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ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Crawlers_Nest/npcs/Olavia.lua
4
1036
----------------------------------- -- Area: Crawlers' Nest -- NPC: Olavia -- Type: Escort NPC -- @zone: 197 -- @pos: 379.638 -33.051 -0.533 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Crawlers_Nest/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0006); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/globals/weaponskills/circle_blade.lua
4
1194
----------------------------------- -- Circle Blade -- Sword weapon skill -- Skill Level: 150 -- Delivers an area of effect attack. Attack radius varies with TP. -- Aligned with the Aqua Gorget & Thunder Gorget. -- Aligned with the Aqua Belt & Thunder Belt. -- Element: None -- Modifiers: STR:35% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function OnUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.35; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
SEEDTEAM/TeleSeed
plugins/ingroup.lua
371
44212
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] local user_info = redis:hgetall('user:'..group_owner) if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") if user_info.username then return "Group onwer is @"..user_info.username.." ["..group_owner.."]" else return "Group owner is ["..group_owner..']' end end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
agpl-3.0
TienHP/Aquaria
files/scripts/entities/collectibleenergystatue.lua
6
1296
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end -- song cave collectible dofile("scripts/include/collectibletemplate.lua") function init(me) v.commonInit(me, "Collectibles/energystatue", FLAG_COLLECTIBLE_ENERGYSTATUE) end function update(me, dt) v.commonUpdate(me, dt) end function enterState(me, state) v.commonEnterState(me, state) if entity_isState(me, STATE_COLLECTEDINHOUSE) then --createEntity("Walker", "", entity_x(me), entity_y(me)) end end function exitState(me, state) v.commonExitState(me, state) end
gpl-2.0
waytim/darkstar
scripts/zones/Bastok_Mines/npcs/Pavvke.lua
12
2223
----------------------------------- -- Area: Bastok Mines -- NPC: Pavvke -- Starts Quests: Fallen Comrades (100%) ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) count = trade:getItemCount(); SilverTag = trade:hasItemQty(13116,1); Fallen = player:getQuestStatus(BASTOK,FALLEN_COMRADES); if (Fallen == 1 and SilverTag == true and count == 1) then player:tradeComplete(); player:startEvent(0x005b); elseif (Fallen == 2 and SilverTag == true and count == 1) then player:tradeComplete(); player:startEvent(0x005c); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) Fallen = player:getQuestStatus(BASTOK,FALLEN_COMRADES); pLevel = player:getMainLvl(player); pFame = player:getFameLevel(BASTOK); if (Fallen == 0 and pLevel >= 12 and pFame >= 2) then player:startEvent(0x005a); else player:startEvent(0x004b); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x005a) then player:addQuest(BASTOK,FALLEN_COMRADES); elseif (csid == 0x005b) then player:completeQuest(BASTOK,FALLEN_COMRADES); player:addFame(BASTOK,120); player:addGil(GIL_RATE*550); player:messageSpecial(GIL_OBTAINED,GIL_RATE*550); elseif (csid == 0x005c) then player:addFame(BASTOK,8); player:addGil(GIL_RATE*550); player:messageSpecial(GIL_OBTAINED,GIL_RATE*550); end end;
gpl-3.0
pedrohenriquerls/cocos2d_ruby_binding
frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/LinearLayoutParameter.lua
10
1473
-------------------------------- -- @module LinearLayoutParameter -- @extend LayoutParameter -- @parent_module ccui -------------------------------- -- Sets LinearGravity parameter for LayoutParameter.<br> -- see LinearGravity<br> -- param LinearGravity -- @function [parent=#LinearLayoutParameter] setGravity -- @param self -- @param #int gravity -------------------------------- -- Gets LinearGravity parameter for LayoutParameter.<br> -- see LinearGravity<br> -- return LinearGravity -- @function [parent=#LinearLayoutParameter] getGravity -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Allocates and initializes.<br> -- return A initialized LayoutParameter which is marked as "autorelease". -- @function [parent=#LinearLayoutParameter] create -- @param self -- @return LinearLayoutParameter#LinearLayoutParameter ret (return value: ccui.LinearLayoutParameter) -------------------------------- -- -- @function [parent=#LinearLayoutParameter] createCloneInstance -- @param self -- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter) -------------------------------- -- -- @function [parent=#LinearLayoutParameter] copyProperties -- @param self -- @param #ccui.LayoutParameter model -------------------------------- -- Default constructor -- @function [parent=#LinearLayoutParameter] LinearLayoutParameter -- @param self return nil
mit
wanmaple/MWFrameworkForCocosLua
frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/LinearLayoutParameter.lua
10
1473
-------------------------------- -- @module LinearLayoutParameter -- @extend LayoutParameter -- @parent_module ccui -------------------------------- -- Sets LinearGravity parameter for LayoutParameter.<br> -- see LinearGravity<br> -- param LinearGravity -- @function [parent=#LinearLayoutParameter] setGravity -- @param self -- @param #int gravity -------------------------------- -- Gets LinearGravity parameter for LayoutParameter.<br> -- see LinearGravity<br> -- return LinearGravity -- @function [parent=#LinearLayoutParameter] getGravity -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Allocates and initializes.<br> -- return A initialized LayoutParameter which is marked as "autorelease". -- @function [parent=#LinearLayoutParameter] create -- @param self -- @return LinearLayoutParameter#LinearLayoutParameter ret (return value: ccui.LinearLayoutParameter) -------------------------------- -- -- @function [parent=#LinearLayoutParameter] createCloneInstance -- @param self -- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter) -------------------------------- -- -- @function [parent=#LinearLayoutParameter] copyProperties -- @param self -- @param #ccui.LayoutParameter model -------------------------------- -- Default constructor -- @function [parent=#LinearLayoutParameter] LinearLayoutParameter -- @param self return nil
apache-2.0
waytim/darkstar
scripts/zones/The_Sanctuary_of_ZiTah/Zone.lua
15
4390
----------------------------------- -- -- Zone: The_Sanctuary_of_ZiTah (121) -- ----------------------------------- package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil; package.loaded["scripts/globals/chocobo_digging"] = nil; ----------------------------------- require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"); require("scripts/globals/icanheararainbow"); require("scripts/globals/zone"); require("scripts/globals/conquest"); require("scripts/globals/chocobo_digging"); ----------------------------------- -- Chocobo Digging vars ----------------------------------- local itemMap = { -- itemid, abundance, requirement { 688, 117, DIGREQ_NONE }, { 17296, 150, DIGREQ_NONE }, { 880, 100, DIGREQ_NONE }, { 833, 83, DIGREQ_NONE }, { 696, 100, DIGREQ_NONE }, { 690, 33, DIGREQ_NONE }, { 772, 17, DIGREQ_NONE }, { 773, 33, DIGREQ_NONE }, { 4386, 9, DIGREQ_NONE }, { 703, 7, DIGREQ_NONE }, { 4096, 100, DIGREQ_NONE }, -- all crystals { 1255, 10, DIGREQ_NONE }, -- all ores { 656, 117, DIGREQ_BURROW }, { 750, 133, DIGREQ_BURROW }, { 749, 117, DIGREQ_BURROW }, { 748, 8, DIGREQ_BURROW }, { 751, 14, DIGREQ_BURROW }, { 720, 1, DIGREQ_BURROW }, { 699, 9, DIGREQ_BORE }, { 720, 1, DIGREQ_BORE }, { 4570, 10, DIGREQ_MODIFIER }, { 4487, 11, DIGREQ_MODIFIER }, { 4409, 12, DIGREQ_MODIFIER }, { 1188, 10, DIGREQ_MODIFIER }, { 4532, 12, DIGREQ_MODIFIER }, }; local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED }; ----------------------------------- -- onChocoboDig ----------------------------------- function onChocoboDig(player, precheck) return chocoboDig(player, itemMap, precheck, messageArray); end; ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local manuals = {17273417,17273418}; SetFieldManual(manuals); local Noble_Mold = 17273278; GetMobByID(Noble_Mold):setLocalVar("ToD",os.time() + math.random((43200), (57600))); SetRegionalConquestOverseers(zone:getRegionID()) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn( player, prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(539.901, 3.379, -580.218, 126); end if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow cs = 0x0002; elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then cs = 0x0004; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter( player, region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow elseif (csid == 0x0004) then if (player:getPreviousZone() == 153) then player:updateEvent(0,0,0,0,0,7); elseif (player:getPreviousZone() == 119) then player:updateEvent(0,0,0,0,0,1); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow end end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/West_Ronfaure/npcs/qm2.lua
2
1448
----------------------------------- -- Area: West Ronfaure -- NPC: ??? -- @zone: 100 -- @pos: -550 -0 -542 -- -- Involved in Quest: The Dismayed Customer ----------------------------------- package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/zones/West_Ronfaure/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(SANDORIA, THE_DISMAYED_CUSTOMER) == QUEST_ACCEPTED and player:getVar("theDismayedCustomer") == 2) then player:addKeyItem(GULEMONTS_DOCUMENT); player:messageSpecial(KEYITEM_OBTAINED, GULEMONTS_DOCUMENT); player:setVar("theDismayedCustomer", 0); else player:messageSpecial(DISMAYED_CUSTOMER); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
waytim/darkstar
scripts/globals/weaponskills/evisceration.lua
2
1578
----------------------------------- -- Evisceration -- Dagger weapon skill -- Skill level: 230 -- In order to obtain Evisceration, the quest Cloak and Dagger must be completed. -- Delivers a fivefold attack. Chance of params.critical hit varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Shadow Gorget, Soil Gorget & Light Gorget. -- Aligned with the Shadow Belt, Soil Belt & Light Belt. -- Element: None -- Modifiers: DEX:30% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 5; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.0; params.dex_wsc = 0.3; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.1; params.crit200 = 0.3; params.crit300 = 0.5; params.canCrit = true; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.25; params.ftp200 = 1.25; params.ftp300 = 1.25; params.crit200 = 0.25; params.dex_wsc = 0.5; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
waytim/darkstar
scripts/zones/Spire_of_Dem/npcs/_0j2.lua
39
1330
----------------------------------- -- Area: Spire_of_Dem -- NPC: web of regret ----------------------------------- package.loaded["scripts/zones/Spire_of_Dem/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/zones/Spire_of_Dem/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
waytim/darkstar
scripts/zones/Upper_Jeuno/npcs/Emitt.lua
14
3662
----------------------------------- -- Area: Upper Jeuno -- NPC: Emitt -- @pos -95 0 160 244 ------------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/conquest"); require("scripts/zones/Upper_Jeuno/TextIDs"); local guardnation = OTHER; -- SANDORIA, BASTOK, WINDURST, OTHER(Jeuno). local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local Menu1 = getArg1(guardnation,player); local Menu3 = conquestRanking(); local Menu6 = getArg6(player); local Menu7 = player:getCP(); player:startEvent(0x7ffb,Menu1,0,Menu3,0,0,Menu6,Menu7,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (player:getNation() == 0) then inventory = SandInv; size = table.getn(SandInv); elseif (player:getNation() == 1) then inventory = BastInv; size = table.getn(BastInv); else inventory = WindInv; size = table.getn(WindInv); end if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end; player:updateEvent(2,CPVerify,inventory[Item + 2]); -- can't equip = 2 ? break; end; end; end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break; else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end itemCP = inventory[Item + 1]; player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; break; end; end; end; end;
gpl-3.0
MinFu/luci
applications/luci-app-pbx/luasrc/model/cbi/pbx.lua
146
4360
--[[ Copyright 2011 Iordan Iordanov <iiordanov (AT) gmail.com> This file is part of luci-pbx. luci-pbx is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. luci-pbx is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with luci-pbx. If not, see <http://www.gnu.org/licenses/>. ]]-- modulename = "pbx" if nixio.fs.access("/etc/init.d/asterisk") then server = "asterisk" elseif nixio.fs.access("/etc/init.d/freeswitch") then server = "freeswitch" else server = "" end -- Returns formatted output of string containing only the words at the indices -- specified in the table "indices". function format_indices(string, indices) if indices == nil then return "Error: No indices to format specified.\n" end -- Split input into separate lines. lines = luci.util.split(luci.util.trim(string), "\n") -- Split lines into separate words. splitlines = {} for lpos,line in ipairs(lines) do splitlines[lpos] = luci.util.split(luci.util.trim(line), "%s+", nil, true) end -- For each split line, if the word at all indices specified -- to be formatted are not null, add the formatted line to the -- gathered output. output = "" for lpos,splitline in ipairs(splitlines) do loutput = "" for ipos,index in ipairs(indices) do if splitline[index] ~= nil then loutput = loutput .. string.format("%-40s", splitline[index]) else loutput = nil break end end if loutput ~= nil then output = output .. loutput .. "\n" end end return output end m = Map (modulename, translate("PBX Main Page"), translate("This configuration page allows you to configure a phone system (PBX) service which \ permits making phone calls through multiple Google and SIP (like Sipgate, \ SipSorcery, and Betamax) accounts and sharing them among many SIP devices. \ Note that Google accounts, SIP accounts, and local user accounts are configured in the \ \"Google Accounts\", \"SIP Accounts\", and \"User Accounts\" sub-sections. \ You must add at least one User Account to this PBX, and then configure a SIP device or \ softphone to use the account, in order to make and receive calls with your Google/SIP \ accounts. Configuring multiple users will allow you to make free calls between all users, \ and share the configured Google and SIP accounts. If you have more than one Google and SIP \ accounts set up, you should probably configure how calls to and from them are routed in \ the \"Call Routing\" page. If you're interested in using your own PBX from anywhere in the \ world, then visit the \"Remote Usage\" section in the \"Advanced Settings\" page.")) ----------------------------------------------------------------------------------------- s = m:section(NamedSection, "connection_status", "main", translate("PBX Service Status")) s.anonymous = true s:option (DummyValue, "status", translate("Service Status")) sts = s:option(DummyValue, "_sts") sts.template = "cbi/tvalue" sts.rows = 20 function sts.cfgvalue(self, section) if server == "asterisk" then regs = luci.sys.exec("asterisk -rx 'sip show registry' | sed 's/peer-//'") jabs = luci.sys.exec("asterisk -rx 'jabber show connections' | grep onnected") usrs = luci.sys.exec("asterisk -rx 'sip show users'") chan = luci.sys.exec("asterisk -rx 'core show channels'") return format_indices(regs, {1, 5}) .. format_indices(jabs, {2, 4}) .. "\n" .. format_indices(usrs, {1} ) .. "\n" .. chan elseif server == "freeswitch" then return "Freeswitch is not supported yet.\n" else return "Neither Asterisk nor FreeSwitch discovered, please install Asterisk, as Freeswitch is not supported yet.\n" end end return m
apache-2.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/commands/zone.lua
2
11478
----------------------------------- -- [Command name]: zone -- [Author ]: -- [Description ]: ----------------------------------- local placenames = { xA9 = 1, -- Phanauet Channel xAA = 2, -- Carpenter's Landing x84 = 3, -- Manaclipper x85 = 4, -- Bibiki Bay x8A = 5, -- Uleguerand Range x8B = 6, -- Bearclaw Pinnacle x86 = 7, -- Attohwa Chasm x87 = 8, -- Boneyard Gully x88 = 9, -- Pso'Xja x89 = 10, -- The Shrouded Maw x8C = 11, -- Oldton Movalpolos x8D = 12, -- Newton Movalpolos xDC = 13, -- Mine Shaft #2716 xAB = 14, -- Hall of Transference x9B = 16, -- Promyvion-Holla x9C = 17, -- Spire of Holla x9D = 18, -- Promyvion-Dem x9E = 19, -- Spire of Dem xA1 = 20, -- Promyvion-Mea xA2 = 21, -- Spire of Mea xA4 = 22, -- Promyvion-Vahzl xA8 = 23, -- Spire of Vahzl x90 = 24, -- Lufaise Meadows x91 = 25, -- Misareaux Coast x8F = 26, -- Tavnazian Safehold x93 = 27, -- Phomiuna Aquaducts x94 = 28, -- Sacrarium x96 = 29, -- Riverne Site #B01 x98 = 30, -- Riverne Site #A01 x99 = 31, -- Monarch Linn x92 = 32, -- Sealion's Den xAC = 33, -- Al'Taieu xAD = 34, -- Grand Palace of Hu'Xzoi xAE = 35, -- The Garden of Ru'Hmet xB0 = 36, -- Empyreal Paradox xB1 = 37, -- Temenos xB2 = 38, -- Apollyon xB4 = 39, -- Dynamis - Valkurm xB5 = 40, -- Dynamis - Buburimu xB6 = 41, -- Dynamis - Qufim xB7 = 42, -- Dynamis - Tavnazia xAF = 43, -- Diorama Abdhaljs-Ghelsba xB8 = 44, -- Abhaljs Isle-Purgonorgo xB9 = 46, -- Open sea route to Al Zhabi xBA = 47, -- Open sea route to Mhaura xBB = 48, -- Al Zahbi xBC = 50, -- Aht Urghan Whitegate xBD = 51, -- Wajaom Woodlands xE0 = 52, -- Bhaflau Thickets xBF = 53, -- Nashmau xC0 = 54, -- Arrapago Reef xC1 = 55, -- Ilrusi Atoll xC2 = 56, -- Periqia xC3 = 57, -- Talacca Cove xC4 = 58, -- Silver Sea route to Nashmau x59 = 59, -- Silver Sea route to Al Zhabi xC6 = 60, -- The Ashu Talif xC7 = 61, -- Mount Zhayolm xC8 = 62, -- Halvung xC9 = 63, -- Lebros Cavern xCA = 64, -- Navukgo Execution Chamber xCB = 65, -- Mamook xCC = 66, -- Mamool Ja Training Grounds xCD = 67, -- Jade Sepulcher xCE = 68, -- Aydeewa Subterrane xCF = 69, -- Leujaoam Sanctum xDD = 72, -- Alzadaal Undersea Ruins xDE = 73, -- Zhayolm Remnants xDF = 74, -- Arrapago Remnants xE0 = 75, -- Bhaflau Remnants xE1 = 76, -- Silver Sea Remnants xE2 = 77, -- Nyzul Isle xDA = 78, -- Hazhalm Testing Grounds xD0 = 79, -- Caedarva Mire x11 = 100, -- West Ronfaure x0F = 101, -- East Ronfaure x51 = 102, -- La Theine Plateau x60 = 103, -- Valkurm Dunes x01 = 104, -- Jugner Forest x02 = 105, -- Batallia Downs x64 = 106, -- North Gustaberg x63 = 107, -- South Gustaberg x69 = 108, -- Konschtat Highlands x2B = 109, -- Pashhow Marshlands x07 = 110, -- Rolanberry Fields x24 = 111, -- Beaucedine Glacier x4D = 112, -- Xarcabard x3D = 113, -- Cape Teriggan x3E = 114, -- Eastern Altepa Desert x18 = 115, -- West Sarutabaruta x27 = 116, -- East Sarutabaruta x17 = 117, -- Tahrongi Canyon x16 = 118, -- Buburimu Peninsula x2E = 120, -- Sauromugue Champaign x3F = 121, -- The Sanctuary of Zi'Tah x7D = 122, -- Ro'Maeve x40 = 123, -- Yuhtunga Jungle x41 = 124, -- Yhoator Jungle x42 = 125, -- Western Altepa Desert x08 = 126, -- Qufim Island x43 = 128, -- Valley of Sorrows x6F = 130, -- Ru'Aun Gardens x82 = 134, -- Dynamis - Beaucedine x83 = 135, -- Dynamis - Xarcabard x64 = 139, -- Horlais Peak x6C = 140, -- Ghelsba Outpost x1F = 141, -- Fort Ghelsba x5E = 142, -- Yughott Grotto x66 = 143, -- Palborough Mines x1A = 144, -- Waughroon Shrine x21 = 145, -- Giddeus x19 = 146, -- Balga's Dais x2A = 147, -- Beadeaux x28 = 148, -- Qulun Dome x68 = 149, -- Davoi x6D = 150, -- Monastic Cavern x23 = 151, -- Castle Oztroja x04 = 152, -- Altar Room x44 = 153, -- The Boyahda Tree x37 = 154, -- Dragon's Aery x36 = 159, -- Temple of Uggalepih x35 = 160, -- Den of Rancor x25 = 161, -- Castle Zvahl Baileys x4F = 162, -- Castle Zvahl Keep x39 = 163, -- Sacrificial Chamber x5D = 165, -- Throne Room x2D = 166, -- Ranguemont Pass x32 = 167, -- Bostaunieux Oubliette x3B = 168, -- Chamber of Oracles x1D = 169, -- Toraimarai Canal x5C = 170, -- Full Moon Fountain x61 = 172, -- Zehurn Mines x5B = 173, -- Korroloka Tunnel x5A = 174, -- Kuftal Tunnel x59 = 176, -- Sea Serpent Grotto x71 = 177, -- Ve'Lugannon Palace x72 = 178, -- The Shrine of Ru'Avitau xB3 = 179, -- Stellar Fulcrum x73 = 180, -- La'Loff Amphitheater x74 = 181, -- The Celestial Nexus x7E = 185, -- Dynamis - San d'Oria x7F = 186, -- Dynamis - Bastok x80 = 187, -- Dynamis - Windurst x81 = 188, -- Dynamis - Jeuno x6E = 190, -- King Ranperre's Tomb x62 = 191, -- Dangruf Wadi x1C = 192, -- Inner Horutoto Ruins x03 = 193, -- Ordelle's Caves x1B = 194, -- Outer Horutoto Ruins x6A = 195, -- The Eldieme Necropolis x67 = 196, -- Gusgen Mines x2C = 197, -- Crawlers' Nest x15 = 198, -- Maze of Shakhrami x14 = 200, -- Garlaige Citadel x77 = 201, -- Cloister of Gales x75 = 202, -- Cloister of Storms x7A = 203, -- Cloister of Frost x4A = 204, -- Fei'Yin x58 = 205, -- Ifrit's Cauldron x6B = 206, -- Qu'Bia Arena x78 = 207, -- Cloister of Flames x57 = 208, -- Quicksand Caves x76 = 209, -- Cloister of Tremors x79 = 211, -- Cloister of Tides x34 = 212, -- Gustav Tunnel x33 = 213, -- Labyrinth of Onzozo x4C = 230, -- Southern San d'Oria x30 = 231, -- Northern San d'Oria x52 = 232, -- Port San d'Oria x22 = 233, -- Chateaux d'Oraguille x46 = 234, -- Bastok Mines x56 = 235, -- Bastok Markets x3C = 236, -- Port Bastok x2F = 237, -- Metalworks x3A = 238, -- Windurst Waters x54 = 239, -- Windurst Walls x3C = 240, -- Port Windurst x38 = 241, -- Windurst Woods x55 = 242, -- Heavens Tower x13 = 243, -- Ru'Lude Gardens x4E = 244, -- Upper Jeuno x0E = 245, -- Lower Jeuno x06 = 246, -- Port Jeuno x31 = 247, -- Rabao x5F = 248, -- Selbina x1E = 249, -- Mhaura x29 = 250, -- Kazham x7B = 251 -- Hall of the Gods } local placenames2 = { x0F = 70, -- Chocobo Circuit x10 = 71, -- The Colosseum x11 = 80, -- Southern San d'Oria [S] x13 = 81, -- East Ronfaure [S] x15 = 82, -- Jugner Forest [S] x23 = 83, -- Vunkerl Inlet [S] x17 = 84, -- Batallia Downs [S] x3E = 85, -- La Vaule [S] x19 = 86, -- Everbloom Hollow x1C = 87, -- Bastok Markets [S] x1E = 88, -- North Gustaberg [S] x25 = 91, -- Rolanberry Fields [S] x42 = 92, -- Beadeaux [S] x22 = 93, -- Ruhotz Silvermines x2B = 94, -- Windurst Waters [S] x2D = 95, -- West Sarutabaruta [S] x2F = 96, -- Fort Karugo-Narugo [S] x32 = 97, -- Meriphataud Mountains [S] x34 = 98, -- Sauromugue Champaign [S] x44 = 99, -- Castle Oztroja [S] x31 = 129, -- Ghoyu's Reverie x46 = 136, -- Beaucedine Glacier [S] x48 = 137, -- Xarcabard [S] x36 = 164, -- Garlaige Citadel [S] x29 = 171, -- Crawler's Nest [S] x1A = 175, -- The Eldieme Necropolis [S] x4C = 256, -- Western Adoulin x4D = 257, -- Eastern Adoulin x4E = 258, -- Rala Waterways x4F = 260, -- Yahse Hunting Grounds x50 = 261, -- Ceizak Battlegrounds x51 = 262, -- Foret de Hennetiel x52 = 265, -- Morimar Basalt Fields x53 = 268, -- Sih Gates x54 = 269, -- Moh Gates x55 = 270 -- Cirdas Caverns } --[[No recognition for: 15 Abyssea-Konschtat -- No phrase 45 Abyssea-Tahrongi -- No phrase 49 noname 89 Grauberg [S] -- Nil for some reason 0x27 (Einherjar chambers are also nil) 119 Meriphataud Mountains -- Nil for some reason 0x14 127 Behemoth's Dominion -- Nil for some reason 0x14 131 Mordion Gaol -- No phrase 132 Abyssea-La Theine -- No phrase 133 noname 137 Castle Zvahl Baileys [S] -- No phrase 155 Castle Zvahl Keep [S] -- No phrase 156 Throne Room [S] -- No phrase 157 Middle Delkfutt's Tower -- Nil for some reason 0x14 158 Upper Delkfutt's Tower -- Nil for some reason 0x14 182 Walk of Echoes -- No phrase 183 Maquette Abdhaljs Legion -- No phrase 184 Lower Delkfutt's Tower -- Nil for some reason 0x14 189 noname 199 noname 210 noname 214 Residential Area 215 Abyssea-Attohwa -- No phrase 216 Abyssea-Misareaux -- No phrase 217 Abyssea-Vunkerl -- No phrase 218 Abyssea-Altepa -- No phrase 219 noname 220 Ship bound for Selbina -- No phrase 221 Ship bound for Mhaura -- No phrase 222 Provenance -- No phrase 223 San_dOria-Jeuno Airship -- No phrase 224 Bastok-Jeuno Airship -- No phrase 225 Windurst-Jeuno Airship -- No phrase 226 Kazham-Jeuno Airship -- No phrase 227 Ship bound for Selbina -- No phrase 228 Ship bound for Mhaura -- No phrase 229 noname 252 Norg -- Nill for some reason 0x14 253 Abyssea-Uleguerand -- No phrase 254 Abyssea-Grauberg -- No phrase 255 Abyssea-Empyreal Paradox -- No phrase 259 Rala Waterways U -- No phrase 263 Yorcia Weald -- No phrase 264 Yorcia Weald U -- No phrase 266 noname 267 noname 271 Cirdas Caverns U -- No phrase 272 noname 273 noname 274 noname 275 noname 276 noname 277 noname 278 noname 279 noname 280 noname 281 noname 282 noname 283 Silver Knife -- No phrase 284 Celennia Wexworth Memorial Library -- No phrase ]] ----------------------------------- -- zone Action ----------------------------------- function onTrigger(player,zoneID) local word = ""; local i; local zone = zoneID; -- Byte 1 == FD means Auto-Translate likely -- Byte 2 == 02 means Auto-Translate string -- Byte 3 == Language code. Ignore it for compatibility. -- Byte 4 == Category. 0x14 is Place Names, 0x27 is Place Names 2 -- Byte 5 == identifier for the phrase. Nils are apparently a thing, so discard those. -- Byte 6 should be another FD if (string.byte(zoneID,1) == 0xFD and string.byte(zoneID,2) == 2 and string.byte(zoneID,5) ~= nil and string.byte(zoneID,6) == 0xFD) then -- Autotranslate string found word = string.format("%X",string.byte(zoneID,5)); if (string.len(word) == 1) then -- Got a nibble, want a byte. word = 0 ..word; end word = "x"..word; if (string.byte(zoneID,4) == 0x14) then -- Place Names -- print("Place Names - 0"..word); zone = placenames[word] elseif (string.byte(zoneID,4) == 0x27) then -- Place Names 2 -- print("Place Names 2 - 0"..word); zone = placenames2[word]; end --[[ Testing code in case categories change. else local byte; for i = 1, string.len(zoneID) do byte = string.format("%X",string.byte(zoneID,i)); if (string.len(byte) == 1) then byte = 0 ..byte; end word = word..byte; end print("Bad format in @zone! String: 0x"..word);]] end player:setPos(0,0,0,0,zone); end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/globals/items/cup_of_chai_+1.lua
3
1105
----------------------------------------- -- ID: 5594 -- Item: cup_of_chai_+1 -- Food Effect: 240Min, All Races ----------------------------------------- -- Vitality -3 -- Charisma 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5594); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, -3); target:addMod(MOD_CHR, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, -3); target:delMod(MOD_CHR, 3); end;
gpl-3.0
waytim/darkstar
scripts/zones/AlTaieu/npcs/HomePoint#1.lua
29
1238
----------------------------------- -- Area: AlTaieu -- NPC: HomePoint#1 -- @pos 7 0 709 33 ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/AlTaieu/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 85); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
waytim/darkstar
scripts/globals/items/serving_of_menemen_+1.lua
18
1531
----------------------------------------- -- ID: 5587 -- Item: serving_of_menemen_+1 -- Food Effect: 4Hrs, All Races ----------------------------------------- -- HP 35 -- MP 35 -- Agility 2 -- Intelligence -2 -- HP recovered while healing 2 -- MP recovered while healing 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5587); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 35); target:addMod(MOD_MP, 35); target:addMod(MOD_AGI, 2); target:addMod(MOD_INT, -3); target:addMod(MOD_HPHEAL, 2); target:addMod(MOD_MPHEAL, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 35); target:delMod(MOD_MP, 35); target:delMod(MOD_AGI, 2); target:delMod(MOD_INT, -2); target:delMod(MOD_HPHEAL, 2); target:delMod(MOD_MPHEAL, 2); end;
gpl-3.0
Amadiro/debugUI
loveframes/objects/internal/sliderbutton.lua
3
6551
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.sliderbutton")) local loveframes = require(path .. ".libraries.common") -- sliderbutton class local newobject = loveframes.NewObject("sliderbutton", "loveframes_object_sliderbutton", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(parent) self.type = "sliderbutton" self.width = 10 self.height = 20 self.staticx = 0 self.staticy = 0 self.startx = 0 self.clickx = 0 self.starty = 0 self.clicky = 0 self.intervals = true self.internal = true self.down = false self.dragging = false self.parent = parent -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local x, y = love.mouse.getPosition() local intervals = self.intervals local progress = 0 local nvalue = 0 local pvalue = self.parent.value local hover = self.hover local down = self.down local downobject = loveframes.downobject local parent = self.parent local slidetype = parent.slidetype local dragging = self.dragging local base = loveframes.base local update = self.Update if not hover then self.down = false if downobject == self then self.hover = true end else if downobject == self then self.down = true end end if not down and downobject == self then self.hover = true end -- move to parent if there is a parent if parent ~= base then self.x = parent.x + self.staticx self.y = parent.y + self.staticy end -- start calculations if the button is being dragged if dragging then -- calculations for horizontal sliders if slidetype == "horizontal" then self.staticx = self.startx + (x - self.clickx) progress = self.staticx/(self.parent.width - self.width) nvalue = self.parent.min + (self.parent.max - self.parent.min) * progress nvalue = loveframes.util.Round(nvalue, self.parent.decimals) -- calculations for vertical sliders elseif slidetype == "vertical" then self.staticy = self.starty + (y - self.clicky) local space = self.parent.height - self.height local remaining = (self.parent.height - self.height) - self.staticy local percent = remaining/space nvalue = self.parent.min + (self.parent.max - self.parent.min) * percent nvalue = loveframes.util.Round(nvalue, self.parent.decimals) end if nvalue > self.parent.max then nvalue = self.parent.max end if nvalue < self.parent.min then nvalue = self.parent.min end self.parent.value = nvalue if self.parent.value == -0 then self.parent.value = math.abs(self.parent.value) end if nvalue ~= pvalue and nvalue >= self.parent.min and nvalue <= self.parent.max then if self.parent.OnValueChanged then self.parent.OnValueChanged(self.parent, self.parent.value) end end loveframes.downobject = self end if slidetype == "horizontal" then if (self.staticx + self.width) > self.parent.width then self.staticx = self.parent.width - self.width end if self.staticx < 0 then self.staticx = 0 end end if slidetype == "vertical" then if (self.staticy + self.height) > self.parent.height then self.staticy = self.parent.height - self.height end if self.staticy < 0 then self.staticy = 0 end end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local visible = self.visible if not visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawSliderButton or skins[defaultskin].DrawSliderButton local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local visible = self.visible if not visible then return end local hover = self.hover if hover and button == 1 then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end self.down = true self.dragging = true self.startx = self.staticx self.clickx = x self.starty = self.staticy self.clicky = y loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local visible = self.visible if not visible then return end local down = self.down local dragging = self.dragging if dragging then local parent = self.parent local onrelease = parent.OnRelease if onrelease then onrelease(parent) end end self.down = false self.dragging = false end --[[--------------------------------------------------------- - func: MoveToX(x) - desc: moves the object to the specified x position --]]--------------------------------------------------------- function newobject:MoveToX(x) self.staticx = x end --[[--------------------------------------------------------- - func: MoveToY(y) - desc: moves the object to the specified y position --]]--------------------------------------------------------- function newobject:MoveToY(y) self.staticy = y end
mit
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Aht_Urhgan_Whitegate/npcs/Mulnith.lua
2
1210
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Mulnith -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MULNITH_SHOP_DIALOG); stock = {0x113A,344, -- Roast Mushroom 0x15DE,2000, -- Sis Kebabi (available when AC is in Al Zahbi) 0x15E0,3000} -- Balik Sis (available when AC is in Al Zahbi) showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
waytim/darkstar
scripts/zones/Temenos/bcnms/Central_Temenos_3rd_Floor.lua
35
1139
----------------------------------- -- Area: Temenos -- Name: ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) SetServerVariable("[C_Temenos_3rd]UniqueID",GenerateLimbusKey()); HideArmouryCrates(GetInstanceRegion(1305),TEMENOS); HideTemenosDoor(GetInstanceRegion(1305)); player:setVar("Limbus_Trade_Item-T",0); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) player:setVar("limbusbitmap",0); player:setVar("characterLimbusKey",GetServerVariable("[C_Temenos_3rd]UniqueID")); player:setVar("LimbusID",1305); player:delKeyItem(COSMOCLEANSE); player:delKeyItem(WHITE_CARD); end; -- Leaving by every mean possible, given by the LeaveCode -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish he dynamis function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if (leavecode == 4) then player:setPos(580,-1.5,4.452,192); ResetPlayerLimbusVariable(player) end end;
gpl-3.0
TienHP/Aquaria
files/scripts/entities/mutantnaija.lua
6
4573
-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.head = 0 local STATE_SWIM = 1000 local STATE_BURST = 1001 v.burstDelay = 0 v.singDelay = 4 v.fireDelay = 3 v.fired = 0 v.fireShotDelay = 0 local function idle(me) entity_setState(me, STATE_IDLE, math.random(1)+0.5) end local function doBurstDelay() v.burstDelay = math.random(4) + 2 end function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "Naija", "Mutant") --entity_setAllDamageTargets(me, false) entity_scale(me, 0.7, 0.7) entity_setCollideRadius(me, 20) entity_setHealth(me, 20) bone_alpha(entity_getBoneByName(me, "Fish2"),0) bone_alpha(entity_getBoneByName(me, "DualFormGlow"),0) v.head = entity_getBoneByName(me, "Head") entity_setDeathScene(me, true) idle(me) entity_setUpdateCull(me, 1300) loadSound("mutantnaija-note") loadSound("mutantnaija-note-hit") end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) entity_updateMovement(me, dt) entity_handleShotCollisions(me) entity_setLookAtPoint(me, bone_getWorldPosition(v.head)) if entity_isState(me, STATE_IDLE) then entity_rotate(me, 0, 0.1) elseif entity_isState(me, STATE_SWIM) then entity_moveTowardsTarget(me, dt, 500) v.burstDelay = v.burstDelay - dt if v.burstDelay < 0 then doBurstDelay() entity_setMaxSpeedLerp(me, 2) entity_setMaxSpeedLerp(me, 1, 4) entity_moveTowardsTarget(me, 1, 1000) entity_animate(me, "burst", 0, 1) end entity_rotateToVel(me, 0.1) end entity_doEntityAvoidance(me, dt, 32, 0.5) entity_doCollisionAvoidance(me, dt, 4, 0.5) --[[ v.singDelay = v.singDelay - dt if v.singDelay < 0 then v.singDelay = math.random(3) + 3 entity_sound(me, getNoteName(math.random(8)), 1, 3) local x = entity_x(v.n) - entity_x(me) local y = entity_y(v.n) - entity_y(me) x, y = vector_setLength(x, y, 1000) entity_addVel(v.n, x, y) end ]]-- if entity_isState(me, STATE_SWIM) then if v.fired == -1 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then v.fired = 3 v.fireDelay = math.random(2) + 3 v.fireShotDelay = 0 end end end if v.fired > -1 then v.fireShotDelay = v.fireShotDelay - dt if v.fireShotDelay < 0 then local s = createShot("MutantNaija", me, v.n, bone_getWorldPosition(v.head)) v.fired = v.fired - 1 if v.fired == 0 then v.fired = -1 end v.fireShotDelay = 0.2 end end local thresh = 10 if entity_velx(me) > thresh and not entity_isfh(me) then entity_fh(me) end if entity_velx(me) < -thresh and entity_isfh(me) then entity_fh(me) end entity_touchAvatarDamage(me, 8, 1, 500) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_SWIM) then entity_animate(me, "swim", -1) elseif entity_isState(me, STATE_DEATHSCENE) then entity_setColor(me, 0.3, 0.3, 0.3, 1) entity_setPosition(me, entity_x(me), entity_y(me)+400, -300) entity_setStateTime(me, entity_animate(me, "diePainfully", 2)) entity_rotate(me, 0, 0.1) end end function exitState(me) if entity_isState(me, STATE_IDLE) then entity_rotate(me, 0, 0.1) entity_setState(me, STATE_SWIM, math.random(6)+4) elseif entity_isState(me, STATE_SWIM) then idle(me) doBurstDelay() elseif entity_isState(me, STATE_DEATHSCENE) then spawnParticleEffect("TinyBlueExplode", entity_getPosition(me)) end end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end
