repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
lichtl/darkstar | scripts/zones/Abyssea-Attohwa/npcs/qm12.lua | 9 | 1344 | -----------------------------------
-- Zone: Abyssea-Attohwa
-- NPC: qm12 (???)
-- Spawns Mielikki
-- @pos ? ? ? 215
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(3084,1) and trade:getItemCount() == 1) then -- Player has all the required items.
if (GetMobAction(17658273) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(17658273):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 3084); -- Inform player what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
lichtl/darkstar | scripts/globals/spells/jubaku_san.lua | 27 | 1700 | -----------------------------------------
-- Spell: Jubaku: San
-- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and INT.
-- taken from paralyze
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_PARALYSIS;
-- Base Stats
local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT));
--Duration Calculation
local duration = 420 * applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0);
--Paralyze base power is 35 and is not affected by resistaces.
local power = 35;
--Calculates resist chanve from Reist Blind
if (math.random(0,100) >= target:getMod(MOD_PARALYZERES)) then
if (duration >= 210) then
-- Erases a weaker blind and applies the stronger one
local paralysis = target:getStatusEffect(effect);
if (paralysis ~= nil) then
if (paralysis:getPower() < power) then
target:delStatusEffect(effect);
target:addStatusEffect(effect,power,0,duration);
spell:setMsg(237);
else
spell:setMsg(75);
end
else
target:addStatusEffect(effect,power,0,duration);
spell:setMsg(237);
end
else
spell:setMsg(85);
end
else
spell:setMsg(284);
end
return effect;
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Windurst_Woods/npcs/Samigo-Pormigo.lua | 11 | 2592 | -----------------------------------
-- Area: Windurst Woods
-- NPC: Samigo-Pormigo
-- Type: Guildworker's Union Representative
-- @zone 241
-- @pos -9.782 -5.249 -134.432
-----------------------------------
package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil;
require("scripts/globals/keyitems");
require("scripts/globals/crafting");
require("scripts/zones/Windurst_Woods/TextIDs");
local keyitems = {
[0] = {
id = BONE_PURIFICATION,
rank = 3,
cost = 40000
},
[1] = {
id = BONE_ENSORCELLMENT,
rank = 3,
cost = 40000
},
[2] = {
id = FILING,
rank = 3,
cost = 10000
},
[3] = {
id = WAY_OF_THE_BONEWORKER,
rank = 9,
cost = 20000
}
};
local items = {
[2] = {
id = 15449,
rank = 3,
cost = 10000
},
[3] = {
id = 13947,
rank = 6,
cost = 70000
},
[4] = {
id = 14397,
rank = 7,
cost = 100000
},
[5] = {
id = 142, -- Drogaroga's Fang
rank = 9,
cost = 150000
},
[6] = {
id = 336, -- Boneworker's Signboard
rank = 9,
cost = 200000
},
[7] = {
id = 15824, -- Bonecrafter's Ring
rank = 6,
cost = 80000
},
[8] = {
id = 3663, -- Bonecraft Tools
rank = 7,
cost = 50000
},
[9] = {
id = 3326, -- Boneworker's Emblem
rank = 9,
cost = 15000
}
};
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
unionRepresentativeTrade(player, npc, trade, 0x2727, 6);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
unionRepresentativeTrigger(player, 6, 0x2726, "guild_bonecraft", keyitems);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option,target)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x2726) then
unionRepresentativeTriggerFinish(player, option, target, 6, "guild_bonecraft", keyitems, items);
elseif (csid == 0x2727) then
player:messageSpecial(GP_OBTAINED, option);
end
end;
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Bostaunieux_Oubliette/npcs/Chumia.lua | 14 | 1059 | -----------------------------------
-- Area: Bostaunieux Oubliette
-- NPC: Chumia
-- Type: Standard NPC
-- @pos 102.420 -25.001 70.457 167
-----------------------------------
package.loaded["scripts/zones/Bostaunieux_Oubliette/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Bostaunieux_Oubliette/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, CHUMIA_DIALOG);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Megaf/MegafXPlore2 | mods/vessels/init.lua | 3 | 6178 | -- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.
local vessels_shelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;vessels;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;vessels]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0, 2.85)
local function get_vessels_shelf_formspec(inv)
local formspec = vessels_shelf_formspec
local invlist = inv and inv:get_list("vessels")
-- Inventory slots overlay
local vx, vy = 0, 0.3
for i = 1, 16 do
if i == 9 then
vx = 0
vy = vy + 1
end
if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
end
vx = vx + 1
end
return formspec
end
minetest.register_node("vessels:shelf", {
description = "Vessels Shelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("vessels", 8 * 2)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("vessels")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "vessels", drops)
drops[#drops + 1] = "vessels:shelf"
minetest.remove_node(pos)
return drops
end,
})
minetest.register_craft({
output = "vessels:shelf",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:vessel", "group:vessel", "group:vessel"},
{"group:wood", "group:wood", "group:wood"},
}
})
minetest.register_node("vessels:glass_bottle", {
description = "Empty Glass Bottle",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
inventory_image = "vessels_glass_bottle.png",
wield_image = "vessels_glass_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:glass_bottle 10",
recipe = {
{"default:glass", "", "default:glass"},
{"default:glass", "", "default:glass"},
{"", "default:glass", ""}
}
})
minetest.register_node("vessels:drinking_glass", {
description = "Empty Drinking Glass",
drawtype = "plantlike",
tiles = {"vessels_drinking_glass.png"},
inventory_image = "vessels_drinking_glass_inv.png",
wield_image = "vessels_drinking_glass.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:drinking_glass 14",
recipe = {
{"default:glass", "", "default:glass"},
{"default:glass", "", "default:glass"},
{"default:glass", "default:glass", "default:glass"}
}
})
minetest.register_node("vessels:steel_bottle", {
description = "Empty Heavy Steel Bottle",
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
inventory_image = "vessels_steel_bottle.png",
wield_image = "vessels_steel_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft( {
output = "vessels:steel_bottle 5",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
}
})
-- Glass and steel recycling
minetest.register_craftitem("vessels:glass_fragments", {
description = "Glass Fragments",
inventory_image = "vessels_glass_fragments.png",
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:glass_bottle",
"vessels:glass_bottle",
},
})
minetest.register_craft( {
type = "shapeless",
output = "vessels:glass_fragments",
recipe = {
"vessels:drinking_glass",
"vessels:drinking_glass",
},
})
minetest.register_craft({
type = "cooking",
output = "default:glass",
recipe = "vessels:glass_fragments",
})
minetest.register_craft( {
type = "cooking",
output = "default:steel_ingot",
recipe = "vessels:steel_bottle",
})
minetest.register_craft({
type = "fuel",
recipe = "vessels:shelf",
burntime = 30,
})
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/items/copper_frog.lua | 11 | 1130 | -----------------------------------------
-- ID: 4515
-- Item: copper_frog
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Agility 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if (target:getRace() ~= dsp.race.MITHRA) then
result = dsp.msg.basic.CANNOT_EAT
end
if (target:getMod(dsp.mod.EAT_RAW_FISH) == 1) then
result = 0
end
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,300,4515)
end
function onEffectGain(target,effect)
target:addMod(dsp.mod.DEX, 2)
target:addMod(dsp.mod.AGI, 2)
target:addMod(dsp.mod.MND, -4)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.DEX, 2)
target:delMod(dsp.mod.AGI, 2)
target:delMod(dsp.mod.MND, -4)
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Port_Jeuno/npcs/Illauvolahaut.lua | 14 | 1629 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Illauvolahaut
-- @zone 246
-- @pos -12 8 54
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
KazhPass = player:hasKeyItem(AIRSHIP_PASS_FOR_KAZHAM);
Gil = player:getGil();
if (KazhPass == false) then
player:startEvent(0x0023); -- without pass
elseif (KazhPass == true and Gil < 200) then
player:startEvent(0x002d); -- Pass without money
elseif (KazhPass == true) then
player:startEvent(0x0025); -- Pass with money
end
end;
-- 0x0029 without addons (ZM) ?
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0025) then
Z = player:getZPos();
if (Z >= 58 and Z <= 61) then
player:delGil(200);
end
end
end;
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/CeraneIVirgaut1.lua | 14 | 1059 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Cerane I Virgaut
-- @zone 80
-- @pos -268 -4 100
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, 13454); -- (Couldn't find default dialogue) How very good to see you again!
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
OctoEnigma/shiny-octo-system | gamemodes/darkrp/gamemode/modules/animations/sh_interface.lua | 13 | 1214 | DarkRP.addPlayerGesture = DarkRP.stub{
name = "addPlayerGesture",
description = "Add a player gesture to the DarkRP animations menu (the one that opens with the keys weapon.). Note: This function must be called BOTH serverside AND clientside!",
parameters = {
{
name = "anim",
description = "The gesture enumeration.",
type = "number",
optional = false
},
{
name = "text",
description = "The textual description of the animation. This is what players see on the button in the menu.",
type = "string",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removePlayerGesture = DarkRP.stub{
name = "removePlayerGesture",
description = "Removes a player gesture from the DarkRP animations menu (the one that opens with the keys weapon.). Note: This function must be called BOTH serverside AND clientside!",
parameters = {
{
name = "anim",
description = "The gesture enumeration.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
| mit |
lightxue/dotfiles | nvim/lua/editor.lua | 1 | 1228 | -- insert = "ys",
-- visual = "S",
-- delete = "ds",
-- change = "cs",
require("nvim-surround").setup({})
-- require("indent_blankline").setup {
-- -- for example, context is off by default, use this to turn it on
-- show_current_context = true,
-- show_current_context_start = true,
-- }
require("which-key").setup()
require('neoscroll').setup()
require('lualine').setup({
options = {
component_separators = { left = '', right = '|' },
section_separators = { left = '', right = '' },
},
sections = {
lualine_a = { 'mode' },
lualine_b = { 'branch', 'diagnostics' },
lualine_c = { { 'filename', path = 1 } },
lualine_x = {
{ 'filetype', icon = { align = 'right' } },
'encoding',
'fileformat'
},
lualine_y = { '%l/%L:%c' },
lualine_z = { '%b-0x%B' }
},
inactive_sections = {
lualine_a = {},
lualine_b = {},
lualine_c = { 'filename' },
lualine_x = {
{ 'filetype', icon = { align = 'right' } },
'encoding',
'fileformat'
},
lualine_y = { '%l/%L:%c' },
lualine_z = {}
},
})
require'hop'.setup()
| bsd-2-clause |
RunAwayDSP/darkstar | scripts/globals/geomagnetic_fount.lua | 9 | 1111 | -----------------------------------
-- SOA Geomagnetic Founts
-----------------------------------
require("scripts/globals/keyitems")
require("scripts/globals/missions")
-----------------------------------
dsp = dsp or {}
dsp.geomagneticFount = dsp.geomagneticFount or {}
dsp.geomagneticFount.checkFount = function(player, npc)
local theGeomagnetron = player:getCurrentMission(SOA) == dsp.mission.id.soa.THE_GEOMAGNETRON
local charged = player:getCharVar("SOA") == 1
if theGeomagnetron and charged then
player:messageSpecial(zones[player:getZoneID()].text.GEOMAGNETRON_ATTUNED + 2) -- Your device has already been attuned to a geomagnetic fount in the corresponding locale.
elseif theGeomagnetron then
player:messageSpecial(zones[player:getZoneID()].text.GEOMAGNETRON_ATTUNED, 0, dsp.ki.GEOMAGNETRON) -- Your <keyitem> has been attuned to a geomagnetic fount in the corresponding locale.
player:setCharVar("SOA", 1)
else
player:messageSpecial(zones[player:getZoneID()].text.GEOMAGNETRON_ATTUNED + 1) -- A faint energy wafts up from the ground.
end
end
| gpl-3.0 |
lichtl/darkstar | scripts/globals/weaponskills/shockwave.lua | 18 | 1486 | -----------------------------------
-- Shockwave
-- Great Sword weapon skill
-- Skill level: 150
-- Delivers an area of effect attack. Sleeps enemies. Duration of effect varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Aqua Gorget.
-- Aligned with the Aqua Belt.
-- Element: None
-- Modifiers: STR:30% ; MND:30%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
if (damage > 0 and target:hasStatusEffect(EFFECT_SLEEP_I) == false) then
local duration = (tp/1000 * 60);
target:addStatusEffect(EFFECT_SLEEP_I, 1, 0, duration);
end
return tpHits, extraHits, criticalHit, damage;
end | gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/maws.lua | 8 | 5885 | -----------------------------------
-- Cavernous Maw global functions
-----------------------------------
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/quests")
require("scripts/globals/settings")
require("scripts/globals/teleports")
require("scripts/globals/titles")
require("scripts/globals/zone")
-----------------------------------
dsp.maws = dsp.maws or {}
local ZN = dsp.zone
local MAW = dsp.teleport.type.PAST_MAW
local pastMaws =
{ --[ZONE ID] = {Bit Slot in Array, Cutscenes{new to WoTg or add new, mission, warp}, Destination {Coordinates}}
[ZN.BATALLIA_DOWNS] = {bit = 0, cs = {new = 500, msn = 501, warp = 910}, dest = { -51.486, 0.371, 436.972, 128, 84}},
[ZN.ROLANBERRY_FIELDS] = {bit = 1, cs = {new = 500, msn = 501, warp = 904}, dest = {-196.500, 7.999, 361.192, 225, 91}},
[ZN.SAUROMUGUE_CHAMPAIGN] = {bit = 2, cs = {new = 500, msn = 501, warp = 904}, dest = { 366.858, 8.545, -228.861, 95, 98}},
[ZN.JUGNER_FOREST] = {bit = 3, cs = {add = nil, msn = nil, warp = 905}, dest = {-116.093, -8.005, -520.041, 0, 82}},
[ZN.PASHHOW_MARSHLANDS] = {bit = 4, cs = {add = nil, msn = nil, warp = 905}, dest = { 415.945, 24.659, 25.611, 101, 90}},
[ZN.MERIPHATAUD_MOUNTAINS] = {bit = 5, cs = {add = nil, msn = nil, warp = 905}, dest = { 595.000, -32.000, 279.300, 93, 97}},
[ZN.EAST_RONFAURE] = {bit = 6, cs = {add = nil, msn = nil, warp = 904}, dest = { 322.057, -60.059, 503.712, 64, 81}},
[ZN.NORTH_GUSTABERG] = {bit = 7, cs = {add = nil, msn = nil, warp = 903}, dest = { 469.697, -0.050, 478.949, 0, 88}},
[ZN.WEST_SARUTABARUTA] = {bit = 8, cs = {add = nil, msn = nil, warp = 904}, dest = { 2.628, -0.150, -166.562, 32, 95}},
[ZN.BATALLIA_DOWNS_S] = {bit = 0, cs = {add = 100, msn = 701, warp = 101}, dest = { -51.486, 0.371, 436.972, 128, 105}},
[ZN.ROLANBERRY_FIELDS_S] = {bit = 1, cs = {add = 101, msn = 701, warp = 102}, dest = {-196.500, 7.999, 361.192, 225, 110}},
[ZN.SAUROMUGUE_CHAMPAIGN_S] = {bit = 2, cs = {add = 101, msn = 701, warp = 102}, dest = { 366.858, 8.545, -228.861, 95, 120}},
[ZN.JUGNER_FOREST_S] = {bit = 3, cs = {add = 101, msn = nil, warp = 102}, dest = {-116.093, -8.005, -520.041, 0, 104}},
[ZN.PASHHOW_MARSHLANDS_S] = {bit = 4, cs = {add = 100, msn = nil, warp = 101}, dest = { 415.945, 24.659, 25.611, 101, 109}},
[ZN.MERIPHATAUD_MOUNTAINS_S] = {bit = 5, cs = {add = 102, msn = nil, warp = 103}, dest = { 595.000, -32.000, 279.300, 93, 119}},
[ZN.EAST_RONFAURE_S] = {bit = 6, cs = {add = 100, msn = nil, warp = 101}, dest = { 322.057, -60.059, 503.712, 64, 101}},
[ZN.NORTH_GUSTABERG_S] = {bit = 7, cs = {add = 100, msn = nil, warp = 101}, dest = { 469.697, -0.050, 478.949, 0, 106}},
[ZN.WEST_SARUTABARUTA_S] = {bit = 8, cs = {add = 100, msn = nil, warp = 101}, dest = { 2.628, -0.150, -166.562, 32, 115}},
}
local function meetsMission2Reqs(player)
if not player:getCurrentMission(WOTG) == dsp.mission.id.wotg.BACK_TO_THE_BEGINNING then
return false
end
local Q = dsp.quest.id.crystalWar
local Q1 = player:getQuestStatus(CRYSTAL_WAR, Q.CLAWS_OF_THE_GRIFFON) == QUEST_COMPLETED
local Q2 = player:getQuestStatus(CRYSTAL_WAR, Q.THE_TIGRESS_STRIKES) == QUEST_COMPLETED
local Q3 = player:getQuestStatus(CRYSTAL_WAR, Q.FIRES_OF_DISCONTENT) == QUEST_COMPLETED
return Q1 or Q2 or Q3
end
dsp.maws.onTrigger = function(player, npc)
local ID = zones[player:getZoneID()]
if not ENABLE_WOTG == 1 then
player:messageSpecial(ID.text.NOTHING_HAPPENS)
return
end
local maw = pastMaws[player:getZoneID()]
local hasMaw = player:hasTeleport(MAW, maw.bit)
local event = nil
if maw.cs.msn and meetsMission2Reqs(player) then
event = maw.cs.msn
elseif hasMaw then
event = maw.cs.warp
else
local hasFeather = player:hasKeyItem(dsp.ki.PURE_WHITE_FEATHER)
if maw.cs.new and not hasFeather then
event = maw.cs.new
elseif maw.cs.add then
event = maw.cs.add
end
end
if event then
player:startEvent(event)
else
player:messageSpecial(ID.text.NOTHING_HAPPENS)
end
end
dsp.maws.onEventFinish = function(player, csid, option)
local maw = pastMaws[player:getZoneID()]
local goToMaw = function()
player:setPos(unpack(maw.dest))
end
local addMaw = function()
if not player:hasTeleport(MAW, maw.bit) then
player:addTeleport(MAW, maw.bit)
end
goToMaw()
end
if csid == maw.cs.warp and option == 1 then
goToMaw() -- Known to have maw, no need to check
elseif maw.cs.add and csid == maw.cs.add and option == 1 then
addMaw()
elseif maw.cs.msn and csid == maw.cs.msn then
player:completeMission(WOTG, dsp.mission.id.wotg.BACK_TO_THE_BEGINNING)
player:addMission(WOTG, dsp.mission.id.wotg.CAIT_SITH)
player:addTitle(dsp.title.CAIT_SITHS_ASSISTANT)
addMaw() -- May not have yet, check
elseif maw.cs.new and csid == maw.cs.new then
local ID = zones[player:getZoneID()]
player:completeMission(WOTG,dsp.mission.id.wotg.CAVERNOUS_MAWS)
player:addMission(WOTG,dsp.mission.id.wotg.BACK_TO_THE_BEGINNING)
player:addKeyItem(dsp.ki.PURE_WHITE_FEATHER)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.PURE_WHITE_FEATHER)
local x = math.random(1, 3)
if x == 1 then
maw = pastMaws[ZN.BATALLIA_DOWNS]
elseif x == 2 then
maw = pastMaws[ZN.ROLANBERRY_FIELDS]
else
maw = pastMaws[ZN.SAUROMUGUE_CHAMPAIGN]
end
addMaw()
end
end | gpl-3.0 |
da03/OpenNMT | test/onmt/OptimTest.lua | 8 | 5803 | require('onmt.init')
local tester = ...
local optimTest = torch.TestSuite()
local function getOptim(args)
local cmd = onmt.utils.ExtendedCmdLine.new()
onmt.train.Optim.declareOpts(cmd)
local opt = cmd:parse('')
for k, v in pairs(args) do
opt[k] = v
end
return onmt.train.Optim.new(opt)
end
function optimTest.decay_default_noDecay()
local args = {
decay = 'default',
learning_rate = 1,
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(5.0, 2), args.learning_rate)
end
function optimTest.decay_default_decayByEpoch()
local args = {
decay = 'default',
learning_rate = 1,
start_decay_at = 2
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(5.0, 2), args.learning_rate * optim.args.learning_rate_decay)
end
function optimTest.decay_default_decayByScore()
local args = {
decay = 'default',
learning_rate = 1
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(11.0, 2), args.learning_rate * optim.args.learning_rate_decay)
end
function optimTest.decay_default_decayByScoreAgain()
local args = {
decay = 'default',
learning_rate = 1
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(11.0, 2), args.learning_rate * optim.args.learning_rate_decay)
tester:eq(optim:updateLearningRate(9.0, 3), args.learning_rate * optim.args.learning_rate_decay * optim.args.learning_rate_decay)
end
function optimTest.decay_default_decayByScoreDelta()
local args = {
decay = 'default',
learning_rate = 1,
start_decay_score_delta = 0.5
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(10.75, 2), args.learning_rate * optim.args.learning_rate_decay)
end
function optimTest.decay_scoreOnly_noDecay()
local args = {
decay = 'score_only',
learning_rate = 1,
start_decay_at = 2
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(5.0, 2), args.learning_rate)
end
function optimTest.decay_scoreOnly_noDecayDeltaLowerIsBetter()
local args = {
decay = 'score_only',
learning_rate = 1,
start_decay_score_delta = 0.5
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(9, 2), args.learning_rate)
end
function optimTest.decay_scoreOnly_noDecayDeltaHigherIsBetter()
local args = {
decay = 'score_only',
learning_rate = 1,
start_decay_score_delta = 0.5
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(11, 2, onmt.evaluators.BLEUEvaluator.new()),
args.learning_rate)
end
function optimTest.decay_scoreOnly_decayDeltaLowerIsBetter()
local args = {
decay = 'score_only',
learning_rate = 1,
start_decay_score_delta = 0.5
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(9.75, 2), args.learning_rate * optim.args.learning_rate_decay)
end
function optimTest.decay_scoreOnly_decayDeltaHigherIsBetter()
local args = {
decay = 'score_only',
learning_rate = 1,
start_decay_score_delta = 1
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(10.5, 2, onmt.evaluators.BLEUEvaluator.new()),
args.learning_rate * optim.args.learning_rate_decay)
end
function optimTest.decay_epochOnly_noDecay()
local args = {
decay = 'epoch_only',
learning_rate = 1,
start_decay_at = 4
}
local optim = getOptim(args)
optim:updateLearningRate(10.0, 1)
tester:eq(optim:updateLearningRate(11.0, 2), args.learning_rate)
tester:eq(optim:updateLearningRate(9.0, 3), args.learning_rate)
end
function optimTest.decay_epochOnly_decay()
local args = {
decay = 'epoch_only',
learning_rate = 1,
start_decay_at = 2
}
local optim = getOptim(args)
optim.valPerf[1] = 10.0
tester:eq(optim:updateLearningRate(9.0, 2), args.learning_rate * optim.args.learning_rate_decay)
end
-- Test custom optimization methods against torch.optim.
local ret, optim = pcall(require, 'optim')
if ret then
local function validateOptimMethod(refFunc, customFunc, learningRate)
local params = torch.FloatTensor(30):uniform()
local gradParams = torch.FloatTensor(30):uniform()
local config = {}
if learningRate then
config.learningRate = learningRate
end
local opfunc = function(_)
return 5.0, gradParams:clone()
end
local refState = {}
local refParams = params:clone()
refParams = refFunc(opfunc, refParams, config, refState)
local customState = {}
local customParams = params:clone()
local customGradParams = gradParams:clone()
if learningRate then
customFunc(customGradParams, learningRate, customState)
else
customFunc(customGradParams, customState)
end
customParams:add(customGradParams)
tester:eq(customParams, refParams, 1e-6)
-- Second round with initialized states.
refParams = refFunc(opfunc, refParams, config, refState)
customGradParams:copy(gradParams)
if learningRate then
customFunc(customGradParams, learningRate, customState)
else
customFunc(customGradParams, customState)
end
customParams:add(customGradParams)
tester:eq(customParams, refParams, 1e-6)
end
function optimTest.adam()
validateOptimMethod(optim.adam, onmt.train.Optim.adamStep, 0.1)
end
function optimTest.adagrad()
validateOptimMethod(optim.adagrad, onmt.train.Optim.adagradStep, 0.1)
end
function optimTest.adadelta()
validateOptimMethod(optim.adadelta, onmt.train.Optim.adadeltaStep)
end
end
return optimTest
| mit |
lichtl/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Pelsey-Holsey.lua | 14 | 1065 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Pelsey-Holsey
-- Type: Standard NPC
-- @zone 94
-- @pos 119.755 -4.5 209.754
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01a3);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
ForsakenX/6dof | level/d1rdl.lua | 1 | 5184 | -- vim:set sw=4 ts=4:
--
-- This Lua script reads vertex/face from a Descent 1 .rdl level file.
--
-- Copyright (C) 2010 Pim Goossens
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License along
-- with this program; if not, see <http://www.gnu.org/licenses/>, or write
-- to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
-- Boston, MA 02110-1301 USA.
local function DEBUG(level, str)
DEBUGX(DBG_LEVEL, level, str)
end
local verts = {}
local faces = {}
-- Convert an 8-bit integer (0 <= n <= 255) to a list of bits
local function bits(n)
b = {}
for i = 1, 8 do
table.insert(b, test(n, i))
end
return b
end
-- Compute a face normal given three of its vertices
local function normal(v1,v2,v3)
local n = (v2-v1):cross(v3-v2):norm()
return n
end
local function face(v)
return {
{ index = v[1], texcoords = {0,0}, material = nil };
{ index = v[2], texcoords = {0,1}, material = nil };
{ index = v[3], texcoords = {1,0}, material = nil };
{ index = v[4], texcoords = {1,1}, material = nil };
normal = normal(verts[v[1]], verts[v[2]], verts[v[3]]);
texture = nil;
}
end
local f = binfile(io.open(config.lvlfile, 'rb'))
local hdrID, ver, offset = f:binread('iii????????')
if hdrID ~= 0x504c564c or ver ~= 1 then
error('not an RDL file')
end
offset = offset + 1
DEBUG(2, 'Offset to mine geometry data is '..offset)
if offset < 20 then
error('invalid mine geometry data offset')
end
-- Skip to mine geometry data
if offset > 20 then
f:read(offset-20)
end
local nverts, ncubes = f:binread('hh')
DEBUG(2, ('Header says %d verts, %d cubes'):format(nverts, ncubes))
-- Read vertices
for i = 1, nverts do
-- Coordinates in D1/D2's "fix" (fixed-point) format
local vx, vy, vz = f:binread('iii')
-- Convert to floating-point vector
local v = vec(vx/0x10000, vy/0x10000, vz/0x10000)
DEBUG(3, 'Adding vertex '..tostring(v))
table.insert(verts, v)
end
-- Now for the hardest part... read the cubes section which will
-- provide us with the face (polygon) data
for i = 1, ncubes do
DEBUG(3, '--- Start of next cube, file position = '..f:seek())
local sidemask = bits(f:binread('B'))
local n = 0
for i, s in ipairs(sidemask) do
if i <= 6 and s then
n = n + 2
end
end
-- Check the `attached cube ID' data for negative cube IDs
DEBUG(3, ('Reading %d bytes of attached cube ID data'):format(n))
local neighbors = {f:binread(('h'):rep(n/2))}
for i, n in ipairs(neighbors) do
if n < 0 then
sidemask[i] = false
end
end
-- Now read the face data, processing only those that are not
-- connected to other cubes
local doface = true
local vLFT, vLFB, vRFB, vRFT, vLBT, vLBB, vRBB, vRBT = f:binread('HHHHHHHH')
-- Check vertex indices for validity
for i, v in ipairs({vLFT, vLFB, vRFB, vRFT, vLBT, vLBB, vRBB, vRBT}) do
if v > nverts then
error('invalid vertex index '..v)
end
end
DEBUG(3, ('Cube vertex indices: %d, %d, %d, %d, %d, %d, %d, %d'):format(vLFT, vLFB, vRFB, vRFT, vLBT, vLBB, vRBB, vRBT))
if not sidemask[3] then
-- Left and right are swapped it seems... oh well.
table.insert(faces, face({vLBT+1, vLFT+1, vLFB+1, vLBB+1}))
end
if not sidemask[2] then
table.insert(faces, face({vLBT+1, vRBT+1, vRFT+1, vLFT+1}))
end
if not sidemask[1] then
table.insert(faces, face({vRFT+1, vRBT+1, vRBB+1, vRFB+1}))
end
if not sidemask[4] then
table.insert(faces, face({vRBB+1, vLBB+1, vLFB+1, vRFB+1}))
end
if not sidemask[5] then
table.insert(faces, face({vRBT+1, vLBT+1, vLBB+1, vRBB+1}))
end
if not sidemask[6] then
table.insert(faces, face({vLFT+1, vRFT+1, vRFB+1, vLFB+1}))
end
if sidemask[7] then
-- Discard special data
DEBUG(3, 'Discarding 4 bytes of special data')
f:read(4)
end
-- Discard cube light value
DEBUG(3, 'Discarding 2 bytes of cube light data')
f:read(2)
local wallmask = bits(f:binread('B'))
for i = 1, 6 do
if wallmask[i] then
-- Wall ID, check for special value 255
DEBUG(3, 'Reading 1 byte of wall ID data')
local wallnum = f:binread('B')
if wallnum == 255 then
wallmask[i] = false
end
end
end
-- For each closed side of the cube, and those with a wall...
for i = 1, 6 do
if wallmask[i] or not sidemask[i] then
-- Primary texture data
local primtex = f:binread('h')
DEBUG(3, 'Discarding 2 bytes of primary texture data')
if primtex < 0 then
-- Discard secondary texture info
DEBUG(3, 'Discarding 2 bytes of secondary texture data')
f:read(2)
end
-- Discard UVL info
DEBUG(3, 'Discarding 24 bytes of UVL data')
f:read(24)
end
end
end
f:close()
DEBUG(1, ("%s: %d vertices, %d faces"):format(config.lvlfile, #verts, #faces))
return { vertices = verts, faces = faces }
| gpl-2.0 |
padrinoo/padrino15 | plugins/bugzilla.lua | 611 | 3983 | do
local BASE_URL = "https://bugzilla.mozilla.org/rest/"
local function bugzilla_login()
local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password
print("accessing " .. url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_check(id)
-- data = bugzilla_login()
local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey
-- print(url)
local res,code = https.request( url )
local data = json:decode(res)
return data
end
local function bugzilla_listopened(email)
local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey
local res,code = https.request( url )
print(res)
local data = json:decode(res)
return data
end
local function run(msg, matches)
local response = ""
if matches[1] == "status" then
local data = bugzilla_check(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
response = response .. "\n Last update: "..data.bugs[1].last_change_time
response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
print(response)
end
elseif matches[1] == "list" then
local data = bugzilla_listopened(matches[2])
vardump(data)
if data.error == true then
return "Sorry, API failed with message: " .. data.message
else
-- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator
-- response = response .. "\n Last update: "..data.bugs[1].last_change_time
-- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution
-- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard
-- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1]
local total = table.map_length(data.bugs)
print("total bugs: " .. total)
local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2]
if total > 0 then
response = response .. ": "
for tableKey, bug in pairs(data.bugs) do
response = response .. "\n #" .. bug.id
response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution
response = response .. "\n Whiteboard: " .. bug.whiteboard
response = response .. "\n Summary: " .. bug.summary
end
end
end
end
return response
end
-- (table)
-- [bugs] = (table)
-- [1] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 927704
-- [whiteboard] = (string) [approved][full processed]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/
-- [2] = (table)
-- [status] = (string) ASSIGNED
-- [id] = (number) 1049337
-- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos]
-- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/
-- total bugs: 2
return {
description = "Lookup bugzilla status update",
usage = "/bot bugzilla [bug number]",
patterns = {
"^/bugzilla (status) (.*)$",
"^/bugzilla (list) (.*)$"
},
run = run
}
end | gpl-2.0 |
lichtl/darkstar | scripts/globals/items/serving_of_karni_yarik_+1.lua | 18 | 1379 | -----------------------------------------
-- ID: 5589
-- Item: serving_of_karni_yarik_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Agility 3
-- Vitality -1
-- Attack % 20
-- Attack Cap 65
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5589);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 3);
target:addMod(MOD_VIT, -1);
target:addMod(MOD_FOOD_ATTP, 20);
target:addMod(MOD_FOOD_ATT_CAP, 65);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 3);
target:delMod(MOD_VIT, -1);
target:delMod(MOD_FOOD_ATTP, 20);
target:delMod(MOD_FOOD_ATT_CAP, 65);
end;
| gpl-3.0 |
raingloom/yaoui | examples/anime/yaoui/dialogs/winapi/struct.lua | 4 | 7372 |
--ffi/struct: struct ctype wrapper
--Written by Cosmin Apreutesei. Public Domain.
local yui_path = (...):match('(.-)[^%.]+$')
setfenv(1, require(yui_path .. 'namespace'))
require(yui_path .. 'util')
local Struct = {}
local Struct_meta = {__index = Struct}
--struct virtual field setter and getter -------------------------------------
local setbit = setbit --cache
function Struct:set(cdata, field, value) --hot code
if type(field) ~= 'string' then
error(string.format('struct "%s" has no field of type "%s"', self.ctype, type(field)), 5)
end
local def = self.fields[field]
if def then
local name, mask, setter = unpack(def, 1, 3)
if mask then
cdata[self.mask] = setbit(cdata[self.mask] or 0, mask, value ~= nil)
end
if name then
if setter then
value = setter(value, cdata)
end
if type(value) == 'cdata' then
pin(value, cdata)
end
cdata[name] = value
else
setter(value, cdata) --custom setter
end
return
end
--masked bitfield support.
def = self.bitfields and self.bitfields[field]
if def then
--support the syntax `struct.field = {BITNAME = true|false, ...}`
for bitname, enabled in pairs(value) do
cdata[field..'_'..bitname] = enabled
end
return
else
--support the syntax `struct.field_BITNAME = true|false`.
local fieldname, bitname = field:match'^([^_]+)_(.*)'
if fieldname then
def = self.bitfields[fieldname]
if def then
local datafield, maskfield, prefix = unpack(def, 1, 3)
local mask = _M[prefix..'_'..bitname]
if mask then
cdata[maskfield] = setbit(cdata[maskfield] or 0, mask, value ~= nil)
cdata[datafield] = setbit(cdata[datafield] or 0, mask, value)
return
end
end
end
end
error(string.format('struct "%s" has no field "%s"', self.ctype, field), 5)
end
local getbit = getbit
function Struct:get(cdata, field, value) --hot code
if type(field) ~= 'string' then
error(string.format('struct "%s" has no field of type "%s"', self.ctype, type(field)), 5)
end
local def = self.fields[field]
if def then
local name, mask, _, getter = unpack(def, 1, 4)
if not mask or getbit(cdata[self.mask], mask) then
if not name then
if getter then
return getter(cdata)
else
return true
end
elseif not getter then
return cdata[name]
else
return getter(cdata[name], cdata)
end
else
return nil
end
end
--masked bitfield support
local fieldname, bitname = field:match'^([^_]+)_(.*)'
if fieldname then
def = self.bitfields[fieldname]
if def then
local datafield, maskfield, prefix = unpack(def, 1, 3)
local mask = _M[prefix..'_'..bitname]
if mask then
if getbit(cdata[maskfield] or 0, mask) then
return getbit(cdata[datafield] or 0, mask)
else
return nil --masked off
end
end
end
end
error(string.format('struct "%s" has no field "%s"', self.ctype, field), 5)
end
--struct instance constructor ------------------------------------------------
--set all fields with a table.
function Struct:setall(cdata, t)
if not t then return end
for field, value in pairs(t) do
cdata[field] = value
end
end
--set all fields which have default values to their default values.
function Struct:setdefaults(cdata)
if not self.defaults then return end
for field, value in pairs(self.defaults) do
cdata[field] = value
end
end
function Struct:init(cdata) end --stub
--create a struct with a clear mask and default values.
