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Victek/wrt1900ac-aa
veriksystems/luci-0.11/applications/luci-diag-devinfo/luasrc/model/cbi/luci_diag/mactodevinfo.lua
12
1309
--[[ LuCI - Lua Configuration Interface (c) 2009 Daniel Dickinson Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: mactodevinfo.lua 5448 2009-10-31 15:54:11Z jow $ ]]-- m = Map("mactodevinfo", luci.i18n.translate("MAC Device Info Overrides"), translate("Override the information returned by the MAC to Device Info Script (mac-to-devinfo) for a specified range of MAC Addresses")) s = m:section(TypedSection, "mactodevinfo", translate("MAC Device Override"), translate("MAC range and information used to override system and IEEE databases")) s.addremove = true s.anonymous = true v = s:option(Value, "name", translate("Name")) v.optional = true v = s:option(Value, "maclow", translate("Beginning of MAC address range")) v.optional = false v = s:option(Value, "machigh", translate("End of MAC address range")) v.optional = false v = s:option(Value, "vendor", translate("Vendor")) v.optional = false v = s:option(Value, "devtype", translate("Device Type")) v.optional = false v = s:option(Value, "model", translate("Model")) v.optional = false v = s:option(Value, "ouiowneroverride", translate("OUI Owner")) v.optional = true return m
gpl-2.0
jshackley/darkstar
scripts/globals/abilities/altruism.lua
28
1176
----------------------------------- -- Ability: Altruism -- Increases the accuracy of your next White Magic spell. -- Obtained: Scholar Level 75 Tier 2 Merit Points -- Recast Time: Stratagem Charge -- Duration: 1 white magic spell or 60 seconds, whichever occurs first -- -- Level |Charges |Recharge Time per Charge -- ----- -------- --------------- -- 10 |1 |4:00 minutes -- 30 |2 |2:00 minutes -- 50 |3 |1:20 minutes -- 70 |4 |1:00 minute -- 90 |5 |48 seconds ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if player:hasStatusEffect(EFFECT_ALTRUISM) then return MSGBASIC_EFFECT_ALREADY_ACTIVE, 0; end return 0,0; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) player:addStatusEffect(EFFECT_ALTRUISM,player:getMerit(MERIT_ALTRUISM),0,60); return EFFECT_ALTRUISM; end;
gpl-3.0
jshackley/darkstar
scripts/zones/Wajaom_Woodlands/npcs/qm3.lua
30
1356
----------------------------------- -- Area: Wajaom Woodlands -- NPC: ??? (Spawn Gotoh Zha the Redolent(ZNM T3)) -- @pos -337 -31 676 51 ----------------------------------- package.loaded["scripts/zones/Wajaom_Woodlands/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Wajaom_Woodlands/TextIDs"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local mobID = 16986430; if (trade:hasItemQty(2575,1) and trade:getItemCount() == 1) then -- Trade Sheep Botfly if (GetMobAction(mobID) == ACTION_NONE) then player:tradeComplete(); SpawnMob(mobID):updateClaim(player); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_HAPPENS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Pogigi.lua
38
1050
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Pogigi -- Type: Sealed Container -- @zone: 94 -- @pos -29.787 -4.499 42.603 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x014a); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
birkett/MCServer
Server/Plugins/APIDump/Hooks/OnExecuteCommand.lua
36
2087
return { HOOK_EXECUTE_COMMAND = { CalledWhen = [[ A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called. ]], DefaultFnName = "OnExecuteCommand", -- also used as pagename Desc = [[ A plugin may implement a callback for this hook to intercept both in-game commands executed by the players and console commands executed by the server admin. The function is called for every in-game command sent from any player and for those server console commands that are not built in in the server.</p> <p> If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's executing the command. If the command comes from the server console, the first parameter is nil.</p> <p> The server calls this hook even for unregistered (unknown) console commands. It also calls the hook for unknown in-game commands, as long as they begin with a slash ('/'). If a plugin needs to intercept in-game chat messages not beginning with a slash, it should use the {{OnChat|HOOK_CHAT}} hook. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" }, { Name = "CommandSplit", Type = "array-table of strings", Notes = "The command and its parameters, broken into a table by spaces" }, { Name = "EntireCommand", Type = "string", Notes = "The entire command as a single string" }, }, Returns = [[ If the plugin returns false, Cuberite calls all the remaining hook handlers and finally the command will be executed. If the plugin returns true, the none of the remaining hook handlers will be called. In this case the plugin can return a second value, specifying whether what the command result should be set to, one of the {{cPluginManager#CommandResult|CommandResult}} constants. If not provided, the value defaults to crBlocked. ]], }, -- HOOK_EXECUTE_COMMAND }
apache-2.0
LiberatorUSA/GUCEF
tools/CMakeListGenerator/premake4.lua
1
2631
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- -- Configuration for module: CMakeListGenerator configuration( { "LINUX" } ) project( "CMakeListGenerator" ) configuration( { "WIN32" } ) project( "CMakeListGenerator" ) configuration( { "WIN64" } ) project( "CMakeListGenerator" ) configuration( {} ) location( os.getenv( "PM4OUTPUTDIR" ) ) configuration( {} ) targetdir( os.getenv( "PM4TARGETDIR" ) ) configuration( {} ) language( "C" ) configuration( { "LINUX" } ) language( "C++" ) configuration( { "WIN32" } ) language( "C++" ) configuration( { "WIN64" } ) language( "C++" ) configuration( { "LINUX" } ) configuration( { LINUX } ) kind( "ConsoleApp" ) configuration( { "WIN32" } ) configuration( { WIN32 } ) kind( "WindowedApp" ) configuration( { "WIN64" } ) configuration( { WIN64 } ) kind( "WindowedApp" ) configuration( { LINUX } ) links( { "gucefCORE", "gucefMT" } ) links( { "gucefCORE", "gucefMT" } ) configuration( { LINUX } ) defines( { "CMAKELISTGENERATOR_BUILD_MODULE" } ) configuration( { WIN32 } ) links( { "gucefCORE", "gucefMT" } ) links( { "gucefCORE", "gucefMT" } ) configuration( { WIN32 } ) defines( { "CMAKELISTGENERATOR_BUILD_MODULE" } ) configuration( { WIN64 } ) links( { "gucefCORE", "gucefMT" } ) links( { "gucefCORE", "gucefMT" } ) configuration( { WIN64 } ) defines( { "CMAKELISTGENERATOR_BUILD_MODULE" } ) configuration( { "LINUX" } ) vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src/main.cpp" } ) configuration( { "WIN32" } ) vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src/main.cpp" } ) configuration( { "WIN64" } ) vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src/main.cpp" } ) configuration( {} ) includedirs( { "../../common/include", "../../gucefCORE/include", "../../gucefMT/include" } ) configuration( { "LINUX" } ) includedirs( { "../../gucefCORE/include/linux" } ) configuration( { "WIN32" } ) includedirs( { "../../gucefCORE/include/mswin" } ) configuration( { "WIN64" } ) includedirs( { "../../gucefCORE/include/mswin" } )
apache-2.0
jshackley/darkstar
scripts/zones/Bastok_Markets/npcs/Ulrike.lua
53
1816
----------------------------------- -- Area: Bastok Markets -- NPC: Ulrike -- Type: Goldsmithing Synthesis Image Support -- @pos -218.399 -7.824 -56.203 235 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,6); local SkillCap = getCraftSkillCap(player, SKILL_GOLDSMITHING); local SkillLevel = player:getSkillLevel(SKILL_GOLDSMITHING); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_GOLDSMITHING_IMAGERY) == false) then player:startEvent(0x0130,SkillCap,SkillLevel,2,201,player:getGil(),0,9,0); else player:startEvent(0x0130,SkillCap,SkillLevel,2,201,player:getGil(),6975,9,0); end else player:startEvent(0x0130); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0130 and option == 1) then player:messageSpecial(GOLDSMITHING_SUPPORT,0,3,2); player:addStatusEffect(EFFECT_GOLDSMITHING_IMAGERY,1,0,120); end end;
gpl-3.0
Keithenneu/Dota2-FullOverwrite
global_game_state.lua
1
18732
_G._savedEnv = getfenv() module( "global_game_state", package.seeall ) require( GetScriptDirectory().."/buildings_status" ) require( GetScriptDirectory().."/debugging" ) local gHero = require( GetScriptDirectory().."/global_hero_data" ) local utils = require( GetScriptDirectory().."/utility" ) local enemyData = require( GetScriptDirectory().."/enemy_data" ) local laneStates = {[LANE_TOP] = {dontdefend = false}, [LANE_MID] = {dontdefend = false}, [LANE_BOT] = {dontdefend = false}} local shrineStates = { [SHRINE_BASE_1] = {handle = GetShrine(GetTeam(), SHRINE_BASE_1), pidsLookingForHeal = {}}, [SHRINE_BASE_2] = {handle = GetShrine(GetTeam(), SHRINE_BASE_2), pidsLookingForHeal = {}}, [SHRINE_BASE_3] = {handle = GetShrine(GetTeam(), SHRINE_BASE_3), pidsLookingForHeal = {}}, [SHRINE_BASE_4] = {handle = GetShrine(GetTeam(), SHRINE_BASE_4), pidsLookingForHeal = {}}, [SHRINE_BASE_5] = {handle = GetShrine(GetTeam(), SHRINE_BASE_5), pidsLookingForHeal = {}}, [SHRINE_JUNGLE_1] = {handle = GetShrine(GetTeam(), SHRINE_JUNGLE_1), pidsLookingForHeal = {}}, [SHRINE_JUNGLE_2] = {handle = GetShrine(GetTeam(), SHRINE_JUNGLE_2), pidsLookingForHeal = {}} } function GetShrineState(shrineID) return shrineStates[shrineID] end function RemovePIDFromShrine(shrineID, pid) local pidLoc = utils.PosInTable(shrineStates[shrineID].pidsLookingForHeal, pid) if pidLoc >= 0 then table.remove(shrineStates[shrineID].pidsLookingForHeal, pidLoc) end end -- TODO: used for reading and writing. not really good. function LaneState(lane) return laneStates[lane] end -- Returns the closest building of team to a unit function GetClosestBuilding(unit, team) local min_dist = 99999999 local building = nil for _, id in pairs(buildings_status.GetStandingBuildingIDs(team)) do local vec = buildings_status.GetLocation(team, id) local d = GetUnitToLocationDistance(unit, vec) if d < min_dist then min_dist = d building = vec end end return id, building end -- Get the position between buildings (0 = sitting on teams tower, 1 = sitting on enemy's tower) function GetPositionBetweenBuildings(unit, team) local _, allied_building = GetClosestBuilding(unit, team) local d_allied = GetUnitToLocationDistance(unit, allied_building) local _, enemy_building = GetClosestBuilding(unit, utils.GetOppositeTeamTo(team)) local d_enemy = GetUnitToLocationDistance(unit, enemy_building) return d_allied / (d_allied + d_enemy) end function nearBuilding(unitLoc, buildingLoc) return utils.GetDistance(unitLoc, buildingLoc) <= 1000 end function numEnemiesNearBuilding(building) local num = 0 local enemies = GetUnitList(UNIT_LIST_ENEMY_HEROES) for _, enemy in pairs(enemies) do if nearBuilding(enemy:GetLocation(), buildings_status.GetLocation(GetTeam(), building)) then num = num + 1 end end return num end -- Detect if a tower is being pushed function DetectEnemyPushMid() local building = buildings_status.GetVulnerableBuildingIDs(GetTeam(), LANE_MID)[1] local hBuilding = buildings_status.GetHandle(GetTeam(), building) if hBuilding == nil then return 0, building end if hBuilding and hBuilding:TimeSinceDamagedByAnyHero() < 1.5 then local num = numEnemiesNearBuilding(building) return num, building end return 0, building end function DetectEnemyPushTop() local building = buildings_status.GetVulnerableBuildingIDs(GetTeam(), LANE_TOP)[1] local hBuilding = buildings_status.GetHandle(GetTeam(), building) if hBuilding == nil then return 0, building end if hBuilding and hBuilding:TimeSinceDamagedByAnyHero() < 1.5 then local num = numEnemiesNearBuilding(building) return num, building end return 0, building end function DetectEnemyPushBot() local building = buildings_status.GetVulnerableBuildingIDs(GetTeam(), LANE_BOT)[1] local hBuilding = buildings_status.GetHandle(GetTeam(), building) if hBuilding == nil then return 0, building end if hBuilding and hBuilding:TimeSinceDamagedByAnyHero() < 1.5 then local num = numEnemiesNearBuilding(building) return num, building end return 0, building end local lastPushCheck = -1000.0 function DetectEnemyPush() local bUpdate, newTime = utils.TimePassed(lastPushCheck, 0.5) if bUpdate then local numMid, midBuilding = DetectEnemyPushMid() local numTop, topBuilding = DetectEnemyPushTop() local numBot, botBuilding = DetectEnemyPushBot() if numMid > 0 then return LANE_MID, midBuilding, numMid elseif numTop > 0 then return LANE_TOP, topBuilding, numTop elseif numBot > 0 then return LANE_BOT, botBuilding, numBot end lastPushCheck = newTime end return nil, nil, nil end local lastBuildingUpdate = -1000.0 local vulnEnemyBuildings = nil function GetLatestVulnerableEnemyBuildings() local bUpdate, newTime = utils.TimePassed(lastBuildingUpdate, 3.0) if bUpdate then vulnEnemyBuildings = buildings_status.GetDestroyableTowers(utils.GetOtherTeam()) lastBuildingUpdate = newTime end return vulnEnemyBuildings end local lastGlobalFightDetermination = -1000.0 function GlobalFightDetermination() local bUpdate, newTime = utils.TimePassed(lastGlobalFightDetermination, 0.25) if bUpdate then lastGlobalFightDetermination = newTime else return end local eyeRange = 1200 local listAllies = GetUnitList(UNIT_LIST_ALLIED_HEROES) for _, ally in pairs(listAllies) do if ally:IsAlive() and ally:IsBot() and ally:GetHealth()/ally:GetMaxHealth() > 0.4 and not ally:IsIllusion() and gHero.HasID(ally:GetPlayerID()) and gHero.GetVar(ally:GetPlayerID(), "Target").Id == 0 then local totalNukeDmg = 0 local numEnemiesThatCanAttackMe = 0 local numAlliesThatCanHelpMe = 0 for k, enemy in pairs(enemyData) do -- get a valid enemyData enemy if type(k) == "number" and enemy.Alive then local distance = 100000 if enemy.Obj then distance = GetUnitToUnitDistance(ally, enemy.Obj) else if GetHeroLastSeenInfo(k).time == -1 then break end if GetHeroLastSeenInfo(k).time <= 0.5 then distance = GetUnitToLocationDistance(ally, enemy.LocExtra1) elseif GetHeroLastSeenInfo(k).time <= 3.0 then distance = GetUnitToLocationDistance(ally, enemy.LocExtra2) else break --distance = GetUnitToLocationDistance(ally, GetHeroLastSeenInfo(k).location) end end local theirTimeToReachMe = distance/enemy.MoveSpeed local timeToReach = distance/ally:GetCurrentMovementSpeed() local myNukeDmg, myActionQueue, myCastTime, myStun, mySlow, myEngageDist = gHero.GetVar(ally:GetPlayerID(), "Self"):GetNukeDamage( ally, enemy.Obj ) -- update our total nuke damage totalNukeDmg = totalNukeDmg + myNukeDmg if distance <= eyeRange then numEnemiesThatCanAttackMe = numEnemiesThatCanAttackMe + 1 --utils.myPrint(utils.GetHeroName(ally), " sees "..enemy.Name.." ", distance, " units away. Time to reach: ", timeToReach) local allAllyStun = 0 local allAllySlow = 0 local myTimeToKillTarget = 0.0 if utils.ValidTarget(enemy) then myTimeToKillTarget = fight_simul.estimateTimeToKill(ally, enemy.Obj) else myTimeToKillTarget = enemy.Health/(ally:GetAttackDamage()/ally:GetSecondsPerAttack())/0.75 end local totalTimeToKillTarget = myTimeToKillTarget local participatingAllies = {} local globalAllies = {} for _, ally2 in pairs(listAllies) do -- this 'if' is for non-implemented bot heroes that are on our team if ally2:IsAlive() and ally2:IsBot() and not ally2:IsIllusion() and not gHero.HasID(ally2:GetPlayerID()) then local distToEnemy = 100000 if enemy.Obj then distToEnemy = GetUnitToUnitDistance(ally2, enemy.Obj) else if GetHeroLastSeenInfo(k) == nil then break end if GetHeroLastSeenInfo(k).time <= 0.5 then distToEnemy = GetUnitToLocationDistance(ally2, enemy.LocExtra1) elseif GetHeroLastSeenInfo(k).time <= 3.0 then distToEnemy = GetUnitToLocationDistance(ally2, enemy.LocExtra2) else break --distToEnemy = GetUnitToLocationDistance(ally2, GetHeroLastSeenInfo(k).location) end end local allyTimeToReach = distToEnemy/ally2:GetCurrentMovementSpeed() local globalAbility = gHero.GetVar(ally2:GetPlayerID(), "HasGlobal") if distToEnemy <= 2*eyeRange then --utils.myPrint("ally ", utils.GetHeroName(ally2), " is ", distToEnemy, " units away. Time to reach: ", allyTimeToReach) totalTimeToKillTarget = totalTimeToKillTarget + 8.0 table.insert(participatingAllies, {ally2, {}, 500}) elseif globalAbility and globalAbility[1]:IsFullyCastable() then table.insert(globalAllies, {ally2, globalAbility}) end -- this 'elseif' is for implemented bot heroes on our team elseif ally2:IsAlive() and not ally2:IsIllusion() and ally2:GetPlayerID() ~= ally:GetPlayerID() and gHero.GetVar(ally2:GetPlayerID(), "Target").Id == 0 and (gHero.GetVar(ally2:GetPlayerID(), "GankTarget").Id == 0 or gHero.GetVar(ally2:GetPlayerID(), "GankTarget").Id == k) then local distToEnemy = 100000 if enemy.Obj then distToEnemy = GetUnitToUnitDistance(ally2, enemy.Obj) else if GetHeroLastSeenInfo(k).time <= 0.5 then distToEnemy = GetUnitToLocationDistance(ally2, enemy.LocExtra1) elseif GetHeroLastSeenInfo(k).time <= 3.0 then distToEnemy = GetUnitToLocationDistance(ally2, enemy.LocExtra2) else --distToEnemy = GetUnitToLocationDistance(ally2, GetHeroLastSeenInfo(k).location) break end end if GetUnitToUnitDistance(ally, ally2) < eyeRange then numAlliesThatCanHelpMe = numAlliesThatCanHelpMe + 1 end local allyTimeToReach = distToEnemy/ally2:GetCurrentMovementSpeed() local allyNukeDmg, allyActionQueue, allyCastTime, allyStun, allySlow, allyEngageDist = gHero.GetVar(ally2:GetPlayerID(), "Self"):GetNukeDamage( ally2, enemy.Obj ) -- update our total nuke damage totalNukeDmg = totalNukeDmg + allyNukeDmg local globalAbility = gHero.GetVar(ally2:GetPlayerID(), "HasGlobal") if allyTimeToReach <= 6.0 then --utils.myPrint("ally ", utils.GetHeroName(ally2), " is ", distToEnemy, " units away. Time to reach: ", allyTimeToReach) allAllyStun = allAllyStun + allyStun allAllySlow = allAllySlow + allySlow local allyTimeToKillTarget = 0.0 if utils.ValidTarget(enemy) then allyTimeToKillTarget = fight_simul.estimateTimeToKill(ally2, enemy.Obj) else allyTimeToKillTarget = enemy.Health /(ally2:GetAttackDamage()/ally2:GetSecondsPerAttack())/0.75 end totalTimeToKillTarget = totalTimeToKillTarget + allyTimeToKillTarget table.insert(participatingAllies, {ally2, allyActionQueue, allyEngageDist}) elseif globalAbility and globalAbility[1]:IsFullyCastable() then table.insert(globalAllies, {ally2, globalAbility}) end end end local numAttackers = #participatingAllies+1 local anticipatedTimeToKill = (totalTimeToKillTarget/numAttackers) - 2*#globalAllies local totalStun = myStun + allAllyStun local totalSlow = mySlow + allAllySlow local timeToKillBonus = numAttackers*(totalStun + 0.5*totalSlow) if utils.ValidTarget(enemy) then -- if global we picked a 1v? fight then let it work out at the hero-level if numAttackers == 1 then break end if totalNukeDmg/#gHeroVar.GetNearbyEnemies(ally, 1200) >= enemy.Obj:GetHealth() then utils.myPrint(#participatingAllies+1, " of us can Nuke ", enemy.Name) utils.myPrint(utils.GetHeroName(ally), " - Engaging!") local allyID = ally:GetPlayerID() gHero.SetVar(allyID, "Target", {Obj=enemy.Obj, Id=k}) gHero.GetVar(allyID, "Self"):AddMode(constants.MODE_FIGHT) gHero.GetVar(allyID, "Self"):QueueNuke(ally, enemy.Obj, myActionQueue, myEngageDist) for _, v in pairs(participatingAllies) do if gHero.GetVar(v[1]:GetPlayerID(), "GankTarget").Id == 0 then gHero.SetVar(v[1]:GetPlayerID(), "Target", {Obj=enemy.Obj, Id=k}) gHero.GetVar(v[1]:GetPlayerID(), "Self"):AddMode(constants.MODE_FIGHT) if #v[2] > 0 and GetUnitToUnitDistance(v[1], enemy.Obj) < v[3] then gHero.GetVar(v[1]:GetPlayerID(), "Self"):QueueNuke(v[1], enemy.Obj, v[2], v[3]) elseif #v[2] > 0 then gHero.HeroAttackUnit(v[1], enemy.Obj, true) end end end for _, v in pairs(globalAllies) do gHero.SetVar(v[1]:GetPlayerID(), "UseGlobal", {v[2][1], enemy.Obj}) utils.myPrint(utils.GetHeroName(v[1]).." casting global skill.") end return elseif (anticipatedTimeToKill - timeToKillBonus) < 6.0/#gHeroVar.GetNearbyEnemies(ally, 1200) then utils.myPrint(#participatingAllies+#globalAllies+1, " of us can Stun for: ", totalStun, " and Slow for: ", totalSlow, ". AnticipatedTimeToKill ", enemy.Name ,": ", anticipatedTimeToKill) utils.myPrint(utils.GetHeroName(ally), " - Engaging! Anticipated Time to kill: ", anticipatedTimeToKill) gHero.SetVar(ally:GetPlayerID(), "Target", {Obj=enemy.Obj, Id=k}) gHero.GetVar(ally:GetPlayerID(), "Self"):AddMode(constants.MODE_FIGHT) for _, v in pairs(participatingAllies) do if gHero.GetVar(v[1]:GetPlayerID(), "GankTarget").Id == 0 then gHero.SetVar(v[1]:GetPlayerID(), "Target", {Obj=enemy.Obj, Id=k}) gHero.GetVar(v[1]:GetPlayerID(), "Self"):AddMode(constants.MODE_FIGHT) if #v[2] > 0 and GetUnitToUnitDistance(v[1], enemy.Obj) < v[3] then gHero.GetVar(v[1]:GetPlayerID(), "Self"):QueueNuke(v[1], enemy.Obj, v[2], v[3]) elseif #v[2] > 0 then gHero.HeroAttackUnit(v[1], enemy.Obj, true) end end end for _, v in pairs(globalAllies) do gHero.SetVar(v[1]:GetPlayerID(), "UseGlobal", {v[2][1], enemy.Obj}) utils.myPrint(utils.GetHeroName(v[1]).." casting global skill.") end return end end end end end if numEnemiesThatCanAttackMe > numAlliesThatCanHelpMe then --utils.myPrint(utils.GetHeroName(ally), "This is a bad idea") --ally:Action_ClearActions(false) end end end end for k,v in pairs( global_game_state ) do _G._savedEnv[k] = v end
gpl-3.0
LiberatorUSA/GUCEF
dependencies/cegui/cegui/src/ScriptModules/Lua/support/tolua++bin/lua/typedef.lua
15
1694
-- tolua: typedef class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id$ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Typedef class -- Represents a type synonym. -- The 'de facto' type replaces the typedef before the -- remaining code is parsed. -- The following fields are stored: -- utype = typedef name -- type = 'the facto' type -- mod = modifiers to the 'de facto' type classTypedef = { utype = '', mod = '', type = '' } classTypedef.__index = classTypedef -- Print method function classTypedef:print (ident,close) print(ident.."Typedef{") print(ident.." utype = '"..self.utype.."',") print(ident.." mod = '"..self.mod.."',") print(ident.." type = '"..self.type.."',") print(ident.."}"..close) end -- Return it's not a variable function classTypedef:isvariable () return false end -- Internal constructor function _Typedef (t) setmetatable(t,classTypedef) t.type = resolve_template_types(t.type) appendtypedef(t) return t end -- Constructor -- Expects one string representing the type definition. function Typedef (s) if strfind(string.gsub(s, '%b<>', ''),'[%*&]') then tolua_error("#invalid typedef: pointers (and references) are not supported") end local o = {mod = ''} if string.find(s, "[<>]") then _,_,o.type,o.utype = string.find(s, "^%s*([^<>]+%b<>[^%s]*)%s+(.-)$") else local t = split(gsub(s,"%s%s*"," ")," ") o = { utype = t[t.n], type = t[t.n-1], mod = concat(t,1,t.n-2), } end return _Typedef(o) end
apache-2.0
jshackley/darkstar
scripts/globals/items/serving_of_salmon_eggs.lua
35
1340
----------------------------------------- -- ID: 5217 -- Item: serving_of_salmon_eggs -- Food Effect: 5Min, All Races ----------------------------------------- -- Health 6 -- Magic 6 -- Dexterity 2 -- Mind -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5217); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 6); target:addMod(MOD_MP, 6); target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 6); target:delMod(MOD_MP, 6); target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -3); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Mhaura/npcs/Explorer_Moogle.lua
17
1783
----------------------------------- -- Area: Mhaura -- NPC: Explorer Moogle ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Mhaura/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/teleports"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local accept = 0; local event = 0x014e; if (player:getGil() < 300) then accept = 1; end if (player:getMainLvl() < EXPLORER_MOOGLE_LEVELCAP) then event = event + 1; end player:startEvent(event,player:getZoneID(),0,accept); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); local price = 300; if (csid == 0x014e) then if (option == 1 and player:delGil(price)) then toExplorerMoogle(player,231); elseif (option == 2 and player:delGil(price)) then toExplorerMoogle(player,234); elseif (option == 3 and player:delGil(price)) then toExplorerMoogle(player,240); elseif (option == 4 and player:delGil(price)) then toExplorerMoogle(player,248); elseif (option == 5 and player:delGil(price)) then toExplorerMoogle(player,249); end end end;
gpl-3.0
botmohammad12344888/bot-888338888
plugins/dic.lua
2
1530
do function translate(source_lang, target_lang, text) local path = "http://translate.google.com/translate_a/single" -- URL query parameters local params = { client = "t", ie = "UTF-8", oe = "UTF-8", hl = "en", dt = "t", tl = target_lang or "en", sl = source_lang or "auto", text = URL.escape(text) } local query = format_http_params(params, true) local url = path..query local res, code = https.request(url) -- Return nil if error if code > 200 then return nil end local trans = res:gmatch("%[%[%[\"(.*)\"")():gsub("\"(.*)", "") return trans end function run(msg, matches) -- Third pattern if #matches == 1 then print("First") local text = matches[1] return translate(nil, nil, text) end -- Second pattern if #matches == 2 then print("Second") local target = matches[1] local text = matches[2] return translate(nil, target, text) end -- First pattern if #matches == 3 then print("Third") local source = matches[1] local target = matches[2] local text = matches[3] return translate(source, target, text) end end return { description = "Translate some text", usage = { "ترجمه text. Translate the text to English.", "ترجمه target_lang text.", "ترجمه source,target text", }, patterns = { "^ترجمه ([%w] ),([%a] ) (. )", "^ترجمه ([%w] ) (. )", "^ترجمه (. )", }, run = run } end
gpl-2.0
VincentGong/chess
cocos2d-x/cocos/scripting/lua-bindings/auto/api/PhysicsJointRotarySpring.lua
6
1379
-------------------------------- -- @module PhysicsJointRotarySpring -- @extend PhysicsJoint -------------------------------- -- @function [parent=#PhysicsJointRotarySpring] getDamping -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#PhysicsJointRotarySpring] setRestAngle -- @param self -- @param #float float -------------------------------- -- @function [parent=#PhysicsJointRotarySpring] getStiffness -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#PhysicsJointRotarySpring] setStiffness -- @param self -- @param #float float -------------------------------- -- @function [parent=#PhysicsJointRotarySpring] setDamping -- @param self -- @param #float float -------------------------------- -- @function [parent=#PhysicsJointRotarySpring] getRestAngle -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#PhysicsJointRotarySpring] construct -- @param self -- @param #cc.PhysicsBody physicsbody -- @param #cc.PhysicsBody physicsbody -- @param #float float -- @param #float float -- @return PhysicsJointRotarySpring#PhysicsJointRotarySpring ret (return value: cc.PhysicsJointRotarySpring) return nil
mit
kodewulf/GenesisEngine
classes/cConsole.lua
1
4116
local B = require('cClass') local C = B:extends() C._NAME = 'Console' C._ID = 'console' C.__name = C._ID -- CONSOLE._SIMULATOR = ("simulator" == system.getInfo("environment")) or false -- Only run in simulator local function consoleParamCheck(paramCheck) if (not paramCheck) then return end local params = paramCheck if (type(paramCheck) ~= "table") then params = {} params.message = tostring(paramCheck) end return params end function C:print(args) if (args == nil) then return end if (args.verbose == false) then return end local config = {} config.Verbose = self:getConfig('Console/Verbose', 'info') local consoleVerbose = config.Verbose or 'info' if (consoleVerbose == "none") then return end args = consoleParamCheck(args) if (args.verbose == nil) then args.verbose = true end if (args.msgType == nil) then args.msgType = "debug" end if (consoleVerbose == "info") then args.verbose = (args.msgType == "info") end if (consoleVerbose == "warn") then args.verbose = ((args.msgType == "info") or (args.msgType == "warn")) end if (consoleVerbose == "error") then args.verbose = ((args.msgType == "info") or (args.msgType == "warn") or (args.msgType == "error")) end if (consoleVerbose == "critical") then args.verbose = ((args.msgType == "info") or (args.msgType == "warn") or (args.msgType == "error") or (args.msgType == "critical")) end if (consoleVerbose == "debug") then args.verbose = ((args.msgType == "info") or (args.msgType == "warn") or (args.msgType == "error") or (args.msgType == "critical") or (args.msgType == "debug")) end if (args.force == true) then args.verbose = true end if (args.verbose == false) then return end if (args.source == nil) then args.source = {} end -- Initialise message variable local message = "" -- Add message type if (args.msgType == 'info') then message = "[INFO] " elseif (args.msgType == 'warn') then message = "[WARN] " elseif (args.msgType == 'error') then message = "[ERROR] " elseif (args.msgType == 'critical') then message = "[CRITICAL] " elseif (args.msgType == 'debug') then message = "[DEBUG] " end -- Add source name if (args.source.name ~= nil) then message = message .. "<" .. args.source.name .. "> " end -- Add Message message = message .. args.message -- Override message with empty string if needed if (args.message:len() == 0) then message = "" end print(message) return message end function C:printDebug(args) args = consoleParamCheck(args) args.msgType = 'debug' if (args.source == nil) then args.source = {name = self._NAME} end if (args.source.name == nil) then args.source.name = self._NAME end self:print(args) end function C:printInfo(args) args = consoleParamCheck(args) args.msgType = 'info' self:print(args) end function C:printWarn(args) args = consoleParamCheck(args) args.msgType = 'warn' self:print(args) end function C:printError(args) args = consoleParamCheck(args) args.msgType = 'error' self:print(args) end function C:printCritical(args) args = consoleParamCheck(args) args.msgType = 'critical' self:print(args) end function C:printTable(tbl) self:printDebug("-=[ TABLE START ]=-") for k, v in pairs(tbl) do if (type(v) == "table") then self:printTable(v, "[" .. tostring(k) .. "]") else self:printDebug("[" .. tostring(k) .. "] => " .. tostring(v)) end end self:printDebug("-=[ TABLE END ]=-") end function C:printVersion() local version = self:getVersionInfoString() self:printInfo(version) end function C:__init(params) C.super.__init(self, params) -- self:setConfig('Console/Verbose', 'info') -- self:setConfig('Console/Simulator', ("simulator" == system.getInfo("environment")) or false) -- self:PrintDebug("__init") end return C
mit
jshackley/darkstar
scripts/zones/Nashmau/npcs/Jajaroon.lua
34
1593
----------------------------------- -- Area: Nashmau -- NPC: Jajaroon -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Nashmau/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,JAJAROON_SHOP_DIALOG); stock = {0x0880,48, -- Fire Card 0x0881,48, -- Ice Card 0x0882,48, -- Wind Card 0x0883,48, -- Earth Card 0x0884,48, -- Thunder Card 0x0885,48, -- Water Card 0x0886,48, -- Light Card 0x0887,48, -- Dark Card 0x16ee,10000, -- Trump Card Case 0x1570,35200, -- Samurai Die 0x1571,600, -- Ninja Die 0x1572,82500, -- Dragoon Die 0x1573,40000, -- Summoner Die 0x1574,3525, -- Blue Mage Die 0x1575,316, -- Corsar Die 0x1576,9216} -- Puppetmaster Die showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Xarcabard/npcs/Kaya_IM.lua
30
3036
----------------------------------- -- Area: Xarcabard -- NPC: Kaya, I.M. -- Type: Outpost Conquest Guards -- @pos 207.548 -24.795 -203.694 112 ----------------------------------- package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Xarcabard/TextIDs"); local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = VALDEAUNIA; local csid = 0x7ff9; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/homemade_rice_ball.lua
35
1129
----------------------------------------- -- ID: 5224 -- Item: homemade_rice_ball -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5224); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Upper_Delkfutts_Tower/mobs/Autarch.lua
8
1583
----------------------------------- -- Area: Upper Delkfutt's Tower -- NM: Autarch ----------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) mob:setMobMod(MOBMOD_AUTO_SPIKES,mob:getShortID()); mob:addStatusEffect(EFFECT_SHOCK_SPIKES,40,0,0); mob:getStatusEffect(EFFECT_SHOCK_SPIKES):setFlag(32); end; ----------------------------------- -- onSpikesDamage ----------------------------------- function onSpikesDamage(mob,target,damage) local INT_diff = mob:getStat(MOD_INT) - target:getStat(MOD_INT); if (INT_diff > 20) then INT_diff = 20 + ((INT_diff - 20)*0.5); -- INT above 20 is half as effective. end local dmg = ((damage+INT_diff)*0.5); -- INT adjustment and base damage averaged together. local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(mob, ELE_THUNDER, target, dmg, params); dmg = dmg * applyResistanceAddEffect(mob,target,ELE_THUNDER,0); dmg = adjustForTarget(target,dmg,ELE_THUNDER); dmg = finalMagicNonSpellAdjustments(mob,target,ELE_THUNDER,dmg); if (dmg < 0) then dmg = 0; end return SUBEFFECT_SHOCK_SPIKES,44,dmg; end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer, ally) -- UpdateNMSpawnPoint(mob:getID()); mob:setRespawnTime(math.random(7200,10800)); -- 2 to 3 hrs end;
gpl-3.0
jshackley/darkstar
scripts/zones/North_Gustaberg/npcs/relic.lua
38
1851
----------------------------------- -- Area: North Gustaberg -- NPC: <this space intentionally left blank> -- @pos -217 97 461 106 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil; ----------------------------------- require("scripts/zones/North_Gustaberg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece if (player:getVar("RELIC_IN_PROGRESS") == 18305 and trade:getItemCount() == 4 and trade:hasItemQty(18305,1) and trade:hasItemQty(1577,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1451,1)) then player:startEvent(254,18306); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 254) then if (player:getFreeSlotsCount() < 2) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18306); player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1450); else player:tradeComplete(); player:addItem(18306); player:addItem(1450,30); player:messageSpecial(ITEM_OBTAINED,18306); player:messageSpecial(ITEMS_OBTAINED,1450,30); player:setVar("RELIC_IN_PROGRESS",0); end end end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/garpike.lua
18
1256
----------------------------------------- -- ID: 5472 -- Item: Garpike -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 3 -- Mind -5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5472); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_MND, -5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_MND, -5); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Cloister_of_Flames/bcnms/trial_by_fire.lua
19
1773
----------------------------------- -- Area: Cloister of Flames -- BCNM: Trial by Fire -- @pos -721 0 -598 207 ----------------------------------- package.loaded["scripts/zones/Cloister_of_Flames/TextIDs"] = nil; ------------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Cloister_of_Flames/TextIDs"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:hasCompleteQuest(OUTLANDS,TRIAL_BY_FIRE)) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then player:delKeyItem(TUNING_FORK_OF_FIRE); player:addKeyItem(WHISPER_OF_FLAMES); player:messageSpecial(KEYITEM_OBTAINED,WHISPER_OF_FLAMES); end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Port_San_dOria/npcs/Bonarpant.lua
36
1375
----------------------------------- -- Area: Port San d'Oria -- NPC: Bonarpant -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x253); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/tortilla_bueno.lua
35
1193
----------------------------------------- -- ID: 5181 -- Item: tortilla_bueno -- Food Effect: 60Min, All Races ----------------------------------------- -- Health 8 -- Vitality 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5181); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 8); target:addMod(MOD_VIT, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 8); target:delMod(MOD_VIT, 4); end;
gpl-3.0
kjmac123/metabuilder
metabuilder/metabuilder.lua
1
1244