gpl-2.0
waytim/darkstar
scripts/globals/items/strip_of_buffalo_jerky.lua
18
1385
----------------------------------------- -- ID: 5196 -- Item: strip_of_buffalo_jerky -- Food Effect: 30Min, All Races ----------------------------------------- -- Strength 4 -- Mind -3 -- Attack % 18 -- Attack Cap 65 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5196); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 4); target:addMod(MOD_MND, -3); target:addMod(MOD_FOOD_ATTP, 18); target:addMod(MOD_FOOD_ATT_CAP, 65); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 4); target:delMod(MOD_MND, -3); target:delMod(MOD_FOOD_ATTP, 18); target:delMod(MOD_FOOD_ATT_CAP, 65); end;
gpl-3.0
saeqe/nod
plugins/anti_bot.lua
65
3192
local function isBotAllowed (userId, chatId) local hash = 'anti-bot:allowed:'..chatId..':'..userId local banned = redis:get(hash) return banned end local function allowBot (userId, chatId) local hash = 'anti-bot:allowed:'..chatId..':'..userId redis:set(hash, true) end local function disallowBot (userId, chatId) local hash = 'anti-bot:allowed:'..chatId..':'..userId redis:del(hash) end -- Is anti-bot enabled on chat local function isAntiBotEnabled (chatId) local hash = 'anti-bot:enabled:'..chatId local enabled = redis:get(hash) return enabled end local function enableAntiBot (chatId) local hash = 'anti-bot:enabled:'..chatId redis:set(hash, true) end local function disableAntiBot (chatId) local hash = 'anti-bot:enabled:'..chatId redis:del(hash) end local function isABot (user) -- Flag its a bot 0001000000000000 local binFlagIsBot = 4096 local result = bit32.band(user.flags, binFlagIsBot) return result == binFlagIsBot end local function kickUser(userId, chatId) local chat = 'chat#id'..chatId local user = 'user#id'..userId chat_del_user(chat, user, function (data, success, result) if success ~= 1 then print('I can\'t kick '..data.user..' but should be kicked') end end, {chat=chat, user=user}) end local function run (msg, matches) -- We wont return text if is a service msg if matches[1] ~= 'chat_add_user' and matches[1] ~= 'chat_add_user_link' then if msg.to.type ~= 'chat' then return 'Anti-flood works only on channels' end end local chatId = msg.to.id if matches[1] == 'enable' then enableAntiBot(chatId) return 'bot cant come group is safe' end if matches[1] == 'disable' then disableAntiBot(chatId) return 'bot can come group is NOT safe' end if matches[1] == 'allow' then local userId = matches[2] allowBot(userId, chatId) return 'Bot '..userId..' allowed' end if matches[1] == 'disallow' then local userId = matches[2] disallowBot(userId, chatId) return 'Bot '..userId..' disallowed' end if matches[1] == 'chat_add_user' or matches[1] == 'chat_add_user_link' then local user = msg.action.user or msg.from if isABot(user) then print('It\'s a bot!') if isAntiBotEnabled(chatId) then print('Anti bot is enabled') local userId = user.id if not isBotAllowed(userId, chatId) then kickUser(userId, chatId) else print('This bot is allowed') end end end end end return { description = 'When bot enters group kick it.', usage = { '!antibot enable: Enable Anti-bot on current chat', '!antibot disable: Disable Anti-bot on current chat', '!antibot allow <botId>: Allow <botId> on this chat', '!antibot disallow <botId>: Disallow <botId> on this chat' }, patterns = { '^!antibot (allow) (%d+)$', '^!antibot (disallow) (%d+)$', '^!antibot (enable)$', '^!antibot (disable)$', '^!!tgservice (chat_add_user)$', '^!!tgservice (chat_add_user_link)$' }, run = run } --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c100000847.lua
2
4211
--Created and coded by Rising Phoenix function c100000847.initial_effect(c) c:EnableReviveLimit() --cannot remove local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_REMOVE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_GRAVE,0) e1:SetCondition(c100000847.contp) c:RegisterEffect(e1) --tograve local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(100000847,0)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetTarget(c100000847.target) e3:SetOperation(c100000847.operation) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e5) --cannot special summon local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e6:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e6) --special summon local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(100000847,0)) e7:SetType(EFFECT_TYPE_FIELD) e7:SetCode(EFFECT_SPSUMMON_PROC) e7:SetProperty(EFFECT_FLAG_UNCOPYABLE) e7:SetRange(LOCATION_HAND) e7:SetCondition(c100000847.spcon) e7:SetOperation(c100000847.spop) c:RegisterEffect(e7) --1000atk local e8=Effect.CreateEffect(c) e8:SetDescription(aux.Stringid(100000847,0)) e8:SetProperty(EFFECT_FLAG_CARD_TARGET) e8:SetType(EFFECT_TYPE_IGNITION) e8:SetRange(LOCATION_GRAVE) e8:SetCost(c100000847.costat) e8:SetTarget(c100000847.targetat) e8:SetOperation(c100000847.operationat) c:RegisterEffect(e8) end function c100000847.contp(e) return not Duel.IsPlayerAffectedByEffect(e:GetHandler():GetControler(),EFFECT_NECRO_VALLEY_IM) end function c100000847.filter(c) return c:IsSetCard(0x10C) and not c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeckAsCost() end function c100000847.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c100000847.filter,c:GetControler(),LOCATION_GRAVE,0,1,e:GetHandler()) end function c100000847.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c100000847.filter,tp,LOCATION_GRAVE,0,1,1,c) Duel.SendtoDeck(g,nil,2,REASON_COST) end function c100000847.gfilter(c) return c:IsSetCard(0x10C) and not c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGrave() end function c100000847.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c100000847.gfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c100000847.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c100000847.gfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then end Duel.SendtoGrave(g,REASON_EFFECT) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)==0 then return end local g=Duel.GetDecktopGroup(1-tp,1) Duel.DisableShuffleCheck() Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT) end function c100000847.costat(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeck() end Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST) end function c100000847.targetat(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c100000847.operationat(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) end end
gpl-3.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c512000010.lua
2
3057
--Draw of Fate function c512000010.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_DRAW) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(c512000010.condition) e1:SetTarget(c512000010.target) e1:SetOperation(c512000010.activate) c:RegisterEffect(e1) end function c512000010.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=2000 or Duel.GetLP(1-tp)<=2000 end function c512000010.target(e,tp,eg,ep,ev,re,r,rp,chk) local tg=Duel.GetAttacker() if chk==0 then return tg:IsOnField() and Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) end function c512000010.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateAttack() and Duel.Draw(1-tp,1,REASON_EFFECT)~=0 then Duel.BreakEffect() local h1=Duel.GetDecktopGroup(tp,1):GetFirst() Duel.Draw(tp,1,REASON_EFFECT) if h1==0 then return end local h2=Duel.GetDecktopGroup(1-tp,1):GetFirst() Duel.Draw(1-tp,1,REASON_EFFECT) if h2==0 then return end Duel.ConfirmCards(tp,h1) Duel.ConfirmCards(tp,h2) local g=Group.FromCards(h1,h2) g:KeepAlive() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(c512000010.regop) e1:SetLabel(3) e1:SetLabelObject(g) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetLabelObject(e1) e2:SetOperation(c512000010.regop2) Duel.RegisterEffect(e2,tp) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(e3,tp) local e4=e2:Clone() e4:SetCode(EVENT_CHAINING) Duel.RegisterEffect(e4,tp) local e5=Effect.CreateEffect(e:GetHandler()) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetCountLimit(1) e5:SetOperation(c512000010.winop) e5:SetReset(RESET_PHASE+PHASE_END) e5:SetLabelObject(e1) Duel.RegisterEffect(e5,tp) end end function c512000010.regop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if g:GetCount()==0 then return end local tc=eg:GetFirst() if tc==g:GetFirst() and (e:GetLabel()==3 or e:GetLabel()==1) then e:SetLabel(e:GetLabel()-1) end if tc==g:GetNext() and (e:GetLabel()==3 or e:GetLabel()==2) then e:SetLabel(e:GetLabel()-2) end end function c512000010.regop2(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject():GetLabelObject() if g:GetCount()==0 then return end local tc=eg:GetFirst() if tc==g:GetFirst() and (e:GetLabel()==3 or e:GetLabel()==1) then e:GetLabelObject():SetLabel(e:GetLabel()-1) end if tc==g:GetNext() and (e:GetLabel()==3 or e:GetLabel()==2) then e:GetLabelObject():SetLabel(e:GetLabel()-2) end end function c512000010.winop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabelObject():GetLabel()==3 then Duel.Win(PLAYER_NONE,0x55) end if e:GetLabelObject():GetLabel()==2 then Duel.Win(tp,0x55) end if e:GetLabelObject():GetLabel()==1 then Duel.Win(1-tp,0x55) end end
gpl-3.0
Guim3/IcGAN
other/alternativeEncoders/trainEncoderE2E.lua
1
13031
-- This file reads the dataset generated by generateEncoderDataset.lua and -- trains an encoder net that learns to map an image X to a noise vector Z (encoder Z, type Z) -- or an encoded that maps an image X to an attribute vector Y (encoder Y, type Y). require 'image' require 'nn' require 'optim' require 'cunn' require 'cudnn' torch.setdefaulttensortype('torch.FloatTensor') local function getParameters() opt = {} -- Type of encoder must be passed as argument to decide what kind of -- encoder will be trained (encoder Z [type Z] or encoder Y [type Y]) opt.type = os.getenv('type') opt.type = 'Y' assert(opt.type, "Parameter 'type' not specified. It is necessary to set the encoder type: 'Z' or 'Y'.\nExample: type=Z th trainEncoder.lua") assert(string.upper(opt.type)=='Z' or string.upper(opt.type)=='Y',"Parameter 'type' must be 'Z' (encoder Z) or 'Y' (encoder Y).") -- Load parameters from config file if string.upper(opt.type)=='Z' then assert(loadfile("cfg/mainConfig.lua"))(1) else assert(loadfile("cfg/mainConfig.lua"))(2) end -- one-line argument parser. Parses environment variables to override the defaults for k,v in pairs(opt) do opt[k] = tonumber(os.getenv(k)) or os.getenv(k) or opt[k] end print(opt) if opt.display then display = require 'display' end return opt end local function readDataset(path, imSize) -- For CelebA: there's expected to find in path a file named images.dmp and imLabels.dmp -- which contains the images X and attribute vectors Y. -- images.dmp is obtained running data/preprocess_celebA.lua -- imLabels.dmp is obtained running trainGAN.lua via data/donkey_celebA.lua -- For MNIST: It will use the mnist luarocks package local X, Y if string.lower(path) == 'mnist' or string.lower(path) == 'mnist/' then local mnist = require 'mnist' local trainSet = mnist.traindataset() X = torch.Tensor(trainSet.data:size(1), 1, imSize, imSize) local resize = trainSet.data:size(2) ~= imSize local labels = trainSet.label:int() Y = torch.IntTensor(trainSet.data:size(1), 10):fill(-1) for i = 1,trainSet.data:size(1) do -- Read MNIST images local im = trainSet.data[{{i}}] if resize then im = image.scale(im, imSize, imSize):float() end im:div(255):mul(2):add(-1) -- change [0, 255] to [-1, 1] X[{{i}}]:copy(im) --Read MNIST labels local class = trainSet.label[i] -- Convert 0-9 to one-hot vector Y[{{i},{class+1}}] = 1 end else print('Loading images X from '..path..'images.dmp') local data = torch.load(path..'images.dmp') print(('Done. Loaded %.2f GB (%d images).'):format((4*data:size(1)*data:size(2)*data:size(3)*data:size(4))/2^30, data:size(1))) if data:size(3) ~= imSize then -- Resize images X = torch.Tensor(data:size(1), imSize, imSize) for i = 1,data:size(1) do local im = image.scale(data[{{i}}], imSize, imSize) im:mul(2):add(-1) -- change [0, 1] -to[-1, 1] X[{{i}}]:copy(im) end else X = data X:mul(2):add(-1) -- change [0, 1] to [-1, 1] end print('Loading attributes Y from '..path..'imLabels.dmp') Y = torch.load(path..'imLabels.dmp') print(('Done. Loaded %d attributes'):format(Y:size(1))) end return X, Y end local function splitTrainTest(x, y, split) local xTrain, yTrain, xTest, yTest local nSamples = x:size(1) local splitInd = torch.floor(split*nSamples) xTrain = x[{{1,splitInd}}] yTrain = y[{{1,splitInd}}] xTest = x[{{splitInd+1,nSamples}}] yTest = y[{{splitInd+1,nSamples}}] return xTrain, yTrain, xTest, yTest end local function getEncoder(inputSize, nFiltersBase, nConvLayers, FCsz) -- Encoder architecture based on Autoencoding beyond pixels using a learned similarity metric (VAE/GAN hybrid) local encoder = nn.Sequential() -- Assuming nFiltersBase = 64, nConvLayers = 3 -- 1st Conv layer: 5×5 64 conv. ↓, BNorm, ReLU -- Data: 32x32 -> 16x16 encoder:add(nn.SpatialConvolution(inputSize[1], nFiltersBase, 5, 5, 2, 2, 2, 2)) encoder:add(nn.SpatialBatchNormalization(nFiltersBase)) encoder:add(nn.ReLU(true)) -- 2nd Conv layer: 5×5 128 conv. ↓, BNorm, ReLU -- Data: 16x16 -> 8x8 -- 3rd Conv layer: 5×5 256 conv. ↓, BNorm, ReLU -- Data: 8x8 -> 4x4 local nFilters = nFiltersBase for j=2,nConvLayers do encoder:add(nn.SpatialConvolution(nFilters, nFilters*2, 5, 5, 2, 2, 2, 2)) encoder:add(nn.SpatialBatchNormalization(nFilters*2)) encoder:add(nn.ReLU(true)) nFilters = nFilters * 2 end -- 4th FC layer: 2048 fully-connected -- Data: 4x4 -> 16 encoder:add(nn.View(-1):setNumInputDims(3)) -- reshape data to 2d tensor (samples x the rest) -- Assuming squared images and conv layers configuration (kernel, stride and padding) is not changed: --nFilterFC = (imageSize/2^nConvLayers)²*nFiltersLastConvNet local inputFilterFC = (inputSize[2]/2^nConvLayers)^2*nFilters if FCsz == nil then FCsz = inputFilterFC end encoder:add(nn.Linear(inputFilterFC, FCsz)) encoder:add(nn.BatchNormalization(FCsz)) encoder:add(nn.ReLU(true)) encoder:add(nn.Linear(FCsz, 100)) -- 100 is the size of the Z vector local criterion = nn.MSECriterion() return encoder, criterion end local function assignBatches(batchX, batchY, x, y, batch, batchSize, shuffle) data_tm:reset(); data_tm:resume() batchX:copy(x:index(1, shuffle[{{batch,batch+batchSize-1}}]:long())) batchY:copy(y:index(1, shuffle[{{batch,batch+batchSize-1}}]:long())) data_tm:stop() return batchX, batchY end local function displayConfig(disp, title) -- initialize error display configuration local errorData, errorDispConfig if disp then errorData = {} errorDispConfig = { title = 'Encoder error - ' .. title, win = 1, labels = {'Epoch', 'Train error', 'Test error'}, ylabel = "Error", legend='always' } end return errorData, errorDispConfig end function main() local opt = getParameters() print(opt) -- Set timers local epoch_tm = torch.Timer() local tm = torch.Timer() data_tm = torch.Timer() -- Read images X and labels Y from dataset local X, Y = readDataset(opt.datasetPath, opt.loadSize) -- X: #samples x im3 x im2 x im1 -- Y: #samples x ny -- Split train and test local xTrain, yTrain, xTest, yTest xTrain, yTrain, xTest, yTest = splitTrainTest(X, Y, opt.split) -- Set network architecture local encoder, criterion = getEncoder(xTrain[1]:size(), opt.nf, opt.nConvLayers, opt.FCsz) -- Initialize batches local batchX = torch.Tensor(opt.batchSize, xTrain:size(2), xTrain:size(3), xTrain:size(4)) local batchY = torch.Tensor(opt.batchSize, yTrain:size(2)) -- Load generator local generator = torch.load('checkpoints/c_celebA_64_filt_Yconv1_noTest_wrongYFixed_24_net_G.t7') -- Copy variables to GPU cutorch.setDevice(opt.gpu) batchX = batchX:cuda(); batchY = batchY:cuda() if pcall(require, 'cudnn') then cudnn.benchmark = true cudnn.convert(encoder, cudnn) end generator:cuda() encoder:cuda() criterion:cuda() generator:evaluate() -- Remove optimization to enable backward step, in case the network is optimized --local optnet = require 'optnet' --optnet.removeOptimization(generator) local params, gradParams = encoder:getParameters() -- This has to be performed always after the cuda call -- Define optim (general optimizer) local errorTrain local errorTest local function optimFunction(params) -- This function needs to be declared here to avoid using global variables. -- reset gradients (gradients are always accumulated, to accommodat batch methods) gradParams:zero() -- Encode images local outputs = encoder:forward(batchX) outputs:resize(outputs:size(1), outputs:size(2), 1, 1) -- Adapt dimensionality to generator input (batchSz x nz x 1 x 1) -- Reconstruct encoded images local reconstr = generator:forward{outputs, batchY} -- Compute error (MSE pixel-wise image reconstruction) errorTrain = criterion:forward(batchX, reconstr) -- Compute error gradients w.r.t. generator output local df_do = criterion:backward(batchX, reconstr) -- Compute error gradients w.r.t. generator input / encoder output local df_dg = generator:updateGradInput({outputs, batchY}, df_do) -- df_dg[1] contains the gradients of the latent space Z (encoder output, generator Z input) -- which are the ones you need to compute the backward step. -- df_dg[2] contains the gradients of Y. You don't need them as they are not the encoder output. df_dg[1]:resize(df_dg[1]:size(1), df_dg[1]:size(2)) -- Adapt dimensionality to encoder output (batchSz x nz) outputs:resize(outputs:size(1), outputs:size(2)) -- Backpropagate generator gradients to encoder encoder:backward(batchX, df_dg[1]) return errorTrain, gradParams end local optimState = { learningRate = opt.lr, beta1 = opt.beta1, } local nTrainSamples = xTrain:size(1) local nTestSamples = xTest:size(1) -- Initialize display configuration (if enabled) local errorData, errorDispConfig = displayConfig(opt.display, opt.name) paths.mkdir(opt.outputPath) local dispBatchX, dispBatchY if opt.display == 2 then dispBatchX = torch.Tensor(opt.batchSize, xTrain:size(2), xTrain:size(3), xTrain:size(4)):cuda() dispBatchY = torch.Tensor(opt.batchSize, yTrain:size(2)):cuda() dispBatchX:copy(xTest[{{1,opt.batchSize}}]) dispBatchY:copy(yTest[{{1,opt.batchSize}}]) display.image(image.toDisplayTensor(dispBatchX,0,torch.round(math.sqrt(opt.batchSize))), {win=3, title='Real test images'}) end -- Train network local batchIterations = 0 -- for display purposes only for epoch = 1, opt.nEpochs do epoch_tm:reset() local shuffle = torch.randperm(nTrainSamples) for batch = 1, nTrainSamples-opt.batchSize+1, opt.batchSize do tm:reset() batchX, batchY = assignBatches(batchX, batchY, xTrain, yTrain, batch, opt.batchSize, shuffle) -- Update network optim.adam(optimFunction, params, optimState) -- Display train and test error if opt.display and batchIterations % 20 == 0 then -- Test error batchX, batchY = assignBatches(batchX, batchY, xTest, yTest, torch.random(1,nTestSamples-opt.batchSize+1), opt.batchSize, torch.randperm(nTestSamples)) local outputs = encoder:forward(batchX) outputs:resize(outputs:size(1), outputs:size(2), 1, 1) local reconstr = generator:forward{outputs, batchY} errorTest = criterion:forward(batchX, reconstr) table.insert(errorData, { batchIterations/math.ceil(nTrainSamples / opt.batchSize), -- x-axis errorTrain, -- y-axis for label1 errorTest -- y-axis for label2 }) display.plot(errorData, errorDispConfig) if opt.display == 2 then local outputs = encoder:forward(dispBatchX) outputs:resize(outputs:size(1), outputs:size(2), 1, 1) local reconstr = generator:forward{outputs, dispBatchY} display.image(image.toDisplayTensor(reconstr,0,torch.round(math.sqrt(opt.batchSize))), {win=4, title='Reconstructions'}) end end -- Verbose if ((batch-1) / opt.batchSize) % 1 == 0 then print(('Epoch: [%d][%4d / %4d] Error (train): %.4f Error (test): %.4f ' .. ' Time: %.3f s Data time: %.3f s'):format( epoch, ((batch-1) / opt.batchSize), math.ceil(nTrainSamples / opt.batchSize), errorTrain and errorTrain or -1, errorTest and errorTest or -1, tm:time().real, data_tm:time().real)) end batchIterations = batchIterations + 1 end print(('End of epoch %d / %d \t Time Taken: %.3f s'):format( epoch, opt.nEpochs, epoch_tm:time().real)) -- Store network torch.save(opt.outputPath .. opt.name .. '_' .. epoch .. 'epochs.t7', encoder:clearState()) torch.save('checkpoints/' .. opt.name .. '_error.t7', errorData) end end main()
bsd-3-clause
zorfmorf/loveprojects
traderun/Client/model/lifeform.lua
1
2148
-- A lifeform is something that can move around on its own, usually found -- in a ship. the player is also a lifeform LIFEFORM_ID = 1 -- every lifeform has it's unique id. needed? class "Lifeform" { name = "NPC"; -- lifeform name. May be displayed? hp = {100, 100}; -- current and max hitpoints. chp == 0? DIES oxygen = 100; -- the oxygen of this lifeform. zero? DIES id = nil; -- the unique ID of this object animCycle = {2, 3, 2, 4}; animDT = 1; layers = {1}; speed = 0; -- movement speed into direction looked strafe = 0; -- strafe directions. -1 = left, 1 = right x = 0; -- the x position (presumably on the ship. nothing to do with game coords) y = 0; -- the y to the x o = 0; -- the orientation. has everything to do with game coords -- initate a new lifeform __init__ = function(self, name, maxhp) if name ~= nil then self.name = name end if maxhp ~= nil then self.hp = {maxhp, maxhp} end self:createID() end, -- take dmg. Returns true if dead takeDmg = function(self, value) self.hp[1] = math.max(0, self.hp[1] - value) return self.hp[1] == 0 end, -- get self a unique id createID = function(self) self.id = LIFEFORM_ID LIFEFORM_ID = LIFEFORM_ID + 1 end, -- update animation cycle update = function(self, dt) self.animDT = self.animDT + dt * 7 if self.animDT >= 5 or (self.speed == 0) then self.animDT = 1 end -- position updating? can be found in the corresponding ships update function -- why? because the ship knows where the floor and the doors are -- if this lifeform is the player, then (quite dirtly) adjust his orientation, so that he -- faces the mouse cursor) if self.id == main_player.id then -- adjust player orientation local px, py = drawHandler_calculateDrawPosition(main_ship, self.x, self.y) local mx, my = drawHandler_convertScreenToWorld(love.mouse.getX(), love.mouse.getY()) -- oh glorious atan2 function -- what is it I do you ask? I calculate the angle from the player -- position to the mouse position in radians self.o = math.atan2(mx - px, py - my) end end }
apache-2.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c86221227.lua
2
3200
--Vocaloid Megumi/Assault Mode function c86221227.initial_effect(c) c:EnableReviveLimit() --Cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --immune local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(c86221227.efilter) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(86221227,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1) e3:SetRange(LOCATION_MZONE) e3:SetTarget(c86221227.sptg) e3:SetOperation(c86221227.spop) c:RegisterEffect(e3) --Special summon2 local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(86221227,1)) e4:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetCondition(c86221227.spcon) e4:SetTarget(c86221227.sptg2) e4:SetOperation(c86221227.spop2) c:RegisterEffect(e4) end function c86221227.efilter(e,te) return te:IsActiveType(TYPE_MONSTER) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c86221227.spfilter(c,e,tp) return c:IsRace(RACE_MACHINE) and c:GetCode()~=97341616 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsHasEffect(EFFECT_NECRO_VALLEY) end function c86221227.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c86221227.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND) Duel.SetChainLimit(aux.FALSE) end function c86221227.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c86221227.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c86221227.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function c86221227.spfilter2(c,e,tp) return c:IsCode(97341616) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c86221227.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c86221227.spfilter2(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c86221227.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c86221227.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c86221227.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-3.0
waytim/darkstar
scripts/globals/abilities/pets/tail_whip.lua
30
1284
--------------------------------------------------- -- Tail Whip M=5 --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); require("scripts/globals/summon"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill) local numhits = 1; local accmod = 1; local dmgmod = 5; local totaldamage = 0; local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,TP_NO_EFFECT,1,2,3); totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_PIERCE,numhits); local duration = 120; local resm = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, 5); if resm < 0.25 then resm = 0; end duration = duration * resm if (duration > 0 and AvatarPhysicalHit(skill, totaldamage) and target:hasStatusEffect(EFFECT_WEIGHT) == false) then target:addStatusEffect(EFFECT_WEIGHT, 50, 0, duration); end target:delHP(totaldamage); target:updateEnmityFromDamage(pet,totaldamage); return totaldamage; end
gpl-3.0
Project-OSRM/osrm-backend
third_party/flatbuffers/tests/namespace_test/NamespaceA/SecondTableInA.lua
12
1200
-- automatically generated by the FlatBuffers compiler, do not modify -- namespace: NamespaceA local flatbuffers = require('flatbuffers') local SecondTableInA = {} -- the module local SecondTableInA_mt = {} -- the class metatable function SecondTableInA.New() local o = {} setmetatable(o, {__index = SecondTableInA_mt}) return o end function SecondTableInA.GetRootAsSecondTableInA(buf, offset) local n = flatbuffers.N.UOffsetT:Unpack(buf, offset) local o = SecondTableInA.New() o:Init(buf, n + offset) return o end function SecondTableInA_mt:Init(buf, pos) self.view = flatbuffers.view.New(buf, pos) end function SecondTableInA_mt:ReferToC() local o = self.view:Offset(4) if o ~= 0 then local x = self.view:Indirect(o + self.view.pos) local obj = require('NamespaceC.TableInC').New() obj:Init(self.view.bytes, x) return obj end end function SecondTableInA.Start(builder) builder:StartObject(1) end function SecondTableInA.AddReferToC(builder, referToC) builder:PrependUOffsetTRelativeSlot(0, referToC, 0) end function SecondTableInA.End(builder) return builder:EndObject() end return SecondTableInA -- return the module
bsd-2-clause
waytim/darkstar
scripts/zones/Port_Windurst/npcs/Sheia_Pohrichamaha.lua
16
1476
----------------------------------- -- Area: Port Windurst -- NPC: Sheia Pohrichamaha -- Only sells when Windurst controlls Fauregandi Region -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(FAUREGANDI); if (RegionOwner ~= WINDURST) then player:showText(npc,SHEIAPOHRICHAMAHA_CLOSED_DIALOG); else player:showText(npc,SHEIAPOHRICHAMAHA_OPEN_DIALOG); stock = { 0x11DB, 90, --Beaugreens 0x110B, 39, --Faerie Apple 0x02B3, 54 --Maple Log } showShop(player,WINDURST,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jixianliang/DBProxy
examples/tutorial-tokenize.lua
4
1591
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2009, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --[[ --]] local tokenizer = require("proxy.tokenizer") function read_query(packet) if packet:byte() == proxy.COM_QUERY then local tokens = tokenizer.tokenize(packet:sub(2)) -- just for debug for i = 1, #tokens do -- print the token and what we know about it local token = tokens[i] local txt = token["text"] if token["token_name"] == 'TK_STRING' then txt = string.format("%q", txt) end -- print(i .. ": " .. " { " .. token["token_name"] .. ", " .. token["text"] .. " }" ) print(i .. ": " .. " { " .. token["token_name"] .. ", " .. txt .. " }" ) end print("normalized query: " .. tokenizer.normalize(tokens)) print("") end end
gpl-2.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/globals/items/coeurl_sub.lua
3
1702
----------------------------------------- -- ID: 5166 -- Item: coeurl_sub -- Food Effect: 30Min, All Races ----------------------------------------- -- Magic 10 -- Strength 5 -- Agility 1 -- Intelligence -2 -- Health Regen While Healing 1 -- Attack % 20 -- Attack Cap 75 -- Ranged ATT % 20 -- Ranged ATT Cap 75 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5166); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 10); target:addMod(MOD_STR, 5); target:addMod(MOD_AGI, 1); target:addMod(MOD_INT, -2); target:addMod(MOD_HPHEAL, 1); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 75); target:addMod(MOD_FOOD_RATTP, 20); target:addMod(MOD_FOOD_RATT_CAP, 75); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 10); target:delMod(MOD_STR, 5); target:delMod(MOD_AGI, 1); target:delMod(MOD_INT, -2); target:delMod(MOD_HPHEAL, 1); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 75); target:delMod(MOD_FOOD_RATTP, 20); target:delMod(MOD_FOOD_RATT_CAP, 75); end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Riverne-Site_B01/npcs/qm1.lua
2
1191
----------------------------------- -- Area: Riverne Site #B01 -- NPC: Unstable Displacement ----------------------------------- package.loaded["scripts/zones/Riverne-Site_B01/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Riverne-Site_B01/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) if(trade:hasItemQty(1880,1) and trade:getItemCount() == 1) then -- Trade Clustered tar player:tradeComplete(); SpawnMob(16896155):updateEnmity(player); -- Unstable Cluster end end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(GROUND_GIVING_HEAT); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c22874081.lua
2
2541
--Vocaloid Namine Ritsu function c22874081.initial_effect(c) c:SetUniqueOnField(1,0,22874081) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetRange(LOCATION_EXTRA) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.synlimit) c:RegisterEffect(e1) --atk def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(c22874081.tg) e2:SetValue(300) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --cannot be battle target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e4:SetCondition(c22874081.con) e4:SetValue(1) c:RegisterEffect(e4) --atk/def local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e5:SetCondition(c22874081.adcon) e5:SetCost(c22874081.adcost) e5:SetOperation(c22874081.adop) c:RegisterEffect(e5) end function c22874081.tg(e,c) return c:IsType(TYPE_SYNCHRO) end function c22874081.filter(c) return c:IsFaceup() and c:IsSetCard(0x0dac402) and not c:IsCode(22874080) end function c22874081.con(e) local c=e:GetHandler() return Duel.IsExistingMatchingCard(c22874081.filter,c:GetControler(),LOCATION_MZONE,0,1,c) end function c22874081.adcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsFaceup() and not bc:IsRace(RACE_MACHINE) end function c22874081.adcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c22874081.adop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_DAMAGE_CAL) bc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) bc:RegisterEffect(e2) end end
gpl-3.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c22769905.lua
2
1845
--Dreadnought Mark - 005 Hector function c22769905.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(22769905,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,22769905) e1:SetCondition(c22769905.spcon) e1:SetTarget(c22769905.sptg) e1:SetOperation(c22769905.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --cannot be effect target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) end function c22769905.spfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_WIND) and c:GetLevel()==10 end function c22769905.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c22769905.spfilter,1,nil,tp) end function c22769905.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c22769905.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP_ATTACK) then local atk=c:GetBaseAttack() local def=c:GetBaseDefense() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(0) e1:SetReset(RESET_EVENT+0x1ff0000) c:RegisterEffect(e1) end end
gpl-3.0
forcecore/OpenRA
mods/cnc/maps/nod09/nod09.lua
5
10636
