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sajjad94/ASD_KARBALA
plugins/ar-banhammer.lua
13
13810
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ BY SAJAD NOORI (@SAJJADNOORI) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ ban hammer : الطرد والحظر ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] local function pre_process(msg) local data = load_data(_config.moderation.data) -- SERVICE MESSAGE if msg.action and msg.action.type then local action = msg.action.type -- Check if banned user joins chat by link if action == 'chat_add_user_link' then local user_id = msg.from.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned or is_gbanned(user_id) then -- Check it with redis print('User is banned!') local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs kick_user(user_id, msg.to.id) end end -- Check if banned user joins chat if action == 'chat_add_user' then local user_id = msg.action.user.id print('Checking invited user '..user_id) local banned = is_banned(user_id, msg.to.id) if banned and not is_momod2(msg.from.id, msg.to.id) or is_gbanned(user_id) and not is_admin2(msg.from.id) then -- Check it with redis print('User is banned!') local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs kick_user(user_id, msg.to.id) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:incr(banhash) local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id local banaddredis = redis:get(banhash) if banaddredis then if tonumber(banaddredis) >= 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times end if tonumber(banaddredis) >= 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id redis:set(banhash, 0)-- Reset the Counter end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings'] then if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end end end if msg.action.user.username ~= nil then if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs kick_user(msg.action.user.id, msg.to.id) end end end -- No further checks return msg end -- banned user is talking ! if msg.to.type == 'chat' or msg.to.type == 'channel' then local group = msg.to.id local texttext = 'groups' --if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not --chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false) --return --end local user_id = msg.from.id local chat_id = msg.to.id local banned = is_banned(user_id, chat_id) if banned or is_gbanned(user_id) then -- Check it with redis print('Banned user talking!') local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs kick_user(user_id, chat_id) msg.text = '' end end return msg end local function kick_ban_res(extra, success, result) local chat_id = extra.chat_id local chat_type = extra.chat_type if chat_type == "chat" then receiver = 'chat#id'..chat_id else receiver = 'channel#id'..chat_id end if success == 0 then return send_large_msg(receiver, "Cannot find user by that username!") end local member_id = result.peer_id local user_id = member_id local member = result.username local from_id = extra.from_id local get_cmd = extra.get_cmd if get_cmd == "دي" then if member_id == from_id then send_large_msg(receiver, "لا تستطيع طرد نفسك") return end if is_momod2(member_id, chat_id) and not is_admin2(sender) then send_large_msg(receiver, "لا تستطيع طرد الادمنية او المدراء") return end kick_user(member_id, chat_id) elseif get_cmd == 'حظر' then if is_momod2(member_id, chat_id) and not is_admin2(sender) then send_large_msg(receiver, "لا تسطيع حضر الادمنية او المدراء") return end send_large_msg(receiver, 'العضو @'..member..' ['..member_id..'] تم حضره') ban_user(member_id, chat_id) elseif get_cmd == 'الغاء الحظر' then send_large_msg(receiver, 'العضو @'..member..' ['..member_id..'] راح الحضر منة') local hash = 'banned:'..chat_id redis:srem(hash, member_id) return 'العضو '..user_id..' راح الحضر منة' elseif get_cmd == 'حظر عام' then send_large_msg(receiver, 'العضو @'..member..' ['..member_id..'] تم حضره عام ') banall_user(member_id) elseif get_cmd == 'الغاء العام' then send_large_msg(receiver, 'العضو @'..member..' ['..member_id..'] راح العام منة') unbanall_user(member_id) end end local function run(msg, matches) local support_id = msg.from.id if matches[1]:lower() == 'ايدي' and msg.to.type == "chat" or msg.to.type == "user" then if msg.to.type == "user" then return "❣ ايدي البوت : "..msg.to.id.. "\n\n❣ ايدي حسابك : "..msg.from.id.. "\n\n❣ #المطور @SAJJADNOORI" end if type(msg.reply_id) ~= "nil" then local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") id = get_message(msg.reply_id,get_message_callback_id, false) elseif matches[1]:lower() == 'ايدي' then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ") return "ايدي المجموعه" ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id end end if matches[1]:lower() == 'مغادره' and msg.to.type == "chat" then-- /kickme local receiver = get_receiver(msg) if msg.to.type == 'chat' then local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false) end end if not is_momod(msg) then -- Ignore normal users return end if matches[1]:lower() == "قائمه المحظورين" then -- Ban list ! local chat_id = msg.to.id if matches[2] and is_admin1(msg) then chat_id = matches[2] end return ban_list(chat_id) end if matches[1]:lower() == 'حظر' then-- /ban if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin1(msg) then msgr = get_message(msg.reply_id,ban_by_reply_admins, false) else msgr = get_message(msg.reply_id,ban_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id elseif string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin1(msg) and is_momod2(matches[2], msg.to.id) then return "لا تستطيع حضر الادمنية او المدراء" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "لا تستطيع حضر نفسك" end local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") local receiver = get_receiver(msg) savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2]) ban_user(matches[2], msg.to.id) send_large_msg(receiver, 'العضو ['..matches[2]..'] تم حضره') else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'حظر', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'الغاء الحظر' then -- /unban if type(msg.reply_id)~="nil" and is_momod(msg) then local msgr = get_message(msg.reply_id,unban_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then local user_id = targetuser local hash = 'banned:'..chat_id redis:srem(hash, user_id) local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2]) return 'العضو '..user_id..' راح الحضر منة' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'الغاء الحظر', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'دي' then if type(msg.reply_id)~="nil" and is_momod(msg) then if is_admin1(msg) then msgr = get_message(msg.reply_id,Kick_by_reply_admins, false) else msgr = get_message(msg.reply_id,Kick_by_reply, false) end elseif string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return end if not is_admin1(msg) and is_momod2(matches[2], msg.to.id) then return "لا تستطيع طرد الادمنية او المدراء" end if tonumber(matches[2]) == tonumber(msg.from.id) then return "لا تستطيع طرد نفسك" end local user_id = matches[2] local chat_id = msg.to.id print("sexy") local print_name = user_print_name(msg.from):gsub("‮", "") local name = print_name:gsub("_", "") savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2]) kick_user(user_id, chat_id) else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'دي', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if not is_admin1(msg) and not is_support(support_id) then return end if matches[1]:lower() == 'حظر عام' and is_admin1(msg) then -- Global ban if type(msg.reply_id) ~="nil" and is_admin1(msg) then banall = get_message(msg.reply_id,banall_by_reply, false) end local user_id = matches[2] local chat_id = msg.to.id local targetuser = matches[2] if string.match(targetuser, '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end banall_user(targetuser) return 'العضو ['..user_id..' ] تم حضره عام' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'حظر عام', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == 'الغاء العام' then -- Global unban local user_id = matches[2] local chat_id = msg.to.id if string.match(matches[2], '^%d+$') then if tonumber(matches[2]) == tonumber(our_id) then return false end unbanall_user(user_id) return 'العضو ['..user_id..' ] راح العام منة' else local cbres_extra = { chat_id = msg.to.id, get_cmd = 'الغاء العام', from_id = msg.from.id, chat_type = msg.to.type } local username = string.gsub(matches[2], '@', '') resolve_username(username, kick_ban_res, cbres_extra) end end if matches[1]:lower() == "قائمه العام" then -- Global ban list return banall_list() end end return { patterns = { "^(حظر عام) (.*)$", "^(حظر عام)$", "^(قائمه المحظورين) (.*)$", "^(قائمه المحظورين)$", "^(قائمه العام)$", "^(مغادره)", "^(دي)$", "^(حظر)$", "^(حظر) (.*)$", "^(الغاء الحظر) (.*)$", "^(الغاء العام) (.*)$", "^(الغاء الغام)$", "^(دي) (.*)$", "^(الغاء الحظر)$", "^(ايدي)$", "^!!tgservice (.+)$" }, run = run, pre_process = pre_process }
gpl-2.0
allwenandashi/1
plugins/activeuser.lua
7
11811
local function checktodaygr(cb_extra, success, result) local hash = '' local thash='' for k,user in pairs(result.members) do thash = 'today:'..user.peer_id if redis:get(thash) then if redis:get(thash) < os.date("%x",os.time() + 16200) then hash = 'utmsgst:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgph:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgtex:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgoth:'..user.peer_id..':'..cb_extra redis:set(hash,0) redis:set(thash,os.date("%x",os.time() + 16200)) end else redis:set(thash,os.date("%x",os.time() + 16200)) end end end local function checktodaych(cb_extra, success, result) local hash = '' local thash='' for k,user in pairs(result) do thash = 'today:'..user.peer_id if redis:get(thash) then if redis:get(thash) < os.date("%x",os.time() + 16200) then hash = 'utmsgst:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgph:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgtex:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgoth:'..user.peer_id..':'..cb_extra redis:set(hash,0) redis:set(thash,os.date("%x",os.time() + 16200)) end else redis:set(thash,os.date("%x",os.time() + 16200)) end end end local function cron() for v,chat in pairs(_chats.chats) do channel_get_users('channel#id'..chat[1], checktodaych, chat[1]) chat_info('chat#id'..chat[1], checktodaygr, chat[1]) end end local function pre_process(msg) if not msg.service then if msg.media then if msg.media.caption == 'sticker.webp' then local hash = 'utmsgst:'..msg.from.id..':'..msg.to.id redis:incr(hash) elseif msg.media.type == 'photo' then local hash = 'utmsgph:'..msg.from.id..':'..msg.to.id redis:incr(hash) end else if msg.text then local hash = 'utmsgtex:'..msg.from.id..':'..msg.to.id redis:incr(hash) else local hash = 'utmsgoth:'..msg.from.id..':'..msg.to.id redis:incr(hash) end end end return msg end local function getactivegr(cb_extra, success, result) local maxst = {} local maxph = {} local maxtex = {} local maxoth = {} local maxname = {} local maxuser = {} local maxid = {} local maxstat = {} maxstat[1] = 0 maxstat[2] = 0 maxstat[3] = 0 maxname[1] = '' maxname[2] = '' maxname[3] = '' maxuser[1] = '' maxuser[2] = '' maxuser[3] = '' for k,user in pairs(result.members) do local shash = 'utmsgst:'..user.peer_id..':'..cb_extra local phash = 'utmsgph:'..user.peer_id..':'..cb_extra local thash = 'utmsgtex:'..user.peer_id..':'..cb_extra local ohash = 'utmsgoth:'..user.peer_id..':'..cb_extra if not redis:get(shash) then redis:set(shash,0) end if not redis:get(phash) then redis:set(phash,0) end if not redis:get(thash) then redis:set(thash,0) end if not redis:get(ohash) then redis:set(ohash,0) end if tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[1] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = maxname[1] maxuser[2] = maxuser[1] maxstat[2] = maxstat[1] maxid[2] = maxid[1] maxname[1] = user.print_name maxuser[1] = user.username maxid[1] = user.peer_id maxstat[1] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[2] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = user.print_name maxuser[2] = user.username maxid[2] = user.peer_id maxstat[2] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[3] then maxname[3] = user.print_name maxuser[3] = user.username maxid[3] = user.peer_id maxstat[3] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) end end maxst[1] = redis:get('utmsgst:'..maxid[1]..':'..cb_extra) maxph[1] = redis:get('utmsgph:'..maxid[1]..':'..cb_extra) maxtex[1] = redis:get('utmsgtex:'..maxid[1]..':'..cb_extra) maxoth[1] = redis:get('utmsgoth:'..maxid[1]..':'..cb_extra) if maxid[2] then maxst[2] = redis:get('utmsgst:'..maxid[2]..':'..cb_extra) maxph[2] = redis:get('utmsgph:'..maxid[2]..':'..cb_extra) maxtex[2] = redis:get('utmsgtex:'..maxid[2]..':'..cb_extra) maxoth[2] = redis:get('utmsgoth:'..maxid[2]..':'..cb_extra) end if maxid[3] then maxst[3] = redis:get('utmsgst:'..maxid[3]..':'..cb_extra) maxph[3] = redis:get('utmsgph:'..maxid[3]..':'..cb_extra) maxtex[3] = redis:get('utmsgtex:'..maxid[3]..':'..cb_extra) maxoth[3] = redis:get('utmsgoth:'..maxid[3]..':'..cb_extra) end if not maxuser[1] or maxuser[1] == '' then maxuser[1] = 'ندارد' else maxuser[1] = '@'..maxuser[1] end if not maxuser[2] or maxuser[2] == '' then maxuser[2] = 'ندارد' else maxuser[2] = '@'..maxuser[2] end if not maxuser[3] or maxuser[3] == '' then maxuser[3] = 'ندارد' else maxuser[3] = '@'..maxuser[3] end local text = '♨️فعالان امروز گروه\n1⃣ '..maxname[1]..'〖'..maxuser[1]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[1] + maxph[1] + maxst[1] + maxoth[1]..'\n\n👾استیکر: '..maxst[1]..'\n\n📷تصویر: '..maxph[1]..'\n\n📃 متن: '..maxtex[1]..'\n\n📦 سایر: '..maxoth[1] if maxid[2] then if not maxid[3] then text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2] else text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2]..'\n\n 3⃣ '..maxname[3]..' 〖'..maxuser[3]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[3] + maxph[3] + maxst[3] + maxoth[3]..'\n\n👾استیکر: '..maxst[3]..'\n\n📷تصویر: '..maxph[3]..'\n\n📃 متن: '..maxtex[3]..'\n\n📦 سایر: '..maxoth[3] end end send_msg('chat#id'..cb_extra, text, ok_cb, true) end local function getactivech(cb_extra, success, result) local maxst = {} local maxph = {} local maxtex = {} local maxoth = {} local maxname = {} local maxuser = {} local maxid = {} local maxstat = {} maxstat[1] = 0 maxstat[2] = 0 maxstat[3] = 0 maxname[1] = '' maxname[2] = '' maxname[3] = '' maxuser[1] = '' maxuser[2] = '' maxuser[3] = '' for k,user in pairs(result) do local shash = 'utmsgst:'..user.peer_id..':'..cb_extra local phash = 'utmsgph:'..user.peer_id..':'..cb_extra local thash = 'utmsgtex:'..user.peer_id..':'..cb_extra local ohash = 'utmsgoth:'..user.peer_id..':'..cb_extra if not redis:get(shash) then redis:set(shash,0) end if not redis:get(phash) then redis:set(phash,0) end if not redis:get(thash) then redis:set(thash,0) end if not redis:get(ohash) then redis:set(ohash,0) end if tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[1] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = maxname[1] maxuser[2] = maxuser[1] maxstat[2] = maxstat[1] maxid[2] = maxid[1] maxname[1] = user.print_name maxuser[1] = user.username maxid[1] = user.peer_id maxstat[1] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[2] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = user.print_name maxuser[2] = user.username maxid[2] = user.peer_id maxstat[2] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[3] then maxname[3] = user.print_name maxuser[3] = user.username maxid[3] = user.peer_id maxstat[3] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) end end maxst[1] = redis:get('utmsgst:'..maxid[1]..':'..cb_extra) maxph[1] = redis:get('utmsgph:'..maxid[1]..':'..cb_extra) maxtex[1] = redis:get('utmsgtex:'..maxid[1]..':'..cb_extra) maxoth[1] = redis:get('utmsgoth:'..maxid[1]..':'..cb_extra) if maxid[2] then maxst[2] = redis:get('utmsgst:'..maxid[2]..':'..cb_extra) maxph[2] = redis:get('utmsgph:'..maxid[2]..':'..cb_extra) maxtex[2] = redis:get('utmsgtex:'..maxid[2]..':'..cb_extra) maxoth[2] = redis:get('utmsgoth:'..maxid[2]..':'..cb_extra) end if maxid[3] then maxst[3] = redis:get('utmsgst:'..maxid[3]..':'..cb_extra) maxph[3] = redis:get('utmsgph:'..maxid[3]..':'..cb_extra) maxtex[3] = redis:get('utmsgtex:'..maxid[3]..':'..cb_extra) maxoth[3] = redis:get('utmsgoth:'..maxid[3]..':'..cb_extra) end if not maxuser[1] or maxuser[1] == '' then maxuser[1] = 'ندارد' else maxuser[1] = '@'..maxuser[1] end if not maxuser[2] or maxuser[2] == '' then maxuser[2] = 'ندارد' else maxuser[2] = '@'..maxuser[2] end if not maxuser[3] or maxuser[3] == '' then maxuser[3] = 'ندارد' else maxuser[3] = '@'..maxuser[3] end local text = '♨️فعالان امروز گروه\n1⃣ '..maxname[1]..'〖'..maxuser[1]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[1] + maxph[1] + maxst[1] + maxoth[1]..'\n\n👾استیکر: '..maxst[1]..'\n\n📷تصویر: '..maxph[1]..'\n\n📃 متن: '..maxtex[1]..'\n\n📦 سایر: '..maxoth[1] if maxid[2] then if not maxid[3] then text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2] else text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2]..'\n\n 3⃣ '..maxname[3]..' 〖'..maxuser[3]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[3] + maxph[3] + maxst[3] + maxoth[3]..'\n\n👾استیکر: '..maxst[3]..'\n\n📷تصویر: '..maxph[3]..'\n\n📃 متن: '..maxtex[3]..'\n\n📦 سایر: '..maxoth[3] end end send_msg('channel#id'..cb_extra, text, ok_cb, true) end local function run(msg,matches) if msg.to.type == 'channel' then channel_get_users('channel#id'..msg.to.id, getactivech, msg.to.id) elseif msg.to.type == 'chat' then chat_info('chat#id'..msg.to.id, getactivegr, msg.to.id) end end return { patterns = { "^[!/#]active$", "^active$", }, pre_process = pre_process, cron = cron, run = run }
gpl-2.0
sajjad94/ASD_KARBALA
plugins/ar-getlink.lua
7
28100
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ BY SAJAD NOORI (@SAJJADNOORI) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ A SPECiAL LINK : الرابط خاص ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' then print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'rem' then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and matches[2] then if not is_owner(msg) then return "Only owner can promote" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'demote' and matches[2] then if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username then return "You can't demote yourself" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'newlink' then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'الرابط خاص' then if not is_momod(msg) then return "👌🏻لتلعَب بكَيفك فقَطَ المدير او الاداري يحَق لهَ✔️" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "❓يرجئ ارسال [/تغير الرابط] لانشاء رابط المجموعه👍🏻✔️" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") send_large_msg('user#id'..msg.from.id, "⁉️ رابط مجموعة 👥 "..msg.to.title..'\n'..group_link) return "تم ارسال الرابط الى الخاص 😚👍" end if matches[1] == 'setowner' then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'help' then if not is_momod(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end end return { patterns = { "^(الرابط خاص)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end -- arabic : @SAJJADNOORI
gpl-2.0
MmxBoy/mmxanti2
plugins/plugins.lua
325
6164
do -- Returns the key (index) in the config.enabled_plugins table local function plugin_enabled( name ) for k,v in pairs(_config.enabled_plugins) do if name == v then return k end end -- If not found return false end -- Returns true if file exists in plugins folder local function plugin_exists( name ) for k,v in pairs(plugins_names()) do if name..'.lua' == v then return true end end return false end local function list_all_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✔' end nact = nact+1 end if not only_enabled or status == '✔' then -- get the name v = string.match (v, "(.*)%.lua") text = text..nsum..'. '..v..' '..status..'\n' end end local text = text..'\nThere are '..nsum..' plugins installed.\n'..nact..' plugins enabled and '..nsum-nact..' disabled' return text end local function list_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✔' end nact = nact+1 end if not only_enabled or status == '✔' then -- get the name v = string.match (v, "(.*)%.lua") text = text..v..' '..status..'\n' end end local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.' return text end local function reload_plugins( ) plugins = {} load_plugins() return list_plugins(true) end local function enable_plugin( plugin_name ) print('checking if '..plugin_name..' exists') -- Check if plugin is enabled if plugin_enabled(plugin_name) then return 'Plugin '..plugin_name..' is enabled' end -- Checks if plugin exists if plugin_exists(plugin_name) then -- Add to the config table table.insert(_config.enabled_plugins, plugin_name) print(plugin_name..' added to _config table') save_config() -- Reload the plugins return reload_plugins( ) else return 'Plugin '..plugin_name..' does not exists' end end local function disable_plugin( name, chat ) -- Check if plugins exists if not plugin_exists(name) then return 'Plugin '..name..' does not exists' end local k = plugin_enabled(name) -- Check if plugin is enabled if not k then return 'Plugin '..name..' not enabled' end -- Disable and reload table.remove(_config.enabled_plugins, k) save_config( ) return reload_plugins(true) end local function disable_plugin_on_chat(receiver, plugin) if not plugin_exists(plugin) then return "Plugin doesn't exists" end if not _config.disabled_plugin_on_chat then _config.disabled_plugin_on_chat = {} end if not _config.disabled_plugin_on_chat[receiver] then _config.disabled_plugin_on_chat[receiver] = {} end _config.disabled_plugin_on_chat[receiver][plugin] = true save_config() return 'Plugin '..plugin..' disabled on this chat' end local function reenable_plugin_on_chat(receiver, plugin) if not _config.disabled_plugin_on_chat then return 'There aren\'t any disabled plugins' end if not _config.disabled_plugin_on_chat[receiver] then return 'There aren\'t any disabled plugins for this chat' end if not _config.disabled_plugin_on_chat[receiver][plugin] then return 'This plugin is not disabled' end _config.disabled_plugin_on_chat[receiver][plugin] = false save_config() return 'Plugin '..plugin..' is enabled again' end local function run(msg, matches) -- Show the available plugins if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo return list_all_plugins() end -- Re-enable a plugin for this chat if matches[1] == 'enable' and matches[3] == 'chat' then local receiver = get_receiver(msg) local plugin = matches[2] print("enable "..plugin..' on this chat') return reenable_plugin_on_chat(receiver, plugin) end -- Enable a plugin if matches[1] == 'enable' and is_sudo(msg) then --after changed to moderator mode, set only sudo local plugin_name = matches[2] print("enable: "..matches[2]) return enable_plugin(plugin_name) end -- Disable a plugin on a chat if matches[1] == 'disable' and matches[3] == 'chat' then local plugin = matches[2] local receiver = get_receiver(msg) print("disable "..plugin..' on this chat') return disable_plugin_on_chat(receiver, plugin) end -- Disable a plugin if matches[1] == 'disable' and is_sudo(msg) then --after changed to moderator mode, set only sudo if matches[2] == 'plugins' then return 'This plugin can\'t be disabled' end print("disable: "..matches[2]) return disable_plugin(matches[2]) end -- Reload all the plugins! if matches[1] == 'reload' and is_sudo(msg) then --after changed to moderator mode, set only sudo return reload_plugins(true) end end return { description = "Plugin to manage other plugins. Enable, disable or reload.", usage = { moderator = { "!plugins disable [plugin] chat : disable plugin only this chat.", "!plugins enable [plugin] chat : enable plugin only this chat.", }, sudo = { "!plugins : list all plugins.", "!plugins enable [plugin] : enable plugin.", "!plugins disable [plugin] : disable plugin.", "!plugins reload : reloads all plugins." }, }, patterns = { "^!plugins$", "^!plugins? (enable) ([%w_%.%-]+)$", "^!plugins? (disable) ([%w_%.%-]+)$", "^!plugins? (enable) ([%w_%.%-]+) (chat)", "^!plugins? (disable) ([%w_%.%-]+) (chat)", "^!plugins? (reload)$" }, run = run, moderated = true, -- set to moderator mode --privileged = true } end
gpl-2.0
m-creations/openwrt
feeds/routing/luci-app-bmx6/files/usr/lib/lua/luci/model/cbi/bmx6/tunnels.lua
18
2336
--[[ Copyright (C) 2011 Pau Escrich <pau@dabax.net> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. The full GNU General Public License is included in this distribution in the file called "COPYING". --]] local sys = require("luci.sys") local bmx6json = require("luci.model.bmx6json") m = Map("bmx6", "bmx6") -- tunOut local tunnelsOut = m:section(TypedSection,"tunOut",translate("Networks to fetch"),translate("Gateways announcements to fetch")) tunnelsOut.addremove = true tunnelsOut.anonymous = true tunnelsOut:option(Value,"tunOut","Name") tunnelsOut:option(Value,"network", translate("Network to fetch")) local tunoptions = bmx6json.getOptions("tunOut") local _,o for _,o in ipairs(tunoptions) do if o.name ~= nil and o.name ~= "network" then help = bmx6json.getHtmlHelp(o) value = tunnelsOut:option(Value,o.name,o.name,help) value.optional = true end end -- tunOut local tunnelsIn = m:section(TypedSection,"tunIn",translate("Networks to offer"),translate("Gateways to announce in the network")) tunnelsIn.addremove = true tunnelsIn.anonymous = true tunnelsIn:option(Value,"tunIn","Name") tunnelsIn:option(Value,"network", translate("Network to offer")) local tunInoptions = bmx6json.getOptions("tunIn") local _,o for _,o in ipairs(tunInoptions) do if o.name ~= nil and o.name ~= "network" then help = bmx6json.getHtmlHelp(o) value = tunnelsIn:option(Value,o.name,o.name,help) value.optional = true end end function m.on_commit(self,map) --Not working. If test returns error the changes are still commited local msg = bmx6json.testandreload() if msg ~= nil then m.message = msg end end return m
gpl-2.0
ziz/solarus
quests/zsxd/data/enemies/chain_and_ball.lua
2
2671
-- A ball and its chain, usually controlled by another enemy. -- The ball is controlled by a circular movement and -- the chain is a sprite that automatically fits the space between the other enemy and the ball. -- They usually disappear when the enemy is killed. nb_links = 10 link_sprite = nil link_xy = { {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0} } father_name = "" -- name of the enemy the chain and ball is attached to if any center_xy = {x = 0, y = 0} -- center point of the circles, relative to the father enemy if any, absolute otherwise function event_appear() -- set the properties sol.enemy.set_life(1) sol.enemy.set_damage(2) sol.enemy.create_sprite("enemies/chain_and_ball") sol.enemy.set_size(16, 16) sol.enemy.set_origin(8, 8) sol.enemy.set_invincible() sol.enemy.set_displayed_in_y_order(true) -- create a second sprite that stays in the script link_sprite = sol.main.sprite_create("enemies/chain_and_ball") sol.main.sprite_set_animation(link_sprite, "chain") -- initialize the links of the chain for i = 1, nb_links do link_xy[i].x = 0 link_xy[i].y = 0 end -- get the difference of coordinates between me and my father father_name = sol.enemy.get_father() if father_name ~= "" then x, y = sol.enemy.get_position() father_x, father_y = sol.map.enemy_get_position(father_name) center_xy.x, center_xy.y = x - father_x, y - father_y end end function event_pre_display() for i = 1, nb_links do sol.map.sprite_display(link_sprite, link_xy[i].x, link_xy[i].y) end end function event_position_changed(x, y) -- recalculate the chain position if father_name ~= "" then -- the center is relative to the father x, y = sol.map.enemy_get_position(father_name) x1, y1 = x + center_xy.x, y + center_xy.y; else -- the center is absolute x1, y1 = center_xy end x2, y2 = sol.enemy.get_position(); for i = 1, nb_links do link_xy[i].x = x1 + (x2 - x1) * (i - 1) / nb_links; link_xy[i].y = y1 + (y2 - y1) * (i - 1) / nb_links; end end function event_enabled() m = sol.main.circle_movement_create(7, father_name, 56) sol.main.movement_set_property(m, "center_dx", center_xy.x) sol.main.movement_set_property(m, "center_dy", center_xy.y) sol.main.movement_set_property(m, "radius_speed", 50) sol.main.movement_set_property(m, "max_rotations", 4) sol.main.movement_set_property(m, "loop", 2000) sol.main.movement_set_property(m, "angle_speed", 360) sol.enemy.start_movement(m) end
gpl-3.0
jozadaquebatista/textadept
core/iface.lua
1
23223
-- Copyright 2007-2015 Mitchell mitchell.att.foicica.com. See LICENSE. local M = {} --[[ This comment is for LuaDoc. --- -- Scintilla constants, functions, and properties. -- Do not modify anything in this module. Doing so will have unpredictable -- consequences. module('_SCINTILLA')]] --- -- Map of Scintilla constant names to their numeric values. -- @class table -- @name constants -- @see _G.buffer M.constants = {ALPHA_NOALPHA=256,ALPHA_OPAQUE=255,ALPHA_TRANSPARENT=0,ANNOTATION_BOXED=2,ANNOTATION_HIDDEN=0,ANNOTATION_INDENTED=3,ANNOTATION_STANDARD=1,AUTOMATICFOLD_CHANGE=0x0004,AUTOMATICFOLD_CLICK=0x0002,AUTOMATICFOLD_SHOW=0x0001,CARETSTICKY_OFF=0,CARETSTICKY_ON=1,CARETSTICKY_WHITESPACE=2,CARETSTYLE_BLOCK=2,CARETSTYLE_INVISIBLE=0,CARETSTYLE_LINE=1,CARET_EVEN=0x08,CARET_JUMPS=0x10,CARET_SLOP=0x01,CARET_STRICT=0x04,CASEINSENSITIVEBEHAVIOUR_IGNORECASE=1,CASEINSENSITIVEBEHAVIOUR_RESPECTCASE=0,CASE_LOWER=2,CASE_MIXED=0,CASE_UPPER=1,CP_UTF8=65001,CURSORARROW=2,CURSORNORMAL=-1,CURSORREVERSEARROW=7,CURSORWAIT=4,EDGE_BACKGROUND=2,EDGE_LINE=1,EDGE_NONE=0,EOL_CR=1,EOL_CRLF=0,EOL_LF=2,FIND_CXX11REGEX=0x00800000,FIND_MATCHCASE=0x4,FIND_REGEXP=6291456,FIND_WHOLEWORD=0x2,FIND_WORDSTART=0x00100000,FOLDACTION_CONTRACT=0,FOLDACTION_EXPAND=1,FOLDACTION_TOGGLE=2,FOLDFLAG_LEVELNUMBERS=0x0040,FOLDFLAG_LINEAFTER_CONTRACTED=0x0010,FOLDFLAG_LINEAFTER_EXPANDED=0x0008,FOLDFLAG_LINEBEFORE_CONTRACTED=0x0004,FOLDFLAG_LINEBEFORE_EXPANDED=0x0002,FOLDFLAG_LINESTATE=0x0080,FOLDLEVELBASE=0x400,FOLDLEVELHEADERFLAG=0x2000,FOLDLEVELNUMBERMASK=0x0FFF,FOLDLEVELWHITEFLAG=0x1000,IME_INLINE=1,IME_WINDOWED=0,INDIC_BOX=6,INDIC_COMPOSITIONTHICK=14,INDIC_COMPOSITIONTHIN=15,INDIC_CONTAINER=8,INDIC_DASH=9,INDIC_DIAGONAL=3,INDIC_DOTBOX=12,INDIC_DOTS=10,INDIC_FULLBOX=16,INDIC_HIDDEN=5,INDIC_IME=32,INDIC_IME_MAX=35,INDIC_MAX=35,INDIC_PLAIN=0,INDIC_ROUNDBOX=7,INDIC_SQUIGGLE=1,INDIC_SQUIGGLELOW=11,INDIC_SQUIGGLEPIXMAP=13,INDIC_STRAIGHTBOX=8,INDIC_STRIKE=4,INDIC_TEXTFORE=17,INDIC_TT=2,IV_LOOKBOTH=3,IV_LOOKFORWARD=2,IV_NONE=0,IV_REAL=1,LASTSTEPINUNDOREDO=0x100,MARGINOPTION_NONE=0,MARGINOPTION_SUBLINESELECT=1,MARGIN_BACK=2,MARGIN_FORE=3,MARGIN_NUMBER=1,MARGIN_RTEXT=5,MARGIN_SYMBOL=0,MARGIN_TEXT=4,MARKER_MAX=31,MARKNUM_FOLDER=30,MARKNUM_FOLDEREND=25,MARKNUM_FOLDERMIDTAIL=27,MARKNUM_FOLDEROPEN=31,MARKNUM_FOLDEROPENMID=26,MARKNUM_FOLDERSUB=29,MARKNUM_FOLDERTAIL=28,MARK_ARROW=2,MARK_ARROWDOWN=6,MARK_ARROWS=24,MARK_AVAILABLE=28,MARK_BACKGROUND=22,MARK_BOOKMARK=31,MARK_BOXMINUS=14,MARK_BOXMINUSCONNECTED=15,MARK_BOXPLUS=12,MARK_BOXPLUSCONNECTED=13,MARK_CHARACTER=10000,MARK_CIRCLE=0,MARK_CIRCLEMINUS=20,MARK_CIRCLEMINUSCONNECTED=21,MARK_CIRCLEPLUS=18,MARK_CIRCLEPLUSCONNECTED=19,MARK_DOTDOTDOT=23,MARK_EMPTY=5,MARK_FULLRECT=26,MARK_LCORNER=10,MARK_LCORNERCURVE=16,MARK_LEFTRECT=27,MARK_MINUS=7,MARK_PIXMAP=25,MARK_PLUS=8,MARK_RGBAIMAGE=30,MARK_ROUNDRECT=1,MARK_SHORTARROW=4,MARK_SMALLRECT=3,MARK_TCORNER=11,MARK_TCORNERCURVE=17,MARK_UNDERLINE=29,MARK_VLINE=9,MASK_FOLDERS=-33554432,MAX_MARGIN=4,MODEVENTMASKALL=0x3FFFFF,MOD_ALT=4,MOD_BEFOREDELETE=0x800,MOD_BEFOREINSERT=0x400,MOD_CHANGEANNOTATION=0x20000,MOD_CHANGEFOLD=0x8,MOD_CHANGEINDICATOR=0x4000,MOD_CHANGELINESTATE=0x8000,MOD_CHANGEMARGIN=0x10000,MOD_CHANGEMARKER=0x200,MOD_CHANGESTYLE=0x4,MOD_CHANGETABSTOPS=0x200000,MOD_CONTAINER=0x40000,MOD_CTRL=2,MOD_DELETETEXT=0x2,MOD_INSERTCHECK=0x100000,MOD_INSERTTEXT=0x1,MOD_LEXERSTATE=0x80000,MOD_META=16,MOD_NORM=0,MOD_SHIFT=1,MOD_SUPER=8,MOUSE_DRAG=2,MOUSE_PRESS=1,MOUSE_RELEASE=3,MULTIAUTOC_EACH=1,MULTIAUTOC_ONCE=0,MULTILINEUNDOREDO=0x1000,MULTIPASTE_EACH=1,MULTIPASTE_ONCE=0,MULTISTEPUNDOREDO=0x80,ORDER_CUSTOM=2,ORDER_PERFORMSORT=1,ORDER_PRESORTED=0,PERFORMED_REDO=0x40,PERFORMED_UNDO=0x20,PERFORMED_USER=0x10,SCN_AUTOCCANCELLED=2025,SCN_AUTOCCHARDELETED=2026,SCN_AUTOCSELECTION=2022,SCN_CALLTIPCLICK=2021,SCN_CHARADDED=2001,SCN_DOUBLECLICK=2006,SCN_DWELLEND=2017,SCN_DWELLSTART=2016,SCN_FOCUSIN=2028,SCN_FOCUSOUT=2029,SCN_HOTSPOTCLICK=2019,SCN_HOTSPOTDOUBLECLICK=2020,SCN_HOTSPOTRELEASECLICK=2027,SCN_INDICATORCLICK=2023,SCN_INDICATORRELEASE=2024,SCN_KEY=2005,SCN_MACRORECORD=2009,SCN_MARGINCLICK=2010,SCN_MODIFIED=2008,SCN_MODIFYATTEMPTRO=2004,SCN_NEEDSHOWN=2011,SCN_PAINTED=2013,SCN_SAVEPOINTLEFT=2003,SCN_SAVEPOINTREACHED=2002,SCN_STYLENEEDED=2000,SCN_UPDATEUI=2007,SCN_URIDROPPED=2015,SCN_USERLISTSELECTION=2014,SCN_ZOOM=2018,SEL_LINES=2,SEL_RECTANGLE=1,SEL_STREAM=0,SEL_THIN=3,STARTACTION=0x2000,STYLE_BRACEBAD=35,STYLE_BRACELIGHT=34,STYLE_CALLTIP=38,STYLE_CONTROLCHAR=36,STYLE_DEFAULT=32,STYLE_INDENTGUIDE=37,STYLE_LASTPREDEFINED=39,STYLE_LINENUMBER=33,STYLE_MAX=255,TIME_FOREVER=10000000,UPDATE_CONTENT=0x1,UPDATE_H_SCROLL=0x8,UPDATE_SELECTION=0x2,UPDATE_V_SCROLL=0x4,VISIBLE_SLOP=0x01,VISIBLE_STRICT=0x04,VS_NONE=0,VS_RECTANGULARSELECTION=1,VS_USERACCESSIBLE=2,WRAPINDENT_FIXED=0,WRAPINDENT_INDENT=2,WRAPINDENT_SAME=1,WRAPVISUALFLAGLOC_DEFAULT=0x0000,WRAPVISUALFLAGLOC_END_BY_TEXT=0x0001,WRAPVISUALFLAGLOC_START_BY_TEXT=0x0002,WRAPVISUALFLAG_END=0x0001,WRAPVISUALFLAG_MARGIN=0x0004,WRAPVISUALFLAG_NONE=0x0000,WRAPVISUALFLAG_START=0x0002,WRAP_CHAR=2,WRAP_NONE=0,WRAP_WHITESPACE=3,WRAP_WORD=1,WS_INVISIBLE=0,WS_VISIBLEAFTERINDENT=2,WS_VISIBLEALWAYS=1} --- -- Map of Scintilla function names to tables containing their IDs, return types, -- wParam types, and lParam types. Types are as follows: -- -- + `0`: Void. -- + `1`: Integer. -- + `2`: Length of the given lParam string. -- + `3`: Integer position. -- + `4`: Color, in "0xBBGGRR" format. -- + `5`: Boolean `true` or `false`. -- + `6`: Bitmask of Scintilla key modifiers and a key value. -- + `7`: String parameter. -- + `8`: String return value. -- @class table -- @name functions M.functions = {add_ref_document={2376,0,0,1},add_selection={2573,1,1,1},add_styled_text={2002,0,2,9},add_tab_stop={2676,0,1,1},add_text={2001,0,2,7},add_undo_action={2560,0,1,1},allocate={2446,0,1,0},allocate_extended_styles={2553,1,1,0},allocate_sub_styles={4020,1,1,1},annotation_clear_all={2547,0,0,0},append_text={2282,0,2,7},assign_cmd_key={2070,0,6,1},auto_c_active={2102,5,0,0},auto_c_cancel={2101,0,0,0},auto_c_complete={2104,0,0,0},auto_c_pos_start={2103,3,0,0},auto_c_select={2108,0,0,7},auto_c_show={2100,0,1,7},auto_c_stops={2105,0,0,7},back_tab={2328,0,0,0},begin_undo_action={2078,0,0,0},brace_bad_light={2352,0,3,0},brace_bad_light_indicator={2499,0,5,1},brace_highlight={2351,0,3,3},brace_highlight_indicator={2498,0,5,1},brace_match={2353,3,3,0},call_tip_active={2202,5,0,0},call_tip_cancel={2201,0,0,0},call_tip_pos_start={2203,3,0,0},call_tip_set_hlt={2204,0,1,1},call_tip_show={2200,0,3,7},can_paste={2173,5,0,0},can_redo={2016,5,0,0},can_undo={2174,5,0,0},cancel={2325,0,0,0},change_insertion={2672,0,2,7},change_lexer_state={2617,1,3,3},char_left={2304,0,0,0},char_left_extend={2305,0,0,0},char_left_rect_extend={2428,0,0,0},char_position_from_point={2561,3,1,1},char_position_from_point_close={2562,3,1,1},char_right={2306,0,0,0},char_right_extend={2307,0,0,0},char_right_rect_extend={2429,0,0,0},choose_caret_x={2399,0,0,0},clear={2180,0,0,0},clear_all={2004,0,0,0},clear_all_cmd_keys={2072,0,0,0},clear_cmd_key={2071,0,6,0},clear_document_style={2005,0,0,0},clear_registered_images={2408,0,0,0},clear_representation={2667,0,7,0},clear_selections={2571,0,0,0},clear_tab_stops={2675,0,1,0},colourise={4003,0,3,3},contracted_fold_next={2618,1,1,0},convert_eols={2029,0,1,0},copy={2178,0,0,0},copy_allow_line={2519,0,0,0},copy_range={2419,0,3,3},copy_text={2420,0,2,7},count_characters={2633,1,1,1},create_document={2375,1,0,0},create_loader={2632,1,1,0},cut={2177,0,0,0},del_line_left={2395,0,0,0},del_line_right={2396,0,0,0},del_word_left={2335,0,0,0},del_word_right={2336,0,0,0},del_word_right_end={2518,0,0,0},delete_back={2326,0,0,0},delete_back_not_line={2344,0,0,0},delete_range={2645,0,3,1},describe_key_word_sets={4017,1,0,8},describe_property={4016,1,7,8},doc_line_from_visible={2221,1,1,0},document_end={2318,0,0,0},document_end_extend={2319,0,0,0},document_start={2316,0,0,0},document_start_extend={2317,0,0,0},drop_selection_n={2671,0,1,0},edit_toggle_overtype={2324,0,0,0},empty_undo_buffer={2175,0,0,0},encoded_from_utf8={2449,1,7,8},end_undo_action={2079,0,0,0},ensure_visible={2232,0,1,0},ensure_visible_enforce_policy={2234,0,1,0},expand_children={2239,0,1,1},find_column={2456,1,1,1},find_indicator_flash={2641,0,3,3},find_indicator_hide={2642,0,0,0},find_indicator_show={2640,0,3,3},find_text={2150,3,1,11},fold_all={2662,0,1,0},fold_children={2238,0,1,1},fold_line={2237,0,1,1},form_feed={2330,0,0,0},format_range={2151,3,5,12},free_sub_styles={4023,0,0,0},get_cur_line={2027,1,2,8},get_hotspot_active_back={2495,4,0,0},get_hotspot_active_fore={2494,4,0,0},get_last_child={2224,1,1,1},get_line={2153,1,1,8},get_line_sel_end_position={2425,3,1,0},get_line_sel_start_position={2424,3,1,0},get_next_tab_stop={2677,1,1,1},get_range_pointer={2643,1,1,1},get_sel_text={2161,1,0,8},get_styled_text={2015,1,0,10},get_text={2182,1,2,8},get_text_range={2162,1,0,10},goto_line={2024,0,1,0},goto_pos={2025,0,3,0},grab_focus={2400,0,0,0},hide_lines={2227,0,1,1},hide_selection={2163,0,5,0},home={2312,0,0,0},home_display={2345,0,0,0},home_display_extend={2346,0,0,0},home_extend={2313,0,0,0},home_rect_extend={2430,0,0,0},home_wrap={2349,0,0,0},home_wrap_extend={2450,0,0,0},indicator_all_on_for={2506,1,1,0},indicator_clear_range={2505,0,1,1},indicator_end={2509,1,1,1},indicator_fill_range={2504,0,1,1},indicator_start={2508,1,1,1},indicator_value_at={2507,1,1,1},insert_text={2003,0,3,7},is_range_word={2691,5,3,3},line_copy={2455,0,0,0},line_cut={2337,0,0,0},line_delete={2338,0,0,0},line_down={2300,0,0,0},line_down_extend={2301,0,0,0},line_down_rect_extend={2426,0,0,0},line_duplicate={2404,0,0,0},line_end={2314,0,0,0},line_end_display={2347,0,0,0},line_end_display_extend={2348,0,0,0},line_end_extend={2315,0,0,0},line_end_rect_extend={2432,0,0,0},line_end_wrap={2451,0,0,0},line_end_wrap_extend={2452,0,0,0},line_from_position={2166,1,3,0},line_length={2350,1,1,0},line_scroll={2168,0,1,1},line_scroll_down={2342,0,0,0},line_scroll_up={2343,0,0,0},line_transpose={2339,0,0,0},line_up={2302,0,0,0},line_up_extend={2303,0,0,0},line_up_rect_extend={2427,0,0,0},lines_join={2288,0,0,0},lines_split={2289,0,1,0},load_lexer_library={4007,0,0,7},lower_case={2340,0,0,0},margin_text_clear_all={2536,0,0,0},marker_add={2043,1,1,1},marker_add_set={2466,0,1,1},marker_define={2040,0,1,1},marker_define_pixmap={2049,0,1,7},marker_define_rgba_image={2626,0,1,7},marker_delete={2044,0,1,1},marker_delete_all={2045,0,1,0},marker_delete_handle={2018,0,1,0},marker_enable_highlight={2293,0,5,0},marker_get={2046,1,1,0},marker_line_from_handle={2017,1,1,0},marker_next={2047,1,1,1},marker_previous={2048,1,1,1},marker_symbol_defined={2529,1,1,0},move_caret_inside_view={2401,0,0,0},move_selected_lines_down={2621,0,0,0},move_selected_lines_up={2620,0,0,0},multiple_select_add_each={2689,0,0,0},multiple_select_add_next={2688,0,0,0},new_line={2329,0,0,0},null={2172,0,0,0},page_down={2322,0,0,0},page_down_extend={2323,0,0,0},page_down_rect_extend={2434,0,0,0},page_up={2320,0,0,0},page_up_extend={2321,0,0,0},page_up_rect_extend={2433,0,0,0},para_down={2413,0,0,0},para_down_extend={2414,0,0,0},para_up={2415,0,0,0},para_up_extend={2416,0,0,0},paste={2179,0,0,0},point_x_from_position={2164,1,0,3},point_y_from_position={2165,1,0,3},position_after={2418,3,3,0},position_before={2417,3,3,0},position_from_line={2167,3,1,0},position_from_point={2022,3,1,1},position_from_point_close={2023,3,1,1},position_relative={2670,3,3,1},private_lexer_call={4013,1,1,1},property_names={4014,1,0,8},property_type={4015,1,7,0},redo={2011,0,0,0},register_image={2405,0,1,7},register_rgba_image={2627,0,1,7},release_all_extended_styles={2552,0,0,0},release_document={2377,0,0,1},replace_sel={2170,0,0,7},replace_target={2194,1,2,7},replace_target_re={2195,1,2,7},rotate_selection={2606,0,0,0},scroll_caret={2169,0,0,0},scroll_range={2569,0,3,3},scroll_to_end={2629,0,0,0},scroll_to_start={2628,0,0,0},search_anchor={2366,0,0,0},search_in_target={2197,1,2,7},search_next={2367,1,1,7},search_prev={2368,1,1,7},select_all={2013,0,0,0},selection_duplicate={2469,0,0,0},set_chars_default={2444,0,0,0},set_empty_selection={2556,0,3,0},set_fold_margin_colour={2290,0,5,4},set_fold_margin_hi_colour={2291,0,5,4},set_hotspot_active_back={2411,0,5,4},set_hotspot_active_fore={2410,0,5,4},set_length_for_encode={2448,0,1,0},set_save_point={2014,0,0,0},set_sel={2160,0,3,3},set_sel_back={2068,0,5,4},set_sel_fore={2067,0,5,4},set_selection={2572,1,1,1},set_styling={2033,0,2,1},set_styling_ex={2073,0,2,7},set_target_range={2686,0,3,3},set_text={2181,0,0,7},set_visible_policy={2394,0,1,1},set_whitespace_back={2085,0,5,4},set_whitespace_fore={2084,0,5,4},set_x_caret_policy={2402,0,1,1},set_y_caret_policy={2403,0,1,1},show_lines={2226,0,1,1},start_record={3001,0,0,0},start_styling={2032,0,3,1},stop_record={3002,0,0,0},stuttered_page_down={2437,0,0,0},stuttered_page_down_extend={2438,0,0,0},stuttered_page_up={2435,0,0,0},stuttered_page_up_extend={2436,0,0,0},style_clear_all={2050,0,0,0},style_reset_default={2058,0,0,0},swap_main_anchor_caret={2607,0,0,0},tab={2327,0,0,0},target_as_utf8={2447,1,0,8},target_from_selection={2287,0,0,0},target_whole_document={2690,0,0,0},text_height={2279,1,1,0},text_width={2276,1,1,7},toggle_caret_sticky={2459,0,0,0},toggle_fold={2231,0,1,0},undo={2176,0,0,0},upper_case={2341,0,0,0},use_pop_up={2371,0,5,0},user_list_show={2117,0,1,7},vc_home={2331,0,0,0},vc_home_display={2652,0,0,0},vc_home_display_extend={2653,0,0,0},vc_home_extend={2332,0,0,0},vc_home_rect_extend={2431,0,0,0},vc_home_wrap={2453,0,0,0},vc_home_wrap_extend={2454,0,0,0},vertical_centre_caret={2619,0,0,0},visible_from_doc_line={2220,1,1,0},word_end_position={2267,1,3,5},word_left={2308,0,0,0},word_left_end={2439,0,0,0},word_left_end_extend={2440,0,0,0},word_left_extend={2309,0,0,0},word_part_left={2390,0,0,0},word_part_left_extend={2391,0,0,0},word_part_right={2392,0,0,0},word_part_right_extend={2393,0,0,0},word_right={2310,0,0,0},word_right_end={2441,0,0,0},word_right_end_extend={2442,0,0,0},word_right_extend={2311,0,0,0},word_start_position={2266,1,3,5},wrap_count={2235,1,1,0},zoom_in={2333,0,0,0},zoom_out={2334,0,0,0},} --- -- Map of Scintilla property names to table values containing their "get" -- function IDs, "set" function IDs, return types, and wParam types. -- The wParam type will be non-zero if the property is indexable. -- Types are the same as in the `functions` table. -- @see functions -- @class table -- @name properties M.properties = {additional_caret_fore={2605,2604,4,0},additional_carets_blink={2568,2567,5,0},additional_carets_visible={2609,2608,5,0},additional_sel_alpha={2603,2602,1,0},additional_sel_back={0,2601,4,0},additional_sel_fore={0,2600,4,0},additional_selection_typing={2566,2565,5,0},all_lines_visible={2236,0,5,0},anchor={2009,2026,3,0},annotation_lines={2546,0,1,1},annotation_style={2543,2542,1,1},annotation_style_offset={2551,2550,1,0},annotation_styles={2545,2544,8,1},annotation_text={2541,2540,8,1},annotation_visible={2549,2548,1,0},auto_c_auto_hide={2119,2118,5,0},auto_c_cancel_at_start={2111,2110,5,0},auto_c_case_insensitive_behaviour={2635,2634,1,0},auto_c_choose_single={2114,2113,5,0},auto_c_current={2445,0,1,0},auto_c_current_text={2610,0,8,0},auto_c_drop_rest_of_word={2271,2270,5,0},auto_c_fill_ups={0,2112,7,0},auto_c_ignore_case={2116,2115,5,0},auto_c_max_height={2211,2210,1,0},auto_c_max_width={2209,2208,1,0},auto_c_multi={2637,2636,1,0},auto_c_order={2661,2660,1,0},auto_c_separator={2107,2106,1,0},auto_c_type_separator={2285,2286,1,0},automatic_fold={2664,2663,1,0},back_space_un_indents={2263,2262,5,0},buffered_draw={2034,2035,5,0},call_tip_back={0,2205,4,0},call_tip_fore={0,2206,4,0},call_tip_fore_hlt={0,2207,4,0},call_tip_pos_start={0,2214,1,0},call_tip_position={0,2213,5,0},call_tip_use_style={0,2212,1,0},caret_fore={2138,2069,4,0},caret_line_back={2097,2098,4,0},caret_line_back_alpha={2471,2470,1,0},caret_line_visible={2095,2096,5,0},caret_line_visible_always={2654,2655,5,0},caret_period={2075,2076,1,0},caret_sticky={2457,2458,1,0},caret_style={2513,2512,1,0},caret_width={2189,2188,1,0},char_at={2007,0,1,3},character_pointer={2520,0,1,0},code_page={2137,2037,1,0},column={2129,0,1,3},control_char_symbol={2389,2388,1,0},current_pos={2008,2141,3,0},cursor={2387,2386,1,0},direct_function={2184,0,1,0},direct_pointer={2185,0,1,0},distance_to_secondary_styles={4025,0,1,0},doc_pointer={2357,2358,1,0},edge_colour={2364,2365,4,0},edge_column={2360,2361,1,0},edge_mode={2362,2363,1,0},end_at_last_line={2278,2277,5,0},end_styled={2028,0,3,0},eol_mode={2030,2031,1,0},extra_ascent={2526,2525,1,0},extra_descent={2528,2527,1,0},first_visible_line={2152,2613,1,0},focus={2381,2380,5,0},fold_expanded={2230,2229,5,1},fold_flags={0,2233,1,0},fold_level={2223,2222,1,1},fold_parent={2225,0,1,1},font_quality={2612,2611,1,0},gap_position={2644,0,3,0},h_scroll_bar={2131,2130,5,0},highlight_guide={2135,2134,1,0},hotspot_active_underline={2496,2412,5,0},hotspot_single_line={2497,2421,5,0},identifier={2623,2622,1,0},identifiers={0,4024,7,1},ime_interaction={2678,2679,1,0},indent={2123,2122,1,0},indentation_guides={2133,2132,1,0},indic_alpha={2524,2523,1,1},indic_flags={2685,2684,1,1},indic_fore={2083,2082,4,1},indic_hover_fore={2683,2682,4,1},indic_hover_style={2681,2680,1,1},indic_outline_alpha={2559,2558,1,1},indic_style={2081,2080,1,1},indic_under={2511,2510,5,1},indicator_current={2501,2500,1,0},indicator_value={2503,2502,1,0},key_words={0,4005,7,1},layout_cache={2273,2272,1,0},length={2006,0,1,0},lexer={4002,4001,1,0},lexer_language={4012,4006,8,0},line_count={2154,0,1,0},line_end_position={2136,0,3,1},line_end_types_active={2658,0,1,0},line_end_types_allowed={2657,2656,1,0},line_end_types_supported={4018,0,1,0},line_indent_position={2128,0,3,1},line_indentation={2127,2126,1,1},line_state={2093,2092,1,1},line_visible={2228,0,5,1},lines_on_screen={2370,0,1,0},main_selection={2575,2574,1,0},margin_cursor_n={2249,2248,1,1},margin_left={2156,2155,1,0},margin_mask_n={2245,2244,1,1},margin_options={2557,2539,1,0},margin_right={2158,2157,1,0},margin_sensitive_n={2247,2246,5,1},margin_style={2533,2532,1,1},margin_style_offset={2538,2537,1,0},margin_styles={2535,2534,8,1},margin_text={2531,2530,8,1},margin_type_n={2241,2240,1,1},margin_width_n={2243,2242,1,1},marker_alpha={0,2476,1,1},marker_back={0,2042,4,1},marker_back_selected={0,2292,4,1},marker_fore={0,2041,4,1},max_line_state={2094,0,1,0},mod_event_mask={2378,2359,1,0},modify={2159,0,5,0},mouse_down_captures={2385,2384,5,0},mouse_dwell_time={2265,2264,1,0},mouse_selection_rectangular_switch={2669,2668,5,0},multi_paste={2615,2614,1,0},multiple_selection={2564,2563,5,0},overtype={2187,2186,5,0},paste_convert_endings={2468,2467,5,0},phases_draw={2673,2674,1,0},position_cache={2515,2514,1,0},primary_style_from_style={4028,0,1,1},print_colour_mode={2149,2148,1,0},print_magnification={2147,2146,1,0},print_wrap_mode={2407,2406,1,0},property={4008,4004,8,7},property_expanded={4009,0,8,7},property_int={4010,0,1,7},punctuation_chars={2649,2648,8,0},read_only={2140,2171,5,0},rectangular_selection_anchor={2591,2590,3,0},rectangular_selection_anchor_virtual_space={2595,2594,1,0},rectangular_selection_caret={2589,2588,3,0},rectangular_selection_caret_virtual_space={2593,2592,1,0},rectangular_selection_modifier={2599,2598,1,0},representation={2666,2665,8,7},rgba_image_height={0,2625,1,0},rgba_image_scale={0,2651,1,0},rgba_image_width={0,2624,1,0},scroll_width={2275,2274,1,0},scroll_width_tracking={2517,2516,5,0},search_flags={2199,2198,1,0},sel_alpha={2477,2478,1,0},sel_eol_filled={2479,2480,5,0},selection_empty={2650,0,5,0},selection_end={2145,2144,3,0},selection_is_rectangle={2372,0,5,0},selection_mode={2423,2422,1,0},selection_n_anchor={2579,2578,3,1},selection_n_anchor_virtual_space={2583,2582,1,1},selection_n_caret={2577,2576,3,1},selection_n_caret_virtual_space={2581,2580,1,1},selection_n_end={2587,2586,3,1},selection_n_start={2585,2584,3,1},selection_start={2143,2142,3,0},selections={2570,0,1,0},status={2383,2382,1,0},style_at={2010,0,1,3},style_back={2482,2052,4,1},style_bits={2091,2090,1,0},style_bits_needed={4011,0,1,0},style_bold={2483,2053,5,1},style_case={2489,2060,1,1},style_changeable={2492,2099,5,1},style_character_set={2490,2066,1,1},style_eol_filled={2487,2057,5,1},style_font={2486,2056,8,1},style_fore={2481,2051,4,1},style_from_sub_style={4027,0,1,1},style_hot_spot={2493,2409,5,1},style_italic={2484,2054,5,1},style_size={2485,2055,1,1},style_size_fractional={2062,2061,1,1},style_underline={2488,2059,5,1},style_visible={2491,2074,5,1},style_weight={2064,2063,1,1},sub_style_bases={4026,0,8,0},sub_styles_length={4022,0,1,1},sub_styles_start={4021,0,1,1},tab_indents={2261,2260,5,0},tab_width={2121,2036,1,0},tag={2616,0,8,1},target_end={2193,2192,3,0},target_start={2191,2190,3,0},target_text={2687,0,8,0},technology={2631,2630,1,0},text_length={2183,0,1,0},two_phase_draw={2283,2284,5,0},undo_collection={2019,2012,5,0},use_tabs={2125,2124,5,0},v_scroll_bar={2281,2280,5,0},view_eol={2355,2356,5,0},view_ws={2020,2021,1,0},virtual_space_options={2597,2596,1,0},whitespace_chars={2647,2443,8,0},whitespace_size={2087,2086,1,0},word_chars={2646,2077,8,0},wrap_indent_mode={2473,2472,1,0},wrap_mode={2269,2268,1,0},wrap_start_indent={2465,2464,1,0},wrap_visual_flags={2461,2460,1,0},wrap_visual_flags_location={2463,2462,1,0},x_offset={2398,2397,1,0},zoom={2374,2373,1,0},} local marker_number, indic_number, list_type, image_type = -1, -1, 0, 0 --- -- Returns a unique marker number for use with `buffer.marker_define()`. -- Use this function for custom markers in order to prevent clashes with -- identifiers of other custom markers. -- @usage local marknum = _SCINTILLA.next_marker_number() -- @see buffer.marker_define -- @name next_marker_number function M.next_marker_number() marker_number = marker_number + 1 return marker_number end --- -- Returns a unique indicator number for use with custom indicators. -- Use this function for custom indicators in order to prevent clashes with -- identifiers of other custom indicators. -- @usage local indic_num = _SCINTILLA.next_indic_number() -- @see buffer.indic_style -- @name next_indic_number function M.next_indic_number() indic_number = indic_number + 1 return indic_number end --- -- Returns a unique user list identier number for use with -- `buffer.user_list_show()`. -- Use this function for custom user lists in order to prevent clashes with -- list identifiers of other custom user lists. -- @usage local list_type = _SCINTILLA.next_user_list_type() -- @see buffer.user_list_show -- @name next_user_list_type function M.next_user_list_type() list_type = list_type + 1 return list_type end --- -- Returns a unique image type identier number for use with -- `buffer.register_image()` and `buffer.register_rgba_image()`. -- Use this function for custom image types in order to prevent clashes with -- identifiers of other custom image types. -- @usage local image_type = _SCINTILLA.next_image_type() -- @see buffer.register_image -- @see buffer.register_rgba_image -- @name next_image_type function M.next_image_type() image_type = image_type + 1 return image_type end return M
mit
lukw00/shogun
examples/undocumented/lua_modular/serialization_complex_example.lua
21
2932
require 'os' require 'modshogun' require 'load' parameter_list={{5,1,10, 2.0, 10}, {10,0.3,2, 1.0, 0.1}} function check_status(status) assert(status == true) -- if status: -- print "OK reading/writing .h5\n" --else: -- print "ERROR reading/writing .h5\n" end function concatenate(...) local result = ... for _,t in ipairs{select(2, ...)} do for row,rowdata in ipairs(t) do for col,coldata in ipairs(rowdata) do table.insert(result[row], coldata) end end end return result end function rand_matrix(rows, cols, dist) local matrix = {} for i = 1, rows do matrix[i] = {} for j = 1, cols do matrix[i][j] = math.random() + dist end end return matrix end function generate_lab(num) lab={} for i=1,num do lab[i]=0 end for i=num+1,2*num do lab[i]=1 end for i=2*num+1,3*num do lab[i]=2 end for i=3*num+1,4*num do lab[i]=3 end return lab end function serialization_complex_example(num, dist, dim, C, width) math.randomseed(17) data=concatenate(rand_matrix(dim, num, 0), rand_matrix(dim, num, dist), rand_matrix(dim, num, 2 * dist), rand_matrix(dim, num, 3 * dist)) lab=generate_lab(num) feats=modshogun.RealFeatures(data) kernel=modshogun.GaussianKernel(feats, feats, width) labels=modshogun.MulticlassLabels(lab) svm = modshogun.GMNPSVM(C, kernel, labels) feats:add_preprocessor(modshogun.NormOne()) feats:add_preprocessor(modshogun.LogPlusOne()) feats:set_preprocessed(1) svm:train(feats) fstream = modshogun.SerializableHdf5File("blaah.h5", "w") status = svm:save_serializable(fstream) check_status(status) fstream = modshogun.SerializableAsciiFile("blaah.asc", "w") status = svm:save_serializable(fstream) check_status(status) -- fstream = modshogun.SerializableJsonFile("blaah.json", "w") -- status = svm:save_serializable(fstream) -- check_status(status) fstream = modshogun.SerializableXmlFile("blaah.xml", "w") status = svm:save_serializable(fstream) check_status(status) fstream = modshogun.SerializableHdf5File("blaah.h5", "r") new_svm=modshogun.GMNPSVM() status = new_svm:load_serializable(fstream) check_status(status) new_svm:train() fstream = modshogun.SerializableAsciiFile("blaah.asc", "r") new_svm=modshogun.GMNPSVM() status = new_svm:load_serializable(fstream) check_status(status) new_svm:train() -- fstream = modshogun.SerializableJsonFile("blaah.json", "r") -- new_svm=modshogun.GMNPSVM() -- status = new_svm:load_serializable(fstream) -- check_status(status) -- new_svm:train() fstream = modshogun.SerializableXmlFile("blaah.xml", "r") new_svm=modshogun.GMNPSVM() status = new_svm:load_serializable(fstream) check_status(status) new_svm:train() os.remove("blaah.h5") os.remove("blaah.asc") -- os.remove("blaah.json") os.remove("blaah.xml") return svm,new_svm end if debug.getinfo(3) == nill then print 'Serialization SVMLight' serialization_complex_example(unpack(parameter_list[1])) end
gpl-3.0
anoutsider/advanced-logistics-system
gui/widgets.lua
1
21761
--- Add items search frame function addSearchWidget(player, index) local guiPos = global.settings[index].guiPos local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local searchFlow = contentFrame["searchFlow"] local currentTab = global.currentTab[index] local searchText = global.searchText[index][currentTab] searchText = searchText and searchText or "" if searchFlow == nil then searchFlow = contentFrame.add({type = "flow", name = "searchFlow", style = "als_info_flow", direction = "horizontal"}) -- remove old search frame local oldSearchFrame = contentFrame[currentTab .. "SearchFrame"] if oldSearchFrame ~= nil then oldSearchFrame.destroy() end end for _,tab in pairs(global.guiTabs) do if tab ~= currentTab and searchFlow[tab .. "SearchFrame"] ~= nil then searchFlow[tab .. "SearchFrame"].style = "als_search_frame_hidden" -- remove old search frame local oldSearchFrame = contentFrame[tab .. "SearchFrame"] if oldSearchFrame ~= nil then oldSearchFrame.destroy() end end end --add search frame local searchFrame = searchFlow[currentTab .. "SearchFrame"] if searchFrame == nil then searchFrame = searchFlow.add({type = "frame", name = currentTab .. "SearchFrame", style = "als_search_frame", direction = "horizontal"}) searchFrame.add({type = "label", name = currentTab .. "SearchFrameLabel", style = "als_search_label", caption = {"search-label"}}) end searchFrame.style = "als_search_frame" --add search field local searchField = searchFlow[currentTab .. "SearchFrame"][currentTab .. "-search-field"] if searchField == nil then searchField = searchFrame.add({type = "textfield", name = currentTab .. "-search-field", style = "als_searchfield_style", text = searchText }) end end --- Add networks search frame function addNetworkSearchWidget(player, index) local guiPos = global.settings[index].guiPos local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local searchFlow = contentFrame["searchFlow"] local searchText = global.searchText[index]["networks"] searchText = searchText and searchText or "" if searchFlow == nil then searchFlow = contentFrame.add({type = "flow", name = "searchFlow", style = "als_info_flow", direction = "horizontal"}) end --add search frame local searchFrame = searchFlow["networksSearchFrame"] if searchFrame == nil then searchFrame = searchFlow.add({type = "frame", name = "networksSearchFrame", style = "als_search_frame", direction = "horizontal"}) searchFrame.add({type = "label", name = "networksSearchFrameLabel", style = "als_search_label", caption = {"search-label"}}) end --add search field local searchField = searchFlow["networksSearchFrame"]["networks-search-field"] if searchField == nil then searchField = searchFrame.add({type = "textfield", name = "networks-search-field", style = "als_searchfield_style", text = searchText }) end end --- Show items info frame function addItemsInfoWidget(player, index) local guiPos = global.settings[index].guiPos local force = player.force.name local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local infoFlow = contentFrame["infoFlow"] local currentTab = global.currentTab[index] local total = currentTab == "logistics" and global.logisticsItemsTotal[force] or global.normalItemsTotal[force] if infoFlow == nil then infoFlow = contentFrame.add({type = "flow", name = "infoFlow", style = "als_info_flow", direction = "horizontal"}) end for _,tab in pairs(global.guiTabs) do if tab ~= currentTab and infoFlow[tab .. "InfoFrame"] ~= nil then infoFlow[tab .. "InfoFrame"].style = "als_frame_hidden" end end --add info frame local infoFrame = infoFlow[currentTab .. "InfoFrame"] if infoFrame ~= nil then infoFrame.destroy() end infoFrame = infoFlow.add({type = "frame", name = currentTab .. "InfoFrame", style = "als_info_frame", direction = "horizontal"}) infoFrame.add({type = "label", name = currentTab .. "InfoFrameTotalLabel", style = "als_info_label", caption = {"info-total"}}) infoFrame.add({type = "label", name = currentTab .. "InfoFrameTotal", style = "label_style", caption = ": " .. number_format(total)}) end --- Show disconnected chests info frame function addDisconnectedInfoWidget(player, index) local guiPos = global.settings[index].guiPos local force = player.force.name local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local infoFlow = contentFrame["infoFlow"] local currentTab = global.currentTab[index] local disconnected = global.disconnectedChests[force] local disconnectedCount = count(disconnected) if infoFlow == nil then infoFlow = contentFrame.add({type = "flow", name = "infoFlow", style = "als_info_flow", direction = "horizontal"}) end -- remove old disconnected frames for _,tab in pairs(global.guiTabs) do if tab ~= currentTab and infoFlow[tab .. "DisconnectedFrame"] ~= nil then infoFlow[tab .. "DisconnectedFrame"].destroy() end end -- remove disconnected chests info frame local disconnectedFrame = infoFlow["disconnectedFrame"] if disconnectedFrame ~= nil then disconnectedFrame.destroy() end -- add disconnected chests info frame if currentTab == "logistics" or currentTab == "disconnected" and disconnectedCount > 0 then disconnectedFrame = infoFlow.add({type = "frame", name = "disconnectedFrame", style = "als_info_frame", direction = "horizontal"}) disconnectedFrame.add({type = "label", name = "disconnectedFrameLabel", style = "als_info_label", caption = {"disconnected-chests"}}) disconnectedFrame.add({type = "label", name = "disconnectedFrameTotal", style = "label_style", caption = ": " .. disconnectedCount}) if currentTab == "logistics" then disconnectedFrame.add({type = "button", name = "disconnectedFrameView", caption = {"view"}, style = "als_button_small"}) end end end --- Show networks info frame function addNetwroksInfoWidget(player, index, network) local guiPos = global.settings[index].guiPos local force = player.force.name local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local infoFlow = contentFrame["infoFlow"] local currentTab = global.currentTab[index] local networks = global.networks[force] local networksCount = global.networksCount[force] if infoFlow == nil then infoFlow = contentFrame.add({type = "flow", name = "infoFlow", style = "als_info_flow", direction = "horizontal"}) end -- remove networks info frame local netwroksFrame = infoFlow["netwroksFrame"] if netwroksFrame ~= nil then netwroksFrame.destroy() end -- add networks info frame - logistics if currentTab == "logistics" and networksCount > 0 then netwroksFrame = infoFlow.add({type = "frame", name = "netwroksFrame", style = "als_info_frame", direction = "horizontal"}) netwroksFrame.add({type = "label", name = "netwroksFrameLabel", style = "als_info_label", caption = {"networks"}}) netwroksFrame.add({type = "label", name = "netwroksFrameTotal", style = "label_style", caption = ": " .. networksCount}) netwroksFrame.add({type = "button", name = "netwroksFrameView", caption = {"view"}, style = "als_button_small"}) end -- add networks info frame - networks if (currentTab == "networks" or currentTab == "networkInfo") and networksCount > 0 then netwroksFrame = infoFlow.add({type = "frame", name = "netwroksFrame", style = "als_info_frame", direction = "horizontal"}) if currentTab == "networks" then netwroksFrame.add({type = "label", name = "netwroksFrameLabel", style = "als_info_label", caption = {"networks"}}) netwroksFrame.add({type = "label", name = "netwroksFrameTotal", style = "label_style", caption = ": " .. networksCount}) elseif currentTab == "networkInfo" and network then netwroksFrame.add({type = "label", name = "netwroksFrameLabel", style = "als_info_label", caption = {"network-name"}}) netwroksFrame.add({type = "label", name = "netwroksFrameTotal", style = "label_style", caption = ": " .. network.name}) end local logFrame = infoFlow["logFrame"] if logFrame ~= nil then logFrame.destroy() end local conFrame = infoFlow["conFrame"] if conFrame ~= nil then conFrame.destroy() end local chargingFrame = infoFlow["chargingFrame"] if chargingFrame ~= nil then chargingFrame.destroy() end local waitingFrame = infoFlow["waitingFrame"] if waitingFrame ~= nil then waitingFrame.destroy() end local log_total = 0 local log_av = 0 local con_total = 0 local con_av = 0 local charging = 0 local waiting = 0 if currentTab == "networks" then for key,network in pairs(networks) do log_total = log_total + network.bots.log.total log_av = log_av + network.bots.log.available con_total = con_total + network.bots.con.total con_av = con_av + network.bots.con.available charging = charging + network.charging waiting = waiting + network.waiting end else if network then log_total = network.bots.log.total log_av = network.bots.log.available con_total = network.bots.con.total con_av = network.bots.con.available charging = network.charging waiting = network.waiting end end log_total = number_format(log_total) log_av = number_format(log_av) con_total = number_format(con_total) con_av = number_format(con_av) charging = number_format(charging) waiting = number_format(waiting) logFrame = infoFlow.add({type = "frame", name = "logFrame", style = "als_info_frame", direction = "horizontal"}) logFrame.add({type = "label", name = "robotsFrameLabelLog", style = "als_info_label", caption = {"network-log"}, tooltip = {"tooltips.net-log-total"}}) logFrame.add({type = "label", name = "robotsFrameTotalLog", style = "label_style", caption = ": " .. log_av .. "/" .. log_total}) conFrame = infoFlow.add({type = "frame", name = "conFrame", style = "als_info_frame", direction = "horizontal"}) conFrame.add({type = "label", name = "robotsFrameLabelCon", style = "als_info_label", caption = {"network-con"}, tooltip = {"tooltips.net-con-total"}}) conFrame.add({type = "label", name = "robotsFrameTotalCon", style = "label_style", caption = ": " .. con_av .. "/" .. con_total}) chargingFrame = infoFlow.add({type = "frame", name = "chargingFrame", style = "als_info_frame", direction = "horizontal"}) chargingFrame.add({type = "label", name = "robotsFrameLabelCharging", style = "als_info_label", caption = {"network-charging"}, tooltip = {"tooltips.net-charging-total"}}) chargingFrame.add({type = "label", name = "robotsFrameTotalCharging", style = "label_style", caption = ": " .. charging}) waitingFrame = infoFlow.add({type = "frame", name = "waitingFrame", style = "als_info_frame", direction = "horizontal"}) waitingFrame.add({type = "label", name = "robotsFrameLabelWaiting", style = "als_info_label", caption = {"network-waiting"}, tooltip = {"tooltips.net-waiting-total"}}) waitingFrame.add({type = "label", name = "robotsFrameTotalWaiting", style = "label_style", caption = ": " .. waiting}) end end --- Show item totals info frame function addItemTotalsInfoWidget(info, player, index) local guiPos = global.settings[index].guiPos local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local infoFlow = contentFrame["infoFlow"] local currentTab = global.currentTab[index] local currentItem = global.currentItem[index] local total = info["total"] local orderfunc = function(t,a,b) return t[b] < t[a] end if infoFlow == nil then infoFlow = contentFrame.add({type = "flow", name = "infoFlow", style = "als_info_flow", direction = "horizontal"}) end --add item name info frame local infoFrameName = infoFlow[currentTab .. "infoFrameName"] if infoFrameName ~= nil then infoFrameName.destroy() end -- name infoFrameName = infoFlow.add({type = "frame", name = currentTab .. "infoFrameName", style = "als_info_frame", direction = "horizontal"}) infoFrameName.add({type = "label", name = currentTab .. "infoFrameNameLabel", style = "als_info_label", caption = {"name"}}) infoFrameName.add({type = "label", name = currentTab .. "infoFrameNameValue", style = "label_style", caption = getLocalisedName(currentItem)}) --add "all" total info frame local infoFrameAll = infoFlow[currentTab .. "InfoFrameAll"] if infoFrameAll ~= nil then infoFrameAll.destroy() end -- all infoFrameAll = infoFlow.add({type = "frame", name = currentTab .. "InfoFrameAll", style = "als_info_frame", direction = "horizontal"}) infoFrameAll.add({type = "label", name = currentTab .. "InfoFrameTotalLabel", style = "als_info_label", caption = {"info-total"}}) infoFrameAll.add({type = "label", name = currentTab .. "InfoFrameTotalValue", style = "label_style", caption = ": " .. number_format(total.all)}) for k,v in spairs(total, orderfunc) do if k ~= "all" then local key = k:gsub("^%l", string.upper) local infoFrame = infoFlow[currentTab .. "InfoFrame" .. key] if infoFrame ~= nil then infoFrame.destroy() end if v > 0 then infoFrame = infoFlow.add({type = "frame", name = currentTab .. "InfoFrame" .. key, style = "als_info_frame", direction = "horizontal"}) infoFrame.add({type = "label", name = currentTab .. "InfoFrameTotalLabel" .. key, style = "als_info_label", caption = {"info-" .. k}}) infoFrame.add({type = "label", name = currentTab .. "InfoFrameValue" .. key, style = "label_style", caption = ": " .. number_format(v)}) end end end end --- Show item info filters function addItemFiltersWidget(player, index) local guiPos = global.settings[index].guiPos local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local filtersFlow = contentFrame["filtersFlow"] local currentTab = global.currentTab[index] local filters = global.itemInfoFilters[index] if filtersFlow == nil then filtersFlow = contentFrame.add({type = "flow", name = "filtersFlow", style = "als_info_flow", direction = "horizontal"}) end local typeFilterFrame = filtersFlow["typeFilterFrame"] if typeFilterFrame ~= nil then typeFilterFrame.destroy() end local logisticsState = filters["group"]["logistics"] ~= nil local normalState = filters["group"]["normal"] ~= nil typeFilterFrame = filtersFlow.add({type = "frame", name = "typeFilterFrame", style = "als_filters_frame", direction = "horizontal"}) typeFilterFrame.add({type = "label", name = "typeFilterFrameLabel", style = "als_info_label", caption = {"filters"}}) typeFilterFrame.add({type = "checkbox", name = "itemInfoFilter_logistics", style = "checkbox_style", caption = {"info-logistics"}, state = logisticsState, tooltip = {"tooltips.filter-by-log"}}) typeFilterFrame.add({type = "checkbox", name = "itemInfoFilter_normal", style = "checkbox_style", caption = {"info-normal"}, state = normalState, tooltip = {"tooltips.filter-by-norm"}}) local chestsFilterFrame = filtersFlow["chestsFilterFrame"] if chestsFilterFrame ~= nil then chestsFilterFrame.destroy() end local buttonStyle = filters["chests"]["all"] ~= nil and "_selected" or "" chestsFilterFrame = filtersFlow.add({type = "frame", name = "chestsFilterFrame", style = "als_filters_frame", direction = "horizontal"}) chestsFilterFrame.add({type = "button", name = "itemInfoFilter_all", caption = {"all"}, style = "als_button_all" .. buttonStyle}) for type,codes in pairs(global.codeToName) do for code,name in pairs(codes) do if code ~= "name" and code ~= "total" then local spritePath = getItemSprite(player, name) if spritePath then local buttonStyle = filters["chests"][code] ~= nil and "_selected" or "" chestsFilterFrame.add({type = "sprite-button", name = "itemInfoFilter_" .. code, style = "als_item_icon_small" .. buttonStyle, sprite = spritePath, tooltip = {"tooltips.filter-by", getLocalisedName(name)}}) end end end end end --- Show disconnected info filters function addDisconnectedFiltersWidget(player, index) local guiPos = global.settings[index].guiPos local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local filtersFlow = contentFrame["filtersFlow"] local currentTab = global.currentTab[index] local filters = global.disconnectedFilters[index] if filtersFlow == nil then filtersFlow = contentFrame.add({type = "flow", name = "filtersFlow", style = "als_info_flow", direction = "horizontal"}) end local chestsFilterFrame = filtersFlow["chestsFilterFrame"] if chestsFilterFrame ~= nil then chestsFilterFrame.destroy() end local buttonStyle = filters["chests"]["all"] ~= nil and "_selected" or "" chestsFilterFrame = filtersFlow.add({type = "frame", name = "chestsFilterFrame", style = "als_filters_frame", direction = "horizontal"}) chestsFilterFrame.add({type = "label", name = "chestsFilterFrameLabel", style = "als_info_label", caption = {"filters"}}) chestsFilterFrame.add({type = "button", name = "disconnectedFilter_all", caption = {"all"}, style = "als_button_all" .. buttonStyle}) for code,name in pairs(global.codeToName.logistics) do if code ~= "name" and code ~= "total" then local spritePath = getItemSprite(player, name) if spritePath then local buttonStyle = filters["chests"][code] ~= nil and "_selected" or "" chestsFilterFrame.add({type = "sprite-button", name = "disconnectedFilter_" .. code, style = "als_item_icon_small" .. buttonStyle, sprite = spritePath, tooltip = {"tooltips.filter-by", getLocalisedName(name)}}) end end end end --- Show network filters info function addNetworkFiltersWidget(player, index) local guiPos = global.settings[index].guiPos local force = player.force.name local contentFrame = player.gui[guiPos].logisticsFrame.contentFrame local filtersFlow = contentFrame["filtersFlow"] local searchFlow = contentFrame["searchFlow"] local currentTab = global.currentTab[index] local filters = global.networksFilter[index] local filtersCount = count(filters) local names = global.networksNames[force] local maxFiltersList = math.min(filtersCount, 2) if searchFlow == nil then searchFlow = contentFrame.add({type = "flow", name = "searchFlow", style = "als_info_flow", direction = "horizontal"}) end -- remove network filters info frame local networkFiltersFrame = searchFlow["networkFiltersFrame"] if currentTab == "itemInfo" then networkFiltersFrame = filtersFlow["networkFiltersFrame"] end if networkFiltersFrame ~= nil then networkFiltersFrame.destroy() end -- add network filters info frame if currentTab == "logistics" then -- remove old search frame local oldnetworkFiltersFrame = contentFrame["networkFiltersFrame"] if oldnetworkFiltersFrame ~= nil then oldnetworkFiltersFrame.destroy() end networkFiltersFrame = searchFlow.add({type = "frame", name = "networkFiltersFrame", style = "als_info_frame", direction = "horizontal"}) networkFiltersFrame.add({type = "label", name = "networkFiltersFrameLabel", style = "als_info_label", caption = {"network-filters"}}) if filtersCount == 0 then networkFiltersFrame.add({type = "label", name = "networkFiltersFrameValueAll", style = "label_style", caption = {"network-all"}}) networkFiltersFrame.add({type = "button", name = "networkFiltersFrameView", caption = {"filter"}, style = "als_button_small"}) else networkFiltersFrame.add({type = "label", name = "networkFiltersFrameCount", style = "als_info_label", caption = "(" .. filtersCount .. ")"}) networkFiltersFrame.add({type = "button", name = "networkFiltersFrameView", caption = {"view-filters"}, style = "als_button_small"}) end elseif currentTab == "itemInfo" then local itemFilters = global.itemInfoFilters[index] if itemFilters["group"]["logistics"] ~= nil then networkFiltersFrame = filtersFlow.add({type = "frame", name = "networkFiltersFrame", style = "als_info_frame", direction = "horizontal"}) networkFiltersFrame.add({type = "label", name = "networkFiltersFrameLabel", style = "als_info_label", caption = {"networks"}}) if filtersCount > 0 then networkFiltersFrame.add({type = "label", name = "networkFiltersFrameCount", style = "als_info_label", caption = "(" .. filtersCount .. ")"}) end networkFiltersFrame.add({type = "button", name = "networkFiltersFrameView", caption = {"filter"}, style = "als_button_small"}) end end end
mit
vanjikumaran/wrk
deps/luajit/src/jit/bcsave.lua
87
18141
---------------------------------------------------------------------------- -- LuaJIT module to save/list bytecode. -- -- Copyright (C) 2005-2015 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This module saves or lists the bytecode for an input file. -- It's run by the -b command line option. -- ------------------------------------------------------------------------------ local jit = require("jit") assert(jit.version_num == 20004, "LuaJIT core/library version mismatch") local bit = require("bit") -- Symbol name prefix for LuaJIT bytecode. local LJBC_PREFIX = "luaJIT_BC_" ------------------------------------------------------------------------------ local function usage() io.stderr:write[[ Save LuaJIT bytecode: luajit -b[options] input output -l Only list bytecode. -s Strip debug info (default). -g Keep debug info. -n name Set module name (default: auto-detect from input name). -t type Set output file type (default: auto-detect from output name). -a arch Override architecture for object files (default: native). -o os Override OS for object files (default: native). -e chunk Use chunk string as input. -- Stop handling options. - Use stdin as input and/or stdout as output. File types: c h obj o raw (default) ]] os.exit(1) end local function check(ok, ...) if ok then return ok, ... end io.stderr:write("luajit: ", ...) io.stderr:write("\n") os.exit(1) end local function readfile(input) if type(input) == "function" then return input end if input == "-" then input = nil end return check(loadfile(input)) end local function savefile(name, mode) if name == "-" then return io.stdout end return check(io.open(name, mode)) end ------------------------------------------------------------------------------ local map_type = { raw = "raw", c = "c", h = "h", o = "obj", obj = "obj", } local map_arch = { x86 = true, x64 = true, arm = true, ppc = true, ppcspe = true, mips = true, mipsel = true, } local map_os = { linux = true, windows = true, osx = true, freebsd = true, netbsd = true, openbsd = true, dragonfly = true, solaris = true, } local function checkarg(str, map, err) str = string.lower(str) local s = check(map[str], "unknown ", err) return s == true and str or s end local function detecttype(str) local ext = string.match(string.lower(str), "%.(%a+)$") return map_type[ext] or "raw" end local function checkmodname(str) check(string.match(str, "^[%w_.%-]+$"), "bad module name") return string.gsub(str, "[%.%-]", "_") end local function detectmodname(str) if type(str) == "string" then local tail = string.match(str, "[^/\\]+$") if tail then str = tail end local head = string.match(str, "^(.*)%.[^.]*$") if head then str = head end str = string.match(str, "^[%w_.%-]+") else str = nil end check(str, "cannot derive module name, use -n name") return string.gsub(str, "[%.%-]", "_") end ------------------------------------------------------------------------------ local function bcsave_tail(fp, output, s) local ok, err = fp:write(s) if ok and output ~= "-" then ok, err = fp:close() end check(ok, "cannot write ", output, ": ", err) end local function bcsave_raw(output, s) local fp = savefile(output, "wb") bcsave_tail(fp, output, s) end local function bcsave_c(ctx, output, s) local fp = savefile(output, "w") if ctx.type == "c" then fp:write(string.format([[ #ifdef _cplusplus extern "C" #endif #ifdef _WIN32 __declspec(dllexport) #endif const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname)) else fp:write(string.format([[ #define %s%s_SIZE %d static const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname)) end local t, n, m = {}, 0, 0 for i=1,#s do local b = tostring(string.byte(s, i)) m = m + #b + 1 if m > 78 then fp:write(table.concat(t, ",", 1, n), ",\n") n, m = 0, #b + 1 end n = n + 1 t[n] = b end bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n") end local function bcsave_elfobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint32_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF32header; typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint64_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF64header; typedef struct { uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize; } ELF32sectheader; typedef struct { uint32_t name, type; uint64_t flags, addr, ofs, size; uint32_t link, info; uint64_t align, entsize; } ELF64sectheader; typedef struct { uint32_t name, value, size; uint8_t info, other; uint16_t sectidx; } ELF32symbol; typedef struct { uint32_t name; uint8_t info, other; uint16_t sectidx; uint64_t value, size; } ELF64symbol; typedef struct { ELF32header hdr; ELF32sectheader sect[6]; ELF32symbol sym[2]; uint8_t space[4096]; } ELF32obj; typedef struct { ELF64header hdr; ELF64sectheader sect[6]; ELF64symbol sym[2]; uint8_t space[4096]; } ELF64obj; ]] local symname = LJBC_PREFIX..ctx.modname local is64, isbe = false, false if ctx.arch == "x64" then is64 = true elseif ctx.arch == "ppc" or ctx.arch == "ppcspe" or ctx.arch == "mips" then isbe = true end -- Handle different host/target endianess. local function f32(x) return x end local f16, fofs = f32, f32 if ffi.abi("be") ~= isbe then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end if is64 then local two32 = ffi.cast("int64_t", 2^32) function fofs(x) return bit.bswap(x)*two32 end else fofs = f32 end end -- Create ELF object and fill in header. local o = ffi.new(is64 and "ELF64obj" or "ELF32obj") local hdr = o.hdr if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi. local bf = assert(io.open("/bin/ls", "rb")) local bs = bf:read(9) bf:close() ffi.copy(o, bs, 9) check(hdr.emagic[0] == 127, "no support for writing native object files") else hdr.emagic = "\127ELF" hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0 end hdr.eclass = is64 and 2 or 1 hdr.eendian = isbe and 2 or 1 hdr.eversion = 1 hdr.type = f16(1) hdr.machine = f16(({ x86=3, x64=62, arm=40, ppc=20, ppcspe=20, mips=8, mipsel=8 })[ctx.arch]) if ctx.arch == "mips" or ctx.arch == "mipsel" then hdr.flags = 0x50001006 end hdr.version = f32(1) hdr.shofs = fofs(ffi.offsetof(o, "sect")) hdr.ehsize = f16(ffi.sizeof(hdr)) hdr.shentsize = f16(ffi.sizeof(o.sect[0])) hdr.shnum = f16(6) hdr.shstridx = f16(2) -- Fill in sections and symbols. local sofs, ofs = ffi.offsetof(o, "space"), 1 for i,name in ipairs{ ".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack", } do local sect = o.sect[i] sect.align = fofs(1) sect.name = f32(ofs) ffi.copy(o.space+ofs, name) ofs = ofs + #name+1 end o.sect[1].type = f32(2) -- .symtab o.sect[1].link = f32(3) o.sect[1].info = f32(1) o.sect[1].align = fofs(8) o.sect[1].ofs = fofs(ffi.offsetof(o, "sym")) o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0])) o.sect[1].size = fofs(ffi.sizeof(o.sym)) o.sym[1].name = f32(1) o.sym[1].sectidx = f16(4) o.sym[1].size = fofs(#s) o.sym[1].info = 17 o.sect[2].type = f32(3) -- .shstrtab o.sect[2].ofs = fofs(sofs) o.sect[2].size = fofs(ofs) o.sect[3].type = f32(3) -- .strtab o.sect[3].ofs = fofs(sofs + ofs) o.sect[3].size = fofs(#symname+1) ffi.copy(o.space+ofs+1, symname) ofs = ofs + #symname + 2 o.sect[4].type = f32(1) -- .rodata o.sect[4].flags = fofs(2) o.sect[4].ofs = fofs(sofs + ofs) o.sect[4].size = fofs(#s) o.sect[5].type = f32(1) -- .note.GNU-stack o.sect[5].ofs = fofs(sofs + ofs + #s) -- Write ELF object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_peobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint16_t arch, nsects; uint32_t time, symtabofs, nsyms; uint16_t opthdrsz, flags; } PEheader; typedef struct { char name[8]; uint32_t vsize, vaddr, size, ofs, relocofs, lineofs; uint16_t nreloc, nline; uint32_t flags; } PEsection; typedef struct __attribute((packed)) { union { char name[8]; uint32_t nameref[2]; }; uint32_t value; int16_t sect; uint16_t type; uint8_t scl, naux; } PEsym; typedef struct __attribute((packed)) { uint32_t size; uint16_t nreloc, nline; uint32_t cksum; uint16_t assoc; uint8_t comdatsel, unused[3]; } PEsymaux; typedef struct { PEheader hdr; PEsection sect[2]; // Must be an even number of symbol structs. PEsym sym0; PEsymaux sym0aux; PEsym sym1; PEsymaux sym1aux; PEsym sym2; PEsym sym3; uint32_t strtabsize; uint8_t space[4096]; } PEobj; ]] local symname = LJBC_PREFIX..ctx.modname local is64 = false if ctx.arch == "x86" then symname = "_"..symname elseif ctx.arch == "x64" then is64 = true end local symexport = " /EXPORT:"..symname..",DATA " -- The file format is always little-endian. Swap if the host is big-endian. local function f32(x) return x end local f16 = f32 if ffi.abi("be") then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end end -- Create PE object and fill in header. local o = ffi.new("PEobj") local hdr = o.hdr hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch]) hdr.nsects = f16(2) hdr.symtabofs = f32(ffi.offsetof(o, "sym0")) hdr.nsyms = f32(6) -- Fill in sections and symbols. o.sect[0].name = ".drectve" o.sect[0].size = f32(#symexport) o.sect[0].flags = f32(0x00100a00) o.sym0.sect = f16(1) o.sym0.scl = 3 o.sym0.name = ".drectve" o.sym0.naux = 1 o.sym0aux.size = f32(#symexport) o.sect[1].name = ".rdata" o.sect[1].size = f32(#s) o.sect[1].flags = f32(0x40300040) o.sym1.sect = f16(2) o.sym1.scl = 3 o.sym1.name = ".rdata" o.sym1.naux = 1 o.sym1aux.size = f32(#s) o.sym2.sect = f16(2) o.sym2.scl = 2 o.sym2.nameref[1] = f32(4) o.sym3.sect = f16(-1) o.sym3.scl = 2 o.sym3.value = f32(1) o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant. ffi.copy(o.space, symname) local ofs = #symname + 1 o.strtabsize = f32(ofs + 4) o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs) ffi.copy(o.space + ofs, symexport) ofs = ofs + #symexport o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs) -- Write PE object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_machobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags; } mach_header; typedef struct { mach_header; uint32_t reserved; } mach_header_64; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint32_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint64_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command_64; typedef struct { char sectname[16], segname[16]; uint32_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2; } mach_section; typedef struct { char sectname[16], segname[16]; uint64_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2, reserved3; } mach_section_64; typedef struct { uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize; } mach_symtab_command; typedef struct { int32_t strx; uint8_t type, sect; int16_t desc; uint32_t value; } mach_nlist; typedef struct { uint32_t strx; uint8_t type, sect; uint16_t desc; uint64_t value; } mach_nlist_64; typedef struct { uint32_t magic, nfat_arch; } mach_fat_header; typedef struct { uint32_t cputype, cpusubtype, offset, size, align; } mach_fat_arch; typedef struct { struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[1]; mach_nlist sym_entry; uint8_t space[4096]; } mach_obj; typedef struct { struct { mach_header_64 hdr; mach_segment_command_64 seg; mach_section_64 sec; mach_symtab_command sym; } arch[1]; mach_nlist_64 sym_entry; uint8_t space[4096]; } mach_obj_64; typedef struct { mach_fat_header fat; mach_fat_arch fat_arch[4]; struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[4]; mach_nlist sym_entry; uint8_t space[4096]; } mach_fat_obj; ]] local symname = '_'..LJBC_PREFIX..ctx.modname local isfat, is64, align, mobj = false, false, 4, "mach_obj" if ctx.arch == "x64" then is64, align, mobj = true, 8, "mach_obj_64" elseif ctx.arch == "arm" then isfat, mobj = true, "mach_fat_obj" else check(ctx.arch == "x86", "unsupported architecture for OSX") end local function aligned(v, a) return bit.band(v+a-1, -a) end local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE. -- Create Mach-O object and fill in header. local o = ffi.new(mobj) local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align) local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12,12,12} })[ctx.arch] local cpusubtype = ({ x86={3}, x64={3}, arm={3,6,9,11} })[ctx.arch] if isfat then o.fat.magic = be32(0xcafebabe) o.fat.nfat_arch = be32(#cpusubtype) end -- Fill in sections and symbols. for i=0,#cpusubtype-1 do local ofs = 0 if isfat then local a = o.fat_arch[i] a.cputype = be32(cputype[i+1]) a.cpusubtype = be32(cpusubtype[i+1]) -- Subsequent slices overlap each other to share data. ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0]) a.offset = be32(ofs) a.size = be32(mach_size-ofs+#s) end local a = o.arch[i] a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface a.hdr.cputype = cputype[i+1] a.hdr.cpusubtype = cpusubtype[i+1] a.hdr.filetype = 1 a.hdr.ncmds = 2 a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym) a.seg.cmd = is64 and 0x19 or 0x1 a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec) a.seg.vmsize = #s a.seg.fileoff = mach_size-ofs a.seg.filesize = #s a.seg.maxprot = 1 a.seg.initprot = 1 a.seg.nsects = 1 ffi.copy(a.sec.sectname, "__data") ffi.copy(a.sec.segname, "__DATA") a.sec.size = #s a.sec.offset = mach_size-ofs a.sym.cmd = 2 a.sym.cmdsize = ffi.sizeof(a.sym) a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs a.sym.nsyms = 1 a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs a.sym.strsize = aligned(#symname+2, align) end o.sym_entry.type = 0xf o.sym_entry.sect = 1 o.sym_entry.strx = 1 ffi.copy(o.space+1, symname) -- Write Macho-O object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, mach_size)) bcsave_tail(fp, output, s) end local function bcsave_obj(ctx, output, s) local ok, ffi = pcall(require, "ffi") check(ok, "FFI library required to write this file type") if ctx.os == "windows" then return bcsave_peobj(ctx, output, s, ffi) elseif ctx.os == "osx" then return bcsave_machobj(ctx, output, s, ffi) else return bcsave_elfobj(ctx, output, s, ffi) end end ------------------------------------------------------------------------------ local function bclist(input, output) local f = readfile(input) require("jit.bc").dump(f, savefile(output, "w"), true) end local function bcsave(ctx, input, output) local f = readfile(input) local s = string.dump(f, ctx.strip) local t = ctx.type if not t then t = detecttype(output) ctx.type = t end if t == "raw" then bcsave_raw(output, s) else if not ctx.modname then ctx.modname = detectmodname(input) end if t == "obj" then bcsave_obj(ctx, output, s) else bcsave_c(ctx, output, s) end end end local function docmd(...) local arg = {...} local n = 1 local list = false local ctx = { strip = true, arch = jit.arch, os = string.lower(jit.os), type = false, modname = false, } while n <= #arg do local a = arg[n] if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then table.remove(arg, n) if a == "--" then break end for m=2,#a do local opt = string.sub(a, m, m) if opt == "l" then list = true elseif opt == "s" then ctx.strip = true elseif opt == "g" then ctx.strip = false else if arg[n] == nil or m ~= #a then usage() end if opt == "e" then if n ~= 1 then usage() end arg[1] = check(loadstring(arg[1])) elseif opt == "n" then ctx.modname = checkmodname(table.remove(arg, n)) elseif opt == "t" then ctx.type = checkarg(table.remove(arg, n), map_type, "file type") elseif opt == "a" then ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture") elseif opt == "o" then ctx.os = checkarg(table.remove(arg, n), map_os, "OS name") else usage() end end end else n = n + 1 end end if list then if #arg == 0 or #arg > 2 then usage() end bclist(arg[1], arg[2] or "-") else if #arg ~= 2 then usage() end bcsave(ctx, arg[1], arg[2]) end end ------------------------------------------------------------------------------ -- Public module functions. module(...) start = docmd -- Process -b command line option.