solution "metabuilder" import "solution_windows.lua" target "metabuilder" target_type "app" target_subsystem "console" --build against Lua library depends("lua", "../external/lua-5.2.2/metabuilder.lua") defines { } includedirs { "src", "../external/dlmalloc-2.8.6", "../external/ezOptionParser-0.2.1", "../external/lua-5.2.2/src", "../external", } files { "src/platform/platform.cpp", "src/block.cpp", "src/common.cpp", "src/configparam.cpp", "src/core.cpp", "src/corestring.cpp", "src/filepath.cpp", "src/luafile.cpp", "src/main.cpp", "src/makeglobal.cpp", "src/mbstring.cpp", "src/metabase.cpp", "src/metabuilder_pch.cpp", "src/platformparam.cpp", "src/solution.cpp", "src/target.cpp", "src/timeutil.cpp", "src/writer.cpp", "src/writer_msvc.cpp", "src/writer_utility.cpp", "src/writer_xcode.cpp", "metabuilder.lua", "metabuilder_posix.lua", "metabuilder_windows.lua", } --build configurations config "Debug" defines { } config_end() config "Release" defines { } config_end() import "metabuilder_posix.lua" import "metabuilder_windows.lua" target_end() solution_end()
mit
LiberatorUSA/GUCEF
platform/gucefMATH/premake4.lua
1
2240
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- -- Configuration for module: gucefMATH project( "gucefMATH" ) configuration( {} ) location( os.getenv( "PM4OUTPUTDIR" ) ) configuration( {} ) targetdir( os.getenv( "PM4TARGETDIR" ) ) configuration( {} ) language( "C++" ) configuration( {} ) kind( "SharedLib" ) configuration( {} ) links( { "gucefCORE", "gucefMT" } ) links( { "gucefCORE", "gucefMT" } ) configuration( {} ) defines( { "GUCEF_MATH_BUILD_MODULE" } ) configuration( {} ) vpaths { ["Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "include/gucefMATH.h", "include/gucefMATH_CModule.h", "include/gucefMATH_config.h", "include/gucefMATH_CTDirectionVector2D.h", "include/gucefMATH_CTDirectionVector3D.h", "include/gucefMATH_CTMatrix3D.h", "include/gucefMATH_CTMatrix4D.h", "include/gucefMATH_CTPoint2D.h", "include/gucefMATH_CTPoint3D.h", "include/gucefMATH_CTSpace.h", "include/gucefMATH_CTVector1D.h", "include/gucefMATH_CTVector2D.h", "include/gucefMATH_CTVector3D.h", "include/gucefMATH_ETypes.h", "include/gucefMATH_macros.h", "include/gucefMATH_points.h", "include/gucefMATH_vectors.h" } ) configuration( {} ) vpaths { ["Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src/gucefMATH_CModule.cpp" } ) configuration( {} ) includedirs( { "../common/include", "../gucefCORE/include", "../gucefMT/include", "include" } ) configuration( { "ANDROID" } ) includedirs( { "../gucefCORE/include/android" } ) configuration( { "LINUX" } ) includedirs( { "../gucefCORE/include/linux" } ) configuration( { "WIN32" } ) includedirs( { "../gucefCORE/include/mswin" } ) configuration( { "WIN64" } ) includedirs( { "../gucefCORE/include/mswin" } )
apache-2.0
jshackley/darkstar
scripts/zones/Attohwa_Chasm/mobs/Sargas.lua
1
2177
----------------------------------- -- Area: Attohwa Chasm -- NM: Sargas ----------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) mob:setMobMod(MOBMOD_ADD_EFFECT,mob:getShortID()); mob:setMobMod(MOBMOD_AUTO_SPIKES,mob:getShortID()); mob:addStatusEffect(EFFECT_SHOCK_SPIKES,50,0,0); mob:getStatusEffect(EFFECT_SHOCK_SPIKES):setFlag(32); end; ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(mob,target,damage) -- Guestimating 2 in 3 chance to stun on melee. if ((math.random(1,100) >= 66) or (target:hasStatusEffect(EFFECT_STUN) == true)) then return 0,0,0; else local duration = math.random(5,15); target:addStatusEffect(EFFECT_STUN,5,0,duration); return SUBEFFECT_STUN,0,EFFECT_STUN; end end; ----------------------------------- -- onSpikesDamage ----------------------------------- function onSpikesDamage(mob,target,damage) local INT_diff = mob:getStat(MOD_INT) - target:getStat(MOD_INT); if (INT_diff > 20) then INT_diff = 20 + ((INT_diff - 20)*0.5); -- INT above 20 is half as effective. end local dmg = ((damage+INT_diff)*0.5); -- INT adjustment and base damage averaged together. local params = {}; params.bonusmab = 0; params.includemab = false; dmg = addBonusesAbility(mob, ELE_THUNDER, target, dmg, params); dmg = dmg * applyResistanceAddEffect(mob,target,ELE_THUNDER,0); dmg = adjustForTarget(target,dmg,ELE_THUNDER); dmg = finalMagicNonSpellAdjustments(mob,target,ELE_THUNDER,dmg); if (dmg < 0) then dmg = 0; end return SUBEFFECT_SHOCK_SPIKES,44,dmg; end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer, ally) -- UpdateNMSpawnPoint(mob:getID()); mob:setRespawnTime(math.random((7200),(10800))); -- 2 to 3 hrs end;
gpl-3.0
DarkRainX/ufoai
base/ufos/ui/market.components.lua
2
5256
--!usr/bin/lua require("ufox.lua") -- Market category label do local MarketCategory = ufox.build_component({ name = "MarketCategory", class = "panel", size = {713, 28}, backgroundcolor = {0.56, 0.81, 0.76, 0.3}, on_mouseenter = function (sender) sender:set_backgroundcolor(0.56, 0.81, 0.76, 0.4) end, on_mouseleave = function (sender) sender:set_backgroundcolor(0.56, 0.81, 0.76, 0.3) end, { name = "name", class = "string", pos = {30, 0}, size = {400, 28}, color = {0.56, 0.81, 0.76, 1}, contentalign = ufo.ALIGN_CL, ghost = true, }, }) end -- Market category list do local MarketList = ufox.build_component({ name = "MarketList", class = "panel", size = {713, 0}, layout = ufo.LAYOUT_TOP_DOWN_FLOW, layoutmargin = 2, }) end -- Market item do local MarketItem = ufox.build_component({ name = "MarketItem", class = "panel", pos = {0, 0}, size = {713, 28}, backgroundcolor = {0.56, 0.81, 0.76, 0.1}, on_mouseenter = function (sender) sender:set_backgroundcolor(0.56, 0.81, 0.76, 0.15) end, on_mouseleave = function (sender) sender:set_backgroundcolor(0.56, 0.81, 0.76, 0.1) end, on_click = function (sender) ufo.cmd(string.format("ui_market_select %q;", sender:child("id"):as_string())) end, { name = "id", class = "data", }, { name = "rate", class = "data", value = 1, }, -- UFOPaedia link for each item { name = "ufopaedia", class = "button", icon = "icons/windowinfo", tooltip = "_View UFOPaedia entry", pos = {5, 5}, size = {18, 18}, on_click = function (sender) ufo.cmd(string.format("ui_market_showinfo %q;", sender:parent():child("id"):as_string())) ufo.cmd("ui_market_openpedia;") end, }, { name = "name", class = "string", pos = {30, 0}, size = {290, 28}, color = {0.56, 0.81, 0.76, 0.7}, contentalign = ufo.ALIGN_CL, ghost = true, }, { name = "base", class = "string", pos = {320, 0}, size = {80, 28}, color = {0.56, 0.81, 0.76, 1}, contentalign = ufo.ALIGN_CR, ghost = true, }, -- Buy items { name = "buy", class = "spinner", pos = {406, 6}, size = {74, 16}, topicon = "icons/arrowtext_lft", mode = ufo.SPINNER_ONLY_INCREASE, delta = 1, shiftmultiplier = 10, on_mouseenter = function (sender) sender:set_topicon("icons/arrowtext_lft0") end, on_mouseleave = function (sender) sender:set_topicon("icons/arrowtext_lft") end, activate = function (sender) -- ufo.print(string.format("Change: min: %i current: %i max: %i delta: %i lastdiff: %i\n", sender:min(), sender:value(), sender:max(), sender:delta(), sender:lastdiff())) ufo.cmd(string.format("ui_market_buy \"%s\" %s;", sender:parent():child("id"):as_string(), tostring(sender:lastdiff()))) ufo.cmd(string.format("ui_market_fill %s;", ufo.findvar("ui_market_category"):as_string())) ufo.cmd(string.format("ui_market_select \"%s\";", sender:parent():child("id"):as_string())) end, }, { name = "buy_price", class = "string", pos = {406, 6}, size = {74, 16}, color = {0, 0, 0, 1}, font = "f_verysmall_bold", contentalign = ufo.ALIGN_CR, ghost = true, }, { name = "autosell", class = "checkbox", tooltip = "_Lock current stock level", value = 0, iconchecked = "icons/windowlock", iconunchecked = "icons/windowlock_light", iconunknown = "icons/windowlock_light", pos = {484, 5}, size = {18, 18}, invisible = false, on_mouseenter = function (sender) sender:set_iconunchecked("icons/windowlock") end, on_mouseleave = function (sender) sender:set_iconunchecked("icons/windowlock_light") end, on_click = function (sender) ufo.cmd(string.format("ui_market_setautosell \"%s\" %s;", sender:parent():child("id"):as_string(), tostring(sender:as_integer()))) end, }, -- Sell items { name = "sell", class = "spinner", pos = {508, 6}, size = {74, 16}, topicon = "icons/arrowtext_rgt", mode = ufo.SPINNER_ONLY_DECREASE, delta = 1, shiftmultiplier = 10, on_mouseenter = function (sender) sender:set_topicon("icons/arrowtext_rgt0") end, on_mouseleave = function (sender) sender:set_topicon("icons/arrowtext_rgt") end, activate = function (sender) -- ufo.print(string.format("Change: min: %i current: %i max: %i delta: %i lastdiff: %i\n", sender:min(), sender:value(), sender:max(), sender:delta(), sender:lastdiff())) ufo.cmd(string.format("ui_market_buy \"%s\" %s;", sender:parent():child("id"):as_string(), tostring(sender:lastdiff()))) ufo.cmd(string.format("ui_market_fill %s;", ufo.findvar("ui_market_category"):as_string())) ufo.cmd(string.format("ui_market_select \"%s\";", sender:parent():child("id"):as_string())) end, }, { name = "sell_price", class = "string", pos = {508, 6}, size = {74, 16}, color = {0, 0, 0, 1}, font = "f_verysmall_bold", contentalign = ufo.ALIGN_CL, ghost = true, }, -- Count of items in the market { name = "market", class = "string", pos = {586, 0}, size = {100, 28}, color = {0.56, 0.81, 0.76, 1}, contentalign = ufo.ALIGN_CL, ghost = true, }, }) end
gpl-2.0
jshackley/darkstar
scripts/zones/Dynamis-Tavnazia/npcs/qm1.lua
19
2211
----------------------------------- -- Area: Dynamis-Tavnazia -- NPC: ??? -- @pos ----------------------------------- package.loaded["scripts/zones/Dynamis-Tavnazia/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Tavnazia/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (GetServerVariable("[DynaTavnazia]Boss_Trigger")== 0 and trade:getItemCount() == 1 and trade:hasItemQty(3459,1) ) then local npcX = npc:getXPos(); local npcY = npc:getYPos(); local npcZ = npc:getZPos(); local DiabolosID = TavnaziaDiabolosList[math.random(1,4)]; local ShortID = GetMobByID(DiabolosID):getShortID() SpawnMob(DiabolosID):updateClaim(player); GetMobByID(DiabolosID):setMobMod(MOBMOD_SUPERLINK,ShortID); GetMobByID(DiabolosID):setPos(npcX-1,npcY-2,npcZ-1); GetMobByID(DiabolosID):setSpawn(npcX-1,npcY-2,npcZ-1); --printf("DiabolosID: %u",DiabolosID); if (DiabolosID == 16949252) then -- diabolos smn SpawnMob(16949253):setMobMod(MOBMOD_SUPERLINK, ShortID); GetMobByID(16949253):setPos(npcX-1,npcY-2,npcZ-1); GetMobByID(16949253):setSpawn(npcX-1,npcY-2,npcZ-1); SpawnMob(16949254):setMobMod(MOBMOD_SUPERLINK, ShortID); GetMobByID(16949254):setPos(npcX-3,npcY-2,npcZ-1); GetMobByID(16949254):setSpawn(npcX+3,npcY-2,npcZ-1); end SetServerVariable("[DynaTavnazia]Boss_Trigger",1); player:tradeComplete(); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(DIABOLOS,3459); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
HugoBDesigner/love.gradient
gradient.lua
1
3645
love.gradient = {} love.gradient.types = {"linear", "radial", "angle", "rhombus", "square"} love.gradient.images = {} for _, v in ipairs(love.gradient.types) do local img = love.image.newImageData(512, 512) for x = 0, img:getWidth()-1 do for y = 0, img:getHeight()-1 do local r, g, b, a = 1, 1, 1, 0 if v == "linear" then a = x / (img:getWidth()-1) elseif v == "radial" then local d = math.sqrt( (x-img:getWidth()/2)^2 + (y-img:getHeight()/2)^2 ) a = 1-math.min(1, d/(img:getWidth()/2) ) elseif v == "angle" then local angle = -math.atan2(y-img:getHeight()/2, x-img:getWidth()/2) % (math.pi*2) a = angle/(math.pi*2) elseif v == "rhombus" then local px = x >= img:getWidth()/2 and img:getWidth()-x or x local py = y >= img:getHeight()/2 and img:getHeight()-y or y a = math.min(1, px + py - img:getWidth()/2 )/( img:getWidth()/2 ) elseif v == "square" then local px = x >= img:getWidth()/2 and img:getWidth()-x or x local py = y >= img:getHeight()/2 and img:getHeight()-y or y a = math.min(px, py) / (img:getWidth()/2) end img:setPixel(x, y, r, g, b, a) end end love.gradient.images[v] = love.graphics.newImage(img) end function love.gradient.draw(drawFunc, gradientType, centerX, centerY, radialWidth, radialHeight, color1, color2, angle, scaleX, scaleY) angle = angle or 0 scaleX = scaleX or 1 scaleY = scaleY or 1 --Huge, detailed error handler assert(type(drawFunc) == "function", "Gradient's argument #1 must be a drawing function.") assert(type(gradientType) == "string", "Gradient's argument #1 must be a gradient type (" .. table.concat(love.gradient.types, ", ") .. ").") gradientType = string.lower(gradientType) -- For convenience local containsGradientType = false for _, v in ipairs(love.gradient.types) do if v == gradientType then containsGradientType = true break end end assert(containsGradientType, "Gradient's argument #2 must be a gradient type (" .. table.concat(love.gradient.types, ", ") .. ").") assert(type(centerX) == "number", "Gradient's argument #3 must be a number (the central point's X coordinate).") assert(type(centerY) == "number", "Gradient's argument #4 must be a number (the central point's Y coordinate).") assert(type(radialWidth) == "number", "Gradient's argument #5 must be a number (the gradient's radial width).") assert(type(radialHeight) == "number", "Gradient's argument #6 must be a number (the gradient's radial height).") assert(pcall(love.graphics.setColor, color1), "Gradient's argument #7 must be a valid color table.") assert(pcall(love.graphics.setColor, color2), "Gradient's argument #8 must be a valid color table.") assert(type(angle) == "number", "Gradient's argument #9 must be a number (the gradient's angle) or nil (default: 0).") assert(type(scaleX) == "number", "Gradient's argument #10 must be a number (the gradient's X scale) or nil (default: 1).") assert(type(scaleY) == "number", "Gradient's argument #11 must be a number (the gradient's Y scale) or nil (default: 1).") love.graphics.push("all") love.graphics.setColor(color1) drawFunc() -- Sneaky sneaky! love.graphics.stencil(drawFunc) love.graphics.setStencilTest() love.graphics.translate(centerX, centerY) if angle ~= 0 then love.graphics.rotate(angle) end love.graphics.setColor(color2) local gradientImg = love.gradient.images[gradientType] love.graphics.draw(gradientImg, -radialWidth, -radialHeight, 0, radialWidth * 2 * scaleX / gradientImg:getWidth(), radialHeight * 2 * scaleY / gradientImg:getHeight()) love.graphics.pop() love.graphics.setStencilTest() end
unlicense
anonymous12212020/mahdi0000
plugins/anti_fosh.lua
49
1591
local function run(msg, matches) if is_owner(msg) then return end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings'] then if data[tostring(msg.to.id)]['settings']['antifosh'] then lock_fosh = data[tostring(msg.to.id)]['settings']['antifosh'] end end end local chat = get_receiver(msg) local user = "user#id"..msg.from.id if lock_fosh == "yes" then send_large_msg(chat, 'بدلیل فحاشی از گروه سیکتیر شدید') chat_del_user(chat, user, ok_cb, true) end end return { patterns = { "کس(.*)", "کون(.*)", "کیر(.*)", "ممه(.*)", "سکس(.*)", "سیکتیر(.*)", "قهبه(.*)", "بسیک(.*)", "بیناموس(.*)", "اوبی(.*)", "کونی(.*)", "بیشرف(.*)", "کس ننه(.*)", "ساک(.*)", "کیری(.*)", "خار کوسه(.*)", "ننه(.*)", "خواهرتو(.*)", "سکسی(.*)", "کسکش(.*)", "سیک تیر(.*)", "گاییدم(.*)", "میگام(.*)", "میگامت(.*)", "بسیک(.*)", "خواهرت(.*)", "خارتو(.*)", "کونت(.*)", "کوست(.*)", "شورت(.*)", "سگ(.*)", "کیری(.*)", "دزد(.*)", "ننت(.*)", "ابمو(.*)", "جق(.*)" }, run = run } --Copyright and edit; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است--
gpl-2.0
LiberatorUSA/GUCEF
plugins/GUI/guidriverCEGUI/premake5.lua
1
5615
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- -- Configuration for module: guidriverCEGUI project( "guidriverCEGUI" ) configuration( {} ) location( os.getenv( "PM5OUTPUTDIR" ) ) configuration( {} ) targetdir( os.getenv( "PM5TARGETDIR" ) ) configuration( {} ) language( "C++" ) configuration( {} ) kind( "SharedLib" ) configuration( {} ) links( { "CEGUI", "freetype", "gucefCORE", "gucefGUI", "gucefINPUT", "gucefMT", "gucefVFS" } ) links( { "CEGUI", "freetype", "gucefCORE", "gucefGUI", "gucefINPUT", "gucefMT", "gucefVFS" } ) configuration( {} ) defines( { "GUIDRIVERCEGUI_BUILD_MODULE" } ) configuration( {} ) vpaths { ["Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "include/guidriverCEGUI.h", "include/guidriverCEGUI_CButtonImp.h", "include/guidriverCEGUI_CCEGUIInputAdapter.h", "include/guidriverCEGUI_CCEGuiDriver.h", "include/guidriverCEGUI_CCheckboxImp.h", "include/guidriverCEGUI_CComboboxImp.h", "include/guidriverCEGUI_CEditboxImp.h", "include/guidriverCEGUI_CFileOpenDialogImp.h", "include/guidriverCEGUI_CFileSaveDialogImp.h", "include/guidriverCEGUI_CFileSystemDialogImp.h", "include/guidriverCEGUI_CFormBackendImp.h", "include/guidriverCEGUI_CGUIContext.h", "include/guidriverCEGUI_CGridViewImp.h", "include/guidriverCEGUI_CImageFrameImp.h", "include/guidriverCEGUI_CLabelImp.h", "include/guidriverCEGUI_CListBoxImp.h", "include/guidriverCEGUI_CLogAdapter.h", "include/guidriverCEGUI_CMemoboxImp.h", "include/guidriverCEGUI_CMenuBarImp.h", "include/guidriverCEGUI_CModule.h", "include/guidriverCEGUI_CPopupMenuImp.h", "include/guidriverCEGUI_CProgressBarImp.h", "include/guidriverCEGUI_CPushButtonImp.h", "include/guidriverCEGUI_CRenderContextImp.h", "include/guidriverCEGUI_CSpinnerImp.h", "include/guidriverCEGUI_CTabContentPaneImp.h", "include/guidriverCEGUI_CTabControlImp.h", "include/guidriverCEGUI_CTreeviewImp.h", "include/guidriverCEGUI_CVFSInfoProvider.h", "include/guidriverCEGUI_CWidgetImp.h", "include/guidriverCEGUI_CWindowImp.h", "include/guidriverCEGUI_ETypes.h", "include/guidriverCEGUI_ImageCodecAdapter.h", "include/guidriverCEGUI_VFSResourceProvider.h", "include/guidriverCEGUI_XMLParserAdapter.h", "include/guidriverCEGUI_config.h", "include/guidriverCEGUI_macros.h", "include/guidriverCEGUI_pluginAPI.h", "include/guidriverCEGUI_widgets.h" } ) configuration( {} ) vpaths { ["Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "src/guidriverCEGUI.cpp", "src/guidriverCEGUI_CButtonImp.cpp", "src/guidriverCEGUI_CCEGUIInputAdapter.cpp", "src/guidriverCEGUI_CCEGuiDriver.cpp", "src/guidriverCEGUI_CCheckboxImp.cpp", "src/guidriverCEGUI_CComboboxImp.cpp", "src/guidriverCEGUI_CEditboxImp.cpp", "src/guidriverCEGUI_CFileOpenDialogImp.cpp", "src/guidriverCEGUI_CFileSaveDialogImp.cpp", "src/guidriverCEGUI_CFileSystemDialogImp.cpp", "src/guidriverCEGUI_CFormBackendImp.cpp", "src/guidriverCEGUI_CGUIContext.cpp", "src/guidriverCEGUI_CGridViewImp.cpp", "src/guidriverCEGUI_CImageFrameImp.cpp", "src/guidriverCEGUI_CLabelImp.cpp", "src/guidriverCEGUI_CListboxImp.cpp", "src/guidriverCEGUI_CLogAdapter.cpp", "src/guidriverCEGUI_CMemoboxImp.cpp", "src/guidriverCEGUI_CMenuBarImp.cpp", "src/guidriverCEGUI_CModule.cpp", "src/guidriverCEGUI_CPopupMenuImp.cpp", "src/guidriverCEGUI_CProgressBarImp.cpp", "src/guidriverCEGUI_CPushButtonImp.cpp", "src/guidriverCEGUI_CRenderContextImp.cpp", "src/guidriverCEGUI_CSpinnerImp.cpp", "src/guidriverCEGUI_CTabContentPaneImp.cpp", "src/guidriverCEGUI_CTabControlImp.cpp", "src/guidriverCEGUI_CTreeviewImp.cpp", "src/guidriverCEGUI_CVFSInfoProvider.cpp", "src/guidriverCEGUI_CWidgetImp.cpp", "src/guidriverCEGUI_CWindowImp.cpp", "src/guidriverCEGUI_ImageCodecAdapter.cpp", "src/guidriverCEGUI_VFSResourceProvider.cpp", "src/guidriverCEGUI_XMLParserAdapter.cpp", "src/guidriverCEGUI_pluginAPI.cpp", "src/guidriverCEGUI_widgets.cpp" } ) configuration( {} ) includedirs( { "../../../common/include", "../../../dependencies/cegui/cegui/include", "../../../dependencies/freetype/include", "../../../dependencies/freetype/include/freetype", "../../../dependencies/freetype/include/freetype/config", "../../../dependencies/freetype/include/freetype/internal", "../../../dependencies/freetype/include/freetype/internal/services", "../../../dependencies/freetype/src", "../../../dependencies/freetype/src/winfonts", "../../../platform/gucefCORE/include", "../../../platform/gucefGUI/include", "../../../platform/gucefIMAGE/include", "../../../platform/gucefINPUT/include", "../../../platform/gucefMT/include", "../../../platform/gucefVFS/include", "include" } ) configuration( { "ANDROID" } ) includedirs( { "../../../platform/gucefCORE/include/android" } ) configuration( { "LINUX32" } ) includedirs( { "../../../platform/gucefCORE/include/linux" } ) configuration( { "LINUX64" } ) includedirs( { "../../../platform/gucefCORE/include/linux" } ) configuration( { "WIN32" } ) includedirs( { "../../../platform/gucefCORE/include/mswin" } ) configuration( { "WIN64" } ) includedirs( { "../../../platform/gucefCORE/include/mswin" } )
apache-2.0
jshackley/darkstar
scripts/zones/Vunkerl_Inlet_[S]/npcs/Leadavox.lua
31
1758
----------------------------------- -- Area: Vunkerl Inlet (S) (I-6) -- NPC: Leadavox -- Involved in Quests -- @pos 206 -32 316 ----------------------------------- package.loaded["scripts/zones/Vunkerl_Inlet_[S]/TextIDs"] = nil; package.loaded["scripts/globals/quests"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Vunkerl_Inlet_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(CRYSTAL_WAR,BETTER_PART_OF_VALOR) == QUEST_ACCEPTED and player:getVar("BetterPartOfValProg") == 3) then if (trade:hasItemQty(2521,1) and trade:getItemCount() == 1 and trade:getGil() == 0) then player:startEvent(0x0067); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR,BETTER_PART_OF_VALOR) == QUEST_ACCEPTED) then if (player:getVar("BetterPartOfValProg") == 2) then player:startEvent(0x0065); elseif (player:getVar("BetterPartOfValProg") == 3) then player:startEvent(0x0066); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0065) then player:setVar("BetterPartOfValProg",3); elseif (csid == 0x0067) then player:tradeComplete(); player:setVar("BetterPartOfValProg",4) player:addKeyItem(XHIFHUT); player:messageSpecial(KEYITEM_OBTAINED,XHIFHUT); end end;
gpl-3.0
JoMiro/arcemu
src/scripts/lua/LuaBridge/Stable Scripts/Azeroth/Karazhan/BOSS_Karazhan_Terestian.lua
30
1165
function Terestian_Shadow_Bolt(Unit, event, miscunit, misc) print "Terestian Shadow Bolt" Unit:FullCastSpellOnTarget(36868,Unit:GetClosestPlayer()) Unit:SendChatMessage(11, 0, "I like shadow...") end function Terestian_Sacrifice(Unit, event, miscunit, misc) print "Terestian Sacrifice" Unit:FullCastSpellOnTarget(30115,Unit:GetRandomPlayer()) Unit:SendChatMessage(11, 0, "Sacrifice you for me...") end function Terestian_Kilrek(Unit, event, miscunit, misc) if Unit:GetHealthPct(17229) < 0 and Didthat == 0 then Unit:SpawnCreature(17229, -11236.9, -1695.81, 179.237, 0, 18, 96000000); Unit:SendChatMessage(11, 0, "Come to help me Kilrek...") Didthat = 1 else end end function Terestian_Berserk(Unit, event, miscunit, misc) print "Terestian Berserk" Unit:FullCastSpell(38110) Unit:SendChatMessage(11, 0, "Now, i'am verry mad...") end function Terestian(unit, event, miscunit, misc) print "Terestian" unit:RegisterEvent("Terestian_Shadow_Bolt",8000,0) unit:RegisterEvent("Terestian_Sacrifice",33000,0) unit:RegisterEvent("Terestian_Kilrek",45000,0) unit:RegisterEvent("Terestian_Berserk",600000,0) end RegisterUnitEvent(15688,1,"Terestian")
agpl-3.0
lpiob/MTA-TokyoRPG
gamemode/RL_VEHICLE/vpanel_c.lua
1
3614
function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end local sw, sh = guiGetScreenSize() addEventHandler("onClientRender",getRootElement(),function () if isPedInVehicle(localPlayer) then local vehicle = getPedOccupiedVehicle(localPlayer) dxDrawRectangle(0.779*sw, 0.278*sh, 0.170*sw, 0.0351*sh, tocolor(0, 0, 0, 226), true) dxDrawText("Panel Pojazdu", 0.821*sw, 0.2851*sh, 0.900*sw, 0.3046*sh, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, true, false, false) dxDrawRectangle(0.779*sw, 0.313*sh, 0.170*sw, 0.2708*sh, tocolor(0, 0, 0, 160), true) dxDrawRectangle(0.789*sw, 0.345*sh, 0.151*sw, 0.022*sh, tocolor(0, 0, 0, 172), false) dxDrawText("Pojazd: "..getVehicleName(vehicle), 0.789*sw, 0.345*sh, 0.9150*sw, 0.3671*sh, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(0.779*sw, 0.4791*sh, 0.170*sw, 0.0078*sh, tocolor(0, 0, 0, 227), false) dxDrawRectangle(0.789*sw, 0.3802*sh, 0.151*sw, 0.022*sh, tocolor(0, 0, 0, 172), false) dxDrawRectangle(0.789*sw, 0.4153*sh, 0.151*sw, 0.022*sh, tocolor(0, 0, 0, 172), false) dxDrawText("Stan: "..math.floor(health(vehicle)).."%", 0.789*sw, 0.380*sh, 0.9150*sw, 0.4024*sh, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Paliwo: "..getElementData(vehicle,"vehicle:fuel").."%", 0.789*sw, 0.415*sh, 0.915*sw, 0.4375*sh, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Informacje", 0.789*sw, 0.3216*sh, 0.9404*sw, 0.3398*sh, tocolor(255, 255, 255, 255), 1.00, "default", "center", "top", false, false, true, false, false) dxDrawRectangle(0.789*sw, 0.519*sh, 0.151*sw, 0.022*sh, tocolor(0, 0, 0, 172), false) dxDrawRectangle(0.789*sw, 0.5481*sh, 0.151*sw, 0.022*sh, tocolor(0, 0, 0, 172), false) dxDrawText("Silnik: "..engine(vehicle), 0.789*sw, 0.5195*sh, 0.9150*sw, 0.40625*sh, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Światła: "..lights(vehicle), 0.789*sw, 0.5481*sh, 0.9150*sw, 0.5703*sh, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawText("Funkcje", 0.789*sw, 0.492*sh, 0.9404*sw, 0.5104*sh, tocolor(255, 255, 255, 255), 1.00, "default", "center", "top", false, false, true, false, false) dxDrawRectangle(0.789*sw, 0.450*sh, 0.151*sw, 0.022*sh, tocolor(0, 0, 0, 172), false) dxDrawText("Przebieg: "..przebieg(vehicle), 0.789*sw, 0.4505*sh, 0.9150*sw, 0.4726*sh, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) end end) function lights(vehicle) if ( getVehicleOverrideLights(vehicle)==0 or getVehicleOverrideLights(vehicle)== 1 ) then return "zgaszone" else if getVehicleOverrideLights(vehicle)==2 then return "zapalone" end end end function engine(vehicle) if getVehicleEngineState(vehicle)== true then return "zapalony" else return "zgaszony" end end function health(vehicle) local hp = getElementHealth(vehicle) return hp / 10 end function przebieg(vehicle) local number = math.floor(getElementData(vehicle,"vehicle:travel")) if number > 1000 then return convertNumber(math.floor(number / 1000)).." Kilometry." else return math.floor(number).." Metry." end end
gpl-2.0
Victek/wrt1900ac-aa
veriksystems/luci-0.11/applications/luci-openvpn/luasrc/model/cbi/openvpn-basic.lua
10
3325
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: openvpn-basic.lua 7612 2011-10-06 22:37:27Z soma $ ]]-- require("luci.ip") require("luci.model.uci") local basicParams = { -- -- Widget, Name, Default(s), Description -- { ListValue, "verb", { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }, translate("Set output verbosity") }, { Value, "nice",0, translate("Change process priority") }, { Value,"port",1194, translate("TCP/UDP port # for both local and remote") }, { ListValue,"dev_type",{ "tun", "tap" }, translate("Type of used device") }, { Flag,"tun_ipv6",0, translate("Make tun device IPv6 capable") }, { Value,"ifconfig","10.200.200.3 10.200.200.1", translate("Set tun/tap adapter parameters") }, { Value,"server","10.200.200.0 255.255.255.0", translate("Configure server mode") }, { Value,"server_bridge","192.168.1.1 255.255.255.0 192.168.1.128 192.168.1.254", translate("Configure server bridge") }, { Flag,"nobind",0, translate("Do not bind to local address and port") }, { Flag,"comp_lzo",0, translate("Use fast LZO compression") }, { Value,"keepalive","10 60", translate("Helper directive to simplify the expression of --ping and --ping-restart in server mode configurations") }, { ListValue,"proto",{ "udp", "tcp" }, translate("Use protocol") }, { Flag,"client",0, translate("Configure client mode") }, { Flag,"client_to_client",0, translate("Allow client-to-client traffic") }, { DynamicList,"remote","vpnserver.example.org", translate("Remote host name or ip address") }, { FileUpload,"secret","/etc/openvpn/secret.key 1", translate("Enable Static Key encryption mode (non-TLS)") }, { FileUpload,"pkcs12","/etc/easy-rsa/keys/some-client.pk12", translate("PKCS#12 file containing keys") }, { FileUpload,"ca","/etc/easy-rsa/keys/ca.crt", translate("Certificate authority") }, { FileUpload,"dh","/etc/easy-rsa/keys/dh1024.pem", translate("Diffie Hellman parameters") }, { FileUpload,"cert","/etc/easy-rsa/keys/some-client.crt", translate("Local certificate") }, { FileUpload,"key","/etc/easy-rsa/keys/some-client.key", translate("Local private key") }, } local m = Map("openvpn") local p = m:section( SimpleSection ) p.template = "openvpn/pageswitch" p.mode = "basic" p.instance = arg[1] local s = m:section( NamedSection, arg[1], "openvpn" ) for _, option in ipairs(basicParams) do local o = s:option( option[1], option[2], option[2], option[4] ) o.optional = true if option[1] == DummyValue then o.value = option[3] else if option[1] == DynamicList then o.cast = nil function o.cfgvalue(...) local val = AbstractValue.cfgvalue(...) return ( val and type(val) ~= "table" ) and { val } or val end end if type(option[3]) == "table" then if o.optional then o:value("", "-- remove --") end for _, v in ipairs(option[3]) do v = tostring(v) o:value(v) end o.default = tostring(option[3][1]) else o.default = tostring(option[3]) end end for i=5,#option do if type(option[i]) == "table" then o:depends(option[i]) end end end return m
gpl-2.0
jshackley/darkstar
scripts/zones/Phomiuna_Aqueducts/npcs/_ir9.lua
17
1491
----------------------------------- -- Area: Phomiuna_Aqueducts -- NPC: _ir9 (Iron Gate) -- @pos 70 -1.5 140 27 ----------------------------------- package.loaded["scripts/zones/Phomiuna_Aqueducts/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Phomiuna_Aqueducts/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(1660,1) and trade:getItemCount() == 1) then -- Bronze Key player:tradeComplete(); npc:openDoor(15); elseif (trade:hasItemQty(1022,1) and trade:getItemCount() == 1 and player:getMainJob() == 6) then -- thief's tool player:tradeComplete(); npc:openDoor(15); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getXPos() >= 70) then npc:openDoor(15); -- Retail timed else player:messageSpecial(DOOR_LOCKED,1660); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
gheinrich/lua-pb
pb/proto/scanner.lua
4
4555
-- Copyright (c) 2010-2011 by Robert G. Jakabosky <bobby@neoawareness.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. local _G = _G local upper = string.upper local mod_path = string.match(...,".*%.") or '' local lp = require"lpeg" local util = require(mod_path .. 'util') local P=lp.P local S=lp.S local R=lp.R local B=lp.B local C=lp.C local Cf=lp.Cf local Cc=lp.Cc module(...) ------------------------------------------------------------------------------- ------------------------- Basic Patterns ------------------------------------------------------------------------------- -- numbers local num_sign = (S'+-') local digit = R'09' local hexLit = P"0" * S"xX" * (R('09','af','AF'))^1 local octLit = P"0" * (R'07')^1 local floatLit = (digit^1 * ((P".")^-1 * digit^0)^-1 * (S'eE' * num_sign^-1 * digit^1)^-1) local decLit = digit^1 local sdecLit = (P"-")^-1 * decLit -- alphanumeric local AZ = R('az','AZ') local AlphaNum = AZ + R('09') local identChar = AlphaNum + P"_" local not_identChar = -identChar local ident = (AZ + P"_") * (identChar)^0 local quote = P'"' ------------------------------------------------------------------------------- ------------------------- Util. functions. ------------------------------------------------------------------------------- function lines(subject) local _, num = subject:gsub('\n','') return num + 1 end function error(msg) return function (subject, i) local line = lines(subject:sub(1,i)) _G.error('Lexical error in line '..line..', near "' .. util.show_text(subject:sub(i-10,i)).. '": ' .. msg, 0) end end local function literals(tab, term) local ret = P(false) for i=1,#tab do -- remove literal from list. local lit = tab[i] tab[i] = nil -- make literal pattern local pat = P(lit) -- add terminal pattern if term then pat = pat * term end -- map LITERAL -> pattern(literal) tab[upper(lit)] = pat -- combind all literals into one pattern. ret = pat + ret end return ret end ------------------------------------------------------------------------------- ------------------------- Tokens ------------------------------------------------------------------------------- keywords = { -- package "package", "import", -- main types "message", "extend", "enum", "option", -- field modifiers "required", "optional", "repeated", -- message extensions "extensions", "to", "max", -- message groups "group", -- RPC "service", "rpc", "returns", -- buildin types "double", "float", "int32", "int64", "uint32", "uint64", "sint32", "sint64", "fixed32", "fixed64", "sfixed32", "sfixed64", "bool", "string", "bytes", -- booleans "true", "false", } KEYWORD = literals(keywords, not_identChar) symbols = { "=", ";", ".", ",", "{", "}", "(", ")", "[", "]", } SYMBOL = literals(symbols) INTEGER = hexLit + octLit + decLit SINTEGER = hexLit + octLit + sdecLit NUMERIC = hexLit + octLit + floatLit + decLit SNUMERIC = hexLit + octLit + floatLit + sdecLit IDENTIFIER = ident STRING = quote * ((1 - S'"\n\r\\') + (P'\\' * 1))^0 * (quote + error"unfinished string") COMMENT = (P"//" * (1 - P"\n")^0) + (P"/*" * (1 - P"*/")^0 * P"*/") ------------------------------------------------------------------------------- ------------------------- Other patterns ------------------------------------------------------------------------------- SPACE = S' \t\n\r' IGNORED = (SPACE + COMMENT)^0 TOKEN = IDENTIFIER + KEYWORD + SYMBOL + SNUMERIC + STRING ANY = TOKEN + COMMENT + SPACE BOF = P(function(s,i) return (i==1) and i end) EOF = P(-1)
mit
jshackley/darkstar
scripts/zones/Bastok_Markets/npcs/Peritrage.lua
36
1558
----------------------------------- -- Area: Bastok Markets -- NPC: Peritrage -- Standard Merchant NPC -- -- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,PERITRAGE_SHOP_DIALOG); stock = { 0x4100, 284,3, --Bronze Axe 0x4101, 1435,3, --Brass Axe 0x4140, 604,3, --Butterfly Axe 0x4141, 4095,3, --Greataxe 0x4051, 147,3, --Bronze Knife 0x4052, 2182,3, --Knife 0x4040, 140,3, --Bronze Dagger 0x4041, 837,3, --Brass Dagger 0x4042, 1827,3 --Dagger } showNationShop(player, BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Quicksand_Caves/npcs/_5s7.lua
17
1273
----------------------------------- -- Area: Quicksand Caves -- NPC: Ornate Door -- Door blocked by Weight system -- @pos -259 0 745 208 ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local difX = player:getXPos()-(-260); local difZ = player:getZPos()-(754); local Distance = math.sqrt( math.pow(difX,2) + math.pow(difZ,2) ); if (Distance < 3) then return -1; end player:messageSpecial(DOOR_FIRMLY_SHUT); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
birkett/MCServer
Server/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua
36
1637
return { HOOK_PLAYER_PLACED_BLOCK = { CalledWhen = "After a player has placed a block. Notification only.", DefaultFnName = "OnPlayerPlacedBlock", -- also used as pagename Desc = [[ This hook is called after a {{cPlayer|player}} has placed a block in the {{cWorld|world}}. The block is already added to the world and the corresponding item removed from player's {{cInventory|inventory}}.</p> <p> Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p> <p> See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called before the placement.</p> <p> If the client action results in multiple blocks being placed (such as a bed or a door), each separate block is reported through this hook. All the blocks are already present in the world before the first instance of this hook is called. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" }, { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, }, Returns = [[ If this function returns false or no value, Cuberite calls other plugins with the same event. If this function returns true, no other plugin is called for this event. ]], }, -- HOOK_PLAYER_PLACED_BLOCK }
apache-2.0
jshackley/darkstar
scripts/zones/Chateau_dOraguille/npcs/Nachou.lua
38
1046
----------------------------------- -- Area: Chateau d'Oraguille -- NPC: Nachou -- Type: Standard NPC -- @zone: 233 -- @pos -39.965 -3.999 34.292 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Chateau_dOraguille/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x020b); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/RaKaznar_Inner_Court/npcs/HomePoint#1.lua
4
1202
----------------------------------- -- Area: RaKaznar_Inner_Court -- NPC: HomePoint#1 -- @pos ----------------------------------- package.loaded["scripts/zones/RaKaznar_Inner_Court/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/RaKaznar_Inner_Court/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 116); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
jshackley/darkstar
scripts/zones/Quicksand_Caves/npcs/_5s5.lua
17
1275
----------------------------------- -- Area: Quicksand Caves -- NPC: Ornate Door -- Door blocked by Weight system -- @pos -779 0 -454 208 ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local difX = player:getXPos()-(-780); local difZ = player:getZPos()-(-446); local Distance = math.sqrt( math.pow(difX,2) + math.pow(difZ,2) ); if (Distance < 3) then return -1; end player:messageSpecial(DOOR_FIRMLY_SHUT); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Port_Bastok/npcs/Raifa.lua
