repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
lichtl/darkstar | scripts/zones/Maze_of_Shakhrami/npcs/Rockwell.lua | 13 | 2288 | -----------------------------------
-- Area: Maze of Shakhrami
-- Quest: Your Crystal Ball
-- @pos -18 -13 181 198
-----------------------------------
package.loaded["scripts/zones/Maze_of_Shakhrami/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/zones/Maze_of_Shakhrami/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(JEUNO,YOUR_CRYSTAL_BALL) == QUEST_ACCEPTED and trade:hasItemQty(557,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then
--no cs i think
player:setVar("QuestYourCrystalBall_date", os.date("%j")); -- %M for next minute, %j for next day
player:setVar("QuestYourCrystalBall_prog", 1);
player:tradeComplete(trade);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day
local starttime = player:getVar("QuestYourCrystalBall_date");
if (player:getQuestStatus(JEUNO,YOUR_CRYSTAL_BALL) == QUEST_ACCEPTED and player:getVar("QuestYourCrystalBall_prog") == 1 and starttime ~= realday) then
player:startEvent(0x0034);
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0034) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,556);
else
player:addItem(556);
player:messageSpecial(ITEM_OBTAINED,556);
player:setVar("QuestYourCrystalBall_date", 0);
player:setVar("QuestYourCrystalBall_prog", 0);
end
end
end;
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Lower_Jeuno/TextIDs.lua | 7 | 5193 | -- Variable TextID Description text
-- General Texts
ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6384; -- Obtained: <item>.
GIL_OBTAINED = 6385; -- Obtained <number> gil.
KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem>.
NOT_HAVE_ENOUGH_GIL = 6391; -- You do not have enough gil.
HOMEPOINT_SET = 6513; -- Home point set!
FISHING_MESSAGE_OFFSET = 6915; -- You can't fish here.
INVENTORY_INCREASED = 7773; -- Your inventory capacity has increased.
ITS_LOCKED = 7578; -- It's locked.
-- Other Texts
ITEM_DELIVERY_DIALOG = 7774; -- Now offering quick and easy delivery of packages to residences everywhere!
GUIDE_STONE = 7131; -- Up: Upper Jeuno (Selection Dialogfacing San d'Oria) Down: Port Jeuno (Selection Dialogfacing Windurst)
STREETLAMP_EXAMINE = 7245; -- You examine the lamp. It seems that it must be lit manually.
PARIKE_PORANKE_DIALOG = 8945; -- All these people running back and forth... There have to be a few that have munched down more mithkabobs than they can manage.
WAYPOINT_EXAMINE = 10336; -- An enigmatic contrivance hovers in silence...
NO_KEY = 9897; -- You do not have a usable key in your possession.
ALDO_DIALOG = 7136; -- Hi. I'm Aldo, head of Tenshodo. We deal in things you can't buy anywhere else. Take your time and have a look around.
CHOCOBO_DIALOG = 7310; -- Hmph.
PARIKE_PORANKE_1 = 8946; -- Hey you! Belly bursting? Intestines inflating? Bladder bulging? I can tell by the notch on your belt that you've been overindulging yourself in culinary delights.
PARIKE_PORANKE_2 = 8949; -- I mean, this is a new era. If somebody wants to go around with their flabby-flubber hanging out of their cloaks, they should have every right to do so. If someone wants to walk around town with breath reeking of Kazham pines and roasted sleepshrooms, who am I to stop them
PARIKE_PORANKE_3 = 8950; -- What? You want me to tend to your tummy trouble? No problem! And don't worry, this won't hurt at all! I'm only going to be flushing your bowels with thousands of tiny lightning bolts. It's all perfectly safe!
PARIKE_PORANKE_4 = 8951; -- Now stand still! You wouldn't want your pelvis to implode, would you? (Let's see... What were those magic words again...?)
PARIKE_PORANKE_5 = 8952; -- Ready? No? Well, too bad!
PARIKE_PORANKE_6 = 8960; -- digestive magic skill rises 0.1 points.
PARIKE_PORANKE_7 = 8961; -- digestive magic skill rises one level.
PARIKE_PORANKE_8 = 8962; -- Heh heh! I think I'm starting to get the hang of this spellcasting.
PARIKE_PORANKE_9 = 8963; -- Consider this a petite present from your pal Parike-Poranke!
PARIKE_PORANKE_10 = 8967; -- Wait a minute... Don't tell me you came to Parike-Poranke on an empty stomach! This is terrible! The minister will have my head!
PARIKE_PORANKE_12 = 8969; -- Phew! That was close... What were you thinking, crazy adventurer!
PARIKE_PORANKE_13 = 8972; -- Speaker Name's ll in the name of scienceskill rises 0.1 points.
PARIKE_PORANKE_14 = 8973; -- Speaker Name's ll in the name of scienceskill rises one level.
PARIKE_PORANKE_15 = 8974; -- You know, I've learned a lot from my mist--er, I mean, less-than-successful attempts at weight-loss consulting.
PARIKE_PORANKE_16 = 8975; -- To show you my gratitude, let me try out this new spell I thought up yesterday while I was taking a nap!
MERTAIRE_DIALOG = 7416; -- Who are you? Leave me alone!
-- Conquest system
CONQUEST = 8047; -- You've earned conquest points!
-- Shop Texts
CREEPSTIX_SHOP_DIALOG = 7122; -- Hey, how ya doin'? We got the best junk in town.
STINKNIX_SHOP_DIALOG = 7122; -- Hey, how ya doin'? We got the best junk in town.
HASIM_SHOP_DIALOG = 7123; -- Welcome to Waag-Deeg's Magic Shop.
TAZA_SHOP_DIALOG = 7123; -- Welcome to Waag-Deeg's Magic Shop.
SUSU_SHOP_DIALOG = 7123; -- Welcome to Waag-Deeg's Magic Shop.
CHETAK_SHOP_DIALOG = 7124; -- Welcome to Othon's Garments.
CHENOKIH_SHOP_DIALOG = 7124; -- Welcome to Othon's Garments.
YOSKOLO_SHOP_DIALOG = 7125; -- Welcome to the Merry Minstrel's Meadhouse. What'll it be?
ADELFLETE_SHOP_DIALOG = 7126; -- Here at Gems by Kshama, we aim to please.
MOREFIE_SHOP_DIALOG = 7126; -- Here at Gems by Kshama, we aim to please.
MATOAKA_SHOP_DIALOG = 7126; -- Here at Gems by Kshama, we aim to please.
RHIMONNE_SHOP_DIALOG = 7129; -- Howdy! Thanks for visiting the Chocobo Shop!
PAWKRIX_SHOP_DIALOG = 7626; -- Hey, we're fixin' up some stew. Gobbie food's good food!
AMALASANDA_SHOP_DIALOG = 7674; -- Welcome to the Tenshodo. You want something, we got it. We got all kinds of special merchandise you won't find anywhere else!
