repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
istr/busted | spec/cl_failing_support.lua | 10 | 4738 |
describe('bad support functions should fail, sync test', function()
describe('bad setup should properly fail a test', function()
setup(function()
error('failing a setup method')
end)
before_each(function() end)
after_each(function() end)
teardown(function() end)
it('Tests nothing, should always fail due to failing support functions', function()
assert(false)
end)
it('Tests nothing, should always fail due to failing support functions', function()
assert(false)
end)
end)
describe('bad before_each should properly fail a test', function()
setup(function() end)
before_each(function()
error('failing a before_each method')
end)
after_each(function() end)
teardown(function() end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
end)
describe('bad after_each should properly fail a test', function()
setup(function() end)
before_each(function() end)
after_each(function()
error('failing an after_each method')
end)
teardown(function() end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
end)
describe('bad teardown should properly fail a test', function()
setup(function() end)
before_each(function() end)
after_each(function() end)
teardown(function()
error('failing a teardown method')
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
end)
describe('bad setup/teardown should properly fail a test', function()
setup(function()
error('failing a setup method')
end)
before_each(function() end)
after_each(function() end)
teardown(function()
error('failing a teardown method')
end)
it('Tests nothing, should always fail due to failing support functions', function()
assert(false)
end)
end)
end)
describe('bad support functions should fail, async test', function()
describe('bad setup should properly fail a test, async', function()
setup(function()
async()
error('failing a setup method')
end)
before_each(function() end)
after_each(function() end)
teardown(function() end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
end)
describe('bad before_each should properly fail a test, async', function()
setup(function() end)
before_each(function()
async()
error('failing a before_each method')
end)
after_each(function() end)
teardown(function() end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
end)
describe('bad after_each should properly fail a test, async', function()
setup(function() end)
before_each(function() end)
after_each(function()
async()
error('failing an after_each method')
end)
teardown(function() end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
end)
describe('bad teardown should properly fail a test, async', function()
setup(function() end)
before_each(function() end)
after_each(function() end)
teardown(function()
async()
error('failing a teardown method')
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
it('Tests nothing, should always fail due to failing support functions', function()
end)
end)
describe('bad setup/teardown should properly fail a test, async', function()
setup(function()
async()
error('failing a setup method')
end)
before_each(function() end)
after_each(function() end)
teardown(function()
async()
error('failing a teardown method')
end)
it('Tests nothing, should always fail due to failing support functions', function()
assert(false)
end)
it('Tests nothing, should always fail due to failing support functions', function()
assert(false)
end)
end)
end)
| mit |
greasydeal/darkstar | scripts/zones/The_Sanctuary_of_ZiTah/npcs/qm4.lua | 18 | 1723 | -----------------------------------
-- Area: The Sanctuary of Zitah
-- NPC: ???
-- Finishes Quest: Lovers in the Dusk
-- @zone 121
-----------------------------------
package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/globals/weather");
require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local LoversInTheDusk = player:getQuestStatus(BASTOK,LOVERS_IN_THE_DUSK);
local TOTD = VanadielTOTD();
if (TOTD == TIME_DUSK and LoversInTheDusk == QUEST_ACCEPTED) then
player:startEvent(0x00cc);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x00cc) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17346);
else
player:addItem(17346);
player:messageSpecial(ITEM_OBTAINED,17346); -- Siren Flute
player:addFame(BASTOK,BAS_FAME*120);
player:completeQuest(BASTOK,A_TEST_OF_TRUE_LOVE);
end
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Beaucedine_Glacier/mobs/Tundra_Tiger.lua | 23 | 1425 | -----------------------------------
-- Area: Beaucedine Glacier
-- MOB: Tundra Tiger
-- Note: PH for Nue, Kirata
-----------------------------------
require("scripts/globals/fieldsofvalor");
require("scripts/zones/Beaucedine_Glacier/MobIDs");
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
checkRegime(killer,mob,46,1);
checkRegime(killer,mob,47,1);
-- Kirata
mob = mob:getID();
if (Kirata_PH[mob] ~= nil) then
ToD = GetServerVariable("[POP]Kirata");
if (ToD <= os.time(t) and GetMobAction(Kirata) == 0) then
if (math.random((1),(15)) == 5) then
UpdateNMSpawnPoint(Kirata);
GetMobByID(Kirata):setRespawnTime(GetMobRespawnTime(mob));
SetServerVariable("[PH]Kirata", mob);
DeterMob(mob, true);
end
end
end
-- Nue
if (Nue_PH[mob] ~= nil) then
ToD = GetServerVariable("[POP]Nue");
if (ToD <= os.time(t) and GetMobAction(Nue) == 0) then
if (math.random((1),(15)) == 5) then
UpdateNMSpawnPoint(Nue);
GetMobByID(Nue):setRespawnTime(GetMobRespawnTime(mob));
SetServerVariable("[PH]Nue", mob);
DeterMob(mob, true);
end
end
end
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/globals/spells/bluemagic/radiant_breath.lua | 25 | 2259 | -----------------------------------------
-- Spell: Radiant Breath
-- Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
-- Spell cost: 116 MP
-- Monster Type: Wyverns
-- Spell Type: Magical (Light)
-- Blue Magic Points: 4
-- Stat Bonus: CHR+1, HP+5
-- Level: 54
-- Casting Time: 5.25 seconds
-- Recast Time: 33.75 seconds
-- Magic Bursts on: Transfixion, Fusion, Light
-- Combos: None
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
local multi = 2.90;
if (caster:hasStatusEffect(EFFECT_AZURE_LORE)) then
multi = multi + 0.50;
end
params.multiplier = multi;
params.tMultiplier = 1.5;
params.duppercap = 69;
params.str_wsc = 0.0;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.3;
params.chr_wsc = 0.0;
damage = BlueMagicalSpell(caster, target, spell, params, MND_BASED);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT) - target:getStat(MOD_INT),BLUE_SKILL,1.0);
if (damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SLOW;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,35,0,getBlueEffectDuration(caster,resist,typeEffect));
end
if (damage > 0 and resist > 0.3) then
local typeEffect = EFFECT_SILENCE;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,25,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
ibm2431/darkstar | scripts/globals/spells/poisonga.lua | 12 | 1432 | -----------------------------------------
-- Spell: Poisonga
-----------------------------------------
require("scripts/globals/magic")
require("scripts/globals/msg")
require("scripts/globals/status")
-----------------------------------------
function onMagicCastingCheck(caster, target, spell)
return 0
end
function onSpellCast(caster, target, spell)
local dINT = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT)
local skill = caster:getSkillLevel(dsp.skill.ENFEEBLING_MAGIC)
local power = math.max(skill / 25, 1)
if skill > 400 then
power = math.min((skill - 225) / 5, 55) -- Cap is 55 hp/tick
end
power = calculatePotency(power, spell:getSkillType(), caster, target)
local duration = calculateDuration(60, spell:getSkillType(), spell:getSpellGroup(), caster, target)
local params = {}
params.diff = dINT
params.skillType = dsp.skill.ENFEEBLING_MAGIC
params.bonus = 0
params.effect = dsp.effect.POISON
local resist = applyResistanceEffect(caster, target, spell, params)
if resist >= 0.5 then -- effect taken
if target:addStatusEffect(params.effect, power, 3, duration * resist) then
spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS)
else
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT)
end
else -- resist entirely.
spell:setMsg(dsp.msg.basic.MAGIC_RESIST)
end
return params.effect
end | gpl-3.0 |
evrooije/beerarchy | mods/00_bt_nodes/farming/corn.lua | 1 | 3358 |
--[[
Original textures from GeMinecraft
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1440575-1-2-5-generation-minecraft-beta-1-2-farming-and
]]
local S = farming.intllib
-- corn
minetest.register_craftitem("farming:corn", {
description = S("Corn"),
inventory_image = "farming_corn.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:corn_1")
end,
on_use = minetest.item_eat(3),
})
-- corn on the cob (texture by TenPlus1)
minetest.register_craftitem("farming:corn_cob", {
description = S("Corn on the Cob"),
inventory_image = "farming_corn_cob.png",
on_use = minetest.item_eat(5),
})
minetest.register_craft({
type = "cooking",
cooktime = 10,
output = "farming:corn_cob",
recipe = "farming:corn"
})
-- ethanol (thanks to JKMurray for this idea)
minetest.register_node("farming:bottle_ethanol", {
description = S("Bottle of Ethanol"),
drawtype = "plantlike",
tiles = {"farming_bottle_ethanol.png"},
inventory_image = "farming_bottle_ethanol.png",
wield_image = "farming_bottle_ethanol.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "farming:bottle_ethanol",
recipe = {
{ "vessels:glass_bottle", "farming:corn", "farming:corn"},
{ "farming:corn", "farming:corn", "farming:corn"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "farming:bottle_ethanol",
burntime = 240,
replacements = {{ "farming:bottle_ethanol", "vessels:glass_bottle"}}
})
-- corn definition
local crop_def = {
drawtype = "plantlike",
tiles = {"farming_corn_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:corn_1", table.copy(crop_def))
-- stage 2
crop_def.tiles = {"farming_corn_2.png"}
minetest.register_node("farming:corn_2", table.copy(crop_def))
-- stage 3
crop_def.tiles = {"farming_corn_3.png"}
minetest.register_node("farming:corn_3", table.copy(crop_def))
-- stage 4
crop_def.tiles = {"farming_corn_4.png"}
minetest.register_node("farming:corn_4", table.copy(crop_def))
-- stage 5
crop_def.tiles = {"farming_corn_5.png"}
minetest.register_node("farming:corn_5", table.copy(crop_def))
-- stage 6
crop_def.tiles = {"farming_corn_6.png"}
crop_def.visual_scale = 1.9 -- 1.45
minetest.register_node("farming:corn_6", table.copy(crop_def))
-- stage 7
crop_def.tiles = {"farming_corn_7.png"}
crop_def.drop = {
items = {
{items = {'farming:corn'}, rarity = 2},
{items = {'farming:corn'}, rarity = 4},
}
}
minetest.register_node("farming:corn_7", table.copy(crop_def))
-- stage 8 (final)
crop_def.tiles = {"farming_corn_8.png"}
crop_def.groups.growing = 0
crop_def.drop = {
items = {
{items = {'farming:corn'}, rarity = 1},
{items = {'farming:corn 2'}, rarity = 4},
}
}
minetest.register_node("farming:corn_8", table.copy(crop_def))
| lgpl-2.1 |
pokemoncentral/wiki-lua-modules | PokémonInfo-Regionaldex.lua | 1 | 5593 | -- Modulo da usare nel template PokémonInfo per determinare
-- i dex regionali
local rdex = {}
-- stylua: ignore start
local txt = require('Wikilib-strings')
local tab = require('Wikilib-tables')
local links = require('Links')
local dex = require("Dex-data")
local c = require("Colore-data")
local sup = require("Sup-data")
-- stylua: ignore end
-- Ritorna il dex regionale di un Pokémon nel vecchio
-- dex regionale specificato: nel caso in cui non sia
-- presente, ritorna nil
local getOldDex = function(newDex, oldDexTable, changedDexTable)
if changedDexTable and changedDexTable[newDex] then
return txt.tf(changedDexTable[newDex])
end
for subtract, ndex in ipairs(oldDexTable) do
if ndex == newDex then
return nil
elseif ndex > newDex then
return txt.tf(newDex - subtract + 1)
end
end
return txt.tf(newDex - tab.getn(oldDexTable))
end
-- Aggiunge un title al primo argomento costituito
-- dal secondo e dal terzo separati da uno spazio
local addtt = function(newDex, oldDex, title)
return txt.interp(links.tt(newDex, oldDex .. title))
end
-- Inserisce le informazioni relative al vecchio dex
-- regionale: per Sinnoh un sup di platino, per le
-- altre un title
local insOld = {}
insOld.johto = function(newDex, oldDex)
return addtt(newDex, oldDex, " in seconda generazione")
end
insOld.hoenn = function(newDex, oldDex)
return addtt(newDex, oldDex, " in terza generazione")
end
insOld.sinnoh = function(newDex, oldDex)
return newDex .. sup.Pt
end
insOld.unima = function(newDex, oldDex)
return addtt(newDex, oldDex, " in Nero e Bianco")
end
insOld.alola = function(newDex, oldDex)
return addtt(newDex, oldDex, " in Sole e Luna")
end
-- Ordina la tabella store: la table è esterna alla
-- funzione così da non essere ricreata ogni volta
local regiongens = {
Kanto = { ord = 1 },
Johto = { ord = 2 },
Hoenn = { ord = 3 },
Sinnoh = { ord = 4 },
Unima = { ord = 5 },
Kalos = { ord = 6 },
Alola = { ord = 7 },
Galar = { ord = 8 },
Armatura = { ord = 9, pref = "" },
Corona = { ord = 10, pref = "" },
Hisui = { ord = 11 },
Paldea = { ord = 12 },
}
local region_sort = function(c, d)
local a, b = c:match(">(%a+)</span>"), d:match(">(%a+)</span>")
return regiongens[a].ord < regiongens[b].ord
end
--[[
La funzione che genera le celle per i dex regionali:
nello scorrere la tabella fornita dalla search,
controlla che il dex non sia tra quelli aggiornati in seguito
ed effettua l'inserimento; se ciò non accade, concatena all'ultimo
elemento l'asterisco giusto chiamando la funzione olddex.
--]]
local dexlist = function(dexes)
if tab.getn(dexes) == 0 then
return nil
end
local store = {}
local str =
[=[<span><div class="small-font">'''[[Elenco Pokémon secondo il Pokédex ${pref}${reg}|<span class="black-text">${reg}</span>]]'''</div>#${rdex}</span>]=]
local kalos =
[=[<span><div class="small-font">'''[[Elenco Pokémon secondo i Pokédex di Kalos#Pokédex di Kalos ${reg}|<span style="color:#${c}">Kalos</span>]]'''</div>#${ttdex}</span>]=]
for region, rdex in pairs(dexes) do
if region:find("kalos") then
local zone = region:match("kalos(%a+)$")
table.insert(
store,
txt.interp(kalos, {
c = c["kalos" .. zone].normale,
ttdex = links.tt(rdex, zone),
reg = zone,
})
)
else
local oldDexTable = dex[region .. "Added"]
if oldDexTable then
local oldDex = getOldDex(
tonumber(rdex),
oldDexTable,
dex[region .. "Changed"]
)
if oldDex ~= rdex then
rdex = insOld[region](rdex, oldDex or "Non disponibile")
end
end
local regionName = txt.fu(region)
table.insert(
store,
txt.interp(str, {
reg = regionName,
pref = regiongens[regionName].pref or "di ",
rdex = rdex,
})
)
end
end
table.sort(store, region_sort)
for k, v in ipairs(store) do
store[k] = v
end
if #store > 5 then
table.insert(
store,
1 + math.floor(#store / 2),
'<div class="width-xl-100"></div>'
)
end
return table.concat(store)
end
-- Semplicemente cerca tra tutti i dex se si trova il numero di dex
-- nazionale fornito: in caso positivo, lo inserisce come elemento
-- di una table con indice il nome della regione. Se una certa regione
-- ha più dex regionali (es: alola) inserisce come valore una table
-- contenente il numero di dex nazionale
local search = function(ndex)
local dexes = {}
for region, regionalDex in pairs(dex) do
local rdex = tab.search(regionalDex, ndex)
if rdex then
dexes[region] = txt.three_figures(rdex)
end
end
return dexes
end
--Interfaccia. Riceve un ndex su tre cifre e un tipo, e interpola il colore standard
-- del tipo e la lista dei dex regionali, creata con la funzione dexlist, al box in wikicode
rdex.regionaldex = function(frame)
local ndex = txt.trim(frame.args[1]) or "000"
return dexlist(search(ndex)) or "In nessun Pokédex regionale"
end
rdex.Regionaldex, rdex.RegionalDex = rdex.regionaldex, rdex.regionaldex
return rdex
| cc0-1.0 |
LegionXI/darkstar | scripts/globals/items/zucchini.lua | 12 | 1268 | -----------------------------------------
-- ID: 5726
-- Item: Zucchini
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility 1
-- Vitality -3
-- Defense -1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5726);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, -3);
target:addMod(MOD_DEF, -1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, -3);
target:delMod(MOD_DEF, -1);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Upper_Jeuno/npcs/Paya-Sabya.lua | 19 | 1333 | -----------------------------------
-- Area: Upper Jeuno
-- NPC: Paya-Sabya
-- Involved in Mission: Magicite
-- @zone 244
-- @pos 9 1 70
-----------------------------------
package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Upper_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if(player:hasKeyItem(SILVER_BELL) and player:hasKeyItem(YAGUDO_TORCH) == false and player:getVar("YagudoTorchCS") == 0) then
player:startEvent(0x0050);
else
player:startEvent(0x004f);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if(csid == 0x0050) then
player:setVar("YagudoTorchCS",1);
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Apollyon/mobs/Thunder_Elemental.lua | 119 | 2423 | -----------------------------------
-- Area: Apollyon SW
-- NPC: elemental
-----------------------------------
package.loaded["scripts/zones/Apollyon/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Apollyon/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
local mobID = mob:getID();
-- print(mobID);
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1;
local correctelement=false;
switch (elementalday): caseof {
[0] = function (x)
if(mobID==16932913 or mobID==16932921 or mobID==16932929)then
correctelement=true;
end
end ,
[1] = function (x)
if(mobID==16932912 or mobID==16932920 or mobID==16932928 )then
correctelement=true;
end
end ,
[2] = function (x)
if(mobID==16932916 or mobID==16932924 or mobID==16932932 )then
correctelement=true;
end
end ,
[3] = function (x)
if(mobID==16932910 or mobID==16932918 or mobID==16932926 )then
correctelement=true;
end
end ,
[4] = function (x)
if(mobID==16932914 or mobID==16932922 or mobID==16932930 )then
correctelement=true;
end
end ,
[5] = function (x)
if(mobID==16932917 or mobID==16932925 or mobID==16932933 )then
correctelement=true;
end
end ,
[6] = function (x)
if(mobID==16932931 or mobID==16932915 or mobID==16932923 )then
correctelement=true;
end
end ,
[7] = function (x)
if(mobID==16932911 or mobID==16932919 or mobID==16932927 )then
correctelement=true;
end
end ,
};
if(correctelement==true and IselementalDayAreDead()==true)then
GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ);
GetNPCByID(16932864+313):setStatus(STATUS_NORMAL);
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/serving_of_salmon_meuniere.lua | 35 | 1404 | -----------------------------------------
-- ID: 4583
-- Item: serving_of_salmon_meuniere
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Dexterity 2
-- Mind -2
-- Ranged ACC % 7
-- Ranged ACC Cap 10
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,4583);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -2);
target:addMod(MOD_FOOD_RACCP, 7);
target:addMod(MOD_FOOD_RACC_CAP, 10);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -2);
target:delMod(MOD_FOOD_RACCP, 7);
target:delMod(MOD_FOOD_RACC_CAP, 10);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/globals/items/dish_of_homemade_carbonara.lua | 12 | 1870 | -----------------------------------------
-- ID: 5706
-- Item: dish_of_homemade_carbonara
-- Food Effect: 30Min, All Races
-----------------------------------------
-- CHR +1
-- Accuracy +12% (cap 80)
-- Attack +10% (cap 40)
-- Ranged Accuracy +12% (cap 80)
-- Ranged Attack +10% (cap 40)
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5706);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_CHR, 1);
target:addMod(MOD_FOOD_ACCP, 12);
target:addMod(MOD_FOOD_ACC_CAP, 80);
target:addMod(MOD_FOOD_ATTP, 10);
target:addMod(MOD_FOOD_ATT_CAP, 40);
target:addMod(MOD_FOOD_RACCP, 12);
target:addMod(MOD_FOOD_RACC_CAP, 80);
target:addMod(MOD_FOOD_RATTP, 10);
target:addMod(MOD_FOOD_RATT_CAP, 40);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_CHR, 1);
target:delMod(MOD_FOOD_ACCP, 12);
target:delMod(MOD_FOOD_ACC_CAP, 80);
target:delMod(MOD_FOOD_ATTP, 10);
target:delMod(MOD_FOOD_ATT_CAP, 40);
target:delMod(MOD_FOOD_RACCP, 12);
target:delMod(MOD_FOOD_RACC_CAP, 80);
target:delMod(MOD_FOOD_RATTP, 10);
target:delMod(MOD_FOOD_RATT_CAP, 40);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Bostaunieux_Oubliette/npcs/Grounds_Tome.lua | 34 | 1160 | -----------------------------------
-- Area: Bostaunieux Oubliette
-- NPC: Grounds Tome
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/groundsofvalor");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
startGov(GOV_EVENT_BOSTAUNIEUX_OUBLIETTE,player);
end;
-----------------------------------
-- onEventSelection
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
updateGov(player,csid,option,610,611,612,613,614,615,616,617,0,0);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
finishGov(player,csid,option,610,611,612,613,614,615,616,617,0,0,GOV_MSG_BOSTAUNIEUX_OUBLIETTE);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Beadeaux/npcs/The_Mute.lua | 14 | 1296 | -----------------------------------
-- Area: Beadeaux
-- NPC: ???
-- @pos -166.230 -1 -73.685 147
-----------------------------------
package.loaded["scripts/zones/Beadeaux/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Beadeaux/TextIDs");
require("scripts/globals/quests");
require("scripts/globals/settings");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local duration = math.random(600,900);
if (player:getQuestStatus(BASTOK,THE_CURSE_COLLECTOR) == QUEST_ACCEPTED and player:getVar("cCollectSilence") == 0) then
player:setVar("cCollectSilence",1);
end
player:addStatusEffect(EFFECT_SILENCE,0,0,duration);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Sahnn_Dhansett.lua | 38 | 1054 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Sahnn Dhansett
-- Type: Standard NPC
-- @zone: 94
-- @pos 112.820 -3.122 47.857
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01a1);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/abilities/pets/burning_strike.lua | 25 | 1274 | ---------------------------------------------------
-- Burning Strike M = 6?
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/summon");
require("scripts/globals/magic");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 6;
local totaldamage = 0;
local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,0,TP_NO_EFFECT,1,2,3);
--get resist multiplier (1x if no resist)
local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_FIRE);
--get the resisted damage
damage.dmg = damage.dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
damage.dmg = mobAddBonuses(pet,spell,target,damage.dmg,1);
totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,numhits);
target:delHP(totaldamage);
target:updateEnmityFromDamage(pet,totaldamage);
return totaldamage;
end | gpl-3.0 |
HeavenIsLost/ChronusServer | data/actions/scripts/other/food.lua | 2 | 4485 | local FOODS = {
[2362] = {5, "Crunch."}, -- carrot
[2666] = {15, "Munch."}, -- meat
[2667] = {12, "Munch."}, -- fish
[2668] = {10, "Mmmm."}, -- salmon
[2669] = {17, "Munch."}, -- northern pike
[2670] = {4, "Gulp."}, -- shrimp
[2671] = {30, "Chomp."}, -- ham
[2672] = {60, "Chomp."}, -- dragon ham
[2673] = {5, "Yum."}, -- pear
[2674] = {6, "Yum."}, -- red apple
[2675] = {13, "Yum."}, -- orange
[2676] = {8, "Yum."}, -- banana
[2677] = {1, "Yum."}, -- blueberry
[2678] = {18, "Slurp."}, -- coconut
[2679] = {1, "Yum."}, -- cherry
[2680] = {2, "Yum."}, -- strawberry
[2681] = {9, "Yum."}, -- grapes
[2682] = {20, "Yum."}, -- melon
[2683] = {17, "Munch."}, -- pumpkin
[2684] = {5, "Crunch."}, -- carrot
[2685] = {6, "Munch."}, -- tomato
[2686] = {9, "Crunch."}, -- corncob
[2687] = {2, "Crunch."}, -- cookie
[2688] = {2, "Munch."}, -- candy cane
[2689] = {10, "Crunch."}, -- bread
[2690] = {3, "Crunch."}, -- roll
[2691] = {8, "Crunch."}, -- brown bread
[2695] = {6, "Gulp."}, -- egg
[2696] = {9, "Smack."}, -- cheese
[2787] = {9, "Munch."}, -- white mushroom
[2788] = {4, "Munch."}, -- red mushroom
[2789] = {22, "Munch."}, -- brown mushroom
[2790] = {30, "Munch."}, -- orange mushroom
[2791] = {9, "Munch."}, -- wood mushroom
[2792] = {6, "Munch."}, -- dark mushroom
[2793] = {12, "Munch."}, -- some mushrooms
[2794] = {3, "Munch."}, -- some mushrooms
[2795] = {36, "Munch."}, -- fire mushroom
[2796] = {5, "Munch."}, -- green mushroom
[5097] = {4, "Yum."}, -- mango
[6125] = {8, "Gulp."}, -- tortoise egg
[6278] = {10, "Mmmm."}, -- cake
[6279] = {15, "Mmmm."}, -- decorated cake
[6393] = {12, "Mmmm."}, -- valentine's cake
[6394] = {15, "Mmmm."}, -- cream cake
[6501] = {20, "Mmmm."}, -- gingerbread man
[6541] = {6, "Gulp."}, -- coloured egg (yellow)
[6542] = {6, "Gulp."}, -- coloured egg (red)
[6543] = {6, "Gulp."}, -- coloured egg (blue)
[6544] = {6, "Gulp."}, -- coloured egg (green)
[6545] = {6, "Gulp."}, -- coloured egg (purple)
[6569] = {1, "Mmmm."}, -- candy
[6574] = {5, "Mmmm."}, -- bar of chocolate
[7158] = {15, "Munch."}, -- rainbow trout
[7159] = {13, "Munch."}, -- green perch
[7372] = {2, "Yum."}, -- ice cream cone (crispy chocolate chips)
[7373] = {2, "Yum."}, -- ice cream cone (velvet vanilla)
[7374] = {2, "Yum."}, -- ice cream cone (sweet strawberry)
[7375] = {2, "Yum."}, -- ice cream cone (chilly cherry)
[7376] = {2, "Yum."}, -- ice cream cone (mellow melon)
[7377] = {2, "Yum."}, -- ice cream cone (blue-barian)
[7909] = {4, "Crunch."}, -- walnut
[7910] = {4, "Crunch."}, -- peanut
[7963] = {60, "Munch."}, -- marlin
[8112] = {9, "Urgh."}, -- scarab cheese
[8838] = {10, "Gulp."}, -- potato
[8839] = {5, "Yum."}, -- plum
[8840] = {1, "Yum."}, -- raspberry
[8841] = {1, "Urgh."}, -- lemon
[8842] = {7, "Munch."}, -- cucumber
[8843] = {5, "Crunch."}, -- onion
[8844] = {1, "Gulp."}, -- jalapeño pepper
[8845] = {5, "Munch."}, -- beetroot
[8847] = {11, "Yum."}, -- chocolate cake
[9005] = {7, "Slurp."}, -- yummy gummy worm
[9114] = {5, "Crunch."}, -- bulb of garlic
[9996] = {0, "Slurp."}, -- banana chocolate shake
[10454] = {0, "Your head begins to feel better."}, -- headache pill
[11246] = {15, "Yum."}, -- rice ball
[11370] = {3, "Urgh."}, -- terramite eggs
[11429] = {10, "Mmmm."}, -- crocodile steak
[12415] = {20, "Yum."}, -- pineapple
[12416] = {10, "Munch."}, -- aubergine
[12417] = {8, "Crunch."}, -- broccoli
[12418] = {9, "Crunch."}, -- cauliflower
[12637] = {55, "Gulp."}, -- ectoplasmic sushi
[12638] = {18, "Yum."}, -- dragonfruit
[12639] = {2, "Munch."}, -- peas
[13297] = {20, "Crunch."}, -- haunch of boar
[15405] = {55, "Munch."}, -- sandfish
[15487] = {14, "Urgh."}, -- larvae
[15488] = {15, "Munch."}, -- deepling filet
[16014] = {60, "Mmmm."}, -- anniversary cake
[18397] = {33, "Munch."}, -- mushroom pie
[19737] = {10, "Urgh."}, -- insectoid eggs
[20100] = {15, "Smack."}, -- soft cheese
[20101] = {12, "Smack."} -- rat cheese
}
function onUse(player, item, fromPosition, itemEx, toPosition, isHotkey)
local food = FOODS[item.itemid]
if food == nil then
return false
end
local condition = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
if condition and math.floor(condition:getTicks() / 1000 + food[1]) >= 1200 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You are full.")
else
player:feed(food[1] * 12)
player:say(food[2], TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
end
return true
end
| gpl-2.0 |
rigeirani/btg | plugins/anti-flood.lua | 281 | 2422 | local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 5
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Anti-flood enabled on chat'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Anti-flood disabled on chat'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is flooding'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- Ban user
-- TODO: Check on this plugin bans
local bhash = 'banned:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood (enable)$',
'^!antiflood (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
icyxp/kong | spec/03-plugins/17-jwt/03-access_spec.lua | 1 | 23088 | local cjson = require "cjson"
local helpers = require "spec.helpers"
local fixtures = require "spec.03-plugins.17-jwt.fixtures"
local jwt_encoder = require "kong.plugins.jwt.jwt_parser"
local utils = require "kong.tools.utils"
local PAYLOAD = {
iss = nil,
nbf = os.time(),
iat = os.time(),
exp = os.time() + 3600
}
describe("Plugin: jwt (access)", function()
local jwt_secret, base64_jwt_secret, rsa_jwt_secret_1, rsa_jwt_secret_2, rsa_jwt_secret_3
local proxy_client, admin_client
setup(function()
helpers.run_migrations()
local apis = {}
for i = 1, 8 do
apis[i] = assert(helpers.dao.apis:insert({
name = "tests-jwt" .. i,
hosts = { "jwt" .. i .. ".com" },
upstream_url = helpers.mock_upstream_url,
}))
end
local cdao = helpers.dao.consumers
local consumer1 = assert(cdao:insert({ username = "jwt_tests_consumer" }))
local consumer2 = assert(cdao:insert({ username = "jwt_tests_base64_consumer" }))
local consumer3 = assert(cdao:insert({ username = "jwt_tests_rsa_consumer_1" }))
local consumer4 = assert(cdao:insert({ username = "jwt_tests_rsa_consumer_2" }))
local consumer5 = assert(cdao:insert({ username = "jwt_tests_rsa_consumer_5" }))
local anonymous_user = assert(cdao:insert({ username = "no-body" }))
local pdao = helpers.dao.plugins
assert(pdao:insert({ name = "jwt",
api_id = apis[1].id,
config = {},
}))
assert(pdao:insert({ name = "jwt",
api_id = apis[2].id,
config = { uri_param_names = { "token", "jwt" } },
}))
assert(pdao:insert({ name = "jwt",
api_id = apis[3].id,
config = { claims_to_verify = {"nbf", "exp"} },
}))
assert(pdao:insert({ name = "jwt",
api_id = apis[4].id,
config = { key_claim_name = "aud" },
}))
assert(pdao:insert({ name = "jwt",
api_id = apis[5].id,
config = { secret_is_base64 = true },
}))
assert(pdao:insert({ name = "jwt",
api_id = apis[6].id,
config = { anonymous = anonymous_user.id },
}))
assert(pdao:insert({ name = "jwt",
api_id = apis[7].id,
config = { anonymous = utils.uuid() },
}))
assert(pdao:insert({ name = "jwt",
api_id = apis[8].id,
config = { run_on_preflight = false },
}))
jwt_secret = assert(helpers.dao.jwt_secrets:insert {consumer_id = consumer1.id})
base64_jwt_secret = assert(helpers.dao.jwt_secrets:insert {consumer_id = consumer2.id})
rsa_jwt_secret_1 = assert(helpers.dao.jwt_secrets:insert {
consumer_id = consumer3.id,
algorithm = "RS256",
rsa_public_key = fixtures.rs256_public_key
})
rsa_jwt_secret_2 = assert(helpers.dao.jwt_secrets:insert {
consumer_id = consumer4.id,
algorithm = "RS256",
rsa_public_key = fixtures.rs256_public_key
})
rsa_jwt_secret_3 = assert(helpers.dao.jwt_secrets:insert {
consumer_id = consumer5.id,
algorithm = "RS512",
rsa_public_key = fixtures.rs512_public_key
})
assert(helpers.start_kong {
real_ip_header = "X-Forwarded-For",
real_ip_recursive = "on",
trusted_ips = "0.0.0.0/0, ::/0",
nginx_conf = "spec/fixtures/custom_nginx.template",
})
proxy_client = helpers.proxy_client()
admin_client = helpers.admin_client()
end)
teardown(function()
if proxy_client then proxy_client:close() end
if admin_client then admin_client:close() end
helpers.stop_kong()
end)
describe("refusals", function()
it("returns 401 Unauthorized if no JWT is found in the request", function()
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "jwt1.com",
}
})
assert.res_status(401, res)
end)
it("returns 401 if the claims do not contain the key to identify a secret", function()
local jwt = jwt_encoder.encode(PAYLOAD, "foo")
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = assert.res_status(401, res)
local json = cjson.decode(body)
assert.same({ message = "No mandatory 'iss' in claims" }, json)
end)
it("returns 403 Forbidden if the iss does not match a credential", function()
PAYLOAD.iss = "123456789"
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = assert.res_status(403, res)
local json = cjson.decode(body)
assert.same({ message = "No credentials found for given 'iss'" }, json)
end)
it("returns 403 Forbidden if the signature is invalid", function()
PAYLOAD.iss = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, "foo")
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = assert.res_status(403, res)
local json = cjson.decode(body)
assert.same({ message = "Invalid signature" }, json)
end)
it("returns 403 Forbidden if the alg does not match the credential", function()
local header = {typ = "JWT", alg = 'RS256'}
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret, 'HS256', header)
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = assert.res_status(403, res)
local json = cjson.decode(body)
assert.same({ message = "Invalid algorithm" }, json)
end)
it("returns 200 on OPTIONS requests if run_on_preflight is false", function()
local res = assert(proxy_client:send {
method = "OPTIONS",
path = "/request",
headers = {
["Host"] = "jwt8.com"
}
})
assert.res_status(200, res)
end)
it("returns Unauthorized on OPTIONS requests if run_on_preflight is true", function()
local res = assert(proxy_client:send {
method = "OPTIONS",
path = "/request",
headers = {
["Host"] = "jwt1.com"
}
})
local body = assert.res_status(401, res)
assert.equal([[{"message":"Unauthorized"}]], body)
end)
end)
describe("HS256", function()
it("proxies the request with token and consumer headers if it was verified", function()
PAYLOAD.iss = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("jwt_tests_consumer", body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("proxies the request if secret key is stored in a field other than iss", function()
PAYLOAD.aud = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt4.com"
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("jwt_tests_consumer", body.headers["x-consumer-username"])
end)
it("proxies the request if secret is base64", function()
PAYLOAD.iss = base64_jwt_secret.key
local original_secret = base64_jwt_secret.secret
local base64_secret = ngx.encode_base64(base64_jwt_secret.secret)
local res = assert(admin_client:send {
method = "PATCH",
path = "/consumers/jwt_tests_base64_consumer/jwt/" .. base64_jwt_secret.id,
body = {
key = base64_jwt_secret.key,
secret = base64_secret},
headers = {
["Content-Type"] = "application/json"
}
})
assert.res_status(200, res)
local jwt = jwt_encoder.encode(PAYLOAD, original_secret)
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt5.com"
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("jwt_tests_base64_consumer", body.headers["x-consumer-username"])
end)
it("finds the JWT if given in URL parameters", function()
PAYLOAD.iss = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?jwt=" .. jwt,
headers = {
["Host"] = "jwt1.com",
}
})
assert.res_status(200, res)
end)
it("illegal formatted JWT token", function()
PAYLOAD.iss = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local authorization = "Bearer+" .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = assert.res_status(401, res)
assert.equal('{"message":"Unauthorized"}', body)
end)
it("finds the JWT if given in cookie", function()
PAYLOAD.iss = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "jwt1.com",
["Set-Cookie"] = "Authorization=" .. authorization .. "; path=/;domain=.jwt1.com"
}
})
assert.res_status(200, res)
end)
it("finds the JWT if given in a custom URL parameter", function()
PAYLOAD.iss = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?token=" .. jwt,
headers = {
["Host"] = "jwt2.com",
}
})
assert.res_status(200, res)
end)
end)
describe("RS256", function()
it("verifies JWT", function()
PAYLOAD.iss = rsa_jwt_secret_1.key
local jwt = jwt_encoder.encode(PAYLOAD, fixtures.rs256_private_key, 'RS256')
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com"
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("jwt_tests_rsa_consumer_1", body.headers["x-consumer-username"])
end)
it("identifies Consumer", function()
PAYLOAD.iss = rsa_jwt_secret_2.key
local jwt = jwt_encoder.encode(PAYLOAD, fixtures.rs256_private_key, 'RS256')
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com"
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("jwt_tests_rsa_consumer_2", body.headers["x-consumer-username"])
end)
end)
describe("RS512", function()
it("verifies JWT", function()
PAYLOAD.iss = rsa_jwt_secret_3.key
local jwt = jwt_encoder.encode(PAYLOAD, fixtures.rs512_private_key, "RS512")
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("jwt_tests_rsa_consumer_5", body.headers["x-consumer-username"])
end)
it("identifies Consumer", function()
PAYLOAD.iss = rsa_jwt_secret_3.key
local jwt = jwt_encoder.encode(PAYLOAD, fixtures.rs512_private_key, "RS512")
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt1.com",
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal(authorization, body.headers.authorization)
assert.equal("jwt_tests_rsa_consumer_5", body.headers["x-consumer-username"])
end)
end)
describe("JWT private claims checks", function()
it("requires the checked fields to be in the claims", function()
local payload = {
iss = jwt_secret.key
}
local jwt = jwt_encoder.encode(payload, jwt_secret.secret)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?jwt=" .. jwt,
headers = {
["Host"] = "jwt3.com"
}
})
local body = assert.res_status(401, res)
assert.equal('{"nbf":"must be a number","exp":"must be a number"}', body)
end)
it("checks if the fields are valid: `exp` claim", function()
local payload = {
iss = jwt_secret.key,
exp = os.time() - 10,
nbf = os.time() - 10
}
local jwt = jwt_encoder.encode(payload, jwt_secret.secret)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?jwt=" .. jwt,
headers = {
["Host"] = "jwt3.com"
}
})
local body = assert.res_status(401, res)
assert.equal('{"exp":"token expired"}', body)
end)
it("checks if the fields are valid: `nbf` claim", function()
local payload = {
iss = jwt_secret.key,
exp = os.time() + 10,
nbf = os.time() + 5
}
local jwt = jwt_encoder.encode(payload, jwt_secret.secret)
local res = assert(proxy_client:send {
method = "GET",
path = "/request/?jwt=" .. jwt,
headers = {
["Host"] = "jwt3.com"
}
})
local body = assert.res_status(401, res)
assert.equal('{"nbf":"token not valid yet"}', body)
end)
end)
describe("config.anonymous", function()
it("works with right credentials and anonymous", function()
PAYLOAD.iss = jwt_secret.key
local jwt = jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
local authorization = "Bearer " .. jwt
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Authorization"] = authorization,
["Host"] = "jwt6.com"
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal('jwt_tests_consumer', body.headers["x-consumer-username"])
assert.is_nil(body.headers["x-anonymous-consumer"])
end)
it("works with wrong credentials and anonymous", function()
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "jwt6.com"
}
})
local body = cjson.decode(assert.res_status(200, res))
assert.equal('true', body.headers["x-anonymous-consumer"])
assert.equal('no-body', body.headers["x-consumer-username"])
end)
it("errors when anonymous user doesn't exist", function()
local res = assert(proxy_client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "jwt7.com"
}
})
assert.response(res).has.status(500)
end)
end)
end)
describe("Plugin: jwt (access)", function()
local client, user1, user2, anonymous, jwt_token
setup(function()
local api1 = assert(helpers.dao.apis:insert {
name = "api-1",
hosts = { "logical-and.com" },
upstream_url = helpers.mock_upstream_url .. "/request",
})
assert(helpers.dao.plugins:insert {
name = "jwt",
api_id = api1.id,
})
assert(helpers.dao.plugins:insert {
name = "key-auth",
api_id = api1.id,
})
anonymous = assert(helpers.dao.consumers:insert {
username = "Anonymous",
})
user1 = assert(helpers.dao.consumers:insert {
username = "Mickey",
})
user2 = assert(helpers.dao.consumers:insert {
username = "Aladdin",
})
local api2 = assert(helpers.dao.apis:insert {
name = "api-2",
hosts = { "logical-or.com" },
upstream_url = helpers.mock_upstream_url .. "/request",
})
assert(helpers.dao.plugins:insert {
name = "jwt",
api_id = api2.id,
config = {
anonymous = anonymous.id,
},
})
assert(helpers.dao.plugins:insert {
name = "key-auth",
api_id = api2.id,
config = {
anonymous = anonymous.id,
},
})
assert(helpers.dao.keyauth_credentials:insert {
key = "Mouse",
consumer_id = user1.id,
})
local jwt_secret = assert(helpers.dao.jwt_secrets:insert {
consumer_id = user2.id,
})
PAYLOAD.iss = jwt_secret.key
jwt_token = "Bearer " .. jwt_encoder.encode(PAYLOAD, jwt_secret.secret)
assert(helpers.start_kong({
nginx_conf = "spec/fixtures/custom_nginx.template",
}))
client = helpers.proxy_client()
end)
teardown(function()
if client then client:close() end
helpers.stop_kong()
end)
describe("multiple auth without anonymous, logical AND", function()
it("passes with all credentials provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
["apikey"] = "Mouse",
["Authorization"] = jwt_token,
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert(id == user1.id or id == user2.id)
end)
it("fails 401, with only the first credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
["apikey"] = "Mouse",
}
})
assert.response(res).has.status(401)
end)
it("fails 401, with only the second credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
["Authorization"] = jwt_token,
}
})
assert.response(res).has.status(401)
end)
it("fails 401, with no credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-and.com",
}
})
assert.response(res).has.status(401)
end)
end)
describe("multiple auth with anonymous, logical OR", function()
it("passes with all credentials provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
["apikey"] = "Mouse",
["Authorization"] = jwt_token,
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert(id == user1.id or id == user2.id)
end)
it("passes with only the first credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
["apikey"] = "Mouse",
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert.equal(user1.id, id)
end)
it("passes with only the second credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
["Authorization"] = jwt_token,
}
})
assert.response(res).has.status(200)
assert.request(res).has.no.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.not_equal(id, anonymous.id)
assert.equal(user2.id, id)
end)
it("passes with no credential provided", function()
local res = assert(client:send {
method = "GET",
path = "/request",
headers = {
["Host"] = "logical-or.com",
}
})
assert.response(res).has.status(200)
assert.request(res).has.header("x-anonymous-consumer")
local id = assert.request(res).has.header("x-consumer-id")
assert.equal(id, anonymous.id)
end)
end)
end)
| apache-2.0 |
greasydeal/darkstar | scripts/zones/Al_Zahbi/npcs/Rughadjeen.lua | 38 | 1030 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Rughadjeen
-- Type: Skyserpent General
-- @zone: 48
-- @pos -74.150 -7 70.656
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0109);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Southern_San_dOria/npcs/Endracion.lua | 9 | 6381 | -----------------------------------
-- Area: Southern San d'Oria
-- NPC: Endracion
-- @pos -110 1 -34 230
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Southern_San_dOria/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
CurrentMission = player:getCurrentMission(SANDORIA);
OrcishScoutCompleted = player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS);
BatHuntCompleted = player:hasCompletedMission(SANDORIA,BAT_HUNT);
TheCSpringCompleted = player:hasCompletedMission(SANDORIA,THE_CRYSTAL_SPRING);
MissionStatus = player:getVar("MissionStatus");
Count = trade:getItemCount();
if (CurrentMission ~= 255) then
if (CurrentMission == SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1 and OrcishScoutCompleted == false) then -- Trade Orcish Axe
player:startEvent(0x03fc); -- Finish Mission "Smash the Orcish scouts" (First Time)
elseif (CurrentMission == SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1) then -- Trade Orcish Axe
player:startEvent(0x03ea); -- Finish Mission "Smash the Orcish scouts" (Repeat)
elseif (CurrentMission == BAT_HUNT and trade:hasItemQty(1112,1) and Count == 1 and BatHuntCompleted == false and MissionStatus == 2) then -- Trade Orcish Mail Scales
player:startEvent(0x03ff); -- Finish Mission "Bat Hunt"
elseif (CurrentMission == BAT_HUNT and trade:hasItemQty(891,1) and Count == 1 and BatHuntCompleted == true) then -- Trade Bat Fang
player:startEvent(0x03eb); -- Finish Mission "Bat Hunt" (repeat)
elseif (CurrentMission == THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted == false) then -- Trade Crystal Bass
player:startEvent(0x0406); -- Dialog During Mission "The Crystal Spring"
elseif (CurrentMission == THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted) then -- Trade Crystal Bass
player:startEvent(0x03f5); -- Finish Mission "The Crystal Spring" (repeat)
else
player:startEvent(0x03f0); -- Wrong Item
end
else
player:startEvent(0x03f2); -- Mission not activated
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local PresOfPapsqueCompleted = player:hasCompletedMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE);
if (player:getNation() ~= NATION_SANDORIA) then
player:startEvent(0x03F3); -- for Non-San d'Orians
else
CurrentMission = player:getCurrentMission(SANDORIA);
MissionStatus = player:getVar("MissionStatus");
pRank = player:getRank();
cs, p, offset = getMissionOffset(player,1,CurrentMission,MissionStatus);
if (CurrentMission <= 15 and (cs ~= 0 or offset ~= 0 or (CurrentMission == 0 and offset == 0))) then
if (cs == 0) then
player:showText(npc,ORIGINAL_MISSION_OFFSET + offset); -- dialog after accepting mission
else
player:startEvent(cs,p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8]);
end
elseif (pRank == 1 and player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS) == false) then
player:startEvent(0x03e8); -- Start First Mission "Smash the Orcish scouts"
elseif (player:hasKeyItem(ANCIENT_SANDORIAN_BOOK)) then
player:startEvent(0x040b);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus",4) and tonumber(os.date("%j")) == player:getVar("Wait1DayForRanperre_date")) then
player:startEvent(0x040d);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 4 and tonumber(os.date("%j")) ~= player:getVar("Wait1DayForRanperre_date")) then -- Ready now.