38
1026
----------------------------------- -- Area: Port Bastok -- NPC: Raifa -- Type: Quest Giver -- @zone: 236 -- @pos -166.416 -8.48 7.153 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0116); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Woods/npcs/Anillah.lua
53
1829
----------------------------------- -- Area: Windurst Woods -- NPC: Anillah -- Type: Clothcraft Image Support -- @pos -34.800 -2.25 -119.950 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,3); local SkillCap = getCraftSkillCap(player,SKILL_CLOTHCRAFT); local SkillLevel = player:getSkillLevel(SKILL_CLOTHCRAFT); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY) == false) then player:startEvent(0x271F,SkillCap,SkillLevel,2,511,player:getGil(),0,0,0); -- p1 = skill level else player:startEvent(0x271F,SkillCap,SkillLevel,2,511,player:getGil(),7108,0,0); end else player:startEvent(0x271F); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x271F and option == 1) then player:messageSpecial(IMAGE_SUPPORT,0,4,2); player:addStatusEffect(EFFECT_CLOTHCRAFT_IMAGERY,1,0,120); end end;
gpl-3.0
Ombridride/minetest-minetestforfun-server
mods/runes/handlers.lua
3
3652
-- Use handlers for runes -- Every handler must receive as arguments the default callback arguments and -- as first argument the power level of the rune as a string which can be : -- `minor` : Low level -- `medium` : Medium level -- `major` : High level -- First, the functions projection = function(runelevel, itemstack, user, pointed_thing) if pointed_thing.type == "object" then local dir = vector.direction(user:getpos(),pointed_thing.ref:getpos()) local v = pointed_thing.ref:getvelocity() or {x=0,y=0,z=0} local ykb = 10 if v.y ~= 0 then ykb = 0 end pointed_thing.ref:setvelocity({x=dir.x*50,y=ykb,z=dir.z*50}) end end damage_around = function(runelevel, itemstack, user, pointed_thing) for name,entity in pairs(minetest.get_objects_inside_radius(user:getpos(),10)) do if true and (entity:is_player() and entity:get_player_name() ~= user:get_player_name()) then entity:set_hp(1) end end end earthquake = function(runelevel, itemstack, user, pointed_thing) for name,entity in pairs(minetest.get_objects_inside_radius(user:getpos(),10)) do local v = entity:get_velocity() or {x=0,y=0,z=0} entity:set_velocity({x=v.x, y=v.y+50, z=v.z}) end end add_owner = function(runelevel, pos, placer, itemstack, pointed_thing) if placer and placer:is_player() then local meta = minetest.get_meta(pos) meta:set_string("owner",placer:get_player_name()) end end is_owner_online = function(runelevel, pos) local meta = minetest.get_meta(pos) if meta:get_string("owner") ~= nil then return minetest.get_player_by_name(meta:get_string("owner")) ~= nil else return false end end is_owner = function(runelevel, pos, player) local meta = minetest.get_meta(pos) if meta:get_string("owner") ~= nil and player:get_player_name() then return meta:get_string("owner") == player:get_player_name() else return false end end go_to_me = function(runelevel, pos, node, digger) if digger and is_owner_online(pos) and not (minetest.get_meta(pos):get_string("owner") == digger:get_player_name()) then digger:setpos(minetest.get_player_by_name(minetest.get_meta(pos):get_string("owner")):getpos()) mana.subtract(minetest.get_meta(pos):get_string("owner"), 5) else mana.add(digger:get_player_name(),50) end end set_manamax = function(runelevel, itemstack, user, pointed_thing) if user and user:is_player() then mana.set(user:get_player_name(),mana.getmax(user:get_player_name())) if not minetest.get_player_privs(user:get_player_name()).server then -- Violent reaction if not admin user:set_hp(1) user:set_breath(1) local userpos = user:get_pos() local useritem = user:get_wielded_item() user:setpos({x=userpos.x+math.random(-50,50),y = userpos.y + math.random(1,20),z = userpos.z + math.random(-50,50)}) end end end set_manamax = function(level, itemstack, user, pointed_thing) if user and user:is_player() then mana.set(user:get_player_name(),mana.getmax(user:get_player_name())) if not minetest.get_player_privs(user:get_player_name()).server then -- Violent reaction if not admin user:set_hp(1) user:set_breath(1) local userpos = user:get_pos() local useritem = user:get_wielded_item() user:setpos({x=userpos.x+math.random(-50,50),y = userpos.y + math.random(1,20),z = userpos.z + math.random(-50,50)}) end end end -- Then, connect runes.functions.connect("project","use",projection) runes.functions.connect("damager","use",damage_around) runes.functions.connect("earthquake","use",earthquake) runes.functions.connect("gotome","punch",go_to_me) runes.functions.connect("gotome","can_dig",is_owner) runes.functions.connect("megamana","use",set_manamax)
unlicense
jshackley/darkstar
scripts/zones/QuBia_Arena/mobs/Vangknok_of_Clan_Death.lua
8
2652
----------------------------------- -- Area: QuBia_Arena -- Mission 9-2 SANDO ----------------------------------- ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobFight ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer, ally) local mobs= {{17621017,17621018,17621019,17621020,17621021,17621022,17621023,17621024,17621025,17621026,17621027},{17621031,17621032,17621033,17621034,17621035,17621036,17621037,17621038,17621039,17621040,17621041},{17621031,17621046,17621047,17621048,17621049,17621050,17621051,17621052,17621053,17621054,17621055}}; local inst=ally:getBattlefield():getBattlefieldNumber(); local victory = true for i,v in ipairs(mobs[inst]) do local action = GetMobAction(v); printf("action %u",action); if not(action == 0 or (action >=21 and action <=23)) then victory = false end end if victory == true then ally:startEvent(0x7d04,0,0,4); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) printf("finishCSID: %u",csid); printf("RESULT: %u",option); if (csid == 0x7d04) then if (player:getBattlefield():getBattlefieldNumber() == 1) then SpawnMob(17621014); SpawnMob(17621015); SpawnMob(17621016); local trion = player:getBattlefield():insertAlly(14183) trion:setSpawn(-403,-201,413,58); trion:spawn(); player:setPos(-400,-201,419,61); elseif (player:getBattlefield():getBattlefieldNumber() == 2) then SpawnMob(17621028); SpawnMob(17621029); SpawnMob(17621030); local trion = player:getBattlefield():insertAlly(14183) trion:setSpawn(-3,-1,4,61); trion:spawn(); player:setPos(0,-1,10,61); elseif (player:getBattlefield():getBattlefieldNumber() == 3) then SpawnMob(17621042); SpawnMob(17621043); SpawnMob(17621044); local trion = player:getBattlefield():insertAlly(14183) trion:setSpawn(397,198,-395,64); trion:spawn(); player:setPos(399,198,-381,57); end end end;
gpl-3.0
jshackley/darkstar
scripts/globals/weaponskills/tachi_hobaku.lua
18
1659
----------------------------------- -- Tachi Hobaku -- Great Katana weapon skill -- Skill Level: 30 -- Stuns enemy. Chance of stun varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Snow Gorget. -- Aligned with the Snow Belt. -- Element: None -- Modifiers: STR:60% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); local chance = player:getTP()-100 > math.random()*150; if (damage > 0 and chance) then if (target:hasStatusEffect(EFFECT_STUN) == false) then target:addStatusEffect(EFFECT_STUN, 1, 0, 4); end end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
JoMiro/arcemu
src/scripts/lua/LuaBridge/0Misc/0LCF_Includes/LCF_Extra.lua
13
5292
--[[ * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008-2010 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *]] assert( include("LCF.lua") ) LCF.zone_hooks = {} LCF.areatrigger_hooks = {} LCF.call_backs = {} function LCF:HandleOnZone(event,player,zone_id) local zone_key = "zone "..tostring(zone_id) local zone_struct = self.zone_hooks[zone_key] if(type(zone_struct) == "table") then for _,v in pairs(zone_struct) do if(type(v) == "function") then --pcall(v,event,player,zone_id) v(event,player,zone_id) end end end end function LCF:HandleOnAreaTrigger(event,player,area_trig) --player:SendAreaTriggerMessage("[AREA TRIGGER] "..area_trig) local key = "area "..tostring(area_trig) local struct = self.areatrigger_hooks[key] if(type(struct) == "table") then for _,v in pairs(struct) do if(type(v) == "function") then --pcall(v,event,player,area_trig) v(event,player,area_trig) end end end end function LCF:RegisterZoneHook(zone_id, func) assert(zone_id and func,"Failed, expected valid values got ->"..tostring(zone_id).." : "..tostring(func)) if(type(func) ~= "function") then error("Failed to register, expected valid function got->"..tostring(func)) end local zone_key = "zone "..tostring(zone_id) if(type(self.zone_hooks[zone_key]) ~= "table") then self.zone_hooks[zone_key] = {} end local fstr = tostring(func) --first, try to find it. for _,v in pairs(self.zone_hooks[zone_key]) do if(tostring(v) == fstr) then return end end table.insert(self.zone_hooks[zone_key],func) end function LCF:RemoveZoneHook(zone_id, func) local zone_key = "zone "..tostring(zone_id) local zone_struct = self.zone_hooks[zone_key] local fstr = tostring(func) if(type(zone_struct) == "table") then for k,v in pairs(zone_struct) do if(tostring(v) == fstr) then table.remove(zone_struct,k) break end end end end function LCF:RegisterAreaTrigger(area_trig, func) assert(area_trig and func,"Failed, expected valid values got ->"..tostring(area_trig).." : "..tostring(func)) if(type(area_trig) ~= "number") then error("Failed to register, expected number value, got ->"..tostring(area_trig)) end if(type(func) ~= "function") then error("Failed to register, expected valid function got->"..tostring(func)) end local key = "area "..tostring(area_trig) local fstr = tostring(func) if(type(self.areatrigger_hooks[key]) ~= "table") then self.areatrigger_hooks[key] = {} end for _,v in pairs(self.areatrigger_hooks[key]) do if(type(v) == fstr) then return end end table.insert(self.areatrigger_hooks[key],func) end function LCF:RemoveAreaTrigger(area_trig,func) local key = "area "..tostring(area_trig) local struct = self.areatrigger_hooks[key] local fstr = tostring(func) if(type(struct) == "table") then for k,v in pairs(struct) do if(type(v) == fstr) then table.remove(struct,k) break; end end end end function LCF:RegisterLuaEvent(evt_typ,func,delay,repeats,...) if(type(func) ~= "function") then error("Invalid argument #1, expected function got ->"..type(func)) end if(type(delay) ~= "number") then error("Invalid argument #2, expected number got ->"..type(delay)) end if(type(repeats) ~= "number") then error("Invalid argument #3, expected number got->"..type(repeats)) end assert(type(arg) == "table","Internal error, arg is not a table.") if(delay <= 0) then error("Invalid argument #2, delay must be greater than 0.") end local struct = {evt_typ,{func,delay,delay,repeats,arg} } table.insert(self.call_backs,struct) end function LCF:RemoveLuaEvent(evt_typ,func) for k,v in ipairs(self.call_backs) do if(v[1] == evt_typ) then if(func ~= nil) then local struct = v[2] local fstr = tostring(func) if(tostring(struct[1]) == fstr) then table.remove(self.call_backs,k) end else table.remove(self.call_backs,k) end end end end function LCF:UpdateCallBacks(...) for k,v in pairs(self.call_backs) do local struct = v[2] struct[2] = (struct[2] - 100) if(struct[2] <= 0) then struct[1](unpack(struct[5])) struct[2] = struct[3] if(struct[4] ~= 0) then struct[4] = struct[4] - 1 if(struct[4] == 0) then table.remove(self.call_backs,k) end end end end end function LCF:BindMethod(method,method_table) return function(...) return method(method_table,unpack(arg)) end end RegisterServerHook(15,LCF:BindMethod(LCF.HandleOnZone,LCF)) RegisterServerHook(26,LCF:BindMethod(LCF.HandleOnAreaTrigger,LCF)) --RegisterTimedEvent("LCF:UpdateCallBacks",100,0) --CreateLuaEvent(LCF:BindMethod(LCF.UpdateCallBacks,LCF),100,0)
agpl-3.0
jshackley/darkstar
scripts/zones/Metalworks/npcs/Moyoyo.lua
38
1034
----------------------------------- -- Area: Metalworks -- NPC: Moyoyo -- Type: Standard NPC -- @zone: 237 -- @pos 19.508 -17 26.870 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00fc); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
SpRoXx/GTW-RPG
[resources]/GTWcivilians/civ_c.lua
1
13709
--[[ ******************************************************************************** Project owner: RageQuit community Project name: GTW-RPG Developers: Mr_Moose Source code: https://github.com/GTWCode/GTW-RPG/ Bugtracker: http://forum.404rq.com/bug-reports/ Suggestions: http://forum.404rq.com/mta-servers-development/ Version: Open source License: BSD 2-Clause Status: Stable release ******************************************************************************** ]]-- -- GUI components local work_window = nil local btn_accept = nil local btn_cancel = nil local lbl_info = nil local lst_skins = nil local cooldown = nil local cooldown2 = nil -- Global data local dummyped = nil local playerSkinID = 0 local playerCurrentSkin = 0 --[[ Create the job window ]]-- addEventHandler("onClientResourceStart", resourceRoot, function() -- Adding the gui local guiX,guiY = guiGetScreenSize() work_window = guiCreateWindow(0, (guiY-350)/2, 372, 350, "Civilians", false) guiSetVisible(work_window, false) -- Tab panel tab_panel = guiCreateTabPanel(0, 30, 372, 276, false, work_window) tab_info = guiCreateTab("Information", tab_panel) tab_skin = guiCreateTab("Select skin", tab_panel) tab_weapons = guiCreateTab("Rent weapons/tools", tab_panel) -- Button accept btn_accept = guiCreateButton(10, 310, 110, 36, "Accept", false, work_window) guiSetProperty(btn_accept, "NormalTextColour", "FF00FF00") addEventHandler("onClientGUIClick", btn_accept, accept_work, false) exports.GTWgui:setDefaultFont(btn_accept, 10) -- Button close btn_cancel = guiCreateButton(252, 310, 110, 36, "Cancel", false, work_window) addEventHandler("onClientGUIClick", btn_cancel, close_guibutton, false) exports.GTWgui:setDefaultFont(btn_cancel, 10) -- Memo with info lbl_info = guiCreateMemo(0, 0, 1, 1, "Loading info...", true, tab_info) guiMemoSetReadOnly( lbl_info, true ) exports.GTWgui:setDefaultFont(lbl_info, 10) -- Skin selection list lst_skins = guiCreateGridList( 0, 0, 1, 1, true, tab_skin ) guiGridListSetSelectionMode( lst_skins, 2 ) guiGridListAddColumn( lst_skins, "Skin name", 0.65 ) guiGridListAddColumn( lst_skins, "ID", 0.15 ) exports.GTWgui:setDefaultFont(lst_skins, 10) guiGridListSetSelectionMode(lst_skins, 0) guiGridListSetSortingEnabled(lst_skins, false) -- Weapons and tools selection list lst_weapons = guiCreateGridList( 0, 0, 1, 1, true, tab_weapons ) guiGridListSetSelectionMode( lst_weapons, 2 ) guiGridListAddColumn( lst_weapons, "Weapon name", 0.5 ) guiGridListAddColumn( lst_weapons, "Ammo", 0.15 ) guiGridListAddColumn( lst_weapons, "Price", 0.15 ) guiGridListAddColumn( lst_weapons, "ID", 0.10 ) exports.GTWgui:setDefaultFont(lst_weapons, 10) guiGridListSetSelectionMode(lst_weapons, 0) guiGridListSetSortingEnabled(lst_weapons, false) -- Add all markers created by this system if any addMarkersAndClearTable() end) function addMarkersAndClearTable() -- Add job markers to the map for k, v in pairs(markers) do -- Unpack data local ID, inter,dim, x,y,z, j_type = unpack(v) if not ID or not inter or not dim or not x or not y or not z or not j_type then return end -- Update color profiles local red,green,blue = 255,150,0 if j_type == "government" then red,green,blue = 110,110,110 elseif j_type == "emergency" then red,green,blue = 0,150,255 end -- Create the marker local mark = createMarker(x, y, z-1, "cylinder", 2.0, red, green, blue, 70) if inter == 0 then createBlipAttachedTo( mark, 56, 2, 0, 0, 0, 0, 0, 180) end setElementInterior(mark, inter) setElementDimension(mark, dim) addEventHandler("onClientMarkerHit", mark, showGUI) addEventHandler("onClientMarkerLeave", mark, close_gui) setElementData( mark, "jobID", ID ) end -- Clear the table markers = { } end -- Check if a refresh is needed setTimer(addMarkersAndClearTable, 5000, 0) --[[ Shows the gui on marker hit and edit it's variables ]]-- function showGUI( hitElement, matchingdimension, jobID ) if not isTimer(cooldown) and hitElement and isElement(hitElement) and getElementType(hitElement) == "player" and not getPedOccupiedVehicle(hitElement) and getElementData(hitElement, "Jailed") ~= "Yes" and hitElement == localPlayer and matchingdimension then -- Get job id from marker local ID = "" if source then ID = getElementData( source, "jobID" ) else ID = jobID end local team, max_wl, description, skins, skin_names, work_tools = unpack(work_items[ID]) -- Check group membership if restricted_jobs[ID] then if restricted_jobs[ID] ~= getElementData(localPlayer, "Group") and getPlayerTeam(localPlayer) ~= getTeamFromName("Staff") then exports.GTWtopbar:dm( ID..": This job is restricted to: "..restricted_jobs[ID], 255, 100, 0 ) return end end -- Check wanted level if getPlayerWantedLevel() > max_wl then exports.GTWtopbar:dm( ID..": Go away, we don't hire criminals!", 255, 0, 0 ) return end if getElementData(localPlayer, "Occupation") == ID then guiSetEnabled(tab_info, false) guiSetEnabled(tab_skin, false) guiSetSelectedTab(tab_panel, tab_weapons) guiSetVisible(btn_accept, false) guiSetText(btn_cancel, "OK") else guiSetEnabled(tab_info, true) guiSetEnabled(tab_skin, true) guiSetSelectedTab(tab_panel, tab_info) guiSetVisible(btn_accept, true) guiSetText(btn_cancel, "Cancel") end -- Freeze the player setElementFrozen(hitElement, true) -- Move to skin selection area g_px,g_py,g_pz = getElementPosition(localPlayer) g_prx,g_pry,g_prz = getElementRotation(localPlayer) g_pdim = getElementDimension(localPlayer) g_pint = getElementInterior(localPlayer) fadeCamera(false) dummyped = createPed(0, -1618.2958984375, 1400.9755859375, 7.1753273010254, 180) -- Fade and move the camera local new_dim = math.random(100,200) setTimer(fadeCamera, 1000, 1, true) setTimer(setElementDimension, 1000, 1, localPlayer, new_dim) setTimer(setElementInterior, 1000, 1, localPlayer, 0) setTimer(setElementDimension, 1000, 1, dummyped, new_dim) setTimer(setElementInterior, 1000, 1, dummyped, 0) setTimer(setCameraMatrix, 1000, 1, -1618.2958984375, 1398, 7.1753273010254, -1618.2958984375, 1400.9755859375, 7.1753273010254, 5, 100) -- Set GUI information and save skin information guiSetText(lbl_info, ID.."\n"..description) setElementData(localPlayer, "jobID", ID) setElementData(localPlayer, "GTWcivilians.skins.current", getElementModel(localPlayer)) playerCurrentSkin = getElementModel(localPlayer) -- Clear skins list guiGridListClear( lst_skins ) -- Add category local tmp_row_cat = guiGridListAddRow( lst_skins ) guiGridListSetItemText( lst_skins, tmp_row_cat, 1,ID.." skins",true,false) -- Add available skins for k=1, #skins do if skins[k] == -1 then -- Alias for default skin local tmp_row = guiGridListAddRow( lst_skins ) guiGridListSetItemText( lst_skins, tmp_row, 1,"Default",false,false) elseif skins[k] > -1 then -- All other available skins local tmp_row = guiGridListAddRow( lst_skins ) guiGridListSetItemText( lst_skins,tmp_row,2,skins[k],false,false) guiGridListSetItemText( lst_skins,tmp_row,1,skin_names[k],false,false) end end -- Clear weapons list guiGridListClear( lst_weapons ) -- Add available weapons for i=1, #work_tools do local tmp_row = guiGridListAddRow( lst_weapons ) local wep_id,ammo,price,name = unpack(work_tools[i]) guiGridListSetItemText(lst_weapons,tmp_row,1, name, false,false) guiGridListSetItemText(lst_weapons,tmp_row,2, ammo, false,false) guiGridListSetItemText(lst_weapons,tmp_row,3, price, false,false) guiGridListSetItemText(lst_weapons,tmp_row,4, wep_id, false,false) end -- Select default item guiGridListSetSelectedItem( lst_skins, 0, 0 ) row,col = 0,0 -- Default setTimer(function() if skins[1] > -1 then setElementModel( dummyped, skins[1] ) playerSkinID = skins[1] else local currSkinID = tonumber(getElementData(localPlayer, "clothes.boughtSkin")) or 0 setElementModel( dummyped, currSkinID ) playerSkinID = currSkinID end end, 1000, 1) -- On skin change addEventHandler("onClientGUIClick",lst_skins, function() row,col = guiGridListGetSelectedItem( lst_skins ) if row and col and row > 0 then playerSkinID = (skins[row] or 0) if playerSkinID > -1 then setElementModel( dummyped, playerSkinID ) elseif playerSkinID == -1 then local currSkinID = tonumber(getElementData(localPlayer, "clothes.boughtSkin")) or 0 setElementModel( dummyped, currSkinID ) end end end) addEventHandler( "onClientGUIDoubleClick", lst_weapons, function( ) local r,c = guiGridListGetSelectedItem(lst_weapons) local name = guiGridListGetItemText(lst_weapons, r,1) local ammo = guiGridListGetItemText(lst_weapons, r,2) local price = guiGridListGetItemText(lst_weapons, r,3) local weapon_id = guiGridListGetItemText(lst_weapons, r,4) if not isTimer(cooldown2) and r > -1 and c > -1 then triggerServerEvent("GTWcivilians.buyTools", localPlayer, name, ammo, price, weapon_id) cooldown2 = setTimer(function() end, 200, 1) end end) -- Showing the gui setTimer(guiSetVisible, 1000, 1, work_window, true) setTimer(guiSetInputEnabled, 1000, 1, true) setTimer(showCursor, 1000, 1, true) end end function staffWork(cmdName, ID) -- Configuration -- Setup by name if cmdName ~= "gowork" then if cmdName == "gobusdriver" then ID = "Bus Driver" elseif cmdName == "gotrain" then ID = "Train Driver" elseif cmdName == "gotaxi" then ID = "Taxi Driver" elseif cmdName == "gotrucker" then ID = "Trucker" elseif cmdName == "gopilot" then ID = "Pilot" elseif cmdName == "gomechanic" then ID = "Mechanic" elseif cmdName == "gofisher" then ID = "Fisher" elseif cmdName == "gofarmer" then ID = "Farmer" elseif cmdName == "gotram" then ID = "Tram Driver" elseif cmdName == "gofireman" then ID = "Fireman" elseif cmdName == "gomedic" then ID = "Paramedic" elseif cmdName == "goironminer" then ID = "Iron miner" elseif cmdName == "golaw" then ID = "Police Officer" elseif cmdName == "sapd" then ID = "SAPD Officer" elseif cmdName == "swat" then ID = "SWAT Officer" elseif cmdName == "fbi" then ID = "FBI agent" elseif cmdName == "army" then ID = "Armed Forces" end end -- Check if a user is in the staff team, if so, allow access local is_staff = exports.GTWstaff:isStaff(localPlayer) if restricted_jobs[ID] and (not is_staff or restricted_jobs[ID] ~= getElementData(localPlayer, "Group")) then exports.GTWtopbar:dm( ID..": Only staff and official groups can use this command!", 255, 100, 0 ) return end if ID then showGUI(localPlayer, true, ID) end end addCommandHandler( "gowork", staffWork ) addCommandHandler( "gobusdriver", staffWork ) addCommandHandler( "gotrucker", staffWork ) addCommandHandler( "gotaxi", staffWork ) addCommandHandler( "gotrain", staffWork ) addCommandHandler( "gopilot", staffWork ) addCommandHandler( "gofisher", staffWork ) addCommandHandler( "gofarmer", staffWork ) addCommandHandler( "gomechanic", staffWork ) addCommandHandler( "gotram", staffWork ) addCommandHandler( "gofireman", staffWork ) addCommandHandler( "gomedic", staffWork ) addCommandHandler( "goironminer", staffWork ) addCommandHandler( "golaw", staffWork ) -- Group commands addCommandHandler( "fbi", staffWork ) addCommandHandler( "swat", staffWork ) addCommandHandler( "sapd", staffWork ) addCommandHandler( "army", staffWork ) --[[ Closes the GUI on marker leave ]]-- function close_gui( leaveElement, matchingdimension ) if ( leaveElement and isElement(leaveElement) and getElementType(leaveElement) == "player" and not getPedOccupiedVehicle(leaveElement) and leaveElement == localPlayer and matchingdimension ) then end end --[[ When the user clicks on the Accept job button ]]-- function accept_work() -- Trigger server event local ID = getElementData( localPlayer, "jobID" ) if not playerSkinID then playerSkinID = 0 end -- Accept job if ID then triggerServerEvent( "GTWcivilians.accept", localPlayer, ID, playerSkinID ) end -- Reset camera details fadeCamera(false) setTimer(reset_close_gui, 1000, 1) cooldown = setTimer(function() end, 3000, 1) -- Unfreeze player setTimer(setElementFrozen, 2000, 1, localPlayer, false) -- Closing the gui guiSetVisible( work_window, false ) guiSetInputEnabled( false ) showCursor( false ) end --[[ When the user clicks on the Close button ]]-- function close_guibutton() -- Closing the gui guiSetVisible( work_window, false ) guiSetInputEnabled( false ) showCursor( false ) -- Unfreeze player setTimer(setElementFrozen, 2000, 1, localPlayer, false) -- Reset camera details fadeCamera(false) setTimer(reset_close_gui, 1000, 1) cooldown = setTimer(function() end, 3000, 1) -- Reset Skin --local skinID = getElementData(localPlayer, "GTWcivilians.skins.current") or 0 --setElementModel(localPlayer, skinID) end function reset_close_gui() -- Fade and move the camera back to default fadeCamera(true) setElementDimension(localPlayer, g_pdim) setElementInterior(localPlayer, g_pint) setElementPosition(localPlayer, g_px,g_py,g_pz) setElementRotation(localPlayer, g_prx,g_pry,g_prz) destroyElement(dummyped) setCameraTarget(localPlayer) setElementFrozen(localPlayer, false) end
bsd-2-clause
jshackley/darkstar
scripts/globals/items/berry_snowcone.lua
39
1200
----------------------------------------- -- ID: 5710 -- Item: Berry Snowcone -- Food Effect: 5 Min, All Races ----------------------------------------- -- MP % 30 Cap 30 -- Intelligence 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD)) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5710); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_MPP, 30); target:addMod(MOD_FOOD_MP_CAP, 30); target:addMod(MOD_INT, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_MPP, 30); target:delMod(MOD_FOOD_MP_CAP, 30); target:delMod(MOD_INT, 1); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Abdhaljs_Isle-Purgonorgo/Zone.lua
34
1365
----------------------------------- -- -- Zone: Abdhaljs_Isle-Purgonorgo -- ----------------------------------- package.loaded["scripts/zones/Abdhaljs_Isle-Purgonorgo/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Abdhaljs_Isle-Purgonorgo/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; player:addKeyItem(MAP_OF_ABDH_ISLE_PURGONORGO); if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(521.600,-3.000,563.000,64); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
asmagill/hs._asm.luathread
luaskin/modules/timer/init.lua
9
14969
--- === hs.timer === --- --- Execute functions with various timing rules local module = require("hs.timer.internal") local log=require'hs.logger'.new('timer',3) module.setLogLevel=log.setLogLevel local type,ipairs,tonumber,floor,date=type,ipairs,tonumber,math.floor,os.date -- private variables and methods ----------------------------------------- local TIME_PATTERNS={'-??:??:??-','-??:??--','??d??h---','-??h??m--','--??m??s-','??d----','-??h---','--??m--','---??s-','----????ms'} -- ms unused, but it might be useful in the future do for i,s in ipairs(TIME_PATTERNS) do TIME_PATTERNS[i]='^'..(s:gsub('%?%?%?%?','(%%d%%d?%%d?%%d?)'):gsub('%?%?','(%%d%%d?)'):gsub('%-','()'))..'$' end end local function timeStringToSeconds(time) if type(time)=='string' then local d,h,m,s,ms for _,pattern in ipairs(TIME_PATTERNS) do d,h,m,s,ms=time:match(pattern) if d then break end end if not d then error('invalid time string '..time,3) end if type(d)=='number' then d=0 end --remove "missing" captures if type(h)=='number' then h=0 end if type(m)=='number' then m=0 end if type(s)=='number' then s=0 end if type(ms)=='number' then ms=0 end d=tonumber(d) h=tonumber(h) m=tonumber(m) s=tonumber(s) ms=tonumber(ms) if h>=24 or m>=60 or s>=60 then error('invalid time string '..time,3) end time=d*86400+h*3600+m*60+s+(ms/1000) end if type(time)~='number' or time<0 then error('invalid time',3) end return time end -- Public interface ------------------------------------------------------ --- hs.timer.seconds(timeOrDuration) -> seconds --- Function --- Converts a string with a time of day or a duration into number of seconds --- --- Parameters: --- * timeOrDuration - a string that can have any of the following formats: --- * "HH:MM:SS" or "HH:MM" - represents a time of day (24-hour clock), returns the number of seconds since midnight --- * "DDdHHh", "HHhMMm", "MMmSSs", "DDd", "HHh", "MMm", "SSs", "NNNNms" - represents a duration in days, hours, minutes, --- seconds and/or milliseconds --- --- Returns: --- * The number of seconds function module.seconds(n) return timeStringToSeconds(n) end --- hs.timer.minutes(n) -> seconds --- Function --- Converts minutes to seconds --- --- Parameters: --- * n - A number of minutes --- --- Returns: --- * The number of seconds in n minutes function module.minutes(n) return 60 * n end --- hs.timer.hours(n) -> seconds --- Function --- Converts hours to seconds --- --- Parameters: --- * n - A number of hours --- --- Returns: --- * The number of seconds in n hours function module.hours(n) return 60 * 60 * n end --- hs.timer.days(n) -> sec --- Function --- Converts days to seconds --- --- Parameters: --- * n - A number of days --- --- Returns: --- * The number of seconds in n days function module.days(n) return 60 * 60 * 24 * n end --- hs.timer.weeks(n) -> sec --- Function --- Converts weeks to seconds --- --- Parameters: --- * n - A number of weeks --- --- Returns: --- * The number of seconds in n weeks function module.weeks(n) return 60 * 60 * 24 * 7 * n end --- hs.timer.waitUntil(predicateFn, actionFn[, checkInterval]) -> timer --- Constructor --- Creates and starts a timer which will perform `actionFn` when `predicateFn` returns true. The timer is automatically stopped when `actionFn` is called. --- --- Parameters: --- * predicateFn - a function which determines when `actionFn` should be called. This function takes no arguments, but should return true when it is time to call `actionFn`. --- * actionFn - a function which performs the desired action. This function may take a single argument, the timer itself. --- * checkInterval - an optional parameter indicating how often to repeat the `predicateFn` check. Defaults to 1 second. --- --- Returns: --- * a timer object --- --- Notes: --- * The timer is stopped before `actionFn` is called, but the timer is passed as an argument to `actionFn` so that the actionFn may restart the timer to be called again the next time predicateFn returns true. --- * See also `hs.timer.waitWhile`, which is essentially the opposite of this function module.waitUntil = function(predicateFn, actionFn, checkInterval) checkInterval = checkInterval or 1 local stopWatch stopWatch = module.new(checkInterval, function() if predicateFn() then stopWatch:stop() actionFn(stopWatch) end end):start() return stopWatch end --- hs.timer.doUntil(predicateFn, actionFn[, checkInterval]) -> timer --- Constructor --- Creates and starts a timer which will perform `actionFn` every `checkinterval` seconds until `predicateFn` returns true. The timer is automatically stopped when `predicateFn` returns true. --- --- Parameters: --- * predicateFn - a function which determines when to stop calling `actionFn`. This function takes no arguments, but should return true when it is time to stop calling `actionFn`. --- * actionFn - a function which performs the desired action. This function may take a single argument, the timer itself. --- * checkInterval - an optional parameter indicating how often to repeat the `predicateFn` check. Defaults to 1 second. --- --- Returns: --- * a timer object --- --- Notes: --- * The timer is passed as an argument to `actionFn` so that it may stop the timer prematurely (i.e. before predicateFn returns true) if desired. --- * See also `hs.timer.doWhile`, which is essentially the opposite of this function module.doUntil = function(predicateFn, actionFn, checkInterval) checkInterval = checkInterval or 1 local stopWatch stopWatch = module.new(checkInterval, function() if not predicateFn() then actionFn(stopWatch) else stopWatch:stop() end end):start() return stopWatch end --- hs.timer.doEvery(interval, fn) -> timer --- Constructor --- Repeats fn every interval seconds. --- --- Parameters: --- * interval - A number of seconds between triggers --- * fn - A function to call every time the timer triggers --- --- Returns: --- * An `hs.timer` object --- --- Notes: --- * This function is a shorthand for `hs.timer.new(interval, fn):start()` module.doEvery = function(...) return module.new(...):start() end --- hs.timer.waitWhile(predicateFn, actionFn[, checkInterval]) -> timer --- Constructor --- Creates and starts a timer which will perform `actionFn` when `predicateFn` returns false. The timer is automatically stopped when `actionFn` is called. --- --- Parameters: --- * predicateFn - a function which determines when `actionFn` should be called. This function takes no arguments, but should return false when it is time to call `actionFn`. --- * actionFn - a function which performs the desired action. This function may take a single argument, the timer itself. --- * checkInterval - an optional parameter indicating how often to repeat the `predicateFn` check. Defaults to 1 second. --- --- Returns: --- * a timer object --- --- Notes: --- * The timer is stopped before `actionFn` is called, but the timer is passed as an argument to `actionFn` so that the actionFn may restart the timer to be called again the next time predicateFn returns false. --- * See also `hs.timer.waitUntil`, which is essentially the opposite of this function module.waitWhile = function(predicateFn, ...) return module.waitUntil(function() return not predicateFn() end, ...) end --- hs.timer.doWhile(predicateFn, actionFn[, checkInterval]) -> timer --- Constructor --- Creates and starts a timer which will perform `actionFn` every `checkinterval` seconds while `predicateFn` returns true. The timer is automatically stopped when `predicateFn` returns false. --- --- Parameters: --- * predicateFn - a function which determines when to stop calling `actionFn`. This function takes no arguments, but should return false when it is time to stop calling `actionFn`. --- * actionFn - a function which performs the desired action. This function may take a single argument, the timer itself. --- * checkInterval - an optional parameter indicating how often to repeat the `predicateFn` check. Defaults to 1 second. --- --- Returns: --- * a timer object --- --- Notes: --- * The timer is passed as an argument to `actionFn` so that it may stop the timer prematurely (i.e. before predicateFn returns false) if desired. --- * See also `hs.timer.doUntil`, which is essentially the opposite of this function module.doWhile = function(predicateFn, ...) return module.doUntil(function() return not predicateFn() end, ...) end --- hs.timer.localTime() -> number --- Function --- Returns the number of seconds since local time midnight --- --- Parameters: --- * None --- --- Returns: --- * the number of seconds module.localTime = function() local tnow=date('*t') return tnow.sec+tnow.min*60+tnow.hour*3600 end --- hs.timer.doAt(time[, repeatInterval], fn[, continueOnError]) -> timer --- Constructor --- Creates and starts a timer which will perform `fn` at the given (local) `time` and then (optionally) repeat it every `interval`. --- --- Parameters: --- * time - number of seconds after (local) midnight, or a string in the format "HH:MM" (24-hour local time), indicating --- the desired trigger time --- * repeatInterval - (optional) number of seconds between triggers, or a string in the format --- "DDd", "DDdHHh", "HHhMMm", "HHh" or "MMm" indicating days, hours and/or minutes between triggers; if omitted --- or `0` the timer will trigger only once --- * fn - a function to call every time the timer triggers --- * continueOnError - an optional boolean flag, defaulting to false, which indicates that the timer should not be automatically stopped if the callback function results in an error. --- --- Returns: --- * a timer object --- --- Notes: --- * The timer can trigger up to 1 second early or late --- * The first trigger will be set to the earliest occurrence given the `repeatInterval`; if that's omitted, --- and `time` is earlier than the current time, the timer will trigger the next day. If the repeated interval --- results in exactly 24 hours you can schedule regular jobs that will run at the expected time independently --- of when Hammerspoon was restarted/reloaded. E.g.: --- * If it's 19:00, `hs.timer.doAt("20:00",somefn)` will set the timer 1 hour from now --- * If it's 21:00, `hs.timer.doAt("20:00",somefn)` will set the timer 23 hours from now --- * If it's 21:00, `hs.timer.doAt("20:00","6h",somefn)` will set the timer 5 hours from now (at 02:00) --- * To run a job every hour on the hour from 8:00 to 20:00: `for h=8,20 do hs.timer.doAt(h..":00","1d",runJob) end` module.doAt = function(time,interval,fn,continueOnError) if type(interval)=='function' then continueOnError=fn fn=interval interval=0 end interval=timeStringToSeconds(interval) if interval~=0 and interval<60 then error('invalid interval',2) end -- degenerate use case for this function time=timeStringToSeconds(time) local now=module.localTime() while time<=now do time=time+(interval==0 and module.days(1) or interval) end local delta=time-now time=time%86400 -- for logging log.df('timer set for %02d:%02d:%02d, %dh%dm%ds from now', floor(time/3600),floor(time/60)%60,floor(time%60),floor(delta/3600),floor(delta/60)%60,floor(delta%60)) return module.new(interval,fn,continueOnError):start():setNextTrigger(delta) end --- === hs.timer.delayed === --- --- Specialized timer objects to coalesce processing of unpredictable asynchronous events into a single callback --- hs.timer.delayed:start([delay]) -> hs.timer.delayed object --- Method --- Starts or restarts the callback countdown --- --- Parameters: --- * delay - (optional) if provided, sets the countdown duration to this number of seconds --- for this time only; subsequent calls to `:start()` will revert to the original delay (or --- to the delay set with `:setDelay(delay)`) --- --- Returns: --- * the delayed timer object --- hs.timer.delayed:stop() -> hs.timer.delayed object --- Method --- Cancels the callback countdown, if running; the callback will therefore not be triggered --- --- Parameters: --- * None --- --- Returns: --- * the delayed timer object --- hs.timer.delayed:running() -> boolean --- Method --- Returns a boolean indicating whether the callback countdown is running --- --- Parameters: --- * None --- --- Returns: --- * a boolean --- hs.timer.delayed:setDelay(delay) -> hs.timer.delayed object --- Method --- Changes the callback countdown duration --- --- Parameters: --- * None --- --- Returns: --- * the delayed timer object --- --- Notes: --- * if the callback countdown is running, calling this method will restart it --- hs.timer.delayed:nextTrigger() -> number or nil --- Method --- Returns the time left in the callback countdown --- --- Parameters: --- * None --- --- Returns: --- * if the callback countdown is running, returns the number of seconds until it triggers; otherwise returns nil --- hs.timer.delayed.new(delay, fn) -> hs.timer.delayed object --- Constructor --- Creates a new delayed timer. --- --- Delayed timers have specialized methods that behave differently from regular timers. --- When the `:start()` method is invoked, the timer will wait for `delay` seconds before calling `fn()`; --- this is referred to as the callback countdown. If `:start()` is invoked again before `delay` has elapsed, --- the countdown starts over again. --- --- You can use a delayed timer to coalesce processing of unpredictable asynchronous events into a single --- callback; for example, if you have an event stream that happens in "bursts" of dozens of events at once, --- set an appropriate `delay` to wait for things to settle down, and then your callback will run just once. --- --- Parameters: --- * delay - number of seconds to wait for after a `:start()` invocation (the "callback countdown") --- * fn - a function to call after `delay` has fully elapsed without any further `:start()` invocations --- --- Returns: --- * a new `hs.timer.delayed` object --- --- Notes: --- * these timers are meant to be long-lived: once instantiated, there's no way to remove them from the run loop; --- create them once at the module level. local DISTANT_FUTURE=315360000 -- 10 years (roughly) module.delayed = { new=function(delay,fn) local tmr=module.new(DISTANT_FUTURE,fn):start() return { start=function(self,dl) tmr:setNextTrigger(dl or delay) return self end, stop=function(self) tmr:setNextTrigger(DISTANT_FUTURE) return self end, nextTrigger=function() local nt=tmr:nextTrigger() return (nt>0 and nt<=delay) and nt or nil end, running=function(self) return self:nextTrigger() and true or false end, setDelay=function(self,dl) if self:running() then delay=dl self:start() end delay=dl return self end, } end } -- Return Module Object -------------------------------------------------- return module
