repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
UnfortunateFruit/darkstar | scripts/zones/Upper_Jeuno/npcs/Guslam.lua | 19 | 6497 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Guslam
-- Starts Quest: Borghertz's Hands (AF Hands, Many job)
-- @zone 244
-- @pos -5 1 48
-----------------------------------
package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Upper_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- If it's the first Hands quest
-----------------------------------
function nbHandsQuestsCompleted(player)
questNotAvailable = 0;
for nb = 1, 15, 1 do
if(player:getQuestStatus(JEUNO,43 + nb) ~= QUEST_AVAILABLE) then
questNotAvailable = questNotAvailable + 1;
end
end
return questNotAvailable;
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:getMainLvl() >= 50 and player:getVar("BorghertzAlreadyActiveWithJob") == 0) then
if(player:getMainJob() == 1 and
player:getQuestStatus(BASTOK,THE_TALEKEEPER_S_TRUTH) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_WARRING_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for WAR
elseif(player:getMainJob() == 2 and
player:getQuestStatus(BASTOK,THE_FIRST_MEETING) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_STRIKING_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for MNK
elseif(player:getMainJob() == 3 and
player:getQuestStatus(SANDORIA,PRELUDE_OF_BLACK_AND_WHITE) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_HEALING_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for WHM
elseif(player:getMainJob() == 4 and
player:getQuestStatus(WINDURST,RECOLLECTIONS) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_SORCEROUS_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for BLM
elseif(player:getMainJob() == 5 and
player:getQuestStatus(SANDORIA,ENVELOPED_IN_DARKNESS) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_VERMILLION_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for RDM
elseif(player:getMainJob() == 6 and
player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_SNEAKY_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for THF
elseif(player:getMainJob() == 7 and
player:getQuestStatus(SANDORIA,A_BOY_S_DREAM) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_STALWART_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for PLD
elseif(player:getMainJob() == 8 and
player:getQuestStatus(BASTOK,DARK_PUPPET) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_SHADOWY_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for DRK
elseif(player:getMainJob() == 9 and
player:getQuestStatus(JEUNO,SCATTERED_INTO_SHADOW) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_WILD_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for BST
elseif(player:getMainJob() == 10 and
player:getQuestStatus(JEUNO,THE_REQUIEM) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_HARMONIOUS_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for BRD
elseif(player:getMainJob() == 11 and
player:getQuestStatus(WINDURST,FIRE_AND_BRIMSTONE) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_CHASING_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for RNG
elseif(player:getMainJob() == 12 and
player:getQuestStatus(OUTLANDS,YOMI_OKURI) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_LOYAL_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for SAM
elseif(player:getMainJob() == 13 and
player:getQuestStatus(OUTLANDS,I_LL_TAKE_THE_BIG_BOX) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_LURKING_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for NIN
elseif(player:getMainJob() == 14 and
player:getQuestStatus(SANDORIA,CHASING_QUOTAS) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_DRAGON_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for DRG
elseif(player:getMainJob() == 15 and
player:getQuestStatus(WINDURST,CLASS_REUNION) ~= QUEST_AVAILABLE and
player:getQuestStatus(JEUNO,BORGHERTZ_S_CALLING_HANDS) == QUEST_AVAILABLE) then
player:startEvent(0x009b); -- Start Quest for SMN
else
player:startEvent(0x009a); -- Standard dialog
end
elseif(player:getVar("BorghertzAlreadyActiveWithJob") >= 1 and player:hasKeyItem(OLD_GAUNTLETS) == false) then
player:startEvent(0x002b); -- During Quest before KI obtained
elseif(player:hasKeyItem(OLD_GAUNTLETS) == true) then
player:startEvent(0x001a); -- Dialog with Old Gauntlets KI
if(nbHandsQuestsCompleted(player) == 1) then
player:setVar("BorghertzHandsFirstTime",1);
else
player:setVar("BorghertzCS",1);
end
else
player:startEvent(0x009a); -- Standard dialog
end
end;
-- 0x009a Standard dialog
-- 0x009b Start Quest
-- 0x002b During Quest before KI obtained
-- 0x001a Dialog avec Old Gauntlets KI
-- 0x009c During Quest after Old Gauntlets KI ?
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x009b) then
NumQuest = 43 + player:getMainJob();
player:addQuest(JEUNO,NumQuest);
player:setVar("BorghertzAlreadyActiveWithJob",player:getMainJob());
end
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/weaponskills/sidewinder.lua | 30 | 1400 | -----------------------------------
-- Sidewinder
-- Archery weapon skill
-- Skill level: 175
-- Delivers an inparams.accurate attack that deals quintuple damage. params.accuracy varies with TP.
-- Aligned with the Aqua Gorget, Light Gorget & Breeze Gorget.
-- Aligned with the Aqua Belt, Light Belt & Breeze Belt.
-- Element: None
-- Modifiers: STR:20% ; AGI:50%
-- 100%TP 200%TP 300%TP
-- 5.00 5.00 5.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 1;
params.ftp100 = 5; params.ftp200 = 5; params.ftp300 = 5;
params.str_wsc = 0.16; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.25; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.8; params.acc200= 0.9; params.acc300= 1;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.2; params.agi_wsc = 0.5;
end
local damage, tpHits, extraHits = doRangedWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
johnmccabe/dockercraft | world/Plugins/APIDump/Hooks/OnDisconnect.lua | 36 | 1597 | return
{
HOOK_DISCONNECT =
{
CalledWhen = [[
A client has disconnected, either by explicitly sending the disconnect packet (in older protocols) or
their connection was terminated
]],
DefaultFnName = "OnDisconnect", -- also used as pagename
Desc = [[
This hook is called when a client has disconnected from the server, for whatever reason. It is also
called when the client sends the Disconnect packet (only in pre-1.7 protocols). This hook is not called
for server ping connections.</p>
<p>
Note that the hook is called even for connections to players who failed to auth. In such a case there's
no {{cPlayer}} object associated with the client.</p>
<p>
See also the {{OnHandshake|HOOK_HANDSHAKE}} hook which is called when the client connects (and presents
a handshake message, so that they are not just status-pinging). If you need to store a per-player
object, use the {{OnPlayerJoined|HOOK_PLAYER_JOINED}} and {{OnPlayerDestroyed|HOOK_PLAYER_DESTROYED}}
hooks instead, those are guaranteed to have the {{cPlayer}} object associated.
]],
Params =
{
{ Name = "Client", Type = "{{cClientHandle}}", Notes = "The client who has disconnected" },
{ Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
},
Returns = [[
If the function returns false or no value, Cuberite calls other plugins' callbacks for this event.
If the function returns true, no other plugins are called for this event. In either case,
the client is disconnected.
]],
}, -- HOOK_DISCONNECT
}
| apache-2.0 |
nesstea/darkstar | scripts/zones/Cloister_of_Tides/Zone.lua | 30 | 1736 | -----------------------------------
--
-- Zone: Cloister_of_Tides (211)
--
-----------------------------------
package.loaded["scripts/zones/Cloister_of_Tides/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Cloister_of_Tides/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(564.776,34.297,500.819,250);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
nesstea/darkstar | scripts/globals/items/slice_of_tavnazian_ram_meat.lua | 18 | 1332 | -----------------------------------------
-- ID: 5208
-- Item: slice_of_tavnazian_ram_meat
-- Food Effect: 5Min, Galka only
-----------------------------------------
-- Strength 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 8) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5208);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 2);
target:addMod(MOD_MND, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 2);
target:delMod(MOD_MND, -4);
end;
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Palborough_Mines/npcs/_3z7.lua | 26 | 1103 | -----------------------------------
-- Elevator in Palborough
-- Notes: Used to operate Elevator @3z0
-----------------------------------
package.loaded["scripts/zones/Palborough_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Palborough_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RunElevator(ELEVATOR_PALBOROUGH_MINES_LIFT);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID2: %u",csid);
--printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
johnmccabe/dockercraft | world/Plugins/MagicCarpet/plugin.lua | 6 | 1795 | local Carpets = {}
local PLUGIN
function Initialize( Plugin )
Plugin:SetName("MagicCarpet")
Plugin:SetVersion(3)
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnPlayerDestroyed)
local PluginManager = cPluginManager:Get()
PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
PLUGIN = Plugin
LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
function OnDisable()
LOG( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
for i, Carpet in pairs( Carpets ) do
Carpet:remove()
end
end
function HandleCarpetCommand(Split, Player)
Carpet = Carpets[ Player:GetUUID() ]
if( Carpet == nil ) then
Carpets[ Player:GetUUID() ] = cCarpet:new()
Player:SendMessageSuccess("You're on a magic carpet!")
Player:SendMessageInfo("Look straight down to descend. Jump to ascend.")
else
Carpet:remove()
Carpets[ Player:GetUUID() ] = nil
Player:SendMessageSuccess("The carpet vanished!")
end
return true
end
function OnPlayerDestroyed(a_Player)
local Carpet = Carpets[a_Player:GetUUID()]
if (Carpet) then
Carpet:remove()
end
Carpets[a_Player:GetUUID()] = nil
end
function OnPlayerMoving(Player)
local Carpet = Carpets[ Player:GetUUID() ]
if( Carpet == nil ) then
return
end
if( Player:GetPitch() == 90 ) then
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
else
if( Player:GetPosY() < Carpet:getY() ) then
Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ())
end
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
end
end
| apache-2.0 |
nesstea/darkstar | scripts/globals/spells/bluemagic/blood_saber.lua | 21 | 1690 | -----------------------------------------
-- Spell: Blood Saber
-- Steals HP from enemies within range. Ineffective against undead
-- Spell cost: 25 MP
-- Monster Type: Undead
-- Spell Type: Magical (Dark)
-- Blue Magic Points: 2
-- Stat Bonus: HP-5, MP+5
-- Level: 48
-- Casting Time: 4 seconds
-- Recast Time: 90 seconds
-- Magic Bursts on: Compression, Gravitation, Darkness
-- Combos: None
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local dmg = 1 + (0.709 * (caster:getSkillLevel(BLUE_SKILL)) + caster:getMod(1 + BLUE_SKILL));
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_MND)-target:getStat(MOD_MND),BLUE_SKILL,1.0);
dmg = dmg*resist;
dmg = addBonuses(caster,spell,target,dmg);
dmg = adjustForTarget(target,dmg,spell:getElement());
if (dmg > (caster:getSkillLevel(BLUE_SKILL) + 20)) then
dmg = (caster:getSkillLevel(BLUE_SKILL) + 20);
end
if (dmg < 0) then
dmg = 0
end
if (target:isUndead()) then
spell:setMsg(75);
return dmg;
end
if (target:getHP() < dmg) then
dmg = target:getHP();
end
dmg = BlueFinalAdjustments(caster,target,spell,dmg);
caster:addHP(dmg);
return dmg;
end; | gpl-3.0 |
FailcoderAddons/supervillain-ui | SVUI_ActionBars/components/totem.lua | 2 | 5886 | --[[
##########################################################
S V U I By: Failcoder
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local pairs = _G.pairs;
local ipairs = _G.ipairs;
local type = _G.type;
local math = _G.math;
local cos, deg, rad, sin = math.cos, math.deg, math.rad, math.sin;
local hooksecurefunc = _G.hooksecurefunc;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = _G['SVUI']
local L = SV.L;
local MOD = SV.ActionBars;
--[[
##########################################################
LOCALS
##########################################################
]]--
local PlayerClass = select(2, UnitClass('player'))
local TOTEM_PRIORITIES = STANDARD_TOTEM_PRIORITIES;
local MOVER_NAME = L["Totem Bar"];
if(PlayerClass == "SHAMAN") then
TOTEM_PRIORITIES = SHAMAN_TOTEM_PRIORITIES
elseif(PlayerClass == "DEATHKNIGHT") then
MOVER_NAME = L["Ghoul Bar"]
elseif(PlayerClass == "DRUID") then
MOVER_NAME = L["Mushroom Bar"]
end
--[[
##########################################################
TOTEMS
##########################################################
]]--
local Totems = CreateFrame("Frame", "SVUI_TotemBar", UIParent);
function Totems:Refresh()
for i = 1, MAX_TOTEMS do
local slot = TOTEM_PRIORITIES[i]
local haveTotem, name, start, duration, icon = GetTotemInfo(slot)
local svuitotem = _G["SVUI_TotemBarTotem"..slot]
if(haveTotem) then
svuitotem:Show()
svuitotem.Icon:SetTexture(icon)
CooldownFrame_Set(svuitotem.CD, start, duration, 1)
local blizztotem = _G["TotemFrameTotem"..slot]
local tslot = blizztotem.slot
if(tslot and tslot > 0) then
local anchor = _G["SVUI_TotemBarTotem"..tslot]
blizztotem:ClearAllPoints()
blizztotem:SetAllPoints(anchor)
blizztotem:SetFrameStrata(anchor:GetFrameStrata())
blizztotem:SetFrameLevel(anchor:GetFrameLevel() + 99)
end
else
svuitotem:Hide()
end
end
end
function Totems:Update()
local settings = SV.db.ActionBars.Totem;
local totemSize = settings.buttonsize;
local totemSpace = settings.buttonspacing;
local totemGrowth = settings.showBy;
local totemSort = settings.sortDirection;
for i = 1, MAX_TOTEMS do
local button = self[i]
if(button) then
local lastButton = self[i - 1]
button:SetSize(totemSize, totemSize)
button:ClearAllPoints()
if(totemGrowth == "HORIZONTAL" and totemSort == "ASCENDING") then
if(i == 1) then
button:SetPoint("LEFT", self, "LEFT", totemSpace, 0)
elseif lastButton then
button:SetPoint("LEFT", lastButton, "RIGHT", totemSpace, 0)
end
elseif(totemGrowth == "VERTICAL" and totemSort == "ASCENDING") then
if(i == 1) then
button:SetPoint("TOP", self, "TOP", 0, -totemSpace)
elseif lastButton then
button:SetPoint("TOP", lastButton, "BOTTOM", 0, -totemSpace)
end
elseif(totemGrowth == "HORIZONTAL" and totemSort == "DESCENDING") then
if(i == 1) then
button:SetPoint("RIGHT", self, "RIGHT", -totemSpace, 0)
elseif lastButton then
button:SetPoint("RIGHT", lastButton, "LEFT", -totemSpace, 0)
end
else
if(i == 1) then
button:SetPoint("BOTTOM", self, "BOTTOM", 0, totemSpace)
elseif lastButton then
button:SetPoint("BOTTOM", lastButton, "TOP", 0, totemSpace)
end
end
end
end
local calcWidth, calcHeight;
if(totemGrowth == "HORIZONTAL") then
calcWidth = ((totemSize * MAX_TOTEMS) + (totemSpace * MAX_TOTEMS) + totemSpace);
calcHeight = (totemSize + (totemSpace * 2));
else
calcWidth = (totemSize + (totemSpace * 2));
calcHeight = ((totemSize * MAX_TOTEMS) + (totemSpace * MAX_TOTEMS) + totemSpace);
end
self:SetSize(calcWidth, calcHeight);
self:Refresh()
end
local Totems_OnEnter = function(self)
if(not self:IsVisible()) then return end
GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT')
GameTooltip:SetTotem(self:GetID())
end
local Totems_OnLeave = function()
GameTooltip:Hide()
end
local Totems_OnEvent = function(self, event, ...)
self:Refresh()
end
local _hook_TotemFrame_OnUpdate = function()
for i=1, MAX_TOTEMS do
local slot = TOTEM_PRIORITIES[i]
local blizztotem = _G["TotemFrameTotem"..slot]
local tslot = blizztotem.slot
if(tslot and tslot > 0) then
local anchor = _G["SVUI_TotemBarTotem"..tslot]
blizztotem:ClearAllPoints()
blizztotem:SetAllPoints(anchor)
blizztotem:SetFrameStrata(anchor:GetFrameStrata())
blizztotem:SetFrameLevel(anchor:GetFrameLevel() + 99)
end
end
end
function MOD:InitializeTotemBar()
if(not SV.db.ActionBars.Totem.enable) then return; end
local xOffset = SV.db.Dock.dockLeftWidth + 12
Totems:SetPoint("BOTTOMLEFT", SV.Screen, "BOTTOMLEFT", xOffset, 40)
for i = 1, MAX_TOTEMS do
local slot = TOTEM_PRIORITIES[i]
local totem = CreateFrame("Button", "SVUI_TotemBarTotem"..slot, Totems)
totem:SetFrameStrata("BACKGROUND")
totem:SetID(slot)
totem:SetStyle("Frame", "Icon")
totem:Hide()
totem.Icon = totem:CreateTexture(nil, "ARTWORK")
totem.Icon:InsetPoints()
totem.Icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS))
totem.CD = CreateFrame("Cooldown", "SVUI_TotemBarTotem"..slot.."Cooldown", totem, "CooldownFrameTemplate")
totem.CD:SetReverse(true)
totem.Anchor = CreateFrame("Frame", nil, totem)
totem.Anchor:SetAllPoints()
Totems[i] = totem
end
Totems:Show()
TotemFrame:Show()
TotemFrame.Hide = TotemFrame.Show
_G.TotemFrame_AdjustPetFrame = SV.fubar
hooksecurefunc("TotemFrame_Update", _hook_TotemFrame_OnUpdate)
Totems:RegisterEvent("PLAYER_TOTEM_UPDATE")
Totems:RegisterEvent("PLAYER_ENTERING_WORLD")
Totems:SetScript("OnEvent", Totems_OnEvent)
Totems:Update()
SV:NewAnchor(Totems, MOVER_NAME)
end
| mit |
nesstea/darkstar | scripts/zones/Bastok_Markets/npcs/Fatimah.lua | 53 | 2085 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Fatimah
-- Type: Goldsmithing Adv. Synthesis Image Support
-- @pos -193.849 -7.824 -56.372 235
-----------------------------------
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,6);
local SkillLevel = player:getSkillLevel(SKILL_GOLDSMITHING);
local Cost = getAdvImageSupportCost(player, SKILL_GOLDSMITHING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_GOLDSMITHING_IMAGERY) == false) then
player:startEvent(0x012E,Cost,SkillLevel,0,0xB0001AF,player:getGil(),0,0,0); -- Event doesn't work
else
player:startEvent(0x012E,Cost,SkillLevel,0,0xB0001AF,player:getGil(),28674,0,0);
end
else
player:startEvent(0x012E);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local Cost = getAdvImageSupportCost(player, SKILL_GOLDSMITHING);
if (csid == 0x012E and option == 1) then
if (player:getGil() >= Cost) then
player:messageSpecial(GOLDSMITHING_SUPPORT,0,3,0);
player:addStatusEffect(EFFECT_GOLDSMITHING_IMAGERY,3,0,480);
player:delGil(Cost);
else
player:messageSpecial(NOT_HAVE_ENOUGH_GIL);
end
end
end; | gpl-3.0 |
albfan/clink | clink/test/test_merge.lua | 4 | 2852 | --
-- Copyright (c) 2013 Martin Ridgers
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
--------------------------------------------------------------------------------
local p
local q
local r
local s
--------------------------------------------------------------------------------
q = clink.arg.new_parser():set_arguments({ "sub_p" })
p = clink.arg.new_parser()
p:set_flags("-flg_p", "-flg_ps")
p:set_arguments(
{
"sub_p______" .. q,
"sub_p_sub_s" .. q,
"sub_p_str_s" .. q,
"str_p______",
"str_p_sub_s",
"str_p_str_s",
},
{ "str_p" }
)
r = clink.arg.new_parser():set_arguments({ "sub_s" })
s = clink.arg.new_parser()
s:set_flags("-flg_s", "-flg_ps")
s:set_arguments(
{
"______sub_s" .. r,
"sub_p_sub_s" .. r,
"sub_p_str_s",
"______str_s",
"str_p_sub_s" .. r,
"str_p_str_s",
},
{ "str_s" }
)
clink.arg.register_parser("argcmd_merge", p)
clink.arg.register_parser("argcmd_merge", s)
local merge_tests = {
{ "flg_p_flg_s -flg_", { "-flg_p", "-flg_s", "-flg_ps" } },
{ "______str_s", "str_s" },
{ "______sub_s", "sub_s" },
{ "str_p______", "str_p" },
{ "sub_p______", "sub_p" },
-- Disabled as merge_parsers is currently too naive to cater for this case.
--{ "str_p_str_s", { "str_p", "str_s" } },
--{ "str_p_sub_s", { "str_p", "sub_s" } },
--{ "sub_p_str_s", { "sub_p", "str_s" } },
--{ "sub_p_sub_s", { "sub_p", "sub_s" } },
}
for _, i in ipairs(merge_tests) do
local test, result = i[1], i[2]
local test_name = "Merge: "..test
local cmd = "argcmd_merge "..test
if type(result) == "string" then
clink.test.test_output(test, cmd, cmd.." "..result.." ")
else
clink.test.test_matches(test, cmd.."\t", result)
end
end
| gpl-3.0 |
nesstea/darkstar | scripts/globals/spells/bluemagic/ice_break.lua | 25 | 1919 | -----------------------------------------
-- Spell: Ice Break
-- Deals ice damage to enemies within range. Additional Effect: "Bind"
-- Spell cost: 142 MP
-- Monster Type: Arcana
-- Spell Type: Magical (Ice)
-- Blue Magic Points: 3
-- Stat Bonus: INT+1
-- Level: 50
-- Casting Time: 5.25 seconds
-- Recast Time: 33.75 seconds
-- Magic Bursts on: Induration, Distortion, and Darkness
-- Combos: Magic Defense Bonus
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT) - target:getStat(MOD_INT),BLUE_SKILL,1.0);
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.multiplier = 2.25;
params.tMultiplier = 1.0;
params.duppercap = 69;
params.str_wsc = 0.0;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.3;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BlueMagicalSpell(caster, target, spell, params, INT_BASED);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
if (damage > 0 and resist > 0.0625) then
local typeEffect = EFFECT_BIND;
target:delStatusEffect(typeEffect); -- Wiki says it can overwrite itself or other binds
target:addStatusEffect(typeEffect,1,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
nesstea/darkstar | scripts/zones/Labyrinth_of_Onzozo/mobs/Goblin_Bandit.lua | 6 | 1073 | -----------------------------------
-- Area: Labyrinth of Onzozo
-- MOB: Goblin Bandit
-- Note: Place holder Soulstealer Skullnix
-----------------------------------
require("scripts/globals/groundsofvalor");
require("scripts/zones/Labyrinth_of_Onzozo/MobIDs");
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer,ally)
checkGoVregime(ally,mob,771,2);
checkGoVregime(ally,mob,772,2);
checkGoVregime(ally,mob,774,2);
local mobID = mob:getID();
if (Soulstealer_Skullnix_PH[mobID] ~= nil) then
local ToD = GetServerVariable("[POP]Soulstealer_Skullnix");
if (ToD <= os.time(t) and GetMobAction(Soulstealer_Skullnix) == 0) then
if (math.random(1,20) == 5) then
UpdateNMSpawnPoint(Soulstealer_Skullnix);
GetMobByID(Soulstealer_Skullnix):setRespawnTime(GetMobRespawnTime(mobID));
SetServerVariable("[PH]Soulstealer_Skullnix", mobID);
DeterMob(mobID, true);
end
end
end
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Lower_Jeuno/npcs/Sutarara.lua | 17 | 1649 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Sutarara
-- Involved in Quests: Tenshodo Menbership (before accepting)
-- @pos 30 0.1 -2 245
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local TenshodoMembership = player:getQuestStatus(JEUNO,TENSHODO_MEMBERSHIP);
local WildcatJeuno = player:getVar("WildcatJeuno");
if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,10) == false) then
player:startEvent(10055);
elseif(TenshodoMembership ~= QUEST_COMPLETED) then
player:startEvent(0x00d0);
elseif(TenshodoMembership == QUEST_COMPLETED) then
player:startEvent(0x00d3);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 10055) then
player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",10,true);
end
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Davoi/npcs/qm1.lua | 17 | 1419 | -----------------------------------
-- Area: Davoi
-- NPC: ??? (qm1)
-- Involved in Quest: To Cure a Cough
-- @pos -115.830 -0.427 -184.289 149
-----------------------------------
package.loaded["scripts/zones/Davoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Davoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local toCureaCough = player:getQuestStatus(SANDORIA,TO_CURE_A_COUGH);
if(toCureaCough == QUEST_ACCEPTED and player:hasKeyItem(THYME_MOSS) == false) then
player:addKeyItem(THYME_MOSS);
player:messageSpecial(KEYITEM_OBTAINED,THYME_MOSS);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
vonflynee/opencomputersserver | world/opencomputers/689b9f29-1d36-4106-bf0e-c06a2ebfb1ef/bin/flash.lua | 15 | 2414 | local component = require("component")
local shell = require("shell")
local fs = require("filesystem")
local args, options = shell.parse(...)
if #args < 1 and not options.l then
io.write("Usage: flash [-qlr] [<bios.lua>] [label]\n")
io.write(" q: quiet mode, don't ask questions.\n")
io.write(" l: print current contents of installed EEPROM.\n")
io.write(" r: save the current contents of installed EEPROM to file.")
return
end
local function printRom()
local eeprom = component.eeprom
io.write(eeprom.get())
end
local function readRom()
local eeprom = component.eeprom
fileName = shell.resolve(args[1])
if not options.q then
if fs.exists(fileName) then
io.write("Are you sure you want to overwrite " .. fileName .. "?\n")
io.write("Type `y` to confirm.\n")
repeat
local response = io.read()
until response and response:lower():sub(1, 1) == "y"
end
io.write("Reading EEPROM " .. eeprom.address .. ".\n" )
end
local bios = eeprom.get()
local file = assert(io.open(fileName, "wb"))
file:write(bios)
file:close()
if not options.q then
io.write("All done!\nThe label is '" .. eeprom.getLabel() .. "'.\n")
end
end
local function writeRom()
local file = assert(io.open(args[1], "rb"))
local bios = file:read("*a")
file:close()
if not options.q then
io.write("Insert the EEPROM you would like to flash.\n")
io.write("When ready to write, type `y` to confirm.\n")
repeat
local response = io.read()
until response and response:lower():sub(1, 1) == "y"
io.write("Beginning to flash EEPROM.\n")
end
local eeprom = component.eeprom
if not options.q then
io.write("Flashing EEPROM " .. eeprom.address .. ".\n")
io.write("Please do NOT power down or restart your computer during this operation!\n")
end
eeprom.set(bios)
local label = args[2]
if not options.q and not label then
io.write("Enter new label for this EEPROM. Leave input blank to leave the label unchanged.\n")
label = io.read()
end
if label and #label > 0 then
eeprom.setLabel(label)
if not options.q then
io.write("Set label to '" .. eeprom.getLabel() .. "'.\n")
end
end
if not options.q then
io.write("All done! You can remove the EEPROM and re-insert the previous one now.\n")
end
end
if options.l then
printRom()
elseif options.r then
readRom()
else
writeRom()
end
| mit |
vonflynee/opencomputersserver | world/opencomputers/4f2775bd-9dcb-42e6-8318-1837ede27e76/bin/flash.lua | 15 | 2414 | local component = require("component")
local shell = require("shell")
local fs = require("filesystem")
local args, options = shell.parse(...)
if #args < 1 and not options.l then
io.write("Usage: flash [-qlr] [<bios.lua>] [label]\n")
io.write(" q: quiet mode, don't ask questions.\n")
io.write(" l: print current contents of installed EEPROM.\n")
io.write(" r: save the current contents of installed EEPROM to file.")
return
end
local function printRom()
local eeprom = component.eeprom
io.write(eeprom.get())
end
local function readRom()
local eeprom = component.eeprom
fileName = shell.resolve(args[1])
if not options.q then
if fs.exists(fileName) then
io.write("Are you sure you want to overwrite " .. fileName .. "?\n")
io.write("Type `y` to confirm.\n")
repeat
local response = io.read()
until response and response:lower():sub(1, 1) == "y"
end
io.write("Reading EEPROM " .. eeprom.address .. ".\n" )
end
local bios = eeprom.get()
local file = assert(io.open(fileName, "wb"))
file:write(bios)
file:close()
if not options.q then
io.write("All done!\nThe label is '" .. eeprom.getLabel() .. "'.\n")
end
end
local function writeRom()
local file = assert(io.open(args[1], "rb"))
local bios = file:read("*a")
file:close()
if not options.q then
io.write("Insert the EEPROM you would like to flash.\n")
io.write("When ready to write, type `y` to confirm.\n")
repeat
local response = io.read()
until response and response:lower():sub(1, 1) == "y"
io.write("Beginning to flash EEPROM.\n")
end
local eeprom = component.eeprom
if not options.q then
io.write("Flashing EEPROM " .. eeprom.address .. ".\n")
io.write("Please do NOT power down or restart your computer during this operation!\n")
end
eeprom.set(bios)
local label = args[2]
if not options.q and not label then
io.write("Enter new label for this EEPROM. Leave input blank to leave the label unchanged.\n")
label = io.read()
end
if label and #label > 0 then
eeprom.setLabel(label)
if not options.q then
io.write("Set label to '" .. eeprom.getLabel() .. "'.\n")
end
end
if not options.q then
io.write("All done! You can remove the EEPROM and re-insert the previous one now.\n")
end
end
if options.l then
printRom()
elseif options.r then
readRom()
else
writeRom()
end
| mit |
nesstea/darkstar | scripts/globals/items/kinkobo.lua | 30 | 1043 | -----------------------------------------
-- ID: 17592
-- Item: Kinkobo
-- Enchantment: Subtle Blow
-- Duration: 60 Mins
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
return 0;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
if (target:addStatusEffect(EFFECT_ENCHANTMENT) == false) then
target:addStatusEffect(EFFECT_ENCHANTMENT,0,0,3600,17592);
end;
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_SUBTLE_BLOW, 20);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_SUBTLE_BLOW, 20);
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Bastok_Mines/npcs/Azima.lua | 24 | 1949 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Azima
-- Alchemy Adv. Synthesis Image Support
-- @pos 123.5 2 1 234
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,1);
local SkillLevel = player:getSkillLevel(SKILL_ALCHEMY);
local Cost = getAdvImageSupportCost(player,SKILL_ALCHEMY);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_ALCHEMY_IMAGERY) == false) then
player:startEvent(0x007A,Cost,SkillLevel,0,0xB0001AF,player:getGil(),0,0,0); -- Event doesn't work
else
player:startEvent(0x007A,Cost,SkillLevel,0,0xB0001AF,player:getGil(),0x6FE2,0,0);
end
else
player:startEvent(0x007A);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local Cost = getAdvImageSupportCost(player,SKILL_ALCHEMY);
if (csid == 0x007A and option == 1) then
player:delGil(Cost);
player:messageSpecial(ALCHEMY_SUPPORT,0,7,0);
player:addStatusEffect(EFFECT_ALCHEMY_IMAGERY,3,0,480);
end
end; | gpl-3.0 |
PUMpITapp/instantpizza | src/IOHandler.lua | 1 | 7995 | local ioHandler = {}
--- Set if the program is running on the box or not
local onBox = true
progress = "IOhandler"
--- Change the path system if the app runs on the box comparing to the emulator
if onBox == true then
dir = sys.root_path()
else
sys = {}
sys.root_path = function () return '' end
dir = ""
end
dofile(dir .. "table.save.lua")
---Function that is used to create a new user.
--@param name is the users name
--@param address is the users address
--@param zipCode is the users zipCode
--@param city is the users city
--@param phone is the users phonenumber
--@param email is the users email address
--@param pizzeria is the pizzeria the user selects
User = {}
function User:new(name,address,zipCode,city,phone,email,pizzeria)
newObj ={
name = name,
address = address,
zipCode = zipCode,
city = city,
phone = phone,
email = email,
pizzeria = pizzeria,
}
self.__index = self
return setmetatable(newObj, self)
end
---Function that is used to create a new pizzeria.
--@param name is the pizzerias name
--@param city is the pizzerias city
--@param zipCode is the pizzerias zipCode
--@param phoneNr is the pizzerias phonenumber
--@param imgPath is the pizzerias path to the logotype
--@param rating is the rating of the pizzeria
--@param pizzas is the pizzerias pizzas in a table
--@param drinks is the pizzerias drinks in a table
Pizzeria = {}
function Pizzeria:new(name,city,zipCode,phoneNr,imgPath,rating,pizzas,drinks)
newObj = {
name = name,
city = city,
zipCode = zipCode,
phoneNr = phoneNr,
imgPath = imgPath,
rating = rating,
pizzas = pizzas,
drinks = drinks
}
self.__index = self
return setmetatable(newObj, self)
end
---Function that is used to create new pizzas.
--@param name is the name of the pizza
--@param price is the price of the pizza
--@param ingredients is the ingredients of the pizza
Pizza = {}
function Pizza:new(name,price,ingredients)
newObj = {
name = name,
price = price,
ingredients = ingredients
}
self.__index = self
return setmetatable(newObj, self)
end
---Function that is used to create new drinks
--@param name is the name och the drink
--@param price is the price of the drink
Drink = {}
function Drink:new(name,price)
newObj = {
name = name,
price = price
}
self.__index = self
return setmetatable(newObj, self)
end
---Function to read users from file
--@return usersTable Contains the users that is read from file
function ioHandler.readUserData()
local usersTable = {}
usersTable = table.load(dir .. "UserData.lua")
return usersTable
end
---Function to read pizzerias from file
--@return pizzeriaTable Contains the pizzerias from file
function ioHandler.readPizzerias()
local pizzeriaTable = {}
pizzeriaTable = table.load(dir .. "PizzeriaData.lua")
return pizzeriaTable
end
---Test function that reads pizzerias from file
--@return pizzeriaTable Contains pizzerias that is read from file
function ioHandler.readPizzerias_test()
local pizzeriaTable = {}
pizzeriaTable = table.load(dir .. "PizzeriaData_testing.lua")
return pizzeriaTable
end
---Function that adds lots dummy pizzerias and pizzas
function ioHandler.addTestPizzerias()
drinks ={}
pizzas = {}
pizzeriasTable = {}
--Create drinks
Drink1 = Drink:new("Coca cola","10")
Drink2 = Drink:new("Fanta","10")
Drink3 = Drink:new("Ramlösa","10")
Drink4 = Drink:new("Julmust","10")
--Creates pizzas. {name,price,{ingredients}}
Pizza1 = Pizza:new("Vesuvio","70",{"Skinka","Ost"})
Pizza2 = Pizza:new("Kebab","75",{"Skinka","Ost","Kebab"})
Pizza3 = Pizza:new("Mexicana","70",{"Skinka","Ost","Taco"})
Pizza4 = Pizza:new("Azteka","65",{"Skinka","Ost","Jalapenos"})
Pizza5 = Pizza:new("Kebab Special","70",{"Kebab","Ost","Pommes"})
Pizza6 = Pizza:new("Kebabtallrik","65",{"Kebab","Pommes","Sallad"})
Pizza7 = Pizza:new("Kebabrulle","70",{"Kebab","Bröd","Sås"})
Pizza8 = Pizza:new("Hawaii","60",{"Skinka","Ost","Ananas"})
Pizza9 = Pizza:new("Poker","85",{"Oxfile","Ost","Champinjoner"})
Pizza10 = Pizza:new("Salami","75",{"Salami","Ost"})
Pizza11 = Pizza:new("Vegetaria","60",{"Champinjoner","Ost","Oliver"})
Pizza12 = Pizza:new("Capricciosa","60",{"Skinka","Ost","Champinjoner"})
Pizza13 = Pizza:new("Tono","80",{"Tonfisk","Ost"})
Pizza14 = Pizza:new("Margaritha","60",{"Ost"})
Pizza15 = Pizza:new("Tutti frutti","60",{"Ost","Ananas","Banan"})
Pizza16 = Pizza:new("Calzone","65",{"Inbakad","Skinka","Ost"})
Pizza17 = Pizza:new("Honolulu","60",{"Banan","Ost","Ananas"})
Pizza18 = Pizza:new("Kycklingpizza","60",{"Kyckling","Ost","Curry"})
Pizza19 = Pizza:new("Opera","70",{"Salami","Ost","Oliver"})
Pizza20 = Pizza:new("Disco","80",{"Korv","Fisk","BBQ"})
--Put drink1 and 2 into table drinks
drinks[1] = Drink1
drinks[2] = Drink2
drinks[3] = Drink3
drinks[4] = Drink4
--Put pizzas into pizzas table
pizzas[1] = Pizza1
pizzas[2] = Pizza2
pizzas[3] = Pizza3
pizzas[4] = Pizza4
pizzas[5] = Pizza5
pizzas[6] = Pizza6
pizzas[7] = Pizza7
pizzas[8] = Pizza8
pizzas[9] = Pizza9
pizzas[10] = Pizza10
pizzas[11] = Pizza11
pizzas[12] = Pizza12
pizzas[13] = Pizza13
pizzas[14] = Pizza14
pizzas[15] = Pizza15
pizzas[16] = Pizza16
pizzas[17] = Pizza17
pizzas[18] = Pizza18
pizzas[19] = Pizza19
pizzas[20] = Pizza20
--Create pizzerias
Pizzeria1 = Pizzeria:new("Pizzeria Mona Lisa","Linköping","58434","010-1111111","pizza1.png","5.0",pizzas,drinks)
Pizzeria2 = Pizzeria:new("Pizzeria Baguetten","Linköping","58436","010-1111112","pizza2.png","5.0",pizzas,drinks)
Pizzeria3 = Pizzeria:new("Pizzeria Florens","Linköping","58220","010-1111113","pizza3.png","5.0",pizzas,drinks)
Pizzeria4 = Pizzeria:new("Pizzeria Bari","Linköping","58217","010-1111114","pizza4.png","5.0",pizzas,drinks)
Pizzeria5 = Pizzeria:new("Pizzeria Victoria","Linköping","58234","010-1111115","pizza5.png","5.0",pizzas,drinks)
Pizzeria6 = Pizzeria:new("Pizzeria La Luna","Linköping","58214","010-1111116","pizza6.png","5.0",pizzas,drinks)
Pizzeria7 = Pizzeria:new("Pizzafiket","Linköping","58233","010-1111117","pizza7.png","5.0",pizzas,drinks)
Pizzeria8 = Pizzeria:new("Mamma Mia","Linköping","58232","010-1111118","pizza8.png","5.0",pizzas,drinks)
Pizzeria9 = Pizzeria:new("Pizzeria Montecarlo","Linköping","58248","010-1111119","pizza9.png","5.0",pizzas,drinks)
Pizzeria10 = Pizzeria:new("Pizzeria Tropicana","Linköping","58726","010-1111110","pizza10.png","5.0",pizzas,drinks)
--Put pizzerias in table
pizzeriasTable[1] = Pizzeria1
pizzeriasTable[2] = Pizzeria2
pizzeriasTable[3] = Pizzeria3
pizzeriasTable[4] = Pizzeria4
pizzeriasTable[5] = Pizzeria5
pizzeriasTable[6] = Pizzeria6
pizzeriasTable[7] = Pizzeria7
pizzeriasTable[8] = Pizzeria8
pizzeriasTable[9] = Pizzeria9
pizzeriasTable[10] = Pizzeria10
table.save(pizzeriasTable,dir .. "PizzeriaData.lua")
end
---Function that saves userdata.
--@param userForm is the user that is being saved.
function ioHandler.saveUserData(userForm)
tempUserTable = {}
usersTable = {}
j=1
user = User:new(userForm.name,userForm.address,userForm.zipCode,userForm.city,userForm.phone,userForm.email,userForm.pizzeria)
---Read users from file so previous users are not overwritten
tempUserTable = ioHandler.readUserData()
if not (tempUserTable == nil)then
for i=1,#tempUserTable do
usersTable[j]=tempUserTable[i]
j=j+1
end
end
usersTable[j]=user
table.save(usersTable,dir .. "UserData.lua")
end
---Function that saves a table of users to file
--@param userTable is the table of users that are going to be saved
function ioHandler.saveUserTable(userTable)
table.save(userTable,dir .. "UserData.lua")
end
---Function that updates userdata
--@param userForm is the user being edited
function ioHandler.updateUser(userForm)
users = table.load(dir .. "UserData.lua")
table.remove(users,userForm.editIndex)
ioHandler.saveUserTable(users)
ioHandler.saveUserData(userForm)
end
return ioHandler
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/items/bowl_of_homemade_stew.lua | 35 | 1131 | -----------------------------------------
-- ID: 5222
-- Item: Bowl of Homemade Stew
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Vitality 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5222);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_VIT, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_VIT, 1);
end;
| gpl-3.0 |
dpino/snabbswitch | lib/luajit/src/jit/dis_x86.lua | 49 | 32818 | ----------------------------------------------------------------------------
-- LuaJIT x86/x64 disassembler module.
--
-- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This is a helper module used by the LuaJIT machine code dumper module.
--
-- Sending small code snippets to an external disassembler and mixing the
-- output with our own stuff was too fragile. So I had to bite the bullet
-- and write yet another x86 disassembler. Oh well ...
--
-- The output format is very similar to what ndisasm generates. But it has
-- been developed independently by looking at the opcode tables from the
-- Intel and AMD manuals. The supported instruction set is quite extensive
-- and reflects what a current generation Intel or AMD CPU implements in
-- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3,
-- SSE4.1, SSE4.2, SSE4a, AVX, AVX2 and even privileged and hypervisor
-- (VMX/SVM) instructions.
--
-- Notes:
-- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported.
-- * No attempt at optimization has been made -- it's fast enough for my needs.
------------------------------------------------------------------------------
local type = type
local sub, byte, format = string.sub, string.byte, string.format
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
local lower, rep = string.lower, string.rep
local bit = require("bit")
local tohex = bit.tohex
-- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on.
local map_opc1_32 = {
--0x
[0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es",
"orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*",
--1x
"adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss",
"sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds",
--2x
"andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa",
"subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das",
--3x
"xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa",
"cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas",
--4x
"incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR",
"decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR",
--5x
"pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR",
"popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR",
--6x
"sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr",
"fs:seg","gs:seg","o16:","a16",
"pushUi","imulVrmi","pushBs","imulVrms",
"insb","insVS","outsb","outsVS",
--7x
"joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj",
"jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj",
--8x
"arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms",
"testBmr","testVmr","xchgBrm","xchgVrm",
"movBmr","movVmr","movBrm","movVrm",
"movVmg","leaVrm","movWgm","popUm",
--9x
"nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR",
"xchgVaR","xchgVaR","xchgVaR","xchgVaR",
"sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait",
"sz*pushfw,pushf","sz*popfw,popf","sahf","lahf",
--Ax
"movBao","movVao","movBoa","movVoa",
"movsb","movsVS","cmpsb","cmpsVS",
"testBai","testVai","stosb","stosVS",
"lodsb","lodsVS","scasb","scasVS",
--Bx
"movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi",
"movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI",
--Cx
"shift!Bmu","shift!Vmu","retBw","ret","vex*3$lesVrm","vex*2$ldsVrm","movBmi","movVmi",
"enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS",
--Dx
"shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb",
"fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7",
--Ex
"loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj",
"inBau","inVau","outBua","outVua",
"callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda",
--Fx
"lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm",
"clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm",
}
assert(#map_opc1_32 == 255)
-- Map for 1st opcode byte in 64 bit mode (overrides only).
local map_opc1_64 = setmetatable({
[0x06]=false, [0x07]=false, [0x0e]=false,
[0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false,
[0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false,
[0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:",
[0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb",
[0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb",
[0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb",
[0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb",
[0x82]=false, [0x9a]=false, [0xc4]="vex*3", [0xc5]="vex*2", [0xce]=false,
[0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false,
}, { __index = map_opc1_32 })
-- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you.
-- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2
local map_opc2 = {
--0x
[0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret",
"invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu",
--1x
"movupsXrm|movssXrvm|movupdXrm|movsdXrvm",
"movupsXmr|movssXmvr|movupdXmr|movsdXmvr",
"movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm",
"movlpsXmr||movlpdXmr",
"unpcklpsXrvm||unpcklpdXrvm",
"unpckhpsXrvm||unpckhpdXrvm",
"movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm",
"movhpsXmr||movhpdXmr",
"$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm",
"hintnopVm","hintnopVm","hintnopVm","hintnopVm",
--2x
"movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil,
"movapsXrm||movapdXrm",
"movapsXmr||movapdXmr",
"cvtpi2psXrMm|cvtsi2ssXrvVmt|cvtpi2pdXrMm|cvtsi2sdXrvVmt",
"movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr",
"cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm",
"cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm",
"ucomissXrm||ucomisdXrm",
"comissXrm||comisdXrm",
--3x
"wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec",
"opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil,
--4x
"cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm",
"cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm",
"cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm",
"cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm",
--5x
"movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm",
"rsqrtpsXrm|rsqrtssXrvm","rcppsXrm|rcpssXrvm",
"andpsXrvm||andpdXrvm","andnpsXrvm||andnpdXrvm",
"orpsXrvm||orpdXrvm","xorpsXrvm||xorpdXrvm",
"addpsXrvm|addssXrvm|addpdXrvm|addsdXrvm","mulpsXrvm|mulssXrvm|mulpdXrvm|mulsdXrvm",
"cvtps2pdXrm|cvtss2sdXrvm|cvtpd2psXrm|cvtsd2ssXrvm",
"cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm",
"subpsXrvm|subssXrvm|subpdXrvm|subsdXrvm","minpsXrvm|minssXrvm|minpdXrvm|minsdXrvm",
"divpsXrvm|divssXrvm|divpdXrvm|divsdXrvm","maxpsXrvm|maxssXrvm|maxpdXrvm|maxsdXrvm",
--6x
"punpcklbwPrvm","punpcklwdPrvm","punpckldqPrvm","packsswbPrvm",
"pcmpgtbPrvm","pcmpgtwPrvm","pcmpgtdPrvm","packuswbPrvm",
"punpckhbwPrvm","punpckhwdPrvm","punpckhdqPrvm","packssdwPrvm",
"||punpcklqdqXrvm","||punpckhqdqXrvm",
"movPrVSm","movqMrm|movdquXrm|movdqaXrm",
--7x
"pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pvmu",
"pshiftd!Pvmu","pshiftq!Mvmu||pshiftdq!Xvmu",
"pcmpeqbPrvm","pcmpeqwPrvm","pcmpeqdPrvm","emms*|",
"vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$",
nil,nil,
"||haddpdXrvm|haddpsXrvm","||hsubpdXrvm|hsubpsXrvm",
"movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr",
--8x
"joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj",
"jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj",
--9x
"setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm",
"setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm",
--Ax
"push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil,
"push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm",
--Bx
"cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr",
"$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt",
"|popcntVrm","ud2Dp","bt!Vmu","btcVmr",
"bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt",
--Cx
"xaddBmr","xaddVmr",
"cmppsXrvmu|cmpssXrvmu|cmppdXrvmu|cmpsdXrvmu","$movntiVmr|",
"pinsrwPrvWmu","pextrwDrPmu",
"shufpsXrvmu||shufpdXrvmu","$cmpxchg!Qmp",
"bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR",
--Dx
"||addsubpdXrvm|addsubpsXrvm","psrlwPrvm","psrldPrvm","psrlqPrvm",
"paddqPrvm","pmullwPrvm",
"|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm",
"psubusbPrvm","psubuswPrvm","pminubPrvm","pandPrvm",
"paddusbPrvm","padduswPrvm","pmaxubPrvm","pandnPrvm",
--Ex
"pavgbPrvm","psrawPrvm","psradPrvm","pavgwPrvm",
"pmulhuwPrvm","pmulhwPrvm",
"|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr",
"psubsbPrvm","psubswPrvm","pminswPrvm","porPrvm",
"paddsbPrvm","paddswPrvm","pmaxswPrvm","pxorPrvm",
--Fx
"|||lddquXrm","psllwPrvm","pslldPrvm","psllqPrvm",
"pmuludqPrvm","pmaddwdPrvm","psadbwPrvm","maskmovqMrm||maskmovdquXrm$",
"psubbPrvm","psubwPrvm","psubdPrvm","psubqPrvm",
"paddbPrvm","paddwPrvm","padddPrvm","ud",
}
assert(map_opc2[255] == "ud")
-- Map for three-byte opcodes. Can't wait for their next invention.
local map_opc3 = {
["38"] = { -- [66] 0f 38 xx
--0x
[0]="pshufbPrvm","phaddwPrvm","phadddPrvm","phaddswPrvm",
"pmaddubswPrvm","phsubwPrvm","phsubdPrvm","phsubswPrvm",
"psignbPrvm","psignwPrvm","psigndPrvm","pmulhrswPrvm",
"||permilpsXrvm","||permilpdXrvm",nil,nil,
--1x
"||pblendvbXrma",nil,nil,nil,
"||blendvpsXrma","||blendvpdXrma","||permpsXrvm","||ptestXrm",
"||broadcastssXrm","||broadcastsdXrm","||broadcastf128XrlXm",nil,
"pabsbPrm","pabswPrm","pabsdPrm",nil,
--2x
"||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm",
"||pmovsxwqXrm","||pmovsxdqXrm",nil,nil,
"||pmuldqXrvm","||pcmpeqqXrvm","||$movntdqaXrm","||packusdwXrvm",
"||maskmovpsXrvm","||maskmovpdXrvm","||maskmovpsXmvr","||maskmovpdXmvr",
--3x
"||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm",
"||pmovzxwqXrm","||pmovzxdqXrm","||permdXrvm","||pcmpgtqXrvm",
"||pminsbXrvm","||pminsdXrvm","||pminuwXrvm","||pminudXrvm",
"||pmaxsbXrvm","||pmaxsdXrvm","||pmaxuwXrvm","||pmaxudXrvm",
--4x
"||pmulddXrvm","||phminposuwXrm",nil,nil,
nil,"||psrlvVSXrvm","||psravdXrvm","||psllvVSXrvm",
--5x
[0x58] = "||pbroadcastdXrlXm",[0x59] = "||pbroadcastqXrlXm",
[0x5a] = "||broadcasti128XrlXm",
--7x
[0x78] = "||pbroadcastbXrlXm",[0x79] = "||pbroadcastwXrlXm",
--8x
[0x8c] = "||pmaskmovXrvVSm",
[0x8e] = "||pmaskmovVSmXvr",
--Dx
[0xdc] = "||aesencXrvm", [0xdd] = "||aesenclastXrvm",
[0xde] = "||aesdecXrvm", [0xdf] = "||aesdeclastXrvm",
--Fx
[0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt",
[0xf7] = "| sarxVrmv| shlxVrmv| shrxVrmv",
},
["3a"] = { -- [66] 0f 3a xx
--0x
[0x00]="||permqXrmu","||permpdXrmu","||pblenddXrvmu",nil,
"||permilpsXrmu","||permilpdXrmu","||perm2f128Xrvmu",nil,
"||roundpsXrmu","||roundpdXrmu","||roundssXrvmu","||roundsdXrvmu",
"||blendpsXrvmu","||blendpdXrvmu","||pblendwXrvmu","palignrPrvmu",
--1x
nil,nil,nil,nil,
"||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru",
"||insertf128XrvlXmu","||extractf128XlXmYru",nil,nil,
nil,nil,nil,nil,
--2x
"||pinsrbXrvVmu","||insertpsXrvmu","||pinsrXrvVmuS",nil,
--3x
[0x38] = "||inserti128Xrvmu",[0x39] = "||extracti128XlXmYru",
--4x
[0x40] = "||dppsXrvmu",
[0x41] = "||dppdXrvmu",
[0x42] = "||mpsadbwXrvmu",
[0x44] = "||pclmulqdqXrvmu",
[0x46] = "||perm2i128Xrvmu",
[0x4a] = "||blendvpsXrvmb",[0x4b] = "||blendvpdXrvmb",
[0x4c] = "||pblendvbXrvmb",
--6x
[0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu",
[0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu",
[0xdf] = "||aeskeygenassistXrmu",
--Fx
[0xf0] = "||| rorxVrmu",
},
}
-- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands).
local map_opcvm = {
[0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff",
[0xc8]="monitor",[0xc9]="mwait",
[0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave",
[0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga",
[0xf8]="swapgs",[0xf9]="rdtscp",
}
-- Map for FP opcodes. And you thought stack machines are simple?
local map_opcfp = {
-- D8-DF 00-BF: opcodes with a memory operand.
-- D8
[0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm",
"fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm",
-- DA
"fiaddDm","fimulDm","ficomDm","ficompDm",
"fisubDm","fisubrDm","fidivDm","fidivrDm",
-- DB
"fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp",
-- DC
"faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm",
-- DD
"fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm",
-- DE
"fiaddWm","fimulWm","ficomWm","ficompWm",
"fisubWm","fisubrWm","fidivWm","fidivrWm",
-- DF
"fildWm","fisttpWm","fistWm","fistpWm",
"fbld twordFmp","fildQm","fbstp twordFmp","fistpQm",
-- xx C0-FF: opcodes with a pseudo-register operand.
-- D8
"faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf",
-- D9
"fldFf","fxchFf",{"fnop"},nil,
{"fchs","fabs",nil,nil,"ftst","fxam"},
{"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"},
{"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"},
{"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"},
-- DA
"fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil,
-- DB
"fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf",
{nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil,
-- DC
"fadd toFf","fmul toFf",nil,nil,
"fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf",
-- DD
"ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil,
-- DE
"faddpFf","fmulpFf",nil,{nil,"fcompp"},
"fsubrpFf","fsubpFf","fdivrpFf","fdivpFf",
-- DF
nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil,
}
assert(map_opcfp[126] == "fcomipFf")
-- Map for opcode groups. The subkey is sp from the ModRM byte.
local map_opcgroup = {
arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" },
shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" },
testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" },
testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" },
incb = { "inc", "dec" },
incd = { "inc", "dec", "callUmp", "$call farDmp",
"jmpUmp", "$jmp farDmp", "pushUm" },
sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" },
sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt",
"smsw", nil, "lmsw", "vm*$invlpg" },
bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" },
cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil,
nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" },
pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" },
pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" },
pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" },
pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" },
fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr",
nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" },
prefetch = { "prefetch", "prefetchw" },
prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" },
}
------------------------------------------------------------------------------
-- Maps for register names.
local map_regs = {
B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di",
"r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" },
D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi",
"r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" },
Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi",
"r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" },
M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7",
"mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext!
X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
"xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" },
Y = { "ymm0", "ymm1", "ymm2", "ymm3", "ymm4", "ymm5", "ymm6", "ymm7",
"ymm8", "ymm9", "ymm10", "ymm11", "ymm12", "ymm13", "ymm14", "ymm15" },
}
local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" }
-- Maps for size names.
local map_sz2n = {
B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16, Y = 32,
}
local map_sz2prefix = {
B = "byte", W = "word", D = "dword",
Q = "qword",
M = "qword", X = "xword", Y = "yword",
F = "dword", G = "qword", -- No need for sizes/register names for these two.
}
------------------------------------------------------------------------------
-- Output a nicely formatted line with an opcode and operands.
local function putop(ctx, text, operands)
local code, pos, hex = ctx.code, ctx.pos, ""
local hmax = ctx.hexdump
if hmax > 0 then
for i=ctx.start,pos-1 do
hex = hex..format("%02X", byte(code, i, i))
end
if #hex > hmax then hex = sub(hex, 1, hmax)..". "
else hex = hex..rep(" ", hmax-#hex+2) end
end
if operands then text = text.." "..operands end
if ctx.o16 then text = "o16 "..text; ctx.o16 = false end
if ctx.a32 then text = "a32 "..text; ctx.a32 = false end
if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end
if ctx.rex then
local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "")..
(ctx.rexx and "x" or "")..(ctx.rexb and "b" or "")..
(ctx.vexl and "l" or "")
if ctx.vexv and ctx.vexv ~= 0 then t = t.."v"..ctx.vexv end
if t ~= "" then text = ctx.rex.."."..t.." "..gsub(text, "^ ", "")
elseif ctx.rex == "vex" then text = gsub("v"..text, "^v ", "") end
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.vexl = false; ctx.vexv = false
end
if ctx.seg then
local text2, n = gsub(text, "%[", "["..ctx.seg..":")
if n == 0 then text = ctx.seg.." "..text else text = text2 end
ctx.seg = false
end
if ctx.lock then text = "lock "..text; ctx.lock = false end
local imm = ctx.imm
if imm then
local sym = ctx.symtab[imm]
if sym then text = text.."\t->"..sym end
end
ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text))
ctx.mrm = false
ctx.vexv = false
ctx.start = pos
ctx.imm = nil
end
-- Clear all prefix flags.
local function clearprefixes(ctx)
ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.a32 = false; ctx.vexl = false
end
-- Fallback for incomplete opcodes at the end.
local function incomplete(ctx)
ctx.pos = ctx.stop+1
clearprefixes(ctx)
return putop(ctx, "(incomplete)")
end
-- Fallback for unknown opcodes.
local function unknown(ctx)
clearprefixes(ctx)
return putop(ctx, "(unknown)")
end
-- Return an immediate of the specified size.
local function getimm(ctx, pos, n)
if pos+n-1 > ctx.stop then return incomplete(ctx) end
local code = ctx.code
if n == 1 then
local b1 = byte(code, pos, pos)
return b1
elseif n == 2 then
local b1, b2 = byte(code, pos, pos+1)
return b1+b2*256
else
local b1, b2, b3, b4 = byte(code, pos, pos+3)
local imm = b1+b2*256+b3*65536+b4*16777216
ctx.imm = imm
return imm
end
end
-- Process pattern string and generate the operands.
local function putpat(ctx, name, pat)
local operands, regs, sz, mode, sp, rm, sc, rx, sdisp
local code, pos, stop, vexl = ctx.code, ctx.pos, ctx.stop, ctx.vexl
-- Chars used: 1DFGIMPQRSTUVWXYabcdfgijlmoprstuvwxyz
for p in gmatch(pat, ".") do
local x = nil
if p == "V" or p == "U" then
if ctx.rexw then sz = "Q"; ctx.rexw = false
elseif ctx.o16 then sz = "W"; ctx.o16 = false
elseif p == "U" and ctx.x64 then sz = "Q"
else sz = "D" end
regs = map_regs[sz]
elseif p == "T" then
if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end
regs = map_regs[sz]
elseif p == "B" then
sz = "B"
regs = ctx.rex and map_regs.B64 or map_regs.B
elseif match(p, "[WDQMXYFG]") then
sz = p
if sz == "X" and vexl then sz = "Y"; ctx.vexl = false end
regs = map_regs[sz]
elseif p == "P" then
sz = ctx.o16 and "X" or "M"; ctx.o16 = false
if sz == "X" and vexl then sz = "Y"; ctx.vexl = false end
regs = map_regs[sz]
elseif p == "S" then
name = name..lower(sz)
elseif p == "s" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = imm <= 127 and format("+0x%02x", imm)
or format("-0x%02x", 256-imm)
pos = pos+1
elseif p == "u" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = format("0x%02x", imm)
pos = pos+1
elseif p == "b" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = regs[imm/16+1]
pos = pos+1
elseif p == "w" then
local imm = getimm(ctx, pos, 2); if not imm then return end
x = format("0x%x", imm)
pos = pos+2
elseif p == "o" then -- [offset]
if ctx.x64 then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("[0x%08x%08x]", imm2, imm1)
pos = pos+8
else
local imm = getimm(ctx, pos, 4); if not imm then return end
x = format("[0x%08x]", imm)
pos = pos+4
end
elseif p == "i" or p == "I" then
local n = map_sz2n[sz]
if n == 8 and ctx.x64 and p == "I" then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("0x%08x%08x", imm2, imm1)
else
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then
imm = (0xffffffff+1)-imm
x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm)
else
x = format(imm > 65535 and "0x%08x" or "0x%x", imm)
end
end
pos = pos+n
elseif p == "j" then
local n = map_sz2n[sz]
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "B" and imm > 127 then imm = imm-256
elseif imm > 2147483647 then imm = imm-4294967296 end
pos = pos+n
imm = imm + pos + ctx.addr
if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end
ctx.imm = imm
if sz == "W" then
x = format("word 0x%04x", imm%65536)
elseif ctx.x64 then
local lo = imm % 0x1000000
x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo)
else
x = "0x"..tohex(imm)
end
elseif p == "R" then
local r = byte(code, pos-1, pos-1)%8
if ctx.rexb then r = r + 8; ctx.rexb = false end
x = regs[r+1]
elseif p == "a" then x = regs[1]
elseif p == "c" then x = "cl"
elseif p == "d" then x = "dx"
elseif p == "1" then x = "1"
else
if not mode then
mode = ctx.mrm
if not mode then
if pos > stop then return incomplete(ctx) end
mode = byte(code, pos, pos)
pos = pos+1
end
rm = mode%8; mode = (mode-rm)/8
sp = mode%8; mode = (mode-sp)/8
sdisp = ""
if mode < 3 then
if rm == 4 then
if pos > stop then return incomplete(ctx) end
sc = byte(code, pos, pos)
pos = pos+1
rm = sc%8; sc = (sc-rm)/8
rx = sc%8; sc = (sc-rx)/8
if ctx.rexx then rx = rx + 8; ctx.rexx = false end
if rx == 4 then rx = nil end
end
if mode > 0 or rm == 5 then
local dsz = mode
if dsz ~= 1 then dsz = 4 end
local disp = getimm(ctx, pos, dsz); if not disp then return end
if mode == 0 then rm = nil end
if rm or rx or (not sc and ctx.x64 and not ctx.a32) then
if dsz == 1 and disp > 127 then
sdisp = format("-0x%x", 256-disp)
elseif disp >= 0 and disp <= 0x7fffffff then
sdisp = format("+0x%x", disp)
else
sdisp = format("-0x%x", (0xffffffff+1)-disp)
end
else
sdisp = format(ctx.x64 and not ctx.a32 and
not (disp >= 0 and disp <= 0x7fffffff)
and "0xffffffff%08x" or "0x%08x", disp)
end
pos = pos+dsz
end
end
if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end
if ctx.rexr then sp = sp + 8; ctx.rexr = false end
end
if p == "m" then
if mode == 3 then x = regs[rm+1]
else
local aregs = ctx.a32 and map_regs.D or ctx.aregs
local srm, srx = "", ""
if rm then srm = aregs[rm+1]
elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end
ctx.a32 = false
if rx then
if rm then srm = srm.."+" end
srx = aregs[rx+1]
if sc > 0 then srx = srx.."*"..(2^sc) end
end
x = format("[%s%s%s]", srm, srx, sdisp)
end
if mode < 3 and
(not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck.
x = map_sz2prefix[sz].." "..x
end
elseif p == "r" then x = regs[sp+1]
elseif p == "g" then x = map_segregs[sp+1]
elseif p == "p" then -- Suppress prefix.
elseif p == "f" then x = "st"..rm
elseif p == "x" then
if sp == 0 and ctx.lock and not ctx.x64 then
x = "CR8"; ctx.lock = false
else
x = "CR"..sp
end
elseif p == "v" then
if ctx.vexv then
x = regs[ctx.vexv+1]; ctx.vexv = false
end
elseif p == "y" then x = "DR"..sp
elseif p == "z" then x = "TR"..sp
elseif p == "l" then vexl = false
elseif p == "t" then
else
error("bad pattern `"..pat.."'")
end
end
if x then operands = operands and operands..", "..x or x end
end
ctx.pos = pos
return putop(ctx, name, operands)
end
-- Forward declaration.
local map_act
-- Fetch and cache MRM byte.
local function getmrm(ctx)
local mrm = ctx.mrm
if not mrm then
local pos = ctx.pos
if pos > ctx.stop then return nil end
mrm = byte(ctx.code, pos, pos)
ctx.pos = pos+1
ctx.mrm = mrm
end
return mrm
end
-- Dispatch to handler depending on pattern.
local function dispatch(ctx, opat, patgrp)
if not opat then return unknown(ctx) end
if match(opat, "%|") then -- MMX/SSE variants depending on prefix.
local p
if ctx.rep then
p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)"
ctx.rep = false
elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false
else p = "^[^%|]*" end
opat = match(opat, p)
if not opat then return unknown(ctx) end
-- ctx.rep = false; ctx.o16 = false
--XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi]
--XXX remove in branches?
end
if match(opat, "%$") then -- reg$mem variants.
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)")
if opat == "" then return unknown(ctx) end
end
if opat == "" then return unknown(ctx) end
local name, pat = match(opat, "^([a-z0-9 ]*)(.*)")
if pat == "" and patgrp then pat = patgrp end
return map_act[sub(pat, 1, 1)](ctx, name, pat)
end
-- Get a pattern from an opcode map and dispatch to handler.
local function dispatchmap(ctx, opcmap)
local pos = ctx.pos
local opat = opcmap[byte(ctx.code, pos, pos)]
pos = pos + 1
ctx.pos = pos
return dispatch(ctx, opat)
end
-- Map for action codes. The key is the first char after the name.
map_act = {
-- Simple opcodes without operands.
[""] = function(ctx, name, pat)
return putop(ctx, name)
end,
-- Operand size chars fall right through.
B = putpat, W = putpat, D = putpat, Q = putpat,
V = putpat, U = putpat, T = putpat,
M = putpat, X = putpat, P = putpat,
F = putpat, G = putpat, Y = putpat,
-- Collect prefixes.
[":"] = function(ctx, name, pat)
ctx[pat == ":" and name or sub(pat, 2)] = name
if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes.
end,
-- Chain to special handler specified by name.
["*"] = function(ctx, name, pat)
return map_act[name](ctx, name, sub(pat, 2))
end,
-- Use named subtable for opcode group.
["!"] = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2))
end,
-- o16,o32[,o64] variants.
sz = function(ctx, name, pat)
if ctx.o16 then ctx.o16 = false
else
pat = match(pat, ",(.*)")
if ctx.rexw then
local p = match(pat, ",(.*)")
if p then pat = p; ctx.rexw = false end
end
end
pat = match(pat, "^[^,]*")
return dispatch(ctx, pat)
end,
-- Two-byte opcode dispatch.
opc2 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc2)
end,
-- Three-byte opcode dispatch.
opc3 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc3[pat])
end,
-- VMX/SVM dispatch.
vm = function(ctx, name, pat)
return dispatch(ctx, map_opcvm[ctx.mrm])
end,
-- Floating point opcode dispatch.
fp = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
local rm = mrm%8
local idx = pat*8 + ((mrm-rm)/8)%8
if mrm >= 192 then idx = idx + 64 end
local opat = map_opcfp[idx]
if type(opat) == "table" then opat = opat[rm+1] end
return dispatch(ctx, opat)
end,
-- REX prefix.
rex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX or VEX prefix allowed.
for p in gmatch(pat, ".") do ctx["rex"..p] = true end
ctx.rex = "rex"
end,
-- VEX prefix.
vex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX or VEX prefix allowed.
ctx.rex = "vex"
local pos = ctx.pos
if ctx.mrm then
ctx.mrm = nil
pos = pos-1
end
local b = byte(ctx.code, pos, pos)
if not b then return incomplete(ctx) end
pos = pos+1
if b < 128 then ctx.rexr = true end
local m = 1
if pat == "3" then
m = b%32; b = (b-m)/32
local nb = b%2; b = (b-nb)/2
if nb == 0 then ctx.rexb = true end
local nx = b%2
if nx == 0 then ctx.rexx = true end
b = byte(ctx.code, pos, pos)
if not b then return incomplete(ctx) end
pos = pos+1
if b >= 128 then ctx.rexw = true end
end
ctx.pos = pos
local map
if m == 1 then map = map_opc2
elseif m == 2 then map = map_opc3["38"]
elseif m == 3 then map = map_opc3["3a"]
else return unknown(ctx) end
local p = b%4; b = (b-p)/4
if p == 1 then ctx.o16 = "o16"
elseif p == 2 then ctx.rep = "rep"
elseif p == 3 then ctx.rep = "repne" end
local l = b%2; b = (b-l)/2
if l ~= 0 then ctx.vexl = true end
ctx.vexv = (-1-b)%16
return dispatchmap(ctx, map)
end,
-- Special case for nop with REX prefix.
nop = function(ctx, name, pat)
return dispatch(ctx, ctx.rex and pat or "nop")
end,
-- Special case for 0F 77.
emms = function(ctx, name, pat)
if ctx.rex ~= "vex" then
return putop(ctx, "emms")
elseif ctx.vexl then
ctx.vexl = false
return putop(ctx, "zeroall")
else
return putop(ctx, "zeroupper")
end
end,
}
------------------------------------------------------------------------------
-- Disassemble a block of code.
local function disass_block(ctx, ofs, len)
if not ofs then ofs = 0 end
local stop = len and ofs+len or #ctx.code
ofs = ofs + 1
ctx.start = ofs
ctx.pos = ofs
ctx.stop = stop
ctx.imm = nil
ctx.mrm = false
clearprefixes(ctx)
while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end
if ctx.pos ~= ctx.start then incomplete(ctx) end
end
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
local function create(code, addr, out)
local ctx = {}
ctx.code = code
ctx.addr = (addr or 0) - 1
ctx.out = out or io.write
ctx.symtab = {}
ctx.disass = disass_block
ctx.hexdump = 16
ctx.x64 = false
ctx.map1 = map_opc1_32
ctx.aregs = map_regs.D
return ctx
end
local function create64(code, addr, out)
local ctx = create(code, addr, out)
ctx.x64 = true
ctx.map1 = map_opc1_64
ctx.aregs = map_regs.Q
return ctx
end
-- Simple API: disassemble code (a string) at address and output via out.
local function disass(code, addr, out)
create(code, addr, out):disass()
end
local function disass64(code, addr, out)
create64(code, addr, out):disass()
end
-- Return register name for RID.
local function regname(r)
if r < 8 then return map_regs.D[r+1] end
return map_regs.X[r-7]
end
local function regname64(r)
if r < 16 then return map_regs.Q[r+1] end
return map_regs.X[r-15]
end
-- Public module functions.
return {
create = create,
create64 = create64,
disass = disass,
disass64 = disass64,
regname = regname,
regname64 = regname64
}
| apache-2.0 |
NezzKryptic/Wire-Extras | lua/entities/gmod_wire_realmagnet/shared.lua | 1 | 2162 |
ENT.Type = "anim"
ENT.Base = "base_wire_entity"
ENT.PrintName = "Wire Magnet"
ENT.Author = "cpf"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
function ENT:SetOn( boolon )
self:SetNetworkedBool( "On", boolon, true )
self:GetTable().On=boolon
end
function ENT:IsOn( name )
if SERVER then return self:GetTable().On end
return self:GetNetworkedBool( "On" )
end
function ENT:SetBackwards( boolon )
self:SetNetworkedBool( "Backwards", boolon, true )
self:GetTable().Backwards=boolon
end
function ENT:IsBackwards( name )
if SERVER then return self:GetTable().Backwards end
return self:GetNetworkedBool( "Backwards" )
end
function ENT:SetTargetOnlyMetal( boolon )
self:SetNetworkedBool( "TargetOnlyMetal", boolon, true )
self:GetTable().TargetOnlyMetal=boolon
end
function ENT:IsTargetOnlyMetal( name )
if SERVER then return self:GetTable().TargetOnlyMetal end
return self:GetNetworkedBool( "TargetOnlyMetal" ) or true
end
function ENT:SetStrength(Strength)
if Strength<0 then
self:SetBackwards(true)
Strength=math.abs(Strength)
end
Strength=math.min(Strength,GetConVarNumber("sbox_wire_magnets_maxstrength"))
self:SetNetworkedFloat("Strength", Strength)
self:GetTable().Strength=Strength
end
function ENT:GetStrength()
if SERVER then return self:GetTable().Strength or 0 end
return self:GetNetworkedFloat("Strength") or 0
end
function ENT:SetLength(len)
--print("set len:"..len)
self:SetNetworkedFloat("Length", math.min(len,GetConVarNumber("sbox_wire_magnets_maxlen")))
self:GetTable().Len=math.min(len,GetConVarNumber("sbox_wire_magnets_maxlen"))
end
function ENT:GetLength()
--PrintTable(self:GetTable())
if SERVER then return self:GetTable().Len or 0 end
return self:GetNetworkedFloat("Length") or 0
end
function ENT:SetPropFilter(pf)
self:SetNetworkedString("PropFilter", pf)
self:GetTable().PropFilter=pf
end
function ENT:GetPropFilter()
if SERVER then return self:GetTable().PropFilter end
return self:GetNetworkedString("PropFilter") or ""
end
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/items/cup_of_chamomile_tea.lua | 35 | 1384 | -----------------------------------------
-- ID: 4603
-- Item: cup_of_chamomile_tea
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Magic 8
-- Vitality -2
-- Charisma 2
-- Magic Regen While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4603);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 8);
target:addMod(MOD_VIT, -2);
target:addMod(MOD_CHR, 2);
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 8);
target:delMod(MOD_VIT, -2);
target:delMod(MOD_CHR, 2);
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
hadi9090/celassicalteam | dkjson.lua | 3282 | 26558 | -- Module options:
local always_try_using_lpeg = true
local register_global_module_table = false
local global_module_name = 'json'
--[==[
David Kolf's JSON module for Lua 5.1/5.2
========================================
*Version 2.4*
In the default configuration this module writes no global values, not even
the module table. Import it using
json = require ("dkjson")
In environments where `require` or a similiar function are not available
and you cannot receive the return value of the module, you can set the
option `register_global_module_table` to `true`. The module table will
then be saved in the global variable with the name given by the option
`global_module_name`.
Exported functions and values:
`json.encode (object [, state])`
--------------------------------
Create a string representing the object. `Object` can be a table,
a string, a number, a boolean, `nil`, `json.null` or any object with
a function `__tojson` in its metatable. A table can only use strings
and numbers as keys and its values have to be valid objects as
well. It raises an error for any invalid data types or reference
cycles.
`state` is an optional table with the following fields:
- `indent`
When `indent` (a boolean) is set, the created string will contain
newlines and indentations. Otherwise it will be one long line.
- `keyorder`
`keyorder` is an array to specify the ordering of keys in the
encoded output. If an object has keys which are not in this array
they are written after the sorted keys.
- `level`
This is the initial level of indentation used when `indent` is
set. For each level two spaces are added. When absent it is set
to 0.
- `buffer`
`buffer` is an array to store the strings for the result so they
can be concatenated at once. When it isn't given, the encode
function will create it temporary and will return the
concatenated result.
- `bufferlen`
When `bufferlen` is set, it has to be the index of the last
element of `buffer`.
- `tables`
`tables` is a set to detect reference cycles. It is created
temporary when absent. Every table that is currently processed
is used as key, the value is `true`.
When `state.buffer` was set, the return value will be `true` on
success. Without `state.buffer` the return value will be a string.
`json.decode (string [, position [, null]])`
--------------------------------------------
Decode `string` starting at `position` or at 1 if `position` was
omitted.
`null` is an optional value to be returned for null values. The
default is `nil`, but you could set it to `json.null` or any other
value.
The return values are the object or `nil`, the position of the next
character that doesn't belong to the object, and in case of errors
an error message.
Two metatables are created. Every array or object that is decoded gets
a metatable with the `__jsontype` field set to either `array` or
`object`. If you want to provide your own metatables use the syntax
json.decode (string, position, null, objectmeta, arraymeta)
To prevent the assigning of metatables pass `nil`:
json.decode (string, position, null, nil)
`<metatable>.__jsonorder`
-------------------------
`__jsonorder` can overwrite the `keyorder` for a specific table.
`<metatable>.__jsontype`
------------------------
`__jsontype` can be either `"array"` or `"object"`. This value is only
checked for empty tables. (The default for empty tables is `"array"`).
`<metatable>.__tojson (self, state)`
------------------------------------
You can provide your own `__tojson` function in a metatable. In this
function you can either add directly to the buffer and return true,
or you can return a string. On errors nil and a message should be
returned.
`json.null`
-----------
You can use this value for setting explicit `null` values.
`json.version`
--------------
Set to `"dkjson 2.4"`.
`json.quotestring (string)`
---------------------------
Quote a UTF-8 string and escape critical characters using JSON
escape sequences. This function is only necessary when you build
your own `__tojson` functions.
`json.addnewline (state)`
-------------------------
When `state.indent` is set, add a newline to `state.buffer` and spaces
according to `state.level`.
LPeg support
------------
When the local configuration variable `always_try_using_lpeg` is set,
this module tries to load LPeg to replace the `decode` function. The
speed increase is significant. You can get the LPeg module at
<http://www.inf.puc-rio.br/~roberto/lpeg/>.
When LPeg couldn't be loaded, the pure Lua functions stay active.
In case you don't want this module to require LPeg on its own,
disable the option `always_try_using_lpeg` in the options section at
the top of the module.
In this case you can later load LPeg support using
### `json.use_lpeg ()`
Require the LPeg module and replace the functions `quotestring` and
and `decode` with functions that use LPeg patterns.
This function returns the module table, so you can load the module
using:
json = require "dkjson".use_lpeg()
Alternatively you can use `pcall` so the JSON module still works when
LPeg isn't found.
json = require "dkjson"
pcall (json.use_lpeg)
### `json.using_lpeg`
This variable is set to `true` when LPeg was loaded successfully.
---------------------------------------------------------------------
Contact
-------
You can contact the author by sending an e-mail to 'david' at the
domain 'dkolf.de'.
---------------------------------------------------------------------
*Copyright (C) 2010-2013 David Heiko Kolf*
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
<!-- This documentation can be parsed using Markdown to generate HTML.
The source code is enclosed in a HTML comment so it won't be displayed
by browsers, but it should be removed from the final HTML file as
it isn't a valid HTML comment (and wastes space).
-->
<!--]==]
-- global dependencies:
local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset =
pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset
local error, require, pcall, select = error, require, pcall, select
local floor, huge = math.floor, math.huge
local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat =
string.rep, string.gsub, string.sub, string.byte, string.char,
string.find, string.len, string.format
local strmatch = string.match
local concat = table.concat
local json = { version = "dkjson 2.4" }
if register_global_module_table then
_G[global_module_name] = json
end
local _ENV = nil -- blocking globals in Lua 5.2
pcall (function()
-- Enable access to blocked metatables.
-- Don't worry, this module doesn't change anything in them.
local debmeta = require "debug".getmetatable
if debmeta then getmetatable = debmeta end
end)
json.null = setmetatable ({}, {
__tojson = function () return "null" end
})
local function isarray (tbl)
local max, n, arraylen = 0, 0, 0
for k,v in pairs (tbl) do
if k == 'n' and type(v) == 'number' then
arraylen = v
if v > max then
max = v
end
else
if type(k) ~= 'number' or k < 1 or floor(k) ~= k then
return false
end
if k > max then
max = k
end
n = n + 1
end
end
if max > 10 and max > arraylen and max > n * 2 then
return false -- don't create an array with too many holes
end
return true, max
end
local escapecodes = {
["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f",
["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t"
}
local function escapeutf8 (uchar)
local value = escapecodes[uchar]
if value then
return value
end
local a, b, c, d = strbyte (uchar, 1, 4)
a, b, c, d = a or 0, b or 0, c or 0, d or 0
if a <= 0x7f then
value = a
elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then
value = (a - 0xc0) * 0x40 + b - 0x80
elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then
value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80
elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then
value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80
else
return ""
end
if value <= 0xffff then
return strformat ("\\u%.4x", value)
elseif value <= 0x10ffff then
-- encode as UTF-16 surrogate pair
value = value - 0x10000
local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400)
return strformat ("\\u%.4x\\u%.4x", highsur, lowsur)
else
return ""
end
end
local function fsub (str, pattern, repl)
-- gsub always builds a new string in a buffer, even when no match
-- exists. First using find should be more efficient when most strings
-- don't contain the pattern.
if strfind (str, pattern) then
return gsub (str, pattern, repl)
else
return str
end
end
local function quotestring (value)
-- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js
value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8)
if strfind (value, "[\194\216\220\225\226\239]") then
value = fsub (value, "\194[\128-\159\173]", escapeutf8)
value = fsub (value, "\216[\128-\132]", escapeutf8)
value = fsub (value, "\220\143", escapeutf8)
value = fsub (value, "\225\158[\180\181]", escapeutf8)
value = fsub (value, "\226\128[\140-\143\168-\175]", escapeutf8)
value = fsub (value, "\226\129[\160-\175]", escapeutf8)
value = fsub (value, "\239\187\191", escapeutf8)
value = fsub (value, "\239\191[\176-\191]", escapeutf8)
end
return "\"" .. value .. "\""
end
json.quotestring = quotestring
local function replace(str, o, n)
local i, j = strfind (str, o, 1, true)
if i then
return strsub(str, 1, i-1) .. n .. strsub(str, j+1, -1)
else
return str
end
end
-- locale independent num2str and str2num functions
local decpoint, numfilter
local function updatedecpoint ()
decpoint = strmatch(tostring(0.5), "([^05+])")
-- build a filter that can be used to remove group separators
numfilter = "[^0-9%-%+eE" .. gsub(decpoint, "[%^%$%(%)%%%.%[%]%*%+%-%?]", "%%%0") .. "]+"
end
updatedecpoint()
local function num2str (num)
return replace(fsub(tostring(num), numfilter, ""), decpoint, ".")
end
local function str2num (str)
local num = tonumber(replace(str, ".", decpoint))
if not num then
updatedecpoint()
num = tonumber(replace(str, ".", decpoint))
end
return num
end
local function addnewline2 (level, buffer, buflen)
buffer[buflen+1] = "\n"
buffer[buflen+2] = strrep (" ", level)
buflen = buflen + 2
return buflen
end
function json.addnewline (state)
if state.indent then
state.bufferlen = addnewline2 (state.level or 0,
state.buffer, state.bufferlen or #(state.buffer))
end
end
local encode2 -- forward declaration
local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder)
local kt = type (key)
if kt ~= 'string' and kt ~= 'number' then
return nil, "type '" .. kt .. "' is not supported as a key by JSON."
end
if prev then
buflen = buflen + 1
buffer[buflen] = ","
end
if indent then
buflen = addnewline2 (level, buffer, buflen)
end
buffer[buflen+1] = quotestring (key)
buffer[buflen+2] = ":"
return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder)
end
encode2 = function (value, indent, level, buffer, buflen, tables, globalorder)
local valtype = type (value)
local valmeta = getmetatable (value)
valmeta = type (valmeta) == 'table' and valmeta -- only tables
local valtojson = valmeta and valmeta.__tojson
if valtojson then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
local state = {
indent = indent, level = level, buffer = buffer,
bufferlen = buflen, tables = tables, keyorder = globalorder
}
local ret, msg = valtojson (value, state)
if not ret then return nil, msg end
tables[value] = nil
buflen = state.bufferlen
if type (ret) == 'string' then
buflen = buflen + 1
buffer[buflen] = ret
end
elseif value == nil then
buflen = buflen + 1
buffer[buflen] = "null"
elseif valtype == 'number' then
local s
if value ~= value or value >= huge or -value >= huge then
-- This is the behaviour of the original JSON implementation.
s = "null"
else
s = num2str (value)
end
buflen = buflen + 1
buffer[buflen] = s
elseif valtype == 'boolean' then
buflen = buflen + 1
buffer[buflen] = value and "true" or "false"
elseif valtype == 'string' then
buflen = buflen + 1
buffer[buflen] = quotestring (value)
elseif valtype == 'table' then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
level = level + 1
local isa, n = isarray (value)
if n == 0 and valmeta and valmeta.__jsontype == 'object' then
isa = false
end
local msg
if isa then -- JSON array
buflen = buflen + 1
buffer[buflen] = "["
for i = 1, n do
buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
if i < n then
buflen = buflen + 1
buffer[buflen] = ","
end
end
buflen = buflen + 1
buffer[buflen] = "]"
else -- JSON object
local prev = false
buflen = buflen + 1
buffer[buflen] = "{"
local order = valmeta and valmeta.__jsonorder or globalorder
if order then
local used = {}
n = #order
for i = 1, n do
local k = order[i]
local v = value[k]
if v then
used[k] = true
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
prev = true -- add a seperator before the next element
end
end
for k,v in pairs (value) do
if not used[k] then
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
else -- unordered
for k,v in pairs (value) do
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
if indent then
buflen = addnewline2 (level - 1, buffer, buflen)
end
buflen = buflen + 1
buffer[buflen] = "}"
end
tables[value] = nil
else
return nil, "type '" .. valtype .. "' is not supported by JSON."
end
return buflen
end
function json.encode (value, state)
state = state or {}
local oldbuffer = state.buffer
local buffer = oldbuffer or {}
updatedecpoint()
local ret, msg = encode2 (value, state.indent, state.level or 0,
buffer, state.bufferlen or 0, state.tables or {}, state.keyorder)
if not ret then
error (msg, 2)
elseif oldbuffer then
state.bufferlen = ret
return true
else
return concat (buffer)
end
end
local function loc (str, where)
local line, pos, linepos = 1, 1, 0
while true do
pos = strfind (str, "\n", pos, true)
if pos and pos < where then
line = line + 1
linepos = pos
pos = pos + 1
else
break
end
end
return "line " .. line .. ", column " .. (where - linepos)
end
local function unterminated (str, what, where)
return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where)
end
local function scanwhite (str, pos)
while true do
pos = strfind (str, "%S", pos)
if not pos then return nil end
if strsub (str, pos, pos + 2) == "\239\187\191" then
-- UTF-8 Byte Order Mark
pos = pos + 3
else
return pos
end
end
end
local escapechars = {
["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f",
["n"] = "\n", ["r"] = "\r", ["t"] = "\t"
}
local function unichar (value)
if value < 0 then
return nil
elseif value <= 0x007f then
return strchar (value)
elseif value <= 0x07ff then
return strchar (0xc0 + floor(value/0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0xffff then
return strchar (0xe0 + floor(value/0x1000),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0x10ffff then
return strchar (0xf0 + floor(value/0x40000),
0x80 + (floor(value/0x1000) % 0x40),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
else
return nil
end
end
local function scanstring (str, pos)
local lastpos = pos + 1
local buffer, n = {}, 0
while true do
local nextpos = strfind (str, "[\"\\]", lastpos)
if not nextpos then
return unterminated (str, "string", pos)
end
if nextpos > lastpos then
n = n + 1
buffer[n] = strsub (str, lastpos, nextpos - 1)
end
if strsub (str, nextpos, nextpos) == "\"" then
lastpos = nextpos + 1
break
else
local escchar = strsub (str, nextpos + 1, nextpos + 1)
local value
if escchar == "u" then
value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16)
if value then
local value2
if 0xD800 <= value and value <= 0xDBff then
-- we have the high surrogate of UTF-16. Check if there is a
-- low surrogate escaped nearby to combine them.
if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then
value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16)
if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then
value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000
else
value2 = nil -- in case it was out of range for a low surrogate
end
end
end
value = value and unichar (value)
if value then
if value2 then
lastpos = nextpos + 12
else
lastpos = nextpos + 6
end
end
end
end
if not value then
value = escapechars[escchar] or escchar
lastpos = nextpos + 2
end
n = n + 1
buffer[n] = value
end
end
if n == 1 then
return buffer[1], lastpos
elseif n > 1 then
return concat (buffer), lastpos
else
return "", lastpos
end
end
local scanvalue -- forward declaration
local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta)
local len = strlen (str)
local tbl, n = {}, 0
local pos = startpos + 1
if what == 'object' then
setmetatable (tbl, objectmeta)
else
setmetatable (tbl, arraymeta)
end
while true do
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
local char = strsub (str, pos, pos)
if char == closechar then
return tbl, pos + 1
end
local val1, err
val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
if char == ":" then
if val1 == nil then
return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")"
end
pos = scanwhite (str, pos + 1)
if not pos then return unterminated (str, what, startpos) end
local val2
val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
tbl[val1] = val2
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
else
n = n + 1
tbl[n] = val1
end
if char == "," then
pos = pos + 1
end
end
end
scanvalue = function (str, pos, nullval, objectmeta, arraymeta)
pos = pos or 1
pos = scanwhite (str, pos)
if not pos then
return nil, strlen (str) + 1, "no valid JSON value (reached the end)"
end
local char = strsub (str, pos, pos)
if char == "{" then
return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta)
elseif char == "[" then
return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta)
elseif char == "\"" then
return scanstring (str, pos)
else
local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos)
if pstart then
local number = str2num (strsub (str, pstart, pend))
if number then
return number, pend + 1
end
end
pstart, pend = strfind (str, "^%a%w*", pos)
if pstart then
local name = strsub (str, pstart, pend)
if name == "true" then
return true, pend + 1
elseif name == "false" then
return false, pend + 1
elseif name == "null" then
return nullval, pend + 1
end
end
return nil, pos, "no valid JSON value at " .. loc (str, pos)
end
end
local function optionalmetatables(...)
if select("#", ...) > 0 then
return ...
else
return {__jsontype = 'object'}, {__jsontype = 'array'}
end
end
function json.decode (str, pos, nullval, ...)
local objectmeta, arraymeta = optionalmetatables(...)
return scanvalue (str, pos, nullval, objectmeta, arraymeta)
end
function json.use_lpeg ()
local g = require ("lpeg")
if g.version() == "0.11" then
error "due to a bug in LPeg 0.11, it cannot be used for JSON matching"
end
local pegmatch = g.match
local P, S, R = g.P, g.S, g.R
local function ErrorCall (str, pos, msg, state)
if not state.msg then
state.msg = msg .. " at " .. loc (str, pos)
state.pos = pos
end
return false
end
local function Err (msg)
return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall)
end
local Space = (S" \n\r\t" + P"\239\187\191")^0
local PlainChar = 1 - S"\"\\\n\r"
local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars
local HexDigit = R("09", "af", "AF")
local function UTF16Surrogate (match, pos, high, low)
high, low = tonumber (high, 16), tonumber (low, 16)
if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then
return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000)
else
return false
end
end
local function UTF16BMP (hex)
return unichar (tonumber (hex, 16))
end
local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit))
local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP
local Char = UnicodeEscape + EscapeSequence + PlainChar
local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string")
local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0))
local Fractal = P"." * R"09"^0
local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1
local Number = (Integer * Fractal^(-1) * Exponent^(-1))/str2num
local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1)
local SimpleValue = Number + String + Constant
local ArrayContent, ObjectContent
-- The functions parsearray and parseobject parse only a single value/pair
-- at a time and store them directly to avoid hitting the LPeg limits.
local function parsearray (str, pos, nullval, state)
local obj, cont
local npos
local t, nt = {}, 0
repeat
obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state)
if not npos then break end
pos = npos
nt = nt + 1
t[nt] = obj
until cont == 'last'
return pos, setmetatable (t, state.arraymeta)
end
local function parseobject (str, pos, nullval, state)
local obj, key, cont
local npos
local t = {}
repeat
key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state)
if not npos then break end
pos = npos
t[key] = obj
until cont == 'last'
return pos, setmetatable (t, state.objectmeta)
end
local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected")
local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected")
local Value = Space * (Array + Object + SimpleValue)
local ExpectedValue = Value + Space * Err "value expected"
ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue)
ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local DecodeValue = ExpectedValue * g.Cp ()
function json.decode (str, pos, nullval, ...)
local state = {}
state.objectmeta, state.arraymeta = optionalmetatables(...)
local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state)
if state.msg then
return nil, state.pos, state.msg
else
return obj, retpos
end
end
-- use this function only once:
json.use_lpeg = function () return json end
json.using_lpeg = true
return json -- so you can get the module using json = require "dkjson".use_lpeg()
end
if always_try_using_lpeg then
pcall (json.use_lpeg)
end
return json
--> | unlicense |
nesstea/darkstar | scripts/zones/Garlaige_Citadel_[S]/Zone.lua | 27 | 1281 | -----------------------------------
--
-- Zone: Garlaige_Citadel_[S] (164)
--
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Garlaige_Citadel_[S]/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-300,-13.548,157,64);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/mobskills/Seismostomp.lua | 7 | 1152 | ---------------------------------------------
-- Seismostomp
--
-- Description: Damage varies with TP. Additional effect: "Stun."
