo into the pasted ent
end)
-- used for welding wired stuff, if trace is world, the ent is not welded and is frozen instead
function WireLib.Weld(ent, traceEntity, tracePhysicsBone, DOR, collision, AllowWorldWeld)
if (!ent or !traceEntity or traceEntity:IsNPC() or traceEntity:IsPlayer()) then return end
local phys = ent:GetPhysicsObject()
if ( traceEntity:IsValid() ) or ( traceEntity:IsWorld() and AllowWorldWeld ) then
local const = constraint.Weld( ent, traceEntity, 0, tracePhysicsBone, 0, (not collision), DOR )
-- Don't disable collision if it's not attached to anything
if (!collision) then
if phys:IsValid() then phys:EnableCollisions( false ) end
ent.nocollide = true
end
return const
else
if phys:IsValid() then ent:GetPhysicsObject():EnableMotion( false ) end
return nil
end
end
function WireLib.BuildDupeInfo( Ent )
if (not Ent.Inputs) then return end
local info = { Wires = {} }
for portname,input in pairs(Ent.Inputs) do
if (input.Src) and (input.Src:IsValid()) then
info.Wires[portname] = {
StartPos = input.StartPos,
Material = input.Material,
Color = input.Color,
Width = input.Width,
Src = input.Src:EntIndex(),
SrcId = input.SrcId,
SrcPos = Vector(0, 0, 0),
}
if (input.Path) then
info.Wires[portname].Path = {}
for _,v in ipairs(input.Path) do
if (v.Entity) and (v.Entity:IsValid()) then
table.insert(info.Wires[portname].Path, { Entity = v.Entity:EntIndex(), Pos = v.Pos })
end
end
local n = #info.Wires[portname].Path
if (n > 0) and (info.Wires[portname].Path[n].Entity == info.Wires[portname].Src) then
info.Wires[portname].SrcPos = info.Wires[portname].Path[n].Pos
table.remove(info.Wires[portname].Path, n)
end
end
end
end
return info
end
function WireLib.ApplyDupeInfo( ply, ent, info, GetEntByID )
if (info.Wires) then
for k,input in pairs(info.Wires) do
Wire_Link_Start(ply:UniqueID(), ent, input.StartPos, k, input.Material, input.Color, input.Width)
if (input.Path) then
for _,v in ipairs(input.Path) do
local ent2 = GetEntByID(v.Entity)
if (!ent2) or (!ent2:IsValid()) then
local EntityList = GetEntByID("EntityList")
if (!EntityList) or (!EntityList[v.Entity]) then
ent2 = ents.GetByIndex(v.Entity)
end
end
if (ent2) or (ent2:IsValid()) then
Wire_Link_Node(ply:UniqueID(), ent2, v.Pos)
else
Msg("ApplyDupeInfo: Error, Could not find the entity for wire path\n")
end
end
end
local ent2 = GetEntByID(input.Src)
if (!ent2) or (!ent2:IsValid()) then
local EntityList = GetEntByID("EntityList")
if (!EntityList) or (!EntityList[input.Src]) then
ent2 = ents.GetByIndex(input.Src)
end
end
if (ent2) or (ent2:IsValid()) then
Wire_Link_End(ply:UniqueID(), ent2, input.SrcPos, input.SrcId)
else
Msg("ApplyDupeInfo: Error, Could not find the output entity\n")
end
end
end
end
function Wire_CreateInputs(ent, names)
return WireLib.CreateSpecialInputs(ent, names)
end
function Wire_CreateOutputs(ent, names, descs)
return WireLib.CreateSpecialOutputs(ent, names, {}, descs)
end
function Wire_AdjustInputs(ent, names)
return WireLib.AdjustSpecialInputs(ent, names, {}, {})
end
function Wire_AdjustOutputs(ent, names, descs)
return WireLib.AdjustSpecialOutputs(ent, names, {}, descs)
end
WireLib.CreateInputs = Wire_CreateInputs
WireLib.CreateOutputs = Wire_CreateOutputs
WireLib.AdjustInputs = Wire_AdjustInputs
WireLib.AdjustOutputs = Wire_AdjustOutputs
WireLib.Restored = Wire_Restored
WireLib.Remove = Wire_Remove
WireLib.TriggerOutput = Wire_TriggerOutput
WireLib.Link_Start = Wire_Link_Start
WireLib.Link_Node = Wire_Link_Node
WireLib.Link_End = Wire_Link_End
WireLib.Link_Cancel = Wire_Link_Cancel
WireLib.Link_Clear = Wire_Link_Clear
WireLib.SetPathNames = Wire_SetPathNames
WireLib.CreateOutputIterator = Wire_CreateOutputIterator
Wire_BuildDupeInfo = WireLib.BuildDupeInfo
Wire_ApplyDupeInfo = WireLib.ApplyDupeInfo
--backwards logic: set enable to false to show show values on gates instead
Wire_EnableGateInputValues = true
local function WireEnableInputValues(pl, cmd, args)
if ( args[1] ) and ( ( pl:IsAdmin() ) or ( pl:IsSuperAdmin( )() ) ) then
if args[1] == "1" or args[1] == 1 then
Wire_EnableGateInputValues = true
elseif args[1] == "0" or args[1] == 0 then
Wire_EnableGateInputValues = false
else
pl:PrintMessage(HUD_PRINTCONSOLE, "Only takes 0 or 1")
end
end
pl:PrintMessage(HUD_PRINTCONSOLE, "\nWire_EnableGateInputValues = "..tostring(Wire_EnableGateInputValues).."\n")
end
concommand.Add( "Wire_EnableGateInputValues", WireEnableInputValues )
Wire_FastOverlayTextUpdate = false
local function WireFastOverlayTextUpdate(pl, cmd, args)
if ( args[1] ) and ( ( pl:IsAdmin() ) or ( pl:IsSuperAdmin( )() ) ) then
if args[1] == "1" or args[1] == 1 then
Wire_FastOverlayTextUpdate = true
elseif args[1] == "0" or args[1] == 0 then
Wire_FastOverlayTextUpdate = false
else
pl:PrintMessage(HUD_PRINTCONSOLE, "Only takes 0 or 1")
end
end
pl:PrintMessage(HUD_PRINTCONSOLE, "\nWire_FastOverlayTextUpdate = "..tostring(Wire_FastOverlayTextUpdate).."\n")
end
concommand.Add( "Wire_FastOverlayTextUpdate", WireFastOverlayTextUpdate )
Wire_SlowerOverlayTextUpdate = false
local function WireSlowerOverlayTextUpdate(pl, cmd, args)
if ( args[1] ) and ( ( pl:IsAdmin() ) or ( pl:IsSuperAdmin( )() ) ) then
if args[1] == "1" or args[1] == 1 then
Wire_SlowerOverlayTextUpdate = true
elseif args[1] == "0" or args[1] == 0 then
Wire_SlowerOverlayTextUpdate = false
else
pl:PrintMessage(HUD_PRINTCONSOLE, "Only takes 0 or 1")
end
end
pl:PrintMessage(HUD_PRINTCONSOLE, "\nWire_SlowerOverlayTextUpdate = "..tostring(Wire_SlowerOverlayTextUpdate).."\n")
end
concommand.Add( "Wire_SlowerOverlayTextUpdate", WireSlowerOverlayTextUpdate )
Wire_DisableOverlayTextUpdate = false
local function WireDisableOverlayTextUpdate(pl, cmd, args)
if ( args[1] ) and ( ( pl:IsAdmin() ) or ( pl:IsSuperAdmin( )() ) ) then
if args[1] == "1" or args[1] == 1 then
Wire_DisableOverlayTextUpdate = true
elseif args[1] == "0" or args[1] == 0 then
Wire_DisableOverlayTextUpdate = false
else
pl:PrintMessage(HUD_PRINTCONSOLE, "Only takes 0 or 1")
end
end
pl:PrintMessage(HUD_PRINTCONSOLE, "\nWire_DisableOverlayTextUpdate = "..tostring(Wire_DisableOverlayTextUpdate).."\n")
end
concommand.Add( "Wire_DisableOverlayTextUpdate", WireDisableOverlayTextUpdate )
Wire_ForceDelayOverlayTextUpdate = false
local function WireForceDelayOverlayTextUpdate(pl, cmd, args)
if ( args[1] ) and ( ( pl:IsAdmin() ) or ( pl:IsSuperAdmin( )() ) ) then
if args[1] == "1" or args[1] == 1 then
Wire_ForceDelayOverlayTextUpdate = true
elseif args[1] == "0" or args[1] == 0 then
Wire_ForceDelayOverlayTextUpdate = false
else
pl:PrintMessage(HUD_PRINTCONSOLE, "Only takes 0 or 1")
end
end
pl:PrintMessage(HUD_PRINTCONSOLE, "\nWire_ForceDelayOverlayTextUpdate = "..tostring(Wire_ForceDelayOverlayTextUpdate).."\n")
end
concommand.Add( "Wire_ForceDelayOverlayTextUpdate", WireForceDelayOverlayTextUpdate )
--[[Wire_UseOldGateOutputLables = false
local function WireUseOldGateOutputLables(pl, cmd, args)
if ( args[1] ) and ( ( pl:IsAdmin() ) or ( pl:IsSuperAdmin( )() ) ) then
if args[1] == "1" or args[1] == 1 then
Wire_UseOldGateOutputLables = true
elseif args[1] == "0" or args[1] == 0 then
Wire_UseOldGateOutputLables = false
else
pl:PrintMessage(HUD_PRINTCONSOLE, "Only takes 0 or 1")
end
end
pl:PrintMessage(HUD_PRINTCONSOLE, "\nWire_UseOldGateOutputLables = "..tostring(Wire_UseOldGateOutputLables).."\n")
end
concommand.Add( "Wire_UseOldGateOutputLables", WireUseOldGateOutputLables )]]
-- prevent applyForce+Anti-noclip-based killing contraptions
hook.Add("InitPostEntity", "antiantinoclip", function()
local ENT = scripted_ents.GetList().rt_antinoclip_handler
if not ENT then return end
ENT = ENT.t
local rt_antinoclip_handler_StartTouch = ENT.StartTouch
function ENT:StartTouch(...)
if self.speed >= 20 then return end
local phys = self.Ent:GetPhysicsObject()
if phys:IsValid() and phys:GetAngleVelocity():Length() > 20 then return end
rt_antinoclip_handler_StartTouch(self, ...)
end
--local rt_antinoclip_handler_Think = ENT.Think
function ENT:Think()
local t = CurTime()
local dt = t-self.lastt
self.lastt = t
local phys = self.Ent:GetPhysicsObject()
local pos
if phys:IsValid() then
pos = phys:LocalToWorld(phys:GetMassCenter())
else
pos = self.Ent:GetPos()
end
self.speed = pos:Distance(self.oldpos)/dt
self.oldpos = pos
--rt_antinoclip_handler_Think(self, ...)
end
ENT.speed = 20
ENT.lastt = 0
ENT.oldpos = Vector(0,0,0)
end)
-- Calls "func", once (Advanced) Duplicator has finished spawning the entity that was copied with the entity id "entid".
-- Must be called from an duplicator.RegisterEntityClass or duplicator.RegisterEntityModifier handler.
-- Usage: WireLib.PostDupe(entid, function(ent) ... end)
function WireLib.PostDupe(entid, func)
local CreatedEntities
local paste_functions = {
[duplicator.Paste] = true,
[AdvDupe.Paste] = true,
[AdvDupe.OverTimePasteProcess] = true,
}
-- Go through the call stack to find someone who has a CreatedEntities table for us.
local i,info = 1,debug.getinfo(1)
while info do
if paste_functions[info.func] then
for j = 1,20 do
local name, value = debug.getlocal(i, j)
if name == "CreatedEntities" then
CreatedEntities = value
break
end
end
break
end
i = i+1
info = debug.getinfo(i)
end
-- Nothing found? Too bad...
if not CreatedEntities then return end
-- Wait until the selected entity has been spawned...
local unique = {}
timer.Create(unique, 1, 240, function(CreatedEntities, entid, unique, func)
local ent = CreatedEntities[entid]
if ent then
timer.Remove(unique)
-- and call the callback
func(ent)
end
end, CreatedEntities, entid, unique, func)
end
function WireLib.dummytrace(ent)
local pos = ent:GetPos()
return {
FractionLeftSolid = 0,
HitNonWorld = true,
Fraction = 0,
Entity = ent,
HitPos = pos,
HitNormal = Vector(0,0,0),
HitBox = 0,
Normal = Vector(1,0,0),
Hit = true,
HitGroup = 0,
MatType = 0,
StartPos = pos,
PhysicsBone = 0,
WorldToLocal = Vector(0,0,0),
}
end
| gpl-3.0 |
tehran980/tele_HSN | plugins/plugins.lua | 325 | 6164 | do
-- Returns the key (index) in the config.enabled_plugins table
local function plugin_enabled( name )
for k,v in pairs(_config.enabled_plugins) do
if name == v then
return k
end
end
-- If not found
return false
end
-- Returns true if file exists in plugins folder
local function plugin_exists( name )
for k,v in pairs(plugins_names()) do
if name..'.lua' == v then
return true
end
end
return false
end
local function list_all_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✔ enabled, ❌ disabled
local status = '❌'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✔'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..nsum..'. '..v..' '..status..'\n'
end
end
local text = text..'\nThere are '..nsum..' plugins installed.\n'..nact..' plugins enabled and '..nsum-nact..' disabled'
return text
end
local function list_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✔ enabled, ❌ disabled
local status = '❌'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✔'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..v..' '..status..'\n'
end
end
local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.'
return text
end
local function reload_plugins( )
plugins = {}
load_plugins()
return list_plugins(true)
end
local function enable_plugin( plugin_name )
print('checking if '..plugin_name..' exists')
-- Check if plugin is enabled
if plugin_enabled(plugin_name) then
return 'Plugin '..plugin_name..' is enabled'
end
-- Checks if plugin exists
if plugin_exists(plugin_name) then
-- Add to the config table
table.insert(_config.enabled_plugins, plugin_name)
print(plugin_name..' added to _config table')
save_config()
-- Reload the plugins
return reload_plugins( )
else
return 'Plugin '..plugin_name..' does not exists'
end
end
local function disable_plugin( name, chat )
-- Check if plugins exists
if not plugin_exists(name) then
return 'Plugin '..name..' does not exists'
end
local k = plugin_enabled(name)
-- Check if plugin is enabled
if not k then
return 'Plugin '..name..' not enabled'
end
-- Disable and reload
table.remove(_config.enabled_plugins, k)
save_config( )
return reload_plugins(true)
end
local function disable_plugin_on_chat(receiver, plugin)
if not plugin_exists(plugin) then
return "Plugin doesn't exists"
end
if not _config.disabled_plugin_on_chat then
_config.disabled_plugin_on_chat = {}
end
if not _config.disabled_plugin_on_chat[receiver] then
_config.disabled_plugin_on_chat[receiver] = {}
end
_config.disabled_plugin_on_chat[receiver][plugin] = true
save_config()
return 'Plugin '..plugin..' disabled on this chat'
end
local function reenable_plugin_on_chat(receiver, plugin)
if not _config.disabled_plugin_on_chat then
return 'There aren\'t any disabled plugins'
end
if not _config.disabled_plugin_on_chat[receiver] then
return 'There aren\'t any disabled plugins for this chat'
end
if not _config.disabled_plugin_on_chat[receiver][plugin] then
return 'This plugin is not disabled'
end
_config.disabled_plugin_on_chat[receiver][plugin] = false
save_config()
return 'Plugin '..plugin..' is enabled again'
end
local function run(msg, matches)
-- Show the available plugins
if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return list_all_plugins()
end
-- Re-enable a plugin for this chat
if matches[1] == 'enable' and matches[3] == 'chat' then
local receiver = get_receiver(msg)
local plugin = matches[2]
print("enable "..plugin..' on this chat')
return reenable_plugin_on_chat(receiver, plugin)
end
-- Enable a plugin
if matches[1] == 'enable' and is_sudo(msg) then --after changed to moderator mode, set only sudo
local plugin_name = matches[2]
print("enable: "..matches[2])
return enable_plugin(plugin_name)
end
-- Disable a plugin on a chat
if matches[1] == 'disable' and matches[3] == 'chat' then
local plugin = matches[2]
local receiver = get_receiver(msg)
print("disable "..plugin..' on this chat')
return disable_plugin_on_chat(receiver, plugin)
end
-- Disable a plugin
if matches[1] == 'disable' and is_sudo(msg) then --after changed to moderator mode, set only sudo
if matches[2] == 'plugins' then
return 'This plugin can\'t be disabled'
end
print("disable: "..matches[2])
return disable_plugin(matches[2])
end
-- Reload all the plugins!
if matches[1] == 'reload' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return reload_plugins(true)
end
end
return {
description = "Plugin to manage other plugins. Enable, disable or reload.",
usage = {
moderator = {
"!plugins disable [plugin] chat : disable plugin only this chat.",
"!plugins enable [plugin] chat : enable plugin only this chat.",
},
sudo = {
"!plugins : list all plugins.",
"!plugins enable [plugin] : enable plugin.",
"!plugins disable [plugin] : disable plugin.",
"!plugins reload : reloads all plugins." },
},
patterns = {
"^!plugins$",
"^!plugins? (enable) ([%w_%.%-]+)$",
"^!plugins? (disable) ([%w_%.%-]+)$",
"^!plugins? (enable) ([%w_%.%-]+) (chat)",
"^!plugins? (disable) ([%w_%.%-]+) (chat)",
"^!plugins? (reload)$" },
run = run,
moderated = true, -- set to moderator mode
--privileged = true
}
end | gpl-2.0 |
resistor58/deaths-gmod-server | wire/lua/entities/gmod_wire_egp/lib/objects/line.lua | 1 | 1111 | -- Author: Divran
local Obj = EGP:NewObject( "Line" )
Obj.w = nil
Obj.h = nil
Obj.x2 = 0
Obj.y2 = 0
Obj.size = 1
Obj.verticesindex = { { "x", "y" }, { "x2", "y2" } }
Obj.Draw = function( self )
if (self.a>0) then
surface.SetDrawColor( self.r, self.g, self.b, self.a )
EGP:DrawLine( self.x, self.y, self.x2, self.y2, self.size )
end
end
Obj.Transmit = function( self )
EGP.umsg.Short( self.x )
EGP.umsg.Short( self.y )
EGP.umsg.Short( self.x2 )
EGP.umsg.Short( self.y2 )
EGP.umsg.Short( self.size )
EGP.umsg.Short( self.parent )
EGP:SendMaterial( self )
EGP:SendColor( self )
end
Obj.Receive = function( self, um )
local tbl = {}
tbl.x = um:ReadShort()
tbl.y = um:ReadShort()
tbl.x2 = um:ReadShort()
tbl.y2 = um:ReadShort()
tbl.size = um:ReadShort()
tbl.parent = um:ReadShort()
EGP:ReceiveMaterial( tbl, um )
EGP:ReceiveColor( tbl, self, um )
return tbl
end
Obj.DataStreamInfo = function( self )
return { x = self.x, y = self.y, x2 = self.x2, y2 = self.y2, r = self.r, g = self.g, b = self.b, a = self.a, size = self.size, parent = self.parent }
end | gpl-3.0 |
tkdrob/Battle-Tag | Packages/CaptureMax/Data/Script/ByteCode/UACaptureMax.ByteCode.lua | 1 | 6163 | byteCode =
{
0x13,
0x53, 0x43, 0x30, 0x35, 0x00, 0x00,
0x53, 0x44, 0x31, 0x38, 0x00, 0x00,
0x53, 0x47, 0x30, 0x37, 0x00, 0x00,
0x53, 0x43, 0x30, 0x33, 0x00, 0x00,
0x41, 0x53, 0x48, 0x54, 0x00, 0x00,
0x53, 0x57, 0x35, 0x36, 0x00, 0x00,
0x53, 0x57, 0x32, 0x32, 0x00, 0x00,
0x53, 0x43, 0x30, 0x38, 0x00, 0x00,
0x53, 0x43, 0x30, 0x32, 0x00, 0x00,
0x53, 0x57, 0x31, 0x32, 0x00, 0x00,
0x53, 0x57, 0x34, 0x32, 0x00, 0x00,
0x41, 0x52, 0x41, 0x4d, 0x00, 0x00,
0x53, 0x43, 0x30, 0x39, 0x00, 0x00,
0x41, 0x4d, 0x45, 0x44, 0x00, 0x00,
0x53, 0x43, 0x30, 0x37, 0x00, 0x00,
0x53, 0x44, 0x30, 0x33, 0x00, 0x00,
0x41, 0x4f, 0x55, 0x54, 0x00, 0x00,
0x41, 0x47, 0x42, 0x31, 0x00, 0x00,
0x41, 0x47, 0x42, 0x32, 0x00, 0x00,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x01,
0xcc, 0x02,
0xcc, 0x02,
0xcc, 0x02,
0xcc, 0x02,
0xcc, 0x00,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x00,
0xcc, 0x03,
0xcc, 0x03,
0xcc, 0x00,
0xcc, 0x00,
0xd0, 0x00, 0x55,
0xcf, 0x00, 0x04, 0x00,
0xc4, 0x0a, 0x01, 0x00, 0x00, 0x03,
0x1c,
0xcf, 0x01, 0x02, 0x00,
0xcf, 0x00, 0x03, 0x00,
0xc4, 0x19, 0x01, 0x00, 0x06, 0x01,
0x04,
0xce, 0x00, 0x19, 0x00,
0x04,
0xce, 0x01, 0x01, 0x01,
0xcd, 0x00, 0x00, 0x00,
0x2d,
0xcf, 0x01, 0x03, 0x00,
0xcf, 0x00, 0x02, 0x00,
0xc4, 0x0c, 0x01, 0x00, 0x14, 0x01,
0x18,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x00,
0x08,
0xcd, 0x00, 0x01, 0x00,
0xce, 0x00, 0x02, 0x00,
0x08,
0xcd, 0x00, 0x01, 0x01,
0xce, 0x00, 0x02, 0x01,
0x05,
0xd6,
0xce, 0x01, 0x01, 0x01,
0xd0, 0x01, 0x1d,
0xc0, 0x02, 0x00, 0x0d,
0xc0, 0x01, 0x00, 0x0c,
0xc1, 0x02,
0xc4, 0x0e, 0x01, 0x00, 0x02, 0x02,
0x04,
0xc0, 0x13, 0x00, 0x12,
0x00,
0xc0, 0x0a, 0x01, 0x00, 0x00,
0xc3, 0x00,
0xd0, 0x02, 0x17,
0xc0, 0x00, 0x00, 0x0b,
0xc4, 0x0e, 0x01, 0x00, 0x00, 0x00,
0x04,
0xc0, 0x14, 0x00, 0x12,
0x00,
0xc0, 0x0a, 0x01, 0x00, 0x01,
0xc3, 0x00,
0xd0, 0x03, 0x10,
0xc1, 0x19,
0xd0, 0x01,
0xd0, 0x02,
0xc0, 0x13, 0x01, 0x00, 0x32,
0xc0, 0x14, 0x01, 0x00, 0x32,
0xd0, 0x04, 0x23,
0xc5, 0x00, 0x00,
0xca, 0x1e, 0x01,
0xc4, 0x00, 0x01, 0x00, 0x00, 0x00,
0x09,
0xc1, 0x00,
0xd3, 0x1e,
0xc0, 0x0a, 0x01, 0x00, 0x01,
0x00,
0xc4, 0x00, 0x01, 0x00, 0x00, 0x02,
0x02,
0xc3, 0x01,
0x00,
0xd0, 0x00,
0xd0, 0x05, 0x11,
0xc4, 0x12, 0x00, 0x10, 0x02,
0x03,
0xc5, 0x01, 0x01,
0x03,
0xc5, 0x01, 0x02,
0xc0, 0x04, 0x00, 0x12,
0xd2, 0x02, 0x00, 0x1e,
0x0c, 0x1c,
0xc9, 0x64,
0xc0, 0x03, 0x01, 0x00, 0x00,
0xc4, 0x11, 0x01, 0x00, 0x00, 0x02,
0x02,
0xdc, 0x10,
0x00,
0xc0, 0x19, 0x00, 0x17,
0xc1, 0x10,
0xc5, 0x00, 0x03,
0xd0, 0x03,
0xc7, 0x00, 0x01, 0x32,
0x01, 0x33,
0xc4, 0x06, 0x01, 0x00, 0x07, 0x01,
0x2b,
0xc0, 0x0a, 0x01, 0x00, 0x00,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x00,
0x19,
0xc4, 0x0c, 0x01, 0x00, 0x13, 0x00,
0x02,
0xcb, 0x04,
0x00,
0xc1, 0x01,
0xc5, 0x01, 0x05,
0xc4, 0x07, 0x00, 0x10, 0x03,
0x02,
0xd4, 0x01,
0x00,
0xc6,
0x00,
0xd0, 0x00,
0xc5, 0x00, 0x06,
0x00,
0x02, 0x69,
0xc8, 0x15,
0xc4, 0x15, 0x01, 0x00, 0x01, 0x02,
0x5c,
0xde, 0x12,
0xc4, 0x07, 0x00, 0x10, 0x03,
0x2e,
0xc4, 0x12, 0x01, 0x00, 0x04, 0x02,
0x0b,
0xd9, 0x12,
0xc4, 0x12, 0x00, 0x13, 0x03,
0x02,
0xc3, 0x03,
0x00,
0x00,
0xc4, 0x06, 0x01, 0x00, 0x06, 0x01,
0x13,
0xc4, 0x12, 0x01, 0x00, 0x03, 0x02,
0x0b,
0xd9, 0x12,
0xc4, 0x12, 0x00, 0x14, 0x03,
0x02,
0xc3, 0x04,
0x00,
0x00,
0x00,
0x00,
0xc4, 0x12, 0x01, 0x00, 0x05, 0x02,
0x1d,
0xd9, 0x12,
0xc4, 0x12, 0x00, 0x07, 0x02,
0x02,
0xd0, 0x05,
0x00,
0xc4, 0x12, 0x00, 0x08, 0x02,
0x02,
0xd0, 0x05,
0x00,
0xc4, 0x12, 0x00, 0x09, 0x02,
0x02,
0xd0, 0x05,
0x00,
0x00,
0x00,
0xc5, 0x00, 0x07,
0x0b, 0x02,
0xd0, 0x04,
0x00, 0x1c,
0xc4, 0x06, 0x01, 0x00, 0x06, 0x01,
0x12,
0xc5, 0x00, 0x08,
0xc2, 0x0a,
0xc4, 0x0a, 0x01, 0x00, 0x01, 0x00,
0x05,
0xc0, 0x0a, 0x01, 0x00, 0x00,
0x00,
0x00,
0xd0, 0x00,
0x09, 0x2b,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x02,
0x13,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x00,
0x0b,
0xc1, 0x02,
0xc5, 0x00, 0x09,
0xc0, 0x01, 0x00, 0x0c,
0xd0, 0x00,
0x00,
0x00,
0xc4, 0x07, 0x01, 0x00, 0x08, 0x00,
0x06,
0xd5, 0x00,
0xd4, 0x01,
0xd5, 0x01,
0x00,
0xc2, 0x03,
0x0c, 0x02,
0xd0, 0x00,
0x0d, 0x04,
0xce, 0x01, 0x01, 0x01,
0x0f, 0x37,
0xc4, 0x06, 0x01, 0x00, 0x00, 0x02,
0x02,
0xdd, 0x01, 0x00,
0xc4, 0x07, 0x01, 0x00, 0x08, 0x00,
0x04,
0xc0, 0x04, 0x00, 0x07,
0x00,
0xc4, 0x04, 0x01, 0x00, 0x0a, 0x02,
0x0a,
0xc4, 0x07, 0x00, 0x1a, 0x01,
0x03,
0xc5, 0x01, 0x01,
0x00,
0x00,
0xc4, 0x07, 0x00, 0x10, 0x02,
0x02,
0xd5, 0xff,
0x02,
0xd5, 0x00,
0xc0, 0x1a, 0x00, 0x07,
0xc7, 0x03, 0x00, 0x11,
0x0c, 0x07,
0xc5, 0x00, 0x0a,
0xd5, 0x01,
0xcb, 0x0b,
0x0d, 0x02,
0xd0, 0x01,
0x0b, 0x02,
0xd0, 0x04,
0xc7, 0x04, 0x00, 0x14,
0x0c, 0x07,
0xc5, 0x00, 0x0c,
0xd5, 0x01,
0xcb, 0x0d,
0x0d, 0x02,
0xd0, 0x02,
0x0b, 0x05,
0xd0, 0x02,
0xdf,
0xd0, 0x04,
0xc7, 0x05, 0x00, 0x33,
0x0c, 0x08,
0xc5, 0x00, 0x0c,
0xdf,
0xc0, 0x16, 0x00, 0x0f,
0x09, 0x19,
0xc4, 0x16, 0x01, 0x00, 0x02, 0x01,
0x08,
0xc5, 0x01, 0x0e,
0xd7,
0xd4, 0x00,
0xd0, 0x03,
0x09,
0xc1, 0x16,
0xcd, 0x00, 0x16, 0x00,
0xc5, 0x00, 0x08,
0x0b, 0x0c,
0xc4, 0x18, 0x01, 0x00, 0x01, 0x02,
0x04,
0xc0, 0x16, 0x00, 0x0f,
0x00,
0xc7, 0x01, 0x00, 0x55,
0x0c, 0x25,
0xc5, 0x01, 0x0f,
0xc0, 0x04, 0x01, 0x00, 0x0a,
0xd5, 0x00,
0xc4, 0x19, 0x01, 0x00, 0x00, 0x02,
0x02,
0xd8, 0x10,
0x11,
0xca, 0x1e, 0x00,
0xd4, 0xff,
0xc4, 0x10, 0x01, 0x00, 0x00, 0x02,
0x02,
0xd8, 0x11,
0x02,
0xd8, 0x12,
0x02, 0x2c,
0xc8, 0x15,
0xc4, 0x15, 0x01, 0x00, 0x01, 0x02,
0x1f,
0xde, 0x12,
0xc4, 0x19, 0x01, 0x00, 0x00, 0x00,
0x15,
0xc4, 0x12, 0x01, 0x00, 0x05, 0x02,
0x0d,
0xd9, 0x12,
0xc4, 0x12, 0x00, 0x10, 0x02,
0x04,
0xd5, 0x0a,
0xc3, 0x05,
0x00,
0x00,
0x00,
0x00,
0xc5, 0x00, 0x07,
}
return byteCode
| mit |
Salada/slua | build/luajit-2.0.4/src/jit/dis_x86.lua | 89 | 29330 | ----------------------------------------------------------------------------
-- LuaJIT x86/x64 disassembler module.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This is a helper module used by the LuaJIT machine code dumper module.
