repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
AresTao/darkstar | scripts/globals/items/bowl_of_sprightly_soup.lua | 36 | 1326 | -----------------------------------------
-- ID: 5930
-- Item: Bowl of Sprightly Soup
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- MP 30
-- Mind 4
-- HP Recovered While Healing 4
-- Enmity -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5930);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 30);
target:addMod(MOD_MND, 4);
target:addMod(MOD_HPHEAL, 4);
target:addMod(MOD_ENMITY, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 30);
target:delMod(MOD_MND, 4);
target:delMod(MOD_HPHEAL, 4);
target:delMod(MOD_ENMITY, -4);
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Northern_San_dOria/npcs/Aivedoir.lua | 38 | 1026 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Aivedoir
-- Type: Standard Dialogue NPC
-- @zone: 231
-- @pos -123.119 7.999 134.490
--
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,AIVEDOIR_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
AresTao/darkstar | scripts/globals/spells/foe_requiem_iii.lua | 18 | 1625 | -----------------------------------------
-- Spell: Foe Requiem III
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_REQUIEM;
local duration = 95;
local power = 3;
local pCHR = caster:getStat(MOD_CHR);
local mCHR = target:getStat(MOD_CHR);
local dCHR = (pCHR - mCHR);
local resm = applyResistance(caster,spell,target,dCHR,SINGING_SKILL,0);
if (resm < 0.5) then
spell:setMsg(85);--resist message
return 1;
end
local iBoost = caster:getMod(MOD_REQUIEM_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
-- Try to overwrite weaker slow / haste
if (canOverwrite(target, effect, power)) then
-- overwrite them
target:delStatusEffect(effect);
target:addStatusEffect(effect,power,3,duration);
spell:setMsg(237);
else
spell:setMsg(75); -- no effect
end
return effect;
end; | gpl-3.0 |
DeinFreund/Zero-K | LuaUI/Widgets/chili/simple examples/Widgets/gui_chiliguidemo.lua | 17 | 8506 | --------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function widget:GetInfo()
return {
name = "chiliGUIDemo",
desc = "GUI demo for robocracy",
author = "quantum",
date = "WIP",
license = "WIP",
layer = 1,
enabled = false -- loaded by default?
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- gui elements
local window0
local window01
local gridWindow0
local gridWindow1
local windowImageList
local window1
local window2
local window3
function widget:Initialize()
Chili = WG.Chili
local function ToggleOrientation(self)
local panel = self:FindParent"layoutpanel"
panel.orientation = ((panel.orientation == "horizontal") and "vertical") or "horizontal"
panel:UpdateClientArea()
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local testText =
[[Bolivians are voting in a referendum on a new constitution that President Evo Morales says will empower the country's indigenous majority.
The changes also include strengthening state control of Bolivia's natural resources, and no longer recognising Catholicism as the official religion.
The constitution is widely expected to be approved.
Mr Morales, an Aymara Indian, has pursued political reform but has met fierce resistance from some sectors.
Opponents concentrated in Bolivia's eastern provinces, which hold rich gas deposits, argue that the new constitution would create two classes of citizenship - putting indigenous people ahead of others.
The wrangling has spilled over into, at times, deadly violence. At least 30 peasant farmers were ambushed and killed on their way home from a pro-government rally in a northern region in September.
President Morales has said the new constitution will pave the way for correcting the historic inequalities of Bolivian society, where the economic elite is largely of European descent.
]]
local testText2 =
"\255\001\255\250Bolivians\b are voting in a referendum on a \255\255\255\000new\b constitution "
local testText3 =
[[Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod]]
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local cs = {
Chili.Button:New{
x = 20,
y = 20,
},
Chili.Label:New{
x = 20,
y = 50,
caption= 'FOOBAR',
},
Chili.ScrollPanel:New{
backgroundColor = {0,0,0,0.5},
children = {
Chili.Button:New{caption="foo", width = 100, height = 100},
}
},
Chili.Checkbox:New{
x = 20,
y = 70,
caption = 'foo',
},
Chili.Trackbar:New{
x = 20,
y = 90,
},
Chili.Colorbars:New{
x = 20,
y = 120,
},
}
window0 = Chili.Window:New{
x = 200,
y = 450,
width = 200,
height = 200,
parent = Chili.Screen0,
children = {
Chili.StackPanel:New{
height = "100%";
width = "100%";
weightedResize = true;
children = {
Chili.Button:New{caption="height: 70%", weight = 7; width = "90%"},
Chili.Button:New{caption="height: 30%", weight = 3},
};
}
},
}
local btn0 = Chili.Button:New{
caption = "Dispose Me",
name = "btn_dispose_me1",
}
btn0:Dispose()
-- we need a container that supports margin if the control inside uses margins
window01 = Chili.Window:New{
x = 200,
y = 200,
clientWidth = 200,
clientHeight = 200,
parent = Chili.Screen0,
}
local panel1 = Chili.StackPanel:New{
width = 200,
height = 200,
--resizeItems = false,
x=0, right=0,
y=0, bottom=0,
margin = {10, 10, 10, 10},
parent = window01,
children = cs,
}
local gridControl = Chili.Grid:New{
name = 'foogrid',
width = 200,
height = 200,
children = {
Chili.Button:New{backgroundColor = {0,0.6,0,1}, textColor = {1,1,1,1}, caption = "Toggle", OnMouseUp = {ToggleOrientation}},
Chili.Button:New{caption = "2"},
Chili.Button:New{caption = "3"},
Chili.Button:New{caption = "4", margin = {10, 10, 10, 10}},
Chili.Button:New{caption = "5"},
Chili.Button:New{caption = "6"},
Chili.Button:New{caption = "7"},
}
}
gridWindow0 = Chili.Window:New{
parent = Chili.Screen0,
x = 450,
y = 450,
clientWidth = 200,
clientHeight = 200,
children = {
gridControl
},
}
gridWindow1 = Chili.Window:New{
parent = Chili.Screen0,
x = 650,
y = 750,
clientWidth = 200,
clientHeight = 200,
children = {
Chili.Button:New{right=0, bottom=0, caption = "2", OnClick={function()
--gridWindow1:GetObjectByName("tree_inspector")
end}},
Chili.TextBox:New{x=0, right=0, y=0, text = testText2},
Chili.EditBox:New{width = 200, y = 40, --[[autosize = true,]] text = testText3},
Chili.Button:New{
caption = "Dispose Me",
name = "btn_dispose_me2",
x="5%", y=70,
width = "90%",
OnClick = {function(self) self:Dispose() end},
},
Chili.Button:New{
caption = "Dispose Me",
name = "btn_dispose_me3",
x="5%", y=90,
width = "90%",
},
Chili.Button:New{
caption = "Dispose Me",
name = "btn_dispose_me4",
x=0, y=120,
},
},
}
gridWindow1:GetObjectByName("btn_dispose_me4"):Dispose()
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
windowImageList = Chili.Window:New{
x = 700,
y = 200,
clientWidth = 410,
clientHeight = 400,
parent = Chili.Screen0,
}
local control = Chili.ScrollPanel:New{
x=0, right=0,
y=0, bottom=0,
parent = windowImageList,
children = {
--Button:New{width = 410, height = 400, anchors = {top=true,left=true,bottom=true,right=true}},
Chili.ImageListView:New{
name = "MyImageListView",
x=0, right=0,
y=0, bottom=0,
dir = "LuaUI/Images/",
OnSelectItem = {
function(obj,itemIdx,selected)
Spring.Echo("image selected ",itemIdx,selected)
end,
},
OnDblClickItem = {
function(obj,itemIdx)
Spring.Echo("image dblclicked ",itemIdx)
end,
},
OnDirChange = {
function(obj,itemIdx)
if obj.parent and obj.parent:InheritsFrom("scrollpanel") then
obj.parent:SetScrollPos(0,0)
end
end,
}
}
}
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
window1 = Chili.Window:New{
x = 450,
y = 200,
clientWidth = 200,
clientHeight = 200,
resizable = true,
draggable = true,
parent = Chili.Screen0,
children = {
Chili.ScrollPanel:New{
width = 200,
height = 200,
x=0, right=0,
y=0, bottom=0,
horizontalScrollbar = false,
children = {
Chili.TextBox:New{width = 200, x=0, right=0, y=0, bottom=0, text = testText}
},
},
}
}
window2 = Chili.Window:New{
x = 900,
y = 650,
width = 200,
height = 200,
parent = Chili.Screen0,
children = {
Chili.ScrollPanel:New{
x=0, right=0,
y=0, bottom=0,
children = {
Chili.TreeView:New{
x=0, right=0,
y=0, bottom=0,
defaultExpanded = true,
nodes = {
"foo",
{ "bar" },
"do",
{ "re", {"mi"} },
"la",
{ "le", "lu" },
},
},
},
},
},
}
window3 = Chili.Window:New{
caption = "autosize test",
x = 1200,
y = 650,
width = 200,
height = 200,
parent = Chili.Screen0,
autosize = true,
savespace = true,
--debug = true,
children = {
Chili.Button:New{y = 20, width = 120, caption = "autosize", OnClick = {function(self) self.parent:UpdateLayout() end}},
},
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
end --Initialize
function widget:Update()
local btn = gridWindow1:GetObjectByName("btn_dispose_me3")
btn:Dispose()
widgetHandler:RemoveCallIn("Update")
end
function widget:Shutdown()
window0:Dispose()
window01:Dispose()
gridWindow0:Dispose()
gridWindow1:Dispose()
windowImageList:Dispose()
window1:Dispose()
window2:Dispose()
window3:Dispose()
end
| gpl-2.0 |
AresTao/darkstar | scripts/zones/Throne_Room/npcs/_4l4.lua | 51 | 1172 | -----------------------------------
-- Area: Throne Room
-- NPC: Ore Door
-------------------------------------
require("scripts/globals/bcnm");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return 1;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
tysonliddell/OpenRA | mods/cnc/maps/gdi05b/gdi05b.lua | 4 | 5131 | --[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AllToHuntTrigger =
{
Silo1, Proc1, Silo2, Silo3, Silo4, Afld1, Hand1, Nuke1, Nuke2, Nuke3, Fact1
}
AtkRoute1 = { waypoint4.Location, waypoint5.Location, waypoint6.Location, waypoint7.Location, waypoint8.Location }
AtkRoute2 = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint3.Location }
AutoCreateTeams =
{
{ types = { e1 = 1, e3 = 3 }, route = AtkRoute2 },
{ types = { e1 = 3, e3 = 1 }, route = AtkRoute2 },
{ types = { e3 = 4 } , route = AtkRoute1 },
{ types = { e1 = 4 } , route = AtkRoute1 },
{ types = { bggy = 1 } , route = AtkRoute1 },
{ types = { bggy = 1 } , route = AtkRoute2 },
{ types = { ltnk = 1 } , route = AtkRoute1 },
{ types = { ltnk = 1 } , route = AtkRoute2 }
}
RepairThreshold = 0.6
Atk1Delay = DateTime.Seconds(40)
Atk2Delay = DateTime.Seconds(60)
Atk3Delay = DateTime.Seconds(70)
Atk4Delay = DateTime.Seconds(90)
AutoAtkStartDelay = DateTime.Seconds(115)
AutoAtkMinDelay = DateTime.Seconds(45)
AutoAtkMaxDelay = DateTime.Seconds(90)
Atk5CellTriggers =
{
CPos.New(17,55), CPos.New(16,55), CPos.New(15,55), CPos.New(50,54), CPos.New(49,54),
CPos.New(48,54), CPos.New(16,54), CPos.New(15,54), CPos.New(14,54), CPos.New(50,53),
CPos.New(49,53), CPos.New(48,53), CPos.New(50,52), CPos.New(49,52)
}
GDIBase = { GdiNuke1, GdiProc1, GdiWeap1, GdiNuke2, GdiPyle1, GdiSilo1, GdiSilo2, GdiHarv }
GDIUnits = { "e2", "e2", "e2", "e2", "e1", "e1", "e1", "e1", "mtnk", "mtnk", "jeep", "jeep", "apc" }
NodSams = { Sam1, Sam2, Sam3, Sam4 }
MoveThenHunt = function(actors, path)
Utils.Do(actors, function(actor)
actor.Patrol(path, false)
IdleHunt(actor)
end)
end
AutoCreateTeam = function()
local team = Utils.Random(AutoCreateTeams)
for type, count in pairs(team.types) do
MoveThenHunt(Utils.Take(count, Nod.GetActorsByType(type)), team.route)
end
Trigger.AfterDelay(Utils.RandomInteger(AutoAtkMinDelay, AutoAtkMaxDelay), AutoCreateTeam)
end
DiscoverGDIBase = function(actor, discoverer)
if BaseDiscovered or not discoverer == GDI then
return
end
Utils.Do(GDIBase, function(actor)
actor.Owner = GDI
end)
BaseDiscovered = true
EliminateNod = GDI.AddObjective("Eliminate all Nod forces in the area.")
GDI.MarkCompletedObjective(FindBase)
end
Atk1TriggerFunction = function()
MoveThenHunt(Utils.Take(2, Nod.GetActorsByType('e1')), AtkRoute1)
MoveThenHunt(Utils.Take(3, Nod.GetActorsByType('e3')), AtkRoute1)
end
Atk2TriggerFunction = function()
MoveThenHunt(Utils.Take(3, Nod.GetActorsByType('e1')), AtkRoute2)
MoveThenHunt(Utils.Take(3, Nod.GetActorsByType('e3')), AtkRoute2)
end
Atk3TriggerFunction = function()
MoveThenHunt(Utils.Take(1, Nod.GetActorsByType('bggy')), AtkRoute1)
end
Atk4TriggerFunction = function()
MoveThenHunt(Utils.Take(1, Nod.GetActorsByType('bggy')), AtkRoute2)
end
Atk5TriggerFunction = function()
MoveThenHunt(Utils.Take(1, Nod.GetActorsByType('ltnk')), AtkRoute2)
end
InsertGDIUnits = function()
Media.PlaySpeechNotification(GDI, "Reinforce")
Reinforcements.Reinforce(GDI, GDIUnits, { UnitsEntry.Location, UnitsRally.Location }, 15)
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
AbandonedBase = Player.GetPlayer("AbandonedBase")
Nod = Player.GetPlayer("Nod")
InitObjectives(GDI)
RepairNamedActors(Nod, RepairThreshold)
FindBase = GDI.AddObjective("Find the GDI base.")
DestroySAMs = GDI.AddObjective("Destroy all SAM sites to receive air support.", "Secondary", false)
NodObjective = Nod.AddObjective("Destroy all GDI troops.")
Trigger.AfterDelay(Atk1Delay, Atk1TriggerFunction)
Trigger.AfterDelay(Atk2Delay, Atk2TriggerFunction)
Trigger.AfterDelay(Atk3Delay, Atk3TriggerFunction)
Trigger.AfterDelay(Atk4Delay, Atk4TriggerFunction)
Trigger.OnEnteredFootprint(Atk5CellTriggers, function(a, id)
if a.Owner == GDI then
Atk5TriggerFunction()
Trigger.RemoveFootprintTrigger(id)
end
end)
Trigger.AfterDelay(AutoAtkStartDelay, AutoCreateTeam)
Trigger.OnAllRemovedFromWorld(AllToHuntTrigger, function()
Utils.Do(Nod.GetGroundAttackers(), IdleHunt)
end)
Trigger.AfterDelay(DateTime.Seconds(40), function()
local delay = function() return DateTime.Seconds(30) end
local toBuild = function() return { "e1" } end
ProduceUnits(Nod, Hand1, delay, toBuild)
end)
Trigger.OnPlayerDiscovered(AbandonedBase, DiscoverGDIBase)
Trigger.OnAllKilled(NodSams, function()
GDI.MarkCompletedObjective(DestroySAMs)
Actor.Create("airstrike.proxy", true, { Owner = GDI })
end)
Camera.Position = UnitsRally.CenterPosition
InsertGDIUnits()
end
Tick = function()
if DateTime.GameTime > 2 and GDI.HasNoRequiredUnits() then
Nod.MarkCompletedObjective(NodObjective)
end
if BaseDiscovered and Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(EliminateNod)
end
end
| gpl-3.0 |
hiddenvirus/hiddenblaster | plugins/quotes.lua | 651 | 1630 | local quotes_file = './data/quotes.lua'
local quotes_table
function read_quotes_file()
local f = io.open(quotes_file, "r+")
if f == nil then
print ('Created a new quotes file on '..quotes_file)
serialize_to_file({}, quotes_file)
else
print ('Quotes loaded: '..quotes_file)
f:close()
end
return loadfile (quotes_file)()
end
function save_quote(msg)
local to_id = tostring(msg.to.id)
if msg.text:sub(11):isempty() then
return "Usage: !addquote quote"
end
if quotes_table == nil then
quotes_table = {}
end
if quotes_table[to_id] == nil then
print ('New quote key to_id: '..to_id)
quotes_table[to_id] = {}
end
local quotes = quotes_table[to_id]
quotes[#quotes+1] = msg.text:sub(11)
serialize_to_file(quotes_table, quotes_file)
return "done!"
end
function get_quote(msg)
local to_id = tostring(msg.to.id)
local quotes_phrases
quotes_table = read_quotes_file()
quotes_phrases = quotes_table[to_id]
return quotes_phrases[math.random(1,#quotes_phrases)]
end
function run(msg, matches)
if string.match(msg.text, "!quote$") then
return get_quote(msg)
elseif string.match(msg.text, "!addquote (.+)$") then
quotes_table = read_quotes_file()
return save_quote(msg)
end
end
return {
description = "Save quote",
description = "Quote plugin, you can create and retrieve random quotes",
usage = {
"!addquote [msg]",
"!quote",
},
patterns = {
"^!addquote (.+)$",
"^!quote$",
},
run = run
}
| gpl-2.0 |
AresTao/darkstar | scripts/globals/spells/voidstorm.lua | 31 | 1154 | --------------------------------------
-- Spell: Voidstorm
-- Changes the weather around target party member to "gloomy."
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
target:delStatusEffectSilent(EFFECT_FIRESTORM);
target:delStatusEffectSilent(EFFECT_SANDSTORM);
target:delStatusEffectSilent(EFFECT_RAINSTORM);
target:delStatusEffectSilent(EFFECT_WINDSTORM);
target:delStatusEffectSilent(EFFECT_HAILSTORM);
target:delStatusEffectSilent(EFFECT_THUNDERSTORM);
target:delStatusEffectSilent(EFFECT_AURORASTORM);
target:delStatusEffectSilent(EFFECT_VOIDSTORM);
local merit = caster:getMerit(MERIT_STORMSURGE);
local power = 0;
if merit > 0 then
power = merit + caster:getMod(MOD_STORMSURGE_EFFECT) + 2;
end
target:addStatusEffect(EFFECT_VOIDSTORM,power,0,180);
return EFFECT_VOIDSTORM;
end; | gpl-3.0 |
AresTao/darkstar | scripts/globals/abilities/light_maneuver.lua | 35 | 1609 | -----------------------------------
-- Ability: Light Maneuver
-- Enhances the effect of light attachments. Must have animator equipped.
-- Obtained: Puppetmaster level 1
-- Recast Time: 10 seconds (shared with all maneuvers)
-- Duration: 1 minute
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getWeaponSubSkillType(SLOT_RANGED) == 10 and
not player:hasStatusEffect(EFFECT_OVERLOAD)) then
return 0,0;
else
return 71,0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
local burden = 15;
if (target:getStat(MOD_CHR) < target:getPet():getStat(MOD_CHR)) then
burden = 20;
end
local overload = target:addBurden(ELE_LIGHT-1, burden);
if (overload ~= 0) then
target:removeAllManeuvers();
target:addStatusEffect(EFFECT_OVERLOAD, 0, 0, overload);
else
local level;
if (target:getMainJob() == JOB_PUP) then
level = target:getMainLvl()
else
level = target:getSubLvl()
end
local bonus = 1 + (level/15) + target:getMod(MOD_MANEUVER_BONUS);
if (target:getActiveManeuvers() == 3) then
target:removeOldestManeuver();
end
target:addStatusEffect(EFFECT_LIGHT_MANEUVER, bonus, 0, 60);
end
return EFFECT_LIGHT_MANEUVER;
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Caedarva_Mire/TextIDs.lua | 7 | 1342 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6383; -- Obtained: <item>.
GIL_OBTAINED = 6384; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6386; -- Obtained key item: <keyitem>.
FISHING_MESSAGE_OFFSET = 7040; -- You can't fish here.
HOMEPOINT_SET = 8959; -- Home point set!
-- Logging
LOGGING_IS_POSSIBLE_HERE = 7329; -- Logging is possible here if you have
-- Assault
CANNOT_ENTER = 7449; -- You cannot enter at this time. Please wait a while before trying again.
AREA_FULL = 7450; -- This area is fully occupied. You were unable to enter.
MEMBER_NO_REQS = 7454; -- Not all of your party members meet the requirements for this objective. Unable to enter area.
MEMBER_TOO_FAR = 7458; -- One or more party members are too far away from the entrance. Unable to enter area.
-- Other Texts
RESPONSE = 7315; -- There is no response...
NOTHING_OUT_OF_ORDINARY = 7367; --There is nothing out of the ordinary here.
NOTHING_HAPPENS = 7435; -- Nothing happens...
JAZARAATS_HEADSTONE = 7509; -- The name ir Jazaraat is engraved on the headstone...
SEAPRINCES_TOMBSTONE = 8033; -- It appears to be the grave of a great soul to an age long past.
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Spire_of_Vahzl/npcs/_0n0.lua | 17 | 1491 | -----------------------------------
-- Area: Spire of Vahzl
-- NPC: Web of Recollection
-----------------------------------
package.loaded["scripts/zones/Spire_of_Vahzl/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Spire_of_Vahzl/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,player:getZoneID(),trade,npc)) then
return;
else
player:messageSpecial(FAINT_SCRAPING);
return 1;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (EventTriggerBCNM(player,npc)) then
return 1;
else
return 1;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if (EventUpdateBCNM(player,csid,option)) then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if (EventFinishBCNM(player,csid,option)) then
return;
end
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Port_Windurst/npcs/Panja-Nanja.lua | 53 | 1909 | -----------------------------------
-- Area: Port Windurst
-- NPC: Panja-Nanja
-- Type: Fishing Adv. Image Support
-- @pos -194.499 -3 58.692 240
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,8);
local SkillLevel = player:getSkillLevel(SKILL_FISHING);
local Cost = getAdvImageSupportCost(player,SKILL_FISHING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_FISHING_IMAGERY) == false) then
player:startEvent(0x271B,Cost,SkillLevel,0,239,player:getGil(),0,0,0); -- p1 = skill level
else
player:startEvent(0x271B,Cost,SkillLevel,0,239,player:getGil(),38586,30,0);
end
else
player:startEvent(0x271B); -- Standard Dialogue, incorrect
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local Cost = getAdvImageSupportCost(player,256);
if (csid == 0x271B and option == 1) then
player:delGil(Cost);
player:messageSpecial(FISHING_SUPPORT,0,0,0);
player:addStatusEffect(EFFECT_FISHING_IMAGERY,2,0,7200);
end
end; | gpl-3.0 |
three2one/Atlas | lib/admin-bak.lua | 37 | 3379 | --[[ $%BEGINLICENSE%$
Copyright (c) 2008, 2009, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
-- redefine next, used for iterate userdata
rawnext = next
function next(t,k)
local m = getmetatable(t)
local n = m and m.__next or rawnext
return n(t,k)
end
function set_error(errmsg)
proxy.response = {
type = proxy.MYSQLD_PACKET_ERR,
errmsg = errmsg or "error"
}
end
function read_query(packet)
if packet:byte() ~= proxy.COM_QUERY then
set_error("[admin] we only handle text-based queries (COM_QUERY)")
return proxy.PROXY_SEND_RESULT
end
local query = packet:sub(2)
local rows = { }
local fields = { }
if query:lower() == "select * from backends" then
fields = {
{ name = "backend_ndx",
type = proxy.MYSQL_TYPE_LONG },
{ name = "username",
type = proxy.MYSQL_TYPE_STRING },
{ name = "address",
type = proxy.MYSQL_TYPE_STRING },
{ name = "state",
type = proxy.MYSQL_TYPE_STRING },
{ name = "type",
type = proxy.MYSQL_TYPE_STRING },
{ name = "uuid",
type = proxy.MYSQL_TYPE_STRING },
{ name = "connected_clients",
type = proxy.MYSQL_TYPE_LONG },
{ name = "cur_idle_connections",
type = proxy.MYSQL_TYPE_LONG },
}
for i = 1, #proxy.global.backends do
local states = {
"unknown",
"up",
"down"
}
local types = {
"unknown",
"rw",
"ro"
}
local b = proxy.global.backends[i]
for j, username in next, b.pool.users, 0 do
rows[#rows + 1] = {
i,
username,
b.dst.name, -- configured backend address
states[b.state + 1], -- the C-id is pushed down starting at 0
types[b.type + 1], -- the C-id is pushed down starting at 0
b.uuid, -- the MySQL Server's UUID if it is managed
b.connected_clients, -- currently connected clients
b.pool.users[username].cur_idle_connections
}
end
end
elseif query:lower() == "select * from help" then
fields = {
{ name = "command",
type = proxy.MYSQL_TYPE_STRING },
{ name = "description",
type = proxy.MYSQL_TYPE_STRING },
}
rows[#rows + 1] = { "SELECT * FROM help", "shows this help" }
rows[#rows + 1] = { "SELECT * FROM backends", "lists the backends and their state" }
else
set_error("use 'SELECT * FROM help' to see the supported commands")
return proxy.PROXY_SEND_RESULT
end
proxy.response = {
type = proxy.MYSQLD_PACKET_OK,
resultset = {
fields = fields,
rows = rows
}
}
return proxy.PROXY_SEND_RESULT
end
| gpl-2.0 |
AresTao/darkstar | scripts/zones/Apollyon/Zone.lua | 17 | 11954 | -----------------------------------
--
-- Zone: Apollyon
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Apollyon/TextIDs"] = nil;
require("scripts/zones/Apollyon/TextIDs");
require("scripts/globals/limbus");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
SetServerVariable("[NW_Apollyon]UniqueID",0);
SetServerVariable("[SW_Apollyon]UniqueID",0);
SetServerVariable("[NE_Apollyon]UniqueID",0) ;
SetServerVariable("[SE_Apollyon]UniqueID",0);
SetServerVariable("[CS_Apollyon]UniqueID",0);
SetServerVariable("[CS_Apollyon_II]UniqueID",0);
SetServerVariable("[Central_Apollyon]UniqueID",0);
SetServerVariable("[Central_Apollyon_II]UniqueID",0);
zone:registerRegion(1, 637,-4,-642,642,4,-637); -- APPOLLYON_SE_NE exit
zone:registerRegion(2, -642,-4,-642,-637,4,-637); -- APPOLLYON_NW_SW exit
zone:registerRegion(3, 468,-4,-637, 478,4,-622); -- appolyon SE register
zone:registerRegion(4, 421,-4,-98, 455,4,-78); -- appolyon NE register
zone:registerRegion(5, -470,-4,-629, -459,4,-620); -- appolyon SW register
zone:registerRegion(6, -455,-4,-95, -425,4,-67); -- appolyon NW register
zone:registerRegion(7, -3,-4,-214, 3,4,-210); -- appolyon CS register
zone:registerRegion(8, -3,-4, 207, 3,4, 215); -- appolyon Center register
zone:registerRegion(20, 396,-4,-522, 403,4,-516); -- appolyon SE telporter floor1 to floor2
zone:registerRegion(21, 116,-4,-443, 123,4,-436); -- appolyon SE telporter floor2 to floor3
zone:registerRegion(22, 276,-4,-283, 283,4,-276); -- appolyon SE telporter floor3 to floor4
zone:registerRegion(23, 517,-4,-323, 523,4,-316); -- appolyon SE telporter floor4 to entrance
zone:registerRegion(24, 396,-4,76, 403,4,83); -- appolyon NE telporter floor1 to floor2
zone:registerRegion(25, 276,-4,356, 283,4,363); -- appolyon NE telporter floor2 to floor3
zone:registerRegion(26, 236,-4,517, 243,4,523); -- appolyon NE telporter floor3 to floor4
zone:registerRegion(27, 517,-4,637, 523,4,643); -- appolyon NE telporter floor4 to floor5
zone:registerRegion(28, 557,-4,356, 563,4,363); -- appolyon NE telporter floor5 to entrance
zone:registerRegion(29, -403,-4,-523, -396,4,-516); -- appolyon SW telporter floor1 to floor2
zone:registerRegion(30, -123,-4,-443, -116,4,-436); -- appolyon SW telporter floor2 to floor3
zone:registerRegion(31, -283,-4,-283, -276,4,-276); -- appolyon SW telporter floor3 to floor4
zone:registerRegion(32, -523,-4,-323, -517,4,-316); -- appolyon SW telporter floor4 to entrance
zone:registerRegion(33, -403,-4,76, -396,4,83); -- appolyon NW telporter floor1 to floor2
zone:registerRegion(34, -283,-4,356, -276,4,363); -- appolyon NW telporter floor2 to floor3
zone:registerRegion(35, -243,-4,516, -236,4,523); -- appolyon NW telporter floor3 to floor4
zone:registerRegion(36, -523,-4,636, -516,4,643); -- appolyon NW telporter floor4 to floor5
zone:registerRegion(37, -563,-4,356, -556,4,363); -- appolyon NW telporter floor5 to entrance
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
if (prevZone~=33) then
local playerLimbusID = player:getVar("LimbusID");
if (playerLimbusID== 1290 or playerLimbusID== 1291 or playerLimbusID== 1294 or playerLimbusID== 1295 or playerLimbusID== 1296 or playerLimbusID== 1297) then
player:setPos(-668,0.1,-666);
else
player:setPos(643,0.1,-600);
end
elseif ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(643,0.1,-600);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
local regionID = region:GetRegionID();
switch (regionID): caseof {
[1] = function (x)
player:startEvent(0x0064); -- APPOLLYON_SE_NE exit
end,
[2] = function (x)
player:startEvent(0x0065); -- APPOLLYON_NW_SW exit
-- print("APPOLLYON_NW_SW");
end,
[3] = function (x)
if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1293);
end --create instance appolyon SE
end,
[4] = function (x)
if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1292);
end --create instance appolyon NE
end,
[5] = function (x)
if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1291);
end --create instance appolyon SW
end,
[6] = function (x)
if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1290);
end --create instance appolyon NW
end,
[7] = function (x)
if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1294);
end --create instance appolyon CS
end,
[8] = function (x)
if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then
RegisterLimbusInstance(player,1296);
end --create instance appolyon CENTER
end,
-- ///////////////////////APPOLLYON SE TELEPORTER///////////////////////////////////////////
[20] = function (x)
-- print("SE_telporter_f1_to_f2");
if (IsMobDead(16932992)==true and player:getAnimation()==0) then player:startEvent(0x00DB);end
end,
[21] = function (x)
-- print("SE_telporter_f2_to_f3");
if (IsMobDead(16933006)==true and player:getAnimation()==0) then player:startEvent(0x00DA);end
end,
[22] = function (x)
-- print("SE_telporter_f3_to_f4");
if (IsMobDead(16933020)==true and player:getAnimation()==0) then player:startEvent(0x00D8);end
end,
[23] = function (x)
-- print("SE_telporter_f3_to_entrance");
if (IsMobDead(16933032)==true and player:getAnimation()==0) then player:startEvent(0x00D9);end
end,
-- ///////////////////////////////////////////////////////////////////////////////////////////
-- ///////////////////// APPOLLYON NE TELEPORTER ////////////////////////////////
[24] = function (x)
-- print("NE_telporter_f1_to_f2");
if (IsMobDead(16933044)==true and player:getAnimation()==0) then player:startEvent(0x00D6);end
end,
[25] = function (x)
-- print("NE_telporter_f2_to_f3");
if (IsMobDead(16933064)==true and player:getAnimation()==0) then player:startEvent(0x00D4);end --212
end,
[26] = function (x)
-- print("NE_telporter_f3_to_f4");
if (IsMobDead(16933086)==true and player:getAnimation()==0) then player:startEvent(0x00D2);end --210
end,
[27] = function (x)
-- print("NE_telporter_f4_to_f5");
if (IsMobDead(16933101)==true and player:getAnimation()==0) then player:startEvent(0x00D7);end --215
end,
[28] = function (x)
-- print("NE_telporter_f5_to_entrance");
if ( (IsMobDead(16933114)==true or IsMobDead(16933113)==true) and player:getAnimation()==0) then player:startEvent(0x00D5);end --213
end,
-- //////////////////////////////////////////////////////////////////////////////////////////////////
-- ///////////////////// APPOLLYON SW TELEPORTER ////////////////////////////////
[29] = function (x)
if (IsMobDead(16932873)==true and player:getAnimation()==0) then player:startEvent(0x00D0);end --208
end,
[30] = function (x)
if (IsMobDead(16932885)==true and player:getAnimation()==0) then player:startEvent(0x00D1);end --209
--printf("Mimics should be 0: %u",GetServerVariable("[SW_Apollyon]MimicTrigger"));
end,
[31] = function (x)
if (( IsMobDead(16932896)==true or IsMobDead(16932897)==true or IsMobDead(16932898)==true or IsMobDead(16932899)==true )and player:getAnimation()==0) then player:startEvent(0x00CF);end -- 207
end,
[32] = function (x)
if (IselementalDayAreDead()==true and player:getAnimation()==0) then player:startEvent(0x00CE);end -- 206
end,
-- //////////////////////////////////////////////////////////////////////////////////////////////////
-- ///////////////////// APPOLLYON NW TELEPORTER ////////////////////////////////
[33] = function (x)
if (IsMobDead(16932937)==true and player:getAnimation()==0) then player:startEvent(0x00CD);end --205
end,
[34] = function (x)
if (IsMobDead(16932950)==true and player:getAnimation()==0) then player:startEvent(0x00CB);end --203
end,
[35] = function (x)
if (IsMobDead(16932963)==true and player:getAnimation()==0) then player:startEvent(0x00C9);end --201
end,
[36] = function (x)
if (IsMobDead(16932976)==true and player:getAnimation()==0) then player:startEvent(0x00C8);end --200
end,
[37] = function (x)
if (IsMobDead(16932985)==true and player:getAnimation()==0) then player:startEvent(0x00CA);end --202
end,
}
end;
-----------------------------------
-- onRegionLeave
-----------------------------------
function onRegionLeave(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00D1 and option == 0 and GetServerVariable("[SW_Apollyon]MimicTrigger")==0) then
SpawnCofferSWfloor3();
--printf("Mimics should be 1: %u",GetServerVariable("[SW_Apollyon]MimicTrigger"));
elseif (csid == 0x00CF and option == 0 and GetServerVariable("[SW_Apollyon]ElementalTrigger")==0) then
SetServerVariable("[SW_Apollyon]ElementalTrigger",VanadielDayElement()+1);
-- printf("Elementals should be 1: %u",GetServerVariable("[SW_Apollyon]ElementalTrigger"));
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0064 and option == 1) then
player:setPos(557,-1,441,128,0x21); -- APPOLLYON_SE_NE exit
elseif (csid == 0x0065 and option == 1) then
player:setPos(-561,0,443,242,0x21); -- APPOLLYON_NW_SW exit
end
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Windurst_Woods/npcs/Nikkoko.lua | 53 | 1835 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Nikkoko
-- Type: Clothcraft Image Support
-- @pos -32.810 -3.25 -113.680 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Windurst_Woods/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,3);
local SkillCap = getCraftSkillCap(player,SKILL_CLOTHCRAFT);
local SkillLevel = player:getSkillLevel(SKILL_CLOTHCRAFT);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY) == false) then
player:startEvent(0x271E,SkillCap,SkillLevel,1,511,player:getGil(),0,4095,0); -- p1 = skill level
else
player:startEvent(0x271E,SkillCap,SkillLevel,1,511,player:getGil(),7101,4095,0);
end
else
player:startEvent(0x271E); -- Standard Dialogue
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x271E and option == 1) then
player:messageSpecial(IMAGE_SUPPORT,0,4,1);
player:addStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY,1,0,120);
end
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Metalworks/npcs/Karst.lua | 19 | 1867 | -----------------------------------
-- Area: Metalworks
-- NPC: Karst
-- Type: President
-- Involved in Bastok Missions 5-2
-- @pos 106 -21 0 237
-----------------------------------
package.loaded["scripts/zones/Metalworks/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Metalworks/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local currentMission = player:getCurrentMission(BASTOK);
if (currentMission == XARCABARD_LAND_OF_TRUTHS and player:getVar("MissionStatus") == 0) then
player:startEvent(0x025a);
elseif (currentMission == XARCABARD_LAND_OF_TRUTHS and player:hasKeyItem(SHADOW_FRAGMENT)) then
player:startEvent(0x025b);
elseif (currentMission == ON_MY_WAY) and (player:getVar("MissionStatus") == 0) then
player:startEvent(0x02fd);
elseif (currentMission == ON_MY_WAY) and (player:getVar("MissionStatus") == 3) then
player:startEvent(0x02fe);
else
player:startEvent(0x0259);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x025a) then
player:setVar("MissionStatus",2);
elseif (csid == 0x02fd) then
player:setVar("MissionStatus",1);
elseif (csid == 0x02fe or csid == 0x025b) then
finishMissionTimeline(player, 1, csid, option);
end
end; | gpl-3.0 |
killme/koh | generalProcessor.lua | 1 | 4854 | local mq = require "koh.mq"
local base64 = require "luautil.base64"
local JSON = require "luvit.json"
mq.exchange("generalProcessor")
mq.listen({mq.QUEUE.GENERAL_PROCESSING}, function(consumer_tag, tag, data)
if tag == mq.TAG.PRE_FETCH_ALL or tag == mq.TAG.PRE_FETCH_PROFILE then
mq.publish(mq.QUEUE.MOJANG_API, function()
print ("Enqueue profile", data.uuid, data.id)
mq.write(mq.TAG.FETCH_URL, {
url = "https://sessionserver.mojang.com/session/minecraft/profile/" .. data.uuid:gsub("-", ""),
uuid = data.uuid,
id = data.id,
callbackTag = mq.TAG.FETCH_PROFILE
})
end)
end
if tag == mq.TAG.PRE_FETCH_ALL or tag == mq.TAG.PRE_FETCH_NAMES then
mq.publish(mq.QUEUE.MOJANG_API, function()
print ("Enqueue names", data.uuid, data.id)
mq.write(mq.TAG.FETCH_URL, {
url = "https://api.mojang.com/user/profiles/" .. data.uuid:gsub("-", "") .. "/names",
uuid = data.uuid,
id = data.id,
callbackTag = mq.TAG.FETCH_NAMES
})
end)
end
if tag == mq.TAG.PRE_FETCH_ALL or
tag == mq.TAG.PRE_FETCH_PROFILE or
tag == mq.TAG.PRE_FETCH_NAMES then
return
end
if tag == mq.TAG.FETCH_PROFILE then
if not data.response then
print ("Ignoring empty response", data.url, data.id, data.uuid)
return
end
assert(data.response.properties, "Invalid profile response")
mq.publish(mq.QUEUE.GENERAL_PROCESSING, function()
for _, property in pairs(data.response.properties or {}) do
property.decodedValue = base64.decode(property.value or "")
if property.name == "textures" then
mq.write(mq.TAG.PROCESS_PROFILE_PROPERTY, {
id = data.id,
uuid = data.uuid,
name = property.name,
value = property.decodedValue
})
print ("Fetch property:", data.id, data.uuid, property.name, property.decodedValue)
else
print ("unkown player property", property.name)
end
end
end)
print ("Fetched profile", data.uuid, data.id)
mq.publish(mq.QUEUE.DATABASE_UPDATER, function()
mq.write(mq.TAG.UPDATE_PROFILE_TIME, {
id = data.id,
uuid = data.uuid
})
end)
elseif tag == mq.TAG.FETCH_NAMES then
if not data.response then
print ("Ignoring empty response", data.url, data.id, data.uuid)
return
end
assert(#data.response > 0, "No names were returned for " .. data.uuid)
mq.publish(mq.QUEUE.DATABASE_UPDATER, function()
mq.write(mq.TAG.PROCESS_NAMES, {
id = data.id,
uuid = data.uuid,
names = data.response
})
end)
elseif tag == mq.TAG.PROCESS_PROFILE_PROPERTY then
if data.name == "textures" then
local value = JSON.parse(data.value)
print ("Enqueue skin", data.uuid, data.id)
mq.publish(mq.QUEUE.AMAZON_S3_API, function()
for layer, texture in pairs(value.textures) do
mq.write(mq.TAG.FETCH_URL, {
id = data.id,
uuid = data.uuid,
url = texture.url,
layer = layer,
texture = texture,
callbackTag = mq.TAG.PROCESS_SKIN
})
end
end)
else
error ("Unkown property: " .. data.name)
end
elseif tag == mq.TAG.PROCESS_SKIN then
print ("Process skin", data.uuid, data.id)
mq.publish(mq.QUEUE.DATABASE_UPDATER, function()
mq.write(mq.TAG.PROCESS_SKIN, {
id = data.id,
uuid = data.uuid,
layer = data.layer,
url = data.url,
texture = data.response
})
end)
if data.layer == "SKIN" then
assert(data.response, "Missing response")
mq.publish(mq.QUEUE.IMAGE_PROCESSING, function()
mq.write(mq.TAG.RENDER_IMG, {
id = data.id,
uuid = data.uuid,
layer = data.layer,
url = data.url,
texture = data.response
})
end)
else
print ("Layer not rendered", data.layer)
end
else
p(tag, data)
print ("Message with invalid tag: " .. tag)
end
end)
| mit |
bluebarnacles/vlc-2.1 | share/lua/meta/fetcher/tvrage.lua | 48 | 2571 | --[[
Gets metas for tv episode using tvrage.
$Id$
Copyright © 2010 the VideoLAN team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
-- Replace non alphanumeric char by +
function get_query( title )
-- If we have a .EXT remove the extension.
str = string.gsub( title, "(.*)%....$", "%1" )
return string.gsub( str, "([^%w ])",
function (c) return string.format ("%%%02X", string.byte(c)) end)
end
function fetch_meta()
local metas = vlc.item:metas()
local showName = metas["showName"]
if not showName then
return false
end
local seasonNumber = metas["seasonNumber"];
if not seasonNumber then
return false
end
local episodeNumber = metas["episodeNumber"];
if not episodeNumber then
return false
end
local fd = vlc.stream("http://services.tvrage.com/feeds/search.php?show=" .. get_query(showName))
if not fd then return nil end
local page = fd:read( 65653 )
fd = nil
_, _, showid = string.find( page, "<showid>(.-)</showid>" )
if not showid then
return false
end
fd = vlc.stream("http://services.tvrage.com/feeds/full_show_info.php?sid=" .. showid)
if not fd then return nil end
page = fd:read( 65653 )
fd = nil
_, _, season = string.find(page, "<Season no=\""..seasonNumber.."\">(.-)</Season>")
if not season then
return false
end
_, _, episode = string.find(season, "<episode>(.-<seasonnum>"..episodeNumber.."</seasonnum>.-)</episode>")
if not episode then
return false
end
_, _, title, artwork = string.find(episode, "<title>(.-)</title><screencap>(.-)</screencap>")
if not title then
return false
end
vlc.item:set_meta("title", showName.. " S"..seasonNumber.."E"..episodeNumber.." - ".. title)
vlc.item:set_meta("artwork_url", artwork)
vlc.item:set_meta("episodeName", title)
return true
end
| gpl-2.0 |
DeinFreund/Zero-K | LuaRules/Gadgets/unit_instant_self_destruct.lua | 5 | 2078 | --------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "Instant Self Destruct",
desc = "Replaces engine self-d behaviour for a set of units such that they self-destruct instantly.",
author = "Google Frog",
date = "21 September, 2013",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true -- loaded by default?
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if (not gadgetHandler:IsSyncedCode()) then
return false -- no unsynced code
end
local selfddefs = {}
for i=1,#UnitDefs do
if UnitDefs[i].customParams and UnitDefs[i].customParams.instantselfd then
selfddefs[i] = true
end
end
local CMD_SELFD = CMD.SELFD
local spGetUnitIsStunned = Spring.GetUnitIsStunned
local spDestroyUnit = Spring.DestroyUnit
function gadget:AllowCommand_GetWantedCommand()
return {[CMD_SELFD] = true}
end
function gadget:AllowCommand_GetWantedUnitDefID()
return selfddefs
end
local toDestroy
local function QueueUnitDescruction(unitID, skipChecks)
if not skipChecks then skipChecks = false end --make sure it's not nil
local stunned_or_inbuild = spGetUnitIsStunned(unitID)
if ((not stunned_or_inbuild) or skipChecks) then
if not toDestroy then
toDestroy = {count = 0, data = {}}
end
toDestroy.count = toDestroy.count + 1
toDestroy.data[toDestroy.count] = unitID
end
end
function gadget:AllowCommand(unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions)
if cmdID == CMD_SELFD and selfddefs[unitDefID] and cmdOptions.coded == 0 then
QueueUnitDescruction(unitID)
end
return true
end
function gadget:GameFrame(n)
if toDestroy then
for i = 1, toDestroy.count do
spDestroyUnit(toDestroy.data[i], true)
end
toDestroy = nil
end
end
function gadget:Initialize()
GG.QueueUnitDescruction = QueueUnitDescruction
end | gpl-2.0 |
matthewbauer/wesnoth | data/ai/micro_ais/cas/ca_herding_sheep_runs_dog.lua | 26 | 1437 | local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local function get_next_sheep(cfg)
local sheep = AH.get_units_with_moves {
side = wesnoth.current.side,
{ "and", cfg.filter_second },
{ "filter_adjacent", { side = wesnoth.current.side, { "and", cfg.filter } } }
}
return sheep[1]
end
local ca_herding_sheep_runs_dog = {}
function ca_herding_sheep_runs_dog:evaluation(ai, cfg)
-- Any sheep with moves left next to a dog runs away
if get_next_sheep(cfg) then return cfg.ca_score end
return 0
end
function ca_herding_sheep_runs_dog:execution(ai, cfg)
-- Simply get the first sheep, order does not matter
local sheep = get_next_sheep(cfg)
-- Get the first dog that the sheep is adjacent to
local dog = wesnoth.get_units { side = wesnoth.current.side, { "and", cfg.filter },
{ "filter_adjacent", { x = sheep.x, y = sheep.y } }
}[1]
local c_x, c_y = cfg.herd_x, cfg.herd_y
-- If dog is farther from center, sheep moves in, otherwise it moves out
local sign = 1
if (H.distance_between(dog.x, dog.y, c_x, c_y) >= H.distance_between(sheep.x, sheep.y, c_x, c_y)) then
sign = -1
end
local best_hex = AH.find_best_move(sheep, function(x, y)
return H.distance_between(x, y, c_x, c_y) * sign
end)
AH.movefull_stopunit(ai, sheep, best_hex)
end
return ca_herding_sheep_runs_dog
| gpl-2.0 |
omidas77/speedbot | plugins/help.lua | 1 | 2030 | do
function run(msg, matches)
return [[
لیست دستورات :) :
صاحب
صاحب گروه
______
لیست مدیران
لیست مدیران معمولی
______
اخراج [ایدی|ریپلای]
کیک کردن اعضا از گروه
______
ایدی
دریافت ایدی گروه
______
اخراجم کن
دستور خروج از گروه
______
تنظیم سازنده [ایدی|ریپلای]
انتخاب صاحب و خریدار گروه
______
ترفیع [ایدی|ریپلای]
مدیر کردن فردی درگروه
______
تنزل [ایدی|ریپلای]
از مدیری برداشتن کسی از گروه
______
تنظیم نام [نام]
انتخاب اسم گروه
______
تنظیم عکس
انتخاب عکس گروه
______
تنظیم قوانین [قوانین]
گذاشتن قوانین برای گروه
______
ساخت لینک
ساخت لینک جدید
______
time
دریافت ساعت دقیق به صورت استیکر
______
git [متن]
ساخت گیف جالب
______
لینک
دریافت لینک گپ
______
قوانین
دریافت قوانین گروه
______
قفل [قفل مورد نظر]
قفل های گروه
______
بازکردن [قفل مورد نظر]
بازکردن قفل تنظیمات گپ
______
تنظیم فلود [مقدار]
تنظیم حساسیت اسپم
______
تنظیمات
دریافت تنظیمات گروه
______
لیست میوت
دریافت لیست میوت
______
میوت یوزر [ریپلای|ایدی]
سایلنت کردن کسی در گروه
______
پاک کردن [قوانین|درباره|ادمین ها|میوت لیست]
پاک کردن برخی امکانات
______
حذف [مقدار|ریپلای]
پاک کردن پیام
______
اطلاعات [ایدی]
دریافت شماره ایدی عضوی
______
*فقط خریدار میتواند در گروه ربات عضو کنه
__________
Sudo: @omid_ash77
Admin: @omid_ash77
@tgspeedbot 👈👈pls join
]]
end
return {
patterns = {
"^help$"
},
run = run
}
end
| gpl-2.0 |
ArduPilot/ardupilot | libraries/AP_Scripting/applets/SmartAudio.lua | 24 | 3510 | --------------------------------------------------
--------------------------------------------------
--------- VTX LUA for SMARTAUDIO 2.0 -------------
------------based on work by----------------------
---------Craig Fitches 07/07/2020 ----------------
-------------Mods by H. Wurzburg -----------------
------------clean up by Peter Hall----------------
-----------------HARDWARE------------------
-- tested on CUAVv5Nano and TX8111 VTX
-- Prerequisites ----------------------------------
-- 1. Only works in Ardupilot 4.1dev or later
-- 2. FC with 2MB cache for LUA Scripting
-- 3. Currently only works with SmartAudio 2.0
------------ Instructions ------------------------
-- 1. Set an unused Serial port in Ardupilot to protocol 28 (scripting) and option 4 (half-duplex)
-- 2. Setup an rc channel's RXc_OPTION to 300 for changing power and SCR_USER1 parameter for initial power upon boot
---------and set to -1 for unchanged, 0 (PitMode),1,2,3, or 4 for power level (1 lowest,4 maximum)
-- 3. Attach the UART's TX for the Serial port chosen above to the VTX's SmartAudio input
-- init local variables
local startup_pwr = param:get('SCR_USER1')
local scripting_rc = rc:find_channel_for_option(300)
local port = serial:find_serial(0)
local _current_power = -1
-- hexadecimal smart audio 2.0 commands
local power_commands = {}
power_commands[1] = { {0x00,0x00,0xAA,0x55,0x0B,0x01,0x01,0xF8,0x00}, "VTX Pit Mode" }
power_commands[2] = { {0x00,0x00,0xAA,0x55,0x05,0x01,0x00,0x6B,0x00}, "VTX PWR LOW" } -- SMARTAUDIO_V2_COMMAND_POWER_0
power_commands[3] = { {0x00,0x00,0xAA,0x55,0x05,0x01,0x01,0xBE,0x00}, "VTX PWR MED" } -- SMARTAUDIO_V2_COMMAND_POWER_1
power_commands[4] = { {0x00,0x00,0xAA,0x55,0x05,0x01,0x02,0x14,0x00}, "VTX PWR HIGH" } -- SMARTAUDIO_V2_COMMAND_POWER_2
power_commands[5] = { {0x00,0x00,0xAA,0x55,0x05,0x01,0x03,0xC1,0x00}, "VTX PWR MAX" } -- SMARTAUDIO_V2_COMMAND_POWER_3
-- return a power level from 1 to 5 as set with a switch
function get_power()
input = scripting_rc:norm_input() -- - 1 to 1
input = (input + 1) * 2 -- 0 to 4
return math.floor(input+0.5) + 1 -- integer 1 to 5
end
-- set the power in the range 1 to 5
function setPower(power)
if power == _current_power then
return
end
updateSerial(power_commands[power][1])
gcs:send_text(4, power_commands[power][2])
_current_power = power
end
-- write output to the serial port
function updateSerial(value)
for count = 1, #value do
port:write(value[count])
end
end
---- main update ---
function update()
setPower(get_power())
return update, 500
end
-- initialization
function init()
-- check if setup properly
if not port then
gcs:send_text(0, "SmartAudio: No Scripting Serial Port")
return
end
if not scripting_rc then
gcs:send_text(0, "SmartAudio: No RC option for scripting")
return
end
port:begin(4800)
-- Set initial power after boot based on SCR_USER1
if startup_pwr then -- make sure we found the param
if startup_pwr >= 0 and startup_pwr < 5 then
setPower(math.floor(startup_pwr) + 1)
-- set the current power local to that requested by the rc in
-- this prevents instantly changing the power from the startup value
_current_power = get_power()
end
end
return update, 500
end
return init, 2000 --Wait 2 sec before initializing, gives time for RC in to come good in SITL, also gives a better chance to see errors
| gpl-3.0 |
smclements/the-collector | util/hump/class.lua | 35 | 2925 | --[[
Copyright (c) 2010-2013 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local function include_helper(to, from, seen)
if from == nil then
return to
elseif type(from) ~= 'table' then
return from
elseif seen[from] then
return seen[from]
end
seen[from] = to
for k,v in pairs(from) do
k = include_helper({}, k, seen) -- keys might also be tables
if not to[k] then
to[k] = include_helper({}, v, seen)
end
end
return to
end
-- deeply copies `other' into `class'. keys in `other' that are already
-- defined in `class' are omitted
local function include(class, other)
return include_helper(class, other, {})
end
-- returns a deep copy of `other'
local function clone(other)
return include({}, other)
end
local function new(class)
-- mixins
local inc = class.__includes or {}
if getmetatable(inc) then inc = {inc} end
for _, other in ipairs(inc) do
include(class, other)
end
-- class implementation
class.__index = class
class.init = class.init or class[1] or function() end
class.include = class.include or include
class.clone = class.clone or clone
-- constructor call
return setmetatable(class, {__call = function(c, ...)
local o = setmetatable({}, c)
o:init(...)
return o
end})
end
-- interface for cross class-system compatibility (see https://github.com/bartbes/Class-Commons).
if class_commons ~= false and not common then
common = {}
function common.class(name, prototype, parent)
return new{__includes = {prototype, parent}}
end
function common.instance(class, ...)
return class(...)
end
end
-- the module
return setmetatable({new = new, include = include, clone = clone},
{__call = function(_,...) return new(...) end})
| mit |
shrimpz/slua | build/luajit-2.0.4/dynasm/dasm_mips.lua | 120 | 28080 | ------------------------------------------------------------------------------
-- DynASM MIPS module.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
------------------------------------------------------------------------------
-- Module information:
local _info = {
arch = "mips",
description = "DynASM MIPS module",
version = "1.3.0",
vernum = 10300,
release = "2012-01-23",
author = "Mike Pall",
license = "MIT",
}
-- Exported glue functions for the arch-specific module.
local _M = { _info = _info }
-- Cache library functions.
local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs
local assert, setmetatable = assert, setmetatable
local _s = string
local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char
local match, gmatch = _s.match, _s.gmatch
local concat, sort = table.concat, table.sort
local bit = bit or require("bit")
local band, shl, sar, tohex = bit.band, bit.lshift, bit.arshift, bit.tohex
-- Inherited tables and callbacks.
local g_opt, g_arch
local wline, werror, wfatal, wwarn
-- Action name list.