apache-2.0
aryajur/luarocks
src/luarocks/pack.lua
20
7450
--- Module implementing the LuaRocks "pack" command. -- Creates a rock, packing sources or binaries. --module("luarocks.pack", package.seeall) local pack = {} package.loaded["luarocks.pack"] = pack local unpack = unpack or table.unpack local path = require("luarocks.path") local repos = require("luarocks.repos") local fetch = require("luarocks.fetch") local fs = require("luarocks.fs") local cfg = require("luarocks.cfg") local util = require("luarocks.util") local dir = require("luarocks.dir") local manif = require("luarocks.manif") local search = require("luarocks.search") pack.help_summary = "Create a rock, packing sources or binaries." pack.help_arguments = "{<rockspec>|<name> [<version>]}" pack.help = [[ Argument may be a rockspec file, for creating a source rock, or the name of an installed package, for creating a binary rock. In the latter case, the app version may be given as a second argument. ]] --- Create a source rock. -- Packages a rockspec and its required source files in a rock -- file with the .src.rock extension, which can later be built and -- installed with the "build" command. -- @param rockspec_file string: An URL or pathname for a rockspec file. -- @return string or (nil, string): The filename of the resulting -- .src.rock file; or nil and an error message. function pack.pack_source_rock(rockspec_file) assert(type(rockspec_file) == "string") local rockspec, err = fetch.load_rockspec(rockspec_file) if err then return nil, "Error loading rockspec: "..err end rockspec_file = rockspec.local_filename local name_version = rockspec.name .. "-" .. rockspec.version local rock_file = fs.absolute_name(name_version .. ".src.rock") local source_file, source_dir = fetch.fetch_sources(rockspec, false) if not source_file then return nil, source_dir end local ok, err = fs.change_dir(source_dir) if not ok then return nil, err end fs.delete(rock_file) fs.copy(rockspec_file, source_dir) if not fs.zip(rock_file, dir.base_name(rockspec_file), dir.base_name(source_file)) then return nil, "Failed packing "..rock_file end fs.pop_dir() return rock_file end local function copy_back_files(name, version, file_tree, deploy_dir, pack_dir) local ok, err = fs.make_dir(pack_dir) if not ok then return nil, err end for file, sub in pairs(file_tree) do local source = dir.path(deploy_dir, file) local target = dir.path(pack_dir, file) if type(sub) == "table" then local ok, err = copy_back_files(name, version, sub, source, target) if not ok then return nil, err end else local versioned = path.versioned_name(source, deploy_dir, name, version) if fs.exists(versioned) then fs.copy(versioned, target) else fs.copy(source, target) end end end return true end -- @param name string: Name of package to pack. -- @param version string or nil: A version number may also be passed. -- @return string or (nil, string): The filename of the resulting -- .src.rock file; or nil and an error message. local function do_pack_binary_rock(name, version) assert(type(name) == "string") assert(type(version) == "string" or not version) local query = search.make_query(name, version) query.exact_name = true local results = {} search.manifest_search(results, cfg.rocks_dir, query) if not next(results) then return nil, "'"..name.."' does not seem to be an installed rock." end local versions = results[name] if not version then local first = next(versions) if next(versions, first) then return nil, "Please specify which version of '"..name.."' to pack." end version = first end if not version:match("[^-]+%-%d+") then return nil, "Expected version "..version.." in version-revision format." end local info = versions[version][1] local root = path.root_dir(info.repo) local prefix = path.install_dir(name, version, root) if not fs.exists(prefix) then return nil, "'"..name.." "..version.."' does not seem to be an installed rock." end local rock_manifest = manif.load_rock_manifest(name, version, root) if not rock_manifest then return nil, "rock_manifest file not found for "..name.." "..version.." - not a LuaRocks 2 tree?" end local name_version = name .. "-" .. version local rock_file = fs.absolute_name(name_version .. "."..cfg.arch..".rock") local temp_dir = fs.make_temp_dir("pack") fs.copy_contents(prefix, temp_dir) local is_binary = false if rock_manifest.lib then local ok, err = copy_back_files(name, version, rock_manifest.lib, path.deploy_lib_dir(root), dir.path(temp_dir, "lib")) if not ok then return nil, "Failed copying back files: " .. err end is_binary = true end if rock_manifest.lua then local ok, err = copy_back_files(name, version, rock_manifest.lua, path.deploy_lua_dir(root), dir.path(temp_dir, "lua")) if not ok then return nil, "Failed copying back files: " .. err end end local ok, err = fs.change_dir(temp_dir) if not ok then return nil, err end if not is_binary and not repos.has_binaries(name, version) then rock_file = rock_file:gsub("%."..cfg.arch:gsub("%-","%%-").."%.", ".all.") end fs.delete(rock_file) if not fs.zip(rock_file, unpack(fs.list_dir())) then return nil, "Failed packing "..rock_file end fs.pop_dir() fs.delete(temp_dir) return rock_file end function pack.pack_binary_rock(name, version, cmd, ...) -- The --pack-binary-rock option for "luarocks build" basically performs -- "luarocks build" on a temporary tree and then "luarocks pack". The -- alternative would require refactoring parts of luarocks.build and -- luarocks.pack, which would save a few file operations: the idea would be -- to shave off the final deploy steps from the build phase and the initial -- collect steps from the pack phase. local temp_dir, err = fs.make_temp_dir("luarocks-build-pack-"..dir.base_name(name)) if not temp_dir then return nil, "Failed creating temporary directory: "..err end util.schedule_function(fs.delete, temp_dir) path.use_tree(temp_dir) local ok, err = cmd(...) if not ok then return nil, err end local rname, rversion = path.parse_name(name) if not rname then rname, rversion = name, version end return do_pack_binary_rock(rname, rversion) end --- Driver function for the "pack" command. -- @param arg string: may be a rockspec file, for creating a source rock, -- or the name of an installed package, for creating a binary rock. -- @param version string or nil: if the name of a package is given, a -- version may also be passed. -- @return boolean or (nil, string): true if successful or nil followed -- by an error message. function pack.run(...) local flags, arg, version = util.parse_flags(...) assert(type(version) == "string" or not version) if type(arg) ~= "string" then return nil, "Argument missing. "..util.see_help("pack") end local file, err if arg:match(".*%.rockspec") then file, err = pack.pack_source_rock(arg) else file, err = do_pack_binary_rock(arg, version) end if err then return nil, err else util.printout("Packed: "..file) return true end end return pack
mit
vzaramel/kong
kong/dao/postgres/base_dao.lua
1
10944
local query_builder = require "kong.dao.postgres.query_builder" local validations = require "kong.dao.schemas_validation" local constants = require "kong.constants" local pgmoon = require "pgmoon" local DaoError = require "kong.dao.error" local Object = require "classic" local utils = require "kong.tools.utils" local uuid = require "uuid" local error_types = constants.DATABASE_ERROR_TYPES local BaseDao = Object:extend() --for dbnull values local dbnull = pgmoon.new().null -- This is important to seed the UUID generator uuid.seed() function BaseDao:new(properties) if self._schema then self._primary_key = self._schema.primary_key self._clustering_key = self._schema.clustering_key local indexes = {} for field_k, field_v in pairs(self._schema.fields) do if field_v.queryable then indexes[field_k] = true end end end self._properties = properties self._statements_cache = {} end -- Marshall an entity. Does nothing by default, -- must be overriden for entities where marshalling applies. function BaseDao:_marshall(t) return t end -- Unmarshall an entity. Does nothing by default, -- must be overriden for entities where marshalling applies. function BaseDao:_unmarshall(t) return t end -- Open a connection to the postgres database. -- @return `pg` Opened postgres connection -- @return `error` Error if any function BaseDao:_open_session() local ok, err -- Start postgres session local pg = pgmoon.new({ host = self._properties.hosts, port = self._properties.port, database = self._properties.keyspace, user = self._properties.username, password = self._properties.password }) ok, err = pg:connect() if not ok then return nil, DaoError(err, error_types.DATABASE) end return pg end -- Close the given opened session. -- Will try to put the session in the socket pool if supported. -- @param `pg` postgres session to close -- @return `error` Error if any function BaseDao:_close_session(pg) -- Back to the pool or close if using luasocket local ok, err -- if ngx and ngx.get_phase ~= nil and ngx.get_phase() ~= "init" and ngx.socket.tcp ~= nil and ngx.socket.tcp().setkeepalive ~= nil then -- -- openresty -- -- something here ain't working within lapis? sock.setkeepalive is nil although we're in an ngx context -- ok, err = pg:keepalive() -- if not ok then -- return DaoError(err, error_types.DATABASE) -- end -- else ok, err = pg:disconnect() if not ok then return DaoError(err, error_types.DATABASE) end -- end if not ok then return DaoError(err, error_types.DATABASE) end end -- Execute a sql query. -- Opens a socket, executes the query, puts the socket back into the -- socket pool and returns a parsed result. -- @param `query` plain string query. -- @return `results` If results set are ROWS, a table with an array of unmarshalled rows -- @return `error` An error if any during the whole execution (sockets/query execution) function BaseDao:_execute(query) local pg, err = self:_open_session() if err then return nil, err end local results, errorOrRows = pg:query(query) if string.find(errorOrRows, 'ERROR') then err = errorOrRows end if err then err = DaoError(err, error_types.DATABASE) end local socket_err = self:_close_session(pg) if socket_err then return nil, socket_err end if results and type(results) == 'table' then for i, row in ipairs(results) do results[i] = self:_unmarshall(row) end end return results, err end -- Execute a sql query. -- @param `query` The query to execute -- @return :_execute() function BaseDao:execute(query) -- Execute statement local results, err = self:_execute(query) return results, err end -- Insert a row in the DAO's table. -- Perform schema validation, UNIQUE checks, FOREIGN checks. -- @param `t` A table representing the entity to insert -- @return `result` Inserted entity or nil -- @return `error` Error if any during the execution function BaseDao:insert(t) assert(t ~= nil, "Cannot insert a nil element") assert(type(t) == "table", "Entity to insert must be a table") local ok, errors, self_err -- Populate the entity with any default/overriden values and validate it ok, errors, self_err = validations.validate_entity(t, self._schema, { dao = self._factory, dao_insert = function(field) if field.type == "id" then return uuid() -- default handled in postgres -- otherwise explicility set a timestamp -- elseif field.type == "timestamp" then -- return os.date("!%c") end end }) if self_err then return nil, self_err elseif not ok then return nil, DaoError(errors, error_types.SCHEMA) end local insert_q = query_builder.insert(self._table, self:_marshall(t)) local _, query_err = self:execute(insert_q) if query_err then return nil, query_err else return self:_unmarshall(t) end end local function extract_primary_key(t, primary_key, clustering_key) local t_no_primary_key = utils.deep_copy(t) local t_primary_key = {} for _, key in ipairs(primary_key) do t_primary_key[key] = t[key] t_no_primary_key[key] = nil end if clustering_key then for _, key in ipairs(clustering_key) do t_primary_key[key] = t[key] t_no_primary_key[key] = nil end end return t_primary_key, t_no_primary_key end -- When updating a row that has a json-as-text column (ex: plugin_configuration.value), -- we want to avoid overriding it with a partial value. -- Ex: value.key_name + value.hide_credential, if we update only one field, -- the other should be preserved. Of course this only applies in partial update. local function fix_tables(t, old_t, schema) for k, v in pairs(schema.fields) do if t[k] ~= nil and v.schema then local s = type(v.schema) == "function" and v.schema(t) or v.schema for s_k, s_v in pairs(s.fields) do if not t[k][s_k] and old_t[k] then t[k][s_k] = old_t[k][s_k] end end fix_tables(t[k], old_t[k], s) end end end -- Update a row: find the row with the given PRIMARY KEY and update the other values -- If `full`, sets to NULL values that are not included in the schema. -- Performs schema validation, UNIQUE and FOREIGN checks. -- @param `t` A table representing the entity to insert -- @param `full` If `true`, set to NULL any column not in the `t` parameter -- @return `result` Updated entity or nil -- @return `error` Error if any during the execution function BaseDao:update(t, full) assert(t ~= nil, "Cannot update a nil element") assert(type(t) == "table", "Entity to update must be a table") local ok, errors, self_err -- Check if exists to prevent upsert local res, err = self:find_by_primary_key(t) if err then return false, err elseif not res then return false end if not full then fix_tables(t, res, self._schema) end -- Validate schema ok, errors, self_err = validations.validate_entity(t, self._schema, { partial_update = not full, full_update = full, dao = self._factory }) if self_err then return nil, self_err elseif not ok then return nil, DaoError(errors, error_types.SCHEMA) end -- Extract primary key from the entity local t_primary_key, t_no_primary_key = extract_primary_key(t, self._primary_key, self._clustering_key) -- If full, add `null` values to the SET part of the query for nil columns if full then for k, v in pairs(self._schema.fields) do if not t[k] and not v.immutable then t_no_primary_key[k] = dbnull end end end local update_q, columns = query_builder.update(self._table, self:_marshall(t_no_primary_key), t_primary_key) local _, stmt_err = self:execute(update_q, columns, self:_marshall(t)) if stmt_err then return nil, stmt_err else return self:_unmarshall(t) end end -- Retrieve a row at given PRIMARY KEY. -- @param `where_t` A table containing the PRIMARY KEY (columns/values) of the row to retrieve. -- @return `row` The first row of the result. -- @return `error` function BaseDao:find_by_primary_key(where_t) assert(self._primary_key ~= nil and type(self._primary_key) == "table" , "Entity does not have a primary_key") assert(where_t ~= nil and type(where_t) == "table", "where_t must be a table") local t_primary_key = extract_primary_key(where_t, self._primary_key) if next(t_primary_key) == nil then return nil end local select_q, where_columns = query_builder.select(self._table, t_primary_key, nil) local data, err = self:execute(select_q, where_columns, t_primary_key) -- Return the 1st and only element of the result set if data and utils.table_size(data) > 0 then data = table.remove(data, 1) else data = nil end return data, err end -- Retrieve a set of rows from the given columns/value table. -- @param `where_t` (Optional) columns/values table by which to find an entity. -- @param `page_size` Size of the page to retrieve (number of rows). -- @param `paging_state` Start page from given offset. See lua-resty-postgres's :execute() option. -- @return `res` -- @return `err` function BaseDao:find_by_keys(where_t, page_size, paging_state) local select_q = query_builder.select(self._table, where_t, nil, { page_size = page_size, paging_state = paging_state }) local res = self:execute(select_q) return res end -- Retrieve a page of the table attached to the DAO. -- @param `page_size` Size of the page to retrieve (number of rows). -- @param `paging_state` Start page from given offset. See lua-resty-postgres's :execute() option. -- @return `find_by_keys()` function BaseDao:find(page_size, paging_state) return self:find_by_keys(nil, page_size, paging_state) end -- Delete the row at a given PRIMARY KEY. -- @param `where_t` A table containing the PRIMARY KEY (columns/values) of the row to delete -- @return `success` True if deleted, false if otherwise or not found -- @return `error` Error if any during the query execution function BaseDao:delete(where_t) assert(self._primary_key ~= nil and type(self._primary_key) == "table" , "Entity does not have a primary_key") assert(where_t ~= nil and type(where_t) == "table", "where_t must be a table") -- don't need to test if exists first, this was necessary in cassandra? local t_primary_key = extract_primary_key(where_t, self._primary_key, self._clustering_key) local delete_q, where_columns = query_builder.delete(self._table, t_primary_key) local rows = self:execute(delete_q, where_columns, where_t) -- did we delete anything return rows.affected_rows > 0 end -- Truncate the table of this DAO -- @return `:execute()` function BaseDao:drop() local truncate_q = query_builder.truncate(self._table) return self:execute(truncate_q) end return BaseDao
apache-2.0
MmxBoy/Metal-bot
plugins/wiki.lua
735
4364
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "!wiki [text]: Read extract from default Wikipedia (EN)", "!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "!wiki search [text]: Search articles on default Wikipedia (EN)", "!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^![Ww]iki(%w+) (search) (.+)$", "^![Ww]iki (search) ?(.*)$", "^![Ww]iki(%w+) (.+)$", "^![Ww]iki ?(.*)$" }, run = run }
gpl-2.0
mamaddeveloper/uzz
plugins/wiki.lua
735
4364
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "!wiki [text]: Read extract from default Wikipedia (EN)", "!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "!wiki search [text]: Search articles on default Wikipedia (EN)", "!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^![Ww]iki(%w+) (search) (.+)$", "^![Ww]iki (search) ?(.*)$", "^![Ww]iki(%w+) (.+)$", "^![Ww]iki ?(.*)$" }, run = run }
gpl-2.0
rigeirani/sg1
plugins/wiki.lua
735
4364
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "!wiki [text]: Read extract from default Wikipedia (EN)", "!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "!wiki search [text]: Search articles on default Wikipedia (EN)", "!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^![Ww]iki(%w+) (search) (.+)$", "^![Ww]iki (search) ?(.*)$", "^![Ww]iki(%w+) (.+)$", "^![Ww]iki ?(.*)$" }, run = run }
gpl-2.0
deepak78/new-luci
applications/luci-app-diag-devinfo/luasrc/model/cbi/luci_diag/netdiscover_devinfo_mini.lua
141
1054
--[[ netdiscover_devinfo - SIP Device Information (c) 2009 Daniel Dickinson Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- require("luci.i18n") require("luci.util") require("luci.sys") require("luci.model.uci") require("luci.controller.luci_diag.netdiscover_common") require("luci.controller.luci_diag.devinfo_common") local debug = false m = SimpleForm("luci_devinfo", translate("Network Device Scan"), translate("Scan for devices on specified networks.")) m.reset = false m.submit = false local outnets = luci.controller.luci_diag.netdiscover_common.get_params() luci.controller.luci_diag.devinfo_common.run_processes(outnets, luci.controller.luci_diag.netdiscover_common.command_function) luci.controller.luci_diag.devinfo_common.parse_output(m, outnets, false, "netdiscover", true, debug) luci.controller.luci_diag.netdiscover_common.action_links(m, true) return m
apache-2.0
plinkopenguin/wire-extras
lua/weapons/gmod_tool/stools/wire_simulate_data.lua
2
12336
TOOL.Category = "Wire Extras/Tools" TOOL.Name = "Simulate Data" TOOL.Tab = "Wire" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool.wire_simulate_data.name", "Simulate Data Tool" ) language.Add( "Tool.wire_simulate_data.desc", "Used to debug circuits by simulating data." ) language.Add( "Tool.wire_simulate_data.0", "Primary: Attach to selected input.\nSecondary: Next input." ) end TOOL.ClientConVar[ "type" ] = "NORMAL" TOOL.ClientConVar[ "auto" ] = "1" TOOL.ClientConVar[ "number" ] = "0" TOOL.ClientConVar[ "string" ] = "" TOOL.ClientConVar[ "vec1" ] = "0" TOOL.ClientConVar[ "vec2" ] = "0" TOOL.ClientConVar[ "vec3" ] = "0" TOOL.ClientConVar[ "entity" ] = "0" TOOL.ClientConVar[ "table" ] = "" TOOL.ClientConVar[ "texp2" ] = "1" TOOL.ClientConVar[ "array" ] = "" TOOL.CurrentComponent = nil TOOL.CurrentInput = nil TOOL.Inputs = nil TOOL.CurrentOutput = nil TOOL.Outputs = nil local function PrintError( player, arg1, arg2, arg3, arg4 ) player:SendLua("GAMEMODE:AddNotify('Item "..arg1.." : "..arg2..arg3..arg4.."', NOTIFY_GENERIC ,5); surface.PlaySound('ambient/water/drip3.wav');") end function TOOL:LeftClick( trace ) if !trace.Entity:IsValid() || trace.Entity:IsPlayer() || trace.Entity:IsWorld() then return false end if (self.CurrentInput && trace.Entity.Inputs[self.CurrentInput].Type) then local player = self:GetOwner() local type = self:GetClientInfo("type") local data = nil if self:GetClientNumber("auto")==1 then type=trace.Entity.Inputs[self.CurrentInput].Type end if type!=trace.Entity.Inputs[self.CurrentInput].Type then return false end if type=="NORMAL" then data = self:GetClientNumber("number") elseif type=="STRING" then data = self:GetClientInfo("string") elseif type=="VECTOR" || type=="ANGLE" then data = Vector(self:GetClientNumber("vec1"), self:GetClientNumber("vec2"), self:GetClientNumber("vec3")) elseif type=="ENTITY" then data = ents.GetByIndex(self:GetClientNumber("entity")) if !data:IsValid() then return false end elseif type=="TABLE" || type=="ARRAY" then if type=="TABLE" then data = self:GetClientInfo("table") else data = self:GetClientInfo("array") end local texp2 = self:GetClientNumber("texp2") local datatable = string.Explode( "|",data) local explode = {} local vtype = "" data = {} for a, b in pairs(datatable) do datatable[a] = string.gsub(datatable[a]," ", "") explode = string.Explode("=",datatable[a]) if table.getn(explode)!=2 then PrintError(player,a,"Wrong number of arguments","","") return false end for k, v in pairs(explode) do if string.Left(v,1)=="(" && string.Right(v,1)==")" then if k==1 && type=="ARRAY" then PrintError(player,a,"Array only takes integer indexes, not vector","","") return false end vtype = string.sub(v, 2, string.len(v)-1) vtype = string.Explode(",",vtype) if table.getn(vtype)!=3 then PrintError(player,a,"Vector requires 3 components","","") return false end for i=1, 3 do if _G.type(tonumber(vtype[i]))!="number" then PrintError(player,a,"Vector only takes numbers as arguments","","") return false end end explode[k] = Vector(vtype[1],vtype[2],vtype[3]) vtype="v" elseif _G.type(tonumber(v))=="number" then vtype="n" explode[k]=tonumber(v) if k==1 && type=="ARRAY" && explode[k]>E2_MAX_ARRAY_SIZE then PrintError(player,a,"Array max limit of ",E2_MAX_ARRAY_SIZE," exceeded","","") return false end else if k==1 && type=="ARRAY" then PrintError(player,a,"Array only takes integer indexes, not string","","") return false end vtype="s" explode[k]=string.gsub(v,"\'","") end end if texp2==1 && type!="ARRAY" then if _G.type(explode[1])=="Vector" then explode[1] = vtype..explode[1][1] else explode[1] = vtype..explode[1] end end data[explode[1]] = explode[2] end end if (trace.Entity.Inputs) then Wire_Link_Clear(self.CurrentComponent, self.CurrentInput) trace.Entity:TriggerInput( self.CurrentInput, data) trace.Entity.Inputs[self.CurrentInput].Value = data return true end end return false end function TOOL:RightClick( trace ) local stage = self:GetStage() if (stage < 2) then if (not trace.Entity:IsValid()) or (trace.Entity:IsPlayer()) then return end end if (stage == 0) then if (CLIENT) then return end if (trace.Entity:IsValid()) then self:SelectComponent(trace.Entity) else self:SelectComponent(nil) end if (not self.Inputs) or (not self.CurrentInput) then return end local iNextInput for k,v in pairs(self.Inputs) do if (v == self.CurrentInput) then iNextInput = k+1 end end if (iNextInput) then self:GetOwner():EmitSound("weapons/pistol/pistol_empty.wav") if (iNextInput > table.getn(self.Inputs)) then iNextInput = 1 end self.CurrentInput = self.Inputs[iNextInput] if (self.CurrentInput) then self.LastValidInput = self.CurrentInput end local txt = "" if (self.CurrentComponent) and (self.CurrentComponent:IsValid()) and (self.CurrentInput) and (self.CurrentComponent.Inputs) and (self.CurrentComponent.Inputs[self.CurrentInput]) and (self.CurrentComponent.Inputs[self.CurrentInput].Src) then txt = "%"..(self.CurrentInput or "") else txt = self.CurrentInput or "" end if (self.InputsDesc) and (self.InputsDesc[self.CurrentInput]) then txt = txt.." ("..self.InputsDesc[self.CurrentInput]..")" end if (self.InputsType) and (self.InputsType[self.CurrentInput]) and (self.InputsType[self.CurrentInput] != "NORMAL") then txt = txt.." ["..self.InputsType[self.CurrentInput].."]" end self:GetWeapon():SetNetworkedString("WireCurrentInput", txt) if (self.CurrentComponent) and (self.CurrentComponent:IsValid()) then self.CurrentComponent:SetNetworkedBeamString("BlinkWire", self.CurrentInput) end end elseif (self.Outputs) then if (CLIENT) then return end local iNextOutput for k,v in pairs(self.Outputs) do if (v == self.CurrentOutput) then iNextOutput = k+1 end end if (iNextOutput) then self:GetOwner():EmitSound("weapons/pistol/pistol_empty.wav") if (iNextOutput > table.getn(self.Outputs)) then iNextOutput = 1 end self.CurrentOutput = self.Outputs[iNextOutput] or "" --if that's nil then somethis is wrong with the ent local txt = "Output: "..self.CurrentOutput if (self.OutputsDesc) and (self.OutputsDesc[self.CurrentOutput]) then txt = txt.." ("..self.OutputsDesc[self.CurrentOutput]..")" end if (self.OutputsType) and (self.OutputsType[self.CurrentOutput]) and (self.OutputsType[self.CurrentOutput] != "NORMAL") then txt = txt.." ["..self.OutputsType[self.CurrentOutput].."]" end self:GetWeapon():SetNetworkedString("WireCurrentInput", txt) end end end function TOOL:Reload(trace) return false end function TOOL:Holster() self:SelectComponent(nil) end if (CLIENT) then function TOOL:DrawHUD() local current_input = self:GetWeapon():GetNetworkedString("WireCurrentInput") or "" if (current_input ~= "") then if (string.sub(current_input, 1, 1) == "%") then draw.WordBox(8, ScrW()/2+10, ScrH()/2+10, string.sub(current_input, 2), "Default", Color(150,50,50,192), Color(255,255,255,255) ) else draw.WordBox(8, ScrW()/2+10, ScrH()/2+10, current_input, "Default", Color(50,50,75,192), Color(255,255,255,255) ) end end end end function TOOL:Think() if (self:GetStage() == 0) then local player = self:GetOwner() local tr = util.GetPlayerTrace(player, player:GetAimVector()) local trace = util.TraceLine(tr) if (trace.Hit) and (trace.Entity:IsValid()) then self:SelectComponent(trace.Entity) else self:SelectComponent(nil) end end end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool.wire_simulate_data.name", Description = "#Tool.wire_simulate_data.desc" }) panel:AddControl("ComboBox", { Label = "Data Type", MenuButton = "0", Folder = "wire_simulate_data", Options = { Number = {wire_simulate_data_type = "NORMAL"}, String = {wire_simulate_data_type = "STRING"}, Vector = {wire_simulate_data_type = "VECTOR"}, Entity = {wire_simulate_data_type = "ENTITY"}, Angle = {wire_simulate_data_type = "ANGLE"}, Table = {wire_simulate_data_type = "TABLE"}, Array = {wire_simulate_data_type = "ARRAY"}, }, CVars = { [0] = "wire_simulate_data_type", } }) panel:AddControl("CheckBox", { Label = "Automatically Choose Type", Command = "wire_simulate_data_auto" }) panel:AddControl("Slider", { Label = "Number Value:", Type = "Float", Min = "-10", Max = "10", Command = "wire_simulate_data_number", }) panel:AddControl( "TextBox", { Label = "String Value:", Description = "Output String", MaxLength = "64", Text = "yeps", WaitForEnter = "true", Command = "wire_simulate_data_string", } ) panel:AddControl("Label", { Text = "Vector and Angle value:", Description = "Output Vector" } ) panel:AddControl("Color", { Label = "Vector value:", Red = "wire_simulate_data_vec1", Green = "wire_simulate_data_vec2", Blue = "wire_simulate_data_vec3", ShowAlpha = 0, ShowHSV = 1, ShowRGB = 1, Multiplier = "1", }) panel:AddControl("Slider", { Label = "EntityID value:", Type = "Integer", Min = "0", Max = "100", Command = "wire_simulate_data_entity", }) panel:AddControl( "TextBox", { Label = "Table:", Description = "Output Table", MaxLength = "64", Text = "", WaitForEnter = false, Command = "wire_simulate_data_table", } ) panel:AddControl("CheckBox", { Label = "Expression2 Compatible Table", Command = "wire_simulate_data_texp2" }) panel:AddControl( "TextBox", { Label = "Arrays:", Description = "Output Array", MaxLength = "64", Text = "", WaitForEnter = false, Command = "wire_simulate_data_array", } ) panel:AddControl("Label", { Text = "Arrays currently fail to transfer", Description = "Disclaimer" } ) end function TOOL:SelectComponent(ent) if (CLIENT) then return end if (self.CurrentComponent == ent) then return end if (self.CurrentComponent) and (self.CurrentComponent:IsValid()) then self.CurrentComponent:SetNetworkedBeamString("BlinkWire", "") end self.CurrentComponent = ent self.CurrentInput = nil self.Inputs = {} self.InputsDesc = {} self.InputsType = {} local best = nil local first = nil if (ent) and (ent.Inputs) then for k,v in pairs(ent.Inputs) do if (not first) then first = k end if (k == self.LastValidInput) then best = k end if v.Num then self.Inputs[v.Num] = k else table.insert(self.Inputs, k) end if (v.Desc) then self.InputsDesc[k] = v.Desc end if (v.Type) then self.InputsType[k] = v.Type end end end first = self.Inputs[1] or first self.CurrentInput = best or first if (self.CurrentInput) and (self.CurrentInput ~= "") then self.LastValidInput = self.CurrentInput end local txt = "" if (self.CurrentComponent) and (self.CurrentComponent:IsValid()) and (self.CurrentInput) and (self.CurrentComponent.Inputs) and (self.CurrentComponent.Inputs[self.CurrentInput]) and (self.CurrentComponent.Inputs[self.CurrentInput].Src) then txt = "%"..(self.CurrentInput or "") else txt = self.CurrentInput or "" end if (self.InputsDesc) and (self.InputsDesc[self.CurrentInput]) then txt = txt.." ("..self.InputsDesc[self.CurrentInput]..")" end if (self.InputsType) and (self.InputsType[self.CurrentInput]) and (self.InputsType[self.CurrentInput] != "NORMAL") then txt = txt.." ["..self.InputsType[self.CurrentInput].."]" end self:GetWeapon():SetNetworkedString("WireCurrentInput", txt) if (self.CurrentComponent) and (self.CurrentComponent:IsValid()) then self.CurrentComponent:SetNetworkedBeamString("BlinkWire", self.CurrentInput) end end
gpl-3.0
ferstar/openwrt-dreambox
feeds/luci/luci/luci/applications/luci-statistics/luasrc/model/cbi/luci_statistics/email.lua
4
1890
--[[ Luci configuration model for statistics - collectd email plugin configuration (c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: email.lua 6060 2010-04-13 20:42:26Z jow $ ]]-- m = Map("luci_statistics", translate("E-Mail Plugin Configuration"), translate( "The email plugin creates a unix socket which can be used " .. "to transmit email-statistics to a running collectd daemon. " .. "This plugin is primarily intended to be used in conjunction " .. "with Mail::SpamAssasin::Plugin::Collectd but can be used in " .. "other ways as well." )) -- collectd_email config section s = m:section( NamedSection, "collectd_email", "luci_statistics" ) -- collectd_email.enable enable = s:option( Flag, "enable", translate("Enable this plugin") ) enable.default = 0 -- collectd_email.socketfile (SocketFile) socketfile = s:option( Value, "SocketFile" ) socketfile.default = "/var/run/collect-email.sock" socketfile:depends( "enable", 1 ) -- collectd_email.socketgroup (SocketGroup) socketgroup = s:option( Value, "SocketGroup" ) socketgroup.default = "nobody" socketgroup.rmempty = true socketgroup.optional = true socketgroup:depends( "enable", 1 ) -- collectd_email.socketperms (SocketPerms) socketperms = s:option( Value, "SocketPerms" ) socketperms.default = "0770" socketperms.rmempty = true socketperms.optional = true socketperms:depends( "enable", 1 ) -- collectd_email.maxconns (MaxConns) maxconns = s:option( Value, "MaxConns", translate("Maximum allowed connections") ) maxconns.default = 5 maxconns.isinteger = true maxconns.rmempty = true maxconns.optional = true maxconns:depends( "enable", 1 ) return m
gpl-2.0
Dadido3/D3classic
Lua/Buildmodes/Stickphysic.lua
2
2764
-- ############################ Build Line ############################# function Command_Build_Mode_Stick(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4) System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Stick started")) Build_Mode_Set(Client_ID, "Stick") Build_Mode_State_Set(Client_ID, 0) local Segments = 1 local Length = -1 if tonumber(Arg_0) ~= nil then Segments = tonumber(Arg_0) end if tonumber(Arg_1) ~= nil then Length = tonumber(Arg_1) end if Segments < 1 then Segments = 1 end Build_Mode_Long_Set(Client_ID, 0, Segments) Build_Mode_Float_Set(Client_ID, 0, Length) end function Build_Mode_Stick(Client_ID, Map_ID, X, Y, Z, Mode, Block_Type) if Mode == 1 then local State = Build_Mode_State_Get(Client_ID) if State == 0 then -- Ersten Punkt wählen Build_Mode_Coordinate_Set(Client_ID, 0, X, Y, Z) Build_Mode_State_Set(Client_ID, 1) elseif State == 1 then -- Zweiten Punkt wählen und bauen local Segment_Size_Max = 50 local X_0, Y_0, Z_0, X_1, Y_1, Z_1 = X, Y, Z, Build_Mode_Coordinate_Get(Client_ID, 0) local D_X = X_1 - X_0 local D_Y = Y_1 - Y_0 local D_Z = Z_1 - Z_0 local Distance = math.sqrt(math.pow(D_X,2)+math.pow(D_Y,2)+math.pow(D_Z,2)) local Segments = Build_Mode_Long_Get(Client_ID, 0)--math.ceil(Distance / Segment_Size_Max) local Length = Build_Mode_Float_Get(Client_ID, 0) / Segments local M_X = D_X / Segments local M_Y = D_Y / Segments local M_Z = D_Z / Segments local P_1 = Stickphysic_Entity_Add_Point(-1, Map_ID, X_0+0.5, Y_0+0.5, Z_0+0.5, 1) local i for i = 1, Segments do local P_2 = Stickphysic_Entity_Add_Point(-1, Map_ID, X_0+M_X*i+0.5, Y_0+M_Y*i+0.5, Z_0+M_Z*i+0.5, 1) Stickphysic_Entity_Add_Line(-1, Map_ID, P_1, P_2, Block_Type, Length) P_1 = P_2 end System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Stick created")) --Build_Mode_Set(Client_ID, "Normal") Build_Mode_Set(Client_ID, Build_Mode_Get(Client_ID)) Build_Mode_State_Set(Client_ID, 0) end end end -- ############################ Build Anchor ############################# function Command_Build_Mode_Anchor(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4) System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Anchor started")) Build_Mode_Set(Client_ID, "Anchor") Build_Mode_State_Set(Client_ID, 0) end function Build_Mode_Anchor(Client_ID, Map_ID, X, Y, Z, Mode, Block_Type) if Mode == 1 then Stickphysic_Entity_Add_Anchor(-1, Map_ID, X+0.5, Y+0.5, Z+0.5, Block_Type) System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Anchor created")) Build_Mode_Set(Client_ID, Build_Mode_Get(Client_ID)) end end
mit
osgcc/ryzom
ryzom/common/data_common/r2/r2_features_timer.lua
3
24324
-- In Transalation file -- Category : uiR2EdTimer -- -- CreationFrom : uiR2EdTimerParameters -- uiR2EDtooltipCreateFeatureTimer -> tooltip r2.Features.TimerFeature = {} local feature = r2.Features.TimerFeature feature.Name="TimerFeature" feature.BanditCount = 0 feature.Description="A Timer" feature.Components = {} feature.Components.Timer = { PropertySheetHeader = r2.getDisplayButtonHeader("r2.events:openEditor()", "uiR2EdEditEventsButton"), BaseClass="LogicEntity", Name="Timer", InEventUI = true, Menu="ui:interface:r2ed_feature_menu", DisplayerUI = "R2::CDisplayerLua", DisplayerUIParams = "defaultUIDisplayer", DisplayerVisual = "R2::CDisplayerVisualEntity", ----------------------------------------------------------------------------------------------- Parameters = {}, ApplicableActions = { "Activate", "Deactivate", "Pause", "Resume", "Trigger", "add seconds", "sub seconds", -- "Add 10 Seconds", "Add 1 minute", "Sub 10 seconds", "Sub 1 minute" }, Events = { "On Trigger", "On Activation", "On Desactivation", "On Pause", "On Resume" }, Conditions = { "is active", "is inactive", "is paused", "is running", "is finished" }, TextContexts = {}, TextParameters = {}, LiveParameters = {}, ----------------------------------------------------------------------------------------------- -- Category="uiR2EDRollout_Timer", Prop = { {Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false}, {Name="Name", Type="String", MaxNumChar="32"}, {Name="Components", Type="Table"}, {Name="Minutes", Type="Number", Min="0", Max="120", DefaultValue="0"}, {Name="Secondes",Type="Number", Min="0", Max="999", DefaultValue="30"}, {Name="Cyclic", Type="Number", WidgetStyle="Boolean", Min="0", Max="1", DefaultValue="0"}, {Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, }, ----------------------------------------------------------------------------------------------- -- from base class getParentTreeNode = function(this) return this:getFeatureParentTreeNode() end, --------------------------------------------------------------------------------------------------------- getAvailableCommands = function(this, dest) r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor this:getAvailableDisplayModeCommands(dest) end, --------------------------------------------------------------------------------------------------------- -- from base class appendInstancesByType = function(this, destTable, kind) assert(type(kind) == "string") --this:delegate():appendInstancesByType(destTable, kind) r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind) for k, component in specPairs(this.Components) do component:appendInstancesByType(destTable, kind) end end, --------------------------------------------------------------------------------------------------------- -- from base class getSelectBarSons = function(this) return Components end, --------------------------------------------------------------------------------------------------------- -- from base class canHaveSelectBarSons = function(this) return false; end, onPostCreate = function(this) --this:createGhostComponents() if this.User.DisplayProp and this.User.DisplayProp == 1 then r2:setSelectedInstanceId(this.InstanceId) r2:showProperties(this) this.User.DisplayProp = nil end end, pretranslate = function(this, context) r2.Translator.createAiGroup(this, context) end, translate = function(this, context) r2.Translator.translateAiGroup(this, context) local time = this.Secondes + this.Minutes * 60 --local time = secs + min * 60 local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId) if this.Active == 1 then local action1 = r2.Translator.createAction("timer_set", rtNpcGrp.Id, 0, time) local action2 = r2.Translator.createAction("generic_event_trigger", rtNpcGrp.Id, 0) local action3 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v2", 0) local action4 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 1) local action = r2.Translator.createAction("multi_actions", {action1, action2, action3, action4}) r2.Translator.translateAiGroupInitialState(this, context, action) else local action1 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v2", 0) local action2 = r2.Translator.createAction("set_value", rtNpcGrp.Id, "Active", 0) local action = r2.Translator.createAction("multi_actions", {action1, action2}) r2.Translator.translateAiGroupInitialState(this, context, action) end do local actionTrigger = r2.Translator.createAction("set_value", rtNpcGrp.Id, "v2", 1) r2.Translator.translateAiGroupEvent("timer_t0_triggered", this, context, actionTrigger) end --TODO: gestion v2 pour trigger if this.Cyclic == 1 then local states = r2.Translator.getRtStatesNames(context, this.InstanceId) local eventHandler = r2.Translator.createEvent("timer_t0_triggered", states, rtNpcGrp.Id) local action1 = r2.Translator.createAction("timer_set", rtNpcGrp.Id, 0, time) local action2 = r2.Translator.createAction("generic_event_trigger", rtNpcGrp.Id, 0) local action = r2.Translator.createAction("multi_actions", {action1, action2}) table.insert(context.RtAct.Events, eventHandler) -- insert a npc_event_handler_action table.insert(eventHandler.ActionsId, action.Id) table.insert(context.RtAct.Actions, action) else local states = r2.Translator.getRtStatesNames(context, this.InstanceId) local eventHandler = r2.Translator.createEvent("timer_t0_triggered", states, rtNpcGrp.Id) local actionEmit = r2.Translator.createAction("generic_event_trigger", rtNpcGrp.Id, 1) table.insert(context.RtAct.Events, eventHandler) -- insert a npc_event_handler_action table.insert(eventHandler.ActionsId, actionEmit.Id) table.insert(context.RtAct.Actions, actionEmit) end end, } -- Specific to the component Timer local component = feature.Components.Timer function component.getLogicActionActivate(entity, context, action, rtNpcGrp) local time = entity.Secondes + entity.Minutes * 60 local action1 = r2.Translator.createAction("timer_set", rtNpcGrp.Id, 0, time) -- local action1 = r2.Translator.createAction("timer_enable", rtNpcGrp.Id, 0) local action2 = r2.Translator.createAction("generic_event_trigger", rtNpcGrp.Id, 0) local actionIfInactive = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0, r2.Translator.createAction("multi_actions", {action1, action2})) return actionIfInactive, actionIfInactive end function component.getLogicActionDeactivate(entity, context, action, rtNpcGrp) local action2 = r2.Translator.createAction("timer_disable", rtNpcGrp.Id, 0) local action1 = r2.Translator.createAction("generic_event_trigger", rtNpcGrp.Id, 1) local retAction = r2.Translator.createAction("multi_actions", {action1, action2}) local actionIfActive = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1, retAction) return actionIfActive, actionIfActive end function component.getLogicActionPause(entity, context, action, rtNpcGrp) local action1 = r2.Translator.createAction("timer_suspend", rtNpcGrp.Id, 0) local action2 = r2.Translator.createAction("generic_event_trigger", rtNpcGrp.Id, 2) local multiAction = r2.Translator.createAction("multi_actions", {action1, action2}) local actionIsEnable = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local actionIf = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "is_enable", 1, multiAction) local retAction = r2.Translator.createAction("multi_actions", {actionIsEnable, actionIf}) assert(retAction) return retAction, retAction end function component.getLogicActionResume(entity, context, action, rtNpcGrp) local action1 = r2.Translator.createAction("timer_resume", rtNpcGrp.Id, 0) local action2 = r2.Translator.createAction("generic_event_trigger", rtNpcGrp.Id, 3) local multiAction = r2.Translator.createAction("multi_actions", {action1, action2}) local actionIsEnable = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local actionIf = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "is_enable", 1, multiAction) local retAction = r2.Translator.createAction("multi_actions", {actionIsEnable, actionIf}) assert(retAction) return retAction, retAction end function component.getLogicActionTrigger(entity, context, action, rtNpcGrp) local multiAction = r2.Translator.createAction("multi_actions", { r2.Translator.createAction("set_value", rtNpcGrp.Id, "v2", 1), r2.Translator.createAction("timer_trigger", rtNpcGrp.Id, 0)}) local actionIsEnable = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local actionIf = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "is_enable", 1, multiAction) local retAction = r2.Translator.createAction("multi_actions", {actionIsEnable, actionIf}) assert(retAction) return retAction, retAction end function component.getLogicActionAddSeconds(entity, context, action, rtNpcGrp) local value = 0 if action.Action.ValueString then value = tonumber(action.Action.ValueString) end local timerAdd = r2.Translator.createAction("timer_add", rtNpcGrp.Id, 0, value) local actionIsEnable = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local actionIf = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "is_enable", 1, timerAdd) local retAction = r2.Translator.createAction("multi_actions", {actionIsEnable, actionIf}) assert(retAction) return retAction, retAction end function component.getLogicActionSubSeconds(entity, context, action, rtNpcGrp) local value = 0 if action.Action.ValueString then value = tonumber(action.Action.ValueString) end local actionSub = r2.Translator.createAction("timer_sub", rtNpcGrp.Id, 0, value) local actionIsEnable = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local actionIf = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "is_enable", 1, actionSub) local retAction = r2.Translator.createAction("multi_actions", {actionIsEnable, actionIf}) assert(retAction) return retAction, retAction end component.getLogicAction = function(entity, context, action) assert( action.Class == "ActionStep") local component = r2:getInstanceFromId(action.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) local funs = { ["Activate"] = component.getLogicActionActivate, ["Deactivate"] = component.getLogicActionDeactivate, ["Pause"] = component.getLogicActionPause, ["Resume"] = component.getLogicActionResume, ["Trigger"] = component.getLogicActionTrigger, ["Add 10 Seconds"] = component.getLogicActionAdd10Seconds, ["Add 1 minute"] = component.getLogicActionAdd1Minute, ["Sub 10 seconds"] = component.getLogicActionSub0Seconds, ["Sub 1 minute"] = component.getLogicActionSub1Minute, ["sub seconds"] = component.getLogicActionSubSeconds, ["add seconds"] = component.getLogicActionAddSeconds, } local fun = funs[ action.Action.Type ] if fun then firstAction, lastAction = fun(entity, context, action, rtNpcGrp) end assert(firstAction) return firstAction, lastAction end component.getLogicCondition = function(this, context, condition) assert( condition.Class == "ConditionStep") local component = r2:getInstanceFromId(condition.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) local prefix = "" if rtNpcGrp.Id and rtNpcGrp.Id ~= "" then prefix = r2:getNamespace() .. rtNpcGrp.Id.."." end if condition.Condition.Type == "is active" then local action1 = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local action2 = r2.Translator.createAction("condition_if", prefix.."is_enable == 1" ); local multiactions= r2.Translator.createAction("multi_actions", {action1, action2}); return multiactions, action2 elseif condition.Condition.Type == "is inactive" then local action1 = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0) local action2 = r2.Translator.createAction("condition_if", prefix.."is_enable == 0") local multiActions = r2.Translator.createAction("multi_actions", {action1, action2}) return multiActions, action2 elseif condition.Condition.Type == "is paused" then local action1 = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local action2 = r2.Translator.createAction("timer_is_suspended", rtNpcGrp.Id, 0); local actionSuspended = r2.Translator.createAction("condition_if", prefix.."is_suspended == 1"); local action3 = r2.Translator.createAction("condition_if", prefix.."is_enable == 1", actionSuspended); local multiactions = r2.Translator.createAction("multi_actions", {action1, action2, action3}); return multiactions, actionSuspended elseif condition.Condition.Type == "is running" then local action1 = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local action2 = r2.Translator.createAction("timer_is_suspended", rtNpcGrp.Id, 0); local actionSuspended = r2.Translator.createAction("condition_if", prefix.."is_suspended == 0"); local action3 = r2.Translator.createAction("condition_if", prefix.."is_enable == 1", actionSuspended); local multiactions = r2.Translator.createAction("multi_actions", {action1, action2, action3}); return multiactions, actionSuspended elseif condition.Condition.Type == "is finished" then local action1 = r2.Translator.createAction("timer_is_enable", rtNpcGrp.Id, 0); local action2 = r2.Translator.createAction("condition_if", prefix.."is_enable == 0"); local action3 = r2.Translator.createAction("condition_if", prefix.."v2 == 1", action2); local multiactions= r2.Translator.createAction("multi_actions", {action1, action3}); return multiactions, action2 else assert(nil) end return nil,nil end component.getLogicEvent = function(this, context, event) assert( event.Class == "LogicEntityAction") local component = this -- r2:getInstanceFromId(event.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) local eventType = tostring(event.Event.Type) local eventHandler, lastCondition = nil, nil if eventType == "On Trigger" then eventHandler, firstCondition, lastCondition = r2.Translator.createEvent("timer_t0_triggered", "", rtNpcGrp.Id) --return r2.Translator.getComponentUserEvent(rtNpcGrp, 6) elseif eventType == "On Activation" then return r2.Translator.getComponentGenericEvent(rtNpcGrp, 0) elseif eventType == "On Desactivation" then return r2.Translator.getComponentGenericEvent(rtNpcGrp, 1) elseif eventType == "On Pause" then return r2.Translator.getComponentGenericEvent(rtNpcGrp, 2) elseif eventType == "On Resume" then return r2.Translator.getComponentGenericEvent(rtNpcGrp, 3) end return eventHandler, firstCondition, lastCondition end component.createComponent = function(x, y, secondes, minutes, cyclic) local comp = r2.newComponent("Timer") assert(comp) comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.timer") comp.Name = r2:genInstanceName(i18n.get("uiR2EdNameTimerFeature")):toUtf8() comp.Position.x = x comp.Position.y = y comp.Position.z = r2:snapZToGround(x, y) if minutes then comp.Minutes = minutes end if secondes then comp.Secondes = secondes end if cyclic then comp.Cyclic = cyclic end return comp end component.create = function() if not r2:checkAiQuota() then return end local function paramsOk(resultTable) local x = tonumber( resultTable["X"] ) local y = tonumber( resultTable["Y"] ) local minutes = tonumber( resultTable["Minutes"] ) local secondes = tonumber( resultTable["Secondes"] ) local cyclic = tonumber( resultTable["Cyclic"] ) local showAgain = tonumber(resultTable["Display"]) if not x or not y then debugInfo("Can't create Component") return end local component = feature.Components.Timer.createComponent( x, y, secondes, minutes, cyclic) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function paramsCancel() debugInfo("Cancel form for 'Timer' creation") end local function posOk(x, y, z) debugInfo(string.format("Validate creation of 'Timer' at pos (%d, %d, %d)", x, y, z)) if r2.mustDisplayInfo("Timer") == 1 then r2.displayFeatureHelp("Timer") end r2.requestNewAction(i18n.get("uiR2EDNewTimerFeatureAction")) local component = feature.Components.Timer.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function posCancel() debugInfo("Cancel choice 'Timer' position") end local creature = r2.Translator.getDebugCreature("object_component_timer.creature") r2:choosePos(creature, posOk, posCancel, "createFeatureTimer") end function feature.registerForms() r2.Forms.TimerForm = { Caption = "uiR2EdTimerParameters", PropertySheetHeader = [[ <view type="text" id="t" multi_line="true" sizeref="w" w="-36" x="4" y="-2" posref="TL TL" global_color="true" fontsize="14" shadow="true" hardtext="uiR2EDTimerDescription"/> ]], Prop = { {Name="Display", Type="Number", WidgetStyle="Boolean", DefaultValue="0", Translation="uiR2showMessageAgain", InvertWidget=true, CaptionWidth=5 }, -- following field are tmp for property sheet building testing -- {Name="Minutes", Type="Number", Category="uiR2EDRollout_Timer", Min="0", Max="59", Default="0"}, -- {Name="Secondes", Type="Number", Category="uiR2EDRollout_Timer", Min="0", Max="59", Default="10"}, -- {Name="Cyclic", Type="Number", Category="uiR2EDRollout_Timer", WidgetStyle="Boolean", Min="0", Max="1", Default="0"}, -- {Name="Active", Type="Number", WidgetStyle="Boolean", Category="uiR2EDRollout_Default", DefaultValue="1"}, } } end function component:getLogicTranslations() -- register trad local logicTranslations = { ["ApplicableActions"] = { ["Activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(), text=i18n.get( "uiR2AA1Activate" ):toUtf8()}, ["Deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(), text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()}, ["Trigger"] = { menu=i18n.get( "uiR2AA0Trigger" ):toUtf8(), text=i18n.get( "uiR2AA1Trigger" ):toUtf8()}, ["Pause"] = { menu=i18n.get( "uiR2AA0TimerPause" ):toUtf8(), text=i18n.get( "uiR2AA1TimerPause" ):toUtf8()}, ["Resume"] = { menu=i18n.get( "uiR2AA0TimerResume" ):toUtf8(), text=i18n.get( "uiR2AA1TimerResume" ):toUtf8()}, ["Add 10 Seconds"] = { menu=i18n.get( "uiR2AA0TimerAdd10s" ):toUtf8(), text=i18n.get( "uiR2AA1TimerAdds10s" ):toUtf8()}, ["Add 1 minute"] = { menu=i18n.get( "uiR2AA0TimerAdd1m" ):toUtf8(), text=i18n.get( "uiR2AA1TimerAdds1m" ):toUtf8()}, ["Sub 10 seconds"] = { menu=i18n.get( "uiR2AA0TimerSub10s" ):toUtf8(), text=i18n.get( "uiR2AA1TimerSubs10s" ):toUtf8()}, ["Sub 1 minute"] = { menu=i18n.get( "uiR2AA0TimerSub1m" ):toUtf8(), text=i18n.get( "uiR2AA1TimerSubs1m" ):toUtf8()}, ["add seconds"] = { menu=i18n.get( "uiR2AA0TimerAddNSeconds" ):toUtf8(), text=i18n.get( "uiR2AA1TimerAddNSeconds" ):toUtf8()}, ["sub seconds"] = { menu=i18n.get( "uiR2AA0TimerSubNSeconds" ):toUtf8(), text=i18n.get( "uiR2AA1TimerSubNSeconds" ):toUtf8()}, }, ["Events"] = { ["On Activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(), text=i18n.get( "uiR2Event1Activation" ):toUtf8()}, ["On Desactivation"]= { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(), text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()}, ["On Trigger"] = { menu=i18n.get( "uiR2Event0Trigger" ):toUtf8(), text=i18n.get( "uiR2Event1Trigger" ):toUtf8()}, ["On Pause"] = { menu=i18n.get( "uiR2Event0TimerPause" ):toUtf8(), text=i18n.get( "uiR2Event1TimerPause" ):toUtf8()}, ["On Resume"] = { menu=i18n.get( "uiR2Event0TimerResume" ):toUtf8(), text=i18n.get( "uiR2Event1TimerResume" ):toUtf8()}, }, ["Conditions"] = { ["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(), text=i18n.get( "uiR2Test1Active" ):toUtf8()}, ["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(), text=i18n.get( "uiR2Test1Inactive" ):toUtf8()}, ["is paused"] = { menu=i18n.get( "uiR2Test0TimerPaused" ):toUtf8(), text=i18n.get( "uiR2Test1TimerPaused" ):toUtf8()}, ["is running"] = { menu=i18n.get( "uiR2Test0TimerRunning" ):toUtf8(), text=i18n.get( "uiR2Test1TimerRunning" ):toUtf8()}, ["is finished"] = { menu=i18n.get( "uiR2Test0TimerFinished" ):toUtf8(), text=i18n.get( "uiR2Test1TimerFinished" ):toUtf8()}, } } return logicTranslations end function component.initEventValuesMenu(this, menu, categoryEvent) --local startTime = nltime.getPreciseLocalTime() for ev=0,menu:getNumLine()-1 do local eventType = tostring(menu:getLineId(ev)) --local endTime = nltime.getPreciseLocalTime() --debugInfo(string.format("time for 10 is %f", endTime - startTime)) --startTime = nltime.getPreciseLocalTime() if r2.events.eventTypeWithValue[eventType] == "Number" then menu:addSubMenu(ev) local subMenu = menu:getSubMenu(ev) local func = "" -- for i=0, 9 do -- local uc_name = ucstring() -- uc_name:fromUtf8( tostring(i) ) -- func = "r2.events:setEventValue('','" .. categoryEvent .."','".. tostring(i).."')" -- subMenu:addLine(uc_name, "lua", func, tostring(i)) -- end --endTime = nltime.getPreciseLocalTime() --debugInfo(string.format("time for 11 is %f", endTime - startTime)) --startTime = nltime.getPreciseLocalTime() local lineNb = 0 for i=0, 50, 10 do local lineStr = tostring(i).."/"..tostring(i+9) subMenu:addLine(ucstring(lineStr), "", "", tostring(i)) --endTime = nltime.getPreciseLocalTime() --debugInfo(string.format("time for 12 is %f", endTime - startTime)) --startTime = nltime.getPreciseLocalTime() subMenu:addSubMenu(lineNb) local subMenu2= subMenu:getSubMenu(lineNb) for s=0,9 do lineStr = tostring(i+s) local func = "r2.events:setEventValue('','" .. categoryEvent .."','".. lineStr.."')" subMenu2:addLine(ucstring(lineStr), "lua", func, lineStr) end lineNb = lineNb+1 --endTime = nltime.getPreciseLocalTime() --debugInfo(string.format("time for 13 is %f", endTime - startTime)) --startTime = nltime.getPreciseLocalTime() end for i=0, 50, 10 do local lineStr = tostring(i).." m /"..tostring(i+9).." m" subMenu:addLine(ucstring(lineStr), "", "", tostring(i)) subMenu:addSubMenu(lineNb) local subMenu2= subMenu:getSubMenu(lineNb) local index = 0 --endTime = nltime.getPreciseLocalTime() --debugInfo(string.format("time for 14 is %f", endTime - startTime)) --startTime = nltime.getPreciseLocalTime() for m=0,9 do lineStr = tostring( (i+m)*60) -- local func = "r2.events:setEventValue('','" .. categoryEvent .."','".. lineStr.."')" subMenu2:addLine(ucstring(tostring(i+m) .. "m"), "", "", lineStr) subMenu2:addSubMenu(index) local subMenu3= subMenu2:getSubMenu(index) index = index + 1 for s=0, 55, 5 do lineStr = tostring( (i+m)*60 + s) local func = "r2.events:setEventValue('','" .. categoryEvent .."','".. lineStr.."')" subMenu3:addLine(ucstring(tostring(i+m) .. "m ".. s .. "s"), "lua", func, lineStr) end end lineNb = lineNb+1 --endTime = nltime.getPreciseLocalTime() --debugInfo(string.format("time for 15 is %f", endTime - startTime)) --startTime = nltime.getPreciseLocalTime() end end end end r2.Features["TimerFeature"] = feature
agpl-3.0
xinjuncoding/skynet
3rd/lpeg/re.lua
160
6286
-- $Id: re.lua,v 1.44 2013/03/26 20:11:40 roberto Exp $ -- imported functions and modules local tonumber, type, print, error = tonumber, type, print, error local setmetatable = setmetatable local m = require"lpeg" -- 'm' will be used to parse expressions, and 'mm' will be used to -- create expressions; that is, 're' runs on 'm', creating patterns -- on 'mm' local mm = m -- pattern's metatable local mt = getmetatable(mm.P(0)) -- No more global accesses after this point local version = _VERSION if version == "Lua 5.2" then _ENV = nil end local any = m.P(1) -- Pre-defined names local Predef = { nl = m.P"\n" } local mem local fmem local gmem local function updatelocale () mm.locale(Predef) Predef.a = Predef.alpha Predef.c = Predef.cntrl Predef.d = Predef.digit Predef.g = Predef.graph Predef.l = Predef.lower Predef.p = Predef.punct Predef.s = Predef.space Predef.u = Predef.upper Predef.w = Predef.alnum Predef.x = Predef.xdigit Predef.A = any - Predef.a Predef.C = any - Predef.c Predef.D = any - Predef.d Predef.G = any - Predef.g Predef.L = any - Predef.l Predef.P = any - Predef.p Predef.S = any - Predef.s Predef.U = any - Predef.u Predef.W = any - Predef.w Predef.X = any - Predef.x mem = {} -- restart memoization fmem = {} gmem = {} local mt = {__mode = "v"} setmetatable(mem, mt) setmetatable(fmem, mt) setmetatable(gmem, mt) end updatelocale() local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end) local function getdef (id, defs) local c = defs and defs[id] if not c then error("undefined name: " .. id) end return c end local function patt_error (s, i) local msg = (#s < i + 20) and s:sub(i) or s:sub(i,i+20) .. "..." msg = ("pattern error near '%s'"):format(msg) error(msg, 2) end local function mult (p, n) local np = mm.P(true) while n >= 1 do if n%2 >= 1 then np = np * p end p = p * p n = n/2 end return np end local function equalcap (s, i, c) if type(c) ~= "string" then return nil end local e = #c + i if s:sub(i, e - 1) == c then return e else return nil end end local S = (Predef.space + "--" * (any - Predef.nl)^0)^0 local name = m.R("AZ", "az", "__") * m.R("AZ", "az", "__", "09")^0 local arrow = S * "<-" local seq_follow = m.P"/" + ")" + "}" + ":}" + "~}" + "|}" + (name * arrow) + -1 name = m.C(name) -- a defined name only have meaning in a given environment local Def = name * m.Carg(1) local num = m.C(m.R"09"^1) * S / tonumber local String = "'" * m.C((any - "'")^0) * "'" + '"' * m.C((any - '"')^0) * '"' local defined = "%" * Def / function (c,Defs) local cat = Defs and Defs[c] or Predef[c] if not cat then error ("name '" .. c .. "' undefined") end return cat end local Range = m.Cs(any * (m.P"-"/"") * (any - "]")) / mm.R local item = defined + Range + m.C(any) local Class = "[" * (m.C(m.P"^"^-1)) -- optional complement symbol * m.Cf(item * (item - "]")^0, mt.__add) / function (c, p) return c == "^" and any - p or p end * "]" local function adddef (t, k, exp) if t[k] then error("'"..k.."' already defined as a rule") else t[k] = exp end return t end local function firstdef (n, r) return adddef({n}, n, r) end local function NT (n, b) if not b then error("rule '"..n.."' used outside a grammar") else return mm.V(n) end end local exp = m.P{ "Exp", Exp = S * ( m.V"Grammar" + m.Cf(m.V"Seq" * ("/" * S * m.V"Seq")^0, mt.__add) ); Seq = m.Cf(m.Cc(m.P"") * m.V"Prefix"^0 , mt.__mul) * (#seq_follow + patt_error); Prefix = "&" * S * m.V"Prefix" / mt.__len + "!" * S * m.V"Prefix" / mt.__unm + m.V"Suffix"; Suffix = m.Cf(m.V"Primary" * S * ( ( m.P"+" * m.Cc(1, mt.__pow) + m.P"*" * m.Cc(0, mt.__pow) + m.P"?" * m.Cc(-1, mt.__pow) + "^" * ( m.Cg(num * m.Cc(mult)) + m.Cg(m.C(m.S"+-" * m.R"09"^1) * m.Cc(mt.__pow)) ) + "->" * S * ( m.Cg((String + num) * m.Cc(mt.__div)) + m.P"{}" * m.Cc(nil, m.Ct) + m.Cg(Def / getdef * m.Cc(mt.__div)) ) + "=>" * S * m.Cg(Def / getdef * m.Cc(m.Cmt)) ) * S )^0, function (a,b,f) return f(a,b) end ); Primary = "(" * m.V"Exp" * ")" + String / mm.P + Class + defined + "{:" * (name * ":" + m.Cc(nil)) * m.V"Exp" * ":}" / function (n, p) return mm.Cg(p, n) end + "=" * name / function (n) return mm.Cmt(mm.Cb(n), equalcap) end + m.P"{}" / mm.Cp + "{~" * m.V"Exp" * "~}" / mm.Cs + "{|" * m.V"Exp" * "|}" / mm.Ct + "{" * m.V"Exp" * "}" / mm.C + m.P"." * m.Cc(any) + (name * -arrow + "<" * name * ">") * m.Cb("G") / NT; Definition = name * arrow * m.V"Exp"; Grammar = m.Cg(m.Cc(true), "G") * m.Cf(m.V"Definition" / firstdef * m.Cg(m.V"Definition")^0, adddef) / mm.P } local pattern = S * m.Cg(m.Cc(false), "G") * exp / mm.P * (-any + patt_error) local function compile (p, defs) if mm.type(p) == "pattern" then return p end -- already compiled local cp = pattern:match(p, 1, defs) if not cp then error("incorrect pattern", 3) end return cp end local function match (s, p, i) local cp = mem[p] if not cp then cp = compile(p) mem[p] = cp end return cp:match(s, i or 1) end local function find (s, p, i) local cp = fmem[p] if not cp then cp = compile(p) / 0 cp = mm.P{ mm.Cp() * cp * mm.Cp() + 1 * mm.V(1) } fmem[p] = cp end local i, e = cp:match(s, i or 1) if i then return i, e - 1 else return i end end local function gsub (s, p, rep) local g = gmem[p] or {} -- ensure gmem[p] is not collected while here gmem[p] = g local cp = g[rep] if not cp then cp = compile(p) cp = mm.Cs((cp / rep + 1)^0) g[rep] = cp end return cp:match(s) end -- exported names local re = { compile = compile, match = match, find = find, gsub = gsub, updatelocale = updatelocale, } if version == "Lua 5.1" then _G.re = re end return re
mit
rasolllll/tele_gold
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
elixboy/Yelixboy
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
samuelctabor/ardupilot
libraries/AP_Scripting/tests/math.lua
26
25303
-- $Id: math.lua,v 1.77 2016/06/23 15:17:20 roberto Exp roberto $ --[[ ***************************************************************************** * Copyright (C) 1994-2016 Lua.org, PUC-Rio. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************** ]] -- This code is copied from https://github.com/lua/tests and slightly modified to work within ArduPilot gcs:send_text(6, "testing numbers and math lib") local minint = math.mininteger local maxint = math.maxinteger local intbits = math.floor(math.log(maxint, 2) + 0.5) + 1 assert((1 << intbits) == 0) assert(minint == 1 << (intbits - 1)) assert(maxint == minint - 1) -- number of bits in the mantissa of a floating-point number local floatbits = 24 do local p = 2.0^floatbits while p < p + 1.0 do p = p * 2.0 floatbits = floatbits + 1 end end local function isNaN (x) return (x ~= x) end assert(isNaN(0/0)) assert(not isNaN(1/0)) do local x = 2.0^floatbits assert(x > x - 1.0 and x == x + 1.0) gcs:send_text(6, string.format("%d-bit integers, %d-bit (mantissa) floats", intbits, floatbits)) end assert(math.type(0) == "integer" and math.type(0.0) == "float" and math.type("10") == nil) local function checkerror (msg, f, ...) local s, err = pcall(f, ...) assert(not s and string.find(err, msg)) end local msgf2i = "number.* has no integer representation" -- float equality function eq (a,b,limit) if not limit then if floatbits >= 50 then limit = 1E-11 else limit = 1E-5 end end -- a == b needed for +inf/-inf return a == b or math.abs(a-b) <= limit end -- equality with types function eqT (a,b) return a == b and math.type(a) == math.type(b) end -- basic float notation assert(0e12 == 0 and .0 == 0 and 0. == 0 and .2e2 == 20 and 2.E-1 == 0.2) do local a,b,c = "2", " 3e0 ", " 10 " assert(a+b == 5 and -b == -3 and b+"2" == 5 and "10"-c == 0) assert(type(a) == 'string' and type(b) == 'string' and type(c) == 'string') assert(a == "2" and b == " 3e0 " and c == " 10 " and -c == -" 10 ") assert(c%a == 0 and a^b == 08) a = 0 assert(a == -a and 0 == -0) end do local x = -1 local mz = 0/x -- minus zero t = {[0] = 10, 20, 30, 40, 50} assert(t[mz] == t[0] and t[-0] == t[0]) end do -- tests for 'modf' local a,b = math.modf(3.5) assert(a == 3.0 and b == 0.5) a,b = math.modf(-2.5) assert(a == -2.0 and b == -0.5) a,b = math.modf(-3e23) assert(a == -3e23 and b == 0.0) a,b = math.modf(3e35) assert(a == 3e35 and b == 0.0) a,b = math.modf(-1/0) -- -inf assert(a == -1/0 and b == 0.0) a,b = math.modf(1/0) -- inf assert(a == 1/0 and b == 0.0) a,b = math.modf(0/0) -- NaN assert(isNaN(a) and isNaN(b)) a,b = math.modf(3) -- integer argument assert(eqT(a, 3) and eqT(b, 0.0)) a,b = math.modf(minint) assert(eqT(a, minint) and eqT(b, 0.0)) end assert(math.huge > 10e30) assert(-math.huge < -10e30) -- integer arithmetic assert(minint < minint + 1) assert(maxint - 1 < maxint) assert(0 - minint == minint) assert(minint * minint == 0) assert(maxint * maxint * maxint == maxint) -- testing floor division and conversions for _, i in pairs{-16, -15, -3, -2, -1, 0, 1, 2, 3, 15} do for _, j in pairs{-16, -15, -3, -2, -1, 1, 2, 3, 15} do for _, ti in pairs{0, 0.0} do -- try 'i' as integer and as float for _, tj in pairs{0, 0.0} do -- try 'j' as integer and as float local x = i + ti local y = j + tj assert(i//j == math.floor(i/j)) end end end end assert(1//0.0 == 1/0) assert(-1 // 0.0 == -1/0) assert(eqT(3.5 // 1.5, 2.0)) assert(eqT(3.5 // -1.5, -3.0)) assert(maxint // maxint == 1) assert(maxint // 1 == maxint) assert((maxint - 1) // maxint == 0) assert(maxint // (maxint - 1) == 1) assert(minint // minint == 1) assert(minint // minint == 1) assert((minint + 1) // minint == 0) assert(minint // (minint + 1) == 1) assert(minint // 1 == minint) assert(minint // -1 == -minint) assert(minint // -2 == 2^(intbits - 2)) assert(maxint // -1 == -maxint) -- negative exponents do assert(2^-3 == 1 / 2^3) assert(eq((-3)^-3, 1 / (-3)^3)) for i = -3, 3 do -- variables avoid constant folding for j = -3, 3 do -- domain errors (0^(-n)) are not portable if not _port or i ~= 0 or j > 0 then assert(eq(i^j, 1 / i^(-j))) end end end end -- comparison between floats and integers (border cases) if floatbits < intbits then assert(2.0^floatbits == (1 << floatbits)) assert(2.0^floatbits - 1.0 == (1 << floatbits) - 1.0) assert(2.0^floatbits - 1.0 ~= (1 << floatbits)) -- float is rounded, int is not assert(2.0^floatbits + 1.0 ~= (1 << floatbits) + 1) else -- floats can express all integers with full accuracy assert(maxint == maxint + 0.0) assert(maxint - 1 == maxint - 1.0) assert(minint + 1 == minint + 1.0) assert(maxint ~= maxint - 1.0) end assert(maxint + 0.0 == 2.0^(intbits - 1) - 1.0) assert(minint + 0.0 == minint) assert(minint + 0.0 == -2.0^(intbits - 1)) -- order between floats and integers assert(1 < 1.1); assert(not (1 < 0.9)) assert(1 <= 1.1); assert(not (1 <= 0.9)) assert(-1 < -0.9); assert(not (-1 < -1.1)) assert(1 <= 1.1); assert(not (-1 <= -1.1)) assert(-1 < -0.9); assert(not (-1 < -1.1)) assert(-1 <= -0.9); assert(not (-1 <= -1.1)) assert(minint <= minint + 0.0) assert(minint + 0.0 <= minint) assert(not (minint < minint + 0.0)) assert(not (minint + 0.0 < minint)) assert(maxint < minint * -1.0) assert(maxint <= minint * -1.0) do local fmaxi1 = 2^(intbits - 1) assert(maxint < fmaxi1) assert(maxint <= fmaxi1) assert(not (fmaxi1 <= maxint)) assert(minint <= -2^(intbits - 1)) assert(-2^(intbits - 1) <= minint) end if floatbits < intbits then gcs:send_text(6, "testing order (floats can't represent all int)") local fmax = 2^floatbits local ifmax = fmax | 0 assert(fmax < ifmax + 1) assert(fmax - 1 < ifmax) assert(-(fmax - 1) > -ifmax) assert(not (fmax <= ifmax - 1)) assert(-fmax > -(ifmax + 1)) assert(not (-fmax >= -(ifmax - 1))) assert(fmax/2 - 0.5 < ifmax//2) assert(-(fmax/2 - 0.5) > -ifmax//2) assert(maxint < 2^intbits) assert(minint > -2^intbits) assert(maxint <= 2^intbits) assert(minint >= -2^intbits) else gcs:send_text(6, "testing order (floats can represent all ints)") assert(maxint < maxint + 1.0) assert(maxint < maxint + 0.5) assert(maxint - 1.0 < maxint) assert(maxint - 0.5 < maxint) assert(not (maxint + 0.0 < maxint)) assert(maxint + 0.0 <= maxint) assert(not (maxint < maxint + 0.0)) assert(maxint + 0.0 <= maxint) assert(maxint <= maxint + 0.0) assert(not (maxint + 1.0 <= maxint)) assert(not (maxint + 0.5 <= maxint)) assert(not (maxint <= maxint - 1.0)) assert(not (maxint <= maxint - 0.5)) assert(minint < minint + 1.0) assert(minint < minint + 0.5) assert(minint <= minint + 0.5) assert(minint - 1.0 < minint) assert(minint - 1.0 <= minint) assert(not (minint + 0.0 < minint)) assert(not (minint + 0.5 < minint)) assert(not (minint < minint + 0.0)) assert(minint + 0.0 <= minint) assert(minint <= minint + 0.0) assert(not (minint + 1.0 <= minint)) assert(not (minint + 0.5 <= minint)) assert(not (minint <= minint - 1.0)) end do local NaN = 0/0 assert(not (NaN < 0)) assert(not (NaN > minint)) assert(not (NaN <= -9)) assert(not (NaN <= maxint)) assert(not (NaN < maxint)) assert(not (minint <= NaN)) assert(not (minint < NaN)) end -- avoiding errors at compile time --local function checkcompt (msg, code) -- checkerror(msg, assert(load(code))) --end --checkcompt("divide by zero", "return 2 // 0") --checkcompt(msgf2i, "return 2.3 >> 0") --checkcompt(msgf2i, ("return 2.0^%d & 1"):format(intbits - 1)) --checkcompt("field 'huge'", "return math.huge << 1") --checkcompt(msgf2i, ("return 1 | 2.0^%d"):format(intbits - 1)) --checkcompt(msgf2i, "return 2.3 ~ '0.0'") -- testing overflow errors when converting from float to integer (runtime) local function f2i (x) return x | x end checkerror(msgf2i, f2i, math.huge) -- +inf checkerror(msgf2i, f2i, -math.huge) -- -inf checkerror(msgf2i, f2i, 0/0) -- NaN if floatbits < intbits then -- conversion tests when float cannot represent all integers assert(maxint + 1.0 == maxint + 0.0) assert(minint - 1.0 == minint + 0.0) checkerror(msgf2i, f2i, maxint + 0.0) assert(f2i(2.0^(intbits - 2)) == 1 << (intbits - 2)) assert(f2i(-2.0^(intbits - 2)) == -(1 << (intbits - 2))) assert((2.0^(floatbits - 1) + 1.0) // 1 == (1 << (floatbits - 1)) + 1) -- maximum integer representable as a float local mf = maxint - (1 << (floatbits - intbits)) + 1 assert(f2i(mf + 0.0) == mf) -- OK up to here mf = mf + 1 assert(f2i(mf + 0.0) ~= mf) -- no more representable else -- conversion tests when float can represent all integers assert(maxint + 1.0 > maxint) assert(minint - 1.0 < minint) assert(f2i(maxint + 0.0) == maxint) checkerror("no integer rep", f2i, maxint + 1.0) checkerror("no integer rep", f2i, minint - 1.0) end -- 'minint' should be representable as a float no matter the precision assert(f2i(minint + 0.0) == minint) -- testing numeric strings assert("2" + 1 == 3) assert("2 " + 1 == 3) assert(" -2 " + 1 == -1) assert(" -0xa " + 1 == -9) -- Literal integer Overflows (new behavior in 5.3.3) do -- no overflows assert(eqT(tonumber(tostring(maxint)), maxint)) assert(eqT(tonumber(tostring(minint)), minint)) -- add 1 to last digit as a string (it cannot be 9...) local function incd (n) local s = string.format("%d", n) s = string.gsub(s, "%d$", function (d) assert(d ~= '9') return string.char(string.byte(d) + 1) end) return s end -- 'tonumber' with overflow by 1 assert(eqT(tonumber(incd(maxint)), maxint + 1.0)) assert(eqT(tonumber(incd(minint)), minint - 1.0)) -- large numbers assert(eqT(tonumber("1"..string.rep("0", 30)), 1e30)) assert(eqT(tonumber("-1"..string.rep("0", 30)), -1e30)) -- hexa format still wraps around assert(eqT(tonumber("0x1"..string.rep("0", 30)), 0)) -- lexer in the limits --assert(minint == load("return " .. minint)()) --assert(eqT(maxint, load("return " .. maxint)())) assert(eqT(10000000000000000000000.0, 10000000000000000000000)) assert(eqT(-10000000000000000000000.0, -10000000000000000000000)) end -- testing 'tonumber' -- 'tonumber' with numbers assert(tonumber(3.4) == 3.4) assert(eqT(tonumber(3), 3)) assert(eqT(tonumber(maxint), maxint) and eqT(tonumber(minint), minint)) assert(tonumber(1/0) == 1/0) -- 'tonumber' with strings assert(tonumber("0") == 0) assert(tonumber("") == nil) assert(tonumber(" ") == nil) assert(tonumber("-") == nil) assert(tonumber(" -0x ") == nil) assert(tonumber{} == nil) assert(tonumber'+0.01' == 1/100 and tonumber'+.01' == 0.01 and tonumber'.01' == 0.01 and tonumber'-1.' == -1 and tonumber'+1.' == 1) assert(tonumber'+ 0.01' == nil and tonumber'+.e1' == nil and tonumber'1e' == nil and tonumber'1.0e+' == nil and tonumber'.' == nil) assert(tonumber('-012') == -010-2) assert(tonumber('-1.2e2') == - - -120) assert(tonumber("0xffffffffffff") == (1 << (4*12)) - 1) assert(tonumber("0x"..string.rep("f", (intbits//4))) == -1) assert(tonumber("-0x"..string.rep("f", (intbits//4))) == 1) -- testing 'tonumber' with base assert(tonumber(' 001010 ', 2) == 10) assert(tonumber(' 001010 ', 10) == 001010) assert(tonumber(' -1010 ', 2) == -10) assert(tonumber('10', 36) == 36) assert(tonumber(' -10 ', 36) == -36) assert(tonumber(' +1Z ', 36) == 36 + 35) assert(tonumber(' -1z ', 36) == -36 + -35) assert(tonumber('-fFfa', 16) == -(10+(16*(15+(16*(15+(16*15))))))) assert(tonumber(string.rep('1', (intbits - 2)), 2) + 1 == 2^(intbits - 2)) assert(tonumber('ffffFFFF', 16)+1 == (1 << 32)) assert(tonumber('0ffffFFFF', 16)+1 == (1 << 32)) assert(tonumber('-0ffffffFFFF', 16) - 1 == -(1 << 40)) for i = 2,36 do local i2 = i * i local i10 = i2 * i2 * i2 * i2 * i2 -- i^10 assert(tonumber('\t10000000000\t', i) == i10) end if not _soft then -- tests with very long numerals assert(tonumber("0x"..string.rep("f", 13)..".0") == 2.0^(4*13) - 1) assert(tonumber("0x"..string.rep("f", 150)..".0") == 2.0^(4*150) - 1) assert(tonumber("0x"..string.rep("f", 300)..".0") == 2.0^(4*300) - 1) assert(tonumber("0x"..string.rep("f", 500)..".0") == 2.0^(4*500) - 1) assert(tonumber('0x3.' .. string.rep('0', 1000)) == 3) assert(tonumber('0x' .. string.rep('0', 1000) .. 'a') == 10) assert(tonumber('0x0.' .. string.rep('0', 13).."1") == 2.0^(-4*14)) assert(tonumber('0x0.' .. string.rep('0', 150).."1") == 2.0^(-4*151)) assert(tonumber('0x0.' .. string.rep('0', 300).."1") == 2.0^(-4*301)) assert(tonumber('0x0.' .. string.rep('0', 500).."1") == 2.0^(-4*501)) assert(tonumber('0xe03' .. string.rep('0', 1000) .. 'p-4000') == 3587.0) assert(tonumber('0x.' .. string.rep('0', 1000) .. '74p4004') == 0x7.4) end -- testing 'tonumber' for invalid formats --[[ local function f (...) if select('#', ...) == 1 then return (...) else return "***" end end assert(f(tonumber('fFfa', 15)) == nil) assert(f(tonumber('099', 8)) == nil) assert(f(tonumber('1\0', 2)) == nil) assert(f(tonumber('', 8)) == nil) assert(f(tonumber(' ', 9)) == nil) assert(f(tonumber(' ', 9)) == nil) assert(f(tonumber('0xf', 10)) == nil) assert(f(tonumber('inf')) == nil) assert(f(tonumber(' INF ')) == nil) assert(f(tonumber('Nan')) == nil) assert(f(tonumber('nan')) == nil) assert(f(tonumber(' ')) == nil) assert(f(tonumber('')) == nil) assert(f(tonumber('1 a')) == nil) assert(f(tonumber('1 a', 2)) == nil) assert(f(tonumber('1\0')) == nil) assert(f(tonumber('1 \0')) == nil) assert(f(tonumber('1\0 ')) == nil) assert(f(tonumber('e1')) == nil) assert(f(tonumber('e 1')) == nil) assert(f(tonumber(' 3.4.5 ')) == nil) ]] -- testing 'tonumber' for invalid hexadecimal formats assert(tonumber('0x') == nil) assert(tonumber('x') == nil) assert(tonumber('x3') == nil) assert(tonumber('0x3.3.3') == nil) -- two decimal points assert(tonumber('00x2') == nil) assert(tonumber('0x 2') == nil) assert(tonumber('0 x2') == nil) assert(tonumber('23x') == nil) assert(tonumber('- 0xaa') == nil) assert(tonumber('-0xaaP ') == nil) -- no exponent assert(tonumber('0x0.51p') == nil) assert(tonumber('0x5p+-2') == nil) -- testing hexadecimal numerals assert(0x10 == 16 and 0xfff == 2^12 - 1 and 0XFB == 251) assert(0x0p12 == 0 and 0x.0p-3 == 0) assert(0xFFFFFFFF == (1 << 32) - 1) assert(tonumber('+0x2') == 2) assert(tonumber('-0xaA') == -170) assert(tonumber('-0xffFFFfff') == -(1 << 32) + 1) -- possible confusion with decimal exponent assert(0E+1 == 0 and 0xE+1 == 15 and 0xe-1 == 13) -- floating hexas assert(tonumber(' 0x2.5 ') == 0x25/16) assert(tonumber(' -0x2.5 ') == -0x25/16) assert(tonumber(' +0x0.51p+8 ') == 0x51) assert(0x.FfffFFFF == 1 - '0x.00000001') assert('0xA.a' + 0 == 10 + 10/16) assert(0xa.aP4 == 0XAA) assert(0x4P-2 == 1) assert(0x1.1 == '0x1.' + '+0x.1') assert(0Xabcdef.0 == 0x.ABCDEFp+24) assert(1.1 == 1.+.1) assert(100.0 == 1E2 and .01 == 1e-2) assert(1111111111 - 1111111110 == 1000.00e-03) assert(1.1 == '1.'+'.1') assert(tonumber'1111111111' - tonumber'1111111110' == tonumber" +0.001e+3 \n\t") assert(0.1e-30 > 0.9E-31 and 0.9E30 < 0.1e31) assert(0.123456 > 0.123455) assert(tonumber('+1.23E18') == 1.23*10.0^18) -- testing order operators assert(not(1<1) and (1<2) and not(2<1)) assert(not('a'<'a') and ('a'<'b') and not('b'<'a')) assert((1<=1) and (1<=2) and not(2<=1)) assert(('a'<='a') and ('a'<='b') and not('b'<='a')) assert(not(1>1) and not(1>2) and (2>1)) assert(not('a'>'a') and not('a'>'b') and ('b'>'a')) assert((1>=1) and not(1>=2) and (2>=1)) assert(('a'>='a') and not('a'>='b') and ('b'>='a')) assert(1.3 < 1.4 and 1.3 <= 1.4 and not (1.3 < 1.3) and 1.3 <= 1.3) -- testing mod operator assert(eqT(-4 % 3, 2)) assert(eqT(4 % -3, -2)) assert(eqT(-4.0 % 3, 2.0)) assert(eqT(4 % -3.0, -2.0)) assert(math.pi - math.pi % 1 == 3) assert(math.pi - math.pi % 0.001 == 3.141) assert(eqT(minint % minint, 0)) assert(eqT(maxint % maxint, 0)) assert((minint + 1) % minint == minint + 1) assert((maxint - 1) % maxint == maxint - 1) assert(minint % maxint == maxint - 1) assert(minint % -1 == 0) assert(minint % -2 == 0) assert(maxint % -2 == -1) -- testing unsigned comparisons assert(math.ult(3, 4)) assert(not math.ult(4, 4)) assert(math.ult(-2, -1)) assert(math.ult(2, -1)) assert(not math.ult(-2, -2)) assert(math.ult(maxint, minint)) assert(not math.ult(minint, maxint)) assert(eq(math.sin(-9.8)^2 + math.cos(-9.8)^2, 1)) assert(eq(math.tan(math.pi/4), 1)) assert(eq(math.sin(math.pi/2), 1) and eq(math.cos(math.pi/2), 0)) assert(eq(math.atan(1), math.pi/4) and eq(math.acos(0), math.pi/2) and eq(math.asin(1), math.pi/2)) assert(eq(math.deg(math.pi/2), 90) and eq(math.rad(90), math.pi/2)) assert(math.abs(-10.43) == 10.43) assert(eqT(math.abs(minint), minint)) assert(eqT(math.abs(maxint), maxint)) assert(eqT(math.abs(-maxint), maxint)) assert(eq(math.atan(1,0), math.pi/2)) assert(math.fmod(10,3) == 1) assert(eq(math.sqrt(10)^2, 10)) assert(eq(math.log(2, 10), math.log(2)/math.log(10))) assert(eq(math.log(2, 2), 1)) assert(eq(math.log(9, 3), 2)) assert(eq(math.exp(0), 1)) assert(eq(math.sin(10), math.sin(10%(2*math.pi)))) assert(tonumber(' 1.3e-2 ') == 1.3e-2) assert(tonumber(' -1.00000000000001 ') == -1.00000000000001) -- testing constant limits -- 2^23 = 8388608 assert(8388609 + -8388609 == 0) assert(8388608 + -8388608 == 0) assert(8388607 + -8388607 == 0) do -- testing floor & ceil assert(eqT(math.floor(3.4), 3)) assert(eqT(math.ceil(3.4), 4)) assert(eqT(math.floor(-3.4), -4)) assert(eqT(math.ceil(-3.4), -3)) assert(eqT(math.floor(maxint), maxint)) assert(eqT(math.ceil(maxint), maxint)) assert(eqT(math.floor(minint), minint)) assert(eqT(math.floor(minint + 0.0), minint)) assert(eqT(math.ceil(minint), minint)) assert(eqT(math.ceil(minint + 0.0), minint)) assert(math.floor(1e50) == 1e50) assert(math.ceil(1e50) == 1e50) assert(math.floor(-1e50) == -1e50) assert(math.ceil(-1e50) == -1e50) for _, p in pairs{31,32,63,64} do assert(math.floor(2^p) == 2^p) assert(math.floor(2^p + 0.5) == 2^p) assert(math.ceil(2^p) == 2^p) assert(math.ceil(2^p - 0.5) == 2^p) end checkerror("number expected", math.floor, {}) checkerror("number expected", math.ceil, print) assert(eqT(math.tointeger(minint), minint)) assert(eqT(math.tointeger(minint .. ""), minint)) assert(eqT(math.tointeger(maxint), maxint)) assert(eqT(math.tointeger(maxint .. ""), maxint)) assert(eqT(math.tointeger(minint + 0.0), minint)) assert(math.tointeger(0.0 - minint) == nil) assert(math.tointeger(math.pi) == nil) assert(math.tointeger(-math.pi) == nil) assert(math.floor(math.huge) == math.huge) assert(math.ceil(math.huge) == math.huge) assert(math.tointeger(math.huge) == nil) assert(math.floor(-math.huge) == -math.huge) assert(math.ceil(-math.huge) == -math.huge) assert(math.tointeger(-math.huge) == nil) assert(math.tointeger("34.0") == 34) assert(math.tointeger("34.3") == nil) assert(math.tointeger({}) == nil) assert(math.tointeger(0/0) == nil) -- NaN end -- testing fmod for integers for i = -6, 6 do for j = -6, 6 do if j ~= 0 then local mi = math.fmod(i, j) local mf = math.fmod(i + 0.0, j) assert(mi == mf) assert(math.type(mi) == 'integer' and math.type(mf) == 'float') if (i >= 0 and j >= 0) or (i <= 0 and j <= 0) or mi == 0 then assert(eqT(mi, i % j)) end end end end assert(eqT(math.fmod(minint, minint), 0)) assert(eqT(math.fmod(maxint, maxint), 0)) assert(eqT(math.fmod(minint + 1, minint), minint + 1)) assert(eqT(math.fmod(maxint - 1, maxint), maxint - 1)) checkerror("zero", math.fmod, 3, 0) do -- testing max/min checkerror("value expected", math.max) checkerror("value expected", math.min) assert(eqT(math.max(3), 3)) assert(eqT(math.max(3, 5, 9, 1), 9)) assert(math.max(maxint, 10e60) == 10e60) assert(eqT(math.max(minint, minint + 1), minint + 1)) assert(eqT(math.min(3), 3)) assert(eqT(math.min(3, 5, 9, 1), 1)) assert(math.min(3.2, 5.9, -9.2, 1.1) == -9.2) assert(math.min(1.9, 1.7, 1.72) == 1.7) assert(math.min(-10e60, minint) == -10e60) assert(eqT(math.min(maxint, maxint - 1), maxint - 1)) assert(eqT(math.min(maxint - 2, maxint, maxint - 1), maxint - 2)) end -- testing implicit convertions local a,b = '10', '20' assert(a*b == 200 and a+b == 30 and a-b == -10 and a/b == 0.5 and -b == -20) assert(a == '10' and b == '20') do gcs:send_text(6, "testing -0 and NaN") local mz, z = -0.0, 0.0 assert(mz == z) assert(1/mz < 0 and 0 < 1/z) local a = {[mz] = 1} assert(a[z] == 1 and a[mz] == 1) a[z] = 2 assert(a[z] == 2 and a[mz] == 2) local inf = math.huge * 2 + 1 mz, z = -1/inf, 1/inf assert(mz == z) assert(1/mz < 0 and 0 < 1/z) local NaN = inf - inf assert(NaN ~= NaN) assert(not (NaN < NaN)) assert(not (NaN <= NaN)) assert(not (NaN > NaN)) assert(not (NaN >= NaN)) assert(not (0 < NaN) and not (NaN < 0)) local NaN1 = 0/0 assert(NaN ~= NaN1 and not (NaN <= NaN1) and not (NaN1 <= NaN)) local a = {} assert(not pcall(rawset, a, NaN, 1)) assert(a[NaN] == nil) a[1] = 1 assert(not pcall(rawset, a, NaN, 1)) assert(a[NaN] == nil) -- strings with same binary representation as 0.0 (might create problems -- for constant manipulation in the pre-compiler) local a1, a2, a3, a4, a5 = 0, 0, "\0\0\0\0\0\0\0\0", 0, "\0\0\0\0\0\0\0\0" assert(a1 == a2 and a2 == a4 and a1 ~= a3) assert(a3 == a5) end gcs:send_text(6, "testing 'math.random'") math.randomseed(0) do -- test random for floats local max = -math.huge local min = math.huge for i = 0, 20000 do local t = math.random() assert(0 <= t and t < 1) max = math.max(max, t) min = math.min(min, t) if eq(max, 1, 0.001) and eq(min, 0, 0.001) then goto ok end end -- loop ended without satisfing condition assert(false) ::ok:: end do local function aux (p, lim) -- test random for small intervals local x1, x2 if #p == 1 then x1 = 1; x2 = p[1] else x1 = p[1]; x2 = p[2] end local mark = {}; local count = 0 -- to check that all values appeared for i = 0, lim or 2000 do local t = math.random(table.unpack(p)) assert(x1 <= t and t <= x2) if not mark[t] then -- new value mark[t] = true count = count + 1 end if count == x2 - x1 + 1 then -- all values appeared; OK goto ok end end -- loop ended without satisfing condition assert(false) ::ok:: end aux({-10,0}) aux({6}) aux({-10, 10}) aux({minint, minint}) aux({maxint, maxint}) aux({minint, minint + 9}) aux({maxint - 3, maxint}) end do local function aux(p1, p2) -- test random for large intervals local max = minint local min = maxint local n = 200 local mark = {}; local count = 0 -- to count how many different values for _ = 1, n do local t = math.random(p1, p2) max = math.max(max, t) min = math.min(min, t) if not mark[t] then -- new value mark[t] = true count = count + 1 end end -- at least 80% of values are different assert(count >= n * 0.8) -- min and max not too far from formal min and max local diff = (p2 - p1) // 8 assert(min < p1 + diff and max > p2 - diff) end aux(0, maxint) aux(1, maxint) aux(minint, -1) aux(minint // 2, maxint // 2) end for i=1,100 do assert(math.random(maxint) > 0) assert(math.random(minint, -1) < 0) end assert(not pcall(math.random, 1, 2, 3)) -- too many arguments -- empty interval assert(not pcall(math.random, minint + 1, minint)) assert(not pcall(math.random, maxint, maxint - 1)) assert(not pcall(math.random, maxint, minint)) -- interval too large assert(not pcall(math.random, minint, 0)) assert(not pcall(math.random, -1, maxint)) assert(not pcall(math.random, minint // 2, maxint // 2 + 1)) function update() gcs:send_text(6, 'Math tests passed') return update, 1000 end return update()
gpl-3.0
yetsky/extra
luci/applications/luci-chinadns/luasrc/model/cbi/chinadns.lua
8
1329
--[[ RA-MOD ]]-- local fs = require "nixio.fs" local running=(luci.sys.call("pidof chinadns > /dev/null") == 0) if running then m = Map("chinadns", translate("chinadns"), translate("chinadns is running")) else m = Map("chinadns", translate("chinadns"), translate("chinadns is not running")) end s = m:section(TypedSection, "chinadns", "") s.anonymous = true switch = s:option(Flag, "enabled", translate("Enable")) switch.rmempty = false upstream = s:option(Value, "dns", translate("Upstream DNS Server")) upstream.optional = false upstream.default = "114.114.114.114,8.8.8.8" port = s:option(Value, "port", translate("Port")) port.datatype = "range(0,65535)" port.optional = false chn = s:option(Value, "chn", translate("CHNroute"), "") chn.template = "cbi/tvalue" chn.size = 30 chn.rows = 10 chn.wrap = "off" function chn.cfgvalue(self, section) return fs.readfile("/etc/chinadns_chnroute.txt") or "" end function chn.write(self, section, value) if value then value = value:gsub("\r\n?", "\n") fs.writefile("/tmp/chinadns_chnroute.txt", value) if (fs.access("/etc/chinadns_chnroute.txt") ~= true or luci.sys.call("cmp -s /tmp/chinadns_chnroute.txt /etc/chinadns_chnroute.txt") == 1) then fs.writefile("/etc/chinadns_chnroute.txt", value) end fs.remove("/tmp/chinadns_chnroute.txt") end end return m
gpl-2.0
aryajur/luarocks
src/luarocks/loader.lua
20
8685
--- A module which installs a Lua package loader that is LuaRocks-aware. -- This loader uses dependency information from the LuaRocks tree to load -- correct versions of modules. It does this by constructing a "context" -- table in the environment, which records which versions of packages were -- used to load previous modules, so that the loader chooses versions -- that are declared to be compatible with the ones loaded earlier. local loaders = package.loaders or package.searchers local package, require, ipairs, pairs, table, type, next, tostring, error = package, require, ipairs, pairs, table, type, next, tostring, error local unpack = unpack or table.unpack --module("luarocks.loader") local loader = {} package.loaded["luarocks.loader"] = loader local cfg = require("luarocks.cfg") cfg.init_package_paths() local path = require("luarocks.path") local manif_core = require("luarocks.manif_core") local deps = require("luarocks.deps") loader.context = {} -- Contains a table when rocks trees are loaded, -- or 'false' to indicate rocks trees failed to load. -- 'nil' indicates rocks trees were not attempted to be loaded yet. loader.rocks_trees = nil local function load_rocks_trees() local any_ok = false local trees = {} for _, tree in ipairs(cfg.rocks_trees) do local manifest, err = manif_core.load_local_manifest(path.rocks_dir(tree)) if manifest then any_ok = true table.insert(trees, {tree=tree, manifest=manifest}) end end if not any_ok then loader.rocks_trees = false return false end loader.rocks_trees = trees return true end --- Process the dependencies of a package to determine its dependency -- chain for loading modules. -- @param name string: The name of an installed rock. -- @param version string: The version of the rock, in string format function loader.add_context(name, version) -- assert(type(name) == "string") -- assert(type(version) == "string") if loader.context[name] then return end loader.context[name] = version if not loader.rocks_trees and not load_rocks_trees() then return nil end for _, tree in ipairs(loader.rocks_trees) do local manifest = tree.manifest local pkgdeps if manifest.dependencies and manifest.dependencies[name] then pkgdeps = manifest.dependencies[name][version] end if not pkgdeps then return nil end for _, dep in ipairs(pkgdeps) do local pkg, constraints = dep.name, dep.constraints for _, tree in ipairs(loader.rocks_trees) do local entries = tree.manifest.repository[pkg] if entries then for version, pkgs in pairs(entries) do if (not constraints) or deps.match_constraints(deps.parse_version(version), constraints) then loader.add_context(pkg, version) end end end end end end end --- Internal sorting function. -- @param a table: A provider table. -- @param b table: Another provider table. -- @return boolean: True if the version of a is greater than that of b. local function sort_versions(a,b) return a.version > b.version end --- Request module to be loaded through other loaders, -- once the proper name of the module has been determined. -- For example, in case the module "socket.core" has been requested -- to the LuaRocks loader and it determined based on context that -- the version 2.0.2 needs to be loaded and it is not the current -- version, the module requested for the other loaders will be -- "socket.core_2_0_2". -- @param module The module name requested by the user, such as "socket.core" -- @param name The rock name, such as "luasocket" -- @param version The rock version, such as "2.0.2-1" -- @param module_name The actual module name, such as "socket.core" or "socket.core_2_0_2". -- @return table or (nil, string): The module table as returned by some other loader, -- or nil followed by an error message if no other loader managed to load the module. local function call_other_loaders(module, name, version, module_name) for i, a_loader in ipairs(loaders) do if a_loader ~= loader.luarocks_loader then local results = { a_loader(module_name) } if type(results[1]) == "function" then return unpack(results) end end end return "Failed loading module "..module.." in LuaRocks rock "..name.." "..version end --- Search for a module in the rocks trees -- @param module string: module name (eg. "socket.core") -- @param filter_module_name function(string, string, string, string, number): -- a function that takes the module name (eg "socket.core"), the rock name -- (eg "luasocket"), the version (eg "2.0.2-1"), the path of the rocks tree -- (eg "/usr/local"), and the numeric index of the matching entry, so the -- filter function can know if the matching module was the first entry or not. -- @return string, string, string, (string or table): -- * name of the rock containing the module (eg. "luasocket") -- * version of the rock (eg. "2.0.2-1") -- * name of the module (eg. "socket.core", or "socket.core_2_0_2" if file is stored versioned). -- * tree of the module (string or table in `rocks_trees` format) local function select_module(module, filter_module_name) --assert(type(module) == "string") --assert(type(filter_module_name) == "function") if not loader.rocks_trees and not load_rocks_trees() then return nil end local providers = {} for _, tree in ipairs(loader.rocks_trees) do local entries = tree.manifest.modules[module] if entries then for i, entry in ipairs(entries) do local name, version = entry:match("^([^/]*)/(.*)$") local module_name = tree.manifest.repository[name][version][1].modules[module] if type(module_name) ~= "string" then error("Invalid data in manifest file for module "..tostring(module).." (invalid data for "..tostring(name).." "..tostring(version)..")") end module_name = filter_module_name(module_name, name, version, tree.tree, i) if loader.context[name] == version then return name, version, module_name end version = deps.parse_version(version) table.insert(providers, {name = name, version = version, module_name = module_name, tree = tree}) end end end if next(providers) then table.sort(providers, sort_versions) local first = providers[1] return first.name, first.version.string, first.module_name, first.tree end end --- Search for a module -- @param module string: module name (eg. "socket.core") -- @return string, string, string, (string or table): -- * name of the rock containing the module (eg. "luasocket") -- * version of the rock (eg. "2.0.2-1") -- * name of the module (eg. "socket.core", or "socket.core_2_0_2" if file is stored versioned). -- * tree of the module (string or table in `rocks_trees` format) local function pick_module(module) return select_module(module, function(module_name, name, version, tree, i) if i > 1 then module_name = path.versioned_name(module_name, "", name, version) end module_name = path.path_to_module(module_name) return module_name end) end --- Return the pathname of the file that would be loaded for a module. -- @param module string: module name (eg. "socket.core") -- @return string: filename of the module (eg. "/usr/local/lib/lua/5.1/socket/core.so") function loader.which(module) local name, version, module_name = select_module(module, path.which_i) return module_name end --- Package loader for LuaRocks support. -- A module is searched in installed rocks that match the -- current LuaRocks context. If module is not part of the -- context, or if a context has not yet been set, the module -- in the package with the highest version is used. -- @param module string: The module name, like in plain require(). -- @return table: The module table (typically), like in plain -- require(). See <a href="http://www.lua.org/manual/5.1/manual.html#pdf-require">require()</a> -- in the Lua reference manual for details. function loader.luarocks_loader(module) local name, version, module_name = pick_module(module) if not name then return "No LuaRocks module found for "..module else loader.add_context(name, version) return call_other_loaders(module, name, version, module_name) end end table.insert(loaders, 1, loader.luarocks_loader) return loader
mit
jcmoyer/hug
extensions/string.lua
1
1536
-- -- Copyright 2013 J.C. Moyer -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- --- Provides extra string functions. -- @alias extensions local extensions = {} --- Splits a string on a delimiter. -- @string s String to split. -- @string p Pattern to split on. -- @bool[opt=false] noempty If true, the resulting table will have any empty -- entries removed from it. If false or omitted, empty entries will be -- preserved. -- @treturn table A table containing the pieces `s` was split into. function extensions.split(s, p, noempty) if s == '' then return {} end noempty = noempty or false local t = {} local base = 1 local a, b = s:find(p, 1) while a do local part = s:sub(base, a - 1) if #part > 0 or (#part == 0 and not noempty) then t[#t + 1] = part end base = b + 1 a, b = s:find(p, base) end if base <= #s then t[#t + 1] = s:sub(base) elseif base > #s and not noempty then t[#t + 1] = '' end return t end return extensions
apache-2.0
weitjong/Urho3D
bin/Data/LuaScripts/20_HugeObjectCount.lua
24
9039
-- Huge object count example. -- This sample demonstrates: -- - Creating a scene with 250 x 250 simple objects -- - Competing with http://yosoygames.com.ar/wp/2013/07/ogre-2-0-is-up-to-3x-faster/ :) -- - Allowing examination of performance hotspots in the rendering code -- - Optionally speeding up rendering by grouping objects with the StaticModelGroup component require "LuaScripts/Utilities/Sample" local boxNodes = {} local animate = false local useGroups = false function Start() -- Execute the common startup for samples SampleStart() -- Create the scene content CreateScene() -- Create the UI content CreateInstructions() -- Setup the viewport for displaying the scene SetupViewport() -- Set the mouse mode to use in the sample SampleInitMouseMode(MM_RELATIVE) -- Hook up to the frame update events SubscribeToEvents() end function CreateScene() if scene_ == nil then scene_ = Scene() else scene_:Clear() boxNodes = {} end -- Create the Octree component to the scene so that drawable objects can be rendered. Use default volume -- (-1000, -1000, -1000) to (1000, 1000, 1000) scene_:CreateComponent("Octree") -- Create a Zone for ambient light & fog control local zoneNode = scene_:CreateChild("Zone") local zone = zoneNode:CreateComponent("Zone") zone.boundingBox = BoundingBox(-1000.0, 1000.0) zone.fogColor = Color(0.2, 0.2, 0.2) zone.fogStart = 200.0 zone.fogEnd = 300.0 -- Create a directional light local lightNode = scene_:CreateChild("DirectionalLight") lightNode.direction = Vector3(-0.6, -1.0, -0.8) -- The direction vector does not need to be normalized local light = lightNode:CreateComponent("Light") light.lightType = LIGHT_DIRECTIONAL if not useGroups then light.color = Color(0.7, 0.35, 0.0) -- Create individual box StaticModels in the scene for y = -125, 125 do for x = -125, 125 do local boxNode = scene_:CreateChild("Box") boxNode.position = Vector3(x * 0.3, 0.0, y * 0.3) boxNode:SetScale(0.25) local boxObject = boxNode:CreateComponent("StaticModel") boxObject.model = cache:GetResource("Model", "Models/Box.mdl") table.insert(boxNodes, boxNode) end end else light.color = Color(0.6, 0.6, 0.6) light.specularIntensity = 1.5 -- Create StaticModelGroups in the scene local lastGroup = nil for y = -125, 125 do for x = -125, 125 do -- Create new group if no group yet, or the group has already "enough" objects. The tradeoff is between culling -- accuracy and the amount of CPU processing needed for all the objects. Note that the group's own transform -- does not matter, and it does not render anything if instance nodes are not added to it if lastGroup == nil or lastGroup.numInstanceNodes >= 25 * 25 then local boxGroupNode = scene_:CreateChild("BoxGroup") lastGroup = boxGroupNode:CreateComponent("StaticModelGroup") lastGroup.model = cache:GetResource("Model", "Models/Box.mdl") end local boxNode = scene_:CreateChild("Box") boxNode.position = Vector3(x * 0.3, 0.0, y * 0.3) boxNode:SetScale(0.25) table.insert(boxNodes, boxNode) lastGroup:AddInstanceNode(boxNode) end end end -- Create the camera. Create it outside the scene so that we can clear the whole scene without affecting it if cameraNode == nil then cameraNode = Node() cameraNode.position = Vector3(0.0, 10.0, -100.0) local camera = cameraNode:CreateComponent("Camera") camera.farClip = 300.0 end end function CreateInstructions() -- Construct new Text object, set string to display and font to use local instructionText = ui.root:CreateChild("Text") instructionText:SetText("Use WASD keys and mouse to move\n".. "Space to toggle animation\n".. "G to toggle object group optimization") instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) -- The text has multiple rows. Center them in relation to each other instructionText.textAlignment = HA_CENTER -- Position the text relative to the screen center instructionText.horizontalAlignment = HA_CENTER instructionText.verticalAlignment = VA_CENTER instructionText:SetPosition(0, ui.root.height / 4) end function SetupViewport() -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) end function SubscribeToEvents() -- Subscribe HandleUpdate() function for processing update events SubscribeToEvent("Update", "HandleUpdate") end function MoveCamera(timeStep) -- Do not move if the UI has a focused element (the console) if ui.focusElement ~= nil then return end -- Movement speed as world units per second local MOVE_SPEED = 20.0 -- Mouse sensitivity as degrees per pixel local MOUSE_SENSITIVITY = 0.1 -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees local mouseMove = input.mouseMove yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y pitch = Clamp(pitch, -90.0, 90.0) -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero cameraNode.rotation = Quaternion(pitch, yaw, 0.0) -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed if input:GetKeyDown(KEY_W) then cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_S) then cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_A) then cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_D) then cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end end function AnimateObjects(timeStep) local ROTATE_SPEED = 15.0 local delta = ROTATE_SPEED * timeStep local rotateQuat = Quaternion(delta, Vector3(0.0, 0.0, 1.0)) for i, v in ipairs(boxNodes) do v:Rotate(rotateQuat) end end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData["TimeStep"]:GetFloat() -- Toggle animation with space if input:GetKeyPress(KEY_SPACE) then animate = not animate end -- Toggle grouped / ungrouped mode if input:GetKeyPress(KEY_G) then useGroups = not useGroups CreateScene() end -- Move the camera, scale movement with time step MoveCamera(timeStep) -- Animate scene if enabled if animate then AnimateObjects(timeStep) end end -- Create XML patch instructions for screen joystick layout specific to this sample app function GetScreenJoystickPatchString() return "<patch>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Group</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"G\" />" .. " </element>" .. " </add>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Animation</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"SPACE\" />" .. " </element>" .. " </add>" .. "</patch>" end
mit
lcheylus/haka
sample/stats/stats_utils.lua
5
2760