-- Type: Physical (Blunt)
--
--
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 2.3;
if(mob:isMobType(MOBTYPE_NOTORIOUS)) then
dmgmod = dmgmod + math.random();
end
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local shadows = info.hitslanded;
-- wipe shadows
if(mob:isMobType(MOBTYPE_NOTORIOUS)) then
shadows = MOBPARAM_WIPE_SHADOWS;
end
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,shadows);
local typeEffect = EFFECT_STUN;
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 4);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
plajjan/snabbswitch | lib/ljsyscall/syscall/freebsd/constants.lua | 18 | 31643 | -- tables of constants for NetBSD
local require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string, select =
require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string, select
local abi = require "syscall.abi"
local h = require "syscall.helpers"
local bit = require "syscall.bit"
local octal, multiflags, charflags, swapflags, strflag, atflag, modeflags
= h.octal, h.multiflags, h.charflags, h.swapflags, h.strflag, h.atflag, h.modeflags
local version = require "syscall.freebsd.version".version
local ffi = require "ffi"
local function charp(n) return ffi.cast("char *", n) end
local c = {}
c.errornames = require "syscall.freebsd.errors"
c.STD = strflag {
IN_FILENO = 0,
OUT_FILENO = 1,
ERR_FILENO = 2,
IN = 0,
OUT = 1,
ERR = 2,
}
c.PATH_MAX = 1024
c.E = strflag {
PERM = 1,
NOENT = 2,
SRCH = 3,
INTR = 4,
IO = 5,
NXIO = 6,
["2BIG"] = 7,
NOEXEC = 8,
BADF = 9,
CHILD = 10,
DEADLK = 11,
NOMEM = 12,
ACCES = 13,
FAULT = 14,
NOTBLK = 15,
BUSY = 16,
EXIST = 17,
XDEV = 18,
NODEV = 19,
NOTDIR = 20,
ISDIR = 21,
INVAL = 22,
NFILE = 23,
MFILE = 24,
NOTTY = 25,
TXTBSY = 26,
FBIG = 27,
NOSPC = 28,
SPIPE = 29,
ROFS = 30,
MLINK = 31,
PIPE = 32,
DOM = 33,
RANGE = 34,
AGAIN = 35,
INPROGRESS = 36,
ALREADY = 37,
NOTSOCK = 38,
DESTADDRREQ = 39,
MSGSIZE = 40,
PROTOTYPE = 41,
NOPROTOOPT = 42,
PROTONOSUPPORT= 43,
SOCKTNOSUPPORT= 44,
OPNOTSUPP = 45,
PFNOSUPPORT = 46,
AFNOSUPPORT = 47,
ADDRINUSE = 48,
ADDRNOTAVAIL = 49,
NETDOWN = 50,
NETUNREACH = 51,
NETRESET = 52,
CONNABORTED = 53,
CONNRESET = 54,
NOBUFS = 55,
ISCONN = 56,
NOTCONN = 57,
SHUTDOWN = 58,
TOOMANYREFS = 59,
TIMEDOUT = 60,
CONNREFUSED = 61,
LOOP = 62,
NAMETOOLONG = 63,
HOSTDOWN = 64,
HOSTUNREACH = 65,
NOTEMPTY = 66,
PROCLIM = 67,
USERS = 68,
DQUOT = 69,
STALE = 70,
REMOTE = 71,
BADRPC = 72,
BADRPC = 72,
RPCMISMATCH = 73,
PROGUNAVAIL = 74,
PROGMISMATCH = 75,
PROCUNAVAIL = 76,
NOLCK = 77,
NOSYS = 78,
FTYPE = 79,
AUTH = 80,
NEEDAUTH = 81,
IDRM = 82,
NOMSG = 83,
OVERFLOW = 84,
CANCELED = 85,
ILSEQ = 86,
NOATTR = 87,
DOOFUS = 88,
BADMSG = 89,
MULTIHOP = 90,
NOLINK = 91,
PROTO = 92,
NOTCAPABLE = 93,
CAPMODE = 94,
}
if version >= 10 then
c.E.NOTRECOVERABLE= 95
c.E.OWNERDEAD = 96
end
-- alternate names
c.EALIAS = {
WOULDBLOCK = c.E.AGAIN,
}
c.AF = strflag {
UNSPEC = 0,
LOCAL = 1,
INET = 2,
IMPLINK = 3,
PUP = 4,
CHAOS = 5,
NETBIOS = 6,
ISO = 7,
ECMA = 8,
DATAKIT = 9,
CCITT = 10,
SNA = 11,
DECNET = 12,
DLI = 13,
LAT = 14,
HYLINK = 15,
APPLETALK = 16,
ROUTE = 17,
LINK = 18,
-- #define pseudo_AF_XTP 19
COIP = 20,
CNT = 21,
-- #define pseudo_AF_RTIP 22
IPX = 23,
SIP = 24,
-- pseudo_AF_PIP 25
ISDN = 26,
-- pseudo_AF_KEY 27
INET6 = 28,
NATM = 29,
ATM = 30,
-- pseudo_AF_HDRCMPLT 31
NETGRAPH = 32,
SLOW = 33,
SCLUSTER = 34,
ARP = 35,
BLUETOOTH = 36,
IEEE80211 = 37,
}
c.AF.UNIX = c.AF.LOCAL
c.AF.OSI = c.AF.ISO
c.AF.E164 = c.AF.ISDN
if version >= 10 then
c.AF.INET_SDP = 40
c.AF.INET6_SDP = 42
end
c.O = multiflags {
RDONLY = 0x0000,
WRONLY = 0x0001,
RDWR = 0x0002,
ACCMODE = 0x0003,
NONBLOCK = 0x0004,
APPEND = 0x0008,
SHLOCK = 0x0010,
EXLOCK = 0x0020,
ASYNC = 0x0040,
FSYNC = 0x0080,
SYNC = 0x0080,
NOFOLLOW = 0x0100,
CREAT = 0x0200,
TRUNC = 0x0400,
EXCL = 0x0800,
NOCTTY = 0x8000,
DIRECT = 0x00010000,
DIRECTORY = 0x00020000,
EXEC = 0x00040000,
TTY_INIT = 0x00080000,
CLOEXEC = 0x00100000,
}
-- for pipe2, selected flags from c.O
c.OPIPE = multiflags {
NONBLOCK = 0x0004,
CLOEXEC = 0x00100000,
}
-- sigaction, note renamed SIGACT from SIG_
c.SIGACT = strflag {
ERR = -1,
DFL = 0,
IGN = 1,
HOLD = 3,
}
c.SIGEV = strflag {
NONE = 0,
SIGNAL = 1,
THREAD = 2,
KEVENT = 3,
THREAD_ID = 4,
}
c.SIG = strflag {
HUP = 1,
INT = 2,
QUIT = 3,
ILL = 4,
TRAP = 5,
ABRT = 6,
EMT = 7,
FPE = 8,
KILL = 9,
BUS = 10,
SEGV = 11,
SYS = 12,
PIPE = 13,
ALRM = 14,
TERM = 15,
URG = 16,
STOP = 17,
TSTP = 18,
CONT = 19,
CHLD = 20,
TTIN = 21,
TTOU = 22,
IO = 23,
XCPU = 24,
XFSZ = 25,
VTALRM = 26,
PROF = 27,
WINCH = 28,
INFO = 29,
USR1 = 30,
USR2 = 31,
THR = 32,
}
if version >=10 then c.SIG.LIBRT = 33 end
c.SIG.LWP = c.SIG.THR
c.EXIT = strflag {
SUCCESS = 0,
FAILURE = 1,
}
c.OK = charflags {
F = 0,
X = 0x01,
W = 0x02,
R = 0x04,
}
c.MODE = modeflags {
SUID = octal('04000'),
SGID = octal('02000'),
STXT = octal('01000'),
RWXU = octal('00700'),
RUSR = octal('00400'),
WUSR = octal('00200'),
XUSR = octal('00100'),
RWXG = octal('00070'),
RGRP = octal('00040'),
WGRP = octal('00020'),
XGRP = octal('00010'),
RWXO = octal('00007'),
ROTH = octal('00004'),
WOTH = octal('00002'),
XOTH = octal('00001'),
}
c.SEEK = strflag {
SET = 0,
CUR = 1,
END = 2,
DATA = 3,
HOLE = 4,
}
c.SOCK = multiflags {
STREAM = 1,
DGRAM = 2,
RAW = 3,
RDM = 4,
SEQPACKET = 5,
}
if version >= 10 then
c.SOCK.CLOEXEC = 0x10000000
c.SOCK.NONBLOCK = 0x20000000
end
c.SOL = strflag {
SOCKET = 0xffff,
}
c.POLL = multiflags {
IN = 0x0001,
PRI = 0x0002,
OUT = 0x0004,
RDNORM = 0x0040,
RDBAND = 0x0080,
WRBAND = 0x0100,
INIGNEOF = 0x2000,
ERR = 0x0008,
HUP = 0x0010,
NVAL = 0x0020,
}
c.POLL.WRNORM = c.POLL.OUT
c.POLL.STANDARD = c.POLL["IN,PRI,OUT,RDNORM,RDBAND,WRBAND,ERR,HUP,NVAL"]
c.AT_FDCWD = atflag {
FDCWD = -100,
}
c.AT = multiflags {
EACCESS = 0x100,
SYMLINK_NOFOLLOW = 0x200,
SYMLINK_FOLLOW = 0x400,
REMOVEDIR = 0x800,
}
c.S_I = modeflags {
FMT = octal('0170000'),
FWHT = octal('0160000'),
FSOCK = octal('0140000'),
FLNK = octal('0120000'),
FREG = octal('0100000'),
FBLK = octal('0060000'),
FDIR = octal('0040000'),
FCHR = octal('0020000'),
FIFO = octal('0010000'),
SUID = octal('0004000'),
SGID = octal('0002000'),
SVTX = octal('0001000'),
STXT = octal('0001000'),
RWXU = octal('00700'),
RUSR = octal('00400'),
WUSR = octal('00200'),
XUSR = octal('00100'),
RWXG = octal('00070'),
RGRP = octal('00040'),
WGRP = octal('00020'),
XGRP = octal('00010'),
RWXO = octal('00007'),
ROTH = octal('00004'),
WOTH = octal('00002'),
XOTH = octal('00001'),
}
c.S_I.READ = c.S_I.RUSR
c.S_I.WRITE = c.S_I.WUSR
c.S_I.EXEC = c.S_I.XUSR
c.PROT = multiflags {
NONE = 0x0,
READ = 0x1,
WRITE = 0x2,
EXEC = 0x4,
}
c.MAP = multiflags {
SHARED = 0x0001,
PRIVATE = 0x0002,
FILE = 0x0000,
FIXED = 0x0010,
RENAME = 0x0020,
NORESERVE = 0x0040,
RESERVED0080 = 0x0080,
RESERVED0100 = 0x0100,
HASSEMAPHORE = 0x0200,
STACK = 0x0400,
NOSYNC = 0x0800,
ANON = 0x1000,
NOCORE = 0x00020000,
-- TODO add aligned maps in
}
if abi.abi64 and version >= 10 then c.MAP["32BIT"] = 0x00080000 end
c.MCL = strflag {
CURRENT = 0x01,
FUTURE = 0x02,
}
-- flags to `msync'. - note was MS_ renamed to MSYNC_
c.MSYNC = multiflags {
SYNC = 0x0000,
ASYNC = 0x0001,
INVALIDATE = 0x0002,
}
c.MADV = strflag {
NORMAL = 0,
RANDOM = 1,
SEQUENTIAL = 2,
WILLNEED = 3,
DONTNEED = 4,
FREE = 5,
NOSYNC = 6,
AUTOSYNC = 7,
NOCORE = 8,
CORE = 9,
PROTECT = 10,
}
c.IPPROTO = strflag {
IP = 0,
HOPOPTS = 0,
ICMP = 1,
IGMP = 2,
GGP = 3,
IPV4 = 4,
IPIP = 4,
TCP = 6,
ST = 7,
EGP = 8,
PIGP = 9,
RCCMON = 10,
NVPII = 11,
PUP = 12,
ARGUS = 13,
EMCON = 14,
XNET = 15,
CHAOS = 16,
UDP = 17,
MUX = 18,
MEAS = 19,
HMP = 20,
PRM = 21,
IDP = 22,
TRUNK1 = 23,
TRUNK2 = 24,
LEAF1 = 25,
LEAF2 = 26,
RDP = 27,
IRTP = 28,
TP = 29,
BLT = 30,
NSP = 31,
INP = 32,
SEP = 33,
["3PC"] = 34,
IDPR = 35,
XTP = 36,
DDP = 37,
CMTP = 38,
TPXX = 39,
IL = 40,
IPV6 = 41,
SDRP = 42,
ROUTING = 43,
FRAGMENT = 44,
IDRP = 45,
RSVP = 46,
GRE = 47,
MHRP = 48,
BHA = 49,
ESP = 50,
AH = 51,
INLSP = 52,
SWIPE = 53,
NHRP = 54,
MOBILE = 55,
TLSP = 56,
SKIP = 57,
ICMPV6 = 58,
NONE = 59,
DSTOPTS = 60,
AHIP = 61,
CFTP = 62,
HELLO = 63,
SATEXPAK = 64,
KRYPTOLAN = 65,
RVD = 66,
IPPC = 67,
ADFS = 68,
SATMON = 69,
VISA = 70,
IPCV = 71,
CPNX = 72,
CPHB = 73,
WSN = 74,
PVP = 75,
BRSATMON = 76,
ND = 77,
WBMON = 78,
WBEXPAK = 79,
EON = 80,
VMTP = 81,
SVMTP = 82,
VINES = 83,
TTP = 84,
IGP = 85,
DGP = 86,
TCF = 87,
IGRP = 88,
OSPFIGP = 89,
SRPC = 90,
LARP = 91,
MTP = 92,
AX25 = 93,
IPEIP = 94,
MICP = 95,
SCCSP = 96,
ETHERIP = 97,
ENCAP = 98,
APES = 99,
GMTP = 100,
IPCOMP = 108,
SCTP = 132,
MH = 135,
PIM = 103,
CARP = 112,
PGM = 113,
MPLS = 137,
PFSYNC = 240,
RAW = 255,
}
c.SCM = multiflags {
RIGHTS = 0x01,
TIMESTAMP = 0x02,
CREDS = 0x03,
BINTIME = 0x04,
}
c.F = strflag {
DUPFD = 0,
GETFD = 1,
SETFD = 2,
GETFL = 3,
SETFL = 4,
GETOWN = 5,
SETOWN = 6,
OGETLK = 7,
OSETLK = 8,
OSETLKW = 9,
DUP2FD = 10,
GETLK = 11,
SETLK = 12,
SETLKW = 13,
SETLK_REMOTE= 14,
READAHEAD = 15,
RDAHEAD = 16,
DUPFD_CLOEXEC= 17,
DUP2FD_CLOEXEC= 18,
}
c.FD = multiflags {
CLOEXEC = 1,
}
-- note changed from F_ to FCNTL_LOCK
c.FCNTL_LOCK = strflag {
RDLCK = 1,
UNLCK = 2,
WRLCK = 3,
UNLCKSYS = 4,
CANCEL = 5,
}
-- lockf, changed from F_ to LOCKF_
c.LOCKF = strflag {
ULOCK = 0,
LOCK = 1,
TLOCK = 2,
TEST = 3,
}
-- for flock (2)
c.LOCK = multiflags {
SH = 0x01,
EX = 0x02,
NB = 0x04,
UN = 0x08,
}
c.W = multiflags {
NOHANG = 1,
UNTRACED = 2,
CONTINUED = 4,
NOWAIT = 8,
EXITED = 16,
TRAPPED = 32,
LINUXCLONE = 0x80000000,
}
c.W.STOPPED = c.W.UNTRACED
-- waitpid and wait4 pid
c.WAIT = strflag {
ANY = -1,
MYPGRP = 0,
}
c.MSG = multiflags {
OOB = 0x1,
PEEK = 0x2,
DONTROUTE = 0x4,
EOR = 0x8,
TRUNC = 0x10,
CTRUNC = 0x20,
WAITALL = 0x40,
DONTWAIT = 0x80,
EOF = 0x100,
NOTIFICATION = 0x2000,
NBIO = 0x4000,
COMPAT = 0x8000,
NOSIGNAL = 0x20000,
}
if version >= 10 then c.MSG.CMSG_CLOEXEC = 0x40000 end
c.PC = strflag {
LINK_MAX = 1,
MAX_CANON = 2,
MAX_INPUT = 3,
NAME_MAX = 4,
PATH_MAX = 5,
PIPE_BUF = 6,
CHOWN_RESTRICTED = 7,
NO_TRUNC = 8,
VDISABLE = 9,
ALLOC_SIZE_MIN = 10,
FILESIZEBITS = 12,
REC_INCR_XFER_SIZE= 14,
REC_MAX_XFER_SIZE = 15,
REC_MIN_XFER_SIZE = 16,
REC_XFER_ALIGN = 17,
SYMLINK_MAX = 18,
MIN_HOLE_SIZE = 21,
ASYNC_IO = 53,
PRIO_IO = 54,
SYNC_IO = 55,
ACL_EXTENDED = 59,
ACL_PATH_MAX = 60,
CAP_PRESENT = 61,
INF_PRESENT = 62,
MAC_PRESENT = 63,
ACL_NFS4 = 64,
}
-- getpriority, setpriority flags
c.PRIO = strflag {
PROCESS = 0,
PGRP = 1,
USER = 2,
MIN = -20, -- TODO useful to have for other OSs
MAX = 20,
}
c.RUSAGE = strflag {
SELF = 0,
CHILDREN = -1,
THREAD = 1,
}
c.SOMAXCONN = 128
c.SO = strflag {
DEBUG = 0x0001,
ACCEPTCONN = 0x0002,
REUSEADDR = 0x0004,
KEEPALIVE = 0x0008,
DONTROUTE = 0x0010,
BROADCAST = 0x0020,
USELOOPBACK = 0x0040,
LINGER = 0x0080,
OOBINLINE = 0x0100,
REUSEPORT = 0x0200,
TIMESTAMP = 0x0400,
NOSIGPIPE = 0x0800,
ACCEPTFILTER = 0x1000,
BINTIME = 0x2000,
NO_OFFLOAD = 0x4000,
NO_DDP = 0x8000,
SNDBUF = 0x1001,
RCVBUF = 0x1002,
SNDLOWAT = 0x1003,
RCVLOWAT = 0x1004,
SNDTIMEO = 0x1005,
RCVTIMEO = 0x1006,
ERROR = 0x1007,
TYPE = 0x1008,
LABEL = 0x1009,
PEERLABEL = 0x1010,
LISTENQLIMIT = 0x1011,
LISTENQLEN = 0x1012,
LISTENINCQLEN= 0x1013,
SETFIB = 0x1014,
USER_COOKIE = 0x1015,
PROTOCOL = 0x1016,
}
c.SO.PROTOTYPE = c.SO.PROTOCOL
c.DT = strflag {
UNKNOWN = 0,
FIFO = 1,
CHR = 2,
DIR = 4,
BLK = 6,
REG = 8,
LNK = 10,
SOCK = 12,
WHT = 14,
}
c.IP = strflag {
OPTIONS = 1,
HDRINCL = 2,
TOS = 3,
TTL = 4,
RECVOPTS = 5,
RECVRETOPTS = 6,
RECVDSTADDR = 7,
RETOPTS = 8,
MULTICAST_IF = 9,
MULTICAST_TTL = 10,
MULTICAST_LOOP = 11,
ADD_MEMBERSHIP = 12,
DROP_MEMBERSHIP = 13,
MULTICAST_VIF = 14,
RSVP_ON = 15,
RSVP_OFF = 16,
RSVP_VIF_ON = 17,
RSVP_VIF_OFF = 18,
PORTRANGE = 19,
RECVIF = 20,
IPSEC_POLICY = 21,
FAITH = 22,
ONESBCAST = 23,
BINDANY = 24,
FW_TABLE_ADD = 40,
FW_TABLE_DEL = 41,
FW_TABLE_FLUSH = 42,
FW_TABLE_GETSIZE = 43,
FW_TABLE_LIST = 44,
FW3 = 48,
DUMMYNET3 = 49,
FW_ADD = 50,
FW_DEL = 51,
FW_FLUSH = 52,
FW_ZERO = 53,
FW_GET = 54,
FW_RESETLOG = 55,
FW_NAT_CFG = 56,
FW_NAT_DEL = 57,
FW_NAT_GET_CONFIG = 58,
FW_NAT_GET_LOG = 59,
DUMMYNET_CONFIGURE = 60,
DUMMYNET_DEL = 61,
DUMMYNET_FLUSH = 62,
DUMMYNET_GET = 64,
RECVTTL = 65,
MINTTL = 66,
DONTFRAG = 67,
RECVTOS = 68,
ADD_SOURCE_MEMBERSHIP = 70,
DROP_SOURCE_MEMBERSHIP = 71,
BLOCK_SOURCE = 72,
UNBLOCK_SOURCE = 73,
}
c.IP.SENDSRCADDR = c.IP.RECVDSTADDR
-- Baud rates just the identity function other than EXTA, EXTB
c.B = strflag {
EXTA = 19200,
EXTB = 38400,
}
c.CC = strflag {
VEOF = 0,
VEOL = 1,
VEOL2 = 2,
VERASE = 3,
VWERASE = 4,
VKILL = 5,
VREPRINT = 6,
VINTR = 8,
VQUIT = 9,
VSUSP = 10,
VDSUSP = 11,
VSTART = 12,
VSTOP = 13,
VLNEXT = 14,
VDISCARD = 15,
VMIN = 16,
VTIME = 17,
VSTATUS = 18,
}
c.IFLAG = multiflags {
IGNBRK = 0x00000001,
BRKINT = 0x00000002,
IGNPAR = 0x00000004,
PARMRK = 0x00000008,
INPCK = 0x00000010,
ISTRIP = 0x00000020,
INLCR = 0x00000040,
IGNCR = 0x00000080,
ICRNL = 0x00000100,
IXON = 0x00000200,
IXOFF = 0x00000400,
IXANY = 0x00000800,
IMAXBEL = 0x00002000,
}
c.OFLAG = multiflags {
OPOST = 0x00000001,
ONLCR = 0x00000002,
OXTABS = 0x00000004,
ONOEOT = 0x00000008,
OCRNL = 0x00000010,
ONOCR = 0x00000020,
ONLRET = 0x00000040,
}
c.CFLAG = multiflags {
CIGNORE = 0x00000001,
CSIZE = 0x00000300,
CS5 = 0x00000000,
CS6 = 0x00000100,
CS7 = 0x00000200,
CS8 = 0x00000300,
CSTOPB = 0x00000400,
CREAD = 0x00000800,
PARENB = 0x00001000,
PARODD = 0x00002000,
HUPCL = 0x00004000,
CLOCAL = 0x00008000,
CCTS_OFLOW = 0x00010000,
CRTS_IFLOW = 0x00020000,
CDTR_IFLOW = 0x00040000,
CDSR_OFLOW = 0x00080000,
CCAR_OFLOW = 0x00100000,
}
c.CFLAG.CRTSCTS = c.CFLAG.CCTS_OFLOW + c.CFLAG.CRTS_IFLOW
c.LFLAG = multiflags {
ECHOKE = 0x00000001,
ECHOE = 0x00000002,
ECHOK = 0x00000004,
ECHO = 0x00000008,
ECHONL = 0x00000010,
ECHOPRT = 0x00000020,
ECHOCTL = 0x00000040,
ISIG = 0x00000080,
ICANON = 0x00000100,
ALTWERASE = 0x00000200,
IEXTEN = 0x00000400,
EXTPROC = 0x00000800,
TOSTOP = 0x00400000,
FLUSHO = 0x00800000,
NOKERNINFO = 0x02000000,
PENDIN = 0x20000000,
NOFLSH = 0x80000000,
}
c.TCSA = multiflags { -- this is another odd one, where you can have one flag plus SOFT
NOW = 0,
DRAIN = 1,
FLUSH = 2,
SOFT = 0x10,
}
-- tcflush(), renamed from TC to TCFLUSH
c.TCFLUSH = strflag {
IFLUSH = 1,
OFLUSH = 2,
IOFLUSH = 3,
}
-- termios - tcflow() and TCXONC use these. renamed from TC to TCFLOW
c.TCFLOW = strflag {
OOFF = 1,
OON = 2,
IOFF = 3,
ION = 4,
}
-- for chflags and stat. note these have no prefix
c.CHFLAGS = multiflags {
UF_NODUMP = 0x00000001,
UF_IMMUTABLE = 0x00000002,
UF_APPEND = 0x00000004,
UF_OPAQUE = 0x00000008,
UF_NOUNLINK = 0x00000010,
SF_ARCHIVED = 0x00010000,
SF_IMMUTABLE = 0x00020000,
SF_APPEND = 0x00040000,
SF_NOUNLINK = 0x00100000,
SF_SNAPSHOT = 0x00200000,
}
c.CHFLAGS.IMMUTABLE = c.CHFLAGS.UF_IMMUTABLE + c.CHFLAGS.SF_IMMUTABLE
c.CHFLAGS.APPEND = c.CHFLAGS.UF_APPEND + c.CHFLAGS.SF_APPEND
c.CHFLAGS.OPAQUE = c.CHFLAGS.UF_OPAQUE
c.CHFLAGS.NOUNLINK = c.CHFLAGS.UF_NOUNLINK + c.CHFLAGS.SF_NOUNLINK
if version >=10 then
c.CHFLAGS.UF_SYSTEM = 0x00000080
c.CHFLAGS.UF_SPARSE = 0x00000100
c.CHFLAGS.UF_OFFLINE = 0x00000200
c.CHFLAGS.UF_REPARSE = 0x00000400
c.CHFLAGS.UF_ARCHIVE = 0x00000800
c.CHFLAGS.UF_READONLY = 0x00001000
c.CHFLAGS.UF_HIDDEN = 0x00008000
end
c.TCP = strflag {
NODELAY = 1,
MAXSEG = 2,
NOPUSH = 4,
NOOPT = 8,
MD5SIG = 16,
INFO = 32,
CONGESTION = 64,
KEEPINIT = 128,
KEEPIDLE = 256,
KEEPINTVL = 512,
KEEPCNT = 1024,
}
c.RB = multiflags {
AUTOBOOT = 0,
ASKNAME = 0x001,
SINGLE = 0x002,
NOSYNC = 0x004,
HALT = 0x008,
INITNAME = 0x010,
DFLTROOT = 0x020,
KDB = 0x040,
RDONLY = 0x080,
DUMP = 0x100,
MINIROOT = 0x200,
VERBOSE = 0x800,
SERIAL = 0x1000,
CDROM = 0x2000,
POWEROFF = 0x4000,
GDB = 0x8000,
MUTE = 0x10000,
SELFTEST = 0x20000,
RESERVED1 = 0x40000,
RESERVED2 = 0x80000,
PAUSE = 0x100000,
MULTIPLE = 0x20000000,
BOOTINFO = 0x80000000,
}
-- kqueue
c.EV = multiflags {
ADD = 0x0001,
DELETE = 0x0002,
ENABLE = 0x0004,
DISABLE = 0x0008,
ONESHOT = 0x0010,
CLEAR = 0x0020,
RECEIPT = 0x0040,
DISPATCH = 0x0080,
SYSFLAGS = 0xF000,
FLAG1 = 0x2000,
EOF = 0x8000,
ERROR = 0x4000,
}
if version >= 10 then c.EV.DROP = 0x1000 end
c.EVFILT = strflag {
READ = -1,
WRITE = -2,
AIO = -3,
VNODE = -4,
PROC = -5,
SIGNAL = -6,
TIMER = -7,
FS = -9,
LIO = -10,
USER = -11,
SYSCOUNT = 11,
}
c.NOTE = multiflags {
-- user
FFNOP = 0x00000000,
FFAND = 0x40000000,
FFOR = 0x80000000,
FFCOPY = 0xc0000000,
FFCTRLMASK = 0xc0000000,
FFLAGSMASK = 0x00ffffff,
TRIGGER = 0x01000000,
-- read and write
LOWAT = 0x0001,
-- vnode
DELETE = 0x0001,
WRITE = 0x0002,
EXTEND = 0x0004,
ATTRIB = 0x0008,
LINK = 0x0010,
RENAME = 0x0020,
REVOKE = 0x0040,
-- proc
EXIT = 0x80000000,
FORK = 0x40000000,
EXEC = 0x20000000,
PCTRLMASK = 0xf0000000,
PDATAMASK = 0x000fffff,
TRACK = 0x00000001,
TRACKERR = 0x00000002,
CHILD = 0x00000004,
}
c.SHM = strflag {
ANON = charp(1),
}
c.PD = multiflags {
DAEMON = 0x00000001,
}
c.ITIMER = strflag {
REAL = 0,
VIRTUAL = 1,
PROF = 2,
}
c.SA = multiflags {
ONSTACK = 0x0001,
RESTART = 0x0002,
RESETHAND = 0x0004,
NOCLDSTOP = 0x0008,
NODEFER = 0x0010,
NOCLDWAIT = 0x0020,
SIGINFO = 0x0040,
}
-- ipv6 sockopts
c.IPV6 = strflag {
SOCKOPT_RESERVED1 = 3,
UNICAST_HOPS = 4,
MULTICAST_IF = 9,
MULTICAST_HOPS = 10,
MULTICAST_LOOP = 11,
JOIN_GROUP = 12,
LEAVE_GROUP = 13,
PORTRANGE = 14,
--ICMP6_FILTER = 18, -- not namespaced as IPV6
CHECKSUM = 26,
V6ONLY = 27,
IPSEC_POLICY = 28,
FAITH = 29,
RTHDRDSTOPTS = 35,
RECVPKTINFO = 36,
RECVHOPLIMIT = 37,
RECVRTHDR = 38,
RECVHOPOPTS = 39,
RECVDSTOPTS = 40,
USE_MIN_MTU = 42,
RECVPATHMTU = 43,
PATHMTU = 44,
PKTINFO = 46,
HOPLIMIT = 47,
NEXTHOP = 48,
HOPOPTS = 49,
DSTOPTS = 50,
RTHDR = 51,
RECVTCLASS = 57,
TCLASS = 61,
DONTFRAG = 62,
}
c.CLOCK = strflag {
REALTIME = 0,
VIRTUAL = 1,
PROF = 2,
MONOTONIC = 4,
UPTIME = 5,
UPTIME_PRECISE = 7,
UPTIME_FAST = 8,
REALTIME_PRECISE = 9,
REALTIME_FAST = 10,
MONOTONIC_PRECISE = 11,
MONOTONIC_FAST = 12,
SECOND = 13,
THREAD_CPUTIME_ID = 14,
PROCESS_CPUTIME_ID = 15,
}
c.EXTATTR_NAMESPACE = strflag {
EMPTY = 0x00000000,
USER = 0x00000001,
SYSTEM = 0x00000002,
}
-- TODO mount flag is an int, so ULL is odd, but these are flags too...
-- TODO many flags missing, plus FreeBSD has a lot more mount complexities
c.MNT = strflag {
RDONLY = 0x0000000000000001ULL,
SYNCHRONOUS = 0x0000000000000002ULL,
NOEXEC = 0x0000000000000004ULL,
NOSUID = 0x0000000000000008ULL,
NFS4ACLS = 0x0000000000000010ULL,
UNION = 0x0000000000000020ULL,
ASYNC = 0x0000000000000040ULL,
SUIDDIR = 0x0000000000100000ULL,
SOFTDEP = 0x0000000000200000ULL,
NOSYMFOLLOW = 0x0000000000400000ULL,
GJOURNAL = 0x0000000002000000ULL,
MULTILABEL = 0x0000000004000000ULL,
ACLS = 0x0000000008000000ULL,
NOATIME = 0x0000000010000000ULL,
NOCLUSTERR = 0x0000000040000000ULL,
NOCLUSTERW = 0x0000000080000000ULL,
SUJ = 0x0000000100000000ULL,
FORCE = 0x0000000000080000ULL,
}
c.CTL = strflag {
UNSPEC = 0,
KERN = 1,
VM = 2,
VFS = 3,
NET = 4,
DEBUG = 5,
HW = 6,
MACHDEP = 7,
USER = 8,
P1003_1B = 9,
MAXID = 10,
}
c.KERN = strflag {
OSTYPE = 1,
OSRELEASE = 2,
OSREV = 3,
VERSION = 4,
MAXVNODES = 5,
MAXPROC = 6,
MAXFILES = 7,
ARGMAX = 8,
SECURELVL = 9,
HOSTNAME = 10,
HOSTID = 11,
CLOCKRATE = 12,
VNODE = 13,
PROC = 14,
FILE = 15,
PROF = 16,
POSIX1 = 17,
NGROUPS = 18,
JOB_CONTROL = 19,
SAVED_IDS = 20,
BOOTTIME = 21,
NISDOMAINNAME = 22,
UPDATEINTERVAL = 23,
OSRELDATE = 24,
NTP_PLL = 25,
BOOTFILE = 26,
MAXFILESPERPROC = 27,
MAXPROCPERUID = 28,
DUMPDEV = 29,
IPC = 30,
DUMMY = 31,
PS_STRINGS = 32,
USRSTACK = 33,
LOGSIGEXIT = 34,
IOV_MAX = 35,
HOSTUUID = 36,
ARND = 37,
MAXID = 38,
}
if version >= 10 then -- not supporting on freebsd 9 as different ABI, recommend upgrade to use
local function CAPRIGHT(idx, b) return bit.bor64(bit.lshift64(1, 57 + idx), b) end
c.CAP = multiflags {}
-- index 0
c.CAP.READ = CAPRIGHT(0, 0x0000000000000001ULL)
c.CAP.WRITE = CAPRIGHT(0, 0x0000000000000002ULL)
c.CAP.SEEK_TELL = CAPRIGHT(0, 0x0000000000000004ULL)
c.CAP.SEEK = bit.bor64(c.CAP.SEEK_TELL, 0x0000000000000008ULL)
c.CAP.PREAD = bit.bor64(c.CAP.SEEK, c.CAP.READ)
c.CAP.PWRITE = bit.bor64(c.CAP.SEEK, c.CAP.WRITE)
c.CAP.MMAP = CAPRIGHT(0, 0x0000000000000010ULL)
c.CAP.MMAP_R = bit.bor64(c.CAP.MMAP, c.CAP.SEEK, c.CAP.READ)
c.CAP.MMAP_W = bit.bor64(c.CAP.MMAP, c.CAP.SEEK, c.CAP.WRITE)
c.CAP.MMAP_X = bit.bor64(c.CAP.MMAP, c.CAP.SEEK, 0x0000000000000020ULL)
c.CAP.MMAP_RW = bit.bor64(c.CAP.MMAP_R, c.CAP.MMAP_W)
c.CAP.MMAP_RX = bit.bor64(c.CAP.MMAP_R, c.CAP.MMAP_X)
c.CAP.MMAP_WX = bit.bor64(c.CAP.MMAP_W, c.CAP.MMAP_X)
c.CAP.MMAP_RWX = bit.bor64(c.CAP.MMAP_R, c.CAP.MMAP_W, c.CAP.MMAP_X)
c.CAP.CREATE = CAPRIGHT(0, 0x0000000000000040ULL)
c.CAP.FEXECVE = CAPRIGHT(0, 0x0000000000000080ULL)
c.CAP.FSYNC = CAPRIGHT(0, 0x0000000000000100ULL)
c.CAP.FTRUNCATE = CAPRIGHT(0, 0x0000000000000200ULL)
c.CAP.LOOKUP = CAPRIGHT(0, 0x0000000000000400ULL)
c.CAP.FCHDIR = CAPRIGHT(0, 0x0000000000000800ULL)
c.CAP.FCHFLAGS = CAPRIGHT(0, 0x0000000000001000ULL)
c.CAP.CHFLAGSAT = bit.bor64(c.CAP.FCHFLAGS, c.CAP.LOOKUP)
c.CAP.FCHMOD = CAPRIGHT(0, 0x0000000000002000ULL)
c.CAP.FCHMODAT = bit.bor64(c.CAP.FCHMOD, c.CAP.LOOKUP)
c.CAP.FCHOWN = CAPRIGHT(0, 0x0000000000004000ULL)
c.CAP.FCHOWNAT = bit.bor64(c.CAP.FCHOWN, c.CAP.LOOKUP)
c.CAP.FCNTL = CAPRIGHT(0, 0x0000000000008000ULL)
c.CAP.FLOCK = CAPRIGHT(0, 0x0000000000010000ULL)
c.CAP.FPATHCONF = CAPRIGHT(0, 0x0000000000020000ULL)
c.CAP.FSCK = CAPRIGHT(0, 0x0000000000040000ULL)
c.CAP.FSTAT = CAPRIGHT(0, 0x0000000000080000ULL)
c.CAP.FSTATAT = bit.bor64(c.CAP.FSTAT, c.CAP.LOOKUP)
c.CAP.FSTATFS = CAPRIGHT(0, 0x0000000000100000ULL)
c.CAP.FUTIMES = CAPRIGHT(0, 0x0000000000200000ULL)
c.CAP.FUTIMESAT = bit.bor64(c.CAP.FUTIMES, c.CAP.LOOKUP)
c.CAP.LINKAT = bit.bor64(c.CAP.LOOKUP, 0x0000000000400000ULL)
c.CAP.MKDIRAT = bit.bor64(c.CAP.LOOKUP, 0x0000000000800000ULL)
c.CAP.MKFIFOAT = bit.bor64(c.CAP.LOOKUP, 0x0000000001000000ULL)
c.CAP.MKNODAT = bit.bor64(c.CAP.LOOKUP, 0x0000000002000000ULL)
c.CAP.RENAMEAT = bit.bor64(c.CAP.LOOKUP, 0x0000000004000000ULL)
c.CAP.SYMLINKAT = bit.bor64(c.CAP.LOOKUP, 0x0000000008000000ULL)
c.CAP.UNLINKAT = bit.bor64(c.CAP.LOOKUP, 0x0000000010000000ULL)
c.CAP.ACCEPT = CAPRIGHT(0, 0x0000000020000000ULL)
c.CAP.BIND = CAPRIGHT(0, 0x0000000040000000ULL)
c.CAP.CONNECT = CAPRIGHT(0, 0x0000000080000000ULL)
c.CAP.GETPEERNAME = CAPRIGHT(0, 0x0000000100000000ULL)
c.CAP.GETSOCKNAME = CAPRIGHT(0, 0x0000000200000000ULL)
c.CAP.GETSOCKOPT = CAPRIGHT(0, 0x0000000400000000ULL)
c.CAP.LISTEN = CAPRIGHT(0, 0x0000000800000000ULL)
c.CAP.PEELOFF = CAPRIGHT(0, 0x0000001000000000ULL)
c.CAP.RECV = c.CAP.READ
c.CAP.SEND = c.CAP.WRITE
c.CAP.SETSOCKOPT = CAPRIGHT(0, 0x0000002000000000ULL)
c.CAP.SHUTDOWN = CAPRIGHT(0, 0x0000004000000000ULL)
c.CAP.BINDAT = bit.bor64(c.CAP.LOOKUP, 0x0000008000000000ULL)
c.CAP.CONNECTAT = bit.bor64(c.CAP.LOOKUP, 0x0000010000000000ULL)
c.CAP.SOCK_CLIENT = bit.bor64(c.CAP.CONNECT, c.CAP.GETPEERNAME, c.CAP.GETSOCKNAME, c.CAP.GETSOCKOPT,
c.CAP.PEELOFF, c.CAP.RECV, c.CAP.SEND, c.CAP.SETSOCKOPT, c.CAP.SHUTDOWN)
c.CAP.SOCK_SERVER = bit.bor64(c.CAP.ACCEPT, c.CAP.BIND, c.CAP.GETPEERNAME, c.CAP.GETSOCKNAME,
c.CAP.GETSOCKOPT, c.CAP.LISTEN, c.CAP.PEELOFF, c.CAP.RECV, c.CAP.SEND,
c.CAP.SETSOCKOPT, c.CAP.SHUTDOWN)
c.CAP.ALL0 = CAPRIGHT(0, 0x0000007FFFFFFFFFULL)
c.CAP.UNUSED0_40 = CAPRIGHT(0, 0x0000008000000000ULL)
c.CAP_UNUSED0_57 = CAPRIGHT(0, 0x0100000000000000ULL)
-- index 1
c.CAP.MAC_GET = CAPRIGHT(1, 0x0000000000000001ULL)
c.CAP.MAC_SET = CAPRIGHT(1, 0x0000000000000002ULL)
c.CAP.SEM_GETVALUE = CAPRIGHT(1, 0x0000000000000004ULL)
c.CAP.SEM_POST = CAPRIGHT(1, 0x0000000000000008ULL)
c.CAP.SEM_WAIT = CAPRIGHT(1, 0x0000000000000010ULL)
c.CAP.EVENT = CAPRIGHT(1, 0x0000000000000020ULL)
c.CAP.KQUEUE_EVENT = CAPRIGHT(1, 0x0000000000000040ULL)
c.CAP.IOCTL = CAPRIGHT(1, 0x0000000000000080ULL)
c.CAP.TTYHOOK = CAPRIGHT(1, 0x0000000000000100ULL)
c.CAP.PDGETPID = CAPRIGHT(1, 0x0000000000000200ULL)
c.CAP.PDWAIT = CAPRIGHT(1, 0x0000000000000400ULL)
c.CAP.PDKILL = CAPRIGHT(1, 0x0000000000000800ULL)
c.CAP.EXTATTR_DELETE = CAPRIGHT(1, 0x0000000000001000ULL)
c.CAP.EXTATTR_GET = CAPRIGHT(1, 0x0000000000002000ULL)
c.CAP.EXTATTR_LIST = CAPRIGHT(1, 0x0000000000004000ULL)
c.CAP.EXTATTR_SET = CAPRIGHT(1, 0x0000000000008000ULL)
c.CAP_ACL_CHECK = CAPRIGHT(1, 0x0000000000010000ULL)
c.CAP_ACL_DELETE = CAPRIGHT(1, 0x0000000000020000ULL)
c.CAP_ACL_GET = CAPRIGHT(1, 0x0000000000040000ULL)
c.CAP_ACL_SET = CAPRIGHT(1, 0x0000000000080000ULL)
c.CAP_KQUEUE_CHANGE = CAPRIGHT(1, 0x0000000000100000ULL)
c.CAP_KQUEUE = bit.bor64(c.CAP.KQUEUE_EVENT, c.CAP.KQUEUE_CHANGE)
c.CAP_ALL1 = CAPRIGHT(1, 0x00000000001FFFFFULL)
c.CAP_UNUSED1_22 = CAPRIGHT(1, 0x0000000000200000ULL)
c.CAP_UNUSED1_57 = CAPRIGHT(1, 0x0100000000000000ULL)
c.CAP_FCNTL = multiflags {
GETFL = bit.lshift(1, c.F.GETFL),
SETFL = bit.lshift(1, c.F.SETFL),
GETOWN = bit.lshift(1, c.F.GETOWN),
SETOWN = bit.lshift(1, c.F.SETOWN),
}
c.CAP_FCNTL.ALL = bit.bor(c.CAP_FCNTL.GETFL, c.CAP_FCNTL.SETFL, c.CAP_FCNTL.GETOWN, c.CAP_FCNTL.SETOWN)
c.CAP_IOCTLS = multiflags {
ALL = h.longmax,
}
c.CAP_RIGHTS_VERSION = 0 -- we do not understand others
end -- freebsd >= 10
return c
| apache-2.0 |
nesstea/darkstar | scripts/zones/Abyssea-Misareaux/Zone.lua | 33 | 1482 | -----------------------------------
--
-- Zone: Abyssea - Misareaux
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Misareaux/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Abyssea-Misareaux/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
-- player:setPos(670,-15,318,119);
end
if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED
and player:getVar("1stTimeAyssea") == 0) then
player:setVar("1stTimeAyssea",1);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Upital-Lupital.lua | 38 | 1056 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Upital-Lupital
-- Type: Standard NPC
-- @zone: 94
-- @pos -57.809 -13.339 122.753
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01b7);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Leafallia/Zone.lua | 34 | 1267 | -----------------------------------
--
-- Zone: Leafallia
--
-----------------------------------
package.loaded["scripts/zones/Leafallia/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Leafallia/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(-1,0,0,151);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
Verdex/min | util.lua | 1 | 2345 |
function d( v )
if type( v ) == "string" then
return '"' .. v .. '"'
elseif type( v ) == "boolean" then
return tostring( v )
elseif type( v ) == "number" then
return "" .. v
elseif type( v ) == "table" then
local t = {}
for k, val in pairs( v ) do
if type( k ) == "number" then
t[#t+1] = d( val )
elseif type( k ) == "string" then
t[#t+1] = k .. " = " .. d( val )
else
t[#t+1] = d( k ) .. " = " .. d( val )
end
end
local listlet = table.concat( t, ", " )
return "{ " .. listlet .. " }"
else
return "some " .. type( v )
end
end
local tabs = 0
function f( v )
local dis = function ( h )
if type( h ) == "table" then
tabs = tabs + 1
local o = f( h )
tabs = tabs - 1
return o
elseif type( h ) == "string" then
return '"' .. h .. '"'
elseif type( h ) == "number" then
return "" .. h
elseif type( h ) == "boolean" then
return tostring( h )
else
error "unsupported type"
end
end
if type( v ) ~= "table" then
error "f needs a table"
end
local vs = {}
for i, val in ipairs( v ) do
if type( val ) == "table" then
vs[#vs + 1] = "\n" .. string.rep(" ", tabs) .. i .. ": " .. dis( val )
else
vs[#vs + 1] = i .. ": " .. dis( val )
end
end
local new_line = false
for _, val in ipairs( vs ) do
if #val > 15 then
new_line = true
break
end
end
if #vs > 0 then
if new_line then
return table.concat( vs, ",\n" .. string.rep( " ", tabs ) )
else
return table.concat( vs, ", " )
end
end
for k, val in pairs( v ) do
vs[#vs + 1] = k .. ": " .. dis( val )
end
for _, val in ipairs( vs ) do
if #val > 15 then
new_line = true
break
end
end
if #vs > 0 then
if new_line then
return table.concat( vs, ",\n" .. string.rep( " ", tabs ) )
else
return table.concat( vs, ", " )
end
end
return "<EMPTY>"
end
| mit |
UnfortunateFruit/darkstar | scripts/globals/items/bowl_of_dhalmel_stew.lua | 35 | 1749 | -----------------------------------------
-- ID: 4433
-- Item: Bowl of Dhalmel Stew
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Strength 4
-- Agility 1
-- Vitality 2
-- Intelligence -2
-- Attack % 25
-- Attack Cap 45
-- Ranged ATT % 25
-- Ranged ATT Cap 45
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4433);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 4);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_INT, -2);
target:addMod(MOD_FOOD_ATTP, 25);
target:addMod(MOD_FOOD_ATT_CAP, 45);
target:addMod(MOD_FOOD_RATTP, 25);
target:addMod(MOD_FOOD_RATT_CAP, 45);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 4);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_INT, -2);
target:delMod(MOD_FOOD_ATTP, 25);
target:delMod(MOD_FOOD_ATT_CAP, 45);
target:delMod(MOD_FOOD_RATTP, 25);
target:delMod(MOD_FOOD_RATT_CAP, 45);
end;
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Northern_San_dOria/npcs/Pala_Korin.lua | 36 | 1428 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Pala_Korin
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x22B);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
nesstea/darkstar | scripts/globals/items/simit_+1.lua | 19 | 1287 | -----------------------------------------
-- ID: 5597
-- Item: simit_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Health 18
-- Vitality 4
-- Defense 2
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5597);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 18);
target:addMod(MOD_VIT, 4);
target:addMod(MOD_DEF, 2);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 18);
target:delMod(MOD_VIT, 4);
target:delMod(MOD_DEF, 2);
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/items/aspir_knife.lua | 15 | 1103 | -----------------------------------------
-- ID: 16509
-- Item: Aspir Knife
-- Additional effect: MP Drain
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 10;
if (math.random(0,99) >= chance or target:isUndead()) then
return 0,0,0;
else
local drain = math.random(1,3);
local params = {};
params.bonusmab = 0;
params.includemab = false;
-- drain = addBonusesAbility(player, ELE_DARK, target, drain, params);
drain = drain * applyResistanceAddEffect(player,target,ELE_DARK,0);
drain = adjustForTarget(target,drain,ELE_DARK);
drain = finalMagicNonSpellAdjustments(player,target,ELE_DARK,drain);
if (drain > target:getMP()) then
drain = target:getMP();
end
target:addMP(-drain);
return SUBEFFECT_MP_DRAIN, 162, player:addMP(drain);
end
end; | gpl-3.0 |
JeffProgrammer/Torque6 | build/scripts/ljpeg.lua | 4 | 2015 | function ljpeg()
project "ljpeg"
location (LIB_PROJECT_DIR)
targetdir (LIB_BUILD_DIR)
targetname "ljpeg"
language "C++"
kind "StaticLib"
includedirs {
SRC_DIR,
}
files {
path.join(LIB_DIR, "ljpeg/**.h"),
path.join(LIB_DIR, "ljpeg/**.c"),
}
removefiles {
path.join(LIB_DIR, "ljpeg/extras/**"),
path.join(LIB_DIR, "ljpeg/**.mac.h"),
path.join(LIB_DIR, "ljpeg/**.linux.h"),
path.join(LIB_DIR, "ljpeg/jmemansi.c"),
path.join(LIB_DIR, "ljpeg/jmemdos.c"),
path.join(LIB_DIR, "ljpeg/jmemmac.c"),
path.join(LIB_DIR, "ljpeg/jmemname.c"),
path.join(LIB_DIR, "ljpeg/jpegtran.c"),
}
configuration { "windows", "x32", "Release" }
targetdir (LIB_BUILD_DIR .. "/windows.x32.release")
configuration { "windows", "x32", "Debug" }
targetdir (LIB_BUILD_DIR .. "/windows.x32.debug")
configuration { "windows", "x64", "Release" }
targetdir (LIB_BUILD_DIR .. "/windows.x64.release")
configuration { "windows", "x64", "Debug" }
targetdir (LIB_BUILD_DIR .. "/windows.x64.debug")
configuration "Debug"
defines { "TORQUE_DEBUG" }
flags { "Symbols" }
configuration "vs*"
defines { "_CRT_SECURE_NO_WARNINGS" }
configuration "vs2015"
windowstargetplatformversion "10.0.10240.0"
configuration "windows"
links { "ole32" }
configuration "linux"
links { "dl" }
configuration "linux or bsd"
links { "m" }
linkoptions { "-rdynamic" }
buildoptions { "-fPIC" }
configuration "macosx"
configuration { "macosx", "gmake" }
buildoptions { "-mmacosx-version-min=10.4" }
linkoptions { "-mmacosx-version-min=10.4" }
end
| mit |
UnfortunateFruit/darkstar | scripts/zones/Yhoator_Jungle/npcs/Ghantata_WW.lua | 30 | 3054 | -----------------------------------
-- Area: Yhoator Jungle
-- NPC: Ghantata, W.W.