--cdata are passed through.
function Struct:new(t)
if type(t) == 'cdata' then return t end
local cdata = self.ctype_cons()
if self.size then cdata[self.size] = ffi.sizeof(cdata) end
self:setdefaults(cdata)
self:setall(cdata, t)
--TODO: provide a way to make in/out buffer allocations declarative
--instead of manually via init constructor (see winapi.filedialogs).
self.init(cdata)
return cdata
end
--clear all mask bits (prepare the struct for setting data).
function Struct:clearmask(cdata)
if self.mask then cdata[self.mask] = 0 end
end
--create or use existing struct and set all mask bits (prepare for receiving data).
function Struct:setmask(cdata)
if not cdata then
cdata = self.ctype_cons()
if self.size then cdata[self.size] = ffi.sizeof(cdata) end
end
if self.mask then cdata[self.mask] = self.full_mask end
return cdata
end
Struct_meta.__call = Struct.new
--collect the values of all virtual fields in a table.
function Struct:collect(cdata)
local t = {}
for field in pairs(self.fields) do
t[field] = cdata[field]
end
return t
end
--compute the struct's full mask (i.e. with all bitmasks set).
function Struct:compute_mask()
local mask = 0
for field, def in pairs(self.fields) do
local bitmask = def[2]
if bitmask then mask = bit.bor(mask, bitmask) end
end
return mask
end
--struct definition constructor ----------------------------------------------
local valid_struct_keys =
index{'ctype', 'size', 'mask', 'fields', 'defaults', 'bitfields', 'init'}
local function checkdefs(s) --typecheck a struct definition
assert(s.ctype ~= nil, 'ctype missing')
for k,v in pairs(s) do --check for typos in struct definition
assert(valid_struct_keys[k], 'invalid struct key "%s"', k)
end
if s.fields then --check for accidentaly hidden fields
for vname,def in pairs(s.fields) do
local sname, mask, setter, getter = unpack(def, 1, 4)
assert(vname ~= sname, 'virtual field "%s" not visible', vname)
end
end
end
function struct(s)
checkdefs(s)
setmetatable(s, Struct_meta)
s.ctype_cons = ffi.typeof(s.ctype)
if s.mask then s.full_mask = s:compute_mask() end
ffi.metatype(s.ctype_cons, { --setup ctype for virtual fields
__index = function(cdata,k)
return s:get(cdata,k)
end,
__newindex = function(cdata,k,v)
s:set(cdata,k,v)
end,
})
return s
end
--struct field definitions constructors --------------------------------------
--field definitions constructor for defining non-masked struct fields.
--t is a table of form {virtfield1, cfield1, setter, getter, virtfield2, ...}.
function sfields(t)
local dt = {}
for i=1,#t,4 do
assert(type(t[i]) == 'string', 'invalid sfields spec')
assert(type(t[i+1]) == 'string', 'invalid sfields spec')
dt[t[i]] = {
t[i+1] ~= '' and t[i+1] or nil,
nil,
(type(t[i+2]) ~= 'function' or t[i+2] ~= pass) and t[i+2] or nil,
(type(t[i+3]) ~= 'function' or t[i+3] ~= pass) and t[i+3] or nil,
}
end
return dt
end
--field definitions constructor for defining masked struct fields.
--t is a table of form {virtfield1, cfield1, mask, setter, getter, virtfield2, ...}.
function mfields(t)
local dt = {}
for i=1,#t,5 do
assert(type(t[i]) == 'string', 'invalid mfields spec')
assert(type(t[i+1]) == 'string', 'invalid mfields spec')
assert(type(t[i+2]) == 'number', 'invalid mfields spec')
dt[t[i]] = {
t[i+1] ~= '' and t[i+1] or nil,
t[i+2] ~= 0 and t[i+2] or nil,
t[i+3] ~= pass and t[i+3] or nil,
t[i+4] ~= pass and t[i+4] or nil,
}
end
return dt
end
--struct field setters and getters -------------------------------------------
--create a struct setter for setting a fixed-size WCHAR[n] field with a Lua string.
function wc_set(field)
return function(s, cdata)
wcs_to(s, cdata[field])
end
end
--create a struct getter for getting a fixed-size WCHAR[n] field as a Lua string.
function wc_get(field)
return function(cdata)
return mbs(ffi.cast('WCHAR*', cdata[field]))
end
end
| mit |
RunAwayDSP/darkstar | scripts/zones/Mount_Zhayolm/npcs/Waudeen.lua | 9 | 2359 | -----------------------------------
-- Area: Mount_Zhayolm
-- NPC: Waudeen
-- Type: Assault
-- !pos 673.882 -23.995 367.604 61
-----------------------------------
local ID = require("scripts/zones/Mount_Zhayolm/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/quests")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local toauMission = player:getCurrentMission(TOAU)
local beginnings = player:getQuestStatus(AHT_URHGAN, dsp.quest.id.ahtUrhgan.BEGINNINGS)
-- IMMORTAL SENTRIES
if toauMission == dsp.mission.id.toau.IMMORTAL_SENTRIES then
if player:hasKeyItem(dsp.ki.SUPPLIES_PACKAGE) then
player:startEvent(4)
elseif player:getCharVar("AhtUrganStatus") == 1 then
player:startEvent(5)
end
-- BEGINNINGS
elseif beginnings == QUEST_ACCEPTED then
if not player:hasKeyItem(dsp.ki.BRAND_OF_THE_FLAMESERPENT) then
player:startEvent(10) -- brands you
else
player:startEvent(11) -- the way is neither smooth nor easy
end
-- ASSAULT
elseif toauMission >= dsp.mission.id.toau.PRESIDENT_SALAHEEM then
local IPpoint = player:getCurrency("imperial_standing")
if player:hasKeyItem(dsp.ki.LEBROS_ASSAULT_ORDERS) and not player:hasKeyItem(dsp.ki.ASSAULT_ARMBAND) then
player:startEvent(209, 50, IPpoint)
else
player:startEvent(6)
-- player:delKeyItem(dsp.ki.ASSAULT_ARMBAND)
end
-- DEFAULT DIALOG
else
player:startEvent(3)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
-- IMMORTAL SENTRIES
if csid == 4 and option == 1 then
player:delKeyItem(dsp.ki.SUPPLIES_PACKAGE)
player:setCharVar("AhtUrganStatus", 1)
-- BEGINNINGS
elseif csid == 10 then
player:addKeyItem(dsp.ki.BRAND_OF_THE_FLAMESERPENT)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.BRAND_OF_THE_FLAMESERPENT)
-- ASSAULT
elseif csid == 209 and option == 1 then
player:delCurrency("imperial_standing", 50)
player:addKeyItem(dsp.ki.ASSAULT_ARMBAND)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.ASSAULT_ARMBAND)
end
end
| gpl-3.0 |
PUMpITapp/getsmart | src/lora.lua | 1 | 10998 | --- Table containing metrics for font
return {
file="lora.PNG",
height=148,
description={
family="Lora",
style="Bold",
size=65
},
metrics={
ascender=117,
descender=-32,
height=148
},
texture={
file="lora.PNG",
width=1024,
height=1024
},
chars={
{char=" ",width=31,x=1,y=98,w=0,h=0,ox=0,oy=0},
{char="!",width=30,x=2,y=15,w=19,h=85,ox=6,oy=83},
{char='"',width=38,x=22,y=15,w=29,h=26,ox=5,oy=83},
{char="#",width=101,x=52,y=15,w=94,h=85,ox=4,oy=83},
{char="$",width=68,x=147,y=1,w=58,h=114,ox=6,oy=97},
{char="%",width=105,x=206,y=15,w=96,h=85,ox=5,oy=83},
{char="&",width=78,x=303,y=15,w=76,h=85,ox=3,oy=83},
{char="'",width=22,x=380,y=15,w=13,h=26,ox=5,oy=83},
{char="(",width=34,x=394,y=10,w=31,h=119,ox=3,oy=88},
{char=")",width=34,x=426,y=10,w=31,h=119,ox=1,oy=88},
{char="*",width=62,x=458,y=15,w=52,h=50,ox=5,oy=83},
{char="+",width=61,x=511,y=35,w=51,h=54,ox=5,oy=63},
{char=",",width=29,x=563,y=83,w=19,h=37,ox=5,oy=15},
{char="-",width=55,x=583,y=55,w=43,h=13,ox=6,oy=43},
{char=".",width=27,x=627,y=82,w=17,h=18,ox=5,oy=16},
{char="/",width=81,x=645,y=10,w=77,h=119,ox=2,oy=88},
{char="0",width=74,x=723,y=15,w=64,h=85,ox=5,oy=83},
{char="1",width=47,x=788,y=15,w=43,h=83,ox=1,oy=83},
{char="2",width=62,x=832,y=15,w=52,h=83,ox=4,oy=83},
{char="3",width=65,x=885,y=15,w=57,h=85,ox=4,oy=83},
{char="4",width=64,x=943,y=15,w=58,h=83,ox=2,oy=83},
{char="5",width=63,x=1,y=130,w=54,h=91,ox=5,oy=89},
{char="6",width=67,x=56,y=136,w=57,h=85,ox=5,oy=83},
{char="7",width=54,x=114,y=138,w=50,h=83,ox=2,oy=81},
{char="8",width=66,x=165,y=136,w=55,h=85,ox=7,oy=83},
{char="9",width=67,x=221,y=136,w=57,h=85,ox=5,oy=83},
{char=":",width=29,x=279,y=156,w=17,h=65,ox=6,oy=63},
{char=";",width=31,x=297,y=156,w=19,h=85,ox=6,oy=63},
{char="<",width=64,x=317,y=154,w=52,h=56,ox=4,oy=65},
{char="=",width=67,x=370,y=166,w=52,h=33,ox=7,oy=53},
{char=">",width=64,x=423,y=154,w=52,h=56,ox=7,oy=65},
{char="?",width=58,x=476,y=136,w=49,h=85,ox=4,oy=83},
{char="@",width=92,x=526,y=146,w=81,h=85,ox=6,oy=73},
{char="A",width=77,x=608,y=136,w=78,h=83,ox=0,oy=83},
{char="B",width=77,x=687,y=138,w=69,h=81,ox=5,oy=81},
{char="C",width=80,x=757,y=136,w=75,h=85,ox=4,oy=83},
{char="D",width=88,x=833,y=138,w=80,h=81,ox=5,oy=81},
{char="E",width=72,x=914,y=138,w=63,h=81,ox=5,oy=81},
{char="F",width=66,x=1,y=244,w=59,h=81,ox=5,oy=81},
{char="G",width=88,x=61,y=242,w=82,h=85,ox=4,oy=83},
{char="H",width=94,x=144,y=244,w=84,h=81,ox=5,oy=81},
{char="I",width=45,x=229,y=244,w=35,h=81,ox=5,oy=81},
{char="J",width=52,x=265,y=244,w=50,h=83,ox=0,oy=81},
{char="K",width=83,x=316,y=244,w=78,h=81,ox=5,oy=81},
{char="L",width=70,x=395,y=244,w=63,h=81,ox=5,oy=81},
{char="M",width=113,x=459,y=244,w=103,h=82,ox=5,oy=81},
{char="N",width=90,x=563,y=244,w=81,h=82,ox=5,oy=81},
{char="O",width=89,x=645,y=242,w=82,h=85,ox=4,oy=83},
{char="P",width=74,x=728,y=243,w=67,h=82,ox=5,oy=82},
{char="Q",width=89,x=796,y=242,w=89,h=108,ox=4,oy=83},
{char="R",width=80,x=886,y=243,w=73,h=82,ox=5,oy=82},
{char="S",width=69,x=960,y=242,w=61,h=85,ox=5,oy=83},
{char="T",width=75,x=1,y=361,w=71,h=81,ox=2,oy=81},
{char="U",width=88,x=73,y=361,w=84,h=83,ox=2,oy=81},
{char="V",width=82,x=158,y=361,w=82,h=82,ox=0,oy=81},
{char="W",width=118,x=241,y=361,w=117,h=82,ox=1,oy=81},
{char="X",width=81,x=359,y=361,w=80,h=81,ox=1,oy=81},
{char="Y",width=77,x=440,y=361,w=78,h=81,ox=0,oy=81},
{char="Z",width=70,x=519,y=361,w=60,h=81,ox=5,oy=81},
{char="[",width=45,x=580,y=354,w=38,h=118,ox=7,oy=88},
{char="\\",width=81,x=619,y=354,w=77,h=119,ox=2,oy=88},
{char="]",width=45,x=697,y=354,w=39,h=118,ox=0,oy=88},
{char="^",width=96,x=737,y=359,w=82,h=33,ox=7,oy=83},
{char="_",width=97,x=820,y=448,w=71,h=12,ox=13,oy=-6},
{char="`",width=33,x=892,y=351,w=22,h=25,ox=5,oy=91},
{char="a",width=61,x=915,y=382,w=56,h=62,ox=4,oy=60},
{char="b",width=66,x=1,y=474,w=63,h=90,ox=-1,oy=88},
{char="c",width=60,x=65,y=502,w=56,h=62,ox=3,oy=60},
{char="d",width=69,x=122,y=474,w=63,h=90,ox=4,oy=88},
{char="e",width=62,x=186,y=502,w=56,h=62,ox=4,oy=60},
{char="f",width=43,x=243,y=474,w=47,h=88,ox=3,oy=88},
{char="g",width=65,x=291,y=492,w=65,h=101,ox=3,oy=70},
{char="h",width=72,x=357,y=474,w=68,h=88,ox=2,oy=88},
{char="i",width=38,x=426,y=474,w=32,h=88,ox=4,oy=88},
{char="j",width=34,x=459,y=474,w=39,h=119,ox=-11,oy=88},
{char="k",width=69,x=499,y=474,w=65,h=88,ox=2,oy=88},
{char="l",width=36,x=565,y=474,w=32,h=88,ox=2,oy=88},
{char="m",width=107,x=598,y=502,w=102,h=60,ox=4,oy=60},
{char="n",width=74,x=701,y=502,w=68,h=60,ox=4,oy=60},
{char="o",width=66,x=770,y=502,w=59,h=62,ox=4,oy=60},
{char="p",width=70,x=830,y=502,w=63,h=90,ox=3,oy=60},
{char="q",width=67,x=894,y=502,w=63,h=90,ox=4,oy=60},
{char="r",width=56,x=958,y=502,w=51,h=60,ox=4,oy=60},
{char="s",width=56,x=1,y=622,w=48,h=62,ox=5,oy=60},
{char="t",width=48,x=50,y=609,w=48,h=75,ox=2,oy=73},
{char="u",width=72,x=99,y=623,w=68,h=61,ox=1,oy=59},
{char="v",width=62,x=168,y=624,w=63,h=58,ox=0,oy=58},
{char="w",width=94,x=232,y=624,w=94,h=58,ox=0,oy=58},
{char="x",width=64,x=327,y=624,w=60,h=58,ox=2,oy=58},
{char="y",width=64,x=388,y=624,w=63,h=89,ox=0,oy=58},
{char="z",width=60,x=452,y=624,w=52,h=58,ox=4,oy=58},
{char="{",width=43,x=505,y=594,w=43,h=119,ox=-1,oy=88},
{char="|",width=30,x=549,y=594,w=17,h=119,ox=6,oy=88},
{char="}",width=43,x=567,y=594,w=43,h=119,ox=0,oy=88},
{char="~",width=63,x=611,y=636,w=52,h=23,ox=6,oy=46},
},
kernings={
{from='"',to="&",offset=-2},
{from='"',to=",",offset=-14},
{from='"',to=".",offset=-14},
{from='"',to="/",offset=-12},
{from='"',to="4",offset=-5},
{from='"',to="@",offset=-2},
{from='"',to="A",offset=-8},
{from='"',to="J",offset=-4},
{from='"',to="a",offset=-2},
{from='"',to="b",offset=1},
{from='"',to="c",offset=-3},
{from='"',to="d",offset=-5},
{from='"',to="e",offset=-3},
{from='"',to="g",offset=-3},
{from='"',to="o",offset=-3},
{from='"',to="q",offset=-5},
{from='"',to="s",offset=-1},
{from="&",to='"',offset=-6},
{from="&",to="'",offset=-6},
{from="&",to="A",offset=6},
{from="&",to="J",offset=5},
{from="&",to="M",offset=1},
{from="&",to="T",offset=-4},
{from="&",to="U",offset=-2},
{from="&",to="V",offset=-6},
{from="&",to="W",offset=-5},
{from="&",to="X",offset=2},
{from="&",to="Y",offset=-5},
{from="&",to="Z",offset=2},
{from="&",to="a",offset=1},
{from="&",to="h",offset=3},
{from="&",to="i",offset=1},
{from="&",to="k",offset=3},
{from="&",to="l",offset=3},
{from="&",to="m",offset=1},
{from="&",to="n",offset=1},
{from="&",to="r",offset=1},
{from="&",to="v",offset=-2},
{from="&",to="w",offset=-2},
{from="&",to="x",offset=1},
{from="&",to="y",offset=-2},
{from="&",to="z",offset=1},
{from="'",to="&",offset=-2},
{from="'",to=",",offset=-11},
{from="'",to=".",offset=-11},
{from="'",to="/",offset=-11},
{from="'",to="4",offset=-5},
{from="'",to="@",offset=-2},
{from="'",to="A",offset=-8},
{from="'",to="J",offset=-4},
{from="'",to="a",offset=-2},
{from="'",to="b",offset=1},
{from="'",to="c",offset=-3},
{from="'",to="d",offset=-5},
{from="'",to="e",offset=-3},
{from="'",to="g",offset=-3},
{from="'",to="o",offset=-3},
{from="'",to="q",offset=-5},
{from="'",to="s",offset=-1},
{from="(",to="0",offset=-2},
{from="(",to="3",offset=-1},
{from="(",to="4",offset=-3},
{from="(",to="6",offset=-2},
{from="(",to="8",offset=-2},
{from="(",to="9",offset=-2},
{from="(",to="A",offset=-3},
{from="(",to="C",offset=-3},
{from="(",to="G",offset=-3},
{from="(",to="J",offset=-2},
{from="(",to="O",offset=-3},
{from="(",to="Q",offset=-3},
{from="(",to="S",offset=-1},
{from="(",to="V",offset=1},
{from="(",to="W",offset=1},
{from="(",to="X",offset=1},
{from="(",to="Y",offset=2},
{from="(",to="a",offset=-3},
{from="(",to="b",offset=4},
{from="(",to="c",offset=-4},
{from="(",to="d",offset=-4},
{from="(",to="e",offset=-4},
{from="(",to="f",offset=-2},
{from="(",to="h",offset=1},
{from="(",to="i",offset=-1},
{from="(",to="j",offset=12},
{from="(",to="k",offset=1},
{from="(",to="l",offset=1},
{from="(",to="m",offset=-3},
{from="(",to="n",offset=-3},
{from="(",to="o",offset=-4},
{from="(",to="q",offset=-4},
{from="(",to="r",offset=-3},
{from="(",to="s",offset=-3},
{from="(",to="t",offset=-2},
{from="(",to="u",offset=-3},
{from="(",to="v",offset=-3},
{from="(",to="w",offset=-3},
{from="(",to="x",offset=-2},
{from="(",to="z",offset=-3},
{from="(",to="{",offset=-2},
{from=")",to="]",offset=-4},
{from=")",to="}",offset=-2},
{from="*",to="A",offset=-6},
{from="*",to="B",offset=-1},
{from="*",to="D",offset=-1},
{from="*",to="E",offset=-1},
{from="*",to="F",offset=-1},
{from="*",to="H",offset=-1},
{from="*",to="I",offset=-1},
{from="*",to="J",offset=-5},
{from="*",to="K",offset=-1},
{from="*",to="L",offset=-1},
{from="*",to="M",offset=-1},
{from="*",to="N",offset=-1},
{from="*",to="P",offset=-1},
{from="*",to="R",offset=-1},
{from="*",to="T",offset=3},
{from="*",to="a",offset=-1},
{from="*",to="c",offset=-1},
{from="*",to="d",offset=-2},
{from="*",to="e",offset=-1},
{from="*",to="g",offset=-2},
{from="*",to="o",offset=-1},
{from="*",to="q",offset=-2},
{from="*",to="v",offset=1},
{from="*",to="w",offset=1},
{from="*",to="y",offset=1},
{from="+",to="1",offset=-2},
{from="+",to="2",offset=-2},
{from="+",to="3",offset=-1},
{from="+",to="7",offset=-4},
{from=",",to='"',offset=-14},
{from=",",to="'",offset=-11},
{from=",",to="0",offset=-2},
{from=",",to="7",offset=-3},
{from=",",to="C",offset=-2},
{from=",",to="G",offset=-2},
{from=",",to="O",offset=-2},
{from=",",to="Q",offset=-2},
{from=",",to="T",offset=-6},
{from=",",to="U",offset=-4},
{from=",",to="V",offset=-13},
{from=",",to="W",offset=-9},
{from=",",to="Y",offset=-8},
{from=",",to="j",offset=-1},
{from=",",to="p",offset=-1},
{from=",",to="t",offset=-2},
{from=",",to="u",offset=-1},
{from=",",to="v",offset=-5},
{from=",",to="w",offset=-4},
{from=",",to="y",offset=-5},
{from="-",to="1",offset=-3},
{from="-",to="2",offset=-3},
{from="-",to="3",offset=-2},
{from="-",to="7",offset=-7},
{from="-",to="8",offset=-1},
{from="-",to="A",offset=-5},
{from="-",to="B",offset=-3},
{from="-",to="D",offset=-3},
{from="-",to="E",offset=-3},
{from="-",to="F",offset=-3},
{from="-",to="H",offset=-3},
{from="-",to="I",offset=-3},
{from="-",to="J",offset=-7},
{from="-",to="K",offset=-3},
{from="-",to="L",offset=-3},
{from="-",to="M",offset=-3},
{from="-",to="N",offset=-3},
{from="-",to="P",offset=-3},
{from="-",to="R",offset=-3},
{from="-",to="S",offset=-1},
{from="-",to="T",offset=-7},
{from="-",to="U",offset=-2},
{from="-",to="V",offset=-6},
{from="-",to="W",offset=-5},
}
}
| gpl-3.0 |
lichtl/darkstar | scripts/globals/weaponskills/mystic_boon.lua | 19 | 2075 | -----------------------------------
-- Mystic Boon
-- Club weapon skill
-- Skill level: N/A
-- Converts damage dealt to own MP. Damage varies with TP. Yagrush: Aftermath effect varies with TP.
-- Available only after completing the Unlocking a Myth (White Mage) quest.
-- Damage is significantly affected by Attack. Verification Needed
-- Not aligned with any "elemental gorgets" or elemental belts due to it's absence of Skillchain properties.
-- Element: None
-- Modifiers: STR:30% ; MND:70%
-- 100%TP 200%TP 300%TP
-- 2.5 4.0 7.0
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 2;
params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0;
params.mnd_wsc = 0.5; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 2.5; params.ftp200 = 4; params.ftp300 = 7;
params.mnd_wsc = 0.7;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
-- Todo: MOD_AFTERMATH instead of Item ID checks in all these..
if ((player:getEquipID(SLOT_MAIN) == 18993) and (player:getMainJob() == JOBS.WHM)) then
if (damage > 0) then
local params = initAftermathParams()
params.subpower.lv1 = 2
params.subpower.lv2 = 2
params.subpower.lv3 = 1
applyAftermathEffect(player, tp, params)
end
end
player:addMP(damage);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Northern_San_dOria/npcs/Guilerme.lua | 11 | 1569 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Guillerme
-- Involved in Quest: Rosel the Armorer
-- !pos -4.500 0.000 99.000 231
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
local FlyerForRegine = player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
local count = trade:getItemCount();
local MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(ID.text.FLYER_REFUSED);
end
end
end;
function onTrigger(player,npc)
-- "Rosel the Armorer" quest status var
RoselTheArmorer = player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.ROSEL_THE_ARMORER);
-- "Rosel the Armorer" - turn in reciept to prince
if (RoselTheArmorer == QUEST_ACCEPTED and player:hasKeyItem(dsp.ki.RECEIPT_FOR_THE_PRINCE)) then
player:startEvent(507);
else
player:showText(npc,ID.text.GUILERME_DIALOG);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
-- "Rosel the Armorer", give receipt to NPC:Guilerme
if (csid == 507) then
player:delKeyItem(dsp.ki.RECEIPT_FOR_THE_PRINCE);
end;
end;
| gpl-3.0 |
lichtl/darkstar | scripts/globals/items/plate_of_tentacle_sushi_+1.lua | 18 | 1750 | -----------------------------------------
-- ID: 5216
-- Item: plate_of_tentacle_sushi_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- HP 20
-- Dexterity 3
-- Agility 3
-- Mind -1
-- Accuracy % 20 (cap 20)
-- Ranged Accuracy % 20 (cap 20)
-- Double Attack 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5216);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_DEX, 3);
target:addMod(MOD_AGI, 3);
target:addMod(MOD_FOOD_ACCP, 20);
target:addMod(MOD_FOOD_ACC_CAP, 20);
target:addMod(MOD_FOOD_RACCP, 20);
target:addMod(MOD_FOOD_RACC_CAP, 20);
target:addMod(MOD_DOUBLE_ATTACK, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_DEX, 3);
target:delMod(MOD_AGI, 3);
target:delMod(MOD_FOOD_ACCP, 20);
target:delMod(MOD_FOOD_ACC_CAP, 20);
target:delMod(MOD_FOOD_RACCP, 20);
target:delMod(MOD_FOOD_RACC_CAP, 20);
target:delMod(MOD_DOUBLE_ATTACK, 1);
end;
| gpl-3.0 |
ImpossibleBananaLabs/Factorio-Advanced-Electric | prototypes/technology/poles.lua | 1 | 5039 | local wooden_poles_2 = util.table.deepcopy(data.raw.technology["electric-energy-distribution-1"])
wooden_poles_2.name = "small-electric-pole-2"
wooden_poles_2.effects = {{}}
wooden_poles_2.effects[1].type = "unlock-recipe"
wooden_poles_2.effects[1].recipe = "small-electric-pole-2"
wooden_poles_2.prerequisites[1] = "electronics"
wooden_poles_2.unit.count = 75
wooden_poles_2.unit.ingredients = {{}}
wooden_poles_2.unit.ingredients[1] = {"automation-science-pack", 1}
wooden_poles_2.unit.time = 30
wooden_poles_2.order = "c-e-b-2"
wooden_poles_2.upgrade = true
data:extend({wooden_poles_2})
local metal_poles_2 = util.table.deepcopy(data.raw.technology["electric-energy-distribution-1"])
metal_poles_2.name = "electric-pole-2"
metal_poles_2.effects[1].type = "unlock-recipe"
metal_poles_2.effects[1].recipe = "medium-electric-pole-2"
metal_poles_2.effects[2].type = "unlock-recipe"
metal_poles_2.effects[2].recipe = "big-electric-pole-2"
metal_poles_2.prerequisites[1] = "electric-energy-distribution-1"
metal_poles_2.prerequisites[2] = "small-electric-pole-2"
metal_poles_2.unit.count = 75
metal_poles_2.unit.ingredients[1] = {"automation-science-pack", 1}
metal_poles_2.unit.ingredients[2] = {"logistic-science-pack", 1}
metal_poles_2.unit.time = 30
metal_poles_2.order = "c-e-b-3"
metal_poles_2.upgrade = true
data:extend({metal_poles_2})
local metal_poles_3 = util.table.deepcopy(data.raw.technology["electric-energy-distribution-1"])
metal_poles_3.name = "electric-pole-3"
metal_poles_3.effects[1].type = "unlock-recipe"
metal_poles_3.effects[1].recipe = "medium-electric-pole-3"
metal_poles_3.effects[2].type = "unlock-recipe"
metal_poles_3.effects[2].recipe = "big-electric-pole-3"
metal_poles_3.prerequisites[1] = "electric-pole-2"
metal_poles_3.unit.count = 100
metal_poles_3.unit.ingredients[1] = {"automation-science-pack", 1}
metal_poles_3.unit.ingredients[2] = {"logistic-science-pack", 1}
metal_poles_3.unit.ingredients[3] = {"chemical-science-pack", 1}
metal_poles_3.unit.time = 30
metal_poles_3.order = "c-e-b-4"
metal_poles_3.upgrade = true
data:extend({metal_poles_3})
local metal_poles_4 = util.table.deepcopy(data.raw.technology["electric-energy-distribution-1"])
metal_poles_4.name = "electric-pole-4"
metal_poles_4.effects[1].type = "unlock-recipe"
metal_poles_4.effects[1].recipe = "medium-electric-pole-4"
metal_poles_4.effects[2].type = "unlock-recipe"
metal_poles_4.effects[2].recipe = "big-electric-pole-4"
metal_poles_4.prerequisites[1] = "electric-pole-3"
metal_poles_4.unit.count = 150
metal_poles_4.unit.ingredients[1] = {"automation-science-pack", 1}
metal_poles_4.unit.ingredients[2] = {"logistic-science-pack", 1}
metal_poles_4.unit.ingredients[3] = {"chemical-science-pack", 1}
metal_poles_4.unit.ingredients[4] = {"production-science-pack", 1}
metal_poles_4.unit.time = 30
metal_poles_4.order = "c-e-b-5"
metal_poles_4.upgrade = true
data:extend({metal_poles_4})
--substations--
local substations_2 = util.table.deepcopy(data.raw.technology["electric-energy-distribution-2"])
substations_2.name = "electric-substation-2"
substations_2.effects[1].type = "unlock-recipe"
substations_2.effects[1].recipe = "substation-2"
substations_2.prerequisites[1] = "electric-energy-distribution-2"
substations_2.prerequisites[2] = "advanced-electronics"
substations_2.unit.count = 150
substations_2.unit.ingredients[1] = {"automation-science-pack", 1}
substations_2.unit.ingredients[2] = {"logistic-science-pack", 1}
substations_2.unit.ingredients[3] = {"chemical-science-pack", 1}
substations_2.unit.time = 45
substations_2.order = "c-e-c-2"
substations_2.upgrade = true
data:extend({substations_2})
local substations_3 = util.table.deepcopy(data.raw.technology["electric-energy-distribution-2"])
substations_3.name = "electric-substation-3"
substations_3.effects[1].type = "unlock-recipe"
substations_3.effects[1].recipe = "substation-3"
substations_3.prerequisites[1] = "electric-substation-2"
substations_3.prerequisites[2] = "advanced-electronics-2"
substations_3.unit.count = 200
substations_3.unit.ingredients[1] = {"automation-science-pack", 1}
substations_3.unit.ingredients[2] = {"logistic-science-pack", 1}
substations_3.unit.ingredients[3] = {"chemical-science-pack", 1}
substations_3.unit.time = 45
substations_3.order = "c-e-c-3"
substations_3.upgrade = true
data:extend({substations_3})
local substations_4 = util.table.deepcopy(data.raw.technology["electric-energy-distribution-2"])
substations_4.name = "electric-substation-4"
substations_4.effects[1].type = "unlock-recipe"
substations_4.effects[1].recipe = "substation-4"
substations_4.prerequisites[1] = "electric-substation-3"
substations_4.unit.count = 200
substations_4.unit.ingredients[1] = {"automation-science-pack", 1}
substations_4.unit.ingredients[2] = {"logistic-science-pack", 1}
substations_4.unit.ingredients[3] = {"chemical-science-pack", 1}
substations_4.unit.ingredients[4] = {"production-science-pack", 1}
substations_4.unit.time = 45
substations_4.order = "c-e-c-4"
substations_4.upgrade = true
data:extend({substations_4}) | gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/AlTaieu/npcs/qm3.lua | 12 | 1362 | -----------------------------------
-- Area: Al'Taieu
-- NPC: ??? (Jailer of Prudence Spawn)
-- Allows players to spawn the Jailer of Prudence by trading the Third Virtue, Deed of Sensibility, and High-Quality Hpemde Organ to a ???.
