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dev-osrose/osIROSE-new
scripts/mobs/fields/JZ01_2.lua
2
4146
--[[ MOB SPAWN LIST mob(<mob_spawner_alias>, <mob_id>, <mob_count>, <spawner_limit>, <spawn_interval>, <spawner_range>, <map_id>, <x_pos>, <y_pos>, <z_pos>); --]] mob("", 276, 1, 1, 25, 5, 32, 5053.38, 5511.8, -2.06); mob("", 276, 1, 1, 25, 5, 32, 5057.36, 5470.59, 0.05); mob("", 275, 1, 1, 25, 5, 32, 5116.98, 5513.81, -7.53); mob("", 284, 1, 1, 25, 5, 32, 5116.98, 5513.81, -7.53); mob("", 275, 1, 1, 25, 5, 32, 5098.8, 5470.99, -4.89); mob("", 275, 1, 1, 25, 5, 32, 5107.32, 5558.22, -2.12); mob("", 278, 1, 2, 20, 5, 32, 5097.83, 5514.18, -6.25); mob("", 278, 1, 2, 20, 5, 32, 5097.83, 5514.18, -6.25); mob("", 278, 1, 2, 20, 5, 32, 5097.83, 5514.18, -6.25); mob("", 278, 1, 2, 20, 5, 32, 5097.83, 5514.18, -6.25); mob("", 760, 1, 2, 20, 5, 32, 5097.83, 5514.18, -6.25); mob("", 278, 1, 1, 25, 5, 32, 5071.07, 5486.95, -2.03); mob("", 276, 1, 1, 25, 5, 32, 5204.01, 5500.27, -0.91); mob("", 276, 1, 1, 25, 5, 32, 5158.84, 5518.4, -3.83); mob("", 276, 1, 1, 25, 5, 32, 5159.34, 5482.1, -3.76); mob("", 275, 1, 1, 25, 5, 32, 5152.59, 5457.1, -2.26); mob("", 278, 1, 1, 25, 5, 32, 5140.9, 5547.77, -1.68); mob("", 258, 1, 1, 20, 5, 32, 5246.17, 5497.98, -1.44); mob("", 276, 1, 1, 25, 5, 32, 5396.29, 5534.8, -6.2); mob("", 276, 1, 1, 25, 5, 32, 5339.92, 5489.22, -2.36); mob("", 276, 1, 1, 25, 5, 32, 5342.23, 5513.92, -2.29); mob("", 276, 1, 1, 25, 5, 32, 5356.42, 5440.78, 0.59); mob("", 276, 1, 1, 25, 5, 32, 5385.05, 5557.39, -0.6); mob("", 258, 1, 1, 20, 5, 32, 5285.36, 5499.93, -1.93); mob("", 276, 1, 1, 25, 5, 32, 5437.53, 5543, 1.83); mob("", 276, 1, 1, 25, 5, 32, 5330.72, 5548.11, 0.22); mob("", 275, 1, 1, 25, 5, 32, 5398.12, 5485.89, -3.47); mob("", 275, 1, 1, 25, 5, 32, 5374.96, 5522.29, -4.64); mob("", 275, 1, 1, 25, 5, 32, 5353.99, 5457.07, -0.24); mob("", 275, 1, 1, 25, 5, 32, 5388.83, 5475.13, -2.72); mob("", 257, 1, 1, 21, 5, 32, 5523.77, 5487.05, -1.27); mob("", 257, 1, 1, 24, 5, 32, 5499.01, 5498.46, -1.88); mob("", 276, 1, 1, 25, 5, 32, 5445.35, 5477.28, -0.34); mob("", 275, 1, 1, 25, 5, 32, 5446.57, 5513.03, -2.71); mob("", 276, 1, 1, 25, 5, 32, 5524.81, 5447.19, -0.24); mob("", 1, 0, 1, 25, 5, 32, 5524.81, 5447.19, -0.24); mob("", 276, 1, 1, 25, 5, 32, 5107.84, 5426.68, 0.89); mob("", 276, 1, 1, 25, 5, 32, 5412.26, 5429.64, 1.69); mob("", 275, 1, 1, 25, 5, 32, 5546.51, 5421.42, -1.29); mob("", 275, 1, 1, 25, 5, 32, 5501.09, 5427.81, -0.59); mob("", 276, 1, 1, 25, 5, 32, 5118.23, 5211.41, 1.61); mob("", 276, 1, 1, 25, 5, 32, 5052.43, 5126.42, 0.45); mob("", 273, 1, 1, 25, 5, 32, 5111.42, 5164.9, -4.01); mob("", 278, 1, 1, 25, 5, 32, 5085.44, 5189.05, -1.4); mob("", 278, 1, 1, 25, 5, 32, 5070.95, 5148.69, -3); mob("", 273, 1, 1, 25, 5, 32, 5232.65, 5243.96, -1.27); mob("", 276, 1, 1, 25, 5, 32, 5190.03, 5151.03, 0.05); mob("", 276, 1, 1, 25, 5, 32, 5189.33, 5130.65, -0.28); mob("", 273, 1, 1, 25, 5, 32, 5271.81, 5241.72, -1.16); mob("", 278, 1, 1, 25, 5, 32, 5233.43, 5206.49, 0.99); mob("", 257, 1, 1, 25, 5, 32, 5263.61, 5139.61, -0.61); mob("", 258, 1, 1, 25, 5, 32, 5263.61, 5139.61, -0.61); mob("", 276, 1, 1, 25, 5, 32, 5156.98, 5192.99, -0.5); mob("", 273, 1, 1, 25, 5, 32, 5120.56, 5139.45, -4.9); mob("", 273, 1, 1, 25, 5, 32, 5175.82, 5176.39, 0.15); mob("", 273, 1, 1, 25, 5, 32, 5127.72, 5216.83, 2.2); mob("", 278, 1, 1, 20, 5, 32, 5147.2, 5149.24, -3.8); mob("", 278, 1, 1, 20, 5, 32, 5147.2, 5149.24, -3.8); mob("", 278, 1, 1, 20, 5, 32, 5147.2, 5149.24, -3.8); mob("", 760, 1, 1, 20, 5, 32, 5147.2, 5149.24, -3.8); mob("", 276, 1, 1, 25, 5, 32, 5384.17, 5230.49, 0); mob("", 258, 1, 1, 15, 5, 32, 5341.51, 5148.47, -1.16); mob("", 258, 1, 1, 15, 5, 32, 5345.14, 5209.23, 0); mob("", 273, 1, 1, 25, 5, 32, 5284.07, 5233.27, -1.74); mob("", 273, 1, 1, 25, 5, 32, 5460.52, 5223.87, -1.76); mob("", 276, 1, 1, 25, 5, 32, 5108.14, 5102.72, -2.96); mob("", 278, 1, 1, 20, 5, 32, 5081.58, 5112.72, -3.14); mob("", 278, 1, 1, 20, 5, 32, 5081.58, 5112.72, -3.14); mob("", 278, 1, 1, 20, 5, 32, 5081.58, 5112.72, -3.14); mob("", 760, 1, 1, 20, 5, 32, 5081.58, 5112.72, -3.14); mob("", 276, 1, 1, 25, 5, 32, 5133.72, 5102.65, -3.12); mob("", 276, 1, 1, 25, 5, 32, 5164.84, 5091.8, -0.92);
apache-2.0
eskibars/domoticz
dzVents/runtime/integration-tests/testIntegration.lua
6
23274
package.path = package.path .. ";../?.lua;../device-adapters/?.lua;./data/?.lua;../../../scripts/dzVents/generated_scripts/?.lua;" .. "../../../scripts/lua/?.lua" local TestTools = require('domoticzTestTools')('8080', true) local socket = require("socket") local _ = require 'lodash' local DUMMY_HW = 15 local SWITCH_TYPES = { BLINDS = 3, BLINDS_INVERTED= 6, BLINDS_PERCENTAGE= 13, BLINDS_PERCENTAGE_INVERTED= 16, CONTACT= 2, DIMMER= 7, DOOR_CONTACT= 11, DOOR_LOCK= 19, DOORBELL= 1, DUSK_SENSOR= 12, MEDIA_PLAYER= 17, MOTION_SENSOR= 8, ON_OFF= 0, PUSH_OFF_BUTTON= 10, PUSH_ON_BUTTON= 9, SELECTOR= 18, SMOKE_DETECTOR= 5, VENETIAN_BLINDS_EU= 15, VENETIAN_BLINDS_US= 14, X10_SIREN= 4 } local VIRTUAL_DEVICES = { AIR_QUALITY = {249, 'vdAirQuality'}, ALERT = {7, 'vdAlert'}, AMPERE_3_PHASE = {9, 'vdAmpere3'}, AMPERE_1_PHASE = {19, 'vdAmpere1'}, BAROMETER = {11, 'vdBarometer'}, COUNTER = {113, 'vdCounter'}, COUNTER_INCREMENTAL = {14, 'vdCounterIncremental'}, CUSTOM_SENSOR = {1004, 'vdCustomSensor'}, DISTANCE = {13, 'vdDistance'}, ELECTRIC_INSTANT_COUNTER = {18, 'vdElectricInstanceCounter'}, GAS = {3, 'vdGas'}, HUMIDITY = {81, 'vdHumidity'}, LEAF_WETNESS = {16, 'vdLeafWetness'}, LUX = {246, 'vdLux'}, P1_SMART_METER_ELECTRIC = {250, 'vdP1SmartMeterElectric'}, PERCENTAGE = {2, 'vdPercentage'}, PRESSURE_BAR = {1, 'vdPressureBar'}, RAIN = {85, 'vdRain'}, RGB_SWITCH = {241, 'vdRGBSwitch'}, RGBW_SWITCH = {1003, 'vdRGBWSwitch'}, SCALE_WEIGHT = {93, 'vdScaleWeight'}, SELECTOR_SWITCH = {1002, 'vdSelectorSwitch'}, SOIL_MOISTURE = {15, 'vdSoilMoisture'}, SOLAR_RADIATION = {20, 'vdSolarRadiation'}, SOUND_LEVEL = {10, 'vdSoundLevel'}, SWITCH = {6, 'vdSwitch'}, TEMPERATURE = {80, 'vdTemperature'}, TEMP_HUM = {82, 'vdTempHum'}, TEMP_HUM_BARO = {84, 'vdTempHumBaro'}, TEXT = {5, 'vdText'}, THERMOSTAT_SETPOINT = {8, 'vdThermostatSetpoint'}, USAGE_ELECTRIC = {248, 'vdUsageElectric'}, UV = {87, 'vdUV'}, VISIBILITY = {12, 'vdVisibility'}, VOLTAGE = {4, 'vdVoltage'}, WATERFLOW = {1000, 'vdWaterflow'}, WIND = {86, 'vdWind'}, WIND_TEMP_CHILL = {1001, 'vdWindTempChill'}, TEMP_BARO = { 247, 'vdTempBaro' }, SILENT_SWITCH = { 6, 'vdSilentSwitch' }, API_TEMP = { 80, 'vdAPITemperature' }, REPEAT_SWITCH = { 6, 'vdRepeatSwitch' }, CANCELLED_REPEAT_SWITCH = { 6, 'vdCancelledRepeatSwitch' }, HTTP_SWITCH = { 6, 'vdHTTPSwitch' }, -- increment SECPANEL_INDEX when adding a new one !!!!!!!!!! } local SECPANEL_INDEX = 51 local VAR_TYPES = { INT = {0, 'varInteger', 42}, FLOAT = {1, 'varFloat', 42.11}, STRING = {2, 'varString', 'Somestring'}, DATE = {3, 'varDate', '31/12/2017'}, TIME = {4, 'varTime', '23:59'}, SILENT = { 0, 'varSilent', 1 }, CANCELLED = { 0, 'varCancelled', 0} } describe('Integration test', function () setup(function() assert.is_true(TestTools.deleteAllDevices()) assert.is_true(TestTools.deleteAllVariables()) assert.is_true(TestTools.deleteAllHardware()) assert.is_true(TestTools.deleteAllScripts()) end) teardown(function() TestTools.removeGUIScript('stage1.lua') TestTools.removeFSScript('stage2.lua') TestTools.removeFSScript('silent.lua') TestTools.removeFSScript('vdSwitchDimmer.lua') TestTools.removeFSScript('vdRepeatSwitch.lua') TestTools.removeFSScript('vdCancelledRepeatSwitch.lua') TestTools.removeFSScript('secArmedAway.lua') TestTools.removeFSScript('varString.lua') TestTools.removeFSScript('varCancelled.lua') TestTools.removeFSScript('scScene.lua') TestTools.removeFSScript('scCancelledScene.lua') TestTools.removeFSScript('some_module.lua') TestTools.removeFSScript('global_data.lua') TestTools.removeFSScript('httpResponseScript.lua') TestTools.removeDataFile('__data_global_data.lua') TestTools.removeDataFile('__data_secArmedAway.lua') end) before_each(function() end) after_each(function() end) local dummyIdx local stage1TriggerIdx local endResultsIdx local switchDimmerResultsIdx local varStringResultsIdx local secArmedAwayIdx local scSceneResultsIdx local switchSilentResultsIdx -- it('a', function() end) -- describe('Settings', function() it('Should initialize settings', function() local ok, result, respcode, respheaders, respstatus = TestTools.initSettings() assert.is_true(ok) end) end) describe('Hardware', function() it('should create dummy hardware', function() local ok ok, dummyIdx = TestTools.createHardware('dummy', DUMMY_HW) assert.is_true(ok) end) end) describe('Devices', function() it('should create a virtual switch', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.SWITCH[2], VIRTUAL_DEVICES.SWITCH[1]) assert.is_true(ok) ok = TestTools.updateSwitch(idx, VIRTUAL_DEVICES.SWITCH[2], 'desc%20' .. VIRTUAL_DEVICES.SWITCH[2], SWITCH_TYPES.ON_OFF) assert.is_true(ok) end) it('should create a air quality device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.AIR_QUALITY[2], VIRTUAL_DEVICES.AIR_QUALITY[1]) assert.is_true(ok) end) it('should create an alert device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.ALERT[2], VIRTUAL_DEVICES.ALERT[1]) assert.is_true(ok) end) it('should create an AMPERE_3_PHASE device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.AMPERE_3_PHASE[2], VIRTUAL_DEVICES.AMPERE_3_PHASE[1]) assert.is_true(ok) end) it('should create an AMPERE_1_PHASE device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.AMPERE_1_PHASE[2], VIRTUAL_DEVICES.AMPERE_1_PHASE[1]) assert.is_true(ok) end) it('should create an BAROMETER device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.BAROMETER[2], VIRTUAL_DEVICES.BAROMETER[1]) assert.is_true(ok) end) it('should create an COUNTER device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.COUNTER[2], VIRTUAL_DEVICES.COUNTER[1]) assert.is_true(ok) end) it('should create an COUNTER_INCREMENTAL device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.COUNTER_INCREMENTAL[2], VIRTUAL_DEVICES.COUNTER_INCREMENTAL[1]) assert.is_true(ok) end) it('should create an CUSTOM_SENSOR device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.CUSTOM_SENSOR[2], VIRTUAL_DEVICES.CUSTOM_SENSOR[1], 'axis') assert.is_true(ok) end) it('should create an DISTANCE device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.DISTANCE[2], VIRTUAL_DEVICES.DISTANCE[1]) assert.is_true(ok) end) it('should create an ELECTRIC_INSTANT_COUNTER device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.ELECTRIC_INSTANT_COUNTER[2], VIRTUAL_DEVICES.ELECTRIC_INSTANT_COUNTER[1]) assert.is_true(ok) end) it('should create an GAS device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.GAS[2], VIRTUAL_DEVICES.GAS[1]) assert.is_true(ok) end) it('should create an HUMIDITY device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.HUMIDITY[2], VIRTUAL_DEVICES.HUMIDITY[1]) assert.is_true(ok) end) it('should create an LEAF_WETNESS device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.LEAF_WETNESS[2], VIRTUAL_DEVICES.LEAF_WETNESS[1]) assert.is_true(ok) end) it('should create an LUX device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.LUX[2], VIRTUAL_DEVICES.LUX[1]) assert.is_true(ok) end) it('should create an P1_SMART_METER_ELECTRIC device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.P1_SMART_METER_ELECTRIC[2], VIRTUAL_DEVICES.P1_SMART_METER_ELECTRIC[1]) assert.is_true(ok) end) it('should create an PERCENTAGE device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.PERCENTAGE[2], VIRTUAL_DEVICES.PERCENTAGE[1]) assert.is_true(ok) end) it('should create an PRESSURE_BAR device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.PRESSURE_BAR[2], VIRTUAL_DEVICES.PRESSURE_BAR[1]) assert.is_true(ok) end) it('should create an RAIN device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.RAIN[2], VIRTUAL_DEVICES.RAIN[1]) assert.is_true(ok) end) it('should create an RGB_SWITCH device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.RGB_SWITCH[2], VIRTUAL_DEVICES.RGB_SWITCH[1]) assert.is_true(ok) end) it('should create an RGBW_SWITCH device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.RGBW_SWITCH[2], VIRTUAL_DEVICES.RGBW_SWITCH[1]) assert.is_true(ok) end) it('should create an SCALE_WEIGHT device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.SCALE_WEIGHT[2], VIRTUAL_DEVICES.SCALE_WEIGHT[1]) assert.is_true(ok) end) it('should create an SELECTOR_SWITCH device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.SELECTOR_SWITCH[2], VIRTUAL_DEVICES.SELECTOR_SWITCH[1]) assert.is_true(ok) end) it('should create an SOIL_MOISTURE device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.SOIL_MOISTURE[2], VIRTUAL_DEVICES.SOIL_MOISTURE[1]) assert.is_true(ok) end) it('should create an SOLAR_RADIATION device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.SOLAR_RADIATION[2], VIRTUAL_DEVICES.SOLAR_RADIATION[1]) assert.is_true(ok) end) it('should create an SOUND_LEVEL device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.SOUND_LEVEL[2], VIRTUAL_DEVICES.SOUND_LEVEL[1]) assert.is_true(ok) end) it('should create an TEMPERATURE device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.TEMPERATURE[2], VIRTUAL_DEVICES.TEMPERATURE[1]) assert.is_true(ok) end) it('should create an TEMP_HUM device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.TEMP_HUM[2], VIRTUAL_DEVICES.TEMP_HUM[1]) assert.is_true(ok) end) it('should create an TEMP_HUM_BARO device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.TEMP_HUM_BARO[2], VIRTUAL_DEVICES.TEMP_HUM_BARO[1]) assert.is_true(ok) end) it('should create an TEXT device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.TEXT[2], VIRTUAL_DEVICES.TEXT[1]) assert.is_true(ok) end) it('should create an THERMOSTAT_SETPOINT device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.THERMOSTAT_SETPOINT[2], VIRTUAL_DEVICES.THERMOSTAT_SETPOINT[1]) assert.is_true(ok) end) it('should create an USAGE_ELECTRIC device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.USAGE_ELECTRIC[2], VIRTUAL_DEVICES.USAGE_ELECTRIC[1]) assert.is_true(ok) end) it('should create an UV device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.UV[2], VIRTUAL_DEVICES.UV[1]) assert.is_true(ok) end) it('should create an VISIBILITY device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.VISIBILITY[2], VIRTUAL_DEVICES.VISIBILITY[1]) assert.is_true(ok) end) it('should create an VOLTAGE device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.VOLTAGE[2], VIRTUAL_DEVICES.VOLTAGE[1]) assert.is_true(ok) end) it('should create an WATERFLOW device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.WATERFLOW[2], VIRTUAL_DEVICES.WATERFLOW[1]) assert.is_true(ok) end) it('should create an WIND device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.WIND[2], VIRTUAL_DEVICES.WIND[1]) assert.is_true(ok) end) it('should create an WIND_TEMP_CHILL device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.WIND_TEMP_CHILL[2], VIRTUAL_DEVICES.WIND_TEMP_CHILL[1]) assert.is_true(ok) end) it('should create a dimmer', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, 'vdSwitchDimmer', VIRTUAL_DEVICES.SWITCH[1]) assert.is_true(ok) ok = TestTools.updateSwitch(idx, 'vdSwitchDimmer', 'desc%20vdSwitchDimmer', SWITCH_TYPES.DIMMER) assert.is_true(ok) ok = TestTools.dimTo(idx, 'Set%20Level', 34) -- will end up like 33% for some weird reason assert.is_true(ok) end) it('should create an TEMP_BARO device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.TEMP_BARO[2], VIRTUAL_DEVICES.TEMP_BARO[1]) assert.is_true(ok) end) it('should create an silent device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.SILENT_SWITCH[2], VIRTUAL_DEVICES.SILENT_SWITCH[1]) assert.is_true(ok) end) it('should create an temp sensor device that will be update via the API', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.API_TEMP[2], VIRTUAL_DEVICES.API_TEMP[1]) assert.is_true(ok) end) it('should create an repeat device', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.REPEAT_SWITCH[2], VIRTUAL_DEVICES.REPEAT_SWITCH[1]) assert.is_true(ok) end) it('should create an repeat device that will be canceled', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.CANCELLED_REPEAT_SWITCH[2], VIRTUAL_DEVICES.CANCELLED_REPEAT_SWITCH[1]) assert.is_true(ok) end) it('should create a http switch to trigger http requests', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, VIRTUAL_DEVICES.HTTP_SWITCH[2], VIRTUAL_DEVICES.HTTP_SWITCH[1]) assert.is_true(ok) end) end) describe('Groups and scenes', function() it('should create a scene', function() -- first create switch to be put in the scene local ok local switchIdx local sceneIdx = 1 -- api doesn't return the idx so we assume this is 1 ok, switchIdx = TestTools.createVirtualDevice(dummyIdx, 'sceneSwitch1', 6) assert.is_true(ok) ok = TestTools.createScene('scScene') assert.is_true(ok) ok = TestTools.addSceneDevice(sceneIdx, switchIdx) assert.is_true(ok) end) it('should create a group', function() local ok local switchIdx local groupIdx = 2 -- first create switch to be put in the group ok, switchIdx = TestTools.createVirtualDevice(dummyIdx, 'groupSwitch1', 6) assert.is_true(ok) ok = TestTools.createGroup('gpGroup') assert.is_true(ok) ok = TestTools.addSceneDevice(groupIdx, switchIdx) assert.is_true(ok) end) it('should create a silent scene', function() -- scene that will be switched on with .silent() -- it should not trigger a script local ok local switchIdx local sceneIdx = 3 -- api doesn't return the idx so we assume this is 1 ok, switchIdx = TestTools.createVirtualDevice(dummyIdx, 'sceneSilentSwitch1', 6) assert.is_true(ok) ok = TestTools.createScene('scSilentScene') assert.is_true(ok) ok = TestTools.addSceneDevice(sceneIdx, switchIdx) assert.is_true(ok) end) it('should create a silent group', function() local ok local switchIdx local groupIdx = 4 -- first create switch to be put in the group ok, switchIdx = TestTools.createVirtualDevice(dummyIdx, 'groupSilentSwitch1', 6) assert.is_true(ok) ok = TestTools.createGroup('gpSilentGroup') assert.is_true(ok) ok = TestTools.addSceneDevice(groupIdx, switchIdx) assert.is_true(ok) end) it('should create a scene which update will be cancelled', function() local ok local switchIdx local sceneIdx = 4 -- api doesn't return the idx so we assume this is 1 ok, switchIdx = TestTools.createVirtualDevice(dummyIdx, 'sceneCancelledSwitch1', 6) assert.is_true(ok) ok = TestTools.createScene('scCancelledScene') assert.is_true(ok) ok = TestTools.addSceneDevice(sceneIdx, switchIdx) assert.is_true(ok) end) end) describe('Variables', function() it('should create an integer variable', function() local ok, idx = TestTools.createVariable(VAR_TYPES.INT[2], VAR_TYPES.INT[1], VAR_TYPES.INT[3]) assert.is_true(ok) end) it('should create an FLOAT variable', function() local ok, idx = TestTools.createVariable(VAR_TYPES.FLOAT[2], VAR_TYPES.FLOAT[1], VAR_TYPES.FLOAT[3]) assert.is_true(ok) end) it('should create an STRING variable', function() local ok, idx = TestTools.createVariable(VAR_TYPES.STRING[2], VAR_TYPES.STRING[1], VAR_TYPES.STRING[3]) assert.is_true(ok) end) it('should create an DATE variable', function() local ok, idx = TestTools.createVariable(VAR_TYPES.DATE[2], VAR_TYPES.DATE[1], VAR_TYPES.DATE[3]) assert.is_true(ok) end) it('should create an TIME variable', function() local ok, idx = TestTools.createVariable(VAR_TYPES.TIME[2], VAR_TYPES.TIME[1], VAR_TYPES.TIME[3]) assert.is_true(ok) end) it('should create an silent variable', function() -- doesn't create an event when changed local ok, idx = TestTools.createVariable(VAR_TYPES.SILENT[2], VAR_TYPES.SILENT[1], VAR_TYPES.SILENT[3]) assert.is_true(ok) end) it('should create an variable which after-update will be cancelled', function() -- doesn't create an event when changed local ok, idx = TestTools.createVariable(VAR_TYPES.CANCELLED[2], VAR_TYPES.CANCELLED[1], VAR_TYPES.CANCELLED[3]) assert.is_true(ok) end) end) describe('Preparing security panel', function () it('Should create a security panel', function() local ok = TestTools.setDisarmed() assert.is_true(ok) ok = TestTools.addSecurityPanel(SECPANEL_INDEX) assert.is_true(ok) end) end) describe('Preparing scripts and triggers', function() it('Should create a dzVents script', function() assert.is_true(TestTools.createGUIScriptFromFile('./stage1.lua')) end) it('Should move stage2 script in place', function() TestTools.createFSScript('stage2.lua') end) it('Should move vdSwitchDimmer script in place', function() TestTools.createFSScript('vdSwitchDimmer.lua') end) it('Should move vdRepeatSwitch script in place', function() TestTools.createFSScript('vdRepeatSwitch.lua') end) it('Should move vdCancelledRepeatSwitch script in place', function() TestTools.createFSScript('vdCancelledRepeatSwitch.lua') end) it('Should move varString script in place', function() TestTools.createFSScript('varString.lua') end) it('Should move varCancelled script in place', function() TestTools.createFSScript('varCancelled.lua') end) it('Should move scScene script in place', function() TestTools.createFSScript('scScene.lua') end) it('Should move scCancelledScene script in place', function() TestTools.createFSScript('scCancelledScene.lua') end) it('Should move secArmedAway script in place', function() TestTools.createFSScript('secArmedAway.lua') end) it('Should move globaldata script in place', function() TestTools.createFSScript('global_data.lua') end) it('Should move silent script in place', function() TestTools.createFSScript('silent.lua') end) it('Should move a module in place', function() TestTools.createFSScript('some_module.lua') end) it('Should move a httpResponse event script in place', function() TestTools.createFSScript('httpResponseScript.lua') end) it('Should create the stage1 trigger switch', function() local ok ok, stage1TriggerIdx = TestTools.createVirtualDevice(dummyIdx, 'stage1Trigger', VIRTUAL_DEVICES.SWITCH[1]) assert.is_true(ok) end) it('Should create the stage2 trigger switch', function() local ok, idx = TestTools.createVirtualDevice(dummyIdx, 'stage2Trigger', VIRTUAL_DEVICES.SWITCH[1]) assert.is_true(ok) end) it('Should create results for vdSwitchDimmer script ', function() ok, switchDimmerResultsIdx = TestTools.createVirtualDevice(dummyIdx, 'switchDimmerResults', VIRTUAL_DEVICES.TEXT[1]) assert.is_true(ok) end) it('Should create results for varString script ', function() ok, varStringResultsIdx = TestTools.createVirtualDevice(dummyIdx, 'varStringResults', VIRTUAL_DEVICES.TEXT[1]) assert.is_true(ok) end) it('Should create results for secArmedAway script ', function() ok, secArmedAwayIdx = TestTools.createVirtualDevice(dummyIdx, 'secArmedAwayResults', VIRTUAL_DEVICES.TEXT[1]) assert.is_true(ok) end) it('Should create results for scScene script ', function() ok, scSceneResultsIdx = TestTools.createVirtualDevice(dummyIdx, 'scSceneResults', VIRTUAL_DEVICES.TEXT[1]) assert.is_true(ok) end) it('Should create results for silent script', function() ok, switchSilentResultsIdx = TestTools.createVirtualDevice(dummyIdx, 'switchSilentResults', VIRTUAL_DEVICES.SWITCH[1]) assert.is_true(ok) end) it('Should create the final results text device', function() local ok ok, endResultsIdx = TestTools.createVirtualDevice(dummyIdx, 'endResult', VIRTUAL_DEVICES.TEXT[1]) assert.is_true(ok) end) end) describe('Start the tests', function() it('Should all just work fine', function() socket.sleep(1) local ok = TestTools.switch(stage1TriggerIdx, 'On') assert.is_true(ok) end) it('Should have succeeded', function() socket.sleep(25) -- the trigger for stage 2 has a delay set to 4 seconds (afterSec(4)) local switchDimmerResultsDevice local varStringResultsDevice local secArmedAwayDevice local scSceneResultsDevice local switchSilentResultsDevice local ok = false local endResultsDevice ok, endResultsDevice = TestTools.getDevice(endResultsIdx) assert.is_true(ok) ok = false ok, switchDimmerResultsDevice = TestTools.getDevice(switchDimmerResultsIdx) assert.is_true(ok) ok = false ok, varStringResultsDevice = TestTools.getDevice(varStringResultsIdx) assert.is_true(ok) ok = false ok, secArmedAwayDevice = TestTools.getDevice(secArmedAwayIdx) assert.is_true(ok) ok = false ok, scSceneResultsDevice = TestTools.getDevice(scSceneResultsIdx) assert.is_true(ok) ok = false ok, switchSilentResultsDevice = TestTools.getDevice(switchSilentResultsIdx) assert.is_true(ok) assert.is_same('ENDRESULT SUCCEEDED', endResultsDevice['Data']) assert.is_same('DIMMER SUCCEEDED', switchDimmerResultsDevice['Data']) assert.is_same('STRING VARIABLE SUCCEEDED', varStringResultsDevice['Data']) assert.is_same('SECURITY SUCCEEDED', secArmedAwayDevice['Data']) assert.is_same('SCENE SUCCEEDED', scSceneResultsDevice['Data']) assert.is_same('Off', switchSilentResultsDevice['Status']) end) -- it('NOTE', function() -- print('DONT FORGET TO SWITCH OFF TESTMODE IN dVents.lua !!!!!') -- end) end) end);
gpl-3.0
dev-osrose/osIROSE-new
scripts/mobs/ai/ruper_wizard.lua
2
1953
registerNpc(347, { walk_speed = 210, run_speed = 700, scale = 150, r_weapon = 1064, l_weapon = 0, level = 98, hp = 27, attack = 413, hit = 219, def = 313, res = 359, avoid = 148, attack_spd = 95, is_magic_damage = 1, ai_type = 129, give_exp = 79, drop_type = 379, drop_money = 0, drop_item = 49, union_number = 49, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 1500, npc_type = 7, hit_material_type = 1, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); registerNpc(349, { walk_speed = 210, run_speed = 700, scale = 150, r_weapon = 1064, l_weapon = 0, level = 98, hp = 27, attack = 413, hit = 219, def = 313, res = 359, avoid = 148, attack_spd = 100, is_magic_damage = 1, ai_type = 138, give_exp = 79, drop_type = 379, drop_money = 0, drop_item = 48, union_number = 48, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 1500, npc_type = 7, hit_material_type = 1, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); function OnInit(entity) return true end function OnCreate(entity) return true end function OnDelete(entity) return true end function OnDead(entity) end function OnDamaged(entity) end
apache-2.0
Wohlhabend-Networks/PGE-Project
Engine/_resources/script/maincore_level.lua
1
1661
-- We need to reference all placed objects with lua or the garbage collector will hit it local __refs = {} __refs.players = {} __refs.npcs = {} -- Debug stuff local deb_i = 0 local function temp_count(t) local i = 0 for _,__ in pairs(t) do i = i + 1 end return i end -- Debug stuff end function onLoop() if(Settings.isDebugInfoShown())then deb_i = deb_i + 1 Renderer.printText("Ticks passed: "..deb_i, 100, 130, FontType.DefaultRaster, 15, 0xFFFF0055) if(npc_class_table)then Renderer.printText(temp_count(npc_class_table).." Npc registered!", 100, 160, FontType.DefaultRaster, 15, 0xFFFF0055) else Renderer.printText("No Npc registered!", 100, 160, FontType.DefaultRaster, 15, 0xFFFF0055) end end end function __native_event(eventObj, ...) local eventFuncToFind = "on"..eventObj.eventName:sub(0, 1):upper()..eventObj.eventName:sub(2) -- Logger.debug(eventFuncToFind) if(type(_G[eventFuncToFind]) == "function")then _G[eventFuncToFind](...) end end function __create_luaplayer() local newPlayer = bases.player() __refs.players[newPlayer] = true --Be sure that the garbage collector doesn't destory our object return newPlayer end function __create_luanpc() local newNPC = bases.npc() __refs.npcs[newNPC] = true --Be sure that the garbage collector doesn't destory our object return newNPC end function __destroy_luanpc(theNPC) __refs.npcs[theNPC] = nil --Let the garbage collector destory our object end function __destroy_luaplayer(thePlayer) __refs.players[thePlayer] = nil --Let the garbage collector destory our object end
gpl-3.0
fire855/android_external_skia
tools/lua/scrape.lua
145
2246
function tostr(t) local str = "" for k, v in next, t do if #str > 0 then str = str .. ", " end if type(k) == "number" then str = str .. "[" .. k .. "] = " else str = str .. tostring(k) .. " = " end if type(v) == "table" then str = str .. "{ " .. tostr(v) .. " }" else str = str .. tostring(v) end end return str end local total = {} -- accumulate() stores its data in here local canvas -- holds the current canvas (from startcanvas()) --[[ startcanvas() is called at the start of each picture file, passing the canvas that we will be drawing into, and the name of the file. Following this call, there will be some number of calls to accumulate(t) where t is a table of parameters that were passed to that draw-op. t.verb is a string holding the name of the draw-op (e.g. "drawRect") when a given picture is done, we call endcanvas(canvas, fileName) ]] function sk_scrape_startcanvas(c, fileName) canvas = c end --[[ Called when the current canvas is done drawing. ]] function sk_scrape_endcanvas(c, fileName) canvas = nil end --[[ Called with the parameters to each canvas.draw call, where canvas is the current canvas as set by startcanvas() ]] function sk_scrape_accumulate(t) local n = total[t.verb] or 0 total[t.verb] = n + 1 if false and t.verb == "drawRect" and t.paint:isAntiAlias() then local r = t.rect; local p = t.paint; local c = p:getColor(); print("drawRect ", tostr(r), tostr(c), "\n") end if false and t.verb == "drawPath" then local pred, r1, r2, d1, d2 = t.path:isNestedRects() if pred then print("drawRect_Nested", tostr(r1), tostr(r2), d1, d2) else print("drawPath", "isEmpty", tostring(t.path:isEmpty()), "isRect", tostring(t.path:isRect()), tostr(t.path:getBounds())) end end end --[[ lua_pictures will call this function after all of the pictures have been "accumulated". ]] function sk_scrape_summarize() io.write("\n{ ", tostr(total), " }\n") end
bsd-3-clause
MinetestForFun/minetest-minetestforfun-server
mods/3d_armor/3d_armor_ui/init.lua
3
1819
-- support for i18n local S = armor_i18n.gettext local F = minetest.formspec_escape local has_technic = minetest.get_modpath("technic") ~= nil if not minetest.global_exists("unified_inventory") then minetest.log("warning", S("3d_armor_ui: Mod loaded but unused.")) return end if unified_inventory.sfinv_compat_layer then return end armor:register_on_update(function(player) local name = player:get_player_name() if unified_inventory.current_page[name] == "armor" then unified_inventory.set_inventory_formspec(player, "armor") end end) unified_inventory.register_button("armor", { type = "image", image = "inventory_plus_armor.png", tooltip = S("3d Armor") }) unified_inventory.register_page("armor", { get_formspec = function(player, perplayer_formspec) local fy = perplayer_formspec.formspec_y local name = player:get_player_name() if armor.def[name].init_time == 0 then return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"} end local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. "label[0,0;"..F(S("Armor")).."]".. "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. "label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]".. "label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]".. "listring[current_player;main]".. "listring[detached:"..name.."_armor;armor]" if armor.config.fire_protect then formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. F(S("Fire"))..": "..armor.def[name].fire.."]" end if has_technic then formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]" end return {formspec=formspec} end, })
unlicense
alikingambav/archer3
bot/utils.lua
11
26466
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires Sudo users' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Group ban list :\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) -- vardump(user_info) if user_info then if user_info.username then user = '@'..user_info.username elseif user_info.print_name and not user_info.username then user = string.gsub(user_info.print_name, "_", " ") else user = '' end text = text..k.." - "..user.." ["..v.."]\n" end end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans :\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) -- vardump(user_info) if user_info then if user_info.username then user = '@'..user_info.username elseif user_info.print_name and not user_info.username then user = string.gsub(user_info.print_name, "_", " ") else user = '' end text = text..k.." - "..user.." ["..v.."]\n" end end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.."\nBanned from group!\n\nName : "..result.from.print_name.."\nUsername : @"..result.from.username) else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.."\nBanned from group!\nUsername : @"..result.from.username) else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.."\nUnbanned from all of my Groups!\n\nusername : @"..result.from.username) -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User Banned From all of my groups!\n\nName : "..name.."\n\nID : "..result.from.id.."\n\nUsername : @"..result.from.username) else return 'Use This in Your Groups' end end -- -_-_-_-_-_-_-_-_-_- ||-_-_-_-_-_ || ||-_-_-_-_-_ -- || || || || -- || || || || -- || || || || -- || ||-_-_-_-_-_ || ||-_-_-_-_-_ -- || || || || -- || || || || -- || || || || -- || ||-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_ -- -- -- /\ /\ /-_-_-_-_-_ ||-_-_-_-_-_ ||-_-_-_-_-_ -- ||\\ //|| //\\ || //|| //\\ // || || // -- || \\ // || // \\ || // || // \\ // || || // -- || \\ // || // \\ || // || // \\ || || || // -- || \\ // || //______\\ || // || //______\\ || -_-_-_- ||-_-_-_-_-_ || // -- || \\ // || // \\ || // || // \\ || || || || \\ -- || \\ // || // \\ || // || // \\ \\ || || || \\ -- || \\// || // \\ ||// || // \\ \\-_-_-_-_-|| ||-_-_-_-_-_ || \\ -- -- -- ||-_-_-_- || || || //-_-_-_-_-_- -- || || || || || // -- ||_-_-_|| || || || // -- || || || || \\ -- || || \\ // \\ -- || || \\ // // -- || ||-_-_-_-_ \\-_-_-_-// -_-_-_-_-_-// -- --By @ali_ghoghnoos --@telemanager_ch
gpl-2.0
npge/lua-npge
spec/algo/PrimaryHits_spec.lua
2
1842
-- lua-npge, Nucleotide PanGenome explorer (Lua module) -- Copyright (C) 2014-2016 Boris Nagaev -- See the LICENSE file for terms of use. describe("npge.algo.PrimaryHits", function() it("finds hits using blast+ combining groups of sequences", function() local Sequence = require 'npge.model.Sequence' local s1 = Sequence('s1', string.rep('ATGC', 100)) local s2 = Sequence('s2', string.rep('ATGC', 100)) local s3 = Sequence('s3', string.rep('ATGC', 100)) local s4 = Sequence('s4', string.rep('ATGC', 100)) local BlockSet = require 'npge.model.BlockSet' local bs_with_seqs = BlockSet({s1, s2, s3, s4}, {}) local PrimaryHits = require 'npge.algo.PrimaryHits' local hits = PrimaryHits(bs_with_seqs) assert.truthy(#hits:blocks() > 0) local max_size = 0 for block in hits:iterBlocks() do max_size = math.max(max_size, block:size()) end assert.truthy(max_size >= 4) end) it("finds hits using blast+ combining groups of genomes", function() local Sequence = require 'npge.model.Sequence' local s1 = Sequence('g1&c1&c', string.rep('ATGC', 100)) local s2 = Sequence('g1&c2&c', string.rep('CCAA', 100)) local s3 = Sequence('g2&c1&c', string.rep('ATGC', 100)) local s4 = Sequence('g2&c2&c', string.rep('CCAA', 100)) local BlockSet = require 'npge.model.BlockSet' local bs_with_seqs = BlockSet({s1, s2, s3, s4}, {}) local PrimaryHits = require 'npge.algo.PrimaryHits' local hits = PrimaryHits(bs_with_seqs) assert.truthy(#hits:blocks() > 0) local max_size = 0 for block in hits:iterBlocks() do max_size = math.max(max_size, block:size()) end assert.truthy(max_size >= 2) end) end)
mit
motangish/OpenComputers
MGOS/lib/BIMAGE.lua
1
4662