AKAMAFULA_SHOP_DIALOG = 7675; -- We ain't cheap, but you get what you pay for! Take your time, have a look around, see if there's somethin' you like.
-- conquest Base
CONQUEST_BASE = 6538; -- Tallying conquest results...
-- Porter Moogle
RETRIEVE_DIALOG_ID = 10177; -- You retrieve$ from the porter moogle's care.
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Windurst_Waters/npcs/Maysoon.lua | 25 | 2162 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Maysoon
-- Starts and Finishes Quest: Hoist the Jelly, Roger
-- Involved in Quests: Cook's Pride
-- @zone 238
-- @pos -105 -2 69
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Windurst_Waters/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(WINDURST,HOIST_THE_JELLY_ROGER) == QUEST_ACCEPTED) then
if (trade:hasItemQty(4508,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then
player:startEvent(0x2711); -- Finish quest "Hoist the Jelly, Roger"
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
CooksPride = player:getQuestStatus(JEUNO,COOK_S_PRIDE);
HoistTheJelly = player:getQuestStatus(WINDURST,HOIST_THE_JELLY_ROGER);
if (CooksPride == QUEST_ACCEPTED and HoistTheJelly == QUEST_AVAILABLE) then
player:startEvent(0x2710); -- Start quest "Hoist the Jelly, Roger"
else
player:startEvent(0x010a); -- Standard dialog
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x2710) then
player:addQuest(WINDURST,HOIST_THE_JELLY_ROGER);
elseif (csid == 0x2711) then
player:completeQuest(WINDURST,HOIST_THE_JELLY_ROGER);
player:addKeyItem(SUPER_SOUP_POT);
player:messageSpecial(KEYITEM_OBTAINED,SUPER_SOUP_POT);
player:addFame(WINDURST,30);
player:tradeComplete();
end
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/mobskills/tail_swing.lua | 11 | 1029 | ---------------------------------------------
-- Tail Swing
--
-- Description: Deals damage to a single target. Additional effect: Bind
-- Type: Physical
-- Utsusemi/Blink absorb: 1 shadow
-- Range: Melee
-- Notes:
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local numhits = 1
local accmod = 1
local dmgmod = 2.4
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.SLASHING,info.hitslanded)
local typeEffect = dsp.effect.BIND
MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 30)
target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.SLASHING)
return dmg
end
| gpl-3.0 |
OctoEnigma/shiny-octo-system | gamemodes/terrortown/entities/weapons/weapon_ttt_defuser.lua | 2 | 2406 | AddCSLuaFile()
SWEP.HoldType = "slam"
if CLIENT then
SWEP.PrintName = "defuser_name"
SWEP.Slot = 7
SWEP.DrawCrosshair = false
SWEP.ViewModelFOV = 10
SWEP.EquipMenuData = {
type = "item_weapon",
desc = "defuser_desc"
};
SWEP.Icon = "vgui/ttt/icon_defuser"
end
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_defuser.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Delay = 1
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 2
SWEP.Kind = WEAPON_EQUIP2
SWEP.CanBuy = {ROLE_DETECTIVE} -- only detectives can buy
SWEP.WeaponID = AMMO_DEFUSER
--SWEP.AllowDrop = false
local defuse = Sound("c4.disarmfinish")
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
local spos = self.Owner:GetShootPos()
local sdest = spos + (self.Owner:GetAimVector() * 80)
local tr = util.TraceLine({start=spos, endpos=sdest, filter=self.Owner, mask=MASK_SHOT})
if IsValid(tr.Entity) and tr.Entity.Defusable then
local bomb = tr.Entity
if bomb.Defusable==true or bomb:Defusable() then
if SERVER and bomb.Disarm then
bomb:Disarm(self.Owner)
sound.Play(defuse, bomb:GetPos())
end
self:SetNextPrimaryFire( CurTime() + (self.Primary.Delay * 2) )
end
end
end
function SWEP:SecondaryAttack()
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:SetNextSecondaryFire( CurTime() + 0.1 )
end
if CLIENT then
function SWEP:Initialize()
self:AddHUDHelp("defuser_help", nil, true)
return self.BaseClass.Initialize(self)
end
function SWEP:DrawWorldModel()
if not IsValid(self.Owner) then
self:DrawModel()
end
end
end
function SWEP:Reload()
return false
end
function SWEP:Deploy()
if SERVER and IsValid(self.Owner) then
self.Owner:DrawViewModel(false)
end
return true
end
function SWEP:OnDrop()
end
| mit |
lichtl/darkstar | scripts/zones/Lower_Delkfutts_Tower/npcs/_540.lua | 14 | 2241 | -----------------------------------
-- Area: Lower Delkfutt's Tower
-- NPC: Cermet Door
-- Cermet Door for Windy Ambassador
-- Windurst Mission 3.3 "A New Journey"
-- @pos 636 16 59 184
-----------------------------------
package.loaded["scripts/zones/Lower_Delkfutts_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Lower_Delkfutts_Tower/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getCurrentMission(WINDURST) == A_NEW_JOURNEY and player:getVar("MissionStatus") == 2) then
if (trade:hasItemQty(549,1) and trade:getItemCount() == 1) then -- Trade Delkfutt Key
player:startEvent(0x0002);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local currentMission = player:getCurrentMission(WINDURST);
if (currentMission == A_NEW_JOURNEY and player:getVar("MissionStatus") == 2 and player:hasKeyItem(DELKFUTT_KEY) == false) then
player:messageSpecial(THE_DOOR_IS_FIRMLY_SHUT_OPEN_KEY);
elseif (currentMission == A_NEW_JOURNEY and player:getVar("MissionStatus") == 2 and player:hasKeyItem(DELKFUTT_KEY)) then
player:startEvent(0x0002);
else
player:messageSpecial(DOOR_FIRMLY_SHUT);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID:",csid);
--print("RESULT:",option);
if (csid == 0x0002) then
if (player:hasKeyItem(DELKFUTT_KEY) == false) then
player:tradeComplete();
player:addKeyItem(DELKFUTT_KEY);
player:messageSpecial(KEYITEM_OBTAINED,DELKFUTT_KEY);
end
player:setVar("MissionStatus",3);
end
end; | gpl-3.0 |
PrimaStudios/ProjectPrima | src/libs/SUIT-master/imagebutton.lua | 8 | 1338 | -- This file is part of SUIT, copyright (c) 2016 Matthias Richter
local BASE = (...):match('(.-)[^%.]+$')
return function(core, normal, ...)
local opt, x,y = core.getOptionsAndSize(...)