mit
tridge/ardupilot
libraries/AP_Scripting/examples/rgb_notify_patterns.lua
19
1396
-- This script is a test of led override local count = 0 local num_leds = 16 -- constrain a value between limits function constrain(v, vmin, vmax) if v < vmin then v = vmin end if v > vmax then v = vmax end return v end --[[ Table of colors on a rainbow, red first --]] local rainbow = { { 255, 0, 0 }, { 255, 127, 0 }, { 255, 255, 0 }, { 0, 255, 0 }, { 0, 0, 255 }, { 75, 0, 130 }, { 143, 0, 255 }, } --[[ Function to set a LED to a color on a classic rainbow spectrum, with v=0 giving red --]] function set_Rainbow(led, v) local num_rows = #rainbow local row = math.floor(constrain(v * (num_rows-1)+1, 1, num_rows-1)) local v0 = (row-1) / (num_rows-1) local v1 = row / (num_rows-1) local p = (v - v0) / (v1 - v0) r = math.floor(rainbow[row][1] + p * (rainbow[row+1][1] - rainbow[row][1])) g = math.floor(rainbow[row][2] + p * (rainbow[row+1][2] - rainbow[row][2])) b = math.floor(rainbow[row][3] + p * (rainbow[row+1][3] - rainbow[row][3])) notify:handle_rgb_id(r, g, b, led) end function update() -- this is the loop which periodically runs count = count + 1 if count > 16 then count = 0 end for led = 0, num_leds-1 do local v = ((count+led)%16)/16 set_Rainbow(led, v) end return update, 20 -- reschedules the loop in 15 seconds end return update() -- run immediately before starting to reschedule
gpl-3.0
jshackley/darkstar
scripts/zones/Windurst_Waters/npcs/Panna-Donna.lua
38
1038
----------------------------------- -- Area: Windurst Waters -- NPC: Panna-Donna -- Type: Mission NPC -- @zone: 238 -- @pos -57.502 -6 229.571 -- -- Auto-Script: Requires Verification (Verfied By Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0069); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/items/trilobite.lua
18
1338
----------------------------------------- -- ID: 4317 -- Item: Trilobite -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity -5 -- Vitality 3 -- Defense +16% ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4317); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, -5); target:addMod(MOD_VIT, 3); target:addMod(MOD_DEFP, 16); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, -5); target:delMod(MOD_VIT, 3); target:delMod(MOD_DEFP, 16); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Selbina/npcs/Quelpia.lua
33
1707
----------------------------------- -- Area: Selbina -- NPC: Quelpia -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,QUELPIA_SHOP_DIALOG); stock = {0x1202,585, -- Scroll of Cure II 0x1203,3261, -- Scroll of Cure III 0x1208,10080, -- Scroll of Curaga II 0x120C,5178, -- Scroll of Raise 0x1215,31500, -- Scroll of Holy 0x1218,10080, -- Scroll of Dia II 0x121D,8100, -- Scroll of Banish II 0x122C,6366, -- Scroll of Protect II 0x1231,15840, -- Scroll of Shell II 0x1239,18000, -- Scroll of Haste 0x1264,4644, -- Scroll of Enfire 0x1265,3688, -- Scroll of Enblizzard 0x1266,2250, -- Scroll of Enaero 0x1267,1827, -- Scroll of Enstone 0x1268,1363, -- Scroll of Enthunder 0x1269,6366} -- Scroll of Enwater showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Kazham-Jeuno_Airship/TextIDs.lua
22
1072
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> -- Other WILL_REACH_JEUNO = 7045; -- The airship will reach Jeuno in Multiple Choice (Parameter 1)[less than an hour/about 1 hour/about 2 hours/about 3 hours/about 4 hours/about 5 hours/about 6 hours/about 7 hours] ( Singular/Plural Choice (Parameter 0)[minute/minutes] in Earth time). WILL_REACH_KAZHAM = 7046; -- The airship will reach Kazham in Multiple Choice (Parameter 1)[less than an hour/about 1 hour/about 2 hours/about 3 hours/about 4 hours/about 5 hours/about 6 hours/about 7 hours] ( Singular/Plural Choice (Parameter 0)[minute/minutes] in Earth time). N_JEUNO_MOMENTARILY = 7047; -- We will be arriving in Jeuno momentarily. IN_KAZHAM_MOMENTARILY = 7048; -- We will be arriving in Kazham momentarily.
gpl-3.0
jshackley/darkstar
scripts/zones/Ilrusi_Atoll/npcs/Excaliace.lua
29
4503
----------------------------------- -- Area: Periqia -- NPC: Excaliace ----------------------------------- require("scripts/zones/Periqia/IDs"); require("scripts/globals/pathfind"); local start = {-322,-16.5,380}; local startToChoice1 = { -320.349548, -16.046591, 379.684570 -318.312317, -16.046591, 379.579865 -316.286530, -16.046591, 379.472992 -314.249298, -16.048323, 379.368164 -312.212616, -16.050047, 379.263855 -310.348267, -16.057688, 378.513367 -309.100250, -16.063747, 376.912720 -307.959656, -16.077335, 375.221832 -306.816345, -16.077335, 373.532349 -305.671082, -16.077335, 371.846008 -304.516022, -16.077335, 370.168579 -303.362549, -16.077335, 368.489624 -302.209167, -16.087559, 366.807190 -301.054626, -16.087715, 365.125336 -299.976593, -16.119972, 363.402710 -299.820740, -16.189123, 361.399994 -300.012909, -16.189123, 359.369080 -300.204407, -16.189123, 357.341705 -300.397125, -16.189123, 355.314880 -300.588409, -16.189123, 353.283936 -300.780060, -16.189123, 351.253296 -300.971313, -16.191444, 349.222321 -301.163574, -16.214754, 347.192749 -301.389923, -16.229296, 345.167511 -302.813599, -16.249445, 343.574554 -304.622406, -16.276562, 342.632568 -306.459869, -16.276562, 341.757172 -308.455261, -16.276562, 341.393158 -310.489380, -16.276562, 341.389252 -312.521088, -16.279837, 341.571747 -314.551819, -16.298687, 341.754822 -316.585144, -15.753593, 341.876556 -318.621338, -15.789236, 341.765198 -320.658966, -15.779417, 341.662872 -322.697296, -15.765886, 341.574463 -324.727234, -15.980421, 341.479340 -326.660187, -16.012735, 342.099487 -328.550476, -15.933064, 342.860687 -330.435150, -15.771011, 343.625427 -332.294006, -15.696083, 344.450684 -333.912903, -16.043205, 345.705078 -335.720062, -15.788860, 346.616364 -337.668945, -15.706074, 347.100769 -339.570679, -15.741604, 346.444336 -340.824524, -15.691669, 344.865021 -341.839478, -15.428291, 343.124268 -342.645996, -15.079435, 341.120239 -342.902252, -15.113903, 339.113068 -342.625366, -15.397438, 337.113739 -342.355469, -15.772522, 335.126404 -341.725372, -16.081879, 333.186157 -341.358307, -16.052465, 331.183319 -340.988190, -15.890514, 329.183777 -340.739380, -15.852081, 327.166229 -340.652344, -15.829269, 325.153931 -340.602631, -15.811451, 323.125397 -340.650421, -15.682171, 321.093201 -340.440063, -15.661972, 318.978729 -340.534454, -15.702602, 316.816895 -340.532501, -15.702147, 314.776947 -340.536591, -15.697933, 312.737244 -340.542572, -15.670002, 310.697632 -340.545624, -15.678772, 308.657776 -340.554047, -15.631170, 306.619476 -340.412598, -15.624416, 304.459137 -340.379303, -15.661182, 302.420258 }; function onSpawn(npc) npc:initNpcAi(); npc:pathThrough(start, PATHFLAG_REPEAT); end; function onPath(npc) local instance = npc:getInstance(); local progress = instance:getProgress(); local chars = instance:getChars(); if (progress == 0) then for tid,player in pairs(chars) do if (npc:checkDistance(player) < 10) then instance:setProgress(1); npc:messageText(npc,Periqia.text.EXCALIACE_START); npc:pathThrough(startToChoice1); end end elseif (progress == 1) then local run = true; for tid,player in pairs(chars) do if (npc:checkDistance(player) < 10) then run = false; end end if (run) then npc:messageText(npc,Periqia.text.EXCALIACE_RUN); end end -- go back and forth the set path -- pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/globals/mobskills/Antimatter.lua
1
1134
--------------------------------------------------- -- Antimatter -- -- Description: Single-target ranged Light damage (~700-1500), ignores Utsusemi. -- Type: Magical -- --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) local mobID = mob:getID(); --(16908295 ,16908302 ,16908309 = ultima , 16928966=proto-ultima ) local mobhp = mob:getHPP(); local phase = mob:getLocalVar("battlePhase"); if ((mobID == 16928966 and phase < 4) or ((mobID == 16908295 or mobID == 16908302 or mobID == 16908309) and mobhp < 20)) then return 0; end return 1; end; function onMobWeaponSkill(target, mob, skill) local dmgmod = 2.5; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,ELE_LIGHT,dmgmod,TP_MAB_BONUS,1); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_LIGHT,MOBPARAM_IGNORE_SHADOWS); target:delHP(dmg); return dmg; end
gpl-3.0
jshackley/darkstar
scripts/zones/Kazham/npcs/Tsahbi_Ifalombo.lua
15
1099
----------------------------------- -- Area: Kazham -- NPC: Tsahbi Ifalombo -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("BathedInScent") == 1) then player:startEvent(0x00B4); -- scent from Blue Rafflesias else player:startEvent(0x005A); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Guard13007/Particle
src/Generate.lua
1
1851
require "Particle" function Generate() if world then world:destroy() end world = love.physics.newWorld(0, 0, true) require "physCallbacks" world:setCallbacks(beginContact, endContact, preSolve, postSolve) --particles = {} if particles then for i=1,#particles do --particles[i].delete() for k,_ in pairs(particles[i]) do particles[i][k] = nil end end end particles = {} Particle.reset() for i=1,100 do local x = love.math.random(6, love.graphics.getWidth() - 6) local y = love.math.random(6, love.graphics.getHeight() - 6) particles[i] = Particle.new(math.floor(love.math.random(1, 200)), x, y) local fx = love.math.random(-50000, 50000) local fy = love.math.random(-50000, 50000) particles[i].applyForce(fx, fy) end local box = {} local w,h = love.graphics.getDimensions() box.ground = {} box.ground.body = love.physics.newBody(world, w/2, 0, "static") box.ground.shape = love.physics.newEdgeShape(-w/2, h, w/2, h) box.ground.fixture = love.physics.newFixture(box.ground.body, box.ground.shape) box.ground.fixture:setRestitution(1) box.roof = {} box.roof.body = love.physics.newBody(world, w/2, 0, "static") box.roof.shape = love.physics.newEdgeShape(-w/2, 0, w/2, 0) box.roof.fixture = love.physics.newFixture(box.roof.body, box.roof.shape) box.roof.fixture:setRestitution(1) box.left = {} box.left.body = love.physics.newBody(world, 0, h/2, "static") box.left.shape = love.physics.newEdgeShape(0, -h/2, 0, h/2) box.left.fixture = love.physics.newFixture(box.left.body, box.left.shape) box.left.fixture:setRestitution(1) box.right = {} box.right.body = love.physics.newBody(world, 0, h/2, "static") box.right.shape = love.physics.newEdgeShape(w, -h/2, w, h/2) box.right.fixture = love.physics.newFixture(box.right.body, box.right.shape) box.right.fixture:setRestitution(1) end
gpl-2.0
Shrike78/Shilke2D
Shilke2D/Tween/TweenParallel.lua
1
1424
--[[--- A TweenParallel is a group of tween executed simultaneously. @usage p = Tween.parallel(t1,t2,t3) where t1,t2,t3 are different tweens --]] local TweenParallel = class(Tween) Tween.parallel = TweenParallel ---Constructor --@param ... list of tweens to be parallelized function TweenParallel:init(...) Tween.init(self) self.tweenList = {} self.completed = {} self.numOfCompleted = 0 self:add(...) end ---Adds tweens to the parallel list --@param ... list of tweens to be parallelized function TweenParallel:add(...) local args = {...} for _,v in pairs(args) do assert(v:is_a(Tween)) v:addEventListener(Event.REMOVE_FROM_JUGGLER, self.onRemoveEvent,self) table.insert(self.tweenList,v) end end ---Resets the tween and all the tweens it's handling function TweenParallel:reset() Tween.reset(self) table.clear(self.completed) self.numOfCompleted = 0 for _,t in ipairs(self.tweenList) do t:reset() end end function TweenParallel:onRemoveEvent(e) self.completed[e.sender] = true self.numOfCompleted = self.numOfCompleted + 1 end function TweenParallel:_start() assert(#self.tweenList > 1, "tween parallel should handle at least 2 tweens") end function TweenParallel:_update(deltaTime) for _,v in pairs(self.tweenList) do if not self.completed[v] then v:advanceTime(deltaTime) end end end function TweenParallel:_isCompleted() return (self.numOfCompleted == #self.tweenList) end
mit
Ombridride/minetest-minetestforfun-server
mods/mobs/bee.lua
7
4309
-- Bee by KrupnoPavel mobs:register_mob("mobs:bee", { -- animal, monster, npc, barbarian type = "animal", -- it is aggressive passive = true, -- health & armor hp_min = 1, hp_max = 2, armor = 200, -- textures and model collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2}, visual = "mesh", mesh = "mobs_bee.x", textures = { {"mobs_bee.png"}, }, -- sounds makes_footstep_sound = false, sounds = { random = "mobs_bee", }, walk_velocity = 1, jump = true, -- drops honey when killed drops = { {name = "mobs:honey", chance = 1, min = 1, max = 2}, }, -- damage water_damage = 1, lava_damage = 1, light_damage = 0, fall_damage = 0, fall_speed = -3, -- model animation animation = { speed_normal = 15, stand_start = 0, stand_end = 30, walk_start = 35, walk_end = 65, }, -- right click to pick up bee on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 25, 80, 0, true, nil) end, }) -- spawn on group:flowers between 4 and 20 light, 1 in 8000 chance, 1 bee in area up to 31000 in height mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 8000, 2, -31000, 31000, true, true) -- register spawn egg mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1) -- honey minetest.register_craftitem("mobs:honey", { description = "Honey", inventory_image = "mobs_honey_inv.png", on_use = minetest.item_eat(6), }) -- beehive (when placed spawns bee) minetest.register_node("mobs:beehive", { description = "Beehive", drawtype = "plantlike", visual_scale = 1.0, tiles = {"mobs_beehive.png"}, inventory_image = "mobs_beehive.png", paramtype = "light", sunlight_propagates = true, walkable = true, groups = {fleshy=3,dig_immediate=3}, on_use = minetest.item_eat(4), sounds = default.node_sound_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,6]" ..default.gui_bg..default.gui_bg_img..default.gui_slots .. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]" .. "list[current_name;beehive;4,0.5;1,1;]" .. "list[current_player;main;0,2.35;8,4;]" .. "listring[]") meta:get_inventory():set_size("beehive", 1) end, after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name = "mobs:beehive", param2 = 1}) if math.random(1, 5) == 1 then minetest.add_entity(pos, "mobs:bee") end end end, on_punch = function(pos, node, puncher) -- yep, bee's don't like having their home punched by players puncher:set_hp(puncher:get_hp() - 4) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "beehive" then return 0 end return stack:get_count() end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) -- only dig beehive if no honey inside return meta:get_inventory():is_empty("beehive") end, }) minetest.register_craft({ output = "mobs:beehive", recipe = { {"mobs:bee","mobs:bee","mobs:bee"}, } }) -- honey block minetest.register_node("mobs:honey_block", { description = "Honey Block", tiles = {"mobs_honey_block.png"}, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_craft({ output = "mobs:honey_block", recipe = { {"mobs:honey", "mobs:honey", "mobs:honey"}, {"mobs:honey", "mobs:honey", "mobs:honey"}, {"mobs:honey", "mobs:honey", "mobs:honey"}, } }) minetest.register_craft({ output = "mobs:honey 9", recipe = { {"mobs:honey_block"}, } }) -- beehive workings minetest.register_abm({ nodenames = {"mobs:beehive"}, interval = 6, chance = 5, catch_up = false, action = function(pos, node) -- bee's only make honey during the day local tod = (minetest.get_timeofday() or 0) * 24000 if tod < 4500 or tod > 19500 then return end -- find flowers in area around hive local flowers = minetest.find_nodes_in_area_under_air( {x = pos.x - 10, y = pos.y - 5, z = pos.z - 10}, {x = pos.x + 10, y = pos.y + 5, z = pos.z + 10}, "group:flower") -- no flowers no honey, nuff said! if #flowers > 3 then local meta = minetest.get_meta(pos) -- error check just incase it's an old beehive if meta then meta:get_inventory():add_item("beehive", "mobs:honey") end end end })
unlicense
jshackley/darkstar
scripts/globals/abilities/steal.lua
18
3294
----------------------------------- -- Ability: Steal -- Steal items from enemy. -- Obtained: Thief Level 5 -- Recast Time: 5:00 -- Duration: Instant ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); -- these are the quadavs that the thf af1 item can be stolen from -- bronze quadav groupid = 7949 -- garnet quadav groupid = 7960 -- silver quadav groupid = 7977 -- zircorn quadav groupid = 7985 validThfQuestMobs = {17379367,17379368,17379459,17379470,17379477,17379489,17379493,17379495,17379501,17379505,17379509, 17379513,17379517,17379521,17379525,17379529,17379533,17379538,17379543,17379547,17379552,17379556, 17379560,17379565,17379569,17379573,17379577,17379581,17379585,17379597,17379363,17379364,17379462, 17379473,17379480,17379496,17379498,17379500,17379504,17379508,17379512,17379516,17379520,17379524, 17379528,17379532,17379536,17379541,17379546,17379550,17379555,17379559,17379563,17379568,17379572, 17379576,17379580,17379584,17379588,17379600,17379361,17379362,17379460,17379471,17379478,17379490, 17379491,17379497,17379502,17379506,17379510,17379514,17379518,17379522,17379526,17379530,17379534, 17379539,17379544,17379548,17379553,17379557,17379561,17379566,17379570,17379574,17379578,17379582, 17379586,17379598,17379365,17379366,17379461,17379472,17379479,17379492,17379494,17379499,17379503, 17379507,17379511,17379515,17379519,17379523,17379527,17379531,17379535,17379540,17379545,17379549, 17379554,17379558,17379562,17379567,17379571,17379575,17379579,17379583,17379587,17379599}; ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:getFreeSlotsCount() == 0) then return MSGBASIC_FULL_INVENTORY,0; else return 0,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) local thfLevel; local stolen = 0; if (player:getMainJob() == JOB_THF) then thfLevel = player:getMainLvl(); else thfLevel = player:getSubLvl(); end local stealMod = player:getMod(MOD_STEAL); local stealChance = 50 + stealMod * 2 + thfLevel - target:getMainLvl(); stolen = target:getStealItem(); if (target:isMob() and math.random(100) < stealChance and stolen ~= 0) then if (checkThfAfQuest(player, target) == true) then stolen = 4569; end player:addItem(stolen); target:itemStolen(); ability:setMsg(125); -- Item stolen successfully else ability:setMsg(153); -- Failed to steal end return stolen; end; function checkThfAfQuest(player, target) local targid = target:getID(); if (player:getVar("theTenshodoShowdownCS") == 3) then for key, value in pairs(validThfQuestMobs) do if value == targid then return true end end return false end end;
gpl-3.0
asmagill/hs._asm.luathread
luaskin/modules/styledtext/init.lua
10
31621
--- === hs.styledtext === --- --- This module adds support for controlling the style of the text in Hammerspoon. --- --- More detailed documentation is being worked on and will be provided in the Hammerspoon Wiki at https://github.com/Hammerspoon/hammerspoon/wiki. The documentation here is a condensed version provided for use within the Hammerspoon Dash docset and the inline help provided by the `help` console command within Hammerspoon. --- --- The following list of attributes key-value pairs are recognized by this module and can be adjusted, set, or removed for objects by the various methods provided by this module. The list of attributes is provided here for reference; anywhere in the documentation you see a reference to the `attributes key-value pairs`, refer back to here for specifics: --- --- * `font` - A table containing the font name and size, specified by the keys `name` and `size`. Default is the System Font at 27 points for `hs.drawing` text objects; otherwise the default is Helvetica at 12 points. You may also specify this as a string, which will be taken as the font named in the string at the default size, when setting this attribute. --- * `color` - A table indicating the color of the text as described in `hs.drawing.color`. Default is white for hs.drawing text objects; otherwise the default is black. --- * `backgroundColor` - Default nil, no background color (transparent). --- * `underlineColor` - Default nil, same as `color`. --- * `strikethroughColor` - Default nil, same as `color`. --- * `strokeColor` - Default nil, same as `color`. --- * `strokeWidth` - Default 0, no stroke; positive, stroke alone; negative, stroke and fill (a typical value for outlined text would be 3.0) --- * `paragraphStyle` - A table containing the paragraph style. This table may contain any number of the following keys: --- * `alignment` - A string indicating the texts alignment. The string may contain a value of "left", "right", "center", "justified", or "natural". Default is "natural". --- * `lineBreak` - A string indicating how text that doesn't fit into the drawingObjects rectangle should be handled. The string may be one of "wordWrap", "charWrap", "clip", "truncateHead", "truncateTail", or "truncateMiddle". Default is "wordWrap". --- * `baseWritingDirection` - A string indicating the base writing direction for the lines of text. The string may be one of "natural", "leftToRight", or "rightToLeft". Default is "natural". --- * `tabStops` - An array of defined tab stops. Default is an array of 12 left justified tab stops 28 points apart. Each element of the array may contain the following keys: --- * `location` - A floating point number indicating the number of points the tab stap is located from the line's starting margin (see baseWritingDirection). --- * `tabStopType` - A string indicating the type of the tab stop: "left", "right", "center", or "decimal" --- * `defaultTabInterval` - A positive floating point number specifying the default tab stop distance in points after the last assigned stop in the tabStops field. --- * `firstLineHeadIndent` - A positive floating point number specifying the distance, in points, from the leading margin of a frame to the beginning of the paragraph's first line. Default 0.0. --- * `headIndent` - A positive floating point number specifying the distance, in points, from the leading margin of a text container to the beginning of lines other than the first. Default 0.0. --- * `tailIndent` - A floating point number specifying the distance, in points, from the margin of a frame to the end of lines. If positive, this value is the distance from the leading margin (for example, the left margin in left-to-right text). If 0 or negative, it's the distance from the trailing margin. Default 0.0. --- * `maximumLineHeight` - A positive floating point number specifying the maximum height that any line in the frame will occupy, regardless of the font size. Glyphs exceeding this height will overlap neighboring lines. A maximum height of 0 implies no line height limit. Default 0.0. --- * `minimumLineHeight` - A positive floating point number specifying the minimum height that any line in the frame will occupy, regardless of the font size. Default 0.0. --- * `lineSpacing` - A positive floating point number specifying the space in points added between lines within the paragraph (commonly known as leading). Default 0.0. --- * `paragraphSpacing` - A positive floating point number specifying the space added at the end of the paragraph to separate it from the following paragraph. Default 0.0. --- * `paragraphSpacingBefore` - A positive floating point number specifying the distance between the paragraph's top and the beginning of its text content. Default 0.0. --- * `lineHeightMultiple` - A positive floating point number specifying the line height multiple. The natural line height of the receiver is multiplied by this factor (if not 0) before being constrained by minimum and maximum line height. Default 0.0. --- * `hyphenationFactor` - The hyphenation factor, a value ranging from 0.0 to 1.0 that controls when hyphenation is attempted. By default, the value is 0.0, meaning hyphenation is off. A factor of 1.0 causes hyphenation to be attempted always. --- * `tighteningFactorForTruncation` - A floating point number. When the line break mode specifies truncation, the system attempts to tighten inter character spacing as an alternative to truncation, provided that the ratio of the text width to the line fragment width does not exceed 1.0 + the value of tighteningFactorForTruncation. Otherwise the text is truncated at a location determined by the line break mode. The default value is 0.05. --- * `headerLevel` - An integer number from 0 to 6 inclusive which specifies whether the paragraph is to be treated as a header, and at what level, for purposes of HTML generation. Defaults to 0. --- * `superscript` - An integer indicating if the text is to be displayed as a superscript (positive) or a subscript (negative) or normal (0). --- * `ligature` - An integer. Default 1, standard ligatures; 0, no ligatures; 2, all ligatures. --- * `strikethroughStyle` - An integer representing the strike-through line style. See `hs.styledtext.lineStyles`, `hs.styledtext.linePatterns` and `hs.styledtext.lineAppliesTo`. --- * `underlineStyle` - An integer representing the underline style. See `hs.styledtext.lineStyles`, `hs.styledtext.linePatterns` and `hs.styledtext.lineAppliesTo`. --- * `baselineOffset` - A floating point value, as points offset from baseline. Default 0.0. --- * `kerning` - A floating point value, as points by which to modify default kerning. Default nil to use default kerning specified in font file; 0.0, kerning off; non-zero, points by which to modify default kerning. --- * `obliqueness` - A floating point value, as skew to be applied to glyphs. Default 0.0, no skew. --- * `expansion` - A floating point value, as log of expansion factor to be applied to glyphs. Default 0.0, no expansion. --- * `shadow` - Default nil, indicating no drop shadow. A table describing the drop shadow effect for the text. The table may contain any of the following keys: --- * `offset` - A table with `h` and `w` keys (a size structure) which specify horizontal and vertical offsets respectively for the shadow. Positive values always extend down and to the right from the user's perspective. --- * `blurRadius` - A floating point value specifying the shadow's blur radius. A value of 0 indicates no blur, while larger values produce correspondingly larger blurring. The default value is 0. --- * `color` - The default shadow color is black with an alpha of 1/3. If you set this property to nil, the shadow is not drawn. --- --- To make the `hs.styledtext` objects easier to use, in addition to the module specific functions and methods defined, some of the Lua String library has been reproduced to perform similar functions on these objects. See the help section for each method for more information on their use: --- --- * `hs.styledtext:byte` --- * `hs.styledtext:find` --- * `hs.styledtext:gmatch` --- * `hs.styledtext:len` --- * `hs.styledtext:lower` --- * `hs.styledtext:match` --- * `hs.styledtext:rep` --- * `hs.styledtext:sub` --- * `hs.styledtext:upper` --- --- In addition, the following metamethods have been included: --- --- * concat: --- * `string`..`object` yields the string values concatenated --- * `object`..`string` yields a new `hs.styledtext` object with `string` appended --- * two `hs.styledtext` objects yields a new `hs.styledtext` object containing the concatenation of the two objects --- * len: #object yields the length of the text contained in the object --- * eq: object ==/~= object yields a boolean indicating if the text of the two objects is equal or not. Use `hs.styledtext:isIdentical` if you need to compare attributes as well. --- * lt, le: allows &lt;, &gt;, &lt;=, and &gt;= comparisons between objects and strings in which the text of an object is compared with the text of another or a Lua string. --- --- Note that due to differences in the way Lua determines when to use metamethods for equality comparisons versus relative-position comparisons, ==/~= cannot compare an object to a Lua string (it will always return false because the types are different). You must use object:getString() ==/~= `string`. (see `hs.styledtext:getString`) local module = require("hs.styledtext.internal") require("hs.drawing.color") -- make sure that the conversion helpers required to support color are loaded -- private variables and methods ----------------------------------------- local _kMetaTable = {} _kMetaTable._k = {} _kMetaTable.__index = function(obj, key) if _kMetaTable._k[obj] then if _kMetaTable._k[obj][key] then return _kMetaTable._k[obj][key] else for k,v in pairs(_kMetaTable._k[obj]) do if v == key then return k end end end end return nil end _kMetaTable.__newindex = function(obj, key, value) error("attempt to modify a table of constants",2) return nil end _kMetaTable.__pairs = function(obj) return pairs(_kMetaTable._k[obj]) end _kMetaTable.__tostring = function(obj) local result = "" if _kMetaTable._k[obj] then local width = 0 for k,v in pairs(_kMetaTable._k[obj]) do width = width < #k and #k or width end for k,v in require("hs.fnutils").sortByKeys(_kMetaTable._k[obj]) do result = result..string.format("%-"..tostring(width).."s %s\n", k, tostring(v)) end else result = "constants table missing" end return result end _kMetaTable.__metatable = _kMetaTable -- go ahead and look, but don't unset this local _makeConstantsTable = function(theTable) local results = setmetatable({}, _kMetaTable) _kMetaTable._k[results] = theTable return results end local _arrayWrapper = function(results) return setmetatable(results, { __tostring=function(_) local results = "" for i,v in ipairs(_) do results = results..v.."\n" end return results end}) end local _tableWrapper = function(results) local __tableWrapperFunction __tableWrapperFunction = function(_) local result = "" local width = 0 for k,v in pairs(_) do width = width < #k and #k or width end for k,v in require("hs.fnutils").sortByKeys(_) do result = result..string.format("%-"..tostring(width).."s ", k) if type(v) == "table" then result = result..__tableWrapperFunction(v):gsub("[ \n]", {[" "] = "=", ["\n"] = " "}).."\n" else result = result..tostring(v).."