--[[ Copyright 2007-2017 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] if Map.LobbyOption("difficulty") == "easy" then Rambo = "rmbo.easy" elseif Map.LobbyOption("difficulty") == "hard" then Rambo = "rmbo.hard" else Rambo = "rmbo" end WaypointGroup1 = { waypoint0, waypoint3, waypoint2, waypoint4, waypoint5, waypoint7 } WaypointGroup2 = { waypoint0, waypoint3, waypoint2, waypoint4, waypoint5, waypoint6 } WaypointGroup3 = { waypoint0, waypoint8, waypoint9, waypoint10, waypoint11, waypoint12, waypoint6, waypoint13 } Patrol1Waypoints = { waypoint0.Location, waypoint8.Location, waypoint9.Location, waypoint10.Location } Patrol2Waypoints = { waypoint0.Location, waypoint3.Location, waypoint2.Location, waypoint4.Location } GDI1 = { units = { ['e2'] = 3, ['e3'] = 2 }, waypoints = WaypointGroup1, delay = 40 } GDI2 = { units = { ['e1'] = 2, ['e2'] = 4 }, waypoints = WaypointGroup2, delay = 50 } GDI4 = { units = { ['jeep'] = 2 }, waypoints = WaypointGroup1, delay = 50 } GDI5 = { units = { ['mtnk'] = 1 }, waypoints = WaypointGroup1, delay = 40 } Auto1 = { units = { ['e1'] = 2, ['e3'] = 3 }, waypoints = WaypointGroup3, delay = 40 } Auto2 = { units = { ['e2'] = 2, ['e3'] = 2 }, waypoints = WaypointGroup3, delay = 50 } Auto3 = { units = { ['e1'] = 3, ['e2'] = 2 }, waypoints = WaypointGroup2, delay = 60 } Auto4 = { units = { ['mtnk'] = 1 }, waypoints = WaypointGroup1, delay = 50 } Auto5 = { units = { ['mtnk'] = 1 }, waypoints = WaypointGroup3, delay = 50 } Auto6 = { units = { ['e1'] = 2, ['e3'] = 2 }, waypoints = WaypointGroup3, delay = 50 } Auto7 = { units = { ['msam'] = 1 }, waypoints = WaypointGroup1, delay = 40 } Auto8 = { units = { ['msam'] = 1 }, waypoints = WaypointGroup3, delay = 50 } RmboReinforcements = { Rambo } EngineerReinforcements = { "e6", "e6" } RocketReinforcements = { "e3", "e3", "e3", "e3" } AutoAttackWaves = { GDI1, GDI2, GDI4, GDI5, Auto1, Auto2, Auto3, Auto4, Auto5, Auto6, Auto7, Auto8 } NodBaseTrigger = { CPos.New(9, 52), CPos.New(9, 51), CPos.New(9, 50), CPos.New(9, 49), CPos.New(9, 48), CPos.New(9, 47), CPos.New(9, 46), CPos.New(10, 46), CPos.New(11, 46), CPos.New(12, 46), CPos.New(13, 46), CPos.New(14, 46), CPos.New(15, 46), CPos.New(16, 46), CPos.New(17, 46), CPos.New(18, 46), CPos.New(19, 46), CPos.New(20, 46), CPos.New(21, 46), CPos.New(22, 46), CPos.New(23, 46), CPos.New(24, 46), CPos.New(25, 46), CPos.New(25, 47), CPos.New(25, 48), CPos.New(25, 49), CPos.New(25, 50), CPos.New(25, 51), CPos.New(25, 52) } EngineerTrigger = { CPos.New(5, 13), CPos.New(6, 13), CPos.New(7, 13), CPos.New(8, 13), CPos.New(9, 13), CPos.New(10, 13), CPos.New(16, 7), CPos.New(16, 6), CPos.New(16, 5), CPos.New(16, 4), CPos.New(16, 3)} RocketTrigger = { CPos.New(20, 15), CPos.New(21, 15), CPos.New(22, 15), CPos.New(23, 15), CPos.New(24, 15), CPos.New(25, 15), CPos.New(26, 15), CPos.New(32, 15), CPos.New(32, 14), CPos.New(32, 13), CPos.New(32, 12), CPos.New(32, 11)} GunboatPatrolPath = { GunboatLeft.Location, GunboatRight.Location } AirstrikeDelay = DateTime.Minutes(2) + DateTime.Seconds(30) CheckForSams = function(player) local sams = player.GetActorsByType("sam") return #sams >= 3 end searches = 0 getAirstrikeTarget = function() local list = player.GetGroundAttackers() if #list == 0 then return end local target = list[DateTime.GameTime % #list + 1].CenterPosition local sams = Map.ActorsInCircle(target, WDist.New(8 * 1024), function(actor) return actor.Type == "sam" end) if #sams == 0 then searches = 0 return target elseif searches < 6 then searches = searches + 1 return getAirstrikeTarget() else searches = 0 return nil end end SendAttackWave = function(team) for type, amount in pairs(team.units) do count = 0 local actors = enemy.GetActorsByType(type) Utils.Do(actors, function(actor) if actor.IsIdle and count < amount then SetAttackWaypoints(actor, team.waypoints) IdleHunt(actor) count = count + 1 end end) end end SetAttackWaypoints = function(actor, waypoints) if not actor.IsDead then Utils.Do(waypoints, function(waypoint) actor.AttackMove(waypoint.Location) end) end end SendGDIAirstrike = function(hq, delay) if not hq.IsDead and hq.Owner == enemy then local target = getAirstrikeTarget() if target then hq.SendAirstrike(target, false, Facing.NorthEast + 4) Trigger.AfterDelay(delay, function() SendGDIAirstrike(hq, delay) end) else Trigger.AfterDelay(delay/4, function() SendGDIAirstrike(hq, delay) end) end end end SendWaves = function(counter, Waves) if counter <= #Waves then local team = Waves[counter] SendAttackWave(team) Trigger.AfterDelay(DateTime.Seconds(team.delay), function() SendWaves(counter + 1, Waves) end) end end StartPatrols = function() local mtnks = enemy.GetActorsByType("mtnk") local msams = enemy.GetActorsByType("msam") if #mtnks >= 1 then mtnks[1].Patrol(Patrol1Waypoints, true, 20) end if #msams >= 1 then msams[1].Patrol(Patrol2Waypoints, true, 20) end end StartWaves = function() SendWaves(1, AutoAttackWaves) end Trigger.OnEnteredFootprint(NodBaseTrigger, function(a, id) if not nodBaseTrigger and a.Owner == player then nodBaseTrigger = true player.MarkCompletedObjective(NodObjective3) NodCYard.Owner = player local walls = nodBase.GetActorsByType("brik") Utils.Do(walls, function(actor) actor.Owner = player end) Trigger.AfterDelay(DateTime.Seconds(2), function() Media.PlaySpeechNotification(player, "NewOptions") end) end end) Trigger.OnEnteredFootprint(RocketTrigger, function(a, id) if not rocketTrigger and a.Owner == player then rocketTrigger = true player.MarkCompletedObjective(NodObjective1) Trigger.AfterDelay(DateTime.Seconds(5), function() Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.ReinforceWithTransport(player, 'tran.in', RocketReinforcements, { HelicopterEntryRocket.Location, HelicopterGoalRocket.Location }, { HelicopterEntryRocket.Location }, nil, nil) end) Trigger.AfterDelay(DateTime.Seconds(10), function() FlareEngineerCamera1 = Actor.Create("camera", true, { Owner = player, Location = FlareEngineer.Location }) FlareEngineerCamera2 = Actor.Create("camera", true, { Owner = player, Location = CameraEngineerPath.Location }) FlareEngineer = Actor.Create("flare", true, { Owner = player, Location = FlareEngineer.Location }) end) Trigger.AfterDelay(DateTime.Minutes(1), function() FlareRocketCamera.Destroy() FlareRocket.Destroy() end) end end) Trigger.OnEnteredFootprint(EngineerTrigger, function(a, id) if not engineerTrigger and a.Owner == player then engineerTrigger = true player.MarkCompletedObjective(NodObjective2) Trigger.AfterDelay(DateTime.Seconds(5), function() Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.ReinforceWithTransport(player, 'tran.in', EngineerReinforcements, { HelicopterEntryEngineer.Location, HelicopterGoalEngineer.Location }, { HelicopterEntryEngineer.Location }, nil, nil) end) Trigger.AfterDelay(DateTime.Minutes(1), function() FlareEngineerCamera1.Destroy() FlareEngineerCamera2.Destroy() FlareEngineer.Destroy() end) end end) Trigger.OnKilledOrCaptured(OutpostProc, function() if not outpostCaptured then outpostCaptured = true if OutpostProc.IsDead then player.MarkFailedObjective(NodObjective4) else player.MarkCompletedObjective(NodObjective4) player.Cash = 1000 end StartPatrols() Trigger.AfterDelay(DateTime.Minutes(1), function() StartWaves() end) Trigger.AfterDelay(AirstrikeDelay, function() SendGDIAirstrike(GDIHQ, AirstrikeDelay) end) Trigger.AfterDelay(DateTime.Minutes(3), function() ProduceInfantry(GDIPyle) end) Trigger.AfterDelay(DateTime.Minutes(3), function() ProduceVehicle(GDIWeap) end) end end) Trigger.OnKilled(Gunboat, function() GunboatCamera.Destroy() end) WorldLoaded = function() player = Player.GetPlayer("Nod") enemy = Player.GetPlayer("GDI") nodBase = Player.GetPlayer("NodBase") Camera.Position = CameraIntro.CenterPosition Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.ReinforceWithTransport(player, 'tran.in', RmboReinforcements, { HelicopterEntryRmbo.Location, HelicopterGoalRmbo.Location }, { HelicopterEntryRmbo.Location }, nil, nil) FlareRocketCamera = Actor.Create("camera", true, { Owner = player, Location = FlareRocket.Location }) FlareRocket = Actor.Create("flare", true, { Owner = player, Location = FlareRocket.Location }) StartAI(GDICYard) AutoGuard(enemy.GetGroundAttackers()) GunboatCamera = Actor.Create("camera.boat", true, { Owner = player, Location = Gunboat.Location }) Trigger.OnIdle(Gunboat, function() Gunboat.Patrol(GunboatPatrolPath) end) Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") end) NodObjective1 = player.AddPrimaryObjective("Secure the first landing zone.") NodObjective2 = player.AddPrimaryObjective("Secure the second landing zone.") NodObjective3 = player.AddPrimaryObjective("Locate the Nod base.") NodObjective4 = player.AddPrimaryObjective("Capture the refinery.") NodObjective5 = player.AddPrimaryObjective("Eliminate all GDI forces in the area.") NodObjective6 = player.AddSecondaryObjective("Build 3 SAMs to fend off the GDI bombers.") GDIObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area.") end Tick = function() if not Gunboat.IsDead then GunboatCamera.Teleport(Gunboat.Location) end if DateTime.GameTime > 2 and player.HasNoRequiredUnits() then enemy.MarkCompletedObjective(GDIObjective) end if DateTime.GameTime > 2 and enemy.HasNoRequiredUnits() then player.MarkCompletedObjective(NodObjective5) end if not player.IsObjectiveCompleted(NodObjective6) and CheckForSams(player) then player.MarkCompletedObjective(NodObjective6) end end
gpl-3.0
waytim/darkstar
scripts/zones/Southern_San_dOria/npcs/Daggao.lua
13
2011
----------------------------------- -- Area: Southern San d'Oria -- NPC: Daggao -- Involved in Quest: Peace for the Spirit, Lure of the Wildcat (San d'Oria) -- @pos 89 0 119 230 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatSandy = player:getVar("WildcatSandy"); if (player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy,0) == false) then player:startEvent(0x032a); elseif (player:getVar("peaceForTheSpiritCS") == 3) then player:startEvent(0x0048); elseif (player:getVar("peaceForTheSpiritCS") == 5) then player:startEvent(0x0049); else player:startEvent(0x003c); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x032a) then player:setMaskBit(player:getVar("WildcatSandy"),"WildcatSandy",0,true); elseif (csid == 0x0048) then player:setVar("peaceForTheSpiritCS",4); end end;
gpl-3.0
waytim/darkstar
scripts/zones/Carpenters_Landing/npcs/relic.lua
13
1860
----------------------------------- -- Area: Carpenter's Landing -- NPC: <this space intentionally left blank> -- @pos -99 -0 -514 2 ----------------------------------- package.loaded["scripts/zones/Carpenters_Landing/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Carpenters_Landing/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece if (player:getVar("RELIC_IN_PROGRESS") == 15069 and trade:getItemCount() == 4 and trade:hasItemQty(15069,1) and trade:hasItemQty(1822,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1454,1)) then player:startEvent(44,15070); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 44) then if (player:getFreeSlotsCount() < 2) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,15070); player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1453); else player:tradeComplete(); player:addItem(15070); player:addItem(1453,30); player:messageSpecial(ITEM_OBTAINED,15070); player:messageSpecial(ITEMS_OBTAINED,1453,30); player:setVar("RELIC_IN_PROGRESS",0); end end end;
gpl-3.0
waytim/darkstar
scripts/zones/Northern_San_dOria/npcs/Mevreauche.lua
44
2103
----------------------------------- -- Area: Northern San d'Oria -- NPC: Mevreauche -- Type: Smithing Guild Master -- @pos -193.584 10 148.655 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local newRank = tradeTestItem(player,npc,trade,SKILL_SMITHING); if (newRank ~= 0) then player:setSkillRank(SKILL_SMITHING,newRank); player:startEvent(0x0273,0,0,0,0,newRank); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local getNewRank = 0; local craftSkill = player:getSkillLevel(SKILL_SMITHING); local testItem = getTestItem(player,npc,SKILL_SMITHING); local guildMember = isGuildMember(player,8); if (guildMember == 1) then guildMember = 150995375; end if (canGetNewRank(player,craftSkill,SKILL_SMITHING) == 1) then getNewRank = 100; end player:startEvent(0x0272,testItem,getNewRank,30,guildMember,44,0,0,0); end; -- 0x0272 0x0273 0x0010 0x0000 0x0049 0x004a ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0272 and option == 1) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4096); else player:addItem(4096); player:messageSpecial(ITEM_OBTAINED,4096); -- Fire Crystal signupGuild(player,256); end end end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Windurst_Woods/npcs/Miiri-Wohri.lua
5
1038
----------------------------------- -- Area: Windurst Woods -- NPC: Miiri-Wohri -- Type: Standard NPC -- @zone: 241 -- @pos: 106.766 -6 -30.492 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x006f); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
waytim/darkstar
scripts/globals/mobskills/Hellsnap.lua
31
1162
--------------------------------------------------- -- Hellsnap -- --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 91) then local mobSkin = mob:getModelId(); if (mobSkin == 1840) then return 0; else return 1; end end if(mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1839) then return 0; else return 1; end end return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 10; local dmgmod = 4.0; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded*math.random(2,3)); local typeEffect = EFFECT_STUN; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 4); target:delHP(dmg); return dmg; end;
gpl-3.0
waytim/darkstar
scripts/globals/abilities/spirit_surge.lua
11
1694
----------------------------------- -- Ability: Spirit Surge -- Adds your wyvern's strength to your own. -- Obtained: Dragoon Level 1 -- Recast Time: 1:00:00 -- Duration: 1:00 ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) -- The wyvern must be present in order to use Spirit Surge if (target:getPet() == nil) then return MSGBASIC_REQUIRES_A_PET,0; else return 0,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) -- Spirit Surge increases dragoon's MAX HP increases by 25% of wyvern MaxHP -- bg wiki says 25% ffxiclopedia says 15%, going with 25 for now local mhp_boost = target:getPet():getMaxHP()*0.25; -- Spirit Surge increases dragoon's Strength local strBoost = 0; if (target:getMainJob()==JOB_DRG) then strBoost = (1 + target:getMainLvl()/5); -- Use Mainjob Lvl else strBoost = (1 + target:getSubLvl()/5); -- Use Subjob Lvl end -- Spirit Surge lasts 60 seconds, or 20 more if Wyrm Mail+2 is equipped local duration = 60; if (target:getEquipID(SLOT_BODY)==10683) then duration = duration + 20; end target:despawnPet(); -- All Jump recast times are reset target:resetRecast(RECAST_ABILITY,158); -- Jump target:resetRecast(RECAST_ABILITY,159); -- High Jump target:resetRecast(RECAST_ABILITY,160); -- Super Jump target:addStatusEffect(EFFECT_SPIRIT_SURGE, mhp_boost, 0, duration, 0, strBoost); end;
gpl-3.0
narner/Soundpipe
modules/data/expon.lua
3
1382
sptbl["expon"] = { files = { module = "expon.c", header = "expon.h", example = "ex_expon.c", }, func = { create = "sp_expon_create", destroy = "sp_expon_destroy", init = "sp_expon_init", compute = "sp_expon_compute", }, params = { optional = { { name = "a", type = "SPFLOAT", description = "Inital point.", default = 1.0 }, { name = "dur", type = "SPFLOAT", description = "Duration (in seconds)", default = 1.0 }, { name = "b", type = "SPFLOAT", description = "End point", default = 1.0 } }, }, modtype = "module", description = [[Produce a line segment with exponential slope This will generate a line from value A to value B in given amount of time. When it reaches it's target, it will stay at that value. ]], ninputs = 1, noutputs = 1, inputs = { { name = "trig", description = "When nonzero, will retrigger line segment" }, }, outputs = { { name = "out", description = "Signal output." }, } }
mit
waytim/darkstar
scripts/zones/Port_Bastok/npcs/Yazan.lua
12
2088
----------------------------------- -- Area: Port Bastok -- NPC: Yazan -- Starts Quests: Bite the Dust (100%) ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ------------------------------------ require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) BiteDust = player:getQuestStatus(BASTOK,BITE_THE_DUST); if (BiteDust ~= QUEST_AVAILABLE and trade:hasItemQty(1015,1) and trade:getItemCount() == 1) then player:tradeComplete(); player:startEvent(0x00c1); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) BiteDust = player:getQuestStatus(BASTOK,BITE_THE_DUST); if (BiteDust == QUEST_AVAILABLE) then player:startEvent(0x00bf); elseif (BiteDust == QUEST_ACCEPTED) then player:startEvent(0x00c0); else player:startEvent(0x00be); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00bf) then player:addQuest(BASTOK,BITE_THE_DUST); elseif (csid == 0x00c1) then if (player:getQuestStatus(BASTOK,BITE_THE_DUST) == QUEST_ACCEPTED) then player:addTitle(SAND_BLASTER) player:addFame(BASTOK,120); player:completeQuest(BASTOK,BITE_THE_DUST); else player:addFame(BASTOK,80); end player:addGil(GIL_RATE*350); player:messageSpecial(GIL_OBTAINED,GIL_RATE*350); end end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/globals/spells/thundaga.lua
2
1030
----------------------------------------- -- Spell: Thundaga -- Deals thunder damage to an enemy. ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function OnMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --calculate raw damage dmg = calculateMagicDamage(172,1,caster,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false); --get resist multiplier (1x if no resist) resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL,1.0); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg); --add in target adjustment dmg = adjustForTarget(target,dmg); --add in final adjustments dmg = finalMagicAdjustments(caster,target,spell,dmg); return dmg; end;
gpl-3.0
X-Raym/REAPER-ReaScripts
Various/X-Raym_Open project folder in explorer or finder.lua
1
2278
--[[ * ReaScript Name: Open project folder in explorer or finder * Author: X-Raym * Author URI: https://www.extremraym.com * Repository: GitHub > X-Raym > REAPER-ReaScripts * Repository URI: https://github.com/X-Raym/REAPER-ReaScripts * Licence: GPL v3 * Forum Thread: Scripts: Various * Forum Thread URI: http://forum.cockos.com/showthread.php?p=1622146 * REAPER: 5.0 * Version: 1.1.1 --]] --[[ * Changelog: * v1.1.1 (2018-12-08) # Mac fix fixed * v1.1 (2018-12-07) # Mac fix * v1.0 (2016-01-14) + Initial Release --]] -------------------------------------------------------- -- DEBUG -- ----- -- Console Message function Msg(g) reaper.ShowConsoleMsg(tostring(g).."\n") end -------------------------------------------------------- -- PATHS -- ----- -- Get Path from file name function GetPath(str,sep) return str:match("(.*"..sep..")") end -- Check if project has been saved function IsProjectSaved() -- OS BASED SEPARATOR if reaper.GetOS() == "Win32" or reaper.GetOS() == "Win64" then -- user_folder = buf --"C:\\Users\\[username]" -- need to be test separator = "\\" else -- user_folder = "/USERS/[username]" -- Mac OS. Not tested on Linux. separator = "/" end retval, project_path_name = reaper.EnumProjects(-1, "") if project_path_name ~= "" then dir = GetPath(project_path_name, separator) --msg(name) name = string.sub(project_path_name, string.len(dir) + 1) name = string.sub(name, 1, -5) name = name:gsub(dir, "") --msg(name) project_saved = true return project_saved else display = reaper.ShowMessageBox("You need to save the project to execute this script.", "File Export", 1) if display == 1 then reaper.Main_OnCommand(40022, 0) -- SAVE AS PROJECT return IsProjectSaved() end end end ---------------------------------------------------------------- -- MAIN FUNCTION -- ------------- function main() reaper.CF_ShellExecute(dir) end -- ENDFUNCTION MAIN ---------------------------------------------------------------------- -- RUN -- --- -- Check if there is selected Items project_saved = IsProjectSaved() -- See if Project has been save and determine file paths if project_saved then main() -- Execute your main function end
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Waughroon_Shrine/bcnms/up_in_arms.lua
4
1775
----------------------------------- -- Area: Waughroon_Shrine -- Name: up in arms -- BCNM60 ----------------------------------- package.loaded["scripts/zones/Waughroon_Shrine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Waughroon_Shrine/TextIDs"); ----------------------------------- -- EXAMPLE SCRIPT -- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function OnBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function OnBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function OnBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); elseif(leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); end;
gpl-3.0
waytim/darkstar
scripts/zones/Bastok_Markets/npcs/Balthilda.lua
13
1711
----------------------------------- -- Area: Bastok Markets -- NPC: Balthilda -- Type: Merchant -- @zone: 235 -- @pos -300 -10 -161 -- -- NPC not found in 'npc_list' -- -- Auto-Script: Requires Verification. Verified standard dialog - thrydwolf 12/18/2011 -- -- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, BALTHILDA_SHOP_DIALOG); stock = { 0x30B9, 1904,3, --Poet's Circlet 0x3140, 1288,3, --Tunic 0x3139, 2838,3, --Linen Robe 0x31C0, 602,3, --Mitts 0x31B9, 1605,3, --Linen Cuffs 0x3240, 860,3, --Slacks 0x3239, 2318,3, --Linen Slops 0x32C0, 556,3, --Solea 0x32B9, 1495,3, --Holly Clogs 0x349D, 1150,3 --Leather Ring } showNationShop(player, BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
MinFu/luci
applications/luci-app-upnp/luasrc/controller/upnp.lua
39
1886
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. module("luci.controller.upnp", package.seeall) function index() if not nixio.fs.access("/etc/config/upnpd") then return end local page page = entry({"admin", "services", "upnp"}, cbi("upnp/upnp"), _("UPNP")) page.dependent = true entry({"admin", "services", "upnp", "status"}, call("act_status")).leaf = true entry({"admin", "services", "upnp", "delete"}, call("act_delete")).leaf = true end function act_status() local ipt = io.popen("iptables --line-numbers -t nat -xnvL MINIUPNPD 2>/dev/null") if ipt then local fwd = { } while true do local ln = ipt:read("*l") if not ln then break elseif ln:match("^%d+") then local num, proto, extport, intaddr, intport = ln:match("^(%d+).-([a-z]+).-dpt:(%d+) to:(%S-):(%d+)") if num and proto and extport and intaddr and intport then num = tonumber(num) extport = tonumber(extport) intport = tonumber(intport) fwd[#fwd+1] = { num = num, proto = proto:upper(), extport = extport, intaddr = intaddr, intport = intport } end end end ipt:close() luci.http.prepare_content("application/json") luci.http.write_json(fwd) end end function act_delete(num) local idx = tonumber(num) local uci = luci.model.uci.cursor() if idx and idx > 0 then luci.sys.call("iptables -t filter -D MINIUPNPD %d 2>/dev/null" % idx) luci.sys.call("iptables -t nat -D MINIUPNPD %d 2>/dev/null" % idx) local lease_file = uci:get("upnpd", "config", "upnp_lease_file") if lease_file and nixio.fs.access(lease_file) then luci.sys.call("sed -i -e '%dd' %q" %{ idx, lease_file }) end luci.http.status(200, "OK") return end luci.http.status(400, "Bad request") end
apache-2.0
waytim/darkstar
scripts/zones/Sauromugue_Champaign/npcs/qm2.lua
11
3923
----------------------------------- -- Area: Sauromugue Champaign -- NPC: qm2 (???) (Tower 2) -- Involved in Quest: THF AF "As Thick As Thieves" -- @pos 196.830 31.300 206.078 120 ----------------------------------- package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/status"); require("scripts/zones/Sauromugue_Champaign/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local thickAsThievesGrapplingCS = player:getVar("thickAsThievesGrapplingCS"); if (thickAsThievesGrapplingCS >= 2 and thickAsThievesGrapplingCS <= 7) then if (trade:hasItemQty(17474,1) and trade:getItemCount() == 1) then -- Trade grapel if (player:getEquipID(SLOT_MAIN) == 0 and player:getEquipID(SLOT_SUB) == 0 and player:getEquipID(SLOT_RANGED) == 0 and player:getEquipID(SLOT_AMMO) == 0 and player:getEquipID(SLOT_HEAD) == 0 and player:getEquipID(SLOT_BODY) == 0 and player:getEquipID(SLOT_HANDS) == 0 and player:getEquipID(SLOT_LEGS) == 0 and player:getEquipID(SLOT_FEET) == 0 and player:getEquipID(SLOT_NECK) == 0 and player:getEquipID(SLOT_WAIST) == 0 and player:getEquipID(SLOT_EAR1) == 0 and player:getEquipID(SLOT_EAR2) == 0 and player:getEquipID(SLOT_RING1) == 0 and player:getEquipID(SLOT_RING2) == 0 and player:getEquipID(SLOT_BACK) == 0) then player:startEvent(0x0002); -- complete grappling part of the quest else player:messageSpecial(THF_AF_WALL_OFFSET+2,0,17474); -- You try climbing the wall using the [Grapnel], but you are too heavy. end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES); local thickAsThievesGrapplingCS = player:getVar("thickAsThievesGrapplingCS"); if (thickAsThieves == QUEST_ACCEPTED) then if (thickAsThievesGrapplingCS == 2) then player:messageSpecial(THF_AF_MOB); GetMobByID(17269107):setSpawn(193,32,211); SpawnMob(17269107,120):updateClaim(player); -- Climbpix Highrise elseif (thickAsThievesGrapplingCS == 0 or thickAsThievesGrapplingCS == 1 or thickAsThievesGrapplingCS == 3 or thickAsThievesGrapplingCS == 4 or thickAsThievesGrapplingCS == 5 or thickAsThievesGrapplingCS == 6 or thickAsThievesGrapplingCS == 7) then player:messageSpecial(THF_AF_WALL_OFFSET); -- It is impossible to climb this wall with your bare hands. elseif (thickAsThievesGrapplingCS == 8) then player:messageSpecial(THF_AF_WALL_OFFSET+1); -- There is no longer any need to climb the tower. end else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then player:setVar("thickAsThievesGrapplingCS",8); player:delKeyItem(FIRST_FORGED_ENVELOPE); player:addKeyItem(FIRST_SIGNED_FORGED_ENVELOPE); player:messageSpecial(KEYITEM_OBTAINED,FIRST_SIGNED_FORGED_ENVELOPE); player:tradeComplete(); end end;
gpl-3.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c77777757.lua
2
1479
--Peaceful Eternity function c77777757.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_TODECK) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,77777757+EFFECT_COUNT_CODE_DUEL) e1:SetCondition(c77777757.condition) e1:SetTarget(c77777757.target) e1:SetOperation(c77777757.activate) c:RegisterEffect(e1) end function c77777757.filter(c) return c:IsType(TYPE_MONSTER+TYPE_TRAP+TYPE_SPELL) end function c77777757.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c77777757.filter,tp,0,LOCATION_DECK,5,nil) end function c77777757.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end local t={} local i=1 local p=1 local lv=e:GetHandler():GetLevel() for i=1,4 do t[p]=i p=p+1 end t[p]=nil Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(77777757,0)) e:SetLabel(Duel.AnnounceNumber(tp,table.unpack(t))) end function c77777757.activate(e,tp,eg,ep,ev,re,r,rp) local d2=Duel.Draw(1-tp,e:GetLabel(),REASON_EFFECT) if d1==0 or d2==0 then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,1) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_END,e:GetLabel()*2) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE+PHASE_END,e:GetLabel()*2) Duel.RegisterEffect(e2,tp) end
gpl-3.0
waytim/darkstar
scripts/zones/The_Shrine_of_RuAvitau/Zone.lua
12
5750
----------------------------------- -- -- Zone: The_Shrine_of_RuAvitau (178) -- ----------------------------------- package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/globals/zone"); require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local tomes = {17506822,17506823,17506824,17506825,17506826,17506827,17506828}; SetGroundsTome(tomes); -- MAP 1 ------------------------ zone:registerRegion(1, -21, 29, -61, -16, 31, -57); --> F (H-10) zone:registerRegion(2, 16, 29, 57, 21, 31, 61); --> E (H-7) -- MAP 3 ------------------------ zone:registerRegion(3, -89, -19, 83, -83, -15, 89); --> L (F-5) zone:registerRegion(3, -143, -19, -22, -137, -15, -16); --> L (D-8) zone:registerRegion(4, -143, -19, 55, -137, -15, 62); --> G (D-6) zone:registerRegion(4, 83, -19, -89, 89, -15, -83); --> G (J-10) zone:registerRegion(5, -89, -19, -89, -83, -15, -83); --> J (F-10) zone:registerRegion(6, 137, -19, -22, 143, -15, -16); --> H (L-8) zone:registerRegion(7, 136, -19, 56, 142, -15, 62); --> I (L-6) zone:registerRegion(8, 83, -19, 83, 89, -15, 89); --> K (J-5) -- MAP 4 ------------------------ zone:registerRegion(9, 723, 96, 723, 729, 100, 729); --> L'(F-5) zone:registerRegion(10, 870, 96, 723, 876, 100, 729); --> O (J-5) zone:registerRegion(6, 870, 96, 470, 876, 100, 476); --> H (J-11) zone:registerRegion(11, 723, 96, 470, 729, 100, 476); --> N (F-11) -- MAP 5 ------------------------ zone:registerRegion(12, 817, -3, 57, 823, 1, 63); --> D (I-7) zone:registerRegion(13, 736, -3, 16, 742, 1, 22); --> P (F-8) zone:registerRegion(14, 857, -3, -23, 863, 1, -17); --> M (J-9) zone:registerRegion(15, 776, -3, -63, 782, 1, -57); --> C (G-10) -- MAP 6 ------------------------ zone:registerRegion(2, 777, -103, -503, 783, -99, -497); --> E (G-6) zone:registerRegion(1, 816, -103, -503, 822, -99, -497); --> F (I-6) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; local xPos = player:getXPos(); local yPos = player:getYPos(); local zPos = player:getZPos(); local ZilartMission = player:getCurrentMission(ZILART); -- Checked here to be fair to new players local DMEarrings = 0; for i=14739, 14743 do if (player:hasItem(i)) then DMEarrings = DMEarrings + 1; end end -- ZM 15 -> ZM 16 if (ZilartMission == THE_SEALED_SHRINE and player:getVar("ZilartStatus") == 1 and xPos >= -45 and yPos >= -4 and zPos >= -240 and xPos <= -33 and yPos <= 0 and zPos <= -226 and DMEarrings <= NUMBER_OF_DM_EARRINGS) then -- Entered through main gate cs = 51; end if ((xPos == 0) and (yPos == 0) and (zPos == 0)) then player:setPos(-3.38,46.326,60,122); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) player:startEvent(17); --> F end, [2] = function (x) player:startEvent(16); --> E end, [3] = function (x) player:startEvent(5); --> L --> Kirin ! end, [4] = function (x) player:startEvent(4); --> G end, [5] = function (x) player:startEvent(1); --> J end, [6] = function (x) player:startEvent(3); --> H end, [7] = function (x) player:startEvent(7); --> I end, [8] = function (x) player:startEvent(6); --> K end, [9] = function (x) player:startEvent(10); --> L' end, [10] = function (x) player:startEvent(11); end, [11] = function (x) player:startEvent(8); end, [12] = function (x) player:startEvent(15); --> D end, [13] = function (x) player:startEvent(14); --> P end, [14] = function (x) player:startEvent(13); --> M end, [15] = function (x) player:startEvent(12); --> C end, default = function (x) end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 51) then player:completeMission(ZILART,THE_SEALED_SHRINE); player:addMission(ZILART,THE_CELESTIAL_NEXUS); player:setVar("ZilartStatus",0); end end;
gpl-3.0
waytim/darkstar
scripts/globals/spells/phalanx.lua
27
1151
----------------------------------------- -- Spell: PHALANX ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local enhskill = caster:getSkillLevel(ENHANCING_MAGIC_SKILL); local final = 0; local duration = 180; if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then duration = duration * 3; end if (enhskill<=300) then final = (enhskill/10) -2; if (final<0) then final = 0; end elseif (enhskill>300) then final = ((enhskill-300)/29) + 28; else print("Warning: Unknown enhancing magic skill for phalanx."); end if (final>35) then final = 35; end if (target:addStatusEffect(EFFECT_PHALANX,final,0,duration)) then spell:setMsg(230); else spell:setMsg(75); end return EFFECT_PHALANX; end;
gpl-3.0
waytim/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Zabahf.lua
13
1714
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Zabahf -- Type: Standard NPC -- @pos -90.070 -1 10.140 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local gotItAllProg = player:getVar("gotitallCS"); if (gotItAllProg == 1 or gotItAllProg == 3) then player:startEvent(0x0215); elseif (gotItAllProg == 2) then player:startEvent(0x020b); elseif (gotItAllProg == 5) then player:startEvent(0x021a); elseif (gotItAllProg == 6) then player:startEvent(0x021c); elseif (gotItAllProg == 7) then player:startEvent(0x0217); elseif (player:getQuestStatus(AHT_URHGAN,GOT_IT_ALL) == QUEST_COMPLETED) then player:startEvent(0x0212); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x020b) then player:setVar("gotitallCS",3); end end;
gpl-3.0
waytim/darkstar
scripts/zones/Bastok_Markets/npcs/Zon-Fobun.lua
12
2514
----------------------------------- -- Area: Bastok Markets -- NPC: Zon-Fobun -- Type: Quest Giver -- @zone: 235 -- @pos -241.293 -3 63.406 -- -- Auto-Script: Requires Verification. Verified standard dialog - thrydwolf 12/18/2011 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; package.loaded["scripts/globals/quests"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/player"); require("scripts/globals/titles"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local cCollector = player:getQuestStatus(BASTOK,THE_CURSE_COLLECTOR); if (cCollector == QUEST_AVAILABLE and player:getFameLevel(BASTOK) >=4) then player:startEvent(0x00fb); -- Quest Start Dialogue elseif (cCollector == QUEST_ACCEPTED and player:hasKeyItem(CURSEPAPER) == true and player:getVar("cCollectSilence") == 1 and player:getVar("cCollectCurse") == 1) then player:startEvent(0x00fc); -- Quest Completion Dialogue else player:startEvent(0x00fa); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00fb) then player:addQuest(BASTOK,THE_CURSE_COLLECTOR); player:addKeyItem(CURSEPAPER); -- Cursepaper player:messageSpecial(KEYITEM_OBTAINED,CURSEPAPER); elseif (csid == 0x00fc) then if (player:getFreeSlotsCount() >= 1) then player:delKeyItem(CURSEPAPER); player:setVar("cCollectSilence",0); player:setVar("cCollectCurse",0); player:addFame(BASTOK,30); player:completeQuest(BASTOK,THE_CURSE_COLLECTOR); player:messageSpecial(ITEM_OBTAINED,16387); -- Poison Cesti player:addItem(16387,1); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,16387); end end end;
gpl-3.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c78360180.lua
2
2722
--Vocaloid Xinhua function c78360180.initial_effect(c) --spsummon proc local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c78360180.hspcon) e1:SetOperation(c78360180.hspop) c:RegisterEffect(e1) --lv up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(78360180,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,78360180) e2:SetOperation(c78360180.lvop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(78360180,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,78360180) e3:SetCost(c78360180.cost) e3:SetTarget(c78360180.target) e3:SetOperation(c78360180.operation) c:RegisterEffect(e3) end function c78360180.lvop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) e1:SetValue(3) c:RegisterEffect(e1) end end function c78360180.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c78360180.thfilter(c) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x0dac405) and c:GetCode()~=78360180 and c:IsAbleToHand() end function c78360180.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c78360180.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c78360180.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c78360180.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c78360180.spfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAbleToRemoveAsCost() end function c78360180.hspcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(c78360180.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) end function c78360180.hspop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c78360180.spfilter,c:GetControler(),LOCATION_MZONE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Dynamis-Xarcabard/mobs/Prince_Seere.lua
2
1088
----------------------------------- -- Area: Dynamis Xarcabard -- NPC: Prince Seere ----------------------------------- require("scripts/globals/status"); require("scripts/globals/dynamis"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob,target) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) SetServerVariable("[DynaXarcabard]Boss_Trigger",GetServerVariable("[DynaXarcabard]Boss_Trigger") + 8); if(GetServerVariable("[DynaXarcabard]Boss_Trigger") == 32767) then SpawnMob(17330911); -- 142 SpawnMob(17330912); -- 143 SpawnMob(17330183); -- 177 SpawnMob(17330184); -- 178 activateAnimatedWeapon(); -- Change subanim of all animated weapon end end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Jugner_Forest/npcs/CavernousMaw.lua
2
1212
----------------------------------- -- Cavernous Maw -- Teleports Players to aby vunk ----------------------------------- package.loaded["scripts/zones/Jugner_Forest/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/teleports"); require("scripts/globals/campaign"); require("scripts/zones/Jugner_Forest/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x002f,1,1,1,1,1,1,1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) printf("CSID: %u",csid); printf("RESULT: %u",option); if(csid == 0x002f and option == 1) then player:setPos(-351,-46.750,699,12,217); end end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Nashmau/npcs/Pipiroon.lua
2
1134
----------------------------------- -- Area: Nashmau -- NPC: Pipiroon -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; require("scripts/zones/Nashmau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,PIPIROON_SHOP_DIALOG); stock = {0x43A1,1204, -- Grenade 0x43A3,6000, -- Riot Grenade 0x03A0,515, -- Bomb Ash 0x0b39,10000} -- Nashmau Waystone showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
delaram16/DelaramBot
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
icoowner/icorobot
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
agpl-3.0
waytim/darkstar
scripts/zones/RoMaeve/npcs/qm2.lua
13
2069
----------------------------------- -- Area: Ro'Maeve -- NPC: qm2 (???) -- Involved in Mission: Bastok 7-1 -- @pos 102 -4 -114 122 and <many pos> ----------------------------------- package.loaded["scripts/zones/RoMaeve/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/RoMaeve/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(BASTOK) == THE_FINAL_IMAGE and player:getVar("MissionStatus") == 1) then if (GetMobAction(17276929) == 0 and GetMobAction(17276930) == 0) then if (player:getVar("Mission7-1MobKilled") >= 1) then player:addKeyItem(REINFORCED_CERMET); player:messageSpecial(KEYITEM_OBTAINED,REINFORCED_CERMET); player:setVar("Mission7-1MobKilled",0); player:setVar("MissionStatus",2); else -- Position of npc can change local x = npc:getXPos(); local y = npc:getYPos(); local z = npc:getZPos(); SpawnMob(17276929):setPos(x+1,y,z+1); GetMobByID(17276929):updateClaim(player); SpawnMob(17276930):setPos(x-1,y,z-1); GetMobByID(17276930):updateClaim(player); end end else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Dynamis-Valkurm/Zone.lua
2
1068
----------------------------------- -- -- Zone: Dynamis-Valkurm -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Dynamis-Valkurm/TextIDs"] = nil; require("scripts/zones/Dynamis-Valkurm/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
MinFu/luci
applications/luci-app-statistics/luasrc/model/cbi/luci_statistics/tcpconns.lua
68
1143
-- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. m = Map("luci_statistics", translate("TCPConns Plugin Configuration"), translate( "The tcpconns plugin collects informations about open tcp " .. "connections on selected ports." )) -- collectd_tcpconns config section s = m:section( NamedSection, "collectd_tcpconns", "luci_statistics" ) -- collectd_tcpconns.enable enable = s:option( Flag, "enable", translate("Enable this plugin") ) enable.default = 0 -- collectd_tcpconns.listeningports (ListeningPorts) listeningports = s:option( Flag, "ListeningPorts", translate("Monitor all local listen ports") ) listeningports.default = 1 listeningports:depends( "enable", 1 ) -- collectd_tcpconns.localports (LocalPort) localports = s:option( Value, "LocalPorts", translate("Monitor local ports") ) localports.optional = true localports:depends( "enable", 1 ) -- collectd_tcpconns.remoteports (RemotePort) remoteports = s:option( Value, "RemotePorts", translate("Monitor remote ports") ) remoteports.optional = true remoteports:depends( "enable", 1 ) return m
apache-2.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c90000018.lua
2
2431