opt.normal = normal or opt.normal or opt[1]
opt.hovered = opt.hovered or opt[2] or opt.normal
opt.active = opt.active or opt[3] or opt.hovered
assert(opt.normal, "Need at least `normal' state image")
opt.id = opt.id or opt.normal
opt.state = core:registerMouseHit(opt.id, x,y, function(u,v)
local id = opt.normal:getData()
assert(id:typeOf("ImageData"), "Can only use uncompressed images")
u, v = math.floor(u+.5), math.floor(v+.5)
if u < 0 or u >= opt.normal:getWidth() or v < 0 or v >= opt.normal:getHeight() then
return false
end
local _,_,_,a = id:getPixel(u,v)
return a > 0
end)
local img = opt.normal
if core:isActive(opt.id) then
img = opt.active
elseif core:isHovered(opt.id) then
img = opt.hovered
end
core:registerDraw(opt.draw or function(img,x,y, r,g,b,a)
love.graphics.setColor(r,g,b,a)
love.graphics.draw(img,x,y)
end, img, x,y, love.graphics.getColor())
return {
id = opt.id,
hit = core:mouseReleasedOn(opt.id),
hovered = core:isHovered(opt.id),
entered = core:isHovered(opt.id) and not core:wasHovered(opt.id),
left = not core:isHovered(opt.id) and core:wasHovered(opt.id)
}
end
| apache-2.0 |
stanxii/indexRiver | lua/bbs_main.lua | 1 | 2501 | local ickey_passwd="C=299792.458" --我方密钥
local ip=ngx.var.remote_addr --客户端IP
local real_ip = ngx.req.get_headers()["x_forwarded_for"]
if real_ip ~= nil then
for astr in string.gfind(real_ip, "%d+%.%d+%.%d+%.%d+") do
if string.find(astr,"10%.")==nil then --10
if string.find(astr,"172%.16")==nil then --172.16
if string.find(astr,"192%.168")==nil then --192.168
real_ip = astr
break
end
end
end
end
end
if real_ip == nil then
real_ip = ngx.req.get_headers()["http_cdn_src_ip"]
end
if real_ip == nil then
real_ip = ngx.req.get_headers()["http_client_ip"]
end
if real_ip ~= nil then
ip = real_ip
end
local bbscheck_time = ngx.var.cookie_seach --COOKIE值:客户端校验出错次数
if(bbscheck_time == nil) then
bbscheck_time = 0
else
bbscheck_time=tonumber(bbscheck_time) or 0
end
local bbrnd = ngx.var.cookie_bbrnd --COOKIE值:客户端随机数
if(bbrnd == nil) then
bbrnd = os.time() .. "_".. os.clock() --客户端随机数=当前时间int值_2位小数的秒值
end
local user_mark = ip .. "|" .. bbrnd .. "|" .. ickey_passwd --客户端唯一标识明文
local token = ngx.md5(user_mark) --客户端唯一标识实时计算值
local bbut= ngx.var.cookie_bbut --COOKIE值:客户端唯一标识MD5加密值
local need_redirect=0
if(bbut == nil) then
--没有客户端唯一标识MD5加密值
need_redirect=1
else
if (bbut~= token) then
--客户端唯一标识MD5加密值 与 实时计算值 不一样
bbscheck_time = bbscheck_time+1
need_redirect=1
end
end
local req_args=""
if(ngx.var.args ~= nil) then
req_args=ngx.var.args
end
if(need_redirect == 1) then
--写入cookie
ngx.header["Set-Cookie"] = {"bbut=" .. token .. ";domain=.ickey.cn;path=/;expires=31 Dec 2099 23:55:55 GMT;", "bbrnd=" .. bbrnd .. ";domain=.ickey.cn;path=/;expires=31 Dec 2099 23:55:55 GMT;", "bbtime=" .. bbscheck_time .. ";domain=.ickey.cn;path=/;expires=31 Dec 2099 23:55:55 GMT;"}
local final_url=ngx.var.scheme .. "://" .. ngx.var.host .. ngx.var.uri .. "?" .. req_args .. "&__tm=" .. bbrnd
return ngx.redirect(final_url)
else
--ngx.say("bbrnd=" .. bbrnd .. " ip=" .. ip .. " bbut=" .. bbut .. " token=" .. token .. " ngx.var.uri=" ..ngx.var.uri)
ngx.req.set_uri_args(req_args .. "&ip=" .. ip .. "&user_mark=" .. user_mark)
end
| apache-2.0 |
lichtl/darkstar | scripts/zones/La_Theine_Plateau/npcs/Laurisse.lua | 14 | 1795 | -----------------------------------
-- Area: La Theine Plateau
-- NPC: Laurisse
-- Involved in Mission: The Rescue Drill
-- @pos -292 28 143 102
-----------------------------------
package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/La_Theine_Plateau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(SANDORIA) == THE_RESCUE_DRILL) then
local MissionStatus = player:getVar("MissionStatus");
if (MissionStatus == 5) then
player:startEvent(0x006a);
elseif (MissionStatus >= 6 and MissionStatus <= 7) then
player:startEvent(0x006d);
elseif (MissionStatus == 8) then
player:showText(npc, RESCUE_DRILL + 21);
elseif (MissionStatus >= 9) then
player:showText(npc, RESCUE_DRILL + 26);
else
player:showText(npc, RESCUE_DRILL);
end
else
player:showText(npc, RESCUE_DRILL);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x006a) then
player:setVar("MissionStatus",6);
end
end; | gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Sacrarium/npcs/qm7.lua | 9 | 1607 | -----------------------------------
-- Area: Sacrarium
-- NPC: qm7 (???)