--
-- Sending small code snippets to an external disassembler and mixing the
-- output with our own stuff was too fragile. So I had to bite the bullet
-- and write yet another x86 disassembler. Oh well ...
--
-- The output format is very similar to what ndisasm generates. But it has
-- been developed independently by looking at the opcode tables from the
-- Intel and AMD manuals. The supported instruction set is quite extensive
-- and reflects what a current generation Intel or AMD CPU implements in
-- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3,
-- SSE4.1, SSE4.2, SSE4a and even privileged and hypervisor (VMX/SVM)
-- instructions.
--
-- Notes:
-- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported.
-- * No attempt at optimization has been made -- it's fast enough for my needs.
-- * The public API may change when more architectures are added.
------------------------------------------------------------------------------
local type = type
local sub, byte, format = string.sub, string.byte, string.format
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
local lower, rep = string.lower, string.rep
-- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on.
local map_opc1_32 = {
--0x
[0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es",
"orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*",
--1x
"adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss",
"sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds",
--2x
"andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa",
"subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das",
--3x
"xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa",
"cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas",
--4x
"incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR",
"decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR",
--5x
"pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR",
"popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR",
--6x
"sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr",
"fs:seg","gs:seg","o16:","a16",
"pushUi","imulVrmi","pushBs","imulVrms",
"insb","insVS","outsb","outsVS",
--7x
"joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj",
"jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj",
--8x
"arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms",
"testBmr","testVmr","xchgBrm","xchgVrm",
"movBmr","movVmr","movBrm","movVrm",
"movVmg","leaVrm","movWgm","popUm",
--9x
"nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR",
"xchgVaR","xchgVaR","xchgVaR","xchgVaR",
"sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait",
"sz*pushfw,pushf","sz*popfw,popf","sahf","lahf",
--Ax
"movBao","movVao","movBoa","movVoa",
"movsb","movsVS","cmpsb","cmpsVS",
"testBai","testVai","stosb","stosVS",
"lodsb","lodsVS","scasb","scasVS",
--Bx
"movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi",
"movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI",
--Cx
"shift!Bmu","shift!Vmu","retBw","ret","$lesVrm","$ldsVrm","movBmi","movVmi",
"enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS",
--Dx
"shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb",
"fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7",
--Ex
"loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj",
"inBau","inVau","outBua","outVua",
"callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda",
--Fx
"lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm",
"clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm",
}
assert(#map_opc1_32 == 255)
-- Map for 1st opcode byte in 64 bit mode (overrides only).
local map_opc1_64 = setmetatable({
[0x06]=false, [0x07]=false, [0x0e]=false,
[0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false,
[0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false,
[0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:",
[0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb",
[0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb",
[0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb",
[0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb",
[0x82]=false, [0x9a]=false, [0xc4]=false, [0xc5]=false, [0xce]=false,
[0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false,
}, { __index = map_opc1_32 })
-- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you.
-- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2
local map_opc2 = {
--0x
[0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret",
"invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu",
--1x
"movupsXrm|movssXrm|movupdXrm|movsdXrm",
"movupsXmr|movssXmr|movupdXmr|movsdXmr",
"movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm",
"movlpsXmr||movlpdXmr",
"unpcklpsXrm||unpcklpdXrm",
"unpckhpsXrm||unpckhpdXrm",
"movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm",
"movhpsXmr||movhpdXmr",
"$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm",
"hintnopVm","hintnopVm","hintnopVm","hintnopVm",
--2x
"movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil,
"movapsXrm||movapdXrm",
"movapsXmr||movapdXmr",
"cvtpi2psXrMm|cvtsi2ssXrVmt|cvtpi2pdXrMm|cvtsi2sdXrVmt",
"movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr",
"cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm",
"cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm",
"ucomissXrm||ucomisdXrm",
"comissXrm||comisdXrm",
--3x
"wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec",
"opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil,
--4x
"cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm",
"cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm",
"cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm",
"cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm",
--5x
"movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm",
"rsqrtpsXrm|rsqrtssXrm","rcppsXrm|rcpssXrm",
"andpsXrm||andpdXrm","andnpsXrm||andnpdXrm",
"orpsXrm||orpdXrm","xorpsXrm||xorpdXrm",
"addpsXrm|addssXrm|addpdXrm|addsdXrm","mulpsXrm|mulssXrm|mulpdXrm|mulsdXrm",
"cvtps2pdXrm|cvtss2sdXrm|cvtpd2psXrm|cvtsd2ssXrm",
"cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm",
"subpsXrm|subssXrm|subpdXrm|subsdXrm","minpsXrm|minssXrm|minpdXrm|minsdXrm",
"divpsXrm|divssXrm|divpdXrm|divsdXrm","maxpsXrm|maxssXrm|maxpdXrm|maxsdXrm",
--6x
"punpcklbwPrm","punpcklwdPrm","punpckldqPrm","packsswbPrm",
"pcmpgtbPrm","pcmpgtwPrm","pcmpgtdPrm","packuswbPrm",
"punpckhbwPrm","punpckhwdPrm","punpckhdqPrm","packssdwPrm",
"||punpcklqdqXrm","||punpckhqdqXrm",
"movPrVSm","movqMrm|movdquXrm|movdqaXrm",
--7x
"pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pmu",
"pshiftd!Pmu","pshiftq!Mmu||pshiftdq!Xmu",
"pcmpeqbPrm","pcmpeqwPrm","pcmpeqdPrm","emms|",
"vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$",
nil,nil,
"||haddpdXrm|haddpsXrm","||hsubpdXrm|hsubpsXrm",
"movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr",
--8x
"joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj",
"jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj",
--9x
"setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm",
"setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm",
--Ax
"push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil,
"push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm",
--Bx
"cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr",
"$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt",
"|popcntVrm","ud2Dp","bt!Vmu","btcVmr",
"bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt",
--Cx
"xaddBmr","xaddVmr",
"cmppsXrmu|cmpssXrmu|cmppdXrmu|cmpsdXrmu","$movntiVmr|",
"pinsrwPrWmu","pextrwDrPmu",
"shufpsXrmu||shufpdXrmu","$cmpxchg!Qmp",
"bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR",
--Dx
"||addsubpdXrm|addsubpsXrm","psrlwPrm","psrldPrm","psrlqPrm",
"paddqPrm","pmullwPrm",
"|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm",
"psubusbPrm","psubuswPrm","pminubPrm","pandPrm",
"paddusbPrm","padduswPrm","pmaxubPrm","pandnPrm",
--Ex
"pavgbPrm","psrawPrm","psradPrm","pavgwPrm",
"pmulhuwPrm","pmulhwPrm",
"|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr",
"psubsbPrm","psubswPrm","pminswPrm","porPrm",
"paddsbPrm","paddswPrm","pmaxswPrm","pxorPrm",
--Fx
"|||lddquXrm","psllwPrm","pslldPrm","psllqPrm",
"pmuludqPrm","pmaddwdPrm","psadbwPrm","maskmovqMrm||maskmovdquXrm$",
"psubbPrm","psubwPrm","psubdPrm","psubqPrm",
"paddbPrm","paddwPrm","padddPrm","ud",
}
assert(map_opc2[255] == "ud")
-- Map for three-byte opcodes. Can't wait for their next invention.
local map_opc3 = {
["38"] = { -- [66] 0f 38 xx
--0x
[0]="pshufbPrm","phaddwPrm","phadddPrm","phaddswPrm",
"pmaddubswPrm","phsubwPrm","phsubdPrm","phsubswPrm",
"psignbPrm","psignwPrm","psigndPrm","pmulhrswPrm",
nil,nil,nil,nil,
--1x
"||pblendvbXrma",nil,nil,nil,
"||blendvpsXrma","||blendvpdXrma",nil,"||ptestXrm",
nil,nil,nil,nil,
"pabsbPrm","pabswPrm","pabsdPrm",nil,
--2x
"||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm",
"||pmovsxwqXrm","||pmovsxdqXrm",nil,nil,
"||pmuldqXrm","||pcmpeqqXrm","||$movntdqaXrm","||packusdwXrm",
nil,nil,nil,nil,
--3x
"||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm",
"||pmovzxwqXrm","||pmovzxdqXrm",nil,"||pcmpgtqXrm",
"||pminsbXrm","||pminsdXrm","||pminuwXrm","||pminudXrm",
"||pmaxsbXrm","||pmaxsdXrm","||pmaxuwXrm","||pmaxudXrm",
--4x
"||pmulddXrm","||phminposuwXrm",
--Fx
[0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt",
},
["3a"] = { -- [66] 0f 3a xx
--0x
[0x00]=nil,nil,nil,nil,nil,nil,nil,nil,
"||roundpsXrmu","||roundpdXrmu","||roundssXrmu","||roundsdXrmu",
"||blendpsXrmu","||blendpdXrmu","||pblendwXrmu","palignrPrmu",
--1x
nil,nil,nil,nil,
"||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru",
nil,nil,nil,nil,nil,nil,nil,nil,
--2x
"||pinsrbXrVmu","||insertpsXrmu","||pinsrXrVmuS",nil,
--4x
[0x40] = "||dppsXrmu",
[0x41] = "||dppdXrmu",
[0x42] = "||mpsadbwXrmu",
--6x
[0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu",
[0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu",
},
}
-- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands).
local map_opcvm = {
[0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff",
[0xc8]="monitor",[0xc9]="mwait",
[0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave",
[0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga",
[0xf8]="swapgs",[0xf9]="rdtscp",
}
-- Map for FP opcodes. And you thought stack machines are simple?
local map_opcfp = {
-- D8-DF 00-BF: opcodes with a memory operand.
-- D8
[0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm",
"fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm",
-- DA
"fiaddDm","fimulDm","ficomDm","ficompDm",
"fisubDm","fisubrDm","fidivDm","fidivrDm",
-- DB
"fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp",
-- DC
"faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm",
-- DD
"fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm",
-- DE
"fiaddWm","fimulWm","ficomWm","ficompWm",
"fisubWm","fisubrWm","fidivWm","fidivrWm",
-- DF
"fildWm","fisttpWm","fistWm","fistpWm",
"fbld twordFmp","fildQm","fbstp twordFmp","fistpQm",
-- xx C0-FF: opcodes with a pseudo-register operand.
-- D8
"faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf",
-- D9
"fldFf","fxchFf",{"fnop"},nil,
{"fchs","fabs",nil,nil,"ftst","fxam"},
{"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"},
{"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"},
{"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"},
-- DA
"fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil,
-- DB
"fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf",
{nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil,
-- DC
"fadd toFf","fmul toFf",nil,nil,
"fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf",
-- DD
"ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil,
-- DE
"faddpFf","fmulpFf",nil,{nil,"fcompp"},
"fsubrpFf","fsubpFf","fdivrpFf","fdivpFf",
-- DF
nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil,
}
assert(map_opcfp[126] == "fcomipFf")
-- Map for opcode groups. The subkey is sp from the ModRM byte.
local map_opcgroup = {
arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" },
shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" },
testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" },
testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" },
incb = { "inc", "dec" },
incd = { "inc", "dec", "callUmp", "$call farDmp",
"jmpUmp", "$jmp farDmp", "pushUm" },
sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" },
sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt",
"smsw", nil, "lmsw", "vm*$invlpg" },
bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" },
cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil,
nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" },
pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" },
pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" },
pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" },
pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" },
fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr",
nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" },
prefetch = { "prefetch", "prefetchw" },
prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" },
}
------------------------------------------------------------------------------
-- Maps for register names.
local map_regs = {
B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di",
"r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" },
D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi",
"r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" },
Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi",
"r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" },
M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7",
"mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext!
X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
"xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" },
}
local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" }
-- Maps for size names.
local map_sz2n = {
B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16,
}
local map_sz2prefix = {
B = "byte", W = "word", D = "dword",
Q = "qword",
M = "qword", X = "xword",
F = "dword", G = "qword", -- No need for sizes/register names for these two.
}
------------------------------------------------------------------------------
-- Output a nicely formatted line with an opcode and operands.
local function putop(ctx, text, operands)
local code, pos, hex = ctx.code, ctx.pos, ""
local hmax = ctx.hexdump
if hmax > 0 then
for i=ctx.start,pos-1 do
hex = hex..format("%02X", byte(code, i, i))
end
if #hex > hmax then hex = sub(hex, 1, hmax)..". "
else hex = hex..rep(" ", hmax-#hex+2) end
end
if operands then text = text.." "..operands end
if ctx.o16 then text = "o16 "..text; ctx.o16 = false end
if ctx.a32 then text = "a32 "..text; ctx.a32 = false end
if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end
if ctx.rex then
local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "")..
(ctx.rexx and "x" or "")..(ctx.rexb and "b" or "")
if t ~= "" then text = "rex."..t.." "..text end
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false
end
if ctx.seg then
local text2, n = gsub(text, "%[", "["..ctx.seg..":")
if n == 0 then text = ctx.seg.." "..text else text = text2 end
ctx.seg = false
end
if ctx.lock then text = "lock "..text; ctx.lock = false end
local imm = ctx.imm
if imm then
local sym = ctx.symtab[imm]
if sym then text = text.."\t->"..sym end
end
ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text))
ctx.mrm = false
ctx.start = pos
ctx.imm = nil
end
-- Clear all prefix flags.
local function clearprefixes(ctx)
ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.a32 = false
end
-- Fallback for incomplete opcodes at the end.
local function incomplete(ctx)
ctx.pos = ctx.stop+1
clearprefixes(ctx)
return putop(ctx, "(incomplete)")
end
-- Fallback for unknown opcodes.
local function unknown(ctx)
clearprefixes(ctx)
return putop(ctx, "(unknown)")
end
-- Return an immediate of the specified size.
local function getimm(ctx, pos, n)
if pos+n-1 > ctx.stop then return incomplete(ctx) end
local code = ctx.code
if n == 1 then
local b1 = byte(code, pos, pos)
return b1
elseif n == 2 then
local b1, b2 = byte(code, pos, pos+1)
return b1+b2*256
else
local b1, b2, b3, b4 = byte(code, pos, pos+3)
local imm = b1+b2*256+b3*65536+b4*16777216
ctx.imm = imm
return imm
end
end
-- Process pattern string and generate the operands.
local function putpat(ctx, name, pat)
local operands, regs, sz, mode, sp, rm, sc, rx, sdisp
local code, pos, stop = ctx.code, ctx.pos, ctx.stop
-- Chars used: 1DFGIMPQRSTUVWXacdfgijmoprstuwxyz
for p in gmatch(pat, ".") do
local x = nil
if p == "V" or p == "U" then
if ctx.rexw then sz = "Q"; ctx.rexw = false
elseif ctx.o16 then sz = "W"; ctx.o16 = false
elseif p == "U" and ctx.x64 then sz = "Q"
else sz = "D" end
regs = map_regs[sz]
elseif p == "T" then
if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end
regs = map_regs[sz]
elseif p == "B" then
sz = "B"
regs = ctx.rex and map_regs.B64 or map_regs.B
elseif match(p, "[WDQMXFG]") then
sz = p
regs = map_regs[sz]
elseif p == "P" then
sz = ctx.o16 and "X" or "M"; ctx.o16 = false
regs = map_regs[sz]
elseif p == "S" then
name = name..lower(sz)
elseif p == "s" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = imm <= 127 and format("+0x%02x", imm)
or format("-0x%02x", 256-imm)
pos = pos+1
elseif p == "u" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = format("0x%02x", imm)
pos = pos+1
elseif p == "w" then
local imm = getimm(ctx, pos, 2); if not imm then return end
x = format("0x%x", imm)
pos = pos+2
elseif p == "o" then -- [offset]
if ctx.x64 then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("[0x%08x%08x]", imm2, imm1)
pos = pos+8
else
local imm = getimm(ctx, pos, 4); if not imm then return end
x = format("[0x%08x]", imm)
pos = pos+4
end
elseif p == "i" or p == "I" then
local n = map_sz2n[sz]
if n == 8 and ctx.x64 and p == "I" then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("0x%08x%08x", imm2, imm1)
else
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then
imm = (0xffffffff+1)-imm
x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm)
else
x = format(imm > 65535 and "0x%08x" or "0x%x", imm)
end
end
pos = pos+n
elseif p == "j" then
local n = map_sz2n[sz]
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "B" and imm > 127 then imm = imm-256
elseif imm > 2147483647 then imm = imm-4294967296 end
pos = pos+n
imm = imm + pos + ctx.addr
if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end
ctx.imm = imm
if sz == "W" then
x = format("word 0x%04x", imm%65536)
elseif ctx.x64 then
local lo = imm % 0x1000000
x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo)
else
x = format("0x%08x", imm)
end
elseif p == "R" then
local r = byte(code, pos-1, pos-1)%8
if ctx.rexb then r = r + 8; ctx.rexb = false end
x = regs[r+1]
elseif p == "a" then x = regs[1]
elseif p == "c" then x = "cl"
elseif p == "d" then x = "dx"
elseif p == "1" then x = "1"
else
if not mode then
mode = ctx.mrm
if not mode then
if pos > stop then return incomplete(ctx) end
mode = byte(code, pos, pos)
pos = pos+1
end
rm = mode%8; mode = (mode-rm)/8
sp = mode%8; mode = (mode-sp)/8
sdisp = ""
if mode < 3 then
if rm == 4 then
if pos > stop then return incomplete(ctx) end
sc = byte(code, pos, pos)
pos = pos+1
rm = sc%8; sc = (sc-rm)/8
rx = sc%8; sc = (sc-rx)/8
if ctx.rexx then rx = rx + 8; ctx.rexx = false end
if rx == 4 then rx = nil end
end
if mode > 0 or rm == 5 then
local dsz = mode
if dsz ~= 1 then dsz = 4 end
local disp = getimm(ctx, pos, dsz); if not disp then return end
if mode == 0 then rm = nil end
if rm or rx or (not sc and ctx.x64 and not ctx.a32) then
if dsz == 1 and disp > 127 then
sdisp = format("-0x%x", 256-disp)
elseif disp >= 0 and disp <= 0x7fffffff then
sdisp = format("+0x%x", disp)
else
sdisp = format("-0x%x", (0xffffffff+1)-disp)
end
else
sdisp = format(ctx.x64 and not ctx.a32 and
not (disp >= 0 and disp <= 0x7fffffff)
and "0xffffffff%08x" or "0x%08x", disp)
end
pos = pos+dsz
end
end
if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end
if ctx.rexr then sp = sp + 8; ctx.rexr = false end
end
if p == "m" then
if mode == 3 then x = regs[rm+1]
else
local aregs = ctx.a32 and map_regs.D or ctx.aregs
local srm, srx = "", ""
if rm then srm = aregs[rm+1]
elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end
ctx.a32 = false
if rx then
if rm then srm = srm.."+" end
srx = aregs[rx+1]
if sc > 0 then srx = srx.."*"..(2^sc) end
end
x = format("[%s%s%s]", srm, srx, sdisp)
end
if mode < 3 and
(not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck.
x = map_sz2prefix[sz].." "..x
end
elseif p == "r" then x = regs[sp+1]
elseif p == "g" then x = map_segregs[sp+1]
elseif p == "p" then -- Suppress prefix.
elseif p == "f" then x = "st"..rm
elseif p == "x" then
if sp == 0 and ctx.lock and not ctx.x64 then
x = "CR8"; ctx.lock = false
else
x = "CR"..sp
end
elseif p == "y" then x = "DR"..sp
elseif p == "z" then x = "TR"..sp
elseif p == "t" then
else
error("bad pattern `"..pat.."'")
end
end
if x then operands = operands and operands..", "..x or x end
end
ctx.pos = pos
return putop(ctx, name, operands)
end
-- Forward declaration.
local map_act
-- Fetch and cache MRM byte.
local function getmrm(ctx)
local mrm = ctx.mrm
if not mrm then
local pos = ctx.pos
if pos > ctx.stop then return nil end
mrm = byte(ctx.code, pos, pos)
ctx.pos = pos+1
ctx.mrm = mrm
end
return mrm
end
-- Dispatch to handler depending on pattern.
local function dispatch(ctx, opat, patgrp)
if not opat then return unknown(ctx) end
if match(opat, "%|") then -- MMX/SSE variants depending on prefix.
local p
if ctx.rep then
p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)"
ctx.rep = false
elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false
else p = "^[^%|]*" end
opat = match(opat, p)
if not opat then return unknown(ctx) end
-- ctx.rep = false; ctx.o16 = false
--XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi]
--XXX remove in branches?
end
if match(opat, "%$") then -- reg$mem variants.
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)")
if opat == "" then return unknown(ctx) end
end
if opat == "" then return unknown(ctx) end
local name, pat = match(opat, "^([a-z0-9 ]*)(.*)")
if pat == "" and patgrp then pat = patgrp end
return map_act[sub(pat, 1, 1)](ctx, name, pat)
end
-- Get a pattern from an opcode map and dispatch to handler.
local function dispatchmap(ctx, opcmap)
local pos = ctx.pos
local opat = opcmap[byte(ctx.code, pos, pos)]
pos = pos + 1
ctx.pos = pos
return dispatch(ctx, opat)
end
-- Map for action codes. The key is the first char after the name.
map_act = {
-- Simple opcodes without operands.
[""] = function(ctx, name, pat)
return putop(ctx, name)
end,
-- Operand size chars fall right through.
B = putpat, W = putpat, D = putpat, Q = putpat,
V = putpat, U = putpat, T = putpat,
M = putpat, X = putpat, P = putpat,
F = putpat, G = putpat,
-- Collect prefixes.
[":"] = function(ctx, name, pat)
ctx[pat == ":" and name or sub(pat, 2)] = name
if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes.
end,
-- Chain to special handler specified by name.
["*"] = function(ctx, name, pat)
return map_act[name](ctx, name, sub(pat, 2))
end,
-- Use named subtable for opcode group.