local bimage = {} local gpu = require("BGPU") local comp = require("computer") local serial = require("serialization") local fs = require("filesystem") local unicode = require("unicode") function bimage.getPattern(x, y, w, h, color) local pattern = {} pattern.w, pattern.h = w, h for i = 1, h do pattern[i] = {} for d = 1, w do local symbol, bColor, tColor = gpu.getPixel(x + d - 1, y + i - 1) if color and bColor == color then symbol, bColor, tColor = nil, nil, nil end pattern[i][d] = {} pattern[i][d][1] = symbol pattern[i][d][2] = bColor pattern[i][d][3] = tColor end end return pattern end function bimage.getPixelsOfPattern(x, y, w, h, patternOfPixels) local pattern = {} pattern.w = w pattern.h = h for i = 1, h do pattern[i] = {} for d = 1, w do pattern[i][d] = {} pattern[i][d][1] = patternOfPixels[y + i - 1][x + d - 1][1] pattern[i][d][2] = patternOfPixels[y + i - 1][x + d - 1][2] pattern[i][d][3] = patternOfPixels[y + i - 1][x + d - 1][3] end end return pattern end function bimage.invertPattern(pattern) for i = 1, pattern.h do for d = 1, pattern.w do pattern[i][d][2] = gpu.invertColor(pattern[i][d][2]) pattern[i][d][3] = gpu.invertColor(pattern[i][d][3]) end end return pattern end function bimage.setPixel(x, y, symbol, bColor, tColor, pattern) pattern[y][x][1] = symbol pattern[y][x][2] = bColor pattern[y][x][3] = tColor end function bimage.setColors() local color = 0xFFFFFF for i = 1, 50 do for d = 1, 160 do gpu.setPixel(d, i, math.floor(color), 0xFFFFFF, " ") color = color - 2097.151875 end end end function bimage.screenshot() if comp.freeMemory() >= 1024 then local w, h = gpu.getResolution() return bimage.getPattern(1, 1, w, h) else error("Free Memory < 1024, not enough memory.") end end function bimage.compress(pattern) local lines = {} local num = 0 local lnum = "" local state = true local function check(value) if value then return value else return " " end end local function set(y, x, bColor, tColor, symbol, line) num = num + 1 lnum = check(symbol) lines[num] = {} lines[num][1] = y lines[num][2] = x lines[num][3] = lnum lines[num][4] = bColor lines[num][5] = tColor state = true end for i = 1, pattern.h do state = true for d = 1, pattern.w - 1 do if pattern[i][d][2] == pattern[i][d + 1][2] and pattern[i][d][3] == pattern[i][d + 1][3] then if state then set(i, d, pattern[i][d][2], pattern[i][d][3], pattern[i][d][1], true) end lnum = lnum .. check(pattern[i][d + 1][1]) lines[num][3] = lnum state = false else if d + 2 <= pattern.w - 1 then if pattern[i][d + 1][2] == pattern[i][d + 2][2] and pattern[i][d + 1][3] == pattern[i][d + 2][3] then if d > 1 then if pattern[i][d - 1][2] == pattern[i][d][2] and pattern[i][d - 1][3] == pattern[i][d][3] then state = true else set(i, d, pattern[i][d][2], pattern[i][d][3], pattern[i][d][1]) end else set(i, d, pattern[i][d][2], pattern[i][d][3], pattern[i][d][1]) end else if d > 1 then if pattern[i][d - 1][2] == pattern[i][d][2] and pattern[i][d - 1][3] == pattern[i][d][3] then state = true else set(i, d, pattern[i][d][2], pattern[i][d][3], pattern[i][d][1]) end else set(i, d, pattern[i][d][2], pattern[i][d][3], pattern[i][d][1]) end end else set(i, d, pattern[i][d][2], pattern[i][d][3], pattern[i][d][1]) set(i, d + 1, pattern[i][d + 1][2], pattern[i][d + 1][3], pattern[i][d + 1][1]) end end end end return lines end function bimage.open(fileName) if fs.exists(fileName) then local f = io.open(fileName, "r") local result = serial.unserialize(f:read("*a")) f:close() return result end result = nil end function bimage.save(fileName, pattern) if fs.exists(fileName) then fs.remove(fileName) end local f = io.open(fileName, "w") f:write(serial.serialize(pattern)) f:close() end function bimage.draw(x, y, pattern) for num, data in pairs(bimage.compress(pattern)) do if data[4] then gpu.setBackground(data[4]) if data[5] then gpu.setForeground(data[5]) end gpu.set(x + data[2] - 1, y + data[1] - 1, data[3]) end end pattern = nil end return bimage
gpl-3.0
lipengyu/lsyncd
tests/l4rsyncdata.lua
17
1554
#!/usr/bin/lua require("posix") dofile("tests/testlib.lua") cwriteln("****************************************************************") cwriteln(" Testing layer 4 default rsync with simulated data activity ") cwriteln("****************************************************************") local tdir, srcdir, trgdir = mktemps() local logfile = tdir .. "log" local range = 5 local log = {"-log", "all"} posix.mkdir(srcdir .. "d") posix.mkdir(srcdir .. "d/e") if not writefile(srcdir .. "d/e/f1", 'test') then os.exit(1) end cwriteln("starting Lsyncd") logs = {} local pid = spawn("./lsyncd", "-logfile", logfile, "-nodaemon", "-delay", "5", "-rsync", srcdir, trgdir, unpack(logs)) cwriteln("waiting for lsyncd to start") posix.sleep(2) cwriteln("* making some data") cwriteln("* creating d[x]/e/f2") for i = 1, range do cwriteln("[cp -r "..srcdir.."d "..srcdir.."d"..i.."]") os.execute("cp -r "..srcdir.."d "..srcdir.."d"..i) end -- mkdir -p "$S"/m/n -- echo 'test3' > "$S"/m/n/file -- for i in $RANGE; do -- cp -r "$S"/m "$S"/m$i -- echo 'test4' > "$S"/m${i}/n/another -- done cwriteln("* waiting for Lsyncd to do its job.") posix.sleep(10) cwriteln("* killing Lsyncd") posix.kill(pid) local _, exitmsg, lexitcode = posix.wait(lpid) cwriteln("Exitcode of Lsyncd = ", exitmsg, " ", lexitcode) posix.sleep(1) cwriteln("* differences:") exitcode = os.execute("diff -urN "..srcdir.." "..trgdir) cwriteln("Exitcode of diff = '", exitcode, "'") if exitcode ~= 0 then os.exit(1) else os.exit(0) end -- TODO remove temp
gpl-2.0
halmani/Lua
scripts/douguya.lua
1
2302
-- 店員タイプごとの会話データ talk_data = { -- 店員 default = { welcome = "いらっしゃいませ!道具屋「ルア」へようこそ!", select = "何にするかい?", error = "え?何だって?", nomoney = "%s だね。でもお金が %d円足りないみたいだね。" .. "またおいで\n", success = "%s だね。じゃあ %d円いただくよ。\n", bye = "またいらっしゃい!", }, -- 女性店員 woman = { welcome = "こんにちわ!道具屋「ルア」へようこそ!", select = "何にいたしますか?", error = "え?何でしょう?", nomoney = "%s ですね。でもお金が %d円足りないみたいです。" .. "またいらしてください\n", success = "%s ですね。それでは %d円いただきます。\n", bye = "またどうぞ!", } } -- お店のやり取りを行う function Shop() print("--------------------------------------------") -- ランダムで店員を選択 local person = "default" math.randomseed(os.time()) local rand = math.random() if rand < 0.5 then person = "woman" end local talk = talk_data[person] -- お店のやり取りを始める print(talk.welcome) while true do print(talk.select); local money = GetMoney(); print(string.format("所持金:%d円", money)) -- 商品リスト表示 for i = 0, MAX_SHOP_ITEMS-1 do local name = GetItemName(i); local price = GetItemPrice(i); if price ~= -1 then print(string.format("%2d. %-10s, %6d円", i+1, name, price)) end end print(" 0, 帰る") local num = GetSelection("どうする?") if (num == 0) then break end local is_success = false local name, price if num < 0 or num > MAX_SHOP_ITEMS or GetItemPrice(num -1) == -1 then print (talk.error) else -- 選択したアイテムの情報 local index = num -1 name = GetItemName(index); price = GetItemPrice(index); -- 所持金チェック if money < price then print(string.format(talk.nomoney, name, price - money)) else is_success = true end end if is_success then -- 購入成功! print(string.format(talk.success, name, price)) SetMoney(money - price) end end print(talk.bye) print("--------------------------------------------") end
apache-2.0
notcake/gooey
lua/gooey/ui/controls/gcomboboxitem.lua
1
3640
local self = {} Gooey.ComboBoxItem = Gooey.MakeConstructor (self) --[[ Events: Deselected () Fired when this item has been deselected. EnabledChanged (enabled) Fired when this item has been enabled or disabled. IconChanged (string icon) Fired when this item's icon has changed. Selected () Fired when this item has been selected. TextChanged (string text) Fired when this item's text has changed. VisibleChanged (bool visible) Fired when this item's visibility has changed. ]] function self:ctor (comboBox, id, text) -- Identity self.ComboBox = comboBox self.Id = id -- Appearance self.Enabled = true self.Visible = true self.Text = text self.Icon = nil -- Menu item self.MenuItem = nil Gooey.EventProvider (self) self:AddEventListener ("Deselected", function () if not self.MenuItem then return end self.MenuItem:SetChecked (false) end ) self:AddEventListener ("Selected", function () if not self.MenuItem then return end self.MenuItem:SetChecked (true) end ) end -- Identity function self:GetComboBox () return self.ComboBox end function self:GetId () return self.Id or self:GetHashCode () end function self:SetId (id) self.Id = id end -- Appearance function self:GetIcon () return self.Icon end function self:GetText () return self.Text end function self:IsEnabled () return self.Enabled end function self:IsVisible () return self.Visible end function self:SetIcon (icon) if self.Icon == icon then return self end self.Icon = icon if self.MenuItem then self.MenuItem:SetIcon (self.Icon) end self:DispatchEvent ("IconChanged", self.Icon) return self end function self:SetText (text) if self.Text == text then return self end self.Text = text if self.MenuItem then self.MenuItem:SetText (self.Text) end self:DispatchEvent ("TextChanged", text) return self end function self:SetEnabled (enabled) if self.Enabled == enabled then return self end self.Enabled = enabled if self.MenuItem then self.MenuItem:SetEnabled (self.Enabled) end self:DispatchEvent ("EnabledChanged", enabled) return self end function self:SetVisible (visible) if self.Visible == visible then return self end self.Visible = visible if self.MenuItem then self.MenuItem:SetVisible (self.Visible) end self:DispatchEvent ("VisibleChanged", visible) return self end -- State function self:IsSelected () return self == self.ComboBox:GetSelectedItem () end function self:Select () self.ComboBox:SetSelectedItem (self) end -- Menu item function self:GetMenuItem () return self.MenuItem end function self:SetMenuItem (menuItem) if self.MenuItem == menuItem then return self end self:UnhookMenuItem (self.MenuItem) self.MenuItem = menuItem self:HookMenuItem (self.MenuItem) if self.MenuItem then self.MenuItem:SetEnabled (self:IsEnabled ()) self.MenuItem:SetVisible (self:IsVisible ()) self.MenuItem:SetText (self:GetText ()) self.MenuItem:SetChecked (self:IsSelected ()) end return self end -- Internal, do not call function self:HookMenuItem (menuItem) if not menuItem then return end menuItem:AddEventListener ("Click", "Gooey.ComboBoxItem." .. self:GetHashCode (), function () self:Select () end ) end function self:UnhookMenuItem (menuItem) if not menuItem then return end menuItem:RemoveEventListener ("Click", "Gooey.ComboBoxItem." .. self:GetHashCode ()) end
gpl-3.0
oregamikiller/cocos2dPod
cocos/scripting/lua-bindings/auto/api/UserDefault.lua
9
4601
-------------------------------- -- @module UserDefault -- @parent_module cc -------------------------------- -- Set integer value by key.<br> -- param key The key to set.<br> -- param value A integer value to set to the key.<br> -- js NA -- @function [parent=#UserDefault] setIntegerForKey -- @param self -- @param #char key -- @param #int value -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- delete any value by key,<br> -- param key The key to delete value.<br> -- js NA -- @function [parent=#UserDefault] deleteValueForKey -- @param self -- @param #char key -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- @overload self, char, float -- @overload self, char -- @function [parent=#UserDefault] getFloatForKey -- @param self -- @param #char key -- @param #float defaultValue -- @return float#float ret (return value: float) -------------------------------- -- @overload self, char, bool -- @overload self, char -- @function [parent=#UserDefault] getBoolForKey -- @param self -- @param #char key -- @param #bool defaultValue -- @return bool#bool ret (return value: bool) -------------------------------- -- Set double value by key.<br> -- param key The key to set.<br> -- param value A double value to set to the key.<br> -- js NA -- @function [parent=#UserDefault] setDoubleForKey -- @param self -- @param #char key -- @param #double value -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- Set float value by key.<br> -- param key The key to set.<br> -- param value A float value to set to the key.<br> -- js NA -- @function [parent=#UserDefault] setFloatForKey -- @param self -- @param #char key -- @param #float value -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- @overload self, char, string -- @overload self, char -- @function [parent=#UserDefault] getStringForKey -- @param self -- @param #char key -- @param #string defaultValue -- @return string#string ret (return value: string) -------------------------------- -- Set string value by key.<br> -- param key The key to set.<br> -- param value A string value to set to the key.<br> -- js NA -- @function [parent=#UserDefault] setStringForKey -- @param self -- @param #char key -- @param #string value -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- You should invoke this function to save values set by setXXXForKey().<br> -- js NA -- @function [parent=#UserDefault] flush -- @param self -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- @overload self, char, int -- @overload self, char -- @function [parent=#UserDefault] getIntegerForKey -- @param self -- @param #char key -- @param #int defaultValue -- @return int#int ret (return value: int) -------------------------------- -- @overload self, char, double -- @overload self, char -- @function [parent=#UserDefault] getDoubleForKey -- @param self -- @param #char key -- @param #double defaultValue -- @return double#double ret (return value: double) -------------------------------- -- Set bool value by key.<br> -- param key The key to set.<br> -- param value A bool value to set to the key.<br> -- js NA -- @function [parent=#UserDefault] setBoolForKey -- @param self -- @param #char key -- @param #bool value -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- js NA -- @function [parent=#UserDefault] destroyInstance -- @param self -- @return UserDefault#UserDefault self (return value: cc.UserDefault) -------------------------------- -- All supported platforms other iOS & Android use xml file to save values. This function is return the file path of the xml path.<br> -- js NA -- @function [parent=#UserDefault] getXMLFilePath -- @param self -- @return string#string ret (return value: string) -------------------------------- -- All supported platforms other iOS & Android and CC_PLATFORM_WINRT use xml file to save values. This function checks whether the xml file exists or not.<br> -- return True if the xml file exists, false if not.<br> -- js NA -- @function [parent=#UserDefault] isXMLFileExist -- @param self -- @return bool#bool ret (return value: bool) return nil
mit
PurgePJ/VouchBot
deps/discordia/utils/Deque.lua
3
1978
local Deque, property, method = class('Deque') Deque.__description = "Implementation of a double-ended queue." function Deque:__init() self._objects = {} self._first = 0 self._last = -1 end local function getCount(self) return self._last - self._first + 1 end local function pushLeft(self, obj) self._first = self._first - 1 self._objects[self._first] = obj end local function pushRight(self, obj) self._last = self._last + 1 self._objects[self._last] = obj end local function popLeft(self) if self._first > self._last then return nil end local obj = self._objects[self._first] self._objects[self._first] = nil self._first = self._first + 1 return obj end local function popRight(self) if self._first > self._last then return nil end local obj = self._objects[self._last] self._objects[self._last] = nil self._last = self._last - 1 return obj end local function peekLeft(self) return self._objects[self._first] end local function peekRight(self) return self._objects[self._last] end local function iter(self) local t = self._objects local i, n = self._first, self._last return function() if i > n then return end local v = t[i]; i = i + 1 return v end end property('count', getCount, nil, 'number', "How many objects are in the deque") method('pushLeft', pushLeft, 'obj', "Push an object to the left side of the deque.") method('pushRight', pushRight, 'obj', "Push an object to the right side of the deque.") method('popLeft', popLeft, nil, "Pop an object from the left side of the deque and return it.") method('popRight', popRight, nil, "Pop and object from the right side of the deque and return it.") method('peekLeft', peekLeft, nil, "Returns the object at the left side of the deque, but does not pop it.") method('peekRight', peekRight, nil, "Returns the object at the right side of the deque, but does not pop it.") method('iter', iter, nil, "Returns an iterator for the objects in the deque, from left to right.") return Deque
gpl-3.0
thejonwong/huginenfuse
huginenfuse.lrplugin/helper.lua
1
3643
--[[---------------------------------------------------------------------------- Copyright (c) 2015, Jonathan Wong All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------]] --- Helper Functions local LrDialogs = import 'LrDialogs' local LrFileUtils = import 'LrFileUtils' -- check if the folder exists already - if it does suggest an alternate function checkResultingFolder (HuginEnfuseOptions, value, fromModel) local suggestedPath = string.format("%s%s", HuginEnfuseOptions.parentFolder,value) if LrFileUtils.exists(suggestedPath) then --[[ check if path exists -if it does, create a yes-no-dialog to ask if the person wants to keep the same name or create a new folder -if no, use uniquePath to propose one ]] local result = LrDialogs.confirm(string.format("The path %s already exists. Do you want to build this panorama in the same location?", suggestedPath), "Alternatively, you can select to have an auto-generated unique path by selecting \"Generate Unique\"", "Yes", "No", "Generate Unique") if result == "ok" then return value elseif result == "cancel" then return "" else local uniquePath = LrFileUtils.chooseUniqueFileName(suggestedPath) local uniqueFolder = uniquePath:sub(string.find(uniquePath, "\\[^\\]*$")+1) return uniqueFolder end else return value end end -- check for folder - if it doesn't exist produce an error function checkForProjectFolder (HuginEnfuseOptions, value, fromModel) local suggestedPath = string.format("%s%s", HuginEnfuseOptions.parentFolder,value) if LrFileUtils.exists(suggestedPath) then return value else LrDialogs.message(string.format("The directory %s does not exist. Please set the prefix name pointing to the subfolder properly", suggestedPath)) return "" end end -- helper function to generate shell commands function execString(HuginEnfuseOptions, Path, executable, options) return string.format("\"%s%s%s%s\" %s", Path, HuginEnfuseOptions.dirSeparator, executable, HuginEnfuseOptions.exe, options) end function constructPath(HuginEnfuseOptions, Path, file) return string.format("%s%s%s", Path, HuginEnfuseOptions.dirSeparator, file) end
bsd-3-clause
holyscroll/holyscroll
plugins/lock_sticker.lua
1
19839
-- data saved to data/moderation.json do local administrators_only = 'For administrator only!' local moderators_only = 'For moderators only!' local function create_group(msg) if not is_admin(msg) then return administrators_only end local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.' end local function addgroup(msg) if not is_admin(msg) then return administrators_only end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end -- create data array in moderation.json data[tostring(msg.to.id)] = { moderators ={}, settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_bots = 'no', lock_name = 'no', lock_photo = 'no', lock_member = 'no', anti_flood = 'no', welcome = 'no', sticker = 'ok' } } save_data(_config.moderation.data, data) return 'Group has been added.' end local function remgroup(msg) if not is_admin(msg) then return administrators_only end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if not data[tostring(msg.to.id)] then return 'Group is not added.' end data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return 'Group has been removed' end local function export_chat_link_callback(extra, success, result) local msg = extra.msg local group_name = msg.to.title local data = extra.data local receiver = get_receiver(msg) if success == 0 then return send_large_msg(receiver, 'Cannot generate invite link for this group.\nMake sure you are an admin or a sudoer.') end data[tostring(msg.to.id)]['link'] = result save_data(_config.moderation.data, data) return send_large_msg(receiver,'Newest generated invite link for '..group_name..' is:\n'..result) end local function set_description(msg, data) if not is_mod(msg) then return moderators_only end local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = deskripsi save_data(_config.moderation.data, data) return 'Set group description to:\n'..deskripsi end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] return string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about end local function set_rules(msg, data) if not is_mod(msg) then return moderators_only end local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules return rules end -- dis/allow APIs bots to enter group. Spam prevention. local function allow_api_bots(msg, data) if not is_mod(msg) then return moderators_only end local group_bot_lock = data[tostring(msg.to.id)]['settings']['lock_bots'] if group_bot_lock == 'no' then return 'Bots are allowed to enter group.' else data[tostring(msg.to.id)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Group is open for bots.' end end local function disallow_api_bots(msg, data) if not is_mod(msg) then return moderators_only end local group_bot_lock = data[tostring(msg.to.id)]['settings']['lock_bots'] if group_bot_lock == 'yes' then return 'Group is already locked from bots.' else data[tostring(msg.to.id)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Group is locked from bots.' end end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data) if not is_mod(msg) then return moderators_only end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['set_name'] = string.gsub(msg.to.print_name, '_', ' ') save_data(_config.moderation.data, data) return 'Group name has been locked' end end local function unlock_group_name(msg, data) if not is_mod(msg) then return moderators_only end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data) if not is_mod(msg) then return moderators_only end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data) if not is_mod(msg) then return moderators_only end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data) if not is_mod(msg) then return moderators_only end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data) if not is_mod(msg) then return moderators_only end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(msg.to.id)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end -- show group settings local function show_group_settings(msg, data) if not is_mod(msg) then return moderators_only end local settings = data[tostring(msg.to.id)]['settings'] if settings.lock_bots == 'yes' then lock_bots_state = 'ًں”’' elseif settings.lock_bots == 'no' then lock_bots_state = 'ًں”“' end if settings.lock_name == 'yes' then lock_name_state = 'ًں”’' elseif settings.lock_name == 'no' then lock_name_state = 'ًں”“' end if settings.lock_photo == 'yes' then lock_photo_state = 'ًں”’' elseif settings.lock_photo == 'no' then lock_photo_state = 'ًں”“' end if settings.lock_member == 'yes' then lock_member_state = 'ًں”’' elseif settings.lock_member == 'no' then lock_member_state = 'ًں”“' end if settings.anti_flood ~= 'no' then antiflood_state = 'ًں”’' elseif settings.anti_flood == 'no' then antiflood_state = 'ًں”“' end if settings.welcome ~= 'no' then greeting_state = 'ًں”’' elseif settings.welcome == 'no' then greeting_state = 'ًں”“' end if settings.sticker ~= 'ok' then sticker_state = 'ًں”’' elseif settings.sticker == 'ok' then sticker_state = 'ًں”“' end local text = 'Group settings:\n' ..'\n'..lock_bots_state..' Lock group from bot : '..settings.lock_bots ..'\n'..lock_name_state..' Lock group name : '..settings.lock_name ..'\n'..lock_photo_state..' Lock group photo : '..settings.lock_photo ..'\n'..lock_member_state..' Lock group member : '..settings.lock_member ..'\n'..antiflood_state..' Flood protection : '..settings.anti_flood ..'\n'..greeting_state..' Welcome message : '..settings.welcome ..'\n'..sticker_state..' Sticker policy : '..settings.sticker return text end -- media handler. needed by group_photo_lock local function pre_process(msg) if not msg.text and msg.media then msg.text = '['..msg.media.type..']' end return msg end function run(msg, matches) if not is_chat_msg(msg) then return "This is not a group chat." end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) -- create a group if matches[1] == 'mkgroup' and matches[2] then group_name = matches[2] return create_group(msg) end -- add a group to be moderated if matches[1] == 'addgroup' then return addgroup(msg) end -- remove group from moderation if matches[1] == 'remgroup' then return remgroup(msg) end if msg.media and is_chat_msg(msg) and is_momod(msg) then if msg.media.type == 'photo' and data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then load_photo(msg.id, set_group_photo, msg) end end end if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'setabout' and matches[2] then deskripsi = matches[2] return set_description(msg, data) end if matches[1] == 'about' then return get_description(msg, data) end if matches[1] == 'setrules' then rules = matches[2] return set_rules(msg, data) end if matches[1] == 'rules' then return get_rules(msg, data) end -- group link {get|set} if matches[1] == 'link' then if matches[2] == 'get' then if data[tostring(msg.to.id)]['link'] then local about = get_description(msg, data) local link = data[tostring(msg.to.id)]['link'] return about.."\n\n"..link else return 'Invite link does not exist.\nTry !link set to generate it.' end end if matches[2] == 'set' and is_mod(msg) then msgr = export_chat_link(receiver, export_chat_link_callback, {data=data, msg=msg}) end end if matches[1] == 'group' then -- lock {bot|name|member|photo|sticker} if matches[2] == 'lock' then if matches[3] == 'bot' then return disallow_api_bots(msg, data) end if matches[3] == 'name' then return lock_group_name(msg, data) end if matches[3] == 'member' then return lock_group_member(msg, data) end if matches[3] == 'photo' then return lock_group_photo(msg, data) end -- unlock {bot|name|member|photo|sticker} elseif matches[2] == 'unlock' then if matches[3] == 'bot' then return allow_api_bots(msg, data) end if matches[3] == 'name' then return unlock_group_name(msg, data) end if matches[3] == 'member' then return unlock_group_member(msg, data) end if matches[3] == 'photo' then return unlock_group_photo(msg, data) end -- view group settings elseif matches[2] == 'settings' then return show_group_settings(msg, data) end end if matches[1] == 'sticker' then if matches[2] == 'warn' then if is_momod(msg) then if welcome_stat ~= 'warn' then data[tostring(msg.to.id)]['settings']['sticker'] = 'warn' save_data(_config.moderation.data, data) end return 'فعال شد\nدر صورت ارسال استیکر،ابتدا اخطار داده شده\nدر صورت ارسال مجدد از گروه حذف خواهد شد' end end if matches[2] == 'kick' then if is_momod(msg) then if welcome_stat ~= 'kick' then data[tostring(msg.to.id)]['settings']['sticker'] = 'kick' save_data(_config.moderation.data, data) end return 'فعال شد!\nدر صورت ارسال استیکر،فرد ارسال کننده حذف خواهد شد' end end if matches[2] == 'ok' then if is_momod(msg) then if welcome_stat == 'ok' then return 'قفل استیکر غیرفعال شد' else data[tostring(msg.to.id)]['settings']['sticker'] = 'ok' save_data(_config.moderation.data, data) return 'قفل استیکر غیر فعال میباشد ' end end end end -- if group name is renamed if matches[1] == 'chat_rename' then if not msg.service then return 'Are you trying to troll me?' end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end -- set group name if matches[1] == 'setname' and is_mod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) end -- set group photo if matches[1] == 'setphoto' and is_mod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end -- if a user is added to group if matches[1] == 'chat_add_user' then if not msg.service then return 'Are you trying to troll me?' end local group_member_lock = settings.lock_member local group_bot_lock = settings.lock_bots local user = 'user#id'..msg.action.user.id if group_member_lock == 'yes' then chat_del_user(receiver, user, ok_cb, true) -- no APIs bot are allowed to enter chat group. elseif group_bot_lock == 'yes' and msg.action.user.flags == 4352 then chat_del_user(receiver, user, ok_cb, true) elseif group_bot_lock == 'no' or group_member_lock == 'no' then return nil end end -- if sticker is sent if msg.media and msg.media.caption == 'sticker.webp' and not is_momod(msg) then local user_id = msg.from.id local chat_id = msg.to.id local sticker_hash = 'mer_sticker:'..chat_id..':'..user_id local is_sticker_offender = redis:get(sticker_hash) if settings.sticker == 'warn' then if is_sticker_offender then chat_del_user(receiver, 'user#id'..user_id, ok_cb, true) redis:del(sticker_hash) return 'به دلیل ارسال استیکر از ادامه چت محروم میشوید' elseif not is_sticker_offender then redis:set(sticker_hash, true) return ' استیکر ارسال نکنید!\nاین یک اخطار میباشد\n\nدر صورت رعایت نکردن از گروه حذف خواهید شد' end elseif settings.sticker == 'kick' then chat_del_user(receiver, 'user#id'..user_id, ok_cb, true) return 'به دلیل استفاده از استیکر از گروه حذف میشوید' elseif settings.sticker == 'ok' then return nil end end -- if group photo is deleted if matches[1] == 'chat_delete_photo' then if not msg.service then return 'Are you trying to troll me?' end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end -- if group photo is changed if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return 'Are you trying to troll me?' end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end end end return { description = 'Plugin to manage group chat.', usage = { admin = { '!mkgroup <group_name> : Make/create a new group.', '!addgroup : Add group to moderation list.', '!remgroup : Remove group from moderation list.' }, moderator = { '!group <lock|unlock> bot : {Dis}allow APIs bots.', '!group <lock|unlock> member : Lock/unlock group member.', '!group <lock|unlock> name : Lock/unlock group name.', '!group <lock|unlock> photo : Lock/unlock group photo.', '!group settings : Show group settings.', '!link <set> : Generate/revoke invite link.', '!setabout <description> : Set group description.', '!setname <new_name> : Set group name.', '!setphoto : Set group photo.', '!setrules <rules> : Set group rules.', '!sticker warn : Sticker restriction, sender will be warned for the first violation.', '!sticker kick : Sticker restriction, sender will be kick.', '!sticker ok : Disable sticker restriction.' }, user = { '!about : Read group description', '!rules : Read group rules', '!link <get> : Print invite link' }, }, patterns = { --"^!(about)$", --"^!(addgroup)$", "%[(audio)%]", "%[(document)%]", --"^!(group) (lock) (.*)$", --"^!(group) (settings)$", --"^!(group) (unlock) (.*)$", --"^!(link) (.*)$", --"^!(mkgroup) (.*)$", --"%[(photo)%]", --"^!(remgroup)$", --"^!(rules)$", -- "^!(setabout) (.*)$", -- "^!(setname) (.*)$", --"^!(setphoto)$", --"^!(setrules) (.*)$", "^[!/](sticker) (.*)$", "^!!tgservice (.+)$", "%[(video)%]" }, run = run, pre_process = pre_process } end --dg entezare bishtar azin nadashte bashid :| --namosan hal nadaram baqiasho hazf konam :| --hamino estefade konid okeye moshkeli nadare :| --negarane speed plug ham nabashid chon pattern ha bastas,okeye ;)
gpl-2.0
icebreaker/premake-dev
tests/actions/codelite/codelite_files.lua
8
1140
-- -- tests/actions/codelite/codelite_files.lua -- Validate generation of files block in CodeLite C/C++ projects. -- Copyright (c) 2011 Jason Perkins and the Premake project -- T.codelite_files = { } local suite = T.codelite_files local codelite = premake.codelite -- -- Setup -- local sln, prj function suite.setup() sln = test.createsolution() end local function prepare() io.indent = " " premake.bake.buildconfigs() prj = premake.solution.getproject(sln, 1) codelite.files(prj) end -- -- Test grouping and nesting -- function suite.SimpleSourceFile() files { "hello.c" } prepare() test.capture [[ <File Name="hello.c"/> ]] end function suite.SingleFolderLevel() files { "src/hello.c" } prepare() test.capture [[ <VirtualDirectory Name="src"> <File Name="src/hello.c"/> </VirtualDirectory> ]] end function suite.MultipleFolderLevels() files { "src/greetings/hello.c" } prepare() test.capture [[ <VirtualDirectory Name="src"> <VirtualDirectory Name="greetings"> <File Name="src/greetings/hello.c"/> </VirtualDirectory> </VirtualDirectory> ]] end
bsd-3-clause
i-z/cocos2d-x-samples
samples/KillBug/src/cocos/framework/components/event.lua
62
4752
local Event = class("Event") local EXPORTED_METHODS = { "addEventListener", "dispatchEvent", "removeEventListener", "removeEventListenersByTag", "removeEventListenersByEvent", "removeAllEventListeners", "hasEventListener", "dumpAllEventListeners", } function Event:init_() self.target_ = nil self.listeners_ = {} self.nextListenerHandleIndex_ = 0 end function Event:bind(target) self:init_() cc.setmethods(target, self, EXPORTED_METHODS) self.target_ = target end function Event:unbind(target) cc.unsetmethods(target, EXPORTED_METHODS) self:init_() end function Event:on(eventName, listener, tag) assert(type(eventName) == "string" and eventName ~= "", "Event:addEventListener() - invalid eventName") eventName = string.upper(eventName) if self.listeners_[eventName] == nil then self.listeners_[eventName] = {} end self.nextListenerHandleIndex_ = self.nextListenerHandleIndex_ + 1 local handle = tostring(self.nextListenerHandleIndex_) tag = tag or "" self.listeners_[eventName][handle] = {listener, tag} if DEBUG > 1 then printInfo("%s [Event] addEventListener() - event: %s, handle: %s, tag: \"%s\"", tostring(self.target_), eventName, handle, tostring(tag)) end return self.target_, handle end Event.addEventListener = Event.on function Event:dispatchEvent(event) event.name = string.upper(tostring(event.name)) local eventName = event.name if DEBUG > 1 then printInfo("%s [Event] dispatchEvent() - event %s", tostring(self.target_), eventName) end if self.listeners_[eventName] == nil then return end event.target = self.target_ event.stop_ = false event.stop = function(self) self.stop_ = true end for handle, listener in pairs(self.listeners_[eventName]) do if DEBUG > 1 then printInfo("%s [Event] dispatchEvent() - dispatching event %s to listener %s", tostring(self.target_), eventName, handle) end -- listener[1] = listener -- listener[2] = tag event.tag = listener[2] listener[1](event) if event.stop_ then if DEBUG > 1 then printInfo("%s [Event] dispatchEvent() - break dispatching for event %s", tostring(self.target_), eventName) end break end end return self.target_ end function Event:removeEventListener(handleToRemove) for eventName, listenersForEvent in pairs(self.listeners_) do for handle, _ in pairs(listenersForEvent) do if handle == handleToRemove then listenersForEvent[handle] = nil if DEBUG > 1 then printInfo("%s [Event] removeEventListener() - remove listener [%s] for event %s", tostring(self.target_), handle, eventName) end return self.target_ end end end return self.target_ end function Event:removeEventListenersByTag(tagToRemove) for eventName, listenersForEvent in pairs(self.listeners_) do for handle, listener in pairs(listenersForEvent) do -- listener[1] = listener -- listener[2] = tag if listener[2] == tagToRemove then listenersForEvent[handle] = nil if DEBUG > 1 then printInfo("%s [Event] removeEventListener() - remove listener [%s] for event %s", tostring(self.target_), handle, eventName) end end end end return self.target_ end function Event:removeEventListenersByEvent(eventName) self.listeners_[string.upper(eventName)] = nil if DEBUG > 1 then printInfo("%s [Event] removeAllEventListenersForEvent() - remove all listeners for event %s", tostring(self.target_), eventName) end return self.target_ end function Event:removeAllEventListeners() self.listeners_ = {} if DEBUG > 1 then printInfo("%s [Event] removeAllEventListeners() - remove all listeners", tostring(self.target_)) end return self.target_ end function Event:hasEventListener(eventName) eventName = string.upper(tostring(eventName)) local t = self.listeners_[eventName] for _, __ in pairs(t) do return true end return false end function Event:dumpAllEventListeners() print("---- Event:dumpAllEventListeners() ----") for name, listeners in pairs(self.listeners_) do printf("-- event: %s", name) for handle, listener in pairs(listeners) do printf("-- listener: %s, handle: %s", tostring(listener[1]), tostring(handle)) end end return self.target_ end return Event
mit
tahashakiba/boomrange_bot
plugins/quotes.lua
651
1630
local quotes_file = './data/quotes.lua' local quotes_table function read_quotes_file() local f = io.open(quotes_file, "r+") if f == nil then print ('Created a new quotes file on '..quotes_file) serialize_to_file({}, quotes_file) else print ('Quotes loaded: '..quotes_file) f:close() end return loadfile (quotes_file)() end function save_quote(msg) local to_id = tostring(msg.to.id) if msg.text:sub(11):isempty() then return "Usage: !addquote quote" end if quotes_table == nil then quotes_table = {} end if quotes_table[to_id] == nil then print ('New quote key to_id: '..to_id) quotes_table[to_id] = {} end local quotes = quotes_table[to_id] quotes[#quotes+1] = msg.text:sub(11) serialize_to_file(quotes_table, quotes_file) return "done!" end function get_quote(msg) local to_id = tostring(msg.to.id) local quotes_phrases quotes_table = read_quotes_file() quotes_phrases = quotes_table[to_id] return quotes_phrases[math.random(1,#quotes_phrases)] end function run(msg, matches) if string.match(msg.text, "!quote$") then return get_quote(msg) elseif string.match(msg.text, "!addquote (.+)$") then quotes_table = read_quotes_file() return save_quote(msg) end end return { description = "Save quote", description = "Quote plugin, you can create and retrieve random quotes", usage = { "!addquote [msg]", "!quote", }, patterns = { "^!addquote (.+)$", "^!quote$", }, run = run }