-- CHECK: Keep this in sync with the C code!
local action_names = {
"STOP", "SECTION", "ESC", "REL_EXT",
"ALIGN", "REL_LG", "LABEL_LG",
"REL_PC", "LABEL_PC", "IMM",
}
-- Maximum number of section buffer positions for dasm_put().
-- CHECK: Keep this in sync with the C code!
local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines.
-- Action name -> action number.
local map_action = {}
for n,name in ipairs(action_names) do
map_action[name] = n-1
end
-- Action list buffer.
local actlist = {}
-- Argument list for next dasm_put(). Start with offset 0 into action list.
local actargs = { 0 }
-- Current number of section buffer positions for dasm_put().
local secpos = 1
------------------------------------------------------------------------------
-- Dump action names and numbers.
local function dumpactions(out)
out:write("DynASM encoding engine action codes:\n")
for n,name in ipairs(action_names) do
local num = map_action[name]
out:write(format(" %-10s %02X %d\n", name, num, num))
end
out:write("\n")
end
-- Write action list buffer as a huge static C array.
local function writeactions(out, name)
local nn = #actlist
if nn == 0 then nn = 1; actlist[0] = map_action.STOP end
out:write("static const unsigned int ", name, "[", nn, "] = {\n")
for i = 1,nn-1 do
assert(out:write("0x", tohex(actlist[i]), ",\n"))
end
assert(out:write("0x", tohex(actlist[nn]), "\n};\n\n"))
end
------------------------------------------------------------------------------
-- Add word to action list.
local function wputxw(n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
actlist[#actlist+1] = n
end
-- Add action to list with optional arg. Advance buffer pos, too.
local function waction(action, val, a, num)
local w = assert(map_action[action], "bad action name `"..action.."'")
wputxw(0xff000000 + w * 0x10000 + (val or 0))
if a then actargs[#actargs+1] = a end
if a or num then secpos = secpos + (num or 1) end
end
-- Flush action list (intervening C code or buffer pos overflow).
local function wflush(term)
if #actlist == actargs[1] then return end -- Nothing to flush.
if not term then waction("STOP") end -- Terminate action list.
wline(format("dasm_put(Dst, %s);", concat(actargs, ", ")), true)
actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put().
secpos = 1 -- The actionlist offset occupies a buffer position, too.
end
-- Put escaped word.
local function wputw(n)
if n >= 0xff000000 then waction("ESC") end
wputxw(n)
end
-- Reserve position for word.
local function wpos()
local pos = #actlist+1
actlist[pos] = ""
return pos
end
-- Store word to reserved position.
local function wputpos(pos, n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
actlist[pos] = n
end
------------------------------------------------------------------------------
-- Global label name -> global label number. With auto assignment on 1st use.
local next_global = 20
local map_global = setmetatable({}, { __index = function(t, name)
if not match(name, "^[%a_][%w_]*$") then werror("bad global label") end
local n = next_global
if n > 2047 then werror("too many global labels") end
next_global = n + 1
t[name] = n
return n
end})
-- Dump global labels.
local function dumpglobals(out, lvl)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("Global labels:\n")
for i=20,next_global-1 do
out:write(format(" %s\n", t[i]))
end
out:write("\n")
end
-- Write global label enum.
local function writeglobals(out, prefix)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("enum {\n")
for i=20,next_global-1 do
out:write(" ", prefix, t[i], ",\n")
end
out:write(" ", prefix, "_MAX\n};\n")
end
-- Write global label names.
local function writeglobalnames(out, name)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("static const char *const ", name, "[] = {\n")
for i=20,next_global-1 do
out:write(" \"", t[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Extern label name -> extern label number. With auto assignment on 1st use.
local next_extern = 0
local map_extern_ = {}
local map_extern = setmetatable({}, { __index = function(t, name)
-- No restrictions on the name for now.
local n = next_extern
if n > 2047 then werror("too many extern labels") end
next_extern = n + 1
t[name] = n
map_extern_[n] = name
return n
end})
-- Dump extern labels.
local function dumpexterns(out, lvl)
out:write("Extern labels:\n")
for i=0,next_extern-1 do
out:write(format(" %s\n", map_extern_[i]))
end
out:write("\n")
end
-- Write extern label names.
local function writeexternnames(out, name)
out:write("static const char *const ", name, "[] = {\n")
for i=0,next_extern-1 do
out:write(" \"", map_extern_[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Arch-specific maps.
local map_archdef = { sp="r29", ra="r31" } -- Ext. register name -> int. name.
local map_type = {} -- Type name -> { ctype, reg }
local ctypenum = 0 -- Type number (for Dt... macros).
-- Reverse defines for registers.
function _M.revdef(s)
if s == "r29" then return "sp"
elseif s == "r31" then return "ra" end
return s
end
------------------------------------------------------------------------------
-- Template strings for MIPS instructions.
local map_op = {
-- First-level opcodes.
j_1 = "08000000J",
jal_1 = "0c000000J",
b_1 = "10000000B",
beqz_2 = "10000000SB",
beq_3 = "10000000STB",
bnez_2 = "14000000SB",
bne_3 = "14000000STB",
blez_2 = "18000000SB",
bgtz_2 = "1c000000SB",
addi_3 = "20000000TSI",
li_2 = "24000000TI",
addiu_3 = "24000000TSI",
slti_3 = "28000000TSI",
sltiu_3 = "2c000000TSI",
andi_3 = "30000000TSU",
lu_2 = "34000000TU",
ori_3 = "34000000TSU",
xori_3 = "38000000TSU",
lui_2 = "3c000000TU",
beqzl_2 = "50000000SB",
beql_3 = "50000000STB",
bnezl_2 = "54000000SB",
bnel_3 = "54000000STB",
blezl_2 = "58000000SB",
bgtzl_2 = "5c000000SB",
lb_2 = "80000000TO",
lh_2 = "84000000TO",
lwl_2 = "88000000TO",
lw_2 = "8c000000TO",
lbu_2 = "90000000TO",
lhu_2 = "94000000TO",
lwr_2 = "98000000TO",
sb_2 = "a0000000TO",
sh_2 = "a4000000TO",
swl_2 = "a8000000TO",
sw_2 = "ac000000TO",
swr_2 = "b8000000TO",
cache_2 = "bc000000NO",
ll_2 = "c0000000TO",
lwc1_2 = "c4000000HO",
pref_2 = "cc000000NO",
ldc1_2 = "d4000000HO",
sc_2 = "e0000000TO",
swc1_2 = "e4000000HO",
sdc1_2 = "f4000000HO",
-- Opcode SPECIAL.
nop_0 = "00000000",
sll_3 = "00000000DTA",
movf_2 = "00000001DS",
movf_3 = "00000001DSC",
movt_2 = "00010001DS",
movt_3 = "00010001DSC",
srl_3 = "00000002DTA",
rotr_3 = "00200002DTA",
sra_3 = "00000003DTA",
sllv_3 = "00000004DTS",
srlv_3 = "00000006DTS",
rotrv_3 = "00000046DTS",
srav_3 = "00000007DTS",
jr_1 = "00000008S",
jalr_1 = "0000f809S",
jalr_2 = "00000009DS",
movz_3 = "0000000aDST",
movn_3 = "0000000bDST",
syscall_0 = "0000000c",
syscall_1 = "0000000cY",
break_0 = "0000000d",
break_1 = "0000000dY",
sync_0 = "0000000f",
mfhi_1 = "00000010D",
mthi_1 = "00000011S",
mflo_1 = "00000012D",
mtlo_1 = "00000013S",
mult_2 = "00000018ST",
multu_2 = "00000019ST",
div_2 = "0000001aST",
divu_2 = "0000001bST",
add_3 = "00000020DST",
move_2 = "00000021DS",
addu_3 = "00000021DST",
sub_3 = "00000022DST",
negu_2 = "00000023DT",
subu_3 = "00000023DST",
and_3 = "00000024DST",
or_3 = "00000025DST",
xor_3 = "00000026DST",
not_2 = "00000027DS",
nor_3 = "00000027DST",
slt_3 = "0000002aDST",
sltu_3 = "0000002bDST",
tge_2 = "00000030ST",
tge_3 = "00000030STZ",
tgeu_2 = "00000031ST",
tgeu_3 = "00000031STZ",
tlt_2 = "00000032ST",
tlt_3 = "00000032STZ",
tltu_2 = "00000033ST",
tltu_3 = "00000033STZ",
teq_2 = "00000034ST",
teq_3 = "00000034STZ",
tne_2 = "00000036ST",
tne_3 = "00000036STZ",
-- Opcode REGIMM.
bltz_2 = "04000000SB",
bgez_2 = "04010000SB",
bltzl_2 = "04020000SB",
bgezl_2 = "04030000SB",
tgei_2 = "04080000SI",
tgeiu_2 = "04090000SI",
tlti_2 = "040a0000SI",
tltiu_2 = "040b0000SI",
teqi_2 = "040c0000SI",
tnei_2 = "040e0000SI",
bltzal_2 = "04100000SB",
bal_1 = "04110000B",
bgezal_2 = "04110000SB",
bltzall_2 = "04120000SB",
bgezall_2 = "04130000SB",
synci_1 = "041f0000O",
-- Opcode SPECIAL2.
madd_2 = "70000000ST",
maddu_2 = "70000001ST",
mul_3 = "70000002DST",
msub_2 = "70000004ST",
msubu_2 = "70000005ST",
clz_2 = "70000020DS=",
clo_2 = "70000021DS=",
sdbbp_0 = "7000003f",
sdbbp_1 = "7000003fY",
-- Opcode SPECIAL3.
ext_4 = "7c000000TSAM", -- Note: last arg is msbd = size-1
ins_4 = "7c000004TSAM", -- Note: last arg is msb = pos+size-1
wsbh_2 = "7c0000a0DT",
seb_2 = "7c000420DT",
seh_2 = "7c000620DT",
rdhwr_2 = "7c00003bTD",
-- Opcode COP0.
mfc0_2 = "40000000TD",
mfc0_3 = "40000000TDW",
mtc0_2 = "40800000TD",
mtc0_3 = "40800000TDW",
rdpgpr_2 = "41400000DT",
di_0 = "41606000",
di_1 = "41606000T",
ei_0 = "41606020",
ei_1 = "41606020T",
wrpgpr_2 = "41c00000DT",
tlbr_0 = "42000001",
tlbwi_0 = "42000002",
tlbwr_0 = "42000006",
tlbp_0 = "42000008",
eret_0 = "42000018",
deret_0 = "4200001f",
wait_0 = "42000020",
-- Opcode COP1.
mfc1_2 = "44000000TG",
cfc1_2 = "44400000TG",
mfhc1_2 = "44600000TG",
mtc1_2 = "44800000TG",
ctc1_2 = "44c00000TG",
mthc1_2 = "44e00000TG",
bc1f_1 = "45000000B",
bc1f_2 = "45000000CB",
bc1t_1 = "45010000B",
bc1t_2 = "45010000CB",
bc1fl_1 = "45020000B",
bc1fl_2 = "45020000CB",
bc1tl_1 = "45030000B",
bc1tl_2 = "45030000CB",
["add.s_3"] = "46000000FGH",
["sub.s_3"] = "46000001FGH",
["mul.s_3"] = "46000002FGH",
["div.s_3"] = "46000003FGH",
["sqrt.s_2"] = "46000004FG",
["abs.s_2"] = "46000005FG",
["mov.s_2"] = "46000006FG",
["neg.s_2"] = "46000007FG",
["round.l.s_2"] = "46000008FG",
["trunc.l.s_2"] = "46000009FG",
["ceil.l.s_2"] = "4600000aFG",
["floor.l.s_2"] = "4600000bFG",
["round.w.s_2"] = "4600000cFG",
["trunc.w.s_2"] = "4600000dFG",
["ceil.w.s_2"] = "4600000eFG",
["floor.w.s_2"] = "4600000fFG",
["movf.s_2"] = "46000011FG",
["movf.s_3"] = "46000011FGC",
["movt.s_2"] = "46010011FG",
["movt.s_3"] = "46010011FGC",
["movz.s_3"] = "46000012FGT",
["movn.s_3"] = "46000013FGT",
["recip.s_2"] = "46000015FG",
["rsqrt.s_2"] = "46000016FG",
["cvt.d.s_2"] = "46000021FG",
["cvt.w.s_2"] = "46000024FG",
["cvt.l.s_2"] = "46000025FG",
["cvt.ps.s_3"] = "46000026FGH",
["c.f.s_2"] = "46000030GH",
["c.f.s_3"] = "46000030VGH",
["c.un.s_2"] = "46000031GH",
["c.un.s_3"] = "46000031VGH",
["c.eq.s_2"] = "46000032GH",
["c.eq.s_3"] = "46000032VGH",
["c.ueq.s_2"] = "46000033GH",
["c.ueq.s_3"] = "46000033VGH",
["c.olt.s_2"] = "46000034GH",
["c.olt.s_3"] = "46000034VGH",
["c.ult.s_2"] = "46000035GH",
["c.ult.s_3"] = "46000035VGH",
["c.ole.s_2"] = "46000036GH",
["c.ole.s_3"] = "46000036VGH",
["c.ule.s_2"] = "46000037GH",
["c.ule.s_3"] = "46000037VGH",
["c.sf.s_2"] = "46000038GH",
["c.sf.s_3"] = "46000038VGH",
["c.ngle.s_2"] = "46000039GH",
["c.ngle.s_3"] = "46000039VGH",
["c.seq.s_2"] = "4600003aGH",
["c.seq.s_3"] = "4600003aVGH",
["c.ngl.s_2"] = "4600003bGH",
["c.ngl.s_3"] = "4600003bVGH",
["c.lt.s_2"] = "4600003cGH",
["c.lt.s_3"] = "4600003cVGH",
["c.nge.s_2"] = "4600003dGH",
["c.nge.s_3"] = "4600003dVGH",
["c.le.s_2"] = "4600003eGH",
["c.le.s_3"] = "4600003eVGH",
["c.ngt.s_2"] = "4600003fGH",
["c.ngt.s_3"] = "4600003fVGH",
["add.d_3"] = "46200000FGH",
["sub.d_3"] = "46200001FGH",
["mul.d_3"] = "46200002FGH",
["div.d_3"] = "46200003FGH",
["sqrt.d_2"] = "46200004FG",
["abs.d_2"] = "46200005FG",
["mov.d_2"] = "46200006FG",
["neg.d_2"] = "46200007FG",
["round.l.d_2"] = "46200008FG",
["trunc.l.d_2"] = "46200009FG",
["ceil.l.d_2"] = "4620000aFG",
["floor.l.d_2"] = "4620000bFG",
["round.w.d_2"] = "4620000cFG",
["trunc.w.d_2"] = "4620000dFG",
["ceil.w.d_2"] = "4620000eFG",
["floor.w.d_2"] = "4620000fFG",
["movf.d_2"] = "46200011FG",
["movf.d_3"] = "46200011FGC",
["movt.d_2"] = "46210011FG",
["movt.d_3"] = "46210011FGC",
["movz.d_3"] = "46200012FGT",
["movn.d_3"] = "46200013FGT",
["recip.d_2"] = "46200015FG",
["rsqrt.d_2"] = "46200016FG",
["cvt.s.d_2"] = "46200020FG",
["cvt.w.d_2"] = "46200024FG",
["cvt.l.d_2"] = "46200025FG",
["c.f.d_2"] = "46200030GH",
["c.f.d_3"] = "46200030VGH",
["c.un.d_2"] = "46200031GH",
["c.un.d_3"] = "46200031VGH",
["c.eq.d_2"] = "46200032GH",
["c.eq.d_3"] = "46200032VGH",
["c.ueq.d_2"] = "46200033GH",
["c.ueq.d_3"] = "46200033VGH",
["c.olt.d_2"] = "46200034GH",
["c.olt.d_3"] = "46200034VGH",
["c.ult.d_2"] = "46200035GH",
["c.ult.d_3"] = "46200035VGH",
["c.ole.d_2"] = "46200036GH",
["c.ole.d_3"] = "46200036VGH",
["c.ule.d_2"] = "46200037GH",
["c.ule.d_3"] = "46200037VGH",
["c.sf.d_2"] = "46200038GH",
["c.sf.d_3"] = "46200038VGH",
["c.ngle.d_2"] = "46200039GH",
["c.ngle.d_3"] = "46200039VGH",
["c.seq.d_2"] = "4620003aGH",
["c.seq.d_3"] = "4620003aVGH",
["c.ngl.d_2"] = "4620003bGH",
["c.ngl.d_3"] = "4620003bVGH",
["c.lt.d_2"] = "4620003cGH",
["c.lt.d_3"] = "4620003cVGH",
["c.nge.d_2"] = "4620003dGH",
["c.nge.d_3"] = "4620003dVGH",
["c.le.d_2"] = "4620003eGH",
["c.le.d_3"] = "4620003eVGH",
["c.ngt.d_2"] = "4620003fGH",
["c.ngt.d_3"] = "4620003fVGH",
["add.ps_3"] = "46c00000FGH",
["sub.ps_3"] = "46c00001FGH",
["mul.ps_3"] = "46c00002FGH",
["abs.ps_2"] = "46c00005FG",
["mov.ps_2"] = "46c00006FG",
["neg.ps_2"] = "46c00007FG",
["movf.ps_2"] = "46c00011FG",
["movf.ps_3"] = "46c00011FGC",
["movt.ps_2"] = "46c10011FG",
["movt.ps_3"] = "46c10011FGC",
["movz.ps_3"] = "46c00012FGT",
["movn.ps_3"] = "46c00013FGT",
["cvt.s.pu_2"] = "46c00020FG",
["cvt.s.pl_2"] = "46c00028FG",
["pll.ps_3"] = "46c0002cFGH",
["plu.ps_3"] = "46c0002dFGH",
["pul.ps_3"] = "46c0002eFGH",
["puu.ps_3"] = "46c0002fFGH",
["c.f.ps_2"] = "46c00030GH",
["c.f.ps_3"] = "46c00030VGH",
["c.un.ps_2"] = "46c00031GH",
["c.un.ps_3"] = "46c00031VGH",
["c.eq.ps_2"] = "46c00032GH",
["c.eq.ps_3"] = "46c00032VGH",
["c.ueq.ps_2"] = "46c00033GH",
["c.ueq.ps_3"] = "46c00033VGH",
["c.olt.ps_2"] = "46c00034GH",
["c.olt.ps_3"] = "46c00034VGH",
["c.ult.ps_2"] = "46c00035GH",
["c.ult.ps_3"] = "46c00035VGH",
["c.ole.ps_2"] = "46c00036GH",
["c.ole.ps_3"] = "46c00036VGH",
["c.ule.ps_2"] = "46c00037GH",
["c.ule.ps_3"] = "46c00037VGH",
["c.sf.ps_2"] = "46c00038GH",
["c.sf.ps_3"] = "46c00038VGH",
["c.ngle.ps_2"] = "46c00039GH",
["c.ngle.ps_3"] = "46c00039VGH",
["c.seq.ps_2"] = "46c0003aGH",
["c.seq.ps_3"] = "46c0003aVGH",
["c.ngl.ps_2"] = "46c0003bGH",
["c.ngl.ps_3"] = "46c0003bVGH",
["c.lt.ps_2"] = "46c0003cGH",
["c.lt.ps_3"] = "46c0003cVGH",
["c.nge.ps_2"] = "46c0003dGH",
["c.nge.ps_3"] = "46c0003dVGH",
["c.le.ps_2"] = "46c0003eGH",
["c.le.ps_3"] = "46c0003eVGH",
["c.ngt.ps_2"] = "46c0003fGH",
["c.ngt.ps_3"] = "46c0003fVGH",
["cvt.s.w_2"] = "46800020FG",
["cvt.d.w_2"] = "46800021FG",
["cvt.s.l_2"] = "46a00020FG",
["cvt.d.l_2"] = "46a00021FG",
-- Opcode COP1X.
lwxc1_2 = "4c000000FX",
ldxc1_2 = "4c000001FX",
luxc1_2 = "4c000005FX",
swxc1_2 = "4c000008FX",
sdxc1_2 = "4c000009FX",
suxc1_2 = "4c00000dFX",
prefx_2 = "4c00000fMX",
["alnv.ps_4"] = "4c00001eFGHS",
["madd.s_4"] = "4c000020FRGH",
["madd.d_4"] = "4c000021FRGH",
["madd.ps_4"] = "4c000026FRGH",
["msub.s_4"] = "4c000028FRGH",
["msub.d_4"] = "4c000029FRGH",
["msub.ps_4"] = "4c00002eFRGH",
["nmadd.s_4"] = "4c000030FRGH",
["nmadd.d_4"] = "4c000031FRGH",
["nmadd.ps_4"] = "4c000036FRGH",
["nmsub.s_4"] = "4c000038FRGH",
["nmsub.d_4"] = "4c000039FRGH",
["nmsub.ps_4"] = "4c00003eFRGH",
}
------------------------------------------------------------------------------
local function parse_gpr(expr)
local tname, ovreg = match(expr, "^([%w_]+):(r[1-3]?[0-9])$")
local tp = map_type[tname or expr]
if tp then
local reg = ovreg or tp.reg
if not reg then
werror("type `"..(tname or expr).."' needs a register override")
end
expr = reg
end
local r = match(expr, "^r([1-3]?[0-9])$")
if r then
r = tonumber(r)
if r <= 31 then return r, tp end
end
werror("bad register name `"..expr.."'")
end
local function parse_fpr(expr)
local r = match(expr, "^f([1-3]?[0-9])$")
if r then
r = tonumber(r)
if r <= 31 then return r end
end
werror("bad register name `"..expr.."'")
end
local function parse_imm(imm, bits, shift, scale, signed)
local n = tonumber(imm)
if n then
local m = sar(n, scale)
if shl(m, scale) == n then
if signed then
local s = sar(m, bits-1)
if s == 0 then return shl(m, shift)
elseif s == -1 then return shl(m + shl(1, bits), shift) end
else
if sar(m, bits) == 0 then return shl(m, shift) end
end
end
werror("out of range immediate `"..imm.."'")
elseif match(imm, "^[rf]([1-3]?[0-9])$") or
match(imm, "^([%w_]+):([rf][1-3]?[0-9])$") then
werror("expected immediate operand, got register")
else
waction("IMM", (signed and 32768 or 0)+scale*1024+bits*32+shift, imm)
return 0
end
end
local function parse_disp(disp)
local imm, reg = match(disp, "^(.*)%(([%w_:]+)%)$")
if imm then
local r = shl(parse_gpr(reg), 21)
local extname = match(imm, "^extern%s+(%S+)$")
if extname then
waction("REL_EXT", map_extern[extname], nil, 1)
return r
else
return r + parse_imm(imm, 16, 0, 0, true)
end
end
local reg, tailr = match(disp, "^([%w_:]+)%s*(.*)$")
if reg and tailr ~= "" then
local r, tp = parse_gpr(reg)
if tp then
waction("IMM", 32768+16*32, format(tp.ctypefmt, tailr))
return shl(r, 21)
end
end
werror("bad displacement `"..disp.."'")
end
local function parse_index(idx)
local rt, rs = match(idx, "^(.*)%(([%w_:]+)%)$")
if rt then
rt = parse_gpr(rt)
rs = parse_gpr(rs)
return shl(rt, 16) + shl(rs, 21)
end
werror("bad index `"..idx.."'")
end
local function parse_label(label, def)
local prefix = sub(label, 1, 2)
-- =>label (pc label reference)
if prefix == "=>" then
return "PC", 0, sub(label, 3)
end
-- ->name (global label reference)
if prefix == "->" then
return "LG", map_global[sub(label, 3)]
end
if def then
-- [1-9] (local label definition)
if match(label, "^[1-9]$") then
return "LG", 10+tonumber(label)
end
else
-- [<>][1-9] (local label reference)
local dir, lnum = match(label, "^([<>])([1-9])$")
if dir then -- Fwd: 1-9, Bkwd: 11-19.
return "LG", lnum + (dir == ">" and 0 or 10)
end
-- extern label (extern label reference)
local extname = match(label, "^extern%s+(%S+)$")
if extname then
return "EXT", map_extern[extname]
end
end
werror("bad label `"..label.."'")
end
------------------------------------------------------------------------------
-- Handle opcodes defined with template strings.
map_op[".template__"] = function(params, template, nparams)
if not params then return sub(template, 9) end
local op = tonumber(sub(template, 1, 8), 16)
local n = 1
-- Limit number of section buffer positions used by a single dasm_put().
-- A single opcode needs a maximum of 2 positions (ins/ext).
if secpos+2 > maxsecpos then wflush() end
local pos = wpos()
-- Process each character.
for p in gmatch(sub(template, 9), ".") do
if p == "D" then
op = op + shl(parse_gpr(params[n]), 11); n = n + 1
elseif p == "T" then
op = op + shl(parse_gpr(params[n]), 16); n = n + 1
elseif p == "S" then
op = op + shl(parse_gpr(params[n]), 21); n = n + 1
elseif p == "F" then
op = op + shl(parse_fpr(params[n]), 6); n = n + 1
elseif p == "G" then
op = op + shl(parse_fpr(params[n]), 11); n = n + 1
elseif p == "H" then
op = op + shl(parse_fpr(params[n]), 16); n = n + 1
elseif p == "R" then
op = op + shl(parse_fpr(params[n]), 21); n = n + 1
elseif p == "I" then
op = op + parse_imm(params[n], 16, 0, 0, true); n = n + 1
elseif p == "U" then
op = op + parse_imm(params[n], 16, 0, 0, false); n = n + 1
elseif p == "O" then
op = op + parse_disp(params[n]); n = n + 1
elseif p == "X" then
op = op + parse_index(params[n]); n = n + 1
elseif p == "B" or p == "J" then
local mode, n, s = parse_label(params[n], false)
if p == "B" then n = n + 2048 end
waction("REL_"..mode, n, s, 1)
n = n + 1
elseif p == "A" then
op = op + parse_imm(params[n], 5, 6, 0, false); n = n + 1
elseif p == "M" then
op = op + parse_imm(params[n], 5, 11, 0, false); n = n + 1
elseif p == "N" then
op = op + parse_imm(params[n], 5, 16, 0, false); n = n + 1
elseif p == "C" then
op = op + parse_imm(params[n], 3, 18, 0, false); n = n + 1
elseif p == "V" then
op = op + parse_imm(params[n], 3, 8, 0, false); n = n + 1
elseif p == "W" then
op = op + parse_imm(params[n], 3, 0, 0, false); n = n + 1
elseif p == "Y" then
op = op + parse_imm(params[n], 20, 6, 0, false); n = n + 1
elseif p == "Z" then
op = op + parse_imm(params[n], 10, 6, 0, false); n = n + 1
elseif p == "=" then
op = op + shl(band(op, 0xf800), 5) -- Copy D to T for clz, clo.
else
assert(false)
end
end
wputpos(pos, op)
end
------------------------------------------------------------------------------
-- Pseudo-opcode to mark the position where the action list is to be emitted.
map_op[".actionlist_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeactions(out, name) end)
end
-- Pseudo-opcode to mark the position where the global enum is to be emitted.
map_op[".globals_1"] = function(params)
if not params then return "prefix" end
local prefix = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobals(out, prefix) end)
end
-- Pseudo-opcode to mark the position where the global names are to be emitted.
map_op[".globalnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobalnames(out, name) end)
end
-- Pseudo-opcode to mark the position where the extern names are to be emitted.
map_op[".externnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeexternnames(out, name) end)
end
------------------------------------------------------------------------------
-- Label pseudo-opcode (converted from trailing colon form).
map_op[".label_1"] = function(params)
if not params then return "[1-9] | ->global | =>pcexpr" end
if secpos+1 > maxsecpos then wflush() end
local mode, n, s = parse_label(params[1], true)
if mode == "EXT" then werror("bad label definition") end
waction("LABEL_"..mode, n, s, 1)
end
------------------------------------------------------------------------------
-- Pseudo-opcodes for data storage.
map_op[".long_*"] = function(params)
if not params then return "imm..." end
for _,p in ipairs(params) do
local n = tonumber(p)
if not n then werror("bad immediate `"..p.."'") end
if n < 0 then n = n + 2^32 end
wputw(n)
if secpos+2 > maxsecpos then wflush() end
end
end
-- Alignment pseudo-opcode.
map_op[".align_1"] = function(params)
if not params then return "numpow2" end
if secpos+1 > maxsecpos then wflush() end
local align = tonumber(params[1])
if align then
local x = align
-- Must be a power of 2 in the range (2 ... 256).
for i=1,8 do
x = x / 2
if x == 1 then
waction("ALIGN", align-1, nil, 1) -- Action byte is 2**n-1.
return
end
end
end
werror("bad alignment")
end
------------------------------------------------------------------------------
-- Pseudo-opcode for (primitive) type definitions (map to C types).
map_op[".type_3"] = function(params, nparams)
if not params then
return nparams == 2 and "name, ctype" or "name, ctype, reg"
end
local name, ctype, reg = params[1], params[2], params[3]
if not match(name, "^[%a_][%w_]*$") then
werror("bad type name `"..name.."'")
end
local tp = map_type[name]
if tp then
werror("duplicate type `"..name.."'")
end
-- Add #type to defines. A bit unclean to put it in map_archdef.
map_archdef["#"..name] = "sizeof("..ctype..")"
-- Add new type and emit shortcut define.
local num = ctypenum + 1
map_type[name] = {
ctype = ctype,
ctypefmt = format("Dt%X(%%s)", num),
reg = reg,
}
wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype))
ctypenum = num
end
map_op[".type_2"] = map_op[".type_3"]
-- Dump type definitions.
local function dumptypes(out, lvl)
local t = {}
for name in pairs(map_type) do t[#t+1] = name end
sort(t)
out:write("Type definitions:\n")
for _,name in ipairs(t) do
local tp = map_type[name]
local reg = tp.reg or ""
out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg))
end
out:write("\n")
end
------------------------------------------------------------------------------
-- Set the current section.
function _M.section(num)
waction("SECTION", num)
wflush(true) -- SECTION is a terminal action.
end
------------------------------------------------------------------------------
-- Dump architecture description.
function _M.dumparch(out)
out:write(format("DynASM %s version %s, released %s\n\n",
_info.arch, _info.version, _info.release))
dumpactions(out)
end
-- Dump all user defined elements.
function _M.dumpdef(out, lvl)
dumptypes(out, lvl)
dumpglobals(out, lvl)
dumpexterns(out, lvl)
end
------------------------------------------------------------------------------
-- Pass callbacks from/to the DynASM core.
function _M.passcb(wl, we, wf, ww)
wline, werror, wfatal, wwarn = wl, we, wf, ww
return wflush
end
-- Setup the arch-specific module.
function _M.setup(arch, opt)
g_arch, g_opt = arch, opt
end
-- Merge the core maps and the arch-specific maps.
function _M.mergemaps(map_coreop, map_def)
setmetatable(map_op, { __index = map_coreop })
setmetatable(map_def, { __index = map_archdef })
return map_op, map_def
end
return _M
------------------------------------------------------------------------------
| mit |
small-Wood/FlappyBird | src/AtlasLoader.lua | 3 | 1593 | --AtlasLoader
AtlasLoader = class("AtlasLoader")
AtlasLoader.__index = AtlasLoader
AtlasLoader._sharedAtlasLoader = nil
function AtlasLoader:ctor()
end
function AtlasLoader:getInstance()
if AtlasLoader._sharedAtlasLoader == nil then
AtlasLoader._sharedAtlasLoader = AtlasLoader.new()
AtlasLoader._sharedAtlasLoader._spriteFrames = {}
end
return AtlasLoader._sharedAtlasLoader
end
function AtlasLoader:loadAtlas(filename, texture)
local data = cc.FileUtils:getInstance():getStringFromFile(filename)
local pos = string.find(data, "\n")
local line = string.sub(data, 1, pos-1)
data = string.sub(data, pos+1)
while line ~= "" do
local t = {}
for k, v in string.gmatch(line, "%S*") do
if 0 ~= string.len(k) then
t[#t+1] = k
end
end
local name = t[1]
local width = tonumber(t[2])
local height = tonumber(t[3])
local start_x = 1024 * tonumber(t[4])
local start_y = 1024 * tonumber(t[5])
local end_x = 1024 * tonumber(t[6])
local end_y = 1024 * tonumber(t[7])
--bug
if name == "land" then
start_x = start_x + 1
end
local rect = cc.rect(start_x, start_y, width, height)
local frame = cc.SpriteFrame:createWithTexture(texture, rect)
frame:retain()
self._spriteFrames[name] = frame
-- cclog(name .. " frame: " .. tostring(frame))
pos = string.find(data, "\n")
if nil == pos then
break
end
line = string.sub(data, 1, pos-1)
data = string.sub(data, pos+1)
end
end
function AtlasLoader:getSpriteFrameByName(name)
local frame = self._spriteFrames[name]
assert(frame ~= nil, "sprite frame with nil")
return frame
end
| gpl-2.0 |
AresTao/darkstar | scripts/zones/Port_San_dOria/npcs/Nimia.lua | 36 | 1942 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Nimia
-- Only sells when San d'Oria controlls Elshimo Lowlands
-- Working 100%
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/globals/quests");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(ELSHIMOLOWLANDS);
if (RegionOwner ~= SANDORIA) then
player:showText(npc,NIMIA_CLOSED_DIALOG);
else
player:showText(npc,NIMIA_OPEN_DIALOG);
stock = {0x0264,55, --Kazham Peppers
0x1150,55, --Kazham Pineapple
0x1126,36, --Mithran Tomato
0x0272,234, --Black Pepper
0x0276,88, --Ogre Pumpkin
0x0278,110, --Kukuru Bean
0x0583,1656} --Phalaenopsis
showShop(player,SANDORIA,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Mordion_Gaol/Zone.lua | 32 | 1433 | -----------------------------------
--
-- Zone: Mordion_Gaol
--
-----------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Mordion_Gaol/TextIDs"] = nil;
require("scripts/zones/Mordion_Gaol/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Jmainguy/docker_images | prosody/prosody/lib/prosody/net/server.lua | 3 | 2502 | -- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local use_luaevent = prosody and require "core.configmanager".get("*", "use_libevent");
if use_luaevent then
use_luaevent = pcall(require, "luaevent.core");
if not use_luaevent then
log("error", "libevent not found, falling back to select()");
end
end
local server;
if use_luaevent then
server = require "net.server_event";
-- Overwrite signal.signal() because we need to ask libevent to
-- handle them instead
local ok, signal = pcall(require, "util.signal");
if ok and signal then
local _signal_signal = signal.signal;
function signal.signal(signal_id, handler)
if type(signal_id) == "string" then
signal_id = signal[signal_id:upper()];
end
if type(signal_id) ~= "number" then
return false, "invalid-signal";
end
return server.hook_signal(signal_id, handler);
end
end
else
use_luaevent = false;
server = require "net.server_select";
end
if prosody then
local config_get = require "core.configmanager".get;
local defaults = {};
for k,v in pairs(server.cfg or server.getsettings()) do
defaults[k] = v;
end
local function load_config()
local settings = config_get("*", "network_settings") or {};
if use_luaevent then
local event_settings = {
ACCEPT_DELAY = settings.event_accept_retry_interval;
ACCEPT_QUEUE = settings.tcp_backlog;
CLEAR_DELAY = settings.event_clear_interval;
CONNECT_TIMEOUT = settings.connect_timeout;
DEBUG = settings.debug;
HANDSHAKE_TIMEOUT = settings.ssl_handshake_timeout;
MAX_CONNECTIONS = settings.max_connections;
MAX_HANDSHAKE_ATTEMPTS = settings.max_ssl_handshake_roundtrips;
MAX_READ_LENGTH = settings.max_receive_buffer_size;
MAX_SEND_LENGTH = settings.max_send_buffer_size;
READ_TIMEOUT = settings.read_timeout;
WRITE_TIMEOUT = settings.send_timeout;
};
for k,default in pairs(defaults) do
server.cfg[k] = event_settings[k] or default;
end
else
local select_settings = {};
for k,default in pairs(defaults) do
select_settings[k] = settings[k] or default;
end
server.changesettings(select_settings);
end
end
load_config();
prosody.events.add_handler("config-reloaded", load_config);
end
-- require "net.server" shall now forever return this,
-- ie. server_select or server_event as chosen above.
return server;
| gpl-2.0 |
shrimpz/slua | build/luajit-2.1.0/dynasm/dasm_ppc.lua | 33 | 57489 | ------------------------------------------------------------------------------
-- DynASM PPC/PPC64 module.
--
-- Copyright (C) 2005-2016 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
--
-- Support for various extensions contributed by Caio Souza Oliveira.
------------------------------------------------------------------------------
-- Module information:
local _info = {
arch = "ppc",
description = "DynASM PPC module",
version = "1.4.0",
vernum = 10400,
release = "2015-10-18",
author = "Mike Pall",
license = "MIT",
}
-- Exported glue functions for the arch-specific module.
local _M = { _info = _info }
-- Cache library functions.
local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs
local assert, setmetatable = assert, setmetatable
local _s = string
local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char
local match, gmatch = _s.match, _s.gmatch
local concat, sort = table.concat, table.sort
local bit = bit or require("bit")
local band, shl, shr, sar = bit.band, bit.lshift, bit.rshift, bit.arshift
local tohex = bit.tohex
-- Inherited tables and callbacks.
local g_opt, g_arch
local wline, werror, wfatal, wwarn
-- Action name list.
-- CHECK: Keep this in sync with the C code!
local action_names = {
"STOP", "SECTION", "ESC", "REL_EXT",
"ALIGN", "REL_LG", "LABEL_LG",
"REL_PC", "LABEL_PC", "IMM", "IMMSH"
}
-- Maximum number of section buffer positions for dasm_put().
-- CHECK: Keep this in sync with the C code!
local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines.
-- Action name -> action number.
local map_action = {}
for n,name in ipairs(action_names) do
map_action[name] = n-1
end
-- Action list buffer.
local actlist = {}
-- Argument list for next dasm_put(). Start with offset 0 into action list.
local actargs = { 0 }
-- Current number of section buffer positions for dasm_put().
local secpos = 1
------------------------------------------------------------------------------
-- Dump action names and numbers.
local function dumpactions(out)
out:write("DynASM encoding engine action codes:\n")
for n,name in ipairs(action_names) do
local num = map_action[name]
out:write(format(" %-10s %02X %d\n", name, num, num))
end
out:write("\n")
end
-- Write action list buffer as a huge static C array.
local function writeactions(out, name)
local nn = #actlist
if nn == 0 then nn = 1; actlist[0] = map_action.STOP end
out:write("static const unsigned int ", name, "[", nn, "] = {\n")
for i = 1,nn-1 do
assert(out:write("0x", tohex(actlist[i]), ",\n"))
end
assert(out:write("0x", tohex(actlist[nn]), "\n};\n\n"))
end
------------------------------------------------------------------------------
-- Add word to action list.
local function wputxw(n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
actlist[#actlist+1] = n
end
-- Add action to list with optional arg. Advance buffer pos, too.
local function waction(action, val, a, num)
local w = assert(map_action[action], "bad action name `"..action.."'")
wputxw(w * 0x10000 + (val or 0))
if a then actargs[#actargs+1] = a end
if a or num then secpos = secpos + (num or 1) end
end
-- Flush action list (intervening C code or buffer pos overflow).
local function wflush(term)
if #actlist == actargs[1] then return end -- Nothing to flush.
if not term then waction("STOP") end -- Terminate action list.
wline(format("dasm_put(Dst, %s);", concat(actargs, ", ")), true)
actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put().
secpos = 1 -- The actionlist offset occupies a buffer position, too.
end
-- Put escaped word.
local function wputw(n)
if n <= 0xffffff then waction("ESC") end
wputxw(n)
end
-- Reserve position for word.
local function wpos()
local pos = #actlist+1
actlist[pos] = ""
return pos
end
-- Store word to reserved position.
local function wputpos(pos, n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
actlist[pos] = n
end
------------------------------------------------------------------------------
-- Global label name -> global label number. With auto assignment on 1st use.
local next_global = 20
local map_global = setmetatable({}, { __index = function(t, name)
if not match(name, "^[%a_][%w_]*$") then werror("bad global label") end
local n = next_global
if n > 2047 then werror("too many global labels") end
next_global = n + 1
t[name] = n
return n
end})
-- Dump global labels.
local function dumpglobals(out, lvl)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("Global labels:\n")
for i=20,next_global-1 do
out:write(format(" %s\n", t[i]))
end
out:write("\n")
end
-- Write global label enum.
local function writeglobals(out, prefix)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("enum {\n")
for i=20,next_global-1 do
out:write(" ", prefix, t[i], ",\n")
end
out:write(" ", prefix, "_MAX\n};\n")
end
-- Write global label names.
local function writeglobalnames(out, name)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("static const char *const ", name, "[] = {\n")
for i=20,next_global-1 do
out:write(" \"", t[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Extern label name -> extern label number. With auto assignment on 1st use.
local next_extern = 0
local map_extern_ = {}
local map_extern = setmetatable({}, { __index = function(t, name)
-- No restrictions on the name for now.
local n = next_extern
if n > 2047 then werror("too many extern labels") end
next_extern = n + 1
t[name] = n
map_extern_[n] = name
return n
end})
-- Dump extern labels.
local function dumpexterns(out, lvl)
out:write("Extern labels:\n")
for i=0,next_extern-1 do
out:write(format(" %s\n", map_extern_[i]))
end
out:write("\n")
end
-- Write extern label names.
local function writeexternnames(out, name)
out:write("static const char *const ", name, "[] = {\n")
for i=0,next_extern-1 do
out:write(" \"", map_extern_[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Arch-specific maps.
local map_archdef = { sp = "r1" } -- Ext. register name -> int. name.
local map_type = {} -- Type name -> { ctype, reg }
local ctypenum = 0 -- Type number (for Dt... macros).