player:startEvent(0x040f);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 6) then
player:startEvent(0x040f);
elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 9) then
player:startEvent(0x0409);
elseif (CurrentMission ~= THE_SECRET_WEAPON and pRank == 7 and PresOfPapsqueCompleted == true and getMissionRankPoints(player,19) == 1 and player:getVar("SecretWeaponStatus") == 0) then
player:startEvent(0x003d);
elseif (CurrentMission == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") == 3) then
player:startEvent(0x0413);
elseif ((CurrentMission ~= 255) and not (player:getVar("MissionStatus") == 8)) then
player:startEvent(0x03e9); -- Have mission already activated
else
mission_mask, repeat_mask = getMissionMask(player);
player:startEvent(0x03f1,mission_mask, 0, 0 ,0 ,0 ,repeat_mask); -- Mission List
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("onUpdateCSID: %u",csid);
-- printf("onUpdateOPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("onFinishCSID: %u",csid);
-- printf("onFinishOPTION: %u",option);
finishMissionTimeline(player,1,csid,option);
if (csid == 0x040b) then
player:setVar("MissionStatus",4);
player:delKeyItem(ANCIENT_SANDORIAN_BOOK);
player:setVar("Wait1DayForRanperre_date", os.date("%j"));
elseif (csid == 0x040d) then
player:setVar("MissionStatus",6);
elseif (csid == 0x040f) then
player:setVar("MissionStatus",7);
player:setVar("Wait1DayForRanperre_date",0);
elseif (csid == 0x0409) then
finishMissionTimeline(player,2,csid,option);
elseif (csid == 0x003d) then
player:setVar("SecretWeaponStatus",1);
elseif (csid == 0x0413) then
finishMissionTimeline(player,2,csid,option);
end
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/weaponskills/skullbreaker.lua | 30 | 1486 | -----------------------------------
-- Skullbreaker
-- Club weapon skill
-- Skill level: 150
-- Lowers enemy's INT. Chance of lowering INT varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Snow Gorget & Aqua Gorget.
-- Aligned with the Snow Belt & Aqua Belt.
-- Element: None
-- Modifiers: STR:100%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params);
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 1.0;
end
if damage > 0 and (target:hasStatusEffect(EFFECT_INT_DOWN) == false) then
target:addStatusEffect(EFFECT_INT_DOWN, 10, 0, 140);
end
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/plate_of_mushroom_paella.lua | 36 | 1409 | -----------------------------------------
-- ID: 5970
-- Item: Plate of Mushroom Paella
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- HP 40
-- Strength -1
-- Mind 5
-- Magic Accuracy 5
-- Undead Killer 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,10800,5970);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 40);
target:addMod(MOD_STR, -1);
target:addMod(MOD_MND, 5);
target:addMod(MOD_MACC, 5);
target:addMod(MOD_UNDEAD_KILLER, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 40);
target:delMod(MOD_STR, -1);
target:delMod(MOD_MND, 5);
target:delMod(MOD_MACC, 5);
target:delMod(MOD_UNDEAD_KILLER, 5);
end;
| gpl-3.0 |
bbn1234/uzzbot | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
pleonex/telegram-bot | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
everhopingandwaiting/telegram-bot | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
naclander/tome | game/modules/tome/data/maps/vaults/hostel.lua | 3 | 2066 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{no_teleport=true}
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
defineTile(' ', "FLOOR")
defineTile('+', "DOOR")
defineTile('!', "DOOR_VAULT")
defineTile('X', "HARDWALL")
defineTile('$', "FLOOR", {random_filter={add_levels=10, tome_mod="vault"}})
defineTile('~', "FLOOR", {random_filter={add_levels=5}}, nil, {random_filter={add_levels=5}})
defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=5}})
defineTile('o', "FLOOR", {random_filter={add_levels=10, tome_mod="vault"}}, {random_filter={add_levels=10}})
defineTile('O', "FLOOR", {random_filter={add_levels=15, tome_mod="vault"}}, {random_filter={add_levels=15}})
defineTile('P', "FLOOR", {random_filter={add_levels=20, tome_mod="gvault"}}, {random_filter={add_levels=20}})
startx = 28
starty = 8
return {
[[XXXXXXXXXXXXXXXXXXXXXXXXXXXXX]],
[[X~~^+ ^+$$X]],
[[X~~^X XXXXXX+XXX+XXXXXX+XXXXX]],
[[XXXXX X ooXo X XPPX $o X]],
[[X$$$X + ooX o X o XOOXo$oo X]],
[[X X X ooX XXX~~$X$$XXXX X]],
[[XO ^X X ooXo OX$$~X$o oX]],
[[XO ^+ XXXXXXXXXXXXXXXXXXXXXXX]],
[[XO ^X ^!]],
[[XXXXX+XXX+XXXXX+XXX+XXXXX+XXX]],
[[X~XX XO +$X Xo +$X XX]],
[[X$XX X O XXXO oX oXXX o XX]],
[[X$~+ P Xo XP+ X O X$+ oXX]],
[[XXXXXXXXXXXXXXXXXXXXXXXXXXXXX]],
} | gpl-3.0 |
LegionXI/darkstar | scripts/zones/West_Sarutabaruta_[S]/npcs/Sealed_Entrance_2.lua | 29 | 2250 | -----------------------------------
-- Area: West Sarutabaruta [S]
-- NPC: Sealed Entrance (Sealed_Entrance_2)
-- @pos 263.600 -6.512 40.000 95
-----------------------------------
package.loaded["scripts/zones/West_Sarutabaruta_[S]/TextIDs"] = nil;
-------------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/West_Sarutabaruta_[S]/TextIDs");
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
local QuestStatus = player:getQuestStatus(CRYSTAL_WAR, SNAKE_ON_THE_PLAINS);
local HasPutty = player:hasKeyItem(ZONPAZIPPAS_ALLPURPOSE_PUTTY);
local MaskBit1 = player:getMaskBit(player:getVar("SEALED_DOORS"),0)
local MaskBit2 = player:getMaskBit(player:getVar("SEALED_DOORS"),1)
local MaskBit3 = player:getMaskBit(player:getVar("SEALED_DOORS"),2)
if (QuestStatus == QUEST_ACCEPTED and HasPutty) then
if (MaskBit2 == false) then
if (MaskBit1 == false or MaskBit3 == false) then
player:setMaskBit(player:getVar("SEALED_DOORS"),"SEALED_DOORS",1,true);
player:messageSpecial(DOOR_OFFSET+1,ZONPAZIPPAS_ALLPURPOSE_PUTTY);
else
player:setMaskBit(player:getVar("SEALED_DOORS"),"SEALED_DOORS",1,true);
player:messageSpecial(DOOR_OFFSET+4,ZONPAZIPPAS_ALLPURPOSE_PUTTY);
player:delKeyItem(ZONPAZIPPAS_ALLPURPOSE_PUTTY);
end
else
player:messageSpecial(DOOR_OFFSET+2,ZONPAZIPPAS_ALLPURPOSE_PUTTY);
end
elseif (player:getQuestStatus(CRYSTAL_WAR,SNAKE_ON_THE_PLAINS) == QUEST_COMPLETED) then
player:messageSpecial(DOOR_OFFSET+2, ZONPAZIPPAS_ALLPURPOSE_PUTTY);
else
player:messageSpecial(DOOR_OFFSET+3);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lache/RacingKingLee | crazyclient/frameworks/cocos2d-x/cocos/scripting/lua-bindings/auto/api/TMXObjectGroup.lua | 18 | 3248 |
--------------------------------
-- @module TMXObjectGroup
-- @extend Ref
-- @parent_module cc
--------------------------------
-- Sets the offset position of child objects. <br>
-- param offset The offset position of child objects.
-- @function [parent=#TMXObjectGroup] setPositionOffset
-- @param self
-- @param #vec2_table offset
-- @return TMXObjectGroup#TMXObjectGroup self (return value: cc.TMXObjectGroup)
--------------------------------
-- Return the value for the specific property name. <br>
-- param propertyName The specific property name.<br>
-- return Return the value for the specific property name.<br>
-- js NA
-- @function [parent=#TMXObjectGroup] getProperty
-- @param self
-- @param #string propertyName
-- @return Value#Value ret (return value: cc.Value)
--------------------------------
-- Gets the offset position of child objects. <br>
-- return The offset position of child objects.
-- @function [parent=#TMXObjectGroup] getPositionOffset
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Return the dictionary for the specific object name.<br>
-- It will return the 1st object found on the array for the given name.<br>
-- return Return the dictionary for the specific object name.
-- @function [parent=#TMXObjectGroup] getObject
-- @param self
-- @param #string objectName
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#TMXObjectGroup] getObjects
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- Set the group name. <br>
-- param groupName A string,it is used to set the group name.
-- @function [parent=#TMXObjectGroup] setGroupName
-- @param self
-- @param #string groupName
-- @return TMXObjectGroup#TMXObjectGroup self (return value: cc.TMXObjectGroup)
--------------------------------
-- @overload self
-- @overload self
-- @function [parent=#TMXObjectGroup] getProperties
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- Get the group name. <br>
-- return The group name.
-- @function [parent=#TMXObjectGroup] getGroupName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Sets the list of properties.<br>
-- param properties The list of properties.
-- @function [parent=#TMXObjectGroup] setProperties
-- @param self
-- @param #map_table properties
-- @return TMXObjectGroup#TMXObjectGroup self (return value: cc.TMXObjectGroup)
--------------------------------
-- Sets the array of the objects.<br>
-- param objects The array of the objects.
-- @function [parent=#TMXObjectGroup] setObjects
-- @param self
-- @param #array_table objects
-- @return TMXObjectGroup#TMXObjectGroup self (return value: cc.TMXObjectGroup)
--------------------------------
-- js ctor
-- @function [parent=#TMXObjectGroup] TMXObjectGroup
-- @param self
-- @return TMXObjectGroup#TMXObjectGroup self (return value: cc.TMXObjectGroup)
return nil
| mit |
Igalia/snabbswitch | src/apps/lwaftr/ndp.lua | 2 | 18478 | -- Use of this source code is governed by the Apache 2.0 license; see COPYING.
-- NDP address resolution (RFC 4861)
-- This app uses the neighbor discovery protocol to determine the
-- Ethernet address of an IPv6 next-hop. It's a limited
-- implementation; if you need to route traffic to multiple IPv6
-- next-hops on the local network, probably you want to build a more
-- capable NDP app.
--
-- All non-NDP traffic coming in on the "south" interface (i.e., from
-- the network card) is directly forwarded out the "north" interface
-- to be handled by the network function. Incoming traffic on the
-- "north" inferface is dropped until the MAC address of the next-hop
-- is known. Once we do have a MAC address for the next-hop, this app
-- sends all outgoing traffic there, overwriting the source and
-- destination Ethernet addresses on outgoing southbound traffic.
module(..., package.seeall)
local bit = require("bit")
local ffi = require("ffi")
local packet = require("core.packet")
local link = require("core.link")
local lib = require("core.lib")
local shm = require("core.shm")
local checksum = require("lib.checksum")
local datagram = require("lib.protocol.datagram")
local ethernet = require("lib.protocol.ethernet")
local ipv6 = require("lib.protocol.ipv6")
local alarms = require("lib.yang.alarms")
local counter = require("core.counter")
local S = require("syscall")
alarms.add_to_inventory(
{alarm_type_id='ndp-resolution'},
{resource=tostring(S.getpid()), has_clear=true,
description='Raise up if NDP app cannot resolve IPv6 address'})
local resolve_alarm = alarms.declare_alarm(
{resource=tostring(S.getpid()), alarm_type_id='ndp-resolution'},
{perceived_severity = 'critical',
alarm_text = 'Make sure you can NDP resolve IP addresses on NIC'})
local htons, ntohs = lib.htons, lib.ntohs
local htonl, ntohl = lib.htonl, lib.ntohl
local receive, transmit = link.receive, link.transmit
local mac_t = ffi.typeof('uint8_t[6]')
local ether_header_t = ffi.typeof [[
/* All values in network byte order. */
struct {
uint8_t dhost[6];
uint8_t shost[6];
uint16_t type;
} __attribute__((packed))
]]
local ipv6_header_t = ffi.typeof [[
/* All values in network byte order. */
struct {
uint32_t v_tc_fl; // version, tc, flow_label
uint16_t payload_length;
uint8_t next_header;
uint8_t hop_limit;
uint8_t src_ip[16];
uint8_t dst_ip[16];
} __attribute__((packed))
]]
local icmpv6_header_t = ffi.typeof [[
/* All values in network byte order. */
struct {
uint8_t type;
uint8_t code;
uint16_t checksum;
} __attribute__((packed))
]]
local na_header_t = ffi.typeof [[
/* All values in network byte order. */
struct {
uint32_t flags; /* Bit 31: Router; Bit 30: Solicited;
Bit 29: Override; Bits 28-0: Reserved. */
uint8_t target_ip[16];
uint8_t options[0];
} __attribute__((packed))
]]
local ns_header_t = ffi.typeof [[
/* All values in network byte order. */
struct {
uint32_t flags; /* Bits 31-0: Reserved. */
uint8_t target_ip[16];
uint8_t options[0];
} __attribute__((packed))
]]
local option_header_t = ffi.typeof [[
/* All values in network byte order. */
struct {
uint8_t type;
uint8_t length;
} __attribute__((packed))
]]
local ether_option_header_t = ffi.typeof ([[
/* All values in network byte order. */
struct {
$ header;
uint8_t addr[6];
} __attribute__((packed))
]], option_header_t)
local ipv6_pseudoheader_t = ffi.typeof [[
struct {
char src_ip[16];
char dst_ip[16];
uint32_t ulp_length;
uint32_t next_header;
} __attribute__((packed))
]]
local ndp_header_t = ffi.typeof([[
struct {
$ ether;
$ ipv6;
$ icmpv6;
uint8_t body[0];
} __attribute__((packed))]], ether_header_t, ipv6_header_t, icmpv6_header_t)
local function ptr_to(t) return ffi.typeof('$*', t) end
local ether_header_ptr_t = ptr_to(ether_header_t)
local ndp_header_ptr_t = ptr_to(ndp_header_t)
local na_header_ptr_t = ptr_to(na_header_t)
local ns_header_ptr_t = ptr_to(ns_header_t)
local option_header_ptr_t = ptr_to(option_header_t)
local ether_option_header_ptr_t = ptr_to(ether_option_header_t)
local ndp_header_len = ffi.sizeof(ndp_header_t)
local ether_type_ipv6 = 0x86DD
local proto_icmpv6 = 58
local icmpv6_ns = 135
local icmpv6_na = 136
local na_router_bit = 31
local na_solicited_bit = 30
local na_override_bit = 29
local option_source_link_layer_address = 1
local option_target_link_layer_address = 2
-- Special addresses
local ipv6_all_nodes_local_segment_addr = ipv6:pton("ff02::1")
local ipv6_unspecified_addr = ipv6:pton("0::0") -- aka ::/128
-- Really just the first 13 bytes of the following...
local ipv6_solicited_multicast = ipv6:pton("ff02:0000:0000:0000:0000:0001:ff00:00")
local scratch_ph = ipv6_pseudoheader_t()
local function checksum_pseudoheader_from_header(ipv6_fixed_header)
scratch_ph.src_ip = ipv6_fixed_header.src_ip
scratch_ph.dst_ip = ipv6_fixed_header.dst_ip
scratch_ph.ulp_length = htonl(ntohs(ipv6_fixed_header.payload_length))
scratch_ph.next_header = htonl(ipv6_fixed_header.next_header)
return checksum.ipsum(ffi.cast('char*', scratch_ph),
ffi.sizeof(ipv6_pseudoheader_t), 0)
end
local function is_ndp(pkt)
if pkt.length < ndp_header_len then return false end
local h = ffi.cast(ndp_header_ptr_t, pkt.data)
if ntohs(h.ether.type) ~= ether_type_ipv6 then return false end
if h.ipv6.next_header ~= proto_icmpv6 then return false end
return h.icmpv6.type >= 133 and h.icmpv6.type <= 137
end
local function make_ndp_packet(src_mac, dst_mac, src_ip, dst_ip, message_type,
message, option)
local pkt = packet.allocate()
pkt.length = ndp_header_len
local h = ffi.cast(ndp_header_ptr_t, pkt.data)
h.ether.dhost = dst_mac
h.ether.shost = src_mac
h.ether.type = htons(ether_type_ipv6)
h.ipv6.v_tc_fl = 0
lib.bitfield(32, h.ipv6, 'v_tc_fl', 0, 4, 6) -- IPv6 Version
lib.bitfield(32, h.ipv6, 'v_tc_fl', 4, 8, 0) -- Traffic class
lib.bitfield(32, h.ipv6, 'v_tc_fl', 12, 20, 0) -- Flow label
h.ipv6.payload_length = 0
h.ipv6.next_header = proto_icmpv6
h.ipv6.hop_limit = 255
h.ipv6.src_ip = src_ip
h.ipv6.dst_ip = dst_ip
h.icmpv6.type = message_type
h.icmpv6.code = 0
h.icmpv6.checksum = 0
packet.append(pkt, message, ffi.sizeof(message))
packet.append(pkt, option, ffi.sizeof(option))
-- Now fix up lengths and checksums.
h.ipv6.payload_length = htons(pkt.length - ffi.sizeof(ether_header_t)
- ffi.sizeof(ipv6_header_t))
ptr = ffi.cast('char*', h.icmpv6)
local base_checksum = checksum_pseudoheader_from_header(h.ipv6)
h.icmpv6.checksum = htons(checksum.ipsum(ptr,
pkt.length - (ptr - pkt.data),
bit.bnot(base_checksum)))
return pkt
end
-- Respond to a neighbor solicitation for our own address.
local function make_na_packet(src_mac, dst_mac, src_ip, dst_ip, is_router)
local message = na_header_t()
local flags = bit.lshift(1, na_solicited_bit)
if is_router then
flags = bit.bor(bit.lshift(1, na_router_bit), flags)
end
message.flags = htonl(flags)
message.target_ip = src_ip
local option = ether_option_header_t()
option.header.type = option_target_link_layer_address
option.header.length = 1 -- One 8-byte unit.
option.addr = src_mac
return make_ndp_packet(src_mac, dst_mac, src_ip, dst_ip, icmpv6_na,
message, option)
end
-- Solicit a neighbor's address.
local function make_ns_packet(src_mac, src_ip, dst_ip)
local message = ns_header_t()
message.flags = 0
message.target_ip = dst_ip
local option = ether_option_header_t()
option.header.type = option_source_link_layer_address
option.header.length = 1 -- One 8-byte unit.
option.addr = src_mac
local broadcast_mac = ethernet:pton("ff:ff:ff:ff:ff:ff")
return make_ndp_packet(src_mac, broadcast_mac, src_ip, dst_ip, icmpv6_ns,
message, option)
end
local function verify_icmp_checksum(pkt)
local h = ffi.cast(ndp_header_ptr_t, pkt.data)
local ph_csum = checksum_pseudoheader_from_header(h.ipv6)
local icmp_length = ntohs(h.ipv6.payload_length)
local a = checksum.ipsum(ffi.cast('char*', h.icmpv6), icmp_length,
bit.bnot(ph_csum))
return a == 0
end
local function ipv6_eq(a, b) return ffi.C.memcmp(a, b, 16) == 0 end
-- IPv6 multicast addresses start with FF.
local function is_address_multicast(ipv6_addr)
return ipv6_addr[0] == 0xff
end
-- Solicited multicast addresses have their first 13 bytes set to
-- ff02::1:ff00:0/104, aka ff02:0000:0000:0000:0000:0001:ff[UV:WXYZ].
local function is_solicited_node_multicast_address(addr)
return ffi.C.memcmp(addr, ipv6_solicited_multicast, 13) == 0
end
local function random_locally_administered_unicast_mac_address()
local mac = lib.random_bytes(6)
-- Bit 0 is 0, indicating unicast. Bit 1 is 1, indicating locally
-- administered.
mac[0] = bit.lshift(mac[0], 2) + 2
return mac
end
NDP = {}
NDP.shm = {
["next-hop-macaddr-v6"] = {counter},
}
local ndp_config_params = {
-- Source MAC address will default to a random address.
self_mac = { default=false },
-- Source IP is required though.
self_ip = { required=true },
-- The next-hop MAC address can be statically configured.
next_mac = { default=false },
-- But if the next-hop MAC isn't configured, NDP will figure it out.
next_ip = { default=false },
is_router = { default=true },
-- Emit alarms if set.
alarm_notification = { default=false },
-- This NDP resolver might be part of a set of peer processes sharing
-- work via RSS. In that case, a response will probably arrive only
-- at one process, not all of them! In that case we can arrange for
-- the NDP app that receives the reply to write the resolved next-hop
-- to a shared file. RSS peers can poll that file.
shared_next_mac_key = {},
}
function NDP:new(conf)
local o = lib.parse(conf, ndp_config_params)
if not o.self_mac then
o.self_mac = random_locally_administered_unicast_mac_address()
end
if not o.next_mac then
assert(o.next_ip, 'NDP needs next-hop IPv6 address to learn next-hop MAC')
self.ns_interval = 3 -- Send a new NS every three seconds.
end
return setmetatable(o, {__index=NDP})
end
function NDP:ndp_resolving (ip)
print(("NDP: Resolving '%s'"):format(ipv6:ntop(ip)))
if self.alarm_notification then
resolve_alarm:raise()
end
end
function NDP:maybe_send_ns_request (output)
if self.next_mac then return end
self.next_ns_time = self.next_ns_time or engine.now()
if self.next_ns_time <= engine.now() then
self:ndp_resolving(self.next_ip)
transmit(self.output.south,
make_ns_packet(self.self_mac, self.self_ip, self.next_ip))
self.next_ns_time = engine.now() + self.ns_interval
end
end
function NDP:ndp_resolved (ip, mac, provenance)
print(("NDP: '%s' resolved (%s)"):format(ipv6:ntop(ip), ethernet:ntop(mac)))
if self.alarm_notification then
resolve_alarm:clear()
end
self.next_mac = mac
if self.next_mac then
local buf = ffi.new('union { uint64_t u64; uint8_t bytes[6]; }')
buf.bytes = self.next_mac
counter.set(self.shm["next-hop-macaddr-v6"], buf.u64)
end
if self.shared_next_mac_key then
if provenance == 'remote' then
-- If we are getting this information from a packet and not
-- from the shared key, then update the shared key.
local ok, shared = pcall(shm.create, self.shared_next_mac_key, mac_t)
if not ok then
ok, shared = pcall(shm.open, self.shared_next_mac_key, mac_t)
end
if not ok then
print('warning: ndp: failed to update shared next MAC key!')
else
ffi.copy(shared, mac, 6)
shm.unmap(shared)
end
else
assert(provenance == 'peer')
-- Pass.
end
end
end
function NDP:resolve_next_hop(next_mac)
-- It's possible for a NA packet to indicate the MAC address in
-- more than one way (e.g. unicast ethernet source address and the
-- link layer address in the NDP options). Just take the first
-- one.
if self.next_mac then return end
self:ndp_resolved(self.next_ip, next_mac, 'remote')
end
local function copy_mac(src)
local dst = ffi.new('uint8_t[6]')
ffi.copy(dst, src, 6)
return dst
end
function NDP:handle_ndp (pkt)
local h = ffi.cast(ndp_header_ptr_t, pkt.data)
-- Generic checks.
if h.ipv6.hop_limit ~= 255 then return end
if h.icmpv6.code ~= 0 then return end
if not verify_icmp_checksum(pkt) then return end
if h.icmpv6.type == icmpv6_na then
-- Only process advertisements when we are looking for a
-- next-hop MAC.
if self.next_mac then return end
-- Drop packets that are too short.
if pkt.length < ndp_header_len + ffi.sizeof(na_header_t) then return end
local na = ffi.cast(na_header_ptr_t, h.body)
local solicited = bit.lshift(1, na_solicited_bit)
-- Reject unsolicited advertisements.
if bit.band(solicited, ntohl(na.flags)) ~= solicited then return end
-- We only are looking for the MAC of our next-hop; no others.
if not ipv6_eq(na.target_ip, self.next_ip) then return end
-- First try to get the MAC from the options.
local offset = na.options - pkt.data
while offset < pkt.length do
local option = ffi.cast(option_header_ptr_t, pkt.data + offset)
-- Any option whose length is 0 or too large causes us to
-- drop the packet.
if option.length == 0 then return end
if offset + option.length*8 > pkt.length then return end
offset = offset + option.length*8
if option.type == option_target_link_layer_address then
if option.length ~= 1 then return end
local ether = ffi.cast(ether_option_header_ptr_t, option)
self:resolve_next_hop(copy_mac(ether.addr))
end
end
-- Otherwise, when responding to unicast solicitations, the
-- option can be omitted since the sender of the solicitation
-- has the correct link-layer address. See 4.4. Neighbor
-- Advertisement Message Format.
self:resolve_next_hop(copy_mac(h.ether.shost))
elseif h.icmpv6.type == icmpv6_ns then
if pkt.length < ndp_header_len + ffi.sizeof(ns_header_t) then return end
local ns = ffi.cast(ns_header_ptr_t, h.body)
if is_address_multicast(ns.target_ip) then return end
if not ipv6_eq(ns.target_ip, self.self_ip) then return end
local dst_ip
if ipv6_eq(h.ipv6.src_ip, ipv6_unspecified_addr) then
if is_solicited_node_multicast_address(h.ipv6.dst_ip) then return end
dst_ip = ipv6_all_nodes_local_segment_addr
else
dst_ip = h.ipv6.src_ip
end
-- We don't need the options, but we do need to check them for
-- validity.
local offset = ns.options - pkt.data
while offset < pkt.length do
local option = ffi.cast(option_header_ptr_t, pkt.data + offset)
-- Any option whose length is 0 or too large causes us to
-- drop the packet.
if option.length == 0 then return end
if offset + option.length * 8 > pkt.length then return end
offset = offset + option.length*8
if option.type == option_source_link_layer_address then
if ipv6_eq(h.ipv6.src_ip, ipv6_unspecified_addr) then
return
end
end
end
link.transmit(self.output.south,
make_na_packet(self.self_mac, h.ether.shost,
self.self_ip, dst_ip, self.is_router))
else
-- Unhandled NDP packet; silently drop.
return
end
end
function NDP:push()
local isouth, osouth = self.input.south, self.output.south
local inorth, onorth = self.input.north, self.output.north
-- TODO: do unsolicited neighbor advertisement on start and on
-- configuration reloads?