gpl-2.0
szagoruyko/gtsrb.torch
Optim.lua
4
8042
--[[ That would be the license for Optim.lua BSD License For fbcunn software Copyright (c) 2014, Facebook, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name Facebook nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] -- Copyright 2004-present Facebook. All Rights Reserved. local pl = require('pl.import_into')() -- from fblualib/fb/util/data.lua , copied here because fblualib is not rockspec ready yet. -- deepcopy routine that assumes the presence of a 'clone' method in user -- data should be used to deeply copy. This matches the behavior of Torch -- tensors. local function deepcopy(x) local typename = type(x) if typename == "userdata" then return x:clone() end if typename == "table" then local retval = { } for k,v in pairs(x) do retval[deepcopy(k)] = deepcopy(v) end return retval end return x end local Optim, parent = torch.class('nn.Optim') -- Returns weight parameters and bias parameters and associated grad parameters -- for this module. Annotates the return values with flag marking parameter set -- as bias parameters set function Optim.weight_bias_parameters(module) local weight_params, bias_params if module.weight then weight_params = {module.weight, module.gradWeight} weight_params.is_bias = false end if module.bias then bias_params = {module.bias, module.gradBias} bias_params.is_bias = true end return {weight_params, bias_params} end -- The regular `optim` package relies on `getParameters`, which is a -- beastly abomination before all. This `optim` package uses separate -- optim state for each submodule of a `nn.Module`. function Optim:__init(model, optState, checkpoint_data) assert(model) assert(checkpoint_data or optState) assert(not (checkpoint_data and optState)) self.model = model self.modulesToOptState = {} -- Keep this around so we update it in setParameters self.originalOptState = optState -- Each module has some set of parameters and grad parameters. Since -- they may be allocated discontinuously, we need separate optState for -- each parameter tensor. self.modulesToOptState maps each module to -- a lua table of optState clones. if not checkpoint_data then self.model:apply(function(module) self.modulesToOptState[module] = { } local params = self.weight_bias_parameters(module) -- expects either an empty table or 2 element table, one for weights -- and one for biases assert(pl.tablex.size(params) == 0 or pl.tablex.size(params) == 2) for i, _ in ipairs(params) do self.modulesToOptState[module][i] = deepcopy(optState) if params[i] and params[i].is_bias then -- never regularize biases self.modulesToOptState[module][i].weightDecay = 0.0 end end assert(module) assert(self.modulesToOptState[module]) end) else local state = checkpoint_data.optim_state local modules = {} self.model:apply(function(m) table.insert(modules, m) end) assert(pl.tablex.compare_no_order(modules, pl.tablex.keys(state))) self.modulesToOptState = state end end function Optim:save() return { optim_state = self.modulesToOptState } end local function _type_all(obj, t) for k, v in pairs(obj) do if type(v) == 'table' then _type_all(v, t) else local tn = torch.typename(v) if tn and tn:find('torch%..+Tensor') then obj[k] = v:type(t) end end end end function Optim:type(t) self.model:apply(function(module) local state= self.modulesToOptState[module] assert(state) _type_all(state, t) end) end local function get_device_for_module(mod) local dev_id = nil for name, val in pairs(mod) do if torch.typename(val) == 'torch.CudaTensor' then local this_dev = val:getDevice() if this_dev ~= 0 then -- _make sure the tensors are allocated consistently assert(dev_id == nil or dev_id == this_dev) dev_id = this_dev end end end return dev_id -- _may still be zero if none are allocated. end local function on_device_for_module(mod, f) local this_dev = get_device_for_module(mod) if this_dev ~= nil then return cutorch.withDevice(this_dev, f) end return f() end function Optim:optimize(optimMethod, inputs, targets, criterion) assert(optimMethod) assert(inputs) assert(targets) assert(criterion) assert(self.modulesToOptState) self.model:zeroGradParameters() local output = self.model:forward(inputs) local err = criterion:forward(output, targets) local df_do = criterion:backward(output, targets) self.model:backward(inputs, df_do) -- We'll set these in the loop that iterates over each module. Get them -- out here to be captured. local curGrad local curParam local function fEvalMod(x) return err, curGrad end for curMod, opt in pairs(self.modulesToOptState) do on_device_for_module(curMod, function() local curModParams = self.weight_bias_parameters(curMod) -- expects either an empty table or 2 element table, one for weights -- and one for biases assert(pl.tablex.size(curModParams) == 0 or pl.tablex.size(curModParams) == 2) if curModParams then for i, tensor in ipairs(curModParams) do if curModParams[i] then -- expect param, gradParam pair curParam, curGrad = table.unpack(curModParams[i]) assert(curParam and curGrad) optimMethod(fEvalMod, curParam, opt[i]) end end end end) end return err, output end function Optim:setParameters(newParams) assert(newParams) assert(type(newParams) == 'table') local function splice(dest, src) for k,v in pairs(src) do dest[k] = v end end splice(self.originalOptState, newParams) for _,optStates in pairs(self.modulesToOptState) do for i,optState in pairs(optStates) do assert(type(optState) == 'table') splice(optState, newParams) end end end
mit
notcake/gooey
lua/gooey/ui/controls/gcomboboxx.lua
1
4308
local PANEL = {} function PANEL:Init () self.Autocompletion = vgui.Create ("GListBox", self) self.Autocompletion:SetMouseInputEnabled (true) self.Autocompletion:SetMultiple (false) self.Autocompletion:SetVisible (false) self.Autocompletion.Think = function (comboBox) if not self:IsValid () then comboBox:Remove () return end if not self:IsFocused () and not self.Autocompletion:IsFocused () and not self.Autocompletion:IsHovered () and self.AutocompletionVisible then self.Autocompletion:SetParent (self) self.AutocompletionVisible = false self.Autocompletion:SetVisible (false) end end self.Autocompletion:AddEventListener ("ItemSelected", function (comboBox, item) if item then self:SetText (item:GetText ()) self:DispatchEvent ("TextChanged", self:GetText ()) end end) self.AutocompletionVisible = false self.LastAutocompletedText = nil self.LastShowable = false self.AutocompletionCache = {} self.Autocompleter = nil end function PANEL:HideAutocompletion () if self.AutocompletionVisible then self.Autocompletion:SetParent (self) self.AutocompletionVisible = false self.Autocompletion:SetVisible (false) end end function PANEL:LayoutAutocompletion () local x, y = self:LocalToScreen (0, self:GetTall () + 4) local dx, dy = self.Autocompletion:GetParent ():LocalToScreen (0, 0) x = x - dx y = y - dy self.Autocompletion:SetPos (x, y) self.Autocompletion:SetSize (self:GetWide (), 256) end function PANEL:OnTextChanged () self:UpdateAutocompletion () self:DispatchEvent ("TextChanged", self:GetText ()) end function PANEL:SetAutocompleter (autocompleter) self.Autocompleter = autocompleter -- reset caching self.AutocompletionCache = {} self.LastAutocompletedText = nil end function PANEL:ShowAutocompletion () if not self.AutocompletionVisible then local topLevelParent = self:GetParent () while topLevelParent:GetParent ():GetParent () do topLevelParent = topLevelParent:GetParent () end self.Autocompletion:SetParent (topLevelParent) self.AutocompletionVisible = true self.Autocompletion:SetVisible (true) self:LayoutAutocompletion () end end function PANEL:Think () if self:IsFocused () or self.Autocompletion:IsFocused () or self.Autocompletion:IsHovered () then if not self.AutocompletionVisible then self:UpdateAutocompletion (self.LastShowable == false) end self.LastShowable = true else if self.AutocompletionVisible then self:HideAutocompletion () end self.LastShowable = false end end function PANEL:UpdateAutocompletion (forceRegeneration) if not forceRegeneration and self:GetText () == self.LastAutocompletedText then return end if self.Autocompleter == nil then return end local results = nil if self.AutocompletionCache [self:GetText ()] then results = self.AutocompletionCache [self:GetText ()] else results = self.Autocompleter if type (self.Autocompleter) == "function" then results = self.Autocompleter (self:GetText ()) end self.AutocompletionCache [self:GetText ()] = results end local show = true if #results == 0 then show = false end if #results == 1 and results [1] == self:GetText () then show = false end if show then self:ShowAutocompletion () -- avoid repopulating if the dropdown already has the items we want if self.LastAutocompletedText ~= self:GetText () then -- try to reuse controls. -- ugly, but fast code ahead local i = 1 local toremove = {} local controls = self.Autocompletion.Items for k, v in pairs (controls) do if i > #results then -- hide the lines we don't need while k ~= nil do controls [k]:SetVisible (false) k = next (controls, k) end break end v:SetVisible (true) v:SetText (results [i]) i = i + 1 end -- add extra lines while i < #results do self.Autocompletion:AddItem (results [i]) i = i + 1 end self.Autocompletion:InvalidateLayout () end else self:HideAutocompletion () end self.LastAutocompletedText = self:GetText () return show end Gooey.Register ("GComboBoxX", PANEL, "DTextEntry")
gpl-3.0
opentomb/OpenTomb
scripts/entity/entity_model_id_override.lua
2
5094
-- OPENTOMB ENTITY MODEL OVERRIDE SCRIPT -- by TeslaRus -------------------------------------------------------------------------------- -- The purpose of this script is to replace certain in-game models with another -- ones. This is needed for early TR versions, which had sprites instead of -- in-level items. -------------------------------------------------------------------------------- print("entity_model_id_override->loaded !"); -------------------------------------------------------------------------------- ----------------------------- TR_I, TR_I_DEMO, TR_I_UB ------------------------- -------------------------------------------------------------------------------- tr1_id_override = {}; -- ITEMS tr1_id_override[93] = 108; -- BIG MEDKIT tr1_id_override[94] = 109; -- SMALL MEDKIT -- WEAPONS tr1_id_override[84] = 99; -- PISTOLS tr1_id_override[85] = 100; -- SHOTGUN tr1_id_override[86] = 101; -- DESERT EAGLES tr1_id_override[87] = 102; -- UZI -- AMMO tr1_id_override[88] = 103; -- Infinite pistol ammo, never on the map (Who knows?..) tr1_id_override[89] = 104; -- SHOTGUN tr1_id_override[90] = 105; -- DESERT EAGLES tr1_id_override[91] = 106; -- UZI -- QUAES ITEMS / KEYS tr1_id_override[141] = 145; -- MAIN ARTEFACT tr1_id_override[142] = 146; -- MAIN ARTEFACT tr1_id_override[143] = 150; -- MAIN ARTEFACT tr1_id_override[144] = 150; -- MAIN ARTEFACT tr1_id_override[110] = 114; -- keys and others tr1_id_override[111] = 115; tr1_id_override[112] = 116; tr1_id_override[113] = 117; tr1_id_override[126] = 127; -- tr1_id_override[129] = 133; -- tr1_id_override[130] = 134; -- tr1_id_override[131] = 135; -- tr1_id_override[132] = 136; -- -------------------------------------------------------------------------------- --------------------------------- TR_II, TR_II_DEMO ---------------------------- -------------------------------------------------------------------------------- tr2_id_override = {}; -- ITEMS tr2_id_override[149] = 171; -- SMALL MEDKIT tr2_id_override[150] = 172; -- BIG MEDKIT tr2_id_override[151] = 173; -- FLARES -- WEAPONS tr2_id_override[135] = 157; -- PISTOLS tr2_id_override[136] = 158; -- SHOTGUN tr2_id_override[137] = 159; -- AUTOMAGS tr2_id_override[138] = 160; -- UZI tr2_id_override[139] = 161; -- GARPOON tr2_id_override[140] = 162; -- M16 tr2_id_override[141] = 163; -- GRENADE GUN -- AMMO tr2_id_override[143] = 165; -- SHOTGUN tr2_id_override[144] = 166; -- DESERT EAGLES tr2_id_override[145] = 167; -- UZI tr2_id_override[146] = 168; -- GARPOON tr2_id_override[147] = 169; -- M16 tr2_id_override[148] = 170; -- GRENADE GUN -- QUEST tr2_id_override[174] = 178; tr2_id_override[175] = 179; tr2_id_override[176] = 180; tr2_id_override[177] = 181; tr2_id_override[193] = 197; tr2_id_override[194] = 198; tr2_id_override[195] = 199; tr2_id_override[196] = 200; -------------------------------------------------------------------------------- -------------------------------------- TR_III ---------------------------------- -------------------------------------------------------------------------------- tr3_id_override = {}; -------------------------------------------------------------------------------- --------------------------------- TR_IV, TR_IV_DEMO ---------------------------- -------------------------------------------------------------------------------- tr4_id_override = {}; -------------------------------------------------------------------------------- ------------------------------------- TR_V ------------------------------------- -------------------------------------------------------------------------------- tr5_id_override = {}; function getOverridedID(ver, id) if(ver < 3) then -- TR_I, TR_I_DEMO, TR_I_UB if(tr1_id_override[id] == nil) then return -1; else return tr1_id_override[id]; end; elseif(ver < 5) then -- TR_II, TR_II_DEMO if(tr2_id_override[id] == nil) then return -1; else return tr2_id_override[id]; end; elseif(ver < 6) then -- TR_III if(tr3_id_override[id] == nil) then return -1; else return tr3_id_override[id]; end; elseif(ver < 8) then -- TR_IV, TR_IV_DEMO if(tr4_id_override[id] == nil) then return -1; else return tr4_id_override[id]; end; elseif(ver < 9) then -- TR_V if(tr5_id_override[id] == nil) then return -1; else return tr5_id_override[id]; end; else return -1; end; end;
lgpl-3.0
u255436/CppSharp
build/scripts/Build.lua
5
1685
require "Utils" function get_msbuild_path() local msbuild = '%SystemRoot%\\system32\\reg.exe query "HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0" /v MSBuildToolsPath' local val = execute(msbuild) for i in string.gmatch(val, "%S+") do if os.isdir(i) then return i end end error("MSBuild path could not be found in Windows registry.") end function msbuild(sln, conf) local msbuild_path = path.normalize(path.join(get_msbuild_path(), "msbuild.exe")) local sln = path.normalize(sln) local cmd = msbuild_path .. " " .. sln if conf ~= nil then cmd = cmd .. " /p:Configuration=" .. conf end execute_or_die(cmd) end function ninja(dir, action) local cmd = "ninja -C " .. dir if action then cmd = cmd .. " " .. action end return execute_or_die(cmd) end function run_premake(file, action) -- search for file with extension Lua if os.isfile(file .. ".lua") then file = file .. ".lua" end local cmd = string.format("%s --file=%s %s", _PREMAKE_COMMAND, file, action) return execute_or_die(cmd) end function build_cppsharp() -- install dependencies run_premake("Provision", "provision") -- if there is an llvm git clone then use it -- otherwise download and extract llvm/clang build run_premake("LLVM", "download_llvm") -- generate project files run_premake("../premake4", "gmake") -- build cppsharp --[[BUILD_CONF=release_x32; config=$BUILD_CONF make -C build/gmake/ BUILD_DIR=`ls build/gmake/lib` mkdir -p "$PWD"/build/gmake/lib/lib/"$BUILD_DIR" cp "$PWD"/build/gmake/lib/"$BUILD_DIR"/libNamespacesBase.* "$PWD"/build/gmake/lib/lib/"$BUILD_DIR" ]] end if _ACTION == "build_cppsharp" then build_cppsharp() os.exit() end
mit
npge/lua-npge
src/npge/alignment/init.lua
2
1046
-- lua-npge, Nucleotide PanGenome explorer (Lua module) -- Copyright (C) 2014-2016 Boris Nagaev -- See the LICENSE file for terms of use. return { left = require 'npge.alignment.left', anchor = require 'npge.alignment.anchor', toAtgcn = require 'npge.alignment.toAtgcn', toAtgcnAndGap = require 'npge.alignment.toAtgcnAndGap', unwindRow = require 'npge.alignment.unwindRow', complement = require 'npge.alignment.complement', complementRows = require 'npge.alignment.complementRows', moveIdentical = require 'npge.alignment.moveIdentical', join = require 'npge.alignment.join', alignRows = require 'npge.alignment.alignRows', refine = require 'npge.alignment.refine', removePureGaps = require 'npge.alignment.removePureGaps', identity = require 'npge.alignment.identity', consensus = require 'npge.alignment.consensus', goodSlices = require 'npge.alignment.goodSlices', goodColumns = require 'npge.alignment.goodColumns', minIdentical = require 'npge.alignment.minIdentical', }
mit
dev-osrose/osIROSE-new
scripts/npcs/ai/[arumic_researcher]_catherine_clara.lua
2
1069
registerNpc(1212, { walk_speed = 0, run_speed = 0, scale = 110, r_weapon = 0, l_weapon = 0, level = 10, hp = 100, attack = 100, hit = 100, def = 100, res = 100, avoid = 100, attack_spd = 100, is_magic_damage = 0, ai_type = 236, give_exp = 0, drop_type = 56, drop_money = 0, drop_item = 0, union_number = 0, need_summon_count = 551, sell_tab0 = 551, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 200, npc_type = 999, hit_material_type = 0, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); function OnInit(entity) return true end function OnCreate(entity) return true end function OnDelete(entity) return true end function OnDead(entity) end function OnDamaged(entity) end
apache-2.0
josephholsten/redis
deps/lua/test/sort.lua
889
1494
-- two implementations of a sort function -- this is an example only. Lua has now a built-in function "sort" -- extracted from Programming Pearls, page 110 function qsort(x,l,u,f) if l<u then local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u x[l],x[m]=x[m],x[l] -- swap pivot to first position local t=x[l] -- pivot value m=l local i=l+1 while i<=u do -- invariant: x[l+1..m] < t <= x[m+1..i-1] if f(x[i],t) then m=m+1 x[m],x[i]=x[i],x[m] -- swap x[i] and x[m] end i=i+1 end x[l],x[m]=x[m],x[l] -- swap pivot to a valid place -- x[l+1..m-1] < x[m] <= x[m+1..u] qsort(x,l,m-1,f) qsort(x,m+1,u,f) end end function selectionsort(x,n,f) local i=1 while i<=n do local m,j=i,i+1 while j<=n do if f(x[j],x[m]) then m=j end j=j+1 end x[i],x[m]=x[m],x[i] -- swap x[i] and x[m] i=i+1 end end function show(m,x) io.write(m,"\n\t") local i=1 while x[i] do io.write(x[i]) i=i+1 if x[i] then io.write(",") end end io.write("\n") end function testsorts(x) local n=1 while x[n] do n=n+1 end; n=n-1 -- count elements show("original",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort",x) selectionsort(x,n,function (x,y) return x>y end) show("after reverse selection sort",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort again",x) end -- array to be sorted x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"} testsorts(x)
bsd-3-clause
cvvergara/vrp-trash-collection
tools/osrm-work/uruguay/car-new.lua
6
12954
-- Begin of globals --require("lib/access") --function temporarily inlined barrier_whitelist = { ["cattle_grid"] = true, ["border_control"] = true, ["checkpoint"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["lift_gate"] = true, ["no"] = true, ["entrance"] = true } access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true } access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestry"] = true, ["emergency"] = true, ["psv"] = true } access_tag_restricted = { ["destination"] = true, ["delivery"] = true } access_tags = { "motorcar", "motor_vehicle", "vehicle" } access_tags_hierachy = { "motorcar", "motor_vehicle", "vehicle", "access" } service_tag_restricted = { ["parking_aisle"] = true } ignore_in_grid = { ["ferry"] = true } restriction_exception_tags = { "motorcar", "motor_vehicle", "vehicle" } speed_profile = { ["motorway"] = 90, ["motorway_link"] = 45, ["trunk"] = 85, ["trunk_link"] = 40, ["primary"] = 65, ["primary_link"] = 30, ["secondary"] = 55, ["secondary_link"] = 25, ["tertiary"] = 40, ["tertiary_link"] = 20, ["unclassified"] = 25, ["residential"] = 25, ["living_street"] = 10, ["service"] = 15, -- ["track"] = 5, ["ferry"] = 5, ["movable"] = 5, ["shuttle_train"] = 10, ["default"] = 10 } -- surface/trackype/smoothness -- values were estimated from looking at the photos at the relevant wiki pages -- max speed for surfaces surface_speeds = { ["asphalt"] = nil, -- nil mean no limit. removing the line has the same effect ["concrete"] = nil, ["concrete:plates"] = nil, ["concrete:lanes"] = nil, ["paved"] = nil, ["cement"] = 80, ["compacted"] = 80, ["fine_gravel"] = 80, ["paving_stones"] = 60, ["metal"] = 60, ["bricks"] = 60, ["grass"] = 40, ["wood"] = 40, ["sett"] = 40, ["grass_paver"] = 40, ["gravel"] = 40, ["unpaved"] = 40, ["ground"] = 40, ["dirt"] = 40, ["pebblestone"] = 40, ["tartan"] = 40, ["cobblestone"] = 30, ["clay"] = 30, ["earth"] = 20, ["stone"] = 20, ["rocky"] = 20, ["sand"] = 20, ["mud"] = 10 } -- max speed for tracktypes tracktype_speeds = { ["grade1"] = 60, ["grade2"] = 40, ["grade3"] = 30, ["grade4"] = 25, ["grade5"] = 20 } -- max speed for smoothnesses smoothness_speeds = { ["intermediate"] = 80, ["bad"] = 40, ["very_bad"] = 20, ["horrible"] = 10, ["very_horrible"] = 5, ["impassable"] = 0 } -- http://wiki.openstreetmap.org/wiki/Speed_limits maxspeed_table_default = { ["urban"] = 50, ["rural"] = 90, ["trunk"] = 110, ["motorway"] = 130 } -- List only exceptions maxspeed_table = { ["ch:rural"] = 80, ["ch:trunk"] = 100, ["ch:motorway"] = 120, ["de:living_street"] = 7, ["ru:living_street"] = 20, ["ru:urban"] = 60, ["ua:urban"] = 60, ["at:rural"] = 100, ["de:rural"] = 100, ["at:trunk"] = 100, ["cz:trunk"] = 0, ["ro:trunk"] = 100, ["cz:motorway"] = 0, ["de:motorway"] = 0, ["ru:motorway"] = 110, ["gb:nsl_single"] = (60*1609)/1000, ["gb:nsl_dual"] = (70*1609)/1000, ["gb:motorway"] = (70*1609)/1000, ["uk:nsl_single"] = (60*1609)/1000, ["uk:nsl_dual"] = (70*1609)/1000, ["uk:motorway"] = (70*1609)/1000 } traffic_signal_penalty = 2 use_turn_restrictions = true local take_minimum_of_speeds = false local obey_oneway = true local obey_bollards = true local ignore_areas = true -- future feature local u_turn_penalty = 20 local abs = math.abs local min = math.min local max = math.max local speed_reduction = 0.8 --modes local mode_normal = 1 local mode_ferry = 2 local mode_movable_bridge = 3 local function find_access_tag(source, access_tags_hierachy) for i,v in ipairs(access_tags_hierachy) do local access_tag = source:get_value_by_key(v) if access_tag and "" ~= access_tag then return access_tag end end return "" end function get_exceptions(vector) for i,v in ipairs(restriction_exception_tags) do vector:Add(v) end end local function parse_maxspeed(source) if not source then return 0 end local n = tonumber(source:match("%d*")) if n then if string.match(source, "mph") or string.match(source, "mp/h") then n = (n*1609)/1000; end else -- parse maxspeed like FR:urban source = string.lower(source) n = maxspeed_table[source] if not n then local highway_type = string.match(source, "%a%a:(%a+)") n = maxspeed_table_default[highway_type] if not n then n = 0 end end end return n end -- function turn_function (angle) -- -- print ("called at angle " .. angle ) -- local index = math.abs(math.floor(angle/10+0.5))+1 -- +1 'coz LUA starts as idx 1 -- local penalty = turn_cost_table[index] -- -- print ("index: " .. index .. ", bias: " .. penalty ) -- return penalty -- end function node_function (node, result) -- parse access and barrier tags local access = find_access_tag(node, access_tags_hierachy) if access ~= "" then if access_tag_blacklist[access] then result.barrier = true end else local barrier = node:get_value_by_key("barrier") if barrier and "" ~= barrier then if not barrier_whitelist[barrier] then result.barrier = true end end end -- check if node is a traffic light local tag = node:get_value_by_key("highway") if tag and "traffic_signals" == tag then result.traffic_lights = true; end end function way_function (way, result) local highway = way:get_value_by_key("highway") local route = way:get_value_by_key("route") local bridge = way:get_value_by_key("bridge") if not ((highway and highway ~= "") or (route and route ~= "") or (bridge and bridge ~= "")) then return end -- we dont route over areas local area = way:get_value_by_key("area") if ignore_areas and area and "yes" == area then return end -- check if oneway tag is unsupported local oneway = way:get_value_by_key("oneway") if oneway and "reversible" == oneway then return end local impassable = way:get_value_by_key("impassable") if impassable and "yes" == impassable then return end local status = way:get_value_by_key("status") if status and "impassable" == status then return end local width = math.huge local width_string = way:get_value_by_key("width") if width_string and tonumber(width_string:match("%d*")) then width = tonumber(width_string:match("%d*")) end -- Check if we are allowed to access the way local access = find_access_tag(way, access_tags_hierachy) if access_tag_blacklist[access] then return end -- handling ferries and piers local route_speed = speed_profile[route] if (route_speed and route_speed > 0) then highway = route; local duration = way:get_value_by_key("duration") if duration and durationIsValid(duration) then result.duration = max( parseDuration(duration), 1 ); end result.forward_mode = mode_ferry result.backward_mode = mode_ferry result.forward_speed = route_speed result.backward_speed = route_speed end -- handling movable bridges local bridge_speed = speed_profile[bridge] local capacity_car = way:get_value_by_key("capacity:car") if (bridge_speed and bridge_speed > 0) and (capacity_car ~= 0) then highway = bridge; local duration = way:get_value_by_key("duration") if duration and durationIsValid(duration) then result.duration = max( parseDuration(duration), 1 ); end result.forward_mode = mode_movable_bridge result.backward_mode = mode_movable_bridge result.forward_speed = bridge_speed result.backward_speed = bridge_speed end -- leave early of this way is not accessible if "" == highway then return end if result.forward_speed == -1 then local highway_speed = speed_profile[highway] local max_speed = parse_maxspeed( way:get_value_by_key("maxspeed") ) -- Set the avg speed on the way if it is accessible by road class if highway_speed then if max_speed and max_speed > highway_speed then result.forward_speed = max_speed result.backward_speed = max_speed -- max_speed = math.huge else result.forward_speed = highway_speed result.backward_speed = highway_speed end else -- Set the avg speed on ways that are marked accessible if access_tag_whitelist[access] then result.forward_speed = speed_profile["default"] result.backward_speed = speed_profile["default"] end end if 0 == max_speed then max_speed = math.huge end result.forward_speed = min(result.forward_speed, max_speed) result.backward_speed = min(result.backward_speed, max_speed) end if -1 == result.forward_speed and -1 == result.backward_speed then return end -- reduce speed on bad surfaces local surface = way:get_value_by_key("surface") local tracktype = way:get_value_by_key("tracktype") local smoothness = way:get_value_by_key("smoothness") if surface and surface_speeds[surface] then result.forward_speed = math.min(surface_speeds[surface], result.forward_speed) result.backward_speed = math.min(surface_speeds[surface], result.backward_speed) end if tracktype and tracktype_speeds[tracktype] then result.forward_speed = math.min(tracktype_speeds[tracktype], result.forward_speed) result.backward_speed = math.min(tracktype_speeds[tracktype], result.backward_speed) end if smoothness and smoothness_speeds[smoothness] then result.forward_speed = math.min(smoothness_speeds[smoothness], result.forward_speed) result.backward_speed = math.min(smoothness_speeds[smoothness], result.backward_speed) end -- parse the remaining tags local name = way:get_value_by_key("name") local ref = way:get_value_by_key("ref") local junction = way:get_value_by_key("junction") -- local barrier = way:get_value_by_key("barrier", "") -- local cycleway = way:get_value_by_key("cycleway", "") local service = way:get_value_by_key("service") -- Set the name that will be used for instructions if ref and "" ~= ref then result.name = ref elseif name and "" ~= name then result.name = name -- else -- result.name = highway -- if no name exists, use way type end if junction and "roundabout" == junction then result.roundabout = true; end -- Set access restriction flag if access is allowed under certain restrictions only if access ~= "" and access_tag_restricted[access] then result.is_access_restricted = true end -- Set access restriction flag if service is allowed under certain restrictions only if service and service ~= "" and service_tag_restricted[service] then result.is_access_restricted = true end -- Set direction according to tags on way if obey_oneway then if oneway == "-1" then result.forward_mode = 0 elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or (highway == "motorway_link" and oneway ~="no") or (highway == "motorway" and oneway ~= "no") then result.backward_mode = 0 end end -- Override speed settings if explicit forward/backward maxspeeds are given local maxspeed_forward = parse_maxspeed(way:get_value_by_key( "maxspeed:forward")) local maxspeed_backward = parse_maxspeed(way:get_value_by_key( "maxspeed:backward")) if maxspeed_forward and maxspeed_forward > 0 then if 0 ~= result.forward_mode and 0 ~= result.backward_mode then result.backward_speed = result.forward_speed end result.forward_speed = maxspeed_forward end if maxspeed_backward and maxspeed_backward > 0 then result.backward_speed = maxspeed_backward end -- Override general direction settings of there is a specific one for our mode of travel if ignore_in_grid[highway] then result.ignore_in_grid = true end -- scale speeds to get better avg driving times if result.forward_speed > 0 then local scaled_speed = result.forward_speed*speed_reduction + 11; local penalized_speed = math.huge if width <= 3 then penalized_speed = result.forward_speed / 2; end result.forward_speed = math.min(penalized_speed, scaled_speed) end if result.backward_speed > 0 then local scaled_speed = result.backward_speed*speed_reduction + 11; local penalized_speed = math.huge if width <= 3 then penalized_speed = result.backward_speed / 2; end result.backward_speed = math.min(penalized_speed, scaled_speed) end end -- These are wrappers to parse vectors of nodes and ways and thus to speed up any tracing JIT function node_vector_function(vector) for v in vector.nodes do node_function(v) end end
mit
MinetestForFun/minetest-minetestforfun-server
mods/unified_inventory/waypoints.lua
8
6964
local S = unified_inventory.gettext local F = unified_inventory.fgettext local hud_colors = { {"#FFFFFF", 0xFFFFFF, S("White")}, {"#DBBB00", 0xf1d32c, S("Yellow")}, {"#DD0000", 0xDD0000, S("Red")}, {"#2cf136", 0x2cf136, S("Green")}, {"#2c4df1", 0x2c4df1, S("Blue")}, } local hud_colors_max = #hud_colors -- Stores temporary player data (persists until player leaves) local waypoints_temp = {} unified_inventory.register_page("waypoints", { get_formspec = function(player) local player_name = player:get_player_name() -- build a "fake" temp entry if the server took too long -- during sign-on and returned an empty entry if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end local waypoints = datastorage.get(player_name, "waypoints") local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" .. "image[0,0;1,1;ui_waypoints_icon.png]" .. "label[1,0;" .. F("Waypoints") .. "]" -- Tabs buttons: for i = 1, 5, 1 do formspec = formspec .. "image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" .. (i == waypoints.selected and "ui_blue_icon_background.png^" or "") .. "ui_" .. i .. "_icon.png;" .. "select_waypoint" .. i .. ";]" .. "tooltip[select_waypoint" .. i .. ";" .. (S("Select Waypoint #%d"):format(i)).."]" end local i = waypoints.selected or 1 local waypoint = waypoints[i] or {} local temp = waypoints_temp[player_name][i] or {} local default_name = string.format(S("Waypoint %d"), i) -- Main buttons: formspec = formspec .. "image_button[4.5,3.7;.8,.8;".. "ui_waypoint_set_icon.png;".. "set_waypoint"..i..";]".. "tooltip[set_waypoint" .. i .. ";" .. F("Set waypoint to current location").."]" formspec = formspec .. "image_button[5.2,3.7;.8,.8;".. (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";".. "toggle_waypoint"..i..";]".. "tooltip[toggle_waypoint" .. i .. ";" .. F("Make waypoint " ..(waypoint.active and "invisible" or "visible")).."]" formspec = formspec .. "image_button[5.9,3.7;.8,.8;".. (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;".. "toggle_display_pos" .. i .. ";]".. "tooltip[toggle_display_pos" .. i .. ";" .. F((waypoint.display_pos and "Disable" or "Enable") .." display of waypoint coordinates").."]" formspec = formspec .. "image_button[6.6,3.7;.8,.8;".. "ui_circular_arrows_icon.png;".. "toggle_color"..i..";]".. "tooltip[toggle_color" .. i .. ";" .. F("Change color of waypoint display").."]" formspec = formspec .. "image_button[7.3,3.7;.8,.8;".. "ui_pencil_icon.png;".. "rename_waypoint"..i..";]".. "tooltip[rename_waypoint" .. i .. ";" .. F("Edit waypoint name").."]" -- Waypoint's info: if waypoint.active then formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]" else formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]" end if temp.edit then formspec = formspec .. "field[1.3,3.2;6,.8;rename_box" .. i .. ";;" ..(waypoint.name or default_name).."]" .. "image_button[7.3,2.9;.8,.8;".. "ui_ok_icon.png;".. "confirm_rename"..i.. ";]".. "tooltip[confirm_rename" .. i .. ";" .. F("Finish editing").."]" end formspec = formspec .. "label[1,1.3;"..F("World position")..": " .. minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" .. "label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" .. "label[1,2.3;"..F("HUD text color")..": " .. hud_colors[waypoint.color or 1][3] .. "]" return {formspec=formspec} end, }) unified_inventory.register_button("waypoints", { type = "image", image = "ui_waypoints_icon.png", tooltip = S("Waypoints"), hide_lite=true, show_with = false, --Modif MFF (Crabman 30/06/2015) }) local function update_hud(player, waypoints, temp, i) local waypoint = waypoints[i] if not waypoint then return end temp[i] = temp[i] or {} temp = temp[i] local pos = waypoint.world_pos or vector.new() local name if waypoint.display_pos then name = minetest.pos_to_string(pos) if waypoint.name then name = name..", "..waypoint.name end else name = waypoint.name or "Waypoint "..i end if temp.hud then player:hud_remove(temp.hud) end if waypoint.active then temp.hud = player:hud_add({ hud_elem_type = "waypoint", number = hud_colors[waypoint.color or 1][2] , name = name, text = "m", world_pos = pos }) else temp.hud = nil end end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end local player_name = player:get_player_name() local update_formspec = false local need_update_hud = false local hit = false local waypoints = datastorage.get(player_name, "waypoints") local temp = waypoints_temp[player_name] for i = 1, 5, 1 do if fields["select_waypoint"..i] then hit = true waypoints.selected = i update_formspec = true end if fields["toggle_waypoint"..i] then hit = true waypoints[i] = waypoints[i] or {} waypoints[i].active = not (waypoints[i].active) need_update_hud = true update_formspec = true end if fields["set_waypoint"..i] then hit = true local pos = player:getpos() pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) waypoints[i] = waypoints[i] or {} waypoints[i].world_pos = pos need_update_hud = true update_formspec = true end if fields["rename_waypoint"..i] then hit = true temp[i] = temp[i] or {} temp[i].edit = true update_formspec = true end if fields["toggle_display_pos"..i] then hit = true waypoints[i] = waypoints[i] or {} waypoints[i].display_pos = not waypoints[i].display_pos need_update_hud = true update_formspec = true end if fields["toggle_color"..i] then hit = true waypoints[i] = waypoints[i] or {} local color = waypoints[i].color or 1 color = color + 1 if color > hud_colors_max then color = 1 end waypoints[i].color = color need_update_hud = true update_formspec = true end if fields["confirm_rename"..i] then hit = true waypoints[i] = waypoints[i] or {} temp[i].edit = false waypoints[i].name = fields["rename_box"..i] need_update_hud = true update_formspec = true end if need_update_hud then update_hud(player, waypoints, temp, i) end if update_formspec then unified_inventory.set_inventory_formspec(player, "waypoints") end if hit then return end end end) minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() local waypoints = datastorage.get(player_name, "waypoints") local temp = {} waypoints_temp[player_name] = temp for i = 1, 5 do update_hud(player, waypoints, temp, i) end end) minetest.register_on_leaveplayer(function(player) waypoints_temp[player:get_player_name()] = nil end)