-- Border Conquest Guards
-- @pos -84.113 -0.449 224.902 124
-----------------------------------
package.loaded["scripts/zones/Yhoator_Jungle/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Yhoator_Jungle/TextIDs");
local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ELSHIMOUPLANDS;
local csid = 0x7ff6;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
ennis/autograph-pipelines | resources/scripts/pl/lapp.lua | 2 | 14382 | --- Simple command-line parsing using human-readable specification.
-- Supports GNU-style parameters.
--
-- lapp = require 'pl.lapp'
-- local args = lapp [[
-- Does some calculations
-- -o,--offset (default 0.0) Offset to add to scaled number
-- -s,--scale (number) Scaling factor
-- <number>; (number ) Number to be scaled
-- ]]
--
-- print(args.offset + args.scale * args.number)
--
-- Lines begining with '-' are flags; there may be a short and a long name;
-- lines begining wih '<var>' are arguments. Anything in parens after
-- the flag/argument is either a default, a type name or a range constraint.
--
-- See @{08-additional.md.Command_line_Programs_with_Lapp|the Guide}
--
-- Dependencies: `pl.sip`
-- @module pl.lapp
local status,sip = pcall(require,'pl.sip')
if not status then
sip = require 'sip'
end
local match = sip.match_at_start
local append,tinsert = table.insert,table.insert
sip.custom_pattern('X','(%a[%w_%-]*)')
local function lines(s) return s:gmatch('([^\n]*)\n') end
local function lstrip(str) return str:gsub('^%s+','') end
local function strip(str) return lstrip(str):gsub('%s+$','') end
local function at(s,k) return s:sub(k,k) end
local function isdigit(s) return s:find('^%d+$') == 1 end
local lapp = {}
local open_files,parms,aliases,parmlist,usage,windows,script
lapp.callback = false -- keep Strict happy
local filetypes = {
stdin = {io.stdin,'file-in'}, stdout = {io.stdout,'file-out'},
stderr = {io.stderr,'file-out'}
}
--- controls whether to dump usage on error.
-- Defaults to true
lapp.show_usage_error = true
--- quit this script immediately.
-- @string msg optional message
-- @bool no_usage suppress 'usage' display
function lapp.quit(msg,no_usage)
if no_usage == 'throw' then
error(msg)
end
if msg then
io.stderr:write(msg..'\n\n')
end
if not no_usage then
io.stderr:write(usage)
end
os.exit(1)
end
--- print an error to stderr and quit.
-- @string msg a message
-- @bool no_usage suppress 'usage' display
function lapp.error(msg,no_usage)
if not lapp.show_usage_error then
no_usage = true
elseif lapp.show_usage_error == 'throw' then
no_usage = 'throw'
end
lapp.quit(script..': '..msg,no_usage)
end
--- open a file.
-- This will quit on error, and keep a list of file objects for later cleanup.
-- @string file filename
-- @string[opt] opt same as second parameter of `io.open`
function lapp.open (file,opt)
local val,err = io.open(file,opt)
if not val then lapp.error(err,true) end
append(open_files,val)
return val
end
--- quit if the condition is false.
-- @bool condn a condition
-- @string msg message text
function lapp.assert(condn,msg)
if not condn then
lapp.error(msg)
end
end
local function range_check(x,min,max,parm)
lapp.assert(min <= x and max >= x,parm..' out of range')
end
local function xtonumber(s)
local val = tonumber(s)
if not val then lapp.error("unable to convert to number: "..s) end
return val
end
local types = {}
local builtin_types = {string=true,number=true,['file-in']='file',['file-out']='file',boolean=true}
local function convert_parameter(ps,val)
if ps.converter then
val = ps.converter(val)
end
if ps.type == 'number' then
val = xtonumber(val)
elseif builtin_types[ps.type] == 'file' then
val = lapp.open(val,(ps.type == 'file-in' and 'r') or 'w' )
elseif ps.type == 'boolean' then
return val
end
if ps.constraint then
ps.constraint(val)
end
return val
end
--- add a new type to Lapp. These appear in parens after the value like
-- a range constraint, e.g. '<ival> (integer) Process PID'
-- @string name name of type
-- @param converter either a function to convert values, or a Lua type name.
-- @func[opt] constraint optional function to verify values, should use lapp.error
-- if failed.
function lapp.add_type (name,converter,constraint)
types[name] = {converter=converter,constraint=constraint}
end
local function force_short(short)
lapp.assert(#short==1,short..": short parameters should be one character")
end
-- deducing type of variable from default value;
local function process_default (sval,vtype)
local val
if not vtype or vtype == 'number' then
val = tonumber(sval)
end
if val then -- we have a number!
return val,'number'
elseif filetypes[sval] then
local ft = filetypes[sval]
return ft[1],ft[2]
else
if sval == 'true' and not vtype then
return true, 'boolean'
end
if sval:match '^["\']' then sval = sval:sub(2,-2) end
return sval,vtype or 'string'
end
end
--- process a Lapp options string.
-- Usually called as `lapp()`.
-- @string str the options text
-- @tparam {string} args a table of arguments (default is `_G.arg`)
-- @return a table with parameter-value pairs
function lapp.process_options_string(str,args)
local results = {}
local opts = {at_start=true}
local varargs
local arg = args or _G.arg
open_files = {}
parms = {}
aliases = {}
parmlist = {}
local function check_varargs(s)
local res,cnt = s:gsub('^%.%.%.%s*','')
return res, (cnt > 0)
end
local function set_result(ps,parm,val)
parm = type(parm) == "string" and parm:gsub("%W", "_") or parm -- so foo-bar becomes foo_bar in Lua
if not ps.varargs then
results[parm] = val
else
if not results[parm] then
results[parm] = { val }
else
append(results[parm],val)
end
end
end
usage = str
for line in lines(str) do
local res = {}
local optspec,optparm,i1,i2,defval,vtype,constraint,rest
line = lstrip(line)
local function check(str)
return match(str,line,res)
end
-- flags: either '-<short>', '-<short>,--<long>' or '--<long>'
if check '-$v{short}, --$o{long} $' or check '-$v{short} $' or check '--$o{long} $' then
if res.long then
optparm = res.long:gsub('[^%w%-]','_') -- I'm not sure the $o pattern will let anything else through?
if res.short then aliases[res.short] = optparm end
else
optparm = res.short
end
if res.short and not lapp.slack then force_short(res.short) end
res.rest, varargs = check_varargs(res.rest)
elseif check '$<{name} $' then -- is it <parameter_name>?
-- so <input file...> becomes input_file ...
optparm,rest = res.name:match '([^%.]+)(.*)'
optparm = optparm:gsub('%A','_')
varargs = rest == '...'
append(parmlist,optparm)
end
-- this is not a pure doc line and specifies the flag/parameter type
if res.rest then
line = res.rest
res = {}
local optional
-- do we have ([optional] [<type>] [default <val>])?
if match('$({def} $',line,res) or match('$({def}',line,res) then
local typespec = strip(res.def)
local ftype, rest = typespec:match('^(%S+)(.*)$')
rest = strip(rest)
if ftype == 'optional' then
ftype, rest = rest:match('^(%S+)(.*)$')
rest = strip(rest)
optional = true
end
local default
if ftype == 'default' then
default = true
if rest == '' then lapp.error("value must follow default") end
else -- a type specification
if match('$f{min}..$f{max}',ftype,res) then
-- a numerical range like 1..10
local min,max = res.min,res.max
vtype = 'number'
constraint = function(x)
range_check(x,min,max,optparm)
end
elseif not ftype:match '|' then -- plain type
vtype = ftype
else
-- 'enum' type is a string which must belong to
-- one of several distinct values
local enums = ftype
local enump = '|' .. enums .. '|'
vtype = 'string'
constraint = function(s)
lapp.assert(enump:match('|'..s..'|'),
"value '"..s.."' not in "..enums
)
end
end
end
res.rest = rest
typespec = res.rest
-- optional 'default value' clause. Type is inferred as
-- 'string' or 'number' if there's no explicit type
if default or match('default $r{rest}',typespec,res) then
defval,vtype = process_default(res.rest,vtype)
end
else -- must be a plain flag, no extra parameter required
defval = false
vtype = 'boolean'
end
local ps = {
type = vtype,
defval = defval,
required = defval == nil and not optional,
comment = res.rest or optparm,
constraint = constraint,
varargs = varargs
}
varargs = nil
if types[vtype] then
local converter = types[vtype].converter
if type(converter) == 'string' then
ps.type = converter
else
ps.converter = converter
end
ps.constraint = types[vtype].constraint
elseif not builtin_types[vtype] then
lapp.error(vtype.." is unknown type")
end
parms[optparm] = ps
end
end
-- cool, we have our parms, let's parse the command line args
local iparm = 1
local iextra = 1
local i = 1
local parm,ps,val
local end_of_flags = false
local function check_parm (parm)
local eqi = parm:find '='
if eqi then
tinsert(arg,i+1,parm:sub(eqi+1))
parm = parm:sub(1,eqi-1)
end
return parm,eqi
end
local function is_flag (parm)
return parms[aliases[parm] or parm]
end
while i <= #arg do
local theArg = arg[i]
local res = {}
-- after '--' we don't parse args and they end up in
-- the array part of the result (args[1] etc)
if theArg == '--' then
end_of_flags = true
iparm = #parmlist + 1
i = i + 1
theArg = arg[i]
if not theArg then
break
end
end
-- look for a flag, -<short flags> or --<long flag>
if not end_of_flags and (match('--$S{long}',theArg,res) or match('-$S{short}',theArg,res)) then
if res.long then -- long option
parm = check_parm(res.long)
elseif #res.short == 1 or is_flag(res.short) then
parm = res.short
else
local parmstr,eq = check_parm(res.short)
if not eq then
parm = at(parmstr,1)
local flag = is_flag(parm)
if flag and flag.type ~= 'boolean' then
--if isdigit(at(parmstr,2)) then
-- a short option followed by a digit is an exception (for AW;))
-- push ahead into the arg array
tinsert(arg,i+1,parmstr:sub(2))
else
-- push multiple flags into the arg array!
for k = 2,#parmstr do
tinsert(arg,i+k-1,'-'..at(parmstr,k))
end
end
else
parm = parmstr
end
end
if aliases[parm] then parm = aliases[parm] end
if not parms[parm] and (parm == 'h' or parm == 'help') then
lapp.quit()
end
else -- a parameter
parm = parmlist[iparm]
if not parm then
-- extra unnamed parameters are indexed starting at 1
parm = iextra
ps = { type = 'string' }
parms[parm] = ps
iextra = iextra + 1
else
ps = parms[parm]
end
if not ps.varargs then
iparm = iparm + 1
end
val = theArg
end
ps = parms[parm]
if not ps then lapp.error("unrecognized parameter: "..parm) end
if ps.type ~= 'boolean' then -- we need a value! This should follow
if not val then
i = i + 1
val = arg[i]
theArg = val
end
lapp.assert(val,parm.." was expecting a value")
else -- toggle boolean flags (usually false -> true)
val = not ps.defval
end
ps.used = true
val = convert_parameter(ps,val)
set_result(ps,parm,val)
if builtin_types[ps.type] == 'file' then
set_result(ps,parm..'_name',theArg)
end
if lapp.callback then
lapp.callback(parm,theArg,res)
end
i = i + 1
val = nil
end
-- check unused parms, set defaults and check if any required parameters were missed
for parm,ps in pairs(parms) do
if not ps.used then
if ps.required then lapp.error("missing required parameter: "..parm) end
set_result(ps,parm,ps.defval)
end
end
return results
end
if arg then
script = arg[0]
script = script or rawget(_G,"LAPP_SCRIPT") or "unknown"
-- strip dir and extension to get current script name
script = script:gsub('.+[\\/]',''):gsub('%.%a+$','')
else
script = "inter"
end
setmetatable(lapp, {
__call = function(tbl,str,args) return lapp.process_options_string(str,args) end,
})
return lapp
| mit |
nesstea/darkstar | scripts/zones/La_Theine_Plateau/npcs/qm3.lua | 29 | 2086 | -----------------------------------
-- Area: La Theine Plateau
-- NPC:??? (qm3)
-- Involved in Quest: I Can Hear A Rainbow
-----------------------------------
package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/La_Theine_Plateau/TextIDs");
require("scripts/globals/icanheararainbow");
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(WINDURST, I_CAN_HEAR_A_RAINBOW) == QUEST_ACCEPTED) then
if (trade:hasItemQty(1125,1) and trade:getItemCount() == 1 and trade:getGil() == 0 and player:getVar("I_CAN_HEAR_A_RAINBOW") == 127) then
player:startEvent(0x007c);
end
end
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 0) then
player:startEvent(0x00CB);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x007c) then
player:tradeComplete();
player:completeQuest(WINDURST, I_CAN_HEAR_A_RAINBOW);
player:addTitle(RAINBOW_WEAVER);
player:unlockJob(15);
player:addSpell(296);
player:messageSpecial(UNLOCK_SUMMONER);
player:messageSpecial(UNLOCK_CARBUNCLE);
player:setVar("ICanHearARainbow",0);
SetServerVariable("I_Can_Hear_a_Rainbow", 1);
elseif (csid == 0x00CB) then
player:setVar("COP_Tenzen_s_Path",1);
end
end;
| gpl-3.0 |
abhinavmoudgil95/funnybot | src/LanguageModel.lua | 9 | 5434 | require 'torch'
require 'nn'
require 'VanillaRNN'
require 'LSTM'
local utils = require 'util.utils'
local LM, parent = torch.class('nn.LanguageModel', 'nn.Module')
function LM:__init(kwargs)
self.idx_to_token = utils.get_kwarg(kwargs, 'idx_to_token')
self.token_to_idx = {}
self.vocab_size = 0
for idx, token in pairs(self.idx_to_token) do
self.token_to_idx[token] = idx
self.vocab_size = self.vocab_size + 1
end
self.model_type = utils.get_kwarg(kwargs, 'model_type')
self.wordvec_dim = utils.get_kwarg(kwargs, 'wordvec_size')
self.rnn_size = utils.get_kwarg(kwargs, 'rnn_size')
self.num_layers = utils.get_kwarg(kwargs, 'num_layers')
self.dropout = utils.get_kwarg(kwargs, 'dropout')
self.batchnorm = utils.get_kwarg(kwargs, 'batchnorm')
local V, D, H = self.vocab_size, self.wordvec_dim, self.rnn_size
self.net = nn.Sequential()
self.rnns = {}
self.bn_view_in = {}
self.bn_view_out = {}
self.net:add(nn.LookupTable(V, D))
for i = 1, self.num_layers do
local prev_dim = H
if i == 1 then prev_dim = D end
local rnn
if self.model_type == 'rnn' then
rnn = nn.VanillaRNN(prev_dim, H)
elseif self.model_type == 'lstm' then
rnn = nn.LSTM(prev_dim, H)
end
rnn.remember_states = true
table.insert(self.rnns, rnn)
self.net:add(rnn)
if self.batchnorm == 1 then
local view_in = nn.View(1, 1, -1):setNumInputDims(3)
table.insert(self.bn_view_in, view_in)
self.net:add(view_in)
self.net:add(nn.BatchNormalization(H))
local view_out = nn.View(1, -1):setNumInputDims(2)
table.insert(self.bn_view_out, view_out)
self.net:add(view_out)
end
if self.dropout > 0 then
self.net:add(nn.Dropout(self.dropout))
end
end
-- After all the RNNs run, we will have a tensor of shape (N, T, H);
-- we want to apply a 1D temporal convolution to predict scores for each
-- vocab element, giving a tensor of shape (N, T, V). Unfortunately
-- nn.TemporalConvolution is SUPER slow, so instead we will use a pair of
-- views (N, T, H) -> (NT, H) and (NT, V) -> (N, T, V) with a nn.Linear in
-- between. Unfortunately N and T can change on every minibatch, so we need
-- to set them in the forward pass.
self.view1 = nn.View(1, 1, -1):setNumInputDims(3)
self.view2 = nn.View(1, -1):setNumInputDims(2)
self.net:add(self.view1)
self.net:add(nn.Linear(H, V))
self.net:add(self.view2)
end
function LM:updateOutput(input)
local N, T = input:size(1), input:size(2)
self.view1:resetSize(N * T, -1)
self.view2:resetSize(N, T, -1)
for _, view_in in ipairs(self.bn_view_in) do
view_in:resetSize(N * T, -1)
end
for _, view_out in ipairs(self.bn_view_out) do
view_out:resetSize(N, T, -1)
end
return self.net:forward(input)
end
function LM:backward(input, gradOutput, scale)
return self.net:backward(input, gradOutput, scale)
end
function LM:parameters()
return self.net:parameters()
end
function LM:training()
self.net:training()
parent.training(self)
end
function LM:evaluate()
self.net:evaluate()
parent.evaluate(self)
end
function LM:resetStates()
for i, rnn in ipairs(self.rnns) do
rnn:resetStates()
end
end
function LM:encode_string(s)
local encoded = torch.LongTensor(#s)
for i = 1, #s do
local token = s:sub(i, i)
local idx = self.token_to_idx[token]
assert(idx ~= nil, 'Got invalid idx')
encoded[i] = idx
end
return encoded
end
function LM:decode_string(encoded)
assert(torch.isTensor(encoded) and encoded:dim() == 1)
local s = ''
for i = 1, encoded:size(1) do
local idx = encoded[i]
local token = self.idx_to_token[idx]
s = s .. token
end
return s
end
--[[
Sample from the language model. Note that this will reset the states of the
underlying RNNs.
Inputs:
- init: String of length T0
- max_length: Number of characters to sample
Returns:
- sampled: (1, max_length) array of integers, where the first part is init.
--]]
function LM:sample(kwargs)
local T = utils.get_kwarg(kwargs, 'length', 100)
local start_text = utils.get_kwarg(kwargs, 'start_text', '')
local verbose = utils.get_kwarg(kwargs, 'verbose', 0)
local sample = utils.get_kwarg(kwargs, 'sample', 1)
local temperature = utils.get_kwarg(kwargs, 'temperature', 1)
local sampled = torch.LongTensor(1, T)
self:resetStates()
local scores, first_t
if #start_text > 0 then
if verbose > 0 then
print('Seeding with: "' .. start_text .. '"')
end
local x = self:encode_string(start_text):view(1, -1)
local T0 = x:size(2)
sampled[{{}, {1, T0}}]:copy(x)
scores = self:forward(x)[{{}, {T0, T0}}]
first_t = T0 + 1
else
if verbose > 0 then
print('Seeding with uniform probabilities')
end
local w = self.net:get(1).weight
scores = w.new(1, 1, self.vocab_size):fill(1)
first_t = 1
end
local _, next_char = nil, nil
for t = first_t, T do
if sample == 0 then
_, next_char = scores:max(3)
next_char = next_char[{{}, {}, 1}]
else
local probs = torch.div(scores, temperature):double():exp():squeeze()
probs:div(torch.sum(probs))
next_char = torch.multinomial(probs, 1):view(1, 1)
end
sampled[{{}, {t, t}}]:copy(next_char)
scores = self:forward(next_char)
end
self:resetStates()
return self:decode_string(sampled[1])
end
function LM:clearState()
self.net:clearState()
end
| mit |
johnmccabe/dockercraft | world/Plugins/Core/main.lua | 5 | 3147 | -- main.lua
-- Implements the main plugin entrypoint
-- Configuration
-- Use prefixes or not.
-- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored.
g_UsePrefixes = true
-- Global variables
Messages = {}
WorldsSpawnProtect = {}
WorldsWorldLimit = {}
WorldsWorldDifficulty = {}
lastsender = {}
-- Called by MCServer on plugin start to initialize the plugin
function Initialize(Plugin)
Plugin:SetName( "Core" )
Plugin:SetVersion( 15 )
-- Register for all hooks needed
cPluginManager:AddHook(cPluginManager.HOOK_CHAT, OnChat)
cPluginManager:AddHook(cPluginManager.HOOK_CRAFTING_NO_RECIPE, OnCraftingNoRecipe)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnDisconnect);
cPluginManager:AddHook(cPluginManager.HOOK_KILLING, OnKilling)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_BREAKING_BLOCK, OnPlayerBreakingBlock)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_PLACING_BLOCK, OnPlayerPlacingBlock)
cPluginManager:AddHook(cPluginManager.HOOK_SPAWNING_ENTITY, OnSpawningEntity)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage)
-- Bind ingame commands:
-- Load the InfoReg shared library:
dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua")
-- Bind all the commands:
RegisterPluginInfoCommands();
-- Bind all the console commands:
RegisterPluginInfoConsoleCommands();
-- Load settings:
IniFile = cIniFile()
IniFile:ReadFile("settings.ini")
HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
IniFile:WriteFile("settings.ini")
-- Load SpawnProtection and WorldLimit settings for individual worlds:
cRoot:Get():ForEachWorld(
function (a_World)
LoadWorldSettings(a_World)
end
)
-- Initialize the banlist, load its DB, do whatever processing it needs on startup:
InitializeBanlist()
-- Initialize the whitelist, load its DB, do whatever processing it needs on startup:
InitializeWhitelist()
-- Initialize the Item Blacklist (the list of items that cannot be obtained using the give command)
IntializeItemBlacklist( Plugin )
-- Add webadmin tabs:
Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer)
Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings)
Plugin:AddWebTab("Chat", HandleRequest_Chat)
Plugin:AddWebTab("Players", HandleRequest_Players)
Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList)
Plugin:AddWebTab("Permissions", HandleRequest_Permissions)
Plugin:AddWebTab("Plugins", HandleRequest_ManagePlugins)
Plugin:AddWebTab("Time & Weather", HandleRequest_Weather)
Plugin:AddWebTab("Ranks", HandleRequest_Ranks)
Plugin:AddWebTab("Player Ranks", HandleRequest_PlayerRanks)
LoadMotd()
WEBLOGINFO("Core is initialized")
LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true
end
function OnDisable()
LOG( "Disabled Core!" )
end
| apache-2.0 |
UnfortunateFruit/darkstar | scripts/zones/AlTaieu/mobs/Ru_aern.lua | 9 | 2744 | -----------------------------------
-- Area: Al'Taieu
-- NPC: Ru_aern
-----------------------------------
require("scripts/globals/missions");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer)
if(killer:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and killer:getVar("PromathiaStatus") == 2)then
switch (mob:getID()) : caseof {
-- South Tower
[16912829] = function (x)
killer:setVar("Ru_aern_1-1KILL",1);
end,
[16912830] = function (x)
killer:setVar("Ru_aern_1-2KILL",1);
end,
[16912831] = function (x)
killer:setVar("Ru_aern_1-3KILL",1);
end,
-- West Tower
[16912832] = function (x)
killer:setVar("Ru_aern_2-1KILL",1);
end,
[16912833] = function (x)
killer:setVar("Ru_aern_2-2KILL",1);
end,
[16912834] = function (x)
killer:setVar("Ru_aern_2-3KILL",1);
end,
-- East Tower
[16912835] = function (x)
killer:setVar("Ru_aern_3-1KILL",1);
end,
[16912836] = function (x)
killer:setVar("Ru_aern_3-2KILL",1);
end,
[16912837] = function (x)
killer:setVar("Ru_aern_3-3KILL",1);
end,
}
if (killer:getVar("Ru_aern_1-1KILL") == 1 and killer:getVar("Ru_aern_1-2KILL") == 1 and killer:getVar("Ru_aern_1-3KILL") == 1)then
killer:setVar("[SEA][AlTieu]SouthTower",1);
clearTowerVars(killer, 1);
end
if (killer:getVar("Ru_aern_2-1KILL") == 1 and killer:getVar("Ru_aern_2-2KILL") == 1 and killer:getVar("Ru_aern_2-3KILL") == 1)then
killer:setVar("[SEA][AlTieu]WestTower",1);
clearTowerVars(killer, 2);
end
if (killer:getVar("Ru_aern_3-1KILL") == 1 and killer:getVar("Ru_aern_3-2KILL") == 1 and killer:getVar("Ru_aern_3-3KILL") == 1)then
killer:setVar("[SEA][AlTieu]EastTower",1);
clearTowerVars(killer, 3);
end
end
end;
function clearTowerVars (player, towerNum)
player:setVar("Ru_aern_"..towerNum.."-1KILL",0);
player:setVar("Ru_aern_"..towerNum.."-2KILL",0);
player:setVar("Ru_aern_"..towerNum.."-3KILL",0);
end
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Southern_San_dOria/npcs/Phamelise.lua | 12 | 2168 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Phamelise
-- Only sells when San d'Oria controlls Zulkheim Region
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/events/harvest_festivals");
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/globals/conquest");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then
if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then
player:messageSpecial(FLYER_REFUSED);
end
else
onHalloweenTrade(player,trade,npc);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(ZULKHEIM);
if (RegionOwner ~= SANDORIA) then
player:showText(npc,PHAMELISE_CLOSED_DIALOG);
else
player:showText(npc,PHAMELISE_OPEN_DIALOG);
stock = {0x1114,44, --Giant Sheep Meat
0x026e,44, --Dried Marjoram
0x0262,55, --San d'Orian Flour
0x0263,36, --Rye Flour
0x0730,1840, --Semolina
0x110e,22, --La Theine Cabbage
0x111a,55} --Selbina Milk
showShop(player,SANDORIA,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Horlais_Peak/npcs/Burning_Circle.lua | 12 | 1985 | -----------------------------------
-- Area: Horlais Peak
-- NPC: Burning Circle
-- Horlais Peak Burning Circle
-- @pos -509 158 -211 139
-------------------------------------
package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/bcnm");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Horlais_Peak/TextIDs");
--- 0: The Rank 2 Final Mission
--- 1: Tails of Woe
--- 2: Dismemberment Brigade
--- 3: The Secret Weapon (Sandy Mission 7-2)
--- 4: Hostile Herbivores
--- 5: Shattering Stars (WAR)
--- 6: Shattering Stars (BLM)
--- 7: Shattering Stars (RNG)
--- 8: Carapace Combatants
--- 9: Shooting Fish
--- 10: Dropping like Flies
--- 11: Horns of War
--- 12: Under Observation
--- 13: Eye of the Tiger
--- 14: Shots in the Dark
--- 15: Double Dragonian
--- 16: Today's Horoscope
--- 17: Contaminated Colosseum
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(TradeBCNM(player,player:getZoneID(),trade,npc))then
return;
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(EventTriggerBCNM(player,npc))then
return;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("onUpdate CSID: %u",csid);
--printf("onUpdate RESULT: %u",option);
if(EventUpdateBCNM(player,csid,option))then
return;
end
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("onFinish CSID: %u",csid);
--printf("onFinish RESULT: %u",option);
if(EventFinishBCNM(player,csid,option))then
return;
end
end; | gpl-3.0 |
nesstea/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Elnonde.lua | 13 | 1610 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Elnonde
-- @zone 80
-- @pos 86 2 -0
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(CRYSTAL_WAR,GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getVar("GiftsOfGriffonProg") == 2) then
local mask = player:getVar("GiftsOfGriffonPlumes");
if (trade:hasItemQty(2528,1) and trade:getItemCount() == 1 and not player:getMaskBit(mask,5)) then
player:startEvent(0x01E) -- Gifts of Griffon Trade
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0267); -- Default Dialogue
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x01E) then -- Gifts Of Griffon Trade
player:tradeComplete();
local mask = player:getVar("GiftsOfGriffonPlumes");
player:setMaskBit(mask,"GiftsOfGriffonPlumes",5,true);
end
end; | gpl-3.0 |
bowlofstew/Macaroni | Next/Tests/Features/LanguageFeatures/Source/SimpleGenerator.lua | 2 | 9860 | function printMem(blah)
local mem = collectgarbage("count");
print("MEMORY " .. blah .. ":" .. mem);
collectgarbage("collect");
end
printMem("BEGIN");
require "Macaroni.Generator.Output.Path";
require "Macaroni.Model.Member";
require "Macaroni.Model.Node";
require "Macaroni.Model.Context";
require "Macaroni.Model.Type";
require "Macaroni.Model.TypeArgument";
require "Macaroni.Model.TypeArgumentList";
require "Macaroni.Model.TypeList";
require "Macaroni.Model.Cpp.VariableAssignment";
Macaroni.Model.TypeNames =
{
Class = "Class",
Constructor="Constructor",
Function="Function",
Namespace = "Namespace",
Primitive="Primitive",
Variable="Variable"
};
printMem("After registration.");
local Context = Macaroni.Model.Context;
local Node = Macaroni.Model.Node;
local Type = Macaroni.Model.Type;
local TypeArgument = Macaroni.Model.TypeArgument;
local TypeArgumentList = Macaroni.Model.TypeArgumentList;
local TypeNames = Macaroni.Model.TypeNames;
local VariableAssignment = Macaroni.Model.Cpp.VariableAssignment;
printMem("Local module aliasing.");
function Generate(context, path)
print "Generating H Files\n";
iterateNodes(context.Root.Children, path);
end
function iterateNodes(nodeChildren, path)
for i = 1, #(nodeChildren) do
n = nodeChildren[i];
parseNode(n, path);
end
end
function parseClass(node, path)
printMem("parseClass");
assert(node.Member.TypeName == TypeNames.Class);
local filePath = path:NewPath(".h");
local cg = ClassGenerator.new{node = node, path = filePath};
cg:parse();
end
function parseNamespace(node, path)
printMem("parseNamespace");
assert(node.Member.TypeName == TypeNames.Namespace);
printMem("parseNamespace 2");
path:CreateDirectory();
printMem("parseNamespace 3");
iterateNodes(node.Children, path);
printMem("parseNamespace 4");
end
function parseNode(node, path)
printMem("parseNode");
print("~~~ " .. node.FullName);
local m = node.Member;
if (m == nil) then
return;
end
local typeName = m.TypeName;
print(" " .. typeName);
local newPath = path:NewPath("/" .. node.Name);
--if (newPath.IsDirectory) then
-- newPath.CreateDirectory();
--end
local handlerFunc = nil;
if (typeName == TypeNames.Namespace) then
handlerFunc = parseNamespace;
elseif (typeName == TypeNames.Class) then
handlerFunc = parseClass;
end
if (handlerFunc ~= nil) then
handlerFunc(node, newPath);
else
print(" ~ Skipping");
end
end
ClassGenerator = {
isNested = false,
node = nil,
tabs = 0,
writer = nil,
new = function(args)
assert(args.node ~= nil);
if (args.path == nil) then
assert(args.writer ~= nil);
else
--TODO: Somehow calling C++ NewFileWriter() method currently results in entire Lua call from C++ ending.
local writer, errorMsg, errorNumber = io.open(args.path.AbsolutePath, 'w+'); --args.path:NewFileWriter();
if (writer == nil) then
error(tostring(errorNumber) .. " " .. errorMsg, 2);
end
args.writer = writer;
end
setmetatable(args, ClassGenerator);
ClassGenerator.__index = ClassGenerator;
return args;
end,
addTabs = function(self, tabCount)
self.tabs = self.tabs + tabCount;
end,
classBegin = function(self)
self.writer:write("class " .. self.node.Name .. "\n");
self.writer:write("{\n");
self:addTabs(1);
end,
classBody = function(self)
self:classBegin();
self:iterateClassMembers(self.node.Children);
self:classEnd();
end,
classEnd = function(self)
self.writer:write("} // End of class " .. self.node.Name .. "\n");
self:addTabs(-1);
end,
getGuardName = function(self)
local guardName = "MACARONI_COMPILE_GUARD_" .. self.node:GetPrettyFullName("_") .. "_H";
return guardName;
end,
includeGuardFooter = function(self)
self.writer:write("#endif // end of " .. self:getGuardName());
end,
includeGuardHeader = function(self)
local guardName = self:getGuardName();
self.writer:write("#ifndef " .. guardName .. "\n");
self.writer:write("#define " .. guardName .. "\n");
end,
includeStatements = function(self)
-- alas, this is impossible.
-- The NodePtrList type needs LuaGlue so the property can be accessed from the Class member.
end,
iterateClassMembers = function(self, nodeChildren)
for i=1, #nodeChildren do
node = nodeChildren[i];
self:parseMember(node);
end
end,
namespaceBegin = function(self)
local fs = self.node.FullName;
local names = Node.SplitComplexName(fs);
for i = 1, #names - 1 do
self.writer:write("namespace " .. names[i] .. " { ");
end
self.writer:write("\n");
end,
namespaceEnd = function(self)
local names = Node.SplitComplexName(self.node.FullName);
for i,v in pairs(names) do
self:write("} ");
end
self:write("// End namespace ");
self:write("\n");
end,
-- Entry function.
parse = function(self)
if (not self.isNested) then
self:includeGuardHeader();
self.writer:write('\n');
self:includeStatements();
self.writer:write('\n');
self:namespaceBegin();
self.writer:write('\n');
end
self:classBody();
if (not self.isNested) then
self.writer:write('\n');
self:namespaceEnd();
self.writer:write('\n');
self:includeGuardFooter();
end
end,
["parse" .. TypeNames.Constructor] = function(self, node)
self:writeTabs();
self:write(self.node.Name .. "(");
self:writeArgumentList(node);
self:write(");\n");
end,
["parse" .. TypeNames.Function] = function(self, node)
self:writeTabs();
local func = node.Member;
self:writeVariableInfo(func.ReturnType);
self:write(func.ReturnType.Node.FullName);
self:write(" " .. node.Name .. "(");
self:writeArgumentList(node);
self:write(");\n");
end,
parseMember = function(self, node)
local m = node.Member;
if (m == nil) then
self:writeTabs();
self:write("// No member info- " .. node.Name .. "\n");
end
local typeName = m.TypeName;
local handlerFunc = nil;
if (typeName == TypeNames.Class) then
-- Pass the new generator the same writer as this class.
ClassGenerator.New({isNested = true, node = node, writer = self.writer});
handlerFunc = self.parseClass;
else
handlerFunc = self["parse" .. typeName];
end
if (handlerFunc ~= nil) then
handlerFunc(self, node);
else
self:writeTabs();
self:write("// ~ Have no way to handle node " .. node.Name .. " with Member type " .. typeName .. ".\n");
end
end,
["parse" .. TypeNames.Namespace] = function(self)
self:writeTabs();
self:write("//TODO: Create parseNamespace functionality for Namespaces within classes.");
end,
["parse" .. TypeNames.Variable] = function(self, node)
self:writeTabs();
local variable = node.Member;
self:writeVariableInfo(variable);
self:write(variable.Type.Node.FullName .. " ");
self:write(node.Name .. ";\n");
end,
write = function(self, text)
if (type(text) ~= "string") then
error("String was expected in call to write, but got " .. type(text) .. " instead.", 2);
end
--print("DEBUG:" .. debug.traceback());
self.writer:write(text);
end,
writeArgumentList = function(self, node)
local seenOne = false;
for i = 1, #(node.Children) do
local c = node.Children[i];
if (c.Member.TypeName == TypeNames.Variable) then
if (seenOne) then
self:write(", ");
else
seenOne = true;
end
self:writeVariableInfo(c.Member);
self:write(c.Member.Type.Node.FullName);
self:write(" ");
self:write(c.Name);
end
end
end,
writeTabs = function(self)
for i = 1, self.tabs do
self.writer:write('\t');
end
end,
writeVariableInfo = function(self, variable)
if (variable.Type == nil) then
self:write("/* variable's type was NIL!? '_'*? For node:" .. variable.Node.FullName .. "*/ ");
return;
end
if (variable.Type.Const) then
self:write("const ");
end
if (variable.Type.Pointer) then
self:write("* ");
end
if (variable.Type.Reference) then
self:write("& ");
end
if (variable.Type.ConstPointer) then
self:write("const ");
end
end,
}; | apache-2.0 |
plajjan/snabbswitch | lib/ljsyscall/test/openbsd.lua | 18 | 1414 | -- OpenBSD specific tests
local function init(S)
local helpers = require "syscall.helpers"
local types = S.types
local c = S.c
local abi = S.abi
local bit = require "syscall.bit"
local ffi = require "ffi"
local t, pt, s = types.t, types.pt, types.s
local assert = helpers.assert
local function fork_assert(cond, err, ...) -- if we have forked we need to fail in main thread not fork
if not cond then
print(tostring(err))
print(debug.traceback())
S.exit("failure")
end
if cond == true then return ... end
return cond, ...
end
local function assert_equal(...)
collectgarbage("collect") -- force gc, to test for bugs
return assert_equals(...)
end
local teststring = "this is a test string"
local size = 512
local buf = t.buffer(size)
local tmpfile = "XXXXYYYYZZZ4521" .. S.getpid()
local tmpfile2 = "./666666DDDDDFFFF" .. S.getpid()
local tmpfile3 = "MMMMMTTTTGGG" .. S.getpid()
local longfile = "1234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890" .. S.getpid()
local efile = "./tmpexXXYYY" .. S.getpid() .. ".sh"
local largeval = math.pow(2, 33) -- larger than 2^32 for testing
local mqname = "ljsyscallXXYYZZ" .. S.getpid()
local clean = function()
S.rmdir(tmpfile)
S.unlink(tmpfile)
S.unlink(tmpfile2)
S.unlink(tmpfile3)
S.unlink(longfile)
S.unlink(efile)
end
local test = {}
return test
end
return {init = init}
| apache-2.0 |
UnfortunateFruit/darkstar | scripts/globals/items/dish_of_spaghetti_arrabbiata.lua | 35 | 1719 | -----------------------------------------
-- ID: 5211
-- Item: dish_of_spaghetti_arrabbiata
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Strength 5
-- Vitality 2
-- Intelligence -7
-- Attack % 22
-- Attack Cap 120
-- Store TP 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5211);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_INT, -7);
target:addMod(MOD_FOOD_ATTP, 22);
target:addMod(MOD_FOOD_ATT_CAP, 120);
target:addMod(MOD_FOOD_HPP, 12);
target:addMod(MOD_FOOD_HP_CAP, 150);
target:addMod(MOD_STORETP, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_INT, -7);
target:delMod(MOD_FOOD_ATTP, 22);
target:delMod(MOD_FOOD_ATT_CAP, 120);
target:delMod(MOD_FOOD_HPP, 12);
target:delMod(MOD_FOOD_HP_CAP, 150);
target:delMod(MOD_STORETP, 5);
end;
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Apollyon/bcnms/NE_Apollyon.lua | 35 | 1113 | -----------------------------------
-- Area: Appolyon
-- Name: NE_Apollyon
-----------------------------------
require("scripts/globals/limbus");
require("scripts/globals/keyitems");
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[NE_Apollyon]UniqueID",GenerateLimbusKey());
HideArmouryCrates(GetInstanceRegion(1292),APPOLLYON_SE_NE);
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("limbusbitmap",0);
player:setVar("characterLimbusKey",GetServerVariable("[NE_Apollyon]UniqueID"));
player:setVar("LimbusID",1292);
player:delKeyItem(COSMOCLEANSE);
player:delKeyItem(BLACK_CARD);
end;
-- Leaving by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if (leavecode == 4) then
player:setPos(643,0.1,-600);
ResetPlayerLimbusVariable(player)
end
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Beadeaux/npcs/The_Mute.lua | 19 | 1257 | -----------------------------------
-- Area: Beadeaux
-- NPC: ???
-- @pos -166.230 -1 -73.685 147
-----------------------------------
package.loaded["scripts/zones/Beadeaux/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Beadeaux/TextIDs");
require("scripts/globals/quests");
require("scripts/globals/settings");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local duration = math.random(600,900);
if(player:getQuestStatus(BASTOK,THE_CURSE_COLLECTOR) == QUEST_ACCEPTED and player:getVar("cCollectSilence") == 0) then
player:setVar("cCollectSilence",1);
end
player:addStatusEffect(EFFECT_SILENCE,0,0,duration);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Eastern_Altepa_Desert/TextIDs.lua | 5 | 1060 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6382; -- Obtained: <item>.
GIL_OBTAINED = 6383; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6385; -- Obtained key item: <keyitem>.
BEASTMEN_BANNER = 7117; -- There is a beastmen's banner.
FISHING_MESSAGE_OFFSET = 7537; -- You can't fish here.
ALREADY_OBTAINED_TELE = 7641; -- You already possess the gate crystal for this telepoint.
-- Conquest
CONQUEST = 7204; -- You've earned conquest points!
-- Quest Dialog
SENSE_OF_FOREBODING = 6397; -- You are suddenly overcome with a sense of foreboding...
NOTHING_OUT_OF_ORDINARY = 7647; -- There is nothing out of the ordinary here.
-- conquest Base
CONQUEST_BASE = 7036; -- Tallying conquest results...
--chocobo digging
DIG_THROW_AWAY = 7550; -- You dig up$, but your inventory is full. You regretfully throw the # away.
FIND_NOTHING = 7552; -- You dig and you dig, but find nothing.
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/commands/hp.lua | 26 | 1049 | ---------------------------------------------------------------------------------------------------
-- func: !hp <amount> <player>
-- desc: Sets the GM or target players health.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "is"
};
function onTrigger(player, hp, target)
if (hp == nil) then
player:PrintToPlayer("You must enter a valid amount.");
player:PrintToPlayer( "@hp <amount> <player>" );
return;
end
if (target == nil) then
if (player:getHP() > 0) then
player:setHP(hp);
end
else
local targ = GetPlayerByName(target);
if (targ ~= nil) then
if (targ:getHP() > 0) then
targ:setHP(hp);
end
else
player:PrintToPlayer( string.format( "Player named '%s' not found!", target ) );
player:PrintToPlayer( "@hp <amount> <player>" );
end
end
end | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Castle_Oztroja/npcs/relic.lua | 42 | 1845 | -----------------------------------
-- Area: Castle Oztroja
-- NPC: <this space intentionally left blank>
-- @pos -104 -73 85 151
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Castle_Oztroja/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece
if (player:getVar("RELIC_IN_PROGRESS") == 18263 and trade:getItemCount() == 4 and trade:hasItemQty(18263,1) and
trade:hasItemQty(1571,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1457,1)) then
player:startEvent(59,18264);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 59) then
if (player:getFreeSlotsCount() < 2) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18264);
player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1456);
else
player:tradeComplete();
player:addItem(18264);
player:addItem(1456,30);
player:messageSpecial(ITEM_OBTAINED,18264);
player:messageSpecial(ITEMS_OBTAINED,1456,30);
player:setVar("RELIC_IN_PROGRESS",0);
end
end
end; | gpl-3.0 |
nesstea/darkstar | scripts/zones/Caedarva_Mire/npcs/Runic_Portal.lua | 25 | 2671 | -----------------------------------
-- Area: Caedarva Mire
-- NPC: Runic Portal
-- Caedarva Mire Teleporter Back to Aht Urhgan Whitegate
-- @pos -264 -6 -28 79 (Dvucca)
-- @pos 524 -28 -503 79 (Azouph)
-----------------------------------
package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Caedarva_Mire/TextIDs");
require("scripts/globals/teleports");
require("scripts/globals/missions");
require("scripts/globals/besieged");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local X = player:getXPos();
local Z = player:getZPos();
if ((X < -258.512 and X > -270.512) and (Z < -22.285 and Z > -34.285)) then
-- Dvucca Staging Point
if (player:getCurrentMission(TOAU) == IMMORTAL_SENTRIES and player:getVar("AhtUrganStatus") == 1) then
player:startEvent(125);
elseif (player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then
if (hasRunicPortal(player,2) == 1) then
player:startEvent(134);
else
player:startEvent(125);
end
else
player:messageSpecial(RESPONSE);
end
else
-- Azouph Staging Point
if (player:getCurrentMission(TOAU) == IMMORTAL_SENTRIES and player:getVar("AhtUrganStatus") == 1) then
player:startEvent(124);
elseif (player:getCurrentMission(TOAU) > IMMORTAL_SENTRIES) then
if (hasRunicPortal(player,1) == 1) then
player:startEvent(134);
else
player:startEvent(124);
end
else
player:messageSpecial(RESPONSE);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 124 and option == 1) then
player:addNationTeleport(AHTURHGAN,2);
toChamberOfPassage(player);
elseif (csid == 125 and option == 1) then
player:addNationTeleport(AHTURHGAN,4);
toChamberOfPassage(player);
elseif ((csid == 134 or 131) and option == 1) then
toChamberOfPassage(player);
end
end; | gpl-3.0 |
nesstea/darkstar | scripts/zones/Gusgen_Mines/npcs/Treasure_Chest.lua | 13 | 3763 | -----------------------------------
-- Area: Gusgen Mines
-- NPC: Treasure Chest
-- Involved In Quest: The Goblin Tailor
-- @zone 196
-----------------------------------
package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/treasure");
require("scripts/zones/Gusgen_Mines/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 43;
local TreasureMinLvL = 33;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--trade:hasItemQty(1031,1); -- Treasure Key
--trade:hasItemQty(1115,1); -- Skeleton Key
--trade:hasItemQty(1023,1); -- Living Key
--trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if ((trade:hasItemQty(1031,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZoneID();
-- IMPORTANT ITEM: The Goblin Tailor Quest -----------
if (player:getQuestStatus(JEUNO,THE_GOBLIN_TAILOR) >= QUEST_ACCEPTED and VanadielRSELocation() == 1 and VanadielRSERace() == player:getRace() and player:hasKeyItem(MAGICAL_PATTERN) == false) then
questItemNeeded = 1;
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if (pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if (success ~= -2) then
player:tradeComplete();
if (math.random() <= success) then
local respawn = false;
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if (questItemNeeded == 1) then
respawn = true;
player:addKeyItem(MAGICAL_PATTERN);
player:messageSpecial(KEYITEM_OBTAINED,MAGICAL_PATTERN);
else
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if (loot[1]=="gil") then
player:addGil(loot[2]*GIL_RATE);
player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID(),respawn);
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1031);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
nesstea/darkstar | scripts/globals/abilities/divine_waltz.lua | 19 | 2310 | -----------------------------------
-- Ability: Divine Waltz
-- Heals party members within area of effect.