-- !pos , 706 -1 22
-----------------------------------
local ID = require("scripts/zones/AlTaieu/IDs");
-----------------------------------
function onTrade(player,npc,trade)
-- JAILER OF PRUDENCE
if (
not GetMobByID(ID.mob.JAILER_OF_PRUDENCE_1):isSpawned() and
not GetMobByID(ID.mob.JAILER_OF_PRUDENCE_2):isSpawned() and
trade:hasItemQty(1856,1) and -- third_virtue
trade:hasItemQty(1870,1) and -- deed_of_sensibility
trade:hasItemQty(1871,1) and -- high-quality_hpemde_organ
trade:getItemCount() == 3
) then
player:tradeComplete();
SpawnMob(ID.mob.JAILER_OF_PRUDENCE_1):updateClaim(player); -- Spawn Jailer of Prudence 1
SpawnMob(ID.mob.JAILER_OF_PRUDENCE_2); -- Spawn Jailer of Prudence 2 unclaimed
end
end;
function onTrigger(player,npc)
end;
function onEventUpdate(player,csid,option)
-- printf("onUpdate CSID: %u",csid);
-- printf("onUpdate RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("onFinish CSID: %u",csid);
-- printf("onFinish RESULT: %u",option);
end;
| gpl-3.0 |
OctoEnigma/shiny-octo-system | lua/includes/modules/list.lua | 2 | 1140 | --=============================================================================--
--
-- A really simple module to allow easy additions to lists of items
--
--=============================================================================--
local table = table
local pairs = pairs
module( "list" )
local g_Lists = {}
--
-- Get a list
--
function Get( list )
g_Lists[ list ] = g_Lists[ list ] or {}
return table.Copy( g_Lists[ list ] )
end
--
-- Get a list
--
function GetForEdit( list )
g_Lists[ list ] = g_Lists[ list ] or {}
return g_Lists[ list ]
end
--
-- Set a key value
--
function Set( list, key, value )
local list = GetForEdit( list )
list[ key ] = value
end
--
-- Add a value to a list
--
function Add( list, value )
local list = GetForEdit( list )
table.insert( list, value )
end
--
-- Returns true if the list contains the value (as a value - not a key)
--
function Contains( list, value )
if ( !g_Lists[ list ] ) then return false end
for k, v in pairs( g_Lists[ list ] ) do
-- If it contains this entry, bail early
if ( v == value ) then return true end
end
return false
end | mit |
lichtl/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Porter_Moogle.lua | 14 | 1549 | -----------------------------------
-- Area: Windurst Waters [S]
-- NPC: Porter Moogle
-- Type: Storage Moogle
-- @zone 94
-- @pos TODO
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Windurst_Waters_[S]/TextIDs");
require("scripts/globals/porter_moogle_util");
local e =
{
TALK_EVENT_ID = 523,
STORE_EVENT_ID = 524,
RETRIEVE_EVENT_ID = 525,
ALREADY_STORED_ID = 526,
MAGIAN_TRIAL_ID = 527
};
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
porterMoogleTrade(player, trade, e);
end
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- No idea what the params are, other than event ID and gil.
player:startEvent(e.TALK_EVENT_ID, 0x6FFFFF, 0x01, 0x06DD, 0x27, 0x7C7E, 0x15, player:getGil(), 0x03E8);
end
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
porterEventUpdate(player, csid, option, e.RETRIEVE_EVENT_ID, RETRIEVE_DIALOG_ID, ITEM_CANNOT_BE_OBTAINED);
end
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
porterEventFinish(player, csid, option, e.TALK_EVENT_ID, ITEM_CANNOT_BE_OBTAINED, ITEM_OBTAINED, NOT_HAVE_ENOUGH_GIL);
end | gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/items/calico_comet.lua | 11 | 1051 | -----------------------------------------
-- ID: 5715
-- Item: Calico Comet
-- Food Effect: 5 Min, Mithra only
-----------------------------------------
-- Dexterity 2
-- Mind -4
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if (target:getRace() ~= dsp.race.MITHRA) then
result = dsp.msg.basic.CANNOT_EAT
end
if (target:getMod(dsp.mod.EAT_RAW_FISH) == 1) then
result = 0
end
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,300,5715)
end
function onEffectGain(target,effect)
target:addMod(dsp.mod.DEX, 2)
target:addMod(dsp.mod.MND, -4)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.DEX, 2)
target:delMod(dsp.mod.MND, -4)
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Castle_Oztroja/npcs/_47k.lua | 14 | 1624 | -----------------------------------
-- Area: Castle Oztroja
-- NPC: _47k (Torch Stand)
-- Notes: Opens door _472 near password #1
-- @pos -57.412 -1.864 -30.627 151
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Castle_Oztroja/TextIDs");
require("scripts/globals/settings");
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local DoorID = npc:getID() - 3;
local DoorA = GetNPCByID(DoorID):getAnimation();
local TorchStandA = npc:getAnimation();
local Torch1 = npc:getID();
local Torch2 = npc:getID() + 1;
if (DoorA == 9 and TorchStandA == 9) then
player:startEvent(0x000a);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
local Torch1 = GetNPCByID(17396168):getID();
local Torch2 = GetNPCByID(Torch1):getID() + 1;
local DoorID = GetNPCByID(Torch1):getID() - 3;
if (option == 1) then
GetNPCByID(Torch1):openDoor(10); -- Torch Lighting
GetNPCByID(Torch2):openDoor(10); -- Torch Lighting
GetNPCByID(DoorID):openDoor(6);
end
end;
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option); | gpl-3.0 |
avilleret/openvibe | applications/demos/ssvep-demo/bci-examples/ssvep/scripts/classifier-training-target-separator.lua | 5 | 1266 |
targets = {}
non_targets = {}
sent_stimulation = 0
function initialize(box)
dofile(box:get_config("${Path_Data}") .. "/plugins/stimulation/lua-stimulator-stim-codes.lua")
-- read the parameters of the box
s_targets = box:get_setting(2)
for t in s_targets:gmatch("%d+") do
targets[t + 0] = true
end
s_non_targets = box:get_setting(3)
for t in s_non_targets:gmatch("%d+") do
non_targets[t + 0] = true
end
sent_stimulation = _G[box:get_setting(4)]
end
function uninitialize(box)
end
function process(box)
finished = false
while box:keep_processing() and not finished do
time = box:get_current_time()
while box:get_stimulation_count(1) > 0 do
s_code, s_date, s_duration = box:get_stimulation(1, 1)
box:remove_stimulation(1, 1)
if s_code >= OVTK_StimulationId_Label_00 and s_code <= OVTK_StimulationId_Label_1F then
received_stimulation = s_code - OVTK_StimulationId_Label_00
if targets[received_stimulation] ~= nil then
box:send_stimulation(1, sent_stimulation, time)
elseif non_targets[received_stimulation] ~= nil then
box:send_stimulation(2, sent_stimulation, time)
end
elseif s_code == OVTK_StimulationId_ExperimentStop then
finished = true
end
end
box:sleep()
end
end
| agpl-3.0 |
lichtl/darkstar | scripts/globals/items/tizona.lua | 13 | 1377 | -----------------------------------------
-- ID: 19006
-- Item: Tizona
-- Additional effect: MP Gain from damage dealt
-----------------------------------------
require("scripts/globals/status");
-----------------------------------
-- onAdditionalEffect Action
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 0;
if ( player:getEquipID(SLOT_MAIN) == 18997 ) then -- Tizona 75
chance = 10;
elseif ( player:getEquipID(SLOT_MAIN) == 19075 ) then -- Tizona 80
chance = 15;
elseif ( player:getEquipID(SLOT_MAIN) == 19095 ) then -- Tizona 85
chance = 20;
elseif ( ( player:getEquipID(SLOT_MAIN) == 19627 ) or ( player:getEquipID(SLOT_MAIN) == 19725 ) ) then -- Tizona 90 or Tizona 95
chance = 25;
elseif ( ( player:getEquipID(SLOT_MAIN) == 19963 ) or ( player:getEquipID(SLOT_MAIN) == 20651 ) or ( player:getEquipID(SLOT_MAIN) == 20652 )
or ( player:getEquipID(SLOT_MAIN) == 20688 ) or ( player:getEquipID(SLOT_MAIN) == 19834 ) ) then -- Tizona 99
chance = 30;
end
if (math.random(0,99) >= chance) then
return 0,0,0;
else
local drain = math.floor(damage * (math.random(100,200)/1000));
player:addMP(drain);
return SUBEFFECT_MP_DRAIN, MSGBASIC_ADD_EFFECT_MP_DRAIN, drain;
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/globals/weaponskills/viper_bite.lua | 18 | 1699 | -----------------------------------
-- Viper Bite
-- Dagger weapon skill
-- Skill level: 100
-- Deals double damage and Poisons target. Duration of poison varies with TP.
-- Doubles attack and not damage.
-- Despite the animation showing two swings, this is a single-hit weapon skill.
-- Will stack with Sneak Attack.
-- Aligned with the Soil Gorget.
-- Aligned with the Soil Belt.
-- Element: None
-- Modifiers: :
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {};
params.numHits = 1;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 2;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.dex_wsc = 1.0;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params);
if (damage > 0) then
local duration = (tp/1000 * 60) + 30;
if (target:hasStatusEffect(EFFECT_POISON) == false) then
target:addStatusEffect(EFFECT_POISON, 3, 0, duration);
end
end
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
NiLuJe/koreader | frontend/version.lua | 4 | 3187 | --[[--
This module helps with retrieving version information.
]]
local Version = {}
--- Returns current KOReader git-rev.
-- @treturn string full KOReader git-rev such as `v2015.11-982-g704d4238`
function Version:getCurrentRevision()
if not self.rev then
local rev_file = io.open("git-rev", "r")
if rev_file then
self.rev = rev_file:read("*line")
rev_file:close()
end
-- sanity check in case `git describe` failed
if self.rev == "fatal: No names found, cannot describe anything." then
self.rev = nil
end
end
return self.rev
end
--- Returns normalized version of KOReader git-rev input string.
-- @string rev full KOReader git-rev such as `v2015.11-982-g704d4238`
-- @treturn int version in the form of a 10 digit number such as `2015110982`
-- @treturn string short git commit version hash such as `704d4238`
function Version:getNormalizedVersion(rev)
if not rev then return end
local year, month, point, revision = rev:match("v(%d%d%d%d)%.(%d%d)%.?(%d?%d?)-?(%d*)")
year = tonumber(year)
month = tonumber(month)
point = tonumber(point)
revision = tonumber(revision)
local commit = rev:match("-%d*-g(%x*)[%d_%-]*")
-- NOTE: * 10000 to handle at most 9999 commits since last tag ;).
return ((year or 0) * 100 + (month or 0)) * 1000000 + (point or 0) * 10000 + (revision or 0), commit
end
--- Returns current version of KOReader.
-- @treturn int version in the form of a 10 digit number such as `2015110982`
-- @treturn string short git commit version hash such as `704d4238`
-- @see getNormalizedVersion
function Version:getNormalizedCurrentVersion()
if not self.version or not self.commit then
self.version, self.commit = self:getNormalizedVersion(self:getCurrentRevision())
end
return self.version, self.commit
end
--- Returns current version of KOReader, in short form.
-- @treturn string version, without the git details (i.e., at most YYYY.MM.P-R)
function Version:getShortVersion()
if not self.short then
local rev = self:getCurrentRevision()
if (not rev or rev == "") then return "unknown" end
local year, month, point, revision = rev:match("v(%d%d%d%d)%.(%d%d)%.?(%d?%d?)-?(%d*)")
self.short = year .. "." .. month
if point and point ~= "" then
self.short = self.short .. "." .. point
end
if revision and revision ~= "" then
self.short = self.short .. "-" .. revision
end
end
return self.short
end
--- Returns the release date of the current version of KOReader, YYYYmmdd, in UTC.
--- Technically closer to the build date, but close enough where official builds are concerned ;).
-- @treturn int date
function Version:getBuildDate()
if not self.date then
local lfs = require("libs/libkoreader-lfs")
local mtime = lfs.attributes("git-rev", "modification")
if mtime then
local ts = os.date("!%Y%m%d", mtime)
self.date = tonumber(ts) or 0
else
-- No git-rev file?
self.date = 0
end
end
return self.date
end
return Version
| agpl-3.0 |
CZ-NIC/turris-updater | src/lib/lua/postprocess.lua | 1 | 14733 | --[[
Copyright 2016, CZ.NIC z.s.p.o. (http://www.nic.cz/)
This file is part of the turris updater.
Updater is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Updater is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Updater. If not, see <http://www.gnu.org/licenses/>.
]]--
local pairs = pairs
local ipairs = ipairs
local tostring = tostring
local error = error
local pcall = pcall
local next = next
local type = type
local table = table
local string = string
local DBG = DBG
local WARN = WARN
local ERROR = ERROR
local archive = archive
local utils = require "utils"
local backend = require "backend"
local requests = require "requests"
module "postprocess"
-- luacheck: globals get_repos deps_canon conflicts_canon available_packages pkg_aggregate run sort_candidates
local function repo_parse(repo)
repo.tp = 'parsed-repository'
repo.content = {}
local name = repo.name .. "/" .. repo.index_uri:uri()
-- Get index
local index = repo.index_uri:finish() -- TODO error?
if index:sub(1, 2) == string.char(0x1F, 0x8B) then -- compressed index
DBG("Decompressing index " .. name)
index = archive.decompress(index)
end
-- Parse index
DBG("Parsing index " .. name)
local ok, list = pcall(backend.repo_parse, index)
if not ok then
local msg = "Couldn't parse the index of " .. name .. ": " .. tostring(list)
if not repo.optional then
error(utils.exception('syntax', msg))
end
WARN(msg)
-- TODO we might want to ignore this repository in its fulles instead of this
end
for _, pkg in pairs(list) do
-- Compute the URI of each package (but don't download it yet, so don't create the uri object)
pkg.uri_raw = repo.repo_uri .. '/' .. pkg.Filename
pkg.repo = repo
end
repo.content = list
end
local function repos_failed_download(uri_fail)
-- Locate failed repository and check if we can continue
for _, repo in pairs(requests.known_repositories) do
if uri_fail == repo.index_uri then
local message = "Download failed for repository index " ..
repo.name .. " (" .. repo.index_uri:uri() .. "): " ..
tostring(repo.index_uri:download_error())
if not repo.optional then
error(utils.exception('repo missing', message))
end
WARN(message)
repo.tp = 'failed-repository'
break
end
end
end
function get_repos()
DBG("Downloading repositories indexes")
-- Run download
while true do
local uri_fail = requests.repositories_uri_master:download()
if uri_fail then
repos_failed_download(uri_fail)
else
break
end
end
-- Collect indexes and parse them
for _, repo in pairs(requests.known_repositories) do
if repo.tp == 'repository' then -- ignore failed repositories
local ok, err = pcall(repo_parse, repo)
if not ok then
-- TODO is this fatal?
error(err)
end
end
end
end
-- Helper function for deps_canon ‒ handles 0 and 1 item dependencies.
local function dep_size_check(dep)
if not next(dep.sub) then
return nil
elseif #dep.sub == 1 and dep.tp ~= 'dep-not' then
return dep.sub[1]
else
return dep
end
end
--[[
Canonicize the dependencies somewhat. This does several things:
• Splits dependencies from strings (eg. "a, b, c" becomes a real dep-and object holding "a", "b", "c").
• Splits version limitations from dependency string (ex.: "a (>=1)" becomes { tp="dep-package", name="a", version=">=1" }).
• Table dependencies are turned to real dep-and object.
• Empty dependencies are turned to nil.
• Single dependencies are turned to just the string (except with the not dependency)
]]
function deps_canon(old_deps)
if type(old_deps) == 'string' then
if old_deps:match(',') then
local sub = {}
for dep in old_deps:gmatch('[^,]+') do
table.insert(sub, deps_canon(dep))
end
return deps_canon({
tp = 'dep-and',
sub = sub
})
elseif old_deps:match('%s') then
local name, version = backend.parse_pkg_specifier(old_deps)
if version then
return { tp = "dep-package", name = name, version = version }
else
-- TODO possibly report error if name is nil?
return name -- No version detected, use just name.
end
elseif old_deps == '' then
return nil
else
return old_deps
end
elseif type(old_deps) == 'table' then
local tp = old_deps.tp
if tp == nil then
-- It is an AND-type multi-dependency. Mark it as such.
return deps_canon({
tp = 'dep-and',
sub = old_deps
})
elseif tp == 'dep-and' then
-- Flatten any sub-and dependencies
local sub = {}
for _, val in ipairs(old_deps.sub) do
local new_val = deps_canon(val)
if new_val and new_val.tp == 'dep-and' then
utils.arr_append(sub, new_val.sub)
else
table.insert(sub, new_val)
end
end
return dep_size_check({
tp = 'dep-and',
sub = sub
})
elseif tp == 'dep-or' or tp == 'dep-not' then
-- Run on sub-dependencies
for i, val in ipairs(old_deps.sub) do
old_deps.sub[i] = deps_canon(val)
end
return dep_size_check(old_deps)
elseif tp == 'package' or tp == 'dep-package' then
-- Single package dependency (an object instead of name) ‒ leave it as it is
return old_deps
else
error(utils.exception('bad value', 'Object of type ' .. tp .. ' used as a dependency'));
end
elseif old_deps == nil then
return nil
else
error(utils.exception('bad value', 'Bad deps type ' .. type(old_deps)))
end
end
--[[
Create negative dependencies from Conflicts field.
Argument conflicts is expected to contain string with names of packages.
If generated dependencies don't have explicit version limitation than we use
'~.*'. This should match every version. Specifying it that way we ignore
candidates from other packages (added using Provides). This is required as
'Conflicts' shouldn't affect packages with different name.
]]
function conflicts_canon(conflicts)
if type(conflicts) ~= "string" and type(conflicts) ~= "nil" then
error(utils.exception('bad value', 'Bad conflicts type ' .. type(conflicts)))
end
-- First canonize as dependency
local dep = deps_canon(conflicts)
if type(dep) == "string" then
dep = { tp = "dep-not", sub = {{ tp = "dep-package", name = dep, version = "~.*" }} }
elseif type(dep) == "table" and dep.tp then
-- Note: The only acceptable input to this functions should be string and so the result should be a single package or conjunction of those packages.
if dep.tp == "dep-package" then
if not dep.version then
dep.version = "~.*"
end
dep = { tp = "dep-not", sub = {dep} }
elseif dep.tp == "dep-and" then
for i, pkg in ipairs(dep.sub) do
if type(pkg) ~= "string" and pkg.tp ~= "dep-package" then
error(utils.exception('bad value', 'Bad conflict package deps type ' .. (pkg.tp or type(pkg))))
end
if type(pkg) == "string" then
pkg = { tp = "dep-package", name = pkg }
dep.sub[i] = pkg
end
if not pkg.version then
pkg.version = "~.*"
end
end
dep.tp = "dep-or"
dep = { tp = "dep-not", sub = {dep} }
else
error(utils.exception('bad value', 'Object of type ' .. dep.tp .. ' used as conflict deps'))
end
elseif type(dep) ~= "nil" then -- we pass if dep is nill but anything else is error at this point
error(utils.exception('bad value', 'Bad conflict deps type ' .. type(dep)))
end
return dep
end
--[[
Sort all given candidates according to following criteria.
* Source repository priority
* For packages from same package group compare by version (preferring newer packages)
* Prefer packages from package group we are working on (provided candidates are sorted to end)
* Compare repository order of introduction
* Sort alphabetically by name of package
]]
function sort_candidates(pkgname, candidates)
local function compare(a, b)
-- The locally created packages (with content) have no repo, create a dummy one. Get its priority from the Package command, or the default 50
local a_repo = a.repo or {priority = utils.multi_index(a, "pkg", "priority") or 50, serial = -1, name = ""}
local b_repo = b.repo or {priority = utils.multi_index(b, "pkg", "priority") or 50, serial = -1, name = ""}
if a_repo.priority ~= b_repo.priority then -- Check repository priority
return a_repo.priority > b_repo.priority
end
if a.Package == b.Package then -- Don't compare versions for different packages
local vers_cmp = backend.version_cmp(a.Version, b.Version)
if vers_cmp ~= 0 then -- Check version of package
return vers_cmp == 1 -- a is newer version than b
end
elseif (a.Package ~= pkgname and b.Package == pkgname) or (a.Package == pkgname and b.Package ~= pkgname) then -- When only one of packages is provided by some other packages candidate
return a.Package == pkgname -- Prioritize candidates of package it self, not provided ones.
end
if a_repo.serial ~= b_repo.serial then -- Check repo order of introduction
return a_repo.serial < b_repo.serial
end
if a.Package ~= b.Package then -- As last resort when packages are not from same and not from provided package group
return a.Package < b.Package -- Sort alphabetically by package name
end
-- As sorting algorithm is quicksort it sometimes compares object to it self. So we can't just strait print warning, but we have to check if it isn't same table.
if a ~= b then
WARN("Multiple candidates from same repository (" .. a_repo.name .. ") with same version (" .. a.Version .. ") for package " .. a.Package)
end
return false -- Because this is quicksort we have to as last resort return false
end
table.sort(candidates, compare)
end
available_packages = {}
--[[
Compute the available_packages variable.
It is a table indexed by the name of packages. Each package has candidates ‒
the sources that can be used to install the package. Also, it has modifiers ‒
list of amending 'package' objects. Afterwards the modifiers are put together
to form single package object.
]]
function pkg_aggregate()
DBG("Aggregating packages together")
for _, repo in pairs(requests.known_repositories) do
if repo.tp == "parsed-repository" then
-- TODO this content design is invalid as there can be multiple packages of same name in same repository with different versions
for name, candidate in pairs(repo.content) do
if not available_packages[name] then
available_packages[name] = {candidates = {}, modifiers = {}}
end
table.insert(available_packages[name].candidates, candidate)
if candidate.Provides then -- Add this candidate to package it provides
for p in candidate.Provides:gmatch("[^, ]+") do
if not available_packages[p] then
available_packages[p] = {candidates = {}, modifiers = {}}
end
if p == name then
WARN("Package provides itself, ignoring: " .. name)
else
table.insert(available_packages[p].candidates, candidate)
end
end
end
end
end
end
for _, pkg in pairs(requests.known_packages) do
if not available_packages[pkg.name] then
available_packages[pkg.name] = {candidates = {}, modifiers = {}}
end
local pkg_group = available_packages[pkg.name]
table.insert(pkg_group.modifiers, pkg)
end
for name, pkg_group in pairs(available_packages) do
-- Merge the modifiers together to form single one.
local modifier = {
tp = 'package',
name = name,
deps = {},
order_after = {},
order_before = {},
pre_install = {},
pre_remove = {},
post_install = {},
post_remove = {},
reboot = false,
replan = false,
abi_change = {},
abi_change_deep = {}
}
for _, m in pairs(pkg_group.modifiers) do
m.final = modifier
--[[
Merge all the deps together. We use an empty table if there's nothing else, which is OK,
since it'll get merged into the upper level and therefore won't have any effect during
the subsequent dependency processing.
Note that we don't merge the deps from the package sources, since there may be multiple
candidates and the deps could differ.
]]
table.insert(modifier.deps, m.deps or {})
-- Take a single value or a list from the source and merge it into a set in the destination
local function set_merge(name)
local src = m[name]
if src == nil then
return
elseif type(src) == "table" then
for _, v in pairs(src) do
modifier[name][v] = true
end
else
modifier[name][src] = true
end
end
set_merge("order_after")
set_merge("order_before")
set_merge("pre_install")
set_merge("pre_remove")
set_merge("post_install")
set_merge("post_remove")
set_merge("abi_change")
set_merge("abi_change_deep")
local function flag_merge(name, vals)
if m[name] and not vals[m[name]] then
ERROR("Invalid " .. name .. " value " .. m[name] .. " on package " .. m.name)
elseif (vals[m[name]] or 0) > vals[modifier[name]] then
-- Pick the highest value (handle the case when there's no flag)
modifier[name] = m[name]
end
end
flag_merge("reboot", {
[false] = 0,
delayed = 1,
finished = 2,
immediate = 3
})
flag_merge("replan", {
[false] = 0,
finished = 1,
[true] = 2,
immediate = 2
})
if modifier.replan == true then
-- true is the same as immediate so replace it
modifier.replan = "immediate"
end
modifier.virtual = modifier.virtual or m.virtual
end
if modifier.virtual then
-- virtual packages ignore all candidates
pkg_group.candidates = {}
end
-- Canonize dependencies
modifier.deps = deps_canon(modifier.deps)
for _, candidate in ipairs(pkg_group.candidates or {}) do
candidate.deps = deps_canon(utils.arr_prune({
candidate.deps, -- deps from updater configuration file
candidate.Depends, -- Depends from repository
conflicts_canon(candidate.Conflicts) -- Negative dependencies from repository
}))
end
pkg_group.modifier = modifier
-- We merged them together, they are no longer needed separately
pkg_group.modifiers = nil
-- Sort candidates
sort_candidates(name, pkg_group.candidates or {})
end
end
--[[
Canonize request variables
This is effectively here only to support if extra argument that should be
canonized as dependency.
]]
local function canon_requests(all_requests)
for _, req in pairs(all_requests) do
req.condition = deps_canon(req.condition)
end
end
function run()
get_repos()
pkg_aggregate()
canon_requests(requests.content_requests)
end
return _M
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Kazham/npcs/Eron-Tomaron.lua | 27 | 3824 | -----------------------------------
-- Area: Kazham
-- NPC: Eron-Tomaron
-- Title Change NPC
-- @pos -22 -4 -24 250
-----------------------------------
require("scripts/globals/titles");
local title2 = { DISCERNING_INDIVIDUAL , VERY_DISCERNING_INDIVIDUAL , EXTREMELY_DISCERNING_INDIVIDUAL , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title3 = { HEIR_OF_THE_GREAT_FIRE , YA_DONE_GOOD , GULLIBLES_TRAVELS , KAZHAM_CALLER , EXCOMMUNICATE_OF_KAZHAM , EVEN_MORE_GULLIBLES_TRAVELS ,
KING_OF_THE_OPOOPOS , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title4 = { FODDERCHIEF_FLAYER , WARCHIEF_WRECKER , DREAD_DRAGON_SLAYER , OVERLORD_EXECUTIONER , DARK_DRAGON_SLAYER ,
ADAMANTKING_KILLER , BLACK_DRAGON_SLAYER , MANIFEST_MAULER , BEHEMOTHS_BANE , ARCHMAGE_ASSASSIN , HELLSBANE , GIANT_KILLER ,
LICH_BANISHER , JELLYBANE , BOGEYDOWNER , BEAKBENDER , SKULLCRUSHER , MORBOLBANE , GOLIATH_KILLER , MARYS_GUIDE , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title5 = { SIMURGH_POACHER , ROC_STAR , SERKET_BREAKER , CASSIENOVA , THE_HORNSPLITTER , TORTOISE_TORTURER , MON_CHERRY ,
BEHEMOTH_DETHRONER , THE_VIVISECTOR , DRAGON_ASHER , EXPEDITIONARY_TROOPER , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title6 = { ADAMANTKING_USURPER , OVERLORD_OVERTHROWER , DEITY_DEBUNKER , FAFNIR_SLAYER , ASPIDOCHELONE_SINKER , NIDHOGG_SLAYER ,
MAAT_MASHER , KIRIN_CAPTIVATOR , CACTROT_DESACELERADOR , LIFTER_OF_SHADOWS , TIAMAT_TROUNCER , VRTRA_VANQUISHER , WORLD_SERPENT_SLAYER ,
XOLOTL_XTRAPOLATOR , BOROKA_BELEAGUERER , OURYU_OVERWHELMER , VINEGAR_EVAPORATOR , VIRTUOUS_SAINT , BYEBYE_TAISAI , TEMENOS_LIBERATOR ,
APOLLYON_RAVAGER , WYRM_ASTONISHER , NIGHTMARE_AWAKENER , 0 , 0 , 0 , 0 , 0 }
local title7 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x271D,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid==0x271D) then
if (option > 0 and option <29) then
if (player:delGil(200)) then
player:setTitle( title2[option] )
end
elseif (option > 256 and option <285) then
if (player:delGil(300)) then
player:setTitle( title3[option - 256] )
end
elseif (option > 512 and option < 541) then
if (player:delGil(400)) then
player:setTitle( title4[option - 512] )
end
elseif (option > 768 and option <797) then
if (player:delGil(500)) then
player:setTitle( title5[option - 768] )
end
elseif (option > 1024 and option < 1053) then
if (player:delGil(600)) then
player:setTitle( title6[option - 1024] )
end
end
end
end; | gpl-3.0 |
ali123345/ali- | plugin/muteall.lua | 1 | 4809 | do
local function pre_process(msg)
local hash = 'muteall:'..msg.to.id
if redis:get(hash) and msg.to.type == 'channel' and not is_mod(msg) then
tdcli.deleteMessages(msg.chat_id_, {[0] = msg.id_})
end
return msg
end
local function run(msg, matches)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if matches[1] == 'mute' and matches[2] == 'all' and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
if not matches[3] then
redis:set(hash, true)
return "mute all has been enabled"
else
local hour = string.gsub(matches[3], 'h', '')
local num1 = tonumber(hour) * 3600
local minutes = string.gsub(matches[4], 'm', '')
local num2 = tonumber(minutes) * 60
local second = string.gsub(matches[5], 's', '')
local num3 = tonumber(second)
local num4 = tonumber(num1 + num2 + num3)
redis:setex(hash, num4, true)
if not lang then
return "Mute all has been enabled for \n⏺ hours : "..matches[3].."\n⏺ minutes : "..matches[4].."\n⏺ seconds : "..matches[5].."\n@BeyondTeam"
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ ساعت : "..matches[3].."\n⏺ دقیقه : "..matches[4].."\n⏺ ثانیه : "..matches[5].."\n@BeyondTeam"
end
end
end
if matches[1] == 'mute' and matches[2] == 'hours' and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
if not matches[3] then
redis:set(hash, true)
return "mute all has been enabled"
else
local hour = string.gsub(matches[3], 'h', '')
local num1 = tonumber(hour) * 3600
local num4 = tonumber(num1)
redis:setex(hash, num4, true)
if not lang then
return "Mute all has been enabled for \n⏺ hours : "..matches[3].."\n@BeyondTeam"
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ ساعت : "..matches[3].."\n@BeyondTeam"
end
end
end
if matches[1] == 'mute' and matches[2] == 'minutes' and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
if not matches[3] then
redis:set(hash, true)
return "mute all has been enabled"
else
local minutes = string.gsub(matches[3], 'm', '')
local num2 = tonumber(minutes) * 60
local num4 = tonumber(num2)
redis:setex(hash, num4, true)
if not lang then
return "Mute all has been enabled for \n⏺ minutes : "..matches[3].."\n@BeyondTeam"
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ دقیقه : "..matches[3].."\n@BeyondTeam"
end
end
end
if matches[1] == 'mute' and matches[2] == 'seconds' and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
if not matches[3] then
redis:set(hash, true)
return "mute all has been enabled"
else
local second = string.gsub(matches[3], 's', '')
local num3 = tonumber(second)
local num4 = tonumber(num3)
redis:setex(hash, num3, true)
if not lang then
return "Mute all has been enabled for \n⏺ seconds : "..matches[3].."\n@BeyondTeam"
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ ثانیه : "..matches[3].."\n@BeyondTeam"
end
end
end
if matches[1] == 'helpmute' then
if not lang then
text = [[
*Beyond Mute Commands:*
*!mute all* `(hour) (minute) (seconds)`
_Mute group at this time_
*!mute hours* `(number)`
_Mute group at this time_
*!mute minute* `(number)`
_Mute group at this time_
*!mute seconds* `(number)`
_Mute group at this time_
*!unmute all*
_Unmute group at this time_
_You can use_ *[!/#]* _at the beginning of commands._
]]
elseif lang then
text = [[
*راهنمای بیصدا های ربات بیوند:*
*!mute all* `(hour) (minute) (seconds)`
_بیصدا کردن گروه با ساعت و دقیقه و ثانیه_
*!mute hours* `(number)`
_بیصدا کردن گروه در ساعت_
*!mute minute* `(number)`
_بیصدا کردن گروه در دقیقه_
*!mute seconds* `(number)`
_بیصدا کردن گروه در ثانیه_
*!unmute all*
_آزاد سازی بیصدایی گروه در آن زمان_
*شما میتوانید از [!/#] در اول دستورات برای اجرای آنها بهره بگیرید*
]]
end
return text
end
if matches[1] == 'unmute' and matches[2] == 'all' and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
redis:del(hash)
if not lang then
return "mute all has been disabled"
elseif lang then
return "گروه ازاد شد و افراد می توانند دوباره پست بگذارند"
end
end
end
return {
patterns = {
_config.cmd .. '([Uu]nmute) (all)$',
_config.cmd .. '([Hh]elpmute)$',
_config.cmd .. '([Mm]ute) (all) (.*) (.*) (.*)$',
_config.cmd .. '([Mm]ute) (hours) (.*)$',
_config.cmd .. '([Mm]ute) (minutes) (.*)$',
_config.cmd .. '([Mm]ute) (seconds) (.*)$',
},
run = run,
pre_process = pre_process
}
end
--by @BeyondTeam
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Middle_Delkfutts_Tower/npcs/Treasure_Chest.lua | 17 | 3792 | -----------------------------------
-- Area: Middle Delkfutt's Tower
-- NPC: Treasure Chest
-- Involved In Quest: Wings of Gold
-- @zone 157
-----------------------------------
package.loaded["scripts/zones/Middle_Delkfutts_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Middle_Delkfutts_Tower/TextIDs");
local TreasureType = "Chest";
local TreasureLvL = 43;
local TreasureMinLvL = 33;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- trade:hasItemQty(1036,1); -- Treasure Key
-- trade:hasItemQty(1115,1); -- Skeleton Key
-- trade:hasItemQty(1023,1); -- Living Key
-- trade:hasItemQty(1022,1); -- Thief's Tools
local questItemNeeded = 0;
-- Player traded a key.
if ((trade:hasItemQty(1036,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then
local zone = player:getZoneID();
-- IMPORTANT ITEM: WINGS OF GOLD QUEST QUEST -----------
if (player:getQuestStatus(JEUNO,WINGS_OF_GOLD) == QUEST_ACCEPTED and player:hasKeyItem(GUIDING_BELL) == false) then
questItemNeeded = 1;
end
--------------------------------------
local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
local success = 0;
if (pack[2] ~= nil) then
player:messageSpecial(pack[2]);
success = pack[1];
else
success = pack[1];
end
if (success ~= -2) then
player:tradeComplete();
if (math.random() <= success) then
-- Succeded to open the coffer
player:messageSpecial(CHEST_UNLOCKED);
if (questItemNeeded == 1) then
player:addKeyItem(GUIDING_BELL);
player:messageSpecial(KEYITEM_OBTAINED,GUIDING_BELL); -- Guiding Bell (KI)
else
local zone = player:getZoneID();
player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME));
local loot = chestLoot(zone,npc);
-- print("loot array: "); -- debug
-- print("[1]", loot[1]); -- debug
-- print("[2]", loot[2]); -- debug
if (loot[1]=="gil") then
player:addGil(loot[2]);
player:messageSpecial(GIL_OBTAINED,loot[2]);
else
-- Item
player:addItem(loot[2]);
player:messageSpecial(ITEM_OBTAINED,loot[2]);
end
end
UpdateTreasureSpawnPoint(npc:getID());
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(CHEST_LOCKED,1036);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/spells/bluemagic/metallic_body.lua | 12 | 1412 | -----------------------------------------
-- Spell: Metallic Body
-- Absorbs an certain amount of damage from physical and magical attacks
-- Spell cost: 19 MP
-- Monster Type: Aquans
-- Spell Type: Magical (Earth)
-- Blue Magic Points: 1
-- Stat Bonus: None
-- Level: 8
-- Casting Time: 7 seconds
-- Recast Time: 60 seconds
-- Duration: 5 minutes
--
-- Combos: Max MP Boost
-----------------------------------------
require("scripts/globals/bluemagic")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local typeEffect = dsp.effect.STONESKIN
local blueskill = caster:getSkillLevel(dsp.skill.BLUE_MAGIC)
local power = (blueskill/3) + (caster:getMainLvl()/3) + 10
local duration = 300
if (power > 150) then
power = 150
end
if (caster:hasStatusEffect(dsp.effect.DIFFUSION)) then
local diffMerit = caster:getMerit(dsp.merit.DIFFUSION)
if (diffMerit > 0) then
duration = duration + (duration/100)* diffMerit
end
caster:delStatusEffect(dsp.effect.DIFFUSION)
end
if not target:addStatusEffect(typeEffect,power,0,duration,0,0,2) then
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT)
end
return typeEffect
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/West_Sarutabaruta/npcs/Darumomo_WW.lua | 14 | 3348 | -----------------------------------
-- Area: West Sarutabaruta
-- NPC: Darumomo, W.W.