["!"] = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2))
end,
-- o16,o32[,o64] variants.
sz = function(ctx, name, pat)
if ctx.o16 then ctx.o16 = false
else
pat = match(pat, ",(.*)")
if ctx.rexw then
local p = match(pat, ",(.*)")
if p then pat = p; ctx.rexw = false end
end
end
pat = match(pat, "^[^,]*")
return dispatch(ctx, pat)
end,
-- Two-byte opcode dispatch.
opc2 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc2)
end,
-- Three-byte opcode dispatch.
opc3 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc3[pat])
end,
-- VMX/SVM dispatch.
vm = function(ctx, name, pat)
return dispatch(ctx, map_opcvm[ctx.mrm])
end,
-- Floating point opcode dispatch.
fp = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
local rm = mrm%8
local idx = pat*8 + ((mrm-rm)/8)%8
if mrm >= 192 then idx = idx + 64 end
local opat = map_opcfp[idx]
if type(opat) == "table" then opat = opat[rm+1] end
return dispatch(ctx, opat)
end,
-- REX prefix.
rex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX prefix allowed.
for p in gmatch(pat, ".") do ctx["rex"..p] = true end
ctx.rex = true
end,
-- Special case for nop with REX prefix.
nop = function(ctx, name, pat)
return dispatch(ctx, ctx.rex and pat or "nop")
end,
}
------------------------------------------------------------------------------
-- Disassemble a block of code.
local function disass_block(ctx, ofs, len)
if not ofs then ofs = 0 end
local stop = len and ofs+len or #ctx.code
ofs = ofs + 1
ctx.start = ofs
ctx.pos = ofs
ctx.stop = stop
ctx.imm = nil
ctx.mrm = false
clearprefixes(ctx)
while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end
if ctx.pos ~= ctx.start then incomplete(ctx) end
end
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
local function create_(code, addr, out)
local ctx = {}
ctx.code = code
ctx.addr = (addr or 0) - 1
ctx.out = out or io.write
ctx.symtab = {}
ctx.disass = disass_block
ctx.hexdump = 16
ctx.x64 = false
ctx.map1 = map_opc1_32
ctx.aregs = map_regs.D
return ctx
end
local function create64_(code, addr, out)
local ctx = create_(code, addr, out)
ctx.x64 = true
ctx.map1 = map_opc1_64
ctx.aregs = map_regs.Q
return ctx
end
-- Simple API: disassemble code (a string) at address and output via out.
local function disass_(code, addr, out)
create_(code, addr, out):disass()
end
local function disass64_(code, addr, out)
create64_(code, addr, out):disass()
end
-- Return register name for RID.
local function regname_(r)
if r < 8 then return map_regs.D[r+1] end
return map_regs.X[r-7]
end
local function regname64_(r)
if r < 16 then return map_regs.Q[r+1] end
return map_regs.X[r-15]
end
-- Public module functions.
module(...)
create = create_
create64 = create64_
disass = disass_
disass64 = disass64_
regname = regname_
regname64 = regname64_
| mit |
Aico/mudlet | src/old_mudlet-lua/lua/geyser/GeyserTests.lua | 22 | 5965 | --------------------------------------
-- --
-- The Geyser Layout Manager by guy --
-- --
--------------------------------------
-- TESTS FOR GEYSER --
--- Test labels. Creates 101 Labels of varying hue and transparency.
function Geyser.testLabels()
labelTestContainer = Geyser.Container:new({x=0,y=0,width="100%",height="100%",name="labelTestContainer"})
for i=0,90,10 do
for j=0,90,10 do
local myName = "TestLabel_" .. i .. "_" .. j
local l = Geyser.Label:new({
name = myName,
x = i .. "%", y = j .. "%",
width = "8%", height = "8%",
message = myName,
fgColor = "white"},
labelTestContainer)
l:setColor(i,j,100, i*j/8100 * 128 + 127)
end
end
Geyser.Label:new({
name = "Clickable",
fontSize = 22,
message = [[<p style="font-size:22pt"><center>Click me</center></p>]],
x = "53%", y = "53%",
width = "-40px", height = "-3c",
backgroundAlpha = 240,
callback = "echo",
args = "You Clicked Me!!\n"},
labelTestContainer)
end
--- Test gauges. Creates 100 gauges of varying fullness.
function Geyser.testGauges()
gaugeTestContainer = Geyser.Container:new({x=0,y=0,width="100%",height="100%",name="gaugeTestContainer"})
for i=0,90,10 do
for j=0,90,10 do
local myName = "TestGauge_" .. i .. "_" .. j
local g = Geyser.Gauge:new({name = myName, x = i .. "%", y = j .. "%", width = "9%", height = "9%",
message = myName, fgColor = "red",},
gaugeTestContainer)
g:setValue(1.0 * i)
--g:setText(myName)
end
end
end
--- Used by Geyser.demo1(). Sorry about the namespace polution,
-- but callbacks can't use functions contained in a table. Anyway,
-- it just echoes some status info to the two miniconsoles.
function demoCallback1 (value)
local g1 = geyserDemoContainer.windowList.myGauge
local g2 = geyserDemoContainer.windowList.myGoofyGauge
local c1 = geyserDemoContainer.windowList["console 1"]
local c2 = geyserDemoContainer.windowList["console 2"]
g1:setValue((g1.value - value) % 100)
g2:setValue((g2.value - 2*value) % 100)
local v1 = tostring(g1.value)
local v2 = tostring(g2.value)
c1:decho(string.format("<90,90,%d> You are at %d \n", v1, v1))
c2:decho(string.format("<90,%d,%d> You are at %d \n", 255-v2, v2, v2))
end
local myDemoState = 0
--- Used by Geyser.demo1(). It moves the location of the
-- container window. Look how easy it is to shift around all those
-- gui elements!
function demoCallback2 ()
if myDemoState == 0 then
geyserDemoContainer:resize(nil, "50%")
geyserDemoContainer:move("-90c")
myDemoState = 1
else
geyserDemoContainer:resize(nil, "100%")
geyserDemoContainer:move("-42c")
myDemoState = 0
end
end
--- This demonstrates some of the neat features in Geyser.
function Geyser.demo1()
----------------------------------------
-- 1. Create a container on the left side of the screen wide
-- enough for 40 characters
geyserDemoContainer = Geyser.Container:new(
{ x = "-42c", y = "0px",
width = "40c", height = "100%",
name = "myContainer"})
----------------------------------------
-- 2. Add a miniconsole to the top of the container,
-- full width, with 20 lines of text
local console1 = Geyser.MiniConsole:new(
{ x = "0px", y = "0px",
width = "100%", height = "20c",
name = "console 1"},
geyserDemoContainer) -- add console1 to container directly
console1:setColor(80,40,20,255)
console1:echo("Go ahead - resize the Mudlet window\n")
----------------------------------------
-- 3. Add two gauges and a clickable label just below the
-- miniconsole
local g1 = Geyser.Gauge:new(
{ x = "0px", y = console1.height,
width = "60%", height = "4c",
orientation = "batty", color = "violet",
name = "myGauge"})
g1:setValue(77)
geyserDemoContainer:add(g1) -- add gauge after creation
local g2 = Geyser.Gauge:new(
{ x = "10%", y = console1.height,
width = "50%", height = "4c",
orientation = "goofy",
name = "myGoofyGauge"}, geyserDemoContainer) -- add gauge directly
g2:setValue(55)
g2:setColor("cyan")
local label1 = Geyser.Label:new(
{ x = g1.width, y = console1.height,
width = "40%", height = "4c",
name = "label with callback",
callback = "demoCallback1",
args=5, fontSize = 8, fgColor = "white",
message = "Click me"})
geyserDemoContainer:add(label1) -- you know the drill
----------------------------------------
-- 4. Add another miniconsole below the gauge that extends
-- to the bottom of the screen and wraps at 40 characters and
-- another clickable label.
echo("adfa\n")
local console2 = Geyser.MiniConsole:new({
x = "0px", y = "24c",
width = "100%", height = "-0px",
name = "console 2",
wrapAt = 40,
color = "<10,20,40>",},
geyserDemoContainer) -- add console2 to geyserDemoContainer directly
console2:echo("Vampire Gauges!\n")
local label2 = Geyser.Label:new(
{ x = g1.width, y = "60%",
width = "40%", height = "4c",
name = "label with another callback and a long name!",
callback = "demoCallback2",
message = [[<center>and me</center>]]})
geyserDemoContainer:add(label2) -- same here
----------------------------------------
-- 5. hide all windows just created
geyserDemoContainer:hide()
----------------------------------------
-- 6. now show them again
geyserDemoContainer:show()
end
| gpl-2.0 |
acoret/UnBot | UnBot.lua | 1 | 2943 | --###################################
--# #
--# UnCode Bot #
--# #
--###################################
--env
__debug=true
if __debug then
function print(x) weechat.print(debug_buffer,x)end
end
--hook #hook table contain
hook={}
r_name={}
e_name={}
fuc={}
fuc["unknow"]=function(buffer,username)
weechat.command(buffer,"/msg " .. username .." Command unfound")
end
fuc["update"]=function (buffer,username)
os.execute("/home/shared/UnBot/update.sh")
weechat.command(buffer,"/msg "..username.." updated!")
weechat.command(buffer,"/lua reload UnBot")
end
fuc["ghc"]=function (buffer,username,args)
local filename=string.match(args,"(%s+)")
if not filename then return end
os.execute("cd /home/shared/UnBot/haskell/;ghc "..filename.." >> result.out")
local file=io.open("/home/shared/UnBot/haskell/result.out")
local str=file:read("*a")
weechat.command(buffer,"/msg "..username.." "..str)
end
function checkandrun(data, signal, signal_data)
nick = weechat.info_get("irc_nick_from_host", signal_data)
buffer =weechat.info_get("irc_buffer" , signal_data)
server = string.match(signal,"(.-),")
channel = string.match(signal_data,"(#[^ ]+)")
local mynick = weechat.info_get("irc_nick", server)
if not channel then return weechat.WEECHAT_RC_OK end
local ma_nick,command=string.match(signal_data,"[^ ]+ [^ ]+ #[^ ]+ :([%a%d_]+): -@([^ ]+)")
local _,_,args=string.match(signal_data,"[^ ]+ [^ ]+ #[^ ]+ :([%a%d_]+): -@([^ ]+) ([^ ]+)")
weechat.print(debug_buffer,signal_data)
if not ma_nick then return end
if not command then return end
if not args then args='' end
if __debug then if ma_nick==mynick then weechat.print(debug_buffer,"nick:".. nick.." command:"..command.." args:"..args) end
end
buffer = weechat.info_get("irc_buffer",server..","..channel)
if ma_nick==mynick then
if command then
if fuc[command] then
fuc[command](buffer,nick,args)
else
fuc["unknow"](buffer,nick,args)
end
end
end
end
function respond(data,buffer,args)
lastname=r_name[buffer]
if not lastname then weechat.print(buffer,"You got no friend!haha") return weechat.WEECHAT_RC_OK end
weechat.command(buffer,"/say "..lastname..":"..args)
return weechat.WEECHAT_RC_OK
end
--debug#for debug
function buffer_input_cb(data,buffer,input_data)
weechat.print(buffer,input_data)
local tmp=load(input_data)
if tmp then tmp() end
return weechat.WEECHAT_RC_OK
end
function buffer_close_cb(data,buffer)
return weechat.WEECHAT_RC_OK
end
--Register
weechat.register("UnBot","acoret@126.com","1.0","GPL","Unbot","","UTF-8")
weechat.hook_signal("*,irc_in2_privmsg", "checkandrun","")
if __debug then
debug_buffer=weechat.buffer_new("debug_respond", "buffer_input_cb","","buffer_close_cb","")
weechat.buffer_set(debug_buffer,"title","debug for respond")
weechat.buffer_set(debug_buffer, "localvar_set_no_log", "1")
end
| mit |
zhusz/ICCV17-fashionGAN | ih1/train.lua | 1 | 9299 | require 'nngraph'
require 'cunn'
require 'cudnn'
require 'hdf5'
require 'image'
require 'optim'
require 'paths'
local matio = require 'matio'
train_ind = matio.load('../data_release/benchmark/ind.mat','train_ind'):view(-1)
local dispSurrogate = dofile('../codes_lua/dispSurrogate.lua')
local disp = require 'display'
local getNet = dofile('../codes_lua/getNet.lua')
torch.setdefaulttensortype('torch.FloatTensor')
local theme = 'ih1'
assert(theme == 'ih1')
local config = dofile('./config_ih1.lua')
local lambda = 100
local G,D = dofile('./net_graph_ih1.lua')
local h5file = hdf5.open('../data_release/supervision_signals/G2.h5', 'r')
local ih = h5file:read('/ih'):all()
ih = ih:permute(1,2,4,3)
local ih_mean = h5file:read('/ih_mean'):all()
ih_mean = ih_mean:view(1,3,128,128)
ih_mean = ih_mean:permute(1,2,4,3)
local b_ = h5file:read('/b_'):all()
b_ = b_:permute(1,2,4,3)
local n_file = ih:size(1)
----------------------------------------------------------
local text = matio.load('../data_release/test_phase_inputs/encode_hn2_rnn_100_2_full.mat', 'hn2')
text = text:contiguous()
----------------------------------------------------------
config.lr = 0.0002 -- * 1e2 * 2.5
config.beta1 = 0.5
local criterion = nn.BCECriterion()
local criterionAE = nn.AbsCriterion()
local optimStateG = {
learningRate = config.lr,
beta1 = config.beta1,
}
local optimStateD = {
learningRate = config.lr,
beta1 = config.beta1,
}
local nz = config.nz
local input = torch.Tensor(config.batchSize, config.n_c, config.win_size, config.win_size)
local condition = torch.Tensor(config.batchSize, config.n_condition, config.win_size, config.win_size) -- zhuzhu
print(nz)
local noise = torch.Tensor(config.batchSize, nz, 1, 1) -- zhuzhunoise
local label = torch.Tensor(config.batchSize, 1, 1, 1)
local encode = torch.Tensor(config.batchSize, config.nt_input, 1, 1)
local errD, errG, errL1
cutorch.setDevice(1)
input = input:cuda(); noise = noise:cuda(); label = label:cuda(); condition = condition:cuda(); encode = encode:cuda() -- zhuzhunoise
local input_record, condition_record
----------------------------------------------------------
local input_wrong = torch.Tensor(config.batchSize, config.n_c, config.win_size, config.win_size)
local condition_wrong = torch.Tensor(config.batchSize, config.n_condition, config.win_size, config.win_size)
input_wrong = input_wrong:cuda(); condition_wrong = condition_wrong:cuda()
----------------------------------------------------------
if pcall(require, 'cudnn') then
require 'cudnn'
cudnn.benchmark = true
cudnn.convert(G, cudnn)
cudnn.convert(D, cudnn)
end
D:cuda(); G:cuda(); criterion:cuda(); criterionAE:cuda()
local parametersD, gradParametersD = D:getParameters()
local parametersG, gradParametersG = G:getParameters()
----------- zhuzhu ------------
local cb = {torch.Tensor{3,2,1,1,2,3,2}, torch.Tensor{2,3,3,2,1,1,2}, torch.Tensor{1,1,2,3,3,2,2}}
for i = 1,config.n_condition do cb[i] = cb[i] * 0.25 end
local H = torch.Tensor{0.0030,0.0133,0.0219,0.0133,0.0030,0.0133,0.0596,0.0983,0.0596,0.0133,0.0219,0.0983,0.1621,0.0983,0.0219,0.0133,0.0596,0.0983,0.0596,0.0133,0.0030,0.0133,0.0219,0.0133,0.0030}:view(5,5)
-------------------------------
local train_size = train_ind:size(1)
local simple_sample = function()
local ind = torch.randperm(train_size):narrow(1,1,config.batchSize)
local ind_wrong = torch.Tensor(config.batchSize)
for i = 1,config.batchSize do ind_wrong[i] = (ind[i] + math.random(train_size-1) - 1) % train_size + 1; end
for i = 1,config.batchSize do ind[i] = train_ind[ind[i]] end
for i = 1,config.batchSize do ind_wrong[i] = train_ind[ind_wrong[i]] end
noise:normal(0,1) -- zhuzhunoise
for i = 1,config.batchSize do
input[{{i},{},{},{}}] = ih[{{ind[i]},{},{},{}}]
local t = b_[{{ind[i]},{1},{},{}}]
for j = 1,config.n_condition do
local u = torch.Tensor(1,1,config.win_size,config.win_size):zero()
for k = 1,config.n_map_all do
u[t:eq(k%config.n_map_all)] = cb[j][k]
end
-- do blurring toward u
local v = image.convolve(u:squeeze():float(), H:float(), 'same'):contiguous()
condition[{{i},{j},{},{}}] = v:view(1,1,config.win_size,config.win_size)
end
encode[{{i},{},{},{}}] = text[{{ind[i]},{}}]:view(1, config.nt_input, 1, 1)
end
condition = condition - 0.5; -- zero mean
for i = 1,config.batchSize do
input_wrong[{{i},{},{},{}}] = ih[{{ind_wrong[i]},{},{},{}}]
local t = b_[{{ind_wrong[i]},{1},{},{}}]
for j = 1,config.n_condition do
local u = torch.Tensor(1,1,config.win_size,config.win_size):zero()
for k = 1,config.n_map_all do
u[t:eq(k%config.n_map_all)] = cb[j][k]
end
-- do blurring torward u
local v = image.convolve(u:squeeze():float(), H:float(), 'same'):contiguous()
condition_wrong[{{i},{j},{},{}}] = v:view(1,1,config.win_size,config.win_size)
end
end
condition_wrong = condition_wrong - 0.5
do return end
end
local real_label = 1
local fake_label = 0
local epoch_tm = torch.Timer()
local tm = torch.Timer()
local data_tm = torch.Timer()
local errD_real, errD_wrong, errD_fake
local fDx = function(x)
D:apply(function(m) if torch.type(m):find('Convolution') then m.bias:zero() end end)
G:apply(function(m) if torch.type(m):find('Convolution') then m.bias:zero() end end) -- zhuzhu
gradParametersD:zero()
-- train with real
simple_sample()
local fake = G:forward{noise, encode, condition} -- zhuzhuf2A
input_record = input:clone()
condition_record = condition:clone()
-- local real = data:getBatch()
-- input:copy(real)
label:fill(real_label)
local output = D:forward{input, encode, condition} --
errD_real = criterion:forward(output, label)
local de_do = criterion:backward(output, label)
D:backward({input, encode, condition}, de_do) --
------------------------------------------------------
label:fill(fake_label)
output = D:forward{input_wrong, encode, condition_wrong}
errD_wrong = config.lambda_mismatch * criterion:forward(output, label)
de_do = criterion:backward(output, label)
D:backward({input_wrong, encode, condition_wrong}, de_do)
------------------------------------------------------
-- local fake = G:forward{noise, condition} -- -- zhuzhunoise
input:copy(fake)
label:fill(fake_label)
output = D:forward{input, encode, condition} --
errD_fake = config.lambda_fake * criterion:forward(output, label)
de_do = criterion:backward(output, label)
D:backward({input, encode, condition}, de_do) --
errD = (errD_real + errD_wrong + errD_fake) / 2 -- zhuzhu
return errD, gradParametersD
end
local fGx = function(x)
D:apply(function(m) if torch.type(m):find('Convolution') then m.bias:zero() end end)
G:apply(function(m) if torch.type(m):find('Convolution') then m.bias:zero() end end) -- zhuzhu
gradParametersG:zero()
local output = D.output -- zhuzhuf2A
label:fill(real_label)
errG = criterion:forward(output, label)
local de_do = criterion:backward(output, label)
local de_dg = D:updateGradInput({input, encode, condition}, de_do) --
-------- zhuzhu --------
errL1 = criterionAE:forward(input, input_record:cuda())
local df_do_AE = criterionAE:backward(input, input_record:cuda())
------------------------
G:backward({noise,encode,condition}, de_dg[1] + df_do_AE:mul(lambda)) -- -- zhuzhunoise
return errG, gradParametersG
end
-- training
-- zhuzhunoise
local vis_factor = math.ceil(16 / config.batchSize)
local vis_size = config.batchSize * vis_factor
local noise_vis = torch.Tensor(vis_size, nz, 1,1)
noise_vis = noise_vis:cuda()
noise_vis:normal(0,1)
local condition_vis = torch.Tensor(vis_size, config.n_condition, config.win_size, config.win_size)
condition_vis = condition_vis:cuda()
local encode_vis = torch.Tensor(vis_size, config.nt_input, 1, 1)
encode_vis = encode_vis:cuda()
for iter = 1, 1e9 do
optim.adam(fDx, parametersD, optimStateD)
optim.adam(fGx, parametersG, optimStateG)
if iter % 20 == 0 then
print(('Iter %d: ErrD %.5f (ErrD_real %.5f, ErrD_wrong %.5f, ErrD_fake %.5f), ErrG %.5f, ErrL1 %.5f.'):format(iter,errD,errD_real,errD_wrong,errD_fake,errG, errL1))
end
if iter == 1 then
for i = 1, vis_size do condition_vis[{{i},{},{},{}}] = condition[{{1},{},{},{}}] end
for i = 1, vis_size do encode_vis[{{i},{},{},{}}] = text[{{(i-1)%4+1},{}}]:view(1,100,1,1) end
end
local base = 700
local fake_vis = G:forward{noise_vis, encode_vis, condition_vis}
if iter % 20 == 0 then
dispSurrogate(fake_vis:type('torch.FloatTensor') + ih_mean:repeatTensor(vis_size, 1,1,1), 3+base, 'fake')
dispSurrogate(input_record:type('torch.FloatTensor') + ih_mean:repeatTensor(config.batchSize, 1,1,1), 4+base, 'real')
dispSurrogate(condition_record:type('torch.FloatTensor'), 5+base, 'condition')
end
if iter == 1 or iter % 10000 == 0 then
local net = {}
net.G = G
net.D = D
torch.save('./' .. theme .. '/' .. theme .. '_'.. tostring(iter) .. '.t7', net)
end
end
| bsd-3-clause |
ellipticaldoor/a_sea_of_nothing | game/lua/player.lua | 1 | 1820 | player = {}
function player.load()
selector = love.graphics.newImage("images/selector.png");
selector_x, selector_y = 0, 0
moveplayer = true
whale_cell_x, whale_cell_y = 3, 2
whale_x, whale_y = 320/2+320*whale_cell_x, 240/2+240*whale_cell_y
player_x, player_y = 0, 0
end
function player.draw()
end
function player.math(dt)
if moveplayer == false then
local x_or_y = math.random(0,1)
local move_whale = true
if x_or_y == 0 then
if whale_cell_x == 0 then
whale_cell_x = whale_cell_x + 1
move_whale = false
end
if whale_cell_x == 3 then
whale_cell_x = whale_cell_x - 1
move_whale = false
end
if whale_cell_x ~= 0 and whale_cell_x ~=3 and move_whale == true then
local left_or_right = math.random(0,1)
if left_or_right == 0 then
whale_cell_x = whale_cell_x - 1
else
whale_cell_x = whale_cell_x + 1
end
end
else
if whale_cell_y == 0 then
whale_cell_y = whale_cell_y + 1
move_whale = false
end
if whale_cell_y == 2 then
whale_cell_y = whale_cell_y - 1
move_whale = false
end
if whale_cell_y ~= 0 and whale_cell_y ~=3 and move_whale == true then
local up_or_down = math.random(0,1)
if up_or_down == 0 then
whale_cell_y = whale_cell_y - 1
else
whale_cell_y = whale_cell_y + 1
end
end
end
whale_x, whale_y = 320/2+320*whale_cell_x, 240/2+240*whale_cell_y
moveplayer = true
end
if level == 1 then
if player_x == whale_cell_x and player_y == whale_cell_y then
player_x, player_y = 0, 0
selector_x, selector_y = 0, 0
whale_cell_x, whale_cell_y = 3, 2
whale_x, whale_y = 320/2+320*whale_cell_x, 240/2+240*whale_cell_y
level = 2
end
end
end
function UPDATE_PLAYER(dt, key)
player.math(dt)
--player.move(key)
end
function DRAW_PLAYER()
player.draw()
end
| gpl-2.0 |
tkdrob/Battle-Tag | Data/Script/Lua/UTMain.lua | 1 | 2439 |
--[[--------------------------------------------------------------------------
--
-- File: UTMain.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: April 21, 2010
--
------------------------------------------------------------------------------
--
-- Description: ...
--
----------------------------------------------------------------------------]]
REG_FORCEREVISION = false -- set to true in order to force all banks + firmware revision updates on the guns
REG_FIRSTTIME = false -- override (cf. UTGame.settings.registers.firstTime)
REG_TRACKING = true
REG_MAJORREVISION = 2 -- firmware revision, updates are forced when major revision is changed
REG_MINORREVISION = 0
REG_BUILD = 456 -- 101354
REG_BUILDBETA = ""
IS_MAJORREVISION = 1 -- installshield revision
IS_MINORREVISION = 2
print("appdata: " .. REG_USERAPPFOLDER)
print("installshield revision: " .. IS_MAJORREVISION .. "." .. IS_MINORREVISION)
print("firmware revision: " .. REG_MAJORREVISION .. "." .. REG_MAJORREVISION)
-- debug intel
GEAR_COMPILE_PLATFORMS =
{
[GEAR_PLATFORM_WIN32] = "GEAR_PLATFORM_WIN32",
[GEAR_PLATFORM_XENON] = "GEAR_PLATFORM_XENON",
Str =
{
[GEAR_PLATFORM_WIN32] = "win32",
}
}
GEAR_COMPILE_TARGETS =
{
[GEAR_COMPILE_RELEASE] = "GEAR_COMPILE_RELEASE",
[GEAR_COMPILE_DEBUG] = "GEAR_COMPILE_DEBUG",
[GEAR_COMPILE_RETAIL] = "GEAR_COMPILE_RETAIL",
Str =
{
[GEAR_COMPILE_RELEASE] = "release",
[GEAR_COMPILE_DEBUG] = "debug",
[GEAR_COMPILE_RETAIL] = "retail",
}
}
print("platform: " .. GEAR_COMPILE_PLATFORMS[GEAR_CFG_PLATFORM] .. ", target: " .. GEAR_COMPILE_TARGETS[GEAR_CFG_COMPILE])
--[[ Dependencies ----------------------------------------------------------]]
-- scripts
path = (path or "") .. ";base:script/lua/?.lua" .. ";base:script/lua/classes/?.lua"
-- libraries
TARGET = GEAR_COMPILE_PLATFORMS.Str[GEAR_CFG_PLATFORM] .. GEAR_COMPILE_TARGETS.Str[GEAR_CFG_COMPILE] .. "dll"
path = path .. ";game:../../engine/quartz/bin/?." .. TARGET .. ".dll"
path = path .. ";game:../../engine/quartz/bin/ubitoys.?." .. TARGET .. ".dll"
require "UTClass"
require "UTApplication"
if (not GEAR_CFG_COMPILE == GEAR_COMPILE_RETAIL) then
-- debug
require "UTStrict"
end
| mit |
joehanchoi/hammerspoon | extensions/doc/init.lua | 3 | 14597 |
--- === hs.doc ===
---
--- Create documentation objects for interactive help within Hammerspoon
---
--- The documentation object created is a table with tostring metamethods allowing access to a specific functions documentation by appending the path to the method or function to the object created.
---
--- From the Hammerspoon console:
---
--- doc = require("hs.doc").fromRegisteredFiles()
--- doc.hs.application
---
--- Results in:
--- Manipulate running applications
---
--- [submodules]
--- hs.application.watcher
---
--- [subitems]
--- hs.application:activate([allWindows]) -> bool
--- hs.application:allWindows() -> window[]
--- ...
--- hs.application:visibleWindows() -> win[]
---
--- By default, the internal core documentation and portions of the Lua 5.3 manual, located at http://www.lua.org/manual/5.3/manual.html, are already registered for inclusion within this documentation object, but you can register additional documentation from 3rd party modules with `hs.registerJSONFile(...)` or limit the documentation to a single specific file with `hs.fromJSONFile(...)`.
local module = {}
-- private variables and methods -----------------------------------------
local json = require("hs.json")
local fs = require("hs.fs")
local fnutils = require("hs.fnutils")
local sortFunction = function(m,n) -- sort function so lua manual toc sorts correctly
if m:match("^_%d") and n:match("^_%d") then
local a, b = fnutils.split(m:match("^_([^%s]+)"), "_"),
fnutils.split(n:match("^_([^%s]+)"), "_")
if tonumber(a[1]) ~= tonumber(b[1]) then
return tonumber(a[1]) < tonumber(b[1])
elseif a[2] == nil then return true
elseif b[2] == nil then return false
elseif tonumber(a[2]) ~= tonumber(b[2]) then
return tonumber(a[2]) < tonumber(b[2])
elseif a[3] == nil then return true
elseif b[3] == nil then return false
else
return tonumber(a[3]) < tonumber(b[3])
end
else
return m < n
end
end
local function item_tostring(item)
return item[2] .. ": " .. item[1] .. "\n\n" .. item[3] .. "\n"
end
local function group_tostring(group)
local str = group.__doc .. "\n\n"
str = str .. "[submodules]\n"
for name, item in fnutils.sortByKeys(group, sortFunction) do
if name ~= '__doc' and name ~= '__name' and getmetatable(item) == getmetatable(group) then
str = str .. item.__name .. "\n"
end
end
str = str .. "\n" .. "[subitems]\n"
for name, item in fnutils.sortByKeys(group, sortFunction) do
if name ~= '__doc' and name ~= '__name' and getmetatable(item) ~= getmetatable(group) then
str = str .. item[1] .. "\n"
end
end
return str .. "\n"
end
local function doc_tostring(doc)
local str = '[modules]\n'
for name, group in fnutils.sortByKeys(doc, sortFunction) do
str = str .. group.__name .. '\n'
end
return str
end
local group_metatable = {__tostring = group_tostring}
local item_metatable = {__tostring = item_tostring}
local internalBuild = function(rawdocs)
local doc = setmetatable({}, {__tostring = doc_tostring})
for _, mod in pairs(rawdocs) do
local parts = {}
for s in string.gmatch(mod.name, "[%w_]+") do
table.insert(parts, s)
end
local parent = doc
local keyname = parts[#parts]
parts[#parts] = nil
local subname = nil
for _, s in ipairs(parts) do
subname = subname and subname.."."..s or s
if type(parent[s]) == "nil" then
parent[s] = setmetatable({__doc = subname, __name = subname}, group_metatable)
end
parent = parent[s]
end
local m = setmetatable({__doc = mod.doc, __name = mod.name}, group_metatable)
parent[keyname] = m
for _, item in pairs(mod.items) do
m[item.name] = setmetatable({__name = item.name, item.def, item.type, item.doc}, item_metatable)
end
end
return doc
end
local __tostring_for_arrays = function(self)
local result = ""
for i,v in fnutils.sortByKeyValues(self) do
result = result..v.."\n"
end
return result
end
local registeredJSONFiles = setmetatable({
hs.docstrings_json_file,
(hs.docstrings_json_file:gsub("/docs.json$","/extensions/hs/doc/lua.json"))
}, {__tostring = __tostring_for_arrays})
local validateJSONFile = function(jsonFile)
local f = io.open(jsonFile)
if not f then
return false, "Unable to open '"..jsonFile.."'"
else
local content = f:read("*a")
f:close()
return pcall(json.decode, content)
end
end
local fixLinks = function(text)
-- replace internal link references which work well in html and dash with something
-- more appropriate to inline textual help
local content, count = text:gsub("%[([^%]\r\n]+)%]%(#([^%)\r\n]+)%)", "`%1`")
return content
end
-- Public interface ------------------------------------------------------
--- hs.doc.validateJSONFile(jsonfile) -> status, message|table
--- Function
--- Validate a JSON file potential inclusion in the Hammerspoon internal documentation.
---
--- Parameters:
--- * jsonfile - A string containing the location of a JSON file
---
--- Returns:
--- * status - Boolean flag indicating if the file was validated or not.
--- * message|table - If the file did not contain valid JSON data, then a message indicating the error is returned; otherwise the parsed JSON data is returned as a table.
module.validateJSONFile = function(jsonFile)
local f = io.open(jsonFile)
if not f then
return false, "Unable to open '"..jsonFile.."'"
else
local content = f:read("*a")
f:close()
return pcall(json.decode, content)
end
end
--- hs.doc.registerJSONFile(jsonfile) -> status[, message]
--- Function
--- Register a JSON file for inclusion when Hammerspoon generates internal documentation.