-- This would be an optimization, not a correctness issue
self:maybe_send_ns_request(osouth)
for _ = 1, link.nreadable(isouth) do
local p = receive(isouth)
if is_ndp(p) then
self:handle_ndp(p)
packet.free(p)
else
transmit(onorth, p)
end
end
-- Don't read southbound packets until the next hop's ethernet
-- address is known.
if self.next_mac then
for _ = 1, link.nreadable(inorth) do
local p = receive(inorth)
local h = ffi.cast(ether_header_ptr_t, p.data)
h.shost = self.self_mac
h.dhost = self.next_mac
transmit(osouth, p)
end
elseif self.shared_next_mac_key then
local ok, mac = pcall(shm.open, self.shared_next_mac_key, mac_t)
-- Use the shared pointer directly, without copying; if it is ever
-- updated, we will get its new value.
if ok then self:ndp_resolved(self.next_ip, mac, 'peer') end
end
end
function selftest()
print("selftest: ndp")
local config = require("core.config")
local sink = require("apps.basic.basic_apps").Sink
local c = config.new()
config.app(c, "nd1", NDP, { self_ip = ipv6:pton("2001:DB8::1"),
next_ip = ipv6:pton("2001:DB8::2"),
shared_next_mac_key = "foo" })
config.app(c, "nd2", NDP, { self_ip = ipv6:pton("2001:DB8::2"),
next_ip = ipv6:pton("2001:DB8::1"),
shared_next_mac_key = "bar" })
config.app(c, "sink1", sink)
config.app(c, "sink2", sink)
config.link(c, "nd1.south -> nd2.south")
config.link(c, "nd2.south -> nd1.south")
config.link(c, "sink1.tx -> nd1.north")
config.link(c, "nd1.north -> sink1.rx")
config.link(c, "sink2.tx -> nd2.north")
config.link(c, "nd2.north -> sink2.rx")
engine.configure(c)
engine.main({ duration = 0.1 })
local function mac_eq(a, b) return ffi.C.memcmp(a, b, 6) == 0 end
local nd1, nd2 = engine.app_table.nd1, engine.app_table.nd2
assert(nd1.next_mac)
assert(nd2.next_mac)
assert(mac_eq(nd1.next_mac, nd2.self_mac))
assert(mac_eq(nd2.next_mac, nd1.self_mac))
print("selftest: ok")
end
| apache-2.0 |
bittorf/luci | modules/luci-mod-admin-mini/luasrc/model/cbi/mini/wifi.lua | 7 | 11454 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
-- Data init --
local fs = require "nixio.fs"
local sys = require "luci.sys"
local uci = require "luci.model.uci".cursor()
if not uci:get("network", "wan") then
uci:section("network", "interface", "wan", {proto="none", ifname=" "})
uci:save("network")
uci:commit("network")
end
local wlcursor = luci.model.uci.cursor_state()
local wireless = wlcursor:get_all("wireless")
local wifidevs = {}
local ifaces = {}
for k, v in pairs(wireless) do
if v[".type"] == "wifi-iface" then
table.insert(ifaces, v)
end
end
wlcursor:foreach("wireless", "wifi-device",
function(section)
table.insert(wifidevs, section[".name"])
end)
-- Main Map --
m = Map("wireless", translate("Wireless"), translate("Here you can configure installed wifi devices."))
m:chain("network")
-- Status Table --
s = m:section(Table, ifaces, translate("Networks"))
link = s:option(DummyValue, "_link", translate("Link"))
function link.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and "%d/%d" %{ iwinfo.quality, iwinfo.quality_max } or "-"
end
essid = s:option(DummyValue, "ssid", "ESSID")
bssid = s:option(DummyValue, "_bsiid", "BSSID")
function bssid.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and iwinfo.bssid or "-"
end
channel = s:option(DummyValue, "channel", translate("Channel"))
function channel.cfgvalue(self, section)
return wireless[self.map:get(section, "device")].channel
end
protocol = s:option(DummyValue, "_mode", translate("Protocol"))
function protocol.cfgvalue(self, section)
local mode = wireless[self.map:get(section, "device")].mode
return mode and "802." .. mode
end
mode = s:option(DummyValue, "mode", translate("Mode"))
encryption = s:option(DummyValue, "encryption", translate("<abbr title=\"Encrypted\">Encr.</abbr>"))
power = s:option(DummyValue, "_power", translate("Power"))
function power.cfgvalue(self, section)
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
return iwinfo and "%d dBm" % iwinfo.txpower or "-"
end
scan = s:option(Button, "_scan", translate("Scan"))
scan.inputstyle = "find"
function scan.cfgvalue(self, section)
return self.map:get(section, "ifname") or false
end
-- WLAN-Scan-Table --
t2 = m:section(Table, {}, translate("<abbr title=\"Wireless Local Area Network\">WLAN</abbr>-Scan"), translate("Wifi networks in your local environment"))
function scan.write(self, section)
m.autoapply = false
t2.render = t2._render
local ifname = self.map:get(section, "ifname")
local iwinfo = sys.wifi.getiwinfo(ifname)
if iwinfo then
local _, cell
for _, cell in ipairs(iwinfo.scanlist) do
t2.data[#t2.data+1] = {
Quality = "%d/%d" %{ cell.quality, cell.quality_max },
ESSID = cell.ssid,
Address = cell.bssid,
Mode = cell.mode,
["Encryption key"] = cell.encryption.enabled and "On" or "Off",
["Signal level"] = "%d dBm" % cell.signal,
["Noise level"] = "%d dBm" % iwinfo.noise
}
end
end
end
t2._render = t2.render
t2.render = function() end
t2:option(DummyValue, "Quality", translate("Link"))
essid = t2:option(DummyValue, "ESSID", "ESSID")
function essid.cfgvalue(self, section)
return self.map:get(section, "ESSID")
end
t2:option(DummyValue, "Address", "BSSID")
t2:option(DummyValue, "Mode", translate("Mode"))
chan = t2:option(DummyValue, "channel", translate("Channel"))
function chan.cfgvalue(self, section)
return self.map:get(section, "Channel")
or self.map:get(section, "Frequency")
or "-"
end
t2:option(DummyValue, "Encryption key", translate("<abbr title=\"Encrypted\">Encr.</abbr>"))
t2:option(DummyValue, "Signal level", translate("Signal"))
t2:option(DummyValue, "Noise level", translate("Noise"))
if #wifidevs < 1 then
return m
end
-- Config Section --
s = m:section(NamedSection, wifidevs[1], "wifi-device", translate("Devices"))
s.addremove = false
en = s:option(Flag, "disabled", translate("enable"))
en.rmempty = false
en.enabled = "0"
en.disabled = "1"
function en.cfgvalue(self, section)
return Flag.cfgvalue(self, section) or "0"
end
local hwtype = m:get(wifidevs[1], "type")
if hwtype == "atheros" then
mode = s:option(ListValue, "hwmode", translate("Mode"))
mode.override_values = true
mode:value("", "auto")
mode:value("11b", "802.11b")
mode:value("11g", "802.11g")
mode:value("11a", "802.11a")
mode:value("11bg", "802.11b+g")
mode.rmempty = true
end
ch = s:option(Value, "channel", translate("Channel"))
for i=1, 14 do
ch:value(i, i .. " (2.4 GHz)")
end
s = m:section(TypedSection, "wifi-iface", translate("Local Network"))
s.anonymous = true
s.addremove = false
s:option(Value, "ssid", translate("Network Name (<abbr title=\"Extended Service Set Identifier\">ESSID</abbr>)"))
bssid = s:option(Value, "bssid", translate("<abbr title=\"Basic Service Set Identifier\">BSSID</abbr>"))
local devs = {}
luci.model.uci.cursor():foreach("wireless", "wifi-device",
function (section)
table.insert(devs, section[".name"])
end)
if #devs > 1 then
device = s:option(DummyValue, "device", translate("Device"))
else
s.defaults.device = devs[1]
end
mode = s:option(ListValue, "mode", translate("Mode"))
mode.override_values = true
mode:value("ap", translate("Provide (Access Point)"))
mode:value("adhoc", translate("Independent (Ad-Hoc)"))
mode:value("sta", translate("Join (Client)"))
function mode.write(self, section, value)
if value == "sta" then
local oldif = m.uci:get("network", "wan", "ifname")
if oldif and oldif ~= " " then
m.uci:set("network", "wan", "_ifname", oldif)
end
m.uci:set("network", "wan", "ifname", " ")
self.map:set(section, "network", "wan")
else
if m.uci:get("network", "wan", "_ifname") then
m.uci:set("network", "wan", "ifname", m.uci:get("network", "wan", "_ifname"))
end
self.map:set(section, "network", "lan")
end
return ListValue.write(self, section, value)
end
encr = s:option(ListValue, "encryption", translate("Encryption"))
encr.override_values = true
encr:value("none", "No Encryption")
encr:value("wep", "WEP")
if hwtype == "atheros" or hwtype == "mac80211" then
local supplicant = fs.access("/usr/sbin/wpa_supplicant")
local hostapd = fs.access("/usr/sbin/hostapd")
if hostapd and supplicant then
encr:value("psk", "WPA-PSK")
encr:value("psk2", "WPA2-PSK")
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode")
encr:value("wpa", "WPA-Radius", {mode="ap"}, {mode="sta"})
encr:value("wpa2", "WPA2-Radius", {mode="ap"}, {mode="sta"})
elseif hostapd and not supplicant then
encr:value("psk", "WPA-PSK", {mode="ap"}, {mode="adhoc"})
encr:value("psk2", "WPA2-PSK", {mode="ap"}, {mode="adhoc"})
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode", {mode="ap"}, {mode="adhoc"})
encr:value("wpa", "WPA-Radius", {mode="ap"})
encr:value("wpa2", "WPA2-Radius", {mode="ap"})
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
elseif not hostapd and supplicant then
encr:value("psk", "WPA-PSK", {mode="sta"})
encr:value("psk2", "WPA2-PSK", {mode="sta"})
encr:value("psk-mixed", "WPA-PSK/WPA2-PSK Mixed Mode", {mode="sta"})
encr:value("wpa", "WPA-EAP", {mode="sta"})
encr:value("wpa2", "WPA2-EAP", {mode="sta"})
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
else
encr.description = translate(
"WPA-Encryption requires wpa_supplicant (for client mode) or hostapd (for AP " ..
"and ad-hoc mode) to be installed."
)
end
elseif hwtype == "broadcom" then
encr:value("psk", "WPA-PSK")
encr:value("psk2", "WPA2-PSK")
encr:value("psk+psk2", "WPA-PSK/WPA2-PSK Mixed Mode")
end
key = s:option(Value, "key", translate("Key"))
key:depends("encryption", "wep")
key:depends("encryption", "psk")
key:depends("encryption", "psk2")
key:depends("encryption", "psk+psk2")
key:depends("encryption", "psk-mixed")
key:depends({mode="ap", encryption="wpa"})
key:depends({mode="ap", encryption="wpa2"})
key.rmempty = true
key.password = true
server = s:option(Value, "server", translate("Radius-Server"))
server:depends({mode="ap", encryption="wpa"})
server:depends({mode="ap", encryption="wpa2"})
server.rmempty = true
port = s:option(Value, "port", translate("Radius-Port"))
port:depends({mode="ap", encryption="wpa"})
port:depends({mode="ap", encryption="wpa2"})
port.rmempty = true
if hwtype == "atheros" or hwtype == "mac80211" then
nasid = s:option(Value, "nasid", translate("NAS ID"))
nasid:depends({mode="ap", encryption="wpa"})
nasid:depends({mode="ap", encryption="wpa2"})
nasid.rmempty = true
eaptype = s:option(ListValue, "eap_type", translate("EAP-Method"))
eaptype:value("TLS")
eaptype:value("TTLS")
eaptype:value("PEAP")
eaptype:depends({mode="sta", encryption="wpa"})
eaptype:depends({mode="sta", encryption="wpa2"})
cacert = s:option(FileUpload, "ca_cert", translate("Path to CA-Certificate"))
cacert:depends({mode="sta", encryption="wpa"})
cacert:depends({mode="sta", encryption="wpa2"})
privkey = s:option(FileUpload, "priv_key", translate("Path to Private Key"))
privkey:depends({mode="sta", eap_type="TLS", encryption="wpa2"})
privkey:depends({mode="sta", eap_type="TLS", encryption="wpa"})
privkeypwd = s:option(Value, "priv_key_pwd", translate("Password of Private Key"))
privkeypwd:depends({mode="sta", eap_type="TLS", encryption="wpa2"})
privkeypwd:depends({mode="sta", eap_type="TLS", encryption="wpa"})
auth = s:option(Value, "auth", translate("Authentication"))
auth:value("PAP")
auth:value("CHAP")
auth:value("MSCHAP")
auth:value("MSCHAPV2")
auth:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
auth:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
auth:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
auth:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
identity = s:option(Value, "identity", translate("Identity"))
identity:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
identity:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
identity:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
identity:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
password = s:option(Value, "password", translate("Password"))
password:depends({mode="sta", eap_type="PEAP", encryption="wpa2"})
password:depends({mode="sta", eap_type="PEAP", encryption="wpa"})
password:depends({mode="sta", eap_type="TTLS", encryption="wpa2"})
password:depends({mode="sta", eap_type="TTLS", encryption="wpa"})
end
if hwtype == "atheros" or hwtype == "broadcom" then
iso = s:option(Flag, "isolate", translate("AP-Isolation"), translate("Prevents Client to Client communication"))
iso.rmempty = true
iso:depends("mode", "ap")
hide = s:option(Flag, "hidden", translate("Hide <abbr title=\"Extended Service Set Identifier\">ESSID</abbr>"))
hide.rmempty = true
hide:depends("mode", "ap")
end
if hwtype == "mac80211" or hwtype == "atheros" then
bssid:depends({mode="adhoc"})
end
if hwtype == "broadcom" then
bssid:depends({mode="wds"})
bssid:depends({mode="adhoc"})
end
return m
| apache-2.0 |
peymankhanas8487/Horror-Avatar | plugins/banhammer.lua | 294 | 10470 | local function is_user_whitelisted(id)
local hash = 'whitelist:user#id'..id
local white = redis:get(hash) or false
return white
end
local function is_chat_whitelisted(id)
local hash = 'whitelist:chat#id'..id
local white = redis:get(hash) or false
return white
end
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
local function ban_user(user_id, chat_id)
-- Save to redis
local hash = 'banned:'..chat_id..':'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function superban_user(user_id, chat_id)
-- Save to redis
local hash = 'superbanned:'..user_id
redis:set(hash, true)
-- Kick from chat
kick_user(user_id, chat_id)
end
local function is_banned(user_id, chat_id)
local hash = 'banned:'..chat_id..':'..user_id
local banned = redis:get(hash)
return banned or false
end
local function is_super_banned(user_id)
local hash = 'superbanned:'..user_id
local superbanned = redis:get(hash)
return superbanned or false
end
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat
if action == 'chat_add_user' or action == 'chat_add_user_link' then
local user_id
if msg.action.link_issuer then
user_id = msg.from.id
else
user_id = msg.action.user.id
end
print('Checking invited user '..user_id)
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, msg.to.id)
if superbanned or banned then
print('User is banned!')
kick_user(user_id, msg.to.id)
end
end
-- No further checks
return msg
end
-- BANNED USER TALKING
if msg.to.type == 'chat' then
local user_id = msg.from.id
local chat_id = msg.to.id
local superbanned = is_super_banned(user_id)
local banned = is_banned(user_id, chat_id)
if superbanned then
print('SuperBanned user talking!')
superban_user(user_id, chat_id)
msg.text = ''
end
if banned then
print('Banned user talking!')
ban_user(user_id, chat_id)
msg.text = ''
end
end
-- WHITELIST
local hash = 'whitelist:enabled'
local whitelist = redis:get(hash)
local issudo = is_sudo(msg)
-- Allow all sudo users even if whitelist is allowed
if whitelist and not issudo then
print('Whitelist enabled and not sudo')
-- Check if user or chat is whitelisted
local allowed = is_user_whitelisted(msg.from.id)
if not allowed then
print('User '..msg.from.id..' not whitelisted')
if msg.to.type == 'chat' then
allowed = is_chat_whitelisted(msg.to.id)
if not allowed then
print ('Chat '..msg.to.id..' not whitelisted')
else
print ('Chat '..msg.to.id..' whitelisted :)')
end
end
else
print('User '..msg.from.id..' allowed :)')
end
if not allowed then
msg.text = ''
end
else
print('Whitelist not enabled or is sudo')
end
return msg
end
local function username_id(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local chat_id = cb_extra.chat_id
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if get_cmd == 'kick' then
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'superban user' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned!')
return superban_user(member_id, chat_id)
elseif get_cmd == 'whitelist user' then
local hash = 'whitelist:user#id'..member_id
redis:set(hash, true)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] whitelisted')
elseif get_cmd == 'whitelist delete user' then
local hash = 'whitelist:user#id'..member_id
redis:del(hash)
return send_large_msg(receiver, 'User @'..member..' ['..member_id..'] removed from whitelist')
end
end
end
return send_large_msg(receiver, text)
end
local function run(msg, matches)
if matches[1] == 'kickme' then
kick_user(msg.from.id, msg.to.id)
end
if not is_momod(msg) then
return nil
end
local receiver = get_receiver(msg)
if matches[4] then
get_cmd = matches[1]..' '..matches[2]..' '..matches[3]
elseif matches[3] then
get_cmd = matches[1]..' '..matches[2]
else
get_cmd = matches[1]
end
if matches[1] == 'ban' then
local user_id = matches[3]
local chat_id = msg.to.id
if msg.to.type == 'chat' then
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
ban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'banned:'..chat_id..':'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'superban' and is_admin(msg) then
local user_id = matches[3]
local chat_id = msg.to.id
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
superban_user(user_id, chat_id)
send_large_msg(receiver, 'User '..user_id..' globally banned!')
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=chat_id, member=member})
end
end
if matches[2] == 'delete' then
local hash = 'superbanned:'..user_id
redis:del(hash)
return 'User '..user_id..' unbanned'
end
end
if matches[1] == 'kick' then
if msg.to.type == 'chat' then
if string.match(matches[2], '^%d+$') then
kick_user(matches[2], msg.to.id)
else
local member = string.gsub(matches[2], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
else
return 'This isn\'t a chat group'
end
end
if matches[1] == 'whitelist' then
if matches[2] == 'enable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:set(hash, true)
return 'Enabled whitelist'
end
if matches[2] == 'disable' and is_sudo(msg) then
local hash = 'whitelist:enabled'
redis:del(hash)
return 'Disabled whitelist'
end
if matches[2] == 'user' then
if string.match(matches[3], '^%d+$') then
local hash = 'whitelist:user#id'..matches[3]
redis:set(hash, true)
return 'User '..matches[3]..' whitelisted'
else
local member = string.gsub(matches[3], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:set(hash, true)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] whitelisted'
end
if matches[2] == 'delete' and matches[3] == 'user' then
if string.match(matches[4], '^%d+$') then
local hash = 'whitelist:user#id'..matches[4]
redis:del(hash)
return 'User '..matches[4]..' removed from whitelist'
else
local member = string.gsub(matches[4], '@', '')
chat_info(receiver, username_id, {get_cmd=get_cmd, receiver=receiver, chat_id=msg.to.id, member=member})
end
end
if matches[2] == 'delete' and matches[3] == 'chat' then
if msg.to.type ~= 'chat' then
return 'This isn\'t a chat group'
end
local hash = 'whitelist:chat#id'..msg.to.id
redis:del(hash)
return 'Chat '..msg.to.print_name..' ['..msg.to.id..'] removed from whitelist'
end
end
end
return {
description = "Plugin to manage bans, kicks and white/black lists.",
usage = {
user = "!kickme : Exit from group",
moderator = {
"!whitelist <enable>/<disable> : Enable or disable whitelist mode",
"!whitelist user <user_id> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist user <username> : Allow user to use the bot when whitelist mode is enabled",
"!whitelist chat : Allow everybody on current chat to use the bot when whitelist mode is enabled",
"!whitelist delete user <user_id> : Remove user from whitelist",
"!whitelist delete chat : Remove chat from whitelist",
"!ban user <user_id> : Kick user from chat and kicks it if joins chat again",
"!ban user <username> : Kick user from chat and kicks it if joins chat again",
"!ban delete <user_id> : Unban user",
"!kick <user_id> : Kick user from chat group by id",
"!kick <username> : Kick user from chat group by username",
},
admin = {
"!superban user <user_id> : Kick user from all chat and kicks it if joins again",
"!superban user <username> : Kick user from all chat and kicks it if joins again",
"!superban delete <user_id> : Unban user",
},
},
patterns = {
"^!(whitelist) (enable)$",
"^!(whitelist) (disable)$",
"^!(whitelist) (user) (.*)$",
"^!(whitelist) (chat)$",
"^!(whitelist) (delete) (user) (.*)$",
"^!(whitelist) (delete) (chat)$",
"^!(ban) (user) (.*)$",
"^!(ban) (delete) (.*)$",
"^!(superban) (user) (.*)$",
"^!(superban) (delete) (.*)$",
"^!(kick) (.*)$",
"^!(kickme)$",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
} | gpl-2.0 |
greasydeal/darkstar | scripts/zones/Windurst_Walls/npcs/Moan-Maon.lua | 38 | 1408 | -----------------------------------
-- Area: Windurst Walls
-- NPC: Moan-Maon
-- Type: Standard NPC
-- @pos 88.244 -6.32 148.912 239
-----------------------------------
package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/zones/Windurst_Walls/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatWindurst = player:getVar("WildcatWindurst");
if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,7) == false) then
player:startEvent(0x01f1);
else
player:startEvent(0x0133);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x01f1) then
player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",7,true);
end
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/weaponskills/dark_harvest.lua | 29 | 1229 | -----------------------------------
-- Dark Harvest
-- Scythe weapon skill
-- Skill Level: 30
-- Delivers a dark elemental attack. Damage varies with TP.
-- Aligned with the Aqua Gorget.
-- Aligned with the Aqua Belt.
-- Element: Dark
-- Modifiers: STR:20% ; INT:20%
-- 100%TP 200%TP 300%TP
-- 1.00 2.00 2.50
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID)
local params = {};
params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 2.5;
params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.ele = ELE_DARK;
params.skill = SKILL_SYH;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.4; params.int_wsc = 0.4;
end
local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params);
damage = damage * WEAPON_SKILL_POWER
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
naclander/tome | game/modules/tome/data/gfx/particles/megaspeed.lua | 3 | 1409 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
base_size = 64
return { generator = function()
local pos = rng.range(-32, 32)
local power = 32 - math.abs(pos)
local life = power / 2
local size = rng.range(2, 5)
local angle = math.rad(angle)
return {
trail = 1,
life = life * 6,
size = size, sizev = -0.02, sizea = 0,
x = pos * math.cos(angle+math.rad(90)), xv = 0, xa = 0,
y = pos * math.sin(angle+math.rad(90)), yv = 0, ya = 0,
dir = angle, dirv = 0, dira = 0,
vel = 8, velv = 0, vela = 0,
r = 00, rv = 0, ra = 0,
g = 0, gv = 0, ga = 0,
b = 255, bv = 0, ba = 0,
a = 1, av = -0.02, aa = 0,
}
end, },
function(self)
self.ps:emit(20)
end,
20 * 6
| gpl-3.0 |
lbthomsen/openwrt-luci | modules/luci-compat/luasrc/model/network.lua | 5 | 42342 | -- Copyright 2009-2015 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local type, next, pairs, ipairs, loadfile, table, select
= type, next, pairs, ipairs, loadfile, table, select
local tonumber, tostring, math = tonumber, tostring, math
local pcall, require, setmetatable = pcall, require, setmetatable
local nxo = require "nixio"
local nfs = require "nixio.fs"
local ipc = require "luci.ip"
local utl = require "luci.util"
local uci = require "luci.model.uci"
local lng = require "luci.i18n"
local jsc = require "luci.jsonc"
module "luci.model.network"
IFACE_PATTERNS_VIRTUAL = { }
IFACE_PATTERNS_IGNORE = { "^wmaster%d", "^wifi%d", "^hwsim%d", "^imq%d", "^ifb%d", "^mon%.wlan%d", "^sit%d", "^gre%d", "^gretap%d", "^ip6gre%d", "^ip6tnl%d", "^tunl%d", "^lo$" }
IFACE_PATTERNS_WIRELESS = { "^wlan%d", "^wl%d", "^ath%d", "^%w+%.network%d" }
IFACE_ERRORS = {
CONNECT_FAILED = lng.translate("Connection attempt failed"),
INVALID_ADDRESS = lng.translate("IP address is invalid"),
INVALID_GATEWAY = lng.translate("Gateway address is invalid"),
INVALID_LOCAL_ADDRESS = lng.translate("Local IP address is invalid"),
MISSING_ADDRESS = lng.translate("IP address is missing"),
MISSING_PEER_ADDRESS = lng.translate("Peer address is missing"),
NO_DEVICE = lng.translate("Network device is not present"),
NO_IFACE = lng.translate("Unable to determine device name"),
NO_IFNAME = lng.translate("Unable to determine device name"),
NO_WAN_ADDRESS = lng.translate("Unable to determine external IP address"),
NO_WAN_LINK = lng.translate("Unable to determine upstream interface"),
PEER_RESOLVE_FAIL = lng.translate("Unable to resolve peer host name"),
PIN_FAILED = lng.translate("PIN code rejected")
}
protocol = utl.class()
local _protocols = { }
local _interfaces, _bridge, _switch, _tunnel, _swtopo
local _ubusnetcache, _ubusdevcache, _ubuswificache
local _uci
function _filter(c, s, o, r)
local val = _uci:get(c, s, o)
if val then
local l = { }
if type(val) == "string" then
for val in val:gmatch("%S+") do
if val ~= r then
l[#l+1] = val
end
end
if #l > 0 then
_uci:set(c, s, o, table.concat(l, " "))
else
_uci:delete(c, s, o)
end
elseif type(val) == "table" then
for _, val in ipairs(val) do
if val ~= r then
l[#l+1] = val
end
end
if #l > 0 then
_uci:set(c, s, o, l)
else
_uci:delete(c, s, o)
end
end
end
end
function _append(c, s, o, a)
local val = _uci:get(c, s, o) or ""
if type(val) == "string" then
local l = { }
for val in val:gmatch("%S+") do
if val ~= a then
l[#l+1] = val
end
end
l[#l+1] = a
_uci:set(c, s, o, table.concat(l, " "))
elseif type(val) == "table" then
local l = { }
for _, val in ipairs(val) do
if val ~= a then
l[#l+1] = val
end
end
l[#l+1] = a
_uci:set(c, s, o, l)
end
end
function _stror(s1, s2)
if not s1 or #s1 == 0 then
return s2 and #s2 > 0 and s2
else
return s1
end
end
function _get(c, s, o)
return _uci:get(c, s, o)
end
function _set(c, s, o, v)
if v ~= nil then
if type(v) == "boolean" then v = v and "1" or "0" end
return _uci:set(c, s, o, v)
else
return _uci:delete(c, s, o)
end
end
local function _wifi_state()
if not next(_ubuswificache) then
_ubuswificache = utl.ubus("network.wireless", "status", {}) or {}
end
return _ubuswificache
end
local function _wifi_state_by_sid(sid)
local t1, n1 = _uci:get("wireless", sid)
if t1 == "wifi-iface" and n1 ~= nil then
local radioname, radiostate
for radioname, radiostate in pairs(_wifi_state()) do
if type(radiostate) == "table" and
type(radiostate.interfaces) == "table"
then
local netidx, netstate
for netidx, netstate in ipairs(radiostate.interfaces) do
if type(netstate) == "table" and
type(netstate.section) == "string"
then
local t2, n2 = _uci:get("wireless", netstate.section)
if t1 == t2 and n1 == n2 then
return radioname, radiostate, netstate
end
end
end
end
end
end
end
local function _wifi_state_by_ifname(ifname)
if type(ifname) == "string" then
local radioname, radiostate
for radioname, radiostate in pairs(_wifi_state()) do
if type(radiostate) == "table" and
type(radiostate.interfaces) == "table"
then
local netidx, netstate
for netidx, netstate in ipairs(radiostate.interfaces) do
if type(netstate) == "table" and
type(netstate.ifname) == "string" and
netstate.ifname == ifname
then
return radioname, radiostate, netstate
end
end
end
end
end
end
function _wifi_iface(x)
local _, p
for _, p in ipairs(IFACE_PATTERNS_WIRELESS) do
if x:match(p) then
return true
end
end
return (nfs.access("/sys/class/net/%s/phy80211" % x) == true)
end
local function _wifi_iwinfo_by_ifname(ifname, force_phy_only)
local stat, iwinfo = pcall(require, "iwinfo")
local iwtype = stat and type(ifname) == "string" and iwinfo.type(ifname)
local is_nonphy_op = {
bitrate = true,
quality = true,
quality_max = true,
mode = true,
ssid = true,
bssid = true,
assoclist = true,
encryption = true
}
if iwtype then
-- if we got a type but no real netdev, we're referring to a phy
local phy_only = force_phy_only or (ipc.link(ifname).type ~= 1)
return setmetatable({}, {
__index = function(t, k)
if k == "ifname" then
return ifname
elseif phy_only and is_nonphy_op[k] then
return nil
elseif iwinfo[iwtype][k] then
return iwinfo[iwtype][k](ifname)
end
end
})
end
end
local function _wifi_sid_by_netid(netid)
if type(netid) == "string" then
local radioname, netidx = netid:match("^(%w+)%.network(%d+)$")
if radioname and netidx then
local i, n = 0, nil
netidx = tonumber(netidx)
_uci:foreach("wireless", "wifi-iface",
function(s)
if s.device == radioname then
i = i + 1
if i == netidx then
n = s[".name"]
return false
end
end
end)
return n
end
end
end
function _wifi_sid_by_ifname(ifn)
local sid = _wifi_sid_by_netid(ifn)
if sid then
return sid
end
local _, _, netstate = _wifi_state_by_ifname(ifn)
if netstate and type(netstate.section) == "string" then
return netstate.section
end
end
local function _wifi_netid_by_sid(sid)
local t, n = _uci:get("wireless", sid)
if t == "wifi-iface" and n ~= nil then
local radioname = _uci:get("wireless", n, "device")
if type(radioname) == "string" then
local i, netid = 0, nil
_uci:foreach("wireless", "wifi-iface",
function(s)
if s.device == radioname then
i = i + 1
if s[".name"] == n then
netid = "%s.network%d" %{ radioname, i }
return false
end
end
end)
return netid, radioname
end
end
end
local function _wifi_netid_by_netname(name)
local netid = nil
_uci:foreach("wireless", "wifi-iface",
function(s)
local net
for net in utl.imatch(s.network) do
if net == name then
netid = _wifi_netid_by_sid(s[".name"])
return false
end
end
end)
return netid
end
function _iface_virtual(x)
local _, p
for _, p in ipairs(IFACE_PATTERNS_VIRTUAL) do
if x:match(p) then
return true
end
end
return false
end
function _iface_ignore(x)
local _, p
for _, p in ipairs(IFACE_PATTERNS_IGNORE) do
if x:match(p) then
return true
end
end
return false
end
function init(cursor)
_uci = cursor or _uci or uci.cursor()
_interfaces = { }
_bridge = { }
_switch = { }
_tunnel = { }
_swtopo = { }
_ubusnetcache = { }
_ubusdevcache = { }
_ubuswificache = { }
-- read interface information
local n, i
for n, i in ipairs(nxo.getifaddrs()) do
local name = i.name:match("[^:]+")
if _iface_virtual(name) then
_tunnel[name] = true
end
if _tunnel[name] or not (_iface_ignore(name) or _iface_virtual(name)) then
_interfaces[name] = _interfaces[name] or {
idx = i.ifindex or n,
name = name,
rawname = i.name,
flags = { },
ipaddrs = { },
ip6addrs = { }
}
if i.family == "packet" then
_interfaces[name].flags = i.flags
_interfaces[name].stats = i.data
_interfaces[name].macaddr = ipc.checkmac(i.addr)
elseif i.family == "inet" then
_interfaces[name].ipaddrs[#_interfaces[name].ipaddrs+1] = ipc.IPv4(i.addr, i.netmask)
elseif i.family == "inet6" then
_interfaces[name].ip6addrs[#_interfaces[name].ip6addrs+1] = ipc.IPv6(i.addr, i.netmask)
end
end
end
-- read bridge informaton
local b, l
for l in utl.execi("brctl show") do
if not l:match("STP") then
local r = utl.split(l, "%s+", nil, true)
if #r == 4 then
b = {
name = r[1],
id = r[2],
stp = r[3] == "yes",
ifnames = { _interfaces[r[4]] }
}
if b.ifnames[1] then
b.ifnames[1].bridge = b
end
_bridge[r[1]] = b
_interfaces[r[1]].bridge = b
elseif b then
b.ifnames[#b.ifnames+1] = _interfaces[r[2]]
b.ifnames[#b.ifnames].bridge = b
end
end
end
-- read switch topology
local boardinfo = jsc.parse(nfs.readfile("/etc/board.json") or "")
if type(boardinfo) == "table" and type(boardinfo.switch) == "table" then
local switch, layout
for switch, layout in pairs(boardinfo.switch) do
if type(layout) == "table" and type(layout.ports) == "table" then
local _, port
local ports = { }
local nports = { }
local netdevs = { }
for _, port in ipairs(layout.ports) do
if type(port) == "table" and
type(port.num) == "number" and
(type(port.role) == "string" or
type(port.device) == "string")
then
local spec = {
num = port.num,
role = port.role or "cpu",
index = port.index or port.num
}
if port.device then
spec.device = port.device
spec.tagged = port.need_tag
netdevs[tostring(port.num)] = port.device
end
ports[#ports+1] = spec
if port.role then
nports[port.role] = (nports[port.role] or 0) + 1
end
end
end
table.sort(ports, function(a, b)
if a.role ~= b.role then
return (a.role < b.role)
end
return (a.index < b.index)
end)
local pnum, role
for _, port in ipairs(ports) do
if port.role ~= role then
role = port.role
pnum = 1
end
if role == "cpu" then
port.label = "CPU (%s)" % port.device
elseif nports[role] > 1 then
port.label = "%s %d" %{ role:upper(), pnum }
pnum = pnum + 1
else
port.label = role:upper()
end
port.role = nil
port.index = nil
end
_swtopo[switch] = {
ports = ports,
netdevs = netdevs
}
end
end
end
return _M
end
function save(self, ...)
_uci:save(...)
_uci:load(...)
end
function commit(self, ...)
_uci:commit(...)