--Night Clock Sound Wave function c90000018.initial_effect(c) --Negate Effect local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c90000018.condition) e1:SetTarget(c90000018.target) e1:SetOperation(c90000018.operation) c:RegisterEffect(e1) --Negate Effect local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(c90000018.condition2) e2:SetCost(c90000018.cost) e2:SetTarget(c90000018.target2) e2:SetOperation(c90000018.operation2) c:RegisterEffect(e2) end function c90000018.filter(c) return c:IsFaceup() and c:IsSetCard(0x3) end function c90000018.condition(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(c90000018.filter,tp,LOCATION_ONFIELD,0,1,nil) end function c90000018.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,re:GetHandler(),1,0,0) end end function c90000018.operation(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) if re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(re:GetHandler(),REASON_EFFECT) end end function c90000018.filter2(c,tp) return c:IsSetCard(0x3) and c:IsType(TYPE_MONSTER) end function c90000018.condition2(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and re:GetActivateLocation()==LOCATION_GRAVE and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(c90000018.filter2,tp,LOCATION_GRAVE,0,1,nil) end function c90000018.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function c90000018.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_TODECK,eg,1,0,0) end end function c90000018.operation2(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) if re:GetHandler():IsRelateToEffect(re) then re:GetHandler():CancelToGrave() Duel.SendtoDeck(re:GetHandler(),nil,2,REASON_EFFECT) end end
gpl-3.0
TheOnePharaoh/YGOPro-Custom-Cards
script/c89990019.lua
2
2411
--Nexomystis function c89990019.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode2(c,89990031,89990007,false,false) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --shuffle grave to deck local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1,89990019+EFFECT_COUNT_CODE_DUEL) e2:SetRange(LOCATION_MZONE) e2:SetCost(c89990019.cost) e2:SetTarget(c89990019.target) e2:SetOperation(c89990019.operation) c:RegisterEffect(e2) --return local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(40854197,0)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(c89990019.retcon) e3:SetTarget(c89990019.rettg) e3:SetOperation(c89990019.retop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_REMOVE) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EVENT_TO_DECK) c:RegisterEffect(e5) end function c89990019.filter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c89990019.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function c89990019.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c89990019.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end local g=Duel.GetMatchingGroup(c89990019.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c89990019.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c89990019.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil) Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end function c89990019.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c89990019.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) end function c89990019.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsAbleToDeck() then Duel.SendtoDeck(c,nil,2,REASON_EFFECT) end end
gpl-3.0
TheEggi/FTCCustom
lang/German.lua
1
22128
--[[---------------------------------------------------------- GERMAN TRANSLATIONS -- Special thanks are due to MerlinGer, Rakke, Xianlung, and Rial for their assistance with German localization. à : \195\160 è : \195\168 ì : \195\172 ò : \195\178 ù : \195\185 á : \195\161 é : \195\169 í : \195\173 ó : \195\179 ú : \195\186 â : \195\162 ê : \195\170 î : \195\174 ô : \195\180 û : \195\187 ã : \195\163 ë : \195\171 ï : \195\175 õ : \195\181 ü : \195\188 ä : \195\164 ñ : \195\177 ö : \195\182 æ : \195\166 ø : \195\184 ç : \195\167 œ : \197\147 Ä : \195\132 Ö : \195\150 Ü : \195\156 ß : \195\159 -- TODO: FTC configuration settings in German -- TODO: remainder of skill names in German translation ]]---------------------------------------------------------- FTC.German = { --[[--------------------------------- CONFIGURATION NOTICES -----------------------------------]] ["You are using Foundry Tactical Combat version"] = "Du benutzt die Foundry Tactical Combat version", ["FTC configuration settings have moved to the normal game settings interface!"] = "FTC Konfigurationseinstellungen sind nun im Einstellungsmen\195\188 des Spiels!", --[[--------------------------------- SETTINGS MENU -----------------------------------]] ["FTC Settings"] = "FTC Einstellungen", ["Please use this menu to configure addon options."] = "Bitte benutze dieses Men\195\188 um die optionen zu konfigurieren.", ["Reloads UI"] = "Oberfl\195\164che neu laden", ["Configure Components"] = "Allgemeine Konfiguration", ["Enable Frames"] = "Anzeigeelemente aktivieren", ["Enable custom unit frames component?"] = "Aktiviert die FTC Anzeigeelemente", ["Enable Buffs"] = "Buffs aktivieren", ["Enable active buff tracking component?"] = "Aktiviert die Anzeige der aktiven Buffs", ["Enable Damage Statistics"] = "Schadensstatistik aktivieren", ["Enable damage statistics?"] = "Aktiviert die Anzeige der Schadensstatistik", ["Enable Combat Text"] = "Schadenswerte aktivieren", ["Enable scrolling combat text component?"] = "Aktiviert die Anzeige der Schadenswerte", ["Unit Frames Settings"] = "Anzeigeeinstellungen", ["Show Default Target Frame"] = "Standard Zielanzeige anzeigen", ["Show the default ESO target unit frame?"] = "Standard ESO Zielanzeige anzeigen", ["Default Unit Frames Text"] = "Text in Standard Anzeigeelementen anzeigen", ["Display text attribute values on default unit frames?"] = "Attribut-Werte in Standard Anzeigeelementen anzeigen", ["Show Player Nameplate"] = "Spieler Namen anzeigen", ["Show your own character's nameplate?"] = "Eigenen Namen anzeigen", ["Enable Mini Experience Bar"] = "Mini Erfahrungsleiste aktivieren", ["Show a small experience bar on the player frame?"] = "Zeigt eine kleine Erfahrungsleiste unter dem Spielerelement an", --["In Combat Opacity"] = "", --["Adjust the in-combat transparency of unit frames."] = "", --["Non-Combat Opacity"] = "", --["Adjust the out-of-combat transparency of unit frames."] = "", ["Buff Tracker Settings"] = "Buff Anzeigeeinstellungen", ["Anchor Buffs"] = "Buff-Anzeige ausrichten", ["Anchor buffs to unit frames?"] = "Richtet die Buff-Anzeige an den Anzeigeelementen aus", ["Display Long Buffs"] = "Lang anhaltende Buffs anzeigen", ["Track long duration player buffs?"] = "Zeigt lang anhaltende Spieler Buffs an", ["Scrolling Combat Text Settings"] = "Einstellungen zur Anzeige der Schadenswerte", ["Combat Text Scroll Speed"] = "Scroll Geschwindigkeit der Schadenswerte", ["Adjust combat text scroll speed."] = "Ver\195\164nderung der Scroll Geschwindigkeit der Schadenswerte", ["Display Ability Names"] = "Namen der F\195\164higkeiten anzeigen", ["Display ability names in combat text?"] = "Zeigt die Namen der F\195\164higkeiten an", ["Scroll Path Animation"] = "Scroll Animation", ["Choose scroll animation."] = "Scroll Animation ausw\195\164hlen", ["Damage Tracker Settings"] = "Einstellungen zur Schadensermittlung", ["Timeout Threshold"] = "Zeit\195\188berschreitung in Sekunden", ["Number of seconds without damage to signal encounter termination."] = "Anzahl von Sekunden ohne Schaden bevor ein Ende des Kampfes festgestellt wird", ["Reposition FTC Elements"] = "FTC Elemente neu positionieren", ["Lock Positions"] = "Positionen sperren", ["Modify FTC frame positions?"] = "FTC Anzeigepositionen ver\195\164ndern", ["Reset Settings"] = "Einstellungen zur\195\188cksetzen", ["Restore Defaults"] = "Standard wiederherstellen", ["Restore FTC to default settings."] = "Stellt die FTC Standardeinstellungen wieder her", --[[--------------------------------- GAME TRANSLATIONS -----------------------------------]] ["Drachenritter^m"] = "Dragonknight", ["Drachenritterin^f"] = "Dragonknight", ["Nachtklinge^m"] = "Nightblade", ["Nachtklinge^f"] = "Nightblade", ["Zauberer^m"] = "Sorcerer", ["Zauberin^f"] = "Sorcerer", ["Templer^m"] = "Templar", ["Templerin^f"] = "Templar", --[[--------------------------------- WEAPON ABILITIES -----------------------------------]] -- Sword and Shield ["Durchsto\195\159^m"] = "Puncture", ["Durchw\195\188hlen^n"] = "Ransack", ["Durchschlag^m"] = "Pierce Armor", ["niederer Schnitt^m"] = "Low Slash", ["tiefer Schlag^m"] = "Deep Slash", ["verkr\195\188ppelnder Schlag^m"] = "Crippling Slash", ["Schildlauf^m"] = "Shield Charge", ["Invasion^f"] = "Invasion", ["Schildsturm^m"] = "Shielded Assault", ["Schildsto\195\159^m"] = "Power Bash", ["Schildschlag^m"] = "Power Slam", ["widerhallender Schlag^m"] = "Reverberating Bash", -- Dual Wield ["Doppelschnitte^p"] = "Twin Slashes", ["Blutwahn^m"] = "Blood Craze", ["Trennschnitte^p"] = "Rending Slashes", ["schnelle St\195\182\195\159e^p"] = "Rapid Strikes", ["blitzende Klingen^p"] = "Sparks", ["spr\195\188hende Klingen^p"] = "Heated Blades", ["Glutexplosion^p"] = "Ember Explosion", ["wirbelnde Klingen^p"] = "Whirling Blades", ["verborgene Klinge^f"] = "Hidden Blade", ["fliegende Klinge^f"] = "Flying Blade", --[""] = "Shrouded Daggers", -- Two Handed ["Trennen^n"] = "Cleave", ["Schl\195\164ger^m"] = "Brawler", ["Schnitzen^n"] = "Carve", ["kritisches Toben^n"] = "Stampede", ["Aufw\195\164rtsschnitt^m"] = "Uppercut", ["vernichtender Schlag^m"] = "Wrecking Blow", --[""] = "Dizzying Swing", ["Momentum^n"] = "Momentum", --[""] = "Forward Momentum", ["ruhendes Momentum^n"] = "Rally", -- Bow ["Giftpfeil^m"] = "Poison Arrow", --[""] = "Venom Arrow", ["Giftinjektion^f"] = "Poison Injection", ["Pfeilsalve^f"] = "Volley", --[""] = "Scorched Earth", --[""] = "Arrow Barrage", ["Trennschuss^m"] = "Scatter Shot", --[""] = "Magnum Shot", --[""] = "Draining Shot", ["Pfeilf\195\164cher^m"] = "Arrow Spray", --[""] = "Bombard", --[""] = "Acid Spray", --[""] = "Lethal Arrow", ["geziehlter Schuss^m"] = "Focused Aim", -- Restoration Staff ["gro\195\159e Heilung^f"] = "Grand Healing", ["heilende Quellen^f"] = "Healing Springs", ["erhabene Heilung^f"] = "Illustrious Healing", ["Regeneration^f"] = "Regeneration", ["Mutagen^n"] = "Mutagen", ["rasche Regeneration^f"] = "Rapid Regeneration", ["Segen des Schutzes^m"] = "Blessing of Protection", ["Segen der Wiederherstellung^m"] = "Blessing of Restoration", ["Kampfgebet^m"] = "Combat Prayer", ["standhafter Schutz^m"] = "Steadfast Ward", ["verb\195\188ndeten sch\195\188tzen^m"] = "Ward Ally", ["heilender Schutz^m"] = "Healing Ward", ["Kraftabsaugung^f"] = "Force Siphon", ["Geistabsaugung^f"] = "Siphon Spirit", ["schnelle Absaugung^f"] = "Quick Siphon", -- Destruction Staff ["Schw\195\164che gegen die Elemente^f"] = "Weakness to Elements", ["elementare Anf\195\164lligkeit^f"] = "Elemental Succeptibility", ["elementarer Entzug^m"] = "Elemental Drain", ["Schockber\195\188hrung^f"] = "Destructive Touch", ["Kraftschlag^m"] = "Force Shock", --[[--------------------------------- SORCERER -----------------------------------]] -- Daedric Summoning ["daedrischer Fluch^m"] = "Daedric Curse", ["b\195\182sartiger Fluch^m"] = "Velocious Curse", ["explosiver Fluch^m"] = "Explosive Curse", ["beschworener Schutz^m"] = "Conjured Ward", ["bem\195\164chtigter Schutz^m"] = "Empowered Ward", ["geh\195\164rteter Schutz^m"] = "Hardened Ward", ["instabiler Begleiter^m"] = "Unstable Familiar", ["instabiler Clannbann^m"] = "Unstable Clannfear", ["explosiver Begleiter^m"] = "Volatile Familiar", ["Zwielichtschwinge beschw\195\182ren^N"] = "Summon Winged Twilight", ["Zwielichtmatriarchin beschw\195\182ren^N"] = "Summon Restoring Twilight", ["Zwielichtwahrerin beschw\195\182ren^N"] = "Summon Twilight Matriarch", ["Bound Armor"] = "Bound Armor", ["Bound Armaments"] = "Bound Armaments", ["Bound Aegis"] = "Bound Aegis", ["Sturmatronachen beschw\195\182ren^N"] = "Summon Storm Atronach", ["gr\195\182\195\159erer Sturmatronach^N"] = "Greater Storm Atronach", ["geladenen Atronachen beschw\195\182ren^N"] = "Summon Charged Atronach", -- Storm Calling ["Magierzorn^m"] = "Mages Fury", ["Magierrage^m"] = "Mages Wrath", ["endloser Zorn^m"] = "Endless Fury", ["Blitzgestalt^f"] = "Lightning Form", ["donnernde Pr\195\164senz^m"] = "Boundless Storm", ["grenzenloser Sturm^m"] = "Thundering Presence", ["Blitzfeld^n"] = "Lightning Splash", ["Blitzfluss^m"] = "Liquid Lightning", ["Blitzflut^f"] = "Lightning Flood", ["Woge^f"] = "Surge", ["kritische Woge^f"] = "Critical Surge", ["Kraftwoge^f"] = "Power Surge", ["Funkenschlag^m"] = "Bolt Escape", ["Blitzschlag^m"] = "Streak", ["Funkenzug^m"] = "Ball of Lightning", -- Dark Magic ["Kristallscherbe^f"] = "Crystal Shard", ["Kristallfragmente^p"] = "Crystal Fragments", ["Kristallexplosion^p"] = "Crystal Blast", ["Einh\195\188llen^n"] = "Encase", ["zersplitterndes Gef\195\164ngnis^n"] = "Restraining Prison", ["zur\195\188ckhaltendes Gef\195\164ngnis^n"] = "Shattering Prison", ["Runengef\195\164ngnis^n"] = "Rune Prison", ["schw\195\164chendes Gef\195\164ngnis^n"] = "Weakening Prison", ["Runenk\195\164fig^m"] = "Rune Cage", ["daedrische Minen^p"] = "Daedric Mines", ["daedrisches Minenfeld^p"] = "Daedric Minefield", ["daedrisches Grabmal^p"] = "Daedric Tomb", ["dunkler Austausch^m"] = "Dark Exchange", ["dunkle Umwandlung^f"] = "Dark Conversion", ["dunkles Abkommen^n"] = "Dark Deal", ["Magienegation^f"] = "Negate Magic", ["Unterdr\195\188ckungsfeld^n"] = "Suppression Field", ["Absorbtionsfeld^n"] = "Absorption Field", --[[--------------------------------- DRAGONKNIGHT -----------------------------------]] -- Ardent Flame ["st\195\164rkende Ketten^p"] = "Empowering Chains", ["versengender Schlag^m"] = "Searing Strike", ["instabile Flamme^f"] = "Unstable Flame", ["brennende Glut^f"] = "Burning Embers", ["feuriger Odem^m"] = "Fiery Breath", ["brennender Odem^m"] = "Burning Breath", ["einh\195\188llende Flammen^p"] = "Engulfing Flames", ["Drachenritter-Standarte^f"] = "Dragonknight Standard", ["Standarte der Macht^f"] = "Standard of Might", ["bewegliche Standarte^f"] = "Shifting Standard", ["Inferno^n"] = "Inferno", --[""] = "Flames Of Oblivion", --[""] = "Sea Of Flames", -- Earthen Heart ["Steinfaust^f"] = "Stonefist", ["Steinriese^m"] = "Stone Giant", ["Obsidianscherbe^f"] = "Obsidian Shard", ["Obsidianschild^m"] = "Obsidian Shield", ["eruptiver Schild^m"] = "Igneous Shield", ["fragmentierter Schild^m"] = "Fragmented Shield", ["Versteinern^n"] = "Petrify", ["Fossilieren^n"] = "Fossilize", ["berstende Felsen^f"] = "Shattering Rocks", ["Aschenwolke^f"] = "Ash Cloud", ["Schlackensturm^m"] = "Cinder Storm", ["Eruption^f"] = "Eruption", ["Magmar\195\188stung"] = "Magma Armor", ["Magmaschale^f"] = "Magma Shell", ["korrosive R\195\188stung^f"] = "Corrosive Armor", -- Draconic Power ["gespickte R\195\188stung^f"] = "Spiked Armor", ["Klingenr\195\188stung^f"] = "Razor Armor", ["explosive R\195\188stung^f"] = "Volatile Armor", ["dunkle Krallen^p"] = "Dark Talons", ["brennende Krallen^p"] = "Burning Talons", ["w\195\188rgende Krallen^p"] = "Choking Talons", ["Drachenblut^n"] = "Dragon Blood", ["gr\195\188nes Drachenblut^n"] = "Green Dragon Blood", ["gerinnendes Blut^n"] = "Coagulating Blood", ["reflektierende Schuppe^f"] = "Reflective Scale", ["Drachenfeuerschuppe^f"] = "Dragon Fire Scale", --[""] = "Reflective Plate", --[[--------------------------------- NIGHTBLADE -----------------------------------]] -- Assassination ["Teleportationsschlag^m"] = "Teleport Strike", ["Hinterhalt^m"] = "Ambush", ["Lotusf\195\164cher^m"] = "Lotus Fan", ["Verschwimmen^n"] = "Blur", --[""] = "Mirage", --[""] = "Double Take", ["Zielmarkierung^f"] = "Mark Target", ["durchdringende Markierung^f"] = "Piercing Mark", --[""] = "Reaper's Mark", ["Hast^f"] = "Haste", --[""] = "Focused Attacks", --[""] = "Incapacitate", ["Todesstoß^m"] = "Death Stroke", --[""] = "Incapacitating Strike", ["Seelenernte^f"] = "Soul Harvest", -- Siphoning ["Unfriede^m"] = "Strife", ["Seelenschlingen^n"] = "Swallow Soul", ["Lebensflu\195\159^m"] = "Funnel Health", ["Qual^f"] = "Agony", ["verl\195\164ngertes Leiden^n"] = "Prolonged Suffering", --[""] = "Malefic Wreath", ["Verkr\195\188ppeln^n"] = "Cripple", --[""] = "Debilitate", ["verkr\195\188elnder Griff^m"] = "Crippling Grasp", ["Kraftentzug^m"] = "Drain Power", ["Essenzentzug^m"] = "Power Extraction", ["Essenzsog^m"] = "Sap Essence", ["auslaugende Schl\195\164ge^p"] = "Siphoning Strikes", ["entziehende Angriffe^p"] = "Leeching Strikes", ["auslaugende Angriffe^p"] = "Siphoning Attacks", ["Seelenfetzen^n"] = "Soul Shred", ["Seelenfessel^n"] = "Soul Tether", --[""] = "Soul Siphon", -- Shadow ["Schattenmantel^m"] = "Shadow Cloak", ["Schattenkleid^n"] = "Shadowy Disguise", ["dunkler Mantel^m"] = "Dark Cloak", ["verschleierter Schlag^m"] = "Veiled Strike", --[""] = "Surprise Attack", ["verborgene Waffe^f"] = "Concealed Weapon", ["Pfad der Dunkelheit^m"] = "Path of Darkness", --[""] = "Twisting Path", ["erneuernder Pfad^m"] = "Refreshing Path", ["Aspekt des Schreckens^m"] = "Aspect of Terror", --[""] = "Mass Hysteria", --[""] = "Manifestation of Terror", ["Schatten beschw\195\182ren^N"] = "Summon Shade", ["Dunkle Schatten^n"] = "Dark Shades", --[""] = "Shadow Image", ["verschlingende Finsternis^f"] = "Consuming Darkness", --[""] = "Bolstering Darkness", ["Schleier der Klingen^m"] = "Veil of Blades", --[[--------------------------------- TEMPLAR -----------------------------------]] -- Aedric Spear ["durchdringender Wurfspeer^m"] = "Piercing Javelin", ["Polarlich-Wurfspeer^m"] = "Aurora Javelin", ["bindender Wurfspeer^m"] = "Binding Javelin", --[""] = "Empowering Sweep", ["fokussierter Ansturm^m"] = "Focused Charge", ["explosiver Ansturm^m"] = "Explosive Charge", --[""] = "Toppling Charge", ["Speerscherben^p"] = "Spear Shards", --[""] = "Luminous Shards", ["lodernder Speer^m"] = "Blazing Spear", ["Sonnenschild^m"] = "Sun Shield", --[""] = "Radiant Ward", --[""] = "Blazing Shield", -- Dawn's Wrath ["Nova^f"] = "Nova", --[""] = "Solar Prison", --[""] = "Solar Disturbance", ["Sonnenfeuer^n"] = "Sun Fire", --[""] = "Reflective Light", ["Fluch der Vampire^m"] = "Vampire's Bane", ["dunkles Aufleuchten^n"] = "Dark Flare", ["Eklipse^f"] = "Eclipse", --[""] = "Total Dark", ["instabiles Zentrum^n"] = "Unstable Core", ["R\195\188ckwirkung^f"] = "Backlash", --[""] = "Power of the Light", ["reinigendes Licht^n"] = "Purifying Light", -- Restoring Light ["Ehrung der Toten^f"] = "Honor The Dead", ["best\195\164ndiges Ritual^n"] = "Lingering Ritual", ["Ritus des \195\156bergangs^m"] = "Rite of Passage", ["Gedenken^n"] = "Remembrance", --[""] = "Practiced Incarnation", ["wiederherstellende Aura^f"] = "Restoring Aura", ["Bu\195\159e^f"] = "Repentance", --[""] = "Radiant Aura", ["reinigendes Ritual^n"] = "Cleansing Ritual", ["heilendes Ritual^n"] = "Purifying Ritual", --[""] = "Extended Ritual", ["Runenfokus^m"] = "Rune Focus", --[""] = "Channeled Focus", --[""] = "Restoring Focus", --[[--------------------------------- ARMOR -----------------------------------]] -- Heavy Armour ["fester Stand^m"] = "Immovable", ["sicherer Stand^m"] = "Immovable Brute", --[""] = "Unstoppable", -- Medium Armour ["Ausweichen^n"] = "Evasion", --[""] = "Elude", --[""] = "Shuffle", -- Light Armour ["neutralisierende Magie^f"] = "Annulment", ["dämpfende Magie^f"] = "Dampen Magic", ["absorbierende Magie^f"] = "Harness Magicka", --[[--------------------------------- GUILDS -----------------------------------]] -- Fighters Guild ["Meisterj\195\164ger^m"] = "Expert Hunter", ["J\195\164ger des B\195\182sen^m"] = "Evil Hunter", --[""] = "Camouflaged Hunter", ["Silberbolzen^p"] = "Silver Bolts", ["Silbersplitter"] = "Silver Shards", --[""] = "Silver Leash", -- Mages Guild ["Entropie^f"] = "Entropy", ["Degeneration^f"] = "Degeneration", ["strukturierte Entropie^f"] = "Structured Entropy", ["Magierlicht^n"] = "Magelight", ["inneres Licht^n"] = "Inner Light", ["strahlendes Magierlicht^n"] = "Radiant Magelight", ["Feuerrune^f"] = "Fire Rune", ["Vulkanrune^f"] = "Volcanic Rune", ["Sengrune^f"] = "Scalding Rune", -- Undaunted ["inneres Feuer^n"] = "Inner Fire", --[""] = "Inner Rage", --[""] = "Inner Beast", --[[--------------------------------- WORLD -----------------------------------]] -- Vampire ["Essenzentzug^m"] = "Drain Essence", ["erfrischender Entzug^m"] = "Invigorating Drain", ["mittern\195\164chtlicher Entzug^m"] = "Midnight Drain", ["Nebelgestalt^f"] = "Mist Form", ["fl\195\188chtiger Nebel^m"] = "Elusive Mist", ["giftiger Nebel^m"] = "Poison Mist", ["Fledermausschwarm^m"] = "Bat Swarm", ["verschlingender Schwarm^m"] = "Devouring Swarm", ["einh\195\188llender Schwarm^m"] = "Clouding Swarm", -- Soul Magic ["Seelenfalle^f"] = "Soul Trap", ["trennende Seelenfalle^f"] = "Soul Splitting Trap", ["erholende Seelenfalle^f"] = "Consuming Trap", ["Seelenschlag^m"] = "Soul Strike", --[""] = "Shatter Soul", ["Seelenangriff^m"] = "Soul Assault", --[[--------------------------------- AVA -----------------------------------]] -- Support ["L\195\164uterung^f"] = "Purge", --[""] = "Efficient Purge", --[""] = "Cleanse", ["Belagerungsschild^m"] = "Siege Shield", --[""] = "Siege Weapon Shield", --[""] = "Propelling Shield", ["Barriere^f"] = "Barrier", --[""] = "Reviving Barrier", --[""] = "Replenishing Barrier", -- Assault ["hastiges Man\195\182ver^n"] = "Rapid Maneuver", --[""] = "Retreating Maneuver", --[""] = "Charging Maneuver", ["Kr\195\164henf\195\188sse^p"] = "Caltrops", --[""] = "Anti-Cavalry Caltrops", --[""] = "Razor Caltrops", ["Kriegshorn^n"] = "War Horn", --[""] = "Aggressive Horn", --[""] = "Sturdy Horn", --[[--------------------------------- EFFECT FILTERS -----------------------------------]] ["Segen:"] = "Boon:", ["Vampirismus^m"] = "Vampirisim", ["Lykanthropie^f"] = "Lycanthropy", ["Spirit Armor"] = "Spirit Armor", ["Wehren^n"] = "Brace (Generic)", ["Kampfgeist^m"] = "Keep Bonus", ["Schriften"] = "Scroll Bonus", ["Kaiserlich"] = "Emperorship", --[""] = "Increase Max", ["\195\188bernat\195\188rliche Erholung^f"] = "Supernatural Recovery", }
apache-2.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Beaucedine_Glacier/npcs/Trail_Markings.lua
4
2569
----------------------------------- -- Area: Beaucedine Glacier -- NPC: Trail Markings -- Dynamis-Beaucedine Enter -- @pos -284 -39 -422 111 ----------------------------------- package.loaded["scripts/zones/Beaucedine_Glacier/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/dynamis"); require("scripts/zones/Beaucedine_Glacier/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getVar("DynaBeaucedine_Win") == 1) then player:startEvent(0x0086,HYDRA_CORPS_INSIGNIA); -- Win CS elseif(player:hasKeyItem(HYDRA_CORPS_COMMAND_SCEPTER) and player:hasKeyItem(HYDRA_CORPS_EYEGLASS) and player:hasKeyItem(HYDRA_CORPS_LANTERN) and player:hasKeyItem(HYDRA_CORPS_TACTICAL_MAP)) then local firstDyna = 0; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if(checkFirstDyna(player,4)) then -- First Dyna-Bastok => CS firstDyna = 1; end if(player:getMainLvl() < DYNA_LEVEL_MIN) then player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN); elseif((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaBeaucedine]UniqueID")) then player:startEvent(0x0077,5,firstDyna,0,BETWEEN_2DYNA_WAIT_TIME,64,VIAL_OF_SHROUDED_SAND,4236,4237); else dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456); player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,5); end else player:messageSpecial(UNUSUAL_ARRANGEMENT_PEBBLES); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("updateRESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("finishRESULT: %u",option); if(csid == 0x0086) then player:setVar("DynaBeaucedine_Win",0); elseif(csid == 0x0077 and option == 0) then if(checkFirstDyna(player,4)) then player:setVar("Dynamis_Status",player:getVar("Dynamis_Status") + 8); end player:setPos(-284.751,-39.923,-422.948,235,0x86); end end;
gpl-3.0
waytim/darkstar
scripts/zones/Apollyon/mobs/Sirin.lua
4
1133
----------------------------------- -- Area: Apollyon NE -- NPC: Sirin ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if (mobID ==16933072) then -- time T1 GetNPCByID(16932864+125):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+125):setStatus(STATUS_NORMAL); elseif (mobID ==16933071) then -- time T2 GetNPCByID(16932864+83):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+83):setStatus(STATUS_NORMAL); end end;
gpl-3.0
pvvx/EspLua
lua_examples/mcp23008/mcp23008_buttons.lua
82
1801
--- -- @description Shows how to read 8 GPIO pins/buttons via I2C with the MCP23008 I/O expander. -- Tested on NodeMCU 0.9.5 build 20150213. -- @circuit -- Connect GPIO0 of the ESP8266-01 module to the SCL pin of the MCP23008. -- Connect GPIO2 of the ESP8266-01 module to the SDA pin of the MCP23008. -- Use 3.3V for VCC. -- Connect switches or buttons to the GPIOs of the MCP23008 and GND. -- Connect two 4.7k pull-up resistors on SDA and SCL -- We will enable the internal pull up resistors for the GPIOS of the MCP23008. -- @author Miguel (AllAboutEE) -- GitHub: https://github.com/AllAboutEE -- YouTube: https://www.youtube.com/user/AllAboutEE -- Website: http://AllAboutEE.com --------------------------------------------------------------------------------------------- require ("mcp23008") -- ESP-01 GPIO Mapping as per GPIO Table in https://github.com/nodemcu/nodemcu-firmware gpio0, gpio2 = 3, 4 -- Setup the MCP23008 mcp23008.begin(0x0,gpio2,gpio0,i2c.SLOW) mcp23008.writeIODIR(0xff) mcp23008.writeGPPU(0xff) --- -- @name showButtons -- @description Shows the state of each GPIO pin -- @return void --------------------------------------------------------- function showButtons() local gpio = mcp23008.readGPIO() -- read the GPIO/buttons states -- get/extract the state of one pin at a time for pin=0,7 do local pinState = bit.band(bit.rshift(gpio,pin),0x1) -- extract one pin state -- change to string state (HIGH, LOW) instead of 1 or 0 respectively if(pinState == mcp23008.HIGH) then pinState = "HIGH" else pinState = "LOW" end print("Pin ".. pin .. ": ".. pinState) end print("\r\n") end tmr.alarm(0,2000,1,showButtons) -- run showButtons() every 2 seconds
mit
waytim/darkstar
scripts/zones/West_Ronfaure/npcs/Yoshihiro_IM.lua
13
3319
----------------------------------- -- Area: West Ronfaure -- NPC: Yoshihiro, I.M. -- Outpost Conquest Guards -- @pos -450.571 -20.807 -219.970 100 ----------------------------------- package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/West_Ronfaure/TextIDs"); local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = RONFAURE; local csid = 0x7ff9; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/globals/abilities/spectral_jig.lua
2
1226
----------------------------------- -- Ability: Spectral jig ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- OnUseAbility ----------------------------------- function OnAbilityCheck(player,target,ability) return 0,0; end; function OnUseAbility(player, target, ability) local baseDuration = math.random(30,90); local finalDuration = baseDuration; local legs = target:getEquipID(SLOT_LEGS); local feet = target:getEquipID(SLOT_FEET); -- Reports have been changed from +30 sec to "extends duration by 100%" if(legs == 16360 or legs == 16361 or legs == 10728) then finalDuration = finalDuration + baseDuration; end if(feet == 15746 or feet == 15747 or feet == 11393 or feet == 11394) then finalDuration = finalDuration + baseDuration; end if(player:hasStatusEffect(EFFECT_SNEAK) == false) then player:addStatusEffect(EFFECT_SNEAK,0,10,finalDuration); player:addStatusEffect(EFFECT_INVISIBLE,0,10,finalDuration); ability:setMsg(532); -- Gains the effect of sneak and invisible else ability:setMsg(283); -- no effect on player. end return 1; end;
gpl-3.0
Amadiro/debugUI
loveframes/objects/internal/columnlist/columnlistheader.lua
3
5893
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.columnlist.columnlistheader")) local loveframes = require(path .. ".libraries.common") -- columnlistheader class local newobject = loveframes.NewObject("columnlistheader", "loveframes_object_columnlistheader", true) --[[--------------------------------------------------------- - func: initialize() - desc: intializes the element --]]--------------------------------------------------------- function newobject:initialize(name, parent) self.type = "columnlistheader" self.parent = parent self.name = name self.state = parent.state self.width = parent.defaultcolumnwidth self.height = parent.columnheight self.columnid = 0 self.hover = false self.down = false self.clickable = true self.enabled = true self.descending = true self.resizebox = nil self.internal = true table.insert(parent.children, self) local key = 0 for k, v in ipairs(parent.children) do if v == self then key = k end end self.OnClick = function(object) local descending = object.descending local parent = object.parent local pinternals = parent.internals local list = pinternals[1] if descending then object.descending = false else object.descending = true end list:Sort(key, object.descending) end -- apply template properties to the object loveframes.templates.ApplyToObject(self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) if not self.visible then if not self.alwaysupdate then return end end local update = self.Update local parent = self.parent local list = parent.internals[1] local vbody = list:GetVerticalScrollBody() local width = list.width if vbody then width = width - vbody.width end self.clickbounds = {x = list.x, y = list.y, width = width, height = list.height} self:CheckHover() if not self.hover then self.down = false else if loveframes.downobject == self then self.down = true end end -- move to parent if there is a parent if parent ~= loveframes.base then self.x = (parent.x + self.staticx) - parent.internals[1].offsetx self.y = parent.y + self.staticy end local resizecolumn = parent.resizecolumn if resizecolumn and resizecolumn == self then local x, y = love.mouse.getPosition() local start = false self.width = x - self.x if self.width < 20 then self.width = 20 end parent.startadjustment = true parent.internals[1]:CalculateSize() parent.internals[1]:RedoLayout() elseif resizecolumn and parent.startadjustment then local header = parent.children[self.columnid - 1] self.staticx = header.staticx + header.width end self.resizebox = {x = self.x + (self.width - 2), y = self.y, width = 4, height = self.height} if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() if not self.visible then return end local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawColumnListHeader or skins[defaultskin].DrawColumnListHeader local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if draw then draw(self) else drawfunc(self) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) if not self.parent.resizecolumn and self.parent.canresizecolumns then local box = self.resizebox local col = loveframes.util.BoundingBox(x, box.x, y, box.y, 1, box.width, 1, box.height) if col then self.resizing = true self.parent.resizecolumn = self end end if self.hover and button == 1 then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" and button == 1 then baseparent:MakeTop() end self.down = true loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) if not self.visible then return end local hover = self.hover local down = self.down local clickable = self.clickable local enabled = self.enabled local onclick = self.OnClick if hover and down and clickable and button == 1 then if enabled then onclick(self, x, y) end end local resizecolumn = self.parent.resizecolumn if resizecolumn and resizecolumn == self then self.parent.resizecolumn = nil end self.down = false end --[[--------------------------------------------------------- - func: SetName(name) - desc: sets the object's name --]]--------------------------------------------------------- function newobject:SetName(name) self.name = name return self end --[[--------------------------------------------------------- - func: GetName() - desc: gets the object's name --]]--------------------------------------------------------- function newobject:GetName() return self.name end
mit
dmccuskey/dmc-sockets
dmc_corona/lib/dmc_lua/lib/bit/numberlua.lua
115
13399