-- Reverse defines for registers.
function _M.revdef(s)
if s == "r1" then return "sp" end
return s
end
local map_cond = {
lt = 0, gt = 1, eq = 2, so = 3,
ge = 4, le = 5, ne = 6, ns = 7,
}
------------------------------------------------------------------------------
local map_op, op_template
local function op_alias(opname, f)
return function(params, nparams)
if not params then return "-> "..opname:sub(1, -3) end
f(params, nparams)
op_template(params, map_op[opname], nparams)
end
end
-- Template strings for PPC instructions.
map_op = {
tdi_3 = "08000000ARI",
twi_3 = "0c000000ARI",
mulli_3 = "1c000000RRI",
subfic_3 = "20000000RRI",
cmplwi_3 = "28000000XRU",
cmplwi_2 = "28000000-RU",
cmpldi_3 = "28200000XRU",
cmpldi_2 = "28200000-RU",
cmpwi_3 = "2c000000XRI",
cmpwi_2 = "2c000000-RI",
cmpdi_3 = "2c200000XRI",
cmpdi_2 = "2c200000-RI",
addic_3 = "30000000RRI",
["addic._3"] = "34000000RRI",
addi_3 = "38000000RR0I",
li_2 = "38000000RI",
la_2 = "38000000RD",
addis_3 = "3c000000RR0I",
lis_2 = "3c000000RI",
lus_2 = "3c000000RU",
bc_3 = "40000000AAK",
bcl_3 = "40000001AAK",
bdnz_1 = "42000000K",
bdz_1 = "42400000K",
sc_0 = "44000000",
b_1 = "48000000J",
bl_1 = "48000001J",
rlwimi_5 = "50000000RR~AAA.",
rlwinm_5 = "54000000RR~AAA.",
rlwnm_5 = "5c000000RR~RAA.",
ori_3 = "60000000RR~U",
nop_0 = "60000000",
oris_3 = "64000000RR~U",
xori_3 = "68000000RR~U",
xoris_3 = "6c000000RR~U",
["andi._3"] = "70000000RR~U",
["andis._3"] = "74000000RR~U",
lwz_2 = "80000000RD",
lwzu_2 = "84000000RD",
lbz_2 = "88000000RD",
lbzu_2 = "8c000000RD",
stw_2 = "90000000RD",
stwu_2 = "94000000RD",
stb_2 = "98000000RD",
stbu_2 = "9c000000RD",
lhz_2 = "a0000000RD",
lhzu_2 = "a4000000RD",
lha_2 = "a8000000RD",
lhau_2 = "ac000000RD",
sth_2 = "b0000000RD",
sthu_2 = "b4000000RD",
lmw_2 = "b8000000RD",
stmw_2 = "bc000000RD",
lfs_2 = "c0000000FD",
lfsu_2 = "c4000000FD",
lfd_2 = "c8000000FD",
lfdu_2 = "cc000000FD",
stfs_2 = "d0000000FD",
stfsu_2 = "d4000000FD",
stfd_2 = "d8000000FD",
stfdu_2 = "dc000000FD",
ld_2 = "e8000000RD", -- NYI: displacement must be divisible by 4.
ldu_2 = "e8000001RD",
lwa_2 = "e8000002RD",
std_2 = "f8000000RD",
stdu_2 = "f8000001RD",
subi_3 = op_alias("addi_3", function(p) p[3] = "-("..p[3]..")" end),
subis_3 = op_alias("addis_3", function(p) p[3] = "-("..p[3]..")" end),
subic_3 = op_alias("addic_3", function(p) p[3] = "-("..p[3]..")" end),
["subic._3"] = op_alias("addic._3", function(p) p[3] = "-("..p[3]..")" end),
rotlwi_3 = op_alias("rlwinm_5", function(p)
p[4] = "0"; p[5] = "31"
end),
rotrwi_3 = op_alias("rlwinm_5", function(p)
p[3] = "32-("..p[3]..")"; p[4] = "0"; p[5] = "31"
end),
rotlw_3 = op_alias("rlwnm_5", function(p)
p[4] = "0"; p[5] = "31"
end),
slwi_3 = op_alias("rlwinm_5", function(p)
p[5] = "31-("..p[3]..")"; p[4] = "0"
end),
srwi_3 = op_alias("rlwinm_5", function(p)
p[4] = p[3]; p[3] = "32-("..p[3]..")"; p[5] = "31"
end),
clrlwi_3 = op_alias("rlwinm_5", function(p)
p[4] = p[3]; p[3] = "0"; p[5] = "31"
end),
clrrwi_3 = op_alias("rlwinm_5", function(p)
p[5] = "31-("..p[3]..")"; p[3] = "0"; p[4] = "0"
end),
-- Primary opcode 4:
mulhhwu_3 = "10000010RRR.",
machhwu_3 = "10000018RRR.",
mulhhw_3 = "10000050RRR.",
nmachhw_3 = "1000005cRRR.",
machhwsu_3 = "10000098RRR.",
machhws_3 = "100000d8RRR.",
nmachhws_3 = "100000dcRRR.",
mulchwu_3 = "10000110RRR.",
macchwu_3 = "10000118RRR.",
mulchw_3 = "10000150RRR.",
macchw_3 = "10000158RRR.",
nmacchw_3 = "1000015cRRR.",
macchwsu_3 = "10000198RRR.",
macchws_3 = "100001d8RRR.",
nmacchws_3 = "100001dcRRR.",
mullhw_3 = "10000350RRR.",
maclhw_3 = "10000358RRR.",
nmaclhw_3 = "1000035cRRR.",
maclhwsu_3 = "10000398RRR.",
maclhws_3 = "100003d8RRR.",
nmaclhws_3 = "100003dcRRR.",
machhwuo_3 = "10000418RRR.",
nmachhwo_3 = "1000045cRRR.",
machhwsuo_3 = "10000498RRR.",
machhwso_3 = "100004d8RRR.",
nmachhwso_3 = "100004dcRRR.",
macchwuo_3 = "10000518RRR.",
macchwo_3 = "10000558RRR.",
nmacchwo_3 = "1000055cRRR.",
macchwsuo_3 = "10000598RRR.",
macchwso_3 = "100005d8RRR.",
nmacchwso_3 = "100005dcRRR.",
maclhwo_3 = "10000758RRR.",
nmaclhwo_3 = "1000075cRRR.",
maclhwsuo_3 = "10000798RRR.",
maclhwso_3 = "100007d8RRR.",
nmaclhwso_3 = "100007dcRRR.",
vaddubm_3 = "10000000VVV",
vmaxub_3 = "10000002VVV",
vrlb_3 = "10000004VVV",
vcmpequb_3 = "10000006VVV",
vmuloub_3 = "10000008VVV",
vaddfp_3 = "1000000aVVV",
vmrghb_3 = "1000000cVVV",
vpkuhum_3 = "1000000eVVV",
vmhaddshs_4 = "10000020VVVV",
vmhraddshs_4 = "10000021VVVV",
vmladduhm_4 = "10000022VVVV",
vmsumubm_4 = "10000024VVVV",
vmsummbm_4 = "10000025VVVV",
vmsumuhm_4 = "10000026VVVV",
vmsumuhs_4 = "10000027VVVV",
vmsumshm_4 = "10000028VVVV",
vmsumshs_4 = "10000029VVVV",
vsel_4 = "1000002aVVVV",
vperm_4 = "1000002bVVVV",
vsldoi_4 = "1000002cVVVP",
vpermxor_4 = "1000002dVVVV",
vmaddfp_4 = "1000002eVVVV~",
vnmsubfp_4 = "1000002fVVVV~",
vaddeuqm_4 = "1000003cVVVV",
vaddecuq_4 = "1000003dVVVV",
vsubeuqm_4 = "1000003eVVVV",
vsubecuq_4 = "1000003fVVVV",
vadduhm_3 = "10000040VVV",
vmaxuh_3 = "10000042VVV",
vrlh_3 = "10000044VVV",
vcmpequh_3 = "10000046VVV",
vmulouh_3 = "10000048VVV",
vsubfp_3 = "1000004aVVV",
vmrghh_3 = "1000004cVVV",
vpkuwum_3 = "1000004eVVV",
vadduwm_3 = "10000080VVV",
vmaxuw_3 = "10000082VVV",
vrlw_3 = "10000084VVV",
vcmpequw_3 = "10000086VVV",
vmulouw_3 = "10000088VVV",
vmuluwm_3 = "10000089VVV",
vmrghw_3 = "1000008cVVV",
vpkuhus_3 = "1000008eVVV",
vaddudm_3 = "100000c0VVV",
vmaxud_3 = "100000c2VVV",
vrld_3 = "100000c4VVV",
vcmpeqfp_3 = "100000c6VVV",
vcmpequd_3 = "100000c7VVV",
vpkuwus_3 = "100000ceVVV",
vadduqm_3 = "10000100VVV",
vmaxsb_3 = "10000102VVV",
vslb_3 = "10000104VVV",
vmulosb_3 = "10000108VVV",
vrefp_2 = "1000010aV-V",
vmrglb_3 = "1000010cVVV",
vpkshus_3 = "1000010eVVV",
vaddcuq_3 = "10000140VVV",
vmaxsh_3 = "10000142VVV",
vslh_3 = "10000144VVV",
vmulosh_3 = "10000148VVV",
vrsqrtefp_2 = "1000014aV-V",
vmrglh_3 = "1000014cVVV",
vpkswus_3 = "1000014eVVV",
vaddcuw_3 = "10000180VVV",
vmaxsw_3 = "10000182VVV",
vslw_3 = "10000184VVV",
vmulosw_3 = "10000188VVV",
vexptefp_2 = "1000018aV-V",
vmrglw_3 = "1000018cVVV",
vpkshss_3 = "1000018eVVV",
vmaxsd_3 = "100001c2VVV",
vsl_3 = "100001c4VVV",
vcmpgefp_3 = "100001c6VVV",
vlogefp_2 = "100001caV-V",
vpkswss_3 = "100001ceVVV",
vadduhs_3 = "10000240VVV",
vminuh_3 = "10000242VVV",
vsrh_3 = "10000244VVV",
vcmpgtuh_3 = "10000246VVV",
vmuleuh_3 = "10000248VVV",
vrfiz_2 = "1000024aV-V",
vsplth_3 = "1000024cVV3",
vupkhsh_2 = "1000024eV-V",
vminuw_3 = "10000282VVV",
vminud_3 = "100002c2VVV",
vcmpgtud_3 = "100002c7VVV",
vrfim_2 = "100002caV-V",
vcmpgtsb_3 = "10000306VVV",
vcfux_3 = "1000030aVVA~",
vaddshs_3 = "10000340VVV",
vminsh_3 = "10000342VVV",
vsrah_3 = "10000344VVV",
vcmpgtsh_3 = "10000346VVV",
vmulesh_3 = "10000348VVV",
vcfsx_3 = "1000034aVVA~",
vspltish_2 = "1000034cVS",
vupkhpx_2 = "1000034eV-V",
vaddsws_3 = "10000380VVV",
vminsw_3 = "10000382VVV",
vsraw_3 = "10000384VVV",
vcmpgtsw_3 = "10000386VVV",
vmulesw_3 = "10000388VVV",
vctuxs_3 = "1000038aVVA~",
vspltisw_2 = "1000038cVS",
vminsd_3 = "100003c2VVV",
vsrad_3 = "100003c4VVV",
vcmpbfp_3 = "100003c6VVV",
vcmpgtsd_3 = "100003c7VVV",
vctsxs_3 = "100003caVVA~",
vupklpx_2 = "100003ceV-V",
vsububm_3 = "10000400VVV",
["bcdadd._4"] = "10000401VVVy.",
vavgub_3 = "10000402VVV",
vand_3 = "10000404VVV",
["vcmpequb._3"] = "10000406VVV",
vmaxfp_3 = "1000040aVVV",
vsubuhm_3 = "10000440VVV",
["bcdsub._4"] = "10000441VVVy.",
vavguh_3 = "10000442VVV",
vandc_3 = "10000444VVV",
["vcmpequh._3"] = "10000446VVV",
vminfp_3 = "1000044aVVV",
vpkudum_3 = "1000044eVVV",
vsubuwm_3 = "10000480VVV",
vavguw_3 = "10000482VVV",
vor_3 = "10000484VVV",
["vcmpequw._3"] = "10000486VVV",
vpmsumw_3 = "10000488VVV",
["vcmpeqfp._3"] = "100004c6VVV",
["vcmpequd._3"] = "100004c7VVV",
vpkudus_3 = "100004ceVVV",
vavgsb_3 = "10000502VVV",
vavgsh_3 = "10000542VVV",
vorc_3 = "10000544VVV",
vbpermq_3 = "1000054cVVV",
vpksdus_3 = "1000054eVVV",
vavgsw_3 = "10000582VVV",
vsld_3 = "100005c4VVV",
["vcmpgefp._3"] = "100005c6VVV",
vpksdss_3 = "100005ceVVV",
vsububs_3 = "10000600VVV",
mfvscr_1 = "10000604V--",
vsum4ubs_3 = "10000608VVV",
vsubuhs_3 = "10000640VVV",
mtvscr_1 = "10000644--V",
["vcmpgtuh._3"] = "10000646VVV",
vsum4shs_3 = "10000648VVV",
vupkhsw_2 = "1000064eV-V",
vsubuws_3 = "10000680VVV",
vshasigmaw_4 = "10000682VVYp",
veqv_3 = "10000684VVV",
vsum2sws_3 = "10000688VVV",
vmrgow_3 = "1000068cVVV",
vshasigmad_4 = "100006c2VVYp",
vsrd_3 = "100006c4VVV",
["vcmpgtud._3"] = "100006c7VVV",
vupklsw_2 = "100006ceV-V",
vupkslw_2 = "100006ceV-V",
vsubsbs_3 = "10000700VVV",
vclzb_2 = "10000702V-V",
vpopcntb_2 = "10000703V-V",
["vcmpgtsb._3"] = "10000706VVV",
vsum4sbs_3 = "10000708VVV",
vsubshs_3 = "10000740VVV",
vclzh_2 = "10000742V-V",
vpopcnth_2 = "10000743V-V",
["vcmpgtsh._3"] = "10000746VVV",
vsubsws_3 = "10000780VVV",
vclzw_2 = "10000782V-V",
vpopcntw_2 = "10000783V-V",
["vcmpgtsw._3"] = "10000786VVV",
vsumsws_3 = "10000788VVV",
vmrgew_3 = "1000078cVVV",
vclzd_2 = "100007c2V-V",
vpopcntd_2 = "100007c3V-V",
["vcmpbfp._3"] = "100007c6VVV",
["vcmpgtsd._3"] = "100007c7VVV",
-- Primary opcode 19:
mcrf_2 = "4c000000XX",
isync_0 = "4c00012c",
crnor_3 = "4c000042CCC",
crnot_2 = "4c000042CC=",
crandc_3 = "4c000102CCC",
crxor_3 = "4c000182CCC",
crclr_1 = "4c000182C==",
crnand_3 = "4c0001c2CCC",
crand_3 = "4c000202CCC",
creqv_3 = "4c000242CCC",
crset_1 = "4c000242C==",
crorc_3 = "4c000342CCC",
cror_3 = "4c000382CCC",
crmove_2 = "4c000382CC=",
bclr_2 = "4c000020AA",
bclrl_2 = "4c000021AA",
bcctr_2 = "4c000420AA",
bcctrl_2 = "4c000421AA",
bctar_2 = "4c000460AA",
bctarl_2 = "4c000461AA",
blr_0 = "4e800020",
blrl_0 = "4e800021",
bctr_0 = "4e800420",
bctrl_0 = "4e800421",
-- Primary opcode 31:
cmpw_3 = "7c000000XRR",
cmpw_2 = "7c000000-RR",
cmpd_3 = "7c200000XRR",
cmpd_2 = "7c200000-RR",
tw_3 = "7c000008ARR",
lvsl_3 = "7c00000cVRR",
subfc_3 = "7c000010RRR.",
subc_3 = "7c000010RRR~.",
mulhdu_3 = "7c000012RRR.",
addc_3 = "7c000014RRR.",
mulhwu_3 = "7c000016RRR.",
isel_4 = "7c00001eRRRC",
isellt_3 = "7c00001eRRR",
iselgt_3 = "7c00005eRRR",
iseleq_3 = "7c00009eRRR",
mfcr_1 = "7c000026R",
mfocrf_2 = "7c100026RG",
mtcrf_2 = "7c000120GR",
mtocrf_2 = "7c100120GR",
lwarx_3 = "7c000028RR0R",
ldx_3 = "7c00002aRR0R",
lwzx_3 = "7c00002eRR0R",
slw_3 = "7c000030RR~R.",
cntlzw_2 = "7c000034RR~",
sld_3 = "7c000036RR~R.",
and_3 = "7c000038RR~R.",
cmplw_3 = "7c000040XRR",
cmplw_2 = "7c000040-RR",
cmpld_3 = "7c200040XRR",
cmpld_2 = "7c200040-RR",
lvsr_3 = "7c00004cVRR",
subf_3 = "7c000050RRR.",
sub_3 = "7c000050RRR~.",
lbarx_3 = "7c000068RR0R",
ldux_3 = "7c00006aRR0R",
dcbst_2 = "7c00006c-RR",
lwzux_3 = "7c00006eRR0R",
cntlzd_2 = "7c000074RR~",
andc_3 = "7c000078RR~R.",
td_3 = "7c000088ARR",
lvewx_3 = "7c00008eVRR",
mulhd_3 = "7c000092RRR.",
addg6s_3 = "7c000094RRR",
mulhw_3 = "7c000096RRR.",
dlmzb_3 = "7c00009cRR~R.",
ldarx_3 = "7c0000a8RR0R",
dcbf_2 = "7c0000ac-RR",
lbzx_3 = "7c0000aeRR0R",
lvx_3 = "7c0000ceVRR",
neg_2 = "7c0000d0RR.",
lharx_3 = "7c0000e8RR0R",
lbzux_3 = "7c0000eeRR0R",
popcntb_2 = "7c0000f4RR~",
not_2 = "7c0000f8RR~%.",
nor_3 = "7c0000f8RR~R.",
stvebx_3 = "7c00010eVRR",
subfe_3 = "7c000110RRR.",
sube_3 = "7c000110RRR~.",
adde_3 = "7c000114RRR.",
stdx_3 = "7c00012aRR0R",
["stwcx._3"] = "7c00012dRR0R.",
stwx_3 = "7c00012eRR0R",
prtyw_2 = "7c000134RR~",
stvehx_3 = "7c00014eVRR",
stdux_3 = "7c00016aRR0R",
["stqcx._3"] = "7c00016dR:R0R.",
stwux_3 = "7c00016eRR0R",
prtyd_2 = "7c000174RR~",
stvewx_3 = "7c00018eVRR",
subfze_2 = "7c000190RR.",
addze_2 = "7c000194RR.",
["stdcx._3"] = "7c0001adRR0R.",
stbx_3 = "7c0001aeRR0R",
stvx_3 = "7c0001ceVRR",
subfme_2 = "7c0001d0RR.",
mulld_3 = "7c0001d2RRR.",
addme_2 = "7c0001d4RR.",
mullw_3 = "7c0001d6RRR.",
dcbtst_2 = "7c0001ec-RR",
stbux_3 = "7c0001eeRR0R",
bpermd_3 = "7c0001f8RR~R",
lvepxl_3 = "7c00020eVRR",
add_3 = "7c000214RRR.",
lqarx_3 = "7c000228R:R0R",
dcbt_2 = "7c00022c-RR",
lhzx_3 = "7c00022eRR0R",
cdtbcd_2 = "7c000234RR~",
eqv_3 = "7c000238RR~R.",
lvepx_3 = "7c00024eVRR",
eciwx_3 = "7c00026cRR0R",
lhzux_3 = "7c00026eRR0R",
cbcdtd_2 = "7c000274RR~",
xor_3 = "7c000278RR~R.",
mfspefscr_1 = "7c0082a6R",
mfxer_1 = "7c0102a6R",
mflr_1 = "7c0802a6R",
mfctr_1 = "7c0902a6R",
lwax_3 = "7c0002aaRR0R",
lhax_3 = "7c0002aeRR0R",
mftb_1 = "7c0c42e6R",
mftbu_1 = "7c0d42e6R",
lvxl_3 = "7c0002ceVRR",
lwaux_3 = "7c0002eaRR0R",
lhaux_3 = "7c0002eeRR0R",
popcntw_2 = "7c0002f4RR~",
divdeu_3 = "7c000312RRR.",
divweu_3 = "7c000316RRR.",
sthx_3 = "7c00032eRR0R",
orc_3 = "7c000338RR~R.",
ecowx_3 = "7c00036cRR0R",
sthux_3 = "7c00036eRR0R",
or_3 = "7c000378RR~R.",
mr_2 = "7c000378RR~%.",
divdu_3 = "7c000392RRR.",
divwu_3 = "7c000396RRR.",
mtspefscr_1 = "7c0083a6R",
mtxer_1 = "7c0103a6R",
mtlr_1 = "7c0803a6R",
mtctr_1 = "7c0903a6R",
dcbi_2 = "7c0003ac-RR",
nand_3 = "7c0003b8RR~R.",
dsn_2 = "7c0003c6-RR",
stvxl_3 = "7c0003ceVRR",
divd_3 = "7c0003d2RRR.",
divw_3 = "7c0003d6RRR.",
popcntd_2 = "7c0003f4RR~",
cmpb_3 = "7c0003f8RR~R.",
mcrxr_1 = "7c000400X",
lbdx_3 = "7c000406RRR",
subfco_3 = "7c000410RRR.",
subco_3 = "7c000410RRR~.",
addco_3 = "7c000414RRR.",
ldbrx_3 = "7c000428RR0R",
lswx_3 = "7c00042aRR0R",
lwbrx_3 = "7c00042cRR0R",
lfsx_3 = "7c00042eFR0R",
srw_3 = "7c000430RR~R.",
srd_3 = "7c000436RR~R.",
lhdx_3 = "7c000446RRR",
subfo_3 = "7c000450RRR.",
subo_3 = "7c000450RRR~.",
lfsux_3 = "7c00046eFR0R",
lwdx_3 = "7c000486RRR",
lswi_3 = "7c0004aaRR0A",
sync_0 = "7c0004ac",
lwsync_0 = "7c2004ac",
ptesync_0 = "7c4004ac",
lfdx_3 = "7c0004aeFR0R",
lddx_3 = "7c0004c6RRR",
nego_2 = "7c0004d0RR.",
lfdux_3 = "7c0004eeFR0R",
stbdx_3 = "7c000506RRR",
subfeo_3 = "7c000510RRR.",
subeo_3 = "7c000510RRR~.",
addeo_3 = "7c000514RRR.",
stdbrx_3 = "7c000528RR0R",
stswx_3 = "7c00052aRR0R",
stwbrx_3 = "7c00052cRR0R",
stfsx_3 = "7c00052eFR0R",
sthdx_3 = "7c000546RRR",
["stbcx._3"] = "7c00056dRRR",
stfsux_3 = "7c00056eFR0R",
stwdx_3 = "7c000586RRR",
subfzeo_2 = "7c000590RR.",
addzeo_2 = "7c000594RR.",
stswi_3 = "7c0005aaRR0A",
["sthcx._3"] = "7c0005adRRR",
stfdx_3 = "7c0005aeFR0R",
stddx_3 = "7c0005c6RRR",
subfmeo_2 = "7c0005d0RR.",
mulldo_3 = "7c0005d2RRR.",
addmeo_2 = "7c0005d4RR.",
mullwo_3 = "7c0005d6RRR.",
dcba_2 = "7c0005ec-RR",
stfdux_3 = "7c0005eeFR0R",
stvepxl_3 = "7c00060eVRR",
addo_3 = "7c000614RRR.",
lhbrx_3 = "7c00062cRR0R",
lfdpx_3 = "7c00062eF:RR",
sraw_3 = "7c000630RR~R.",
srad_3 = "7c000634RR~R.",
lfddx_3 = "7c000646FRR",
stvepx_3 = "7c00064eVRR",
srawi_3 = "7c000670RR~A.",
sradi_3 = "7c000674RR~H.",
eieio_0 = "7c0006ac",
lfiwax_3 = "7c0006aeFR0R",
divdeuo_3 = "7c000712RRR.",
divweuo_3 = "7c000716RRR.",
sthbrx_3 = "7c00072cRR0R",
stfdpx_3 = "7c00072eF:RR",
extsh_2 = "7c000734RR~.",
stfddx_3 = "7c000746FRR",
divdeo_3 = "7c000752RRR.",
divweo_3 = "7c000756RRR.",
extsb_2 = "7c000774RR~.",
divduo_3 = "7c000792RRR.",
divwou_3 = "7c000796RRR.",
icbi_2 = "7c0007ac-RR",
stfiwx_3 = "7c0007aeFR0R",
extsw_2 = "7c0007b4RR~.",
divdo_3 = "7c0007d2RRR.",
divwo_3 = "7c0007d6RRR.",
dcbz_2 = "7c0007ec-RR",
["tbegin._1"] = "7c00051d1",
["tbegin._0"] = "7c00051d",
["tend._1"] = "7c00055dY",
["tend._0"] = "7c00055d",
["tendall._0"] = "7e00055d",
tcheck_1 = "7c00059cX",
["tsr._1"] = "7c0005dd1",
["tsuspend._0"] = "7c0005dd",
["tresume._0"] = "7c2005dd",
["tabortwc._3"] = "7c00061dARR",
["tabortdc._3"] = "7c00065dARR",
["tabortwci._3"] = "7c00069dARS",
["tabortdci._3"] = "7c0006ddARS",
["tabort._1"] = "7c00071d-R-",
["treclaim._1"] = "7c00075d-R",
["trechkpt._0"] = "7c0007dd",
lxsiwzx_3 = "7c000018QRR",
lxsiwax_3 = "7c000098QRR",
mfvsrd_2 = "7c000066-Rq",
mfvsrwz_2 = "7c0000e6-Rq",
stxsiwx_3 = "7c000118QRR",
mtvsrd_2 = "7c000166QR",
mtvsrwa_2 = "7c0001a6QR",
lxvdsx_3 = "7c000298QRR",
lxsspx_3 = "7c000418QRR",
lxsdx_3 = "7c000498QRR",
stxsspx_3 = "7c000518QRR",
stxsdx_3 = "7c000598QRR",
lxvw4x_3 = "7c000618QRR",
lxvd2x_3 = "7c000698QRR",
stxvw4x_3 = "7c000718QRR",
stxvd2x_3 = "7c000798QRR",
-- Primary opcode 30:
rldicl_4 = "78000000RR~HM.",
rldicr_4 = "78000004RR~HM.",
rldic_4 = "78000008RR~HM.",
rldimi_4 = "7800000cRR~HM.",
rldcl_4 = "78000010RR~RM.",
rldcr_4 = "78000012RR~RM.",
rotldi_3 = op_alias("rldicl_4", function(p)
p[4] = "0"
end),
rotrdi_3 = op_alias("rldicl_4", function(p)
p[3] = "64-("..p[3]..")"; p[4] = "0"
end),
rotld_3 = op_alias("rldcl_4", function(p)
p[4] = "0"
end),
sldi_3 = op_alias("rldicr_4", function(p)
p[4] = "63-("..p[3]..")"
end),
srdi_3 = op_alias("rldicl_4", function(p)
p[4] = p[3]; p[3] = "64-("..p[3]..")"
end),
clrldi_3 = op_alias("rldicl_4", function(p)
p[4] = p[3]; p[3] = "0"
end),
clrrdi_3 = op_alias("rldicr_4", function(p)
p[4] = "63-("..p[3]..")"; p[3] = "0"
end),
-- Primary opcode 56:
lq_2 = "e0000000R:D", -- NYI: displacement must be divisible by 8.
-- Primary opcode 57:
lfdp_2 = "e4000000F:D", -- NYI: displacement must be divisible by 4.
-- Primary opcode 59:
fdivs_3 = "ec000024FFF.",
fsubs_3 = "ec000028FFF.",
fadds_3 = "ec00002aFFF.",
fsqrts_2 = "ec00002cF-F.",
fres_2 = "ec000030F-F.",
fmuls_3 = "ec000032FF-F.",
frsqrtes_2 = "ec000034F-F.",
fmsubs_4 = "ec000038FFFF~.",
fmadds_4 = "ec00003aFFFF~.",
fnmsubs_4 = "ec00003cFFFF~.",
fnmadds_4 = "ec00003eFFFF~.",
fcfids_2 = "ec00069cF-F.",
fcfidus_2 = "ec00079cF-F.",
dadd_3 = "ec000004FFF.",
dqua_4 = "ec000006FFFZ.",
dmul_3 = "ec000044FFF.",
drrnd_4 = "ec000046FFFZ.",
dscli_3 = "ec000084FF6.",
dquai_4 = "ec000086SF~FZ.",
dscri_3 = "ec0000c4FF6.",
drintx_4 = "ec0000c61F~FZ.",
dcmpo_3 = "ec000104XFF",
dtstex_3 = "ec000144XFF",
dtstdc_3 = "ec000184XF6",
dtstdg_3 = "ec0001c4XF6",
drintn_4 = "ec0001c61F~FZ.",
dctdp_2 = "ec000204F-F.",
dctfix_2 = "ec000244F-F.",
ddedpd_3 = "ec000284ZF~F.",
dxex_2 = "ec0002c4F-F.",
dsub_3 = "ec000404FFF.",
ddiv_3 = "ec000444FFF.",
dcmpu_3 = "ec000504XFF",
dtstsf_3 = "ec000544XFF",
drsp_2 = "ec000604F-F.",
dcffix_2 = "ec000644F-F.",
denbcd_3 = "ec000684YF~F.",
diex_3 = "ec0006c4FFF.",
-- Primary opcode 60:
xsaddsp_3 = "f0000000QQQ",
xsmaddasp_3 = "f0000008QQQ",
xxsldwi_4 = "f0000010QQQz",
xsrsqrtesp_2 = "f0000028Q-Q",
xssqrtsp_2 = "f000002cQ-Q",
xxsel_4 = "f0000030QQQQ",
xssubsp_3 = "f0000040QQQ",
xsmaddmsp_3 = "f0000048QQQ",
xxpermdi_4 = "f0000050QQQz",
xsresp_2 = "f0000068Q-Q",
xsmulsp_3 = "f0000080QQQ",
xsmsubasp_3 = "f0000088QQQ",
xxmrghw_3 = "f0000090QQQ",
xsdivsp_3 = "f00000c0QQQ",
xsmsubmsp_3 = "f00000c8QQQ",
xsadddp_3 = "f0000100QQQ",
xsmaddadp_3 = "f0000108QQQ",
xscmpudp_3 = "f0000118XQQ",
xscvdpuxws_2 = "f0000120Q-Q",
xsrdpi_2 = "f0000124Q-Q",
xsrsqrtedp_2 = "f0000128Q-Q",
xssqrtdp_2 = "f000012cQ-Q",
xssubdp_3 = "f0000140QQQ",
xsmaddmdp_3 = "f0000148QQQ",
xscmpodp_3 = "f0000158XQQ",
xscvdpsxws_2 = "f0000160Q-Q",
xsrdpiz_2 = "f0000164Q-Q",
xsredp_2 = "f0000168Q-Q",
xsmuldp_3 = "f0000180QQQ",
xsmsubadp_3 = "f0000188QQQ",
xxmrglw_3 = "f0000190QQQ",
xsrdpip_2 = "f00001a4Q-Q",
xstsqrtdp_2 = "f00001a8X-Q",
xsrdpic_2 = "f00001acQ-Q",
xsdivdp_3 = "f00001c0QQQ",
xsmsubmdp_3 = "f00001c8QQQ",
xsrdpim_2 = "f00001e4Q-Q",
xstdivdp_3 = "f00001e8XQQ",
xvaddsp_3 = "f0000200QQQ",
xvmaddasp_3 = "f0000208QQQ",
xvcmpeqsp_3 = "f0000218QQQ",
xvcvspuxws_2 = "f0000220Q-Q",
xvrspi_2 = "f0000224Q-Q",
xvrsqrtesp_2 = "f0000228Q-Q",
xvsqrtsp_2 = "f000022cQ-Q",
xvsubsp_3 = "f0000240QQQ",
xvmaddmsp_3 = "f0000248QQQ",
xvcmpgtsp_3 = "f0000258QQQ",
xvcvspsxws_2 = "f0000260Q-Q",
xvrspiz_2 = "f0000264Q-Q",
xvresp_2 = "f0000268Q-Q",
xvmulsp_3 = "f0000280QQQ",
xvmsubasp_3 = "f0000288QQQ",
xxspltw_3 = "f0000290QQg~",
xvcmpgesp_3 = "f0000298QQQ",
xvcvuxwsp_2 = "f00002a0Q-Q",
xvrspip_2 = "f00002a4Q-Q",
xvtsqrtsp_2 = "f00002a8X-Q",
xvrspic_2 = "f00002acQ-Q",
xvdivsp_3 = "f00002c0QQQ",
xvmsubmsp_3 = "f00002c8QQQ",
xvcvsxwsp_2 = "f00002e0Q-Q",
xvrspim_2 = "f00002e4Q-Q",
xvtdivsp_3 = "f00002e8XQQ",
xvadddp_3 = "f0000300QQQ",
xvmaddadp_3 = "f0000308QQQ",
xvcmpeqdp_3 = "f0000318QQQ",
xvcvdpuxws_2 = "f0000320Q-Q",
xvrdpi_2 = "f0000324Q-Q",
xvrsqrtedp_2 = "f0000328Q-Q",
xvsqrtdp_2 = "f000032cQ-Q",
xvsubdp_3 = "f0000340QQQ",
xvmaddmdp_3 = "f0000348QQQ",
xvcmpgtdp_3 = "f0000358QQQ",
xvcvdpsxws_2 = "f0000360Q-Q",
xvrdpiz_2 = "f0000364Q-Q",
xvredp_2 = "f0000368Q-Q",
xvmuldp_3 = "f0000380QQQ",
xvmsubadp_3 = "f0000388QQQ",
xvcmpgedp_3 = "f0000398QQQ",
xvcvuxwdp_2 = "f00003a0Q-Q",
xvrdpip_2 = "f00003a4Q-Q",
xvtsqrtdp_2 = "f00003a8X-Q",
xvrdpic_2 = "f00003acQ-Q",
xvdivdp_3 = "f00003c0QQQ",
xvmsubmdp_3 = "f00003c8QQQ",
xvcvsxwdp_2 = "f00003e0Q-Q",
xvrdpim_2 = "f00003e4Q-Q",
xvtdivdp_3 = "f00003e8XQQ",
xsnmaddasp_3 = "f0000408QQQ",
xxland_3 = "f0000410QQQ",
xscvdpsp_2 = "f0000424Q-Q",
xscvdpspn_2 = "f000042cQ-Q",
xsnmaddmsp_3 = "f0000448QQQ",
xxlandc_3 = "f0000450QQQ",
xsrsp_2 = "f0000464Q-Q",
xsnmsubasp_3 = "f0000488QQQ",
xxlor_3 = "f0000490QQQ",
xscvuxdsp_2 = "f00004a0Q-Q",
xsnmsubmsp_3 = "f00004c8QQQ",
xxlxor_3 = "f00004d0QQQ",
xscvsxdsp_2 = "f00004e0Q-Q",
xsmaxdp_3 = "f0000500QQQ",
xsnmaddadp_3 = "f0000508QQQ",
xxlnor_3 = "f0000510QQQ",
xscvdpuxds_2 = "f0000520Q-Q",
xscvspdp_2 = "f0000524Q-Q",
xscvspdpn_2 = "f000052cQ-Q",
xsmindp_3 = "f0000540QQQ",
xsnmaddmdp_3 = "f0000548QQQ",
xxlorc_3 = "f0000550QQQ",
xscvdpsxds_2 = "f0000560Q-Q",
xsabsdp_2 = "f0000564Q-Q",
xscpsgndp_3 = "f0000580QQQ",
xsnmsubadp_3 = "f0000588QQQ",
xxlnand_3 = "f0000590QQQ",
xscvuxddp_2 = "f00005a0Q-Q",
xsnabsdp_2 = "f00005a4Q-Q",
xsnmsubmdp_3 = "f00005c8QQQ",
xxleqv_3 = "f00005d0QQQ",
xscvsxddp_2 = "f00005e0Q-Q",
xsnegdp_2 = "f00005e4Q-Q",
xvmaxsp_3 = "f0000600QQQ",
xvnmaddasp_3 = "f0000608QQQ",
["xvcmpeqsp._3"] = "f0000618QQQ",
xvcvspuxds_2 = "f0000620Q-Q",
xvcvdpsp_2 = "f0000624Q-Q",
xvminsp_3 = "f0000640QQQ",
xvnmaddmsp_3 = "f0000648QQQ",
["xvcmpgtsp._3"] = "f0000658QQQ",
xvcvspsxds_2 = "f0000660Q-Q",
xvabssp_2 = "f0000664Q-Q",
xvcpsgnsp_3 = "f0000680QQQ",
xvnmsubasp_3 = "f0000688QQQ",
["xvcmpgesp._3"] = "f0000698QQQ",
xvcvuxdsp_2 = "f00006a0Q-Q",
xvnabssp_2 = "f00006a4Q-Q",
xvnmsubmsp_3 = "f00006c8QQQ",
xvcvsxdsp_2 = "f00006e0Q-Q",
xvnegsp_2 = "f00006e4Q-Q",
xvmaxdp_3 = "f0000700QQQ",
xvnmaddadp_3 = "f0000708QQQ",
["xvcmpeqdp._3"] = "f0000718QQQ",
xvcvdpuxds_2 = "f0000720Q-Q",
xvcvspdp_2 = "f0000724Q-Q",
xvmindp_3 = "f0000740QQQ",
xvnmaddmdp_3 = "f0000748QQQ",
["xvcmpgtdp._3"] = "f0000758QQQ",
xvcvdpsxds_2 = "f0000760Q-Q",
xvabsdp_2 = "f0000764Q-Q",
xvcpsgndp_3 = "f0000780QQQ",
xvnmsubadp_3 = "f0000788QQQ",
["xvcmpgedp._3"] = "f0000798QQQ",
xvcvuxddp_2 = "f00007a0Q-Q",
xvnabsdp_2 = "f00007a4Q-Q",
xvnmsubmdp_3 = "f00007c8QQQ",
xvcvsxddp_2 = "f00007e0Q-Q",
xvnegdp_2 = "f00007e4Q-Q",
-- Primary opcode 61:
stfdp_2 = "f4000000F:D", -- NYI: displacement must be divisible by 4.
-- Primary opcode 62:
stq_2 = "f8000002R:D", -- NYI: displacement must be divisible by 8.
-- Primary opcode 63:
fdiv_3 = "fc000024FFF.",
fsub_3 = "fc000028FFF.",
fadd_3 = "fc00002aFFF.",
fsqrt_2 = "fc00002cF-F.",
fsel_4 = "fc00002eFFFF~.",
fre_2 = "fc000030F-F.",
fmul_3 = "fc000032FF-F.",
frsqrte_2 = "fc000034F-F.",
fmsub_4 = "fc000038FFFF~.",
fmadd_4 = "fc00003aFFFF~.",
fnmsub_4 = "fc00003cFFFF~.",
fnmadd_4 = "fc00003eFFFF~.",
fcmpu_3 = "fc000000XFF",
fcpsgn_3 = "fc000010FFF.",
fcmpo_3 = "fc000040XFF",
mtfsb1_1 = "fc00004cA",
fneg_2 = "fc000050F-F.",
mcrfs_2 = "fc000080XX",
mtfsb0_1 = "fc00008cA",
fmr_2 = "fc000090F-F.",
frsp_2 = "fc000018F-F.",
fctiw_2 = "fc00001cF-F.",
fctiwz_2 = "fc00001eF-F.",
ftdiv_2 = "fc000100X-F.",
fctiwu_2 = "fc00011cF-F.",
fctiwuz_2 = "fc00011eF-F.",
mtfsfi_2 = "fc00010cAA", -- NYI: upshift.
fnabs_2 = "fc000110F-F.",
ftsqrt_2 = "fc000140X-F.",
fabs_2 = "fc000210F-F.",
frin_2 = "fc000310F-F.",
friz_2 = "fc000350F-F.",
frip_2 = "fc000390F-F.",
frim_2 = "fc0003d0F-F.",
mffs_1 = "fc00048eF.",
-- NYI: mtfsf, mtfsb0, mtfsb1.
fctid_2 = "fc00065cF-F.",
fctidz_2 = "fc00065eF-F.",
fmrgow_3 = "fc00068cFFF",
fcfid_2 = "fc00069cF-F.",
fctidu_2 = "fc00075cF-F.",
fctiduz_2 = "fc00075eF-F.",
fmrgew_3 = "fc00078cFFF",
fcfidu_2 = "fc00079cF-F.",
daddq_3 = "fc000004F:F:F:.",
dquaq_4 = "fc000006F:F:F:Z.",
dmulq_3 = "fc000044F:F:F:.",
drrndq_4 = "fc000046F:F:F:Z.",
dscliq_3 = "fc000084F:F:6.",
dquaiq_4 = "fc000086SF:~F:Z.",
dscriq_3 = "fc0000c4F:F:6.",
drintxq_4 = "fc0000c61F:~F:Z.",
dcmpoq_3 = "fc000104XF:F:",
dtstexq_3 = "fc000144XF:F:",
dtstdcq_3 = "fc000184XF:6",
dtstdgq_3 = "fc0001c4XF:6",
drintnq_4 = "fc0001c61F:~F:Z.",
dctqpq_2 = "fc000204F:-F:.",
dctfixq_2 = "fc000244F:-F:.",
ddedpdq_3 = "fc000284ZF:~F:.",
dxexq_2 = "fc0002c4F:-F:.",
dsubq_3 = "fc000404F:F:F:.",
ddivq_3 = "fc000444F:F:F:.",
dcmpuq_3 = "fc000504XF:F:",
dtstsfq_3 = "fc000544XF:F:",
drdpq_2 = "fc000604F:-F:.",
dcffixq_2 = "fc000644F:-F:.",
denbcdq_3 = "fc000684YF:~F:.",
diexq_3 = "fc0006c4F:FF:.",
-- Primary opcode 4, SPE APU extension:
evaddw_3 = "10000200RRR",
evaddiw_3 = "10000202RAR~",
evsubw_3 = "10000204RRR~",
evsubiw_3 = "10000206RAR~",
evabs_2 = "10000208RR",
evneg_2 = "10000209RR",
evextsb_2 = "1000020aRR",
evextsh_2 = "1000020bRR",
evrndw_2 = "1000020cRR",
evcntlzw_2 = "1000020dRR",
evcntlsw_2 = "1000020eRR",
brinc_3 = "1000020fRRR",
evand_3 = "10000211RRR",
evandc_3 = "10000212RRR",
evxor_3 = "10000216RRR",
evor_3 = "10000217RRR",
evmr_2 = "10000217RR=",
evnor_3 = "10000218RRR",
evnot_2 = "10000218RR=",
eveqv_3 = "10000219RRR",
evorc_3 = "1000021bRRR",
evnand_3 = "1000021eRRR",
evsrwu_3 = "10000220RRR",
evsrws_3 = "10000221RRR",
evsrwiu_3 = "10000222RRA",
evsrwis_3 = "10000223RRA",
evslw_3 = "10000224RRR",
evslwi_3 = "10000226RRA",
evrlw_3 = "10000228RRR",
evsplati_2 = "10000229RS",
evrlwi_3 = "1000022aRRA",
evsplatfi_2 = "1000022bRS",
evmergehi_3 = "1000022cRRR",
evmergelo_3 = "1000022dRRR",
evcmpgtu_3 = "10000230XRR",
evcmpgtu_2 = "10000230-RR",
evcmpgts_3 = "10000231XRR",
evcmpgts_2 = "10000231-RR",
evcmpltu_3 = "10000232XRR",
evcmpltu_2 = "10000232-RR",
evcmplts_3 = "10000233XRR",
evcmplts_2 = "10000233-RR",
evcmpeq_3 = "10000234XRR",
evcmpeq_2 = "10000234-RR",
evsel_4 = "10000278RRRW",
evsel_3 = "10000278RRR",
evfsadd_3 = "10000280RRR",
evfssub_3 = "10000281RRR",
evfsabs_2 = "10000284RR",
evfsnabs_2 = "10000285RR",
evfsneg_2 = "10000286RR",
evfsmul_3 = "10000288RRR",
evfsdiv_3 = "10000289RRR",
evfscmpgt_3 = "1000028cXRR",
evfscmpgt_2 = "1000028c-RR",
evfscmplt_3 = "1000028dXRR",
evfscmplt_2 = "1000028d-RR",
evfscmpeq_3 = "1000028eXRR",
evfscmpeq_2 = "1000028e-RR",
evfscfui_2 = "10000290R-R",
evfscfsi_2 = "10000291R-R",
evfscfuf_2 = "10000292R-R",
evfscfsf_2 = "10000293R-R",
evfsctui_2 = "10000294R-R",
evfsctsi_2 = "10000295R-R",
evfsctuf_2 = "10000296R-R",
evfsctsf_2 = "10000297R-R",
evfsctuiz_2 = "10000298R-R",
evfsctsiz_2 = "1000029aR-R",
evfststgt_3 = "1000029cXRR",
evfststgt_2 = "1000029c-RR",
evfststlt_3 = "1000029dXRR",
evfststlt_2 = "1000029d-RR",
evfststeq_3 = "1000029eXRR",
evfststeq_2 = "1000029e-RR",
efsadd_3 = "100002c0RRR",
efssub_3 = "100002c1RRR",
efsabs_2 = "100002c4RR",
efsnabs_2 = "100002c5RR",
efsneg_2 = "100002c6RR",
efsmul_3 = "100002c8RRR",
efsdiv_3 = "100002c9RRR",
efscmpgt_3 = "100002ccXRR",
efscmpgt_2 = "100002cc-RR",
efscmplt_3 = "100002cdXRR",
efscmplt_2 = "100002cd-RR",
efscmpeq_3 = "100002ceXRR",
efscmpeq_2 = "100002ce-RR",
efscfd_2 = "100002cfR-R",
efscfui_2 = "100002d0R-R",
efscfsi_2 = "100002d1R-R",
efscfuf_2 = "100002d2R-R",
efscfsf_2 = "100002d3R-R",
efsctui_2 = "100002d4R-R",
efsctsi_2 = "100002d5R-R",
efsctuf_2 = "100002d6R-R",
efsctsf_2 = "100002d7R-R",
efsctuiz_2 = "100002d8R-R",
efsctsiz_2 = "100002daR-R",
efststgt_3 = "100002dcXRR",
efststgt_2 = "100002dc-RR",
efststlt_3 = "100002ddXRR",
efststlt_2 = "100002dd-RR",
efststeq_3 = "100002deXRR",
efststeq_2 = "100002de-RR",
efdadd_3 = "100002e0RRR",
efdsub_3 = "100002e1RRR",
efdcfuid_2 = "100002e2R-R",
efdcfsid_2 = "100002e3R-R",
efdabs_2 = "100002e4RR",
efdnabs_2 = "100002e5RR",
efdneg_2 = "100002e6RR",
efdmul_3 = "100002e8RRR",
efddiv_3 = "100002e9RRR",
efdctuidz_2 = "100002eaR-R",
efdctsidz_2 = "100002ebR-R",
efdcmpgt_3 = "100002ecXRR",
efdcmpgt_2 = "100002ec-RR",
efdcmplt_3 = "100002edXRR",
efdcmplt_2 = "100002ed-RR",
efdcmpeq_3 = "100002eeXRR",
efdcmpeq_2 = "100002ee-RR",
efdcfs_2 = "100002efR-R",
efdcfui_2 = "100002f0R-R",
efdcfsi_2 = "100002f1R-R",
efdcfuf_2 = "100002f2R-R",
efdcfsf_2 = "100002f3R-R",
efdctui_2 = "100002f4R-R",
efdctsi_2 = "100002f5R-R",
efdctuf_2 = "100002f6R-R",
efdctsf_2 = "100002f7R-R",
efdctuiz_2 = "100002f8R-R",
efdctsiz_2 = "100002faR-R",
efdtstgt_3 = "100002fcXRR",
efdtstgt_2 = "100002fc-RR",
efdtstlt_3 = "100002fdXRR",
efdtstlt_2 = "100002fd-RR",
efdtsteq_3 = "100002feXRR",
efdtsteq_2 = "100002fe-RR",
evlddx_3 = "10000300RR0R",
evldd_2 = "10000301R8",
evldwx_3 = "10000302RR0R",
evldw_2 = "10000303R8",
evldhx_3 = "10000304RR0R",
evldh_2 = "10000305R8",
evlwhex_3 = "10000310RR0R",
evlwhe_2 = "10000311R4",
evlwhoux_3 = "10000314RR0R",
evlwhou_2 = "10000315R4",
evlwhosx_3 = "10000316RR0R",
evlwhos_2 = "10000317R4",
evstddx_3 = "10000320RR0R",
evstdd_2 = "10000321R8",
evstdwx_3 = "10000322RR0R",
evstdw_2 = "10000323R8",
evstdhx_3 = "10000324RR0R",
evstdh_2 = "10000325R8",
evstwhex_3 = "10000330RR0R",
evstwhe_2 = "10000331R4",
evstwhox_3 = "10000334RR0R",
evstwho_2 = "10000335R4",
evstwwex_3 = "10000338RR0R",
evstwwe_2 = "10000339R4",
evstwwox_3 = "1000033cRR0R",
evstwwo_2 = "1000033dR4",
evmhessf_3 = "10000403RRR",
evmhossf_3 = "10000407RRR",
evmheumi_3 = "10000408RRR",
evmhesmi_3 = "10000409RRR",
evmhesmf_3 = "1000040bRRR",
evmhoumi_3 = "1000040cRRR",
evmhosmi_3 = "1000040dRRR",
evmhosmf_3 = "1000040fRRR",
evmhessfa_3 = "10000423RRR",
evmhossfa_3 = "10000427RRR",
evmheumia_3 = "10000428RRR",
evmhesmia_3 = "10000429RRR",
evmhesmfa_3 = "1000042bRRR",
evmhoumia_3 = "1000042cRRR",
evmhosmia_3 = "1000042dRRR",
evmhosmfa_3 = "1000042fRRR",
evmwhssf_3 = "10000447RRR",
evmwlumi_3 = "10000448RRR",
evmwhumi_3 = "1000044cRRR",
evmwhsmi_3 = "1000044dRRR",
evmwhsmf_3 = "1000044fRRR",
evmwssf_3 = "10000453RRR",
evmwumi_3 = "10000458RRR",
evmwsmi_3 = "10000459RRR",
evmwsmf_3 = "1000045bRRR",
evmwhssfa_3 = "10000467RRR",
evmwlumia_3 = "10000468RRR",
evmwhumia_3 = "1000046cRRR",
evmwhsmia_3 = "1000046dRRR",
evmwhsmfa_3 = "1000046fRRR",
evmwssfa_3 = "10000473RRR",
evmwumia_3 = "10000478RRR",
evmwsmia_3 = "10000479RRR",
evmwsmfa_3 = "1000047bRRR",
evmra_2 = "100004c4RR",
evdivws_3 = "100004c6RRR",
evdivwu_3 = "100004c7RRR",
evmwssfaa_3 = "10000553RRR",
evmwumiaa_3 = "10000558RRR",
evmwsmiaa_3 = "10000559RRR",
evmwsmfaa_3 = "1000055bRRR",
evmwssfan_3 = "100005d3RRR",
evmwumian_3 = "100005d8RRR",
evmwsmian_3 = "100005d9RRR",
evmwsmfan_3 = "100005dbRRR",
evmergehilo_3 = "1000022eRRR",
evmergelohi_3 = "1000022fRRR",
evlhhesplatx_3 = "10000308RR0R",
evlhhesplat_2 = "10000309R2",
evlhhousplatx_3 = "1000030cRR0R",
evlhhousplat_2 = "1000030dR2",
evlhhossplatx_3 = "1000030eRR0R",
evlhhossplat_2 = "1000030fR2",
evlwwsplatx_3 = "10000318RR0R",
evlwwsplat_2 = "10000319R4",
evlwhsplatx_3 = "1000031cRR0R",
evlwhsplat_2 = "1000031dR4",
evaddusiaaw_2 = "100004c0RR",
evaddssiaaw_2 = "100004c1RR",
evsubfusiaaw_2 = "100004c2RR",
evsubfssiaaw_2 = "100004c3RR",
evaddumiaaw_2 = "100004c8RR",
evaddsmiaaw_2 = "100004c9RR",
evsubfumiaaw_2 = "100004caRR",
evsubfsmiaaw_2 = "100004cbRR",
evmheusiaaw_3 = "10000500RRR",
evmhessiaaw_3 = "10000501RRR",
evmhessfaaw_3 = "10000503RRR",
evmhousiaaw_3 = "10000504RRR",
evmhossiaaw_3 = "10000505RRR",
evmhossfaaw_3 = "10000507RRR",
evmheumiaaw_3 = "10000508RRR",
evmhesmiaaw_3 = "10000509RRR",
evmhesmfaaw_3 = "1000050bRRR",
evmhoumiaaw_3 = "1000050cRRR",
evmhosmiaaw_3 = "1000050dRRR",
evmhosmfaaw_3 = "1000050fRRR",
evmhegumiaa_3 = "10000528RRR",
evmhegsmiaa_3 = "10000529RRR",
evmhegsmfaa_3 = "1000052bRRR",
evmhogumiaa_3 = "1000052cRRR",
evmhogsmiaa_3 = "1000052dRRR",
evmhogsmfaa_3 = "1000052fRRR",
evmwlusiaaw_3 = "10000540RRR",
evmwlssiaaw_3 = "10000541RRR",
evmwlumiaaw_3 = "10000548RRR",
evmwlsmiaaw_3 = "10000549RRR",
evmheusianw_3 = "10000580RRR",
evmhessianw_3 = "10000581RRR",
evmhessfanw_3 = "10000583RRR",
evmhousianw_3 = "10000584RRR",
evmhossianw_3 = "10000585RRR",
evmhossfanw_3 = "10000587RRR",
evmheumianw_3 = "10000588RRR",
evmhesmianw_3 = "10000589RRR",
evmhesmfanw_3 = "1000058bRRR",
evmhoumianw_3 = "1000058cRRR",
evmhosmianw_3 = "1000058dRRR",
evmhosmfanw_3 = "1000058fRRR",
evmhegumian_3 = "100005a8RRR",
evmhegsmian_3 = "100005a9RRR",
evmhegsmfan_3 = "100005abRRR",
evmhogumian_3 = "100005acRRR",
evmhogsmian_3 = "100005adRRR",
evmhogsmfan_3 = "100005afRRR",
evmwlusianw_3 = "100005c0RRR",
evmwlssianw_3 = "100005c1RRR",
evmwlumianw_3 = "100005c8RRR",
evmwlsmianw_3 = "100005c9RRR",
-- NYI: Book E instructions.