_uci:load(...)
end
function ifnameof(self, x)
if utl.instanceof(x, interface) then
return x:name()
elseif utl.instanceof(x, protocol) then
return x:ifname()
elseif type(x) == "string" then
return x:match("^[^:]+")
end
end
function get_protocol(self, protoname, netname)
local v = _protocols[protoname]
if v then
return v(netname or "__dummy__")
end
end
function get_protocols(self)
local p = { }
local _, v
for _, v in ipairs(_protocols) do
p[#p+1] = v("__dummy__")
end
return p
end
function register_protocol(self, protoname)
local proto = utl.class(protocol)
function proto.__init__(self, name)
self.sid = name
end
function proto.proto(self)
return protoname
end
_protocols[#_protocols+1] = proto
_protocols[protoname] = proto
return proto
end
function register_pattern_virtual(self, pat)
IFACE_PATTERNS_VIRTUAL[#IFACE_PATTERNS_VIRTUAL+1] = pat
end
function register_error_code(self, code, message)
if type(code) == "string" and
type(message) == "string" and
not IFACE_ERRORS[code]
then
IFACE_ERRORS[code] = message
return true
end
return false
end
function has_ipv6(self)
return nfs.access("/proc/net/ipv6_route")
end
function add_network(self, n, options)
local oldnet = self:get_network(n)
if n and #n > 0 and n:match("^[a-zA-Z0-9_]+$") and not oldnet then
if _uci:section("network", "interface", n, options) then
return network(n)
end
elseif oldnet and oldnet:is_empty() then
if options then
local k, v
for k, v in pairs(options) do
oldnet:set(k, v)
end
end
return oldnet
end
end
function get_network(self, n)
if n and _uci:get("network", n) == "interface" then
return network(n)
elseif n then
local stat = utl.ubus("network.interface", "status", { interface = n })
if type(stat) == "table" and
type(stat.proto) == "string"
then
return network(n, stat.proto)
end
end
end
function get_networks(self)
local nets = { }
local nls = { }
_uci:foreach("network", "interface",
function(s)
nls[s['.name']] = network(s['.name'])
end)
local dump = utl.ubus("network.interface", "dump", { })
if type(dump) == "table" and
type(dump.interface) == "table"
then
local _, net
for _, net in ipairs(dump.interface) do
if type(net) == "table" and
type(net.proto) == "string" and
type(net.interface) == "string"
then
if not nls[net.interface] then
nls[net.interface] = network(net.interface, net.proto)
end
end
end
end
local n
for n in utl.kspairs(nls) do
nets[#nets+1] = nls[n]
end
return nets
end
function del_network(self, n)
local r = _uci:delete("network", n)
if r then
_uci:delete_all("luci", "ifstate",
function(s) return (s.interface == n) end)
_uci:delete_all("network", "alias",
function(s) return (s.interface == n) end)
_uci:delete_all("network", "route",
function(s) return (s.interface == n) end)
_uci:delete_all("network", "route6",
function(s) return (s.interface == n) end)
_uci:foreach("wireless", "wifi-iface",
function(s)
local net
local rest = { }
for net in utl.imatch(s.network) do
if net ~= n then
rest[#rest+1] = net
end
end
if #rest > 0 then
_uci:set("wireless", s['.name'], "network",
table.concat(rest, " "))
else
_uci:delete("wireless", s['.name'], "network")
end
end)
local ok, fw = pcall(require, "luci.model.firewall")
if ok then
fw.init()
fw:del_network(n)
end
end
return r
end
function rename_network(self, old, new)
local r
if new and #new > 0 and new:match("^[a-zA-Z0-9_]+$") and not self:get_network(new) then
r = _uci:section("network", "interface", new, _uci:get_all("network", old))
if r then
_uci:foreach("network", "alias",
function(s)
if s.interface == old then
_uci:set("network", s['.name'], "interface", new)
end
end)
_uci:foreach("network", "route",
function(s)
if s.interface == old then
_uci:set("network", s['.name'], "interface", new)
end
end)
_uci:foreach("network", "route6",
function(s)
if s.interface == old then
_uci:set("network", s['.name'], "interface", new)
end
end)
_uci:foreach("wireless", "wifi-iface",
function(s)
local net
local list = { }
for net in utl.imatch(s.network) do
if net == old then
list[#list+1] = new
else
list[#list+1] = net
end
end
if #list > 0 then
_uci:set("wireless", s['.name'], "network",
table.concat(list, " "))
end
end)
_uci:delete("network", old)
end
end
return r or false
end
function get_interface(self, i)
if _interfaces[i] or _wifi_iface(i) then
return interface(i)
else
local netid = _wifi_netid_by_sid(i)
return netid and interface(netid)
end
end
function get_interfaces(self)
local iface
local ifaces = { }
local nfs = { }
-- find normal interfaces
_uci:foreach("network", "interface",
function(s)
for iface in utl.imatch(s.ifname) do
if not _iface_ignore(iface) and not _iface_virtual(iface) and not _wifi_iface(iface) then
nfs[iface] = interface(iface)
end
end
end)
for iface in utl.kspairs(_interfaces) do
if not (nfs[iface] or _iface_ignore(iface) or _iface_virtual(iface) or _wifi_iface(iface)) then
nfs[iface] = interface(iface)
end
end
-- find vlan interfaces
_uci:foreach("network", "switch_vlan",
function(s)
if type(s.ports) ~= "string" or
type(s.device) ~= "string" or
type(_swtopo[s.device]) ~= "table"
then
return
end
local pnum, ptag
for pnum, ptag in s.ports:gmatch("(%d+)([tu]?)") do
local netdev = _swtopo[s.device].netdevs[pnum]
if netdev then
if not nfs[netdev] then
nfs[netdev] = interface(netdev)
end
_switch[netdev] = true
if ptag == "t" then
local vid = tonumber(s.vid or s.vlan)
if vid ~= nil and vid >= 0 and vid <= 4095 then
local iface = "%s.%d" %{ netdev, vid }
if not nfs[iface] then
nfs[iface] = interface(iface)
end
_switch[iface] = true
end
end
end
end
end)
for iface in utl.kspairs(nfs) do
ifaces[#ifaces+1] = nfs[iface]
end
-- find wifi interfaces
local num = { }
local wfs = { }
_uci:foreach("wireless", "wifi-iface",
function(s)
if s.device then
num[s.device] = num[s.device] and num[s.device] + 1 or 1
local i = "%s.network%d" %{ s.device, num[s.device] }
wfs[i] = interface(i)
end
end)
for iface in utl.kspairs(wfs) do
ifaces[#ifaces+1] = wfs[iface]
end
return ifaces
end
function ignore_interface(self, x)
return _iface_ignore(x)
end
function get_wifidev(self, dev)
if _uci:get("wireless", dev) == "wifi-device" then
return wifidev(dev)
end
end
function get_wifidevs(self)
local devs = { }
local wfd = { }
_uci:foreach("wireless", "wifi-device",
function(s) wfd[#wfd+1] = s['.name'] end)
local dev
for _, dev in utl.vspairs(wfd) do
devs[#devs+1] = wifidev(dev)
end
return devs
end
function get_wifinet(self, net)
local wnet = _wifi_sid_by_ifname(net)
if wnet then
return wifinet(wnet)
end
end
function add_wifinet(self, net, options)
if type(options) == "table" and options.device and
_uci:get("wireless", options.device) == "wifi-device"
then
local wnet = _uci:section("wireless", "wifi-iface", nil, options)
return wifinet(wnet)
end
end
function del_wifinet(self, net)
local wnet = _wifi_sid_by_ifname(net)
if wnet then
_uci:delete("wireless", wnet)
return true
end
return false
end
function get_status_by_route(self, addr, mask)
local route_statuses = { }
local _, object
for _, object in ipairs(utl.ubus()) do
local net = object:match("^network%.interface%.(.+)")
if net then
local s = utl.ubus(object, "status", {})
if s and s.route then
local rt
for _, rt in ipairs(s.route) do
if not rt.table and rt.target == addr and rt.mask == mask then
route_statuses[net] = s
end
end
end
end
end
return route_statuses
end
function get_status_by_address(self, addr)
local _, object
for _, object in ipairs(utl.ubus()) do
local net = object:match("^network%.interface%.(.+)")
if net then
local s = utl.ubus(object, "status", {})
if s and s['ipv4-address'] then
local a
for _, a in ipairs(s['ipv4-address']) do
if a.address == addr then
return net, s
end
end
end
if s and s['ipv6-address'] then
local a
for _, a in ipairs(s['ipv6-address']) do
if a.address == addr then
return net, s
end
end
end
if s and s['ipv6-prefix-assignment'] then
local a
for _, a in ipairs(s['ipv6-prefix-assignment']) do
if a and a['local-address'] and a['local-address'].address == addr then
return net, s
end
end
end
end
end
end
function get_wan_networks(self)
local k, v
local wan_nets = { }
local route_statuses = self:get_status_by_route("0.0.0.0", 0)
for k, v in pairs(route_statuses) do
wan_nets[#wan_nets+1] = network(k, v.proto)
end
return wan_nets
end
function get_wan6_networks(self)
local k, v
local wan6_nets = { }
local route_statuses = self:get_status_by_route("::", 0)
for k, v in pairs(route_statuses) do
wan6_nets[#wan6_nets+1] = network(k, v.proto)
end
return wan6_nets
end
function get_switch_topologies(self)
return _swtopo
end
function network(name, proto)
if name then
local p = proto or _uci:get("network", name, "proto")
local c = p and _protocols[p] or protocol
return c(name)
end
end
function protocol.__init__(self, name)
self.sid = name
end
function protocol._get(self, opt)
local v = _uci:get("network", self.sid, opt)
if type(v) == "table" then
return table.concat(v, " ")
end
return v or ""
end
function protocol._ubus(self, field)
if not _ubusnetcache[self.sid] then
_ubusnetcache[self.sid] = utl.ubus("network.interface.%s" % self.sid,
"status", { })
end
if _ubusnetcache[self.sid] and field then
return _ubusnetcache[self.sid][field]
end
return _ubusnetcache[self.sid]
end
function protocol.get(self, opt)
return _get("network", self.sid, opt)
end
function protocol.set(self, opt, val)
return _set("network", self.sid, opt, val)
end
function protocol.ifname(self)
local ifname
if self:is_floating() then
ifname = self:_ubus("l3_device")
else
ifname = self:_ubus("device")
end
if not ifname then
ifname = _wifi_netid_by_netname(self.sid)
end
return ifname
end
function protocol.proto(self)
return "none"
end
function protocol.get_i18n(self)
local p = self:proto()
if p == "none" then
return lng.translate("Unmanaged")
elseif p == "static" then
return lng.translate("Static address")
elseif p == "dhcp" then
return lng.translate("DHCP client")
else
return lng.translate("Unknown")
end
end
function protocol.type(self)
return self:_get("type")
end
function protocol.name(self)
return self.sid
end
function protocol.uptime(self)
return self:_ubus("uptime") or 0
end
function protocol.expires(self)
local u = self:_ubus("uptime")
local d = self:_ubus("data")
if type(u) == "number" and type(d) == "table" and
type(d.leasetime) == "number"
then
local r = (d.leasetime - (u % d.leasetime))
return r > 0 and r or 0
end
return -1
end
function protocol.metric(self)
return self:_ubus("metric") or 0
end
function protocol.zonename(self)
local d = self:_ubus("data")
if type(d) == "table" and type(d.zone) == "string" then
return d.zone
end
return nil
end
function protocol.ipaddr(self)
local addrs = self:_ubus("ipv4-address")
return addrs and #addrs > 0 and addrs[1].address
end
function protocol.ipaddrs(self)
local addrs = self:_ubus("ipv4-address")
local rv = { }
if type(addrs) == "table" then
local n, addr
for n, addr in ipairs(addrs) do
rv[#rv+1] = "%s/%d" %{ addr.address, addr.mask }
end
end
return rv
end
function protocol.netmask(self)
local addrs = self:_ubus("ipv4-address")
return addrs and #addrs > 0 and
ipc.IPv4("0.0.0.0/%d" % addrs[1].mask):mask():string()
end
function protocol.gwaddr(self)
local _, route
for _, route in ipairs(self:_ubus("route") or { }) do
if route.target == "0.0.0.0" and route.mask == 0 then
return route.nexthop
end
end
end
function protocol.dnsaddrs(self)
local dns = { }
local _, addr
for _, addr in ipairs(self:_ubus("dns-server") or { }) do
if not addr:match(":") then
dns[#dns+1] = addr
end
end
return dns
end
function protocol.ip6addr(self)
local addrs = self:_ubus("ipv6-address")
if addrs and #addrs > 0 then
return "%s/%d" %{ addrs[1].address, addrs[1].mask }
else
addrs = self:_ubus("ipv6-prefix-assignment")
if addrs and #addrs > 0 then
return "%s/%d" %{ addrs[1].address, addrs[1].mask }
end
end
end
function protocol.ip6addrs(self)
local addrs = self:_ubus("ipv6-address")
local rv = { }
local n, addr
if type(addrs) == "table" then
for n, addr in ipairs(addrs) do
rv[#rv+1] = "%s/%d" %{ addr.address, addr.mask }
end
end
addrs = self:_ubus("ipv6-prefix-assignment")
if type(addrs) == "table" then
for n, addr in ipairs(addrs) do
if type(addr["local-address"]) == "table" and
type(addr["local-address"].mask) == "number" and
type(addr["local-address"].address) == "string"
then
rv[#rv+1] = "%s/%d" %{
addr["local-address"].address,
addr["local-address"].mask
}
end
end
end
return rv
end
function protocol.gw6addr(self)
local _, route
for _, route in ipairs(self:_ubus("route") or { }) do
if route.target == "::" and route.mask == 0 then
return ipc.IPv6(route.nexthop):string()
end
end
end
function protocol.dns6addrs(self)
local dns = { }
local _, addr
for _, addr in ipairs(self:_ubus("dns-server") or { }) do
if addr:match(":") then
dns[#dns+1] = addr
end
end
return dns
end
function protocol.ip6prefix(self)
local prefix = self:_ubus("ipv6-prefix")
if prefix and #prefix > 0 then
return "%s/%d" %{ prefix[1].address, prefix[1].mask }
end
end
function protocol.errors(self)
local _, err, rv
local errors = self:_ubus("errors")
if type(errors) == "table" then
for _, err in ipairs(errors) do
if type(err) == "table" and
type(err.code) == "string"
then
rv = rv or { }
rv[#rv+1] = IFACE_ERRORS[err.code] or lng.translatef("Unknown error (%s)", err.code)
end
end
end
return rv
end
function protocol.is_bridge(self)
return (not self:is_virtual() and self:type() == "bridge")
end
function protocol.opkg_package(self)
return nil
end
function protocol.is_installed(self)
return true
end
function protocol.is_virtual(self)
return false
end
function protocol.is_floating(self)
return false
end
function protocol.is_dynamic(self)
return (self:_ubus("dynamic") == true)
end
function protocol.is_auto(self)
return (self:_get("auto") ~= "0")
end
function protocol.is_alias(self)
local ifn, parent = nil, nil
for ifn in utl.imatch(_uci:get("network", self.sid, "ifname")) do
if #ifn > 1 and ifn:byte(1) == 64 then
parent = ifn:sub(2)
elseif parent ~= nil then
parent = nil
end
end
return parent
end
function protocol.is_empty(self)
if self:is_floating() then
return false
else
local empty = true
if (self:_get("ifname") or ""):match("%S+") then
empty = false
end
if empty and _wifi_netid_by_netname(self.sid) then
empty = false
end
return empty
end
end
function protocol.is_up(self)
return (self:_ubus("up") == true)
end
function protocol.add_interface(self, ifname)
ifname = _M:ifnameof(ifname)
if ifname and not self:is_floating() then
-- if its a wifi interface, change its network option
local wif = _wifi_sid_by_ifname(ifname)
if wif then
_append("wireless", wif, "network", self.sid)
-- add iface to our iface list
else
_append("network", self.sid, "ifname", ifname)
end
end
end
function protocol.del_interface(self, ifname)
ifname = _M:ifnameof(ifname)
if ifname and not self:is_floating() then
-- if its a wireless interface, clear its network option
local wif = _wifi_sid_by_ifname(ifname)
if wif then _filter("wireless", wif, "network", self.sid) end
-- remove the interface
_filter("network", self.sid, "ifname", ifname)
end
end
function protocol.get_interface(self)
if self:is_virtual() then
_tunnel[self:proto() .. "-" .. self.sid] = true
return interface(self:proto() .. "-" .. self.sid, self)
elseif self:is_bridge() then
_bridge["br-" .. self.sid] = true
return interface("br-" .. self.sid, self)
else
local ifn = self:_ubus("l3_device") or self:_ubus("device")
if ifn then
return interface(ifn, self)
end
for ifn in utl.imatch(_uci:get("network", self.sid, "ifname")) do
ifn = ifn:match("^[^:/]+")
return ifn and interface(ifn, self)
end
ifn = _wifi_netid_by_netname(self.sid)
return ifn and interface(ifn, self)
end
end
function protocol.get_interfaces(self)
if self:is_bridge() or (self:is_virtual() and not self:is_floating()) then
local ifaces = { }
local ifn
local nfs = { }
for ifn in utl.imatch(self:get("ifname")) do
ifn = ifn:match("^[^:/]+")
nfs[ifn] = interface(ifn, self)
end
for ifn in utl.kspairs(nfs) do
ifaces[#ifaces+1] = nfs[ifn]
end
local wfs = { }
_uci:foreach("wireless", "wifi-iface",
function(s)
if s.device then
local net
for net in utl.imatch(s.network) do
if net == self.sid then
ifn = _wifi_netid_by_sid(s[".name"])
if ifn then
wfs[ifn] = interface(ifn, self)
end
end
end
end
end)
for ifn in utl.kspairs(wfs) do
ifaces[#ifaces+1] = wfs[ifn]
end
return ifaces
end
end
function protocol.contains_interface(self, ifname)
ifname = _M:ifnameof(ifname)
if not ifname then
return false
elseif self:is_virtual() and self:proto() .. "-" .. self.sid == ifname then
return true
elseif self:is_bridge() and "br-" .. self.sid == ifname then
return true
else
local ifn
for ifn in utl.imatch(self:get("ifname")) do
ifn = ifn:match("[^:]+")
if ifn == ifname then
return true
end
end
local wif = _wifi_sid_by_ifname(ifname)
if wif then
local n
for n in utl.imatch(_uci:get("wireless", wif, "network")) do
if n == self.sid then
return true
end
end
end
end
return false
end
function protocol.adminlink(self)
local stat, dsp = pcall(require, "luci.dispatcher")
return stat and dsp.build_url("admin", "network", "network", self.sid)
end
interface = utl.class()
function interface.__init__(self, ifname, network)
local wif = _wifi_sid_by_ifname(ifname)
if wif then
self.wif = wifinet(wif)
self.ifname = self.wif:ifname()
end
self.ifname = self.ifname or ifname
self.dev = _interfaces[self.ifname]
self.network = network
end
function interface._ubus(self, field)
if not _ubusdevcache[self.ifname] then
_ubusdevcache[self.ifname] = utl.ubus("network.device", "status",
{ name = self.ifname })
end
if _ubusdevcache[self.ifname] and field then
return _ubusdevcache[self.ifname][field]
end
return _ubusdevcache[self.ifname]
end
function interface.name(self)
return self.wif and self.wif:ifname() or self.ifname
end
function interface.mac(self)
return ipc.checkmac(self:_ubus("macaddr"))
end
function interface.ipaddrs(self)
return self.dev and self.dev.ipaddrs or { }
end
function interface.ip6addrs(self)
return self.dev and self.dev.ip6addrs or { }
end
function interface.type(self)
if self.ifname and self.ifname:byte(1) == 64 then
return "alias"
elseif self.wif or _wifi_iface(self.ifname) then
return "wifi"
elseif _bridge[self.ifname] then
return "bridge"
elseif _tunnel[self.ifname] then
return "tunnel"
elseif self.ifname:match("%.") then
return "vlan"
elseif _switch[self.ifname] then
return "switch"
else
return "ethernet"
end
end
function interface.shortname(self)
if self.wif then
return self.wif:shortname()
else
return self.ifname
end
end
function interface.get_i18n(self)
if self.wif then
return "%s: %s %q" %{
lng.translate("Wireless Network"),
self.wif:active_mode(),
self.wif:active_ssid() or self.wif:active_bssid() or self.wif:id() or "?"
}
else
return "%s: %q" %{ self:get_type_i18n(), self:name() }
end
end
function interface.get_type_i18n(self)
local x = self:type()
if x == "alias" then
return lng.translate("Alias Interface")
elseif x == "wifi" then
return lng.translate("Wireless Adapter")
elseif x == "bridge" then
return lng.translate("Bridge")
elseif x == "switch" then
return lng.translate("Ethernet Switch")
elseif x == "vlan" then
if _switch[self.ifname] then
return lng.translate("Switch VLAN")
else
return lng.translate("Software VLAN")
end
elseif x == "tunnel" then
return lng.translate("Tunnel Interface")
else
return lng.translate("Ethernet Adapter")
end
end
function interface.adminlink(self)
if self.wif then
return self.wif:adminlink()
end
end
function interface.ports(self)
local members = self:_ubus("bridge-members")
if members then
local _, iface
local ifaces = { }
for _, iface in ipairs(members) do
ifaces[#ifaces+1] = interface(iface)
end
return ifaces
end
end
function interface.bridge_id(self)
if self.dev and self.dev.bridge then
return self.dev.bridge.id
else
return nil
end
end
function interface.bridge_stp(self)
if self.dev and self.dev.bridge then
return self.dev.bridge.stp
else
return false
end
end
function interface.is_up(self)
local up = self:_ubus("up")
if up == nil then
up = (self:type() == "alias")
end
return up or false
end
function interface.is_bridge(self)
return (self:type() == "bridge")
end
function interface.is_bridgeport(self)
return self.dev and self.dev.bridge and
(self.dev.bridge.name ~= self:name()) and true or false
end
function interface.tx_bytes(self)
local stat = self:_ubus("statistics")
return stat and stat.tx_bytes or 0
end
function interface.rx_bytes(self)
local stat = self:_ubus("statistics")
return stat and stat.rx_bytes or 0
end
function interface.tx_packets(self)
local stat = self:_ubus("statistics")
return stat and stat.tx_packets or 0
end
function interface.rx_packets(self)
local stat = self:_ubus("statistics")
return stat and stat.rx_packets or 0
end
function interface.get_network(self)
return self:get_networks()[1]
end
function interface.get_networks(self)
if not self.networks then
local nets = { }
local _, net
for _, net in ipairs(_M:get_networks()) do
if net:contains_interface(self.ifname) or
net:ifname() == self.ifname
then
nets[#nets+1] = net
end
end
table.sort(nets, function(a, b) return a.sid < b.sid end)
self.networks = nets
return nets
else
return self.networks
end
end
function interface.get_wifinet(self)
return self.wif
end
wifidev = utl.class()
function wifidev.__init__(self, name)
local t, n = _uci:get("wireless", name)
if t == "wifi-device" and n ~= nil then
self.sid = n
self.iwinfo = _wifi_iwinfo_by_ifname(self.sid, true)
end
self.sid = self.sid or name
self.iwinfo = self.iwinfo or { ifname = self.sid }
end
function wifidev.get(self, opt)
return _get("wireless", self.sid, opt)
end
function wifidev.set(self, opt, val)
return _set("wireless", self.sid, opt, val)
end
function wifidev.name(self)
return self.sid
end
function wifidev.hwmodes(self)
local l = self.iwinfo.hwmodelist
if l and next(l) then
return l
else
return { b = true, g = true }
end
end
function wifidev.get_i18n(self)
local t = self.iwinfo.hardware_name or "Generic"
if self.iwinfo.type == "wl" then
t = "Broadcom"
end
local m = ""
local l = self:hwmodes()
if l.a then m = m .. "a" end
if l.b then m = m .. "b" end
if l.g then m = m .. "g" end
if l.n then m = m .. "n" end
if l.ac then m = "ac" end
return "%s 802.11%s Wireless Controller (%s)" %{ t, m, self:name() }
end
function wifidev.is_up(self)
if _ubuswificache[self.sid] then
return (_ubuswificache[self.sid].up == true)
end
return false
end
function wifidev.get_wifinet(self, net)
if _uci:get("wireless", net) == "wifi-iface" then
return wifinet(net)
else
local wnet = _wifi_sid_by_ifname(net)
if wnet then
return wifinet(wnet)
end
end
end
function wifidev.get_wifinets(self)
local nets = { }
_uci:foreach("wireless", "wifi-iface",
function(s)
if s.device == self.sid then
nets[#nets+1] = wifinet(s['.name'])
end
end)
return nets
end
function wifidev.add_wifinet(self, options)
options = options or { }
options.device = self.sid
local wnet = _uci:section("wireless", "wifi-iface", nil, options)
if wnet then
return wifinet(wnet, options)
end
end
function wifidev.del_wifinet(self, net)
if utl.instanceof(net, wifinet) then
net = net.sid
elseif _uci:get("wireless", net) ~= "wifi-iface" then
net = _wifi_sid_by_ifname(net)
end
if net and _uci:get("wireless", net, "device") == self.sid then
_uci:delete("wireless", net)
return true
end
return false
end
wifinet = utl.class()
function wifinet.__init__(self, name, data)
local sid, netid, radioname, radiostate, netstate
-- lookup state by radio#.network# notation
sid = _wifi_sid_by_netid(name)
if sid then
netid = name
radioname, radiostate, netstate = _wifi_state_by_sid(sid)
else
-- lookup state by ifname (e.g. wlan0)
radioname, radiostate, netstate = _wifi_state_by_ifname(name)
if radioname and radiostate and netstate then
sid = netstate.section
netid = _wifi_netid_by_sid(sid)
else
-- lookup state by uci section id (e.g. cfg053579)
radioname, radiostate, netstate = _wifi_state_by_sid(name)
if radioname and radiostate and netstate then
sid = name
netid = _wifi_netid_by_sid(sid)
else
-- no state available, try to resolve from uci
netid, radioname = _wifi_netid_by_sid(name)
if netid and radioname then
sid = name
end
end
end
end
local iwinfo =
(netstate and _wifi_iwinfo_by_ifname(netstate.ifname)) or
(radioname and _wifi_iwinfo_by_ifname(radioname)) or
{ ifname = (netid or sid or name) }
self.sid = sid or name
self.wdev = iwinfo.ifname
self.iwinfo = iwinfo
self.netid = netid
self._ubusdata = {
radio = radioname,
dev = radiostate,
net = netstate
}
end
function wifinet.ubus(self, ...)
local n, v = self._ubusdata
for n = 1, select('#', ...) do
if type(v) == "table" then
v = v[select(n, ...)]
else
return nil
end
end
return v
end
function wifinet.get(self, opt)
return _get("wireless", self.sid, opt)
end
function wifinet.set(self, opt, val)
return _set("wireless", self.sid, opt, val)
end
function wifinet.mode(self)
return self:ubus("net", "config", "mode") or self:get("mode") or "ap"
end
function wifinet.ssid(self)
return self:ubus("net", "config", "ssid") or self:get("ssid")
end
function wifinet.bssid(self)
return self:ubus("net", "config", "bssid") or self:get("bssid")
end
function wifinet.network(self)
local net, networks = nil, { }
for net in utl.imatch(self:ubus("net", "config", "network") or self:get("network")) do
networks[#networks+1] = net
end
return networks
end
function wifinet.id(self)
return self.netid
end
function wifinet.name(self)
return self.sid
end
function wifinet.ifname(self)
local ifname = self:ubus("net", "ifname") or self.iwinfo.ifname
if not ifname or ifname:match("^wifi%d") or ifname:match("^radio%d") then
ifname = self.netid
end
return ifname
end
function wifinet.get_device(self)
local dev = self:ubus("radio") or self:get("device")
return dev and wifidev(dev) or nil
end
function wifinet.is_up(self)
local ifc = self:get_interface()
return (ifc and ifc:is_up() or false)
end
function wifinet.active_mode(self)
local m = self.iwinfo.mode or self:ubus("net", "config", "mode") or self:get("mode") or "ap"
if m == "ap" then m = "Master"
elseif m == "sta" then m = "Client"
elseif m == "adhoc" then m = "Ad-Hoc"
elseif m == "mesh" then m = "Mesh"
elseif m == "monitor" then m = "Monitor"
end
return m
end
function wifinet.active_mode_i18n(self)
return lng.translate(self:active_mode())
end
function wifinet.active_ssid(self)
return self.iwinfo.ssid or self:ubus("net", "config", "ssid") or self:get("ssid")
end
function wifinet.active_bssid(self)
return self.iwinfo.bssid or self:ubus("net", "config", "bssid") or self:get("bssid")
end
function wifinet.active_encryption(self)
local enc = self.iwinfo and self.iwinfo.encryption
return enc and enc.description or "-"
end
function wifinet.assoclist(self)
return self.iwinfo.assoclist or { }
end
function wifinet.frequency(self)
local freq = self.iwinfo.frequency
if freq and freq > 0 then
return "%.03f" % (freq / 1000)
end
end
function wifinet.bitrate(self)
local rate = self.iwinfo.bitrate
if rate and rate > 0 then
return (rate / 1000)
end
end
function wifinet.channel(self)
return self.iwinfo.channel or self:ubus("dev", "config", "channel") or
tonumber(self:get("channel"))
end
function wifinet.signal(self)
return self.iwinfo.signal or 0
end
function wifinet.noise(self)
return self.iwinfo.noise or 0
end
function wifinet.country(self)
return self.iwinfo.country or self:ubus("dev", "config", "country") or "00"
end
function wifinet.txpower(self)
local pwr = (self.iwinfo.txpower or 0)
return pwr + self:txpower_offset()
end
function wifinet.txpower_offset(self)
return self.iwinfo.txpower_offset or 0
end
function wifinet.signal_level(self, s, n)
if self:active_bssid() ~= "00:00:00:00:00:00" then
local signal = s or self:signal()
local noise = n or self:noise()
if signal < 0 and noise < 0 then
local snr = -1 * (noise - signal)
return math.floor(snr / 5)
else
return 0
end
else
return -1
end
end
function wifinet.signal_percent(self)
local qc = self.iwinfo.quality or 0
local qm = self.iwinfo.quality_max or 0
if qc > 0 and qm > 0 then
return math.floor((100 / qm) * qc)
else
return 0
end
end
function wifinet.shortname(self)
return "%s %q" %{
lng.translate(self:active_mode()),
self:active_ssid() or self:active_bssid() or self:id()
}
end
function wifinet.get_i18n(self)
return "%s: %s %q (%s)" %{
lng.translate("Wireless Network"),
lng.translate(self:active_mode()),
self:active_ssid() or self:active_bssid() or self:id(),
self:ifname()
}
end
function wifinet.adminlink(self)
local stat, dsp = pcall(require, "luci.dispatcher")
return dsp and dsp.build_url("admin", "network", "wireless", self.netid)
end
function wifinet.get_network(self)
return self:get_networks()[1]
end
function wifinet.get_networks(self)
local nets = { }
local net
for net in utl.imatch(self:ubus("net", "config", "network") or self:get("network")) do
if _uci:get("network", net) == "interface" then
nets[#nets+1] = network(net)
end
end
table.sort(nets, function(a, b) return a.sid < b.sid end)
return nets
end
function wifinet.get_interface(self)
return interface(self:ifname())
end
-- setup base protocols
_M:register_protocol("static")
_M:register_protocol("dhcp")
_M:register_protocol("none")
-- load protocol extensions
local exts = nfs.dir(utl.libpath() .. "/model/network")
if exts then
local ext
for ext in exts do
if ext:match("%.lua$") then
require("luci.model.network." .. ext:gsub("%.lua$", ""))
end
end
end
| apache-2.0 |
LegionXI/darkstar | scripts/zones/Bastok_Mines/npcs/Gregory.lua | 14 | 1045 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Gregory
-- Type: ENM
-- @zone 234
-- @pos 51.530 -1 -83.940
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0100);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/South_Gustaberg/npcs/qm1.lua | 14 | 1424 | -----------------------------------
-- Area: South Gustaberg
-- NPC: qm1 (???)
-- Involved in Quest: The Cold Light of Day
-- @pos 744 0 -671 107
-----------------------------------
package.loaded["scripts/zones/South_Gustaberg/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/South_Gustaberg/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
count = trade:getItemCount();
gil = trade:getGil();
if ((trade:hasItemQty(4514,1) or trade:hasItemQty(5793,1)) and count == 1 and gil == 0) then
if (GetMobAction(17215494) == 0) then
SpawnMob(17215494);
player:tradeComplete();
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(MONSTER_TRACKS);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Port_San_dOria/npcs/Portaure.lua | 9 | 1160 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Portaure
-- Standard Info NPC
-----------------------------------
local ID = require("scripts/zones/Port_San_dOria/IDs");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getCharVar("tradePortaure") == 0) then
player:messageSpecial(ID.text.PORTAURE_DIALOG);
player:addCharVar("FFR", -1)
player:setCharVar("tradePortaure",1);
player:messageSpecial(ID.text.FLYER_ACCEPTED);
player:messageSpecial(ID.text.FLYERS_HANDED,17 - player:getCharVar("FFR"));
player:tradeComplete();
elseif (player:getCharVar("tradePortaure") ==1) then
player:messageSpecial(ID.text.FLYER_ALREADY);
end
end
end;
function onTrigger(player,npc)
player:startEvent(651);
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Temenos/bcnms/Central_Temenos_Basement.lua | 13 | 1136 | -----------------------------------
-- Area: Temenos
-- Name:
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[C_Temenos_Base]UniqueID",GenerateLimbusKey());
HideArmouryCrates(GetInstanceRegion(1301),TEMENOS);
HideTemenosDoor(GetInstanceRegion(1301));
player:setVar("Limbus_Trade_Item-T",0);
if(GetMobAction(16929088) > 0)then DespawnMob(16928988);end
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("limbusbitmap",0);
player:setVar("characterLimbusKey",GetServerVariable("[C_Temenos_Base]UniqueID"));
player:setVar("LimbusID",1301);
player:delKeyItem(COSMOCLEANSE);
player:delKeyItem(WHITE_CARD);
end;
-- Leaving by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if(leavecode == 4) then
player:setPos(580,-1.5,4.452,192);
ResetPlayerLimbusVariable(player)
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/RaKaznar_Inner_Court/Zone.lua | 33 | 1290 | -----------------------------------
--
-- Zone: Ra’Kanzar Inner Court (276)
--
-----------------------------------
package.loaded["scripts/zones/RaKaznar_Inner_Court/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/RaKaznar_Inner_Court/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(-476,-520.5,20,0);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/La_Theine_Plateau/mobs/Poison_Funguar.lua | 12 | 1099 | -----------------------------------
-- Area: La Theine Plateau
-- MOB: Poison Funguar
-----------------------------------
require("scripts/zones/La_Theine_Plateau/MobIDs");
require("scripts/globals/fieldsofvalor");
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
checkRegime(player,mob,71,2);
end;
-----------------------------------
-- onMobDespawn
-----------------------------------
function onMobDespawn(mob)
local mobID = mob:getID();
if (Tumbling_Truffle_PH[mobID] ~= nil) then
-- printf("%u is a PH",mob);
local TT_ToD = GetServerVariable("[POP]Tumbling_Truffle");
if (TT_ToD <= os.time(t) and GetMobAction(Tumbling_Truffle) == 0) then
if (math.random(1,20) == 5) then
UpdateNMSpawnPoint(Tumbling_Truffle);
GetMobByID(Tumbling_Truffle):setRespawnTime(GetMobRespawnTime(mobID));
SetServerVariable("[PH]Tumbling_Truffle", mobID);
DeterMob(mobID, true);
end
end
end
end;
| gpl-3.0 |
siktirmirza/supergp | plugins/Fabanhammer.lua | 14 | 11813 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
end
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function kick_ban_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local user_id = member_id
local member = result.username
local chat_id = extra.chat_id
local from_id = extra.from_id
local get_cmd = extra.get_cmd
local receiver = "chat#id"..chat_id
if get_cmd == "اخراج" then
if member_id == from_id then
return send_large_msg(receiver, "You can't kick yourself")
end
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'بن' then
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'ان بن' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'کاربر '..user_id..' بن شد'
elseif get_cmd == 'بن جهانی' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'حذف بن جهانی' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] un-globally banned')
return unbanall_user(member_id, chat_id)
end
end
local function run(msg, matches)
if matches[1]:lower() == 'ایدی' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'ایدی' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
if matches[1]:lower() == 'حذفم کن' then-- /kickme
local receiver = get_receiver(msg)
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return
end
if matches[1]:lower() == "لیست بن" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'بن' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'ان بن' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'کاربر '..user_id..' از بن خارج شد'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ان بن',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'اخراج' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "شما نمیتوانید حذف کنید mods/owner/admins ها را"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local user_id = matches[2]
local chat_id = msg.to.id
name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'اخراج',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'بن جهانی' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'کاربر ['..user_id..' ] بن جهانی شد'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'بن جهانی',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'حذف بن جهانی' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'کاربر ['..user_id..' ] از بن جهانی خارج شد'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'حذف بن جهانی',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == "لیست بن جهانی" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^(بن جهانی) (.*)$",
"^[!/](بن جهانی)$",
"^(لیست بن جهانی) (.*)$",
"^(لیست بن)$",
"^(لیست بن)$",
"^(بن) (.*)$",
"^(اخراج)$",
"^(ان بن) (.*)$",
"^(حذف بن جهانی) (.*)$",
"^([حذف بن جهانی)$",
"^(ان بن) (.*)$",
"^(حذفم کن)$",
"^([بن)$",
"^([ان بن)$",
"^(ایدی)$",
"^!!tgservice (.+)$"
},
run = run,
pre_process = pre_process --by shatel team
}
| gpl-2.0 |
greasydeal/darkstar | scripts/globals/spells/bluemagic/battery_charge.lua | 10 | 1155 | -----------------------------------------
-- Spell: Battery Charge
-- Gradually restores MP
-- Spell cost: 50 MP
-- Monster Type: Arcana
-- Spell Type: Magical (Light)
-- Blue Magic Points: 3
-- Stat Bonus: MP+10, MND+1
-- Level: 79
-- Casting Time: 5 seconds
-- Recast Time: 75 seconds
-- Spell Duration: 100 ticks, 300 Seconds (5 Minutes)
--
-- Combos: None
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
if(target:hasStatusEffect(EFFECT_REFRESH)) then
target:delStatusEffect(EFFECT_REFRESH);
end
if(target:addStatusEffect(EFFECT_REFRESH,3,3,300)) then
spell:setMsg(230);
else
spell:setMsg(75); -- no effect
end
return EFFECT_REFRESH;
end; | gpl-3.0 |
ibm2431/darkstar | scripts/zones/AlTaieu/npcs/_0x2.lua | 9 | 1738 | -----------------------------------
-- Area: Al'Taieu
-- NPC: Rubious Crystal (West Tower)
-- !pos -683.709 -6.250 -222.142 33
-----------------------------------
local ID = require("scripts/zones/AlTaieu/IDs");
require("scripts/globals/missions");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (
player:getCurrentMission(COP) == dsp.mission.id.cop.GARDEN_OF_ANTIQUITY
and player:getCharVar("PromathiaStatus") == 2
and player:getCharVar("[SEA][AlTieu]WestTower") == 0
and player:getCharVar("[SEA][AlTieu]WestTowerCS") == 0
and not GetMobByID(ID.mob.AERNS_TOWER_WEST+0):isSpawned()
and not GetMobByID(ID.mob.AERNS_TOWER_WEST+1):isSpawned()
and not GetMobByID(ID.mob.AERNS_TOWER_WEST+2):isSpawned()
) then
player:messageSpecial(ID.text.OMINOUS_SHADOW);
SpawnMob(ID.mob.AERNS_TOWER_WEST+0):updateClaim(player);
SpawnMob(ID.mob.AERNS_TOWER_WEST+1):updateClaim(player);
SpawnMob(ID.mob.AERNS_TOWER_WEST+2):updateClaim(player);
elseif (
player:getCurrentMission(COP) == dsp.mission.id.cop.GARDEN_OF_ANTIQUITY
and player:getCharVar("PromathiaStatus") == 2
and player:getCharVar("[SEA][AlTieu]WestTower") == 1
and player:getCharVar("[SEA][AlTieu]WestTowerCS") == 0
) then
player:startEvent(162);
else
player:messageSpecial(ID.text.NOTHING_OF_INTEREST);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 162) then
player:setCharVar("[SEA][AlTieu]WestTowerCS", 1);
player:setCharVar("[SEA][AlTieu]WestTower", 0);
end
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Travonce.lua | 14 | 1060 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Travonce
-- Type: Standard NPC
-- @zone 26
-- @pos -89.068 -14.367 -0.030
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00d2);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
creationix/nodemcu-firmware | app/cjson/tests/bench.lua | 145 | 3247 | #!/usr/bin/env lua
-- This benchmark script measures wall clock time and should be
-- run on an unloaded system.
--
-- Your Mileage May Vary.