--[[ LUA MODULE bit.numberlua - Bitwise operations implemented in pure Lua as numbers, with Lua 5.2 'bit32' and (LuaJIT) LuaBitOp 'bit' compatibility interfaces. SYNOPSIS local bit = require 'bit.numberlua' print(bit.band(0xff00ff00, 0x00ff00ff)) --> 0xffffffff -- Interface providing strong Lua 5.2 'bit32' compatibility local bit32 = require 'bit.numberlua'.bit32 assert(bit32.band(-1) == 0xffffffff) -- Interface providing strong (LuaJIT) LuaBitOp 'bit' compatibility local bit = require 'bit.numberlua'.bit assert(bit.tobit(0xffffffff) == -1) DESCRIPTION This library implements bitwise operations entirely in Lua. This module is typically intended if for some reasons you don't want to or cannot install a popular C based bit library like BitOp 'bit' [1] (which comes pre-installed with LuaJIT) or 'bit32' (which comes pre-installed with Lua 5.2) but want a similar interface. This modules represents bit arrays as non-negative Lua numbers. [1] It can represent 32-bit bit arrays when Lua is compiled with lua_Number as double-precision IEEE 754 floating point. The module is nearly the most efficient it can be but may be a few times slower than the C based bit libraries and is orders or magnitude slower than LuaJIT bit operations, which compile to native code. Therefore, this library is inferior in performane to the other modules. The `xor` function in this module is based partly on Roberto Ierusalimschy's post in http://lua-users.org/lists/lua-l/2002-09/msg00134.html . The included BIT.bit32 and BIT.bit sublibraries aims to provide 100% compatibility with the Lua 5.2 "bit32" and (LuaJIT) LuaBitOp "bit" library. This compatbility is at the cost of some efficiency since inputted numbers are normalized and more general forms (e.g. multi-argument bitwise operators) are supported. STATUS WARNING: Not all corner cases have been tested and documented. Some attempt was made to make these similar to the Lua 5.2 [2] and LuaJit BitOp [3] libraries, but this is not fully tested and there are currently some differences. Addressing these differences may be improved in the future but it is not yet fully determined how to resolve these differences. The BIT.bit32 library passes the Lua 5.2 test suite (bitwise.lua) http://www.lua.org/tests/5.2/ . The BIT.bit library passes the LuaBitOp test suite (bittest.lua). However, these have not been tested on platforms with Lua compiled with 32-bit integer numbers. API BIT.tobit(x) --> z Similar to function in BitOp. BIT.tohex(x, n) Similar to function in BitOp. BIT.band(x, y) --> z Similar to function in Lua 5.2 and BitOp but requires two arguments. BIT.bor(x, y) --> z Similar to function in Lua 5.2 and BitOp but requires two arguments. BIT.bxor(x, y) --> z Similar to function in Lua 5.2 and BitOp but requires two arguments. BIT.bnot(x) --> z Similar to function in Lua 5.2 and BitOp. BIT.lshift(x, disp) --> z Similar to function in Lua 5.2 (warning: BitOp uses unsigned lower 5 bits of shift), BIT.rshift(x, disp) --> z Similar to function in Lua 5.2 (warning: BitOp uses unsigned lower 5 bits of shift), BIT.extract(x, field [, width]) --> z Similar to function in Lua 5.2. BIT.replace(x, v, field, width) --> z Similar to function in Lua 5.2. BIT.bswap(x) --> z Similar to function in Lua 5.2. BIT.rrotate(x, disp) --> z BIT.ror(x, disp) --> z Similar to function in Lua 5.2 and BitOp. BIT.lrotate(x, disp) --> z BIT.rol(x, disp) --> z Similar to function in Lua 5.2 and BitOp. BIT.arshift Similar to function in Lua 5.2 and BitOp. BIT.btest Similar to function in Lua 5.2 with requires two arguments. BIT.bit32 This table contains functions that aim to provide 100% compatibility with the Lua 5.2 "bit32" library. bit32.arshift (x, disp) --> z bit32.band (...) --> z bit32.bnot (x) --> z bit32.bor (...) --> z bit32.btest (...) --> true | false bit32.bxor (...) --> z bit32.extract (x, field [, width]) --> z bit32.replace (x, v, field [, width]) --> z bit32.lrotate (x, disp) --> z bit32.lshift (x, disp) --> z bit32.rrotate (x, disp) --> z bit32.rshift (x, disp) --> z BIT.bit This table contains functions that aim to provide 100% compatibility with the LuaBitOp "bit" library (from LuaJIT). bit.tobit(x) --> y bit.tohex(x [,n]) --> y bit.bnot(x) --> y bit.bor(x1 [,x2...]) --> y bit.band(x1 [,x2...]) --> y bit.bxor(x1 [,x2...]) --> y bit.lshift(x, n) --> y bit.rshift(x, n) --> y bit.arshift(x, n) --> y bit.rol(x, n) --> y bit.ror(x, n) --> y bit.bswap(x) --> y DEPENDENCIES None (other than Lua 5.1 or 5.2). DOWNLOAD/INSTALLATION If using LuaRocks: luarocks install lua-bit-numberlua Otherwise, download <https://github.com/davidm/lua-bit-numberlua/zipball/master>. Alternately, if using git: git clone git://github.com/davidm/lua-bit-numberlua.git cd lua-bit-numberlua Optionally unpack: ./util.mk or unpack and install in LuaRocks: ./util.mk install REFERENCES [1] http://lua-users.org/wiki/FloatingPoint [2] http://www.lua.org/manual/5.2/ [3] http://bitop.luajit.org/ LICENSE (c) 2008-2011 David Manura. Licensed under the same terms as Lua (MIT). Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. (end license) --]] local M = {_TYPE='module', _NAME='bit.numberlua', _VERSION='0.3.1.20120131'} local floor = math.floor local MOD = 2^32 local MODM = MOD-1 local function memoize(f) local mt = {} local t = setmetatable({}, mt) function mt:__index(k) local v = f(k); t[k] = v return v end return t end local function make_bitop_uncached(t, m) local function bitop(a, b) local res,p = 0,1 while a ~= 0 and b ~= 0 do local am, bm = a%m, b%m res = res + t[am][bm]*p a = (a - am) / m b = (b - bm) / m p = p*m end res = res + (a+b)*p return res end return bitop end local function make_bitop(t) local op1 = make_bitop_uncached(t,2^1) local op2 = memoize(function(a) return memoize(function(b) return op1(a, b) end) end) return make_bitop_uncached(op2, 2^(t.n or 1)) end -- ok? probably not if running on a 32-bit int Lua number type platform function M.tobit(x) return x % 2^32 end M.bxor = make_bitop {[0]={[0]=0,[1]=1},[1]={[0]=1,[1]=0}, n=4} local bxor = M.bxor function M.bnot(a) return MODM - a end local bnot = M.bnot function M.band(a,b) return ((a+b) - bxor(a,b))/2 end local band = M.band function M.bor(a,b) return MODM - band(MODM - a, MODM - b) end local bor = M.bor local lshift, rshift -- forward declare function M.rshift(a,disp) -- Lua5.2 insipred if disp < 0 then return lshift(a,-disp) end return floor(a % 2^32 / 2^disp) end rshift = M.rshift function M.lshift(a,disp) -- Lua5.2 inspired if disp < 0 then return rshift(a,-disp) end return (a * 2^disp) % 2^32 end lshift = M.lshift function M.tohex(x, n) -- BitOp style n = n or 8 local up if n <= 0 then if n == 0 then return '' end up = true n = - n end x = band(x, 16^n-1) return ('%0'..n..(up and 'X' or 'x')):format(x) end local tohex = M.tohex function M.extract(n, field, width) -- Lua5.2 inspired width = width or 1 return band(rshift(n, field), 2^width-1) end local extract = M.extract function M.replace(n, v, field, width) -- Lua5.2 inspired width = width or 1 local mask1 = 2^width-1 v = band(v, mask1) -- required by spec? local mask = bnot(lshift(mask1, field)) return band(n, mask) + lshift(v, field) end local replace = M.replace function M.bswap(x) -- BitOp style local a = band(x, 0xff); x = rshift(x, 8) local b = band(x, 0xff); x = rshift(x, 8) local c = band(x, 0xff); x = rshift(x, 8) local d = band(x, 0xff) return lshift(lshift(lshift(a, 8) + b, 8) + c, 8) + d end local bswap = M.bswap function M.rrotate(x, disp) -- Lua5.2 inspired disp = disp % 32 local low = band(x, 2^disp-1) return rshift(x, disp) + lshift(low, 32-disp) end local rrotate = M.rrotate function M.lrotate(x, disp) -- Lua5.2 inspired return rrotate(x, -disp) end local lrotate = M.lrotate M.rol = M.lrotate -- LuaOp inspired M.ror = M.rrotate -- LuaOp insipred function M.arshift(x, disp) -- Lua5.2 inspired local z = rshift(x, disp) if x >= 0x80000000 then z = z + lshift(2^disp-1, 32-disp) end return z end local arshift = M.arshift function M.btest(x, y) -- Lua5.2 inspired return band(x, y) ~= 0 end -- -- Start Lua 5.2 "bit32" compat section. -- M.bit32 = {} -- Lua 5.2 'bit32' compatibility local function bit32_bnot(x) return (-1 - x) % MOD end M.bit32.bnot = bit32_bnot local function bit32_bxor(a, b, c, ...) local z if b then a = a % MOD b = b % MOD z = bxor(a, b) if c then z = bit32_bxor(z, c, ...) end return z elseif a then return a % MOD else return 0 end end M.bit32.bxor = bit32_bxor local function bit32_band(a, b, c, ...) local z if b then a = a % MOD b = b % MOD z = ((a+b) - bxor(a,b)) / 2 if c then z = bit32_band(z, c, ...) end return z elseif a then return a % MOD else return MODM end end M.bit32.band = bit32_band local function bit32_bor(a, b, c, ...) local z if b then a = a % MOD b = b % MOD z = MODM - band(MODM - a, MODM - b) if c then z = bit32_bor(z, c, ...) end return z elseif a then return a % MOD else return 0 end end M.bit32.bor = bit32_bor function M.bit32.btest(...) return bit32_band(...) ~= 0 end function M.bit32.lrotate(x, disp) return lrotate(x % MOD, disp) end function M.bit32.rrotate(x, disp) return rrotate(x % MOD, disp) end function M.bit32.lshift(x,disp) if disp > 31 or disp < -31 then return 0 end return lshift(x % MOD, disp) end function M.bit32.rshift(x,disp) if disp > 31 or disp < -31 then return 0 end return rshift(x % MOD, disp) end function M.bit32.arshift(x,disp) x = x % MOD if disp >= 0 then if disp > 31 then return (x >= 0x80000000) and MODM or 0 else local z = rshift(x, disp) if x >= 0x80000000 then z = z + lshift(2^disp-1, 32-disp) end return z end else return lshift(x, -disp) end end function M.bit32.extract(x, field, ...) local width = ... or 1 if field < 0 or field > 31 or width < 0 or field+width > 32 then error 'out of range' end x = x % MOD return extract(x, field, ...) end function M.bit32.replace(x, v, field, ...) local width = ... or 1 if field < 0 or field > 31 or width < 0 or field+width > 32 then error 'out of range' end x = x % MOD v = v % MOD return replace(x, v, field, ...) end -- -- Start LuaBitOp "bit" compat section. -- M.bit = {} -- LuaBitOp "bit" compatibility function M.bit.tobit(x) x = x % MOD if x >= 0x80000000 then x = x - MOD end return x end local bit_tobit = M.bit.tobit function M.bit.tohex(x, ...) return tohex(x % MOD, ...) end function M.bit.bnot(x) return bit_tobit(bnot(x % MOD)) end local function bit_bor(a, b, c, ...) if c then return bit_bor(bit_bor(a, b), c, ...) elseif b then return bit_tobit(bor(a % MOD, b % MOD)) else return bit_tobit(a) end end M.bit.bor = bit_bor local function bit_band(a, b, c, ...) if c then return bit_band(bit_band(a, b), c, ...) elseif b then return bit_tobit(band(a % MOD, b % MOD)) else return bit_tobit(a) end end M.bit.band = bit_band local function bit_bxor(a, b, c, ...) if c then return bit_bxor(bit_bxor(a, b), c, ...) elseif b then return bit_tobit(bxor(a % MOD, b % MOD)) else return bit_tobit(a) end end M.bit.bxor = bit_bxor function M.bit.lshift(x, n) return bit_tobit(lshift(x % MOD, n % 32)) end function M.bit.rshift(x, n) return bit_tobit(rshift(x % MOD, n % 32)) end function M.bit.arshift(x, n) return bit_tobit(arshift(x % MOD, n % 32)) end function M.bit.rol(x, n) return bit_tobit(lrotate(x % MOD, n % 32)) end function M.bit.ror(x, n) return bit_tobit(rrotate(x % MOD, n % 32)) end function M.bit.bswap(x) return bit_tobit(bswap(x % MOD)) end return M
mit
ffxinfinity/ffxinfinity
FFXI Server-Development/Build Files/scripts/zones/Yuhtunga_Jungle/npcs/Robino-Mobino.lua
2
1754
----------------------------------- -- Area: Yuhtunga Jungle -- NPC: Robino-Mobino -- @pos -244 0 -401 123 ----------------------------------- package.loaded["scripts/zones/Yuhtunga_Jungle/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/Yuhtunga_Jungle/TextIDs"); region = ELSHIMOLOWLANDS; csid = 0x7ff4; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) owner = GetRegionOwner(region); arg1 = getArg1(owner,player); if(owner == player:getNation()) then nation = 1; elseif(arg1 < 1792) then nation = 2; else nation = 0; end player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP()); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); if(option == 1) then ShowOPVendorShop(player); elseif(option == 2) then if (player:delGil(OP_TeleFee(player,region))) then toHomeNation(player); end elseif(option == 6) then player:delCP(OP_TeleFee(player,region)); toHomeNation(player); end end;
gpl-3.0
galek/crown
3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/unified1/spirv.lua
4
54799
-- Copyright (c) 2014-2020 The Khronos Group Inc. -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and/or associated documentation files (the "Materials"), -- to deal in the Materials without restriction, including without limitation -- the rights to use, copy, modify, merge, publish, distribute, sublicense, -- and/or sell copies of the Materials, and to permit persons to whom the -- Materials are furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Materials. -- -- MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS -- STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND -- HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ -- -- THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS -- IN THE MATERIALS. -- This header is automatically generated by the same tool that creates -- the Binary Section of the SPIR-V specification. -- Enumeration tokens for SPIR-V, in various styles: -- C, C++, C++11, JSON, Lua, Python, C#, D -- -- - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL -- - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL -- - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL -- - Lua will use tables, e.g.: spv.SourceLanguage.GLSL -- - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] -- - C# will use enum classes in the Specification class located in the "Spv" namespace, -- e.g.: Spv.Specification.SourceLanguage.GLSL -- - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL -- -- Some tokens act like mask values, which can be OR'd together, -- while others are mutually exclusive. The mask-like ones have -- "Mask" in their name, and a parallel enum that has the shift -- amount (1 << x) for each corresponding enumerant. spv = { MagicNumber = 0x07230203, Version = 0x00010500, Revision = 4, OpCodeMask = 0xffff, WordCountShift = 16, SourceLanguage = { Unknown = 0, ESSL = 1, GLSL = 2, OpenCL_C = 3, OpenCL_CPP = 4, HLSL = 5, }, ExecutionModel = { Vertex = 0, TessellationControl = 1, TessellationEvaluation = 2, Geometry = 3, Fragment = 4, GLCompute = 5, Kernel = 6, TaskNV = 5267, MeshNV = 5268, RayGenerationKHR = 5313, RayGenerationNV = 5313, IntersectionKHR = 5314, IntersectionNV = 5314, AnyHitKHR = 5315, AnyHitNV = 5315, ClosestHitKHR = 5316, ClosestHitNV = 5316, MissKHR = 5317, MissNV = 5317, CallableKHR = 5318, CallableNV = 5318, }, AddressingModel = { Logical = 0, Physical32 = 1, Physical64 = 2, PhysicalStorageBuffer64 = 5348, PhysicalStorageBuffer64EXT = 5348, }, MemoryModel = { Simple = 0, GLSL450 = 1, OpenCL = 2, Vulkan = 3, VulkanKHR = 3, }, ExecutionMode = { Invocations = 0, SpacingEqual = 1, SpacingFractionalEven = 2, SpacingFractionalOdd = 3, VertexOrderCw = 4, VertexOrderCcw = 5, PixelCenterInteger = 6, OriginUpperLeft = 7, OriginLowerLeft = 8, EarlyFragmentTests = 9, PointMode = 10, Xfb = 11, DepthReplacing = 12, DepthGreater = 14, DepthLess = 15, DepthUnchanged = 16, LocalSize = 17, LocalSizeHint = 18, InputPoints = 19, InputLines = 20, InputLinesAdjacency = 21, Triangles = 22, InputTrianglesAdjacency = 23, Quads = 24, Isolines = 25, OutputVertices = 26, OutputPoints = 27, OutputLineStrip = 28, OutputTriangleStrip = 29, VecTypeHint = 30, ContractionOff = 31, Initializer = 33, Finalizer = 34, SubgroupSize = 35, SubgroupsPerWorkgroup = 36, SubgroupsPerWorkgroupId = 37, LocalSizeId = 38, LocalSizeHintId = 39, PostDepthCoverage = 4446, DenormPreserve = 4459, DenormFlushToZero = 4460, SignedZeroInfNanPreserve = 4461, RoundingModeRTE = 4462, RoundingModeRTZ = 4463, StencilRefReplacingEXT = 5027, OutputLinesNV = 5269, OutputPrimitivesNV = 5270, DerivativeGroupQuadsNV = 5289, DerivativeGroupLinearNV = 5290, OutputTrianglesNV = 5298, PixelInterlockOrderedEXT = 5366, PixelInterlockUnorderedEXT = 5367, SampleInterlockOrderedEXT = 5368, SampleInterlockUnorderedEXT = 5369, ShadingRateInterlockOrderedEXT = 5370, ShadingRateInterlockUnorderedEXT = 5371, SharedLocalMemorySizeINTEL = 5618, RoundingModeRTPINTEL = 5620, RoundingModeRTNINTEL = 5621, FloatingPointModeALTINTEL = 5622, FloatingPointModeIEEEINTEL = 5623, MaxWorkgroupSizeINTEL = 5893, MaxWorkDimINTEL = 5894, NoGlobalOffsetINTEL = 5895, NumSIMDWorkitemsINTEL = 5896, SchedulerTargetFmaxMhzINTEL = 5903, }, StorageClass = { UniformConstant = 0, Input = 1, Uniform = 2, Output = 3, Workgroup = 4, CrossWorkgroup = 5, Private = 6, Function = 7, Generic = 8, PushConstant = 9, AtomicCounter = 10, Image = 11, StorageBuffer = 12, CallableDataKHR = 5328, CallableDataNV = 5328, IncomingCallableDataKHR = 5329, IncomingCallableDataNV = 5329, RayPayloadKHR = 5338, RayPayloadNV = 5338, HitAttributeKHR = 5339, HitAttributeNV = 5339, IncomingRayPayloadKHR = 5342, IncomingRayPayloadNV = 5342, ShaderRecordBufferKHR = 5343, ShaderRecordBufferNV = 5343, PhysicalStorageBuffer = 5349, PhysicalStorageBufferEXT = 5349, CodeSectionINTEL = 5605, DeviceOnlyINTEL = 5936, HostOnlyINTEL = 5937, }, Dim = { Dim1D = 0, Dim2D = 1, Dim3D = 2, Cube = 3, Rect = 4, Buffer = 5, SubpassData = 6, }, SamplerAddressingMode = { None = 0, ClampToEdge = 1, Clamp = 2, Repeat = 3, RepeatMirrored = 4, }, SamplerFilterMode = { Nearest = 0, Linear = 1, }, ImageFormat = { Unknown = 0, Rgba32f = 1, Rgba16f = 2, R32f = 3, Rgba8 = 4, Rgba8Snorm = 5, Rg32f = 6, Rg16f = 7, R11fG11fB10f = 8, R16f = 9, Rgba16 = 10, Rgb10A2 = 11, Rg16 = 12, Rg8 = 13, R16 = 14, R8 = 15, Rgba16Snorm = 16, Rg16Snorm = 17, Rg8Snorm = 18, R16Snorm = 19, R8Snorm = 20, Rgba32i = 21, Rgba16i = 22, Rgba8i = 23, R32i = 24, Rg32i = 25, Rg16i = 26, Rg8i = 27, R16i = 28, R8i = 29, Rgba32ui = 30, Rgba16ui = 31, Rgba8ui = 32, R32ui = 33, Rgb10a2ui = 34, Rg32ui = 35, Rg16ui = 36, Rg8ui = 37, R16ui = 38, R8ui = 39, R64ui = 40, R64i = 41, }, ImageChannelOrder = { R = 0, A = 1, RG = 2, RA = 3, RGB = 4, RGBA = 5, BGRA = 6, ARGB = 7, Intensity = 8, Luminance = 9, Rx = 10, RGx = 11, RGBx = 12, Depth = 13, DepthStencil = 14, sRGB = 15, sRGBx = 16, sRGBA = 17, sBGRA = 18, ABGR = 19, }, ImageChannelDataType = { SnormInt8 = 0, SnormInt16 = 1, UnormInt8 = 2, UnormInt16 = 3, UnormShort565 = 4, UnormShort555 = 5, UnormInt101010 = 6, SignedInt8 = 7, SignedInt16 = 8, SignedInt32 = 9, UnsignedInt8 = 10, UnsignedInt16 = 11, UnsignedInt32 = 12, HalfFloat = 13, Float = 14, UnormInt24 = 15, UnormInt101010_2 = 16, }, ImageOperandsShift = { Bias = 0, Lod = 1, Grad = 2, ConstOffset = 3, Offset = 4, ConstOffsets = 5, Sample = 6, MinLod = 7, MakeTexelAvailable = 8, MakeTexelAvailableKHR = 8, MakeTexelVisible = 9, MakeTexelVisibleKHR = 9, NonPrivateTexel = 10, NonPrivateTexelKHR = 10, VolatileTexel = 11, VolatileTexelKHR = 11, SignExtend = 12, ZeroExtend = 13, }, ImageOperandsMask = { MaskNone = 0, Bias = 0x00000001, Lod = 0x00000002, Grad = 0x00000004, ConstOffset = 0x00000008, Offset = 0x00000010, ConstOffsets = 0x00000020, Sample = 0x00000040, MinLod = 0x00000080, MakeTexelAvailable = 0x00000100, MakeTexelAvailableKHR = 0x00000100, MakeTexelVisible = 0x00000200, MakeTexelVisibleKHR = 0x00000200, NonPrivateTexel = 0x00000400, NonPrivateTexelKHR = 0x00000400, VolatileTexel = 0x00000800, VolatileTexelKHR = 0x00000800, SignExtend = 0x00001000, ZeroExtend = 0x00002000, }, FPFastMathModeShift = { NotNaN = 0, NotInf = 1, NSZ = 2, AllowRecip = 3, Fast = 4, AllowContractFastINTEL = 16, AllowReassocINTEL = 17, }, FPFastMathModeMask = { MaskNone = 0, NotNaN = 0x00000001, NotInf = 0x00000002, NSZ = 0x00000004, AllowRecip = 0x00000008, Fast = 0x00000010, AllowContractFastINTEL = 0x00010000, AllowReassocINTEL = 0x00020000, }, FPRoundingMode = { RTE = 0, RTZ = 1, RTP = 2, RTN = 3, }, LinkageType = { Export = 0, Import = 1, LinkOnceODR = 2, }, AccessQualifier = { ReadOnly = 0, WriteOnly = 1, ReadWrite = 2, }, FunctionParameterAttribute = { Zext = 0, Sext = 1, ByVal = 2, Sret = 3, NoAlias = 4, NoCapture = 5, NoWrite = 6, NoReadWrite = 7, }, Decoration = { RelaxedPrecision = 0, SpecId = 1, Block = 2, BufferBlock = 3, RowMajor = 4, ColMajor = 5, ArrayStride = 6, MatrixStride = 7, GLSLShared = 8, GLSLPacked = 9, CPacked = 10, BuiltIn = 11, NoPerspective = 13, Flat = 14, Patch = 15, Centroid = 16, Sample = 17, Invariant = 18, Restrict = 19, Aliased = 20, Volatile = 21, Constant = 22, Coherent = 23, NonWritable = 24, NonReadable = 25, Uniform = 26, UniformId = 27, SaturatedConversion = 28, Stream = 29, Location = 30, Component = 31, Index = 32, Binding = 33, DescriptorSet = 34, Offset = 35, XfbBuffer = 36, XfbStride = 37, FuncParamAttr = 38, FPRoundingMode = 39, FPFastMathMode = 40, LinkageAttributes = 41, NoContraction = 42, InputAttachmentIndex = 43, Alignment = 44, MaxByteOffset = 45, AlignmentId = 46, MaxByteOffsetId = 47, NoSignedWrap = 4469, NoUnsignedWrap = 4470, ExplicitInterpAMD = 4999, OverrideCoverageNV = 5248, PassthroughNV = 5250, ViewportRelativeNV = 5252, SecondaryViewportRelativeNV = 5256, PerPrimitiveNV = 5271, PerViewNV = 5272, PerTaskNV = 5273, PerVertexNV = 5285, NonUniform = 5300, NonUniformEXT = 5300, RestrictPointer = 5355, RestrictPointerEXT = 5355, AliasedPointer = 5356, AliasedPointerEXT = 5356, SIMTCallINTEL = 5599, ReferencedIndirectlyINTEL = 5602, ClobberINTEL = 5607, SideEffectsINTEL = 5608, VectorComputeVariableINTEL = 5624, FuncParamIOKindINTEL = 5625, VectorComputeFunctionINTEL = 5626, StackCallINTEL = 5627, GlobalVariableOffsetINTEL = 5628, CounterBuffer = 5634, HlslCounterBufferGOOGLE = 5634, HlslSemanticGOOGLE = 5635, UserSemantic = 5635, UserTypeGOOGLE = 5636, FunctionRoundingModeINTEL = 5822, FunctionDenormModeINTEL = 5823, RegisterINTEL = 5825, MemoryINTEL = 5826, NumbanksINTEL = 5827, BankwidthINTEL = 5828, MaxPrivateCopiesINTEL = 5829, SinglepumpINTEL = 5830, DoublepumpINTEL = 5831, MaxReplicatesINTEL = 5832, SimpleDualPortINTEL = 5833, MergeINTEL = 5834, BankBitsINTEL = 5835, ForcePow2DepthINTEL = 5836, BurstCoalesceINTEL = 5899, CacheSizeINTEL = 5900, DontStaticallyCoalesceINTEL = 5901, PrefetchINTEL = 5902, StallEnableINTEL = 5905, FuseLoopsInFunctionINTEL = 5907, BufferLocationINTEL = 5921, IOPipeStorageINTEL = 5944, FunctionFloatingPointModeINTEL = 6080, SingleElementVectorINTEL = 6085, VectorComputeCallableFunctionINTEL = 6087, }, BuiltIn = { Position = 0, PointSize = 1, ClipDistance = 3, CullDistance = 4, VertexId = 5, InstanceId = 6, PrimitiveId = 7, InvocationId = 8, Layer = 9, ViewportIndex = 10, TessLevelOuter = 11, TessLevelInner = 12, TessCoord = 13, PatchVertices = 14, FragCoord = 15, PointCoord = 16, FrontFacing = 17, SampleId = 18, SamplePosition = 19, SampleMask = 20, FragDepth = 22, HelperInvocation = 23, NumWorkgroups = 24, WorkgroupSize = 25, WorkgroupId = 26, LocalInvocationId = 27, GlobalInvocationId = 28, LocalInvocationIndex = 29, WorkDim = 30, GlobalSize = 31, EnqueuedWorkgroupSize = 32, GlobalOffset = 33, GlobalLinearId = 34, SubgroupSize = 36, SubgroupMaxSize = 37, NumSubgroups = 38, NumEnqueuedSubgroups = 39, SubgroupId = 40, SubgroupLocalInvocationId = 41, VertexIndex = 42, InstanceIndex = 43, SubgroupEqMask = 4416, SubgroupEqMaskKHR = 4416, SubgroupGeMask = 4417, SubgroupGeMaskKHR = 4417, SubgroupGtMask = 4418, SubgroupGtMaskKHR = 4418, SubgroupLeMask = 4419, SubgroupLeMaskKHR = 4419, SubgroupLtMask = 4420, SubgroupLtMaskKHR = 4420, BaseVertex = 4424, BaseInstance = 4425, DrawIndex = 4426, PrimitiveShadingRateKHR = 4432, DeviceIndex = 4438, ViewIndex = 4440, ShadingRateKHR = 4444, BaryCoordNoPerspAMD = 4992, BaryCoordNoPerspCentroidAMD = 4993, BaryCoordNoPerspSampleAMD = 4994, BaryCoordSmoothAMD = 4995, BaryCoordSmoothCentroidAMD = 4996, BaryCoordSmoothSampleAMD = 4997, BaryCoordPullModelAMD = 4998, FragStencilRefEXT = 5014, ViewportMaskNV = 5253, SecondaryPositionNV = 5257, SecondaryViewportMaskNV = 5258, PositionPerViewNV = 5261, ViewportMaskPerViewNV = 5262, FullyCoveredEXT = 5264, TaskCountNV = 5274, PrimitiveCountNV = 5275, PrimitiveIndicesNV = 5276, ClipDistancePerViewNV = 5277, CullDistancePerViewNV = 5278, LayerPerViewNV = 5279, MeshViewCountNV = 5280, MeshViewIndicesNV = 5281, BaryCoordNV = 5286, BaryCoordNoPerspNV = 5287, FragSizeEXT = 5292, FragmentSizeNV = 5292, FragInvocationCountEXT = 5293, InvocationsPerPixelNV = 5293, LaunchIdKHR = 5319, LaunchIdNV = 5319, LaunchSizeKHR = 5320, LaunchSizeNV = 5320, WorldRayOriginKHR = 5321, WorldRayOriginNV = 5321, WorldRayDirectionKHR = 5322, WorldRayDirectionNV = 5322, ObjectRayOriginKHR = 5323, ObjectRayOriginNV = 5323, ObjectRayDirectionKHR = 5324, ObjectRayDirectionNV = 5324, RayTminKHR = 5325, RayTminNV = 5325, RayTmaxKHR = 5326, RayTmaxNV = 5326, InstanceCustomIndexKHR = 5327, InstanceCustomIndexNV = 5327, ObjectToWorldKHR = 5330, ObjectToWorldNV = 5330, WorldToObjectKHR = 5331, WorldToObjectNV = 5331, HitTNV = 5332, HitKindKHR = 5333, HitKindNV = 5333, IncomingRayFlagsKHR = 5351, IncomingRayFlagsNV = 5351, RayGeometryIndexKHR = 5352, WarpsPerSMNV = 5374, SMCountNV = 5375, WarpIDNV = 5376, SMIDNV = 5377, }, SelectionControlShift = { Flatten = 0, DontFlatten = 1, }, SelectionControlMask = { MaskNone = 0, Flatten = 0x00000001, DontFlatten = 0x00000002, }, LoopControlShift = { Unroll = 0, DontUnroll = 1, DependencyInfinite = 2, DependencyLength = 3, MinIterations = 4, MaxIterations = 5, IterationMultiple = 6, PeelCount = 7, PartialCount = 8, InitiationIntervalINTEL = 16, MaxConcurrencyINTEL = 17, DependencyArrayINTEL = 18, PipelineEnableINTEL = 19, LoopCoalesceINTEL = 20, MaxInterleavingINTEL = 21, SpeculatedIterationsINTEL = 22, NoFusionINTEL = 23, }, LoopControlMask = { MaskNone = 0, Unroll = 0x00000001, DontUnroll = 0x00000002, DependencyInfinite = 0x00000004, DependencyLength = 0x00000008, MinIterations = 0x00000010, MaxIterations = 0x00000020, IterationMultiple = 0x00000040, PeelCount = 0x00000080, PartialCount = 0x00000100, InitiationIntervalINTEL = 0x00010000, MaxConcurrencyINTEL = 0x00020000, DependencyArrayINTEL = 0x00040000, PipelineEnableINTEL = 0x00080000, LoopCoalesceINTEL = 0x00100000, MaxInterleavingINTEL = 0x00200000, SpeculatedIterationsINTEL = 0x00400000, NoFusionINTEL = 0x00800000, }, FunctionControlShift = { Inline = 0, DontInline = 1, Pure = 2, Const = 3, }, FunctionControlMask = { MaskNone = 0, Inline = 0x00000001, DontInline = 0x00000002, Pure = 0x00000004, Const = 0x00000008, }, MemorySemanticsShift = { Acquire = 1, Release = 2, AcquireRelease = 3, SequentiallyConsistent = 4, UniformMemory = 6, SubgroupMemory = 7, WorkgroupMemory = 8, CrossWorkgroupMemory = 9, AtomicCounterMemory = 10, ImageMemory = 11, OutputMemory = 12, OutputMemoryKHR = 12, MakeAvailable = 13, MakeAvailableKHR = 13, MakeVisible = 14, MakeVisibleKHR = 14, Volatile = 15, }, MemorySemanticsMask = { MaskNone = 0, Acquire = 0x00000002, Release = 0x00000004, AcquireRelease = 0x00000008, SequentiallyConsistent = 0x00000010, UniformMemory = 0x00000040, SubgroupMemory = 0x00000080, WorkgroupMemory = 0x00000100, CrossWorkgroupMemory = 0x00000200, AtomicCounterMemory = 0x00000400, ImageMemory = 0x00000800, OutputMemory = 0x00001000, OutputMemoryKHR = 0x00001000, MakeAvailable = 0x00002000, MakeAvailableKHR = 0x00002000, MakeVisible = 0x00004000, MakeVisibleKHR = 0x00004000, Volatile = 0x00008000, }, MemoryAccessShift = { Volatile = 0, Aligned = 1, Nontemporal = 2, MakePointerAvailable = 3, MakePointerAvailableKHR = 3, MakePointerVisible = 4, MakePointerVisibleKHR = 4, NonPrivatePointer = 5, NonPrivatePointerKHR = 5, }, MemoryAccessMask = { MaskNone = 0, Volatile = 0x00000001, Aligned = 0x00000002, Nontemporal = 0x00000004, MakePointerAvailable = 0x00000008, MakePointerAvailableKHR = 0x00000008, MakePointerVisible = 0x00000010, MakePointerVisibleKHR = 0x00000010, NonPrivatePointer = 0x00000020, NonPrivatePointerKHR = 0x00000020, }, Scope = { CrossDevice = 0, Device = 1, Workgroup = 2, Subgroup = 3, Invocation = 4, QueueFamily = 5, QueueFamilyKHR = 5, ShaderCallKHR = 6, }, GroupOperation = { Reduce = 0, InclusiveScan = 1, ExclusiveScan = 2, ClusteredReduce = 3, PartitionedReduceNV = 6, PartitionedInclusiveScanNV = 7, PartitionedExclusiveScanNV = 8, }, KernelEnqueueFlags = { NoWait = 0, WaitKernel = 1, WaitWorkGroup = 2, }, KernelProfilingInfoShift = { CmdExecTime = 0, }, KernelProfilingInfoMask = { MaskNone = 0, CmdExecTime = 0x00000001, }, Capability = { Matrix = 0, Shader = 1, Geometry = 2, Tessellation = 3, Addresses = 4, Linkage = 5, Kernel = 6, Vector16 = 7, Float16Buffer = 8, Float16 = 9, Float64 = 10, Int64 = 11, Int64Atomics = 12, ImageBasic = 13, ImageReadWrite = 14, ImageMipmap = 15, Pipes = 17, Groups = 18, DeviceEnqueue = 19, LiteralSampler = 20, AtomicStorage = 21, Int16 = 22, TessellationPointSize = 23, GeometryPointSize = 24, ImageGatherExtended = 25, StorageImageMultisample = 27, UniformBufferArrayDynamicIndexing = 28, SampledImageArrayDynamicIndexing = 29, StorageBufferArrayDynamicIndexing = 30, StorageImageArrayDynamicIndexing = 31, ClipDistance = 32, CullDistance = 33, ImageCubeArray = 34, SampleRateShading = 35, ImageRect = 36, SampledRect = 37, GenericPointer = 38, Int8 = 39, InputAttachment = 40, SparseResidency = 41, MinLod = 42, Sampled1D = 43, Image1D = 44, SampledCubeArray = 45, SampledBuffer = 46, ImageBuffer = 47, ImageMSArray = 48, StorageImageExtendedFormats = 49, ImageQuery = 50, DerivativeControl = 51, InterpolationFunction = 52, TransformFeedback = 53, GeometryStreams = 54, StorageImageReadWithoutFormat = 55, StorageImageWriteWithoutFormat = 56, MultiViewport = 57, SubgroupDispatch = 58, NamedBarrier = 59, PipeStorage = 60, GroupNonUniform = 61, GroupNonUniformVote = 62, GroupNonUniformArithmetic = 63, GroupNonUniformBallot = 64, GroupNonUniformShuffle = 65, GroupNonUniformShuffleRelative = 66, GroupNonUniformClustered = 67, GroupNonUniformQuad = 68, ShaderLayer = 69, ShaderViewportIndex = 70, FragmentShadingRateKHR = 4422, SubgroupBallotKHR = 4423, DrawParameters = 4427, WorkgroupMemoryExplicitLayoutKHR = 4428, WorkgroupMemoryExplicitLayout8BitAccessKHR = 4429, WorkgroupMemoryExplicitLayout16BitAccessKHR = 4430, SubgroupVoteKHR = 4431, StorageBuffer16BitAccess = 4433, StorageUniformBufferBlock16 = 4433, StorageUniform16 = 4434, UniformAndStorageBuffer16BitAccess = 4434, StoragePushConstant16 = 4435, StorageInputOutput16 = 4436, DeviceGroup = 4437, MultiView = 4439, VariablePointersStorageBuffer = 4441, VariablePointers = 4442, AtomicStorageOps = 4445, SampleMaskPostDepthCoverage = 4447, StorageBuffer8BitAccess = 4448, UniformAndStorageBuffer8BitAccess = 4449, StoragePushConstant8 = 4450, DenormPreserve = 4464, DenormFlushToZero = 4465, SignedZeroInfNanPreserve = 4466, RoundingModeRTE = 4467, RoundingModeRTZ = 4468, RayQueryProvisionalKHR = 4471, RayQueryKHR = 4472, RayTraversalPrimitiveCullingKHR = 4478, RayTracingKHR = 4479, Float16ImageAMD = 5008, ImageGatherBiasLodAMD = 5009, FragmentMaskAMD = 5010, StencilExportEXT = 5013, ImageReadWriteLodAMD = 5015, Int64ImageEXT = 5016, ShaderClockKHR = 5055, SampleMaskOverrideCoverageNV = 5249, GeometryShaderPassthroughNV = 5251, ShaderViewportIndexLayerEXT = 5254, ShaderViewportIndexLayerNV = 5254, ShaderViewportMaskNV = 5255, ShaderStereoViewNV = 5259, PerViewAttributesNV = 5260, FragmentFullyCoveredEXT = 5265, MeshShadingNV = 5266, ImageFootprintNV = 5282, FragmentBarycentricNV = 5284, ComputeDerivativeGroupQuadsNV = 5288, FragmentDensityEXT = 5291, ShadingRateNV = 5291, GroupNonUniformPartitionedNV = 5297, ShaderNonUniform = 5301, ShaderNonUniformEXT = 5301, RuntimeDescriptorArray = 5302, RuntimeDescriptorArrayEXT = 5302, InputAttachmentArrayDynamicIndexing = 5303, InputAttachmentArrayDynamicIndexingEXT = 5303, UniformTexelBufferArrayDynamicIndexing = 5304, UniformTexelBufferArrayDynamicIndexingEXT = 5304, StorageTexelBufferArrayDynamicIndexing = 5305, StorageTexelBufferArrayDynamicIndexingEXT = 5305, UniformBufferArrayNonUniformIndexing = 5306, UniformBufferArrayNonUniformIndexingEXT = 5306, SampledImageArrayNonUniformIndexing = 5307, SampledImageArrayNonUniformIndexingEXT = 5307, StorageBufferArrayNonUniformIndexing = 5308, StorageBufferArrayNonUniformIndexingEXT = 5308, StorageImageArrayNonUniformIndexing = 5309, StorageImageArrayNonUniformIndexingEXT = 5309, InputAttachmentArrayNonUniformIndexing = 5310, InputAttachmentArrayNonUniformIndexingEXT = 5310, UniformTexelBufferArrayNonUniformIndexing = 5311, UniformTexelBufferArrayNonUniformIndexingEXT = 5311, StorageTexelBufferArrayNonUniformIndexing = 5312, StorageTexelBufferArrayNonUniformIndexingEXT = 5312, RayTracingNV = 5340, VulkanMemoryModel = 5345, VulkanMemoryModelKHR = 5345, VulkanMemoryModelDeviceScope = 5346, VulkanMemoryModelDeviceScopeKHR = 5346, PhysicalStorageBufferAddresses = 5347, PhysicalStorageBufferAddressesEXT = 5347, ComputeDerivativeGroupLinearNV = 5350, RayTracingProvisionalKHR = 5353, CooperativeMatrixNV = 5357, FragmentShaderSampleInterlockEXT = 5363, FragmentShaderShadingRateInterlockEXT = 5372, ShaderSMBuiltinsNV = 5373, FragmentShaderPixelInterlockEXT = 5378, DemoteToHelperInvocationEXT = 5379, SubgroupShuffleINTEL = 5568, SubgroupBufferBlockIOINTEL = 5569, SubgroupImageBlockIOINTEL = 5570, SubgroupImageMediaBlockIOINTEL = 5579, RoundToInfinityINTEL = 5582, FloatingPointModeINTEL = 5583, IntegerFunctions2INTEL = 5584, FunctionPointersINTEL = 5603, IndirectReferencesINTEL = 5604, AsmINTEL = 5606, AtomicFloat32MinMaxEXT = 5612, AtomicFloat64MinMaxEXT = 5613, AtomicFloat16MinMaxEXT = 5616, VectorComputeINTEL = 5617, VectorAnyINTEL = 5619, ExpectAssumeKHR = 5629, SubgroupAvcMotionEstimationINTEL = 5696, SubgroupAvcMotionEstimationIntraINTEL = 5697, SubgroupAvcMotionEstimationChromaINTEL = 5698, VariableLengthArrayINTEL = 5817, FunctionFloatControlINTEL = 5821, FPGAMemoryAttributesINTEL = 5824, FPFastMathModeINTEL = 5837, ArbitraryPrecisionIntegersINTEL = 5844, UnstructuredLoopControlsINTEL = 5886, FPGALoopControlsINTEL = 5888, KernelAttributesINTEL = 5892, FPGAKernelAttributesINTEL = 5897, FPGAMemoryAccessesINTEL = 5898, FPGAClusterAttributesINTEL = 5904, LoopFuseINTEL = 5906, FPGABufferLocationINTEL = 5920, USMStorageClassesINTEL = 5935, IOPipesINTEL = 5943, BlockingPipesINTEL = 5945, FPGARegINTEL = 5948, AtomicFloat32AddEXT = 6033, AtomicFloat64AddEXT = 6034, LongConstantCompositeINTEL = 6089, }, RayFlagsShift = { OpaqueKHR = 0, NoOpaqueKHR = 1, TerminateOnFirstHitKHR = 2, SkipClosestHitShaderKHR = 3, CullBackFacingTrianglesKHR = 4, CullFrontFacingTrianglesKHR = 5, CullOpaqueKHR = 6, CullNoOpaqueKHR = 7, SkipTrianglesKHR = 8, SkipAABBsKHR = 9, }, RayFlagsMask = { MaskNone = 0, OpaqueKHR = 0x00000001, NoOpaqueKHR = 0x00000002, TerminateOnFirstHitKHR = 0x00000004, SkipClosestHitShaderKHR = 0x00000008, CullBackFacingTrianglesKHR = 0x00000010, CullFrontFacingTrianglesKHR = 0x00000020, CullOpaqueKHR = 0x00000040, CullNoOpaqueKHR = 0x00000080, SkipTrianglesKHR = 0x00000100, SkipAABBsKHR = 0x00000200, }, RayQueryIntersection = { RayQueryCandidateIntersectionKHR = 0, RayQueryCommittedIntersectionKHR = 1, }, RayQueryCommittedIntersectionType = { RayQueryCommittedIntersectionNoneKHR = 0, RayQueryCommittedIntersectionTriangleKHR = 1, RayQueryCommittedIntersectionGeneratedKHR = 2, }, RayQueryCandidateIntersectionType = { RayQueryCandidateIntersectionTriangleKHR = 0, RayQueryCandidateIntersectionAABBKHR = 1, }, FragmentShadingRateShift = { Vertical2Pixels = 0, Vertical4Pixels = 1, Horizontal2Pixels = 2, Horizontal4Pixels = 3, }, FragmentShadingRateMask = { MaskNone = 0, Vertical2Pixels = 0x00000001, Vertical4Pixels = 0x00000002, Horizontal2Pixels = 0x00000004, Horizontal4Pixels = 0x00000008, }, FPDenormMode = { Preserve = 0, FlushToZero = 1, }, FPOperationMode = { IEEE = 0, ALT = 1, }, Op = { OpNop = 0, OpUndef = 1, OpSourceContinued = 2, OpSource = 3, OpSourceExtension = 4, OpName = 5, OpMemberName = 6, OpString = 7, OpLine = 8, OpExtension = 10, OpExtInstImport = 11, OpExtInst = 12, OpMemoryModel = 14, OpEntryPoint = 15, OpExecutionMode = 16, OpCapability = 17, OpTypeVoid = 19, OpTypeBool = 20, OpTypeInt = 21, OpTypeFloat = 22, OpTypeVector = 23, OpTypeMatrix = 24, OpTypeImage = 25, OpTypeSampler = 26, OpTypeSampledImage = 27, OpTypeArray = 28, OpTypeRuntimeArray = 29, OpTypeStruct = 30, OpTypeOpaque = 31, OpTypePointer = 32, OpTypeFunction = 33, OpTypeEvent = 34, OpTypeDeviceEvent = 35, OpTypeReserveId = 36, OpTypeQueue = 37, OpTypePipe = 38, OpTypeForwardPointer = 39, OpConstantTrue = 41, OpConstantFalse = 42, OpConstant = 43, OpConstantComposite = 44, OpConstantSampler = 45, OpConstantNull = 46, OpSpecConstantTrue = 48, OpSpecConstantFalse = 49, OpSpecConstant = 50, OpSpecConstantComposite = 51, OpSpecConstantOp = 52, OpFunction = 54, OpFunctionParameter = 55, OpFunctionEnd = 56, OpFunctionCall = 57, OpVariable = 59, OpImageTexelPointer = 60, OpLoad = 61, OpStore = 62, OpCopyMemory = 63, OpCopyMemorySized = 64, OpAccessChain = 65, OpInBoundsAccessChain = 66, OpPtrAccessChain = 67, OpArrayLength = 68, OpGenericPtrMemSemantics = 69, OpInBoundsPtrAccessChain = 70, OpDecorate = 71, OpMemberDecorate = 72, OpDecorationGroup = 73, OpGroupDecorate = 74, OpGroupMemberDecorate = 75, OpVectorExtractDynamic = 77, OpVectorInsertDynamic = 78, OpVectorShuffle = 79, OpCompositeConstruct = 80, OpCompositeExtract = 81, OpCompositeInsert = 82, OpCopyObject = 83, OpTranspose = 84, OpSampledImage = 86, OpImageSampleImplicitLod = 87, OpImageSampleExplicitLod = 88, OpImageSampleDrefImplicitLod = 89, OpImageSampleDrefExplicitLod = 90, OpImageSampleProjImplicitLod = 91, OpImageSampleProjExplicitLod = 92, OpImageSampleProjDrefImplicitLod = 93, OpImageSampleProjDrefExplicitLod = 94, OpImageFetch = 95, OpImageGather = 96, OpImageDrefGather = 97, OpImageRead = 98, OpImageWrite = 99, OpImage = 100, OpImageQueryFormat = 101, OpImageQueryOrder = 102, OpImageQuerySizeLod = 103, OpImageQuerySize = 104, OpImageQueryLod = 105, OpImageQueryLevels = 106, OpImageQuerySamples = 107, OpConvertFToU = 109, OpConvertFToS = 110, OpConvertSToF = 111, OpConvertUToF = 112, OpUConvert = 113, OpSConvert = 114, OpFConvert = 115, OpQuantizeToF16 = 116, OpConvertPtrToU = 117, OpSatConvertSToU = 118, OpSatConvertUToS = 119, OpConvertUToPtr = 120, OpPtrCastToGeneric = 121, OpGenericCastToPtr = 122, OpGenericCastToPtrExplicit = 123, OpBitcast = 124, OpSNegate = 126, OpFNegate = 127, OpIAdd = 128, OpFAdd = 129, OpISub = 130, OpFSub = 131, OpIMul = 132, OpFMul = 133, OpUDiv = 134, OpSDiv = 135, OpFDiv = 136, OpUMod = 137, OpSRem = 138, OpSMod = 139, OpFRem = 140, OpFMod = 141, OpVectorTimesScalar = 142, OpMatrixTimesScalar = 143, OpVectorTimesMatrix = 144, OpMatrixTimesVector = 145, OpMatrixTimesMatrix = 146, OpOuterProduct = 147, OpDot = 148, OpIAddCarry = 149, OpISubBorrow = 150, OpUMulExtended = 151, OpSMulExtended = 152, OpAny = 154, OpAll = 155, OpIsNan = 156, OpIsInf = 157, OpIsFinite = 158, OpIsNormal = 159, OpSignBitSet = 160, OpLessOrGreater = 161, OpOrdered = 162, OpUnordered = 163, OpLogicalEqual = 164, OpLogicalNotEqual = 165, OpLogicalOr = 166, OpLogicalAnd = 167, OpLogicalNot = 168, OpSelect = 169, OpIEqual = 170, OpINotEqual = 171, OpUGreaterThan = 172, OpSGreaterThan = 173, OpUGreaterThanEqual = 174, OpSGreaterThanEqual = 175, OpULessThan = 176, OpSLessThan = 177, OpULessThanEqual = 178, OpSLessThanEqual = 179, OpFOrdEqual = 180, OpFUnordEqual = 181, OpFOrdNotEqual = 182, OpFUnordNotEqual = 183, OpFOrdLessThan = 184, OpFUnordLessThan = 185, OpFOrdGreaterThan = 186, OpFUnordGreaterThan = 187, OpFOrdLessThanEqual = 188, OpFUnordLessThanEqual = 189, OpFOrdGreaterThanEqual = 190, OpFUnordGreaterThanEqual = 191, OpShiftRightLogical = 194, OpShiftRightArithmetic = 195, OpShiftLeftLogical = 196, OpBitwiseOr = 197, OpBitwiseXor = 198, OpBitwiseAnd = 199, OpNot = 200, OpBitFieldInsert = 201, OpBitFieldSExtract = 202, OpBitFieldUExtract = 203, OpBitReverse = 204, OpBitCount = 205, OpDPdx = 207, OpDPdy = 208, OpFwidth = 209, OpDPdxFine = 210, OpDPdyFine = 211, OpFwidthFine = 212, OpDPdxCoarse = 213, OpDPdyCoarse = 214, OpFwidthCoarse = 215, OpEmitVertex = 218, OpEndPrimitive = 219, OpEmitStreamVertex = 220, OpEndStreamPrimitive = 221, OpControlBarrier = 224, OpMemoryBarrier = 225, OpAtomicLoad = 227, OpAtomicStore = 228, OpAtomicExchange = 229, OpAtomicCompareExchange = 230, OpAtomicCompareExchangeWeak = 231, OpAtomicIIncrement = 232, OpAtomicIDecrement = 233, OpAtomicIAdd = 234, OpAtomicISub = 235, OpAtomicSMin = 236, OpAtomicUMin = 237, OpAtomicSMax = 238, OpAtomicUMax = 239, OpAtomicAnd = 240, OpAtomicOr = 241, OpAtomicXor = 242, OpPhi = 245, OpLoopMerge = 246, OpSelectionMerge = 247, OpLabel = 248, OpBranch = 249, OpBranchConditional = 250, OpSwitch = 251, OpKill = 252, OpReturn = 253, OpReturnValue = 254, OpUnreachable = 255, OpLifetimeStart = 256, OpLifetimeStop = 257, OpGroupAsyncCopy = 259, OpGroupWaitEvents = 260, OpGroupAll = 261, OpGroupAny = 262, OpGroupBroadcast = 263, OpGroupIAdd = 264, OpGroupFAdd = 265, OpGroupFMin = 266, OpGroupUMin = 267, OpGroupSMin = 268, OpGroupFMax = 269, OpGroupUMax = 270, OpGroupSMax = 271, OpReadPipe = 274, OpWritePipe = 275, OpReservedReadPipe = 276, OpReservedWritePipe = 277, OpReserveReadPipePackets = 278, OpReserveWritePipePackets = 279, OpCommitReadPipe = 280, OpCommitWritePipe = 281, OpIsValidReserveId = 282, OpGetNumPipePackets = 283, OpGetMaxPipePackets = 284, OpGroupReserveReadPipePackets = 285, OpGroupReserveWritePipePackets = 286, OpGroupCommitReadPipe = 287, OpGroupCommitWritePipe = 288, OpEnqueueMarker = 291, OpEnqueueKernel = 292, OpGetKernelNDrangeSubGroupCount = 293, OpGetKernelNDrangeMaxSubGroupSize = 294, OpGetKernelWorkGroupSize = 295, OpGetKernelPreferredWorkGroupSizeMultiple = 296, OpRetainEvent = 297, OpReleaseEvent = 298, OpCreateUserEvent = 299, OpIsValidEvent = 300, OpSetUserEventStatus = 301, OpCaptureEventProfilingInfo = 302, OpGetDefaultQueue = 