-- Obtained: Dancer Level 25
-- TP Required: 40%
-- Recast Time: 00:13
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
if (target:getHP() == 0) then
return MSGBASIC_CANNOT_ON_THAT_TARG,0;
elseif (player:hasStatusEffect(EFFECT_SABER_DANCE)) then
return MSGBASIC_UNABLE_TO_USE_JA2, 0;
elseif (player:hasStatusEffect(EFFECT_TRANCE)) then
return 0,0;
elseif (player:getTP() < 400) then
return MSGBASIC_NOT_ENOUGH_TP,0;
else
-- Apply waltz recast modifiers
if (player:getMod(MOD_WALTZ_RECAST)~=0) then
local recastMod = -130 * (player:getMod(MOD_WALTZ_RECAST)); -- 650 ms per 5% (per merit)
if (recastMod < 0) then
--TODO
end
end
return 0,0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
-- Only remove TP if the player doesn't have Trance, and only deduct once instead of for each target.
if (player:getID() == target:getID() and player:hasStatusEffect(EFFECT_TRANCE) == false) then
player:delTP(400);
end;
-- Grabbing variables.
local vit = target:getStat(MOD_VIT);
local chr = player:getStat(MOD_CHR);
local mjob = player:getMainJob(); --19 for DNC main.
local sjob = player:getSubJob();
local cure = 0;
-- Performing sj mj check.
if (mjob == 19) then
cure = (vit+chr)*0.25+60;
end
if (sjob == 19) then
cure = (vit+chr)*0.125+60;
end
-- Apply waltz modifiers
cure = math.floor(cure * (1.0 + (player:getMod(MOD_WALTZ_POTENTCY)/100)));
-- Cap the final amount to max HP.
if ((target:getMaxHP() - target:getHP()) < cure) then
cure = (target:getMaxHP() - target:getHP());
end
-- Applying server mods....
cure = cure * CURE_POWER;
target:restoreHP(cure);
target:wakeUp();
player:updateEnmityFromCure(target,cure);
return cure;
end;
| gpl-3.0 |
VurtualRuler98/kswep2-NWI | lua/weapons/weapon_kswepi2_m40a1/shared.lua | 1 | 3534 | --[[
Copyright 2015 vurtual
VurtualRuler98@gmail.com
vurtual.org
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
if (SERVER) then
AddCSLuaFile("shared.lua")
end
if (CLIENT) then
SWEP.PrintName = "ins2 M40A1"
SWEP.Author = "vurtual"
SWEP.Slot = 2
SWEP.SlotPos = 0
end
SWEP.Anims = SWEP.Anims or {}
SWEP.Category = "KSwep Primary"
SWEP.Base = "weapon_kswep"
SWEP.Primary.Delay = 0.3
SWEP.IronSightHeight=2.8
SWEP.Primary.Damage = 40
SWEP.Primary.Spread = 0.0021
SWEP.Spawnable = true
SWEP.DefaultZerodata = {
mils=false,
bc=0.393,
min=100,
max=100,
step=0,
default=100,
battlesight=false
}
SWEP.MuzzleVelMod=1.04
SWEP.MagClass="Box"
SWEP.DrawOnce=false
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/v_m40a1.mdl"
SWEP.WorldModel = "models/weapons/w_snip_awp.mdl"
SWEP.FlashlightModel="models/weapons/upgrades/a_flashlight_band.mdl"
SWEP.LaserModel="models/weapons/upgrades/a_laser_band.mdl"
SWEP.UseHands = false
SWEP.MagSize = 5
SWEP.MaxMags = 5
SWEP.MaxMagsBonus = 20
SWEP.Primary.ClipSize = SWEP.MagSize
SWEP.Caliber = "vammo_762x51_mk316mod0"
SWEP.MagType = "box_762x51"
SWEP.SingleClips=true
SWEP.ReloadClipSize=20
SWEP.Primary.Sound = Sound("Weapon_m40a1.Single")
SWEP.Primary.SoundSup = Sound("Weapon_m40a1.SingleSilenced")
SWEP.Primary.SoundEmpty = Sound("weapon_m40a1.Empty")
SWEP.ViewModelFlip = false
SWEP.Secondary.Ammo = ""
SWEP.CurrentlyReloading=0
SWEP.ReloadAnimTime=0
SWEP.RecoilMassModifier=0.075
SWEP.HandlingModifier=180
SWEP.InsAnims=true
SWEP.Auto=false
SWEP.Firemode=true
SWEP.HoldType="ar2"
SWEP.HoldOpen=false
SWEP.Length=44
SWEP.OpenBolt=true
SWEP.SingleReloadFiringPin=true
SWEP.LengthSup=10
SWEP.Suppressable=true
SWEP.SuppressorModel="models/weapons/upgrades/a_suppressor_sec.mdl"
SWEP.MuzzleVelModSup= 1.01
SWEP.RecoilModSup=1
SWEP.SpreadModSup=0
SWEP.ReloadEjectsRound=true
SWEP.IdleType="passive"
SWEP.SelectFire=false
--SWEP.MidReloadAnimEmpty=ACT_VM_RELOAD_INSERT_PULL
SWEP.Anims.StartReloadAnim = ACT_VM_RELOAD
SWEP.Anims.MidReloadAnim = ACT_VM_RELOAD_INSERT
SWEP.Anims.EndReloadAnim = ACT_VM_RELOAD_END
--SWEP.MidReloadAnimEmpty=ACT_VM_RELOADEMPTY
--SWEP.SafetyAnim=ACT_VM_FIREMODE
--SWEP.SingleReloadChambers=true
SWEP.SingleReload=true
SWEP.IronSightsPos = Vector(-2.81, -4, 0.18)
SWEP.IronSightsAng = Vector(0.1, 0, 0)
SWEP.ScopeOffsetPos=Vector(0,0,-0.052)
SWEP.ScopeOffsetAng=Vector(0,0,0)
SWEP.InsNoIronAnim=true
SWEP.MergeAttachments = {
}
SWEP.DefaultSight="models/weapons/upgrades/a_standard_m40.mdl"
SWEP.InsAttachments=true
SWEP.Anims.InitialDrawAnim=ACT_VM_READY
SWEP.CanFlashlight=true
SWEP.UseDelayForBolt=true
SWEP.WaitShot=false
function SWEP:ReloadAct(force)
self:ReloadTube()
end
function SWEP:DiscoverModelAnims()
self:SetAnim("ShootAnim",self:DiscoverAnim("ACT_VM_PRIMARYATTACK_START"))
self:SetAnim("IronShootAnim",self:DiscoverAnim("ACT_VM_ISHOOT_START"))
self:SetAnim("RunAnim",self:DiscoverAnim("ACT_VM_SPRINT"))
self:SetAnim("BoltAnim",self:DiscoverAnim("ACT_VM_PRIMARYATTACK_END"))
self:SetAnim("BoltAnimIron",self:DiscoverAnim("ACT_VM_ISHOOT_END"))
end
| apache-2.0 |
UnfortunateFruit/darkstar | scripts/zones/Alzadaal_Undersea_Ruins/npcs/qm4.lua | 8 | 1196 | -----------------------------------
-- Area: Alzadaal Undersea Ruins
-- NPC: ??? (Spawn Wulgaru(ZNM T2))
-- @pos -22 -4 204 72
-----------------------------------
package.loaded["scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Alzadaal_Undersea_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(trade:hasItemQty(2597,1) and trade:getItemCount() == 1) then -- Trade Opalus Gem
player:tradeComplete();
SpawnMob(17072179,180):updateClaim(player);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_HAPPENS);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
nesstea/darkstar | scripts/globals/items/cream_puff.lua | 18 | 1265 | -----------------------------------------
-- ID: 5718
-- Item: Cream Puff
-- Food Effect: 30 mintutes, All Races
-----------------------------------------
-- Intelligence +7
-- HP -10
-- Resist Slow
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5718);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_INT, 7);
target:addMod(MOD_HP, -10);
target:addMod(MOD_SLOWRES, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_INT, 7);
target:delMod(MOD_HP, -10);
target:delMod(MOD_SLOWRES, 5);
end;
| gpl-3.0 |
nesstea/darkstar | scripts/globals/items/garpike.lua | 18 | 1307 | -----------------------------------------
-- ID: 5472
-- Item: Garpike
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 3
-- Mind -5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5472);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 3);
target:addMod(MOD_MND, -5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 3);
target:delMod(MOD_MND, -5);
end;
| gpl-3.0 |
FailcoderAddons/supervillain-ui | SVUI_UnitFrames/libs/Plugins/oUF_KungFu/oUF_KungFu.lua | 1 | 8759 | --GLOBAL NAMESPACE
local _G = _G;
--LUA
local unpack = _G.unpack;
local select = _G.select;
local assert = _G.assert;
local error = _G.error;
local print = _G.print;
local pairs = _G.pairs;
local next = _G.next;
local tostring = _G.tostring;
local type = _G.type;
if select(2, UnitClass('player')) ~= "MONK" then return end
--BLIZZARD API
local UnitStagger = _G.UnitStagger;
local UnitPower = _G.UnitPower;
local UnitPowerMax = _G.UnitPowerMax;
local UnitHealthMax = _G.UnitHealthMax;
local UnitHasVehicleUI = _G.UnitHasVehicleUI;
local GetLocale = _G.GetLocale;
local GetShapeshiftFormID = _G.GetShapeshiftFormID;
local UnitAura = _G.UnitAura;
local UnitHasVehiclePlayerFrameUI = _G.UnitHasVehiclePlayerFrameUI;
local MonkStaggerBar = _G.MonkStaggerBar;
local SPELL_POWER_CHI = Enum.PowerType.Chi; -- _G.SPELL_POWER_CHI wasn't resolving properly to 12 the way it needed to
local parent, ns = ...
local oUF = ns.oUF
local floor = math.floor;
local DM_L = {};
if GetLocale() == "enUS" then
DM_L["Stagger"] = "Stagger"
DM_L["Light Stagger"] = "Light Stagger"
DM_L["Moderate Stagger"] = "Moderate Stagger"
DM_L["Heavy Stagger"] = "Heavy Stagger"
elseif GetLocale() == "frFR" then
DM_L["Stagger"] = "Report"
DM_L["Light Stagger"] = "Report mineur"
DM_L["Moderate Stagger"] = "Report mod??"
DM_L["Heavy Stagger"] = "Report majeur"
elseif GetLocale() == "itIT" then
DM_L["Stagger"] = "Noncuranza"
DM_L["Light Stagger"] = "Noncuranza Parziale"
DM_L["Moderate Stagger"] = "Noncuranza Moderata"
DM_L["Heavy Stagger"] = "Noncuranza Totale"
elseif GetLocale() == "deDE" then
DM_L["Stagger"] = "Staffelung"
DM_L["Light Stagger"] = "Leichte Staffelung"
DM_L["Moderate Stagger"] = "Moderate Staffelung"
DM_L["Heavy Stagger"] = "Schwere Staffelung"
elseif GetLocale() == "zhCN" then
DM_L["Stagger"] = "醉拳"
DM_L["Light Stagger"] = "轻度醉拳"
DM_L["Moderate Stagger"] = "中度醉拳"
DM_L["Heavy Stagger"] = "重度醉拳"
elseif GetLocale() == "ruRU" then
DM_L["Stagger"] = "Пошатывание"
DM_L["Light Stagger"] = "Легкое пошатывание"
DM_L["Moderate Stagger"] = "Умеренное пошатывание"
DM_L["Heavy Stagger"] = "Сильное пошатывание"
else
DM_L["Stagger"] = "Stagger"
DM_L["Light Stagger"] = "Light Stagger"
DM_L["Moderate Stagger"] = "Moderate Stagger"
DM_L["Heavy Stagger"] = "Heavy Stagger"
end
local STANCE_OF_THE_STURY_OX_ID = 23;
local DEFAULT_BREW_COLOR = {0.91, 0.75, 0.25, 0.5};
local BREW_COLORS = {
[124275] = {0, 1, 0, 1}, -- Light
[124274] = {1, 0.5, 0, 1}, -- Moderate
[124273] = {1, 0, 0, 1}, -- Heavy
};
local DEFAULT_STAGGER_COLOR = {1, 1, 1, 0.5};
local STAGGER_COLORS = {
[124275] = {0.2, 0.8, 0.2, 1}, -- Light
[124274] = {1.0, 0.8, 0.2, 1}, -- Moderate
[124273] = {1.0, 0.4, 0.2, 1}, -- Heavy
};
local STAGGER_DEBUFFS = {
[124275] = true, -- Light
[124274] = true, -- Moderate
[124273] = true, -- Heavy
};
local CURRENT_STAGGER_COLOR = {1, 1, 1, 0.5};
local CURRENT_BREW_COLOR = {0.91, 0.75, 0.25, 0.5};
local CHI_COLORS = {
[1] = {.57, .63, .35, 1},
[2] = {.47, .63, .35, 1},
[3] = {.37, .63, .35, 1},
[4] = {.27, .63, .33, 1},
[5] = {.17, .63, .33, 1},
[6] = {0, .63, .33, 1},
}
local function getStaggerAmount()
for i = 1, 40 do
local _, _, _, _, _, _, _, _, _, _, spellID, _, _, _, amount =
UnitDebuff("player", i)
if STAGGER_DEBUFFS[spellID] then
if (spellID) then
CURRENT_STAGGER_COLOR = STAGGER_COLORS[spellID] or DEFAULT_STAGGER_COLOR
CURRENT_BREW_COLOR = BREW_COLORS[spellID] or DEFAULT_BREW_COLOR
else
CURRENT_STAGGER_COLOR = DEFAULT_STAGGER_COLOR
CURRENT_BREW_COLOR = DEFAULT_BREW_COLOR
end
return amount
end
end
return 0
end
local Update = function(self, event, unit)
if(unit and unit ~= self.unit) then return end
local bar = self.KungFu
local stagger = bar.DrunkenMaster
local spec = GetSpecialization()
if(bar.PreUpdate) then bar:PreUpdate(event) end
local light = UnitPower("player", SPELL_POWER_CHI)
local numPoints = UnitPowerMax("player", SPELL_POWER_CHI)
if UnitHasVehicleUI("player") then
bar:Hide()
else
bar:Show()
end
if spec == 3 then -- magic number 3 is windwalker
if bar.numPoints ~= numPoints then
if numPoints == 6 then
bar[5]:Show()
bar[6]:Show()
elseif numPoints == 5 then
bar[5]:Show()
bar[6]:Hide()
else
bar[5]:Hide()
bar[6]:Hide()
end
end
end
for i = 1, 6 do
local orb = bar[i]
if(orb) then
if i <= light then
orb:Show()
else
orb:Hide()
end
end
end
bar.numPoints = numPoints
if(stagger.available) then
local staggering = getStaggerAmount()
if staggering == 0 then
stagger:SetValue(0)
stagger:FadeOut()
else
stagger:FadeIn()
local health = UnitHealth("player")
local maxHealth = UnitHealthMax("player")
local staggerTotal = UnitStagger("player")
if staggerTotal == 0 and staggering > 0 then
staggerTotal = staggering * 10
end
local staggerPercent = staggerTotal / maxHealth * 100
local currentStagger = floor(staggerPercent)
stagger:SetMinMaxValues(0, 100)
if(staggerPercent == 0) then
stagger:SetStatusBarColor(unpack(DEFAULT_BREW_COLOR))
else
stagger:SetStatusBarColor(unpack(CURRENT_BREW_COLOR))
end
stagger:SetValue(staggerPercent)
-- local icon = stagger.icon
-- if(icon) then
-- icon:SetVertexColor(unpack(CURRENT_STAGGER_COLOR))
-- end
if(stagger.PostUpdate) then
stagger:PostUpdate(maxHealth, currentStagger, staggerPercent)
end
end
end
if(bar.PostUpdate) then bar:PostUpdate(event) end
end
local ProxyDisable = function(self, element)
if(element:IsShown()) then
element:Hide()
end
element.available = false;
self:UnregisterEvent('UNIT_AURA', Update)
end
local ProxyEnable = function(self, element)
if(not element.isEnabled) then
element.available = false;
return
end
element:Show()
element.available = true;
self:RegisterEvent('UNIT_AURA', Update)
end
local Visibility = function(self, ...)
local bar = self.KungFu;
local stagger = bar.DrunkenMaster;
if(STANCE_OF_THE_STURY_OX_ID ~= GetShapeshiftFormID() or UnitHasVehiclePlayerFrameUI("player")) then
ProxyDisable(self, stagger)
else
ProxyEnable(self, stagger)
return Update(self, ...)
end
end
local Path = function(self, ...)
return (self.KungFu.Override or Visibility)(self, ...)
end
local ForceUpdate = function(element)
return Path(element.__owner, "ForceUpdate", element.__owner.unit)
end
local function Enable(self, unit)
if(unit ~= 'player') then return end
local bar = self.KungFu
local maxBars = UnitPowerMax("player", SPELL_POWER_CHI)
if bar then
local stagger = bar.DrunkenMaster
stagger.__owner = self
stagger.ForceUpdate = ForceUpdate
self:RegisterEvent("PLAYER_ENTERING_WORLD", Update)
self:RegisterEvent("UNIT_POWER_UPDATE", Update)
self:RegisterEvent("PLAYER_LEVEL_UP", Update)
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', Path)
for i = 1, 6 do
if not bar[i]:GetStatusBarTexture() then
bar[i]:SetStatusBarTexture([=[Interface\TargetingFrame\UI-StatusBar]=])
end
bar[i]:SetStatusBarColor(unpack(CHI_COLORS[i]))
bar[i]:SetFrameLevel(bar:GetFrameLevel() + 1)
bar[i]:GetStatusBarTexture():SetHorizTile(false)
end
bar.numPoints = maxBars
if(stagger:IsObjectType'StatusBar' and not stagger:GetStatusBarTexture()) then
stagger:SetStatusBarTexture(0.91, 0.75, 0.25)
end
stagger:SetStatusBarColor(unpack(DEFAULT_BREW_COLOR))
stagger:SetMinMaxValues(0, 100)
stagger:SetValue(0)
MonkStaggerBar.Hide = MonkStaggerBar.Show
MonkStaggerBar:UnregisterEvent'PLAYER_ENTERING_WORLD'
MonkStaggerBar:UnregisterEvent'PLAYER_SPECIALIZATION_CHANGED'
MonkStaggerBar:UnregisterEvent'UNIT_DISPLAYPOWER'
MonkStaggerBar:UnregisterEvent'UPDATE_VEHICLE_ACTIONBAR'
MonkStaggerBar:UnregisterEvent'UNIT_EXITED_VEHICLE'
return true
end
end
local function Disable(self)
if self.KungFu then
self:UnregisterEvent("PLAYER_ENTERING_WORLD", Update)
self:UnregisterEvent("UNIT_POWER_UPDATE", Update)
self:UnregisterEvent("PLAYER_LEVEL_UP", Update)
self:UnregisterEvent("UNIT_DISPLAYPOWER", Path)
self:UnregisterEvent('UPDATE_SHAPESHIFT_FORM', Path)
MonkStaggerBar.Show = nil
MonkStaggerBar:Show()
MonkStaggerBar:UnregisterEvent'PLAYER_ENTERING_WORLD'
MonkStaggerBar:UnregisterEvent'PLAYER_SPECIALIZATION_CHANGED'
MonkStaggerBar:UnregisterEvent'UNIT_DISPLAYPOWER'
MonkStaggerBar:UnregisterEvent'UPDATE_VEHICLE_ACTIONBAR'
MonkStaggerBar:UnregisterEvent'UNIT_EXITED_VEHICLE'
end
end
oUF:AddElement('KungFu', Update, Enable, Disable)
| mit |
UnfortunateFruit/darkstar | scripts/zones/Northern_San_dOria/npcs/Pellimie.lua | 38 | 1025 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Pellimie
-- Type: Standard Dialogue NPC
-- @zone: 231
-- @pos 145.459 0.000 131.540
--
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
require("scripts/zones/Northern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,PELLIMIE_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Port_San_dOria/npcs/Crilde.lua | 13 | 1354 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Crilde
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Port_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x239);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
DigiTechs/ROBLOXIRCBot | plugins/version.lua | 1 | 3440 | -- version plugin
-- returns ROBLOX versions on '!versions'
local http = require("http")
local url = "http://setup.%sroblox%s.com/version"
local surl = "http://setup.%sroblox%s.com/versionQTStudio"
local timeout = 60*60 -- every hour
local verfile = "version.txt"
local timefile = "ver-time.txt"
local time do
local f = io.open(timefile, "r")
if f then
time = tonumber(f:read("*a"))
f:close()
else
time = os.time()
end
end
local function VersionCommand(client, user, channel, place)
local pl
if not place[1] then place[1] = "production" end
if place[1] ~= "production" then
pl = place[1].."."
end
local succ, version = http.get(string.format(url, pl or "", pl and "labs" or ""))
if version then
client:sendChat(channel or user.nick, string.format("%s: ROBLOX Player for %s is currently %s", user.nick, place[1], version))
else
client:sendChat(channel or user.nick, string.format("%s: Unknown subdomain: %s", user.nick, place[1]))
end
end
local function StudioVersionCommand(client, user, channel, place)
local pl
if not place[1] then place[1] = "production" end
if place[1] ~= "production" then
pl = place[1].."."
end
local succ, version = http.get(string.format(surl, pl or "", pl and "labs" or ""))
if version then
client:sendChat(channel or user.nick, string.format("%s: ROBLOX Studio for %s is currently %s", user.nick, place[1], version))
else
client:sendChat(channel or user.nick, string.format("%s: Unknown subdomain: %s", user.nick, place[1]))
end
end
local function check(client)
local succ, cli = http.get(string.format(url, "", ""))
local succ, stu = http.get(string.format(surl, "", ""))
local f, err = io.open(verfile, "r")
local ccli, cstu
if f then
--print(f, err)
f:seek("set")
ccli = f:read("*l")
cstu = f:read("*l")
f:close()
end
--print("Current client:", ccli)
--print("Current studio:", cstu)
if ccli and ccli ~= cli then
print("Client update")
for channel, _ in next, client.channels do
client:sendChat(channel, string.format("ROBLOX Player updated from version %s to version %s", ccli, cli))
end
end
if cstu and cstu ~= stu then
print("Studio update")
for channel, _ in next, client.channels do
client:sendChat(channel, string.format("ROBLOX Studio updated from version %s to version %s", cstu, stu))
end
end
if ccli ~= cli or cstu ~= stu then
-- one changed, write to file
local f = io.open(verfile, "w")
f:write(cli,"\n",stu,"\n")
f:close()
end
end
local function DoVersionCheck(client)
if os.time() - time > timeout then
check(client)
time = os.time()
end
end
local function OverrideCheckCommand(client, user, channel, msg)
if client:isop(user) then
if msg[1] == "doTest" then
print("Doing force-update test...")
local f = io.open(verfile, "w")
f:write("test","\n","test","\n")
f:close()
end
check(client)
end
end
local function LastCheckCommand(client, user, channel, msg)
client:sendChat(channel or user.nick, string.format("%s: Updates were last checked at %s", user.nick, os.date("!%c", time)))
end
return function(client)
client:hookCommand("version", VersionCommand)
client:hookCommand("studioVer", StudioVersionCommand)
client:hookCommand("checkOverride", OverrideCheckCommand)
client:hookCommand("lastCheck", LastCheckCommand)
client:hook("OnRaw", function() DoVersionCheck(client) end)
end, function(client)
local f = io.open(timefile, "w")
f:write(time)
f:close()
end
| mit |
zuzuf/TA3D | src/ta3d/src/luajit/lib/dis_arm.lua | 2 | 15032 | ----------------------------------------------------------------------------
-- LuaJIT ARM disassembler module.
--
-- Copyright (C) 2005-2010 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This is a helper module used by the LuaJIT machine code dumper module.
--
-- It disassembles most user-mode ARMv7 instructions
-- NYI: Advanced SIMD and VFP instructions.
------------------------------------------------------------------------------
local type = type
local sub, byte, format = string.sub, string.byte, string.format
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
local concat = table.concat
local bit = require("bit")
local band, bor, ror, tohex = bit.band, bit.bor, bit.ror, bit.tohex
local lshift, rshift, arshift = bit.lshift, bit.rshift, bit.arshift
------------------------------------------------------------------------------
-- Opcode maps
------------------------------------------------------------------------------
local map_loadc = {
shift = 9, mask = 7,
[5] = {
shift = 0, mask = 0 -- NYI VFP load/store.
},
_ = {
shift = 0, mask = 0 -- NYI ldc, mcrr, mrrc.
},
}
local map_datac = {
shift = 24, mask = 1,
[0] = {
shift = 9, mask = 7,
[5] = {
shift = 0, mask = 0 -- NYI VFP data.
},
_ = {
shift = 0, mask = 0 -- NYI cdp, mcr, mrc.
},
},
"svcT",
}
local map_loadcu = {
shift = 0, mask = 0, -- NYI unconditional CP load/store.
}
local map_datacu = {
shift = 0, mask = 0, -- NYI unconditional CP data.
}
local map_simddata = {
shift = 0, mask = 0, -- NYI SIMD data.
}
local map_simdload = {
shift = 0, mask = 0, -- NYI SIMD load/store, preload.
}
local map_preload = {
shift = 0, mask = 0, -- NYI preload.
}
local map_media = {
shift = 20, mask = 31,
[0] = false,
{ --01
shift = 5, mask = 7,
[0] = "sadd16DNM", "sasxDNM", "ssaxDNM", "ssub16DNM",
"sadd8DNM", false, false, "ssub8DNM",
},
{ --02
shift = 5, mask = 7,
[0] = "qadd16DNM", "qasxDNM", "qsaxDNM", "qsub16DNM",
"qadd8DNM", false, false, "qsub8DNM",
},
{ --03
shift = 5, mask = 7,
[0] = "shadd16DNM", "shasxDNM", "shsaxDNM", "shsub16DNM",
"shadd8DNM", false, false, "shsub8DNM",
},
false,
{ --05
shift = 5, mask = 7,
[0] = "uadd16DNM", "uasxDNM", "usaxDNM", "usub16DNM",
"uadd8DNM", false, false, "usub8DNM",
},
{ --06
shift = 5, mask = 7,
[0] = "uqadd16DNM", "uqasxDNM", "uqsaxDNM", "uqsub16DNM",
"uqadd8DNM", false, false, "uqsub8DNM",
},
{ --07
shift = 5, mask = 7,
[0] = "uhadd16DNM", "uhasxDNM", "uhsaxDNM", "uhsub16DNM",
"uhadd8DNM", false, false, "uhsub8DNM",
},
{ --08
shift = 5, mask = 7,
[0] = "pkhbtDNMU", false, "pkhtbDNMU",
{ shift = 16, mask = 15, [15] = "sxtb16DMU", _ = "sxtab16DNMU", },
"pkhbtDNMU", "selDNM", "pkhtbDNMU",
},
false,
{ --0a
shift = 5, mask = 7,
[0] = "ssatDxMu", "ssat16DxM", "ssatDxMu",
{ shift = 16, mask = 15, [15] = "sxtbDMU", _ = "sxtabDNMU", },
"ssatDxMu", false, "ssatDxMu",
},
{ --0b
shift = 5, mask = 7,
[0] = "ssatDxMu", "revDM", "ssatDxMu",
{ shift = 16, mask = 15, [15] = "sxthDMU", _ = "sxtahDNMU", },
"ssatDxMu", "rev16DM", "ssatDxMu",
},
{ --0c
shift = 5, mask = 7,
[3] = { shift = 16, mask = 15, [15] = "uxtb16DMU", _ = "uxtab16DNMU", },
},
false,
{ --0e
shift = 5, mask = 7,
[0] = "usatDwMu", "usat16DwM", "usatDwMu",
{ shift = 16, mask = 15, [15] = "uxtbDMU", _ = "uxtabDNMU", },
"usatDwMu", false, "usatDwMu",
},
{ --0f
shift = 5, mask = 7,
[0] = "usatDwMu", "rbitDM", "usatDwMu",
{ shift = 16, mask = 15, [15] = "uxthDMU", _ = "uxtahDNMU", },
"usatDwMu", "revshDM", "usatDwMu",
},
{ --10
shift = 12, mask = 15,
[15] = {
shift = 5, mask = 7,
"smuadNMS", "smuadxNMS", "smusdNMS", "smusdxNMS",
},
_ = {
shift = 5, mask = 7,
[0] = "smladNMSD", "smladxNMSD", "smlsdNMSD", "smlsdxNMSD",
},
},
false, false, false,
{ --14
shift = 5, mask = 7,
[0] = "smlaldDNMS", "smlaldxDNMS", "smlsldDNMS", "smlsldxDNMS",
},
{ --15
shift = 5, mask = 7,
[0] = { shift = 12, mask = 15, [15] = "smmulNMS", _ = "smmlaNMSD", },
{ shift = 12, mask = 15, [15] = "smmulrNMS", _ = "smmlarNMSD", },
false, false, false, false,
"smmlsNMSD", "smmlsrNMSD",
},
false, false,
{ --18
shift = 5, mask = 7,
[0] = { shift = 12, mask = 15, [15] = "usad8NMS", _ = "usada8NMSD", },
},
false,
{ --1a
shift = 5, mask = 3, [2] = "sbfxDMvw",
},
{ --1b
shift = 5, mask = 3, [2] = "sbfxDMvw",
},
{ --1c
shift = 5, mask = 3,
[0] = { shift = 0, mask = 15, [15] = "bfcDvX", _ = "bfiDMvX", },
},
{ --1d
shift = 5, mask = 3,
[0] = { shift = 0, mask = 15, [15] = "bfcDvX", _ = "bfiDMvX", },
},
{ --1e
shift = 5, mask = 3, [2] = "ubfxDMvw",
},
{ --1f
shift = 5, mask = 3, [2] = "ubfxDMvw",
},
}
local map_load = {
shift = 21, mask = 9,
{
shift = 20, mask = 5,
[0] = "strtDL", "ldrtDL", [4] = "strbtDL", [5] = "ldrbtDL",
},
_ = {
shift = 20, mask = 5,
[0] = "strDL", "ldrDL", [4] = "strbDL", [5] = "ldrbDL",
}
}
local map_load1 = {
shift = 4, mask = 1,
[0] = map_load, map_media,
}
local map_loadm = {
shift = 20, mask = 1,
[0] = {
shift = 23, mask = 3,
[0] = "stmdaNR", "stmNR",
{ shift = 16, mask = 63, [45] = "pushR", _ = "stmdbNR", }, "stmibNR",
},
{
shift = 23, mask = 3,
[0] = "ldmdaNR", { shift = 16, mask = 63, [61] = "popR", _ = "ldmNR", },
"ldmdbNR", "ldmibNR",
},
}
local map_data = {
shift = 21, mask = 15,
[0] = "andDNPs", "eorDNPs", "subDNPs", "rsbDNPs",
"addDNPs", "adcDNPs", "sbcDNPs", "rscDNPs",
"tstNP", "teqNP", "cmpNP", "cmnNP",
"orrDNPs", "movDPs", "bicDNPs", "mvnDPs",
}
local map_mul = {
shift = 21, mask = 7,
[0] = "mulNMSs", "mlaNMSDs", "umaalDNMS", "mlsDNMS",
"umullDNMSs", "umlalDNMSs", "smullDNMSs", "smlalDNMSs",
}
local map_sync = {
shift = 20, mask = 15, -- NYI: brackets around N. R(D+1) for ldrexd/strexd.
[0] = "swpDMN", false, false, false,
"swpbDMN", false, false, false,
"strexDMN", "ldrexDN", "strexdDN", "ldrexdDN",
"strexbDMN", "ldrexbDN", "strexhDN", "ldrexhDN",
}
local map_mulh = {
shift = 21, mask = 3,
[0] = { shift = 5, mask = 3,
[0] = "smlabbNMSD", "smlatbNMSD", "smlabtNMSD", "smlattNMSD", },
{ shift = 5, mask = 3,
[0] = "smlawbNMSD", "smulwbNMS", "smlawtNMSD", "smulwtNMS", },
{ shift = 5, mask = 3,
[0] = "smlalbbDNMS", "smlaltbDNMS", "smlalbtDNMS", "smlalttDNMS", },
{ shift = 5, mask = 3,
[0] = "smulbbNMS", "smultbNMS", "smulbtNMS", "smulttNMS", },
}
local map_misc = {
shift = 4, mask = 7,
-- NYI: decode PSR bits of msr.
[0] = { shift = 21, mask = 1, [0] = "mrsD", "msrM", },
{ shift = 21, mask = 3, "bxM", false, "clzDM", },
{ shift = 21, mask = 3, "bxjM", },
{ shift = 21, mask = 3, "blxM", },
false,
{ shift = 21, mask = 3, [0] = "qaddDMN", "qsubDMN", "qdaddDMN", "qdsubDMN", },
false,
{ shift = 21, mask = 3, "bkptK", },
}
local map_datar = {
shift = 4, mask = 9,
[9] = {
shift = 5, mask = 3,
[0] = { shift = 24, mask = 1, [0] = map_mul, map_sync, },
{ shift = 20, mask = 1, [0] = "strhDL", "ldrhDL", },
{ shift = 20, mask = 1, [0] = "ldrdDL", "ldrsbDL", },
{ shift = 20, mask = 1, [0] = "strdDL", "ldrshDL", },
},
_ = {
shift = 20, mask = 25,
[16] = { shift = 7, mask = 1, [0] = map_misc, map_mulh, },
_ = {
shift = 0, mask = 0xffffffff,
[bor(0xe1a00000)] = "nop",
_ = map_data,
}
},
}
local map_datai = {
shift = 20, mask = 31, -- NYI: decode PSR bits of msr. Decode imm12.
[16] = "movwDW", [20] = "movtDW",
[18] = { shift = 0, mask = 0xf00ff, [0] = "nopv6", _ = "msrNW", },
[22] = "msrNW",
_ = map_data,
}
local map_branch = {
shift = 24, mask = 1,
[0] = "bB", "blB"
}
local map_condins = {
[0] = map_datar, map_datai, map_load, map_load1,
map_loadm, map_branch, map_loadc, map_datac
}
-- NYI: setend.
local map_uncondins = {
[0] = false, map_simddata, map_simdload, map_preload,
false, "blxB", map_loadcu, map_datacu,
}
------------------------------------------------------------------------------
local map_gpr = {
[0] = "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7",
"r8", "r9", "r10", "r11", "r12", "sp", "lr", "pc",
}
local map_cond = {
[0] = "eq", "ne", "hs", "lo", "mi", "pl", "vs", "vc",
"hi", "ls", "ge", "lt", "gt", "le", "al",
}
local map_shift = { [0] = "lsl", "lsr", "asr", "ror", }
------------------------------------------------------------------------------
-- Output a nicely formatted line with an opcode and operands.
local function putop(ctx, text, operands)
local pos = ctx.pos
local extra = ""
if ctx.rel then
local sym = ctx.symtab[ctx.rel]
if sym then
extra = "\t->"..sym
elseif band(ctx.op, 0x0e000000) ~= 0x0a000000 then
extra = "\t; 0x"..tohex(ctx.rel)
end
end
if ctx.hexdump > 0 then
ctx.out(format("%08x %s %-5s %s%s\n",
ctx.addr+pos, tohex(ctx.op), text, concat(operands, ", "), extra))
else
ctx.out(format("%08x %-5s %s%s\n",
ctx.addr+pos, text, concat(operands, ", "), extra))
end
ctx.pos = pos + 4
end
-- Fallback for unknown opcodes.
local function unknown(ctx)
return putop(ctx, ".long", { "0x"..tohex(ctx.op) })
end
-- Format operand 2 of load/store opcodes.
local function fmtload(ctx, op, pos)
local base = map_gpr[band(rshift(op, 16), 15)]
local x, ofs
local ext = (band(op, 0x04000000) == 0)
if not ext and band(op, 0x02000000) == 0 then
ofs = band(op, 4095)
if band(op, 0x00800000) == 0 then ofs = -ofs end
if base == "pc" then ctx.rel = ctx.addr + pos + 8 + ofs end
ofs = "#"..ofs
elseif ext and band(op, 0x00400000) ~= 0 then
ofs = band(op, 15) + band(rshift(op, 4), 0xf0)
if band(op, 0x00800000) == 0 then ofs = -ofs end
if base == "pc" then ctx.rel = ctx.addr + pos + 8 + ofs end
ofs = "#"..ofs
else
ofs = map_gpr[band(op, 15)]
if ext or band(op, 0xfe0) == 0 then
elseif band(op, 0xfe0) == 0x60 then
ofs = format("%s, rrx", ofs)
else
local sh = band(rshift(op, 7), 31)
if sh == 0 then sh = 32 end
ofs = format("%s, %s #%d", ofs, map_shift[band(rshift(op, 5), 3)], sh)
end
if band(op, 0x00800000) == 0 then ofs = "-"..ofs end
end
if ofs == "#0" then
x = format("[%s]", base)
elseif band(op, 0x01000000) == 0 then
x = format("[%s], %s", base, ofs)
else
x = format("[%s, %s]", base, ofs)
end
if band(op, 0x01200000) == 0x01200000 then x = x.."!" end
return x
end
-- Disassemble a single instruction.
local function disass_ins(ctx)
local pos = ctx.pos
local b0, b1, b2, b3 = byte(ctx.code, pos+1, pos+4)
local op = bor(lshift(b3, 24), lshift(b2, 16), lshift(b1, 8), b0)
local operands = {}
local suffix = ""
local last, name, pat
ctx.op = op
ctx.rel = nil
local cond = rshift(op, 28)
local opat
if cond == 15 then
opat = map_uncondins[band(rshift(op, 25), 7)]
else
if cond ~= 14 then suffix = map_cond[cond] end
opat = map_condins[band(rshift(op, 25), 7)]
end
while type(opat) ~= "string" do
if not opat then return unknown(ctx) end
opat = opat[band(rshift(op, opat.shift), opat.mask)] or opat._
end
name, pat = match(opat, "^([a-z0-9]*)(.*)")
for p in gmatch(pat, ".") do
local x = nil
if p == "D" then
x = map_gpr[band(rshift(op, 12), 15)]
elseif p == "N" then
x = map_gpr[band(rshift(op, 16), 15)]
elseif p == "S" then
x = map_gpr[band(rshift(op, 8), 15)]
elseif p == "M" then
x = map_gpr[band(op, 15)]
elseif p == "P" then
if band(op, 0x02000000) ~= 0 then
x = ror(band(op, 255), 2*band(rshift(op, 8), 15))
else
x = map_gpr[band(op, 15)]
if band(op, 0xff0) ~= 0 then
operands[#operands+1] = x
local s = map_shift[band(rshift(op, 5), 3)]
local r = nil
if band(op, 0xf90) == 0 then
if s == "ror" then s = "rrx" else r = "#32" end
elseif band(op, 0x10) == 0 then
r = "#"..band(rshift(op, 7), 31)
else
r = map_gpr[band(rshift(op, 8), 15)]
end
if name == "mov" then name = s; x = r
elseif r then x = format("%s %s", s, r)
else x = s end
end
end
elseif p == "L" then
x = fmtload(ctx, op, pos, false)
elseif p == "B" then
local addr = ctx.addr + pos + 8 + arshift(lshift(op, 8), 6)
if cond == 15 then addr = addr + band(rshift(op, 23), 2) end
ctx.rel = addr
x = "0x"..tohex(addr)
elseif p == "R" then
if band(op, 0x00200000) ~= 0 and #operands == 1 then
operands[1] = operands[1].."!"
end
local t = {}
for i=0,15 do
if band(rshift(op, i), 1) == 1 then t[#t+1] = map_gpr[i] end
end
x = "{"..concat(t, ", ").."}"
elseif p == "W" then
x = band(op, 0x0fff) + band(rshift(op, 4), 0xf000)
elseif p == "T" then
x = "#0x"..tohex(band(op, 0x00ffffff), 6)
elseif p == "U" then
x = band(rshift(op, 7), 31)
if x == 0 then x = nil end
elseif p == "u" then
x = band(rshift(op, 7), 31)
if band(op, 0x40) == 0 then
if x == 0 then x = nil else x = "lsl #"..x end
else
if x == 0 then x = "asr #32" else x = "asr #"..x end
end
elseif p == "v" then
x = band(rshift(op, 7), 31)
elseif p == "w" then
x = band(rshift(op, 16), 31)
elseif p == "x" then
x = band(rshift(op, 16), 31) + 1
elseif p == "X" then
x = band(rshift(op, 16), 31) - last + 1
elseif p == "K" then
x = "#0x"..tohex(band(rshift(op, 4), 0x0000fff0) + band(op, 15), 4)
elseif p == "s" then
if band(op, 0x00100000) ~= 0 then suffix = "s"..suffix end
else
assert(false)
end
if x then
last = x
if type(x) == "number" then x = "#"..x end
operands[#operands+1] = x
end
end
return putop(ctx, name..suffix, operands)
end
------------------------------------------------------------------------------
-- Disassemble a block of code.
local function disass_block(ctx, ofs, len)
if not ofs then ofs = 0 end
local stop = len and ofs+len or #ctx.code
ctx.pos = ofs
ctx.rel = nil
while ctx.pos < stop do disass_ins(ctx) end
end
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
local function create_(code, addr, out)
local ctx = {}
ctx.code = code
ctx.addr = addr or 0
ctx.out = out or io.write
ctx.symtab = {}
ctx.disass = disass_block
ctx.hexdump = 8
return ctx
end
-- Simple API: disassemble code (a string) at address and output via out.
local function disass_(code, addr, out)
create_(code, addr, out):disass()
end
-- Return register name for RID.
local function regname_(r)
return map_gpr[r]
end
-- Public module functions.
module(...)
create = create_
disass = disass_
regname = regname_
| gpl-2.0 |
dany-sj/Kings_Bot | bot/nod32bot.lua | 1 | 11132 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '2'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
if redis:get("bot:markread") then
if redis:get("bot:markread") == "on" then
mark_read(receiver, ok_cb, false)
end
end
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"all",
"anti_ads",
"anti_bot",
"anti_spam",
"anti_chat",
"banhammer",
"boobs",
"bot_manager",
"botnumber",
"broadcast",
"calc",
"download_media",
"feedback",
"get",
"google",
"gps",
"ingroup",
"inpm",
"inrealm",
"invite",
"leave_ban",
"linkpv",
"location",
"lock_join",
"anti_fosh",
"left_group",
"owners",
"plugins",
"set",
"spam",
"stats",
"support",
"filterworld",
"server_manager",
"time",
"version"
},
sudo_users = {233477700},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[
https://github.com/BH-YAGHI/NOD32-BOT.git
channel : @Nod32team
sodu : @behrooZyaghi
]],
help_text_realm = [[
Realm Commands:
!creategroup [Name]
Create a group
!createrealm [Name]
Create a realm
!setname [Name]
Set realm name
!setabout [GroupID] [Text]
Set a group's about text
!setrules [GroupID] [Text]
Set a group's rules
!lock [GroupID] [setting]
Lock a group's setting
!unlock [GroupID] [setting]
Unock a group's setting
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [GroupID]
Kick all memebers and delete group
!kill realm [RealmID]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!log
Grt a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
Only sudo users can run this command
!bc [group_id] [text]
!bc 123456789 Hello !
This command will send text to [group_id]
ch: @Nod32team
]],
help_text = [[
👑kk [username|id]
[آیدی،کد،ریپلای]
﹍▁▂▃▃▄▅▅▆▌▍▍▎
👑bn [ username|id]
[آیدی،کد،ریپلای]
﹍▁▁▃▄▄▅▆▇▌▎▎▏
👑unbn [id]
[کد،ایدی،ریپلای
﹍▁▁▂▃▄▅▅▆▌▎▎▏
😈who
دریافت لیست افراد گروه
👑mods
دریافت لیست مدیران گروه
﹍▁▁▂▃▄▅▆▌▍▎▏▏
👑stmod [username]
تنظیم مدیر
﹍▁▂▂▃▃▃▄▍▎▎
👑rmmod [username]
حذف مدیر
👑kickme
حذف کردن خود از گروه
﹍▁▂▃▄▅▆▍▎▏▏
👑about
توظیحات گروه
﹍▁▂▃▄▅▆▍▍▎▎
👑stphoto
تنظیم عکس گروه
﹍▁▃▄▅▆▇▍▎▎▏
👑stnam [name]
تنظیم نام گروه
﹍▁▂▃▄▅▆▇▍▎▎
👑rules
قوانین گروه
﹍▁▂▃▄▅▆▇▍▎▏▏
👑id
دریافت ای دی تلگرامی خود
﹍▁▂▃▄▅▆▇▍▎▏
👑hlp
راهنمای دستورات بات
﹍▁▂▃▄▅▆▇▌▎▎▏
😈lock [member|name|bots|leave]
قفل [افراد گروه|نام|بات|خروج]
👽unlock [member|name|bots|leave]
ازاد کردن قفل [افراد گروه|نام|بات|خروج]
﹍▁▂▃▄▅▆▇▌▍▎▏
👿st rules [text]
گذاشتن قوانین در گروه خود
﹍▁▂▃▄▅▆▇▄▍▍▎▎
👹st about [text]
گذاشتن توضیحات گروه خود
﹍▁▂▃▄▅▆▇▌▍▎
💀sting
تنظیمات گروه
﹍▁▂▃▄▅▆▇▌▍▎▎
💀nwlink
لینک جدید
﹍▁▂▃▄▅▆▇▋▍▎▏
😈link
لینک
﹍▁▂▃▄▅▆▇▌▍▎▏
👑oner
👑دریافت ایدی صاحب گروه
💀stoner [id]
افزودن مدیر به گروه
﹍▂▃▄▅▆▇▍▎▏
👑stflod [value
تنظیم حساسیت اسپ
﹍▂▃▄▅▆▇▍▎▏
😈bnlis
لیست بنشده ها
﹍▁▂▄▄▅▆▇█▉▊▋▌▎▏
همه دستورات بدون /.! کار میکند
» فقط مدها، مالک و مدیر می تواند رباتها در گروه اضافه کنید
» فقط ناظران و مالک می تواند ضربه، ممنوعیت، رفع ممنوعیت، لینک جدید, لینک، مجموعه عکس، مجموعه نام، قفل، باز کردن، قوانین مجموعه، مجموعه ای در مورد و دستورات تنظیمات استفاده کنید
» تنها مالک می تواند شیء، تنظیم اونر استفاده، ترویج، تنزل رتبه و ورود دستورات
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all')))
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
stewartmiles/flatbuffers | tests/MyGame/Example/Referrable.lua | 12 | 1025 | -- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local Referrable = {} -- the module
local Referrable_mt = {} -- the class metatable
function Referrable.New()
local o = {}
setmetatable(o, {__index = Referrable_mt})
return o
end
function Referrable.GetRootAsReferrable(buf, offset)
local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
local o = Referrable.New()
o:Init(buf, n + offset)
return o
end
function Referrable_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Referrable_mt:Id()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint64, o + self.view.pos)
end
return 0
end
function Referrable.Start(builder) builder:StartObject(1) end
function Referrable.AddId(builder, id) builder:PrependUint64Slot(0, id, 0) end
function Referrable.End(builder) return builder:EndObject() end
return Referrable -- return the module | apache-2.0 |
bowlofstew/Macaroni | Main/Generators/Cpp/UnitBlockGenerator.lua | 2 | 3090 | require "Cpp/Common"
require "Cpp/FileGenerator"
require "Cpp/NodeInfo"
UnitBlockGenerator =
{
isNested = false,
tabs = 0,
new = function(self)
assert(self.writer ~= nil);
assert(self.node.Element ~= nil);
setmetatable(self, UnitBlockGenerator)
self.block = self.node.Element
assert(self.block.TypeName == "Block")
return self
end,
usingStatements = function(self, block)
local imports = block.ImportedNodes;
for i = 1, #imports do
local import = imports[i];
self:writeUsing(import);
end
end,
WriteTopBlocks = function(self)
if self.block.Id == "top" then
self:writeBlockCodeBlock(self.block)
end
end,
WriteBottomBlocks = function(self)
if self.block.Id == "bottom" then
self:writeBlockCodeBlock(self.block)
end
end,
WriteIncludeStatements = function(self)
if (self.block.Id == "h"
or self.block.Id == "h-predef"
or self.block.Id == "h-postdef")
then
self:writeIncludes(self.block)
end
end,
WriteImplementationIncludeStatements = function(self)
if self.block.Id == "cpp" or self.block.Id == "cpp-include" then
self:writeIncludes(self.block)
end
if self.block.Id == "cpp-include" then
self:writeBlockCodeBlock(self.block)
end
end,
WriteUsingStatements = function(self)
if self.block.Id == "cpp" then
self:usingStatements(self.block)
end
end,
WritePreDefinitionBlocks = function(self)
if self.block.Id == "h-predef" then
self:writeBlockCodeBlock(self.block)
end
end,
WriteHeaderDefinitions = function(self)
if self.block.Id == "h" then
self:writeBlockCodeBlock(self.block)
end
end,
WritePostDefinitionBlocks = function(self)
if self.block.Id == "h-postdef" then
self:writeBlockCodeBlock(self.block)
end
end,
WriteImplementation = function(self)
if self.block.Id == "cpp" then
self:writeBlockCodeBlock(self.block)
end
end,
writeIncludes = function(self, block)
local imports = block.ImportedNodes;
for i = 1, #imports do
local import = imports[i];
if (import.Member ~= nil) then
self:writeInclude(import);
else
self:write('// Skipping hollow imported node "' .. import.FullName .. '"' .. " \n");
end
end
end,
writeInclude = function(self, import)
local statement = IncludeFiles.createStatementForNode(import);
if (statement ~= nil) then self:write(statement); end
end,
writeUsing = function(self, import)
self:write(NodeInfoList[import].using);
end,
}
Util.linkToSubClass(FileGenerator, UnitBlockGenerator);
| apache-2.0 |
nesstea/darkstar | scripts/zones/Western_Altepa_Desert/mobs/King_Vinegarroon.lua | 4 | 2205 | -----------------------------------
-- Area: Western Altepa Desert
-- NM: King Vinegarroon
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/titles");
require("scripts/globals/weather");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(MOBMOD_ADD_EFFECT,mob:getShortID());
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobDrawIn
-----------------------------------
function onMobDrawIn(mob, target)
-- todo make him use AoE tp move
mob:addTP(3000);
end;
-----------------------------------
-- onMobDisengage
-----------------------------------
function onMobDisengage(mob, weather)
if (weather ~= WEATHER_DUST_STORM and weather ~= WEATHER_SAND_STORM) then
DespawnMob(mob:getID());
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer, ally)
ally:addTitle(VINEGAR_EVAPORATOR);
-- Set King_Vinegarroon's spawnpoint and respawn time (21-24 hours)
UpdateNMSpawnPoint(mob:getID());
mob:setRespawnTime(math.random(75600,86400));
end;
-----------------------------------
-- onAdditionalEffect
-----------------------------------
function onAdditionalEffect(mob, player)
local resist = applyResistanceAddEffect(mob,player,ELE_EARTH,EFFECT_PETRIFICATION);
if (resist <= 0.5) then -- "Has an innate Additional Effect of Petrification on all of its physical attacks. "
return 0,0,0;
else
local duration = 30;
if (mob:getMainLvl() > player:getMainLvl()) then
duration = duration + (mob:getMainLvl() - player:getMainLvl())
end
duration = utils.clamp(duration,1,45);
duration = duration * resist;
if (not player:hasStatusEffect(EFFECT_PETRIFICATION)) then
player:addStatusEffect(EFFECT_PETRIFICATION, 1, 0, duration);
end
return SUBEFFECT_PETRIFY, MSGBASIC_ADD_EFFECT_STATUS, EFFECT_PETRIFICATION;
end
end; | gpl-3.0 |
nesstea/darkstar | scripts/globals/items/dolphin_staff.lua | 41 | 1077 | -----------------------------------------
-- ID: 17134
-- Item: Dolphin Staff
-- Additional Effect: Water Damage
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 5;
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local dmg = math.random(3,10);
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(player, ELE_WATER, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(player,target,ELE_WATER,0);
dmg = adjustForTarget(target,dmg,ELE_WATER);
dmg = finalMagicNonSpellAdjustments(player,target,ELE_WATER,dmg);
local message = MSGBASIC_ADD_EFFECT_DMG;
if (dmg < 0) then
message = MSGBASIC_ADD_EFFECT_HEAL;
end
return SUBEFFECT_WATER_DAMAGE,message,dmg;
end
end; | gpl-3.0 |
Xileck/forgottenserver | data/talkactions/scripts/info.lua | 21 | 1561 | function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
local target = Player(param)
if not target then
player:sendCancelMessage("Player not found.")
return false
end
if target:getAccountType() > player:getAccountType() then
player:sendCancelMessage("You can not get info about this player.")
return false
end
local targetIp = target:getIp()
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Name: " .. target:getName())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Access: " .. (target:getGroup():getAccess() and "1" or "0"))
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Level: " .. target:getLevel())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Magic Level: " .. target:getMagicLevel())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Speed: " .. getCreatureSpeed(player:getId()))
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Position: " .. string.format("(%0.5d / %0.5d / %0.3d)", target:getPosition().x, target:getPosition().y, target:getPosition().z))
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "IP: " .. Game.convertIpToString(targetIp))
local players = {}
for _, tmpPlayer in ipairs(Game.getPlayers()) do
if tmpPlayer:getIp() == targetIp and tmpPlayer ~= target then
players[#players + 1] = tmpPlayer:getName() .. " [" .. tmpPlayer:getLevel() .. "]"
end
end
if #players > 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Other players on same IP: " .. table.concat(players, ", ") .. ".")
end
return false
end
| gpl-2.0 |
nesstea/darkstar | scripts/globals/abilities/thunder_shot.lua | 16 | 2989 | -----------------------------------
-- Ability: Thunder Shot
-- Consumes a Thunder Card to enhance lightning-based debuffs. Deals lightning-based magic damage
-- Shock Effect: Enhanced DoT and MND-
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
require("scripts/globals/weaponskills");
-----------------------------------
-- onAbilityCheck
-----------------------------------
function onAbilityCheck(player,target,ability)
--ranged weapon/ammo: You do not have an appropriate ranged weapon equipped.