unlicense
AntumDeluge/arianne-stendhal
data/script/region/atlantis/music.lua
3
1410
--[[ *************************************************************************** * Copyright © 2020 - Arianne * *************************************************************************** *************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * *************************************************************************** ]] -- city local zones = { "deniran_atlantis_n2_w", "deniran_atlantis_nw", "deniran_atlantis_w", "deniran_atlantis_sw", "deniran_atlantis_n2", "deniran_atlantis_n", "deniran_atlantis", "deniran_atlantis_s", "deniran_atlantis_n2_e", "deniran_atlantis_ne", "deniran_atlantis_e", "deniran_atlantis_se", } for _, z in pairs(zones) do local zone = "-7_" .. z if game:setZone(zone) then game:setMusic("settlement_of_the_frontier", {volume=85}) else logger:warn("Could not set zone " .. zone .. " to create BackGroundMusicSource") end end
gpl-2.0
dev-osrose/osIROSE-new
scripts/mobs/ai/nigrum.lua
2
1075
registerNpc(383, { walk_speed = 300, run_speed = 1100, scale = 280, r_weapon = 0, l_weapon = 0, level = 120, hp = 217, attack = 695, hit = 336, def = 897, res = 364, avoid = 157, attack_spd = 100, is_magic_damage = 0, ai_type = 338, give_exp = 971, drop_type = 395, drop_money = 60, drop_item = 80, union_number = 80, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 250, npc_type = 11, hit_material_type = 2, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); function OnInit(entity) return true end function OnCreate(entity) return true end function OnDelete(entity) return true end function OnDead(entity) end function OnDamaged(entity) end
apache-2.0
r4dikal/Bd
libs/serpent.lua
656
7877
local n, v = "serpent", 0.28 -- (C) 2012-15 Paul Kulchenko; MIT License local c, d = "Paul Kulchenko", "Lua serializer and pretty printer" local snum = {[tostring(1/0)]='1/0 --[[math.huge]]',[tostring(-1/0)]='-1/0 --[[-math.huge]]',[tostring(0/0)]='0/0'} local badtype = {thread = true, userdata = true, cdata = true} local keyword, globals, G = {}, {}, (_G or _ENV) for _,k in ipairs({'and', 'break', 'do', 'else', 'elseif', 'end', 'false', 'for', 'function', 'goto', 'if', 'in', 'local', 'nil', 'not', 'or', 'repeat', 'return', 'then', 'true', 'until', 'while'}) do keyword[k] = true end for k,v in pairs(G) do globals[v] = k end -- build func to name mapping for _,g in ipairs({'coroutine', 'debug', 'io', 'math', 'string', 'table', 'os'}) do for k,v in pairs(G[g] or {}) do globals[v] = g..'.'..k end end local function s(t, opts) local name, indent, fatal, maxnum = opts.name, opts.indent, opts.fatal, opts.maxnum local sparse, custom, huge = opts.sparse, opts.custom, not opts.nohuge local space, maxl = (opts.compact and '' or ' '), (opts.maxlevel or math.huge) local iname, comm = '_'..(name or ''), opts.comment and (tonumber(opts.comment) or math.huge) local seen, sref, syms, symn = {}, {'local '..iname..'={}'}, {}, 0 local function gensym(val) return '_'..(tostring(tostring(val)):gsub("[^%w]",""):gsub("(%d%w+)", -- tostring(val) is needed because __tostring may return a non-string value function(s) if not syms[s] then symn = symn+1; syms[s] = symn end return tostring(syms[s]) end)) end local function safestr(s) return type(s) == "number" and tostring(huge and snum[tostring(s)] or s) or type(s) ~= "string" and tostring(s) -- escape NEWLINE/010 and EOF/026 or ("%q"):format(s):gsub("\010","n"):gsub("\026","\\026") end local function comment(s,l) return comm and (l or 0) < comm and ' --[['..tostring(s)..']]' or '' end local function globerr(s,l) return globals[s] and globals[s]..comment(s,l) or not fatal and safestr(select(2, pcall(tostring, s))) or error("Can't serialize "..tostring(s)) end local function safename(path, name) -- generates foo.bar, foo[3], or foo['b a r'] local n = name == nil and '' or name local plain = type(n) == "string" and n:match("^[%l%u_][%w_]*$") and not keyword[n] local safe = plain and n or '['..safestr(n)..']' return (path or '')..(plain and path and '.' or '')..safe, safe end local alphanumsort = type(opts.sortkeys) == 'function' and opts.sortkeys or function(k, o, n) -- k=keys, o=originaltable, n=padding local maxn, to = tonumber(n) or 12, {number = 'a', string = 'b'} local function padnum(d) return ("%0"..tostring(maxn).."d"):format(tonumber(d)) end table.sort(k, function(a,b) -- sort numeric keys first: k[key] is not nil for numerical keys return (k[a] ~= nil and 0 or to[type(a)] or 'z')..(tostring(a):gsub("%d+",padnum)) < (k[b] ~= nil and 0 or to[type(b)] or 'z')..(tostring(b):gsub("%d+",padnum)) end) end local function val2str(t, name, indent, insref, path, plainindex, level) local ttype, level, mt = type(t), (level or 0), getmetatable(t) local spath, sname = safename(path, name) local tag = plainindex and ((type(name) == "number") and '' or name..space..'='..space) or (name ~= nil and sname..space..'='..space or '') if seen[t] then -- already seen this element sref[#sref+1] = spath..space..'='..space..seen[t] return tag..'nil'..comment('ref', level) end if type(mt) == 'table' and (mt.__serialize or mt.__tostring) then -- knows how to serialize itself seen[t] = insref or spath if mt.__serialize then t = mt.__serialize(t) else t = tostring(t) end ttype = type(t) end -- new value falls through to be serialized if ttype == "table" then if level >= maxl then return tag..'{}'..comment('max', level) end seen[t] = insref or spath if next(t) == nil then return tag..'{}'..comment(t, level) end -- table empty local maxn, o, out = math.min(#t, maxnum or #t), {}, {} for key = 1, maxn do o[key] = key end if not maxnum or #o < maxnum then local n = #o -- n = n + 1; o[n] is much faster than o[#o+1] on large tables for key in pairs(t) do if o[key] ~= key then n = n + 1; o[n] = key end end end if maxnum and #o > maxnum then o[maxnum+1] = nil end if opts.sortkeys and #o > maxn then alphanumsort(o, t, opts.sortkeys) end local sparse = sparse and #o > maxn -- disable sparsness if only numeric keys (shorter output) for n, key in ipairs(o) do local value, ktype, plainindex = t[key], type(key), n <= maxn and not sparse if opts.valignore and opts.valignore[value] -- skip ignored values; do nothing or opts.keyallow and not opts.keyallow[key] or opts.valtypeignore and opts.valtypeignore[type(value)] -- skipping ignored value types or sparse and value == nil then -- skipping nils; do nothing elseif ktype == 'table' or ktype == 'function' or badtype[ktype] then if not seen[key] and not globals[key] then sref[#sref+1] = 'placeholder' local sname = safename(iname, gensym(key)) -- iname is table for local variables sref[#sref] = val2str(key,sname,indent,sname,iname,true) end sref[#sref+1] = 'placeholder' local path = seen[t]..'['..tostring(seen[key] or globals[key] or gensym(key))..']' sref[#sref] = path..space..'='..space..tostring(seen[value] or val2str(value,nil,indent,path)) else out[#out+1] = val2str(value,key,indent,insref,seen[t],plainindex,level+1) end end local prefix = string.rep(indent or '', level) local head = indent and '{\n'..prefix..indent or '{' local body = table.concat(out, ','..(indent and '\n'..prefix..indent or space)) local tail = indent and "\n"..prefix..'}' or '}' return (custom and custom(tag,head,body,tail) or tag..head..body..tail)..comment(t, level) elseif badtype[ttype] then seen[t] = insref or spath return tag..globerr(t, level) elseif ttype == 'function' then seen[t] = insref or spath local ok, res = pcall(string.dump, t) local func = ok and ((opts.nocode and "function() --[[..skipped..]] end" or "((loadstring or load)("..safestr(res)..",'@serialized'))")..comment(t, level)) return tag..(func or globerr(t, level)) else return tag..safestr(t) end -- handle all other types end local sepr = indent and "\n" or ";"..space local body = val2str(t, name, indent) -- this call also populates sref local tail = #sref>1 and table.concat(sref, sepr)..sepr or '' local warn = opts.comment and #sref>1 and space.."--[[incomplete output with shared/self-references skipped]]" or '' return not name and body..warn or "do local "..body..sepr..tail.."return "..name..sepr.."end" end local function deserialize(data, opts) local env = (opts and opts.safe == false) and G or setmetatable({}, { __index = function(t,k) return t end, __call = function(t,...) error("cannot call functions") end }) local f, res = (loadstring or load)('return '..data, nil, nil, env) if not f then f, res = (loadstring or load)(data, nil, nil, env) end if not f then return f, res end if setfenv then setfenv(f, env) end return pcall(f) end local function merge(a, b) if b then for k,v in pairs(b) do a[k] = v end end; return a; end return { _NAME = n, _COPYRIGHT = c, _DESCRIPTION = d, _VERSION = v, serialize = s, load = deserialize, dump = function(a, opts) return s(a, merge({name = '_', compact = true, sparse = true}, opts)) end, line = function(a, opts) return s(a, merge({sortkeys = true, comment = true}, opts)) end, block = function(a, opts) return s(a, merge({indent = ' ', sortkeys = true, comment = true}, opts)) end }
gpl-3.0
opentomb/OpenTomb
scripts/strings/portuguese-ptbr/global_items.lua
1
3366
-- OPENTOMB INVENTORY GLOBAL ITEM NAMES -- by Lwmte, Sep 2014 -- Brazilian Portuguese translation by: Rafael Fontenelle -- Translation Version: 1.0.0.0 (January 17, 2018) -------------------------------------------------------------------------------- -- In this file, we list all the global item names used across all games. -- Non-global item names should be eventually listed in level-specific scripts. -- Note that names list not always resemble item list, as we also introduce -- game-specific global item names (e.g. compass was replaced by watch in TR2-3) -------------------------------------------------------------------------------- ITEM_NAME_COMPASS = "Bússola" ITEM_NAME_WATCH = "Estatísticas" ITEM_NAME_PASSPORT = "Jogo" ITEM_NAME_LARAHOME = "Casa da Lara" ITEM_NAME_VIDEO = "Configurações de vídeo" ITEM_NAME_AUDIO = "Configurações de áudio" ITEM_NAME_CONTROLS = "Configurações de controle" ITEM_NAME_LOAD = "Carregar jogo" ITEM_NAME_SAVE = "Salvar jogo" ITEM_NAME_MAP = "Mapa" ITEM_NAME_PISTOLS = "Pistola" ITEM_NAME_SHOTGUN = "Espingarda" ITEM_NAME_MAGNUMS = "Magnums" ITEM_NAME_AUTOMAGS = "Pistolas automáticas" ITEM_NAME_DESERTEAGLE = "Desert eagle" ITEM_NAME_REVOLVER = "Revólver" ITEM_NAME_UZIS = "Uzis" ITEM_NAME_M16 = "M16" ITEM_NAME_MP5 = "MP5" ITEM_NAME_HK = "Pistola H&K" ITEM_NAME_GRENADEGUN = "Lançador de granadas" ITEM_NAME_ROCKETGUN = "Bazuca" ITEM_NAME_HARPOONGUN = "Arpão" ITEM_NAME_CROSSBOW = "Besta" ITEM_NAME_GRAPPLEGUN = "Gancho" ITEM_NAME_LASERSIGHT = "Mira laser" ITEM_NAME_BINOCULARS = "Binóculos" ITEM_NAME_SILENCER = "Silenciador" ITEM_NAME_REVOLVER_LASERSIGHT = "Revólver + mira laser" ITEM_NAME_CROSSBOW_LASERSIGHT = "Besta + mira laser" ITEM_NAME_HK_LASERSIGHT = "Pistola H&K + mira laser" -- We don't need to specify each ammo name, as usually one weapon -- has one type of ammo. This was changed since TR4, for which we -- specify some ammo names explicitly. ITEM_NAME_PISTOL_AMMO = "Munição de pistola" ITEM_NAME_SHOTGUN_AMMO = "Munição de espingarda" ITEM_NAME_SHOTGUN_NORMAL_AMMO = "Munição normal de espingarda" ITEM_NAME_SHOTGUN_WIDESHOT_AMMO = "Munição de expansão de espingarda" ITEM_NAME_MAGNUM_AMMO = "Munição de magnum" ITEM_NAME_AUTOMAG_AMMO = "Munição de pistola automática" ITEM_NAME_DESERTEAGLE_AMMO = "Munição de desert eagle" ITEM_NAME_REVOLVER_AMMO = "Munição de revólver" ITEM_NAME_UZI_AMMO = "Munição de Uzi" ITEM_NAME_M16_AMMO = "Munição de M16" ITEM_NAME_MP5_AMMO = "Munição de MP5" ITEM_NAME_HK_AMMO = "Munição de pistola H&K" ITEM_NAME_GRENADEGUN_AMMO = "Munição de lançador de granada" ITEM_NAME_GRENADEGUN_NORMAL_AMMO = "Munição normal de lançador de granada" ITEM_NAME_GRENADEGUN_SUPER_AMMO = "Munição super de lançador de gradada" ITEM_NAME_GRENADEGUN_FLASH_AMMO = "Munição flash de lançador de granada" ITEM_NAME_ROCKETGUN_AMMO = "Foguetes" ITEM_NAME_HARPOONGUN_AMMO = "Arpões" ITEM_NAME_CROSSBOW_NORMAL_AMMO = "Munição normal de besta" ITEM_NAME_CROSSBOW_POISON_AMMO = "Munição envenenada de besta" ITEM_NAME_CROSSBOW_EXPLOSIVE_AMMO = "Munição explosiva de besta" ITEM_NAME_GRAPPLEGUN_AMMO = "Munição de gancho" ITEM_NAME_FLARES = "Sinalizador" ITEM_NAME_TORCH = "Tocha" -- Don't know why we may need this?.. ITEM_NAME_SMALL_MEDIPACK = "Kit médico pequeno" ITEM_NAME_LARGE_MEDIPACK = "Kit médico grande"
lgpl-3.0
pingidentity/lua-resty-openidc
tests/spec/pkce_spec.lua
1
3301
local http = require('socket.http') local test_support = require('test_support') require 'busted.runner'() describe('when pkce is disabled in authorize request', function() test_support.start_server() teardown(test_support.stop_server) local _, status, headers = http.request({ url = 'http://127.0.0.1/default/t', redirect = false }) it('there is no code_challenge parameter', function() assert.falsy(string.match(headers['location'], '.*code_challenge=.*')) end) it('there is no code_challenge_method parameter', function() assert.falsy(string.match(headers['location'], '.*code_challenge_method=.*')) end) end) describe('when pkce is enabled in authorize request', function() test_support.start_server({oidc_opts = { use_pkce = true } }) teardown(test_support.stop_server) local _, status, headers = http.request({ url = 'http://127.0.0.1/default/t', redirect = false }) it('there is a code_challenge parameter', function() assert.truthy(string.match(headers['location'], '.*code_challenge=.*')) end) it('there is a S256 code_challenge_method parameter', function() assert.truthy(string.match(headers['location'], '.*code_challenge_method=S256.*')) end) end) local function assert_token_endpoint_call_contains(s, case_insensitive) assert.error_log_contains("Received token request: .*" .. s .. ".*", case_insensitive) end local function assert_token_endpoint_call_doesnt_contain(s, case_insensitive) assert.is_not.error_log_contains("Received token request: .*" .. s .. ".*", case_insensitive) end describe('when pkce is disabled and the token endpoint is invoked', function() test_support.start_server() teardown(test_support.stop_server) test_support.login() it("the request doesn't contain a code_verifier", function() assert_token_endpoint_call_doesnt_contain('.*code_verifier=.*') end) end) describe('when pkce is enabled and the token endpoint is invoked', function() test_support.start_server({oidc_opts = { use_pkce = true } }) teardown(test_support.stop_server) local _, _, headers = http.request({ url = "http://127.0.0.1/default/t", redirect = false }) local state = test_support.grab(headers, 'state') local code_challenge = test_support.grab(headers, 'code_challenge') test_support.register_nonce(headers) http.request({ url = "http://127.0.0.1/default/redirect_uri?code=foo&state=" .. state, headers = { cookie = test_support.extract_cookies(headers) }, redirect = false }) local log = test_support.load("/tmp/server/logs/error.log") local code_verifier = log:match('Received token request: .*code_verifier=([^&]-)[&,]') it('the request contains a code_verifier', function() assert.truthy(code_verifier) end) it('hashing the code verifier leads to the challenge', function() local as_base64 = function(s) local rem = #s % 4 if rem > 0 then s = s .. string.rep('=', 4 - rem) end return s:gsub('%-', '+'):gsub('_', '/') end local challenge = as_base64(code_challenge) local hashed_verifier = (require 'mime').b64((require 'sha2').bytes(code_verifier)) assert.are.equals(hashed_verifier, challenge) end) end)
apache-2.0
dev-osrose/osIROSE-new
scripts/npcs/ai/[cleric]_karitte.lua
2
1065
registerNpc(1053, { walk_speed = 0, run_speed = 0, scale = 120, r_weapon = 0, l_weapon = 0, level = 10, hp = 100, attack = 100, hit = 100, def = 100, res = 100, avoid = 100, attack_spd = 100, is_magic_damage = 0, ai_type = 0, give_exp = 0, drop_type = 72, drop_money = 0, drop_item = 0, union_number = 0, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 200, npc_type = 999, hit_material_type = 0, face_icon = 15, summon_mob_type = 15, quest_type = 0, height = 0 }); function OnInit(entity) return true end function OnCreate(entity) return true end function OnDelete(entity) return true end function OnDead(entity) end function OnDamaged(entity) end
apache-2.0
dev-osrose/osIROSE-new
scripts/mobs/ai/hunter_clown.lua
2
1950
registerNpc(186, { walk_speed = 170, run_speed = 700, scale = 110, r_weapon = 1042, l_weapon = 0, level = 50, hp = 23, attack = 228, hit = 144, def = 131, res = 70, avoid = 83, attack_spd = 85, is_magic_damage = 0, ai_type = 29, give_exp = 39, drop_type = 195, drop_money = 25, drop_item = 55, union_number = 55, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 2100, npc_type = 6, hit_material_type = 1, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); registerNpc(189, { walk_speed = 170, run_speed = 700, scale = 125, r_weapon = 1042, l_weapon = 0, level = 59, hp = 36, attack = 271, hit = 171, def = 158, res = 82, avoid = 97, attack_spd = 100, is_magic_damage = 0, ai_type = 264, give_exp = 44, drop_type = 195, drop_money = 25, drop_item = 38, union_number = 38, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 2100, npc_type = 6, hit_material_type = 1, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); function OnInit(entity) return true end function OnCreate(entity) return true end function OnDelete(entity) return true end function OnDead(entity) end function OnDamaged(entity) end
apache-2.0
jeffrysleddens/KarniCrap
libs/LibStub/LibStub.lua
10
2251
-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $ -- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info -- LibStub is hereby placed in the Public Domain -- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! local LibStub = _G[LIBSTUB_MAJOR] -- Check to see is this version of the stub is obsolete if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR -- LibStub:NewLibrary(major, minor) -- major (string) - the major version of the library -- minor (string or number ) - the minor version of the library -- -- returns nil if a newer or same version of the lib is already present -- returns empty library object or old library object if upgrade is needed function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end -- LibStub:GetLibrary(major, [silent]) -- major (string) - the major version of the library -- silent (boolean) - if true, library is optional, silently return nil if its not found -- -- throws an error if the library can not be found (except silent is set) -- returns the library object if found function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end -- LibStub:IterateLibraries() -- -- Returns an iterator for the currently registered libraries function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end
gpl-3.0
ld-test/luarocks
src/luarocks/purge.lua
20
2636
--- Module implementing the LuaRocks "purge" command. -- Remove all rocks from a given tree. --module("luarocks.purge", package.seeall) local purge = {} package.loaded["luarocks.purge"] = purge local util = require("luarocks.util") local fs = require("luarocks.fs") local path = require("luarocks.path") local search = require("luarocks.search") local deps = require("luarocks.deps") local repos = require("luarocks.repos") local manif = require("luarocks.manif") local cfg = require("luarocks.cfg") local remove = require("luarocks.remove") purge.help_summary = "Remove all installed rocks from a tree." purge.help_arguments = "--tree=<tree> [--old-versions]" purge.help = [[ This command removes rocks en masse from a given tree. By default, it removes all rocks from a tree. The --tree argument is mandatory: luarocks purge does not assume a default tree. --old-versions Keep the highest-numbered version of each rock and remove the other ones. By default it only removes old versions if they are not needed as dependencies. This can be overridden with the flag --force. ]] function purge.run(...) local flags = util.parse_flags(...) local tree = flags["tree"] if type(tree) ~= "string" then return nil, "The --tree argument is mandatory. "..util.see_help("purge") end local results = {} local query = search.make_query("") query.exact_name = false if not fs.is_dir(tree) then return nil, "Directory not found: "..tree end local ok, err = fs.check_command_permissions(flags) if not ok then return nil, err, cfg.errorcodes.PERMISSIONDENIED end search.manifest_search(results, path.rocks_dir(tree), query) local sort = function(a,b) return deps.compare_versions(b,a) end if flags["old-versions"] then sort = deps.compare_versions end for package, versions in util.sortedpairs(results) do for version, repositories in util.sortedpairs(versions, sort) do if flags["old-versions"] then util.printout("Keeping "..package.." "..version.."...") local ok, err = remove.remove_other_versions(package, version, flags["force"]) if not ok then util.printerr(err) end break else util.printout("Removing "..package.." "..version.."...") local ok, err = repos.delete_version(package, version, true) if not ok then util.printerr(err) end end end end return manif.make_manifest(cfg.rocks_dir, "one") end return purge
mit
oregamikiller/cocos2dPod
cocos/scripting/lua-bindings/auto/api/Physics3DRigidBody.lua
11
12856
-------------------------------- -- @module Physics3DRigidBody -- @extend Physics3DObject -- @parent_module cc -------------------------------- -- Set the acceleration. -- @function [parent=#Physics3DRigidBody] setGravity -- @param self -- @param #vec3_table acceleration -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get friction. -- @function [parent=#Physics3DRigidBody] getFriction -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @overload self, float -- @overload self, vec3_table -- @function [parent=#Physics3DRigidBody] setAngularFactor -- @param self -- @param #vec3_table angFac -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- -- @function [parent=#Physics3DRigidBody] addConstraint -- @param self -- @param #cc.Physics3DConstraint constraint -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get the pointer of btRigidBody. -- @function [parent=#Physics3DRigidBody] getRigidBody -- @param self -- @return btRigidBody#btRigidBody ret (return value: btRigidBody) -------------------------------- -- Get total force. -- @function [parent=#Physics3DRigidBody] getTotalForce -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- Get the total number of constraints. -- @function [parent=#Physics3DRigidBody] getConstraintCount -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- Apply a central force.<br> -- param force the value of the force -- @function [parent=#Physics3DRigidBody] applyCentralForce -- @param self -- @param #vec3_table force -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set mass and inertia. -- @function [parent=#Physics3DRigidBody] setMassProps -- @param self -- @param #float mass -- @param #vec3_table inertia -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set friction. -- @function [parent=#Physics3DRigidBody] setFriction -- @param self -- @param #float frict -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set kinematic object. -- @function [parent=#Physics3DRigidBody] setKinematic -- @param self -- @param #bool kinematic -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set linear damping and angular damping. -- @function [parent=#Physics3DRigidBody] setDamping -- @param self -- @param #float lin_damping -- @param #float ang_damping -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Apply a impulse.<br> -- param impulse the value of the impulse<br> -- param rel_pos the position of the impulse -- @function [parent=#Physics3DRigidBody] applyImpulse -- @param self -- @param #vec3_table impulse -- @param #vec3_table rel_pos -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Check rigid body is kinematic object. -- @function [parent=#Physics3DRigidBody] isKinematic -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Apply a torque.<br> -- param torque the value of the torque -- @function [parent=#Physics3DRigidBody] applyTorque -- @param self -- @param #vec3_table torque -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold -- @function [parent=#Physics3DRigidBody] setCcdMotionThreshold -- @param self -- @param #float ccdMotionThreshold -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set rolling friction. -- @function [parent=#Physics3DRigidBody] setRollingFriction -- @param self -- @param #float frict -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get motion threshold. -- @function [parent=#Physics3DRigidBody] getCcdMotionThreshold -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Get the linear factor. -- @function [parent=#Physics3DRigidBody] getLinearFactor -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- Damps the velocity, using the given linearDamping and angularDamping. -- @function [parent=#Physics3DRigidBody] applyDamping -- @param self -- @param #float timeStep -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get the angular velocity. -- @function [parent=#Physics3DRigidBody] getAngularVelocity -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- -- @function [parent=#Physics3DRigidBody] init -- @param self -- @param #cc.Physics3DRigidBodyDes info -- @return bool#bool ret (return value: bool) -------------------------------- -- Apply a torque impulse.<br> -- param torque the value of the torque -- @function [parent=#Physics3DRigidBody] applyTorqueImpulse -- @param self -- @param #vec3_table torque -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Active or inactive. -- @function [parent=#Physics3DRigidBody] setActive -- @param self -- @param #bool active -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set the linear factor. -- @function [parent=#Physics3DRigidBody] setLinearFactor -- @param self -- @param #vec3_table linearFactor -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set the linear velocity. -- @function [parent=#Physics3DRigidBody] setLinearVelocity -- @param self -- @param #vec3_table lin_vel -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get the linear velocity. -- @function [parent=#Physics3DRigidBody] getLinearVelocity -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- Set swept sphere radius. -- @function [parent=#Physics3DRigidBody] setCcdSweptSphereRadius -- @param self -- @param #float radius -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Apply a force.<br> -- param force the value of the force<br> -- param rel_pos the position of the force -- @function [parent=#Physics3DRigidBody] applyForce -- @param self -- @param #vec3_table force -- @param #vec3_table rel_pos -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set the angular velocity. -- @function [parent=#Physics3DRigidBody] setAngularVelocity -- @param self -- @param #vec3_table ang_vel -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Apply a central impulse.<br> -- param impulse the value of the impulse -- @function [parent=#Physics3DRigidBody] applyCentralImpulse -- @param self -- @param #vec3_table impulse -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get the acceleration. -- @function [parent=#Physics3DRigidBody] getGravity -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- Get rolling friction. -- @function [parent=#Physics3DRigidBody] getRollingFriction -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Set the center of mass. -- @function [parent=#Physics3DRigidBody] setCenterOfMassTransform -- @param self -- @param #mat4_table xform -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set the inverse of local inertia. -- @function [parent=#Physics3DRigidBody] setInvInertiaDiagLocal -- @param self -- @param #vec3_table diagInvInertia -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- @overload self, unsigned int -- @overload self, cc.Physics3DConstraint -- @function [parent=#Physics3DRigidBody] removeConstraint -- @param self -- @param #cc.Physics3DConstraint constraint -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get total torque. -- @function [parent=#Physics3DRigidBody] getTotalTorque -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- Get inverse of mass. -- @function [parent=#Physics3DRigidBody] getInvMass -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Get constraint by index. -- @function [parent=#Physics3DRigidBody] getConstraint -- @param self -- @param #unsigned int idx -- @return Physics3DConstraint#Physics3DConstraint ret (return value: cc.Physics3DConstraint) -------------------------------- -- Get restitution. -- @function [parent=#Physics3DRigidBody] getRestitution -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Get swept sphere radius. -- @function [parent=#Physics3DRigidBody] getCcdSweptSphereRadius -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Get hit friction. -- @function [parent=#Physics3DRigidBody] getHitFraction -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Get angular damping. -- @function [parent=#Physics3DRigidBody] getAngularDamping -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Get the inverse of local inertia. -- @function [parent=#Physics3DRigidBody] getInvInertiaDiagLocal -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- Get the center of mass. -- @function [parent=#Physics3DRigidBody] getCenterOfMassTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- Get the angular factor. -- @function [parent=#Physics3DRigidBody] getAngularFactor -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- Set restitution. -- @function [parent=#Physics3DRigidBody] setRestitution -- @param self -- @param #float rest -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Set hit friction. -- @function [parent=#Physics3DRigidBody] setHitFraction -- @param self -- @param #float hitFraction -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) -------------------------------- -- Get linear damping. -- @function [parent=#Physics3DRigidBody] getLinearDamping -- @param self -- @return float#float ret (return value: float) -------------------------------- -- override. -- @function [parent=#Physics3DRigidBody] getWorldTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- -- @function [parent=#Physics3DRigidBody] Physics3DRigidBody -- @param self -- @return Physics3DRigidBody#Physics3DRigidBody self (return value: cc.Physics3DRigidBody) return nil
mit
i-z/cocos2d-x-samples
samples/FantasyWarrior3D/src/cocos/cocosbuilder/CCBReaderLoad.lua
79
5530
ccb = ccb or {} function CCBReaderLoad(strFilePath,proxy,owner) if nil == proxy then return nil end local ccbReader = proxy:createCCBReader() local node = ccbReader:load(strFilePath) local rootName = "" --owner set in readCCBFromFile is proxy if nil ~= owner then --Callbacks local ownerCallbackNames = ccbReader:getOwnerCallbackNames() local ownerCallbackNodes = ccbReader:getOwnerCallbackNodes() local ownerCallbackControlEvents = ccbReader:getOwnerCallbackControlEvents() local i = 1 for i = 1,table.getn(ownerCallbackNames) do local callbackName = ownerCallbackNames[i] local callbackNode = tolua.cast(ownerCallbackNodes[i],"cc.Node") if "function" == type(owner[callbackName]) then proxy:setCallback(callbackNode, owner[callbackName], ownerCallbackControlEvents[i]) else print("Warning: Cannot find owner's lua function:" .. ":" .. callbackName .. " for ownerVar selector") end end --Variables local ownerOutletNames = ccbReader:getOwnerOutletNames() local ownerOutletNodes = ccbReader:getOwnerOutletNodes() for i = 1, table.getn(ownerOutletNames) do local outletName = ownerOutletNames[i] local outletNode = tolua.cast(ownerOutletNodes[i],"cc.Node") owner[outletName] = outletNode end end local nodesWithAnimationManagers = ccbReader:getNodesWithAnimationManagers() local animationManagersForNodes = ccbReader:getAnimationManagersForNodes() for i = 1 , table.getn(nodesWithAnimationManagers) do local innerNode = tolua.cast(nodesWithAnimationManagers[i], "cc.Node") local animationManager = tolua.cast(animationManagersForNodes[i], "cc.CCBAnimationManager") local documentControllerName = animationManager:getDocumentControllerName() if "" == documentControllerName then end if nil ~= ccb[documentControllerName] then ccb[documentControllerName]["mAnimationManager"] = animationManager end --Callbacks local documentCallbackNames = animationManager:getDocumentCallbackNames() local documentCallbackNodes = animationManager:getDocumentCallbackNodes() local documentCallbackControlEvents = animationManager:getDocumentCallbackControlEvents() for i = 1,table.getn(documentCallbackNames) do local callbackName = documentCallbackNames[i] local callbackNode = tolua.cast(documentCallbackNodes[i],"cc.Node") if "" ~= documentControllerName and nil ~= ccb[documentControllerName] then if "function" == type(ccb[documentControllerName][callbackName]) then proxy:setCallback(callbackNode, ccb[documentControllerName][callbackName], documentCallbackControlEvents[i]) else print("Warning: Cannot found lua function [" .. documentControllerName .. ":" .. callbackName .. "] for docRoot selector") end end end --Variables local documentOutletNames = animationManager:getDocumentOutletNames() local documentOutletNodes = animationManager:getDocumentOutletNodes() for i = 1, table.getn(documentOutletNames) do local outletName = documentOutletNames[i] local outletNode = tolua.cast(documentOutletNodes[i],"cc.Node") if nil ~= ccb[documentControllerName] then ccb[documentControllerName][outletName] = tolua.cast(outletNode, proxy:getNodeTypeName(outletNode)) end end --[[ if (typeof(controller.onDidLoadFromCCB) == "function") controller.onDidLoadFromCCB(); ]]-- --Setup timeline callbacks local keyframeCallbacks = animationManager:getKeyframeCallbacks() for i = 1 , table.getn(keyframeCallbacks) do local callbackCombine = keyframeCallbacks[i] local beignIndex,endIndex = string.find(callbackCombine,":") local callbackType = tonumber(string.sub(callbackCombine,1,beignIndex - 1)) local callbackName = string.sub(callbackCombine,endIndex + 1, -1) --Document callback if 1 == callbackType and nil ~= ccb[documentControllerName] then local callfunc = cc.CallFunc:create(ccb[documentControllerName][callbackName]) animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine); elseif 2 == callbackType and nil ~= owner then --Owner callback local callfunc = cc.CallFunc:create(owner[callbackName])--need check animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine) end end --start animation local autoPlaySeqId = animationManager:getAutoPlaySequenceId() if -1 ~= autoPlaySeqId then animationManager:runAnimationsForSequenceIdTweenDuration(autoPlaySeqId, 0) end end return node end local function CCBuilderReaderLoad(strFilePath,proxy,owner) print("\n********** \n".."CCBuilderReaderLoad(strFilePath,proxy,owner)".." was deprecated please use ".. "CCBReaderLoad(strFilePath,proxy,owner)" .. " instead.\n**********") return CCBReaderLoad(strFilePath,proxy,owner) end rawset(_G,"CCBuilderReaderLoad",CCBuilderReaderLoad)
mit
zzuse/hammerspoon
widgets/hcalendar.lua
2
6229