local function group_by(tab, field) local ret = {} for _, entry in ipairs(tab) do local value = entry[field] assert(value, string.format("stats are not available on field %s", field)) if not ret[value] then ret[value] = {} end table.insert(ret[value], entry) end return ret end local function order_by(tab, order) local ret = {} for k, v in pairs(tab) do table.insert(ret, {k, v}) end table.sort(ret, order) return ret end local function max_length_field(tab, nb) local max = {} if nb > #tab then nb = #tab end for iter = 1, nb do for k, v in sorted_pairs(tab[iter]) do local size = #v if size > 99 then -- Lua formating limits width to 99 size = 99 end if not max[k] then max[k] = #k end if size > max[k] then max[k] = size end end end return max end local function print_columns(tab, nb) local max = max_length_field(tab, nb) if #tab > 0 then local columns = {} for k, _ in sorted_pairs(tab[1]) do table.insert(columns, string.format("%-" .. tostring(max[k]) .. "s", k)) end print("| " .. table.concat(columns, " | ") .. " |") end return max end -- Metatable for storing 'sql-like' table and methods. Intended to be used to -- store 'stats' data and to provide methods to request them local table_mt = {} table_mt.__index = table_mt function table_mt:select_table(elements, where) local ret = {} for _, entry in ipairs(self) do local selected_entry = {} if not where or where(entry) then for _, field in ipairs(elements) do selected_entry[field] = entry[field] end table.insert(ret, selected_entry) end end setmetatable(ret, table_mt) return ret end function table_mt:top(field, nb) nb = nb or 10 assert(field, "missing field parameter") local grouped = group_by(self, field) local sorted = order_by(grouped, function(p, q) return #p[2] > #q[2] or (#p[2] == #q[2] and p[1] > q[1]) end) for _, entry in ipairs(sorted) do if nb <= 0 then break end print(entry[1], ":", #entry[2]) nb = nb - 1 end end function table_mt:dump(nb) nb = nb or #self assert(nb > 0, "illegal negative value") local max = print_columns(self, nb) local iter = nb for _, entry in ipairs(self) do if iter <= 0 then break end local content = {} for k, v in sorted_pairs(entry) do table.insert(content, string.format("%-" .. tostring(max[k]) .. "s", v)) end print("| " .. table.concat(content, " | ") .. " |") iter = iter -1 end if #self > nb then print("... " .. tostring(#self - nb) .. " remaining entries") end end function table_mt:list() if #stats > 1 then for k, _ in sorted_pairs(self[1]) do print(k) end end end return { new = function () local ret = {} setmetatable(ret, table_mt) return ret end }
mpl-2.0
emptyrivers/WeakAuras2
WeakAuras/Prototypes.lua
1
253945
if not WeakAuras.IsCorrectVersion() then return end local AddonName, Private = ... -- Lua APIs local tinsert, tsort = table.insert, table.sort local tostring = tostring local select, pairs, type = select, pairs, type local ceil, min = ceil, min -- WoW APIs local GetTalentInfo = GetTalentInfo local GetNumSpecializationsForClassID, GetSpecialization = GetNumSpecializationsForClassID, GetSpecialization local UnitClass, UnitHealth, UnitHealthMax, UnitName, UnitStagger, UnitPower, UnitPowerMax = UnitClass, UnitHealth, UnitHealthMax, UnitName, UnitStagger, UnitPower, UnitPowerMax local GetSpellInfo, GetItemInfo, GetItemCount, GetItemIcon = GetSpellInfo, GetItemInfo, GetItemCount, GetItemIcon local GetShapeshiftFormInfo, GetShapeshiftForm = GetShapeshiftFormInfo, GetShapeshiftForm local GetRuneCooldown, UnitCastingInfo, UnitChannelInfo = GetRuneCooldown, UnitCastingInfo, UnitChannelInfo local UnitDetailedThreatSituation, UnitThreatSituation = UnitDetailedThreatSituation, UnitThreatSituation local CastingInfo, ChannelInfo = CastingInfo, ChannelInfo local WeakAuras = WeakAuras local L = WeakAuras.L local SpellRange = LibStub("SpellRange-1.0") function WeakAuras.IsSpellInRange(spellId, unit) return SpellRange.IsSpellInRange(spellId, unit) end local LibRangeCheck = LibStub("LibRangeCheck-2.0") function WeakAuras.GetRange(unit, checkVisible) return LibRangeCheck:GetRange(unit, checkVisible); end function WeakAuras.CheckRange(unit, range, operator) local min, max = LibRangeCheck:GetRange(unit, true); if (type(range) ~= "number") then range = tonumber(range); end if (not range) then return end if (operator == "<=") then return (max or 999) <= range; else return (min or 0) >= range; end end local RangeCacheStrings = {friend = "", harm = "", misc = ""} local function RangeCacheUpdate() local friend, harm, misc = {}, {}, {} local friendString, harmString, miscString for range in LibRangeCheck:GetFriendCheckers() do tinsert(friend, range) end tsort(friend) for range in LibRangeCheck:GetHarmCheckers() do tinsert(harm, range) end tsort(harm) for range in LibRangeCheck:GetMiscCheckers() do tinsert(misc, range) end tsort(misc) for _, key in pairs(friend) do friendString = (friendString and (friendString .. ", ") or "") .. key end for _, key in pairs(harm) do harmString = (harmString and (harmString .. ", ") or "") .. key end for _, key in pairs(misc) do miscString = (miscString and (miscString .. ", ") or "") .. key end RangeCacheStrings.friend, RangeCacheStrings.harm, RangeCacheStrings.misc = friendString, harmString, miscString end LibRangeCheck:RegisterCallback(LibRangeCheck.CHECKERS_CHANGED, RangeCacheUpdate) function WeakAuras.UnitDetailedThreatSituation(unit1, unit2) local ok, aggro, status, threatpct, rawthreatpct, threatvalue = pcall(UnitDetailedThreatSituation, unit1, unit2) if ok then return aggro, status, threatpct, rawthreatpct, threatvalue end end local LibClassicCasterino if WeakAuras.IsClassic() then LibClassicCasterino = LibStub("LibClassicCasterino") end if not WeakAuras.IsClassic() then WeakAuras.UnitCastingInfo = UnitCastingInfo else WeakAuras.UnitCastingInfo = function(unit) if UnitIsUnit(unit, "player") then return CastingInfo() else return LibClassicCasterino:UnitCastingInfo(unit) end end end function WeakAuras.UnitChannelInfo(unit) if not WeakAuras.IsClassic() then return UnitChannelInfo(unit) elseif UnitIsUnit(unit, "player") then return ChannelInfo() else return LibClassicCasterino:UnitChannelInfo(unit) end end local constants = { nameRealmFilterDesc = L[" Filter formats: 'Name', 'Name-Realm', '-Realm'. \n\nSupports multiple entries, separated by commas\n"], } if WeakAuras.IsClassic() then WeakAuras.UnitRaidRole = function(unit) local raidID = UnitInRaid(unit) if raidID then return select(10, GetRaidRosterInfo(raidID)) end end end local encounter_list = "" local zoneId_list = "" local zoneGroupId_list = "" function Private.InitializeEncounterAndZoneLists() if encounter_list ~= "" then return end if WeakAuras.IsClassic() then local classic_raids = { [L["Black Wing Lair"]] = { { L["Razorgore the Untamed"], 610 }, { L["Vaelastrasz the Corrupt"], 611 }, { L["Broodlord Lashlayer"], 612 }, { L["Firemaw"], 613 }, { L["Ebonroc"], 614 }, { L["Flamegor"], 615 }, { L["Chromaggus"], 616 }, { L["Nefarian"], 617 } }, [L["Molten Core"]] = { { L["Lucifron"], 663 }, { L["Magmadar"], 664 }, { L["Gehennas"], 665 }, { L["Garr"], 666 }, { L["Shazzrah"], 667 }, { L["Baron Geddon"], 668 }, { L["Sulfuron Harbinger"], 669 }, { L["Golemagg the Incinerator"], 670 }, { L["Majordomo Executus"], 671 }, { L["Ragnaros"], 672 } }, [L["Ahn'Qiraj"]] = { { L["The Prophet Skeram"], 709 }, { L["Silithid Royalty"], 710 }, { L["Battleguard Sartura"], 711 }, { L["Fankriss the Unyielding"], 712 }, { L["Viscidus"], 713 }, { L["Princess Huhuran"], 714 }, { L["Twin Emperors"], 715 }, { L["Ouro"], 716 }, { L["C'thun"], 717 } }, [L["Ruins of Ahn'Qiraj"]] = { { L["Kurinnaxx"], 718 }, { L["General Rajaxx"], 719 }, { L["Moam"], 720 }, { L["Buru the Gorger"], 721 }, { L["Ayamiss the Hunter"], 722 }, { L["Ossirian the Unscarred"], 723 } }, [L["Zul'Gurub"]] = { { L["High Priest Venoxis"], 784 }, { L["High Priestess Jeklik"], 785 }, { L["High Priestess Mar'li"], 786 }, { L["Bloodlord Mandokir"], 787 }, { L["Edge of Madness"], 788 }, { L["High Priest Thekal"], 789 }, { L["Gahz'ranka"], 790 }, { L["High Priestess Arlokk"], 791 }, { L["Jin'do the Hexxer"], 792 }, { L["Hakkar"], 793 } }, [L["Onyxia's Lair"]] = { { L["Onyxia"], 1084 } }, [L["Naxxramas"]] = { -- The Arachnid Quarter { L["Anub'Rekhan"], 1107 }, { L["Grand Widow Faerlina"], 1110 }, { L["Maexxna"], 1116 }, -- The Plague Quarter { L["Noth the Plaguebringer"], 1117 }, { L["Heigan the Unclean"], 1112 }, { L["Loatheb"], 1115 }, -- The Military Quarter { L["Instructor Razuvious"], 1113 }, { L["Gothik the Harvester"], 1109 }, { L["The Four Horsemen"], 1121 }, -- The Construct Quarter { L["Patchwerk"], 1118 }, { L["Grobbulus"], 1111 }, { L["Gluth"], 1108 }, { L["Thaddius"], 1120 }, -- Frostwyrm Lair { L["Sapphiron"], 1119 }, { L["Kel'Thuzad"], 1114 } } } for instance_name, instance_boss in pairs(classic_raids) do encounter_list = ("%s|cffffd200%s|r\n"):format(encounter_list, instance_name) for _, data in ipairs(instance_boss) do encounter_list = ("%s%s: %d\n"):format(encounter_list, data[1], data[2]) end encounter_list = encounter_list .. "\n" end else EJ_SelectTier(EJ_GetCurrentTier()) for _, inRaid in ipairs({false, true}) do local instance_index = 1 local instance_id = EJ_GetInstanceByIndex(instance_index, inRaid) local title = inRaid and L["Raids"] or L["Dungeons"] zoneId_list = ("%s|cffffd200%s|r\n"):format(zoneId_list, title) zoneGroupId_list = ("%s|cffffd200%s|r\n"):format(zoneGroupId_list, title) while instance_id do EJ_SelectInstance(instance_id) local instance_name, _, _, _, _, _, dungeonAreaMapID = EJ_GetInstanceInfo(instance_id) local ej_index = 1 local boss, _, _, _, _, _, encounter_id = EJ_GetEncounterInfoByIndex(ej_index, instance_id) -- zone ids and zone group ids if dungeonAreaMapID and dungeonAreaMapID ~= 0 then local mapGroupId = C_Map.GetMapGroupID(dungeonAreaMapID) if mapGroupId then zoneGroupId_list = ("%s%s: %d\n"):format(zoneGroupId_list, instance_name, mapGroupId) local maps = "" for k, map in ipairs(C_Map.GetMapGroupMembersInfo(mapGroupId)) do if map.mapID then maps = maps .. map.mapID .. ", " end end maps = maps:match "^(.*), \n?$" or "" -- trim last ", " zoneId_list = ("%s%s: %s\n"):format(zoneId_list, instance_name, maps) else zoneId_list = ("%s%s: %d\n"):format(zoneId_list, instance_name, dungeonAreaMapID) end end -- Encounter ids if inRaid then while boss do if encounter_id then if instance_name then encounter_list = ("%s|cffffd200%s|r\n"):format(encounter_list, instance_name) instance_name = nil -- Only add it once per section end encounter_list = ("%s%s: %d\n"):format(encounter_list, boss, encounter_id) end ej_index = ej_index + 1 boss, _, _, _, _, _, encounter_id = EJ_GetEncounterInfoByIndex(ej_index, instance_id) end encounter_list = encounter_list .. "\n" end instance_index = instance_index + 1 instance_id = EJ_GetInstanceByIndex(instance_index, inRaid) end zoneId_list = zoneId_list .. "\n" zoneGroupId_list = zoneGroupId_list .. "\n" end end encounter_list = encounter_list:sub(1, -3) .. "\n\n" .. L["Supports multiple entries, separated by commas\n"] end local function get_encounters_list() return encounter_list end local function get_zoneId_list() if WeakAuras.IsClassic() then return "" end local currentmap_id = C_Map.GetBestMapForUnit("player") local currentmap_info = C_Map.GetMapInfo(currentmap_id) local currentmap_name = currentmap_info and currentmap_info.name or "" local mapGroupId = C_Map.GetMapGroupID(currentmap_id) if mapGroupId then -- if map is in a group, its real name is (or should be?) found in GetMapGroupMembersInfo for k, map in ipairs(C_Map.GetMapGroupMembersInfo(mapGroupId)) do if map.mapID and map.mapID == currentmap_id and map.name then currentmap_name = map.name break end end end return ("%s|cffffd200%s|r%s: %d\n\n%s"):format( zoneId_list, L["Current Zone\n"], currentmap_name, currentmap_id, L["Supports multiple entries, separated by commas"] ) end local function get_zoneGroupId_list() if WeakAuras.IsClassic() then return "" end local currentmap_id = C_Map.GetBestMapForUnit("player") local currentmap_info = C_Map.GetMapInfo(currentmap_id) local currentmap_name = currentmap_info and currentmap_info.name local currentmapgroup_id = C_Map.GetMapGroupID(currentmap_id) return ("%s|cffffd200%s|r\n%s%s\n\n%s"):format( zoneGroupId_list, L["Current Zone Group"], currentmapgroup_id and currentmap_name and currentmap_name..": " or "", currentmapgroup_id or L["None"], L["Supports multiple entries, separated by commas"] ) end Private.function_strings = { count = [[ return function(count) if(count %s %s) then return true else return false end end ]], count_fraction = [[ return function(count, max) if max == 0 then return false end local fraction = count/max if(fraction %s %s) then return true else return false end end ]], always = [[ return function() return true end ]] }; local hsvFrame = CreateFrame("Colorselect") -- HSV transition, for a much prettier color transition in many cases -- see http://www.wowinterface.com/forums/showthread.php?t=48236 function WeakAuras.GetHSVTransition(perc, r1, g1, b1, a1, r2, g2, b2, a2) --get hsv color for colorA hsvFrame:SetColorRGB(r1, g1, b1) local h1, s1, v1 = hsvFrame:GetColorHSV() -- hue, saturation, value --get hsv color for colorB hsvFrame:SetColorRGB(r2, g2, b2) local h2, s2, v2 = hsvFrame:GetColorHSV() -- hue, saturation, value local h3 = floor(h1 - (h1 - h2) * perc) -- find the shortest arc through the color circle, then interpolate local diff = h2 - h1 if diff < -180 then diff = diff + 360 elseif diff > 180 then diff = diff - 360 end h3 = (h1 + perc * diff) % 360 local s3 = s1 - ( s1 - s2 ) * perc local v3 = v1 - ( v1 - v2 ) * perc --get the RGB values of the new color hsvFrame:SetColorHSV(h3, s3, v3) local r, g, b = hsvFrame:GetColorRGB() --interpolate alpha local a = a1 - ( a1 - a2 ) * perc --return the new color return r, g, b, a end Private.anim_function_strings = { straight = [[ function(progress, start, delta) return start + (progress * delta) end ]], straightTranslate = [[ function(progress, startX, startY, deltaX, deltaY) return startX + (progress * deltaX), startY + (progress * deltaY) end ]], straightScale = [[ function(progress, startX, startY, scaleX, scaleY) return startX + (progress * (scaleX - startX)), startY + (progress * (scaleY - startY)) end ]], straightColor = [[ function(progress, r1, g1, b1, a1, r2, g2, b2, a2) return r1 + (progress * (r2 - r1)), g1 + (progress * (g2 - g1)), b1 + (progress * (b2 - b1)), a1 + (progress * (a2 - a1)) end ]], straightHSV = [[ function(progress, r1, g1, b1, a1, r2, g2, b2, a2) return WeakAuras.GetHSVTransition(progress, r1, g1, b1, a1, r2, g2, b2, a2) end ]], circle = [[ function(progress, startX, startY, deltaX, deltaY) local angle = progress * 2 * math.pi return startX + (deltaX * math.cos(angle)), startY + (deltaY * math.sin(angle)) end ]], circle2 = [[ function(progress, startX, startY, deltaX, deltaY) local angle = progress * 2 * math.pi return startX + (deltaX * math.sin(angle)), startY + (deltaY * math.cos(angle)) end ]], spiral = [[ function(progress, startX, startY, deltaX, deltaY) local angle = progress * 2 * math.pi return startX + (progress * deltaX * math.cos(angle)), startY + (progress * deltaY * math.sin(angle)) end ]], spiralandpulse = [[ function(progress, startX, startY, deltaX, deltaY) local angle = (progress + 0.25) * 2 * math.pi return startX + (math.cos(angle) * deltaX * math.cos(angle*2)), startY + (math.abs(math.cos(angle)) * deltaY * math.sin(angle*2)) end ]], shake = [[ function(progress, startX, startY, deltaX, deltaY) local prog if(progress < 0.25) then prog = progress * 4 elseif(progress < .75) then prog = 2 - (progress * 4) else prog = (progress - 1) * 4 end return startX + (prog * deltaX), startY + (prog * deltaY) end ]], starShakeDecay = [[ function(progress, startX, startY, deltaX, deltaY) local spokes = 10 local fullCircles = 4 local r = min(abs(deltaX), abs(deltaY)) local xScale = deltaX / r local yScale = deltaY / r local deltaAngle = fullCircles *2 / spokes * math.pi local p = progress * spokes local i1 = floor(p) p = p - i1 local angle1 = i1 * deltaAngle local angle2 = angle1 + deltaAngle local x1 = r * math.cos(angle1) local y1 = r * math.sin(angle1) local x2 = r * math.cos(angle2) local y2 = r * math.sin(angle2) local x, y = p * x2 + (1-p) * x1, p * y2 + (1-p) * y1 local ease = math.sin(progress * math.pi / 2) return ease * x * xScale, ease * y * yScale end ]], bounceDecay = [[ function(progress, startX, startY, deltaX, deltaY) local prog = (progress * 3.5) % 1 local bounce = math.ceil(progress * 3.5) local bounceDistance = math.sin(prog * math.pi) * (bounce / 4) return startX + (bounceDistance * deltaX), startY + (bounceDistance * deltaY) end ]], bounce = [[ function(progress, startX, startY, deltaX, deltaY) local bounceDistance = math.sin(progress * math.pi) return startX + (bounceDistance * deltaX), startY + (bounceDistance * deltaY) end ]], flash = [[ function(progress, start, delta) local prog if(progress < 0.5) then prog = progress * 2 else prog = (progress - 1) * 2 end return start + (prog * delta) end ]], pulse = [[ function(progress, startX, startY, scaleX, scaleY) local angle = (progress * 2 * math.pi) - (math.pi / 2) return startX + (((math.sin(angle) + 1)/2) * (scaleX - 1)), startY + (((math.sin(angle) + 1)/2) * (scaleY - 1)) end ]], alphaPulse = [[ function(progress, start, delta) local angle = (progress * 2 * math.pi) - (math.pi / 2) return start + (((math.sin(angle) + 1)/2) * delta) end ]], pulseColor = [[ function(progress, r1, g1, b1, a1, r2, g2, b2, a2) local angle = (progress * 2 * math.pi) - (math.pi / 2) local newProgress = ((math.sin(angle) + 1)/2); return r1 + (newProgress * (r2 - r1)), g1 + (newProgress * (g2 - g1)), b1 + (newProgress * (b2 - b1)), a1 + (newProgress * (a2 - a1)) end ]], pulseHSV = [[ function(progress, r1, g1, b1, a1, r2, g2, b2, a2) local angle = (progress * 2 * math.pi) - (math.pi / 2) local newProgress = ((math.sin(angle) + 1)/2); return WeakAuras.GetHSVTransition(newProgress, r1, g1, b1, a1, r2, g2, b2, a2) end ]], fauxspin = [[ function(progress, startX, startY, scaleX, scaleY) local angle = progress * 2 * math.pi return math.cos(angle) * scaleX, startY + (progress * (scaleY - startY)) end ]], fauxflip = [[ function(progress, startX, startY, scaleX, scaleY) local angle = progress * 2 * math.pi return startX + (progress * (scaleX - startX)), math.cos(angle) * scaleY end ]], backandforth = [[ function(progress, start, delta) local prog if(progress < 0.25) then prog = progress * 4 elseif(progress < .75) then prog = 2 - (progress * 4) else prog = (progress - 1) * 4 end return start + (prog * delta) end ]], wobble = [[ function(progress, start, delta) local angle = progress * 2 * math.pi return start + math.sin(angle) * delta end ]], hide = [[ function() return 0 end ]] }; Private.anim_presets = { -- Start and Finish slidetop = { type = "custom", duration = 0.25, use_translate = true, x = 0, y = 50, use_alpha = true, alpha = 0 }, slideleft = { type = "custom", duration = 0.25, use_translate = true, x = -50, y = 0, use_alpha = true, alpha = 0 }, slideright = { type = "custom", duration = 0.25, use_translate = true, x = 50, y = 0, use_alpha = true, alpha = 0 }, slidebottom = { type = "custom", duration = 0.25, use_translate = true, x = 0, y = -50, use_alpha = true, alpha = 0 }, fade = { type = "custom", duration = 0.25, use_alpha = true, alpha = 0 }, grow = { type = "custom", duration = 0.25, use_scale = true, scalex = 2, scaley = 2, use_alpha = true, alpha = 0 }, shrink = { type = "custom", duration = 0.25, use_scale = true, scalex = 0, scaley = 0, use_alpha = true, alpha = 0 }, spiral = { type = "custom", duration = 0.5, use_translate = true, x = 100, y = 100, translateType = "spiral", use_alpha = true, alpha = 0 }, bounceDecay = { type = "custom", duration = 1.5, use_translate = true, x = 50, y = 50, translateType = "bounceDecay", use_alpha = true, alpha = 0 }, starShakeDecay = { type = "custom", duration = 1, use_translate = true, x = 50, y = 50, translateType = "starShakeDecay", use_alpha = true, alpha = 0 }, -- Main shake = { type = "custom", duration = 0.5, use_translate = true, x = 10, y = 0, translateType = "circle2" }, spin = { type = "custom", duration = 1, use_scale = true, scalex = 1, scaley = 1, scaleType = "fauxspin" }, flip = { type = "custom", duration = 1, use_scale = true, scalex = 1, scaley = 1, scaleType = "fauxflip" }, wobble = { type = "custom", duration = 0.5, use_rotate = true, rotate = 3, rotateType = "wobble" }, pulse = { type = "custom", duration = 0.75, use_scale = true, scalex = 1.05, scaley = 1.05, scaleType = "pulse" }, alphaPulse = { type = "custom", duration = 0.5, use_alpha = true, alpha = 0.5, alphaType = "alphaPulse" }, rotateClockwise = { type = "custom", duration = 4, use_rotate = true, rotate = -360 }, rotateCounterClockwise = { type = "custom", duration = 4, use_rotate = true, rotate = 360 }, spiralandpulse = { type = "custom", duration = 6, use_translate = true, x = 100, y = 100, translateType = "spiralandpulse" }, circle = { type = "custom", duration = 4, use_translate = true, x = 100, y = 100, translateType = "circle" }, orbit = { type = "custom", duration = 4, use_translate = true, x = 100, y = 100, translateType = "circle", use_rotate = true, rotate = 360 }, bounce = { type = "custom", duration = 0.6, use_translate = true, x = 0, y = 25, translateType = "bounce" } }; WeakAuras.class_ids = {} for classID = 1, 20 do -- GetNumClasses not supported by wow classic local classInfo = C_CreatureInfo.GetClassInfo(classID) if classInfo then WeakAuras.class_ids[classInfo.classFile] = classInfo.classID end end function WeakAuras.CheckTalentByIndex(index) if WeakAuras.IsClassic() then local tab = ceil(index / 20) local num_talent = (index - 1) % 20 + 1 local _, _, _, _, rank = GetTalentInfo(tab, num_talent) return rank and rank > 0; else local tier = ceil(index / 3) local column = (index - 1) % 3 + 1 local _, _, _, selected, _, _, _, _, _, _, known = GetTalentInfo(tier, column, 1) return selected or known; end end function WeakAuras.CheckPvpTalentByIndex(index) local checkTalentSlotInfo = C_SpecializationInfo.GetPvpTalentSlotInfo(1) if checkTalentSlotInfo then local checkTalentId = checkTalentSlotInfo.availableTalentIDs[index] for i = 1, 3 do local talentSlotInfo = C_SpecializationInfo.GetPvpTalentSlotInfo(i) if talentSlotInfo and (talentSlotInfo.selectedTalentID == checkTalentId) then return true, checkTalentId end end return false, checkTalentId end return false end function WeakAuras.CheckNumericIds(loadids, currentId) if (not loadids or not currentId) then return false; end local searchFrom = 0; local startI, endI = string.find(loadids, currentId, searchFrom); while (startI) do searchFrom = endI + 1; -- start next search from end if (startI == 1 or tonumber(string.sub(loadids, startI - 1, startI - 1)) == nil) then -- Either right at start, or character before is not a number if (endI == string.len(loadids) or tonumber(string.sub(loadids, endI + 1, endI + 1)) == nil) then return true; end end startI, endI = string.find(loadids, currentId, searchFrom); end return false; end function WeakAuras.CheckString(ids, currentId) if (not ids or not currentId) then return false; end for id in ids:gmatch('([^,]+)') do if id:trim() == currentId then return true end end return false; end function WeakAuras.ValidateNumeric(info, val) if val ~= nil and val ~= "" and (not tonumber(val) or tonumber(val) >= 2^31) then return false; end return true end function WeakAuras.ValidateNumericOrPercent(info, val) if val ~= nil and val ~= "" then local percent = string.match(val, "(%d+)%%") local number = percent and tonumber(percent) or tonumber(val) if(not number or number >= 2^31) then return false; end end return true end function WeakAuras.CheckMPlusAffixIds(loadids, currentId) if (not loadids or not currentId) or type(currentId) ~= "table" then return false end for i=1, #currentId do if loadids == currentId[i] then return true end end return false end function WeakAuras.CheckChargesDirection(direction, triggerDirection) return triggerDirection == "CHANGED" or (triggerDirection == "GAINED" and direction > 0) or (triggerDirection == "LOST" and direction < 0) end function WeakAuras.CheckCombatLogFlags(flags, flagToCheck) if type(flags) ~= "number" then return end if (flagToCheck == "InGroup") then return bit.band(flags, 7) > 0; elseif (flagToCheck == "NotInGroup") then return bit.band(flags, 7) == 0; end end function WeakAuras.CheckCombatLogFlagsReaction(flags, flagToCheck) if type(flags) ~= "number" then return end if (flagToCheck == "Hostile") then return bit.band(flags, 64) ~= 0; elseif (flagToCheck == "Neutral") then return bit.band(flags, 32) ~= 0; elseif (flagToCheck == "Friendly") then return bit.band(flags, 16) ~= 0; end end local objectTypeToBit = { Object = 16384, Guardian = 8192, Pet = 4096, NPC = 2048, Player = 1024, } function WeakAuras.CheckCombatLogFlagsObjectType(flags, flagToCheck) if type(flags) ~= "number" then return end local bitToCheck = objectTypeToBit[flagToCheck] if not bitToCheck then return end return bit.band(flags, bitToCheck) ~= 0; end function WeakAuras.CheckRaidFlags(flags, flagToCheck) flagToCheck = tonumber(flagToCheck) if not flagToCheck or not flags then return end --bailout if flagToCheck == 0 then --no raid mark return bit.band(flags, COMBATLOG_OBJECT_RAIDTARGET_MASK) == 0 elseif flagToCheck == 9 then --any raid mark return bit.band(flags, COMBATLOG_OBJECT_RAIDTARGET_MASK) > 0 else -- specific raid mark return bit.band(flags, _G['COMBATLOG_OBJECT_RAIDTARGET'..flagToCheck]) > 0 end end function WeakAuras.IsSpellKnownForLoad(spell, exact) local result = WeakAuras.IsSpellKnown(spell) if exact or result then return result end -- Dance through the spellname to the current spell id spell = GetSpellInfo(spell) if (spell) then spell = select(7, GetSpellInfo(spell)) end if spell then return WeakAuras.IsSpellKnown(spell) end end function WeakAuras.IsSpellKnown(spell, pet) if (pet) then return IsSpellKnown(spell, pet); end return IsPlayerSpell(spell) or IsSpellKnown(spell); end function WeakAuras.IsSpellKnownIncludingPet(spell) if (not tonumber(spell)) then spell = select(7, GetSpellInfo(spell)); end if (not spell) then return false; end if (WeakAuras.IsSpellKnown(spell) or WeakAuras.IsSpellKnown(spell, true)) then return true; end -- WORKAROUND brain damage around void eruption -- In shadow form void eruption is overridden by void bolt, yet IsSpellKnown for void bolt -- returns false, whereas it returns true for void eruption local baseSpell = FindBaseSpellByID(spell); if (not baseSpell) then return false; end if (baseSpell ~= spell) then return WeakAuras.IsSpellKnown(baseSpell) or WeakAuras.IsSpellKnown(baseSpell, true); end end function WeakAuras.UnitPowerDisplayMod(powerType) if (powerType == 7) then return 10; end return 1; end function WeakAuras.UseUnitPowerThirdArg(powerType) if (powerType == 7) then return true; end return nil; end function WeakAuras.GetNumSetItemsEquipped(setID) if not setID or not type(setID) == "number" then return end local equipped = 0 local setName = GetItemSetInfo(setID) for i = 1, 18 do local item = GetInventoryItemID("player", i) if item and select(16, GetItemInfo(item)) == setID then equipped = equipped + 1 end end return equipped, 18, setName end function WeakAuras.GetEffectiveAttackPower() local base, pos, neg = UnitAttackPower("player") return base + pos + neg end local function valuesForTalentFunction(trigger) return function() local single_class; -- First check to use if the class load is on multi-select with only one class selected if(trigger.use_class == false and trigger.class and trigger.class.multi) then local num_classes = 0; for class in pairs(trigger.class.multi) do single_class = class; num_classes = num_classes + 1; end if(num_classes ~= 1) then single_class = nil; end end -- If that is not the case, see if it is on single-select if((not single_class) and trigger.use_class and trigger.class and trigger.class.single) then single_class = trigger.class.single end if (trigger.use_class == nil) then -- no class selected, fallback to current class single_class = select(2, UnitClass("player")); end local single_spec; if not WeakAuras.IsClassic() then if single_class then if(trigger.use_spec == false and trigger.spec and trigger.spec.multi) then local num_specs = 0; for spec in pairs(trigger.spec.multi) do single_spec = spec; num_specs = num_specs + 1; end if (num_specs ~= 1) then single_spec = nil; end end end if ((not single_spec) and trigger.use_spec and trigger.spec and trigger.spec.single) then single_spec = trigger.spec.single; end if (trigger.use_spec == nil) then single_spec = GetSpecialization(); end end -- If a single specific class was found, load the specific list for it if(single_class and Private.talent_types_specific[single_class] and single_spec and Private.talent_types_specific[single_class][single_spec]) then return Private.talent_types_specific[single_class][single_spec]; elseif(WeakAuras.IsClassic() and single_class and Private.talent_types_specific[single_class] and Private.talent_types_specific[single_class]) then return Private.talent_types_specific[single_class]; else return Private.talent_types; end end end Private.load_prototype = { args = { { name = "combat", display = L["In Combat"], type = "tristate", width = WeakAuras.normalWidth, init = "arg", optional = true, events = {"PLAYER_REGEN_DISABLED", "PLAYER_REGEN_ENABLED"} }, { name = "encounter", display = L["In Encounter"], type = "tristate", width = WeakAuras.normalWidth, init = "arg", optional = true, events = {"ENCOUNTER_START", "ENCOUNTER_END"} }, { name = "warmode", display = L["War Mode Active"], type = "tristate", init = "arg", width = WeakAuras.doubleWidth, optional = true, enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"UNIT_FLAGS"} }, { name = "never", display = L["Never"], type = "toggle", width = WeakAuras.normalWidth, init = "false", }, { name = "petbattle", display = L["In Pet Battle"], type = "tristate", init = "arg", width = WeakAuras.normalWidth, optional = true, enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"PET_BATTLE_OPENING_START", "PET_BATTLE_CLOSE"} }, { name = "vehicle", display = WeakAuras.IsClassic() and L["On Taxi"] or L["In Vehicle"], type = "tristate", init = "arg", width = WeakAuras.normalWidth, optional = true, events = WeakAuras.IsClassic() and {"UNIT_FLAGS"} or {"VEHICLE_UPDATE", "UNIT_ENTERED_VEHICLE", "UNIT_EXITED_VEHICLE", "UPDATE_OVERRIDE_ACTIONBAR", "UNIT_FLAGS"} }, { name = "vehicleUi", display = L["Has Vehicle UI"], type = "tristate", init = "arg", width = WeakAuras.normalWidth, optional = true, enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"VEHICLE_UPDATE", "UNIT_ENTERED_VEHICLE", "UNIT_EXITED_VEHICLE", "UPDATE_OVERRIDE_ACTIONBAR", "UPDATE_VEHICLE_ACTIONBAR"} }, { name = "ingroup", display = L["In Group"], type = "multiselect", width = WeakAuras.normalWidth, init = "arg", values = "group_types", events = {"GROUP_ROSTER_UPDATE"} }, { name = "player", hidden = true, init = "arg", test = "true" }, { name = "realm", hidden = true, init = "arg", test = "true" }, { name = "namerealm", display = L["Player Name/Realm"], type = "string", test = "nameRealmChecker:Check(player, realm)", preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)", desc = constants.nameRealmFilterDesc, }, { name = "ignoreNameRealm", display = L["|cFFFF0000Not|r Player Name/Realm"], type = "string", test = "not nameRealmIgnoreChecker:Check(player, realm)", preamble = "local nameRealmIgnoreChecker = WeakAuras.ParseNameCheck(%q)", desc = constants.nameRealmFilterDesc, }, { name = "class", display = L["Player Class"], type = "multiselect", values = "class_types", init = "arg" }, { name = "spec", display = L["Talent Specialization"], type = "multiselect", values = function(trigger) return function() local single_class; local min_specs = 4; -- First check to use if the class load is on multi-select with only one class selected -- Also check the number of specs for each class selected in the multi-select and keep track of the minimum -- (i.e., 3 unless Druid is the only thing selected, but this method is flexible in case another spec gets added to another class) if(trigger.use_class == false and trigger.class and trigger.class.multi) then local num_classes = 0; for class in pairs(trigger.class.multi) do single_class = class; -- If any checked class has only 3 specs, min_specs will become 3 min_specs = min(min_specs, GetNumSpecializationsForClassID(WeakAuras.class_ids[class])) num_classes = num_classes + 1; end if(num_classes ~= 1) then single_class = nil; end end -- If that is not the case, see if it is on single-select if((not single_class) and trigger.use_class and trigger.class and trigger.class.single) then single_class = trigger.class.single end if (trigger.use_class == nil) then -- no class selected, fallback to current class single_class = select(2, UnitClass("player")); end -- If a single specific class was found, load the specific list for it if(single_class) then return WeakAuras.spec_types_specific[single_class]; else -- List 4 specs if no class is specified, but if any multi-selected classes have less than 4 specs, list 3 instead if (min_specs < 3) then return Private.spec_types_2; elseif(min_specs < 4) then return Private.spec_types_3; else return Private.spec_types; end end end end, init = "arg", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"PLAYER_TALENT_UPDATE"} }, { name = "class_and_spec", display = L["Class and Specialization"], type = "multiselect", values = "spec_types_all", init = "arg", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"PLAYER_TALENT_UPDATE"} }, { name = "talent", display = L["Talent selected"], type = "multiselect", values = valuesForTalentFunction, test = "WeakAuras.CheckTalentByIndex(%d)", events = WeakAuras.IsClassic() and {"CHARACTER_POINTS_CHANGED"} or {"PLAYER_TALENT_UPDATE"} }, { name = "talent2", display = L["And Talent selected"], type = "multiselect", values = valuesForTalentFunction, test = "WeakAuras.CheckTalentByIndex(%d)", enable = function(trigger) return trigger.use_talent ~= nil or trigger.use_talent2 ~= nil; end, events = WeakAuras.IsClassic() and {"CHARACTER_POINTS_CHANGED"} or {"PLAYER_TALENT_UPDATE"} }, { name = "talent3", display = L["And Talent selected"], type = "multiselect", values = valuesForTalentFunction, test = "WeakAuras.CheckTalentByIndex(%d)", enable = function(trigger) return (trigger.use_talent ~= nil and trigger.use_talent2 ~= nil) or trigger.use_talent3 ~= nil; end, events = WeakAuras.IsClassic() and {"CHARACTER_POINTS_CHANGED"} or {"PLAYER_TALENT_UPDATE"} }, { name = "pvptalent", display = L["PvP Talent selected"], type = "multiselect", values = function(trigger) return function() local single_class; -- First check to use if the class load is on multi-select with only one class selected if(trigger.use_class == false and trigger.class and trigger.class.multi) then local num_classes = 0; for class in pairs(trigger.class.multi) do single_class = class; num_classes = num_classes + 1; end if(num_classes ~= 1) then single_class = nil; end end -- If that is not the case, see if it is on single-select if((not single_class) and trigger.use_class and trigger.class and trigger.class.single) then single_class = trigger.class.single end if (trigger.use_class == nil) then -- no class selected, fallback to current class single_class = select(2, UnitClass("player")); end local single_spec; if (single_class) then if(trigger.use_spec == false and trigger.spec and trigger.spec.multi) then local num_specs = 0; for spec in pairs(trigger.spec.multi) do single_spec = spec; num_specs = num_specs + 1; end if (num_specs ~= 1) then single_spec = nil; end end end if ((not single_spec) and trigger.use_spec and trigger.spec and trigger.spec.single) then single_spec = trigger.spec.single; end if (trigger.use_spec == nil) then single_spec = GetSpecialization(); end -- print ("Using talent cache", single_class, single_spec); -- If a single specific class was found, load the specific list for it if(single_class and Private.pvp_talent_types_specific[single_class] and single_spec and Private.pvp_talent_types_specific[single_class][single_spec]) then return Private.pvp_talent_types_specific[single_class][single_spec]; else return Private.pvp_talent_types; end end end, test = "WeakAuras.CheckPvpTalentByIndex(%d)", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"PLAYER_PVP_TALENT_UPDATE"} }, { name = "spellknown", display = L["Spell Known"], type = "spell", test = "WeakAuras.IsSpellKnownForLoad(%s, %s)", events = {"SPELLS_CHANGED"}, showExactOption = true }, { name = "covenant", display = WeakAuras.newFeatureString .. L["Player Covenant"], type = "multiselect", values = "covenant_types", init = "arg", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"COVENANT_CHOSEN"} }, { name = "race", display = L["Player Race"], type = "multiselect", values = "race_types", init = "arg" }, { name = "faction", display = L["Player Faction"], type = "multiselect", values = "faction_group", init = "arg" }, { name = "level", display = L["Player Level"], type = "number", init = "arg", events = {"PLAYER_LEVEL_UP"} }, { name = "effectiveLevel", display = L["Player Effective Level"], type = "number", init = "arg", desc = L["The effective level differs from the level in e.g. Time Walking dungeons."], enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"PLAYER_LEVEL_UP", "UNIT_FLAGS", "ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA"} }, { name = "zone", display = L["Zone Name"], type = "string", init = "arg", test = "WeakAuras.CheckString(%q, zone)", events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "VEHICLE_UPDATE"}, desc = L["Supports multiple entries, separated by commas"] }, { name = "zoneId", display = L["Zone ID(s)"], type = "string", init = "arg", desc = get_zoneId_list, test = "WeakAuras.CheckNumericIds(%q, zoneId)", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "VEHICLE_UPDATE"} }, { name = "zonegroupId", display = L["Zone Group ID(s)"], type = "string", init = "arg", desc = get_zoneGroupId_list, test = "WeakAuras.CheckNumericIds(%q, zonegroupId)", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "VEHICLE_UPDATE"} }, { name = "encounterid", display = L["Encounter ID(s)"], type = "string", init = "arg", desc = get_encounters_list, test = "WeakAuras.CheckNumericIds(%q, encounterid)", events = {"ENCOUNTER_START", "ENCOUNTER_END"} }, { name = "size", display = L["Instance Size Type"], type = "multiselect", values = "instance_types", init = "arg", control = "WeakAurasSortedDropdown", events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA"} }, { name = "difficulty", display = L["Instance Difficulty"], type = "multiselect", values = "difficulty_types", init = "arg", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"PLAYER_DIFFICULTY_CHANGED", "ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA"} }, { name = "instance_type", display = L["Instance Type"], type = "multiselect", values = "instance_difficulty_types", init = "arg", control = "WeakAurasSortedDropdown", events = {"PLAYER_DIFFICULTY_CHANGED", "ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA"}, enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), }, { name = "role", display = L["Spec Role"], type = "multiselect", values = "role_types", init = "arg", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"PLAYER_ROLES_ASSIGNED", "PLAYER_TALENT_UPDATE"} }, { name = "raid_role", display = WeakAuras.newFeatureString .. L["Raid Role"], type = "multiselect", values = "raid_role_types", init = "arg", enable = WeakAuras.IsClassic(), hidden = not WeakAuras.IsClassic(), events = {"PLAYER_ROLES_ASSIGNED"} }, { name = "affixes", display = L["Mythic+ Affix"], type = "multiselect", values = "mythic_plus_affixes", init = "arg", test = "WeakAuras.CheckMPlusAffixIds(%d, affixes)", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), events = {"CHALLENGE_MODE_START", "CHALLENGE_MODE_COMPLETED"}, }, { name = "itemequiped", display = L["Item Equipped"], type = "item", test = "IsEquippedItem(%s)", events = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED"} }, { name = "itemtypeequipped", display = WeakAuras.newFeatureString .. L["Item Type Equipped"], type = "multiselect", test = "IsEquippedItemType(WeakAuras.GetItemSubClassInfo(%s))", events = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED"}, values = "item_weapon_types" }, { name = "item_bonusid_equipped", display = WeakAuras.newFeatureString .. L["Item Bonus Id Equipped"], type = "string", test = "WeakAuras.CheckForItemBonusId(%q)", events = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED"}, desc = function() return WeakAuras.GetLegendariesBonusIds() .. L["\n\nSupports multiple entries, separated by commas"] end }, { name = "not_item_bonusid_equipped", display = WeakAuras.newFeatureString .. L["|cFFFF0000Not|r Item Bonus Id Equipped"], type = "string", test = "not WeakAuras.CheckForItemBonusId(%q)", events = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED"}, desc = function() return WeakAuras.GetLegendariesBonusIds() .. L["\n\nSupports multiple entries, separated by commas"] end } } }; local function AddUnitChangeInternalEvents(triggerUnit, t) if (triggerUnit == nil) then return end if (triggerUnit == "multi") then -- Handled by normal events" elseif triggerUnit == "pet" then WeakAuras.WatchForPetDeath(); tinsert(t, "PET_UPDATE") else if Private.multiUnitUnits[triggerUnit] then for unit in pairs(Private.multiUnitUnits[triggerUnit]) do tinsert(t, "UNIT_CHANGED_" .. string.lower(unit)) WeakAuras.WatchUnitChange(unit) end else tinsert(t, "UNIT_CHANGED_" .. string.lower(triggerUnit)) WeakAuras.WatchUnitChange(triggerUnit) end end end local function AddUnitRoleChangeInternalEvents(triggerUnit, t) if (triggerUnit == nil) then return end if Private.multiUnitUnits[triggerUnit] then for unit in pairs(Private.multiUnitUnits[triggerUnit]) do tinsert(t, "UNIT_ROLE_CHANGED_" .. string.lower(unit)) end else tinsert(t, "UNIT_ROLE_CHANGED_" .. string.lower(triggerUnit)) end end local function AddUnitEventForEvents(result, unit, event) if unit then if not result.unit_events then result.unit_events = {} end if not result.unit_events[unit] then result.unit_events[unit] = {} end tinsert(result.unit_events[unit], event) else if not result.events then result.events = {} end tinsert(result.events, event) end end local unitHelperFunctions = { UnitChangedForceEvents = function(trigger) local events = {} if Private.multiUnitUnits[trigger.unit] then for unit in pairs(Private.multiUnitUnits[trigger.unit]) do tinsert(events, {"UNIT_CHANGED_" .. unit, unit}) end else if trigger.unit then tinsert(events, {"UNIT_CHANGED_" .. trigger.unit, trigger.unit}) end end return events end, SpecificUnitCheck = function(trigger) if not trigger.use_specific_unit then return "local specificUnitCheck = true\n" end if trigger.unit == nil then return "local specificUnitCheck = false\n" end return string.format([=[ local specificUnitCheck = UnitIsUnit(%q, unit) ]=], trigger.unit or "") end } Private.event_prototypes = { ["Unit Characteristics"] = { type = "status", events = function(trigger) local unit = trigger.unit local result = {} AddUnitEventForEvents(result, unit, "UNIT_LEVEL") AddUnitEventForEvents(result, unit, "UNIT_FACTION") AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE") AddUnitEventForEvents(result, unit, "UNIT_FLAGS") return result; end, internal_events = function(trigger) local unit = trigger.unit local result = {} AddUnitChangeInternalEvents(unit, result) if trigger.unitisunit then AddUnitChangeInternalEvents(trigger.unitisunit, result) end AddUnitRoleChangeInternalEvents(unit, result) return result end, force_events = unitHelperFunctions.UnitChangedForceEvents, name = L["Unit Characteristics"], init = function(trigger) trigger.unit = trigger.unit or "target"; local ret = [=[ unit = string.lower(unit) local smart = %s local extraUnit = %q; local name, realm = WeakAuras.UnitNameWithRealm(unit) ]=]; ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger) return ret:format(trigger.unit == "group" and "true" or "false", trigger.unitisunit or ""); end, statesParameter = "unit", args = { { name = "unit", required = true, display = L["Unit"], type = "unit", init = "arg", values = "actual_unit_types_cast", test = "true", store = true }, { name = "unitisunit", display = L["Unit is Unit"], type = "unit", init = "UnitIsUnit(unit, extraUnit)", values = "actual_unit_types_with_specific", test = "unitisunit", store = true, conditionType = "bool", desc = function() return L["Can be used for e.g. checking if \"boss1target\" is the same as \"player\"."] end, enable = function(trigger) return not Private.multiUnitUnits[trigger.unit] end }, { name = "name", display = L["Name"], type = "string", store = true, hidden = true, test = "true" }, { name = "realm", display = L["Realm"], type = "string", store = true, hidden = true, test = "true" }, { name = "namerealm", display = L["Unit Name/Realm"], type = "string", preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)", test = "nameRealmChecker:Check(name, realm)", conditionType = "string", conditionPreamble = function(input) return WeakAuras.ParseNameCheck(input) end, conditionTest = function(state, needle, op, preamble) return preamble:Check(state.name, state.realm) end, operator_types = "none", }, { name = "class", display = L["Class"], type = "select", init = "select(2, UnitClass(unit))", values = "class_types", store = true, conditionType = "select" }, { name = "classification", display = L["Classification"], type = "multiselect", init = "UnitClassification(unit)", values = "classification_types", store = true, conditionType = "select" }, { name = "role", display = L["Assigned Role"], type = "select", init = "UnitGroupRolesAssigned(unit)", values = "role_types", store = true, conditionType = "select", enable = function(trigger) return not WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "raid_role", display = L["Assigned Role"], type = "select", init = "WeakAuras.UnitRaidRole(unit)", values = "raid_role_types", store = true, conditionType = "select", enable = function(trigger) return WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "ignoreSelf", display = L["Ignore Self"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsUnit(\"player\", unit)" }, { name = "ignoreDead", display = L["Ignore Dead"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsDeadOrGhost(unit)" }, { name = "ignoreDisconnected", display = L["Ignore Disconnected"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "UnitIsConnected(unit)" }, { name = "hostility", display = L["Hostility"], type = "select", init = "WeakAuras.GetPlayerReaction(unit)", values = "hostility_types", store = true, conditionType = "select", }, { name = "character", display = L["Character Type"], type = "select", init = "UnitIsPlayer(unit) and 'player' or 'npc'", values = "character_types", store = true, conditionType = "select" }, { name = "level", display = L["Level"], type = "number", init = "UnitLevel(unit)", store = true, conditionType = "number" }, { name = "npcId", display = L["Npc ID"], type = "string", store = true, conditionType = "string", test = "select(6, strsplit('-', UnitGUID(unit) or '')) == %q", }, { name = "attackable", display = L["Attackable"], type = "tristate", init = "UnitCanAttack('player', unit)", store = true, conditionType = "bool" }, { name = "inCombat", display = L["In Combat"], type = "tristate", init = "UnitAffectingCombat(unit)", store = true, conditionType = "bool" }, { hidden = true, test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck" } }, automaticrequired = true }, ["Faction Reputation"] = { type = "status", canHaveDuration = false, events = { ["events"] = { "UPDATE_FACTION", } }, internal_events = {"WA_DELAYED_PLAYER_ENTERING_WORLD"}, force_events = "UPDATE_FACTION", name = L["Faction Reputation"], init = function(trigger) local ret = [=[ local factionID = %q local name, description, standingId, bottomValue, topValue, earnedValue, _, _, isHeader, _, _, _, _, factionID = GetFactionInfoByID(factionID) local standing if tonumber(standingId) then standing = getglobal("FACTION_STANDING_LABEL"..standingId) end ]=] return ret:format(trigger.factionID or 0) end, statesParameter = "one", args = { { name = "factionID", display = L["Faction"], required = true, type = "select", values = function() local ret = {} for i = 1, GetNumFactions() do local name, _, _, _, _, _, _, _, isHeader, _, _, _, _, factionID = GetFactionInfo(i) if not isHeader and factionID then ret[factionID] = name end end return ret end, conditionType = "select", test = "true" }, { name = "name", display = L["Faction Name"], type = "string", store = "true", hidden = "true", init = "name", test = "true" }, { name = "total", display = L["Total"], type = "number", store = true, init = [[topValue - bottomValue]], hidden = true, test = "true", conditionType = "number", }, { name = "value", display = L["Value"], type = "number", store = true, init = [[earnedValue - bottomValue]], hidden = true, test = "true", conditionType = "number", }, { name = "standingId", display = L["Standing"], type = "select", values = function() local ret = {} for i = 0, 8 do ret[i] = getglobal("FACTION_STANDING_LABEL"..i) end return ret end, init = "standingId", store = "true", conditionType = "select", }, { name = "standing", display = L["Standing"], type = "string", init = "standing", store = "true", hidden = "true", test = "true" }, { name = "progressType", hidden = true, init = "'static'", store = true, test = "true" }, }, automaticrequired = true }, ["Experience"] = { type = "status", canHaveDuration = false, events = { ["events"] = { "PLAYER_XP_UPDATE", } }, internal_events = {"WA_DELAYED_PLAYER_ENTERING_WORLD"}, force_events = "PLAYER_XP_UPDATE", name = L["Player Experience"], init = function(trigger) return "" end, statesParameter = "one", args = { { name = "level", display = L["Level"], required = false, type = "number", store = true, init = [[UnitLevel("player")]], conditionType = "number", }, { name = "currentXP", display = L["Current Experience"], type = "number", store = true, init = [[UnitXP("player")]], conditionType = "number", }, { name = "totalXP", display = L["Total Experience"], type = "number", store = true, init = [[UnitXPMax("player")]], conditionType = "number", }, { name = "value", type = "number", store = true, init = "currentXP", hidden = true, test = "true", }, { name = "total", type = "number", store = true, init = "totalXP", hidden = true, test = "true", }, { name = "progressType", hidden = true, init = "'static'", store = true, test = "true" }, { name = "percentXP", display = L["Experience (%)"], type = "number", init = "total ~= 0 and (value / total) * 100", store = true, conditionType = "number" }, { name = "showRested", display = L["Show Rested Overlay"], type = "toggle", test = "true", reloadOptions = true, }, { name = "restedXP", display = L["Rested Experience"], init = [[GetXPExhaustion() or 0]], type = "number", store = true, conditionType = "number", }, { name = "percentrested", display = L["Rested Experience (%)"], init = "total ~= 0 and (restedXP / total) * 100", type = "number", store = true, conditionType = "number", }, }, overlayFuncs = { { name = L["Rested"], func = function(trigger, state) return "forward", state.restedXP end, enable = function(trigger) return trigger.use_showRested end }, }, automaticrequired = true }, ["Health"] = { type = "status", canHaveDuration = true, events = function(trigger) local unit = trigger.unit local result = {} AddUnitEventForEvents(result, unit, "UNIT_HEALTH") AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE") if not WeakAuras.IsClassic() then if trigger.use_showAbsorb then AddUnitEventForEvents(result, unit, "UNIT_ABSORB_AMOUNT_CHANGED") end if trigger.use_showIncomingHeal then AddUnitEventForEvents(result, unit, "UNIT_HEAL_PREDICTION") end end if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then AddUnitEventForEvents(result, unit, "UNIT_FLAGS") end return result end, internal_events = function(trigger) local unit = trigger.unit local result = {} AddUnitChangeInternalEvents(unit, result) AddUnitRoleChangeInternalEvents(unit, result) return result end, force_events = unitHelperFunctions.UnitChangedForceEvents, name = L["Health"], init = function(trigger) trigger.unit = trigger.unit or "player"; local ret = [=[ unit = string.lower(unit) local name, realm = WeakAuras.UnitNameWithRealm(unit) local smart = %s ]=]; ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger) return ret:format(trigger.unit == "group" and "true" or "false"); end, statesParameter = "unit", args = { { name = "unit", required = true, display = L["Unit"], type = "unit", init = "arg", values = "actual_unit_types_cast", test = "true", store = true }, { name = "health", display = L["Health"], type = "number", init = "UnitHealth(unit)", store = true, conditionType = "number" }, { name = "value", hidden = true, init = "health", store = true, test = "true" }, { name = "total", hidden = true, init = "UnitHealthMax(unit)", store = true, test = "true" }, { name = "progressType", hidden = true, init = "'static'", store = true, test = "true" }, { name = "percenthealth", display = L["Health (%)"], type = "number", init = "total ~= 0 and (value / total) * 100", store = true, conditionType = "number" }, { name = "showAbsorb", display = L["Show Absorb"], type = "toggle", test = "true", reloadOptions = true, enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic() }, { name = "absorbMode", display = L["Absorb Display"], type = "select", test = "true", values = "absorb_modes", required = true, enable = function(trigger) return WeakAuras.IsClassic() and trigger.use_showAbsorb end, hidden = WeakAuras.IsClassic() }, { name = "showIncomingHeal", display = L["Show Incoming Heal"], type = "toggle", test = "true", reloadOptions = true, enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic() }, { name = "absorb", type = "number", display = L["Absorb"], init = "UnitGetTotalAbsorbs(unit)", store = true, conditionType = "number", enable = function(trigger) return not WeakAuras.IsClassic() and trigger.use_showAbsorb end, hidden = WeakAuras.IsClassic() }, { name = "healprediction", type = "number", display = L["Incoming Heal"], init = "UnitGetIncomingHeals(unit)", store = true, conditionType = "number", enable = function(trigger) return not WeakAuras.IsClassic() and trigger.use_showIncomingHeal end, hidden = WeakAuras.IsClassic() }, { name = "name", display = L["Unit Name"], type = "string", store = true, hidden = true, test = "true" }, { name = "realm", display = L["Realm"], type = "string", store = true, hidden = true, test = "true" }, { name = "namerealm", display = L["Unit Name/Realm"], type = "string", preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)", test = "nameRealmChecker:Check(name, realm)", conditionType = "string", conditionPreamble = function(input) return WeakAuras.ParseNameCheck(input) end, conditionTest = function(state, needle, op, preamble) return preamble:Check(state.name, state.realm) end, operator_types = "none", desc = constants.nameRealmFilterDesc, }, { name = "npcId", display = L["Npc ID"], type = "string", store = true, conditionType = "string", test = "select(6, strsplit('-', UnitGUID(unit) or '')) == %q", }, { name = "class", display = L["Class"], type = "select", init = "select(2, UnitClass(unit))", values = "class_types", store = true, conditionType = "select" }, { name = "role", display = L["Assigned Role"], type = "select", init = "UnitGroupRolesAssigned(unit)", values = "role_types", store = true, conditionType = "select", enable = function(trigger) return not WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "raid_role", display = L["Assigned Role"], type = "select", init = "WeakAuras.UnitRaidRole(unit)", values = "raid_role_types", store = true, conditionType = "select", enable = function(trigger) return WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "ignoreSelf", display = L["Ignore Self"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsUnit(\"player\", unit)" }, { name = "ignoreDead", display = L["Ignore Dead"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsDeadOrGhost(unit)" }, { name = "ignoreDisconnected", display = L["Ignore Disconnected"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "UnitIsConnected(unit)" }, { name = "nameplateType", display = L["Nameplate Type"], type = "select", init = "WeakAuras.GetPlayerReaction(unit)", values = "hostility_types", conditionType = "select", store = true, enable = function(trigger) return trigger.unit == "nameplate" end }, { name = "name", hidden = true, init = "UnitName(unit)", test = "true" }, { hidden = true, test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck" } }, overlayFuncs = { { name = L["Absorb"], func = function(trigger, state) local absorb = state.absorb if (trigger.absorbMode == "OVERLAY_FROM_START") then return 0, absorb; else return "forward", absorb; end end, enable = function(trigger) return not WeakAuras.IsClassic() and trigger.use_showAbsorb; end }, { name = L["Incoming Heal"], func = function(trigger, state) if (trigger.use_showIncomingHeal) then local heal = state.healprediction; return "forward", heal; end end, enable = function(trigger) return not WeakAuras.IsClassic() and trigger.use_showIncomingHeal; end } }, automaticrequired = true }, ["Power"] = { type = "status", canHaveDuration = true, events = function(trigger) local unit = trigger.unit local result = {} AddUnitEventForEvents(result, unit, "UNIT_POWER_FREQUENT") AddUnitEventForEvents(result, unit, "UNIT_MAXPOWER") AddUnitEventForEvents(result, unit, "UNIT_DISPLAYPOWER") AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE") -- The api for spell power costs is not meant to be for other units if trigger.use_showCost and trigger.unit == "player" then AddUnitEventForEvents(result, "player", "UNIT_SPELLCAST_START") AddUnitEventForEvents(result, "player", "UNIT_SPELLCAST_STOP") AddUnitEventForEvents(result, "player", "UNIT_SPELLCAST_FAILED") AddUnitEventForEvents(result, "player", "UNIT_SPELLCAST_SUCCEEDED") end if trigger.use_powertype and trigger.powertype == 99 then AddUnitEventForEvents(result, unit, "UNIT_ABSORB_AMOUNT_CHANGED") end if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then AddUnitEventForEvents(result, unit, "UNIT_FLAGS") end if not WeakAuras.IsClassic() and trigger.use_powertype and trigger.powertype == 4 then AddUnitEventForEvents(result, unit, "UNIT_POWER_POINT_CHARGE") end return result; end, internal_events = function(trigger) local unit = trigger.unit local result = {} AddUnitChangeInternalEvents(unit, result) AddUnitRoleChangeInternalEvents(unit, result) return result end, force_events = unitHelperFunctions.UnitChangedForceEvents, name = L["Power"], init = function(trigger) trigger.unit = trigger.unit or "player"; local ret = [=[ unit = string.lower(unit) local name, realm = WeakAuras.UnitNameWithRealm(unit) local smart = %s local powerType = %s; local unitPowerType = UnitPowerType(unit); local powerTypeToCheck = powerType or unitPowerType; local powerThirdArg = WeakAuras.UseUnitPowerThirdArg(powerTypeToCheck); if WeakAuras.IsClassic() and powerType == 99 then powerType = 1 end ]=]; ret = ret:format(trigger.unit == "group" and "true" or "false", trigger.use_powertype and trigger.powertype or "nil"); ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger) if (trigger.use_powertype and trigger.powertype == 99 and not WeakAuras.IsClassic()) then ret = ret .. [[ local UnitPower = UnitStagger; local UnitPowerMax = UnitHealthMax; ]] if (trigger.use_scaleStagger and trigger.scaleStagger) then ret = ret .. string.format([[ local UnitPowerMax = function(unit) return UnitHealthMax(unit) * %s end ]], trigger.scaleStagger) else ret = ret .. [[ local UnitPowerMax = UnitHealthMax; ]] end end local canEnableShowCost = (not trigger.use_powertype or trigger.powertype ~= 99) and trigger.unit == "player"; if (canEnableShowCost and trigger.use_showCost) then ret = ret .. [[ if (event == "UNIT_DISPLAYPOWER") then local cost = WeakAuras.GetSpellCost(powerTypeToCheck) if state.cost ~= cost then state.cost = cost state.changed = true end elseif ( (event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_SUCCEEDED") and unit == "player") then local cost = WeakAuras.GetSpellCost(powerTypeToCheck) if state.cost ~= cost then state.cost = cost state.changed = true end end ]] end if not WeakAuras.IsClassic() and trigger.unit == 'player' and trigger.use_powertype and trigger.powertype == 4 then ret = ret .. [[ local chargedComboPoint = GetUnitChargedPowerPoints('player') chargedComboPoint = chargedComboPoint and chargedComboPoint[1] if state.chargedComboPoint ~= chargedComboPoint then state.chargedComboPoint = chargedComboPoint state.changed = true end ]] end return ret end, statesParameter = "unit", args = { { name = "unit", required = true, display = L["Unit"], type = "unit", init = "arg", values = "actual_unit_types_cast", test = "true", store = true }, { name = "powertype", display = L["Power Type"], type = "select", values = function() return WeakAuras.IsClassic() and Private.power_types or Private.power_types_with_stagger end, init = "unitPowerType", test = "true", store = true, conditionType = "select", reloadOptions = true }, { name = "requirePowerType", display = L["Only if Primary"], type = "toggle", test = "unitPowerType == powerType", enable = function(trigger) return trigger.use_powertype end, }, { name = "showCost", display = L["Overlay Cost of Casts"], type = "toggle", test = "true", enable = function(trigger) return (not trigger.use_powertype or trigger.powertype ~= 99) and trigger.unit == "player"; end, reloadOptions = true }, { name = "showChargedComboPoints", display = WeakAuras.newFeatureString .. L["Overlay Charged Combo Points"], type = "toggle", test = "true", reloadOptions = true, enable = function(trigger) return not WeakAuras.IsClassic() and trigger.unit == 'player' and trigger.use_powertype and trigger.powertype == 4 end, hidden = WeakAuras.IsClassic() }, { name = "chargedComboPoint", type = "number", display = WeakAuras.newFeatureString .. L["Charged Combo Point"], store = true, conditionType = "number", enable = function(trigger) return not WeakAuras.IsClassic() and trigger.unit == 'player'and trigger.use_powertype and trigger.powertype == 4 end, hidden = true, test = "true" }, { name = "scaleStagger", display = L["Stagger Scale"], type = "string", validate = WeakAuras.ValidateNumeric, enable = function(trigger) return trigger.use_powertype and trigger.powertype == 99 end, test = "true" }, { name = "power", display = L["Power"], type = "number", init = WeakAuras.IsClassic() and "powerType == 4 and GetComboPoints(unit, unit .. '-target') or UnitPower(unit, powerType, powerThirdArg)" or "UnitPower(unit, powerType, powerThirdArg) / WeakAuras.UnitPowerDisplayMod(powerTypeToCheck)", store = true, conditionType = "number", }, { name = "value", hidden = true, init = "power", store = true, test = "true" }, { name = "total", hidden = true, init = WeakAuras.IsClassic() and "powerType == 4 and (math.max(1, UnitPowerMax(unit, 14))) or math.max(1, UnitPowerMax(unit, powerType, powerThirdArg))" or "math.max(1, UnitPowerMax(unit, powerType, powerThirdArg)) / WeakAuras.UnitPowerDisplayMod(powerTypeToCheck)", store = true, test = "true" }, { name = "stacks", hidden = true, init = "power", store = true, test = "true" }, { name = "progressType", hidden = true, init = "'static'", store = true, test = "true" }, { name = "percentpower", display = L["Power (%)"], type = "number", init = "total ~= 0 and (value / total) * 100", store = true, conditionType = "number" }, { name = "name", display = L["Unit Name"], type = "string", store = true, hidden = true, test = "true" }, { name = "realm", display = L["Realm"], type = "string", store = true, hidden = true, test = "true" }, { name = "namerealm", display = L["Unit Name/Realm"], type = "string", preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)", test = "nameRealmChecker:Check(name, realm)", conditionType = "string", conditionPreamble = function(input) return WeakAuras.ParseNameCheck(input) end, conditionTest = function(state, needle, op, preamble) return preamble:Check(state.name, state.realm) end, operator_types = "none", desc = constants.nameRealmFilterDesc, }, { name = "npcId", display = L["Npc ID"], type = "string", store = true, conditionType = "string", test = "select(6, strsplit('-', UnitGUID(unit) or '')) == %q", }, { name = "class", display = L["Class"], type = "select", init = "select(2, UnitClass(unit))", values = "class_types", store = true, conditionType = "select" }, { name = "role", display = L["Assigned Role"], type = "select", init = "UnitGroupRolesAssigned(unit)", values = "role_types", store = true, conditionType = "select", enable = function(trigger) return not WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "raid_role", display = L["Assigned Role"], type = "select", init = "WeakAuras.UnitRaidRole(unit)", values = "raid_role_types", store = true, conditionType = "select", enable = function(trigger) return WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "ignoreSelf", display = L["Ignore Self"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsUnit(\"player\", unit)" }, { name = "ignoreDead", display = L["Ignore Dead"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsDeadOrGhost(unit)" }, { name = "ignoreDisconnected", display = L["Ignore Disconnected"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "UnitIsConnected(unit)" }, { name = "nameplateType", display = L["Nameplate Type"], type = "select", init = "WeakAuras.GetPlayerReaction(unit)", values = "hostility_types", store = true, conditionType = "select", enable = function(trigger) return trigger.unit == "nameplate" end }, { hidden = true, test = "WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck" } }, overlayFuncs = { { name = L["Spell Cost"], func = function(trigger, state) return "back", type(state.cost) == "number" and state.cost; end, enable = function(trigger) return trigger.use_showCost and (not trigger.use_powertype or trigger.powertype ~= 99) and trigger.unit == "player"; end }, { name = L["Charged Combo Point"], func = function(trigger, state) if type(state.chargedComboPoint) == "number" then return state.chargedComboPoint - 1, state.chargedComboPoint end return 0, 0 end, enable = function(trigger) return not WeakAuras.IsClassic() and trigger.unit == 'player' and trigger.use_powertype and trigger.powertype == 4 and trigger.use_showChargedComboPoints end, } }, automaticrequired = true }, ["Alternate Power"] = { type = "status", canHaveDuration = true, events = function(trigger) local unit = trigger.unit local result = {} AddUnitEventForEvents(result, unit, "UNIT_POWER_FREQUENT") AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE") if trigger.use_ignoreDead or trigger.use_ignoreDisconnected then AddUnitEventForEvents(result, unit, "UNIT_FLAGS") end AddUnitEventForEvents(result, unit, "UNIT_POWER_BAR_SHOW") return result end, internal_events = function(trigger) local unit = trigger.unit local result = { } AddUnitChangeInternalEvents(unit, result) AddUnitRoleChangeInternalEvents(unit, result) return result end, force_events = unitHelperFunctions.UnitChangedForceEvents, name = L["Alternate Power"], init = function(trigger) trigger.unit = trigger.unit or "player"; local ret = [=[ unit = string.lower(unit) local unitname, realm = WeakAuras.UnitNameWithRealm(unit) local smart = %s ]=] ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger) return ret:format(trigger.unit == "group" and "true" or "false"); end, statesParameter = "unit", args = { { name = "unit", required = true, display = L["Unit"], type = "unit", init = "arg", values = "actual_unit_types_cast", test = "true", store = true }, { name = "power", display = L["Alternate Power"], type = "number", init = "UnitPower(unit, 10)" }, { name = "value", hidden = true, init = "power", store = true, test = "true" }, { name = "total", hidden = true, init = "UnitPowerMax(unit, 10)", store = true, test = "true" }, { name = "progressType", hidden = true, init = "'static'", store = true, test = "true" }, { name = "name", hidden = true, init = "GetUnitPowerBarStrings(unit)", store = true, test = "true" }, { name = "unitname", display = L["Unit Name"], type = "string", store = true, hidden = true, test = "true" }, { name = "unitrealm", display = L["Realm"], type = "string", store = true, hidden = true, test = "true" }, { name = "namerealm", display = L["Unit Name/Realm"], type = "string", preamble = "local nameRealmChecker = WeakAuras.ParseNameCheck(%q)", test = "nameRealmChecker:Check(unitname, unitrealm)", conditionType = "string", conditionPreamble = function(input) return WeakAuras.ParseNameCheck(input) end, conditionTest = function(state, needle, op, preamble) return preamble:Check(state.unitname, state.unitrealm) end, operator_types = "none", desc = constants.nameRealmFilterDesc, }, { name = "icon", hidden = true, init = "GetUnitPowerBarTextureInfo(unit, 1)", store = true, test = "true" }, { name = "class", display = L["Class"], type = "select", init = "select(2, UnitClass(unit))", values = "class_types", store = true, conditionType = "select" }, { name = "role", display = L["Assigned Role"], type = "select", init = "UnitGroupRolesAssigned(unit)", values = "role_types", store = true, conditionType = "select", enable = function(trigger) return not WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "raid_role", display = L["Assigned Role"], type = "select", init = "WeakAuras.UnitRaidRole(unit)", values = "raid_role_types", store = true, conditionType = "select", enable = function(trigger) return WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") end }, { name = "ignoreSelf", display = L["Ignore Self"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsUnit(\"player\", unit)" }, { name = "ignoreDead", display = L["Ignore Dead"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsDeadOrGhost(unit)" }, { name = "ignoreDisconnected", display = L["Ignore Disconnected"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "UnitIsConnected(unit)" }, { name = "nameplateType", display = L["Nameplate Type"], type = "select", init = "WeakAuras.GetPlayerReaction(unit)", values = "hostility_types", store = true, conditionType = "select", enable = function(trigger) return trigger.unit == "nameplate" end }, { hidden = true, test = "name and WeakAuras.UnitExistsFixed(unit, smart) and specificUnitCheck" } }, automaticrequired = true }, -- Todo: Give useful options to condition based on GUID and flag info ["Combat Log"] = { type = "event", events = { ["events"] = {"COMBAT_LOG_EVENT_UNFILTERED"} }, init = function(trigger) local ret = [[ local use_cloneId = %s; ]]; return ret:format(trigger.use_cloneId and "true" or "false"); end, name = L["Combat Log"], statesParameter = "all", args = { {}, -- timestamp ignored with _ argument {}, -- messageType ignored with _ argument (it is checked before the dynamic function) {}, -- hideCaster ignored with _ argument { name = "sourceGUID", init = "arg", hidden = "true", test = "true", store = true, display = L["Source GUID"] }, { name = "sourceUnit", display = L["Source Unit"], type = "unit", test = "(sourceGUID or '') == (UnitGUID(%q) or '') and sourceGUID", values = "actual_unit_types_with_specific", enable = function(trigger) return not (trigger.subeventPrefix == "ENVIRONMENTAL") end, store = true, conditionType = "select", conditionTest = function(state, needle, op) return state and state.show and ((state.sourceGUID or '') == (UnitGUID(needle) or '')) == (op == "==") end }, { name = "sourceName", display = L["Source Name"], type = "string", init = "arg", store = true, conditionType = "string" }, { name = "sourceNpcId", display = L["Source NPC Id"], type = "string", test = "select(6, strsplit('-', sourceGUID or '')) == %q", enable = function(trigger) return not (trigger.subeventPrefix == "ENVIRONMENTAL") end, }, { name = "sourceFlags", display = L["Source In Group"], type = "select", values = "combatlog_flags_check_type", init = "arg", store = true, test = "WeakAuras.CheckCombatLogFlags(sourceFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckCombatLogFlags(state.sourceFlags, needle); end }, { name = "sourceFlags2", display = L["Source Reaction"], type = "select", values = "combatlog_flags_check_reaction", test = "WeakAuras.CheckCombatLogFlagsReaction(sourceFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckCombatLogFlagsReaction(state.sourceFlags, needle); end }, { name = "sourceFlags3", display = L["Source Object Type"], type = "select", values = "combatlog_flags_check_object_type", test = "WeakAuras.CheckCombatLogFlagsObjectType(sourceFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckCombatLogFlagsObjectType(state.sourceFlags, needle); end }, { name = "sourceRaidFlags", display = L["Source Raid Mark"], type = "select", values = "combatlog_raid_mark_check_type", init = "arg", store = true, test = "WeakAuras.CheckRaidFlags(sourceRaidFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckRaidFlags(state.sourceRaidFlags, needle); end }, { name = "destGUID", init = "arg", hidden = "true", test = "true", store = true, display = L["Destination GUID"] }, { name = "destUnit", display = L["Destination Unit"], type = "unit", test = "(destGUID or '') == (UnitGUID(%q) or '') and destGUID", values = "actual_unit_types_with_specific", enable = function(trigger) return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, store = true, conditionType = "select", conditionTest = function(state, needle, op) return state and state.show and ((state.destGUID or '') == (UnitGUID(needle) or '')) == (op == "==") end }, { name = "destName", display = L["Destination Name"], type = "string", init = "arg", enable = function(trigger) return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, store = true, conditionType = "string" }, { name = "destNpcId", display = L["Destination NPC Id"], type = "string", test = "select(6, strsplit('-', destGUID or '')) == %q", enable = function(trigger) return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, }, { -- destName ignore for SPELL_CAST_START enable = function(trigger) return (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end }, { name = "destFlags", display = L["Destination In Group"], type = "select", values = "combatlog_flags_check_type", init = "arg", store = true, test = "WeakAuras.CheckCombatLogFlags(destFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckCombatLogFlags(state.destFlags, needle); end, enable = function(trigger) return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, }, { name = "destFlags2", display = L["Destination Reaction"], type = "select", values = "combatlog_flags_check_reaction", test = "WeakAuras.CheckCombatLogFlagsReaction(destFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckCombatLogFlagsReaction(state.destFlags, needle); end, enable = function(trigger) return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, }, { name = "destFlags3", display = L["Destination Object Type"], type = "select", values = "combatlog_flags_check_object_type", test = "WeakAuras.CheckCombatLogFlagsObjectType(destFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckCombatLogFlagsObjectType(state.destFlags, needle); end, enable = function(trigger) return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, }, {-- destFlags ignore for SPELL_CAST_START enable = function(trigger) return (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, }, { name = "destRaidFlags", display = L["Dest Raid Mark"], type = "select", values = "combatlog_raid_mark_check_type", init = "arg", store = true, test = "WeakAuras.CheckRaidFlags(destRaidFlags, %q)", conditionType = "select", conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckRaidFlags(state.destRaidFlags, needle); end, enable = function(trigger) return not (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end, }, { -- destRaidFlags ignore for SPELL_CAST_START enable = function(trigger) return (trigger.subeventPrefix == "SPELL" and trigger.subeventSuffix == "_CAST_START"); end }, { name = "spellId", display = L["Spell Id"], type = "string", init = "arg", enable = function(trigger) return trigger.subeventPrefix and (trigger.subeventPrefix:find("SPELL") or trigger.subeventPrefix == "RANGE" or trigger.subeventPrefix:find("DAMAGE")) end, test = WeakAuras.IsClassic() and "GetSpellInfo(%q) == spellName" or nil, store = true, conditionType = "number" }, { name = "spellName", display = L["Spell Name"], type = "string", init = "arg", enable = function(trigger) return trigger.subeventPrefix and (trigger.subeventPrefix:find("SPELL") or trigger.subeventPrefix == "RANGE" or trigger.subeventPrefix:find("DAMAGE")) end, store = true, conditionType = "string" }, { enable = function(trigger) return trigger.subeventPrefix and (trigger.subeventPrefix:find("SPELL") or trigger.subeventPrefix == "RANGE" or trigger.subeventPrefix:find("DAMAGE")) end }, -- spellSchool ignored with _ argument { name = "environmentalType", display = L["Environment Type"], type = "select", init = "arg", values = "environmental_types", enable = function(trigger) return trigger.subeventPrefix == "ENVIRONMENTAL" end, store = true, conditionType = "select" }, { name = "missType", display = L["Miss Type"], type = "select", init = "arg", values = "miss_types", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_MISSED" or trigger.subeventPrefix == "DAMAGE_SHIELD_MISSED") end, conditionType = "select", store = true }, { enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ABSORBED") end }, -- source of absorb GUID ignored with SPELL_ABSORBED { enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ABSORBED") end }, -- source of absorb Name ignored with SPELL_ABSORBED { enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ABSORBED") end }, -- source of absorb Flags ignored with SPELL_ABSORBED { enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ABSORBED") end }, -- source of absorb Raid Flags ignored with SPELL_ABSORBED { enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ABSORBED" or trigger.subeventSuffix == "_INTERRUPT" or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_DISPEL_FAILED" or trigger.subeventSuffix == "_STOLEN" or trigger.subeventSuffix == "_AURA_BROKEN_SPELL") end }, -- extraSpellId ignored with SPELL_ABSORBED { name = "extraSpellName", display = L["Extra Spell Name"], type = "string", init = "arg", enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ABSORBED" or trigger.subeventSuffix == "_INTERRUPT" or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_DISPEL_FAILED" or trigger.subeventSuffix == "_STOLEN" or trigger.subeventSuffix == "_AURA_BROKEN_SPELL") end, store = true, conditionType = "string" }, { enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ABSORBED" or trigger.subeventSuffix == "_INTERRUPT" or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_DISPEL_FAILED" or trigger.subeventSuffix == "_STOLEN" or trigger.subeventSuffix == "_AURA_BROKEN_SPELL") end }, -- extraSchool ignored with _ argument { name = "auraType", display = L["Aura Type"], type = "select", init = "arg", values = "aura_types", store = true, enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix:find("AURA") or trigger.subeventSuffix == "_DISPEL" or trigger.subeventSuffix == "_STOLEN") end, conditionType = "select" }, { name = "amount", display = L["Amount"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_ABSORBED" or trigger.subeventSuffix == "_DAMAGE" or trigger.subeventSuffix == "_HEAL" or trigger.subeventSuffix == "_ENERGIZE" or trigger.subeventSuffix == "_DRAIN" or trigger.subeventSuffix == "_LEECH" or trigger.subeventPrefix:find("DAMAGE")) end, store = true, conditionType = "number" }, { name = "overkill", display = L["Overkill"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT") end, store = true, conditionType = "number" }, { name = "overhealing", display = L["Overhealing"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventSuffix == "_HEAL" end, store = true, conditionType = "number" }, { enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT") end }, -- damage school ignored with _ argument { name = "resisted", display = L["Resisted"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT") end, store = true, conditionType = "number" }, { name = "blocked", display = L["Blocked"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT") end, store = true, conditionType = "number" }, { name = "absorbed", display = L["Absorbed"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT" or trigger.subeventSuffix == "_HEAL") end, store = true, conditionType = "number" }, { name = "critical", display = L["Critical"], type = "tristate", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT" or trigger.subeventSuffix == "_HEAL") end, store = true, conditionType = "bool" }, { name = "glancing", display = L["Glancing"], type = "tristate", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT") end, store = true, conditionType = "bool" }, { name = "crushing", display = L["Crushing"], type = "tristate", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and (trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT") end, store = true, conditionType = "bool" }, { name = "isOffHand", display = L["Is Off Hand"], type = "tristate", init = "arg", enable = function(trigger) return trigger.subeventSuffix and trigger.subeventPrefix and ( trigger.subeventSuffix == "_DAMAGE" or trigger.subeventPrefix == "DAMAGE_SHIELD" or trigger.subeventPrefix == "DAMAGE_SPLIT" or trigger.subeventSuffix == "_MISSED" or trigger.subeventPrefix == "DAMAGE_SHIELD_MISSED") end, store = true, conditionType = "bool" }, { name = "number", display = L["Number"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_EXTRA_ATTACKS" or trigger.subeventSuffix:find("DOSE")) end, store = true, conditionType = "number" }, { enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ENERGIZE") end }, -- unknown argument for _ENERGIZE ignored { name = "powerType", display = L["Power Type"], type = "select", init = "arg", values = "power_types", store = true, enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ENERGIZE" or trigger.subeventSuffix == "_DRAIN" or trigger.subeventSuffix == "_LEECH") end, conditionType = "select" }, { name = "extraAmount", display = L["Extra Amount"], type = "number", init = "arg", enable = function(trigger) return trigger.subeventSuffix and (trigger.subeventSuffix == "_ENERGIZE" or trigger.subeventSuffix == "_DRAIN" or trigger.subeventSuffix == "_LEECH") end, store = true, conditionType = "number" }, { enable = function(trigger) return trigger.subeventSuffix == "_CAST_FAILED" end }, -- failedType ignored with _ argument - theoretically this is not necessary because it is the last argument in the event, but it is added here for completeness { name = "cloneId", display = L["Clone per Event"], type = "toggle", test = "true", init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''" }, { hidden = true, name = "icon", init = "spellId and select(3, GetSpellInfo(spellId)) or 'Interface\\\\Icons\\\\INV_Misc_QuestionMark'", store = true, test = "true" } }, timedrequired = true }, ["Spell Activation Overlay"] = { type = "status", events = { }, internal_events = { "WA_UPDATE_OVERLAY_GLOW" }, force_events = "WA_UPDATE_OVERLAY_GLOW", name = L["Spell Activation Overlay Glow"], loadFunc = function(trigger) if (trigger.use_exact_spellName) then WeakAuras.WatchSpellActivation(tonumber(trigger.spellName)); else WeakAuras.WatchSpellActivation(type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName); end end, init = function(trigger) local spellName if (trigger.use_exact_spellName) then spellName = trigger.spellName return string.format("local spellName = %s\n", tonumber(spellName) or "nil"); else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; return string.format("local spellName = %q\n", spellName or ""); end end, args = { { name = "spellName", required = true, display = L["Spell"], type = "spell", test = "true", showExactOption = true }, { hidden = true, test = "WeakAuras.SpellActivationActive(spellName)"; } }, iconFunc = function(trigger) local _, _, icon = GetSpellInfo(trigger.spellName or 0); return icon; end, automaticrequired = true }, ["Cooldown Progress (Spell)"] = { type = "status", events = {}, internal_events = function(trigger, untrigger) local events = { "SPELL_COOLDOWN_CHANGED", "COOLDOWN_REMAINING_CHECK", "WA_DELAYED_PLAYER_ENTERING_WORLD" }; if (trigger.use_showgcd) then tinsert(events, "GCD_START"); tinsert(events, "GCD_CHANGE"); tinsert(events, "GCD_END"); end return events; end, force_events = "SPELL_COOLDOWN_FORCE", name = L["Cooldown Progress (Spell)"], loadFunc = function(trigger) trigger.spellName = trigger.spellName or 0; local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end WeakAuras.WatchSpellCooldown(spellName, trigger.use_matchedRune); if (trigger.use_showgcd) then WeakAuras.WatchGCD(); end end, init = function(trigger) trigger.spellName = trigger.spellName or 0; local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end trigger.realSpellName = spellName; -- Cache local ret = [=[ local spellname = %s local ignoreRuneCD = %s local showgcd = %s; local ignoreSpellKnown = %s; local track = %q local startTime, duration, gcdCooldown, readyTime = WeakAuras.GetSpellCooldown(spellname, ignoreRuneCD, showgcd, ignoreSpellKnown, track); local charges, maxCharges, spellCount, chargeGainTime, chargeLostTime = WeakAuras.GetSpellCharges(spellname, ignoreSpellKnown); local stacks = maxCharges and maxCharges ~= 1 and charges or (spellCount and spellCount > 0 and spellCount) or nil; if (charges == nil) then -- Use fake charges for spells that use GetSpellCooldown charges = (duration == 0) and 1 or 0; end local genericShowOn = %s local expirationTime = startTime and duration and startTime + duration state.spellname = spellname; ]=]; local showOnCheck = "false"; if (trigger.genericShowOn == "showOnReady") then showOnCheck = "startTime and startTime == 0 or gcdCooldown"; elseif (trigger.genericShowOn == "showOnCooldown") then showOnCheck = "startTime and startTime > 0 and not gcdCooldown"; elseif (trigger.genericShowOn == "showAlways") then showOnCheck = "startTime ~= nil"; end if (type(spellName) == "string") then spellName = "[[" .. spellName .. "]]"; end ret = ret:format(spellName, (trigger.use_matchedRune and "true" or "false"), (trigger.use_showgcd and "true" or "false"), (trigger.use_ignoreSpellKnown and "true" or "false"), (trigger.track or "auto"), showOnCheck ); if (not trigger.use_trackcharge or not trigger.trackcharge) then ret = ret .. [=[ if (state.expirationTime ~= expirationTime) then state.expirationTime = expirationTime; state.changed = true; end if (state.duration ~= duration) then state.duration = duration; state.changed = true; end state.progressType = 'timed'; ]=]; else local ret2 = [=[ local trackedCharge = %s if (charges < trackedCharge) then if (state.value ~= duration) then state.value = duration; state.changed = true; end if (state.total ~= duration) then state.total = duration; state.changed = true; end state.expirationTime = nil; state.duration = nil; state.progressType = 'static'; elseif (charges > trackedCharge) then if (state.expirationTime ~= 0) then state.expirationTime = 0; state.changed = true; end if (state.duration ~= 0) then state.duration = 0; state.changed = true; end state.value = nil; state.total = nil; state.progressType = 'timed'; else if (state.expirationTime ~= expirationTime) then state.expirationTime = expirationTime; state.changed = true; state.changed = true; end if (state.duration ~= duration) then state.duration = duration; state.changed = true; end state.value = nil; state.total = nil; state.progressType = 'timed'; end ]=]; local trackedCharge = tonumber(trigger.trackcharge or 1) or 1; ret = ret .. ret2:format(trackedCharge - 1); end if(trigger.use_remaining and trigger.genericShowOn ~= "showOnReady") then local ret2 = [[ local remaining = 0; if (expirationTime and expirationTime > 0) then remaining = expirationTime - GetTime(); local remainingCheck = %s; if(remaining >= remainingCheck and remaining > 0) then WeakAuras.ScheduleScan(expirationTime - remainingCheck); end end ]]; ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0); end return ret; end, statesParameter = "one", canHaveDuration = "timed", args = { { }, -- Ignore first argument (id) { name = "spellName", required = true, display = L["Spell"], type = "spell", test = "true", showExactOption = true, }, { name = "extra Cooldown Progress (Spell)", display = function(trigger) return function() local text = ""; if trigger.track == "charges" then text = L["Tracking Charge CDs"] elseif trigger.track == "cooldown" then text = L["Tracking Only Cooldown"] end if trigger.use_showgcd then if text ~= "" then text = text .. "; " end text = text .. L["Show GCD"] end if trigger.use_matchedRune then if text ~= "" then text = text .. "; " end text = text ..L["Ignore Rune CDs"] end if trigger.use_ignoreSpellKnown then if text ~= "" then text = text .. "; " end text = text .. L["Ignore Unknown Spell"] end if trigger.genericShowOn ~= "showOnReady" and trigger.track ~= "cooldown" then if trigger.use_trackcharge and trigger.trackcharge then if text ~= "" then text = text .. "; " end text = text .. L["Tracking Charge %i"]:format(trigger.trackcharge) end end if text == "" then return L["|cFFffcc00Extra Options:|r None"] end return L["|cFFffcc00Extra Options:|r %s"]:format(text) end end, type = "collapse", }, { name = "track", display = L["Track Cooldowns"], type = "select", values = "cooldown_types", collapse = "extra Cooldown Progress (Spell)", test = "true", required = true, default = "auto" }, { name = "showgcd", display = L["Show Global Cooldown"], type = "toggle", test = "true", collapse = "extra Cooldown Progress (Spell)" }, { name = "matchedRune", display = L["Ignore Rune CD"], type = "toggle", test = "true", collapse = "extra Cooldown Progress (Spell)" }, { name = "ignoreSpellKnown", display = L["Disable Spell Known Check"], type = "toggle", test = "true", collapse = "extra Cooldown Progress (Spell)" }, { name = "trackcharge", display = L["Show CD of Charge"], type = "number", enable = function(trigger) return (trigger.genericShowOn ~= "showOnReady") and trigger.track ~= "cooldown" end, test = "true", noOperator = true, collapse = "extra Cooldown Progress (Spell)" }, { name = "remaining", display = L["Remaining Time"], type = "number", enable = function(trigger) return (trigger.genericShowOn ~= "showOnReady") end }, { name = "charges", display = L["Charges"], type = "number", store = true, conditionType = "number" }, { name = "spellCount", display = L["Spell Count"], type = "number", store = true, conditionType = "number" }, { name = "stacks", init = "stacks", hidden = true, test = "true", store = true }, { hidden = true, name = "maxCharges", store = true, display = L["Max Charges"], conditionType = "number", test = "true", }, { hidden = true, name = "readyTime", display = L["Since Ready"], conditionType = "elapsedTimer", store = true, test = "true" }, { hidden = true, name = "chargeGainTime", display = L["Since Charge Gain"], conditionType = "elapsedTimer", store = true, test = "true" }, { hidden = true, name = "chargeLostTime", display = L["Since Charge Lost"], conditionType = "elapsedTimer", store = true, test = "true" }, { name = "genericShowOn", display = L["Show"], type = "select", values = "cooldown_progress_behavior_types", test = "true", required = true, default = "showOnCooldown" }, { hidden = true, name = "onCooldown", test = "true", display = L["On Cooldown"], conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (not state.gcdCooldown and state.expirationTime and state.expirationTime > GetTime()) == (needle == 1) end, }, { hidden = true, name = "gcdCooldown", store = true, test = "true" }, { name = "spellUsable", display = L["Spell Usable"], hidden = true, test = "true", conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (IsUsableSpell(state.spellname) == (needle == 1)) end, conditionEvents = { "SPELL_UPDATE_USABLE", "PLAYER_TARGET_CHANGED", "UNIT_POWER_FREQUENT", }, }, { name = "insufficientResources", display = L["Insufficient Resources"], hidden = true, test = "true", conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (select(2, IsUsableSpell(state.spellname)) == (needle == 1)); end, conditionEvents = { "SPELL_UPDATE_USABLE", "PLAYER_TARGET_CHANGED", "UNIT_POWER_FREQUENT", } }, { name = "spellInRange", display = L["Spell in Range"], hidden = true, test = "true", conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (UnitExists('target') and state.spellname and WeakAuras.IsSpellInRange(state.spellname, 'target') == needle) end, conditionEvents = { "PLAYER_TARGET_CHANGED", "WA_SPELL_RANGECHECK", } }, { hidden = true, test = "genericShowOn" } }, nameFunc = function(trigger) local name = GetSpellInfo(trigger.realSpellName or 0); if(name) then return name; end name = GetSpellInfo(trigger.spellName or 0); if (name) then return name; end return "Invalid"; end, iconFunc = function(trigger) local _, _, icon = GetSpellInfo(trigger.realSpellName or 0); if (not icon) then icon = select(3, GetSpellInfo(trigger.spellName or 0)); end return icon; end, hasSpellID = true, automaticrequired = true, }, ["Cooldown Ready (Spell)"] = { type = "event", events = {}, internal_events = { "SPELL_COOLDOWN_READY", }, name = L["Cooldown Ready (Spell)"], loadFunc = function(trigger) trigger.spellName = trigger.spellName or 0; local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end trigger.realSpellName = spellName; -- Cache WeakAuras.WatchSpellCooldown(spellName); end, init = function(trigger) trigger.spellName = trigger.spellName or 0; local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end if (type(spellName) == "string") then spellName = "[[" .. spellName .. "]]"; end local ret = [=[ local spellname = %s ]=] return ret:format(spellName); end, args = { { name = "spellName", required = true, display = L["Spell"], type = "spell", init = "arg", showExactOption = true, test = "spellname == spellName" } }, nameFunc = function(trigger) local name = GetSpellInfo(trigger.realSpellName or 0); if(name) then return name; end name = GetSpellInfo(trigger.spellName or 0); if (name) then return name; end return "Invalid"; end, iconFunc = function(trigger) local _, _, icon = GetSpellInfo(trigger.realSpellName or 0); if (not icon) then icon = select(3, GetSpellInfo(trigger.spellName or 0)); end return icon; end, hasSpellID = true, timedrequired = true }, ["Charges Changed (Spell)"] = { type = "event", events = {}, internal_events = { "SPELL_CHARGES_CHANGED", }, name = L["Charges Changed (Spell)"], loadFunc = function(trigger) trigger.spellName = trigger.spellName or 0; local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end trigger.realSpellName = spellName; -- Cache WeakAuras.WatchSpellCooldown(spellName); end, init = function(trigger) local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end spellName = string.format("%q", spellName or ""); return string.format("local spell = %s;\n", spellName); end, statesParameter = "one", args = { { name = "spellName", required = true, display = L["Spell"], type = "spell", init = "arg", showExactOption = true, test = "spell == spellName" }, { name = "direction", required = true, display = L["Charge gained/lost"], type = "select", values = "charges_change_type", init = "arg", test = "WeakAuras.CheckChargesDirection(direction, %q)", store = true, conditionType = "select", conditionValues = "charges_change_condition_type"; conditionTest = function(state, needle) return state and state.show and WeakAuras.CheckChargesDirection(state.direction, needle) end, }, { name = "charges", display = L["Charges"], type = "number", init = "arg", store = true, conditionType = "number" } }, nameFunc = function(trigger) local name = GetSpellInfo(trigger.realSpellName or 0); if(name) then return name; end name = GetSpellInfo(trigger.spellName or 0); if (name) then return name; end return "Invalid"; end, iconFunc = function(trigger) local _, _, icon = GetSpellInfo(trigger.realSpellName or 0); if (not icon) then icon = select(3, GetSpellInfo(trigger.spellName or 0)); end return icon; end, hasSpellID = true, timedrequired = true }, ["Cooldown Progress (Item)"] = { type = "status", events = {}, internal_events = function(trigger, untrigger) local events = { "ITEM_COOLDOWN_READY", "ITEM_COOLDOWN_CHANGED", "ITEM_COOLDOWN_STARTED", "COOLDOWN_REMAINING_CHECK", } if (trigger.use_showgcd) then tinsert(events, "GCD_START"); tinsert(events, "GCD_CHANGE"); tinsert(events, "GCD_END"); end return events end, force_events = "ITEM_COOLDOWN_FORCE", name = L["Cooldown Progress (Item)"], loadFunc = function(trigger) trigger.itemName = trigger.itemName or 0; local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[["..trigger.itemName.."]]"; WeakAuras.WatchItemCooldown(trigger.itemName); if (trigger.use_showgcd) then WeakAuras.WatchGCD(); end end, init = function(trigger) trigger.itemName = trigger.itemName or 0; local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[["..trigger.itemName.."]]"; local ret = [=[ local itemname = %s; local showgcd = %s local startTime, duration, enabled, gcdCooldown = WeakAuras.GetItemCooldown(itemname, showgcd); local genericShowOn = %s state.itemname = itemname; ]=]; if(trigger.use_remaining and trigger.genericShowOn ~= "showOnReady") then local ret2 = [[ local expirationTime = startTime + duration local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0; local remainingCheck = %s; if(remaining >= remainingCheck and remaining > 0) then WeakAuras.ScheduleScan(expirationTime - remainingCheck); end ]]; ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0); end return ret:format(itemName, trigger.use_showgcd and "true" or "false", "[[" .. (trigger.genericShowOn or "") .. "]]"); end, statesParameter = "one", args = { { name = "itemName", required = true, display = L["Item"], type = "item", test = "true" }, { name = "remaining", display = L["Remaining Time"], type = "number", enable = function(trigger) return (trigger.genericShowOn ~= "showOnReady") end, init = "remaining" }, { name = "extra Cooldown Progress (Item)", display = function(trigger) return function() local text = ""; if trigger.use_showgcd then if text ~= "" then text = text .. "; " end text = text .. L["Show GCD"] end if text == "" then return L["|cFFffcc00Extra Options:|r None"] end return L["|cFFffcc00Extra Options:|r %s"]:format(text) end end, type = "collapse", }, { name = "showgcd", display = L["Show Global Cooldown"], type = "toggle", test = "true", collapse = "extra Cooldown Progress (Item)" }, { name = "genericShowOn", display = L["Show"], type = "select", values = "cooldown_progress_behavior_types", test = "true", required = true, default = "showOnCooldown" }, { hidden = true, name = "enabled", store = true, test = "true", }, { hidden = true, name = "onCooldown", test = "true", display = L["On Cooldown"], conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (not state.gcdCooldown and state.expirationTime and state.expirationTime > GetTime() or state.enabled == 0) == (needle == 1) end, }, { name = "itemInRange", display = L["Item in Range"], hidden = true, test = "true", conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (UnitExists('target') and IsItemInRange(state.itemname, 'target')) == (needle == 1) end, conditionEvents = { "PLAYER_TARGET_CHANGED", "WA_SPELL_RANGECHECK", } }, { hidden = true, name = "gcdCooldown", store = true, test = "true" }, { hidden = true, test = "(genericShowOn == \"showOnReady\" and (startTime == 0 and enabled == 1 or gcdCooldown))" .. "or (genericShowOn == \"showOnCooldown\" and (startTime > 0 or enabled == 0) and not gcdCooldown) " .. "or (genericShowOn == \"showAlways\")" } }, durationFunc = function(trigger) local startTime, duration = WeakAuras.GetItemCooldown(type(trigger.itemName) == "number" and trigger.itemName or 0, trigger.use_showgcd); startTime = startTime or 0; duration = duration or 0; return duration, startTime + duration; end, nameFunc = function(trigger) local name = GetItemInfo(trigger.itemName or 0); if(name) then return name; else return "Invalid"; end end, iconFunc = function(trigger) local _, _, _, _, icon = GetItemInfoInstant(trigger.itemName or 0); return icon; end, hasItemID = true, automaticrequired = true, automaticAutoHide = false }, ["Cooldown Progress (Equipment Slot)"] = { type = "status", events = { ["unit_events"] = { ["player"] = {"UNIT_INVENTORY_CHANGED"} } }, internal_events = function(trigger, untrigger) local events = { "ITEM_SLOT_COOLDOWN_STARTED", "ITEM_SLOT_COOLDOWN_CHANGED", "COOLDOWN_REMAINING_CHECK", "ITEM_SLOT_COOLDOWN_ITEM_CHANGED", "ITEM_SLOT_COOLDOWN_READY", "WA_DELAYED_PLAYER_ENTERING_WORLD" } if (trigger.use_showgcd) then tinsert(events, "GCD_START"); tinsert(events, "GCD_CHANGE"); tinsert(events, "GCD_END"); end return events end, force_events = "ITEM_COOLDOWN_FORCE", name = L["Cooldown Progress (Equipment Slot)"], loadFunc = function(trigger) WeakAuras.WatchItemSlotCooldown(trigger.itemSlot); if (trigger.use_showgcd) then WeakAuras.WatchGCD(); end end, init = function(trigger) local ret = [[ local showgcd = %s local startTime, duration, enable, gcdCooldown = WeakAuras.GetItemSlotCooldown(%s, showgcd); local genericShowOn = %s local remaining = startTime + duration - GetTime(); ]]; if(trigger.use_remaining and trigger.genericShowOn ~= "showOnReady") then local ret2 = [[ local expirationTime = startTime + duration local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0; local remainingCheck = %s; if(remaining >= remainingCheck and remaining > 0) then WeakAuras.ScheduleScan(expirationTime - remainingCheck); end ]]; ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0); end return ret:format(trigger.use_showgcd and "true" or "false", trigger.itemSlot or "0", "[[" .. (trigger.genericShowOn or "") .. "]]"); end, statesParameter = "one", args = { { name = "itemSlot", required = true, display = L["Equipment Slot"], type = "select", values = "item_slot_types", test = "true" }, { name = "extra Cooldown Progress (Equipment Slot)", display = function(trigger) return function() local text = ""; if trigger.use_showgcd then if text ~= "" then text = text .. "; " end text = text .. L["Show GCD"] end if text == "" then return L["|cFFffcc00Extra Options:|r None"] end return L["|cFFffcc00Extra Options:|r %s"]:format(text) end end, type = "collapse", }, { name = "showgcd", display = L["Show Global Cooldown"], type = "toggle", test = "true", collapse = "extra Cooldown Progress (Equipment Slot)" }, { name = "remaining", display = L["Remaining Time"], type = "number", enable = function(trigger) return (trigger.genericShowOn ~= "showOnReady") end, init = "remaining" }, { name = "testForCooldown", display = L["is useable"], type = "toggle", test = "enable == 1" }, { name = "genericShowOn", display = L["Show"], type = "select", values = "cooldown_progress_behavior_types", test = "true", required = true, default = "showOnCooldown" }, { hidden = true, name = "onCooldown", test = "true", display = L["On Cooldown"], conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (not state.gcdCooldown and state.expirationTime and state.expirationTime > GetTime()) == (needle == 1); end, }, { hidden = true, name = "gcdCooldown", store = true, test = "true" }, { hidden = true, test = "(genericShowOn == \"showOnReady\" and (startTime == 0 or gcdCooldown)) " .. "or (genericShowOn == \"showOnCooldown\" and startTime > 0 and not gcdCooldown) " .. "or (genericShowOn == \"showAlways\")" } }, durationFunc = function(trigger) local startTime, duration = WeakAuras.GetItemSlotCooldown(trigger.itemSlot or 0, trigger.use_showgcd); startTime = startTime or 0; duration = duration or 0; return duration, startTime + duration; end, nameFunc = function(trigger) local item = GetInventoryItemID("player", trigger.itemSlot or 0); if (item) then return GetItemInfo(item); end end, stacksFunc = function(trigger) local count = GetInventoryItemCount("player", trigger.itemSlot or 0) if ((count == 1) and (not GetInventoryItemTexture("player", trigger.itemSlot or 0))) then count = 0 end return count end, iconFunc = function(trigger) return GetInventoryItemTexture("player", trigger.itemSlot or 0) or "Interface\\Icons\\INV_Misc_QuestionMark"; end, automaticrequired = true, }, ["Cooldown Ready (Item)"] = { type = "event", events = {}, internal_events = { "ITEM_COOLDOWN_READY", }, name = L["Cooldown Ready (Item)"], loadFunc = function(trigger) trigger.itemName = trigger.itemName or 0; WeakAuras.WatchItemCooldown(trigger.itemName); end, init = function(trigger) trigger.itemName = trigger.itemName or 0; end, args = { { name = "itemName", required = true, display = L["Item"], type = "item", init = "arg" } }, nameFunc = function(trigger) local name = GetItemInfo(trigger.itemName or 0); if(name) then return name; else return "Invalid"; end end, iconFunc = function(trigger) local _, _, _, _, icon = GetItemInfoInstant(trigger.itemName or 0); return icon; end, hasItemID = true, timedrequired = true }, ["Cooldown Ready (Equipment Slot)"] = { type = "event", events = {}, internal_events = { "ITEM_SLOT_COOLDOWN_READY" }, name = L["Cooldown Ready (Equipment Slot)"], loadFunc = function(trigger) WeakAuras.WatchItemSlotCooldown(trigger.itemSlot); end, init = function(trigger) end, args = { { name = "itemSlot", required = true, display = L["Equipment Slot"], type = "select", values = "item_slot_types", init = "arg" } }, nameFunc = function(trigger) return ""; end, iconFunc = function(trigger) return GetInventoryItemTexture("player", trigger.itemSlot or 0) or "Interface\\Icons\\INV_Misc_QuestionMark"; end, hasItemID = true, timedrequired = true }, ["GTFO"] = { type = "event", events = { ["events"] = {"GTFO_DISPLAY"} }, name = L["GTFO Alert"], statesParameter = "one", args = { { name = "alertType", display = L["Alert Type"], type = "select", init = "arg", values = "gtfo_types", store = true, conditionType = "select" }, }, timedrequired = true }, -- DBM events ["DBM Announce"] = { type = "event", events = {}, internal_events = { "DBM_Announce" }, name = L["DBM Announce"], init = function(trigger) WeakAuras.RegisterDBMCallback("DBM_Announce"); local ret = "local use_cloneId = %s;" return ret:format(trigger.use_cloneId and "true" or "false"); end, statesParameter = "all", args = { { name = "message", init = "arg", display = L["Message"], type = "longstring", store = true, conditionType = "string" }, { name = "name", init = "message", hidden = true, test = "true", store = true, }, { name = "icon", init = "arg", store = true, hidden = true, test = "true" }, { name = "cloneId", display = L["Clone per Event"], type = "toggle", test = "true", init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''" }, }, timedrequired = true }, ["DBM Timer"] = { type = "status", events = {}, internal_events = { "DBM_TimerStart", "DBM_TimerStop", "DBM_TimerStopAll", "DBM_TimerUpdate", "DBM_TimerForce" }, force_events = "DBM_TimerForce", name = L["DBM Timer"], canHaveDuration = "timed", triggerFunction = function(trigger) WeakAuras.RegisterDBMCallback("DBM_TimerStart") WeakAuras.RegisterDBMCallback("DBM_TimerStop") WeakAuras.RegisterDBMCallback("DBM_TimerUpdate") WeakAuras.RegisterDBMCallback("wipe") WeakAuras.RegisterDBMCallback("kill") local ret = [=[ return function (states, event, id) local triggerId = %q local triggerSpellId = %q local triggerText = %q local triggerTextOperator = %q local useClone = %s local extendTimer = %s local triggerUseRemaining = %s local triggerRemaining = %s local triggerCount = %q local triggerDbmType = %s local cloneId = useClone and id or "" local state = states[cloneId] function copyOrSchedule(bar, cloneId) if triggerUseRemaining then local remainingTime = bar.expirationTime - GetTime() + extendTimer if remainingTime %s triggerRemaining then WeakAuras.CopyBarToState(bar, states, cloneId, extendTimer) else local state = states[cloneId] if state and state.show then state.show = false state.changed = true end end if remainingTime >= triggerRemaining then WeakAuras.ScheduleDbmCheck(bar.expirationTime - triggerRemaining + extendTimer) end else WeakAuras.CopyBarToState(bar, states, cloneId, extendTimer) end end if useClone then if event == "DBM_TimerStart" then if WeakAuras.