-- Notes: Used to spawn Old Prof. Mariselle
-- !pos 22.669 -3.111 -127.318 28
-----------------------------------
local ID = require("scripts/zones/Sacrarium/IDs");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local cop = player:getCurrentMission(COP);
local copStat = player:getCharVar("PromathiaStatus");
local prof = GetMobByID(ID.mob.OLD_PROFESSOR_MARISELLE);
local profLoc = GetServerVariable("Old_Prof_Spawn_Location");
if (cop == dsp.mission.id.cop.THE_SECRETS_OF_WORSHIP and copStat == 3 and not player:hasKeyItem(dsp.ki.RELIQUIARIUM_KEY) and not prof:isSpawned() and profLoc == 7) then
player:messageSpecial(ID.text.EVIL_PRESENCE);
SpawnMob(ID.mob.OLD_PROFESSOR_MARISELLE):updateClaim(player);
prof:setPos(npc:getXPos()+1, npc:getYPos(), npc:getZPos()+1); -- Set Prof. spawn x and z pos. +1 from NPC
elseif (cop == dsp.mission.id.cop.THE_SECRETS_OF_WORSHIP and copStat == 4 and not player:hasKeyItem(dsp.ki.RELIQUIARIUM_KEY)) then
player:addKeyItem(dsp.ki.RELIQUIARIUM_KEY);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.RELIQUIARIUM_KEY);
elseif (profLoc == 7) then
player:messageSpecial(ID.text.DRAWER_SHUT);
else
player:messageSpecial(ID.text.DRAWER_OPEN);
player:messageSpecial(ID.text.DRAWER_EMPTY);
end
end;
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end;
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Beadeaux/npcs/Haggleblix.lua | 14 | 7234 | -----------------------------------
-- Area: Beadeaux
-- NPC: Haggleblix
-- Type: Dynamis NPC
-- @pos -255.847 0.595 106.485 147
-----------------------------------
package.loaded["scripts/zones/Beadeaux/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/dynamis");
require("scripts/zones/Beadeaux/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local count = trade:getItemCount();
local buying = false;
local exchange;
local gil = trade:getGil();
if (player:hasKeyItem(VIAL_OF_SHROUDED_SAND)) then
if (count == 1 and gil == TIMELESS_HOURGLASS_COST) then -- Hourglass purchase
player:startEvent(134);
elseif (gil == 0) then
if (count == 1 and trade:hasItemQty(4236,1)) then -- Bringing back a Timeless Hourglass
player:startEvent(153);
-- Currency Exchanges
elseif (count == CURRENCY_EXCHANGE_RATE and trade:hasItemQty(1455,CURRENCY_EXCHANGE_RATE)) then -- Single -> Hundred
player:startEvent(135,CURRENCY_EXCHANGE_RATE);
elseif (count == CURRENCY_EXCHANGE_RATE and trade:hasItemQty(1456,CURRENCY_EXCHANGE_RATE)) then -- Hundred -> Ten thousand
player:startEvent(136,CURRENCY_EXCHANGE_RATE);
elseif (count == 1 and trade:hasItemQty(1457,1)) then -- Ten thousand -> 100 Hundreds
player:startEvent(138,1457,1456,CURRENCY_EXCHANGE_RATE);
-- Currency Shop
elseif (count == 12 and trade:hasItemQty(1456,12)) then -- Cantarella (4246)
buying = true;
exchange = {12, 4246};
elseif (count == 33 and trade:hasItemQty(1456,33)) then -- Koh-I-Noor (1460)
buying = true;
exchange = {33,1460};
elseif (count == 20 and trade:hasItemQty(1456,20)) then -- Marksman's Oil (1468)
buying = true;
exchange = {20, 1468};
elseif (count == 7 and trade:hasItemQty(1456,7)) then -- Siren's Hair (1313)
buying = true;
exchange = {7, 1313};
elseif (count == 8 and trade:hasItemQty(1456,8)) then -- Slime Juice (1521)
buying = true;
exchange = {8,1521};
elseif (count == 25 and trade:hasItemQty(1456,25)) then -- Wootz Ingot (1461)
buying = true;
exchange = {25, 1461};
elseif (count == 9 and trade:hasItemQty(1456,9)) then -- Wootz Ore (1469)
buying = true;
exchange = {9, 1469};
end
end
end
-- Handle the shop trades.
-- Item obtained dialog appears before CS. Could be fixed with a non-local variable and onEventFinish, but meh.
if (buying == true) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,exchange[2]);
else
player:startEvent(137,1456,exchange[1],exchange[2]);
player:tradeComplete();
player:addItem(exchange[2]);
player:messageSpecial(ITEM_OBTAINED,exchange[2]);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(VIAL_OF_SHROUDED_SAND) == true) then
player:startEvent(133, 1455, CURRENCY_EXCHANGE_RATE, 1456, CURRENCY_EXCHANGE_RATE, 1457, TIMELESS_HOURGLASS_COST, 4236, TIMELESS_HOURGLASS_COST);
else
player:startEvent(130);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 133) then
if (option == 11) then -- Main menu, and many others. Param1 = map bitmask, param2 = player's gil
player:updateEvent(getDynamisMapList(player), player:getGil());
elseif (option == 10) then -- Final line of the ancient currency explanation. "I'll trade you param3 param2s for a param1."
player:updateEvent(1457, 1456, CURRENCY_EXCHANGE_RATE);
-- Map sales handling.
elseif (option >= MAP_OF_DYNAMIS_SANDORIA and option <= MAP_OF_DYNAMIS_TAVNAZIA) then
-- The returned option is actually the keyitem ID, making this much easier.
-- The prices are set in the menu's dialog, so they cannot be (visibly) changed.
if (option == MAP_OF_DYNAMIS_BEAUCEDINE) then -- 15k gil
player:delGil(15000);
elseif (option == MAP_OF_DYNAMIS_XARCABARD or option == MAP_OF_DYNAMIS_TAVNAZIA) then -- 20k gil
player:delGil(20000);
else -- All others 10k
player:delGil(10000);
end
player:addKeyItem(option);
player:updateEvent(getDynamisMapList(player),player:getGil());
-- Ancient Currency shop menu
elseif (option == 2) then -- Hundreds sales menu Page 1 (price1 item1 price2 item2 price3 item3 price4 item4)
player:updateEvent(12,4246,33,1460,20,1468,7,1313);
elseif (option == 3) then -- Hundreds sales menu Page 2 (price1 item1 price2 item2 price3 item3)
player:updateEvent(8,1521,25,1461,9,1469);
end
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 134) then -- Buying an Hourglass
if (player:getFreeSlotsCount() == 0 or player:hasItem(4236) == true) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4236);
else
player:tradeComplete();
player:addItem(4236);
player:messageSpecial(ITEM_OBTAINED,4236);
end
elseif (csid == 153) then -- Bringing back an hourglass for gil.
player:tradeComplete();
player:addGil(TIMELESS_HOURGLASS_COST);
player:messageSpecial(GIL_OBTAINED,TIMELESS_HOURGLASS_COST);
elseif (csid == 135) then -- Trading Singles for a Hundred
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1456);
else
player:tradeComplete();
player:addItem(1456);
player:messageSpecial(ITEM_OBTAINED,1456);
end
elseif (csid == 136) then -- Trading 100 Hundreds for Ten thousand
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1457);
else
player:tradeComplete();
player:addItem(1457);
player:messageSpecial(ITEM_OBTAINED,1457);
end
elseif (csid == 138) then -- Trading Ten thousand for 100 Hundreds
if (player:getFreeSlotsCount() <= 1) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1456);
else
player:tradeComplete();
player:addItem(1456,CURRENCY_EXCHANGE_RATE);
if (CURRENCY_EXCHANGE_RATE >= 100) then -- Turns out addItem cannot add > stackSize, so we need to addItem twice for quantities > 99.