hcalbgcolor = {red=0,blue=0,green=0,alpha=0.3} hcaltitlecolor = {red=1,blue=1,green=1,alpha=0.3} offdaycolor = {red=255/255,blue=120/255,green=120/255,alpha=1} hcaltodaycolor = {red=1,blue=1,green=1,alpha=0.2} midlinecolor = {red=1,blue=1,green=1,alpha=0.5} midlinetodaycolor = {red=0,blue=1,green=186/255,alpha=0.8} midlineoffcolor = {red=1,blue=119/255,green=119/255,alpha=0.5} if not hcaltopleft then hcaltopleft = {40,658} end weeknames = {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} hcaltitlewh = {180,32} hcaldaywh = {23.43,24} function showHCalendar() local titlestr = os.date("%B %Y") if not hcaltitle then local styledtitle = hs.styledtext.new(titlestr,{font={size=18},color=hcaltitlecolor,paragraphStyle={alignment="left"}}) local title_rect = hs.geometry.rect(hcaltopleft[1]+10,hcaltopleft[2]+15,hcaltitlewh[1],hcaltitlewh[2]) hcaltitle = hs.drawing.text(title_rect,styledtitle) hcaltitle:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) hcaltitle:setLevel(hs.drawing.windowLevels.desktopIcon) hcaltitle:show() else hcaltitle:setText(titlestr) end local currentyear = os.date("%Y") local currentmonth = os.date("%m") local firstdayofnextmonth = os.time{year=currentyear, month=currentmonth+1, day=1} local maxdayofcurrentmonth = os.date("*t", firstdayofnextmonth-24*60*60).day weekdayup = "" daydown = "" offday = {} for i=1,maxdayofcurrentmonth do local weekdayofquery = os.date("*t", os.time{year=currentyear, month=currentmonth, day=i}).wday local weekstr = weeknames[weekdayofquery] weekdayup = weekdayup .. weekstr .. ' ' daydown = daydown .. string.format('%2s',i)..' ' if weekstr == 'Sa' or weekstr == 'Su' then table.insert(offday,{i,weekstr..'\n'..string.format('%2s',i)}) end end local caltext = weekdayup..'\n'..daydown if not hcaltextdraw then local styledcaltext = hs.styledtext.new(caltext,{font={name="Courier-Bold",size=13},paragraphStyle={lineSpacing=8.0}}) local caltextrect = hs.geometry.rect(hcaltopleft[1]+10,hcaltopleft[2]+15+hcaltitlewh[2],hcaldaywh[1]*maxdayofcurrentmonth,43) hcaltextdraw = hs.drawing.text(caltextrect,styledcaltext) hcaltextdraw:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) hcaltextdraw:setLevel(hs.drawing.windowLevels.desktopIcon) hcaltextdraw:show() else hcaltextdraw:setText(caltext) end local midlinerect = hs.geometry.rect(hcaltopleft[1]+10,hcaltopleft[2]+15+hcaltitlewh[2]+20,hcaldaywh[1]*maxdayofcurrentmonth-3,4) if not midlinedraw then midlinedraw = hs.drawing.rectangle(midlinerect) midlinedraw:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) midlinedraw:setLevel(hs.drawing.windowLevels.desktopIcon) midlinedraw:setFillColor(midlinecolor) midlinedraw:setStroke(false) midlinedraw:show() else midlinedraw:setFrame(midlinerect) end local hcalbgrect = hs.geometry.rect(hcaltopleft[1],hcaltopleft[2],hcaldaywh[1]*maxdayofcurrentmonth+20-3,102) if not hcalbg then hcalbg = hs.drawing.rectangle(hcalbgrect) hcalbg:setFillColor(hcalbgcolor) hcalbg:setStroke(false) hcalbg:setRoundedRectRadii(10,10) hcalbg:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) hcalbg:setLevel(hs.drawing.windowLevels.desktopIcon) hcalbg:show() else hcalbg:setFrame(hcalbgrect) end if offday_holder and #offday_holder > 0 then for i=1,#offday_holder do offday_holder[i]:delete() offdaymidline_holder[i]:delete() end end offday_holder = {} offdaymidline_holder = {} for i=1,#offday do local offdayrect = hs.geometry.rect(hcaltopleft[1]+10+hcaldaywh[1]*(offday[i][1]-1),hcaltopleft[2]+15+hcaltitlewh[2],hcaldaywh[1],43) local offdaytext = hs.styledtext.new(offday[i][2],{font={name="Courier-Bold",size=13},color=offdaycolor,paragraphStyle={lineSpacing=8.0}}) table.insert(offday_holder,hs.drawing.text(offdayrect,offdaytext)) offday_holder[i]:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) offday_holder[i]:setLevel(hs.drawing.windowLevels.desktopIcon) offday_holder[i]:show() local offdaymidlinerect = hs.geometry.rect(hcaltopleft[1]+10+hcaldaywh[1]*(offday[i][1]-1)-3,hcaltopleft[2]+15+hcaltitlewh[2]+20,hcaldaywh[1],4) table.insert(offdaymidline_holder,hs.drawing.rectangle(offdaymidlinerect)) offdaymidline_holder[i]:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) offdaymidline_holder[i]:setLevel(hs.drawing.windowLevels.desktopIcon) offdaymidline_holder[i]:setFillColor(midlineoffcolor) offdaymidline_holder[i]:setStroke(false) offdaymidline_holder[i]:show() end local today = math.tointeger(os.date("%d")) local todayrect = hs.geometry.rect(hcaltopleft[1]+10+hcaldaywh[1]*(today-1)-3,hcaltopleft[2]+15+hcaltitlewh[2],hcaldaywh[1],43) if not todaydraw then todaydraw = hs.drawing.rectangle(todayrect) todaydraw:setFillColor(hcaltodaycolor) todaydraw:setStroke(false) todaydraw:setRoundedRectRadii(3,3) todaydraw:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) todaydraw:setLevel(hs.drawing.windowLevels.desktopIcon) todaydraw:show() else todaydraw:setFrame(todayrect) end todaymidlinerect = hs.geometry.rect(hcaltopleft[1]+10+hcaldaywh[1]*(today-1)-3,hcaltopleft[2]+15+hcaltitlewh[2]+20,hcaldaywh[1],4) -- Don't know why the draw order is not correct if todaymidlinedraw then todaymidlinedraw:delete() todaymidlinedraw=nil end todaymidlinedraw = hs.drawing.rectangle(todaymidlinerect) todaymidlinedraw:setFillColor(midlinetodaycolor) todaymidlinedraw:setStroke(false) todaymidlinedraw:setBehavior(hs.drawing.windowBehaviors.canJoinAllSpaces) todaymidlinedraw:setLevel(hs.drawing.windowLevels.desktopIcon) todaymidlinedraw:show() end showHCalendar() hcaltimer = hs.timer.doEvery(1800, function() showHCalendar() end)
mit
PurgePJ/VouchBot
deps/discordia/libs/enums.lua
1
3711
local function enum(tbl) local call = {} for k, v in pairs(tbl) do if call[v] then return error(string.format('enum clash for %q and %q', k, call[v])) end call[v] = k end return setmetatable({}, { __call = function(_, k) if call[k] then return call[k] else return error('invalid enumeration: ' .. k) end end, __index = function(_, k) if tbl[k] then return tbl[k] else return error('invalid enumeration: ' .. k) end end, __pairs = function() return next, tbl end, __newindex = function() return error('cannot overwrite enumeration') end, }) end local enums = {enum = enum} enums.defaultAvatar = enum { blurple = 0, gray = 1, green = 2, orange = 3, red = 4, } enums.notificationSetting = enum { allMessages = 0, onlyMentions = 1, } enums.channelType = enum { text = 0, private = 1, voice = 2, group = 3, category = 4, } enums.messageType = enum { default = 0, recipientAdd = 1, recipientRemove = 2, call = 3, channelNameChange = 4, channelIconchange = 5, pinnedMessage = 6, memberJoin = 7, } enums.relationshipType = enum { none = 0, friend = 1, blocked = 2, pendingIncoming = 3, pendingOutgoing = 4, } enums.gameType = enum { default = 0, streaming = 1, } enums.verificationLevel = enum { none = 0, low = 1, medium = 2, high = 3, -- (╯°□°)╯︵ ┻━┻ veryHigh = 4, -- ┻━┻ ミヽ(ಠ益ಠ)ノ彡┻━┻ } enums.explicitContentLevel = enum { none = 0, medium = 1, high = 2, } enums.permission = enum { createInstantInvite = 0x00000001, kickMembers = 0x00000002, banMembers = 0x00000004, administrator = 0x00000008, manageChannels = 0x00000010, manageGuild = 0x00000020, addReactions = 0x00000040, viewAuditLog = 0x00000080, readMessages = 0x00000400, sendMessages = 0x00000800, sendTextToSpeech = 0x00001000, manageMessages = 0x00002000, embedLinks = 0x00004000, attachFiles = 0x00008000, readMessageHistory = 0x00010000, mentionEveryone = 0x00020000, useExternalEmojis = 0x00040000, connect = 0x00100000, speak = 0x00200000, muteMembers = 0x00400000, deafenMembers = 0x00800000, moveMembers = 0x01000000, useVoiceActivity = 0x02000000, changeNickname = 0x04000000, manageNicknames = 0x08000000, manageRoles = 0x10000000, manageWebhooks = 0x20000000, manageEmojis = 0x40000000, } enums.actionType = enum { guildUpdate = 1, channelCreate = 10, channelUpdate = 11, channelDelete = 12, channelOverwriteCreate = 13, channelOverwriteUpdate = 14, channelOverwriteDelete = 15, memberKick = 20, memberPrune = 21, memberBanAdd = 22, memberBanRemove = 23, memberUpdate = 24, memberRoleUpdate = 25, roleCreate = 30, roleUpdate = 31, roleDelete = 32, inviteCreate = 40, inviteUpdate = 41, inviteDelete = 42, webhookCreate = 50, webhookUpdate = 51, webhookDelete = 52, emojiCreate = 60, emojiUpdate = 61, emojiDelete = 62, messageDelete = 72, } enums.logLevel = enum { none = 0, error = 1, warning = 2, info = 3, debug = 4, } return enums
gpl-3.0
lytedev/love2d-bootstrap
lib/animation/state.lua
1
4457
--[[ File: src/animation/state.lua Author: Daniel "lytedev" Flanagan Website: http://dmf.me A manager for an animation Group and for drawing the current state. ]]-- local Frame = require("lib.animation.frame") local State = Class{} function State:init(image, group, size, initialKey) self:reset() self.image = image self.group = group self.key = "default" if self.group then self.key = group.initialKey end if initialKey then self.key = initialKey end self.size = size or Vector(self.image:getWidth(), self.image:getHeight()) self.overlay = {255, 255, 255, 255} self.offset = Vector(0, 0) self.quad = love.graphics.newQuad(0, 0, self.size.x, self.size.y, self.image:getWidth(), self.image:getHeight()) end function State:reset() self.currentFrameID = 1 self.currentTime = 0 self.currentFrames = 0 self.started = false self.ended = true self.looping = false self.bouncing = false end function State:setKey(key) self.key = key self:reset() end function State:getSet() if self.group then return self.group:getSet(self.key) else return nil end end function State:getFrame() local a = self:getSet() if a then return a:getFrame(self.currentFrameID) else cprint("Animation: Tried to fetch Frame with no Set - returning image dimension frame") return Frame(Vector(0, 0), Vector(self.image:getWidth(), self.image:getHeight())) end end function State:update(dt) self.currentTime = self.currentTime + dt self.currentFrames = self.currentFrames + 1 local a = self:getSet() if not a then return end if self.currentFrameID > #a.frames then self:reset() end if #a.frames >= 1 and self.currentFrameID >= 1 then local f = self:getFrame() if f.frames then if self.currentFrames >= f.frames then self:nextFrame(f, a) end end if self.currentTime >= f.time then self:nextFrame(f, a) end self.quad:setViewport(f.source.x, f.source.y, f.size.x, f.size.y) self.offset = f.offset end end function State:nextFrame(currentFrame, currentSet) self.currentTime = 0 self.currentFrames = 0 if not self.bouncing then self.currentFrameID = self.currentFrameID + 1 else if self.currentFrameID > 1 then self.currentFrameID = self.currentFrameID - 1 else self.bouncing = false self.currentFrameID = self.currentFrameID + 1 end end local innerLoopExists = currentSet.loopStart > 1 and currentSet.loopEnd < #currentSet.frames and currentSet.loopEnd >= currentSet.loopStart; if not self.started then if self.bouncing then if self.currentFrameID <= 1 then self.bouncing = false -- self.currentFrameID = self.currentFrameID + 1 end else self.looping = innerLoopExists and self.currentFrameID >= currentSet.loopEnd if self.currentFrameID > #currentSet.frames or self.looping then self.started = true self.bouncing = self.bounce if not self.bounce and innerLoopExists then self.currentFrameID = currentSet.loopStart elseif not self.bounce then self.started = false self.currentFrameID = 1 end end end elseif self.looping and innerLoopExists then self.bouncing = not (self.currentFrameID <= currentSet.loopStart and self.bouncing) if self.currentFrameID >= currentSet.loopEnd and not self.bounce then self.currentFrameID = currentSet.loopStart end else if #currentSet.frames >= 1 then if self.currentFrameID >= #currentSet.frames then self.ended = true self.started = false self.looping = false self.bouncing = self.bounce if not self.bounce then self.currentFrameID = 1 end end end end end function State:draw(position) love.graphics.setColor(self.overlay) love.graphics.drawq(self.image, self.quad, (position.x + self.offset.x), (position.y + self.offset.y)) end return State
mit
eladhoffer/eladtools
GlobalDominantPooling.lua
2
1246
require 'nn' require 'cunn' local GlobalDominantPooling, parent = torch.class('nn.GlobalDominantPooling', 'nn.Module') function GlobalDominantPooling:__init(ratio) self.ratio = ratio or 0.25 self.output = torch.Tensor() self.mask = torch.Tensor() self.buffer = torch.Tensor() self.gradInput = torch.Tensor() end function GlobalDominantPooling:updateOutput(input) torch.max(self.mask, self.mask, input, 2) local _,dominantFeat = input:view(input:size(1),input:size(2),-1):sum(3):max(2) dominantFeat = dominantFeat:view(input:size(1), 1, 1, 1):expand(input:size(1), 1, input:size(3), input:size(4)) torch.eq(self.mask, self.mask, dominantFeat) --self.mask:scatter(dim,indices,1):typeAs(input) self.mask:cdiv(self.mask:view(input:size(1),-1):sum(2):view(-1,1,1,1):expandAs(self.mask)) torch.cmul(self.buffer, input, self.mask:expandAs(input)) torch.sum(self.output, self.buffer:view(input:size(1),input:size(2),-1), 3) self.output = self.output:select(3,1) return self.output end function GlobalDominantPooling:updateGradInput(input, gradOutput) torch.cmul(self.gradInput, gradOutput:view(input:size(1),input:size(2),1,1):expandAs(input),self.mask:expandAs(input)) return self.gradInput:expandAs(input) end
mit
bn7/darkstar
scripts/zones/Uleguerand_Range/Zone.lua
11
2413
----------------------------------- -- -- Zone: Uleguerand_Range (5) -- ----------------------------------- package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/weather"); require("scripts/globals/zone"); require("scripts/zones/Uleguerand_Range/TextIDs"); require("scripts/globals/missions"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) -- Jormungand SetRespawnTime(16797969, 86400, 259200); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(363.025,16,-60,12); end if (player:getCurrentMission(COP) == DAWN and player:getVar("COP_louverance_story")== 1 ) then cs=0x0011; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0011) then player:setVar("COP_louverance_story",2); end end; ----------------------------------- -- onZoneWeatherChange ----------------------------------- function onZoneWeatherChange(weather) local waterfall = GetNPCByID(16798112); if (weather == WEATHER_SNOW or weather == WEATHER_BLIZZARDS) then if (waterfall:getAnimation() ~= 9) then waterfall:setAnimation(9); end else if (waterfall:getAnimation() ~= 8) then waterfall:setAnimation(8); end end end;
gpl-3.0
bn7/darkstar
scripts/zones/Selbina/npcs/Explorer_Moogle.lua
17
1855
----------------------------------- -- Area: Selbina -- NPC: Explorer Moogle ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/teleports"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) accept = 0; event = 0x046f; if (player:getGil() < 300) then accept = 1; end if (player:getMainLvl() < EXPLORER_MOOGLE_LEVELCAP) then event = event + 1; end player:startEvent(event,player:getZoneID(),0,accept); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local price = 300; if (csid == 0x046f) then if (option == 1 and player:delGil(price)) then toExplorerMoogle(player,231); elseif (option == 2 and player:delGil(price)) then toExplorerMoogle(player,234); elseif (option == 3 and player:delGil(price)) then toExplorerMoogle(player,240); elseif (option == 4 and player:delGil(price)) then toExplorerMoogle(player,248); elseif (option == 5 and player:delGil(price)) then toExplorerMoogle(player,249); end end end;
gpl-3.0
bn7/darkstar
scripts/zones/North_Gustaberg/npcs/qm2.lua
14
1694
----------------------------------- -- Area: North Gustaberg -- NPC: qm2 (???) -- Involved in Quest "As Thick As Thieves" -- @pos -232.924 99.107 442.990 106 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/quests"); require("scripts/zones/North_Gustaberg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local thickAsThievesGamblingCS = player:getVar("thickAsThievesGamblingCS"); if (thickAsThievesGamblingCS == 5) then SpawnMob(17211848):updateClaim(player); elseif (thickAsThievesGamblingCS == 6) then player:startEvent(0x00c8,1092); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00c8) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1092); else player:addItem(1092); player:messageSpecial(ITEM_OBTAINED,1092); player:setVar("thickAsThievesGamblingCS",7); end end end;
gpl-3.0
HuangYuNan/thcsvr
expansions/script/c999013.lua
1
8398
--水边的幻想 濑笈叶 local M = c999013 local Mid = 999013 function M.initial_effect(c) --link summon c:EnableReviveLimit() Nef.AddLinkProcedureWithDesc(c, aux.FilterBoolFunction(Card.IsRace, RACE_PLANT), 2, 2, nil, aux.Stringid(Mid, 2)) --link summon custom local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetDescription(aux.Stringid(Mid, 0)) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_EXTRA) e1:SetCountLimit(1, Mid*10+1) e1:SetCondition(M.lkcon) e1:SetOperation(M.lkop) e1:SetValue(SUMMON_TYPE_LINK) c:RegisterEffect(e1) -- fusion local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetDescription(aux.Stringid(Mid, 1)) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1, Mid*10+2) e2:SetCost(M.spcost) e2:SetTarget(M.sptg) e2:SetOperation(M.spop) c:RegisterEffect(e2) end function M.CheckMaterialSingle(c, fc, mc) local tp = fc:GetControler() if not c:IsCanBeFusionMaterial(fc) then return false end local t = fc.hana_mat if not t then return false end for i, f in pairs(t) do if f(c) then return true end end return false end function M.fmatcheck(c, fc) return c:IsAbleToGrave() and M.CheckMaterialSingle(c, fc) end function M.fmatcheck2(c, fc, mg) if not mg or mg:GetCount() == 0 then return false end return c:IsAbleToGrave() and M.CheckMaterialSingle(c, fc) and mg:IsExists(M.gridcheck, 1, nil, fc, c) end function M.gridcheck(c, fc, c2) local tp = fc:GetControler() return Duel.GetLocationCountFromEx(tp, tp, Group.FromCards(c, c2), fc) > 0 end function M.fusionfilter(c, tp) return c:IsType(TYPE_FUSION) and c:IsRace(RACE_PLANT) and Duel.IsExistingMatchingCard(M.CheckMaterialSingle, tp, LOCATION_HAND+LOCATION_MZONE, 0, 1, nil, c) end --[[ fg:所有植物族融合怪兽 ]] function M.matfilter1(c, fg, tp) local g1 = Duel.GetMatchingGroup(M.fmatcheck, tp, LOCATION_HAND+LOCATION_MZONE, 0, nil, c) return fg:IsExists(M.matfilter2, 1, c, g1, c:GetCode(), tp) end --[[ g1: 第1只融合怪兽的所有可用素材组 code: 第1只融合怪兽的卡密 ]] function M.matfilter2(c, g1, code, tp) if c:IsCode(code) then return false end local g2 = Duel.GetMatchingGroup(M.fmatcheck2, tp, LOCATION_HAND+LOCATION_MZONE, 0, nil, c, g1) if g2:GetCount() == 0 then return false end g2:Merge(g1) return g2:GetCount() > 1 end function M.samefilter(c, g) return g:IsContains(c) end function M.lkcon(e, c) if c == nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local tp = c:GetControler() local mg = Duel.GetMatchingGroup(M.fusionfilter, tp, LOCATION_EXTRA, 0, nil, tp) return mg:IsExists(M.matfilter1, 1, nil, mg, tp) end function M.lkop(e,tp,eg,ep,ev,re,r,rp,c) local mg = Duel.GetMatchingGroup(M.fusionfilter, tp, LOCATION_EXTRA, 0, nil, tp) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM) local fc1 = mg:FilterSelect(tp, M.matfilter1, 1, 1, nil, mg, tp):GetFirst() local matg1 = Duel.GetMatchingGroup(M.fmatcheck, tp, LOCATION_HAND+LOCATION_MZONE, 0, nil, fc1) local fc2 = mg:FilterSelect(tp, M.matfilter2, 1, 1, fc1, matg1, fc1:GetCode(), tp):GetFirst() local matg2 = Duel.GetMatchingGroup(M.fmatcheck2, tp, LOCATION_HAND+LOCATION_MZONE, 0, nil, fc2, matg1) Duel.ConfirmCards(1-tp, Group.FromCards(fc1, fc2)) -- -- 排除原先matg1中的不可用素材 matg1 = Duel.GetMatchingGroup(M.fmatcheck2, tp, LOCATION_HAND+LOCATION_MZONE, 0, nil, fc1, matg2) -- 对两组素材中共有的卡进行处理 local same = matg1:Filter(M.samefilter, nil, matg2) if same:GetCount() == 1 then same = same:GetFirst() if matg2:GetCount() == 1 then matg1:RemoveCard(same) elseif matg1:GetCount() == 1 then matg2:RemoveCard(same) end end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_LMATERIAL) local dis1 = matg1:Select(tp, 1, 1, nil) local dis2 = matg2:FilterSelect(tp, M.fmatcheck2, 1, 1, dis1:GetFirst(), fc2, dis1) -- dis1:Merge(dis2) c:SetMaterial(dis1) Duel.SendtoGrave(dis1, REASON_MATERIAL+REASON_LINK) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetReset(RESET_EVENT+0xfe0000+RESET_PHASE+PHASE_END) e1:SetValue(1) c:RegisterEffect(e1, true) end -- function M.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk == 0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost, tp, LOCATION_HAND, 0, 1, nil) end Duel.DiscardHand(tp, Card.IsAbleToGraveAsCost, 1, 1, REASON_COST) end function M.spfilter1(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_FUSION, tp, false, false) and c:CheckFusionMaterial(m, nil, chkf) end function M.spfilter2(c, e, tp, m, f, chkf, this_card) return c:IsType(TYPE_FUSION) and c:IsRace(RACE_PLANT) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_FUSION, tp, false, false) and c:CheckFusionMaterial(m, this_card, chkf) end function M.mfilter1(c, e) return c:IsType(TYPE_MONSTER) and c:IsLocation(LOCATION_HAND+LOCATION_GRAVE+LOCATION_ONFIELD) and c:IsAbleToDeck() and not c:IsImmuneToEffect(e) and c:IsCanBeFusionMaterial() end function M.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk == 0 then local chkf = nil local mg = Duel.GetMatchingGroup(Card.IsType, tp, LOCATION_HAND+LOCATION_GRAVE+LOCATION_ONFIELD, 0, nil, TYPE_MONSTER) local mg1 = mg:Filter(M.mfilter1, nil, e) local res = Duel.IsExistingMatchingCard(M.spfilter1, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, mg1, nil, chkf) if res then return true end local c = e:GetHandler() local mg2 = Duel.GetMatchingGroup(M.mfilter1, tp, 0, LOCATION_GRAVE+LOCATION_ONFIELD, nil, e) mg2:AddCard(c) res = Duel.IsExistingMatchingCard(M.spfilter2, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, mg2, nil, chkf, c) if not res then local ce = Duel.GetChainMaterial(tp) if ce ~= nil then local fgroup = ce:GetTarget() local mg3 = fgroup(ce, e, tp) local mf = ce:GetValue() res = Duel.IsExistingMatchingCard(M.spfilter1, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, mg3, mf, chkf) end end return res end Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA) end function M.spop(e,tp,eg,ep,ev,re,r,rp) local chkf = nil local mg = Duel.GetMatchingGroup(Card.IsType, tp, LOCATION_HAND+LOCATION_GRAVE+LOCATION_ONFIELD, 0, nil, TYPE_MONSTER) local mg1 = mg:Filter(M.mfilter1, nil, e) local sg1 = Duel.GetMatchingGroup(M.spfilter1, tp, LOCATION_EXTRA, 0, nil, e, tp, mg1, nil, chkf) -- local c = e:GetHandler() local mg2 = Duel.GetMatchingGroup(M.mfilter1, tp, 0, LOCATION_GRAVE+LOCATION_ONFIELD, nil, e) mg2:AddCard(c) local sg2 = Duel.GetMatchingGroup(M.spfilter2, tp, LOCATION_EXTRA, 0, nil, e, tp, mg2, nil, chkf, c) -- sg1:Merge(sg2) -- local mg3 = nil local sg3 = nil local ce = Duel.GetChainMaterial(tp) if ce ~= nil then local fgroup = ce:GetTarget() mg3 = fgroup(ce,e,tp) local mf = ce:GetValue() sg3 = Duel.GetMatchingGroup(M.spfilter1, tp, LOCATION_EXTRA, 0, nil, e, tp, mg3, mf, chkf) end if sg1:GetCount() > 0 or (sg3 ~= nil and sg3:GetCount() > 0) then local sg = sg1:Clone() if sg3 then sg:Merge(sg3) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON) local tg = sg:Select(tp, 1, 1, nil) local tc = tg:GetFirst() if sg1:IsContains(tc) and (sg3 == nil or not sg3:IsContains(tc) or not Duel.SelectYesNo(tp, ce:GetDescription())) then if tc:IsRace(RACE_PLANT) and sg2:IsContains(tc) and Duel.SelectYesNo(tp, aux.Stringid(Mid, 3)) then local mat1 = Duel.SelectFusionMaterial(tp, tc, mg2, c, chkf) tc:SetMaterial(mat1) Duel.ConfirmCards(1-tp, mat1) Duel.SendtoDeck(mat1, nil, 2, REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) else local mat2 = Duel.SelectFusionMaterial(tp, tc, mg1, nil, chkf) tc:SetMaterial(mat2) Duel.ConfirmCards(1-tp, mat2) Duel.SendtoDeck(mat2, nil, 2, REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) end Duel.BreakEffect() Duel.SpecialSummon(tc, SUMMON_TYPE_FUSION, tp, tp, false, false, POS_FACEUP) else local mat = Duel.SelectFusionMaterial(tp, tc, mg3, nil, chkf) local fop = ce:GetOperation() fop(ce, e, tp, tc, mat) end tc:CompleteProcedure() end end
gpl-2.0
bn7/darkstar
scripts/zones/Outer_Horutoto_Ruins/npcs/Grounds_Tome.lua
30
1115
----------------------------------- -- Area: Outer Horutoto Ruins -- NPC: Grounds Tome ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/groundsofvalor"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) startGov(GOV_EVENT_OUTER_HORUTOTO_RUINS,player); end; ----------------------------------- -- onEventSelection ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); updateGov(player,csid,option,663,664,665,666,667,668,669,670,0,0); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); finishGov(player,csid,option,663,664,665,666,667,668,669,670,0,0,GOV_MSG_OUTER_HORUTOTO_RUINS); end;
gpl-3.0
shizhai/wprobe
build_dir/target-mips_r2_uClibc-0.9.33.2/luci/contrib/luasrcdiet/lua/optlex.lua
125
31588
--[[-------------------------------------------------------------------- optlex.lua: does lexer-based optimizations This file is part of LuaSrcDiet. Copyright (c) 2008 Kein-Hong Man <khman@users.sf.net> The COPYRIGHT file describes the conditions under which this software may be distributed. See the ChangeLog for more information. ----------------------------------------------------------------------]] --[[-------------------------------------------------------------------- -- NOTES: -- * For more lexer-based optimization ideas, see the TODO items or -- look at technotes.txt. -- * TODO: general string delimiter conversion optimizer -- * TODO: (numbers) warn if overly significant digit ----------------------------------------------------------------------]] local base = _G local string = require "string" module "optlex" local match = string.match local sub = string.sub local find = string.find local rep = string.rep local print ------------------------------------------------------------------------ -- variables and data structures ------------------------------------------------------------------------ -- error function, can override by setting own function into module error = base.error warn = {} -- table for warning flags local stoks, sinfos, stoklns -- source lists local is_realtoken = { -- significant (grammar) tokens TK_KEYWORD = true, TK_NAME = true, TK_NUMBER = true, TK_STRING = true, TK_LSTRING = true, TK_OP = true, TK_EOS = true, } local is_faketoken = { -- whitespace (non-grammar) tokens TK_COMMENT = true, TK_LCOMMENT = true, TK_EOL = true, TK_SPACE = true, } local opt_details -- for extra information ------------------------------------------------------------------------ -- true if current token is at the start of a line -- * skips over deleted tokens via recursion ------------------------------------------------------------------------ local function atlinestart(i) local tok = stoks[i - 1] if i <= 1 or tok == "TK_EOL" then return true elseif tok == "" then return atlinestart(i - 1) end return false end ------------------------------------------------------------------------ -- true if current token is at the end of a line -- * skips over deleted tokens via recursion ------------------------------------------------------------------------ local function atlineend(i) local tok = stoks[i + 1] if i >= #stoks or tok == "TK_EOL" or tok == "TK_EOS" then return true elseif tok == "" then return atlineend(i + 1) end return false end ------------------------------------------------------------------------ -- counts comment EOLs inside a long comment -- * in order to keep line numbering, EOLs need to be reinserted ------------------------------------------------------------------------ local function commenteols(lcomment) local sep = #match(lcomment, "^%-%-%[=*%[") local z = sub(lcomment, sep + 1, -(sep - 1)) -- remove delims local i, c = 1, 0 while true do local p, q, r, s = find(z, "([\r\n])([\r\n]?)", i) if not p then break end -- if no matches, done i = p + 1 c = c + 1 if #s > 0 and r ~= s then -- skip CRLF or LFCR i = i + 1 end end return c end ------------------------------------------------------------------------ -- compares two tokens (i, j) and returns the whitespace required -- * important! see technotes.txt for more information -- * only two grammar/real tokens are being considered -- * if "", no separation is needed -- * if " ", then at least one whitespace (or EOL) is required ------------------------------------------------------------------------ local function checkpair(i, j) local match = match local t1, t2 = stoks[i], stoks[j] -------------------------------------------------------------------- if t1 == "TK_STRING" or t1 == "TK_LSTRING" or t2 == "TK_STRING" or t2 == "TK_LSTRING" then return "" -------------------------------------------------------------------- elseif t1 == "TK_OP" or t2 == "TK_OP" then if (t1 == "TK_OP" and (t2 == "TK_KEYWORD" or t2 == "TK_NAME")) or (t2 == "TK_OP" and (t1 == "TK_KEYWORD" or t1 == "TK_NAME")) then return "" end if t1 == "TK_OP" and t2 == "TK_OP" then -- for TK_OP/TK_OP pairs, see notes in technotes.txt local op, op2 = sinfos[i], sinfos[j] if (match(op, "^%.%.?$") and match(op2, "^%.")) or (match(op, "^[~=<>]$") and op2 == "=") or (op == "[" and (op2 == "[" or op2 == "=")) then return " " end return "" end -- "TK_OP" + "TK_NUMBER" case local op = sinfos[i] if t2 == "TK_OP" then op = sinfos[j] end if match(op, "^%.%.?%.?$") then return " " end return "" -------------------------------------------------------------------- else-- "TK_KEYWORD" | "TK_NAME" | "TK_NUMBER" then return " " -------------------------------------------------------------------- end end ------------------------------------------------------------------------ -- repack tokens, removing deletions caused by optimization process ------------------------------------------------------------------------ local function repack_tokens() local dtoks, dinfos, dtoklns = {}, {}, {} local j = 1 for i = 1, #stoks do local tok = stoks[i] if tok ~= "" then dtoks[j], dinfos[j], dtoklns[j] = tok, sinfos[i], stoklns[i] j = j + 1 end end stoks, sinfos, stoklns = dtoks, dinfos, dtoklns end ------------------------------------------------------------------------ -- number optimization -- * optimization using string formatting functions is one way of doing -- this, but here, we consider all cases and handle them separately -- (possibly an idiotic approach...) -- * scientific notation being generated is not in canonical form, this -- may or may not be a bad thing, feedback welcome -- * note: intermediate portions need to fit into a normal number range -- * optimizations can be divided based on number patterns: -- * hexadecimal: -- (1) no need to remove leading zeros, just skip to (2) -- (2) convert to integer if size equal or smaller -- * change if equal size -> lose the 'x' to reduce entropy -- (3) number is then processed as an integer -- (4) note: does not make 0[xX] consistent -- * integer: -- (1) note: includes anything with trailing ".", ".0", ... -- (2) remove useless fractional part, if present, e.g. 123.000 -- (3) remove leading zeros, e.g. 000123 -- (4) switch to scientific if shorter, e.g. 123000 -> 123e3 -- * with fraction: -- (1) split into digits dot digits -- (2) if no integer portion, take as zero (can omit later) -- (3) handle degenerate .000 case, after which the fractional part -- must be non-zero (if zero, it's matched as an integer) -- (4) remove trailing zeros for fractional portion -- (5) p.q where p > 0 and q > 0 cannot be shortened any more -- (6) otherwise p == 0 and the form is .q, e.g. .000123 -- (7) if scientific shorter, convert, e.g. .000123 -> 123e-6 -- * scientific: -- (1) split into (digits dot digits) [eE] ([+-] digits) -- (2) if significand has ".", shift it out so it becomes an integer -- (3) if significand is zero, just use zero -- (4) remove leading zeros for significand -- (5) shift out trailing zeros for significand -- (6) examine exponent and determine which format is best: -- integer, with fraction, scientific ------------------------------------------------------------------------ local function do_number(i) local before = sinfos[i] -- 'before' local z = before -- working representation local y -- 'after', if better -------------------------------------------------------------------- if match(z, "^0[xX]") then -- hexadecimal number local v = base.tostring(base.tonumber(z)) if #v <= #z then z = v -- change to integer, AND continue else return -- no change; stick to hex end end -------------------------------------------------------------------- if match(z, "^%d+%.?0*$") then -- integer or has useless frac z = match(z, "^(%d+)%.?0*$") -- int portion only if z + 0 > 0 then z = match(z, "^0*([1-9]%d*)$") -- remove leading zeros local v = #match(z, "0*$") local nv = base.tostring(v) if v > #nv + 1 then -- scientific is shorter z = sub(z, 1, #z - v).."e"..nv end y = z else y = "0" -- basic zero end -------------------------------------------------------------------- elseif not match(z, "[eE]") then -- number with fraction part local p, q = match(z, "^(%d*)%.(%d+)$") -- split if p == "" then p = 0 end -- int part zero if q + 0 == 0 and p == 0 then y = "0" -- degenerate .000 case else -- now, q > 0 holds and p is a number local v = #match(q, "0*$") -- remove trailing zeros if v > 0 then q = sub(q, 1, #q - v) end -- if p > 0, nothing else we can do to simplify p.q case if p + 0 > 0 then y = p.."."..q else y = "."..q -- tentative, e.g. .000123 local v = #match(q, "^0*") -- # leading spaces local w = #q - v -- # significant digits local nv = base.tostring(#q) -- e.g. compare 123e-6 versus .000123 if w + 2 + #nv < 1 + #q then y = sub(q, -w).."e-"..nv end end end -------------------------------------------------------------------- else -- scientific number local sig, ex = match(z, "^([^eE]+)[eE]([%+%-]?%d+)$") ex = base.tonumber(ex) -- if got ".", shift out fractional portion of significand local p, q = match(sig, "^(%d*)%.(%d*)$") if p then ex = ex - #q sig = p..q end if sig + 0 == 0 then y = "0" -- basic zero else local v = #match(sig, "^0*") -- remove leading zeros sig = sub(sig, v + 1) v = #match(sig, "0*$") -- shift out trailing zeros if v > 0 then sig = sub(sig, 1, #sig - v) ex = ex + v end -- examine exponent and determine which format is best local nex = base.tostring(ex) if ex == 0 then -- it's just an integer y = sig elseif ex > 0 and (ex <= 1 + #nex) then -- a number y = sig..rep("0", ex) elseif ex < 0 and (ex >= -#sig) then -- fraction, e.g. .123 v = #sig + ex y = sub(sig, 1, v).."."..sub(sig, v + 1) elseif ex < 0 and (#nex >= -ex - #sig) then -- e.g. compare 1234e-5 versus .01234 -- gives: #sig + 1 + #nex >= 1 + (-ex - #sig) + #sig -- -> #nex >= -ex - #sig v = -ex - #sig y = "."..rep("0", v)..sig else -- non-canonical scientific representation y = sig.."e"..ex end end--if sig end -------------------------------------------------------------------- if y and y ~= sinfos[i] then if opt_details then print("<number> (line "..stoklns[i]..") "..sinfos[i].." -> "..y) opt_details = opt_details + 1 end sinfos[i] = y end end ------------------------------------------------------------------------ -- string optimization -- * note: works on well-formed strings only! -- * optimizations on characters can be summarized as follows: -- \a\b\f\n\r\t\v -- no change -- \\ -- no change -- \"\' -- depends on delim, other can remove \ -- \[\] -- remove \ -- \<char> -- general escape, remove \ -- \<eol> -- normalize the EOL only -- \ddd -- if \a\b\f\n\r\t\v, change to latter -- if other < ascii 32, keep ddd but zap leading zeros -- if >= ascii 32, translate it into the literal, then also -- do escapes for \\,\",\' cases -- <other> -- no change -- * switch delimiters if string becomes shorter ------------------------------------------------------------------------ local function do_string(I) local info = sinfos[I] local delim = sub(info, 1, 1) -- delimiter used local ndelim = (delim == "'") and '"' or "'" -- opposite " <-> ' local z = sub(info, 2, -2) -- actual string local i = 1 local c_delim, c_ndelim = 0, 0 -- "/' counts -------------------------------------------------------------------- while i <= #z do local c = sub(z, i, i) ---------------------------------------------------------------- if c == "\\" then -- escaped stuff local j = i + 1 local d = sub(z, j, j) local p = find("abfnrtv\\\n\r\"\'0123456789", d, 1, true) ------------------------------------------------------------ if not p then -- \<char> -- remove \ z = sub(z, 1, i - 1)..sub(z, j) i = i + 1 ------------------------------------------------------------ elseif p <= 8 then -- \a\b\f\n\r\t\v\\ i = i + 2 -- no change ------------------------------------------------------------ elseif p <= 10 then -- \<eol> -- normalize EOL local eol = sub(z, j, j + 1) if eol == "\r\n" or eol == "\n\r" then z = sub(z, 1, i).."\n"..sub(z, j + 2) elseif p == 10 then -- \r case z = sub(z, 1, i).."\n"..sub(z, j + 1) end i = i + 2 ------------------------------------------------------------ elseif p <= 12 then -- \"\' -- remove \ for ndelim if d == delim then c_delim = c_delim + 1 i = i + 2 else c_ndelim = c_ndelim + 1 z = sub(z, 1, i - 1)..sub(z, j) i = i + 1 end ------------------------------------------------------------ else -- \ddd -- various steps local s = match(z, "^(%d%d?