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, triggerCount) then local bar = WeakAuras.GetDBMTimerById(id) if bar then copyOrSchedule(bar, cloneId) end end elseif event == "DBM_TimerStop" and state then local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0) if state.extend == 0 or bar_remainingTime > 0.2 then state.show = false state.changed = true end elseif event == "DBM_TimerUpdate" then for id, bar in pairs(WeakAuras.GetAllDBMTimers()) do if WeakAuras.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, triggerCount) then copyOrSchedule(bar, id) else local state = states[id] if state then local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0) if state.extend == 0 or bar_remainingTime > 0.2 then state.show = false state.changed = true end end end end elseif event == "DBM_TimerForce" then wipe(states) for id, bar in pairs(WeakAuras.GetAllDBMTimers()) do if WeakAuras.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, triggerCount) then copyOrSchedule(bar, cloneId) end end end else if event == "DBM_TimerStart" or event == "DBM_TimerUpdate" then if extendTimer ~= 0 then if WeakAuras.DBMTimerMatches(id, triggerId, triggerText, triggerTextOperator, triggerSpellId, triggerDbmType, triggerCount) then local bar = WeakAuras.GetDBMTimerById(id) WeakAuras.ScheduleDbmCheck(bar.expirationTime + extendTimer) end end end local bar = WeakAuras.GetDBMTimer(triggerId, triggerText, triggerTextOperator, triggerSpellId, extendTimer, triggerDbmType, triggerCount) if bar then if extendTimer == 0 or not (state and state.show) or (state and state.show and state.expirationTime > (bar.expirationTime + extendTimer)) then copyOrSchedule(bar, cloneId) end else if state and state.show then local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0) if state.extend == 0 or bar_remainingTime > 0.2 then state.show = false state.changed = true end end end end return true end ]=] return ret:format( trigger.use_id and trigger.id or "", trigger.use_spellId and trigger.spellId or "", trigger.use_message and trigger.message or "", trigger.use_message and trigger.message_operator or "", trigger.use_cloneId and "true" or "false", trigger.use_extend and tonumber(trigger.extend or 0) or 0, trigger.use_remaining and "true" or "false", trigger.remaining or 0, trigger.use_count and trigger.count or "", trigger.use_dbmType and trigger.dbmType or "nil", trigger.remaining_operator or "<" ) end, statesParameter = "full", args = { { name = "id", display = L["Timer Id"], type = "string", }, { name = "spellId", display = L["Spell Id"], type = "string", store = true, conditionType = "string" }, { name = "message", display = L["Message"], type = "longstring", store = true, conditionType = "string" }, { name = "remaining", display = L["Remaining Time"], type = "number", }, { name = "extend", display = L["Offset Timer"], type = "string", }, { name = "count", display = L["Count"], desc = L["Only if DBM shows it on it's bar"], type = "string", conditionType = "string", }, { name = "dbmType", display = L["Type"], type = "select", values = "dbm_types", conditionType = "select", test = "true" }, { name = "cloneId", display = L["Clone per Event"], type = "toggle" } }, automaticrequired = true, automaticAutoHide = false }, -- BigWigs ["BigWigs Message"] = { type = "event", events = {}, internal_events = { "BigWigs_Message" }, name = L["BigWigs Message"], init = function(trigger) WeakAuras.RegisterBigWigsCallback("BigWigs_Message"); local ret = "local use_cloneId = %s;" return ret:format(trigger.use_cloneId and "true" or "false"); end, statesParameter = "all", args = { { name = "addon", init = "arg", display = L["BigWigs Addon"], type = "string" }, { name = "spellId", init = "arg", display = L["Spell Id"], type = "longstring" }, { name = "text", init = "arg", display = L["Message"], type = "longstring", store = true, conditionType = "string" }, { name = "name", init = "text", hidden = true, test = "true", store = true }, {}, -- Importance, might be useful { name = "icon", init = "arg", hidden = true, test = "true", store = true }, { name = "cloneId", display = L["Clone per Event"], type = "toggle", test = "true", init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''" }, }, timedrequired = true }, ["BigWigs Timer"] = { type = "status", events = {}, internal_events = { "BigWigs_StartBar", "BigWigs_StopBar", "BigWigs_Timer_Update", }, force_events = "BigWigs_Timer_Force", name = L["BigWigs Timer"], canHaveDuration = "timed", triggerFunction = function(trigger) WeakAuras.RegisterBigWigsTimer() local ret = [=[ return function(states, event, id) local triggerSpellId = %q local triggerText = %q local triggerTextOperator = %q local useClone = %s local extendTimer = %s local triggerUseRemaining = %s local triggerRemaining = %s local triggerCount = %q local triggerCast = %s local cloneId = useClone and id or "" local state = states[cloneId] function copyOrSchedule(bar, cloneId) if triggerUseRemaining then local remainingTime = bar.expirationTime - GetTime() + extendTimer if remainingTime %s triggerRemaining then WeakAuras.CopyBigWigsTimerToState(bar, states, cloneId, extendTimer) else local state = states[cloneId] if state and state.show then state.show = false state.changed = true end end if remainingTime >= triggerRemaining then WeakAuras.ScheduleBigWigsCheck(bar.expirationTime - triggerRemaining + extendTimer) end else WeakAuras.CopyBigWigsTimerToState(bar, states, cloneId, extendTimer) end end if useClone then if event == "BigWigs_StartBar" then if WeakAuras.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerCount, triggerCast) then local bar = WeakAuras.GetBigWigsTimerById(id) if bar then copyOrSchedule(bar, cloneId) end end elseif event == "BigWigs_StopBar" and state then local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0) if state.extend == 0 or bar_remainingTime > 0.2 then state.show = false state.changed = true end elseif event == "BigWigs_Timer_Update" then for id, bar in pairs(WeakAuras.GetAllBigWigsTimers()) do if WeakAuras.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerCount, triggerCast) then copyOrSchedule(bar, id) end end elseif event == "BigWigs_Timer_Force" then wipe(states) for id, bar in pairs(WeakAuras.GetAllBigWigsTimers()) do if WeakAuras.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerCount, triggerCast) then copyOrSchedule(bar, id) end end end else if event == "BigWigs_StartBar" then if extendTimer ~= 0 then if WeakAuras.BigWigsTimerMatches(id, triggerText, triggerTextOperator, triggerSpellId, triggerCount, triggerCast) then local bar = WeakAuras.GetBigWigsTimerById(id) WeakAuras.ScheduleBigWigsCheck(bar.expirationTime + extendTimer) end end end local bar = WeakAuras.GetBigWigsTimer(triggerText, triggerTextOperator, triggerSpellId, extendTimer, triggerCount, triggerCast) if bar then if extendTimer == 0 or not (state and state.show) or (state and state.show and state.expirationTime > (bar.expirationTime + extendTimer)) then copyOrSchedule(bar, cloneId) end else if state and state.show then local bar_remainingTime = GetTime() - state.expirationTime + (state.extend or 0) if state.extend == 0 or bar_remainingTime > 0.2 then state.show = false state.changed = true end end end end return true end ]=] return ret:format( trigger.use_spellId and trigger.spellId or "", trigger.use_text and trigger.text or "", trigger.use_text and trigger.text_operator or "", trigger.use_cloneId and "true" or "false", trigger.use_extend and tonumber(trigger.extend or 0) or 0, trigger.use_remaining and "true" or "false", trigger.remaining or 0, trigger.use_count and trigger.count or "", trigger.use_cast == nil and "nil" or trigger.use_cast and "true" or "false", trigger.remaining_operator or "<" ) end, statesParameter = "full", args = { { name = "spellId", display = L["Spell Id"], type = "string", conditionType = "string", }, { name = "text", display = L["Message"], type = "longstring", store = true, conditionType = "string" }, { name = "remaining", display = L["Remaining Time"], type = "number", }, { name = "extend", display = L["Offset Timer"], type = "string", }, { name = "count", display = L["Count"], desc = L["Only if BigWigs shows it on it's bar"], type = "string", conditionType = "string", }, { name = "cast", display = L["Cast Bar"], desc = L["Filter messages with format <message>"], type = "tristate", test = "true", init = "false", conditionType = "bool" }, { name = "cloneId", display = L["Clone per Event"], type = "toggle", test = "true", init = "false" }, }, automaticrequired = true, }, ["Global Cooldown"] = { type = "status", events = {}, internal_events = { "GCD_START", "GCD_CHANGE", "GCD_END", "GCD_UPDATE", "WA_DELAYED_PLAYER_ENTERING_WORLD" }, force_events = "GCD_UPDATE", name = L["Global Cooldown"], loadFunc = function(trigger) WeakAuras.WatchGCD(); end, init = function(trigger) local ret = [[ local inverse = %s; local onGCD = WeakAuras.GetGCDInfo(); local hasSpellName = WeakAuras.GcdSpellName(); ]]; return ret:format(trigger.use_inverse and "true" or "false"); end, args = { { name = "inverse", display = L["Inverse"], type = "toggle", test = "true" }, { hidden = true, test = "(inverse and onGCD == 0) or (not inverse and onGCD > 0 and hasSpellName)" } }, durationFunc = function(trigger) local duration, expirationTime = WeakAuras.GetGCDInfo(); return duration, expirationTime; end, nameFunc = function(trigger) local _, _, name = WeakAuras.GetGCDInfo(); return name; end, iconFunc = function(trigger) local _, _, _, icon = WeakAuras.GetGCDInfo(); return icon; end, hasSpellID = true, automaticrequired = true, automaticAutoHide = false }, ["Swing Timer"] = { type = "status", events = {}, internal_events = { "SWING_TIMER_START", "SWING_TIMER_CHANGE", "SWING_TIMER_END", "SWING_TIMER_UPDATE" }, force_events = "SWING_TIMER_UPDATE", name = L["Swing Timer"], loadFunc = function() WeakAuras.InitSwingTimer(); end, init = function(trigger) local ret = [=[ local inverse = %s; local hand = %q; local triggerRemaining = %s local duration, expirationTime, name, icon = WeakAuras.GetSwingTimerInfo(hand) local remaining = expirationTime and expirationTime - GetTime() local remainingCheck = not triggerRemaining or remaining and remaining %s triggerRemaining if triggerRemaining and remaining and remaining >= triggerRemaining and remaining > 0 then WeakAuras.ScheduleScan(expirationTime - triggerRemaining, "SWING_TIMER_UPDATE") end ]=]; return ret:format( (trigger.use_inverse and "true" or "false"), trigger.hand or "main", trigger.use_remaining and tonumber(trigger.remaining or 0) or "nil", trigger.remaining_operator or "<" ); end, args = { { name = "hand", required = true, display = L["Weapon"], type = "select", values = "swing_types", test = "true" }, { name = "duration", hidden = true, init = "duration", test = "true", store = true }, { name = "expirationTime", init = "expirationTime", hidden = true, test = "true", store = true }, { name = "progressType", hidden = true, init = "'timed'", test = "true", store = true }, { name = "name", hidden = true, init = "spell", test = "true", store = true }, { name = "icon", hidden = true, init = "icon or 'Interface\\AddOns\\WeakAuras\\Media\\Textures\\icon'", test = "true", store = true }, { name = "remaining", display = L["Remaining Time"], type = "number", enable = function(trigger) return not trigger.use_inverse end, test = "true" }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true" }, { hidden = true, test = "(inverse and duration == 0) or (not inverse and duration > 0)" } }, automaticrequired = true, canHaveDuration = true, statesParameter = "one" }, ["Action Usable"] = { type = "status", events = { ["events"] = { "SPELL_UPDATE_USABLE", "PLAYER_TARGET_CHANGED", "RUNE_POWER_UPDATE", }, ["unit_events"] = { ["player"] = { "UNIT_POWER_FREQUENT" } } }, internal_events = { "SPELL_COOLDOWN_CHANGED", }, force_events = "SPELL_UPDATE_USABLE", name = L["Action Usable"], statesParameter = "one", loadFunc = function(trigger) trigger.spellName = trigger.spellName or 0; local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end trigger.realSpellName = spellName; -- Cache WeakAuras.WatchSpellCooldown(spellName); end, init = function(trigger) trigger.spellName = trigger.spellName or 0; local spellName; if (trigger.use_exact_spellName) then spellName = trigger.spellName; else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName; end trigger.realSpellName = spellName; -- Cache local ret = [=[ local spellName = %s local startTime, duration, _, readyTime = WeakAuras.GetSpellCooldown(spellName); local charges, _, spellCount, chargeGainTime, chargeLostTime = WeakAuras.GetSpellCharges(spellName); if (charges == nil) then charges = (duration == 0) and 1 or 0; end local ready = startTime == 0 or charges > 0 local active = IsUsableSpell(spellName) and ready ]=] if(trigger.use_targetRequired) then ret = ret.."active = active and WeakAuras.IsSpellInRange(spellName or '', 'target')\n"; end if(trigger.use_inverse) then ret = ret.."active = not active\n"; end if (type(spellName) == "string") then spellName = "[[" .. spellName .. "]]"; end return ret:format(spellName) end, args = { { name = "spellName", display = L["Spell"], required = true, type = "spell", test = "true", showExactOption = true, store = true }, -- This parameter uses the IsSpellInRange API function, but it does not check spell range at all -- IsSpellInRange returns nil for invalid targets, 0 for out of range, 1 for in range (0 and 1 are both "positive" values) { name = "targetRequired", display = L["Require Valid Target"], type = "toggle", test = "true" }, { name = "charges", display = L["Charges"], type = "number", enable = function(trigger) return not(trigger.use_inverse) end, store = true, conditionType = "number" }, { name = "spellCount", display = L["Spell Count"], type = "number", enable = function(trigger) return not(trigger.use_inverse) end, store = true, conditionType = "number" }, { hidden = true, name = "readyTime", display = L["Since Ready"], conditionType = "elapsedTimer", store = true, test = "true" }, { hidden = true, name = "chargeGainTime", display = L["Since Charge Gain"], conditionType = "elapsedTimer", store = true, test = "true" }, { hidden = true, name = "chargeLostTime", display = L["Since Charge Lost"], conditionType = "elapsedTimer", store = true, test = "true" }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true", reloadOptions = true }, { name = "spellInRange", display = L["Spell in Range"], hidden = true, test = "true", conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (UnitExists('target') and state.spellName and WeakAuras.IsSpellInRange(state.spellName, 'target') == needle) end, conditionEvents = { "PLAYER_TARGET_CHANGED", "WA_SPELL_RANGECHECK", } }, { hidden = true, test = "active" } }, nameFunc = function(trigger) local name = GetSpellInfo(trigger.realSpellName or 0); if(name) then return name; end name = GetSpellInfo(trigger.spellName or 0); if (name) then return name; end return "Invalid"; end, iconFunc = function(trigger) local _, _, icon = GetSpellInfo(trigger.realSpellName or 0); if (not icon) then icon = select(3, GetSpellInfo(trigger.spellName or 0)); end return icon; end, stacksFunc = function(trigger) local charges, maxCharges, spellCount = WeakAuras.GetSpellCharges(trigger.realSpellName); if maxCharges and maxCharges > 1 then return charges elseif spellCount and spellCount > 0 then return spellCount end end, hasSpellID = true, automaticrequired = true }, ["Talent Known"] = { type = "status", events = function() local events if WeakAuras.IsClassic() then events = { "CHARACTER_POINTS_CHANGED", "SPELLS_CHANGED" } else events = { "PLAYER_TALENT_UPDATE" } end return { ["events"] = events } end, force_events = WeakAuras.IsClassic() and "CHARACTER_POINTS_CHANGED" or "PLAYER_TALENT_UPDATE", name = L["Talent Selected"], init = function(trigger) local inverse = trigger.use_inverse; if (trigger.use_talent) then -- Single selection local index = trigger.talent and trigger.talent.single; local tier, column if WeakAuras.IsClassic() then tier = index and ceil(index / 20) column = index and ((index - 1) % 20 + 1) else tier = index and ceil(index / 3) column = index and ((index - 1) % 3 + 1) end local ret = [[ local tier = %s; local column = %s; local active, _, activeName, activeIcon, selected, known, rank if WeakAuras.IsClassic() then _, _, _, _, rank = GetTalentInfo(tier, column) active = rank > 0 else _, activeName, activeIcon, selected, _, _, _, _, _, _, known = GetTalentInfo(tier, column, 1) active = selected or known; end ]] if (inverse) then ret = ret .. [[ active = not (active); ]] end return ret:format(tier or 0, column or 0) elseif (trigger.use_talent == false) then if (trigger.talent.multi) then local ret = [[ local tier local column local active = false; local activeIcon; local activeName; ]] for index in pairs(trigger.talent.multi) do local tier, column if WeakAuras.IsClassic() then tier = index and ceil(index / 20) column = index and ((index - 1) % 20 + 1) else tier = index and ceil(index / 3) column = index and ((index - 1) % 3 + 1) end local ret2 = [[ if (not active) then tier = %s column = %s if WeakAuras.IsClassic() then local name, icon, _, _, rank = GetTalentInfo(tier, column) if rank > 0 then active = true; activeName = name; activeIcon = icon; end else local _, name, icon, selected, _, _, _, _, _, _, known = GetTalentInfo(tier, column, 1) if (selected or known) then active = true; activeName = name; activeIcon = icon; end end end ]] ret = ret .. ret2:format(tier, column); end if (inverse) then ret = ret .. [[ active = not (active); ]] end return ret; end end return ""; end, args = { { name = "talent", display = L["Talent selected"], type = "multiselect", values = function() local class = select(2, UnitClass("player")); local spec = not WeakAuras.IsClassic() and GetSpecialization(); if(Private.talent_types_specific[class] and Private.talent_types_specific[class][spec]) then return Private.talent_types_specific[class][spec]; elseif WeakAuras.IsClassic() and Private.talent_types_specific[class] then return Private.talent_types_specific[class]; else return Private.talent_types; end end, test = "active", }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true" }, { hidden = true, name = "icon", init = "activeIcon", store = "true", test = "true" }, { hidden = true, name = "name", init = "activeName", store = "true", test = "true" }, }, automaticrequired = true, statesParameter = "one", }, ["PvP Talent Selected"] = { type = "status", events = function() return { ["events"] = { "PLAYER_PVP_TALENT_UPDATE" } } end, force_events = "PLAYER_PVP_TALENT_UPDATE", name = L["PvP Talent Selected"], init = function(trigger) local inverse = trigger.use_inverse; if (trigger.use_talent) then -- Single selection local index = trigger.talent and trigger.talent.single; local ret = [[ local index = %s local activeName, activeIcon, _ local active, talentId = WeakAuras.CheckPvpTalentByIndex(index) if talentId then _, activeName, activeIcon = GetPvpTalentInfoByID(talentId) end ]] if (inverse) then ret = ret .. [[ active = not (active); ]] end return ret:format(index or 0) elseif (trigger.use_talent == false) then if (trigger.talent.multi) then local ret = [[ local active = false; local activeIcon; local activeName local talentId local _ ]] for index in pairs(trigger.talent.multi) do local ret2 = [[ if (not active) then local index = %s active, talentId = WeakAuras.CheckPvpTalentByIndex(index) if active and talentId then _, activeName, activeIcon = GetPvpTalentInfoByID(talentId) end end ]] ret = ret .. ret2:format(index) end if (inverse) then ret = ret .. [[ active = not (active); ]] end return ret; end end return ""; end, args = { { name = "talent", display = L["Talent selected"], type = "multiselect", values = function() local class = select(2, UnitClass("player")); local spec = GetSpecialization(); if(Private.pvp_talent_types_specific[class] and Private.pvp_talent_types_specific[class][spec]) then return Private.pvp_talent_types_specific[class][spec]; else return Private.pvp_talent_types; end end, test = "active", }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true" }, { hidden = true, name = "icon", init = "activeIcon", store = "true", test = "true" }, { hidden = true, name = "name", init = "activeName", store = "true", test = "true" }, }, automaticrequired = true, statesParameter = "one", }, ["Class/Spec"] = { type = "status", events = function() local events = { "PLAYER_TALENT_UPDATE" } return { ["events"] = events } end, force_events = "PLAYER_TALENT_UPDATE", name = L["Class and Specialization"], init = function(trigger) return [[ local specId, specName, _, specIcon = GetSpecializationInfo(GetSpecialization()) ]] end, args = { { name = "specId", display = L["Class and Specialization"], type = "multiselect", values = "spec_types_all", }, { hidden = true, name = "icon", init = "specIcon", store = "true", test = "true" }, { hidden = true, name = "name", init = "specName", store = "true", test = "true" }, }, automaticrequired = true, statesParameter = "one", }, ["Totem"] = { type = "status", events = { ["events"] = { "PLAYER_TOTEM_UPDATE", "PLAYER_ENTERING_WORLD" } }, internal_events = { "COOLDOWN_REMAINING_CHECK", }, force_events = "PLAYER_ENTERING_WORLD", name = L["Totem"], statesParameter = "full", canHaveDuration = "timed", triggerFunction = function(trigger) local ret = [[return function (states) local totemType = %s; local triggerTotemName = %q local triggerTotemPattern = %q local triggerTotemPatternOperator = %q local clone = %s local inverse = %s local remainingCheck = %s local function checkActive(remaining) return remaining %s remainingCheck; end if (totemType) then -- Check a specific totem slot local _, totemName, startTime, duration, icon = GetTotemInfo(totemType); active = (startTime and startTime ~= 0); if not WeakAuras.CheckTotemName(totemName, triggerTotemName, triggerTotemPattern, triggerTotemPatternOperator) then active = false; end if (inverse) then active = not active; if (triggerTotemName) then icon = select(3, GetSpellInfo(triggerTotemName)); end elseif (active and remainingCheck) then local expirationTime = startTime and (startTime + duration) or 0; local remainingTime = expirationTime - GetTime() if (remainingTime >= remainingCheck) then WeakAuras.ScheduleScan(expirationTime - remainingCheck); end active = checkActive(remainingTime); end states[""] = states[""] or {} local state = states[""]; state.show = active; state.changed = true; if (active) then state.name = totemName; state.totemName = totemName; state.progressType = "timed"; state.duration = duration; state.expirationTime = startTime and (startTime + duration); state.icon = icon; end elseif inverse then -- inverse without a specific slot local found = false; for i = 1, 5 do local _, totemName, startTime, duration, icon = GetTotemInfo(i); if ((startTime and startTime ~= 0) and WeakAuras.CheckTotemName(totemName, triggerTotemName, triggerTotemPattern, triggerTotemPatternOperator) ) then found = true; end end local cloneId = ""; states[cloneId] = states[cloneId] or {}; local state = states[cloneId]; state.show = not found; state.changed = true; state.name = triggerTotemName; state.totemName = triggerTotemName; if (triggerTotemName) then state.icon = select(3, GetSpellInfo(triggerTotemName)); end else -- check all slots for i = 1, 5 do local _, totemName, startTime, duration, icon = GetTotemInfo(i); active = (startTime and startTime ~= 0); if not WeakAuras.CheckTotemName(totemName, triggerTotemName, triggerTotemPattern, triggerTotemPatternOperator) then active = false; end if (active and remainingCheck) then local expirationTime = startTime and (startTime + duration) or 0; local remainingTime = expirationTime - GetTime() if (remainingTime >= remainingCheck) then WeakAuras.ScheduleScan(expirationTime - remainingCheck); end active = checkActive(remainingTime); end local cloneId = clone and tostring(i) or ""; states[cloneId] = states[cloneId] or {}; local state = states[cloneId]; state.show = active; state.changed = true; if (active) then state.name = totemName; state.totemName = totemName; state.progressType = "timed"; state.duration = duration; state.expirationTime = startTime and (startTime + duration); state.icon = icon; end if (active and not clone) then break; end end end return true; end ]]; local totemName = tonumber(trigger.totemName) and GetSpellInfo(tonumber(trigger.totemName)) or trigger.totemName; ret = ret:format(trigger.use_totemType and tonumber(trigger.totemType) or "nil", trigger.use_totemName and totemName or "", trigger.use_totemNamePattern and trigger.totemNamePattern or "", trigger.use_totemNamePattern and trigger.totemNamePattern_operator or "", trigger.use_clones and "true" or "false", trigger.use_inverse and "true" or "false", trigger.use_remaining and trigger.remaining or "nil", trigger.use_remaining and trigger.remaining_operator or "<"); return ret; end, args = { { name = "totemType", display = L["Totem Number"], type = "select", values = "totem_types" }, { name = "totemName", display = L["Totem Name"], type = "string", conditionType = "string", store = true }, { name = "totemNamePattern", display = L["Totem Name Pattern Match"], type = "longstring", }, { name = "clones", display = L["Clone per Match"], type = "toggle", test = "true", enable = function(trigger) return not trigger.use_totemType end, }, { name = "remaining", display = L["Remaining Time"], type = "number", enable = function(trigger) return not(trigger.use_inverse) end }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true", enable = function(trigger) return (trigger.use_totemName or trigger.use_totemNamePattern) and not trigger.use_clones end } }, automaticrequired = true }, ["Item Count"] = { type = "status", events = { ["events"] = { "BAG_UPDATE", "BAG_UPDATE_COOLDOWN", "PLAYER_ENTERING_WORLD" } }, internal_events = { "ITEM_COUNT_UPDATE", }, force_events = "BAG_UPDATE", name = L["Item Count"], loadFunc = function(trigger) if(trigger.use_includeCharges) then WeakAuras.RegisterItemCountWatch(); end end, init = function(trigger) trigger.itemName = trigger.itemName or 0; local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[["..trigger.itemName.."]]"; local ret = [[ local count = GetItemCount(%s, %s, %s); ]]; return ret:format(itemName, trigger.use_includeBank and "true" or "nil", trigger.use_includeCharges and "true" or "nil"); end, args = { { name = "itemName", required = true, display = L["Item"], type = "item", test = "true" }, { name = "includeBank", display = L["Include Bank"], type = "toggle", test = "true" }, { name = "includeCharges", display = L["Include Charges"], type = "toggle", test = "true" }, { name = "count", display = L["Item Count"], type = "number" } }, durationFunc = function(trigger) local count = GetItemCount(trigger.itemName, trigger.use_includeBank, trigger.use_includeCharges); return count, 0, true; end, stacksFunc = function(trigger) local count = GetItemCount(trigger.itemName, trigger.use_includeBank, trigger.use_includeCharges); return count, 0, true; end, nameFunc = function(trigger) return C_Item.GetItemNameByID(trigger.itemName) or trigger.itemName; end, iconFunc = function(trigger) return GetItemIcon(trigger.itemName); end, hasItemID = true, automaticrequired = true }, ["Stance/Form/Aura"] = { type = "status", events = { ["events"] = { "UPDATE_SHAPESHIFT_FORM", "UPDATE_SHAPESHIFT_COOLDOWN" } }, internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" }, force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD", name = L["Stance/Form/Aura"], init = function(trigger) local inverse = trigger.use_inverse; local ret = [[ local form = GetShapeshiftForm() local active = false ]] if trigger.use_form and trigger.form and trigger.form.single then -- Single selection ret = ret .. [[ local trigger_form = %d active = form == trigger_form ]] if inverse then ret = ret .. [[ active = not active ]] end return ret:format(trigger.form.single) elseif trigger.use_form == false and trigger.form and trigger.form.multi then for index in pairs(trigger.form.multi) do local ret2 = [[ if not active then local index = %d active = form == index end ]] ret = ret .. ret2:format(index) end if inverse then ret = ret .. [[ active = not active ]] end return ret elseif trigger.use_form == nil then ret = ret .. [[ active = true ]] return ret end end, statesParameter = "one", args = { { name = "form", display = L["Form"], type = "multiselect", values = "form_types", test = "active", store = true, conditionType = "select" }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true", enable = function(trigger) return type(trigger.use_form) == "boolean" end }, }, nameFunc = function(trigger) local _, class = UnitClass("player"); local name if(class == trigger.class) then local form = GetShapeshiftForm(); if form > 0 then local _, name = GetShapeshiftFormInfo(form); else name = "Humanoid"; end return name; else local types = WeakAuras[class:lower().."_form_types"]; if(types) then return types[GetShapeshiftForm()]; end end end, iconFunc = function(trigger) local icon = "136116" local form = GetShapeshiftForm() if form and form > 0 then icon = GetShapeshiftFormInfo(form); end return icon or "136116" end, automaticrequired = true }, ["Weapon Enchant"] = { type = "status", events = {}, internal_events = { "TENCH_UPDATE", }, force_events = "TENCH_UPDATE", name = WeakAuras.IsClassic() and L["Weapon Enchant"] or L["Weapon Enchant / Fishing Lure"], init = function(trigger) WeakAuras.TenchInit(); local ret = [[ local triggerWeaponType = %q local triggerName = %q local triggerStack = %s local triggerRemaining = %s local triggerShowOn = %q local _, expirationTime, duration, name, icon, stacks, enchantID if triggerWeaponType == "main" then expirationTime, duration, name, shortenedName, icon, stacks, enchantID = WeakAuras.GetMHTenchInfo() else expirationTime, duration, name, shortenedName, icon, stacks, enchantID = WeakAuras.GetOHTenchInfo() end local remaining = expirationTime and expirationTime - GetTime() local nameCheck = triggerName == "" or name and triggerName == name or shortenedName and triggerName == shortenedName or tonumber(triggerName) and enchantID and tonumber(triggerName) == enchantID local stackCheck = not triggerStack or stacks and stacks %s triggerStack local remainingCheck = not triggerRemaining or remaining and remaining %s triggerRemaining local found = expirationTime and nameCheck and stackCheck and remainingCheck if(triggerRemaining and remaining and remaining >= triggerRemaining and remaining > 0) then WeakAuras.ScheduleScan(expirationTime - triggerRemaining, "TENCH_UPDATE"); end if not found then expirationTime = nil duration = nil remaining = nil end ]]; return ret:format(trigger.weapon or "main", trigger.use_enchant and trigger.enchant or "", trigger.use_stack and tonumber(trigger.stack or 0) or "nil", trigger.use_remaining and tonumber(trigger.remaining or 0) or "nil", trigger.showOn or "showOnActive", trigger.stack_operator or "<", trigger.remaining_operator or "<") end, args = { { name = "weapon", display = L["Weapon"], type = "select", values = "weapon_types", test = "true", default = "main", required = true }, { name = "enchant", display = L["Weapon Enchant"], desc = L["Enchant Name or ID"], type = "string", test = "true" }, { name = "stacks", display = L["Stack Count"], type = "number", test = "true", enable = WeakAuras.IsClassic(), hidden = not WeakAuras.IsClassic(), store = true }, { name = "duration", hidden = true, init = "duration", test = "true", store = true }, { name = "expirationTime", init = "expirationTime", hidden = true, test = "true", store = true }, { name = "progressType", hidden = true, init = "duration and 'timed'", test = "true", store = true }, { name = "name", hidden = true, init = "spell", test = "true", store = true }, { name = "icon", hidden = true, init = "icon or 'Interface\\AddOns\\WeakAuras\\Media\\Textures\\icon'", test = "true", store = true }, { name = "enchanted", display = L["Enchanted"], hidden = true, init = "found ~= nil", test = "true", store = true, conditionType = "bool", conditionTest = function(state, needle) return state and state.show and state.enchanted == (needle == 1) end, }, { name = "remaining", display = L["Remaining Time"], type = "number", test = "true" }, { name = "showOn", display = L["Show On"], type = "select", values = "weapon_enchant_types", test = 'true', default = "showOnActive", required = true }, { hidden = true, test = "(triggerShowOn == 'showOnActive' and found) " .. "or (triggerShowOn == 'showOnMissing' and not found) " .. "or (triggerShowOn == 'showAlways')" } }, automaticrequired = true, canHaveDuration = true, statesParameter = "one" }, ["Chat Message"] = { type = "event", events = { ["events"] = { "CHAT_MSG_INSTANCE_CHAT", "CHAT_MSG_INSTANCE_CHAT_LEADER", "CHAT_MSG_BG_SYSTEM_ALLIANCE", "CHAT_MSG_BG_SYSTEM_HORDE", "CHAT_MSG_BG_SYSTEM_NEUTRAL", "CHAT_MSG_BN_WHISPER", "CHAT_MSG_CHANNEL", "CHAT_MSG_EMOTE", "CHAT_MSG_GUILD", "CHAT_MSG_MONSTER_EMOTE", "CHAT_MSG_MONSTER_PARTY", "CHAT_MSG_MONSTER_SAY", "CHAT_MSG_MONSTER_WHISPER", "CHAT_MSG_MONSTER_YELL", "CHAT_MSG_OFFICER", "CHAT_MSG_PARTY", "CHAT_MSG_PARTY_LEADER", "CHAT_MSG_RAID", "CHAT_MSG_RAID_LEADER", "CHAT_MSG_RAID_BOSS_EMOTE", "CHAT_MSG_RAID_BOSS_WHISPER", "CHAT_MSG_RAID_WARNING", "CHAT_MSG_SAY", "CHAT_MSG_WHISPER", "CHAT_MSG_YELL", "CHAT_MSG_SYSTEM", "CHAT_MSG_TEXT_EMOTE" } }, name = L["Chat Message"], init = function(trigger) local ret = [[ if (event:find('LEADER')) then event = event:sub(1, -8); end if (event == 'CHAT_MSG_TEXT_EMOTE') then event = 'CHAT_MSG_EMOTE'; end local use_cloneId = %s; ]]; return ret:format(trigger.use_cloneId and "true" or "false"); end, statesParameter = "all", args = { { name = "messageType", display = L["Message Type"], type = "select", values = "chat_message_types", test = "event == %q", control = "WeakAurasSortedDropdown" }, { name = "message", display = L["Message"], init = "arg", type = "longstring", store = true, conditionType = "string", }, { name = "sourceName", display = L["Source Name"], init = "arg", type = "string", store = true, conditionType = "string", }, { -- language Name }, { -- Channel Name }, { name = "destName", display = L["Destination Name"], init = "arg", type = "string", store = true, conditionType = "string", }, { name = "cloneId", display = L["Clone per Event"], type = "toggle", test = "true", init = "use_cloneId and WeakAuras.GetUniqueCloneId() or ''", reloadOptions = true }, }, timedrequired = function(trigger) return trigger.use_cloneId end }, ["Ready Check"] = { type = "event", events = { ["events"] = {"READY_CHECK"} }, name = L["Ready Check"], args = {}, timedrequired = true }, ["Combat Events"] = { type = "event", events = { ["events"] = { "PLAYER_REGEN_ENABLED", "PLAYER_REGEN_DISABLED" } }, name = L["Entering/Leaving Combat"], args = { { name = "eventtype", required = true, display = L["Type"], type = "select", values = "combat_event_type", test = "event == %q" } }, timedrequired = true }, ["Death Knight Rune"] = { type = "status", events = { ["events"] = {"RUNE_POWER_UPDATE"} }, internal_events = { "RUNE_COOLDOWN_READY", "RUNE_COOLDOWN_CHANGED", "RUNE_COOLDOWN_STARTED", "COOLDOWN_REMAINING_CHECK", "WA_DELAYED_PLAYER_ENTERING_WORLD" }, force_events = "RUNE_COOLDOWN_FORCE", name = L["Death Knight Rune"], loadFunc = function(trigger) trigger.rune = trigger.rune or 0; if (trigger.use_rune) then WeakAuras.WatchRuneCooldown(trigger.rune); else for i = 1, 6 do WeakAuras.WatchRuneCooldown(i); end end end, init = function(trigger) trigger.rune = trigger.rune or 0; local ret = [[ local rune = %s; local startTime, duration = WeakAuras.GetRuneCooldown(rune); local genericShowOn = %s local numRunes = 0; for index = 1, 6 do local startTime = WeakAuras.GetRuneCooldown(index); if startTime == 0 then numRunes = numRunes + 1; end end ]]; if(trigger.use_remaining and not trigger.use_inverse) then local ret2 = [[ local expirationTime = startTime + duration local remaining = expirationTime - GetTime(); local remainingCheck = %s; if(remaining >= remainingCheck and remaining > 0) then WeakAuras.ScheduleScan(expirationTime - remainingCheck); end ]]; ret = ret..ret2:format(tonumber(trigger.remaining or 0) or 0); end return ret:format(trigger.rune, "[[" .. (trigger.genericShowOn or "") .. "]]"); end, args = { { name = "rune", display = L["Rune"], type = "select", values = "rune_specific_types", test = "(genericShowOn == \"showOnReady\" and (startTime == 0)) " .. "or (genericShowOn == \"showOnCooldown\" and startTime > 0) " .. "or (genericShowOn == \"showAlways\")", enable = function(trigger) return not trigger.use_runesCount end, reloadOptions = true }, { name = "remaining", display = L["Remaining Time"], type = "number", enable = function(trigger) return trigger.use_rune and not(trigger.genericShowOn == "showOnReady") end }, { name = "genericShowOn", display = L["Show"], type = "select", values = "cooldown_progress_behavior_types", test = "true", enable = function(trigger) return trigger.use_rune end, required = true }, { name = "runesCount", display = L["Runes Count"], type = "number", init = "numRunes", enable = function(trigger) return not trigger.use_rune end }, { hidden = true, name = "onCooldown", test = "true", display = L["On Cooldown"], conditionType = "bool", conditionTest = function(state, needle) return state and state.show and (state.expirationTime and state.expirationTime > GetTime()) == (needle == 1) end, enable = function(trigger) return trigger.use_rune end }, }, durationFunc = function(trigger) if trigger.use_rune then local startTime, duration if not(trigger.use_inverse) then startTime, duration = WeakAuras.GetRuneCooldown(trigger.rune); end startTime = startTime or 0; duration = duration or 0; return duration, startTime + duration; else local numRunes = 0; for index = 1, 6 do local startTime = GetRuneCooldown(index); if startTime == 0 then numRunes = numRunes + 1; end end return numRunes, 6, true; end end, stacksFunc = function(trigger) local numRunes = 0; for index = 1, 6 do local startTime = select(1, GetRuneCooldown(index)); if startTime == 0 then numRunes = numRunes + 1; end end return numRunes; end, iconFunc = function(trigger) return "Interface\\PlayerFrame\\UI-PlayerFrame-Deathknight-SingleRune"; end, automaticrequired = true, }, ["Item Equipped"] = { type = "status", events = { ["events"] = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED", } }, internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD", }, force_events = "UNIT_INVENTORY_CHANGED", name = L["Item Equipped"], init = function(trigger) trigger.itemName = trigger.itemName or 0; local itemName = type(trigger.itemName) == "number" and trigger.itemName or "[[" .. trigger.itemName .. "]]"; local ret = [[ local inverse = %s; local equipped = IsEquippedItem(%s); ]]; return ret:format(trigger.use_inverse and "true" or "false", itemName); end, args = { { name = "itemName", display = L["Item"], type = "item", required = true, test = "true" }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true" }, { hidden = true, test = "(inverse and not equipped) or (equipped and not inverse)" } }, nameFunc = function(trigger) if not trigger.use_inverse then local name = GetItemInfo(trigger.itemName); return name; else return nil; end end, iconFunc = function(trigger) if not trigger.use_inverse then local _, _, _, _, icon = GetItemInfoInstant(trigger.itemName or 0); return icon; else return nil; end end, hasItemID = true, automaticrequired = true }, ["Item Type Equipped"] = { type = "status", events = { ["events"] = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED", } }, internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD", }, force_events = "UNIT_INVENTORY_CHANGED", name = L["Item Type Equipped"], args = { { name = "itemTypeName", display = L["Item Type"], type = "multiselect", values = "item_weapon_types", test = "IsEquippedItemType(WeakAuras.GetItemSubClassInfo(%s))" }, }, automaticrequired = true }, ["Item Bonus Id Equipped"] = { type = "status", events = { ["events"] = { "UNIT_INVENTORY_CHANGED", "PLAYER_EQUIPMENT_CHANGED", } }, internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD", }, force_events = "UNIT_INVENTORY_CHANGED", name = L["Item Bonus Id Equipped"], statesParameter = "one", init = function(trigger) local ret = [=[ local fetchLegendaryPower = %s local item = %q local inverse = %s local useItemSlot, slotSelected = %s, %d local itemBonusId, itemId, itemName, icon, itemSlot, itemSlotString = WeakAuras.GetBonusIdInfo(item, useItemSlot and slotSelected) local itemBonusId = tonumber(itemBonusId) if fetchLegendaryPower then itemName, icon = WeakAuras.GetLegendaryData(itemBonusId or item) end local slotValidation = (useItemSlot and itemSlot == slotSelected) or (not useItemSlot) ]=] return ret:format(trigger.use_legendaryIcon and "true" or "false", trigger.itemBonusId or "", trigger.use_inverse and "true" or "false", trigger.use_itemSlot and "true" or "false", trigger.itemSlot) end, args = { { name = "itemBonusId", display = L["Item Bonus Id"], type = "string", store = "true", test = "true", required = true, desc = function() return WeakAuras.GetLegendariesBonusIds() .. L["\n\nSupports multiple entries, separated by commas"] end, conditionType = "number", }, { name = "legendaryIcon", display = L["Fetch Legendary Power"], type = "toggle", test = "true", desc = L["Fetches the name and icon of the Legendary Power that matches this bonus id."], enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), }, { name = "name", display = L["Item Name"], hidden = "true", init = "itemName", store = "true", test = "true", }, { name = "icon", hidden = "true", init = "icon or 'Interface/Icons/INV_Misc_QuestionMark'", store = "true", test = "true", }, { name = "itemId", display = L["Item Id"], hidden = "true", store = "true", test = "true", conditionType = "number", operator_types = "only_equal", }, { name = "itemSlot", display = L["Item Slot"], type = "select", store = "true", conditionType = "select", values = "item_slot_types", test = "true", }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true", }, { name = "itemSlotString", display = L["Item Slot String"], hidden = "true", store = "true", test = "true", }, { hidden = true, test = "not inverse == (itemBonusId and slotValidation or false)", } }, automaticrequired = true }, ["Item Set"] = { type = "status", events = { ["events"] = {"PLAYER_EQUIPMENT_CHANGED"} }, force_events = "PLAYER_EQUIPMENT_CHANGED", name = L["Item Set Equipped"], automaticrequired = true, init = function(trigger) return string.format("local setid = %s;\n", trigger.itemSetId and tonumber(trigger.itemSetId) or "0"); end, statesParameter = "one", args = { { name = "itemSetId", display = L["Item Set Id"], type = "string", test = "true", store = "true", required = true, validate = WeakAuras.ValidateNumeric, desc = function() if not WeakAuras.IsClassic() then return L["Set IDs can be found on websites such as wowhead.com/item-sets"] else return L["Set IDs can be found on websites such as classic.wowhead.com/item-sets"] end end }, { name = "equipped", display = L["Equipped"], type = "number", init = "WeakAuras.GetNumSetItemsEquipped(setid)", store = true, required = true, conditionType = "number" } }, durationFunc = function(trigger) return WeakAuras.GetNumSetItemsEquipped(trigger.itemSetId and tonumber(trigger.itemSetId) or 0) end, nameFunc = function(trigger) return select(3, WeakAuras.GetNumSetItemsEquipped(trigger.itemSetId and tonumber(trigger.itemSetId) or 0)); end }, ["Equipment Set"] = { type = "status", events = { ["events"] = { "PLAYER_EQUIPMENT_CHANGED", "WEAR_EQUIPMENT_SET", "EQUIPMENT_SETS_CHANGED", "EQUIPMENT_SWAP_FINISHED", } }, internal_events = {"WA_DELAYED_PLAYER_ENTERING_WORLD"}, force_events = "PLAYER_EQUIPMENT_CHANGED", name = L["Equipment Set Equipped"], init = function(trigger) trigger.itemSetName = trigger.itemSetName or ""; local itemSetName = type(trigger.itemSetName) == "string" and ("[=[" .. trigger.itemSetName .. "]=]") or "nil"; local ret = [[ local useItemSetName = %s; local triggerItemSetName = %s; local inverse = %s; local partial = %s; ]]; return ret:format(trigger.use_itemSetName and "true" or "false", itemSetName, trigger.use_inverse and "true" or "false", trigger.use_partial and "true" or "false"); end, statesParameter = "one", args = { { name = "itemSetName", display = L["Equipment Set"], type = "string", test = "true", store = true, conditionType = "string", init = "WeakAuras.GetEquipmentSetInfo(useItemSetName and triggerItemSetName or nil, partial)" }, { name = "partial", display = L["Allow partial matches"], type = "toggle", test = "true" }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true" }, { hidden = true, test = "(inverse and itemSetName == nil) or (not inverse and itemSetName)" } }, nameFunc = function(trigger) return WeakAuras.GetEquipmentSetInfo(trigger.use_itemSetName and trigger.itemSetName or nil, trigger.use_partial); end, iconFunc = function(trigger) local _, icon = WeakAuras.GetEquipmentSetInfo(trigger.use_itemSetName and trigger.itemSetName or nil, trigger.use_partial); return icon; end, durationFunc = function(trigger) local _, _, numEquipped, numItems = WeakAuras.GetEquipmentSetInfo(trigger.use_itemSetName and trigger.itemSetName or nil, trigger.use_partial); return numEquipped, numItems, true; end, hasItemID = true, automaticrequired = true }, ["Threat Situation"] = { type = "status", events = function(trigger) local result = {} if trigger.threatUnit and trigger.threatUnit ~= "none" then AddUnitEventForEvents(result, trigger.threatUnit, "UNIT_THREAT_LIST_UPDATE") else AddUnitEventForEvents(result, "player", "UNIT_THREAT_SITUATION_UPDATE") end return result end, internal_events = function(trigger) local result = {} if trigger.threatUnit and trigger.threatUnit ~= "none" then AddUnitChangeInternalEvents(trigger.threatUnit, result) end return result end, force_events = "UNIT_THREAT_LIST_UPDATE", name = L["Threat Situation"], init = function(trigger) local ret = [[ local unit = %s local ok = true local aggro, status, threatpct, rawthreatpct, threatvalue, threattotal if unit then aggro, status, threatpct, rawthreatpct, threatvalue = WeakAuras.UnitDetailedThreatSituation('player', unit) threattotal = (threatvalue or 0) * 100 / (threatpct ~= 0 and threatpct or 1) else status = UnitThreatSituation('player') aggro = status == 2 or status == 3 threatpct, rawthreatpct, threatvalue, threattotal = 100, 100, 0, 100 end ]]; return ret:format(trigger.threatUnit and trigger.threatUnit ~= "none" and "[["..trigger.threatUnit.."]]" or "nil"); end, canHaveDuration = true, statesParameter = "one", args = { { name = "threatUnit", display = L["Unit"], required = true, type = "unit", values = "threat_unit_types", test = "true", default = "target" }, { name = "status", display = L["Status"], type = "select", values = "unit_threat_situation_types", store = true, conditionType = "select" }, { name = "aggro", display = L["Aggro"], type = "tristate", store = true, conditionType = "bool", }, { name = "threatpct", display = L["Threat Percent"], desc = L["Your threat on the mob as a percentage of the amount required to pull aggro. Will pull aggro at 100."], type = "number", store = true, conditionType = "number", enable = function(trigger) return trigger.threatUnit ~= "none" end, }, { name = "rawthreatpct", display = L["Raw Threat Percent"], desc = L["Your threat as a percentage of the tank's current threat."], type = "number", store = true, conditionType = "number", enable = function(trigger) return trigger.threatUnit ~= "none" end, }, { name = "threatvalue", display = L["Threat Value"], desc = L["Your total threat on the mob."], type = "number", store = true, conditionType = "number", enable = function(trigger) return trigger.threatUnit ~= "none" end, }, { name = "value", hidden = true, init = "threatvalue", store = true, test = "true" }, { name = "total", hidden = true, init = "threattotal", store = true, test = "true" }, { name = "progressType", hidden = true, init = "'static'", store = true, test = "true" }, { hidden = true, test = "status ~= nil and ok" } }, automaticrequired = true }, ["Crowd Controlled"] = { type = "status", events = { ["events"] = { "LOSS_OF_CONTROL_UPDATE" } }, force_events = "LOSS_OF_CONTROL_UPDATE", name = L["Crowd Controlled"], canHaveDuration = true, statesParameter = "one", init = function(trigger) local ret = [=[ local show = false local use_controlType = %s local controlType = %s local inverse = %s local use_interruptSchool = %s local interruptSchool = tonumber(%q) local duration, expirationTime, spellName, icon, spellName, spellId, locType, lockoutSchool, name, _ for i = 1, C_LossOfControl.GetActiveLossOfControlDataCount() do local data = C_LossOfControl.GetActiveLossOfControlData(i) if data then if (not use_controlType) or (data.locType == controlType and (controlType ~= "SCHOOL_INTERRUPT" or ((not use_interruptSchool) or bit.band(data.lockoutSchool, interruptSchool) > 0))) then spellId = data.spellID spellName, _, icon = GetSpellInfo(data.spellID) duration = data.duration if data.startTime and data.duration then expirationTime = data.startTime + data.duration end locType = data.locType lockoutSchool = data.lockoutSchool name = data.displayText show = true break end end end ]=] ret = ret:format( trigger.use_controlType and "true" or "false", type(trigger.controlType) == "string" and "[["..trigger.controlType.."]]" or [["STUN"]], trigger.use_inverse and "true" or "false", trigger.use_interruptSchool and "true" or "false", trigger.interruptSchool or 0 ) return ret end, args = { { name = "controlType", display = L["Specific Type"], type = "select", values = "loss_of_control_types", conditionType = "select", test = "true", default = "STUN", init = "locType", store = true, }, { name = "interruptSchool", display = L["Interrupt School"], type = "select", values = "main_spell_schools", conditionType = "select", default = 1, test = "true", enable = function(trigger) return trigger.controlType == "SCHOOL_INTERRUPT" end, init = "lockoutSchool", store = true, }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true", }, { name = "name", display = L["Name"], hidden = true, conditionType = "string", store = true, test = "true", }, { name = "spellName", display = L["Spell Name"], hidden = true, conditionType = "string", store = true, test = "true", }, { name = "spellId", display = L["Spell Id"], hidden = true, conditionType = "number", operator_types = "only_equal", store = true, test = "true", }, { name = "lockoutSchool", display = L["Interrupted School Text"], hidden = true, init = "lockoutSchool and lockoutSchool > 0 and GetSchoolString(lockoutSchool) or nil", store = true, test = "true", }, { name = "icon", hidden = true, store = true, test = "true", }, { name = "duration", hidden = true, store = true, test = "true", }, { name = "expirationTime", hidden = true, store = true, test = "true", }, { name = "progressType", hidden = true, init = "'timed'", store = true, test = "true", }, { hidden = true, test = "inverse ~= show", }, }, automaticrequired = true, }, ["Cast"] = { type = "status", events = function(trigger) local result = {} local unit = trigger.unit AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_START") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_DELAYED") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_STOP") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_CHANNEL_START") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_CHANNEL_UPDATE") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_CHANNEL_STOP") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_INTERRUPTIBLE") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_NOT_INTERRUPTIBLE") AddUnitEventForEvents(result, unit, "UNIT_SPELLCAST_INTERRUPTED") AddUnitEventForEvents(result, unit, "UNIT_NAME_UPDATE") if WeakAuras.IsClassic() and unit ~= "player" then LibClassicCasterino.RegisterCallback("WeakAuras", "UNIT_SPELLCAST_START", WeakAuras.ScanUnitEvents) LibClassicCasterino.RegisterCallback("WeakAuras", "UNIT_SPELLCAST_DELAYED", WeakAuras.ScanUnitEvents) -- only for player LibClassicCasterino.RegisterCallback("WeakAuras", "UNIT_SPELLCAST_STOP", WeakAuras.ScanUnitEvents) LibClassicCasterino.RegisterCallback("WeakAuras", "UNIT_SPELLCAST_CHANNEL_START", WeakAuras.ScanUnitEvents) LibClassicCasterino.RegisterCallback("WeakAuras", "UNIT_SPELLCAST_CHANNEL_UPDATE", WeakAuras.ScanUnitEvents) -- only for player LibClassicCasterino.RegisterCallback("WeakAuras", "UNIT_SPELLCAST_CHANNEL_STOP", WeakAuras.ScanUnitEvents) LibClassicCasterino.RegisterCallback("WeakAuras", "UNIT_SPELLCAST_INTERRUPTED", WeakAuras.ScanUnitEvents) end AddUnitEventForEvents(result, unit, "UNIT_TARGET") return result end, internal_events = function(trigger) local unit = trigger.unit local result = {"CAST_REMAINING_CHECK"} if WeakAuras.IsClassic() and unit ~= "player" then tinsert(result, "UNIT_SPELLCAST_START") tinsert(result, "UNIT_SPELLCAST_DELAYED") tinsert(result, "UNIT_SPELLCAST_CHANNEL_START") end AddUnitChangeInternalEvents(unit, result) AddUnitRoleChangeInternalEvents(unit, result) return result end, force_events = unitHelperFunctions.UnitChangedForceEvents, canHaveDuration = "timed", name = L["Cast"], init = function(trigger) trigger.unit = trigger.unit or "player"; local ret = [=[ unit = string.lower(unit) local destUnit = unit .. '-target' local sourceName, sourceRealm = WeakAuras.UnitNameWithRealm(unit) local destName, destRealm = WeakAuras.UnitNameWithRealm(destUnit) destName = destName or "" destRealm = destRealm or "" local smart = %s local remainingCheck = %s local inverseTrigger = %s local show, expirationTime, castType, spell, icon, startTime, endTime, interruptible, spellId, remaining, _ spell, _, icon, startTime, endTime, _, _, interruptible, spellId = WeakAuras.UnitCastingInfo(unit) if spell then castType = "cast" else spell, _, icon, startTime, endTime, _, interruptible, spellId = WeakAuras.UnitChannelInfo(unit) if spell then castType = "channel" end end interruptible = not interruptible expirationTime = endTime and endTime > 0 and (endTime / 1000) or 0 remaining = expirationTime - GetTime() if remainingCheck and remaining >= remainingCheck and remaining > 0 then WeakAuras.ScheduleCastCheck(expirationTime - remainingCheck, unit) end ]=]; ret = ret:format(trigger.unit == "group" and "true" or "false", trigger.use_remaining and tonumber(trigger.remaining or 0) or "nil", trigger.use_inverse and "true" or "false"); ret = ret .. unitHelperFunctions.SpecificUnitCheck(trigger) return ret end, statesParameter = "unit", args = { { name = "unit", required = true, display = L["Unit"], type = "unit", init = "arg", values = function(trigger) if trigger.use_inverse then return Private.actual_unit_types_with_specific else return Private.actual_unit_types_cast end end, test = "true", store = true }, { name = "spell", display = L["Spell Name"], type = "string", enable = function(trigger) return not trigger.use_inverse end, conditionType = "string", store = true, }, { name = "spellId", display = L["Spell Id"], type = "spell", enable = function(trigger) return not trigger.use_inverse end, conditionType = "number", forceExactOption = true, test = "GetSpellInfo(%s) == spell", store = true, }, { name = "castType", display = L["Cast Type"], type = "select", values = "cast_types", enable = function(trigger) return not trigger.use_inverse end, store = true, conditionType = "select" }, { name = "interruptible", display = L["Interruptible"], type = "tristate", enable = function(trigger) return not trigger.use_inverse end, store = true, conditionType = "bool" }, { name = "remaining", display = L["Remaining Time"], type = "number", enable = function(trigger) return not trigger.use_inverse end, }, { name = "name", hidden = true, init = "spell", test = "true", store = true }, { name = "icon", hidden = true, init = "icon or 'Interface\\AddOns\\WeakAuras\\Media\\Textures\\icon'", test = "true", store = true }, { name = "duration", hidden = true, init = "endTime and startTime and (endTime - startTime)/1000 or 0", test = "true", store = true }, { name = "expirationTime", init = "expirationTime", hidden = true, test = "true", store = true }, { name = "progressType", hidden = true, init = "'timed'", test = "true", store = true }, { name = "inverse", hidden = true, init = "castType == 'cast'", test = "true", store = true }, { name = "autoHide", hidden = true, init = "true", test = "true", store = true }, { name = "npcId", display = L["Npc ID"], type = "string", store = true, conditionType = "string", test = "select(6, strsplit('-', UnitGUID(unit) or '')) == %q", enable = function(trigger) return not trigger.use_inverse end }, { name = "class", display = L["Class"], type = "select", init = "select(2, UnitClass(unit))", values = "class_types", store = true, conditionType = "select", enable = function(trigger) return not trigger.use_inverse end }, { name = "role", display = L["Assigned Role"], type = "select", init = "UnitGroupRolesAssigned(unit)", values = "role_types", store = true, conditionType = "select", enable = function(trigger) return not WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") and not trigger.use_inverse end }, { name = "raid_role", display = L["Assigned Role"], type = "select", init = "WeakAuras.UnitRaidRole(unit)", values = "raid_role_types", store = true, conditionType = "select", enable = function(trigger) return WeakAuras.IsClassic() and (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") and not trigger.use_inverse end }, { name = "ignoreSelf", display = L["Ignore Self"], type = "toggle", width = WeakAuras.doubleWidth, enable = function(trigger) return trigger.unit == "nameplate" or trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party" end, init = "not UnitIsUnit(\"player\", unit)" }, { name = "nameplateType", display = L["Nameplate Type"], type = "select", init = "WeakAuras.GetPlayerReaction(unit)", values = "hostility_types", store = true, conditionType = "select", enable = function(trigger) return trigger.unit == "nameplate" end }, { name = "sourceUnit", init = "unit", display = L["Caster"], type = "unit", values = "actual_unit_types_with_specific", conditionType = "unit", conditionTest = function(state, unit, op) return state and state.show and state.unit and (UnitIsUnit(state.sourceUnit, unit) == (op == "==")) end, store = true, hidden = true, enable = function(trigger) return not trigger.use_inverse end, test = "true" }, { name = "sourceName", display = L["Caster Name"], type = "string", store = true, hidden = true, test = "true", enable = function(trigger) return not trigger.use_inverse end, }, { name = "sourceRealm", display = L["Caster Realm"], type = "string", store = true, hidden = true, test = "true", enable = function(trigger) return not trigger.use_inverse end, }, { name = "sourceNameRealm", display = L["Source Unit Name/Realm"], type = "string", preamble = "local sourceNameRealmChecker = WeakAuras.ParseNameCheck(%q)", test = "sourceNameRealmChecker:Check(sourceName, sourceRealm)", conditionType = "string", conditionPreamble = function(input) return WeakAuras.ParseNameCheck(input) end, conditionTest = function(state, needle, op, preamble) return preamble:Check(state.sourceName, state.sourceRealm) end, operator_types = "none", enable = function(trigger) return not trigger.use_inverse end, desc = constants.nameRealmFilterDesc, }, { name = "destUnit", display = L["Caster's Target"], type = "unit", values = "actual_unit_types_with_specific", conditionType = "unit", conditionTest = function(state, unit, op) return state and state.show and state.destUnit and (UnitIsUnit(state.destUnit, unit) == (op == "==")) end, store = true, enable = function(trigger) return not trigger.use_inverse end, test = "UnitIsUnit(destUnit, [[%s]])" }, { name = "destName", display = L["Name of Caster's Target"], type = "string", store = true, hidden = true, test = "true", enable = function(trigger) return not trigger.use_inverse end, }, { name = "destRealm", display = L["Realm of Caster's Target"], type = "string", store = true, hidden = true, test = "true", enable = function(trigger) return not trigger.use_inverse end, }, { name = "destNameRealm", display = L["Name/Realm of Caster's Target"], type = "string", preamble = "local destNameRealmChecker = WeakAuras.ParseNameCheck(%q)", test = "destNameRealmChecker:Check(destName, destRealm)", conditionType = "string", conditionPreamble = function(input) return WeakAuras.ParseNameCheck(input) end, conditionTest = function(state, needle, op, preamble) return preamble:Check(state.destName, state.destRealm) end, operator_types = "none", enable = function(trigger) return not trigger.use_inverse end, desc = constants.nameRealmFilterDesc, }, { name = "inverse", display = L["Inverse"], type = "toggle", test = "true", reloadOptions = true }, { hidden = true, test = "WeakAuras.UnitExistsFixed(unit, smart) and ((not inverseTrigger and spell) or (inverseTrigger and not spell)) and specificUnitCheck" } }, automaticrequired = true, }, ["Character Stats"] = { type = "status", name = L["Character Stats"], events = { ["events"] = { "COMBAT_RATING_UPDATE", "PLAYER_TARGET_CHANGED" }, ["unit_events"] = { ["player"] = {"UNIT_STATS", "UNIT_ATTACK_POWER", "UNIT_AURA"} } }, internal_events = function(trigger, untrigger) local events = { "WA_DELAYED_PLAYER_ENTERING_WORLD", "PLAYER_MOVING_UPDATE" } if trigger.use_moveSpeed then tinsert(events, "PLAYER_MOVE_SPEED_UPDATE") end return events end, loadFunc = function(trigger) if trigger.use_moveSpeed then WeakAuras.WatchPlayerMoveSpeed() end WeakAuras.WatchForPlayerMoving() end, init = function() local ret = [[ local main_stat, _ if not WeakAuras.IsClassic() then _, _, _, _, _, main_stat = GetSpecializationInfo(GetSpecialization() or 0) end ]] return ret; end, force_events = "CONDITIONS_CHECK", statesParameter = "one", args = { { name = "mainstat", display = L["Main Stat"], type = "number", init = "UnitStat('player', main_stat or 1)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "strength", display = L["Strength"], type = "number", init = "UnitStat('player', LE_UNIT_STAT_STRENGTH)", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "agility", display = L["Agility"], type = "number", init = "UnitStat('player', LE_UNIT_STAT_AGILITY)", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "intellect", display = L["Intellect"], type = "number", init = "UnitStat('player', LE_UNIT_STAT_INTELLECT)", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "stamina", display = L["Stamina"], type = "number", init = "select(2, UnitStat('player', LE_UNIT_STAT_STAMINA)) * GetUnitMaxHealthModifier('player')", store = true, conditionType = "number" }, { name = "criticalrating", display = L["Critical Rating"], type = "number", init = "GetCombatRating(CR_CRIT_SPELL)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "criticalpercent", display = L["Critical (%)"], type = "number", init = "GetCritChance()", store = true, conditionType = "number" }, { name = "hasterating", display = L["Haste Rating"], type = "number", init = "GetCombatRating(CR_HASTE_SPELL)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "hastepercent", display = L["Haste (%)"], type = "number", init = "GetHaste()", store = true, conditionType = "number" }, { name = "masteryrating", display = L["Mastery Rating"], type = "number", init = "GetCombatRating(CR_MASTERY)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "masterypercent", display = L["Mastery (%)"], type = "number", init = "GetMasteryEffect()", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "versatilityrating", display = L["Versatility Rating"], type = "number", init = "GetCombatRating(CR_VERSATILITY_DAMAGE_DONE)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "versatilitypercent", display = L["Versatility (%)"], type = "number", init = "GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_DONE) + GetVersatilityBonus(CR_VERSATILITY_DAMAGE_DONE)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "attackpower", display = L["Attack Power"], type = "number", init = "WeakAuras.GetEffectiveAttackPower()", store = true, conditionType = "number" }, { name = "resistanceholy", display = L["Holy Resistance"], type = "number", init = "select(2, UnitResistance('player', 1))", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "resistancefire", display = L["Fire Resistance"], type = "number", init = "select(2, UnitResistance('player', 2))", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "resistancenature", display = L["Nature Resistance"], type = "number", init = "select(2, UnitResistance('player', 3))", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "resistancefrost", display = L["Frost Resistance"], type = "number", init = "select(2, UnitResistance('player', 4))", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "resistanceshadow", display = L["Shadow Resistance"], type = "number", init = "select(2, UnitResistance('player', 5))", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "resistancearcane", display = L["Arcane Resistance"], type = "number", init = "select(2, UnitResistance('player', 6))", store = true, enable = WeakAuras.IsClassic(), conditionType = "number", hidden = not WeakAuras.IsClassic() }, { name = "leechrating", display = L["Leech Rating"], type = "number", init = "GetCombatRating(CR_LIFESTEAL)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "leechpercent", display = L["Leech (%)"], type = "number", init = "GetLifesteal()", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "movespeedrating", display = L["Movement Speed Rating"], type = "number", init = "GetCombatRating(CR_SPEED)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "moveSpeed", display = L["Continuously update Movement Speed"], type = "boolean", test = true, width = WeakAuras.doubleWidth }, { name = "movespeedpercent", display = L["Movement Speed (%)"], type = "number", init = "GetUnitSpeed('player') / 7 * 100", store = true, conditionType = "number" }, { name = "avoidancerating", display = L["Avoidance Rating"], type = "number", init = "GetCombatRating(CR_AVOIDANCE)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "avoidancepercent", display = L["Avoidance (%)"], type = "number", init = "GetAvoidance()", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "dodgerating", display = L["Dodge Rating"], type = "number", init = "GetCombatRating(CR_DODGE)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "dodgepercent", display = L["Dodge (%)"], type = "number", init = "GetDodgeChance()", store = true, conditionType = "number" }, { name = "parryrating", display = L["Parry Rating"], type = "number", init = "GetCombatRating(CR_PARRY)", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "parrypercent", display = L["Parry (%)"], type = "number", init = "GetParryChance()", store = true, conditionType = "number" }, { name = "blockpercent", display = L["Block (%)"], type = "number", init = "GetBlockChance()", store = true, conditionType = "number" }, { name = "blocktargetpercent", display = L["Block against Target (%)"], type = "number", init = "PaperDollFrame_GetArmorReductionAgainstTarget(GetShieldBlock())", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "armorrating", display = L["Armor Rating"], type = "number", init = "select(2, UnitArmor('player'))", store = true, conditionType = "number" }, { name = "armorpercent", display = L["Armor (%)"], type = "number", init = "PaperDollFrame_GetArmorReduction(select(2, UnitArmor('player')), UnitEffectiveLevel('player'))", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, { name = "armortargetpercent", display = L["Armor against Target (%)"], type = "number", init = "PaperDollFrame_GetArmorReductionAgainstTarget(select(2, UnitArmor('player')))", store = true, enable = not WeakAuras.IsClassic(), conditionType = "number", hidden = WeakAuras.IsClassic() }, }, automaticrequired = true }, ["Conditions"] = { type = "status", events = function(trigger, untrigger) local events = {} if trigger.use_incombat ~= nil then tinsert(events, "PLAYER_REGEN_ENABLED") tinsert(events, "PLAYER_REGEN_DISABLED") tinsert(events, "PLAYER_ENTERING_WORLD") end if trigger.use_pvpflagged ~= nil or trigger.use_afk ~= nil then tinsert(events, "PLAYER_FLAGS_CHANGED") end if trigger.use_alive ~= nil then tinsert(events, "PLAYER_DEAD") tinsert(events, "PLAYER_ALIVE") tinsert(events, "PLAYER_UNGHOST") end if trigger.use_resting ~= nil then tinsert(events, "PLAYER_UPDATE_RESTING") tinsert(events, "PLAYER_ENTERING_WORLD") end if trigger.use_mounted ~= nil then tinsert(events, "PLAYER_MOUNT_DISPLAY_CHANGED") tinsert(events, "PLAYER_ENTERING_WORLD") end local unit_events = {} local pet_unit_events = {} if trigger.use_vehicle ~= nil then if WeakAuras.IsClassic() then tinsert(unit_events, "UNIT_FLAGS") else tinsert(unit_events, "UNIT_ENTERED_VEHICLE") tinsert(unit_events, "UNIT_EXITED_VEHICLE") end tinsert(events, "PLAYER_ENTERING_WORLD") end if trigger.use_HasPet ~= nil then tinsert(pet_unit_events, "UNIT_HEALTH") end if trigger.use_ingroup ~= nil then tinsert(events, "GROUP_ROSTER_UPDATE") end if trigger.use_instance_size ~= nil then tinsert(events, "ZONE_CHANGED") tinsert(events, "ZONE_CHANGED_INDOORS") tinsert(events, "ZONE_CHANGED_NEW_AREA") end if trigger.use_instance_difficulty ~= nil or trigger.use_instance_type then tinsert(events, "PLAYER_DIFFICULTY_CHANGED") tinsert(events, "ZONE_CHANGED") tinsert(events, "ZONE_CHANGED_INDOORS") tinsert(events, "ZONE_CHANGED_NEW_AREA") end return { ["events"] = events, ["unit_events"] = { ["player"] = unit_events, ["pet"] = pet_unit_events } } end, internal_events = function(trigger, untrigger) local events = { "CONDITIONS_CHECK"}; if (trigger.use_ismoving ~= nil) then tinsert(events, "PLAYER_MOVING_UPDATE"); end if (trigger.use_HasPet ~= nil) then AddUnitChangeInternalEvents("pet", events) end return events; end, force_events = "CONDITIONS_CHECK", name = L["Conditions"], loadFunc = function(trigger) if (trigger.use_ismoving ~= nil) then WeakAuras.WatchForPlayerMoving(); end end, init = function(trigger) return ""; end, args = { { name = "alwaystrue", display = L["Always active trigger"], type = "tristate", init = "true" }, { name = "incombat", display = L["In Combat"], type = "tristate", init = "UnitAffectingCombat('player')" }, { name = "pvpflagged", display = L["PvP Flagged"], type = "tristate", init = "UnitIsPVP('player')", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic() }, { name = "alive", display = L["Alive"], type = "tristate", init = "not UnitIsDeadOrGhost('player')" }, { name = "vehicle", display = WeakAuras.IsClassic() and L["On Taxi"] or L["In Vehicle"], type = "tristate", init = WeakAuras.IsClassic() and "UnitOnTaxi('player')" or "UnitInVehicle('player')", }, { name = "resting", display = L["Resting"], type = "tristate", init = "IsResting()" }, { name = "mounted", display = L["Mounted"], type = "tristate", init = "IsMounted()" }, { name = "HasPet", display = L["HasPet"], type = "tristate", init = "UnitExists('pet') and not UnitIsDead('pet')" }, { name = "ismoving", display = L["Is Moving"], type = "tristate", init = "IsPlayerMoving()" }, { name = "afk", display = L["Is Away from Keyboard"], type = "tristate", init = "UnitIsAFK('player')" }, { name = "ingroup", display = L["In Group"], type = "multiselect", values = "group_types", init = "WeakAuras.GroupType()", }, { name = "instance_size", display = L["Instance Size Type"], type = "multiselect", values = "instance_types", init = "WeakAuras.InstanceType()", control = "WeakAurasSortedDropdown", }, { name = "instance_difficulty", display = L["Instance Difficulty"], type = "multiselect", values = "difficulty_types", init = "WeakAuras.InstanceDifficulty()", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), }, { name = "instance_type", display = L["Instance Type"], type = "multiselect", values = "instance_difficulty_types", init = "WeakAuras.InstanceTypeRaw()", enable = not WeakAuras.IsClassic(), hidden = WeakAuras.IsClassic(), }, }, automaticrequired = true }, ["Spell Known"] = { type = "status", events = { ["events"] = {"SPELLS_CHANGED"}, ["unit_events"] = { ["player"] = {"UNIT_PET"} } }, internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" }, force_events = "SPELLS_CHANGED", name = L["Spell Known"], init = function(trigger) local spellName; if (trigger.use_exact_spellName) then spellName = tonumber(trigger.spellName) or "nil"; if spellName == 0 then spellName = "nil" end local ret = [[ local spellName = %s; local usePet = %s; ]] return ret:format(spellName, trigger.use_petspell and "true" or "false"); else local name = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName or ""; local ret = [[ local spellName = select(7, GetSpellInfo(%q)); local usePet = %s; ]] return ret:format(name, trigger.use_petspell and "true" or "false"); end end, args = { { name = "spellName", required = true, display = L["Spell"], type = "spell", test = "true", showExactOption = true, }, { name = "petspell", display = L["Pet Spell"], type = "toggle", test = "true" }, { hidden = true, test = "spellName and WeakAuras.IsSpellKnown(spellName, usePet)"; } }, nameFunc = function(trigger) return GetSpellInfo(trigger.spellName or 0) end, iconFunc = function(trigger) local _, _, icon = GetSpellInfo(trigger.spellName or 0); return icon; end, automaticrequired = true }, ["Pet Behavior"] = { type = "status", events = function(trigger) local result = {}; if (trigger.use_behavior) then tinsert(result, "PET_BAR_UPDATE"); end if (trigger.use_petspec) then tinsert(result, "PET_SPECIALIZATION_CHANGED"); end return { ["events"] = result, ["unit_events"] = { ["player"] = {"UNIT_PET"} } }; end, internal_events = { "WA_DELAYED_PLAYER_ENTERING_WORLD" }, force_events = "WA_DELAYED_PLAYER_ENTERING_WORLD", name = L["Pet"], init = function(trigger) local ret = "local activeIcon\n"; if (trigger.use_behavior) then ret = [[ local inverse = %s local check_behavior = %s local name, i, active, behavior, _ for index = 1, NUM_PET_ACTION_SLOTS do name, i, _, active = GetPetActionInfo(index) if active then activeIcon = _G[i] if name == "PET_MODE_AGGRESSIVE" then behavior = "aggressive" break elseif name == "PET_MODE_ASSIST" then behavior = "assist" break elseif name == "PET_MODE_DEFENSIVEASSIST" then behavior = "defensive" break elseif name == "PET_MODE_DEFENSIVE" then behavior = "defensive" break elseif name == "PET_MODE_PASSIVE" then behavior = "passive" break end end end ]] ret = ret:format(trigger.use_inverse and "true" or "false", trigger.use_behavior and ('"' .. (trigger.behavior or "") .. '"') or "nil"); end if (trigger.use_petspec) then ret = ret .. [[ local petspec = GetSpecialization(false, true) if (petspec) then activeIcon = select(4, GetSpecializationInfo(petspec, false, true)); end ]] end return ret; end, statesParameter = "one", args = { { name = "behavior", display = L["Pet Behavior"], type = "select", values = "pet_behavior_types", test = "UnitExists('pet') and (not check_behavior or (inverse and check_behavior ~= behavior) or (not inverse and check_behavior == behavior))", }, { name = "inverse", display = L["Inverse Pet Behavior"], type = "toggle", test = "true", enable = function(trigger) return trigger.use_behavior end }, { name = "petspec", display = L["Pet Specialization"], type = "select", values = "pet_spec_types", }, { hidden = true, name = "icon", init = "activeIcon", store = "true", test = "true" }, }, automaticrequired = true }, ["Queued Action"] = { type = "status", events = { ["events"] = {"ACTIONBAR_UPDATE_STATE"} }, internal_events = { "ACTIONBAR_SLOT_CHANGED", "ACTIONBAR_PAGE_CHANGED" }, name = L["Queued Action"], init = function(trigger) trigger.spellName = trigger.spellName or 0 local spellName if trigger.use_exact_spellName then spellName = trigger.spellName else spellName = type(trigger.spellName) == "number" and GetSpellInfo(trigger.spellName) or trigger.spellName end local ret = [=[ local spellname = %q local spellid = select(7, GetSpellInfo(spellname)) local button if spellid then local slotList = C_ActionBar.FindSpellActionButtons(spellid) button = slotList and slotList[1] end ]=] return ret:format(spellName) end, args = { { name = "spellName", required = true, display = L["Spell"], type = "spell", test = "true", showExactOption = true, }, { hidden = true, test = "button and IsCurrentAction(button)"; }, }, iconFunc = function(trigger) local _, _, icon = GetSpellInfo(trigger.spellName or 0); return icon; end, automaticrequired = true }, ["Range Check"] = { type = "status", events = { ["events"] = {"FRAME_UPDATE"} }, name = L["Range Check"], init = function(trigger) trigger.unit = trigger.unit or "target"; local ret = [=[ local unit = %q; local min, max = WeakAuras.GetRange(unit, true); min = min or 0; max = max or 999; local triggerResult = true; ]=] if (trigger.use_range) then trigger.range = trigger.range or 8; if (trigger.range_operator == "<=") then ret = ret .. "triggerResult = max <= " .. tostring(trigger.range) .. "\n"; else ret = ret .. "triggerResult = min >= " .. tostring(trigger.range).. "\n"; end end return ret:format(trigger.unit); end, statesParameter = "one", args = { { name = "note", type = "description", display = "", text = function() return L["Note: This trigger type estimates the range to the hitbox of a unit. The actual range of friendly players is usually 3 yards more than the estimate. Range checking capabilities depend on your current class and known abilities as well as the type of unit being checked. Some of the ranges may also not work with certain NPCs.|n|n|cFFAAFFAAFriendly Units:|r %s|n|cFFFFAAAAHarmful Units:|r %s|n|cFFAAAAFFMiscellanous Units:|r %s"]:format(RangeCacheStrings.friend or "", RangeCacheStrings.harm or "", RangeCacheStrings.misc or "") end }, { name = "unit", required = true, display = L["Unit"], type = "unit", init = "unit", values = "unit_types_range_check", test = "true", store = true }, { hidden = true, name = "minRange", display = L["Minimum Estimate"], type = "number", init = "min", store = true, test = "true" }, { hidden = true, name = "maxRange", display = L["Maximum Estimate"], type = "number", init = "max", store = true, test = "true" }, { name = "range", display = L["Distance"], type = "number", operator_types = "without_equal", test = "triggerResult", conditionType = "number", conditionTest = function(state, needle, needle2) return state and state.show and WeakAuras.CheckRange(state.unit, needle, needle2); end, }, { hidden = true, test = "UnitExists(unit)" } }, automaticrequired = true }, }; if WeakAuras.IsClassic() then if not UnitDetailedThreatSituation then Private.event_prototypes["Threat Situation"] = nil end Private.event_prototypes["Death Knight Rune"] = nil Private.event_prototypes["Alternate Power"] = nil Private.event_prototypes["Equipment Set"] = nil Private.event_prototypes["Spell Activation Overlay"] = nil Private.event_prototypes["Crowd Controlled"] = nil Private.event_prototypes["PvP Talent Selected"] = nil Private.event_prototypes["Class/Spec"] = nil else Private.event_prototypes["Queued Action"] = nil end Private.dynamic_texts = { ["p"] = { get = function(state) if not state then return nil end if state.progressType == "static" then return state.value or nil end if state.progressType == "timed" then if not state.expirationTime or not state.duration then return nil end local remaining = state.expirationTime - GetTime(); return remaining >= 0 and remaining or nil end end, func = function(remaining, state, progressPrecision) progressPrecision = progressPrecision or 1 if not state or state.progressType ~= "timed" then return remaining end if type(remaining) ~= "number" then return "" end local remainingStr = ""; if remaining == math.huge then remainingStr = " "; elseif remaining > 60 then remainingStr = string.format("%i:", math.floor(remaining / 60)); remaining = remaining % 60; remainingStr = remainingStr..string.format("%02i", remaining); elseif remaining > 0 then if progressPrecision == 4 and remaining <= 3 then remainingStr = remainingStr..string.format("%.1f", remaining); elseif progressPrecision == 5 and remaining <= 3 then remainingStr = remainingStr..string.format("%.2f", remaining); elseif progressPrecision == 6 and remaining <= 3 then remainingStr = remainingStr..string.format("%.3f", remaining); elseif (progressPrecision == 4 or progressPrecision == 5 or progressPrecision == 6) and remaining > 3 then remainingStr = remainingStr..string.format("%d", remaining); else remainingStr = remainingStr..string.format("%.".. progressPrecision .."f", remaining); end else remainingStr = " "; end return remainingStr end }, ["t"] = { get = function(state) if not state then return "" end if state.progressType == "static" then return state.total, false end if state.progressType == "timed" then if not state.duration then return nil end return state.duration, true end end, func = function(duration, state, totalPrecision) if not state or state.progressType ~= "timed" then return duration end if type(duration) ~= "number" then return "" end local durationStr = ""; if math.abs(duration) == math.huge or tostring(duration) == "nan" then durationStr = " "; elseif duration > 60 then durationStr = string.format("%i:", math.floor(duration / 60)); duration = duration % 60; durationStr = durationStr..string.format("%02i", duration); elseif duration > 0 then if totalPrecision == 4 and duration <= 3 then durationStr = durationStr..string.format("%.1f", duration); elseif totalPrecision == 5 and duration <= 3 then durationStr = durationStr..string.format("%.2f", duration); elseif totalPrecision == 6 and duration <= 3 then durationStr = durationStr..string.format("%.3f", duration); elseif (totalPrecision == 4 or totalPrecision == 5 or totalPrecision == 6) and duration > 3 then durationStr = durationStr..string.format("%d", duration); else durationStr = durationStr..string.format("%."..totalPrecision.."f", duration); end else durationStr = " "; end return durationStr end }, ["n"] = { get = function(state) if not state then return "" end return state.name or state.id or "", true end, func = function(v) return v end }, ["i"] = { get = function(state) if not state then return "" end return state.icon or "Interface\\Icons\\INV_Misc_QuestionMark" end, func = function(v) return "|T".. v ..":12:12:0:0:64:64:4:60:4:60|t" end }, ["s"] = { get = function(state) if not state or state.stacks == 0 then return "" end return state.stacks end, func = function(v) return v end } };
gpl-2.0
LacusCon/hugula
Client/Assets/Lua/game/brain/Doc.lua
7
3418
--===================================决策节点==================================================== -------------------------------------条件节点----------------------------- ConditionNode(luafunction) ConditionNode(Condition) --条件等待节点 ConditionWaitNode(luafunction) ConditionWaitNode(Condition) --按一定时间执行的条件节点 DeltaConditionNode(float delta, Condition condition) DeltaConditionNode(float delta, Condition condition) -------------------------------------行动节点------------------------------------- ActionNode((System.Action<BTInput, BTOutput> action) --返回true ActionNotNode((System.Action<BTInput, BTOutput> action) --返回false --间隔时间执行的行动节点 DeltaActionNode(float delta,System.Action<BTInput, BTOutput> action) -- 事件行动节点 ActionEventNode(System.Action<BTInput,BTOutput> action) -------------------------------------等待节点------------------------------------- WaitNode(float duration, float variation)--(等待指定时间后返回成功) -------------------------------------装饰节点------------------------------------- DecoratorNotNode() -- 反转结果 -------------------------------------选择节点------------------------------------- [从begin到end依次执行子节点] SelectorNode() --(遇到true返回True) -------------------------------------顺序节点------------------------------------- [从begin到end依次执行子节点] SequenceNode() --(遇到false返回false) SequenceTrueNode() --(遇到false返回true,否则循环完成后返回true) -------------------------------------并行节点------------------------------------- [同时执行所有子节点] ParallelNode() --平行执行它的所有Child Node,遇到False则返回False,全True才返回True。 ParallelNodeAny() --平行执行它的所有Child Node,遇到False则返回False,有True返回True ParallelSelectorNode() --遇到True则返回True,全False才返回False ParallelFallOnAllNode() --所有False才返回False,否则返回True -------------------------------------事件节点------------------------------------- EventNode(int eventType) --事件触发的时候执行,只能有一个子节点 TriggerNode(int eventType) --触发事件节点,运行到当前节点时候会触发eventType事件 返回成功 -------------------------------------循环节点------------------------------------- LoopNode(int count) --The Loop node allows to execute one child a multiple number of times n (if n is not specified then it's considered to be infinite) or until the child FAILS its execution LoopUntilSuccessNode() --The LoopUntilSuccess node allows to execute one child until it SUCCEEDS. A maximum number of attempts can be specified. If no maximum number of attempts is specified or if it's set to <= 0, then this node will try to run its child over and over again until the child succeeds. -------------------------------------压制失败------------------------------------- SuppressFailure() --只能有一个子节点,总是返回true --===================================输入域输出===================================-- input.target RoleActor --输入目标角色 input.position Vector3 --输入目标位置 input.skill int --输入技能 input.stopDistance --移动停止距离 input.isDragging --是否拖动状态 output.leafNode --当前叶节点 output.eventData --传输数据
mit
MmxBoy/mmxanti2
bot/utils.lua
356
14963
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has superuser privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has admins privileges function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has moderator privileges function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) -- Berfungsi utk mengecek user jika plugin moderated = true if plugin.moderated and not is_momod(msg) then --Cek apakah user adalah momod if plugin.moderated and not is_admin(msg) then -- Cek apakah user adalah admin if plugin.moderated and not is_sudo(msg) then -- Cek apakah user adalah sudoers return false end end end -- Berfungsi mengecek user jika plugin privileged = true if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end
gpl-2.0
Dadido3/D3classic
Lua/Physic/Special/Fire.lua
2
1286
function Physic_Special_Fire(Map_ID, X, Y, Z) Block_Type = Map_Block_Get_Type(Map_ID, X, Y, Z) Player_Number = Map_Block_Get_Player_Last(Map_ID, X, Y, Z) if math.random(5) == 1 then Map_Block_Change(Player_Number, Map_ID, X, Y, Z, 0, 1, 0, 1, 5) else rx = math.random(3)-2 ry = math.random(3)-2 rz = 1 Type = Map_Block_Get_Type(Map_ID, X+rx, Y+ry, Z+rz) if Type ~= 20 and Type ~= 7 then if Type == 0 or math.random(40) == 1 then Map_Block_Move(Map_ID, X, Y, Z, X+rx, Y+ry, Z+rz, 1, 1, 5) elseif Type ~= Block_Type and Type ~= 5 and Type ~= 17 and Type ~= 47 and math.random(20) == 1 then Map_Block_Change(Player_Number, Map_ID, X+rx, Y+ry, Z+rz, 232, 1, 0, 1, 5) end end end for ix = -1, 1 do for iy = -1, 1 do for iz = -1, 1 do Type = Map_Block_Get_Type(Map_ID, X+ix, Y+iy, Z+iz) if Type == 5 or Type == 17 or Type == 47 then for i = 1, 4 do rx = math.random(3)-2 ry = math.random(3)-2 rz = math.random(3)-2 Type = Map_Block_Get_Type(Map_ID, X+rx, Y+ry, Z+rz) if Type ~= 20 and Type ~= 7 then if Type == 0 or math.random(50) == 1 then Map_Block_Change(Player_Number, Map_ID, X+rx, Y+ry, Z+rz, Block_Type, 1, 1, 1, 5) end end end end end end end end
mit
JamesWilko/GoonMod
GoonMod/lua/WeaponFlashlight.lua
1
1482
CloneClass( WeaponFlashLight ) Hooks:RegisterHook("WeaponFlashLightInit") function WeaponFlashLight.init(self, unit) self.orig.init(self, unit) Hooks:Call( "WeaponFlashLightInit", self, unit ) end Hooks:RegisterHook("WeaponFlashLightCheckState") function WeaponFlashLight._check_state(self) self.orig._check_state(self) Hooks:Call( "WeaponFlashLightCheckState", self ) end -- TODO: This is a messy hack-fix. Fix this up proper sometime. function WeaponFlashLight:overkill_update(unit, t, dt) t = Application:time() self._light_speed = self._light_speed or 1 self._light_speed = math.step(self._light_speed, 1, dt * (math.random(4) + 2)) -- self._light:set_rotation(self._light:rotation() * Rotation(dt * -50 * self._light_speed, 0)) self:update_flicker(t, dt) self:update_laughter(t, dt) if not self._kittens_timer then self._kittens_timer = t + 25 end if t > self._kittens_timer then if math.rand(1) < 0.75 then self:run_net_event(self.HALLOWEEN_FLICKER) self._kittens_timer = t + math.random(10) + 5 elseif math.rand(1) < 0.35 then self:run_net_event(self.HALLOWEEN_WARP) self._kittens_timer = t + math.random(12) + 3 elseif math.rand(1) < 0.25 then self:run_net_event(self.HALLOWEEN_LAUGHTER) self._kittens_timer = t + math.random(5) + 8 elseif math.rand(1) < 0.15 then self:run_net_event(self.HALLOWEEN_SPOOC) self._kittens_timer = t + math.random(2) + 3 else self._kittens_timer = t + math.random(5) + 3 end end end
mit
mamaddeveloper/outo
plugins/commit.lua
13
12985
-- Commits from https://github.com/ngerakines/commitment. local doc = [[ /commit Returns a commit message from whatthecommit.com. ]] local triggers = { '^/commit[@'..bot.username..']*' } local commits = { "One does not simply merge into master", "Merging the merge", "Another bug bites the dust", "de-misunderestimating", "Some shit.", "add actual words", "I CAN HAZ COMMENTZ.", "giggle.", "Whatever.", "Finished fondling.", "FONDLED THE CODE", "this is how we generate our shit.", "unh", "It works!", "unionfind is no longer being molested.", "Well, it's doing something.", "I'M PUSHING.", "Whee.", "Whee, good night.", "It'd be nice if type errors caused the compiler to issue a type error", "Fucking templates.", "I hate this fucking language.", "marks", "that coulda been bad", "hoo boy", "It was the best of times, it was the worst of times", "Fucking egotistical bastard. adds expandtab to vimrc", "if you're not using et, fuck off", "WHO THE FUCK CAME UP WITH MAKE?", "This is a basic implementation that works.", "By works, I meant 'doesnt work'. Works now..", "Last time I said it works? I was kidding. Try this.", "Just stop reading these for a while, ok..", "Give me a break, it's 2am. But it works now.", "Make that it works in 90% of the cases. 3:30.", "Ok, 5am, it works. For real.", "FOR REAL.", "I don't know what these changes are supposed to accomplish but somebody told me to make them.", "I don't get paid enough for this shit.", "fix some fucking errors", "first blush", "So my boss wanted this button ...", "uhhhhhh", "forgot we're not using a smart language", "include shit", "To those I leave behind, good luck!", "things occurred", "i dunno, maybe this works", "8==========D", "No changes made", "whooooooooooooooooooooooooooo", "clarify further the brokenness of C++. why the fuck are we using C++?", ".", "Friday 5pm", "changes", "A fix I believe, not like I tested or anything", "Useful text", "pgsql is being a pain", "pgsql is more strict, increase the hackiness up to 11", "c&p fail", "syntax", "fix", "just shoot me", "arrrggghhhhh fixed!", "someone fails and it isn't me", "totally more readable", "better grepping", "fix", "fix bug, for realz", "fix /sigh", "Does this work", "MOAR BIFURCATION", "bifurcation", "REALLY FUCKING FIXED", "FIX", "better ignores", "More ignore", "more ignores", "more ignores", "more ignores", "more ignores", "more ignores", "more ignored words", "more fixes", "really ignore ignored worsd", "fixes", "/sigh", "fix", "fail", "pointless limitation", "omg what have I done?", "added super-widget 2.0.", "tagging release w.t.f.", "I can't believe it took so long to fix this.", "I must have been drunk.", "This is why the cat shouldn't sit on my keyboard.", "This is why git rebase is a horrible horrible thing.", "ajax-loader hotness, oh yeah", "small is a real HTML tag, who knew.", "WTF is this.", "Do things better, faster, stronger", "Use a real JS construct, WTF knows why this works in chromium.", "Added a banner to the default admin page. Please have mercy on me =(", "needs more cow bell", "Switched off unit test X because the build had to go out now and there was no time to fix it properly.", "Updated", "I must sleep... it's working... in just three hours...", "I was wrong...", "Completed with no bugs...", "Fixed a little bug...", "Fixed a bug in NoteLineCount... not seriously...", "woa!! this one was really HARD!", "Made it to compile...", "changed things...", "touched...", "i think i fixed a bug...", "perfect...", "Moved something to somewhere... goodnight...", "oops, forgot to add the file", "Corrected mistakes", "oops", "oops!", "put code that worked where the code that didn't used to be", "Nothing to see here, move along", "I am even stupider than I thought", "I don't know what the hell I was thinking.", "fixed errors in the previous commit", "Committed some changes", "Some bugs fixed", "Minor updates", "Added missing file in previous commit", "bug fix", "typo", "bara bra grejjor", "Continued development...", "Does anyone read this? I'll be at the coffee shop accross the street.", "That's just how I roll", "work in progress", "minor changes", "some brief changes", "assorted changes", "lots and lots of changes", "another big bag of changes", "lots of changes after a lot of time", "LOTS of changes. period", "Test commit. Please ignore", "I'm just a grunt. Don't blame me for this awful PoS.", "I did it for the lulz!", "I'll explain this when I'm sober .. or revert it", "Obligatory placeholder commit message", "A long time ago, in a galaxy far far away...", "Fixed the build.", "various changes", "One more time, but with feeling.", "Handled a particular error.", "Fixed unnecessary bug.", "Removed code.", "Added translation.", "Updated build targets.", "Refactored configuration.", "Locating the required gigapixels to render...", "Spinning up the hamster...", "Shovelling coal into the server...", "Programming the flux capacitor", "The last time I tried this the monkey didn't survive. Let's hope it works better this time.", "I should have had a V8 this morning.", "640K ought to be enough for anybody", "pay no attention to the man behind the curtain", "a few bits tried to escape, but we caught them", "Who has two thumbs and remembers the rudiments of his linear algebra courses? Apparently, this guy.", "workaround for ant being a pile of fail", "Don't push this commit", "rats", "squash me", "fixed mistaken bug", "Final commit, ready for tagging", "-m \'So I hear you like commits ...\'", "epic", "need another beer", "Well the book was obviously wrong.", "lolwhat?", "Another commit to keep my CAN streak going.", "I cannot believe that it took this long to write a test for this.", "TDD: 1, Me: 0", "Yes, I was being sarcastic.", "Apparently works-for-me is a crappy excuse.", "tl;dr", "I would rather be playing SC2.", "Crap. Tonight is raid night and I am already late.", "I know what I am doing. Trust me.", "You should have trusted me.", "Is there an award for this?", "Is there an achievement for this?", "I'm totally adding this to epic win. +300", "This really should not take 19 minutes to build.", "fixed the israeli-palestinian conflict", "SHIT ===> GOLD", "Committing in accordance with the prophecy.", "It compiles! Ship it!", "LOL!", "Reticulating splines...", "SEXY RUSSIAN CODES WAITING FOR YOU TO CALL", "s/import/include/", "extra debug for stuff module", "debug line test", "debugo", "remove debug<br/>all good", "debug suff", "more debug... who overwrote!", "these confounded tests drive me nuts", "For great justice.", "QuickFix.", "oops - thought I got that one.", "removed echo and die statements, lolz.", "somebody keeps erasing my changes.", "doh.", "pam anderson is going to love me.", "added security.", "arrgghh... damn this thing for not working.", "jobs... steve jobs", "and a comma", "this is my quickfix branch and i will use to do my quickfixes", "Fix my stupidness", "and so the crazy refactoring process sees the sunlight after some months in the dark!", "gave up and used tables.", "[Insert your commit message here. Be sure to make it descriptive.]", "Removed test case since code didn't pass QA", "removed tests since i can't make them green", "stuff", "more stuff", "Become a programmer, they said. It'll be fun, they said.", "Same as last commit with changes", "foo", "just checking if git is working properly...", "fixed some minor stuff, might need some additional work.", "just trolling the repo", "All your codebase are belong to us.", "Somebody set up us the bomb.", "should work I guess...", "To be honest, I do not quite remember everything I changed here today. But it is all good, I tell ya.", "well crap.", "herpderp (redux)", "herpderp", "Derp", "derpherp", "Herping the derp", "sometimes you just herp the derp so hard it herpderps", "Derp. Fix missing constant post rename", "Herping the fucking derp right here and now.", "Derp, asset redirection in dev mode", "mergederp", "Derp search/replace fuckup", "Herpy dooves.", "Derpy hooves", "derp, helper method rename", "Herping the derp derp (silly scoping error)", "Herp derp I left the debug in there and forgot to reset errors.", "Reset error count between rows. herpderp", "hey, what's that over there?!", "hey, look over there!", "It worked for me...", "Does not work.", "Either Hot Shit or Total Bollocks", "Arrrrgggg", "Don’t mess with Voodoo", "I expected something different.", "Todo!!!", "This is supposed to crash", "No changes after this point.", "I know, I know, this is not how I’m supposed to do it, but I can't think of something better.", "Don’t even try to refactor it.", "(c) Microsoft 1988", "Please no changes this time.", "Why The Fuck?", "We should delete this crap before shipping.", "Shit code!", "ALL SORTS OF THINGS", "Herpderp, shoulda check if it does really compile.", "I CAN HAZ PYTHON, I CAN HAZ INDENTS", "Major fixup.", "less french words", "breathe, =, breathe", "IEize", "this doesn't really make things faster, but I tried", "this should fix it", "forgot to save that file", "Glue. Match sticks. Paper. Build script!", "Argh! About to give up :(", "Blaming regex.", "oops", "it's friday", "yo recipes", "Not sure why", "lol digg", "grrrr", "For real, this time.", "Feed. You. Stuff. No time.", "I don't give a damn 'bout my reputation", "DEAL WITH IT", "commit", "tunning", "I really should've committed this when I finished it...", "It's getting hard to keep up with the crap I've trashed", "I honestly wish I could remember what was going on here...", "I must enjoy torturing myself", "For the sake of my sanity, just ignore this...", "That last commit message about silly mistakes pales in comparision to this one", "My bad", "Still can't get this right...", "Nitpicking about alphabetizing methods, minor OCD thing", "Committing fixes in the dark, seriously, who killed my power!?", "You can't see it, but I'm making a very angry face right now", "Fix the fixes", "It's secret!", "Commit committed....", "No time to commit.. My people need me!", "Something fixed", "I'm hungry", "asdfasdfasdfasdfasdfasdfadsf", "hmmm", "formatted all", "Replace all whitespaces with tabs.", "s/ / /g", "I'm too foo for this bar", "Things went wrong...", "??! what the ...", "This solves it.", "Working on tests (haha)", "fixed conflicts (LOL merge -s ours; push -f)", "last minute fixes.", "fuckup.", "Revert \"fuckup\".", "should work now.", "final commit.", "done. going to bed now.", "buenas those-things.", "Your commit is writing checks your merge can't cash.", "This branch is so dirty, even your mom can't clean it.", "wip", "Revert \"just testing, remember to revert\"", "bla", "harharhar", "restored deleted entities just to be sure", "added some filthy stuff", "bugger", "lol", "oopsie B|", "Copy pasta fail. still had a instead of a", "Now added delete for real", "grmbl", "move your body every every body", "Trying to fake a conflict", "And a commit that I don't know the reason of...", "ffs", "that's all folks", "Fucking submodule bull shit", "apparently i did something…", "bump to 0.0.3-dev:wq", "pep8 - cause I fell like doing a barrel roll", "pep8 fixer", "it is hump day _^_", "happy monday _ bleh _", "after of this commit remember do a git reset hard", "someday I gonna kill someone for this shit...", "magic, have no clue but it works", "I am sorry", "dirty hack, have a better idea ?", "Code was clean until manager requested to fuck it up", " - Temporary commit.", ":(:(", "...", "GIT :/", "stopped caring 10 commits ago", "Testing in progress ;)", "Fixed Bug", "Fixed errors", "Push poorly written test can down the road another ten years", "commented out failing tests", "I'm human", "TODO: write meaningful commit message", "Pig", "SOAP is a piece of shit", "did everything", "project lead is allergic to changes...", "making this thing actually usable.", "I was told to leave it alone, but I have this thing called OCD, you see", "Whatever will be, will be 8{", "It's 2015; why are we using ColdFusion?!", "#GrammarNazi", "Future self, please forgive me and don't hit me with the baseball bat again!", "Hide those navs, boi!", "Who knows...", "Who knows WTF?!", "I should get a raise for this.", "Done, to whoever merges this, good luck.", "Not one conflict, today was a good day.", "First Blood", "Fixed the fuck out of #526!", "I'm too old for this shit!", "One little whitespace gets its very own commit! Oh, life is so erratic!" } local action = function(msg) sendMessage(msg.chat.id, commits[math.random(#commits)]) end return { action = action, triggers = triggers, doc = doc }