player:addItem(1456,CURRENCY_EXCHANGE_RATE - 99);
end
player:messageSpecial(ITEMS_OBTAINED,1456,CURRENCY_EXCHANGE_RATE);
end
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Porter_Moogle.lua | 14 | 1546 | -----------------------------------
-- Area: Tavnazian_Safehold
-- NPC: Porter Moogle
-- Type: Storage Moogle
-- @zone 26
-- @pos TODO
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Tavnazian_Safehold/TextIDs");
require("scripts/globals/porter_moogle_util");
local e =
{
TALK_EVENT_ID = 619,
STORE_EVENT_ID = 620,
RETRIEVE_EVENT_ID = 621,
ALREADY_STORED_ID = 622,
MAGIAN_TRIAL_ID = 623
};
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
porterMoogleTrade(player, trade, e);
end
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- No idea what the params are, other than event ID and gil.
player:startEvent(e.TALK_EVENT_ID, 0x6FFFFF, 0x01, 0x06DD, 0x27, 0x7C7E, 0x15, player:getGil(), 0x03E8);
end
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
porterEventUpdate(player, csid, option, e.RETRIEVE_EVENT_ID, RETRIEVE_DIALOG_ID, ITEM_CANNOT_BE_OBTAINED);
end
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
porterEventFinish(player, csid, option, e.TALK_EVENT_ID, ITEM_CANNOT_BE_OBTAINED, ITEM_OBTAINED, NOT_HAVE_ENOUGH_GIL);
end | gpl-3.0 |
OctoEnigma/shiny-octo-system | gamemodes/darkrp/gamemode/modules/base/sh_interface.lua | 7 | 40603 | DarkRP.registerDarkRPVar = DarkRP.stub{
name = "registerDarkRPVar",
description = "Register a DarkRPVar by name. You should definitely register DarkRPVars. Registering DarkRPVars will make networking much more efficient.",
parameters = {
{
name = "name",
description = "The name of the DarkRPVar.",
type = "string",
optional = false
},
{
name = "writeFn",
description = "The function that writes a value for this DarkRPVar. Examples: net.WriteString, function(val) net.WriteUInt(val, 8) end.",
type = "function",
optional = false
},
{
name = "readFn",
description = "The function that reads and returns a value for this DarkRPVar. Examples: net.ReadString, function() return net.ReadUInt(8) end.",
type = "function",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.writeNetDarkRPVar = DarkRP.stub{
name = "writeNetDarkRPVar",
description = "Internal function. You probably shouldn't need this. DarkRP calls this function when sending DarkRPVar net messages. This function writes the net data for a specific DarkRPVar.",
parameters = {
{
name = "name",
description = "The name of the DarkRPVar.",
type = "string",
optional = false
},
{
name = "value",
description = "The value of the DarkRPVar.",
type = "any",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.writeNetDarkRPVarRemoval = DarkRP.stub{
name = "writeNetDarkRPVarRemoval",
description = "Internal function. You probably shouldn't need this. DarkRP calls this function when sending DarkRPVar net messages. This function sets a DarkRPVar to nil.",
parameters = {
{
name = "name",
description = "The name of the DarkRPVar.",
type = "string",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.readNetDarkRPVar = DarkRP.stub{
name = "readNetDarkRPVar",
description = "Internal function. You probably shouldn't need this. DarkRP calls this function when reading DarkRPVar net messages. This function reads the net data for a specific DarkRPVar.",
parameters = {
},
returns = {
{
name = "name",
description = "The name of the DarkRPVar.",
type = "string"
},
{
name = "value",
description = "The value of the DarkRPVar.",
type = "any"
}
},
metatable = DarkRP
}
DarkRP.readNetDarkRPVarRemoval = DarkRP.stub{
name = "readNetDarkRPVarRemoval",
description = "Internal function. You probably shouldn't need this. DarkRP calls this function when reading DarkRPVar net messages. This function the removal of a DarkRPVar.",
parameters = {
},
returns = {
{
name = "name",
description = "The name of the DarkRPVar.",
type = "string"
}
},
metatable = DarkRP
}
DarkRP.findPlayer = DarkRP.stub{
name = "findPlayer",
description = "Find a single player based on vague information.",
parameters = {
{
name = "info",
description = "The information of the player (UserID, SteamID, name).",
type = "string",
optional = false
}
},
returns = {
{
name = "found",
description = "The player that matches the description.",
type = "Player"
}
},
metatable = DarkRP
}
DarkRP.findPlayers = DarkRP.stub{
name = "findPlayers",
description = "Find a list of players based on vague information.",
parameters = {
{
name = "info",
description = "The information of the player (UserID, SteamID, name).",
type = "string",
optional = false
}
},
returns = {
{
name = "found",
description = "Table of players that match the description.",
type = "table"
}
},
metatable = DarkRP
}
DarkRP.nickSortedPlayers = DarkRP.stub{
name = "nickSortedPlayers",
description = "A table of players sorted by RP name.",
parameters = {},
returns = {
{
name = "players",
description = "The list of players sorted by RP name.",
type = "table"
}
},
metatable = DarkRP
}
DarkRP.explodeArg = DarkRP.stub{
name = "explodeArg",
description = "String arguments exploded into a table. It accounts for substrings in quotes, which makes it more intelligent than string.Explode",
parameters = {
{
name = "arg",
description = "The full string of the argument",
type = "string",
optional = false
},
},
returns = {
{
name = "args",
description = "The table of arguments",
type = "table"
}
},
metatable = DarkRP
}
DarkRP.formatMoney = DarkRP.stub{
name = "formatMoney",
description = "Format a number as a money value. Includes currency symbol.",
parameters = {
{
name = "amount",
description = "The money to format, e.g. 100000.",
type = "number",
optional = false
}
},
returns = {
{
name = "money",
description = "The money as a nice string, e.g. \"$100,000\".",
type = "string"
}
},
metatable = DarkRP
}
DarkRP.getJobByCommand = DarkRP.stub{
name = "getJobByCommand",
description = "Get the job table and number from the command of the job.",
parameters = {
{
name = "command",
description = "The command of the job, without preceding slash (e.g. 'medic' for medic)",
type = "string",
optional = false
}
},
returns = {
{
name = "tbl",
description = "A table containing all information about the job.",
type = "table"
},
{
name = "jobindex",
description = "The index of the job (for 'medic' it's the value of TEAM_MEDIC).",
type = "number"
}
},
metatable = DarkRP
}
DarkRP.simplerrRun = DarkRP.stub{
name = "simplerrRun",
description = "Run a function with the given parameters and send any runtime errors to admins.",
parameters = {
{
name = "f",
description = "The function to be called.",
type = "function",
optional = false
},
{
name = "args",
description = "The arguments to be given to f.",
type = "vararg",
optional = true
},
},
returns = {
{
name = "retVals",
description = "The return values of f.",
type = "vararg"
}
},
metatable = DarkRP
}
DarkRP.error = DarkRP.stub{
name = "error",
description = "Throw a simplerr formatted error. Also halts the stack, which means that statements after calling this function will not execute.",
parameters = {
{
name = "message",
description = "The message of the error.",
type = "string",
optional = false
},
{
name = "stack",
description = "From which point in the function call stack to report the error. 1 to include the function that called DarkRP.error, 2 to exclude it, etc. The default value is 1.",
type = "number",
optional = true
},
{
name = "hints",
description = "Table containing hint strings. Use these hints to explain the error, describe possible causes or provide help to solve the problem.",