---
--- Parameters:
--- * jsonfile - A string containing the location of a JSON file
---
--- Returns:
--- * status - Boolean flag indicating if the file was registered or not. If the file was not registered, then a message indicating the error is also returned.
module.registerJSONFile = function(docFile)
if type(docFile) ~= "string" then
-- most likely this was called with the result of the locateJSONFile function,
-- and the locate function was unable to find the JSON file...
return false, "Provided path is not a string."
end
local status, message = module.validateJSONFile(docFile)
if status then
local alreadyRegistered = false
for _, v in ipairs(registeredJSONFiles) do
if v == docFile then
alreadyRegistered = true
break
end
end
if alreadyRegistered then
return false, "File '"..docFile.."' already registered"
end
table.insert(registeredJSONFiles, docFile)
return status
end
return status, message
end
--- hs.doc.unregisterJSONFile(jsonfile) -> status[, message]
--- Function
--- Remove a JSON file from the list of registered files.
---
--- Parameters:
--- * jsonfile - A string containing the location of a JSON file
---
--- Returns:
--- * status - Boolean flag indicating if the file was unregistered or not. If the file was not unregistered, then a message indicating the error is also returned.
module.unregisterJSONFile = function(docFile)
local indexNumber, found = false
for i, v in ipairs(registeredJSONFiles) do
if v == docFile then
found = true
indexNumber = i
break
end
end
if found then
table.remove(registeredJSONFiles, indexNumber)
return true
else
return false, "File '"..docFile.."' was not registered"
end
end
--- hs.doc.registeredFiles() -> table
--- Function
--- Returns the list of registered JSON files.
---
--- Parameters:
--- * None
---
--- Returns:
--- * a table containing the list of registered JSON files
---
--- Notes:
--- * The table returned by this function has a metatable including a __tostring method which allows you to see the list of registered files by simply typing `hs.doc.registeredFiles()` in the Hammerspoon Console.
---
--- * By default, the internal core documentation and portions of the Lua 5.3 manual, located at http://www.lua.org/manual/5.3/manual.html, are already registered for inclusion within this documentation object.
---
--- * You can unregister these defaults if you wish to start with a clean slate with the following commands:
--- * `hs.doc.unregisterJSONFile(hs.docstrings_json_file)` -- to unregister the Hammerspoon API docs
--- * `hs.doc.unregisterJSONFile((hs.docstrings_json_file:gsub("/docs.json$","/extensions/hs/doc/lua.json")))` -- to unregister the Lua 5.3 Documentation.
module.registeredFiles = function(docFile)
return registeredJSONFiles
end
--- hs.doc.locateJSONFile(module) -> path | false, message
--- Function
--- Locates the JSON file corresponding to the specified module by searching package.path and package.cpath.
---
--- Parameters:
--- * module - the name of the module to locate a JSON file for
---
--- Returns:
--- * the path to the JSON file, or `false, error` if unable to locate a corresponding JSON file.
---
--- Notes:
--- * The JSON should be named 'full.module.name.json' and located in the same directory as the `lua` or `so` file which is used when the module is loaded via `require`.
module.locateJSONFile = function(moduleName)
local asLua = package.searchpath(moduleName, package.path)
local asC = package.searchpath(moduleName, package.cpath)
if asLua then
local pathPart = asLua:match("^(.*/).+%.lua$")
if pathPart then
if fs.attributes(pathPart..moduleName..".json") then
return pathPart..moduleName..".json"
else
return false, "No JSON file for "..moduleName.." found"
end
else
return false, "Unable to parse package.path for "..moduleName
end
elseif asC then
local pathPart = asC:match("^(.*/).+%.so$")
if pathPart then
if fs.attributes(pathPart..moduleName..".json") then
return pathPart..moduleName..".json"
else
return false, "No JSON file for "..moduleName.." found"
end
else
return false, "Unable to parse package.cpath for "..moduleName
end
else
return false, "Unable to locate module path for "..moduleName
end
end
--- hs.doc.fromJSONFile(jsonfile) -> doc-array
--- Function
--- Builds a doc array construct from the JSON file provided.
---
--- Parameters:
--- * jsonfile - A string containing the location of a JSON file
---
--- Returns:
--- * A table containing the documentation data loaded from the JSON file
function module.fromJSONFile(docsfile)
local f = io.open(docsfile)
if not f then
print("Documentation file '"..docsfile.."' not found...")
return setmetatable(
{"Documentation file '"..docsfile.."' not found..."},
{__tostring = function(a) return a[1] end}
)
end
local content = f:read("*a")
f:close()
content = fixLinks(content)
return internalBuild(json.decode(content))
end
--- hs.doc.fromRegisteredFiles() -> doc-array
--- Function
--- Builds a doc array construct from the registered JSON files.
---
--- Parameters:
--- * None
---
--- Returns:
--- * A table containing the documentation data loaded from the registered JSON files
---
--- Notes:
--- * By default, the internal core documentation is already registered. If you wish to remove it from the list of registered sources, issue the command `hs.doc.unregisterJSONFile(hs.docstrings_json_file)`.
--- * The documentation object is created from the sources that are registered at the time of its invocation. If you register additional files later, you will need to reissue this command to build the updated documentation object.
function module.fromRegisteredFiles()
local docData = {}
for _, v in ipairs(registeredJSONFiles) do
local f = io.open(v)
if not f then
print("Documentation file '"..docsfile.."' not found...")
return setmetatable(
{"Documentation file '"..docsfile.."' not found..."},
{__tostring = function(a) return a[1] end}
)
end
local content = f:read("*a")
f:close()
content = fixLinks(content)
for _, j in pairs(json.decode(content)) do
table.insert(docData, j)
end
end
return internalBuild(docData)
end
local coredocs = module.fromRegisteredFiles()
--- hs.doc.help(identifier)
--- Function
--- Prints the documentation for some part of Hammerspoon's API and Lua 5.3. This function has also been aliased as `hs.help` and `help` as a shorthand for use within the Hammerspoon console.
---
--- Parameters:
--- * identifier - A string containing the signature of some part of Hammerspoon's API (e.g. `"hs.reload"`)
---
--- Returns:
--- * None
---
--- Notes:
--- * This function is mainly for runtime API help while using Hammerspoon's Console
--- * This function only returns information about the core Hammerspoon API and Lua 5.3. If you register additional files from 3rd party modules, or deregister the initial files for creating your own `hs.doc` objects, it will not affect the results used by this function.
---
--- * You can also access the results of this function by the following methods from the console:
--- * help("identifier") -- quotes are required, e.g. `help("hs.reload")`
--- * help.identifier.path -- no quotes are required, e.g. `help.hs.reload`
---
--- * Lua information can be accessed by using the `lua` prefix, rather than `hs`.
--- * the identifier `lua._man` provides the table of contents for the Lua 5.3 manual. You can pull up a specific section of the lua manual by including the chapter (and subsection) like this: `lua._man._3_4_8`.
--- * the identifier `lua._C` will provide information specifically about the Lua C API for use when developing modules which require external libraries.
function module.help(identifier)
local tree = coredocs
local result = tree
for word in string.gmatch(identifier, '([^.]+)') do
result = result[word]
end
print(result)
end
-- Return Module Object --------------------------------------------------
return setmetatable(module, {
__call = function(_, ...) return module.help(...) end,
__index = coredocs,
__tostring = function(obj) return tostring(coredocs) end,
})
| mit |
OSGConnect/modulefiles | modulefiles/Core/cp2k/2.5.1.lua | 1 | 1105 | help(
[[
CP2K: A general program to perform molecular dynamics simulations
Copyright (C) 2000, 2001, 2002, 2003 CP2K developers group
Copyright (C) 2004, 2005, 2006, 2007 CP2K developers group
Copyright (C) 2008, 2009, 2010, 2011 CP2K developers group
Copyright (C) 2012, 2013 CP2K developers group
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
CP2K, including its sources and pointers to the authors
can be found at http://www.cp2k.org/
]])
whatis("Loads CP2K, which is a first-principles molecular dynamics package")
local version = "2.5.1"
local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/cp2k/"..version
prepend_path("PATH", base)
family('cp2k')
| apache-2.0 |
dunn/ntopng | scripts/lua/get_host_data.lua | 6 | 3612 | --
-- (C) 2013-15 - ntop.org
--
dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
require "lua_utils"
sendHTTPHeader('text/html; charset=iso-8859-1')
function getNetworkStats(network)
local hosts_stats = interface.getHostsInfo()
my_network = nil
for key, value in pairs(hosts_stats) do
h = hosts_stats[key]
nw_name = h["local_network_name"]
if(h["local_network_name"] == network) then
--io.write(nw_name.."\n")
if(nw_name ~= nil) then
if(my_network == nil) then
h["ip"] = nw_name
h["name"] = nw_name
my_network = h
else
my_network["num_alerts"] = my_network["num_alerts"] + h["num_alerts"]
my_network["throughput_bps"] = my_network["throughput_bps"] + h["throughput_bps"]
my_network["throughput_pps"] = my_network["throughput_pps"] + h["throughput_pps"]
my_network["last_throughput_bps"] = my_network["last_throughput_bps"] + h["last_throughput_bps"]
my_network["last_throughput_pps"] = my_network["last_throughput_pps"] + h["last_throughput_pps"]
my_network["bytes.sent"] = my_network["bytes.sent"] + h["bytes.sent"]
my_network["bytes.rcvd"] = my_network["bytes.rcvd"] + h["bytes.rcvd"]
if(my_network["seen.first"] > h["seen.first"]) then
my_network["seen.first"] = h["seen.first"]
end
if(my_network["seen.last"] < h["seen.last"]) then
my_network["seen.last"] = h["seen.last"]
end
end
end
end
end
return(my_network)
end
-- sendHTTPHeader('application/json')
interface.select(ifname)
host_info = url2hostinfo(_GET)
interface.select(ifname)
if(host_info["host"] ~= nil) then
if(string.contains(host_info["host"], "/")) then
-- This is a network
host = getNetworkStats(host_info["host"])
else
host = interface.getHostInfo(host_info["host"], host_info["vlan"])
end
else
host = interface.getAggregatedHostInfo(host_info["host"])
end
if(host == nil) then
print('{}')
else
print('{')
now = os.time()
-- Get from redis the throughput type bps or pps
throughput_type = getThroughputType()
print("\"column_since\" : \"" .. secondsToTime(now-host["seen.first"]+1) .. "\", ")
print("\"column_last\" : \"" .. secondsToTime(now-host["seen.last"]+1) .. "\", ")
print("\"column_traffic\" : \"" .. bytesToSize(host["bytes.sent"]+host["bytes.rcvd"]).. "\", ")
if((host["throughput_trend_"..throughput_type] ~= nil)
and (host["throughput_trend_"..throughput_type] > 0)) then
if(throughput_type == "pps") then
print ("\"column_thpt\" : \"" .. pktsToSize(host["throughput_bps"]).. " ")
else
print ("\"column_thpt\" : \"" .. bitsToSize(8*host["throughput_bps"]).. " ")
end
if(host["throughput_"..throughput_type] > host["last_throughput_"..throughput_type]) then
print("<i class='fa fa-arrow-up'></i>")
elseif(host["throughput_"..throughput_type] < host["last_throughput_"..throughput_type]) then
print("<i class='fa fa-arrow-down'></i>")
else
print("<i class='fa fa-minus'></i>")
end
print("\",")
else
print ("\"column_thpt\" : \"0 "..throughput_type.."\",")
end
sent2rcvd = round((host["bytes.sent"] * 100) / (host["bytes.sent"]+host["bytes.rcvd"]), 0)
print ("\"column_breakdown\" : \"<div class='progress'><div class='progress-bar progress-bar-warning' style='width: "
.. sent2rcvd .."%;'>Sent</div><div class='progress-bar progress-bar-info' style='width: " .. (100-sent2rcvd) .. "%;'>Rcvd</div></div>")
print("\" } ")
end | gpl-3.0 |
maxmax1/fooniks | resources/phoenix_Cops/spikeStrips/strips_s.lua | 2 | 8292 | local MAX_SPIKES = tonumber( get( "#MAX_SPIKES" ) );
--[[
SpikeStrips Class
variables:
table allSpikes = { spikeElem }
spikeElem =
{
posX,
posY,
posZ,
rotX,
rotY,
rotZ,
spikeType,
myObject,
myColShapes,
myBlip,
myMarker,
}
spikeType = -- Lets hope all have the same rotation base...
{
1 1593 plc_stinger plc_stinger -- Currently only one supported...
2 2892 temp_stinger temp_stinger
3 2899 temp_stinger2 temp_stinger
}
fastColIndexes
{
colshape => index
}
functions:
Load( );
Save( );
Deploy( spikeElem, isInTable );
methods:
BlipVisibility( );
]]--
SpikeStrips = {
allSpikes = { },
fastColIndexes = { }
};
function SpikeStrips:new( o )
o = o or { };
setmetatable( o, self );
self.__index = self;
return o;
end
function SpikeStrips:Load( )
local conf = xmlLoadFile( "spikeStrips/strips.xml" );
if( conf ) then
local elems = xmlNodeGetChildren( conf );
if( elems ) then
for k, node in ipairs( elems ) do
if( xmlNodeGetName( node ) == "strip" ) then
local attrs = xmlNodeGetAttributes( node );
local tbl = { };
tbl.posX = attrs["posX"];
tbl.posY = attrs["posY"];
tbl.posZ = attrs["posZ"];
tbl.rotX = attrs["rotX"];
tbl.rotY = attrs["rotY"];
tbl.rotZ = attrs["rotZ"];
tbl.spikeType = attrs["spikeType"];
tbl.created = false;
if( tbl.posX and tbl.posY and tbl.posZ and tbl.rotX and tbl.rotY and tbl.rotZ and tbl.spikeType ) then
self:Deploy( tbl, false );
else
outputDebugString( "[SpikeStrips:Load] Wrong xmlNode attrs." );
end
else
outputDebugString( "[SpikeStrips:Load] Bad xmlNode name: " .. xmlNodeGetName( node ) .. "." );
end
end
end
xmlUnloadFile( conf );
end
end
function SpikeStrips:Save( )
local conf = xmlCreateFile( "spikeStrips/strips.xml", "strips" );
if( conf ) then
for k, v in ipairs( self.allSpikes ) do
local node = xmlCreateChild( conf, "strip" );
xmlNodeSetAttribute( node, "posX", v.posX);
xmlNodeSetAttribute( node, "posY", v.posY);
xmlNodeSetAttribute( node, "posZ", v.posZ);
xmlNodeSetAttribute( node, "rotX", v.rotX);
xmlNodeSetAttribute( node, "rotY", v.rotY);
xmlNodeSetAttribute( node, "rotZ", v.rotZ);
xmlNodeSetAttribute( node, "spikeType", v.spikeType);
end
xmlSaveFile( conf );
xmlUnloadFile( conf );
end
end
function getPointFromDistanceRotation(x, y, dist, angle)
local a = math.rad(90 - angle);
local dx = math.cos(a) * dist;
local dy = math.sin(a) * dist;
return x+dx, y+dy;
end
function SpikeStrips:GetSouthWestCornerPos( objectId, x, y, rotz )
if( objectId == 1593 ) then
local distance = 0.91;
local addonR = 180 + math.deg( math.atan( 0.115 / 0.9 ) );
if( rotz >= addonR ) then rotz = rotz - ( addonR ); else rotz = rotz + ( addonR ); end
x, y = getPointFromDistanceRotation( x, y, distance, rotz );
end
return x, y;
end
function SpikeStrips:CreateColArea( x, y, myZ, elemAng )
local area = createColCircle( x, y, 1.8 );
self.fastColIndexes[area] = #self.allSpikes+1;
addEventHandler( "onColShapeHit", area, function ( elem, dim ) local theZ = myZ; if( getElementType( elem ) == "vehicle" and dim ) then self:ColShapeHit( elem, area, theZ ); end end );
return area;
end
function SpikeStrips:ColShapeHit( theVehicle, theColShape, colZ )
if( self.fastColIndexes[theColShape] ) then
local vehX, vehY, vehZ = getElementPosition( theVehicle );
colZ = tonumber( colZ );
if( ( vehZ > colZ and ( vehZ - colZ ) < 1 ) or ( vehZ < colZ and ( colZ - vehZ ) < 1 ) ) then
setVehicleWheelStates( theVehicle, 1, 1, 1, 1 );
destroyElement( self.allSpikes[self.fastColIndexes[theColShape]].myObject );
destroyElement( self.allSpikes[self.fastColIndexes[theColShape]].myColShapes );
destroyElement( self.allSpikes[self.fastColIndexes[theColShape]].myBlip );
table.remove( self.allSpikes, self.fastColIndexes[theColShape] );
self.fastColIndexes[theColShape] = nil;
self:UpdateFastIndexes( );
end
end
end
function SpikeStrips:UpdateFastIndexes( )
self.fastColIndexes = { };
for k, v in ipairs( self.allSpikes ) do
self.fastColIndexes[v.myColShapes] = k;
end
end
function SpikeStrips:ReloadForVehicle( thePlayer, theVehicle )
local numStrips = tonumber( getElementData( theVehicle, "spikeStrips" ) );
if( not numStrips ) then numStrips = 0; end
if( numStrips < MAX_SPIKES ) then
numStrips = numStrips + 1;
setElementData( theVehicle, "spikeStrips", tostring( numStrips ) );
exports.phoenix_Chat:OocInfo( thePlayer, "Võtsid ühe naelariba juurde. Su masinas on nüüd " .. numStrips .. " naelariba." );
else
exports.phoenix_Chat:OocInfo( thePlayer, "Masinal on naelaribade kohad(" .. MAX_SPIKES .. ") täis!" );
end
getVehicleOccupant( theVehicle );
end
function SpikeStrips:Deploy( spikeElem )
spikeElem.myObject = createObject( spikeElem.spikeType, spikeElem.posX, spikeElem.posY, spikeElem.posZ, spikeElem.rotX, spikeElem.rotY, spikeElem.rotZ );
spikeElem.myBlip = createBlip( spikeElem.posX, spikeElem.posY, spikeElem.posZ, 0, 3, 150, 0, 255, 255, 0, 9999.0 );
spikeElem.myColShapes = self:CreateColArea( spikeElem.posX, spikeElem.posY, spikeElem.posZ, spikeElem.rotZ );
self:BlipVisibility( spikeElem );
spikeElem.created = true;
table.insert( self.allSpikes, spikeElem );
end
function SpikeStrips:BlipVisibility( spikeElem )
local copTeam = getCopTeam( );
if( not copTeam ) then return false; end
local cops = getPlayersInTeam( copTeam );
if( not spikeElem ) then
for k, v in ipairs( self.allSpikes ) do
setElementVisibleTo( v.myBlip, getRootElement( ), false );
for k2, v2 in ipairs( cops ) do
setElementVisibleTo( v.myBlip, v2, true );
end
end
else
setElementVisibleTo( spikeElem.myBlip, getRootElement( ), false );
for k2, v2 in ipairs( cops ) do
setElementVisibleTo( spikeElem.myBlip, v2, true );
end
end
end
theStrips = SpikeStrips:new();
theStrips:Load( );
function SpikeTimer( )
theStrips:BlipVisibility( );
end
setTimer( SpikeTimer, 30000, 0 );
addEvent( "onSpikeDrop", true );
addEventHandler( "onSpikeDrop", getRootElement( ),
function ( newElem )
theStrips:Deploy( newElem );
end
);
addEventHandler( "onResourceStop", getResourceRootElement( ),
function ( )
theStrips:Save( );
end
);
local pickup = createPickup( 1560.828, -1694.256, 5.302, 3, 1242, 1000 );
local colCircle = createColCircle( 1560.828, -1694.256, 5 );
addEventHandler( "onColShapeHit", colCircle,
function ( elem, matchingDim )
if( matchingDim ) then
if( getElementType( elem ) == "vehicle" and isCopVehicle( elem ) ) then
local thePlayer = getVehicleOccupant( elem );
if( thePlayer ) then
if( isACop( thePlayer ) ) then
exports.phoenix_Chat:OocInfo( thePlayer, "Kasuta /laett, et masinasse veel üks teetõke laadida." );
end
end
end
end
end
);
addCommandHandler( "laett",
function ( thePlayer, theCmd )
if( not isACop( thePlayer ) ) then
exports.phoenix_Chat:OocInfo( thePlayer, "Pead olema politseinik!" );
return false;
end
if( not isPedInVehicle( thePlayer ) ) then
exports.phoenix_Chat:OocInfo( thePlayer, "Pead olema autos!" );
return false;
end
local theVehicle = getPedOccupiedVehicle( thePlayer );
local posX, posY, posZ = getElementPosition( theVehicle );
if( getDistanceBetweenPoints3D( posX, posY, posZ, 1560.828, -1694.256, 5.302 ) > 5 ) then
exports.phoenix_Chat:OocInfo( thePlayer, "Pead olema politsei garaasis!" );
return false;
end
theStrips:ReloadForVehicle( thePlayer, theVehicle );
end
, false, false ); | gpl-3.0 |
resistor58/deaths-gmod-server | Mad Cows DoD Weapons/lua/weapons/weapon_mad_dod_k98_rg/shared.lua | 1 | 5738 | // Variables that are used on both client and server
SWEP.Base = "weapon_mad_dod_base"
SWEP.ViewModelFOV = 50
SWEP.ViewModel = "models/weapons/v_k98_rg.mdl"
SWEP.WorldModel = "models/weapons/w_k98_rg.mdl"
SWEP.Spawnable = false
SWEP.AdminSpawnable = false
SWEP.Primary.Sound = Sound("Weapon_Grenade.Shoot")
SWEP.Primary.Recoil = 0
SWEP.Primary.Damage = 0
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.075
SWEP.Primary.Delay = 0.5
SWEP.Primary.ClipSize = 1 // Size of a clip
SWEP.Primary.DefaultClip = 1 // Default number of bullets in a clip
SWEP.Primary.Automatic = false // Automatic/Semi Auto
SWEP.Primary.Ammo = "Grenade"
SWEP.Secondary.ClipSize = -1 // Size of a clip
SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip
SWEP.Secondary.Automatic = false // Automatic/Semi Auto
SWEP.Secondary.Ammo = "none"
SWEP.ShellEffect = "none" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"
SWEP.ShellDelay = 0
SWEP.Pistol = false
SWEP.Rifle = true
SWEP.Shotgun = false
SWEP.Sniper = false
SWEP.IronSightsPos = Vector (-4.5248, -5.0179, 5.0219)
SWEP.IronSightsAng = Vector (-4.9138, -0.4858, -1.3093)
SWEP.RunArmOffset = Vector (5.6468, 0, 3.7276)
SWEP.RunArmAngle = Vector (-13.4491, 16.4064, 0)
/*---------------------------------------------------------
Name: SWEP:Precache()
Desc: Use this function to precache stuff.
---------------------------------------------------------*/
function SWEP:Precache()
util.PrecacheSound("weapons/grenade_shoot.wav")
end
/*---------------------------------------------------------
Name: SWEP:Grenade()
---------------------------------------------------------*/
SWEP.Force = 7500
function SWEP:Grenade()
if (CLIENT) then return end
local grenade = ents.Create ("ent_mad_dod_ger_launcher")
grenade:SetOwner(self.Owner)
if not (self.Weapon:GetNetworkedBool("Ironsights")) then
local pos = self.Owner:GetShootPos()
pos = pos + self.Owner:GetForward() * 5
pos = pos + self.Owner:GetRight() * 9
pos = pos + self.Owner:GetUp() * -8
grenade:SetPos(pos)
grenade:SetAngles(self.Owner:GetAngles() + Vector(70, 10, 0))
grenade:Spawn()
grenade:Activate()
local phys = grenade:GetPhysicsObject()
phys:ApplyForceCenter(self.Owner:GetAimVector() * self.Force + Vector(0, 0, 1000))
else
grenade:SetPos(self.Owner:EyePos() + (self.Owner:GetAimVector()))
grenade:SetAngles(self.Owner:GetAngles() + Vector(90, 0, 0))
grenade:Spawn()
grenade:Activate()
local phys = grenade:GetPhysicsObject()
phys:ApplyForceCenter(self.Owner:GetAimVector() * self.Force + Vector(0, 0, 200))
end
end
/*---------------------------------------------------------
Name: SWEP:Deploy()
---------------------------------------------------------*/
function SWEP:Deploy()
if (self.Weapon:Clip1() <= 0) and self.Owner:GetAmmoCount(self.Primary.Ammo) > 0 then
self.Weapon:SetClip1(1)
self.Owner:RemoveAmmo(1, self.Weapon:GetPrimaryAmmoType())
end
self.Weapon:SetNextPrimaryFire(CurTime() + 2)
self.Weapon:SetNextSecondaryFire(CurTime() + 2)
self.Weapon:SendWeaponAnim(ACT_VM_DRAW)
self:SetIronsights(false)
return true
end
/*---------------------------------------------------------
Name: SWEP:PrimaryAttack()
Desc: +attack1 has been pressed.
---------------------------------------------------------*/
function SWEP:PrimaryAttack()
// Holst/Deploy your fucking weapon
if (self.Owner:KeyDown(IN_USE)) then
bHolsted = !self.Weapon:GetNetworkedBool("Holsted", false)
self:SetHolsted(bHolsted)
self.Weapon:SetNextPrimaryFire(CurTime() + 0.3)
self.Weapon:SetNextSecondaryFire(CurTime() + 0.3)
self:SetIronsights(false)
return
end
if (not self:CanPrimaryAttack()) then return end
self.ActionDelay = (CurTime() + self.Primary.Delay)
self.Weapon:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
self.Weapon:SetNextSecondaryFire(CurTime() + self.Primary.Delay)
self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) // View model animation
self.Owner:SetAnimation(PLAYER_ATTACK1) // 3rd Person Animation
self.Weapon:EmitSound(self.Primary.Sound)
self:TakePrimaryAmmo(1)
self:Grenade()
self.Owner:ViewPunch(Vector(math.Rand(-5, -15), math.Rand(0, 0), math.Rand(0, 0)))
if ((SinglePlayer() and SERVER) or CLIENT) then
self.Weapon:SetNetworkedFloat("LastShootTime", CurTime())
end
local WeaponModel = self.Weapon:GetOwner():GetActiveWeapon():GetClass()
if (self.Weapon:Clip1() < 1) then
timer.Simple(self.Primary.Delay + 0.1, function()
if self.Owner and self.Owner:Alive() and self.Weapon:GetOwner():GetActiveWeapon():GetClass() == WeaponModel then
self:Reload()
end
end)
end
end
/*---------------------------------------------------------
Name: SWEP:SecondaryAttack()
Desc: +attack2 has been pressed.