\n" end end return result end return setmetatable(results, { __tostring=__tableWrapperFunction }) end local internalFontFunctions = { fontNames = module.fontNames, fontNamesWithTraits = module.fontNamesWithTraits, fontInfo = module.fontInfo, } -- Public interface ------------------------------------------------------ -- tweak the hs.styledtext object metatable with things easier to do in lua... local objectMetatable = hs.getObjectMetatable("hs.styledtext") --- hs.styledtext:byte([starts], [ends]) -> integer, ... --- Method --- Returns the internal numerical representation of the characters in the `hs.styledtext` object specified by the given indicies. Mimics the Lua `string.byte` function. --- --- Parameters: --- * starts - an optional index position within the text of the `hs.styledtext` object indicating the beginning of the substring to return numerical values for. Defaults to 1, the beginning of the objects text. If this number is negative, it is counted backwards from the end of the object's text (i.e. -1 would be the last character position). --- * ends - an optional index position within the text of the `hs.styledtext` object indicating the end of the substring to return numerical values for. Defaults to the value of `starts`. If this number is negative, it is counted backwards from the end of the object's text. --- --- Returns: --- * a list of integers representing the internal numeric representation of the characters in the `hs.styledtext` object specified by the given indicies. --- --- Notes: --- * `starts` and `ends` follow the conventions of `i` and `j` for Lua's `string.sub` function. objectMetatable.byte = function(self, ...) return self:getString():byte(...) end --- hs.styledtext:find(pattern, [init, [plain]]) -> start, end, ... | nil --- Method --- Returns the indicies of the first occurrence of the specified pattern in the text of the `hs.styledtext` object. Mimics the Lua `string.find` function. --- --- Parameters: --- * pattern - a string containing the pattern to locate. See the Lua manual, section 6.4.1 (`help.lua._man._6_4_1`) for more details. --- * init - an optional integer specifying the location within the text to start the pattern search --- * plain - an optional boolean specifying whether or not to treat the pattern as plain text (i.e. an exact match). Defaults to false. If you wish to specify this argument, you must also specify init. --- --- Returns: --- * if a match is found, `start` and `end` will be the indices where the pattern was first located. If captures were specified in the pattern, they will also be returned as additional arguments after `start` and `end`. If the pattern was not found in the text, then this method returns nil. --- --- Notes: --- * Any captures returned are returned as Lua Strings, not as `hs.styledtext` objects. objectMetatable.find = function(self, ...) return self:getString():find(...) end --- hs.styledtext:match(pattern, [init]) -> match ... | nil --- Method --- Returns the first occurrence of the captures in the specified pattern (or the complete pattern, if no captures are specified) in the text of the `hs.styledtext` object. Mimics the Lua `string.match` function. --- --- Parameters: --- * pattern - a string containing the pattern to locate. See the Lua manual, section 6.4.1 (`help.lua._man._6_4_1`) for more details. --- * init - an optional integer specifying the location within the text to start the pattern search --- --- Returns: --- * if a match is found, the captures in the specified pattern (or the complete pattern, if no captures are specified). If the pattern was not found in the text, then this method returns nil. --- --- Notes: --- * Any captures (or the entire pattern) returned are returned as Lua Strings, not as `hs.styledtext` objects. objectMetatable.match = function(self, ...) return self:getString():match(...) end --- hs.styledtext:gmatch(pattern) -> iterator-function --- Method --- Returns an iterator function which will return the captures (or the entire pattern) of the next match of the specified pattern in the text of the `hs.styledtext` object each time it is called. Mimics the Lua `string.gmatch` function. --- --- Parameters: --- * pattern - a string containing the pattern to locate. See the Lua manual, section 6.4.1 (`help.lua._man._6_4_1`) for more details. --- --- Returns: --- * an iterator function which will return the captures (or the entire pattern) of the next match of the specified pattern in the text of the `hs.styledtext` object each time it is called. --- --- Notes: --- * Any captures (or the entire pattern) returned by the iterator are returned as Lua Strings, not as `hs.styledtext` objects. objectMetatable.gmatch = function(self, ...) return self:getString():gmatch(...) end --- hs.styledtext:rep(n, [separator]) -> styledText object --- Method --- Returns an `hs.styledtext` object which contains `n` repetitions of the `hs.styledtext` object, optionally with `separator` between each repetition. Mimics the Lua `string.rep` function. --- --- Parameters: --- * n - the number of times to repeat the `hs.styledtext` object. --- * separator - an optional string or `hs.styledtext` object to insert between repetitions. --- --- Returns: --- * an `hs.styledtext` object which contains `n` repitions of the object, including `separator` between repetitions, if it is specified. objectMetatable.rep = function(self, n, sep) if n < 1 then return module.new("") end local i, result = 1, self:copy() while (i < n) do if sep then result = result:replaceSubstring(sep, #result + 1, 0) end result = result..self i = i + 1 end return result end -- string.format is hs.styletext.new(string.format(...)) sufficient? -- string.reverse reversing styles, attachment anchors, etc. do not present an obvious solution... -- string.gsub replaces substrings internally... no obvious simple solution that maintains/supports styles... -- string.char hs.styledtext.new(string.char(...)) is more clear as to what's intended -- string.dump makes no sense in the context of styled strings -- string.pack makes no sense in the context of styled strings -- string.packsize makes no sense in the context of styled strings -- string.unpack makes no sense in the context of styled strings -- font stuff documented in internal.m module.fontTraits = _makeConstantsTable(module.fontTraits) module.linePatterns = _makeConstantsTable(module.linePatterns) module.lineStyles = _makeConstantsTable(module.lineStyles) module.lineAppliesTo = _makeConstantsTable(module.lineAppliesTo) module.fontNames = function(...) return _arrayWrapper(internalFontFunctions.fontNames(...)) end module.fontNamesWithTraits = function(...) return _arrayWrapper(internalFontFunctions.fontNamesWithTraits(...)) end module.fontInfo = function(...) return _tableWrapper(internalFontFunctions.fontInfo(...)) end --- hs.styledtext.ansi(string, [attributes]) -> styledText object --- Constructor --- Create an `hs.styledtext` object from the string provided, converting ANSI SGR color and some font sequences into the appropriate attributes. Attributes to apply to the resulting string may also be optionally provided. --- --- Parameters: --- * string - The string containing the text with ANSI SGR sequences to be converted. --- * attributes - an optional table containing attribute key-value pairs to apply to the entire `hs.styledtext` object to be returned. --- --- Returns: --- * an `hs.styledtext` object --- --- Notes: --- * Because a font is required for the SGR sequences indicating Bold and Italic, the base font is determined using the following logic: --- * * if no `attributes` table is provided, the font is assumed to be the default for `hs.drawing` as returned by the `hs.drawing.defaultTextStyle` function --- * * if an `attributes` table is provided and it defines a `font` attribute, this font is used. --- * * if an `attributes` table is provided, but it does not provide a `font` attribute, the NSAttributedString default of Helvetica at 12 points is used. --- * As the most common use of this constructor is likely to be from the output of a terminal shell command, you will most likely want to specify a fixed-pitch (monospace) font. You can get a list of installed fixed-pitch fonts by typing `hs.styledtext.fontNamesWithTraits(hs.styledtext.fontTraits.fixedPitchFont)` into the Hammerspoon console. --- --- * See the module description documentation (`help.hs.styledtext`) for a description of the attributes table format which can be provided for the optional second argument. --- --- * This function was modeled after the ANSIEscapeHelper.m file at https://github.com/balthamos/geektool-3 in the /NerdTool/classes directory. module.ansi = function(rawText, attr) local drawing = require("hs.drawing") local color = require("hs.drawing.color") local sgrCodeToAttributes = { [ 0] = { adjustFontStyle = "remove", backgroundColor = "remove", color = "remove", underlineStyle = "remove", strikethroughStyle = "remove", }, [ 1] = { adjustFontStyle = true }, -- increased intensity; generally bold, if the font isn't already [ 2] = { adjustFontStyle = false }, -- fainter intensity; generally not available in fixed pitch fonts, but try [ 3] = { adjustFontStyle = module.fontTraits.italicFont }, [ 22] = { adjustFontStyle = "remove" }, [ 4] = { underlineStyle = module.lineStyles.single }, [ 21] = { underlineStyle = module.lineStyles.double }, [ 24] = { underlineStyle = module.lineStyles.none }, [ 9] = { strikethroughStyle = module.lineStyles.single }, [ 29] = { strikethroughStyle = module.lineStyles.none }, [ 30] = { color = { list = "ansiTerminalColors", name = "fgBlack" } }, [ 31] = { color = { list = "ansiTerminalColors", name = "fgRed" } }, [ 32] = { color = { list = "ansiTerminalColors", name = "fgGreen" } }, [ 33] = { color = { list = "ansiTerminalColors", name = "fgYellow" } }, [ 34] = { color = { list = "ansiTerminalColors", name = "fgBlue" } }, [ 35] = { color = { list = "ansiTerminalColors", name = "fgMagenta" } }, [ 36] = { color = { list = "ansiTerminalColors", name = "fgCyan" } }, [ 37] = { color = { list = "ansiTerminalColors", name = "fgWhite" } }, -- if we want to add more colors (not official ANSI, but somewhat supported): -- 38;5;#m for 256 colors (supported in OSX Terminal and in xterm) -- 38;2;#;#;#m for rgb color (not in Terminal, but is in xterm) -- [ 38] = { color = "special" }, [ 39] = { color = "remove" }, [ 90] = { color = { list = "ansiTerminalColors", name = "fgBrightBlack" } }, [ 91] = { color = { list = "ansiTerminalColors", name = "fgBrightRed" } }, [ 92] = { color = { list = "ansiTerminalColors", name = "fgBrightGreen" } }, [ 93] = { color = { list = "ansiTerminalColors", name = "fgBrightYellow" } }, [ 94] = { color = { list = "ansiTerminalColors", name = "fgBrightBlue" } }, [ 95] = { color = { list = "ansiTerminalColors", name = "fgBrightMagenta" } }, [ 96] = { color = { list = "ansiTerminalColors", name = "fgBrightCyan" } }, [ 97] = { color = { list = "ansiTerminalColors", name = "fgBrightWhite" } }, [ 40] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBlack" } }, [ 41] = { backgroundColor = { list = "ansiTerminalColors", name = "bgRed" } }, [ 42] = { backgroundColor = { list = "ansiTerminalColors", name = "bgGreen" } }, [ 43] = { backgroundColor = { list = "ansiTerminalColors", name = "bgYellow" } }, [ 44] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBlue" } }, [ 45] = { backgroundColor = { list = "ansiTerminalColors", name = "bgMagenta" } }, [ 46] = { backgroundColor = { list = "ansiTerminalColors", name = "bgCyan" } }, [ 47] = { backgroundColor = { list = "ansiTerminalColors", name = "bgWhite" } }, -- if we want to add more colors (not official ANSI, but somewhat supported): -- 48;5;#m for 256 colors (supported in OSX Terminal and in xterm) -- 48;2;#;#;#m for rgb color (not in Terminal, but is in xterm) -- [ 48] = { backgroundColor = "special" }, [ 49] = { backgroundColor = "remove" }, [100] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightBlack" } }, [101] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightRed" } }, [102] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightGreen" } }, [103] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightYellow" } }, [104] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightBlue" } }, [105] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightMagenta" } }, [106] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightCyan" } }, [107] = { backgroundColor = { list = "ansiTerminalColors", name = "bgBrightWhite" } }, } assert(type(rawText) == "string", "string expected") -- used for font bold and italic changes. -- if no attr table is specified, assume the hs.drawing default font -- if a table w/out font is specified, assume the NSAttributedString default (Helvetica at 12.0) local baseFont if type(attr) == "nil" then baseFont = drawing.defaultTextStyle().font end local baseFont = baseFont or (attr and attr.font) or { name = "Helvetica", size = 12.0 } -- generate clean string and locate ANSI codes local cleanString = "" local formatCodes = {} local index = 1 while true do local s, e = rawText:find("\27[", index, true) -- why does lua support inline decimal and inline hex but not inline octal for control characters? if s then local code, codes = 0, {} local incodeIndex = 1 while true do local c = rawText:sub(e + incodeIndex, e + incodeIndex):byte() if 48 <= c and c <= 57 then -- "0" - "9" code = (code == 0) and (c - 48) or (code * 10 + (c - 48)) elseif c == 109 then -- "m", the terminator for SGR table.insert(codes, code) break elseif c == 59 then -- ";" multi-code sequence separator table.insert(codes, code) code = 0 elseif 64 <= c and c <= 126 then -- other terminators indicate this is a sequence we ignore codes = {} break end incodeIndex = incodeIndex + 1 end cleanString = cleanString .. rawText:sub(index, s - 1) if #codes > 0 then for i = 1, #codes, 1 do table.insert(formatCodes, { #cleanString + 1, codes[i] }) end end index = e + incodeIndex + 1 else cleanString = cleanString .. rawText:sub(index) break end end -- Should be handled by obj-c methods now... -- -- lua indexes strings by byte; NSAttributedString by unicode character... this is a stopgap, as -- -- I'm leaning towards the solution really belonging in the C portion of the code sine the whole -- -- point is to extend Lua... -- local unicodeMapping = {} -- local i, s, e = 1, 1, 1 -- while (s <= #cleanString) do -- s, e = cleanString:find(utf8.charpattern, s) -- -- print(i, s, e) -- for j = s, e, 1 do -- unicodeMapping[j] = i -- end -- i = i + 1 -- s = e + 1 -- end -- create base string with clean string and specified attributes, if any local newString = module.new(cleanString, attr or {}) -- iterate through codes and determine what style attributes to apply for i = 1, #formatCodes, 1 do local s, code = formatCodes[i][1], formatCodes[i][2] if code ~= 0 then -- skip reset everything code local action = sgrCodeToAttributes[code] if action then -- only do codes we recognize for k, v in pairs(action) do if not(type(v) == "string" and v == "remove") then -- skip placeholder to turn something off local e, newAttribute = #cleanString, {} -- end defaults to the end of the string -- scan for what turns us off for j = i + 1, #formatCodes, 1 do local nextAction = sgrCodeToAttributes[formatCodes[j][2]] if nextAction[k] then e = formatCodes[j][1] - 1 -- adjust the actual end point since something later resets it break end end -- NOTE: If support for 256 and/or RGB color is added, remember to adjust i here because we'll actually need to use -- multiple entries in formatCodes to determine which color was specified. -- apply the style now that we have an end point if k == "adjustFontStyle" then newAttribute.font = module.convertFont(baseFont, v) else newAttribute[k] = v end -- newString = newString:setStyle(newAttribute, unicodeMapping[s], unicodeMapping[e]) newString = newString:setStyle(newAttribute, s, e) end end end end end return newString end -- Return Module Object -------------------------------------------------- return setmetatable(module, { __index = function(self, _) if _ == "defaultFonts" then local results = self._defaultFonts() for k, v in pairs(results) do results[k] = setmetatable(v, { __tostring = function(_) return "{ name = ".._.name..", size = "..tostring(_.size).." }" end }) end return setmetatable(results, { __tostring = function(_) local result = "" local width = 0 for k,v in pairs(_) do width = width < #k and #k or width end for k,v in require("hs.fnutils").sortByKeys(_) do result = result..string.format("%-"..tostring(width).."s %s\n", k, tostring(v)) end return result end }) else return self[_] end end })
mit
jshackley/darkstar
scripts/globals/abilities/pets/healing_breath_ii.lua
18
1467
--------------------------------------------------- -- Healing Breath II --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill, master) -- TODO: -- Healing Breath I and II should have lower multipliers. They'll need to be corrected if the multipliers are ever found. Don't want to over-correct right now. ---------- Deep Breathing ---------- -- 0 for none -- 50 for first merit -- 5 for each merit after the first -- TODO: 5 per merit for augmented AF2 (10663 *w/ augment*) local deep = 0; if (pet:hasStatusEffect(EFFECT_MAGIC_ATK_BOOST) == true) then deep = 50 + (master:getMerit(MERIT_DEEP_BREATHING)-1)*5; pet:delStatusEffect(EFFECT_MAGIC_ATK_BOOST); end local gear = master:getMod(MOD_WYVERN_BREATH); -- Master gear that enhances breath local tp = math.floor(skill:getTP()/20)/1.165; -- HP only increases for every 20% TP local base = math.floor(((45+tp+gear+deep)/256)*(pet:getMaxHP())+42); if (target:getHP()+base > target:getMaxHP()) then base = target:getMaxHP() - target:getHP(); --cap it end skill:setMsg(MSG_SELF_HEAL); target:addHP(base); return base; end
gpl-3.0
sugiartocokrowibowo/Algorithm-Implementations
Catalan_Numbers/Lua/Yonaba/catalan_test.lua
26
2016
-- Tests for catalan.lua local catalan = require 'catalan' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end run('10 first Catalan Numbers using direct formula', function() assert(catalan.direct(0) == 1) assert(catalan.direct(1) == 1) assert(catalan.direct(2) == 2) assert(catalan.direct(3) == 5) assert(catalan.direct(4) == 14) assert(catalan.direct(5) == 42) assert(catalan.direct(6) == 132) assert(catalan.direct(7) == 429) assert(catalan.direct(8) == 1430) assert(catalan.direct(9) == 4862) assert(catalan.direct(10) == 16796) end) run('10 first Catalan Numbers using recursive formula', function() assert(catalan.recursive(0) == 1) assert(catalan.recursive(1) == 1) assert(catalan.recursive(2) == 2) assert(catalan.recursive(3) == 5) assert(catalan.recursive(4) == 14) assert(catalan.recursive(5) == 42) assert(catalan.recursive(6) == 132) assert(catalan.recursive(7) == 429) assert(catalan.recursive(8) == 1430) assert(catalan.recursive(9) == 4862) assert(catalan.recursive(10) == 16796) end) run('10 first Catalan Numbers using recursive formula', function() assert(catalan.memoized(0) == 1) assert(catalan.memoized(1) == 1) assert(catalan.memoized(2) == 2) assert(catalan.memoized(3) == 5) assert(catalan.memoized(4) == 14) assert(catalan.memoized(5) == 42) assert(catalan.memoized(6) == 132) assert(catalan.memoized(7) == 429) assert(catalan.memoized(8) == 1430) assert(catalan.memoized(9) == 4862) assert(catalan.memoized(10) == 16796) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
LiberatorUSA/GUCEF
projects/premake5/targets/GUCEF_exe_UdpViaTcp/premake5.lua
1
1113
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- workspace( "GUCEF_exe_UdpViaTcp" ) platforms( { "ALL" } ) location( "projects\premake5\targets" ) -- -- Includes for all modules in the solution: -- filter "ALL" include( "dependencies/json-builder" ) include( "dependencies/json-parser" ) include( "dependencies/libparsifal" ) include( "platform/gucefCOM" ) include( "platform/gucefCOMCORE" ) include( "platform/gucefCORE" ) include( "platform/gucefMT" ) include( "platform/gucefVFS" ) include( "platform/gucefWEB" ) include( "plugins/CORE/dstorepluginJSONPARSER" ) include( "plugins/CORE/dstorepluginPARSIFALXML" ) include( "tools/UdpViaTcp" )
apache-2.0
jshackley/darkstar
scripts/globals/items/bowl_of_brain_stew.lua
35
1482
----------------------------------------- -- ID: 4542 -- Item: Bowl of Brain Stew -- Food Effect: 180Min, All Races ----------------------------------------- -- Dexterity 5 -- Intelligence 5 -- Mind 5 -- Health Regen While Healing 3 -- Magic Regen While Healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4542); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 5); target:addMod(MOD_INT, 5); target:addMod(MOD_MND, 5); target:addMod(MOD_HPHEAL, 3); target:addMod(MOD_MPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 5); target:delMod(MOD_INT, 5); target:delMod(MOD_MND, 5); target:delMod(MOD_HPHEAL, 3); target:delMod(MOD_MPHEAL, 3); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Southern_San_dOria/npcs/Thadiene.lua
34
1983
----------------------------------- -- Area: Southern San d'Oria -- NPC: Thadiene -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG); local stock = {0x4380,1575,1, --Boomerang 0x430a,19630,1, --Great Bow --0x43a9,16,1, --Silver Arrow 0x4302,7128,1, --Wrapped Bow 0x43b8,5,2, --Crossbow Bolt 0x43aa,126,2, --Fire Arrow 0x43a8,7,2, --Iron Arrow 0x4301,482,2, --Self Bow 0x4308,442,3, --Longbow 0x4300,38,3, --Shortbow 0x43a6,3,3, --Wooden Arrow 0x13a5,4320,3} --Scroll of Battlefield Elegy showNationShop(player, SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Konschtat_Highlands/npcs/qm2.lua
19
1423
----------------------------------- -- Area: Konschtat Highlands -- NPC: qm2 (???) -- Involved in Quest: Forge Your Destiny -- @pos -709 2 102 108 ----------------------------------- package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Konschtat_Highlands/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OUTLANDS,FORGE_YOUR_DESTINY) == QUEST_ACCEPTED) then if (trade:getItemCount() == 1 and trade:hasItemQty(1151,1) and GetMobAction(17219999) == 0) then -- Oriental Steel SpawnMob(17219999, 300):updateClaim(player); -- Spawn Forger, Despawn after inactive for 5 minutes player:tradeComplete(); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
jshackley/darkstar
scripts/zones/Bastok_Mines/npcs/Titus.lua
56
1742
----------------------------------- -- Area: Bastok Mines -- NPC: Titus -- Alchemy Synthesis Image Support ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,1); local SkillCap = getCraftSkillCap(player,SKILL_ALCHEMY); local SkillLevel = player:getSkillLevel(SKILL_ALCHEMY); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_ALCHEMY_IMAGERY) == false) then player:startEvent(0x007B,SkillCap,SkillLevel,1,137,player:getGil(),0,0,0); else player:startEvent(0x007B,SkillCap,SkillLevel,1,137,player:getGil(),6758,0,0); end else player:startEvent(0x007B); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x007B and option == 1) then player:messageSpecial(ALCHEMY_SUPPORT,0,7,1); player:addStatusEffect(EFFECT_ALCHEMY_IMAGERY,1,0,120); end end;
gpl-3.0
lpiob/MTA-TokyoRPG
gamemode/RL_VEHICLES_SHOP/vehicles_s.lua
1
7304
function isPlayerInACL ( player, acl ) local account = getPlayerAccount ( player ) if ( isGuestAccount ( account ) ) then return false end return isObjectInACLGroup ( "user."..getAccountName ( account ), aclGetGroup ( acl ) ) end function give(playerSource,pcar,car,cost,km) if isPlayerInACL(playerSource,"Admin") then if ( car ) then if not tonumber(car) then car = string.lower(car) car = getVehicleModelFromName(car) end -- w innym przypadku zmienna car nadal będzie przechowywała ID pojazdu, więc nic nie robimy w przypadku gd y podano ID. x, y, z = getElementPosition(playerSource) local theCar = createVehicle(car,x,y,z+0.15) setElementPosition(playerSource,x,y,z+1.5) local xr,yr,zr = getElementRotation(playerSource) setElementRotation(theCar,xr,yr,zr) setElementData(theCar,"vehicle:cost",tonumber(cost)) setElementData(theCar,"vehicle:owner", false) setElementFrozen(theCar,true) o utputChatBox("#63DBFF*Stworzyłeś pojazd #B9F46C"..getVehicleNameFromModel(car).." #63DBFFktóry kosztuje #B9F46C"..cost.."$#63DBFF.",playerSource,0,0,0,true) if km then setElementData(theCar,"vehicle:travel",tonumber(km)) end else outputChatBox("#63DBFF*Wpisałeś złą nazwę auta.",playerSource,0,0,0,true) end end end addCommandHandler("pcar",give) function onBuyCar(sPlayer) if not isGuestAccount(getPlayerAccount(sPlayer)) then if isPedInVehicle(sPlayer) then if getElementData(getPedOccupiedVehicle(sPlayer),"vehicle:owner") == false then if getPlayerMoney(sPlayer)>=tonumber(getElementData(getPedOccupiedVehicle(sPlayer),"vehicle:cost")) then setElementData(getPedOccupiedVehicle(sPlayer),"vehicle:owner",getPlayerAccount(sPlayer)) setElementData(getPedOccupiedVehicle(sPlayer),"ownername",getPlayerName(sPlayer)) takePlayerMoney(sPlayer,getElementData(getPedOccupiedVehicle(sPlayer),"vehicle:cost")) setVehicleEngineState(getPedOccupiedVehicle(sPlayer),true) setElementFrozen(getPedOccupiedVehicle(sPlayer),false) setElementData(getPedOccupiedVehicle(sPlayer),"ownername",getPlayerName(sPlayer)) outputChatBox("#63DBFF*Kupiłeś/aś pojazd #B9F46C"..getVehicleName(getPedOccupiedVehicle(sPlayer)).."#63DBFF za #B9F46C"..getElementData(getPedOccupiedVehicle(sPlayer),"vehicle:cost").."$#63DBFF.",sPlayer,0,0,0,true) local x, y, z = getElementPosition(getPedOccupiedVehicle(sPlayer)) local blip = createBlip(x,y,z,0,1,0,0,255,255,0,65535,sPlayer) setElementData(blip,"blip:vehicle",getPedOccupiedVehicle(sPlayer)) else outputChatBox("#63DBFF*Nie masz wystarczająco dużo pieniędzy żeby kupić ten pojazd.",sPlayer,0,0,0,true) end end else outputChatBox("#63DBFF*Musisz być zalogowany.",sPlayer,0,0,0,true) end end end addCommandHandler("kuppojazd",onBuyCar) function onEnterCar(thePlayer,seat,jacked) if seat == 0 then if getElementData(source,"vehicle:owner") == false then setVehicleEngineState(source,false) outputChatBox("#63DBFF*Ten pojazd #B9F46C("..getVehicleName(source)..") #63DBFFkosztuje#B9F46C "..getElementData(source,"vehicle:cost").."$#63DBFF.",thePlayer,0,0,0,true) outputChatBox("#63DBFF*Jeżeli chcesz kupić ten pojazd wpisz#B9F46C /kuppojazd".."#63DBFF.",thePlayer,0,0,0,true) elseif seat == 0 then if getElementData(source,"vehicle:owner") then if getElementData(source,"vehicle:owner") ~= getPlayerAccount(thePlayer)then removePedFromVehicle(thePlayer) outputChatBox("#63DBFF*Ten pojazd #B9F46C("..getVehicleName(source)..") #63DBFFnie należy do ciebie.",thePlayer,0,0,0,true) end end end end end addEventHandler("onVehicleStartEnter",getRootElement(), function (thePlayer,seat,jacked) if seat == 0 then if getElementData(source,"vehicle:owner") =~ getPlayerAccount(source) or getElementData(source, "vehicle:owner") == false then outputChatBox("#63DBFF*Ten pojazd #B9F46C("..getVehicleName(source)..") #63DBFFnie należy do ciebie.",thePlayer,0,0,0,true) end end end ) addEventHandler("onVehicleEnter",getRootElement(),onEnterCar) -- Tutaj bylo odswiezanie blipow ale wywalilem to i same blipy bo bylo to nieoptymalne function sellCar(pps,command,koszt) if isPedInVehicle(pps) then if getElementData(getPedOccupiedVehicle(pps),"vehicle:owner") == getPlayerAccount(pps) then if koszt then if getElementData(getPedOccupiedVehicle(pps),"vehicle:cost")>=tonumber(koszt) then setElementData(getPedOccupiedVehicle(pps),"vehicle:cost",tonumber(koszt)) carx = getPedOccupiedVehicle(pps) setElementFrozen(carx,true) setVehicleEngineState(carx,false) setVehicleDamageProof(carx,true) setElementData(carx,"vehicle:owner", false) setElementData(carx,"vehicle:used",true) setElementData(carx,"vehicle:cost",tonumber(koszt)) givePlayerMoney(pps,tonumber(koszt)) outputChatBox("#63DBFF*Wystawiłeś/aś pojazd #B9F46C"..getVehicleName(carx).." #63DBFFza #B9F46C"..tostring(koszt).."$#63DBFF.",pps,0,0,0,true) removePedFromVehicle(pps) else carx = getPedOccupiedVehicle(pps) outputChatBox("#63DBFF*Nie możesz wystawić tego pojazdu za #B9F46C"..tostring(koszt).."$ #63DBFFponieważ jest to więcej niż jego poprzednia cena #B9F46C("..tostring(getElementData(carx,"vehicle:cost")).."$)#63DBFF.",pps,0,0,0,true) end else outputChatBox("#63DBFF*Żle wpisana komenda powinno być #B9F46C/sprzedajpojazd <cena>#63DBFF.",pps,0,0,0,true) end else outputChatBox("#63DBFF*Ten pojazd nie należy do ciebie.",pps,0,0,0,true) end end end addCommandHandler("sprzedajpojazd",sellCar) addEventHandler("onElementDestroy",getRootElement(),function () if getElementType(source) = ="vehicle" then setElementData(source,"vehicle:owner",nil) setElementData(source,"vehicle:cost",nil) setElementData(source,"vehicle:used",nil) setElementData(source,"vehicle:travel",nil) if getElementData(source,"vehicle:blip") ~= nil or getElementData(source,"vehicle:blip") =~ false then destroyElement(getElementData(source,"vehicle:blip")) end end end) setTimer(function () for k, v in ipairs(getElementsByType("player")) do for key, value in ipairs(getElementsByType("blip")) do if getElementData(value,"blip:vehicle") then if isElement(getElementData(value,"blip:vehicle")) then if getElementType(getElementData(value,"blip:vehicle"))=="vehicle" then local vehicle = getElementData(value,"blip:vehicle") if getElementData(vehicle,"vehicle:owner")~=0 then if getElementData(vehicle,"vehicle:owner") == getPlayerAccount(v) then setElementVisibleTo(value,v,true) else setElementVisibleTo(value,v,false) end end end end end end end end,1000,0)
gpl-2.0
wfxiang08/thrift
lib/lua/Thrift.lua
74
6739
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- ---- namespace thrift --thrift = {} --setmetatable(thrift, {__index = _G}) --> perf hit for accessing global methods --setfenv(1, thrift) package.cpath = package.cpath .. ';bin/?.so' -- TODO FIX function ttype(obj) if type(obj) == 'table' and obj.__type and type(obj.__type) == 'string' then return obj.__type end return type(obj) end function terror(e) if e and e.__tostring then error(e:__tostring()) return end error(e) end function ttable_size(t) local count = 0 for k, v in pairs(t) do count = count + 1 end return count end version = 1.0 TType = { STOP = 0, VOID = 1, BOOL = 2, BYTE = 3, I08 = 3, DOUBLE = 4, I16 = 6, I32 = 8, I64 = 10, STRING = 11, UTF7 = 11, STRUCT = 12, MAP = 13, SET = 14, LIST = 15, UTF8 = 16, UTF16 = 17 } TMessageType = { CALL = 1, REPLY = 2, EXCEPTION = 3, ONEWAY = 4 } -- Recursive __index function to achieve inheritance function __tobj_index(self, key) local v = rawget(self, key) if v ~= nil then return v end local p = rawget(self, '__parent') if p then return __tobj_index(p, key) end return nil end -- Basic Thrift-Lua Object __TObject = { __type = '__TObject', __mt = { __index = __tobj_index } } function __TObject:new(init_obj) local obj = {} if ttype(obj) == 'table' then obj = init_obj end -- Use the __parent key and the __index function to achieve inheritance obj.__parent = self setmetatable(obj, __TObject.__mt) return obj end -- Return a string representation of any lua variable function thrift_print_r(t) local ret = '' local ltype = type(t) if (ltype == 'table') then ret = ret .. '{ ' for key,value in pairs(t) do ret = ret .. tostring(key) .. '=' .. thrift_print_r(value) .. ' ' end ret = ret .. '}' elseif ltype == 'string' then ret = ret .. "'" .. tostring(t) .. "'" else ret = ret .. tostring(t) end return ret end -- Basic Exception TException = __TObject:new{ message, errorCode, __type = 'TException' } function TException:__tostring() if self.message then return string.format('%s: %s', self.__type, self.message) else local message if self.errorCode and self.__errorCodeToString then message = string.format('%d: %s', self.errorCode, self:__errorCodeToString()) else message = thrift_print_r(self) end return string.format('%s:%s', self.__type, message) end end TApplicationException = TException:new{ UNKNOWN = 0, UNKNOWN_METHOD = 1, INVALID_MESSAGE_TYPE = 2, WRONG_METHOD_NAME = 3, BAD_SEQUENCE_ID = 4, MISSING_RESULT = 5, INTERNAL_ERROR = 6, PROTOCOL_ERROR = 7, INVALID_TRANSFORM = 8, INVALID_PROTOCOL = 9, UNSUPPORTED_CLIENT_TYPE = 10, errorCode = 0, __type = 'TApplicationException' } function TApplicationException:__errorCodeToString() if self.errorCode == self.UNKNOWN_METHOD then return 'Unknown method' elseif self.errorCode == self.INVALID_MESSAGE_TYPE then return 'Invalid message type' elseif self.errorCode == self.WRONG_METHOD_NAME then return 'Wrong method name' elseif self.errorCode == self.BAD_SEQUENCE_ID then return 'Bad sequence ID' elseif self.errorCode == self.MISSING_RESULT then return 'Missing result' elseif self.errorCode == self.INTERNAL_ERROR then return 'Internal error' elseif self.errorCode == self.PROTOCOL_ERROR then return 'Protocol error' elseif self.errorCode == self.INVALID_TRANSFORM then return 'Invalid transform' elseif self.errorCode == self.INVALID_PROTOCOL then return 'Invalid protocol' elseif self.errorCode == self.UNSUPPORTED_CLIENT_TYPE then return 'Unsupported client type' else return 'Default (unknown)' end end function TException:read(iprot) iprot:readStructBegin() while true do local fname, ftype, fid = iprot:readFieldBegin() if ftype == TType.STOP then break elseif fid == 1 then if ftype == TType.STRING then self.message = iprot:readString() else iprot:skip(ftype) end elseif fid == 2 then if ftype == TType.I32 then self.errorCode = iprot:readI32() else iprot:skip(ftype) end else iprot:skip(ftype) end iprot:readFieldEnd() end iprot:readStructEnd() end function TException:write(oprot) oprot:writeStructBegin('TApplicationException') if self.message then oprot:writeFieldBegin('message', TType.STRING, 1) oprot:writeString(self.message) oprot:writeFieldEnd() end if self.errorCode then oprot:writeFieldBegin('type', TType.I32, 2) oprot:writeI32(self.errorCode) oprot:writeFieldEnd() end oprot:writeFieldStop() oprot:writeStructEnd() end -- Basic Client (used in generated lua code) __TClient = __TObject:new{ __type = '__TClient', _seqid = 0 } function __TClient:new(obj) if ttype(obj) ~= 'table' then error('TClient must be initialized with a table') end -- Set iprot & oprot if obj.protocol then obj.iprot = obj.protocol obj.oprot = obj.protocol obj.protocol = nil elseif not obj.iprot then error('You must provide ' .. ttype(self) .. ' with an iprot') end if not obj.oprot then obj.oprot = obj.iprot end return __TObject.new(self, obj) end function __TClient:close() self.iprot.trans:close() self.oprot.trans:close() end -- Basic Processor (used in generated lua code) __TProcessor = __TObject:new{ __type = '__TProcessor' } function __TProcessor:new(obj) if ttype(obj) ~= 'table' then error('TProcessor must be initialized with a table') end -- Ensure a handler is provided if not obj.handler then error('You must provide ' .. ttype(self) .. ' with a handler') end return __TObject.new(self, obj) end
apache-2.0
timse/thrift
lib/lua/Thrift.lua
74
6739
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- ---- namespace thrift --thrift = {} --setmetatable(thrift, {__index = _G}) --> perf hit for accessing global methods --setfenv(1, thrift) package.cpath = package.cpath .. ';bin/?.so' -- TODO FIX function ttype(obj) if type(obj) == 'table' and obj.__type and type(obj.__type) == 'string' then return obj.__type end return type(obj) end function terror(e) if e and e.__tostring then error(e:__tostring()) return end error(e) end function ttable_size(t) local count = 0 for k, v in pairs(t) do count = count + 1 end return count end version = 1.0 TType = { STOP = 0, VOID = 1, BOOL = 2, BYTE = 3, I08 = 3, DOUBLE = 4, I16 = 6, I32 = 8, I64 = 10, STRING = 11, UTF7 = 11, STRUCT = 12, MAP = 13, SET = 14, LIST = 15, UTF8 = 16, UTF16 = 17 } TMessageType = { CALL = 1, REPLY = 2, EXCEPTION = 3, ONEWAY = 4 } -- Recursive __index function to achieve inheritance function __tobj_index(self, key) local v = rawget(self, key) if v ~= nil then return v end local p = rawget(self, '__parent') if p then return __tobj_index(p, key) end return nil end -- Basic Thrift-Lua Object __TObject = { __type = '__TObject', __mt = { __index = __tobj_index } } function __TObject:new(init_obj) local obj = {} if ttype(obj) == 'table' then obj = init_obj end -- Use the __parent key and the __index function to achieve inheritance obj.__parent = self setmetatable(obj, __TObject.__mt) return obj end -- Return a string representation of any lua variable function thrift_print_r(t) local ret = '' local ltype = type(t) if (ltype == 'table') then ret = ret .. '{ ' for key,value in pairs(t) do ret = ret .. tostring(key) .. '=' .. thrift_print_r(value) .. ' ' end ret = ret .. '}' elseif ltype == 'string' then ret = ret .. "'" .. tostring(t) .. "'" else ret = ret .. tostring(t) end return ret end -- Basic Exception TException = __TObject:new{ message, errorCode, __type = 'TException' } function TException:__tostring() if self.message then return string.format('%s: %s', self.__type, self.message) else local message if self.errorCode and self.__errorCodeToString then message = string.format('%d: %s', self.errorCode, self:__errorCodeToString()) else message = thrift_print_r(self) end return string.format('%s:%s', self.__type, message) end end TApplicationException = TException:new{ UNKNOWN = 0, UNKNOWN_METHOD = 1, INVALID_MESSAGE_TYPE = 2, WRONG_METHOD_NAME = 3, BAD_SEQUENCE_ID = 4, MISSING_RESULT = 5, INTERNAL_ERROR = 6, PROTOCOL_ERROR = 7, INVALID_TRANSFORM = 8, INVALID_PROTOCOL = 9, UNSUPPORTED_CLIENT_TYPE = 10, errorCode = 0, __type = 'TApplicationException' } function TApplicationException:__errorCodeToString() if self.errorCode == self.UNKNOWN_METHOD then return 'Unknown method' elseif self.errorCode == self.INVALID_MESSAGE_TYPE then return 'Invalid message type' elseif self.errorCode == self.WRONG_METHOD_NAME then return 'Wrong method name' elseif self.errorCode == self.BAD_SEQUENCE_ID then return 'Bad sequence ID' elseif self.errorCode == self.MISSING_RESULT then return 'Missing result' elseif self.errorCode == self.INTERNAL_ERROR then return 'Internal error' elseif self.errorCode == self.PROTOCOL_ERROR then return 'Protocol error' elseif self.errorCode == self.INVALID_TRANSFORM then return 'Invalid transform' elseif self.errorCode == self.INVALID_PROTOCOL then return 'Invalid protocol' elseif self.errorCode == self.UNSUPPORTED_CLIENT_TYPE then return 'Unsupported client type' else return 'Default (unknown)' end end function TException:read(iprot) iprot:readStructBegin() while true do local fname, ftype, fid = iprot:readFieldBegin() if ftype == TType.STOP then break elseif fid == 1 then if ftype == TType.STRING then self.message = iprot:readString() else iprot:skip(ftype) end elseif fid == 2 then if ftype == TType.I32 then self.errorCode = iprot:readI32() else iprot:skip(ftype) end else iprot:skip(ftype) end iprot:readFieldEnd() end iprot:readStructEnd() end function TException:write(oprot) oprot:writeStructBegin('TApplicationException') if self.message then oprot:writeFieldBegin('message', TType.STRING, 1) oprot:writeString(self.message) oprot:writeFieldEnd() end if self.errorCode then oprot:writeFieldBegin('type', TType.I32, 2) oprot:writeI32(self.errorCode) oprot:writeFieldEnd() end oprot:writeFieldStop() oprot:writeStructEnd() end -- Basic Client (used in generated lua code) __TClient = __TObject:new{ __type = '__TClient', _seqid = 0 } function __TClient:new(obj) if ttype(obj) ~= 'table' then error('TClient must be initialized with a table') end -- Set iprot & oprot if obj.protocol then obj.iprot = obj.protocol obj.oprot = obj.protocol obj.protocol = nil elseif not obj.iprot then error('You must provide ' .. ttype(self) .. ' with an iprot') end if not obj.oprot then obj.oprot = obj.iprot end return __TObject.new(self, obj) end function __TClient:close() self.iprot.trans:close() self.oprot.trans:close() end -- Basic Processor (used in generated lua code) __TProcessor = __TObject:new{ __type = '__TProcessor' } function __TProcessor:new(obj) if ttype(obj) ~= 'table' then error('TProcessor must be initialized with a table') end -- Ensure a handler is provided if not obj.handler then error('You must provide ' .. ttype(self) .. ' with a handler') end return __TObject.new(self, obj) end