--
-- Mark Pulford <mark@kyne.com.au>
local json_module = os.getenv("JSON_MODULE") or "cjson"
require "socket"
local json = require(json_module)
local util = require "cjson.util"
local function find_func(mod, funcnames)
for _, v in ipairs(funcnames) do
if mod[v] then
return mod[v]
end
end
return nil
end
local json_encode = find_func(json, { "encode", "Encode", "to_string", "stringify", "json" })
local json_decode = find_func(json, { "decode", "Decode", "to_value", "parse" })
local function average(t)
local total = 0
for _, v in ipairs(t) do
total = total + v
end
return total / #t
end
function benchmark(tests, seconds, rep)
local function bench(func, iter)
-- Use socket.gettime() to measure microsecond resolution
-- wall clock time.
local t = socket.gettime()
for i = 1, iter do
func(i)
end
t = socket.gettime() - t
-- Don't trust any results when the run lasted for less than a
-- millisecond - return nil.
if t < 0.001 then
return nil
end
return (iter / t)
end
-- Roughly calculate the number of interations required
-- to obtain a particular time period.
local function calc_iter(func, seconds)
local iter = 1
local rate
-- Warm up the bench function first.
func()
while not rate do
rate = bench(func, iter)
iter = iter * 10
end
return math.ceil(seconds * rate)
end
local test_results = {}
for name, func in pairs(tests) do
-- k(number), v(string)
-- k(string), v(function)
-- k(number), v(function)
if type(func) == "string" then
name = func
func = _G[name]
end
local iter = calc_iter(func, seconds)
local result = {}
for i = 1, rep do
result[i] = bench(func, iter)
end
-- Remove the slowest half (round down) of the result set
table.sort(result)
for i = 1, math.floor(#result / 2) do
table.remove(result, 1)
end
test_results[name] = average(result)
end
return test_results
end
function bench_file(filename)
local data_json = util.file_load(filename)
local data_obj = json_decode(data_json)
local function test_encode()
json_encode(data_obj)
end
local function test_decode()
json_decode(data_json)
end
local tests = {}
if json_encode then tests.encode = test_encode end
if json_decode then tests.decode = test_decode end
return benchmark(tests, 0.1, 5)
end
-- Optionally load any custom configuration required for this module
local success, data = pcall(util.file_load, ("bench-%s.lua"):format(json_module))
if success then
util.run_script(data, _G)
configure(json)
end
for i = 1, #arg do
local results = bench_file(arg[i])
for k, v in pairs(results) do
print(("%s\t%s\t%d"):format(arg[i], k, v))
end
end
-- vi:ai et sw=4 ts=4:
| mit |
Freezerburn/ld29-engine | LuaTest/lua/log.lua | 2 | 3783 | local log = {
_AUTHOR = "Vincent 'Freezerburn Vinny' Kuyatt",
_EMAIL = "vincentk@unlocked-doors.com",
_VERSION = "log 0.1",
_DESCRIPTION = "Simple logging for Lua",
_URL = "None. Maybe Github after Ludum Dare?",
_LICENSE = [[
MIT LICENSE
Copyright (c) 2014 Vincent Kuyatt
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
log.LEVEL_CRITICAL = 0
log.LEVEL_ERROR = 1
log.LEVEL_WARNING = 2
log.LEVEL_INFO = 3
log.LEVEL_DEBUG = 4
local _logLevel = log.LEVEL_DEBUG
function log.setLevel(level)
_logLevel = level
end
function _parseTraceback()
local tracebackInfos = {}
for file, line, fun in string.gmatch(debug.traceback(), "/([a-zA-Z0-9]*[.]lua):([0-9]*): in function '(%a*)'") do
tracebackInfos[#tracebackInfos + 1] = {
file = file,
line = line,
f = fun
}
end
return tracebackInfos
end
function log.critical(str, ...)
if log.LEVEL_CRITICAL <= _logLevel then
local tracebackInfos = _parseTraceback()
local file = tracebackInfos[2].file
local line = tracebackInfos[2].line
local f = tracebackInfos[2].f
print(string.format("[CRITICAL] %s:%s function %s: " .. str, file, line, f, ...))
end
end
function log.error(str, ...)
if log.LEVEL_ERROR <= _logLevel then
local tracebackInfos = _parseTraceback()
local file = tracebackInfos[2].file
local line = tracebackInfos[2].line
local f = tracebackInfos[2].f
print(string.format("[ERROR] %s:%s function %s: " .. str, file, line, f, ...))
end
end
function log.warning(str, ...)
if log.LEVEL_WARNING <= _logLevel then
local tracebackInfos = _parseTraceback()
local file = tracebackInfos[2].file
local line = tracebackInfos[2].line
local f = tracebackInfos[2].f
print(string.format("[WARNING] %s:%s function %s: " .. str, file, line, f, ...))
end
end
function log.info(str, ...)
if log.LEVEL_INFO <= _logLevel then
local tracebackInfos = _parseTraceback()
local file = tracebackInfos[2].file
local line = tracebackInfos[2].line
local f = tracebackInfos[2].f
print(string.format("[INFO] %s:%s function %s: " .. str, file, line, f, ...))
end
end
function log.debug(str, ...)
if log.LEVEL_DEBUG <= _logLevel then
local tracebackInfos = _parseTraceback()
local file = tracebackInfos[2].file
local line = tracebackInfos[2].line
local f = tracebackInfos[2].f
print(string.format("[DEBUG] %s:%s function %s: " .. str, file, line, f, ...))
end
end
return log
| mit |
naclander/tome | game/modules/tome/data/zones/norgos-lair/npcs.lua | 3 | 5065 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require("engine.interface.ActorTalents")
if not currentZone.is_invaded then
load("/data/general/npcs/bear.lua", rarity(0))
load("/data/general/npcs/vermin.lua", rarity(3))
load("/data/general/npcs/canine.lua", rarity(1))
load("/data/general/npcs/snake.lua", rarity(0))
load("/data/general/npcs/plant.lua", rarity(0))
load("/data/general/npcs/all.lua", rarity(4, 35))
else
load("/data/general/npcs/bear.lua", rarity(0))
load("/data/general/npcs/vermin.lua", rarity(3))
load("/data/general/npcs/canine.lua", rarity(1))
load("/data/general/npcs/snake.lua", rarity(0))
load("/data/general/npcs/shivgoroth.lua", function(e)
if e.rarity and e.level_range then
e.level_range[1] = e.level_range[1] - 9
e.start_level = e.start_level - 9
e.inc_damage = e.inc_damage or {}
e.inc_damage.all = (e.inc_damage.all or 0) - 40
e.healing_factor = 0.4
e.combat_def = math.max(0, (e.combat_def or 0) - 12)
end
end)
load("/data/general/npcs/all.lua", rarity(4, 35))
newEntity{ base="BASE_NPC_BEAR", define_as = "FROZEN_NORGOS",
allow_infinite_dungeon = true,
unique = true,
name = "Norgos, the Frozen",
display = "q", color=colors.VIOLET,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/animal_bear_norgos_the_frozen.png", display_h=2, display_y=-1}}},
desc = [[This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren.
It seems to have fallen prey to the shivgoroth invading the area. Dead and frozen, it seems like a statue, animated by the elementals.]],
killer_message = "and was turned into icicles",
level_range = {7, nil}, exp_worth = 2,
max_life = 200, life_rating = 17, fixed_rating = true, life_regen = 0,
max_stamina = 85,
max_mana = 1000, mana_regen = 10,
stats = { str=15, dex=15, cun=8, mag=20, wil=20, con=20 },
tier1 = true,
rank = 4,
size_category = 5,
infravision = 10,
instakill_immune = 1,
move_others=true,
never_move = 1,
combat = { dam=resolvers.levelup(17, 1, 0.8), atk=10, apr=9, dammod={str=1.2} },
resists = { [DamageType.COLD] = 20 },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {unique=true, not_properties={"lore"}} },
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.talents{
[Talents.T_FROST_GRAB]={base=1, every=6, max=6},
[Talents.T_ICE_STORM]={base=1, every=6, max=6},
},
autolevel = "caster",
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
on_die = function(self, who)
game.player:resolveSource():setQuestStatus("start-thaloren", engine.Quest.COMPLETED, "norgos")
game.player:resolveSource():setQuestStatus("start-thaloren", engine.Quest.COMPLETED, "norgos-invaded")
end,
}
end
newEntity{ base="BASE_NPC_BEAR", define_as = "NORGOS",
allow_infinite_dungeon = true,
unique = true,
name = "Norgos, the Guardian",
display = "q", color=colors.VIOLET,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/animal_bear_norgos_the_guardian.png", display_h=2, display_y=-1}}},
desc = [[This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren.]],
killer_message = "and was feasted upon by wolves",
level_range = {7, nil}, exp_worth = 2,
max_life = 200, life_rating = 17, fixed_rating = true,
max_stamina = 85,
max_mana = 200,
stats = { str=25, dex=15, cun=8, mag=10, wil=20, con=20 },
tier1 = true,
rank = 4,
size_category = 5,
infravision = 10,
instakill_immune = 1,
move_others=true,
combat = { dam=resolvers.levelup(17, 1, 0.8), atk=10, apr=9, dammod={str=1.2} },
resists = { [DamageType.COLD] = 20 },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {unique=true, not_properties={"lore"}} },
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.talents{
[Talents.T_STUN]={base=1, every=6, max=6},
},
autolevel = "warrior",
ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(1, "infusion"),
on_die = function(self, who)
game.player:resolveSource():setQuestStatus("start-thaloren", engine.Quest.COMPLETED, "norgos")
end,
}
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Bastok_Mines/npcs/Sodragamm.lua | 38 | 1086 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Sodragamm
-- Type: Item Deliverer
-- @zone: 234
-- @pos -24.741 -1 -64.944
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
naclander/tome | game/modules/tome/data/general/grids/water.lua | 3 | 10885 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
------------------------------------------------------------
-- For inside the sea
------------------------------------------------------------
newEntity{
define_as = "WATER_FLOOR",
type = "floor", subtype = "underwater",
name = "underwater", image = "terrain/underwater/subsea_floor_02.png",
display = '.', color=colors.LIGHT_BLUE, back_color=colors.DARK_BLUE,
air_level = -5, air_condition="water",
nice_tiler = { method="replace", base={"WATER_FLOOR", 10, 1, 5}},
}
for i = 1, 5 do newEntity{ base="WATER_FLOOR", define_as = "WATER_FLOOR"..i, image = "terrain/underwater/subsea_floor_02"..string.char(string.byte('a')+i-1)..".png" } end
newEntity{
define_as = "WATER_WALL",
type = "wall", subtype = "underwater",
name = "coral wall", image = "terrain/underwater/subsea_granite_wall1.png",
display = '#', color=colors.AQUAMARINE, back_color=colors.DARK_BLUE,
always_remember = true,
can_pass = {pass_wall=1},
does_block_move = true,
block_sight = true,
air_level = -5,
z = 3,
nice_tiler = { method="wall3d", inner={"WATER_WALL", 100, 1, 5}, north={"WATER_WALL_NORTH", 100, 1, 5}, south={"WATER_WALL_SOUTH", 10, 1, 14}, north_south="WATER_WALL_NORTH_SOUTH", small_pillar="WATER_WALL_SMALL_PILLAR", pillar_2="WATER_WALL_PILLAR_2", pillar_8={"WATER_WALL_PILLAR_8", 100, 1, 5}, pillar_4="WATER_WALL_PILLAR_4", pillar_6="WATER_WALL_PILLAR_6" },
always_remember = true,
does_block_move = true,
can_pass = {pass_wall=1},
block_sight = true,
air_level = -20,
dig = "WATER_FLOOR",
}
for i = 1, 5 do
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL"..i, image = "terrain/underwater/subsea_granite_wall1_"..i..".png", z = 3}
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_NORTH"..i, image = "terrain/underwater/subsea_granite_wall1_"..i..".png", z = 3, add_displays = {class.new{image="terrain/underwater/subsea_granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_PILLAR_8"..i, image = "terrain/underwater/subsea_granite_wall1_"..i..".png", z = 3, add_displays = {class.new{image="terrain/underwater/subsea_granite_wall_pillar_8.png", z=18, display_y=-1}}}
end
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_NORTH_SOUTH", image = "terrain/underwater/subsea_granite_wall2.png", z = 3, add_displays = {class.new{image="terrain/underwater/subsea_granite_wall3.png", z=18, display_y=-1}}}
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_SOUTH", image = "terrain/underwater/subsea_granite_wall2.png", z = 3}
for i = 1, 14 do newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_SOUTH"..i, image = "terrain/underwater/subsea_granite_wall2_"..i..".png", z = 3} end
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_SMALL_PILLAR", image = "terrain/underwater/subsea_floor_02.png", z=1, add_displays = {class.new{image="terrain/underwater/subsea_granite_wall_pillar_small.png",z=3}, class.new{image="terrain/underwater/subsea_granite_wall_pillar_small_top.png", z=18, display_y=-1}}}
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_PILLAR_6", image = "terrain/underwater/subsea_floor_02.png", z=1, add_displays = {class.new{image="terrain/underwater/subsea_granite_wall_pillar_3.png",z=3}, class.new{image="terrain/underwater/subsea_granite_wall_pillar_9.png", z=18, display_y=-1}}}
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_PILLAR_4", image = "terrain/underwater/subsea_floor_02.png", z=1, add_displays = {class.new{image="terrain/underwater/subsea_granite_wall_pillar_1.png",z=3}, class.new{image="terrain/underwater/subsea_granite_wall_pillar_7.png", z=18, display_y=-1}}}
newEntity{ base = "WATER_WALL", define_as = "WATER_WALL_PILLAR_2", image = "terrain/underwater/subsea_floor_02.png", z=1, add_displays = {class.new{image="terrain/underwater/subsea_granite_wall_pillar_2.png",z=3}}}
newEntity{
define_as = "WATER_DOOR",
type = "wall", subtype = "underwater",
name = "door", image = "terrain/underwater/subsea_stone_wall_door_closed.png",
display = '+', color_r=238, color_g=154, color_b=77, back_color=colors.DARK_UMBER,
nice_tiler = { method="door3d", north_south="WATER_DOOR_VERT", west_east="WATER_DOOR_HORIZ" },
notice = true,
always_remember = true,
block_sight = true,
air_level = -5, air_condition="water",
is_door = true,
door_opened = "WATER_DOOR_OPEN",
dig = "WATER_FLOOR",
}
newEntity{
define_as = "WATER_DOOR_OPEN",
type = "wall", subtype = "underwater",
name = "open door", image="terrain/underwater/subsea_granite_door1_open.png",
display = "'", color_r=238, color_g=154, color_b=77, back_color=colors.DARK_GREY,
always_remember = true,
air_level = -5, air_condition="water",
is_door = true,
door_closed = "WATER_DOOR",
}
newEntity{ base = "WATER_DOOR", define_as = "WATER_DOOR_HORIZ", image = "terrain/underwater/subsea_stone_wall_door_closed.png", add_displays = {class.new{image="terrain/underwater/subsea_granite_wall3.png", z=18, display_y=-1}}, door_opened = "WATER_DOOR_HORIZ_OPEN"}
newEntity{ base = "WATER_DOOR_OPEN", define_as = "WATER_DOOR_HORIZ_OPEN", image = "terrain/underwater/subsea_floor_02.png", add_displays = {class.new{image="terrain/underwater/subsea_stone_store_open.png", z=17}, class.new{image="terrain/underwater/subsea_granite_wall3.png", z=18, display_y=-1}}, door_closed = "WATER_DOOR_HORIZ"}
newEntity{ base = "WATER_DOOR", define_as = "WATER_DOOR_VERT", image = "terrain/underwater/subsea_floor_02.png", add_displays = {class.new{image="terrain/underwater/subsea_granite_door1_vert.png", z=17}, class.new{image="terrain/underwater/subsea_granite_door1_vert_north.png", z=18, display_y=-1}}, door_opened = "WATER_DOOR_OPEN_VERT", dig = "WATER_DOOR_OPEN_VERT"}
newEntity{ base = "WATER_DOOR_OPEN", define_as = "WATER_DOOR_OPEN_VERT", image = "terrain/underwater/subsea_floor_02.png", add_displays = {class.new{image="terrain/underwater/subsea_granite_door1_open_vert.png", z=17}, class.new{image="terrain/underwater/subsea_granite_door1_open_vert_north.png", z=18, display_y=-1}}, door_closed = "WATER_DOOR_VERT"}
newEntity{
define_as = "WATER_FLOOR_BUBBLE",
name = "underwater air bubble", image = "terrain/underwater/subsea_floor_bubbles.png",
desc = "#LIGHT_BLUE#Replenishes air level when standing inside.#LAST#", show_tooltip = true,
display = ':', color=colors.LIGHT_BLUE, back_color=colors.DARK_BLUE,
air_level = 15, nb_charges = resolvers.rngrange(4, 7),
force_clone = true,
on_stand = function(self, x, y, who)
if ((who.can_breath.water and who.can_breath.water <= 0) or not who.can_breath.water) and not who:attr("no_breath") then
self.nb_charges = self.nb_charges - 1
if self.nb_charges <= 0 then
game.logSeen(who, "#AQUAMARINE#The air bubbles are depleted!")
local g = game.zone:makeEntityByName(game.level, "terrain", "WATER_FLOOR")
game.zone:addEntity(game.level, g, "terrain", x, y)
end
end
end,
}
------------------------------------------------------------
-- For outside
------------------------------------------------------------
newEntity{
define_as = "WATER_BASE",
type = "floor", subtype = "water",
name = "deep water", image = "terrain/water_floor.png",
display = '~', color=colors.AQUAMARINE, back_color=colors.DARK_BLUE,
always_remember = true,
special_minimap = colors.BLUE,
shader = "water",
}
-----------------------------------------
-- Water/grass
-----------------------------------------
newEntity{ base="WATER_BASE",
define_as = "DEEP_WATER",
image="terrain/water_grass_5_1.png",
air_level = -5, air_condition="water",
}
-----------------------------------------
-- Water(ocean)/grass
-----------------------------------------
newEntity{ base="WATER_BASE",
define_as = "DEEP_OCEAN_WATER",
image = "terrain/ocean_water_grass_5_1.png",
air_level = -5, air_condition="water",
}
-----------------------------------------
-- Poison water
-----------------------------------------
newEntity{
define_as = "POISON_DEEP_WATER",
type = "floor", subtype = "water",
name = "poisoned deep water", image = "terrain/poisoned_water_01.png",
display = '~', color=colors.YELLOW_GREEN, back_color=colors.DARK_GREEN,
-- add_displays = class:makeWater(true, "poison_"),
always_remember = true,
air_level = -5, air_condition="water",
mindam = resolvers.mbonus(10, 25),
maxdam = resolvers.mbonus(20, 50),
on_stand = function(self, x, y, who)
if self.faction and who:reactionToward(self.faction) >= 0 then return end
local DT = engine.DamageType
local dam = DT:get(DT.POISON).projector(self, x, y, DT.POISON, rng.range(self.mindam, self.maxdam))
self.x, self.y = x, y
if dam > 0 and who.player then self:logCombat(who, "#Source# poisons #Target#!") end
end,
combatAttack = function(self) return rng.range(self.mindam, self.maxdam) end,
nice_tiler = { method="replace", base={"POISON_DEEP_WATER", 100, 1, 6}},
shader = "water",
}
for i = 1, 6 do newEntity{ base="POISON_DEEP_WATER", define_as = "POISON_DEEP_WATER"..i, image = "terrain/poisoned_water_0"..i..".png" } end
-----------------------------------------
-- Dungeony exits
-----------------------------------------
newEntity{
define_as = "WATER_UP_WILDERNESS",
name = "exit to the worldmap",
image = "terrain/underwater/subsea_floor_02.png", add_mos = {{image="terrain/underwater/subsea_stair_up_wild.png"}},
display = '<', color_r=255, color_g=0, color_b=255,
always_remember = true,
notice = true,
change_level = 1,
change_zone = "wilderness",
air_level = -5, air_condition="water",
}
newEntity{
define_as = "WATER_UP",
image = "terrain/underwater/subsea_floor_02.png", add_mos = {{image="terrain/underwater/subsea_stair_up.png"}},
name = "previous level",
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = -1,
air_level = -5, air_condition="water",
}
newEntity{
define_as = "WATER_DOWN",
image = "terrain/underwater/subsea_floor_02.png", add_mos = {{image="terrain/underwater/subsea_stair_down_03_64.png"}},
name = "next level",
display = '>', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = 1,
air_level = -5, air_condition="water",
}
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/pot_of_honey.lua | 35 | 1143 | -----------------------------------------
-- ID: 4370
-- Item: pot_of_honey
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Magic Regen While Healing 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4370);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_MPHEAL, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_MPHEAL, 1);
end;
| gpl-3.0 |
naclander/tome | game/modules/tome/data/general/objects/egos/rings.lua | 1 | 19074 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Stats = require "engine.interface.ActorStats"
local Talents = require "engine.interface.ActorTalents"
local DamageType = require "engine.DamageType"
--load("/data/general/objects/egos/charged-attack.lua")
--load("/data/general/objects/egos/charged-defensive.lua")
--load("/data/general/objects/egos/charged-utility.lua")
-- Immunity/Resist rings
newEntity{
power_source = {arcane=true},
name = " of sensing", suffix=true, instant_resolve=true,
keywords = {sensing=true},
level_range = {1, 50},
rarity = 4,
cost = 2,
wielder = {
see_invisible = resolvers.mbonus_material(20, 5),
see_stealth = resolvers.mbonus_material(20, 5),
blind_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {psionic=true},
name = " of clarity", suffix=true, instant_resolve=true,
keywords = {clarity=true},
level_range = {1, 50},
rarity = 4,
cost = 2,
wielder = {
combat_mentalresist = resolvers.mbonus_material(10, 5),
confusion_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {technique=true},
name = " of tenacity", suffix=true, instant_resolve=true,
keywords = {tenacity=true},
level_range = {1, 50},
rarity = 4,
cost = 5,
wielder = {
max_life=resolvers.mbonus_material(30, 20),
pin_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
knockback_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
disarm_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {technique=true},
name = " of perseverance", suffix=true, instant_resolve=true,
keywords = {perseverance =true},
level_range = {1, 50},
rarity = 4,
cost = 5,
wielder = {
life_regen = resolvers.mbonus_material(40, 8, function(e, v) v=v/10 return 0, v end),
stun_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {arcane=true},
name = " of arcana(#REGEN#)", suffix=true, instant_resolve=true,
keywords = {arcana=true},
level_range = {1, 50},
rarity = 6,
cost = 3,
wielder = {
mana_regen = resolvers.mbonus_material(30, 10, function(e, v) v=v/100 return 0, v end),
silence_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {nature=true},
name = " of fire (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {fire=true},
level_range = {1, 50},
rarity = 6,
cost = 2,
wielder = {
inc_damage = { [DamageType.FIRE] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.FIRE] = (e.wielder.resists[engine.DamageType.FIRE] or 0) + (e.wielder.inc_damage[engine.DamageType.FIRE]*2) end),
}
newEntity{
power_source = {nature=true},
name = " of frost (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {frost=true},
level_range = {1, 50},
rarity = 6,
cost = 2,
wielder = {
inc_damage = { [DamageType.COLD] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.COLD] = (e.wielder.resists[engine.DamageType.COLD] or 0) + (e.wielder.inc_damage[engine.DamageType.COLD]*2) end),
}
newEntity{
power_source = {nature=true},
name = " of nature (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {nature=true},
level_range = {1, 50},
rarity = 6,
cost = 2,
wielder = {
inc_damage = { [DamageType.NATURE] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.NATURE] = (e.wielder.resists[engine.DamageType.NATURE] or 0) + (e.wielder.inc_damage[engine.DamageType.NATURE]*2) end),
}
newEntity{
power_source = {nature=true},
name = " of lightning (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {lightning=true},
level_range = {1, 50},
rarity = 6,
cost = 2,
wielder = {
inc_damage = { [DamageType.LIGHTNING] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.LIGHTNING] = (e.wielder.resists[engine.DamageType.LIGHTNING] or 0) + (e.wielder.inc_damage[engine.DamageType.LIGHTNING]*2) end),
}
newEntity{
power_source = {arcane=true},
name = " of light (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {light=true},
level_range = {1, 50},
rarity = 6,
cost = 2,
wielder = {
inc_damage = { [DamageType.LIGHT] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.LIGHT] = (e.wielder.resists[engine.DamageType.LIGHT] or 0) + (e.wielder.inc_damage[engine.DamageType.LIGHT]*2) end),
}
newEntity{
power_source = {arcane=true},
name = " of darkness (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {darkness=true},
level_range = {1, 50},
rarity = 6,
cost = 2,
wielder = {
inc_damage = { [DamageType.DARKNESS] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.DARKNESS] = (e.wielder.resists[engine.DamageType.DARKNESS] or 0) + (e.wielder.inc_damage[engine.DamageType.DARKNESS]*2) end),
}
newEntity{
power_source = {nature=true},
name = " of corrosion (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {corrosion=true},
level_range = {1, 50},
rarity = 6,
cost = 2,
wielder = {
inc_damage = { [DamageType.ACID] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.ACID] = (e.wielder.resists[engine.DamageType.ACID] or 0) + (e.wielder.inc_damage[engine.DamageType.ACID]*2) end),
}
-- rare resists
newEntity{
power_source = {arcane=true},
name = " of aether (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {aether=true},
level_range = {1, 50},
rarity = 24,
cost = 2,
wielder = {
inc_damage = { [DamageType.ARCANE] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.ARCANE] = (e.wielder.resists[engine.DamageType.ARCANE] or 0) + (e.wielder.inc_damage[engine.DamageType.ARCANE]) end),
}
newEntity{
power_source = {arcane=true},
name = " of blight (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {blight=true},
level_range = {1, 50},
rarity = 12,
cost = 2,
wielder = {
inc_damage = { [DamageType.BLIGHT] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.BLIGHT] = (e.wielder.resists[engine.DamageType.BLIGHT] or 0) + (e.wielder.inc_damage[engine.DamageType.BLIGHT]) end),
}
newEntity{
power_source = {nature=true},
name = " of the mountain (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {mountain=true},
level_range = {1, 50},
rarity = 24,
cost = 2,
wielder = {
inc_damage = { [DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.PHYSICAL] = (e.wielder.resists[engine.DamageType.PHYSICAL] or 0) + (e.wielder.inc_damage[engine.DamageType.PHYSICAL]) end),
}
newEntity{
power_source = {psionic=true},
name = " of the mind (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {mind=true},
level_range = {1, 50},
rarity = 12,
cost = 2,
wielder = {
inc_damage = { [DamageType.MIND] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.MIND] = (e.wielder.resists[engine.DamageType.MIND] or 0) + (e.wielder.inc_damage[engine.DamageType.MIND]) end),
}
newEntity{
power_source = {arcane=true},
name = " of time (#RESIST#)", suffix=true, instant_resolve=true,
keywords = {time=true},
level_range = {1, 50},
rarity = 24,
cost = 2,
wielder = {
inc_damage = { [DamageType.TEMPORAL] = resolvers.mbonus_material(10, 10) },
resists = {},
},
resolvers.genericlast(function(e) e.wielder.resists[engine.DamageType.TEMPORAL] = (e.wielder.resists[engine.DamageType.TEMPORAL] or 0) + (e.wielder.inc_damage[engine.DamageType.TEMPORAL]) end),
}
-- The rest
newEntity{
power_source = {arcane=true},
name = " of power", suffix=true, instant_resolve=true,
keywords = {power=true},
level_range = {1, 50},
rarity = 4,
cost = 4,
wielder = {
combat_spellpower = resolvers.mbonus_material(10, 5),
combat_dam = resolvers.mbonus_material(10, 5),
combat_mindpower = resolvers.mbonus_material(10, 5),
},
}
newEntity{
power_source = {technique=true},
name = "savior's ", prefix=true, instant_resolve=true,
keywords = {savior=true},
level_range = {1, 50},
rarity = 10,
cost = 10,
wielder = {
combat_mentalresist = resolvers.mbonus_material(12, 6),
combat_physresist = resolvers.mbonus_material(12, 6),
combat_spellresist = resolvers.mbonus_material(12, 6),
},
}
newEntity{
power_source = {technique=true},
name = "warrior's ", prefix=true, instant_resolve=true,
keywords = {warrior=true},
level_range = {1, 50},
rarity = 7,
cost = 6,
wielder = {
inc_stats = { [Stats.STAT_STR] = resolvers.mbonus_material(8, 2) },
},
resolvers.genericlast(function(e) e.wielder.combat_armor = (e.wielder.combat_armor or 0) + (e.wielder.inc_stats[engine.interface.ActorStats.STAT_STR]*2) end),
}
newEntity{
power_source = {technique=true},
name = "rogue's ", prefix=true, instant_resolve=true,
keywords = {rogue=true},
level_range = {1, 50},
rarity = 7,
cost = 6,
wielder = {
inc_stats = { [Stats.STAT_CUN] = resolvers.mbonus_material(8, 2) },
},
resolvers.genericlast(function(e) e.wielder.combat_def = (e.wielder.combat_def or 0) + (e.wielder.inc_stats[engine.interface.ActorStats.STAT_CUN]*2) end),
}
newEntity{
power_source = {technique=true},
name = "marksman's ", prefix=true, instant_resolve=true,
keywords = {marskman=true},
level_range = {1, 50},
rarity = 7,
cost = 6,
wielder = {
inc_stats = { [Stats.STAT_DEX] = resolvers.mbonus_material(8, 2) },
},
resolvers.genericlast(function(e) e.wielder.combat_atk = (e.wielder.combat_atk or 0) + (e.wielder.inc_stats[engine.interface.ActorStats.STAT_DEX]*2) end),
}
newEntity{
power_source = {nature=true},
name = "titan's ", prefix=true, instant_resolve=true,
keywords = {titan=true},
level_range = {1, 50},
rarity = 7,
cost = 6,
wielder = {
inc_stats = { [Stats.STAT_CON] = resolvers.mbonus_material(8, 2) },
},
resolvers.genericlast(function(e) e.wielder.combat_physresist = (e.wielder.combat_physresist or 0) + (e.wielder.inc_stats[engine.interface.ActorStats.STAT_CON]*2) end),
}
newEntity{
power_source = {arcane=true},
name = "wizard's ", prefix=true, instant_resolve=true,
keywords = {wizard=true},
level_range = {1, 50},
rarity = 7,
cost = 6,
wielder = {
inc_stats = { [Stats.STAT_MAG] = resolvers.mbonus_material(8, 2) },
},
resolvers.genericlast(function(e) e.wielder.combat_spellresist = (e.wielder.combat_spellresist or 0) + (e.wielder.inc_stats[engine.interface.ActorStats.STAT_MAG]*2) end),
}
newEntity{
power_source = {psionic=true},
name = "psionicist's ", prefix=true, instant_resolve=true,
keywords = {psionic=true},
level_range = {1, 50},
rarity = 7,
cost = 6,
wielder = {
inc_stats = { [Stats.STAT_WIL] = resolvers.mbonus_material(8, 2) },
},
resolvers.genericlast(function(e) e.wielder.combat_mentalresist = (e.wielder.combat_mentalresist or 0) + (e.wielder.inc_stats[engine.interface.ActorStats.STAT_WIL]*2) end),
}
newEntity{
power_source = {technique=true},
name = "sneakthief's ", prefix=true, instant_resolve=true,
keywords = {sneakthief=true},
level_range = {15, 50},
greater_ego = 1,
rarity = 12,
cost = 20,
wielder = {
combat_atk = resolvers.mbonus_material(10, 5),
inc_stats = {
[Stats.STAT_DEX] = resolvers.mbonus_material(6, 4),
[Stats.STAT_CUN] = resolvers.mbonus_material(6, 4),
},
},
}
newEntity{
power_source = {technique=true},
name = "gladiator's ", prefix=true, instant_resolve=true,
keywords = {gladiator=true},
level_range = {15, 50},
greater_ego = 1,
rarity = 12,
cost = 20,
wielder = {
combat_dam = resolvers.mbonus_material(10, 5),
inc_stats = {
[Stats.STAT_STR] = resolvers.mbonus_material(6, 4),
[Stats.STAT_CON] = resolvers.mbonus_material(6, 4),
},
},
}
newEntity{
power_source = {arcane=true},
name = "conjurer's ", prefix=true, instant_resolve=true,
keywords = {conjurer=true},
level_range = {15, 50},
greater_ego = 1,
rarity = 12,
cost = 20,
wielder = {
combat_spellpower = resolvers.mbonus_material(10, 5),
inc_stats = {
[Stats.STAT_MAG] = resolvers.mbonus_material(4, 4),
[Stats.STAT_WIL] = resolvers.mbonus_material(4, 4),
},
},
}
newEntity{
power_source = {psionic=true},
name = "solipsist's ", prefix=true, instant_resolve=true,
keywords = {solipsist=true},
level_range = {15, 50},
greater_ego = 1,
rarity = 12,
cost = 20,
wielder = {
combat_mindpower = resolvers.mbonus_material(10, 5),
inc_stats = {
[Stats.STAT_CUN] = resolvers.mbonus_material(4, 4),
[Stats.STAT_WIL] = resolvers.mbonus_material(4, 4),
},
},
}
newEntity{
power_source = {technique=true},
name = "mule's ", prefix=true, instant_resolve=true,
keywords = {mule=true},
level_range = {1, 50},
rarity = 7,
cost = 6,
wielder = {
max_encumber = resolvers.mbonus_material(20, 20),
fatigue = resolvers.mbonus_material(6, 4, function(e, v) return 0, -v end),
},
}
newEntity{
power_source = {nature=true},
name = " of life", suffix=true, instant_resolve=true,
keywords = {life=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 12,
cost = 50,
wielder = {
max_life=resolvers.mbonus_material(60, 40),
life_regen = resolvers.mbonus_material(15, 5, function(e, v) v=v/10 return 0, v end),
healing_factor = resolvers.mbonus_material(20, 10, function(e, v) v=v/100 return 0, v end),
},
}
newEntity{
power_source = {technique=true},
name = "painweaver's ", prefix=true, instant_resolve=true,
keywords = {painweaver=true},
level_range = {30, 50},
rarity = 20,
cost = 60,
wielder = {
combat_spellpower = resolvers.mbonus_material(15, 5),
combat_dam = resolvers.mbonus_material(15, 5),
combat_mindpower = resolvers.mbonus_material(15, 5),
inc_damage = { all = resolvers.mbonus_material(4, 4) },
},
}
newEntity{
power_source = {technique=true},
name = "savage's ", prefix=true, instant_resolve=true,
keywords = {savage=true},
level_range = {10, 50},
greater_ego = 1,
rarity = 15,
cost = 40,
wielder = {
inc_stats = {
[Stats.STAT_CON] = resolvers.mbonus_material(5, 1),
},
combat_spellresist = resolvers.mbonus_material(10, 10),
max_stamina = resolvers.mbonus_material(30, 10),
},
}
newEntity{
power_source = {nature=true},
name = "treant's ", prefix=true, instant_resolve=true,
keywords = {treant=true},
level_range = {10, 50},
greater_ego = 1,
rarity = 15,
cost = 40,
wielder = {
resists={
[DamageType.NATURE] = resolvers.mbonus_material(10, 5),
},
poison_immune = resolvers.mbonus_material(15, 10, function(e, v) v=v/100 return 0, v end),
disease_immune = resolvers.mbonus_material(15, 10, function(e, v) v=v/100 return 0, v end),
combat_physresist = resolvers.mbonus_material(10, 10),
},
}
newEntity{
power_source = {psionic=true},
name = " of misery", suffix=true, instant_resolve=true,
keywords = {misery=true},
level_range = {20, 50},
greater_ego = 1,
rarity = 20,
cost = 40,
resolvers.charmt(Talents.T_BLEEDING_EDGE, {2,3,4}, 20),
wielder = {
melee_project = {
[DamageType.BLEED] = resolvers.mbonus_material(20, 20),
[DamageType.RANDOM_GLOOM] = resolvers.mbonus_material(10, 10),
},
inc_stats = {
[Stats.STAT_CUN] = resolvers.mbonus_material(9, 1),
},
hate_on_crit = resolvers.mbonus_material(2, 1),
max_hate = resolvers.mbonus_material(10, 5),
},
}
newEntity{
power_source = {arcane=true},
name = " of warding", suffix=true, instant_resolve=true,
keywords = {warding=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 30,
cost = 60,
wielder = {
resists={
[DamageType.ACID] = resolvers.mbonus_material(20, 10),
[DamageType.LIGHTNING] = resolvers.mbonus_material(20, 10),
[DamageType.FIRE] = resolvers.mbonus_material(20, 10),
[DamageType.COLD] = resolvers.mbonus_material(20, 10),
},
},
}
newEntity{
power_source = {technique=true},
name = " of focus", suffix=true, instant_resolve=true,
keywords = {focus=true},
level_range = {40, 50},
greater_ego = 1,
rarity = 30,
cost = 100,
resolvers.charmt(Talents.T_GREATER_WEAPON_FOCUS, {2,3,4}, 20),
wielder = {
resists_pen = {
[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 5),
},
},
}
newEntity{
power_source = {technique=true},
name = " of pilfering", suffix=true, instant_resolve=true,
keywords = {pilfering=true},
level_range = {10, 50},
greater_ego = 1,
rarity = 15,
cost = 30,
resolvers.charmt(Talents.T_DISENGAGE, 2, 30),
wielder = {
combat_atk = resolvers.mbonus_material(10, 7),
combat_apr = resolvers.mbonus_material(10, 7),
combat_def = resolvers.mbonus_material(10, 7),
},
}
newEntity{
power_source = {technique=true},
name = " of speed", suffix=true, instant_resolve=true,
keywords = {speed=true},
level_range = {30, 50},
greater_ego = 1,
rarity = 40,
cost = 140,
resolvers.charmt(Talents.T_BLINDING_SPEED, {2,3,4}, 40),
wielder = {
movement_speed = resolvers.mbonus_material(15, 10, function(e, v) v=v/100 return 0, v end),
combat_atk = resolvers.mbonus_material(10, 5),
combat_def = resolvers.mbonus_material(10, 5),
},
}
newEntity{
power_source = {arcane=true},
name = " of blinding strikes", suffix=true, instant_resolve=true,
keywords = {strikes=true},
level_range = {10, 50},
greater_ego = 1,
rarity = 30,
cost = 60,
wielder = {
melee_project = {
[DamageType.LIGHTNING] = resolvers.mbonus_material(12, 3),
[DamageType.PHYSICAL] = resolvers.mbonus_material(12, 3),
[DamageType.RANDOM_BLIND] = resolvers.mbonus_material(12, 3),
},
on_melee_hit = {
[DamageType.LIGHTNING] = resolvers.mbonus_material(12, 3),
[DamageType.PHYSICAL] = resolvers.mbonus_material(12, 3),
[DamageType.RANDOM_BLIND] = resolvers.mbonus_material(12, 3),
},
},
} | gpl-3.0 |
greasydeal/darkstar | scripts/globals/abilities/pets/stone_iv.lua | 20 | 1151 | ---------------------------------------------------
-- Stone 4
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/magic");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onPetAbility(target, pet, skill)
local spell = getSpell(162);
--calculate raw damage
local dmg = calculateMagicDamage(381,2,pet,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false);
--get resist multiplier (1x if no resist)
local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, 2);
--get the resisted damage
dmg = dmg*resist;
--add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = mobAddBonuses(pet,spell,target,dmg, 2);
--add on TP bonuses
local tp = skill:getTP();
if tp < 100 then
tp = 100;
end
dmg = dmg * tp / 100;
--add in final adjustments
dmg = finalMagicAdjustments(pet,target,spell,dmg);
return dmg;
end | gpl-3.0 |
naclander/tome | game/engines/default/engine/interface/ActorTemporaryEffects.lua | 1 | 6387 | -- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
--- Handles actors temporary effects (temporary boost of a stat, ...)