-- Type: Border Conquest Guards
-- @pos 399.450 -25.858 727.545 115
-----------------------------------
package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/West_Sarutabaruta/TextIDs");
local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = SARUTABARUTA;
local csid = 0x7ff6;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Apollyon/mobs/Light_Elemental.lua | 9 | 2117 | -----------------------------------
-- Area: Apollyon SW
-- Mob: Light Elemental
-----------------------------------
require("scripts/globals/limbus");
-----------------------------------
function onMobDeath(mob, player, isKiller)
end;
function onMobDespawn(mob)
local mobID = mob:getID();
-- print(mobID);
local mobX = mob:getXPos();
local mobY = mob:getYPos();
local mobZ = mob:getZPos();
local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1;
local correctelement=false;
switch (elementalday): caseof {
[0] = function (x)
if (mobID==16932913 or mobID==16932921 or mobID==16932929) then
correctelement=true;
end
end ,
[1] = function (x)
if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then
correctelement=true;
end
end ,
[2] = function (x)
if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then
correctelement=true;
end
end ,
[3] = function (x)
if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then
correctelement=true;
end
end ,
[4] = function (x)
if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then
correctelement=true;
end
end ,
[5] = function (x)
if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then
correctelement=true;
end
end ,
[6] = function (x)
if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then
correctelement=true;
end
end ,
[7] = function (x)
if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then
correctelement=true;
end
end ,
};
if (correctelement==true and IselementalDayAreDead() == true) then
GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ);
GetNPCByID(16932864+313):setStatus(dsp.status.NORMAL);
end
end; | gpl-3.0 |
kwketh/otclient | modules/corelib/ui/uiminiwindow.lua | 1 | 10469 | -- @docclass
UIMiniWindow = extends(UIWindow)
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
return miniwindow
end
function UIMiniWindow:getClassName()
return 'UIMiniWindow'
end
function UIMiniWindow:open(dontSave)
self:setVisible(true)
if not dontSave then
self:setSettings({closed = false})
end
signalcall(self.onOpen, self)
end
function UIMiniWindow:close(dontSave)
if not self:isExplicitlyVisible() then return end
self:setVisible(false)
if not dontSave then
self:setSettings({closed = true})
end
signalcall(self.onClose, self)
end
function UIMiniWindow:minimize(dontSave)
self:setOn(true)
self:getChildById('contentsPanel'):hide()
self:getChildById('miniwindowScrollBar'):hide()
self:getChildById('bottomResizeBorder'):hide()
self:getChildById('minimizeButton'):setOn(true)
self.maximizedHeight = self:getHeight()
self:setHeight(self.minimizedHeight)
if not dontSave then
self:setSettings({minimized = true})
end
signalcall(self.onMinimize, self)
end
function UIMiniWindow:maximize(dontSave)
self:setOn(false)
self:getChildById('contentsPanel'):show()
self:getChildById('miniwindowScrollBar'):show()
self:getChildById('bottomResizeBorder'):show()
self:getChildById('minimizeButton'):setOn(false)
self:setHeight(self:getSettings('height') or self.maximizedHeight)
if not dontSave then
self:setSettings({minimized = false})
end
local parent = self:getParent()
if parent and parent:getClassName() == 'UIMiniWindowContainer' then
parent:fitAll(self)
end
signalcall(self.onMaximize, self)
end
function UIMiniWindow:setup()
self:getChildById('closeButton').onClick =
function()
self:close()
end
self:getChildById('minimizeButton').onClick =
function()
if self:isOn() then
self:maximize()
else
self:minimize()
end
end
self:getChildById('miniwindowTopBar').onDoubleClick =
function()
if self:isOn() then
self:maximize()
else
self:minimize()
end
end
local oldParent = self:getParent()
local settings = g_settings.getNode('MiniWindows')
if settings then
local selfSettings = settings[self:getId()]
if selfSettings then
if selfSettings.parentId then
local parent = rootWidget:recursiveGetChildById(selfSettings.parentId)
if parent then
if parent:getClassName() == 'UIMiniWindowContainer' and selfSettings.index and parent:isOn() then
self.miniIndex = selfSettings.index
parent:scheduleInsert(self, selfSettings.index)
elseif selfSettings.position then
self:setParent(parent, true)
self:setPosition(topoint(selfSettings.position))
end
end
end
if selfSettings.minimized then
self:minimize(true)
else
if selfSettings.height and self:isResizeable() then
self:setHeight(selfSettings.height)
elseif selfSettings.height and not self:isResizeable() then
self:eraseSettings({height = true})
end
end
if selfSettings.closed then
self:close(true)
end
end
end
local newParent = self:getParent()
self.miniLoaded = true
if self.save then
if oldParent and oldParent:getClassName() == 'UIMiniWindowContainer' then
addEvent(function() oldParent:order() end)
end
if newParent and newParent:getClassName() == 'UIMiniWindowContainer' and newParent ~= oldParent then
addEvent(function() newParent:order() end)
end
end
self:fitOnParent()
end
function UIMiniWindow:onVisibilityChange(visible)
self:fitOnParent()
end
function UIMiniWindow:onDragEnter(mousePos)
local parent = self:getParent()
if not parent then return false end
if parent:getClassName() == 'UIMiniWindowContainer' then
local containerParent = parent:getParent()
parent:removeChild(self)
containerParent:addChild(self)
parent:saveChildren()
end
local oldPos = self:getPosition()
self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
self:setPosition(oldPos)
self.free = true
return true
end
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
if self.movedWidget then
self.setMovedChildMargin(self.movedOldMargin or 0)
self.movedWidget = nil
self.setMovedChildMargin = nil
self.movedOldMargin = nil
self.movedIndex = nil
end
self:saveParent(self:getParent())
end
function UIMiniWindow:onDragMove(mousePos, mouseMoved)
local oldMousePosY = mousePos.y - mouseMoved.y
local children = rootWidget:recursiveGetChildrenByMarginPos(mousePos)
local overAnyWidget = false
for i=1,#children do
local child = children[i]
if child:getParent():getClassName() == 'UIMiniWindowContainer' then
overAnyWidget = true
local childCenterY = child:getY() + child:getHeight() / 2
if child == self.movedWidget and mousePos.y < childCenterY and oldMousePosY < childCenterY then
break
end
if self.movedWidget then
self.setMovedChildMargin(self.movedOldMargin or 0)
self.setMovedChildMargin = nil
end
if mousePos.y < childCenterY then
self.movedOldMargin = child:getMarginTop()
self.setMovedChildMargin = function(v) child:setMarginTop(v) end
self.movedIndex = 0
else
self.movedOldMargin = child:getMarginBottom()
self.setMovedChildMargin = function(v) child:setMarginBottom(v) end
self.movedIndex = 1
end
self.movedWidget = child
self.setMovedChildMargin(self:getHeight())
break
end
end
if not overAnyWidget and self.movedWidget then
self.setMovedChildMargin(self.movedOldMargin or 0)
self.movedWidget = nil
end
return UIWindow.onDragMove(self, mousePos, mouseMoved)
end
function UIMiniWindow:onMousePress()
local parent = self:getParent()
if not parent then return false end
if parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
return true
end
end
function UIMiniWindow:onFocusChange(focused)
if not focused then return end
local parent = self:getParent()
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
end
end
function UIMiniWindow:onHeightChange(height)
if not self:isOn() then
self:setSettings({height = height})
end
self:fitOnParent()
end
function UIMiniWindow:getSettings(name)
if not self.save then return nil end
local settings = g_settings.getNode('MiniWindows')
if settings then
local selfSettings = settings[self:getId()]
if selfSettings then
return selfSettings[name]
end
end
return nil
end
function UIMiniWindow:setSettings(data)
if not self.save then return end
local settings = g_settings.getNode('MiniWindows')
if not settings then
settings = {}
end
local id = self:getId()
if not settings[id] then
settings[id] = {}
end
for key,value in pairs(data) do
settings[id][key] = value
end
g_settings.setNode('MiniWindows', settings)
end
function UIMiniWindow:eraseSettings(data)
if not self.save then return end
local settings = g_settings.getNode('MiniWindows')
if not settings then
settings = {}
end
local id = self:getId()
if not settings[id] then
settings[id] = {}
end
for key,value in pairs(data) do
settings[id][key] = nil
end
g_settings.setNode('MiniWindows', settings)
end
function UIMiniWindow:saveParent(parent)
local parent = self:getParent()
if parent then
if parent:getClassName() == 'UIMiniWindowContainer' then
parent:saveChildren()
else
self:saveParentPosition(parent:getId(), self:getPosition())
end
end
end
function UIMiniWindow:saveParentPosition(parentId, position)
local selfSettings = {}
selfSettings.parentId = parentId
selfSettings.position = pointtostring(position)
self:setSettings(selfSettings)
end
function UIMiniWindow:saveParentIndex(parentId, index)
local selfSettings = {}
selfSettings.parentId = parentId
selfSettings.index = index
self:setSettings(selfSettings)
self.miniIndex = index
end
function UIMiniWindow:disableResize()
self:getChildById('bottomResizeBorder'):disable()
end
function UIMiniWindow:enableResize()
self:getChildById('bottomResizeBorder'):enable()
end
function UIMiniWindow:fitOnParent()
local parent = self:getParent()
if self:isVisible() and parent and parent:getClassName() == 'UIMiniWindowContainer' then
parent:fitAll(self)
end
end
function UIMiniWindow:setParent(parent, dontsave)
UIWidget.setParent(self, parent)
if not dontsave then
self:saveParent(parent)
end
self:fitOnParent()
end
function UIMiniWindow:setHeight(height)
UIWidget.setHeight(self, height)
signalcall(self.onHeightChange, self, height)
end
function UIMiniWindow:setContentHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() + contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setParentSize(minHeight + height)
end
function UIMiniWindow:setContentMinimumHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() + contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setMinimum(minHeight + height)
end
function UIMiniWindow:setContentMaximumHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() + contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setMaximum(minHeight + height)
end
function UIMiniWindow:getMinimumHeight()
local resizeBorder = self:getChildById('bottomResizeBorder')
return resizeBorder:getMinimum()
end
function UIMiniWindow:getMaximumHeight()
local resizeBorder = self:getChildById('bottomResizeBorder')
return resizeBorder:getMaximum()
end
function UIMiniWindow:isResizeable()
local resizeBorder = self:getChildById('bottomResizeBorder')
return resizeBorder:isExplicitlyVisible() and resizeBorder:isEnabled()
end
| mit |
lichtl/darkstar | scripts/zones/Port_Windurst/npcs/Sigismund.lua | 13 | 2392 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Sigismund
-- Starts and Finishes Quest: To Catch a Falling Star
-- Working 100%
-- @zone = 240
-- @pos = -110 -10 82
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/status");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
starstatus = player:getQuestStatus(WINDURST,TO_CATCH_A_FALLIHG_STAR);
if (starstatus == 1 and trade:hasItemQty(546,1) == true and trade:getItemCount() == 1 and trade:getGil() == 0) then
player:startEvent(0x00c7); -- Quest Finish
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
starstatus = player:getQuestStatus(WINDURST,TO_CATCH_A_FALLIHG_STAR);
if (starstatus == QUEST_AVAILABLE) then
player:startEvent(0x00c4,0,546); -- Quest Start
elseif (starstatus == QUEST_ACCEPTED) then
player:startEvent(0x00c5,0,546); -- Quest Reminder
elseif (starstatus == QUEST_COMPLETED and player:getVar("QuestCatchAFallingStar_prog") > 0) then
player:startEvent(0x00c8); -- After Quest
player:setVar("QuestCatchAFallingStar_prog",0)
else
player:startEvent(0x0165);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00c4) then
player:addQuest(WINDURST,TO_CATCH_A_FALLIHG_STAR);
elseif (csid == 0x00c7) then
player:tradeComplete(trade);
player:completeQuest(WINDURST,TO_CATCH_A_FALLIHG_STAR);
player:addFame(WINDURST,75);
player:addItem(12316);
player:messageSpecial(ITEM_OBTAINED,12316);
player:setVar("QuestCatchAFallingStar_prog",2);
end
end;
| gpl-3.0 |
ArianWatch/VivaTeam | plugins/inrealm.lua | 850 | 25085 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function create_realm(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function get_group_type(msg)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if not data[tostring(msg.to.id)]['group_type'] then
return 'No group type available.'
end
local group_type = data[tostring(msg.to.id)]['group_type']
return group_type
else
return 'Chat type not found.'
end
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function set_description(msg, data, target, about)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function set_rules(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(target)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
-- show group settings
local function show_group_settings(msg, data, target)
local data = load_data(_config.moderation.data, data)
if not is_admin(msg) then
return "For admins only!"
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
if v.print_name then
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
end
send_large_msg(receiver, text)
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
end
local function returnidsfile(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
if v.print_name then
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
end
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false)
end
local function admin_promote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(admins)][tostring(admin_id)] then
return admin_name..' is already an admin.'
end
data[tostring(admins)][tostring(admin_id)] = admin_id
save_data(_config.moderation.data, data)
return admin_id..' has been promoted as admin.'
end
local function admin_demote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if not data[tostring(admins)][tostring(admin_id)] then
return admin_id..' is not an admin.'
end
data[tostring(admins)][tostring(admin_id)] = nil
save_data(_config.moderation.data, data)
return admin_id..' has been demoted from admin.'
end
local function admin_list(msg)
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
local message = 'List for Realm admins:\n'
for k,v in pairs(data[tostring(admins)]) do
message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n'
end
return message
end
local function groups_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of groups:\n'
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['set_owner'] then
group_owner = tostring(data[tostring(v)]['set_owner'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function realms_list(msg)
local data = load_data(_config.moderation.data)
local realms = 'realms'
if not data[tostring(realms)] then
return 'No Realms at the moment'
end
local message = 'List of Realms:\n'
for k,v in pairs(data[tostring(realms)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['admins_in'] then
group_owner = tostring(data[tostring(v)]['admins_in'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/realms.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function admin_user_promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already as admin.')
end
data['admins'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.')
end
local function admin_user_demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if not data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not an admin.')
end
data['admins'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.')
end
local function username_id(cb_extra, success, result)
local mod_cmd = cb_extra.mod_cmd
local receiver = cb_extra.receiver
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if mod_cmd == 'addadmin' then
return admin_user_promote(receiver, member_username, member_id)
elseif mod_cmd == 'removeadmin' then
return admin_user_demote(receiver, member_username, member_id)
end
end
end
send_large_msg(receiver, text)
end
local function set_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'yes' then
return 'Log group is already set'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes'
save_data(_config.moderation.data, data)
return 'Log group has been set'
end
end
local function unset_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'no' then
return 'Log group is already disabled'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no'
save_data(_config.moderation.data, data)
return 'log group has been disabled'
end
end
local function help()
local help_text = tostring(_config.help_text_realm)
return help_text
end
function run(msg, matches)
--vardump(msg)
local name_log = user_print_name(msg.from)
if matches[1] == 'log' and is_owner(msg) then
savelog(msg.to.id, "log file created by owner")
send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false)
end
if matches[1] == 'who' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ")
local receiver = get_receiver(msg)
chat_info(receiver, returnidsfile, {receiver=receiver})
end
if matches[1] == 'wholist' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file")
local receiver = get_receiver(msg)
chat_info(receiver, returnids, {receiver=receiver})
end
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
group_type = 'group'
return create_group(msg)
end
if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then
return --Do nothing
end
if matches[1] == 'createrealm' and matches[2] then
group_name = matches[2]
group_type = 'realm'
return create_realm(msg)
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if matches[2] then if data[tostring(matches[2])] then
local settings = data[tostring(matches[2])]['settings']
if matches[1] == 'setabout' and matches[2] then
local target = matches[2]
local about = matches[3]
return set_description(msg, data, target, about)
end
if matches[1] == 'setrules' then
rules = matches[3]
local target = matches[2]
return set_rules(msg, data, target)
end
if matches[1] == 'lock' then --group lock *
local target = matches[2]
if matches[3] == 'name' then
return lock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return lock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return lock_group_flood(msg, data, target)
end
end
if matches[1] == 'unlock' then --group unlock *
local target = matches[2]
if matches[3] == 'name' then
return unlock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return unlock_group_flood(msg, data, target)
end
end
if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then
local target = matches[2]
return show_group_settings(msg, data, target)
end
if matches[1] == 'setname' and is_realm(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setgpname' and is_admin(msg) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
end
end
if matches[1] == 'help' and is_realm(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'set' then
if matches[2] == 'loggroup' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group")
return set_log_group(msg)
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return modrem(msg),
print("Closing Group: "..receiver),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'Error: Group '..matches[3]..' not found'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return realmrem(msg),
print("Closing realm: "..receiver),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'Error: Realm '..matches[3]..' not found'
end
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if not is_admin(msg) then
chat_del_user(chat, user, ok_cb, true)
end
end
if matches[1] == 'addadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been promoted as admin")
return admin_promote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "addadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'removeadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been demoted")
return admin_demote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "removeadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'type'then
local group_type = get_group_type(msg)
return group_type
end
if matches[1] == 'list' and matches[2] == 'admins' then
return admin_list(msg)
end
if matches[1] == 'list' and matches[2] == 'groups' then
if msg.to.type == 'chat' then
groups_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
elseif msg.to.type == 'user' then
groups_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
end
end
if matches[1] == 'list' and matches[2] == 'realms' then
if msg.to.type == 'chat' then
realms_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
elseif msg.to.type == 'user' then
realms_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
end
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
end
return {
patterns = {
"^[!/](creategroup) (.*)$",
"^[!/](createrealm) (.*)$",
"^[!/](setabout) (%d+) (.*)$",
"^[!/](setrules) (%d+) (.*)$",
"^[!/](setname) (.*)$",
"^[!/](setgpname) (%d+) (.*)$",
"^[!/](setname) (%d+) (.*)$",
"^[!/](lock) (%d+) (.*)$",
"^[!/](unlock) (%d+) (.*)$",
"^[!/](setting) (%d+)$",
"^[!/](wholist)$",
"^[!/](who)$",
"^[!/](type)$",
"^[!/](kill) (chat) (%d+)$",
"^[!/](kill) (realm) (%d+)$",
"^[!/](addadmin) (.*)$", -- sudoers only
"^[!/](removeadmin) (.*)$", -- sudoers only
"^[!/](list) (.*)$",
"^[!/](log)$",
"^[!/](help)$",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
dalqak/slf | plugins/inrealm.lua | 850 | 25085 | -- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function create_realm(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_name, ok_cb, false)
return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.'
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function get_group_type(msg)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if not data[tostring(msg.to.id)]['group_type'] then
return 'No group type available.'
end
local group_type = data[tostring(msg.to.id)]['group_type']
return group_type
else
return 'Chat type not found.'
end
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function set_description(msg, data, target, about)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function set_rules(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
-- lock/unlock group name. bot automatically change group name when locked
local function lock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_name(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
--lock/unlock group member. bot automatically kick new added user when locked
local function lock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_member(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
--lock/unlock group photo. bot automatically keep group photo when locked
local function lock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'yes' then
return 'Group photo is already locked'
else
data[tostring(target)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
end
return 'Please send me the group photo now'
end
local function unlock_group_photo(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function lock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_flood(msg, data, target)
if not is_admin(msg) then
return "For admins only!"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
-- show group settings
local function show_group_settings(msg, data, target)
local data = load_data(_config.moderation.data, data)
if not is_admin(msg) then
return "For admins only!"
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
if v.print_name then
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
end
send_large_msg(receiver, text)
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
end
local function returnidsfile(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..''
for k,v in pairs(result.members) do
if v.print_name then
local username = ""
text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n"
end
end
local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false)
end
local function admin_promote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(admins)][tostring(admin_id)] then
return admin_name..' is already an admin.'
end
data[tostring(admins)][tostring(admin_id)] = admin_id
save_data(_config.moderation.data, data)
return admin_id..' has been promoted as admin.'
end
local function admin_demote(msg, admin_id)
if not is_sudo(msg) then
return "Access denied!"
end
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
if not data[tostring(admins)][tostring(admin_id)] then
return admin_id..' is not an admin.'
end
data[tostring(admins)][tostring(admin_id)] = nil
save_data(_config.moderation.data, data)
return admin_id..' has been demoted from admin.'
end
local function admin_list(msg)
local data = load_data(_config.moderation.data)
local admins = 'admins'
if not data[tostring(admins)] then
data[tostring(admins)] = {}
save_data(_config.moderation.data, data)
end
local message = 'List for Realm admins:\n'
for k,v in pairs(data[tostring(admins)]) do
message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n'
end
return message
end
local function groups_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of groups:\n'
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['set_owner'] then
group_owner = tostring(data[tostring(v)]['set_owner'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function realms_list(msg)
local data = load_data(_config.moderation.data)
local realms = 'realms'
if not data[tostring(realms)] then
return 'No Realms at the moment'
end
local message = 'List of Realms:\n'
for k,v in pairs(data[tostring(realms)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairs(settings) do
if m == 'set_name' then
name = n
end
end
local group_owner = "No owner"
if data[tostring(v)]['admins_in'] then
group_owner = tostring(data[tostring(v)]['admins_in'])
end
local group_link = "No link"
if data[tostring(v)]['settings']['set_link'] then
group_link = data[tostring(v)]['settings']['set_link']
end
message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n"
end
local file = io.open("./groups/lists/realms.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function admin_user_promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already as admin.')
end
data['admins'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.')
end
local function admin_user_demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
if not data['admins'] then
data['admins'] = {}
save_data(_config.moderation.data, data)
end
if not data['admins'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not an admin.')
end
data['admins'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.')
end
local function username_id(cb_extra, success, result)
local mod_cmd = cb_extra.mod_cmd
local receiver = cb_extra.receiver
local member = cb_extra.member
local text = 'No user @'..member..' in this group.'
for k,v in pairs(result.members) do
vusername = v.username
if vusername == member then
member_username = member
member_id = v.id
if mod_cmd == 'addadmin' then
return admin_user_promote(receiver, member_username, member_id)
elseif mod_cmd == 'removeadmin' then
return admin_user_demote(receiver, member_username, member_id)
end
end
end
send_large_msg(receiver, text)
end
local function set_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'yes' then
return 'Log group is already set'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes'
save_data(_config.moderation.data, data)
return 'Log group has been set'
end
end
local function unset_log_group(msg)
if not is_admin(msg) then
return
end
local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group']
if log_group == 'no' then
return 'Log group is already disabled'
else
data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no'
save_data(_config.moderation.data, data)
return 'log group has been disabled'
end
end
local function help()
local help_text = tostring(_config.help_text_realm)
return help_text
end
function run(msg, matches)
--vardump(msg)
local name_log = user_print_name(msg.from)
if matches[1] == 'log' and is_owner(msg) then
savelog(msg.to.id, "log file created by owner")
send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false)
end
if matches[1] == 'who' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ")
local receiver = get_receiver(msg)
chat_info(receiver, returnidsfile, {receiver=receiver})
end
if matches[1] == 'wholist' and is_momod(msg) then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file")
local receiver = get_receiver(msg)
chat_info(receiver, returnids, {receiver=receiver})
end
if matches[1] == 'creategroup' and matches[2] then
group_name = matches[2]
group_type = 'group'
return create_group(msg)
end
if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then
return --Do nothing
end
if matches[1] == 'createrealm' and matches[2] then
group_name = matches[2]
group_type = 'realm'
return create_realm(msg)
end
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if matches[2] then if data[tostring(matches[2])] then
local settings = data[tostring(matches[2])]['settings']
if matches[1] == 'setabout' and matches[2] then
local target = matches[2]
local about = matches[3]
return set_description(msg, data, target, about)
end
if matches[1] == 'setrules' then
rules = matches[3]
local target = matches[2]
return set_rules(msg, data, target)
end
if matches[1] == 'lock' then --group lock *
local target = matches[2]
if matches[3] == 'name' then
return lock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return lock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return lock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return lock_group_flood(msg, data, target)
end
end
if matches[1] == 'unlock' then --group unlock *
local target = matches[2]
if matches[3] == 'name' then
return unlock_group_name(msg, data, target)
end
if matches[3] == 'member' then
return unlock_group_member(msg, data, target)
end
if matches[3] == 'photo' then
return unlock_group_photo(msg, data, target)
end
if matches[3] == 'flood' then
return unlock_group_flood(msg, data, target)
end
end
if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then
local target = matches[2]
return show_group_settings(msg, data, target)
end
if matches[1] == 'setname' and is_realm(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setgpname' and is_admin(msg) then
local new_name = string.gsub(matches[3], '_', ' ')
data[tostring(matches[2])]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(matches[2])]['settings']['set_name']
local to_rename = 'chat#id'..matches[2]
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
end
end
if matches[1] == 'help' and is_realm(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'set' then
if matches[2] == 'loggroup' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group")
return set_log_group(msg)
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return modrem(msg),
print("Closing Group: "..receiver),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'Error: Group '..matches[3]..' not found'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if is_realm(msg) then
local receiver = 'chat#id'..matches[3]
return realmrem(msg),
print("Closing realm: "..receiver),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'Error: Realm '..matches[3]..' not found'
end
end
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if not is_admin(msg) then
chat_del_user(chat, user, ok_cb, true)
end
end
if matches[1] == 'addadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been promoted as admin")
return admin_promote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "addadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'removeadmin' then
if string.match(matches[2], '^%d+$') then
local admin_id = matches[2]
print("user "..admin_id.." has been demoted")
return admin_demote(msg, admin_id)
else
local member = string.gsub(matches[2], "@", "")
local mod_cmd = "removeadmin"
chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member})
end
end
if matches[1] == 'type'then
local group_type = get_group_type(msg)
return group_type
end
if matches[1] == 'list' and matches[2] == 'admins' then
return admin_list(msg)
end
if matches[1] == 'list' and matches[2] == 'groups' then
if msg.to.type == 'chat' then
groups_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
elseif msg.to.type == 'user' then
groups_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false)
return "Group list created" --group_list(msg)
end
end
if matches[1] == 'list' and matches[2] == 'realms' then
if msg.to.type == 'chat' then
realms_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
elseif msg.to.type == 'user' then
realms_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false)
return "Realms list created" --realms_list(msg)
end
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
end
return {
patterns = {
"^[!/](creategroup) (.*)$",
"^[!/](createrealm) (.*)$",
"^[!/](setabout) (%d+) (.*)$",
"^[!/](setrules) (%d+) (.*)$",
"^[!/](setname) (.*)$",
"^[!/](setgpname) (%d+) (.*)$",
"^[!/](setname) (%d+) (.*)$",
"^[!/](lock) (%d+) (.*)$",
"^[!/](unlock) (%d+) (.*)$",
"^[!/](setting) (%d+)$",
"^[!/](wholist)$",
"^[!/](who)$",
"^[!/](type)$",
"^[!/](kill) (chat) (%d+)$",
"^[!/](kill) (realm) (%d+)$",
"^[!/](addadmin) (.*)$", -- sudoers only
"^[!/](removeadmin) (.*)$", -- sudoers only
"^[!/](list) (.*)$",
"^[!/](log)$",
"^[!/](help)$",
"^!!tgservice (.+)$",
},
run = run
}
end
| agpl-3.0 |
lichtl/darkstar | scripts/zones/Davoi/npcs/Storage_Hole.lua | 14 | 1596 | -----------------------------------
-- Area: Davoi
-- NPC: Storage Hole
-- Involved in Quest: The Crimson Trial
-- @pos -51 4 -217 149
-----------------------------------
package.loaded["scripts/zones/Davoi/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Davoi/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,THE_CRIMSON_TRIAL) == QUEST_ACCEPTED) then
if (trade:hasItemQty(1103,1) and trade:getItemCount() == 1) then
player:tradeComplete();
player:addKeyItem(ORCISH_DRIED_FOOD);
player:messageSpecial(KEYITEM_OBTAINED,ORCISH_DRIED_FOOD);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getQuestStatus(SANDORIA,THE_CRIMSON_TRIAL) == QUEST_ACCEPTED) then
player:messageSpecial(AN_ORCISH_STORAGE_HOLE);
else
player:messageSpecial(YOU_SEE_NOTHING);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Northern_San_dOria/npcs/Attarena.lua | 17 | 1958 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Attarena
-- Only sells when San d'Oria controlls Li'Telor Region
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/events/harvest_festivals");
require("scripts/globals/settings");
require("scripts/globals/conquest");
require("scripts/globals/quests");
require("scripts/globals/shop");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == 1) then
if (trade:hasItemQty(532,1) == true and trade:getItemCount() == 1) then
player:messageSpecial(FLYER_REFUSED);
end
else
onHalloweenTrade(player,trade,npc);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(LITELOR);
if (RegionOwner ~= NATION_SANDORIA) then
player:showText(npc,ATTARENA_CLOSED_DIALOG);
else
player:showText(npc,ATTARENA_OPEN_DIALOG);
local stock = {0x026f,119, -- Bay Leaves
0x103a,6440} -- Holy Water
showShop(player,SANDORIA,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Northern_San_dOria/npcs/Attarena.lua | 11 | 1244 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Attarena
-- Only sells when San d'Oria controlls Li'Telor Region
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs")
require("scripts/globals/events/harvest_festivals")
require("scripts/globals/npc_util")
require("scripts/globals/conquest")
require("scripts/globals/quests")
require("scripts/globals/shop")
function onTrade(player,npc,trade)
if player:getQuestStatus(SANDORIA, dsp.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED and npcUtil.tradeHas(trade, 532) then
player:messageSpecial(ID.text.FLYER_REFUSED)
else
onHalloweenTrade(player,trade,npc);
end
end;
function onTrigger(player,npc)
if GetRegionOwner(dsp.region.LITELOR) ~= dsp.nation.SANDORIA then
player:showText(npc, ID.text.ATTARENA_CLOSED_DIALOG)
else
local stock =
{
623, 119, -- Bay Leaves
4154, 6440, -- Holy Water
}
player:showText(npc, ID.text.ATTARENA_OPEN_DIALOG)
dsp.shop.general(player, stock, SANDORIA)
end
end;
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Norg/npcs/Fouvia.lua | 14 | 1622 | -----------------------------------
-- Area: Norg
-- NPC: Fouvia
-- Type: Wyvern Name Changer
-- @zone 252
-- @pos -84.066 -6.414 47.826
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/pets");
require("scripts/zones/Norg/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getMainJob() ~= JOBS.DRG) then
player:showText(npc,FOUIVA_DIALOG); -- Oi 'av naw business wi' de likes av you.
elseif (player:getGil() < 9800) then
player:showText(npc,FOUIVA_DIALOG + 9); -- You don't 'av enough gil. Come back when you do.
else
player:startEvent(0x0082,0,0,0,0,0,0,player:getVar("ChangedWyvernName"));
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x82 and option ~= 1073741824) then -- Player didn't cancel out
player:delGil(9800);
player:setVar("ChangedWyvernName",1);
player:setPetName(PETTYPE_WYVERN,option+1);
end
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/FeiYin/npcs/Rukususu.lua | 9 | 1210 | -----------------------------------
-- Area: Fei'Yin
-- NPC: Rukususu (talk to Cermet Door _no5 to trigger)
-- Type: Quest NPC
-- !pos -194.133 -0.986 191.077 204
-- Involved in quests: Curses, Foiled A-Golem!?,SMN AF2: Class Reunion, SMN AF3: Carbuncle Debacle
-- Involved in Missions: Windurst 5-1/7-2/8-2
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
-- Curses, Foiled A_Golem!?
if (player:hasKeyItem(dsp.ki.SHANTOTTOS_NEW_SPELL)) then
player:startEvent(14); -- deliver spell
elseif (player:hasKeyItem(dsp.ki.SHANTOTTOS_EXSPELL)) then
player:startEvent(13); -- spell erased, try again!