%d?)", j) j = i + 1 + #s -- skip to location local cv = s + 0 local cc = string.char(cv) local p = find("\a\b\f\n\r\t\v", cc, 1, true) if p then -- special escapes s = "\\"..sub("abfnrtv", p, p) elseif cv < 32 then -- normalized \ddd s = "\\"..cv elseif cc == delim then -- \<delim> s = "\\"..cc c_delim = c_delim + 1 elseif cc == "\\" then -- \\ s = "\\\\" else -- literal character s = cc if cc == ndelim then c_ndelim = c_ndelim + 1 end end z = sub(z, 1, i - 1)..s..sub(z, j) i = i + #s ------------------------------------------------------------ end--if p ---------------------------------------------------------------- else-- c ~= "\\" -- <other> -- no change i = i + 1 if c == ndelim then -- count ndelim, for switching delimiters c_ndelim = c_ndelim + 1 end ---------------------------------------------------------------- end--if c end--while -------------------------------------------------------------------- -- switching delimiters, a long-winded derivation: -- (1) delim takes 2+2*c_delim bytes, ndelim takes c_ndelim bytes -- (2) delim becomes c_delim bytes, ndelim becomes 2+2*c_ndelim bytes -- simplifying the condition (1)>(2) --> c_delim > c_ndelim if c_delim > c_ndelim then i = 1 while i <= #z do local p, q, r = find(z, "([\'\"])", i) if not p then break end if r == delim then -- \<delim> -> <delim> z = sub(z, 1, p - 2)..sub(z, p) i = p else-- r == ndelim -- <ndelim> -> \<ndelim> z = sub(z, 1, p - 1).."\\"..sub(z, p) i = p + 2 end end--while delim = ndelim -- actually change delimiters end -------------------------------------------------------------------- z = delim..z..delim if z ~= sinfos[I] then if opt_details then print("<string> (line "..stoklns[I]..") "..sinfos[I].." -> "..z) opt_details = opt_details + 1 end sinfos[I] = z end end ------------------------------------------------------------------------ -- long string optimization -- * note: warning flagged if trailing whitespace found, not trimmed -- * remove first optional newline -- * normalize embedded newlines -- * reduce '=' separators in delimiters if possible ------------------------------------------------------------------------ local function do_lstring(I) local info = sinfos[I] local delim1 = match(info, "^%[=*%[") -- cut out delimiters local sep = #delim1 local delim2 = sub(info, -sep, -1) local z = sub(info, sep + 1, -(sep + 1)) -- lstring without delims local y = "" local i = 1 -------------------------------------------------------------------- while true do local p, q, r, s = find(z, "([\r\n])([\r\n]?)", i) -- deal with a single line local ln if not p then ln = sub(z, i) elseif p >= i then ln = sub(z, i, p - 1) end if ln ~= "" then -- flag a warning if there are trailing spaces, won't optimize! if match(ln, "%s+$") then warn.lstring = "trailing whitespace in long string near line "..stoklns[I] end y = y..ln end if not p then -- done if no more EOLs break end -- deal with line endings, normalize them i = p + 1 if p then if #s > 0 and r ~= s then -- skip CRLF or LFCR i = i + 1 end -- skip first newline, which can be safely deleted if not(i == 1 and i == p) then y = y.."\n" end end end--while -------------------------------------------------------------------- -- handle possible deletion of one or more '=' separators if sep >= 3 then local chk, okay = sep - 1 -- loop to test ending delimiter with less of '=' down to zero while chk >= 2 do local delim = "%]"..rep("=", chk - 2).."%]" if not match(y, delim) then okay = chk end chk = chk - 1 end if okay then -- change delimiters sep = rep("=", okay - 2) delim1, delim2 = "["..sep.."[", "]"..sep.."]" end end -------------------------------------------------------------------- sinfos[I] = delim1..y..delim2 end ------------------------------------------------------------------------ -- long comment optimization -- * note: does not remove first optional newline -- * trim trailing whitespace -- * normalize embedded newlines -- * reduce '=' separators in delimiters if possible ------------------------------------------------------------------------ local function do_lcomment(I) local info = sinfos[I] local delim1 = match(info, "^%-%-%[=*%[") -- cut out delimiters local sep = #delim1 local delim2 = sub(info, -sep, -1) local z = sub(info, sep + 1, -(sep - 1)) -- comment without delims local y = "" local i = 1 -------------------------------------------------------------------- while true do local p, q, r, s = find(z, "([\r\n])([\r\n]?)", i) -- deal with a single line, extract and check trailing whitespace local ln if not p then ln = sub(z, i) elseif p >= i then ln = sub(z, i, p - 1) end if ln ~= "" then -- trim trailing whitespace if non-empty line local ws = match(ln, "%s*$") if #ws > 0 then ln = sub(ln, 1, -(ws + 1)) end y = y..ln end if not p then -- done if no more EOLs break end -- deal with line endings, normalize them i = p + 1 if p then if #s > 0 and r ~= s then -- skip CRLF or LFCR i = i + 1 end y = y.."\n" end end--while -------------------------------------------------------------------- -- handle possible deletion of one or more '=' separators sep = sep - 2 if sep >= 3 then local chk, okay = sep - 1 -- loop to test ending delimiter with less of '=' down to zero while chk >= 2 do local delim = "%]"..rep("=", chk - 2).."%]" if not match(y, delim) then okay = chk end chk = chk - 1 end if okay then -- change delimiters sep = rep("=", okay - 2) delim1, delim2 = "--["..sep.."[", "]"..sep.."]" end end -------------------------------------------------------------------- sinfos[I] = delim1..y..delim2 end ------------------------------------------------------------------------ -- short comment optimization -- * trim trailing whitespace ------------------------------------------------------------------------ local function do_comment(i) local info = sinfos[i] local ws = match(info, "%s*$") -- just look from end of string if #ws > 0 then info = sub(info, 1, -(ws + 1)) -- trim trailing whitespace end sinfos[i] = info end ------------------------------------------------------------------------ -- returns true if string found in long comment -- * this is a feature to keep copyright or license texts ------------------------------------------------------------------------ local function keep_lcomment(opt_keep, info) if not opt_keep then return false end -- option not set local delim1 = match(info, "^%-%-%[=*%[") -- cut out delimiters local sep = #delim1 local delim2 = sub(info, -sep, -1) local z = sub(info, sep + 1, -(sep - 1)) -- comment without delims if find(z, opt_keep, 1, true) then -- try to match return true end end ------------------------------------------------------------------------ -- main entry point -- * currently, lexer processing has 2 passes -- * processing is done on a line-oriented basis, which is easier to -- grok due to the next point... -- * since there are various options that can be enabled or disabled, -- processing is a little messy or convoluted ------------------------------------------------------------------------ function optimize(option, toklist, semlist, toklnlist) -------------------------------------------------------------------- -- set option flags -------------------------------------------------------------------- local opt_comments = option["opt-comments"] local opt_whitespace = option["opt-whitespace"] local opt_emptylines = option["opt-emptylines"] local opt_eols = option["opt-eols"] local opt_strings = option["opt-strings"] local opt_numbers = option["opt-numbers"] local opt_keep = option.KEEP opt_details = option.DETAILS and 0 -- upvalues for details display print = print or base.print if opt_eols then -- forced settings, otherwise won't work properly opt_comments = true opt_whitespace = true opt_emptylines = true end -------------------------------------------------------------------- -- variable initialization -------------------------------------------------------------------- stoks, sinfos, stoklns -- set source lists = toklist, semlist, toklnlist local i = 1 -- token position local tok, info -- current token local prev -- position of last grammar token -- on same line (for TK_SPACE stuff) -------------------------------------------------------------------- -- changes a token, info pair -------------------------------------------------------------------- local function settoken(tok, info, I) I = I or i stoks[I] = tok or "" sinfos[I] = info or "" end -------------------------------------------------------------------- -- processing loop (PASS 1) -------------------------------------------------------------------- while true do tok, info = stoks[i], sinfos[i] ---------------------------------------------------------------- local atstart = atlinestart(i) -- set line begin flag if atstart then prev = nil end ---------------------------------------------------------------- if tok == "TK_EOS" then -- end of stream/pass break ---------------------------------------------------------------- elseif tok == "TK_KEYWORD" or -- keywords, identifiers, tok == "TK_NAME" or -- operators tok == "TK_OP" then -- TK_KEYWORD and TK_OP can't be optimized without a big -- optimization framework; it would be more of an optimizing -- compiler, not a source code compressor -- TK_NAME that are locals needs parser to analyze/optimize prev = i ---------------------------------------------------------------- elseif tok == "TK_NUMBER" then -- numbers if opt_numbers then do_number(i) -- optimize end prev = i ---------------------------------------------------------------- elseif tok == "TK_STRING" or -- strings, long strings tok == "TK_LSTRING" then if opt_strings then if tok == "TK_STRING" then do_string(i) -- optimize else do_lstring(i) -- optimize end end prev = i ---------------------------------------------------------------- elseif tok == "TK_COMMENT" then -- short comments if opt_comments then if i == 1 and sub(info, 1, 1) == "#" then -- keep shbang comment, trim whitespace do_comment(i) else -- safe to delete, as a TK_EOL (or TK_EOS) always follows settoken() -- remove entirely end elseif opt_whitespace then -- trim whitespace only do_comment(i) end ---------------------------------------------------------------- elseif tok == "TK_LCOMMENT" then -- long comments if keep_lcomment(opt_keep, info) then ------------------------------------------------------------ -- if --keep, we keep a long comment if <msg> is found; -- this is a feature to keep copyright or license texts if opt_whitespace then -- trim whitespace only do_lcomment(i) end prev = i elseif opt_comments then local eols = commenteols(info) ------------------------------------------------------------ -- prepare opt_emptylines case first, if a disposable token -- follows, current one is safe to dump, else keep a space; -- it is implied that the operation is safe for '-', because -- current is a TK_LCOMMENT, and must be separate from a '-' if is_faketoken[stoks[i + 1]] then settoken() -- remove entirely tok = "" else settoken("TK_SPACE", " ") end ------------------------------------------------------------ -- if there are embedded EOLs to keep and opt_emptylines is -- disabled, then switch the token into one or more EOLs if not opt_emptylines and eols > 0 then settoken("TK_EOL", rep("\n", eols)) end ------------------------------------------------------------ -- if optimizing whitespaces, force reinterpretation of the -- token to give a chance for the space to be optimized away if opt_whitespace and tok ~= "" then i = i - 1 -- to reinterpret end ------------------------------------------------------------ else -- disabled case if opt_whitespace then -- trim whitespace only do_lcomment(i) end prev = i end ---------------------------------------------------------------- elseif tok == "TK_EOL" then -- line endings if atstart and opt_emptylines then settoken() -- remove entirely elseif info == "\r\n" or info == "\n\r" then -- normalize the rest of the EOLs for CRLF/LFCR only -- (note that TK_LCOMMENT can change into several EOLs) settoken("TK_EOL", "\n") end ---------------------------------------------------------------- elseif tok == "TK_SPACE" then -- whitespace if opt_whitespace then if atstart or atlineend(i) then -- delete leading and trailing whitespace settoken() -- remove entirely else ------------------------------------------------------------ -- at this point, since leading whitespace have been removed, -- there should be a either a real token or a TK_LCOMMENT -- prior to hitting this whitespace; the TK_LCOMMENT case -- only happens if opt_comments is disabled; so prev ~= nil local ptok = stoks[prev] if ptok == "TK_LCOMMENT" then -- previous TK_LCOMMENT can abut with anything settoken() -- remove entirely else -- prev must be a grammar token; consecutive TK_SPACE -- tokens is impossible when optimizing whitespace local ntok = stoks[i + 1] if is_faketoken[ntok] then -- handle special case where a '-' cannot abut with -- either a short comment or a long comment if (ntok == "TK_COMMENT" or ntok == "TK_LCOMMENT") and ptok == "TK_OP" and sinfos[prev] == "-" then -- keep token else settoken() -- remove entirely end else--is_realtoken -- check a pair of grammar tokens, if can abut, then -- delete space token entirely, otherwise keep one space local s = checkpair(prev, i + 1) if s == "" then settoken() -- remove entirely else settoken("TK_SPACE", " ") end end end ------------------------------------------------------------ end end ---------------------------------------------------------------- else error("unidentified token encountered") end ---------------------------------------------------------------- i = i + 1 end--while repack_tokens() -------------------------------------------------------------------- -- processing loop (PASS 2) -------------------------------------------------------------------- if opt_eols then i = 1 -- aggressive EOL removal only works with most non-grammar tokens -- optimized away because it is a rather simple scheme -- basically -- it just checks 'real' token pairs around EOLs if stoks[1] == "TK_COMMENT" then -- first comment still existing must be shbang, skip whole line i = 3 end while true do tok, info = stoks[i], sinfos[i] -------------------------------------------------------------- if tok == "TK_EOS" then -- end of stream/pass break -------------------------------------------------------------- elseif tok == "TK_EOL" then -- consider each TK_EOL local t1, t2 = stoks[i - 1], stoks[i + 1] if is_realtoken[t1] and is_realtoken[t2] then -- sanity check local s = checkpair(i - 1, i + 1) if s == "" then settoken() -- remove entirely end end end--if tok -------------------------------------------------------------- i = i + 1 end--while repack_tokens() end -------------------------------------------------------------------- if opt_details and opt_details > 0 then print() end -- spacing return stoks, sinfos, stoklns end
gpl-2.0
HuangYuNan/thcsvr
expansions/script/c10006.lua
1
2678
--百鬼王 伊吹萃香 function c10006.initial_effect(c) --xyz summon c:EnableReviveLimit() aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x208),8,2) --atk up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(10006,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(c10006.cost) e1:SetOperation(c10006.operation) c:RegisterEffect(e1) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(10006,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(c10006.spcon) e3:SetTarget(c10006.sptg) e3:SetOperation(c10006.spop) c:RegisterEffect(e3) end function c10006.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c10006.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bd=c:GetDefense() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(bd) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(-bd) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e2) end function c10006.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and c:GetOverlayCount()~=0 end function c10006.spfilter(c,e,tp) return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c10006.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c10006.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c10006.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c10006.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function c10006.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
Dysoch/DyWorld
DyWorld-Dynamics/data/core/items/satellites-dyson.lua
1
1086
for i = 1,5 do data:extend({ { type = "item", name = "basic-dyson-satellite-"..i, icons = { { icon = "__base__/graphics/icons/satellite.png", }, }, icon_size = 64, icon_mipmaps = 4, subgroup = DyDs.."satellites-3", order = (-1 + i), stack_size = 1, }, { type = "item", name = "advanced-dyson-satellite-"..i, icons = { { icon = "__base__/graphics/icons/satellite.png", }, }, icon_size = 64, icon_mipmaps = 4, subgroup = DyDs.."satellites-3", order = (i+4), stack_size = 1, }, { type = "item", name = "basic-dyson-sphere-comp-"..i, icons = { { icon = "__base__/graphics/icons/satellite.png", }, }, icon_size = 64, icon_mipmaps = 4, subgroup = DyDs.."satellites-4", order = (-1 + i), stack_size = 1, }, { type = "item", name = "advanced-dyson-sphere-comp-"..i, icons = { { icon = "__base__/graphics/icons/satellite.png", }, }, icon_size = 64, icon_mipmaps = 4, subgroup = DyDs.."satellites-4", order = (i+4), stack_size = 1, }, }) end
gpl-3.0
bn7/darkstar
scripts/zones/Kuftal_Tunnel/npcs/qm5.lua
17
1466
----------------------------------- -- Area: Kuftal Tunnel -- NPC: ??? -- Involved in Mission: Bastok 8-2 ----------------------------------- package.loaded["scripts/zones/Kuftal_Tunnel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Kuftal_Tunnel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local missionStatus = player:getVar("MissionStatus"); if (player:getCurrentMission(BASTOK) == ENTER_THE_TALEKEEPER and missionStatus == 1) then player:startEvent(0x00c); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (option == 0) then if (csid == 0x00c) then player:setVar("MissionStatus",2); player:messageSpecial(FELL); end end end;
gpl-3.0
bn7/darkstar
scripts/zones/The_Sanctuary_of_ZiTah/npcs/qm4.lua
12
1829
----------------------------------- -- Area: The Sanctuary of Zitah -- NPC: ??? -- Finishes Quest: Lovers in the Dusk -- @zone 121 ----------------------------------- package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/weather"); require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local LoversInTheDusk = player:getQuestStatus(BASTOK,LOVERS_IN_THE_DUSK); local TOTD = VanadielTOTD(); if (TOTD == TIME_DUSK and LoversInTheDusk == QUEST_ACCEPTED) then player:startEvent(0x00cc); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00cc) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17346); else player:addItem(17346); player:messageSpecial(ITEM_OBTAINED,17346); -- Siren Flute player:addFame(BASTOK,120); player:completeQuest(BASTOK,LOVERS_IN_THE_DUSK); end end end;
gpl-3.0
bn7/darkstar
scripts/zones/Al_Zahbi/npcs/Devonte.lua
14
1034
----------------------------------- -- Area: Al Zahbi -- NPC: Devonte -- Type: Standard NPC -- @zone 48 -- @pos 29.449 -1 142.671 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00f9); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
yinjun322/quick-ng
quick/samples/coinflip/src/app/scenes/PlayLevelScene.lua
8
1890
local Levels = import("..data.Levels") local Board = import("..views.Board") local AdBar = import("..views.AdBar") local PlayLevelScene = class("PlayLevelScene", function() return display.newScene("PlayLevelScene") end) function PlayLevelScene:ctor(levelIndex) local bg = display.newSprite("#PlayLevelSceneBg.png") -- make background sprite always align top bg:setPosition(display.cx, display.top - bg:getContentSize().height / 2) self:addChild(bg) local title = display.newSprite("#Title.png", display.left + 150, display.top - 50) title:setScale(0.5) self:addChild(title) local adBar = AdBar.new() self:addChild(adBar) local label = cc.ui.UILabel.new({ UILabelType = 1, text = string.format("Level: %s", tostring(levelIndex)), font = "UIFont.fnt", x = display.left + 10, y = display.bottom + 120, align = cc.ui.TEXT_ALIGN_LEFT, }) self:addChild(label) self.board = Board.new(Levels.get(levelIndex)) self.board:addEventListener("LEVEL_COMPLETED", handler(self, self.onLevelCompleted)) self:addChild(self.board) cc.ui.UIPushButton.new({normal = "#BackButton.png", pressed = "#BackButtonSelected.png"}) :align(display.CENTER, display.right - 100, display.bottom + 120) :onButtonClicked(function() app:enterChooseLevelScene() end) :addTo(self) end function PlayLevelScene:onLevelCompleted() audio.playSound(GAME_SFX.levelCompleted) local dialog = display.newSprite("#LevelCompletedDialogBg.png") dialog:setPosition(display.cx, display.top + dialog:getContentSize().height / 2 + 40) self:addChild(dialog) transition.moveTo(dialog, {time = 0.7, y = display.top - dialog:getContentSize().height / 2 - 40, easing = "BOUNCEOUT"}) end function PlayLevelScene:onEnter() end return PlayLevelScene
mit
Klius/love2dtestpong
libs/shine/boxblur.lua
7
3038
--[[ The MIT License (MIT) Copyright (c) 2015 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- return { description = "Box blur shader with support for different horizontal and vertical blur size", new = function(self) self.radius_h, self.radius_v = 3, 3 self.canvas_h, self.canvas_v = love.graphics.newCanvas(), love.graphics.newCanvas() self.shader = love.graphics.newShader[[ extern vec2 direction; extern number radius; vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { vec4 c = vec4(0.0f); for (float i = -radius; i <= radius; i += 1.0f) { c += Texel(texture, tc + i * direction); } return c / (2.0f * radius + 1.0f) * color; } ]] self.shader:send("direction",{1.0,0.0}) --Not needed but may fix some errors if the shader is used somewhere else end, draw = function(self, func, ...) local s = love.graphics.getShader() local co = {love.graphics.getColor()} -- draw scene self:_render_to_canvas(self.canvas_h, func, ...) love.graphics.setColor(co) love.graphics.setShader(self.shader) local b = love.graphics.getBlendMode() love.graphics.setBlendMode('alpha', 'premultiplied') -- first pass (horizontal blur) self.shader:send('direction', {1 / love.graphics.getWidth(), 0}) self.shader:send('radius', math.floor(self.radius_h + .5)) self:_render_to_canvas(self.canvas_v, love.graphics.draw, self.canvas_h, 0,0) -- second pass (vertical blur) self.shader:send('direction', {0, 1 / love.graphics.getHeight()}) self.shader:send('radius', math.floor(self.radius_v + .5)) love.graphics.draw(self.canvas_v, 0,0) -- restore blendmode, shader and canvas love.graphics.setBlendMode(b) love.graphics.setShader(s) end, set = function(self, key, value) local sz = math.floor(assert(tonumber(value), "Not a number: "..tostring(value)) + .5) if key == "radius" then self.radius_h, self.radius_v = sz, sz elseif key == "radius_h" or key == "radius_v" then self[key] = sz else error("Unknown property: " .. tostring(key)) end return self end }
gpl-3.0
nenonahar/GENERAAL
plugins/lock_inlin.lua
2
1329
--[[ -- تم التعديل و التعريب بواسطه @KNSLTHM --[[ Dev @KNSLTHM Dev @NAHAR2_BOT CH > @NENO_CH --]] do local function pre_process(msg) local inline = 'mate:'..msg.to.id if msg.text == '[unsupported]' and redis:get(inline) and not is_momod(msg) then delete_msg(msg.id, ok_cb, true) end return msg end local function tshake(msg, matches) if is_momod(msg) and matches[1] == "قفل" and matches[2] == "الانلاين" then local inline = 'mate:'..msg.to.id redis:set(inline, true) return "" end if is_momod(msg) and matches[1] == "فتح" and matches[2] == "الانلاين" then local inline = 'mate:'..msg.to.id redis:del(inline) return "" end end return { patterns ={ '^(قفل) (الانلاين)$', '^(فتح) (الانلاين)$', '^[#!/](قفل) (الانلاين)$', '^[#!/](فتح) (الانلاين)$', }, run = tshake, pre_process = pre_process } end --[[ -- تم التعديل و التعريب بواسطه @KNSLTHM --[[ Dev @KNSLTHM Dev @NAHAR2_BOT CH > @NENO_CH --]]
gpl-2.0
Thadah/GarryWare13
entities/entities/ware_trigger/cl_init.lua
1
1940
include("shared.lua") ENT.RenderGroup = RENDERGROUP_TRANSLUCENT function ENT:Draw() end local function DrawBox(pos, mins, maxs, F, R, U) local bld = (pos + mins.x * F + mins.y * R + mins.z * U):ToScreen() local brd = (pos + mins.x * F + maxs.y * R + mins.z * U):ToScreen() local frd = (pos + maxs.x * F + maxs.y * R + mins.z * U):ToScreen() local fld = (pos + maxs.x * F + mins.y * R + mins.z * U):ToScreen() local blu = (pos + mins.x * F + mins.y * R + maxs.z * U):ToScreen() local bru = (pos + mins.x * F + maxs.y * R + maxs.z * U):ToScreen() local fru = (pos + maxs.x * F + maxs.y * R + maxs.z * U):ToScreen() local flu = (pos + maxs.x * F + mins.y * R + maxs.z * U):ToScreen() surface.DrawLine(bld.x, bld.y, brd.x, brd.y) surface.DrawLine(brd.x, brd.y, frd.x, frd.y) surface.DrawLine(frd.x, frd.y, fld.x, fld.y) surface.DrawLine(fld.x, fld.y, bld.x, bld.y) surface.DrawLine(blu.x, blu.y, bru.x, bru.y) surface.DrawLine(bru.x, bru.y, fru.x, fru.y) surface.DrawLine(fru.x, fru.y, flu.x, flu.y) surface.DrawLine(flu.x, flu.y, blu.x, blu.y) surface.DrawLine(blu.x, blu.y, bld.x, bld.y) surface.DrawLine(bru.x, bru.y, brd.x, brd.y) surface.DrawLine(flu.x, flu.y, fld.x, fld.y) surface.DrawLine(fru.x, fru.y, frd.x, frd.y) end hook.Add("HUDPaint", "WARE_TRIGGER_DEBUG", function() if not GetConVar("ware_debug") or GetConVar("ware_debug"):GetInt() != 1 then return end for _,v in pairs(ents.FindByClass("ware_trigger")) do local mins = v:GetNWVector("mins") local maxs = v:GetNWVector("maxs") local vmax = v:GetNWVector("vmax") if mins and maxs then local pos = v:GetPos() local F = v:GetForward() local R = v:GetRight() local U = v:GetUp() surface.SetDrawColor(255, 255, 0, 255) DrawBox(pos, mins, maxs, F, R, U) if vmax then surface.SetDrawColor(255, 0, 0, 255) DrawBox(pos, (-1) * vmax, vmax, Vector(1,0,0), Vector(0,1,0), Vector(0,0,1)) end end end end)
gpl-2.0
sarahgerweck/Ace3
AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
38
6512
--[[----------------------------------------------------------------------------- Keybinding Widget Set Keybindings in the Config UI. -------------------------------------------------------------------------------]] local Type, Version = "Keybinding", 24 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs = pairs -- WoW APIs local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: NOT_BOUND local wowMoP do local _, _, _, interface = GetBuildInfo() wowMoP = (interface >= 50000) end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Keybinding_OnClick(frame, button) if button == "LeftButton" or button == "RightButton" then local self = frame.obj if self.waitingForKey then frame:EnableKeyboard(false) self.msgframe:Hide() frame:UnlockHighlight() self.waitingForKey = nil else frame:EnableKeyboard(true) self.msgframe:Show() frame:LockHighlight() self.waitingForKey = true end end AceGUI:ClearFocus() end local ignoreKeys = { ["BUTTON1"] = true, ["BUTTON2"] = true, ["UNKNOWN"] = true, ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, } local function Keybinding_OnKeyDown(frame, key) local self = frame.obj if self.waitingForKey then local keyPressed = key if keyPressed == "ESCAPE" then keyPressed = "" else if ignoreKeys[keyPressed] then return end if IsShiftKeyDown() then keyPressed = "SHIFT-"..keyPressed end if IsControlKeyDown() then keyPressed = "CTRL-"..keyPressed end if IsAltKeyDown() then keyPressed = "ALT-"..keyPressed end end frame:EnableKeyboard(false) self.msgframe:Hide() frame:UnlockHighlight() self.waitingForKey = nil if not self.disabled then self:SetKey(keyPressed) self:Fire("OnKeyChanged", keyPressed) end end end local function Keybinding_OnMouseDown(frame, button) if button == "LeftButton" or button == "RightButton" then return elseif button == "MiddleButton" then button = "BUTTON3" elseif button == "Button4" then button = "BUTTON4" elseif button == "Button5" then button = "BUTTON5" end Keybinding_OnKeyDown(frame, button) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetLabel("") self:SetKey("") self.waitingForKey = nil self.msgframe:Hide() self:SetDisabled(false) self.button:EnableKeyboard(false) end, -- ["OnRelease"] = nil, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.button:Disable() self.label:SetTextColor(0.5,0.5,0.5) else self.button:Enable() self.label:SetTextColor(1,1,1) end end, ["SetKey"] = function(self, key) if (key or "") == "" then self.button:SetText(NOT_BOUND) self.button:SetNormalFontObject("GameFontNormal") else self.button:SetText(key) self.button:SetNormalFontObject("GameFontHighlight") end end, ["GetKey"] = function(self) local key = self.button:GetText() if key == NOT_BOUND then key = nil end return key end, ["SetLabel"] = function(self, label) self.label:SetText(label or "") if (label or "") == "" then self.alignoffset = nil self:SetHeight(24) else self.alignoffset = 30 self:SetHeight(44) end end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local ControlBackdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 3, bottom = 3 } } local function keybindingMsgFixWidth(frame) frame:SetWidth(frame.msg:GetWidth() + 10) frame:SetScript("OnUpdate", nil) end local function Constructor() local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) local button = CreateFrame("Button", name, frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2") button:EnableMouse(true) button:RegisterForClicks("AnyDown") button:SetScript("OnEnter", Control_OnEnter) button:SetScript("OnLeave", Control_OnLeave) button:SetScript("OnClick", Keybinding_OnClick) button:SetScript("OnKeyDown", Keybinding_OnKeyDown) button:SetScript("OnMouseDown", Keybinding_OnMouseDown) button:SetPoint("BOTTOMLEFT") button:SetPoint("BOTTOMRIGHT") button:SetHeight(24) button:EnableKeyboard(false) local text = button:GetFontString() text:SetPoint("LEFT", 7, 0) text:SetPoint("RIGHT", -7, 0) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") label:SetPoint("TOPLEFT") label:SetPoint("TOPRIGHT") label:SetJustifyH("CENTER") label:SetHeight(18) local msgframe = CreateFrame("Frame", nil, UIParent) msgframe:SetHeight(30) msgframe:SetBackdrop(ControlBackdrop) msgframe:SetBackdropColor(0,0,0) msgframe:SetFrameStrata("FULLSCREEN_DIALOG") msgframe:SetFrameLevel(1000) msgframe:SetToplevel(true) local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") msgframe.msg = msg msg:SetPoint("TOPLEFT", 5, -5) msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) msgframe:SetPoint("BOTTOM", button, "TOP") msgframe:Hide() local widget = { button = button, label = label, msgframe = msgframe, frame = frame, alignoffset = 30, type = Type } for method, func in pairs(methods) do widget[method] = func end button.obj = widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
bsd-3-clause
bn7/darkstar
scripts/zones/Cape_Teriggan/npcs/Dultwa_IM.lua
14
3310
----------------------------------- -- Area: Cape Teriggan -- NPC: Dulwa, I.M. -- Type: Border Conquest Guards -- @pos 119 0 282 113 ----------------------------------- package.loaded["scripts/zones/Cape_Teriggan/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Cape_Teriggan/TextIDs"); local guardnation = NATION_BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = VOLLBOW; local csid = 0x7ff8; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
bn7/darkstar
scripts/globals/weaponskills/stringing_pummel.lua
19
1733
----------------------------------- -- Stringing Pummel -- Sword weapon skill -- Skill Level: N/A -- Delivers a sixfold attack. Damage varies with TP. Kenkonken: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Puppetmaster) quest. -- Aligned with the Shadow Gorget, Soil Gorget & Flame Gorget. -- Aligned with the Shadow Belt, Soil Belt & Flame Belt. -- Element: Darkness -- Modifiers: STR:32% VIT:32% -- 100%TP 200%TP 300%TP -- 1 1 1 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 6; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.32; params.dex_wsc = 0.0; params.vit_wsc = 0.32; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.15; params.crit200 = 0.45; params.crit300 = 0.65; params.canCrit = true; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.crit300 = 0.45; -- params.crit200 = 0.45; -- unknown end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); if ((player:getEquipID(SLOT_MAIN) == 19008) and (player:getMainJob() == JOBS.PUP)) then if (damage > 0) then applyAftermathEffect(player, tp) end end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
HuangYuNan/thcsvr
expansions/script/c7001101.lua
1
1130
--无意识的破坏冲动 function c7001101.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(7001101,0)) e1:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c7001101.tg) e1:SetOperation(c7001101.activate) c:RegisterEffect(e1) end function c7001101.filter(c) return c:IsDestructable() or c:IsAbleToHand() end function c7001101.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c7001101.filter,tp,0,LOCATION_MZONE,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,1,0,0) end function c7001101.activate(e,tp,eg,ep,ev,re,r,rp) local res=Duel.TossCoin(tp,1) if res==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,Card.IsDestructable,tp,0,LOCATION_MZONE,1,1,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,e:GetHandler()) Duel.SendtoHand(g,nil,REASON_EFFECT) end end
gpl-2.0
bn7/darkstar
scripts/zones/Abyssea-Tahrongi/npcs/qm15.lua
14
1566
----------------------------------- -- Zone: Abyssea-Tahrongi -- NPC: ??? -- Spawns Lacovie -- @pos ? ? ? 45 ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/status"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --[[ if (GetMobAction(16961951) == ACTION_NONE) then -- NM not already spawned from this if (player:hasKeyItem(OVERGROWN_MANDRAGORA_FLOWER) and player:hasKeyItem(CHIPPED_SANDWORM_TOOTH)) then player:startEvent(1020, OVERGROWN_MANDRAGORA_FLOWER, CHIPPED_SANDWORM_TOOTH); -- Ask if player wants to use KIs else player:startEvent(1021, OVERGROWN_MANDRAGORA_FLOWER, CHIPPED_SANDWORM_TOOTH); -- Do not ask, because player is missing at least 1. end end ]] end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1020 and option == 1) then SpawnMob(16961951):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:delKeyItem(OVERGROWN_MANDRAGORA_FLOWER); player:delKeyItem(CHIPPED_SANDWORM_TOOTH); end end;
gpl-3.0
bn7/darkstar
scripts/zones/Alzadaal_Undersea_Ruins/npcs/_20u.lua
26
3263
----------------------------------- -- Area: Alzadaal Undersea Ruins -- Door: Gilded Gateway (Arrapago) -- @pos -580 0 -159 72 ----------------------------------- package.loaded["scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/besieged"); require("scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(REMNANTS_PERMIT)) then local mask = -2 -- salvage2 NYI --[[if player:getMainLvl() >= 96 then mask = -14 else]]if player:getMainLvl() >= 65 then mask = -6 end player:startEvent(408, 0, mask, 0, 0, 8) else player:messageSpecial(NOTHING_HAPPENS); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); -- 9 = arrapago, 54 = base salvage number local instanceid = bit.rshift(option, 19) + 64 local party = player:getParty(); if (party ~= nil) then for i,v in ipairs(party) do if (not v:hasKeyItem(REMNANTS_PERMIT)) then player:messageText(target,MEMBER_NO_REQS, false); player:instanceEntry(target,1); return; elseif (v:getZone() == player:getZone() and v:checkDistance(player) > 50) then player:messageText(target,MEMBER_TOO_FAR, false); player:instanceEntry(target,1); return; elseif (v:checkImbuedItems()) then player:messageText(target,MEMBER_IMBUED_ITEM, false); player:instanceEntry(target,1); return; end end end player:createInstance(instanceid, 74); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if ((csid == 408 and option == 4) or csid == 0x74) then player:setPos(0,0,0,0,74); end end; ----------------------------------- -- onInstanceLoaded ----------------------------------- function onInstanceCreated(player,target,instance) if (instance) then player:setInstance(instance); player:instanceEntry(target,4); player:delKeyItem(REMNANTS_PERMIT); if (party ~= nil) then for i,v in ipairs(party) do if v:getID() ~= player:getID() and v:getZone() == player:getZone() then v:setInstance(instance); v:startEvent(0x74, 8); v:delKeyItem(REMNANTS_PERMIT); end end end else player:messageText(target,CANNOT_ENTER, false); player:instanceEntry(target,3); end end;
gpl-3.0
bn7/darkstar
scripts/globals/items/red_curry_bun_+1.lua
12
2062