}
-- Add mnemonics for "." variants.
do
local t = {}
for k,v in pairs(map_op) do
if type(v) == "string" and sub(v, -1) == "." then
local v2 = sub(v, 1, 7)..char(byte(v, 8)+1)..sub(v, 9, -2)
t[sub(k, 1, -3).."."..sub(k, -2)] = v2
end
end
for k,v in pairs(t) do
map_op[k] = v
end
end
-- Add more branch mnemonics.
for cond,c in pairs(map_cond) do
local b1 = "b"..cond
local c1 = shl(band(c, 3), 16) + (c < 4 and 0x01000000 or 0)
-- bX[l]
map_op[b1.."_1"] = tohex(0x40800000 + c1).."K"
map_op[b1.."y_1"] = tohex(0x40a00000 + c1).."K"
map_op[b1.."l_1"] = tohex(0x40800001 + c1).."K"
map_op[b1.."_2"] = tohex(0x40800000 + c1).."-XK"
map_op[b1.."y_2"] = tohex(0x40a00000 + c1).."-XK"
map_op[b1.."l_2"] = tohex(0x40800001 + c1).."-XK"
-- bXlr[l]
map_op[b1.."lr_0"] = tohex(0x4c800020 + c1)
map_op[b1.."lrl_0"] = tohex(0x4c800021 + c1)
map_op[b1.."ctr_0"] = tohex(0x4c800420 + c1)
map_op[b1.."ctrl_0"] = tohex(0x4c800421 + c1)
-- bXctr[l]
map_op[b1.."lr_1"] = tohex(0x4c800020 + c1).."-X"
map_op[b1.."lrl_1"] = tohex(0x4c800021 + c1).."-X"
map_op[b1.."ctr_1"] = tohex(0x4c800420 + c1).."-X"
map_op[b1.."ctrl_1"] = tohex(0x4c800421 + c1).."-X"
end
------------------------------------------------------------------------------
local function parse_gpr(expr)
local tname, ovreg = match(expr, "^([%w_]+):(r[1-3]?[0-9])$")
local tp = map_type[tname or expr]
if tp then
local reg = ovreg or tp.reg
if not reg then
werror("type `"..(tname or expr).."' needs a register override")
end
expr = reg
end
local r = match(expr, "^r([1-3]?[0-9])$")
if r then
r = tonumber(r)
if r <= 31 then return r, tp end
end
werror("bad register name `"..expr.."'")
end
local function parse_fpr(expr)
local r = match(expr, "^f([1-3]?[0-9])$")
if r then
r = tonumber(r)
if r <= 31 then return r end
end
werror("bad register name `"..expr.."'")
end
local function parse_vr(expr)
local r = match(expr, "^v([1-3]?[0-9])$")
if r then
r = tonumber(r)
if r <= 31 then return r end
end
werror("bad register name `"..expr.."'")
end
local function parse_vs(expr)
local r = match(expr, "^vs([1-6]?[0-9])$")
if r then
r = tonumber(r)
if r <= 63 then return r end
end
werror("bad register name `"..expr.."'")
end
local function parse_cr(expr)
local r = match(expr, "^cr([0-7])$")
if r then return tonumber(r) end
werror("bad condition register name `"..expr.."'")
end
local function parse_cond(expr)
local r, cond = match(expr, "^4%*cr([0-7])%+(%w%w)$")
if r then
r = tonumber(r)
local c = map_cond[cond]
if c and c < 4 then return r*4+c end
end
werror("bad condition bit name `"..expr.."'")
end
local parse_ctx = {}
local loadenv = setfenv and function(s)
local code = loadstring(s, "")
if code then setfenv(code, parse_ctx) end
return code
end or function(s)
return load(s, "", nil, parse_ctx)
end
-- Try to parse simple arithmetic, too, since some basic ops are aliases.
local function parse_number(n)
local x = tonumber(n)
if x then return x end
local code = loadenv("return "..n)
if code then
local ok, y = pcall(code)
if ok then return y end
end
return nil
end
local function parse_imm(imm, bits, shift, scale, signed)
local n = parse_number(imm)
if n then
local m = sar(n, scale)
if shl(m, scale) == n then
if signed then
local s = sar(m, bits-1)
if s == 0 then return shl(m, shift)
elseif s == -1 then return shl(m + shl(1, bits), shift) end
else
if sar(m, bits) == 0 then return shl(m, shift) end
end
end
werror("out of range immediate `"..imm.."'")
elseif match(imm, "^[rfv]([1-3]?[0-9])$") or
match(imm, "^vs([1-6]?[0-9])$") or
match(imm, "^([%w_]+):(r[1-3]?[0-9])$") then
werror("expected immediate operand, got register")
else
waction("IMM", (signed and 32768 or 0)+scale*1024+bits*32+shift, imm)
return 0
end
end
local function parse_shiftmask(imm, isshift)
local n = parse_number(imm)
if n then
if shr(n, 6) == 0 then
local lsb = band(n, 31)
local msb = n - lsb
return isshift and (shl(lsb, 11)+shr(msb, 4)) or (shl(lsb, 6)+msb)
end
werror("out of range immediate `"..imm.."'")
elseif match(imm, "^r([1-3]?[0-9])$") or
match(imm, "^([%w_]+):(r[1-3]?[0-9])$") then
werror("expected immediate operand, got register")
else
waction("IMMSH", isshift and 1 or 0, imm)
return 0;
end
end
local function parse_disp(disp)
local imm, reg = match(disp, "^(.*)%(([%w_:]+)%)$")
if imm then
local r = parse_gpr(reg)
if r == 0 then werror("cannot use r0 in displacement") end
return shl(r, 16) + parse_imm(imm, 16, 0, 0, true)
end
local reg, tailr = match(disp, "^([%w_:]+)%s*(.*)$")
if reg and tailr ~= "" then
local r, tp = parse_gpr(reg)
if r == 0 then werror("cannot use r0 in displacement") end
if tp then
waction("IMM", 32768+16*32, format(tp.ctypefmt, tailr))
return shl(r, 16)
end
end
werror("bad displacement `"..disp.."'")
end
local function parse_u5disp(disp, scale)
local imm, reg = match(disp, "^(.*)%(([%w_:]+)%)$")
if imm then
local r = parse_gpr(reg)
if r == 0 then werror("cannot use r0 in displacement") end
return shl(r, 16) + parse_imm(imm, 5, 11, scale, false)
end
local reg, tailr = match(disp, "^([%w_:]+)%s*(.*)$")
if reg and tailr ~= "" then
local r, tp = parse_gpr(reg)
if r == 0 then werror("cannot use r0 in displacement") end
if tp then
waction("IMM", scale*1024+5*32+11, format(tp.ctypefmt, tailr))
return shl(r, 16)
end
end
werror("bad displacement `"..disp.."'")
end
local function parse_label(label, def)
local prefix = sub(label, 1, 2)
-- =>label (pc label reference)
if prefix == "=>" then
return "PC", 0, sub(label, 3)
end
-- ->name (global label reference)
if prefix == "->" then
return "LG", map_global[sub(label, 3)]
end
if def then
-- [1-9] (local label definition)
if match(label, "^[1-9]$") then
return "LG", 10+tonumber(label)
end
else
-- [<>][1-9] (local label reference)
local dir, lnum = match(label, "^([<>])([1-9])$")
if dir then -- Fwd: 1-9, Bkwd: 11-19.
return "LG", lnum + (dir == ">" and 0 or 10)
end
-- extern label (extern label reference)
local extname = match(label, "^extern%s+(%S+)$")
if extname then
return "EXT", map_extern[extname]
end
end
werror("bad label `"..label.."'")
end
------------------------------------------------------------------------------
-- Handle opcodes defined with template strings.
op_template = function(params, template, nparams)
if not params then return sub(template, 9) end
local op = tonumber(sub(template, 1, 8), 16)
local n, rs = 1, 26
-- Limit number of section buffer positions used by a single dasm_put().
-- A single opcode needs a maximum of 3 positions (rlwinm).
if secpos+3 > maxsecpos then wflush() end
local pos = wpos()
-- Process each character.
for p in gmatch(sub(template, 9), ".") do
if p == "R" then
rs = rs - 5; op = op + shl(parse_gpr(params[n]), rs); n = n + 1
elseif p == "F" then
rs = rs - 5; op = op + shl(parse_fpr(params[n]), rs); n = n + 1
elseif p == "V" then
rs = rs - 5; op = op + shl(parse_vr(params[n]), rs); n = n + 1
elseif p == "Q" then
local vs = parse_vs(params[n]); n = n + 1; rs = rs - 5
local sh = rs == 6 and 2 or 3 + band(shr(rs, 1), 3)
op = op + shl(band(vs, 31), rs) + shr(band(vs, 32), sh)
elseif p == "q" then
local vs = parse_vs(params[n]); n = n + 1
op = op + shl(band(vs, 31), 21) + shr(band(vs, 32), 5)
elseif p == "A" then
rs = rs - 5; op = op + parse_imm(params[n], 5, rs, 0, false); n = n + 1
elseif p == "S" then
rs = rs - 5; op = op + parse_imm(params[n], 5, rs, 0, true); n = n + 1
elseif p == "I" then
op = op + parse_imm(params[n], 16, 0, 0, true); n = n + 1
elseif p == "U" then
op = op + parse_imm(params[n], 16, 0, 0, false); n = n + 1
elseif p == "D" then
op = op + parse_disp(params[n]); n = n + 1
elseif p == "2" then
op = op + parse_u5disp(params[n], 1); n = n + 1
elseif p == "4" then
op = op + parse_u5disp(params[n], 2); n = n + 1
elseif p == "8" then
op = op + parse_u5disp(params[n], 3); n = n + 1
elseif p == "C" then
rs = rs - 5; op = op + shl(parse_cond(params[n]), rs); n = n + 1
elseif p == "X" then
rs = rs - 5; op = op + shl(parse_cr(params[n]), rs+2); n = n + 1
elseif p == "1" then
rs = rs - 5; op = op + parse_imm(params[n], 1, rs, 0, false); n = n + 1
elseif p == "g" then
rs = rs - 5; op = op + parse_imm(params[n], 2, rs, 0, false); n = n + 1
elseif p == "3" then
rs = rs - 5; op = op + parse_imm(params[n], 3, rs, 0, false); n = n + 1
elseif p == "P" then
rs = rs - 5; op = op + parse_imm(params[n], 4, rs, 0, false); n = n + 1
elseif p == "p" then
op = op + parse_imm(params[n], 4, rs, 0, false); n = n + 1
elseif p == "6" then
rs = rs - 6; op = op + parse_imm(params[n], 6, rs, 0, false); n = n + 1
elseif p == "Y" then
rs = rs - 5; op = op + parse_imm(params[n], 1, rs+4, 0, false); n = n + 1
elseif p == "y" then
rs = rs - 5; op = op + parse_imm(params[n], 1, rs+3, 0, false); n = n + 1
elseif p == "Z" then
rs = rs - 5; op = op + parse_imm(params[n], 2, rs+3, 0, false); n = n + 1
elseif p == "z" then
rs = rs - 5; op = op + parse_imm(params[n], 2, rs+2, 0, false); n = n + 1
elseif p == "W" then
op = op + parse_cr(params[n]); n = n + 1
elseif p == "G" then
op = op + parse_imm(params[n], 8, 12, 0, false); n = n + 1
elseif p == "H" then
op = op + parse_shiftmask(params[n], true); n = n + 1
elseif p == "M" then
op = op + parse_shiftmask(params[n], false); n = n + 1
elseif p == "J" or p == "K" then
local mode, n, s = parse_label(params[n], false)
if p == "K" then n = n + 2048 end
waction("REL_"..mode, n, s, 1)
n = n + 1
elseif p == "0" then
if band(shr(op, rs), 31) == 0 then werror("cannot use r0") end
elseif p == "=" or p == "%" then
local t = band(shr(op, p == "%" and rs+5 or rs), 31)
rs = rs - 5
op = op + shl(t, rs)
elseif p == "~" then
local mm = shl(31, rs)
local lo = band(op, mm)
local hi = band(op, shl(mm, 5))
op = op - lo - hi + shl(lo, 5) + shr(hi, 5)
elseif p == ":" then
if band(shr(op, rs), 1) ~= 0 then werror("register pair expected") end
elseif p == "-" then
rs = rs - 5
elseif p == "." then
-- Ignored.
else
assert(false)
end
end
wputpos(pos, op)
end
map_op[".template__"] = op_template
------------------------------------------------------------------------------
-- Pseudo-opcode to mark the position where the action list is to be emitted.
map_op[".actionlist_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeactions(out, name) end)
end
-- Pseudo-opcode to mark the position where the global enum is to be emitted.
map_op[".globals_1"] = function(params)
if not params then return "prefix" end
local prefix = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobals(out, prefix) end)
end
-- Pseudo-opcode to mark the position where the global names are to be emitted.
map_op[".globalnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobalnames(out, name) end)
end
-- Pseudo-opcode to mark the position where the extern names are to be emitted.
map_op[".externnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeexternnames(out, name) end)
end
------------------------------------------------------------------------------
-- Label pseudo-opcode (converted from trailing colon form).
map_op[".label_1"] = function(params)
if not params then return "[1-9] | ->global | =>pcexpr" end
if secpos+1 > maxsecpos then wflush() end
local mode, n, s = parse_label(params[1], true)
if mode == "EXT" then werror("bad label definition") end
waction("LABEL_"..mode, n, s, 1)
end
------------------------------------------------------------------------------
-- Pseudo-opcodes for data storage.
map_op[".long_*"] = function(params)
if not params then return "imm..." end
for _,p in ipairs(params) do
local n = tonumber(p)
if not n then werror("bad immediate `"..p.."'") end
if n < 0 then n = n + 2^32 end
wputw(n)
if secpos+2 > maxsecpos then wflush() end
end
end
-- Alignment pseudo-opcode.
map_op[".align_1"] = function(params)
if not params then return "numpow2" end
if secpos+1 > maxsecpos then wflush() end
local align = tonumber(params[1])
if align then
local x = align
-- Must be a power of 2 in the range (2 ... 256).
for i=1,8 do
x = x / 2
if x == 1 then
waction("ALIGN", align-1, nil, 1) -- Action byte is 2**n-1.
return
end
end
end
werror("bad alignment")
end
------------------------------------------------------------------------------
-- Pseudo-opcode for (primitive) type definitions (map to C types).
map_op[".type_3"] = function(params, nparams)
if not params then
return nparams == 2 and "name, ctype" or "name, ctype, reg"
end
local name, ctype, reg = params[1], params[2], params[3]
if not match(name, "^[%a_][%w_]*$") then
werror("bad type name `"..name.."'")
end
local tp = map_type[name]
if tp then
werror("duplicate type `"..name.."'")
end
-- Add #type to defines. A bit unclean to put it in map_archdef.
map_archdef["#"..name] = "sizeof("..ctype..")"
-- Add new type and emit shortcut define.
local num = ctypenum + 1
map_type[name] = {
ctype = ctype,
ctypefmt = format("Dt%X(%%s)", num),
reg = reg,
}
wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype))
ctypenum = num
end
map_op[".type_2"] = map_op[".type_3"]
-- Dump type definitions.
local function dumptypes(out, lvl)
local t = {}
for name in pairs(map_type) do t[#t+1] = name end
sort(t)
out:write("Type definitions:\n")
for _,name in ipairs(t) do
local tp = map_type[name]
local reg = tp.reg or ""
out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg))
end
out:write("\n")
end
------------------------------------------------------------------------------
-- Set the current section.
function _M.section(num)
waction("SECTION", num)
wflush(true) -- SECTION is a terminal action.
end
------------------------------------------------------------------------------
-- Dump architecture description.
function _M.dumparch(out)
out:write(format("DynASM %s version %s, released %s\n\n",
_info.arch, _info.version, _info.release))
dumpactions(out)
end
-- Dump all user defined elements.
function _M.dumpdef(out, lvl)
dumptypes(out, lvl)
dumpglobals(out, lvl)
dumpexterns(out, lvl)
end
------------------------------------------------------------------------------
-- Pass callbacks from/to the DynASM core.
function _M.passcb(wl, we, wf, ww)
wline, werror, wfatal, wwarn = wl, we, wf, ww
return wflush
end
-- Setup the arch-specific module.
function _M.setup(arch, opt)
g_arch, g_opt = arch, opt
end
-- Merge the core maps and the arch-specific maps.
function _M.mergemaps(map_coreop, map_def)
setmetatable(map_op, { __index = map_coreop })
setmetatable(map_def, { __index = map_archdef })
return map_op, map_def
end
return _M
------------------------------------------------------------------------------
| mit |
AresTao/darkstar | scripts/globals/abilities/wind_shot.lua | 22 | 2984 | -----------------------------------
-- Ability: Wind Shot
-- Consumes a Wind Card to enhance wind-based debuffs. Deals wind-based magic damage
-- Choke Effect: Enhanced DoT and VIT-
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
--ranged weapon/ammo: You do not have an appropriate ranged weapon equipped.
--no card: <name> cannot perform that action.
if (player:getWeaponSkillType(SLOT_RANGED) ~= SKILL_MRK or player:getWeaponSkillType(SLOT_AMMO) ~= SKILL_MRK) then
return 216,0;
end
if (player:hasItem(2178, 0) or player:hasItem(2974, 0)) then
return 0,0;
else
return 71, 0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
local params = {};
params.includemab = true;
local dmg = 2 * player:getRangedDmg() + player:getAmmoDmg() + player:getMod(MOD_QUICK_DRAW_DMG);
dmg = addBonusesAbility(player, ELE_WIND, target, dmg, params);
dmg = dmg * applyResistanceAbility(player,target,ELE_WIND,SKILL_MRK, (player:getStat(MOD_AGI)/2) + player:getMerit(MERIT_QUICK_DRAW_ACCURACY));
dmg = adjustForTarget(target,dmg,ELE_WIND);
dmg = utils.stoneskin(target, dmg);
target:delHP(dmg);
target:updateEnmityFromDamage(player,dmg);
local effects = {};
local counter = 1;
local choke = target:getStatusEffect(EFFECT_CHOKE);
if (choke ~= nil) then
effects[counter] = choke;
counter = counter + 1;
end
local threnody = target:getStatusEffect(EFFECT_THRENODY);
if (threnody ~= nil and threnody:getSubPower() == MOD_EARTHRES) then
effects[counter] = threnody;
counter = counter + 1;
end
--TODO: Frightful Roar
--[[local frightfulRoar = target:getStatusEffect(EFFECT_);
if (frightfulRoar ~= nil) then
effects[counter] = frightfulRoar;
counter = counter + 1;
end]]
if counter > 1 then
local effect = effects[math.random(1, counter-1)];
local duration = effect:getDuration();
local startTime = effect:getStartTime();
local tick = effect:getTick();
local power = effect:getPower();
local subpower = effect:getSubPower();
local tier = effect:getTier();
local effectId = effect:getType();
local subId = effect:getSubType();
power = power * 1.2;
target:delStatusEffectSilent(effectId);
target:addStatusEffect(effectId, power, tick, duration, subId, subpower, tier);
local newEffect = target:getStatusEffect(effectId);
newEffect:setStartTime(startTime);
end
return dmg;
end; | gpl-3.0 |
NeoRaider/luci | applications/luci-app-radvd/luasrc/model/cbi/radvd/prefix.lua | 61 | 3557 | -- Copyright 2010 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local sid = arg[1]
local utl = require "luci.util"
m = Map("radvd", translatef("Radvd - Prefix"),
translate("Radvd is a router advertisement daemon for IPv6. " ..
"It listens to router solicitations and sends router advertisements " ..
"as described in RFC 4861."))
m.redirect = luci.dispatcher.build_url("admin/network/radvd")
if m.uci:get("radvd", sid) ~= "prefix" then
luci.http.redirect(m.redirect)
return
end
s = m:section(NamedSection, sid, "interface", translate("Prefix Configuration"))
s.addremove = false
s:tab("general", translate("General"))
s:tab("advanced", translate("Advanced"))
--
-- General
--
o = s:taboption("general", Flag, "ignore", translate("Enable"))
o.rmempty = false
function o.cfgvalue(...)
local v = Flag.cfgvalue(...)
return v == "1" and "0" or "1"
end
function o.write(self, section, value)
Flag.write(self, section, value == "1" and "0" or "1")
end
o = s:taboption("general", Value, "interface", translate("Interface"),
translate("Specifies the logical interface name this section belongs to"))
o.template = "cbi/network_netlist"
o.nocreate = true
o.optional = false
function o.formvalue(...)
return Value.formvalue(...) or "-"
end
function o.validate(self, value)
if value == "-" then
return nil, translate("Interface required")
end
return value
end
function o.write(self, section, value)
m.uci:set("radvd", section, "ignore", 0)
m.uci:set("radvd", section, "interface", value)
end
o = s:taboption("general", DynamicList, "prefix", translate("Prefixes"),
translate("Advertised IPv6 prefixes. If empty, the current interface prefix is used"))
o.optional = true
o.datatype = "ip6addr"
o.placeholder = translate("default")
function o.cfgvalue(self, section)
local l = { }
local v = m.uci:get_list("radvd", section, "prefix")
for v in utl.imatch(v) do
l[#l+1] = v
end
return l
end
o = s:taboption("general", Flag, "AdvOnLink", translate("On-link determination"),
translate("Indicates that this prefix can be used for on-link determination (RFC4861)"))
o.rmempty = false
o.default = "1"
o = s:taboption("general", Flag, "AdvAutonomous", translate("Autonomous"),
translate("Indicates that this prefix can be used for autonomous address configuration (RFC4862)"))
o.rmempty = false
o.default = "1"
--
-- Advanced
--
o = s:taboption("advanced", Flag, "AdvRouterAddr", translate("Advertise router address"),
translate("Indicates that the address of interface is sent instead of network prefix, as is required by Mobile IPv6"))
o = s:taboption("advanced", Value, "AdvValidLifetime", translate("Valid lifetime"),
translate("Advertises the length of time in seconds that the prefix is valid for the purpose of on-link determination."))
o.datatype = 'or(uinteger,"infinity")'
o.placeholder = 86400
o = s:taboption("advanced", Value, "AdvPreferredLifetime", translate("Preferred lifetime"),
translate("Advertises the length of time in seconds that addresses generated from the prefix via stateless address autoconfiguration remain preferred."))
o.datatype = 'or(uinteger,"infinity")'
o.placeholder = 14400
o = s:taboption("advanced", Value, "Base6to4Interface", translate("6to4 interface"),
translate("Specifies a logical interface name to derive a 6to4 prefix from. The interfaces public IPv4 address is combined with 2002::/3 and the value of the prefix option"))
o.template = "cbi/network_netlist"
o.nocreate = true
o.unspecified = true
return m
| apache-2.0 |
soroushwilson/soroush | libs/serpent.lua | 656 | 7877 | local n, v = "serpent", 0.28 -- (C) 2012-15 Paul Kulchenko; MIT License
local c, d = "Paul Kulchenko", "Lua serializer and pretty printer"
local snum = {[tostring(1/0)]='1/0 --[[math.huge]]',[tostring(-1/0)]='-1/0 --[[-math.huge]]',[tostring(0/0)]='0/0'}
local badtype = {thread = true, userdata = true, cdata = true}
local keyword, globals, G = {}, {}, (_G or _ENV)
for _,k in ipairs({'and', 'break', 'do', 'else', 'elseif', 'end', 'false',
'for', 'function', 'goto', 'if', 'in', 'local', 'nil', 'not', 'or', 'repeat',
'return', 'then', 'true', 'until', 'while'}) do keyword[k] = true end
for k,v in pairs(G) do globals[v] = k end -- build func to name mapping
for _,g in ipairs({'coroutine', 'debug', 'io', 'math', 'string', 'table', 'os'}) do
for k,v in pairs(G[g] or {}) do globals[v] = g..'.'..k end end
local function s(t, opts)
local name, indent, fatal, maxnum = opts.name, opts.indent, opts.fatal, opts.maxnum
local sparse, custom, huge = opts.sparse, opts.custom, not opts.nohuge
local space, maxl = (opts.compact and '' or ' '), (opts.maxlevel or math.huge)
local iname, comm = '_'..(name or ''), opts.comment and (tonumber(opts.comment) or math.huge)
local seen, sref, syms, symn = {}, {'local '..iname..'={}'}, {}, 0
local function gensym(val) return '_'..(tostring(tostring(val)):gsub("[^%w]",""):gsub("(%d%w+)",
-- tostring(val) is needed because __tostring may return a non-string value
function(s) if not syms[s] then symn = symn+1; syms[s] = symn end return tostring(syms[s]) end)) end
local function safestr(s) return type(s) == "number" and tostring(huge and snum[tostring(s)] or s)
or type(s) ~= "string" and tostring(s) -- escape NEWLINE/010 and EOF/026
or ("%q"):format(s):gsub("\010","n"):gsub("\026","\\026") end
local function comment(s,l) return comm and (l or 0) < comm and ' --[['..tostring(s)..']]' or '' end
local function globerr(s,l) return globals[s] and globals[s]..comment(s,l) or not fatal
and safestr(select(2, pcall(tostring, s))) or error("Can't serialize "..tostring(s)) end
local function safename(path, name) -- generates foo.bar, foo[3], or foo['b a r']
local n = name == nil and '' or name
local plain = type(n) == "string" and n:match("^[%l%u_][%w_]*$") and not keyword[n]
local safe = plain and n or '['..safestr(n)..']'
return (path or '')..(plain and path and '.' or '')..safe, safe end
local alphanumsort = type(opts.sortkeys) == 'function' and opts.sortkeys or function(k, o, n) -- k=keys, o=originaltable, n=padding
local maxn, to = tonumber(n) or 12, {number = 'a', string = 'b'}
local function padnum(d) return ("%0"..tostring(maxn).."d"):format(tonumber(d)) end
table.sort(k, function(a,b)
-- sort numeric keys first: k[key] is not nil for numerical keys
return (k[a] ~= nil and 0 or to[type(a)] or 'z')..(tostring(a):gsub("%d+",padnum))
< (k[b] ~= nil and 0 or to[type(b)] or 'z')..(tostring(b):gsub("%d+",padnum)) end) end
local function val2str(t, name, indent, insref, path, plainindex, level)
local ttype, level, mt = type(t), (level or 0), getmetatable(t)
local spath, sname = safename(path, name)
local tag = plainindex and
((type(name) == "number") and '' or name..space..'='..space) or
(name ~= nil and sname..space..'='..space or '')
if seen[t] then -- already seen this element
sref[#sref+1] = spath..space..'='..space..seen[t]
return tag..'nil'..comment('ref', level) end
if type(mt) == 'table' and (mt.__serialize or mt.__tostring) then -- knows how to serialize itself
seen[t] = insref or spath
if mt.__serialize then t = mt.__serialize(t) else t = tostring(t) end
ttype = type(t) end -- new value falls through to be serialized
if ttype == "table" then
if level >= maxl then return tag..'{}'..comment('max', level) end
seen[t] = insref or spath
if next(t) == nil then return tag..'{}'..comment(t, level) end -- table empty
local maxn, o, out = math.min(#t, maxnum or #t), {}, {}
for key = 1, maxn do o[key] = key end
if not maxnum or #o < maxnum then
local n = #o -- n = n + 1; o[n] is much faster than o[#o+1] on large tables
for key in pairs(t) do if o[key] ~= key then n = n + 1; o[n] = key end end end
if maxnum and #o > maxnum then o[maxnum+1] = nil end
if opts.sortkeys and #o > maxn then alphanumsort(o, t, opts.sortkeys) end
local sparse = sparse and #o > maxn -- disable sparsness if only numeric keys (shorter output)
for n, key in ipairs(o) do
local value, ktype, plainindex = t[key], type(key), n <= maxn and not sparse
if opts.valignore and opts.valignore[value] -- skip ignored values; do nothing
or opts.keyallow and not opts.keyallow[key]
or opts.valtypeignore and opts.valtypeignore[type(value)] -- skipping ignored value types
or sparse and value == nil then -- skipping nils; do nothing
elseif ktype == 'table' or ktype == 'function' or badtype[ktype] then
if not seen[key] and not globals[key] then
sref[#sref+1] = 'placeholder'
local sname = safename(iname, gensym(key)) -- iname is table for local variables
sref[#sref] = val2str(key,sname,indent,sname,iname,true) end
sref[#sref+1] = 'placeholder'
local path = seen[t]..'['..tostring(seen[key] or globals[key] or gensym(key))..']'
sref[#sref] = path..space..'='..space..tostring(seen[value] or val2str(value,nil,indent,path))
else
out[#out+1] = val2str(value,key,indent,insref,seen[t],plainindex,level+1)
end
end
local prefix = string.rep(indent or '', level)
local head = indent and '{\n'..prefix..indent or '{'
local body = table.concat(out, ','..(indent and '\n'..prefix..indent or space))
local tail = indent and "\n"..prefix..'}' or '}'
return (custom and custom(tag,head,body,tail) or tag..head..body..tail)..comment(t, level)
elseif badtype[ttype] then
seen[t] = insref or spath
return tag..globerr(t, level)
elseif ttype == 'function' then
seen[t] = insref or spath
local ok, res = pcall(string.dump, t)
local func = ok and ((opts.nocode and "function() --[[..skipped..]] end" or
"((loadstring or load)("..safestr(res)..",'@serialized'))")..comment(t, level))
return tag..(func or globerr(t, level))
else return tag..safestr(t) end -- handle all other types
end
local sepr = indent and "\n" or ";"..space
local body = val2str(t, name, indent) -- this call also populates sref
local tail = #sref>1 and table.concat(sref, sepr)..sepr or ''
local warn = opts.comment and #sref>1 and space.."--[[incomplete output with shared/self-references skipped]]" or ''
return not name and body..warn or "do local "..body..sepr..tail.."return "..name..sepr.."end"
end
local function deserialize(data, opts)
local env = (opts and opts.safe == false) and G
or setmetatable({}, {
__index = function(t,k) return t end,
__call = function(t,...) error("cannot call functions") end
})
local f, res = (loadstring or load)('return '..data, nil, nil, env)
if not f then f, res = (loadstring or load)(data, nil, nil, env) end
if not f then return f, res end
if setfenv then setfenv(f, env) end
return pcall(f)
end
local function merge(a, b) if b then for k,v in pairs(b) do a[k] = v end end; return a; end
return { _NAME = n, _COPYRIGHT = c, _DESCRIPTION = d, _VERSION = v, serialize = s,
load = deserialize,
dump = function(a, opts) return s(a, merge({name = '_', compact = true, sparse = true}, opts)) end,
line = function(a, opts) return s(a, merge({sortkeys = true, comment = true}, opts)) end,
block = function(a, opts) return s(a, merge({indent = ' ', sortkeys = true, comment = true}, opts)) end }
| gpl-2.0 |
thess/OpenWrt-luci | applications/luci-app-coovachilli/luasrc/model/cbi/coovachilli_radius.lua | 79 | 1554 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
m = Map("coovachilli")
-- radius server
s1 = m:section(TypedSection, "radius")
s1.anonymous = true
s1:option( Value, "radiusserver1" )
s1:option( Value, "radiusserver2" )
s1:option( Value, "radiussecret" ).password = true
s1:option( Value, "radiuslisten" ).optional = true
s1:option( Value, "radiusauthport" ).optional = true
s1:option( Value, "radiusacctport" ).optional = true
s1:option( Value, "radiusnasid" ).optional = true
s1:option( Value, "radiusnasip" ).optional = true
s1:option( Value, "radiuscalled" ).optional = true
s1:option( Value, "radiuslocationid" ).optional = true
s1:option( Value, "radiuslocationname" ).optional = true
s1:option( Value, "radiusnasporttype" ).optional = true
s1:option( Flag, "radiusoriginalurl" )
s1:option( Value, "adminuser" ).optional = true
rs = s1:option( Value, "adminpassword" )
rs.optional = true
rs.password = true
s1:option( Flag, "swapoctets" )
s1:option( Flag, "openidauth" )
s1:option( Flag, "wpaguests" )
s1:option( Flag, "acctupdate" )
s1:option( Value, "coaport" ).optional = true
s1:option( Flag, "coanoipcheck" )
-- radius proxy
s2 = m:section(TypedSection, "proxy")
s2.anonymous = true
s2:option( Value, "proxylisten" ).optional = true
s2:option( Value, "proxyport" ).optional = true
s2:option( Value, "proxyclient" ).optional = true
ps = s2:option( Value, "proxysecret" )
ps.optional = true
ps.password = true
return m
| apache-2.0 |
NeoRaider/luci | applications/luci-app-coovachilli/luasrc/model/cbi/coovachilli_radius.lua | 79 | 1554 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
m = Map("coovachilli")
-- radius server
s1 = m:section(TypedSection, "radius")
s1.anonymous = true
s1:option( Value, "radiusserver1" )
s1:option( Value, "radiusserver2" )
s1:option( Value, "radiussecret" ).password = true
s1:option( Value, "radiuslisten" ).optional = true
s1:option( Value, "radiusauthport" ).optional = true
s1:option( Value, "radiusacctport" ).optional = true
s1:option( Value, "radiusnasid" ).optional = true
s1:option( Value, "radiusnasip" ).optional = true
s1:option( Value, "radiuscalled" ).optional = true
s1:option( Value, "radiuslocationid" ).optional = true
s1:option( Value, "radiuslocationname" ).optional = true
s1:option( Value, "radiusnasporttype" ).optional = true
s1:option( Flag, "radiusoriginalurl" )
s1:option( Value, "adminuser" ).optional = true
rs = s1:option( Value, "adminpassword" )
rs.optional = true
rs.password = true
s1:option( Flag, "swapoctets" )
s1:option( Flag, "openidauth" )
s1:option( Flag, "wpaguests" )
s1:option( Flag, "acctupdate" )
s1:option( Value, "coaport" ).optional = true
s1:option( Flag, "coanoipcheck" )
-- radius proxy
s2 = m:section(TypedSection, "proxy")
s2.anonymous = true
s2:option( Value, "proxylisten" ).optional = true
s2:option( Value, "proxyport" ).optional = true
s2:option( Value, "proxyclient" ).optional = true
ps = s2:option( Value, "proxysecret" )
ps.optional = true
ps.password = true
return m
| apache-2.0 |
qwook/spacesloth | entities/flag.lua | 2 | 1580 |
BaseEntity = require("entities.core.baseentity")
Flag = class("Flag", BaseEntity)
Flag.spritesheet1 = SpriteSheet:new("sprites/Flag_blue.png", 32, 32)
Flag.spritesheet2 = SpriteSheet:new("sprites/Flag_green.png", 32, 32)
function Flag:initialize()
BaseEntity.initialize(self)
end
function Flag:fixSpawnPosition()
end
function Flag:postSpawn()
end
function Flag:initPhysics()
end
function Flag:isTouchingPlayer()
for k,v in pairs(self.touching) do
if v.type == "PLAYER" then
return v
end
end
return false
end
function Flag:update(dt)
if self.FlagDelay > 0 then
self.FlagDelay = self.FlagDelay - dt
end
local isTouching = self:isTouchingPlayer()
if self.FlagDelay <= 0 then
if isTouching and not self.hasPressedLastUpdate then
self:trigger("onpress", isTouching)
self.FlagDelay = 0.25
self.pressed = true
end
end
if not isTouching and self.pressed and self.FlagDelay <= 0 then
self:trigger("onrelease", isTouching)
self.pressed = false
end
self.hasPressedLastUpdate = isTouching
end
function Flag:draw()
if self.pressed then
if self.collisiongroup == "blue" then
self.spritesheet1:draw(1, 0, -16, -16-8)
else
self.spritesheet2:draw(1, 0, -16, -16-8)
end
else
if self.collisiongroup == "blue" then
self.spritesheet1:draw(0, 0, -16, -16-8)
else
self.spritesheet2:draw(0, 0, -16, -16-8)
end
end
end
return Flag
| mit |
AresTao/darkstar | scripts/zones/Northern_San_dOria/npcs/Galahad.lua | 38 | 1031 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Galahad
-- Type: Consulate Representative NPC
-- @zone: 231
-- @pos -51.984 -2.000 -15.373
--
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,GALAHAD_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Lower_Jeuno/npcs/Zauko.lua | 17 | 5107 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Zauko
-- Involved in Quests: Save the Clock Tower, Community Service
-- @zone 245
-- @pos -3 0 11
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
----- Save The Clock Tower Quest -----
if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then
a = player:getVar("saveTheClockTowerNPCz2"); -- NPC Zone2
if (a == 0 or (a ~= 256 and a ~= 288 and a ~= 320 and a ~= 384 and a ~= 768 and a ~= 352 and a ~= 896 and a ~= 416 and
a ~= 832 and a ~= 448 and a ~= 800 and a ~= 480 and a ~= 864 and a ~= 928 and a ~= 960 and a ~= 992)) then
player:startEvent(0x0032,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local hour = VanadielHour();
local cService = player:getVar("cService");
questServerVar = GetServerVariable("[JEUNO]CommService");
----- Community Service Quest -----
-- The reason for all the Default Dialogue "else"s is because of all the different checks needed and to keep default dialogue
-- If they're not there then the player will keep triggering the Quest Complete (Repeat) Cutscene
-- Please leave them here unless you can find a way to fix this but the quest as it should do.
-- Quest Start --
if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_AVAILABLE and player:getFameLevel(JEUNO) >=1) then
if (hour >= 18 and hour < 21) then
if (questServerVar == 0) then
player:startEvent(0x0074,questServerVar+1); -- Quest Start Dialogue (NOTE: The Cutscene says somebody else is working on it but it still adds the quest)
else
player:startEvent(0x0074,questServerVar);
end
else
player:startEvent(0x0076); -- Default Dialogue
end
-- Task Failed --
elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then
if (cService >= 1 and cService < 12 == true) then -- If the quest is accepted but all lamps are NOT lit
if (hour >= 18 and hour < 23) then
player:startEvent(0x0077); -- Task Failed Dialogue
else
player:startEvent(0x0076);
end
-- Quest Complete --
else
player:startEvent(0x0075); -- Quest Complete Dialogue
end
-- Repeat Quest --
elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED and cService == 18) then
if (hour >= 18 and hour < 21) then
player:startEvent(0x0074,1) -- Quest Start (Repeat)
else
player:startEvent(0x0076); -- Default Dialogue
end
-- Repeat Quest Task Failed --
elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then
if (cService >= 14 and cService < 24 == true) then
if (hour >= 18 and hour < 23) then -- If Quest Repeat is accepted but lamps are not lit
player:startEvent(0x0077); -- Task Failed Dialogue
end
elseif (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED and cService == 0) then
player:startEvent(0x0076);
-- Repeat Quest Complete --
else
player:startEvent(0x0071); -- Quest Complete (Repeat)
end
else
player:startEvent(0x0076);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
-- ClockTower Quest --
if (csid == 0x0032) then
player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1);
player:setVar("saveTheClockTowerNPCz2",player:getVar("saveTheClockTowerNPCz2") + 256);
---- Community Service Quest ----
elseif (csid == 0x0074 and option == 0) then -- Quest Start
if (questServerVar == 0) then
player:addQuest(JEUNO,COMMUNITY_SERVICE);
SetServerVariable("[JEUNO]CommService",1);
end
elseif (csid == 0x0075) then -- Quest Finish
player:completeQuest(JEUNO,COMMUNITY_SERVICE);
player:addFame(JEUNO,JEUNO_FAME*30);
player:setVar("cService",13)
player:addTitle(TORCHBEARER);
elseif (csid == 0x0071) then -- Quest Finish (Repeat)
player:addKeyItem(LAMP_LIGHTERS_MEMBERSHIP_CARD); -- Lamp Lighter's Membership Card
player:messageSpecial(KEYITEM_OBTAINED,LAMP_LIGHTERS_MEMBERSHIP_CARD);
player:addFame(JEUNO, JEUNO_FAME*15);
player:setVar("cService",0);
end
end; | gpl-3.0 |
AresTao/darkstar | scripts/globals/items/breath_mantle.lua | 43 | 1422 | -----------------------------------------
-- ID: 15486
-- Item: Breath Mantle
-- Item Effect: HP+18 / Enmity+3
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local effect = target:getStatusEffect(EFFECT_ENCHANTMENT);
if (effect ~= nil) then
if (effect:getSubType() == 15486) then
target:delStatusEffect(EFFECT_ENCHANTMENT);
end;
end;
return 0;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
if (target:hasStatusEffect(EFFECT_ENCHANTMENT) == true) then
target:delStatusEffect(EFFECT_ENCHANTMENT);
target:addStatusEffect(EFFECT_ENCHANTMENT,0,0,1800,15486);
else
target:addStatusEffect(EFFECT_ENCHANTMENT,0,0,1800,15486);
end;
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 18);
target:addMod(MOD_ENMITY, 3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 18);
target:delMod(MOD_ENMITY, 3);
end; | gpl-3.0 |
AresTao/darkstar | scripts/globals/items/pestle.lua | 41 | 1123 | -----------------------------------------
-- ID: 18599
-- Item: Pestle
-- Additional effect: MP Drain
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 10;
if (math.random(0,99) >= chance or target:isUndead()) then
return 0,0,0;
else
local drain = math.random(2,8);
local params = {};
params.bonusmab = 0;
params.includemab = false;
-- drain = addBonusesAbility(player, ELE_DARK, target, drain, params);
drain = drain * applyResistanceAddEffect(player,target,ELE_DARK,0);
drain = adjustForTarget(target,drain,ELE_DARK);
drain = finalMagicNonSpellAdjustments(player,target,ELE_DARK,drain);
if (drain > target:getMP()) then
drain = target:getMP();
end
target:addMP(-drain);
return SUBEFFECT_MP_DRAIN, MSGBASIC_ADD_EFFECT_MP_DRAIN, player:addMP(drain);
end
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Southern_San_dOria/npcs/Dahjal.lua | 34 | 1231 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Dahjal
-- first in conquest Npc
-- @zone 230
-- @pos
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Bastok_Mines/npcs/Abd-al-Raziq.lua | 42 | 2636 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Abd-al-Raziq
-- Type: Alchemy Guild Master
-- @pos 126.768 1.017 -0.234 234
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local newRank = tradeTestItem(player,npc,trade,SKILL_ALCHEMY);
if (newRank ~= 0) then
player:setSkillRank(SKILL_ALCHEMY,newRank);
player:startEvent(0x0079,0,0,0,0,newRank);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local getNewRank = 0;
local craftSkill = player:getSkillLevel(SKILL_ALCHEMY);
local testItem = getTestItem(player,npc,SKILL_ALCHEMY);
local guildMember = isGuildMember(player,1);
if (guildMember == 1) then guildMember = 150995375; end
if (canGetNewRank(player,craftSkill,SKILL_ALCHEMY) == 1) then getNewRank = 100; end
if (player:getCurrentMission(ASA) == THAT_WHICH_CURDLES_BLOOD
and guildMember == 150995375 and getNewRank ~= 100) then
local item = 0;
local asaStatus = player:getVar("ASA_Status");
-- TODO: Other Enfeebling Kits
if (asaStatus == 0) then
item = 2779;
else
printf("Error: Unknown ASA Status Encountered <%u>", asaStatus);
end
-- The Parameters are Item IDs for the Recipe
player:startEvent(0x024e, item, 2774, 929, 4103, 2777, 4103);
else
player:startEvent(0x0078,testItem,getNewRank,30,guildMember,44,0,0,0);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0078 and option == 1) then
local crystal = math.random(4096,4101);
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,crystal);
else
player:addItem(crystal);
player:messageSpecial(ITEM_OBTAINED,crystal);
signupGuild(player,SKILL_ALCHEMY);
end
end
end; | gpl-3.0 |
AresTao/darkstar | scripts/globals/mobskills/Trinary_Tap.lua | 13 | 2016 | ---------------------------------------------------
-- Trinary Tap
-- Attempts to absorb three buffs from a single target, or otherwise steals HP.
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores Shadows
-- Range: Melee
-- Notes: Can be any (positive) buff, including food. Will drain about 100HP if it can't take any buffs
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:isMobType(MOBTYPE_NOTORIOUS)) then
return 0;
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
-- try to drain buff
local effect1 = target:stealStatusEffect();
local effect2 = target:stealStatusEffect();
local effect3 = target:stealStatusEffect();
local dmg = 0;
if (effect1 ~= nil) then
local count = 1;
-- add to myself
mob:addStatusEffect(effect1:getType(), effect1:getPower(), effect1:getTickCount(), effect1:getDuration());
if (effect2 ~= nil) then
count = count + 1;
-- add to myself
mob:addStatusEffect(effect2:getType(), effect2:getPower(), effect2:getTickCount(), effect2:getDuration());
end
if (effect3 ~= nil) then
count = count + 1;
-- add to myself
mob:addStatusEffect(effect3:getType(), effect3:getPower(), effect3:getTickCount(), effect3:getDuration());
end
-- add buff to myself
skill:setMsg(MSG_EFFECT_DRAINED);
return count;
else
-- time to drain HP. 150-300
local power = math.random(0, 151) + 150;
dmg = MobFinalAdjustments(power,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_DARK,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
mob:addHP(dmg);
skill:setMsg(MSG_DRAIN_HP);
return dmg;
end
end;
| gpl-3.0 |
Sithil-F/OpenRA | mods/cnc/maps/nod01/nod01.lua | 8 | 3139 | InitialForcesA = { "bggy", "e1", "e1", "e1", "e1" }
InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" }
RifleInfantryReinforcements = { "e1", "e1" }
RocketInfantryReinforcements = { "e3", "e3", "e3", "e3", "e3" }
SendInitialForces = function()
Media.PlaySpeechNotification(nod, "Reinforce")
Reinforcements.Reinforce(nod, InitialForcesA, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 5)
Reinforcements.Reinforce(nod, InitialForcesB, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 10)
end
SendFirstInfantryReinforcements = function()
Media.PlaySpeechNotification(nod, "Reinforce")
Reinforcements.Reinforce(nod, RifleInfantryReinforcements, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 15)
end
SendSecondInfantryReinforcements = function()
Media.PlaySpeechNotification(nod, "Reinforce")
Reinforcements.Reinforce(nod, RifleInfantryReinforcements, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 15)
end
SendLastInfantryReinforcements = function()
Media.PlaySpeechNotification(nod, "Reinforce")
-- Move the units properly into the map before they start attacking
local forces = Reinforcements.Reinforce(nod, RocketInfantryReinforcements, { VillageSpawnPoint.Location, VillageRallyPoint.Location }, 8)
Utils.Do(forces, function(a)
a.Stance = "Defend"
a.CallFunc(function() a.Stance = "AttackAnything" end)
end)
end
WorldLoaded = function()
nod = Player.GetPlayer("Nod")
gdi = Player.GetPlayer("GDI")
villagers = Player.GetPlayer("Villagers")
Trigger.OnObjectiveAdded(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(nod, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(nod, function()
Media.PlaySpeechNotification(nod, "Win")
end)
Trigger.OnPlayerLost(nod, function()
Media.PlaySpeechNotification(nod, "Lose")
end)
NodObjective1 = nod.AddPrimaryObjective("Kill Nikoomba")
NodObjective2 = nod.AddPrimaryObjective("Destroy the village")
NodObjective3 = nod.AddSecondaryObjective("Destroy all GDI troops in the area")
GDIObjective1 = gdi.AddPrimaryObjective("Eliminate all Nod forces")
Trigger.OnKilled(Nikoomba, function()
nod.MarkCompletedObjective(NodObjective1)
Trigger.AfterDelay(DateTime.Seconds(1), function()
SendLastInfantryReinforcements()
end)
end)
Camera.Position = StartRallyPoint.CenterPosition
SendInitialForces()
Trigger.AfterDelay(DateTime.Seconds(30), SendFirstInfantryReinforcements)
Trigger.AfterDelay(DateTime.Seconds(60), SendSecondInfantryReinforcements)
end
Tick = function()
if DateTime.GameTime > 2 then
if nod.HasNoRequiredUnits() then
gdi.MarkCompletedObjective(GDIObjective1)
end
if villagers.HasNoRequiredUnits() then
nod.MarkCompletedObjective(NodObjective2)
end
if gdi.HasNoRequiredUnits() then
nod.MarkCompletedObjective(NodObjective3)
end
end
end
| gpl-3.0 |
DeinFreund/Zero-K | effects/storm.lua | 25 | 4672 | -- stormback
-- stormmuzzle
return {
["stormback"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 10,
ground = true,
water = true,
properties = {
airdrag = 0.6,
colormap = [[1 1 0 0.9 1 0.8 0.3 08 0 0 0 0.01]],
directional = false,
emitrot = 30,
emitrotspread = 15,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 20,
particlelifespread = 0,
particlesize = 0.5,
particlesizespread = 0.5,
particlespeed = 2,
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = 0.5,
sizemod = 1.0,
texture = [[orangesmoke2]],
},
},
fluffy = {
air = true,
class = [[CSimpleParticleSystem]],
count = 10,
ground = true,
water = true,
properties = {
airdrag = 0.9,
colormap = [[1 1 1 1 1 1 1 1 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 45,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 60,
particlelifespread = 0,
particlesize = [[5 i-0.25]],
particlesizespread = 0,
particlespeed = [[4 i-.4]],
particlespeedspread = 0.5,
pos = [[0, 0, 0]],
sizegrowth = 0.2,
sizemod = 1.0,
texture = [[smokesmall]],
},
},
sparks = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 0 0.01 1 1 0 0.01 1 0.5 0 0.01 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 25,
emitvector = [[dir]],
gravity = [[0, -0.2, 0]],
numparticles = 10,
particlelife = 7,
particlelifespread = 0,
particlesize = 12,
particlesizespread = 0,
particlespeed = 6,
particlespeedspread = 4,
pos = [[0, 1, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[plasma]],
},
},
},
["stormmuzzle"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 10,
ground = true,
water = true,
properties = {
airdrag = 0.6,
colormap = [[1 1 0 0.9 1 0.8 0.3 08 0 0 0 0.01]],
directional = false,
emitrot = 30,
emitrotspread = 15,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 20,
particlelifespread = 0,
particlesize = 0.5,
particlesizespread = 0.5,
particlespeed = 2,
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = 0.5,
sizemod = 1.0,
texture = [[orangesmoke2]],
},
},
fluffy = {
air = true,
class = [[CSimpleParticleSystem]],
count = 10,
ground = true,
water = true,
properties = {
airdrag = 0.9,
colormap = [[1 1 1 1 1 1 1 1 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 7,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 60,
particlelifespread = 0,
particlesize = [[5 i-0.45]],
particlesizespread = 0,
particlespeed = [[0.5 i0.36]],
particlespeedspread = 0.5,
pos = [[0, 0, 0]],
sizegrowth = 0.2,
sizemod = 1.0,
texture = [[smokesmall]],
},
},
},
}
| gpl-2.0 |
DeinFreund/Zero-K | LuaRules/Gadgets/unit_grass_cutter.lua | 1 | 1424 | --------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if not gadgetHandler:IsSyncedCode() then
return
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "Grass Cutter",
desc = "Cuts grass.",
author = "GoogleFrog",
date = "12 November 2017",
license = "Public Domain",
layer = 0,
enabled = false
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:UnitCreated(unitID, unitDefID, teamID)
local ud = unitDefID and UnitDefs[unitDefID]
if not (ud and (ud.isBuilding or ud.speed == 0)) or ud.customParams.mobilebuilding then
return
end
local ux, _, uz = Spring.GetUnitPosition(unitID)
if not ux then
return
end
local face = Spring.GetUnitBuildFacing(unitID)
local xsize = ud.xsize*4
local zsize = ud.zsize*4
if face%2 == 1 then
xsize, zsize = zsize, xsize
end
local minx = ux - xsize
local minz = uz - zsize
local maxx = ux + xsize
local maxz = uz + zsize
for x = minx, maxx, 16 do
for z = minz, maxz, 16 do
Spring.RemoveGrass(x, z)
end
end
end
| gpl-2.0 |
prosody-modules/import | mod_service_directories/mod_service_directories.lua | 32 | 5943 | -- Prosody IM
-- Copyright (C) 2011 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- An implementation of [XEP-0309: Service Directories]
-- Imports and defines
local st = require "util.stanza";
local jid_split = require "util.jid".split;
local adhoc_new = module:require "adhoc".new;
local to_ascii = require "util.encodings".idna.to_ascii;
local nameprep = require "util.encodings".stringprep.nameprep;
local dataforms_new = require "util.dataforms".new;
local pairs, ipairs = pairs, ipairs;
local module = module;
local hosts = hosts;
local subscription_from = {};
local subscription_to = {};
local contact_features = {};
local contact_vcards = {};
-- Advertise in disco
module:add_identity("server", "directory", module:get_option_string("name", "Prosody"));
module:add_feature("urn:xmpp:server-presence");
-- Handle subscriptions
module:hook("presence/host", function(event) -- inbound presence to the host
local origin, stanza = event.origin, event.stanza;
local node, host, resource = jid_split(stanza.attr.from);
if stanza.attr.from ~= host then return; end -- not from a host
local t = stanza.attr.type;
if t == "probe" then
module:send(st.presence({ from = module.host, to = host, id = stanza.attr.id }));
elseif t == "subscribe" then
subscription_from[host] = true;
module:send(st.presence({ from = module.host, to = host, id = stanza.attr.id, type = "subscribed" }));
module:send(st.presence({ from = module.host, to = host, id = stanza.attr.id }));
add_contact(host);
elseif t == "subscribed" then
subscription_to[host] = true;
query_host(host);
elseif t == "unsubscribe" then
subscription_from[host] = nil;
module:send(st.presence({ from = module.host, to = host, id = stanza.attr.id, type = "unsubscribed" }));
remove_contact(host);
elseif t == "unsubscribed" then
subscription_to[host] = nil;
remove_contact(host);
end
return true;
end, 10); -- priority over mod_presence
function remove_contact(host, id)
contact_features[host] = nil;
contact_vcards[host] = nil;
if subscription_to[host] then
subscription_to[host] = nil;
module:send(st.presence({ from = module.host, to = host, id = id, type = "unsubscribe" }));
end
if subscription_from[host] then
subscription_from[host] = nil;
module:send(st.presence({ from = module.host, to = host, id = id, type = "unsubscribed" }));
end
end
function add_contact(host, id)
if not subscription_to[host] then
module:send(st.presence({ from = module.host, to = host, id = id, type = "subscribe" }));
end
end
-- Admin ad-hoc command to subscribe
local function add_contact_handler(self, data, state)
local layout = dataforms_new{
title = "Adding a Server Buddy";
instructions = "Fill out this form to add a \"server buddy\".";
{ name = "FORM_TYPE", type = "hidden", value = "http://jabber.org/protocol/admin" };
{ name = "peerjid", type = "jid-single", required = true, label = "The server to add" };
};
if not state then
return { status = "executing", form = layout }, "executing";
elseif data.action == "canceled" then
return { status = "canceled" };
else
local fields = layout:data(data.form);
local peerjid = nameprep(fields.peerjid);
if not peerjid or peerjid == "" or #peerjid > 1023 or not to_ascii(peerjid) then
return { status = "completed", error = { message = "Invalid JID" } };
end
add_contact(peerjid);
return { status = "completed" };
end
end
local add_contact_command = adhoc_new("Adding a Server Buddy", "http://jabber.org/protocol/admin#server-buddy", add_contact_handler, "admin");
module:add_item("adhoc", add_contact_command);
-- Disco query remote host
function query_host(host)
local stanza = st.iq({ from = module.host, to = host, type = "get", id = "mod_service_directories:disco" })
:query("http://jabber.org/protocol/disco#info");
module:send(stanza);
end
-- Handle disco query result
module:hook("iq-result/bare/mod_service_directories:disco", function(event)
local origin, stanza = event.origin, event.stanza;
if not subscription_to[stanza.attr.from] then return; end -- not from a contact
local host = stanza.attr.from;
local query = stanza:get_child("query", "http://jabber.org/protocol/disco#info")
if not query then return; end
-- extract disco features
local features = {};
for _,tag in ipairs(query.tags) do
if tag.name == "feature" and tag.attr.var then
features[tag.attr.var] = true;
end
end
contact_features[host] = features;
if features["urn:ietf:params:xml:ns:vcard-4.0"] then
local stanza = st.iq({ from = module.host, to = host, type = "get", id = "mod_service_directories:vcard" })
:tag("vcard", { xmlns = "urn:ietf:params:xml:ns:vcard-4.0" });
module:send(stanza);
end
return true;
end);
-- Handle vcard result
module:hook("iq-result/bare/mod_service_directories:vcard", function(event)
local origin, stanza = event.origin, event.stanza;
if not subscription_to[stanza.attr.from] then return; end -- not from a contact
local host = stanza.attr.from;
local vcard = stanza:get_child("vcard", "urn:ietf:params:xml:ns:vcard-4.0");
if not vcard then return; end
contact_vcards[host] = st.clone(vcard);
return true;
end);
-- PubSub
-- TODO the following should be replaced by mod_pubsub
module:hook("iq-get/host/http://jabber.org/protocol/pubsub:pubsub", function(event)
local origin, stanza = event.origin, event.stanza;
local payload = stanza.tags[1];
local items = payload:get_child("items", "http://jabber.org/protocol/pubsub");
if items and items.attr.node == "urn:xmpp:contacts" then
local reply = st.reply(stanza)
:tag("pubsub", { xmlns = "http://jabber.org/protocol/pubsub" })
:tag("items", { node = "urn:xmpp:contacts" });
for host, vcard in pairs(contact_vcards) do
reply:tag("item", { id = host })
:add_child(vcard)
:up();
end
origin.send(reply);
return true;
end
end);
| mit |
ruohoruotsi/Wavelet-Tree-Synth | nnet/keeper_johnglover-sound-rnn-MDN-torch/train.lua | 1 | 5621 | local torch = require 'torch'
local nn = require 'nn'
require 'nngraph'
require 'optim'
local signal = require 'signal'
local data = require 'data'
local MDN = require 'mdn'
local model = require 'model'
local model_utils = require 'model_utils'
local cmd = torch.CmdLine()
cmd:option('-audio', 'audio.wav', 'path to the input audio file (monophonic)')
cmd:option('-model', 'model.t7', 'path to the output model file')
cmd:option('-batch_size', 1, 'number of sequences to train on in parallel')
cmd:option('-seq_length', 30, 'number of timesteps to unroll to')
cmd:option('-rnn_size', 100, 'number of LSTM units per layer')
cmd:option('-num_layers', 1, 'number of LSTM layers')
cmd:option('-mdn_components', 20, 'number of mixture components')
cmd:option('-fft_size', 512, 'FFT size')
cmd:option('-num_partials', 40, 'number of Sinusoidal components')
cmd:option('-sample_rate', 44100, 'the audio sample rate')
cmd:option('-max_epochs', 1000, 'number of full passes through the training data')
cmd:option('-model_file', 'model_autosave.t7', 'filename to autosave the model (protos) to')
cmd:option('-save_every', 100, 'save every 100 steps, overwriting the existing file')
cmd:option('-print_every', 100, 'how many steps/minibatches between printing out the loss')
cmd:option('-seed', 123, 'torch manual random number generator seed')
cmd:option('-learning_rate_decay', 0.97, 'learning rate decay')
cmd:option('-num_threads', 1, 'number of CPU threads to use')
cmd:option('-gpu_id', -1, 'ID of the GPU to use (-1 for CPU)')
local params = cmd:parse(arg)
torch.manualSeed(params.seed)
torch.setnumthreads(params.num_threads)
if params.gpu_id >= 0 then
local ok, cunn = pcall(require, 'cunn')
local ok2, cutorch = pcall(require, 'cutorch')
if not ok then print('package cunn not found!') end
if not ok2 then print('package cutorch not found!') end
if ok and ok2 then
print('using CUDA on GPU ' .. params.gpu_id .. '...')
cutorch.setDevice(params.gpu_id + 1) -- note +1 to make it 0 indexed! sigh lua
cutorch.manualSeed(params.seed)
else
print('If cutorch and cunn are installed, your CUDA toolkit may be improperly configured.')
print('Check your CUDA toolkit installation, rebuild cutorch and cunn, and try again.')
print('Falling back on CPU mode')
params.gpu_id = -1 -- overwrite user setting
end
end
local raw_audio = data.load_file(params.audio)
local input = data.preprocess(raw_audio, params)
local mod = model.new(
params.input_size,
params.rnn_size,
params.num_layers,
params.mdn_components,
params.seq_length,
params.batch_size,
params.gpu_id
)
function feval(params_)
if params_ ~= mod.params then
mod.params:copy(params_)
end
mod.grad_params:zero()
local x, y = data.next_batch(input)
if params.gpu_id >= 0 then
x = x:cuda()
y = y:cuda()
end
-- forward pass
local lstm_state = {[0] = mod.initstate}
local predictions = {}
local loss = 0
for t = 1, params.seq_length do
lstm_state[t] = mod.clones.lstm[t]:forward{x[{{}, t, {}}], unpack(lstm_state[t - 1])}
predictions[t] = mod.clones.linear_out[t]:forward(lstm_state[t][#lstm_state[t]])
loss = loss + mod.clones.criterion[t]:forward(predictions[t], y[{{}, t, {}}])
end
-- backward pass
local dlstm_state = {[params.seq_length] = model_utils.clone_list(mod.initstate, true)}
for t = params.seq_length, 1, -1 do
local doutput = mod.clones.criterion[t]:backward(predictions[t], y[{{}, t, {}}])
-- Two cases for dloss/dh_t:
-- 1. h_t is only used once, sent to the criterion (but not to the next LSTM timestep).