-- standard dialog
else
player:startEvent(15);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
-- Curses, Foiled A_Golem!?
if (csid == 14) then
player:setCharVar("foiledagolemdeliverycomplete",1);
player:delKeyItem(dsp.ki.SHANTOTTOS_NEW_SPELL); -- remove key item
end
end;
| gpl-3.0 |
OctoEnigma/shiny-octo-system | gamemodes/terrortown/entities/entities/ttt_radio.lua | 3 | 6887 | ---- Radio equipment playing distraction sounds
AddCSLuaFile()
if CLIENT then
-- this entity can be DNA-sampled so we need some display info
ENT.Icon = "vgui/ttt/icon_radio"
ENT.PrintName = "radio_name"
end
ENT.Type = "anim"
ENT.Model = Model("models/props/cs_office/radio.mdl")
ENT.CanUseKey = true
ENT.CanHavePrints = false
ENT.SoundLimit = 5
ENT.SoundDelay = 0.5
function ENT:Initialize()
self:SetModel(self.Model)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_NONE)
if SERVER then
self:SetMaxHealth(40)
end
self:SetHealth(40)
if SERVER then
self:SetUseType(SIMPLE_USE)
end
-- Register with owner
if CLIENT then
if LocalPlayer() == self:GetOwner() then
LocalPlayer().radio = self
end
end
self.SoundQueue = {}
self.Playing = false
self.fingerprints = {}
end
function ENT:UseOverride(activator)
if IsValid(activator) and activator:IsPlayer() and activator:IsActiveTraitor() then
local prints = self.fingerprints or {}
self:Remove()
local wep = activator:Give("weapon_ttt_radio")
if IsValid(wep) then
wep.fingerprints = wep.fingerprints or {}
table.Add(wep.fingerprints, prints)
end
end
end
local zapsound = Sound("npc/assassin/ball_zap1.wav")
function ENT:OnTakeDamage(dmginfo)
self:TakePhysicsDamage(dmginfo)
self:SetHealth(self:Health() - dmginfo:GetDamage())
if self:Health() < 0 then
self:Remove()
local effect = EffectData()
effect:SetOrigin(self:GetPos())
util.Effect("cball_explode", effect)
sound.Play(zapsound, self:GetPos())
if IsValid(self:GetOwner()) then
LANG.Msg(self:GetOwner(), "radio_broken")
end
end
end
function ENT:OnRemove()
if CLIENT then
if LocalPlayer() == self:GetOwner() then
LocalPlayer().radio = nil
end
end
end
function ENT:AddSound(snd)
if #self.SoundQueue < self.SoundLimit then
table.insert(self.SoundQueue, snd)
end
end
local simplesounds = {
scream = {
Sound("vo/npc/male01/pain07.wav"),
Sound("vo/npc/male01/pain08.wav"),
Sound("vo/npc/male01/pain09.wav"),
Sound("vo/npc/male01/no02.wav")
},
explosion = {
Sound("BaseExplosionEffect.Sound")
}
};
local serialsounds = {
footsteps = {
sound = {
{Sound("player/footsteps/concrete1.wav"), Sound("player/footsteps/concrete2.wav")},
{Sound("player/footsteps/concrete3.wav"), Sound("player/footsteps/concrete4.wav")}
},
times = {8, 16},
delay = 0.35,
ampl = 80
},
burning = {
sound = {
Sound("General.BurningObject"),
Sound("General.StopBurning")
},
times = {2, 2},
delay = 4,
},
beeps = {
sound = { Sound("weapons/c4/c4_beep1.wav") },
delay = 0.75,
times = {8, 12},
ampl = 70
}
};
local gunsounds = {
shotgun = {
sound = Sound( "Weapon_XM1014.Single" ),
delay = 0.8,
times = {1, 3},
burst = false
},
pistol = {
sound = Sound( "Weapon_FiveSeven.Single" ),
delay = 0.4,
times = {2, 4},
burst = false
},
mac10 = {
sound = Sound( "Weapon_mac10.Single" ),
delay = 0.065,
times = {5, 10},
burst = true
},
deagle = {
sound = Sound( "Weapon_Deagle.Single" ),
delay = 0.6,
times = {1, 3},
burst = false
},
m16 = {
sound = Sound( "Weapon_M4A1.Single" ),
delay = 0.2,
times = {1, 5},
burst = true
},
rifle = {
sound = Sound( "weapons/scout/scout_fire-1.wav" ),
delay = 1.5,
times = {1, 1},
burst = false,
ampl = 80
},
huge = {
sound = Sound( "Weapon_m249.Single" ),
delay = 0.055,
times = {6, 12},
burst = true
}
};
function ENT:PlayDelayedSound(snd, ampl, last)
-- maybe we can get destroyed while a timer is still up
if IsValid(self) then
if type(snd) == "table" then
snd = table.Random(snd)
end
sound.Play(snd, self:GetPos(), ampl)
self.Playing = not last
--print("Playing", snd, last)
end
end
function ENT:PlaySound(snd)
local pos = self:GetPos()
local this = self
if simplesounds[snd] then
sound.Play(table.Random(simplesounds[snd]), pos)
elseif gunsounds[snd] then
local gunsound = gunsounds[snd]
local times = math.random(gunsound.times[1], gunsound.times[2])
local t = 0
for i=1, times do
timer.Simple(t,
function()
if IsValid(this) then
this:PlayDelayedSound(gunsound.sound, gunsound.ampl or 90, (i == times))
end
end)
if gunsound.burst then
t = t + gunsound.delay
else
t = t + math.Rand(gunsound.delay, gunsound.delay * 2)
end
end
elseif serialsounds[snd] then
local serialsound = serialsounds[snd]
local num = #serialsound.sound
local times = math.random(serialsound.times[1], serialsound.times[2])
local t = 0
local idx = 1
for i=1, times do
local sound = serialsound.sound[idx]
timer.Simple(t,
function()
if IsValid(this) then
this:PlayDelayedSound(sound, serialsound.ampl or 75, (i == times))
end
end)
t = t + serialsound.delay
idx = idx + 1
if idx > num then idx = 1 end
end
end
end
local nextplay = 0
function ENT:Think()
if CurTime() > nextplay and #self.SoundQueue > 0 then
if not self.Playing then
local snd = table.remove(self.SoundQueue, 1)
self:PlaySound(snd)
end
-- always do this, makes timing work out a little better
nextplay = CurTime() + self.SoundDelay
end
end
if SERVER then
local soundtypes = {
"scream", "shotgun", "explosion",
"pistol", "mac10", "deagle",
"m16", "rifle", "huge",
"burning", "beeps", "footsteps"
};
local function RadioCmd(ply, cmd, args)
if not IsValid(ply) or not ply:IsActiveTraitor() then return end
if not #args == 2 then return end
local eidx = tonumber(args[1])
local snd = tostring(args[2])
if not eidx or not snd then return end
local radio = Entity(eidx)
if not IsValid(radio) then return end
if not radio:GetOwner() == ply then return end
if not table.HasValue(soundtypes, snd) then
print("Received radio sound not in table from", ply)
return
end
radio:AddSound(snd)
end
concommand.Add("ttt_radio_play", RadioCmd)
end
| mit |
RunAwayDSP/darkstar | scripts/globals/items/piece_of_kusamochi_+1.lua | 11 | 1875 | -----------------------------------------
-- ID: 6263
-- Item: kusamochi+1
-- Food Effect: 60 Min, All Races
-----------------------------------------
-- HP + 30 (Pet & Master)
-- Vitality + 4 (Pet & Master)
-- Attack + 21% Cap: 77 (Pet & Master) Pet Cap: 120
-- Ranged Attack + 21% Cap: 77 (Pet & Master) Pet Cap: 120
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if (target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD)) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,3600,6263)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.HP, 30)
target:addMod(dsp.mod.VIT, 4)
target:addMod(dsp.mod.FOOD_ATTP, 21)
target:addMod(dsp.mod.FOOD_ATT_CAP, 77)
target:addMod(dsp.mod.FOOD_RATTP, 21)
target:addMod(dsp.mod.FOOD_RATT_CAP, 77)
target:addPetMod(dsp.mod.HP, 30)
target:addPetMod(dsp.mod.VIT, 4)
target:addPetMod(dsp.mod.FOOD_ATTP, 21)
target:addPetMod(dsp.mod.FOOD_ATT_CAP, 120)
target:addPetMod(dsp.mod.FOOD_RATTP, 21)
target:addPetMod(dsp.mod.FOOD_RATT_CAP, 120)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.HP, 30)
target:delMod(dsp.mod.VIT, 4)
target:delMod(dsp.mod.FOOD_ATTP, 21)
target:delMod(dsp.mod.FOOD_ATT_CAP, 77)
target:delMod(dsp.mod.FOOD_RATTP, 21)
target:delMod(dsp.mod.FOOD_RATT_CAP, 77)
target:delPetMod(dsp.mod.HP, 30)
target:delPetMod(dsp.mod.VIT, 4)
target:delPetMod(dsp.mod.FOOD_ATTP, 21)
target:delPetMod(dsp.mod.FOOD_ATT_CAP, 120)
target:delPetMod(dsp.mod.FOOD_RATTP, 21)
target:delPetMod(dsp.mod.FOOD_RATT_CAP, 120)
end
| gpl-3.0 |
Joemag/Egg-Battle | lua/ErrorManager/init.lua | 1 | 11454 | --[[ Copyright 2014 Sergej Nisin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
local ERRORMANAGER_PATH = ERRORMANAGER_PATH or ({...})[1]:gsub("[%.\\/]init$", ""):gsub("%.", "/")
local ErrorManager = {}
local oldprint = print
local printtable = {}
function print(...)
local stringtable = {}
for i,v in ipairs({...}) do
stringtable[i] = tostring(v)
end
table.insert(printtable, table.concat(stringtable, "\t"))
oldprint(...)
end
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
local function getTraceback(msg)
msg = tostring(msg)
error_printer(msg, 2)
local trace = debug.traceback()
local err = {}
table.insert(err, "Error\n")
table.insert(err, msg.."\n\n")
local numl = 0
for l in string.gmatch(trace, "(.-)\n") do
numl = numl + 1
if not string.match(l, "ErrorManager") and not string.match(l, "boot.lua") then
l = string.gsub(l, "stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = string.gsub(p, "\t", "")
p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
return p
end
ErrorManager.trace = ""
local this = {}
function ErrorManager.load()
this.scale = love.window.getPixelScale and love.window.getPixelScale() or 1
this.font = love.graphics.setNewFont(math.floor(14*this.scale))
this.bigfont = love.graphics.setNewFont(math.floor(30*this.scale))
this.hugefont = love.graphics.setNewFont(math.floor(40*this.scale))
this.eggimg = love.graphics.newImage("gfx/error.png")
this.reportclicked = false
this.sended = false
this.senderror = false
this.reportThread = nil
this.reportChannel = nil
end
function ErrorManager.update()
if this.reportThread and this.reportThread:getError( ) then
print(this.reportThread:getError())
this.senderror = this.reportThread:getError()
end
if this.reportChannel then
local value = this.reportChannel:pop()
while value do
if type(value) == "table" then
if value.id == "content" then
--self.content = value.value
elseif value.id == "success" then
this.sended = true
elseif value.id == "error" then
this.senderror = value.desc
print("Error: ".. value.desc)
end
end
value = this.reportChannel:pop()
end
end
end
function ErrorManager.draw()
love.graphics.setColor(200, 0, 0)
love.graphics.setFont(this.bigfont)
local imgwidth = this.eggimg:getWidth() * this.scale
love.graphics.printf("Oops, an error occurred", 30*this.scale, 40*this.scale, love.graphics.getWidth() - 20*this.scale - imgwidth)
love.graphics.setColor(255, 255, 255)
love.graphics.draw(this.eggimg, love.graphics.getWidth() - imgwidth, 10, 0, this.scale, this.scale)
love.graphics.setFont(this.font)
love.graphics.printf(ErrorManager.trace, 30, this.eggimg:getHeight() * this.scale + 30* this.scale, love.graphics.getWidth() - 60)
--width, lines = Font:getWrap(text, width)
local buttheight = 40*this.scale + this.hugefont:getHeight() -- Report button
local butty = love.graphics.getHeight() - buttheight - 1
love.graphics.setColor(0, 200, 0)
love.graphics.rectangle("fill", 1, butty, love.graphics.getWidth()-2, buttheight)
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("line", 1, butty, love.graphics.getWidth()-2, buttheight)
if not this.reportclicked then
love.graphics.setFont(this.hugefont)
love.graphics.printf("Send report", 0, butty+20*this.scale, love.graphics.getWidth(), "center")
else
if this.senderror then
love.graphics.setFont(this.bigfont)
love.graphics.printf("Sending failed", 0, butty+20*this.scale, love.graphics.getWidth(), "center")
elseif this.sended then
love.graphics.setFont(this.hugefont)
love.graphics.printf("Thank you", 0, butty+20*this.scale, love.graphics.getWidth(), "center")
else
love.graphics.setFont(this.hugefont)
love.graphics.printf("Sending...", 0, butty+20*this.scale, love.graphics.getWidth(), "center")
end
end
-- local butty = love.graphics.getHeight() - buttheight*2 - 1 -- Report button
-- love.graphics.setColor(255, 255, 255)
-- love.graphics.rectangle("fill", 1, butty, love.graphics.getWidth()-2, buttheight)
-- love.graphics.setColor(0, 0, 0)
-- love.graphics.rectangle("line", 1, butty, love.graphics.getWidth()-2, buttheight)
-- love.graphics.printf("Send report", 0, butty+10*this.scale, love.graphics.getWidth(), "center")
--love.graphics.printf(ErrorManager.trace, 30, 30, love.graphics.getWidth() - 60)
end
function ErrorManager.mousepressed(x, y, button)
if not this.reportclicked then
local buttheight = 40*this.scale + this.hugefont:getHeight() -- Report button
local butty = love.graphics.getHeight() - buttheight - 1
if y > butty then
this.reportclicked = true
this.reportThread = love.thread.newThread( ERRORMANAGER_PATH.."/reportthread.lua" )
this.reportChannel = love.thread.getChannel( "sendreport" )
local reporttext = tostring(GAMEVERSION).."\n"..ErrorManager.trace.."\n\n---rendererinfo---\n"
local rname, rversion, gvendor, gdevice = love.graphics.getRendererInfo( )
local os_string = love.system.getOS( )
local cores = love.system.getProcessorCount( )
local width,height,flags = love.window.getMode()
local pixelscale = tostring(love.window.getPixelScale and love.window.getPixelScale())
local loveversion = ""
if love.getVersion then
local vmajor, vminor, revision, codename = love.getVersion( )
loveversion = string.format("Version %d.%d.%d: %s", vmajor, vminor, revision, codename)
else
loveversion = tostring(love._version)
end
reporttext = reporttext.."LOVE Version: ".. loveversion .."\n"
reporttext = reporttext.."Renderer Name: ".. rname .."\n"
reporttext = reporttext.."Renderer Version: ".. rversion .."\n"
reporttext = reporttext.."Graphics Card Vendor: ".. gvendor .."\n"
reporttext = reporttext.."Graphics Card: ".. gdevice .."\n"
reporttext = reporttext.."OS: ".. os_string .."\n"
reporttext = reporttext.."CPU Cores: ".. cores .."\n"
reporttext = reporttext.."Width: ".. width .."\n"
reporttext = reporttext.."Height: ".. height .."\n"
reporttext = reporttext.."fullscreen: ".. tostring(flags["fullscreen"]) .."\n"
reporttext = reporttext.."fullscreentype: ".. tostring(flags["fullscreentype"]) .."\n"
reporttext = reporttext.."vsync: ".. tostring(flags["vsync"]) .."\n"
reporttext = reporttext.."fsaa: ".. tostring(flags["fsaa"]) .."\n"
reporttext = reporttext.."resizable: ".. tostring(flags["resizable"]) .."\n"
reporttext = reporttext.."borderless: ".. tostring(flags["borderless"]) .."\n"
reporttext = reporttext.."centered: ".. tostring(flags["centered"]) .."\n"
reporttext = reporttext.."display: ".. tostring(flags["display"]) .."\n"
reporttext = reporttext.."minwidth: ".. tostring(flags["minwidth"]) .."\n"
reporttext = reporttext.."minheight: ".. tostring(flags["minheight"]) .."\n"
reporttext = reporttext.."highdpi: ".. tostring(flags["highdpi"]) .."\n"
reporttext = reporttext.."srgb: ".. tostring(flags["srgb"]) .."\n"
reporttext = reporttext.."RAM used: ".. tostring(collectgarbage("count")) .."kb\n"
reporttext = reporttext.."Pixelscale: ".. pixelscale .."\n"
if love.graphics.isSupported then
reporttext = reporttext.."\n--isSupported--\n"
reporttext = reporttext.."canvas: ".. tostring(love.graphics.isSupported("canvas")) .."\n"
reporttext = reporttext.."npot: ".. tostring(love.graphics.isSupported("npot")) .."\n"
reporttext = reporttext.."subtractive: ".. tostring(love.graphics.isSupported("subtractive")) .."\n"
reporttext = reporttext.."shader: ".. tostring(love.graphics.isSupported("shader")) .."\n"
reporttext = reporttext.."hdrcanvas: ".. tostring(love.graphics.isSupported("hdrcanvas")) .."\n"
reporttext = reporttext.."multicanvas: ".. tostring(love.graphics.isSupported("multicanvas")) .."\n"
reporttext = reporttext.."mipmap: ".. tostring(love.graphics.isSupported("mipmap")) .."\n"
reporttext = reporttext.."dxt: ".. tostring(love.graphics.isSupported("dxt")) .."\n"
reporttext = reporttext.."bc5: ".. tostring(love.graphics.isSupported("bc5")) .."\n"
reporttext = reporttext.."srgb: ".. tostring(love.graphics.isSupported("srgb")) .."\n"
end
if love.graphics.getSystemLimit then
reporttext = reporttext.."\n--SystemLimit--\n"
reporttext = reporttext.."pointsize: ".. love.graphics.getSystemLimit("pointsize") .."\n"
reporttext = reporttext.."texturesize: ".. love.graphics.getSystemLimit("texturesize") .."\n"
reporttext = reporttext.."multicanvas: ".. love.graphics.getSystemLimit("multicanvas") .."\n"
reporttext = reporttext.."canvasfsaa: ".. love.graphics.getSystemLimit("canvasfsaa") .."\n"
end
reporttext = reporttext.."\n---printlog---\n"
reporttext = reporttext.. table.concat(printtable, "\n") .."\n"
this.reportThread:start(reporttext, "sendreport")
end
end
end
function ErrorManager.mousereleased(x, y, button)
end
function ErrorManager.run()
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isCreated() then
if not pcall(love.window.setMode, 800, 600) then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
end
if love.joystick then
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration() -- Stop all joystick vibrations.
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
love.graphics.setBackgroundColor(89, 157, 220)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.clear()
love.graphics.origin()
ErrorManager.load()
while true do
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return
end
if e == "keypressed" and a == "escape" then
return
end
if e == "mousepressed" then
ErrorManager.mousepressed(a, b, c)
end
if e == "mousereleased" then
ErrorManager.mousereleased(a, b, c)
end
end
ErrorManager.update()
love.graphics.clear()
ErrorManager.draw()
love.graphics.present()
if love.timer then
love.timer.sleep(0.1)
end
end
end
function love.errhand(msg)
-- function love.window.getPixelScale(...)
-- return 1
-- end
if type(ErrorManager) == "table" then
ErrorManager.msg = msg
end
local status, err = pcall(function() ErrorManager.trace = getTraceback(msg) end)
ErrorManager.trace = ErrorManager.trace or ""
if not status then
ErrorManager.trace = ErrorManager.trace .. "\nError getting traceback:\n"..tostring(err).."\n"
end
local status, err = pcall(ErrorManager.run)
if not status then
ErrorManager.trace = ErrorManager.trace .. "\nError in ErrorManager.run:\n"..tostring(err).."\n"
print(ErrorManager.trace)
io.read()
end
end | apache-2.0 |
lichtl/darkstar | scripts/zones/Misareaux_Coast/npcs/_0p0.lua | 14 | 2580 | -----------------------------------
-- Area: Misareaux Coast
-- NPC: Dilapidated Gate
-- @pos 260 9 -435 25
-----------------------------------
package.loaded["scripts/zones/Misareaux_Coast/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/Misareaux_Coast/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == AN_ETERNAL_MELODY and player:getVar("PromathiaStatus") == 1) then
player:startEvent(0x0005);
elseif (player:getCurrentMission(COP) == SHELTERING_DOUBT and player:getVar("PromathiaStatus") == 3) then
player:startEvent(0x0007);
elseif (player:getCurrentMission(COP) == A_PLACE_TO_RETURN and player:getVar("PromathiaStatus") == 1) then
if (player:getVar("Warder_Aglaia_KILL") == 1 and player:getVar("Warder_Euphrosyne_KILL") == 1 and player:getVar("Warder_Thalia_KILL") == 1) then
player:startEvent(0x000A);
elseif (GetMobAction(16879893) == 0 and GetMobAction(16879894) == 0 and GetMobAction(16879895) == 0) then
SpawnMob(16879893):updateClaim(player);
SpawnMob(16879894):updateClaim(player);
SpawnMob(16879895):updateClaim(player);
else
player:messageSpecial(DOOR_CLOSED);
end
else
player:messageSpecial(DOOR_CLOSED);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0005) then
player:setVar("PromathiaStatus",2);
elseif (csid == 0x0007) then
player:setVar("PromathiaStatus",0);
player:completeMission(COP,SHELTERING_DOUBT);
player:addMission(COP,THE_SAVAGE);
elseif (csid == 0x000A) then
player:setVar("PromathiaStatus",0);
player:setVar("Warder_Aglaia_KILL",0);
player:setVar("Warder_Euphrosyne_KILL",0);
player:setVar("Warder_Thalia_KILL",0);
player:completeMission(COP,A_PLACE_TO_RETURN);
player:addMission(COP,MORE_QUESTIONS_THAN_ANSWERS);
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/globals/spells/valor_minuet_ii.lua | 27 | 1565 | -----------------------------------------
-- Spell: Valor Minuet II
-- Grants Attack bonus to all allies.
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 10;
if (sLvl+iLvl > 85) then
power = power + math.floor((sLvl+iLvl-85) / 6);
end
if (power >= 32) then
power = 32;
end
local iBoost = caster:getMod(MOD_MINUET_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
if (iBoost > 0) then
power = power + 1 + (iBoost-1)*4;
end
power = power + caster:getMerit(MERIT_MINUET_EFFECT);
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_MINUET,power,0,duration,caster:getID(), 0, 2)) then
spell:setMsg(75);
end
return EFFECT_MINUET;
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Abyssea-Konschtat/npcs/qm6.lua | 10 | 1347 | -----------------------------------
-- Zone: Abyssea-Konschtat
-- NPC: qm6 (???)
-- Spawns Bloodguzzler
-- @pos ? ? ? 15
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
--[[
if (trade:hasItemQty(2903,1) and trade:getItemCount() == 1) then -- Player has all the required items.
if (GetMobAction(16838899) == ACTION_NONE) then -- Mob not already spawned from this
SpawnMob(16838899):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe)
player:tradeComplete();
end
end
]]
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(1010, 2903); -- Inform payer what items they need.
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/spells/bluemagic/sub-zero_smash.lua | 4 | 1822 | -----------------------------------------
-- Spell: Sub-zero Smash
-- Additional Effect: Paralysis. Damage varies with TP
-- Spell cost: 44 MP
-- Monster Type: Aquans
-- Spell Type: Physical (Blunt)
-- Blue Magic Points: 4
-- Stat Bonus: HP+10 VIT+3
-- Level: 72
-- Casting Time: 1 second
-- Recast Time: 30 seconds
-- Skillchain Element(s): Fragmentation-IconFragmentation (can open/close Light-Icon Light with Fusion WSs and spells)
-- Combos: Fast Cast
-----------------------------------------
require("scripts/globals/bluemagic")
require("scripts/globals/status")
require("scripts/globals/magic")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local params = {}
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_CRITICAL
params.dmgtype = dsp.damageType.BLUNT
params.scattr = SC_FRAGMENTATION
params.numhits = 1
params.multiplier = 1.95
params.tp150 = 1.25
params.tp300 = 1.25
params.azuretp = 1.25
params.duppercap = 72
params.str_wsc = 0.0
params.dex_wsc = 0.0
params.vit_wsc = 0.0
params.agi_wsc = 0.0
params.int_wsc = 0.20
params.mnd_wsc = 0.3
params.chr_wsc = 0.0
damage = BluePhysicalSpell(caster, target, spell, params)
damage = BlueFinalAdjustments(caster, target, spell, damage, params)
local chance = math.random(1,20)
if (damage > 0 and chance > 5) then
local typeEffect = dsp.effect.PARALYSIS
target:delStatusEffect(typeEffect)
target:addStatusEffect(typeEffect,1,0,getBlueEffectDuration(caster,resist,typeEffect))
end
return damage
end
| gpl-3.0 |
lichtl/darkstar | scripts/globals/spells/thunderstorm.lua | 32 | 1193 | --------------------------------------
-- Spell: Thunderstorm
-- Changes the weather around target party member to "thundery."
--------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
target:delStatusEffectSilent(EFFECT_FIRESTORM);
target:delStatusEffectSilent(EFFECT_SANDSTORM);
target:delStatusEffectSilent(EFFECT_RAINSTORM);
target:delStatusEffectSilent(EFFECT_WINDSTORM);
target:delStatusEffectSilent(EFFECT_HAILSTORM);
target:delStatusEffectSilent(EFFECT_THUNDERSTORM);
target:delStatusEffectSilent(EFFECT_AURORASTORM);
target:delStatusEffectSilent(EFFECT_VOIDSTORM);
local merit = caster:getMerit(MERIT_STORMSURGE);
local power = 0;
if merit > 0 then
power = merit + caster:getMod(MOD_STORMSURGE_EFFECT) + 2;
end
target:addStatusEffect(EFFECT_THUNDERSTORM,power,0,180);
return EFFECT_THUNDERSTORM;
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Uleguerand_Range/npcs/HomePoint#3.lua | 27 | 1258 | -----------------------------------
-- Area: Uleguerand_Range
-- NPC: HomePoint#3
-- @pos
-----------------------------------
package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Uleguerand_Range/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fe, 78);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fe) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
scscgit/scsc_wildstar_addons | MarketplaceAuctionEnhanced/MarketplaceAuctionEnhanced.lua | 1 | 9543 | -----------------------------------------------------------------------------------------------
-- Client Lua Script for MarketplaceAuctionEnhanced
-- Copyright (c) NCsoft. All rights reserved
-----------------------------------------------------------------------------------------------
require "Window"
require "GameLib"
require "Money"
require "Item"
require "Unit"
require "MarketplaceLib"
require "ItemAuction"
local lastBuyVScrollPos = 0
local customPageCounter = 0
local categoryPressed = false
-----------------------------------------------------------------------------------------------
-- MarketplaceAuctionEnhanced Module Definition
-----------------------------------------------------------------------------------------------
local MarketplaceAuctionEnhanced = {}
-----------------------------------------------------------------------------------------------
-- Initialization
-----------------------------------------------------------------------------------------------
function MarketplaceAuctionEnhanced:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function MarketplaceAuctionEnhanced:Init()
local bHasConfigureFunction = false
local strConfigureButtonText = ""
local tDependencies = {"MarketplaceAuction"}
Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies)
end
-----------------------------------------------------------------------------------------------
-- MarketplaceAuctionEnhanced OnLoad
-----------------------------------------------------------------------------------------------
function MarketplaceAuctionEnhanced:OnLoad()
-- load our form file
self.xmlDoc = XmlDoc.CreateFromFile("MarketplaceAuctionEnhanced.xml")
-- Get MarketplaceAuction addon
self.MarketplaceAuction = Apollo.GetAddon("MarketplaceAuction")
self:InitializeTimer()
self:InitializeHooks()
Print("onload ")
end
-- Timers
function MarketplaceAuctionEnhanced:InitializeTimer()
Apollo.RegisterTimerHandler("VScrollTimer", "OnVScrollTimer", self)
end
-----------------------------------------------------------------------------------------------
-- MarketplaceAuctionEnhanced Override Functions
-----------------------------------------------------------------------------------------------
function MarketplaceAuctionEnhanced:InitializeHooks()
local MarketplaceAuction = Apollo.GetAddon("MarketplaceAuction")
-- Called when user clicks on an item (row) inside the AH
local fnOldOnRowSelectBtnCheck = MarketplaceAuction.OnRowSelectBtnCheck
MarketplaceAuction.OnRowSelectBtnCheck = function(wndHandler, wndControl)
fnOldOnRowSelectBtnCheck(wndHandler, wndControl)
lastBuyVScrollPos = MarketplaceAuction.wndMain:FindChild("BuyContainer"):FindChild("SearchResultList"):GetVScrollPos()
end
-- Function called when sort options combo (ending soon, newly listed...) is changed
local fnOldOnSortOptionsUseableToggle = MarketplaceAuction.OnSortOptionsUseableToggle
MarketplaceAuction.OnSortOptionsUseableToggle = function(wndHandler, wndControl)
fnOldOnSortOptionsUseableToggle(wndHandler, wndControl) -- SortFlyoutStat and SortOptionsTimeLH and etc
-- Reset scrollpos and page when changing search filter
lastBuyVScrollPos = 0
customPageCounter = 0
MarketplaceAuction:OnRefreshBtn()
end
-- Function to init buy window with proper scroll positions
local fnOldInitializeBuy = MarketplaceAuction.InitializeBuy
MarketplaceAuction.InitializeBuy = function()
fnOldInitializeBuy(MarketplaceAuction)
local strSearchQuery = tostring(MarketplaceAuction.wndMain:FindChild("SearchEditBox"):GetText())
-- if curpage isnt valid (happens at startup) then always go to page 0
if MarketplaceAuction.nCurPage == nil or MarketplaceAuction.nCurPage < 0 then
MarketplaceAuction.fnLastSearch(0)
-- if user has written a search string then always go to page 0 or it will fail to list the results
elseif strSearchQuery and string.len(strSearchQuery) > 0 then
MarketplaceAuction.fnLastSearch(0)
MarketplaceAuction:RequestUpdates()
-- got here after user clicked on any category, reset paging
elseif categoryPressed == true then
categoryPressed = false
customPageCounter = 0
lastBuyVScrollPos = 0
MarketplaceAuction.fnLastSearch(0)
-- else, go back to the page we were on earlier (before searching, buying, bidding, selling)
else
MarketplaceAuction.fnLastSearch(customPageCounter)
-- Create new timer to restore the previous vertical scroll position after changing page
Apollo.StopTimer("VScrollTimer")
Apollo.CreateTimer("VScrollTimer", 1, false)
end
end
-- Function called when "go to first buy page" button is pressed
local fnOldOnBuySearchFirstBtn = MarketplaceAuction.OnBuySearchFirstBtn
MarketplaceAuction.OnBuySearchFirstBtn = function(wndHandler, wndControl)
fnOldOnBuySearchFirstBtn(wndHandler, wndControl)
customPageCounter = 0
end
-- Function called when "go to previous buy page" button is pressed
local fnOldOnOnBuySearchPrevBtn = MarketplaceAuction.OnBuySearchPrevBtn
MarketplaceAuction.OnBuySearchPrevBtn = function(wndHandler, wndControl)
fnOldOnOnBuySearchPrevBtn(wndHandler, wndControl)
customPageCounter = MarketplaceAuction.nCurPage - 1
end
-- Function called when "go to next buy page" button is pressed
local fnOldOnBuySearchNextBtn = MarketplaceAuction.OnBuySearchNextBtn
MarketplaceAuction.OnBuySearchNextBtn = function(wndHandler, wndControl)
fnOldOnBuySearchNextBtn(wndHandler, wndControl)
customPageCounter = MarketplaceAuction.nCurPage + 1
end
-- Function called when "go to last buy page" button is pressed
local fnOldOnBuySearchLastBtn = MarketplaceAuction.OnBuySearchLastBtn
MarketplaceAuction.OnBuySearchLastBtn = function(wndHandler, wndControl)
fnOldOnBuySearchLastBtn(wndHandler, wndControl)
customPageCounter = math.floor(MarketplaceAuction.nTotalResults / MarketplaceLib.kAuctionSearchPageSize)
end
local fnOldInitialize = MarketplaceAuction.Initialize
MarketplaceAuction.Initialize= function()
fnOldInitialize(MarketplaceAuction)
-- Force window to open buy decor category as the default
self:SetDecorAsDefaultCategory()
end
---------------------------------------------------------------------------------------------------
-- We would like to know when a user buy/bid items to stay on that AH page, problem is that code is hidden for us :(
-- The workaround is to check for when user clicks any category/subcategory and in that case reset current page to 0
-- Ugly hack: InitializeBuy is being called beefore OnCategoryTopBtnCheck & OnCategoryMidBtnCheck, meaning it won't
-- see the changed bool value, ttherefore we call InitializeBuy a second time.