gpl-2.0
MohammadPishro/Spam-Detector
plugins/configure.lua
2
1420
local function do_keyboard_config(chat_id) local keyboard = { inline_keyboard = { {{text = _("🛠 Menu"), callback_data = 'config:menu:'..chat_id}}, {{text = _("⚡️ Antiflood"), callback_data = 'config:antiflood:'..chat_id}}, {{text = _("🌈 Media"), callback_data = 'config:media:'..chat_id}}, } } return keyboard end local function action(msg, blocks) if msg.chat.type == 'private' and not msg.cb then return end local chat_id = msg.target_id or msg.chat.id local keyboard = do_keyboard_config(chat_id) if msg.cb then chat_id = msg.target_id api.editMessageText(msg.chat.id, msg.message_id, _("_Navigate the keyboard to change the settings_"), keyboard, true) else if not roles.is_admin_cached(msg) then return end local res = api.sendKeyboard(msg.from.id, _("_Navigate the keyboard to change the settings_"), keyboard, true) if not misc.is_silentmode_on(msg.chat.id) then --send the responde in the group only if the silent mode is off if res then api.sendMessage(msg.chat.id, _("_I've sent you the keyboard in private_"), true) else misc.sendStartMe(msg, msg.ln) end end end end return { action = action, triggers = { config.cmd..'config$', '^###cb:config:back:' } }
gpl-2.0
vzaramel/kong
spec/integration/dao/cassandra/cascade_spec.lua
2
7669
local spec_helper = require "spec.spec_helpers" local env = spec_helper.get_env() local dao_factory = env.dao_factory dao_factory:load_plugins({"keyauth", "basicauth", "oauth2"}) describe("Cassandra cascade delete", function() setup(function() spec_helper.prepare_db() end) describe("API -> plugins", function() local api, untouched_api setup(function() local fixtures = spec_helper.insert_fixtures { api = { {name = "cascade-delete", request_host = "mockbin.com", upstream_url = "http://mockbin.com"}, {name = "untouched-cascade-delete", request_host = "untouched.com", upstream_url = "http://mockbin.com"} }, plugin = { {name = "key-auth", __api = 1}, {name = "rate-limiting", config = {minute = 6}, __api = 1}, {name = "file-log", config = {path = "/tmp/spec.log"}, __api = 1}, {name = "key-auth", __api = 2} } } api = fixtures.api[1] untouched_api = fixtures.api[2] end) teardown(function() spec_helper.drop_db() end) it("should delete foreign plugins when deleting an API", function() local ok, err = dao_factory.apis:delete(api) assert.falsy(err) assert.True(ok) -- Make sure we have 0 matches local results, err = dao_factory.plugins:find_by_keys { api_id = api.id } assert.falsy(err) assert.equal(0, #results) -- Make sure the untouched API still has its plugins results, err = dao_factory.plugins:find_by_keys { api_id = untouched_api.id } assert.falsy(err) assert.equal(1, #results) end) end) describe("Consumer -> plugins", function() local consumer, untouched_consumer setup(function() local fixtures = spec_helper.insert_fixtures { api = { {name = "cascade-delete", request_host = "mockbin.com", upstream_url = "http://mockbin.com"} }, consumer = { {username = "king kong"}, {username = "untouched consumer"} }, plugin = { {name = "rate-limiting", config = {minute = 6}, __api = 1, __consumer = 1}, {name = "response-transformer", __api = 1, __consumer = 1}, {name = "file-log", config = {path = "/tmp/spec.log"}, __api = 1, __consumer = 1}, {name = "request-transformer", __api = 1, __consumer = 2} } } consumer = fixtures.consumer[1] untouched_consumer = fixtures.consumer[2] end) teardown(function() spec_helper.drop_db() end) it("should delete foreign plugins when deleting a Consumer", function() local ok, err = dao_factory.consumers:delete(consumer) assert.falsy(err) assert.True(ok) local results, err = dao_factory.plugins:find_by_keys { consumer_id = consumer.id } assert.falsy(err) assert.equal(0, #results) -- Make sure the untouched Consumer still has its plugin results, err = dao_factory.plugins:find_by_keys { consumer_id = untouched_consumer.id } assert.falsy(err) assert.equal(1, #results) end) end) describe("Consumer -> keyauth_credentials", function() local consumer, untouched_consumer setup(function() local fixtures = spec_helper.insert_fixtures { consumer = { {username = "cascade_delete_consumer"}, {username = "untouched_consumer"} }, keyauth_credential = { {key = "apikey123", __consumer = 1}, {key = "apikey456", __consumer = 2} } } consumer = fixtures.consumer[1] untouched_consumer = fixtures.consumer[2] end) teardown(function() spec_helper.drop_db() end) it("should delete foreign keyauth_credentials when deleting a Consumer", function() local ok, err = dao_factory.consumers:delete(consumer) assert.falsy(err) assert.True(ok) local results, err = dao_factory.keyauth_credentials:find_by_keys { consumer_id = consumer.id } assert.falsy(err) assert.equal(0, #results) results, err = dao_factory.keyauth_credentials:find_by_keys { consumer_id = untouched_consumer.id } assert.falsy(err) assert.equal(1, #results) end) end) describe("Consumer -> basicauth_credentials", function() local consumer, untouched_consumer setup(function() local fixtures = spec_helper.insert_fixtures { consumer = { {username = "cascade_delete_consumer"}, {username = "untouched_consumer"} }, basicauth_credential = { {username = "username", password = "password", __consumer = 1}, {username = "username2", password = "password2", __consumer = 2} } } consumer = fixtures.consumer[1] untouched_consumer = fixtures.consumer[2] end) teardown(function() spec_helper.drop_db() end) it("should delete foreign basicauth_credentials when deleting a Consumer", function() local ok, err = dao_factory.consumers:delete(consumer) assert.falsy(err) assert.True(ok) local results, err = dao_factory.basicauth_credentials:find_by_keys { consumer_id = consumer.id } assert.falsy(err) assert.equal(0, #results) results, err = dao_factory.basicauth_credentials:find_by_keys { consumer_id = untouched_consumer.id } assert.falsy(err) assert.equal(1, #results) end) end) describe("Consumer -> oauth2_credentials -> oauth2_tokens", function() local consumer, untouched_consumer, credential setup(function() local fixtures = spec_helper.insert_fixtures { consumer = { {username = "cascade_delete_consumer"}, {username = "untouched_consumer"} }, oauth2_credential = { {client_id = "clientid123", client_secret = "secret123", redirect_uri = "http://google.com/kong", name = "testapp", __consumer = 1}, {client_id = "clientid1232", client_secret = "secret1232", redirect_uri = "http://google.com/kong", name = "testapp", __consumer = 2} } } consumer = fixtures.consumer[1] untouched_consumer = fixtures.consumer[2] credential = fixtures.oauth2_credential[1] local _, err = dao_factory.oauth2_tokens:insert { credential_id = credential.id, authenticated_userid = consumer.id, expires_in = 100, scope = "email" } assert.falsy(err) end) teardown(function() spec_helper.drop_db() end) it("should delete foreign oauth2_credentials and tokens when deleting a Consumer", function() local ok, err = dao_factory.consumers:delete(consumer) assert.falsy(err) assert.True(ok) local results, err = dao_factory.oauth2_credentials:find_by_keys { consumer_id = consumer.id } assert.falsy(err) assert.equal(0, #results) results, err = dao_factory.oauth2_tokens:find_by_keys { credential_id = credential.id } assert.falsy(err) assert.equal(0, #results) results, err = dao_factory.oauth2_credentials:find_by_keys { consumer_id = untouched_consumer.id } assert.falsy(err) assert.equal(1, #results) end) end) end)
apache-2.0
m-creations/openwrt
feeds/luci/build/luadoc/doc.lua
78
3419
#!/usr/bin/env lua ------------------------------------------------------------------------------- -- LuaDoc launcher. -- @release $Id: luadoc.lua.in,v 1.1 2008/02/17 06:42:51 jasonsantos Exp $ ------------------------------------------------------------------------------- --local source = debug.getinfo(1).source or "" --local mypath = source:match("@(.+)/[^/]+") --package.path = package.path .. ";" .. mypath .. "/?.lua;" .. mypath .. "/?/init.lua" require "luadoc.init" ------------------------------------------------------------------------------- -- Print version number. local function print_version () print (string.format("%s\n%s\n%s", luadoc._VERSION, luadoc._DESCRIPTION, luadoc._COPYRIGHT)) end ------------------------------------------------------------------------------- -- Print usage message. local function print_help () print ("Usage: "..arg[0]..[[ [options|files] Generate documentation from files. Available options are: -d path output directory path -t path template directory path -h, --help print this help and exit --noindexpage do not generate global index page --nofiles do not generate documentation for files --nomodules do not generate documentation for modules --doclet doclet_module doclet module to generate output --taglet taglet_module taglet module to parse input code -q, --quiet suppress all normal output -v, --version print version information]]) end local function off_messages (arg, i, options) options.verbose = nil end ------------------------------------------------------------------------------- -- Process options. TODO: use getopts. -- @class table -- @name OPTIONS local OPTIONS = { d = function (arg, i, options) local dir = arg[i+1] if string.sub (dir, -2) ~= "/" then dir = dir..'/' end options.output_dir = dir return 1 end, t = function (arg, i, options) local dir = arg[i+1] if string.sub (dir, -2) ~= "/" then dir = dir..'/' end options.template_dir = dir return 1 end, h = print_help, help = print_help, q = off_messages, quiet = off_messages, v = print_version, version = print_version, doclet = function (arg, i, options) options.doclet = arg[i+1] return 1 end, taglet = function (arg, i, options) options.taglet = arg[i+1] return 1 end, } ------------------------------------------------------------------------------- local function process_options (arg) local files = {} local options = require "luadoc.config" local i = 1 while i <= #arg do local argi = arg[i] if string.sub (argi, 1, 1) ~= '-' then table.insert (files, argi) else local opt = string.sub (argi, 2) if string.sub (opt, 1, 1) == '-' then opt = string.gsub (opt, "%-", "") end if OPTIONS[opt] then if OPTIONS[opt] (arg, i, options) then i = i + 1 end else options[opt] = 1 end end i = i+1 end return files, options end ------------------------------------------------------------------------------- -- Main function. Process command-line parameters and call luadoc processor. function main (arg) -- Process options local argc = #arg if argc < 1 then print_help () return end local files, options = process_options (arg) return luadoc.main(files, options) end main(arg)
gpl-2.0
mehranmix/tel
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-3.0
paulmarsy/Console
Libraries/nmap/App/nselib/mongodb.lua
2
22926
--- -- Library methods for handling MongoDB, creating and parsing packets. -- -- @author Martin Holst Swende -- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html -- -- Version 0.2 -- -- @args mongodb.db - the database to use for authentication -- Created 01/13/2010 - v0.1 - created by Martin Holst Swende <martin@swende.se> -- Revised 01/03/2012 - v0.2 - added authentication support <patrik@cqure.net> local bin = require "bin" local nmap = require "nmap" local stdnse = require "stdnse" local string = require "string" local table = require "table" local openssl = stdnse.silent_require "openssl" _ENV = stdnse.module("mongodb", stdnse.seeall) -- this is not yet widely implemented but at least used for authentication -- ideally, it would be used to set the database against which operations, -- that do not require a specific database, should run local arg_DB = stdnse.get_script_args("mongodb.db") -- Some lazy shortcuts local function dbg(str,...) stdnse.debug3("MngoDb:"..str, ...) end --local dbg =stdnse.debug1 local err =stdnse.debug1 ---------------------------------------------------------------------- -- First of all comes a Bson parsing library. This can easily be moved out into a separate library should other -- services start to use Bson ---------------------------------------------------------------------- -- Library methods for handling the BSON format -- -- For more documentation about the BSON format, ---and more details about its implementations, check out the -- python BSON implementation which is available at -- http://github.com/mongodb/mongo-python-driver/blob/master/pymongo/bson.py -- and licensed under the Apache License, Version 2.0 http://www.apache.org/licenses/LICENSE-2.0) -- -- @author Martin Holst Swende -- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html -- -- Version 0.1 -- Created 01/13/2010 - v0.1 - created by Martin Holst Swende <martin@swende.se> --module("bson", package.seeall) --require("bin") local function dbg_err(str,...) stdnse.debug1("Bson-ERR:"..str, ...) end --local err =stdnse.log_error -- Packs data into nullterminated string --@param input the string to pack --@return the packed nullterminated string local function make_nullterminated_string(input) return bin.pack("z",input) end --Converts an element (key, value) into bson binary data --@param key the key name, must *NOT* contain . (period) or start with $ --@param value, the element value --@return status : true if ok, false if error --@return result : the packed binary data OR error message local function _element_to_bson(key, value) --Some constraints-checking if type(key) ~= 'string' then return false, "Documents must have only string keys, key was " .. type(key) end if key:sub(1,1) == "$" then return false, "key must not start with $: ".. key end if key:find("%.") then return false, ("key %r must not contain '.'"):format(tostring(key)) end local name =bin.pack("z",key) -- null-terminated string if type(value) == 'string' then local cstring = bin.pack("z",value) -- null-terminated string local length = bin.pack("<i", cstring:len()) local op = "\x02" return true, op .. name .. length .. cstring elseif type(value) =='table' then return true, "\x02" .. name .. toBson(value) elseif type(value)== 'boolean' then return true, "\x08" .. name .. (value and '\x01' or '\0') elseif type(value) == 'number' then --return "\x10" .. name .. bin.pack("<i", value) -- Use 01 - double for - works better than 10 return true, '\x01' .. name .. bin.pack("<d", value) end local _ = ("cannot convert value of type %s to bson"):format(type(value)) return false, _ end --Converts a table of elements to binary bson format --@param dict the table --@return status : true if ok, false if error --@return result : a string of binary data OR error message function toBson(dict) local elements = "" --Put id first if dict._id then local status,res = _element_to_bson("_id", dict._id) if not status then return false, res end elements = elements..res elseif ( dict._cmd ) then for k, v in pairs(dict._cmd) do local status,res = _element_to_bson(k, v) if not status then return false, res end elements = elements..res end end --Concatenate binary values for key, value in pairs( dict ) do if key ~= "_id" and key ~= "_cmd" then dbg("dictionary to bson : key,value =(%s,%s)",key,value) local status,res = _element_to_bson(key,value) if not status then return false, res end elements = elements..res end end -- Get length local length = #elements + 5 if length > 4 * 1024 * 1024 then return false, "document too large - BSON documents are limited to 4 MB" end dbg("Packet length is %d",length) --Final pack return true, bin.pack("I", length) .. elements .. "\0" end -- Reads a null-terminated string. If length is supplied, it is just cut -- out from the data, otherwise the data is scanned for at null-char. --@param data the data which starts with a c-string --@param length optional length of the string --@return the string --@return the remaining data (*without* null-char) local function get_c_string(data,length) if not length then local index = data:find('\0') if index == nil then error({code="C-string did not contain NULL char"}) end length = index end local value = data:sub(1,length-1) --dbg("Found char at pos %d, data is %s c-string is %s",length, data, value) return value, data:sub(length+1) end -- Element parser. Parse data elements -- @param data String containing binary data -- @return Position in the data string where parsing stopped -- @return Unpacked value -- @return error string if error occurred local function parse(code,data) if 1 == code then -- double return bin.unpack("<d", data) elseif 2 == code then -- string -- data length = first four bytes local _,len = bin.unpack("<i",data) -- string data = data[5] --> local value = get_c_string(data:sub(5), len) -- Count position as header (=4) + length of string (=len)+ null char (=1) return 4+len+1,value elseif 3 == code or 4 == code then -- table or array local object, err -- Need to know the length, to return later local _,obj_size = bin.unpack("<i", data) -- Now, get the data object dbg("Recursing into bson array") object, data, err = fromBson(data) dbg("Recurse finished, got data object") -- And return where the parsing stopped return obj_size+1, object --6 = _get_null --7 = _get_oid elseif 8 == code then -- Boolean return 2, data:byte(1) == 1 elseif 9 == code then -- int64, UTC datetime return bin.unpack("<l", data) elseif 10 == code then -- nullvalue return 0,nil --11= _get_regex --12= _get_ref --13= _get_string, # code --14= _get_string, # symbol --15= _get_code_w_scope elseif 16 == code then -- 4 byte integer return bin.unpack("<i", data) --17= _get_timestamp elseif 18 == code then -- long return bin.unpack("<l", data) end local err = ("Getter for %d not implemented"):format(code) return 0, data, err end -- Reads an element from binary to BSon --@param data a string of data to convert --@return Name of the element --@return Value of the element --@return Residual data not used --@return any error that occurred local function _element_to_dict(data) local element_type, element_name, err, pos, value --local element_size = data:byte(1) element_type = data:byte(1) element_name, data = get_c_string(data:sub(2)) dbg(" Read element name '%s' (type:%s), data left: %d",element_name, element_type,data:len()) --pos,value,err = parsers.get(element_type)(data) pos,value,err = parse(element_type,data) if(err ~= nil) then dbg_err(err) return nil,nil, data, err end data=data:sub(pos) dbg(" Read element value '%s', data left: %d",tostring(value), data:len()) return element_name, value, data end --Reads all elements from binary to BSon --@param data the data to read from --@return the resulting table local function _elements_to_dict(data) local result = {} local key,value while data and data:len() > 1 do key, value, data = _element_to_dict(data) dbg("Parsed (%s='%s'), data left : %d", tostring(key),tostring(value), data:len()) if type(value) ~= 'table' then value=tostring(value) end result[key] = value end return result end --Checks if enough data to parse the result is captured --@data binary bson data read from socket --@return true if the full bson table is contained in the data, false if data is incomplete --@return required size of packet, if known, otherwise nil function isPacketComplete(data) -- First, we check that the header is complete if data:len() < 4 then local err_msg = "Not enough data in buffer, at least 4 bytes header info expected" return false end local _,obj_size = bin.unpack("<i", data) dbg("BSon packet size is %s", obj_size) -- Check that all data is read and the packet is complete if data:len() < obj_size then return false,obj_size end return true,obj_size end -- Converts bson binary data read from socket into a table -- of elements --@param data: binary data --@return table containing elements --@return remaining data --@return error message if not enough data was in packet function fromBson(data) dbg("Decoding, got %s bytes of data", data:len()) local complete, object_size = isPacketComplete(data) if not complete then local err_msg = ("Not enough data in buffer, expected %s but only has %d"):format(object_size or "?", data:len()) dbg(err_msg) return {},data, err_msg end local element_portion = data:sub(5,object_size) local remainder = data:sub(object_size+1) return _elements_to_dict(element_portion), remainder end ---------------------------------------------------------------------------------- -- Test-code for debugging purposes below ---------------------------------------------------------------------------------- function testBson() local p = toBson({hello="world", test="ok"}) print( "Encoded something ok") local orig = fromBson(p) print(" Decoded something else ok") for i,v in pairs(orig) do print(i,v) end end --testBson() -------------------------------------------------------------------------------------------------------------- --- END of BSON part -------------------------------------------------------------------------------------------------------------- --[[ MongoDB wire protocol format Standard message header : struct { int32 messageLength; // total size of the message, including the 4 bytes of length int32 requestID; // client or database-generated identifier for this message int32 responseTo; // requestID from the original request (used in responses from db) int32 opCode; // request type - see table below } Opcodes : OP_REPLY 1 Reply to a client request. responseTo is set OP_MSG 1000 generic msg command followed by a string OP_UPDATE 2001 update document OP_INSERT 2002 insert new document OP_GET_BY_OID 2003 is this used? OP_QUERY 2004 query a collection OP_GET_MORE 2005 Get more data from a query. See Cursors OP_DELETE 2006 Delete documents OP_KILL_CURSORS 2007 Tell database client is done with a cursor Query message : struct { MsgHeader header; // standard message header int32 opts; // query options. See below for details. cstring fullCollectionName; // "dbname.collectionname" int32 numberToSkip; // number of documents to skip when returning results int32 numberToReturn; // number of documents to return in the first OP_REPLY BSON query ; // query object. See below for details. [ BSON returnFieldSelector; ] // OPTIONAL : selector indicating the fields to return. See below for details. } For more info about the MongoDB wire protocol, see http://www.mongodb.org/display/DOCS/Mongo+Wire+Protocol --]] -- DIY lua-class to create Mongo packets --@usage call MongoData:new({opCode=MongoData.OP.QUERY}) to create query object MongoData ={ uniqueRequestId = 12345, -- Opcodes used by Mongo db OP = { REPLY = 1, MSG = 1000, UPDATE = 2001, INSERT = 2002, GET_BY_IOD = 2003, QUERY = 2004, GET_MORE = 2005, DELETE = 2006, KILL_CURSORS = 2007, }, -- Lua-DIY constructor new = function (self,o,opCode,responseTo) o = o or {} -- create object if user does not provide one setmetatable(o, self) -- DIY inheritance a'la javascript self.__index = self self.valueString = '' self.requestID = MongoData.uniqueRequestId -- Create unique id for message MongoData.uniqueRequestId = MongoData.uniqueRequestId +1 return o end } --Adds unsigned int32 to the message body --@param value the value to add function MongoData:addUnsignedInt32(value) self.valueString = self.valueString..bin.pack("I",value) end -- Adds a string to the message body --@param value the string to add function MongoData:addString(value) self.valueString = self.valueString..bin.pack('z',value) end -- Add a table as a BSon object to the body --@param dict the table to be converted to BSon --@return status : true if ok, false if error occurred --@return Error message if error occurred function MongoData:addBSON(dict) -- status, res = bson.toBson(dict) local status, res = toBson(dict) if not status then dbg(res) return status,res end self.valueString = self.valueString..res return true end -- Returns the data in this packet in a raw string format to be sent on socket -- This method creates necessary header information and puts it with the body function MongoData:data() local header = MongoData:new() header:addUnsignedInt32( self.valueString:len()+4+4+4+4) header:addUnsignedInt32( self.requestID) header:addUnsignedInt32( self.responseTo or 0xFFFFFFFF) header:addUnsignedInt32( self.opCode) return header.valueString .. self.valueString end -- Creates a query -- @param collectionName string specifying the collection to run query against -- @param a table containing the query --@return status : true for OK, false for error --@return packet data OR error message local function createQuery(collectionName, query) local packet = MongoData:new({opCode=MongoData.OP.QUERY}) packet:addUnsignedInt32(0); -- options packet:addString(collectionName); packet:addUnsignedInt32(0) -- number to skip packet:addUnsignedInt32(-1) -- number to return : no limit local status, error = packet:addBSON(query) if not status then return status, error end return true, packet:data() end -- Creates a get last error query -- @param responseTo optional identifier this packet is a response to --@return status : true for OK, false for error --@return packet data OR error message function lastErrorQuery(responseTo) local collectionName = "test.$cmd" local query = {getlasterror=1} return createQuery(collectionName, query) end -- Creates a server status query -- @param responseTo optional identifier this packet is a response to --@return status : true for OK, false for error --@return packet data OR error message function serverStatusQuery(responseTo) local collectionName = "test.$cmd" local query = {serverStatus = 1} return createQuery(collectionName, query) end -- Creates a optime query -- @param responseTo optional identifier this packet is a response to --@return status : true for OK, false for error --@return packet data OR error message function opTimeQuery(responseTo) local collectionName = "test.$cmd" local query = {getoptime = 1} return createQuery(collectionName, query) end -- Creates a list databases query -- @param responseTo optional identifier this packet is a response to --@return status : true for OK, false for error --@return packet data OR error message function listDbQuery(responseTo) local collectionName = "admin.$cmd" local query = {listDatabases = 1} return createQuery(collectionName, query) end -- Creates a build info query -- @param responseTo optional identifier this packet is a response to --@return status : true for OK, false for error --@return packet data OR error message --@return status : true for OK, false for error --@return packet data OR error message function buildInfoQuery(responseTo) local collectionName = "admin.$cmd" local query = {buildinfo = 1} return createQuery(collectionName, query) end --Reads an int32 from data --@return int32 value --@return data unread local function parseInt32(data) local pos,val = bin.unpack("<i",data) return val, data:sub(pos) end local function parseInt64(data) local pos,val = bin.unpack("<l",data) return val, data:sub(pos) end -- Parses response header -- The response header looks like this : --[[ struct { MsgHeader header; // standard message header int32 responseFlag; // normally zero, non-zero on query failure int64 cursorID; // id of the cursor created for this query response int32 startingFrom; // indicates where in the cursor this reply is starting int32 numberReturned; // number of documents in the reply BSON[] documents; // documents } --]] --@param the data from socket --@return a table containing the header data local function parseResponseHeader(data) local response= {} local hdr, rflag, cID, sfrom, nRet, docs -- First std message header hdr ={} hdr["messageLength"], data = parseInt32(data) hdr["requestID"], data = parseInt32(data) hdr["responseTo"], data = parseInt32(data) hdr["opCode"], data = parseInt32(data) response["header"] = hdr -- Some additional fields response["responseFlag"] ,data = parseInt32(data) response["cursorID"] ,data = parseInt64(data) response["startingFrom"] ,data = parseInt32(data) response["numberReturned"] ,data = parseInt32(data) response["bson"] = data return response end --Checks if enough data to parse the result is captured --@data binary mongodb data read from socket --@return true if the full mongodb packet is contained in the data, false if data is incomplete --@return required size of packet, if known, otherwise nil function isPacketComplete(data) -- First, we check that the header is complete if data:len() < 4 then local err_msg = "Not enough data in buffer, at least 4 bytes header info expected" return false end local _,obj_size = bin.unpack("<i", data) dbg("MongoDb Packet size is %s, (got %d)", obj_size,data:len()) -- Check that all data is read and the packet is complete if data:len() < obj_size then return false,obj_size end return true,obj_size end -- Sends a packet over a socket, reads the response -- and parses it into a table --@return status : true if ok; false if bad --@return result : table of status ok, error msg if bad --@return if status ok : remaining data read from socket but not used function query(socket, data) --Create an error handler local catch = function() socket:close() stdnse.debug1("Query failed") end local try = nmap.new_try(catch) try( socket:send( data ) ) local data = "" local result = {} local err_msg local isComplete, pSize while not isComplete do dbg("mongo: waiting for data from socket, got %d bytes so far...",data:len()) data = data .. try( socket:receive() ) isComplete, pSize = isPacketComplete(data) end -- All required data should be read now local packetData = data:sub(1,pSize) local residualData = data:sub(pSize+1) local responseHeader = parseResponseHeader(packetData) if responseHeader["responseFlag"] ~= 0 then dbg("Response flag not zero : %d, some error occurred", responseHeader["responseFlag"]) end local bsonData = responseHeader["bson"] if #bsonData == 0 then dbg("No BSon data returned ") return false, "No Bson data returned" end -- result, data, err_msg = bson.fromBson(bsonData) result, data, err_msg = fromBson(bsonData) if err_msg then dbg("Got error converting from bson: %s" , err_msg) return false, ("Got error converting from bson: %s"):format(err_msg) end return true,result, residualData end function login(socket, db, username, password) local collectionName = ("%s.$cmd"):format(arg_DB or db) local q = { getnonce = 1 } local status, packet = createQuery(collectionName, q) local response status, response = query(socket, packet) if ( not(status) or not(response.nonce) ) then return false, "Failed to retrieve nonce" end local nonce = response.nonce local pwdigest = stdnse.tohex(openssl.md5(username .. ':mongo:' ..password)) local digest = stdnse.tohex(openssl.md5(nonce .. username .. pwdigest)) q = { user = username, nonce = nonce, key = digest } q._cmd = { authenticate = 1 } local status, packet = createQuery(collectionName, q) status, response = query(socket, packet) if ( not(status) ) then return status, response elseif ( response.errmsg == "auth fails" ) then return false, "Authentication failed" elseif ( response.errmsg ) then return false, response.errmsg end return status, response end --- Converts a query result as received from MongoDB query into nmap "result" table -- @param resultTable table as returned from a query -- @return table suitable for <code>stdnse.format_output</code> function queryResultToTable( resultTable ) local result = {} for k,v in pairs( resultTable ) do if type(v) == 'table' then table.insert(result,k) table.insert(result,queryResultToTable(v)) else table.insert(result,(("%s = %s"):format(tostring(k), tostring(v)))) end end return result end ---------------------------------------------------------------------------------- -- Test-code for debugging purposes below ---------------------------------------------------------------------------------- --- Prints data (string) as Hex values, e.g so it more easily can -- be compared with a packet dump -- @param strData the data in a string format local function printBuffer(strData) local out = '' local ch for i = 1,strData:len() do out = out .." " ch =strData:byte(i) if(ch < 16) then ch = string.format("0%x",ch) else ch = string.format("%x",ch) end --if ch > 64 and ch < 123 then -- out = out .. string.char(ch) --else out = out .. ch --end end print(out) end -- function test() -- local res -- res = versionQuery() -- print(type(res),res:len(),res) -- local out= bin.unpack('C'..#res,res) -- printBuffer(res) -- end --test() return _ENV;
mit
zhaohao/waifu2x
web.lua
23
6744
_G.TURBO_SSL = true local turbo = require 'turbo' local uuid = require 'uuid' local ffi = require 'ffi' local md5 = require 'md5' require 'pl' require './lib/portable' require './lib/LeakyReLU' local cmd = torch.CmdLine() cmd:text() cmd:text("waifu2x-api") cmd:text("Options:") cmd:option("-port", 8812, 'listen port') cmd:option("-gpu", 1, 'Device ID') cmd:option("-core", 2, 'number of CPU cores') local opt = cmd:parse(arg) cutorch.setDevice(opt.gpu) torch.setdefaulttensortype('torch.FloatTensor') torch.setnumthreads(opt.core) local iproc = require './lib/iproc' local reconstruct = require './lib/reconstruct' local image_loader = require './lib/image_loader' local MODEL_DIR = "./models/anime_style_art_rgb" local noise1_model = torch.load(path.join(MODEL_DIR, "noise1_model.t7"), "ascii") local noise2_model = torch.load(path.join(MODEL_DIR, "noise2_model.t7"), "ascii") local scale20_model = torch.load(path.join(MODEL_DIR, "scale2.0x_model.t7"), "ascii") local USE_CACHE = true local CACHE_DIR = "./cache" local MAX_NOISE_IMAGE = 2560 * 2560 local MAX_SCALE_IMAGE = 1280 * 1280 local CURL_OPTIONS = { request_timeout = 15, connect_timeout = 10, allow_redirects = true, max_redirects = 2 } local CURL_MAX_SIZE = 2 * 1024 * 1024 local BLOCK_OFFSET = 7 -- see srcnn.lua local function valid_size(x, scale) if scale == 0 then return x:size(2) * x:size(3) <= MAX_NOISE_IMAGE else return x:size(2) * x:size(3) <= MAX_SCALE_IMAGE end end local function get_image(req) local file = req:get_argument("file", "") local url = req:get_argument("url", "") local blob = nil local img = nil local alpha = nil if file and file:len() > 0 then blob = file img, alpha = image_loader.decode_float(blob) elseif url and url:len() > 0 then local res = coroutine.yield( turbo.async.HTTPClient({verify_ca=false}, nil, CURL_MAX_SIZE):fetch(url, CURL_OPTIONS) ) if res.code == 200 then local content_type = res.headers:get("Content-Type", true) if type(content_type) == "table" then content_type = content_type[1] end if content_type and content_type:find("image") then blob = res.body img, alpha = image_loader.decode_float(blob) end end end return img, blob, alpha end local function apply_denoise1(x) return reconstruct.image(noise1_model, x, BLOCK_OFFSET) end local function apply_denoise2(x) return reconstruct.image(noise2_model, x, BLOCK_OFFSET) end local function apply_scale2x(x) return reconstruct.scale(scale20_model, 2.0, x, BLOCK_OFFSET) end local function cache_do(cache, x, func) if path.exists(cache) then return image.load(cache) else x = func(x) image.save(cache, x) return x end end local function client_disconnected(handler) return not(handler.request and handler.request.connection and handler.request.connection.stream and (not handler.request.connection.stream:closed())) end local APIHandler = class("APIHandler", turbo.web.RequestHandler) function APIHandler:post() if client_disconnected(self) then self:set_status(400) self:write("client disconnected") return end local x, src, alpha = get_image(self) local scale = tonumber(self:get_argument("scale", "0")) local noise = tonumber(self:get_argument("noise", "0")) if x and valid_size(x, scale) then if USE_CACHE and (noise ~= 0 or scale ~= 0) then local hash = md5.sumhexa(src) local cache_noise1 = path.join(CACHE_DIR, hash .. "_noise1.png") local cache_noise2 = path.join(CACHE_DIR, hash .. "_noise2.png") local cache_scale = path.join(CACHE_DIR, hash .. "_scale.png") local cache_noise1_scale = path.join(CACHE_DIR, hash .. "_noise1_scale.png") local cache_noise2_scale = path.join(CACHE_DIR, hash .. "_noise2_scale.png") if noise == 1 then x = cache_do(cache_noise1, x, apply_denoise1) elseif noise == 2 then x = cache_do(cache_noise2, x, apply_denoise2) end if scale == 1 or scale == 2 then if noise == 1 then x = cache_do(cache_noise1_scale, x, apply_scale2x) elseif noise == 2 then x = cache_do(cache_noise2_scale, x, apply_scale2x) else x = cache_do(cache_scale, x, apply_scale2x) end if scale == 1 then x = iproc.scale(x, math.floor(x:size(3) * (1.6 / 2.0) + 0.5), math.floor(x:size(2) * (1.6 / 2.0) + 0.5), "Jinc") end end elseif noise ~= 0 or scale ~= 0 then if noise == 1 then x = apply_denoise1(x) elseif noise == 2 then x = apply_denoise2(x) end if scale == 1 then local x16 = {math.floor(x:size(3) * 1.6 + 0.5), math.floor(x:size(2) * 1.6 + 0.5)} x = apply_scale2x(x) x = iproc.scale(x, x16[1], x16[2], "Jinc") elseif scale == 2 then x = apply_scale2x(x) end end local name = uuid() .. ".png" local blob, len = image_loader.encode_png(x, alpha) self:set_header("Content-Disposition", string.format('filename="%s"', name)) self:set_header("Content-Type", "image/png") self:set_header("Content-Length", string.format("%d", len)) self:write(ffi.string(blob, len)) else if not x then self:set_status(400) self:write("ERROR: unsupported image format.") else self:set_status(400) self:write("ERROR: image size exceeds maximum allowable size.") end end collectgarbage() end local FormHandler = class("FormHandler", turbo.web.RequestHandler) local index_ja = file.read("./assets/index.ja.html") local index_ru = file.read("./assets/index.ru.html") local index_en = file.read("./assets/index.html") function FormHandler:get() local lang = self.request.headers:get("Accept-Language") if lang then local langs = utils.split(lang, ",") for i = 1, #langs do langs[i] = utils.split(langs[i], ";")[1] end if langs[1] == "ja" then self:write(index_ja) elseif langs[1] == "ru" then self:write(index_ru) else self:write(index_en) end else self:write(index_en) end end turbo.log.categories = { ["success"] = true, ["notice"] = false, ["warning"] = true, ["error"] = true, ["debug"] = false, ["development"] = false } local app = turbo.web.Application:new( { {"^/$", FormHandler}, {"^/index.html", turbo.web.StaticFileHandler, path.join("./assets", "index.html")}, {"^/index.ja.html", turbo.web.StaticFileHandler, path.join("./assets", "index.ja.html")}, {"^/index.ru.html", turbo.web.StaticFileHandler, path.join("./assets", "index.ru.html")}, {"^/api$", APIHandler}, } ) app:listen(opt.port, "0.0.0.0", {max_body_size = CURL_MAX_SIZE}) turbo.ioloop.instance():start()
mit
cochrane/OpenTomb
scripts/trigger/trigger_functions.lua
2
2981
-- OPENTOMB TRIGGER FUNCTION SCRIPT -- by Lwmte, April 2015 -------------------------------------------------------------------------------- -- This file contains core trigger routines which are used to initialize, run -- and do other actions related to trigger array. -- Trigger array itself is generated on the fly from each level file and is not -- visible for user. You can turn on debug output of trigger array via config -- command "system->output_triggers = 1". -------------------------------------------------------------------------------- dofile("scripts/trigger/flipeffects.lua") -- Initialize flipeffects. trigger_list = {}; -- Initialize trigger array. -- Run trigger. Called when desired entity is on trigger sector. function tlist_RunTrigger(index, activator_type, activator) if((trigger_list[index] ~= nil) and (trigger_list[index].func ~= nil) and (trigger_list[index].activator_type == activator_type)) then return trigger_list[index].func(activator); else return 0; end; end; -- Erase single trigger. function tlist_EraseTrigger(index) if(trigger_list[index] ~= nil) then trigger_list[index].func = nil; trigger_list[index].activator_type = nil; trigger_list[index] = nil; end; end; -- Clear whole trigger array. Must be called on each level loading. function tlist_Clear() for k,v in pairs(trigger_list) do tlist_EraseTrigger(k); end; print("Trigger table cleaned"); end; -- Moves desired entity to specified sink. function moveToSink(entity_index, sink_index) local movetype = getEntityMoveType(entity_index); if(movetype == 5) then -- Dive, if on water. if(getEntityAnim(entity_index) ~= 113) then setEntityAnim(entity_index, 113); setEntityMoveType(entity_index, 6); end; elseif(movetype == 6) then moveEntityToSink(entity_index, sink_index); end; end -- Does specified flipeffect. function doEffect(effect_index, extra_parameter) -- extra parameter is usually the timer field if(flipeffects[effect_index] ~= nil) then return flipeffects[effect_index](parameter); else return nil; -- Add hardcoded flipeffect routine here end; end -- Sets specified secret index as found and plays audiotrack with pop-up notification. function findSecret(secret_number) if(getSecretStatus(secret_number) == 0) then setSecretStatus(secret_number, 1); -- Set actual secret status playStream(getSecretTrackNumber(getLevelVersion())); -- Play audiotrack --showNotify("You have found a secret!", NOTIFY_ACHIEVEMENT); end; end -- Clear dead enemies, if they have CLEAR BODY flag specified. function clearBodies() print("CLEAR BODIES"); end -- Plays specified cutscene. Only valid in retail TR4-5. function playCutscene(cutscene_index) if(getLevelVersion() < TR_IV) then return 0 end; print("CUTSCENE: index = " .. cutscene_index); end
lgpl-3.0
alexd2580/igjam2016
src/systems/MothershipSystem.lua
1
1588
local MothershipSystem = class("MothershipSystem", System) function MothershipSystem:update() for index, entity in pairs(self.targets) do --enemy_mothership = entity:get("HasEnemy").enemy_mothership --enemy_x, enemy_y = enemy_mothership:get("Physical").body:getPosition() --enemy_pos = Vector(enemy_x, enemy_y) local body = entity:get('Physical').body local x, y = body:getPosition() --local window_w, window_h,_ = love.window:getMode() local window_w, window_h = 512, 448 local vel_x, vel_y = body:getLinearVelocity() local imp_x, imp_y = 0,0 local hard_margin = 20 local soft_margin = 60 if x < hard_margin then x = hard_margin end if x > window_w - hard_margin then x = window_w - hard_margin end if y < hard_margin then y = hard_margin end if y > window_h - hard_margin then y = window_h - hard_margin end --if x < soft_margin then -- if vel_x < 0 then imp_x = 150-2.5*x/100 end -- end --elseif member_x > window_w - margin then -- vel_x = math.min(0, vel_y) -- end body:setPosition(x, y) -- print(imp_x, vel_x) -- body:applyLinearImpulse(-imp_x*vel_x, -imp_y*vel_y) --member_pos = Vector(member_x, member_y) --relative = enemy_pos - member_pos --direction_rad = relative:getRadian() --body:setAngle(direction_rad) end end function MothershipSystem:requires() return {"Mothership", "Physical", "HasEnemy"} end return MothershipSystem
mit
spacebuild/sbep
lua/data/sbep/smallbridge_filename_changes.lua
3
90700
------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- OLD | NEW ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- SW HULLS/CORRIDORS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorcurves/sbcorridorcurves.mdl | models/smallbridge/hulls_sw/sbhullcurves.mdl models/smallbridge/hulls,sw/sbhullcurves.mdl | models/smallbridge/hulls_sw/sbhullcurves.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridore1/sbcorridore1.mdl | models/smallbridge/hulls_sw/sbhulle1.mdl models/smallbridge/hulls,sw/sbhulle1.mdl | models/smallbridge/hulls_sw/sbhulle1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridore2/sbcorridore2.mdl | models/smallbridge/hulls_sw/sbhulle2.mdl models/smallbridge/hulls,sw/sbhulle2.mdl | models/smallbridge/hulls_sw/sbhulle2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridore3/sbcorridore3.mdl | models/smallbridge/hulls_sw/sbhulle3.mdl models/smallbridge/hulls,sw/sbhulle3.mdl | models/smallbridge/hulls_sw/sbhulle3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridore4/sbcorridore4.mdl | models/smallbridge/hulls_sw/sbhulle4.mdl models/smallbridge/hulls,sw/sbhulle4.mdl | models/smallbridge/hulls_sw/sbhulle4.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridore05/sbcorridore05.mdl | models/smallbridge/hulls_sw/sbhulle05.mdl models/smallbridge/hulls,sw/sbhulle05.mdl | models/smallbridge/hulls_sw/sbhulle05.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredh/sbcorridoredh.mdl | models/smallbridge/hulls_sw/sbhulledh.mdl models/smallbridge/hulls,sw/sbhulledh.mdl | models/smallbridge/hulls_sw/sbhulledh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredh2/sbcorridoredh2.mdl | models/smallbridge/hulls_sw/sbhulledh2.mdl models/smallbridge/hulls,sw/sbhulledh2.mdl | models/smallbridge/hulls_sw/sbhulledh2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredh3/sbcorridoredh3.mdl | models/smallbridge/hulls_sw/sbhulledh3.mdl models/smallbridge/hulls,sw/sbhulledh3.mdl | models/smallbridge/hulls_sw/sbhulledh3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredh4/sbcorridoredh4.mdl | models/smallbridge/hulls_sw/sbhulledh4.mdl models/smallbridge/hulls,sw/sbhulledh4.mdl | models/smallbridge/hulls_sw/sbhulledh4.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoreflip/sbcorridoreflip.mdl | models/smallbridge/hulls_sw/sbhulleflip.mdl models/smallbridge/hulls,sw/sbhulleflip.mdl | models/smallbridge/hulls_sw/sbhulleflip.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorend/sbcorridorend.mdl | models/smallbridge/hulls_sw/sbhullend.mdl models/smallbridge/hulls,sw/sbhullend.mdl | models/smallbridge/hulls_sw/sbhullend.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/hulls,sw/sbhullenddh.mdl | models/smallbridge/hulls_sw/sbhullenddh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorr/sbcorridorr.mdl | models/smallbridge/hulls_sw/sbhullr.mdl models/smallbridge/hulls,sw/sbhullr.mdl | models/smallbridge/hulls_sw/sbhullr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/hulls,sw/sbhullrdh.mdl | models/smallbridge/hulls_sw/sbhullrdh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorrtri/sbcorridorrtri.mdl | models/smallbridge/hulls_sw/sbhullrtri.mdl models/smallbridge/hulls,sw/sbhullrtri.mdl | models/smallbridge/hulls_sw/sbhullrtri.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorslanthalfl/sbcorridorslanthalfl.mdl | models/smallbridge/hulls_sw/sbhullslanthalfr.mdl models/smallbridge/hulls,sw/sbhullslanthalfr.mdl | models/smallbridge/hulls_sw/sbhullslanthalfr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorslanthalfr/sbcorridorslanthalfr.mdl | models/smallbridge/hulls_sw/sbhullslanthalfl.mdl models/smallbridge/hulls,sw/sbhullslanthalfl.mdl | models/smallbridge/hulls_sw/sbhullslanthalfl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorslantl/sbcorridorslantl.mdl | models/smallbridge/hulls_sw/sbhullslantr.mdl models/smallbridge/hulls,sw/sbhullslantr.mdl | models/smallbridge/hulls_sw/sbhullslantr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorslantr/sbcorridorslantr.mdl | models/smallbridge/hulls_sw/sbhullslantl.mdl models/smallbridge/hulls,sw/sbhullslantl.mdl | models/smallbridge/hulls_sw/sbhullslantl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridort/sbcorridort.mdl | models/smallbridge/hulls_sw/sbhullt.mdl models/smallbridge/hulls,sw/sbhullt.mdl | models/smallbridge/hulls_sw/sbhullt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridortdl/sbcorridortdl.mdl | models/smallbridge/hulls_sw/sbhulltdl.mdl models/smallbridge/hulls,sw/sbhulltdl.mdl | models/smallbridge/hulls_sw/sbhulltdl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridortdldw/sbcorridortdldw.mdl | models/smallbridge/hulls_sw/sbhulltdldw.mdl models/smallbridge/hulls,sw/sbhulltdldw.mdl | models/smallbridge/hulls_sw/sbhulltdldw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbtrianglee1/sbtrianglee1.mdl | models/smallbridge/hulls_sw/sbhulltri1.mdl models/smallbridge/hulls,sw/sbhulltri1.mdl | models/smallbridge/hulls_sw/sbhulltri1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbtrianglee2/sbtrianglee2.mdl | models/smallbridge/hulls_sw/sbhulltri2.mdl models/smallbridge/hulls,sw/sbhulltri2.mdl | models/smallbridge/hulls_sw/sbhulltri2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbtrianglee3/sbtrianglee3.mdl | models/smallbridge/hulls_sw/sbhulltri3.mdl models/smallbridge/hulls,sw/sbhulltri3.mdl | models/smallbridge/hulls_sw/sbhulltri3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorx/sbcorridorx.mdl | models/smallbridge/hulls_sw/sbhullx.mdl models/smallbridge/hulls,sw/sbhullx.mdl | models/smallbridge/hulls_sw/sbhullx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorxdl/sbcorridorxdl.mdl | models/smallbridge/hulls_sw/sbhullxdl.mdl models/smallbridge/hulls,sw/sbhullxdl.mdl | models/smallbridge/hulls_sw/sbhullxdl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorxdldw/sbcorridorxdldw.mdl | models/smallbridge/hulls_sw/sbhullxdldw.mdl models/smallbridge/hulls,sw/sbhullxdldw.mdl | models/smallbridge/hulls_sw/sbhullxdldw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- DW HULLS/CORRIDORS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredw/sbcorridoredw.mdl | models/smallbridge/hulls_dw/sbhulldwe1.mdl models/smallbridge/hulls,dw/sbhulldwe1.mdl | models/smallbridge/hulls_dw/sbhulldwe1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredw2/sbcorridoredw2.mdl | models/smallbridge/hulls_dw/sbhulldwe2.mdl models/smallbridge/hulls,dw/sbhulldwe2.mdl | models/smallbridge/hulls_dw/sbhulldwe2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredw3/sbcorridoredw3.mdl | models/smallbridge/hulls_dw/sbhulldwe3.mdl models/smallbridge/hulls,dw/sbhulldwe3.mdl | models/smallbridge/hulls_dw/sbhulldwe3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredw4/sbcorridoredw4.mdl | models/smallbridge/hulls_dw/sbhulldwe4.mdl models/smallbridge/hulls,dw/sbhulldwe4.mdl | models/smallbridge/hulls_dw/sbhulldwe4.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredw05/sbcorridoredw05.mdl | models/smallbridge/hulls_dw/sbhulldwe05.mdl models/smallbridge/hulls,dw/sbhulldwe05.mdl | models/smallbridge/hulls_dw/sbhulldwe05.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorflipdw/sbcorridorflipdw.mdl | models/smallbridge/hulls_dw/sbhulldweflip.mdl models/smallbridge/hulls,dw/sbhulldweflip.mdl | models/smallbridge/hulls_dw/sbhulldweflip.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredhdw/sbcorridoredhdw.mdl | models/smallbridge/hulls_dw/sbhulldwedh.mdl models/smallbridge/hulls,dw/sbhulldwedh.mdl | models/smallbridge/hulls_dw/sbhulldwedh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredhdw2/sbcorridoredhdw2.mdl | models/smallbridge/hulls_dw/sbhulldwedh2.mdl models/smallbridge/hulls,dw/sbhulldwedh2.mdl | models/smallbridge/hulls_dw/sbhulldwedh2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredhdw3/sbcorridoredhdw3.mdl | models/smallbridge/hulls_dw/sbhulldwedh3.mdl models/smallbridge/hulls,dw/sbhulldwedh3.mdl | models/smallbridge/hulls_dw/sbhulldwedh3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredhdw4/sbcorridoredhdw4.mdl | models/smallbridge/hulls_dw/sbhulldwedh4.mdl models/smallbridge/hulls,dw/sbhulldwedh4.mdl | models/smallbridge/hulls_dw/sbhulldwedh4.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorenddw/sbcorridorenddw.mdl | models/smallbridge/hulls_dw/sbhulldwend.mdl models/smallbridge/hulls,dw/sbhulldwend.mdl | models/smallbridge/hulls_dw/sbhulldwend.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorenddw2/sbcorridorenddw2.mdl | models/smallbridge/hulls_dw/sbhulldwend2.mdl models/smallbridge/hulls,dw/sbhulldwend2.mdl | models/smallbridge/hulls_dw/sbhulldwend2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorrdw/sbcorridorrdw.mdl | models/smallbridge/hulls_dw/sbhulldwr.mdl models/smallbridge/hulls,dw/sbhulldwr.mdl | models/smallbridge/hulls_dw/sbhulldwr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridortdw/sbcorridortdw.mdl | models/smallbridge/hulls_dw/sbhulldwt.mdl models/smallbridge/hulls,dw/sbhulldwt.mdl | models/smallbridge/hulls_dw/sbhulldwt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridortdwdl/sbcorridortdwdl.mdl | models/smallbridge/hulls_dw/sbhulldwtdl.mdl models/smallbridge/hulls,dw/sbhulldwtdl.mdl | models/smallbridge/hulls_dw/sbhulldwtdl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridortdwsl/sbcorridortdwsl.mdl | models/smallbridge/hulls_dw/sbhulldwtsl.mdl models/smallbridge/hulls,dw/sbhulldwtsl.mdl | models/smallbridge/hulls_dw/sbhulldwtsl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorxdw/sbcorridorxdw.mdl | models/smallbridge/hulls_dw/sbhulldwx.mdl models/smallbridge/hulls,dw/sbhulldwx.mdl | models/smallbridge/hulls_dw/sbhulldwx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorxdwdl/sbcorridorxdwdl.mdl | models/smallbridge/hulls_dw/sbhulldwxdl.mdl models/smallbridge/hulls,dw/sbhulldwxdl.mdl | models/smallbridge/hulls_dw/sbhulldwxdl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- WALKWAYS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwalkwaye/sbwalkwaye.mdl | models/smallbridge/walkways/sbwalkwaye.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwalkwaye2/sbwalkwaye2.mdl | models/smallbridge/walkways/sbwalkwaye2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwalkwayr/sbwalkwayr.mdl | models/smallbridge/walkways/sbwalkwayr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwalkwayt/sbwalkwayt.mdl | models/smallbridge/walkways/sbwalkwayt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwalkwayx/sbwalkwayx.mdl | models/smallbridge/walkways/sbwalkwayx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- VEHICLES ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbchair/sbchair.mdl | models/smallbridge/vehicles/sbvpchair.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdroppod1/sbdroppod1.mdl | models/smallbridge/vehicles/sbvdroppod1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- OTHER PARTS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbconsole1s/sbconsole1s.mdl | models/smallbridge/other/sbconsole.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbconsole1low/sbconsole1low.mdl | models/smallbridge/other/sbconsolelow.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbconsoletop1/sbconsoletop1.mdl | models/smallbridge/other/sbconsoletop.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- SENTS/ANIMATED PARTS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdooranim1/sbdooranim1.mdl | models/smallbridge/sents/sbadoor1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdooranim2/sbdooranim2.mdl | models/smallbridge/sents/sbadoor2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdooranimwide.mdl | models/smallbridge/sents/sbadoorwide.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- PANELS/DOORS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdoor/sbdoor.mdl | models/smallbridge/panels/sbdoor.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdoorsquare/sbdoorsquare.mdl | models/smallbridge/panels/sbdoorsquare.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdooriris.mdl | models/smallbridge/panels/sbdooriris.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdoorwide/sbdoorwide.mdl | models/smallbridge/panels/sbdoorwide.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelsolidg/sbpanelsolidg.mdl | models/smallbridge/panels/sbpanelsolid.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelsolidgdw/sbpanelsolidgdw.mdl | models/smallbridge/panels/sbpanelsoliddw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpaneldh/sbpaneldh.mdl | models/smallbridge/panels/sbpaneldh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpaneldhdw/sbpaneldhdw.mdl | models/smallbridge/panels/sbpaneldhdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpaneldoor/sbpaneldoor.mdl | models/smallbridge/panels/sbpaneldoor.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpaneldoordw/sbpaneldoordw.mdl | models/smallbridge/panels/sbpaneldoordw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpaneldoor2dw/sbpaneldoor2dw.mdl | models/smallbridge/panels/sbpaneldoordw2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelsquaredoor/sbpanelsquaredoor.mdl | models/smallbridge/panels/sbpaneldoorsquare.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelsquaredoordw/sbpanelsquaredoordw.mdl | models/smallbridge/panels/sbpaneldoorsquaredw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdooriris2.mdl | models/smallbridge/panels/sbpaneldooriris.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelwidedoor/sbpanelwidedoor.mdl | models/smallbridge/panels/sbpaneldoorwide.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelsquaredoordockin/sbpanelsquaredoordockin.mdl | models/smallbridge/panels/sbpaneldockin.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelsquaredoordocko/sbpanelsquaredoordocko.mdl | models/smallbridge/panels/sbpaneldockout.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- DROP BAY HANGARS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1left/sbdropbay1left.mdl | models/smallbridge/hangars/sbdb1l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1lefts/sbdropbay1lefts.mdl | models/smallbridge/hangars/sbdb1ls.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1mide/sbdropbay1mide.mdl | models/smallbridge/hangars/sbdb1m.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1midd/sbdropbay1midd.mdl | models/smallbridge/hangars/sbdb1m1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1mid/sbdropbay1mid.mdl | models/smallbridge/hangars/sbdb1m12.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1right/sbdropbay1right.mdl | models/smallbridge/hangars/sbdb1r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1rights/sbdropbay1rights.mdl | models/smallbridge/hangars/sbdb1rs.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay2left/sbdropbay2left.mdl | models/smallbridge/hangars/sbdb2l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay2mid/sbdropbay2mid.mdl | models/smallbridge/hangars/sbdb2m.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay2middw/sbdropbay2middw.mdl | models/smallbridge/hangars/sbdb2mdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay2right/sbdropbay2right.mdl | models/smallbridge/hangars/sbdb2r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay3mid/sbdropbay3mid.mdl | models/smallbridge/hangars/sbdb3m.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay3middw/sbdropbay3middw.mdl | models/smallbridge/hangars/sbdb3mdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay3midx/sbdropbay3midx.mdl | models/smallbridge/hangars/sbdb3mx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay3midxdw/sbdropbay3midxdw.mdl | models/smallbridge/hangars/sbdb3mxdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay3side/sbdropbay3side.mdl | models/smallbridge/hangars/sbdb3side.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay4left/sbdropbay4left.mdl | models/smallbridge/hangars/sbdb4l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay4mid/sbdropbay4mid.mdl | models/smallbridge/hangars/sbdb4m.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay4middw/sbdropbay4middw.mdl | models/smallbridge/hangars/sbdb4mdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay4right/sbdropbay4right.mdl | models/smallbridge/hangars/sbdb4r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbaycomplete1s/sbdropbaycomplete1s.mdl | models/smallbridge/hangars/sbdbcomp1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1s/sbdropbay1s.mdl | models/smallbridge/hangars/sbdbseg1s.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay1ss/sbdropbay1ss.mdl | models/smallbridge/hangars/sbdbseg1ss.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay2s/sbdropbay2s.mdl | models/smallbridge/hangars/sbdbseg2s.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay3s/sbdropbay3s.mdl | models/smallbridge/hangars/sbdbseg3s.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdropbay4s/sbdropbay4s.mdl | models/smallbridge/hangars/sbdbseg4s.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- WINGS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingc1l/sbwingc1l.mdl | models/smallbridge/wings/sbwingc1l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingc1r/sbwingc1r.mdl | models/smallbridge/wings/sbwingc1r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingls1l/sbwingls1l.mdl | models/smallbridge/wings/sbwingls1l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingls1r/sbwingls1r.mdl | models/smallbridge/wings/sbwingls1r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingm1l/sbwingm1l.mdl | models/smallbridge/wings/sbwingm1l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingm1le/sbwingm1le.mdl | models/smallbridge/wings/sbwingm1le.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingm1r/sbwingm1r.mdl | models/smallbridge/wings/sbwingm1r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwingm1re/sbwingm1re.mdl | models/smallbridge/wings/sbwingm1re.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwings1l/sbwings1l.mdl | models/smallbridge/wings/sbwings1l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwings1r/sbwings1r.mdl | models/smallbridge/wings/sbwings1r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- LIFE SUPPORT ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbfusiongen2/sbfusiongen2.mdl | models/smallbridge/life support/sbfusiongen.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwallcachee1/sbwallcachee1.mdl | models/smallbridge/life support/sbwallcachee.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwallcachel/sbwallcachel.mdl | models/smallbridge/life support/sbwallcachel.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbwallcaches/sbwallcaches.mdl | models/smallbridge/life support/sbwallcaches.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- HEIGHT TRANSFER ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcramp1/sbcramp1.mdl | models/smallbridge/height transfer/sbhtcramp.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcramp2dwd/sbcramp2dwd.mdl | models/smallbridge/height transfer/sbhtcramp2d.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorramp/sbcorridorramp.mdl | models/smallbridge/height transfer/sbhtramp.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorramphalf/sbcorridorramphalf.mdl | models/smallbridge/height transfer/sbhtramp05.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbsrampd/sbsrampd.mdl | models/smallbridge/height transfer/sbhtsrampd.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbsrampm/sbsrampm.mdl | models/smallbridge/height transfer/sbhtsrampm.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbsrampu/sbsrampu.mdl | models/smallbridge/height transfer/sbhtsrampu.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbsrampz/sbsrampz.mdl | models/smallbridge/height transfer/sbhtsrampz.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbsrampzdw/sbsrampzdw.mdl | models/smallbridge/height transfer/sbhtsrampzdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- SPLITTERS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbconvertersbtomb/sbconvertersbtomb.mdl | models/smallbridge/splitters/sbconvmb.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridore2swto2sw/sbcorridore2swto2sw.mdl | models/smallbridge/splitters/sbsplit2s-2sw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridoredto2sw/sbcorridoredto2sw.mdl | models/smallbridge/splitters/sbsplit2s-dw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodhdo/sbcorridorestodhdo.mdl | models/smallbridge/splitters/sbsplits-dhd.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodhdwdo/sbcorridorestodhdwdo.mdl | models/smallbridge/splitters/sbsplitdws-dhd.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodhdwmid/sbcorridorestodhdwmid.mdl | models/smallbridge/splitters/sbsplitdws-dhm.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodhdwup/sbcorridorestodhdwup.mdl | models/smallbridge/splitters/sbsplitdws-dhu.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodhmid/sbcorridorestodhmid.mdl | models/smallbridge/splitters/sbsplits-dhm.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodhup/sbcorridorestodhup.mdl | models/smallbridge/splitters/sbsplits-dhu.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodw/sbcorridorestodw.mdl | models/smallbridge/splitters/sbsplits-dw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorestodwangular/sbcorridorestodwangular.mdl | models/smallbridge/splitters/sbsplits-dwa.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorv/sbcorridorv.mdl | models/smallbridge/splitters/sbsplitv.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorvwide/sbcorridorvwide.mdl | models/smallbridge/splitters/sbsplitvw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- ELEVATORS, SMALL ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev0s/sbpanelelev0s.mdl | models/smallbridge/elevators_small/sbselevp0.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev1s/sbpanelelev1s.mdl | models/smallbridge/elevators_small/sbselevp1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev2s/sbpanelelev2s.mdl | models/smallbridge/elevators_small/sbselevp2e.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev2se/sbpanelelev2se.mdl | models/smallbridge/elevators_small/sbselevp2r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev3s/sbpanelelev3s.mdl | models/smallbridge/elevators_small/sbselevp3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevshaft/sbelevshaft.mdl | models/smallbridge/elevators_small/sbselevs.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevshaft2/sbelevshaft2.mdl | models/smallbridge/elevators_small/sbselevs2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbase/sbelevbase.mdl | models/smallbridge/elevators_small/sbselevb.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbasee/sbelevbasee.mdl | models/smallbridge/elevators_small/sbselevbe.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbaseedh/sbelevbaseedh.mdl | models/smallbridge/elevators_small/sbselevbedh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbaseedl/sbelevbaseedl.mdl | models/smallbridge/elevators_small/sbselevbedw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbaser/sbelevbaser.mdl | models/smallbridge/elevators_small/sbselevbr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbaset/sbelevbaset.mdl | models/smallbridge/elevators_small/sbselevbt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbasex/sbelevbasex.mdl | models/smallbridge/elevators_small/sbselevbx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmid/sbelevmid.mdl | models/smallbridge/elevators_small/sbselevm.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmide/sbelevmide.mdl | models/smallbridge/elevators_small/sbselevme.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidedh/sbelevmidedh.mdl | models/smallbridge/elevators_small/sbselevmedh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidedl/sbelevmidedl.mdl | models/smallbridge/elevators_small/sbselevmedw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidr/sbelevmidr.mdl | models/smallbridge/elevators_small/sbselevmr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidt/sbelevmidt.mdl | models/smallbridge/elevators_small/sbselevmt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidx/sbelevmidx.mdl | models/smallbridge/elevators_small/sbselevmx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtop/sbelevtop.mdl | models/smallbridge/elevators_small/sbselevt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtope/sbelevtope.mdl | models/smallbridge/elevators_small/sbselevte.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopedh/sbelevtopedh.mdl | models/smallbridge/elevators_small/sbselevtedh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopedl/sbelevtopedl.mdl | models/smallbridge/elevators_small/sbselevtedw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopr/sbelevtopr.mdl | models/smallbridge/elevators_small/sbselevtr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopt/sbelevtopt.mdl | models/smallbridge/elevators_small/sbselevtt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopx/sbelevtopx.mdl | models/smallbridge/elevators_small/sbselevtx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- SHIP PARTS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbbridge1s/sbbridge1s.mdl | models/smallbridge/ship parts/sbcockpit1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbbridgeo1/sbbridgeo1.mdl | models/smallbridge/ship parts/sbcockpit2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbbridgeo1base/sbbridgeo1base.mdl | models/smallbridge/ship parts/sbcockpit2o.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbbridgeo1cover/sbbridgeo1cover.mdl | models/smallbridge/ship parts/sbcockpit2or.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbedoorsn/sbedoorsn.mdl | models/smallbridge/ship parts/sbhulldsp.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbedoorsn2/sbedoorsn2.mdl | models/smallbridge/ship parts/sbhulldsp2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbengine1s/sbengine1s.mdl | models/smallbridge/ship parts/sbengine1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbengine2/sbengine2.mdl | models/smallbridge/ship parts/sbengine2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbengine2b/sbengine2b.mdl | models/smallbridge/ship parts/sbengine2o.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbengine2bramp/sbengine2bramp.mdl | models/smallbridge/ship parts/sbengine2or.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbengine3/sbengine3.mdl | models/smallbridge/ship parts/sbengine3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbenginedw1s/sbenginedw1s.mdl | models/smallbridge/ship parts/sbengine4dw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbenginesw1ls/sbenginesw1ls.mdl | models/smallbridge/ship parts/sbengine4l.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbenginesw1ms/sbenginesw1ms.mdl | models/smallbridge/ship parts/sbengine4m.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbenginesw1rs/sbenginesw1rs.mdl | models/smallbridge/ship parts/sbengine4r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhulldoors/sbhulldoors.mdl | models/smallbridge/ship parts/sbhulldseb.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhulledoors/sbhulledoors.mdl | models/smallbridge/ship parts/sbhulldse.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhulledoors2/sbhulledoors2.mdl | models/smallbridge/ship parts/sbhulldse2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhulledoorsdw/sbhulledoorsdw.mdl | models/smallbridge/ship parts/sbhulldsdwe.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhulledoorsdw2/sbhulledoorsdw2.mdl | models/smallbridge/ship parts/sbhulldsdwe2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhulltdoors/sbhulltdoors.mdl | models/smallbridge/ship parts/sbhulldst.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sblanddock1/sblanddock1.mdl | models/smallbridge/ship parts/sblandramp.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sblanddock1dw/sblanddock1dw.mdl | models/smallbridge/ship parts/sblandrampdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sblanddock1dwdh/sblanddock1dwdh.mdl | models/smallbridge/ship parts/sblandrampdwdh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sblanddockramp1/sblanddockramp1.mdl | models/smallbridge/ship parts/sblandrampp.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sblanddockramp1dw/sblanddockramp1dw.mdl | models/smallbridge/ship parts/sblandramppdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sblanddockramp1dwdh/sblanddockramp1dwdh.mdl | models/smallbridge/ship parts/sblandramppdwdh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- STATION PARTS ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcommandbridge/sbcommandbridge.mdl | models/smallbridge/station parts/sbbridgecomm.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcommandbridgedw/sbcommandbridgedw.mdl | models/smallbridge/station parts/sbbridgecommdw.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcommandbridgeelev/sbcommandbridgeelev.mdl | models/smallbridge/station parts/sbbridgecommelev.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorsgc1/sbcorridorsgc1.mdl | models/smallbridge/station parts/sbrooml1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbcorridorsgc2/sbcorridorsgc2.mdl | models/smallbridge/station parts/sbroomsgc.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbdock1/sbdock1.mdl | models/smallbridge/station parts/sbdockcs.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhangardhdw1/sbhangardhdw1.mdl | models/smallbridge/station parts/sbhangarlu.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhangardhdw1d/sbhangardhdw1d.mdl | models/smallbridge/station parts/sbhangarld.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhangardhdw1ud/sbhangardhdw1ud.mdl | models/smallbridge/station parts/sbhangarlud.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhangardhdw2/sbhangardhdw2.mdl | models/smallbridge/station parts/sbhangarlud2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbhub/sbhub.mdl | models/smallbridge/station parts/sbhubl.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbocthub1/sbocthub1.mdl | models/smallbridge/station parts/sbhubs.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpodbay1/sbpodbay1.mdl | models/smallbridge/station parts/sbbaydps.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbspherebridge1/sbspherebridge1.mdl | models/smallbridge/station parts/sbbridgesphere.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbvisorbridge1/sbvisorbridge1.mdl | models/smallbridge/station parts/sbbridgevisor.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbvisorcontroltop/sbvisorcontroltop.mdl | models/smallbridge/station parts/sbbridgevisorelev.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- ELEVATORS, LARGE ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbasedw/sbelevbasedw.mdl | models/smallbridge/elevators_large/sblelevb.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbaseedhdw/sbelevbaseedhdw.mdl | models/smallbridge/elevators_large/sblelevbedh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbaseedw/sbelevbaseedw.mdl | models/smallbridge/elevators_large/sblelevbe.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbaserdw/sbelevbaserdw.mdl | models/smallbridge/elevators_large/sblelevbr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbasetdw/sbelevbasetdw.mdl | models/smallbridge/elevators_large/sblelevbt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevbasexdw/sbelevbasexdw.mdl | models/smallbridge/elevators_large/sblelevbx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmiddw/sbelevmiddw.mdl | models/smallbridge/elevators_large/sblelevm.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidedhdw/sbelevmidedhdw.mdl | models/smallbridge/elevators_large/sblelevmedh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidedw/sbelevmidedw.mdl | models/smallbridge/elevators_large/sblelevme.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidrdw/sbelevmidrdw.mdl | models/smallbridge/elevators_large/sblelevmr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidtdw/sbelevmidtdw.mdl | models/smallbridge/elevators_large/sblelevmt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevmidxdw/sbelevmidxdw.mdl | models/smallbridge/elevators_large/sblelevmx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevshaftdw/sbelevshaftdw.mdl | models/smallbridge/elevators_large/sblelevs.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevshaftdw2/sbelevshaftdw2.mdl | models/smallbridge/elevators_large/sblelevs2.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopdw/sbelevtopdw.mdl | models/smallbridge/elevators_large/sblelevt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopedhdw/sbelevtopedhdw.mdl | models/smallbridge/elevators_large/sblelevtedh.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopedw/sbelevtopedw.mdl | models/smallbridge/elevators_large/sblelevte.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtoprdw/sbelevtoprdw.mdl | models/smallbridge/elevators_large/sblelevtr.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtoptdw/sbelevtoptdw.mdl | models/smallbridge/elevators_large/sblelevtt.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbelevtopxdw/sbelevtopxdw.mdl | models/smallbridge/elevators_large/sblelevtx.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev0sdw/sbpanelelev0sdw.mdl | models/smallbridge/elevators_large/sblelevp0.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev1sdw/sbpanelelev1sdw.mdl | models/smallbridge/elevators_large/sblelevp1.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev2sdw/sbpanelelev2sdw.mdl | models/smallbridge/elevators_large/sblelevp2r.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev2sedw/sbpanelelev2sedw.mdl | models/smallbridge/elevators_large/sblelevp2e.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/smallbridge/sbpanelelev3sdw/sbpanelelev3sdw.mdl | models/smallbridge/elevators_large/sblelevp3.mdl ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- BLANK CATEGORY ------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------- models/ | models/ ------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------
apache-2.0
ImagicTheCat/vRP
vrp/client/audio.lua
1
8346
-- https://github.com/ImagicTheCat/vRP -- MIT license (see LICENSE or vrp/vRPShared.lua) if not vRP.modules.audio then return end local Audio = class("Audio", vRP.Extension) -- METHODS function Audio:__construct() vRP.Extension.__construct(self) self.channel_callbacks = {} self.voice_channels = {} -- map of channel => map of player => state (0-1) self.vrp_voip = false self.voip_interval = 5000 self.voip_proximity = 100 self.active_channels = {} self.speaking = false -- listener task self.listener_wait = math.ceil(1/vRP.cfg.audio_listener_rate*1000) Citizen.CreateThread(function() while true do Citizen.Wait(self.listener_wait) local x,y,z if vRP.cfg.audio_listener_on_player then local ped = GetPlayerPed(PlayerId()) x,y,z = table.unpack(GetPedBoneCoords(ped, 31086, 0,0,0)) -- head pos else x,y,z = table.unpack(GetGameplayCamCoord()) end local fx,fy,fz = vRP.EXT.Base:getCamDirection() SendNUIMessage({act="audio_listener", x = x, y = y, z = z, fx = fx, fy = fy, fz = fz}) end end) -- task: detect players near, give positions to AudioEngine Citizen.CreateThread(function() local n = 0 local ns = math.ceil(self.voip_interval/self.listener_wait) -- connect/disconnect every x milliseconds local connections = {} while true do Citizen.Wait(self.listener_wait) n = n+1 local voip_check = (n >= ns) if voip_check then n = 0 end local pid = PlayerId() local spid = GetPlayerServerId(pid) local px,py,pz = vRP.EXT.Base:getPosition() local positions = {} local players = vRP.EXT.Base.players for k,v in pairs(players) do local player = GetPlayerFromServerId(k) if NetworkIsPlayerConnected(player) or player == pid then local oped = GetPlayerPed(player) local x,y,z = table.unpack(GetPedBoneCoords(oped, 31086, 0,0,0)) -- head pos positions[k] = {x,y,z} -- add position if player ~= pid and self.vrp_voip and voip_check then -- vRP voip detection/connection local distance = GetDistanceBetweenCoords(x,y,z,px,py,pz,true) local in_radius = (distance <= self.voip_proximity) if not connections[k] and in_radius then -- join radius self:connectVoice("world", k) connections[k] = true elseif connections[k] and not in_radius then -- leave radius self:disconnectVoice("world", k) connections[k] = nil end end end end positions._ = true -- prevent JS array type SendNUIMessage({act="set_player_positions", positions=positions}) end end) -- task: voice controls Citizen.CreateThread(function() while true do Citizen.Wait(0) -- voip/speaking local old_speaking = self.speaking self.speaking = IsControlPressed(1,249) if old_speaking ~= self.speaking then -- change if not self.speaking then -- delay off self.speaking = true SetTimeout(vRP.cfg.push_to_talk_end_delay+1, function() if self.speaking_time and GetGameTimer()-self.speaking_time >= vRP.cfg.push_to_talk_end_delay then self.speaking = false vRP:triggerEvent("speakingChange", self.speaking) self.speaking_time = nil end end) else -- instantaneous vRP:triggerEvent("speakingChange", self.speaking) self.speaking_time = GetGameTimer() end end end end) -- task: voice proximity Citizen.CreateThread(function() while true do Citizen.Wait(500) if self.vrp_voip then -- vRP voip NetworkSetTalkerProximity(self.voip_proximity) -- disable voice chat else -- regular voice chat local ped = GetPlayerPed(-1) local proximity = vRP.cfg.voice_proximity if IsPedSittingInAnyVehicle(ped) then local veh = GetVehiclePedIsIn(ped,false) local hash = GetEntityModel(veh) -- make open vehicles (bike,etc) use the default proximity if IsThisModelACar(hash) or IsThisModelAHeli(hash) or IsThisModelAPlane(hash) then proximity = vRP.cfg.voice_proximity_vehicle end elseif vRP.EXT.Base:isInside() then proximity = vRP.cfg.voice_proximity_inside end NetworkSetTalkerProximity(proximity+0.0001) end end end) end -- play audio source (once) --- url: valid audio HTML url (ex: .ogg/.wav/direct ogg-stream url) --- volume: 0-1 --- x,y,z: position (omit for unspatialized) --- max_dist (omit for unspatialized) --- player: (optional) player source id, if passed the spatialized source will be relative to the player (parented) function Audio:playAudioSource(url, volume, x, y, z, max_dist, player) SendNUIMessage({act="play_audio_source", url = url, x = x, y = y, z = z, volume = volume, max_dist = max_dist, player = player}) end -- set named audio source (looping) --- name: source name --- url: valid audio HTML url (ex: .ogg/.wav/direct ogg-stream url) --- volume: 0-1 --- x,y,z: position (omit for unspatialized) --- max_dist (omit for unspatialized) --- player: (optional) player source id, if passed the spatialized source will be relative to the player (parented) function Audio:setAudioSource(name, url, volume, x, y, z, max_dist, player) SendNUIMessage({act="set_audio_source", name = name, url = url, x = x, y = y, z = z, volume = volume, max_dist = max_dist, player = player}) end -- remove named audio source function Audio:removeAudioSource(name) SendNUIMessage({act="remove_audio_source", name = name}) end -- VoIP -- create connection to another player for a specific channel function Audio:connectVoice(channel, player) SendNUIMessage({act="connect_voice", channel=channel, player=player}) end -- delete connection to another player for a specific channel -- player: nil to disconnect from all players function Audio:disconnectVoice(channel, player) SendNUIMessage({act="disconnect_voice", channel=channel, player=player}) end -- enable/disable speaking for a specific channel --- active: true/false function Audio:setVoiceState(channel, active) SendNUIMessage({act="set_voice_state", channel=channel, active=active}) end function Audio:isSpeaking() return self.speaking end -- EVENT Audio.event = {} function Audio.event:speakingChange(speaking) -- voip if self.vrp_voip then self:setVoiceState("world", speaking) end end function Audio.event:voiceChannelTransmittingChange(channel, transmitting) local old_state = (next(self.active_channels) ~= nil) if transmitting then self.active_channels[channel] = true else self.active_channels[channel] = nil end local state = next(self.active_channels) ~= nil if old_state ~= state then -- update indicator/local player talking SendNUIMessage({act="set_voice_indicator", state = state}) SetPlayerTalkingOverride(PlayerId(), state) end end function Audio.event:voiceChannelPlayerSpeakingChange(channel, player, speaking) if channel == "world" then -- remote player talking SetPlayerTalkingOverride(GetPlayerFromServerId(player), speaking) end end -- TUNNEL Audio.tunnel = {} function Audio.tunnel:configureVoIP(config, vrp_voip, interval, proximity) self.vrp_voip = vrp_voip self.voip_interval = interval self.voip_proximity = proximity if self.vrp_voip then NetworkSetVoiceChannel(config.id) end SendNUIMessage({act="configure_voip", config = config}) end Audio.tunnel.playAudioSource = Audio.playAudioSource Audio.tunnel.setAudioSource = Audio.setAudioSource Audio.tunnel.removeAudioSource = Audio.removeAudioSource Audio.tunnel.connectVoice = Audio.connectVoice Audio.tunnel.disconnectVoice = Audio.disconnectVoice Audio.tunnel.setVoiceState = Audio.setVoiceState -- NUI RegisterNUICallback("audio",function(data,cb) if data.act == "voice_channel_player_speaking_change" then vRP:triggerEvent("voiceChannelPlayerSpeakingChange", data.channel, tonumber(data.player), data.speaking) elseif data.act == "voice_channel_transmitting_change" then vRP:triggerEvent("voiceChannelTransmittingChange", data.channel, data.transmitting) end end) vRP:registerExtension(Audio)
mit
masterweb121/telegram-bot
bot/bot.lua
15
6562
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '0.13.1' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) -- vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) mark_read(receiver, ok_cb, false) end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) -- See plugins/isup.lua as an example for cron _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then print('\27[36mNot valid: Telegram message\27[39m') return false end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "9gag", "eur", "echo", "btc", "get", "giphy", "google", "gps", "help", "id", "images", "img_google", "location", "media", "plugins", "channels", "set", "stats", "time", "version", "weather", "xkcd", "youtube" }, sudo_users = {our_id}, disabled_channels = {} } serialize_to_file(config, './data/config.lua') print ('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) --vardump (chat) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print('\27[31m'..err..'\27[39m') end end end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 5 mins postpone (cron_plugins, false, 5*60.0) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
Godfather021/best
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
alexd2580/igjam2016
src/systems/AttackSystem.lua
1
2567
local AttackSystem = class("AttackSystem", System) local LaserBeam = Component.load({'LaserBeam'}) function AttackSystem:initialize(gamestate) System.initialize(self) self.gamestate = gamestate end function AttackSystem:update(dt) for k, entity in pairs(self.targets) do enemy_mothership = entity:get('HasEnemy').enemy_mothership enemy_x, enemy_y = enemy_mothership:get('Physical').body:getPosition() enemy_vector = Vector(enemy_x, enemy_y) local weapon = entity:get('Weapon') local body = entity:get('Physical').body member_x, member_y = body:getPosition() member_vector = Vector(member_x, member_y) relative = enemy_vector - member_vector direction = relative:normalize() dir_rad = direction:getRadian() local distance = member_vector:distanceTo(enemy_vector) local final_rad = dir_rad local rand_rad = 0 if math.random() > weapon.hitChance then -- range in degrees local offRange = weapon.sprayAngle local rand_off = offRange * (love.math.random() - .5) rand_rad = math.rad(rand_off) final_rad = dir_rad + rand_rad end rad_angle = body:getAngle() view_dir = Vector.from_radians(rad_angle) shoot_angle = view_dir:dot(direction) weapon.since_last_fired = weapon.since_last_fired + dt if shoot_angle > 0.95 and weapon.since_last_fired > weapon.cooldown and distance <= weapon.range then weapon.since_last_fired = 0 if weapon.type == 'laser' then local beam = Entity() local target = enemy_vector:subtract(member_vector):rotate(rand_rad):add(member_vector) beam:add(LaserBeam(member_vector, target)) stack:current().engine:addEntity(beam) stack:current().eventmanager:fireEvent(BulletHitMothership(nil, enemy_mothership, weapon.damage)) resources.sounds.laserShot:setVolume(0.05) resources.sounds.laserShot:clone():play() elseif weapon.type == 'missile' then self.gamestate:shoot_bullet( member_vector, Vector.from_radians(final_rad), 200, enemy_mothership, weapon.damage) resources.sounds.rocketLaunch:setVolume(0.1) resources.sounds.rocketLaunch:clone():play() end end end end function AttackSystem:requires() return {"HasEnemy", "Physical", "Weapon"} end return AttackSystem
mit
benignoc/ear-training-chord-creation
Classes/Class - Frame.lua
1
3156
--[[ Lokasenna_GUI - Frame class ---- User parameters ---- (name, z, x, y, w, h[, shadow, fill, color, round]) Required: z Element depth, used for hiding and disabling layers. 1 is the highest. x, y Coordinates of top-left corner w, h Frame size Optional: shadow Boolean. Draw a shadow beneath the frame? Defaults to False. fill Boolean. Fill in the frame? Defaults to False. color Frame (and fill) color. Defaults to "elm_frame". round Radius of the frame's corners. Defaults to 0. Additional: text Text to be written inside the frame. Will automatically be wrapped to fit self.w - 2*self.pad. txt_indent Number of spaces to indent the first line of each paragraph txt_pad Number of spaces to indent wrapped lines (to match up with bullet points, etc) pad Padding between the frame's edges and text. Defaults to 0. bg Color to be drawn underneath the text. Defaults to "wnd_bg", but will use the frame's fill color instead if Fill = True font Text font. Defaults to preset 4. col_txt Text color. Defaults to "txt". Extra methods: GUI.Val() Returns the frame's text. GUI.Val(new) Sets the frame's text and formats it to fit within the frame, as above. ]]-- if not GUI then reaper.ShowMessageBox("Couldn't access GUI functions.\n\nLokasenna_GUI - Core.lua must be loaded prior to any classes.", "Library Error", 0) missing_lib = true return 0 end GUI.Frame = GUI.Element:new() function GUI.Frame:new(name, z, x, y, w, h, shadow, fill, color, round) local Frame = {} Frame.name = name Frame.type = "Frame" Frame.z = z GUI.redraw_z[z] = true Frame.x, Frame.y, Frame.w, Frame.h = x, y, w, h Frame.shadow = shadow or false Frame.fill = fill or false Frame.color = color or "elm_frame" Frame.round = 0 Frame.text = "" Frame.txt_indent = 0 Frame.txt_pad = 0 Frame.bg = "wnd_bg" Frame.font = 4 Frame.col_txt = "txt" Frame.pad = 4 setmetatable(Frame, self) self.__index = self return Frame end function GUI.Frame:init() if self.text ~= "" then self.text = GUI.word_wrap(self.text, self.font, self.w - 2*self.pad, self.txt_indent, self.txt_pad) end end function GUI.Frame:draw() if self.color == "none" then return 0 end local x, y, w, h = self.x, self.y, self.w, self.h local dist = GUI.shadow_dist local fill = self.fill local round = self.round local shadow = self.shadow if shadow then GUI.color("shadow") for i = 1, dist do if round > 0 then GUI.roundrect(x + i, y + i, w, h, round, 1, fill) else gfx.rect(x + i, y + i, w, h, fill) end end end GUI.color(self.color) if round > 0 then GUI.roundrect(x, y, w, h, round, 1, fill) else gfx.rect(x, y, w, h, fill) end if self.text then GUI.font(self.font) GUI.color(self.col_txt) gfx.x, gfx.y = self.x + self.pad, self.y + self.pad if not fill then GUI.text_bg(self.text, self.bg) end gfx.drawstr(self.text) end end function GUI.Frame:val(new) if new then self.text = GUI.word_wrap(new, self.font, self.w - 2*self.pad, self.txt_indent, self.txt_pad) GUI.redraw_z[self.z] = true else return self.text end end
mit
Murfalo/game-off-2016
libs/lume.lua
1
9136
-- -- lume -- -- Copyright (c) 2014, rxi -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the MIT license. See LICENSE for details. -- local lume = { _version = "1.3.0" } local pairs, ipairs = pairs, ipairs local type, assert, unpack = type, assert, unpack or table.unpack local tostring, tonumber = tostring, tonumber local math_floor = math.floor local math_ceil = math.ceil local math_random = math.random local math_cos = math.cos local math_atan2 = math.atan2 local math_sqrt = math.sqrt local math_abs = math.abs local math_pi = math.pi local patternescape = function(str) return str:gsub("[%(%)%.%%%+%-%*%?%[%]%^%$]", "%%%1") end local absindex = function(len, i) return i < 0 and (len + i + 1) or i end local iscallable = function(x) return type(x) == "function" or getmetatable(x).__call ~= nil end function lume.clamp(x, min, max) return x < min and min or (x > max and max or x) end function lume.round(x, increment) if increment then return lume.round(x / increment) * increment end return x > 0 and math_floor(x + .5) or math_ceil(x - .5) end function lume.sign(x) return x < 0 and -1 or 1 end function lume.lerp(a, b, amount) return a + (b - a) * lume.clamp(amount, 0, 1) end function lume.smooth(a, b, amount) local m = (1 - math_cos(lume.clamp(amount, 0, 1) * math_pi)) / 2 return a + (b - a) * m end function lume.pingpong(x) return 1 - math_abs(1 - x % 2) end function lume.distance(x1, y1, x2, y2, squared) local dx = x1 - x2 local dy = y1 - y2 local s = dx * dx + dy * dy return squared and s or math_sqrt(s) end function lume.angle(x1, y1, x2, y2) return math_atan2(y2 - y1, x2 - x1) end function lume.random(a, b) if not a then a, b = 0, 1 end if not b then b = 0 end return a + math_random() * (b - a) end function lume.randomchoice(t) return t[math_random(#t)] end function lume.weightedchoice(t) local sum = 0 for k, v in pairs(t) do assert(v >= 0, "weight value less than zero") sum = sum + v end assert(sum ~= 0, "all weights are zero") local rnd = lume.random(sum) for k, v in pairs(t) do if rnd < v then return k end rnd = rnd - v end end function lume.shuffle(t) for i = 1, #t do local r = math_random(#t) t[i], t[r] = t[r], t[i] end return t end function lume.array(...) local t = {} for x in unpack({...}) do t[#t + 1] = x end return t end function lume.each(t, fn, ...) if type(fn) == "string" then for _, v in pairs(t) do v[fn](v, ...) end else for _, v in pairs(t) do fn(v, ...) end end return t end function lume.map(t, fn) local rtn = {} for k, v in pairs(t) do rtn[k] = fn(v) end return rtn end function lume.all(t, fn) fn = fn or function(x) return x end for k, v in pairs(t) do if not fn(v) then return false end end return true end function lume.any(t, fn) fn = fn or function(x) return x end for k, v in pairs(t) do if fn(v) then return true end end return false end function lume.reduce(t, fn, first) local acc = first or t[1] assert(acc, "reduce of an empty array with no first value") for i = first and 1 or 2, #t do acc = fn(acc, t[i]) end return acc end function lume.set(t, retainkeys) local rtn = {} for k, v in pairs(lume.invert(t)) do rtn[retainkeys and v or (#rtn + 1)] = k end return rtn end function lume.filter(t, fn, retainkeys) local rtn = {} for k, v in pairs(t) do if fn(v) then rtn[retainkeys and k or (#rtn + 1)] = v end end return rtn end function lume.merge(t, t2, retainkeys) for k, v in pairs(t2) do t[retainkeys and k or (#t + 1)] = v end return t end function lume.find(t, value) for k, v in pairs(t) do if v == value then return k end end return nil end function lume.match(t, fn) for k, v in pairs(t) do if fn(v) then return v, k end end return nil end function lume.count(t, fn) local count = 0 if fn then for k, v in pairs(t) do if fn(v) then count = count + 1 end end else for k in pairs(t) do count = count + 1 end end return count end function lume.slice(t, i, j) i = i and absindex(#t, i) or 1 j = j and absindex(#t, j) or #t local rtn = {} for x = i < 1 and 1 or i, j > #t and #t or j do rtn[#rtn + 1] = t[x] end return rtn end function lume.invert(t) local rtn = {} for k, v in pairs(t) do rtn[v] = k end return rtn end function lume.clone(t) local rtn = {} for k, v in pairs(t) do rtn[k] = v end return rtn end function lume.fn(fn, ...) assert(iscallable(fn), "expected a function as the first argument") local args = {...} return function(...) local a = lume.merge(lume.clone(args), {...}) return fn(unpack(a)) end end function lume.once(fn, ...) local fn = lume.fn(fn, ...) local done = false return function(...) if done then return end done = true return fn(...) end end function lume.time(fn, ...) local start = os.clock() local rtn = {fn(...)} return (os.clock() - start), unpack(rtn) end function lume.combine(...) local funcs = {...} assert(lume.all(funcs, iscallable), "expected all arguments to be functions") return function(...) for _, f in ipairs(funcs) do f(...) end end end local lambda_cache = {} function lume.lambda(str) if not lambda_cache[str] then local args, body = str:match([[^([%w,_ ]-)%->(.-)$]]) assert(args and body, "bad string lambda") local s = "return function(" .. args .. ")\nreturn " .. body .. "\nend" lambda_cache[str] = lume.dostring(s) end return lambda_cache[str] end function lume.serialize(x) local f = { string = function(v) return string.format("%q", v) end, number = tostring, boolean = tostring } f.table = function(t) local rtn = {} for k, v in pairs(t) do rtn[#rtn + 1] = "[" .. f[type(k)](k) .. "]=" .. f[type(v)](v) .. "," end return "{" .. table.concat(rtn) .. "}" end local err = function(t,k) error("unsupported serialize type: " .. k) end setmetatable(f, { __index = err }) return f[type(x)](x) end function lume.deserialize(str) return lume.dostring("return " .. str) end function lume.split(str, sep) if not sep then return lume.array(str:gmatch("([%S]+)")) else assert(sep ~= "", "empty separator") local psep = patternescape(sep) return lume.array((str..sep):gmatch("(.-)("..psep..")")) end end function lume.trim(str, chars) if not chars then return str:match("^[%s]*(.-)[%s]*$") end chars = patternescape(chars) return str:match("^[" .. chars .. "]*(.-)[" .. chars .. "]*$") end function lume.format(str, vars) if not vars then return str end local f = function(x) return tostring(vars[x] or vars[tonumber(x)] or "{" .. x .. "}") end return (str:gsub("{(.-)}", f)) end function lume.trace(...) local info = debug.getinfo(2, "Sl") local t = { "[" .. info.short_src .. ":" .. info.currentline .. "]" } for i = 1, select("#", ...) do local x = select(i, ...) t[#t + 1] = (type(x) == "number") and lume.round(x, .01) or (tostring(x) or "nil") end print(table.concat(t, " ")) end function lume.dostring(str) return assert((loadstring or load)(str))() end function lume.uuid() local fn = function(x) local r = math_random(16) - 1 r = (x == "x") and (r + 1) or (r % 4) + 9 return ("0123456789abcdef"):sub(r, r) end return (("xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx"):gsub("[xy]", fn)) end function lume.hotswap(modname) local oldglobal = lume.clone(_G) local updated = {} local function update(old, new) if updated[old] then return end updated[old] = true local oldmt, newmt = getmetatable(old), getmetatable(new) if oldmt and newmt then update(oldmt, newmt) end for k, v in pairs(new) do if type(v) == "table" then update(old[k], v) else old[k] = v end end end local err = nil local function onerror(e) for k, v in pairs(_G) do _G[k] = oldglobal[k] end err = lume.trim(e) end local ok, oldmod = pcall(require, modname) oldmod = ok and oldmod or nil xpcall(function() package.loaded[modname] = nil local newmod = require(modname) if type(oldmod) == "table" then update(oldmod, newmod) end for k, v in pairs(oldglobal) do if v ~= _G[k] and type(v) == "table" then update(v, _G[k]) _G[k] = v end end end, onerror) package.loaded[modname] = oldmod if err then return nil, err end return oldmod end function lume.rgba(color) local a = math_floor((color / 2 ^ 24) % 256) local r = math_floor((color / 2 ^ 16) % 256) local g = math_floor((color / 2 ^ 08) % 256) local b = math_floor((color) % 256) return r, g, b, a end local chain_mt = {} chain_mt.__index = lume.map(lume.filter(lume, iscallable, true), function(fn) return function(self, ...) self._value = fn(self._value, ...) return self end end) chain_mt.__index.result = function(x) return x._value end function lume.chain(value) return setmetatable({ _value = value }, chain_mt) end return lume
mit
ImagicTheCat/vRP
vrp/cfg/gui.lua
1
1135