apache-2.0
Ombridride/minetest-minetestforfun-server
mods/mobs/mff_menu.lua
7
1637
--Menu mobs spawner mobs.shown_spawner_menu = function(player_name) local formspec = {"size[8,9]label[2.7,0;Mobs Spawner]"} if mobs["spawning_mobs"] ~= nil then local Y = 1 local X = 1 for name, etat in pairs(mobs["spawning_mobs"]) do table.insert(formspec, "item_image_button["..X..","..Y..";1,1;"..name..";"..name..";]") X = X+1 if X > 6 then X = 1 Y = Y+1.2 end end end table.insert(formspec, "button_exit[3.9,8.5;1.2,1;close;Close]") minetest.show_formspec(player_name, "mobs:spawner", table.concat(formspec)) end minetest.register_on_player_receive_fields(function(player, formname, fields) local player_name = player:get_player_name() if not player_name then return end if formname == "mobs:spawner" then for f in pairs(fields) do if string.find(f, "mobs:") then local pos = player:getpos() pos.y = pos.y+1 minetest.add_entity(pos, f) return end end end end) if (minetest.get_modpath("unified_inventory")) ~= nil then unified_inventory.register_button("menu_mobs", { type = "image", image = "mobs_dungeon_master_fireball.png", tooltip = "Mobs Spawner Menu", show_with = "server", action = function(player) local player_name = player:get_player_name() if not player_name then return end if minetest.check_player_privs(player_name, {server=true}) then mobs.shown_spawner_menu(player_name) end end, }) else minetest.register_chatcommand("mobs_spawner", { params = "", description = "Spawn entity at given (or your) position", privs = {server=true}, func = function(name, param) mobs.shown_spawner_menu(name) end, }) end
unlicense
PUMpITapp/getsmart
src/newProfile.lua
1
5079
--- NewProfile -- -- The new profile function for the app GetSmart -- require "runState" --- Checks if the file was called from a test file. -- @return True or false depending on testing file function checkTestMode() --[[runFile = debug.getinfo(2, "S").source:sub(2,3) if (runFile ~= './' ) then underGoingTest = false elseif (runFile == './') then underGoingTest = true end --]] underGoingTest = false return underGoingTest end --- Chooses either the actual or the stubs depending on if a test file started the program. -- @param underGoingTest Undergoing test is true if a test file started the program. function setRequire(underGoingTest) if not underGoingTest then if not runsOnSTB then gfx = require "gfx" end text = require "write_text" animation = require "animation" profileHandler = require "profileHandler" elseif underGoingTest then gfx = require "gfx_stub" text = require "write_text_stub" animation = require "animation_stub" profileHandler = require "profileHandler_stub" end return underGoingTest end local underGoingTest = setRequire(checkTestMode()) --[[if not runsOnSTB then dir = "" else dir = sys.root_path() end --]] -- Imports and sets background --local background = gfx.loadpng('./images/background.png') --gfx.screen:copyfrom(background, nil, {x=0 , y=0, w=gfx.screen:get_width(), h=gfx.screen:get_height()}) --gfx.screen:clear({122,219,228}) local background = gfx.loadpng('images/background.png') gfx.screen:copyfrom(background, nil, {x=0 , y=0, w=gfx.screen:get_width(), h=gfx.screen:get_height()}) background:destroy() --gfx.update() -- Requires profiles which is a file containing all profiles and it's related variables and tables require "profiles" profilePlayer = ... -- Test stub to make testing possible function testGoingToMenu(goingToMenu) if(underGoingTest and goingToMenu) then profilePlayer = 'player,1' elseif(underGoingTest and not goingToMenu) then profilePlayer = 1 end end -- Player variables name = '' number = '' -- All main menu items as .png pictures as transparent background with width and height variables local png_profile_circle_width = 149 local png_profile_circle_height = 147 local png_profile_circles = { profile1_inactive = 'images/profile/red-inactive.png', profile1_active = 'images/profile/red-active.png', profile2_inactive = 'images/profile/green-inactive.png', profile2_active = 'images/profile/green-active.png', profile3_inactive = 'images/profile/yellow-inactive.png', profile3_active = 'images/profile/yellow-active.png', profile4_inactive = 'images/profile/blue-inactive.png', profile4_active = 'images/profile/blue-active.png' } -- Logotype as .png picture with transparent background with width variable local png_logo_width = 447 local png_logo = 'images/logo.png' if not runsOnSTB then dir = "" else dir = sys.root_path() end --- Decides if player is sent to keyboard or menu -- @return If it's a new player (coming from keyboard) return true function isNewPlayer() if(tonumber(profilePlayer) == nil) then -- If name (coming from Keyboard) name, number = profilePlayer:match("([^,]+),([^,]+)") -- Split string into two variables if(not underGoingTest) then profileHandler.setName(tonumber(number), tostring(name)) assert(loadfile(dir .. 'menu.lua'))(number) end else -- If number (coming from Login) return true end end --- Prints the number of the player at center of screen function printPlayerNumber() if(not tonumber(profilePlayer == nil)) then local fh = text.getFontHeight('lato', 'large') local fw = text.getStringLength('lato', 'large', tostring('Player '..profilePlayer)) text.print(gfx.screen, 'lato', 'black', 'large', tostring("Player "..profilePlayer), (gfx.screen:get_width()/2 - (fw/2)), (gfx.screen:get_height()*0.05), fw, fh) end end --- Gets input from user, must be included for input to work -- @param key The key that has been pressed -- @param state The state of the key-press function onKey(key, state) if state == 'down' then elseif state == 'up' then if(key == 'red') then -- Do nothing elseif(key == 'green') then -- Do nothing elseif(key == 'yellow') then -- Do nothing elseif(key == 'blue') then -- Do nothing end end end -- Main function that runs the program local function main() if(isNewPlayer()) then printPlayerNumber() gfx.update() if(not underGoingTest) then foo = 0 assert(loadfile(dir .. 'keyboard.lua'))(profilePlayer) end end end main()
gpl-3.0
lichtl/darkstar
scripts/zones/Mhaura/npcs/Felisa.lua
17
1201
----------------------------------- -- Area: Mhaura -- NPC: Felisa -- Admits players to the dock in Mhaura. ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getZPos() > 38.5) then player:startEvent(0x00dd,player:getGil(),100); else player:startEvent(0x00eb); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00dd and option == 333) then player:delGil(100); end end;
gpl-3.0
lichtl/darkstar
scripts/zones/Southern_San_dOria/npcs/Aubejart.lua
14
1489
----------------------------------- -- Area: Southern San d'Oria -- NPC: Aubejart -- General Info NPC -- @zone 230 -- @pos 3 -2 46 ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x246); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ld-test/haricot
haricot.lua
2
10748
-- NOTES: -- `job` format: {id=...,data=...} --- low level local default_cfg = function() return { max_job_size = 2^16, } end local is_posint = function(x) return ( (type(x) == "number") and (math.floor(x) == x) and (x >= 0) ) end local hyphen = string.byte("-") local valid_name = function(x) local n = #x return ( (type(x) == "string") and (n > 0) and (n <= 200) and (x:byte() ~= hyphen) and x:match("^[%w-_+/;.$()]+$") ) end local luasocket_send = function(s, buf) return s:send(buf) end local luasocket_recv = function(s, bytes) return s:receive(bytes) end local luasocket_getline = function(s) return s:receive("*l") end local luasocket_connect = function(server, port) local s = (require "socket").tcp() local ok, err = s:connect(server, port) if ok then return s else return nil, err end end local luasocket_close = function(s) s:close() end local luasocket_t = { send = luasocket_send, recv = luasocket_recv, getline = luasocket_getline, connect = luasocket_connect, close = luasocket_close, } local lsocket_send = function(s, buf) local c = #buf while c > 0 do local _, wsock = s.lsocket.select(nil, {s.s}) assert(wsock[1] == s.s) local sent, err = s.s:send(buf) if not sent then return nil, err end c = c - sent end end local lsocket_recv = function(s, bytes) local c, r = bytes, {} while c > 0 do local rsock = s.lsocket.select({s.s}) assert(rsock[1] == s.s) local t = s.s:recv(c) if not t then return nil end r[#r+1] = t c = c - #t end return table.concat(r) end local lsocket_getline = function(s) local r = {} while true do local c = lsocket_recv(s, 1) if not c then return nil end if c == '\n' then return table.concat(r) end if c ~= '\r' then r[#r+1] = c end end end local lsocket_connect = function(server, port) local r = {lsocket = (require "lsocket")} local s, err = r.lsocket.connect("tcp", server, port) if not s then return nil, err end local _, wsock = r.lsocket.select(nil, {s}) assert(wsock[1] == s) r.s = s s, err = r.s:status() if not s then return nil, err end return r end local lsocket_close = function(s) s.s:close() end local lsocket_t = { send = lsocket_send, recv = lsocket_recv, getline = lsocket_getline, connect = lsocket_connect, close = lsocket_close, } local ll_recv = function(self, bytes) assert(is_posint(bytes)) return self.mod.recv(self.cnx, bytes) end local ll_send = function(self, buf) return self.mod.send(self.cnx, buf) end local getline = function(self) if not self.cnx then return "NOT_CONNECTED" end return self.mod.getline(self.cnx) or "NOT_CONNECTED" end local mkcmd = function(cmd, ...) return table.concat({cmd, ...}, " ") .. "\r\n" end local call = function(self, cmd, ...) if not self.cnx then return "NOT_CONNECTED" end ll_send(self, mkcmd(cmd, ...)) return getline(self) end local recv = function(self, bytes) if not self.cnx then return nil end local r = ll_recv(self, bytes + 2) if r then return r:sub(1, bytes) else return nil end end local expect_simple = function(res, s) if res:match(string.format("^%s$", s)) then return true else return false, res end end local expect_int = function(res, s) local id = tonumber(res:match(string.format("^%s (%%d+)$", s))) if id then return true, id else return false, res end end local expect_data = function(self, res) local bytes = tonumber(res:match("^OK (%d+)$")) if bytes then local data = recv(self, bytes) if data then assert(#data == bytes) return true, data else return false, "NOT_CONNECTED" end else return false, res end end local expect_job_body = function(self, bytes, id) local data = recv(self, bytes) if data then assert(#data == bytes) return true, {id = id, data = data} else return false, "NOT_CONNECTED" end end --- methods -- connection local connect = function(self, server, port) if self.cnx ~= nil then self:disconnect() end local mod, err self.cnx, err = self.mod.connect(server, port) if not self.cnx then return false, err end return true end local disconnect = function(self) if self.cnx ~= nil then self:quit() self.mod.close(self.cnx) self.cnx = nil return true end return false, "NOT_CONNECTED" end -- producer local put = function(self, pri, delay, ttr, data) if not self.cnx then return false, "NOT_CONNECTED" end assert( is_posint(pri) and (pri < 2^32) and is_posint(delay) and is_posint(ttr) and (ttr > 0) ) local bytes = #data assert(bytes < self.cfg.max_job_size) local cmd = mkcmd("put", pri, delay, ttr, bytes) .. data .. "\r\n" ll_send(self, cmd) local res = getline(self) return expect_int(res, "INSERTED") end local use = function(self, tube) assert(valid_name(tube)) local res = call(self, "use", tube) local ok = res:match("^USING ([%w-_+/;.$()]+)$") ok = (ok == tube) if ok then return true else return false, res end end -- consumer local reserve = function(self) local res = call(self, "reserve") local id, bytes = res:match("^RESERVED (%d+) (%d+)$") if id --[[and bytes]] then id, bytes = tonumber(id), tonumber(bytes) return expect_job_body(self, bytes, id) else return false, res end end local reserve_with_timeout = function(self, timeout) assert(is_posint(timeout)) local res = call(self, "reserve-with-timeout", timeout) local id, bytes = res:match("^RESERVED (%d+) (%d+)$") if id --[[and bytes]] then id, bytes = tonumber(id), tonumber(bytes) return expect_job_body(self, bytes, id) else return expect_simple(res, "TIMED_OUT") end end local delete = function(self, id) assert(is_posint(id)) local res = call(self, "delete", id) return expect_simple(res, "DELETED") end local release = function(self, id, pri, delay) assert( is_posint(id) and is_posint(pri) and (pri < 2^32) and is_posint(delay) ) local res = call(self, "release", id, pri, delay) return(expect_simple(res, "RELEASED")) end local bury = function(self, id, pri) assert( is_posint(id) and is_posint(pri) and (pri < 2^32) ) local res = call(self, "bury", id, pri) return expect_simple(res, "BURIED") end local touch = function(self, id) assert(is_posint(id)) local res = call(self, "touch", id) return expect_simple(res, "TOUCHED") end local watch = function(self, tube) assert(valid_name(tube)) local res = call(self, "watch", tube) return expect_int(res, "WATCHING") end local ignore = function(self, tube) assert(valid_name(tube)) local res = call(self, "ignore", tube) return expect_int(res, "WATCHING") end -- other local _peek_result = function(self, res) -- private local id, bytes = res:match("^FOUND (%d+) (%d+)$") if id --[[and bytes]] then id, bytes = tonumber(id), tonumber(bytes) return expect_job_body(self, bytes, id) else return expect_simple(res, "NOT_FOUND") end end local peek = function(self, id) assert(is_posint(id)) local res = call(self, "peek", id) return _peek_result(self, res) end local make_peek = function(state) return function(self) local res = call(self, string.format("peek-%s", state)) return _peek_result(self, res) end end local kick = function(self, bound) assert(is_posint(bound)) local res = call(self, "kick", bound) return expect_int(res, "KICKED") end local kick_job = function(self, id) assert(is_posint(id)) local res = call(self, "kick-job", id) return expect_simple(res, "KICKED") end local stats_job = function(self, id) assert(is_posint(id)) local res = call(self, "stats-job", id) return expect_data(self, res) end local stats_tube = function(self, tube) assert(valid_name(tube)) local res = call(self, "stats-tube", tube) return expect_data(self, res) end local stats = function(self) local res = call(self, "stats") return expect_data(self, res) end local list_tubes = function(self) local res = call(self, "list-tubes") return expect_data(self, res) end local list_tube_used = function(self) local res = call(self, "list-tube-used") local tube = res:match("^USING ([%w-_+/;.$()]+)$") if tube then return true, tube else return false, res end end local list_tubes_watched = function(self) local res = call(self, "list-tubes-watched") return expect_data(self, res) end local quit = function(self) if not self.cnx then return false, "NOT_CONNECTED" end ll_send(self, mkcmd("quit")) return true end local pause_tube = function(self, tube, delay) assert(valid_name(tube) and is_posint(delay)) local res = call(self, "pause-tube", tube, delay) return expect_simple(res, "PAUSED") end --- class local methods = { -- connection connect = connect, -- (server,port) -> ok,[err] disconnect = disconnect, -- () -> ok,[err] -- producer put = put, -- (pri,delay,ttr,data) -> ok,[id|err] use = use, -- (tube) -> ok,[err] -- consumer reserve = reserve, -- () -> ok,[job|err] reserve_with_timeout = reserve_with_timeout, -- () -> ok,[job|nil|err] delete = delete, -- (id) -> ok,[err] release = release, -- (id,pri,delay) -> ok,[err] bury = bury, -- (id,pri) -> ok,[err] touch = touch, -- (id) -> ok,[err] watch = watch, -- (tube) -> ok,[count|err] ignore = ignore, -- (tube) -> ok,[count|err] -- other peek = peek, -- (id) -> ok,[job|nil|err] peek_ready = make_peek("ready"), -- () -> ok,[job|nil|err] peek_delayed = make_peek("delayed"), -- () -> ok,[job|nil|err] peek_buried = make_peek("buried"), -- () -> ok,[job|nil|err] kick = kick, -- (bound) -> ok,[count|err] kick_job = kick_job, -- (id) -> ok,[err] stats_job = stats_job, -- (id) -> ok,[yaml|err] stats_tube = stats_tube, -- (tube) -> ok,[yaml|err] stats = stats, -- () -> ok,[yaml|err] list_tubes = list_tubes, -- () -> ok,[yaml|err] list_tube_used = list_tube_used, -- () -> ok,[tube|err] list_tubes_watched = list_tubes_watched, -- () -> ok,[tube|err] quit = quit, -- () -> ok pause_tube = pause_tube, -- (tube,delay) -> ok,[err] } local new = function(server, port, mod) if not mod then if pcall(require, "socket") then mod = luasocket_t elseif pcall(require, "lsocket") then mod = lsocket_t else error("could not find luasocket or lsocket") end end local r = {mod = mod, cfg = default_cfg()} local ok, err = connect(r, server, port) return setmetatable(r, {__index = methods}), ok, err end return { new = new, -- instance,conn_ok,[err] mod = { luasocket = luasocket_t, lsocket = lsocket_t, }, } -- vim: set tabstop=2 softtabstop=2 shiftwidth=2 expandtab : --
mit
pnorman/ClearTables
test-util.lua
2
3153
--[[ This file is part of ClearTables @author Paul Norman <penorman@mac.com> @copyright 2015-2016 Paul Norman, MIT license ]]-- require ("util") print("util.lua tests") -- deepcompare is used in other tests, so test it first print("TESTING: deepcompare") local t1={} assert(deepcompare(t1, t1), "test failed: deepcompare same table") assert(deepcompare({}, {}), "test failed: deepcompare empty table") assert(deepcompare({2}, {2}), "test failed: deepcompare 1 element equal table") assert(not deepcompare({2}, {3}), "test failed: deepcompare 1 element equal table") assert(deepcompare({a="foo", b="bar"}, {b="bar", a="foo"}), "test failed: deepcompare 1 element equal table") assert(not deepcompare({a="foo", b="bar"}, {b="bar", a="baz"}), "test failed: deepcompare 1 element equal table") assert(deepcompare({{}, {}}, {{}, {}}), "test failed: deepcompare table of empty tables") assert(not deepcompare({{}, {}}, {{}, {}, {}}), "test failed: deepcompare different table of empty tables") assert(deepcompare({{a=1, b=2}, {c=3, d=4}}, {{a=1, b=2}, {c=3, d=4}}), "test failed: deepcompare table of tables") assert(not deepcompare({{a=1, b=2}, {c=3, d=4}}, {{a=1, b=2}, {c=3, d="foo"}}), "test failed: deepcompare table of different tables") print("TESTING: isset") assert(isset(nil) == nil, "test failed: nil") assert(isset('no') == false, "test failed: no") assert(isset('false') == false, "test failed: false") assert(isset('yes'), "test failed: yes") assert(isset('foo'), "test failed: foo") print("TESTING: yesno") assert(yesno(nil) == nil, "test failed: yesno(nil) == nil") assert(yesno('no') == 'false', "test failed: yesno('no') == 'false'") assert(yesno('false') == 'false', "test failed: yesno('false') == 'false'") assert(yesno('yes') == 'true', "test failed: yesno('yes') == 'true'") assert(yesno('foo') == 'true', "test failed: yesno('foo') == 'true'") print("TESTING: split_list") assert(split_list(nil) == nil, "test failed: empty") assert(split_list('1') == '{"1"}', "test failed: single element") assert(split_list('1;2') == '{"1","2"}', "test failed: multi-element") assert(split_list('a"b') == '{"a\\"b"}', "test failed: element with quote") assert(split_list('a\\b') == '{"a\\\\b"}', "test failed: element with backslash") assert(split_list('a"\195\188b"c') == '{"a\\"\195\188b\\"c"}', "test failed: unicode element with quote") print("TESTING: hstore") assert(hstore(nil) == nil, "test failed: nil") assert(hstore({}) == '', "test failed: empty") assert(hstore({foo='bar'}) == '"foo"=>"bar"', "test failed: single element") local h1 = hstore({foo='bar', baz='2'}) -- pairs does not guarantee any order, so we have to check all assert(h1 == '"foo"=>"bar","baz"=>"2"' or h1 == '"baz"=>"2","foo"=>"bar"', "test failed: two elements") assert(hstore({['fo"o']='bar'}) == '"fo\\"o"=>"bar"', "test failed: quoted key") assert(hstore({['fo\\o']='bar'}) == '"fo\\\\o"=>"bar"', "test failed: backslash key") assert(hstore({foo='ba"r'}) == '"foo"=>"ba\\"r"', "test failed: quoted value") assert(hstore({foo='ba\\r'}) == '"foo"=>"ba\\\\r"', "test failed: backslash value")
mit
lichtl/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Misseulieu.lua
17
1569
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Misseulieu -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MISSEULIEU_SHOP_DIALOG); stock = {0x3121,2485, -- Brass Harness 0x32b9,1625, -- Holly Clogs 0x37ed,4042200, -- Barone Cosciales (Available after COP Chapter 4 only) 0x3bc9,25210200, -- Barone Gambieras (Available after COP Chapter 4 only) 0x3a00,7276200, -- Barone Manopolas (Available after COP Chapter 4 only) 0x3c1d,8000000, -- Vir Subligar (Available after COP Chapter 4 only) 0x3c1e,8000000} -- Femina Subligar (Available after COP Chapter 4 only) showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
rydnr/radare2
libr/lang/p/radare.lua
5
16275
-- -- radare lua api -- -- 2008 pancake <youterm.com> -- ========== -- -- -- -- Namespaces -- -- -- -- ========== -- Radare = {} Radare.Analyze = {} Radare.Print = {} Radare.Search = {} Radare.Config = {} Radare.Code = {} Radare.Hash = {} Radare.Debugger = {} Radare.Write = {} Radare.Utils = {} -- ================= -- -- -- -- Namespace aliases -- -- -- -- ================= -- r = Radare a = Radare.Analyze p = Radare.Print cfg = Radare.Config code = Radare.Code hash = Radare.Hash s = Radare.Search d = Radare.Debugger w = Radare.Write u = Radare.Utils -- ================ -- -- -- -- Helper functions -- -- -- -- ================ -- function help(table) if table == nil then print "Use help(Radare), help(Radare.Debugger) or help(Radare.Print)" print "These namespaces has been aliased as 'r', 'd' and 'p'." else for key,val in pairs(table) do print(" "..key) end end return 0 end function list(table) local i i = 0 if table == nil then print "List the contents of a table" else --for key,val in pairs(table) do print(" "..key) end for k,v in pairs(table) do if v == nil then print(" "..k) -- XXX crash else print(" "..k..": "..v) -- k('?') end i = i + 1 end end return n end -- join strings from a table function join(delimiter, list) local len = getn(list) if len == 0 then return "" end local string = list[1] for i = 2, len do string = string .. delimiter .. list[i] end return string end -- split a string by a separator function split(text, sep) sep = sep or "\n" text = chomp(text) local lines = {} local pos = 1 while true do local b,e = text:find(sep, pos) if not b then table.insert(lines, text:sub(pos)) break end table.insert(lines, text:sub(pos,b-1)) pos = e + 1 end return lines end function chomp(text) if text == nil then return "" end return string.gsub(text, "\n$", "") end function chop(text) if text == nil then return "" end text = string.gsub(text, "\ *$", "") return string.gsub(text, "^\ *", "") end function hexpairs(buf) for byte=1, #buf, 16 do local chunk = buf:sub(byte, byte+15) io.write(string.format('%08X ',byte-1)) chunk:gsub('.', function (c) io.write(string.format('%02X ',string.byte(c))) end) io.write(string.rep(' ',3*(16-#chunk))) io.write(' ',chunk:gsub('%c','.'),"\n") end end function hexdump(buf) for i=1,math.ceil(#buf/16) * 16 do if (i-1) % 16 == 0 then io.write(string.format('%08X ', i-1)) end io.write( i > #buf and ' ' or string.format('%02X ', buf:byte(i)) ) if i % 8 == 0 then io.write(' ') end if i % 16 == 0 then io.write( buf:sub(i-16+1, i):gsub('%c','.'), '\n' ) end end end -- ==================== -- -- -- -- Radare API functions -- -- -- -- ==================== -- function Radare.get(value) -- | cut -d ' ' -f 1"); foo = split( string.gsub( cmd_str("? "..value),'(0x[^ ])', function(x)return x end),';') return tonumber(foo[1]) end Radare.bytes_help = 'Radare.bytes(addr)\tReturn hexpair string with block_size bytes at [addr]' function Radare.bytes(addr) local res = split(Radare.cmd("pX @"..addr), " ") -- TODO return res; end Radare.cmd_help = 'Radare.cmd(command)\tExecutes a radare command and returns its output' function Radare.cmd(cmd) return chomp(cmd_str(cmd)) end Radare.system_help = 'Radare.system(command)\tExecute an IO system command' function Radare.system(command) r.cmd("!!"..command) -- todo handle errors here return 0 end Radare.iosystem_help = 'Radare.iosystem(command)\tExecute an IO system command' function Radare.iosystem(command) r.cmd("!"..command) -- todo handle errors here return 0 end function Radare.open(filename) r.cmd("o "..filename) -- todo handle errors here return 0 end function Radare.attach(pid) return r.cmd("o pid://"..pid) end function Radare.debug(filename) return r.cmd("o dbg://"..filename) end function Radare.seek(offset) r.cmd("s "..offset) return 0 end function Radare.undo_seek() r.cmd("u") -- todo handle errors here return 0 end function Radare.redo_seek() r.cmd("uu") -- todo handle errors here return 0 end function Radare.resize(newsize) r.cmd("r "..newsize) -- todo handle errors here return 0 end function Radare.fortune() return r.cmd("fortune") end function Radare.interpret(file) -- control block size r.cmd(". "..file) return 0 end function Radare.copy(size,address) -- control block size if address == nil then r.cmd("y "..size) else r.cmd("y "..size.." @ "..address) end return 0 end function Radare.paste(address) -- control block size if address == nil then r.cmd("yy ") else r.cmd("yy @ "..address) end r.cmd("y "..offset) return 0 end function Radare.endian(big) r.cmd("eval cfg.bigendian = "..big) return 0 end function Radare.flag(name, address) -- rename to r.set() ? if address == nil then r.cmd("f "..name) else r.cmd("f "..name.." @ "..address) end return 0 end function Radare.flag_get(name) -- rename to r.get() ? local foo = str.split(r.cmd("? "..name), " ") return foo[1] end function Radare.flag_remove(name) -- rename to r.remove() ? r.cmd("f -"..name) return 0 end function Radare.flag_rename(oldname, newname) r.cmd("fr "..oldname.." "..newname) return 0 end function Radare.flag_list(filter) local list = split(r.cmd("f")) local ret = {} local i = 1 while list[i] ~= nil do local foo = split(list[i], " ") ret[i] = foo[4] i = i + 1 end return ret end function Radare.eval(key, value) if value == nil then return r.cmd("eval "..key) end return r.cmd("eval "..key.." = "..value) end function Radare.cmp(value, address) if address == nil then r.cmd("c "..value) else r.cmd("c "..value.." @ "..address) end -- parse output and get ret value return 0 end function Radare.cmp_file(file, address) if address == nil then r.cmd("cf "..file) else r.cmd("cf "..file.." @ "..address) end -- parse output and get ret value return 0 end function Radare.quit() r.cmd("q"); return 0 end function Radare.exit() return r.quit() end -- Radare.Analyze function Radare.Analyze.opcode(addr) if addr == nil then addr = "" else addr= "@ "..addr end local res = split(Radare.cmd("ao "..addr),"\n") local ret = {} for i = 1, #res do local line = split(res[i], "=") ret[chop(line[1])] = chop(line[2]) end return ret; end function Radare.Analyze.block(addr) if addr == nil then addr = "" else addr= "@ "..addr end local res = split(Radare.cmd("ab "..addr),"\n") local ret = {} for i = 1, #res do local line = split(res[i], "=") ret[chop(line[1])] = chop(line[2]) end return ret; end -- Radare.Debugger API function Radare.Debugger.step(times) r.cmd("!step "..times); return Radare.Debugger end function Radare.Debugger.attach(pid) r.cmd("!attach "..pid); return Radare.Debugger end function Radare.Debugger.detach(pid) r.cmd("!detach") return Radare.Debugger end function Radare.Debugger.jmp(address) r.cmd("!jmp "..address) return Radare.Debugger end function Radare.Debugger.set(register, value) r.cmd("!set "..register.." "..value) return Radare.Debugger end function Radare.Debugger.call(address) r.cmd("!call "..address) return Radare.Debugger end function Radare.Debugger.dump(name) r.cmd("!dump "..name) return Radare.Debugger end function Radare.Debugger.restore(name) r.cmd("!restore "..name) return Radare.Debugger end function Radare.Debugger.bp(address) r.cmd("!bp "..address) return Radare.Debugger end -- print stuff function Radare.Print.hex(size, address) if size == nil then size = "" end if address == nil then return r.cmd(":pX "..size) else return r.cmd(":pX "..size.." @ "..address) end end function Radare.Print.dis(nops, address) if nops == nil then nops = "" end if address == nil then return r.cmd("pd "..nops) else return r.cmd("pd "..nops.." @ "..address) end end function Radare.Print.disasm(size, address) if size == nil then size = "" end if address == nil then return r.cmd("pD "..size) else return r.cmd("pD "..size.." @ "..address) end end function Radare.Print.bin(size, address) -- size has no sense here if size == nil then size = "" end if address == nil then return r.cmd(":pb "..size) else return r.cmd(":pb "..size.." @ "..address) end end function Radare.Print.string(address) -- size has no sense here if address == nil then return r.cmd("pz ") else return r.cmd("pz @ "..address) end end function Radare.Print.oct(size,address) -- size has no sense here if size == nil then size = "" end if address == nil then return r.cmd(":po "..size) end return r.cmd(":po "..size.."@ "..address) end -- search stuff function Radare.Search.parse(string) local res = split(string,"\n") local ret = {} for i = 1, #res do local line = split(res[i], " ") ret[i] = line[3] end return ret; end function Radare.Search.string(string) return Radare.Search.parse(Radare.cmd("/ "..string)) end function Radare.Search.hex(string) return Radare.Search.parse(Radare.cmd("/x "..string)) end function Radare.Search.replace(hex_search, hex_write, delta) if delta == nil then Radare.Config.set("cmd.hit","wx "..hex_write) else Radare.Config.set("cmd.hit","wx "..hex_write.." @ +"..delta) end return Radare.Search.parse(Radare.cmd("/x "..hex_search)) end -- write stuff function Radare.Write.hex(string, address) if address == nil then return r.cmd("wx "..string) else return r.cmd("wx "..string.." @ "..address) end end function Radare.Write.string(string, address) if address == nil then return r.cmd("w ", string) else return r.cmd("w "..string.." @ "..address) end end function Radare.Write.wide_string(string, address) if address == nil then return r.cmd("ws "..string) else return r.cmd("ws "..string.." @ "..address) end end function Radare.asm(string) return r.cmd("!rasm '".. string.."'") end function Radare.Write.asm(string, address) if address == nil then return r.cmd("wa ".. string) else return r.cmd("wa "..string.." @ "..address) end end function Radare.Write.rscasm(string, address) if address == nil then return r.cmd("wA "..string) else return r.cmd("wA "..string.." @ "..address) end end function Radare.Write.from_file(filename, address) if address == nil then return r.cmd("wf "..filename) else return r.cmd("wf "..filename.." @ "..address) end end -- config stuff -- eval like function Radare.Config.verbose(level) Radare.Config.set("asm.syntax","intel") Radare.Config.set("asm.lines","false") Radare.Config.set("asm.offset","false") Radare.Config.set("asm.bytes","false") Radare.Config.set("asm.flags","false") Radare.Config.set("asm.split","false") Radare.Config.set("scr.color","false") Radare.Config.set("asm.comments","false") if level >= 1 then Radare.Config.set("asm.size", "true") end if level >= 2 then Radare.Config.set("asm.offset", "true") end if level >= 3 then Radare.Config.set("asm.lines", "true") Radare.Config.set("asm.bytes", "true") Radare.Config.set("asm.split", "true") Radare.Config.set("asm.flags", "true") Radare.Config.set("scr.color", "true") Radare.Config.set("asm.comments","true") end end -- TODO: store/restore eval config local Radare_Config_storage = {} function Radare.Config.store() local lines = split(r.cmd("e"),"\n") for i = 1, #lines do local a = split(lines[i],"=") if a[1] ~= nil then if a[2] == nil then a[2]="" end if (string.match(a[1], "file") ~= nil) then -- ignore else -- TODO. should store everything! (but no reopen :O) if (string.match(a[1], "asm") ~= nil) or (string.match(a[1], "scr") ~= nil) then Radare_Config_storage[a[1]] = a[2] Radare_Config_storage[a[1]] = a[2] end end end end end function Radare.Config.restore() for a,b in pairs(Radare_Config_storage) do Radare.Config.set(a,b) -- print (a.." = "..b) end end function Radare.Config.set(key, val) r.cmd("eval "..key.."="..val) return val end function Radare.Config.color(value) r.cmd("eval scr.color ="..value) return value end function Radare.Config.get(key) return r.cmd("eval "..key) end function Radare.Config.limit(sizs) return r.cmd("eval cfg.limit = "..size) end -- crypto stuff function Radare.Hash.md5(size, address) if size == nil then size = "" end if address == nil then return r.cmd("#md5 "..size) end return r.cmd("#md5 "..size.."@"..address) end function Radare.Hash.crc32(size, address) if size == nil then size = "" end if address == nil then return r.cmd("#crc32 "..size) end return r.cmd("#crc32 "..size.."@"..address) end function Radare.Hash.md4(size, address) if size == nil then size = "" end if address == nil then return r.cmd("#md4 "..size) end return r.cmd("#md4 "..size.."@"..address) end function Radare.Hash.sha1(size, address) if size == nil then size = "" end if address == nil then return r.cmd("#sha1 "..size) end return r.cmd("#sha1 "..size.."@"..address) end function Radare.Hash.sha256(size, address) if size == nil then size = "" end if address == nil then return r.cmd("#sha256 "..size) end return r.cmd("#sha256 "..size.."@"..address) end function Radare.Hash.sha384(size, address) if size == nil then size = "" end if address == nil then return r.cmd("#sha384 "..size) end return r.cmd("#sha384 "..size.."@"..address) end function Radare.Hash.sha512(size, address) if size == nil then size = "" end if address == nil then return r.cmd("#sha512 "..size) end return r.cmd("#sha512 "..size.."@"..address) end function Radare.Hash.hash(algo, size, address) if size == nil then size = "" end eval("#"..algo.." "..size) end function Radare.Hash.sha512(size, address) return hash("sha512", size, address) --if size == nil then size = "" end --if address == nil then return r.cmd("#sha512 "..size) end --return r.cmd("#sha512 "..size.."@"..address) end -- code api function Radare.Code.comment(offset, message) -- TODO: if only offset passed, return comment string r.cmd("CC "..message.." @ "..offset) return Radare.Code end function Radare.Code.code(offset, len) r.cmd("Cc "..len.." @ "..offset) return Radare.Code end function Radare.Code.data(offset, len) r.cmd("Cd "..len.." @ "..offset) return Radare.Code end function Radare.Code.string(offset, len) r.cmd("Cs "..len.." @ "..offset) return Radare.Code end -- change a signal handler of the child process function Radare.Debugger.signal(signum, sighandler) r.cmd("!signal "..signum.." "..sighandler) return Radare.Debugger end function Radare.Debugger.bp_remove(address) r.cmd("!bp -"..address); return Radare.Debugger end function Radare.Debugger.continue(address) if address == nil then r.cmd("!cont"); else r.cmd("!cont "..address); end return Radare.Debugger end function Radare.Debugger.step(num) r.cmd("!step "..num) return Radare.Debugger end function Radare.Debugger.step(num) r.cmd("!step "..num) return Radare.Debugger end function Radare.Debugger.step_over() r.cmd("!stepo"); return Radare.Debugger end function Radare.Debugger.step_until_user_code() r.cmd("!stepu"); return Radare.Debugger end function Radare.Debugger.add_bp(addr) r.cmd("!bp "..addr) return Radare.Debugger end function Radare.Debugger.remove_bp(addr) r.cmd("!bp -"..addr) return Radare.Debugger end function Radare.Debugger.alloc(size) return cmd_str("!alloc "..size) end function Radare.Debugger.free(addr) -- rename to dealloc? return cmd_str("!free "..addr) end function Radare.Debugger.dump(dirname) r.cmd("!dump "..dirname) return Radare.Debugger end function Radare.Debugger.restore(dirname) r.cmd("!restore "..dirname) return Radare.Debugger end function Radare.Debugger.jump(addr) r.cmd("!jmp "..addr) return Radare.Debugger end function Radare.Debugger.backtrace() local res = split(Radare.cmd("!bt"),"\n") local ret = {} for i = 1, #res do local line = split(res[i], " ") ret[i] = line[2] end return ret; end print "[radare.lua] Type 'help()' or 'quit' to return to radare shell."