type = "table",
optional = true
},
{
name = "path",
description = "Override the path of the error. Will be shown in the error message. By default this is determined by the stack level.",
type = "string",
optional = true
},
{
name = "line",
description = "Override the line number of the error. By default this is determined by the stack level.",
type = "number",
optional = true
},
},
returns = {
{
name = "succeed",
description = "Simplerr return value: whether the calculation succeeded. Always false. This return value will never be reached.",
type = "boolean"
},
{
name = "msg",
description = "Simplerr return value: nicely formatted error message. This return value will never be reached.",
type = "string"
}
},
metatable = DarkRP
}
DarkRP.errorNoHalt = DarkRP.stub{
name = "errorNoHalt",
description = "Throw a simplerr formatted error. Unlike DarkRP.error, this does not halt the stack. This means that statements after calling this function will be executed like normal.",
parameters = {
{
name = "message",
description = "The message of the error.",
type = "string",
optional = false
},
{
name = "stack",
description = "From which point in the function call stack to report the error. 1 to include the function that called DarkRP.error, 2 to exclude it, etc. The default value is 1.",
type = "number",
optional = true
},
{
name = "hints",
description = "Table containing hint strings. Use these hints to explain the error, describe possible causes or provide help to solve the problem.",
type = "table",
optional = true
},
{
name = "path",
description = "Override the path of the error. Will be shown in the error message. By default this is determined by the stack level.",
type = "string",
optional = true
},
{
name = "line",
description = "Override the line number of the error. By default this is determined by the stack level.",
type = "number",
optional = true
},
},
returns = {
{
name = "succeed",
description = "Simplerr return value: whether the calculation succeeded. Always false.",
type = "boolean"
},
{
name = "msg",
description = "Simplerr return value: nicely formatted error message.",
type = "string"
}
},
metatable = DarkRP
}
-- This function is one of the few that's already defined before the stub is created
DarkRP.stub{
name = "SteamName",
description = "Retrieve a player's real (steam) name.",
parameters = {
},
returns = {
{
name = "name",
description = "The player's steam name.",
type = "string"
}
},
metatable = DarkRP.PLAYER
}
DarkRP.PLAYER.getJobTable = DarkRP.stub{
name = "getJobTable",
description = "Get the job table of a player.",
parameters = {
},
returns = {
{
name = "job",
description = "Table with the job information.",
type = "table"
}
},
metatable = DarkRP.PLAYER
}
DarkRP.PLAYER.getDarkRPVar = DarkRP.stub{
name = "getDarkRPVar",
description = "Get the value of a DarkRPVar, which is shared between server and client.",
parameters = {
{
name = "var",
description = "The name of the variable.",
type = "string",
optional = false
}
},
returns = {
{
name = "value",
description = "The value of the DarkRP var.",
type = "any"
}
},
metatable = DarkRP.PLAYER
}
DarkRP.PLAYER.getAgenda = DarkRP.stub{
name = "getAgenda",
description = "Get the agenda a player manages.",
deprecated = "Use ply:getAgendaTable() instead.",
parameters = {
},
returns = {
{
name = "agenda",
description = "The agenda.",
type = "table"
}
},
metatable = DarkRP.PLAYER
}
DarkRP.PLAYER.getAgendaTable = DarkRP.stub{
name = "getAgendaTable",
description = "Get the agenda a player can see. Note: when a player is not the manager of an agenda, it returns the agenda of the manager.",
parameters = {
},
returns = {
{
name = "agenda",
description = "The agenda.",
type = "table"
}
},
metatable = DarkRP.PLAYER
}
DarkRP.PLAYER.hasDarkRPPrivilege = DarkRP.stub{
name = "hasDarkRPPrivilege",
description = "Whether the player has a certain privilege.",
parameters = {
{
name = "priv",
description = "The name of the privilege.",
type = "string",
optional = false
}
},
returns = {
{
name = "answer",
description = "Whether the player has the privilege.",
type = "boolean"
}
},
metatable = DarkRP.PLAYER
}
DarkRP.PLAYER.getEyeSightHitEntity = DarkRP.stub{
name = "getEyeSightHitEntity",
description = "Get the entity that is closest to a player's line of sight and its distance.",
parameters = {
{
name = "searchDistance",
description = "How far to look. You usually don't want this function to return an entity millions of units away. The default is 100 units.",
type = "number",
optional = true
},
{
name = "hitDistance",
description = "The maximum distance between the player's line of sight and the object. Basically how far the player can be 'looking away' from the object. The default is 15 units.",
type = "number",
optional = true
},
{
name = "filter",
description = "The filter for which entities to look for. By default it only looks for players.",
type = "function",
optional = true
}
},
returns = {
{
name = "closestEnt",
description = "The entity that is closest to the player's line of sight. Returns nil when not found.",
type = "Entity"
},
{
name = "distance",
description = "The (minimum) distance between the player's line of sight and the object.",
type = "number"
}
},
metatable = DarkRP.PLAYER
}
DarkRP.VECTOR.isInSight = DarkRP.stub{
name = "isInSight",
description = "Decides whether the vector could be seen by the player if they were to look at it.",
parameters = {
{
name = "filter",
description = "Trace filter that decides what the player can see through.",
type = "table",
optional = false
},
{
name = "ply",
description = "The player for whom the vector may or may not be visible.",
type = "Player",
optional = false
}
},
returns = {
{
name = "answer",
description = "Whether the player can see the position.",
type = "boolean"
},
{
name = "HitPos",
description = "The position of the thing that blocks the player's sight.",
type = "Vector"
}
},
metatable = DarkRP.VECTOR
}
DarkRP.hookStub{
name = "UpdatePlayerSpeed",
description = "Change a player's walking and running speed.",
deprecated = "Use GMod's SetupMove and Move hooks instead.",
parameters = {
{
name = "ply",
description = "The player for whom the speed changes.",
type = "Player"
}
},
returns = {
}
}
--[[---------------------------------------------------------------------------
Creating custom items
---------------------------------------------------------------------------]]
DarkRP.createJob = DarkRP.stub{
name = "createJob",
description = "Create a job for DarkRP.",
parameters = {
{
name = "name",
description = "The name of the job.",
type = "string",
optional = false
},
{
name = "tbl",
description = "Table containing the information for the job.",
type = "table",
optional = false
}
},
returns = {
{
name = "team",
description = "The team number of the job you've created.",
type = "number"
}
},
metatable = DarkRP
}
AddExtraTeam = DarkRP.createJob
DarkRP.removeJob = DarkRP.stub{
name = "removeJob",
description = "Remove a job from DarkRP.",
parameters = {
{
name = "i",
description = "The TEAM_ number of the job. Also the index of the job in RPExtraTeams.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeShipment = DarkRP.stub{
name = "removeShipment",
description = "Remove a shipment from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "i",
description = "The index of the item.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeVehicle = DarkRP.stub{
name = "removeVehicle",