---------------------------------------------------------*/
function SWEP:SecondaryAttack()
if self.Owner:IsNPC() then return end
if not IsFirstTimePredicted() then return end
if (self.Owner:KeyDown(IN_USE)) then
if (SERVER) then
self.Owner:SelectWeapon("weapon_mad_dod_k98")
end
return
end
if (!self.IronSightsPos) or (self.Owner:KeyDown(IN_SPEED) or self.Weapon:GetNetworkedBool("Holsted")) then return end
// Not pressing Use + Right click? Ironsights
bIronsights = !self.Weapon:GetDTBool(1)
self:SetIronsights(bIronsights)
self.Weapon:SetNextPrimaryFire(CurTime() + 0.2)
self.Weapon:SetNextSecondaryFire(CurTime() + 0.2)
end | gpl-3.0 |
team-smart/smart_team | libs/fakeredis.lua | 650 | 40405 | local unpack = table.unpack or unpack
--- Bit operations
local ok,bit
if _VERSION == "Lua 5.3" then
bit = (load [[ return {
band = function(x, y) return x & y end,
bor = function(x, y) return x | y end,
bxor = function(x, y) return x ~ y end,
bnot = function(x) return ~x end,
rshift = function(x, n) return x >> n end,
lshift = function(x, n) return x << n end,
} ]])()
else
ok,bit = pcall(require,"bit")
if not ok then bit = bit32 end
end
assert(type(bit) == "table", "module for bitops not found")
--- default sleep
local default_sleep
do
local ok, mod = pcall(require, "socket")
if ok and type(mod) == "table" then
default_sleep = mod.sleep
else
default_sleep = function(n)
local t0 = os.clock()
while true do
local delta = os.clock() - t0
if (delta < 0) or (delta > n) then break end
end
end
end
end
--- Helpers
local xdefv = function(ktype)
if ktype == "list" then
return {head = 0, tail = 0}
elseif ktype == "zset" then
return {
list = {},
set = {},
}
else return {} end
end
local xgetr = function(self, k, ktype)
if self.data[k] then
assert(
(self.data[k].ktype == ktype),
"ERR Operation against a key holding the wrong kind of value"
)
assert(self.data[k].value)
return self.data[k].value
else return xdefv(ktype) end
end
local xgetw = function(self, k, ktype)
if self.data[k] and self.data[k].value then
assert(
(self.data[k].ktype == ktype),
"ERR Operation against a key holding the wrong kind of value"
)
else
self.data[k] = {ktype = ktype, value = xdefv(ktype)}
end
return self.data[k].value
end
local empty = function(self, k)
local v, t = self.data[k].value, self.data[k].ktype
if t == nil then
return true
elseif t == "string" then
return not v[1]
elseif (t == "hash") or (t == "set") then
for _,_ in pairs(v) do return false end
return true
elseif t == "list" then
return v.head == v.tail
elseif t == "zset" then
if #v.list == 0 then
for _,_ in pairs(v.set) do error("incoherent") end
return true
else
for _,_ in pairs(v.set) do return(false) end
error("incoherent")
end
else error("unsupported") end
end
local cleanup = function(self, k)
if empty(self, k) then self.data[k] = nil end
end
local is_integer = function(x)
return (type(x) == "number") and (math.floor(x) == x)
end
local overflows = function(n)
return (n > 2^53-1) or (n < -2^53+1)
end
local is_bounded_integer = function(x)
return (is_integer(x) and (not overflows(x)))
end
local is_finite_number = function(x)
return (type(x) == "number") and (x > -math.huge) and (x < math.huge)
end
local toint = function(x)
if type(x) == "string" then x = tonumber(x) end
return is_bounded_integer(x) and x or nil
end
local tofloat = function(x)
if type(x) == "number" then return x end
if type(x) ~= "string" then return nil end
local r = tonumber(x)
if r then return r end
if x == "inf" or x == "+inf" then
return math.huge
elseif x == "-inf" then
return -math.huge
else return nil end
end
local tostr = function(x)
if is_bounded_integer(x) then
return string.format("%d", x)
else return tostring(x) end
end
local char_bitcount = function(x)
assert(
(type(x) == "number") and
(math.floor(x) == x) and
(x >= 0) and (x < 256)
)
local n = 0
while x ~= 0 do
x = bit.band(x, x-1)
n = n+1
end
return n
end
local chkarg = function(x)
if type(x) == "number" then x = tostr(x) end
assert(type(x) == "string")
return x
end
local chkargs = function(n, ...)
local arg = {...}
assert(#arg == n)
for i=1,n do arg[i] = chkarg(arg[i]) end
return unpack(arg)
end
local getargs = function(...)
local arg = {...}
local n = #arg; assert(n > 0)
for i=1,n do arg[i] = chkarg(arg[i]) end
return arg
end
local getargs_as_map = function(...)
local arg, r = getargs(...), {}
assert(#arg%2 == 0)
for i=1,#arg,2 do r[arg[i]] = arg[i+1] end
return r
end
local chkargs_wrap = function(f, n)
assert( (type(f) == "function") and (type(n) == "number") )
return function(self, ...) return f(self, chkargs(n, ...)) end
end
local lset_to_list = function(s)
local r = {}
for v,_ in pairs(s) do r[#r+1] = v end
return r
end
local nkeys = function(x)
local r = 0
for _,_ in pairs(x) do r = r + 1 end
return r
end
--- Commands
-- keys
local del = function(self, ...)
local arg = getargs(...)
local r = 0
for i=1,#arg do
if self.data[arg[i]] then r = r + 1 end
self.data[arg[i]] = nil
end
return r
end
local exists = function(self, k)
return not not self.data[k]
end
local keys = function(self, pattern)
assert(type(pattern) == "string")
-- We want to convert the Redis pattern to a Lua pattern.
-- Start by escaping dashes *outside* character classes.
-- We also need to escape percents here.
local t, p, n = {}, 1, #pattern
local p1, p2
while true do
p1, p2 = pattern:find("%[.+%]", p)
if p1 then
if p1 > p then
t[#t+1] = {true, pattern:sub(p, p1-1)}
end
t[#t+1] = {false, pattern:sub(p1, p2)}
p = p2+1
if p > n then break end
else
t[#t+1] = {true, pattern:sub(p, n)}
break
end
end
for i=1,#t do
if t[i][1] then
t[i] = t[i][2]:gsub("[%%%-]", "%%%0")
else t[i] = t[i][2]:gsub("%%", "%%%%") end
end
-- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]'
-- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is.
-- Wrap in '^$' to enforce bounds.
local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0")
:gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$"
local r = {}
for k,_ in pairs(self.data) do
if k:match(lp) then r[#r+1] = k end
end
return r
end
local _type = function(self, k)
return self.data[k] and self.data[k].ktype or "none"
end
local randomkey = function(self)
local ks = lset_to_list(self.data)
local n = #ks
if n > 0 then
return ks[math.random(1, n)]
else return nil end
end
local rename = function(self, k, k2)
assert((k ~= k2) and self.data[k])
self.data[k2] = self.data[k]
self.data[k] = nil
return true
end
local renamenx = function(self, k, k2)
if self.data[k2] then
return false
else
return rename(self, k, k2)
end
end
-- strings
local getrange, incrby, set
local append = function(self, k, v)
local x = xgetw(self, k, "string")
x[1] = (x[1] or "") .. v
return #x[1]
end
local bitcount = function(self, k, i1, i2)
k = chkarg(k)
local s
if i1 or i2 then
assert(i1 and i2, "ERR syntax error")
s = getrange(self, k, i1, i2)
else
s = xgetr(self, k, "string")[1] or ""
end
local r, bytes = 0,{s:byte(1, -1)}
for i=1,#bytes do
r = r + char_bitcount(bytes[i])
end
return r
end
local bitop = function(self, op, k, ...)
assert(type(op) == "string")
op = op:lower()
assert(
(op == "and") or
(op == "or") or
(op == "xor") or
(op == "not"),
"ERR syntax error"
)
k = chkarg(k)
local arg = {...}
local good_arity = (op == "not") and (#arg == 1) or (#arg > 0)
assert(good_arity, "ERR wrong number of arguments for 'bitop' command")
local l, vals = 0, {}
local s
for i=1,#arg do
s = xgetr(self, arg[i], "string")[1] or ""
if #s > l then l = #s end
vals[i] = s
end
if l == 0 then
del(self, k)
return 0
end
local vector_mt = {__index=function() return 0 end}
for i=1,#vals do
vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt)
end
local r = {}
if op == "not" then
assert(#vals[1] == l)
for i=1,l do
r[i] = bit.band(bit.bnot(vals[1][i]), 0xff)
end
else
local _op = bit["b" .. op]
for i=1,l do
local t = {}
for j=1,#vals do t[j] = vals[j][i] end
r[i] = _op(unpack(t))
end
end
set(self, k, string.char(unpack(r)))
return l
end
local decr = function(self, k)
return incrby(self, k, -1)
end
local decrby = function(self, k, n)
n = toint(n)
assert(n, "ERR value is not an integer or out of range")
return incrby(self, k, -n)
end
local get = function(self, k)
local x = xgetr(self, k, "string")
return x[1]
end
local getbit = function(self, k, offset)
k = chkarg(k)
offset = toint(offset)
assert(
(offset >= 0),
"ERR bit offset is not an integer or out of range"
)
local bitpos = offset % 8 -- starts at 0
local bytepos = (offset - bitpos) / 8 -- starts at 0
local s = xgetr(self, k, "string")[1] or ""
if bytepos >= #s then return 0 end
local char = s:sub(bytepos+1, bytepos+1):byte()
return bit.band(bit.rshift(char, 7-bitpos), 1)
end
getrange = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x = xgetr(self, k, "string")
x = x[1] or ""
if i1 >= 0 then i1 = i1 + 1 end
if i2 >= 0 then i2 = i2 + 1 end
return x:sub(i1, i2)
end
local getset = function(self, k, v)
local r = get(self, k)
set(self, k, v)
return r
end
local incr = function(self, k)
return incrby(self, k, 1)
end
incrby = function(self, k, n)
k, n = chkarg(k), toint(n)
assert(n, "ERR value is not an integer or out of range")
local x = xgetw(self, k, "string")
local i = toint(x[1] or 0)
assert(i, "ERR value is not an integer or out of range")
i = i+n
assert(
(not overflows(i)),
"ERR increment or decrement would overflow"
)
x[1] = tostr(i)
return i
end
local incrbyfloat = function(self, k, n)
k, n = chkarg(k), tofloat(n)
assert(n, "ERR value is not a valid float")
local x = xgetw(self, k, "string")
local i = tofloat(x[1] or 0)
assert(i, "ERR value is not a valid float")
i = i+n
assert(
is_finite_number(i),
"ERR increment would produce NaN or Infinity"
)
x[1] = tostr(i)
return i
end
local mget = function(self, ...)
local arg, r = getargs(...), {}
for i=1,#arg do r[i] = get(self, arg[i]) end
return r
end
local mset = function(self, ...)
local argmap = getargs_as_map(...)
for k,v in pairs(argmap) do set(self, k, v) end
return true
end
local msetnx = function(self, ...)
local argmap = getargs_as_map(...)
for k,_ in pairs(argmap) do
if self.data[k] then return false end
end
for k,v in pairs(argmap) do set(self, k, v) end
return true
end
set = function(self, k, v)
self.data[k] = {ktype = "string", value = {v}}
return true
end
local setbit = function(self, k, offset, b)
k = chkarg(k)
offset, b = toint(offset), toint(b)
assert(
(offset >= 0),
"ERR bit offset is not an integer or out of range"
)
assert(
(b == 0) or (b == 1),
"ERR bit is not an integer or out of range"
)
local bitpos = offset % 8 -- starts at 0
local bytepos = (offset - bitpos) / 8 -- starts at 0
local s = xgetr(self, k, "string")[1] or ""
local pad = {s}
for i=2,bytepos+2-#s do pad[i] = "\0" end
s = table.concat(pad)
assert(#s >= bytepos+1)
local before = s:sub(1, bytepos)
local char = s:sub(bytepos+1, bytepos+1):byte()
local after = s:sub(bytepos+2, -1)
local old = bit.band(bit.rshift(char, 7-bitpos), 1)
if b == 1 then
char = bit.bor(bit.lshift(1, 7-bitpos), char)
else
char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char)
end
local r = before .. string.char(char) .. after
set(self, k, r)
return old
end
local setnx = function(self, k, v)
if self.data[k] then
return false
else
return set(self, k, v)
end
end
local setrange = function(self, k, i, s)
local k, s = chkargs(2, k, s)
i = toint(i)
assert(i and (i >= 0))
local x = xgetw(self, k, "string")
local y = x[1] or ""
local ly, ls = #y, #s
if i > ly then -- zero padding
local t = {}
for i=1, i-ly do t[i] = "\0" end
y = y .. table.concat(t) .. s
else
y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly)
end
x[1] = y
return #y
end
local strlen = function(self, k)
local x = xgetr(self, k, "string")
return x[1] and #x[1] or 0
end
-- hashes
local hdel = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local r = 0
local x = xgetw(self, k, "hash")
for i=1,#arg do
if x[arg[i]] then r = r + 1 end
x[arg[i]] = nil
end
cleanup(self, k)
return r
end
local hget
local hexists = function(self, k, k2)
return not not hget(self, k, k2)
end
hget = function(self, k, k2)
local x = xgetr(self, k, "hash")
return x[k2]
end
local hgetall = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _k,v in pairs(x) do r[_k] = v end
return r
end
local hincrby = function(self, k, k2, n)
k, k2, n = chkarg(k), chkarg(k2), toint(n)
assert(n, "ERR value is not an integer or out of range")
assert(type(n) == "number")
local x = xgetw(self, k, "hash")
local i = toint(x[k2] or 0)
assert(i, "ERR value is not an integer or out of range")
i = i+n
assert(
(not overflows(i)),
"ERR increment or decrement would overflow"
)
x[k2] = tostr(i)
return i
end
local hincrbyfloat = function(self, k, k2, n)
k, k2, n = chkarg(k), chkarg(k2), tofloat(n)
assert(n, "ERR value is not a valid float")
local x = xgetw(self, k, "hash")
local i = tofloat(x[k2] or 0)
assert(i, "ERR value is not a valid float")
i = i+n
assert(
is_finite_number(i),
"ERR increment would produce NaN or Infinity"
)
x[k2] = tostr(i)
return i
end
local hkeys = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _k,_ in pairs(x) do r[#r+1] = _k end
return r
end
local hlen = function(self, k)
local x = xgetr(self, k, "hash")
return nkeys(x)
end
local hmget = function(self, k, k2s)
k = chkarg(k)
assert((type(k2s) == "table"))
local r = {}
local x = xgetr(self, k, "hash")
for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end
return r
end
local hmset = function(self, k, ...)
k = chkarg(k)
local arg = {...}
if type(arg[1]) == "table" then
assert(#arg == 1)
local x = xgetw(self, k, "hash")
for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end
else
assert(#arg % 2 == 0)
local x = xgetw(self, k, "hash")
local t = getargs(...)
for i=1,#t,2 do x[t[i]] = t[i+1] end
end
return true
end
local hset = function(self, k, k2, v)
local x = xgetw(self, k, "hash")
local r = not x[k2]
x[k2] = v
return r
end
local hsetnx = function(self, k, k2, v)
local x = xgetw(self, k, "hash")
if x[k2] == nil then
x[k2] = v
return true
else
return false
end
end
local hvals = function(self, k)
local x = xgetr(self, k, "hash")
local r = {}
for _,v in pairs(x) do r[#r+1] = v end
return r
end
-- lists (head = left, tail = right)
local _l_real_i = function(x, i)
if i < 0 then
return x.tail+i+1
else
return x.head+i+1
end
end
local _l_len = function(x)
return x.tail - x.head
end
local _block_for = function(self, timeout)
if timeout > 0 then
local sleep = self.sleep or default_sleep
if type(sleep) == "function" then
sleep(timeout)
else
error("sleep function unavailable", 0)
end
else
error("operation would block", 0)
end
end
local rpoplpush
local blpop = function(self, ...)
local arg = {...}
local timeout = toint(arg[#arg])
arg[#arg] = nil
local vs = getargs(...)
local x, l, k, v
for i=1,#vs do
k = vs[i]
x = xgetw(self, k, "list")
l = _l_len(x)
if l > 0 then
v = x[x.head+1]
if l > 1 then
x.head = x.head + 1
x[x.head] = nil
else self.data[k] = nil end
return {k, v}
else self.data[k] = nil end
end
_block_for(self, timeout)
end
local brpop = function(self, ...)
local arg = {...}
local timeout = toint(arg[#arg])
arg[#arg] = nil
local vs = getargs(...)
local x, l, k, v
for i=1,#vs do
k = vs[i]
x = xgetw(self, k, "list")
l = _l_len(x)
if l > 0 then
v = x[x.tail]
if l > 1 then
x[x.tail] = nil
x.tail = x.tail - 1
else self.data[k] = nil end
return {k, v}
else self.data[k] = nil end
end
_block_for(self, timeout)
end
local brpoplpush = function(self, k1, k2, timeout)
k1, k2 = chkargs(2, k1, k2)
timeout = toint(timeout)
if not self.data[k1] then _block_for(self, timeout) end
return rpoplpush(self, k1, k2)
end
local lindex = function(self, k, i)
k = chkarg(k)
i = assert(toint(i))
local x = xgetr(self, k, "list")
return x[_l_real_i(x, i)]
end
local linsert = function(self, k, mode, pivot, v)
mode = mode:lower()
assert((mode == "before") or (mode == "after"))
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
local p = nil
for i=x.head+1, x.tail do
if x[i] == pivot then
p = i
break
end
end
if not p then return -1 end
if mode == "after" then
for i=x.head+1, p do x[i-1] = x[i] end
x.head = x.head - 1
else
for i=x.tail, p, -1 do x[i+1] = x[i] end
x.tail = x.tail + 1
end
x[p] = v
return _l_len(x)
end
local llen = function(self, k)
local x = xgetr(self, k, "list")
return _l_len(x)
end
local lpop = function(self, k)
local x = xgetw(self, k, "list")
local l, r = _l_len(x), x[x.head+1]
if l > 1 then
x.head = x.head + 1
x[x.head] = nil
else self.data[k] = nil end
return r
end
local lpush = function(self, k, ...)
local vs = getargs(...)
local x = xgetw(self, k, "list")
for i=1,#vs do
x[x.head] = vs[i]
x.head = x.head - 1
end
return _l_len(x)
end
local lpushx = function(self, k, v)
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
x[x.head] = v
x.head = x.head - 1
return _l_len(x)
end
local lrange = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x, r = xgetr(self, k, "list"), {}
i1 = math.max(_l_real_i(x, i1), x.head+1)
i2 = math.min(_l_real_i(x, i2), x.tail)
for i=i1,i2 do r[#r+1] = x[i] end
return r
end
local _lrem_i = function(x, p)
for i=p,x.tail do
x[i] = x[i+1]
end
x.tail = x.tail - 1
end
local _lrem_l = function(x, v, s)
assert(v)
if not s then s = x.head+1 end
for i=s,x.tail do
if x[i] == v then
_lrem_i(x, i)
return i
end
end
return false
end
local _lrem_r = function(x, v, s)
assert(v)
if not s then s = x.tail end
for i=s,x.head+1,-1 do
if x[i] == v then
_lrem_i(x, i)
return i
end
end
return false
end
local lrem = function(self, k, count, v)
k, v = chkarg(k), chkarg(v)
count = assert(toint(count))
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
local n, last = 0, nil
local op = (count < 0) and _lrem_r or _lrem_l
local limited = (count ~= 0)
count = math.abs(count)
while true do
last = op(x, v, last)
if last then
n = n+1
if limited then
count = count - 1
if count == 0 then break end
end
else break end
end
return n
end
local lset = function(self, k, i, v)
k, v = chkarg(k), chkarg(v)
i = assert(toint(i))
if not self.data[k] then
error("ERR no such key")
end
local x = xgetw(self, k, "list")
local l = _l_len(x)
if i >= l or i < -l then
error("ERR index out of range")
end
x[_l_real_i(x, i)] = v
return true
end
local ltrim = function(self, k, i1, i2)
k = chkarg(k)
i1, i2 = toint(i1), toint(i2)
assert(i1 and i2)
local x = xgetw(self, k, "list")
i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2)
for i=x.head+1,i1-1 do x[i] = nil end
for i=i2+1,x.tail do x[i] = nil end
x.head = math.max(i1-1, x.head)
x.tail = math.min(i2, x.tail)
assert(
(x[x.head] == nil) and
(x[x.tail+1] == nil)
)
cleanup(self, k)
return true
end
local rpop = function(self, k)
local x = xgetw(self, k, "list")
local l, r = _l_len(x), x[x.tail]
if l > 1 then
x[x.tail] = nil
x.tail = x.tail - 1
else self.data[k] = nil end
return r
end
rpoplpush = function(self, k1, k2)
local v = rpop(self, k1)
if not v then return nil end
lpush(self, k2, v)
return v
end
local rpush = function(self, k, ...)
local vs = getargs(...)
local x = xgetw(self, k, "list")
for i=1,#vs do
x.tail = x.tail + 1
x[x.tail] = vs[i]
end
return _l_len(x)
end
local rpushx = function(self, k, v)
if not self.data[k] then return 0 end
local x = xgetw(self, k, "list")
x.tail = x.tail + 1
x[x.tail] = v
return _l_len(x)
end
-- sets
local sadd = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "set"), 0
for i=1,#arg do
if not x[arg[i]] then
x[arg[i]] = true
r = r + 1
end
end
return r
end
local scard = function(self, k)
local x = xgetr(self, k, "set")
return nkeys(x)
end
local _sdiff = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x = xgetr(self, k, "set")
local r = {}
for v,_ in pairs(x) do r[v] = true end
for i=1,#arg do
x = xgetr(self, arg[i], "set")
for v,_ in pairs(x) do r[v] = nil end
end
return r
end
local sdiff = function(self, k, ...)
return lset_to_list(_sdiff(self, k, ...))
end
local sdiffstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sdiff(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
local _sinter = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x = xgetr(self, k, "set")
local r = {}
local y
for v,_ in pairs(x) do
r[v] = true
for i=1,#arg do
y = xgetr(self, arg[i], "set")
if not y[v] then r[v] = nil; break end
end
end
return r
end
local sinter = function(self, k, ...)
return lset_to_list(_sinter(self, k, ...))
end
local sinterstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sinter(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
local sismember = function(self, k, v)
local x = xgetr(self, k, "set")
return not not x[v]
end
local smembers = function(self, k)
local x = xgetr(self, k, "set")
return lset_to_list(x)
end
local smove = function(self, k, k2, v)
local x = xgetr(self, k, "set")
if x[v] then
local y = xgetw(self, k2, "set")
x[v] = nil
y[v] = true
return true
else return false end
end
local spop = function(self, k)
local x, r = xgetw(self, k, "set"), nil
local l = lset_to_list(x)
local n = #l
if n > 0 then
r = l[math.random(1, n)]
x[r] = nil
end
cleanup(self, k)
return r
end
local srandmember = function(self, k, count)
k = chkarg(k)
local x = xgetr(self, k, "set")
local l = lset_to_list(x)
local n = #l
if not count then
if n > 0 then
return l[math.random(1, n)]
else return nil end
end
count = toint(count)
if (count == 0) or (n == 0) then return {} end
if count >= n then return l end
local r = {}
if count > 0 then -- distinct elements
for i=0,count-1 do
r[#r+1] = table.remove(l, math.random(1, n-i))
end
else -- allow repetition
for i=1,-count do
r[#r+1] = l[math.random(1, n)]
end
end
return r
end
local srem = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "set"), 0
for i=1,#arg do
if x[arg[i]] then
x[arg[i]] = nil
r = r + 1
end
end
cleanup(self, k)
return r
end
local _sunion = function(self, ...)
local arg = getargs(...)
local r = {}
local x
for i=1,#arg do
x = xgetr(self, arg[i], "set")
for v,_ in pairs(x) do r[v] = true end
end
return r
end
local sunion = function(self, k, ...)
return lset_to_list(_sunion(self, k, ...))
end
local sunionstore = function(self, k2, k, ...)
k2 = chkarg(k2)
local x = _sunion(self, k, ...)
self.data[k2] = {ktype = "set", value = x}
return nkeys(x)
end
-- zsets
local _z_p_mt = {
__eq = function(a, b)
if a.v == b.v then
assert(a.s == b.s)
return true
else return false end
end,
__lt = function(a, b)
if a.s == b.s then
return (a.v < b.v)
else
return (a.s < b.s)
end
end,
}
local _z_pair = function(s, v)
assert(
(type(s) == "number") and
(type(v) == "string")
)
local r = {s = s, v = v}
return setmetatable(r, _z_p_mt)
end
local _z_pairs = function(...)
local arg = {...}
assert((#arg > 0) and (#arg % 2 == 0))
local ps = {}
for i=1,#arg,2 do
ps[#ps+1] = _z_pair(
assert(tofloat(arg[i])),
chkarg(arg[i+1])
)
end
return ps
end
local _z_insert = function(x, ix, p)
assert(
(type(x) == "table") and
(type(ix) == "number") and
(type(p) == "table")
)
local l = x.list
table.insert(l, ix, p)
for i=ix+1,#l do
x.set[l[i].v] = x.set[l[i].v] + 1
end
x.set[p.v] = ix
end
local _z_remove = function(x, v)
if not x.set[v] then return false end
local l, ix = x.list, x.set[v]
assert(l[ix].v == v)
table.remove(l, ix)
for i=ix,#l do
x.set[l[i].v] = x.set[l[i].v] - 1
end
x.set[v] = nil
return true
end
local _z_remove_range = function(x, i1, i2)
local l = x.list
i2 = i2 or i1
assert(
(i1 > 0) and
(i2 >= i1) and
(i2 <= #l)
)
local ix, n = i1, i2-i1+1
for i=1,n do
x.set[l[ix].v] = nil
table.remove(l, ix)
end
for i=ix,#l do
x.set[l[i].v] = x.set[l[i].v] - n
end
return n
end
local _z_update = function(x, p)
local l = x.list
local found = _z_remove(x, p.v)
local ix = nil
for i=1,#l do
if l[i] > p then
ix = i; break
end
end
if not ix then ix = #l+1 end
_z_insert(x, ix, p)
return found
end
local _z_coherence = function(x)
local l, s = x.list, x.set
local found, n = {}, 0
for val,pos in pairs(s) do
if found[pos] then return false end
found[pos] = true
n = n + 1
if not (l[pos] and (l[pos].v == val)) then
return false
end
end
if #l ~= n then return false end
for i=1, n-1 do
if l[i].s > l[i+1].s then return false end
end
return true
end
local _z_normrange = function(l, i1, i2)
i1, i2 = assert(toint(i1)), assert(toint(i2))
if i1 < 0 then i1 = #l+i1 end
if i2 < 0 then i2 = #l+i2 end
i1, i2 = math.max(i1+1, 1), i2+1
if (i2 < i1) or (i1 > #l) then return nil end
i2 = math.min(i2, #l)
return i1, i2
end
local _zrbs_opts = function(...)
local arg = {...}
if #arg == 0 then return {} end
local ix, opts = 1, {}
while type(arg[ix]) == "string" do
if arg[ix] == "withscores" then
opts.withscores = true
ix = ix + 1
elseif arg[ix] == "limit" then
opts.limit = {
offset = assert(toint(arg[ix+1])),
count = assert(toint(arg[ix+2])),
}
ix = ix + 3
else error("input") end
end
if type(arg[ix]) == "table" then
local _o = arg[ix]
opts.withscores = opts.withscores or _o.withscores
if _o.limit then
opts.limit = {
offset = assert(toint(_o.limit.offset or _o.limit[1])),
count = assert(toint(_o.limit.count or _o.limit[2])),
}
end
ix = ix + 1
end
assert(arg[ix] == nil)
if opts.limit then
assert(
(opts.limit.count >= 0) and
(opts.limit.offset >= 0)
)
end
return opts
end
local _z_store_params = function(dest, numkeys, ...)
dest = chkarg(dest)
numkeys = assert(toint(numkeys))
assert(numkeys > 0)
local arg = {...}
assert(#arg >= numkeys)
local ks = {}
for i=1, numkeys do ks[i] = chkarg(arg[i]) end
local ix, opts = numkeys+1,{}
while type(arg[ix]) == "string" do
if arg[ix] == "weights" then
opts.weights = {}
ix = ix + 1
for i=1, numkeys do
opts.weights[i] = assert(toint(arg[ix]))
ix = ix + 1
end
elseif arg[ix] == "aggregate" then
opts.aggregate = assert(chkarg(arg[ix+1]))
ix = ix + 2
else error("input") end
end
if type(arg[ix]) == "table" then
local _o = arg[ix]
opts.weights = opts.weights or _o.weights
opts.aggregate = opts.aggregate or _o.aggregate
ix = ix + 1
end
assert(arg[ix] == nil)
if opts.aggregate then
assert(
(opts.aggregate == "sum") or
(opts.aggregate == "min") or
(opts.aggregate == "max")
)
else opts.aggregate = "sum" end
if opts.weights then
assert(#opts.weights == numkeys)
for i=1,#opts.weights do
assert(type(opts.weights[i]) == "number")
end
else
opts.weights = {}
for i=1, numkeys do opts.weights[i] = 1 end
end
opts.keys = ks
opts.dest = dest
return opts
end
local _zrbs_limits = function(x, s1, s2, descending)
local s1_incl, s2_incl = true, true
if s1:sub(1, 1) == "(" then
s1, s1_incl = s1:sub(2, -1), false
end
s1 = assert(tofloat(s1))
if s2:sub(1, 1) == "(" then
s2, s2_incl = s2:sub(2, -1), false
end
s2 = assert(tofloat(s2))
if descending then
s1, s2 = s2, s1
s1_incl, s2_incl = s2_incl, s1_incl
end
if s2 < s1 then return nil end
local l = x.list
local i1, i2
local fst, lst = l[1].s, l[#l].s
if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end
if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end
if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end
if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end
for i=1,#l do
if (i1 and i2) then break end
if (not i1) then
if l[i].s > s1 then i1 = i end
if s1_incl and l[i].s == s1 then i1 = i end
end
if (not i2) then
if l[i].s > s2 then i2 = i-1 end
if (not s2_incl) and l[i].s == s2 then i2 = i-1 end
end
end
assert(i1 and i2)
if descending then
return #l-i2, #l-i1
else
return i1-1, i2-1
end
end
local dbg_zcoherence = function(self, k)
local x = xgetr(self, k, "zset")
return _z_coherence(x)
end
local zadd = function(self, k, ...)