module(..., package.seeall, class.make)
_M.tempeffect_def = {}
--- Defines actor temporary effects
-- Static!
function _M:loadDefinition(file, env)
local f, err = util.loadfilemods(file, setmetatable(env or {
DamageType = require "engine.DamageType",
TemporaryEffects = self,
newEffect = function(t) self:newEffect(t) end,
load = function(f) self:loadDefinition(f, getfenv(2)) end
}, {__index=_G}))
if not f and err then error(err) end
f()
end
--- Defines one effect
-- Static!
function _M:newEffect(t)
assert(t.name, "no effect name")
assert(t.desc, "no effect desc")
assert(t.type, "no effect type")
t.name = t.name:upper()
t.activation = t.activation or function() end
t.deactivation = t.deactivation or function() end
t.parameters = t.parameters or {}
t.type = t.type or "physical"
t.status = t.status or "detrimental"
t.decrease = t.decrease or 1
self.tempeffect_def["EFF_"..t.name] = t
t.id = "EFF_"..t.name
self["EFF_"..t.name] = "EFF_"..t.name
end
function _M:init(t)
self.tmp = self.tmp or {}
end
--- Counts down timed effects, call from your actors "act" method
-- @param filter if not nil a function that gets passed the effect and its parameters, must return true to handle the effect
function _M:timedEffects(filter)
local todel = {}
local def
for eff, p in pairs(self.tmp) do
def = _M.tempeffect_def[eff]
if not filter or filter(def, p) then
if p.dur <= 0 then
todel[#todel+1] = eff
else
if def.on_timeout then
if p.src then p.src.__project_source = p end -- intermediate projector source
if def.on_timeout(self, p) then
todel[#todel+1] = eff
end
if p.src then p.src.__project_source = nil end
end
end
p.dur = p.dur - def.decrease
end
end
while #todel > 0 do
self:removeEffect(table.remove(todel))
end
end
--- Sets a timed effect on the actor
-- @param eff_id the effect to set
-- @param dur the number of turns to go on
-- @param p a table containing the effects parameters
-- @parm silent true to suppress messages
function _M:setEffect(eff_id, dur, p, silent)
local had = self.tmp[eff_id]
-- Beware, setting to 0 means removing
if dur <= 0 then return self:removeEffect(eff_id) end
dur = math.floor(dur)
for k, e in pairs(_M.tempeffect_def[eff_id].parameters) do
if not p[k] then p[k] = e end
end
p.dur = dur
p.effect_id = eff_id
self:check("on_set_temporary_effect", eff_id, _M.tempeffect_def[eff_id], p)
if p.dur <= 0 then return self:removeEffect(eff_id) end
-- If we already have it, we check if it knows how to "merge", or else we remove it and re-add it
if self:hasEffect(eff_id) then
if _M.tempeffect_def[eff_id].on_merge then
self.tmp[eff_id] = _M.tempeffect_def[eff_id].on_merge(self, self.tmp[eff_id], p)
self.changed = true
return
else
self:removeEffect(eff_id, true, true)
end
end
self.tmp[eff_id] = p
if _M.tempeffect_def[eff_id].on_gain then
local ret, fly = _M.tempeffect_def[eff_id].on_gain(self, p)
if not silent and not had then
if ret then
game.logSeen(self, ret:gsub("#Target#", self.name:capitalize()):gsub("#target#", self.name))
end
if fly and game.flyers and self.x and self.y and game.level.map.seens(self.x, self.y) then
local sx, sy = game.level.map:getTileToScreen(self.x, self.y)
if game.level.map.seens(self.x, self.y) then game.flyers:add(sx, sy, 20, (rng.range(0,2)-1) * 0.5, -3, fly, {255,100,80}) end
end
end
end
if _M.tempeffect_def[eff_id].activate then _M.tempeffect_def[eff_id].activate(self, p) end
self.changed = true
self:check("on_temporary_effect_added", eff_id, _M.tempeffect_def[eff_id], p)
end
--- Check timed effect
-- @param eff_id the effect to check for
-- @return either nil or the parameters table for the effect
function _M:hasEffect(eff_id)
return self.tmp[eff_id]
end
--- Removes the effect
function _M:removeEffect(eff, silent, force)
local p = self.tmp[eff]
if not p then return end
if _M.tempeffect_def[eff].no_remove and not force then return end
self.tmp[eff] = nil
self.changed = true
if _M.tempeffect_def[eff].on_lose then
local ret, fly = _M.tempeffect_def[eff].on_lose(self, p)
if not silent then
if ret then
game.logSeen(self, ret:gsub("#Target#", self.name:capitalize()):gsub("#target#", self.name))
end
if fly and game.flyers and self.x and self.y then
local sx, sy = game.level.map:getTileToScreen(self.x, self.y)
if game.level.map.seens(self.x, self.y) then game.flyers:add(sx, sy, 20, (rng.range(0,2)-1) * 0.5, -3, fly, {255,100,80}) end
end
end
end
if p.__tmpvals then
for i = 1, #p.__tmpvals do
self:removeTemporaryValue(p.__tmpvals[i][1], p.__tmpvals[i][2])
end
end
if _M.tempeffect_def[eff].deactivate then _M.tempeffect_def[eff].deactivate(self, p) end
self:check("on_temporary_effect_removed", eff, _M.tempeffect_def[eff], p)
end
--- Removes the effect
function _M:removeAllEffects()
local todel = {}
for eff, p in pairs(self.tmp) do
todel[#todel+1] = eff
end
while #todel > 0 do
self:removeEffect(table.remove(todel))
end
end
--- Helper function to add temporary values and not have to remove them manualy
function _M:effectTemporaryValue(eff, k, v)
if not eff.__tmpvals then eff.__tmpvals = {} end
eff.__tmpvals[#eff.__tmpvals+1] = {k, self:addTemporaryValue(k, v)}
end
--- Trigger an effect method
function _M:callEffect(eff_id, name, ...)
local e = _M.tempeffect_def[eff_id]
local p = self.tmp[eff_id]
name = name or "trigger"
if e[name] and p then return e[name](self, p, ...) end
end
| gpl-3.0 |
ibm2431/darkstar | scripts/commands/takexp.lua | 22 | 1123 | ---------------------------------------------------------------------------------------------------
-- func: takexp <amount> <player>
-- desc: Removes experience points from the target player.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "is"
};
function error(player, msg)
player:PrintToPlayer(msg);
player:PrintToPlayer("!takexp <amount> {player}");
end;
function onTrigger(player, amount, target)
-- validate amount
if (amount == nil or amount < 1) then
error(player, "Invalid amount.");
return;
end
-- validate target
local targ;
if (target == nil) then
targ = player;
else
targ = GetPlayerByName(target);
if (targ == nil) then
error(player, string.format("Player named '%s' not found!", target));
return;
end
end
-- take xp
targ:delExp(amount);
player:PrintToPlayer( string.format( "Removed %i exp from %s. They are now level %i.", amount, targ:getName(), targ:getMainLvl() ));
end; | gpl-3.0 |
Geigerkind/DPSMateTBC | DPSMate/libs/LibStub.lua | 184 | 1367 | -- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Nashmau/npcs/Fhe_Maksojha.lua | 9 | 1768 | -----------------------------------
-- Area: Nashmau
-- NPC: Fhe Maksojha
-- Type: Standard NPC
-- !pos 19.084 -7 71.287 53
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
local ID = require("scripts/zones/Nashmau/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local notmeanttobe = player:getQuestStatus(AHT_URHGAN,dsp.quest.id.ahtUrhgan.NOT_MEANT_TO_BE);
local notMeantToBeProg = player:getCharVar("notmeanttobeCS");
if (notmeanttobe == QUEST_AVAILABLE) then
player:startEvent(293);
elseif (notMeantToBeProg == 1) then
player:startEvent(295);
elseif (notMeantToBeProg == 2) then
player:startEvent(294);
elseif (notMeantToBeProg == 3) then
player:startEvent(296);
elseif (notMeantToBeProg == 5) then
player:startEvent(297);
elseif (notmeanttobe == QUEST_COMPLETED) then
player:startEvent(298);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 293) then
player:setCharVar("notmeanttobeCS",1);
player:addQuest(AHT_URHGAN,dsp.quest.id.ahtUrhgan.NOT_MEANT_TO_BE);
elseif (csid == 294) then
player:setCharVar("notmeanttobeCS",3);
elseif (csid == 297) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINEDX,2187,3);
else
player:setCharVar("notmeanttobeCS",0);
player:addItem(2187,3);
player:messageSpecial(ID.text.ITEM_OBTAINEDX,2187,3);
player:completeQuest(AHT_URHGAN,dsp.quest.id.ahtUrhgan.NOT_MEANT_TO_BE);
end
end
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/spells/Vital_Etude.lua | 11 | 1611 | -----------------------------------------
-- Spell: Vital Etude
-- Static VIT Boost, BRD 70
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 0;
if (sLvl+iLvl <= 416) then
power = 12;
elseif((sLvl+iLvl >= 417) and (sLvl+iLvl <= 445)) then
power = 13;
elseif((sLvl+iLvl >= 446) and (sLvl+iLvl <= 474)) then
power = 14;
elseif(sLvl+iLvl >= 475) then
power = 15;
end
local iBoost = caster:getMod(MOD_ETUDE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_ETUDE,power,10,duration,caster:getID(), MOD_VIT, 2)) then
spell:setMsg(75);
end
return EFFECT_ETUDE;
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Windurst_Woods/npcs/HomePoint#1.lua | 27 | 1278 | -----------------------------------
-- Area: Windurst Woods
-- NPC: HomePoint#1
-- @pos -98.588 0.001 -183.416 241
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Windurst_Woods/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fc, 25);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fc) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/globals/items/anthos_xiphos.lua | 41 | 1078 | -----------------------------------------
-- ID: 17750
-- Item: Anthos Xiphos
-- Additional Effect: Water Damage
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 10;
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local dmg = math.random(4,11);
local params = {};
params.bonusmab = 0;
params.includemab = false;
dmg = addBonusesAbility(player, ELE_WATER, target, dmg, params);
dmg = dmg * applyResistanceAddEffect(player,target,ELE_WATER,0);
dmg = adjustForTarget(target,dmg,ELE_WATER);
dmg = finalMagicNonSpellAdjustments(player,target,ELE_WATER,dmg);
local message = MSGBASIC_ADD_EFFECT_DMG;
if (dmg < 0) then
message = MSGBASIC_ADD_EFFECT_HEAL;
end
return SUBEFFECT_WATER_DAMAGE,message,dmg;
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/globals/spells/aisha_ichi.lua | 11 | 1595 | -----------------------------------------
-- Spell: Aisha: Ichi
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_ATTACK_DOWN;
-- Base Stats
local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT));
--Duration Calculation
local resist = applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0);
--Base power is 15 and is not affected by resistaces.
local power = 15;
--Calculates Resist Chance
if(resist >= 0.125) then
local duration = 120 * resist;
if(duration >= 50) then
-- Erases a weaker attack down and applies the stronger one
local attackdown = target:getStatusEffect(effect);
if(attackdown ~= nil) then
if(attackdown:getPower() < power) then
target:delStatusEffect(effect);
target:addStatusEffect(effect,power,0,duration);
spell:setMsg(237);
else
-- no effect
spell:setMsg(75);
end
else
target:addStatusEffect(effect,power,0,duration);
spell:setMsg(237);
end
else
spell:setMsg(85);
end
else
spell:setMsg(284);
end
return effect;
end; | gpl-3.0 |
LegionXI/darkstar | scripts/globals/spells/foe_requiem_iv.lua | 26 | 1631 | -----------------------------------------
-- Spell: Foe Requiem IV
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_REQUIEM;
local duration = 111;
local power = 4;
local pCHR = caster:getStat(MOD_CHR);
local mCHR = target:getStat(MOD_CHR);
local dCHR = (pCHR - mCHR);
local resm = applyResistance(caster,spell,target,dCHR,SINGING_SKILL,0);
if (resm < 0.5) then
spell:setMsg(85);--resist message
return 1;
end
local iBoost = caster:getMod(MOD_REQUIEM_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
-- Try to overwrite weaker slow / haste
if (canOverwrite(target, effect, power)) then
-- overwrite them
target:delStatusEffect(effect);
target:addStatusEffect(effect,power,3,duration);
spell:setMsg(237);
else
spell:setMsg(75); -- no effect
end
return effect;
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Port_Bastok/npcs/Tete.lua | 17 | 1303 | -----------------------------------
-- Area: Port Bastok
-- NPC: Tete
-- Continues Quest: The Wisdom Of Elders
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
------------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(BASTOK,THE_WISDOM_OF_ELDERS) == QUEST_ACCEPTED) then
player:startEvent(0x00af);
else
player:startEvent(0x0023);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00af) then
player:setVar("TheWisdomVar",2);
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/zones/Selbina/npcs/Gabwaleid.lua | 14 | 1534 | -----------------------------------
-- Area: Selbina
-- NPC: Gabwaleid
-- Involved in Quest: Riding on the Clouds
-- @pos -17 -7 11 248
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_3") == 4) then
if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal
player:setVar("ridingOnTheClouds_3",0);
player:tradeComplete();
player:addKeyItem(SOMBER_STONE);
player:messageSpecial(KEYITEM_OBTAINED,SOMBER_STONE);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0258);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
LegionXI/darkstar | scripts/globals/abyssea.lua | 17 | 10151 | -----------------------------------
-- Abyssea functions, vars, tables
-- DO NOT mess with the order
-- or change things to "elseif"!
-----------------------------------
require("scripts/globals/keyitems");
-- weaponskills for red weakness
local red_weakness = {
--light
37, 161, 149, 180,
--dark
22, 133, 98,
--fire
34,
--earth
178,
--wind
20, 148,
--ice
51,
--thunder
144
}
local yellow_weakness = {
--fire
[0] = { 146, 147, 176, 204, 591, 321, 455 },
--earth
[1] = { 161, 162, 191, 210, 555, 330, 458 },
--water
[2] = { 171, 172, 201, 515, 336, 454 },
--wind
[3] = { 156, 157, 186, 208, 534, 327, 457 },
--ice
[4] = { 151, 152, 181, 206, 531, 324, 456 },
--ltng
[5] = { 166, 167, 196, 212, 644, 333, 459 },
--light
[6] = { 29, 30, 38, 39, 21, 112, 565, 461 },
--dark
[7] = { 247, 245, 231, 260, 557, 348, 460 }
}
local blue_weakness = {
--6-14
{196, 197, 198, 199, 212, 213, 214, 215, 18, 23, 24, 25, 118, 119, 120},
--14-22
{40, 41, 42, 135, 136, 71, 72, 103, 104, 87, 88, 151, 152, 55, 56},
--22-6
{165, 166, 167, 168, 169, 5, 6, 7, 8, 9, 176, 181, 182, 183, 184}
}
-----------------------------------
-- getMaxTravStones
-- returns Traverser Stone KI cap
-----------------------------------
function getMaxTravStones(player)
local MaxTravStones = 3;
if (player:hasKeyItem(VIRIDIAN_ABYSSITE_OF_AVARICE)) then
MaxTravStones = MaxTravStones + 1;
end
if (player:hasKeyItem(IVORY_ABYSSITE_OF_AVARICE)) then
MaxTravStones = MaxTravStones + 1;
end
if (player:hasKeyItem(VERMILLION_ABYSSITE_OF_AVARICE)) then
MaxTravStones = MaxTravStones + 1;
end
return MaxTravStones;
end;
-----------------------------------
-- getTravStonesTotal
-- returns total Traverser Stone KI
-- (NOT the reserve value from currency menu)
-----------------------------------
function getTravStonesTotal(player)
local STONES = 0;
if (player:hasKeyItem(TRAVERSER_STONE1)) then
STONES = STONES + 1;
end
if (player:hasKeyItem(TRAVERSER_STONE2)) then
STONES = STONES + 1;
end
if (player:hasKeyItem(TRAVERSER_STONE3)) then
STONES = STONES + 1;
end
if (player:hasKeyItem(TRAVERSER_STONE4)) then
STONES = STONES + 1;
end
if (player:hasKeyItem(TRAVERSER_STONE5)) then
STONES = STONES + 1;
end
if (player:hasKeyItem(TRAVERSER_STONE6)) then
STONES = STONES + 1;
end
return STONES;
end;
-----------------------------------
-- spendTravStones
-- removes Traverser Stone KIs
-----------------------------------
function spendTravStones(player,spentstones)
if (spentstones == 4) then
if (player:hasKeyItem(TRAVERSER_STONE6)) then
spentstones = 3;
player:delKeyItem(TRAVERSER_STONE6);
elseif (player:hasKeyItem(TRAVERSER_STONE5)) then
spentstones = 3;
player:delKeyItem(TRAVERSER_STONE5);
elseif (player:hasKeyItem(TRAVERSER_STONE4)) then
spentstones = 3;
player:delKeyItem(TRAVERSER_STONE4);
elseif (player:hasKeyItem(TRAVERSER_STONE3)) then
spentstones = 3;
player:delKeyItem(TRAVERSER_STONE3);
elseif (player:hasKeyItem(TRAVERSER_STONE2)) then
spentstones = 3;
player:delKeyItem(TRAVERSER_STONE2);
elseif (player:hasKeyItem(TRAVERSER_STONE1)) then
spentstones = 3;
player:delKeyItem(TRAVERSER_STONE1);
end
end
if (spentstones == 3) then
if (player:hasKeyItem(TRAVERSER_STONE6)) then
spentstones = 2;
player:delKeyItem(TRAVERSER_STONE6);
elseif (player:hasKeyItem(TRAVERSER_STONE5)) then
spentstones = 2;
player:delKeyItem(TRAVERSER_STONE5);
elseif (player:hasKeyItem(TRAVERSER_STONE4)) then
spentstones = 2;
player:delKeyItem(TRAVERSER_STONE4);
elseif (player:hasKeyItem(TRAVERSER_STONE3)) then
spentstones = 2;
player:delKeyItem(TRAVERSER_STONE3);
elseif (player:hasKeyItem(TRAVERSER_STONE2)) then
spentstones = 2;
player:delKeyItem(TRAVERSER_STONE2);
elseif (player:hasKeyItem(TRAVERSER_STONE1)) then
spentstones = 2;
player:delKeyItem(TRAVERSER_STONE1);
end
end
if (spentstones == 2) then
if (player:hasKeyItem(TRAVERSER_STONE6)) then
spentstones = 1;
player:delKeyItem(TRAVERSER_STONE6);
elseif (player:hasKeyItem(TRAVERSER_STONE5)) then
spentstones = 1;
player:delKeyItem(TRAVERSER_STONE5);
elseif (player:hasKeyItem(TRAVERSER_STONE4)) then
spentstones = 1;
player:delKeyItem(TRAVERSER_STONE4);
elseif (player:hasKeyItem(TRAVERSER_STONE3)) then
spentstones = 1;
player:delKeyItem(TRAVERSER_STONE3);
elseif (player:hasKeyItem(TRAVERSER_STONE2)) then
spentstones = 1;
player:delKeyItem(TRAVERSER_STONE2);
elseif (player:hasKeyItem(TRAVERSER_STONE1)) then
spentstones = 1;
player:delKeyItem(TRAVERSER_STONE1);
end
end
if (spentstones == 1) then
if (player:hasKeyItem(TRAVERSER_STONE6)) then
player:delKeyItem(TRAVERSER_STONE6);
elseif (player:hasKeyItem(TRAVERSER_STONE5)) then
player:delKeyItem(TRAVERSER_STONE5);
elseif (player:hasKeyItem(TRAVERSER_STONE4)) then
player:delKeyItem(TRAVERSER_STONE4);
elseif (player:hasKeyItem(TRAVERSER_STONE3)) then
player:delKeyItem(TRAVERSER_STONE3);
elseif (player:hasKeyItem(TRAVERSER_STONE2)) then
player:delKeyItem(TRAVERSER_STONE2);
elseif (player:hasKeyItem(TRAVERSER_STONE1)) then
player:delKeyItem(TRAVERSER_STONE1);
end
end
end;
-----------------------------------
-- getAbyssiteTotal
-- returns total "Abyssite of <thing>"
-----------------------------------
function getAbyssiteTotal(player,Type)
local SOJOURN = 0;
local FURTHERANCE = 0;
local MERIT = 0;
if (Type == "SOJOURN") then
if (player:hasKeyItem(IVORY_ABYSSITE_OF_SOJOURN)) then
SOJOURN = SOJOURN + 1;
end
if (player:hasKeyItem(SCARLET_ABYSSITE_OF_SOJOURN)) then
SOJOURN = SOJOURN + 1;
end
if (player:hasKeyItem(JADE_ABYSSITE_OF_SOJOURN)) then
SOJOURN = SOJOURN + 1;
end
if (player:hasKeyItem(SAPPHIRE_ABYSSITE_OF_SOJOURN)) then
SOJOURN = SOJOURN + 1;
end
if (player:hasKeyItem(INDIGO_ABYSSITE_OF_SOJOURN)) then
SOJOURN = SOJOURN + 1;
end
if (player:hasKeyItem(EMERALD_ABYSSITE_OF_SOJOURN)) then
SOJOURN = SOJOURN + 1;
end
return SOJOURN;
elseif (Type == "FURTHERANCE") then
if (player:hasKeyItem(SCARLET_ABYSSITE_OF_FURTHERANCE)) then
FURTHERANCE = FURTHERANCE + 1;
end
if (player:hasKeyItem(SAPPHIRE_ABYSSITE_OF_FURTHERANCE)) then
FURTHERANCE = FURTHERANCE + 1;
end
if (player:hasKeyItem(IVORY_ABYSSITE_OF_FURTHERANCE)) then
FURTHERANCE = FURTHERANCE + 1;
end
return FURTHERANCE;
elseif (Type == "MERIT") then
if (player:hasKeyItem(AZURE_ABYSSITE_OF_MERIT)) then
MERIT = MERIT + 1;
end
if (player:hasKeyItem(VIRIDIAN_ABYSSITE_OF_MERIT)) then
MERIT = MERIT + 1;
end
if (player:hasKeyItem(JADE_ABYSSITE_OF_MERIT)) then
MERIT = MERIT + 1;
end
if (player:hasKeyItem(SAPPHIRE_ABYSSITE_OF_MERIT)) then
MERIT = MERIT + 1;
end
if (player:hasKeyItem(IVORY_ABYSSITE_OF_MERIT)) then
MERIT = MERIT + 1;
end
if (player:hasKeyItem(INDIGO_ABYSSITE_OF_MERIT)) then
MERIT = MERIT + 1;
end
return MERIT;
end
end;
-----------------------------------
-- getDemiluneAbyssite
-- returns total value of Demulune KeyItems
-----------------------------------
function getDemiluneAbyssite(player)
local Demilune = 0;
-- Todo: change this into proper bitmask
if (player:hasKeyItem(CLEAR_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 1;
end
if (player:hasKeyItem(COLORFUL_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 2;
end
if (player:hasKeyItem(SCARLET_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 4;
end
if (player:hasKeyItem(AZURE_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 8;
end
if (player:hasKeyItem(VIRIDIAN_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 16;
end
if (player:hasKeyItem(JADE_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 32;
end
if (player:hasKeyItem(SAPPHIRE_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 64;
end
if (player:hasKeyItem(CRIMSON_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 128;
end
if (player:hasKeyItem(EMERALD_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 256;
end
if (player:hasKeyItem(VERMILLION_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 512;
end
if (player:hasKeyItem(INDIGO_DEMILUNE_ABYSSITE)) then
Demilune = Demilune + 1024;
end
return Demilune;
end;
function getNewYellowWeakness(mob)
local day = VanadielDayElement()
local weakness = math.random(day-1, day+1)
if weakness < 0 then weakness = 7 elseif weakness > 7 then weakness = 0 end
return yellow_weakness[weakness][math.random(#yellow_weakness[weakness])]
end
function getNewRedWeakness(mob)
return red_weakness[math.random(#red_weakness)]
end
function getNewBlueWeakness(mob)
local time = VanadielHour()
local table = 3
if time >= 6 and time < 14 then
table = 1
elseif time >= 14 and time < 22 then
table = 2
end
return blue_weakness[table][math.random(#blue_weakness[table])]
end
| gpl-3.0 |
LegionXI/darkstar | scripts/globals/mobskills/Sweeping_Flail.lua | 39 | 1067 | ---------------------------------------------------
-- Sweeping Flail
-- Family: Bahamut
-- Description: Spins around to deal physical damage to enemies behind user. Additional effect: Knockback
-- Type: Physical
-- Utsusemi/Blink absorb: 2-3 shadows
-- Range: 20' cone
-- Notes: Used when someone pulls hate from behind Bahamut.
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (target:isBehind(mob, 55) == false) then
return 1;
else
return 0;
end;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 1;
local accmod = 1;
local dmgmod = 2;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_3_SHADOW);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/tiny_goldfish.lua | 17 | 1322 | -----------------------------------------
-- ID: 4310
-- Item: tiny_goldfish
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:getRace() ~= 7) then
result = 247;
end
if(target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4310);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_MND, -4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_MND, -4);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Abyssea-Misareaux/npcs/qm13.lua | 14 | 1548 | -----------------------------------
-- Zone: Abyssea-Misareaux
-- NPC: qm13 (???)
-- Spawns Cirein-Croin
-- @pos ? ? ? 216
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/status");
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
--[[
if (GetMobAction(17662481) == ACTION_NONE) then -- NM not already spawned from this
if (player:hasKeyItem(GLISTENING_OROBON_LIVER) and player:hasKeyItem(DOFFED_POROGGO_HAT)) then
player:startEvent(1021, GLISTENING_OROBON_LIVER, DOFFED_POROGGO_HAT); -- Ask if player wants to use KIs
else
player:startEvent(1020, GLISTENING_OROBON_LIVER, DOFFED_POROGGO_HAT); -- Do not ask, because player is missing at least 1.
end
end
]]
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 1021 and option == 1) then
SpawnMob(17662481):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:delKeyItem(GLISTENING_OROBON_LIVER);
player:delKeyItem(DOFFED_POROGGO_HAT);
end
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Thierride.lua | 14 | 3302 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Thierride
-- @zone 80
-- @pos -124 -2 14
-----------------------------------
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- Item 1019 = Lufet Salt
-- Had to use setVar because you have to trade Salts one at a time according to the wiki.
-- Lufet Salt can be obtained by killing Crabs in normal West Ronfaure.
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local lufetSalt = trade:hasItemQty(1019,1);
local cnt = trade:getItemCount();
local beansAhoy = player:getQuestStatus(CRYSTAL_WAR,BEANS_AHOY);
if (lufetSalt and cnt == 1 and beansAhoy == QUEST_ACCEPTED) then
if (player:getVar("BeansAhoy") == 0 == true) then
player:startEvent(0x0151); -- Traded the Correct Item Dialogue (NOTE: You have to trade the Salts one at according to wiki)
elseif (player:needsToZone() == false) then
player:startEvent(0x0154); -- Quest Complete Dialogue
end
else
player:startEvent(0x0153); -- Wrong Item Traded
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local beansAhoy = player:getQuestStatus(CRYSTAL_WAR,BEANS_AHOY);
if (beansAhoy == QUEST_AVAILABLE) then
player:startEvent(0x014E); -- Quest Start
elseif (beansAhoy == QUEST_ACCEPTED) then
player:startEvent(0x014F); -- Quest Active, NPC Repeats what he says but as normal 'text' instead of cutscene.
elseif (beansAhoy == QUEST_COMPLETED and getConquestTally() ~= player:getVar("BeansAhoy_ConquestWeek")) then
player:startEvent(0x0156);
elseif (beansAhoy == QUEST_COMPLETED) then
player:startEvent(0x0155);
else
player:startEvent(0x014D); -- Default Dialogue
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x014E) then
player:addQuest(CRYSTAL_WAR,BEANS_AHOY);
elseif (csid == 0x0151) then
player:tradeComplete();
player:setVar("BeansAhoy",1);
player:needsToZone(true);
elseif (csid == 0x0154 or csid == 0x0156) then
if (player:hasItem(5704,1) or player:getFreeSlotsCount() < 1) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,5704)
else
player:addItem(5704,1);
player:messageSpecial(ITEM_OBTAINED,5704);
player:setVar("BeansAhoy_ConquestWeek",getConquestTally());
if (csid == 0x0154) then
player:completeQuest(CRYSTAL_WAR,BEANS_AHOY);
player:setVar("BeansAhoy",0);
player:tradeComplete();
end
end
end
end; | gpl-3.0 |
ricker75/Global-Server | data/npc/scripts/Imbul.lua | 2 | 2004 | local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can bring you either to the east end of Port Hope or to the centre of the town, where would you like to go?"})
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'east'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to the east end of Port Hope for free?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32679, y=32777, z=7} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe another time.'})
local travelNode = keywordHandler:addKeyword({'centre'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to the centre of Port Hope for free?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 0, destination = {x=32628, y=32771, z=7} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Maybe another time.'})
npcHandler:addModule(FocusModule:new()) | gpl-2.0 |
SIfoxDevTeam/wireshark | test/lua/pcre_sets.lua | 35 | 6911 | -- See Copyright Notice in the file lrexlib.h
local luatest = require "luatest"
local N = luatest.NT
local function norm(a) return a==nil and N or a end
local function fill (n, m)
local t = {}
for i = n, m, -1 do table.insert (t, i) end
return t
end
local function set_named_subpatterns (lib, flg)
return {
Name = "Named Subpatterns",
Func = function (subj, methodname, patt, name1, name2)
local r = lib.new (patt)
local _,_,caps = r[methodname] (r, subj)
return norm(caps[name1]), norm(caps[name2])
end,
--{} N.B. subject is always first element
{ {"abcd", "tfind", "(?P<dog>.)b.(?P<cat>d)", "dog", "cat"}, {"a","d"} },
{ {"abcd", "exec", "(?P<dog>.)b.(?P<cat>d)", "dog", "cat"}, {"a","d"} },
}
end
local function set_f_find (lib, flg)
local cp1251 =
"ÀÁÂÃÄŨÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÜÛÚÝÞßàáâãä叿çèéêëìíîïðñòóôõö÷øùüûúýþÿ"
local loc = "Russian_Russia.1251"
return {
Name = "Function find",
Func = lib.find,
--{subj, patt, st,cf,ef,lo}, { results }
{ {"abcd", ".+", 5}, { N } }, -- failing st
{ {"abcd", ".*?"}, { 1,0 } }, -- non-greedy
{ {"abc", "aBC", N,flg.CASELESS}, { 1,3 } }, -- cf
{ {"abc", "aBC", N,"i" }, { 1,3 } }, -- cf
{ {"abc", "bc", N,flg.ANCHORED}, { N } }, -- cf
{ {"abc", "bc", N,N,flg.ANCHORED}, { N } }, -- ef
--{ {cp1251, "[[:upper:]]+", N,N,N, loc}, { 1,33} }, -- locale
--{ {cp1251, "[[:lower:]]+", N,N,N, loc}, {34,66} }, -- locale
}
end
local function set_f_match (lib, flg)
return {
Name = "Function match",
Func = lib.match,
--{subj, patt, st,cf,ef,lo}, { results }
{ {"abcd", ".+", 5}, { N }}, -- failing st
{ {"abcd", ".*?"}, { "" }}, -- non-greedy
{ {"abc", "aBC", N,flg.CASELESS}, {"abc" }}, -- cf
{ {"abc", "aBC", N,"i" }, {"abc" }}, -- cf
{ {"abc", "bc", N,flg.ANCHORED}, { N }}, -- cf
{ {"abc", "bc", N,N,flg.ANCHORED}, { N }}, -- ef
}
end
local function set_f_gmatch (lib, flg)
-- gmatch (s, p, [cf], [ef])
local pCSV = "(^[^,]*)|,([^,]*)"
local F = false
local function test_gmatch (subj, patt)
local out, guard = {}, 10
for a, b in lib.gmatch (subj, patt) do
table.insert (out, { norm(a), norm(b) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function gmatch",
Func = test_gmatch,
--{ subj patt results }
{ {"a\0c", "." }, {{"a",N},{"\0",N},{"c",N}} },--nuls in subj
{ {"", pCSV}, {{"",F}} },
{ {"12", pCSV}, {{"12",F}} },
{ {",", pCSV}, {{"", F},{F,""}} },
{ {"12,,45", pCSV}, {{"12",F},{F,""},{F,"45"}} },
{ {",,12,45,,ab,", pCSV}, {{"",F},{F,""},{F,"12"},{F,"45"},{F,""},{F,"ab"},{F,""}} },
}
end
local function set_f_split (lib, flg)
-- split (s, p, [cf], [ef])
local function test_split (subj, patt)
local out, guard = {}, 10
for a, b, c in lib.split (subj, patt) do
table.insert (out, { norm(a), norm(b), norm(c) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function split",
Func = test_split,
--{ subj patt results }
{ {"a,\0,c", ","}, {{"a",",",N},{"\0",",",N},{"c",N,N}, } },--nuls in subj
{ {"ab", "$"}, {{"ab","",N}, {"",N,N}, } },
{ {"ab", "^|$"}, {{"", "", N}, {"ab","",N}, {"",N,N}, } },
{ {"ab45ab","(?<=ab).*?"}, {{"ab","",N}, {"45ab","",N},{"",N,N}, } },
{ {"ab", "\\b"}, {{"", "", N}, {"ab","",N}, {"",N,N}, } },
}
end
local function set_m_exec (lib, flg)
return {
Name = "Method exec",
Method = "exec",
--{patt,cf,lo}, {subj,st,ef} { results }
{ {".+"}, {"abcd",5}, { N } }, -- failing st
{ {".*?"}, {"abcd"}, {1,0,{}} }, -- non-greedy
{ {"aBC",flg.CASELESS}, {"abc"}, {1,3,{}} }, -- cf
{ {"aBC","i" }, {"abc"}, {1,3,{}} }, -- cf
{ {"bc",flg.ANCHORED}, {"abc"}, { N } }, -- cf
{ {"bc"}, {"abc",N, flg.ANCHORED}, { N } }, -- ef
}
end
local function set_m_tfind (lib, flg)
return {
Name = "Method tfind",
Method = "tfind",
--{patt,cf,lo}, {subj,st,ef} { results }
{ {".+"}, {"abcd",5}, { N } }, -- failing st
{ {".*?"}, {"abcd"}, {1,0,{}} }, -- non-greedy
{ {"aBC",flg.CASELESS}, {"abc"}, {1,3,{}} }, -- cf
{ {"aBC","i" }, {"abc"}, {1,3,{}} }, -- cf
{ {"bc",flg.ANCHORED}, {"abc"}, { N } }, -- cf
{ {"bc"}, {"abc",N, flg.ANCHORED}, { N } }, -- ef
}
end
local function set_m_dfa_exec (lib, flg)
return {
Name = "Method dfa_exec",
Method = "dfa_exec",
--{patt,cf,lo}, {subj,st,ef,os,ws} { results }
{ {".+"}, {"abcd"}, {1,{4,3,2,1},4} }, -- [none]
{ {".+"}, {"abcd",2}, {2,{4,3,2}, 3} }, -- positive st
{ {".+"}, {"abcd",-2}, {3,{4,3}, 2} }, -- negative st
{ {".+"}, {"abcd",5}, {N } }, -- failing st
{ {".*"}, {"abcd"}, {1,{4,3,2,1,0},5}}, -- [none]
{ {".*?"}, {"abcd"}, {1,{4,3,2,1,0},5}}, -- non-greedy
{ {"aBC",flg.CASELESS}, {"abc"}, {1,{3},1} }, -- cf
{ {"aBC","i" }, {"abc"}, {1,{3},1} }, -- cf
{ {"bc"}, {"abc"}, {2,{3},1} }, -- [none]
{ {"bc",flg.ANCHORED}, {"abc"}, {N } }, -- cf
{ {"bc"}, {"abc",N, flg.ANCHORED}, {N } }, -- ef
{ { "(.)b.(d)"}, {"abcd"}, {1,{4},1} }, --[captures]
{ {"abc"}, {"ab"}, {N } },
{ {"abc"}, {"ab",N,flg.PARTIAL}, {1,{2},flg.ERROR_PARTIAL} },
{ {".+"}, {string.rep("a",50),N,N,50,50}, {1, fill(50,26), 0}},-- small ovecsize
}
end
return function (libname, isglobal)
local lib = isglobal and _G[libname] or require (libname)
local flags = lib.flags ()
local sets = {
set_f_match (lib, flags),
set_f_find (lib, flags),
set_f_gmatch (lib, flags),
set_f_split (lib, flags),
set_m_exec (lib, flags),
set_m_tfind (lib, flags),
}
if flags.MAJOR >= 4 then
table.insert (sets, set_named_subpatterns (lib, flags))
end
if flags.MAJOR >= 6 then
table.insert (sets, set_m_dfa_exec (lib, flags))
end
return sets
end
| gpl-2.0 |
LegionXI/darkstar | scripts/zones/Western_Adoulin/npcs/Marjoirelle.lua | 14 | 1308 | -----------------------------------
-- Area: Western Adoulin
-- NPC: Majoirelle
-- Type: Standard NPC and Quest NPC
-- Involved With Quest: 'Order Up'
-- @zone 256
-- @pos 127 4 -81
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Order_Up = player:getQuestStatus(ADOULIN, ORDER_UP);
local Order_Marjoirelle = player:getMaskBit(player:getVar("Order_Up_NPCs"), 8);
if ((Order_Up == QUEST_ACCEPTED) and (not Order_Marjoirelle)) then
-- Progresses Quest: 'Order Up'
player:startEvent(0x0044);
else
-- Standard Dialogue
player:startEvent(0x021A);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid == 0x0044) then
-- Progresses Quest: 'Order Up'
player:setMaskBit("Order_Up_NPCs", 8, true);
end
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/West_Sarutabaruta_[S]/IDs.lua | 9 | 1556 | -----------------------------------
-- Area: West_Sarutabaruta_[S]
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[dsp.zone.WEST_SARUTABARUTA_S] =
{
text =
{
ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6388, -- Obtained: <item>.