gpl-3.0
lichtl/darkstar
scripts/zones/Port_Bastok/npcs/Synergy_Engineer.lua
14
1051
----------------------------------- -- Area: Port Bastok -- NPC: Synergy Engineer -- Type: Standard NPC -- @zone 236 -- @pos 37.700 -0.3 -50.500 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x2afa); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
RunAwayDSP/darkstar
scripts/zones/Northern_San_dOria/npcs/Pirvidiauce.lua
11
1367
----------------------------------- -- Area: Northern San d'Oria -- NPC: Pirvidiauce -- Conquest depending medicine seller ----------------------------------- local ID = require("scripts/zones/Northern_San_dOria/IDs") require("scripts/globals/npc_util") require("scripts/globals/quests") require("scripts/globals/shop") function onTrade(player,npc,trade) if player:getQuestStatus(SANDORIA, dsp.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED and npcUtil.tradeHas(trade, 532) then player:messageSpecial(ID.text.FLYER_REFUSED) end end function onTrigger(player,npc) local stock = { 12986, 9180, 1, --Chestnut Sabbots 4128, 4445, 1, --Ether 4112, 837, 1, --Potion 17336, 6, 2, --Crossbow bolt 4151, 720, 2, --Echo Drops 12985, 1462, 2, --Holly Clogs 4148, 284, 3, --Antidote 12984, 111, 3, --Ash Clogs 219, 900, 3, --Ceramic Flowerpot 4150, 2335, 3, --Eye Drops 1774, 1984, 3, --Red Gravel 17318, 3, 3, --Wooden Arrow 2862, 9200, 3, --Kingdom Waystone } player:showText(npc, ID.text.PIRVIDIAUCE_SHOP_DIALOG) dsp.shop.nation(player, stock, dsp.nation.SANDORIA) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
RunAwayDSP/darkstar
scripts/globals/mobskills/soothing_aroma.lua
12
1036
--------------------------------------------- -- Soothing Aroma -- Family: Rafflesia -- Description: Charms nearby players. -- Type: -- Utsusemi/Blink absorb: -- Range: -- Notes: --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- function onMobSkillCheck(target, mob, skill) if (mob:getHPP() > 50 and mob:getPool() == 3326) then -- Raskovnik doesn't use this for the 1st half of its HP. return 1 end return 0 end function onMobWeaponSkill(target, mob, skill) local typeEffect = dsp.effect.CHARM_I if (not target:isPC()) then skill:setMsg(dsp.msg.basic.SKILL_MISS) return typeEffect end local msg = MobStatusEffectMove(mob, target, typeEffect, 0, 3, 150) if (msg == dsp.msg.basic.SKILL_ENFEEB_IS) then mob:charm(target) end skill:setMsg(msg) return typeEffect end
gpl-3.0
lichtl/darkstar
scripts/zones/Norg/npcs/Paito-Maito.lua
15
2550
----------------------------------- -- Area: Norg -- NPC: Paito-Maito -- Standard Info NPC ----------------------------------- require("scripts/globals/pathfind"); local path = { -71.189713, -9.413510, 74.024879, -71.674171, -9.317029, 73.054794, -72.516525, -9.298064, 72.363213, -73.432983, -9.220915, 71.773857, -74.358955, -9.142115, 71.163277, -75.199585, -9.069098, 70.583145, -76.184708, -9.006280, 70.261375, -77.093193, -9.000236, 70.852921, -77.987053, -9.037421, 71.464264, -79.008476, -9.123112, 71.825165, -80.083740, -9.169785, 72.087944, -79.577698, -9.295252, 73.087708, -78.816307, -9.365192, 73.861855, -77.949852, -9.323165, 74.500496, -76.868950, -9.301287, 74.783707, -75.754913, -9.294973, 74.927345, -74.637566, -9.341335, 74.902016, -73.521400, -9.382154, 74.747322, -72.420792, -9.415255, 74.426178, -71.401161, -9.413510, 74.035446, -70.392426, -9.413510, 73.627884, -69.237152, -9.413510, 73.155815, -70.317207, -9.413510, 73.034027, -71.371315, -9.279585, 72.798569, -72.378838, -9.306310, 72.392982, -73.315544, -9.230491, 71.843933, -74.225883, -9.153550, 71.253113, -75.120522, -9.076024, 70.638908, -76.054642, -9.019394, 70.204910, -76.981323, -8.999838, 70.762978, -77.856903, -9.024825, 71.403915, -78.876686, -9.115798, 71.789764, -79.930756, -9.171277, 72.053635, -79.572502, -9.295024, 73.087646, -78.807686, -9.364762, 73.869614, -77.916420, -9.321617, 74.516357, -76.824738, -9.300390, 74.790466, -75.738380, -9.295794, 74.930130, -74.620911, -9.341956, 74.899994, -73.493645, -9.382988, 74.739204, -72.413185, -9.415321, 74.420128, -71.452393, -9.413510, 74.054657, -70.487755, -9.413510, 73.666130 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); -- onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x005A); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
lichtl/darkstar
scripts/globals/spells/bluemagic/eyes_on_me.lua
31
1587
----------------------------------------- -- Spell: Eyes On Me -- Deals dark damage to an enemy -- Spell cost: 112 MP -- Monster Type: Demons -- Spell Type: Magical (Dark) -- Blue Magic Points: 4 -- Stat Bonus: HP-5, MP+15 -- Level: 61 -- Casting Time: 4.5 seconds -- Recast Time: 29.25 seconds -- Magic Bursts on: Compression, Gravitation, Darkness -- Combos: Magic Attack Bonus ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage local multi = 2.625; if (caster:hasStatusEffect(EFFECT_AZURE_LORE)) then multi = multi + 2.0; end params.multiplier = multi; params.tMultiplier = 1.5; params.duppercap = 69; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.2; damage = BlueMagicalSpell(caster, target, spell, params, CHR_BASED); damage = BlueFinalAdjustments(caster, target, spell, damage, params); return damage; end;
gpl-3.0
cracker1375/mr-Error
libs/lua-redis.lua
580
35599
local redis = { _VERSION = 'redis-lua 2.0.4', _DESCRIPTION = 'A Lua client library for the redis key value storage system.', _COPYRIGHT = 'Copyright (C) 2009-2012 Daniele Alessandri', } -- The following line is used for backwards compatibility in order to keep the `Redis` -- global module name. Using `Redis` is now deprecated so you should explicitly assign -- the module to a local variable when requiring it: `local redis = require('redis')`. Redis = redis local unpack = _G.unpack or table.unpack local network, request, response = {}, {}, {} local defaults = { host = '127.0.0.1', port = 6379, tcp_nodelay = true, path = nil } local function merge_defaults(parameters) if parameters == nil then parameters = {} end for k, v in pairs(defaults) do if parameters[k] == nil then parameters[k] = defaults[k] end end return parameters end local function parse_boolean(v) if v == '1' or v == 'true' or v == 'TRUE' then return true elseif v == '0' or v == 'false' or v == 'FALSE' then return false else return nil end end local function toboolean(value) return value == 1 end local function sort_request(client, command, key, params) --[[ params = { by = 'weight_*', get = 'object_*', limit = { 0, 10 }, sort = 'desc', alpha = true, } ]] local query = { key } if params then if params.by then table.insert(query, 'BY') table.insert(query, params.by) end if type(params.limit) == 'table' then -- TODO: check for lower and upper limits table.insert(query, 'LIMIT') table.insert(query, params.limit[1]) table.insert(query, params.limit[2]) end if params.get then if (type(params.get) == 'table') then for _, getarg in pairs(params.get) do table.insert(query, 'GET') table.insert(query, getarg) end else table.insert(query, 'GET') table.insert(query, params.get) end end if params.sort then table.insert(query, params.sort) end if params.alpha == true then table.insert(query, 'ALPHA') end if params.store then table.insert(query, 'STORE') table.insert(query, params.store) end end request.multibulk(client, command, query) end local function zset_range_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.withscores then table.insert(opts, 'WITHSCORES') end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function zset_range_byscore_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.limit then table.insert(opts, 'LIMIT') table.insert(opts, options.limit.offset or options.limit[1]) table.insert(opts, options.limit.count or options.limit[2]) end if options.withscores then table.insert(opts, 'WITHSCORES') end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function zset_range_reply(reply, command, ...) local args = {...} local opts = args[4] if opts and (opts.withscores or string.lower(tostring(opts)) == 'withscores') then local new_reply = { } for i = 1, #reply, 2 do table.insert(new_reply, { reply[i], reply[i + 1] }) end return new_reply else return reply end end local function zset_store_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.weights and type(options.weights) == 'table' then table.insert(opts, 'WEIGHTS') for _, weight in ipairs(options.weights) do table.insert(opts, weight) end end if options.aggregate then table.insert(opts, 'AGGREGATE') table.insert(opts, options.aggregate) end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function mset_filter_args(client, command, ...) local args, arguments = {...}, {} if (#args == 1 and type(args[1]) == 'table') then for k,v in pairs(args[1]) do table.insert(arguments, k) table.insert(arguments, v) end else arguments = args end request.multibulk(client, command, arguments) end local function hash_multi_request_builder(builder_callback) return function(client, command, ...) local args, arguments = {...}, { } if #args == 2 then table.insert(arguments, args[1]) for k, v in pairs(args[2]) do builder_callback(arguments, k, v) end else arguments = args end request.multibulk(client, command, arguments) end end local function parse_info(response) local info = {} local current = info response:gsub('([^\r\n]*)\r\n', function(kv) if kv == '' then return end local section = kv:match('^# (%w+)$') if section then current = {} info[section:lower()] = current return end local k,v = kv:match(('([^:]*):([^:]*)'):rep(1)) if k:match('db%d+') then current[k] = {} v:gsub(',', function(dbkv) local dbk,dbv = kv:match('([^:]*)=([^:]*)') current[k][dbk] = dbv end) else current[k] = v end end) return info end local function load_methods(proto, commands) local client = setmetatable ({}, getmetatable(proto)) for cmd, fn in pairs(commands) do if type(fn) ~= 'function' then redis.error('invalid type for command ' .. cmd .. '(must be a function)') end client[cmd] = fn end for i, v in pairs(proto) do client[i] = v end return client end local function create_client(proto, client_socket, commands) local client = load_methods(proto, commands) client.error = redis.error client.network = { socket = client_socket, read = network.read, write = network.write, } client.requests = { multibulk = request.multibulk, } return client end -- ############################################################################ function network.write(client, buffer) local _, err = client.network.socket:send(buffer) if err then client.error(err) end end function network.read(client, len) if len == nil then len = '*l' end local line, err = client.network.socket:receive(len) if not err then return line else client.error('connection error: ' .. err) end end -- ############################################################################ function response.read(client) local payload = client.network.read(client) local prefix, data = payload:sub(1, -#payload), payload:sub(2) -- status reply if prefix == '+' then if data == 'OK' then return true elseif data == 'QUEUED' then return { queued = true } else return data end -- error reply elseif prefix == '-' then return client.error('redis error: ' .. data) -- integer reply elseif prefix == ':' then local number = tonumber(data) if not number then if res == 'nil' then return nil end client.error('cannot parse '..res..' as a numeric response.') end return number -- bulk reply elseif prefix == '$' then local length = tonumber(data) if not length then client.error('cannot parse ' .. length .. ' as data length') end if length == -1 then return nil end local nextchunk = client.network.read(client, length + 2) return nextchunk:sub(1, -3) -- multibulk reply elseif prefix == '*' then local count = tonumber(data) if count == -1 then return nil end local list = {} if count > 0 then local reader = response.read for i = 1, count do list[i] = reader(client) end end return list -- unknown type of reply else return client.error('unknown response prefix: ' .. prefix) end end -- ############################################################################ function request.raw(client, buffer) local bufferType = type(buffer) if bufferType == 'table' then client.network.write(client, table.concat(buffer)) elseif bufferType == 'string' then client.network.write(client, buffer) else client.error('argument error: ' .. bufferType) end end function request.multibulk(client, command, ...) local args = {...} local argsn = #args local buffer = { true, true } if argsn == 1 and type(args[1]) == 'table' then argsn, args = #args[1], args[1] end buffer[1] = '*' .. tostring(argsn + 1) .. "\r\n" buffer[2] = '$' .. #command .. "\r\n" .. command .. "\r\n" local table_insert = table.insert for _, argument in pairs(args) do local s_argument = tostring(argument) table_insert(buffer, '$' .. #s_argument .. "\r\n" .. s_argument .. "\r\n") end client.network.write(client, table.concat(buffer)) end -- ############################################################################ local function custom(command, send, parse) command = string.upper(command) return function(client, ...) send(client, command, ...) local reply = response.read(client) if type(reply) == 'table' and reply.queued then reply.parser = parse return reply else if parse then return parse(reply, command, ...) end return reply end end end local function command(command, opts) if opts == nil or type(opts) == 'function' then return custom(command, request.multibulk, opts) else return custom(command, opts.request or request.multibulk, opts.response) end end local define_command_impl = function(target, name, opts) local opts = opts or {} target[string.lower(name)] = custom( opts.command or string.upper(name), opts.request or request.multibulk, opts.response or nil ) end local undefine_command_impl = function(target, name) target[string.lower(name)] = nil end -- ############################################################################ local client_prototype = {} client_prototype.raw_cmd = function(client, buffer) request.raw(client, buffer .. "\r\n") return response.read(client) end -- obsolete client_prototype.define_command = function(client, name, opts) define_command_impl(client, name, opts) end -- obsolete client_prototype.undefine_command = function(client, name) undefine_command_impl(client, name) end client_prototype.quit = function(client) request.multibulk(client, 'QUIT') client.network.socket:shutdown() return true end client_prototype.shutdown = function(client) request.multibulk(client, 'SHUTDOWN') client.network.socket:shutdown() end -- Command pipelining client_prototype.pipeline = function(client, block) local requests, replies, parsers = {}, {}, {} local table_insert = table.insert local socket_write, socket_read = client.network.write, client.network.read client.network.write = function(_, buffer) table_insert(requests, buffer) end -- TODO: this hack is necessary to temporarily reuse the current -- request -> response handling implementation of redis-lua -- without further changes in the code, but it will surely -- disappear when the new command-definition infrastructure -- will finally be in place. client.network.read = function() return '+QUEUED' end local pipeline = setmetatable({}, { __index = function(env, name) local cmd = client[name] if not cmd then client.error('unknown redis command: ' .. name, 2) end return function(self, ...) local reply = cmd(client, ...) table_insert(parsers, #requests, reply.parser) return reply end end }) local success, retval = pcall(block, pipeline) client.network.write, client.network.read = socket_write, socket_read if not success then client.error(retval, 0) end client.network.write(client, table.concat(requests, '')) for i = 1, #requests do local reply, parser = response.read(client), parsers[i] if parser then reply = parser(reply) end table_insert(replies, i, reply) end return replies, #requests end -- Publish/Subscribe do local channels = function(channels) if type(channels) == 'string' then channels = { channels } end return channels end local subscribe = function(client, ...) request.multibulk(client, 'subscribe', ...) end local psubscribe = function(client, ...) request.multibulk(client, 'psubscribe', ...) end local unsubscribe = function(client, ...) request.multibulk(client, 'unsubscribe') end local punsubscribe = function(client, ...) request.multibulk(client, 'punsubscribe') end local consumer_loop = function(client) local aborting, subscriptions = false, 0 local abort = function() if not aborting then unsubscribe(client) punsubscribe(client) aborting = true end end return coroutine.wrap(function() while true do local message local response = response.read(client) if response[1] == 'pmessage' then message = { kind = response[1], pattern = response[2], channel = response[3], payload = response[4], } else message = { kind = response[1], channel = response[2], payload = response[3], } end if string.match(message.kind, '^p?subscribe$') then subscriptions = subscriptions + 1 end if string.match(message.kind, '^p?unsubscribe$') then subscriptions = subscriptions - 1 end if aborting and subscriptions == 0 then break end coroutine.yield(message, abort) end end) end client_prototype.pubsub = function(client, subscriptions) if type(subscriptions) == 'table' then if subscriptions.subscribe then subscribe(client, channels(subscriptions.subscribe)) end if subscriptions.psubscribe then psubscribe(client, channels(subscriptions.psubscribe)) end end return consumer_loop(client) end end -- Redis transactions (MULTI/EXEC) do local function identity(...) return ... end local emptytable = {} local function initialize_transaction(client, options, block, queued_parsers) local table_insert = table.insert local coro = coroutine.create(block) if options.watch then local watch_keys = {} for _, key in pairs(options.watch) do table_insert(watch_keys, key) end if #watch_keys > 0 then client:watch(unpack(watch_keys)) end end local transaction_client = setmetatable({}, {__index=client}) transaction_client.exec = function(...) client.error('cannot use EXEC inside a transaction block') end transaction_client.multi = function(...) coroutine.yield() end transaction_client.commands_queued = function() return #queued_parsers end assert(coroutine.resume(coro, transaction_client)) transaction_client.multi = nil transaction_client.discard = function(...) local reply = client:discard() for i, v in pairs(queued_parsers) do queued_parsers[i]=nil end coro = initialize_transaction(client, options, block, queued_parsers) return reply end transaction_client.watch = function(...) client.error('WATCH inside MULTI is not allowed') end setmetatable(transaction_client, { __index = function(t, k) local cmd = client[k] if type(cmd) == "function" then local function queuey(self, ...) local reply = cmd(client, ...) assert((reply or emptytable).queued == true, 'a QUEUED reply was expected') table_insert(queued_parsers, reply.parser or identity) return reply end t[k]=queuey return queuey else return cmd end end }) client:multi() return coro end local function transaction(client, options, coroutine_block, attempts) local queued_parsers, replies = {}, {} local retry = tonumber(attempts) or tonumber(options.retry) or 2 local coro = initialize_transaction(client, options, coroutine_block, queued_parsers) local success, retval if coroutine.status(coro) == 'suspended' then success, retval = coroutine.resume(coro) else -- do not fail if the coroutine has not been resumed (missing t:multi() with CAS) success, retval = true, 'empty transaction' end if #queued_parsers == 0 or not success then client:discard() assert(success, retval) return replies, 0 end local raw_replies = client:exec() if not raw_replies then if (retry or 0) <= 0 then client.error("MULTI/EXEC transaction aborted by the server") else --we're not quite done yet return transaction(client, options, coroutine_block, retry - 1) end end local table_insert = table.insert for i, parser in pairs(queued_parsers) do table_insert(replies, i, parser(raw_replies[i])) end return replies, #queued_parsers end client_prototype.transaction = function(client, arg1, arg2) local options, block if not arg2 then options, block = {}, arg1 elseif arg1 then --and arg2, implicitly options, block = type(arg1)=="table" and arg1 or { arg1 }, arg2 else client.error("Invalid parameters for redis transaction.") end if not options.watch then watch_keys = { } for i, v in pairs(options) do if tonumber(i) then table.insert(watch_keys, v) options[i] = nil end end options.watch = watch_keys elseif not (type(options.watch) == 'table') then options.watch = { options.watch } end if not options.cas then local tx_block = block block = function(client, ...) client:multi() return tx_block(client, ...) --can't wrap this in pcall because we're in a coroutine. end end return transaction(client, options, block) end end -- MONITOR context do local monitor_loop = function(client) local monitoring = true -- Tricky since the payload format changed starting from Redis 2.6. local pattern = '^(%d+%.%d+)( ?.- ?) ?"(%a+)" ?(.-)$' local abort = function() monitoring = false end return coroutine.wrap(function() client:monitor() while monitoring do local message, matched local response = response.read(client) local ok = response:gsub(pattern, function(time, info, cmd, args) message = { timestamp = tonumber(time), client = info:match('%d+.%d+.%d+.%d+:%d+'), database = tonumber(info:match('%d+')) or 0, command = cmd, arguments = args:match('.+'), } matched = true end) if not matched then client.error('Unable to match MONITOR payload: '..response) end coroutine.yield(message, abort) end end) end client_prototype.monitor_messages = function(client) return monitor_loop(client) end end -- ############################################################################ local function connect_tcp(socket, parameters) local host, port = parameters.host, tonumber(parameters.port) local ok, err = socket:connect(host, port) if not ok then redis.error('could not connect to '..host..':'..port..' ['..err..']') end socket:setoption('tcp-nodelay', parameters.tcp_nodelay) return socket end local function connect_unix(socket, parameters) local ok, err = socket:connect(parameters.path) if not ok then redis.error('could not connect to '..parameters.path..' ['..err..']') end return socket end local function create_connection(parameters) if parameters.socket then return parameters.socket end local perform_connection, socket if parameters.scheme == 'unix' then perform_connection, socket = connect_unix, require('socket.unix') assert(socket, 'your build of LuaSocket does not support UNIX domain sockets') else if parameters.scheme then local scheme = parameters.scheme assert(scheme == 'redis' or scheme == 'tcp', 'invalid scheme: '..scheme) end perform_connection, socket = connect_tcp, require('socket').tcp end return perform_connection(socket(), parameters) end -- ############################################################################ function redis.error(message, level) error(message, (level or 1) + 1) end function redis.connect(...) local args, parameters = {...}, nil if #args == 1 then if type(args[1]) == 'table' then parameters = args[1] else local uri = require('socket.url') parameters = uri.parse(select(1, ...)) if parameters.scheme then if parameters.query then for k, v in parameters.query:gmatch('([-_%w]+)=([-_%w]+)') do if k == 'tcp_nodelay' or k == 'tcp-nodelay' then parameters.tcp_nodelay = parse_boolean(v) end end end else parameters.host = parameters.path end end elseif #args > 1 then local host, port = unpack(args) parameters = { host = host, port = port } end local commands = redis.commands or {} if type(commands) ~= 'table' then redis.error('invalid type for the commands table') end local socket = create_connection(merge_defaults(parameters)) local client = create_client(client_prototype, socket, commands) return client end function redis.command(cmd, opts) return command(cmd, opts) end -- obsolete function redis.define_command(name, opts) define_command_impl(redis.commands, name, opts) end -- obsolete function redis.undefine_command(name) undefine_command_impl(redis.commands, name) end -- ############################################################################ -- Commands defined in this table do not take the precedence over -- methods defined in the client prototype table. redis.commands = { -- commands operating on the key space exists = command('EXISTS', { response = toboolean }), del = command('DEL'), type = command('TYPE'), rename = command('RENAME'), renamenx = command('RENAMENX', { response = toboolean }), expire = command('EXPIRE', { response = toboolean }), pexpire = command('PEXPIRE', { -- >= 2.6 response = toboolean }), expireat = command('EXPIREAT', { response = toboolean }), pexpireat = command('PEXPIREAT', { -- >= 2.6 response = toboolean }), ttl = command('TTL'), pttl = command('PTTL'), -- >= 2.6 move = command('MOVE', { response = toboolean }), dbsize = command('DBSIZE'), persist = command('PERSIST', { -- >= 2.2 response = toboolean }), keys = command('KEYS', { response = function(response) if type(response) == 'string' then -- backwards compatibility path for Redis < 2.0 local keys = {} response:gsub('[^%s]+', function(key) table.insert(keys, key) end) response = keys end return response end }), randomkey = command('RANDOMKEY', { response = function(response) if response == '' then return nil else return response end end }), sort = command('SORT', { request = sort_request, }), -- commands operating on string values set = command('SET'), setnx = command('SETNX', { response = toboolean }), setex = command('SETEX'), -- >= 2.0 psetex = command('PSETEX'), -- >= 2.6 mset = command('MSET', { request = mset_filter_args }), msetnx = command('MSETNX', { request = mset_filter_args, response = toboolean }), get = command('GET'), mget = command('MGET'), getset = command('GETSET'), incr = command('INCR'), incrby = command('INCRBY'), incrbyfloat = command('INCRBYFLOAT', { -- >= 2.6 response = function(reply, command, ...) return tonumber(reply) end, }), decr = command('DECR'), decrby = command('DECRBY'), append = command('APPEND'), -- >= 2.0 substr = command('SUBSTR'), -- >= 2.0 strlen = command('STRLEN'), -- >= 2.2 setrange = command('SETRANGE'), -- >= 2.2 getrange = command('GETRANGE'), -- >= 2.2 setbit = command('SETBIT'), -- >= 2.2 getbit = command('GETBIT'), -- >= 2.2 -- commands operating on lists rpush = command('RPUSH'), lpush = command('LPUSH'), llen = command('LLEN'), lrange = command('LRANGE'), ltrim = command('LTRIM'), lindex = command('LINDEX'), lset = command('LSET'), lrem = command('LREM'), lpop = command('LPOP'), rpop = command('RPOP'), rpoplpush = command('RPOPLPUSH'), blpop = command('BLPOP'), -- >= 2.0 brpop = command('BRPOP'), -- >= 2.0 rpushx = command('RPUSHX'), -- >= 2.2 lpushx = command('LPUSHX'), -- >= 2.2 linsert = command('LINSERT'), -- >= 2.2 brpoplpush = command('BRPOPLPUSH'), -- >= 2.2 -- commands operating on sets sadd = command('SADD'), srem = command('SREM'), spop = command('SPOP'), smove = command('SMOVE', { response = toboolean }), scard = command('SCARD'), sismember = command('SISMEMBER', { response = toboolean }), sinter = command('SINTER'), sinterstore = command('SINTERSTORE'), sunion = command('SUNION'), sunionstore = command('SUNIONSTORE'), sdiff = command('SDIFF'), sdiffstore = command('SDIFFSTORE'), smembers = command('SMEMBERS'), srandmember = command('SRANDMEMBER'), -- commands operating on sorted sets zadd = command('ZADD'), zincrby = command('ZINCRBY'), zrem = command('ZREM'), zrange = command('ZRANGE', { request = zset_range_request, response = zset_range_reply, }), zrevrange = command('ZREVRANGE', { request = zset_range_request, response = zset_range_reply, }), zrangebyscore = command('ZRANGEBYSCORE', { request = zset_range_byscore_request, response = zset_range_reply, }), zrevrangebyscore = command('ZREVRANGEBYSCORE', { -- >= 2.2 request = zset_range_byscore_request, response = zset_range_reply, }), zunionstore = command('ZUNIONSTORE', { -- >= 2.0 request = zset_store_request }), zinterstore = command('ZINTERSTORE', { -- >= 2.0 request = zset_store_request }), zcount = command('ZCOUNT'), zcard = command('ZCARD'), zscore = command('ZSCORE'), zremrangebyscore = command('ZREMRANGEBYSCORE'), zrank = command('ZRANK'), -- >= 2.0 zrevrank = command('ZREVRANK'), -- >= 2.0 zremrangebyrank = command('ZREMRANGEBYRANK'), -- >= 2.0 -- commands operating on hashes hset = command('HSET', { -- >= 2.0 response = toboolean }), hsetnx = command('HSETNX', { -- >= 2.0 response = toboolean }), hmset = command('HMSET', { -- >= 2.0 request = hash_multi_request_builder(function(args, k, v) table.insert(args, k) table.insert(args, v) end), }), hincrby = command('HINCRBY'), -- >= 2.0 hincrbyfloat = command('HINCRBYFLOAT', {-- >= 2.6 response = function(reply, command, ...) return tonumber(reply) end, }), hget = command('HGET'), -- >= 2.0 hmget = command('HMGET', { -- >= 2.0 request = hash_multi_request_builder(function(args, k, v) table.insert(args, v) end), }), hdel = command('HDEL'), -- >= 2.0 hexists = command('HEXISTS', { -- >= 2.0 response = toboolean }), hlen = command('HLEN'), -- >= 2.0 hkeys = command('HKEYS'), -- >= 2.0 hvals = command('HVALS'), -- >= 2.0 hgetall = command('HGETALL', { -- >= 2.0 response = function(reply, command, ...) local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end }), -- connection related commands ping = command('PING', { response = function(response) return response == 'PONG' end }), echo = command('ECHO'), auth = command('AUTH'), select = command('SELECT'), -- transactions multi = command('MULTI'), -- >= 2.0 exec = command('EXEC'), -- >= 2.0 discard = command('DISCARD'), -- >= 2.0 watch = command('WATCH'), -- >= 2.2 unwatch = command('UNWATCH'), -- >= 2.2 -- publish - subscribe subscribe = command('SUBSCRIBE'), -- >= 2.0 unsubscribe = command('UNSUBSCRIBE'), -- >= 2.0 psubscribe = command('PSUBSCRIBE'), -- >= 2.0 punsubscribe = command('PUNSUBSCRIBE'), -- >= 2.0 publish = command('PUBLISH'), -- >= 2.0 -- redis scripting eval = command('EVAL'), -- >= 2.6 evalsha = command('EVALSHA'), -- >= 2.6 script = command('SCRIPT'), -- >= 2.6 -- remote server control commands bgrewriteaof = command('BGREWRITEAOF'), config = command('CONFIG', { -- >= 2.0 response = function(reply, command, ...) if (type(reply) == 'table') then local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end return reply end }), client = command('CLIENT'), -- >= 2.4 slaveof = command('SLAVEOF'), save = command('SAVE'), bgsave = command('BGSAVE'), lastsave = command('LASTSAVE'), flushdb = command('FLUSHDB'), flushall = command('FLUSHALL'), monitor = command('MONITOR'), time = command('TIME'), -- >= 2.6 slowlog = command('SLOWLOG', { -- >= 2.2.13 response = function(reply, command, ...) if (type(reply) == 'table') then local structured = { } for index, entry in ipairs(reply) do structured[index] = { id = tonumber(entry[1]), timestamp = tonumber(entry[2]), duration = tonumber(entry[3]), command = entry[4], } end return structured end return reply end }), info = command('INFO', { response = parse_info, }), } -- ############################################################################ return redis
gpl-2.0
RunAwayDSP/darkstar
scripts/commands/addweaponskillpoints.lua
14
1753
--------------------------------------------------------------------------------------------------- -- func: addWeaponSkillPoints <slot> <points> {player} -- desc: Adds weapon skill points to an equipped item. --------------------------------------------------------------------------------------------------- require("scripts/globals/status") cmdprops = { permission = 1, parameters = "iis" } function error(player, msg) player:PrintToPlayer(msg) player:PrintToPlayer("!addweaponskillpoints <slot> <points> {player} (main=0, sub=1, ranged=2)") end function onTrigger(player, slot, points, target) -- validate slot if slot < dsp.slot.MAIN or slot > dsp.slot.RANGED then error(player, "Slot out of range.") return end -- validate points if points < 0 then error(player, "Cannot add negative points.") return end -- validate target if target == nil then target = player else target = GetPlayerByName(target) if target == nil then error(player, string.format("Player named '%s' not found!", target)) return end end local item = target:getStorageItem(0, 0, slot) if item == nil then local slotname = slot == 0 and 'main' or slot == 1 and 'sub' or slot == 2 and 'ranged' error(player, string.format('No weapon equipped in %s slot.', slotname)) return end -- add weaponskill points if target:addWeaponSkillPoints(slot, points) then player:PrintToPlayer(string.format('Added %s weapon skill points to %s.', points, item:getName())) else player:PrintToPlayer(string.format("Could not add weapon skill points to %s.", item:getName())) end end
gpl-3.0
lichtl/darkstar
scripts/globals/spells/absorb-agi.lua
17
1366
-------------------------------------- -- Spell: Absorb-AGI -- Steals an enemy's agility. -------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if (target:hasStatusEffect(EFFECT_AGI_DOWN) or caster:hasStatusEffect(EFFECT_AGI_BOOST)) then spell:setMsg(75); -- no effect else local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT); local resist = applyResistance(caster,spell,target,dINT,37,0); if (resist <= 0.125) then spell:setMsg(85); else spell:setMsg(332); caster:addStatusEffect(EFFECT_AGI_BOOST,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_DISPELABLE); -- caster gains AGI target:addStatusEffect(EFFECT_AGI_DOWN,ABSORB_SPELL_AMOUNT*resist*((100+(caster:getMod(MOD_AUGMENTS_ABSORB)))/100), ABSORB_SPELL_TICK, ABSORB_SPELL_AMOUNT*ABSORB_SPELL_TICK,FLAG_ERASBLE); -- target loses AGI end end return EFFECT_AGI_DOWN; end;
gpl-3.0
ld-test/lluv
test/test-fs.lua
3
2855