----------------------------------------- -- ID: 5765 -- Item: red_curry_bun_+1 -- Food Effect: 60 Min, All Races ----------------------------------------- -- TODO: Group effects -- Health 35 -- Strength 7 -- Agility 3 -- Attack % 25 (cap 150) -- Ranged Atk % 25 (cap 150) -- Demon Killer 6 -- Resist Sleep +5 -- HP recovered when healing +6 -- MP recovered when healing +3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5765); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 35); target:addMod(MOD_STR, 7); target:addMod(MOD_AGI, 3); target:addMod(MOD_FOOD_ATTP, 25); target:addMod(MOD_FOOD_ATT_CAP, 150); target:addMod(MOD_FOOD_RATTP, 25); target:addMod(MOD_FOOD_RATT_CAP, 150); target:addMod(MOD_DEMON_KILLER, 6); target:addMod(MOD_SLEEPRES, 5); target:addMod(MOD_HPHEAL, 6); target:addMod(MOD_MPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 35); target:delMod(MOD_STR, 7); target:delMod(MOD_AGI, 3); target:delMod(MOD_FOOD_ATTP, 25); target:delMod(MOD_FOOD_ATT_CAP, 150); target:delMod(MOD_FOOD_RATTP, 25); target:delMod(MOD_FOOD_RATT_CAP, 150); target:delMod(MOD_DEMON_KILLER, 6); target:delMod(MOD_SLEEPRES, 5); target:delMod(MOD_HPHEAL, 6); target:delMod(MOD_MPHEAL, 3); end;
gpl-3.0
HuangYuNan/thcsvr
expansions/script/c999402.lua
1
2418
--禁弹『折反射』 local M = c999402 local Mid = 999402 function M.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetDescription(aux.Stringid(Mid, 0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0, 0x1e0) e1:SetCondition(M.con) e1:SetCost(M.cost) e1:SetOperation(M.activate) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(Mid, 1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_DAMAGE) e2:SetCondition(M.condition) e2:SetTarget(M.target) e2:SetOperation(M.operation) c:RegisterEffect(e2) end M.DescSetName = 0xa3 function M.costfilter(c) return c:IsSetCard(0x815) end function M.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk == 0 then return Duel.CheckReleaseGroup(tp, M.costfilter, 1, nil) end local g = Duel.SelectReleaseGroup(tp,M.costfilter, 1, 1, nil) e:SetLabel(g:GetFirst():GetAttack()) Duel.Release(g, REASON_COST) end function M.con(e,tp,eg,ep,ev,re,r,rp) return Duel.GetMatchingGroupCount(Card.IsType, tp, 0, LOCATION_MZONE, nil, TYPE_MONSTER) > 0 end function M.activate(e,tp,eg,ep,ev,re,r,rp) local c = e:GetHandler() local atk = e:GetLabel() while atk >= 400 do local mg = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil) mg:AddCard(c) local rc = mg:RandomSelect(tp, 1):GetFirst() if rc == c then Duel.Damage(1-tp, 500, REASON_EFFECT) else local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-800) e1:SetReset(RESET_EVENT+0x1fe0000) rc:RegisterEffect(e1) local e2 = e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) rc:RegisterEffect(e2) if (rc:GetDefense() <= 0 and not rc:IsType(TYPE_LINK)) or rc:GetAttack() <= 0 then Duel.Destroy(rc, REASON_EFFECT) end end atk = atk - 400 end end function M.condition(e,tp,eg,ep,ev,re,r,rp) return ep == tp end function M.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk == 0 then return true end Duel.SetOperationInfo(0, CATEGORY_REMOVE, e:GetHandler(), 1, 0, 0) Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1-tp, 1000) end function M.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.Remove(e:GetHandler(), POS_FACEUP, REASON_EFFECT) ~= 0 then Duel.BreakEffect() Duel.Damage(1-tp, 1000, REASON_EFFECT) end end
gpl-2.0
bn7/darkstar
scripts/zones/Lower_Jeuno/npcs/_6tc.lua
25
4144
----------------------------------- -- Area: Lower Jeuno -- NPC: Door: "Neptune's Spire" -- Starts and Finishes Quest: Beat Around the Bushin -- @zone 245 -- @pos 35 0 -15 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(JEUNO,BEAT_AROUND_THE_BUSHIN) == QUEST_ACCEPTED) then if (trade:hasItemQty(1526,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 2) then player:startEvent(0x009c); -- After trade Wyrm Beard elseif (trade:hasItemQty(1527,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 4) then player:startEvent(0x009d); -- After trade Behemoth Tongue elseif (trade:hasItemQty(1525,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 6) then player:startEvent(0x009e); -- After trade Adamantoise Egg elseif (trade:hasItemQty(13202,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 7) then player:startEvent(0x009f); -- After trade Brown Belt, Finish Quest "Beat around the Bushin" end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) ==A_VESSEL_WITHOUT_A_CAPTAIN and player:getVar("PromathiaStatus")==0) then player:startEvent(0x0056); --COP event elseif (player:getCurrentMission(COP) ==TENDING_AGED_WOUNDS and player:getVar("PromathiaStatus")==1) then player:startEvent(0x0016); --COP event elseif (player:getVar("BeatAroundTheBushin") == 1) then player:startEvent(0x009b); -- Start Quest "Beat around the Bushin" elseif (player:hasKeyItem(TENSHODO_MEMBERS_CARD) == true) then player:startEvent(0x0069); -- Open the door else player:messageSpecial(ITS_LOCKED); return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0056 ) then player:setVar("PromathiaStatus",1); player:startEvent(0x0009); elseif (csid == 0x0016 ) then player:completeMission(COP,TENDING_AGED_WOUNDS); player:addMission(COP,DARKNESS_NAMED); player:setVar("PromathiaStatus",0); player:startEvent(0x000A); elseif (csid == 0x009b) then player:addQuest(JEUNO,BEAT_AROUND_THE_BUSHIN); player:setVar("BeatAroundTheBushin",2); elseif (csid == 0x009c) then player:setVar("BeatAroundTheBushin",3); player:tradeComplete(); elseif (csid == 0x009d) then player:setVar("BeatAroundTheBushin",5); player:tradeComplete(); elseif (csid == 0x009e) then player:setVar("BeatAroundTheBushin",7); player:tradeComplete(); elseif (csid == 0x009f) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13186); else player:addTitle(BLACK_BELT); player:addItem(13186); player:messageSpecial(ITEM_OBTAINED,13186); player:setVar("BeatAroundTheBushin",0); player:addFame(NORG,125); player:tradeComplete(); player:completeQuest(JEUNO,BEAT_AROUND_THE_BUSHIN); end end end;
gpl-3.0
li-wl/kong
kong/plugins/http-log/handler.lua
1
4056
local basic_serializer = require "kong.plugins.log-serializers.basic" local BasePlugin = require "kong.plugins.base_plugin" local cjson = require "cjson" local url = require "socket.url" local string_format = string.format local cjson_encode = cjson.encode local HttpLogHandler = BasePlugin:extend() HttpLogHandler.PRIORITY = 1 local HTTP = "http" local HTTPS = "https" -- Generates the raw http message. -- @param `method` http method to be used to send data -- @param `content_type` the type to set in the header -- @param `parsed_url` contains the host details -- @param `body` Body of the message as a string (must be encoded according to the `content_type` parameter) -- @return raw http message local function generate_post_payload(method, content_type, parsed_url, body) local url if parsed_url.query then url = parsed_url.path .. "?".. parsed_url.query else url = parsed_url.path end local headers = string_format( "%s %s HTTP/1.1\r\nHost: %s\r\nConnection: Keep-Alive\r\nContent-Type: %s\r\nContent-Length: %s\r\n", method:upper(), url, parsed_url.host, content_type, #body) if parsed_url.userinfo then local auth_header = string_format( "Authorization: Basic %s\r\n", ngx.encode_base64(parsed_url.userinfo) ) headers = headers .. auth_header end return string_format("%s\r\n%s", headers, body) end -- Parse host url. -- @param `url` host url -- @return `parsed_url` a table with host details like domain name, port, path etc local function parse_url(host_url) local parsed_url = url.parse(host_url) if not parsed_url.port then if parsed_url.scheme == HTTP then parsed_url.port = 80 elseif parsed_url.scheme == HTTPS then parsed_url.port = 443 end end if not parsed_url.path then parsed_url.path = "/" end return parsed_url end -- Log to a Http end point. -- This basically is structured as a timer callback. -- @param `premature` see openresty ngx.timer.at function -- @param `conf` plugin configuration table, holds http endpoint details -- @param `body` raw http body to be logged -- @param `name` the plugin name (used for logging purposes in case of errors etc.) local function log(premature, conf, body, name) if premature then return end name = "["..name.."] " local ok, err local parsed_url = parse_url(conf.http_endpoint) local host = parsed_url.host local port = tonumber(parsed_url.port) local sock = ngx.socket.tcp() sock:settimeout(conf.timeout) ok, err = sock:connect(host, port) if not ok then ngx.log(ngx.ERR, name.."failed to connect to "..host..":"..tostring(port)..": ", err) return end if parsed_url.scheme == HTTPS then local _, err = sock:sslhandshake(true, host, false) if err then ngx.log(ngx.ERR, name.."failed to do SSL handshake with "..host..":"..tostring(port)..": ", err) end end ok, err = sock:send(generate_post_payload(conf.method, conf.content_type, parsed_url, body)) if not ok then ngx.log(ngx.ERR, name.."failed to send data to "..host..":"..tostring(port)..": ", err) end ok, err = sock:setkeepalive(conf.keepalive) if not ok then ngx.log(ngx.ERR, name.."failed to keepalive to "..host..":"..tostring(port)..": ", err) return end end -- Only provide `name` when deriving from this class. Not when initializing an instance. function HttpLogHandler:new(name) HttpLogHandler.super.new(self, name or "http-log") end -- serializes context data into an html message body. -- @param `ngx` The context table for the request being logged -- @param `conf` plugin configuration table, holds http endpoint details -- @return html body as string function HttpLogHandler:serialize(ngx, conf) return cjson_encode(basic_serializer.serialize(ngx)) end function HttpLogHandler:log(conf) HttpLogHandler.super.log(self) local ok, err = ngx.timer.at(0, log, conf, self:serialize(ngx, conf), self._name) if not ok then ngx.log(ngx.ERR, "["..self._name.."] failed to create timer: ", err) end end return HttpLogHandler
apache-2.0
HuangYuNan/thcsvr
expansions/script/c25044.lua
1
4077
--毒✿梅蒂欣·梅兰可莉 function c25044.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(25044,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,25043) e1:SetCost(c25044.spcost) e1:SetTarget(c25044.sptg) e1:SetOperation(c25044.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(25044,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c25044.thcon) e2:SetTarget(c25044.thtg) e2:SetOperation(c25044.thop) e2:SetLabelObject(e1) c:RegisterEffect(e2) --poison local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(25044,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_START) e3:SetCountLimit(1,25043) e3:SetTarget(c25044.destg) e3:SetOperation(c25044.desop) c:RegisterEffect(e3) --Attribute local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetCode(EFFECT_ADD_ATTRIBUTE) e4:SetRange(LOCATION_MZONE) e4:SetValue(ATTRIBUTE_WIND) c:RegisterEffect(e4) end function c25044.cfilter(c) return c:IsSetCard(0x208) and c:IsReleasable() end function c25044.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or Duel.IsExistingMatchingCard(c25044.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler())) and Duel.CheckReleaseGroupEx(tp,c25044.cfilter,1,e:GetHandler()) end if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then local g=Duel.SelectReleaseGroupEx(tp,c25044.cfilter,1,2,e:GetHandler()) e:SetLabel(g:GetCount()) Duel.Release(g,REASON_COST) else local g=Duel.SelectReleaseGroupEx(tp,c25044.cfilter,1,1,e:GetHandler()) if g:GetFirst():GetLocation()==LOCATION_HAND then local g1=Duel.SelectReleaseGroup(tp,c25044.cfilter,1,1,e:GetHandler()) g:Merge(g1) elseif Duel.SelectYesNo(tp,aux.Stringid(25044,3)) then local g1=Duel.SelectReleaseGroupEx(tp,c25044.cfilter,1,1,e:GetHandler()) g:Merge(g1) end e:SetLabel(g:GetCount()) Duel.Release(g,REASON_COST) end end function c25044.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c25044.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) end end function c25044.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function c25044.thfilter(c) return c:IsSetCard(0x164) and c:IsType(TYPE_TRAP) and c:IsSSetable() end function c25044.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(c25044.thfilter,tp,LOCATION_DECK,0,1,nil) end end function c25044.thop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabelObject():GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,c25044.thfilter,tp,LOCATION_DECK,0,ct,ct,nil) if g:GetCount()>0 then Duel.SSet(tp,g) Duel.ConfirmCards(1-tp,g) end end function c25044.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end end function c25044.desop(e,tp,eg,ep,ev,re,r,rp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetLabel(0) e2:SetCondition(c25044.damcon) e2:SetOperation(c25044.damop) e2:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_OPPO_TURN,3) Duel.RegisterEffect(e2,tp) end function c25044.damcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp end function c25044.damop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=e:GetLabel() if(ct<3) then ct=ct+1 e:SetLabel(ct) c:SetTurnCounter(ct) Duel.Damage(1-tp,500,REASON_EFFECT) end end
gpl-2.0
bn7/darkstar
scripts/zones/Kazham/npcs/Mitti_Haplihza.lua
17
1072
----------------------------------- -- Area: Kazham -- NPC: Mitti Haplihza -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("BathedInScent") == 1) then player:startEvent(0x00B8); -- scent from Blue Rafflesias else player:startEvent(0x005E); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nolansingroy/cocos2d-x-samples
samples/KillBug/src/cocos/extension/DeprecatedExtensionFunc.lua
61
1351
if nil == cc.Control then return end --tip local function deprecatedTip(old_name,new_name) print("\n********** \n"..old_name.." was deprecated please use ".. new_name .. " instead.\n**********") end --functions of CCControl will be deprecated end local CCControlDeprecated = { } function CCControlDeprecated.addHandleOfControlEvent(self,func,controlEvent) deprecatedTip("addHandleOfControlEvent","registerControlEventHandler") print("come in addHandleOfControlEvent") self:registerControlEventHandler(func,controlEvent) end CCControl.addHandleOfControlEvent = CCControlDeprecated.addHandleOfControlEvent --functions of CCControl will be deprecated end --Enums of CCTableView will be deprecated begin CCTableView.kTableViewScroll = cc.SCROLLVIEW_SCRIPT_SCROLL CCTableView.kTableViewZoom = cc.SCROLLVIEW_SCRIPT_ZOOM CCTableView.kTableCellTouched = cc.TABLECELL_TOUCHED CCTableView.kTableCellSizeForIndex = cc.TABLECELL_SIZE_FOR_INDEX CCTableView.kTableCellSizeAtIndex = cc.TABLECELL_SIZE_AT_INDEX CCTableView.kNumberOfCellsInTableView = cc.NUMBER_OF_CELLS_IN_TABLEVIEW --Enums of CCTableView will be deprecated end --Enums of CCScrollView will be deprecated begin CCScrollView.kScrollViewScroll = cc.SCROLLVIEW_SCRIPT_SCROLL CCScrollView.kScrollViewZoom = cc.SCROLLVIEW_SCRIPT_ZOOM --Enums of CCScrollView will be deprecated end
mit
XJMLN/MTA-PSZ
resources/[PSZMTA]/psz-drift/utils.lua
1
1368
--[[ Drift - zliczanie punktow @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-drift @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- function isSportowyPojazd(model) local sportowe={402,494,502,503,411,559,561,560,506,451,558,549,555,429,541,415,480,562,565,434,477} for i,v in ipairs(sportowe) do if model==v then return true end end return false end function calc_angle(pojazd) local vx,vy,vz = getElementVelocity(pojazd) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(pojazd) then return 0,modV end local rx,ry,rz = getElementRotation(pojazd) local sn, cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) if modV <= 0.2 then return 0,modV end -- Prędkość poniżej 40km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end -- obrót pomiędzy 15 i 90 stopniami return math.deg(math.acos(cosX))*0.5, modV end function isPlayerRecordScore(player,wynik) local playerRecord = getElementData(player,"drift") if (wynik > (playerRecord or 0)) then triggerServerEvent("newPlayerRecordScore",resourceRoot,player,wynik) end end addEvent("onPlayerFinish",true) addEventHandler("onPlayerFinish",getRootElement(),isPlayerRecordScore)
mit
WalkWifi/Openwrt
package/ramips/ui/luci-mtk/src/applications/luci-asterisk/luasrc/model/cbi/asterisk-mod-res.lua
80
3097
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- cbimap = Map("asterisk", "asterisk", "") module = cbimap:section(TypedSection, "module", "Modules", "") module.anonymous = true res_config_mysql = module:option(ListValue, "res_config_mysql", "MySQL Config Resource", "") res_config_mysql:value("yes", "Load") res_config_mysql:value("no", "Do Not Load") res_config_mysql:value("auto", "Load as Required") res_config_mysql.rmempty = true res_config_odbc = module:option(ListValue, "res_config_odbc", "ODBC Config Resource", "") res_config_odbc:value("yes", "Load") res_config_odbc:value("no", "Do Not Load") res_config_odbc:value("auto", "Load as Required") res_config_odbc.rmempty = true res_config_pgsql = module:option(ListValue, "res_config_pgsql", "PGSQL Module", "") res_config_pgsql:value("yes", "Load") res_config_pgsql:value("no", "Do Not Load") res_config_pgsql:value("auto", "Load as Required") res_config_pgsql.rmempty = true res_crypto = module:option(ListValue, "res_crypto", "Cryptographic Digital Signatures", "") res_crypto:value("yes", "Load") res_crypto:value("no", "Do Not Load") res_crypto:value("auto", "Load as Required") res_crypto.rmempty = true res_features = module:option(ListValue, "res_features", "Call Parking Resource", "") res_features:value("yes", "Load") res_features:value("no", "Do Not Load") res_features:value("auto", "Load as Required") res_features.rmempty = true res_indications = module:option(ListValue, "res_indications", "Indications Configuration", "") res_indications:value("yes", "Load") res_indications:value("no", "Do Not Load") res_indications:value("auto", "Load as Required") res_indications.rmempty = true res_monitor = module:option(ListValue, "res_monitor", "Call Monitoring Resource", "") res_monitor:value("yes", "Load") res_monitor:value("no", "Do Not Load") res_monitor:value("auto", "Load as Required") res_monitor.rmempty = true res_musiconhold = module:option(ListValue, "res_musiconhold", "Music On Hold Resource", "") res_musiconhold:value("yes", "Load") res_musiconhold:value("no", "Do Not Load") res_musiconhold:value("auto", "Load as Required") res_musiconhold.rmempty = true res_odbc = module:option(ListValue, "res_odbc", "ODBC Resource", "") res_odbc:value("yes", "Load") res_odbc:value("no", "Do Not Load") res_odbc:value("auto", "Load as Required") res_odbc.rmempty = true res_smdi = module:option(ListValue, "res_smdi", "SMDI Module", "") res_smdi:value("yes", "Load") res_smdi:value("no", "Do Not Load") res_smdi:value("auto", "Load as Required") res_smdi.rmempty = true res_snmp = module:option(ListValue, "res_snmp", "SNMP Module", "") res_snmp:value("yes", "Load") res_snmp:value("no", "Do Not Load") res_snmp:value("auto", "Load as Required") res_snmp.rmempty = true return cbimap
gpl-2.0
bn7/darkstar
scripts/zones/Uleguerand_Range/npcs/HomePoint#5.lua
27
1258
----------------------------------- -- Area: Uleguerand_Range -- NPC: HomePoint#5 -- @pos ----------------------------------- package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Uleguerand_Range/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x2200, 80); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x2200) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
shizhai/wprobe
build_dir/target-mips_r2_uClibc-0.9.33.2/luci/applications/luci-polipo/luasrc/model/cbi/polipo.lua
79
5961
--[[ LuCI - Lua Configuration Interface Copyright 2008 Aleksandar Krsteski <alekrsteski@gmail.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- m = Map("polipo", translate("Polipo"), translate("Polipo is a small and fast caching web proxy.")) -- General section s = m:section(NamedSection, "general", "polipo", translate("Proxy")) s:tab("general", translate("General Settings")) s:tab("dns", translate("DNS and Query Settings")) s:tab("proxy", translate("Parent Proxy")) s:tab("logging", translate("Logging and RAM")) -- General settings s:taboption("general", Flag, "enabled", translate("enable")) o = s:taboption("general", Value, "proxyAddress", translate("Listen address"), translate("The interface on which Polipo will listen. To listen on all " .. "interfaces use 0.0.0.0 or :: (IPv6).")) o.placeholder = "0.0.0.0" o.datatype = "ipaddr" o = s:taboption("general", Value, "proxyPort", translate("Listen port"), translate("Port on which Polipo will listen")) o.optional = true o.placeholder = "8123" o.datatype = "port" o = s:taboption("general", DynamicList, "allowedClients", translate("Allowed clients"), translate("When listen address is set to 0.0.0.0 or :: (IPv6), you must " .. "list clients that are allowed to connect. The format is IP address " .. "or network address (192.168.1.123, 192.168.1.0/24, " .. "2001:660:116::/48 (IPv6))")) o.datatype = "ipaddr" o.placeholder = "0.0.0.0/0" -- DNS settings dns = s:taboption("dns", Value, "dnsNameServer", translate("DNS server address"), translate("Set the DNS server address to use, if you want Polipo to use " .. "different DNS server than the host system.")) dns.optional = true dns.datatype = "ipaddr" l = s:taboption("dns", ListValue, "dnsQueryIPv6", translate("Query DNS for IPv6")) l.default = "happily" l:value("true", translate("Query only IPv6")) l:value("happily", translate("Query IPv4 and IPv6, prefer IPv6")) l:value("reluctantly", translate("Query IPv4 and IPv6, prefer IPv4")) l:value("false", translate("Do not query IPv6")) l = s:taboption("dns", ListValue, "dnsUseGethostbyname", translate("Query DNS by hostname")) l.default = "reluctantly" l:value("true", translate("Always use system DNS resolver")) l:value("happily", translate("Query DNS directly, for unknown hosts fall back " .. "to system resolver")) l:value("reluctantly", translate("Query DNS directly, fallback to system resolver")) l:value("false", translate("Never use system DNS resolver")) -- Proxy settings o = s:taboption("proxy", Value, "parentProxy", translate("Parent proxy address"), translate("Parent proxy address (in host:port format), to which Polipo " .. "will forward the requests.")) o.optional = true o.datatype = "ipaddr" o = s:taboption("proxy", Value, "parentAuthCredentials", translate("Parent proxy authentication"), translate("Basic HTTP authentication supported. Provide username and " .. "password in username:password format.")) o.optional = true o.placeholder = "username:password" -- Logging s:taboption("logging", Flag, "logSyslog", translate("Log to syslog")) s:taboption("logging", Value, "logFacility", translate("Syslog facility")):depends("logSyslog", "1") v = s:taboption("logging", Value, "logFile", translate("Log file location"), translate("Use of external storage device is recommended, because the " .. "log file is written frequently and can grow considerably.")) v:depends("logSyslog", "") v.rmempty = true o = s:taboption("logging", Value, "chunkHighMark", translate("In RAM cache size (in bytes)"), translate("How much RAM should Polipo use for its cache.")) o.datatype = "uinteger" -- Disk cache section s = m:section(NamedSection, "cache", "polipo", translate("On-Disk Cache")) s:tab("general", translate("General Settings")) s:tab("advanced", translate("Advanced Settings")) -- Disk cache settings s:taboption("general", Value, "diskCacheRoot", translate("Disk cache location"), translate("Location where polipo will cache files permanently. Use of " .. "external storage devices is recommended, because the cache can " .. "grow considerably. Leave it empty to disable on-disk " .. "cache.")).rmempty = true s:taboption("general", Flag, "cacheIsShared", translate("Shared cache"), translate("Enable if cache (proxy) is shared by multiple users.")) o = s:taboption("advanced", Value, "diskCacheTruncateSize", translate("Truncate cache files size (in bytes)"), translate("Size to which cached files should be truncated")) o.optional = true o.placeholder = "1048576" o.datatype = "uinteger" o = s:taboption("advanced", Value, "diskCacheTruncateTime", translate("Truncate cache files time"), translate("Time after which cached files will be truncated")) o.optional = true o.placeholder = "4d12h" o = s:taboption("advanced", Value, "diskCacheUnlinkTime", translate("Delete cache files time"), translate("Time after which cached files will be deleted")) o.optional = true o.placeholder = "32d" -- Poor man's multiplexing section s = m:section(NamedSection, "pmm", "polipo", translate("Poor Man's Multiplexing"), translate("Poor Man's Multiplexing (PMM) is a technique that simulates " .. "multiplexing by requesting an instance in multiple segments. It " .. "tries to lower the latency caused by the weakness of HTTP " .. "protocol. NOTE: some sites may not work with PMM enabled.")) s:option(Value, "pmmSize", translate("PMM segments size (in bytes)"), translate("To enable PMM, PMM segment size must be set to some " .. "positive value.")).rmempty = true s:option(Value, "pmmFirstSize", translate("First PMM segment size (in bytes)"), translate("Size of the first PMM segment. If not defined, it defaults " .. "to twice the PMM segment size.")).rmempty = true return m
gpl-2.0
bn7/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5ca.lua
14
2341
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: Mahogany Door -- Involved In Quest: Making Headlines -- Involved in Mission 2-1 -- @pos -11 0 20 192 ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local MakingHeadlines = player:getQuestStatus(WINDURST,MAKING_HEADLINES); local CurrentMission = player:getCurrentMission(WINDURST) local MissionStatus = player:getVar("MissionStatus"); -- Check for Missions first (priority?) -- We should allow both missions and quests to activate if (CurrentMission == LOST_FOR_WORDS and MissionStatus == 4) then player:startEvent(0x002e); elseif (MakingHeadlines == 1) then function testflag(set,flag) return (set % (2*flag) >= flag) end local prog = player:getVar("QuestMakingHeadlines_var"); if (testflag(tonumber(prog),16) == false and testflag(tonumber(prog),8) == true) then player:messageSpecial(7208,1,WINDURST_WOODS_SCOOP); -- Confirm Story player:setVar("QuestMakingHeadlines_var",prog+16); else player:startEvent(0x002c); -- "The door is firmly shut" end else player:startEvent(0x002c); -- "The door is firmly shut" end; return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x002e) then -- Mark the progress player:setVar("MissionStatus",5); end end;
gpl-3.0
bn7/darkstar
scripts/globals/items/grilled_lik.lua
12
1346
----------------------------------------- -- ID: 5648 -- Item: Grilled Lik -- Food Effect: 60 Mins, All Races ----------------------------------------- -- Dexterity 4 -- Mind -3 -- Accuracy +2 -- Attack +8 ---------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5648); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 4); target:addMod(MOD_MND, -3); target:addMod(MOD_ACC, 2); target:addMod(MOD_ATT, 8); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 4); target:delMod(MOD_MND, -3); target:delMod(MOD_ACC, 2); target:delMod(MOD_ATT, 8); end;
gpl-3.0
bn7/darkstar
scripts/zones/Dynamis-Windurst/mobs/Xoo_Kaza_the_Solemn.lua
17
1160
----------------------------------- -- Area: Dynamis Windurst -- NPC: Xoo Kaza the Solemn -- Boss Trigger for RDM NM ----------------------------------- ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local bossTrigger = GetServerVariable("[DynaWindurst]Boss_Trigger"); if (bossTrigger == 0 or bossTrigger == 1 or bossTrigger == 4 or bossTrigger == 5) then SetServerVariable("[DynaWindurst]Boss_Trigger",bossTrigger + 2); SpawnMob(17543586); -- 110 SpawnMob(17543587); -- 111 end -- If 3 first boss trigger are killed -> pop the last trigger if (GetServerVariable("[DynaWindurst]Boss_Trigger") == 7) then SpawnMob(17543590); -- 114 SpawnMob(17543591); -- 115 SpawnMob(17543592); -- 116 SetServerVariable("[DynaWindurst]Boss_Trigger",8); end end;
gpl-3.0
abbasgh12345/extremeseed
plugins/invite.lua
299
1025
-- Invite other user to the chat group. -- Use !invite name User_name or !invite id id_number -- The User_name is the print_name (there are no spaces but _) do local function callback(extra, success, result) vardump(success) vardump(result) end local function run(msg, matches) local user = matches[2] -- User submitted a user name if matches[1] == "name" then user = string.gsub(user," ","_") end -- User submitted an id if matches[1] == "id" then user = 'user#id'..user end -- The message must come from a chat group if msg.to.type == 'chat' then local chat = 'chat#id'..msg.to.id chat_add_user(chat, user, callback, false) return "Add: "..user.." to "..chat else return 'This isnt a chat group!' end end return { description = "Invite other user to the chat group", usage = { "!invite name [user_name]", "!invite id [user_id]" }, patterns = { "^!invite (name) (.*)$", "^!invite (id) (%d+)$" }, run = run, moderation = true } end
gpl-2.0
Arashbrsh/trea
plugins/invite.lua
299
1025
-- Invite other user to the chat group. -- Use !invite name User_name or !invite id id_number -- The User_name is the print_name (there are no spaces but _) do local function callback(extra, success, result) vardump(success) vardump(result) end local function run(msg, matches) local user = matches[2] -- User submitted a user name if matches[1] == "name" then user = string.gsub(user," ","_") end -- User submitted an id if matches[1] == "id" then user = 'user#id'..user end -- The message must come from a chat group if msg.to.type == 'chat' then local chat = 'chat#id'..msg.to.id chat_add_user(chat, user, callback, false) return "Add: "..user.." to "..chat else return 'This isnt a chat group!' end end return { description = "Invite other user to the chat group", usage = { "!invite name [user_name]", "!invite id [user_id]" }, patterns = { "^!invite (name) (.*)$", "^!invite (id) (%d+)$" }, run = run, moderation = true } end
gpl-2.0
bn7/darkstar
scripts/zones/Port_San_dOria/npcs/Liloune.lua
17
1400
----------------------------------- -- Area: Port San d'Oria -- NPC: Liloune -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_San_dOria/TextIDs"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x252); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
bn7/darkstar
scripts/zones/Northern_San_dOria/npcs/Morunaude.lua
17
1453
----------------------------------- -- Area: Northern San d'Oria -- NPC: Morunaude -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Northern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x027a); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
bn7/darkstar
scripts/globals/items/wild_steak.lua
12
1379
----------------------------------------- -- ID: 4519 -- Item: wild_steak -- Food Effect: 240Min, All Races ----------------------------------------- -- Strength 4 -- Intelligence -2 -- Attack % 25 -- Attack Cap 50 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4519); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 4); target:addMod(MOD_INT, -2); target:addMod(MOD_FOOD_ATTP, 25); target:addMod(MOD_FOOD_ATT_CAP, 50); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 4); target:delMod(MOD_INT, -2); target:delMod(MOD_FOOD_ATTP, 25); target:delMod(MOD_FOOD_ATT_CAP, 50); end;
gpl-3.0
bn7/darkstar
scripts/globals/items/chunk_of_sweet_lizard.lua
12
1408
----------------------------------------- -- ID: 5738 -- Item: chunk_of_sweet_lizard -- Food Effect: 30Min, All Races ----------------------------------------- -- HP 5 -- MP 5 -- Dexterity 1 -- hHP +2 -- hMP +2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5738); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 5); target:addMod(MOD_MP, 5); target:addMod(MOD_DEX, 1); target:addMod(MOD_HPHEAL, 2); target:addMod(MOD_MPHEAL, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 5); target:delMod(MOD_MP, 5); target:delMod(MOD_DEX, 1); target:delMod(MOD_HPHEAL, 2); target:delMod(MOD_MPHEAL, 2); end;
gpl-3.0
bn7/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fh.lua
2
1248
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Shiva's Gate -- @pos 110 -34 100 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then if (player:hasKeyItem(MAGICKED_ASTROLABE)) then npc:openDoor(8); else player:messageSpecial(SOLID_STONE); end end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
AntonioModer/Algorithm-Implementations
Egyptian_Fractions/Lua/Yonaba/egyptian_fractions_test.lua
26
1335
-- Tests for egyptian_fractions.lua local egypt = require 'egyptian_fractions' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Checks if two given fractions are the same -- Note, f2 has a simplified representation: f2[1] is num, f2[2] is denum local function sameFract(f1, f2) return (f1.num == f2[1] and f1.denum == f2[2]) end -- Compares two Egyptian fractions -- Note: see sameFract definition local function same(t1, t2) for k, v in ipairs(t1) do if not sameFract(v, t2[k]) then return false end end return true end run('Egyptian fractions test', function() assert(same(egypt(2, 5), {{1,3},{1,15}})) assert(same(egypt(2, 7), {{1,4},{1,28}})) assert(same(egypt(2, 9), {{1,5},{1,45}})) assert(same(egypt(2,11), {{1,6},{1,66}})) assert(same(egypt(1023,1024), {{1,2},{1,3},{1,7},{1,44},{1,9462},{1,373029888}})) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
bn7/darkstar
scripts/globals/weaponskills/mordant_rime.lua
18
2236
----------------------------------- -- Mordant Rime -- Dagger weapon skill -- Skill level: N/A -- Description: Delivers a twofold attack that decreases target's movement speed. Chance of decreasing movement speed varies with TP. Carnwenhan: Aftermath effect varies with TP. -- Aligned with the Breeze Gorget, Thunder Gorget, Aqua Gorget & Snow Gorget. -- Aligned with the Breeze Belt, Thunder Belt, Aqua Belt & Snow Belt. -- Element: None -- Skillchain Properties: Fragmentation/Distortion -- Modifiers: DEX:30% ; CHR:70% -- Damage Multipliers by TP: -- 100%TP 200%TP 300%TP -- 5.0 5.0 5.0 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 2; params.ftp100 = 3; params.ftp200 = 3; params.ftp300 = 3; params.str_wsc = 0.0; params.dex_wsc = 0.3; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.5; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 5; params.ftp200 = 5; params.ftp300 = 5; params.chr_wsc = 0.7; end local chance = tp-1000 > math.random()*150; if (damage > 0 and chance) and (target:hasStatusEffect(EFFECT_WEIGHT) == false) then target:addStatusEffect(EFFECT_WEIGHT, 50, 0, 60); end if ((player:getEquipID(SLOT_MAIN) == 19000) and (player:getMainJob() == JOBS.BRD)) then if (damage > 0) then local params = initAftermathParams() params.subpower.lv1 = 2 params.subpower.lv2 = 2 params.subpower.lv3 = 1 applyAftermathEffect(player, tp, params) end end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
bn7/darkstar
scripts/globals/weaponskills/atonement.lua
9
4322
----------------------------------- -- Atonement -- TODO: This needs to be reworked, as this weapon skill does damage based on current enmity, not based on stat modifiers. http://wiki.ffxiclopedia.org/wiki/Atonement http://www.bg-wiki.com/bg/Atonement -- Sword weapon skill -- Skill Level: N/A -- Delivers a Twofold attack. Damage varies with TP. Conqueror: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Paladin) quest. -- Aligned with the Aqua Gorget, Flame Gorget & Light Gorget. -- Aligned with the Aqua Belt, Flame Belt & Light Belt. -- Element: None -- Modifiers (old): damage varies with enmity -- 100%TP 200%TP 300%TP -- 0.09 0.11 0.20 -CE -- 0.11 0.14 0.25 -VE -- Modifiers (new): enmity from damage varies with TP -- 100%TP 200%TP 300%TP -- 1.00 1.5 2.0 -- Modifiers (non-mob, wrong): STR:40% VIT:50% -- 100%TP 200%TP 300%TP -- 1.00 1.25 1.50 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 2; params.ftp100 = 1; params.ftp200 = 1.25; params.ftp300 = 1.5; params.str_wsc = 0.4; params.dex_wsc = 0.0; params.vit_wsc = 0.5; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local tpHits = 0; local extraHits = 0; local criticalHit = false; local enmityMult = 1; local damage = 0; if (target:getObjType() ~= TYPE_MOB) then -- this isn't correct but might as well use what was originally here if someone uses this on a non-mob if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 2.0; end damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); else local dmg; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then dmg = (target:getCE(player) + target:getVE(player))/6; -- tp affects enmity multiplier, 1.0 at 1k, 1.5 at 2k, 2.0 at 3k. Gorget/Belt adds 100 tp each. enmityMult = enmityMult + (tp + (handleWSGorgetBelt(player) * 1000) - 1000)/2000; enmityMult = utils.clamp(enmityMult, 1, 2); -- necessary because of Gorget/Belt bonus else local effectiveTP = tp + handleWSGorgetBelt(player) * 1000; effectiveTP = utils.clamp(effectiveTP, 0, 3000); -- necessary because of Gorget/Belt bonus local ceMod = fTP(effectiveTP, 0.09, 0.11, 0.20); -- CE portion of Atonement local veMod = fTP(effectiveTP, 0.11, 0.14, 0.25); -- VE portion of Atonement dmg = math.floor(target:getCE(player) * ceMod) + math.floor(target:getVE(player) * veMod); end dmg = utils.clamp(dmg, 0, player:getMainLvl() * 10); -- Damage is capped to player's level * 10, before WS damage mods damage = target:breathDmgTaken(dmg); if (player:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID) > 0) then damage = damage * (100 + player:getMod(MOD_WEAPONSKILL_DAMAGE_BASE + wsID))/100 end damage = damage * WEAPON_SKILL_POWER; if (damage > 0) then if (player:getOffhandDmg() > 0) then tpHits = 2; else tpHits = 1; end extraHits = 1; -- for whatever reason, Atonement always yields the a TP return of a 2 hit WS, unless it does 0 damage. end local wsParams = {} wsParams.enmityMult = enmityMult damage = takeWeaponskillDamage(target, player, wsParams, primary, damage, SLOT_MAIN, tpHits, extraHits, nil) end if ((player:getEquipID(SLOT_MAIN) == 18997) and (player:getMainJob() == JOBS.PLD)) then if (damage > 0) then applyAftermathEffect(player, tp) end end return tpHits, extraHits, criticalHit, damage; end;