description = "Remove a vehicle from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "i",
description = "The index of the item.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeEntity = DarkRP.stub{
name = "removeEntity",
description = "Remove an entity from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "i",
description = "The index of the item.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeGroupChat = DarkRP.stub{
name = "removeGroupChat",
description = "Remove a groupchat from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "i",
description = "The index of the item.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeAmmoType = DarkRP.stub{
name = "removeAmmoType",
description = "Remove an ammotype from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "i",
description = "The index of the item.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeEntityGroup = DarkRP.stub{
name = "removeEntityGroup",
description = "Remove an entitygroup from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "name",
description = "The name of the item.",
type = "string",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeAgenda = DarkRP.stub{
name = "removeAgenda",
description = "Remove a agenda from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "name",
description = "The name of the item.",
type = "string",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeDemoteGroup = DarkRP.stub{
name = "removeDemoteGroup",
description = "Remove an demotegroup from DarkRP. NOTE: Must be called from BOTH server AND client to properly get it removed!",
parameters = {
{
name = "name",
description = "The name of the item.",
type = "string",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.createEntityGroup = DarkRP.stub{
name = "createEntityGroup",
description = "Create a entity group for DarkRP.",
parameters = {
{
name = "name",
description = "The name of the entity group.",
type = "string",
optional = false
},
{
name = "teamNrs",
description = "Vararg team numbers.",
type = "number",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
AddDoorGroup = DarkRP.createEntityGroup
DarkRP.createShipment = DarkRP.stub{
name = "createShipment",
description = "Create a shipment for DarkRP.",
parameters = {
{
name = "name",
description = "The name of the shipment.",
type = "string",
optional = false
},
{
name = "tbl",
description = "Table containing the information for the shipment.",
type = "table",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
AddCustomShipment = DarkRP.createShipment
DarkRP.createVehicle = DarkRP.stub{
name = "createVehicle",
description = "Create a vehicle for DarkRP.",
parameters = {
{
name = "name",
description = "The name of the vehicle.",
type = "string",
optional = false
},
{
name = "tbl",
description = "Table containing the information for the vehicle.",
type = "table",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
AddCustomVehicle = DarkRP.createVehicle
DarkRP.createEntity = DarkRP.stub{
name = "createEntity",
description = "Create a entity for DarkRP.",
parameters = {
{
name = "name",
description = "The name of the entity.",
type = "string",
optional = false
},
{
name = "tbl",
description = "Table containing the information for the entity.",
type = "table",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
AddCustomVehicle = DarkRP.createEntity
DarkRP.createAgenda = DarkRP.stub{
name = "createAgenda",
description = "Create an agenda for groups of jobs to communicate.",
parameters = {
{
name = "title",
description = "The name of the agenda.",
type = "string",
optional = false
},
{
name = "manager",
description = "The team numer of the manager of the agenda (the one who can set the agenda).",
type = "number",
optional = false
},
{
name = "listeners",
description = "The jobs that can see this agenda.",
type = "table",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
AddAgenda = DarkRP.createAgenda
DarkRP.getAgendas = DarkRP.stub{
name = "getAgendas",
description = "Get all agendas. Note: teams that share an agenda use the exact same agenda table. E.g. when you change the agenda of the CP, the agenda of the Chief will automatically be updated as well. Make sure this property is maintained when modifying the agenda table. Not maintaining that property will lead to players not seeing the right agenda text.",
parameters = {
},
returns = {
{
name = "agendas",
description = "Table in which the keys are team numbers and the values agendas.",
type = "table"
}
},
metatable = DarkRP
}
DarkRP.createGroupChat = DarkRP.stub{
name = "createGroupChat",
description = "Create a group chat.",
parameters = {
{
name = "functionOrJob",
description = "A function that returns whether the person can see the group chat, or a team number.",
type = "any",
optional = false
},
{
name = "teamNr",
description = "VarArg team number.",
type = "number",
optional = true
}
},
returns = {
},
metatable = DarkRP
}
GM.AddGroupChat = DarkRP.createGroupChat
DarkRP.createAmmoType = DarkRP.stub{
name = "createAmmoType",
description = "Create an ammo type.",
parameters = {
{
name = "name",
description = "The name of the ammo.",
type = "string",
optional = false
},
{
name = "tbl",
description = "Table containing the information for the ammo.",
type = "table",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.createDemoteGroup = DarkRP.stub{
name = "createDemoteGroup",
description = "Create a demote group. When you get banned (demoted) from one of the jobs in this group, you will be banned from every job in this group.",
parameters = {
{
name = "name",
description = "The name of the demote group.",
type = "string",
optional = false
},
{
name = "tbl",
description = "Table consisting of a list of job.",
type = "table",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.getDemoteGroup = DarkRP.stub{
name = "getDemoteGroup",
description = "Get the demote group of a team. Every team in the same group will return the same object.",
parameters = {
{
name = "teamNr",
description = "Table consisting of a list of job.",
type = "number",
optional = false
}
},
returns = {
{
name = "set",
description = "The demote group identifier.",
type = "Disjoint-Set"
}
},
metatable = DarkRP
}
DarkRP.getGroupChats = DarkRP.stub{
name = "getGroupChats",
description = "Get all group chats.",
parameters = {
},
returns = {
{
name = "set",
description = "Table with functions that decide who can hear who.",
type = "table"
}
},
metatable = DarkRP
}
DarkRP.getDemoteGroups = DarkRP.stub{
name = "getDemoteGroups",
description = "Get all demote groups Every team in the same group will return the same object.",
parameters = {
},
returns = {
{
name = "set",
description = "Table in which the keys are team numbers and the values Disjoint-Set.",
type = "table"
}
},
metatable = DarkRP
}
DarkRP.createCategory = DarkRP.stub{
name = "createCategory",
description = "Create a category for the F4 menu.",
parameters = {
{
name = "tbl",
description = "Table describing the category.",
type = "table",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.addToCategory = DarkRP.stub{
name = "addToCategory",
description = "Create a category for the F4 menu.",
parameters = {
{
name = "item",
description = "Table of the custom entity/job/etc.",
type = "table",
optional = false
},
{
name = "kind",
description = "The kind of the category (e.g. 'jobs' for job stuff).",
type = "string",
optional = false
},
{
name = "cat",
description = "The name of the category. Note that the category must exist. Defaults to 'Other'.",
type = "string",