local RUN = lunit and function()end or function () local res = lunit.run() if res.errors + res.failed > 0 then os.exit(-1) end return os.exit(0) end local lunit = require "lunit" local TEST_CASE = assert(lunit.TEST_CASE) local skip = lunit.skip or function() end local uv = require "lluv" local path = require "path" local TEST_FILE = "./test.txt" local BAD_FILE = "./test.bad" local TEST_DATA = "0123456789" local function mkfile(P, data) P = path.fullpath(P) path.mkdir(path.dirname(P)) local f, e = io.open(P, "w+b") if not f then return nil, err end if data then assert(f:write(data)) end f:close() return P end local function rmfile(P) path.remove(P) end local select = select local ENABLE = true local _ENV = TEST_CASE'fs' if ENABLE then local it = setmetatable(_ENV or _M, {__call = function(self, describe, fn) self["test " .. describe] = fn end}) function setup() mkfile(TEST_FILE, TEST_DATA) end function teardown() rmfile(TEST_FILE) end it("stat sync", function() local t, err = assert_table(uv.fs_stat(TEST_FILE)) end) it("stat async", function() local run_flag = false assert_true(uv.fs_stat(TEST_FILE, function(...) run_flag = true assert_equal(4, select("#", ...)) local loop, err, stat, path = ... assert_userdata(loop) assert_nil(err) assert_table(stat) assert_string(path) end)) assert_equal(0, uv.run()) assert_true(run_flag) end) it("stat sync bad file", function() local _, err = assert_nil(uv.fs_stat(BAD_FILE)) end) it("stat async bad file", function() local run_flag = false assert_true(uv.fs_stat(BAD_FILE, function(...) run_flag = true assert_equal(2, select("#", ...)) local loop, err = ... assert_userdata(loop) assert_not_nil(err) end)) assert_equal(0, uv.run()) assert_true(run_flag) end) it("unlink sync", function() assert(path.exists(TEST_FILE)) local t, err = assert_string(uv.fs_unlink(TEST_FILE)) assert(not path.exists(TEST_FILE)) end) it("unlink async", function() local run_flag = false assert(path.exists(TEST_FILE)) assert_true(uv.fs_unlink(TEST_FILE, function(...) run_flag = true assert_equal(3, select("#", ...)) local loop, err, path = ... assert_userdata(loop) assert_nil(err) assert_string(path) end)) assert_equal(0, uv.run()) assert_true(run_flag) assert(not path.exists(TEST_FILE)) end) it("unlink sync bad file", function() local _, err = assert_nil(uv.fs_unlink(BAD_FILE)) end) it("unlink async bad file", function() local run_flag = false assert_true(uv.fs_unlink(BAD_FILE, function(...) run_flag = true assert_equal(2, select("#", ...)) local loop, err = ... assert_userdata(loop) assert_not_nil(err) end)) assert_equal(0, uv.run()) assert_true(run_flag) end) end RUN()
mit
dufferzafar/ShaR
v1.0 B2.lua
1
9029
Debug.Clear(); Debug.ShowWindow(true); --[[ this is a table which contains all the alphabets in random order. Sandeep, one of my friends helped me out with this. ]]-- tbl_SHAR = {"l","y","f","q","o","s","c","b","x","r","d","j","n","e","p","w","a","h","v","k","m","i","u","z","t","g"}; tbl_SHARCAPS = {"L","Y","F","Q","O","S","C","B","X","R","D","J","N","E","P","W","A","H","V","K","M","I","U","Z","T","G"}; --Contains Symbols tbl_SYMBOLS = {"`","~","!","@","#","$","%","^","&","*","(",")","-","_","=","+","\\","|","[","]","{","}",";",":","'","\"",",","<",".",">","/","?"}; --These tables contain all the alphabets in correct order. tbl_ALPHA = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"}; tbl_ALPHACAPS = {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; --This one contains numbers in correct order tbl_NUM = {"0","1","2","3","4","5","6","7","8","9"}; --Contains All typable characters (for Password usage) tbl_PASS = {"0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","`","~","!","@","#","$","%","^","&","*","(",")","-","_","=","+","\\","|","[","]","{","}",";",":","'","\"",",","<",".",">","/","?"}; --AMS doesn't has any String.IsUpper() or String.IsLower() function so i wrote mine :) function IsUpper(char) for a = 1, 26 do if char == tbl_ALPHACAPS[a] then return true; end end return false; end function IsLower(char) for b = 1, 26 do if char == tbl_ALPHA[b] then return true; end end return false; end --It also doesn't has any IsNumber() but I do :) function IsNumber(char) for c = 1, 10 do if char == tbl_NUM[c] then return true; end end return false; --type(String.ToNumber(char) == "number") seems to do the same job but it sucks when a " " or "\n" is passed end --Neither it has any String.Reverse() function so i had to write mine :} function Reverse(str) local len = String.Length(str); strrev = "" for d = len, 1, -1 do lChar = String.Mid(str,d,1) strrev = strrev..lChar end return strrev; end --########################## Helper Functions ########################### function posInPass(str) for f = 1, 26 do if str == tbl_Pass[f] then return f; end end return 0 end --####################################################################### function Ravi_Encrypt(string) local strlen = String.Length(string); --The length of string local encText = ""; --The encrypted text currently "Nothing" local pass = Input.GetText("inPass"); --The Passsword passLen = String.Length(pass); --Length of Password cp = 0; --Pass Counter for e = 1, strlen do posInAlpha = 0; --The position of the character in lowercase alphabets posInAlphaCaps = 0; --The position of the character in uppercase alphabets posInString = 0; --The position of the character in the clear text nChar = String.Mid(string, e, 1); --Get the string character by character if cp <= passLen then --DO NOT convert these conditions to if..else.. or the results would vary. cp = cp + 1 ; end if cp > passLen then cp = 1; end nPass = String.Mid(pass, cp, 1); Debug.Print("nPass = "..nPass.."\r\n"); Debug.Print("nChar = "..nChar.."\r\n"); for m = 1, 26 do if nChar == tbl_ALPHA[m] then posInAlpha = m; --The actual position in alphabets break; end end Debug.Print("posInAlpha = "..posInAlpha.."\r\n"); for n = 1, 26 do if nChar == tbl_ALPHACAPS[n] then posInAlphaCaps = n; break; end end Debug.Print("posInAlphaCaps = "..posInAlphaCaps.."\r\n"); posInString = e; --The actual position in the passed string Debug.Print("posInString = "..posInString.."\r\n"); --[[ this is the main feature of this cipher, An idea of my friend RAVI KUMAR. So, basically he is the father of this algorithm although he knows nothing about algorithms. What we do here is add both the positions so as a result we get different encrypted text which varies with the strings. for e.g. The encrypted complement of 'a' in strings 'Shadab' and 'Ravi' will vary as in the first string 'a' occurs at 3rd & 5th position while in second string it occurs at 2nd position. Either one of posInAlpha or posInAlphaCaps will be zero. ]]-- sumOfPos = posInAlpha + posInAlphaCaps + posInString + posInPass(nPass); Debug.Print("sumOfPos = "..sumOfPos.."\r\n"); --[[ Handle Characters greater than 26 if this is ommited you won't be able to encrypt 'z' as sumOfPos will then be 27 and there is no value corresponding to it in tbl_SHAR. Here, a while loop is a better option than an if condition. ]]-- while sumOfPos > 26 do sumOfPos = sumOfPos - 26; end Debug.Print("NewSumOfPos = "..sumOfPos.."\r\n"); if nChar == " " then --Space encText = encText.." "; elseif posInAlpha == 0 and posInAlphaCaps == 0 and IsNumber(nChar) == false then --Non-Alphanumeric. encText = encText..nChar elseif IsUpper(nChar) then --Uppercase Chars encText = encText..tbl_SHARCAPS[sumOfPos]; elseif IsLower(nChar) then --Lowercase chars encText = encText..tbl_SHAR[sumOfPos]; elseif IsNumber(nChar) and CheckBox.GetChecked("encNum") then --Numbers local num = String.ToNumber(nChar); encNum = num + posInString; while encNum > 9 do --Make the number unary i.e 26 becomes 8 (2+6) local encNumStr = tostring(encNum); encNum = 0; for o = 1, String.Length(encNumStr) do num = String.ToNumber( String.Mid(encNumStr, o, 1) ); encNum = encNum + num; end end encText = encText..encNum; else encText = encText..nChar; --Un-Encrypted Text end Debug.Print("encText = "..encText.."\r\n\r\n"); end return encText; end --End Of FUNCTION ----------------------------------------------- function Ravi_Decrypt(string) local strlen = String.Length(string); local decText = ""; for p = 1, strlen do posInShar = 0; posInSharCaps = 0; posInString = 0; nChar = String.Mid(string, p, 1); Debug.Print("nChar = "..nChar.."\r\n"); for q = 1, 26 do if nChar == tbl_SHAR[q] then posInShar = q; break; end end Debug.Print("posInShar = "..posInShar.."\r\n"); for r = 1, 26 do if nChar == tbl_SHARCAPS[r] then posInSharCaps = r; break; end end Debug.Print("posInSharCaps = "..posInSharCaps.."\r\n"); posInString = p; Debug.Print("posInString = "..posInString.."\r\n"); diffOfPos = posInShar + posInSharCaps - posInString Debug.Print("diffOfPos = "..diffOfPos.."\r\n"); while diffOfPos < 0 or diffOfPos == 0 do diffOfPos = diffOfPos + 26; end Debug.Print("NewDiffOfPos = "..diffOfPos.."\r\n"); if nChar == " " then decText = decText.." "; elseif posInShar == 0 and posInSharCaps == 0 and IsNumber(nChar) == false then --Non-Alphanumeric decText = decText..nChar elseif IsUpper(nChar) then --UpperCase Chars decText = decText..tbl_ALPHACAPS[diffOfPos]; elseif IsLower(nChar) then --LowerCase Chars decText = decText..tbl_ALPHA[diffOfPos]; elseif IsNumber(nChar) and CheckBox.GetChecked("encNum") then --Numbers local num = String.ToNumber(nChar); decNum = num - posInString; while decNum < 0 or decNum == 0 do decNum = decNum + 9 end decText = decText..decNum; else decText = decText..nChar; --Un-Encrypted Text end Debug.Print("decText = "..decText.."\r\n\r\n"); end return decText; end --################################################################################################################ if Task == "Encrypt" then local clearText = Input.GetText("clearText"); --Encrypt the text and Set it to the textbox if CheckBox.GetChecked("strRev") then Input.SetText("clearText", Reverse(clearText)); Input.SetText("encText", Ravi_Encrypt(Reverse(clearText))); else Input.SetText("encText", Ravi_Encrypt(clearText)); end elseif Task == "Decrypt" then local clearText = Input.GetText("clearText"); --Decrypt the text and Set it to the textbox if CheckBox.GetChecked("strRev") then Input.SetText("encText", Reverse(Ravi_Decrypt(clearText))); else Input.SetText("encText", Ravi_Decrypt(clearText)); end end
unlicense
Startg/permag
plugins/fun.lua
1
19335
--Special Thx To @SuDo_Star CH;@SkyTeaM -------------------------------- local function run_bash(str) local cmd = io.popen(str) local result = cmd:read('*all') return result end -------------------------------- local api_key = nil local base_api = "https://maps.googleapis.com/maps/api" -------------------------------- local function get_latlong(area) local api = base_api .. "/geocode/json?" local parameters = "address=".. (URL.escape(area) or "") if api_key ~= nil then parameters = parameters .. "&key="..api_key end local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then lat = data.results[1].geometry.location.lat lng = data.results[1].geometry.location.lng acc = data.results[1].geometry.location_type types= data.results[1].types return lat,lng,acc,types end end -------------------------------- local function get_staticmap(area) local api = base_api .. "/staticmap?" local lat,lng,acc,types = get_latlong(area) local scale = types[1] if scale == "locality" then zoom=8 elseif scale == "country" then zoom=4 else zoom = 13 end local parameters = "size=600x300" .. "&zoom=" .. zoom .. "&center=" .. URL.escape(area) .. "&markers=color:red"..URL.escape("|"..area) if api_key ~= nil and api_key ~= "" then parameters = parameters .. "&key="..api_key end return lat, lng, api..parameters end -------------------------------- local function get_weather(location) print("Finding weather in ", location) local BASE_URL = "http://api.openweathermap.org/data/2.5/weather" local url = BASE_URL url = url..'?q='..location..'&APPID=eedbc05ba060c787ab0614cad1f2e12b' url = url..'&units=metric' local b, c, h = http.request(url) if c ~= 200 then return nil end local weather = json:decode(b) local city = weather.name local country = weather.sys.country local temp = 'دمای شهر '..city..' هم اکنون '..weather.main.temp..' درجه سانتی گراد می باشد\n____________________' local conditions = 'شرایط فعلی آب و هوا : ' if weather.weather[1].main == 'Clear' then conditions = conditions .. 'آفتابی☀' elseif weather.weather[1].main == 'Clouds' then conditions = conditions .. 'ابری ☁☁' elseif weather.weather[1].main == 'Rain' then conditions = conditions .. 'بارانی ☔' elseif weather.weather[1].main == 'Thunderstorm' then conditions = conditions .. 'طوفانی ☔☔☔☔' elseif weather.weather[1].main == 'Mist' then conditions = conditions .. 'مه 💨' end return temp .. '\n' .. conditions end -------------------------------- local function calc(exp) url = 'http://api.mathjs.org/v1/' url = url..'?expr='..URL.escape(exp) b,c = http.request(url) text = nil if c == 200 then text = 'Result = '..b..'\n____________________'..msg_caption elseif c == 400 then text = b else text = 'Unexpected error\n' ..'Is api.mathjs.org up?' end return text end -------------------------------- function exi_file(path, suffix) local files = {} local pth = tostring(path) local psv = tostring(suffix) for k, v in pairs(scandir(pth)) do if (v:match('.'..psv..'$')) then table.insert(files, v) end end return files end -------------------------------- function file_exi(name, path, suffix) local fname = tostring(name) local pth = tostring(path) local psv = tostring(suffix) for k,v in pairs(exi_file(pth, psv)) do if fname == v then return true end end return false end -------------------------------- function run(msg, matches) local Chash = "cmd_lang:"..msg.to.id local Clang = redis:get(Chash) if matches[1]:lower() == "calc" or matches[1] == 'ماشین حساب' and is_mod(msg) then if msg.to.type == "pv" then return end return calc(matches[2]) end -------------------------------- if matches[1]:lower() == "praytime" or matches[1] == 'ساعات شرعی' and is_mod(msg) then if matches[2] then city = matches[2] elseif not matches[2] then city = 'Tehran' end local lat,lng,url = get_staticmap(city) local dumptime = run_bash('date +%s') local code = http.request('http://api.aladhan.com/timings/'..dumptime..'?latitude='..lat..'&longitude='..lng..'&timezonestring=Asia/Tehran&method=7') local jdat = json:decode(code) local data = jdat.data.timings local text = 'شهر: '..city text = text..'\nاذان صبح: '..data.Fajr text = text..'\nطلوع آفتاب: '..data.Sunrise text = text..'\nاذان ظهر: '..data.Dhuhr text = text..'\nغروب آفتاب: '..data.Sunset text = text..'\nاذان مغرب: '..data.Maghrib text = text..'\nعشاء : '..data.Isha text = text..msg_caption return tdcli.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end -------------------------------- if matches[1]:lower() == "tophoto" or matches[1] == 'تبدیل به عکس' and is_mod(msg) and msg.reply_id then function tophoto(arg, data) function tophoto_cb(arg,data) if data.content_.sticker_ then local file = data.content_.sticker_.sticker_.path_ local secp = tostring(tcpath)..'/data/sticker/' local ffile = string.gsub(file, '-', '') local fsecp = string.gsub(secp, '-', '') local name = string.gsub(ffile, fsecp, '') local sname = string.gsub(name, 'webp', 'jpg') local pfile = 'data/photos/'..sname local pasvand = 'webp' local apath = tostring(tcpath)..'/data/sticker' if file_exi(tostring(name), tostring(apath), tostring(pasvand)) then os.rename(file, pfile) tdcli.sendPhoto(msg.to.id, 0, 0, 1, nil, pfile, msg_caption, dl_cb, nil) else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This sticker does not exist. Send sticker again._'..msg_caption, 1, 'md') end else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This is not a sticker._', 1, 'md') end end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = data.id_ }, tophoto_cb, nil) end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = msg.reply_id }, tophoto, nil) end -------------------------------- if matches[1]:lower() == "tosticker" or matches[1] == 'تبدیل به استیکر' and is_mod(msg) and msg.reply_id then function tosticker(arg, data) function tosticker_cb(arg,data) if data.content_.ID == 'MessagePhoto' then file = data.content_.photo_.id_ local pathf = tcpath..'/data/photo/'..file..'_(1).jpg' local pfile = 'data/photos/'..file..'.webp' if file_exi(file..'_(1).jpg', tcpath..'/data/photo', 'jpg') then os.rename(pathf, pfile) tdcli.sendDocument(msg.chat_id_, 0, 0, 1, nil, pfile, msg_caption, dl_cb, nil) else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This photo does not exist. Send photo again._', 1, 'md') end else tdcli.sendMessage(msg.to.id, msg.id_, 1, '_This is not a photo._', 1, 'md') end end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = data.id_ }, tosticker_cb, nil) end tdcli_function ({ ID = 'GetMessage', chat_id_ = msg.chat_id_, message_id_ = msg.reply_id }, tosticker, nil) end -------------------------------- if matches[1]:lower() == "weather" or matches[1] == 'اب و هوا' and is_mod(msg) then city = matches[2] local wtext = get_weather(city) if not wtext then wtext = 'مکان وارد شده صحیح نیست' end return wtext end -------------------------------- if matches[1]:lower() == "time" or matches[1] == 'ساعت' and is_mod(msg) then local url , res = http.request('http://irapi.ir/time/') if res ~= 200 then return "No connection" end local colors = {'blue','green','yellow','magenta','Orange','DarkOrange','red'} local fonts = {'mathbf','mathit','mathfrak','mathrm'} local jdat = json:decode(url) local url = 'http://latex.codecogs.com/png.download?'..'\\dpi{600}%20\\huge%20\\'..fonts[math.random(#fonts)]..'{{\\color{'..colors[math.random(#colors)]..'}'..jdat.ENtime..'}}' local file = download_to_file(url,'time.webp') tdcli.sendDocument(msg.to.id, 0, 0, 1, nil, file, msg_caption, dl_cb, nil) end -------------------------------- if matches[1]:lower() == "voice" or matches[1] == 'تبدیل به صدا' and is_mod(msg) then local text = matches[2] textc = text:gsub(' ','.') if msg.to.type == 'pv' then return nil else local url = "http://tts.baidu.com/text2audio?lan=en&ie=UTF-8&text="..textc local file = download_to_file(url,'BD-Reborn.mp3') tdcli.sendDocument(msg.to.id, 0, 0, 1, nil, file, msg_caption, dl_cb, nil) end end -------------------------------- if matches[1]:lower() == "tr" or matches[1] == 'ترجمه' and is_mod(msg) then url = https.request('https://translate.yandex.net/api/v1.5/tr.json/translate?key=trnsl.1.1.20160119T111342Z.fd6bf13b3590838f.6ce9d8cca4672f0ed24f649c1b502789c9f4687a&format=plain&lang='..URL.escape(matches[2])..'&text='..URL.escape(matches[3])) data = json:decode(url) return 'زبان : '..data.lang..'\nترجمه : '..data.text[1]..'\n____________________'..msg_caption end -------------------------------- if (matches[1]:lower() == 'short' and not Clang) or (matches[1]:lower() == 'لینک کوتاه' and Clang) then if matches[2]:match("[Hh][Tt][Tt][Pp][Ss]://") then shortlink = matches[2] elseif not matches[2]:match("[Hh][Tt][Tt][Pp][Ss]://") then shortlink = "https://"..matches[2] end local yon = http.request('http://api.yon.ir/?url='..URL.escape(shortlink)) local jdat = json:decode(yon) local bitly = https.request('https://api-ssl.bitly.com/v3/shorten?access_token=f2d0b4eabb524aaaf22fbc51ca620ae0fa16753d&longUrl='..URL.escape(shortlink)) local data = json:decode(bitly) local u2s = http.request('http://u2s.ir/?api=1&return_text=1&url='..URL.escape(shortlink)) local llink = http.request('http://llink.ir/yourls-api.php?signature=a13360d6d8&action=shorturl&url='..URL.escape(shortlink)..'&format=simple') local text = ' 🌐لینک اصلی :\n'..check_markdown(data.data.long_url)..'\n\nلینکهای کوتاه شده با 6 سایت کوتاه ساز لینک : \n》کوتاه شده با bitly :\n___________________________\n'..(check_markdown(data.data.url) or '---')..'\n___________________________\n》کوتاه شده با u2s :\n'..(check_markdown(u2s) or '---')..'\n___________________________\n》کوتاه شده با llink : \n'..(check_markdown(llink) or '---')..'\n___________________________\n》لینک کوتاه شده با yon : \nyon.ir/'..(check_markdown(jdat.output) or '---')..'\n____________________'..msg_caption return tdcli.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end -------------------------------- if matches[1]:lower() == "sticker" or matches[1] == 'استیکر' and is_mod(msg) then local eq = URL.escape(matches[2]) local w = "500" local h = "500" local txtsize = "100" local txtclr = "ff2e4357" if matches[3] then txtclr = matches[3] end if matches[4] then txtsize = matches[4] end if matches[5] and matches[6] then w = matches[5] h = matches[6] end local url = "https://assets.imgix.net/examples/clouds.jpg?blur=150&w="..w.."&h="..h.."&fit=crop&txt="..eq.."&txtsize="..txtsize.."&txtclr="..txtclr.."&txtalign=middle,center&txtfont=Futura%20Condensed%20Medium&mono=ff6598cc" local receiver = msg.to.id local file = download_to_file(url,'text.webp') tdcli.sendDocument(msg.to.id, 0, 0, 1, nil, file, msg_caption, dl_cb, nil) end -------------------------------- if matches[1]:lower() == "photo" or matches[1] == 'عکس' and is_mod(msg) then local eq = URL.escape(matches[2]) local w = "500" local h = "500" local txtsize = "100" local txtclr = "ff2e4357" if matches[3] then txtclr = matches[3] end if matches[4] then txtsize = matches[4] end if matches[5] and matches[6] then w = matches[5] h = matches[6] end local url = "https://assets.imgix.net/examples/clouds.jpg?blur=150&w="..w.."&h="..h.."&fit=crop&txt="..eq.."&txtsize="..txtsize.."&txtclr="..txtclr.."&txtalign=middle,center&txtfont=Futura%20Condensed%20Medium&mono=ff6598cc" local receiver = msg.to.id local file = download_to_file(url,'text.jpg') tdcli.sendPhoto(msg.to.id, 0, 0, 1, nil, file, msg_caption, dl_cb, nil) end -------------------------------- if matches[1] == "fun help" and not Clang then local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not lang then helpfun_en = [[ 🔘_.دستورات سرگرمی:_ ◾️*!time* ◾️*ساعت* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!short* `[link]` ◾️*لینک کوتاه* `[لینک]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!voice* `[text]` ◾️*تبدیل به صدا* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tr* `[lang] [word]` ◾️*ترجمه* `[زبان] [کلمه]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!sticker* `[word]` ◾️*استیکر* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!photo* `[word]` ◾️*عکس* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!calc* `[number]` ◾️*ماشین حساب* `[معادله]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!praytime* `[city]` ◾️*ساعات شرعی* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tosticker* `[reply]` ◾️*تبدیل به استیکر* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tophoto* `[reply]` ◾️*تبدیل به عکس* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!weather* `[city]` ◾️*اب و هوا* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘*شما میتوانید از [!/#] در اول دستورات برای اجرای آنها بهره بگیرید* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘_You can use_ *[!/#]* _at the beginning of commands._ 🌐 @onemizban\_market 🌐 ;)]] else helpfun_en = [[ 🔘_.دستورات سرگرمی:_ ◾️*!time* ◾️*ساعت* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!short* `[link]` ◾️*لینک کوتاه* `[لینک]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!voice* `[text]` ◾️*تبدیل به صدا* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tr* `[lang] [word]` ◾️*ترجمه* `[زبان] [کلمه]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!sticker* `[word]` ◾️*استیکر* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!photo* `[word]` ◾️*عکس* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!calc* `[number]` ◾️*ماشین حساب* `[معادله]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!praytime* `[city]` ◾️*ساعات شرعی* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tosticker* `[reply]` ◾️*تبدیل به استیکر* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tophoto* `[reply]` ◾️*تبدیل به عکس* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!weather* `[city]` ◾️*اب و هوا* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘*شما میتوانید از [!/#] در اول دستورات برای اجرای آنها بهره بگیرید* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘_You can use_ *[!/#]* _at the beginning of commands._ 🌐 @onemizban_market 🌐 ;)]] end return helpfun_en end if matches[1] == "راهنما فان" and Clang then local hash = "gp_lang:"..msg.to.id local lang = redis:get(hash) if not lang then helpfun_fa = [[ 🔘_.دستورات سرگرمی:_ ◾️*!time* ◾️*ساعت* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!short* `[link]` ◾️*لینک کوتاه* `[لینک]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!voice* `[text]` ◾️*تبدیل به صدا* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tr* `[lang] [word]` ◾️*ترجمه* `[زبان] [کلمه]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!sticker* `[word]` ◾️*استیکر* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!photo* `[word]` ◾️*عکس* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!calc* `[number]` ◾️*ماشین حساب* `[معادله]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!praytime* `[city]` ◾️*ساعات شرعی* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tosticker* `[reply]` ◾️*تبدیل به استیکر* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tophoto* `[reply]` ◾️*تبدیل به عکس* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!weather* `[city]` ◾️*اب و هوا* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘*شما میتوانید از [!/#] در اول دستورات برای اجرای آنها بهره بگیرید* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘_You can use_ *[!/#]* _at the beginning of commands._ 🌐 @onemizban\_market 🌐 ;)]] else helpfun_fa = [[ 🔘_.دستورات سرگرمی:_ ◾️*!time* ◾️*ساعت* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!short* `[link]` ◾️*لینک کوتاه* `[لینک]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!voice* `[text]` ◾️*تبدیل به صدا* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tr* `[lang] [word]` ◾️*ترجمه* `[زبان] [کلمه]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!sticker* `[word]` ◾️*استیکر* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!photo* `[word]` ◾️*عکس* `[متن]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!calc* `[number]` ◾️*ماشین حساب* `[معادله]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!praytime* `[city]` ◾️*ساعات شرعی* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tosticker* `[reply]` ◾️*تبدیل به استیکر* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!tophoto* `[reply]` ◾️*تبدیل به عکس* `[ریپلی]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◾️*!weather* `[city]` ◾️*اب و هوا* `[شهر]` ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘*شما میتوانید از [!/#] در اول دستورات برای اجرای آنها بهره بگیرید* ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔘_You can use_ *[!/#]* _at the beginning of commands._ 🌐 @onemizban\_market 🌐 ;)]] end return helpfun_fa end end -------------------------------- return { patterns = { "^[#!/](weather) (.*)$", "^[#!/](calc) (.*)$", "^[#!/](time)$", "^[#!/](fun help)$", "^[#!/](tophoto)$", "^[#!/](tosticker)$", "^[#!/](voice) +(.*)$", "^[#!/]([Pp]raytime) (.*)$", "^[#!/](praytime)$", "^[#!/]([Tt]r) ([^%s]+) (.*)$", "^[#!/]([Ss]hort) (.*)$", "^[#!/](photo) (.+)$", "^[#!/](sticker) (.+)$", "^(اب و هوا) (.*)$", "^(ماشین حساب) (.*)$", "^(ساعت)$", "^(تبدیل به عکس)$", "^(تبدیل به استیکر)$", "^(تبدیل به صدا) +(.*)$", "^(ساعات شرعی) (.*)$", "^(ساعات شرعی)$", "^(ترجمه) ([^%s]+) (.*)$", "^(لینک کوتاه) (.*)$", "^(راهنما فان)$", "^(عکس) (.+)$", "^(استیکر) (.+)$" }, run = run, } --#EDITby @sudo_star:)
gpl-3.0
RunAwayDSP/darkstar
scripts/zones/Western_Adoulin/npcs/Kipligg.lua
11
2005
----------------------------------- -- Area: Western Adoulin -- NPC: Kipligg -- Type: Standard NPC and Mission NPC, -- Involved with Missions: '...Into the Fire', 'Done and Delivered' -- !pos -32 0 22 256 ----------------------------------- require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local SOA_Mission = player:getCurrentMission(SOA); if (SOA_Mission < dsp.mission.id.soa.LIFE_ON_THE_FRONTIER) then -- Dialogue prior to joining colonization effort player:startEvent(571); elseif (SOA_Mission == dsp.mission.id.soa.INTO_THE_FIRE) then -- Finishes SOA Mission: '...Into the Fire' player:startEvent(155); elseif ((SOA_Mission >= dsp.mission.id.soa.MELVIEN_DE_MALECROIX) and (SOA_Mission <= dsp.mission.id.soa.COURIER_CATASTROPHE)) then -- Reminds player where to go for SOA Mission: 'Melvien de Malecroix' player:startEvent(162); elseif (SOA_Mission == dsp.mission.id.soa.DONE_AND_DELIVERED) then -- Finishes SOA Mission: 'Done and Delivered' player:startEvent(157); elseif (SOA_Mission == dsp.mission.id.soa.MINISTERIAL_WHISPERS) then -- Reminds player where to go for SOA Mission: 'Ministerial Whispers' player:startEvent(163); else -- Dialogue after joining colonization effort player:startEvent(589); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 155) then -- Finishes SOA Mission: '...Into the Fire' player:completeMission(SOA, dsp.mission.id.soa.INTO_THE_FIRE); player:addMission(SOA, dsp.mission.id.soa.MELVIEN_DE_MALECROIX); elseif (csid == 157) then -- Finishes SOA Mission: 'Done and Delivered' player:completeMission(SOA, dsp.mission.id.soa.DONE_AND_DELIVERED); player:addMission(SOA, dsp.mission.id.soa.MINISTERIAL_WHISPERS); end end;
gpl-3.0
RunAwayDSP/darkstar
scripts/globals/mobskills/tebbad_wing_air.lua
11
1150
--------------------------------------------- -- Tebbad Wing -- -- Description: A hot wind deals Fire damage to enemies within a very wide area of effect. Additional effect: Plague -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows -- Range: 30' radial. -- Notes: Used only by Tiamat, Smok and Ildebrann --------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:AnimationSub() ~= 1) then return 1 end return 0 end function onMobWeaponSkill(target, mob, skill) local typeEffect = dsp.effect.PLAGUE MobStatusEffectMove(mob, target, typeEffect, 10, 0, 120) local dmgmod = 1 local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,dsp.magic.ele.FIRE,dmgmod,TP_NO_EFFECT) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.FIRE,MOBPARAM_WIPE_SHADOWS) target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.FIRE) return dmg end
gpl-3.0
telergybot/5252265
plugins/all.lua
1321
4661
do data = load_data(_config.moderation.data) local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'Chat stats:\n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end local function get_group_type(target) local data = load_data(_config.moderation.data) local group_type = data[tostring(target)]['group_type'] if not group_type or group_type == nil then return 'No group type available.' end return group_type end local function show_group_settings(target) local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Lock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function get_description(target) local data = load_data(_config.moderation.data) local data_cat = 'description' if not data[tostring(target)][data_cat] then return 'No description available.' end local about = data[tostring(target)][data_cat] return about end local function get_rules(target) local data = load_data(_config.moderation.data) local data_cat = 'rules' if not data[tostring(target)][data_cat] then return 'No rules available.' end local rules = data[tostring(target)][data_cat] return rules end local function modlist(target) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] or not data[tostring(groups)][tostring(target)] then return 'Group is not added or is Realm.' end if next(data[tostring(target)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators :\n' for k,v in pairs(data[tostring(target)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function get_link(target) local data = load_data(_config.moderation.data) local group_link = data[tostring(target)]['settings']['set_link'] if not group_link or group_link == nil then return "No link" end return "Group link:\n"..group_link end local function all(target, receiver) local text = "All the things I know about this group\n\n" local group_type = get_group_type(target) text = text.."Group Type: \n"..group_type local settings = show_group_settings(target) text = text.."\n\nGroup settings: \n"..settings local rules = get_rules(target) text = text.."\n\nRules: \n"..rules local description = get_description(target) text = text.."\n\nAbout: \n"..description local modlist = modlist(target) text = text.."\n\nMods: \n"..modlist local link = get_link(target) text = text.."\n\nLink: \n"..link local stats = chat_stats(target) text = text.."\n\n"..stats local ban_list = ban_list(target) text = text.."\n\n"..ban_list local file = io.open("./groups/all/"..target.."all.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/all/"..target.."all.txt", ok_cb, false) return end function run(msg, matches) if matches[1] == "all" and matches[2] and is_owner2(msg.from.id, matches[2]) then local receiver = get_receiver(msg) local target = matches[2] return all(target, receiver) end if not is_owner(msg) then return end if matches[1] == "all" and not matches[2] then local receiver = get_receiver(msg) if not is_owner(msg) then return end return all(msg.to.id, receiver) end end return { patterns = { "^[!/](all)$", "^[!/](all) (%d+)$" }, run = run } end
gpl-2.0
UB12/powerlife
plugins/all.lua
1321
4661
do data = load_data(_config.moderation.data) local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'Chat stats:\n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end local function get_group_type(target) local data = load_data(_config.moderation.data) local group_type = data[tostring(target)]['group_type'] if not group_type or group_type == nil then return 'No group type available.' end return group_type end local function show_group_settings(target) local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Lock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function get_description(target) local data = load_data(_config.moderation.data) local data_cat = 'description' if not data[tostring(target)][data_cat] then return 'No description available.' end local about = data[tostring(target)][data_cat] return about end local function get_rules(target) local data = load_data(_config.moderation.data) local data_cat = 'rules' if not data[tostring(target)][data_cat] then return 'No rules available.' end local rules = data[tostring(target)][data_cat] return rules end local function modlist(target) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] or not data[tostring(groups)][tostring(target)] then return 'Group is not added or is Realm.' end if next(data[tostring(target)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators :\n' for k,v in pairs(data[tostring(target)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function get_link(target) local data = load_data(_config.moderation.data) local group_link = data[tostring(target)]['settings']['set_link'] if not group_link or group_link == nil then return "No link" end return "Group link:\n"..group_link end local function all(target, receiver) local text = "All the things I know about this group\n\n" local group_type = get_group_type(target) text = text.."Group Type: \n"..group_type local settings = show_group_settings(target) text = text.."\n\nGroup settings: \n"..settings local rules = get_rules(target) text = text.."\n\nRules: \n"..rules local description = get_description(target) text = text.."\n\nAbout: \n"..description local modlist = modlist(target) text = text.."\n\nMods: \n"..modlist local link = get_link(target) text = text.."\n\nLink: \n"..link local stats = chat_stats(target) text = text.."\n\n"..stats local ban_list = ban_list(target) text = text.."\n\n"..ban_list local file = io.open("./groups/all/"..target.."all.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/all/"..target.."all.txt", ok_cb, false) return end function run(msg, matches) if matches[1] == "all" and matches[2] and is_owner2(msg.from.id, matches[2]) then local receiver = get_receiver(msg) local target = matches[2] return all(target, receiver) end if not is_owner(msg) then return end if matches[1] == "all" and not matches[2] then local receiver = get_receiver(msg) if not is_owner(msg) then return end return all(msg.to.id, receiver) end end return { patterns = { "^[!/](all)$", "^[!/](all) (%d+)$" }, run = run } end
gpl-2.0