-- gui config file local cfg = {} -- additional CSS loaded to customize the gui display (see gui/design.css to know the available css elements) -- it is not recommended to modify the vRP core files outside the cfg/ directory, create a new resource instead -- you can load external images/fonts/etc using the NUI absolute path: nui://my_resource/myfont.ttf -- example, changing the gui font (suppose a vrp_mod resource containing a custom font) cfg.css = [[ @font-face { font-family: "Custom Font"; src: url(nui://vrp_mod/customfont.ttf) format("truetype"); } body{ font-family: "Custom Font"; } ]] -- list of static menu types (map of name => {.title,.blipid,.blipcolor,.permissions (optional)}) -- static menus are menu with choices defined by menu builders (named "static:name" and with the player parameter) cfg.static_menu_types = { ["missions"] = { -- example of a mission menu that can be filled by other resources title = "Missions", blipid = 205, blipcolor = 5 } } -- list of static menu points cfg.static_menus = { {"missions", 1855.13940429688,3688.68579101563,34.2670478820801} } return cfg
mit
mamaddeveloper/uzz
plugins/steam.lua
645
2117
-- See https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI do local BASE_URL = 'http://store.steampowered.com/api/appdetails/' local DESC_LENTH = 200 local function unescape(str) str = string.gsub( str, '&lt;', '<' ) str = string.gsub( str, '&gt;', '>' ) str = string.gsub( str, '&quot;', '"' ) str = string.gsub( str, '&apos;', "'" ) str = string.gsub( str, '&#(%d+);', function(n) return string.char(n) end ) str = string.gsub( str, '&#x(%d+);', function(n) return string.char(tonumber(n,16)) end ) str = string.gsub( str, '&amp;', '&' ) -- Be sure to do this after all others return str end local function get_steam_data (appid) local url = BASE_URL url = url..'?appids='..appid url = url..'&cc=us' local res,code = http.request(url) if code ~= 200 then return nil end local data = json:decode(res)[appid].data return data end local function price_info (data) local price = '' -- If no data is empty if data then local initial = data.initial local final = data.final or data.initial local min = math.min(data.initial, data.final) price = tostring(min/100) if data.discount_percent and initial ~= final then price = price..data.currency..' ('..data.discount_percent..'% OFF)' end price = price..' (US)' end return price end local function send_steam_data(data, receiver) local description = string.sub(unescape(data.about_the_game:gsub("%b<>", "")), 1, DESC_LENTH) .. '...' local title = data.name local price = price_info(data.price_overview) local text = title..' '..price..'\n'..description local image_url = data.header_image local cb_extra = { receiver = receiver, url = image_url } send_msg(receiver, text, send_photo_from_url_callback, cb_extra) end local function run(msg, matches) local appid = matches[1] local data = get_steam_data(appid) local receiver = get_receiver(msg) send_steam_data(data, receiver) end return { description = "Grabs Steam info for Steam links.", usage = "", patterns = { "http://store.steampowered.com/app/([0-9]+)", }, run = run } end
gpl-2.0
cjshmyr/OpenRA
mods/d2k/maps/atreides-01a/atreides01a.lua
2
5022
--[[ Copyright 2007-2017 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] HarkonnenReinforcements = { easy = { { "light_inf", "light_inf" } }, normal = { { "light_inf", "light_inf" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" } }, hard = { { "light_inf", "light_inf" }, { "trike", "trike" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, { "trike", "trike" } } } HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location } HarkonnenAttackDelay = DateTime.Seconds(30) HarkonnenAttackWaves = { easy = 1, normal = 5, hard = 12 } ToHarvest = { easy = 2500, normal = 3000, hard = 3500 } AtreidesReinforcements = { "light_inf", "light_inf", "light_inf" } AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location } Messages = { "Build a concrete foundation before placing your buildings.", "Build a Wind Trap for power.", "Build a Refinery to collect Spice.", "Build a Silo to store additional Spice." } Tick = function() if HarkonnenArrived and harkonnen.HasNoRequiredUnits() then player.MarkCompletedObjective(KillHarkonnen) end if player.Resources > SpiceToHarvest - 1 then player.MarkCompletedObjective(GatherSpice) end -- player has no Wind Trap if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then HasPower = false Media.DisplayMessage(Messages[2], "Mentat") else HasPower = true end -- player has no Refinery and no Silos if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then Media.DisplayMessage(Messages[3], "Mentat") end if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then Media.DisplayMessage(Messages[4], "Mentat") end UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. SpiceToHarvest, player.Color) end WorldLoaded = function() player = Player.GetPlayer("Atreides") harkonnen = Player.GetPlayer("Harkonnen") SpiceToHarvest = ToHarvest[Difficulty] InitObjectives(player) KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.") GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(SpiceToHarvest) .. " Solaris worth of Spice.") KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.") local checkResourceCapacity = function() Trigger.AfterDelay(0, function() if player.ResourceCapacity < SpiceToHarvest then Media.DisplayMessage("We don't have enough silo space to store the required amount of Spice!", "Mentat") Trigger.AfterDelay(DateTime.Seconds(3), function() harkonnen.MarkCompletedObjective(KillAtreides) end) return true end end) end Trigger.OnRemovedFromWorld(AtreidesConyard, function() -- Mission already failed, no need to check the other conditions as well if checkResourceCapacity() then return end local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" and actor.Owner == player end) if #refs == 0 then harkonnen.MarkCompletedObjective(KillAtreides) else Trigger.OnAllRemovedFromWorld(refs, function() harkonnen.MarkCompletedObjective(KillAtreides) end) local silos = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "silo" and actor.Owner == player end) Utils.Do(refs, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end) Utils.Do(silos, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end) end end) Media.DisplayMessage(Messages[1], "Mentat") Trigger.AfterDelay(DateTime.Seconds(25), function() Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath) end) WavesLeft = HarkonnenAttackWaves[Difficulty] SendReinforcements() end SendReinforcements = function() local units = HarkonnenReinforcements[Difficulty] local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay) HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1) if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end Trigger.AfterDelay(delay, function() Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt) WavesLeft = WavesLeft - 1 if WavesLeft == 0 then Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end) else SendReinforcements() end end) end
gpl-3.0
Godfather021/best
plugins/banhammer.lua
1
16333
-- data saved to moderation.json do -- make sure to set with value that not higher than stats.lua local NUM_MSG_MAX = 4 -- Max number of messages per TIME_CHECK seconds local TIME_CHECK = 4 local function kick_user(user_id, chat_id) if user_id == tostring(our_id) then send_msg('chat#id'..chat_id, 'I won\'t kick myself!', ok_cb, true) else chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end local function ban_user(user_id, chat_id) -- Save to redis redis:set('banned:'..chat_id..':'..user_id, true) -- Kick from chat kick_user(user_id, chat_id) end local function superban_user(user_id, chat_id) redis:set('superbanned:'..user_id, true) kick_user(user_id, chat_id) end local function is_super_banned(user_id) return redis:get('superbanned:'..user_id) or false end local function unban_user(user_id, chat_id) redis:del('banned:'..chat_id..':'..user_id) end local function superunban_user(user_id, chat_id) redis:del('superbanned:'..user_id) return 'user '..user_id..' globally banned' end local function is_banned(user_id, chat_id) return redis:get('banned:'..chat_id..':'..user_id) or false end local function action_by_id(extra, success, result) if success == 1 then local matches = extra.matches local chat_id = result.id local receiver = 'chat#id'..chat_id local group_member = false for k,v in pairs(result.members) do if matches[2] == tostring(v.id) then group_member = true local full_name = (v.first_name or '')..' '..(v.last_name or '') if matches[1] == 'ban' then ban_user(matches[2], chat_id) send_msg(receiver, full_name..' ['..matches[2]..'] banned', ok_cb, true) elseif matches[1] == 'superban' then superban_user(matches[2], chat_id) send_msg(receiver, full_name..' ['..matches[2]..'] globally banned!', ok_cb, true) elseif matches[1] == 'kick' then kick_user(matches[2], chat_id) end end end if matches[1] == 'unban' then if is_banned(matches[2], chat_id) then unban_user(matches[2], chat_id) send_msg(receiver, 'User with ID ['..matches[2]..'] is unbanned.') else send_msg(receiver, 'No user with ID '..matches[2]..' in (super)ban list.') end elseif matches[1] == 'superunban' then if is_super_banned(matches[2]) then superunban_user(matches[2], chat_id) send_msg(receiver, 'User with ID ['..matches[2]..'] is globally unbanned.') else send_msg(receiver, 'No user with ID '..matches[2]..' in (super)ban list.') end end if not group_member then send_msg(receiver, 'No user with ID '..matches[2]..' in this group.') end end end local function action_by_reply(extra, success, result) local chat_id = result.to.id local user_id = result.from.id local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '') if is_chat_msg(result) and not is_momod(result) then if extra.match == 'kick' then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, false) elseif extra.match == 'ban' then ban_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'user '..user_id..' banned', ok_cb, true) elseif extra.match == 'superban' then superban_user(user_id, chat_id) send_msg('chat#id'..chat_id, full_name..' ['..user_id..'] globally banned!') elseif extra.match == 'unban' then unban_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'user '..user_id..' unbanned', ok_cb, true) elseif extra.match == 'superunban' then superunban_user(user_id, chat_id) send_msg('chat#id'..chat_id, full_name..' ['..user_id..'] globally unbanned!') elseif extra.match == 'whitelist' then redis:set('whitelist:user#id'..user_id, true) send_msg('chat#id'..chat_id, full_name..' ['..user_id..'] whitelisted', ok_cb, true) elseif extra.match == 'unwhitelist' then redis:del('whitelist:user#id'..user_id) send_msg('chat#id'..chat_id, full_name..' ['..user_id..'] removed from whitelist', ok_cb, true) end else return 'Use This in Your Groups' end end local function resolve_username(extra, success, result) local chat_id = extra.msg.to.id if result ~= false then local user_id = result.id local username = result.username if is_chat_msg(extra.msg) then -- check if momod users local is_momoders = false for v,sudoer in pairs(_config.sudo_users) do if momoder == user_id then is_mpmoders = true end end if not is_momoders then if extra.match == 'kick' then chat_del_user('chat#id'..chat_id, 'user#id'..result.id, ok_cb, false) elseif extra.match == 'ban' then ban_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'user @'..username..' banned', ok_cb, true) elseif extra.match == 'superban' then superban_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'user @'..username..' ['..user_id..'] globally banned', ok_cb, true) elseif extra.match == 'unban' then unban_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'user @'..username..' unbanned', ok_cb, true) elseif extra.match == 'superunban' then superunban_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'user @'..username..' ['..user_id..'] globally unbanned', ok_cb, true) end end else return 'Use This in Your Groups.' end else send_msg('chat#id'..chat_id, 'No user @'..extra.user..' in this group.') end end local function trigger_anti_splooder(user_id, chat_id, splooder) local data = load_data(_config.moderation.data) local anti_spam_stat = data[tostring(chat_id)]['settings']['anti_flood'] if not redis:get('kicked:'..chat_id..':'..user_id) or false then if anti_spam_stat == 'kick' then kick_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'User '..user_id..' is '..splooder, ok_cb, true) elseif anti_spam_stat == 'ban' then ban_user(user_id, chat_id) send_msg('chat#id'..chat_id, 'User '..user_id..' is '..splooder..'. Banned', ok_cb, true) end -- hackish way to avoid mulptiple kicking redis:setex('kicked:'..chat_id..':'..user_id, 2, 'true') end msg = nil end local function pre_process(msg) local user_id = msg.from.id local chat_id = msg.to.id -- ANTI SPAM if msg.from.type == 'user' and msg.text and not is_momod(msg) then local _nl, ctrl_chars = string.gsub(msg.text, '%c', '') -- if string length more than 2048 or control characters is more than 50 if string.len(msg.text) > 2048 or ctrl_chars > 50 then local _c, chars = string.gsub(msg.text, '%a', '') local _nc, non_chars = string.gsub(msg.text, '%A', '') -- if non characters is bigger than characters if non_chars > chars then local splooder = 'spamming' trigger_anti_splooder(user_id, chat_id, splooder) end end end -- ANTI FLOOD local post_count = 'floodc:'..user_id..':'..chat_id redis:incr(post_count) if msg.from.type == 'user' and not is_momod(msg) then local post_count = 'user:'..user_id..':floodc' local msgs = tonumber(redis:get(post_count) or 0) if msgs > NUM_MSG_MAX then local splooder = 'flooding' trigger_anti_splooder(user_id, chat_id, splooder) end redis:setex(post_count, TIME_CHECK, msgs+1) end -- SERVICE MESSAGE if msg.action and msg.action.type then local action = msg.action.type -- Check if banned user joins chat if action == 'chat_add_user' or action == 'chat_add_user_link' then if msg.action.link_issuer then user_id = msg.from.id else user_id = msg.action.user.id end print('>>> banhammer : Checking invited user '..user_id) if is_super_banned(user_id) or is_banned(user_id, chat_id) then print('>>> banhammer : '..user_id..' is (super)banned from '..chat_id) kick_user(user_id, chat_id) end end -- No further checks return msg end -- BANNED USER TALKING if is_chat_msg(msg) then if is_super_banned(user_id) then print('>>> banhammer : SuperBanned user talking!') superban_user(user_id, chat_id) msg.text = '' elseif is_banned(user_id, chat_id) then print('>>> banhammer : Banned user talking!') ban_user(user_id, chat_id) msg.text = '' end end -- WHITELIST -- Allow all momod users even if whitelist is allowed if redis:get('whitelist:enabled') and not is_momod(msg) then print('>>> banhammer : Whitelist enabled and not momod') -- Check if user or chat is whitelisted local allowed = redis:get('whitelist:user#id'..user_id) or false if not allowed then print('>>> banhammer : User '..user_id..' not whitelisted') if is_chat_msg(msg) then allowed = redis:get('whitelist:chat#id'..chat_id) or false if not allowed then print ('Chat '..chat_id..' not whitelisted') else print ('Chat '..chat_id..' whitelisted :)') end end else print('>>> banhammer : User '..user_id..' allowed :)') end if not allowed then msg.text = '' end else print('>>> banhammer : Whitelist not enabled or is momod') end return msg end local function run(msg, matches) local receiver = get_receiver(msg) local user = 'user#id'..(matches[2] or '') if is_chat_msg(msg) then if matches[1] == 'kickme' then if is_momod(msg) or is_admin(msg) then return 'I won\'t kick an admin!' elseif is_mod(msg) then return 'I won\'t kick a moderator!' else kick_user(msg.from.id, msg.to.id) end end if is_momod(msg) then if matches[1] == 'kick' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg, match=matches[1]}) elseif string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif string.match(matches[2], '^@.+$') then msgr = res_user(string.gsub(matches[2], '@', ''), resolve_username, {msg=msg, match=matches[1]}) end elseif matches[1] == 'ban' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg, match=matches[1]}) elseif string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif string.match(matches[2], '^@.+$') then msgr = res_user(string.gsub(matches[2], '@', ''), resolve_username, {msg=msg, match=matches[1]}) end elseif matches[1] == 'banlist' then local text = 'ban list'..msg.to.title..' ['..msg.to.id..']:\n\n' for k,v in pairs(redis:keys('banned:'..msg.to.id..':*')) do text = text..k..'. '..v..'\n' end return string.gsub(text, 'banned:'..msg.to.id..':', '') elseif matches[1] == 'unban' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg, match=matches[1]}) elseif string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif string.match(matches[2], '^@.+$') then msgr = res_user(string.gsub(matches[2], '@', ''), resolve_username, {msg=msg, match=matches[1]}) end end if matches[1] == 'antispam' then local data = load_data(_config.moderation.data) local settings = data[tostring(msg.to.id)]['settings'] if matches[2] == 'kick' then if settings.anti_flood ~= 'kick' then settings.anti_flood = 'kick' save_data(_config.moderation.data, data) end return '\n antiflood enabled.' end if matches[2] == 'ban' then if settings.anti_flood ~= 'ban' then settings.anti_flood = 'ban' save_data(_config.moderation.data, data) end return '\n antiflood enabled and flooder will banned' end if matches[2] == 'disable' then if settings.anti_flood == 'no' then return 'antiflood disabled' else settings.anti_flood = 'no' save_data(_config.moderation.data, data) return 'antiflood is not enabled' end end end if matches[1] == 'whitelist' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg, match=matches[1]}) end if matches[2] == 'enable' then redis:set('whitelist:enabled', true) return 'Enabled whitelist' elseif matches[2] == 'disable' then redis:del('whitelist:enabled') return 'Disabled whitelist' elseif matches[2] == 'user' then redis:set('whitelist:user#id'..matches[3], true) return 'User '..matches[3]..' whitelisted' elseif matches[2] == 'delete' and matches[3] == 'user' then redis:del('whitelist:user#id'..matches[4]) return 'User '..matches[4]..' removed from whitelist' elseif matches[2] == 'chat' then redis:set('whitelist:chat#id'..msg.to.id, true) return 'Chat '..msg.to.id..' whitelisted' elseif matches[2] == 'delete' and matches[3] == 'chat' then redis:del('whitelist:chat#id'..msg.to.id) return 'Chat '..msg.to.id..' removed from whitelist' end elseif matches[1] == 'unwhitelist' and msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg, match=matches[1]}) end end if is_admin(msg) then if matches[1] == 'superban' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg, match=matches[1]}) elseif string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif string.match(matches[2], '^@.+$') then msgr = res_user(string.gsub(matches[2], '@', ''), resolve_username, {msg=msg, match=matches[1]}) end elseif matches[1] == 'superunban' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg, match=matches[1]}) elseif string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif string.match(matches[2], '^@.+$') then msgr = res_user(string.gsub(matches[2], '@', ''), resolve_username, {msg=msg, match=matches[1]}) end end end else print '>>> This is not a chat group.' end end return { patterns = { '^[!/](antispam) (.*)$', '^[!/](ban) (.*)$', '^[!/](ban)$', '^[!/](banlist)$', '^[!/](unban) (.*)$', '^[!/](unban)$', '^[!/](kick) (.+)$', '^[!/](kick)$', '^[!/](kickme)$', '^!!tgservice (.+)$', '^[!/](whitelist)$', '^[!/](whitelist) (chat)$', '^[!/](whitelist) (delete) (chat)$', '^[!/](whitelist) (delete) (user) (%d+)$', '^[!/](whitelist) (disable)$', '^[!/](whitelist) (enable)$', '^[!/](whitelist) (user) (%d+)$', '^[!/](unwhitelist)$', '^[!/](superban)$', '^[!/](superban) (.*)$', '^[!/](superunban)$', '^[!/](superunban) (.*)$' }, run = run, pre_process = pre_process } end
gpl-2.0
mamaddeveloper/outo
config.lua
1
2004
return { bot_api_key = '138754454:AAHcY427ix65C8XtIb1kgvyoIe2prqxDmg8', google_api_key = '', google_cse_key = '', lastfm_api_key = '', owm_api_key = '', biblia_api_key = '', thecatapi_key = '', time_offset = 0, lang = 'en', admin = 94477327, admin_name = '💲🔚➰Dev MaMaD Z〽️🔜🔝', about_text = [[ I am MamadBot, the plugin-wielding, multi-purpose Telegram bot written by @GenerousMan_Bot /help ro befres! ]] , errors = { connection = 'Connection error.', results = 'No results found.', argument = 'Invalid argument.', syntax = 'Invalid syntax.', antisquig = 'This group is English only.', moderation = 'I do not moderate this group.', not_mod = 'This command must be run by a moderator.', not_admin = 'This command must be run by an administrator.', chatter_connection = 'I don\'t feel like talking right now.', chatter_response = 'I don\'t know what to say to that.' }, greetings = { ['Hello, #NAME.'] = { 'hello', 'hey', 'sup', 'hi', 'good morning', 'good day', 'good afternoon', 'good evening' }, ['Goodbye, #NAME.'] = { 'bye', 'later', 'see ya', 'good night' }, ['Welcome back, #NAME.'] = { 'i\'m home', 'i\'m back' }, ['You\'re welcome, #NAME.'] = { 'thanks', 'thank you' } }, moderation = { admins = { ['94477327'] = 'You' }, admin_group = -00000000, realm_name = 'My Realm' }, plugins = { 'blacklist.lua', 'floodcontrol.lua', 'control.lua', 'about.lua', 'ping.lua', 'whoami.lua', 'nick.lua', 'echo.lua', 'gSearch.lua', 'gImages.lua', 'gMaps.lua', 'youtube.lua', 'wikipedia.lua', 'hackernews.lua', 'imdb.lua', 'calc.lua', 'urbandictionary.lua', 'time.lua', 'eightball.lua', 'reactions.lua', 'dice.lua', 'reddit.lua', 'xkcd.lua', 'slap.lua', 'commit.lua', 'pun.lua', 'pokedex.lua', 'bandersnatch.lua', 'currency.lua', 'cats.lua', 'shout.lua', -- Put new plugins here. 'help.lua', 'greetings.lua' } }
gpl-2.0
loringmoore/The-Forgotten-Server
data/actions/scripts/quests/quests.lua
1
1502
local annihilatorReward = {1990, 2400, 2431, 2494} function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey) if item.uid > 1000 and item.uid <= 22670 then local itemType = ItemType(item.itemid) local itemWeight = itemType:getWeight() local player = Player(cid) local playerCap = player:getFreeCapacity() if isInArray(annihilatorReward, item.uid) then if player:getStorageValue(30015) == -1 then if playerCap >= itemWeight then if item.uid == 1990 then player:addItem(1990, 1):addItem(2326, 1) else player:addItem(item.uid, 1) end player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have found a ' .. itemType:getName() .. '.') player:setStorageValue(30015, 1) else player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have found a ' .. itemType:getName() .. ' weighing ' .. itemWeight .. ' oz it\'s too heavy.') end else player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.") end elseif player:getStorageValue(item.uid) == -1 then if playerCap >= itemWeight then player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have found a ' .. itemType:getName() .. '.') player:addItem(item.uid, 1) player:setStorageValue(item.uid, 1) else player:sendTextMessage(MESSAGE_INFO_DESCR, 'You have found a ' .. itemType:getName() .. ' weighing ' .. itemWeight .. ' oz it\'s too heavy.') end else player:sendTextMessage(MESSAGE_INFO_DESCR, "It is empty.") end else return false end return true end
gpl-2.0
jfzazo/wireshark-hwgen
src/epan/wslua/template-init.lua
2
4802
-- init.lua -- -- initialize wireshark's lua -- -- This file is going to be executed before any other lua script. -- It can be used to load libraries, disable functions and more. -- -- $Id$ -- -- Wireshark - Network traffic analyzer -- By Gerald Combs <gerald@wireshark.org> -- Copyright 1998 Gerald Combs -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- Set disable_lua to true to disable Lua support. disable_lua = false if disable_lua then return end -- If set and we are running with special privileges this setting -- tells whether scripts other than this one are to be run. run_user_scripts_when_superuser = false -- disable potentialy harmful lua functions when running superuser if running_superuser then local hint = "has been disabled due to running Wireshark as superuser. See http://wiki.wireshark.org/CaptureSetup/CapturePrivileges for help in running Wireshark as an unprivileged user." local disabled_lib = {} setmetatable(disabled_lib,{ __index = function() error("this package ".. hint) end } ); dofile = function() error("dofile " .. hint) end loadfile = function() error("loadfile " .. hint) end loadlib = function() error("loadlib " .. hint) end require = function() error("require " .. hint) end os = disabled_lib io = disabled_lib file = disabled_lib end -- to avoid output to stdout which can cause problems lua's print () -- has been suppresed so that it yields an error. -- have print() call info() instead. if gui_enabled() then print = info end function typeof(obj) local mt = getmetatable(obj) return mt and mt.__typeof or obj.__typeof or type(obj) end -- the following function checks if a file exists -- since 1.11.3 function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- the following function prepends the given directory name to -- the package.path, so that a 'require "foo"' will work if 'foo' -- is in the directory name given to this function. For example, -- if your Lua file will do a 'require "foo"' and the foo.lua -- file is in a local directory (local to your script) named 'bar', -- then call this function before doing your 'require', by doing -- package.prepend_path("bar") -- and that will let Wireshark's Lua find the file "bar/foo.lua" -- when you later do 'require "foo"' -- -- Because this function resides here in init.lua, it does not -- have the same environment as your script, so it has to get it -- using the debug library, which is why the code appears so -- cumbersome. -- -- since 1.11.3 function package.prepend_path(name) local debug = require "debug" -- get the function calling this package.prepend_path function local dt = debug.getinfo(2, "f") if not dt then error("could not retrieve debug info table") end -- get its upvalue local _, val = debug.getupvalue(dt.func, 1) if not val or type(val) ~= 'table' then error("No calling function upvalue or it is not a table") end -- get the __DIR__ field in its upvalue table local dir = val["__DIR__"] -- get the platform-specific directory separator character local sep = package.config:sub(1,1) -- prepend the dir and given name to path if dir and dir:len() > 0 then package.path = dir .. sep .. name .. sep .. "?.lua;" .. package.path end -- also prepend just the name as a directory package.path = name .. sep .. "?.lua;" .. package.path end -- %WTAP_ENCAPS% -- %WTAP_FILETYPES% -- %WTAP_COMMENTTYPES% -- %FT_TYPES% -- the following table is since 1.12 -- %WTAP_REC_TYPES% -- the following table is since 1.11.3 -- %WTAP_PRESENCE_FLAGS% -- %BASES% -- %ENCODINGS% -- %EXPERT% -- the following table is since 1.11.3 -- %EXPERT_TABLE% -- %MENU_GROUPS% -- other useful constants GUI_ENABLED = gui_enabled() DATA_DIR = Dir.global_config_path() USER_DIR = Dir.personal_config_path() -- deprecated function names datafile_path = Dir.global_config_path persconffile_path = Dir.personal_config_path dofile(DATA_DIR.."console.lua") --dofile(DATA_DIR.."dtd_gen.lua")
gpl-2.0
jozadaquebatista/textadept
modules/textadept/menu.lua
1
16930
-- Copyright 2007-2015 Mitchell mitchell.att.foicica.com. See LICENSE. -- Contributions from Robert Gieseke. local M = {} --[[ This comment is for LuaDoc. --- -- Defines the menus used by Textadept. -- Menus are simply tables and may be edited in place. Submenus have `title` -- keys with string text. -- If applicable, load this module last in your *~/.textadept/init.lua*, after -- [`textadept.keys`]() since it looks up defined key commands to show them in -- menus. module('textadept.menu')]] local _L, buffer, view = _L, buffer, view local editing, utils = textadept.editing, textadept.keys.utils local SEPARATOR = {''} --- -- The default main menubar. -- @class table -- @name menubar local default_menubar = { { title = _L['_File'], {_L['_New'], buffer.new}, {_L['_Open'], io.open_file}, {_L['Open _Recent...'], io.open_recent_file}, {_L['Re_load'], io.reload_file}, {_L['_Save'], io.save_file}, {_L['Save _As'], io.save_file_as}, {_L['Save All'], io.save_all_files}, SEPARATOR, {_L['_Close'], io.close_buffer}, {_L['Close All'], io.close_all_buffers}, SEPARATOR, {_L['Loa_d Session...'], textadept.session.load}, {_L['Sav_e Session...'], textadept.session.save}, SEPARATOR, {_L['_Quit'], quit}, }, { title = _L['_Edit'], {_L['_Undo'], buffer.undo}, {_L['_Redo'], buffer.redo}, SEPARATOR, {_L['Cu_t'], buffer.cut}, {_L['_Copy'], buffer.copy}, {_L['_Paste'], buffer.paste}, {_L['Duplicate _Line'], buffer.line_duplicate}, {_L['_Delete'], buffer.clear}, {_L['D_elete Word'], utils.delete_word}, {_L['Select _All'], buffer.select_all}, SEPARATOR, {_L['_Match Brace'], editing.match_brace}, {_L['Complete _Word'], {editing.autocomplete, 'word'}}, {_L['_Highlight Word'], editing.highlight_word}, {_L['Toggle _Block Comment'], editing.block_comment}, {_L['T_ranspose Characters'], editing.transpose_chars}, {_L['_Join Lines'], editing.join_lines}, {_L['_Filter Through'], {ui.command_entry.enter_mode, 'filter_through', 'bash'}}, { title = _L['_Select'], {_L['Select to _Matching Brace'], {editing.match_brace, 'select'}}, {_L['Select between _XML Tags'], {editing.select_enclosed, '>', '<'}}, {_L['Select in XML _Tag'], {editing.select_enclosed, '<', '>'}}, {_L['Select in _Single Quotes'], {editing.select_enclosed, "'", "'"}}, {_L['Select in _Double Quotes'], {editing.select_enclosed, '"', '"'}}, {_L['Select in _Parentheses'], {editing.select_enclosed, '(', ')'}}, {_L['Select in _Brackets'], {editing.select_enclosed, '[', ']'}}, {_L['Select in B_races'], {editing.select_enclosed, '{', '}'}}, {_L['Select _Word'], editing.select_word}, {_L['Select _Line'], editing.select_line}, {_L['Select Para_graph'], editing.select_paragraph}, }, { title = _L['Selectio_n'], {_L['_Upper Case Selection'], buffer.upper_case}, {_L['_Lower Case Selection'], buffer.lower_case}, SEPARATOR, {_L['Enclose as _XML Tags'], utils.enclose_as_xml_tags}, {_L['Enclose as Single XML _Tag'], {editing.enclose, '<', ' />'}}, {_L['Enclose in Single _Quotes'], {editing.enclose, "'", "'"}}, {_L['Enclose in _Double Quotes'], {editing.enclose, '"', '"'}}, {_L['Enclose in _Parentheses'], {editing.enclose, '(', ')'}}, {_L['Enclose in _Brackets'], {editing.enclose, '[', ']'}}, {_L['Enclose in B_races'], {editing.enclose, '{', '}'}}, SEPARATOR, {_L['_Move Selected Lines Up'], buffer.move_selected_lines_up}, {_L['Move Selected Lines Do_wn'], buffer.move_selected_lines_down}, }, }, { title = _L['_Search'], {_L['_Find'], utils.find}, {_L['Find _Next'], ui.find.find_next}, {_L['Find _Previous'], ui.find.find_prev}, {_L['_Replace'], ui.find.replace}, {_L['Replace _All'], ui.find.replace_all}, {_L['Find _Incremental'], ui.find.find_incremental}, SEPARATOR, {_L['Find in Fi_les'], {utils.find, true}}, {_L['Goto Nex_t File Found'], {ui.find.goto_file_found, false, true}}, {_L['Goto Previou_s File Found'], {ui.find.goto_file_found, false, false}}, SEPARATOR, {_L['_Jump to'], editing.goto_line}, }, { title = _L['_Tools'], {_L['Command _Entry'], {ui.command_entry.enter_mode, 'lua_command', 'lua'}}, {_L['Select Co_mmand'], utils.select_command}, SEPARATOR, {_L['_Run'], textadept.run.run}, {_L['_Compile'], textadept.run.compile}, {_L['Buil_d'], textadept.run.build}, {_L['S_top'], textadept.run.stop}, {_L['_Next Error'], {textadept.run.goto_error, false, true}}, {_L['_Previous Error'], {textadept.run.goto_error, false, false}}, SEPARATOR, { title = _L['_Bookmark'], {_L['_Toggle Bookmark'], textadept.bookmarks.toggle}, {_L['_Clear Bookmarks'], textadept.bookmarks.clear}, {_L['_Next Bookmark'], {textadept.bookmarks.goto_mark, true}}, {_L['_Previous Bookmark'], {textadept.bookmarks.goto_mark, false}}, {_L['_Goto Bookmark...'], textadept.bookmarks.goto_mark}, }, { title = _L['Snap_open'], {_L['Snapopen _User Home'], {io.snapopen, _USERHOME}}, {_L['Snapopen _Textadept Home'], {io.snapopen, _HOME}}, {_L['Snapopen _Current Directory'], utils.snapopen_filedir}, {_L['Snapopen Current _Project'], io.snapopen}, }, { title = _L['_Snippets'], {_L['_Insert Snippet...'], textadept.snippets._select}, {_L['_Expand Snippet/Next Placeholder'], textadept.snippets._insert}, {_L['_Previous Snippet Placeholder'], textadept.snippets._previous}, {_L['_Cancel Snippet'], textadept.snippets._cancel_current}, }, SEPARATOR, {_L['_Complete Symbol'], utils.autocomplete_symbol}, {_L['Show _Documentation'], textadept.editing.show_documentation}, {_L['Show St_yle'], utils.show_style}, }, { title = _L['_Buffer'], {_L['_Next Buffer'], {view.goto_buffer, view, 1, true}}, {_L['_Previous Buffer'], {view.goto_buffer, view, -1, true}}, {_L['_Switch to Buffer...'], ui.switch_buffer}, SEPARATOR, { title = _L['_Indentation'], {_L['Tab width: _2'], {utils.set_indentation, 2}}, {_L['Tab width: _3'], {utils.set_indentation, 3}}, {_L['Tab width: _4'], {utils.set_indentation, 4}}, {_L['Tab width: _8'], {utils.set_indentation, 8}}, SEPARATOR, {_L['_Toggle Use Tabs'], {utils.toggle_property, 'use_tabs'}}, {_L['_Convert Indentation'], editing.convert_indentation}, }, { title = _L['_EOL Mode'], {_L['CRLF'], {utils.set_eol_mode, buffer.EOL_CRLF}}, {_L['CR'], {utils.set_eol_mode, buffer.EOL_CR}}, {_L['LF'], {utils.set_eol_mode, buffer.EOL_LF}}, }, { title = _L['E_ncoding'], {_L['_UTF-8 Encoding'], {utils.set_encoding, 'UTF-8'}}, {_L['_ASCII Encoding'], {utils.set_encoding, 'ASCII'}}, {_L['_ISO-8859-1 Encoding'], {utils.set_encoding, 'ISO-8859-1'}}, {_L['_MacRoman Encoding'], {utils.set_encoding, 'MacRoman'}}, {_L['UTF-1_6 Encoding'], {utils.set_encoding, 'UTF-16LE'}}, }, SEPARATOR, {_L['Toggle View _EOL'], {utils.toggle_property, 'view_eol'}}, {_L['Toggle _Wrap Mode'], {utils.toggle_property, 'wrap_mode'}}, {_L['Toggle View White_space'], {utils.toggle_property, 'view_ws'}}, SEPARATOR, {_L['Select _Lexer...'], textadept.file_types.select_lexer}, {_L['_Refresh Syntax Highlighting'], {buffer.colourise, buffer, 0, -1}}, }, { title = _L['_View'], {_L['_Next View'], {ui.goto_view, 1, true}}, {_L['_Previous View'], {ui.goto_view, -1, true}}, SEPARATOR, {_L['Split View _Horizontal'], {view.split, view}}, {_L['Split View _Vertical'], {view.split, view, true}}, {_L['_Unsplit View'], {view.unsplit, view}}, {_L['Unsplit _All Views'], utils.unsplit_all}, {_L['_Grow View'], utils.grow}, {_L['Shrin_k View'], utils.shrink}, SEPARATOR, {_L['Toggle Current _Fold'], utils.toggle_current_fold}, SEPARATOR, {_L['Toggle Show In_dent Guides'], {utils.toggle_property, 'indentation_guides'}}, {_L['Toggle _Virtual Space'], {utils.toggle_property, 'virtual_space_options', buffer.VS_USERACCESSIBLE}}, SEPARATOR, {_L['Zoom _In'], buffer.zoom_in}, {_L['Zoom _Out'], buffer.zoom_out}, {_L['_Reset Zoom'], utils.reset_zoom}, }, { title = _L['_Help'], {_L['Show _Manual'], {utils.open_webpage, _HOME..'/doc/manual.html'}}, {_L['Show _LuaDoc'], {utils.open_webpage, _HOME..'/doc/api.html'}}, SEPARATOR, {_L['_About'], {ui.dialogs.msgbox, {title = 'Textadept', text = _RELEASE, informative_text = 'Copyright © 2007-2015 Mitchell. See LICENSE\n'.. 'http://foicica.com/textadept', icon_file = _HOME..'/core/images/ta_64x64.png'}}}, }, } --- -- The default right-click context menu. -- @class table -- @name context_menu local default_context_menu = { {_L['_Undo'], buffer.undo}, {_L['_Redo'], buffer.redo}, SEPARATOR, {_L['Cu_t'], buffer.cut}, {_L['_Copy'], buffer.copy}, {_L['_Paste'], buffer.paste}, {_L['_Delete'], buffer.clear}, SEPARATOR, {_L['Select _All'], buffer.select_all} } --- -- The default tabbar context menu. -- @class table -- @name tab_context_menu local default_tab_context_menu = { {_L['_Close'], io.close_buffer}, SEPARATOR, {_L['_Save'], io.save_file}, {_L['Save _As'], io.save_file_as}, SEPARATOR, {_L['Re_load'], io.reload_file}, } -- Table of proxy tables for menus. local proxies = {} local key_shortcuts, menu_actions, contextmenu_actions -- Returns the GDK integer keycode and modifier mask for a key sequence. -- This is used for creating menu accelerators. -- @param key_seq The string key sequence. -- @return keycode and modifier mask local function get_gdk_key(key_seq) if not key_seq then return nil end local mods, key = key_seq:match('^([cams]*)(.+)$') if not mods or not key then return nil end local modifiers = ((mods:find('s') or key:lower() ~= key) and 1 or 0) + (mods:find('c') and 4 or 0) + (mods:find('a') and 8 or 0) + (mods:find('m') and 0x10000000 or 0) local byte = string.byte(key) if #key > 1 or byte < 32 then for i, s in pairs(keys.KEYSYMS) do if s == key and i > 0xFE20 then byte = i break end end end return byte, modifiers end -- Get a string uniquely identifying a key binding. -- This is used to match menu items with key bindings to show the key shortcut. -- @param f A value in the `keys` table. local function get_id(f) local id = '' if type(f) == 'function' then id = tostring(f) elseif type(f) == 'table' then for i = 1, #f do id = id..tostring(f[i]) end end return id end -- Creates a menu suitable for `ui.menu()` from the menu table format. -- Also assigns key commands. -- @param menu The menu to create a GTK+ menu from. -- @param contextmenu Flag indicating whether or not the menu is a context menu. -- If so, menu_id offset is 1000. The default value is `false`. -- @return GTK+ menu that can be passed to `ui.menu()`. -- @see ui.menu local function read_menu_table(menu, contextmenu) local gtkmenu = {} gtkmenu.title = menu.title for _, menuitem in ipairs(menu) do if menuitem.title then gtkmenu[#gtkmenu + 1] = read_menu_table(menuitem, contextmenu) else local label, f = menuitem[1], menuitem[2] local menu_id = not contextmenu and #menu_actions + 1 or #contextmenu_actions + 1000 + 1 local key, mods = get_gdk_key(key_shortcuts[get_id(f)]) gtkmenu[#gtkmenu + 1] = {label, menu_id, key, mods} if f then local actions = not contextmenu and menu_actions or contextmenu_actions actions[menu_id < 1000 and menu_id or menu_id - 1000] = f end end end return gtkmenu end -- Builds the item and commands tables for the filtered list dialog. -- @param menu The menu to read from. -- @param title The title of the menu. -- @param items The current list of items. -- @param commands The current list of commands. local function build_command_tables(menu, title, items, commands) for _, menuitem in ipairs(menu) do if menuitem.title then build_command_tables(menuitem, menuitem.title, items, commands) elseif menuitem[1] ~= '' then local label, f = menuitem[1], menuitem[2] if title then label = title..': '..label end items[#items + 1] = label:gsub('_([^_])', '%1') items[#items + 1] = key_shortcuts[get_id(f)] or '' commands[#commands + 1] = f end end end local items, commands -- Returns a proxy table for menu table *menu* such that when a menu item is -- changed or added, *update* is called to update the menu in the UI. -- @param menu The menu or table of menus to create a proxy for. -- @param update The function to call to update the menu in the UI when a menu -- item is changed or added. -- @param menubar Used internally to keep track of the top-level menu for -- calling *update* with. local function proxy_menu(menu, update, menubar) return setmetatable({}, { __index = function(_, k) local v = menu[k] return type(v) == 'table' and proxy_menu(v, update, menubar or menu) or v end, __newindex = function(_, k, v) menu[k] = getmetatable(v) and getmetatable(v).menu or v update(menubar or menu) end, __len = function() return #menu end, menu = menu -- store existing menu for copying (e.g. m[#m + 1] = m[#m]) }) end -- Sets `ui.menubar` from menu table *menubar*. -- Each menu is an ordered list of menu items and has a `title` key for the -- title text. Menu items are tables containing menu text and either a function -- to call or a table containing a function with its parameters to call when an -- item is clicked. Menu items may also be sub-menus, ordered lists of menu -- items with an additional `title` key for the sub-menu's title text. -- @param menubar The table of menu tables to create the menubar from. -- @see ui.menubar -- @see ui.menu local function set_menubar(menubar) key_shortcuts, menu_actions = {}, {} for key, f in pairs(keys) do key_shortcuts[get_id(f)] = key end local _menubar = {} for i = 1, #menubar do _menubar[#_menubar + 1] = ui.menu(read_menu_table(menubar[i])) end ui.menubar = _menubar items, commands = {}, {} build_command_tables(menubar, nil, items, commands) proxies.menubar = proxy_menu(menubar, set_menubar) end set_menubar(default_menubar) -- Sets `ui.context_menu` and `ui.tab_context_menu` from menu item lists -- *buffer_menu* and *tab_menu*, respectively. -- Menu items are tables containing menu text and either a function to call or -- a table containing a function with its parameters to call when an item is -- clicked. Menu items may also be sub-menus, ordered lists of menu items with -- an additional `title` key for the sub-menu's title text. -- @param buffer_menu Optional menu table to create the buffer context menu -- from. If `nil`, uses the default context menu. -- @param tab_menu Optional menu table to create the tabbar context menu from. -- If `nil`, uses the default tab context menu. -- @see ui.context_menu -- @see ui.tab_context_menu -- @see ui.menu local function set_contextmenus(buffer_menu, tab_menu) contextmenu_actions = {} local menu = buffer_menu or default_context_menu ui.context_menu = ui.menu(read_menu_table(menu, true)) proxies.context_menu = proxy_menu(menu, set_contextmenus) menu = tab_menu or default_tab_context_menu ui.tab_context_menu = ui.menu(read_menu_table(menu, true)) proxies.tab_context_menu = proxy_menu(menu, function() set_contextmenus(nil, menu) end) end if not CURSES then set_contextmenus() end --- -- Prompts the user to select a menu command to run. -- @name select_command function M.select_command() local button, i = ui.dialogs.filteredlist{ title = _L['Run Command'], columns = {_L['Command'], _L['Key Command']}, items = items, width = CURSES and ui.size[1] - 2 or nil } if button ~= 1 or not i then return end keys.run_command(commands[i], type(commands[i])) end -- Performs the appropriate action when clicking a menu item. events.connect(events.MENU_CLICKED, function(menu_id) local actions = menu_id < 1000 and menu_actions or contextmenu_actions local action = actions[menu_id < 1000 and menu_id or menu_id - 1000] assert(type(action) == 'function' or type(action) == 'table', _L['Unknown command:']..' '..tostring(action)) keys.run_command(action, type(action)) end) return setmetatable(M, { __index = function(_, k) return proxies[k] or M[k] end, __newindex = function(_, k, v) if k == 'menubar' then set_menubar(v) elseif k == 'context_menu' then set_contextmenus(v) elseif k == 'tab_context_menu' then set_contextmenus(nil, v) else rawset(M, k, v) end end })
mit
werpat/MoonGen
rfc2544/benchmarks/throughput.lua
9
14322
package.path = package.path .. "rfc2544/?.lua" local standalone = false if master == nil then standalone = true master = "dummy" end local dpdk = require "dpdk" local memory = require "memory" local device = require "device" local filter = require "filter" local ffi = require "ffi" local barrier = require "barrier" local timer = require "timer" local utils = require "utils.utils" local arp = require "proto.arp" local tikz = require "utils.tikz" local UDP_PORT = 42 local benchmark = {} benchmark.__index = benchmark function benchmark.create() local self = setmetatable({}, benchmark) self.initialized = false return self end setmetatable(benchmark, {__call = benchmark.create}) function benchmark:init(arg) self.duration = arg.duration or 10 self.rateThreshold = arg.rateThreshold or 10 self.maxLossRate = arg.maxLossRate or 0.001 self.rxQueues = arg.rxQueues self.txQueues = arg.txQueues self.numIterations = arg.numIterations or 1 self.skipConf = arg.skipConf self.dut = arg.dut self.initialized = true end function benchmark:config() self.undoStack = {} utils.addInterfaceIP(self.dut.ifIn, "198.18.1.1", 24) table.insert(self.undoStack, {foo = utils.delInterfaceIP, args = {self.dut.ifIn, "198.18.1.1", 24}}) utils.addInterfaceIP(self.dut.ifOut, "198.19.1.1", 24) table.insert(self.undoStack, {foo = utils.delInterfaceIP, args = {self.dut.ifOut, "198.19.1.1", 24}}) end function benchmark:undoConfig() local len = #self.undoStack for k, v in ipairs(self.undoStack) do --work in stack order local elem = self.undoStack[len - k + 1] elem.foo(unpack(elem.args)) end --clear stack self.undoStack = {} end function benchmark:getCSVHeader() local str = "frame size(byte),duration(s),max loss rate(%),rate threshold(packets)" for i=1, self.numIterations do str = str .. "," .. "rate(mpps) iter" .. i .. ",spkts(byte) iter" .. i .. ",rpkts(byte) iter" .. i end return str end function benchmark:resultToCSV(result) local str = "" for i=1, self.numIterations do str = str .. result[i].frameSize .. "," .. self.duration .. "," .. self.maxLossRate * 100 .. "," .. self.rateThreshold .. "," .. result[i].mpps .. "," .. result[i].spkts .. "," .. result[i].rpkts if i < self.numIterations then str = str .. "\n" end end return str end function benchmark:toTikz(filename, ...) local values = {} local numResults = select("#", ...) for i=1, numResults do local result = select(i, ...) local avg = 0 local numVals = 0 local frameSize for _, v in ipairs(result) do frameSize = v.frameSize avg = avg + v.mpps numVals = numVals + 1 end avg = avg / numVals table.insert(values, {k = frameSize, v = avg}) end table.sort(values, function(e1, e2) return e1.k < e2.k end) local xtick = "" local t64 = false local last = -math.huge for k, p in ipairs(values) do if (p.k - last) >= 128 then xtick = xtick .. p.k if values[k + 1] then xtick = xtick .. "," end last = p.k end end local imgMpps = tikz.new(filename .. "_mpps" .. ".tikz", [[ xlabel={packet size [byte]}, ylabel={rate [Mpps]}, grid=both, ymin=0, xmin=0, xtick={]] .. xtick .. [[},scaled ticks=false, width=9cm, height=4cm, cycle list name=exotic]]) local imgMbps = tikz.new(filename .. "_mbps" .. ".tikz", [[ xlabel={packet size [byte]}, ylabel={rate [Gbit/s]}, grid=both, ymin=0, xmin=0, xtick={]] .. xtick .. [[},scaled ticks=false, width=9cm, height=4cm, cycle list name=exotic,legend style={at={(0.99,0.02)},anchor=south east}]]) imgMpps:startPlot() imgMbps:startPlot() for _, p in ipairs(values) do imgMpps:addPoint(p.k, p.v) imgMbps:addPoint(p.k, p.v * (p.k + 20) * 8 / 1000) end local legend = "throughput at max " .. self.maxLossRate * 100 .. " \\% packet loss" imgMpps:endPlot(legend) imgMbps:endPlot(legend) imgMpps:startPlot() imgMbps:startPlot() for _, p in ipairs(values) do local linkRate = self.txQueues[1].dev:getLinkStatus().speed imgMpps:addPoint(p.k, linkRate / (p.k + 20) / 8) imgMbps:addPoint(p.k, linkRate / 1000) end imgMpps:finalize("link rate") imgMbps:finalize("link rate") end function benchmark:bench(frameSize) if not self.initialized then return print("benchmark not initialized"); elseif frameSize == nil then return error("benchmark got invalid frameSize"); end if not self.skipConf then self:config() end local binSearch = utils.binarySearch() local pktLost = true local maxLinkRate = self.txQueues[1].dev:getLinkStatus().speed local rate, lastRate local bar = barrier.new(2) local results = {} local rateSum = 0 local finished = false --repeat the test for statistical purpose for iteration=1,self.numIterations do local port = UDP_PORT binSearch:init(0, maxLinkRate) rate = maxLinkRate -- start at maximum, so theres a chance at reaching maximum (otherwise only maximum - threshold can be reached) lastRate = rate printf("starting iteration %d for frameSize %d", iteration, frameSize) --init maximal transfer rate without packetloss of this iteration to zero results[iteration] = {spkts = 0, rpkts = 0, mpps = 0, frameSize = frameSize} -- loop until no packetloss while dpdk.running() do -- workaround for rate bug local numQueues = rate > (64 * 64) / (84 * 84) * maxLinkRate and rate < maxLinkRate and 3 or 1 bar:reinit(numQueues + 1) if rate < maxLinkRate then -- not maxLinkRate -- eventual multiple slaves -- set rate is payload rate not wire rate for i=1, numQueues do printf("set queue %i to rate %d", i, rate * frameSize / (frameSize + 20) / numQueues) self.txQueues[i]:setRate(rate * frameSize / (frameSize + 20) / numQueues) end else -- maxLinkRate self.txQueues[1]:setRate(rate) end local loadTasks = {} -- traffic generator for i=1, numQueues do table.insert(loadTasks, dpdk.launchLua("throughputLoadSlave", self.txQueues[i], port, frameSize, self.duration, mod, bar)) end -- count the incoming packets local ctrTask = dpdk.launchLua("throughputCounterSlave", self.rxQueues[1], port, frameSize, self.duration, bar) -- wait until all slaves are finished local spkts = 0 for _, loadTask in pairs(loadTasks) do spkts = spkts + loadTask:wait() end local rpkts = ctrTask:wait() local lossRate = (spkts - rpkts) / spkts local validRun = lossRate <= self.maxLossRate if validRun then -- theres a minimal gap between self.duration and the real measured duration, but that -- doesnt matter results[iteration] = { spkts = spkts, rpkts = rpkts, mpps = spkts / 10^6 / self.duration, frameSize = frameSize} end printf("sent %d packets, received %d", spkts, rpkts) printf("rate %f and packetloss %f => %d", rate, lossRate, validRun and 1 or 0) lastRate = rate rate, finished = binSearch:next(rate, validRun, self.rateThreshold) if finished then -- not setting rate in table as it is not guaranteed that last round all -- packets were received properly local mpps = results[iteration].mpps printf("maximal rate for packetsize %d: %0.2f Mpps, %0.2f MBit/s, %0.2f MBit/s wire rate", frameSize, mpps, mpps * frameSize * 8, mpps * (frameSize + 20) * 8) rateSum = rateSum + results[iteration].mpps break end printf("changing rate from %d MBit/s to %d MBit/s", lastRate, rate) -- TODO: maybe wait for resettlement of DUT (RFC2544) port = port + 1 dpdk.sleepMillis(100) --device.reclaimTxBuffers() end end if not self.skipConf then self:undoConfig() end return results, rateSum / self.numIterations end function throughputLoadSlave(queue, port, frameSize, duration, modifier, bar) local ethDst = arp.blockingLookup("198.18.1.1", 10) --TODO: error on timeout --wait for counter slave bar:wait() -- gen payload template suggested by RFC2544 local udpPayloadLen = frameSize - 46 local udpPayload = ffi.new("uint8_t[?]", udpPayloadLen) for i = 0, udpPayloadLen - 1 do udpPayload[i] = bit.band(i, 0xf) end local mem = memory.createMemPool(function(buf) local pkt = buf:getUdpPacket() pkt:fill{ pktLength = frameSize - 4, -- self sets all length headers fields in all used protocols, -4 for FCS ethSrc = queue, -- get the src mac from the device ethDst = ethDst, -- TODO: too slow with conditional -- eventual launch a second slave for self -- ethDst SHOULD be in 1% of the frames the hardware broadcast address -- for switches ethDst also SHOULD be randomized -- if ipDest is dynamical created it is overwritten -- does not affect performance, as self fill is done before any packet is sent ip4Src = "198.18.1.2", ip4Dst = "198.19.1.2", udpSrc = UDP_PORT, -- udpSrc will be set later as it varies } -- fill udp payload with prepared udp payload ffi.copy(pkt.payload, udpPayload, udpPayloadLen) end) local bufs = mem:bufArray() --local modifierFoo = utils.getPktModifierFunction(modifier, baseIp, wrapIp, baseEth, wrapEth) -- TODO: RFC2544 routing updates if router -- send learning frames: -- ARP for IP local sendBufs = function(bufs, port) -- allocate buffers from the mem pool and store them in self array bufs:alloc(frameSize - 4) for _, buf in ipairs(bufs) do local pkt = buf:getUdpPacket() -- set packet udp port pkt.udp:setDstPort(port) -- apply modifier like ip or mac randomisation to packet -- modifierFoo(pkt) end -- send packets bufs:offloadUdpChecksums() return queue:send(bufs) end -- warmup phase to wake up card local timer = timer:new(0.1) while timer:running() do sendBufs(bufs, port - 1) end -- benchmark phase timer:reset(duration) local totalSent = 0 while timer:running() do totalSent = totalSent + sendBufs(bufs, port) end return totalSent end function throughputCounterSlave(queue, port, frameSize, duration, bar) local bufs = memory.bufArray() local stats = {} bar:wait() local timer = timer:new(duration + 3) while timer:running() do local rx = queue:tryRecv(bufs, 1000) for i = 1, rx do local buf = bufs[i] local pkt = buf:getUdpPacket() local port = pkt.udp:getDstPort() stats[port] = (stats[port] or 0) + 1 end bufs:freeAll() end return stats[port] or 0 end --for standalone benchmark if standalone then function master() local args = utils.parseArguments(arg) local txPort, rxPort = args.txport, args.rxport if not txPort or not rxPort then return print("usage: --txport <txport> --rxport <rxport> --duration <duration> --numiterations <numiterations>") end local rxDev, txDev if txPort == rxPort then -- sending and receiving from the same port txDev = device.config({port = txPort, rxQueues = 2, txQueues = 4}) rxDev = txDev else -- two different ports, different configuration txDev = device.config({port = txPort, rxQueues = 2, txQueues = 4}) rxDev = device.config({port = rxPort, rxQueues = 2, txQueues = 3}) end device.waitForLinks() if txPort == rxPort then dpdk.launchLua(arp.arpTask, { { txQueue = txDev:getTxQueue(0), rxQueue = txDev:getRxQueue(1), ips = {"198.18.1.2", "198.19.1.2"} } }) else dpdk.launchLua(arp.arpTask, { { txQueue = txDev:getTxQueue(0), rxQueue = txDev:getRxQueue(1), ips = {"198.18.1.2"} }, { txQueue = rxDev:getTxQueue(0), rxQueue = rxDev:getRxQueue(1), ips = {"198.19.1.2", "198.18.1.1"} } }) end local bench = benchmark() bench:init({ txQueues = {txDev:getTxQueue(1), txDev:getTxQueue(2), txDev:getTxQueue(3)}, rxQueues = {rxDev:getRxQueue(0)}, duration = args.duration, numIterations = args.numiterations, skipConf = true, }) print(bench:getCSVHeader()) local results = {} local FRAME_SIZES = {64, 128, 256, 512, 1024, 1280, 1518} for _, frameSize in ipairs(FRAME_SIZES) do local result = bench:bench(frameSize) -- save and report results table.insert(results, result) print(bench:resultToCSV(result)) end bench:toTikz("throughput", unpack(results)) end end local mod = {} mod.__index = mod mod.benchmark = benchmark return mod
mit
frodrigo/osrm-backend
third_party/flatbuffers/tests/MyGame/Example/Vec3.lua
11
1440
-- automatically generated by the FlatBuffers compiler, do not modify -- namespace: Example local flatbuffers = require('flatbuffers') local Vec3 = {} -- the module local Vec3_mt = {} -- the class metatable function Vec3.New() local o = {} setmetatable(o, {__index = Vec3_mt}) return o end function Vec3_mt:Init(buf, pos) self.view = flatbuffers.view.New(buf, pos) end function Vec3_mt:X() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0) end function Vec3_mt:Y() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4) end function Vec3_mt:Z() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8) end function Vec3_mt:Test1() return self.view:Get(flatbuffers.N.Float64, self.view.pos + 16) end function Vec3_mt:Test2() return self.view:Get(flatbuffers.N.Uint8, self.view.pos + 24) end function Vec3_mt:Test3(obj) obj:Init(self.view.bytes, self.view.pos + 26) return obj end function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b) builder:Prep(8, 32) builder:Pad(2) builder:Prep(2, 4) builder:Pad(1) builder:PrependInt8(test3_b) builder:PrependInt16(test3_a) builder:Pad(1) builder:PrependUint8(test2) builder:PrependFloat64(test1) builder:Pad(4) builder:PrependFloat32(z) builder:PrependFloat32(y) builder:PrependFloat32(x) return builder:Offset() end return Vec3 -- return the module
bsd-2-clause
osgcc/ryzom
ryzom/client/data/gamedev/interfaces_v3/out_v2_appear.lua
3
5855
-- In this file we define functions that serves outgame character creation ------------------------------------------------------------------------------------------------------------ -- create the game namespace without reseting if already created in an other file. if (outgame==nil) then outgame= {}; end ------------------------------------------------------------------------------------------------------------ -- called to construct icons function outgame:activePackElement(id, icon) local uiDesc = getUI("ui:outgame:appear:job_options:options:desc"); uiDesc['ico' .. tostring(id)].active= true; uiDesc['ico' .. tostring(id)].texture= icon; uiDesc['ico' .. tostring(id) .. 'txt'].active= true; end ------------------------------------------------------------------------------------------------------------ -- called to construct pack text function outgame:setPackJobText(id, spec) -- Set Pack content local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id); uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec); -- Set specialization text local uiResText = getUI("ui:outgame:appear:job_options:options:result:res"); if(spec==2) then uiResText.hardtext= "uiCP_Res_" .. id; end end ------------------------------------------------------------------------------------------------------------ -- called to construct pack function outgame:buildActionPack() local uiDesc = getUI("ui:outgame:appear:job_options:options:desc"); if (uiDesc==nil) then return; end -- Reset All for i = 1,20 do uiDesc['ico' .. tostring(i)].active= false; uiDesc['ico' .. tostring(i) .. 'txt'].active= false; end -- Build Default Combat self:activePackElement(1, 'f1.tga'); -- Dagger self:activePackElement(2, 'f2.tga'); -- Accurate Attack -- Build Default Magic self:activePackElement(6, 'm2.tga'); -- Gloves self:activePackElement(7, 'm1.tga'); -- Acid -- Build Default Forage self:activePackElement(11, 'g1.tga'); -- Forage Tool self:activePackElement(12, 'g2.tga'); -- Basic Extract -- Build Default Craft self:activePackElement(16, 'c2.tga'); -- Craft Tool self:activePackElement(17, 'c1.tga'); -- 50 raw mat self:activePackElement(18, 'c3.tga'); -- Craft Root self:activePackElement(19, 'c4.tga'); -- Boots Plan -- Build Option if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then self:activePackElement(3, 'f3.tga'); -- Increase damage elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then self:activePackElement(8, 'm5.tga'); -- Fear elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then self:activePackElement(13, 'g3.tga'); -- Basic Prospection elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then self:activePackElement(20, 'c6.tga'); -- Gloves Plan self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat end -- Reset Text self:setPackJobText('F', 1); self:setPackJobText('M', 1); self:setPackJobText('G', 1); self:setPackJobText('C', 1); -- Set correct text for specalized version if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then self:setPackJobText('F', 2); elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then self:setPackJobText('M', 2); elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then self:setPackJobText('G', 2); elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then self:setPackJobText('C', 2); end end ------------------------------------------------------------------------------------------------------------ ------------------- -- BG DOWNLOADER -- ------------------- --function outgame:getProgressGroup() -- --debugInfo("*** 1 ***") -- local grp = getUI("ui:outgame:charsel:bgd_progress") -- --debugInfo(tostring(grp)) -- return grp --end -- --function outgame:setProgressText(ucstr, color, progress, ellipsis) -- --debugInfo("*** 2 ***") -- local text = self:getProgressGroup():find("text") -- local ellipsisTxt = self:getProgressGroup():find("ellipsis") -- text.color = color -- text.uc_hardtext = ucstr -- if ellipsis then -- ellipsisTxt.hardtext = ellipsis -- else -- ellipsisTxt.hardtext = "" -- end -- ellipsisTxt.color = color -- local progressCtrl = self:getProgressGroup():find("progress") -- progressCtrl.range = 100 -- progressCtrl.value = progress * 100 -- progressCtrl.active = true --end -- -- --local progress progressSymbol = { ".", "..", "..." } -- ---- set patching progression (from 0 to 1) --function outgame:setPatchProgress(progress) -- --debugInfo("*** 3 ***") -- local progressPercentText = string.format("%d%%", 100 * progress) -- local progressPostfix = math.mod(os.time(), 3) -- --debugInfo("Patch in progress : " .. tostring(progress)) -- local progressDate = nltime.getLocalTime() / 500 -- local colValue = math.floor(230 + 24 * math.sin(progressDate)) -- local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255) -- self:setProgressText(concatUCString(i18n.get("uiBGD_Progress"), ucstring(progressPercentText)), color, progress, progressSymbol[progressPostfix + 1]) --end -- --function outgame:setPatchSuccess() -- --debugInfo("*** 4 ***") -- --debugInfo("Patch up to date") -- self:setProgressText(i18n.get("uiBGD_PatchUpToDate"), "0 255 0 255", 1) --end -- -- --function outgame:setPatchError() -- --debugInfo("*** 5 ***") -- --debugInfo("Patch error") -- self:setProgressText(i18n.get("uiBGD_PatchError"), "255 0 0 255", 0) --end -- --function outgame:setNoPatch() -- --self:getProgressGroup().active = false --end ------------------------------------------------------------------------------------------------------------ ---------------- --LAUNCH GAME -- ---------------- function outgame:launchGame() if not isPlayerSlotNewbieLand(getPlayerSelectedSlot()) then if not isFullyPatched() then messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame") return end end runAH(getUICaller(), "proc", "proc_charsel_play") end
agpl-3.0
spark51/spark_robot
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
MmxBoy/mmxanti2
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
paulmarsy/Console
Libraries/nmap/App/nselib/packet.lua
2
37533
--- -- Facilities for manipulating raw packets. -- -- @author Marek Majkowski <majek04+nse@gmail.com> -- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html local bit = require "bit" local ipOps = require "ipOps" local nmap = require "nmap" local stdnse = require "stdnse" local string = require "string" local table = require "table" _ENV = stdnse.module("packet", stdnse.seeall) ---------------------------------------------------------------------------------------------------------------- --- Get an 8-bit integer at a 0-based byte offset in a byte string. -- @param b A byte string. -- @param i Offset. -- @return An 8-bit integer. function u8(b, i) return string.byte(b, i+1) end --- Get a 16-bit integer at a 0-based byte offset in a byte string. -- @param b A byte string. -- @param i Offset. -- @return A 16-bit integer. function u16(b, i) local b1,b2 b1, b2 = string.byte(b, i+1), string.byte(b, i+2) -- 2^8 2^0 return b1*256 + b2 end --- Get a 32-bit integer at a 0-based byte offset in a byte string. -- @param b A byte string. -- @param i Offset. -- @return A 32-bit integer. function u32(b,i) local b1,b2,b3,b4 b1, b2 = string.byte(b, i+1), string.byte(b, i+2) b3, b4 = string.byte(b, i+3), string.byte(b, i+4) -- 2^24 2^16 2^8 2^0 return b1*16777216 + b2*65536 + b3*256 + b4 end --- Set an 8-bit integer at a 0-based byte offset in a byte string -- (big-endian). -- @param b A byte string. -- @param i Offset. -- @param num Integer to store. function set_u8(b, i, num) local s = string.char(bit.band(num, 0xff)) return b:sub(0+1, i+1-1) .. s .. b:sub(i+1+1) end --- Set a 16-bit integer at a 0-based byte offset in a byte string -- (big-endian). -- @param b A byte string. -- @param i Offset. -- @param num Integer to store. function set_u16(b, i, num) local s = string.char(bit.band(bit.rshift(num, 8), 0xff)) .. string.char(bit.band(num, 0xff)) return b:sub(0+1, i+1-1) .. s .. b:sub(i+1+2) end --- Set a 32-bit integer at a 0-based byte offset in a byte string -- (big-endian). -- @param b A byte string. -- @param i Offset. -- @param num Integer to store. function set_u32(b,i, num) local s = string.char(bit.band(bit.rshift(num,24), 0xff)) .. string.char(bit.band(bit.rshift(num,16), 0xff)) .. string.char(bit.band(bit.rshift(num,8), 0xff)) .. string.char(bit.band(num, 0xff)) return b:sub(0+1, i+1-1) .. s .. b:sub(i+1+4) end --- Get a 1-byte string from a number. -- @param num A number. function numtostr8(num) return string.char(num) end --- Get a 2-byte string from a number. -- (big-endian) -- @param num A number. function numtostr16(num) return set_u16("..", 0, num) end --- Get a 4-byte string from a number. -- (big-endian) -- @param num A number. function numtostr32(num) return set_u32("....", 0, num) end --- Calculate a standard Internet checksum. -- @param b Data to checksum. -- @return Checksum. function in_cksum(b) local sum = 0 local i -- Note we are using 0-based indexes here. i = 0 while i < b:len() - 1 do sum = sum + u16(b, i) i = i + 2 end if i < b:len() then sum = sum + u8(b, i) * 256 end sum = bit.rshift(sum, 16) + bit.band(sum, 0xffff) sum = sum + bit.rshift(sum, 16) sum = bit.bnot(sum) sum = bit.band(sum, 0xffff) -- truncate to 16 bits return sum end -- ip protocol field IPPROTO_IP = 0 -- Dummy protocol for TCP IPPROTO_HOPOPTS = 0 -- IPv6 hop-by-hop options IPPROTO_ICMP = 1 -- Internet Control Message Protocol IPPROTO_IGMP = 2 -- Internet Group Management Protocol IPPROTO_IPIP = 4 -- IPIP tunnels (older KA9Q tunnels use 94) IPPROTO_TCP = 6 -- Transmission Control Protocol IPPROTO_EGP = 8 -- Exterior Gateway Protocol IPPROTO_PUP = 12 -- PUP protocol IPPROTO_UDP = 17 -- User Datagram Protocol IPPROTO_IDP = 22 -- XNS IDP protocol IPPROTO_DCCP = 33 -- Datagram Congestion Control Protocol IPPROTO_RSVP = 46 -- RSVP protocol IPPROTO_GRE = 47 -- Cisco GRE tunnels (rfc 1701,1702) IPPROTO_IPV6 = 41 -- IPv6-in-IPv4 tunnelling IPPROTO_ROUTING = 43 -- IPv6 routing header IPPROTO_FRAGMENT= 44 -- IPv6 fragmentation header IPPROTO_ESP = 50 -- Encapsulation Security Payload protocol IPPROTO_AH = 51 -- Authentication Header protocol IPPROTO_ICMPV6 = 58 -- ICMP for IPv6 IPPROTO_DSTOPTS = 60 -- IPv6 destination options IPPROTO_BEETPH = 94 -- IP option pseudo header for BEET IPPROTO_PIM = 103 -- Protocol Independent Multicast IPPROTO_COMP = 108 -- Compression Header protocol IPPROTO_SCTP = 132 -- Stream Control Transport Protocol IPPROTO_UDPLITE = 136 -- UDP-Lite (RFC 3828) ICMP_ECHO_REQUEST = 8 ICMP_ECHO_REPLY = 0 ICMP6_ECHO_REQUEST = 128 ICMP6_ECHO_REPLY = 129 MLD_LISTENER_QUERY = 130 MLD_LISTENER_REPORT = 131 MLD_LISTENER_REDUCTION = 132 ND_ROUTER_SOLICIT = 133 ND_ROUTER_ADVERT = 134 ND_NEIGHBOR_SOLICIT = 135 ND_NEIGHBOR_ADVERT = 136 ND_REDIRECT = 137 MLDV2_LISTENER_REPORT = 143 ND_OPT_SOURCE_LINKADDR = 1 ND_OPT_TARGET_LINKADDR = 2 ND_OPT_PREFIX_INFORMATION = 3 ND_OPT_REDIRECTED_HEADER = 4 ND_OPT_MTU = 5 ND_OPT_RTR_ADV_INTERVAL = 7 ND_OPT_HOME_AGENT_INFO = 8 ETHER_TYPE_IPV4 = "\x08\x00" ETHER_TYPE_IPV6 = "\x86\xdd" ---------------------------------------------------------------------------------------------------------------- -- Frame is a class Frame = {} function Frame:new(frame, force_continue) local packet = nil local packet_len = 0 if frame and #frame > 14 then packet = string.sub(frame, 15, -1) packet_len = #frame - 14 end local o = Packet:new(packet, packet_len, force_continue) o.build_ether_frame = self.build_ether_frame o.ether_parse = self.ether_parse o.frame_buf = frame o:ether_parse() return o end --- Build an Ethernet frame. -- @param mac_dst six-byte string of the destination MAC address. -- @param mac_src six-byte string of the source MAC address. -- @param ether_type two-byte string of the type. -- @param packet string of the payload. -- @return frame string of the Ether frame. function Frame:build_ether_frame(mac_dst, mac_src, ether_type, packet) self.mac_dst = mac_dst or self.mac_dst self.mac_src = mac_src or self.mac_src self.ether_type = ether_type or self.ether_type self.buf = packet or self.buf if not self.ether_type then return nil, "Unknown packet type." end self.frame_buf = self.mac_dst..self.mac_src..self.ether_type..self.buf end --- Parse an Ethernet frame. -- @param frame string of the Ether frame. -- @return mac_dst six-byte string of the destination MAC address. -- @return mac_src six-byte string of the source MAC address. -- @return packet string of the payload. function Frame:ether_parse() if not self.frame_buf or #self.frame_buf < 14 then -- too short return false end self.mac_dst = string.sub(self.frame_buf, 1, 6) self.mac_src = string.sub(self.frame_buf, 7, 12) self.ether_type = u16(self.frame_buf, 12) end ---------------------------------------------------------------------------------------------------------------- -- Packet is a class Packet = {} --- Create a new Packet object. -- @param packet Binary string with packet data. -- @param packet_len Packet length. It could be more than -- <code>#packet</code>. -- @param force_continue whether an error in parsing headers should be fatal or -- not. This is especially useful when parsing ICMP packets, where a small ICMP -- payload could be a TCP header. The problem is that parsing this payload -- normally would fail because the TCP header is too small. -- @return A new Packet. function Packet:new(packet, packet_len, force_continue) local o = setmetatable({}, {__index = Packet}) if not packet then return o end o.buf = packet o.packet_len = packet_len o.ip_v = bit.rshift(string.byte(o.buf), 4) if o.ip_v == 4 and not o:ip_parse(force_continue) then return nil elseif o.ip_v == 6 and not o:ip6_parse(force_continue) then return nil end if o.ip_v == 6 then while o:ipv6_is_extension_header() do if not o:ipv6_ext_header_parse(force_continue) or o.ip6_data_offset >= o.packet_len then stdnse.debug1("Error while parsing IPv6 extension headers.") return o end end o.ip_p = o.ip6_nhdr end if o.ip_p == IPPROTO_TCP then if not o:tcp_parse(force_continue) then stdnse.debug1("Error while parsing TCP packet\n") end elseif o.ip_p == IPPROTO_UDP then if not o:udp_parse(force_continue) then stdnse.debug1("Error while parsing UDP packet\n") end elseif o.ip_p == IPPROTO_ICMP then if not o:icmp_parse(force_continue) then stdnse.debug1("Error while parsing ICMP packet\n") end elseif o.ip_p == IPPROTO_ICMPV6 then if not o:icmpv6_parse(force_continue) then stdnse.debug1("Error while parsing ICMPv6 packet\n") end end return o end --- Convert Version, Traffic Class and Flow Label to a 4-byte string. -- @param ip6_tc Number stands for Traffic Class. -- @param ip6_fl Number stands for Flow Label. -- @return The first four-byte string of an IPv6 header. function ipv6_hdr_pack_tc_fl(ip6_tc, ip6_fl) local ver_tc_fl = bit.lshift(6, 28) + bit.lshift(bit.band(ip6_tc, 0xFF), 20) + bit.band(ip6_fl, 0xFFFFF) return numtostr32(ver_tc_fl) end --- Build an IPv6 packet. -- @param src 16-byte string of the source IPv6 address. -- @param dsr 16-byte string of the destination IPv6 address. -- @param nx_hdr integer that represents next header. -- @param h_limit integer that represents hop limit. -- @param t_class integer that represents traffic class. -- @param f_label integer that represents flow label. function Packet:build_ipv6_packet(src, dst, nx_hdr, payload, h_limit, t_class, f_label) self.ether_type = ETHER_TYPE_IPV6 self.ip_v = 6 self.ip_bin_src = src or self.ip_bin_src self.ip_bin_dst = dst or self.ip_bin_dst self.ip6_nhdr = nx_hdr or self.ip6_nhdr self.l4_packet = payload or self.l4_packet self.ip6_tc = t_class or self.ip6_tc or 1 self.ip6_fl = f_label or self.ip6_fl or 1 self.ip6_hlimit = h_limit or self.ip6_hlimit or 255 self.ip6_plen = #(self.exheader or "")+#(self.l4_packet or "") self.buf = ipv6_hdr_pack_tc_fl(self.ip6_tc, self.ip6_fl) .. numtostr16(self.ip6_plen) .. --payload length string.char(self.ip6_nhdr) .. --next header string.char(self.ip6_hlimit) .. --hop limit self.ip_bin_src .. --Source self.ip_bin_dst ..--dest (self.exheader or "").. (self.l4_packet or "") end --- Return true if and only if the next header is an known extension header. -- @param nhdr Next header. function Packet:ipv6_is_extension_header(nhdr) self.ip6_nhdr = nhdr or self.ip6_nhdr if self.ip6_nhdr == IPPROTO_HOPOPTS or self.ip6_nhdr == IPPROTO_DSTOPTS or self.ip6_nhdr == IPPROTO_ROUTING or self.ip6_nhdr == IPPROTO_FRAGMENT then return true end return nil end --- Count IPv6 checksum. -- @return the checksum. function Packet:count_ipv6_pseudoheader_cksum() local pseudoheader = self.ip_bin_src .. self.ip_bin_dst .. numtostr16(#self.l4_packet) .. "\0\0\0" .. string.char(self.ip6_nhdr) local ck_content = pseudoheader .. self.l4_packet return in_cksum(ck_content) end --- Set ICMPv6 checksum. function Packet:set_icmp6_cksum(check_sum) self.l4_packet = set_u16(self.l4_packet, 2, check_sum) end --- Build an ICMPv6 header. -- @param icmpv6_type integer that represent ICMPv6 type. -- @param icmpv6_code integer that represent ICMPv6 code. -- @param icmpv6_payload string of the payload -- @param ip_bin_src 16-byte string of the source IPv6 address. -- @param ip_bin_dst 16-byte string of the destination IPv6 address. function Packet:build_icmpv6_header(icmpv6_type, icmpv6_code, icmpv6_payload, ip_bin_src, ip_bin_dst) self.ip6_nhdr = IPPROTO_ICMPV6 self.icmpv6_type = icmpv6_type or self.icmpv6_type self.icmpv6_code = icmpv6_code or self.icmpv6_code self.icmpv6_payload = icmpv6_payload or self.icmpv6_payload self.ip_bin_src = ip_bin_src or self.ip_bin_src self.ip_bin_dst = ip_bin_dst or self.ip_bin_dst self.l4_packet = string.char(self.icmpv6_type,self.icmpv6_code) .. "\0\0" .. --checksum (self.icmpv6_payload or "") local check_sum = self:count_ipv6_pseudoheader_cksum() self:set_icmp6_cksum(check_sum) end --- Build an ICMPv6 Echo Request frame. -- @param mac_src six-byte string of source MAC address. -- @param mac_dst sis-byte string of destination MAC address. -- @param ip_bin_src 16-byte string of source IPv6 address. -- @param ip_bin_dst 16-byte string of destination IPv6 address. -- @param id integer that represents Echo ID. -- @param sequence integer that represents Echo sequence. -- @param data string of Echo data. -- @param tc integer that represents traffic class of IPv6 packet. -- @param fl integer that represents flow label of IPv6 packet. -- @param hop-limit integer that represents hop limit of IPv6 packet. function Packet:build_icmpv6_echo_request(id, sequence, data, mac_src, mac_dst, ip_bin_src, ip_bin_dst, tc, fl, hop_limit) self.mac_src = mac_src or self.mac_src self.mac_dst = mac_dst or self.mac_dst self.ip_bin_src = ip_bin_src or self.ip_bin_src self.ip_bin_dst = ip_bin_dst or self.ip_bin_dst self.traffic_class = tc or 1 self.flow_label = fl or 1 self.ip6_hlimit = hop_limit or 255 self.icmpv6_type = ICMP6_ECHO_REQUEST self.icmpv6_code = 0 self.echo_id = id or self.echo_id or 0xdead self.echo_seq = sequence or self.echo_seq or 0xbeef self.echo_data = data or self.echo_data or "" self.icmpv6_payload = numtostr16(self.echo_id) .. numtostr16(self.echo_seq) .. self.echo_data end --- Set an ICMPv6 option message. function Packet:set_icmpv6_option(opt_type,msg) return string.char(opt_type, (#msg+2)/8) .. msg end --- Build an IPv4 packet. -- @param src 4-byte string of the source IP address. -- @param dst 4-byte string of the destination IP address. -- @param payload string containing the IP payload -- @param dsf byte that represents the differentiated services field -- @param id integer that represents the IP identification -- @param flags integer that represents the IP flags -- @param off integer that represents the IP offset -- @param ttl integer that represent the IP time to live -- @param proto integer that represents the IP protocol function Packet:build_ip_packet(src, dst, payload, dsf, id, flags, off, ttl, proto) self.ether_type = ETHER_TYPE_IPV4 self.ip_v = 4 self.ip_bin_src = src or self.ip_bin_src self.ip_bin_dst = dst or self.ip_bin_dst self.l3_packet = payload or self.l3_packet self.ip_dsf = dsf or self.ip_dsf or 0 self.ip_p = proto or self.ip_p self.flags = flags or self.flags or 0 -- should be split into ip_rd, ip_df, ip_mv self.ip_id = id or self.ip_id or 0xbeef self.ip_off = off or self.ip_off or 0 self.ip_ttl = ttl or self.ip_ttl or 255 self.buf = numtostr8(bit.lshift(self.ip_v,4) + 20 / 4) .. -- version and header length numtostr8(self.ip_dsf) .. numtostr16(#self.l3_packet + 20) .. numtostr16(self.ip_id) .. numtostr8(self.flags) .. numtostr8(self.ip_off) .. numtostr8(self.ip_ttl) .. numtostr8(self.ip_p) .. numtostr16(0) .. -- checksum self.ip_bin_src .. --Source self.ip_bin_dst --dest self.buf = set_u16(self.buf, 10, in_cksum(self.buf)) self.buf = self.buf .. self.l3_packet end --- Build an ICMP header. -- @param icmp_type integer that represent ICMPv6 type. -- @param icmp_code integer that represent ICMPv6 code. -- @param icmp_payload string of the payload -- @param ip_bin_src 16-byte string of the source IPv6 address. -- @param ip_bin_dst 16-byte string of the destination IPv6 address. function Packet:build_icmp_header(icmp_type, icmp_code, icmp_payload, ip_bin_src, ip_bin_dst) self.icmp_type = icmp_type or self.icmp_type self.icmp_code = icmp_code or self.icmp_code self.icmp_payload = icmp_payload or self.icmp_payload self.ip_bin_src = ip_bin_src or self.ip_bin_src self.ip_bin_dst = ip_bin_dst or self.ip_bin_dst self.l3_packet = string.char(self.icmp_type,self.icmp_code) .. "\0\0" .. --checksum (self.icmp_payload or "") self.l3_packet = set_u16(self.l3_packet, 2, in_cksum(self.l3_packet)) end --- Build an ICMP Echo Request frame. -- @param mac_src six-byte string of source MAC address. -- @param mac_dst sis-byte string of destination MAC address. -- @param ip_bin_src 16-byte string of source IPv6 address. -- @param ip_bin_dst 16-byte string of destination IPv6 address. -- @param id integer that represents Echo ID. -- @param seq integer that represents Echo sequence. -- @param data string of Echo data. -- @param dsf integer that represents differentiated services field. function Packet:build_icmp_echo_request(id, seq, data, mac_src, mac_dst, ip_bin_src, ip_bin_dst) self.mac_src = mac_src or self.mac_src self.mac_dst = mac_dst or self.mac_dst self.ip_p = IPPROTO_ICMP self.ip_bin_src = ip_bin_src or self.ip_bin_src self.ip_bin_dst = ip_bin_dst or self.ip_bin_dst self.icmp_type = ICMP_ECHO_REQUEST self.icmp_code = 0 self.echo_id = id or self.echo_id or 0xdead self.echo_seq = seq or self.echo_seq or 0xbeef self.echo_data = data or self.echo_data or "" self.icmp_payload = numtostr16(self.echo_id) .. numtostr16(self.echo_seq) .. self.echo_data end -- Helpers --- Convert a MAC address string (like <code>"00:23:ae:5d:3b:10"</code>) to -- a raw six-byte long. -- @param str MAC address string. -- @return Six-byte string. function mactobin(str) if not str then return nil, "MAC was not specified." end return (str:gsub("(%x%x)[^%x]?", function (x) return string.char(tonumber(x, 16)) end)) end --- Generate the link-local IPv6 address from the MAC address. -- @param mac MAC address string. -- @return Link-local IPv6 address string. function mac_to_lladdr(mac) if not mac then return nil, "MAC was not specified." end local interfier = string.char(bit.bor(string.byte(mac,1),0x02))..string.sub(mac,2,3).."\xff\xfe"..string.sub(mac,4,6) local ll_prefix = ipOps.ip_to_str("fe80::") return string.sub(ll_prefix,1,8)..interfier end --- Get an 8-bit integer at a 0-based byte offset in the packet. -- @param index Offset. -- @return An 8-bit integer. function Packet:u8(index) return u8(self.buf, index) end --- Get a 16-bit integer at a 0-based byte offset in the packet. -- @param index Offset. -- @return A 16-bit integer. function Packet:u16(index) return u16(self.buf, index) end --- Get a 32-bit integer at a 0-based byte offset in the packet. -- @param index Offset. -- @return An 32-bit integer. function Packet:u32(index) return u32(self.buf, index) end --- Return part of the packet contents as a byte string. -- @param index The beginning of the part of the packet to extract. The index -- is 0-based. If omitted the default value is 0 (beginning of the string) -- @param length The length of the part of the packet to extract. If omitted -- the remaining contents from index to the end of the string are returned. -- @return A string. function Packet:raw(index, length) if not index then index = 0 end if not length then length = #self.buf-index end return string.char(string.byte(self.buf, index+1, index+1+length-1)) end --- Set an 8-bit integer at a 0-based byte offset in the packet. -- (big-endian). -- @param index Offset. -- @param num Integer to store. function Packet:set_u8(index, num) self.buf = set_u8(self.buf, index, num) return self.buf end --- Set a 16-bit integer at a 0-based byte offset in the packet. -- (big-endian). -- @param index Offset. -- @param num Integer to store. function Packet:set_u16(index, num) self.buf = set_u16(self.buf, index, num) return self.buf end --- Set a 32-bit integer at a 0-based byte offset in the packet. -- (big-endian). -- @param index Offset. -- @param num Integer to store. function Packet:set_u32(index, num) self.buf = set_u32(self.buf, index, num) return self.buf end --- Parse an IP packet header. -- @param force_continue Ignored. -- @return Whether the parsing succeeded. function Packet:ip_parse(force_continue) self.ip_offset = 0 if #self.buf < 20 then -- too short print("too short") return false end self.ip_v = bit.rshift(bit.band(self:u8(self.ip_offset + 0), 0xF0), 4) self.ip_hl = bit.band(self:u8(self.ip_offset + 0), 0x0F) -- header_length or data_offset if self.ip_v ~= 4 then -- not ip print("not v4") return false end self.ip = true self.ip_tos = self:u8(self.ip_offset + 1) self.ip_len = self:u16(self.ip_offset + 2) self.ip_id = self:u16(self.ip_offset + 4) self.ip_off = self:u16(self.ip_offset + 6) self.ip_rf = bit.band(self.ip_off, 0x8000)~=0 -- true/false self.ip_df = bit.band(self.ip_off, 0x4000)~=0 self.ip_mf = bit.band(self.ip_off, 0x2000)~=0 self.ip_off = bit.band(self.ip_off, 0x1FFF) -- fragment offset self.ip_ttl = self:u8(self.ip_offset + 8) self.ip_p = self:u8(self.ip_offset + 9) self.ip_sum = self:u16(self.ip_offset + 10) self.ip_bin_src = self:raw(self.ip_offset + 12,4) -- raw 4-bytes string self.ip_bin_dst = self:raw(self.ip_offset + 16,4) self.ip_src = ipOps.str_to_ip(self.ip_bin_src) -- formatted string self.ip_dst = ipOps.str_to_ip(self.ip_bin_dst) self.ip_opt_offset = self.ip_offset + 20 self.ip_options = self:parse_options(self.ip_opt_offset, ((self.ip_hl*4)-20)) self.ip_data_offset = self.ip_offset + self.ip_hl*4 return true end --- Parse an IPv6 packet header. -- @param force_continue Ignored. -- @return Whether the parsing succeeded. function Packet:ip6_parse(force_continue) self.ip6_offset = 0 if #self.buf < 40 then -- too short return false end self.ip_v = bit.rshift(bit.band(self:u8(self.ip6_offset + 0), 0xF0), 4) if self.ip_v ~= 6 then -- not ipv6 return false end self.ip6 = true self.ip6_tc = bit.rshift(bit.band(self:u16(self.ip6_offset + 0), 0x0FF0), 4) self.ip6_fl = bit.band(self:u8(self.ip6_offset + 1), 0x0F)*65536 + self:u16(self.ip6_offset + 2) self.ip6_plen = self:u16(self.ip6_offset + 4) self.ip6_nhdr = self:u8(self.ip6_offset + 6) self.ip6_hlimt = self:u8(self.ip6_offset + 7) self.ip_bin_src = self:raw(self.ip6_offset + 8, 16) self.ip_bin_dst = self:raw(self.ip6_offset + 24, 16) self.ip_src = ipOps.str_to_ip(self.ip_bin_src) self.ip_dst = ipOps.str_to_ip(self.ip_bin_dst) self.ip6_data_offset = 40 return true end --- Pare an IPv6 extension header. Just jump over it at the moment. -- @param force_continue Ignored. -- @return Whether the parsing succeeded. function Packet:ipv6_ext_header_parse(force_continue) local ext_hdr_len = self:u8(self.ip6_data_offset + 1) ext_hdr_len = ext_hdr_len*8 + 8 self.ip6_data_offset = self.ip6_data_offset + ext_hdr_len self.ip6_nhdr = self:u8(self.ip6_data_offset) end --- Set the payload length field. -- @param plen Payload length. function Packet:ip6_set_plen(plen) self:set_u16(self.ip6_offset + 4, plen) self.ip6_plen = plen end --- Set the header length field. function Packet:ip_set_hl(len) self:set_u8(self.ip_offset + 0, bit.bor(bit.lshift(self.ip_v, 4), bit.band(len, 0x0F))) self.ip_v = bit.rshift(bit.band(self:u8(self.ip_offset + 0), 0xF0), 4) self.ip_hl = bit.band(self:u8(self.ip_offset + 0), 0x0F) -- header_length or data_offset end --- Set the packet length field. -- @param len Packet length. function Packet:ip_set_len(len) self:set_u16(self.ip_offset + 2, len) self.ip_len = len end --- Set the packet identification field. -- @param id packet ID. function Packet:ip_set_id(id) self:set_u16(self.ip_offset + 4, id) self.ip_id = id end --- Set the TTL. -- @param ttl TTL. function Packet:ip_set_ttl(ttl) self:set_u8(self.ip_offset + 8, ttl) self.ip_ttl = ttl end --- Set the checksum. -- @param checksum Checksum. function Packet:ip_set_checksum(checksum) self:set_u16(self.ip_offset + 10, checksum) self.ip_sum = checksum end --- Count checksum for packet and save it. function Packet:ip_count_checksum() self:ip_set_checksum(0) local csum = in_cksum( self.buf:sub(0, self.ip_offset + self.ip_hl*4) ) self:ip_set_checksum(csum) end --- Set the source IP address. -- @param binip The source IP address as a byte string. function Packet:ip_set_bin_src(binip) local nrip = u32(binip, 0) self:set_u32(self.ip_offset + 12, nrip) self.ip_bin_src = self:raw(self.ip_offset + 12,4) -- raw 4-bytes string end --- Set the destination IP address. -- @param binip The destination IP address as a byte string. function Packet:ip_set_bin_dst(binip) local nrip = u32(binip, 0) self:set_u32(self.ip_offset + 16, nrip) self.ip_bin_dst = self:raw(self.ip_offset + 16,4) end --- Set the IP options field (and move the data, count new length, -- etc.). -- @param ipoptions IP options. function Packet:ip_set_options(ipoptions) -- packet = <ip header> + ipoptions + <payload> local buf = self.buf:sub(0+1,self.ip_offset + 20) .. ipoptions .. self.buf:sub(self.ip_data_offset+1) self.buf = buf -- set ip_len self:ip_set_len(self.buf:len()) -- set ip_hl self:ip_set_hl(5 + ipoptions:len()/4) -- set data offset correctly self.ip_options = self:parse_options(self.ip_opt_offset, ((self.ip_hl*4)-20)) self.ip_data_offset = self.ip_offset + self.ip_hl*4 if self.tcp then self.tcp_offset = self.ip_data_offset elseif self.icmp then self.icmp_offset = self.ip_data_offset end end --- Get a short string representation of the IP header. -- @return A string representation of the IP header. function Packet:ip_tostring() return string.format( "IP %s -> %s", self.ip_src, self.ip_dst) end --- Parse IP/TCP options into a table. -- @param offset Offset at which options start. -- @param length Length of options. -- @return Table of options. function Packet:parse_options(offset, length) local options = {} local op = 1 local opt_ptr = 0 while opt_ptr < length do local t, l, d options[op] = {} t = self:u8(offset + opt_ptr) options[op].type = t if t==0 or t==1 then l = 1 d = nil else l = self:u8(offset + opt_ptr + 1) if l > 2 then d = self:raw(offset + opt_ptr + 2, l-2) end end options[op].len = l options[op].data = d opt_ptr = opt_ptr + l op = op + 1 end return options end --- Get a short string representation of the packet. -- @return A string representation of the packet. function Packet:tostring() if self.tcp then return self:tcp_tostring() elseif self.udp then return self:udp_tostring() elseif self.icmp then return self:icmp_tostring() elseif self.ip then return self:ip_tostring() end return "<no tostring!>" end ---------------------------------------------------------------------------------------------------------------- --- Parse an ICMP packet header. -- @param force_continue Ignored. -- @return Whether the parsing succeeded. function Packet:icmp_parse(force_continue) self.icmp_offset = self.ip_data_offset if #self.buf < self.icmp_offset + 8 then -- let's say 8 bytes minimum return false end self.icmp = true self.icmp_type = self:u8(self.icmp_offset + 0) self.icmp_code = self:u8(self.icmp_offset + 1) self.icmp_sum = self:u16(self.icmp_offset + 2) if self.icmp_type == 3 or self.icmp_type == 4 or self.icmp_type == 11 or self.icmp_type == 12 then self.icmp_payload = true self.icmp_r0 = self:u32(self.icmp_offset + 4) self.icmp_payload_offset = self.icmp_offset + 8 if #self.buf < self.icmp_payload_offset + 24 then return false end self.icmp_payload = Packet:new(self.buf:sub(self.icmp_payload_offset+1), self.packet_len - self.icmp_payload_offset, true) end return true end --- Get a short string representation of the ICMP header. -- @return A string representation of the ICMP header. function Packet:icmp_tostring() return self:ip_tostring() .. " ICMP(" .. self.icmp_payload:tostring() .. ")" end ---------------------------------------------------------------------------------------------------------------- --- Parse an ICMPv6 packet header. -- @param force_continue Ignored. -- @return Whether the parsing succeeded. function Packet:icmpv6_parse(force_continue) self.icmpv6_offset = self.ip6_data_offset if #self.buf < self.icmpv6_offset + 8 then -- let's say 8 bytes minimum return false end self.icmpv6 = true self.icmpv6_type = self:u8(self.icmpv6_offset + 0) self.icmpv6_code = self:u8(self.icmpv6_offset + 1) if self.icmpv6_type == ND_NEIGHBOR_SOLICIT then self.ns_target = self:raw(self.icmpv6_offset + 8, 16) end return true end ---------------------------------------------------------------------------------------------------------------- -- Parse a TCP packet header. -- @param force_continue Whether a short packet causes parsing to fail. -- @return Whether the parsing succeeded. function Packet:tcp_parse(force_continue) self.tcp = true self.tcp_offset = self.ip_data_offset or self.ip6_data_offset if #self.buf < self.tcp_offset + 4 then return false end self.tcp_sport = self:u16(self.tcp_offset + 0) self.tcp_dport = self:u16(self.tcp_offset + 2) if #self.buf < self.tcp_offset + 20 then if force_continue then return true else return false end end self.tcp_seq = self:u32(self.tcp_offset + 4) self.tcp_ack = self:u32(self.tcp_offset + 8) self.tcp_hl = bit.rshift(bit.band(self:u8(self.tcp_offset+12), 0xF0), 4) -- header_length or data_offset self.tcp_x2 = bit.band(self:u8(self.tcp_offset+12), 0x0F) self.tcp_flags = self:u8(self.tcp_offset + 13) self.tcp_th_fin = bit.band(self.tcp_flags, 0x01)~=0 -- true/false self.tcp_th_syn = bit.band(self.tcp_flags, 0x02)~=0 self.tcp_th_rst = bit.band(self.tcp_flags, 0x04)~=0 self.tcp_th_push = bit.band(self.tcp_flags, 0x08)~=0 self.tcp_th_ack = bit.band(self.tcp_flags, 0x10)~=0 self.tcp_th_urg = bit.band(self.tcp_flags, 0x20)~=0 self.tcp_th_ece = bit.band(self.tcp_flags, 0x40)~=0 self.tcp_th_cwr = bit.band(self.tcp_flags, 0x80)~=0 self.tcp_win = self:u16(self.tcp_offset + 14) self.tcp_sum = self:u16(self.tcp_offset + 16) self.tcp_urp = self:u16(self.tcp_offset + 18) self.tcp_opt_offset = self.tcp_offset + 20 self.tcp_options = self:parse_options(self.tcp_opt_offset, ((self.tcp_hl*4)-20)) self.tcp_data_offset = self.tcp_offset + self.tcp_hl*4 if self.ip_len then self.tcp_data_length = self.ip_len - self.tcp_offset - self.tcp_hl*4 else self.tcp_data_length = self.ip6_plen - self.tcp_hl*4 end self:tcp_parse_options() return true end --- Get a short string representation of the TCP packet. -- @return A string representation of the TCP header. function Packet:tcp_tostring() return string.format( "TCP %s:%i -> %s:%i", self.ip_src, self.tcp_sport, self.ip_dst, self.tcp_dport ) end --- Parse options for TCP header. function Packet:tcp_parse_options() local eoo = false for _,opt in ipairs(self.tcp_options) do if eoo then self.tcp_opt_after_eol = true end if opt.type == 0 then -- end of options eoo = true elseif opt.type == 2 then -- MSS self.tcp_opt_mss = u16(opt.data, 0) self.tcp_opt_mtu = self.tcp_opt_mss + 40 elseif opt.type == 3 then -- widow scaling self.tcp_opt_ws = u8(opt.data, 0) elseif opt.type == 8 then -- timestamp self.tcp_opt_t1 = u32(opt.data, 0) self.tcp_opt_t2 = u32(opt.data, 4) end end end --- Set the TCP source port. -- @param port Source port. function Packet:tcp_set_sport(port) self:set_u16(self.tcp_offset + 0, port) self.tcp_sport = port end --- Set the TCP destination port. -- @param port Destination port. function Packet:tcp_set_dport(port) self:set_u16(self.tcp_offset + 2, port) self.tcp_dport = port end --- Set the TCP sequence field. -- @param new_seq Sequence. function Packet:tcp_set_seq(new_seq) self:set_u32(self.tcp_offset + 4, new_seq) self.tcp_seq = new_seq end --- Set the TCP flags field (like SYN, ACK, RST). -- @param new_flags Flags, represented as an 8-bit number. function Packet:tcp_set_flags(new_flags) self:set_u8(self.tcp_offset + 13, new_flags) self.tcp_flags = new_flags end --- Set the urgent pointer field. -- @param urg_ptr Urgent pointer. function Packet:tcp_set_urp(urg_ptr) self:set_u16(self.tcp_offset + 18, urg_ptr) self.tcp_urp = urg_ptr end --- Set the TCP checksum field. -- @param checksum Checksum. function Packet:tcp_set_checksum(checksum) self:set_u16(self.tcp_offset + 16, checksum) self.tcp_sum = checksum end --- Count and save the TCP checksum field. function Packet:tcp_count_checksum() self:tcp_set_checksum(0) local proto = self.ip_p local length = self.buf:len() - self.tcp_offset local b = self.ip_bin_src .. self.ip_bin_dst .. "\0" .. string.char(proto) .. set_u16("..", 0, length) .. self.buf:sub(self.tcp_offset+1) self:tcp_set_checksum(in_cksum(b)) end --- Map an MTU to a link type string. Stolen from p0f. -- @return A string describing the link type. function Packet:tcp_lookup_link() local mtu_def = { {["mtu"]=256, ["txt"]= "radio modem"}, {["mtu"]=386, ["txt"]= "ethernut"}, {["mtu"]=552, ["txt"]= "SLIP line / encap ppp"}, {["mtu"]=576, ["txt"]= "sometimes modem"}, {["mtu"]=1280, ["txt"]= "gif tunnel"}, {["mtu"]=1300, ["txt"]= "PIX, SMC, sometimes wireless"}, {["mtu"]=1362, ["txt"]= "sometimes DSL (1)"}, {["mtu"]=1372, ["txt"]= "cable modem"}, {["mtu"]=1400, ["txt"]= "(Google/AOL)"}, {["mtu"]=1415, ["txt"]= "sometimes wireless"}, {["mtu"]=1420, ["txt"]= "GPRS, T1, FreeS/WAN"}, {["mtu"]=1423, ["txt"]= "sometimes cable"}, {["mtu"]=1440, ["txt"]= "sometimes DSL (2)"}, {["mtu"]=1442, ["txt"]= "IPIP tunnel"}, {["mtu"]=1450, ["txt"]= "vtun"}, {["mtu"]=1452, ["txt"]= "sometimes DSL (3)"}, {["mtu"]=1454, ["txt"]= "sometimes DSL (4)"}, {["mtu"]=1456, ["txt"]= "ISDN ppp"}, {["mtu"]=1458, ["txt"]= "BT DSL (?)"}, {["mtu"]=1462, ["txt"]= "sometimes DSL (5)"}, {["mtu"]=1470, ["txt"]= "(Google 2)"}, {["mtu"]=1476, ["txt"]= "IPSec/GRE"}, {["mtu"]=1480, ["txt"]= "IPv6/IPIP"}, {["mtu"]=1492, ["txt"]= "pppoe (DSL)"}, {["mtu"]=1496, ["txt"]= "vLAN"}, {["mtu"]=1500, ["txt"]= "ethernet/modem"}, {["mtu"]=1656, ["txt"]= "Ericsson HIS"}, {["mtu"]=2024, ["txt"]= "wireless/IrDA"}, {["mtu"]=2048, ["txt"]= "Cyclom X.25 WAN"}, {["mtu"]=2250, ["txt"]= "AiroNet wireless"}, {["mtu"]=3924, ["txt"]= "loopback"}, {["mtu"]=4056, ["txt"]= "token ring (1)"}, {["mtu"]=4096, ["txt"]= "Sangoma X.25 WAN"}, {["mtu"]=4352, ["txt"]= "FDDI"}, {["mtu"]=4500, ["txt"]= "token ring (2)"}, {["mtu"]=9180, ["txt"]= "FORE ATM"}, {["mtu"]=16384, ["txt"]= "sometimes loopback (1)"}, {["mtu"]=16436, ["txt"]= "sometimes loopback (2)"}, {["mtu"]=18000, ["txt"]= "token ring x4"}, } if not self.tcp_opt_mss or self.tcp_opt_mss==0 then return "unspecified" end for _,x in ipairs(mtu_def) do local mtu = x["mtu"] local txt = x["txt"] if self.tcp_opt_mtu == mtu then return txt end if self.tcp_opt_mtu < mtu then return string.format("unknown-%i", self.tcp_opt_mtu) end end return string.format("unknown-%i", self.tcp_opt_mtu) end ---------------------------------------------------------------------------------------------------------------- -- Parse a UDP packet header. -- @param force_continue Whether a short packet causes parsing to fail. -- @return Whether the parsing succeeded. function Packet:udp_parse(force_continue) self.udp = true self.udp_offset = self.ip_data_offset or self.ip6_data_offset if #self.buf < self.udp_offset + 4 then return false end self.udp_sport = self:u16(self.udp_offset + 0) self.udp_dport = self:u16(self.udp_offset + 2) if #self.buf < self.udp_offset + 8 then if force_continue then return true else return false end end self.udp_len = self:u16(self.udp_offset + 4) self.udp_sum = self:u16(self.udp_offset + 6) return true end --- Get a short string representation of the UDP packet. -- @return A string representation of the UDP header. function Packet:udp_tostring() return string.format( "UDP %s:%i -> %s:%i", self.ip_src, self.udp_sport, self.ip_dst, self.udp_dport ) end --- -- Set the UDP source port. -- @param port Source port. function Packet:udp_set_sport(port) self:set_u16(self.udp_offset + 0, port) self.udp_sport = port end --- -- Set the UDP destination port. -- @param port Destination port. function Packet:udp_set_dport(port) self:set_u16(self.udp_offset + 2, port) self.udp_dport = port end --- -- Set the UDP payload length. -- @param len UDP payload length. function Packet:udp_set_length(len) self:set_u16(self.udp_offset + 4, len) self.udp_len = len end --- -- Set the UDP checksum field. -- @param checksum Checksum. function Packet:udp_set_checksum(checksum) self:set_u16(self.udp_offset + 6, checksum) self.udp_sum = checksum end --- -- Count and save the UDP checksum field. function Packet:udp_count_checksum() self:udp_set_checksum(0) local proto = self.ip_p local length = self.buf:len() - self.udp_offset local b = self.ip_bin_src .. self.ip_bin_dst .. "\0" .. string.char(proto) .. set_u16("..", 0, length) .. self.buf:sub(self.udp_offset+1) self:udp_set_checksum(in_cksum(b)) end return _ENV;
mit
werpat/MoonGen
rfc2544/utils/utils.lua
9
5501
local actors = {} local status, snmp = pcall(require, 'utils.snmp') if status then table.insert(actors, snmp) else print "unable to load snmp module" end local status, sshMikrotik = pcall(require, 'utils.ssh-mikrotik') if status then table.insert(actors, sshMikrotik) else print "unable to load mikrotik ssh module" end local status, sshFreeBSD = pcall(require, 'utils.ssh-freebsd') if status then table.insert(actors, sshFreeBSD) else print "unable to load freeBSD ssh module" end local status, ssh = pcall(require, 'utils.ssh') if status then table.insert(actors, ssh) else print "unable to load linux ssh module" end local manual = require "utils.manual" table.insert(actors, manual) local mod = {} mod.__index = mod function mod.addInterfaceIP(interface, ip, pfx) local status = -1 for k, actor in ipairs(actors) do status = actor.addInterfaceIP(interface, ip, pfx) if status == 0 then break end end return status end function mod.delInterfaceIP(interface, ip, pfx) local status = -1 for _, actor in ipairs(actors) do status = actor.delInterfaceIP(interface, ip, pfx) if status == 0 then break end end return status end function mod.clearIPFilters() local status = -1 for _, actor in ipairs(actors) do status = actor.clearIPFilters() if status == 0 then break end end return status end function mod.addIPFilter(src, sPfx, dst, dPfx) local status = -1 for _, actor in ipairs(actors) do status = actor.addIPFilter(src, sPfx, dst, dPfx) if status == 0 then break end end return status end function mod.delIPFilter(src, sPfx, dst, dPfx) local status = -1 for _, actor in ipairs(actors) do status = actor.delIPFilter(src, sPfx, dst, dPfx) if status == 0 then break end end return status end function mod.clearIPRoutes() local status = -1 for _, actor in ipairs(actors) do actor.clearIPRoutes() if status == 0 then break end end return status end function mod.addIPRoute(dst, pfx, gateway, interface) local status = -1 for _, actor in ipairs(actors) do status = actor.addIPRoute(dst, pfx, gateway, interface) if status == 0 then break end end return status end function mod.delIPRoute(dst, pfx, gateway, interface) local status = -1 for _, actor in ipairs(actors) do status = actor.delIPRoute(dst, pfx, gateway, interface) if status == 0 then break end end return status end function mod.addIPRouteRange(firstIP, lastIP) local status = -1 for _, actor in ipairs(actors) do status = actor.addIPRouteRange(firstIP, lastIP) if status == 0 then break end end return status end function mod.getIPRouteCount() local status = -1 for _, actor in ipairs(actors) do status = actor.getIPRouteCount() if status == 0 then break end end return status end function mod.getDeviceName() return manual.getDeviceName() end function mod.getDeviceOS() return manual.getDeviceOS() end local binarySearch = {} binarySearch.__index = binarySearch function binarySearch:create(lower, upper) local self = setmetatable({}, binarySearch) self.lowerLimit = lower self.upperLimit = upper return self end setmetatable(binarySearch, { __call = binarySearch.create }) function binarySearch:init(lower, upper) self.lowerLimit = lower self.upperLimit = upper end function binarySearch:next(curr, top, threshold) if top then if curr == self.upperLimit then return curr, true else self.lowerLimit = curr end else if curr == lowerLimit then return curr, true else self.upperLimit = curr end end local nextVal = math.ceil((self.lowerLimit + self.upperLimit) / 2) if math.abs(nextVal - curr) < threshold then return curr, true end return nextVal, false end mod.binarySearch = binarySearch mod.modifier = { none = 0, randEth = 1, randIp = 2 } function mod.getPktModifierFunction(modifier, baseIp, wrapIp, baseEth, wrapEth) local foo = function() end if modifier == mod.modifier.randEth then local ethCtr = 0 foo = function(pkt) pkt.ip.dst:setNumber(baseEth + ethCtr) ethCtr = incAndWrap(ethCtr, wrapEth) end elseif modifier == mod.modifier.randIp then local ipCtr = 0 foo = function(pkt) pkt.ip.dst:set(baseIP + ipCtr) ipCtr = incAndWrap(ipCtr, wrapIp) end end return foo end --[[ bit faster then macAddr:setNumber or macAddr:set and faster then macAddr:setString but still not fast enough for one single slave and 10GbE @64b pkts set destination MAC address ffi.copy(macAddr, pkt.eth.dst.uint8, 6) macAddr[0] = (macAddr[0] + 1) % macWraparound --]] function mod.parseArguments(args) local results = {} for i=1, #args, 2 do local key = args[i]:gsub("-", "", 2) -- cut off one or two leading minus results[key] = args[i+1] end return results end return mod
mit
fwmechanic/k_edit
bin.lua
1
2586
-- if you change or add to this module, _please_ update test\k_lib.lua accordingly! module( "bin", package.seeall ) require "util" -- very simple un/packer: supports only fixed length byte strings and 1-/2-/4-byte binary numbers local function unpack_one( tt, byteSrc, ix, endian ) local at, bytes = tt:match( "^(%a?)(%d+)$" ) local errstr = string.format( "unknown unpack[%d] template specifier '%s'", ix, tt ) util.errassert( bytes, errstr, 3 ) bytes = 0+bytes local raw = byteSrc( bytes, string.format( "unpack[%d] '%s'", ix, tt ) ) if at =="" then return _bin.unpack_num( raw, endian ) end if at == "s" then return raw end error( errstr, 3 ) end -- ********** NB!!! There is a 'unpack' function in the Lua global scope! See PiL2e pg 39 local function unpack( tmplt, endian, byteString ) local bsbs = util.byteSource( byteString ) local aTmplts = util.matches( tmplt ) local rv = {} for ix,ta in ipairs( aTmplts ) do rv[ #rv + 1 ] = unpack_one( ta, bsbs, ix, endian ) end return rv end function unpackLE( tmplt, byteString ) return unpack( tmplt, false, byteString ) end function unpackBE( tmplt, byteString ) return unpack( tmplt, true , byteString ) end ------------ local function pack_one( tt, data, ix, endian ) local at, bytes = tt:match( "^(%a?)(%d+)$" ) -- print( "pattern '"..tt.."'".. at ) local errstr = string.format( "unknown pack[%d] template specifier '%s'", ix, tt ) util.errassert( bytes, errstr, 3 ) bytes = 0+bytes local badparam = string.format( "bad pack[%d] parameter (%s) for template specifier '%s'", ix, type(data), tt ) if at == "" then util.errassert( type(data) == "number", badparam, 3 ) return _bin.pack_num( data, bytes, endian ) end if at == "s" then util.errassert( type(data) == "string", badparam, 3 ) local rv = data:sub( 1, bytes ) if #rv < bytes then rv = rv .. string.rep( string.char(0), bytes - #rv ) end return rv end error( errstr, 3 ) end local function pack( tmplt, endian, ... ) local aData = { ... } local aTmplts = util.matches( tmplt ) local rv = {} for ix,ta in ipairs( aTmplts ) do local data = table.remove( aData, 1 ) assert( data, "" ) rv[ #rv + 1 ] = pack_one( ta, data, ix, endian ) end return table.concat( rv ) end function packLE( tmplt, ... ) return pack( tmplt, false, ... ) end function packBE( tmplt, ... ) return pack( tmplt, true , ... ) end