k = chkarg(k)
local ps = _z_pairs(...)
local x = xgetw(self, k, "zset")
local n = 0
for i=1,#ps do
if not _z_update(x, ps[i]) then n = n+1 end
end
return n
end
local zcard = function(self, k)
local x = xgetr(self, k, "zset")
return #x.list
end
local zcount = function(self, k, s1, s2)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, false)
if not (i1 and i2) then return 0 end
assert(i2 >= i1)
return i2 - i1 + 1
end
local zincrby = function(self, k, n, v)
k,v = chkargs(2, k, v)
n = assert(tofloat(n))
local x = xgetw(self, k, "zset")
local p = x.list[x.set[v]]
local s = p and (p.s + n) or n
_z_update(x, _z_pair(s, v))
return s
end
local zinterstore = function(self, ...)
local params = _z_store_params(...)
local x = xdefv("zset")
local aggregate
if params.aggregate == "sum" then
aggregate = function(x, y) return x+y end
elseif params.aggregate == "min" then
aggregate = math.min
elseif params.aggregate == "max" then
aggregate = math.max
else error() end
local y = xgetr(self, params.keys[1], "zset")
local p1, p2
for j=1,#y.list do
p1 = _z_pair(y.list[j].s, y.list[j].v)
_z_update(x, p1)
end
for i=2,#params.keys do
y = xgetr(self, params.keys[i], "zset")
local to_remove, to_update = {}, {}
for j=1,#x.list do
p1 = x.list[j]
if y.set[p1.v] then
p2 = _z_pair(
aggregate(
p1.s,
params.weights[i] * y.list[y.set[p1.v]].s
),
p1.v
)
to_update[#to_update+1] = p2
else
to_remove[#to_remove+1] = p1.v
end
end
for j=1,#to_remove do _z_remove(x, to_remove[j]) end
for j=1,#to_update do _z_update(x, to_update[j]) end
end
local r = #x.list
if r > 0 then
self.data[params.dest] = {ktype = "zset", value = x}
end
return r
end
local _zranger = function(descending)
return function(self, k, i1, i2, opts)
k = chkarg(k)
local withscores = false
if type(opts) == "table" then
withscores = opts.withscores
elseif type(opts) == "string" then
assert(opts:lower() == "withscores")
withscores = true
else assert(opts == nil) end
local x = xgetr(self, k, "zset")
local l = x.list
i1, i2 = _z_normrange(l, i1, i2)
if not i1 then return {} end
local inc = 1
if descending then
i1 = #l - i1 + 1
i2 = #l - i2 + 1
inc = -1
end
local r = {}
if withscores then
for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end
else
for i=i1, i2, inc do r[#r+1] = l[i].v end
end
return r
end
end
local zrange = _zranger(false)
local zrevrange = _zranger(true)
local _zrangerbyscore = function(descending)
return function(self, k, s1, s2, ...)
k, s1, s2 = chkargs(3, k, s1, s2)
local opts = _zrbs_opts(...)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, descending)
if not (i1 and i2) then return {} end
if opts.limit then
if opts.limit.count == 0 then return {} end
i1 = i1 + opts.limit.offset
if i1 > i2 then return {} end
i2 = math.min(i2, i1+opts.limit.count-1)
end
if descending then
return zrevrange(self, k, i1, i2, opts)
else
return zrange(self, k, i1, i2, opts)
end
end
end
local zrangebyscore = _zrangerbyscore(false)
local zrevrangebyscore = _zrangerbyscore(true)
local zrank = function(self, k, v)
local x = xgetr(self, k, "zset")
local r = x.set[v]
if r then
return r-1
else return nil end
end
local zrem = function(self, k, ...)
k = chkarg(k)
local arg = getargs(...)
local x, r = xgetw(self, k, "zset"), 0
for i=1,#arg do
if _z_remove(x, arg[i]) then r = r + 1 end
end
cleanup(self, k)
return r
end
local zremrangebyrank = function(self, k, i1, i2)
k = chkarg(k)
local x = xgetw(self, k, "zset")
i1, i2 = _z_normrange(x.list, i1, i2)
if not i1 then
cleanup(self, k)
return 0
end
local n = _z_remove_range(x, i1, i2)
cleanup(self, k)
return n
end
local zremrangebyscore = function(self, k, s1, s2)
local x = xgetr(self, k, "zset")
local i1, i2 = _zrbs_limits(x, s1, s2, false)
if not (i1 and i2) then return 0 end
assert(i2 >= i1)
return zremrangebyrank(self, k, i1, i2)
end
local zrevrank = function(self, k, v)
local x = xgetr(self, k, "zset")
local r = x.set[v]
if r then
return #x.list-r
else return nil end
end
local zscore = function(self, k, v)
local x = xgetr(self, k, "zset")
local p = x.list[x.set[v]]
if p then
return p.s
else return nil end
end
local zunionstore = function(self, ...)
local params = _z_store_params(...)
local x = xdefv("zset")
local default_score, aggregate
if params.aggregate == "sum" then
default_score = 0
aggregate = function(x, y) return x+y end
elseif params.aggregate == "min" then
default_score = math.huge
aggregate = math.min
elseif params.aggregate == "max" then
default_score = -math.huge
aggregate = math.max
else error() end
local y, p1, p2
for i=1,#params.keys do
y = xgetr(self, params.keys[i], "zset")
for j=1,#y.list do
p1 = y.list[j]
p2 = _z_pair(
aggregate(
params.weights[i] * p1.s,
x.set[p1.v] and x.list[x.set[p1.v]].s or default_score
),
p1.v
)
_z_update(x, p2)
end
end
local r = #x.list
if r > 0 then
self.data[params.dest] = {ktype = "zset", value = x}
end
return r
end
-- connection
local echo = function(self, v)
return v
end
local ping = function(self)
return true
end
-- server
local flushdb = function(self)
self.data = {}
return true
end
--- Class
local methods = {
-- keys
del = del, -- (...) -> #removed
exists = chkargs_wrap(exists, 1), -- (k) -> exists?
keys = keys, -- (pattern) -> list of keys
["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none]
randomkey = randomkey, -- () -> [k|nil]
rename = chkargs_wrap(rename, 2), -- (k,k2) -> true
renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2
-- strings
append = chkargs_wrap(append, 2), -- (k,v) -> #new
bitcount = bitcount, -- (k,[start,end]) -> n
bitop = bitop, -- ([and|or|xor|not],k,...)
decr = chkargs_wrap(decr, 1), -- (k) -> new
decrby = decrby, -- (k,n) -> new
get = chkargs_wrap(get, 1), -- (k) -> [v|nil]
getbit = getbit, -- (k,offset) -> b
getrange = getrange, -- (k,start,end) -> string
getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil]
incr = chkargs_wrap(incr, 1), -- (k) -> new
incrby = incrby, -- (k,n) -> new
incrbyfloat = incrbyfloat, -- (k,n) -> new
mget = mget, -- (k1,...) -> {v1,...}
mset = mset, -- (k1,v1,...) -> true
msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k)
set = chkargs_wrap(set, 2), -- (k,v) -> true
setbit = setbit, -- (k,offset,b) -> old
setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?)
setrange = setrange, -- (k,offset,val) -> #new
strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0]
-- hashes
hdel = hdel, -- (k,sk1,...) -> #removed
hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists?
hget = chkargs_wrap(hget,2), -- (k,sk) -> v
hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map
hincrby = hincrby, -- (k,sk,n) -> new
hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new
hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys
hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0]
hmget = hmget, -- (k,{sk1,...}) -> {v1,...}
hmset = hmset, -- (k,{sk1=v1,...}) -> true
hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed?
hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?)
hvals = chkargs_wrap(hvals, 1), -- (k) -> values
-- lists
blpop = blpop, -- (k1,...) -> k,v
brpop = brpop, -- (k1,...) -> k,v
brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v
lindex = lindex, -- (k,i) -> v
linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after)
llen = chkargs_wrap(llen, 1), -- (k) -> #list
lpop = chkargs_wrap(lpop, 1), -- (k) -> v
lpush = lpush, -- (k,v1,...) -> #list (after)
lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after)
lrange = lrange, -- (k,start,stop) -> list
lrem = lrem, -- (k,count,v) -> #removed
lset = lset, -- (k,i,v) -> true
ltrim = ltrim, -- (k,start,stop) -> true
rpop = chkargs_wrap(rpop, 1), -- (k) -> v
rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v
rpush = rpush, -- (k,v1,...) -> #list (after)
rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after)
-- sets
sadd = sadd, -- (k,v1,...) -> #added
scard = chkargs_wrap(scard, 1), -- (k) -> [n|0]
sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...)
sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0
sinter = sinter, -- (k1,...) -> set
sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0
sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member?
smembers = chkargs_wrap(smembers, 1), -- (k) -> set
smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1)
spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil]
srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...]
srem = srem, -- (k,v1,...) -> #removed
sunion = sunion, -- (k1,...) -> set
sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0
-- zsets
zadd = zadd, -- (k,score,member,[score,member,...])
zcard = chkargs_wrap(zcard, 1), -- (k) -> n
zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count
zincrby = zincrby, -- (k,score,v) -> score
zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card
zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts
zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts
zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank
zrem = zrem, -- (k,v1,...) -> #removed
zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed
zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed
zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts
zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts
zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank
zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score
zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card
-- connection
echo = chkargs_wrap(echo, 1), -- (v) -> v
ping = ping, -- () -> true
-- server
flushall = flushdb, -- () -> true
flushdb = flushdb, -- () -> true
-- debug
dbg_zcoherence = dbg_zcoherence,
}
local new = function()
local r = {data = {}}
return setmetatable(r,{__index = methods})
end
return {
new = new,
}
| gpl-2.0 |
cyrillePrigent/kmod-ng | umod/modules/auto_panzer_disable.lua | 1 | 6529 | -- Auto panzer disable
-- From kmod script.
-- Global var
autoPanzerDisable = {
-- Auto panzer disable module status.
["enabled"] = false,
-- Panzer enable / disable message status.
["msg"] = {
["enabled"] = false,
["disabled"] = false,
},
-- Panzer disable warning level.
["warning"] = 0,
-- Time (in ms) of last panzer disable warning check.
["warningTime"] = 0,
-- Minimum active players to activate panzers.
["playerLimit"] = tonumber(et.trap_Cvar_Get("u_panzer_player_limit")),
-- Number of panzer per team.
["allowPerTeam"] = tonumber(et.trap_Cvar_Get("team_maxpanzers")) -- et-legacy : team_maxPanzers
-- Time (in ms) of last auto panzer disable check.
["time"] = 0,
-- Interval (in ms) between 2 frame check.
["frameCheck"] = 250
}
-- Function
-- Called when qagame initializes.
-- Check if soldier class & panzerfaust weapon is enabled.
-- vars is the local vars of et_InitGame function.
function autoPanzerDisableInitGame(vars)
local team_maxSoldiers = tonumber(et.trap_Cvar_Get("team_maxSoldiers"))
local team_maxpanzers = tonumber(et.trap_Cvar_Get("team_maxpanzers"))
if team_maxSoldiers ~= nil and team_maxSoldiers > 0 and
team_maxpanzers ~= nil and team_maxpanzers > 0 then
autoPanzerDisable["enabled"] = true
addCallbackFunction({["RunFrame"] = "autoPanzerDisableRunFrame"})
else
et.G_LogPrint(
"uMod Auto panzer disable : Panzerfaust is disabled! Please " ..
"enable it with <team_maxSoldiers> or <team_maxpanzers> cvar.\n"
)
end
end
-- Callback function when qagame runs a server frame.
-- If server have minimum active players, activate panzers.
-- If not and some players used panzers, disable panzers and
-- display first warning. After 3mins, display second warning
-- and after 30secs, move soldiers with panzers to spectator.
-- vars is the local vars passed from et_RunFrame function.
function autoPanzerDisableRunFrame(vars)
if autoPanzerDisable["time"] + autoPanzerDisable["frameCheck"] < vars["levelTime"] then
if players["active"] < autoPanzerDisable["playerLimit"] then
local activePanzers = false
for p = 0, clientsLimit, 1 do
if tonumber(et.gentity_get(p, "sess.latchPlayerWeapon")) == 5 then
activePanzers = true
break
end
end
if autoPanzerDisable["msg"]["disabled"] == false then
autoPanzerDisable["msg"]["disabled"] = true
autoPanzerDisable["msg"]["enabled"] = false
et.trap_SendConsoleCommand(
et.EXEC_APPEND,
"qsay " .. color2 .. "Panzerlimit: " .. color1 ..
"Panzers have been disabled.\n"
)
end
if activePanzers then
if autoPanzerDisable["warning"] == 0 then
autoPanzerDisable["warningTime"] = vars["levelTime"]
autoPanzerDisable["warning"] = 1
et.trap_SendConsoleCommand(
et.EXEC_APPEND,
"qsay " .. color2 .. "Panzerlimit: " .. color1 ..
"Please switch to a different weapon or be automatically " ..
"moved to spec in " .. color4 .. "1" .. color2 .. " minute!\n"
)
et.trap_SendConsoleCommand(
et.EXEC_APPEND,
"team_maxpanzers 0\n"
)
end
local remainingTime = vars["levelTime"] - autoPanzerDisable["warningTime"]
-- After 30 secs...
if remainingTime > 30000 then
if autoPanzerDisable["warning"] == 1 then
autoPanzerDisable["warning"] = 2
et.trap_SendConsoleCommand(
et.EXEC_APPEND,
"qsay " .. color2 .. "Panzerlimit: " .. color1 ..
"Please switch to a different weapon or be automatically " ..
"moved to spec in " .. color4 .. "30" .. color2 .. " Seconds!\n"
)
end
end
-- After 60 secs...
if remainingTime > 60000 then
for p = 0, clientsLimit, 1 do
if tonumber(et.gentity_get(p, "sess.latchPlayerWeapon")) == 5 then
et.trap_SendConsoleCommand(et.EXEC_APPEND, "ref remove " .. p .. "\n")
et.gentity_set(p, "sess.latchPlayerWeapon", 3)
et.trap_SendServerCommand(
p,
"chat \"" .. color4 .. "You have been moved to spectator " ..
"for having a panzerfaust after being warned twice to switch!\"\n"
)
end
end
autoPanzerDisable["msg"]["disabled"] = false
autoPanzerDisable["warning"] = 0
autoPanzerDisable["warningTime"] = 0
end
else
autoPanzerDisable["warning"] = 0
autoPanzerDisable["warningTime"] = 0
end
else
autoPanzerDisable["msg"]["disabled"] = false
autoPanzerDisable["warning"] = 0
autoPanzerDisable["warningTime"] = 0
et.trap_SendConsoleCommand(
et.EXEC_APPEND,
"team_maxpanzers " .. autoPanzerDisable["allowPerTeam"] .. "\n"
)
if autoPanzerDisable["msg"]["enabled"] == false then
autoPanzerDisable["msg"]["enabled"] = true
et.trap_SendConsoleCommand(
et.EXEC_APPEND,
"qsay " .. color2 .. "Panzerlimit: " .. color1 ..
"Panzers have been auto-enabled. Each team is allowed only " ..
color4 .. autoPanzerDisable["allowPerTeam"] .. color1 ..
" panzer(s) per team!\n"
)
end
end
autoPanzerDisable["time"] = vars["levelTime"]
end
end
-- Add callback auto panzer disable function.
addCallbackFunction({
["InitGame"] = "autoPanzerDisableInitGame"
})
| gpl-2.0 |
zchengquan/nn | ClassNLLCriterion.lua | 10 | 2966 | local ClassNLLCriterion, parent = torch.class('nn.ClassNLLCriterion', 'nn.Criterion')
function ClassNLLCriterion:__init(weights)
parent.__init(self)
self.sizeAverage = true
self.outputTensor = torch.Tensor(1)
if weights then
assert(weights:dim() == 1, "weights input should be 1-D Tensor")
self.weights = weights
end
end
function ClassNLLCriterion:__len()
if (self.weights) then
return #self.weights
else
return 0
end
end
function ClassNLLCriterion:updateOutput(input, target)
if input:type() == 'torch.CudaTensor' and not self.weights then
if input:dim() == 1 then
self._target = self._target or input.new(1)
if type(target) == 'number' then
self._target[1] = target
else
self._target:copy(target)
end
input.nn.ClassNLLCriterion_updateOutput(self, input, self._target)
else
input.nn.ClassNLLCriterion_updateOutput(self, input, target)
end
self.output = self.outputTensor[1]
return self.output
end
if input:dim() == 1 then
if torch.isTensor(target) then target = target[1] end
self.output = -input[target]
if self.weights then
self.output = self.output*self.weights[target]
end
elseif input:dim() == 2 then
local output = 0
for i=1,target:size(1) do
if self.weights then
output = output - input[i][target[i]]*self.weights[target[i]]
else
output = output - input[i][target[i]]
end
end
if self.sizeAverage then
output = output / target:size(1)
end
self.output = output
else
error('matrix or vector expected')
end
return self.output
end
function ClassNLLCriterion:updateGradInput(input, target)
self.gradInput:resizeAs(input)
self.gradInput:zero()
if input:type() == 'torch.CudaTensor' and not self.weights then
if input:dim() == 1 then
self._target = self._target or input.new(1)
if type(target) == 'number' then
self._target[1] = target
else
self._target:copy(target)
end
input.nn.ClassNLLCriterion_updateGradInput(self, input, self._target)
else
input.nn.ClassNLLCriterion_updateGradInput(self, input, target)
end
return self.gradInput
end
if input:dim() == 1 then
if torch.isTensor(target) then target = target[1] end
self.gradInput[target] = -1
if self.weights then
self.gradInput[target] = self.gradInput[target]*self.weights[target]
end
else
local z = -1
if self.sizeAverage then
z = z / target:size(1)
end
for i=1,target:size(1) do
self.gradInput[i][target[i]] = z
if self.weights then
self.gradInput[i][target[i]] = self.gradInput[i][target[i]]*self.weights[target[i]]
end
end
end
return self.gradInput
end
| bsd-3-clause |
amirik22/uzzbot | plugins/wiki.lua | 735 | 4364 | -- http://git.io/vUA4M
local socket = require "socket"
local JSON = require "cjson"
local wikiusage = {
"!wiki [text]: Read extract from default Wikipedia (EN)",
"!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola",
"!wiki search [text]: Search articles on default Wikipedia (EN)",
"!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola",
}
local Wikipedia = {
-- http://meta.wikimedia.org/wiki/List_of_Wikipedias
wiki_server = "https://%s.wikipedia.org",
wiki_path = "/w/api.php",
wiki_load_params = {
action = "query",
prop = "extracts",
format = "json",
exchars = 300,
exsectionformat = "plain",
explaintext = "",
redirects = ""
},
wiki_search_params = {
action = "query",
list = "search",
srlimit = 20,
format = "json",
},
default_lang = "en",
}
function Wikipedia:getWikiServer(lang)
return string.format(self.wiki_server, lang or self.default_lang)
end
--[[
-- return decoded JSON table from Wikipedia
--]]
function Wikipedia:loadPage(text, lang, intro, plain, is_search)
local request, sink = {}, {}
local query = ""
local parsed
if is_search then
for k,v in pairs(self.wiki_search_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "srsearch=" .. URL.escape(text)
else
self.wiki_load_params.explaintext = plain and "" or nil
for k,v in pairs(self.wiki_load_params) do
query = query .. k .. '=' .. v .. '&'
end
parsed = URL.parse(self:getWikiServer(lang))
parsed.path = self.wiki_path
parsed.query = query .. "titles=" .. URL.escape(text)
end
-- HTTP request
request['url'] = URL.build(parsed)
print(request['url'])
request['method'] = 'GET'
request['sink'] = ltn12.sink.table(sink)
local httpRequest = parsed.scheme == 'http' and http.request or https.request
local code, headers, status = socket.skip(1, httpRequest(request))
if not headers or not sink then
return nil
end
local content = table.concat(sink)
if content ~= "" then
local ok, result = pcall(JSON.decode, content)
if ok and result then
return result
else
return nil
end
else
return nil
end
end
-- extract intro passage in wiki page
function Wikipedia:wikintro(text, lang)
local result = self:loadPage(text, lang, true, true)
if result and result.query then
local query = result.query
if query and query.normalized then
text = query.normalized[1].to or text
end
local page = query.pages[next(query.pages)]
if page and page.extract then
return text..": "..page.extract
else
local text = "Extract not found for "..text
text = text..'\n'..table.concat(wikiusage, '\n')
return text
end
else
return "Sorry an error happened"
end
end
-- search for term in wiki
function Wikipedia:wikisearch(text, lang)
local result = self:loadPage(text, lang, true, true, true)
if result and result.query then
local titles = ""
for i,item in pairs(result.query.search) do
titles = titles .. "\n" .. item["title"]
end
titles = titles ~= "" and titles or "No results found"
return titles
else
return "Sorry, an error occurred"
end
end
local function run(msg, matches)
-- TODO: Remember language (i18 on future version)
-- TODO: Support for non Wikipedias but Mediawikis
local search, term, lang
if matches[1] == "search" then
search = true
term = matches[2]
lang = nil
elseif matches[2] == "search" then
search = true
term = matches[3]
lang = matches[1]
else
term = matches[2]
lang = matches[1]
end
if not term then
term = lang
lang = nil
end
if term == "" then
local text = "Usage:\n"
text = text..table.concat(wikiusage, '\n')
return text
end
local result
if search then
result = Wikipedia:wikisearch(term, lang)
else
-- TODO: Show the link
result = Wikipedia:wikintro(term, lang)
end
return result
end
return {
description = "Searches Wikipedia and send results",
usage = wikiusage,
patterns = {
"^![Ww]iki(%w+) (search) (.+)$",
"^![Ww]iki (search) ?(.*)$",
"^![Ww]iki(%w+) (.+)$",
"^![Ww]iki ?(.*)$"
},
run = run
}
| gpl-2.0 |
chewi/Aquaria | files/scripts/maps/map_veil02.lua | 12 | 1050 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
function init()
local n = getNaija()
local li = getLi()
local node = getNode("LAUNCHFROMSUNTEMPLE")
if node_isEntityIn(node, n) then
local lin = getNode("LIFROMSUN")
entity_setPosition(li, node_x(lin), node_y(lin))
end
end
| gpl-2.0 |
mSenyor/sl4a | lua/luasocket/etc/forward.lua | 61 | 2077 | -- load our favourite library
local dispatch = require("dispatch")
local handler = dispatch.newhandler()
-- make sure the user knows how to invoke us
if table.getn(arg) < 1 then
print("Usage")
print(" lua forward.lua <iport:ohost:oport> ...")
os.exit(1)
end
-- function to move data from one socket to the other
local function move(foo, bar)
local live
while 1 do
local data, error, partial = foo:receive(2048)
live = data or error == "timeout"
data = data or partial
local result, error = bar:send(data)
if not live or not result then
foo:close()
bar:close()
break
end
end
end
-- for each tunnel, start a new server
for i, v in ipairs(arg) do
-- capture forwarding parameters
local _, _, iport, ohost, oport = string.find(v, "([^:]+):([^:]+):([^:]+)")
assert(iport, "invalid arguments")
-- create our server socket
local server = assert(handler.tcp())
assert(server:setoption("reuseaddr", true))
assert(server:bind("*", iport))
assert(server:listen(32))
-- handler for the server object loops accepting new connections
handler:start(function()
while 1 do
local client = assert(server:accept())
assert(client:settimeout(0))
-- for each new connection, start a new client handler
handler:start(function()
-- handler tries to connect to peer
local peer = assert(handler.tcp())
assert(peer:settimeout(0))
assert(peer:connect(ohost, oport))
-- if sucessful, starts a new handler to send data from
-- client to peer
handler:start(function()
move(client, peer)
end)
-- afte starting new handler, enter in loop sending data from
-- peer to client
move(peer, client)
end)
end
end)
end
-- simply loop stepping the server
while 1 do
handler:step()
end
| apache-2.0 |
shahabsaf1/tg | plugins/media.lua | 297 | 1590 | do
local function run(msg, matches)
local receiver = get_receiver(msg)
local url = matches[1]
local ext = matches[2]
local file = download_to_file(url)
local cb_extra = {file_path=file}
local mime_type = mimetype.get_content_type_no_sub(ext)
if ext == 'gif' then
print('send_file')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'text' then
print('send_document')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'image' then
print('send_photo')
send_photo(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'audio' then
print('send_audio')
send_audio(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'video' then
print('send_video')
send_video(receiver, file, rmtmp_cb, cb_extra)
else
print('send_file')
send_file(receiver, file, rmtmp_cb, cb_extra)
end
end
return {
description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.",
usage = "",
patterns = {
"(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$"
},
run = run
}
end
| gpl-2.0 |
alireza1516/self1 | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
zeta0134/LuaGB | gameboy/z80/rl_rr_cb.lua | 1 | 10210 | local bit32 = require("bit")
local lshift = bit32.lshift
local rshift = bit32.rshift
local band = bit32.band
local bxor = bit32.bxor
local bor = bit32.bor
local bnor = bit32.bnor
function apply(opcodes, opcode_cycles, z80, memory)
local read_nn = z80.read_nn
local reg = z80.registers
local flags = reg.flags
local read_byte = memory.read_byte
local write_byte = memory.write_byte
local add_cycles = z80.add_cycles
-- ====== GMB Rotate and Shift Commands ======
local reg_rlc = function(value)
value = lshift(value, 1)
-- move what would be bit 8 into the carry
flags.c = band(value, 0x100) ~= 0
value = band(value, 0xFF)
-- also copy the carry into bit 0
if flags.c then
value = value + 1
end
flags.z = value == 0
flags.h = false
flags.n = false
return value
end
local reg_rl = function(value)
value = lshift(value, 1)
-- move the carry into bit 0
if flags.c then
value = value + 1
end
-- now move what would be bit 8 into the carry
flags.c = band(value, 0x100) ~= 0
value = band(value, 0xFF)
flags.z = value == 0
flags.h = false
flags.n = false
return value
end
local reg_rrc = function(value)
-- move bit 0 into the carry
flags.c = band(value, 0x1) ~= 0
value = rshift(value, 1)
-- also copy the carry into bit 7
if flags.c then
value = value + 0x80
end
flags.z = value == 0
flags.h = false
flags.n = false
return value
end
local reg_rr = function(value)
-- first, copy the carry into bit 8 (!!)
if flags.c then
value = value + 0x100
end
-- move bit 0 into the carry
flags.c = band(value, 0x1) ~= 0
value = rshift(value, 1)
-- for safety, this should be a nop?