GIL_OBTAINED = 6389, -- Obtained <number> gil.
KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>.
HARVESTING_IS_POSSIBLE_HERE = 7069, -- Harvesting is possible here if you have <item>.
FISHING_MESSAGE_OFFSET = 7076, -- You can't fish here.
DOOR_OFFSET = 7434, -- The door is sealed shut...
COMMON_SENSE_SURVIVAL = 9258, -- It appears that you have arrived at a new survival guide provided by the Servicemen's Mutual Aid Network. Common sense dictates that you should now be able to teleport here from similar tomes throughout the world.
},
mob =
{
JEDUAH_PH =
{
[17166542] = 17166543, -- 113.797 -0.8 -310.342
},
RAMPONNEAU_PH =
{
[17166701] = 17166705, -- 78.836 -0.109 -199.204
},
},
npc =
{
HARVESTING =
{
17167162,
17167163,
17167164,
17167165,
17167166,
17167167,
},
},
}
return zones[dsp.zone.WEST_SARUTABARUTA_S] | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Dynamis-Bastok/npcs/qm1.lua | 19 | 1256 | -----------------------------------
-- Area: Dynamis Bastok
-- NPC: qm1 (???)
-- Notes: Spawns when Megaboss is defeated
-----------------------------------
package.loaded["scripts/zones/Dynamis-Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Dynamis-Bastok/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if(player:hasKeyItem(HYDRA_CORPS_EYEGLASS) == false) then
player:setVar("DynaBastok_Win",1);
player:addKeyItem(HYDRA_CORPS_EYEGLASS);
player:messageSpecial(KEYITEM_OBTAINED,HYDRA_CORPS_EYEGLASS);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
ibm2431/darkstar | scripts/zones/Apollyon/mobs/Dark_Elemental.lua | 9 | 2103 | -----------------------------------
-- Area: Apollyon SW
-- Mob: Dark Elemental
-----------------------------------
require("scripts/globals/limbus");
-----------------------------------
function onMobDeath(mob, player, isKiller)
end;
function onMobDespawn(mob)
local mobID = mob:getID();
print(mobID);
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger");
local correctelement=false;
switch (elementalday): caseof {
[1] = function (x)
if (mobID==16932913 or mobID==16932921 or mobID==16932929) then
correctelement=true;
end
end ,
[2] = function (x)
if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then
correctelement=true;
end
end ,
[3] = function (x)
if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then
correctelement=true;
end
end ,
[4] = function (x)
if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then
correctelement=true;
end
end ,
[5] = function (x)
if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then
correctelement=true;
end
end ,
[6] = function (x)
if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then
correctelement=true;
end
end ,
[7] = function (x)
if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then
correctelement=true;
end
end ,
[8] = function (x)
if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then
correctelement=true;
end
end ,
};
if (correctelement==true and IselementalDayAreDead() == true) then
GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ);
GetNPCByID(16932864+313):setStatus(dsp.status.NORMAL);
end
end; | gpl-3.0 |
moteus/lua-spylog | src/config/filters/rdp-nxlog.lua | 1 | 1364 | -- When use NTLM auth event 4625 has no IP address
-- so we should use different event but this event can not
-- be forwarded by SNMP so we have to use some external tool.
--
-- Forward eventlogs using nxlog (http://nxlog.co)
--
-- <Input eventlog>
-- Module im_msvistalog
-- SavePos TRUE
-- ReadFromLast TRUE
-- Channel "Microsoft-Windows-RemoteDesktopServices-RdpCoreTS/Operational"
-- <QueryXML>
-- <QueryList>
-- <Query Id="0" Path="Microsoft-Windows-RemoteDesktopServices-RdpCoreTS/Operational">
-- <Select Path="Microsoft-Windows-RemoteDesktopServices-RdpCoreTS/Operational">*[System[(EventID=140)]]</Select>
-- </Query>
-- </QueryList>
-- </QueryXML>
-- </Input>
--
-- <Output spylog>
-- Module om_udp
-- Host 127.0.0.1
-- Port 614
-- Exec $raw_event = "EventID: " + $EventID + "; " + $Message;
-- </Output>
--
-- <Route 1>
-- Path eventlog => spylog
-- </Route>
--
FILTER{ "rdp-fail-access-140-nxlog";
enabled = false;
source = "nxlog";
exclude = WHITE_IP;
hint = "EventID: 140;";
failregex = {
"^EventID: 140; A connection from the client computer with an IP address of ([%d%.:]+)";
-- UTF8
"^EventID: 140; Не удалось подключить клиентский компьютер с IP%-адресом ([%d%.:]+)";
};
};
| mit |
greasydeal/darkstar | scripts/globals/items/dish_of_spaghetti_nero_di_seppia_+1.lua | 36 | 1731 | -----------------------------------------
-- ID: 5202
-- Item: Dish of Spaghetti Nero Di Seppia +1
-- Food Effect: 60 Mins, All Races
-----------------------------------------
-- HP % 17 (cap 140)
-- Dexterity 3
-- Vitality 2
-- Agility -1
-- Mind -2
-- Charisma -1
-- Double Attack 1
-- Store TP 6
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5202);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_FOOD_HPP, 17);
target:addMod(MOD_FOOD_HP_CAP, 140);
target:addMod(MOD_DEX, 3);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_AGI, -1);
target:addMod(MOD_MND, -2);
target:addMod(MOD_CHR, -1);
target:addMod(MOD_DOUBLE_ATTACK, 1);
target:addMod(MOD_STORETP, 6);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_FOOD_HPP, 17);
target:delMod(MOD_FOOD_HP_CAP, 140);
target:delMod(MOD_DEX, 3);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_AGI, -1);
target:delMod(MOD_MND, -2);
target:delMod(MOD_CHR, -1);
target:delMod(MOD_DOUBLE_ATTACK, 1);
target:delMod(MOD_STORETP, 6);
end;
| gpl-3.0 |
Igalia/snabbswitch | lib/pflua/src/pf/selection.lua | 11 | 18901 | -- This module implements an "instruction selection" pass over the
-- SSA IR and produces pseudo-instructions for register allocation
-- and code generation.
--
-- This uses a greed matching algorithm over the tree.
--
-- This generates an array of pseudo-instructions like this:
--
-- { { "load", "r1", 12, 2 } }
-- { "add", "r1", "r3" } }
--
-- The instructions available are:
-- * cmp
-- * mov
-- * mov64
-- * load
-- * add
-- * add-i
-- * sub
-- * sub-i
-- * mul
-- * mul-i
-- * div
-- * and
-- * and-i
-- * or
-- * or-i
-- * xor
-- * xor-i
-- * shl
-- * shl-i
-- * shr
-- * shr-i
-- * ntohs
-- * ntohl
-- * uint32
-- * cjmp
-- * jmp
-- * ret-true, ret-false
-- * nop (inserted by register allocation)
module(...,package.seeall)
local utils = require("pf.utils")
local verbose = os.getenv("PF_VERBOSE");
local negate_op = { ["="] = "!=", ["!="] = "=",
[">"] = "<=", ["<"] = ">=",
[">="] = "<", ["<="] = ">" }
-- this maps numeric operations that we handle in a generic way
-- because the instruction selection is very similar
local numop_map = { ["+"] = "add", ["-"] = "sub", ["*"] = "mul",
["*64"] = "mul", ["&"] = "and", ["|"] = "or",
["^"] = "xor" }
-- extract a number from an SSA IR label
function label_num(label)
return tonumber(string.match(label, "L(%d+)"))
end
-- Convert a block to a sequence of pseudo-instructions
--
-- Virtual registers are given names prefixed with "r" as in "r1".
-- SSA variables remain prefixed with "v"
local function select_block(block, new_register, instructions, next_label, jmp_map)
local this_label = block.label
local control = block.control
local bindings = block.bindings
local function emit(instr)
table.insert(instructions, instr)
end
-- emit a jmp, looking up the next block and replace the jump target if
-- the next block would immediately jmp anyway (via a return statement)
local function emit_jmp(target_label, condition)
-- if the target label is one that was deleted by the return processing
-- pass, then patch the jump up as appropriate
local jmp_entry = jmp_map[target_label]
if jmp_entry then
if condition then
emit({ "cjmp", condition, jmp_entry })
else
emit({ "jmp", jmp_entry })
end
return
end
if condition then
emit({ "cjmp", condition, label_num(target_label) })
else
emit({ "jmp", label_num(target_label) })
end
end
local function emit_cjmp(condition, target_label)
emit_jmp(target_label, condition)
end
local function emit_label()
local max = instructions.max_label
local num = label_num(this_label)
if num > max then
instructions.max_label = num
end
emit({ "label", num })
end
-- do instruction selection on an arithmetic expression
-- returns the destination register or immediate
local function select_arith(expr)
if type(expr) == "number" then
if expr > (2 ^ 31) - 1 then
tmp = new_register()
emit({ "mov64", tmp, expr})
return tmp
else
return expr
end
elseif type(expr) == "string" then
return expr
elseif expr[1] == "[]" then
local reg = new_register()
local reg2 = select_arith(expr[2])
emit({ "load", reg, reg2, expr[3] })
return reg
elseif numop_map[expr[1]] then
local reg2 = select_arith(expr[2])
local reg3 = select_arith(expr[3])
local op = numop_map[expr[1]]
local op_i = string.format("%s-i", op)
-- both arguments in registers
if type(reg2) ~= "number" and type(reg3) ~= "number" then
local tmp = new_register()
emit({ "mov", tmp, reg2 })
emit({ op, tmp, reg3 })
return tmp
-- cases with one or more immediate arguments
elseif type(reg2) == "number" then
local tmp3 = new_register()
-- if op is commutative, we can re-arrange to save registers
if op ~= "sub" then
emit({ "mov", tmp3, reg3 })
emit({ op_i, tmp3, reg2 })
return tmp3
else
local tmp2 = new_register()
emit({ "mov", tmp2, reg2 })
emit({ "mov", tmp3, reg3 })
emit({ op, tmp2, tmp3 })
return tmp2
end
elseif type(reg3) == "number" then
local tmp = new_register()
emit({ "mov", tmp, reg2 })
emit({ op_i, tmp, reg3 })
return tmp
end
elseif expr[1] == "/" then
local reg2 = select_arith(expr[2])
local rhs = expr[3]
local tmp = new_register()
if type(rhs) == "number" then
-- if dividing by a power of 2, do a shift
if rhs ~= 0 and bit.band(rhs, rhs-1) == 0 then
local imm = 0
rhs = bit.rshift(rhs, 1)
while rhs ~= 0 do
rhs = bit.rshift(rhs, 1)
imm = imm + 1
end
emit({ "mov", tmp, reg2 })
emit({ "shr-i", tmp, imm })
else
local tmp3 = new_register()
local reg3 = select_arith(expr[3])
emit({ "mov", tmp, reg2 })
emit({ "mov", tmp3, reg3 })
emit({ "div", tmp, tmp3 })
end
else
local reg3 = select_arith(expr[3])
emit({ "mov", tmp, reg2 })
emit({ "div", tmp, reg3 })
end
return tmp
elseif expr[1] == "<<" then
-- with immediate
if type(expr[2]) == "number" then
local reg3 = select_arith(expr[3])
local tmp = new_register()
local tmp2 = new_register()
emit({ "mov", tmp, reg3 })
emit({ "mov", tmp2, expr[2] })
emit({ "shl", tmp, tmp2 })
return tmp
elseif type(expr[3]) == "number" then
local reg2 = select_arith(expr[2])
local imm = expr[3]
local tmp = new_register()
emit({ "mov", tmp, reg2 })
emit({ "shl-i", tmp, imm })
return tmp
else
local reg2 = select_arith(expr[2])
local reg3 = select_arith(expr[3])
local tmp1 = new_register()
local tmp2 = new_register()
emit({ "mov", tmp1, reg2 })
emit({ "mov", tmp2, reg3 })
emit({ "shl", tmp1, tmp2 })
return tmp1
end
elseif expr[1] == ">>" then
-- with immediate
if type(expr[2]) == "number" then
local reg3 = select_arith(expr[3])
local tmp = new_register()
local tmp2 = new_register()
emit({ "mov", tmp, reg3 })
emit({ "mov", tmp2, expr[2] })
emit({ "shr", tmp, tmp2 })
return tmp
elseif type(expr[3]) == "number" then
local reg2 = select_arith(expr[2])
local imm = expr[3]
local tmp = new_register()
emit({ "mov", tmp, reg2 })
emit({ "shr-i", tmp, imm })
return tmp
else
local reg2 = select_arith(expr[2])
local reg3 = select_arith(expr[3])
local tmp1 = new_register()
local tmp2 = new_register()
emit({ "mov", tmp1, reg2 })
emit({ "mov", tmp2, reg3 })
emit({ "shr", tmp1, tmp2 })
return tmp1
end
elseif expr[1] == "ntohs" then
local reg = select_arith(expr[2])
local tmp = new_register()
emit({ "mov", tmp, reg })
emit({ "ntohs", tmp })
return tmp
elseif expr[1] == "ntohl" then
local reg = select_arith(expr[2])
local tmp = new_register()
emit({ "mov", tmp, reg })
emit({ "ntohl", tmp })
return tmp
elseif expr[1] == "uint32" then
local reg = select_arith(expr[2])
local tmp = new_register()
emit({ "mov", tmp, reg })
emit({ "uint32", tmp })
return tmp
else
error(string.format("NYI op %s", expr[1]))
end
end
local function select_bool(expr)
local reg1 = select_arith(expr[2])
local reg2 = select_arith(expr[3])
-- cmp can't have an immediate on the lhs, but sometimes unoptimized
-- pf expressions will have such a comparison which requires an extra
-- mov instruction
if type(reg1) == "number" then
local tmp = new_register()
emit({ "mov", tmp, reg1 })
reg1 = tmp
end
emit({ "cmp", reg1, reg2 })
end
local function select_bindings()
for _, binding in ipairs(bindings) do
local rhs = binding.value
local reg = select_arith(rhs)
emit({ "mov", binding.name, reg })
end
end
if control[1] == "return" then
local result = control[2]
-- For the first two branches, only record necessity of constructing the
-- label. The blocks are dropped since these returns can just be replaced
-- by directly jumping to the true or false return labels at the end
if result[1] == "false" then
emit_false = true
elseif result[1] == "true" then
emit_true = true
else
emit_label()
select_bindings()
select_bool(result)
emit({ "cjmp", result[1], "true-label" })
emit({ "jmp", "false-label" })
emit_true = true
emit_false = true
end
elseif control[1] == "if" then
local cond = control[2]
local then_label = control[3]
local else_label = control[4]
emit_label()
select_bindings()
select_bool(cond)
if next_label == then_label then
emit_cjmp(negate_op[cond[1]], else_label)
emit_jmp(then_label)
else
emit_cjmp(cond[1], then_label)
emit_jmp(else_label)
end
else
error(string.format("NYI op %s", control[1]))
end
end
local function make_new_register(reg_num)
return
function()
local new_var = string.format("r%d", reg_num)
reg_num = reg_num + 1
return new_var
end
end
-- printing instruction IR for debugging
function print_selection(ir)
utils.pp({ "instructions", ir })
end
-- removes blocks that just return constant true/false and return a new
-- SSA order (with returns removed), a map for redirecting jmps, and two
-- booleans indicating whether to produce true/false return code
local function process_returns(ssa)
-- these control whether to emit pseudo-instructions for doing
-- 'return true' or 'return false' at the very end.
-- (since they may not be needed if the result is always true or false)
local emit_true, emit_false = false, false
local return_map = {}
-- clone to ease testing without side effects
local order = utils.dup(ssa.order)
local blocks = ssa.blocks
local len = #order
-- proceed in reverse order to allow easy deletion
for i=1, len do
local idx = len - i + 1
local label = order[idx]
local block = blocks[label]
local control = block.control
if control[1] == "return" then
if control[2][1] == "true" then
emit_true = true
return_map[label] = "true-label"
table.remove(order, idx)
elseif control[2][1] == "false" then
emit_false = true
return_map[label] = "false-label"
table.remove(order, idx)
else
-- a return block with a non-trivial expression requires both
-- true and false return labels
emit_true = true
emit_false = true
end
end
end
return order, return_map, emit_true, emit_false
end
function select(ssa)
local blocks = ssa.blocks
local instructions = { max_label = 0 }
local reg_num = 1
local new_register = make_new_register(reg_num)
local order, jmp_map, emit_true, emit_false = process_returns(ssa)
for idx, label in pairs(order) do
local next_label = order[idx+1]
select_block(blocks[label], new_register, instructions,
next_label, jmp_map)
end
if emit_false then
table.insert(instructions, { "ret-false" })
end
if emit_true then
table.insert(instructions, { "ret-true" })
end
if verbose then
print_selection(instructions)
end
return instructions
end
function selftest()
local utils = require("pf.utils")
-- test on a whole set of blocks
local function test(block, expected)
local instructions = select(block)
utils.assert_equals(instructions, expected)
end
test(-- `arp`
{ start = "L1",
order = { "L1", "L4", "L5" },
blocks =
{ L1 = { label = "L1",
bindings = {},
control = { "if", { ">=", "len", 14}, "L4", "L5" } },
L4 = { label = "L4",
bindings = {},
control = { "return", { "=", { "[]", 12, 2}, 1544 } } },
L5 = { label = "L5",
bindings = {},
control = { "return", { "false" } } } } },
{ { "label", 1 },
{ "cmp", "len", 14 },
{ "cjmp", "<", "false-label"},
{ "jmp", 4 },
{ "label", 4 },
{ "load", "r1", 12, 2 },
{ "cmp", "r1", 1544 },
{ "cjmp", "=", "true-label" },
{ "jmp", "false-label" },
{ "ret-false" },
{ "ret-true" },
max_label = 4 })
test(-- `tcp`
{ start = "L1",
order = { "L1", "L4", "L6", "L7", "L8", "L10", "L12", "L13",
"L14", "L16", "L17", "L15", "L11", "L9", "L5" },
blocks =
{ L1 = { label = "L1",
bindings = {},
control = { "if", { ">=", "len", 34 }, "L4", "L5" } },
L4 = { label = "L4",
bindings = { { name = "v1", value = { "[]", 12, 2 } } },
control = { "if", { "=", "v1", 8 }, "L6", "L7" },
idom = "L1" },
L6 = { label = "L6",
bindings = {},
control = { "return", { "=", { "[]", 23, 1 }, 6 } },
idom = "L4" },
L7 = { label = "L7",
bindings = {},
control = { "if", { ">=", "len", 54 }, "L8", "L9" },
idom = "L7" },
L8 = { label = "L8",
bindings = {},
control = { "if", { "=", "v1", 56710 }, "L10", "L11" },
idom = "L7" },
L10 = { label = "L10",
bindings = { { name = "v2", value = { "[]", 20, 1 } } },
control = { "if", { "=", "v2", 6 }, "L12", "L13" },
idom = "L9" },
L12 = { label = "L12",
bindings = {},
control = { "return", { "true" } },
idom = "L10" },
L13 = { label = "L13",
bindings = {},
control = { "if", { ">=", "len", 55 }, "L14", "L15" } },
L14 = { label = "L14",
bindings = {},
control = { "if", { "=", "v2", 44 }, "L16", "L17" } },
L16 = { label = "L16",
bindings = {},
control = { "return", { "=", { "[]", 54, 1 }, 6 } } },
L17 = { label = "L17",
bindings = {},
control = { "return", { "false" } } },
L15 = { label = "L15",
bindings = {},
control = { "return", { "false" } } },
L11 = { label = "L11",
bindings = {},
control = { "return", { "false" } } },
L9 = { label = "L9",
bindings = {},
control = { "return", { "false" } } },
L5 = { label = "L5",
bindings = {},
control = { "return", { "false" } } } } },
{ { "label", 1 },
{ "cmp", "len", 34 },
{ "cjmp", "<", "false-label" },
{ "jmp", 4 },
{ "label", 4 },
{ "load", "r1", 12, 2 },
{ "mov", "v1", "r1" },
{ "cmp", "v1", 8 },
{ "cjmp", "!=", 7 },
{ "jmp", 6 },
{ "label", 6 },
{ "load", "r2", 23, 1 },
{ "cmp", "r2", 6 },
{ "cjmp", "=", "true-label" },
{ "jmp", "false-label" },
{ "label", 7 },
{ "cmp", "len", 54 },
{ "cjmp", "<", "false-label" },
{ "jmp", 8 },
{ "label", 8 },
{ "cmp", "v1", 56710 },
{ "cjmp", "!=", "false-label" },
{ "jmp", 10 },
{ "label", 10 },
{ "load", "r3", 20, 1 },
{ "mov", "v2", "r3" },
{ "cmp", "v2", 6 },
{ "cjmp", "=", "true-label" },
{ "jmp", 13 },
{ "label", 13 },
{ "cmp", "len", 55 },
{ "cjmp", "<", "false-label" },
{ "jmp", 14 },
{ "label", 14 },
{ "cmp", "v2", 44 },
{ "cjmp", "!=", "false-label" },
{ "jmp", 16 },
{ "label", 16 },
{ "load", "r4", 54, 1 },
{ "cmp", "r4", 6 },
{ "cjmp", "=", "true-label" },
{ "jmp", "false-label" },
{ "ret-false" },
{ "ret-true" },
max_label = 16 })
test(-- randomly generated by tests
{ start = "L1",
order = { "L1", "L4", "L5" },
blocks =
{ L1 = { control = { "if", { ">=", "len", 4 }, "L4", "L5" },
bindings = {},
label = "L1", },
L4 = { control = { "return",
{ ">", { "ntohs", { "[]", 0, 4 } }, 0 } },
bindings = {},
label = "L4", },
L5 = { control = { "return", { "false" } },
bindings = {},
label = "L5", } } },
{ { "label", 1 },
{ "cmp", "len", 4 },
{ "cjmp", "<", "false-label" },
{ "jmp", 4 },
{ "label", 4 },
{ "load", "r1", 0, 4 },
{ "mov", "r2", "r1" },
{ "ntohs", "r2" },
{ "cmp", "r2", 0 },
{ "cjmp", ">", "true-label" },
{ "jmp", "false-label" },
{ "ret-false" },
{ "ret-true" },
max_label = 4 })
end
| apache-2.0 |
pokemoncentral/wiki-lua-modules | EffTipi-6.lua | 1 | 8351 | -- Calcolo efficacia tipi, ad uso esclusivamente interno
local et = {}
local tab = require('Wikilib-tables')
--[[
Tabella contenente i valori di efficacia. Il livello esterno
è il tipo attaccante, il livello interno il difensore.
Ad esempio, normale.fuoco è l'efficacia di un attacco di
tipo normale che colpisce un tipo fuoco puro
--]]
local eff = {}
eff.normale = {normale = 1, fuoco = 1, acqua = 1, elettro = 1, erba = 1, ghiaccio = 1, lotta = 1, veleno = 1, terra = 1,
volante = 1, psico = 1, coleottero = 1, roccia = 0.5, spettro = 0, drago = 1, buio = 1, acciaio = 0.5, folletto = 1}
eff.fuoco = {normale = 1, fuoco = 0.5, acqua = 0.5, elettro = 1, erba = 2, ghiaccio = 2, lotta = 1, veleno = 1, terra = 1,
volante = 1, psico = 1, coleottero = 2, roccia = 0.5, spettro = 1, drago = 0.5, buio = 1, acciaio = 2, folletto = 1}
eff.acqua = {normale = 1, fuoco = 2, acqua = 0.5, elettro = 1, erba = 0.5, ghiaccio = 1, lotta = 1, veleno = 1, terra = 2,
volante = 1, psico = 1, coleottero = 1, roccia = 2, spettro = 1, drago = 0.5, buio = 1, acciaio = 1, folletto = 1}
eff.elettro = {normale = 1, fuoco = 1, acqua = 2, elettro = 0.5, erba = 0.5, ghiaccio = 1, lotta = 1, veleno = 1, terra = 0,
volante = 2, psico = 1, coleottero = 1, roccia = 1, spettro = 1, drago = 0.5, buio = 1, acciaio = 1, folletto = 1}
eff.erba = {normale = 1, fuoco = 0.5, acqua = 2, elettro = 1, erba = 0.5, ghiaccio = 1, lotta = 1, veleno = 0.5, terra = 2,
volante = 0.5, psico = 1, coleottero = 0.5, roccia = 2, spettro = 1, drago = 0.5, buio = 1, acciaio = 0.5, folletto = 1}
eff.ghiaccio = {normale = 1, fuoco = 0.5, acqua = 0.5, elettro = 1, erba = 2, ghiaccio = 0.5, lotta = 1, veleno = 1, terra = 2,
volante = 2, psico = 1, coleottero = 1, roccia = 1, spettro = 1, drago = 2, buio = 1, acciaio = 0.5, folletto = 1}
eff.lotta = {normale = 2, fuoco = 1, acqua = 1, elettro = 1, erba = 1, ghiaccio = 2, lotta = 1, veleno = 0.5, terra = 1,
volante = 0.5, psico = 0.5, coleottero = 0.5, roccia = 2, spettro = 0, drago = 1, buio = 2, acciaio = 2, folletto = 0.5}
eff.veleno = {normale = 1, fuoco = 1, acqua = 1, elettro = 1, erba = 2, ghiaccio = 1, lotta = 1, veleno = 0.5, terra = 0.5,
volante = 1, psico = 1, coleottero = 1, roccia = 0.5, spettro = 0.5, drago = 1, buio = 1, acciaio = 0, folletto = 2}
eff.terra = {normale = 1, fuoco = 2, acqua = 1, elettro = 2, erba = 0.5, ghiaccio = 1, lotta = 1, veleno = 2, terra = 1,
volante = 0, psico = 1, coleottero = 0.5, roccia = 2, spettro = 1, drago = 1, buio = 1, acciaio = 2, folletto = 1}
eff.volante = {normale = 1, fuoco = 1, acqua = 1, elettro = 0.5, erba = 2, ghiaccio = 1, lotta = 2, veleno = 1, terra = 1,
volante = 1, psico = 1, coleottero = 2, roccia = 0.5, spettro = 1, drago = 1, buio = 1, acciaio = 0.5, folletto = 1}
eff.psico = {normale = 1, fuoco = 1, acqua = 1, elettro = 1, erba = 1, ghiaccio = 1, lotta = 2, veleno = 2, terra = 1,
volante = 1, psico = 0.5, coleottero = 1, roccia = 1, spettro = 1, drago = 1, buio = 0, acciaio = 0.5, folletto = 1}
eff.coleottero = {normale = 1, fuoco = 0.5, acqua = 1, elettro = 1, erba = 2, ghiaccio = 1, lotta = 0.5, veleno = 0.5, terra = 1,
volante = 0.5, psico = 2, coleottero = 1, roccia = 1, spettro = 0.5, drago = 1, buio = 2, acciaio = 0.5, folletto = 0.5}
eff.roccia = {normale = 1, fuoco = 2, acqua = 1, elettro = 1, erba = 1, ghiaccio = 2, lotta = 0.5, veleno = 1, terra = 0.5,
volante = 2, psico = 1, coleottero = 2, roccia = 1, spettro = 1, drago = 1, buio = 1, acciaio = 0.5, folletto = 1}
eff.spettro = {normale = 0, fuoco = 1, acqua = 1, elettro = 1, erba = 1, ghiaccio = 1, lotta = 1, veleno = 1, terra = 1,
volante = 1, psico = 2, coleottero = 1, roccia = 1, spettro = 2, drago = 1, buio = 0.5, acciaio = 1, folletto = 1}
eff.drago = {normale = 1, fuoco = 1, acqua = 1, elettro = 1, erba = 1, ghiaccio = 1, lotta = 1, veleno = 1, terra = 1,
volante = 1, psico = 1, coleottero = 1, roccia = 1, spettro = 1, drago = 2, buio = 1, acciaio = 0.5, folletto = 0}
eff.buio = {normale = 1, fuoco = 1, acqua = 1, elettro = 1, erba = 1, ghiaccio = 1, lotta = 0.5, veleno = 1, terra = 1,
volante = 1, psico = 2, coleottero = 1, roccia = 1, spettro = 2, drago = 1, buio = 0.5, acciaio = 1, folletto = 0.5}
eff.acciaio = {normale = 1, fuoco = 0.5, acqua = 0.5, elettro = 0.5, erba = 1, ghiaccio = 2, lotta = 1, veleno = 1, terra = 1,
volante = 1, psico = 1, coleottero = 1, roccia = 2, spettro = 1, drago = 1, buio = 1, acciaio = 0.5, folletto = 2}
eff.folletto = {normale = 1, fuoco = 0.5, acqua = 1, elettro = 1, erba = 1, ghiaccio = 1, lotta = 2, veleno = 0.5, terra = 1,
volante = 1, psico = 1, coleottero = 1, roccia = 1, spettro = 1, drago = 2, buio = 2, acciaio = 0.5, folletto = 1}
eff.coleot = eff.coleottero
for a in pairs(eff) do
eff[a].coleot = eff[a].coleottero
end
--[[
Le abilità che alterano l'efficacia dei tipi:
il primo indice è il nome dell'abilità, il
secondo il tipo alterato e il valore associato
sarà moltiplicato all'efficacia calcolata solo
con i tipi.
Per esempio, all'indice grassospess corrispondono
i due tipi fuoco e ghiaccio, entrambi con valore
0.5, perché l'abilità dimezza l'efficacia di
questi due tipi.
Filtro, Solidroccia e Magidifesa sono trattate a parte.
--]]
local ability = {}
ability.levitazione = {terra = 0}
ability.grassospesso = {fuoco = 0.5, ghiaccio = 0.5}
ability.antifuoco = {fuoco = 0.5}
ability.fuocardore = {fuoco = 0}
ability.pellearsa = {fuoco = 1.25, acqua = 0}
ability.acquascolo = {acqua = 0}
ability.assorbacqua = ability.acquascolo
ability.parafulmine = {elettro = 0}
ability.elettrorapid = ability.parafulmine
ability.assorbivolt = ability.parafulmine
ability.mangiaerba = {erba = 0}
ability['mare primordiale'] = ability.fuocardore
ability['terra estrema'] = ability.acquascolo
ability['flusso delta'] = {elettro = 0.5, ghiaccio = 0.5, roccia = 0.5}
--[[
Creazione dinamica di una table contenente tutte le
abilità che influenzano l'efficacia tipi, ad oguna
delle quali è associata una table con i tipi da essa
influenzati. Le abilità sono gli indici e i tipi
influenzati gli elementi associati, es: all'indice
pellearsa corrisponde una table contenente i tipi
fuoco e acqua.
Fanno eccezione Magidifesa, Filtro e Solidroccia,
che non hanno tipi associati fissi
--]]
et.modTypesAbil = {magidifesa = {}, filtro = {}, solidroccia = {}}
for abil, types in pairs(ability) do
et.modTypesAbil[abil] = {}
for Type, eff in pairs(types) do
table.insert(et.modTypesAbil[abil], Type)
end
end
--[[
Creazione dinamica di una table con i tipi che hanno
immunità, con associati i tipi a cui sono immuni. I
primi sono gli indici, i secondi gli elementi di una
table ad essi associata, es: all'indice spettro
è associata una table contenente i tipi lotta e normale
--]]
et.typesHaveImm = {}
for atk, defs in pairs(eff) do
for def, eff in pairs(defs) do
if eff == 0 then
if type(et.typesHaveImm[def]) ~= 'table' then
et.typesHaveImm[def] = {}
end
table.insert(et.typesHaveImm[def], atk)
end
end
end
--[[
Calcola l'efficacia di un attacco; si aspetta i
nomi dei tipi e dell'abilità, tutti in minuscolo
--]]
et.efficacia = function(atk, def1, def2, abil)
-- Efficacia base con due tipi
local e = eff[atk][def1]
if def2 ~= def1 then
e = e * eff[atk][def2]
end
-- Abilità standard
if ability[abil] and ability[abil][atk] then
return e * ability[abil][atk]
-- Filtro e solidroccia
elseif e >= 2 and (abil == 'filtro' or abil == 'solidroccia') then
return e * 0.75
-- Magidifesa
elseif e < 2 and abil == 'magidifesa' then
return 0
end
return e
end
--[[
Cerca tutti i tipi che soddisfano una condizione data.
Il parametro test è una funzione che si aspetta un solo
argomento (vedere gli esempi dopo per chiarimenti).
--]]
local cerca_tipi = function(test)
local t = {}
for k in pairs(eff) do
if k ~= 'coleottero' and test(k) then
table.insert(t, k)
end
end
return t
end
--[[
Trova tutti i tipi che attaccando tipo1 e tipo2, con
abilità abil, hanno efficacia eff
--]]
et.difesa = function(eff, tipo1, tipo2, abil)
return cerca_tipi(function (x) return et.efficacia(x, tipo1, tipo2, abil) == eff end)
end
-- Trova tutti i tipi su cui tipo ha efficacia eff
et.attacco = function(eff, tipo)
return cerca_tipi(function (x) return et.efficacia(tipo, x, x, 'Tanfo') == eff end)
end
return et
| cc0-1.0 |
atheurer/MoonGen | examples/pcap/pcap-test.lua | 2 | 2375 | --! @file pcap-test.lua
--! @brief This is a simple test for MoonGen's pcap import and export functionality
local mg = require "dpdk"
local memory = require "memory"
local device = require "device"
local log = require "log"
local ts = require "timestamping"
local pcap = require "pcap"
function master(source, sink)
source = source or "-"
sink = sink or "test-sink.pcap"
if source == '--help' then
return log:info([[
Usage: [source pcap] [sink pcap]
Reads UDP packets from the source pcap to the sink pcap.
if source is set to '-', some random UDP packets are generated and written to sink.
The default value for source is '-'.
The default value for sink is test-sink.pcap.
]])
end
source = source or "-"
sink = sink or "test-sink.pcap"
-- test demonstration without usage of network interfaces
simplePcapStoreAndLoadTestSlave(source, sink)
mg.waitForSlaves()
end
--! @brief most simpliest test; just store a packet from buffer to pcap file, and read it again
function simplePcapStoreAndLoadTestSlave(source, sink)
-- allocate mempool with generator for udp packets with random src port
local mem = memory.createMemPool(function(buf)
buf:getUdpPacket():fill({udpSrc=math.floor(math.random()*65535)})
end)
local bufs = mem:bufArray(12)
bufs:alloc(124)
local rx = 0
-- read packets from a pcap if the user provided one
if source ~= '-' then
local pcapReader = pcapReader:newPcapReader(source)
rx = pcapReader:readPkt(bufs)
for i = 1,rx do
print(i..' Read UDP packet with src port '..bufs[i]:getUdpPacket().udp:getSrcPortString())
end
pcapReader:close()
-- log randomly generated packets instead
else
print("Simple test: Generating random packets, writing to "..sink.." and reading back from "..sink)
for i = 1,#bufs do
print(i..' Generated UDP packet with src port '..bufs[i]:getUdpPacket().udp:getSrcPortString())
end
end
-- write the packets
print("Writing packets to "..sink)
local pcapWriter = pcapWriter:newPcapWriter(sink)
pcapWriter:write(bufs)
pcapWriter:close()
-- read back
local pcapReader = pcapReader:newPcapReader(sink) -- yes, open sink, not source
local pktidx = 1
while not pcapReader.done do
rx = pcapReader:readPkt(bufs)
for i = 1,rx do
print(pktidx..' Read back UDP packet with src port '..bufs[i]:getUdpPacket().udp:getSrcPortString())
pktidx = pktidx +1
end
end
end
| mit |
chanko08/KillerLibrarian2 | lib/tiny.lua | 3 | 23223 | --[[
Copyright (c) 2015 Calvin Rose
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
--- @module tiny-ecs
-- @author Calvin Rose
-- @license MIT
-- @copyright 2015
local tiny = { _VERSION = "1.1-7" }
-- Local versions of standard lua functions
local tinsert = table.insert
local tremove = table.remove
local tsort = table.sort
local pairs = pairs
local setmetatable = setmetatable
local type = type
local select = select
-- Local versions of the library functions
local tiny_manageEntities
local tiny_manageSystems
local tiny_addEntity
local tiny_addSystem
local tiny_add
local tiny_removeEntity
local tiny_removeSystem
local tiny_remove
--- Filter functions.