--no card: <name> cannot perform that action.
if (player:getWeaponSkillType(SLOT_RANGED) ~= SKILL_MRK or player:getWeaponSkillType(SLOT_AMMO) ~= SKILL_MRK) then
return 216,0;
end
if (player:hasItem(2180, 0) or player:hasItem(2974, 0)) then
return 0,0;
else
return 71, 0;
end
end;
-----------------------------------
-- onUseAbility
-----------------------------------
function onUseAbility(player,target,ability)
local params = {};
params.includemab = true;
local dmg = (2 * player:getRangedDmg() + player:getAmmoDmg() + player:getMod(MOD_QUICK_DRAW_DMG)) * 1 + player:getMod(MOD_QUICK_DRAW_DMG_PERCENT)/100;
dmg = addBonusesAbility(player, ELE_LIGHTNING, target, dmg, params);
dmg = dmg * applyResistanceAbility(player,target,ELE_LIGHTNING,SKILL_MRK, (player:getStat(MOD_AGI)/2) + player:getMerit(MERIT_QUICK_DRAW_ACCURACY));
dmg = adjustForTarget(target,dmg,ELE_LIGHTNING);
target:takeWeaponskillDamage(player, dmg, SLOT_RANGED, 1, 0, 0); -- targetTPMult is 0 because Quick Draw gives no TP to the mob
target:updateEnmityFromDamage(player,dmg);
local effects = {};
local counter = 1;
local shock = target:getStatusEffect(EFFECT_SHOCK);
if (shock ~= nil) then
effects[counter] = shock;
counter = counter + 1;
end
local threnody = target:getStatusEffect(EFFECT_THRENODY);
if (threnody ~= nil and threnody:getSubPower() == MOD_WATERRES) then
effects[counter] = threnody;
counter = counter + 1;
end
if counter > 1 then
local effect = effects[math.random(1, counter-1)];
local duration = effect:getDuration();
local startTime = effect:getStartTime();
local tick = effect:getTick();
local power = effect:getPower();
local subpower = effect:getSubPower();
local tier = effect:getTier();
local effectId = effect:getType();
local subId = effect:getSubType();
power = power * 1.2;
target:delStatusEffectSilent(effectId);
target:addStatusEffect(effectId, power, tick, duration, subId, subpower, tier);
local newEffect = target:getStatusEffect(effectId);
newEffect:setStartTime(startTime);
end
local del = player:delItem(2180, 1) or player:delItem(2974, 1)
target:updateClaim(player);
return dmg;
end;
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/items/bataquiche.lua | 35 | 1468 | -----------------------------------------
-- ID: 5168
-- Item: Bataquiche
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Magic 8
-- Agility 1
-- Vitality -2
-- Ranged ATT % 7
-- Ranged ATT Cap 15
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5168);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 8);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, -2);
target:addMod(MOD_FOOD_RATTP, 7);
target:addMod(MOD_FOOD_RATT_CAP, 15);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 8);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, -2);
target:delMod(MOD_FOOD_RATTP, 7);
target:delMod(MOD_FOOD_RATT_CAP, 15);
end;
| gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/spells/bluemagic/pollen.lua | 10 | 1867 | -----------------------------------------
-- Spell: Pollen
-- Restores HP
-- Spell cost: 8 MP
-- Monster Type: Vermin
-- Spell Type: Magical (Light)
-- Blue Magic Points: 1
-- Stat Bonus: CHR+1, HP+5
-- Level: 1
-- Casting Time: 2 seconds
-- Recast Time: 5 seconds
--
-- Combos: Resist Sleep
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local minCure = 14;
local divisor = 1;
local constant = -6;
local power = getCurePowerOld(caster);
local final = getCureFinal(caster,spell,getBaseCureOld(power,divisor,constant),minCure,true);
if(power > 99) then
divisor = 57;
constant = 33.125;
elseif(power > 59) then
divisor = 2;
constant = 9;
end
final = final + (final * (target:getMod(MOD_CURE_POTENCY_RCVD)/100));
if(target:getAllegiance() == caster:getAllegiance() and (target:getObjType() == TYPE_PC or target:getObjType() == TYPE_MOB)) then
--Applying server mods....
final = final * CURE_POWER;
end
local diff = (target:getMaxHP() - target:getHP());
if(final > diff) then
final = diff;
end
target:addHP(final);
if(target:getAllegiance() == caster:getAllegiance() and (target:getObjType() == TYPE_PC or target:getObjType() == TYPE_MOB)) then
caster:updateEnmityFromCure(target,final);
end
spell:setMsg(7);
return final;
end; | gpl-3.0 |
rainyear/game-five-eliminate | hello.lua | 10 | 6992 | require "AudioEngine"
-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
print("----------------------------------------")
print("LUA ERROR: " .. tostring(msg) .. "\n")
print(debug.traceback())
print("----------------------------------------")
end
local function main()
-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
local cclog = function(...)
print(string.format(...))
end
require "hello2"
cclog("result is " .. myadd(3, 5))
---------------
local visibleSize = CCDirector:sharedDirector():getVisibleSize()
local origin = CCDirector:sharedDirector():getVisibleOrigin()
-- add the moving dog
local function creatDog()
local frameWidth = 105
local frameHeight = 95
-- create dog animate
local textureDog = CCTextureCache:sharedTextureCache():addImage("dog.png")
local rect = CCRectMake(0, 0, frameWidth, frameHeight)
local frame0 = CCSpriteFrame:createWithTexture(textureDog, rect)
rect = CCRectMake(frameWidth, 0, frameWidth, frameHeight)
local frame1 = CCSpriteFrame:createWithTexture(textureDog, rect)
local spriteDog = CCSprite:createWithSpriteFrame(frame0)
spriteDog.isPaused = false
spriteDog:setPosition(origin.x, origin.y + visibleSize.height / 4 * 3)
local animFrames = CCArray:create()
animFrames:addObject(frame0)
animFrames:addObject(frame1)
local animation = CCAnimation:createWithSpriteFrames(animFrames, 0.5)
local animate = CCAnimate:create(animation);
spriteDog:runAction(CCRepeatForever:create(animate))
-- moving dog at every frame
local function tick()
if spriteDog.isPaused then return end
local x, y = spriteDog:getPosition()
if x > origin.x + visibleSize.width then
x = origin.x
else
x = x + 1
end
spriteDog:setPositionX(x)
end
CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(tick, 0, false)
return spriteDog
end
-- create farm
local function createLayerFarm()
local layerFarm = CCLayer:create()
-- add in farm background
local bg = CCSprite:create("farm.jpg")
bg:setPosition(origin.x + visibleSize.width / 2 + 80, origin.y + visibleSize.height / 2)
layerFarm:addChild(bg)
-- add land sprite
for i = 0, 3 do
for j = 0, 1 do
local spriteLand = CCSprite:create("land.png")
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
layerFarm:addChild(spriteLand)
end
end
-- add crop
local frameCrop = CCSpriteFrame:create("crop.png", CCRectMake(0, 0, 105, 95))
for i = 0, 3 do
for j = 0, 1 do
local spriteCrop = CCSprite:createWithSpriteFrame(frameCrop);
spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
layerFarm:addChild(spriteCrop)
end
end
-- add moving dog
local spriteDog = creatDog()
layerFarm:addChild(spriteDog)
-- handing touch events
local touchBeginPoint = nil
local function onTouchBegan(x, y)
cclog("onTouchBegan: %0.2f, %0.2f", x, y)
touchBeginPoint = {x = x, y = y}
spriteDog.isPaused = true
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(x, y)
cclog("onTouchMoved: %0.2f, %0.2f", x, y)
if touchBeginPoint then
local cx, cy = layerFarm:getPosition()
layerFarm:setPosition(cx + x - touchBeginPoint.x,
cy + y - touchBeginPoint.y)
touchBeginPoint = {x = x, y = y}
end
end
local function onTouchEnded(x, y)
cclog("onTouchEnded: %0.2f, %0.2f", x, y)
touchBeginPoint = nil
spriteDog.isPaused = false
end
local function onTouch(eventType, x, y)
if eventType == "began" then
return onTouchBegan(x, y)
elseif eventType == "moved" then
return onTouchMoved(x, y)
else
return onTouchEnded(x, y)
end
end
layerFarm:registerScriptTouchHandler(onTouch)
layerFarm:setTouchEnabled(true)
return layerFarm
end
-- create menu
local function createLayerMenu()
local layerMenu = CCLayer:create()
local menuPopup, menuTools, effectID
local function menuCallbackClosePopup()
-- stop test sound effect
AudioEngine.stopEffect(effectID)
menuPopup:setVisible(false)
end
local function menuCallbackOpenPopup()
-- loop test sound effect
local effectPath = CCFileUtils:sharedFileUtils():fullPathForFilename("effect1.wav")
effectID = AudioEngine.playEffect(effectPath)
menuPopup:setVisible(true)
end
-- add a popup menu
local menuPopupItem = CCMenuItemImage:create("menu2.png", "menu2.png")
menuPopupItem:setPosition(0, 0)
menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
menuPopup = CCMenu:createWithItem(menuPopupItem)
menuPopup:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2)
menuPopup:setVisible(false)
layerMenu:addChild(menuPopup)
-- add the left-bottom "tools" menu to invoke menuPopup
local menuToolsItem = CCMenuItemImage:create("menu1.png", "menu1.png")
menuToolsItem:setPosition(0, 0)
menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
menuTools = CCMenu:createWithItem(menuToolsItem)
local itemWidth = menuToolsItem:getContentSize().width
local itemHeight = menuToolsItem:getContentSize().height
menuTools:setPosition(origin.x + itemWidth/2, origin.y + itemHeight/2)
layerMenu:addChild(menuTools)
return layerMenu
end
-- play background music, preload effect
-- uncomment below for the BlackBerry version
-- local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathForFilename("background.ogg")
local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathForFilename("background.mp3")
AudioEngine.playMusic(bgMusicPath, true)
local effectPath = CCFileUtils:sharedFileUtils():fullPathForFilename("effect1.wav")
AudioEngine.preloadEffect(effectPath)
-- run
local sceneGame = CCScene:create()
sceneGame:addChild(createLayerFarm())
sceneGame:addChild(createLayerMenu())
CCDirector:sharedDirector():runWithScene(sceneGame)
end
xpcall(main, __G__TRACKBACK__)
| apache-2.0 |
zuzuf/TA3D | src/ta3d/mods/ta3d/scripts/corgator.lua | 2 | 4733 | -- CORGATOR
createUnitScript("corgator")
__this:piece( "base", "body", "turret", "sleeve", "barrel", "firepoint",
"tracks1", "tracks2", "tracks3", "tracks4" )
__this.moving = false
__this.once = 0
__this.animCount = 0
local ANIM_SPEED = 0.05
local RESTORE_DELAY = 2.0
local TURRET_TURN_SPEED = 180
__this.SMOKEPIECE1 = __this.body
__this.SMOKEPIECE2 = __this.turret
#include "exptype.lh"
#include "smokeunit.lh"
#include "hitweap.lh"
__this.RestoreAfterDelay = function(this, delay)
this.restoreCount = this.restoreCount + 1
local ncall = this.restoreCount
this:sleep( delay )
if ncall ~= this.restoreCount then
return
end
this:turn( this.turret, y_axis, 0, 90 )
end
__this.AnimationControl = function(this)
local current_tracks = 0
while true do
if this.moving or this.once > 0 then
if current_tracks == 0 then
this:show( this.tracks1 )
this:hide( this.tracks4 )
current_tracks = 1
elseif current_tracks == 1 then
this:show( this.tracks2 )
this:hide( this.tracks1 )
current_tracks = 2
elseif current_tracks == 2 then
this:show( this.tracks3 )
this:hide( this.tracks2 )
current_tracks = 3
elseif current_tracks == 3 then
this:show( this.tracks4 )
this:hide( this.tracks3 )
current_tracks = 0
if this.once > 0 then
this.once = this.once - 1
end
end
this.animCount = this.animCount + 1
end
this:sleep( ANIM_SPEED )
end
end
__this.StartMoving = function(this)
this.moving = true
this.animCount = 0
end
__this.StopMoving = function(this)
this.moving = false
-- I don't like insta braking. It's not perfect but works for most cases.
-- Probably looks goofy when the unit is turtling around, i.e. does not get faster as time increases..
this.once = this.animCount * ANIM_SPEED / 1000
if this.once > 3 then
this.once = 3
end
end
-- Weapons
__this.AimFromPrimary = function(this)
return this.firepoint
end
__this.QueryPrimary = function(this)
return this.firepoint
end
__this.AimPrimary = function(this, heading, pitch)
this:set_script_value("AimPrimary", false)
heading = heading * TA2DEG
this:turn( this.turret, y_axis, heading, TURRET_TURN_SPEED )
if this.aiming then
return
end
this.aiming = true
this:wait_for_turn( this.turret, y_axis )
this.aiming = false
this:start_script( this.RestoreAfterDelay, this, RESTORE_DELAY )
this:set_script_value("AimPrimary", true)
end
__this.FirePrimary = function(this)
this:move_piece_now( this.barrel, z_axis, -1 )
this:move( this.barrel, z_axis, 0, 7.5 )
this:wait_for_move( this.barrel, z_axis )
end
__this.SweetSpot = function(this)
return this.base
end
__this.Killed = function(this, severity)
if severity >= 0 and severity < 25 then
this:explode( this.barrel, BITMAPONLY + BITMAP )
this:explode( this.sleeve, BITMAPONLY + BITMAP )
this:explode( this.body, BITMAPONLY + BITMAP )
this:explode( this.turret, BITMAPONLY + BITMAP )
return 1
elseif severity >= 25 and severity < 50 then
this:explode( this.barrel, FALL + BITMAP )
this:explode( this.sleeve, FALL + BITMAP )
this:explode( this.body, BITMAPONLY + BITMAP )
this:explode( this.turret, SHATTER + BITMAP )
return 2
elseif severity >= 50 and severity < 100 then
this:explode( this.barrel, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP )
this:explode( this.sleeve, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP )
this:explode( this.body, BITMAPONLY + BITMAP )
this:explode( this.turret, SHATTER + BITMAP )
return 3
-- D-Gunned/Self-D
elseif severity >= 100 then
this:explode( this.barrel, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP )
this:explode( this.sleeve, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP )
this:explode( this.body, SHATTER + BITMAP )
this:explode( this.turret, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP )
return 3
end
end
__this.Create = function(this)
this.moving = false
this.restoreCount = 0
this.aiming = false
this:hide( this.tracks1 )
this:hide( this.tracks2 )
this:hide( this.tracks3 )
while this:get(BUILD_PERCENT_LEFT) > 0 do
this:sleep( 0.25 )
end
this:start_script( this.AnimationControl, this )
this:start_script( this.SmokeUnit, this )
end
| gpl-2.0 |
nesstea/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Cimeries.lua | 2 | 1528 | -----------------------------------
-- Area: Dynamis Xarcabard
-- MOB: Marquis Cimeries
-----------------------------------
require("scripts/globals/dynamis");
require("scripts/zones/Dynamis-Xarcabard/TextIDs");
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer,ally)
local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger");
if (mob:isInBattlefieldList() == false) then
mob:addInBattlefieldList();
Animate_Trigger = Animate_Trigger + 512;
SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger);
if (Animate_Trigger == 32767) then
SpawnMob(17330911); -- 142
SpawnMob(17330912); -- 143
SpawnMob(17330177); -- Dynamis Lord
GetMobByID(17330183):setSpawn(-364,-35.661,17.254); -- Set Ying and Yang's spawn points to their initial spawn point.
GetMobByID(17330184):setSpawn(-364,-35.974,24.254);
SpawnMob(17330183);
SpawnMob(17330184);
activateAnimatedWeapon(); -- Change subanim of all animated weapon
end
end
if (Animate_Trigger == 32767) then
ally:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE);
end
end; | gpl-3.0 |
nesstea/darkstar | scripts/zones/Windurst-Jeuno_Airship/npcs/Gabriele.lua | 30 | 2313 | -----------------------------------
-- Area: Windurst-Jeuno Airship
-- NPC: Gabriele
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Windurst-Jeuno_Airship/TextIDs"] = nil;
require("scripts/zones/Windurst-Jeuno_Airship/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local vHour = VanadielHour();
local vMin = VanadielMinute();
while vHour >= 4 do
vHour = vHour - 6;
end
local message = WILL_REACH_WINDURST;
if (vHour == -2) then
if (vMin >= 47) then
vHour = 3;
message = WILL_REACH_JEUNO;
else
vHour = 0;
end
elseif (vHour == -1) then
vHour = 2;
message = WILL_REACH_JEUNO;
elseif (vHour == 0) then
vHour = 1;
message = WILL_REACH_JEUNO;
elseif (vHour == 1) then
if (vMin <= 40) then
vHour = 0;
message = WILL_REACH_JEUNO;
else
vHour = 3;
end
elseif (vHour == 2) then
vHour = 2;
elseif (vHour == 3) then
vHour = 1;
end
local vMinutes = 0;
if (message == WILL_REACH_JEUNO) then
vMinutes = (vHour * 60) + 47 - vMin;
else -- WILL_REACH_WINDURST
vMinutes = (vHour * 60) + 40 - vMin;
end
if (vMinutes <= 30) then
if ( message == WILL_REACH_WINDURST) then
message = IN_WINDURST_MOMENTARILY;
else -- WILL_REACH_JEUNO
message = IN_JEUNO_MOMENTARILY;
end
elseif (vMinutes < 60) then
vHour = 0;
end
player:messageSpecial( message, math.floor((2.4 * vMinutes) / 60), math.floor( vMinutes / 60 + 0.5));
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/globals/items/bataquiche_+1.lua | 35 | 1474 | -----------------------------------------
-- ID: 5169
-- Item: Bataquiche +1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Magic 10
-- Agility 1
-- Vitality -1
-- Ranged ATT % 7
-- Ranged ATT Cap 20
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5169);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MP, 10);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, -1);
target:addMod(MOD_FOOD_RATTP, 7);
target:addMod(MOD_FOOD_RATT_CAP, 20);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MP, 10);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, -1);
target:delMod(MOD_FOOD_RATTP, 7);
target:delMod(MOD_FOOD_RATT_CAP, 20);
end;
| gpl-3.0 |
JulioC/telegram-bot | plugins/help.lua | 290 | 1653 | do
-- Returns true if is not empty
local function has_usage_data(dict)
if (dict.usage == nil or dict.usage == '') then
return false
end
return true
end
-- Get commands for that plugin
local function plugin_help(name)
local plugin = plugins[name]
if not plugin then return nil end
local text = ""
if (type(plugin.usage) == "table") then
for ku,usage in pairs(plugin.usage) do
text = text..usage..'\n'
end
text = text..'\n'
elseif has_usage_data(plugin) then -- Is not empty
text = text..plugin.usage..'\n\n'
end
return text
end
-- !help command
local function telegram_help()
local text = "Plugin list: \n\n"
-- Plugins names
for name in pairs(plugins) do
text = text..name..'\n'
end
text = text..'\n'..'Write "!help [plugin name]" for more info.'
text = text..'\n'..'Or "!help all" to show all info.'
return text
end
-- !help all command
local function help_all()
local ret = ""
for name in pairs(plugins) do
ret = ret .. plugin_help(name)
end
return ret
end
local function run(msg, matches)
if matches[1] == "!help" then
return telegram_help()
elseif matches[1] == "!help all" then
return help_all()
else
local text = plugin_help(matches[1])
if not text then
text = telegram_help()
end
return text
end
end
return {
description = "Help plugin. Get info from other plugins. ",
usage = {
"!help: Show list of plugins.",
"!help all: Show all commands for every plugin.",
"!help [plugin name]: Commands for that plugin."
},
patterns = {
"^!help$",
"^!help all",
"^!help (.+)"
},
run = run
}
end | gpl-2.0 |
nesstea/darkstar | scripts/zones/Davoi/npcs/_45i.lua | 13 | 2256 | -----------------------------------
-- Area: Davoi
-- NPC: Wailing Pond
-- Used In Quest: Whence Blows the Wind
-- @pos 380 0.1 -181 149
-----------------------------------
package.loaded["scripts/zones/Davoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Davoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0034);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x0034 and player:getVar("miniQuestForORB_CS") == 1) then
local c = player:getVar("countRedPoolForORB");
if (c == 0) then
player:setVar("countRedPoolForORB", c + 2);
player:delKeyItem(WHITE_ORB);
player:addKeyItem(PINK_ORB);
player:messageSpecial(KEYITEM_OBTAINED, PINK_ORB);
elseif (c == 1 or c == 4 or c == 8) then
player:setVar("countRedPoolForORB", c + 2);
player:delKeyItem(PINK_ORB);
player:addKeyItem(RED_ORB);
player:messageSpecial(KEYITEM_OBTAINED, RED_ORB);
elseif (c == 5 or c == 9 or c == 12) then
player:setVar("countRedPoolForORB", c + 2);
player:delKeyItem(RED_ORB);
player:addKeyItem(BLOOD_ORB);
player:messageSpecial(KEYITEM_OBTAINED, BLOOD_ORB);
elseif (c == 13) then
player:setVar("countRedPoolForORB", c + 2);
player:delKeyItem(BLOOD_ORB);
player:addKeyItem(CURSED_ORB);
player:messageSpecial(KEYITEM_OBTAINED, CURSED_ORB);
player:addStatusEffect(EFFECT_PLAGUE,0,0,900);
end
end
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Leujaoam_Sanctum/IDs.lua | 33 | 3149 | Leujaoam = {
text = {
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6378, -- You cannot obtain the item <item> come back again after sorting your inventory
ITEM_OBTAINED = 6381, -- Obtained: <item>
GIL_OBTAINED = 6384, -- Obtained <number> gil
KEYITEM_OBTAINED = 6384, -- Obtained key item: <keyitem>
-- Assault Texts
ASSAULT_01_START = 7417,
ASSAULT_02_START = 7418,
ASSAULT_03_START = 7419,
ASSAULT_04_START = 7420,
ASSAULT_05_START = 7421,
ASSAULT_06_START = 7422,
ASSAULT_07_START = 7423,
ASSAULT_08_START = 7424,
ASSAULT_09_START = 7425,
ASSAULT_10_START = 7426,
TIME_TO_COMPLETE = 7477,
MISSION_FAILED = 7478,
RUNE_UNLOCKED_POS = 7479,
RUNE_UNLOCKED = 7480,
ASSAULT_POINTS_OBTAINED = 7481,
TIME_REMAINING_MINUTES = 7482,
TIME_REMAINING_SECONDS = 7483,
PARTY_FALLEN = 7485
},
mobs = {
-- Leujaoam Cleansing
[1] = {
LEUJAOAM_WORM1 = 17059841,
LEUJAOAM_WORM2 = 17059842,
LEUJAOAM_WORM3 = 17059843,
LEUJAOAM_WORM4 = 17059844,
LEUJAOAM_WORM5 = 17059845,
LEUJAOAM_WORM6 = 17059846,
LEUJAOAM_WORM7 = 17059847,
LEUJAOAM_WORM8 = 17059848,
LEUJAOAM_WORM9 = 17059849,
LEUJAOAM_WORM10 = 17059850,
LEUJAOAM_WORM11 = 17059851,
LEUJAOAM_WORM12 = 17059852,
LEUJAOAM_WORM13 = 17059853,
LEUJAOAM_WORM14 = 17059854,
LEUJAOAM_WORM14 = 17059855,
}
},
npcs = {
ANCIENT_LOCKBOX = 17060014,
RUNE_OF_RELEASE = 17060015,
_1X1 = 17060116,
_1X2 = 17060117,
_1X3 = 17060118,
_1X4 = 17060119,
_1X5 = 17060120,
_1X6 = 17060121,
_1X7 = 17060122,
_1X8 = 17060123,
_1X9 = 17060124,
_1XA = 17060125,
_1XB = 17060126,
_1XC = 17060127,
_1XD = 17060128,
_1XE = 17060129,
_1XF = 17060130,
_1XG = 17060131,
_1XH = 17060132,
_1XI = 17060133,
_1XJ = 17060134,
_1XK = 17060135,
_1XL = 17060136,
_1XM = 17060137,
_1XN = 17060138,
_1XO = 17060139,
_1XP = 17060140,
_1XQ = 17060141,
_1XR = 17060142,
_1XS = 17060143,
_1XT = 17060144,
_1XU = 17060145,
_1XV = 17060146,
_1XW = 17060147,
_1XX = 17060148,
_1XY = 17060149,
_1XZ = 17060150,
_JX0 = 17060151,
_JX1 = 17060152,
_JX2 = 17060153,
_JX3 = 17060154,
_JX4 = 17060155,
_JX5 = 17060156,
_JX6 = 17060157,
_JX7 = 17060158,
_JX8 = 17060159,
_JX9 = 17060160,
_JXA = 17060161,
_JXB = 17060162,
_JXC = 17060163,
_JXD = 17060164,
_JXE = 17060165,
_JXF = 17060166,
_JXG = 17060167,
_JXH = 17060168,
_JXI = 17060169,
_JXJ = 17060170,
_JXK = 17060171,
}
} | gpl-3.0 |
nesstea/darkstar | scripts/zones/Leafallia/npcs/HomePoint#1.lua | 27 | 1260 | -----------------------------------
-- Area: Leafallia
-- NPC: HomePoint#1
-- @pos 5.539 -0.434 8.133 281
-----------------------------------
package.loaded["scripts/zones/Leafallia/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Leafallia/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 112);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
FailcoderAddons/supervillain-ui | SVUI_!Core/system/_docklets/garrison.lua | 2 | 12629 | --[[
##########################################################
S V U I By: Failcoder
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local select = _G.select;
local assert = _G.assert;
local type = _G.type;
local error = _G.error;
local pcall = _G.pcall;
local print = _G.print;
local ipairs = _G.ipairs;
local pairs = _G.pairs;
local tostring = _G.tostring;
local tonumber = _G.tonumber;
--STRING
local string = _G.string;
local upper = string.upper;
local format = string.format;
local find = string.find;
local match = string.match;
local gsub = string.gsub;
--TABLE
local table = _G.table;
local tremove = _G.tremove;
local twipe = _G.wipe;
--MATH
local math = _G.math;
local min = math.min;
local floor = math.floor
local ceil = math.ceil
local time = _G.time;
local wipe = _G.wipe;
--BLIZZARD API
local CreateFrame = _G.CreateFrame;
local InCombatLockdown = _G.InCombatLockdown;
local GameTooltip = _G.GameTooltip;
local ReloadUI = _G.ReloadUI;
local hooksecurefunc = _G.hooksecurefunc;
local IsAltKeyDown = _G.IsAltKeyDown;
local IsShiftKeyDown = _G.IsShiftKeyDown;
local IsControlKeyDown = _G.IsControlKeyDown;
local IsModifiedClick = _G.IsModifiedClick;
local PlaySound = _G.PlaySound;
local PlaySoundFile = _G.PlaySoundFile;
local PlayMusic = _G.PlayMusic;
local StopMusic = _G.StopMusic;
local ToggleFrame = _G.ToggleFrame;
local ERR_NOT_IN_COMBAT = _G.ERR_NOT_IN_COMBAT;
local RAID_CLASS_COLORS = _G.RAID_CLASS_COLORS;
local CUSTOM_CLASS_COLORS = _G.CUSTOM_CLASS_COLORS;
local C_Garrison = _G.C_Garrison;
local GetTime = _G.GetTime;
local GetItemCooldown = _G.GetItemCooldown;
local GetItemCount = _G.GetItemCount;
local GetItemInfo = _G.GetItemInfo;
local GetSpellInfo = _G.GetSpellInfo;
local IsSpellKnown = _G.IsSpellKnown;
local GetGarrison = _G.GetGarrison;
local GetProfessionInfo = _G.GetProfessionInfo;
local GetCurrencyInfo = _G.GetCurrencyInfo;
--[[
##########################################################
ADDON
##########################################################
]]--
local SV = select(2, ...)
local L = SV.L
local MOD = SV.Dock;
local GarrisonData = {};
--[[
##########################################################
LOCALS
##########################################################
]]--
local function GetInProgressMissions()
local garrisonMission = {}
local types = {
LE_FOLLOWER_TYPE_GARRISON_7_0,
LE_FOLLOWER_TYPE_GARRISON_6_0,
LE_FOLLOWER_TYPE_SHIPYARD_6_2
}
for key, type in pairs(types) do
local localMission = {}
C_Garrison.GetInProgressMissions(localMission, type)
for i = 1, #localMission do
garrisonMission[#garrisonMission + 1] = localMission[i]
end
end
return garrisonMission
end
local function GetCompleteMissions()
local garrisonMission = {}
local types = {
LE_FOLLOWER_TYPE_GARRISON_7_0,
LE_FOLLOWER_TYPE_GARRISON_6_0,
LE_FOLLOWER_TYPE_SHIPYARD_6_2
}
for key, type in pairs(types) do
local localMission = {}
C_Garrison.GetCompleteMissions(garrisonMission, type)
for i = 1, #localMission do
garrisonMission[#garrisonMission + 1] = localMission[i]
end
end
return garrisonMission
end
local function GetDockCooldown(itemID)
local start,duration = GetItemCooldown(itemID)
local expires = duration - (GetTime() - start)
if expires > 0.05 then
local timeLeft = 0;
local calc = 0;
if expires < 4 then
return format("|cffff0000%.1f|r", expires)
elseif expires < 60 then
return format("|cffffff00%d|r", floor(expires))
elseif expires < 3600 then
timeLeft = ceil(expires / 60);
calc = floor((expires / 60) + .5);
return format("|cffff9900%dm|r", timeLeft)
elseif expires < 86400 then
timeLeft = ceil(expires / 3600);
calc = floor((expires / 3600) + .5);
return format("|cff66ffff%dh|r", timeLeft)
else
timeLeft = ceil(expires / 86400);
calc = floor((expires / 86400) + .5);
return format("|cff6666ff%dd|r", timeLeft)
end
else
return "|cff6666ffReady|r"
end
end
local GarrisonButton_OnEvent = function(self, event, ...)
if(not InCombatLockdown()) then
if (event == "GARRISON_HIDE_LANDING_PAGE") then
self:SetDocked()
elseif (event == "GARRISON_SHOW_LANDING_PAGE") then
self:SetDocked(true)
end
end
if((not self.StartAlert) or (not self.StopAlert)) then return end
if ( event == "GARRISON_BUILDING_ACTIVATABLE" ) then
self:StartAlert();
elseif ( event == "GARRISON_BUILDING_ACTIVATED" or event == "GARRISON_ARCHITECT_OPENED") then
self:StopAlert();
elseif ( event == "GARRISON_MISSION_FINISHED" ) then
self:StartAlert();
elseif ( event == "GARRISON_MISSION_NPC_OPENED" ) then
self:StopAlert();
elseif ( event == "GARRISON_SHIPYARD_NPC_OPENED" ) then
self:StopAlert();
elseif (event == "GARRISON_INVASION_AVAILABLE") then
self:StartAlert();
elseif (event == "GARRISON_INVASION_UNAVAILABLE") then
self:StopAlert();
elseif (event == "SHIPMENT_UPDATE") then
local shipmentStarted = ...;
if (shipmentStarted) then
self:StartAlert();
end
end
end
local function getColoredString(text, color)
local hex = SV:HexColor(color)
return ("|cff%s%s|r"):format(hex, text)
end
local function GetSafeData(fn)
local t = fn(1) or {}
for k,v in pairs(fn(2) or {}) do
t[#t+1] = v
end
return t
end
local function GetActiveMissions()
wipe(GarrisonData)
local hasMission = false
local inProgressMissions = {}
local completedMissions = {}
GameTooltip:AddLine(" ", 1, 1, 1)
GameTooltip:AddLine("Active Missions", 1, 0.7, 0)
for key,data in pairs(GetSafeData(C_Garrison.GetInProgressMissions)) do
GarrisonData[data.missionID] = {
name = data.name,
level = data.level,
seconds = data.durationSeconds,
timeLeft = data.timeLeft,
completed = false,
isRare = data.isRare,
type = data.type,
}
hasMission = true
end
for key,data in pairs(GetSafeData(C_Garrison.GetCompleteMissions)) do
if(GarrisonData[data.missionID]) then
GarrisonData[data.missionID].completed = true
end
end
for key,data in pairs(GarrisonData) do
local hex = data.isRare and "blue" or "green"
local mission = ("%s|cff888888 - |r%s"):format(getColoredString(data.level, "yellow"), getColoredString(data.name, hex));
local remaining
if (data.completed) then
remaining = L["Complete!"]
else
remaining = ("%s %s"):format(data.timeLeft, getColoredString(" ("..SV:ParseSeconds(data.seconds)..")", "lightgrey"))
end
GameTooltip:AddDoubleLine(mission, remaining, 0, 1, 0, 1, 1, 1)
hasMission = true
end
if(not hasMission) then
GameTooltip:AddLine("None", 1, 0, 0)
end
end
local function GetBuildingData()
local hasBuildings = false
local now = time();
local prefixed = false;
local buildings = GetSafeData(C_Garrison.GetBuildings)
for i = 1, #buildings do
local buildingID = buildings[i].buildingID
local plotID = buildings[i].plotID
local id, name, texPrefix, icon, rank, isBuilding, timeStart, buildTime, canActivate, canUpgrade, isPrebuilt = C_Garrison.GetOwnedBuildingInfoAbbrev(plotID)
local remaining;
if(isBuilding) then
local timeLeft = buildTime - (now - timeStart);
if(canActivate or timeLeft < 0) then
remaining = L["Complete!"]
else
remaining = ("Building %s"):format(getColoredString("("..SV:ParseSeconds(timeLeft)..")", "lightgrey"))
end
else
local name, texture, shipmentCapacity, shipmentsReady, shipmentsTotal, creationTime, duration, timeleftString, itemName, itemIcon, itemQuality, itemID = C_Garrison.GetLandingPageShipmentInfo(buildingID)
if(shipmentsReady and shipmentsReady > 0) then
timeleftString = timeleftString or 'Unknown'
remaining = ("Ready: %s, Next: %s"):format(getColoredString(shipmentsReady, "green"), getColoredString(timeleftString, "lightgrey"))
elseif(timeleftString) then
remaining = ("Next: %s"):format(getColoredString(timeleftString, "lightgrey"))
end
end
if(remaining) then
if(not prefixed) then
GameTooltip:AddLine(" ", 1, 1, 1)
GameTooltip:AddLine("Buildings / Work Orders", 1, 0.7, 0)
prefixed = true
end
local building = ("|cffFF5500%s|r|cff888888 - |r|cffFFFF00Rank %s|r"):format(name, rank);
GameTooltip:AddDoubleLine(building, remaining, 0, 1, 0, 1, 1, 1)
end
end
end
local SetGarrisonTooltip = function(self)
if(not InCombatLockdown()) then C_Garrison.RequestLandingPageShipmentInfo() end
local name, amount, tex, week, weekmax, maxed, discovered = GetCurrencyInfo(1220)
local texStr = ("\124T%s:12\124t %d"):format(tex, amount)
GameTooltip:AddDoubleLine(name, texStr, 1, 1, 0, 1, 1, 1)
name, amount, tex, week, weekmax, maxed, discovered = GetCurrencyInfo(1155)
texStr = ("\124T%s:12\124t %d"):format(tex, amount)
GameTooltip:AddDoubleLine(name, texStr, 1, 1, 0, 1, 1, 1)
name, amount, tex, week, weekmax, maxed, discovered = GetCurrencyInfo(824)
texStr = ("\124T%s:12\124t %d"):format(tex, amount)
GameTooltip:AddDoubleLine(name, texStr, 1, 1, 0, 1, 1, 1)
name, amount, tex, week, weekmax, maxed, discovered = GetCurrencyInfo(1101)
texStr = ("\124T%s:12\124t %d"):format(tex, amount)
GameTooltip:AddDoubleLine(name, texStr, 1, 1, 0, 1, 1, 1)
GetActiveMissions()
GetBuildingData()
if(self.StopAlert) then
self:StopAlert()
end
local text1 = self:GetAttribute("tipText")
local text2 = self:GetAttribute("tipExtraText")
GameTooltip:AddLine(" ", 1, 1, 1)
GameTooltip:AddDoubleLine("[Left-Click]", text1, 0, 1, 0, 1, 1, 1)
if InCombatLockdown() then return end
if(text2) then
local remaining = GetDockCooldown(110560)
GameTooltip:AddDoubleLine("[Right Click]", text2, 0, 1, 0, 1, 1, 1)
GameTooltip:AddDoubleLine(L["Time Remaining"], remaining, 1, 0.5, 0, 1, 1, 1)
end
end
local function LoadToolBarGarrison()
local mmButton = _G.GarrisonLandingPageMinimapButton;
if((not SV.db.Dock.dockTools.garrison) or (not mmButton) or MOD.GarrisonLoaded) then return end
mmButton:FadeOut()
if(InCombatLockdown()) then
MOD.GarrisonNeedsUpdate = true;
MOD:RegisterEvent("PLAYER_REGEN_ENABLED");
return
end
local garrison = SV.Dock:SetDockButton("BottomLeft", L["Landing Page"], "SVUI_Garrison", SV.media.dock.garrisonToolIcon, SetGarrisonTooltip, "SecureActionButtonTemplate")
garrison:SetAttribute("type1", "click")
garrison:SetAttribute("clickbutton", mmButton)
local garrisonStone = GetItemInfo(110560);
if(garrisonStone and type(garrisonStone) == "string") then
garrison:SetAttribute("tipExtraText", L["Garrison Hearthstone"])
garrison:SetAttribute("type2", "macro")
garrison:SetAttribute("macrotext", "/use [nomod] " .. garrisonStone)
end
mmButton:RemoveTextures()
mmButton:ClearAllPoints()
mmButton:SetAllPoints(garrison)
mmButton:SetNormalTexture("")
mmButton:SetPushedTexture("")
mmButton:SetHighlightTexture("")
mmButton:EnableMouse(false)
garrison:RegisterEvent("GARRISON_HIDE_LANDING_PAGE");
garrison:RegisterEvent("GARRISON_SHOW_LANDING_PAGE");
garrison:RegisterEvent("GARRISON_BUILDING_ACTIVATABLE");
garrison:RegisterEvent("GARRISON_BUILDING_ACTIVATED");
garrison:RegisterEvent("GARRISON_ARCHITECT_OPENED");
garrison:RegisterEvent("GARRISON_MISSION_FINISHED");
garrison:RegisterEvent("GARRISON_MISSION_NPC_OPENED");
garrison:RegisterEvent("GARRISON_SHIPYARD_NPC_OPENED");
garrison:RegisterEvent("GARRISON_INVASION_AVAILABLE");
garrison:RegisterEvent("GARRISON_INVASION_UNAVAILABLE");
garrison:RegisterEvent("SHIPMENT_UPDATE");
garrison:SetScript("OnEvent", GarrisonButton_OnEvent);
if(not mmButton:IsShown()) then
garrison:SetDocked()
end
C_Garrison.RequestLandingPageShipmentInfo();
MOD.GarrisonLoaded = true
end
--[[
##########################################################
BUILD/UPDATE
##########################################################
]]--
function MOD:UpdateGarrisonTool()
if((not SV.db.Dock.dockTools.garrison) or self.GarrisonLoaded) then return end
LoadToolBarGarrison()
end
function MOD:LoadGarrisonTool()
if((not SV.db.Dock.dockTools.garrison) or self.GarrisonLoaded or (not _G.GarrisonLandingPageMinimapButton)) then return end
SV.Timers:ExecuteTimer(LoadToolBarGarrison, 5)
end
| mit |
nesstea/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Kleh_Engyumoh.lua | 13 | 1066 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Kleh Engyumoh
-- Type: Standard NPC
-- @zone: 94
-- @pos -54.962 -4.5 57.701
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01af);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Uleguerand_Range/npcs/HomePoint#2.lua | 27 | 1258 | -----------------------------------
-- Area: Uleguerand_Range
-- NPC: HomePoint#2
-- @pos
-----------------------------------
package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Uleguerand_Range/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fd, 77);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fd) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
dpino/snabbswitch | src/apps/keyed_ipv6_tunnel/tunnel.lua | 9 | 10003 | -- Use of this source code is governed by the Apache 2.0 license; see COPYING.
module(...,package.seeall)
-- http://tools.ietf.org/html/draft-mkonstan-keyed-ipv6-tunnel-01
-- TODO: generalize
local AF_INET6 = 10
local ffi = require("ffi")
local C = ffi.C
local bit = require("bit")
local app = require("core.app")
local link = require("core.link")
local lib = require("core.lib")
local packet = require("core.packet")
local config = require("core.config")
local counter = require("core.counter")
local macaddress = require("lib.macaddress")
local pcap = require("apps.pcap.pcap")
local basic_apps = require("apps.basic.basic_apps")
local header_struct_ctype = ffi.typeof[[
struct {
// ethernet
char dmac[6];
char smac[6];
uint16_t ethertype;
// ipv6
uint32_t flow_id; // version, tc, flow_id
int16_t payload_length;
int8_t next_header;
uint8_t hop_limit;
char src_ip[16];
char dst_ip[16];
// tunnel
uint32_t session_id;
char cookie[8];
} __attribute__((packed))
]]
local HEADER_SIZE = ffi.sizeof(header_struct_ctype)
local header_array_ctype = ffi.typeof("uint8_t[?]")
local next_header_ctype = ffi.typeof("uint8_t*")
local cookie_ctype = ffi.typeof("uint64_t[1]")
local pcookie_ctype = ffi.typeof("uint64_t*")
local address_ctype = ffi.typeof("uint64_t[2]")
local paddress_ctype = ffi.typeof("uint64_t*")
local plength_ctype = ffi.typeof("int16_t*")
local psession_id_ctype = ffi.typeof("uint32_t*")
local DST_MAC_OFFSET = ffi.offsetof(header_struct_ctype, 'dmac')
local SRC_IP_OFFSET = ffi.offsetof(header_struct_ctype, 'src_ip')
local DST_IP_OFFSET = ffi.offsetof(header_struct_ctype, 'dst_ip')
local COOKIE_OFFSET = ffi.offsetof(header_struct_ctype, 'cookie')
local ETHERTYPE_OFFSET = ffi.offsetof(header_struct_ctype, 'ethertype')
local LENGTH_OFFSET =
ffi.offsetof(header_struct_ctype, 'payload_length')
local NEXT_HEADER_OFFSET =
ffi.offsetof(header_struct_ctype, 'next_header')
local SESSION_ID_OFFSET =
ffi.offsetof(header_struct_ctype, 'session_id')
local FLOW_ID_OFFSET = ffi.offsetof(header_struct_ctype, 'flow_id')
local HOP_LIMIT_OFFSET = ffi.offsetof(header_struct_ctype, 'hop_limit')
local SESSION_COOKIE_SIZE = 12 -- 32 bit session and 64 bit cookie
-- Next Header.