-- value = band(value, 0xFF)
flags.z = value == 0
flags.h = false
flags.n = false
return value
end
-- rlc a
opcodes[0x07] = function() reg.a = reg_rlc(reg.a); flags.z = false end
-- rl a
opcodes[0x17] = function() reg.a = reg_rl(reg.a); flags.z = false end
-- rrc a
opcodes[0x0F] = function() reg.a = reg_rrc(reg.a); flags.z = false end
-- rr a
opcodes[0x1F] = function() reg.a = reg_rr(reg.a); flags.z = false end
-- ====== CB: Extended Rotate and Shift ======
cb = {}
-- rlc r
cb[0x00] = function() reg.b = reg_rlc(reg.b); add_cycles(4) end
cb[0x01] = function() reg.c = reg_rlc(reg.c); add_cycles(4) end
cb[0x02] = function() reg.d = reg_rlc(reg.d); add_cycles(4) end
cb[0x03] = function() reg.e = reg_rlc(reg.e); add_cycles(4) end
cb[0x04] = function() reg.h = reg_rlc(reg.h); add_cycles(4) end
cb[0x05] = function() reg.l = reg_rlc(reg.l); add_cycles(4) end
cb[0x06] = function() write_byte(reg.hl(), reg_rlc(read_byte(reg.hl()))); add_cycles(12) end
cb[0x07] = function() reg.a = reg_rlc(reg.a); add_cycles(4) end
-- rl r
cb[0x10] = function() reg.b = reg_rl(reg.b); add_cycles(4) end
cb[0x11] = function() reg.c = reg_rl(reg.c); add_cycles(4) end
cb[0x12] = function() reg.d = reg_rl(reg.d); add_cycles(4) end
cb[0x13] = function() reg.e = reg_rl(reg.e); add_cycles(4) end
cb[0x14] = function() reg.h = reg_rl(reg.h); add_cycles(4) end
cb[0x15] = function() reg.l = reg_rl(reg.l); add_cycles(4) end
cb[0x16] = function() write_byte(reg.hl(), reg_rl(read_byte(reg.hl()))); add_cycles(12) end
cb[0x17] = function() reg.a = reg_rl(reg.a); add_cycles(4) end
-- rrc r
cb[0x08] = function() reg.b = reg_rrc(reg.b); add_cycles(4) end
cb[0x09] = function() reg.c = reg_rrc(reg.c); add_cycles(4) end
cb[0x0A] = function() reg.d = reg_rrc(reg.d); add_cycles(4) end
cb[0x0B] = function() reg.e = reg_rrc(reg.e); add_cycles(4) end
cb[0x0C] = function() reg.h = reg_rrc(reg.h); add_cycles(4) end
cb[0x0D] = function() reg.l = reg_rrc(reg.l); add_cycles(4) end
cb[0x0E] = function() write_byte(reg.hl(), reg_rrc(read_byte(reg.hl()))); add_cycles(12) end
cb[0x0F] = function() reg.a = reg_rrc(reg.a); add_cycles(4) end
-- rl r
cb[0x18] = function() reg.b = reg_rr(reg.b); add_cycles(4) end
cb[0x19] = function() reg.c = reg_rr(reg.c); add_cycles(4) end
cb[0x1A] = function() reg.d = reg_rr(reg.d); add_cycles(4) end
cb[0x1B] = function() reg.e = reg_rr(reg.e); add_cycles(4) end
cb[0x1C] = function() reg.h = reg_rr(reg.h); add_cycles(4) end
cb[0x1D] = function() reg.l = reg_rr(reg.l); add_cycles(4) end
cb[0x1E] = function() write_byte(reg.hl(), reg_rr(read_byte(reg.hl()))); add_cycles(12) end
cb[0x1F] = function() reg.a = reg_rr(reg.a); add_cycles(4) end
local reg_sla = function(value)
-- copy bit 7 into carry
flags.c = band(value, 0x80) == 0x80
value = band(lshift(value, 1), 0xFF)
flags.z = value == 0
flags.h = false
flags.n = false
add_cycles(4)
return value
end
local reg_srl = function(value)
-- copy bit 0 into carry
flags.c = band(value, 0x1) == 1
value = rshift(value, 1)
flags.z = value == 0
flags.h = false
flags.n = false
add_cycles(4)
return value
end
local reg_sra = function(value)
local arith_value = reg_srl(value)
-- if bit 6 is set, copy it to bit 7
if band(arith_value, 0x40) ~= 0 then
arith_value = arith_value + 0x80
end
add_cycles(4)
return arith_value
end
local reg_swap = function(value)
value = rshift(band(value, 0xF0), 4) + lshift(band(value, 0xF), 4)
flags.z = value == 0
flags.n = false
flags.h = false
flags.c = false
add_cycles(4)
return value
end
-- sla r
cb[0x20] = function() reg.b = reg_sla(reg.b) end
cb[0x21] = function() reg.c = reg_sla(reg.c) end
cb[0x22] = function() reg.d = reg_sla(reg.d) end
cb[0x23] = function() reg.e = reg_sla(reg.e) end
cb[0x24] = function() reg.h = reg_sla(reg.h) end
cb[0x25] = function() reg.l = reg_sla(reg.l) end
cb[0x26] = function() write_byte(reg.hl(), reg_sla(read_byte(reg.hl()))); add_cycles(8) end
cb[0x27] = function() reg.a = reg_sla(reg.a) end
-- swap r (high and low nybbles)
cb[0x30] = function() reg.b = reg_swap(reg.b) end
cb[0x31] = function() reg.c = reg_swap(reg.c) end
cb[0x32] = function() reg.d = reg_swap(reg.d) end
cb[0x33] = function() reg.e = reg_swap(reg.e) end
cb[0x34] = function() reg.h = reg_swap(reg.h) end
cb[0x35] = function() reg.l = reg_swap(reg.l) end
cb[0x36] = function() write_byte(reg.hl(), reg_swap(read_byte(reg.hl()))); add_cycles(8) end
cb[0x37] = function() reg.a = reg_swap(reg.a) end
-- sra r
cb[0x28] = function() reg.b = reg_sra(reg.b); add_cycles(-4) end
cb[0x29] = function() reg.c = reg_sra(reg.c); add_cycles(-4) end
cb[0x2A] = function() reg.d = reg_sra(reg.d); add_cycles(-4) end
cb[0x2B] = function() reg.e = reg_sra(reg.e); add_cycles(-4) end
cb[0x2C] = function() reg.h = reg_sra(reg.h); add_cycles(-4) end
cb[0x2D] = function() reg.l = reg_sra(reg.l); add_cycles(-4) end
cb[0x2E] = function() write_byte(reg.hl(), reg_sra(read_byte(reg.hl()))); add_cycles(4) end
cb[0x2F] = function() reg.a = reg_sra(reg.a); add_cycles(-4) end
-- srl r
cb[0x38] = function() reg.b = reg_srl(reg.b) end
cb[0x39] = function() reg.c = reg_srl(reg.c) end
cb[0x3A] = function() reg.d = reg_srl(reg.d) end
cb[0x3B] = function() reg.e = reg_srl(reg.e) end
cb[0x3C] = function() reg.h = reg_srl(reg.h) end
cb[0x3D] = function() reg.l = reg_srl(reg.l) end
cb[0x3E] = function() write_byte(reg.hl(), reg_srl(read_byte(reg.hl()))); add_cycles(8) end
cb[0x3F] = function() reg.a = reg_srl(reg.a) end
-- ====== GMB Singlebit Operation Commands ======
local reg_bit = function(value, bit)
flags.z = band(value, lshift(0x1, bit)) == 0
flags.n = false
flags.h = true
return
end
opcodes[0xCB] = function()
local cb_op = read_nn()
add_cycles(4)
if cb[cb_op] ~= nil then
--revert the timing; this is handled automatically by the various functions
add_cycles(-4)
cb[cb_op]()
return
end
local high_half_nybble = rshift(band(cb_op, 0xC0), 6)
local reg_index = band(cb_op, 0x7)
local bit = rshift(band(cb_op, 0x38), 3)
if high_half_nybble == 0x1 then
-- bit n,r
if reg_index == 0 then reg_bit(reg.b, bit) end
if reg_index == 1 then reg_bit(reg.c, bit) end
if reg_index == 2 then reg_bit(reg.d, bit) end
if reg_index == 3 then reg_bit(reg.e, bit) end
if reg_index == 4 then reg_bit(reg.h, bit) end
if reg_index == 5 then reg_bit(reg.l, bit) end
if reg_index == 6 then reg_bit(read_byte(reg.hl()), bit); add_cycles(4) end
if reg_index == 7 then reg_bit(reg.a, bit) end
end
if high_half_nybble == 0x2 then
-- res n, r
-- note: this is REALLY stupid, but it works around some floating point
-- limitations in Lua.
if reg_index == 0 then reg.b = band(reg.b, bxor(reg.b, lshift(0x1, bit))) end
if reg_index == 1 then reg.c = band(reg.c, bxor(reg.c, lshift(0x1, bit))) end
if reg_index == 2 then reg.d = band(reg.d, bxor(reg.d, lshift(0x1, bit))) end
if reg_index == 3 then reg.e = band(reg.e, bxor(reg.e, lshift(0x1, bit))) end
if reg_index == 4 then reg.h = band(reg.h, bxor(reg.h, lshift(0x1, bit))) end
if reg_index == 5 then reg.l = band(reg.l, bxor(reg.l, lshift(0x1, bit))) end
if reg_index == 6 then write_byte(reg.hl(), band(read_byte(reg.hl()), bxor(read_byte(reg.hl()), lshift(0x1, bit)))); add_cycles(8) end
if reg_index == 7 then reg.a = band(reg.a, bxor(reg.a, lshift(0x1, bit))) end
end
if high_half_nybble == 0x3 then
-- set n, r
if reg_index == 0 then reg.b = bor(lshift(0x1, bit), reg.b) end
if reg_index == 1 then reg.c = bor(lshift(0x1, bit), reg.c) end
if reg_index == 2 then reg.d = bor(lshift(0x1, bit), reg.d) end
if reg_index == 3 then reg.e = bor(lshift(0x1, bit), reg.e) end
if reg_index == 4 then reg.h = bor(lshift(0x1, bit), reg.h) end
if reg_index == 5 then reg.l = bor(lshift(0x1, bit), reg.l) end
if reg_index == 6 then write_byte(reg.hl(), bor(lshift(0x1, bit), read_byte(reg.hl()))); add_cycles(8) end
if reg_index == 7 then reg.a = bor(lshift(0x1, bit), reg.a) end
end
end
end
return apply
| bsd-3-clause |
resistor58/deaths-gmod-server | wire/lua/entities/gmod_wire_speedometer/init.lua | 1 | 3082 | AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
ENT.WireDebugName = "Speedo"
local MODEL = Model("models/jaanus/wiretool/wiretool_speed.mdl")
function ENT:Initialize()
self.Entity:SetModel( MODEL )
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Outputs = Wire_CreateOutputs(self.Entity, { "Out", "MPH", "KPH" })
end
function ENT:Setup( xyz_mode, AngVel )
self.z_only = xyz_mode --was renamed but kept for dupesaves
self.XYZMode = xyz_mode
self.AngVel = AngVel
self:SetModes( xyz_mode,AngVel )
local outs = {}
if (xyz_mode) then
outs = { "X", "Y", "Z" }
else
outs = { "Out", "MPH", "KPH", }
end
if (AngVel) then
table.Add(outs, {"AngVel_P", "AngVel_Y", "AngVel_R" } )
end
Wire_AdjustOutputs(self.Entity, outs)
end
function ENT:Think()
self.BaseClass.Think(self)
if (self.XYZMode) then
local vel = self.Entity:WorldToLocal(self.Entity:GetVelocity()+self.Entity:GetPos())
if (COLOSSAL_SANDBOX) then vel = vel * 6.25 end
Wire_TriggerOutput(self.Entity, "X", -vel.y)
Wire_TriggerOutput(self.Entity, "Y", vel.x)
Wire_TriggerOutput(self.Entity, "Z", vel.z)
else
local vel = self.Entity:GetVelocity():Length()
if (COLOSSAL_SANDBOX) then vel = vel * 6.25 end
Wire_TriggerOutput(self.Entity, "Out", vel) // vel = Source Units / sec, Source Units = Inch * 0.75 , more info here: http://developer.valvesoftware.com/wiki/Dimensions#Map_Grid_Units:_quick_reference
Wire_TriggerOutput(self.Entity, "MPH", vel * 3600 / 63360 * 0.75)
Wire_TriggerOutput(self.Entity, "KPH", vel * 3600 * 0.0000254 * 0.75)
end
if (self.AngVel) then
local ang = self.Entity:GetPhysicsObject():GetAngleVelocity()
Wire_TriggerOutput(self.Entity, "AngVel_P", ang.y)
Wire_TriggerOutput(self.Entity, "AngVel_Y", ang.z)
Wire_TriggerOutput(self.Entity, "AngVel_R", ang.x)
end
self.Entity:NextThink(CurTime()+0.04)
return true
end
function MakeWireSpeedometer( pl, Pos, Ang, model, xyz_mode, AngVel, nocollide, frozen )
if !pl:CheckLimit( "wire_speedometers" ) then return false end
local wire_speedometer = ents.Create("gmod_wire_speedometer")
if !wire_speedometer:IsValid() then return false end
wire_speedometer:SetAngles(Ang)
wire_speedometer:SetPos(Pos)
wire_speedometer:SetModel(model or MODEL)
wire_speedometer:Spawn()
wire_speedometer:Setup(xyz_mode, AngVel)
wire_speedometer:SetPlayer(pl)
wire_speedometer.pl = pl
if wire_speedometer:GetPhysicsObject():IsValid() then
wire_speedometer:GetPhysicsObject():EnableMotion(!frozen)
if nocollide == true then wire_speedometer:GetPhysicsObject():EnableCollisions(false) end
end
pl:AddCount( "wire_speedometers", wire_speedometer )
pl:AddCleanup( "gmod_wire_speedometer", wire_speedometer )
return wire_speedometer
end
duplicator.RegisterEntityClass("gmod_wire_speedometer", MakeWireSpeedometer, "Pos", "Ang", "Model", "z_only", "AngVel", "nocollide", "frozen")
| gpl-3.0 |
ruvolof/telegram-bot | libs/redis.lua | 566 | 1214 | local Redis = require 'redis'
local FakeRedis = require 'fakeredis'
local params = {
host = os.getenv('REDIS_HOST') or '127.0.0.1',
port = tonumber(os.getenv('REDIS_PORT') or 6379)
}
local database = os.getenv('REDIS_DB')
local password = os.getenv('REDIS_PASSWORD')
-- Overwrite HGETALL
Redis.commands.hgetall = Redis.command('hgetall', {
response = function(reply, command, ...)
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
})
local redis = nil
-- Won't launch an error if fails
local ok = pcall(function()
redis = Redis.connect(params)
end)
if not ok then
local fake_func = function()
print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m')
end
fake_func()
fake = FakeRedis.new()
print('\27[31mRedis addr: '..params.host..'\27[39m')
print('\27[31mRedis port: '..params.port..'\27[39m')
redis = setmetatable({fakeredis=true}, {
__index = function(a, b)
if b ~= 'data' and fake[b] then
fake_func(b)
end
return fake[b] or fake_func
end })
else
if password then
redis:auth(password)
end
if database then
redis:select(database)
end
end
return redis
| gpl-2.0 |
snogglethorpe/snogray | lua-util/file.lua | 1 | 2139 | -- file.lua -- Miscellaneous file-related functions
--
-- Copyright (C) 2012, 2013 Miles Bader <miles@gnu.org>
--
-- This source code is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License as
-- published by the Free Software Foundation; either version 3, or (at
-- your option) any later version. See the file COPYING for more details.
--
-- Written by Miles Bader <miles@gnu.org>
--
-- module
--
local file = {}
-- imports
--
local util = require 'snogray.util'
-- Return true if a file called FILENAME exists and is readable.
--
function file.exists (filename)
local stream = io.open (filename, "r")
if stream then
stream:close ()
return true
else
return false
end
end
-- Return a string containing the entire contents of the file
-- FILENAME. If an error occurs, return nil and an error description.
--
-- This is basically equivalent to io.open(filename,"r"):read"*a"
-- (plus closing the file) but much more efficient and less likely to
-- thrash the system to death when reading huge files.
--
function file.read (filename)
local contents = util.read_file (filename)
if not contents then
local stream, err = io.open (filename, "r")
if not stream then
return nil, err
end
contents = stream:read ("*a")
stream:close ()
end
return contents
end
-- Choose a "backup filename" (using the GNU convention of suffixes like
-- ".~1~", ".~2~" etc), and rename FILE_NAME to it. The backup filename
-- is returned. If this cannot be done an exception is thrown.
--
function file.rename_to_backup_file (filename, backup_limit)
local backup_name
local backup_num = 1
while backup_num < backup_limit do
backup_name = filename .. ".~" .. tostring (backup_num) .. "~"
if not file.exists (backup_name) then
break
end
backup_num = backup_num + 1
end
if backup_num == backup_limit then
error (filename .. ": Too many backup files already exist", 0)
end
os.rename (filename, backup_name)
return backup_name
end
-- return the module
--
return file
| gpl-3.0 |
maxmax1/fooniks | resources/poffer/poffer_s.lua | 2 | 3746 | PlayerOffer = {
pTable = { },
offers = { },
cIndex = 1
};
function PlayerOffer:new( o )
o = o or { };
setmetatable( o, self );
self.__index = self;
return o;
end
function PlayerOffer:Cancel( offerId, thePlayer )
if( self.offers[offerId] ) then
if( self.offers[offerId].fromPlayer == thePlayer ) then
triggerClientEvent( self.offers[offerId].toPlayer, "unsetClientOffer", self.offers[offerId].toPlayer );
if( self.offers[offerId].fromPlayer ) then self.pTable[self.offers[offerId].fromPlayer] = nil; end
if( self.offers[offerId].toPlayer ) then self.pTable[self.offers[offerId].toPlayer] = nil; end
self.offers[offerId].fromPlayer = nil;
self.offers[offerId].toPlayer = nil;
self.offers[offerId] = nil;
else
triggerClientEvent( self.offers[offerId].fromPlayer, "unsetClientOffer", self.offers[offerId].fromPlayer );
if( self.offers[offerId].fromPlayer ) then self.pTable[self.offers[offerId].fromPlayer] = nil; end
if( self.offers[offerId].toPlayer ) then self.pTable[self.offers[offerId].toPlayer] = nil; end
self.offers[offerId].fromPlayer = nil;
self.offers[offerId].toPlayer = nil;
self.offers[offerId] = nil;
end
end
end
function PlayerOffer:Add( from, to, maxdistance, toStr, fromStr, retEvent )
self.offers[cIndex] = { };
self.offers[cIndex].fromPlayer = from;
self.offers[cIndex].toPlayer = to;
self.offers[cIndex].distance = tonumber( maxdistance );
self.offers[cIndex].event = retEvent;
self.pTable[from] = cIndex;
self.pTable[to] = cIndex;
cIndex = cIndex + 1;
triggerClientEvent( from, "setClientOffer", from, fromStr );
triggerClientEvent( to, "setClientOffer", to, toStr );
end
function PlayerOffer:Trigger( offerId )
if( self.offers[offerId] ) then
if( self.offers[offerId].fromPlayer and self.offers[offerId].toPlayer ) then
local x1, y1, z1 = getElementPosition( self.offers[offerId].fromPlayer );
local x2, y2, z2 = getElementPosition( self.offers[offerId].toPlayer );
if( self.offers[offerId].distance and self.offers[offerId].distance < getDistanceBetweenPoints3D( x1, y1, z1, x2, y2, z2 ) ) then
exports.phoenix_Chat:OocInfo( self.offers[offerId].fromPlayer, "Sa oled liiga kaugel." );
exports.phoenix_Chat:OocInfo( self.offers[offerId].toPlayer, "Sa oled pakkujast liiga kaugel." );
return false;
end
triggerServerEvent( self.offers[offerId].event, getRootElement( ), self.offers[offerId].fromPlayer, self.offers[offerId].toPlayer );
return true;
end
end
end
function PlayerOffer:doEvents( )
addEvent( "onOfferResponse", true );
addEventHandler( "onOfferResponse", getRootElement( ),
function ( accepted )
if( client ) then
-- self:HandleResponce( );
if( self.pTable[client] and self.offers[self.pTable[client]] ) then
if( self.offers[self.pTable[client]].fromPlayer and self.offers[self.pTable[client]].fromPlayer == client ) then
-- Responce by sender. Cancel everything if wanted to cancel...
if( not accepted ) then
return true;
else
return self:Cancel( self.pTable[client], client );
end
elseif( self.offers[self.pTable[client]].toPlayer and self.offers[self.pTable[client]].toPlayer == client ) then
if( accepted ) then
self:Trigger( self.pTable[client] ); -- needs to check maxdistance...
end
return self:Cancel( self.pTable[client], client );
end
end
end
end
);
end
| gpl-3.0 |
mamaddeveloper/miri | plugins/google.lua | 336 | 1323 | do
local function googlethat(query)
local url = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&safe=active&&rsz=5&'
local parameters = 'q='..(URL.escape(query) or '')
-- Do the request
local res, code = https.request(url..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults=''
i = 0
for key,val in ipairs(results) do
i = i+1
stringresults=stringresults..i..'. '..val[1]..'\n'..val[2]..'\n'
end
return stringresults
end
local function run(msg, matches)
-- comment this line if you want this plugin works in private message.
if not is_chat_msg(msg) then return nil end
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = 'Returns five results from Google. Safe search is enabled by default.',
usage = ' !google [terms]: Searches Google and send results',
patterns = {
'^!google (.*)$',
'^%.[g|G]oogle (.*)$'
},
run = run
}
end
| gpl-2.0 |
zhangf911/alilua | route.lua | 3 | 1066 | local routes = {}
routes['^/(.*).(jpg|gif|png|css|js|ico|swf|flv|mp3|mp4|woff|eot|ttf|otf|svg)$'] = function()
header('Cache-Control: max-age=864000')
if headers.uri:find('.js',1,1) or headers.uri:find('.css',1,1) then -- cloud be gzip
local mtime = filemtime(headers.uri)
if headers['if-none-match'] and tonumber(headers['if-none-match']) == mtime then
header('HTTP/1.1 304 Not Modified')
else
header('Etag: '..mtime)
echo(readfile(headers.uri))
end
else
sendfile(headers.uri)
end
end
routes['^/user/:user_id'] = function(r)
echo('User ID: ', r.user_id)
end
routes['^/user/:user_id/:post(.+)'] = function(r)
echo('User ID: ', r.user_id)
echo(' Post: ', r.post)
end
routes['^/(.*)'] = function(r)
dofile('/index.lua')
end
--[[
others you want :)
]]
-- if the 3rd argument is a path, then router will try to get local lua script file first
if not router(headers.uri, routes, '/') then
header('HTTP/1.1 404 Not Found')
echo('File Not Found!')
end
| mit |
tempbottle/alilua | route.lua | 3 | 1066 | local routes = {}
routes['^/(.*).(jpg|gif|png|css|js|ico|swf|flv|mp3|mp4|woff|eot|ttf|otf|svg)$'] = function()
header('Cache-Control: max-age=864000')
if headers.uri:find('.js',1,1) or headers.uri:find('.css',1,1) then -- cloud be gzip
local mtime = filemtime(headers.uri)
if headers['if-none-match'] and tonumber(headers['if-none-match']) == mtime then
header('HTTP/1.1 304 Not Modified')
else
header('Etag: '..mtime)
echo(readfile(headers.uri))
end
else
sendfile(headers.uri)
end
end
routes['^/user/:user_id'] = function(r)
echo('User ID: ', r.user_id)
end
routes['^/user/:user_id/:post(.+)'] = function(r)
echo('User ID: ', r.user_id)
echo(' Post: ', r.post)
end
routes['^/(.*)'] = function(r)
dofile('/index.lua')
end
--[[
others you want :)
]]
-- if the 3rd argument is a path, then router will try to get local lua script file first
if not router(headers.uri, routes, '/') then
header('HTTP/1.1 404 Not Found')
echo('File Not Found!')
end
| mit |
Aico/mudlet | src/old_mudlet-lua/lua/StringUtils.lua | 10 | 4592 | ----------------------------------------------------------------------------------
--- Mudlet String Utils
----------------------------------------------------------------------------------
--- Cut string to specified maximum length.
---
--- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>)
---
--- @usage Following call will return 'abc'.
--- <pre>
--- string.cut("abcde", 3)
--- </pre>
--- @usage You can easily pad string to certain length.
--- Example bellow will print 'abcde ' e.g. pad/cut string to 10 characters.
--- <pre>
--- local s = "abcde"
--- s = string.cut(s .. " ", 10) -- append 10 spaces
--- echo("'" .. s .. "'")
--- </pre>
function string.cut(s, maxLen)
if string.len(s) > maxLen then
return string.sub(s, 1, maxLen)
else
return s
end
end
--- Enclose string by long brackets. <br/>
function string.enclose(s, maxlevel)
s = "["..s.."]"
local level = 0
while 1 do
if maxlevel and level == maxlevel then
error( "error: maxlevel too low, "..maxlevel )
elseif string.find( s, "%["..string.rep( "=", level ).."%[" ) or string.find( s, "]"..string.rep( "=", level ).."]" ) then
level = level + 1
else
return "["..string.rep( "=", level )..s..string.rep( "=", level ).."]"
end
end
end
--- Test if string is ending with specified suffix.
---
--- @see string.starts
function string.ends(String, Suffix)
return Suffix=='' or string.sub(String,-string.len(Suffix))==Suffix
end
--- Generate case insensitive search pattern from string.
---
--- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>)
---
--- @return case insensitive pattern string
---
--- @usage Following example will generate and print <i>"123[aA][bB][cC]"</i> string.
--- <pre>
--- echo(string.genNocasePattern("123abc"))
--- </pre>
function string.genNocasePattern(s)
s = string.gsub(s, "%a",
function (c)
return string.format("[%s%s]", string.lower(c), string.upper(c))
end)
return s
end
--- Return first matching substring or nil.
---
--- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>)
---
--- @return nil or first matching substring
---
--- @usage Following example will print: "I did find: Troll" string.
--- <pre>
--- local match = string.findPattern("Troll is here!", "Troll")
--- if match then
--- echo("I did find: " .. match)
--- end
--- </pre>
--- @usage This example will find substring regardless of case.
--- <pre>
--- local match = string.findPattern("Troll is here!", string.genNocasePattern("troll"))
--- if match then
--- echo("I did find: " .. match)
--- end
--- </pre>
---
--- @see string.genNocasePattern
function string.findPattern(text, pattern)
if string.find(text, pattern, 1) then
return string.sub(text, string.find(text, pattern, 1))
else
return nil
end
end
--- Splits a string into a table by the given delimiter.
---
--- @usage Split string by ", " delimiter.
--- <pre>
--- names = "Alice, Bob, Peter"
--- name_table = names:split(", ")
--- display(name_table)
--- </pre>
---
--- Previous code will print out:
--- <pre>
--- table {
--- 1: 'Alice'
--- 2: 'Bob'
--- 3: 'Peter'
--- }
--- </pre>
---
--- @return array with split strings
function string:split(delimiter)
local result = { }
local from = 1
local delim_from, delim_to = string.find( self, delimiter, from )
while delim_from do
table.insert( result, string.sub( self, from , delim_from-1 ) )
from = delim_to + 1
delim_from, delim_to = string.find( self, delimiter, from )
end
table.insert( result, string.sub( self, from ) )
return result
end
--- Test if string is starting with specified prefix.
---
--- @see string.ends
function string.starts(String, Prefix)
return string.sub(String,1,string.len(Prefix))==Prefix
end
--- Capitalize first character in a string.
---
--- @usage Variable testname is now Anna.
--- <pre>
--- testname = string.title("anna")
--- </pre>
--- @usage Example will set test to "Bob".
--- <pre>
--- test = "bob"
--- test = string.title(test)
--- </pre>
function string:title()
self = self:gsub("^%l", string.upper, 1)
return self
end
--- Trim string (remove all white spaces around string).
---
--- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>)
---
--- @usage Example will print 'Troll is here!'.
--- <pre>
--- local str = string.trim(" Troll is here! ")
--- echo("'" .. str .. "'")
--- </pre>
function string.trim(s)
if s then
return string.gsub(s, "^%s*(.-)%s*$", "%1")
else
return s
end
end
| gpl-2.0 |
milos-korenciak/heroku-buildpack-tex | buildpack/texmf-dist/tex/generic/pgf/graphdrawing/lua/pgf/gd/control/Anchoring.lua | 1 | 2806 | -- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/control/Anchoring.lua,v 1.6 2013/05/23 20:01:25 tantau Exp $
---
-- @section subsection {Anchoring a Graph}
--
-- \label{subsection-library-graphdrawing-anchoring}
--
-- A graph drawing algorithm must compute positions of the nodes of a
-- graph, but the computed positions are only \emph{relative} (``this
-- node is left of this node, but above that other node''). It is not
-- immediately obvious where the ``the whole graph'' should be placed
-- \emph{absolutely} once all relative positions have been computed. In
-- case that the graph consists of several unconnected components, the
-- situation is even more complicated.