gpl-3.0
ferstar/openwrt-dreambox
feeds/luci/luci/luci/protocols/pptp/luasrc/model/cbi/admin_network/proto_pptp.lua
3
1659
--[[ LuCI - Lua Configuration Interface Copyright 2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- local map, section, net = ... local server, username, password local buffering, defaultroute, metric, peerdns, dns server = section:taboption("general", Value, "server", translate("VPN Server")) server.datatype = "host" username = section:taboption("general", Value, "username", translate("PAP/CHAP username")) password = section:taboption("general", Value, "password", translate("PAP/CHAP password")) password.password = true buffering = section:taboption("advanced", Flag, "buffering", translate("Enable buffering")) buffering.default = buffering.enabled defaultroute = section:taboption("advanced", Flag, "defaultroute", translate("Use default gateway"), translate("If unchecked, no default route is configured")) defaultroute.default = defaultroute.enabled metric = section:taboption("advanced", Value, "metric", translate("Use gateway metric")) metric.placeholder = "0" metric.datatype = "uinteger" metric:depends("defaultroute", defaultroute.enabled) peerdns = section:taboption("advanced", Flag, "peerdns", translate("Use DNS servers advertised by peer"), translate("If unchecked, the advertised DNS server addresses are ignored")) peerdns.default = peerdns.enabled dns = section:taboption("advanced", DynamicList, "dns", translate("Use custom DNS servers")) dns:depends("peerdns", "") dns.datatype = "ipaddr"
gpl-2.0
liminghuang/MavLink_FrSkySPort
Lua_Telemetry/DisplayApmPosition/SCRIPTS/MIXES/celinf.lua
4
3087
-- -- CellInfo lua -- -- Copyright (C) 2014 Michael Wolkstein -- -- https://github.com/Clooney82/MavLink_FrSkySPort -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY, without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, see <http://www.gnu.org/licenses>. -- local inputs = { {"Crit,V/100", VALUE,300,350,340}, {"Use Horn", VALUE, 0, 3, 0}, {"Warn,V/100", VALUE, 310, 380, 350}, {"Rep, Sec", VALUE, 3, 30, 4},{"Drop, mV", VALUE, 1, 500, 100} } local lastimeplaysound=0 local repeattime=400 -- 4 sekunden local oldcellvoltage=4.2 local drop = 0 local hornfile="" local cellmin=0 local firstitem=0 local miditem=0 local lastitem=0 local mult=0 local newtime=0 local function init_func() lastimeplaysound=getTime() end -- Math Helper local function round(num, idp) mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end local function run_func(voltcritcal, horn, voltwarnlevel, repeattimeseconds, celldropmvolts) repeattime = repeattimeseconds*100 drop = celldropmvolts/10 hornfile="" if horn>0 then hornfile="SOUNDS/en/TELEM/ALARM"..horn.."K.wav" end newtime=getTime() if newtime-lastimeplaysound>=repeattime then cellmin=getValue("Cmin") + 0.0001 --- 214 = cell-min lastimeplaysound = newtime firstitem = math.floor(cellmin) miditem = math.floor((cellmin-firstitem) * 10) lastitem = round((((cellmin-firstitem) * 10)-math.floor(((cellmin-firstitem) * 10))) *10) if cellmin<=2.0 then --silent elseif cellmin<=voltcritcal/100 then --critical if horn>0 then playFile(hornfile) playFile("/SOUNDS/en/TELEM/CRICM.wav") else playFile("/SOUNDS/en/TELEM/CRICM.wav") end playNumber(firstitem, 0, 0) playFile("/SOUNDS/en/TELEM/POINT.wav") playNumber(miditem, 0, 0) if lastitem ~= 0 then playNumber(lastitem, 0, 0) end elseif cellmin<=voltwarnlevel/100 then --warnlevel playFile("/SOUNDS/en/TELEM/WARNCM.wav") playNumber(firstitem, 0, 0) playFile("/SOUNDS/en/TELEM/POINT.wav") playNumber(miditem, 0, 0) if lastitem ~= 0 then playNumber(lastitem, 0, 0) end elseif cellmin<=4.2 then --info level if oldcellvoltage < cellmin then -- temp cell drop during aggressive flight oldcellvoltage = cellmin end if oldcellvoltage*100 - cellmin*100 >= drop then playFile("/SOUNDS/en/TELEM/CELLMIN.wav") playNumber(firstitem, 0, 0) playFile("/SOUNDS/en/TELEM/POINT.wav") playNumber(miditem, 0, 0) if lastitem ~= 0 then playNumber(lastitem, 0, 0) end oldcellvoltage = cellmin end end end end return {run=run_func, init=init_func, input=inputs}
gpl-3.0
ImagicTheCat/vRP
vrp/client/veh_blacklist.lua
1
1482
-- https://github.com/ImagicTheCat/vRP -- MIT license (see LICENSE or vrp/vRPShared.lua) if not vRP.modules.veh_blacklist then return end local VehBlacklist = class("VehBlacklist", vRP.Extension) -- METHODS function VehBlacklist:__construct() vRP.Extension.__construct(self) self.veh_models = {} -- map of model hash self.interval = 10000 -- task: remove vehicles Citizen.CreateThread(function() while true do Citizen.Wait(self.interval) local vehicles = {} local it, veh = FindFirstVehicle() if veh then table.insert(vehicles, veh) end while true do local ok, veh = FindNextVehicle(it) if ok and veh then table.insert(vehicles, veh) else EndFindVehicle(it) break end end for _, veh in ipairs(vehicles) do if self.veh_models[GetEntityModel(veh)] then local cid, model = vRP.EXT.Garage:getVehicleInfo(veh) if not cid then SetEntityAsMissionEntity(veh, true, true) DeleteVehicle(veh) end end end end end) end -- TUNNEL VehBlacklist.tunnel = {} function VehBlacklist.tunnel:setConfig(cfg) for _, model in pairs(cfg.veh_models) do local hash if type(model) == "string" then hash = GetHashKey(model) else hash = model end self.veh_models[hash] = true end self.interval = cfg.remove_interval end vRP:registerExtension(VehBlacklist)
mit
focusworld/binbong
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
rasolllll/tele_gold
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
Godfather021/best
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
blackteamgourd/Black__Team
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
MRAHS/SBSS-v2
libs/mimetype.lua
3662
2922
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types do local mimetype = {} -- TODO: Add more? local types = { ["text/html"] = "html", ["text/css"] = "css", ["text/xml"] = "xml", ["image/gif"] = "gif", ["image/jpeg"] = "jpg", ["application/x-javascript"] = "js", ["application/atom+xml"] = "atom", ["application/rss+xml"] = "rss", ["text/mathml"] = "mml", ["text/plain"] = "txt", ["text/vnd.sun.j2me.app-descriptor"] = "jad", ["text/vnd.wap.wml"] = "wml", ["text/x-component"] = "htc", ["image/png"] = "png", ["image/tiff"] = "tiff", ["image/vnd.wap.wbmp"] = "wbmp", ["image/x-icon"] = "ico", ["image/x-jng"] = "jng", ["image/x-ms-bmp"] = "bmp", ["image/svg+xml"] = "svg", ["image/webp"] = "webp", ["application/java-archive"] = "jar", ["application/mac-binhex40"] = "hqx", ["application/msword"] = "doc", ["application/pdf"] = "pdf", ["application/postscript"] = "ps", ["application/rtf"] = "rtf", ["application/vnd.ms-excel"] = "xls", ["application/vnd.ms-powerpoint"] = "ppt", ["application/vnd.wap.wmlc"] = "wmlc", ["application/vnd.google-earth.kml+xml"] = "kml", ["application/vnd.google-earth.kmz"] = "kmz", ["application/x-7z-compressed"] = "7z", ["application/x-cocoa"] = "cco", ["application/x-java-archive-diff"] = "jardiff", ["application/x-java-jnlp-file"] = "jnlp", ["application/x-makeself"] = "run", ["application/x-perl"] = "pl", ["application/x-pilot"] = "prc", ["application/x-rar-compressed"] = "rar", ["application/x-redhat-package-manager"] = "rpm", ["application/x-sea"] = "sea", ["application/x-shockwave-flash"] = "swf", ["application/x-stuffit"] = "sit", ["application/x-tcl"] = "tcl", ["application/x-x509-ca-cert"] = "crt", ["application/x-xpinstall"] = "xpi", ["application/xhtml+xml"] = "xhtml", ["application/zip"] = "zip", ["application/octet-stream"] = "bin", ["audio/midi"] = "mid", ["audio/mpeg"] = "mp3", ["audio/ogg"] = "ogg", ["audio/x-m4a"] = "m4a", ["audio/x-realaudio"] = "ra", ["video/3gpp"] = "3gpp", ["video/mp4"] = "mp4", ["video/mpeg"] = "mpeg", ["video/quicktime"] = "mov", ["video/webm"] = "webm", ["video/x-flv"] = "flv", ["video/x-m4v"] = "m4v", ["video/x-mng"] = "mng", ["video/x-ms-asf"] = "asf", ["video/x-ms-wmv"] = "wmv", ["video/x-msvideo"] = "avi" } -- Returns the common file extension from a content-type function mimetype.get_mime_extension(content_type) return types[content_type] end -- Returns the mimetype and subtype function mimetype.get_content_type(extension) for k,v in pairs(types) do if v == extension then return k end end end -- Returns the mimetype without the subtype function mimetype.get_content_type_no_sub(extension) for k,v in pairs(types) do if v == extension then -- Before / return k:match('([%w-]+)/') end end end return mimetype end
gpl-2.0
m-creations/openwrt
feeds/luci/modules/luci-base/luasrc/ccache.lua
81
1651
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. local io = require "io" local fs = require "nixio.fs" local util = require "luci.util" local nixio = require "nixio" local debug = require "debug" local string = require "string" local package = require "package" local type, loadfile = type, loadfile module "luci.ccache" function cache_ondemand(...) if debug.getinfo(1, 'S').source ~= "=?" then cache_enable(...) end end function cache_enable(cachepath, mode) cachepath = cachepath or "/tmp/luci-modulecache" mode = mode or "r--r--r--" local loader = package.loaders[2] local uid = nixio.getuid() if not fs.stat(cachepath) then fs.mkdir(cachepath) end local function _encode_filename(name) local encoded = "" for i=1, #name do encoded = encoded .. ("%2X" % string.byte(name, i)) end return encoded end local function _load_sane(file) local stat = fs.stat(file) if stat and stat.uid == uid and stat.modestr == mode then return loadfile(file) end end local function _write_sane(file, func) if nixio.getuid() == uid then local fp = io.open(file, "w") if fp then fp:write(util.get_bytecode(func)) fp:close() fs.chmod(file, mode) end end end package.loaders[2] = function(mod) local encoded = cachepath .. "/" .. _encode_filename(mod) local modcons = _load_sane(encoded) if modcons then return modcons end -- No cachefile modcons = loader(mod) if type(modcons) == "function" then _write_sane(encoded, modcons) end return modcons end end
gpl-2.0
Sevenanths/boson-t-nouveau
NewBosonT/NewBosonT/bin/Debug/boson/data - Copy/gameover.lua
2
16541
local game_state = ... local swidth = lt.right - lt.left if not game_state then game_state = { score = 0.97, stage_id = 1 } end local particle_trace = gen_particle_trace(game_state) local stage_id = game_state.stage_id local score = game_state.score local experiment_no = lt.state.games_played local prev_best = record_new_score(score, stage_id) lt.SaveState() local label = "AGAIN" if game_state.stages_unlocked then label = "SELECT EXPERIMENT" end local function retry() if game_state.stages_unlocked then samples.uibleep:Play(1, lt.state.sfx_volume) import("stage_select") else play(stage_id, game_state.music) end end local restart_button if lt.form_factor == "desktop" then restart_button = lt.Text("ENTER: " .. label, font, "right", "bottom"):Tint(unpack(config.ui_bg)) :Scale(0.8):Translate(lt.right - 0.1, lt.bottom + 0.1) else local img = images.retry if game_state.stages_unlocked then img = images.back_arrow:Scale(-1, 1) end local retry_img = img:Translate(lt.right - swidth / 4, button_bar_mid_y) local divider = lt.Rect(lt.right - swidth / 2, lt.bottom, lt.right - swidth / 2 - 0.02, lt.bottom + bottom_bar_height) :Tint(unpack(config.ui_active_color)) restart_button = lt.Layer(retry_img, divider) :PointerDown(retry, lt.right - swidth / 2, lt.bottom, lt.right, lt.bottom + bottom_bar_height) :PointerDown(retry, lt.left, lt.bottom + bottom_bar_height, lt.right, lt.top) end local online_button local update_online_button if lt.form_factor == "desktop" then online_button = lt.Layer():Tint(unpack(config.ui_bg)) :Scale(0.6):Translate(lt.left + 0.1, lt.bottom + 0.24) function update_online_button() local msg = "O: GO ONLINE" if lt.state.online then msg = "O: GO OFFLINE" end online_button.child.child.child = lt.Text(msg, font, "left", "bottom") end update_online_button() end local abandon_button if lt.form_factor == "desktop" then abandon_button = lt.Text("ESC:BACK", font, "left", "bottom"):Tint(unpack(config.ui_bg)) :Scale(0.6):Translate(lt.left + 0.1, lt.bottom + 0.1) else local back_img = images.back_arrow:Translate(lt.left + swidth / 8, button_bar_mid_y) local divider = lt.Rect(lt.left + swidth / 4, lt.bottom, lt.left + swidth / 4 + 0.02, lt.bottom + bottom_bar_height) :Tint(unpack(config.ui_active_color)) abandon_button = lt.Layer(back_img, divider) :PointerDown(function(event) flash(function() import("stage_select") end, true) end, lt.left, lt.bottom, lt.left + swidth / 4, lt.bottom + bottom_bar_height) end local leaderboard_wrap = lt.Wrap() local function refresh_leaderboard() local leaderboard = lt.Layer() local function render_neighbourhood() local y = 0 local rank_x, name_x, score_x = 0, 1.2, 6.9 local nbh = lt.state.score_neighbourhood[stage_id] if nbh then local user_pos, start, finish for p, row in ipairs(nbh) do if row.is_user then user_pos = p break end end if not user_pos then return end start = user_pos - 2 if start < 1 then start = 1 end finish = start + 4 if finish > #nbh then finish = #nbh start = math.max(1, finish - 4) end for p = start, finish do local row = nbh[p] local row_layer = lt.Layer() row_layer:Insert(lt.Text(row.rank .. ".", font, "left", "top"):Translate(rank_x, 0)) row_layer:Insert(lt.Text(row.name, font, "left", "top"):Translate(name_x, 0)) row_layer:Insert(lt.Text(string.format("%.2f%%", row.score), font, "right", "top"):Translate(score_x, 0)) if row.is_user then row_layer = row_layer:Tint(0.5, 1, 1) else row_layer = row_layer:Tint(unpack(config.ui_light_grey)) end leaderboard:Insert(row_layer:Translate(0, y)) y = y - 0.22 end end end local function submit_score() local data = { userid = lt.state.userid, name = lt.state.username, score = tostring(score * 100), stage = stage_id, } if data.userid then data.check = lt.Secret(data.score .. " " .. data.stage .. " " .. data.userid) else data.check = lt.Secret(data.score .. " " .. data.stage .. " " .. data.name) end --log(leaderboards_url) --log(lt.ToJSON(data)) local loading_text = lt.Text("LOADING SCORES...", font, "left", "top") :Translate(0, -0.1):Tint(unpack(config.ui_light_grey)) leaderboard:Insert(loading_text) local msg = lt.ToJSON(data) local req = lt.HTTPRequest(leaderboards_url, msg) leaderboard:Action(function(dt) req:Poll() --log("poll") if req.success then --log(req.response) local result = lt.FromJSON(req.response) if result then lt.state.userid = result.userid lt.state.score_neighbourhood[stage_id] = result.neighbourhood leaderboard:Remove(loading_text) render_neighbourhood() lt.state.last_leaderboard_update_time[stage_id] = os.time() return true else leaderboard:Remove(loading_text) log("Bad response: " .. req.response) leaderboard:Remove(loading_text) leaderboard:Insert(lt.Text("CONNECTION ERROR", font, "left", "top") :Translate(0, -0.1):Tint(unpack(config.ui_light_grey))) end return true elseif req.failure then log("Failed to submit score: " .. req.error) leaderboard:Remove(loading_text) leaderboard:Insert(lt.Text("CONNECTION ERROR", font, "left", "top") :Translate(0, -0.1):Tint(unpack(config.ui_light_grey))) return true end return 0.2 end) end local function get_nbh_score(nbh) for _, row in ipairs(nbh) do if row.is_user then return row.score end end return 0 end if lt.form_factor == "desktop" then local scale if lt.state.online then local nbh = lt.state.score_neighbourhood[stage_id] local refresh_period = 300 if score > prev_best or not nbh or #nbh == 0 or (get_nbh_score(nbh) + 0.00001) < (score * 100) or os.difftime(os.time(), lt.state.last_leaderboard_update_time[stage_id]) > refresh_period then --log("REFRESHING") submit_score() else render_neighbourhood() end scale = 0.4 else leaderboard:Insert(lt.Text("LEADERBOADS OFFLINE\nPRESS [O] TO GO ONLINE", font, "left", "top") :Translate(0, -0.1):Tint(unpack(config.ui_light_grey))) scale = 0.45 end leaderboard_wrap.child = leaderboard:Scale(scale):Translate(-2.7, -0.4) end end local gamecenter_button if lt.form_factor ~= "desktop" then local img if lt.os == "ios" then img = images.gamecenter else img = images.leaderboard_icon end local img = img:Translate(lt.left + swidth * (3/8), button_bar_mid_y) gamecenter_button = img :Tint(1, 1, 1):Action(function(dt, n) if lt.GameCenterAvailable() or lt.os ~= "ios" then n.red = 1 n.alpha = 1 else n.red = 0.6 n.alpha = 0.6 end return 0.5 end) :PointerDown(function(event) if lt.GameCenterAvailable() and lt.io == "ios" then samples.uibleep:Play(1, lt.state.sfx_volume) lt.ShowLeaderboard("bosonx.stage" .. stage_id) elseif lt.os == "android" then samples.uibleep:Play(1, lt.state.sfx_volume) if lt.state.username == nil then import("enter_name", function(name) lt.state.username = name lt.state.online = true import("leaderboard", stage_id) end) else lt.state.online = true import("leaderboard", stage_id) end end end, lt.left + swidth / 4, lt.bottom, lt.left + swidth / 4 + swidth / 4, lt.bottom + bottom_bar_height) end local function text_writer(text) local pos = 1 local len = text:len() return lt.Wrap(lt.Layer()):Action(function(dt, node) pos = pos + 2 node.child = lt.Text(text:sub(1, pos), font, "left", "bottom") if pos > len then return true else return 0.06 end end) end local graph do local max = math.max(1, prev_best, score) local graph_points = {} local graph_width = 2.8 local graph_height = 1.1 if lt.form_factor == "desktop" then graph_height = 0.65 end local x = 0 local dx = graph_width / (config.score_history_size - 1) for i = 1, config.score_history_size do local score = lt.state.score_history[stage_id][i] or 0 if score > max then max = score end end max = math.ceil(max * 2) * 0.5 for i = 1, config.score_history_size - 1 do if lt.state.score_history[stage_id][i + 1] then local y1 = (lt.state.score_history[stage_id][i] / max) * graph_height local y2 = (lt.state.score_history[stage_id][i + 1] / max) * graph_height table.append(graph_points, { {x, y1, 1, 1, 1, 1}, {x + dx, y2, 1, 1, 1, 1} }) x = x + dx end end local y = (math.max(prev_best, score) / max) * graph_height table.append(graph_points, { {0, y, 0, 1, 1, 1}, {graph_width, y, 0, 1, 1, 1}, }) local label_top = lt.Text(string.format("%d%%", max * 100), font, "left", "bottom"):Scale(0.4) :Translate(0.02, graph_height + 0.00) :Tint(unpack(config.ui_light_grey)) local label_bottom = lt.Text("0%", font, "left", "top"):Scale(0.4) :Translate(0.02, -0.00) :Tint(unpack(config.ui_light_grey)) local buffer = 0.0 graph = lt.Layer( label_top, label_bottom, lt.DrawVector(lt.Vector(graph_points), "lines", 2, 3), lt.Rect(-buffer, -buffer, graph_width + buffer, graph_height + buffer):Tint(0.9, 0.9, 0.9, 0.2) ):Translate(-2.7, -0.7 + (1.1 - graph_height)) end if lt.form_factor == "desktop" then refresh_leaderboard() end local score_text = lt.Text(string.format("%0.2f%%", score * 100), digits, "left", "top") local prev_best_text = lt.Text(string.format("%0.2f%%", prev_best * 100), font, "left", "bottom") local notches1 = lt.Layer() local num_notches1 = 50 notches1:Action(function(dt, node) if num_notches1 > 0 then local a1 = math.random() * 360 local a2 = a1 + (math.random() * 60 - 30) notches1:Insert(images.detector_notch1:Rotate(a1):Tween{angle = a2, time = 0.5}) num_notches1 = num_notches1 - 1 return 0.02 else return true end end) notches1 = notches1:Translate(0, 0.01) local notches2 = lt.Layer() local num_notches2 = 20 notches1:Action(function(dt, node) if num_notches2 > 0 then local a1 = math.random() * 360 local a2 = a1 + (math.random() * 60 - 30) notches2:Insert(images.detector_notch2:Rotate(a1):Tween{angle = a2, time = 0.5}) num_notches2 = num_notches2 - 1 return 0.05 else return true end end) notches2 = notches2:Translate(0, 0.01) particle_trace = lt.Layer( particle_trace:Scale(0.3), particle_trace:Scale(0.3):Translate(0.005, 0.005), notches1, notches2, images.detector_graphic:Tint(1, 1, 1, 0.3) ):Translate(1.66, 0.25) main_scene.child = lt.Layer(main_scene.child) --main_scene.child:Insert(computer_sounds()) main_scene.child:Insert(button_bar_overlay():Translate(0, -2):Tween{y = 0, time = 0.5, action = function() main_scene.child:Insert(restart_button) main_scene.child:Insert(abandon_button) if online_button then main_scene.child:Insert(online_button) end if gamecenter_button then main_scene.child:Insert(gamecenter_button) end end}) main_scene.child:Action(coroutine.wrap(function(dt, node) node:Insert(lt.Text("EXPERIMENT ", font, "left", "bottom") :Scale(0.6) :Translate(-2.7, 1.5) :Tint(unpack(config.ui_light_grey))) node:Insert(lt.Text(string.upper(stages[stage_id].particle_name), font, "left", "bottom") :Scale(0.6) :Translate(-1.76, 1.5) :Tint(1, 1, 1)) coroutine.yield(0.1) local status_string = "PARTICLE UNDISCOVERED" local status_color = {1, 1, 1} if game_state.stages_unlocked then status_string = "NEW PARTICLE DISCOVERED" status_color = {1, 0.5, 0} elseif lt.state.stage_finished[stage_id] then status_string = "PARTICLE DISCOVERED" end local status_node = lt.Text(status_string, font, "left", "bottom") :Scale(0.7):Translate(-2.7, 1.3) :Tint(unpack(status_color)) node:Insert(status_node) if game_state.stages_unlocked then node:Insert(lt.Text("EXPERIMENT COMPLETE", font, "left", "top"):Scale(0.4) :Translate(-2.7, 1.31) :Tint(0.5, 1, 1)) end coroutine.yield(0.1) node:Insert(lt.Text("ENERGY\nREADING", font, "left", "top") :Scale(0.55):Translate(-2.7, 1.145) :Tint(unpack(config.ui_light_grey))) node:Insert(score_text:Scale(0.8) :Translate(-1.86, 1.15) :Tint(1, 1, 1)) if score > prev_best then node:Insert(lt.Text("NEW PEAK", font, "left", "top"):Scale(0.4) :Translate(-1.85, 0.88) :Tint(0.5, 1, 1)) end coroutine.yield(0.1) node:Insert(lt.Text("PREVIOUS PEAK", font, "left", "bottom") :Scale(0.4):Translate(-2.7, 0.613) :Tint(unpack(config.ui_light_grey))) node:Insert(prev_best_text:Scale(0.6) :Translate(-1.85, 0.58) :Tint(1, 1, 1)) coroutine.yield(0.1) node:Insert(graph) if lt.form_factor == "desktop" then node:Insert(leaderboard_wrap) end coroutine.yield(0.1) local run_count = lt.Text("RUN COUNT", font, "left", "bottom") node:Insert(run_count :Scale(0.6):Translate(0.7, 1.5) :Tint(unpack(config.ui_light_grey))) node:Insert(lt.Text(tostring(lt.state.stages_played[stage_id]), font, "left", "bottom") :Scale(0.6):Translate(0.7 + run_count.width * 0.6 + 0.08, 1.5) :Tint(1, 1, 1)) local trace_text = "DETECTOR " .. stage_id .. " PARTICLE TRACE" node:Insert(lt.Text(trace_text, font, "left", "bottom") :Scale(0.4):Translate(0.7, 1.4) :Tint(unpack(config.ui_light_grey))) coroutine.yield(0.1) node:Insert(particle_trace) return true end)) main_scene.child:KeyDown(function(event) local key = event.key if key == "enter" or key == "space" then retry() elseif key == "esc" then import "stage_select" elseif key == "O" or key == "0" then if not lt.state.online then if lt.state.username then lt.state.online = true refresh_leaderboard() update_online_button() else import("enter_name", function(name) lt.state.username = name lt.state.online = true refresh_leaderboard() update_online_button() end) end else lt.state.online = nil refresh_leaderboard() update_online_button() end end end)
gpl-2.0
amohanta/rspamd
test/lua/unit/base32.lua
9
1487
-- Test zbase32 encoding/decoding context("Base32 encodning", function() local ffi = require("ffi") ffi.cdef[[ void ottery_rand_bytes(void *buf, size_t n); unsigned ottery_rand_unsigned(void); unsigned char* rspamd_decode_base32 (const char *in, size_t inlen, size_t *outlen); char * rspamd_encode_base32 (const unsigned char *in, size_t inlen); void g_free(void *ptr); int memcmp(const void *a1, const void *a2, size_t len); ]] local function random_buf(max_size) local l = ffi.C.ottery_rand_unsigned() % max_size + 1 local buf = ffi.new("unsigned char[?]", l) ffi.C.ottery_rand_bytes(buf, l) return buf, l end test("Base32 encode test", function() local cases = { {'test123', 'wm3g84fg13cy'}, {'hello', 'em3ags7p'} } for _,c in ipairs(cases) do local b = ffi.C.rspamd_encode_base32(c[1], #c[1]) local s = ffi.string(b) ffi.C.g_free(b) assert_equal(s, c[2], s .. " not equal " .. c[2]) end end) test("Base32 fuzz test", function() for i = 1,1000 do local b, l = random_buf(4096) local ben = ffi.C.rspamd_encode_base32(b, l) local bs = ffi.string(ben) local nl = ffi.new("size_t [1]") local nb = ffi.C.rspamd_decode_base32(bs, #bs, nl) local cmp = ffi.C.memcmp(b, nb, l) ffi.C.g_free(ben) ffi.C.g_free(nb) assert_equal(cmp, 0, "fuzz test failed for length: " .. tostring(l)) end end) end)
bsd-2-clause
paulmarsy/Console
Libraries/nmap/App/nselib/iscsi.lua
1
21862
--- An iSCSI library implementing written by Patrik Karlsson <patrik@cqure.net> -- The library currently supports target discovery and login. -- -- The implementation is based on packetdumps and the iSCSI RFC -- * http://tools.ietf.org/html/rfc3720 -- -- The library contains the protocol message pairs in <code>Packet</code> -- E.g. <code>LoginRequest</code> and <code>LoginResponse</code> -- -- Each request can be "serialized" to a string using: -- <code>tostring(request)</code>. -- All responses can be read and instantiated from the socket by calling: -- <code>local status,resp = Response.fromSocket(sock)</code> -- -- In addition the library has the following classes: -- * <code>Packet</code> -- ** A class containing the request and response packets -- * <code>Comm</code> -- ** A class used to send and receive packet between the library and server -- ** The class handles some of the packet "counting" and value updating -- * <code>KVP</code> -- ** A key/value pair class that holds key value pairs -- * <code>Helper</code> -- ** A class that wraps the <code>Comm</code> and <code>Packet</code> classes -- ** The purpose of the class is to provide easy access to common iSCSI task -- -- -- @author "Patrik Karlsson <patrik@cqure.net>" -- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html -- Version 0.2 -- Created 2010/11/18 - v0.1 - created by Patrik Karlsson <patrik@cqure.net> -- Revised 2010/11/28 - v0.2 - improved error handling, fixed discovery issues -- with multiple addresses <patrik@cqure.net> local bin = require "bin" local bit = require "bit" local ipOps = require "ipOps" local match = require "match" local nmap = require "nmap" local stdnse = require "stdnse" local openssl = stdnse.silent_require "openssl" local string = require "string" local table = require "table" _ENV = stdnse.module("iscsi", stdnse.seeall) Packet = { Opcode = { LOGIN = 0x03, TEXT = 0x04, LOGOUT = 0x06, }, LoginRequest = { CSG = { SecurityNegotiation = 0, LoginOperationalNegotiation = 1, FullFeaturePhase = 3, }, NSG = { SecurityNegotiation = 0, LoginOperationalNegotiation = 1, FullFeaturePhase = 3, }, --- Creates a new instance of LoginRequest -- -- @return instance of LoginRequest new = function( self ) local o = {} setmetatable(o, self) self.__index = self o.immediate = 0 o.opcode = Packet.Opcode.LOGIN o.flags = {} o.ver_max = 0 o.ver_min = 0 o.total_ahs_len = 0 o.data_seg_len = 0 o.isid = { t=0x01, a=0x00, b=0x0001, c=0x37, d=0 } o.tsih = 0 o.initiator_task_tag = 1 o.cid = 1 o.cmdsn = 0 o.expstatsn = 1 o.kvp = KVP:new() return o end, setImmediate = function(self, b) self.immediate = ( b and 1 or 0 ) end, --- Sets the transit bit -- -- @param b boolean containing the new transit value setTransit = function(self, b) self.flags.transit = ( b and 1 or 0 ) end, --- Sets the continue bit -- -- @param b boolean containing the new continue value setContinue = function(self, b) self.flags.continue = ( b and 1 or 0 ) end, --- Sets the CSG values -- -- @param csg number containing the new NSG value setCSG = function(self, csg) self.flags.csg = csg end, --- Sets the NSG values -- -- @param nsg number containing the new NSG value setNSG = function(self, nsg) self.flags.nsg = nsg end, --- Converts the class instance to string -- -- @return string containing the converted instance __tostring = function( self ) local reserved = 0 local kvps = tostring(self.kvp) self.data_seg_len = #kvps local pad = 4 - ((#kvps + 48) % 4) pad = ( pad == 4 ) and 0 or pad local len = bit.lshift( self.total_ahs_len, 24 ) + self.data_seg_len local flags = bit.lshift( ( self.flags.transit or 0 ), 7 ) flags = flags + bit.lshift( ( self.flags.continue or 0 ), 6) flags = flags + ( self.flags.nsg or 0 ) flags = flags + bit.lshift( ( self.flags.csg or 0 ), 2 ) local opcode = self.opcode + bit.lshift((self.immediate or 0), 6) local data = bin.pack(">CCCCICSCSSISSIILLAA", opcode, flags, self.ver_max, self.ver_min, len, bit.lshift( self.isid.t, 6 ) + bit.band( self.isid.a, 0x3f), self.isid.b, self.isid.c, self.isid.d, self.tsih, self.initiator_task_tag, self.cid, reserved, self.cmdsn, self.expstatsn, reserved, reserved, kvps, string.rep('\0', pad) ) return data end }, LoginResponse = { -- Error messages ErrorMsgs = { [0x0000] = "Success", [0x0101] = "Target moved temporarily", [0x0102] = "Target moved permanently", [0x0200] = "Initiator error", [0x0201] = "Authentication failure", [0x0202] = "Authorization failure", [0x0203] = "Target not found", [0x0204] = "Target removed", [0x0205] = "Unsupported version", [0x0206] = "Too many connections", [0x0207] = "Missing parameter", [0x0208] = "Can't include in session", [0x0209] = "Session type not supported", [0x020a] = "Session does not exist", [0x020b] = "Invalid request during login", [0x0300] = "Target error", [0x0301] = "Service unavailable", [0x0302] = "Out of resources", }, -- Error constants Errors = { SUCCESS = 0, AUTH_FAILED = 0x0201, }, --- Creates a new instance of LoginResponse -- -- @return instance of LoginResponse new = function( self ) local o = {} setmetatable(o, self) self.__index = self return o end, --- Returns the error message getErrorMessage = function( self ) return Packet.LoginResponse.ErrorMsgs[self.status_code] or "Unknown error" end, --- Returns the error code getErrorCode = function( self ) return self.status_code or 0 end, --- Creates a LoginResponse with data read from the socket -- -- @return status true on success, false on failure -- @return resp instance of LoginResponse fromSocket = function( s ) local status, header = s:receive_buf(match.numbytes(48), true) if ( not(status) ) then return false, "Failed to read header from socket" end local resp = Packet.LoginResponse:new() local pos, len = bin.unpack(">I", header, 5) resp.total_ahs_len = bit.rshift(len, 24) resp.data_seg_len = bit.band(len, 0x00ffffff) pos, resp.status_code = bin.unpack(">S", header, 37) local pad = ( 4 - ( resp.data_seg_len % 4 ) ) pad = ( pad == 4 ) and 0 or pad local status, data = s:receive_buf(match.numbytes(resp.data_seg_len + pad), true) if ( not(status) ) then return false, "Failed to read data from socket" end resp.kvp = KVP:new() for _, kvp in ipairs(stdnse.strsplit( "\0", data )) do local k, v = kvp:match("(.*)=(.*)") if ( v ) then resp.kvp:add( k, v ) end end return true, resp end, }, TextRequest = { --- Creates a new instance of TextRequest -- -- @return instance of TextRequest new = function( self ) local o = {} setmetatable(o, self) self.__index = self o.opcode = Packet.Opcode.TEXT o.flags = {} o.flags.final = 0 o.flags.continue = 0 o.total_ahs_len = 0 o.data_seg_len = 0 o.lun = 0 o.initiator_task_tag = 1 o.target_trans_tag = 0xffffffff o.cmdsn = 2 o.expstatsn = 1 o.kvp = KVP:new() return o end, --- Sets the final bit of the TextRequest setFinal = function( self, b ) self.flags.final = ( b and 1 or 0 ) end, --- Sets the continue bit of the TextRequest setContinue = function( self, b ) self.flags.continue = ( b and 1 or 0 ) end, --- Converts the class instance to string -- -- @return string containing the converted instance __tostring = function(self) local flags = bit.lshift( ( self.flags.final or 0 ), 7 ) flags = flags + bit.lshift( (self.flags.continue or 0), 6 ) local kvps = tostring(self.kvp) kvps = kvps .. string.rep('\0', #kvps % 2) self.data_seg_len = #kvps local len = bit.lshift( self.total_ahs_len, 24 ) + self.data_seg_len local reserved = 0 local data = bin.pack(">CCSILIIIILLA", self.opcode, flags, reserved, len, self.lun, self.initiator_task_tag, self.target_trans_tag, self.cmdsn, self.expstatsn, reserved, reserved, kvps) return data end, }, TextResponse = { --- Creates a new instance of TextResponse -- -- @return instance of TextResponse new = function( self ) local o = {} setmetatable(o, self) self.__index = self return o end, --- Creates a TextResponse with data read from the socket -- -- @return status true on success, false on failure -- @return instance of TextResponse -- err string containing error message fromSocket = function( s ) local resp = Packet.TextResponse:new() local textdata = "" repeat local status, header = s:receive_buf(match.numbytes(48), true) if not status then return status, header end local pos, _, flags, _, _, len = bin.unpack(">CCCCI", header) local cont = ( bit.band(flags, 0x40) == 0x40 ) resp.total_ahs_len = bit.rshift(len, 24) resp.data_seg_len = bit.band(len, 0x00ffffff) local data status, data = s:receive_buf(match.numbytes(resp.data_seg_len), true) textdata = textdata .. data until( not(cont) ) resp.records = {} local kvps = stdnse.strsplit( "\0", textdata ) local record -- Each target record starts with one text key of the form: -- TargetName=<target-name-goes-here> -- Followed by zero or more address keys of the form: -- TargetAddress=<hostname-or-ipaddress>[:<tcp-port>], -- <portal-group-tag> for _, kvp in ipairs(kvps) do local k, v = kvp:match("(.*)%=(.*)") if ( k == "TargetName" ) then if ( record ) then table.insert(resp.records, record) record = {} end if ( #resp.records == 0 ) then record = {} end record.name = v elseif ( k == "TargetAddress" ) then record.addr = record.addr or {} table.insert( record.addr, v ) elseif ( not(k) ) then -- this should be the ending empty kvp table.insert(resp.records, record) break else stdnse.debug1("ERROR: iscsi.TextResponse: Unknown target record (%s)", k) end end return true, resp end, }, --- Class handling a login request LogoutRequest = { --- Creates a new instance of LogoutRequest -- -- @return instance of LogoutRequest new = function( self ) local o = {} setmetatable(o, self) self.__index = self o.opcode = Packet.Opcode.LOGOUT o.immediate = 1 o.reasoncode = 0 o.total_ahs_len = 0 o.data_seg_len = 0 o.initiator_task_tag = 2 o.cid = 1 o.cmdsn = 0 o.expstatsn = 1 return o end, --- Converts the class instance to string -- -- @return string containing the converted instance __tostring = function(self) local opcode = self.opcode + bit.lshift((self.immediate or 0), 6) local reserved = 0 local len = bit.lshift( self.total_ahs_len, 24 ) + self.data_seg_len local data = bin.pack(">CCSILISSIILL", opcode, (0x80 + self.reasoncode), reserved, len, reserved,self.initiator_task_tag, self.cid, reserved, self.cmdsn, self.expstatsn, reserved, reserved ) return data end, }, --- Class handling the Logout response LogoutResponse = { --- Creates a new instance of LogoutResponse -- -- @return instance of LogoutResponse new = function( self ) local o = {} setmetatable(o, self) self.__index = self return o end, --- Creates a LogoutResponse with data read from the socket -- -- @return status true on success, false on failure -- @return instance of LogoutResponse -- err string containing error message fromSocket = function( s ) local resp = Packet.LogoutResponse:new() local status, header = s:receive_buf(match.numbytes(48), true) if ( not(status) ) then return status, header end return true, resp end } } --- The communication class handles socket reads and writes -- -- In addition it keeps track of both immediate packets and the amount of read -- packets and updates cmdsn and expstatsn accordingly. Comm = { --- Creates a new instance of Comm -- -- @return instance of Comm new = function(self, socket) local o = {} setmetatable(o, self) self.__index = self o.expstatsn = 0 o.cmdsn = 1 o.socket = socket return o end, --- Sends a packet and retrieves the response -- -- @param out_packet instance of a packet to send -- @param in_class class of the packet to read -- @return status true on success, false on failure -- @return r decoded instance of in_class exchange = function( self, out_packet, in_class ) local expstatsn = ( self.expstatsn == 0 ) and 1 or self.expstatsn if ( out_packet.immediate and out_packet.immediate == 1 ) then self.cmdsn = self.cmdsn + 1 end out_packet.expstatsn = expstatsn out_packet.cmdsn = self.cmdsn self.socket:send( tostring( out_packet ) ) local status, r = in_class.fromSocket( self.socket ) self.expstatsn = self.expstatsn + 1 return status, r end, } --- Key/Value pairs class KVP = { --- Creates a new instance of KVP -- -- @return instance of KVP new = function( self ) local o = {} setmetatable(o, self) self.__index = self o.kvp = {} return o end, --- Adds a key/value pair -- -- @param key string containing the key name -- @param value string containing the value add = function( self, key, value ) table.insert( self.kvp, {[key]=value} ) end, --- Gets all values for a specific key -- -- @param key string containing the name of the key to retrieve -- @return values table containing all values for the specified key get = function( self, key ) local values = {} for _, kvp in ipairs(self.kvp) do for k, v in pairs( kvp ) do if ( key == k ) then table.insert( values, v ) end end end return values end, --- Returns all key value pairs as string delimited by \0 -- eg. "key1=val1\0key2=val2\0" -- -- @return string containing all key/value pairs __tostring = function( self ) local ret = "" for _, kvp in ipairs(self.kvp) do for k, v in pairs( kvp ) do ret = ret .. ("%s=%s\0"):format(k,v) end end return ret end, } --- CHAP authentication class CHAP = { --- Calculate a CHAP - response -- -- @param identifier number containing the CHAP identifier -- @param challenge string containing the challenge -- @param secret string containing the users password -- @return response string containing the CHAP response calcResponse = function( identifier, challenge, secret ) return openssl.md5( identifier .. secret .. challenge ) end, } --- The helper class contains functions with more descriptive names Helper = { --- Creates a new instance of the Helper class -- -- @param host table as received by the script action function -- @param port table as received by the script action function -- @return o instance of Helper new = function( self, host, port ) local o = {} setmetatable(o, self) self.__index = self o.host, o.port = host, port o.socket = nmap.new_socket() return o end, --- Connects to the iSCSI target -- -- @return status true on success, false on failure -- @return err string containing error message is status is false connect = function( self ) self.socket:set_timeout(10000) local status, err = self.socket:connect(self.host, self.port, "tcp") if ( not(status) ) then return false, err end self.comm = Comm:new( self.socket ) return true end, --- Attempts to discover accessible iSCSI targets on the remote server -- -- @return status true on success, false on failure -- @return targets table containing discovered targets -- each table entry is a target table with <code>name</code> -- and <code>addr</code>. -- err string containing an error message is status is false discoverTargets = function( self ) local p = Packet.LoginRequest:new() p:setTransit(true) p:setNSG(Packet.LoginRequest.NSG.LoginOperationalNegotiation) p.kvp:add( "InitiatorName", "iqn.1991-05.com.microsoft:nmap_iscsi_probe" ) p.kvp:add( "SessionType", "Discovery" ) p.kvp:add( "AuthMethod", "None" ) local status, resp = self.comm:exchange( p, Packet.LoginResponse ) if ( not(status) ) then return false, ("ERROR: iscsi.Helper.discoverTargets: %s"):format(resp) end local auth_method = resp.kvp:get("AuthMethod")[1] if ( auth_method:upper() ~= "NONE" ) then return false, "ERROR: iscsi.Helper.discoverTargets: Unsupported authentication method" end p = Packet.LoginRequest:new() p:setTransit(true) p:setNSG(Packet.LoginRequest.NSG.FullFeaturePhase) p:setCSG(Packet.LoginRequest.CSG.LoginOperationalNegotiation) p.kvp:add( "HeaderDigest", "None") p.kvp:add( "DataDigest", "None") p.kvp:add( "MaxRecvDataSegmentLength", "65536") p.kvp:add( "DefaultTime2Wait", "0") p.kvp:add( "DefaultTime2Retain", "60") status, resp = self.comm:exchange( p, Packet.LoginResponse ) p = Packet.TextRequest:new() p:setFinal(true) p.kvp:add( "SendTargets", "All" ) status, resp = self.comm:exchange( p, Packet.TextResponse ) if ( not(resp.records) ) then return false, "iscsi.discoverTargets: response returned no targets" end for _, record in ipairs(resp.records) do table.sort( record.addr, function(a, b) local c = ipOps.compare_ip(a:match("(.-):"), "le", b:match("(.-):")); return c end ) end return true, resp.records end, --- Logs out from the iSCSI target -- -- @return status true on success, false on failure logout = function(self) local p = Packet.LogoutRequest:new() local status, resp = self.comm:exchange( p, Packet.LogoutResponse ) return status end, --- Authenticate to the iSCSI service -- -- @param target_name string containing the name of the iSCSI target -- @param username string containing the username -- @param password string containing the password -- @param auth_method string containing either "None" or "Chap" -- @return status true on success false on failure -- @return response containing the loginresponse or -- err string containing an error message if status is false login = function( self, target_name, username, password, auth_method ) local auth_method = auth_method or "None" if ( not(target_name) ) then return false, "No target name specified" end if ( auth_method:upper()~= "NONE" and auth_method:upper()~= "CHAP" ) then return false, "Unknown authentication method" end local p = Packet.LoginRequest:new() p:setTransit(true) p:setNSG(Packet.LoginRequest.NSG.LoginOperationalNegotiation) p.kvp:add( "InitiatorName", "iqn.1991-05.com.microsoft:nmap_iscsi_probe" ) p.kvp:add( "SessionType", "Normal" ) p.kvp:add( "TargetName", target_name ) p.kvp:add( "AuthMethod", auth_method ) if ( not(self.comm) ) then return false, "ERROR: iscsi.Helper.login: Not connected" end local status, resp = self.comm:exchange( p, Packet.LoginResponse ) if ( not(status) ) then return false, ("ERROR: iscsi.Helper.login: %s"):format(resp) end if ( resp.status_code ~= 0 ) then stdnse.debug3("ERROR: iscsi.Helper.login: Authentication failed (error code: %d)", resp.status_code) return false, resp elseif ( auth_method:upper()=="NONE" ) then return true, resp end p = Packet.LoginRequest:new() p.kvp:add( "CHAP_A", "5" ) status, resp = self.comm:exchange( p, Packet.LoginResponse ) if ( not(status) ) then return false, ("ERROR: iscsi.Helper.login: %s"):format(resp) end local alg = resp.kvp:get("CHAP_A")[1] if ( alg ~= "5" ) then return false, "Unsupported authentication algorithm" end local chall = resp.kvp:get("CHAP_C")[1] if ( not(chall) ) then return false, "Failed to decode challenge" end chall = bin.pack("H", chall:sub(3)) local ident = resp.kvp:get("CHAP_I")[1] if (not(ident)) then return false, "Failed to decoded identifier" end ident = string.char(tonumber(ident)) local resp = CHAP.calcResponse( ident, chall, password ) resp = "0x" .. select(2, bin.unpack("H16", resp)) p = Packet.LoginRequest:new() p:setImmediate(true) p:setTransit(true) p:setNSG(Packet.LoginRequest.NSG.LoginOperationalNegotiation) p.kvp:add("CHAP_N", username) p.kvp:add("CHAP_R", resp) status, resp = self.comm:exchange( p, Packet.LoginResponse ) if ( not(status) ) then return false, ("ERROR: iscsi.Helper.login: %s"):format(resp) end if ( resp:getErrorCode() ~= Packet.LoginResponse.Errors.SUCCESS ) then return false, "Login failed" end return true, resp end, --- Disconnects the socket from the server close = function(self) self.socket:close() end } return _ENV;
mit
yetsky/extra
luci/applications/luci-mwan3/luasrc/model/cbi/mwan/interface.lua
1
10012
-- ------ extra functions ------ -- function interfaceCheck() -- find issues with too many interfaces, reliability and metric uci.cursor():foreach("mwan3", "interface", function (section) local interfaceName = section[".name"] interfaceNumber = interfaceNumber+1 -- count number of mwan interfaces configured -- create list of metrics for none and duplicate checking local metricValue = ut.trim(sys.exec("uci get -p /var/state network." .. interfaceName .. ".metric")) if metricValue == "" then errorFound = 1 errorNoMetricList = errorNoMetricList .. interfaceName .. " " else metricList = metricList .. interfaceName .. " " .. metricValue .. "\n" end -- check if any interfaces have a higher reliability requirement than tracking IPs configured local trackingNumber = tonumber(ut.trim(sys.exec("echo $(uci get -p /var/state mwan3." .. interfaceName .. ".track_ip) | wc -w"))) if trackingNumber > 0 then local reliabilityNumber = tonumber(ut.trim(sys.exec("uci get -p /var/state mwan3." .. interfaceName .. ".reliability"))) if reliabilityNumber and reliabilityNumber > trackingNumber then errorFound = 1 errorReliabilityList = errorReliabilityList .. interfaceName .. " " end end -- check if any interfaces are not properly configured in /etc/config/network or have no default route in main routing table if ut.trim(sys.exec("uci get -p /var/state network." .. interfaceName)) == "interface" then local interfaceDevice = ut.trim(sys.exec("uci get -p /var/state network." .. interfaceName .. ".ifname")) if interfaceDevice == "uci: Entry not found" or interfaceDevice == "" then errorFound = 1 errorNetConfigList = errorNetConfigList .. interfaceName .. " " errorRouteList = errorRouteList .. interfaceName .. " " else local routeCheck = ut.trim(sys.exec("route -n | awk '{if ($8 == \"" .. interfaceDevice .. "\" && $1 == \"0.0.0.0\" && $3 == \"0.0.0.0\") print $1}'")) if routeCheck == "" then errorFound = 1 errorRouteList = errorRouteList .. interfaceName .. " " end end else errorFound = 1 errorNetConfigList = errorNetConfigList .. interfaceName .. " " errorRouteList = errorRouteList .. interfaceName .. " " end end ) -- check if any interfaces have duplicate metrics local metricDuplicateNumbers = sys.exec("echo '" .. metricList .. "' | awk '{print $2}' | uniq -d") if metricDuplicateNumbers ~= "" then errorFound = 1 local metricDuplicates = "" for line in metricDuplicateNumbers:gmatch("[^\r\n]+") do metricDuplicates = sys.exec("echo '" .. metricList .. "' | grep '" .. line .. "' | awk '{print $1}'") errorDuplicateMetricList = errorDuplicateMetricList .. metricDuplicates end errorDuplicateMetricList = sys.exec("echo '" .. errorDuplicateMetricList .. "' | tr '\n' ' '") end end function interfaceWarnings() -- display status and warning messages at the top of the page local warnings = "" if interfaceNumber <= 250 then warnings = "<strong>There are currently " .. interfaceNumber .. " of 250 supported interfaces configured</strong>" else warnings = "<font color=\"ff0000\"><strong>WARNING: " .. interfaceNumber .. " interfaces are configured exceeding the maximum of 250!</strong></font>" end if errorReliabilityList ~= " " then warnings = warnings .. "<br /><br /><font color=\"ff0000\"><strong>WARNING: some interfaces have a higher reliability requirement than there are tracking IP addresses!</strong></font>" end if errorRouteList ~= " " then warnings = warnings .. "<br /><br /><font color=\"ff0000\"><strong>WARNING: some interfaces have no default route in the main routing table!</strong></font>" end if errorNetConfigList ~= " " then warnings = warnings .. "<br /><br /><font color=\"ff0000\"><strong>WARNING: some interfaces are configured incorrectly or not at all in /etc/config/network!</strong></font>" end if errorNoMetricList ~= " " then warnings = warnings .. "<br /><br /><font color=\"ff0000\"><strong>WARNING: some interfaces have no metric configured in /etc/config/network!</strong></font>" end if errorDuplicateMetricList ~= " " then warnings = warnings .. "<br /><br /><font color=\"ff0000\"><strong>WARNING: some interfaces have duplicate metrics configured in /etc/config/network!</strong></font>" end return warnings end -- ------ interface configuration ------ -- dsp = require "luci.dispatcher" sys = require "luci.sys" ut = require "luci.util" interfaceNumber = 0 metricList = "" errorFound = 0 errorDuplicateMetricList = " " errorNetConfigList = " " errorNoMetricList = " " errorReliabilityList = " " errorRouteList = " " interfaceCheck() m5 = Map("mwan3", translate("MWAN Interface Configuration"), translate(interfaceWarnings())) m5:append(Template("mwan/config_css")) mwan_interface = m5:section(TypedSection, "interface", translate("Interfaces"), translate("MWAN supports up to 250 physical and/or logical interfaces<br />" .. "MWAN requires that all interfaces have a unique metric configured in /etc/config/network<br />" .. "Names must match the interface name found in /etc/config/network (see advanced tab)<br />" .. "Names may contain characters A-Z, a-z, 0-9, _ and no spaces<br />" .. "Interfaces may not share the same name as configured members, policies or rules")) mwan_interface.addremove = true mwan_interface.dynamic = false mwan_interface.sectionhead = "Interface" mwan_interface.sortable = true mwan_interface.template = "cbi/tblsection" mwan_interface.extedit = dsp.build_url("admin", "network", "mwan", "configuration", "interface", "%s") function mwan_interface.create(self, section) TypedSection.create(self, section) m5.uci:save("mwan3") luci.http.redirect(dsp.build_url("admin", "network", "mwan", "configuration", "interface", section)) end enabled = mwan_interface:option(DummyValue, "enabled", translate("Enabled")) enabled.rawhtml = true function enabled.cfgvalue(self, s) if self.map:get(s, "enabled") == "1" then return "Yes" else return "No" end end track_ip = mwan_interface:option(DummyValue, "track_ip", translate("Tracking IP")) track_ip.rawhtml = true function track_ip.cfgvalue(self, s) tracked = self.map:get(s, "track_ip") if tracked then local ipList = "" for k,v in pairs(tracked) do ipList = ipList .. v .. "<br />" end return ipList else return "&#8212;" end end reliability = mwan_interface:option(DummyValue, "reliability", translate("Tracking reliability")) reliability.rawhtml = true function reliability.cfgvalue(self, s) if tracked then return self.map:get(s, "reliability") or "&#8212;" else return "&#8212;" end end count = mwan_interface:option(DummyValue, "count", translate("Ping count")) count.rawhtml = true function count.cfgvalue(self, s) if tracked then return self.map:get(s, "count") or "&#8212;" else return "&#8212;" end end timeout = mwan_interface:option(DummyValue, "timeout", translate("Ping timeout")) timeout.rawhtml = true function timeout.cfgvalue(self, s) if tracked then local timeoutValue = self.map:get(s, "timeout") if timeoutValue then return timeoutValue .. "s" else return "&#8212;" end else return "&#8212;" end end interval = mwan_interface:option(DummyValue, "interval", translate("Ping interval")) interval.rawhtml = true function interval.cfgvalue(self, s) if tracked then local intervalValue = self.map:get(s, "interval") if intervalValue then return intervalValue .. "s" else return "&#8212;" end else return "&#8212;" end end down = mwan_interface:option(DummyValue, "down", translate("Interface down")) down.rawhtml = true function down.cfgvalue(self, s) if tracked then return self.map:get(s, "down") or "&#8212;" else return "&#8212;" end end up = mwan_interface:option(DummyValue, "up", translate("Interface up")) up.rawhtml = true function up.cfgvalue(self, s) if tracked then return self.map:get(s, "up") or "&#8212;" else return "&#8212;" end end metric = mwan_interface:option(DummyValue, "metric", translate("Metric")) metric.rawhtml = true function metric.cfgvalue(self, s) local metricValue = sys.exec("uci get -p /var/state network." .. s .. ".metric") if metricValue ~= "" then return metricValue else return "&#8212;" end end errors = mwan_interface:option(DummyValue, "errors", translate("Errors")) errors.rawhtml = true function errors.cfgvalue(self, s) if errorFound == 1 then local mouseOver, lineBreak = "", "" if string.find(errorReliabilityList, " " .. s .. " ") then mouseOver = "Higher reliability requirement than there are tracking IP addresses" lineBreak = "&#10;&#10;" end if string.find(errorRouteList, " " .. s .. " ") then mouseOver = mouseOver .. lineBreak .. "No default route in the main routing table" lineBreak = "&#10;&#10;" end if string.find(errorNetConfigList, " " .. s .. " ") then mouseOver = mouseOver .. lineBreak .. "Configured incorrectly or not at all in /etc/config/network" lineBreak = "&#10;&#10;" end if string.find(errorNoMetricList, " " .. s .. " ") then mouseOver = mouseOver .. lineBreak .. "No metric configured in /etc/config/network" lineBreak = "&#10;&#10;" end if string.find(errorDuplicateMetricList, " " .. s .. " ") then mouseOver = mouseOver .. lineBreak .. "Duplicate metric configured in /etc/config/network" end if mouseOver == "" then return "" else return "<span title=\"" .. mouseOver .. "\"><img src=\"/luci-static/resources/cbi/reset.gif\" alt=\"error\"></img></span>" end else return "" end end return m5
gpl-2.0
ziz/solarus
quests/zsdx/data/enemies/khorneth.lua
2
4604
-- The boss Khorneth from @PyroNet. -- Khorneth has two blades that must be destroyed first. main_sprite_name = "enemies/khorneth" left_blade_sprite_name = "enemies/khorneth_left_blade" right_blade_sprite_name = "enemies/khorneth_right_blade" -- State left_blade_life = 4 right_blade_life = 4 blade_attack = false; function event_appear() -- set the properties sol.enemy.set_life(5) sol.enemy.set_damage(2) sol.enemy.set_pushed_back_when_hurt(false) sol.enemy.create_sprite(main_sprite_name) sol.enemy.create_sprite(left_blade_sprite_name) sol.enemy.create_sprite(right_blade_sprite_name) sol.enemy.set_size(40, 48) sol.enemy.set_origin(20, 25) sol.enemy.set_invincible() sol.enemy.set_attack_consequence_sprite(get_left_blade_sprite(), "sword", "custom") sol.enemy.set_attack_consequence_sprite(get_right_blade_sprite(), "sword", "custom") -- when a blade sprite has the same animation than the main sprite, synchronize their frames sol.main.sprite_synchronize(get_left_blade_sprite(), get_main_sprite()) sol.main.sprite_synchronize(get_right_blade_sprite(), get_main_sprite()) end function event_restart() -- set the movement m = sol.main.random_path_movement_create(48) sol.enemy.start_movement(m) -- schedule a blade attack if has_blade() then duration = 1000 * (1 + math.random(4)) sol.main.timer_start(duration, "start_blade_attack", false) blade_attack = false; end end function has_left_blade() return left_blade_life > 0 end function has_right_blade() return right_blade_life > 0 end function has_blade() return has_left_blade() or has_right_blade() end function get_main_sprite() return sol.enemy.get_sprite(main_sprite_name) end function get_left_blade_sprite() return sol.enemy.get_sprite(left_blade_sprite_name) end function get_right_blade_sprite() return sol.enemy.get_sprite(right_blade_sprite_name) end -- The enemy receives an attack whose consequence is "custom" function event_custom_attack_received(attack, sprite) if has_left_blade() and sprite == get_left_blade_sprite() and sol.main.sprite_get_animation(sprite) ~= "stopped" then sol.main.sprite_set_animation(sprite, "hurt") sol.main.sprite_set_animation(get_main_sprite(), "stopped") if has_right_blade() then sol.main.sprite_set_animation(get_right_blade_sprite(), "stopped") end sol.enemy.stop_movement() sol.main.play_sound("boss_hurt") left_blade_life = left_blade_life - 1 sol.main.timer_start(400, "stop_hurting_left_blade", false) elseif has_right_blade() and sprite == get_right_blade_sprite() and sol.main.sprite_get_animation(sprite) ~= "stopped" then sol.main.sprite_set_animation(sprite, "hurt") sol.main.sprite_set_animation(get_main_sprite(), "stopped") if has_left_blade() then sol.main.sprite_set_animation(get_left_blade_sprite(), "stopped") end sol.enemy.stop_movement() sol.main.play_sound("boss_hurt") right_blade_life = right_blade_life - 1 sol.main.timer_start(400, "stop_hurting_right_blade", false) end return 0 -- don't remove any life points end function start_blade_attack() if has_blade() and not blade_attack then blade_attack = true if not has_right_blade() then side = 0 elseif not has_left_blade() then side = 1 else side = math.random(2) - 1 end if side == 0 then animation = "left_blade_attack" else animation = "right_blade_attack" end sol.main.sprite_set_animation(get_main_sprite(), animation) if has_left_blade() then sol.main.sprite_set_animation(get_left_blade_sprite(), animation) end if has_right_blade() then sol.main.sprite_set_animation(get_right_blade_sprite(), animation) end sol.enemy.stop_movement() end end function event_sprite_animation_finished(sprite, animation) if blade_attack and sprite == get_main_sprite() then blade_attack = false sol.enemy.restart() end end function stop_hurting_left_blade() sol.enemy.restart(); if left_blade_life <= 0 then sol.main.play_sound("stone") sol.enemy.remove_sprite(left_blade_sprite_name) if not has_right_blade() then start_final_phase() end end end function stop_hurting_right_blade() sol.enemy.restart(); if right_blade_life <= 0 then sol.main.play_sound("stone") sol.enemy.remove_sprite(right_blade_sprite_name) if not has_left_blade() then start_final_phase() end end end function start_final_phase() sol.enemy.set_attack_consequence("sword", 1); end
gpl-3.0
osgcc/ryzom
ryzom/common/data_common/r2/r2_logic_comp.lua
3
8025
r2.logicComponents = {} r2.logicComponents.logicEditors = { r2.activities, r2.dialogs, r2.events, } r2.logicComponents.undoRedoInstances = {} ----- INIT ALL EDITORS ---------------------------------------------------- function r2.logicComponents:initLogicEditors() for k, uiClass in pairs(self.logicEditors) do uiClass:initEditor() end end ------ SELECT ELEMENT -------------------------------------------- function r2.logicComponents:selectElement(classUI, selectedButtonElt) if selectedButtonElt == nil then selectedButtonElt = getUICaller() end assert(selectedButtonElt) local sequenceUI = classUI:currentSequUI() assert(sequenceUI) local upDown = sequenceUI:find("order_group") assert(upDown) -- new selected element if selectedButtonElt.pushed == true then if classUI:currentEltUIId() then local lastSelectedElement = classUI:currentEltUI() assert(lastSelectedElement) local lastEltsList = lastSelectedElement.parent local editElt = lastEltsList:find("edit_element") assert(editElt) if classUI:currentEltUIId() == selectedButtonElt.parent.parent.parent.id then return end lastSelectedElement.active = true lastSelectedElement:find("select").pushed = false editElt.active = false end classUI:setCurrentEltUIId(selectedButtonElt.parent.parent.parent.id) local selectedElement = selectedButtonElt.parent.parent.parent assert(selectedElement) -- update element editor position in list local eltsList = sequenceUI:find("elements_list") assert(eltsList) local editElt = eltsList:find("edit_element") assert(editElt) local indexSelectedElt = eltsList:getElementIndex(selectedElement) local indexEltEditor = eltsList:getElementIndex(editElt) if indexEltEditor<indexSelectedElt then for i=indexEltEditor, indexSelectedElt-1 do eltsList:downChild(editElt) end else for i=indexSelectedElt, indexEltEditor-2 do eltsList:upChild(editElt) end end editElt.active = true selectedElement.active = false classUI:updateElementEditor() upDown.active = (classUI.elementOrder==true and eltsList.childrenNb>2) -- cancel current selection else local lastSelectedElement = classUI:currentEltUI() assert(lastSelectedElement) upDown.active = false local lastEltsList = lastSelectedElement.parent local editElt = lastEltsList:find("edit_element") assert(editElt) editElt.active = false lastSelectedElement.active = true classUI:setCurrentEltUIId(nil) end end ------ SELECT SEQUENCE -------------------------------------- function r2.logicComponents:selectSequence(classUI, sequenceUI) local sequenceUI = classUI:currentSequUI() assert(sequenceUI) -- select first chat of dialog local eltsList = sequenceUI:find("elements_list") assert(eltsList) -- if eltsList.childrenNb > 1 then -- local firstElt = eltsList:getChild(0) -- element editor -- if r2.logicUI:getEltUIInstId(firstElt) == nil then -- firstElt = eltsList:getChild(1) -- end -- local selectedButton = firstElt:find("select") -- assert(selectedButton) -- selectedButton.pushed = true -- classUI:selectElement(selectedButton) -- end -- deselect old selected element if classUI:currentEltUIId() then local lastSelectedElement = classUI:currentEltUI() assert(lastSelectedElement) local lastEltsList = lastSelectedElement.parent local editElt = lastEltsList:find("edit_element") assert(editElt) lastSelectedElement.active = true lastSelectedElement:find("select").pushed = false editElt.active = false classUI:setCurrentEltUIId(nil) end eltsList.Env.Minimize = true end ------ CREATE EDITOR ----------------------------------------------- function r2.logicComponents:createElementEditor(classUI) -- not necessary current sequenceUI local sequenceUI = classUI:updatedSequUI() assert(sequenceUI) -- create element editor local elementsList = sequenceUI:find("elements_list") assert(elementsList) local newEditorElt = createGroupInstance(classUI.elementEditorTemplate, elementsList.id, {id="edit_element", active="false"}) assert(newEditorElt) elementsList:addChild(newEditorElt) elementsList.parent:updateCoords() newEditorElt.active = false return newEditorElt end ----- CLOSE ELEMENT EDITOR --------------------------------------------- function r2.logicComponents:closeElementEditor(classUI) local selectedEltUI = classUI:currentEltUI() if selectedEltUI then local selectedEltButton = selectedEltUI:find("select") assert(selectedEltButton) selectedEltButton.pushed = false classUI:selectElement(selectedEltButton) end end ------ NEW ELEMENT INST ------------------------------------------ function r2.logicComponents:newElementInst(classUI) end ------ UPDATE ELEMENT TITLE ------------------------------------------- function r2.logicComponents:updateElementTitle(classUI, eltUI, showPartIndex) local eltInst = r2:getInstanceFromId(r2.logicUI:getEltUIInstId(eltUI)) assert(eltInst) -- part index local partIndex = "" if showPartIndex then local index = self:searchElementIndex(eltInst) partIndex = classUI.elementInitialName.." "..index.." : " end local eltName = eltInst:getName() -- title local title = eltUI:find("title") assert(title) local uc_title = ucstring() uc_title:fromUtf8(partIndex..eltName) title.uc_hardtext_format = uc_title end ------ REMOVE ELEMENT INST ---------------------------------------- function r2.logicComponents:removeElementInst(classUI) --r2.requestNewAction(i18n.get("uiR2EDRemoveLogicElementAction")) local toErasedInstId = classUI:currentEltInstId() assert(toErasedInstId) -- request erase node if toErasedInstId and r2:getInstanceFromId(toErasedInstId) then r2.requestEraseNode(toErasedInstId, "", -1) end end ------ UP ELEMENT INST ------------------------------------------- function r2.logicComponents:upElementInst(classUI) r2.requestNewAction(i18n.get("uiR2EDMoveLogicElementUpAction")) local sequenceUI = classUI:currentSequUI() assert(sequenceUI) local listElements = sequenceUI:find("elements_list") assert(listElements) local selectedElement = classUI:currentEltUI() assert(selectedElement) local index = listElements:getElementIndex(selectedElement) if index>0 then local sequenceId = classUI:currentSequInstId() assert(sequenceId) r2.requestMoveNode(sequenceId, "Components", index, sequenceId, "Components", index-1) end end ------ DOWN ELEMENT INST ----------------------------------------- function r2.logicComponents:downElementInst(classUI) r2.requestNewAction(i18n.get("uiR2EDMoveLogicElementDownAction")) local sequenceUI = classUI:currentSequUI() assert(sequenceUI) local listElements = sequenceUI:find("elements_list") assert(listElements) local selectedElement = classUI:currentEltUI() assert(selectedElement) local index = listElements:getElementIndex(selectedElement) local sequenceId = classUI:currentSequInstId() assert(sequenceId) if index < r2:getInstanceFromId(sequenceId).Components.Size-1 then r2.requestMoveNode(sequenceId, "Components", index, sequenceId, "Components", index+1) end end ---- TRANSLATE SECONDS IN HOURS, MINUTES AND ECONDS function r2.logicComponents:calculHourMinSec(totalSecNb) local minSecNb, hourNb = totalSecNb, 0 while minSecNb > 3599 do hourNb = hourNb+1 minSecNb = minSecNb - 3600 end local minNb, secNb = 0, minSecNb while secNb > 59 do minNb = minNb+1 secNb = secNb - 60 end return hourNb, minNb, secNb end --- SEARCH INDEX OF INSTANCE IN COMPONENT TABLE function r2.logicComponents:searchElementIndex(instance, fun) local components = instance.Parent local decalSequ = 0 for i=0, components.Size-1 do local comp = components[i] if fun and not fun(comp) then decalSequ = decalSequ+1 elseif comp.User.Deleted == true then decalSequ = decalSequ+1 end if comp.InstanceId == instance.InstanceId then return i+1-decalSequ end end return -1 end
agpl-3.0
iamliqiang/prosody-modules
mod_data_access/mod_data_access.lua
32
4906
-- HTTP Access to datamanager -- By Kim Alvefur <zash@zash.se> local t_concat = table.concat; local t_insert = table.insert; local jid_prep = require "util.jid".prep; local jid_split = require "util.jid".split; local test_password = require "core.usermanager".test_password; local is_admin = require "core.usermanager".is_admin local dm_load = require "util.datamanager".load; local dm_store = require "util.datamanager".store; local dm_list_load = require "util.datamanager".list_load; local dm_list_store = require "util.datamanager".list_store; local dm_list_append = require "util.datamanager".list_append; local b64_decode = require "util.encodings".base64.decode; local saslprep = require "util.encodings".stringprep.saslprep; local realm = module:get_host() .. "/" .. module:get_name(); module:depends"http"; local encoders = { lua = require "util.serialization".serialize, json = require "util.json".encode }; local decoders = { lua = require "util.serialization".deserialize, json = require "util.json".decode, }; local content_type_map = { ["text/x-lua"] = "lua"; lua = "text/x-lua"; ["application/json"] = "json"; json = "application/json"; } local function require_valid_user(f) return function(event, path) local request = event.request; local response = event.response; local headers = request.headers; if not headers.authorization then response.headers.www_authenticate = ("Basic realm=%q"):format(realm); return 401 end local from_jid, password = b64_decode(headers.authorization:match"[^ ]*$"):match"([^:]*):(.*)"; from_jid = jid_prep(from_jid); password = saslprep(password); if from_jid and password then local user, host = jid_split(from_jid); local ok, err = test_password(user, host, password); if ok and user and host then return f(event, path, from_jid); elseif err then module:log("debug", "User failed authentication: %s", err); end end return 401 end end local function handle_request(event, path, authed_user) local request, response = event.request, event.response; --module:log("debug", "spliting path"); local path_items = {}; for i in string.gmatch(path, "[^/]+") do t_insert(path_items, i); end --module:log("debug", "split path, got %d parts: %s", #path_items, table.concat(path_items, ", ")); local user_node, user_host = jid_split(authed_user); if #path_items < 3 then --module:log("debug", "since we need at least 3 parts, adding %s/%s", user_host, user_node); t_insert(path_items, 1, user_node); t_insert(path_items, 1, user_host); --return http_response(400, "Bad Request"); end if #path_items < 3 then return 404; end local p_host, p_user, p_store, p_type = unpack(path_items); if not p_store or not p_store:match("^[%a_]+$") then return 404; end if user_host ~= path_items[1] or user_node ~= path_items[2] then -- To only give admins acces to anything, move the inside of this block after authz --module:log("debug", "%s wants access to %s@%s[%s], is admin?", authed_user, p_user, p_host, p_store) if not is_admin(authed_user, p_host) then return 403; end end local method = request.method; if method == "GET" then local data = dm_load(p_user, p_host, p_store); data = data or dm_list_load(p_user, p_host, p_store); --TODO Use the Accept header local content_type = p_type or "json"; if data and encoders[content_type] then response.headers.content_type = content_type_map[content_type].."; charset=utf-8"; return encoders[content_type](data); else return 404; end elseif method == "POST" or method == "PUT" then local body = request.body; if not body then return 400; end local content_type, content = request.headers.content_type, body; content_type = content_type and content_type_map[content_type] --module:log("debug", "%s: %s", content_type, tostring(content)); content = content_type and decoders[content_type] and decoders[content_type](content); --module:log("debug", "%s: %s", type(content), tostring(content)); if not content then return 400; end local ok, err if method == "PUT" then ok, err = dm_store(p_user, p_host, p_store, content); elseif method == "POST" then ok, err = dm_list_append(p_user, p_host, p_store, content); end if ok then response.headers.location = t_concat({module:http_url(nil,"/data"),p_host,p_user,p_store}, "/"); return 201; else response.headers.debug = err; return 500; end elseif method == "DELETE" then dm_store(p_user, p_host, p_store, nil); dm_list_store(p_user, p_host, p_store, nil); return 204; end end local handle_request_with_auth = require_valid_user(handle_request); module:provides("http", { default_path = "/data"; route = { ["GET /*"] = handle_request_with_auth, ["PUT /*"] = handle_request_with_auth, ["POST /*"] = handle_request_with_auth, ["DELETE /*"] = handle_request_with_auth, }; });
mit
ferstar/openwrt-dreambox
feeds/luci/luci/luci/applications/luci-pbx/luasrc/model/cbi/pbx-calls.lua
3
14262
--[[ Copyright 2011 Iordan Iordanov <iiordanov (AT) gmail.com> This file is part of luci-pbx. luci-pbx is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. luci-pbx is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with luci-pbx. If not, see <http://www.gnu.org/licenses/>. ]]-- if nixio.fs.access("/etc/init.d/asterisk") then server = "asterisk" elseif nixio.fs.access("/etc/init.d/freeswitch") then server = "freeswitch" else server = "" end modulename = "pbx-calls" voipmodulename = "pbx-voip" googlemodulename = "pbx-google" usersmodulename = "pbx-users" -- This function builds and returns a table with all the entries in a given "module" and "section". function get_existing_entries(module, section) i = 1 existing_entries = {} m.uci:foreach(module, section, function(s1) existing_entries[i] = s1 i = i + 1 end) return existing_entries end -- This function is used to build and return a table where the name field for -- every element in a table entries are the indexes to the table (used to check -- validity of user input. function get_valid_names(entries) validnames={} for index,value in ipairs(entries) do validnames[entries[index].name] = true end return validnames end -- This function is used to build and return a table where the defaultuser field for -- every element in a table entries are the indexes to the table (used to check -- validity of user input. function get_valid_defaultusers(entries) validnames={} for index,value in ipairs(entries) do validnames[entries[index].defaultuser] = true end return validnames end function is_valid_extension(exten) return (exten:match("[#*+0-9NXZ]+$") ~= nil) end m = Map (modulename, translate("Call Routing"), translate("This is where you indicate which Google/SIP accounts are used to call what \ country/area codes, which users can use which SIP/Google accounts, how incoming\ calls are routed, what numbers can get into this PBX with a password, and what\ numbers are blacklisted.")) -- Recreate the config, and restart services after changes are commited to the configuration. function m.on_after_commit(self) luci.sys.call("/etc/init.d/pbx-" .. server .. " restart 1\>/dev/null 2\>/dev/null") luci.sys.call("/etc/init.d/" .. server .. " restart 1\>/dev/null 2\>/dev/null") end ---------------------------------------------------------------------------------------------------- s = m:section(NamedSection, "outgoing_calls", "call_routing", translate("Outgoing Calls"), translate("If you have more than one account which can make outgoing calls, you\ should enter a list of phone numbers and prefixes in the following fields for each\ provider listed. Invalid prefixes are removed silently, and only 0-9, X, Z, N, #, *,\ and + are valid characters. The letter X matches 0-9, Z matches 1-9, and N matches 2-9.\ For example to make calls to Germany through a provider, you can enter 49. To make calls\ to North America, you can enter 1NXXNXXXXXX. If one of your providers can make \"local\"\ calls to an area code like New York's 646, you can enter 646NXXXXXX for that\ provider. You should leave one account with an empty list to make calls with\ it by default, if no other provider's prefixes match. The system will automatically\ replace an empty list with a message that the provider dials all numbers. Be as specific as\ possible (i.e. 1NXXNXXXXXX is better than 1). Please note all international dial codes\ are discarded (e.g. 00, 011, 010, 0011). Entries can be made in a\ space-separated list, and/or one per line by hitting enter after every one.")) s.anonymous = true m.uci:foreach(googlemodulename, "gtalk_jabber", function(s1) if s1.username ~= nil and s1.name ~= nil and s1.make_outgoing_calls == "yes" then patt = s:option(DynamicList, s1.name, s1.username) -- If the saved field is empty, we return a string -- telling the user that this account would dial any exten. function patt.cfgvalue(self, section) value = self.map:get(section, self.option) if value == nil then return {"Dials any number"} else return value end end -- Write only valid extensions into the config file. function patt.write(self, section, value) newvalue = {} nindex = 1 for index, field in ipairs(value) do if is_valid_extension(value[index]) == true then newvalue[nindex] = value[index] nindex = nindex + 1 end end DynamicList.write(self, section, newvalue) end end end) m.uci:foreach(voipmodulename, "voip_provider", function(s1) if s1.defaultuser ~= nil and s1.host ~= nil and s1.name ~= nil and s1.make_outgoing_calls == "yes" then patt = s:option(DynamicList, s1.name, s1.defaultuser .. "@" .. s1.host) -- If the saved field is empty, we return a string -- telling the user that this account would dial any exten. function patt.cfgvalue(self, section) value = self.map:get(section, self.option) if value == nil then return {"Dials any number"} else return value end end -- Write only valid extensions into the config file. function patt.write(self, section, value) newvalue = {} nindex = 1 for index, field in ipairs(value) do if is_valid_extension(value[index]) == true then newvalue[nindex] = value[index] nindex = nindex + 1 end end DynamicList.write(self, section, newvalue) end end end) ---------------------------------------------------------------------------------------------------- s = m:section(NamedSection, "incoming_calls", "call_routing", translate("Incoming Calls"), translate("For each provider that receives calls, here you can restrict which users to ring\ on incoming calls. If the list is empty, the system will indicate that all users\ which are enabled for incoming calls will ring. Invalid usernames will be rejected\ silently. Also, entering a username here overrides the user's setting to not receive\ incoming calls, so this way, you can make users ring only for select providers.\ Entries can be made in a space-separated list, and/or one per\ line by hitting enter after every one.")) s.anonymous = true m.uci:foreach(googlemodulename, "gtalk_jabber", function(s1) if s1.username ~= nil and s1.register == "yes" then field_name=string.gsub(s1.username, "%W", "_") gtalkaccts = s:option(DynamicList, field_name, s1.username) -- If the saved field is empty, we return a string -- telling the user that this account would dial any exten. function gtalkaccts.cfgvalue(self, section) value = self.map:get(section, self.option) if value == nil then return {"Rings all users"} else return value end end -- Write only valid user names. function gtalkaccts.write(self, section, value) users=get_valid_defaultusers(get_existing_entries(usersmodulename, "local_user")) newvalue = {} nindex = 1 for index, field in ipairs(value) do if users[value[index]] == true then newvalue[nindex] = value[index] nindex = nindex + 1 end end DynamicList.write(self, section, newvalue) end end end) m.uci:foreach(voipmodulename, "voip_provider", function(s1) if s1.defaultuser ~= nil and s1.host ~= nil and s1.register == "yes" then field_name=string.gsub(s1.defaultuser .. "_" .. s1.host, "%W", "_") voipaccts = s:option(DynamicList, field_name, s1.defaultuser .. "@" .. s1.host) -- If the saved field is empty, we return a string -- telling the user that this account would dial any exten. function voipaccts.cfgvalue(self, section) value = self.map:get(section, self.option) if value == nil then return {"Rings all users"} else return value end end -- Write only valid user names. function voipaccts.write(self, section, value) users=get_valid_defaultusers(get_existing_entries(usersmodulename, "local_user")) newvalue = {} nindex = 1 for index, field in ipairs(value) do if users[value[index]] == true then newvalue[nindex] = value[index] nindex = nindex + 1 end end DynamicList.write(self, section, newvalue) end end end) ---------------------------------------------------------------------------------------------------- s = m:section(NamedSection, "providers_user_can_use", "call_routing", translate("Providers Used for Outgoing Calls"), translate("If you would like, you could restrict which providers users are allowed to use for outgoing\ calls. By default all users can use all providers. To show up in the list below the user should\ be allowed to make outgoing calls in the \"User Accounts\" page. Enter VoIP providers in the format\ username@some.host.name, as listed in \"Outgoing Calls\" above. It's easiest to copy and paste\ the providers from above. Invalid entries will be rejected silently. Also, any entries automatically\ change to this PBX's internal naming scheme, with \"_\" replacing all non-alphanumeric characters.\ Entries can be made in a space-separated list, and/or one per line by hitting enter after every\ one.")) s.anonymous = true m.uci:foreach(usersmodulename, "local_user", function(s1) if s1.defaultuser ~= nil and s1.can_call == "yes" then providers = s:option(DynamicList, s1.defaultuser, s1.defaultuser) -- If the saved field is empty, we return a string -- telling the user that this account would dial any exten. function providers.cfgvalue(self, section) value = self.map:get(section, self.option) if value == nil then return {"Uses all provider accounts"} else return value end end -- Cook the new values prior to entering them into the config file. -- Also, enter them only if they are valid. function providers.write(self, section, value) validvoip=get_valid_names(get_existing_entries(voipmodulename, "voip_provider")) validgoog=get_valid_names(get_existing_entries(googlemodulename, "gtalk_jabber")) cookedvalue = {} cindex = 1 for index, field in ipairs(value) do cooked = string.gsub(value[index], "%W", "_") if validvoip[cooked] == true or validgoog[cooked] == true then cookedvalue[cindex] = string.gsub(value[index], "%W", "_") cindex = cindex + 1 end end DynamicList.write(self, section, cookedvalue) end end end) ---------------------------------------------------------------------------------------------------- s = m:section(TypedSection, "callthrough_numbers", translate("Call-through Numbers"), translate("Designate numbers which will be allowed to call through this system and which user's\ privileges it will have.")) s.anonymous = true s.addremove = true num = s:option(DynamicList, "callthrough_number_list", translate("Call-through Numbers")) num.datatype = "uinteger" p = s:option(ListValue, "enabled", translate("Enabled")) p:value("yes", translate("Yes")) p:value("no", translate("No")) p.default = "yes" user = s:option(Value, "defaultuser", translate("User Name"), translate("The number(s) specified above will be able to dial outwith this user's providers.\ Invalid usernames are dropped silently, please verify that the entry was accepted.")) function user.write(self, section, value) users=get_valid_defaultusers(get_existing_entries(usersmodulename, "local_user")) if users[value] == true then Value.write(self, section, value) end end pwd = s:option(Value, "pin", translate("PIN"), translate("Your PIN disappears when saved for your protection. It will be changed\ only when you enter a value different from the saved one. Leaving the PIN\ empty is possible, but please beware of the security implications.")) pwd.password = true pwd.rmempty = false -- We skip reading off the saved value and return nothing. function pwd.cfgvalue(self, section) return "" end -- We check the entered value against the saved one, and only write if the entered value is -- something other than the empty string, and it differes from the saved value. function pwd.write(self, section, value) local orig_pwd = m:get(section, self.option) if value and #value > 0 and orig_pwd ~= value then Value.write(self, section, value) end end ---------------------------------------------------------------------------------------------------- s = m:section(NamedSection, "blacklisting", "call_routing", translate("Blacklisted Numbers"), translate("Enter phone numbers that you want to decline calls from automatically.\ You should probably omit the country code and any leading\ zeroes, but please experiment to make sure you are blocking numbers from your\ desired area successfully.")) s.anonymous = true b = s:option(DynamicList, "blacklist1", translate("Dynamic List of Blacklisted Numbers"), translate("Specify numbers individually here. Press enter to add more numbers.")) b.cast = "string" b.datatype = "uinteger" b = s:option(Value, "blacklist2", translate("Space-Separated List of Blacklisted Numbers"), translate("Copy-paste large lists of numbers here.")) b.template = "cbi/tvalue" b.rows = 3 return m
gpl-2.0
m-creations/openwrt
feeds/luci/applications/luci-app-ddns/luasrc/model/cbi/ddns/hints.lua
34
6352
-- Copyright 2014 Christian Schoenebeck <christian dot schoenebeck at gmail dot com> -- Licensed to the public under the Apache License 2.0. local CTRL = require "luci.controller.ddns" -- this application's controller local DISP = require "luci.dispatcher" local SYS = require "luci.sys" local DDNS = require "luci.tools.ddns" -- ddns multiused functions -- check supported options -- ################################################## -- saved to local vars here because doing multiple os calls slow down the system has_ssl = DDNS.check_ssl() -- HTTPS support and --bind-network / --interface has_proxy = DDNS.check_proxy() -- Proxy support has_dnstcp = DDNS.check_bind_host() -- DNS TCP support -- correct ddns-scripts version need_update = DDNS.ipkg_ver_compare(DDNS.ipkg_ver_installed("ddns-scripts"), "<<", CTRL.DDNS_MIN) -- html constants font_red = [[<font color="red">]] font_off = [[</font>]] bold_on = [[<strong>]] bold_off = [[</strong>]] -- cbi-map definition -- ####################################################### m = Map("ddns") -- first need to close <a> from cbi map template our <a> closed by template m.title = [[</a><a href="]] .. DISP.build_url("admin", "services", "ddns") .. [[">]] .. translate("Dynamic DNS") m.description = translate("Dynamic DNS allows that your router can be reached with " .. "a fixed hostname while having a dynamically changing " .. "IP address.") m.redirect = DISP.build_url("admin", "services", "ddns") -- SimpleSection definition -- ################################################# -- show Hints to optimize installation and script usage s = m:section( SimpleSection, translate("Hints"), translate("Below a list of configuration tips for your system to run Dynamic DNS updates without limitations") ) -- ddns_scripts needs to be updated for full functionality if need_update then local dv = s:option(DummyValue, "_update_needed") dv.titleref = DISP.build_url("admin", "system", "packages") dv.rawhtml = true dv.title = font_red .. bold_on .. translate("Software update required") .. bold_off .. font_off dv.value = translate("The currently installed 'ddns-scripts' package did not support all available settings.") .. "<br />" .. translate("Please update to the current version!") end -- DDNS Service disabled if not SYS.init.enabled("ddns") then local dv = s:option(DummyValue, "_not_enabled") dv.titleref = DISP.build_url("admin", "system", "startup") dv.rawhtml = true dv.title = bold_on .. translate("DDNS Autostart disabled") .. bold_off dv.value = translate("Currently DDNS updates are not started at boot or on interface events." .. "<br />" .. "This is the default if you run DDNS scripts by yourself (i.e. via cron with force_interval set to '0')" ) end -- No IPv6 support if not DDNS.check_ipv6() then local dv = s:option(DummyValue, "_no_ipv6") dv.titleref = 'http://www.openwrt.org" target="_blank' dv.rawhtml = true dv.title = bold_on .. translate("IPv6 not supported") .. bold_off dv.value = translate("IPv6 is currently not (fully) supported by this system" .. "<br />" .. "Please follow the instructions on OpenWrt's homepage to enable IPv6 support" .. "<br />" .. "or update your system to the latest OpenWrt Release") end -- No HTTPS support if not has_ssl then local dv = s:option(DummyValue, "_no_https") dv.titleref = DISP.build_url("admin", "system", "packages") dv.rawhtml = true dv.title = bold_on .. translate("HTTPS not supported") .. bold_off dv.value = translate("Neither GNU Wget with SSL nor cURL installed to support updates via HTTPS protocol.") .. "<br />- " .. translate("You should install GNU Wget with SSL (prefered) or cURL package.") .. "<br />- " .. translate("In some versions cURL/libcurl in OpenWrt is compiled without proxy support.") end -- No bind_network if not has_ssl then local dv = s:option(DummyValue, "_no_bind_network") dv.titleref = DISP.build_url("admin", "system", "packages") dv.rawhtml = true dv.title = bold_on .. translate("Binding to a specific network not supported") .. bold_off dv.value = translate("Neither GNU Wget with SSL nor cURL installed to select a network to use for communication.") .. "<br />- " .. translate("You should install GNU Wget with SSL or cURL package.") .. "<br />- " .. translate("GNU Wget will use the IP of given network, cURL will use the physical interface.") .. "<br />- " .. translate("In some versions cURL/libcurl in OpenWrt is compiled without proxy support.") end -- cURL without proxy support if has_ssl and not has_proxy then local dv = s:option(DummyValue, "_no_proxy") dv.titleref = DISP.build_url("admin", "system", "packages") dv.rawhtml = true dv.title = bold_on .. translate("cURL without Proxy Support") .. bold_off dv.value = translate("cURL is installed, but libcurl was compiled without proxy support.") .. "<br />- " .. translate("You should install GNU Wget with SSL or replace libcurl.") .. "<br />- " .. translate("In some versions cURL/libcurl in OpenWrt is compiled without proxy support.") end -- "Force IP Version not supported" if not (has_ssl and has_dnstcp) then local dv = s:option(DummyValue, "_no_force_ip") dv.titleref = DISP.build_url("admin", "system", "packages") dv.rawhtml = true dv.title = bold_on .. translate("Force IP Version not supported") .. bold_off local value = translate("BusyBox's nslookup and Wget do not support to specify " .. "the IP version to use for communication with DDNS Provider.") if not has_ssl then value = value .. "<br />- " .. translate("You should install GNU Wget with SSL (prefered) or cURL package.") end if not has_dnstcp then value = value .. "<br />- " .. translate("You should install BIND host package for DNS requests.") end dv.value = value end -- "DNS requests via TCP not supported" if not has_dnstcp then local dv = s:option(DummyValue, "_no_dnstcp") dv.titleref = DISP.build_url("admin", "system", "packages") dv.rawhtml = true dv.title = bold_on .. translate("DNS requests via TCP not supported") .. bold_off dv.value = translate("BusyBox's nslookup does not support to specify to use TCP instead of default UDP when requesting DNS server") .. "<br />- " .. translate("You should install BIND host package for DNS requests.") end return m
gpl-2.0
paulmarsy/Console
Libraries/nmap/App/nselib/informix.lua
2
40718