-- A Filter is a function that selects which Entities apply to a System.
-- Filters take two parameters, the System and the Entity, and return a boolean
-- value indicating if the Entity should be processed by the System.
--
-- Filters must be added to Systems by setting the `filter` field of the System.
-- Filter's returned by tiny-ecs's Filter functions are immutable and can be
-- used by multiple Systems.
--
-- local f1 = tiny.requireAll("position", "velocity", "size")
-- local f2 = tiny.requireAny("position", "velocity", "size")
--
-- local e1 = {
-- position = {2, 3},
-- velocity = {3, 3},
-- size = {4, 4}
-- }
--
-- local entity2 = {
-- position = {4, 5},
-- size = {4, 4}
-- }
--
-- local e3 = {
-- position = {2, 3},
-- velocity = {3, 3}
-- }
--
-- print(f1(nil, e1), f1(nil, e2), f1(nil, e3)) -- prints true, false, false
-- print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
--
-- Filters can also be passed as arguments to other Filter constructors. This is
-- a powerful way to create complex, custom Filters that select a very specific
-- set of Entities.
--
-- -- Selects Entities with an "image" Component, but not Entities with a
-- -- "Player" or "Enemy" Component.
-- filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
--
-- @section Filter
--- Makes a Filter that selects Entities with all specified Components and
-- Filters.
function tiny.requireAll(...)
local components = {...}
local len = #components
return function(system, e)
local c
for i = 1, len do
c = components[i]
if type(c) == 'function' then
if not c(system, e) then
return false
end
elseif e[c] == nil then
return false
end
end
return true
end
end
--- Makes a Filter that selects Entities with at least one of the specified
-- Components and Filters.
function tiny.requireAny(...)
local components = {...}
local len = #components
return function(system, e)
local c
for i = 1, len do
c = components[i]
if type(c) == 'function' then
if c(system, e) then
return true
end
elseif e[c] ~= nil then
return true
end
end
return false
end
end
--- Makes a Filter that rejects Entities with all specified Components and
-- Filters, and selects all other Entities.
function tiny.rejectAll(...)
local components = {...}
local len = #components
return function(system, e)
local c
for i = 1, len do
c = components[i]
if type(c) == 'function' then
if not c(system, e) then
return true
end
elseif e[c] == nil then
return true
end
end
return false
end
end
--- Makes a Filter that rejects Entities with at least one of the specified
-- Components and Filters, and selects all other Entities.
function tiny.rejectAny(...)
local components = {...}
local len = #components
return function(system, e)
local c
for i = 1, len do
c = components[i]
if type(c) == 'function' then
if c(system, e) then
return false
end
elseif e[c] ~= nil then
return false
end
end
return true
end
end
--- System functions.
-- A System is a wrapper around function callbacks for manipulating Entities.
-- Systems are implemented as tables that contain at least one method;
-- an update function that takes parameters like so:
--
-- * `function system:update(dt)`.
--
-- There are also a few other optional callbacks:
--
-- * `function system:filter(entity)` - Returns true if this System should
-- include this Entity, otherwise should return false. If this isn't specified,
-- no Entities are included in the System.
-- * `function system:onAdd(entity)` - Called when an Entity is added to the
-- System.
-- * `function system:onRemove(entity)` - Called when an Entity is removed
-- from the System.
-- * `function system:onModify(dt)` - Called when the System is modified by
-- adding or removing Entities from the System.
--
-- For Filters, it is convenient to use `tiny.requireAll` or `tiny.requireAny`,
-- but one can write their own filters as well. Set the Filter of a System like
-- so:
-- system.filter = tiny.requireAll("a", "b", "c")
-- or
-- function system:filter(entity)
-- return entity.myRequiredComponentName ~= nil
-- end
--
-- All Systems also have a few important fields that are initialized when the
-- system is added to the World. A few are important, and few should be less
-- commonly used.
--
-- * The `world` field points to the World that the System belongs to. Useful
-- for adding and removing Entities from the world dynamically via the System.
-- * The `active` flag is whether or not the System is updated automatically.
-- Inactive Systems should be updated manually or not at all via
-- `system:update(dt)`. Defaults to true.
-- * The `entities` field is an ordered list of Entities in the System. This
-- list can be used to quickly iterate through all Entities in a System.
-- * The `interval` field is an optional field that makes Systems update at
-- certain intervals using buffered time, regardless of World update frequency.
-- For example, to make a System update once a second, set the System's interval
-- to 1.
-- * The `index` field is the System's index in the World. Lower indexed
-- Systems are processed before higher indices. The `index` is a read only
-- field; to set the `index`, use `tiny.setSystemIndex(world, system)`.
-- * The `indices` field is a table of Entity keys to their indices in the
-- `entities` list. Most Systems can ignore this.
-- * The `modified` flag is an indicator if the System has been modified in
-- the last update. If so, the `onModify` callback will be called on the System
-- in the next update, if it has one. This is usually managed by tiny-ecs, so
-- users should mostly ignore this, too.
--
-- @section System
-- Use an empty table as a key for identifying Systems. Any table that contains
-- this key is considered a System rather than an Entity.
local systemTableKey = { "SYSTEM_TABLE_KEY" }
-- Checks if a table is a System.
local function isSystem(table)
return table[systemTableKey]
end
-- Update function for all Processing Systems.
local function processingSystemUpdate(system, dt)
local entities = system.entities
local preProcess = system.preProcess
local process = system.process
local postProcess = system.postProcess
local entity
if preProcess then
preProcess(system, dt)
end
if process then
local len = #entities
for i = 1, len do
entity = entities[i]
process(system, entity, dt)
end
end
if postProcess then
postProcess(system, dt)
end
end
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
local function sortedSystemOnModify(system, dt)
local entities = system.entities
local indices = system.indices
local sortDelegate = system.sortDelegate
if not sortDelegate then
local compare = system.compare
sortDelegate = function(e1, e2)
return compare(system, e1, e2)
end
system.sortDelegate = sortDelegate
end
tsort(entities, sortDelegate)
for i = 1, #entities do
local entity = entities[i]
indices[entity] = i
end
end
--- Creates a new System or System class from the supplied table. If `table` is
-- nil, creates a new table.
function tiny.system(table)
table = table or {}
table[systemTableKey] = true
return table
end
--- Creates a new Processing System or Processing System class. Processing
-- Systems process each entity individual, and are usually what is needed.
-- Processing Systems have three extra callbacks besides those inheritted from
-- vanilla Systems.
--
-- function system:preProcess(entities, dt) -- Called before iteration.
-- function system:process(entities, dt) -- Process each entity.
-- function system:postProcess(entity, dt) -- Called after iteration.
--
-- Processing Systems have their own `update` method, so don't implement a
-- a custom `update` callback for Processing Systems.
-- @see system
function tiny.processingSystem(table)
table = table or {}
table[systemTableKey] = true
table.update = processingSystemUpdate
return table
end
--- Creates a new Sorted System or Sorted System class. Sorted Systems sort
-- their Entities according to a user-defined method, `system:compare(e1, e2)`,
-- which should return true if `e1` should come before `e2` and false otherwise.
-- Sorted Systems also override the default System's `onModify` callback, so be
-- careful if defining a custom callback. However, for processing the sorted
-- entities, consider `tiny.sortedProcessingSystem(table)`.
-- @see system
function tiny.sortedSystem(table)
table = table or {}
table[systemTableKey] = true
table.onModify = sortedSystemOnModify
return table
end
--- Creates a new Sorted Processing System or Sorted Processing System class.
-- Sorted Processing Systems have both the aspects of Processing Systems and
-- Sorted Systems.
-- @see system
-- @see processingSystem
-- @see sortedSystem
function tiny.sortedProcessingSystem(table)
table = table or {}
table[systemTableKey] = true
table.update = processingSystemUpdate
table.onModify = sortedSystemOnModify
return table
end
--- World functions.
-- A World is a container that manages Entities and Systems. Typically, a
-- program uses one World at a time.
--
-- For all World functions except `tiny.world(...)`, object-oriented syntax can
-- be used instead of the documented syntax. For example,
-- `tiny.add(world, e1, e2, e3)` is the same as `world:add(e1, e2, e3)`.
-- @section World
-- Forward declaration
local worldMetaTable
--- Creates a new World.
-- Can optionally add default Systems and Entities. Returns the new World along
-- with default Entities and Systems.
function tiny.world(...)
local ret = {
-- List of Entities to add
entitiesToAdd = {},
-- List of Entities to remove
entitiesToRemove = {},
-- List of Entities to add
systemsToAdd = {},
-- List of Entities to remove
systemsToRemove = {},
-- Set of Entities
entities = {},
-- Number of Entities in World
entityCount = 0,
-- List of Systems
systems = {}
}
tiny_add(ret, ...)
tiny_manageSystems(ret)
tiny_manageEntities(ret)
return setmetatable(ret, worldMetaTable), ...
end
--- Adds an Entity to the world.
-- Also call this on Entities that have changed Components such that they
-- match different Filters. Returns the Entity.
function tiny.addEntity(world, entity)
local e2a = world.entitiesToAdd
e2a[#e2a + 1] = entity
if world.entities[entity] then
tiny_removeEntity(world, entity)
end
return entity
end
tiny_addEntity = tiny.addEntity
--- Adds a System to the world. Returns the System.
function tiny.addSystem(world, system)
local s2a = world.systemsToAdd
s2a[#s2a + 1] = system
return system
end
tiny_addSystem = tiny.addSystem
--- Shortcut for adding multiple Entities and Systems to the World. Returns all
-- added Entities and Systems.
function tiny.add(world, ...)
local obj
for i = 1, select("#", ...) do
obj = select(i, ...)
if obj then
if isSystem(obj) then
tiny_addSystem(world, obj)
else -- Assume obj is an Entity
tiny_addEntity(world, obj)
end
end
end
return ...
end
tiny_add = tiny.add
--- Removes an Entity to the World. Returns the Entity.
function tiny.removeEntity(world, entity)
local e2r = world.entitiesToRemove
e2r[#e2r + 1] = entity
return entity
end
tiny_removeEntity = tiny.removeEntity
--- Removes a System from the world. Returns the System.
function tiny.removeSystem(world, system)
local s2r = world.systemsToRemove
s2r[#s2r + 1] = system
return system
end
tiny_removeSystem = tiny.removeSystem
--- Shortcut for removing multiple Entities and Systems from the World. Returns
-- all removed Systems and Entities
function tiny.remove(world, ...)
local obj
for i = 1, select("#", ...) do
obj = select(i, ...)
if obj then
if isSystem(obj) then
tiny_removeSystem(world, obj)
else -- Assume obj is an Entity
tiny_removeEntity(world, obj)
end
end
end
return ...
end
tiny_remove = tiny.remove
-- Adds and removes Systems that have been marked from the World.
function tiny_manageSystems(world)
local s2a, s2r = world.systemsToAdd, world.systemsToRemove
-- Early exit
if #s2a == 0 and #s2r == 0 then
return
end
local entities = world.entities
local systems = world.systems
local system, index, filter
local entityList, entityIndices, entityIndex, onRemove, onAdd
-- Remove Systems
for i = 1, #s2r do
system = s2r[i]
index = system.index
if system.world == world then
onRemove = system.onRemove
if onRemove then
entityList = system.entities
for j = 1, #entityList do
onRemove(system, entityList[j])
end
end
tremove(systems, index)
for j = index, #systems do
systems[j].index = j
end
end
s2r[i] = nil
-- Clean up System
system.world = nil
system.entities = nil
system.indices = nil
system.index = nil
end
-- Add Systems
for i = 1, #s2a do
system = s2a[i]
if systems[system.index] ~= system then
entityList = {}
entityIndices = {}
system.entities = entityList
system.indices = entityIndices
if system.active == nil then
system.active = true
end
system.modified = true
system.world = world
index = #systems + 1
system.index = index
systems[index] = system
-- Try to add Entities
onAdd = system.onAdd
filter = system.filter
if filter then
for entity in pairs(entities) do
if filter(system, entity) then
entityIndex = #entityList + 1
entityList[entityIndex] = entity
entityIndices[entity] = entityIndex
if onAdd then
onAdd(system, entity)
end
end
end
end
end
s2a[i] = nil
end
end
-- Adds and removes Entities that have been marked.
function tiny_manageEntities(world)
local e2a, e2r = world.entitiesToAdd, world.entitiesToRemove
-- Early exit
if #e2a == 0 and #e2r == 0 then
return
end
local entities = world.entities
local systems = world.systems
local entityCount = world.entityCount
local entity, system, index
local onRemove, onAdd, ses, seis, filter, tmpEntity
-- Remove Entities
for i = 1, #e2r do
entity = e2r[i]
if entities[entity] then
entities[entity] = nil
entityCount = entityCount - 1
for j = 1, #systems do
system = systems[j]
ses = system.entities
seis = system.indices
index = seis[entity]
if index then
system.modified = true
tmpEntity = ses[#ses]
ses[index] = tmpEntity
seis[tmpEntity] = index
seis[entity] = nil
ses[#ses] = nil
onRemove = system.onRemove
if onRemove then
onRemove(system, entity)
end
end
end
end
e2r[i] = nil
end
-- Add Entities
for i = 1, #e2a do
entity = e2a[i]
if not entities[entity] then
entities[entity] = true
entityCount = entityCount + 1
for j = 1, #systems do
system = systems[j]
ses = system.entities
seis = system.indices
filter = system.filter
if filter and filter(system, entity) then
system.modified = true
index = #ses + 1
ses[index] = entity
seis[entity] = index
onAdd = system.onAdd
if onAdd then
onAdd(system, entity)
end
end
end
end
e2a[i] = nil
end
-- Update Entity count
world.entityCount = entityCount
end
--- Manages Entities and Systems marked for deletion or addition. Call this
-- before modifying Systems and Entities outside of a call to `tiny.update`.
-- Do not call this within a call to `tiny.update`.
function tiny.refresh(world)
tiny_manageSystems(world)
tiny_manageEntities(world)
end
--- Updates the World by dt (delta time). Takes an optional parameter, `filter`,
-- which is a Filter that selects Systems from the World, and updates only those
-- Systems. If `filter` is not supplied, all Systems are updated. Put this
-- function in your main loop.
function tiny.update(world, dt, filter)
tiny_manageSystems(world)
tiny_manageEntities(world)
local systems = world.systems
local system, update, interval, onModify
-- Iterate through Systems IN ORDER
for i = 1, #systems do
system = systems[i]
if system.active and ((not filter) or filter(world, system)) then
-- Call the modify callback on Systems that have been modified.
onModify = system.onModify
if onModify and system.modified then
onModify(system, dt)
end
-- Update Systems that have an update method (most Systems)
update = system.update
if update then
interval = system.interval
if interval then
local bufferedTime = (system.bufferedTime or 0) + dt
while bufferedTime >= interval do
bufferedTime = bufferedTime - interval
if update then
update(system, interval)
end
end
system.bufferedTime = bufferedTime
else
update(system, dt)
end
end
system.modified = false
end
end
end
--- Removes all Entities from the World.
function tiny.clearEntities(world)
for e in pairs(world.entities) do
tiny_removeEntity(world, e)
end
end
--- Removes all Systems from the World.
function tiny.clearSystems(world)
local systems = world.systems
for i = #systems, 1, -1 do
tiny_removeSystem(world, systems[i])
end
end
--- Gets number of Entities in the World.
function tiny.getEntityCount(world)
return world.entityCount
end
--- Gets number of Systems in World.
function tiny.getSystemCount(world)
return #(world.systems)
end
--- Gets the index of the System in the World.
-- A simpler alternative is `system.index`.
function tiny.getSystemIndex(world, system)
return system.index
end
--- Sets the index of a System in the World, and returns the old index. Changes
-- the order in which they Systems processed, because lower indexed Systems are
-- processed first. Returns the old system.index.
function tiny.setSystemIndex(world, system, index)
local oldIndex = system.index
local systems = world.systems
tremove(systems, oldIndex)
tinsert(systems, index, system)
for i = oldIndex, index, index >= oldIndex and 1 or -1 do
systems[i].index = i
end
return oldIndex
end
-- Construct world metatable.
worldMetaTable = {
__index = {
add = tiny.add,
addEntity = tiny.addEntity,
addSystem = tiny.addSystem,
remove = tiny.remove,
removeEntity = tiny.removeEntity,
removeSystem = tiny.removeSystem,
refresh = tiny.refresh,
update = tiny.update,
clearEntities = tiny.clearEntities,
clearSystems = tiny.clearSystems,
getEntityCount = tiny.getEntityCount,
getSystemCount = tiny.getSystemCount,
getSystemIndex = tiny.getSystemIndex,
setSystemIndex = tiny.setSystemIndex
}
}
return tiny
| mit |
LegionXI/darkstar | scripts/zones/Port_Windurst/npcs/Kumama.lua | 17 | 1712 | -----------------------------------
-- Area: Port Windurst
-- NPC: Kumama
-- Standard Merchant NPC
-- Confirmed shop stock, August 2013
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,KUMAMA_SHOP_DIALOG);
stock = {
0x3239, 2268,1, --Linen Slops
0x32b9, 1462,1, --Holly Clogs
0x3004, 4482,1, --Mahogany Shield
0x3218, 482,2, --Leather Trousers
0x3231, 9936,2, --Cotton Brais
0x3298, 309,2, --Leather Highboots
0x32c0, 544,2, --Solea
0x32b1, 6633,2, --Cotton Gaiters
0x3002, 556,2, --Maple Shield
0x3230, 1899,3, --Brais
0x3238, 172,3, --Slops
0x32b0, 1269,3, --Gaiters
0x32b8, 111,3, --Ash Clogs
0x3001, 110,3 --Lauan Shield
}
showNationShop(player, NATION_WINDURST, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Sea_Serpent_Grotto/npcs/_4w3.lua | 14 | 2876 | -----------------------------------
-- Area: Sea Serpent Grotto
-- NPC: Mythril Beastcoin Door
-- @zone 176
-- @pos 40 8.6 20.012
-----------------------------------
package.loaded["scripts/zones/Sea_Serpent_Grotto/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Sea_Serpent_Grotto/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(749,1) and trade:getItemCount() == 1) then
if (player:getVar("SSG_MythrilDoor") == 7) then
npc:openDoor(5) --Open the door if a mythril beastcoin has been traded after checking the door the required number of times
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
X = player:getXPos();
Z = player:getZPos();
MythrilDoorCheck = player:getVar("SSG_MythrilDoor");
if (X >= 40 and Z >= 15) then
if (MythrilDoorCheck == 0) then --Door has never been checked
player:messageSpecial(FIRST_CHECK);
player:setVar("SSG_MythrilDoor",1);
elseif (MythrilDoorCheck == 1) then --Door has been checked once
player:messageSpecial(SECOND_CHECK);
player:setVar("SSG_MythrilDoor",2);
elseif (MythrilDoorCheck == 2) then --Door has been checked twice
player:messageSpecial(THIRD_CHECK);
player:setVar("SSG_MythrilDoor",3);
elseif (MythrilDoorCheck == 3) then --Door has been checked three times
player:messageSpecial(FOURTH_CHECK);
player:setVar("SSG_MythrilDoor",4);
elseif (MythrilDoorCheck == 4) then --Door has been checked four times
player:messageSpecial(FIFTH_CHECK);
player:setVar("SSG_MythrilDoor",5);
elseif (MythrilDoorCheck == 5) then --Door has been checked five times
player:messageSpecial(MYTHRIL_CHECK);
player:setVar("SSG_MythrilDoor",6);
elseif (MythrilDoorCheck == 6 or MythrilDoorCheck == 7) then --Door has been checked six or more times
player:messageSpecial(COMPLETED_CHECK,749);
player:setVar("SSG_MythrilDoor",7);
end
return 1 --Keep the door closed
elseif (X < 40 and Z < 24) then
return -1 --Open the door if coming from the "inside"
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Temenos/bcnms/Central_Temenos_4th_Floor.lua | 13 | 1399 | -----------------------------------
-- Area: Temenos
-- Name:
-----------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
SetServerVariable("[C_Temenos_4th]UniqueID",GenerateLimbusKey());
HideArmouryCrates(GetInstanceRegion(1306),TEMENOS);
HideTemenosDoor(GetInstanceRegion(1306));
player:setVar("Limbus_Trade_Item-T",0);
if(GetMobAction(16928986) > 0)then DespawnMob(16928986);end
if(GetMobAction(16928987) > 0)then DespawnMob(16928987);end
if(GetMobAction(16928988) > 0)then DespawnMob(16928988);end
for n=16928991,16929003,1 do
if(GetMobAction(n) > 0)then DespawnMob(n);end
end
--print("spawn_coffer");
SpawnCofferTemenosCFloor4();
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
player:setVar("limbusbitmap",0);
player:setVar("characterLimbusKey",GetServerVariable("[C_Temenos_4th]UniqueID"));
player:setVar("LimbusID",1306);
player:delKeyItem(COSMOCLEANSE);
player:delKeyItem(WHITE_CARD);
end;
-- Leaving by every mean possible, given by the LeaveCode
-- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3)
-- 4=Finish he dynamis
function onBcnmLeave(player,instance,leavecode)
--print("leave code "..leavecode);
if(leavecode == 4) then
player:setPos(580,-1.5,4.452,192);
ResetPlayerLimbusVariable(player)
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Caedarva_Mire/npcs/Nahshib.lua | 12 | 1969 | -----------------------------------
-- Area: Caedarva Mire
-- NPC: Nahshib
-- Type: Assault
-- @pos -274.334 -9.287 -64.255 79
-----------------------------------
package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/globals/keyitems");
require("scripts/zones/Caedarva_Mire/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local IPpoint = player:getCurrency("imperial_standing");
if (player:getCurrentMission(TOAU) == IMMORTAL_SENTRIES) then
if(player:hasKeyItem(SUPPLIES_PACKAGE))then
player:startEvent(0x0005);
elseif(player:getVar("TOAUM2") == 1)then
player:startEvent(0x0006);
end
elseif(player:getCurrentMission(TOAU) >= PRESIDENT_SALAHEEM)then
if(player:hasKeyItem(PERIQIA_ASSAULT_ORDERS) and player:hasKeyItem(ASSAULT_ARMBAND) == false) then
player:startEvent(0x0094,50,IPpoint);
else
player:startEvent(0x0007);
-- player:delKeyItem(ASSAULT_ARMBAND);
end
else
player:startEvent(0x0004);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if(csid == 0x0094 and option == 1) then
player:delCurrency("imperial_standing", 50);
player:addKeyItem(ASSAULT_ARMBAND);
player:messageSpecial(KEYITEM_OBTAINED,ASSAULT_ARMBAND);
elseif(csid == 0x0005 and option == 1)then
player:delKeyItem(SUPPLIES_PACKAGE);
player:setVar("TOAUM2",1);
end
end; | gpl-3.0 |
LegionXI/darkstar | scripts/globals/mobskills/Crystal_Weapon.lua | 37 | 1031 | ---------------------------------------------
-- Crystal Weapon
--
-- Description: Invokes the power of a crystal to deal magical damage of a random element to a single target.
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown
-- Notes: Can be Fire, Earth, Wind, or Water element. Functions even at a distance (outside of melee range).
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local element = math.random(6,9);
local dmgmod = 1;
local accmod = 1;
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg() * 5,accmod,dmgmod,TP_MAB_BONUS,1);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,element,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Western_Altepa_Desert/TextIDs.lua | 7 | 1562 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory.
FULL_INVENTORY_AFTER_TRADE = 6383; -- You cannot obtain the <item>. Try trading again after sorting your inventory.
ITEM_OBTAINED = 6384; -- Obtained: <item>.
GIL_OBTAINED = 6385; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem>.
ITEMS_OBTAINED = 6393; -- You obtain <param2 number> <param1 item>!
NOTHING_OUT_OF_ORDINARY = 6398; -- There is nothing out of the ordinary here.
FISHING_MESSAGE_OFFSET = 7204; -- You can't fish here.
-- ZM4 dialog
CANNOT_REMOVE_FRAG = 7341; -- It is an oddly shaped stone monument. A shining stone is embedded in it, but cannot be removed...
ALREADY_OBTAINED_FRAG = 7342; -- You have already obtained this monument's
ALREADY_HAVE_ALL_FRAGS = 7343; -- You have obtained all of the fragments. You must hurry to the ruins of the ancient shrine!
FOUND_ALL_FRAGS = 7344; -- You now have all 8 fragments of light!
ZILART_MONUMENT = 7345; -- It is an ancient Zilart monument.
-- Other dialog
THE_DOOR_IS_LOCKED = 7324; -- The door is locked.
DOES_NOT_RESPOND = 7325; -- It does not respond.
-- conquest Base
CONQUEST_BASE = 7045; -- Tallying conquest results...
--chocobo digging
DIG_THROW_AWAY = 7217; -- You dig up$, but your inventory is full. You regretfully throw the # away.
FIND_NOTHING = 7219; -- You dig and you dig, but find nothing.
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Port_Windurst/npcs/Erabu-Fumulubu.lua | 53 | 1835 | -----------------------------------
-- Area: Port Windurst
-- NPC: Erabu-Fumulubu
-- Type: Fishing Synthesis Image Support
-- @pos -178.900 -2.789 76.200 240
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local guildMember = isGuildMember(player,5);
local SkillCap = getCraftSkillCap(player,SKILL_FISHING);
local SkillLevel = player:getSkillLevel(SKILL_FISHING);
if (guildMember == 1) then
if (player:hasStatusEffect(EFFECT_FISHING_IMAGERY) == false) then
player:startEvent(0x271C,SkillCap,SkillLevel,1,239,player:getGil(),0,0,0); -- p1 = skill level
else
player:startEvent(0x271C,SkillCap,SkillLevel,1,239,player:getGil(),19194,4031,0);
end
else
player:startEvent(0x271C); -- Standard Dialogue
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x271C and option == 1) then
player:messageSpecial(FISHING_SUPPORT,0,0,1);
player:addStatusEffect(EFFECT_FISHING_IMAGERY,1,0,3600);
end
end; | gpl-3.0 |
greasydeal/darkstar | scripts/zones/Temenos/mobs/Airi.lua | 17 | 1277 | -----------------------------------
-- Area: Temenos Central 1floor
-- NPC: Airi
-----------------------------------
package.loaded["scripts/zones/Temenos/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/limbus");
require("scripts/zones/Temenos/TextIDs");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
if(IsMobDead(16929047)==true)then
mob:addStatusEffect(EFFECT_REGAIN,7,3,0);
mob:addStatusEffect(EFFECT_REGEN,50,3,0);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob,killer)
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
if(IsMobDead(16929046)==true and IsMobDead(16929047)==true and IsMobDead(16929048)==true and IsMobDead(16929049)==true and IsMobDead(16929050)==true and IsMobDead(16929051)==true)then
GetNPCByID(16928768+71):setPos(mobX,mobY,mobZ);
GetNPCByID(16928768+71):setStatus(STATUS_NORMAL);
GetNPCByID(16928770+471):setStatus(STATUS_NORMAL);
end
end;
| gpl-3.0 |
naclander/tome | game/modules/tome/data/chats/ring-of-blood-win.lua | 3 | 1160 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newChat{ id="welcome",
text = [[So, you tasted blood? Liked it? I am sure you did; you are just that kind of people.
Anyway, I suppose you deserve your reward.
You can always participate again for fun, if you've got the gold to spare.]],
answers = {
{"Thanks, it was fun!", action=function(npc, player) player:hasQuest("ring-of-blood"):reward(player) end},
}
}
return "welcome"
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Korroloka_Tunnel/MobIDs.lua | 65 | 1094 | -----------------------------------
-- Area: Korroloka Tunnel (173)
-- Comments: -- posX, posY, posZ
-- (Taken from 'mob_spawn_points' table)
-----------------------------------
-- Cargo_Crab_Colin
Cargo_Crab_Colin=17485980;
Cargo_Crab_Colin_PH={
[17486002] = '1', -- -30.384, 1.000, -33.277
[17486095] = '1' -- -85.000, -0.500, -37.000
};
-- Dame_Blanche
Dame_Blanche=17486129;
Dame_Blanche_PH={
[17486128] = '1', -- -345.369, 0.716, 119.486
[17486127] = '1', -- -319.266, -0.244, 130.650
[17486126] = '1', -- -319.225, -0.146, 109.776
[17486124] = '1', -- -296.821, -3.207, 131.239
[17486125] = '1', -- -292.487, -5.993, 141.408
[17486119] = '1', -- -277.338, -9.352, 139.763
[17486118] = '1' -- -276.713, -9.954, 135.353
};
-- Falcatus_Aranei
Falcatus_Aranei=17486031;
Falcatus_Aranei_PH={
[17486033] = '1', -- -68.852, -5.029, 141.069
[17486032] = '1', -- -94.545, -6.095, 136.480
[17486034] = '1', -- -79.827, -6.046, 133.982
[17486027] = '1', -- -25.445, -6.073, 142.192
[17486028] = '1' -- -33.446, -6.038, 141.987
};
| gpl-3.0 |
LegionXI/darkstar | scripts/zones/Yhoator_Jungle/npcs/qm3.lua | 14 | 1845 | -----------------------------------
-- Area: Davoi
-- NPC: ??? (qm3)
-- Involved in Quest: True will
-- @pos 203 0.1 82 124
-----------------------------------
package.loaded["scripts/zones/Yhoator_Jungle/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Yhoator_Jungle/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(OUTLANDS,TRUE_WILL) == QUEST_ACCEPTED and player:hasKeyItem(OLD_TRICK_BOX) == false) then
if (player:getVar("trueWillKilledNM") >= 1) then
if (GetMobAction(17285544) == 0 and GetMobAction(17285545) == 0 and GetMobAction(17285546) == 0) then
player:addKeyItem(OLD_TRICK_BOX);
player:messageSpecial(KEYITEM_OBTAINED,OLD_TRICK_BOX);
player:setVar("trueWillKilledNM",0);
end
else
SpawnMob(17285544):updateClaim(player); -- Kappa Akuso
SpawnMob(17285545):updateClaim(player); -- Kappa Bonze
SpawnMob(17285546):updateClaim(player); -- Kappa Biwa
end
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
naclander/tome | game/modules/tome/data/texts/message-last-hope.lua | 3 | 2327 | -- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local delivered_staff = game.player:resolveSource():isQuestStatus("staff-absorption", engine.Quest.COMPLETED, "survived-ukruk")
if delivered_staff then
return [[@playername@, this message is of utmost importance.
The staff you left at Last Hope is gone. A raid of orcs ambushed the guards that were transporting it to a secret vault.
Our troops managed to capture one of the orcs and made him talk.
He did not know much, but he did speak about "masters" in the Far East.
He spoke about Golbug -- this seems to be a warmaster in Reknor -- leading a raid to send a "package" through a portal.
This calls for urgency; should you find this Golbug or the portal, please investigate.
#GOLD#-- Tolak, King of the Allied Kingdoms]]
else
return [[@playername@, this message is of utmost importance.
Our elders searched the old texts looking for clues about the staff of which you spoke.
It turns out to be a powerful object indeed, able to absorb the power of places, and beings.
This must not fall in the wrong hands, which certainly include orcish hands.
While you were gone, one of our patrols met a group of orcs led by Ukruk. We could not stop them, but we managed to capture one of them.
He did not know much, but he did speak about "masters" in the Far East.
He spoke about meeting with Golbug -- this seems to be a warmaster in Reknor -- to send a "package" through a portal.
This calls for urgency; should you find this Golbug or the portal, please investigate.
#GOLD#-- Tolak, King of the Allied Kingdoms]]
end
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Beadeaux/npcs/_43b.lua | 11 | 1312 | -----------------------------------
-- Area: Beadeaux
-- NPC: Jail Door
-- Involved in Quests: The Rescue
-- !pos 56 0.1 -23 147
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
local ID = require("scripts/zones/Beadeaux/IDs");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.THE_RESCUE) == QUEST_ACCEPTED and player:hasKeyItem(dsp.ki.TRADERS_SACK) == false) then
if (trade:hasItemQty(495,1) == true and trade:getItemCount() == 1) then
player:startEvent(1000);
end
end
end;
function onTrigger(player,npc)
if (player:getQuestStatus(OTHER_AREAS_LOG,dsp.quest.id.otherAreas.THE_RESCUE) == QUEST_ACCEPTED and player:hasKeyItem(dsp.ki.TRADERS_SACK) == false) then
player:messageSpecial(ID.text.LOCKED_DOOR_QUADAV_HAS_KEY);
else
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY);
end
return 1;
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 1000) then
player:addKeyItem(dsp.ki.TRADERS_SACK);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.TRADERS_SACK);
end
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/zones/Jugner_Forest_[S]/Zone.lua | 17 | 1510 | -----------------------------------
--
-- Zone: Jugner_Forest_[S] (82)
--
-----------------------------------
package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Jugner_Forest_[S]/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(621.865,-6.665,300.264,149);
end
if(player:getQuestStatus(CRYSTAL_WAR,CLAWS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getVar("ClawsOfGriffonProg") == 0) then
return 200;
else
return cs;
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
greasydeal/darkstar | scripts/globals/items/skewer_of_m&p_chicken.lua | 36 | 1336 | -----------------------------------------
-- ID: 5639
-- Item: Skewer of M&P Chicken
-- Food Effect: 3Min, All Races
-----------------------------------------
-- Strength 5
-- Intelligence -5
-- Attack % 25
-- Attack Cap 154
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,180,5639);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_STR, 5);
target:addMod(MOD_INT, -5);
target:addMod(MOD_FOOD_ATTP, 25);
target:addMod(MOD_FOOD_ATT_CAP, 154);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_STR, 5);
target:delMod(MOD_INT, -5);
target:delMod(MOD_FOOD_ATTP, 25);
target:delMod(MOD_FOOD_ATT_CAP, 154);
end;
| gpl-3.0 |
ibm2431/darkstar | scripts/zones/Port_San_dOria/npcs/Vounebariont.lua | 11 | 1647 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Vounebariont
-- Starts and Finishes Quest: Thick Shells
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/quests");
local ID = require("scripts/zones/Port_San_dOria/IDs");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.THICK_SHELLS) ~= QUEST_AVAILABLE) then
if (trade:hasItemQty(889,5) and trade:getItemCount() == 5) then -- Trade Beetle Shell
player:startEvent(514);
end
end
end;
function onTrigger(player,npc)
if (player:getFameLevel(SANDORIA) >= 2) then
player:startEvent(516);
else
player:startEvent(568);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 516) then
if (player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.THICK_SHELLS) == QUEST_AVAILABLE) then
player:addQuest(SANDORIA,dsp.quest.id.sandoria.THICK_SHELLS);
end
elseif (csid == 514) then
if (player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.THICK_SHELLS) == QUEST_ACCEPTED) then
player:completeQuest(SANDORIA,dsp.quest.id.sandoria.THICK_SHELLS);
player:addFame(SANDORIA,30);
else
player:addFame(SANDORIA,5);
end
player:tradeComplete();
player:addTitle(dsp.title.BUG_CATCHER);
player:addGil(GIL_RATE*750);
player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*750)
end
end; | gpl-3.0 |
lbthomsen/openwrt-luci | applications/luci-app-coovachilli/luasrc/model/cbi/coovachilli_network.lua | 79 | 1459 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local sys = require"luci.sys"
local ip = require "luci.ip"
m = Map("coovachilli")
-- tun
s1 = m:section(TypedSection, "tun")
s1.anonymous = true
s1:option( Flag, "usetap" )
s1:option( Value, "tundev" ).optional = true
s1:option( Value, "txqlen" ).optional = true
net = s1:option( Value, "net" )
for _, route in ipairs(ip.routes({ family = 4, type = 1 })) do
if route.dest:prefix() > 0 and route.dest:prefix() < 32 then
net:value( route.dest:string() )
end
end
s1:option( Value, "dynip" ).optional = true
s1:option( Value, "statip" ).optional = true
s1:option( Value, "dns1" ).optional = true
s1:option( Value, "dns2" ).optional = true
s1:option( Value, "domain" ).optional = true
s1:option( Value, "ipup" ).optional = true
s1:option( Value, "ipdown" ).optional = true
s1:option( Value, "conup" ).optional = true
s1:option( Value, "condown" ).optional = true
-- dhcp config
s2 = m:section(TypedSection, "dhcp")
s2.anonymous = true
dif = s2:option( Value, "dhcpif" )
for _, nif in ipairs(sys.net.devices()) do
if nif ~= "lo" then dif:value(nif) end
end
s2:option( Value, "dhcpmac" ).optional = true
s2:option( Value, "lease" ).optional = true
s2:option( Value, "dhcpstart" ).optional = true
s2:option( Value, "dhcpend" ).optional = true
s2:option( Flag, "eapolenable" )
return m
| apache-2.0 |
greasydeal/darkstar | scripts/zones/Castle_Oztroja/npcs/_47x.lua | 17 | 1245 | -----------------------------------
-- Area: Castle Oztroja
-- NPC: _47x (Handle)
-- Notes: Opens door _477
-- @pos -99 -71 -41 151
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Castle_Oztroja/TextIDs");
require("scripts/globals/settings");
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DoorID = npc:getID() - 1;
local DoorA = GetNPCByID(DoorID):getAnimation();
if(player:getZPos() > -45) then
if(DoorA == 9 and npc:getAnimation() == 9) then
npc:openDoor(6.5);
-- Should be a ~1 second delay here before the door opens
GetNPCByID(DoorID):openDoor(4.5);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
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