gpl-3.0
WalkWifi/Openwrt
package/ramips/ui/luci-mtk/src/modules/admin-full/luasrc/model/cbi/admin_network/vlan.lua
55
8246
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2010-2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- m = Map("network", translate("Switch"), translate("The network ports on this device can be combined to several <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s in which computers can communicate directly with each other. <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s are often used to separate different network segments. Often there is by default one Uplink port for a connection to the next greater network like the internet and other ports for a local network.")) local fs = require "nixio.fs" local switches = { } m.uci:foreach("network", "switch", function(x) local sid = x['.name'] local switch_name = x.name or sid local has_vlan = nil local has_learn = nil local has_vlan4k = nil local has_jumbo3 = nil local min_vid = 0 local max_vid = 16 local num_vlans = 16 local cpu_port = tonumber(fs.readfile("/proc/switch/eth0/cpuport") or 5) local num_ports = cpu_port + 1 local switch_title local enable_vlan4k = false -- Parse some common switch properties from swconfig help output. local swc = io.popen("swconfig dev %q help 2>/dev/null" % switch_name) if swc then local is_port_attr = false local is_vlan_attr = false while true do local line = swc:read("*l") if not line then break end if line:match("^%s+%-%-vlan") then is_vlan_attr = true elseif line:match("^%s+%-%-port") then is_vlan_attr = false is_port_attr = true elseif line:match("cpu @") then switch_title = line:match("^switch%d: %w+%((.-)%)") num_ports, cpu_port, num_vlans = line:match("ports: (%d+) %(cpu @ (%d+)%), vlans: (%d+)") num_ports = tonumber(num_ports) or 6 num_vlans = tonumber(num_vlans) or 16 cpu_port = tonumber(cpu_port) or 5 min_vid = 1 elseif line:match(": pvid") or line:match(": tag") or line:match(": vid") then if is_vlan_attr then has_vlan4k = line:match(": (%w+)") end elseif line:match(": enable_vlan4k") then enable_vlan4k = true elseif line:match(": enable_vlan") then has_vlan = "enable_vlan" elseif line:match(": enable_learning") then has_learn = "enable_learning" elseif line:match(": max_length") then has_jumbo3 = "max_length" end end swc:close() end -- Switch properties s = m:section(NamedSection, x['.name'], "switch", switch_title and translatef("Switch %q (%s)", switch_name, switch_title) or translatef("Switch %q", switch_name)) s.addremove = false if has_vlan then s:option(Flag, has_vlan, translate("Enable VLAN functionality")) end if has_learn then x = s:option(Flag, has_learn, translate("Enable learning and aging")) x.default = x.enabled end if has_jumbo3 then x = s:option(Flag, has_jumbo3, translate("Enable Jumbo Frame passthrough")) x.enabled = "3" x.rmempty = true end -- VLAN table s = m:section(TypedSection, "switch_vlan", switch_title and translatef("VLANs on %q (%s)", switch_name, switch_title) or translatef("VLANs on %q", switch_name)) s.template = "cbi/tblsection" s.addremove = true s.anonymous = true -- Filter by switch s.filter = function(self, section) local device = m:get(section, "device") return (device and device == switch_name) end -- Override cfgsections callback to enforce row ordering by vlan id. s.cfgsections = function(self) local osections = TypedSection.cfgsections(self) local sections = { } local section for _, section in luci.util.spairs( osections, function(a, b) return (tonumber(m:get(osections[a], has_vlan4k or "vlan")) or 9999) < (tonumber(m:get(osections[b], has_vlan4k or "vlan")) or 9999) end ) do sections[#sections+1] = section end return sections end -- When creating a new vlan, preset it with the highest found vid + 1. s.create = function(self, section, origin) -- Filter by switch if m:get(origin, "device") ~= switch_name then return end local sid = TypedSection.create(self, section) local max_nr = 0 local max_id = 0 m.uci:foreach("network", "switch_vlan", function(s) if s.device == switch_name then local nr = tonumber(s.vlan) local id = has_vlan4k and tonumber(s[has_vlan4k]) if nr ~= nil and nr > max_nr then max_nr = nr end if id ~= nil and id > max_id then max_id = id end end end) m:set(sid, "device", switch_name) m:set(sid, "vlan", max_nr + 1) if has_vlan4k then m:set(sid, has_vlan4k, max_id + 1) end return sid end local port_opts = { } local untagged = { } -- Parse current tagging state from the "ports" option. local portvalue = function(self, section) local pt for pt in (m:get(section, "ports") or ""):gmatch("%w+") do local pc, tu = pt:match("^(%d+)([tu]*)") if pc == self.option then return (#tu > 0) and tu or "u" end end return "" end -- Validate port tagging. Ensure that a port is only untagged once, -- bail out if not. local portvalidate = function(self, value, section) -- ensure that the ports appears untagged only once if value == "u" then if not untagged[self.option] then untagged[self.option] = true elseif min_vid > 0 or tonumber(self.option) ~= cpu_port then -- enable multiple untagged cpu ports due to weird broadcom default setup return nil, translatef("Port %d is untagged in multiple VLANs!", tonumber(self.option) + 1) end end return value end local vid = s:option(Value, has_vlan4k or "vlan", "VLAN ID", "<div id='portstatus-%s'></div>" % switch_name) local mx_vid = has_vlan4k and 4094 or (num_vlans - 1) vid.rmempty = false vid.forcewrite = true vid.vlan_used = { } vid.datatype = "and(uinteger,range("..min_vid..","..mx_vid.."))" -- Validate user provided VLAN ID, make sure its within the bounds -- allowed by the switch. vid.validate = function(self, value, section) local v = tonumber(value) local m = has_vlan4k and 4094 or (num_vlans - 1) if v ~= nil and v >= min_vid and v <= m then if not self.vlan_used[v] then self.vlan_used[v] = true return value else return nil, translatef("Invalid VLAN ID given! Only unique IDs are allowed") end else return nil, translatef("Invalid VLAN ID given! Only IDs between %d and %d are allowed.", min_vid, m) end end -- When writing the "vid" or "vlan" option, serialize the port states -- as well and write them as "ports" option to uci. vid.write = function(self, section, value) local o local p = { } for _, o in ipairs(port_opts) do local v = o:formvalue(section) if v == "t" then p[#p+1] = o.option .. v elseif v == "u" then p[#p+1] = o.option end end if enable_vlan4k then m:set(sid, "enable_vlan4k", "1") end m:set(section, "ports", table.concat(p, " ")) return Value.write(self, section, value) end -- Fallback to "vlan" option if "vid" option is supported but unset. vid.cfgvalue = function(self, section) return m:get(section, has_vlan4k or "vlan") or m:get(section, "vlan") end -- Build per-port off/untagged/tagged choice lists. local pt for pt = 0, num_ports - 1 do local title if pt == cpu_port then title = translate("CPU") else title = translatef("Port %d", pt) end local po = s:option(ListValue, tostring(pt), title) po:value("", translate("off")) po:value("u", translate("untagged")) po:value("t", translate("tagged")) po.cfgvalue = portvalue po.validate = portvalidate po.write = function() end port_opts[#port_opts+1] = po end switches[#switches+1] = switch_name end ) -- Switch status template s = m:section(SimpleSection) s.template = "admin_network/switch_status" s.switches = switches return m
gpl-2.0
shizhai/wprobe
build_dir/target-mips_r2_uClibc-0.9.33.2/luci/ipkg-ar71xx/luci-mod-admin-full/usr/lib/lua/luci/model/cbi/admin_network/vlan.lua
55
8246
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2010-2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- m = Map("network", translate("Switch"), translate("The network ports on this device can be combined to several <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s in which computers can communicate directly with each other. <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s are often used to separate different network segments. Often there is by default one Uplink port for a connection to the next greater network like the internet and other ports for a local network.")) local fs = require "nixio.fs" local switches = { } m.uci:foreach("network", "switch", function(x) local sid = x['.name'] local switch_name = x.name or sid local has_vlan = nil local has_learn = nil local has_vlan4k = nil local has_jumbo3 = nil local min_vid = 0 local max_vid = 16 local num_vlans = 16 local cpu_port = tonumber(fs.readfile("/proc/switch/eth0/cpuport") or 5) local num_ports = cpu_port + 1 local switch_title local enable_vlan4k = false -- Parse some common switch properties from swconfig help output. local swc = io.popen("swconfig dev %q help 2>/dev/null" % switch_name) if swc then local is_port_attr = false local is_vlan_attr = false while true do local line = swc:read("*l") if not line then break end if line:match("^%s+%-%-vlan") then is_vlan_attr = true elseif line:match("^%s+%-%-port") then is_vlan_attr = false is_port_attr = true elseif line:match("cpu @") then switch_title = line:match("^switch%d: %w+%((.-)%)") num_ports, cpu_port, num_vlans = line:match("ports: (%d+) %(cpu @ (%d+)%), vlans: (%d+)") num_ports = tonumber(num_ports) or 6 num_vlans = tonumber(num_vlans) or 16 cpu_port = tonumber(cpu_port) or 5 min_vid = 1 elseif line:match(": pvid") or line:match(": tag") or line:match(": vid") then if is_vlan_attr then has_vlan4k = line:match(": (%w+)") end elseif line:match(": enable_vlan4k") then enable_vlan4k = true elseif line:match(": enable_vlan") then has_vlan = "enable_vlan" elseif line:match(": enable_learning") then has_learn = "enable_learning" elseif line:match(": max_length") then has_jumbo3 = "max_length" end end swc:close() end -- Switch properties s = m:section(NamedSection, x['.name'], "switch", switch_title and translatef("Switch %q (%s)", switch_name, switch_title) or translatef("Switch %q", switch_name)) s.addremove = false if has_vlan then s:option(Flag, has_vlan, translate("Enable VLAN functionality")) end if has_learn then x = s:option(Flag, has_learn, translate("Enable learning and aging")) x.default = x.enabled end if has_jumbo3 then x = s:option(Flag, has_jumbo3, translate("Enable Jumbo Frame passthrough")) x.enabled = "3" x.rmempty = true end -- VLAN table s = m:section(TypedSection, "switch_vlan", switch_title and translatef("VLANs on %q (%s)", switch_name, switch_title) or translatef("VLANs on %q", switch_name)) s.template = "cbi/tblsection" s.addremove = true s.anonymous = true -- Filter by switch s.filter = function(self, section) local device = m:get(section, "device") return (device and device == switch_name) end -- Override cfgsections callback to enforce row ordering by vlan id. s.cfgsections = function(self) local osections = TypedSection.cfgsections(self) local sections = { } local section for _, section in luci.util.spairs( osections, function(a, b) return (tonumber(m:get(osections[a], has_vlan4k or "vlan")) or 9999) < (tonumber(m:get(osections[b], has_vlan4k or "vlan")) or 9999) end ) do sections[#sections+1] = section end return sections end -- When creating a new vlan, preset it with the highest found vid + 1. s.create = function(self, section, origin) -- Filter by switch if m:get(origin, "device") ~= switch_name then return end local sid = TypedSection.create(self, section) local max_nr = 0 local max_id = 0 m.uci:foreach("network", "switch_vlan", function(s) if s.device == switch_name then local nr = tonumber(s.vlan) local id = has_vlan4k and tonumber(s[has_vlan4k]) if nr ~= nil and nr > max_nr then max_nr = nr end if id ~= nil and id > max_id then max_id = id end end end) m:set(sid, "device", switch_name) m:set(sid, "vlan", max_nr + 1) if has_vlan4k then m:set(sid, has_vlan4k, max_id + 1) end return sid end local port_opts = { } local untagged = { } -- Parse current tagging state from the "ports" option. local portvalue = function(self, section) local pt for pt in (m:get(section, "ports") or ""):gmatch("%w+") do local pc, tu = pt:match("^(%d+)([tu]*)") if pc == self.option then return (#tu > 0) and tu or "u" end end return "" end -- Validate port tagging. Ensure that a port is only untagged once, -- bail out if not. local portvalidate = function(self, value, section) -- ensure that the ports appears untagged only once if value == "u" then if not untagged[self.option] then untagged[self.option] = true elseif min_vid > 0 or tonumber(self.option) ~= cpu_port then -- enable multiple untagged cpu ports due to weird broadcom default setup return nil, translatef("Port %d is untagged in multiple VLANs!", tonumber(self.option) + 1) end end return value end local vid = s:option(Value, has_vlan4k or "vlan", "VLAN ID", "<div id='portstatus-%s'></div>" % switch_name) local mx_vid = has_vlan4k and 4094 or (num_vlans - 1) vid.rmempty = false vid.forcewrite = true vid.vlan_used = { } vid.datatype = "and(uinteger,range("..min_vid..","..mx_vid.."))" -- Validate user provided VLAN ID, make sure its within the bounds -- allowed by the switch. vid.validate = function(self, value, section) local v = tonumber(value) local m = has_vlan4k and 4094 or (num_vlans - 1) if v ~= nil and v >= min_vid and v <= m then if not self.vlan_used[v] then self.vlan_used[v] = true return value else return nil, translatef("Invalid VLAN ID given! Only unique IDs are allowed") end else return nil, translatef("Invalid VLAN ID given! Only IDs between %d and %d are allowed.", min_vid, m) end end -- When writing the "vid" or "vlan" option, serialize the port states -- as well and write them as "ports" option to uci. vid.write = function(self, section, value) local o local p = { } for _, o in ipairs(port_opts) do local v = o:formvalue(section) if v == "t" then p[#p+1] = o.option .. v elseif v == "u" then p[#p+1] = o.option end end if enable_vlan4k then m:set(sid, "enable_vlan4k", "1") end m:set(section, "ports", table.concat(p, " ")) return Value.write(self, section, value) end -- Fallback to "vlan" option if "vid" option is supported but unset. vid.cfgvalue = function(self, section) return m:get(section, has_vlan4k or "vlan") or m:get(section, "vlan") end -- Build per-port off/untagged/tagged choice lists. local pt for pt = 0, num_ports - 1 do local title if pt == cpu_port then title = translate("CPU") else title = translatef("Port %d", pt) end local po = s:option(ListValue, tostring(pt), title) po:value("", translate("off")) po:value("u", translate("untagged")) po:value("t", translate("tagged")) po.cfgvalue = portvalue po.validate = portvalidate po.write = function() end port_opts[#port_opts+1] = po end switches[#switches+1] = switch_name end ) -- Switch status template s = m:section(SimpleSection) s.template = "admin_network/switch_status" s.switches = switches return m
gpl-2.0
shizhai/wprobe
build_dir/target-mips_r2_uClibc-0.9.33.2/luci/modules/admin-full/dist/usr/lib/lua/luci/model/cbi/admin_network/vlan.lua
55
8246
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2010-2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- m = Map("network", translate("Switch"), translate("The network ports on this device can be combined to several <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s in which computers can communicate directly with each other. <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s are often used to separate different network segments. Often there is by default one Uplink port for a connection to the next greater network like the internet and other ports for a local network.")) local fs = require "nixio.fs" local switches = { } m.uci:foreach("network", "switch", function(x) local sid = x['.name'] local switch_name = x.name or sid local has_vlan = nil local has_learn = nil local has_vlan4k = nil local has_jumbo3 = nil local min_vid = 0 local max_vid = 16 local num_vlans = 16 local cpu_port = tonumber(fs.readfile("/proc/switch/eth0/cpuport") or 5) local num_ports = cpu_port + 1 local switch_title local enable_vlan4k = false -- Parse some common switch properties from swconfig help output. local swc = io.popen("swconfig dev %q help 2>/dev/null" % switch_name) if swc then local is_port_attr = false local is_vlan_attr = false while true do local line = swc:read("*l") if not line then break end if line:match("^%s+%-%-vlan") then is_vlan_attr = true elseif line:match("^%s+%-%-port") then is_vlan_attr = false is_port_attr = true elseif line:match("cpu @") then switch_title = line:match("^switch%d: %w+%((.-)%)") num_ports, cpu_port, num_vlans = line:match("ports: (%d+) %(cpu @ (%d+)%), vlans: (%d+)") num_ports = tonumber(num_ports) or 6 num_vlans = tonumber(num_vlans) or 16 cpu_port = tonumber(cpu_port) or 5 min_vid = 1 elseif line:match(": pvid") or line:match(": tag") or line:match(": vid") then if is_vlan_attr then has_vlan4k = line:match(": (%w+)") end elseif line:match(": enable_vlan4k") then enable_vlan4k = true elseif line:match(": enable_vlan") then has_vlan = "enable_vlan" elseif line:match(": enable_learning") then has_learn = "enable_learning" elseif line:match(": max_length") then has_jumbo3 = "max_length" end end swc:close() end -- Switch properties s = m:section(NamedSection, x['.name'], "switch", switch_title and translatef("Switch %q (%s)", switch_name, switch_title) or translatef("Switch %q", switch_name)) s.addremove = false if has_vlan then s:option(Flag, has_vlan, translate("Enable VLAN functionality")) end if has_learn then x = s:option(Flag, has_learn, translate("Enable learning and aging")) x.default = x.enabled end if has_jumbo3 then x = s:option(Flag, has_jumbo3, translate("Enable Jumbo Frame passthrough")) x.enabled = "3" x.rmempty = true end -- VLAN table s = m:section(TypedSection, "switch_vlan", switch_title and translatef("VLANs on %q (%s)", switch_name, switch_title) or translatef("VLANs on %q", switch_name)) s.template = "cbi/tblsection" s.addremove = true s.anonymous = true -- Filter by switch s.filter = function(self, section) local device = m:get(section, "device") return (device and device == switch_name) end -- Override cfgsections callback to enforce row ordering by vlan id. s.cfgsections = function(self) local osections = TypedSection.cfgsections(self) local sections = { } local section for _, section in luci.util.spairs( osections, function(a, b) return (tonumber(m:get(osections[a], has_vlan4k or "vlan")) or 9999) < (tonumber(m:get(osections[b], has_vlan4k or "vlan")) or 9999) end ) do sections[#sections+1] = section end return sections end -- When creating a new vlan, preset it with the highest found vid + 1. s.create = function(self, section, origin) -- Filter by switch if m:get(origin, "device") ~= switch_name then return end local sid = TypedSection.create(self, section) local max_nr = 0 local max_id = 0 m.uci:foreach("network", "switch_vlan", function(s) if s.device == switch_name then local nr = tonumber(s.vlan) local id = has_vlan4k and tonumber(s[has_vlan4k]) if nr ~= nil and nr > max_nr then max_nr = nr end if id ~= nil and id > max_id then max_id = id end end end) m:set(sid, "device", switch_name) m:set(sid, "vlan", max_nr + 1) if has_vlan4k then m:set(sid, has_vlan4k, max_id + 1) end return sid end local port_opts = { } local untagged = { } -- Parse current tagging state from the "ports" option. local portvalue = function(self, section) local pt for pt in (m:get(section, "ports") or ""):gmatch("%w+") do local pc, tu = pt:match("^(%d+)([tu]*)") if pc == self.option then return (#tu > 0) and tu or "u" end end return "" end -- Validate port tagging. Ensure that a port is only untagged once, -- bail out if not. local portvalidate = function(self, value, section) -- ensure that the ports appears untagged only once if value == "u" then if not untagged[self.option] then untagged[self.option] = true elseif min_vid > 0 or tonumber(self.option) ~= cpu_port then -- enable multiple untagged cpu ports due to weird broadcom default setup return nil, translatef("Port %d is untagged in multiple VLANs!", tonumber(self.option) + 1) end end return value end local vid = s:option(Value, has_vlan4k or "vlan", "VLAN ID", "<div id='portstatus-%s'></div>" % switch_name) local mx_vid = has_vlan4k and 4094 or (num_vlans - 1) vid.rmempty = false vid.forcewrite = true vid.vlan_used = { } vid.datatype = "and(uinteger,range("..min_vid..","..mx_vid.."))" -- Validate user provided VLAN ID, make sure its within the bounds -- allowed by the switch. vid.validate = function(self, value, section) local v = tonumber(value) local m = has_vlan4k and 4094 or (num_vlans - 1) if v ~= nil and v >= min_vid and v <= m then if not self.vlan_used[v] then self.vlan_used[v] = true return value else return nil, translatef("Invalid VLAN ID given! Only unique IDs are allowed") end else return nil, translatef("Invalid VLAN ID given! Only IDs between %d and %d are allowed.", min_vid, m) end end -- When writing the "vid" or "vlan" option, serialize the port states -- as well and write them as "ports" option to uci. vid.write = function(self, section, value) local o local p = { } for _, o in ipairs(port_opts) do local v = o:formvalue(section) if v == "t" then p[#p+1] = o.option .. v elseif v == "u" then p[#p+1] = o.option end end if enable_vlan4k then m:set(sid, "enable_vlan4k", "1") end m:set(section, "ports", table.concat(p, " ")) return Value.write(self, section, value) end -- Fallback to "vlan" option if "vid" option is supported but unset. vid.cfgvalue = function(self, section) return m:get(section, has_vlan4k or "vlan") or m:get(section, "vlan") end -- Build per-port off/untagged/tagged choice lists. local pt for pt = 0, num_ports - 1 do local title if pt == cpu_port then title = translate("CPU") else title = translatef("Port %d", pt) end local po = s:option(ListValue, tostring(pt), title) po:value("", translate("off")) po:value("u", translate("untagged")) po:value("t", translate("tagged")) po.cfgvalue = portvalue po.validate = portvalidate po.write = function() end port_opts[#port_opts+1] = po end switches[#switches+1] = switch_name end ) -- Switch status template s = m:section(SimpleSection) s.template = "admin_network/switch_status" s.switches = switches return m
gpl-2.0
Cloudef/darkstar
scripts/zones/Lufaise_Meadows/npcs/qm4.lua
2
1213
----------------------------------- -- Area: Lufaise Meadows -- NPC: ??? - spawns Splinterspine Grukjuk for quest "A Hard Day's Knight" -- !pos -38.605 -9.022 -290.700 24 ----------------------------------- package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Lufaise_Meadows/TextIDs"); require("scripts/zones/Lufaise_Meadows/MobIDs"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) -- NOTE: uncertain of retailness of messages. Had expected but did not find any csid. if ( player:getQuestStatus(OTHER_AREAS,A_HARD_DAY_S_KNIGHT) == QUEST_ACCEPTED and player:getVar("SPLINTERSPINE_GRUKJUK") <= 1 and not GetMobByID(SPLINTERSPINE_GRUKJUK):isSpawned() ) then player:messageSpecial(SURVEY_THE_SURROUNDINGS); player:messageSpecial(MURDEROUS_PRESENCE); player:setVar("SPLINTERSPINE_GRUKJUK",1); SpawnMob(SPLINTERSPINE_GRUKJUK):updateClaim(player); else player:messageSpecial(YOU_CAN_SEE_FOR_MALMS); player:messageSpecial(NOTHING_OUT_OF_THE_ORDINARY); end end;
gpl-3.0
Cloudef/darkstar
scripts/zones/Port_San_dOria/npcs/Fiva.lua
5
1634
----------------------------------- -- Area: Port San d'Oria -- NPC: Fiva -- only sells when San d'Oria controls Kolshushu ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_San_dOria/TextIDs"); require("scripts/globals/conquest"); require("scripts/globals/quests"); require("scripts/globals/shop"); ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; function onTrigger(player,npc) local RegionOwner = GetRegionOwner(KOLSHUSHU); if (RegionOwner ~= NATION_SANDORIA) then player:showText(npc,FIVA_CLOSED_DIALOG); else player:showText(npc,FIVA_OPEN_DIALOG); local stock = { 4503, 184, -- Buburimu Grape 1120, 1620, -- Casablanca 4359, 220, -- Dhalmel Meat 614, 72, -- Mhaura Garlic 4445, 40 -- Yagudo Cherry } showShop(player,SANDORIA,stock); end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
NiLSPACE/Chatter
api.lua
1
1174
-- This file contains all the chatter-api related functions. -- Contains all the plugins that want to change something in chat. g_Plugins = {} -- Registers a plugin. -- a_Tag is the tag you want to replace for example {FACTION} -- a_PluginName is the name of the plugin who is calling -- a_CallbackName is the name of the function that Chatter will call when someone is talking. function RegisterPlugin(a_Tag, a_PluginName, a_CallbackName) assert( (type(a_Tag) == 'string') and (type(a_PluginName) == 'string') and (type(a_CallbackName) == 'string') ) table.insert(g_Plugins, {Tag = "{" .. a_Tag:upper() .. "}", PluginName = a_PluginName, CallbackName = a_CallbackName}) end -- Calls a plugin if the tag he wants to replace is in the chat message. function CallPlugins(a_TempMessage, a_Player) for Idx, PluginData in ipairs(g_Plugins) do if (a_TempMessage:find(PluginData.Tag) ~= nil) then local NewTag = cPluginManager:CallPlugin(PluginData.PluginName, PluginData.CallbackName, a_Player) if (type(NewTag) == 'string') then a_TempMessage = a_TempMessage:gsub(PluginData.Tag, NewTag) end end end return a_TempMessage end
apache-2.0
nyasukun/openstackcraft
world/Plugins/ProtectionAreas/CurrentLng.lua
5
3025
-- CurrentLng.lua -- This file provides all the translatable strings -- The expectation is that the translators will create copies of this file, translate the texts and then the users will overwrite this file with a specific language version -- Note that the individual languages must not have ".lua" extension, otherwise MCServer will load them and the plugin won't work! --- Messages sent to players g_Msgs = { AllUsersAlreadyAllowed = "All the specified users were already allowed."; AreaAdded = "Area added, ID %s"; AreaAllowed = "Allowed"; AreaDeleted = "Area ID %s deleted"; AreaNotAllowed = "NOT allowed"; Coords1Set = "Coords1 set as {%d, %d}"; Coords2Set = "Coords2 set as {%d, %d}"; ErrCmdStateNilAddArea = "Cannot add area, internal plugin error (CmdState == nil)"; ErrCmdStateNilListAreas = "Cannot list areas, internal plugin error (CmdState == nil)"; ErrDBFailAddUsers = "Cannot add users, DB failure"; ErrExpectedAreaID = "Parameter mismatch. Expected <AreaID>."; ErrExpectedAreaIDUserName = "Parameter mismatch. Expected <AreaID> <UserName>."; ErrExpectedAreaIDUsernames = "Not enough parameters. Expected <AreaID> and a list of usernames."; ErrExpectedCoordsUsernames = "Not enough parameters. Expected <x1> <z1> <x2> <z2> coords and a list of usernames."; ErrExpectedListOfUsernames = "Not enough parameters. Expected a list of usernames."; ErrExpectedUserName = "Parameter mismatch. Expected <UserName>."; ErrListNotWanded = "Cannot list areas, no query point has been selected. Use a ProtWand lclk / rclk to select a point first"; ErrNoAreaWanded = "Cannot add area, no area has been selected. Use a ProtWand lclk / rclk to select area first"; ErrNoSpaceForWand = "Cannot give wand, no space in your inventory"; ErrNoSuchArea = "No such area: %s"; ErrParseAreaID = "Cannot parse <AreaID>."; ErrParseCoords = "Cannot parse coords."; ErrParseCoordsListAreas = "Cannot list areas, cannot parse coords in params"; ErrSyntaxErrorListAreas = "Cannot list areas, syntax error. Expected either no params or <x> <z>."; ListAreasFooter = "Area list finished"; ListAreasHeader = "Listing protection areas intersecting block column {%d, %d}:"; ListAreasRow = " %s, %s, created by %s"; ListUsersFooter = "End of area %s user list, total %d users"; ListUsersHeader = "Area ID %s: {%d, %d} - {%d, %d}, created by %s; allowed users:"; ListUsersRow = " %s"; NotAllowedToBuild = "You are not allowed to build here!"; NotAllowedToDig = "You are not allowed to dig here!"; RemovedUser = "Removed %s from area %d"; RemovedUserAll = "Removed %s from all areas"; UsersAdded = "Users added: %s"; WandGiven = "Wand given"; } ;
apache-2.0
Cloudef/darkstar
scripts/globals/items/plate_of_mushroom_paella_+1.lua
2
1137
----------------------------------------- -- ID: 5971 -- Item: Plate of Mushroom Paella +1 -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- HP 43 -- Mind 6 -- Magic Accuracy 6 -- Undead Killer 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effects.FOOD) == true or target:hasStatusEffect(dsp.effects.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effects.FOOD,0,0,14400,5971); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 45); target:addMod(MOD_MND, 6); target:addMod(MOD_MACC, 6); target:addMod(MOD_UNDEAD_KILLER, 6); end; function onEffectLose(target, effect) target:delMod(MOD_HP, 45); target:delMod(MOD_MND, 6); target:delMod(MOD_MACC, 6); target:delMod(MOD_UNDEAD_KILLER, 6); end;
gpl-3.0
fiallo1313veeee/Anti_bot
plugins/pvs.lua
1
3090
local function usernameinfo (user) if user.username then return '@'..user.username end if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end local function whoisname(cb_extra, success, result) chat_type = cb_extra.chat_type chat_id = cb_extra.chat_id user_id = result.peer_id user_username = result.username if chat_type == 'chat' then send_msg('chat#id'..chat_id, user_id, ok_cb, false) elseif chat_type == 'channel' then send_msg('channel#id'..chat_id, user_id, ok_cb, false) end end local function whoisid(cb_extra, success, result) chat_id = cb_extra.chat_id user_id = cb_extra.user_id if cb_extra.chat_type == 'chat' then send_msg('chat#id'..chat_id, user_id, ok_cb, false) elseif cb_extra.chat_type == 'channel' then send_msg('channel#id'..chat_id, user_id, ok_cb, false) end end local function get_id_who(extra, success, result) result = backward_msg_format(result) local msg = result local chat = msg.to.id local user = msg.from.id if msg.to.type == 'chat' then send_msg('chat#id'..msg.to.id, msg.from.id, ok_cb, false) elseif msg.to.type == 'channel' then send_msg('channel#id'..msg.to.id, msg.from.id, ok_cb, false) end end local function run(msg, matches) local receiver = get_receiver(msg) local chat = msg.to.id -- Id of the user and info about group / channel if matches[1] == "gid" or matches[1] == 'Gid' then if not is_sudo(msg) then return nil end if permissions(msg.from.id, msg.to.id, "id") then if msg.to.type == 'channel' then send_msg(msg.to.peer_id, 'SuperGroup ID: '..msg.to.id, ok_cb, false) elseif msg.to.type == 'chat' then send_msg(msg.to.peer_id, 'Group ID: '..msg.to.id, ok_cb, false) end end elseif matches[1] == 'id' or matches[1] == 'Id' then if not is_sudo(msg) then return nil end if permissions(msg.from.id, msg.to.id, "id") then chat_type = msg.to.type chat_id = msg.to.id if msg.reply_id then get_message(msg.reply_id, get_id_who, {receiver=get_receiver(msg)}) return end if is_id(matches[2]) then print(1) user_info('user#id'..matches[2], whoisid, {chat_type=chat_type, chat_id=chat_id, user_id=matches[2]}) return else local member = string.gsub(matches[2], '@', '') resolve_username(member, whoisname, {chat_id=chat_id, member=member, chat_type=chat_type}) return end else return end end end return { patterns = { "^([Ii]d)$", "^([Gg]id)$", "^([Ii]d) (.*)$" }, run = run }
gpl-2.0
ryanjmulder/premake-4.x
src/base/string.lua
31
1025
-- -- string.lua -- Additions to Lua's built-in string functions. -- Copyright (c) 2002-2008 Jason Perkins and the Premake project -- -- -- Returns an array of strings, each of which is a substring of s -- formed by splitting on boundaries formed by `pattern`. -- function string.explode(s, pattern, plain) if (pattern == '') then return false end local pos = 0 local arr = { } for st,sp in function() return s:find(pattern, pos, plain) end do table.insert(arr, s:sub(pos, st-1)) pos = sp + 1 end table.insert(arr, s:sub(pos)) return arr end -- -- Find the last instance of a pattern in a string. -- function string.findlast(s, pattern, plain) local curr = 0 repeat local next = s:find(pattern, curr + 1, plain) if (next) then curr = next end until (not next) if (curr > 0) then return curr end end -- -- Returns true if `haystack` starts with the sequence `needle`. -- function string.startswith(haystack, needle) return (haystack:find(needle, 1, true) == 1) end
bsd-3-clause
Cloudef/darkstar
scripts/globals/spells/cursna.lua
2
2366
----------------------------------------- -- Spell: Cursna -- Removes curse and bane from target. ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/msg"); ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local curse = target:getStatusEffect(dsp.effects.CURSE_I); local curse2 = target:getStatusEffect(dsp.effects.CURSE_II); local bane = target:getStatusEffect(dsp.effects.BANE); local bonus = caster:getMod(MOD_ENHANCES_CURSNA) + target:getMod(MOD_ENHANCES_CURSNA_RCVD); local power = 25*((100+bonus)/100); -- This 25 is temp until the skill calculation is in. spell:setMsg(msgBasic.MAGIC_NO_EFFECT); if (target:hasStatusEffect(dsp.effects.DOOM) and power > math.random(1, 100)) then -- remove doom final = dsp.effects.DOOM; target:delStatusEffect(dsp.effects.DOOM); spell:setMsg(msgBasic.NARROWLY_ESCAPE); elseif (curse ~= nil and curse2 ~= nil and bane ~= nil) then target:delStatusEffect(dsp.effects.CURSE_I); target:delStatusEffect(dsp.effects.CURSE_II); target:delStatusEffect(dsp.effects.BANE); final = dsp.effects.CURSE_II; spell:setMsg(msgBasic.MAGIC_REMOVE_EFFECT); elseif (curse ~= nil and bane ~= nil) then target:delStatusEffect(dsp.effects.CURSE_I); target:delStatusEffect(dsp.effects.BANE); final = dsp.effects.CURSE_I; spell:setMsg(msgBasic.MAGIC_REMOVE_EFFECT); elseif (curse2 ~= nil and bane ~= nil) then target:delStatusEffect(dsp.effects.CURSE_II); target:delStatusEffect(dsp.effects.BANE); final = dsp.effects.CURSE_II; spell:setMsg(msgBasic.MAGIC_REMOVE_EFFECT); elseif (curse ~= nil) then target:delStatusEffect(dsp.effects.CURSE_I); final = dsp.effects.CURSE_I; spell:setMsg(msgBasic.MAGIC_REMOVE_EFFECT); elseif (curse2 ~= nil) then target:delStatusEffect(dsp.effects.CURSE_II); final = dsp.effects.CURSE_II; spell:setMsg(msgBasic.MAGIC_REMOVE_EFFECT); elseif (bane ~= nil) then target:delStatusEffect(dsp.effects.BANE); final = dsp.effects.BANE; spell:setMsg(msgBasic.MAGIC_REMOVE_EFFECT); end return final; end;
gpl-3.0
Cloudef/darkstar
scripts/globals/abilities/dark_arts.lua
2
1508
----------------------------------- -- Ability: Dark Arts -- Optimizes black magic capability while lowering white magic proficiency. Grants a bonus to enfeebling, elemental, and dark magic. Also grants access to Stratagems. -- Obtained: Scholar Level 10 -- Recast Time: 1:00 -- Duration: 2:00:00 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/msg"); ----------------------------------- function onAbilityCheck(player,target,ability) if player:hasStatusEffect(dsp.effects.DARK_ARTS) or player:hasStatusEffect(dsp.effects.ADDENDUM_BLACK) then return msgBasic.EFFECT_ALREADY_ACTIVE, 0; end return 0,0; end; function onUseAbility(player,target,ability) player:delStatusEffectSilent(dsp.effects.LIGHT_ARTS); player:delStatusEffect(dsp.effects.ADDENDUM_WHITE); player:delStatusEffect(dsp.effects.PENURY); player:delStatusEffect(dsp.effects.CELERITY); player:delStatusEffect(dsp.effects.ACCESSION); player:delStatusEffect(dsp.effects.RAPTURE); player:delStatusEffect(dsp.effects.ALTRUISM); player:delStatusEffect(dsp.effects.TRANQUILITY); player:delStatusEffect(dsp.effects.PERPETUANCE); local helixbonus = 0; if (player:getMainJob() == JOBS.SCH and player:getMainLvl() >= 20) then helixbonus = math.floor(player:getMainLvl() / 4); end player:addStatusEffect(dsp.effects.DARK_ARTS,1,0,7200,0,helixbonus); return dsp.effects.DARK_ARTS; end;
gpl-3.0