303, OpBuildNDRange = 304, OpImageSparseSampleImplicitLod = 305, OpImageSparseSampleExplicitLod = 306, OpImageSparseSampleDrefImplicitLod = 307, OpImageSparseSampleDrefExplicitLod = 308, OpImageSparseSampleProjImplicitLod = 309, OpImageSparseSampleProjExplicitLod = 310, OpImageSparseSampleProjDrefImplicitLod = 311, OpImageSparseSampleProjDrefExplicitLod = 312, OpImageSparseFetch = 313, OpImageSparseGather = 314, OpImageSparseDrefGather = 315, OpImageSparseTexelsResident = 316, OpNoLine = 317, OpAtomicFlagTestAndSet = 318, OpAtomicFlagClear = 319, OpImageSparseRead = 320, OpSizeOf = 321, OpTypePipeStorage = 322, OpConstantPipeStorage = 323, OpCreatePipeFromPipeStorage = 324, OpGetKernelLocalSizeForSubgroupCount = 325, OpGetKernelMaxNumSubgroups = 326, OpTypeNamedBarrier = 327, OpNamedBarrierInitialize = 328, OpMemoryNamedBarrier = 329, OpModuleProcessed = 330, OpExecutionModeId = 331, OpDecorateId = 332, OpGroupNonUniformElect = 333, OpGroupNonUniformAll = 334, OpGroupNonUniformAny = 335, OpGroupNonUniformAllEqual = 336, OpGroupNonUniformBroadcast = 337, OpGroupNonUniformBroadcastFirst = 338, OpGroupNonUniformBallot = 339, OpGroupNonUniformInverseBallot = 340, OpGroupNonUniformBallotBitExtract = 341, OpGroupNonUniformBallotBitCount = 342, OpGroupNonUniformBallotFindLSB = 343, OpGroupNonUniformBallotFindMSB = 344, OpGroupNonUniformShuffle = 345, OpGroupNonUniformShuffleXor = 346, OpGroupNonUniformShuffleUp = 347, OpGroupNonUniformShuffleDown = 348, OpGroupNonUniformIAdd = 349, OpGroupNonUniformFAdd = 350, OpGroupNonUniformIMul = 351, OpGroupNonUniformFMul = 352, OpGroupNonUniformSMin = 353, OpGroupNonUniformUMin = 354, OpGroupNonUniformFMin = 355, OpGroupNonUniformSMax = 356, OpGroupNonUniformUMax = 357, OpGroupNonUniformFMax = 358, OpGroupNonUniformBitwiseAnd = 359, OpGroupNonUniformBitwiseOr = 360, OpGroupNonUniformBitwiseXor = 361, OpGroupNonUniformLogicalAnd = 362, OpGroupNonUniformLogicalOr = 363, OpGroupNonUniformLogicalXor = 364, OpGroupNonUniformQuadBroadcast = 365, OpGroupNonUniformQuadSwap = 366, OpCopyLogical = 400, OpPtrEqual = 401, OpPtrNotEqual = 402, OpPtrDiff = 403, OpTerminateInvocation = 4416, OpSubgroupBallotKHR = 4421, OpSubgroupFirstInvocationKHR = 4422, OpSubgroupAllKHR = 4428, OpSubgroupAnyKHR = 4429, OpSubgroupAllEqualKHR = 4430, OpSubgroupReadInvocationKHR = 4432, OpTraceRayKHR = 4445, OpExecuteCallableKHR = 4446, OpConvertUToAccelerationStructureKHR = 4447, OpIgnoreIntersectionKHR = 4448, OpTerminateRayKHR = 4449, OpTypeRayQueryKHR = 4472, OpRayQueryInitializeKHR = 4473, OpRayQueryTerminateKHR = 4474, OpRayQueryGenerateIntersectionKHR = 4475, OpRayQueryConfirmIntersectionKHR = 4476, OpRayQueryProceedKHR = 4477, OpRayQueryGetIntersectionTypeKHR = 4479, OpGroupIAddNonUniformAMD = 5000, OpGroupFAddNonUniformAMD = 5001, OpGroupFMinNonUniformAMD = 5002, OpGroupUMinNonUniformAMD = 5003, OpGroupSMinNonUniformAMD = 5004, OpGroupFMaxNonUniformAMD = 5005, OpGroupUMaxNonUniformAMD = 5006, OpGroupSMaxNonUniformAMD = 5007, OpFragmentMaskFetchAMD = 5011, OpFragmentFetchAMD = 5012, OpReadClockKHR = 5056, OpImageSampleFootprintNV = 5283, OpGroupNonUniformPartitionNV = 5296, OpWritePackedPrimitiveIndices4x8NV = 5299, OpReportIntersectionKHR = 5334, OpReportIntersectionNV = 5334, OpIgnoreIntersectionNV = 5335, OpTerminateRayNV = 5336, OpTraceNV = 5337, OpTypeAccelerationStructureKHR = 5341, OpTypeAccelerationStructureNV = 5341, OpExecuteCallableNV = 5344, OpTypeCooperativeMatrixNV = 5358, OpCooperativeMatrixLoadNV = 5359, OpCooperativeMatrixStoreNV = 5360, OpCooperativeMatrixMulAddNV = 5361, OpCooperativeMatrixLengthNV = 5362, OpBeginInvocationInterlockEXT = 5364, OpEndInvocationInterlockEXT = 5365, OpDemoteToHelperInvocationEXT = 5380, OpIsHelperInvocationEXT = 5381, OpSubgroupShuffleINTEL = 5571, OpSubgroupShuffleDownINTEL = 5572, OpSubgroupShuffleUpINTEL = 5573, OpSubgroupShuffleXorINTEL = 5574, OpSubgroupBlockReadINTEL = 5575, OpSubgroupBlockWriteINTEL = 5576, OpSubgroupImageBlockReadINTEL = 5577, OpSubgroupImageBlockWriteINTEL = 5578, OpSubgroupImageMediaBlockReadINTEL = 5580, OpSubgroupImageMediaBlockWriteINTEL = 5581, OpUCountLeadingZerosINTEL = 5585, OpUCountTrailingZerosINTEL = 5586, OpAbsISubINTEL = 5587, OpAbsUSubINTEL = 5588, OpIAddSatINTEL = 5589, OpUAddSatINTEL = 5590, OpIAverageINTEL = 5591, OpUAverageINTEL = 5592, OpIAverageRoundedINTEL = 5593, OpUAverageRoundedINTEL = 5594, OpISubSatINTEL = 5595, OpUSubSatINTEL = 5596, OpIMul32x16INTEL = 5597, OpUMul32x16INTEL = 5598, OpConstFunctionPointerINTEL = 5600, OpFunctionPointerCallINTEL = 5601, OpAsmTargetINTEL = 5609, OpAsmINTEL = 5610, OpAsmCallINTEL = 5611, OpAtomicFMinEXT = 5614, OpAtomicFMaxEXT = 5615, OpAssumeTrueKHR = 5630, OpExpectKHR = 5631, OpDecorateString = 5632, OpDecorateStringGOOGLE = 5632, OpMemberDecorateString = 5633, OpMemberDecorateStringGOOGLE = 5633, OpVmeImageINTEL = 5699, OpTypeVmeImageINTEL = 5700, OpTypeAvcImePayloadINTEL = 5701, OpTypeAvcRefPayloadINTEL = 5702, OpTypeAvcSicPayloadINTEL = 5703, OpTypeAvcMcePayloadINTEL = 5704, OpTypeAvcMceResultINTEL = 5705, OpTypeAvcImeResultINTEL = 5706, OpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, OpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, OpTypeAvcImeSingleReferenceStreaminINTEL = 5709, OpTypeAvcImeDualReferenceStreaminINTEL = 5710, OpTypeAvcRefResultINTEL = 5711, OpTypeAvcSicResultINTEL = 5712, OpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, OpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, OpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, OpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, OpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, OpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, OpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, OpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, OpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, OpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, OpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, OpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, OpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, OpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, OpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, OpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, OpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, OpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, OpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, OpSubgroupAvcMceConvertToImePayloadINTEL = 5732, OpSubgroupAvcMceConvertToImeResultINTEL = 5733, OpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, OpSubgroupAvcMceConvertToRefResultINTEL = 5735, OpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, OpSubgroupAvcMceConvertToSicResultINTEL = 5737, OpSubgroupAvcMceGetMotionVectorsINTEL = 5738, OpSubgroupAvcMceGetInterDistortionsINTEL = 5739, OpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, OpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, OpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, OpSubgroupAvcMceGetInterDirectionsINTEL = 5743, OpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, OpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, OpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, OpSubgroupAvcImeInitializeINTEL = 5747, OpSubgroupAvcImeSetSingleReferenceINTEL = 5748, OpSubgroupAvcImeSetDualReferenceINTEL = 5749, OpSubgroupAvcImeRefWindowSizeINTEL = 5750, OpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, OpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, OpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, OpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, OpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, OpSubgroupAvcImeSetWeightedSadINTEL = 5756, OpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, OpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, OpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, OpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, OpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, OpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, OpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, OpSubgroupAvcImeConvertToMceResultINTEL = 5765, OpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, OpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, OpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, OpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, OpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, OpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, OpSubgroupAvcImeGetBorderReachedINTEL = 5776, OpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, OpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, OpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, OpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, OpSubgroupAvcFmeInitializeINTEL = 5781, OpSubgroupAvcBmeInitializeINTEL = 5782, OpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, OpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, OpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, OpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, OpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, OpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, OpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, OpSubgroupAvcRefConvertToMceResultINTEL = 5790, OpSubgroupAvcSicInitializeINTEL = 5791, OpSubgroupAvcSicConfigureSkcINTEL = 5792, OpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, OpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, OpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, OpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, OpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, OpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, OpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, OpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, OpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, OpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, OpSubgroupAvcSicEvaluateIpeINTEL = 5803, OpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, OpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, OpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, OpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, OpSubgroupAvcSicConvertToMceResultINTEL = 5808, OpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, OpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, OpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, OpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, OpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, OpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, OpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, OpSubgroupAvcSicGetInterRawSadsINTEL = 5816, OpVariableLengthArrayINTEL = 5818, OpSaveMemoryINTEL = 5819, OpRestoreMemoryINTEL = 5820, OpLoopControlINTEL = 5887, OpPtrCastToCrossWorkgroupINTEL = 5934, OpCrossWorkgroupCastToPtrINTEL = 5938, OpReadPipeBlockingINTEL = 5946, OpWritePipeBlockingINTEL = 5947, OpFPGARegINTEL = 5949, OpRayQueryGetRayTMinKHR = 6016, OpRayQueryGetRayFlagsKHR = 6017, OpRayQueryGetIntersectionTKHR = 6018, OpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, OpRayQueryGetIntersectionInstanceIdKHR = 6020, OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, OpRayQueryGetIntersectionGeometryIndexKHR = 6022, OpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, OpRayQueryGetIntersectionBarycentricsKHR = 6024, OpRayQueryGetIntersectionFrontFaceKHR = 6025, OpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, OpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, OpRayQueryGetIntersectionObjectRayOriginKHR = 6028, OpRayQueryGetWorldRayDirectionKHR = 6029, OpRayQueryGetWorldRayOriginKHR = 6030, OpRayQueryGetIntersectionObjectToWorldKHR = 6031, OpRayQueryGetIntersectionWorldToObjectKHR = 6032, OpAtomicFAddEXT = 6035, OpTypeBufferSurfaceINTEL = 6086, OpTypeStructContinuedINTEL = 6090, OpConstantCompositeContinuedINTEL = 6091, OpSpecConstantCompositeContinuedINTEL = 6092, }, }
mit
Amadiro/debugUI
init.lua
1
5792
--initialize EVERYTHING local dpath = ... if dpath == "." then dpath = "" else dpath = dpath .. "." end debugUI = {windows = {}} debugUI.loveframes = require(dpath .. "loveframes") debugUI.windowPosition = 0 debugUI.getfield = function(f) local v = _G -- start with the table of globals for w in string.gfind(f, "[%w_]+") do v = v[w] end return v end debugUI.setfield = function(f, v) local t = _G -- start with the table of globals for w, d in string.gfind(f, "([%w_]+)(.?)") do if d == "." then -- not last field? t[w] = t[w] or {} -- create table if absent t = t[w] -- get the table else -- last field t[w] = v -- do the assignment end end end local opath = string.gsub(dpath,"%.","/") local objectFiles = love.filesystem.getDirectoryItems(opath .. "objects") for k, file in ipairs(objectFiles) do local objectName = file:sub(1,file:len()-4) debugUI[objectName] = love.filesystem.load(opath .. "objects/" .. file)(); end debugUI.update = function(dt) debugUI.loveframes.update(dt) for i,v in ipairs(debugUI.windows) do v:update() end end debugUI.draw = function() debugUI.loveframes.draw() end debugUI.hookCallbacks = function() -- Hook into the love callback functions we need. -- These variable names will show up in error traces, -- so we need to make sure they are recognizable. debugUI.hooked = {update = love.update, draw = love.draw, mousepressed = love.mousepressed, mousereleased = love.mousereleased, keypressed = love.keypressed, keyreleased = love.keyreleased} -- We wrap the users original functions, calling our -- own callbacks afterwards. We need to check whether -- any given function is defined before calling it, and -- for future compatibility, we preserve parameters and -- return values exactly. love.update = function(...) local ret if debugUI.hooked.update then ret = debugUI.hooked.update(...) end debugUI.update(...) return ret end love.draw = function(...) local ret if debugUI.hooked.draw then ret = debugUI.hooked.draw(...) end debugUI.draw(...) return ret end love.mousepressed = function(...) local ret if debugUI.hooked.mousepressed then ret = debugUI.hooked.mousepressed(...) end debugUI.mousepressed(...) return ret end love.mousereleased = function(...) local ret if debugUI.hooked.mousereleased then ret = debugUI.hooked.mousereleased(...) end debugUI.mousereleased(...) return ret end love.keypressed = function(...) local ret if debugUI.hooked.keypressed then ret = debugUI.hooked.keypressed(...) end debugUI.keypressed(...) return ret end love.keyreleased = function(...) local ret if debugUI.hooked.keyreleased then ret = debugUI.hooked.keyreleased(...) end debugUI.keyreleased(...) return ret end end debugUI.new = function(t) local single = (type(t[1]) ~= "table") local tabbed = (type(t[1]) == "table") and (type(t[1][1]) == "table") local mainTable = {update = function(self) for i,v in ipairs(self) do v:update() end end} local totalheight = 0 local wname = t.name local maxheight = t.maxheight or 400 if single then local debugObject = debugUI[t.type](t) table.insert(mainTable,debugObject) totalheight = debugObject.height elseif tabbed then subheights = {} subnames = {} for j,u in ipairs(t) do local subTable = {update = function(self) for i,v in ipairs(self) do v:update() end end} local subheight = 0 for i,v in ipairs(u) do local debugObject = debugUI[v.type](v) table.insert(subTable,debugObject) subheight = subheight + debugObject.height end local name = u.name mainTable[j] = subTable subheights[j] = subheight subnames[j] = name end totalheight = math.max(unpack(subheights)) else for i,v in ipairs(t) do local debugObject = debugUI[v.type](v) table.insert(mainTable,debugObject) totalheight = totalheight + debugObject.height end end maxheight = math.min(maxheight,totalheight+45,love.graphics.getHeight()) local window = debugUI.loveframes.Create("frame") if wname then window:SetName(wname) end window:SetPos(debugUI.windowPosition,0) window:SetSize(165,maxheight) window.xpos = debugUI.windowPosition debugUI.windowPosition = debugUI.windowPosition + 165 window.OnClose = function(object) if object:GetY() > love.graphics.getHeight() - 25 then object:SetPos(object.xpos,0) else object:SetPos(object.xpos,love.graphics.getHeight()-20) end return false end local tabs = nil local loops = 1 if tabbed then loops = #t tabs = debugUI.loveframes.Create("tabs",window) tabs:SetPos(0,25) tabs:SetSize(165,maxheight-20) tabs:SetPadding(0) end for j = 1,loops do local horizontalsList = debugUI.loveframes.Create("list") horizontalsList:SetDisplayType("vertical") horizontalsList:SetSize(165,maxheight-45) if tabbed then tabs:AddTab(subnames[j] or ("Tab" ..j),horizontalsList) else horizontalsList:SetParent(window) horizontalsList:SetPos(0,50) end local searchable = tabbed and mainTable[j] or mainTable for i,debugObject in ipairs(searchable) do local panel = debugObject:setup() horizontalsList:AddItem(panel) end end table.insert(debugUI.windows,mainTable) return window end function debugUI.mousepressed(x, y, button) debugUI.loveframes.mousepressed(x, y, button) end function debugUI.mousereleased(x, y, button) debugUI.loveframes.mousereleased(x, y, button) end function debugUI.keypressed(key, unicode) if key == "f12" then for i,v in ipairs(debugUI.windows) do end end debugUI.loveframes.keypressed(key, unicode) end function debugUI.keyreleased(key,unicode) debugUI.loveframes.keyreleased(key) end
mit
Oxygem/Oxycore
modules/admin/get/groups.lua
1
1504
-- Oxypanel Core/Admin -- File: get/groups.lua -- Desc: add/edit/list user groups local template, database, request, user = oxy.template, luawa.database, luawa.request, luawa.user --add group? if request.get.action == 'add' then if not user:checkPermission('AddUserGroup') then return template:error('You don\'t have permission to do that') end return template:wrap('admin', 'groups/add') --edit elseif request.get.action == 'edit' then if not user:checkPermission('EditUserGroup') then return template:error('You don\'t have permission to do that') end if not request.get.id then return template:error('You must specify a group ID') end --select group local group, err = database:select('user_groups', '*', { id = request.get.id }) if err then return template:error(err) end template:set('group', group[1]) return template:wrap('admin', 'groups/edit') end --default: list groups --permission? if not user:checkPermission('ViewUserGroup') then return template:error('You don\'t have permission to do that') end --filters local wheres = {} if request.get.id then wheres.id = request.get.id end local groups = database:select('user_groups', '*', wheres) template:set('page_title', 'User Groups') template:set('groups', groups) if user:checkPermission('AddUserGroup') then template:add('page_title_buttons', { { text = 'Add Group', link = '/admin/groups/add', class = 'admin' } }) end --header+footer+template template:wrap('admin', 'groups/list')
mit
yetsky/extra
luci/applications/luci-ser2net/luasrc/model/cbi/ser2net.lua
1
4954
m = Map("ser2net", translate("Ser2net"), translate("The ser2net allows telnet and tcp sessions to be established with a unit's serial ports.<br/>")) function m.on_after_commit(self) luci.sys.call("/etc/init.d/ser2net enable 1\>/dev/null 2\>/dev/null") luci.sys.call("/etc/init.d/ser2net restart 1\>/dev/null 2\>/dev/null") end s = m:section(TypedSection, "proxy", translate("Proxies"), translate("The program comes up normally as a service, opens the TCP ports specified in the configuration file, and waits for connections.<br/>Once a connection occurs, the program attempts to set up the connection and open the serial port.<br/>If another user is already using the connection or serial port, the connection is refused with an error message.")) s.anonymous = true s.addremove = true tcpport = s:option(Value, "tcpport", translate("TCP Port"), translate("Name or number of the TCP/IP port to accept connections from for this device.<br/>A port number may be of the form [host,]port, such as 127.0.0.1,2000 or localhost,2000.<br/>If this is specified, it will only bind to the IP address specified for the port.<br/>Otherwise, it will bind to all the ports on the machine.")) tcpport.rmempty = false tcpport.default = "127.0.0.1,8000" state = s:option(Value, "state", translate("State"), translate("Either raw or rawlp or telnet or off. off disables the port from accepting connections.<br/>It can be turned on later from the control port.<br/>raw enables the port and transfers all data as-is between the port and the long.<br/>rawlp enables the port and transfers all input data to device, device is open without any termios setting.<br/>It allow to use /dev/lpX devices and printers connected to them.<br/>telnet enables the port and runs the telnet protocol on the port to set up telnet parameters. This is most useful for using telnet.")) state.rmempty = false state:value("raw", translate("Raw")) state:value("rawlp", translate("Rawlp")) state:value("telnet", translate("Telnet")) state:value("off", translate("Off")) state.default = "raw" timeout = s:option(Value, "timeout", translate("Timeout"), translate("The time (in seconds) before the port will be disconnected if there is no activity on it.<br/>A zero value disables this funciton.")) timeout.rmempty = false timeout.default = "30" device = s:option(Value, "device", translate("Device"), translate("The name of the device to connect to.<br/>This must be in the form of /dev/<device>.")) device.rmempty = false device.default = "/dev/ttyUSB0" options = s:option(Value, "options", translate("Options"), translate("Sets operational parameters for the serial port.<br/>Values may be separated by spaces or commas.<br/>Options 300, 1200, 2400, 4800, 9600, 19200, 38400, 57600, 115200 set the various baud rates. EVEN, ODD, NONE set the parity.<br/>1STOPBIT, 2STOPBITS set the number of stop bits.<br/>7DATABITS, 8DATABITS set the number of data bits. [-]XONXOFF turns on (- off) XON/XOFF support.<br/>[-]RTSCTS turns on (- off) hardware flow control.<br/>[-]LOCAL ignores (- checks) the modem control lines (DCD, DTR, etc.) [-]HANGUP_WHEN_DONE lowers (- does not lower) the modem control lines (DCD, DTR, etc.) when the connection closes.<br/>NOBREAK Disables automatic clearing of the break setting of the port.<br/>remctl allows remote control of the serial port parameters via RFC 2217.<br/><br/> the README for more info. <banner name> displays the given banner when a user connects to the port.<br/><br/>" .. "tr=<filename> When the port is opened, open the given tracefile and store all data read from the physical device (and thus written to the user's TCP port) in the file. The actual filename is specified in the TRACEFILE directive. If the file already exists, it is appended.<br/> The file is closed when the port is closed.<br/><br/>" .. "tw=<filename> Like tr, but traces data written to the device.<br/><br/>" .. "tb=<filename> trace both read and written data to the same file.<br/>Note that this is independent of tr and tw, so you may be tracing read, write, and both to different files.<br/><br/>" .. "banner name<br/>" .. "A name for the banner; this may be used in the options of a port.<br/><br/>" .. "banner text<br/>" .. "The text to display as the banner. It takes escape sequences for substituting strings, see 'FILENAME AND BANNER FORMATTING' for details.<br/><br/>" .. "tracefile name<br/>" .. "A name for the tracefile, this is used in the tw, tr, and tb options of a port.<br/><br/>" .. "tracefile<br/>" .. "The file to send the trace into. Note that this takes escape sequences for substituting strings, see 'FILENAME AND BANNER FORMATTING' for details.<br/>Note that when using the time escape sequences, the time is read once at port startup, so if you use both tw and tr they will have the same date and time.")) options.rmempty = true options.default = "" return m
gpl-2.0
otland/forgottenserver
data/lib/core/itemtype.lua
5
3079
function ItemType:isItemType() return true end do local slotBits = { [CONST_SLOT_HEAD] = SLOTP_HEAD, [CONST_SLOT_NECKLACE] = SLOTP_NECKLACE, [CONST_SLOT_BACKPACK] = SLOTP_BACKPACK, [CONST_SLOT_ARMOR] = SLOTP_ARMOR, [CONST_SLOT_RIGHT] = SLOTP_RIGHT, [CONST_SLOT_LEFT] = SLOTP_LEFT, [CONST_SLOT_LEGS] = SLOTP_LEGS, [CONST_SLOT_FEET] = SLOTP_FEET, [CONST_SLOT_RING] = SLOTP_RING, [CONST_SLOT_AMMO] = SLOTP_AMMO } function ItemType:usesSlot(slot) return bit.band(self:getSlotPosition(), slotBits[slot] or 0) ~= 0 end end function ItemType:isHelmet() return self:usesSlot(CONST_SLOT_HEAD) end function ItemType:isArmor() return self:usesSlot(CONST_SLOT_ARMOR) end function ItemType:isLegs() return self:usesSlot(CONST_SLOT_LEGS) end function ItemType:isBoots() return self:usesSlot(CONST_SLOT_FEET) end local notWeapons = {WEAPON_NONE, WEAPON_SHIELD, WEAPON_AMMO} function ItemType:isWeapon() return not table.contains(notWeapons, self:getWeaponType()) end function ItemType:isTwoHanded() return bit.band(self:getSlotPosition(), SLOTP_TWO_HAND) ~= 0 end function ItemType:isBow() local ammoType = self:getAmmoType() return self:getWeaponType() == WEAPON_DISTANCE and (ammoType == AMMO_ARROW or ammoType == AMMO_BOLT) end function ItemType:isMissile() local ammoType = self:getAmmoType() return self:getWeaponType() == WEAPON_DISTANCE and ammoType ~= AMMO_ARROW and ammoType ~= AMMO_BOLT end function ItemType:isQuiver() return self:getWeaponType() == WEAPON_QUIVER end function ItemType:isWand() return self:getWeaponType() == WEAPON_WAND end function ItemType:isShield() return self:getWeaponType() == WEAPON_SHIELD end function ItemType:isBackpack() return self:usesSlot(CONST_SLOT_BACKPACK) end function ItemType:isNecklace() return self:usesSlot(CONST_SLOT_NECKLACE) end function ItemType:isRing() return self:usesSlot(CONST_SLOT_RING) end function ItemType:isAmmo() return self:getWeaponType() == WEAPON_AMMO end function ItemType:isTrinket() return self:usesSlot(CONST_SLOT_AMMO) and self:getWeaponType() == WEAPON_NONE end function ItemType:isKey() return self:getType() == ITEM_TYPE_KEY end function ItemType:isBed() return self:getType() == ITEM_TYPE_BED end function ItemType:isSplash() return self:getGroup() == ITEM_GROUP_SPLASH end function ItemType:isPodium() return self:getGroup() == ITEM_GROUP_PODIUM end function ItemType:getWeaponString() local weaponType = self:getWeaponType() local weaponString = "unknown" if weaponType == WEAPON_CLUB then weaponString = "blunt instrument" elseif weaponType == WEAPON_SWORD then weaponString = "stabbing weapon" elseif weaponType == WEAPON_AXE then weaponString = "cutting weapon" elseif weaponType == WEAPON_DISTANCE then weaponString = self:isBow() and "firearm" or "missile" elseif weaponType == WEAPON_WAND then weaponString = "wand/rod" elseif weaponType == WEAPON_QUIVER then weaponString = "quiver" end if self:isTwoHanded() then weaponString = string.format("%s, two-handed", weaponString) end return weaponString end
gpl-2.0
m-creations/openwrt
feeds/luci/applications/luci-app-ocserv/luasrc/controller/ocserv.lua
11
1838
-- Copyright 2014 Nikos Mavrogiannopoulos <n.mavrogiannopoulos@gmail.com> -- Licensed to the public under the Apache License 2.0. module("luci.controller.ocserv", package.seeall) function index() if not nixio.fs.access("/etc/config/ocserv") then return end local page page = entry({"admin", "services", "ocserv"}, alias("admin", "services", "ocserv", "main"), _("OpenConnect VPN")) page.dependent = true page = entry({"admin", "services", "ocserv", "main"}, cbi("ocserv/main"), _("Server Settings"), 200) page.dependent = true page = entry({"admin", "services", "ocserv", "users"}, cbi("ocserv/users"), _("User Settings"), 300) page.dependent = true entry({"admin", "services", "ocserv", "status"}, call("ocserv_status")).leaf = true entry({"admin", "services", "ocserv", "disconnect"}, call("ocserv_disconnect")).leaf = true end function ocserv_status() local ipt = io.popen("/usr/bin/occtl show users"); if ipt then local fwd = { } while true do local ln = ipt:read("*l") if not ln then break end local id, user, group, vpn_ip, ip, device, time, cipher, status = ln:match("^%s*(%d+)%s+([-_%w]+)%s+([%(%)%.%*-_%w]+)%s+([%:%.-_%w]+)%s+([%:%.-_%w]+)%s+([%:%.-_%w]+)%s+([%:%.-_%w]+)%s+([%(%)%:%.-_%w]+)%s+([%:%.-_%w]+).*") if id then fwd[#fwd+1] = { id = id, user = user, group = group, vpn_ip = vpn_ip, ip = ip, device = device, time = time, cipher = cipher, status = status } end end ipt:close() luci.http.prepare_content("application/json") luci.http.write_json(fwd) end end function ocserv_disconnect(num) local idx = tonumber(num) if idx and idx > 0 then luci.sys.call("/usr/bin/occtl disconnect id %d" % idx) luci.http.status(200, "OK") return end luci.http.status(400, "Bad request") end
gpl-2.0
ferstar/openwrt-dreambox
feeds/luci/luci/luci/applications/luci-asterisk/luasrc/model/cbi/asterisk/trunk_sip.lua
11
2607
--[[ LuCI - Lua Configuration Interface Copyright 2008 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: trunk_sip.lua 4274 2009-02-24 01:09:51Z jow $ ]]-- local ast = require("luci.asterisk") -- -- SIP trunk info -- if arg[2] == "info" then form = SimpleForm("asterisk", "SIP Trunk Information") form.reset = false form.submit = "Back to overview" local info, keys = ast.sip.peer(arg[1]) local data = { } for _, key in ipairs(keys) do data[#data+1] = { key = key, val = type(info[key]) == "boolean" and ( info[key] and "yes" or "no" ) or ( info[key] == nil or #info[key] == 0 ) and "(none)" or tostring(info[key]) } end itbl = form:section(Table, data, "SIP Trunk %q" % arg[1]) itbl:option(DummyValue, "key", "Key") itbl:option(DummyValue, "val", "Value") function itbl.parse(...) luci.http.redirect( luci.dispatcher.build_url("admin", "asterisk", "trunks") ) end return form -- -- SIP trunk config -- elseif arg[1] then cbimap = Map("asterisk", "Edit SIP Trunk") peer = cbimap:section(NamedSection, arg[1]) peer.hidden = { type = "peer", qualify = "yes", } back = peer:option(DummyValue, "_overview", "Back to trunk overview") back.value = "" back.titleref = luci.dispatcher.build_url("admin", "asterisk", "trunks") sipdomain = peer:option(Value, "host", "SIP Domain") sipport = peer:option(Value, "port", "SIP Port") function sipport.cfgvalue(...) return AbstractValue.cfgvalue(...) or "5060" end username = peer:option(Value, "username", "Authorization ID") password = peer:option(Value, "secret", "Authorization Password") password.password = true outboundproxy = peer:option(Value, "outboundproxy", "Outbound Proxy") outboundport = peer:option(Value, "outboundproxyport", "Outbound Proxy Port") register = peer:option(Flag, "register", "Register with peer") register.enabled = "yes" register.disabled = "no" regext = peer:option(Value, "registerextension", "Extension to register (optional)") regext:depends({register="1"}) didval = peer:option(ListValue, "_did", "Number of assigned DID numbers") didval:value("", "(none)") for i=1,24 do didval:value(i) end dialplan = peer:option(ListValue, "context", "Dialplan Context") dialplan:value(arg[1] .. "_inbound", "(default)") cbimap.uci:foreach("asterisk", "dialplan", function(s) dialplan:value(s['.name']) end) return cbimap end
gpl-2.0
ziz/solarus
quests/zsdx/data/maps/map0019.lua
1
1736
---------------------- -- Cake shop script -- ---------------------- function event_map_started(destination_point_name) if not has_obtained_bottle() or not sol.game.is_dungeon_finished(1) then sol.map.shop_item_remove("apple_pie") end end function has_talked_about_apples() return sol.game.savegame_get_boolean(46) end function has_obtained_bottle() return sol.game.savegame_get_boolean(32) end function event_hero_on_sensor(sensor_name) if not has_obtained_bottle() and not has_talked_about_apples() then sol.map.dialog_start("cake_shop.dont_leave") end end function event_dialog_finished(first_message_id, answer) if first_message_id == "cake_shop.dont_leave" or first_message_id == "cake_shop.seller.ask_apples_again" then sol.game.savegame_set_boolean(46, true) if answer == 0 then if sol.game.has_item("apples_counter") then if sol.game.get_item_amount("apples_counter") >= 6 then sol.map.dialog_start("cake_shop.thank_you") sol.game.remove_item_amount("apples_counter", 6) else sol.map.dialog_start("cake_shop.not_enough_apples") end else sol.map.dialog_start("cake_shop.no_apples") end end elseif first_message_id == "cake_shop.thank_you" then sol.map.treasure_give("bottle_1", 1, 32) end end function event_npc_dialog(npc) if npc == "seller" then talk_to_seller() end end function event_hero_interaction(entity_name) if entity_name == "seller_talking_place" then talk_to_seller() end end function talk_to_seller() if not has_talked_about_apples() or has_obtained_bottle() then sol.map.dialog_start("cake_shop.seller.choose_item") else sol.map.dialog_start("cake_shop.seller.ask_apples_again") end end
gpl-3.0
ferstar/openwrt-dreambox
feeds/luci/luci/luci/libs/web/luasrc/cbi/datatypes.lua
3
4867
--[[ LuCI - Configuration Bind Interface - Datatype Tests (c) 2010 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: datatypes.lua 7458 2011-09-04 12:07:43Z jow $ ]]-- local fs = require "nixio.fs" local ip = require "luci.ip" local math = require "math" local util = require "luci.util" local tonumber, type = tonumber, type module "luci.cbi.datatypes" function bool(val) if val == "1" or val == "yes" or val == "on" or val == "true" then return true elseif val == "0" or val == "no" or val == "off" or val == "false" then return true elseif val == "" or val == nil then return true end return false end function uinteger(val) local n = tonumber(val) if n ~= nil and math.floor(n) == n and n >= 0 then return true end return false end function integer(val) local n = tonumber(val) if n ~= nil and math.floor(n) == n then return true end return false end function ufloat(val) local n = tonumber(val) return ( n ~= nil and n >= 0 ) end function float(val) return ( tonumber(val) ~= nil ) end function ipaddr(val) return ip4addr(val) or ip6addr(val) end function neg_ipaddr(v) if type(v) == "string" then v = v:gsub("^%s*!", "") end return v and ipaddr(v) end function ip4addr(val) if val then return ip.IPv4(val) and true or false end return false end function neg_ip4addr(v) if type(v) == "string" then v = v:gsub("^%s*!", "") end return v and ip4addr(v) end function ip4prefix(val) val = tonumber(val) return ( val and val >= 0 and val <= 32 ) end function ip6addr(val) if val then return ip.IPv6(val) and true or false end return false end function ip6prefix(val) val = tonumber(val) return ( val and val >= 0 and val <= 128 ) end function port(val) val = tonumber(val) return ( val and val >= 0 and val <= 65535 ) end function portrange(val) local p1, p2 = val:match("^(%d+)%-(%d+)$") if p1 and p2 and port(p1) and port(p2) then return true else return port(val) end end function macaddr(val) if val and val:match( "^[a-fA-F0-9]+:[a-fA-F0-9]+:[a-fA-F0-9]+:" .. "[a-fA-F0-9]+:[a-fA-F0-9]+:[a-fA-F0-9]+$" ) then local parts = util.split( val, ":" ) for i = 1,6 do parts[i] = tonumber( parts[i], 16 ) if parts[i] < 0 or parts[i] > 255 then return false end end return true end return false end function hostname(val) if val and (#val < 254) and val.match(val, "^[a-zA-Z0-9][a-zA-Z0-9%-%.]*[a-zA-Z0-9]$") then return true end return false end function host(val) return hostname(val) or ipaddr(val) end function wpakey(val) if #val == 64 then return (val:match("^[a-fA-F0-9]+$") ~= nil) else return (#val >= 8) and (#val <= 63) end end function wepkey(val) if val:sub(1, 2) == "s:" then val = val:sub(3) end if (#val == 10) or (#val == 26) then return (val:match("^[a-fA-F0-9]+$") ~= nil) else return (#val == 5) or (#val == 13) end end function string(val) return true -- Everything qualifies as valid string end function directory( val, seen ) local s = fs.stat(val) seen = seen or { } if s and not seen[s.ino] then seen[s.ino] = true if s.type == "dir" then return true elseif s.type == "lnk" then return directory( fs.readlink(val), seen ) end end return false end function file( val, seen ) local s = fs.stat(val) seen = seen or { } if s and not seen[s.ino] then seen[s.ino] = true if s.type == "reg" then return true elseif s.type == "lnk" then return file( fs.readlink(val), seen ) end end return false end function device( val, seen ) local s = fs.stat(val) seen = seen or { } if s and not seen[s.ino] then seen[s.ino] = true if s.type == "chr" or s.type == "blk" then return true elseif s.type == "lnk" then return device( fs.readlink(val), seen ) end end return false end function uciname(val) return (val:match("^[a-zA-Z0-9_]+$") ~= nil) end function neg_network_ip4addr(val) if type(v) == "string" then v = v:gsub("^%s*!", "") return (uciname(v) or ip4addr(v)) end end function range(val, min, max) val = tonumber(val) min = tonumber(min) max = tonumber(max) if val ~= nil and min ~= nil and max ~= nil then return ((val >= min) and (val <= max)) end return false end function min(val, min) val = tonumber(val) min = tonumber(min) if val ~= nil and min ~= nil then return (val >= min) end return false end function max(val, max) val = tonumber(val) max = tonumber(max) if val ~= nil and max ~= nil then return (val <= max) end return false end function neg(val, what) if what and type(_M[what]) == "function" then return _M[what](val:gsub("^%s*!%s*", "")) end return false end