-- 2. h_t is used twice, for the criterion and for the next step. To obey the
-- multivariate chain rule, we add them.
if t == params.seq_length then
dlstm_state[t][#dlstm_state[t]] = mod.clones.linear_out[t]:backward(lstm_state[t][#lstm_state[t]], doutput)
else
dlstm_state[t][#dlstm_state[t]]:add(mod.clones.linear_out[t]:backward(lstm_state[t][#lstm_state[t]], doutput))
end
local dlstm = mod.clones.lstm[t]:backward({x[{{}, t, {}}], unpack(lstm_state[t - 1])}, dlstm_state[t])
dlstm_state[t - 1] = {}
for k, v in pairs(dlstm) do
if k > 1 then
dlstm_state[t - 1][k - 1] = v
end
end
end
-- transfer final state to initial state (BPTT)
mod.initstate = lstm_state[#lstm_state]
-- clip gradient element-wise
mod.grad_params:clamp(-5, 5)
return loss, mod.grad_params
end
-- optimization
print('starting optimisation')
local losses = {}
local optim_state = {learningRate = 0.001}
for i = 1, params.max_epochs * input.num_batches do
local _, loss = optim.adagrad(feval, mod.params, optim_state)
losses[#losses + 1] = loss[1]
if i % params.save_every == 0 then
torch.save(params.model_file, {
model = mod,
input = input,
params = params,
losses = losses
})
collectgarbage()
end
if i % params.print_every == 0 then
print(string.format(
"iteration %4d, loss = %6.8f, gradnorm = %6.3e", i, loss[1], mod.grad_params:norm() / mod.params:norm()
))
end
if (params.learning_rate_decay < 1) and (i % 10000 == 0) then
optim_state.learningRate = optim_state.learningRate * params.learning_rate_decay -- decay it
print(string.format('learning rate = %.8f', optim_state.learningRate))
end
end
| gpl-2.0 |
AresTao/darkstar | scripts/globals/items/plate_of_patlican_salata_+1.lua | 35 | 1224 | -----------------------------------------
-- ID: 5583
-- Item: plate_of_patlican_salata_+1
-- Food Effect: 4Hrs, All Races
-----------------------------------------
-- Agility 4
-- Vitality -1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,5583);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 4);
target:addMod(MOD_VIT, -1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 4);
target:delMod(MOD_VIT, -1);
end;
| gpl-3.0 |
jsphweid/.finale-macros | lua/expression_create-bold-above.lua | 2 | 1916 | function plugindef()
finaleplugin.Author = "Joseph Weidinger"
finaleplugin.Version = "1.0"
finaleplugin.Date = "July 05, 2015"
finaleplugin.RequireSelection = false
finaleplugin.CategoryTags = "create expression"
return "Expression - Create Bold Above", "Expression - Create Bold Above", "Expression - Create Bold Above"
end
-- Show user dialog box
local dialog = finenv.UserValueInput()
dialog.Title = "Create Expression"
dialog:SetTypes("String")
dialog:SetDescriptions("Type the expression. Metakey will be 'a'")
local userInput = dialog:Execute()
if not userInput then return end
local expressionText = userInput[1]
function makeBoldAbove(expText)
local ted = finale.FCTextExpressionDef()
-- actual text
stringObject = finale.FCString()
stringObject.LuaString = "^fontTxt(Times New Roman,4096)^size(14)^nfx(1)" .. expText
ted:SaveNewTextBlock(stringObject)
-- description
local descriptionstr = finale.FCString()
descriptionstr.LuaString = expText -- get it from userinput also, why not
ted:SetDescription(descriptionstr)
-- put into which category?
catdef = finale.FCCategoryDef()
catdef:Load(4) -- 4 is expressions
ted:AssignToCategory(catdef)
-- we will not use standard positioning
ted:SetUseCategoryPos(false)
-- here is the positioning data
ted:SetVerticalAlignmentPoint(finale.ALIGNVERT_ABOVE_STAFF_BASELINE_OR_ENTRY)
ted:SetVerticalBaselineOffset(-26)
ted:SetVerticalEntryOffset(36)
ted:SetHorizontalJustification(finale.EXPRJUSTIFY_LEFT)
ted:SetHorizontalAlignmentPoint(finale.ALIGNHORIZ_CLICKPOS)
ted:SetHorizontalOffset(0)
ted:SetBreakMMRest(false)
ted:SaveNew()
local ma = finale.FCMetatoolAssignment()
ma:SetMode(finale.MTOOLMODE_EXPRESSION)
ma:AssignTextExpressionDef(ted)
ma:SaveAsKeystroke(65)
return ted:GetItemNo()
end
local expressionID = makeBoldAbove(expressionText) -- create it and get its new ID | mit |
codelua/TabliqGar | libs/lua-redis.lua | 580 | 35599 | local redis = {
_VERSION = 'redis-lua 2.0.4',
_DESCRIPTION = 'A Lua client library for the redis key value storage system.',
_COPYRIGHT = 'Copyright (C) 2009-2012 Daniele Alessandri',
}
-- The following line is used for backwards compatibility in order to keep the `Redis`
-- global module name. Using `Redis` is now deprecated so you should explicitly assign
-- the module to a local variable when requiring it: `local redis = require('redis')`.
Redis = redis
local unpack = _G.unpack or table.unpack
local network, request, response = {}, {}, {}
local defaults = {
host = '127.0.0.1',
port = 6379,
tcp_nodelay = true,
path = nil
}
local function merge_defaults(parameters)
if parameters == nil then
parameters = {}
end
for k, v in pairs(defaults) do
if parameters[k] == nil then
parameters[k] = defaults[k]
end
end
return parameters
end
local function parse_boolean(v)
if v == '1' or v == 'true' or v == 'TRUE' then
return true
elseif v == '0' or v == 'false' or v == 'FALSE' then
return false
else
return nil
end
end
local function toboolean(value) return value == 1 end
local function sort_request(client, command, key, params)
--[[ params = {
by = 'weight_*',
get = 'object_*',
limit = { 0, 10 },
sort = 'desc',
alpha = true,
} ]]
local query = { key }
if params then
if params.by then
table.insert(query, 'BY')
table.insert(query, params.by)
end
if type(params.limit) == 'table' then
-- TODO: check for lower and upper limits
table.insert(query, 'LIMIT')
table.insert(query, params.limit[1])
table.insert(query, params.limit[2])
end
if params.get then
if (type(params.get) == 'table') then
for _, getarg in pairs(params.get) do
table.insert(query, 'GET')
table.insert(query, getarg)
end
else
table.insert(query, 'GET')
table.insert(query, params.get)
end
end
if params.sort then
table.insert(query, params.sort)
end
if params.alpha == true then
table.insert(query, 'ALPHA')
end
if params.store then
table.insert(query, 'STORE')
table.insert(query, params.store)
end
end
request.multibulk(client, command, query)
end
local function zset_range_request(client, command, ...)
local args, opts = {...}, { }
if #args >= 1 and type(args[#args]) == 'table' then
local options = table.remove(args, #args)
if options.withscores then
table.insert(opts, 'WITHSCORES')
end
end
for _, v in pairs(opts) do table.insert(args, v) end
request.multibulk(client, command, args)
end
local function zset_range_byscore_request(client, command, ...)
local args, opts = {...}, { }
if #args >= 1 and type(args[#args]) == 'table' then
local options = table.remove(args, #args)
if options.limit then
table.insert(opts, 'LIMIT')
table.insert(opts, options.limit.offset or options.limit[1])
table.insert(opts, options.limit.count or options.limit[2])
end
if options.withscores then
table.insert(opts, 'WITHSCORES')
end
end
for _, v in pairs(opts) do table.insert(args, v) end
request.multibulk(client, command, args)
end
local function zset_range_reply(reply, command, ...)
local args = {...}
local opts = args[4]
if opts and (opts.withscores or string.lower(tostring(opts)) == 'withscores') then
local new_reply = { }
for i = 1, #reply, 2 do
table.insert(new_reply, { reply[i], reply[i + 1] })
end
return new_reply
else
return reply
end
end
local function zset_store_request(client, command, ...)
local args, opts = {...}, { }
if #args >= 1 and type(args[#args]) == 'table' then
local options = table.remove(args, #args)
if options.weights and type(options.weights) == 'table' then
table.insert(opts, 'WEIGHTS')
for _, weight in ipairs(options.weights) do
table.insert(opts, weight)
end
end
if options.aggregate then
table.insert(opts, 'AGGREGATE')
table.insert(opts, options.aggregate)
end
end
for _, v in pairs(opts) do table.insert(args, v) end
request.multibulk(client, command, args)
end
local function mset_filter_args(client, command, ...)
local args, arguments = {...}, {}
if (#args == 1 and type(args[1]) == 'table') then
for k,v in pairs(args[1]) do
table.insert(arguments, k)
table.insert(arguments, v)
end
else
arguments = args
end
request.multibulk(client, command, arguments)
end
local function hash_multi_request_builder(builder_callback)
return function(client, command, ...)
local args, arguments = {...}, { }
if #args == 2 then
table.insert(arguments, args[1])
for k, v in pairs(args[2]) do
builder_callback(arguments, k, v)
end
else
arguments = args
end
request.multibulk(client, command, arguments)
end
end
local function parse_info(response)
local info = {}
local current = info
response:gsub('([^\r\n]*)\r\n', function(kv)
if kv == '' then return end
local section = kv:match('^# (%w+)$')
if section then
current = {}
info[section:lower()] = current
return
end
local k,v = kv:match(('([^:]*):([^:]*)'):rep(1))
if k:match('db%d+') then
current[k] = {}
v:gsub(',', function(dbkv)
local dbk,dbv = kv:match('([^:]*)=([^:]*)')
current[k][dbk] = dbv
end)
else
current[k] = v
end
end)
return info
end
local function load_methods(proto, commands)
local client = setmetatable ({}, getmetatable(proto))
for cmd, fn in pairs(commands) do
if type(fn) ~= 'function' then
redis.error('invalid type for command ' .. cmd .. '(must be a function)')
end
client[cmd] = fn
end
for i, v in pairs(proto) do
client[i] = v
end
return client
end
local function create_client(proto, client_socket, commands)
local client = load_methods(proto, commands)
client.error = redis.error
client.network = {
socket = client_socket,
read = network.read,
write = network.write,
}
client.requests = {
multibulk = request.multibulk,
}
return client
end
-- ############################################################################
function network.write(client, buffer)
local _, err = client.network.socket:send(buffer)
if err then client.error(err) end
end
function network.read(client, len)
if len == nil then len = '*l' end
local line, err = client.network.socket:receive(len)
if not err then return line else client.error('connection error: ' .. err) end
end
-- ############################################################################
function response.read(client)
local payload = client.network.read(client)
local prefix, data = payload:sub(1, -#payload), payload:sub(2)
-- status reply
if prefix == '+' then
if data == 'OK' then
return true
elseif data == 'QUEUED' then
return { queued = true }
else
return data
end
-- error reply
elseif prefix == '-' then
return client.error('redis error: ' .. data)
-- integer reply
elseif prefix == ':' then
local number = tonumber(data)
if not number then
if res == 'nil' then
return nil
end
client.error('cannot parse '..res..' as a numeric response.')
end
return number
-- bulk reply
elseif prefix == '$' then
local length = tonumber(data)
if not length then
client.error('cannot parse ' .. length .. ' as data length')
end
if length == -1 then
return nil
end
local nextchunk = client.network.read(client, length + 2)
return nextchunk:sub(1, -3)
-- multibulk reply
elseif prefix == '*' then
local count = tonumber(data)
if count == -1 then
return nil
end
local list = {}
if count > 0 then
local reader = response.read
for i = 1, count do
list[i] = reader(client)
end
end
return list
-- unknown type of reply
else
return client.error('unknown response prefix: ' .. prefix)
end
end
-- ############################################################################
function request.raw(client, buffer)
local bufferType = type(buffer)
if bufferType == 'table' then
client.network.write(client, table.concat(buffer))
elseif bufferType == 'string' then
client.network.write(client, buffer)
else
client.error('argument error: ' .. bufferType)
end
end
function request.multibulk(client, command, ...)
local args = {...}
local argsn = #args
local buffer = { true, true }
if argsn == 1 and type(args[1]) == 'table' then
argsn, args = #args[1], args[1]
end
buffer[1] = '*' .. tostring(argsn + 1) .. "\r\n"
buffer[2] = '$' .. #command .. "\r\n" .. command .. "\r\n"
local table_insert = table.insert
for _, argument in pairs(args) do
local s_argument = tostring(argument)
table_insert(buffer, '$' .. #s_argument .. "\r\n" .. s_argument .. "\r\n")
end
client.network.write(client, table.concat(buffer))
end
-- ############################################################################
local function custom(command, send, parse)
command = string.upper(command)
return function(client, ...)
send(client, command, ...)
local reply = response.read(client)
if type(reply) == 'table' and reply.queued then
reply.parser = parse
return reply
else
if parse then
return parse(reply, command, ...)
end
return reply
end
end
end
local function command(command, opts)
if opts == nil or type(opts) == 'function' then
return custom(command, request.multibulk, opts)
else
return custom(command, opts.request or request.multibulk, opts.response)
end
end
local define_command_impl = function(target, name, opts)
local opts = opts or {}
target[string.lower(name)] = custom(
opts.command or string.upper(name),
opts.request or request.multibulk,
opts.response or nil
)
end
local undefine_command_impl = function(target, name)
target[string.lower(name)] = nil
end
-- ############################################################################
local client_prototype = {}
client_prototype.raw_cmd = function(client, buffer)
request.raw(client, buffer .. "\r\n")
return response.read(client)
end
-- obsolete
client_prototype.define_command = function(client, name, opts)
define_command_impl(client, name, opts)
end
-- obsolete
client_prototype.undefine_command = function(client, name)
undefine_command_impl(client, name)
end
client_prototype.quit = function(client)
request.multibulk(client, 'QUIT')
client.network.socket:shutdown()
return true
end
client_prototype.shutdown = function(client)
request.multibulk(client, 'SHUTDOWN')
client.network.socket:shutdown()
end
-- Command pipelining
client_prototype.pipeline = function(client, block)
local requests, replies, parsers = {}, {}, {}
local table_insert = table.insert
local socket_write, socket_read = client.network.write, client.network.read
client.network.write = function(_, buffer)
table_insert(requests, buffer)
end
-- TODO: this hack is necessary to temporarily reuse the current
-- request -> response handling implementation of redis-lua
-- without further changes in the code, but it will surely
-- disappear when the new command-definition infrastructure
-- will finally be in place.
client.network.read = function() return '+QUEUED' end
local pipeline = setmetatable({}, {
__index = function(env, name)
local cmd = client[name]
if not cmd then
client.error('unknown redis command: ' .. name, 2)
end
return function(self, ...)
local reply = cmd(client, ...)
table_insert(parsers, #requests, reply.parser)
return reply
end
end
})
local success, retval = pcall(block, pipeline)
client.network.write, client.network.read = socket_write, socket_read
if not success then client.error(retval, 0) end
client.network.write(client, table.concat(requests, ''))
for i = 1, #requests do
local reply, parser = response.read(client), parsers[i]
if parser then
reply = parser(reply)
end
table_insert(replies, i, reply)
end
return replies, #requests
end
-- Publish/Subscribe
do
local channels = function(channels)
if type(channels) == 'string' then
channels = { channels }
end
return channels
end
local subscribe = function(client, ...)
request.multibulk(client, 'subscribe', ...)
end
local psubscribe = function(client, ...)
request.multibulk(client, 'psubscribe', ...)
end
local unsubscribe = function(client, ...)
request.multibulk(client, 'unsubscribe')
end
local punsubscribe = function(client, ...)
request.multibulk(client, 'punsubscribe')
end
local consumer_loop = function(client)
local aborting, subscriptions = false, 0
local abort = function()
if not aborting then
unsubscribe(client)
punsubscribe(client)
aborting = true
end
end
return coroutine.wrap(function()
while true do
local message
local response = response.read(client)
if response[1] == 'pmessage' then
message = {
kind = response[1],
pattern = response[2],
channel = response[3],
payload = response[4],
}
else
message = {
kind = response[1],
channel = response[2],
payload = response[3],
}
end
if string.match(message.kind, '^p?subscribe$') then
subscriptions = subscriptions + 1
end
if string.match(message.kind, '^p?unsubscribe$') then
subscriptions = subscriptions - 1
end
if aborting and subscriptions == 0 then
break
end
coroutine.yield(message, abort)
end
end)
end
client_prototype.pubsub = function(client, subscriptions)
if type(subscriptions) == 'table' then
if subscriptions.subscribe then
subscribe(client, channels(subscriptions.subscribe))
end
if subscriptions.psubscribe then
psubscribe(client, channels(subscriptions.psubscribe))
end
end
return consumer_loop(client)
end
end
-- Redis transactions (MULTI/EXEC)
do
local function identity(...) return ... end
local emptytable = {}
local function initialize_transaction(client, options, block, queued_parsers)
local table_insert = table.insert
local coro = coroutine.create(block)
if options.watch then
local watch_keys = {}
for _, key in pairs(options.watch) do
table_insert(watch_keys, key)
end
if #watch_keys > 0 then
client:watch(unpack(watch_keys))
end
end
local transaction_client = setmetatable({}, {__index=client})
transaction_client.exec = function(...)
client.error('cannot use EXEC inside a transaction block')
end
transaction_client.multi = function(...)
coroutine.yield()
end
transaction_client.commands_queued = function()
return #queued_parsers
end
assert(coroutine.resume(coro, transaction_client))
transaction_client.multi = nil
transaction_client.discard = function(...)
local reply = client:discard()
for i, v in pairs(queued_parsers) do
queued_parsers[i]=nil
end
coro = initialize_transaction(client, options, block, queued_parsers)
return reply
end
transaction_client.watch = function(...)
client.error('WATCH inside MULTI is not allowed')
end
setmetatable(transaction_client, { __index = function(t, k)
local cmd = client[k]
if type(cmd) == "function" then
local function queuey(self, ...)
local reply = cmd(client, ...)
assert((reply or emptytable).queued == true, 'a QUEUED reply was expected')
table_insert(queued_parsers, reply.parser or identity)
return reply
end
t[k]=queuey
return queuey
else
return cmd
end
end
})
client:multi()
return coro
end
local function transaction(client, options, coroutine_block, attempts)
local queued_parsers, replies = {}, {}
local retry = tonumber(attempts) or tonumber(options.retry) or 2
local coro = initialize_transaction(client, options, coroutine_block, queued_parsers)
local success, retval
if coroutine.status(coro) == 'suspended' then
success, retval = coroutine.resume(coro)
else
-- do not fail if the coroutine has not been resumed (missing t:multi() with CAS)
success, retval = true, 'empty transaction'
end
if #queued_parsers == 0 or not success then
client:discard()
assert(success, retval)
return replies, 0
end
local raw_replies = client:exec()
if not raw_replies then
if (retry or 0) <= 0 then
client.error("MULTI/EXEC transaction aborted by the server")
else
--we're not quite done yet
return transaction(client, options, coroutine_block, retry - 1)
end
end
local table_insert = table.insert
for i, parser in pairs(queued_parsers) do
table_insert(replies, i, parser(raw_replies[i]))
end
return replies, #queued_parsers
end
client_prototype.transaction = function(client, arg1, arg2)
local options, block
if not arg2 then
options, block = {}, arg1
elseif arg1 then --and arg2, implicitly
options, block = type(arg1)=="table" and arg1 or { arg1 }, arg2
else
client.error("Invalid parameters for redis transaction.")
end
if not options.watch then
watch_keys = { }
for i, v in pairs(options) do
if tonumber(i) then
table.insert(watch_keys, v)
options[i] = nil
end
end
options.watch = watch_keys
elseif not (type(options.watch) == 'table') then
options.watch = { options.watch }
end
if not options.cas then
local tx_block = block
block = function(client, ...)
client:multi()
return tx_block(client, ...) --can't wrap this in pcall because we're in a coroutine.
end
end
return transaction(client, options, block)
end
end
-- MONITOR context
do
local monitor_loop = function(client)
local monitoring = true
-- Tricky since the payload format changed starting from Redis 2.6.
local pattern = '^(%d+%.%d+)( ?.- ?) ?"(%a+)" ?(.-)$'
local abort = function()
monitoring = false
end
return coroutine.wrap(function()
client:monitor()
while monitoring do
local message, matched
local response = response.read(client)
local ok = response:gsub(pattern, function(time, info, cmd, args)
message = {
timestamp = tonumber(time),
client = info:match('%d+.%d+.%d+.%d+:%d+'),
database = tonumber(info:match('%d+')) or 0,
command = cmd,
arguments = args:match('.+'),
}
matched = true
end)
if not matched then
client.error('Unable to match MONITOR payload: '..response)
end
coroutine.yield(message, abort)
end
end)
end
client_prototype.monitor_messages = function(client)
return monitor_loop(client)
end
end
-- ############################################################################
local function connect_tcp(socket, parameters)
local host, port = parameters.host, tonumber(parameters.port)
local ok, err = socket:connect(host, port)
if not ok then
redis.error('could not connect to '..host..':'..port..' ['..err..']')
end
socket:setoption('tcp-nodelay', parameters.tcp_nodelay)
return socket
end
local function connect_unix(socket, parameters)
local ok, err = socket:connect(parameters.path)
if not ok then
redis.error('could not connect to '..parameters.path..' ['..err..']')
end
return socket
end
local function create_connection(parameters)
if parameters.socket then
return parameters.socket
end
local perform_connection, socket
if parameters.scheme == 'unix' then
perform_connection, socket = connect_unix, require('socket.unix')
assert(socket, 'your build of LuaSocket does not support UNIX domain sockets')
else
if parameters.scheme then
local scheme = parameters.scheme
assert(scheme == 'redis' or scheme == 'tcp', 'invalid scheme: '..scheme)
end
perform_connection, socket = connect_tcp, require('socket').tcp
end
return perform_connection(socket(), parameters)
end
-- ############################################################################
function redis.error(message, level)
error(message, (level or 1) + 1)
end
function redis.connect(...)
local args, parameters = {...}, nil
if #args == 1 then
if type(args[1]) == 'table' then
parameters = args[1]
else
local uri = require('socket.url')
parameters = uri.parse(select(1, ...))
if parameters.scheme then
if parameters.query then
for k, v in parameters.query:gmatch('([-_%w]+)=([-_%w]+)') do
if k == 'tcp_nodelay' or k == 'tcp-nodelay' then
parameters.tcp_nodelay = parse_boolean(v)
end
end
end
else
parameters.host = parameters.path
end
end
elseif #args > 1 then
local host, port = unpack(args)
parameters = { host = host, port = port }
end
local commands = redis.commands or {}
if type(commands) ~= 'table' then
redis.error('invalid type for the commands table')
end
local socket = create_connection(merge_defaults(parameters))
local client = create_client(client_prototype, socket, commands)
return client
end
function redis.command(cmd, opts)
return command(cmd, opts)
end
-- obsolete
function redis.define_command(name, opts)
define_command_impl(redis.commands, name, opts)
end
-- obsolete
function redis.undefine_command(name)
undefine_command_impl(redis.commands, name)
end
-- ############################################################################
-- Commands defined in this table do not take the precedence over
-- methods defined in the client prototype table.
redis.commands = {
-- commands operating on the key space
exists = command('EXISTS', {
response = toboolean
}),
del = command('DEL'),
type = command('TYPE'),
rename = command('RENAME'),
renamenx = command('RENAMENX', {
response = toboolean
}),
expire = command('EXPIRE', {
response = toboolean
}),
pexpire = command('PEXPIRE', { -- >= 2.6
response = toboolean
}),
expireat = command('EXPIREAT', {
response = toboolean
}),
pexpireat = command('PEXPIREAT', { -- >= 2.6
response = toboolean
}),
ttl = command('TTL'),
pttl = command('PTTL'), -- >= 2.6
move = command('MOVE', {
response = toboolean
}),
dbsize = command('DBSIZE'),
persist = command('PERSIST', { -- >= 2.2
response = toboolean
}),
keys = command('KEYS', {
response = function(response)
if type(response) == 'string' then
-- backwards compatibility path for Redis < 2.0
local keys = {}
response:gsub('[^%s]+', function(key)
table.insert(keys, key)
end)
response = keys
end
return response
end
}),
randomkey = command('RANDOMKEY', {
response = function(response)
if response == '' then
return nil
else
return response
end
end
}),
sort = command('SORT', {
request = sort_request,
}),
-- commands operating on string values
set = command('SET'),
setnx = command('SETNX', {
response = toboolean
}),
setex = command('SETEX'), -- >= 2.0
psetex = command('PSETEX'), -- >= 2.6
mset = command('MSET', {
request = mset_filter_args
}),
msetnx = command('MSETNX', {
request = mset_filter_args,
response = toboolean
}),
get = command('GET'),
mget = command('MGET'),
getset = command('GETSET'),
incr = command('INCR'),
incrby = command('INCRBY'),
incrbyfloat = command('INCRBYFLOAT', { -- >= 2.6
response = function(reply, command, ...)
return tonumber(reply)
end,
}),
decr = command('DECR'),
decrby = command('DECRBY'),
append = command('APPEND'), -- >= 2.0
substr = command('SUBSTR'), -- >= 2.0
strlen = command('STRLEN'), -- >= 2.2
setrange = command('SETRANGE'), -- >= 2.2
getrange = command('GETRANGE'), -- >= 2.2
setbit = command('SETBIT'), -- >= 2.2
getbit = command('GETBIT'), -- >= 2.2
-- commands operating on lists
rpush = command('RPUSH'),
lpush = command('LPUSH'),
llen = command('LLEN'),
lrange = command('LRANGE'),
ltrim = command('LTRIM'),
lindex = command('LINDEX'),
lset = command('LSET'),
lrem = command('LREM'),
lpop = command('LPOP'),
rpop = command('RPOP'),
rpoplpush = command('RPOPLPUSH'),
blpop = command('BLPOP'), -- >= 2.0
brpop = command('BRPOP'), -- >= 2.0
rpushx = command('RPUSHX'), -- >= 2.2
lpushx = command('LPUSHX'), -- >= 2.2
linsert = command('LINSERT'), -- >= 2.2
brpoplpush = command('BRPOPLPUSH'), -- >= 2.2
-- commands operating on sets
sadd = command('SADD'),
srem = command('SREM'),
spop = command('SPOP'),
smove = command('SMOVE', {
response = toboolean
}),
scard = command('SCARD'),
sismember = command('SISMEMBER', {
response = toboolean
}),
sinter = command('SINTER'),
sinterstore = command('SINTERSTORE'),
sunion = command('SUNION'),
sunionstore = command('SUNIONSTORE'),
sdiff = command('SDIFF'),
sdiffstore = command('SDIFFSTORE'),
smembers = command('SMEMBERS'),
srandmember = command('SRANDMEMBER'),
-- commands operating on sorted sets
zadd = command('ZADD'),
zincrby = command('ZINCRBY'),
zrem = command('ZREM'),
zrange = command('ZRANGE', {
request = zset_range_request,
response = zset_range_reply,
}),
zrevrange = command('ZREVRANGE', {
request = zset_range_request,
response = zset_range_reply,
}),
zrangebyscore = command('ZRANGEBYSCORE', {
request = zset_range_byscore_request,
response = zset_range_reply,
}),
zrevrangebyscore = command('ZREVRANGEBYSCORE', { -- >= 2.2
request = zset_range_byscore_request,
response = zset_range_reply,
}),
zunionstore = command('ZUNIONSTORE', { -- >= 2.0
request = zset_store_request
}),
zinterstore = command('ZINTERSTORE', { -- >= 2.0
request = zset_store_request
}),
zcount = command('ZCOUNT'),
zcard = command('ZCARD'),
zscore = command('ZSCORE'),
zremrangebyscore = command('ZREMRANGEBYSCORE'),
zrank = command('ZRANK'), -- >= 2.0
zrevrank = command('ZREVRANK'), -- >= 2.0
zremrangebyrank = command('ZREMRANGEBYRANK'), -- >= 2.0
-- commands operating on hashes
hset = command('HSET', { -- >= 2.0
response = toboolean
}),
hsetnx = command('HSETNX', { -- >= 2.0
response = toboolean
}),
hmset = command('HMSET', { -- >= 2.0
request = hash_multi_request_builder(function(args, k, v)
table.insert(args, k)
table.insert(args, v)
end),
}),
hincrby = command('HINCRBY'), -- >= 2.0
hincrbyfloat = command('HINCRBYFLOAT', {-- >= 2.6
response = function(reply, command, ...)
return tonumber(reply)
end,
}),
hget = command('HGET'), -- >= 2.0
hmget = command('HMGET', { -- >= 2.0
request = hash_multi_request_builder(function(args, k, v)
table.insert(args, v)
end),
}),
hdel = command('HDEL'), -- >= 2.0
hexists = command('HEXISTS', { -- >= 2.0
response = toboolean
}),
hlen = command('HLEN'), -- >= 2.0
hkeys = command('HKEYS'), -- >= 2.0
hvals = command('HVALS'), -- >= 2.0
hgetall = command('HGETALL', { -- >= 2.0
response = function(reply, command, ...)
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
}),
-- connection related commands
ping = command('PING', {
response = function(response) return response == 'PONG' end
}),
echo = command('ECHO'),
auth = command('AUTH'),
select = command('SELECT'),
-- transactions
multi = command('MULTI'), -- >= 2.0
exec = command('EXEC'), -- >= 2.0
discard = command('DISCARD'), -- >= 2.0
watch = command('WATCH'), -- >= 2.2
unwatch = command('UNWATCH'), -- >= 2.2
-- publish - subscribe
subscribe = command('SUBSCRIBE'), -- >= 2.0
unsubscribe = command('UNSUBSCRIBE'), -- >= 2.0
psubscribe = command('PSUBSCRIBE'), -- >= 2.0
punsubscribe = command('PUNSUBSCRIBE'), -- >= 2.0
publish = command('PUBLISH'), -- >= 2.0
-- redis scripting
eval = command('EVAL'), -- >= 2.6
evalsha = command('EVALSHA'), -- >= 2.6
script = command('SCRIPT'), -- >= 2.6
-- remote server control commands
bgrewriteaof = command('BGREWRITEAOF'),
config = command('CONFIG', { -- >= 2.0
response = function(reply, command, ...)
if (type(reply) == 'table') then
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
return reply
end
}),
client = command('CLIENT'), -- >= 2.4
slaveof = command('SLAVEOF'),
save = command('SAVE'),
bgsave = command('BGSAVE'),
lastsave = command('LASTSAVE'),
flushdb = command('FLUSHDB'),
flushall = command('FLUSHALL'),
monitor = command('MONITOR'),
time = command('TIME'), -- >= 2.6
slowlog = command('SLOWLOG', { -- >= 2.2.13
response = function(reply, command, ...)
if (type(reply) == 'table') then
local structured = { }
for index, entry in ipairs(reply) do
structured[index] = {
id = tonumber(entry[1]),
timestamp = tonumber(entry[2]),
duration = tonumber(entry[3]),
command = entry[4],
}
end
return structured
end
return reply
end
}),
info = command('INFO', {
response = parse_info,
}),
}
-- ############################################################################
return redis
| gpl-3.0 |
tysonliddell/OpenRA | mods/ra/maps/allies-02/allies02.lua | 4 | 7742 | --[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
ConstructionVehicleReinforcements = { "mcv" }
ConstructionVehiclePath = { ReinforcementsEntryPoint.Location, DeployPoint.Location }
JeepReinforcements = { "e1", "e1", "e1", "jeep" }
JeepPath = { ReinforcementsEntryPoint.Location, ReinforcementsRallyPoint.Location }
TruckReinforcements = { "truk", "truk", "truk" }
TruckPath = { TruckEntryPoint.Location, TruckRallyPoint.Location }
PathGuards = { PathGuard1, PathGuard2, PathGuard3, PathGuard4, PathGuard5, PathGuard6, PathGuard7, PathGuard8, PathGuard9, PathGuard10, PathGuard11, PathGuard12, PathGuard13, PathGuard14, PathGuard15 }
SovietBase = { SovietConyard, SovietRefinery, SovietPower1, SovietPower2, SovietSilo, SovietKennel, SovietBarracks, SovietWarfactory }
IdlingUnits = { }
if Map.LobbyOption("difficulty") == "easy" then
DateTime.TimeLimit = DateTime.Minutes(10) + DateTime.Seconds(3)
elseif Map.LobbyOption("difficulty") == "normal" then
DateTime.TimeLimit = DateTime.Minutes(5) + DateTime.Seconds(3)
InfantryTypes = { "e1", "e1", "e1", "e2", "e2", "e1" }
InfantryDelay = DateTime.Seconds(18)
AttackGroupSize = 5
elseif Map.LobbyOption("difficulty") == "hard" then
DateTime.TimeLimit = DateTime.Minutes(3) + DateTime.Seconds(3)
InfantryTypes = { "e1", "e1", "e1", "e2", "e2", "e1" }
InfantryDelay = DateTime.Seconds(10)
VehicleTypes = { "ftrk" }
VehicleDelay = DateTime.Seconds(30)
AttackGroupSize = 7
else
DateTime.TimeLimit = DateTime.Minutes(1) + DateTime.Seconds(3)
ConstructionVehicleReinforcements = { "jeep" }
InfantryTypes = { "e1", "e1", "e1", "e2", "e2", "dog", "dog" }
InfantryDelay = DateTime.Seconds(10)
VehicleTypes = { "ftrk" }
VehicleDelay = DateTime.Minutes(1) + DateTime.Seconds(10)
AttackGroupSize = 5
end
SendJeepReinforcements = function()
Media.PlaySpeechNotification(player, "ReinforcementsArrived")
Reinforcements.Reinforce(player, JeepReinforcements, JeepPath, DateTime.Seconds(1))
end
RunInitialActivities = function()
Harvester.FindResources()
Trigger.OnKilled(Harvester, function() HarvesterKilled = true end)
Trigger.OnAllKilled(PathGuards, function()
player.MarkCompletedObjective(SecureObjective)
SendTrucks()
end)
Trigger.OnAllKilled(SovietBase, function()
Utils.Do(ussr.GetGroundAttackers(), function(unit)
if not Utils.Any(PathGuards, function(pg) return pg == unit end) then
Trigger.OnIdle(unit, unit.Hunt)
end
end)
end)
if InfantryTypes then
Trigger.AfterDelay(InfantryDelay, InfantryProduction)
end
if VehicleTypes then
Trigger.AfterDelay(VehicleDelay, VehicleProduction)
end
end
InfantryProduction = function()
if SovietBarracks.IsDead then
return
end
local toBuild = { Utils.Random(InfantryTypes) }
if SovietKennel.IsDead and toBuild == "dog" then
toBuild = "e1"
end
ussr.Build(toBuild, function(unit)
IdlingUnits[#IdlingUnits + 1] = unit[1]
Trigger.AfterDelay(InfantryDelay, InfantryProduction)
if #IdlingUnits >= (AttackGroupSize * 1.5) then
SendAttack()
end
end)
end
VehicleProduction = function()
if SovietWarfactory.IsDead then
return
end
if HarvesterKilled then
ussr.Build({ "harv" }, function(harv)
harv[1].FindResources()
Trigger.OnKilled(harv[1], function() HarvesterKilled = true end)
HarvesterKilled = false
VehicleProduction()
end)
return
end
local toBuild = { Utils.Random(VehicleTypes) }
ussr.Build(toBuild, function(unit)
IdlingUnits[#IdlingUnits + 1] = unit[1]
Trigger.AfterDelay(VehicleDelay, VehicleProduction)
if #IdlingUnits >= (AttackGroupSize * 1.5) then
SendAttack()
end
end)
end
SendAttack = function()
local units = { }
for i = 0, AttackGroupSize, 1 do
local number = Utils.RandomInteger(1, #IdlingUnits)
if IdlingUnits[number] and not IdlingUnits[number].IsDead then
units[i] = IdlingUnits[number]
table.remove(IdlingUnits, number)
end
end
Utils.Do(units, function(unit)
if Map.LobbyOption("difficulty") ~= "tough" then
unit.AttackMove(DeployPoint.Location)
end
Trigger.OnIdle(unit, unit.Hunt)
end)
end
Tick = function()
ussr.Resources = ussr.Resources - (0.01 * ussr.ResourceCapacity / 25)
if ussr.HasNoRequiredUnits() then
player.MarkCompletedObjective(ConquestObjective)
end
if player.HasNoRequiredUnits() then
ussr.MarkCompletedObjective(ussrObj)
end
end
FinishTimer = function()
DateTime.TimeLimit = 0
for i = 0, 5, 1 do
local c = TimerColor
if i % 2 == 0 then
c = HSLColor.White
end
Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("The convoy arrived!", c) end)
end
Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end)
end
ConvoyOnSite = false
SendTrucks = function()
if not ConvoyOnSite then
ConvoyOnSite = true
DateTime.TimeLimit = 0
UserInterface.SetMissionText("")
ConvoyObjective = player.AddPrimaryObjective("Escort the convoy.")
Media.PlaySpeechNotification(player, "ConvoyApproaching")
Trigger.AfterDelay(DateTime.Seconds(3), function()
ConvoyUnharmed = true
local trucks = Reinforcements.Reinforce(england, TruckReinforcements, TruckPath, DateTime.Seconds(1),
function(truck)
Trigger.OnIdle(truck, function() truck.Move(TruckExitPoint.Location) end)
end)
count = 0
Trigger.OnEnteredFootprint( { TruckExitPoint.Location }, function(a, id)
if a.Owner == england then
count = count + 1
a.Destroy()
if count == 3 then
player.MarkCompletedObjective(ConvoyObjective)
Trigger.RemoveFootprintTrigger(id)
end
end
end)
Trigger.OnAnyKilled(trucks, ConvoyCasualites)
end)
end
end
ConvoyCasualites = function()
Media.PlaySpeechNotification(player, "ConvoyUnitLost")
if ConvoyUnharmed then
ConvoyUnharmed = false
Trigger.AfterDelay(DateTime.Seconds(1), function() player.MarkFailedObjective(ConvoyObjective) end)
end
end
WorldLoaded = function()
player = Player.GetPlayer("Greece")
england = Player.GetPlayer("England")
ussr = Player.GetPlayer("USSR")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "MissionFailed")
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "MissionAccomplished")
end)
ussrObj = ussr.AddPrimaryObjective("Deny the allies!")
SecureObjective = player.AddPrimaryObjective("Secure the convoy's path.")
ConquestObjective = player.AddPrimaryObjective("Eliminate the entire soviet presence in this area.")
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)
RunInitialActivities()
Reinforcements.Reinforce(player, ConstructionVehicleReinforcements, ConstructionVehiclePath)
Trigger.AfterDelay(DateTime.Seconds(5), SendJeepReinforcements)
Trigger.AfterDelay(DateTime.Seconds(10), SendJeepReinforcements)
Trigger.OnTimerExpired(function()
FinishTimer()
SendTrucks()
end)
Camera.Position = ReinforcementsEntryPoint.CenterPosition
TimerColor = player.Color
end
| gpl-3.0 |
DeinFreund/Zero-K | units/amphtele.lua | 1 | 2080 | unitDef = {
unitname = [[amphtele]],
name = [[Djinn]],
description = [[Amphibious Teleport Bridge]],
acceleration = 0.25,
activateWhenBuilt = true,
brakeRate = 0.75,
buildCostMetal = 750,
buildPic = [[amphtele.png]],
canGuard = true,
canMove = true,
canPatrol = true,
category = [[LAND UNARMED]],
--collisionVolumeOffsets = [[0 1 0]],
--collisionVolumeScales = [[36 49 35]],
--collisionVolumeType = [[ellipsoid]],
corpse = [[DEAD]],
customParams = {
amph_regen = 30,
amph_submerged_at = 40,
teleporter = 1,
teleporter_throughput = 7.5, -- mass per second
teleporter_beacon_spawn_time = 9,
},
explodeAs = [[BIG_UNIT]],
footprintX = 3,
footprintZ = 3,
iconType = [[amphtransport]],
idleAutoHeal = 5,
idleTime = 1800,
leaveTracks = true,
maxDamage = 2500,
maxSlope = 36,
maxVelocity = 2.5,
minCloakDistance = 75,
movementClass = [[AKBOT3]],
objectName = [[amphteleport.s3o]],
script = [[amphtele.lua]],
pushResistant = 0,
selfDestructAs = [[BIG_UNIT]],
sightDistance = 300,
sonarDistance = 300,
trackOffset = 0,
trackStrength = 8,
trackStretch = 1,
trackType = [[ComTrack]],
trackWidth = 24,
turnRate = 700,
featureDefs = {
DEAD = {
blocking = true,
featureDead = [[HEAP]],
footprintX = 3,
footprintZ = 3,
object = [[amphteleport_dead.s3o]],
},
HEAP = {
blocking = false,
footprintX = 3,
footprintZ = 3,
object = [[debris3x3c.s3o]],
},
},
}
return lowerkeys({ amphtele = unitDef })
| gpl-2.0 |
AresTao/darkstar | scripts/zones/West_Sarutabaruta_[S]/npcs/Sealed_Entrance_2.lua | 21 | 2309 | -----------------------------------
-- Area: West Sarutabaruta [S]
-- NPC: Sealed Entrance (Sealed_Entrance_2)
-- @pos 263.600 -6.512 40.000 95
-----------------------------------
package.loaded["scripts/zones/West_Sarutabaruta_[S]/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/West_Sarutabaruta_[S]/TextIDs");
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
local QuestStatus = player:getQuestStatus(CRYSTAL_WAR, SNAKE_ON_THE_PLAINS);
local HasPutty = player:hasKeyItem(ZONPAZIPPAS_ALLPURPOSE_PUTTY);
local MaskBit1 = player:getMaskBit(player:getVar("SEALED_DOORS"),0)
local MaskBit2 = player:getMaskBit(player:getVar("SEALED_DOORS"),1)
local MaskBit3 = player:getMaskBit(player:getVar("SEALED_DOORS"),2)
if (QuestStatus == QUEST_ACCEPTED and HasPutty) then
if (MaskBit2 == false) then
if (MaskBit1 == false or MaskBit3 == false) then
player:setMaskBit(player:getVar("SEALED_DOORS"),"SEALED_DOORS",1,true);
player:messageSpecial(DOOR_OFFSET+1,ZONPAZIPPAS_ALLPURPOSE_PUTTY);
else
player:setMaskBit(player:getVar("SEALED_DOORS"),"SEALED_DOORS",1,true);
player:messageSpecial(DOOR_OFFSET+4,ZONPAZIPPAS_ALLPURPOSE_PUTTY);
player:delKeyItem(ZONPAZIPPAS_ALLPURPOSE_PUTTY);
end
else
player:messageSpecial(DOOR_OFFSET+2,ZONPAZIPPAS_ALLPURPOSE_PUTTY);
end
elseif (player:getQuestStatus(CRYSTAL_WAR,SNAKE_ON_THE_PLAINS) == QUEST_COMPLETED) then
player:messageSpecial(DOOR_OFFSET+2, ZONPAZIPPAS_ALLPURPOSE_PUTTY);
else
player:messageSpecial(DOOR_OFFSET+3);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Sacrarium/npcs/Treasure_Chest.lua | 19 | 2554 | -----------------------------------
-- Area: Sacrarium
-- NPC: Treasure Chest
-- @zone 28
-----------------------------------
package.loaded["scripts/zones/Sacrarium/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/treasure");
require("scripts/zones/Sacrarium/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 53;
local TreasureMinLvL = 43;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1061,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if ((trade:hasItemQty(1061,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZoneID();
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if (pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if (success ~= -2) then
player:tradeComplete();
if (math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if (loot[1]=="gil") then
player:addGil(loot[2]*GIL_RATE);
player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1061);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
ld-test/prosody | net/http.lua | 1 | 5013 | -- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local b64 = require "util.encodings".base64.encode;
local url = require "socket.url"
local httpstream_new = require "net.http.parser".new;
local util_http = require "util.http";
local ssl_available = pcall(require, "ssl");
local server = require "net.server"
local t_insert, t_concat = table.insert, table.concat;
local pairs = pairs;
local tonumber, tostring, xpcall, select, traceback =
tonumber, tostring, xpcall, select, debug.traceback;
local assert, error = assert, error
local log = require "util.logger".init("http");
local _ENV = nil;
local requests = {}; -- Open requests
local listener = { default_port = 80, default_mode = "*a" };
function listener.onconnect(conn)
local req = requests[conn];
-- Send the request
local request_line = { req.method or "GET", " ", req.path, " HTTP/1.1\r\n" };
if req.query then
t_insert(request_line, 4, "?"..req.query);
end
conn:write(t_concat(request_line));
local t = { [2] = ": ", [4] = "\r\n" };
for k, v in pairs(req.headers) do
t[1], t[3] = k, v;
conn:write(t_concat(t));
end
conn:write("\r\n");
if req.body then
conn:write(req.body);
end
end
function listener.onincoming(conn, data)
local request = requests[conn];
if not request then
log("warn", "Received response from connection %s with no request attached!", tostring(conn));
return;
end
if data and request.reader then
request:reader(data);
end
end
function listener.ondisconnect(conn, err)
local request = requests[conn];
if request and request.conn then
request:reader(nil, err);
end
requests[conn] = nil;
end
function listener.ondetach(conn)
requests[conn] = nil;
end
local function destroy_request(request)
if request.conn then
request.conn = nil;
request.handler:close()
end
end
local function request_reader(request, data, err)
if not request.parser then
local function error_cb(reason)
if request.callback then
request.callback(reason or "connection-closed", 0, request);
request.callback = nil;
end
destroy_request(request);
end
if not data then
error_cb(err);
return;
end
local function success_cb(r)
if request.callback then
request.callback(r.body, r.code, r, request);
request.callback = nil;
end
destroy_request(request);
end
local function options_cb()
return request;
end
request.parser = httpstream_new(success_cb, error_cb, "client", options_cb);
end
request.parser:feed(data);
end
local function handleerr(err) log("error", "Traceback[http]: %s", traceback(tostring(err), 2)); end
local function request(u, ex, callback)
local req = url.parse(u);
if not (req and req.host) then
callback(nil, 0, req);
return nil, "invalid-url";
end
if not req.path then
req.path = "/";
end
local method, headers, body;
local host, port = req.host, req.port;
local host_header = host;
if (port == "80" and req.scheme == "http")
or (port == "443" and req.scheme == "https") then
port = nil;
elseif port then
host_header = host_header..":"..port;
end
headers = {
["Host"] = host_header;
["User-Agent"] = "Prosody XMPP Server";
};
if req.userinfo then
headers["Authorization"] = "Basic "..b64(req.userinfo);
end
if ex then
req.onlystatus = ex.onlystatus;
body = ex.body;
if body then
method = "POST";
headers["Content-Length"] = tostring(#body);
headers["Content-Type"] = "application/x-www-form-urlencoded";
end
if ex.method then method = ex.method; end
if ex.headers then
for k, v in pairs(ex.headers) do
headers[k] = v;
end
end
end
-- Attach to request object
req.method, req.headers, req.body = method, headers, body;
local using_https = req.scheme == "https";
if using_https and not ssl_available then
error("SSL not available, unable to contact https URL");
end
local port_number = port and tonumber(port) or (using_https and 443 or 80);
local sslctx = false;
if using_https then
sslctx = ex and ex.sslctx or { mode = "client", protocol = "sslv23", options = { "no_sslv2", "no_sslv3" } };
end
local handler, conn = server.addclient(host, port_number, listener, "*a", sslctx)
if not handler then
callback(nil, 0, req);
return nil, conn;
end
req.handler, req.conn = handler, conn
req.write = function (...) return req.handler:write(...); end
req.callback = function (content, code, request, response) log("debug", "Calling callback, status %s", code or "---"); return select(2, xpcall(function () return callback(content, code, request, response) end, handleerr)); end
req.reader = request_reader;
req.state = "status";
requests[req.handler] = req;
return req;
end
return {
request = request;
-- COMPAT
urlencode = util_http.urlencode;
urldecode = util_http.urldecode;
formencode = util_http.formencode;
formdecode = util_http.formdecode;
};
| mit |
AresTao/darkstar | scripts/globals/items/kitron.lua | 36 | 1151 | -----------------------------------------
-- ID: 4273
-- Item: Kitron
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility -6
-- Intelligence 4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4273);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, -6);
target:addMod(MOD_INT, 4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, -6);
target:delMod(MOD_INT, 4);
end;
| gpl-3.0 |
bbalu/kong | kong/tools/faker.lua | 11 | 3216 | local Object = require "classic"
local Faker = Object:extend()
function Faker:new(dao_factory)
self.dao_factory = dao_factory
end
-- Generate a fake entity.