---------------------------------------------------------------------------------------------------
local fnOldOnCategoryTopBtnCheck = MarketplaceAuction.OnCategoryTopBtnCheck
MarketplaceAuction.OnCategoryTopBtnCheck = function(wndHandler, wndControl)
fnOldOnCategoryTopBtnCheck(wndHandler, wndControl)
categoryPressed = true
self.MarketplaceAuction:InitializeBuy()
end
local fnOldOnCategoryMidBtnCheck = MarketplaceAuction.OnCategoryMidBtnCheck
MarketplaceAuction.OnCategoryMidBtnCheck= function(wndHandler, wndControl)
fnOldOnCategoryMidBtnCheck(wndHandler, wndControl)
categoryPressed = true
self.MarketplaceAuction:InitializeBuy()
end
end
---------------------------------------------------------------------------------------------------
-- MarketplaceAuctionEnhanced Internal Functions
---------------------------------------------------------------------------------------------------
function MarketplaceAuctionEnhanced:SetDecorAsDefaultCategory()
for idx, wndTopItem in pairs(self.MarketplaceAuction.wndMain:FindChild("MainCategoryContainer"):GetChildren()) do
if idx == 1 then
-- Uncheck the "Heavy armor -> All" category
wndTopItem:FindChild("CategoryTopBtn"):SetCheck(false)
end
if idx == 8 then
-- Check the "Housing -> decor" category
wndTopItem:FindChild("CategoryTopBtn"):SetCheck(true)
local categoryTopItem = wndTopItem:FindChild("CategoryTopBtn"):GetData()
local categoryTopList = categoryTopItem:FindChild("CategoryTopList")
for idG, wndMidItem in pairs(categoryTopList:GetChildren()) do
if idG == 2 then --"All" button is first in list of miditems, we want second button for "Decor"
local midButton = wndMidItem:FindChild("CategoryMidBtn")
midButton:SetCheck(true)
-- Set internal values so RefreshBtn() can do its magic
self.MarketplaceAuction.nSearchId = midButton:GetData()[1]
self.MarketplaceAuction.strSearchEnum = midButton:GetData()[2]
end
end
end
end
self.MarketplaceAuction:OnRefreshBtn(self.MarketplaceAuction)
self.MarketplaceAuction:OnResizeCategories(self.MarketplaceAuction)
end
function MarketplaceAuctionEnhanced:OnVScrollTimer()
if self.MarketplaceAuction.wndMain and self.MarketplaceAuction.wndMain:IsValid() then
Apollo.StopTimer("VScrollTimer")
self.MarketplaceAuction.wndMain:FindChild("SearchResultList"):SetVScrollPos(lastBuyVScrollPos)
end
end
-----------------------------------------------------------------------------------------------
-- MarketplaceAuctionEnhanced Instance
-----------------------------------------------------------------------------------------------
local MarketplaceAuctionEnhancedInst = MarketplaceAuctionEnhanced:new()
MarketplaceAuctionEnhancedInst:Init()
| mit |
RunAwayDSP/darkstar | scripts/zones/Norg/npcs/Parlemaille.lua | 14 | 1495 | -----------------------------------
-- Area: Norg
-- NPC: Parlemaille
-- Standard Info NPC
-----------------------------------
require("scripts/globals/pathfind");
-----------------------------------
local path =
{
-20.369047, 1.097733, -24.847025,
-20.327482, 1.097733, -25.914215,
-20.272402, 1.097733, -27.108938,
-20.094927, 1.097733, -26.024536,
-19.804167, 1.097733, -13.467897,
-20.166626, 1.097733, -29.047626,
-20.415781, 1.097733, -30.099203,
-20.956963, 1.097733, -31.050713,
-21.629911, 1.097733, -31.904819,
-22.395691, 1.097733, -32.705379,
-23.187502, 1.097733, -33.450657,
-24.126440, 1.097733, -33.993565,
-25.146549, 1.097733, -34.370991,
-24.118807, 1.097733, -34.021263,
-23.177444, 1.097733, -33.390072,
-22.360268, 1.097733, -32.672077,
-21.594837, 1.097733, -31.877075,
-20.870659, 1.097733, -30.991661,
-20.384108, 1.097733, -29.968874,
-20.212332, 1.097733, -28.944513,
-20.144073, 1.097733, -27.822714,
-20.110937, 1.097733, -26.779232,
-19.802849, 1.097733, -13.406805
};
function onSpawn(npc)
npc:initNpcAi();
npc:setPos(dsp.path.first(path));
-- onPath(npc);
end;
function onPath(npc)
dsp.path.patrol(npc, path);
end;
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:startEvent(88);
npc:wait();
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option,npc)
npc:wait(0);
end;
| gpl-3.0 |
lichtl/darkstar | scripts/globals/abilities/pets/hydro_breath.lua | 29 | 1337 | ---------------------------------------------------
-- Hydro Breath
---------------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/ability");
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0;
end;
function onUseAbility(pet, target, skill, action)
local master = pet:getMaster()
---------- Deep Breathing ----------
-- 0 for none
-- 1 for first merit
-- 0.25 for each merit after the first
-- TODO: 0.1 per merit for augmented AF2 (10663 *w/ augment*)
local deep = 1;
if (pet:hasStatusEffect(EFFECT_MAGIC_ATK_BOOST) == true) then
deep = deep + 1 + (master:getMerit(MERIT_DEEP_BREATHING)-1)*0.25;
pet:delStatusEffect(EFFECT_MAGIC_ATK_BOOST);
end
local gear = master:getMod(MOD_WYVERN_BREATH)/256; -- Master gear that enhances breath
local dmgmod = MobBreathMove(pet, target, 0.185, pet:getMainLvl()*15, ELE_WATER); -- Works out to (hp/6) + 15, as desired
dmgmod = (dmgmod * (1+gear))*deep;
pet:setTP(0)
local dmg = AbilityFinalAdjustments(dmgmod,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WATER,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Ship_bound_for_Selbina/npcs/Maera.lua | 14 | 1361 | -----------------------------------
-- Area: Ship bound for Selbina
-- NPC: Maera
-- Type: Standard Merchant NPC
-- @pos -1.139 -2.101 -9.000 220
-----------------------------------
package.loaded["scripts/zones/Ship_bound_for_Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/zones/Ship_bound_for_Selbina/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,MAERA_SHOP_DIALOG);
stock = {0x1010,910, -- Potion
0x1020,4832, -- Ether
0x1034,316, -- Antidote
0x1036,2595, -- Eye Drops
0x1037,800} -- Echo Drops
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
DaCyclops/robotic-combinators | prototypes/signals-robotic.lua | 1 | 2682 | data:extend(
{
{
type = "virtual-signal",
name = "signal-robot-log-idle",
icon = "__robotic-combinators__/graphics/signal-robot-log-idle.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[01]"
},
{
type = "virtual-signal",
name = "signal-robot-log-total",
icon = "__robotic-combinators__/graphics/signal-robot-log-total.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[02]"
},
{
type = "virtual-signal",
name = "signal-robot-con-idle",
icon = "__robotic-combinators__/graphics/signal-robot-con-idle.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[03]"
},
{
type = "virtual-signal",
name = "signal-robot-con-total",
icon = "__robotic-combinators__/graphics/signal-robot-con-total.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[04]"
},
{
type = "virtual-signal",
name = "signal-robot-construction-radius",
icon = "__robotic-combinators__/graphics/signal-robot-con-radius.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[05]"
},
{
type = "virtual-signal",
name = "signal-robot-roboports",
icon = "__robotic-combinators__/graphics/signal-robot-roboports.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[06]"
},
{
type = "virtual-signal",
name = "signal-robot-storage-count",
icon = "__robotic-combinators__/graphics/signal-robot-storage.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[07]"
},
{
type = "virtual-signal",
name = "signal-robot-storage-empty",
icon = "__robotic-combinators__/graphics/signal-robot-storage-empty.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[08]"
},
{
type = "virtual-signal",
name = "signal-robot-pending-requesters",
icon = "__robotic-combinators__/graphics/signal-robot-pending-requester.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[09]"
},
{
type = "virtual-signal",
name = "signal-robot-charging-count",
icon = "__robotic-combinators__/graphics/signal-robot-now-charging.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[10]"
},
{
type = "virtual-signal",
name = "signal-robot-to-charge-count",
icon = "__robotic-combinators__/graphics/signal-robot-to-charge.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[11]"
},
{
type = "virtual-signal",
name = "signal-robot-sad-robots",
icon = "__robotic-combinators__/graphics/signal-robot-sad.png",
subgroup = "virtual-signal-number",
order = "r[robots]-[12]"
},
})
| mit |
lichtl/darkstar | scripts/zones/RuLude_Gardens/npcs/Pherimociel.lua | 5 | 2703 | -----------------------------------
-- Area: Ru'Lude Gardens
-- NPC: Pherimociel
-- Involved in mission: COP 1-2
-- @pos -31.627 1.002 67.956 243
-----------------------------------
package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/RuLude_Gardens/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local Hrandom =math.random();
if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x0018);
elseif (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") == 1) then
player:startEvent(0x0019);
elseif (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 3) then
player:startEvent(0x003A);
elseif (player:getCurrentMission(COP) == FOR_WHOM_THE_VERSE_IS_SUNG and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x273E);
elseif (player:getCurrentMission(COP) == A_PLACE_TO_RETURN and player:getVar("PromathiaStatus") == 1) then
if (Hrandom<0.2) then
player:startEvent(0x001B);
elseif (Hrandom<0.6) then
player:startEvent(0x001C);
else
player:startEvent(0x001D);
end
elseif (player:getCurrentMission(COP) == MORE_QUESTIONS_THAN_ANSWERS and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x2741);
else
player:startEvent(0x009b);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0018) then
player:setVar("PromathiaStatus",1); -- first cs mission 1.2 has been seen YOU CAN NOW ENTER TO PROMYVION
player:setVar("FirstPromyvionHolla",1);
player:setVar("FirstPromyvionMea",1);
player:setVar("FirstPromyvionDem",1);
elseif (csid == 0x003A) then
player:setVar("COP_Tenzen_s_Path",4);
elseif (csid == 0x273E or 0x2741) then
player:setVar("PromathiaStatus",1);
end
end; | gpl-3.0 |
zegotinha/LiveShift | vlclib/windows/lua/intf/telnet.lua | 2 | 8395 | --[==========================================================================[
telnet.lua: VLM interface plugin
--[==========================================================================[
Copyright (C) 2007 the VideoLAN team
$Id$
Authors: Antoine Cellerier <dionoea at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]==========================================================================]
description=
[============================================================================[
VLM Interface plugin
Copy (features wise) of the original VLC modules/control/telnet.c module.
Differences are:
* it's in Lua
* 'lock' command to lock the telnet promt
* possibility to listen on different hosts including stdin
for example:
listen on stdin: vlc -I lua --lua-intf telnet --lua-config "telnet={host='*console'}"
listen on stdin + 2 ports on localhost: vlc -I lua --lua-intf telnet --lua-config "telnet={hosts={'localhost:4212','localhost:5678','*console'}}"
Configuration options setable throught the --lua-config option are:
* hosts: A list of hosts to listen on (see examples above).
* host: A host to listen on. (won't be used if `hosts' is set)
* password: The password used for remote clients.
* prompt: The prompt.
]============================================================================]
require "host"
--[[ Some telnet command special characters ]]
WILL = "\251" -- Indicates the desire to begin performing, or confirmation that you are now performing, the indicated option.
WONT = "\252" -- Indicates the refusal to perform, or continue performing, the indicated option.
DO = "\253" -- Indicates the request that the other party perform, or confirmation that you are expecting the other party to perform, the indicated option.
DONT = "\254" -- Indicates the demand that the other party stop performing, or confirmation that you are no longer expecting the other party to perform, the indicated option.
IAC = "\255" -- Interpret as command
ECHO = "\001"
--[[ Client status change callbacks ]]
function on_password( client )
if client.type == host.client_type.net then
client:send( "Password: " ..IAC..WILL..ECHO )
else
-- no authentication needed on stdin
client:switch_status( host.status.read )
end
end
function on_read( client )
client:send( config.prompt and tostring(config.prompt) or "> " )
end
function on_write( client )
end
--[[ Misc functions ]]
function telnet_commands( client )
-- remove telnet command replies from the client's data
client.buffer = string.gsub( client.buffer, IAC.."["..DO..DONT..WILL..WONT.."].", "" )
end
function vlm_message_to_string(client,message,prefix)
local prefix = prefix or ""
if message.value then
client:append(prefix .. message.name .. " : " .. message.value)
else
client:append(prefix .. message.name)
end
if message.children then
for i,c in ipairs(message.children) do
vlm_message_to_string(client,c,prefix.." ")
end
end
end
--[[ Configure the host ]]
h = host.host()
h.status_callbacks[host.status.password] = on_password
h.status_callbacks[host.status.read] = on_read
h.status_callbacks[host.status.write] = on_write
h:listen( config.hosts or config.host or "localhost:4212" )
password = config.password or "admin"
--[[ Launch vlm ]]
vlm = vlc.vlm()
--[[ Commands ]]
function shutdown(client)
h:broadcast("Shutting down.\r\n")
vlc.msg.err("shutdown requested")
vlc.misc.quit()
return true
end
function logout(client)
client:del()
return true
end
function quit(client)
if client.type == host.client_type.net then
return logout(client)
else
return shutdown(client)
end
end
function lock(client)
client:send("\r\n")
client:switch_status( host.status.password )
client.buffer = ""
return false
end
function print_text(text)
return function(client)
client:append(string.gsub(text,"\r?\n","\r\n"))
return true
end
end
function help(client)
client:append(" Telnet Specific Commands:")
for c,t in pairs(commands) do
client:append(" "..c.." : "..t.help)
end
return true
end
commands = {
["shutdown"] = { func = shutdown, help = "shutdown VLC" },
["quit"] = { func = quit, help = "logout from telnet/shutdown VLC from local shell" },
["logout"] = { func = logout, help = "logout" },
["lock"] = { func = lock, help = "lock the telnet prompt" },
["description"] = { func = print_text(description), help = "describe this module" },
["license"] = { func = print_text(vlc.misc.license()), help = "print VLC's license message" },
["help"] = { func = help, help = "show this help", dovlm = true },
}
function client_command( client )
local cmd = client.buffer
client.buffer = ""
if not commands[cmd] or not commands[cmd].func or commands[cmd].dovlm then
-- if it's not an interface specific command, it has to be a VLM command
local message, vlc_err = vlm:execute_command( cmd )
vlm_message_to_string( client, message )
if not commands[cmd] or not commands[cmd].func and not commands[cmd].dovlm then
if vlc_err ~= 0 then client:append( "Type `help' for help." ) end
return true
end
end
ok, msg = pcall( commands[cmd].func, client )
if not ok then
client:append( "Error in `"..cmd.."' "..msg )
return true
end
return msg
end
--[[ The main loop ]]
while not vlc.misc.should_die() do
local w, r = h:accept_and_select()
-- Handle writes
for _, client in pairs(w) do
local len = client:send()
client.buffer = string.sub(client.buffer,len+1)
if client.buffer == "" then client:switch_status( host.status.read ) end
end
-- Handle reads
for _, client in pairs(r) do
local str = client:recv(1000)
if not str or str == "" -- the telnet client program has left
or (client.type == host.client_type.net and str == "\004") then
-- Caught a ^D
client.cmds = "quit\n"
else
client.cmds = client.cmds .. str
end
client.buffer = ""
-- split the command at the first '\n'
while string.find(client.cmds, "\n") do
-- save the buffer to send to the client
local saved_buffer = client.buffer
-- get the next command
local index = string.find(client.cmds, "\n")
client.buffer = string.gsub(string.sub(client.cmds, 0, index - 1), "^%s*(.-)%s*$", "%1")
client.cmds = string.sub(client.cmds, index + 1)
-- Remove telnet commands from the command line
if client.type == host.client_type.net then
telnet_commands( client )
end
-- Run the command
if client.status == host.status.password then
if client.buffer == password then
client:send( IAC..WONT..ECHO.."\r\nWelcome, Master\r\n" )
client.buffer = ""
client:switch_status( host.status.write )
elseif client.buffer == "quit" then
client_command( client )
else
client:send( "\r\nWrong password\r\nPassword: " )
client.buffer = ""
end
elseif client_command( client ) then
client:switch_status( host.status.write )
end
client.buffer = saved_buffer .. client.buffer
end
end
end
--[[ Clean up ]]
vlm = nil
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/items/bowl_of_soy_ramen_+1.lua | 11 | 1526 | -----------------------------------------
-- ID: 6459
-- Item: bowl_of_soy_ramen_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- HP +55
-- STR +6
-- VIT +6
-- AGI +4
-- Attack +11% (cap 175)
-- Ranged Attack +11% (cap 175)
-- Resist Slow +15
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,3600,6459)
end
function onEffectGain(target,effect)
target:addMod(dsp.mod.HP, 55)
target:addMod(dsp.mod.STR, 6)
target:addMod(dsp.mod.VIT, 6)
target:addMod(dsp.mod.AGI, 4)
target:addMod(dsp.mod.FOOD_ATTP, 11)
target:addMod(dsp.mod.FOOD_ATT_CAP, 175)
target:addMod(dsp.mod.FOOD_RATTP, 11)
target:addMod(dsp.mod.FOOD_RATT_CAP, 175)
target:addMod(dsp.mod.SLOWRES, 15)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.HP, 55)
target:delMod(dsp.mod.STR, 6)
target:delMod(dsp.mod.VIT, 6)
target:delMod(dsp.mod.AGI, 4)
target:delMod(dsp.mod.FOOD_ATTP, 11)
target:delMod(dsp.mod.FOOD_ATT_CAP, 175)
target:delMod(dsp.mod.FOOD_RATTP, 11)
target:delMod(dsp.mod.FOOD_RATT_CAP, 175)
target:delMod(dsp.mod.SLOWRES, 15)
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/HomePoint#3.lua | 27 | 1287 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: HomePoint#3
-- @pos -108 -6 -108 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x21fe, 107);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x21fe) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Jugner_Forest/Zone.lua | 4 | 4186 | -----------------------------------
--
-- Zone: Jugner_Forest (104)
--
-----------------------------------
package.loaded[ "scripts/zones/Jugner_Forest/TextIDs"] = nil;
package.loaded["scripts/globals/chocobo_digging"] = nil;
-----------------------------------
require("scripts/zones/Jugner_Forest/TextIDs");
require("scripts/globals/zone");
require("scripts/globals/icanheararainbow");
require("scripts/globals/conquest");
require("scripts/globals/chocobo_digging");
-----------------------------------
-- Chocobo Digging vars
-----------------------------------
local itemMap = {
-- itemid, abundance, requirement
{ 4504, 152, DIGREQ_NONE },
{ 688, 182, DIGREQ_NONE },
{ 697, 83, DIGREQ_NONE },
{ 4386, 3, DIGREQ_NONE },
{ 17396, 129, DIGREQ_NONE },
{ 691, 144, DIGREQ_NONE },
{ 918, 8, DIGREQ_NONE },
{ 699, 76, DIGREQ_NONE },
{ 4447, 38, DIGREQ_NONE },
{ 695, 45, DIGREQ_NONE },
{ 4096, 100, DIGREQ_NONE }, -- all crystals
{ 690, 15, DIGREQ_BORE },
{ 1446, 8, DIGREQ_BORE },
{ 702, 23, DIGREQ_BORE },
{ 701, 8, DIGREQ_BORE },
{ 696, 30, DIGREQ_BORE },
{ 4570, 10, DIGREQ_MODIFIER },
{ 4487, 11, DIGREQ_MODIFIER },
{ 4409, 12, DIGREQ_MODIFIER },
{ 1188, 10, DIGREQ_MODIFIER },
{ 4532, 12, DIGREQ_MODIFIER },
};
local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED };
-----------------------------------
-- onChocoboDig
-----------------------------------
function onChocoboDig(player, precheck)
return chocoboDig(player, itemMap, precheck, messageArray);
end;
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
local manuals = {17203883,17203884};
SetFieldManual(manuals);
local vwnpc = {17203933,17203934,17203935};
SetVoidwatchNPC(vwnpc);
zone:registerRegion(1, -484, 10, 292, 0, 0, 0); -- Sets Mark for "Under Oath" Quest cutscene.
-- Fraelissa
SetRespawnTime(17203447, 900, 10800);
SetRegionalConquestOverseers(zone:getRegionID());
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos( 342, -5, 15.117, 169);
end
if (triggerLightCutscene(player)) then -- Quest: I Can Hear A Rainbow
cs = 0x000f;
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter( player, region)
if (region:GetRegionID() == 1) then
if (player:getVar("UnderOathCS") == 7) then -- Quest: Under Oath - PLD AF3
player:startEvent(0x000E);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x000f) then
lightCutsceneUpdate(player); -- Quest: I Can Hear A Rainbow
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x000f) then
lightCutsceneFinish(player); -- Quest: I Can Hear A Rainbow
elseif (csid == 0x000E) then
player:setVar("UnderOathCS",8); -- Quest: Under Oath - PLD AF3
end
end; | gpl-3.0 |
sjznxd/lc-20130222 | applications/luci-radvd/luasrc/model/cbi/radvd/rdnss.lua | 74 | 2324 | --[[
LuCI - Lua Configuration Interface
Copyright 2010 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local sid = arg[1]
local utl = require "luci.util"
m = Map("radvd", translatef("Radvd - RDNSS"),
translate("Radvd is a router advertisement daemon for IPv6. " ..
"It listens to router solicitations and sends router advertisements " ..
"as described in RFC 4861."))
m.redirect = luci.dispatcher.build_url("admin/network/radvd")
if m.uci:get("radvd", sid) ~= "rdnss" then
luci.http.redirect(m.redirect)
return
end
s = m:section(NamedSection, sid, "interface", translate("RDNSS Configuration"))
s.addremove = false
--
-- General
--
o = s:option(Flag, "ignore", translate("Enable"))
o.rmempty = false
function o.cfgvalue(...)
local v = Flag.cfgvalue(...)
return v == "1" and "0" or "1"
end
function o.write(self, section, value)
Flag.write(self, section, value == "1" and "0" or "1")
end
o = s:option(Value, "interface", translate("Interface"),
translate("Specifies the logical interface name this section belongs to"))
o.template = "cbi/network_netlist"
o.nocreate = true
o.optional = false
function o.formvalue(...)
return Value.formvalue(...) or "-"
end
function o.validate(self, value)
if value == "-" then
return nil, translate("Interface required")
end
return value
end
function o.write(self, section, value)
m.uci:set("radvd", section, "ignore", 0)
m.uci:set("radvd", section, "interface", value)
end
o = s:option(DynamicList, "addr", translate("Addresses"),
translate("Advertised IPv6 RDNSS. If empty, the current IPv6 address of the interface is used"))
o.optional = false
o.rmempty = true
o.datatype = "ip6addr"
o.placeholder = translate("default")
function o.cfgvalue(self, section)
local l = { }
local v = m.uci:get_list("radvd", section, "addr")
for v in utl.imatch(v) do
l[#l+1] = v
end
return l
end
o = s:option(Value, "AdvRDNSSLifetime", translate("Lifetime"),
translate("Specifies the maximum duration how long the RDNSS entries are used for name resolution."))
o.datatype = 'or(uinteger,"infinity")'
o.placeholder = 1200
return m
| apache-2.0 |
RunAwayDSP/darkstar | scripts/globals/spells/diaga_iii.lua | 11 | 2314 | -----------------------------------------
-- Spell: Diaga III
-- Lowers an enemy's defense and gradually deals light elemental damage.
-----------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/utils")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster, target, spell)
return 0
end
function onSpellCast(caster, target, spell)
local basedmg = caster:getSkillLevel(dsp.skill.ENFEEBLING_MAGIC) / 3
local params = {}
params.dmg = basedmg
params.multiplier = 5
params.skillType = dsp.skill.ENFEEBLING_MAGIC
params.attribute = dsp.mod.INT
params.hasMultipleTargetReduction = false
params.diff = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT)
params.attribute = dsp.mod.INT
params.skillType = dsp.skill.ENFEEBLING_MAGIC
params.bonus = 1.0
-- Calculate raw damage
local dmg = calculateMagicDamage(caster, target, spell, params)
-- Softcaps at 60, should always do at least 1
dmg = utils.clamp(dmg, 1, 60)
-- Get resist multiplier (1x if no resist)
local resist = applyResistance(caster, target, spell, params)
-- Get the resisted damage
dmg = dmg * resist
-- Add on bonuses (staff/day/weather/jas/mab/etc all go in this function)
dmg = addBonuses(caster, spell, target, dmg)
-- Add in target adjustment
dmg = adjustForTarget(target, dmg, spell:getElement())
-- Add in final adjustments including the actual damage dealt
local final = finalMagicAdjustments(caster, target, spell, dmg)
-- Calculate duration and bonus
local duration = calculateDuration(120, spell:getSkillType(), spell:getSpellGroup(), caster, target)
local dotBonus = caster:getMod(dsp.mod.DIA_DOT) -- Dia Wand
-- Check for Bio
local bio = target:getStatusEffect(dsp.effect.BIO)
-- Do it!
target:addStatusEffect(dsp.effect.DIA, 3 + dotBonus, 3, duration, 0, 20, 3)
spell:setMsg(dsp.msg.basic.MAGIC_DMG)
-- Try to kill same tier Bio (non-default behavior)
if BIO_OVERWRITE == 1 and bio ~= nil then
if bio:getPower() <= 3 then
target:delStatusEffect(dsp.effect.BIO)
end
end
return final
end | gpl-3.0 |
lichtl/darkstar | scripts/zones/Port_Windurst/npcs/_6o6.lua | 14 | 1442 | -----------------------------------
-- Area: Port Windurst
-- NPC: Door: Departures Exit
-- @zone 240
-- @pos 218 -5 114
-----------------------------------
package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Port_Windurst/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(AIRSHIP_PASS) == true and player:getGil() >= 200) then
player:startEvent(0x00b5,0,8,0,0,0,0,0,200);
else
player:startEvent(0x00b7,0,8);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x00b5) then
X = player:getXPos();
if (X >= 221 and X <= 225) then
player:delGil(200);
end
end
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Animated_Claymore.lua | 9 | 1185 | -----------------------------------
-- Area: Dynamis - Xarcabard
-- Mob: Animated Claymore
-----------------------------------
require("scripts/globals/status");
local ID = require("scripts/zones/Dynamis-Xarcabard/IDs");
-----------------------------------
function onMobEngaged(mob,target)
if (mob:AnimationSub() == 3) then
SetDropRate(102,1574,1000);
else
SetDropRate(102,1574,0);
end
target:showText(mob,ID.text.ANIMATED_CLAYMORE_DIALOG);
SpawnMob(17330365):updateEnmity(target);
SpawnMob(17330366):updateEnmity(target);
SpawnMob(17330367):updateEnmity(target);
SpawnMob(17330372):updateEnmity(target);
SpawnMob(17330373):updateEnmity(target);
SpawnMob(17330374):updateEnmity(target);
end;
function onMobFight(mob,target)
-- TODO: add battle dialog
end;
function onMobDisengage(mob)
mob:showText(mob,ID.text.ANIMATED_CLAYMORE_DIALOG+2);
end;
function onMobDeath(mob, player, isKiller)
player:showText(mob,ID.text.ANIMATED_CLAYMORE_DIALOG+1);
DespawnMob(17330365);
DespawnMob(17330366);
DespawnMob(17330367);
DespawnMob(17330372);
DespawnMob(17330373);
DespawnMob(17330374);
end; | gpl-3.0 |
NiLuJe/koreader | plugins/vocabbuilder.koplugin/db.lua | 3 | 18425 | local DataStorage = require("datastorage")
local Device = require("device")
local SQ3 = require("lua-ljsqlite3/init")
local LuaData = require("luadata")
local logger = require("logger")
local db_location = DataStorage:getSettingsDir() .. "/vocabulary_builder.sqlite3"
local DB_SCHEMA_VERSION = 20221002
local VOCABULARY_DB_SCHEMA = [[
-- To store looked up words
CREATE TABLE IF NOT EXISTS "vocabulary" (
"word" TEXT NOT NULL UNIQUE,
"title_id" INTEGER,
"create_time" INTEGER NOT NULL,
"review_time" INTEGER,
"due_time" INTEGER NOT NULL,
"review_count" INTEGER NOT NULL DEFAULT 0,
"prev_context" TEXT,
"next_context" TEXT,
"streak_count" INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY("word")
);
CREATE TABLE IF NOT EXISTS "title" (
"id" INTEGER NOT NULL UNIQUE,
"name" TEXT UNIQUE,
"filter" INTEGER NOT NULL DEFAULT 1,
PRIMARY KEY("id")
);
CREATE INDEX IF NOT EXISTS due_time_index ON vocabulary(due_time);
CREATE INDEX IF NOT EXISTS title_name_index ON title(name);
]]
local VocabularyBuilder = {
path = db_location
}
function VocabularyBuilder:init()
VocabularyBuilder:createDB()
end
function VocabularyBuilder:selectCount(vocab_widget)
local db_conn = SQ3.open(db_location)
local where_clause = vocab_widget:check_reverse() and " WHERE due_time <= " .. vocab_widget.reload_time or ""
local sql = "SELECT count(0) FROM vocabulary INNER JOIN title ON filter=true AND title_id=id" .. where_clause .. ";"
local count = tonumber(db_conn:rowexec(sql))
db_conn:close()
return count
end
function VocabularyBuilder:createDB()
local db_conn = SQ3.open(db_location)
-- Make it WAL, if possible
if Device:canUseWAL() then
db_conn:exec("PRAGMA journal_mode=WAL;")
else
db_conn:exec("PRAGMA journal_mode=TRUNCATE;")
end
-- Create db
db_conn:exec(VOCABULARY_DB_SCHEMA)
-- Check version
local db_version = tonumber(db_conn:rowexec("PRAGMA user_version;"))
if db_version == 0 then
self:insertLookupData(db_conn)
-- Update version
db_conn:exec(string.format("PRAGMA user_version=%d;", DB_SCHEMA_VERSION))
elseif db_version < DB_SCHEMA_VERSION then
local ok, re
local log = function(msg)
logger.warn("[vocab builder db migration]", msg)
end
if db_version < 20220608 then
ok, re = pcall(db_conn.exec, db_conn, "ALTER TABLE vocabulary ADD prev_context TEXT;")
if not ok then log(re) end
ok, re = pcall(db_conn.exec, db_conn, "ALTER TABLE vocabulary ADD next_context TEXT;")
if not ok then log(re) end
ok, re = pcall(db_conn.exec, db_conn, "ALTER TABLE vocabulary ADD title_id INTEGER;")
if not ok then log(re) end
ok, re = pcall(db_conn.exec, db_conn, "INSERT OR IGNORE INTO title (name) SELECT DISTINCT book_title FROM vocabulary;")
if not ok then log(re) end
ok, re = pcall(db_conn.exec, db_conn, "UPDATE vocabulary SET title_id = (SELECT id FROM title WHERE name = book_title);")
if not ok then log(re) end
ok, re = pcall(db_conn.exec, db_conn, "ALTER TABLE vocabulary DROP book_title;")
if not ok then log(re) end
end
if db_version < 20220730 then
ok, re = pcall(db_conn.exec, db_conn, "ALTER TABLE title ADD filter INTEGER NOT NULL DEFAULT 1;")
if not ok then log(re) end
end
if db_version < 20221002 then
ok, re = pcall(db_conn.exec, db_conn, [[
ALTER TABLE vocabulary ADD streak_count INTEGER NULL DEFAULT 0;
UPDATE vocabulary SET streak_count = review_count; ]])
if not ok then log(re) end
end
db_conn:exec("CREATE INDEX IF NOT EXISTS title_id_index ON vocabulary(title_id);")
-- Update version
db_conn:exec(string.format("PRAGMA user_version=%d;", DB_SCHEMA_VERSION))
end
db_conn:close()
end
function VocabularyBuilder:insertLookupData(db_conn)
local file_path = DataStorage:getSettingsDir() .. "/lookup_history.lua"
local lookup_history = LuaData:open(file_path, "LookupHistory")
if lookup_history:has("lookup_history") then
local lookup_history_table = lookup_history:readSetting("lookup_history")
local book_titles = {}
local stmt = db_conn:prepare("INSERT INTO title (name) values (?);")
for i = #lookup_history_table, 1, -1 do
local book_title = lookup_history_table[i].book_title or ""
if not book_titles[book_title] then
stmt:bind(book_title)
stmt:step()
stmt:clearbind():reset()
book_titles[book_title] = true
end
end
local words = {}
local insert_sql = [[INSERT OR REPLACE INTO vocabulary
(word, title_id, create_time, due_time, review_time) values
(?, (SELECT id FROM title WHERE name = ?), ?, ?, ?);]]
stmt = db_conn:prepare(insert_sql)
for i = #lookup_history_table, 1, -1 do
local value = lookup_history_table[i]
if not words[value.word] then
stmt:bind(value.word, value.book_title or "", value.time, value.time + 5*60, value.time)
stmt:step()
stmt:clearbind():reset()
words[value.word] = true
end
end
end
end
function VocabularyBuilder:_select_items(items, start_idx, reload_time)
local conn = SQ3.open(db_location)
local sql
if not reload_time then
sql = string.format("SELECT * FROM vocabulary INNER JOIN title ON title_id = title.id AND filter = true ORDER BY due_time limit %d OFFSET %d;", 32, start_idx-1)
else
sql = string.format([[SELECT * FROM vocabulary INNER JOIN title
ON title_id = title.id AND filter = true
WHERE due_time <= ]] .. reload_time ..
" ORDER BY due_time desc limit %d OFFSET %d;", 32, start_idx-1)
end
local results = conn:exec(sql)
conn:close()
if not results then return end
local current_time = os.time()
for i = 1, #results.word do
local item = items[start_idx+i-1]
if item and not item.word then
item.word = results.word[i]
item.review_count = math.max(0, tonumber(results.review_count[i]))
item.streak_count = math.max(0, tonumber(results.streak_count[i]))
item.book_title = results.name[i] or ""
item.create_time = tonumber( results.create_time[i])
item.review_time = nil --use this field to flag change
item.due_time = tonumber(results.due_time[i])
item.is_dim = tonumber(results.due_time[i]) > current_time
item.prev_context = results.prev_context[i]
item.next_context = results.next_context[i]
item.got_it_callback = function(item_input)
VocabularyBuilder:gotOrForgot(item_input, true)
end
item.forgot_callback = function(item_input)
VocabularyBuilder:gotOrForgot(item_input, false)
end
item.remove_callback = function(item_input)
VocabularyBuilder:remove(item_input)
end
end
end
end
function VocabularyBuilder:select_items(vocab_widget, start_idx, end_idx)
local items = vocab_widget.item_table
local start_cursor
if #items == 0 then
start_cursor = 0
else
for i = start_idx+1, end_idx do
if not items[i].word then
start_cursor = i
break
end
end
end
if not start_cursor then return end
self:_select_items(items, start_cursor, vocab_widget:check_reverse() and vocab_widget.reload_time)
end
function VocabularyBuilder:gotOrForgot(item, isGot)
local current_time = os.time()
local due_time
local target_review_count = math.max(item.review_count + (isGot and 1 or -1), 0)
local target_count = isGot and item.streak_count + 1 or 0
if target_count == 0 then
due_time = current_time + 5 * 60
elseif target_count == 1 then
due_time = current_time + 30 * 60
elseif target_count == 2 then
due_time = current_time + 12 * 3600
elseif target_count == 3 then
due_time = current_time + 24 * 3600
elseif target_count == 4 then
due_time = current_time + 48 * 3600
elseif target_count == 5 then
due_time = current_time + 96 * 3600
elseif target_count == 6 then
due_time = current_time + 24 * 7 * 3600
elseif target_count == 7 then
due_time = current_time + 24 * 15 * 3600
else
due_time = current_time + 24 * 3600 * 30 * 2 ^ (math.min(target_count - 8, 6))
end
item.last_streak_count = item.streak_count
item.last_review_count = item.review_count
item.last_review_time = item.review_time
item.last_due_time = item.due_time
item.streak_count = target_count
item.review_count = target_review_count
item.review_time = current_time
item.due_time = due_time
end
function VocabularyBuilder:batchUpdateItems(items)
local sql = [[UPDATE vocabulary
SET review_count = ?,
streak_count = ?,
review_time = ?,
due_time = ?