--- -- Informix Library supporting a very limited subset of Informix operations -- -- Summary -- ------- -- Informix supports both The Open Group Distributed Relational Database -- Architecture (DRDA) protocol, and their own. This library attempts to -- implement a basic subset of operations. It currently supports; -- o Authentication using plain-text usernames and passwords -- o Simple SELECT, INSERT and UPDATE queries, possible more ... -- -- Overview -- -------- -- The library contains the following classes: -- -- o Packet.* -- - The Packet classes contain specific packets and function to serialize -- them to strings that can be sent over the wire. Each class may also -- contain a function to parse the servers response. -- -- o ColMetaData -- - A class holding the meta data for each column -- -- o Comm -- - Implements a number of functions to handle communication over the -- the socket. -- -- o Helper -- - A helper class that provides easy access to the rest of the library -- -- In addition the library contains the following tables with decoder functions -- -- o MetaDataDecoders -- - Contains functions to decode the column metadata per data type -- -- o DataTypeDecoders -- - Contains function to decode each data-type in the query resultset -- -- o MessageDecoders -- - Contains a decoder for each supported protocol message -- -- Example -- ------- -- The following sample code illustrates how scripts can use the Helper class -- to interface the library: -- -- <code> -- helper = informix.Helper:new( host, port, "on_demo" ) -- status, err = helper:Connect() -- status, res = helper:Login("informix", "informix") -- status, err = helper:Close() -- </code> -- -- Additional information -- ---------------------- -- The implementation is based on analysis of packet dumps and has been tested -- against: -- -- x IBM Informix Dynamic Server Express Edition v11.50 32-bit on Ubuntu -- x IBM Informix Dynamic Server xxx 32-bit on Windows 2003 -- -- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html -- @author "Patrik Karlsson <patrik@cqure.net>" -- -- @args informix.instance specifies the Informix instance to connect to -- -- Version 0.1 -- Created 07/23/2010 - v0.1 - created by Patrik Karlsson <patrik@cqure.net> -- Revised 07/28/2010 - v0.2 - added support for SELECT, INSERT and UPDATE -- queries -- local bin = require "bin" local nmap = require "nmap" local match = require "match" local stdnse = require "stdnse" local table = require "table" _ENV = stdnse.module("informix", stdnse.seeall) -- A bunch of constants Constants = { -- A subset of supported messages Message = { SQ_COMMAND = 0x01, SQ_PREPARE = 0x02, SQ_ID = 0x04, SQ_DESCRIBE = 0x08, SQ_EOT = 0x0c, SQ_ERR = 0x0d, SQ_TUPLE = 0x0e, SQ_DONE = 0x0f, SQ_DBLIST = 0x1a, SQ_DBOPEN = 0x24, SQ_EXIT = 0x38, SQ_INFO = 0x51, SQ_PROTOCOLS = 0x7e, }, -- A subset of supported data types DataType = { CHAR = 0x00, SMALLINT = 0x01, INT = 0x02, FLOAT = 0x03, SERIAL = 0x06, DATE = 0x07, DATETIME = 0x0a, VARCHAR = 0x0d, }, -- These were the ones I ran into when developing :-) ErrorMsg = { [-201] = "A syntax error has occurred.", [-206] = "The specified table is not in the database.", [-208] = "Memory allocation failed during query processing.", [-258] = "System error - invalid statement id received by the sqlexec process.", [-217] = "Column (%s) not found in any table in the query (or SLV is undefined).", [-310] = "Table (%s) already exists in database.", [-363] = "CURSOR not on SELECT statement.", [-555] = "Cannot use a select or any of the database statements in a multi-query prepare.", [-664] = "Wrong number of arguments to system function(%s).", [-761] = "INFORMIXSERVER does not match either DBSERVERNAME or DBSERVERALIASES.", [-951] = "Incorrect password or user is not known on the database server.", [-329] = "Database not found or no system permission.", [-9628] = "Type (%s) not found.", [-23101] = "Unable to load locale categories.", } } -- The ColMetaData class ColMetaData = { ---Creates a new ColMetaData instance -- -- @return object a new instance of ColMetaData new = function(self) local o = {} setmetatable(o, self) self.__index = self return o end, --- Sets the datatype -- -- @param typ number containing the datatype setType = function( self, typ ) self.type = typ end, --- Sets the name -- -- @param name string containing the name setName = function( self, name) self.name = name end, --- Sets the length -- -- @param len number containing the length of the column setLength = function( self, len ) self.len = len end, --- Gets the column type -- -- @return typ the column type getType = function( self ) return self.type end, --- Gets the column name -- -- @return name the column name getName = function( self ) return self.name end, --- Gets the column length -- -- @return len the column length getLength = function( self ) return self.len end, } Packet = {} -- MetaData decoders used to decode the information for each data type in the -- meta data returned by the server -- -- The decoders, should be self explanatory MetaDataDecoders = { [Constants.DataType.INT] = function( data ) local col_md = ColMetaData:new( ) local pos = 19 if ( #data < pos ) then return false, "Failed to decode meta data for data type INT" end local _, len = bin.unpack(">S", data, pos) col_md:setLength(len) col_md:setType( Constants.DataType.INT ) return true, col_md end, [Constants.DataType.CHAR] = function( data ) local status, col_md = MetaDataDecoders[Constants.DataType.INT]( data ) if( not(status) ) then return false, "Failed to decode metadata for data type CHAR" end col_md:setType( Constants.DataType.CHAR ) return true, col_md end, [Constants.DataType.VARCHAR] = function( data ) local status, col_md = MetaDataDecoders[Constants.DataType.INT]( data ) if( not(status) ) then return false, "Failed to decode metadata for data type CHAR" end col_md:setType( Constants.DataType.VARCHAR ) return true, col_md end, [Constants.DataType.SMALLINT] = function( data ) local status, col_md = MetaDataDecoders[Constants.DataType.INT]( data ) if( not(status) ) then return false, "Failed to decode metadata for data type SMALLINT" end col_md:setType( Constants.DataType.SMALLINT ) return true, col_md end, [Constants.DataType.SERIAL] = function( data ) local status, col_md = MetaDataDecoders[Constants.DataType.INT]( data ) if( not(status) ) then return false, "Failed to decode metadata for data type SMALLINT" end col_md:setType( Constants.DataType.SERIAL ) return true, col_md end, [Constants.DataType.DATETIME] = function( data ) local status, col_md = MetaDataDecoders[Constants.DataType.INT]( data ) if( not(status) ) then return false, "Failed to decode metadata for data type DATETIME" end col_md:setType( Constants.DataType.DATETIME ) col_md:setLength(10) return true, col_md end, [Constants.DataType.FLOAT] = function( data ) local status, col_md = MetaDataDecoders[Constants.DataType.INT]( data ) if( not(status) ) then return false, "Failed to decode metadata for data type DATETIME" end col_md:setType( Constants.DataType.FLOAT ) return true, col_md end, [Constants.DataType.DATE] = function( data ) local status, col_md = MetaDataDecoders[Constants.DataType.INT]( data ) if( not(status) ) then return false, "Failed to decode metadata for data type DATETIME" end col_md:setType( Constants.DataType.DATE ) return true, col_md end, } -- DataType decoders used to decode result set returned from the server -- This class is still incomplete and some decoders just adjust the offset -- position rather than decode the value. -- -- The decoders, should be self explanatory DataTypeDecoders = { [Constants.DataType.INT] = function( data, pos ) return bin.unpack(">i", data, pos) end, [Constants.DataType.FLOAT] = function( data, pos ) return bin.unpack(">d", data, pos) end, [Constants.DataType.DATE] = function( data, pos ) return pos + 4, "DATE" end, [Constants.DataType.SERIAL] = function( data, pos ) return bin.unpack(">I", data, pos) end, [Constants.DataType.SMALLINT] = function( data, pos ) return bin.unpack(">s", data, pos) end, [Constants.DataType.CHAR] = function( data, pos, len ) local pos, ret = bin.unpack("A" .. len, data, pos) return pos, Util.ifxToLuaString( ret ) end, [Constants.DataType.VARCHAR] = function( data, pos, len ) local pos, len = bin.unpack("C", data, pos) local ret pos, ret = bin.unpack("A" .. len, data, pos) return pos, Util.ifxToLuaString( ret ) end, [Constants.DataType.DATETIME] = function( data, pos ) return pos + 10, "DATETIME" end, } -- The MessageDecoders class "holding" the Response Decoders MessageDecoders = { --- Decodes the SQ_ERR error message -- -- @param socket already connected to the Informix database server -- @return status true on success, false on failure -- @return errmsg, Informix error message or decoding error message if -- status is false [Constants.Message.SQ_ERR] = function( socket ) local status, data = socket:receive_buf(match.numbytes(8), true) local _, svcerr, oserr, errmsg, str, len, pos if( not(status) ) then return false, "Failed to decode error response" end pos, svcerr, oserr, _, len = bin.unpack(">ssss", data ) if( len and len > 0 ) then status, data = socket:receive_buf(match.numbytes(len), true) if( not(status) ) then return false, "Failed to decode error response" end _, str = bin.unpack("A" .. len, data) end status, data = socket:receive_buf(match.numbytes(2), true) errmsg = Constants.ErrorMsg[svcerr] if ( errmsg and str ) then errmsg = errmsg:format(str) end return false, errmsg or ("Informix returned an error (svcerror: %d, oserror: %d)"):format( svcerr, oserr ) end, --- Decodes the SQ_PROTOCOLS message -- -- @param socket already connected to the Informix database server -- @return status true on success, false on failure -- @return err error message if status is false [Constants.Message.SQ_PROTOCOLS] = function( socket ) local status, data local len, _ status, data = socket:receive_buf(match.numbytes(2), true) if( not(status) ) then return false, "Failed to decode SQ_PROTOCOLS response" end _, len = bin.unpack(">S", data ) -- read the remaining data return socket:receive_buf(match.numbytes(len + 2), true) end, --- Decodes the SQ_EOT message -- -- @return status, always true [Constants.Message.SQ_EOT] = function( socket ) return true end, --- Decodes the SQ_DONE message -- -- @param socket already connected to the Informix database server -- @return status true on success, false on failure -- @return err error message if status is false [Constants.Message.SQ_DONE] = function( socket ) local status, data = socket:receive_buf(match.numbytes(2), true) local _, len, tmp if( not(status) ) then return false, "Failed to decode SQ_DONE response" end _, len = bin.unpack(">S", data ) -- For some *@#! reason the SQ_DONE packet sometimes contains an -- length exceeding the length of the packet by one. Attempt to -- detect this and fix. status, data = socket:receive_buf(match.numbytes(len), true) _, tmp = bin.unpack(">S", data, len - 2) return socket:receive_buf(match.numbytes((tmp == 0) and 3 or 4), true) end, --- Decodes the metadata for a result set -- -- @param socket already connected to the Informix database server -- @return status true on success, false on failure -- @return column_meta table containing the metadata [Constants.Message.SQ_DESCRIBE] = function( socket ) local status, data = socket:receive_buf(match.numbytes(14), true) local pos, cols, col_type, col_name, col_len, col_md, stmt_id local coldesc_len, x local column_meta = {} if( not(status) ) then return false, "Failed to decode SQ_DESCRIBE response" end pos, cols, coldesc_len = bin.unpack(">SS", data, 11) pos, stmt_id = bin.unpack(">S", data, 3) if ( cols <= 0 ) then -- We can end up here if we executed a CREATE, UPDATE OR INSERT statement local tmp status, data = socket:receive_buf(match.numbytes(2), true) if( not(status) ) then return false, "Failed to decode SQ_DESCRIBE response" end pos, tmp = bin.unpack(">S", data) -- This was the result of a CREATE or UPDATE statement if ( tmp == 0x0f ) then status, data = socket:receive_buf(match.numbytes(26), true) -- This was the result of a INSERT statement elseif( tmp == 0x5e ) then status, data = socket:receive_buf(match.numbytes(46), true) end return true end status, data = socket:receive_buf(match.numbytes(6), true) if( not(status) ) then return false, "Failed to decode SQ_DESCRIBE response" end for i=1, cols do status, data = socket:receive_buf(match.numbytes(2), true) if( not(status) ) then return false, "Failed to decode SQ_DESCRIBE response" end pos, col_type = bin.unpack("C", data, 2) if ( MetaDataDecoders[col_type] ) then status, data = socket:receive_buf(match.numbytes(20), true) if( not(status) ) then return false, "Failed to read column meta data" end status, col_md = MetaDataDecoders[col_type]( data ) if ( not(status) ) then return false, col_md end else return false, ("No metadata decoder for column type: %d"):format(col_type) end if ( i<cols ) then status, data = socket:receive_buf(match.numbytes(6), true) if( not(status) ) then return false, "Failed to decode SQ_DESCRIBE response" end end col_md:setType( col_type ) table.insert( column_meta, col_md ) end status, data = socket:receive_buf(match.numbytes(( coldesc_len % 2 ) == 0 and coldesc_len or coldesc_len + 1), true) if( not(status) ) then return false, "Failed to decode SQ_DESCRIBE response" end pos = 1 for i=1, cols do local col_name pos, col_name = bin.unpack("z", data, pos) column_meta[i]:setName( col_name ) end status, data = socket:receive_buf(match.numbytes(2), true) if( not(status) ) then return false, "Failed to decode SQ_DESCRIBE response" end pos, data = bin.unpack(">S", data) if( data == Constants.Message.SQ_DONE ) then status, data = socket:receive_buf(match.numbytes(26), true) else status, data = socket:receive_buf(match.numbytes(10), true) end return true, { metadata = column_meta, stmt_id = stmt_id } end, --- Processes the result from a query -- -- @param socket already connected to the Informix database server -- @param info table containing the following fields: -- <code>metadata</code> as received from <code>SQ_DESCRIBE</code> -- <code>rows</code> containing already retrieved rows -- <code>id</code> containing the statement id as sent to SQ_ID -- @return status true on success, false on failure -- @return rows table containing the resulting columns and rows as: -- { { col, col2, col3 } } -- or error message if status is false [Constants.Message.SQ_TUPLE] = function( socket, info ) local status, data local row = {} local count = 1 if ( not( info.rows ) ) then info.rows = {} end while (true) do local pos = 1 status, data = socket:receive_buf(match.numbytes(6), true) if( not(status) ) then return false, "Failed to read column data" end local _, total_len = bin.unpack(">I", data, 3) status, data = socket:receive_buf(match.numbytes(( total_len % 2 == 0 ) and total_len or total_len + 1), true) if( not(status) ) then return false, "Failed to read column data" end row = {} for _, col in ipairs(info.metadata) do local typ, len, name = col:getType(), col:getLength(), col:getName() local val if( DataTypeDecoders[typ] ) then pos, val = DataTypeDecoders[typ]( data, pos, len ) else return false, ("No data type decoder for type: 0x%d"):format(typ) end table.insert( row, val ) end status, data = socket:receive_buf(match.numbytes(2), true) local _, flags = bin.unpack(">S", data) count = count + 1 table.insert( info.rows, row ) -- Check if we're done if ( Constants.Message.SQ_DONE == flags ) then break end -- If there's more data we need to send a new SQ_ID packet if ( flags == Constants.Message.SQ_EOT ) then local status, tmp = socket:send( tostring(Packet.SQ_ID:new( info.id, nil, "continue" ) ) ) local pkt_type status, tmp = socket:receive_buf(match.numbytes(2), true) pos, pkt_type = bin.unpack(">S", tmp) return MessageDecoders[pkt_type]( socket, info ) end end -- read the remaining data status, data = socket:receive_buf(match.numbytes(26), true) if( not(status) ) then return false, "Failed to read column data" end -- signal finish reading status, data = socket:send( tostring(Packet.SQ_ID:new( info.id, nil, "end" ) ) ) status, data = socket:receive_buf(match.numbytes(2), true) return true, info end, --- Decodes a SQ_DBLIST response -- -- @param socket already connected to the Informix database server -- @return status true on success, false on failure -- @return databases array of database names [Constants.Message.SQ_DBLIST] = function( socket ) local status, data, pos, len, db local databases = {} while( true ) do status, data = socket:receive_buf(match.numbytes(2), true) if ( not(status) ) then return false, "Failed to parse SQ_DBLIST response" end pos, len = bin.unpack(">S", data) if ( 0 == len ) then break end status, data = socket:receive_buf(match.numbytes(len), true) if ( not(status) ) then return false, "Failed to parse SQ_DBLIST response" end pos, db = bin.unpack("A" .. len, data ) table.insert( databases, db ) if ( len %2 == 1 ) then socket:receive_buf(match.numbytes(1), true) if ( not(status) ) then return false, "Failed to parse SQ_DBLIST response" end end end -- read SQ_EOT status, data = socket:receive_buf(match.numbytes(2), true) return true, databases end, [Constants.Message.SQ_EXIT] = function( socket ) local status, data = socket:receive_buf(match.numbytes(2), true) if ( not(status) ) then return false, "Failed to parse SQ_EXIT response" end return true end } -- Packet used to request a list of available databases Packet.SQ_DBLIST = { --- Creates a new Packet.SQ_DBLIST instance -- -- @return object new instance of Packet.SQ_DBLIST new = function( self ) local o = {} setmetatable(o, self) self.__index = self return o end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function(self) return bin.pack(">SS", Constants.Message.SQ_DBLIST, Constants.Message.SQ_EOT) end } -- Packet used to open the database Packet.SQ_DBOPEN = { --- Creates a new Packet.SQ_DBOPEN instance -- -- @param database string containing the name of the database to open -- @return object new instance of Packet.SQ_DBOPEN new = function( self, database ) local o = {} setmetatable(o, self) self.__index = self o.database = database return o end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function(self) return bin.pack(">SSASS", Constants.Message.SQ_DBOPEN, #self.database, Util.padToOdd(self.database), 0x00, Constants.Message.SQ_EOT) end } -- This packet is "a mess" and requires further analysis Packet.SQ_ID = { --- Creates a new Packet.SQ_ID instance -- -- @param id number containing the statement identifier -- @param s1 number unknown, should be 0 on first call and 1 when more data is requested -- @return object new instance of Packet.SQ_ID new = function( self, id, id2, mode ) local o = {} setmetatable(o, self) self.__index = self o.id = ("_ifxc%.13d"):format( id2 or 0 ) o.seq = id o.mode = mode return o end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function(self) if ( self.mode == "continue" ) then return bin.pack( ">SSSSSS", Constants.Message.SQ_ID, self.seq, 0x0009, 0x1000, 0x0000, Constants.Message.SQ_EOT ) elseif ( self.mode == "end" ) then return bin.pack( ">SSSS", Constants.Message.SQ_ID, self.seq, 0x000a, Constants.Message.SQ_EOT) else return bin.pack(">SSSSASSSSSSS", Constants.Message.SQ_ID, self.seq, 0x0003, #self.id, self.id, 0x0006, 0x0004, self.seq, 0x0009, 0x1000, 0x0000, Constants.Message.SQ_EOT ) end end } Packet.SQ_INFO = { -- The default parameters DEFAULT_PARAMETERS = { [1] = { ["DBTEMP"] = "/tmp" }, [2] = { ["SUBQCACHESZ"] = "10" }, }, --- Creates a new Packet.SQ_INFO instance -- -- @param params containing any additional parameters to use -- @return object new instance of Packet.SQ_INFO new = function( self, params ) local o = {} local params = params or Packet.SQ_INFO.DEFAULT_PARAMETERS setmetatable(o, self) self.__index = self o.parameters = {} for _, v in ipairs( params ) do for k2, v2 in pairs(v) do o:addParameter( k2, v2 ) end end return o end, addParameter = function( self, key, value ) table.insert( self.parameters, { [key] = value } ) end, paramToString = function( self, key, value ) return bin.pack(">SASA", #key, Util.padToOdd(key), #value, Util.padToOdd( value ) ) end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function( self ) local params = "" local data for _, v in ipairs( self.parameters ) do for k2, v2 in pairs( v ) do params = params .. self:paramToString( k2, v2 ) end end data = bin.pack(">SSSSSASSS", Constants.Message.SQ_INFO, 0x0006, #params + 6, 0x000c, 0x0004, params, 0x0000, 0x0000, Constants.Message.SQ_EOT) return data end } -- Performs protocol negotiation? Packet.SQ_PROTOCOLS = { -- hex-encoded data to send as protocol negotiation data = "0007fffc7ffc3c8c8a00000c", --- Creates a new Packet.SQ_PROTOCOLS instance -- -- @return object new instance of Packet.SQ_PROTOCOLS new = function( self ) local o = {} setmetatable(o, self) self.__index = self return o end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function(self) return bin.pack(">SH", Constants.Message.SQ_PROTOCOLS, self.data) end } -- Packet used to execute SELECT Queries Packet.SQ_PREPARE = { --- Creates a new Packet.SQ_PREPARE instance -- -- @param query string containing the query to execute -- @return object new instance of Packet.SQ_PREPARE new = function( self, query ) local o = {} setmetatable(o, self) self.__index = self o.query = Util.padToEven(query) return o end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function(self) return bin.pack(">SIACSSS", Constants.Message.SQ_PREPARE, #self.query, self.query, 0, 0x0016, 0x0031, Constants.Message.SQ_EOT) end } -- Packet used to execute commands other than SELECT Packet.SQ_COMMAND = { --- Creates a new Packet.SQ_COMMAND instance -- -- @param query string containing the query to execute -- @return object new instance of Packet.SQ_COMMAND new = function( self, query ) local o = {} setmetatable(o, self) self.__index = self o.query = Util.padToEven(query) return o end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function(self) return bin.pack(">SIACSSSS", Constants.Message.SQ_COMMAND, #self.query, self.query, 0, 0x0016, 0x0007, 0x000b, Constants.Message.SQ_EOT) end } Packet.SQ_EXIT = { --- Creates a new Packet.SQ_EXIT instance -- -- @return object new instance of Packet.SQ_EXIT new = function( self ) local o = {} setmetatable(o, self) self.__index = self return o end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function(self) return bin.pack(">S", Constants.Message.SQ_EXIT) end } -- The Utility Class Util = { --- Converts a connection parameter to string -- -- @param param string containing the parameter name -- @param value string containing the parameter value -- @return string containing the encoded parameter as string paramToString = function( param, value ) return bin.pack(">PP", param, value ) end, --- Pads a string to an even number of characters -- -- @param str the string to pad -- @param pad the character to pad with -- @return result the padded string padToEven = function( str, pad ) return (#str % 2 == 1) and str or str .. ( pad and pad or "\0") end, --- Pads a string to an odd number of characters -- -- @param str the string to pad -- @param pad the character to pad with -- @return result the padded string padToOdd = function( str, pad ) return (#str % 2 == 0) and str or str .. ( pad and pad or "\0") end, --- Formats a table to suitable script output -- -- @param info as returned from ExecutePrepare -- @return table suitable for use by <code>stdnse.format_output</code> formatTable = function( info ) local header, row = "", "" local result = {} local metadata = info.metadata local rows = info.rows if ( info.error ) then table.insert(result, info.error) return result end if ( info.info ) then table.insert(result, info.info) return result end if ( not(metadata) ) then return "" end for i=1, #metadata do if ( metadata[i]:getType() == Constants.DataType.CHAR and metadata[i]:getLength() < 50) then header = header .. ("%-" .. metadata[i]:getLength() .. "s "):format(metadata[i]:getName()) else header = header .. metadata[i]:getName() if ( i<#metadata ) then header = header .. "\t" end end end table.insert( result, header ) for j=1, #rows do row = "" for i=1, #metadata do row = row .. rows[j][i] .. " " if ( metadata[i]:getType() ~= Constants.DataType.CHAR and i<#metadata and metadata[i]:getLength() < 50 ) then row = row .. "\t" end end table.insert( result, row ) end return result end, -- Removes trailing nulls -- -- @param str containing the informix string -- @return ret the string with any trailing nulls removed ifxToLuaString = function( str ) local ret if ( not(str) ) then return "" end if ( str:sub(-1, -1 ) ~= "\0" ) then return str end for i=1, #str do if ( str:sub(-i,-i) == "\0" ) then ret = str:sub(1, -i - 1) else break end end return ret end, } -- The connection Class, used to connect and authenticate to the server -- Currently only supports plain-text authentication -- -- The unknown portions in the __tostring method have been derived from Java -- code connecting to Informix using JDBC. Packet.Connect = { -- default parameters sent using JDBC DEFAULT_PARAMETERS = { [1] = { ['LOCKDOWN'] = 'no' }, [2] = { ['DBDATE'] = 'Y4MD-' }, [3] = { ['SINGLELEVEL'] = 'no' }, [4] = { ['NODEFDAC'] = 'no' }, [5] = { ['CLNT_PAM_CAPABLE'] = '1' }, [6] = { ['SKALL'] = '0' }, [7] = { ['LKNOTIFY'] = 'yes' }, [8] = { ['SKSHOW'] = '0' }, [9] = { ['IFX_UPDDESC'] = '1' }, [10] = { ['DBPATH'] = '.' }, [11] = { ['CLIENT_LOCALE'] = 'en_US.8859-1' }, [12] = { ['SKINHIBIT'] = '0' }, }, --- Creates a new Connection packet -- -- @param username string containing the username for authentication -- @param password string containing the password for authentication -- @param instance string containing the instance to connect to -- @return a new Packet.Connect instance new = function(self, username, password, instance, parameters) local o = {} setmetatable(o, self) self.__index = self o.username = username and username .. "\0" o.password = password and password .. "\0" o.instance = instance and instance .. "\0" o.parameters = parameters return o end, --- Adds the default set of parameters addDefaultParameters = function( self ) for _, v in ipairs( self.DEFAULT_PARAMETERS ) do for k2, v2 in pairs( v ) do self:addParameter( k2, v2 ) end end end, --- Adds a parameter to the connection packet -- -- @param param string containing the parameter name -- @param value string containing the parameter value -- @return status, always true addParameter = function( self, param, value ) local tbl = {} tbl[param] = value table.insert( self.parameters, tbl ) return true end, --- Retrieves the OS error code -- -- @return oserror number containing the OS error code getOsError = function( self ) return self.oserror end, --- Retrieves the Informix service error -- -- @return svcerror number containing the service error getSvcError = function( self ) return self.svcerror end, --- Retrieves the Informix error message -- -- @return errmsg string containing the "mapped" error message getErrMsg = function( self ) return self.errmsg end, --- Reads and decodes the response to the connect packet from the server. -- -- The function will return true even if the response contains an Informix -- error. In order to verify if the connection was successful, check for OS -- or service errors using the getSvcError and getOsError methods. -- -- @param socket already connected to the server -- @return status true on success, false on failure -- @return err msg if status is false readResponse = function( self, socket ) local status, data = socket:receive_buf(match.numbytes(2), true) local len, pos, tmp if ( not(status) ) then return false, data end pos, len = bin.unpack(">S", data) status, data = socket:receive_buf(match.numbytes(len - 2), true) if ( not(status) ) then return false, data end pos = 13 pos, tmp = bin.unpack(">S", data, pos) pos = pos + tmp pos, tmp = bin.unpack(">S", data, pos) if ( 108 ~= tmp ) then return false, "Connect received unexpected response" end pos = pos + 12 -- version pos, len = bin.unpack(">S", data, pos) pos, self.version = bin.unpack("A" .. len, data, pos) -- serial pos, len = bin.unpack(">S", data, pos) pos, self.serial = bin.unpack("A" .. len, data, pos) -- applid pos, len = bin.unpack(">S", data, pos) pos, self.applid = bin.unpack("A" .. len, data, pos) -- skip 14 bytes ahead pos = pos + 14 -- do some more skipping pos, tmp = bin.unpack(">S", data, pos) pos = pos + tmp -- do some more skipping pos, tmp = bin.unpack(">S", data, pos) pos = pos + tmp -- skip another 24 bytes pos = pos + 24 pos, tmp = bin.unpack(">S", data, pos) if ( tmp ~= 102 ) then return false, "Connect received unexpected response" end pos = pos + 6 pos, self.svcerror = bin.unpack(">s", data, pos) pos, self.oserror = bin.unpack(">s", data, pos ) if ( self.svcerror ~= 0 ) then self.errmsg = Constants.ErrorMsg[self.svcerror] or ("Unknown error %d occurred"):format( self.svcerror ) end return true end, --- Converts the class to a string suitable to send over the socket -- -- @return string containing the packet data __tostring = function( self ) local data local unknown = [[ 013c0000006400650000003d0006494545454d00006c73716c65786563000000 00000006392e32383000000c524453235230303030303000000573716c690000 00013300000000000000000001 ]] local unknown2 = [[ 6f6c0000000000000000003d746c697463700000000000010068000b 00000003 ]] local unknown3 = [[ 00000000000000000000006a ]] local unknown4 = [[ 007f ]] if ( not(self.parameters) ) then self.parameters = {} self:addDefaultParameters() end data = bin.pack(">HPPHPHS", unknown, self.username, self.password, unknown2, self.instance, unknown3, #self.parameters ) if ( self.parameters ) then for _, v in ipairs( self.parameters ) do for k2, v2 in pairs( v ) do data = data .. Util.paramToString( k2 .. "\0", v2 .. "\0" ) end end end data = data .. bin.pack("H", unknown4) data = bin.pack(">S", #data + 2) .. data return data end, } -- The communication class Comm = { --- Creates a new Comm instance -- -- @param socket containing a buffered socket connected to the server -- @return a new Comm instance new = function(self, socket) local o = {} setmetatable(o, self) self.__index = self o.socket = socket return o end, --- Sends and packet and attempts to handle the response -- -- @param packets an instance of a Packet.* class -- @param info any additional info to pass as the second parameter to the -- decoder -- @return status true on success, false on failure -- @return data returned from the ResponseDecoder exchIfxPacket = function( self, packet, info ) local _, typ local status, data = self.socket:send( tostring(packet) ) if ( not(status) ) then return false, data end status, data = self.socket:receive_buf(match.numbytes(2), true) _, typ = bin.unpack(">S", data) if ( MessageDecoders[typ] ) then status, data = MessageDecoders[typ]( self.socket, info ) else return false, ("Unsupported data returned from server (type: 0x%x)"):format(typ) end return status, data end } -- The Helper class providing easy access to the other db functionality Helper = { --- Creates a new Helper instance -- -- @param host table as passed to the action script function -- @param port table as passed to the action script function -- @param instance [optional] string containing the instance to connect to -- in case left empty it's populated by the informix.instance script -- argument. -- @return Helper instance new = function(self, host, port, instance) local o = {} setmetatable(o, self) self.__index = self o.host = host o.port = port o.socket = nmap.new_socket() o.instance = instance or "nmap_probe" return o end, --- Connects to the Informix server -- -- @return true on success, false on failure -- @return err containing error message when status is false Connect = function( self ) local status, data local conn, packet -- Some Informix server seem to take a LOT of time to respond?! self.socket:set_timeout(20000) status, data = self.socket:connect( self.host.ip, self.port.number, "tcp" ) if( not(status) ) then return status, data end self.comm = Comm:new( self.socket ) return true end, --- Attempts to login to the Informix database server -- -- The optional parameters parameter takes any informix specific parameters -- used to connect to the database. In case it's omitted a set of default -- parameters are set. Parameters should be past as key, value pairs inside -- of a table array as the following example: -- -- local params = { -- [1] = { ["PARAM1"] = "VALUE1" }, -- [2] = { ["PARAM2"] = "VALUE2" }, -- } -- -- @param username string containing the username for authentication -- @param password string containing the password for authentication -- @param parameters [optional] table of informix specific parameters -- @param database [optional] database to connect to -- @param retry [optional] used when autodetecting instance -- @return status true on success, false on failure -- @return err containing the error message if status is false Login = function( self, username, password, parameters, database, retry ) local conn, status, data, len, packet conn = Packet.Connect:new( username, password, self.instance, parameters ) status, data = self.socket:send( tostring(conn) ) if ( not(status) ) then return false, "Helper.Login failed to send login request" end status = conn:readResponse( self.socket ) if ( not(status) ) then return false, "Helper.Login failed to read response" end if ( status and ( conn:getOsError() ~= 0 or conn:getSvcError() ~= 0 ) ) then -- Check if we didn't supply the correct instance name, if not attempt to -- reconnect using the instance name returned by the server if ( conn:getSvcError() == -761 and not(retry) ) then self.instance = conn.applid self:Close() self:Connect() return self:Login( username, password, parameters, database, 1 ) end return false, conn:getErrMsg() end status, packet = self.comm:exchIfxPacket( Packet.SQ_PROTOCOLS:new() ) if ( not(status) ) then return false, packet end status, packet = self.comm:exchIfxPacket( Packet.SQ_INFO:new() ) if ( not(status) ) then return false, packet end -- If a database was supplied continue further protocol negotiation and -- attempt to open the database. if ( database ) then status, packet = self:OpenDatabase( database ) if ( not(status) ) then return false, packet end end return true end, --- Opens a database -- -- @param database string containing the database name -- @return status true on success, false on failure -- @return err string containing the error message if status is false OpenDatabase = function( self, database ) return self.comm:exchIfxPacket( Packet.SQ_DBOPEN:new( database ) ) end, --- Attempts to retrieve a list of available databases -- -- @return status true on success, false on failure -- @return databases array of database names or err on failure GetDatabases = function( self ) return self.comm:exchIfxPacket( Packet.SQ_DBLIST:new() ) end, Query = function( self, query ) local status, metadata, data, res local id, seq = 0, 1 local result = {} if ( type(query) == "string" ) then query = stdnse.strsplit(";%s*", query) end for _, q in ipairs( query ) do if ( q:upper():match("^%s*SELECT") ) then status, data = self.comm:exchIfxPacket( Packet.SQ_PREPARE:new( q ) ) seq = seq + 1 else status, data = self.comm:exchIfxPacket( Packet.SQ_COMMAND:new( q .. ";" ) ) end if( status and data ) then metadata = data.metadata status, data = self.comm:exchIfxPacket( Packet.SQ_ID:new( data.stmt_id, seq, "begin" ), { metadata = metadata, id = id, rows = nil, query=q } ) -- check if any rows were returned if ( not( data.rows ) ) then data = { query = q, info = "No rows returned" } end --if( not(status) ) then return false, data end elseif( not(status) ) then data = { query = q, ["error"] = "ERROR: " .. data } else data = { query = q, info = "No rows returned" } end table.insert( result, data ) end return true, result end, --- Closes the connection to the server -- -- @return status true on success, false on failure Close = function( self ) local status, packet = self.comm:exchIfxPacket( Packet.SQ_EXIT:new() ) return self.socket:close() end, } return _ENV;
mit
ferstar/openwrt-dreambox
feeds/luci/luci/luci/modules/admin-full/luasrc/model/cbi/admin_network/iface_add.lua
3
3383
--[[ LuCI - Lua Configuration Interface Copyright 2009-2010 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: iface_add.lua 7671 2011-10-09 19:28:30Z jow $ ]]-- local nw = require "luci.model.network".init() local fw = require "luci.model.firewall".init() local utl = require "luci.util" local uci = require "luci.model.uci".cursor() m = SimpleForm("network", translate("Create Interface")) m.redirect = luci.dispatcher.build_url("admin/network/network") m.reset = false newnet = m:field(Value, "_netname", translate("Name of the new interface"), translate("The allowed characters are: <code>A-Z</code>, <code>a-z</code>, " .. "<code>0-9</code> and <code>_</code>" )) newnet:depends("_attach", "") newnet.default = arg[1] and "net_" .. arg[1]:gsub("[^%w_]+", "_") newnet.datatype = "uciname" newproto = m:field(ListValue, "_netproto", translate("Protocol of the new interface")) netbridge = m:field(Flag, "_bridge", translate("Create a bridge over multiple interfaces")) sifname = m:field(Value, "_ifname", translate("Cover the following interface"), translate("Note: If you choose an interface here which is part of another network, it will be moved into this network.")) sifname.widget = "radio" sifname.template = "cbi/network_ifacelist" sifname.nobridges = true mifname = m:field(Value, "_ifnames", translate("Cover the following interfaces"), translate("Note: If you choose an interface here which is part of another network, it will be moved into this network.")) mifname.widget = "checkbox" mifname.template = "cbi/network_ifacelist" mifname.nobridges = true local _, p for _, p in ipairs(nw:get_protocols()) do if p:is_installed() then newproto:value(p:proto(), p:get_i18n()) if not p:is_virtual() then netbridge:depends("_netproto", p:proto()) end if not p:is_floating() then sifname:depends({ _bridge = "", _netproto = p:proto()}) mifname:depends({ _bridge = "1", _netproto = p:proto()}) end end end function newproto.validate(self, value, section) local name = newnet:formvalue(section) if not name or #name == 0 then newnet:add_error(section, translate("No network name specified")) elseif m:get(name) then newnet:add_error(section, translate("The given network name is not unique")) end local proto = nw:get_protocol(value) if proto and not proto:is_floating() then local br = (netbridge:formvalue(section) == "1") local ifn = br and mifname:formvalue(section) or sifname:formvalue(section) for ifn in utl.imatch(ifn) do return value end return nil, translate("The selected protocol needs a device assigned") end return value end function newproto.write(self, section, value) local name = newnet:formvalue(section) if name and #name > 0 then local br = (netbridge:formvalue(section) == "1") and "bridge" or nil local net = nw:add_network(name, { proto = value, type = br }) if net then local ifn for ifn in utl.imatch( br and mifname:formvalue(section) or sifname:formvalue(section) ) do net:add_interface(ifn) end nw:save("network") nw:save("wireless") end luci.http.redirect(luci.dispatcher.build_url("admin/network/network", name)) end end return m
gpl-2.0
sajjad94/ASD_KARBALA
plugins/en-voice.lua
5
1053
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ BY SAJAD NOORI (@SAJJADNOORI) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY SAJJAD NOORI ▀▄ ▄▀ ▀▄ ▄▀ voice : صوت ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do local function run(msg, matches) local url = "http://tts.baidu.com/text2audio?lan=en&ie=UTF-8&text="..matches[1] local receiver = get_receiver(msg) local file = download_to_file(url,'text.ogg') send_audio('channel#id'..msg.to.id, file, ok_cb , false) end return { description = "text to voice", usage = { "voice [text]" }, patterns = { "^voice (.+)$" }, run = run } end
gpl-2.0
jozadaquebatista/textadept
doc/markdowndoc.lua
1
8092
-- Copyright 2007-2015 Mitchell mitchell.att.foicica.com. See LICENSE. local ipairs, type = ipairs, type local io_open, io_popen = io.open, io.popen local string_format = string.format local table_concat = table.concat -- Markdown doclet for Luadoc. -- Requires Discount (http://www.pell.portland.or.us/~orc/Code/discount/). -- @usage luadoc -d [output_path] -doclet path/to/markdowndoc [file(s)] local M = {} local NAVFILE = '1. [%s](%s)\n' local MODULE = '<a id="%s"></a>\n# The `%s` Module\n\n' local FIELD = '<a id="%s"></a>\n### `%s` %s\n\n' local FUNCTION = '<a id="%s"></a>\n### `%s`(*%s*)\n\n' local FUNCTION_NO_PARAMS = '<a id="%s"></a>\n### `%s`()\n\n' local DESCRIPTION = '%s\n\n' local LIST_TITLE = '%s:\n\n' local PARAM = '* *`%s`*: %s\n' local USAGE = '* `%s`\n' local RETURN = '* %s\n' local SEE = '* [`%s`](#%s)\n' local TABLE = '<a id="%s"></a>\n### `%s`\n\n' local TFIELD = '* `%s`: %s\n' local HTML = [[ <!doctype html> <html> <head> <title>%(title)</title> <link rel="stylesheet" href="style.css" type="text/css" /> <link rel="icon" href="icon.png" type="image/png" /> <meta charset="utf-8" /> </head> <body> <div id="content"> <div id="header"> %(header) </div> <div id="main"> <h1>Textadept API Documentation</h1> <p><strong>Modules</strong></p> %(toc) <hr /> %(main) </div> <div id="footer"> %(footer) </div> </div> </body> </html> ]] local titles = { [PARAM] = 'Parameters', [USAGE] = 'Usage', [RETURN] = 'Return', [SEE] = 'See also', [TFIELD] = 'Fields' } -- Writes a LuaDoc description to the given file. -- @param f The markdown file being written to. -- @param description The description. -- @param name The name of the module the description belongs to. Used for -- headers in module descriptions. local function write_description(f, description, name) if name then -- Add anchors for module description headers. description = description:gsub('\n(#+%s+([^\n]+))', function(header, text) return string_format("\n\n<a id=\"%s.%s\"></a>\n\n%s", name, text:gsub(' ', '.'), header) end) end -- Substitute custom [`code`]() link convention with [`code`](#code) links. local self_link = '(%[`([^`(]+)%(?%)?`%])%(%)' description = description:gsub(self_link, function(link, id) return string_format("%s(#%s)", link, id:gsub(':', '.')) end) f:write(string_format(DESCRIPTION, description)) end -- Writes a LuaDoc list to the given file. -- @param f The markdown file being written to. -- @param fmt The format of a list item. -- @param list The LuaDoc list. -- @param name The name of the module the list belongs to. Used for @see. local function write_list(f, fmt, list, name) if not list or #list == 0 then return end if type(list) == 'string' then list = {list} end f:write(string_format(LIST_TITLE, titles[fmt])) for _, value in ipairs(list) do if fmt == SEE and name ~= '_G' then if not value:find('%.') then -- Prepend module name to identifier if necessary. value = name..'.'..value else -- TODO: cannot link to fields, functions, or tables in `_G`? value = value:gsub('^_G%.', '') end end f:write(string_format(fmt, value, value)) end f:write('\n') end -- Writes a LuaDoc hashmap to the given file. -- @param f The markdown file being written to. -- @param fmt The format of a hashmap item. -- @param list The LuaDoc hashmap. local function write_hashmap(f, fmt, hashmap) if not hashmap or #hashmap == 0 then return end f:write(string_format(LIST_TITLE, titles[fmt])) for _, name in ipairs(hashmap) do f:write(string_format(fmt, name, hashmap[name] or '')) end f:write('\n') end -- Called by LuaDoc to process a doc object. -- @param doc The LuaDoc doc object. function M.start(doc) local template = {title = '', header = '', toc = '', main = '', footer = ''} local modules, files = doc.modules, doc.files -- Create the header and footer, if given a template. if M.options.template_dir ~= 'luadoc/doclet/html/' then local p = io.popen('markdown "'..M.options.template_dir..'.header.md"') template.header = p:read('*a') p:close() p = io.popen('markdown "'..M.options.template_dir..'.footer.md"') template.footer = p:read('*a') p:close() end -- Create the table of contents. local tocfile = M.options.output_dir..'/.api_toc.md' local f = io_open(tocfile, 'wb') for _, name in ipairs(modules) do f:write(string_format(NAVFILE, name, '#'..name)) end f:close() local p = io_popen('markdown "'..tocfile..'"') local toc = p:read('*a') p:close() os.remove(tocfile) -- Create a map of doc objects to file names so their Markdown doc comments -- can be extracted. local filedocs = {} for _, name in ipairs(files) do filedocs[files[name].doc] = name end -- Loop over modules, creating Markdown documents. local mdfile = M.options.output_dir..'/api.md' f = io_open(mdfile, 'wb') for _, name in ipairs(modules) do local module = modules[name] -- Write the header and description. f:write(string_format(MODULE, name, name)) f:write('- - -\n\n') write_description(f, module.description, name) -- Write fields. if module.doc[1].class == 'module' then local fields = module.doc[1].field if fields and #fields > 0 then table.sort(fields) f:write('## Fields defined by `', name, '`\n\n') for _, field in ipairs(fields) do local type, description = fields[field]:match('^(%b())%s*(.+)$') if not field:find('%.') and name ~= '_G' then field = name..'.'..field -- absolute name else field = field:gsub('^_G%.', '') -- strip _G required for Luadoc end f:write(string_format(FIELD, field, field, type or '')) write_description(f, description or fields[field]) end f:write('\n') end end -- Write functions. local funcs = module.functions if #funcs > 0 then f:write('## Functions defined by `', name, '`\n\n') for _, fname in ipairs(funcs) do local func = funcs[fname] local params = table_concat(func.param, ', '):gsub('_', '\\_') if not func.name:find('[%.:]') and name ~= '_G' then func.name = name..'.'..func.name -- absolute name end if params ~= '' then f:write(string_format(FUNCTION, func.name, func.name, params)) else f:write(string_format(FUNCTION_NO_PARAMS, func.name, func.name)) end write_description(f, func.description) write_hashmap(f, PARAM, func.param) write_list(f, USAGE, func.usage) write_list(f, RETURN, func.ret) write_list(f, SEE, func.see, name) end f:write('\n') end -- Write tables. local tables = module.tables if #tables > 0 then f:write('## Tables defined by `', name, '`\n\n') for _, tname in ipairs(tables) do local tbl = tables[tname] if not tbl.name:find('%.') and (name ~= '_G' or tbl.name == 'buffer' or tbl.name == 'view') then tbl.name = name..'.'..tbl.name -- absolute name elseif tbl.name ~= '_G.keys' and tbl.name ~= '_G.snippets' then tbl.name = tbl.name:gsub('^_G%.', '') -- strip _G required for Luadoc end f:write(string_format(TABLE, tbl.name, tbl.name)) write_description(f, tbl.description) write_hashmap(f, TFIELD, tbl.field) write_list(f, USAGE, tbl.usage) write_list(f, SEE, tbl.see, name) end end f:write('- - -\n\n') end -- Write HTML. template.title = 'Textadept API' template.toc = toc p = io_popen('markdown "'..mdfile..'"') template.main = p:read('*a') p:close() f = io_open(M.options.output_dir..'/api.html', 'wb') local html = HTML:gsub('%%%(([^)]+)%)', template) f:write(html) f:close() end return M
mit
loringmoore/The-Forgotten-Server
data/spells/scripts/monster/undead dragon curse.lua
12
1113
local combat = {} for i = 30, 50 do combat[i] = Combat() combat[i]:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) combat[i]:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) local condition = Condition(CONDITION_CURSED) condition:setParameter(CONDITION_PARAM_DELAYED, 1) local damage = i condition:addDamage(1, 4000, -damage) for j = 1, 9 do damage = damage * 1.2 condition:addDamage(1, 4000, -damage) end local area = createCombatArea({ {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0} }) combat[i]:setArea(area) combat[i]:setCondition(condition) end function onCastSpell(creature, var) return combat[math.random(30, 50)]:execute(creature, var) end
gpl-2.0
iamliqiang/prosody-modules
mod_ipcheck/mod_ipcheck.lua
31
1776
-- mod_ipcheck.lua -- Implementation of XEP-0279: Server IP Check <http://xmpp.org/extensions/xep-0279.html> local st = require "util.stanza"; module:add_feature("urn:xmpp:sic:0"); module:hook("iq/bare/urn:xmpp:sic:0:ip", function(event) local origin, stanza = event.origin, event.stanza; if stanza.attr.type == "get" then if stanza.attr.to then origin.send(st.error_reply(stanza, "auth", "forbidden", "You can only ask about your own IP address")); elseif origin.ip then origin.send(st.reply(stanza):tag("ip", {xmlns='urn:xmpp:sic:0'}):text(origin.ip)); else -- IP addresses should normally be available, but in case they are not origin.send(st.error_reply(stanza, "cancel", "service-unavailable", "IP address for this session is not available")); end return true; end end); module:add_feature("urn:xmpp:sic:1"); module:hook("iq/bare/urn:xmpp:sic:1:address", function(event) local origin, stanza = event.origin, event.stanza; if stanza.attr.type == "get" then if stanza.attr.to then origin.send(st.error_reply(stanza, "auth", "forbidden", "You can only ask about your own IP address")); elseif origin.ip then local reply = st.reply(stanza):tag("address", {xmlns='urn:xmpp:sic:0'}) :tag("ip"):text(origin.ip):up() if origin.conn and origin.conn.port then -- server_event reply:tag("port"):text(tostring(origin.conn:port())) elseif origin.conn and origin.conn.clientport then -- server_select reply:tag("port"):text(tostring(origin.conn:clientport())) end origin.send(reply); else -- IP addresses should normally be available, but in case they are not origin.send(st.error_reply(stanza, "cancel", "service-unavailable", "IP address for this session is not available")); end return true; end end);
mit
fanzhangio/kubernetes
test/images/echoserver/template.lua
195
17200
-- vendored from https://raw.githubusercontent.com/bungle/lua-resty-template/1f9a5c24fc7572dbf5be0b9f8168cc3984b03d24/lib/resty/template.lua -- only modification: remove / from HTML_ENTITIES to not escape it, and fix the appropriate regex. --[[ Copyright (c) 2014 - 2017 Aapo Talvensaari All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the {organization} nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] local setmetatable = setmetatable local loadstring = loadstring local loadchunk local tostring = tostring local setfenv = setfenv local require = require local capture local concat = table.concat local assert = assert local prefix local write = io.write local pcall = pcall local phase local open = io.open local load = load local type = type local dump = string.dump local find = string.find local gsub = string.gsub local byte = string.byte local null local sub = string.sub local ngx = ngx local jit = jit local var local _VERSION = _VERSION local _ENV = _ENV local _G = _G local HTML_ENTITIES = { ["&"] = "&amp;", ["<"] = "&lt;", [">"] = "&gt;", ['"'] = "&quot;", ["'"] = "&#39;", } local CODE_ENTITIES = { ["{"] = "&#123;", ["}"] = "&#125;", ["&"] = "&amp;", ["<"] = "&lt;", [">"] = "&gt;", ['"'] = "&quot;", ["'"] = "&#39;", ["/"] = "&#47;" } local VAR_PHASES local ok, newtab = pcall(require, "table.new") if not ok then newtab = function() return {} end end local caching = true local template = newtab(0, 12) template._VERSION = "1.9" template.cache = {} local function enabled(val) if val == nil then return true end return val == true or (val == "1" or val == "true" or val == "on") end local function trim(s) return gsub(gsub(s, "^%s+", ""), "%s+$", "") end local function rpos(view, s) while s > 0 do local c = sub(view, s, s) if c == " " or c == "\t" or c == "\0" or c == "\x0B" then s = s - 1 else break end end return s end local function escaped(view, s) if s > 1 and sub(view, s - 1, s - 1) == "\\" then if s > 2 and sub(view, s - 2, s - 2) == "\\" then return false, 1 else return true, 1 end end return false, 0 end local function readfile(path) local file = open(path, "rb") if not file then return nil end local content = file:read "*a" file:close() return content end local function loadlua(path) return readfile(path) or path end local function loadngx(path) local vars = VAR_PHASES[phase()] local file, location = path, vars and var.template_location if sub(file, 1) == "/" then file = sub(file, 2) end if location and location ~= "" then if sub(location, -1) == "/" then location = sub(location, 1, -2) end local res = capture(concat{ location, '/', file}) if res.status == 200 then return res.body end end local root = vars and (var.template_root or var.document_root) or prefix if sub(root, -1) == "/" then root = sub(root, 1, -2) end return readfile(concat{ root, "/", file }) or path end do if ngx then VAR_PHASES = { set = true, rewrite = true, access = true, content = true, header_filter = true, body_filter = true, log = true } template.print = ngx.print or write template.load = loadngx prefix, var, capture, null, phase = ngx.config.prefix(), ngx.var, ngx.location.capture, ngx.null, ngx.get_phase if VAR_PHASES[phase()] then caching = enabled(var.template_cache) end else template.print = write template.load = loadlua end if _VERSION == "Lua 5.1" then local context = { __index = function(t, k) return t.context[k] or t.template[k] or _G[k] end } if jit then loadchunk = function(view) return assert(load(view, nil, nil, setmetatable({ template = template }, context))) end else loadchunk = function(view) local func = assert(loadstring(view)) setfenv(func, setmetatable({ template = template }, context)) return func end end else local context = { __index = function(t, k) return t.context[k] or t.template[k] or _ENV[k] end } loadchunk = function(view) return assert(load(view, nil, nil, setmetatable({ template = template }, context))) end end end function template.caching(enable) if enable ~= nil then caching = enable == true end return caching end function template.output(s) if s == nil or s == null then return "" end if type(s) == "function" then return template.output(s()) end return tostring(s) end function template.escape(s, c) if type(s) == "string" then if c then return gsub(s, "[}{\">/<'&]", CODE_ENTITIES) end return gsub(s, "[\"><'&]", HTML_ENTITIES) end return template.output(s) end function template.new(view, layout) assert(view, "view was not provided for template.new(view, layout).") local render, compile = template.render, template.compile if layout then if type(layout) == "table" then return setmetatable({ render = function(self, context) local context = context or self context.blocks = context.blocks or {} context.view = compile(view)(context) layout.blocks = context.blocks or {} layout.view = context.view or "" return layout:render() end }, { __tostring = function(self) local context = self context.blocks = context.blocks or {} context.view = compile(view)(context) layout.blocks = context.blocks or {} layout.view = context.view return tostring(layout) end }) else return setmetatable({ render = function(self, context) local context = context or self context.blocks = context.blocks or {} context.view = compile(view)(context) return render(layout, context) end }, { __tostring = function(self) local context = self context.blocks = context.blocks or {} context.view = compile(view)(context) return compile(layout)(context) end }) end end return setmetatable({ render = function(self, context) return render(view, context or self) end }, { __tostring = function(self) return compile(view)(self) end }) end function template.precompile(view, path, strip) local chunk = dump(template.compile(view), strip ~= false) if path then local file = open(path, "wb") file:write(chunk) file:close() end return chunk end function template.compile(view, key, plain) assert(view, "view was not provided for template.compile(view, key, plain).") if key == "no-cache" then return loadchunk(template.parse(view, plain)), false end key = key or view local cache = template.cache if cache[key] then return cache[key], true end local func = loadchunk(template.parse(view, plain)) if caching then cache[key] = func end return func, false end function template.parse(view, plain) assert(view, "view was not provided for template.parse(view, plain).") if not plain then view = template.load(view) if byte(view, 1, 1) == 27 then return view end end local j = 2 local c = {[[ context=... or {} local function include(v, c) return template.compile(v)(c or context) end local ___,blocks,layout={},blocks or {} ]] } local i, s = 1, find(view, "{", 1, true) while s do local t, p = sub(view, s + 1, s + 1), s + 2 if t == "{" then local e = find(view, "}}", p, true) if e then local z, w = escaped(view, s) if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end if z then i = s else c[j] = "___[#___+1]=template.escape(" c[j+1] = trim(sub(view, p, e - 1)) c[j+2] = ")\n" j=j+3 s, i = e + 1, e + 2 end end elseif t == "*" then local e = find(view, "*}", p, true) if e then local z, w = escaped(view, s) if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end if z then i = s else c[j] = "___[#___+1]=template.output(" c[j+1] = trim(sub(view, p, e - 1)) c[j+2] = ")\n" j=j+3 s, i = e + 1, e + 2 end end elseif t == "%" then local e = find(view, "%}", p, true) if e then local z, w = escaped(view, s) if z then if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end i = s else local n = e + 2 if sub(view, n, n) == "\n" then n = n + 1 end local r = rpos(view, s - 1) if i <= r then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, r) c[j+2] = "]=]\n" j=j+3 end c[j] = trim(sub(view, p, e - 1)) c[j+1] = "\n" j=j+2 s, i = n - 1, n end end elseif t == "(" then local e = find(view, ")}", p, true) if e then local z, w = escaped(view, s) if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end if z then i = s else local f = sub(view, p, e - 1) local x = find(f, ",", 2, true) if x then c[j] = "___[#___+1]=include([=[" c[j+1] = trim(sub(f, 1, x - 1)) c[j+2] = "]=]," c[j+3] = trim(sub(f, x + 1)) c[j+4] = ")\n" j=j+5 else c[j] = "___[#___+1]=include([=[" c[j+1] = trim(f) c[j+2] = "]=])\n" j=j+3 end s, i = e + 1, e + 2 end end elseif t == "[" then local e = find(view, "]}", p, true) if e then local z, w = escaped(view, s) if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end if z then i = s else c[j] = "___[#___+1]=include(" c[j+1] = trim(sub(view, p, e - 1)) c[j+2] = ")\n" j=j+3 s, i = e + 1, e + 2 end end elseif t == "-" then local e = find(view, "-}", p, true) if e then local x, y = find(view, sub(view, s, e + 1), e + 2, true) if x then local z, w = escaped(view, s) if z then if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end i = s else y = y + 1 x = x - 1 if sub(view, y, y) == "\n" then y = y + 1 end local b = trim(sub(view, p, e - 1)) if b == "verbatim" or b == "raw" then if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end c[j] = "___[#___+1]=[=[" c[j+1] = sub(view, e + 2, x) c[j+2] = "]=]\n" j=j+3 else if sub(view, x, x) == "\n" then x = x - 1 end local r = rpos(view, s - 1) if i <= r then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, r) c[j+2] = "]=]\n" j=j+3 end c[j] = 'blocks["' c[j+1] = b c[j+2] = '"]=include[=[' c[j+3] = sub(view, e + 2, x) c[j+4] = "]=]\n" j=j+5 end s, i = y - 1, y end end end elseif t == "#" then local e = find(view, "#}", p, true) if e then local z, w = escaped(view, s) if i < s - w then c[j] = "___[#___+1]=[=[\n" c[j+1] = sub(view, i, s - 1 - w) c[j+2] = "]=]\n" j=j+3 end if z then i = s else e = e + 2 if sub(view, e, e) == "\n" then e = e + 1 end s, i = e - 1, e end end end s = find(view, "{", s + 1, true) end s = sub(view, i) if s and s ~= "" then c[j] = "___[#___+1]=[=[\n" c[j+1] = s c[j+2] = "]=]\n" j=j+3 end c[j] = "return layout and include(layout,setmetatable({view=table.concat(___),blocks=blocks},{__index=context})) or table.concat(___)" return concat(c) end function template.render(view, context, key, plain) assert(view, "view was not provided for template.render(view, context, key, plain).") return template.print(template.compile(view, key, plain)(context)) end return template
apache-2.0
osgcc/ryzom
ryzom/common/data_common/r2/r2_ui_contextual_commands_new.lua
3
11236
---------------------------- -- CONTEXTUAL COMMANDS UI -- ---------------------------- -- Code in this file manage the update of the contextual toolbar & -- contextual menu for the current selected instance, depending on the vailable options r2.ContextualCommands = r2.newToolbar() r2.ContextualCommands.MenuCommands={} r2.ContextualCommands.CurrentMenuInstance = nil -- for now, will always be equal to CurrentInstance, or nil if menu hasn't been displayed yet r2.ContextualCommands.CurrentMenu = nil ------------ -- PUBLIC -- ------------ local newCommands = {} ---------------------------------------------------------------------------- -- Update the toolbar content, avoiding to resetup it if there where no changes function r2.ContextualCommands:update() -- TODO nico : report this behavior in the base class if self.CurrentInstance then table.clear(newCommands) if not self.CurrentInstance.Ghost then self.CurrentInstance:getAvailableCommands(newCommands) end if isEqual(newCommands, self.CurrentCommands) then return -- commands remains unchanged, no need to update the ui end end -- if one of the command is highlighted, let it highlighted after the toolbar has been rebuilt local highlightedCommand for index, button in pairs(self.IndexToButton) do if button == r2.ToolUI:getActiveToolUI() then debugInfo("highlighted command found") highlightedCommand = self.CurrentCommands[index] break end end self:setupToolbar(self.CurrentInstance) -- if one command was highlighted, highlight it again in new toolbar if highlightedCommand then for index, command in pairs(self.CurrentCommands) do if command == highlightedCommand then debugInfo("re-highlighting command") r2.ToolUI:setActiveToolUI(self.IndexToButton[index]) break end end end -- for now, if menu is displayed then toolbar must be, too if self.CurrentMenuInstance then -- update menu if self.CurrentMenu.active then self:setupMenu(self.CurrentMenuInstance, self.CurrentMenu) end end -- remove current context help -> disableContextHelp() end ---------------------------------------------------------------------------- -- Special function called by the framework when the "r2ed_context_command" action is triggered -- Like other action (defined in actions.xml), this action can have been triggered by a key assigned to it in the 'keys' window function r2:execContextCommand(commandId) if not r2.ContextualCommands.CurrentInstance then return end -- see in list of current commands if there is a command with the good id for key, command in pairs(r2.ContextualCommands.CurrentCommands) do if command.Id == commandId then command.DoCommand(r2.ContextualCommands.CurrentInstance) return end end end ---------------------------------------------------------------------------- -- called by the ui when it wants to display the tooltip for one of the contextual commands function r2:updateContextualCommandTooltip(index) local command = r2.ContextualCommands.ToolbarCommands[index + 1] assert(command) local keyName = ucstring(runExpr(string.format("getKey('r2ed_context_command', 'commandId=%s')", command.Id))) if keyName == i18n.get("uiNotAssigned") then -- no associated key setContextHelpText(i18n.get(command.TextId)) else setContextHelpText(concatUCString(i18n.get(command.TextId), " (", keyName, ")")) end end local commands = {} -- to avoid reallocs ---------------------------------------------------------------------------- -- Setup a contextual menu for the given instance -- passing nil just hides the toolbar function r2.ContextualCommands:setupMenu(instance, menu) -- TMP (test of menu exported methods) --if menu then -- local rm = menu:getRootMenu() -- debugInfo("****************************") -- debugInfo("Num line " .. tostring(rm:getNumLine())) -- for i = 0, rm:getNumLine() -1 do -- debugInfo("Id for line " .. tostring(i) .. " is " .. tostring(rm:getLineId(i))) -- end -- debugInfo("Line with id 'dynamic_content_start' has index " .. tostring(rm:getLineFromId('dynamic_content_start'))) -- debugInfo("Line 6 is separator = " .. tostring(rm:isSeparator(6))) -- rm:addLine(ucstring("toto"), "lua", "debugInfo('pouet')", "toto") -- rm:addSeparator() -- rm:addLine(ucstring("tutu"), "lua", "debugInfo('pouet')", "tutu") -- rm:addLine(ucstring("titi"), "lua", "debugInfo('pouet')", "titi") -- local titiIndex = rm:getLineFromId('titi') -- rm:addSeparatorAtIndex(titiIndex) -- rm:addLine(ucstring("bidon"), "lua", "debugInfo('pouet')", "titi") -- debugInfo("################################") -- end self.CurrentMenuInstance = instance self.CurrentMenu = menu table.clear(self.MenuCommands) if not instance then return end -- delete entries for dynamic content local menuRoot = menu:getRootMenu() local startLine = menuRoot:getLineFromId("dynamic_content_start") local endLine = menuRoot:getLineFromId("dynamic_content_end") assert(startLine ~= -1 and endLine ~= -1) for lineToDel = endLine - 1, startLine + 1, -1 do menuRoot:removeLine(lineToDel) end -- retrieve dynamic commands table.clear(commands) if not instance.Ghost then instance:getAvailableCommands(commands) end local currentLine = startLine + 1 local currentActivityLine = 0 local commandIndex = 1 local activityAdded = false local activityMenuIndex = menuRoot:getLineFromId("activities") local activityMenu if activityMenuIndex ~= -1 then activityMenu = menuRoot:getSubMenu(activityMenuIndex) end if activityMenu then activityMenu:reset() end for commandIndex, command in pairs(commands) do if command.ShowInMenu then local destNode local line if command.IsActivity then destNode = activityMenu line = currentActivityLine activityAdded = true else line = currentLine destNode = menuRoot end destNode:addLineAtIndex(line, i18n.get(command.TextId), "lua", "r2.ContextualCommands:runMenuCommand(" .. tostring(table.getn(self.MenuCommands) + 1) .. ")", "dyn_command_" .. tostring(commandIndex)) -- if there's a bitmap, build a group with the buitmap in it, and add to menu if command.ButtonBitmap and command.ButtonBitmap ~= "" then local smallIcon = nlfile.getFilenameWithoutExtension(command.ButtonBitmap) .. "_small." .. nlfile.getExtension(command.ButtonBitmap) local menuButton = createGroupInstance("r2_menu_button", "", { bitmap = smallIcon, }) if menuButton then destNode:setUserGroupLeft(line, menuButton) assert(destNode:getUserGroupLeft(line) == menuButton) -- TMP (test for menu exported lua methods) -- menuButton = createGroupInstance("r2_menu_button", "", { bitmap = smallIcon, }) -- menuRoot:setUserGroupRight(currentLine, menuButton) -- assert(menuRoot:getUserGroupRight(currentLine) == menuButton) end end local keyNameGroup = createGroupInstance("r2_keyname", "", { id = command.Id }) if keyNameGroup then local keyName = ucstring(runExpr(string.format("getKey('r2ed_context_command', 'commandId=%s')", command.Id))) if keyName == i18n.get("uiNotAssigned") then -- no associated key keyNameGroup:find("t").uc_hardtext = keyName else keyNameGroup:find("t").uc_hardtext = concatUCString(ucstring("(") , keyName, ucstring(")")) end destNode:setUserGroupRight(line, keyNameGroup) end table.insert(self.MenuCommands, command) if command.IsActivity then currentActivityLine = currentActivityLine + 1 else currentLine = currentLine + 1 end end end end ---------------------------------------------------------------------------- function r2.ContextualCommands:runMenuCommand(index) assert(self.CurrentMenuInstance) assert(self.MenuCommands[index] ~= nil) -- do actual call self.MenuCommands[index].DoCommand(self.CurrentInstance) end ---------------------------------------------------------------------------- -- Hightlight the button of the last triggered command function r2.ContextualCommands:highlightCurrentCommandButton() if self.LastTriggeredCommandIndex then r2.ToolUI:setActiveToolUI(self:getButton(self.LastTriggeredCommandIndex - 1)) end end ---------------------------------------------------------------------------- -- Hightlight the button of the last triggered command function r2.ContextualCommands:highlightCommandButton(commandId) r2.ToolUI:setActiveToolUI(self.IndexToButton[self.CommandIdToIndex[commandId]]) end ------------------------------------------------------------------- -- PRIVATE :IMPLEMENT METHODS REQUIRED BY r2_ui_toolbar_base.lua -- ------------------------------------------------------------------- -- return a reference on the toolbar function r2.ContextualCommands:getToolbar() return getUI("ui:interface:r2ed_contextual_toolbar_new") end -- return the max number of command that the toolbar may contains function r2.ContextualCommands:getMaxNumCommands() return tonumber(getDefine("r2ed_max_num_contextual_buttons")) end -- get a button from its index in the toolbar function r2.ContextualCommands:getButton(buttonIndex) if self.ButtonList == nil then self.ButtonList = self:getToolbar():find("buttons") end return self.ButtonList["b" .. tostring(buttonIndex)] end -- setup a button from a command in the toolbar function r2.ContextualCommands:setupButton(button, commandDesc, buttonIndex) assert(button) button.active = true -- buld filenames for the 'normal', 'over' & 'pushed" textures local icon = commandDesc.ButtonBitmap local iconOver = nlfile.getFilenameWithoutExtension(icon) .. "_over." .. nlfile.getExtension(icon) local iconPushed = nlfile.getFilenameWithoutExtension(icon) .. "_pushed." .. nlfile.getExtension(icon) local selectedGroup = button:find("selected") local unselectedGroup = button:find("unselected") local selectedButton = selectedGroup:find("button") local unselectedButton = unselectedGroup:find("button") selectedGroup.active = false unselectedGroup.active = true selectedButton.texture = icon selectedButton.texture_over = iconOver selectedButton.texture_pushed = iconPushed selectedButton.parent.Env.Toolbar = self unselectedButton.texture = icon unselectedButton.texture_over = iconOver unselectedButton.texture_pushed = iconPushed unselectedButton.parent.Env.Toolbar = self selectedButton.onclick_l = "lua" selectedButton.params_l = "r2.runBaseToolbarCommand(getUICaller().parent.Env.Toolbar, " .. tostring(buttonIndex) .. ")" unselectedButton.onclick_l = "lua" unselectedButton.params_l = selectedButton.params_l button.child_resize_wmargin = select(commandDesc.Separator == true, 8, 0) end -- retrieve a command list for the given instance function r2.ContextualCommands:getAvailableCommands(instance, dest) --inspect(instance) table.clear(dest) if not instance.Ghost then instance:getAvailableCommands(dest) end end
agpl-3.0
golden1232004/torch7
test/test_sharedmem.lua
58
2639
require 'torch' local tester = torch.Tester() local tests = {} local function createSharedMemStorage(name, size, storageType) local storageType = storageType or 'FloatStorage' local shmName = name or os.tmpname():gsub('/','_') local isShared = true local isSharedMem = true local nElements = size or torch.random(10000, 20000) local storage = torch[storageType](shmName, isShared, nElements, isSharedMem) return storage, shmName end function tests.createSharedMemFile() local storage, shmName = createSharedMemStorage() -- check that file is at /dev/shm tester:assert(paths.filep('/dev/shm/' .. shmName), 'Shared memory file does not exist') -- collect storage and make sure that file is gone storage = nil collectgarbage() collectgarbage() tester:assert(not paths.filep('/dev/shm/' .. shmName), 'Shared memory file still exists') end function tests.checkContents() local storage, shmName = createSharedMemStorage() local tensor = torch.FloatTensor(storage, 1, torch.LongStorage{storage:size()}) tensor:copy(torch.rand(storage:size())) local sharedFile = torch.DiskFile('/dev/shm/'..shmName, 'r'):binary() for i = 1, storage:size() do tester:assert(sharedFile:readFloat() == storage[i], 'value is not correct') end sharedFile:close() end function tests.testSharing() -- since we are going to cast numbers into double (lua default) -- we specifically generate double storage local storage, shmName = createSharedMemStorage(nil, nil, 'DoubleStorage') local shmFileName = '/dev/shm/' .. shmName local tensor = torch.DoubleTensor(storage, 1, torch.LongStorage{storage:size()}) tensor:copy(torch.rand(storage:size())) local tensorCopy = tensor.new():resizeAs(tensor):copy(tensor) -- access the same shared memory file as regular mapping from same process local storage2 = torch.DoubleStorage(shmFileName, true, storage:size()) local tensor2 = torch.DoubleTensor(storage2, 1, torch.LongStorage{storage2:size()}) local tensor2Copy = tensor2.new():resizeAs(tensor2):copy(tensor2) tester:assertTensorEq(tensorCopy, tensor2Copy, 0, 'contents don\'t match') -- fill tensor 1 with a random value and read from 2 local rval = torch.uniform() tensor:fill(rval) for i = 1, tensor2:size(1) do tester:asserteq(tensor2[i], rval, 'content is wrong') end -- fill tensor 2 with a random value and read from 1 local rval = torch.uniform() tensor2:fill(rval) for i = 1, tensor:size(1) do tester:asserteq(tensor[i], rval, 'content is wrong') end end tester:add(tests) tester:run()
bsd-3-clause
m-creations/openwrt
feeds/luci/applications/luci-app-diag-devinfo/luasrc/model/cbi/luci_diag/mactodevinfo.lua
61
1058
-- Copyright 2009 Daniel Dickinson -- Licensed to the public under the Apache License 2.0. m = Map("mactodevinfo", luci.i18n.translate("MAC Device Info Overrides"), translate("Override the information returned by the MAC to Device Info Script (mac-to-devinfo) for a specified range of MAC Addresses")) s = m:section(TypedSection, "mactodevinfo", translate("MAC Device Override"), translate("MAC range and information used to override system and IEEE databases")) s.addremove = true s.anonymous = true v = s:option(Value, "name", translate("Name")) v.optional = true v = s:option(Value, "maclow", translate("Beginning of MAC address range")) v.optional = false v = s:option(Value, "machigh", translate("End of MAC address range")) v.optional = false v = s:option(Value, "vendor", translate("Vendor")) v.optional = false v = s:option(Value, "devtype", translate("Device Type")) v.optional = false v = s:option(Value, "model", translate("Model")) v.optional = false v = s:option(Value, "ouiowneroverride", translate("OUI Owner")) v.optional = true return m
gpl-2.0
jozadaquebatista/textadept
properties.lua
1
7042
-- Copyright 2007-2015 Mitchell mitchell.att.foicica.com. See LICENSE. local buffer = buffer -- Multiple Selection and Virtual Space buffer.multiple_selection = true buffer.additional_selection_typing = true --buffer.multi_paste = buffer.MULTIPASTE_EACH --buffer.virtual_space_options = buffer.VS_RECTANGULARSELECTION + -- buffer.VS_USERACCESSIBLE buffer.rectangular_selection_modifier = buffer.MOD_ALT buffer.mouse_selection_rectangular_switch = true --buffer.additional_carets_blink = false --buffer.additional_carets_visible = false -- Scrolling. buffer:set_x_caret_policy(buffer.CARET_SLOP, 20) buffer:set_y_caret_policy(buffer.CARET_SLOP + buffer.CARET_STRICT + buffer.CARET_EVEN, 1) --buffer:set_visible_policy() --buffer.h_scroll_bar = CURSES --buffer.v_scroll_bar = false if CURSES and not (WIN32 or LINUX or BSD) then buffer.v_scroll_bar = false end --buffer.scroll_width = --buffer.scroll_width_tracking = true --buffer.end_at_last_line = false -- Whitespace buffer.view_ws = buffer.WS_INVISIBLE --buffer.whitespace_size = --buffer.extra_ascent = --buffer.extra_descent = -- Line Endings buffer.view_eol = false -- Caret and Selection Styles. --buffer.sel_eol_filled = true buffer.caret_line_visible = not CURSES and buffer ~= ui.command_entry --buffer.caret_line_visible_always = true --buffer.caret_period = 0 --buffer.caret_style = buffer.CARETSTYLE_BLOCK --buffer.caret_width = --buffer.caret_sticky = buffer.CARETSTICKY_ON -- Margins. --buffer.margin_left = --buffer.margin_right = -- Line Number Margin. buffer.margin_type_n[0] = buffer.MARGIN_NUMBER local width = 4 * buffer:text_width(buffer.STYLE_LINENUMBER, '9') buffer.margin_width_n[0] = width + (not CURSES and 4 or 0) -- Marker Margin. buffer.margin_width_n[1] = not CURSES and 4 or 1 -- Fold Margin. buffer.margin_width_n[2] = not CURSES and 12 or 1 buffer.margin_mask_n[2] = buffer.MASK_FOLDERS -- Other Margins. for i = 1, 4 do buffer.margin_type_n[i] = buffer.MARGIN_SYMBOL buffer.margin_sensitive_n[i] = true buffer.margin_cursor_n[i] = buffer.CURSORARROW if i > 2 then buffer.margin_width_n[i] = 0 end end -- Annotations. buffer.annotation_visible = buffer.ANNOTATION_BOXED -- Other. buffer.buffered_draw = not CURSES and not OSX -- Quartz buffers drawing on OSX --buffer.word_chars = --buffer.whitespace_chars = --buffer.punctuation_chars = -- Tabs and Indentation Guides. -- Note: tab and indentation settings apply to individual buffers. buffer.tab_width = 2 buffer.use_tabs = false --buffer.indent = 2 buffer.tab_indents = true buffer.back_space_un_indents = true buffer.indentation_guides = not CURSES and buffer.IV_LOOKBOTH or buffer.IV_NONE -- Margin Markers. buffer:marker_define(textadept.bookmarks.MARK_BOOKMARK, buffer.MARK_FULLRECT) buffer:marker_define(textadept.run.MARK_WARNING, buffer.MARK_FULLRECT) buffer:marker_define(textadept.run.MARK_ERROR, buffer.MARK_FULLRECT) -- Arrow Folding Symbols. --buffer:marker_define(buffer.MARKNUM_FOLDEROPEN, buffer.MARK_ARROWDOWN) --buffer:marker_define(buffer.MARKNUM_FOLDER, buffer.MARK_ARROW) --buffer:marker_define(buffer.MARKNUM_FOLDERSUB, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDERTAIL, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDEREND, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDEROPENMID, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDERMIDTAIL, buffer.MARK_EMPTY) -- Plus/Minus Folding Symbols. --buffer:marker_define(buffer.MARKNUM_FOLDEROPEN, buffer.MARK_MINUS) --buffer:marker_define(buffer.MARKNUM_FOLDER, buffer.MARK_PLUS) --buffer:marker_define(buffer.MARKNUM_FOLDERSUB, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDERTAIL, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDEREND, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDEROPENMID, buffer.MARK_EMPTY) --buffer:marker_define(buffer.MARKNUM_FOLDERMIDTAIL, buffer.MARK_EMPTY) -- Circle Tree Folding Symbols. --buffer:marker_define(buffer.MARKNUM_FOLDEROPEN, buffer.MARK_CIRCLEMINUS) --buffer:marker_define(buffer.MARKNUM_FOLDER, buffer.MARK_CIRCLEPLUS) --buffer:marker_define(buffer.MARKNUM_FOLDERSUB, buffer.MARK_VLINE) --buffer:marker_define(buffer.MARKNUM_FOLDERTAIL, buffer.MARK_LCORNERCURVE) --buffer:marker_define(buffer.MARKNUM_FOLDEREND, -- buffer.MARK_CIRCLEPLUSCONNECTED) --buffer:marker_define(buffer.MARKNUM_FOLDEROPENMID, -- buffer.MARK_CIRCLEMINUSCONNECTED) --buffer:marker_define(buffer.MARKNUM_FOLDERMIDTAIL, buffer.MARK_TCORNERCURVE) -- Box Tree Folding Symbols. buffer:marker_define(buffer.MARKNUM_FOLDEROPEN, buffer.MARK_BOXMINUS) buffer:marker_define(buffer.MARKNUM_FOLDER, buffer.MARK_BOXPLUS) buffer:marker_define(buffer.MARKNUM_FOLDERSUB, buffer.MARK_VLINE) buffer:marker_define(buffer.MARKNUM_FOLDERTAIL, buffer.MARK_LCORNER) buffer:marker_define(buffer.MARKNUM_FOLDEREND, buffer.MARK_BOXPLUSCONNECTED) buffer:marker_define(buffer.MARKNUM_FOLDEROPENMID, buffer.MARK_BOXMINUSCONNECTED) buffer:marker_define(buffer.MARKNUM_FOLDERMIDTAIL, buffer.MARK_TCORNER) --buffer:marker_enable_highlight(true) -- Indicators. local INDIC_BRACEMATCH = textadept.editing.INDIC_BRACEMATCH buffer.indic_style[INDIC_BRACEMATCH] = buffer.INDIC_BOX buffer:brace_highlight_indicator(not CURSES, INDIC_BRACEMATCH) local INDIC_HIGHLIGHT = textadept.editing.INDIC_HIGHLIGHT buffer.indic_style[INDIC_HIGHLIGHT] = buffer.INDIC_ROUNDBOX if not CURSES then buffer.indic_under[INDIC_HIGHLIGHT] = true end -- Autocompletion. --buffer.auto_c_separator = --buffer.auto_c_cancel_at_start = false --buffer.auto_c_fill_ups = '(' buffer.auto_c_choose_single = true --buffer.auto_c_ignore_case = true --buffer.auto_c_case_insensitive_behaviour = -- buffer.CASEINSENSITIVEBEHAVIOUR_IGNORECASE buffer.auto_c_multi = buffer.MULTIAUTOC_EACH --buffer.auto_c_auto_hide = false --buffer.auto_c_drop_rest_of_word = true --buffer.auto_c_type_separator = --buffer.auto_c_max_height = --buffer.auto_c_max_width = -- Call Tips. buffer.call_tip_use_style = buffer.tab_width * buffer:text_width(buffer.STYLE_CALLTIP, ' ') --buffer.call_tip_position = true -- Folding. buffer.property['fold'] = '1' --buffer.property['fold.by.indentation'] = '1' --buffer.property['fold.line.comments'] = '1' --buffer.property['fold.on.zero.sum.lines'] = '1' buffer.automatic_fold = buffer.AUTOMATICFOLD_SHOW + buffer.AUTOMATICFOLD_CLICK + buffer.AUTOMATICFOLD_CHANGE buffer.fold_flags = not CURSES and buffer.FOLDFLAG_LINEAFTER_CONTRACTED or 0 -- Line Wrapping. buffer.wrap_mode = buffer.WRAP_NONE --buffer.wrap_visual_flags = buffer.WRAPVISUALFLAG_MARGIN --buffer.wrap_visual_flags_location = buffer.WRAPVISUALFLAGLOC_END_BY_TEXT --buffer.wrap_indent_mode = buffer.WRAPINDENT_SAME --buffer.wrap_start_indent = -- Long Lines. --if buffer ~= ui.command_entry then -- buffer.edge_mode = not CURSES and buffer.EDGE_LINE or buffer.EDGE_BACKGROUND -- buffer.edge_column = 80 --end
mit
slowglass/Restacker
libs/LibAddonMenu-2.0/controls/editbox.lua
5
6493
--[[editboxData = { type = "editbox", name = "My Editbox", -- or string id or function returning a string getFunc = function() return db.text end, setFunc = function(text) db.text = text doStuff() end, tooltip = "Editbox's tooltip text.", -- or string id or function returning a string (optional) isMultiline = true, --boolean (optional) isExtraWide = true, --boolean (optional) width = "full", --or "half" (optional) disabled = function() return db.someBooleanSetting end, --or boolean (optional) warning = "May cause permanent awesomeness.", -- or string id or function returning a string (optional) requiresReload = false, -- boolean, if set to true, the warning text will contain a notice that changes are only applied after an UI reload and any change to the value will make the "Apply Settings" button appear on the panel which will reload the UI when pressed (optional) default = defaults.text, -- default value or function that returns the default value (optional) reference = "MyAddonEditbox" -- unique global reference to control (optional) } ]] local widgetVersion = 14 local LAM = LibStub("LibAddonMenu-2.0") if not LAM:RegisterWidget("editbox", widgetVersion) then return end local wm = WINDOW_MANAGER local function UpdateDisabled(control) local disable if type(control.data.disabled) == "function" then disable = control.data.disabled() else disable = control.data.disabled end if disable then control.label:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA()) control.editbox:SetColor(ZO_DEFAULT_DISABLED_MOUSEOVER_COLOR:UnpackRGBA()) else control.label:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA()) control.editbox:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA()) end --control.editbox:SetEditEnabled(not disable) control.editbox:SetMouseEnabled(not disable) end local function UpdateValue(control, forceDefault, value) if forceDefault then --if we are forcing defaults value = LAM.util.GetDefaultValue(control.data.default) control.data.setFunc(value) control.editbox:SetText(value) elseif value then control.data.setFunc(value) --after setting this value, let's refresh the others to see if any should be disabled or have their settings changed LAM.util.RequestRefreshIfNeeded(control) else value = control.data.getFunc() control.editbox:SetText(value) end end local MIN_HEIGHT = 24 local HALF_WIDTH_LINE_SPACING = 2 function LAMCreateControl.editbox(parent, editboxData, controlName) local control = LAM.util.CreateLabelAndContainerControl(parent, editboxData, controlName) local container = control.container control.bg = wm:CreateControlFromVirtual(nil, container, "ZO_EditBackdrop") local bg = control.bg bg:SetAnchorFill() if editboxData.isMultiline then control.editbox = wm:CreateControlFromVirtual(nil, bg, "ZO_DefaultEditMultiLineForBackdrop") control.editbox:SetHandler("OnMouseWheel", function(self, delta) if self:HasFocus() then --only set focus to new spots if the editbox is currently in use local cursorPos = self:GetCursorPosition() local text = self:GetText() local textLen = text:len() local newPos if delta > 0 then --scrolling up local reverseText = text:reverse() local revCursorPos = textLen - cursorPos local revPos = reverseText:find("\n", revCursorPos+1) newPos = revPos and textLen - revPos else --scrolling down newPos = text:find("\n", cursorPos+1) end if newPos then --if we found a new line, then scroll, otherwise don't self:SetCursorPosition(newPos) end end end) else control.editbox = wm:CreateControlFromVirtual(nil, bg, "ZO_DefaultEditForBackdrop") end local editbox = control.editbox editbox:SetText(editboxData.getFunc()) editbox:SetMaxInputChars(3000) editbox:SetHandler("OnFocusLost", function(self) control:UpdateValue(false, self:GetText()) end) editbox:SetHandler("OnEscape", function(self) self:LoseFocus() control:UpdateValue(false, self:GetText()) end) editbox:SetHandler("OnMouseEnter", function() ZO_Options_OnMouseEnter(control) end) editbox:SetHandler("OnMouseExit", function() ZO_Options_OnMouseExit(control) end) local MIN_WIDTH = (parent.GetWidth and (parent:GetWidth() / 10)) or (parent.panel.GetWidth and (parent.panel:GetWidth() / 10)) or 0 control.label:ClearAnchors() container:ClearAnchors() control.label:SetAnchor(TOPLEFT, control, TOPLEFT, 0, 0) container:SetAnchor(BOTTOMRIGHT, control, BOTTOMRIGHT, 0, 0) if control.isHalfWidth then container:SetAnchor(BOTTOMRIGHT, control, BOTTOMRIGHT, 0, 0) end if editboxData.isExtraWide then container:SetAnchor(BOTTOMLEFT, control, BOTTOMLEFT, 0, 0) else container:SetWidth(MIN_WIDTH * 3.2) end if editboxData.isMultiline then container:SetHeight(MIN_HEIGHT * 3) else container:SetHeight(MIN_HEIGHT) end if control.isHalfWidth ~= true and editboxData.isExtraWide ~= true then control:SetHeight(container:GetHeight()) else control:SetHeight(container:GetHeight() + control.label:GetHeight()) end editbox:ClearAnchors() editbox:SetAnchor(TOPLEFT, container, TOPLEFT, 2, 2) editbox:SetAnchor(BOTTOMRIGHT, container, BOTTOMRIGHT, -2, -2) if editboxData.warning ~= nil or editboxData.requiresReload then control.warning = wm:CreateControlFromVirtual(nil, control, "ZO_Options_WarningIcon") if editboxData.isExtraWide then control.warning:SetAnchor(BOTTOMRIGHT, control.bg, TOPRIGHT, 2, 0) else control.warning:SetAnchor(TOPRIGHT, control.bg, TOPLEFT, -5, 0) end control.UpdateWarning = LAM.util.UpdateWarning control:UpdateWarning() end control.UpdateValue = UpdateValue control:UpdateValue() if editboxData.disabled ~= nil then control.UpdateDisabled = UpdateDisabled control:UpdateDisabled() end LAM.util.RegisterForRefreshIfNeeded(control) LAM.util.RegisterForReloadIfNeeded(control) return control end
mit
Native-Software/Krea
CoronaGameEditor/bin/Release/Lua Repository/object.lua
3
15978
--- This module is provided as it by Native-Software for use into a Krea project. -- @author Frederic Raimondi -- @copyright Native-Software 2012 - All Rights Reserved. -- @release 1.0 -- @description Object is a generic class to create a corona display object. -- <br>Changing the content of this file is at your own risk. -- As the software Krea uses this file to auto-generate code, it can create errors during generation if you change his content.</br> module("object", package.seeall) --- -- Members of the Object Instance -- @class table -- @name Fields -- @field name The name of the object instance -- @field object The Corona display object of the object instance -- @field displayGroupParent The display group where is stored the display object -- @field params The table params used to create the object instance -- @field type The display object type of the object instance -- @field xOrigin The x origin location of the object instance -- @field yOrigin The y origin location of the object instance -- @field hasBody Boolean that indicates whether the display object has a physics body or not Object = {} Object.__index = Object --- -- @description Create a new Object Instance -- @return Return a new Object Instance -- @param params Lua Table containing the params -- @usage Usage to create a Rectangle: -- <ul> -- <li><code>local params = {} -- <br>params.name = "name" -- <br>params.type = "RECTANGLE" -- <br>params.isRounded = true -- <br>params.cornerRadius = 5 -- <br>params.x = -50 -- <br>params.y = background.contentWidth *(0.5) -- <br>params.width = 100 -- <br>params.height = 10 -- <br>params.displayGroupParent = layer1 -- <br>params.alpha = 0.1 -- <br>params.backColor = { R = 0,G = 0,B = 250} -- <br>params.strokeColor = { R = 0,G = 0,B = 250} -- <br>params.strokeWidth = 2 -- <li> local rectangleInstance = require("object").Object.create(params)</code></li> -- </ul> -- <br>Usage to create a Circle: -- <ul> -- <li><code>local params = {} -- <br>params.name = "name" -- <br>params.type = "CIRCLE" -- <br>params.x = -50 -- <br>params.y = background.contentWidth *(0.5) -- <br>params.radius = 100 -- <br>params.displayGroupParent = layer1 -- <br>params.alpha = 0.1 -- <br>params.backColor = { R = 0,G = 0,B = 250} -- <br>params.strokeColor = { R = 0,G = 0,B = 250} -- <br>params.strokeWidth = 2 -- <li> local circleInstance = require("object").Object.create(params)</code></li> -- </ul> -- <br>Usage to create a Line: -- <ul> -- <li><code>local params = {} -- <br>params.name = "name" -- <br>params.type = "LINE" -- <br>params.x1 = -50 -- <br>params.y1 = 100 -- <br>params.x2 = -200 -- <br>params.y2 = 100 -- <br>params.displayGroupParent = layer1 -- <br>params.alpha = 0.1 -- <br>params.backColor = { R = 0,G = 0,B = 250} -- <br>params.strokeWidth = 2 -- <li> local lineInstance = require("object").Object.create(params)</code></li> -- </ul> -- <br>Usage to create an Image: -- <ul> -- <li><code>local params = {} -- <br>params.name = "name" -- <br>params.type = "IMAGE" -- <br>params.x = -50 -- <br>params.y = background.contentWidth *(0.5) -- <br>params.width = 100 -- <br>params.height = 10 -- <br>params.displayGroupParent = layer1 -- <br>params.alpha = 0.1 -- <br>params.pathImage = "objet.png" -- <li> local imageInstance = require("object").Object.create(params)</code></li> -- </ul> -- <br>Usage to create a Sprite: -- <ul> -- <li><code>local params = {} -- <br>params.name = "name" -- <br>params.type = "SPRITE" -- <br>params.x = -50 -- <br>params.y = background.contentWidth *(0.5) -- <br>params.spriteSet = spriteSet -- <br>params.displayGroupParent = layer1 -- <br>params.alpha = 0.1 -- <li> local spriteInstance = require("object").Object.create(params)</code></li> -- </ul> -- <br>Usage to create a Curve: -- <ul> -- <li><code>local params = {} -- <br>params.name = "name" -- <br>params.type = "CURVE" -- <br>params.tabPoints = {x1,y1,x2,y2,...} -- <br>params.displayGroupParent = layer1 -- <br>params.alpha = 0.1 -- <br>params.strokeColor = { R = 0,G = 0,B = 250} -- <br>params.strokeWidth = 2 -- <li> local curveInstance = require("object").Object.create(params)</code></li> -- </ul> -- <br>Usage to create a Text: -- <ul> -- <li><code>local params = {} -- <br>params.name = "name" -- <br>params.type = "TEXT" -- <br>params.x = -50 -- <br>params.y = background.contentWidth *(0.5) -- <br>params.displayGroupParent = layer1 -- <br>params.text = "text" -- <br>params.alpha = 0.1 -- <br>params.textColor = { R = 0,G = 0,B = 250} -- <br>params.textSize = 2 -- <li> local curveInstance = require("object").Object.create(params)</code></li> -- </ul> function Object.create(params) --Init attributes of instance local object = {} setmetatable(object,Object) --Init attributes object.name = params.name object.displayGroupParent = params.displayGroupParent object.params = params object.type = params.type object.isStarted = false object.listEvents = {} object.isHandledByTilesMap = params.isHandledByTilesMap object.entityParent = params.entityParent object.autoPlay = params.autoPlay local xDest = params.x local yDest =params.y --Check if pathImage initalized if(params.type == "IMAGE") then --Create obj from an image object.object = display.newImageRect(params.pathImage,params.width, params.height) object.object:setReferencePoint(display.TopLeftReferencePoint) object.object.x = xDest object.object.y = yDest elseif(params.type == "SPRITE") then -- Create a Sprite From spriteSet object.object = sprite.newSprite(params.spriteSet) object.object:setReferencePoint(display.TopLeftReferencePoint) object.object.x = xDest - (object.object.contentWidth/2) *(1-params.scale) object.object.y = yDest - (object.object.contentHeight/2) *(1 -params.scale) if(params.scale) then object.object:scale(params.scale,params.scale) end object.currentSequence = params.sequenceName object.firstFrameIndex = params.firstFrameIndex object.object:prepare(object.currentSequence) if(object.firstFrameIndex) then object.object.currentFrame = object.firstFrameIndex end elseif(params.type == "RECTANGLE") then if(params.isRounded == true) then --Create a rounded rect with expected colors object.object = display.newRoundedRect(params.x,params.y,params.width, params.height,params.cornerRadius) else --Create a rect with expected colors object.object = display.newRect(params.x,params.y,params.width, params.height) end if(params.backColor) then object.object:setFillColor(params.backColor.R,params.backColor.G,params.backColor.B) end if(params.strokeColor) then object.object:setStrokeColor(params.strokeColor.R,params.strokeColor.G,params.strokeColor.B) end if(params.strokeWidth) then object.object.strokeWidth = params.strokeWidth end if(params.gradient) then local g = graphics.newGradient(params.gradient[1],params.gradient[2],params.gradient[3]) object.object:setFillColor(g) end object.object:setReferencePoint(display.TopLeftReferencePoint) object.object.x = xDest object.object.y = yDest elseif(params.type == "CIRCLE") then --Create a Circle with expected colors object.object = display.newCircle(params.x + params.radius ,params.y +params.radius ,params.radius) if(params.backColor) then object.object:setFillColor(params.backColor.R,params.backColor.G,params.backColor.B) end if(params.strokeColor) then object.object:setStrokeColor(params.strokeColor.R,params.strokeColor.G,params.strokeColor.B) end if(params.strokeWidth) then object.object.strokeWidth = params.strokeWidth end elseif(params.type == "CURVE" or params.type == "LINE") then if(#params.tabPoints >3) then --Create a first line object.object = display.newLine(params.tabPoints[1], params.tabPoints[2], params.tabPoints[3], params.tabPoints[4]) object.object:setReferencePoint(display.TopLeftReferencePoint) for i = 5, #params.tabPoints, 2 do object.object:append(params.tabPoints[i],params.tabPoints[i+1]) end if(params.backColor) then object.object:setColor(params.backColor.R,params.backColor.G,params.backColor.B) end if(params.strokeWidth) then object.object.width = params.strokeWidth end object.object:setReferencePoint(display.TopLeftReferencePoint) end elseif(params.type == "TEXT") then local finalText = rosetta:getString(params.text) if(finalText == nil or finalText =="NO STRING") then finalText = params.text end if(params.textFont and params.textFont ~= "DEFAULT") then local onSimulator = system.getInfo( "environment" ) == "simulator" or system.getInfo("platformName") == "Android" local platformVersion = system.getInfo( "platformVersion" ) local olderVersion = tonumber(string.sub( platformVersion, 1, 1 )) < 4 local fontName = params.textFont local fontSize = params.textSize -- if on older device (and not on simulator) ... if not onSimulator and olderVersion then if string.sub( platformVersion, 1, 3 ) ~= "3.2" then fontName = native.systemFont fontSize = 22 end end object.object = display.newText(finalText,params.x,params.y,params.width,params.height,fontName,fontSize) else object.object = display.newText(finalText,params.x,params.y,params.width,params.height,native.systemFont,params.textSize) end object.text = finalText if(params.textColor) then object.object:setTextColor(params.textColor.R, params.textColor.G, params.textColor.B) end if(params.gradient) then local g = graphics.newGradient(params.gradient[1],params.gradient[2],params.gradient[3]) object.object:setTextColor(g) end object.object:setReferencePoint(display.TopLeftReferencePoint) object.object.x = xDest object.object.y = yDest end if(params.alpha) then object.object.alpha = params.alpha end if(params.blendMode) then object.object.blendMode = params.blendMode end if(params.indexInGroup) then object.displayGroupParent:insert(params.indexInGroup,object.object) else object.displayGroupParent:insert(object.object) end object.object.getInstance = function() return object end object.object:setReferencePoint(display.CenterReferencePoint) object.xOrigin = object.object.x object.yOrigin = object.object.y if(params.rotation) then object.object.rotation = params.rotation end object.isDraggable = params.isDraggable object.dragMaxForce = params.dragMaxForce object.dragDamping = params.dragDamping object.dragFrequency = params.dragFrequency object.dragBody = params.dragBody object.isLocked = false object.hasBody = false return object end --- -- @description Clone the instance of this object -- @return Object The new clone of the object -- @usage Usage: -- <ul> -- <li><code>objectInstance:clone()</code></li> -- </ul> function Object:clone(insertCloneAtEndOfGroup) if(insertCloneAtEndOfGroup) then self.params.indexInGroup = nil else local index = self:getIndexInGroup() self.params.indexInGroup = index +1 end local obj = Object.create(self.params) if(self.hasBody == true) then local body = require("body"..string.lower(obj.name)).startBody(obj) end obj.currentSequence = self.currentSequence if(self.pathFollow) then local params = self.pathFollow.params params.targetObject = obj obj.pathFollow = require("pathfollow").PathFollow.create(params) end return obj end function Object:getIndexInGroup() if(self.displayGroupParent) then for i = 1,self.displayGroupParent.numChildren do local child = self.displayGroupParent[i] if(child == self.object) then return i end end end return 1 end --- -- @description Clean the current object Instance -- @usage Usage: -- <ul> -- <li><code>objectInstance:clean()</li> -- <li>objectInstance = nil</code></li> -- </ul> function Object:clean() if(not self.isDestroyed) then self.isDestroyed = true if(self.onDelete) then self.onDelete() end if(self.pathFollow) then self.pathFollow:pause() self.pathFollow = nil end --Init attributes self.name = nil self.displayGroupParent = nil self.params = nil self.isStarted = nil self.listEvents = nil if(self.object.removeSelf) then self.object:removeSelf() end end end function Object:createEventListener(event) if(self.object) then table.insert(self.listEvents,event) self.object:addEventListener(event.eventType,event.handle) end end function Object:removeEventListener(eventName) if(self.object) then for i = 1,#self.listEvents do local child = self.listEvents[i] if(child) then if(child.eventName == eventName) then table.remove(self.listEvents,i) self.object:removeEventListener(child.eventType,child.handle) child = nil return end end end end end function Object:createPhysics(mode,params) if(self.object) then if(params) then physics.addBody(self.object,mode,params) else physics.addBody(self.object,mode) end end end --- -- @description Set the object behaviour at start Interaction -- @param handle Handle function -- @usage Usage: -- <ul> -- <li><code>objectInstance:setOnStartBehaviour(handle)</code></li> -- </ul> function Object:setOnStartBehaviour(handle) self.onStart = handle end --- -- @description Set the object behaviour at pause Interaction -- @param handle Handle function -- @usage Usage: -- <ul> -- <li><code>objectInstance:setOnPauseBehaviour(handle)</code></li> -- </ul> function Object:setOnPauseBehaviour(handle) self.onPause = handle end --- -- @description Set the object behaviour at clean -- @param handle Handle function -- @usage Usage: -- <ul> -- <li><code>objectInstance:setOnDeleteBehaviour(handle)</code></li> -- </ul> function Object:setOnDeleteBehaviour(handle) self.onDelete = handle end --- -- @description Start the interactions of the object -- @usage Usage: -- <ul> -- <li><code>objectInstance:startInteractions()</code></li> -- </ul> function Object:startInteractions() if(self.isLocked == false) then if(self.object.removeSelf) then self.object.isBodyActive = true end if(self.isStarted == false) then if(self.onStart) then self.onStart()end self.isStarted = true if(self.isDraggable == true and self.dragBody) then self.object:addEventListener("touch",self.dragBody) end if(self.type == "SPRITE") then if(self.autoPlay == true) then self.object:play() end end if(self.pathFollow) then self.pathFollow:start() end end self:updateDisplay() end end --- -- @description Update the display of the current display object. Example: To update the text content of a text object once the current language has been changed. -- @usage Usage: -- <ul> -- <li><code>objectInstance:updateDisplay()</code></li> -- </ul> function Object:updateDisplay() --Actualise the text of the object if(self.type == "TEXT") then local finalText = rosetta:getString(self.object.text) if(finalText == nil or finalText =="NO STRING") then finalText = self.object.text end self.object.text = finalText end end --- -- @description Pause the interactions of the object -- @usage Usage: -- <ul> -- <li><code>objectInstance:pauseInteractions()</code></li> -- </ul> function Object:pauseInteractions() if(self.object.removeSelf) then self.object.isBodyActive = false end if(self.isStarted == true) then if(self.onPause) then self.onPause() end self.isStarted = false if(self.isDraggable == true and self.dragBody) then self.object:removeEventListener("touch",self.dragBody) end if(self.type == "SPRITE") then if(self.currentSequence) then self.object:pause() end end if(self.pathFollow) then self.pathFollow:pause() end end end
gpl-2.0
ImagicTheCat/vRP
vrp/modules/group.lua
1
10789
-- https://github.com/ImagicTheCat/vRP -- MIT license (see LICENSE or vrp/vRPShared.lua) if not vRP.modules.group then return end local lang = vRP.lang -- this module define the group/permission system (per character) -- multiple groups can be set to the same player, but the gtype config option can be used to set some groups as unique local Group = class("Group", vRP.Extension) -- SUBCLASS Group.User = class("User") function Group.User:hasGroup(name) return self.cdata.groups[name] ~= nil end -- return map of groups function Group.User:getGroups() return self.cdata.groups end function Group.User:addGroup(name) if not self:hasGroup(name) then local groups = self:getGroups() local cfg = vRP.EXT.Group.cfg local ngroup = cfg.groups[name] if ngroup then if ngroup._config and ngroup._config.gtype ~= nil then -- copy group list to prevent iteration while removing local _groups = {} for k,v in pairs(groups) do _groups[k] = v end for k,v in pairs(_groups) do -- remove all groups with the same gtype local kgroup = cfg.groups[k] if kgroup and kgroup._config and ngroup._config and kgroup._config.gtype == ngroup._config.gtype then self:removeGroup(k) end end end -- add group groups[name] = true if ngroup._config and ngroup._config.onjoin then ngroup._config.onjoin(self) -- call join callback end -- trigger join event local gtype = nil if ngroup._config then gtype = ngroup._config.gtype end vRP:triggerEvent("playerJoinGroup", self, name, gtype) end end end function Group.User:removeGroup(name) local groups = self:getGroups() local cfg = vRP.EXT.Group.cfg local group = cfg.groups[name] if group and group._config and group._config.onleave then group._config.onleave(self) -- call leave callback end -- trigger leave event local gtype = nil if group and group._config then gtype = group._config.gtype end groups[name] = nil -- remove reference vRP:triggerEvent("playerLeaveGroup", self, name, gtype) end -- get user group by type -- return group name or nil function Group.User:getGroupByType(gtype) local groups = self:getGroups() local cfg = vRP.EXT.Group.cfg for k,v in pairs(groups) do local kgroup = cfg.groups[k] if kgroup then if kgroup._config and kgroup._config.gtype and kgroup._config.gtype == gtype then return k end end end end -- check if the user has a specific permission function Group.User:hasPermission(perm) local fchar = string.sub(perm,1,1) if fchar == "!" then -- special function permission local _perm = string.sub(perm,2,string.len(perm)) local params = splitString(_perm,".") if #params > 0 then local fperm = vRP.EXT.Group.func_perms[params[1]] if fperm then return fperm(self, params) or false else return false end end else -- regular plain permission local cfg = vRP.EXT.Group.cfg local groups = self:getGroups() -- precheck negative permission local nperm = "-"..perm for name in pairs(groups) do local group = cfg.groups[name] if group then for l,w in pairs(group) do -- for each group permission if l ~= "_config" and w == nperm then return false end end end end -- check if the permission exists for name in pairs(groups) do local group = cfg.groups[name] if group then for l,w in pairs(group) do -- for each group permission if l ~= "_config" and w == perm then return true end end end end end return false end -- check if the user has a specific list of permissions (all of them) function Group.User:hasPermissions(perms) for _,perm in pairs(perms) do if not self:hasPermission(perm) then return false end end return true end -- PRIVATE METHODS -- menu: group_selector local function menu_group_selector(self) local function m_select(menu, group_name) local user = menu.user user:addGroup(group_name) user:closeMenu(menu) end vRP.EXT.GUI:registerMenuBuilder("group_selector", function(menu) menu.title = menu.data.name menu.css.header_color = "rgba(255,154,24,0.75)" for k,group_name in pairs(menu.data.groups) do if k ~= "_config" then local title = self:getGroupTitle(group_name) if title then menu:addOption(title, m_select, nil, group_name) end end end end) end -- menu: admin users user local function menu_admin_users_user(self) local function m_groups(menu, value, mod, index) local user = menu.user local tuser = vRP.users[menu.data.id] local groups = "" if tuser and tuser:isReady() then for group in pairs(tuser.cdata.groups) do groups = groups..group.." " end end menu:updateOption(index, nil, lang.admin.users.user.groups.description({groups})) end local function m_addgroup(menu) local user = menu.user local tuser = vRP.users[menu.data.id] if tuser then local group = user:prompt(lang.admin.users.user.group_add.prompt(),"") tuser:addGroup(group) end end local function m_removegroup(menu) local user = menu.user local tuser = vRP.users[menu.data.id] if tuser then local group = user:prompt(lang.admin.users.user.group_remove.prompt(),"") tuser:removeGroup(group) end end vRP.EXT.GUI:registerMenuBuilder("admin.users.user", function(menu) local user = menu.user local tuser = vRP.users[menu.data.id] if tuser then menu:addOption(lang.admin.users.user.groups.title(), m_groups, lang.admin.users.user.groups.description()) if user:hasPermission("player.group.add") then menu:addOption(lang.admin.users.user.group_add.title(), m_addgroup) end if user:hasPermission("player.group.remove") then menu:addOption(lang.admin.users.user.group_remove.title(), m_removegroup) end end end) end -- METHODS function Group:__construct() vRP.Extension.__construct(self) self.cfg = module("cfg/groups") self.func_perms = {} -- register not fperm (negate another fperm) self:registerPermissionFunction("not", function(user, params) return not user:hasPermission("!"..table.concat(params, ".", 2)) end) -- register group fperm self:registerPermissionFunction("group", function(user, params) local group = params[2] if group then return user:hasGroup(group) end return false end) -- menu menu_group_selector(self) menu_admin_users_user(self) -- identity gtypes display vRP.EXT.GUI:registerMenuBuilder("identity", function(menu) local tuser = vRP.users_by_cid[menu.data.cid] if tuser then for gtype, title in pairs(self.cfg.identity_gtypes) do local group_name = tuser:getGroupByType(gtype) if group_name then local gtitle = self:getGroupTitle(group_name) if gtitle then menu:addOption(title, nil, gtitle) end end end end end) -- task: group count display if next(self.cfg.count_display_permissions) then Citizen.CreateThread(function() while true do Citizen.Wait(self.cfg.count_display_interval*1000) -- display local content = "" for _, dperm in ipairs(self.cfg.count_display_permissions) do local count = #self:getUsersByPermission(dperm[1]) local img = dperm[2] content = content.."<div><img src=\""..img.."\" />"..count.."</div>" end vRP.EXT.GUI.remote.setDivContent(-1, "group_count_display", content) end end) end end -- return users list function Group:getUsersByGroup(name) local users = {} for _,user in pairs(vRP.users) do if user:isReady() and user:hasGroup(name) then table.insert(users, user) end end return users end -- return users list function Group:getUsersByPermission(perm) local users = {} for _,user in pairs(vRP.users) do if user:isReady() and user:hasPermission(perm) then table.insert(users, user) end end return users end -- return title or nil function Group:getGroupTitle(group_name) local group = self.cfg.groups[group_name] if group and group._config then return group._config.title end end -- register a special permission function -- name: name of the permission -> "!name.[...]" -- callback(user, params) --- params: params (strings) of the permissions, ex "!name.param1.param2" -> ["name", "param1", "param2"] --- should return true or false/nil function Group:registerPermissionFunction(name, callback) if self.func_perms[name] then self:log("WARNING: re-registered permission function \""..name.."\"") end self.func_perms[name] = callback end -- EVENT Group.event = {} function Group.event:playerSpawn(user, first_spawn) if first_spawn then -- init group selectors for k,v in pairs(self.cfg.selectors) do local gcfg = v._config if gcfg then local x = gcfg.x local y = gcfg.y local z = gcfg.z local menu local function enter(user) if user:hasPermissions(gcfg.permissions or {}) then menu = user:openMenu("group_selector", {name = k, groups = v}) end end local function leave(user) if menu then user:closeMenu(menu) end end local ment = clone(gcfg.map_entity) ment[2].title = k ment[2].pos = {x,y,z-1} vRP.EXT.Map.remote._addEntity(user.source, ment[1], ment[2]) user:setArea("vRP:gselector:"..k,x,y,z,1,1.5,enter,leave) end end -- group count display if next(self.cfg.count_display_permissions) then if self.cfg.display then vRP.EXT.GUI.remote.setDiv(user.source, "group_count_display", self.cfg.count_display_css, "") end end end -- call group onspawn callback at spawn local groups = user:getGroups() for name in pairs(groups) do local group = self.cfg.groups[name] if group and group._config and group._config.onspawn then group._config.onspawn(user) end end end function Group.event:characterLoad(user) if not user.cdata.groups then -- init groups table user.cdata.groups = {} end -- add config user forced groups local groups = self.cfg.users[user.id] if groups then for _,group in ipairs(groups) do user:addGroup(group) end end -- add default groups for _, group in ipairs(self.cfg.default_groups) do user:addGroup(group) end end vRP:registerExtension(Group)
mit
GraphicGame/quick-ejoy2d
examples/asset/particle.lua
22
6848
return { { component = { {id = 3}, {name = "fire"}, {name = "ice"} }, export = "fire", type = "animation", id = 0, { { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,2208,80} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,2152,78} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,2097,76} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,2042,74} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1986,72} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1931,70} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1876,69} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1820,67} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1765,65} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1710,63} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1654,61} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {1024,0,0,1024,-672,688} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1599,59} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {955,0,0,1024,-661,852} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1544,58} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {887,0,0,1024,-650,1016} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1488,56} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {819,0,0,1024,-640,1180} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1433,54} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {750,0,0,1024,-629,1344} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1378,52} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {682,0,0,1024,-618,1508} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1322,50} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {614,0,0,1024,-608,1672} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1267,48} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {546,0,0,1024,-597,1836} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1212,47} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {477,0,0,1024,-586,2000} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1157,45} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {409,0,0,1024,-576,2164} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1101,43} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {341,0,0,1024,-565,2328} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,1046,41} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {273,0,0,1024,-554,2492} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,991,39} }, { color = 0xffffffff, index = 2, add = 0x00, mat = {204,0,0,1024,-544,2656} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,935,37} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,880,36} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,825,34} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,769,32} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,714,30} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,659,28} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,603,26} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,548,25} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,493,23} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,437,21} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,382,19} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,327,17} }}, { { index = 0 }, { color = 0xffffffff, index = 1, add = 0x00, mat = {1024,0,0,2048,272,16} }} } }, { { tex = 1, src = {3,3,3,107,239,107,239,3}, screen = {-1968,-3199.99,-1968,-1535.99,1808,-1535.99,1808,-3199.99} }, type = "picture", id = 3 }, { { tex = 1, src = {3,111,3,175,67,175,67,111}, screen = {-512,-512,-512,512,512,512,512,-512} }, type = "picture", id = 4 }, { { tex = 1, src = {3,179,3,243,66,243,66,179}, screen = {-504,-512,-504,512,504,512,504,-512} }, type = "picture", id = 5 } }
mit
cbeck88/cegui-mirror-two
cegui/src/ScriptModules/Lua/support/tolua++bin/lua/doit.lua
14
1915
-- Generate binding code -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- Last update: Apr 2003 -- $Id$ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. function parse_extra() for k,v in ipairs(_extra_parameters or {}) do local b,e,name,value = string.find(v, "^([^=])=(.*)$") if b then _extra_parameters[name] = value else _extra_parameters[v] = true end end end function doit () -- define package name, if not provided if not flags.n then if flags.f then flags.n = gsub(flags.f,"%..*$","") _,_,flags.n = string.find(flags.n, "([^/\\]*)$") else error("#no package name nor input file provided") end end -- parse table with extra paramters parse_extra() -- do this after setting the package name if flags['L'] then dofile(flags['L']) end -- add cppstring if not flags['S'] then _basic['string'] = 'cppstring' _basic['std::string'] = 'cppstring' _basic_ctype.cppstring = 'const char*' end -- proccess package local p = Package(flags.n,flags.f) if flags.p then return -- only parse end if flags.o then local st,msg = writeto(flags.o) if not st then error('#'..msg) end end p:decltype() if flags.P then p:print() elseif flags.k then output('-----------------------------------------------\n') output('-- LuaDoc generated with tolua++\n') output("\n") p:output_luadoc() output("return nil") else p:preamble() p:supcode() p:register() push(p) post_output_hook(p) pop() end if flags.o then writeto() end -- write header file if not flags.P then if flags.H then local st,msg = writeto(flags.H) if not st then error('#'..msg) end p:header() writeto() end end end
mit