-- @param `type` Type of the entity to generate.
-- @return An valid entity (a table) complying to the defined schema.
function Faker:fake_entity(type)
local r = math.random(1, 1000000000)
if type == "api" then
return {
name = "random"..r,
public_dns = "random"..r..".com",
target_url = "http://random"..r..".com"
}
elseif type == "consumer" then
return {
custom_id = "random_custom_id_"..r
}
elseif type == "plugin_configuration" then
return {
name = "ratelimiting",
value = { second = 10 }
}
else
error("Entity of type "..type.." cannot be generated.")
end
end
-- Seed the database with random APIs and Consumers.
-- @param {number} random_amount The number of random entities to add (apis, consumers, applications)
function Faker:seed(random_amount)
if not random_amount then random_amount = 0 end
local random_entities = {}
for _, type in ipairs({ "api", "consumer" }) do
random_entities[type] = {}
for i = 1, random_amount do
table.insert(random_entities[type], self:fake_entity(type))
end
end
return self:insert_from_table(random_entities)
end
-- Insert entities in the DB using the DAO.
-- @param `entities_to_insert` A table with the same structure as the one defined in `:seed()`
function Faker:insert_from_table(entities_to_insert)
local inserted_entities = {}
-- Insert in order (for foreign relashionships)
-- 1. consumers and APIs
-- 2. credentials, which need references to inserted apis and consumers
for _, type in ipairs({ "api", "consumer", "plugin_configuration", "oauth2_credential", "basicauth_credential", "keyauth_credential" }) do
if entities_to_insert[type] then
for i, entity in ipairs(entities_to_insert[type]) do
if entity.__api or entity.__consumer then
local foreign_api = entities_to_insert.api and entities_to_insert.api[entity.__api]
local foreign_consumer = entities_to_insert.consumer and entities_to_insert.consumer[entity.__consumer]
-- Clean this up otherwise won't pass schema validation
entity.__api = nil
entity.__consumer = nil
if foreign_api then entity.api_id = foreign_api.id end
if foreign_consumer then entity.consumer_id = foreign_consumer.id end
end
-- Insert in DB
local dao_type = type == "plugin_configuration" and "plugins_configurations" or type.."s"
local res, err = self.dao_factory[dao_type]:insert(entity)
if err then
local printable_mt = require "kong.tools.printable"
setmetatable(entity, printable_mt)
error("Faker failed to insert "..type.." entity: "..entity.."\n"..err)
end
-- For other hard-coded entities relashionships
entities_to_insert[type][i] = res
if not inserted_entities[type] then
inserted_entities[type] = {}
end
table.insert(inserted_entities[type], res)
end
end
end
return inserted_entities
end
return Faker
| mit |
minijack/SiriusL2D | old.lua | 2 | 2727 | require "core"
require "menu"
local Unit = class("Unit", ge.Node)
function Unit:init(x, y, player, sprite, type)
self.position = ge.Vector2(x, y)
self.origin = self.position
self.sprite = sprite
self.player = player
self.type = type
self.inHand = true
self.health = 7
self.attack = 4
end
local Game = ge.State("game")
function Game:Load()
print("Load game")
self.unit1 = ge.Texture("res/unit1.png")
self.unit2 = ge.Texture("res/unit2.png")
self.ship1 = ge.Texture("res/mothership1.png")
self.ship2 = ge.Texture("res/mothership2.png")
self.units = ge.List()
self.grid = ge.MpGrid(212, 160, 10, 7)
self.turn = 0
self.unit = nil
-- units
for i = 0, 3 do
self.units:add(Unit(438 + (i * 50), 100, 0, self.unit1, 0))
end
for i = 0, 3 do
self.units:add(Unit(438 + (i * 50), 500, 1, self.unit2, 0))
end
self.units:add(Unit(80, 300, 0, self.ship1, 1))
self.units:add(Unit( 950, 300, 1, self.ship2, 1))
end
function Game:Drop(unit)
local result = self.grid:add(unit)
if not result then
unit.position = unit.origin
else
unit.inHand = false
end
end
-- if clicked on enemy attack else move to target
function Game:Move(unit, target)
local enemy = self.units:getNode(target)
if enemy and enemy ~= unit then
enemy.health = math.max(enemy.health - unit.attack, 0)
if enemy.health == 0 then
if enemy.type == 1 then
gui.play("restart")
end
self.units:remove(enemy)
end
else
unit.position = target
self.grid:add(unit)
end
end
function Game:EndTurn()
self.turn = 1 - self.turn
end
function Game:Compare(unit)
if unit.player == self.turn and unit.type == 0 then
self.unit = unit
end
end
function Game:Update(dt)
-- select unit
if ge.pressed(1) then
self.units:select(self, Game.Compare)
end
-- drag unit
if self.unit and self.unit.inHand == true then
self.unit.position = ge.mouse()
end
-- drop on grid or return to hand
if ge.released(1) and self.unit and self.unit.inHand == true then
self:Drop(self.unit)
self.unit = nil
end
-- move/attack unit
if ge.pressed(1) and self.unit and self.unit.inHand == false then
local mouse = ge.mouse()
self:Move(self.unit, mouse)
end
end
function Game:Ui(dt)
gui.begin("game", 880, 20, 200, 10)
gui.label("Player turn " .. self.turn)
gui.begin("game", 850, 500, 150, 50)
if gui.button("End turn") then
self:EndTurn()
end
if ge.pressed("escape") then
ge.play("menu")
end
if gui.begin("restart", 312, 250, 400, 100)then
if gui.button("Game over") then ge.restart() end
end
end
function Game:Draw()
self.units:draw()
self.grid:draw(60, 40)
if self.unit then
local w, h = self.unit.sprite:getDimensions()
ge.push(self.unit)
ge.rectangle("line", -w/2,-h/2, w, h)
end
end | gpl-3.0 |
DeinFreund/Zero-K | scripts/cloakjammer.lua | 15 | 2991 | local head = piece 'head'
local hips = piece 'hips'
local chest = piece 'chest'
local rthigh = piece 'rthigh'
local lthigh = piece 'lthigh'
local lshin = piece 'lshin'
local rshin = piece 'rshin'
local rfoot = piece 'rfoot'
local lfoot = piece 'lfoot'
local disc = piece 'disc'
local cloaker = piece 'cloaker'
local SIG_MOVE = 1
include "constants.lua"
local function Walk()
Signal(SIG_Walk)
SetSignalMask(SIG_Walk)
while true do
Turn(rthigh, y_axis, 0, math.rad(135))
Turn(lthigh, y_axis, 0, math.rad(130))
Turn(rthigh, z_axis, math.rad(0), math.rad(135))
Turn(lthigh, z_axis, math.rad(0), math.rad(130))
Turn(lfoot, z_axis, math.rad(0), math.rad(130))
Turn(rfoot, z_axis, math.rad(0), math.rad(130))
Turn(rshin, x_axis, math.rad(85), math.rad(260))
Turn(rthigh, x_axis, math.rad(-100), math.rad(135))
Turn(lthigh, x_axis, math.rad(30), math.rad(135))
Turn(chest, y_axis, math.rad(10), math.rad(60))
WaitForMove(hips, y_axis)
Move(hips, y_axis, 1.2, 4.2)
WaitForMove(hips, y_axis)
Turn(rshin, x_axis, math.rad(10), math.rad(315))
Move(hips, y_axis, 0, 4.2)
Turn(lshin, x_axis, math.rad(85), math.rad(260))
Turn(lthigh, x_axis, math.rad(-100), math.rad(135))
Turn(rthigh, x_axis, math.rad(30), math.rad(135))
Turn(chest, y_axis, math.rad(-10), math.rad(60))
WaitForMove(hips, y_axis)
Move(hips, y_axis, 1.2, 4.2)
WaitForMove(hips, y_axis)
Turn(lshin, x_axis, math.rad(10), math.rad(315))
Move(hips, y_axis, 0, 4.2)
end
end
local function StopWalk()
Signal(SIG_Walk)
SetSignalMask(SIG_Walk)
Turn(lfoot, x_axis, 0, math.rad(395))
Turn(rfoot, x_axis, 0, math.rad(395))
Turn(rthigh, x_axis, 0, math.rad(235))
Turn(lthigh, x_axis, 0, math.rad(230))
Turn(lshin, x_axis, 0, math.rad(235))
Turn(rshin, x_axis, 0, math.rad(230))
Turn(rthigh, y_axis, math.rad(-20), math.rad(135))
Turn(lthigh, y_axis, math.rad(20), math.rad(130))
Turn(rthigh, z_axis, math.rad(-3), math.rad(135))
Turn(lthigh, z_axis, math.rad(3), math.rad(130))
Turn(lfoot, z_axis, math.rad(-3), math.rad(130))
Turn(rfoot, z_axis, math.rad(3), math.rad(130))
end
function script.StartMoving()
StartThread(Walk)
end
function script.StopMoving()
StartThread(StopWalk)
end
function script.Activate()
Spin(disc, z_axis, math.rad(90))
end
function script.Deactivate()
Spin(disc, z_axis, 0)
end
function script.Create()
StartThread(SmokeUnit, {head, hips, chest})
Turn(hips, x_axis, math.rad(45))
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage / maxHealth
if (severity <= 0.25) then
Explode(hips, sfxNone)
Explode(chest, sfxNone)
Explode(head, sfxFall + sfxFire)
return 1
elseif (severity <= 0.5) then
Explode(hips, sfxShatter)
Explode(chest, sfxShatter)
Explode(head, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit)
return 1
end
Explode(hips, sfxShatter)
Explode(chest, sfxShatter)
Explode(head, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit)
return 2
end | gpl-2.0 |
kidaa/luvit | bench/http-cluster/app.lua | 14 | 1034 | --[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
-- This file represents the high-level logic of the clustered app.
return function (req)
-- p(req)
-- print("Writing response headers")
local body = string.format("%s %s\n", req.method, req.path)
local res = {
code = 200,
{ "Server", "Luvit" },
{ "Content-Type", "text/plain" },
{ "Content-Length", #body },
}
if req.keepAlive then
res[#res + 1] = { "Connection", "Keep-Alive" }
end
return res, body
end
| apache-2.0 |
tysonliddell/OpenRA | mods/d2k/maps/harkonnen-07/harkonnen07-AI.lua | 4 | 3574 | --[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AttackGroupSize =
{
easy = 6,
normal = 8,
hard = 10
}
AttackDelays =
{
easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
}
InitialProductionDelay =
{
easy = DateTime.Seconds(30),
normal = DateTime.Seconds(15),
hard = 0
}
AtreidesInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
AtreidesVehicleTypes = { "trike", "trike", "quad" }
AtreidesMainTankTypes = { "combat_tank_a", "combat_tank_a", "siege_tank", "missile_tank", "sonic_tank" }
AtreidesSmallTankTypes = { "combat_tank_a", "combat_tank_a", "siege_tank" }
AtreidesStarportTypes = { "trike.starport", "trike.starport", "quad.starport", "combat_tank_a.starport", "combat_tank_a.starport", "siege_tank.starport", "missile_tank.starport" }
CorrinoInfantryTypes = { "light_inf", "trooper", "sardaukar" }
ActivateAI = function()
IdlingUnits[atreides_main] = Reinforcements.Reinforce(atreides_main, InitialAtreidesReinforcements[Difficulty][1], InitialAtreidesPaths[1]), Reinforcements.Reinforce(atreides_main, InitialAtreidesReinforcements[Difficulty][2], InitialAtreidesPaths[2])
IdlingUnits[atreides_small] = Reinforcements.Reinforce(atreides_small, InitialAtreidesReinforcements[Difficulty][1], InitialAtreidesPaths[3])
IdlingUnits[corrino] = Reinforcements.Reinforce(corrino, InitialCorrinoReinforcements, InitialCorrinoPath)
DefendAndRepairBase(atreides_main, AtreidesMainBase, 0.75, AttackGroupSize[Difficulty])
DefendAndRepairBase(atreides_small, AtreidesSmallBase, 0.75, AttackGroupSize[Difficulty])
DefendAndRepairBase(corrino, CorrinoBase, 0.75, AttackGroupSize[Difficulty])
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
local infantryToBuildAtreides = function() return { Utils.Random(AtreidesInfantryTypes) } end
local infantryToBuildCorrino = function() return { Utils.Random(CorrinoInfantryTypes) } end
local vehilcesToBuild = function() return { Utils.Random(AtreidesVehicleTypes) } end
local tanksToBuildMain = function() return { Utils.Random(AtreidesMainTankTypes) } end
local tanksToBuildSmall = function() return { Utils.Random(AtreidesSmallTankTypes) } end
local unitsToBuy = function() return { Utils.Random(AtreidesStarportTypes) } end
local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
Trigger.AfterDelay(InitialProductionDelay[Difficulty], function()
ProduceUnits(atreides_main, ALightFactory1, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_main, AHeavyFactory1, delay, tanksToBuildMain, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_main, AStarport, delay, unitsToBuy, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_small, ABarracks, delay, infantryToBuildAtreides, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(atreides_small, AHeavyFactory2, delay, tanksToBuildSmall, AttackGroupSize[Difficulty], attackThresholdSize)
ProduceUnits(corrino, CBarracks, delay, infantryToBuildCorrino, AttackGroupSize[Difficulty], attackThresholdSize)
end)
end
| gpl-3.0 |
smclements/the-collector | util/audio.lua | 1 | 1054 | do
-- will hold the currently playing sources
local sources = {}
-- check for sources that finished playing and remove them
-- add to love.update
function love.audio.update()
local remove = {}
for _,s in pairs(sources) do
if s:isStopped() then
remove[#remove + 1] = s
end
end
for i,s in ipairs(remove) do
sources[s] = nil
end
end
-- overwrite love.audio.play to create and register source if needed
local play = love.audio.play
function love.audio.play(what, how, loop)
local src = what
if type(what) ~= "userdata" or not what:typeOf("Source") then
src = love.audio.newSource(what, how)
src:setLooping(loop or false)
end
play(src)
sources[src] = src
return src
end
-- stops a source
local stop = love.audio.stop
function love.audio.stop(src)
if not src then return end
stop(src)
sources[src] = nil
end
end | mit |
qwook/spacesloth | assets/maps/test.lua | 1 | 85389 | return {
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 100,
height = 100,
tilewidth = 32,
tileheight = 32,
properties = {},
tilesets = {
{
name = "collision",
firstgid = 1,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/collision.gif",
imagewidth = 160,
imageheight = 32,
properties = {},
tiles = {
{
id = 0,
properties = {
["colshape"] = "1"
}
},
{
id = 1,
properties = {
["colshape"] = "2"
}
},
{
id = 2,
properties = {
["colshape"] = "3"
}
},
{
id = 3,
properties = {
["colshape"] = "4"
}
},
{
id = 4,
properties = {
["colshape"] = "5"
}
}
}
},
{
name = "henstile",
firstgid = 6,
filename = "hentiles.tsx",
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/henstile.gif",
imagewidth = 983,
imageheight = 730,
properties = {},
tiles = {}
},
{
name = "object_tilemap",
firstgid = 666,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/object_tilemap.png",
imagewidth = 128,
imageheight = 192,
properties = {},
tiles = {}
}
},
layers = {
{
type = "tilelayer",
name = "SharedLayer",
x = 0,
y = 0,
width = 100,
height = 100,
visible = true,
opacity = 1,
properties = {},
encoding = "lua",
data = {
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},
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type = "objectgroup",
name = "Objects",
visible = true,
opacity = 1,
properties = {},
objects = {
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name = "dipshit",
type = "PhysBox",
shape = "rectangle",
x = 955,
y = 607,
width = 111,
height = 33,
visible = true,
properties = {
["collisiongroup"] = "blue",
["friction"] = "1",
["mass"] = "200",
["onspawn"] = "self:setGravity(0)"
}
},
{
name = "player2",
type = "",
shape = "rectangle",
x = 1188,
y = 619,
width = 0,
height = 0,
gid = 666,
visible = true,
properties = {}
},
{
name = "player1",
type = "",
shape = "rectangle",
x = 1232,
y = 618,
width = 0,
height = 0,
gid = 670,
visible = true,
properties = {}
},
{
name = "goal2",
type = "Trampoline",
shape = "rectangle",
x = 1280,
y = 959,
width = 0,
height = 0,
gid = 671,
visible = true,
properties = {
["goal"] = "goal",
["power"] = "1000"
}
},
{
name = "goal",
type = "",
shape = "rectangle",
x = 1421,
y = 543,
width = 0,
height = 0,
gid = 666,
visible = true,
properties = {}
},
{
name = "",
type = "Slider",
shape = "rectangle",
x = 1298,
y = 651,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
["angle"] = "0",
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}
},
{
name = "mover",
type = "Trigger",
shape = "rectangle",
x = 1375,
y = 552,
width = 16,
height = 122,
visible = true,
properties = {
["filter"] = "dipshit",
["ontouching"] = "activator:setVelocity(-100, 0)"
}
},
{
name = "shaker",
type = "Trigger",
shape = "rectangle",
x = 948,
y = 551,
width = 17,
height = 121,
visible = true,
properties = {
["filter"] = "dipshit",
["ontouching"] = "activator:setVelocity(100, 0)"
}
},
{
name = "dipshit1",
type = "PhysBox",
shape = "rectangle",
x = 721,
y = 782,
width = 111,
height = 33,
visible = true,
properties = {
["collisiongroup"] = "blue",
["friction"] = "1",
["mass"] = "200",
["onspawn"] = "self:setGravity(0)"
}
},
{
name = "shaker",
type = "Trigger",
shape = "rectangle",
x = 712,
y = 705,
width = 27,
height = 121,
visible = true,
properties = {
["filter"] = "dipshit1",
["onTrigger"] = "activator:setVelocity(100, 0)"
}
},
{
name = "mover",
type = "Trigger",
shape = "rectangle",
x = 980,
y = 709,
width = 27,
height = 121,
visible = true,
properties = {
["filter"] = "dipshit1",
["onTrigger"] = "activator:setVelocity(-100, 0)"
}
},
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name = "",
type = "Slider",
shape = "rectangle",
x = 1023,
y = 800,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
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["object"] = "dipshit1"
}
},
{
name = "dipshit2",
type = "PhysBox",
shape = "rectangle",
x = 681,
y = 942,
width = 111,
height = 33,
visible = true,
properties = {
["collisiongroup"] = "blue",
["friction"] = "1",
["mass"] = "200",
["onspawn"] = "self:setGravity(0)"
}
},
{
name = "",
type = "Slider",
shape = "rectangle",
x = 1058,
y = 964,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
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}
},
{
name = "mover",
type = "Trigger",
shape = "rectangle",
x = 1099,
y = 866,
width = 27,
height = 121,
visible = true,
properties = {
["filter"] = "dipshit2",
["onTrigger"] = "activator:setVelocity(-100, 0)"
}
},
{
name = "shaker",
type = "Trigger",
shape = "rectangle",
x = 672,
y = 865,
width = 27,
height = 121,
visible = true,
properties = {
["filter"] = "dipshit2",
["onTrigger"] = "activator:setVelocity(100, 0)"
}
},
{
name = "gluedbutt",
type = "Toggle",
shape = "rectangle",
x = 1010,
y = 608,
width = 0,
height = 0,
gid = 676,
visible = true,
properties = {
["collisiongroup"] = "blue",
["ontoggle"] = "dipshit:multiplyVelocity(-1, 1)",
["phystype"] = "dynamic"
}
},
{
name = "asdf",
type = "Weld",
shape = "rectangle",
x = 955,
y = 607,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
["object1"] = "gluedbutt",
["object2"] = "dipshit"
}
},
{
name = "mover",
type = "Trigger",
shape = "rectangle",
x = 1390,
y = 552,
width = 16,
height = 122,
visible = true,
properties = {
["filter"] = "dipshit",
["onTrigger"] = "activator:setVelocity(-100, 0)"
}
},
{
name = "shaker",
type = "Trigger",
shape = "rectangle",
x = 929,
y = 551,
width = 17,
height = 121,
visible = true,
properties = {
["filter"] = "dipshit",
["onTrigger"] = "activator:setVelocity(100, 0)"
}
},
{
name = "faller",
type = "Trigger",
shape = "rectangle",
x = 1586,
y = 529,
width = 116,
height = 14,
visible = true,
properties = {
["collisiongroup"] = "blue",
["onTrigger"] = "fallertime:start()"
}
},
{
name = "block",
type = "PhysBox",
shape = "rectangle",
x = 1600,
y = 544,
width = 128,
height = 32,
visible = true,
properties = {
["collisiongroup"] = "blue",
["friction"] = "1",
["frozen"] = "true"
}
},
{
name = "blockstart",
type = "Timer",
shape = "rectangle",
x = 1658,
y = 571,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
["onEnd"] = "block:setFrozen(false)",
["time"] = "0.15"
}
},
{
name = "fallertime1",
type = "Timer",
shape = "rectangle",
x = 1769,
y = 558,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
["onEnd"] = "block1:setFrozen(false)",
["time"] = "0.15"
}
},
{
name = "faller",
type = "Trigger",
shape = "rectangle",
x = 1721,
y = 528,
width = 116,
height = 14,
visible = true,
properties = {
["collisiongroup"] = "blue",
["onTrigger"] = "fallertime1:start()"
}
},
{
name = "block1",
type = "PhysBox",
shape = "rectangle",
x = 1724,
y = 543,
width = 113,
height = 21,
visible = true,
properties = {
["collisiongroup"] = "blue",
["friction"] = "1",
["frozen"] = "true"
}
},
{
name = "block2",
type = "PhysBox",
shape = "rectangle",
x = 1857,
y = 543,
width = 113,
height = 21,
visible = true,
properties = {
["collisiongroup"] = "blue",
["friction"] = "1",
["frozen"] = "true"
}
},
{
name = "fallertime2",
type = "Timer",
shape = "rectangle",
x = 1902,
y = 558,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
["onEnd"] = "block2:setFrozen(false)",
["time"] = "0.15"
}
},
{
name = "faller",
type = "Trigger",
shape = "rectangle",
x = 1854,
y = 528,
width = 116,
height = 14,
visible = true,
properties = {
["collisiongroup"] = "blue",
["onTrigger"] = "fallertime2:start()"
}
},
{
name = "catcher",
type = "Trigger",
shape = "rectangle",
x = 1580,
y = 685,
width = 116,
height = 14,
visible = true,
properties = {
["filter"] = "block",
["onTrigger"] = "block:teleportTo(blockstart);block:setFrozen(true);block:setAngle(0);"
}
},
{
name = "fallertime",
type = "Timer",
shape = "rectangle",
x = 1661,
y = 532,
width = 0,
height = 0,
gid = 686,
visible = true,
properties = {
["onEnd"] = "block:setFrozen(false)",
["time"] = "0.15"
}
},
{
name = "",
type = "Trampoline",
shape = "rectangle",
x = 1410,
y = 960,
width = 0,
height = 0,
gid = 671,
visible = true,
properties = {
["goal"] = "goal2",
["power"] = "100"
}
},
{
name = "angry_mister_f",
type = "MisterF",
shape = "rectangle",
x = 1397,
y = 543,
width = 0,
height = 0,
gid = 666,
visible = true,
properties = {}
}
}
},
{
type = "imagelayer",
name = "Background",
visible = true,
opacity = 1,
image = "../backgrounds/bgConcept1_big.jpg",
properties = {}
}
}
}
| mit |
AresTao/darkstar | scripts/globals/gear_sets.lua | 3 | 26501 | -----------------------------------
-- Gear sets
-- Allows the use of gear sets with modifiers
-----------------------------------
require("scripts/globals/status");
-----------------------------------
local matchtype = {
any = 0,
earring_weapon = 1,
weapon_weapon = 2
}
-- placeholder for unknown mod types
local MOD_UNKNOWN = 0;
-- apparently these are static, so i'll leave them here
local extraDamageChance = 35;
local extraAttackChance = 25;
local nullDamageChance = 15;
local instantCastChance = 15;
-- {id, {item, ids, in, no, particular, order}, minimum matches required, match type, mods{id, value, modvalue for each additional match, additional whole set bonus}
local GearSets = {
{id = 1, items = {16092,14554,14969,15633,15719}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 50, 0, 0}} }, -- Usukane's set (5% Haste)
{id = 2, items = {16088,14550,14965,15629,15715}, matches = 5, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 5, 0, 0}} }, -- Skadi's set (5% critrate is guess)
{id = 3, items = {16084,14546,14961,15625,15711}, matches = 5, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 5, 0, 0}} }, -- Ares's set (5% DA)
{id = 4, items = {16107,14569,14984,15648,15734}, matches = 5, matchType = matchtype.any, mods = {{MOD_ACC, 20, 0, 0}} }, -- Denali Jacket Set (Increases Accuracy +20)
{id = 5, items = {16106,14568,14983,15647,15733}, matches = 5, matchType = matchtype.any, mods = {{MOD_HPP, 10, 0, 0}} }, -- Askar Korazin Set (Max HP Boost %10)
{id = 6, items = {16069,14530,14940,15609,15695}, matches = 5, matchType = matchtype.any, mods = {{MOD_SUBTLE_BLOW, 8, 0, 0}} }, -- Pahluwan Khazagand Set (8% is guess)
{id = 7, items = {16100,14562,14977,15641,15727}, matches = 5, matchType = matchtype.any, mods = {{MOD_MATT, 5, 0, 0}} }, -- Morrigan's Robe Set (+5 Magic. Atk Bonus)
{id = 8, items = {16096,14558,14973,15637,15723}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 5, 0, 0}} }, -- Marduk's Jubbah Set (5% fastcast)
{id = 9, items = {16108,14570,14985,15649,15735}, matches = 5, matchType = matchtype.any, mods = {{MOD_MDEF, 10, 0, 0}} }, -- Goliard Saio Set - Total Set Bonus +10% Magic Def. Bonus
{id = 10, items = {16064,14527,14935,15606,15690}, matches = 5, matchType = matchtype.any, mods = {{MOD_REFRESH, 1, 0, 0}} }, -- Yigit Gomlek Set (1mp per tick) Adds "Refresh" effect
{id = 11, items = {11503,13759,12745,14210,11413}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 50, 0, 0}} }, -- Perle Hauberk Set 5% haste
{id = 12, items = {11504,13760,12746,14257,11414}, matches = 5, matchType = matchtype.any, mods = {{MOD_STORETP, 8, 0, 0}} }, -- Aurore Doublet Set store tp +8
{id = 13, items = {11505,13778,12747,14258,11415}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 10, 0, 0}} }, -- Teal Saio Set fastcast 10%
{id = 14, items = {10890,10462,10512,11980,10610}, matches = 5, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 60, 0, 0}} }, -- Calma Armor Set haste%6
{id = 15, items = {10892,10464,10514,11982,10612}, matches = 5, matchType = matchtype.any, mods = {{MOD_MACC, 5, 0, 0}} }, -- Magavan Armor Set magic accuracy +5
{id = 16, items = {10891,10463,10513,11981,10611}, matches = 5, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 5, 0, 0}} }, -- Mustela Harness Set crit rate 5%
{id = 17, items = {16126,15744}, matches = 2, matchType = matchtype.any, mods = {{MOD_RATT, 15, 0, 0}} }, -- Bowman's set: Ranged atk +15
{id = 18, items = {16147,14589,15010,16316,15756}, matches = 2, matchType = matchtype.any, mods = {{MOD_ATT, 1, 4.7, 0}} }, -- Fourth Division Brune Set
{id = 19, items = {16148,14590,15011,16317,15757}, matches = 2, matchType = matchtype.any, mods = {{MOD_COUNTER, 1, 1, 0}} }, -- Cobra Unit Harness Set
{id = 20, items = {16149,14591,15012,16318,15758}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 1, 1, 0}} }, -- Cobra Unit Robe Set
{id = 21, items = { 6141,14581,15005,16312,15749}, matches = 2, matchType = matchtype.any, mods = {{MOD_ACC, 1, 1, 0}, {MOD_ATT, 1, 1, 0}} }, -- Iron Ram Chainmail Set. Double mod here! It is why it has 2 IDs.
{id = 23, items = {16142,14582,15006,16313,15750} , matches = 2, matchType = matchtype.any, mods = {{MOD_HP, 10, 10, 0}} }, -- Fourth Division Cuirass Set
{id = 24, items = {16143,14583,15007,16314,15751} , matches = 2, matchType = matchtype.any, mods = {{MOD_MP, 10, 10, 0}} }, -- Cobra Unit Coat Set
{id = 25, items = {16062,14525,14933,15604,15688} , matches = 5, matchType = matchtype.any, mods = {{MOD_UDMGBREATH, -8, 0, 0}, {MOD_UDMGMAGIC, -8, 0, 0}} }, -- Amir Korazin Set - Double mod here! It is why it has 2 IDs.
{id = 27, items = {11281,15015,16337,11364}, matches = 2, matchType = matchtype.any, mods = {{MOD_STORETP, 5, 5, 0}} }, -- Hachiryu Haramaki Set - Store tp
{id = 28, items = {11064,11084,11104,11124,11144}, matches = 5, matchType = matchtype.any, mods = {{MOD_DA_DOUBLE_DAMAGE, 5, 0, 0}} }, -- Ravager's Armor +2 Set - Double attack double damage chance
{id = 29, items = {11808,11824,11850,11857,11858}, matches = 2, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 5, 0, 0}} }, -- Fazheluo Mail Set. Set Bonus: "Double Attack"+5%. Active with any 2 pieces.
{id = 30, items = {11809,11825,11851,11855,11859}, matches = 2, matchType = matchtype.any, mods = {{MOD_HASTE_GEAR, 80, 0, 0}} }, -- Cuauhtli Harness Set. Set Bonus: Haste+8%. Active with any 2 pieces.
{id = 31, items = {11810,11826,11852,11856,11860}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 5, 0, 0}} }, -- Hyskos Robe Set. Set Bonus: Magic Accuracy+5. Active with any 2 pieces.
{id = 32, items = {10876,10450,10500,11969,10600}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 1, 0.4, 0}} }, -- Ogier's Armor Set. Set Bonus: Adds "Refresh" Effect. Provides 1 mp/tick for 2-3 pieces worn, 2 mp/tick for 4-5 pieces worn.
{id = 33, items = {10877,10451,10501,11970,10601}, matches = 2, matchType = matchtype.any, mods = {{MOD_CRITHITRATE, 1, 1, 0}} }, -- Athos's Armor Set. Set Bonus: Increases rate of critical hits. Gives +3% for the first 2 pieces and +1% for every additional piece.
-- hipster set, stick it in HipsterSets below so we can handle it separately (still need to check if it's a set, though)
{id = 34, items = {10878,10452,10502,11971,10602}, matches = 5, matchType = matchtype.any, mods = {{MOD_FASTCAST, 10, 0, 0}} }, -- Rubeus Armor Set. Set Bonus: Enhances "Fast Cast" Effect. 2 or 3 pieces equipped: Fast Cast +4, 4 or 5 pieces equipped: Fast Cast +10
{id = 35, items = {11080,11100,11120,11140,11160}, matches = 5, matchType = matchtype.any, mods = {{MOD_QUICK_DRAW_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Navarch's Attire +2 Set. Set Bonus: Augments "Quick Draw". Quick Draw will occasionally deal triple damage.
{id = 36, items = {11082,11102,11122,11142,11162}, matches = 2, matchType = matchtype.any, mods = {{MOD_SAMBA_DOUBLE_DAMAGE, 1, 1.8, 0}} }, -- Charis Attire +2 Set. Set Bonus: Augments "Samba". Occasionally doubles damage with Samba up. Adds approximately 1-2% per piece past the first.
{id = 37, items = {11076,11096,11116,11136,11156}, matches = 5, matchType = matchtype.any, mods = {{MOD_EXTRA_DUAL_WIELD_ATTACK, extraAttackChance, 0, 0}} }, -- Iga Garb +2 Set. Set Bonus: Augments "Dual Wield". Attacks made while dual wielding occasionally add an extra attack
{id = 38, items = {11074,11094,11114,11134,11154}, matches = 2, matchType = matchtype.any, mods = {{MOD_RAPID_SHOT_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Sylvan Attire +2 Set. Set Bonus: Augments "Rapid Shot". Rapid Shots occasionally deal double damage.
{id = 39, items = {11070,11090,11110,11130,11150}, matches = 5, matchType = matchtype.any, mods = {{MOD_ABSORB_DMG_CHANCE, 1, 1, 0}} }, -- Creed Armor +2 Set. Set Bonus: Occasionally absorbs damage taken. Set proc believed to be somewhere around 5%, more testing needed. Verification Needed Absorb rate likely varies with # of set pieces.
{id = 40, items = {11075,11095,11115,11135,11155}, matches = 5, matchType = matchtype.any, mods = {{MOD_ZANSHIN_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Unkai Domaru +2 Set. Set Bonus: Augments "Zanshin". Zanshin attacks will occasionally deal double damage.
{id = 41, items = {11065,11085,11105,11125,11145}, matches = 5, matchType = matchtype.any, mods = {{MOD_EXTRA_KICK_ATTACK, extraAttackChance, 0, 0}} }, -- Tantra Attire +2 Set. Set Bonus: Augments "Kick Attacks". Occasionally allows a second Kick Attack during an attack round without the use of Footwork.
{id = 42, items = {11069,11089,11109,11129,11149}, matches = 2, matchType = matchtype.any, mods = {{MOD_TA_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Raider's Attire +2 Set. Set Bonus: Augments "Triple Attack". Occasionally causes the second and third hits of a Triple Attack to deal triple damage.Verification Needed Requires a minimum of two pieces.
{id = 43, items = {11066,11086,11106,11126,11146}, matches = 5, matchType = matchtype.any, mods = {{MOD_BAR_ELEMENT_NULL_CHANCE, nullDamageChance, 0, 0}} }, -- Orison Attire +2 Set. Set Bonus: Augments elemental resistance spells. Bar Elemental spells will occasionally nullify damage of the same element.
{id = 44, items = {11083,11103,11123,11143,11163}, matches = 5, matchType = matchtype.any, mods = {{MOD_GRIMOIRE_INSTANT_CAST, instantCastChance, 0, 0}} }, -- Savant's Attire +2 Set. Set Bonus: Augments Grimoire. Spells that match your current Arts will occasionally cast instantly, without recast.
{id = 45, items = {16005, 17756, 17962, 18596, 18760, 19112, 19215, 19271, 19156}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_HP, 30, 0, 0}, {MOD_VIT, 6, 0, 0}, {MOD_ACC, 6, 0, 0}, {MOD_RACC, 6, 0, 0}} }, -- Paramount Earring Sets. Set Bonus: HP+30, VIT+6, Accuracy+6, Ranged Accuracy+6. Set Bonus is active with any 2 items(Earring+Weapon or Weapon+Weapon)
{id = 45, items = {17756, 17962, 18596, 18760, 19112, 19215, 19271, 19156}, matches = 2, matchType = matchtype.weapon_weapon, mods = {{MOD_HP, 30, 0, 0}, {MOD_VIT, 6, 0, 0}, {MOD_ACC, 6, 0, 0}, {MOD_RACC, 6, 0, 0}} }, -- Paramount Earring Sets. Set Bonus: HP+30, VIT+6, Accuracy+6, Ranged Accuracy+6. Set Bonus is active with any 2 items(Earring+Weapon or Weapon+Weapon)
{id = 49, items = {18761,18597,17757,19218,18128,18500,16004,18951}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_STR, 6, 0, 0}, {MOD_ATT, 4, 0, 0}, {MOD_RATT, 4, 0, 0}, {MOD_MATT, 2, 0, 0}} }, -- Supremacy Earring Sets. Set Bonus: STR+6, Attack+4, Ranged Attack+4, "Magic Atk. Bonus"+2. Active with any 2 items(Earring+Weapon)
{id = 53, items = {16006,18450,18499,18861,18862,18952,19111,19217,19272}, matches = 2, matchType = matchtype.earring_weapon, mods = {{MOD_EVA, 10, 0, 0}, {MOD_HPHEAL, 10, 0, 0}, {MOD_ENMITY, -5, 0, 0}} }, -- Brilliant Earring Set. Set Bonus: Evasion, HP Recovered while healing, Reduces Emnity. Active with any 2 items(Earring+Weapon)
{id = 56, items = {11798,11362}, matches = 2, matchType = matchtype.any, mods = {{MOD_RERAISE_III, 1, 0, 0}} }, -- Twilight Mail Set. Set Bonus: Auto-Reraise
{id = 57, items = {18244,17595}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, -- Begin Jailer weapons: Set is weapon + Virtue stone, bonus 50% extra melee swing.
{id = 58, items = {18244,17710}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 59, items = {18244,17948}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 60, items = {18244,18100}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 61, items = {18244,18222}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 62, items = {18244,18360}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} },
{id = 63, items = {18244,18397}, matches = 2, matchType = matchtype.any, mods = {{MOD_AMMO_SWING, 50, 0, 0}} }, -- End Jailer weapons
{id = 71, items = {28520,28521}, matches = 2, matchType = matchtype.any, mods = {{MOD_DOUBLE_ATTACK, 7, 0, 0}} }, -- Bladeborn/Steelflash Earrings
{id = 72, items = {28522,28523}, matches = 2, matchType = matchtype.any, mods = {{MOD_DUAL_WIELD, 7, 0, 0}} }, -- Dudgeon/Heartseeker Earrings
{id = 73, items = {28524,28525}, matches = 2, matchType = matchtype.any, mods = {{MOD_MACC, 12, 0, 0}} }, -- Psystorm/Lifestorm Earrings
{id = 74, items = {26920,26921,27434,27259,27260,26762,26763,27074,27075,27433}, matches = 2, matchType = matchtype.any, mods = {{MOD_ZANSHIN_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- Samurai 109/119 af3
{id = 75, items = {27414,27413,27240,27239,27055,27054,26901,26900,26743,26742}, matches = 2, matchType = matchtype.any, mods = {{MOD_EXTRA_KICK_ATTACK, extraAttackChance, 0, 0}} }, -- MNK 109/119 af3
{id = 76, items = {26740,26741,27411,27412,27238,27237,27053,27054,26899,26900}, matches = 2, matchType = matchtype.any, mods = {{MOD_DA_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 WAR AF3
{id = 77, items = {26750,26751,27421,27422,27247,27248,27063,27062,26908,26909}, matches = 2, matchType = matchtype.any, mods = {{MOD_TA_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 THF AF3
{id = 78, items = {26918,26919,26761,26762,27431,27432,27257,27258,27072,27073}, matches = 2, matchType = matchtype.any, mods = {{MOD_RAPID_SHOT_DOUBLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 RNG AF3
{id = 79, items = {26910,26911,26752,26753,27424,27423,27064,27065,27249,27250}, matches = 2, matchType = matchtype.any, mods = {{MOD_ABSORB_DMG_CHANCE, nullDamageChance, 0, 0}} }, -- 109/119 PLD AF3
{id = 80, items = {26922,26923,26764,26765,27076,27077,27261,27262,27435,27436}, matches = 2, matchType = matchtype.any, mods = {{MOD_EXTRA_DUAL_WIELD_ATTACK, extraAttackChance, 0, 0}} }, -- 109/119 NIN AF3
{id = 81, items = {27443,27444,26772,26773,26930,26931,27084,27085,27269,27270}, matches = 2, matchType = matchtype.any, mods = {{MOD_QUICK_DRAW_TRIPLE_DAMAGE, extraDamageChance, 0, 0}} }, -- 109/119 COR AF3
{id = 82, items = {27275,27276,27449,27450,26778,26779,26936,26937,27090,27091}, matches = 2, matchType = matchtype.any, mods = {{MOD_GRIMOIRE_INSTANT_CAST, instantCastChance, 0, 0}} }, -- 109/119 SCH AF3
{id = 83, items = {27241,27242,27415,27416,26744,26745,26902,26903,27056,27057}, matches = 2, matchType = matchtype.any, mods = {{MOD_BAR_ELEMENT_NULL_CHANCE, nullDamageChance, 0, 0}} }, -- 109/119 WHM AF3
{id = 84, items = {11867,10868,10865}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 3, 0, 0}} }, -- Heka's body + NQ or HQ Khat = 3 tick refresh
{id = 85, items = {10868,11870,11864,10865}, matches = 2, matchType = matchtype.any, mods = {{MOD_REFRESH, 2, 0, 0}} }, -- Nefer body/head NQ/HQ combo gives Refresh +2
{id = 86, items = {15852,15853}, matches = 2, matchType = matchtype.any, mods = {{MOD_HP, 50, 0, 0},{MOD_MP, 50, 0, 0}} }, -- Dasra's/Nasatya's Ring set gives HP/MP +50
{id = 88, items = {16037,16038}, matches = 2, matchType = matchtype.any, mods = {{MOD_MATT, 5, 0, 0},{MOD_MACC, 5, 0, 0}} }, -- Helenus's/Cassandra's earring set: Mag atk bonus+5 and Mag acc +5
{id = 90, items = {15850,15851}, matches = 2, matchType = matchtype.any, mods = {{MOD_ATT, 6, 0, 0},{MOD_ACC, 12, 0, 0},{MOD_DEF, 6, 0, 0}} }, -- Lava's/Kusha's earring set: Atk+6/Acc+12
{id = 93, items = {16146,14588,15009,16315,15755}, matches = 2, matchType = matchtype.any, mods = {{MOD_FIRERES, 5, 5, 10},{MOD_ICERES, 5, 5, 10},{MOD_WINDRES, 5, 5, 10},{MOD_EARTHRES, 5, 5, 10},{MOD_THUNDERRES, 5, 5, 10},{MOD_WATERRES, 5, 5, 10},{MOD_LIGHTRES, 5, 5, 10},{MOD_DARKRES, 5, 5, 10}} }, -- Iron Ram Haubert Set
{id = 101, items = {16035,16036}, matches = 2, matchType = matchtype.any, mods = {{MOD_AGI, 8, 0, 0}} } -- Altdorf's/Wilhelm's earring: AGI+8
}
-- increment id by (number of mods in previous gearset - 1)
-- {id, {item, ids, in, no, particular, order}, minimum matches required, match type, mods{id, value, modvalue for each additional match, additional whole set bonus}
local HipsterSets = {
-- stick the ids of sets that need their own handling here e.g. Rubeus
{id = 34, hipster = true}
}
------------------------------------------
-- Checks for gear sets present on a player
-------------------------------------------
function checkForGearSet(player)
-- print("---Removed existing gear set mods!---\n");
player:clearGearSetMods();
-- cause we dont want hundreds of function calls
local equip = {};
for slot = 0, MAX_SLOTID do
equip[slot+1] = player:getEquipID(slot);
end
for index, gearset in pairs(GearSets) do
local matches = 0;
if (player:hasGearSetMod(gearset.id) == false) then
local slot = 0;
local gearMatch = {};
for _, id in pairs(gearset.items) do
for slot = 1, MAX_SLOTID do
local equipId = equip[slot];
-- check the item matches
if (equipId == id) then
matches = matches + 1;
gearMatch[slot] = equipId;
break;
end
end;
end
-- doesnt count as a match if the same item is in both slots
if (gearMatch[SLOT_EAR1+1] == gearMatch[SLOT_EAR2+1] and gearMatch[SLOT_EAR1+1] ~= nil) then
matches = matches - 1;
end;
if (gearMatch[SLOT_RING1+1] == gearMatch[SLOT_RING2+1] and gearMatch[SLOT_RING1+1] ~= nil) then
matches = matches - 1;
end;
if (gearMatch[SLOT_MAIN+1] == gearMatch[SLOT_SUB+1] and gearMatch[SLOT_MAIN+1] ~= nil) then
matches = matches - 1;
end;
if (matches >= gearset.matches) then
if (FindMatchByType(gearset, gearMatch) == true) then
ApplyMod(player, gearset, matches)
end
end
end
end
end;
function FindMatchByType(gearset, gearMatch)
if (gearset.matchType == matchtype.any) then
return true;
end
for _, id in ipairs(gearMatch) do
if (gearset.matchType == matchtype.earring_weapon and (gearMatch[SLOT_MAIN+1] ~= nil or gearMatch[SLOT_SUB+1] ~= nil) and (gearMatch[SLOT_EAR1+1] ~= nil or gearMatch[SLOT_EAR2+1] ~= nil)) then
return true;
elseif (gearset.matchType == matchtype.weapon_weapon and (gearMatch[SLOT_MAIN+1] ~= nil and gearMatch[SLOT_SUB+1] ~= nil)) then
return true;
end
end
return false;
end;
---------------------------------------
-- Applys a gear set mod
---------------------------------------
function ApplyMod(player, gearset, matches)
for _, set in pairs(HipsterSets) do
if (set.id == gearset.id) then
HandleHipsterSet(player, gearset, matches);
return;
end
end
-- find any additional matches
local addMatches = matches - gearset.matches;
-- just in case some d00d decides to custom shit up and complain the script is b0rked
if (addMatches < 0) then
printf("shitbag check your code | gearset: %u", gearset.id);
return;
end;
local i = 0;
for _, mod in pairs(gearset.mods) do
local modId = mod[1];
local modValue = mod[2];
-- value/multiplier for additional pieces
local addMatchValue = mod[3];
-- additional bonus for complete set
local addSetBonus = 0;
-- cause we need all pieces to form a complete set
if (matches == #gearset.items) then
addSetBonus = mod[4];
end;
-- add bonus mods per piece
if (addMatches ~= 0 and addMatchValue ~= 0) then
modValue = modValue + (addMatchValue * addMatches);
end
-- printf("gearset: %u, mod: %u, value %u", gearset.id, modId, modValue + addSetBonus);
player:addGearSetMod(gearset.id + i, modId, modValue + addSetBonus);
i = i + 1;
end
-- print("Gear set! Mod applied: ModNameId:" .. modNameId .. " ModId:" .. modId .. " Value:" .. modValue .. "\n");
end;
-- fkin hipsters
function HandleHipsterSet(player, gearset, matches)
-- Rubeus Armor Set
if (gearset.id == 34) then
local modValue = 0;
if (matches > 1 and matches < 4) then
modValue = 4; -- 2 or 3 pieces
elseif (matches > 3) then
modValue = 10; -- 4 or 5 pieces
end;
-- printf("we have a special snowflake | gearset: %u | mod %u %u", gearset.id, MOD_FASTCAST, modValue);
player:addGearSetMod(gearset.id, MOD_FASTCAST, modValue);
return;
end
end
--[[ Unimplemented sets below
=======
Stronghold NM(WOTG)
=======
-- Molione's Sickle Set
-------------
18947 -- Molione's Sickle
15818 -- Molione's Ring
-- Set Bonus: +5 Accuracy
-- Set Bonus: Enhances "Souleater" Effect
=======
Empyrean +2
=======
--Aoidos' Attire +2 Set
-------------
11073 -- Aoidos' Calot+2
11093 -- Aoidos' Hongreline +2
11113 -- Aoidos' Manchettes +2
11133 -- Aoidos' Rhingrave +2
11153 -- Aoidos' Cothurnes +2
-- Set Bonus: Augments Songs
-- Enhancing songs add an attribute bonus that corresponds to the element of the song (i.e. Thunder-based songs add +DEX). The attribute bonus begins at +1 for 2 pieces, increases by 1 for each additional piece, up to +5 for the whole set. For Dark-based songs, there is a bonus of +10 MP for 2 pieces, and increases by 10 for each additional piece.
--Ferine' Attire +2 Set
-------------
11072 -- Ferine Cabasset+2
11092 -- Ferine Gausape+2
11112 -- Ferine Manoplas+2
11132 -- Ferine Quijotes+2
11152 -- Ferine Ocreae+2
-- Set Bonus: Attack occ. varies with pet's HP
-- Occasionally increases damage in direct proportion to the percentage of pet's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.