WHERE word = ?;]]
local conn = SQ3.open(db_location)
local stmt = conn:prepare(sql)
for _, item in ipairs(items) do
if item.review_time then
stmt:bind(item.review_count, item.streak_count, item.review_time, item.due_time, item.word)
stmt:step()
stmt:clearbind():reset()
item.review_time = nil
end
end
conn:exec("DELETE FROM title WHERE NOT EXISTS( SELECT title_id FROM vocabulary WHERE id = title_id );")
conn:close()
end
function VocabularyBuilder:insertOrUpdate(entry)
local conn = SQ3.open(db_location)
local stmt = conn:prepare("INSERT OR IGNORE INTO title (name) VALUES (?);")
stmt:bind(entry.book_title)
stmt:step()
stmt:clearbind():reset()
stmt = conn:prepare([[INSERT INTO vocabulary (word, title_id, create_time, due_time, review_time, prev_context, next_context)
VALUES (?, (SELECT id FROM title WHERE name = ?), ?, ?, ?, ?, ?)
ON CONFLICT(word) DO UPDATE SET title_id = excluded.title_id,
create_time = excluded.create_time,
review_count = MAX(review_count-1, 0),
streak_count = 0,
due_time = ?,
prev_context = ifnull(excluded.prev_context, prev_context),
next_context = ifnull(excluded.next_context, next_context);]]);
stmt:bind(entry.word, entry.book_title, entry.time, entry.time+300, entry.time,
entry.prev_context, entry.next_context, entry.time+300)
stmt:step()
stmt:clearbind():reset()
conn:close()
end
function VocabularyBuilder:toggleBookFilter(ids)
local id_string = ""
for key, _ in pairs(ids) do
id_string = id_string .. (id_string == "" and "" or ",") .. key
end
local conn = SQ3.open(db_location)
conn:exec("UPDATE title SET filter = (filter | 1) - (filter & 1) WHERE id in ("..id_string..");")
conn:close()
end
function VocabularyBuilder:updateBookIdOfWord(word, id)
if not word or type(id) ~= "number" then return end
local conn = SQ3.open(db_location)
local stmt = conn:prepare("UPDATE vocabulary SET title_id = ? WHERE word = ?;")
stmt:bind(id, word)
stmt:step()
stmt:clearbind():reset()
conn:close()
end
function VocabularyBuilder:insertNewBook(title)
local conn = SQ3.open(db_location)
local stmt = conn:prepare("INSERT INTO title (name) VALUES (?);")
stmt:bind(title):step()
stmt:clearbind():reset()
stmt = conn:prepare("SELECT id FROM title WHERE name = ?")
local result = stmt:bind(title):step()
stmt:clearbind():reset()
conn:close()
return tonumber(result[1])
end
function VocabularyBuilder:changeBookTitle(old_title, title)
local conn = SQ3.open(db_location)
local stmt = conn:prepare("UPDATE title SET name = ? WHERE name = ?;")
stmt:bind(title, old_title):step()
stmt:clearbind():reset()
conn:close()
end
function VocabularyBuilder:selectBooks()
local conn = SQ3.open(db_location)
local sql = string.format("SELECT * FROM title")
local results = conn:exec(sql)
conn:close()
local items = {}
if not results then return items end
for i = 1, #results.id do
table.insert(items, {
id = tonumber(results.id[i]),
name = results.name[i],
filter = tonumber(results.filter[i]) ~= 0
})
end
return items
end
function VocabularyBuilder:hasFilteredBook()
local conn = SQ3.open(db_location)
local has_filter = tonumber(conn:rowexec("SELECT count(0) FROM title WHERE filter = false limit 1;"))
conn:close()
return has_filter ~= 0
end
function VocabularyBuilder:remove(item)
local conn = SQ3.open(db_location)
local stmt = conn:prepare("DELETE FROM vocabulary WHERE word = ? ;")
stmt:bind(item.word)
stmt:step()
stmt:clearbind():reset()
conn:close()
end
function VocabularyBuilder:resetProgress()
local conn = SQ3.open(db_location)
local due_time = os.time()
conn:exec(string.format("UPDATE vocabulary SET review_count = 0, streak_count = 0, due_time = %d;", due_time))
conn:close()
end
function VocabularyBuilder:purge()
local conn = SQ3.open(db_location)
conn:exec("DELETE FROM vocabulary; DELETE FROM title;")
conn:close()
end
-- Synchronization
function VocabularyBuilder.onSync(local_path, cached_path, income_path)
-- we try to open income db
local conn_income = SQ3.open(income_path)
local ok1, v1 = pcall(conn_income.rowexec, conn_income, "PRAGMA schema_version")
if not ok1 or tonumber(v1) == 0 then
-- no income db or wrong db, first time sync
logger.dbg("vocabbuilder open income DB failed", v1)
return true
end
local sql = "attach '" .. income_path:gsub("'", "''") .."' as income_db;"
-- then we try to open cached db
local conn_cached = SQ3.open(cached_path)
local ok2, v2 = pcall(conn_cached.rowexec, conn_cached, "PRAGMA schema_version")
local attached_cache
if not ok2 or tonumber(v2) == 0 then
-- no cached or error, no item to delete
logger.dbg("vocabbuilder open cached DB failed", v2)
else
attached_cache = true
sql = sql .. "attach '" .. cached_path:gsub("'", "''") ..[[' as cached_db;
-- first we delete from income_db words that exist in cached_db but not in local_db,
-- namely the ones that were deleted since last sync
DELETE FROM income_db.vocabulary WHERE word IN (
SELECT word FROM cached_db.vocabulary WHERE word NOT IN (
SELECT word FROM vocabulary
)
);
-- We need to delete words that were delete in income_db since last sync
DELETE FROM vocabulary WHERE word IN (
SELECT word FROM cached_db.vocabulary WHERE word NOT IN (
SELECT word FROM income_db.vocabulary
)
);
]]
end
conn_cached:close()
conn_income:close()
local conn = SQ3.open(local_path)
local ok3, v3 = pcall(conn.exec, conn, "PRAGMA schema_version")
if not ok3 or tonumber(v3) == 0 then
-- no local db, this is an error
logger.err("vocabbuilder open local DB", v3)
return false
end
sql = sql .. [[
-- We merge the local db with income db to form the synced db.
-- First we do the books
INSERT OR IGNORE INTO title (name) SELECT name FROM income_db.title;
-- Then update income db's book title id references
UPDATE income_db.vocabulary SET title_id = ifnull(
(SELECT mid FROM (
SELECT m.id as mid, title_id as i_tid FROM title as m -- main db
INNER JOIN income_db.title as i -- income db
ON m.name = i.name
LEFT JOIN income_db.vocabulary
on title_id = i.id
) WHERE income_db.vocabulary.title_id = i_tid
) , title_id);
-- Then we merge the income_db's contents into the local db
INSERT INTO vocabulary
(word, create_time, review_time, due_time, review_count, prev_context, next_context, title_id, streak_count)
SELECT word, create_time, review_time, due_time, review_count, prev_context, next_context, title_id, streak_count
FROM income_db.vocabulary WHERE true
ON CONFLICT(word) DO UPDATE SET
due_time = MAX(due_time, excluded.due_time),
review_count = CASE
WHEN create_time = excluded.create_time THEN MAX(review_count, excluded.review_count)
ELSE review_count + excluded.review_count
END,
prev_context = ifnull(excluded.prev_context, prev_context),
next_context = ifnull(excluded.next_context, next_context),
streak_count = CASE
WHEN review_time > excluded.review_time THEN streak_count
ELSE excluded.streak_count
END,
review_time = MAX(review_time, excluded.review_time),
create_time = excluded.create_time, -- we always use the remote value to eliminate duplicate review_count sum
title_id = excluded.title_id -- use remote in case re-assignable book id be supported
]]
conn:exec(sql)
pcall(conn.exec, conn, "COMMIT;")
conn:exec("DETACH income_db;"..(attached_cache and "DETACH cached_db;" or ""))
conn:exec("PRAGMA temp_store = 2;") -- use memory for temp files
local ok, errmsg = pcall(conn.exec, conn, "VACUUM;") -- we upload a compact file
if not ok then
logger.warn("Failed compacting vocab database:", errmsg)
end
conn:close()
return true
end
VocabularyBuilder:init()
return VocabularyBuilder
| agpl-3.0 |
lichtl/darkstar | scripts/zones/Selbina/npcs/Romeo.lua | 14 | 2522 | -----------------------------------
-- Area: Selbina
-- NPC: Romeo
-- Starts and Finishes Quest: Donate to Recycling
-- @zone 248
-- @pos -11 -11 -6
-----------------------------------
package.loaded["scripts/zones/Selbina/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Selbina/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(OTHER_AREAS,DONATE_TO_RECYCLING) == QUEST_ACCEPTED) then
if ((trade:hasItemQty(16482,5) == true or trade:hasItemQty(16483,5) == true or trade:hasItemQty(16534,5) == true or
trade:hasItemQty(17068,5) == true or trade:hasItemQty(17104,5) == true) and trade:getGil() == 0 and trade:getItemCount() == 5) then
player:startEvent(0x0015); -- Finish quest "Donate to Recycling"
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
DonateToRecycling = player:getQuestStatus(OTHER_AREAS,DONATE_TO_RECYCLING);
if (DonateToRecycling == QUEST_AVAILABLE) then
player:startEvent(0x0014); -- Start quest "Donate to Recycling"
elseif (DonateToRecycling == QUEST_ACCEPTED) then
player:startEvent(0x0016); -- During quest "Donate to Recycling"
else
player:startEvent(0x0017); -- Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0014) then
player:addQuest(OTHER_AREAS,DONATE_TO_RECYCLING);
elseif (csid == 0x0015) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,89);
else
player:completeQuest(OTHER_AREAS,DONATE_TO_RECYCLING);
player:addTitle(ECOLOGIST);
player:addItem(89);
player:messageSpecial(ITEM_OBTAINED,89); -- Wastebasket
player:addFame(OTHER_AREAS,30);
player:tradeComplete();
end
end
end;
| gpl-3.0 |
raingloom/yaoui | yaoui/View.lua | 4 | 7035 | local yui_path = (...):match('(.-)[^%.]+$') .. '.'
local Object = require(yui_path .. 'UI.classic.classic')
local View = Object:extend('View')
function View:new(yui, x, y, w, h, layout)
if not layout then error('No layout specified') end
self.yui = yui
self.x, self.y = x, y
self.w, self.h = w, h
self.layout = layout
self.name = self.layout.name
if not self.layout[1] or (self.layout[1] and self.layout[1].class_name ~= 'Stack' and self.layout[1].class_name ~= 'Flow') then
error('View must have a Stack or Flow as its first element')
end
self[1] = self.layout[1]
-- Set parents and names
self.layout[1].parent = self
if self.layout[1].name then self[self.layout[1].name] = self.layout[1] end
-- Default settings
self.margin_left = layout.margin_left or 0
self.margin_top = layout.margin_top or 0
self.margin_right = layout.margin_right or 0
self.margin_bottom = layout.margin_bottom or 0
-- Set child position and size
self.layout[1].x, self.layout[1].y = self.x + self.margin_left, self.y + self.margin_top
self.layout[1].w = self.w - self.margin_left - self.margin_right
self.layout[1].h = self.h - self.margin_top - self.margin_bottom
self:setElementSize(self.layout[1])
self:setElementPosition(self.layout[1], self.x + self.margin_left, self.y + self.margin_top)
self:reSetElementSize(self.layout[1], self)
end
function View:update(dt)
self.layout[1]:update(dt)
if self.layout.overlay then
for _, element in ipairs(self.layout.overlay) do
element:update(dt)
end
end
end
function View:draw()
self.layout[1]:draw()
if self.layout.overlay then
for _, element in ipairs(self.layout.overlay) do
element:draw()
end
end
if self.layout[1].postDraw then self.layout[1]:postDraw() end
if self.yui.debug_draw then
love.graphics.rectangle('line', self.x, self.y, self.w, self.h)
end
end
function View:getAllElements()
return self.layout[1]:getAllElements()
end
function View:setElementPosition(element, x, y)
element.x, element.y = x, y
if element.class_name == 'Stack' then
local h = 0
for i, e in ipairs(element.layout) do
self:setElementPosition(e, element.x + element.margin_left, element.y + element.margin_top + h + (i-1)*element.spacing)
h = h + e.h
end
if element.layout.bottom then
h = 0
for i = #element.layout.bottom, 1, -1 do
local e = element.layout.bottom[i]
self:setElementPosition(e,
element.x + element.margin_left,
element.y + element.h - element.parent.margin_top - element.margin_bottom - e.h - (#element.layout.bottom - i)*element.spacing - h)
h = h + e.h
end
end
elseif element.class_name == 'Flow' then
local w = 0
for i, e in ipairs(element.layout) do
self:setElementPosition(e, element.x + element.margin_left + w + (i-1)*element.spacing, element.y + element.margin_top)
w = w + e.w
end
if element.layout.right then
w = 0
for i = #element.layout.right, 1, -1 do
local e = element.layout.right[i]
self:setElementPosition(e,
element.x + element.w - element.parent.margin_left - element.margin_right - e.w - (#element.layout.right - i)*element.spacing - w,
element.y + element.margin_top)
w = w + e.w
end
end
end
end
function View:reSetElementSize(element, parent)
if element.class_name == 'Stack' then
element.h = parent.y + parent.h - parent.margin_bottom - element.y
if element.x + element.w > parent.x + parent.w - parent.margin_right then
element.w = parent.x + parent.w - parent.margin_right - element.x
end
for _, e in ipairs(element.layout) do
if e.class_name == 'Stack' or e.class_name == 'Flow' then
self:reSetElementSize(e, element)
end
end
if element.layout.bottom then
for _, e in ipairs(element.layout.bottom) do
if e.class_name == 'Stack' or e.class_name == 'Flow' then
self:reSetElementSize(e, element)
end
end
end
elseif element.class_name == 'Flow' then
element.w = parent.x + parent.w - parent.margin_right - element.x
if element.y + element.h > parent.y + parent.h - parent.margin_bottom then
element.h = parent.y + parent.h - parent.margin_bottom - element.y
end
for _, e in ipairs(element.layout) do
if e.class_name == 'Stack' or e.class_name == 'Flow' then
self:reSetElementSize(e, element)
end
end
if element.layout.right then
for _, e in ipairs(element.layout.right) do
if e.class_name == 'Stack' or e.class_name == 'Flow' then
self:reSetElementSize(e, element)
end
end
end
end
end
function View:setElementSize(element)
if element.class_name == 'Stack' then
for _, e in ipairs(element.layout) do
if not e.w or not e.h then self:setElementSize(e) end
end
if element.layout.bottom then
for _, e in ipairs(element.layout.bottom) do
if not e.w or not e.h then self:setElementSize(e) end
end
end
-- Set sizes
local min = 0
for _, e in ipairs(element.layout) do
if e.w > min then min = e.w end
end
if element.layout.bottom then
for _, element in ipairs(element.layout.bottom) do
if element.w > min then min = element.w end
end
end
element.w = element.layout.w or (min + element.margin_left + element.margin_right)
element.h = element.layout.h or self.h -- dummy
elseif element.class_name == 'Flow' then
for _, e in ipairs(element.layout) do
if not e.w or not e.h then self:setElementSize(e) end
end
if element.layout.right then
for _, e in ipairs(element.layout.right) do
if not e.w or not e.h then self:setElementSize(e) end
end
end
-- Set sizes
local min = 0
for _, e in ipairs(element.layout) do
if e.h > min then min = e.h end
end
if element.layout.right then
for _, e in ipairs(element.layout.right) do
if e.h > min then min = e.h end
end
end
element.h = element.layout.h or (min + element.margin_top + element.margin_bottom)
element.w = element.layout.w or self.w -- dummy
end
end
return View
| mit |
lichtl/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/_5fe.lua | 12 | 1096 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Odin's Gate
-- @pos 100 -34 -49 195
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getAnimation() == 9) then
player:messageSpecial(SOLID_STONE);
end
return 0;
end;
--
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Sealions_Den/bcnms/warriors_path.lua | 26 | 2441 | -----------------------------------
-- Area: Sealion's Den
-- Name: warriors_path
-- bcnmID : 993
-----------------------------------
package.loaded["scripts/zones/Sealions_Den/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Sealions_Den/TextIDs");
-----------------------------------
--Tarutaru
--Tenzen group 860 3875
--Makki-Chebukki (RNG) , 16908311 16908315 16908319 group 853 2492
--Kukki-Chebukki (BLM) 16908312 16908316 16908320 group 852 2293
--Cherukiki (WHM). 16908313 16908317 16908321 group 851 710
--instance 1 @pos -780 -103 -90
--instance 2 @pos -140 -23 -450
--instance 3 @pos 500 56 -810
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:addExp(1000);
if (player:getCurrentMission(COP) == THE_WARRIOR_S_PATH) then
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0);
player:setVar("PromathiaStatus",0);
player:completeMission(COP,THE_WARRIOR_S_PATH);
player:addMission(COP,GARDEN_OF_ANTIQUITY);
else
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,1);
end
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01) then
player:setPos(-25,-1 ,-620 ,208 ,33);-- al'taieu
player:addTitle(THE_CHEBUKKIS_WORST_NIGHTMARE);
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Upper_Delkfutts_Tower/npcs/_4e2.lua | 14 | 1347 | -----------------------------------
-- Area: Upper Delkfutt's Tower
-- NPC: Elevator
-- @pos -294 -143 27 158
-----------------------------------
package.loaded["scripts/zones/Upper_Delkfutts_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/zones/Upper_Delkfutts_Tower/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(549,1) and trade:getItemCount() == 1) then -- Trade Delkfutt Key
player:startEvent(0x0006);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(DELKFUTT_KEY)) then
player:startEvent(0x0006);
else
player:messageSpecial(THIS_ELEVATOR_GOES_DOWN);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lichtl/darkstar | scripts/globals/mobskills/Pyric_Bulwark.lua | 27 | 1086 | ---------------------------------------------
-- Pyric Bulwark
--
-- Description: Grants a Physical Shield effect for a time.
-- Type: Enhancing
--
-- Range: Self
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if(mob:getFamily() == 316) then
local mobSkin = mob:getModelId();
if (mobSkin == 1796) then
return 0;
else
return 1;
end
end
-- TODO: Used only when second/left head is alive (animationsub 0 or 1)
if (mob:AnimationSub() <= 1) then
return 0;
else
return 1;
end
end;
function onMobWeaponSkill(target, mob, skill)
-- addEx to pervent dispel
mob:addStatusEffectEx(EFFECT_PHYSICAL_SHIELD,0,1,0,45)
skill:setMsg(MSG_BUFF)
if (mob:getFamily() == 313) then -- Tinnin follows this up immediately with Nerve Gas
mob:useMobAbility(1580);
end
return EFFECT_PHYSICAL_SHIELD;
end; | gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/abilities/pets/thunderstorm.lua | 11 | 1428 | ---------------------------------------------------
-- Geocrush
---------------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
require("scripts/globals/magic")
---------------------------------------------------
function onAbilityCheck(player, target, ability)
return 0,0
end
function onPetAbility(target, pet, skill)
local dINT = math.floor(pet:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT))
local tp = skill:getTP() / 10
local master = pet:getMaster()
local merits = 0
if (master ~= nil and master:isPC()) then
merits = master:getMerit(dsp.merit.THUNDERSTORM)
end
tp = tp + (merits - 40)
if (tp > 300) then
tp = 300
end
--note: this formula is only accurate for level 75 - 76+ may have a different intercept and/or slope
local damage = math.floor(512 + 1.72*(tp+1))
damage = damage + (dINT * 1.5)
damage = MobMagicalMove(pet,target,skill,damage,dsp.magic.ele.LIGHTNING,1,TP_NO_EFFECT,0)
damage = mobAddBonuses(pet, nil, target, damage.dmg, dsp.magic.ele.LIGHTNING)
damage = AvatarFinalAdjustments(damage,pet,skill,target,dsp.attackType.MAGICAL,dsp.damageType.LIGHTNING,1)
target:takeDamage(damage, pet, dsp.attackType.MAGICAL, dsp.damageType.LIGHTNING)
target:updateEnmityFromDamage(pet,damage)
return damage
end | gpl-3.0 |
lichtl/darkstar | scripts/globals/items/serving_of_monastic_sautee.lua | 18 | 1312 | -----------------------------------------
-- ID: 4293
-- Item: serving_of_monastic_sautee
-- Food Effect: 240Min, All Races
-----------------------------------------
-- Agility 1
-- Ranged ACC % 7
-- Ranged ACC Cap 20
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,14400,4293);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 1);
target:addMod(MOD_FOOD_RACCP, 7);
target:addMod(MOD_FOOD_RACC_CAP, 20);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 1);
target:delMod(MOD_FOOD_RACCP, 7);
target:delMod(MOD_FOOD_RACC_CAP, 20);
end;
| gpl-3.0 |
lichtl/darkstar | scripts/globals/items/ilm-long_salmon_sub.lua | 18 | 1492 | -----------------------------------------
-- ID: 4266
-- Item: ilm-long_salmon_sub
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Dexterity 2
-- Agility 1
-- Vitality 1
-- Intelligence 2
-- Mind -2
-- Ranged ACC 3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,4266);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 2);
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, 1);
target:addMod(MOD_INT, 2);
target:addMod(MOD_MND, -2);
target:addMod(MOD_RACC, 3);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 2);
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, 1);
target:delMod(MOD_INT, 2);
target:delMod(MOD_MND, -2);
target:delMod(MOD_RACC, 3);
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Windurst_Waters/npcs/Hakeem.lua | 12 | 1287 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Hakeem
-- Type: Cooking Image Support
-- !pos -123.120 -2.999 65.472 238
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
local ID = require("scripts/zones/Windurst_Waters/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local guildMember = isGuildMember(player,4);
local SkillCap = getCraftSkillCap(player,dsp.skill.COOKING);
local SkillLevel = player:getSkillLevel(dsp.skill.COOKING);
if (guildMember == 1) then
if (player:hasStatusEffect(dsp.effect.COOKING_IMAGERY) == false) then
player:startEvent(10017,SkillCap,SkillLevel,2,495,player:getGil(),0,4095,0); -- p1 = skill level
else
player:startEvent(10017,SkillCap,SkillLevel,2,495,player:getGil(),7094,4095,0);
end
else
player:startEvent(10017); -- Standard Dialogue
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 10017 and option == 1) then
player:messageSpecial(ID.text.COOKING_SUPPORT,0,8,2);
player:addStatusEffect(dsp.effect.COOKING_IMAGERY,1,0,120);
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Dynamis-Xarcabard/mobs/Animated_Longsword.lua | 17 | 1502 | -----------------------------------
-- Area: Dynamis Xarcabard
-- MOB: Animated Longsword
-----------------------------------
require("scripts/globals/status");
require("scripts/zones/Dynamis-Xarcabard/TextIDs");
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
if (mob:AnimationSub() == 3) then
SetDropRate(111,1573,1000);
else
SetDropRate(111,1573,0);
end
target:showText(mob,ANIMATED_LONGSWORD_DIALOG);
SpawnMob(17330355):updateEnmity(target);
SpawnMob(17330356):updateEnmity(target);
SpawnMob(17330357):updateEnmity(target);
SpawnMob(17330362):updateEnmity(target);
SpawnMob(17330363):updateEnmity(target);
SpawnMob(17330364):updateEnmity(target);
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
-- TODO: add battle dialog
end;
-----------------------------------
-- onMobDisengage
-----------------------------------
function onMobDisengage(mob)
mob:showText(mob,ANIMATED_LONGSWORD_DIALOG+2);
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
player:showText(mob,ANIMATED_LONGSWORD_DIALOG+1);
DespawnMob(17330355);
DespawnMob(17330356);
DespawnMob(17330357);
DespawnMob(17330362);
DespawnMob(17330363);
DespawnMob(17330364);
end; | gpl-3.0 |
lichtl/darkstar | scripts/globals/spells/phalanx.lua | 27 | 1151 | -----------------------------------------
-- Spell: PHALANX
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local enhskill = caster:getSkillLevel(ENHANCING_MAGIC_SKILL);
local final = 0;
local duration = 180;
if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then
duration = duration * 3;
end
if (enhskill<=300) then
final = (enhskill/10) -2;
if (final<0) then
final = 0;
end
elseif (enhskill>300) then
final = ((enhskill-300)/29) + 28;
else
print("Warning: Unknown enhancing magic skill for phalanx.");
end
if (final>35) then
final = 35;
end
if (target:addStatusEffect(EFFECT_PHALANX,final,0,duration)) then
spell:setMsg(230);
else
spell:setMsg(75);
end
return EFFECT_PHALANX;
end; | gpl-3.0 |
lichtl/darkstar | scripts/globals/items/fish_chiefkabob.lua | 18 | 1530 | -----------------------------------------
-- ID: 4575
-- Item: fish_chiefkabob
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Dexterity 1
-- Vitality 2
-- Mind 1
-- Charisma 1
-- defense % 26
-- defense Cap 95
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,4575);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 1);
target:addMod(MOD_VIT, 2);
target:addMod(MOD_MND, 1);
target:addMod(MOD_CHR, 1);
target:addMod(MOD_FOOD_DEFP, 26);
target:addMod(MOD_FOOD_DEF_CAP, 95);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 1);
target:delMod(MOD_VIT, 2);
target:delMod(MOD_MND, 1);
target:delMod(MOD_CHR, 1);
target:delMod(MOD_FOOD_DEFP, 26);
target:delMod(MOD_FOOD_DEF_CAP, 95);
end;
| gpl-3.0 |
kwketh/otclient | modules/client_stats/stats.lua | 2 | 3776 | UUID = nil
HOST = 'otclient.herokuapp.com'
PORT = 80
FIRST_REPORT_DELAY = 15
REPORT_DELAY = 60
sendReportEvent = nil
firstReportEvent = nil
function initUUID()
UUID = g_settings.getString('report-uuid')
if not UUID or #UUID ~= 36 then
UUID = g_crypt.genUUID()
g_settings.set('report-uuid', UUID)
end
end
function init()
connect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
initUUID()
end
function terminate()
disconnect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function configure(host, port, delay)
if not host then return end
HOST = host
PORT = port or PORT
REPORT_DELAY = delay or REPORT_DELAY
end
function sendReport()
if not HOST then return end
local protocolHttp = ProtocolHttp.create()
protocolHttp.onConnect = onConnect
protocolHttp.onRecv = onRecv
protocolHttp.onError = onError
protocolHttp:connect(HOST, PORT)
end
function onGameStart()
if not HOST then return end
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
firstReportEvent = addEvent(sendReport, FIRST_REPORT_DELAY*1000)
sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000)
end
function onGameEnd()
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
end
function onConnect(protocol)
if not g_game.isOnline() then
protocol:disconnect()
return
end
local post = ''
post = post .. 'uid=' .. UUID
post = post .. '&report_delay=' .. REPORT_DELAY
post = post .. '&os=' .. g_app.getOs()
post = post .. '&graphics_vendor=' .. g_graphics.getVendor()
post = post .. '&graphics_renderer=' .. g_graphics.getRenderer()
post = post .. '&graphics_version=' .. g_graphics.getVersion()
post = post .. '&painter_engine=' .. g_graphics.getPainterEngine()
post = post .. '&fps=' .. g_app.getBackgroundPaneFps()
post = post .. '&max_fps=' .. g_app.getBackgroundPaneMaxFps()
post = post .. '&fullscreen=' .. tostring(g_window.isFullscreen())
post = post .. '&window_width=' .. g_window.getWidth()
post = post .. '&window_height=' .. g_window.getHeight()
post = post .. '&player_name=' .. g_game.getCharacterName()
post = post .. '&world_name=' .. g_game.getWorldName()
post = post .. '&build_version=' .. g_app.getVersion()
post = post .. '&build_revision=' .. g_app.getBuildRevision()
post = post .. '&build_commit=' .. g_app.getBuildCommit()
post = post .. '&build_date=' .. g_app.getBuildDate()
post = post .. '&display_width=' .. g_window.getDisplayWidth()
post = post .. '&display_height=' .. g_window.getDisplayHeight()
post = post .. '&cpu=' .. g_platform.getCPUName()
post = post .. '&mem=' .. g_platform.getTotalSystemMemory()
post = post .. '&os_name=' .. g_platform.getOSName()
post = post .. getAdditionalData()
local message = ''
message = message .. "POST /report HTTP/1.1\r\n"
message = message .. "Host: " .. HOST .. "\r\n"
message = message .. "Accept: */*\r\n"
message = message .. "Connection: close\r\n"
message = message .. "Content-Type: application/x-www-form-urlencoded\r\n"
message = message .. "Content-Length: " .. post:len() .. "\r\n\r\n"
message = message .. post
protocol:send(message)
protocol:recv()
end
function getAdditionalData()
return ''
end
function onRecv(protocol, message)
if string.find(message, 'HTTP/1.1 200 OK') then
--pinfo('Stats sent to server successfully!')
end
protocol:disconnect()
end
function onError(protocol, message, code)
pdebug('Could not send statistics: ' .. message)
end
| mit |
RunAwayDSP/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/Hume_Bones.lua | 9 | 1258 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Hume Bones
-- Involved in Quests: Blue Ribbon Blues
-- !pos 299 0.1 19 195
-----------------------------------
local ID = require("scripts/zones/The_Eldieme_Necropolis/IDs")
require("scripts/globals/npc_util")
require("scripts/globals/quests")
-----------------------------------
function onTrade(player,npc,trade)
if
player:getQuestStatus(WINDURST,dsp.quest.id.windurst.BLUE_RIBBON_BLUES) == QUEST_ACCEPTED and
player:getCharVar("BlueRibbonBluesProg") >= 3 and
player:getCharVar("Lich_C_Magnus_Died") == 0 and
npcUtil.tradeHas(trade, 13569) and
npcUtil.popFromQM(player, npc, ID.mob.LICH_C_MAGNUS, {hide = 0})
then
player:messageSpecial(ID.text.RETURN_RIBBON_TO_HER)
player:confirmTrade()
end
end
function onTrigger(player,npc)
if player:getCharVar("Lich_C_Magnus_Died") == 1 and not player:hasItem(12521) then
if npcUtil.giveItem(player, 12521) then
player:setCharVar("Lich_C_Magnus_Died", 0)
end
else
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY)
end
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Western_Adoulin/npcs/Defliaa.lua | 9 | 1591 | -----------------------------------
-- Area: Western Adoulin
-- NPC: Defliaa
-- Type: Quest NPC and Shop NPC
-- Involved with Quest: 'All the Way to the Bank'
-- !pos 43 2 -113 256
-----------------------------------
local ID = require("scripts/zones/Western_Adoulin/IDs");
require("scripts/globals/keyitems");
require("scripts/globals/npc_util");
require("scripts/globals/shop");
function onTrade(player,npc,trade)
-- ALL THE WAY TO THE BANK
if (player:hasKeyItem(dsp.ki.TARUTARU_SAUCE_INVOICE)) then
local ATWTTB_Paid_Defliaa = player:getMaskBit(player:getCharVar("ATWTTB_Payments"), 0);
if (not ATWTTB_Paid_Defliaa and npcUtil.tradeHas( trade, {{"gil",19440}} )) then
player:startEvent(5069);
end
end
end;
function onTrigger(player,npc)
player:showText(npc, ID.text.DEFLIAA_SHOP_TEXT);
local stock =
{
5166, 3400, -- Coeurl Sub
4421, 1560, -- Melon Pie
5889, 19440, -- Stuffed Pitaru
5885, 18900, -- Saltena
4396, 280, -- Sausage Roll
4356, 200, -- White Bread
5686, 800, -- Cheese Sandwich
}
dsp.shop.general(player, stock);
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
-- ALL THE WAY TO THE BANK
if (csid == 5069) then
player:confirmTrade();
player:setMaskBit("ATWTTB_Payments", 0, true);
if (player:isMaskFull(player:getCharVar("ATWTTB_Payments"), 5)) then
npcUtil.giveKeyItem(player, dsp.ki.TARUTARU_SAUCE_RECEIPT);
end
end
end;
| gpl-3.0 |
ld-test/loop | lua/loop/thread/SocketScheduler.lua | 12 | 3473 | --------------------------------------------------------------------------------
---------------------- ## ##### ##### ###### -----------------------
---------------------- ## ## ## ## ## ## ## -----------------------
---------------------- ## ## ## ## ## ###### -----------------------
---------------------- ## ## ## ## ## ## -----------------------
---------------------- ###### ##### ##### ## -----------------------
---------------------- -----------------------
----------------------- Lua Object-Oriented Programming ------------------------
--------------------------------------------------------------------------------
-- Project: LOOP Class Library --
-- Release: 2.3 beta --
-- Title : Cooperative Threads Scheduler with Integrated Socket API --
-- Author : Renato Maia <maia@inf.puc-rio.br> --
--------------------------------------------------------------------------------
local getmetatable = getmetatable
local luasocket = require "socket.core"
local oo = require "loop.simple"
local IOScheduler = require "loop.thread.IOScheduler"
local CoSocket = require "loop.thread.CoSocket"
module "loop.thread.SocketScheduler"
oo.class(_M, IOScheduler)
--------------------------------------------------------------------------------
-- Initialization Code ---------------------------------------------------------
--------------------------------------------------------------------------------
function __init(class, self)
self = IOScheduler.__init(class, self)
self.sockets = CoSocket({ socketapi = luasocket }, self)
return self
end
__init(getmetatable(_M), _M)
--------------------------------------------------------------------------------
-- Customizable Behavior -------------------------------------------------------
--------------------------------------------------------------------------------
time = luasocket.gettime
select = luasocket.select
sleep = luasocket.sleep
--------------------------------------------------------------------------------
-- Component Version -----------------------------------------------------------
--[[----------------------------------------------------------------------------
SchedulerType = component.Type{
control = component.Facet,
threads = component.Facet,
}
SocketSchedulerType = component.Type{ SchedulerType,
sockets = component.Facet,
}
SocketScheduler = SchedulerType{ IOScheduler,
socket = CoSocket,
}
scheduler = SocketScheduler{
time = luasocket.gettime,
select = luasocket.select,
sleep = luasocket.sleep,
socket = { socketapi = luasocket }
}
subscheduler = SocketScheduler{
time = function(...) return scheduler.threads:time(...) end,
select = function(...) return scheduler.sockets:select(...) end,
sleep = function(...) return scheduler.threads:sleep(...) end,
socket = { socketapi = scheduler.sockets }
}
subscheduler.threads:register(coroutine.create(function()
local s = assert(scheduler.sockets:bind("localhost", 8080))
local c = assert(s:accept())
print("Got:", c:receive("*a"))
end))
scheduler.threads:register(coroutine.create(function()
return subscheduler.control:run()
end))
scheduler.control:run()
----------------------------------------------------------------------------]]-- | mit |
Megaf/MegafXPlore2 | mods/areas/internal.lua | 5 | 7252 |
function areas:player_exists(name)
return minetest.get_auth_handler().get_auth(name) ~= nil
end
-- Save the areas table to a file
function areas:save()
local datastr = minetest.serialize(self.areas)
if not datastr then
minetest.log("error", "[areas] Failed to serialize area data!")
return
end
local file, err = io.open(self.config.filename, "w")
if err then
return err
end
file:write(datastr)
file:close()
end
-- Load the areas table from the save file
function areas:load()
local file, err = io.open(self.config.filename, "r")
if err then
self.areas = self.areas or {}
return err
end
self.areas = minetest.deserialize(file:read("*a"))
if type(self.areas) ~= "table" then
self.areas = {}
end
file:close()
self:populateStore()
end
--- Checks an AreaStore ID.