-- Set to 0x73 to indicate that the next header is L2TPv3.
local L2TPV3_NEXT_HEADER = 0x73
local header_template = header_array_ctype(HEADER_SIZE)
-- fill header template with const values
local function prepare_header_template ()
-- all bytes are zeroed after allocation
-- IPv6
header_template[ETHERTYPE_OFFSET] = 0x86
header_template[ETHERTYPE_OFFSET + 1] = 0xDD
-- Ver. Set to 0x6 to indicate IPv6.
-- version is 4 first bits at this offset
-- no problem to set others 4 bits to zeros - it is already zeros
header_template[FLOW_ID_OFFSET] = 0x60
header_template[HOP_LIMIT_OFFSET] = 64
header_template[NEXT_HEADER_OFFSET] = L2TPV3_NEXT_HEADER
-- For cases where both tunnel endpoints support one-stage resolution
-- (IPv6 Address only), this specification recommends setting the
-- Session ID to all ones for easy identification in case of troubleshooting.
-- may be overridden by local_session options
header_template[SESSION_ID_OFFSET] = 0xFF
header_template[SESSION_ID_OFFSET + 1] = 0xFF
header_template[SESSION_ID_OFFSET + 2] = 0xFF
header_template[SESSION_ID_OFFSET + 3] = 0xFF
end
SimpleKeyedTunnel = {
config = {
-- string, ipv6 address
local_address = {required=true},
remote_address = {required=true},
-- 8 bytes hex string
local_cookie = {required=true},
remote_cookie = {required=true},
-- unsigned number, must fit to uint32_t
local_session = {},
-- string, MAC address (for testing)
default_gateway_MAC = {},
-- unsigned integer <= 255
hop_limit = {}
},
shm = { rxerrors = {counter},
length_errors = {counter},
protocol_errors = {counter},
cookie_errors = {counter},
remote_address_errors = {counter},
local_address_errors = {counter} }
}
function SimpleKeyedTunnel:new (conf)
assert(
type(conf.local_cookie) == "string"
and #conf.local_cookie <= 16,
"local_cookie should be 8 bytes hex string"
)
assert(
type(conf.remote_cookie) == "string"
and #conf.remote_cookie <= 16,
"remote_cookie should be 8 bytes hex string"
)
local header = header_array_ctype(HEADER_SIZE)
ffi.copy(header, header_template, HEADER_SIZE)
local local_cookie = lib.hexundump(conf.local_cookie, 8)
ffi.copy(
header + COOKIE_OFFSET,
local_cookie,
#local_cookie
)
-- convert dest, sorce ipv6 addressed to network order binary
local result =
C.inet_pton(AF_INET6, conf.local_address, header + SRC_IP_OFFSET)
assert(result == 1,"malformed IPv6 address: " .. conf.local_address)
result =
C.inet_pton(AF_INET6, conf.remote_address, header + DST_IP_OFFSET)
assert(result == 1,"malformed IPv6 address: " .. conf.remote_address)
-- store casted pointers for fast matching
local remote_address = ffi.cast(paddress_ctype, header + DST_IP_OFFSET)
local local_address = ffi.cast(paddress_ctype, header + SRC_IP_OFFSET)
local remote_cookie = ffi.cast(pcookie_ctype, lib.hexundump(conf.remote_cookie, 8))
if conf.local_session then
local psession = ffi.cast(psession_id_ctype, header + SESSION_ID_OFFSET)
psession[0] = lib.htonl(conf.local_session)
end
if conf.default_gateway_MAC then
local mac = assert(macaddress:new(conf.default_gateway_MAC))
ffi.copy(header + DST_MAC_OFFSET, mac.bytes, 6)
end
if conf.hop_limit then
assert(type(conf.hop_limit) == 'number' and
conf.hop_limit <= 255, "invalid hop limit")
header[HOP_LIMIT_OFFSET] = conf.hop_limit
end
local o =
{
header = header,
remote_address = remote_address,
local_address = local_address,
remote_cookie = remote_cookie[0]
}
return setmetatable(o, {__index = SimpleKeyedTunnel})
end
function SimpleKeyedTunnel:push()
-- encapsulation path
local l_in = self.input.decapsulated
local l_out = self.output.encapsulated
assert(l_in and l_out)
while not link.empty(l_in) do
local p = link.receive(l_in)
p = packet.prepend(p, self.header, HEADER_SIZE)
local plength = ffi.cast(plength_ctype, p.data + LENGTH_OFFSET)
plength[0] = lib.htons(SESSION_COOKIE_SIZE + p.length - HEADER_SIZE)
link.transmit(l_out, p)
end
-- decapsulation path
l_in = self.input.encapsulated
l_out = self.output.decapsulated
assert(l_in and l_out)
while not link.empty(l_in) do
local p = link.receive(l_in)
-- match next header, cookie, src/dst addresses
local drop = true
repeat
if p.length < HEADER_SIZE then
counter.add(self.shm.length_errors)
break
end
local next_header = ffi.cast(next_header_ctype, p.data + NEXT_HEADER_OFFSET)
if next_header[0] ~= L2TPV3_NEXT_HEADER then
counter.add(self.shm.protocol_errors)
break
end
local cookie = ffi.cast(pcookie_ctype, p.data + COOKIE_OFFSET)
if cookie[0] ~= self.remote_cookie then
counter.add(self.shm.cookie_errors)
break
end
local remote_address = ffi.cast(paddress_ctype, p.data + SRC_IP_OFFSET)
if remote_address[0] ~= self.remote_address[0] or
remote_address[1] ~= self.remote_address[1]
then
counter.add(self.shm.remote_address_errors)
break
end
local local_address = ffi.cast(paddress_ctype, p.data + DST_IP_OFFSET)
if local_address[0] ~= self.local_address[0] or
local_address[1] ~= self.local_address[1]
then
counter.add(self.shm.local_address_errors)
break
end
drop = false
until true
if drop then
counter.add(self.shm.rxerrors)
-- discard packet
packet.free(p)
else
p = packet.shiftleft(p, HEADER_SIZE)
link.transmit(l_out, p)
end
end
end
-- prepare header template to be used by all apps
prepare_header_template()
function selftest ()
print("Keyed IPv6 tunnel selftest")
local ok = true
local Synth = require("apps.test.synth").Synth
local Match = require("apps.test.match").Match
local tunnel_config = {
local_address = "00::2:1",
remote_address = "00::2:1",
local_cookie = "12345678",
remote_cookie = "12345678",
default_gateway_MAC = "a1:b2:c3:d4:e5:f6"
} -- should be symmetric for local "loop-back" test
local c = config.new()
config.app(c, "tunnel", SimpleKeyedTunnel, tunnel_config)
config.app(c, "match", Match)
config.app(c, "comparator", Synth)
config.app(c, "source", Synth)
config.link(c, "source.output -> tunnel.decapsulated")
config.link(c, "comparator.output -> match.comparator")
config.link(c, "tunnel.encapsulated -> tunnel.encapsulated")
config.link(c, "tunnel.decapsulated -> match.rx")
app.configure(c)
app.main({duration = 0.0001, report = {showapps=true,showlinks=true}})
-- Check results
if #engine.app_table.match:errors() ~= 0 then
ok = false
end
local c = config.new()
config.app(c, "source", basic_apps.Source)
config.app(c, "tunnel", SimpleKeyedTunnel, tunnel_config)
config.app(c, "sink", basic_apps.Sink)
config.link(c, "source.output -> tunnel.decapsulated")
config.link(c, "tunnel.encapsulated -> tunnel.encapsulated")
config.link(c, "tunnel.decapsulated -> sink.input")
app.configure(c)
print("run simple one second benchmark ...")
app.main({duration = 1})
if not ok then
print("selftest failed")
os.exit(1)
end
print("selftest passed")
end
| apache-2.0 |
akdor1154/awesome | lib/awful/menu.lua | 1 | 21713 | --------------------------------------------------------------------------------
--- A menu for awful
--
-- @author Damien Leone <damien.leone@gmail.com>
-- @author Julien Danjou <julien@danjou.info>
-- @author dodo
-- @copyright 2008, 2011 Damien Leone, Julien Danjou, dodo
-- @release @AWESOME_VERSION@
-- @module awful.menu
--------------------------------------------------------------------------------
local wibox = require("wibox")
local button = require("awful.button")
local util = require("awful.util")
local spawn = require("awful.spawn")
local tags = require("awful.tag")
local keygrabber = require("awful.keygrabber")
local client_iterate = require("awful.client").iterate
local beautiful = require("beautiful")
local dpi = require("beautiful").xresources.apply_dpi
local object = require("gears.object")
local surface = require("gears.surface")
local protected_call = require("gears.protected_call")
local cairo = require("lgi").cairo
local setmetatable = setmetatable
local tonumber = tonumber
local string = string
local ipairs = ipairs
local pairs = pairs
local print = print
local table = table
local type = type
local math = math
local capi = {
screen = screen,
mouse = mouse,
client = client }
local screen = require("awful.screen")
local menu = { mt = {} }
local table_update = function (t, set)
for k, v in pairs(set) do
t[k] = v
end
return t
end
--- Key bindings for menu navigation.
-- Keys are: up, down, exec, enter, back, close. Value are table with a list of valid
-- keys for the action, i.e. menu_keys.up = { "j", "k" } will bind 'j' and 'k'
-- key to up action. This is common to all created menu.
-- @class table
-- @name menu_keys
menu.menu_keys = { up = { "Up", "k" },
down = { "Down", "j" },
back = { "Left", "h" },
exec = { "Return" },
enter = { "Right", "l" },
close = { "Escape" } }
local function load_theme(a, b)
a = a or {}
b = b or {}
local ret = {}
local fallback = beautiful.get()
if a.reset then b = fallback end
if a == "reset" then a = fallback end
ret.border = a.border_color or b.menu_border_color or b.border_normal or
fallback.menu_border_color or fallback.border_normal
ret.border_width= a.border_width or b.menu_border_width or b.border_width or
fallback.menu_border_width or fallback.border_width or 0
ret.fg_focus = a.fg_focus or b.menu_fg_focus or b.fg_focus or
fallback.menu_fg_focus or fallback.fg_focus
ret.bg_focus = a.bg_focus or b.menu_bg_focus or b.bg_focus or
fallback.menu_bg_focus or fallback.bg_focus
ret.fg_normal = a.fg_normal or b.menu_fg_normal or b.fg_normal or
fallback.menu_fg_normal or fallback.fg_normal
ret.bg_normal = a.bg_normal or b.menu_bg_normal or b.bg_normal or
fallback.menu_bg_normal or fallback.bg_normal
ret.submenu_icon= a.submenu_icon or b.menu_submenu_icon or b.submenu_icon or
fallback.menu_submenu_icon or fallback.submenu_icon
ret.submenu = a.submenu or b.menu_submenu or b.submenu or
fallback.menu_submenu or fallback.submenu or "▶"
ret.height = a.height or b.menu_height or b.height or
fallback.menu_height or 16
ret.width = a.width or b.menu_width or b.width or
fallback.menu_width or 100
ret.font = a.font or b.font or fallback.font
for _, prop in ipairs({"width", "height", "menu_width"}) do
if type(ret[prop]) ~= "number" then ret[prop] = tonumber(ret[prop]) end
end
return ret
end
local function item_position(_menu, child)
local a, b = "height", "width"
local dir = _menu.layout.dir or "y"
if dir == "x" then a, b = b, a end
local in_dir, other = 0, _menu[b]
local num = util.table.hasitem(_menu.child, child)
if num then
for i = 0, num - 1 do
local item = _menu.items[i]
if item then
other = math.max(other, item[b])
in_dir = in_dir + item[a]
end
end
end
local w, h = other, in_dir
if dir == "x" then w, h = h, w end
return w, h
end
local function set_coords(_menu, s, m_coords)
local s_geometry = s.workarea
local screen_w = s_geometry.x + s_geometry.width
local screen_h = s_geometry.y + s_geometry.height
_menu.width = _menu.wibox.width
_menu.height = _menu.wibox.height
_menu.x = _menu.wibox.x
_menu.y = _menu.wibox.y
if _menu.parent then
local w, h = item_position(_menu.parent, _menu)
w = w + _menu.parent.theme.border_width
_menu.y = _menu.parent.y + h + _menu.height > screen_h and
screen_h - _menu.height or _menu.parent.y + h
_menu.x = _menu.parent.x + w + _menu.width > screen_w and
_menu.parent.x - _menu.width or _menu.parent.x + w
else
if m_coords == nil then
m_coords = capi.mouse.coords()
m_coords.x = m_coords.x + 1
m_coords.y = m_coords.y + 1
end
_menu.y = m_coords.y < s_geometry.y and s_geometry.y or m_coords.y
_menu.x = m_coords.x < s_geometry.x and s_geometry.x or m_coords.x
_menu.y = _menu.y + _menu.height > screen_h and
screen_h - _menu.height or _menu.y
_menu.x = _menu.x + _menu.width > screen_w and
screen_w - _menu.width or _menu.x
end
_menu.wibox.x = _menu.x
_menu.wibox.y = _menu.y
end
local function set_size(_menu)
local in_dir, other, a, b = 0, 0, "height", "width"
local dir = _menu.layout.dir or "y"
if dir == "x" then a, b = b, a end
for _, item in ipairs(_menu.items) do
other = math.max(other, item[b])
in_dir = in_dir + item[a]
end
_menu[a], _menu[b] = in_dir, other
if in_dir > 0 and other > 0 then
_menu.wibox[a] = in_dir
_menu.wibox[b] = other
return true
end
return false
end
local function check_access_key(_menu, key)
for i, item in ipairs(_menu.items) do
if item.akey == key then
_menu:item_enter(i)
_menu:exec(i, { exec = true })
return
end
end
if _menu.parent then
check_access_key(_menu.parent, key)
end
end
local function grabber(_menu, _, key, event)
if event ~= "press" then return end
local sel = _menu.sel or 0
if util.table.hasitem(menu.menu_keys.up, key) then
local sel_new = sel-1 < 1 and #_menu.items or sel-1
_menu:item_enter(sel_new)
elseif util.table.hasitem(menu.menu_keys.down, key) then
local sel_new = sel+1 > #_menu.items and 1 or sel+1
_menu:item_enter(sel_new)
elseif sel > 0 and util.table.hasitem(menu.menu_keys.enter, key) then
_menu:exec(sel)
elseif sel > 0 and util.table.hasitem(menu.menu_keys.exec, key) then
_menu:exec(sel, { exec = true })
elseif util.table.hasitem(menu.menu_keys.back, key) then
_menu:hide()
elseif util.table.hasitem(menu.menu_keys.close, key) then
menu.get_root(_menu):hide()
else
check_access_key(_menu, key)
end
end
function menu:exec(num, opts)
opts = opts or {}
local item = self.items[num]
if not item then return end
local cmd = item.cmd
if type(cmd) == "table" then
local action = cmd.cmd
if #cmd == 0 then
if opts.exec and action and type(action) == "function" then
action()
end
return
end
if not self.child[num] then
self.child[num] = menu.new(cmd, self)
end
local can_invoke_action = opts.exec and
action and type(action) == "function" and
(not opts.mouse or (opts.mouse and (self.auto_expand or
(self.active_child == self.child[num] and
self.active_child.wibox.visible))))
if can_invoke_action then
local visible = action(self.child[num], item)
if not visible then
menu.get_root(self):hide()
return
else
self.child[num]:update()
end
end
if self.active_child and self.active_child ~= self.child[num] then
self.active_child:hide()
end
self.active_child = self.child[num]
if not self.active_child.visible then
self.active_child:show()
end
elseif type(cmd) == "string" then
menu.get_root(self):hide()
spawn(cmd)
elseif type(cmd) == "function" then
local visible, action = cmd(item, self)
if not visible then
menu.get_root(self):hide()
else
self:update()
if self.items[num] then
self:item_enter(num, opts)
end
end
if action and type(action) == "function" then
action()
end
end
end
function menu:item_enter(num, opts)
opts = opts or {}
local item = self.items[num]
if num == nil or self.sel == num or not item then
return
elseif self.sel then
self:item_leave(self.sel)
end
--print("sel", num, menu.sel, item.theme.bg_focus)
item._background:set_fg(item.theme.fg_focus)
item._background:set_bg(item.theme.bg_focus)
self.sel = num
if self.auto_expand and opts.hover then
if self.active_child then
self.active_child:hide()
self.active_child = nil
end
if type(item.cmd) == "table" then
self:exec(num, opts)
end
end
end
function menu:item_leave(num)
--print("leave", num)
local item = self.items[num]
if item then
item._background:set_fg(item.theme.fg_normal)
item._background:set_bg(item.theme.bg_normal)
end
end
--- Show a menu.
-- @param args The arguments
-- @param args.coords Menu position defaulting to mouse.coords()
function menu:show(args)
args = args or {}
local coords = args.coords or nil
local s = capi.screen[screen.focused()]
if not set_size(self) then return end
set_coords(self, s, coords)
keygrabber.run(self._keygrabber)
self.wibox.visible = true
end
--- Hide a menu popup.
function menu:hide()
-- Remove items from screen
for i = 1, #self.items do
self:item_leave(i)
end
if self.active_child then
self.active_child:hide()
self.active_child = nil
end
self.sel = nil
keygrabber.stop(self._keygrabber)
self.wibox.visible = false
end
--- Toggle menu visibility.
-- @param args The arguments
-- @param args.coords Menu position {x,y}
function menu:toggle(args)
if self.wibox.visible then
self:hide()
else
self:show(args)
end
end
--- Update menu content
function menu:update()
if self.wibox.visible then
self:show({ coords = { x = self.x, y = self.y } })
end
end
--- Get the elder parent so for example when you kill
-- it, it will destroy the whole family.
function menu:get_root()
return self.parent and menu.get_root(self.parent) or self
end
--- Add a new menu entry.
-- args.* params needed for the menu entry constructor.
-- @param args The item params
-- @param args.new (Default: awful.menu.entry) The menu entry constructor.
-- @param[opt] args.theme The menu entry theme.
-- @param[opt] index The index where the new entry will inserted.
function menu:add(args, index)
if not args then return end
local theme = load_theme(args.theme or {}, self.theme)
args.theme = theme
args.new = args.new or menu.entry
local item = protected_call(args.new, self, args)
if (not item) or (not item.widget) then
print("Error while checking menu entry: no property widget found.")
return
end
item.parent = self
item.theme = item.theme or theme
item.width = item.width or theme.width
item.height = item.height or theme.height
wibox.widget.base.check_widget(item.widget)
item._background = wibox.widget.background()
item._background:set_widget(item.widget)
item._background:set_fg(item.theme.fg_normal)
item._background:set_bg(item.theme.bg_normal)
-- Create bindings
item._background:buttons(util.table.join(
button({}, 3, function () self:hide() end),
button({}, 1, function ()
local num = util.table.hasitem(self.items, item)
self:item_enter(num, { mouse = true })
self:exec(num, { exec = true, mouse = true })
end )))
item._mouse = function ()
local num = util.table.hasitem(self.items, item)
self:item_enter(num, { hover = true, moue = true })
end
item.widget:connect_signal("mouse::enter", item._mouse)
if index then
self.layout:reset()
table.insert(self.items, index, item)
for _, i in ipairs(self.items) do
self.layout:add(i._background)
end
else
table.insert(self.items, item)
self.layout:add(item._background)
end
if self.wibox then
set_size(self)
end
return item
end
--- Delete menu entry at given position
-- @param num The position in the table of the menu entry to be deleted; can be also the menu entry itself
function menu:delete(num)
if type(num) == "table" then
num = util.table.hasitem(self.items, num)
end
local item = self.items[num]
if not item then return end
item.widget:disconnect_signal("mouse::enter", item._mouse)
item.widget.visible = false
table.remove(self.items, num)
if self.sel == num then
self:item_leave(self.sel)
self.sel = nil
end
self.layout:reset()
for _, i in ipairs(self.items) do
self.layout:add(i._background)
end
if self.child[num] then
self.child[num]:hide()
if self.active_child == self.child[num] then
self.active_child = nil
end
table.remove(self.child, num)
end
if self.wibox then
set_size(self)
end
end
--------------------------------------------------------------------------------
--- Build a popup menu with running clients and show it.
-- @tparam[opt] table args Menu table, see `new()` for more information.
-- @tparam[opt] table item_args Table that will be merged into each item, see
-- `new()` for more information.
-- @tparam[opt] func filter A function taking a client as an argument and
-- returning `true` or `false` to indicate whether the client should be
-- included in the menu.
-- @return The menu.
function menu.clients(args, item_args, filter)
local cls_t = {}
for c in client_iterate(filter or function() return true end) do
cls_t[#cls_t + 1] = {
c.name or "",
function ()
if not c:isvisible() then
tags.viewmore(c:tags(), c.screen)
end
c:emit_signal("request::activate", "menu.clients", {raise=true})
end,
c.icon }
if item_args then
if type(item_args) == "function" then
util.table.merge(cls_t[#cls_t], item_args(c))
else
util.table.merge(cls_t[#cls_t], item_args)
end
end
end
args = args or {}
args.items = args.items or {}
util.table.merge(args.items, cls_t)
local m = menu.new(args)
m:show(args)
return m
end
--------------------------------------------------------------------------------
--- Default awful.menu.entry constructor
-- @param parent The parent menu (TODO: This is apparently unused)
-- @param args the item params
-- @return table with 'widget', 'cmd', 'akey' and all the properties the user wants to change
function menu.entry(parent, args) -- luacheck: no unused args
args = args or {}
args.text = args[1] or args.text or ""
args.cmd = args[2] or args.cmd
args.icon = args[3] or args.icon
local ret = {}
-- Create the item label widget
local label = wibox.widget.textbox()
local key = ''
label:set_font(args.theme.font)
label:set_markup(string.gsub(
util.escape(args.text), "&(%w)",
function (l)
key = string.lower(l)
return "<u>" .. l .. "</u>"
end, 1))
-- Set icon if needed
local icon, iconbox
local margin = wibox.layout.margin()
margin:set_widget(label)
if args.icon then
icon = surface.load(args.icon)
end
if icon then
local iw = icon:get_width()
local ih = icon:get_height()
if iw > args.theme.width or ih > args.theme.height then
local w, h
if ((args.theme.height / ih) * iw) > args.theme.width then
w, h = args.theme.height, (args.theme.height / iw) * ih
else
w, h = (args.theme.height / ih) * iw, args.theme.height
end
-- We need to scale the image to size w x h
local img = cairo.ImageSurface(cairo.Format.ARGB32, w, h)
local cr = cairo.Context(img)
cr:scale(w / iw, h / ih)
cr:set_source_surface(icon, 0, 0)
cr:paint()
icon = img
end
iconbox = wibox.widget.imagebox()
if iconbox:set_image(icon) then
margin:set_left(dpi(2))
else
iconbox = nil
end
end
if not iconbox then
margin:set_left(args.theme.height + dpi(2))
end
-- Create the submenu icon widget
local submenu
if type(args.cmd) == "table" then
if args.theme.submenu_icon then
submenu = wibox.widget.imagebox()
submenu:set_image(args.theme.submenu_icon)
else
submenu = wibox.widget.textbox()
submenu:set_font(args.theme.font)
submenu:set_text(args.theme.submenu)
end
end
-- Add widgets to the wibox
local left = wibox.layout.fixed.horizontal()
if iconbox then
left:add(iconbox)
end
-- This contains the label
left:add(margin)
local layout = wibox.layout.align.horizontal()
layout:set_left(left)
if submenu then
layout:set_right(submenu)
end
return table_update(ret, {
label = label,
sep = submenu,
icon = iconbox,
widget = layout,
cmd = args.cmd,
akey = key,
})
end
--------------------------------------------------------------------------------
--- Create a menu popup.
-- @param args Table containing the menu informations.
--
-- * Key items: Table containing the displayed items. Each element is a table by default (when element 'new' is awful.menu.entry) containing: item name, triggered action, submenu table or function, item icon (optional).
-- * Keys theme.[fg|bg]_[focus|normal], theme.border_color, theme.border_width, theme.submenu_icon, theme.height and theme.width override the default display for your menu and/or of your menu entry, each of them are optional.
-- * Key auto_expand controls the submenu auto expand behaviour by setting it to true (default) or false.
--
-- @param parent Specify the parent menu if we want to open a submenu, this value should never be set by the user.
-- @usage -- The following function builds and shows a menu of clients that match
-- -- a particular rule.
-- -- Bound to a key, it can be used to select from dozens of terminals open on
-- -- several tags.
-- -- When using @{rules.match_any} instead of @{rules.match},
-- -- a menu of clients with different classes could be build.
--
-- function terminal_menu ()
-- terms = {}
-- for i, c in pairs(client.get()) do
-- if awful.rules.match(c, {class = "URxvt"}) then
-- terms[i] =
-- {c.name,
-- function()
-- awful.tag.viewonly(c.first_tag)
-- client.focus = c
-- end,
-- c.icon
-- }
-- end
-- end
-- awful.menu(terms):show()
-- end
function menu.new(args, parent)
args = args or {}
args.layout = args.layout or wibox.layout.flex.vertical
local _menu = table_update(object(), {
item_enter = menu.item_enter,
item_leave = menu.item_leave,
get_root = menu.get_root,
delete = menu.delete,
update = menu.update,
toggle = menu.toggle,
hide = menu.hide,
show = menu.show,
exec = menu.exec,
add = menu.add,
child = {},
items = {},
parent = parent,
layout = args.layout(),
theme = load_theme(args.theme or {}, parent and parent.theme) })
if parent then
_menu.auto_expand = parent.auto_expand
elseif args.auto_expand ~= nil then
_menu.auto_expand = args.auto_expand
else
_menu.auto_expand = true
end
-- Create items
for _, v in ipairs(args) do _menu:add(v) end
if args.items then
for _, v in pairs(args.items) do _menu:add(v) end
end
_menu._keygrabber = function (...)
grabber(_menu, ...)
end
_menu.wibox = wibox({
ontop = true,
fg = _menu.theme.fg_normal,
bg = _menu.theme.bg_normal,
border_color = _menu.theme.border,
border_width = _menu.theme.border_width,
type = "popup_menu" })
_menu.wibox.visible = false
_menu.wibox:set_widget(_menu.layout)
set_size(_menu)
_menu.x = _menu.wibox.x
_menu.y = _menu.wibox.y
return _menu
end
function menu.mt:__call(...)
return menu.new(...)
end
return setmetatable(menu, menu.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
| gpl-2.0 |
nesstea/darkstar | scripts/zones/Bastok_Markets/npcs/Olwyn.lua | 13 | 1406 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Olwyn
-- Standard Merchant NPC
--
-- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape
-----------------------------------
require("scripts/globals/events/harvest_festivals");
require("scripts/globals/shop");
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
onHalloweenTrade(player,trade,npc)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,OLWYN_SHOP_DIALOG);
stock = {
0x1020, 445,1, --Ether
0x1037, 736,2, --Echo Drops
0x1010, 837,2, --Potion
0x1036, 2387,3, --Eye Drops
0x1034, 290,3 --Antidote
}
showNationShop(player, BASTOK, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
jj918160/cocos2d-x-samples | samples/KillBug/src/cocos/cocos2d/functions.lua | 46 | 17161 | --[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
function printLog(tag, fmt, ...)
local t = {
"[",
string.upper(tostring(tag)),
"] ",
string.format(tostring(fmt), ...)
}
print(table.concat(t))
end
function printError(fmt, ...)
printLog("ERR", fmt, ...)
print(debug.traceback("", 2))
end
function printInfo(fmt, ...)
if type(DEBUG) ~= "number" or DEBUG < 2 then return end
printLog("INFO", fmt, ...)
end
local function dump_value_(v)
if type(v) == "string" then
v = "\"" .. v .. "\""
end
return tostring(v)
end
function dump(value, desciption, nesting)
if type(nesting) ~= "number" then nesting = 3 end
local lookupTable = {}
local result = {}
local traceback = string.split(debug.traceback("", 2), "\n")
print("dump from: " .. string.trim(traceback[3]))
local function dump_(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>"
local spc = ""
if type(keylen) == "number" then
spc = string.rep(" ", keylen - string.len(dump_value_(desciption)))
end
if type(value) ~= "table" then
result[#result +1 ] = string.format("%s%s%s = %s", indent, dump_value_(desciption), spc, dump_value_(value))
elseif lookupTable[tostring(value)] then
result[#result +1 ] = string.format("%s%s%s = *REF*", indent, dump_value_(desciption), spc)
else
lookupTable[tostring(value)] = true
if nest > nesting then
result[#result +1 ] = string.format("%s%s = *MAX NESTING*", indent, dump_value_(desciption))
else
result[#result +1 ] = string.format("%s%s = {", indent, dump_value_(desciption))
local indent2 = indent.." "
local keys = {}
local keylen = 0
local values = {}
for k, v in pairs(value) do
keys[#keys + 1] = k
local vk = dump_value_(k)
local vkl = string.len(vk)
if vkl > keylen then keylen = vkl end
values[k] = v
end
table.sort(keys, function(a, b)
if type(a) == "number" and type(b) == "number" then
return a < b
else
return tostring(a) < tostring(b)
end
end)
for i, k in ipairs(keys) do
dump_(values[k], k, indent2, nest + 1, keylen)
end
result[#result +1] = string.format("%s}", indent)
end
end
end
dump_(value, desciption, "- ", 1)
for i, line in ipairs(result) do
print(line)
end
end
function printf(fmt, ...)
print(string.format(tostring(fmt), ...))
end
function checknumber(value, base)
return tonumber(value, base) or 0
end
function checkint(value)
return math.round(checknumber(value))
end
function checkbool(value)
return (value ~= nil and value ~= false)
end
function checktable(value)
if type(value) ~= "table" then value = {} end
return value
end
function isset(hashtable, key)
local t = type(hashtable)
return (t == "table" or t == "userdata") and hashtable[key] ~= nil
end
local setmetatableindex_
setmetatableindex_ = function(t, index)
if type(t) == "userdata" then
local peer = tolua.getpeer(t)
if not peer then
peer = {}
tolua.setpeer(t, peer)
end
setmetatableindex_(peer, index)
else
local mt = getmetatable(t)
if not mt then mt = {} end
if not mt.__index then
mt.__index = index
setmetatable(t, mt)
elseif mt.__index ~= index then
setmetatableindex_(mt, index)
end
end
end
setmetatableindex = setmetatableindex_
function clone(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local newObject = {}
lookup_table[object] = newObject
for key, value in pairs(object) do
newObject[_copy(key)] = _copy(value)
end
return setmetatable(newObject, getmetatable(object))
end
return _copy(object)
end
function class(classname, ...)
local cls = {__cname = classname}
local supers = {...}
for _, super in ipairs(supers) do
local superType = type(super)
assert(superType == "nil" or superType == "table" or superType == "function",
string.format("class() - create class \"%s\" with invalid super class type \"%s\"",
classname, superType))
if superType == "function" then
assert(cls.__create == nil,
string.format("class() - create class \"%s\" with more than one creating function",
classname));
-- if super is function, set it to __create
cls.__create = super
elseif superType == "table" then
if super[".isclass"] then
-- super is native class
assert(cls.__create == nil,
string.format("class() - create class \"%s\" with more than one creating function or native class",
classname));
cls.__create = function() return super:create() end
else
-- super is pure lua class
cls.__supers = cls.__supers or {}
cls.__supers[#cls.__supers + 1] = super
if not cls.super then
-- set first super pure lua class as class.super
cls.super = super
end
end
else
error(string.format("class() - create class \"%s\" with invalid super type",
classname), 0)
end
end
cls.__index = cls
if not cls.__supers or #cls.__supers == 1 then
setmetatable(cls, {__index = cls.super})
else
setmetatable(cls, {__index = function(_, key)
local supers = cls.__supers
for i = 1, #supers do
local super = supers[i]
if super[key] then return super[key] end
end
end})
end
if not cls.ctor then
-- add default constructor
cls.ctor = function() end
end
cls.new = function(...)
local instance
if cls.__create then
instance = cls.__create(...)
else
instance = {}
end
setmetatableindex(instance, cls)
instance.class = cls
instance:ctor(...)
return instance
end
cls.create = function(_, ...)
return cls.new(...)
end
return cls
end
local iskindof_
iskindof_ = function(cls, name)
local __index = rawget(cls, "__index")
if type(__index) == "table" and rawget(__index, "__cname") == name then return true end
if rawget(cls, "__cname") == name then return true end
local __supers = rawget(cls, "__supers")
if not __supers then return false end
for _, super in ipairs(__supers) do
if iskindof_(super, name) then return true end
end
return false
end
function iskindof(obj, classname)
local t = type(obj)
if t ~= "table" and t ~= "userdata" then return false end
local mt
if t == "userdata" then
if tolua.iskindof(obj, classname) then return true end
mt = tolua.getpeer(obj)
else
mt = getmetatable(obj)
end
if mt then
return iskindof_(mt, classname)
end
return false
end
function import(moduleName, currentModuleName)
local currentModuleNameParts
local moduleFullName = moduleName
local offset = 1
while true do
if string.byte(moduleName, offset) ~= 46 then -- .
moduleFullName = string.sub(moduleName, offset)
if currentModuleNameParts and #currentModuleNameParts > 0 then
moduleFullName = table.concat(currentModuleNameParts, ".") .. "." .. moduleFullName
end
break
end
offset = offset + 1
if not currentModuleNameParts then
if not currentModuleName then
local n,v = debug.getlocal(3, 1)
currentModuleName = v
end
currentModuleNameParts = string.split(currentModuleName, ".")
end
table.remove(currentModuleNameParts, #currentModuleNameParts)
end
return require(moduleFullName)
end
function handler(obj, method)
return function(...)
return method(obj, ...)
end
end
function math.newrandomseed()
local ok, socket = pcall(function()
return require("socket")
end)
if ok then
math.randomseed(socket.gettime() * 1000)
else
math.randomseed(os.time())
end
math.random()
math.random()
math.random()
math.random()
end
function math.round(value)
value = checknumber(value)
return math.floor(value + 0.5)
end
local pi_div_180 = math.pi / 180
function math.angle2radian(angle)
return angle * pi_div_180
end
local pi_mul_180 = math.pi * 180
function math.radian2angle(radian)
return radian / pi_mul_180
end
function io.exists(path)
local file = io.open(path, "r")
if file then
io.close(file)
return true
end
return false
end
function io.readfile(path)
local file = io.open(path, "r")
if file then
local content = file:read("*a")
io.close(file)
return content
end
return nil
end
function io.writefile(path, content, mode)
mode = mode or "w+b"
local file = io.open(path, mode)
if file then
if file:write(content) == nil then return false end
io.close(file)
return true
else
return false
end
end
function io.pathinfo(path)
local pos = string.len(path)
local extpos = pos + 1
while pos > 0 do
local b = string.byte(path, pos)
if b == 46 then -- 46 = char "."
extpos = pos
elseif b == 47 then -- 47 = char "/"
break
end
pos = pos - 1
end
local dirname = string.sub(path, 1, pos)
local filename = string.sub(path, pos + 1)
extpos = extpos - pos
local basename = string.sub(filename, 1, extpos - 1)
local extname = string.sub(filename, extpos)
return {
dirname = dirname,
filename = filename,
basename = basename,
extname = extname
}
end
function io.filesize(path)
local size = false
local file = io.open(path, "r")
if file then
local current = file:seek()
size = file:seek("end")
file:seek("set", current)
io.close(file)
end
return size
end
function table.nums(t)
local count = 0
for k, v in pairs(t) do
count = count + 1
end
return count
end
function table.keys(hashtable)
local keys = {}
for k, v in pairs(hashtable) do
keys[#keys + 1] = k
end
return keys
end
function table.values(hashtable)
local values = {}
for k, v in pairs(hashtable) do
values[#values + 1] = v
end
return values
end
function table.merge(dest, src)
for k, v in pairs(src) do
dest[k] = v
end
end
function table.insertto(dest, src, begin)
begin = checkint(begin)
if begin <= 0 then
begin = #dest + 1
end
local len = #src
for i = 0, len - 1 do
dest[i + begin] = src[i + 1]
end
end
function table.indexof(array, value, begin)
for i = begin or 1, #array do
if array[i] == value then return i end
end
return false
end
function table.keyof(hashtable, value)
for k, v in pairs(hashtable) do
if v == value then return k end
end
return nil
end
function table.removebyvalue(array, value, removeall)
local c, i, max = 0, 1, #array
while i <= max do
if array[i] == value then
table.remove(array, i)
c = c + 1
i = i - 1
max = max - 1
if not removeall then break end
end
i = i + 1
end
return c
end
function table.map(t, fn)
for k, v in pairs(t) do
t[k] = fn(v, k)
end
end
function table.walk(t, fn)
for k,v in pairs(t) do
fn(v, k)
end
end
function table.filter(t, fn)
for k, v in pairs(t) do
if not fn(v, k) then t[k] = nil end
end
end
function table.unique(t, bArray)
local check = {}
local n = {}
local idx = 1
for k, v in pairs(t) do
if not check[v] then
if bArray then
n[idx] = v
idx = idx + 1
else
n[k] = v
end
check[v] = true
end
end
return n
end
string._htmlspecialchars_set = {}
string._htmlspecialchars_set["&"] = "&"
string._htmlspecialchars_set["\""] = """
string._htmlspecialchars_set["'"] = "'"
string._htmlspecialchars_set["<"] = "<"
string._htmlspecialchars_set[">"] = ">"
function string.htmlspecialchars(input)
for k, v in pairs(string._htmlspecialchars_set) do
input = string.gsub(input, k, v)
end
return input
end
function string.restorehtmlspecialchars(input)
for k, v in pairs(string._htmlspecialchars_set) do
input = string.gsub(input, v, k)
end
return input
end
function string.nl2br(input)
return string.gsub(input, "\n", "<br />")
end
function string.text2html(input)
input = string.gsub(input, "\t", " ")
input = string.htmlspecialchars(input)
input = string.gsub(input, " ", " ")
input = string.nl2br(input)
return input
end
function string.split(input, delimiter)
input = tostring(input)
delimiter = tostring(delimiter)
if (delimiter=='') then return false end
local pos,arr = 0, {}
-- for each divider found
for st,sp in function() return string.find(input, delimiter, pos, true) end do
table.insert(arr, string.sub(input, pos, st - 1))
pos = sp + 1
end
table.insert(arr, string.sub(input, pos))
return arr
end
function string.ltrim(input)
return string.gsub(input, "^[ \t\n\r]+", "")
end
function string.rtrim(input)
return string.gsub(input, "[ \t\n\r]+$", "")
end
function string.trim(input)
input = string.gsub(input, "^[ \t\n\r]+", "")
return string.gsub(input, "[ \t\n\r]+$", "")
end
function string.ucfirst(input)
return string.upper(string.sub(input, 1, 1)) .. string.sub(input, 2)
end
local function urlencodechar(char)
return "%" .. string.format("%02X", string.byte(char))
end
function string.urlencode(input)
-- convert line endings
input = string.gsub(tostring(input), "\n", "\r\n")
-- escape all characters but alphanumeric, '.' and '-'
input = string.gsub(input, "([^%w%.%- ])", urlencodechar)
-- convert spaces to "+" symbols
return string.gsub(input, " ", "+")
end
function string.urldecode(input)
input = string.gsub (input, "+", " ")
input = string.gsub (input, "%%(%x%x)", function(h) return string.char(checknumber(h,16)) end)
input = string.gsub (input, "\r\n", "\n")
return input
end
function string.utf8len(input)
local len = string.len(input)
local left = len
local cnt = 0
local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}
while left ~= 0 do
local tmp = string.byte(input, -left)
local i = #arr
while arr[i] do
if tmp >= arr[i] then
left = left - i
break
end
i = i - 1
end
cnt = cnt + 1
end
return cnt
end
function string.formatnumberthousands(num)
local formatted = tostring(checknumber(num))
local k
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if k == 0 then break end
end
return formatted
end
| mit |
UnfortunateFruit/darkstar | scripts/globals/weaponskills/fast_blade.lua | 30 | 1345 | -----------------------------------
-- Fast Blade
-- Sword weapon skill
-- Skill Level: 5
-- Delivers a two-hit attack. Damage varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Soil Gorget.
-- Aligned with the Soil Belt.
-- Element: None
-- Modifiers: STR:20% ; DEX:20%
-- 100%TP 200%TP 300%TP
-- 1.00 1.50 2.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 2;
params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 2;
params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.4; params.dex_wsc = 0.4;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
nesstea/darkstar | scripts/zones/Labyrinth_of_Onzozo/npcs/Grounds_Tome.lua | 30 | 1104 | -----------------------------------
-- Area: Labyrinth of Onzozo
-- NPC: Grounds Tome
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/groundsofvalor");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
startGov(GOV_EVENT_LABYRINTH_OF_ONZOZO,player);
end;
-----------------------------------
-- onEventSelection
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
updateGov(player,csid,option,771,772,773,774,775,776,0,0,0,0);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
finishGov(player,csid,option,771,772,773,774,775,776,0,0,0,0,GOV_MSG_LABYRINTH_OF_ONZOZO);
end;
| gpl-3.0 |
Mashape/kong | kong/cmd/config.lua | 1 | 4459 | local DB = require "kong.db"
local log = require "kong.cmd.utils.log"
local pl_path = require "pl.path"
local pl_file = require "pl.file"
local kong_global = require "kong.global"
local declarative = require "kong.db.declarative"
local conf_loader = require "kong.conf_loader"
local kong_yml = require "kong.templates.kong_yml"
local INIT_FILE = "kong.yml"
local accepted_formats = {
yaml = true,
json = true,
lua = true,
}
local function db_export(filename, conf)
if pl_file.access_time(filename) then
error(filename .. " already exists. Will not overwrite it.")
end
local fd, err = io.open(filename, "w")
if not fd then
return nil, err
end
local ok, err = declarative.export_from_db(fd)
if not ok then
error(err)
end
fd:close()
os.exit(0)
end
local function generate_init()
if pl_file.access_time(INIT_FILE) then
error(INIT_FILE .. " already exists in the current directory.\n" ..
"Will not overwrite it.")
end
pl_file.write(INIT_FILE, kong_yml)
end
local function execute(args)
if args.command == "init" then
generate_init()
os.exit(0)
end
log.disable()
-- retrieve default prefix or use given one
local conf = assert(conf_loader(args.conf, {
prefix = args.prefix
}))
log.enable()
if pl_path.exists(conf.kong_env) then
-- load <PREFIX>/kong.conf containing running node's config
conf = assert(conf_loader(conf.kong_env))
end
args.command = args.command:gsub("%-", "_")
if args.command == "db_import" and conf.database == "off" then
error("'kong config db_import' only works with a database.\n" ..
"When using database=off, reload your declarative configuration\n" ..
"using the /config endpoint.")
end
if args.command == "db_export" and conf.database == "off" then
error("'kong config db_export' only works with a database.")
end
package.path = conf.lua_package_path .. ";" .. package.path
local dc, err = declarative.new_config(conf)
if not dc then
error(err)
end
_G.kong = kong_global.new()
kong_global.init_pdk(_G.kong, conf, nil) -- nil: latest PDK
local db = assert(DB.new(conf))
assert(db:init_connector())
assert(db:connect())
assert(db.plugins:load_plugin_schemas(conf.loaded_plugins))
_G.kong.db = db
if args.command == "db_export" then
return db_export(args[1] or "kong.yml", conf)
end
if args.command == "db_import" or args.command == "parse" then
local filename = args[1]
if not filename then
error("expected a declarative configuration file; see `kong config --help`")
end
local dc_table, err, _, vers = dc:parse_file(filename, accepted_formats)
if not dc_table then
error("Failed parsing:\n" .. err)
end
if args.command == "db_import" then
log("parse successful, beginning import")
local ok, err = declarative.load_into_db(dc_table)
if not ok then
error("Failed importing:\n" .. err)
end
log("import successful")
-- send anonymous report if reporting is not disabled
if conf.anonymous_reports then
local kong_reports = require "kong.reports"
kong_reports.configure_ping(conf)
kong_reports.toggle(true)
local report = { decl_fmt_version = vers }
kong_reports.send("config-db-import", report)
end
else -- parse
log("parse successful")
end
os.exit(0)
end
error("unknown command '" .. args.command .. "'")
end
local lapp = [[
Usage: kong config COMMAND [OPTIONS]
Use declarative configuration files with Kong.
The available commands are:
init Generate an example config file to
get you started.
db_import <file> Import a declarative config file into
the Kong database.
db_export <file> Export the Kong database into a
declarative config file.
parse <file> Parse a declarative config file (check
its syntax) but do not load it into Kong.
Options:
-c,--conf (optional string) Configuration file.
-p,--prefix (optional string) Override prefix directory.
]]
return {
lapp = lapp,
execute = execute,
sub_commands = {
init = true,
db_import = true,
db_export = true,
parse = true,
},
}
| apache-2.0 |
mostsun1987/codis | extern/redis-2.8.13/deps/lua/test/life.lua | 888 | 2635 | -- life.lua
-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l
-- modified to use ANSI terminal escape sequences
-- modified to use for instead of while
local write=io.write
ALIVE="¥" DEAD="þ"
ALIVE="O" DEAD="-"
function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary
for i=1,10000 do end
-- local i=os.clock()+1 while(os.clock()<i) do end
end
function ARRAY2D(w,h)
local t = {w=w,h=h}
for y=1,h do
t[y] = {}
for x=1,w do
t[y][x]=0
end
end
return t
end
_CELLS = {}
-- give birth to a "shape" within the cell array
function _CELLS:spawn(shape,left,top)
for y=0,shape.h-1 do
for x=0,shape.w-1 do
self[top+y][left+x] = shape[y*shape.w+x+1]
end
end
end
-- run the CA and produce the next generation
function _CELLS:evolve(next)
local ym1,y,yp1,yi=self.h-1,self.h,1,self.h
while yi > 0 do
local xm1,x,xp1,xi=self.w-1,self.w,1,self.w
while xi > 0 do
local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] +
self[y][xm1] + self[y][xp1] +
self[yp1][xm1] + self[yp1][x] + self[yp1][xp1]
next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0
xm1,x,xp1,xi = x,xp1,xp1+1,xi-1
end
ym1,y,yp1,yi = y,yp1,yp1+1,yi-1
end
end
-- output the array to screen
function _CELLS:draw()
local out="" -- accumulate to reduce flicker
for y=1,self.h do
for x=1,self.w do
out=out..(((self[y][x]>0) and ALIVE) or DEAD)
end
out=out.."\n"
end
write(out)
end
-- constructor
function CELLS(w,h)
local c = ARRAY2D(w,h)
c.spawn = _CELLS.spawn
c.evolve = _CELLS.evolve
c.draw = _CELLS.draw
return c
end
--
-- shapes suitable for use with spawn() above
--
HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 }
GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 }
EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 }
FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 }
BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 }
-- the main routine
function LIFE(w,h)
-- create two arrays
local thisgen = CELLS(w,h)
local nextgen = CELLS(w,h)
-- create some life
-- about 1000 generations of fun, then a glider steady-state
thisgen:spawn(GLIDER,5,4)
thisgen:spawn(EXPLODE,25,10)
thisgen:spawn(FISH,4,12)
-- run until break
local gen=1
write("\027[2J") -- ANSI clear screen
while 1 do
thisgen:evolve(nextgen)
thisgen,nextgen = nextgen,thisgen
write("\027[H") -- ANSI home cursor
thisgen:draw()
write("Life - generation ",gen,"\n")
gen=gen+1
if gen>2000 then break end
--delay() -- no delay
end
end
LIFE(40,20)
| bsd-3-clause |
nesstea/darkstar | scripts/zones/Lower_Jeuno/npcs/Pawkrix.lua | 13 | 1254 | -----------------------------------
-- Area: Lower Jeuno
-- NPC:
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,PAWKRIX_SHOP_DIALOG);
stock = {0x0277,36, -- Horo Flour
0x116A,276, -- Goblin Bread
0x11BB,650, -- Goblin Pie
0x118F,35, -- Goblin Chocolate
0x11BF,1140, -- Goblin Mushpot
0x03B8,515, -- Poison Flour
0x04D7,490} -- Goblin Doll
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
FailcoderAddons/supervillain-ui | SVUI_!Core/language/taiwanese_ui.lua | 3 | 39900 | local L = Librarian("Linguist"):Lang("zhTW");
if not L then return; end
L["Conversation"] = "對話"
L["General"] = "綜合"
L["LocalDefense"] = "本地防務"
L["LookingForGroup"] = "尋求組隊"
L["Trade"] = "交易"
L["WorldDefense"] = "世界防務"
L["S_Conversation"] = "話"
L["S_General"] = "綜"
L["S_LocalDefense"] = "本"
L["S_LookingForGroup"] = "尋"
L["S_Trade"] = "交"
L["S_WorldDefense"] = "世"
L["Hearthstone"] = true;
--[[LOGIN MESSAGE]]--
L["LOGIN_MSG"] = "歡迎使用 |cffFFFF1ASVUI|r! 让您的 %s 和你 %s."