-- 5% Proc Rate
--Goetia Attire +2 Set
-------------
11067 -- Goetia Petasos+2
11087 -- Goetia Coat+2
11107 -- Goetia Gloves+2
11127 -- Goetia Chausses+2
11147 -- Goetia Sabots+2
-- Set Bonus: Augments "Conserve MP"
-- Occasionally increases damage of elemental spells when Conserve MP is triggered. Increased amount is proportional to twice the ratio of MP conserved.
--Mavi Attire +2 Set
-------------
11079 -- Mavi Kavuk+2
11099 -- Mavi Mintan+2
11119 -- Mavi Bazubands+2
11139 -- Mavi Tayt+2
11159 -- Mavi Basmak+2
-- Set Bonus: Occ. augments blue magic spells.
-- no damn clue!
--Bale Armor +2 Set
-------------
11071 -- Bale Burgeonet+2
11091 -- Bale Cuirass+2
11111 -- Bale Gauntlets+2
11131 -- Bale Flanchard+2
11151 -- Bale Sollerets+2
-- Set Bonus: Attack occasionally varies with HP
-- Occasionally increases damage in direct proportion to the percentage of current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.
--Lancer's Armor +2 Set
-------------
11077 -- Lancer's Mezail+2
11097 -- Lancer's Plackart+2
11117 -- Lancer's Vambrace+2
11137 -- Lancer's Cuissots+2
11157 -- Lancer's Schynbalds+2
-- Set Bonus: Attack occasionally varies with wyvern's HP.
-- Damage increases proportionate to Wyvern's HP, at 100%, damage is doubled. 2+ pieces required, more pieces increase proc rate. Full +2 set is about a 10% proc rate. (Confirmation needed)
--Cirque Attire +2 Set
-------------
11081 -- Cirque Capello+2
11101 -- Cirque Farsetto+2
11121 -- Cirque Gaunti+2
11141 -- Cirque Pantaloni+2
11161 -- Cirque Scarpe+2
-- Set Bonus: Attack occasionally varies with automaton's HP.
-- Occasionally increases damage in direct proportion to the percentage of Automaton's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.
--Estoqueur's Attire +2 Set
-------------
11068 -- Estoqueur's Chappel+2
11088 -- Estoqueur's Sayon+2
11108 -- Estoqueur's Gantherots+2
11128 -- Estoqueur's Fuseau+2
11148 -- Estoqueur's Houseaux+2
-- Set Bonus: Augments "Composure"
-- Enhances duration of Enhancing Magic cast on OTHERS while under the effect of Composure by 10% for the first 2 pieces, and 15% for any additional pieces thereafter, up to 35% increase for 4 pieces and 50% for all 5 pieces. The "Increases enhancing magic effect duration" of the Estoqueur's Cape, Estoqueur's Houseaux +1 and Estoqueur's Houseaux +2 is multiplicative to this total.
--Caller's Attire +2 Set
-------------
11078 -- Caller's Horn+2
11098 -- Caller's Doublet+2
11118 -- Caller's Bracers+2
11138 -- Caller's Spats+2
11158 -- Caller's Pigaches+2
-- Set Bonus: Augments "Blood Boon"
-- Occasionally increases damage of Blood Pacts when Blood Boon is triggered. Increased amount is proportional to the ratio of MP conserved.
]]-- | gpl-3.0 |
AresTao/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Cattah_Pamjah.lua | 38 | 1050 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Cattah Pamjah
-- Type: Title Changer
-- @zone: 94
-- @pos -13.564 -2 10.673
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0089);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Bastok_Mines/npcs/Mariadok.lua | 59 | 1037 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Mariadok
-- Type: Weather Reporter
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0002,0,0,0,0,0,0,0,VanadielTime());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
AresTao/darkstar | scripts/globals/effects/addendum_black.lua | 74 | 1952 | -----------------------------------
--
--
--
-----------------------------------
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:recalculateAbilitiesTable();
local bonus = effect:getPower();
local helix = effect:getSubPower();
target:addMod(MOD_BLACK_MAGIC_COST, -bonus);
target:addMod(MOD_BLACK_MAGIC_CAST, -bonus);
target:addMod(MOD_BLACK_MAGIC_RECAST, -bonus);
if not (target:hasStatusEffect(EFFECT_TABULA_RASA)) then
target:addMod(MOD_BLACK_MAGIC_COST, -10);
target:addMod(MOD_BLACK_MAGIC_CAST, -10);
target:addMod(MOD_BLACK_MAGIC_RECAST, -10);
target:addMod(MOD_WHITE_MAGIC_COST, 20);
target:addMod(MOD_WHITE_MAGIC_CAST, 20);
target:addMod(MOD_WHITE_MAGIC_RECAST, 20);
target:addMod(MOD_HELIX_EFFECT, helix);
target:addMod(MOD_HELIX_DURATION, 72);
end
target:recalculateSkillsTable();
end;
-----------------------------------
-- onEffectTick Action
-----------------------------------
function onEffectTick(target,effect)
end;
-----------------------------------
-- onEffectLose Action
-----------------------------------
function onEffectLose(target,effect)
target:recalculateAbilitiesTable();
local bonus = effect:getPower();
local helix = effect:getSubPower();
target:delMod(MOD_BLACK_MAGIC_COST, -bonus);
target:delMod(MOD_BLACK_MAGIC_CAST, -bonus);
target:delMod(MOD_BLACK_MAGIC_RECAST, -bonus);
if not (target:hasStatusEffect(EFFECT_TABULA_RASA)) then
target:delMod(MOD_BLACK_MAGIC_COST, -10);
target:delMod(MOD_BLACK_MAGIC_CAST, -10);
target:delMod(MOD_BLACK_MAGIC_RECAST, -10);
target:delMod(MOD_WHITE_MAGIC_COST, 20);
target:delMod(MOD_WHITE_MAGIC_CAST, 20);
target:delMod(MOD_WHITE_MAGIC_RECAST, 20);
target:delMod(MOD_HELIX_EFFECT, helix);
target:delMod(MOD_HELIX_DURATION, 72);
end
target:recalculateSkillsTable();
end; | gpl-3.0 |
qwook/spacesloth | assets/maps/hyperspace.lua | 2 | 248745 | return {
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 100,
height = 100,
tilewidth = 32,
tileheight = 32,
properties = {},
tilesets = {
{
name = "collision",
firstgid = 1,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/collision.gif",
imagewidth = 160,
imageheight = 32,
properties = {},
tiles = {
{
id = 0,
properties = {
["colshape"] = "1"
}
},
{
id = 1,
properties = {
["colshape"] = "2"
}
},
{
id = 2,
properties = {
["colshape"] = "3"
}
},
{
id = 3,
properties = {
["colshape"] = "4"
}
},
{
id = 4,
properties = {
["colshape"] = "5"
}
}
}
},
{
name = "Tiles_1_A_blue",
firstgid = 6,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/Tiles_1_A_blue.png",
imagewidth = 416,
imageheight = 128,
properties = {},
tiles = {}
},
{
name = "Tiles_1_A_green",
firstgid = 58,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/Tiles_1_A_green.png",
imagewidth = 416,
imageheight = 128,
properties = {},
tiles = {}
},
{
name = "generic_box",
firstgid = 110,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/box_generic.png",
imagewidth = 32,
imageheight = 32,
properties = {},
tiles = {}
},
{
name = "button",
firstgid = 111,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "../sprites/button_blue.png",
imagewidth = 64,
imageheight = 32,
properties = {},
tiles = {}
},
{
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}
}
}
}
| mit |
DeinFreund/Zero-K | scripts/hoverraid.lua | 11 | 1979 | include "constants.lua"
local base = piece 'base'
local turret = piece 'turret'
local gun = piece 'gun'
local flare = piece 'flare'
local ground = piece 'ground01'
local wakes = {}
for i = 1, 8 do
wakes[i] = piece('wake0' .. i)
end
local function WobbleUnit()
local wobble = true
while true do
if wobble == true then
Move(base, y_axis, 2, 3)
else
Move(base, y_axis, -2, 3)
end
wobble = not wobble
Sleep(750)
end
end
local sfxNum = 0
function script.setSFXoccupy(num)
sfxNum = num
end
local function MoveScript()
while Spring.GetUnitIsStunned(unitID) do
Sleep(2000)
end
while true do
if not Spring.GetUnitIsCloaked(unitID) then
if (sfxNum == 1 or sfxNum == 2) and select(2, Spring.GetUnitPosition(unitID)) == 0 then
for i = 1, 8 do
EmitSfx(wakes[i], 3)
end
else
EmitSfx(ground, 1024)
end
end
Sleep(150)
end
end
function script.Create()
StartThread(SmokeUnit, {base})
StartThread(WobbleUnit)
StartThread(MoveScript)
end
local function RestoreAfterDelay()
SetSignalMask(SIG_AIM)
Sleep(5000)
Turn(turret, y_axis, 0, math.rad(20))
Turn(gun, x_axis, 0, math.rad(20))
end
function script.AimFromWeapon()
return turret
end
function script.AimWeapon(num, heading, pitch)
Signal(SIG_AIM)
SetSignalMask(SIG_AIM)
Turn(turret, y_axis, heading, math.rad(320))
Turn(gun, x_axis, -pitch, math.rad(320))
WaitForTurn(turret, y_axis)
WaitForTurn(gun, x_axis)
StartThread(RestoreAfterDelay)
return (1)
end
function script.QueryWeapon(piecenum)
return flare
end
local pieces = {turret, gun}
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage / maxHealth
for i = 1, #pieces do
if math.random() < severity then
Explode(pieces[i], sfxShatter)
end
if math.random() < (severity*2) then
Explode(pieces[i], sfxFall + ((math.random() > severity) and (sfxSmoke + sfxFire) or 0))
end
end
if severity < 0.5 then
return 1
else
Explode(base, sfxShatter)
return 2
end
end
| gpl-2.0 |
AresTao/darkstar | scripts/zones/Northern_San_dOria/npcs/Commojourt.lua | 17 | 1525 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Commojourt
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
rand = math.random(1,2);
if (rand == 1) then
player:startEvent(0x028d);
else
player:startEvent(0x0291);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Boneyard_Gully/bcnms/like_the_wind.lua | 17 | 1655 | -----------------------------------
-- Area: Boneyard_Gully
-- Name: like_the_wind
-- BCNM: 673
-- Mask: 1
-----------------------------------
package.loaded["scripts/zones/Boneyard_Gully/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/globals/keyitems");
require("scripts/zones/Boneyard_Gully/TextIDs");
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
if (player:hasKeyItem(MIASMA_FILTER)) then
player:delKeyItem(MIASMA_FILTER);
end;
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0);
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onBcnmDestroy(player,instance)
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01) then
player:addExp(2000);
end
end; | gpl-3.0 |
AresTao/darkstar | scripts/globals/items/alchemists_belt.lua | 30 | 1200 | -----------------------------------------
-- ID: 15450
-- Item: Alchemist's belt
-- Enchantment: Synthesis image support
-- 2Min, All Races
-----------------------------------------
-- Enchantment: Synthesis image support
-- Duration: 2Min
-- Alchemy Skill +3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_ALCHEMY_IMAGERY) == true) then
result = 242;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_ALCHEMY_IMAGERY,3,0,120);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_SKILL_ALC, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_SKILL_ALC, 1);
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Bastok_Mines/npcs/Vaghron.lua | 38 | 1396 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Vaghron
-- Type: Adventurer's Assistant
-- @pos -39.162 -1 -92.147 234
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatBastok = player:getVar("WildcatBastok");
if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,19) == false) then
player:startEvent(0x01f7);
else
player:startEvent(0x0076);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x01f7) then
player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",19,true);
end
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Garlaige_Citadel/npcs/qm13.lua | 34 | 1386 | -----------------------------------
-- Area: Garlaige Citadel
-- NPC: qm13 (???)
-- Involved in Quest: Hitting the Marquisate (THF AF3)
-- @pos -194.166 -5.500 139.969 200
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Garlaige_Citadel/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS");
if (hittingTheMarquisateHagainCS == 5) then
player:messageSpecial(PRESENCE_FROM_CEILING);
player:setVar("hittingTheMarquisateHagainCS",6);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
resetnow/premake-core | src/base/detoken.lua | 5 | 4751 | --
-- detoken.lua
--
-- Expands tokens.
--
-- Copyright (c) 2011-2014 Jason Perkins and the Premake project
--
premake.detoken = {}
local p = premake
local detoken = p.detoken
--
-- Expand tokens in a value.
--
-- @param value
-- The value containing the tokens to be expanded.
-- @param environ
-- An execution environment for any token expansion. This is a list of
-- key-value pairs that will be inserted as global variables into the
-- token expansion runtime environment.
-- @param field
-- The definition of the field which stores the value.
-- @param basedir
-- If provided, path tokens encountered in non-path fields (where
-- field.paths is set to false) will be made relative to this location.
-- @return
-- The value with any contained tokens expanded.
--
function detoken.expand(value, environ, field, basedir)
field = field or {}
-- fetch the path variable from the action, if needed
local varMap = {}
if field.pathVars then
local action = p.action.current()
if action then
varMap = action.pathVars or {}
end
end
-- fetch the pathVars from the enviroment.
local envMap = environ.pathVars or {}
-- enable access to the global environment
setmetatable(environ, {__index = _G})
function expandtoken(token, e)
-- convert the token into a function to execute
local func, err = loadstring("return " .. token)
if not func then
return nil, "load error: " .. err
end
-- give the function access to the project objects
setfenv(func, e)
-- run it and get the result
local success, result = pcall(func)
if not success then
err = result
result = nil
else
err = nil
result = result or ""
end
-- If the result is an absolute path, and it is being inserted into
-- a NON-path value, I need to make it relative to the project that
-- will contain it. Otherwise I ended up with an absolute path in
-- the generated project, and it can no longer be moved around.
local isAbs = false
if result ~= nil then
isAbs = path.isabsolute(result)
if isAbs and not field.paths and basedir then
result = path.getrelative(basedir, result)
end
end
-- If this token is in my path variable mapping tables, replace the
-- value with the one from the map. This needs to go here because
-- I don't want to make the result relative, but I don't want the
-- absolute path handling below.
local mapped = envMap[token] or varMap[token]
if mapped then
err = nil
result = mapped
if type(result) == "function" then
success, result = pcall(result, e)
if not success then
return nil, result
end
end
if (type(result) == "table") then
isAbs = result.absolute
result = result.token
else
isAbs = path.isabsolute(result)
end
end
-- If the result is an absolute path, and it is being inserted into
-- a path value, place a special marker at the start of it. After
-- all results have been processed, I can look for these markers to
-- find the last absolute path expanded.
--
-- Example: the value "/home/user/myprj/%{cfg.objdir}" expands to:
-- "/home/user/myprj//home/user/myprj/obj/Debug".
--
-- By inserting a marker this becomes:
-- "/home/user/myprj/[\0]/home/user/myprj/obj/Debug".
--
-- I can now trim everything before the marker to get the right
-- result, which should always be the last absolute path specified:
-- "/home/user/myprj/obj/Debug"
if result ~= nil and isAbs and field.paths then
result = "\0" .. result
end
return result, err
end
function expandvalue(value, e)
if type(value) ~= "string" then
return value
end
local count
repeat
value, count = value:gsub("%%{(.-)}", function(token)
local result, err = expandtoken(token:gsub("\\", "\\\\"), e)
if err then
error(err .. " in token: " .. token, 0)
end
if not result then
error("Token returned nil, it may not exist: " .. token, 0)
end
return result
end)
until count == 0
-- if a path, look for a split out embedded absolute paths
if field.paths then
local i, j
repeat
i, j = value:find("\0")
if i then
value = value:sub(i + 1)
end
until not i
end
return value
end
function recurse(value, e)
if type(value) == "table" then
local res_table = {}
for k, v in pairs(value) do
if tonumber(k) ~= nil then
res_table[k] = recurse(v, e)
else
local nk = recurse(k, e);
res_table[nk] = recurse(v, e)
end
end
return res_table
else
return expandvalue(value, e)
end
end
return recurse(value, environ)
end
| bsd-3-clause |
DeinFreund/Zero-K | units/spideranarchid.lua | 6 | 3732 | unitDef = {
unitname = [[spideranarchid]],
name = [[Anarchid]],
description = [[Riot EMP Spider]],
acceleration = 0.26,
brakeRate = 0.78,
buildCostMetal = 250,
buildPic = [[spideremp.png]],
canGuard = true,
canMove = true,
canPatrol = true,
category = [[LAND]],
collisionVolumeOffsets = [[0 0 0]],
collisionVolumeScales = [[40 30 40]],
collisionVolumeType = [[ellipsoid]],
corpse = [[DEAD]],
customParams = {
},
explodeAs = [[BIG_UNITEX]],
footprintX = 3,
footprintZ = 3,
iconType = [[spiderriot]],
idleAutoHeal = 5,
idleTime = 1800,
leaveTracks = true,
maxDamage = 600,
maxSlope = 72,
maxVelocity = 1.6,
maxWaterDepth = 22,
minCloakDistance = 75,
movementClass = [[TKBOT3]],
noChaseCategory = [[TERRAFORM FIXEDWING SATELLITE SUB]],
objectName = [[spideranarchid.s3o]],
script = [[spideranarchid.lua]],
selfDestructAs = [[BIG_UNITEX]],
sfxtypes = {
explosiongenerators = {
[[custom:YELLOW_LIGHTNING_MUZZLE]],
[[custom:YELLOW_LIGHTNING_GROUNDFLASH]],
},
},
sightDistance = 440,
trackOffset = 0,
trackStrength = 10,
trackStretch = 1,
trackType = [[ChickenTrackPointyShort]],
trackWidth = 54,
turnRate = 1600,
weapons = {
{
def = [[LASER]],
badTargetCategory = [[FIXEDWING]],
onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]],
},
},
weaponDefs = {
LASER = {
name = [[Laserbeam]],
areaOfEffect = 8,
beamTime = 0.1,
coreThickness = 0.4,
craterBoost = 0,
craterMult = 0,
damage = {
default = 5,
subs = 0.25,
},
explosionGenerator = [[custom:FLASH1blue]],
fireStarter = 30,
impactOnly = true,
impulseBoost = 0,
impulseFactor = 0.4,
interceptedByShieldType = 1,
largeBeamLaser = true,
laserFlareSize = 2,
minIntensity = 1,
noSelfDamage = true,
range = 270,
reloadtime = 0.1,
rgbColor = [[0 1 1]],
soundStart = [[weapon/laser/laser_burn8]],
soundTrigger = true,
sweepfire = false,
texture1 = [[largelaser]],
texture2 = [[flare]],
texture3 = [[flare]],
texture4 = [[smallflare]],
thickness = 2,
tolerance = 5000,
turret = true,
weaponType = [[BeamLaser]],
weaponVelocity = 500,
},
},
featureDefs = {
DEAD = {
blocking = false,
featureDead = [[HEAP]],
footprintX = 2,
footprintZ = 2,
object = [[venom_wreck.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2a.s3o]],
},
},
}
return lowerkeys({ spideranarchid = unitDef })
| gpl-2.0 |
AresTao/darkstar | scripts/globals/items/serving_of_mille_feuille.lua | 36 | 1426 | -----------------------------------------
-- ID: 5559
-- Item: Serving of Mille Feuille
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- TODO: Group Effect
-- HP +8
-- MP +15
-- Intelligence +1
-- HP Recoverd while healing 1
-- MP Recovered while healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5559);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 8);
target:addMod(MOD_MP, 15);
target:addMod(MOD_INT, 1);
target:addMod(MOD_HPHEAL, 1);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 8);
target:delMod(MOD_MP, 15);
target:delMod(MOD_INT, 1);
target:delMod(MOD_HPHEAL, 1);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
gsage/engine | Tests/resources/specs/ogre/camera_eal_spec.lua | 1 | 2524 | require 'factories.camera'
require 'lib.eal.manager'
local async = require 'lib.async'
describe("test camera eal #ogre", function()
local ninja = data:createEntity({
id = 'ninja',
render = {
resources = {
Ninja = {
"Zip;bundles/models/v1/packs/ninja.zip"
}
},
root = {
position = Vector3.new(0, 0, 0),
scale = Vector3.new(0.01, 0.01, 0.01),
rotation = Quaternion.new(1, 0, 0.5, 0),
orientationVector = Vector3.new(0, 0, -1),
children = {
{
type = "model",
query = "dynamic",
name = "model",
mesh = "ninja.mesh",
castShadows = true
}
}
}
}
})
it("should properly register eal for the orbit camera", function()
local orbit = camera:create('orbit', 'orbit', {target=ninja.id, cameraOffset=Vector3.new(0, 4, 0), distance=20})
assert.is_not.is_nil(orbit.attach)
local s = spy.on(orbit, "follow")
-- attach camera and wait for update
assert.truthy(orbit:attach())
assert.is_not.is_nil(orbit.renderTargetName)
ninja:render().position = Vector3.new(0, 1, 0)
assert.spy(s).was.called()
-- detach, so update must be stopped
orbit:detach()
assert.is_nil(orbit.renderTargetName)
ninja:render().position = Vector3.new(0, 0, 0)
s = spy.on(orbit, "follow")
assert.spy(s).was.not_called()
-- verify proper removal
game:reset()
assert.is_nil(orbit.targetName)
assert.is_nil(orbit.target)
end)
it("should properly register eal for the free camera", function()
local free = camera:create('free', 'free')
assert.falsy(free.attached)
assert.truthy(free:attach())
assert.is_not.is_nil(free.renderTargetName)
local s = spy.on(free, "update")
async.waitSeconds(1)
assert.spy(s).was.called()
free:detach()
s = spy.on(free, "update")
async.waitSeconds(1)
assert.is_nil(free.renderTargetName)
assert.spy(s).was.not_called()
end)
it("should render to texture", function()
local free = camera:create('free')
free:renderToTexture("texture")
end)
it("should attach to and detach from renderTarget", function()
local rtex = 'rtex test'
local free1 = camera:create('free', 'free1')
free1:renderToTexture(rtex)
local free2 = camera:create('free', 'free2')
free2:renderToTexture(rtex)
game:reset()
local free2 = camera:create('free', 'free2')
free2:renderToTexture(rtex)
end)
end)
| mit |
AresTao/darkstar | scripts/globals/weaponskills/full_break.lua | 18 | 2387 | -----------------------------------
-- Full Break
-- Great Axe weapon skill
-- Skill level: 225 (Warriors only.)
-- Lowers enemy's attack, defense, params.accuracy, and evasion. Duration of effect varies with TP.
-- Lowers attack and defense by 12.5%, evasion by 20 points, and estimated to also lower params.accuracy by 20 points.
-- These enfeebles are given as four seperate status effects, resists calculated seperately for each. They almost always wear off simultaneously, but have been observed to wear off at different times.
-- Strong against: Coeurls.
-- Immune: Antica, Cockatrice, Crawlers, Worms.
-- Will stack with Sneak Attack.
-- Aligned with the Aqua Gorget & Snow Gorget.
-- Aligned with the Aqua Belt & Snow Belt.
-- Element: Earth
-- Modifiers: STR:50% ; VIT:50%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.5; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
if damage > 0 then
local tp = player:getTP();
local duration = (tp/100 * 30) + 60;
if (target:hasStatusEffect(EFFECT_DEFENSE_DOWN) == false) then
target:addStatusEffect(EFFECT_DEFENSE_DOWN, 12.5, 0, duration);
end
if (target:hasStatusEffect(EFFECT_ATTACK_DOWN) == false) then
target:addStatusEffect(EFFECT_ATTACK_DOWN, 12.5, 0, duration);
end
if (target:hasStatusEffect(EFFECT_EVASION_DOWN) == false) then
target:addStatusEffect(EFFECT_EVASION_DOWN, 20, 0, duration);
end
if (target:hasStatusEffect(EFFECT_ACCURACY_DOWN) == false) then
target:addStatusEffect(EFFECT_ACCURACY_DOWN, 20, 0, duration);
end
end
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
u20024804/fbcunn | test/test_DataParallelComprehensive.lua | 8 | 4447 | -- Copyright 2004-present Facebook. All Rights Reserved.
require 'optim'
require 'cunn'
require 'fbcunn' -- For nn.DataParallel
require 'fbnn' -- For nn.Optim
local base_gpu = 1 -- Primary GPU to use
local num_gpus = 2 -- We will use {base_gpu, base_gpu+1, etc} with modulus
torch.setdefaulttensortype('torch.DoubleTensor')
torch.setnumthreads(8)
cutorch.setDevice(base_gpu)
-- Create an instance of the test framework
local precision = 5e-4
local mytester = torch.Tester()
local test = {}
function copyTable(x) -- Shallow copy
local ret = {}
for k,v in pairs(x) do ret[k] = v end
return ret
end
-- Build a dummy binary classifier. We will split the BATCHES across GPUs.
function buildNet(width, height, pool, feat, filt, num_convs)
local net = nn.Sequential()
assert(math.fmod(filt,2) == 1)
for i = 1, num_convs do
local fin = 3
if (i > 1) then fin = feat end
net:add(nn.SpatialConvolutionMM(fin, feat, filt, filt, 1, 1, (filt-1)/2))
net:add(nn.Threshold())
end
net:add(nn.SpatialMaxPooling(pool, pool))
net:add(nn.Reshape(width * height * feat / (pool * pool)))
net:add(nn.Linear(width * height * feat / (pool * pool), 2))
-- net:add(nn.SoftMax()) -- This is fake anyway, so just do regression :-)
return net
end
function test.DataParallel()
collectgarbage()
local width = 16
local height = 16
local pool = 4
local feat = 8
local filt = 5
local num_convs = 2
local num_sgd_steps = 2
local sync_gpu_cpu_params_every = 1
local batch_size = 2 * num_gpus
-- Build a CPU model
local cpu_net = buildNet(width, height, pool, feat, filt, num_convs)
-- Build a multi-GPU model
local gpu_net = nn.DataParallel(1):cuda()
for i = 1, num_gpus do
local cur_gpu = math.fmod(base_gpu + (i-1)-1, cutorch.getDeviceCount())+1
cutorch.setDevice(cur_gpu)
gpu_net:add(cpu_net:clone():cuda(), cur_gpu)
end
cutorch.setDevice(base_gpu)
local cpu_input = torch.rand(batch_size, 3, height, width)
local gpu_input = cpu_input:cuda()
local cpu_target = torch.rand(batch_size, 2)
local gpu_target = cpu_target:cuda()
-- Set up an MSE optimizer on the GPU and CPU
local optim_state_cpu = {
learningRate = 1, -- Artificially big learning rate
weightDecay = 0,
}
local optim_state_gpu = copyTable(optim_state_cpu)
local opt_cpu = nn.Optim(cpu_net, optim_state_cpu)
local opt_gpu = nn.Optim(gpu_net, optim_state_gpu)
local criterion_cpu = nn.MSECriterion()
local criterion_gpu = criterion_cpu:clone():cuda()
for i = 1, num_sgd_steps do
collectgarbage()
-- Perform an SGD step on the GPU and CPU
opt_cpu:optimize(optim.sgd, cpu_input, cpu_target, criterion_cpu)
opt_gpu:optimize(optim.sgd, gpu_input, gpu_target, criterion_gpu)
assert(cutorch.getDevice() == base_gpu,
'DataParallel didnt restore GPU state to base_gpu')
-- Now make sure that everything is the same
local cpu_output = cpu_net.output
local gpu_output = gpu_net.output
local cpu_gradInput = cpu_net.gradInput
local gpu_gradInput = gpu_net.gradInput
local cpu_params, cpu_gradParams = cpu_net:parameters()
local gpu_params, gpu_gradParams = gpu_net:get(1):parameters()
mytester:assertlt((cpu_output - gpu_output:double()):abs():max(),
precision, 'fprop error ')
mytester:assertlt((criterion_cpu.gradInput -
criterion_gpu.gradInput:double()):abs():max(), precision,
'CRITERION BPROP error ')
mytester:asserteq(#cpu_params, #gpu_params)
for j = 1, #cpu_params do
mytester:assertlt((cpu_params[j] - gpu_params[j]:double()):abs():max(),
precision, 'parameters error ')
end
mytester:asserteq(#cpu_gradParams, #gpu_gradParams)
for j = 1, #cpu_gradParams do
mytester:assertlt((cpu_gradParams[j] -
gpu_gradParams[j]:double()):abs():max(), precision,
'BPROP error (gradParams)')
end
mytester:assertlt((cpu_gradInput - gpu_gradInput:double()):abs():max(),
precision, 'BPROP error (gradInput)')
-- Sync the CPU and GPU weights every few "epochs" to prevent floating point
-- drift between SGD iterations (ie, they will eventually be divergent after
-- enough iterations)
if math.fmod(i, sync_gpu_cpu_params_every) == 0 then
for j = 1, #cpu_gradParams do
cpu_params[j]:copy(gpu_params[j])
end
end
end
end
-- Now run the test above
mytester:add(test)
mytester:run()
| bsd-3-clause |
mehulsbhatt/ntopng | scripts/lua/get_flow_data.lua | 10 | 1804 | --
-- (C) 2013-15 - ntop.org
--
dirs = ntop.getDirs()
package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path
require "lua_utils"
require "flow_utils"
sendHTTPHeader('text/html; charset=iso-8859-1')
local debug = debug_flow_data
flow_key = _GET["flow_key"]
if(flow_key == nil) then
flow = nil
else
interface.select(ifname)
flow = interface.findFlowByKey(tonumber(flow_key))
end
throughput_type = getThroughputType()
if(flow == nil) then
print('{}')
else
print ("{ \"column_duration\" : \"" .. secondsToTime(flow["duration"]))
print ("\", \"column_bytes\" : \"" .. bytesToSize(flow["bytes"]) .. "")
if ( (flow["throughput_trend_"..throughput_type] ~= nil) and
(flow["throughput_trend_"..throughput_type] > 0)
) then
if (throughput_type == "pps") then
print ("\", \"column_thpt\" : \"" .. pktsToSize(flow["throughput_pps"]).. " ")
else
print ("\", \"column_thpt\" : \"" .. bitsToSize(8*flow["throughput_bps"]).. " ")
end
if(flow["throughput_trend_"..throughput_type] == 1) then
print("<i class='fa fa-arrow-up'></i>")
elseif(flow["throughput_trend_"..throughput_type] == 2) then
print("<i class='fa fa-arrow-down'></i>")
elseif(flow["throughput_trend_"..throughput_type] == 3) then
print("<i class='fa fa-minus'></i>")
end
print("\"")
else
print ("\", \"column_thpt\" : \"0 "..throughput_type.." \"")
end
cli2srv = round((flow["cli2srv.bytes"] * 100) / flow["bytes"], 0)
print (", \"column_breakdown\" : \"<div class='progress'><div class='progress-bar progress-bar-warning' style='width: " .. cli2srv .."%;'>Client</div><div class='progress-bar progress-bar-info' style='width: " .. (100-cli2srv) .. "%;'>Server</div></div>")
print ("\" }")
end | gpl-3.0 |
AresTao/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Prince_Seere.lua | 16 | 1253 | -----------------------------------
-- Area: Dynamis Xarcabard
-- NPC: Prince Seere
-----------------------------------
require("scripts/globals/dynamis");
require("scripts/zones/Dynamis-Xarcabard/TextIDs");
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger");
if (mob:isInBattlefieldList() == false) then
mob:addInBattlefieldList();
Animate_Trigger = Animate_Trigger + 8;
SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger);
if (Animate_Trigger == 32767) then
SpawnMob(17330911); -- 142
SpawnMob(17330912); -- 143
SpawnMob(17330183); -- 177
SpawnMob(17330184); -- 178
activateAnimatedWeapon(); -- Change subanim of all animated weapon
end
end
if (Animate_Trigger == 32767) then
killer:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE);
end
end; | gpl-3.0 |
ld-test/prosody | core/rostermanager.lua | 1 | 11219 | -- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local log = require "util.logger".init("rostermanager");
local pairs = pairs;
local tostring = tostring;
local type = type;
local hosts = hosts;
local bare_sessions = prosody.bare_sessions;
local datamanager = require "util.datamanager"
local um_user_exists = require "core.usermanager".user_exists;
local st = require "util.stanza";
local _ENV = nil;
local save_roster; -- forward declaration
local function add_to_roster(session, jid, item)
if session.roster then
local old_item = session.roster[jid];
session.roster[jid] = item;
if save_roster(session.username, session.host) then
return true;
else
session.roster[jid] = old_item;
return nil, "wait", "internal-server-error", "Unable to save roster";
end
else
return nil, "auth", "not-authorized", "Session's roster not loaded";
end
end
local function remove_from_roster(session, jid)
if session.roster then
local old_item = session.roster[jid];
session.roster[jid] = nil;
if save_roster(session.username, session.host) then
return true;
else
session.roster[jid] = old_item;
return nil, "wait", "internal-server-error", "Unable to save roster";
end
else
return nil, "auth", "not-authorized", "Session's roster not loaded";
end
end
local function roster_push(username, host, jid)
local roster = jid and hosts[host] and hosts[host].sessions[username] and hosts[host].sessions[username].roster;
if roster then
local item = hosts[host].sessions[username].roster[jid];
local stanza = st.iq({type="set"});
stanza:tag("query", {xmlns = "jabber:iq:roster", ver = tostring(roster[false].version or "1") });
if item then
stanza:tag("item", {jid = jid, subscription = item.subscription, name = item.name, ask = item.ask});
for group in pairs(item.groups) do
stanza:tag("group"):text(group):up();
end
else
stanza:tag("item", {jid = jid, subscription = "remove"});
end
stanza:up(); -- move out from item
stanza:up(); -- move out from stanza
-- stanza ready
for _, session in pairs(hosts[host].sessions[username].sessions) do
if session.interested then
-- FIXME do we need to set stanza.attr.to?
session.send(stanza);
end
end
end
end
local function roster_metadata(roster, err)
local metadata = roster[false];
if not metadata then
metadata = { broken = err or nil };
roster[false] = metadata;
end
if roster.pending and type(roster.pending.subscription) ~= "string" then
metadata.pending = roster.pending;
roster.pending = nil;
elseif not metadata.pending then
metadata.pending = {};
end
return metadata;
end
local function load_roster(username, host)
local jid = username.."@"..host;
log("debug", "load_roster: asked for: %s", jid);
local user = bare_sessions[jid];
local roster;
if user then
roster = user.roster;
if roster then return roster; end
log("debug", "load_roster: loading for new user: %s@%s", username, host);
else -- Attempt to load roster for non-loaded user
log("debug", "load_roster: loading for offline user: %s@%s", username, host);
end
local data, err = datamanager.load(username, host, "roster");
roster = data or {};
if user then user.roster = roster; end
roster_metadata(roster, err);
if roster[jid] then
roster[jid] = nil;
log("warn", "roster for %s has a self-contact", jid);
end
if not err then
hosts[host].events.fire_event("roster-load", { username = username, host = host, roster = roster });
end
return roster, err;
end
function save_roster(username, host, roster)
if not um_user_exists(username, host) then
log("debug", "not saving roster for %s@%s: the user doesn't exist", username, host);
return nil;
end
log("debug", "save_roster: saving roster for %s@%s", username, host);
if not roster then
roster = hosts[host] and hosts[host].sessions[username] and hosts[host].sessions[username].roster;
--if not roster then
-- --roster = load_roster(username, host);
-- return true; -- roster unchanged, no reason to save
--end
end
if roster then
local metadata = roster_metadata(roster);
if metadata.version ~= true then
metadata.version = (metadata.version or 0) + 1;
end
if metadata.broken then return nil, "Not saving broken roster" end
return datamanager.store(username, host, "roster", roster);
end
log("warn", "save_roster: user had no roster to save");
return nil;
end
local function process_inbound_subscription_approval(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
if item and item.ask then
if item.subscription == "none" then
item.subscription = "to";
else -- subscription == from
item.subscription = "both";
end
item.ask = nil;
return save_roster(username, host, roster);
end
end
local is_contact_pending_out -- forward declaration
local function process_inbound_subscription_cancellation(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
local changed = nil;
if is_contact_pending_out(username, host, jid) then
item.ask = nil;
changed = true;
end
if item then
if item.subscription == "to" then
item.subscription = "none";
changed = true;
elseif item.subscription == "both" then
item.subscription = "from";
changed = true;
end
end
if changed then
return save_roster(username, host, roster);
end
end
local is_contact_pending_in -- forward declaration
local function process_inbound_unsubscribe(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
local changed = nil;
if is_contact_pending_in(username, host, jid) then
roster[false].pending[jid] = nil;
changed = true;
end
if item then
if item.subscription == "from" then
item.subscription = "none";
changed = true;
elseif item.subscription == "both" then
item.subscription = "to";
changed = true;
end
end
if changed then
return save_roster(username, host, roster);
end
end
local function _get_online_roster_subscription(jidA, jidB)
local user = bare_sessions[jidA];
local item = user and (user.roster[jidB] or { subscription = "none" });
return item and item.subscription;
end
local function is_contact_subscribed(username, host, jid)
do
local selfjid = username.."@"..host;
local user_subscription = _get_online_roster_subscription(selfjid, jid);
if user_subscription then return (user_subscription == "both" or user_subscription == "from"); end
local contact_subscription = _get_online_roster_subscription(jid, selfjid);
if contact_subscription then return (contact_subscription == "both" or contact_subscription == "to"); end
end
local roster, err = load_roster(username, host);
local item = roster[jid];
return item and (item.subscription == "from" or item.subscription == "both"), err;
end
function is_contact_pending_in(username, host, jid)
local roster = load_roster(username, host);
return roster[false].pending[jid];
end
local function set_contact_pending_in(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
if item and (item.subscription == "from" or item.subscription == "both") then
return; -- false
end
roster[false].pending[jid] = true;
return save_roster(username, host, roster);
end
function is_contact_pending_out(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
return item and item.ask;
end
local function set_contact_pending_out(username, host, jid) -- subscribe
local roster = load_roster(username, host);
local item = roster[jid];
if item and (item.ask or item.subscription == "to" or item.subscription == "both") then
return true;
end
if not item then
item = {subscription = "none", groups = {}};
roster[jid] = item;
end
item.ask = "subscribe";
log("debug", "set_contact_pending_out: saving roster; set %s@%s.roster[%q].ask=subscribe", username, host, jid);
return save_roster(username, host, roster);
end
local function unsubscribe(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
if not item then return false; end
if (item.subscription == "from" or item.subscription == "none") and not item.ask then
return true;
end
item.ask = nil;
if item.subscription == "both" then
item.subscription = "from";
elseif item.subscription == "to" then
item.subscription = "none";
end
return save_roster(username, host, roster);
end
local function subscribed(username, host, jid)
if is_contact_pending_in(username, host, jid) then
local roster = load_roster(username, host);
local item = roster[jid];
if not item then -- FIXME should roster item be auto-created?
item = {subscription = "none", groups = {}};
roster[jid] = item;
end
if item.subscription == "none" then
item.subscription = "from";
else -- subscription == to
item.subscription = "both";
end
roster[false].pending[jid] = nil;
return save_roster(username, host, roster);
end -- TODO else implement optional feature pre-approval (ask = subscribed)
end
local function unsubscribed(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
local pending = is_contact_pending_in(username, host, jid);
if pending then
roster[false].pending[jid] = nil;
end
local subscribed;
if item then
if item.subscription == "from" then
item.subscription = "none";
subscribed = true;
elseif item.subscription == "both" then
item.subscription = "to";
subscribed = true;
end
end
local success = (pending or subscribed) and save_roster(username, host, roster);
return success, pending, subscribed;
end
local function process_outbound_subscription_request(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
if item and (item.subscription == "none" or item.subscription == "from") then
item.ask = "subscribe";
return save_roster(username, host, roster);
end
end
--[[function process_outbound_subscription_approval(username, host, jid)
local roster = load_roster(username, host);
local item = roster[jid];
if item and (item.subscription == "none" or item.subscription == "from" then
item.ask = "subscribe";
return save_roster(username, host, roster);
end
end]]
return {
add_to_roster = add_to_roster;
remove_from_roster = remove_from_roster;
roster_push = roster_push;
load_roster = load_roster;
save_roster = save_roster;
process_inbound_subscription_approval = process_inbound_subscription_approval;
process_inbound_subscription_cancellation = process_inbound_subscription_cancellation;
process_inbound_unsubscribe = process_inbound_unsubscribe;
is_contact_subscribed = is_contact_subscribed;
is_contact_pending_in = is_contact_pending_in;
set_contact_pending_in = set_contact_pending_in;
is_contact_pending_out = is_contact_pending_out;
set_contact_pending_out = set_contact_pending_out;
unsubscribe = unsubscribe;
subscribed = subscribed;
unsubscribed = unsubscribed;
process_outbound_subscription_request = process_outbound_subscription_request;
};
| mit |
DeinFreund/Zero-K | lups/ParticleClasses/SphereDistortion.lua | 5 | 6289 | -- $Id: SphereDistortion.lua 3171 2008-11-06 09:06:29Z det $
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
local SphereDistortion = {}
SphereDistortion.__index = SphereDistortion
local warpShader
local screenLoc, radiusLoc, strengthLoc, centerLoc
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SphereDistortion.GetInfo()
return {
name = "SphereDistortion",
backup = "", --// backup class, if this class doesn't work (old cards,ati's,etc.)
desc = "",
layer = 1, --// extreme simply z-ordering :x
--// gfx requirement
fbo = true,
shader = true,
distortion= true,
intel = 0,
}
end
SphereDistortion.Default = {
layer = 1,
worldspace = true,
life = 25,
pos = {0,0,0},
growth = 2.5,
strength = 0.15,
repeatEffect = false,
dieGameFrame = math.huge
}
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
local glUniform = gl.Uniform
local glUseShader = gl.UseShader
local spWorldToScreenCoords = Spring.WorldToScreenCoords
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SphereDistortion:BeginDrawDistortion()
glUseShader(warpShader)
glUniform(screenLoc, 1/vsx,1/vsy )
end
function SphereDistortion:EndDrawDistortion()
glUseShader(0)
end
function SphereDistortion:DrawDistortion()
local pos = self.pos
local x,y,z = pos[1],pos[2],pos[3]
local cx,cy = spWorldToScreenCoords(x,y,z)
glUniform(radiusLoc, self.radius )
glUniform(strengthLoc, self.strength )
glUniform(centerLoc, cx,cy )
gl.BeginEnd(GL.QUADS,function()
gl.TexCoord(-1,1)
gl.Vertex(x,y,z)
gl.TexCoord(1,1)
gl.Vertex(x,y,z)
gl.TexCoord(1,-1)
gl.Vertex(x,y,z)
gl.TexCoord(-1,-1)
gl.Vertex(x,y,z)
end)
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SphereDistortion.Initialize()
warpShader = gl.CreateShader({
vertex = [[
uniform vec2 center;
uniform float radius;
uniform vec2 screenInverse;
varying vec2 texCoord;
void main()
{
gl_Position = gl_ModelViewMatrix * gl_Vertex;
gl_Position.xy += gl_MultiTexCoord0.xy * radius;
gl_Position = gl_ProjectionMatrix * gl_Position;
texCoord = gl_MultiTexCoord0.st;
}
]],
fragment = [[
uniform vec2 center;
uniform float strength;
uniform vec2 screenInverse;
varying vec2 texCoord;
float p1 = gl_ProjectionMatrix[2][2];
float p2 = gl_ProjectionMatrix[2][3];
float ConvertZtoEye(float z)
{
return p2/(z*2.0-1.0+p1);
}
float ConvertEyeToZ(float d)
{
return 0.5-0.5*p1+(1.0/(2.0*d))*p2;
}
void main(void)
{
float dist = length(texCoord);
if (dist>1.0) {
discard;
}else{
float eyeDepth = ConvertZtoEye(gl_FragCoord.z);
eyeDepth -= cos(asin(dist))*30.0;
gl_FragDepth = ConvertEyeToZ(eyeDepth);
vec2 d = gl_FragCoord.xy - center;
float distortion = smoothstep(1.0,0.0,dist)*strength;
vec2 noiseVec = (d/dist)*screenInverse*distortion;
gl_FragColor.xyw = vec3(noiseVec,gl_FragCoord.z);
//float distortion = pow(dist, 1.0/4.0)-dist;
//float distortion = exp( -0.5*( pow(-dist*6.0+2.5,2.0) ) )*0.25;
//float distortion = tanh(dist*3.0)-dist;
//float distortion = smoothstep(0.0,1.0,dist)-dist;
}
}
]],
uniform = {
screenInverse = {1/1280,1/1024},
strength = 0.15,
}
})
if (warpShader == nil) then
print(PRIO_MAJOR,"LUPS->SphereDistortion: critical shader error: "..gl.GetShaderLog())
return false
end
screenLoc = gl.GetUniformLocation(warpShader, 'screenInverse')
strengthLoc = gl.GetUniformLocation(warpShader, 'strength')
radiusLoc = gl.GetUniformLocation(warpShader, 'radius')
centerLoc = gl.GetUniformLocation(warpShader, 'center')
end
function SphereDistortion.Finalize()
if (gl.DeleteShader) then
gl.DeleteShader(warpShader)
end
end
function SphereDistortion.ViewResize()
gl.UseShader(warpShader)
gl.Uniform(screenLoc,1/vsx,1/vsy)
gl.UseShader(0)
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SphereDistortion:Update()
self.radius = self.radius + self.growth
end
-- used if repeatEffect=true;
function SphereDistortion:ReInitialize()
self.radius = 0
self.dieGameFrame = self.dieGameFrame + self.life
end
function SphereDistortion:CreateParticle()
self.radius = 0
self.startGameFrame = thisGameFrame
self.dieGameFrame = self.startGameFrame + self.life
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
local MergeTable = MergeTable
local setmetatable = setmetatable
function SphereDistortion.Create(Options)
local newObject = MergeTable(Options, SphereDistortion.Default)
setmetatable(newObject,SphereDistortion) -- make handle lookup
newObject:CreateParticle()
return newObject
end
function SphereDistortion:Destroy()
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
return SphereDistortion | gpl-2.0 |
AresTao/darkstar | scripts/zones/Wajaom_Woodlands/npcs/leypoint.lua | 17 | 2538 | -----------------------------------
-- Area: Wajaom Woodlands
-- NPC: Leypoint
-- Teleport point, Quest -- NAVIGATING THE UNFRIENDLY SEAS RELATED --
-- @pos -200.027 -8.500 80.058 51
-----------------------------------
require("scripts/zones/Wajaom_Woodlands/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(AHT_URHGAN,OLDUUM) == QUEST_COMPLETED and player:hasItem(15769) == false) then
if (trade:hasItemQty(2217,1) and trade:getItemCount() == 1) then -- Trade Lightning Band
player:tradeComplete(); -- Trade Complete
player:addItem(15769); -- Receive Olduum Ring
player:messageSpecial(ITEM_OBTAINED,15769); -- Message for Receiving Ring
end
end
if (player:getQuestStatus(AHT_URHGAN,NAVIGATING_THE_UNFRIENDLY_SEAS) == QUEST_ACCEPTED and player:getVar("NavigatingtheUnfriendlySeas") == 2) then
if (trade:hasItemQty(2341,1) and trade:getItemCount() == 1) then -- Trade Hydrogauge
player:messageSpecial(PLACE_HYDROGAUGE,2341); -- You set the <item> in the trench.
player:tradeComplete(); --Trade Complete
player:setVar("NavigatingtheUnfriendlySeas",3)
player:setVar("Leypoint_waitJTime",getMidnight()); -- Time Set for 1 day real life time.
printf("Midnight: %u",getMidnight());
printf("Os: %u",os.time());
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(AHT_URHGAN,NAVIGATING_THE_UNFRIENDLY_SEAS) == QUEST_ACCEPTED and player:getVar("NavigatingtheUnfriendlySeas") == 3) then
if (player:getVar("Leypoint_waitJTime") <= os.time()) then
player:startEvent(0x01FC);
player:setVar("NavigatingtheUnfriendlySeas",4); -- play cs for having waited enough time
else
player:messageSpecial(ENIGMATIC_LIGHT,2341); -- play cs for not waiting long enough
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
AresTao/darkstar | scripts/zones/Ghelsba_Outpost/npcs/Logging_Point.lua | 29 | 1107 | -----------------------------------
-- Area: Ghelsba Outpost
-- NPC: Logging Point
-----------------------------------
package.loaded["scripts/zones/Ghelsba_Outpost/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/logging");
require("scripts/zones/Ghelsba_Outpost/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
startLogging(player,player:getZoneID(),npc,trade,0x0064);
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
DeinFreund/Zero-K | effects/annabelle.lua | 25 | 4477 | -- annabelle
-- annabelle_smokejet
return {
["annabelle"] = {
boom = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
properties = {
delay = [[0 i1]],
explosiongenerator = [[custom:ANNABELLE_SMOKEJET]],
pos = [[0, 30, 0]],
},
},
},
["annabelle_smokejet"] = {
intense_center1 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = [[0.9995 i+0.00125]],
colormap = [[1 0.6 0 0.1 0.4 0.4 0.4 1 0.05 0.05 0.05 0.1]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[-0.5, 1.5, 0]],
gravity = [[0, -0.3 i+0.015,0]],
numparticles = 1,
particlelife = [[50 i-0.5]],
particlelifespread = 0,
particlesize = [[10 i0.8]],
particlesizespread = 1,
particlespeed = [[5 i-0.25]],
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = [[-0.1 i0.015]],
sizemod = 1.0,
texture = [[smoke]],
},
},
intense_center2 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = [[0.9995 i+0.00125]],
colormap = [[1 0.6 0 0.1 0.4 0.4 0.4 1 0.05 0.05 0.05 0.1]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[0.5, 1, 0.5]],
gravity = [[0, -0.3 i+0.015,0]],
numparticles = 1,
particlelife = [[50 i-0.5]],
particlelifespread = 0,
particlesize = [[10 i0.8]],
particlesizespread = 1,
particlespeed = [[5 i-0.25]],
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = [[-0.1 i0.015]],
sizemod = 1.0,
texture = [[smoke]],
},
},
intense_center3 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = [[0.99995 i+0.000125]],
colormap = [[1 0.6 0 0.1 0.4 0.4 0.4 1 0.05 0.05 0.05 0.1]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[0.6, 1.3, -0.4]],
gravity = [[0, -0.3 i+0.015,0]],
numparticles = 1,
particlelife = [[50 i-0.5]],
particlelifespread = 0,
particlesize = [[10 i0.8]],
particlesizespread = 1,
particlespeed = [[5 i-0.25]],
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = [[-0.1 i0.015]],
sizemod = 1.0,
texture = [[smoke]],
},
},
intense_center4 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 20,
ground = true,
water = true,
properties = {
airdrag = [[0.9995 i+0.00125]],
colormap = [[1 0.6 0 0.1 0.4 0.4 0.4 1 0.05 0.05 0.05 0.1]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[-0.6, 1.7, 0.0.4]],
gravity = [[0, -0.3 i+0.015,0]],
numparticles = 1,
particlelife = [[50 i-0.5]],
particlelifespread = 0,
particlesize = [[10 i0.8]],
particlesizespread = 1,
particlespeed = [[5 i-0.25]],
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = [[-0.1 i0.015]],
sizemod = 1.0,
texture = [[smoke]],
},
},
},
}
| gpl-2.0 |
mortezam1234/kkdfjkfl- | plugins/boobs.lua | 731 | 1601 | do
-- Recursive function
local function getRandomButts(attempt)
attempt = attempt or 0
attempt = attempt + 1
local res,status = http.request("http://api.obutts.ru/noise/1")
if status ~= 200 then return nil end
local data = json:decode(res)[1]
-- The OpenBoobs API sometimes returns an empty array
if not data and attempt <= 3 then
print('Cannot get that butts, trying another one...')