-- Deletes the AreaStore (falling back to the iterative method)
-- and prints an error message if the ID is invalid.
-- @return Whether the ID was valid.
function areas:checkAreaStoreId(sid)
if not sid then
minetest.log("error", "AreaStore failed to find an ID for an "
.."area! Falling back to iterative area checking.")
self.store = nil
self.store_ids = nil
end
return sid and true or false
end
-- Populates the AreaStore after loading, if needed.
function areas:populateStore()
if not rawget(_G, "AreaStore") then
return
end
local store = AreaStore()
local store_ids = {}
for id, area in pairs(areas.areas) do
local sid = store:insert_area(area.pos1,
area.pos2, tostring(id))
if not self:checkAreaStoreId(sid) then
return
end
store_ids[id] = sid
end
self.store = store
self.store_ids = store_ids
end
-- Finds the first usable index in a table
-- Eg: {[1]=false,[4]=true} -> 2
local function findFirstUnusedIndex(t)
local i = 0
repeat i = i + 1
until t[i] == nil
return i
end
--- Add a area.
-- @return The new area's ID.
function areas:add(owner, name, pos1, pos2, parent)
local id = findFirstUnusedIndex(self.areas)
self.areas[id] = {
name = name,
pos1 = pos1,
pos2 = pos2,
owner = owner,
parent = parent
}
-- Add to AreaStore
if self.store then
local sid = self.store:insert_area(pos1, pos2, tostring(id))
if self:checkAreaStoreId(sid) then
self.store_ids[id] = sid
end
end
return id
end
--- Remove a area, and optionally it's children recursively.
-- If a area is deleted non-recursively the children will
-- have the removed area's parent as their new parent.
function areas:remove(id, recurse)
if recurse then
-- Recursively find child entries and remove them
local cids = self:getChildren(id)
for _, cid in pairs(cids) do
self:remove(cid, true)
end
else
-- Update parents
local parent = self.areas[id].parent
local children = self:getChildren(id)
for _, cid in pairs(children) do
-- The subarea parent will be niled out if the
-- removed area does not have a parent
self.areas[cid].parent = parent
end
end
-- Remove main entry
self.areas[id] = nil
-- Remove from AreaStore
if self.store then
self.store:remove_area(self.store_ids[id])
self.store_ids[id] = nil
end
end
--- Move an area.
function areas:move(id, area, pos1, pos2)
area.pos1 = pos1
area.pos2 = pos2
if self.store then
self.store:remove_area(areas.store_ids[id])
local sid = self.store:insert_area(pos1, pos2, tostring(id))
if self:checkAreaStoreId(sid) then
self.store_ids[id] = sid
end
end
end
-- Checks if a area between two points is entirely contained by another area.
-- Positions must be sorted.
function areas:isSubarea(pos1, pos2, id)
local area = self.areas[id]
if not area then
return false
end
local ap1, ap2 = area.pos1, area.pos2
local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
if
(p1x >= ap1x and p1x <= ap2x) and
(p2x >= ap1x and p2x <= ap2x) and
(p1y >= ap1y and p1y <= ap2y) and
(p2y >= ap1y and p2y <= ap2y) and
(p1z >= ap1z and p1z <= ap2z) and
(p2z >= ap1z and p2z <= ap2z) then
return true
end
end
-- Returns a table (list) of children of an area given it's identifier
function areas:getChildren(id)
local children = {}
for cid, area in pairs(self.areas) do
if area.parent and area.parent == id then
table.insert(children, cid)
end
end
return children
end
-- Checks if the user has sufficient privileges.
-- If the player is not a administrator it also checks
-- if the area intersects other areas that they do not own.
-- Also checks the size of the area and if the user already
-- has more than max_areas.
function areas:canPlayerAddArea(pos1, pos2, name)
local privs = minetest.get_player_privs(name)
if privs.areas then
return true
end
-- Check self protection privilege, if it is enabled,
-- and if the area is too big.
if not self.config.self_protection or
not privs[areas.config.self_protection_privilege] then
return false, "Self protection is disabled or you do not have"
.." the necessary privilege."
end
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
if
(pos2.x - pos1.x) > max_size.x or
(pos2.y - pos1.y) > max_size.y or
(pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
if count >= max_areas then
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
-- Check intersecting areas
local can, id = self:canInteractInArea(pos1, pos2, name)
if not can then
local area = self.areas[id]
return false, ("The area intersects with %s [%u] (%s).")
:format(area.name, id, area.owner)
end
return true
end
-- Given a id returns a string in the format:
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
function areas:toString(id)
local area = self.areas[id]
local message = ("%s [%d]: %s %s %s"):format(
area.name, id, area.owner,
minetest.pos_to_string(area.pos1),
minetest.pos_to_string(area.pos2))
local children = areas:getChildren(id)
if #children > 0 then
message = message.." -> "..table.concat(children, ", ")
end
return message
end
-- Re-order areas in table by their identifiers
function areas:sort()
local sa = {}
for k, area in pairs(self.areas) do
if not area.parent then
table.insert(sa, area)
local newid = #sa
for _, subarea in pairs(self.areas) do
if subarea.parent == k then
subarea.parent = newid
table.insert(sa, subarea)
end
end
end
end
self.areas = sa
end
-- Checks if a player owns an area or a parent of it
function areas:isAreaOwner(id, name)
local cur = self.areas[id]
if cur and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
while cur do
if cur.owner == name then
return true
elseif cur.parent then
cur = self.areas[cur.parent]
else
return false
end
end
return false
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Caiphimonride.lua | 17 | 1310 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Caiphimonride
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
require("scripts/zones/Tavnazian_Safehold/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,CAIPHIMONRIDE_SHOP_DIALOG);
stock = {0x4042,1867, --Dagger
0x40b6,8478, --Longsword
0x43B7,8, --Rusty Bolt
0x47C7,93240, --Falx (COP Chapter 4 Needed; not implemented yet)
0x4726,51905} --Voulge (COP Chapter 4 Needed; not implemented yet)
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
NiLuJe/koreader | spec/unit/widget_inputcontainer_spec.lua | 8 | 5927 | describe("InputContainer widget", function()
local InputContainer, Screen
setup(function()
require("commonrequire")
InputContainer = require("ui/widget/container/inputcontainer")
Screen = require("device").screen
end)
it("should register touch zones", function()
local ic = InputContainer:new{}
assert.is.same(#ic._ordered_touch_zones, 0)
ic:registerTouchZones({
{
id = "foo",
ges = "swipe",
screen_zone = {
ratio_x = 0, ratio_y = 0, ratio_w = 1, ratio_h = 1,
},
handler = function() end,
},
{
id = "bar",
ges = "tap",
screen_zone = {
ratio_x = 0, ratio_y = 0.1, ratio_w = 0.5, ratio_h = 1,
},
handler = function() end,
},
})
local screen_width, screen_height = Screen:getWidth(), Screen:getHeight()
assert.is.same(#ic._ordered_touch_zones, 2)
assert.is.same("foo", ic._ordered_touch_zones[1].def.id)
assert.is.same(ic._ordered_touch_zones[1].def.handler, ic._ordered_touch_zones[1].handler)
assert.is.same("bar", ic._ordered_touch_zones[2].def.id)
assert.is.same("tap", ic._ordered_touch_zones[2].gs_range.ges)
assert.is.same(0, ic._ordered_touch_zones[2].gs_range.range.x)
assert.is.same(math.floor(screen_height * 0.1), ic._ordered_touch_zones[2].gs_range.range.y)
assert.is.same(screen_width / 2, ic._ordered_touch_zones[2].gs_range.range.w)
assert.is.same(screen_height, ic._ordered_touch_zones[2].gs_range.range.h)
end)
it("should support overrides for touch zones", function()
local ic = InputContainer:new{}
ic:registerTouchZones({
{
id = "foo",
ges = "tap",
screen_zone = {
ratio_x = 0, ratio_y = 0, ratio_w = 1, ratio_h = 1,
},
handler = function() end,
},
{
id = "bar",
ges = "tap",
screen_zone = {
ratio_x = 0, ratio_y = 0, ratio_w = 0.5, ratio_h = 1,
},
handler = function() end,
},
{
id = "baz",
ges = "tap",
screen_zone = {
ratio_x = 0, ratio_y = 0, ratio_w = 0.5, ratio_h = 1,
},
overrides = { 'foo' },
handler = function() end,
},
})
assert.is.same(ic._ordered_touch_zones[1].def.id, 'baz')
assert.is.same(ic._ordered_touch_zones[2].def.id, 'foo')
assert.is.same(ic._ordered_touch_zones[3].def.id, 'bar')
end)
it("should support indirect overrides for touch zones", function()
local ic = InputContainer:new{}
local dummy_screen_size = {ratio_x = 0, ratio_y = 0, ratio_w = 1, ratio_h = 1,}
ic:registerTouchZones({
{
id = "readerfooter_tap",
ges = "tap",
screen_zone = dummy_screen_size,
overrides = {
'tap_forward', 'tap_backward', 'readermenu_tap',
},
handler = function() end,
},
{
id = "readerfooter_hold",
ges = "hold",
screen_zone = dummy_screen_size,
overrides = {'readerhighlight_hold'},
handler = function() end,
},
{
id = "readerhighlight_tap",
ges = "tap",
screen_zone = dummy_screen_size,
overrides = { 'tap_forward', 'tap_backward', },
handler = function() end,
},
{
id = "readerhighlight_hold",
ges = "hold",
screen_zone = dummy_screen_size,
handler = function() end,
},
{
id = "readerhighlight_hold_release",
ges = "hold_release",
screen_zone = dummy_screen_size,
handler = function() end,
},
{
id = "readerhighlight_hold_pan",
ges = "hold_pan",
rate = 2.0,
screen_zone = dummy_screen_size,
handler = function() end,
},
{
id = "tap_forward",
ges = "tap",
screen_zone = dummy_screen_size,
handler = function() end,
},
{
id = "tap_backward",
ges = "tap",
screen_zone = dummy_screen_size,
handler = function() end,
},
{
id = "readermenu_tap",
ges = "tap",
overrides = { "tap_forward", "tap_backward", },
screen_zone = dummy_screen_size,
handler = function() end,
},
})
assert.is.same('readerfooter_tap', ic._ordered_touch_zones[1].def.id)
assert.is.same('readerhighlight_tap', ic._ordered_touch_zones[2].def.id)
assert.is.same('readermenu_tap', ic._ordered_touch_zones[3].def.id)
assert.is.same('tap_forward', ic._ordered_touch_zones[4].def.id)
assert.is.same('tap_backward', ic._ordered_touch_zones[5].def.id)
assert.is.same('readerfooter_hold', ic._ordered_touch_zones[6].def.id)
assert.is.same('readerhighlight_hold', ic._ordered_touch_zones[7].def.id)
assert.is.same('readerhighlight_hold_release', ic._ordered_touch_zones[8].def.id)
assert.is.same('readerhighlight_hold_pan', ic._ordered_touch_zones[9].def.id)
end)
end)
| agpl-3.0 |
NiLuJe/koreader | frontend/apps/cloudstorage/ftp.lua | 4 | 6011 | local BD = require("ui/bidi")
local ConfirmBox = require("ui/widget/confirmbox")
local DocumentRegistry = require("document/documentregistry")
local FtpApi = require("apps/cloudstorage/ftpapi")
local InfoMessage = require("ui/widget/infomessage")
local MultiInputDialog = require("ui/widget/multiinputdialog")
local ReaderUI = require("apps/reader/readerui")
local UIManager = require("ui/uimanager")
local ltn12 = require("ltn12")
local logger = require("logger")
local util = require("util")
local _ = require("gettext")
local T = require("ffi/util").template
local Ftp = {}
function Ftp:run(address, user, pass, path)
local url = FtpApi:generateUrl(address, util.urlEncode(user), util.urlEncode(pass)) .. path
return FtpApi:listFolder(url, path)
end
function Ftp:downloadFile(item, address, user, pass, path, callback_close)
local url = FtpApi:generateUrl(address, util.urlEncode(user), util.urlEncode(pass)) .. item.url
logger.dbg("downloadFile url", url)
path = util.fixUtf8(path, "_")
local file, err = io.open(path, "w")
if not file then
UIManager:show(InfoMessage:new{
text = T(_("Could not save file to %1:\n%2"), BD.filepath(path), err),
})
return
end
local response = FtpApi:ftpGet(url, "retr", ltn12.sink.file(file))
if response ~= nil then
local __, filename = util.splitFilePathName(path)
if G_reader_settings:isTrue("show_unsupported") and not DocumentRegistry:hasProvider(filename) then
UIManager:show(InfoMessage:new{
text = T(_("File saved to:\n%1"), BD.filepath(path)),
})
else
UIManager:show(ConfirmBox:new{
text = T(_("File saved to:\n%1\nWould you like to read the downloaded book now?"),
BD.filepath(path)),
ok_callback = function()
local Event = require("ui/event")
UIManager:broadcastEvent(Event:new("SetupShowReader"))
if callback_close then
callback_close()
end
ReaderUI:showReader(path)
end
})
end
else
UIManager:show(InfoMessage:new{
text = T(_("Could not save file to:\n%1"), BD.filepath(path)),
timeout = 3,
})
end
end
function Ftp:config(item, callback)
local text_info = _([[
The FTP address must be in the following format:
ftp://example.domain.com
An IP address is also supported, for example:
ftp://10.10.10.1
Username and password are optional.]])
local hint_name = _("Your FTP name")
local text_name = ""
local hint_address = _("FTP address eg ftp://example.com")
local text_address = ""
local hint_username = _("FTP username")
local text_username = ""
local hint_password = _("FTP password")
local text_password = ""
local hint_folder = _("FTP folder")
local text_folder = "/"
local title
local text_button_right = _("Add")
if item then
title = _("Edit FTP account")
text_button_right = _("Apply")
text_name = item.text
text_address = item.address
text_username = item.username
text_password = item.password
text_folder = item.url
else
title = _("Add FTP account")
end
self.settings_dialog = MultiInputDialog:new {
title = title,
fields = {
{
text = text_name,
input_type = "string",
hint = hint_name ,
},
{
text = text_address,
input_type = "string",
hint = hint_address ,
},
{
text = text_username,
input_type = "string",
hint = hint_username,
},
{
text = text_password,
input_type = "string",
text_type = "password",
hint = hint_password,
},
{
text = text_folder,
input_type = "string",
hint = hint_folder,
},
},
buttons = {
{
{
text = _("Cancel"),
id = "close",
callback = function()
self.settings_dialog:onClose()
UIManager:close(self.settings_dialog)
end
},
{
text = _("Info"),
callback = function()
UIManager:show(InfoMessage:new{ text = text_info })
end
},
{
text = text_button_right,
callback = function()
local fields = self.settings_dialog:getFields()
if fields[1] ~= "" and fields[2] ~= "" then
if item then
-- edit
callback(item, fields)
else
-- add new
callback(fields)
end
self.settings_dialog:onClose()
UIManager:close(self.settings_dialog)
else
UIManager:show(InfoMessage:new{
text = _("Please fill in all fields.")
})
end
end
},
},
},
input_type = "text",
}
UIManager:show(self.settings_dialog)
self.settings_dialog:onShowKeyboard()
end
function Ftp:info(item)
local info_text = T(_"Type: %1\nName: %2\nAddress: %3", "FTP", item.text, item.address)
UIManager:show(InfoMessage:new{text = info_text})
end
return Ftp
| agpl-3.0 |
scscgit/scsc_wildstar_addons | WSRPHousing/Lists/EntityDominionPlayer.lua | 1 | 10146 | ChatSystemLib.PostOnChannel(ChatSystemLib.ChatChannel_System, "[WSRP Housing Directory] Entity: Dominion Directory Loaded.")
return {
{ title = "Valiantheart Coliseum", owner = "Erallia Valiantheart", hours = "Refer to Owner for hours", staff = "Erallia Valiantheart", description = "The Valiantheart Coliseum and Tavern owned by Erallia Valiantheart, a place labeled as 'Spar-and-Bar', you can come to spectate or even be a part of the many fights that take place here. We hold various different fights and we're always looking for new ways to make sparring here, a memory that'll last a lifetime. We also host an event every so often called the \"Dominion's Finest Fighter\" tournament up in the main Coliseum. We're open to requests by RPers or the Valiantheart crew on opening at any time.", },
{ title = "Noriack's Cafe", owner = "Chef Noriack", hours = "Friday 10pm est - Whenever ", staff = "Chef Noriack, Lala Sasazy, Prietess Helmina, Neffelo Clamp", description = "Noriack's cafe serves a wide variety of tea, coffee, lattes, cassianos, and a small beer and wine selection. The popular Necrohive Mead is a regular here to many guests. The food selection can be just as varied with dishes like the ultra cheesy Artemis Pizza, the sweet and spicy Honey glazed Ravenok, or get your desert on with some delicious Caramel and Chocolate topped Cheesecake. Many other items are available and the menu changes from week to week. \nNoriack's cafe is a whirlwind of activity on Friday evenings from 10pm est until it quiets down (Well after midnight.) Though everyone is always welcome to come use the Lopp staff that exist to get meals and drinks in the off hours. \nThe grounds of the cafe are always open to the public and are composed of lovely gardens and a glass skyway that puts you above the troubles of the world. There is a sky garden, lounge, and even a dance floor to get ones groove on. \nWe are happy to cater events and provide off hour services, or even home delivery, just please contact Chef Noriack with any requests you might have. Wedding coming up? Rent out the cafe, or let us come to you! Wedding booth construction available upon request.", },
{ title = "The Shock Collar Bar & Casino", owner = "Neffelo Clamp", hours = "Wednesdays 10pm est - 1am", staff = "Neffelo Clamp, Chef Noriack, Vannyx Xanniton, Priestess Helmina", description = "The premier Club Casino and Bar! It hosts beverages from Bezgelore and a wide assortment of safe for all to consume beverages as well. Come try your hand at the slot machines or some cards or roulette while you're there. Meet some new friends and get immersed in chua culture! \n\nCome and marvel at the technology displayed! Admired the scientific beauty! Make new contacts for business! All at the Shock Collar Bar and Casino! \n\nThis club is run by the Red Tail Collective headed by Neffelo Clamp and is open to all. A small section that is a chua only private bar inside the main building exists for those chua needing to get to a place that feels more like home.\n\n\n\n", },
{ title = "The Eldan Fried Cubig Protobar", owner = "Grumlen Dangerpants", hours = "24/7", staff = "Grumlen Dangerpants", description = "The Eldan-Fried Cubig (EFC) protobar was originally conceived by the Protostar Corporation as a means of assuring fast food services to almost anywhere in the known galaxy, utilizing a delivery system of advanced teleportation-based transit and housed in small, communal sit-in \“dining ships\”. The only constructed prototype was scrapped and left for ruin atop an asteroid in the Halon Ring of Nexus, where chua scrapper Grumlen \"Dangerpants\" stumbled upon it years later and took it upon himself to refurbish the small business to that of his own design. \n\nClaiming to definitely still be a licensed Protostar franchise, and boasting a menu of only 2 different questionably-specific fried meals... it’s safe to say EFC's food probably tastes as good as the place in which it’s presented is maintained.", },
{ title = "Our Lady Eldan", owner = "Opeth Mistreaver", hours = "24/7", staff = "Priestess Helmina, Opeth Mistreaver, Furgun Darkstorm", description = "This plot is a Vigilant Church, fully dedicated to the religious beliefs of the Dominion religion. There is a shrine to the Six Scions, a full church with pipe organ, confessional and prayer candles, a church rectory, mausoleum w/cemetery, a conference/meeting hall, cleansing water spring and expansive garden. \n\nIt is open to all religious events. Please contact our staff to set up events or for use of the plot, it is open for viewing, but would like to keep the peace so to speak. Regular Vigils (sermons) are held on Sundays at 7:00 PM EST.", },
{ title = "Evindra Imeperial Park", owner = "Xerune Novimae", hours = "24/7", staff = "Xerune Novimae, Isabella Sinclair, Perseus Ford, Vyzura Razorcloak, Atun Nol (xerune is IC, all others can change things)", description = "The Imperial Park is a place for all Dominion citizens to enjoy the flora wonders of Nexus at any time and within the safety of the Empire. Several exhibits exist to show off certain areas such as Ellevar, Deardune, and Wilderrun. The Emperor Myrcalus Botany Conservatory holds some exhibits in contested territories such as Farside, Celestion, Algoroc, Galeras, and another unknown. There's also picnic area with food vendors and a ferris wheel. It is truly a park for anyone.\n\nThere is also a game! A scavenger hunt for 8 carrots and a vind all hidden throughout the park. Can you find them all? \n\nHowever there is also a secret, underground the ICI conducts meetings and other details. To the general public no one knows of it's location. But for those of the ICI know it is a place for their needs be it from holding suspicious people, interrogations, medical needs to even socializing among themselves and a place to rest. ", },
{ title = "The Jabbit Hole", owner = "Jabbit Tooth", hours = "24/7", staff = "Jabbit Tooth", description = "Though not an advertised or even desirable locale, the mysterious city—nicknamed by the knowing few as the \"Jabbit Hole\"—has become home to a handful of lost vagrants and those of ill repute. Its origins are unknown, as is its location. The only method of travel seems to be through a bypassed teleportation pad nestled within the corner of the city's only currently accessible alleyway.\nThe city itself had gradually fallen further into a state of disrepair following whatever cataclysm flung it into its present realm of existence. A smoggy, starless sky envelops the urban landscape with a framework of decayed architecture keeping the area contained.\nMost visitors of the Jabbit Hole gain access through the numerous faulty teleportation pads courtesy of Protostar's Nexus colonization project. Regardless of the amount of work it takes to get in, travelers will find the real challenge is their inevitable escape. Unless they were never meant to leave at all.", },
{ title = "Curiosity", owner = "Vagabond Croix", hours = "Every other Saturday 10 PM-?", staff = "Vagabond Croix", description = "Curiosity is the Dominion's premiere night club, offering the finest in finger foods, such as the now famous pulled cupork sliders, along with a massive assortment of liquors, spirits, and exciting cocktails to keep you curious for more.\n\nCuriosity hosts a variety of events, including trivia night, murder mysteries, truth or dare, scavenger hunts, and a banquet of other delightful challenges to keep the brain guessing and the mind wanting more.", },
{ title = "The Beacon of the Scions", owner = "Inquisitor Garack", hours = "Unscheduled", staff = "Inquisitor Garack, Daisy Xay", description = "The Beacon of the Scions is a Dominion space station near Nexus. It has a market, lodging, and a bar/restaurant, with more features on the way. It's also connected to the Protostar Housing Network.", },
{ title = "ICI Operative Retreat", owner = "Desai Septaphex", hours = "24/7", staff = "Desai Septaphex", description = "The retreat offers a calm environs for agents off duty and any of their friends to unwind, enjoy a drink, conversation, pray, spar, or enjoy a sauna or acid bath (mechari only) Just please.. do avoid the basement....", },
{ title = "Horizon", owner = "Victoria Hemming", hours = "Sunday 8:30 - 11:30 PM (EST)", staff = "Victoria Hemming", description = "Horizon is an open-air dance club that is in low orbit around Nexus. Yes, you read correctly! Equipped with the latest Protostar™ Skyplot mobility technologies, Horizon is always moving towards the horizon, countering the motion of Nexus’ rotation. The end result is a perpetual sunset for our patrons to enjoy.\n\nThe warm sunlight is not all that Horizon has to offer. Far from Cassus, Horizon aims to bring the long absent summer Cassian club culture to Nexus. Gone are the days of being crammed in a dimly lit underground bunker with a jukebox violating your ear drums (or audio receptors). Horizon sports a specially made sound system, named \“The Endless Summer Sound System™\”, which incorporates one of Nexus’ most powerful setup of speakers working in tandem with the latest in acoustic design to bring loud, thumping dance music to you without the fear of going deaf. Coupled with the sunny, laid-back atmosphere and tailored selection of music, Horizon brings a clubbing experience like none other.\n\nRead more at: http://www.tinyurl.com/horizonadvert", },
{ title = "The Vigilant Sanctuary", owner = "Dajia Nano", hours = "24/7", staff = "Dajia Nano, Afterburn Unicron", description = "A haven for those seeking refuge, or quiet meditation away from the bustle of Illium. The Sanctuary is a place for those devout to the Scions to come and pray within the sanctuary itself or wander the gardens while basking in the glory of the Scions. The Vigilant Sanctuary is open to host sermons for the Vigilant Church along with offering a place to stay for those loyal to the Dominion. Deeper within the Sanctuary, there is a rehabilitation facility for those of the Dominion in need of some..re-education.", },
} | mit |
RunAwayDSP/darkstar | scripts/globals/items/yogurt_cake.lua | 11 | 1025 | -----------------------------------------
-- ID: 5627
-- Item: Yogurt Cake
-- Food Effect: 3 Hrs, All Races
-----------------------------------------
-- TODO: Group Effect
-- Intelligence 1
-- HP Recovered while healing 3
-- MP Recovered while healing 6
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(dsp.effect.FOOD) or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) then
result = dsp.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(dsp.effect.FOOD,0,0,10800,5627)
end
function onEffectGain(target, effect)
target:addMod(dsp.mod.INT, 1)
target:addMod(dsp.mod.HPHEAL, 3)
target:addMod(dsp.mod.MPHEAL, 6)
end
function onEffectLose(target, effect)
target:delMod(dsp.mod.INT, 1)
target:delMod(dsp.mod.HPHEAL, 3)
target:delMod(dsp.mod.MPHEAL, 6)
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Port_Bastok/npcs/Styi_Palneh.lua | 27 | 4322 | -----------------------------------
-- Area: Port Bastok
-- NPC: Styi Palneh
-- Title Change NPC
-- @pos 28 4 -15 236
-----------------------------------
require("scripts/globals/titles");
local title2 = { NEW_ADVENTURER , BASTOK_WELCOMING_COMMITTEE , BUCKET_FISHER , PURSUER_OF_THE_PAST , MOMMYS_HELPER , HOT_DOG ,
STAMPEDER , RINGBEARER , ZERUHN_SWEEPER , TEARJERKER , CRAB_CRUSHER , BRYGIDAPPROVED , GUSTABERG_TOURIST , MOGS_MASTER , CERULEAN_SOLDIER ,
DISCERNING_INDIVIDUAL , VERY_DISCERNING_INDIVIDUAL , EXTREMELY_DISCERNING_INDIVIDUAL , APOSTATE_FOR_HIRE , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title3 = { SHELL_OUTER , PURSUER_OF_THE_TRUTH , QIJIS_FRIEND , TREASURE_SCAVENGER , SAND_BLASTER , DRACHENFALL_ASCETIC ,
ASSASSIN_REJECT , CERTIFIED_ADVENTURER , QIJIS_RIVAL , CONTEST_RIGGER , KULATZ_BRIDGE_COMPANION , AVENGER , AIRSHIP_DENOUNCER ,
STAR_OF_IFRIT , PURPLE_BELT , MOGS_KIND_MASTER , TRASH_COLLECTOR , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title4 = { BEADEAUX_SURVEYOR , PILGRIM_TO_DEM , BLACK_DEATH , DARK_SIDER , SHADOW_WALKER , SORROW_DROWNER , STEAMING_SHEEP_REGULAR ,
SHADOW_BANISHER , MOGS_EXCEPTIONALLY_KIND_MASTER , HYPER_ULTRA_SONIC_ADVENTURER , GOBLIN_IN_DISGUISE , BASTOKS_SECOND_BEST_DRESSED ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title5 = { PARAGON_OF_WARRIOR_EXCELLENCE , PARAGON_OF_MONK_EXCELLENCE , PARAGON_OF_DARK_KNIGHT_EXCELLENCE , HEIR_OF_THE_GREAT_EARTH ,
MOGS_LOVING_MASTER , HERO_AMONG_HEROES , DYNAMISBASTOK_INTERLOPER , MASTER_OF_MANIPULATION , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title6 = { LEGIONNAIRE , DECURION , CENTURION , JUNIOR_MUSKETEER , SENIOR_MUSKETEER , MUSKETEER_COMMANDER , GOLD_MUSKETEER ,
PRAEFECTUS , SENIOR_GOLD_MUSKETEER , PRAEFECTUS_CASTRORUM , ANVIL_ADVOCATE , FORGE_FANATIC , ACCOMPLISHED_BLACKSMITH , ARMORY_OWNER , TRINKET_TURNER ,
SILVER_SMELTER , ACCOMPLISHED_GOLDSMITH , JEWELRY_STORE_OWNER , FORMULA_FIDDLER , POTION_POTENTATE , ACCOMPLISHED_ALCHEMIST , APOTHECARY_OWNER ,
0 , 0 , 0 , 0 , 0 , 0 }
local title7 = { MOG_HOUSE_HANDYPERSON , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00C8,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil());
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid==0x00C8) then
if (option > 0 and option <29) then
if (player:delGil(200)) then
player:setTitle( title2[option] )
end
elseif (option > 256 and option <285) then
if (player:delGil(300)) then
player:setTitle( title3[option - 256] )
end
elseif (option > 512 and option < 541) then
if (player:delGil(400)) then
player:setTitle( title5[option - 512] )
end
elseif (option > 768 and option <797) then
if (player:delGil(500)) then
player:setTitle( title5[option - 768] )
end
elseif (option > 1024 and option < 1053) then
if (player:delGil(600)) then
player:setTitle( title6[option - 1024] )
end
elseif (option > 1280 and option < 1309) then
if (player:delGil(700)) then
player:setTitle( title7[option - 1280])
end
end
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Dragons_Aery/mobs/Nidhogg.lua | 12 | 2334 | -----------------------------------
-- Area: Dragons Aery
-- HNM: Nidhogg
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/status");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobSpawn
-----------------------------------
function onMobSpawn(mob)
if (LandKingSystem_NQ > 0 or LandKingSystem_HQ > 0) then
GetNPCByID(17408033):setStatus(STATUS_DISAPPEAR);
end
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob, target)
local battletime = mob:getBattleTime();
local twohourTime = mob:getLocalVar("twohourTime");
if (twohourTime == 0) then
mob:setLocalVar("twohourTime",math.random(30,90));
end
if (battletime >= twohourTime) then
mob:useMobAbility(956);
-- technically aerial hurricane wing, but I'm using 700 for his two hour
--(since I have no inclination to spend millions on a PI to cap one name you never see)
mob:setLocalVar("twohourTime",battletime + math.random(60,120));
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
player:addTitle(NIDHOGG_SLAYER);
end;
-----------------------------------
-- onMobDespawn
-----------------------------------
function onMobDespawn(mob)
-- Set Nidhogg's Window Open Time
if (LandKingSystem_HQ ~= 1) then
local wait = 72 * 3600;
SetServerVariable("[POP]Nidhogg", os.time(t) + wait); -- 3 days
if (LandKingSystem_HQ == 0) then -- Is time spawn only
DeterMob(mob:getID(), true);
end
end
-- Set Fafnir's spawnpoint and respawn time (21-24 hours)
if (LandKingSystem_NQ ~= 1) then
local Fafnir = mob:getID()-1;
SetServerVariable("[PH]Nidhogg", 0);
DeterMob(Fafnir, false);
UpdateNMSpawnPoint(Fafnir);
GetMobByID(Fafnir):setRespawnTime(math.random(75600,86400));
end
if (LandKingSystem_NQ > 0 or LandKingSystem_HQ > 0) then
GetNPCByID(17408033):updateNPCHideTime(FORCE_SPAWN_QM_RESET_TIME);
end
end;
| gpl-3.0 |
Megaf/MegafXPlore2 | mods/player_api/api.lua | 1 | 4031 | -- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
player_api = {}
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
player_api.registered_models = { }
-- Local for speed.
local models = player_api.registered_models
function player_api.register_model(name, def)
models[name] = def
end
-- Player stats and animations
local player_model = {}
local player_textures = {}
local player_anim = {}
local player_sneak = {}
player_api.player_attached = {}
function player_api.get_animation(player)
local name = player:get_player_name()
return {
model = player_model[name],
textures = player_textures[name],
animation = player_anim[name],
}
end
-- Called when a player's appearance needs to be updated
function player_api.set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
if model then
if player_model[name] == model_name then
return
end
player:set_properties({
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
stepheight = model.stepheight or 0.6,
})
player_api.set_animation(player, "stand")
else
player:set_properties({
textures = {"player.png", "player_back.png"},
visual = "upright_sprite",
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6,
})
end
player_model[name] = model_name
end
function player_api.set_textures(player, textures)
local name = player:get_player_name()
local model = models[player_model[name]]
local model_textures = model and model.textures or nil
player_textures[name] = textures or model_textures
player:set_properties({textures = textures or model_textures,})
end
function player_api.set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then
return
end
local model = player_model[name] and models[player_model[name]]
if not (model and model.animations[anim_name]) then
return
end
local anim = model.animations[anim_name]
player_anim[name] = anim_name
player:set_animation(anim, speed or model.animation_speed, animation_blend)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
end)
-- Localize for better performance.
local player_set_animation = player_api.set_animation
local player_attached = player_api.player_attached
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB then
player_set_animation(player, "mine")
else
player_set_animation(player, "stand", animation_speed_mod)
end
end
end
end)
| gpl-3.0 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.