gpl-2.0
comitservice/nodmcu
lua_modules/ds3231/ds3231-web.lua
84
1338
require('ds3231') port = 80 -- ESP-01 GPIO Mapping gpio0, gpio2 = 3, 4 days = { [1] = "Sunday", [2] = "Monday", [3] = "Tuesday", [4] = "Wednesday", [5] = "Thursday", [6] = "Friday", [7] = "Saturday" } months = { [1] = "January", [2] = "Febuary", [3] = "March", [4] = "April", [5] = "May", [6] = "June", [7] = "July", [8] = "August", [9] = "September", [10] = "October", [11] = "November", [12] = "December" } ds3231.init(gpio0, gpio2) srv=net.createServer(net.TCP) srv:listen(port, function(conn) second, minute, hour, day, date, month, year = ds3231.getTime() prettyTime = string.format("%s, %s %s %s %s:%s:%s", days[day], date, months[month], year, hour, minute, second) conn:send("HTTP/1.1 200 OK\nContent-Type: text/html\nRefresh: 5\n\n" .. "<!DOCTYPE HTML>" .. "<html><body>" .. "<b>ESP8266</b></br>" .. "Time and Date: " .. prettyTime .. "<br>" .. "Node ChipID : " .. node.chipid() .. "<br>" .. "Node MAC : " .. wifi.sta.getmac() .. "<br>" .. "Node Heap : " .. node.heap() .. "<br>" .. "Timer Ticks : " .. tmr.now() .. "<br>" .. "</html></body>") conn:on("sent",function(conn) conn:close() end) end )
mit
pintor/lispy-lua
lisp.lua
1
2146
function parse(s) return read_from_tokens(tokenize(s)) end function tokenize(s) s = s:gsub("%(", " ( ") s = s:gsub("%)", " ) ") t = {} for w in s:gmatch("%S+") do table.insert(t, w) end return t end function read_from_tokens(tokens) if #tokens == 0 then error('unexpected EOF while reading') end token = table.remove(tokens, 1) if token == "(" then l = {} while tokens[1] ~= ')' do table.insert(l, read_from_tokens(tokens)) end table.remove(tokens, 1) return l elseif token == ')' then error('Unexpected closing paren') else return atom(token) end end function atom(token) n = tonumber(token) if not n then return {content = token, type = "symbol"} else return n end end function Env(o) return {inner = {}, outer = o} end function Env_find(e, var) if e['inner'][var] ~= nil then return e else return Env_find(e['outer'], var) end end function Procedure(params, body, env) local e = Env(env) return function (...) for i = 1, #params do e.inner[params[i]] = arg[i] end return eval(body, e) end end function eval(x, env) if type(x) ~= "table" then return x end if x.type == "symbol" then return Env_find(env, x.content).inner[x.content] end x[1] = x[1].content if x[1] == "quote" then table.remove(x, 1) return x elseif x[1] == "if" then if eval(x[1], env) then return eval(x[2], env) else return eval(x[3], env) end elseif x[1] == "define" then local var = x[2].content local exp = x[3] env.inner[var] = eval(exp, env) elseif x[1] == "set!" then local var = x[2] local exp = x[3] Env_find(env, var).inner[var] = eval(exp, var) elseif x[1] == "lambda" then local params = x[2] local body = x[3] return Procedure(params, body, env) else local proc = eval(x[1], env) local args = {} for i = 2, #x do table.insert(args, eval(x[i], env)) end proc(unpack(args)) end end function repl() io.write("> ") local env = Env({}) while true do local s = eval(parse(io.read()), env) print(s) io.write("> ") end end repl()
mit
m-creations/openwrt
feeds/packages/net/smartsnmpd/files/mibs/interfaces.lua
158
4833
-- -- This file is part of SmartSNMP -- Copyright (C) 2014, Credo Semiconductor Inc. -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- local mib = require "smartsnmp" require "ubus" require "uloop" uloop.init() local conn = ubus.connect() if not conn then error("Failed to connect to ubusd") end local if_cache = {} local if_status_cache = {} local if_index_cache = {} local last_load_time = os.time() local function need_to_reload() if os.time() - last_load_time >= 3 then last_load_time = os.time() return true else return false end end local function load_config() if need_to_reload() == true then if_cache = {} if_status_cache = {} if_index_cache = {} -- if description for k, v in pairs(conn:call("network.device", "status", {})) do if_status_cache[k] = {} end for name_ in pairs(if_status_cache) do for k, v in pairs(conn:call("network.device", "status", { name = name_ })) do if k == 'mtu' then if_status_cache[name_].mtu = v elseif k == 'macaddr' then if_status_cache[name_].macaddr = v elseif k == 'up' then if v == true then if_status_cache[name_].up = 1 else if_status_cache[name_].up = 2 end elseif k == 'statistics' then for item, stat in pairs(v) do if item == 'rx_bytes' then if_status_cache[name_].in_octet = stat elseif item == 'tx_bytes' then if_status_cache[name_].out_octet = stat elseif item == 'rx_errors' then if_status_cache[name_].in_errors = stat elseif item == 'tx_errors' then if_status_cache[name_].out_errors = stat elseif item == 'rx_dropped' then if_status_cache[name_].in_discards = stat elseif item == 'tx_dropped' then if_status_cache[name_].out_discards = stat end end end end end if_cache['desc'] = {} for name, status in pairs(if_status_cache) do table.insert(if_cache['desc'], name) for k, v in pairs(status) do if if_cache[k] == nil then if_cache[k] = {} end table.insert(if_cache[k], v) end end -- if index for i in ipairs(if_cache['desc']) do table.insert(if_index_cache, i) end end end mib.module_methods.or_table_reg("1.3.6.1.2.1.2", "The MIB module for managing Interfaces implementations") local ifGroup = { [1] = mib.ConstInt(function () load_config() return #if_index_cache end), [2] = { [1] = { [1] = mib.ConstIndex(function () load_config() return if_index_cache end), [2] = mib.ConstString(function (i) load_config() return if_cache['desc'][i] end), [4] = mib.ConstInt(function (i) load_config() return if_cache['mtu'][i] end), [6] = mib.ConstString(function (i) load_config() return if_cache['macaddr'][i] end), [8] = mib.ConstInt(function (i) load_config() return if_cache['up'][i] end), [10] = mib.ConstCount(function (i) load_config() return if_cache['in_octet'][i] end), [13] = mib.ConstCount(function (i) load_config() return if_cache['in_discards'][i] end), [14] = mib.ConstCount(function (i) load_config() return if_cache['in_errors'][i] end), [16] = mib.ConstCount(function (i) load_config() return if_cache['out_octet'][i] end), [19] = mib.ConstCount(function (i) load_config() return if_cache['out_discards'][i] end), [20] = mib.ConstCount(function (i) load_config() return if_cache['out_errors'][i] end), } } } return ifGroup
gpl-2.0
nekromant/aura-old
lua/init.lua
1
2578
require "lfs" print("aura: Warming up lua environment"); function azra_gc() before = collectgarbage("count"); collectgarbage(); after = collectgarbage("count"); echon("aura: Collecting garbage: "..before.."K -> "..after.."K"); --TODO: Call C function to clean up things end function azra_memusage() after = collectgarbage("count"); echon("aura: Memory usage: "..after.."K"); end -- Library byte-compiling routines function check_lib(path,lib) local lua = path..'/'..lib..".lua" local luac = path..'/'..lib..".luac" local attr = lfs.attributes (lua) local attrc = lfs.attributes (luac) assert (type(attr) == "table") if type(attrc) ~= "table" or attr.change>attrc.change then echon("compiling library "..path.."/"..lib.."..."); return os.execute("luac -o "..path.."/"..lib..".luac "..path.."/"..lib..".lua") end return 0 end function libload(file) if (config.bytecompile) then local r = check_lib("lua/lib",file) if (0~=r) then echon("byte-compile failed, trying regular runfile"); runfile("lua/lib/"..file..".lua") else runfile("lua/lib/"..file..".luac") end else runfile("lua/lib/"..file..".lua") end end function echo(...) io.stdout:write(...); end function echon(...) echo(....."\n"); end function runfile(file) echon("loading: "..file); dofile(file); end -- Gets called each time a client connects function hook_login() echon("Run help(); to get help. -- Cpt. Obvious"); end function load_plugin(name) for i,j in pairs(config.pluginpaths) do if nil ~= do_aura_load_plugin(j.."lib"..name..".so") then return true end end print("Failed to load plugin: "..name); end runfile(configfile) -- Now, let's load plugins, if any print("Loading plugins") for i,j in pairs(config.plugins) do load_plugin(j) end function urpc_open(name, ...) local node = { } tr = __urpc_transports[name] if nil == tr then print("fatal: transport is not avaliable") return nil; end node.__transport = tr; node.__instance = __urpc_open(tr, ...); if nil == node.__instance then print("fatal: call to open the instance failed"); return nil end n = __urpc_discovery(node.__instance) for i,j in pairs(n) do if j['is_method'] then node[j['name']] = function(...) return __urpc_call(node.__instance, i-1, ...) end end if j['is_event'] then node[j['name']] = function(...) print("Event "..j['name'].." occured") print(unpack(arg)) end end end return node end print("aura: environment ready");
gpl-3.0
C3MA/WorldDominationSwitch
initTemplate.lua
1
2094
-- Tell the chip to connect to thi access point wifi.setmode(wifi.STATION) wifi.sta.setip({ip="10.23.42.22",netmask="255.255.254.0",gateway="10.23.42.1"}) wifi.sta.config("SSID","PASSWORD") -- All global Variables sollich=1 maintenanceMode=0 -- The Mqtt logic m = mqtt.Client("ESP8266", 120, "user", "pass") global_c=nil function sleepnode() if maintenanceMode==1 then print("Maintenance Mode starting...") s=net.createServer(net.TCP, 180) s:listen(2323,function(c) global_c=c function s_output(str) if(global_c~=nil) then global_c:send(str) end end node.output(s_output, 0) c:on("receive",function(c,l) node.input(l) end) c:on("disconnection",function(c) node.output(nil) global_c=nil end) print("Welcome to the Switch") end) else print("Good Night") v=node.readvdd33() print(v) tmr.alarm(4,400,0,function() m:publish("/room/switch/voltage",v,0,0,node.dsleep(0)) end) end end function mqttsubscribe() tmr.alarm(1,50,0,function() m:subscribe("/room/light/#",0, function(conn) print("subscribe /room/light success") end) end) end m:on("connect", mqttsubscribe) m:on("offline", function(con) print ("offline") end) m:on("message", function(conn, topic, data) if topic=="/room/light/workshop/state" and sollich==1 then sollich=0 if data=="on" then print("Es war An!") m:publish("/room/light/workshop/command","off",0,0,sleepnode) else print("Es war Aus!") m:publish("/room/light/workshop/command","on",0,0,sleepnode) end elseif topic=="/room/light/debug" then if data=="enabled" then maintenanceMode=1 end end end) -- Wait to be connect to the WiFi access point. tmr.alarm(0, 100, 1, function() if wifi.sta.status() ~= 5 then print("Connecting to AP...") -- sleep, if no wifi after 10seconds runtime if tmr.now() > 10000000 then tmr.stop(0) print("No Wifi - Damn - Good night") sleepnode() end else tmr.stop(0) print('IP: ',wifi.sta.getip()) m:connect("10.23.42.10",1883,0) end end)
gpl-2.0
xinjuncoding/skynet
service/cslave.lua
19
6492
local skynet = require "skynet" local socket = require "socket" require "skynet.manager" -- import skynet.launch, ... local table = table local slaves = {} local connect_queue = {} local globalname = {} local queryname = {} local harbor = {} local harbor_service local monitor = {} local monitor_master_set = {} local function read_package(fd) local sz = socket.read(fd, 1) assert(sz, "closed") sz = string.byte(sz) local content = assert(socket.read(fd, sz), "closed") return skynet.unpack(content) end local function pack_package(...) local message = skynet.packstring(...) local size = #message assert(size <= 255 , "too long") return string.char(size) .. message end local function monitor_clear(id) local v = monitor[id] if v then monitor[id] = nil for _, v in ipairs(v) do v(true) end end end local function connect_slave(slave_id, address) local ok, err = pcall(function() if slaves[slave_id] == nil then local fd = assert(socket.open(address), "Can't connect to "..address) skynet.error(string.format("Connect to harbor %d (fd=%d), %s", slave_id, fd, address)) slaves[slave_id] = fd monitor_clear(slave_id) socket.abandon(fd) skynet.send(harbor_service, "harbor", string.format("S %d %d",fd,slave_id)) end end) if not ok then skynet.error(err) end end local function ready() local queue = connect_queue connect_queue = nil for k,v in pairs(queue) do connect_slave(k,v) end for name,address in pairs(globalname) do skynet.redirect(harbor_service, address, "harbor", 0, "N " .. name) end end local function response_name(name) local address = globalname[name] if queryname[name] then local tmp = queryname[name] queryname[name] = nil for _,resp in ipairs(tmp) do resp(true, address) end end end local function monitor_master(master_fd) while true do local ok, t, id_name, address = pcall(read_package,master_fd) if ok then if t == 'C' then if connect_queue then connect_queue[id_name] = address else connect_slave(id_name, address) end elseif t == 'N' then globalname[id_name] = address response_name(id_name) if connect_queue == nil then skynet.redirect(harbor_service, address, "harbor", 0, "N " .. id_name) end elseif t == 'D' then local fd = slaves[id_name] slaves[id_name] = false if fd then monitor_clear(id_name) socket.close(fd) end end else skynet.error("Master disconnect") for _, v in ipairs(monitor_master_set) do v(true) end socket.close(master_fd) break end end end local function accept_slave(fd) socket.start(fd) local id = socket.read(fd, 1) if not id then skynet.error(string.format("Connection (fd =%d) closed", fd)) socket.close(fd) return end id = string.byte(id) if slaves[id] ~= nil then skynet.error(string.format("Slave %d exist (fd =%d)", id, fd)) socket.close(fd) return end slaves[id] = fd monitor_clear(id) socket.abandon(fd) skynet.error(string.format("Harbor %d connected (fd = %d)", id, fd)) skynet.send(harbor_service, "harbor", string.format("A %d %d", fd, id)) end skynet.register_protocol { name = "harbor", id = skynet.PTYPE_HARBOR, pack = function(...) return ... end, unpack = skynet.tostring, } skynet.register_protocol { name = "text", id = skynet.PTYPE_TEXT, pack = function(...) return ... end, unpack = skynet.tostring, } local function monitor_harbor(master_fd) return function(session, source, command) local t = string.sub(command, 1, 1) local arg = string.sub(command, 3) if t == 'Q' then -- query name if globalname[arg] then skynet.redirect(harbor_service, globalname[arg], "harbor", 0, "N " .. arg) else socket.write(master_fd, pack_package("Q", arg)) end elseif t == 'D' then -- harbor down local id = tonumber(arg) if slaves[id] then monitor_clear(id) end slaves[id] = false else skynet.error("Unknown command ", command) end end end function harbor.REGISTER(fd, name, handle) assert(globalname[name] == nil) globalname[name] = handle response_name(name) socket.write(fd, pack_package("R", name, handle)) skynet.redirect(harbor_service, handle, "harbor", 0, "N " .. name) end function harbor.LINK(fd, id) if slaves[id] then if monitor[id] == nil then monitor[id] = {} end table.insert(monitor[id], skynet.response()) else skynet.ret() end end function harbor.LINKMASTER() table.insert(monitor_master_set, skynet.response()) end function harbor.CONNECT(fd, id) if not slaves[id] then if monitor[id] == nil then monitor[id] = {} end table.insert(monitor[id], skynet.response()) else skynet.ret() end end function harbor.QUERYNAME(fd, name) if name:byte() == 46 then -- "." , local name skynet.ret(skynet.pack(skynet.localname(name))) return end local result = globalname[name] if result then skynet.ret(skynet.pack(result)) return end local queue = queryname[name] if queue == nil then socket.write(fd, pack_package("Q", name)) queue = { skynet.response() } queryname[name] = queue else table.insert(queue, skynet.response()) end end skynet.start(function() local master_addr = skynet.getenv "master" local harbor_id = tonumber(skynet.getenv "harbor") local slave_address = assert(skynet.getenv "address") local slave_fd = socket.listen(slave_address) skynet.error("slave connect to master " .. tostring(master_addr)) local master_fd = assert(socket.open(master_addr), "Can't connect to master") skynet.dispatch("lua", function (_,_,command,...) local f = assert(harbor[command]) f(master_fd, ...) end) skynet.dispatch("text", monitor_harbor(master_fd)) harbor_service = assert(skynet.launch("harbor", harbor_id, skynet.self())) local hs_message = pack_package("H", harbor_id, slave_address) socket.write(master_fd, hs_message) local t, n = read_package(master_fd) assert(t == "W" and type(n) == "number", "slave shakehand failed") skynet.error(string.format("Waiting for %d harbors", n)) skynet.fork(monitor_master, master_fd) if n > 0 then local co = coroutine.running() socket.start(slave_fd, function(fd, addr) skynet.error(string.format("New connection (fd = %d, %s)",fd, addr)) if pcall(accept_slave,fd) then local s = 0 for k,v in pairs(slaves) do s = s + 1 end if s >= n then skynet.wakeup(co) end end end) skynet.wait() end socket.close(slave_fd) skynet.error("Shakehand ready") skynet.fork(ready) end)
mit
Crazy-Duck/junglenational
game/dota_addons/junglenational/scripts/vscripts/libraries/playertables.lua
1
13974
PLAYERTABLES_VERSION = "0.90" --[[ PlayerTables: Player-specific shared state/nettable Library by BMD PlayerTables sets up a table that is shared between server (lua) and client (javascript) between specific (but changeable) clients. It is very similar in concept to nettables, but is built on being player-specific state (not sent to all players). Like nettables, PlayerTable state adjustments are mirrored to clients (that are currently subscribed). If players disconnect and then reconnect, PlayerTables automatically transmits their subscribed table states to them when they connect. PlayerTables only support sending numbers, strings, and tables of numbers/strings/tables to clients. Installation -"require" this file inside your code in order to gain access to the PlayerTables global table. -Ensure that you have the playertables/playertables_base.js in your panorama content scripts folder. -Ensure that playertables/playertables_base.js script is included in your custom_ui_manifest.xml with <scripts> <include src="file://{resources}/scripts/playertables/playertables_base.js" /> </scripts> Library Usage -Lua -void PlayerTables:CreateTable(tableName, tableContents, pids) Creates a new PlayerTable with the given name, default table contents, and automatically sets up a subscription for all playerIDs in the "pids" object. -void PlayerTables:DeleteTable(tableName) Deletes a table by the given name, alerting any subscribed clients. -bool PlayerTables:TableExists(tableName) Returns whether a table currently exists with the given name -void PlayerTables:SetPlayerSubscriptions(tableName, pids) Clear and reset all player subscriptions based on the "pids" object. -void PlayerTables:AddPlayerSubscription(tableName, pid) Adds a subscription for the given player ID. -void PlayerTables:RemovePlayerSubscription(tableName, pid) Removes a subscription for the given player ID. -<> PlayerTables:GetTableValue(tableName, key) Returns the current value for this PlayerTable for the given "key", or nil if the key doesn't exist. -<> PlayerTables:GetAllTableValues(tableName) Returns the current keys and values for the given table. -void PlayerTables:DeleteTableValue(tableName, key) Delete a key from a playertable. -void PlayerTables:DeleteTableValues(tableName, keys) Delete the keys from a playertable given in the keys object. -void PlayerTables:SetTableValue(tableName, key, value) Set a value for the given key. -void PlayerTables:SetTableValues(tableName, changes) Set a all of the given key-value pairs in the changes object. -Javascript: include the javascript API with "var PlayerTables = GameUI.CustomUIConfig().PlayerTables" at the top of your file. -void PlayerTables.GetAllTableValues(tableName) Returns the current keys and values of all keys within the table "tableName". Returns null if no table exists with that name. -void PlayerTables.GetTableValue(tableName, keyName) Returns the current value for the key given by "keyName" if it exists on the table given by "tableName". Returns null if no table exists, or undefined if the key does not exist. -int PlayerTables.SubscribeNetTableListener(tableName, callback) Sets up a callback for when this playertable is changed. The callback is of the form: function(tableName, changesObject, deletionsObject). changesObject contains the key-value pairs that were changed deletionsObject contains the keys that were deleted. If changesObject and deletionsObject are both null, then the entire table was deleted. Returns an integer value representing this subscription. -void PlayerTables.UnsubscribeNetTableListener(callbackID) Remvoes the existing subscription as given by the callbackID (the integer returned from SubscribeNetTableListener) Examples: --Create a Table and set a few values. PlayerTables:CreateTable("new_table", {initial="initial value"}, {0}) PlayerTables:SetTableValue("new_table", "count", 0) PlayerTables:SetTableValues("new_table", {val1=1, val2=2}) --Change player subscriptions PlayerTables:RemovePlayerSubscription("new_table", 0) PlayerTables:SetPlayerSubscriptions("new_table", {[1]=true,[3]=true}) -- the pids object can be a map or array type table --Retrieve values on the client var PlayerTables = GameUI.CustomUIConfig().PlayerTables; $.Msg(PlayerTables.GetTableVaue("new_table", "count")); --Subscribe to changes on the client var PlayerTables = GameUI.CustomUIConfig().PlayerTables; PlayerTables.SubscribeNetTableListener("new_table", function(tableName, changes, deletions){ $.Msg(tableName + " changed: " + changes + " -- " + deletions); }); ]] if not PlayerTables then PlayerTables = class({}) end function PlayerTables:start() self.tables = {} self.subscriptions = {} CustomGameEventManager:RegisterListener("PlayerTables_Connected", Dynamic_Wrap(PlayerTables, "PlayerTables_Connected")) end function PlayerTables:equals(o1, o2, ignore_mt) if o1 == o2 then return true end local o1Type = type(o1) local o2Type = type(o2) if o1Type ~= o2Type then return false end if o1Type ~= 'table' then return false end if not ignore_mt then local mt1 = getmetatable(o1) if mt1 and mt1.__eq then --compare using built in method return o1 == o2 end end local keySet = {} for key1, value1 in pairs(o1) do local value2 = o2[key1] if value2 == nil or self:equals(value1, value2, ignore_mt) == false then return false end keySet[key1] = true end for key2, _ in pairs(o2) do if not keySet[key2] then return false end end return true end function PlayerTables:copy(obj, seen) if type(obj) ~= 'table' then return obj end if seen and seen[obj] then return seen[obj] end local s = seen or {} local res = setmetatable({}, getmetatable(obj)) s[obj] = res for k, v in pairs(obj) do res[self:copy(k, s)] = self:copy(v, s) end return res end function PlayerTables:PlayerTables_Connected(args) --print('PlayerTables_Connected') --PrintTable(args) local pid = args.pid if not pid then return end local player = PlayerResource:GetPlayer(pid) --print('player: ', player) for k,v in pairs(PlayerTables.subscriptions) do if v[pid] then if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=k, table=PlayerTables.tables[k]} ) end end end end function PlayerTables:CreateTable(tableName, tableContents, pids) tableContents = tableContents or {} pids = pids or {} if pids == true then pids = {} for i=0,DOTA_MAX_TEAM_PLAYERS-1 do pids[#pids+1] = i end end if self.tables[tableName] then print("[playertables.lua] Warning: player table '" .. tableName .. "' already exists. Overriding.") end self.tables[tableName] = tableContents self.subscriptions[tableName] = {} for k,v in pairs(pids) do local pid = k if type(v) == "number" then pid = v end if pid >= 0 and pid < DOTA_MAX_TEAM_PLAYERS then self.subscriptions[tableName][pid] = true local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=tableContents} ) end else print("[playertables.lua] Warning: Pid value '" .. pid .. "' is not an integer between [0," .. DOTA_MAX_TEAM_PLAYERS .. "]. Ignoring.") end end end function PlayerTables:DeleteTable(tableName) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] for k,v in pairs(pids) do local player = PlayerResource:GetPlayer(k) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=nil} ) end end self.tables[tableName] = nil self.subscriptions[tableName] = nil end function PlayerTables:TableExists(tableName) return self.tables[tableName] ~= nil end function PlayerTables:SetPlayerSubscriptions(tableName, pids) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local oldPids = self.subscriptions[tableName] self.subscriptions[tableName] = {} for k,v in pairs(pids) do local pid = k if type(v) == "number" then pid = v end if pid >= 0 and pid < DOTA_MAX_TEAM_PLAYERS then self.subscriptions[tableName][pid] = true local player = PlayerResource:GetPlayer(pid) if player and oldPids[pid] == nil then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=table} ) end else print("[playertables.lua] Warning: Pid value '" .. pid .. "' is not an integer between [0," .. DOTA_MAX_TEAM_PLAYERS .. "]. Ignoring.") end end end function PlayerTables:AddPlayerSubscription(tableName, pid) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local oldPids = self.subscriptions[tableName] if not oldPids[pid] then if pid >= 0 and pid < DOTA_MAX_TEAM_PLAYERS then self.subscriptions[tableName][pid] = true local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=table} ) end else print("[playertables.lua] Warning: Pid value '" .. v .. "' is not an integer between [0," .. DOTA_MAX_TEAM_PLAYERS .. "]. Ignoring.") end end end function PlayerTables:RemovePlayerSubscription(tableName, pid) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local oldPids = self.subscriptions[tableName] oldPids[pid] = nil end function PlayerTables:GetTableValue(tableName, key) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local ret = self.tables[tableName][key] if type(ret) == "table" then return self:copy(ret) end return ret end function PlayerTables:GetAllTableValues(tableName) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local ret = self.tables[tableName] if type(ret) == "table" then return self:copy(ret) end return ret end function PlayerTables:DeleteTableKey(tableName, key) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] if table[key] ~= nil then table[key] = nil for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_kd", {name=tableName, keys={[key]=true}} ) end end end end function PlayerTables:DeleteTableKeys(tableName, keys) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] local deletions = {} local notempty = false for k,v in pairs(keys) do if type(k) == "string" then if table[k] ~= nil then deletions[k] = true table[k] = nil notempty = true end elseif type(v) == "string" then if table[v] ~= nil then deletions[v] = true table[v] = nil notempty = true end end end if notempty then for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_kd", {name=tableName, keys=deletions} ) end end end end function PlayerTables:SetTableValue(tableName, key, value) if value == nil then self:DeleteTableKey(tableName, key) return end if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] if not self:equals(table[key], value) then table[key] = value for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_uk", {name=tableName, changes={[key]=value}} ) end end end end function PlayerTables:SetTableValues(tableName, changes) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] for k,v in pairs(changes) do if self:equals(table[k], v) then changes[k] = nil else table[k] = v end end local notempty, _ = next(changes, nil) if notempty then for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_uk", {name=tableName, changes=changes} ) end end end end if not PlayerTables.tables then PlayerTables:start() end
mit
justbennet/lua
16.0.1.lua
1
1358
-- should go into a dir call intel somewhere on the MODULEPATH local helpMsg = [[ Some help I am ]] package.path = package.path .. ";./.Info/?.lua" local Info = require("pkgInfo"); helpMsg = Info.helpMessage(); ------------------------------------------------------------------------ -- Intel Compilers support ------------------------------------------------------------------------ help(helpMsg) whatis("Name: Intel Compiler ") whatis("Version: 16.0.0 ") whatis("Category: compiler, runtime support ") whatis("Description: Intel Compiler Family (C/C++/Fortran for x86_64) ") whatis("URL: http://software.intel.com/en-us/articles/intel-compilers/ ") local base = "/opt/apps/intel/16" local full_xe = "composer_xe_2016.0.000" local arch = "intel64" local installDir = pathJoin(base,full_xe) local mklRoot = pathJoin(installDir,"mkl") whatis("Description: Intel Compiler Collection") -- general prepend_path('LD_LIBRARY_PATH', pathJoin(installDir,"compiler/lib",arch)) prepend_path('MIC_LD_LIBRARY_PATH', pathJoin(installDir,"compiler/lib",mic)) prepend_path('LIBRARY_PATH', pathJoin(installDir,"compiler/lib",arch)) prepend_path("INFOPATH", pathJoin(installDir,"debugger/gdb",arch,"/share/info")) setenv( "INTEL_PYTHONHOME", pathJoin(installDir,"debugger/python",arch)) family("compiler")
gpl-2.0
paulmarsy/Console
Libraries/nmap/App/nselib/ssh1.lua
2
9096
--- -- Functions for the SSH-1 protocol. This module also contains functions for -- formatting key fingerprints. -- -- @author Sven Klemm <sven@c3d2.de> -- @copyright Same as Nmap--See http://nmap.org/book/man-legal.html local bin = require "bin" local bit = require "bit" local io = require "io" local math = require "math" local nmap = require "nmap" local os = require "os" local stdnse = require "stdnse" local string = require "string" local table = require "table" local openssl = stdnse.silent_require "openssl" _ENV = stdnse.module("ssh1", stdnse.seeall) --- Retrieve the size of the packet that is being received -- and checks if it is fully received -- -- This function is very similar to the function generated -- with match.numbytes(num) function, except that this one -- will check for the number of bytes on-the-fly, based on -- the written on the SSH packet. -- -- @param buffer The receive buffer -- @return packet_length, packet_length or nil -- the return is similar to the lua function string:find() check_packet_length = function( buffer ) if #buffer < 4 then return nil end local payload_length, packet_length, offset offset, payload_length = bin.unpack( ">I", buffer ) local padding = 8 - payload_length % 8 assert(payload_length) local total = 4+payload_length+padding; if total > #buffer then return nil end return total, total; end --- Receives a complete SSH packet, even if fragmented -- -- This function is an abstraction layer to deal with -- checking the packet size to know if there is any more -- data to receive. -- -- @param socket The socket used to receive the data -- @return status True or false -- @return packet The packet received receive_ssh_packet = function( socket ) local status, packet = socket:receive_buf(check_packet_length, true) return status, packet end --- Fetch an SSH-1 host key. -- @param host Nmap host table. -- @param port Nmap port table. -- @return A table with the following fields: <code>exp</code>, -- <code>mod</code>, <code>bits</code>, <code>key_type</code>, -- <code>fp_input</code>, <code>full_key</code>, <code>algorithm</code>, and -- <code>fingerprint</code>. fetch_host_key = function(host, port) local socket = nmap.new_socket() local status, _ status = socket:connect(host, port) if not status then return end -- fetch banner status = socket:receive_lines(1) if not status then socket:close(); return end -- send our banner status = socket:send("SSH-1.5-Nmap-SSH1-Hostkey\r\n") if not status then socket:close(); return end local data, packet_length, padding, offset status,data = receive_ssh_packet( socket ) socket:close() if not status then return end offset, packet_length = bin.unpack( ">i", data ) padding = 8 - packet_length % 8 offset = offset + padding if padding + packet_length + 4 == #data then -- seems to be a proper SSH1 packet local msg_code,host_key_bits,exp,mod,length,fp_input offset, msg_code = bin.unpack( ">c", data, offset ) if msg_code == 2 then -- 2 => SSH_SMSG_PUBLIC_KEY -- ignore cookie and server key bits offset, _, _ = bin.unpack( ">A8i", data, offset ) -- skip server key exponent and modulus offset, length = bin.unpack( ">S", data, offset ) offset = offset + math.ceil( length / 8 ) offset, length = bin.unpack( ">S", data, offset ) offset = offset + math.ceil( length / 8 ) offset, host_key_bits = bin.unpack( ">i", data, offset ) offset, length = bin.unpack( ">S", data, offset ) offset, exp = bin.unpack( ">A" .. math.ceil( length / 8 ), data, offset ) exp = openssl.bignum_bin2bn( exp ) offset, length = bin.unpack( ">S", data, offset ) offset, mod = bin.unpack( ">A" .. math.ceil( length / 8 ), data, offset ) mod = openssl.bignum_bin2bn( mod ) fp_input = mod:tobin()..exp:tobin() return {exp=exp,mod=mod,bits=host_key_bits,key_type='rsa1',fp_input=fp_input, full_key=('%d %s %s'):format(host_key_bits, exp:todec(), mod:todec()), key=('%s %s'):format(exp:todec(), mod:todec()), algorithm="RSA1", fingerprint=openssl.md5(fp_input)} end end end --- Format a key fingerprint in hexadecimal. -- @param fingerprint Key fingerprint. -- @param algorithm Key algorithm. -- @param bits Key size in bits. fingerprint_hex = function( fingerprint, algorithm, bits ) fingerprint = stdnse.tohex(fingerprint,{separator=":",group=2}) return ("%d %s (%s)"):format( bits, fingerprint, algorithm ) end --- Format a key fingerprint in Bubble Babble. -- @param fingerprint Key fingerprint. -- @param algorithm Key algorithm. -- @param bits Key size in bits. fingerprint_bubblebabble = function( fingerprint, algorithm, bits ) local vowels = {'a','e','i','o','u','y'} local consonants = {'b','c','d','f','g','h','k','l','m','n','p','r','s','t','v','z','x'} local s = "x" local seed = 1 for i=1,#fingerprint+2,2 do local in1,in2,idx1,idx2,idx3,idx4,idx5 if i < #fingerprint or #fingerprint / 2 % 2 ~= 0 then in1 = fingerprint:byte(i) idx1 = (bit.band(bit.rshift(in1,6),3) + seed) % 6 + 1 idx2 = bit.band(bit.rshift(in1,2),15) + 1 idx3 = (bit.band(in1,3) + math.floor(seed/6)) % 6 + 1 s = s .. vowels[idx1] .. consonants[idx2] .. vowels[idx3] if i < #fingerprint then in2 = fingerprint:byte(i+1) idx4 = bit.band(bit.rshift(in2,4),15) + 1 idx5 = bit.band(in2,15) + 1 s = s .. consonants[idx4] .. '-' .. consonants[idx5] seed = (seed * 5 + in1 * 7 + in2) % 36 end else idx1 = seed % 6 + 1 idx2 = 16 + 1 idx3 = math.floor(seed/6) + 1 s = s .. vowels[idx1] .. consonants[idx2] .. vowels[idx3] end end s = s .. 'x' return ("%d %s (%s)"):format( bits, s, algorithm ) end --- Format a key fingerprint into a visual ASCII art representation. -- -- Ported from http://www.openbsd.org/cgi-bin/cvsweb/~checkout~/src/usr.bin/ssh/key.c. -- @param fingerprint Key fingerprint. -- @param algorithm Key algorithm. -- @param bits Key size in bits. fingerprint_visual = function( fingerprint, algorithm, bits ) local i,j,field,characters,input,fieldsize_x,fieldsize_y,s fieldsize_x, fieldsize_y = 17, 9 characters = {' ','.','o','+','=','*','B','O','X','@','%','&','#','/','^','S','E'} -- initialize drawing area field = {} for i=1,fieldsize_x do field[i]={} for j=1,fieldsize_y do field[i][j]=1 end end -- we start in the center and mark it local x, y = math.ceil(fieldsize_x/2), math.ceil(fieldsize_y/2) field[x][y] = #characters - 1; -- iterate over fingerprint for i=1,#fingerprint do input = fingerprint:byte(i) -- each byte conveys four 2-bit move commands for j=1,4 do if bit.band( input, 1) == 1 then x = x + 1 else x = x - 1 end if bit.band( input, 2) == 2 then y = y + 1 else y = y - 1 end x = math.max(x,1); x = math.min(x,fieldsize_x) y = math.max(y,1); y = math.min(y,fieldsize_y) if field[x][y] < #characters - 2 then field[x][y] = field[x][y] + 1 end input = bit.rshift( input, 2 ) end end -- mark end point field[x][y] = #characters; -- build output s = ('\n+--[%4s %4d]----+\n'):format( algorithm, bits ) for i=1,fieldsize_y do s = s .. '|' for j=1,fieldsize_x do s = s .. characters[ field[j][i] ] end s = s .. '|\n' end s = s .. '+-----------------+\n' return s end -- A lazy parsing function for known_hosts_file. -- The script checks for the known_hosts file in this order: -- -- (1) If known_hosts is specified in a script arg, use that. If turned -- off (false), then don't do any known_hosts checking. -- (2) Look at ~/.ssh/config to see if user known_hosts is in an -- alternate location*. Look for "UserKnownHostsFile". If -- UserKnownHostsFile is specified, open that known_hosts. -- (3) Otherwise, open ~/.ssh/known_hosts. parse_known_hosts_file = function(path) local common_paths = {} local f, knownhostspath if path and io.open(path) then knownhostspath = path end if not knownhostspath then for l in io.lines(os.getenv("HOME") .. "/.ssh/config") do if l and string.find(l, "UserKnownHostsFile") then knownhostspath = string.match(l, "UserKnownHostsFile%s(.*)") if string.sub(knownhostspath,1,1)=="~" then knownhostspath = os.getenv("HOME") .. string.sub(knownhostspath, 2) end end end end if not knownhostspath then knownhostspath = os.getenv("HOME") .."/.ssh/known_hosts" end if not knownhostspath then return end local known_host_entries = {} local lnumber = 0 for l in io.lines(knownhostspath) do lnumber = lnumber + 1 if l and string.sub(l, 1, 1) ~= "#" then local parts = stdnse.strsplit(" ", l) table.insert(known_host_entries, {entry=parts, linenumber=lnumber}) end end return known_host_entries end return _ENV;