return getRandomButts(attempt)
end
return 'http://media.obutts.ru/' .. data.preview
end
local function getRandomBoobs(attempt)
attempt = attempt or 0
attempt = attempt + 1
local res,status = http.request("http://api.oboobs.ru/noise/1")
if status ~= 200 then return nil end
local data = json:decode(res)[1]
-- The OpenBoobs API sometimes returns an empty array
if not data and attempt < 10 then
print('Cannot get that boobs, trying another one...')
return getRandomBoobs(attempt)
end
return 'http://media.oboobs.ru/' .. data.preview
end
local function run(msg, matches)
local url = nil
if matches[1] == "!boobs" then
url = getRandomBoobs()
end
if matches[1] == "!butts" then
url = getRandomButts()
end
if url ~= nil then
local receiver = get_receiver(msg)
send_photo_from_url(receiver, url)
else
return 'Error getting boobs/butts for you, please try again later.'
end
end
return {
description = "Gets a random boobs or butts pic",
usage = {
"!boobs: Get a boobs NSFW image. 🔞",
"!butts: Get a butts NSFW image. 🔞"
},
patterns = {
"^!boobs$",
"^!butts$"
},
run = run
}
end
| gpl-2.0 |
AresTao/darkstar | scripts/zones/Xarcabard/npcs/Trail_Markings.lua | 17 | 2473 | -----------------------------------
-- Area: Xarcabard
-- NPC: Trail Markings
-- Dynamis-Xarcabard Enter
-- @pos 570 0 -272 112
-----------------------------------
package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/dynamis");
require("scripts/zones/Xarcabard/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getVar("DynaXarcabard_Win") == 1) then
player:startEvent(0x0020,HYDRA_CORPS_BATTLE_STANDARD); -- Win CS
elseif (player:hasKeyItem(HYDRA_CORPS_INSIGNIA)) then
local firstDyna = 0;
local realDay = os.time();
local dynaWaitxDay = player:getVar("dynaWaitxDay");
if (checkFirstDyna(player,6)) then -- First Dyna-Xarcabard => CS
firstDyna = 1;
end
if (player:getMainLvl() < DYNA_LEVEL_MIN) then
player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN);
elseif ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaXarcabard]UniqueID")) then
player:startEvent(0x0010,6,firstDyna,0,BETWEEN_2DYNA_WAIT_TIME,32,VIAL_OF_SHROUDED_SAND,4236,4237);
else
dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456);
player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,6);
end
else
player:messageSpecial(UNUSUAL_ARRANGEMENT_OF_PEBBLES);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("updateRESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("finishRESULT: %u",option);
if (csid == 0x0020) then
player:setVar("DynaXarcabard_Win",0);
elseif (csid == 0x0010 and option == 0) then
if (checkFirstDyna(player,6)) then
player:setVar("Dynamis_Status",player:getVar("Dynamis_Status") + 64);
end
player:setPos(569.312,-0.098,-270.158,90,0x87);
end
end; | gpl-3.0 |
mehulsbhatt/ntopng | scripts/lua/modules/persistence.lua | 19 | 5650 | -- Internal persistence library
--[[ Provides ]]
-- persistence.store(path, ...): Stores arbitrary items to the file at the given path
-- persistence.load(path): Loads files that were previously stored with store and returns them
--[[ Limitations ]]
-- Does not export userdata, threads or most function values
-- Function export is not portable
--[[ License: MIT (see bottom) ]]
-- Private methods
local write, writeIndent, writers, refCount;
persistence =
{
store = function (path, ...)
local file, e;
if type(path) == "string" then
-- Path, open a file
file, e = io.open(path, "w");
if not file then
return error(e);
end
else
-- Just treat it as file
file = path;
end
local n = select("#", ...);
-- Count references
local objRefCount = {}; -- Stores reference that will be exported
for i = 1, n do
refCount(objRefCount, (select(i,...)));
end;
-- Export Objects with more than one ref and assign name
-- First, create empty tables for each
local objRefNames = {};
local objRefIdx = 0;
file:write("-- Persistent Data\n");
file:write("local multiRefObjects = {\n");
for obj, count in pairs(objRefCount) do
if count > 1 then
objRefIdx = objRefIdx + 1;
objRefNames[obj] = objRefIdx;
file:write("{};"); -- table objRefIdx
end;
end;
file:write("\n} -- multiRefObjects\n");
-- Then fill them (this requires all empty multiRefObjects to exist)
for obj, idx in pairs(objRefNames) do
for k, v in pairs(obj) do
file:write("multiRefObjects["..idx.."][");
write(file, k, 0, objRefNames);
file:write("] = ");
write(file, v, 0, objRefNames);
file:write(";\n");
end;
end;
-- Create the remaining objects
for i = 1, n do
file:write("local ".."obj"..i.." = ");
write(file, (select(i,...)), 0, objRefNames);
file:write("\n");
end
-- Return them
if n > 0 then
file:write("return obj1");
for i = 2, n do
file:write(" ,obj"..i);
end;
file:write("\n");
else
file:write("return\n");
end;
file:close();
end;
load = function (path)
local f, e = loadfile(path);
if f then
return f();
else
return nil, e;
end;
end;
}
-- Private methods
-- write thing (dispatcher)
write = function (file, item, level, objRefNames)
writers[type(item)](file, item, level, objRefNames);
end;
-- write indent
writeIndent = function (file, level)
for i = 1, level do
file:write("\t");
end;
end;
-- recursively count references
refCount = function (objRefCount, item)
-- only count reference types (tables)
if type(item) == "table" then
-- Increase ref count
if objRefCount[item] then
objRefCount[item] = objRefCount[item] + 1;
else
objRefCount[item] = 1;
-- If first encounter, traverse
for k, v in pairs(item) do
refCount(objRefCount, k);
refCount(objRefCount, v);
end;
end;
end;
end;
-- Format items for the purpose of restoring
writers = {
["nil"] = function (file, item)
file:write("nil");
end;
["number"] = function (file, item)
file:write(tostring(item));
end;
["string"] = function (file, item)
file:write(string.format("%q", item));
end;
["boolean"] = function (file, item)
if item then
file:write("true");
else
file:write("false");
end
end;
["table"] = function (file, item, level, objRefNames)
local refIdx = objRefNames[item];
if refIdx then
-- Table with multiple references
file:write("multiRefObjects["..refIdx.."]");
else
-- Single use table
file:write("{\n");
for k, v in pairs(item) do
writeIndent(file, level+1);
file:write("[");
write(file, k, level+1, objRefNames);
file:write("] = ");
write(file, v, level+1, objRefNames);
file:write(";\n");
end
writeIndent(file, level);
file:write("}");
end;
end;
["function"] = function (file, item)
-- Does only work for "normal" functions, not those
-- with upvalues or c functions
local dInfo = debug.getinfo(item, "uS");
if dInfo.nups > 0 then
file:write("nil --[[functions with upvalue not supported]]");
elseif dInfo.what ~= "Lua" then
file:write("nil --[[non-lua function not supported]]");
else
local r, s = pcall(string.dump,item);
if r then
file:write(string.format("loadstring(%q)", s));
else
file:write("nil --[[function could not be dumped]]");
end
end
end;
["thread"] = function (file, item)
file:write("nil --[[thread]]\n");
end;
["userdata"] = function (file, item)
file:write("nil --[[userdata]]\n");
end;
}
return persistence
--[[
Copyright (c) 2010 Gerhard Roethlin
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
]]
| gpl-3.0 |
NeoRaider/luci | modules/luci-base/luasrc/tools/status.lua | 3 | 5212 | -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.tools.status", package.seeall)
local uci = require "luci.model.uci".cursor()
local function dhcp_leases_common(family)
local rv = { }
local nfs = require "nixio.fs"
local leasefile = "/tmp/dhcp.leases"
uci:foreach("dhcp", "dnsmasq",
function(s)
if s.leasefile and nfs.access(s.leasefile) then
leasefile = s.leasefile
return false
end
end)
local fd = io.open(leasefile, "r")
if fd then
while true do
local ln = fd:read("*l")
if not ln then
break
else
local ts, mac, ip, name, duid = ln:match("^(%d+) (%S+) (%S+) (%S+) (%S+)")
if ts and mac and ip and name and duid then
if family == 4 and not ip:match(":") then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
macaddr = mac,
ipaddr = ip,
hostname = (name ~= "*") and name
}
elseif family == 6 and ip:match(":") then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
ip6addr = ip,
duid = (duid ~= "*") and duid,
hostname = (name ~= "*") and name
}
end
end
end
end
fd:close()
end
local fd = io.open("/tmp/hosts/odhcpd", "r")
if fd then
while true do
local ln = fd:read("*l")
if not ln then
break
else
local iface, duid, iaid, name, ts, id, length, ip = ln:match("^# (%S+) (%S+) (%S+) (%S+) (%d+) (%S+) (%S+) (.*)")
if ip and iaid ~= "ipv4" and family == 6 then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
duid = duid,
ip6addr = ip,
hostname = (name ~= "-") and name
}
elseif ip and iaid == "ipv4" and family == 4 then
rv[#rv+1] = {
expires = os.difftime(tonumber(ts) or 0, os.time()),
macaddr = duid,
ipaddr = ip,
hostname = (name ~= "-") and name
}
end
end
end
fd:close()
end
return rv
end
function dhcp_leases()
return dhcp_leases_common(4)
end
function dhcp6_leases()
return dhcp_leases_common(6)
end
function wifi_networks()
local rv = { }
local ntm = require "luci.model.network".init()
local dev
for _, dev in ipairs(ntm:get_wifidevs()) do
local rd = {
up = dev:is_up(),
device = dev:name(),
name = dev:get_i18n(),
networks = { }
}
local net
for _, net in ipairs(dev:get_wifinets()) do
rd.networks[#rd.networks+1] = {
name = net:shortname(),
link = net:adminlink(),
up = net:is_up(),
mode = net:active_mode(),
ssid = net:active_ssid(),
bssid = net:active_bssid(),
encryption = net:active_encryption(),
frequency = net:frequency(),
channel = net:channel(),
signal = net:signal(),
quality = net:signal_percent(),
noise = net:noise(),
bitrate = net:bitrate(),
ifname = net:ifname(),
assoclist = net:assoclist(),
country = net:country(),
txpower = net:txpower(),
txpoweroff = net:txpower_offset(),
disabled = (dev:get("disabled") == "1" or
net:get("disabled") == "1")
}
end
rv[#rv+1] = rd
end
return rv
end
function wifi_network(id)
local ntm = require "luci.model.network".init()
local net = ntm:get_wifinet(id)
if net then
local dev = net:get_device()
if dev then
return {
id = id,
name = net:shortname(),
link = net:adminlink(),
up = net:is_up(),
mode = net:active_mode(),
ssid = net:active_ssid(),
bssid = net:active_bssid(),
encryption = net:active_encryption(),
frequency = net:frequency(),
channel = net:channel(),
signal = net:signal(),
quality = net:signal_percent(),
noise = net:noise(),
bitrate = net:bitrate(),
ifname = net:ifname(),
assoclist = net:assoclist(),
country = net:country(),
txpower = net:txpower(),
txpoweroff = net:txpower_offset(),
disabled = (dev:get("disabled") == "1" or
net:get("disabled") == "1"),
device = {
up = dev:is_up(),
device = dev:name(),
name = dev:get_i18n()
}
}
end
end
return { }
end
function switch_status(devs)
local dev
local switches = { }
for dev in devs:gmatch("[^%s,]+") do
local ports = { }
local swc = io.popen("swconfig dev %q show" % dev, "r")
if swc then
local l
repeat
l = swc:read("*l")
if l then
local port, up = l:match("port:(%d+) link:(%w+)")
if port then
local speed = l:match(" speed:(%d+)")
local duplex = l:match(" (%w+)-duplex")
local txflow = l:match(" (txflow)")
local rxflow = l:match(" (rxflow)")
local auto = l:match(" (auto)")
ports[#ports+1] = {
port = tonumber(port) or 0,
speed = tonumber(speed) or 0,
link = (up == "up"),
duplex = (duplex == "full"),
rxflow = (not not rxflow),
txflow = (not not txflow),
auto = (not not auto)
}
end
end
until not l
swc:close()
end
switches[dev] = ports
end
return switches
end
| apache-2.0 |
bestvivi/Atlas | lib/proxy/tokenizer.lua | 41 | 6215 | --[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
$%ENDLICENSE%$ --]]
require("mysql.tokenizer")
module("proxy.tokenizer", package.seeall)
---
-- normalize a query
--
-- * remove comments
-- * quote literals
-- * turn constants into ?
-- * turn tokens into uppercase
--
-- @param tokens a array of tokens
-- @return normalized SQL query
--
-- @see tokenize
function normalize(tokens)
-- we use a string-stack here and join them at the end
-- see http://www.lua.org/pil/11.6.html for more
--
local stack = {}
-- literals that are SQL commands if they appear at the start
-- (all uppercase)
local literal_keywords = {
["COMMIT"] = { },
["ROLLBACK"] = { },
["BEGIN"] = { },
["START"] = { "TRANSACTION" },
}
for i = 1, #tokens do
local token = tokens[i]
-- normalize the query
if token["token_name"] == "TK_COMMENT" then
elseif token["token_name"] == "TK_COMMENT_MYSQL" then
-- a /*!... */ comment
--
-- we can't look into the comment as we don't know which server-version
-- we will talk to, pass it on verbatimly
table.insert(stack, "/*!" ..token.text .. "*/ ")
elseif token["token_name"] == "TK_LITERAL" then
if token.text:sub(1, 1) == "@" then
-- append session variables as is
table.insert(stack, token.text .. " ")
elseif #stack == 0 then -- nothing is on the stack yet
local u_text = token.text:upper()
if literal_keywords[u_text] then
table.insert(stack, u_text .. " ")
else
table.insert(stack, "`" .. token.text .. "` ")
end
elseif #stack == 1 then
local u_text = token.text:upper()
local starting_keyword = stack[1]:sub(1, -2)
if literal_keywords[starting_keyword] and
literal_keywords[starting_keyword][1] == u_text then
table.insert(stack, u_text .. " ")
else
table.insert(stack, "`" .. token.text .. "` ")
end
else
table.insert(stack, "`" .. token.text .. "` ")
end
elseif token["token_name"] == "TK_STRING" or
token["token_name"] == "TK_INTEGER" or
token["token_name"] == "TK_FLOAT" then
table.insert(stack, "? ")
elseif token["token_name"] == "TK_FUNCTION" then
table.insert(stack, token.text:upper())
else
table.insert(stack, token.text:upper() .. " ")
end
end
return table.concat(stack)
end
---
-- call the included tokenizer
--
-- this function is only a wrapper and exists mostly
-- for constancy and documentation reasons
function tokenize(packet)
local tokens = tokenizer.tokenize(packet)
local attr = 0
if tokens[1].token_name == "TK_COMMENT" or tokens[1].token_name == "TK_COMMENT_MYSQL" then
if string.match(tokens[1].text:upper(), "^%s*MASTER%s*$") then
attr = 1 --1´ú±íÇ¿ÖÆ¶Ámaster
end
end
return tokens, attr
end
---
-- return the first command token
--
-- * strips the leading comments
function first_stmt_token(tokens)
for i = 1, #tokens do
local token = tokens[i]
-- normalize the query
if token["token_name"] == "TK_COMMENT" then
elseif token["token_name"] == "TK_LITERAL" then
-- commit and rollback at LITERALS
return token
else
-- TK_SQL_* are normal tokens
return token
end
end
return nil
end
---
--[[
returns an array of simple token values
without id and name, and stripping all comments
@param tokens an array of tokens, as produced by the tokenize() function
@param quote_strings : if set, the string tokens will be quoted
@see tokenize
--]]
function bare_tokens (tokens, quote_strings)
local simple_tokens = {}
for i = 1, #tokens do
local token = tokens[i]
if (token['token_name'] == 'TK_STRING') and quote_strings then
table.insert(simple_tokens, string.format('%q', token['text'] ))
elseif (token['token_name'] ~= 'TK_COMMENT') then
table.insert(simple_tokens, token['text'])
end
end
return simple_tokens
end
---
--[[
Returns a text query from an array of tokens, stripping off comments
@param tokens an array of tokens, as produced by the tokenize() function
@param start_item ignores tokens before this one
@param end_item ignores token after this one
@see tokenize
--]]
function tokens_to_query ( tokens , start_item, end_item )
if not start_item then
start_item = 1
end
if not end_item then
end_item = #tokens
end
local counter = 0
local new_query = ''
for i = 1, #tokens do
local token = tokens[i]
counter = counter + 1
if (counter >= start_item and counter <= end_item ) then
if (token['token_name'] == 'TK_STRING') then
new_query = new_query .. string.format('%q', token['text'] )
elseif token['token_name'] ~= 'TK_COMMENT' then
new_query = new_query .. token['text']
end
if (token['token_name'] ~= 'TK_FUNCTION')
and
(token['token_name'] ~= 'TK_COMMENT')
then
new_query = new_query .. ' '
end
end
end
return new_query
end
---
--[[
returns an array of tokens, stripping off all comments
@param tokens an array of tokens, as produced by the tokenize() function
@see tokenize, simple_tokens
--]]
function tokens_without_comments (tokens)
local new_tokens = {}
for i = 1, #tokens do
local token = tokens[i]
if (token['token_name'] ~= 'TK_COMMENT' and token['token_name'] ~= 'TK_COMMENT_MYSQL') then
table.insert(new_tokens, token)
end
end
return new_tokens
end
| gpl-2.0 |
AresTao/darkstar | scripts/zones/Bastok_Markets_[S]/npcs/Adelbrecht.lua | 53 | 4980 | -----------------------------------
-- Area: Bastok Markets (S)
-- NPC: Adelbrecht
-- Starts Quests: The Fighting Fourth
-- Involved in Missions: Back to the Beginning
-- CS IDs:
-- 139 = 0x008B = Greetings, civilian. The Seventh Cohors of the Republican Legion's Fourth Division is currently recruiting new troops.
-- 140 = 0x008C = I thought you didn't have any questions...throw in the towel yes/no
-- 141 = 0x008D = Mid quest, after first npc in N Gust
-- 142 = 0x008E = Mid quest, after second npc in N Gust
-- 143 = 0x008F = Complete quest, get bronze ribbon
-- 162 = 0x00A2 = After cs143, before heading over to talk to next person
-- 359 = 0x0167 = A CS where player is looking for Lilisette, with flashback of Lilisette asking about player
-- 361 = 0x0169 = After asking in CS 359
-- Todo: medal loss from nation switching. Since there is no rank-up yet, this isn't so important for now.
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Bastok_Markets_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Allegiance = player:getCampaignAllegiance();
-- 0 = none, 1 = San d'Oria Iron Rams, 2 = Bastok Fighting Fourth, 3 = Windurst Cobras
local TheFightingFourth = player:getQuestStatus(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
local SnakeOnThePlains = player:getQuestStatus(CRYSTAL_WAR,SNAKE_ON_THE_PLAINS);
local SteamedRams = player:getQuestStatus(CRYSTAL_WAR,STEAMED_RAMS);
local BlueLetter = player:hasKeyItem(BLUE_RECOMMENDATION_LETTER);
local BattleRations = player:hasKeyItem(BATTLE_RATIONS);
if (TheFightingFourth == QUEST_AVAILABLE and BlueLetter == true) then
player:startEvent(0x008B);
elseif (TheFightingFourth == QUEST_AVAILABLE and player:getVar("BLUE_R_LETTER_USED") == 1) then
player:startEvent(0x008B);
elseif (TheFightingFourth == QUEST_ACCEPTED and BattleRations == true) then
player:startEvent(0x008C);
elseif (TheFightingFourth == QUEST_ACCEPTED and player:getVar("THE_FIGHTING_FOURTH") == 1) then
player:startEvent(0x008D);
elseif (TheFightingFourth == QUEST_ACCEPTED and player:getVar("THE_FIGHTING_FOURTH") == 2) then
player:startEvent(0x008E);
elseif (TheFightingFourth == QUEST_ACCEPTED and player:getVar("THE_FIGHTING_FOURTH") == 3) then
player:startEvent(0x008F);
elseif (TheFightingFourth == QUEST_COMPLETED and Allegiance == 1) then
player:startEvent(0x00A2);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x008B and option == 1) then
player:addKeyItem(BATTLE_RATIONS);
player:messageSpecial(KEYITEM_OBTAINED,BATTLE_RATIONS);
player:addQuest(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
player:setVar("BLUE_R_LETTER_USED",1);
player:delKeyItem(BLUE_RECOMMENDATION_LETTER);
elseif (csid == 0x008C and option == 1) then
player:delKeyItem(BATTLE_RATIONS);
player:delQuest(CRYSTAL_WAR, THE_FIGHTING_FOURTH);
elseif (csid == 0x008D or csid == 0x008E and option == 1) then
player:delQuest(CRYSTAL_WAR, THE_FIGHTING_FOURTH);
elseif (csid == 0x008F) then
-- Is first join, so add Sprinter's Shoes and bronze medal
if (player:getVar("Campaign_Nation") == 0) then
if (player:getFreeSlotsCount() >= 1) then
player:setCampaignAllegiance(2);
player:setVar("BLUE_R_LETTER_USED",0);
player:addTitle(FOURTH_DIVISION_SOLDIER);
player:addKeyItem(BRONZE_RIBBON_OF_SERVICE);
player:addItem(15754);
player:completeQuest(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
player:messageSpecial(KEYITEM_OBTAINED, BRONZE_RIBBON_OF_SERVICE);
player:messageSpecial(ITEM_OBTAINED, 15754);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 15754);
end
else
player:setCampaignAllegiance(2);
player:setVar("BLUE_R_LETTER_USED",0);
player:addTitle(FOURTH_DIVISION_SOLDIER);
player:completeQuest(CRYSTAL_WAR,THE_FIGHTING_FOURTH);
end
end
end; | gpl-3.0 |
AresTao/darkstar | scripts/commands/addeffect.lua | 24 | 1711 | ---------------------------------------------------------------------------------------------------
-- func: addeffect
-- desc: Adds the given effect to the given player.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "siii"
};
function onTrigger(player, target, id, power, duration)
-- Ensure a target is set..
if (target == nil) then
player:PrintToPlayer( "Target required; cannot be nil." );
return;
end
local effectTarget = player;
-- check if target name was entered
local num = tonumber(target)
if (type(num) == "number") then
if (power == 0 or power == nil) then
duration = 60;
else
duration = power;
end
if (id == 0 or id == nil) then
power = 1;
else
power = id;
end
id = num
else
local pc = GetPlayerByName(target);
if (pc ~= nil) then
effectTarget = pc;
else
return;
end
if (power == nil) then
power = 1;
end
if (duration == nil) then
duration = 60;
end
if (id == 0 or id == nil) then
id = 1;
end
end
if (id == nil) then
player:PrintToPlayer( "Effect id cannot be nil." );
return;
end
if (effectTarget:addStatusEffect(id, power, 3, duration)) then
effectTarget:messagePublic(280, effectTarget, id, id);
else
effectTarget:messagePublic(283, effectTarget, id);
end
end | gpl-3.0 |
AresTao/darkstar | scripts/zones/Windurst_Waters/npcs/Anja-Enja.lua | 37 | 1052 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Anja-Enja
-- Adventurer's Assistant
-- Working 100%
-------------------------------------
require("scripts/globals/settings");
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0116);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
AresTao/darkstar | scripts/zones/Southern_San_dOria/npcs/Phillone.lua | 34 | 1434 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Phillone
-- General Info NPC
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01D);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
DeinFreund/Zero-K | scripts/commsupport.lua | 12 | 16403 | include "constants.lua"
local spSetUnitShieldState = Spring.SetUnitShieldState
-- pieces
local base = piece 'base'
local pelvis = piece 'pelvis'
local turret = piece 'turret'
local torso = piece 'torso'
local head = piece 'head'
local armhold = piece 'armhold'
local ruparm = piece 'ruparm'
local rarm = piece 'rarm'
local rloarm = piece 'rloarm'
local luparm = piece 'luparm'
local larm = piece 'larm'
local lloarm = piece 'lloarm'
local rupleg = piece 'rupleg'
local lupleg = piece 'lupleg'
local lloleg = piece 'lloleg'
local rloleg = piece 'rloleg'
local rfoot = piece 'rfoot'
local lfoot = piece 'lfoot'
local gun = piece 'gun'
local flare = piece 'flare'
local rhand = piece 'rhand'
local lhand = piece 'lhand'
local gunpod = piece 'gunpod'
local ac1 = piece 'ac1'
local ac2 = piece 'ac2'
local nanospray = piece 'nanospray'
local smokePiece = {torso}
local nanoPieces = {nanospray}
--------------------------------------------------------------------------------
-- constants
--------------------------------------------------------------------------------
local SIG_RESTORE = 16
local SIG_AIM = 2
local SIG_AIM_2 = 4
local SIG_WALK = 1
--local SIG_AIM_3 = 8 --step on
--------------------------------------------------------------------------------
-- vars
--------------------------------------------------------------------------------
local flamers = {}
local wepTable = UnitDefs[unitDefID].weapons
wepTable.n = nil
for index, weapon in pairs(wepTable) do
local weaponDef = WeaponDefs[weapon.weaponDef]
if weaponDef.type == "Flame" or (weaponDef.customParams and weaponDef.customParams.flamethrower) then
flamers[index] = true
end
end
local restoreHeading, restorePitch = 0, 0
local canDgun = UnitDefs[unitDefID].canDgun
local shieldOn = false
local dead = false
local bMoving = false
local bAiming = false
local armsFree = true
local inBuildAnim = false
local dgunning = false
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function BuildPose(heading, pitch)
inBuildAnim = true
Turn(luparm, x_axis, math.rad(-60), math.rad(250))
Turn(luparm, y_axis, math.rad(-15), math.rad(250))
Turn(luparm, z_axis, math.rad(-10), math.rad(250))
Turn(larm, x_axis, math.rad(5), math.rad(250))
Turn(larm, y_axis, math.rad(30), math.rad(250))
Turn(larm, z_axis, math.rad(-5), math.rad(250))
Turn(lloarm, y_axis, math.rad(-37), math.rad(250))
Turn(lloarm, z_axis, math.rad(-75), math.rad(450))
Turn(gunpod, y_axis, math.rad(90), math.rad(350))
Turn(turret, y_axis, heading, math.rad(350))
Turn(lloarm, x_axis, -pitch, math.rad(250))
end
local function RestoreAfterDelay()
Signal(SIG_RESTORE)
SetSignalMask(SIG_RESTORE)
Sleep(6000)
if not dead then
if GetUnitValue(COB.INBUILDSTANCE) == 1 then
BuildPose(restoreHeading, restorePitch)
else
Turn(turret, x_axis, 0, math.rad(150))
Turn(turret, y_axis, 0, math.rad(150))
--torso
Turn(torso, x_axis, 0, math.rad(250))
Turn(torso, y_axis, 0, math.rad(250))
Turn(torso, z_axis, 0, math.rad(250))
--head
Turn(head, x_axis, 0, math.rad(250))
Turn(head, y_axis, 0, math.rad(250))
Turn(head, z_axis, 0, math.rad(250))
-- at ease pose
Turn(armhold, x_axis, math.rad(-45), math.rad(250)) --upspring at -45
Turn(ruparm, x_axis, 0, math.rad(250))
Turn(ruparm, y_axis, 0, math.rad(250))
Turn(ruparm, z_axis, 0, math.rad(250))
Turn(rarm, x_axis, math.rad(2), math.rad(250)) --up 2
Turn(rarm, y_axis, 0, math.rad(250))
Turn(rarm, z_axis, math.rad(12), math.rad(250)) --up -12
Turn(rloarm, x_axis, math.rad(47), math.rad(250)) --up 47
Turn(rloarm, y_axis, math.rad(76), math.rad(250)) --up 76
Turn(rloarm, z_axis, math.rad(47), math.rad(250)) --up -47
--left
Turn(luparm, x_axis, math.rad(12), math.rad(250)) --up -9
Turn(luparm, y_axis, 0, math.rad(250))
Turn(luparm, z_axis, 0, math.rad(250))
Turn(larm, x_axis, math.rad(-35), math.rad(250)) --up 5
Turn(larm, y_axis, math.rad(-3), math.rad(250)) --up -3
Turn(larm, z_axis, math.rad(-(22)), math.rad(250)) --up 22
Turn(lloarm, x_axis, math.rad(92), math.rad(250)) -- up 82
Turn(lloarm, y_axis, 0, math.rad(250))
Turn(lloarm, z_axis, math.rad(-94), math.rad(250)) --upspring 94
Turn(gun, x_axis, 0, math.rad(250))
Turn(gun, y_axis, 0, math.rad(250))
Turn(gun, z_axis, 0, math.rad(250))
-- done at ease
Sleep(100)
end
bAiming = false
end
end
local function Walk()
if not bAiming then
Turn(torso, x_axis, math.rad(12)) --tilt forward
Turn(torso, y_axis, math.rad(3.335165))
end
Move(pelvis, y_axis, 0)
Turn(rupleg, x_axis, math.rad(5.670330), math.rad(75))
Turn(lupleg, x_axis, math.rad(-26.467033), math.rad(75))
Turn(lloleg, x_axis, math.rad(26.967033), math.rad(75))
Turn(rloleg, x_axis, math.rad(26.967033), math.rad(75))
Turn(rfoot, x_axis, math.rad(-19.824176), math.rad(75))
Sleep(180) --had to + 20 to all sleeps in walk
if not bAiming then
Turn(torso, y_axis, math.rad(1.681319))
end
Turn(rupleg, x_axis, math.rad(-5.269231), math.rad(75))
Turn(lupleg, x_axis, math.rad(-20.989011), math.rad(75))
Turn(lloleg, x_axis, math.rad(20.945055), math.rad(75))
Turn(rloleg, x_axis, math.rad(41.368132), math.rad(75))
Turn(rfoot, x_axis, math.rad(-15.747253))
Sleep(160)
if not bAiming then
Turn(torso, y_axis, 0)
end
Turn(rupleg, x_axis, math.rad(-9.071429), math.rad(75))
Turn(lupleg, x_axis, math.rad(-12.670330), math.rad(75))
Turn(lloleg, x_axis, math.rad(12.670330), math.rad(75))
Turn(rloleg, x_axis, math.rad(43.571429), math.rad(75))
Turn(rfoot, x_axis, math.rad(-12.016484), math.rad(75))
Sleep(140)
if not bAiming then
Turn(torso, y_axis, math.rad(-1.77))
end
Turn(rupleg, x_axis, math.rad(-21.357143), math.rad(75))
Turn(lupleg, x_axis, math.rad(2.824176), math.rad(75))
Turn(lloleg, x_axis, math.rad(3.560440), math.rad(75))
Turn(lfoot, x_axis, math.rad(-4.527473), math.rad(75))
Turn(rloleg, x_axis, math.rad(52.505495), math.rad(75))
Turn(rfoot, x_axis, 0)
Sleep(140)
if not bAiming then
Turn(torso, y_axis, math.rad(3.15))
end
Turn(rupleg, x_axis, math.rad(-35.923077), math.rad(75))
Turn(lupleg, x_axis, math.rad(7.780220), math.rad(75))
Turn(lloleg, x_axis, math.rad(8.203297), math.rad(75))
Turn(lfoot, x_axis, math.rad(-12.571429), math.rad(75))
Turn(rloleg, x_axis, math.rad(54.390110), math.rad(75))
Sleep(140)
if not bAiming then
Turn(torso, y_axis, math.rad(-4.21))
end
Turn(rupleg, x_axis, math.rad(-37.780220), math.rad(75))
Turn(lupleg, x_axis, math.rad(10.137363), math.rad(75))
Turn(lloleg, x_axis, math.rad(13.302198), math.rad(75))
Turn(lfoot, x_axis, math.rad(-16.714286), math.rad(75))
Turn(rloleg, x_axis, math.rad(32.582418), math.rad(75))
Sleep(140)
if not bAiming then
Turn(torso, y_axis, math.rad(-3.15))
end
Turn(rupleg, x_axis, math.rad(-28.758242), math.rad(75))
Turn(lupleg, x_axis, math.rad(12.247253), math.rad(75))
Turn(lloleg, x_axis, math.rad(19.659341), math.rad(75))
Turn(lfoot, x_axis, math.rad(-19.659341), math.rad(75))
Turn(rloleg, x_axis, math.rad(28.758242), math.rad(75))
Sleep(160)
if not bAiming then
Turn(torso, y_axis, math.rad(-1.88))
end
Turn(rupleg, x_axis, math.rad(-22.824176), math.rad(75))
Turn(lupleg, x_axis, math.rad(2.824176), math.rad(75))
Turn(lloleg, x_axis, math.rad(34.060440), math.rad(75))
Turn(rfoot, x_axis, math.rad(-6.313187), math.rad(75))
Sleep(160)
if not bAiming then
Turn(torso, y_axis, 0)
end
Turn(rupleg, x_axis, math.rad(-11.604396), math.rad(75))
Turn(lupleg, x_axis, math.rad(-6.725275), math.rad(75))
Turn(lloleg, x_axis, math.rad(39.401099), math.rad(75))
Turn(lfoot, x_axis, math.rad(-13.956044), math.rad(75))
Turn(rloleg, x_axis, math.rad(19.005495), math.rad(75))
Turn(rfoot, x_axis, math.rad(-7.615385), math.rad(75))
Sleep(140)
if not bAiming then
Turn(torso, y_axis, math.rad(1.88))
end
Turn(rupleg, x_axis, math.rad(1.857143), math.rad(75))
Turn(lupleg, x_axis, math.rad(-24.357143), math.rad(75))
Turn(lloleg, x_axis, math.rad(45.093407), math.rad(75))
Turn(lfoot, x_axis, math.rad(-7.703297), math.rad(75))
Turn(rloleg, x_axis, math.rad(3.560440), math.rad(75))
Turn(rfoot, x_axis, math.rad(-4.934066), math.rad(75))
Sleep(140)
if not bAiming then
Turn(torso, y_axis, math.rad(3.15))
end
Turn(rupleg, x_axis, math.rad(7.148352), math.rad(75))
Turn(lupleg, x_axis, math.rad(-28.181319), math.rad(75))
Sleep(140)
if not bAiming then
Turn(torso, y_axis, math.rad(4.20))
end
Turn(rupleg, x_axis, math.rad(8.423077), math.rad(75))
Turn(lupleg, x_axis, math.rad(-32.060440), math.rad(75))
Turn(lloleg, x_axis, math.rad(27.527473), math.rad(75))
Turn(lfoot, x_axis, math.rad(-2.857143), math.rad(75))
Turn(rloleg, x_axis, math.rad(24.670330), math.rad(75))
Turn(rfoot, x_axis, math.rad(-33.313187), math.rad(75))
Sleep(160)
end
local function MotionControl(moving, aiming, justmoved)
justmoved = true
while true do
moving = bMoving
aiming = bAiming
if moving then
if aiming then
armsFree = true
else
armsFree = false
end
Walk()
justmoved = true
else
armsFree = true
if justmoved then
Turn(rupleg, x_axis, 0, math.rad(200.071429))
Turn(rloleg, x_axis, 0, math.rad(200.071429))
Turn(rfoot, x_axis, 0, math.rad(200.071429))
Turn(lupleg, x_axis, 0, math.rad(200.071429))
Turn(lloleg, x_axis, 0, math.rad(200.071429))
Turn(lfoot, x_axis, 0, math.rad(200.071429))
if not (aiming or inBuildAnim) then
Turn(torso, x_axis, 0) --untilt forward
Turn(torso, y_axis, 0, math.rad(90.027473))
Turn(ruparm, x_axis, 0, math.rad(200.071429))
-- Turn(luparm, x_axis, 0, math.rad(200.071429))
end
justmoved = false
end
Sleep(100)
end
end
end
function script.Create()
--alert to dirt
Turn(armhold, x_axis, math.rad(-45), math.rad(250)) --upspring
Turn(ruparm, x_axis, 0, math.rad(250))
Turn(ruparm, y_axis, 0, math.rad(250))
Turn(ruparm, z_axis, 0, math.rad(250))
Turn(rarm, x_axis, math.rad(2), math.rad(250)) --
Turn(rarm, y_axis, 0, math.rad(250))
Turn(rarm, z_axis, math.rad(-(-12)), math.rad(250)) --up
Turn(rloarm, x_axis, math.rad(47), math.rad(250)) --up
Turn(rloarm, y_axis, math.rad(76), math.rad(250)) --up
Turn(rloarm, z_axis, math.rad(-(-47)), math.rad(250)) --up
Turn(luparm, x_axis, math.rad(12), math.rad(250)) --up
Turn(luparm, y_axis, 0, math.rad(250))
Turn(luparm, z_axis, 0, math.rad(250))
Turn(larm, x_axis, math.rad(-35), math.rad(250)) --up
Turn(larm, y_axis, math.rad(-3), math.rad(250)) --up
Turn(larm, z_axis, math.rad(-(22)), math.rad(250)) --up
Turn(lloarm, x_axis, math.rad(92), math.rad(250)) -- up
Turn(lloarm, y_axis, 0, math.rad(250))
Turn(lloarm, z_axis, math.rad(-(94)), math.rad(250)) --upspring
Hide(flare)
Hide(ac1)
Hide(ac2)
StartThread(MotionControl)
StartThread(RestoreAfterDelay)
StartThread(SmokeUnit, smokePiece)
Spring.SetUnitNanoPieces(unitID, nanoPieces)
end
function script.StartMoving()
bMoving = true
end
function script.StopMoving()
--Signal(SIG_WALK)
bMoving = false
end
function script.AimFromWeapon(num)
return armhold
end
function script.QueryWeapon(num)
if num == 2 or num == 4 then
return pelvis
end
return flare
end
local function AimRifle(heading, pitch, isDgun)
if isDgun then dgunning = true end
--[[
if dgunning and not isDgun then
return false
end
]]--
--torso
Turn(torso, x_axis, math.rad(5), math.rad(250))
Turn(torso, y_axis, 0, math.rad(250))
Turn(torso, z_axis, 0, math.rad(250))
--head
Turn(head, x_axis, 0, math.rad(250))
Turn(head, y_axis, 0, math.rad(250))
Turn(head, z_axis, 0, math.rad(250))
--rarm
Turn(ruparm, x_axis, math.rad(-55), math.rad(250))
Turn(ruparm, y_axis, 0, math.rad(250))
Turn(ruparm, z_axis, 0, math.rad(250))
Turn(rarm, x_axis, math.rad(13), math.rad(250))
Turn(rarm, y_axis, math.rad(46), math.rad(250))
Turn(rarm, z_axis, math.rad(9), math.rad(250))
Turn(rloarm, x_axis, math.rad(16), math.rad(250))
Turn(rloarm, y_axis, math.rad(-23), math.rad(250))
Turn(rloarm, z_axis, math.rad(11), math.rad(250))
Turn(gun, x_axis, math.rad(17.0), math.rad(250))
Turn(gun, y_axis, math.rad(-19.8), math.rad(250)) ---20 is dead straight
Turn(gun, z_axis, math.rad(2.0), math.rad(250))
--larm
Turn(luparm, x_axis, math.rad(-70), math.rad(250))
Turn(luparm, y_axis, math.rad(-20), math.rad(250))
Turn(luparm, z_axis, math.rad(-10), math.rad(250))
Turn(larm, x_axis, math.rad(-13), math.rad(250))
Turn(larm, y_axis, math.rad(-60), math.rad(250))
Turn(larm, z_axis, math.rad(9), math.rad(250))
Turn(lloarm, x_axis, math.rad(73), math.rad(250))
Turn(lloarm, y_axis, math.rad(19), math.rad(250))
Turn(lloarm, z_axis, math.rad(58), math.rad(250))
--aim
Turn(turret, y_axis, heading, math.rad(350))
Turn(armhold, x_axis, -pitch, math.rad(250))
WaitForTurn(turret, y_axis)
WaitForTurn(armhold, x_axis) --need to make sure not
WaitForTurn(lloarm, x_axis) --stil setting up
StartThread(RestoreAfterDelay)
if isDgun then dgunning = false end
return true
end
function script.AimWeapon(num, heading, pitch)
inBuildAnim = false
if num >= 5 then
Signal(SIG_AIM)
SetSignalMask(SIG_AIM)
bAiming = true
return AimRifle(heading, pitch)
elseif num == 3 then
Signal(SIG_AIM)
Signal(SIG_AIM_2)
SetSignalMask(SIG_AIM_2)
bAiming = true
return AimRifle(heading, pitch, canDgun)
elseif num == 2 or num == 4 then
Sleep(100)
return (shieldOn)
end
return false
end
function script.Activate()
--spSetUnitShieldState(unitID, true)
end
function script.Deactivate()
--spSetUnitShieldState(unitID, false)
end
function script.FireWeapon(num)
if num == 5 then
EmitSfx(flare, 1024)
elseif num == 3 then
EmitSfx(flare, 1026)
end
--recoil
--[[
if num ~= 4 then
Sleep(50)
Turn(gun, x_axis, math.rad(-2), math.rad(1250))
Sleep(250)
Turn(gun, x_axis, 0, math.rad(250))
Sleep(800)
if (math.random() < 0.33) then
Turn(armhold, x_axis, math.rad(15), math.rad(75)) --check the sexy shot
end
end
]]--
end
function script.Shot(num)
if num == 5 then
EmitSfx(flare, 1025)
elseif num == 3 then
EmitSfx(flare, 1027)
end
if flamers[num] then
--GG.LUPS.FlameShot(unitID, unitDefID, _, num)
end
end
function script.QueryNanoPiece()
GG.LUPS.QueryNanoPiece(unitID,unitDefID,Spring.GetUnitTeam(unitID),nanospray)
return nanospray
end
function script.StopBuilding()
inBuildAnim = false
SetUnitValue(COB.INBUILDSTANCE, 0)
if not bAiming then
StartThread(RestoreAfterDelay)
end
end
function script.StartBuilding(heading, pitch)
restoreHeading, restorePitch = heading, pitch
BuildPose(heading, pitch)
SetUnitValue(COB.INBUILDSTANCE, 1)
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage/maxHealth
dead = 1
--Turn(turret, y_axis, 0, math.rad(500))
if severity <= .5 then
Turn(base, x_axis, math.rad(79), math.rad(80))
Turn(rloleg, x_axis, math.rad(25), math.rad(250))
Turn(lupleg, x_axis, math.rad(7), math.rad(250))
Turn(lupleg, y_axis, math.rad(34), math.rad(250))
Turn(lupleg, z_axis, math.rad(-(-9)), math.rad(250))
Sleep(200) --give time to fall
Turn(luparm, y_axis, math.rad(18), math.rad(350))
Turn(luparm, z_axis, math.rad(-(-45)), math.rad(350))
Sleep(650)
--EmitSfx(turret, 1026) --impact
Sleep(100)
--[[
Explode(gun)
Explode(head)
Explode(pelvis)
Explode(lloarm)
Explode(luparm)
Explode(lloleg)
Explode(lupleg)
Explode(rloarm)
Explode(rloleg)
Explode(ruparm)
Explode(rupleg)
Explode(torso)
]]--
return 1
else
Explode(gun, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(head, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(pelvis, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(lloarm, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(luparm, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(lloleg, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(lupleg, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(rloarm, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(rloleg, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(ruparm, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(rupleg, sfxFall + sfxFire + sfxSmoke + sfxExplode)
Explode(torso, sfxShatter + sfxExplode)
return 2
end
end | gpl-2.0 |
ld-test/prosody | net/websocket/frames.lua | 1 | 5518 | -- Prosody IM
-- Copyright (C) 2012 Florian Zeitz
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local softreq = require "util.dependencies".softreq;
local log = require "util.logger".init "websocket.frames";
local random_bytes = require "util.random".bytes;
local bit = assert(softreq"bit" or softreq"bit32",
"No bit module found. See https://prosody.im/doc/depends#bitop");
local band = bit.band;
local bor = bit.bor;
local bxor = bit.bxor;
local lshift = bit.lshift;
local rshift = bit.rshift;
local t_concat = table.concat;
local s_byte = string.byte;
local s_char= string.char;
local s_sub = string.sub;
local s_pack = string.pack;
local s_unpack = string.unpack;
if not s_pack and softreq"struct" then
s_pack = softreq"struct".pack;
s_unpack = softreq"struct".unpack;
end
local function read_uint16be(str, pos)
local l1, l2 = s_byte(str, pos, pos+1);
return l1*256 + l2;
end
-- FIXME: this may lose precision
local function read_uint64be(str, pos)
local l1, l2, l3, l4, l5, l6, l7, l8 = s_byte(str, pos, pos+7);
local h = lshift(l1, 24) + lshift(l2, 16) + lshift(l3, 8) + l4;
local l = lshift(l5, 24) + lshift(l6, 16) + lshift(l7, 8) + l8;
return h * 2^32 + l;
end
local function pack_uint16be(x)
return s_char(rshift(x, 8), band(x, 0xFF));
end
local function get_byte(x, n)
return band(rshift(x, n), 0xFF);
end
local function pack_uint64be(x)
local h = band(x / 2^32, 2^32-1);
return s_char(get_byte(h, 24), get_byte(h, 16), get_byte(h, 8), band(h, 0xFF),
get_byte(x, 24), get_byte(x, 16), get_byte(x, 8), band(x, 0xFF));
end
if s_pack then
function pack_uint16be(x)
return s_pack(">I2", x);
end
function pack_uint64be(x)
return s_pack(">I8", x);
end
end
if s_unpack then
function read_uint16be(str, pos)
return s_unpack(">I2", str, pos);
end
function read_uint64be(str, pos)
return s_unpack(">I8", str, pos);
end
end
local function parse_frame_header(frame)
if #frame < 2 then return; end
local byte1, byte2 = s_byte(frame, 1, 2);
local result = {
FIN = band(byte1, 0x80) > 0;
RSV1 = band(byte1, 0x40) > 0;
RSV2 = band(byte1, 0x20) > 0;
RSV3 = band(byte1, 0x10) > 0;
opcode = band(byte1, 0x0F);
MASK = band(byte2, 0x80) > 0;
length = band(byte2, 0x7F);
};
local length_bytes = 0;
if result.length == 126 then
length_bytes = 2;
elseif result.length == 127 then
length_bytes = 8;
end
local header_length = 2 + length_bytes + (result.MASK and 4 or 0);
if #frame < header_length then return; end
if length_bytes == 2 then
result.length = read_uint16be(frame, 3);
elseif length_bytes == 8 then
result.length = read_uint64be(frame, 3);
end
if result.MASK then
result.key = { s_byte(frame, length_bytes+3, length_bytes+6) };
end
return result, header_length;
end
-- XORs the string `str` with the array of bytes `key`
-- TODO: optimize
local function apply_mask(str, key, from, to)
from = from or 1
if from < 0 then from = #str + from + 1 end -- negative indicies
to = to or #str
if to < 0 then to = #str + to + 1 end -- negative indicies
local key_len = #key
local counter = 0;
local data = {};
for i = from, to do
local key_index = counter%key_len + 1;
counter = counter + 1;
data[counter] = s_char(bxor(key[key_index], s_byte(str, i)));
end
return t_concat(data);
end
local function parse_frame_body(frame, header, pos)
if header.MASK then
return apply_mask(frame, header.key, pos, pos + header.length - 1);
else
return frame:sub(pos, pos + header.length - 1);
end
end
local function parse_frame(frame)
local result, pos = parse_frame_header(frame);
if result == nil or #frame < (pos + result.length) then return; end
result.data = parse_frame_body(frame, result, pos+1);
return result, pos + result.length;
end
local function build_frame(desc)
local data = desc.data or "";
assert(desc.opcode and desc.opcode >= 0 and desc.opcode <= 0xF, "Invalid WebSocket opcode");
if desc.opcode >= 0x8 then
-- RFC 6455 5.5
assert(#data <= 125, "WebSocket control frames MUST have a payload length of 125 bytes or less.");
end
local b1 = bor(desc.opcode,
desc.FIN and 0x80 or 0,
desc.RSV1 and 0x40 or 0,
desc.RSV2 and 0x20 or 0,
desc.RSV3 and 0x10 or 0);
local b2 = #data;
local length_extra;
if b2 <= 125 then -- 7-bit length
length_extra = "";
elseif b2 <= 0xFFFF then -- 2-byte length
b2 = 126;
length_extra = pack_uint16be(#data);
else -- 8-byte length
b2 = 127;
length_extra = pack_uint64be(#data);
end
local key = ""
if desc.MASK then
local key_a = desc.key
if key_a then
key = s_char(unpack(key_a, 1, 4));
else
key = random_bytes(4);
key_a = {key:byte(1,4)};
end
b2 = bor(b2, 0x80);
data = apply_mask(data, key_a);
end
return s_char(b1, b2) .. length_extra .. key .. data
end
local function parse_close(data)
local code, message
if #data >= 2 then
code = read_uint16be(data, 1);
if #data > 2 then
message = s_sub(data, 3);
end
end
return code, message
end
local function build_close(code, message, mask)
local data = pack_uint16be(code);
if message then
assert(#message<=123, "Close reason must be <=123 bytes");
data = data .. message;
end
return build_frame({
opcode = 0x8;
FIN = true;
MASK = mask;
data = data;
});
end
return {
parse_header = parse_frame_header;
parse_body = parse_frame_body;
parse = parse_frame;
build = build_frame;
parse_close = parse_close;
build_close = build_close;
};
| mit |
DeinFreund/Zero-K | gamedata/modularcomms/weapons/disruptor.lua | 5 | 1481 | local name = "commweapon_disruptor"
local weaponDef = {
name = [[Disruptor Pulse Beam]],
areaOfEffect = 32,
beamdecay = 0.9,
beamTime = 1/30,
beamttl = 30,
coreThickness = 0.25,
craterBoost = 0,
craterMult = 0,
customParams = {
--timeslow_preset = [[module_disruptorbeam]],
timeslow_damagefactor = [[2]],
light_color = [[1.88 0.63 2.5]],
light_radius = 320,
},
damage = {
default = 165,
},
explosionGenerator = [[custom:flash2purple]],
fireStarter = 30,
impactOnly = true,
impulseBoost = 0,
impulseFactor = 0.4,
interceptedByShieldType = 1,
largeBeamLaser = true,
laserFlareSize = 4.33,
minIntensity = 1,
noSelfDamage = true,
range = 310,
reloadtime = 2,
rgbColor = [[0.3 0 0.4]],
soundStart = [[weapon/laser/heavy_laser5]],
soundStartVolume = 3,
soundTrigger = true,
texture1 = [[largelaser]],
texture2 = [[flare]],
texture3 = [[flare]],
texture4 = [[smallflare]],
thickness = 8,
tolerance = 18000,
turret = true,
weaponType = [[BeamLaser]],
weaponVelocity = 500,
}
return name, weaponDef
| gpl-2.0 |
AresTao/darkstar | scripts/zones/Uleguerand_Range/npcs/Fissure.lua | 19 | 1692 | -----------------------------------
-- Area: Uleguerand Range
-- NPC: Fissure
-- Teleports players from underground to surface
-- @pos 380.267 34.859 -179.655 5
-- @pos 460.339 -29.137 220.311 5
-- @pos 180.207 -77.147 500.276 5
-----------------------------------
package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Uleguerand_Range/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local z = player:getZPos();
if (player:hasKeyItem(MYSTIC_ICE) == true) then
if (z > -200 and z < -150) then -- southern Fissure (J-9)
player:startEvent(0x0002,MYSTIC_ICE);
elseif (z > 200 and z < 250) then -- middle Fissure (K-7)
player:startEvent(0x0003,MYSTIC_ICE);
elseif (z > 450) then -- northern Fissure (I-6)
player:startEvent(0x0004,MYSTIC_ICE);
end
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if ((csid == 0x0002 or csid == 0x0003 or csid == 0x0004) and option == 2) then
player:delKeyItem(MYSTIC_ICE);
end
end; | gpl-3.0 |
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