--
-- The order in which the algorithm layer determines the node at which
-- the graph should be anchored:
--
-- \begin{enumerate}
-- \item If the |anchor node=|\meta{node name} option given to the graph
-- as a whole, the graph is anchored at \meta{node name}, provided
-- there is a node of this name in the graph. (If there is no node of
-- this name or if it is misspelled, the effect is the same as if this
-- option had not been given at all.)
-- \item Otherwise, if there is a node where the |anchor here| option is
-- specified, the first node with this option set is used.
-- \item Otherwise, if there is a node where the |desired at| option is
-- set (perhaps implicitly through keys like |x|), the first such node
-- is used.
-- \item Finally, in all other cases, the first node is used.
-- \end{enumerate}
--
-- In the above description, the ``first'' node refers to the node first
-- encountered in the specification of the graph.
--
-- Once the node has been determined, the graph is shifted so that
-- this node lies at the poistion specified by |anchor at|.
--
-- @end
local Anchoring = {}
-- Namespace
require("pgf.gd.control").Anchoring = Anchoring
-- Imports
local Coordinate = require("pgf.gd.model.Coordinate")
local declare = require "pgf.gd.interface.InterfaceToAlgorithms".declare
---
declare {
key = "desired at",
type = "coordinate",
documentation_in = "pgf.gd.doc.control.Anchoring"
}
---
declare {
key = "anchor node",
type = "string",
documentation_in = "pgf.gd.doc.control.Anchoring"
}
---
declare {
key = "anchor at",
type = "canvas coordinate",
initial = "(0pt,0pt)",
documentation_in = "pgf.gd.doc.control.Anchoring"
}
---
declare {
key = "anchor here",
type = "boolean",
documentation_in = "pgf.gd.doc.control.Anchoring"
}
-- Done
return Anchoring | mit |
sanger-pathogens/companion | bin/add_products_to_fasta.lua | 4 | 4125 | #!/usr/bin/env gt
--[[
Author: Sascha Steinbiss <ss34@sanger.ac.uk>
Copyright (c) 2015 Genome Research Ltd
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
]]
function usage()
io.stderr:write("Add preferred product terms to protein sequence headers.\n")
io.stderr:write(string.format("Usage: %s <GFF annotation> <protein seqs>\n" , arg[0]))
os.exit(1)
end
if #arg < 2 then
usage()
end
function gff3_extract_structure(str)
ret = {}
for _,v in ipairs(split(str, ", ?")) do
res = {}
v = gff3_decode(v)
for _,pair in ipairs(split(v, ";")) do
if string.len(pair) > 0 then
key, value = unpack(split(pair, "="))
res[key] = value
end
end
table.insert(ret, res)
end
return ret
end
function split(str, pat)
local t = {}
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
table.insert(t, cap)
end
return t
end
function gff3_decode(s)
if not s then
return s
end
s = string.gsub(s, "%%([0-9a-fA-F][1-9a-fA-F])", function (n)
return string.char(tonumber("0x" .. n))
end)
return s
end
function get_fasta(filename, sep)
local keys = {}
local seqs = {}
local cur_hdr = nil
local cur_seqs = {}
for l in io.lines(filename) do
hdr = l:match(">(.*)")
if hdr then
table.insert(keys, hdr)
if #cur_seqs > 0 and cur_hdr then
if not seqs[cur_hdr] then
seqs[cur_hdr] = table.concat(cur_seqs, sep)
end
end
cur_hdr = hdr
cur_seqs = {}
else
table.insert(cur_seqs, l)
end
end
if cur_hdr and not seqs[cur_hdr] then
seqs[cur_hdr] = table.concat(cur_seqs, sep)
end
return keys, seqs
end
function get_fasta_nosep(filename)
return get_fasta(filename, "")
end
function print_max_width(str, ioo, width)
local i = 1
while (i + width - 1) < str:len() do
ioo:write(str:sub(i, i + width - 1))
ioo:write("\n")
i = i + width
end
ioo:write(str:sub(i))
ioo:write("\n")
end
products = {}
visitor = gt.custom_visitor_new()
visitor.last_seqid = nil
function visitor:visit_feature(fn)
for node in fn:children() do
if node:get_type() == "polypeptide" then
local dfrom = node:get_attribute("Derives_from")
local product = node:get_attribute("product")
if (dfrom and product) then
local p_data = gff3_extract_structure(product)
local mterm = p_data[1].term
for _,v in ipairs(p_data) do
if v.is_preferred then
mterm = v.term
end
end
products[dfrom] = mterm
end
end
end
return 0
end
visitor_stream = gt.custom_stream_new_unsorted()
function visitor_stream:next_tree()
local node = self.instream:next_tree()
if node then
node:accept(self.vis)
end
return node
end
visitor_stream.instream = gt.gff3_in_stream_new_sorted(arg[1])
visitor_stream.vis = visitor
local gn = visitor_stream:next_tree()
while (gn) do
gn = visitor_stream:next_tree()
end
keys, seqs = get_fasta_nosep(arg[2])
for i,k in ipairs(keys) do
local rid = split(k, "%s+")[1]
if products[rid] then
print(">".. rid .. " " .. products[rid])
else
print(">".. rid)
end
print_max_width(seqs[k], io.stdout, 60)
end
| isc |
milos-korenciak/heroku-buildpack-tex | buildpack/texmf-dist/tex/generic/pgf/graphdrawing/lua/pgf/gd/trees/ChildSpec.lua | 3 | 7344 | -- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/trees/ChildSpec.lua,v 1.4 2013/05/23 20:01:29 tantau Exp $
---
-- @section subsection {Specifying Missing Children}
--
-- \label{section-gd-missing-children}
--
-- In the present section we discuss keys for specifying missing children
-- in a tree. For many certain kind of trees, in particular for binary
-- trees, there are not just ``a certain number of children'' at each
-- node, but, rather, there is a designated ``first'' (or ``left'') child
-- and a ``second'' (or ``right'') child. Even if one of these children
-- is missing and a node actually has only one child, the single child will
-- still be a ``first'' or ``second'' child and this information should
-- be taken into consideration when drawing a tree.
--
-- The first useful key for specifying missing children is
-- |missing number of children| which allows you to state how many
-- children there are, at minimum.
--
-- Once the minimum number of children has been set, we still need a way
-- of specifying ``missing first children'' or, more generally, missing
-- children that are not ``at the end'' of the list of children. For
-- this, there are three methods:
--
-- \begin{enumerate}
-- \item When you use the |child| syntax, you can use the |missing| key
-- with the |child| command to indicate a missing child:
-- \begin{codeexample}[]
-- \tikz [binary tree layout, level distance=5mm]
-- \node {a}
-- child { node {b}
-- child { node {c}
-- child { node {d} }
-- } }
-- child { node {e}
-- child [missing]
-- child { node {f}
-- child [missing]
-- child { node {g}
-- } } };
-- \end{codeexample}
-- \item When using the |graph| syntax, you can use an ``empty node'',
-- which really must be completely empty and may not even contain a
-- slash, to indicate a missing node:
-- \begin{codeexample}[]
-- \tikz [binary tree layout, level distance=5mm]
-- \graph { a -> { b -> c -> d, e -> { , f -> { , g} } } };
-- \end{codeexample}
-- \item You can simply specify the index of a child directly using
-- the key |desired child index|.
-- \end{enumerate}
--
-- @end
-- Imports
local declare = require("pgf.gd.interface.InterfaceToAlgorithms").declare
---
--
declare {
key = "minimum number of children",
type = "number",
initial = "0",
summary = [["
Specifies how many children a tree node must have at least. If
there are less, ``virtual'' children are added.
"]],
documentation = [["
When this key is set to |2| or more, the following happens: We first
compute a spanning tree for the graph, see
Section~\ref{subsection-gd-spanning-tree}. Then, whenever a node is
not a leaf in this spanning tree (when it has at least one child),
we add ``virtual'' or ``dummy'' nodes as children of the node until
the total number of real and dummy children is at least
\meta{number}. If there where at least \meta{number} children at the
beginning, nothing happens.
The new children are added after the existing children. This means
that, for instance, in a tree with \meta{number} set to |2|, for
every node with a single child, this child will be the first child
and the second child will be missing.
"]],
examples = [["
\tikz \graph [binary tree layout,level distance=5mm]
{ a -> { b->c->d, e->f->g } };
"]]
}
---
declare {
key = "desired child index",
type = "number",
summary = [["
Pass this key to a node to tell the graph drawing engine which child
number you ``desired'' for the node. Whenever all desires for the
children of a node are conflict-free, they will all be met; children
for which no desired indices were given will remain at their
position, whenever possible, but will ``make way'' for children with
a desired position.
"]],
documentation = [["
In detail, the following happens: We first
determine the total number of children (real or dummy) needed, which
is the maximum of the actual number of children, of the
\texttt{minimum number of children}, and of the highest desired
child index. Then we go over all children that have a desired child
index and put they at this position. If the position is already
taken (because some other child had the same desired index), the
next free position is used with a wrap-around occurring at the
end. Next, all children without a desired index are place using the
same mechanism, but they want to be placed at the position they had
in the original spanning tree.
While all of this might sound a bit complicated, the application of
the key in a binary tree is pretty straightforward: To indicate that
a node is a ``right'' child in a tree, just add \texttt{desired child index=2}
to it. This will make it a second child, possibly causing the fist
child to be missing. If there are two nodes specified as children of
a node, by saying \texttt{desired child index=}\meta{number} for one
of them, you will cause it be first or second child, depending on
\meta{number}, and cause the \emph{other} child to become the other
child.
Since |desired child index=2| is a bit long, the following shortcuts
are available: |first|, |second|, |third|, and |fourth|.
You might wonder why |second| is used rather than |right|. The
reason is that trees may also grow left and right and, additionally,
the |right| and |left| keys are already in use for
anchoring. Naturally, you can locally redefine them, if you want.
"]],
examples = {
[["
\tikz \graph [binary tree layout, level distance=5mm]
{ a -> b[second] };
"]],
[["
\tikz \graph [binary tree layout, level distance=5mm]
{ a -> { b[second], c} };
"]],
[["
\tikz \graph [binary tree layout, level distance=5mm]
{ a -> { b, c[first]} };
"]],
[["
\tikz \graph [binary tree layout, level distance=5mm]
{ a -> { b[second], c[second]} };
"]],
[["
\tikz \graph [binary tree layout, level distance=5mm]
{ a -> { b[third], c[first], d} };
"]]
}
}
---
declare {
key = "first",
use = {
{ key = "desired child index", value = 1},
},
summary = [["
A shorthand for setting the desired child number to |1|.
"]]
}
---
declare {
key = "second",
use = {
{ key = "desired child index", value = 2},
},
summary = [["
A shorthand for setting the desired child number to |2|.
"]]
}
---
declare {
key = "third",
use = {
{ key = "desired child index", value = 3},
},
summary = [["
A shorthand for setting the desired child number to |3|.
"]]
}
---
declare {
key = "fourth",
use = {
{ key = "desired child index", value = 4}
},
summary = [["
A shorthand for setting the desired child number to |4|.
"]]
}
| mit |
kirkbridge/gamecode4 | Assets/Scripts/Events.lua | 44 | 2298 | --========================================================================
-- Events.lua : Defines event handler delegate functions for events
--
-- Part of the GameCode4 Application
--
-- GameCode4 is the sample application that encapsulates much of the source code
-- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
-- "Rez" Graham, published by Charles River Media.
-- ISBN-10: 1133776574 | ISBN-13: 978-1133776574
--
-- If this source code has found it's way to you, and you think it has helped you
-- in any way, do the authors a favor and buy a new copy of the book - there are
-- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
-- by clicking here:
-- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
--
-- There's a companion web site at http://www.mcshaffry.com/GameCode/
--
-- The source code is managed and maintained through Google Code:
-- http://code.google.com/p/gamecode4/
--
-- (c) Copyright 2012 Michael L. McShaffry and David Graham
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Lesser GPL v3
-- as published by the Free Software Foundation.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
-- http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
--
-- You should have received a copy of the GNU Lesser GPL v3
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
--
--========================================================================
function OnPhysicsCollision(eventData)
g_actorMgr:OnPhysicsCollision(eventData);
end
function OnFireWeapon(eventData)
g_actorMgr:OnFireWeapon(eventData);
end
function RegisterListeners()
if (EventType.EvtData_PhysCollision ~= nil) then
RegisterEventListener(EventType.EvtData_PhysCollision, OnPhysicsCollision);
end
if (EventType.EvtData_Fire_Weapon ~= nil) then
RegisterEventListener(EventType.EvtData_Fire_Weapon, OnFireWeapon);
end
end
| lgpl-3.0 |
shahabsaf1/tg | plugins/vote.lua | 615 | 2128 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end | gpl-2.0 |
resistor58/deaths-gmod-server | wire/lua/entities/gmod_wire_keyboard/remap.lua | 1 | 10218 | Wire_Keyboard_Remap = {}
----------------------------------------------------------------------
-- Default - Keys that all layouts use
----------------------------------------------------------------------
local Wire_Keyboard_Remap_default = {}
Wire_Keyboard_Remap_default.normal = {}
Wire_Keyboard_Remap_default[KEY_LSHIFT] = {}
Wire_Keyboard_Remap_default[KEY_RSHIFT] = Wire_Keyboard_Remap_default[KEY_LSHIFT]
local remap = Wire_Keyboard_Remap_default.normal
remap[KEY_NONE] = ""
remap[KEY_0] = "0"
remap[KEY_1] = "1"
remap[KEY_2] = "2"
remap[KEY_3] = "3"
remap[KEY_4] = "4"
remap[KEY_5] = "5"
remap[KEY_6] = "6"
remap[KEY_7] = "7"
remap[KEY_8] = "8"
remap[KEY_9] = "9"
remap[KEY_A] = "a"
remap[KEY_B] = "b"
remap[KEY_C] = "c"
remap[KEY_D] = "d"
remap[KEY_E] = "e"
remap[KEY_F] = "f"
remap[KEY_G] = "g"
remap[KEY_H] = "h"
remap[KEY_I] = "i"
remap[KEY_J] = "j"
remap[KEY_K] = "k"
remap[KEY_L] = "l"
remap[KEY_M] = "m"
remap[KEY_N] = "n"
remap[KEY_O] = "o"
remap[KEY_P] = "p"
remap[KEY_Q] = "q"
remap[KEY_R] = "r"
remap[KEY_S] = "s"
remap[KEY_T] = "t"
remap[KEY_U] = "u"
remap[KEY_V] = "v"
remap[KEY_W] = "w"
remap[KEY_X] = "x"
remap[KEY_Y] = "y"
remap[KEY_Z] = "z"
remap[KEY_PAD_0] = 128
remap[KEY_PAD_1] = 129
remap[KEY_PAD_2] = 130
remap[KEY_PAD_3] = 131
remap[KEY_PAD_4] = 132
remap[KEY_PAD_5] = 133
remap[KEY_PAD_6] = 134
remap[KEY_PAD_7] = 135
remap[KEY_PAD_8] = 136
remap[KEY_PAD_9] = 137
remap[KEY_PAD_DIVIDE] = 138
remap[KEY_PAD_MULTIPLY] = 139
remap[KEY_PAD_MINUS] = 140
remap[KEY_PAD_PLUS] = 141
remap[KEY_PAD_ENTER] = 142
remap[KEY_PAD_DECIMAL] = 143
remap[KEY_ENTER] = 13
remap[KEY_SPACE] = " "
remap[KEY_BACKSPACE] = 127
remap[KEY_TAB] = 9
remap[KEY_CAPSLOCK] = 144
remap[KEY_NUMLOCK] = 145
remap[KEY_ESCAPE] = 18
remap[KEY_SCROLLLOCK] = 146
remap[KEY_INSERT] = 147
remap[KEY_DELETE] = 148
remap[KEY_HOME] = 149
remap[KEY_END] = 150
remap[KEY_PAGEUP] = 151
remap[KEY_PAGEDOWN] = 152
remap[KEY_BREAK] = 153
remap[KEY_LSHIFT] = 154
remap[KEY_RSHIFT] = 155
remap[KEY_LALT] = 156
remap[KEY_RALT] = 157
remap[KEY_LCONTROL] = 158
remap[KEY_RCONTROL] = 159
remap[KEY_LWIN] = 160
remap[KEY_RWIN] = 161
remap[KEY_APP] = 162
remap[KEY_UP] = 17
remap[KEY_LEFT] = 19
remap[KEY_DOWN] = 18
remap[KEY_RIGHT] = 20
remap[KEY_F1] = 163
remap[KEY_F2] = 164
remap[KEY_F3] = 165
remap[KEY_F4] = 166
remap[KEY_F5] = 167
remap[KEY_F6] = 168
remap[KEY_F7] = 169
remap[KEY_F8] = 170
remap[KEY_F9] = 171
remap[KEY_F10] = 172
remap[KEY_F11] = 173
remap[KEY_F12] = 174
remap[KEY_CAPSLOCKTOGGLE] = 175
remap[KEY_NUMLOCKTOGGLE] = 176
remap[KEY_SCROLLLOCKTOGGLE] = 177
remap[KEY_XBUTTON_UP] = 200
remap[KEY_XBUTTON_DOWN] = 201
remap[KEY_XBUTTON_LEFT] = 202
remap[KEY_XBUTTON_RIGHT] = 203
remap[KEY_XBUTTON_START] = 204
remap[KEY_XBUTTON_BACK] = 205
remap[KEY_XBUTTON_STICK1] = 206
remap[KEY_XBUTTON_STICK2] = 207
remap[KEY_XBUTTON_A] = 208
remap[KEY_XBUTTON_B] = 209
remap[KEY_XBUTTON_X] = 210
remap[KEY_XBUTTON_Y] = 211
remap[KEY_XBUTTON_LTRIGGER] = 214
remap[KEY_XBUTTON_RTRIGGER] = 215
remap[KEY_XSTICK1_UP] = 216
remap[KEY_XSTICK1_DOWN] = 217
remap[KEY_XSTICK1_LEFT] = 218
remap[KEY_XSTICK1_RIGHT] = 219
remap[KEY_XSTICK2_UP] = 220
remap[KEY_XSTICK2_DOWN] = 221
remap[KEY_XSTICK2_LEFT] = 222
remap[KEY_XSTICK2_RIGHT] = 223
local remap = Wire_Keyboard_Remap_default[KEY_LSHIFT]
remap[KEY_A] = "A"
remap[KEY_B] = "B"
remap[KEY_C] = "C"
remap[KEY_D] = "D"
remap[KEY_E] = "E"
remap[KEY_F] = "F"
remap[KEY_G] = "G"
remap[KEY_H] = "H"
remap[KEY_I] = "I"
remap[KEY_J] = "J"
remap[KEY_K] = "K"
remap[KEY_L] = "L"
remap[KEY_M] = "M"
remap[KEY_N] = "N"
remap[KEY_O] = "O"
remap[KEY_P] = "P"
remap[KEY_Q] = "Q"
remap[KEY_R] = "R"
remap[KEY_S] = "S"
remap[KEY_T] = "T"
remap[KEY_U] = "U"
remap[KEY_V] = "V"
remap[KEY_W] = "W"
remap[KEY_X] = "X"
remap[KEY_Y] = "Y"
remap[KEY_Z] = "Z"
----------------------------------------------------------------------
-- American
----------------------------------------------------------------------
Wire_Keyboard_Remap.American = {}
Wire_Keyboard_Remap.American = table.Copy(Wire_Keyboard_Remap_default)
Wire_Keyboard_Remap.American[KEY_RSHIFT] = Wire_Keyboard_Remap.American[KEY_LSHIFT]
local remap = Wire_Keyboard_Remap.American.normal
remap[KEY_LBRACKET] = "["
remap[KEY_RBRACKET] = "]"
remap[KEY_SEMICOLON] = ";"
remap[KEY_APOSTROPHE] = "'"
remap[KEY_BACKQUOTE] = "`"
remap[KEY_COMMA] = ","
remap[KEY_PERIOD] = "."
remap[KEY_SLASH] = "/"
remap[KEY_BACKSLASH] = "\\"
remap[KEY_MINUS] = "-"
remap[KEY_EQUAL] = "="
local remap = Wire_Keyboard_Remap.American[KEY_LSHIFT]
remap[KEY_0] = ")"
remap[KEY_1] = "!"
remap[KEY_2] = "@"
remap[KEY_3] = "#"
remap[KEY_4] = "$"
remap[KEY_5] = "%"
remap[KEY_6] = "^"
remap[KEY_7] = "&"
remap[KEY_8] = "*"
remap[KEY_9] = "("
remap[KEY_LBRACKET] = "{"
remap[KEY_RBRACKET] = "}"
remap[KEY_SEMICOLON] = ":"
remap[KEY_APOSTROPHE] = '"'
remap[KEY_COMMA] = "<"
remap[KEY_PERIOD] = ">"
remap[KEY_SLASH] = "?"
remap[KEY_BACKSLASH] = "|"
remap[KEY_MINUS] = "_"
remap[KEY_EQUAL] = "+"
----------------------------------------------------------------------
-- British
----------------------------------------------------------------------
Wire_Keyboard_Remap.British = {}
Wire_Keyboard_Remap.British = table.Copy(Wire_Keyboard_Remap.American)
Wire_Keyboard_Remap.British[83] = {}
Wire_Keyboard_Remap.British[KEY_RSHIFT] = Wire_Keyboard_Remap.British[KEY_LSHIFT]
local remap = Wire_Keyboard_Remap.British.normal
remap[KEY_BACKQUOTE] = "'"
remap[KEY_APOSTROPHE] = "#"
local remap = Wire_Keyboard_Remap.British[KEY_LSHIFT]
remap[KEY_2] = '"'
remap[KEY_3] = "£"
remap[KEY_APOSTROPHE] = "~"
remap[KEY_BACKQUOTE] = "@"
local remap = Wire_Keyboard_Remap.British[83]
remap[KEY_4] = ""
remap[KEY_A] = "á"
remap[KEY_E] = "é"
remap[KEY_I] = "í"
remap[KEY_O] = "ó"
remap[KEY_U] = "ú"
----------------------------------------------------------------------
-- Swedish
----------------------------------------------------------------------
Wire_Keyboard_Remap.Swedish = {}
Wire_Keyboard_Remap.Swedish = table.Copy(Wire_Keyboard_Remap_default)
Wire_Keyboard_Remap.Swedish[83] = {} -- KEY_RALT = 82, but didn't work correctly
Wire_Keyboard_Remap.Swedish[KEY_RSHIFT] = Wire_Keyboard_Remap.Swedish[KEY_LSHIFT]
local remap = Wire_Keyboard_Remap.Swedish.normal
remap[KEY_LBRACKET] = "´"
remap[KEY_RBRACKET] = "å"
remap[KEY_SEMICOLON] = "¨"
remap[KEY_APOSTROPHE] = "ä"
remap[KEY_BACKQUOTE] = "ö"
remap[KEY_COMMA] = ","
remap[KEY_PERIOD] = "."
remap[KEY_SLASH] = "'"
remap[KEY_BACKSLASH] = "§"
remap[KEY_MINUS] = "-"
remap[KEY_EQUAL] = "+"
local remap = Wire_Keyboard_Remap.Swedish[KEY_LSHIFT]
remap[KEY_0] = "="
remap[KEY_1] = "!"
remap[KEY_2] = '"'
remap[KEY_3] = "#"
remap[KEY_4] = "¤"
remap[KEY_5] = "%"
remap[KEY_6] = "&"
remap[KEY_7] = "/"
remap[KEY_8] = "("
remap[KEY_9] = ")"
remap[KEY_LBRACKET] = "`"
remap[KEY_RBRACKET] = "Å"
remap[KEY_BACKQUOTE] = "Ö"
remap[KEY_SEMICOLON] = "^"
remap[KEY_APOSTROPHE] = "Ä"
remap[KEY_COMMA] = ";"
remap[KEY_PERIOD] = ":"
remap[KEY_SLASH] = "*"
remap[KEY_BACKSLASH] = "½"
remap[KEY_MINUS] = "_"
remap[KEY_EQUAL] = "?"
local remap = Wire_Keyboard_Remap.Swedish[83]
remap[KEY_2] = "@"
remap[KEY_3] = "£"
remap[KEY_4] = "$"
remap[KEY_7] = "{"
remap[KEY_8] = "["
remap[KEY_9] = "]"
remap[KEY_0] = "}"
remap[KEY_EQUAL] = "\\"
remap[KEY_SEMICOLON] = "~"
remap[KEY_E] = ""
----------------------------------------------------------------------
-- Norwegian
----------------------------------------------------------------------
Wire_Keyboard_Remap.Norwegian = {}
Wire_Keyboard_Remap.Norwegian = table.Copy(Wire_Keyboard_Remap.Swedish)
Wire_Keyboard_Remap.Norwegian[KEY_RSHIFT] = Wire_Keyboard_Remap.Norwegian[KEY_LSHIFT]
local remap = Wire_Keyboard_Remap.Norwegian.normal
remap[KEY_BACKQUOTE] = "ø"
remap[KEY_APOSTROPHE] = "æ"
remap[KEY_BACKSLASH] = "|"
remap[KEY_LBRACKET] = "\\"
local remap = Wire_Keyboard_Remap.Norwegian[KEY_LSHIFT]
remap[KEY_BACKQUOTE] = "Ø"
remap[KEY_APOSTROPHE] = "Æ"
remap[KEY_BACKSLASH] = "§"
local remap = Wire_Keyboard_Remap.Norwegian[83]
remap[KEY_EQUAL] = nil
remap[KEY_M] = "µ"
remap[KEY_LBRACKET] = "´"
----------------------------------------------------------------------
-- German
----------------------------------------------------------------------
Wire_Keyboard_Remap.German = {}
Wire_Keyboard_Remap.German = table.Copy(Wire_Keyboard_Remap_default)
Wire_Keyboard_Remap.German[83] = {} -- KEY_RALT = 82, but didn't work correctly
Wire_Keyboard_Remap.German[KEY_RSHIFT] = Wire_Keyboard_Remap.German[KEY_LSHIFT]
local remap = Wire_Keyboard_Remap.German.normal
remap[KEY_LBRACKET] = "ß"
remap[KEY_RBRACKET] = "´"
remap[KEY_SEMICOLON] = "ü"
remap[KEY_APOSTROPHE] = "ä"
remap[KEY_BACKQUOTE] = "ö"
remap[KEY_COMMA] = ","
remap[KEY_PERIOD] = "."
remap[KEY_SLASH] = "#"
remap[KEY_BACKSLASH] = "^"
remap[KEY_MINUS] = "-"
remap[KEY_EQUAL] = "+"
local remap = Wire_Keyboard_Remap.German[KEY_LSHIFT]
remap[KEY_0] = "="
remap[KEY_1] = "!"
remap[KEY_2] = '"'
remap[KEY_3] = "§"
remap[KEY_4] = "$"
remap[KEY_5] = "%"
remap[KEY_6] = "&"
remap[KEY_7] = "/"
remap[KEY_8] = "("
remap[KEY_9] = ")"
remap[KEY_LBRACKET] = "?"
remap[KEY_RBRACKET] = "`"
remap[KEY_SEMICOLON] = "Ü"
remap[KEY_APOSTROPHE] = 'Ä'
remap[KEY_BACKQUOTE] = "Ö"
remap[KEY_COMMA] = ";"
remap[KEY_PERIOD] = ":"
remap[KEY_SLASH] = "'"
remap[KEY_BACKSLASH] = "°"
remap[KEY_MINUS] = "_"
remap[KEY_EQUAL] = "*"
local remap = Wire_Keyboard_Remap.German[83]
remap[KEY_0] = "}"
remap[KEY_2] = '²'
remap[KEY_3] = "³"
remap[KEY_7] = "{"
remap[KEY_8] = "["
remap[KEY_9] = "]"
remap[KEY_E] = ""
remap[KEY_M] = "µ"
remap[KEY_Q] = "@"
remap[KEY_LBRACKET] = '\\'
remap[KEY_EQUAL] = "~"
remap[KEY_COMMA] = "<"
remap[KEY_PERIOD] = ">"
remap[KEY_MINUS] = "|"
| gpl-3.0 |
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