mit
wan-qy/waifu2x
cleanup_model.lua
34
1775
require './lib/portable' require './lib/LeakyReLU' torch.setdefaulttensortype("torch.FloatTensor") -- ref: https://github.com/torch/nn/issues/112#issuecomment-64427049 local function zeroDataSize(data) if type(data) == 'table' then for i = 1, #data do data[i] = zeroDataSize(data[i]) end elseif type(data) == 'userdata' then data = torch.Tensor():typeAs(data) end return data end -- Resize the output, gradInput, etc temporary tensors to zero (so that the -- on disk size is smaller) local function cleanupModel(node) if node.output ~= nil then node.output = zeroDataSize(node.output) end if node.gradInput ~= nil then node.gradInput = zeroDataSize(node.gradInput) end if node.finput ~= nil then node.finput = zeroDataSize(node.finput) end if tostring(node) == "nn.LeakyReLU" then if node.negative ~= nil then node.negative = zeroDataSize(node.negative) end end if tostring(node) == "nn.Dropout" then if node.noise ~= nil then node.noise = zeroDataSize(node.noise) end end -- Recurse on nodes with 'modules' if (node.modules ~= nil) then if (type(node.modules) == 'table') then for i = 1, #node.modules do local child = node.modules[i] cleanupModel(child) end end end collectgarbage() end local cmd = torch.CmdLine() cmd:text() cmd:text("cleanup model") cmd:text("Options:") cmd:option("-model", "./model.t7", 'path of model file') cmd:option("-iformat", "binary", 'input format') cmd:option("-oformat", "binary", 'output format') local opt = cmd:parse(arg) local model = torch.load(opt.model, opt.iformat) if model then cleanupModel(model) torch.save(opt.model, model, opt.oformat) else error("model not found") end
mit
rigeirani/sg1
plugins/groupmanager.lua
12
16925
-- data saved to data/moderation.json do local function export_chat_link_cb(extra, success, result) local msg = extra.msg local data = extra.data if success == 0 then return send_large_msg(get_receiver(msg), 'Cannot generate invite link for this group.\nMake sure you are an admin or a sudoer.') end data[tostring(msg.to.id)]['link'] = result save_data(_config.moderation.data, data) return send_large_msg(get_receiver(msg),'Newest generated invite link for '..msg.to.title..' is:\n'..result) end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (get_receiver(msg), file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(get_receiver(msg), 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(get_receiver(msg), 'Failed, please try again!', ok_cb, false) end end local function get_description(msg, data) local about = data[tostring(msg.to.id)]['description'] if not about then return 'No description available.' end return string.gsub(msg.to.print_name, '_', ' ')..':\n\n'..about end -- media handler. needed by group_photo_lock local function pre_process(msg) if not msg.text and msg.media then msg.text = '['..msg.media.type..']' end return msg end function run(msg, matches) if is_chat_msg(msg) then local data = load_data(_config.moderation.data) -- create a group if matches[1] == 'cgroup' and matches[2] and is_mod(msg) then create_group_chat (msg.from.print_name, matches[2], ok_cb, false) return 'Group '..string.gsub(matches[2], '_', ' ')..' has been created.' -- add a group to be moderated elseif matches[1] == 'addgp' and is_admin(msg) then if data[tostring(msg.to.id)] then return 'Group is already added.' end -- create data array in moderation.json data[tostring(msg.to.id)] = { moderators ={}, settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_bots = 'no', lock_name = 'yes', lock_photo = 'no', lock_member = 'no', anti_flood = 'ban', welcome = 'group', sticker = 'ok', } } save_data(_config.moderation.data, data) return 'Group has been added.' -- remove group from moderation elseif matches[1] == 'remgp' and is_admin(msg) then if not data[tostring(msg.to.id)] then return 'Group is not added.' end data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return 'Group has been removed' end if msg.media and is_chat_msg(msg) and is_mod(msg) then if msg.media.type == 'photo' and data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then load_photo(msg.id, set_group_photo, msg) end end end if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'setabout' and matches[2] and is_mod(msg) then data[tostring(msg.to.id)]['description'] = matches[2] save_data(_config.moderation.data, data) return 'Set group description to:\n'..matches[2] elseif matches[1] == 'about' then return get_description(msg, data) elseif matches[1] == 'setrules' and is_mod(msg) then data[tostring(msg.to.id)]['rules'] = matches[2] save_data(_config.moderation.data, data) return 'Set group rules to:\n'..matches[2] elseif matches[1] == 'rules' then if not data[tostring(msg.to.id)]['rules'] then return 'No rules available.' end local rules = data[tostring(msg.to.id)]['rules'] local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules return rules -- group link {get|set} elseif matches[1] == 'link' then if matches[2] == 'get' then if data[tostring(msg.to.id)]['link'] then local about = get_description(msg, data) local link = data[tostring(msg.to.id)]['link'] return about..'\n\n'..link else return 'Invite link does not exist.\nTry !link set to generate.' end elseif matches[2] == 'set' and is_mod(msg) then msgr = export_chat_link(get_receiver(msg), export_chat_link_cb, {data=data, msg=msg}) end elseif matches[1] == 'group' then -- lock {bot|name|member|photo|sticker} if matches[2] == 'lock' then if matches[3] == 'bot' and is_mod(msg) then if settings.lock_bots == 'yes' then return 'Group is already locked from bots.' else settings.lock_bots = 'yes' save_data(_config.moderation.data, data) return 'Group is locked from bots.' end elseif matches[3] == 'name' and is_mod(msg) then if settings.lock_name == 'yes' then return 'Group name is already locked' else settings.lock_name = 'yes' save_data(_config.moderation.data, data) settings.set_name = string.gsub(msg.to.print_name, '_', ' ') save_data(_config.moderation.data, data) return 'Group name has been locked' end elseif matches[3] == 'member' and is_mod(msg) then if settings.lock_member == 'yes' then return 'Group members are already locked' else settings.lock_member = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' elseif matches[3] == 'photo' and is_mod(msg) then if settings.lock_photo == 'yes' then return 'Group photo is already locked' else settings.set_photo = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end -- unlock {bot|name|member|photo|sticker} elseif matches[2] == 'unlock' then if matches[3] == 'bot' and is_mod(msg) then if settings.lock_bots == 'no' then return 'Bots are allowed to enter group.' else settings.lock_bots = 'no' save_data(_config.moderation.data, data) return 'Group is open for bots.' end elseif matches[3] == 'name' and is_mod(msg) then if settings.lock_name == 'no' then return 'Group name is already unlocked' else settings.lock_name = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end elseif matches[3] == 'member' and is_mod(msg) then if settings.lock_member == 'no' then return 'Group members are not locked' else settings.lock_member = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end elseif matches[3] == 'photo' and is_mod(msg) then if settings.lock_photo == 'no' then return 'Group photo is not locked' else settings.lock_photo = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end -- view group settings elseif matches[2] == 'settings' and is_mod(msg) then if settings.lock_bots == 'yes' then lock_bots_state = '🔒' elseif settings.lock_bots == 'no' then lock_bots_state = '🔓' end if settings.lock_name == 'yes' then lock_name_state = '🔒' elseif settings.lock_name == 'no' then lock_name_state = '🔓' end if settings.lock_photo == 'yes' then lock_photo_state = '🔒' elseif settings.lock_photo == 'no' then lock_photo_state = '🔓' end if settings.lock_member == 'yes' then lock_member_state = '🔒' elseif settings.lock_member == 'no' then lock_member_state = '🔓' end if settings.anti_flood ~= 'no' then antispam_state = '🔒' elseif settings.anti_flood == 'no' then antispam_state = '🔓' end if settings.welcome ~= 'no' then greeting_state = '🔒' elseif settings.welcome == 'no' then greeting_state = '🔓' end if settings.sticker ~= 'ok' then sticker_state = '🔒' elseif settings.sticker == 'ok' then sticker_state = '🔓' end local text = 'Group settings:\n' ..'\n'..lock_bots_state..' Lock group from bot : '..settings.lock_bots ..'\n'..lock_name_state..' Lock group name : '..settings.lock_name ..'\n'..lock_photo_state..' Lock group photo : '..settings.lock_photo ..'\n'..lock_member_state..' Lock group member : '..settings.lock_member ..'\n'..antispam_state..' Spam and Flood protection : '..settings.anti_flood ..'\n'..sticker_state..' Sticker policy : '..settings.sticker ..'\n'..greeting_state..' Welcome message : '..settings.welcome return text end elseif matches[1] == 'sticker' then if matches[2] == 'warn' then if settings.sticker ~= 'warn' then settings.sticker = 'warn' save_data(_config.moderation.data, data) end return 'Stickers already prohibited.\n' ..'Sender will be warned first, then kicked for second violation.' elseif matches[2] == 'kick' then if settings.sticker ~= 'kick' then settings.sticker = 'kick' save_data(_config.moderation.data, data) end return 'Stickers already prohibited.\nSender will be kicked!' elseif matches[2] == 'ok' then if settings.sticker == 'ok' then return 'Sticker restriction is not enabled.' else settings.sticker = 'ok' save_data(_config.moderation.data, data) return 'Sticker restriction has been disabled.' end end -- if group name is renamed elseif matches[1] == 'chat_rename' then if not msg.service then return 'Are you trying to troll me?' end if settings.lock_name == 'yes' then if settings.set_name ~= tostring(msg.to.print_name) then rename_chat(get_receiver(msg), settings.set_name, ok_cb, false) end elseif settings.lock_name == 'no' then return nil end -- set group name elseif matches[1] == 'setname' and is_mod(msg) then settings.set_name = string.gsub(matches[2], '_', ' ') save_data(_config.moderation.data, data) rename_chat(get_receiver(msg), settings.set_name, ok_cb, false) -- set group photo elseif matches[1] == 'setphoto' and is_mod(msg) then settings.set_photo = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' -- if a user is added to group elseif matches[1] == 'chat_add_user' then if not msg.service then return 'Are you trying to troll me?' end local user = 'user#id'..msg.action.user.id if settings.lock_member == 'yes' then chat_del_user(get_receiver(msg), user, ok_cb, true) -- no APIs bot are allowed to enter chat group, except invited by mods. elseif settings.lock_bots == 'yes' and msg.action.user.flags == 4352 and not is_mod(msg) then chat_del_user(get_receiver(msg), user, ok_cb, true) elseif settings.lock_bots == 'no' or settings.lock_member == 'no' then return nil end -- if sticker is sent elseif msg.media and msg.media.caption == 'sticker.webp' and not is_sudo(msg) then local user_id = msg.from.id local chat_id = msg.to.id local sticker_hash = 'mer_sticker:'..chat_id..':'..user_id local is_sticker_offender = redis:get(sticker_hash) if settings.sticker == 'warn' then if is_sticker_offender then chat_del_user(get_receiver(msg), 'user#id'..user_id, ok_cb, true) redis:del(sticker_hash) return 'You have been warned to not sending sticker into this group!' elseif not is_sticker_offender then redis:set(sticker_hash, true) return 'DO NOT send sticker into this group!\nThis is a WARNING, next time you will be kicked!' end elseif settings.sticker == 'kick' then chat_del_user(get_receiver(msg), 'user#id'..user_id, ok_cb, true) return 'DO NOT send sticker into this group!' elseif settings.sticker == 'ok' then return nil end -- if group photo is deleted elseif matches[1] == 'chat_delete_photo' then if not msg.service then return 'Are you trying to troll me?' end if settings.lock_photo == 'yes' then chat_set_photo (get_receiver(msg), settings.set_photo, ok_cb, false) elseif settings.lock_photo == 'no' then return nil end -- if group photo is changed elseif matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return 'Are you trying to troll me?' end if settings.lock_photo == 'yes' then chat_set_photo (get_receiver(msg), settings.set_photo, ok_cb, false) elseif settings.lock_photo == 'no' then return nil end end end else print '>>> This is not a chat group.' end end return { description = 'Plugin to manage group chat.', usage = { admin = { '!mkgroup <group_name> : Make/create a new group.', '!addgroup : Add group to moderation list.', '!remgroup : Remove group from moderation list.' }, moderator = { '!group <lock|unlock> bot : {Dis}allow APIs bots.', '!group <lock|unlock> member : Lock/unlock group member.', '!group <lock|unlock> name : Lock/unlock group name.', '!group <lock|unlock> photo : Lock/unlock group photo.', '!group settings : Show group settings.', '!link <set> : Generate/revoke invite link.', '!setabout <description> : Set group description.', '!setname <new_name> : Set group name.', '!setphoto : Set group photo.', '!setrules <rules> : Set group rules.', '!sticker warn : Sticker restriction, sender will be warned for the first violation.', '!sticker kick : Sticker restriction, sender will be kick.', '!sticker ok : Disable sticker restriction.' }, user = { '!about : Read group description', '!rules : Read group rules', '!link <get> : Print invite link' }, }, patterns = { '^!(about)$', '^!(addgp)$', '%[(audio)%]', '%[(document)%]', '^!(group) (lock) (.*)$', '^!(group) (settings)$', '^!(group) (unlock) (.*)$', '^!(link) (.*)$', '^!(cgroup) (.*)$', '%[(photo)%]', '^!(remgp)$', '^!(rules)$', '^!(setabout) (.*)$', '^!(setname) (.*)$', '^!(setphoto)$', '^!(setrules) (.*)$', '^!(sticker) (.*)$', '^!!tgservice (.+)$', '%[(video)%]' }, run = run, pre_process = pre_process } end
gpl-2.0
Murfalo/game-off-2016
xl/SpritePiece.lua
1
5645
---- -- xl/SpritePiece.lua ---- local Sprite = require "xl.Sprite" local Scene = require "xl.Scene" local anim8 = require "anim8" local lume = lume local WHITE = {255, 255, 255, 255} local SpritePiece = Class.create("SpritePiece", Sprite) function SpritePiece:init(image, frameWidth, frameHeight, border, z,name) Sprite.init(self,image, frameWidth, frameHeight, border, z) self.frameWidth = frameWidth self.name = name self.attachPoints = {} self.attachPoints["default"] = {} self.attachPoints["default"].offX = 0 self.attachPoints["default"].offY = 0 self.attachPoints["default"].attachF = 0 self.attachPoints["default"].start = 1 self.attachPoints["default"].attachMod = {{x=0,y=0}} self.rootSprite = nil self.ZangleType = "none" self.priority = self.priority or 0 self.attachF = 0 self.modDepth = 0 self.offAngle = 0 self.currentAnim = "default" self.attachX = self.attachX or self.ox self.attachY = self.attachY or self.oy self.dir = 1 self.mDir = 1 self.hubbub = "SpritePiece" end function SpritePiece:addPoint( name, px, py ) self.attachPoints[name] = {x = px, y = py,offX = 0,offY = 0,offAngle = 0,attachMod = {{x=0,y=0}},attachF = 1,start=1} end function SpritePiece:setZAngleType( ztype ) self.ZangleType = zType or "none" end function SpritePiece:updateAttach( updateTable ) if updateTable then for i=1, #updateTable do local pointTable = updateTable[i] local pointID = pointTable[1] if type(pointID) ~= "string" then self.attachPoints["default"].attachMod = pointTable self.attachPoints["default"].start = 1 self.attachPoints["default"].attachF = 0 else self.attachPoints[pointID].attachMod = pointTable --self.attachPoints[pointID].attachF = 1 self.attachPoints[pointID].start = 2 end end end end function SpritePiece:onUpdate( ) for key, value in pairs(self.attachPoints) do value.attachF = self.index + value.start if value.attachF > #value.attachMod then value.attachF = value.start end if value.attachMod[value.attachF] then value.offX = value.attachMod[value.attachF].x value.offY = value.attachMod[value.attachF].y local angle = value.attachMod[value.attachF].angle or 0 if self.dir == -1 and angle ~= 0 then angle = 360 - angle end angle = angle/180 angle = angle * math.pi value.offAngle = angle value.modDepth = self.z if value.attachMod[value.attachF].z then value.modDepth = self.z + value.attachMod[value.attachF].z end else value.offX = 0 value.offY = 0 value.offAngle = 0 end end -- local value = self.attachPoints["default"] -- value.attachF = self.index + 1 -- if value.attachF > #value.attachMod then -- value.attachF = value.start -- end -- value.offX = value.attachMod[value.attachF].x -- value.offY = value.attachMod[value.attachF].y if self.frozen then self.priority = 3 end end function SpritePiece:freezeAnimation( dt ) self.frozen = dt end function SpritePiece:addConnectPoint( sprite, pointName ,selfPoint) for key, mPoint in pairs(self.attachPoints) do if key == selfPoint then self.attachX = mPoint.x self.attachY = mPoint.y end end if self.attachPoints then for key, point in pairs(sprite.attachPoints) do if key == pointName then self.rootSprite = sprite self.rootPoint = pointName break end end end end function SpritePiece:updatePos(px,py,depth) local currAttach = {} if self.rootSprite then local x = self.rootSprite.x local y = self.rootSprite.y local offX = self.rootSprite.attachPoints[self.rootPoint].offX if offX == 0 then offX = self.rootSprite.attachPoints["default"].offX end if self.rootSprite.dir == -1 then offX = offX - 1 end local offY = self.rootSprite.attachPoints[self.rootPoint].offY if offY == 0 then offY =self.rootSprite.attachPoints["default"].offY end local xOffset = ((self.rootSprite.attachPoints[self.rootPoint].x/2) + offX )*self.rootSprite.dir xOffset = xOffset - (((self.attachX)/2) *self.dir * self.mDir)--* self.dir) local yOffset = (self.rootSprite.attachPoints[self.rootPoint].y/2) - offY - (self.attachY/2) local newAngle = self.rootSprite.angle x = x + math.floor((xOffset * math.cos(newAngle)) - (yOffset * math.sin(newAngle))) y = y + math.floor((xOffset * math.sin(newAngle)) + (yOffset * math.cos(newAngle))) self:setPosition(x,y) local offAngle = self.rootSprite.attachPoints[self.rootPoint].offAngle if offAngle == 0 then offAngle = self.rootSprite.attachPoints["default"].offAngle or 0 end newAngle = newAngle + offAngle self:setAngle(newAngle) local z = self.rootSprite.attachPoints[self.rootPoint].modDepth or self.z Game.scene:move(self,z) --self:setDepth(self.modDepth) for k,v in pairs(self.attachPoints) do if v.offX and v.offY then if not currAttach[k] then currAttach[k] = {} end -- lume.trace("X: ", (v.x * math.cos(newAngle)), "Y: ",(v.y * math.sin(newAngle))) currAttach[k].x = x + offX --self.rootSprite.x currAttach[k].y = y + offY --self.rootSprite.y -- lume.trace("k: ", k , v.offX,v.offY) -- currAttach[k].x =x + (v.x * math.cos(newAngle)) -- currAttach[k].y =y + (v.y * math.sin(newAngle)) -- currAttach[k].x = x -- currAttach[k].y = y end end else self.z = (depth or self.z) self:setDepth(self.z) Game.scene:move(self,self.z); self:setPosition(px,py - 4 - self.sizey/2) for k,v in pairs(self.attachPoints) do if v.x and v.y then if not currAttach[k] then currAttach[k] = {} end currAttach[k].x = px + v.x currAttach[k].y = py + v.y end end end return currAttach end return SpritePiece
mit
topkecleon/otouto
otouto/bot.lua
1
12959
--[[ bot.lua The heart and soul of otouto, i.e. the init and main loop. Copyright 2016 topkecleon <drew@otou.to> This code is licensed under the GNU AGPLv3. See /LICENSE for details. ]]-- local bot = {} local bindings -- Bot API bindings. local utilities -- Miscellaneous and shared functions. local anise -- More utility functions. local autils -- Administration-related functions. bot.version = '4.0' -- Function to be run on start and reload. function bot:init() assert(self.config.bot_api_key, 'You didn\'t set your bot token in config.lua!') assert(self.config.admin, 'You didn\'t set your admin ID in config.lua!') bindings = require('extern.bindings').set_token(self.config.bot_api_key) utilities = require('otouto.utilities') anise = require('anise') autils = require('otouto.autils') -- Fetch bot information. Try until it succeeds. local success repeat io.write('Fetching bot information...\n') success, self.info = bindings.getMe() until success self.info = self.info.result io.write(string.format('%s [%s] @%s\n', self.info.first_name, self.info.id, self.info.username)) -- todo: use a real database self.database_name = self.config.database_name or self.info.username .. '.json' if not self.database then self.database = utilities.load_data(self.database_name) end -- Save the bot's version in the database to make migration simpler. self.database.version = self.version -- Database table to store user-specific information, such as nicknames or -- API usernames. if not self.database.userdata then self.database.userdata = { hammered = {}, administrator = {} } end -- Database table to store disabled plugins for chats. self.database.disabled_plugins = self.database.disabled_plugins or {} if not self.database.groupdata then self.database.groupdata = { admin = {} } end -- administration self.database.administration = self.database.administration or {} -- do_later stuff self.database.later = self.database.later or {} self.plugins = {} self.named_plugins = {} self:load_plugins(self.config.plugins) -- Set loop variables. self.last_update = self.last_update or 0 -- Update offset. self.last_database_save = self.last_database_save or os.date('%H') -- Last db save. self.is_started = true end function bot:load_plugins(pnames, pos) local loaded = {} local errors = {} for _, pname in ipairs(pnames) do local success, plugin = xpcall(function () return assert(require('otouto.plugins.'..pname), pname .. ' is falsy') end, function (msg) return debug.traceback(msg) end) if not success then table.insert(errors, {pname, plugin}) else if pos == nil then table.insert(self.plugins, plugin) else table.insert(self.plugins, pos + 1, plugin) end table.insert(loaded, plugin) self.named_plugins[pname] = plugin plugin.name = pname if plugin.init then plugin:init(self) end if not plugin.triggers then plugin.triggers = {} end end end if #errors > 0 then local text = "Error(s) loading the following plugin(s):" for _, error in ipairs(errors) do text = text .. "\n" .. "=> " .. tostring(error[1]) .. "\n" .. tostring(error[2]) end utilities.log_error(text, self.config.log_chat) end for _, plugin in ipairs(self.plugins) do if plugin.on_plugins_load then plugin:on_plugins_load(self, loaded) end end end function bot:unload_plugins(pnames) local unloaded = {} local not_found = {} for _, pname in ipairs(pnames) do local found = nil for i, plugin in ipairs(self.plugins) do if pname == plugin.name then found = table.remove(self.plugins, i) break end end if found then self.named_plugins[pname] = nil table.insert(unloaded, found) else table.insert(not_found, pname) end end if #not_found > 0 then local text = "The following plugin(s) could not be found: " .. table.concat(not_found, ", ") utilities.log_error(text, self.config.log_chat) end for _, plugin in ipairs(self.plugins) do if plugin.on_plugins_unload then plugin:on_plugins_unload(self, unloaded) end end end -- Function to be run on each new message. function bot:on_message(msg) -- Do not process old messages. if msg.date < os.time() - 15 then return end -- If no text, use captions. If neither, blank string. if msg.caption then msg.text = msg.caption msg.entities = msg.caption_entities elseif not msg.text then msg.text = '' end if msg.reply_to_message then if msg.reply_to_message.caption then msg.reply_to_message.text = msg.reply_to_message.caption msg.reply_to_message.entities = msg.reply_to_message.caption_entities elseif not msg.reply_to_message.text then msg.reply_to_message.text = '' end end -- Support deep linking. local payload = msg.text:match('^/start (.+)$') if payload then msg.text = self.config.cmd_pat .. payload end msg.text_lower = msg.text:lower() local disabled_plugins = self.database.disabled_plugins[tostring(msg.chat.id)] local user = utilities.user(self, msg.from.id) local group if msg.chat.type ~= 'private' then group = utilities.group(self, msg.chat.id) end -- Do the thing. for _, plugin in ipairs(self.plugins) do if (not (disabled_plugins and disabled_plugins[plugin.name])) and ((not plugin.administration or (group and group.data.admin)) and user:rank(self, msg.chat.id) >= (plugin.privilege or 0)) then for _, trigger in ipairs(plugin.triggers) do if string.match(msg.text_lower, trigger) then local success, result = xpcall(function () return plugin:action(self, msg, group, user) end, function (message) return debug.traceback(message) end) if not success then -- If the plugin has an error message, send it. If it does -- not, use the generic one specified in config. If it's set -- to false, do nothing. if plugin.error then utilities.send_reply(msg, plugin.error) elseif plugin.error == nil then utilities.send_reply(msg, self.config.errors.generic) end -- The message contents are included for debugging purposes. utilities.log_error(result..'\n'..msg.text, self.config.log_chat) return -- Continue if the return value is 'continue'. elseif result ~= 'continue' then return end end end end end end function bot:on_edit(msg) if msg.edit_date < os.time() - 15 then return end msg.text = msg.text or msg.caption or '' if msg.reply_to_message then msg.reply_to_message.text = msg.reply_to_message.text or msg.reply_to_message.caption or '' end msg.text_lower = msg.text:lower() local user = utilities.user(self, msg.from.id) local group if msg.chat.type ~= 'private' then group = utilities.group(self, msg.chat.id) end for _, plugin in ipairs(self.plugins) do if plugin.edit_action and ((not plugin.administration or (group and group.data.admin)) and user:rank(self, msg.chat.id) >= (plugin.privilege or 0)) then for _, trigger in ipairs(plugin.triggers) do if string.match(msg.text_lower, trigger) then local success, result = xpcall(function () return plugin:edit_action(self, msg, group, user) end, function (message) return debug.traceback(message) end) if not success then -- The message contents are included for debugging purposes. utilities.log_error(result..'\n'..msg.text, self.config.log_chat) return -- Continue if the return value is true. elseif result ~= true then return end end end end end end function bot:on_callback_query(query) local msg = query.message local user = utilities.user(self, query.from.id) if query.data then local pname = query.data:match('^%g+') local p = self.named_plugins[pname] if p and p.callback_action then if p.privilege and p.privilege > user:rank(self, msg.chat.id) then bindings.answerCallbackQuery{ callback_query_id = query.id, text = 'You have insufficient privileges.' } else local plugin = self.named_plugins[pname] local success, result = xpcall(function() return plugin:callback_action(self, query) end, function(msg) return debug.traceback(msg) end) if not success then utilities.log_error(result..'\ncallback_action for '..pname, self.config.log_chat) end end return end bindings.answerCallbackQuery{ callback_query_id = query.id, text = "Something went wrong! It's been noted." } utilities.log_error('Orphaned callback query: ' .. query.data, self.config.log_chat) elseif query.game_short_name then -- to do end end -- main function bot:run() self:init() while self.is_started do -- Update loop. local success, result = bindings.getUpdates{ timeout = 5, -- change the global http/s timeout in utilities.lua offset = self.last_update + 1, allowed_updates = '["message","edited_message","callback_query"]' } if success then -- Iterate over every new message. for _,v in ipairs(result.result) do self.last_update = v.update_id if v.message then self:on_message(v.message) elseif v.edited_message then self:on_edit(v.edited_message) elseif v.callback_query then self:on_callback_query(v.callback_query) end end else io.write('[' .. os.date('%F %T') .. '] Error while fetching updates.\n') end local now = os.time() local delete_this = {} for i, thing in ipairs(self.database.later) do if now >= thing.when then local plugin = self.named_plugins[thing.pname] if plugin then local suc, err = xpcall(function() plugin:later(self, thing.param) end, function(msg) return debug.traceback(msg) end) if suc then table.insert(delete_this, i) else utilities.log_error(err, self.config.log_chat) end else table.insert(delete_this, i) utilities.log_error( 'Later job discarded for missing plugin: '..thing.pname, self.config.log_chat ) end end end for i = #delete_this, 1, -1 do table.remove(self.database.later, delete_this[i]) end -- Save the "database" every hour. if self.last_database_save ~= os.date('%H') then utilities.save_data(self.database_name, self.database) self.last_database_save = os.date('%H') end end -- Save the database before exiting. utilities.save_data(self.database_name, self.database) io.write('Halted.\n') end -- Schedule a plugin's later function to be run after the given interval. -- "when" is a Unix timestamp. function bot:do_later(pname, when, param) table.insert(self.database.later, { pname = pname, when = when, param = param }) end return bot
agpl-3.0
gtaylormb/fpga_nes
sw/scripts/cpu_nop_hlt.lua
3
7384
---------------------------------------------------------------------------------------------------- -- Script: cpu_nop_hlt.lua -- Description: CPU test. Sanity test for NOP instructions, HLT instructions, and querying the PC. ---------------------------------------------------------------------------------------------------- dofile("../scripts/inc/nesdbg.lua") local results = {} local testTbl = { -- Test 1 { code = { Ops.HLT }, pcOffset = 1 }, -- Test 2 { code = { Ops.NOP, Ops.HLT }, pcOffset = 2 }, -- Test 3 { code = { Ops.NOP, Ops.NOP, Ops.HLT }, pcOffset = 3 }, -- Test 4 { code = { Ops.NOP, Ops.NOP, Ops.HLT, Ops.NOP, Ops.NOP }, pcOffset = 3 }, -- Test 5 { code = { Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.HLT }, pcOffset = 8 }, -- Test 6 { code = { Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.HLT, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP }, pcOffset = 8 }, -- Test 7 { code = { Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.HLT, Ops.HLT, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.HLT }, pcOffset = 48 }, -- Test 7 { code = { Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.NOP, Ops.HLT }, pcOffset = 456 }, } for subTestIdx = 1, #testTbl do local curTest = testTbl[subTestIdx] local startPc = GetPc() nesdbg.CpuMemWr(startPc, #curTest.code, curTest.code) nesdbg.DbgRun() nesdbg.WaitForHlt() local endPc = GetPc() if ((startPc + curTest.pcOffset) == endPc) then results[subTestIdx] = ScriptResult.Pass else results[subTestIdx] = ScriptResult.Fail end ReportSubTestResult(subTestIdx, results[subTestIdx]) end return ComputeOverallResult(results)
bsd-2-clause
deepak78/new-luci
applications/luci-app-ocserv/luasrc/model/cbi/ocserv/user-config.lua
79
4831
-- Copyright 2014 Nikos Mavrogiannopoulos <n.mavrogiannopoulos@gmail.com> -- Licensed to the public under the Apache License 2.0. local fs = require "nixio.fs" local has_ipv6 = fs.access("/proc/net/ipv6_route") m = Map("ocserv", translate("OpenConnect VPN")) s = m:section(TypedSection, "ocserv", "OpenConnect") s.anonymous = true s:tab("general", translate("General Settings")) s:tab("ca", translate("CA certificate")) s:tab("template", translate("Edit Template")) local e = s:taboption("general", Flag, "enable", translate("Enable server")) e.rmempty = false e.default = "1" function m.on_commit(map) luci.sys.call("/usr/bin/occtl reload >/dev/null 2>&1") end function e.write(self, section, value) if value == "0" then luci.sys.call("/etc/init.d/ocserv stop >/dev/null 2>&1") luci.sys.call("/etc/init.d/ocserv disable >/dev/null 2>&1") else luci.sys.call("/etc/init.d/ocserv enable >/dev/null 2>&1") luci.sys.call("/etc/init.d/ocserv restart >/dev/null 2>&1") end Flag.write(self, section, value) end local o o = s:taboption("general", ListValue, "auth", translate("User Authentication"), translate("The authentication method for the users. The simplest is plain with a single username-password pair. Use PAM modules to authenticate using another server (e.g., LDAP, Radius).")) o.rmempty = false o.default = "plain" o:value("plain") o:value("PAM") o = s:taboption("general", Value, "zone", translate("Firewall Zone"), translate("The firewall zone that the VPN clients will be set to")) o.nocreate = true o.default = "lan" o.template = "cbi/firewall_zonelist" s:taboption("general", Value, "port", translate("Port"), translate("The same UDP and TCP ports will be used")) s:taboption("general", Value, "max_clients", translate("Max clients")) s:taboption("general", Value, "max_same", translate("Max same clients")) s:taboption("general", Value, "dpd", translate("Dead peer detection time (secs)")) local pip = s:taboption("general", Flag, "predictable_ips", translate("Predictable IPs"), translate("The assigned IPs will be selected deterministically")) pip.default = "1" local udp = s:taboption("general", Flag, "udp", translate("Enable UDP"), translate("Enable UDP channel support; this must be enabled unless you know what you are doing")) udp.default = "1" local cisco = s:taboption("general", Flag, "cisco_compat", translate("AnyConnect client compatibility"), translate("Enable support for CISCO AnyConnect clients")) cisco.default = "1" ipaddr = s:taboption("general", Value, "ipaddr", translate("VPN <abbr title=\"Internet Protocol Version 4\">IPv4</abbr>-Network-Address")) ipaddr.default = "192.168.100.1" ipaddr.datatype = "ip4addr" nm = s:taboption("general", Value, "netmask", translate("VPN <abbr title=\"Internet Protocol Version 4\">IPv4</abbr>-Netmask")) nm.default = "255.255.255.0" nm.datatype = "ip4addr" nm:value("255.255.255.0") nm:value("255.255.0.0") nm:value("255.0.0.0") if has_ipv6 then ip6addr = s:taboption("general", Value, "ip6addr", translate("VPN <abbr title=\"Internet Protocol Version 6\">IPv6</abbr>-Network-Address"), translate("<abbr title=\"Classless Inter-Domain Routing\">CIDR</abbr>-Notation: address/prefix")) end tmpl = s:taboption("template", Value, "_tmpl", translate("Edit the template that is used for generating the ocserv configuration.")) tmpl.template = "cbi/tvalue" tmpl.rows = 20 function tmpl.cfgvalue(self, section) return nixio.fs.readfile("/etc/ocserv/ocserv.conf.template") end function tmpl.write(self, section, value) value = value:gsub("\r\n?", "\n") nixio.fs.writefile("/etc/ocserv/ocserv.conf.template", value) end ca = s:taboption("ca", Value, "_ca", translate("View the CA certificate used by this server. You will need to save it as 'ca.pem' and import it into the clients.")) ca.template = "cbi/tvalue" ca.rows = 20 function ca.cfgvalue(self, section) return nixio.fs.readfile("/etc/ocserv/ca.pem") end --[[DNS]]-- s = m:section(TypedSection, "dns", translate("DNS servers"), translate("The DNS servers to be provided to clients; can be either IPv6 or IPv4")) s.anonymous = true s.addremove = true s.template = "cbi/tblsection" s:option(Value, "ip", translate("IP Address")).rmempty = true s.datatype = "ipaddr" --[[Routes]]-- s = m:section(TypedSection, "routes", translate("Routing table"), translate("The routing table to be provided to clients; you can mix IPv4 and IPv6 routes, the server will send only the appropriate. Leave empty to set a default route")) s.anonymous = true s.addremove = true s.template = "cbi/tblsection" s:option(Value, "ip", translate("IP Address")).rmempty = true s.datatype = "ipaddr" o = s:option(Value, "netmask", translate("Netmask (or IPv6-prefix)")) o.default = "255.255.255.0" o:value("255.255.255.0") o:value("255.255.0.0") o:value("255.0.0.0") return m
apache-2.0