L["LOGIN_MSG2"] = "|cffAA78FF%s|r 版, 請輸入/sv 進入設定介面."
--[[OPTION MESSAGES]]--
L["AURAS_DESC"] = "小地圖旁的光環圖示設定."
L["BAGS_DESC"] = "調整 SVUI 背包設定."
L["CHAT_DESC"] = "對話框架設定."
L["STATS_DESC"] = "Configure docked stat panels.";
L["SVUI_DESC"] = "SVUI 為一套功能完整, 可用來替換 WOW 原始介面的 UI 套件"
L["NAMEPLATE_DESC"] = "修改血條設定."
L["PANEL_DESC"] = "調整左、右對話框的尺寸, 此設定將會影響對話與背包框架的尺寸."
L["ART_DESC"] = "調整外觀設定."
L["TOGGLEART_DESC"] = "啟用 / 停用此外觀."
L["TOOLTIP_DESC"] = "浮動提示資訊設定選項."
L["TEXT_FORMAT_DESC"] = "Select the formatting of this text"
L["import"] = "現有的設定檔"
L["import_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
L["import_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_name"] = "複製自"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["current"] = "Current Profile:"
L["default"] = "預設"
L["delete"] = "刪除一個設定檔"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
L["export"] = "新建"
L["export_sub"] = "新建一個空的設定檔。"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
L["reset"] = "重置設定檔"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
L["reset_sub"] = "將當前的設定檔恢復為預設值"
L["SVUI_DockBottomCenter"] = "Bottom Data Dock"
L["SVUI_DockTopCenter"] = "Top Data Dock"
--[[REACTION TEXTS]]--
L[" is drinking."] = true;
L["Leeeeeroy!"] = true;
L["No Food: "] = "缺少食物Buff: "
L["No Flask: "] = "缺少精煉藥劑: "
L["All Buffed!"] = "已獲得所有增益!"
L["Check food and flask"] = "檢查食物和精煉"
L["Thanks for "] = "謝謝你的 "
L[" received from "] = " 收到來自于 "
L["GO!"] = "開始!"
L["Pulling %s in %s.."] = "正在拉: %s, 倒數 %s.."
L["Pull ABORTED!"] = "取消拉怪!"
L["%s has prepared a %s - [%s]."] = "%s 放置了 %s - [%s]."
L["%s has prepared a %s."] = "%s 放置了 %s"
L["%s has put down a %s."] = "%s 放置了 %s"
L["%s is casting %s."] = "%s 開啟了 %s"
L["%s is casting %s. Click!"] = "%s 正在開啟 %s... 請點擊!"
L["%s used a %s."] = "%s 使用了 %s."
--[[FORMATTED INSTALLER TEXTS]]--
L["|cffD3CF00Recommended|r"] = true;
L["Recommended: |cff99FF00Kaboom!|r"] = true;
L["Recommended: |cff99FF00Super|r"] = true;
L["Recommended: |cffFF0000Small Row!|r"] = true;
L["Recommended: |cffFF0000Icon Lovers!|r"] = true;
L["|cffFF9F00KABOOOOM!|r"] = true;
L["|cffAF30FFThe Darkest Night|r"] = true;
L["|cff00FFFFPlain and Simple|r"] = true;
L["|cff00FFFFLets Do This|r"] = true;
L["|cff00FFFFSimply Simple|r"] = true;
L["|cff00FFFFEl Compacto|r"] = true;
L["|cff00FFFFHealer Extraordinaire|r"] = true;
L["|cff00FFFFLean And Clean|r"] = true;
L["|cff00FFFFMore For Less|r"] = true;
L["|cff00FFFFWhat Big Buttons You Have|r"] = true;
L["|cff00FFFFThe Double Down|r"] = true;
--[[NORMAL INSTALLER TEXTS]]--
L["This is SVUI version %s!"] = true;
L["Before I can turn you loose, persuing whatever villainy you feel will advance your professional career ... I need to ask some questions and turn a few screws first."] = true;
L["At any time you can get to the config options by typing the command /sv. For quick changes to frame, bar or color sets, call your henchman by clicking the button on the bottom right of your screen. (Its the one with his stupid face on it)"] = true;
L["CHOOSE_OR_DIE"] = CHOOSE_FACTION.." "..OR_CAPS.." "..HIT.." "..CONTINUE;
L["Whether you want to or not, you will be needing a communicator so other villains can either update you on their doings-of-evil or inform you about the MANY abilities of Chuck Norris"] = true;
L["The chat windows function the same as standard chat windows, you can right click the tabs and drag them, rename them, slap them around, you know... whatever. Clickity-click to setup your chat windows."] = true;
L["Your current resolution is %s, this is considered a %s resolution."] = true;
L["This resolution requires that you change some settings to get everything to fit on your screen."] = true;
L["Click the button below to resize your chat frames, unitframes, and reposition your actionbars."] = true;
L["You may need to further alter these settings depending how low you resolution is."] = true;
L["This resolution doesn't require that you change settings for the UI to fit on your screen."] = true;
L["Click the button below to resize your chat frames, unitframes, and reposition your actionbars."] = true;
L["This is completely optional."] = true;
L["So what you think your better than me with your big monitor? HUH?!?!"] = true;
L["Dont forget whos in charge here! But enjoy the incredible detail."] = true;
L["Why are you playing this on what I would assume is a calculator display?"] = true;
L["Enjoy the ONE incredible pixel that fits on this screen."] = true;
L["Choose a theme layout you wish to use for your initial setup."] = true;
L["You can always change fonts and colors of any element of SVUI from the in-game configuration."] = true;
L["This theme tells the world that you are a villain who can put on a show "] = true;
L["or better yet, you ARE the show!"] = true;
L["Kaboom!"] = true;
L["This theme indicates that you have no interest in wasting time"] = true;
L["the dying begins NOW!"] = true;
L["Darkness"] = true;
L["This theme is for villains who take pride in their class"] = true;
L["villains know how to reprezent!"] = true;
L["This theme is for any villain who sticks to their traditions"] = true;
L["you don't need fancyness to kick some ass!"] = true;
L["Vintage"] = true;
L["Layout"] = true;
L["You can now choose what primary unitframe style you wish to use."] = true;
L["This will change the layout of your unitframes (ie.. Player, Target, Pet, Party, Raid ...etc)."] = true;
L["This layout is anything but minimal! Using this is like being at a rock concert"] = true;
L["then annihilating the crowd with frickin lazer beams!"] = true;
L["Super"] = true;
L["This layout is for the villain who just wants to get things done!"] = true;
L["But he still wants to see your face before he hits you!"] = true;
L["Simple"] = true;
L["Just the necessities so you can see more of the world around you."] = true;
L["You dont need no fanciness getting in the way of world domination do you?"] = true;
L["Compact"] = true;
L["This has all the pizzaz of Super frames but uses Compact party and raid frames."] = true;
L["Sometimes a little fifty-fifty goes a long way."] = true;
L["Healer"] = true;
L["Bar Setup"] = true;
L["Choose a layout for your action bars."] = true;
L["Sometimes you need big buttons, sometimes you don't. Your choice here."] = true;
L["Lets keep it slim and deadly, not unlike a ninja sword."] = true;
L["You dont ever even look at your bar hardly, so pick this one!"] = true;
L["Small Row"] = true;
L["Granted, you dont REALLY need the buttons due to your hotkey-leetness, you just like watching cooldowns!"] = true;
L["Sure thing cowboy, your secret is safe with me!"] = true;
L["Small X2"] = true;
L["The better to PEW-PEW you with my dear!"] = true;
L["When you have little time for mouse accuracy, choose this set!"] = true;
L["Big Row"] = true;
L["It's like dual-wielding two big reasons for your enemies to back the **** up!"] = true;
L["Double your bars then double their size for maximum button goodness!"] = true;
L["Big X2"] = true;
L["Auras System"] = true;
L["Select the type of aura system you want to use with SVUI's unitframes. The Icon Lovers set will display only icons and aurabars won't be used. The Vintage set will use the original game style and the Gimme Everything set does just what it says.... icons, bars and awesomeness."] = true;
L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to suffer a painful death."] = true;
L["Vintage"] = true;
L["Icon Lovers"] = true;
L["The Works!"] = true;
L["Installation Complete"] = true;
L["Thats it! All done! Now we just need to hand these choices off to the henchmen so they can get you ready to (..insert evil tasks here..)!"] = true;
L["Click the button below to reload and get on your way! Good luck villain!"] = true;
L["THE_BUTTON_BELOW"] = "THE\nBUTTON\nBELOW";
--[[UI TEXTS]]--
L["Meanwhile"]=true;
L["..at "]=true;
L["A taint has occured that is preventing you from using the queue system. Please reload your user interface and try again."]="發生一個錯誤導致你無法使用隊列系統,請重新加載你的用戶界面,然後再試一次."
L["Binding"]="綁定"
L["Key"]="鍵"
L["KEY_ALT"]="A"
L["KEY_CTRL"]="C"
L["KEY_DELETE"]="Del"
L["KEY_HOME"]="Hm"
L["KEY_INSERT"]="Ins"
L["KEY_MOUSEBUTTON"]="M"
L["KEY_MOUSEWHEELDOWN"]="MwD"
L["KEY_MOUSEWHEELUP"]="MwU"
L["KEY_NUMPAD"]="N"
L["KEY_PAGEDOWN"]="PD"
L["KEY_PAGEUP"]="PU"
L["KEY_SHIFT"]="S"
L["KEY_SPACE"]="SpB"
L["No bindings set."]="未設定快捷綁定."
L["Remove Bar %d Action Page"]="移除第 %d 快捷列"
L["Trigger"]="觸發器"
L["Delete Grays"]="刪除灰色物品"
L["Hold Control + Right Click:"]='按住 Ctrl 並按滑鼠右鍵:'
L["Hold Shift + Drag:"]='按住 Shift 並拖曳:'
L["Hold Shift:"]="按住 Shift:"
L["Purchase"]="購買銀行欄位"
L["Reset Position"]='重設位置'
L["Sort Bags"]="整理背包"
L["Sort Tab"]=true;
L["Stack Bags to Bank"]='物品堆疊至銀行'
L["Stack Bank to Bags"]='物品堆疊至背包'
L["Stack Items"]="堆疊物品"
L["Temporary Move"]='移動背包'
L["Toggle Bags"]='開啟/關閉背包'
L["Vendor Grays"]="出售灰色物品"
L["AFK"]="離開"
L["DND"]="忙碌"
L["G"]="公會"
L["I"]='副本'
L["IL"]='副本隊長'
L["Invalid Target"]="無效的目標"
L["O"]="幹部"
L["P"]="隊伍"
L["PL"]="隊長"
L["R"]="團隊"
L["RL"]="團隊隊長"
L["RW"]="團隊警告"
L["says"]="說"
L["whispers"]="密語"
L["yells"]="大喊"
L["(Hold Shift) Memory Usage"]="(按住Shift) 記憶體使用量"
L["AP"]="攻擊強度"
L["AVD: "]="免傷: "
L["Avoidance Breakdown"]="免傷統計"
L["Bandwidth"]="頻寬"
L["Bases Assaulted"]="已佔領基地"
L["Bases Defended"]="已守住基地"
L["Carts Controlled"]="已操控乘載器具"
L["Character: "]="角色: "
L["Chest"]="胸部"
L["Combat Time"]="戰斗時間"
L["copperabbrev"]="|cffeda55f銅|r"
L["Defeated"]="已擊殺"
L["Deficit:"]="赤字:"
L["Demolishers Destroyed"]="已摧毀攻城器具"
L["Download"]="下載"
L["DPS"]="傷害輸出"
L["Earned:"]="賺取:"
L["Feet"]="腳部"
L["Flags Captured"]="已奪取旗幟"
L["Flags Returned"]="已交還旗幟"
L["Friends List"]="好友列表"
L["Friends"]="好友"
L["Galleon"]="帆船"
L["Gates Destroyed"]="已摧毀城門"
L["goldabbrev"]="|cffffd700金|r"
L["Graveyards Assaulted"]="已佔領墓地"
L["Graveyards Defended"]="已守住墓地"
L["Hands"]="手部"
L["Head"]="頭部"
L["Hit"]="命中"
L["Home Latency:"]="本機延遲:"
L["HP"]="生命值"
L["HPS"]="治療輸出"
L["Legs"]="腿部"
L["lvl"]="等級"
L["Main Hand"]="主手"
L["Mitigation By Level: "]="等級減傷: "
L["Nalak"]="納拉卡"
L["No Guild"]="沒有公會"
L["Offhand"]="副手"
L["Oondasta"]="烏達斯塔"
L["Orb Possessions"]="寶珠屬地"
L["Profit:"]="利潤: "
L["Reset Data: Hold Shift + Right Click"]="重置數據: 按住 Shift + 右鍵點擊"
L["Saved Raid(s)"]="已有進度的副本"
L["Server: "]="伺服器: "
L["Session:"]="本次登入:"
L["Sha of Anger"]="憤怒之煞"
L["Shoulder"]="肩部"
L["silverabbrev"]="|cffc7c7cf銀|r"
L["SP"]="法術能量"
L["Spent:"]="花費:"
L["Stats For:"]="統計:"
L["Total CPU:"]="CPU佔用"
L["Total Memory:"]="總記憶體:"
L["Total: "]="合計: "
L["Towers Assaulted"]="已佔領哨塔"
L["Towers Defended"]="已守住哨塔"
L["Undefeated"]="未擊殺"
L["Unhittable:"]="未命中:"
L["Victory Points"]="勝利點數"
L["Waist"]="腰部"
L["World Boss(s)"]="世界首領"
L["Wrist"]="護腕"
L["%s: %s tried to call the protected function '%s'."]="%s: %s 嘗試調用保護函數'%s'."
L["No locals to dump"]="沒有本地文件"
L["%s is attempting to share his filters with you. Would you like to accept the request?"]="%s 試圖與你分享過濾器配置. 你是否接受?"
L["%s is attempting to share the profile %s with you. Would you like to accept the request?"]="%s 試圖與你分享配置文件 %s. 你是否接受?"
L["Data From: %s"]="數據來源: %s"
L["Filter download complete from %s, would you like to apply changes now?"]="過濾器配置下載於 %s, 你是否現在變更?"
L["Lord! It's a miracle! The download up and vanished like a fart in the wind! Try Again!"]="天啊! 太奇葩啦! 下載消失了! 就像是在風中放了個屁... 再試一次吧!"
L["Profile download complete from %s, but the profile %s already exists. Change the name or else it will overwrite the existing profile."]="配置文件從 %s 下載完成, 但是配置文件 %s 已存在. 請更改名稱, 否則它會覆蓋你的現有配置文件."
L["Profile download complete from %s, would you like to load the profile %s now?"]="配置文件從 %s 下載完成, 你是否要加載配置文件 %s?"
L["Profile request sent. Waiting for response from player."]="已發送文件請求. 等待對方響應."
L["Request was denied by user."]="請求被對方拒絕."
L["Your profile was successfully recieved by the player."]="你的配置文件已被其他玩家成功接收."
L["Auras Set"]="光環樣式設定"
L["Auras System"]="光環樣式"
L["Caster DPS"]="法系輸出"
L["Chat Set"]="對話设置"
L["Chat"]="對話"
L["Choose a theme layout you wish to use for your initial setup."]="為你的個人設定選擇一個你喜歡的皮膚主題."
L["Vintage"]="經典"
L["Classic"]="經典"
L["Click the button below to resize your chat frames, unitframes, and reposition your actionbars."]="點擊下面的按鈕調整對話框、單位框架的尺寸, 以及移動快捷列位置."
L["Config Mode:"]="設定模式:"
L["CVars Set"]="參數設定"
L["CVars"]="參數"
L["Gloom & Doom"]="黑暗"
L["Disable"]="禁用"
L["SVUI Installation"]="安裝 SVUI"
L["Finished"]="設定完畢"
L["Grid Size:"]="網格尺寸:"
L["Healer"]="補師"
L["High Resolution"]="高解析度"
L["high"]="高"
L["Icons Only"]="圖示"
L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."]="如果你有不想顯示的圖示或光環條, 你可以簡單的通過按住Shift右鍵點擊使它隱藏."
L["Importance: |cff07D400High|r"]="重要性: |cff07D400高|r"
L["Importance: |cffD3CF00Medium|r"]="重要性: |cffD3CF00中|r"
L["Importance: |cffFF0000Low|r"]="重要性: |cffFF0000低|r"
L["Installation Complete"]="安裝完畢"
L["Integrated"]="整合"
L["Layout Set"]="版面配置設定"
L["Layout"]="介面佈局"
L["Lock"]="鎖定"
L["Low Resolution"]="低解析度"
L["low"]="低"
L["Frames unlocked. Move them now and click Lock when you are done."]="解除框架移動鎖定. 現在可以移動它們, 移好後請點擊「鎖定」."
L["Nudge"]="微調"
L["Physical DPS"]="物理輸出"
L["Pixel Perfect Set"]="像素設置"
L["Pixel Perfect"]="像素完美"
L["Please click the button below so you can setup variables and ReloadUI."]="請按下方按鈕設定變數並重載介面."
L["Please click the button below to setup your CVars."]="請按下方按鈕設定參數."
L["Please press the continue button to go onto the next step."]="請按「繼續」按鈕,執行下一個步驟."
L["Resolution Style Set"]="解析度樣式設定"
L["Resolution"]="解析度"
L["Select the type of aura system you want to use with SVUI's unitframes. The integrated system utilizes both aura-bars and aura-icons. The icons only system will display only icons and aurabars won't be used. The classic system will configure your auras to be default."]="選擇你想在頭像框架上使用的光環樣式. 集成樣式包含了光環條和圖示. 圖示樣式只包含圖示, 並且光環條將不再顯示."
L["Setup Chat"]="設定對話視窗"
L["Setup CVars"]="設定參數"
L["Skip Process"]="略過"
L["Sticky Frames"]="框架依附"
L["Tank"]="坦克"
L["The chat windows function the same as Blizzard standard chat windows, you can right click the tabs and drag them around, rename, etc. Please click the button below to setup your chat windows."]="對話視窗與WOW 原始對話視窗的操作方式相同, 你可以拖拉、移動分頁或重新命名分頁. 請按下方按鈕以設定對話視窗."
L["The in-game configuration menu can be accesses by typing the /sv command or by clicking the 'C' button on the minimap. Press the button below if you wish to skip the installation process."]="若要進入內建設定選單, 請輸入/sv, 或者按一下小地圖旁的「C」按鈕.若要略過安裝程序, 請按下方按鈕."
L["The Pixel Perfect option will change the overall apperance of your UI. Using Pixel Perfect is a slight performance increase over the traditional layout."]="像素完美選項將改變你的整體用戶界面, 使用像素完美能輕微提升傳統界面的性能."
L["Theme Set"]="主題設置"
L["Theme Setup"]="主題安裝"
L["This install process will help you learn some of the features in SVUI has to offer and also prepare your user interface for usage."]="此安裝程序有助你瞭解SVUI 部份功能, 並可協助你預先設定UI."
L["This is completely optional."]="此為選擇性功能."
L["This part of the installation process sets up your chat windows names, positions and colors."]="此安裝步驟將會設定對話視窗的名稱、位置和顏色."
L["This part of the installation process sets up your World of Warcraft default options it is recommended you should do this step for everything to behave properly."]="此安裝步驟將會設定 WOW 預設選項, 建議你執行此步驟, 以確保功能均可正常運作."
L["This resolution doesn't require that you change settings for the UI to fit on your screen."]="這個解析度不需要你改動任何設定以適應你的屏幕."
L["This resolution requires that you change some settings to get everything to fit on your screen."]="這個解析度需要你改變一些設定才能適應你的屏幕."
L["This will change the layout of your unitframes, raidframes, and statistics."]="此材質適用於對話框架、下拉式選單等物件上."
L["Trade"]="拾取/交易"
L["Using this option will cause your borders around frames to be 1 pixel wide instead of 3 pixel. You may have to finish the installation to notice a differance. By default this is enable."]="此安裝步驟將會使你的周圍邊框幀是1像素寬而不是3像素, 你可能在安裝時已經注意到這一差異, 這是一個默認的啓用."
L["Welcome to SVUI version %s!"]="歡迎使用 SVUI %s 版!"
L["You are now finished with the installation process. If you are in need of technical support please visit us at http://www.wowinterface.com."]="已完成安裝程序. 小提示: 若想開啟微型選單, 請在小地圖按滑鼠中鍵. 如果沒有中鍵按鈕, 請按住Shift鍵, 並在小地圖按滑鼠右鍵. 如需技術支援請至http://www.wowinterface.com"
L["You can always change fonts and colors of any element of SVUI from the in-game configuration."]="你可以在遊戲內的設定選項內更改SVUI的字體、顏色等設定."
L["You can now choose what layout you wish to use based on your combat role."]="你現在可以根據你的戰鬥角色選擇合適的佈局."
L["You may need to further alter these settings depending how low you resolution is."]="根據你的解析度你可能需要改動這些設定."
L["Your current resolution is %s, this is considered a %s resolution."]="你當前的解析度是%s, 這被認為是個%s 解析度."
L["Bars"]="條"
L["Calendar"]="日曆"
L["Can't Roll"]="無法需求此裝備"
L["Disband Group"]="解散隊伍"
L["Empty Slot"]="空欄位"
L["Enable"]="啟用"
L["Experience"]="經驗/聲望條"
L["Fishy Loot"]="貪婪"
L["Left Click:"]="滑鼠左鍵:"
L["Raid Menu"]="團隊選單"
L["Remaining:"]="剩餘:"
L["Rested:"]="休息:"
L["Right Click:"]="滑鼠右鍵:"
L["Show BG Texts"]="顯示戰場資訊文字"
L["Toggle Chat Frame"]="開關對話框架"
L["Toggle Configuration"]="開啟/關閉設定"
L["XP:"]="經驗:"
L["You don't have permission to mark targets."]="你沒有標記目標的權限."
L["ABOVE_THREAT_FORMAT"]='%s: %.0f%% [%.0f%% 以上 |cff%02x%02x%02x%s|r]'
L[" Frames"]="框架"
L["Alternative Power"]="特殊能量條框架"
L["Arena Frames"]="競技場框架"
L["Auras Frame"]="增益/減益 框架"
L["Bags"]="背包"
L["Bar "]="快捷列 "
L["BNet Frame"]="戰網提示資訊"
L["Special Ability Button"]="特殊技能鍵"
L["Boss Frames"]="首領框架"
L["Experience Bar"]="經驗條"
L["Focus Castbar"]="焦點目標施法條"
L["Focus Frame"]="焦點目標框架"
L["FocusTarget Frame"]="焦點目標的目標框架"
L["GM Ticket Frame"]="GM 對話框"
L["Left Dock"]="左側對話框"
L["Loot / Alert Frames"]="拾取 / 提醒框架"
L["Loot Frame"]="拾取框架"
L["Loss Control Icon"]="失去控制圖示"
L["MA Frames"]="主助理框架"
L["Micromenu"]="微型系統菜單"
L["Minimap"]="小地圖"
L["MT Frames"]="主坦克框架"
L["Party Frames"]="隊伍框架"
L["Pet Bar"]="寵物快捷列"
L["Pet Frame"]="寵物框架"
L["PetTarget Frame"]="寵物目標框架"
L["Player Castbar"]="玩家施法條"
L["Player Frame"]="玩家框架"
L["Raid 1-"]="團隊 1-"
L["Reputation Bar"]="聲望條"
L["Right Dock"]="右側對話框"
L["Stance Bar"]="姿態列"
L["Target Castbar"]="目標施法條"
L["Target Frame"]="目標框架"
L["TargetTarget Frame"]="目標的目標框架"
L["Tooltip"]="浮動提示"
L["Totems"]="圖騰列"
L["Vehicle Seat Frame"]="載具座位框"
L["Watch Frame"]="任務追蹤框架"
L["Weapons"]="武器(毒藥/強化等)"
L["Discipline"]="戒律"
L["Holy"]="神聖"
L["Mistweaver"]='織霧'
L["Restoration"]="恢復"
L[" |cff00ff00bound to |r"]=" |cff00ff00綁定到 |r"
L["%s frame(s) has a conflicting anchor point, please change either the buff or debuff anchor point so they are not attached to each other. Forcing the debuffs to be attached to the main unitframe until fixed."]=" %s 個框架錨點衝突, 請移動buff或者debuff錨點讓他們彼此不依附. 暫時強制debuff依附到主框架."
L["All keybindings cleared for |cff00ff00%s|r."]="取消|cff00ff00%s|r 所有綁定的快捷鍵."
L["Already Running.. Bailing Out!"]='正在運行'
L["Battleground statistics temporarily hidden, to show type /bgstats."]='戰場資訊暫時隱藏, 你可以通過輸入/bgstats 或右鍵點擊小地圖旁「C」按鈕顯示.'
L["Battleground statistics will now show again if you are inside a battleground."]="當你處於戰場時戰場資訊將再次顯示."
L["Binds Discarded"]="取消綁定"
L["Binds Saved"]="儲存綁定"
L["Confused.. Try Again!"]='請再試一次!'
L["Deleted %d gray items. Total Worth: %s"]="已刪除%d 個灰色物品. 總價值: %s"
L["No gray items to delete."]="沒有可刪除的灰色物品."
L["No gray items to sell."]="沒有可出售的灰色物品."
L["The spell '%s' has been added to the BlackList unitframe aura filter."]='法術"%s"已經被添加到單位框架的光環過濾器中.'
L["Vendored gray items for:"]="已售出灰色物品,共得:"
L["You don't have enough money to repair."]="沒有足夠的資金來修復."
L["You must be at a vendor."]="你必須與商人對話."
L["Your items have been repaired for: "]="裝備已修復,共支出:"
L["Your items have been repaired using guild bank funds for: "]="已使用公會資金修復裝備,共支出:"
L["Your version of SVUI is out of date. You can download the latest version from http://www.wowinterface.com"]="SVUI 版本已過期, 請至http://www.wowinterface.com 下載最新版"
L["|cFFE30000Lua error recieved. You can view the error message when you exit combat."]="|cFFE30000LUA錯誤已接收, 你可以在脫離戰鬥後檢查.|r"
L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."]="你所做的改動只會影響到使用這個插件的本角色, 你需要重新加載介面才能使改動生效."
L["Are you sure you want to delete all your gray items?"]="是否確定要刪除所有灰色物品?"
L["Are you sure you want to disband the group?"]="確定要解散隊伍?"
L["Are you sure you want to reset every mover back to it's default position?"]="確定需要重置所有框架至默認位置?"
L["Because of the mass confusion caused by the new aura system I've implemented a new step to the installation process. This is optional. If you like how your auras are setup go to the last step and click finished to not be prompted again. If for some reason you are prompted repeatedly please restart your game."]="由於大量的問題導致光環系統需要一個新的安裝過程. 這是可選的, 最後一步將設置你的光環. 點擊「完成」將不再提示. 如果由於某些原因反復提示, 請重新開啟遊戲."
L["Can't buy anymore slots!"]="無法再購買更多銀行欄位!"
L["Disable Warning"]='停用警告'
L["Discard"]="取消"
L["Do you swear not to post in technical support about something not working without first disabling the addon/package combination first?"]=true;
L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the escape key or right click to clear the current actionbutton's keybinding."]="移動滑鼠到快捷列或技能書按鈕上綁定快捷鍵.按ESC或滑鼠右鍵取消目前快捷鍵."
L["I Swear"]='我承諾'
L["Oh lord, you have got SVUI and Tukui both enable at the same time. Select an addon to disable."]="你不能同時啓用SVUI和Tukui, 請選擇一個禁用."
L["One or more of the changes you have made require a ReloadUI."]="已變更一或多個設定, 需重載介面."
L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."]="你所做的改動可能會影響到使用這個插件的所有角色, 你需要重新加載介面才能使改動生效."
L["Save"]="儲存"
L["Using the healer layout it is highly recommended you download the addon Clique if you wish to have the click-to-heal function."]=true;
L["You have changed the pixel perfect option. You will have to complete the installation process to remove any graphical bugs."]="你已改變了像素完美中的選項, 你必須完成安裝過程以消除任何圖形錯誤."
L["You have changed your UIScale, however you still have the AutoScale option enable in SV. Press accept if you would like to disable the Auto Scale option."]="你改變了介面縮放比例, 然而SVUI的自動縮放選項是開啟的. 點擊接受以關閉SVUI的自動縮放."
L["You must purchase a bank slot first!"]="你必需購買一個銀行背包欄位!"
L["Count"]="計數"
L["Targeted By:"]="同目標的有:"
L["A raid marker feature is available by pressing Escape -> Keybinds scroll to the bottom under SVUI and setting a keybind for the raid marker."]="你可以通過按ESC鍵-> 按鍵設定, 滾動到SVUI設定下方設定一個快速標記的快捷鍵."
L["SVUI has a dual spec feature which allows you to load different profiles based on your current spec on the fly. You can enable this from the profiles tab."]="SVUI可以根據你所使用的天賦自動套用不同的設定檔. 你可以在配置文件中使用此功能."
L["For technical support visit us at http://www.wowinterface.com."]="如需技術支援請至http://www.wowinterface.com."
L["If you accidently remove a chat frame you can always go the in-game configuration menu, press install, go to the chat portion and reset them."]="如果你不慎移除了對話框, 你可以重新安裝一次重置他們."
L["If you are experiencing issues with SVUI try disabling all your addons except SVUI, remember SVUI is a full UI replacement addon, you cannot run two addons that do the same thing."]="如果你遇到問題, SVUI會嘗試禁用你除了SVUI之外的插件. 請記住你不能用不同的插件實現同一功能."
L["The buff panel to the right of minimap is a list of your consolidated buffs. You can disable it in Buffs and Debuffs options of SV."]="小地圖右側的光環條是你的整合Buff條, 你可以在你的SVUI光環設定中關閉此功能."
L["The focus unit can be set by typing /focus when you are targeting the unit you want to focus. It is recommended you make a macro to do this."]="你可以通過/focus 命令設定焦點目標."
L["To move abilities on the actionbars by default hold shift + drag. You can change the modifier key from the actionbar options menu."]="你可以通過按住Shift拖動技能條中的按鍵. 你可以在Blizzard的快捷列設定中更改按鍵."
L["To setup which channels appear in which chat frame, right click the chat tab and go to settings."]="你可以通過右鍵點擊對話框標籤欄設定你需要在對話框內顯示的頻道."
L["Using the /farmmode <size> command will spawn a larger minimap on your screen that can be moved around, very useful when farming."]="使用/farmmode 命令可以切換小地圖的顯示模式為大型可移動小地圖, 這在你Farm的時候會很有用."
L["You can access copy chat and chat menu functions by mouse over the top right corner of chat panel and left/right click on the button that will appear."]="你可以通過滑鼠滑過對話框右上角點擊複製圖示打開對話復制窗口."
L["You can see someones average item level of their gear by holding shift and mousing over them. It should appear inside the tooltip."]="你可以通過按住Shift並將滑鼠滑過目標看到目標的裝備等級, 這將顯示在你的滑鼠提示框內."
L["You can set your keybinds quickly by typing /kb."]="你可以通過輸入/kb 快速綁定按鍵."
L["You can toggle the microbar by using your middle mouse button on the minimap you can also accomplish this by enabling the actual microbar located in the actionbar settings."]="你可以通過滑鼠中鍵點擊小地圖或在快捷列設定內選擇打開微型系統欄."
L["You can use the /resetui command to reset all of your moveables. You can also use the command to reset a specific mover, /resetui <mover name>.\nExample: /resetui Player Frame"]="使用/resetui命令可以重置你的所有框架位置. 你也可以通過命令/resetui <框架名稱> 單獨重置某個框架.\n例如: /resetui Player Frame"
L["Ghost"]="鬼魂"
L["Offline"]="離線"
L["ENH_LOGIN_MSG"]="您正在使用 |cff1784d1SVUI Enhanced|r version %s%s|r."
L["Your version of SVUI is to old. Please, download the latest version from http://www.wowinterface.com."]="您的SVUI版本過低(需要 v6.51 或更高), 請前往http://www.wowinterface.com下載最新版本."
L["Equipment"]="自動換裝"
L["EQUIPMENT_DESC"]="當你切換專精或進入戰場時自動更換裝備, 你可以在選項中選擇相關的裝備模組."
L["No Change"]="不改變"
L["Specialization"]="專精"
L["Enable/Disable the specialization switch."]="開啓/關閉 專精切換"
L["Primary Talent"]="主專精"
L["Choose the equipment set to use for your primary specialization."]="選擇當你使用主專精時的裝備模組."
L["Secondary Talent"]="副專精"
L["Choose the equipment set to use for your secondary specialization."]="選擇當你使用副專精時的裝備模組."
L["Battleground"]="戰場"
L["Enable/Disable the battleground switch."]="開啓/關閉 戰場切換"
L["Equipment Set"]="裝備模組"
L["Choose the equipment set to use when you enter a battleground or arena."]="選擇當你進入戰場時的裝備模組."
L["You have equipped equipment set: "]="你已裝備此模組: "
L["DURABILITY_DESC"]="調整設置人物窗口裝備耐久度顯示."
L["Enable/Disable the display of durability information on the character screen."]="開啓/關閉 人物窗口裝備耐久度顯示."
L["Damaged Only"]="受損顯示"
L["Only show durabitlity information for items that are damaged."]="只在裝備受損時顯示耐久度."
L["ITEMLEVEL_DESC"]="調整在角色資訊上顯示物品裝等的各種設定."
L["Enable/Disable the display of item levels on the character screen."]="在角色資訊上顯示各裝備裝等"
L["Miscellaneous"]="雜項"
L["Equipment Set Overlay"]=true;
L["Show the associated equipment sets for the items in your bags (or bank)."]="在你包包或銀行中顯示相關的套裝設定"
L["Layout Transparency"]="定位器透明度"
L["Changes the transparency of all the moveables."]="改變所有定位器的透明度"
L["Automatic Role Assignment"]="自動設定角色定位"
L["Enables the automatic role assignment based on specialization for party / raid members (only work when you are group leader or group assist)."]="當你是隊長或助理時根據隊員天賦自動指定其角色定位"
L["Hide Role Icon in combat"]=true;
L["All role icons (Damage/Healer/Tank) on the unit frames are hidden when you go into combat."]=true;
L["GPS"]="GPS定位"
L["Show the direction and distance to the selected party or raid member."]="顯示你與當前隊伍或團隊成員的方向与距離."
L["Attack Icon"]="戰鬥標記"
L["Show attack icon for units that are not tapped by you or your group, but still give kill credit when attacked."]="當目標不是被你或你的隊伍所開,但是可以取得任務道具,獎勵,道具時顯示一個戰鬥標記"
L["Show class icon for units."]="顯是職業圖標"
L["Above Minimap"]="小地圖之上"
L["Location Digits"]="坐標位數"
L["Number of digits for map location."]="坐標顯示的小數位數"
L["Hide minimap while in combat."]="戰鬥中隱藏小地圖"
L["FadeIn Delay"]="隱藏延遲"
L["The time to wait before fading the minimap back in after combat hide. (0 = Disabled)"]="戰鬥開始後隱藏小地圖前的延遲時間 (0=停用)"
L["Minimap Button Bar"]="小地圖按鈕整合列"
L["Style Buttons"]="美化按鈕"
L["Customize the minimap buttons in SVUI style."]="將小地圖圖標美化成SVUI風格."
L["SVUI Style"]="美化風格"
L["Change settings for how the minimap buttons are styled."]="改變美化設定."
L["The size of the minimap buttons."]="小地圖圖標尺寸."
L["No Anchor Bar"]="沒有錨點"
L["Horizontal Anchor Bar"]="水平狀"
L["Vertical Anchor Bar"]="垂直狀"
L["Layout Direction"]=true;
L["Normal is right to left or top to bottom, or select reversed to switch directions."]=true;
L["Normal"]=true;
L["Reversed"]=true;
L["PvP Autorelease"]="PVP自動釋放靈魂"
L["Automatically release body when killed inside a battleground."]="在戰場死亡後自動釋放靈魂."
L["Track Reputation"]="聲望追蹤"
L["Automatically change your watched faction on the reputation bar to the faction you got reputation points for."]="當你獲得某個陣營的聲望時, 將自動追蹤此陣營的聲望至經驗值欄位."
L["Select Quest Reward"]="自動選取任務獎勵"
L["Automatically select the quest reward with the highest vendor sell value."]="自動選取有最高賣價的任務獎勵物品"
L["Item Level"]="物品等級"
L["Target Range"]="目標距離"
L["Distance"]="距離"
L["Actionbar1DataPanel"]='快捷列 1 資訊框'
L["Actionbar3DataPanel"]='快捷列 3 資訊框'
L["Actionbar5DataPanel"]='快捷列 5 資訊框'
L["Sunsong Ranch"]="日歌農莊"
L["The Halfhill Market"]="半丘市集"
L["Tilled Soil"]="開墾過的沃土"
L["Right-click to drop the item."]="右鍵點擊需刪除的項目."
L["Toolbox"]="農夫"
L["Toolbox Portal Bar"]="農夫列:傳送"
L["Toolbox Seed Bar"]="農夫列:種子"
L["Toolbox Tools Bar"]="農夫列:工具"
L["COMIX_DESC"]="Toggle the comic popups during combat"
L["FARMING_MODE_DESC"]="調整設置以便你在日歌農莊更有效的耕作."
L["SNACKS_DESC"]=""
L["Toolbox Bars"]="農夫列"
L["Enable/Disable the laborer bars."]="開啓/關閉 農夫快捷列."
L["Only active buttons"]="只顯示有效的按鈕"
L["Only show the buttons for the seeds, portals, tools you have in your bags."]="只顯示你背包中有的種子, 傳送和工具."
L["Drop Tools"]="刪除工具"
L["Automatically drop tools from your bags when leaving the farming area."]="當你離開農莊範圍時, 自動刪除背包中的工具."
L["Seed Bar Direction"]="種子條方向"
L["The direction of the seed bar buttons (Horizontal or Vertical)."]="種子條的方向 (水平或垂直)"
L["Threat Text"]="威脅值文字"
L["Display threat level as text on targeted, boss or mouseover nameplate."]="在首領或鼠標懸停的血條上顯示威脅等級文字."
L["Target Count"]="目標記數"
L["Display the number of party / raid members targetting the nameplate unit."]="在血調旁邊顯示隊伍/團隊成員中以其為目標的個數"
L["Heal Glow"]="高亮治療"
L["Direct AoE heals will let the unit frames of the affected party / raid members glow for the defined time period."]="受到直接性的範圍治療法術影響的隊伍/團隊成員會被高亮指定的時間"
L["Glow Duration"]="高量持續時間"
L["The amount of time the unit frames of party / raid members will glow when affected by a direct AoE heal."]="當隊伍/團隊成員受到直接性範圍治療法術石高亮持續的時間"
L["Glow Color"]="高亮顏色"
L["Raid Marker Bar"]="團隊標記列"
L["Display a quick action bar for raid targets and world markers."]="顯示一個可以快速設定團隊標記與光柱的快捷列"
L["Modifier Key"]="組合鍵"
L["Set the modifier key for placing world markers."]="設定標示團隊光柱的組合鍵"
L["Shift Key"]="Shift鍵"
L["Ctrl Key"]="Ctrl鍵"
L["Alt Key"]="Alt鍵"
L["Raid Markers"]="團隊標記"
L["Click to clear the mark."]="點選清除所有標記"
L["Click to mark the target."]="點選以標記目標"
L["%sClick to remove all worldmarkers."]="%s 清除了所有光柱"
L["%sClick to place a worldmarker."]="%s 放置了一個光柱"
L["WatchFrame"]="追蹤器"
L["WATCHFRAME_DESC"]="Adjust the settings for the visibility of the watchframe (questlog) to your personal preference."
L["Hidden"]="隱藏"
L["Collapsed"]="收起"
L["Settings"]="設定"
L["City (Resting)"]="城市 (休息)"
L["PvP"]=true;
L["Arena"]="競技場"
L["Party"]="隊伍"
L["Raid"]="團隊"
L["Progression Info"]=true;
L["Display the players raid progression in the tooltip, this may not immediately update when mousing over a unit."]=true
L["Artifact Power"]=true;
L["Current Artifact Power:"]=true;
L["Remaining:"]=true;
L["Points to Spend:"]=true;
L["No Artifact"]=true; | mit |
inmation/library | mock/inmation.lua | 1 | 1741 |
local standardLogic = {}
function standardLogic.currenttime(localTimezone)
if localTimezone then
return os.time()
else
return os.time(os.date("!*t", os.time()))
end
end
function standardLogic.gettime(time, format)
if nil == format then
format = "%Y-%m-%d %H:%M:%S"
end
if nil == time then
error('bad argument #1 (string expected, got no value)')
end
if type(time) == 'number' then
return os.date(format, time)
else if type(time) == 'string' then
assert(false, 'Not implemented')
end
end
end
function standardLogic.gettimeparts(time)
local timeStr = standardLogic.gettime(time, "%Y-%m-%dT%H:%M:%S+01:00")
local inYear, inMonth, inDay, inHour, inMinute, inSecond, inZone = string.match(timeStr, '^(%d%d%d%d)-(%d%d)-(%d%d)T(%d%d):(%d%d):(%d%d)(.-)$')
return inYear, inMonth, inDay, inHour, inMinute, inSecond, inZone
end
function standardLogic.now()
return standardLogic.currenttime()
end
function standardLogic.getself()
return inmation
end
local overrides = {}
inmation = {}
setmetatable(inmation, {__index = function(_, name)
print(name)
-- First used overwritten implementation
if nil ~= overrides[name] then
return overrides[name]
end
-- Second use standard implementation
if nil ~= standardLogic[name] then
return standardLogic[name]
end
assert(nil, string.format("Method '%s' not implemented, make use of method 'inmation.setOverride(name, closure)' to add a custom implementation.", name))
end})
inmation.setOverride = function(name, closure)
overrides[name] = closure
end
inmation.clearOverrides = function()
overrides = {}
end
return inmation | mit |
UnfortunateFruit/darkstar | scripts/zones/Port_Bastok/npcs/Hilda.lua | 19 | 5047 | -----------------------------------
-- Area: Port Bastok
-- NPC: Hilda
-- Involved in Quest: Cid's Secret, Riding on the Clouds
-- Starts & Finishes: The Usual
-- @pos -163 -8 13 236
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
package.loaded["scripts/globals/settings"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if(trade:getGil() == 0 and trade:getItemCount() == 1) then
if(trade:hasItemQty(4530,1) and player:getVar("CidsSecret_Event") == 1 and player:hasKeyItem(UNFINISHED_LETTER) == false) then -- Trade Rollanberry
player:startEvent(0x0085);
elseif(trade:hasItemQty(4386,1) and player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_ACCEPTED) then -- Trade King Truffle
player:startEvent(0x0087);
end
end
if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 5) then
if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
player:setVar("ridingOnTheClouds_2",0);
player:tradeComplete();
player:addKeyItem(SMILING_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatBastok = player:getVar("WildcatBastok");
if(player:getCurrentMission(BASTOK) == ON_MY_WAY) and (player:getVar("MissionStatus") == 1) then
player:startEvent(0x00ff);
elseif (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,3) == false) then
player:startEvent(0x0164);
elseif(player:getQuestStatus(BASTOK,THE_USUAL) ~= QUEST_COMPLETED) then
if(player:getQuestStatus(BASTOK,CID_S_SECRET) == QUEST_ACCEPTED) then
player:startEvent(0x0084);
if(player:getVar("CidsSecret_Event") ~= 1) then
player:setVar("CidsSecret_Event",1);
end
elseif(player:getFameLevel(BASTOK) >= 5 and player:getQuestStatus(BASTOK,CID_S_SECRET) == QUEST_COMPLETED) then
if(player:getVar("TheUsual_Event") == 1) then
player:startEvent(0x0088);
elseif(player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_ACCEPTED) then
player:startEvent(0x0031); --Hilda thanks the player for all the help; there is no reminder dialogue for this quest
else
player:startEvent(0x0086);
end
else
player:startEvent(0x0030); --Standard dialogue if fame isn't high enough to start The Usual and Cid's Secret is not active
end
elseif(player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_COMPLETED and player:getQuestStatus(BASTOK,CID_S_SECRET) == QUEST_COMPLETED) then
player:startEvent(0x0031); --Hilda thanks the player for all the help
else
player:startEvent(0x0030); --Standard dialogue if no quests are active or available
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x0085) then
player:tradeComplete();
player:addKeyItem(UNFINISHED_LETTER);
player:messageSpecial(KEYITEM_OBTAINED,UNFINISHED_LETTER);
elseif(csid == 0x0086 and option == 0) then
if(player:getQuestStatus(BASTOK,THE_USUAL) == QUEST_AVAILABLE) then
player:addQuest(BASTOK,THE_USUAL);
end
elseif(csid == 0x0087) then
player:tradeComplete();
player:addKeyItem(STEAMING_SHEEP_INVITATION);
player:messageSpecial(KEYITEM_OBTAINED,STEAMING_SHEEP_INVITATION);
elseif(csid == 0x0088) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17170);
else
player:addTitle(STEAMING_SHEEP_REGULAR);
player:delKeyItem(STEAMING_SHEEP_INVITATION);
player:setVar("TheUsual_Event",0);
player:addItem(17170);
player:messageSpecial(ITEM_OBTAINED,17170); -- Speed Bow
player:addFame(BASTOK,BAS_FAME*30);
player:completeQuest(BASTOK,THE_USUAL);
end
elseif(csid == 0x00ff) then
player:setVar("MissionStatus",2);
elseif (csid == 0x0164) then
player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",3,true);
end
end; | gpl-3.0 |
UnfortunateFruit/darkstar | scripts/zones/Uleguerand_Range/Zone.lua | 28 | 1983 | -----------------------------------
--
-- Zone: Uleguerand_Range (5)
--
-----------------------------------
package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/zone");
require("scripts/zones/Uleguerand_Range/TextIDs");
require("scripts/globals/missions");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
-- Jormungand
SetRespawnTime(16797969, 86400, 259200);
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(363.025,16,-60,12);
end
if (player:getCurrentMission(COP) == DAWN and player:getVar("COP_louverance_story")== 1 ) then
cs=0x0011;
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0011) then
player:setVar("COP_louverance_story",2);
end
end; | gpl-3.0 |
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