optional = true
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.removeFromCategory = DarkRP.stub{
name = "removeFromCategory",
description = "Create a category for the F4 menu.",
parameters = {
{
name = "item",
description = "Table of the custom entity/job/etc.",
type = "table",
optional = false
},
{
name = "kind",
description = "The kind of the category (e.g. 'jobs' for job stuff).",
type = "string",
optional = false
}
},
returns = {
},
metatable = DarkRP
}
DarkRP.getCategories = DarkRP.stub{
name = "getCategories",
description = "Get all categories for all F4 menu tabs.",
parameters = {
},
returns = {
{
name = "tbl",
description = "all categories.",
type = "table"
}
},
metatable = DarkRP
}
DarkRP.hookStub{
name = "DarkRPVarChanged",
description = "Called when a DarkRPVar was changed.",
parameters = {
{
name = "ply",
description = "The player for whom the DarkRPVar changed.",
type = "Player"
},
{
name = "varname",
description = "The name of the variable that has changed.",
type = "string"
},
{
name = "oldValue",
description = "The old value of the DarkRPVar.",
type = "any"
},
{
name = "newvalue",
description = "The new value of the DarkRPVar.",
type = "any"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "canBuyPistol",
description = "Whether a player can buy a pistol.",
parameters = {
{
name = "ply",
description = "The player.",
type = "Player"
},
{
name = "shipmentTable",
description = "The table, as defined in the shipments file.",
type = "table"
}
},
returns = {
{
name = "canBuy",
description = "Whether it can be bought.",
type = "boolean"
},
{
name = "suppressMessage",
description = "Suppress the notification message when it cannot be bought.",
type = "boolean"
},
{
name = "message",
description = "A replacement for the message that shows if it cannot be bought.",
type = "string"
},
{
name = "price",
description = "An optional override for the price.",
type = "number"
}
}
}
DarkRP.hookStub{
name = "canBuyShipment",
description = "Whether a player can buy a shipment.",
parameters = {
{
name = "ply",
description = "The player.",
type = "Player"
},
{
name = "shipmentTable",
description = "The table, as defined in the shipments file.",
type = "table"
}
},
returns = {
{
name = "canBuy",
description = "Whether it can be bought.",
type = "boolean"
},
{
name = "suppressMessage",
description = "Suppress the notification message when it cannot be bought.",
type = "boolean"
},
{
name = "message",
description = "A replacement for the message that shows if it cannot be bought.",
type = "string"
},
{
name = "price",
description = "An optional override for the price.",
type = "number"
}
}
}
DarkRP.hookStub{
name = "canBuyVehicle",
description = "Whether a player can buy a vehicle.",
parameters = {
{
name = "ply",
description = "The player.",
type = "Player"
},
{
name = "vehicleTable",
description = "The table, as defined in the vehicles file.",
type = "table"
}
},
returns = {
{
name = "canBuy",
description = "Whether it can be bought.",
type = "boolean"
},
{
name = "suppressMessage",
description = "Suppress the notification message when it cannot be bought.",
type = "boolean"
},
{
name = "message",
description = "A replacement for the message that shows if it cannot be bought.",
type = "string"
},
{
name = "price",
description = "An optional override for the price.",
type = "number"
}
}
}
DarkRP.hookStub{
name = "canBuyAmmo",
description = "Whether a player can buy ammo.",
parameters = {
{
name = "ply",
description = "The player.",
type = "Player"
},
{
name = "ammoTable",
description = "The table, as defined in the a ammo file.",
type = "table"
}
},
returns = {
{
name = "canBuy",
description = "Whether it can be bought.",
type = "boolean"
},
{
name = "suppressMessage",
description = "Suppress the notification message when it cannot be bought.",
type = "boolean"
},
{
name = "message",
description = "A replacement for the message that shows if it cannot be bought.",
type = "string"
},
{
name = "price",
description = "An optional override for the price.",
type = "number"
}
}
}
DarkRP.hookStub{
name = "canBuyCustomEntity",
description = "Whether a player can a certain custom entity.",
parameters = {
{
name = "ply",
description = "The player.",
type = "Player"
},
{
name = "entTable",
description = "The table, as defined by the user.",
type = "table"
}
},
returns = {
{
name = "canBuy",
description = "Whether it can be bought.",
type = "boolean"
},
{
name = "suppressMessage",
description = "Suppress the notification message when it cannot be bought.",
type = "boolean"
},
{
name = "message",
description = "A replacement for the message that shows if it cannot be bought.",
type = "string"
},
{
name = "price",
description = "An optional override for the price.",
type = "number"
}
}
}
DarkRP.hookStub{
name = "onJobRemoved",
description = "Called when a job was removed.",
parameters = {
{
name = "num",
description = "The TEAM_ number of the job.",
type = "number"
},
{
name = "jobbtable",
description = "The table containing all the job info.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onShipmentRemoved",
description = "Called when a shipment was removed.",
parameters = {
{
name = "num",
description = "The index of this item.",
type = "number"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onVehicleRemoved",
description = "Called when a vehicle was removed.",
parameters = {
{
name = "num",
description = "The index of this item.",
type = "number"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onEntityRemoved",
description = "Called when a buyable entity was removed.",
parameters = {
{
name = "num",
description = "The index of this item.",
type = "number"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onGroupChatRemoved",
description = "Called when a groupchat was removed.",
parameters = {
{
name = "num",
description = "The index of this item.",
type = "number"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onAmmoTypeRemoved",
description = "Called when a ammotype was removed.",
parameters = {
{
name = "num",
description = "The index of this item.",
type = "number"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onEntityGroupRemoved",
description = "Called when an entity group was removed.",
parameters = {
{
name = "name",
description = "The name of this item.",
type = "string"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onAgendaRemoved",
description = "Called when an agenda was removed.",
parameters = {
{
name = "name",
description = "The name of this item.",
type = "string"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "onDemoteGroupRemoved",
description = "Called when a job was demotegroup.",
parameters = {
{
name = "name",
description = "The name of this item.",
type = "string"
},
{
name = "itemTable",
description = "The table containing all the info about this item.",
type = "table"
}
},
returns = {
}
}
DarkRP.hookStub{
name = "loadCustomDarkRPItems",
description = "Runs right after the scripts from the DarkRPMod are run. You can add custom jobs, entities, shipments and whatever in this hook.",
parameters = {
},
returns = {
}
}
DarkRP.hookStub{
name = "DarkRPStartedLoading",
description = "Runs at the very start of loading DarkRP. Not even sandbox has loaded here yet.",
parameters = {
},
returns = {
}
}
DarkRP.hookStub{
name = "DarkRPFinishedLoading",
description = "Runs right after DarkRP itself has loaded. All DarkRPMod stuff (except for disabled_defaults) is loaded during this hook. NOTE! NO CUSTOM STUFF WILL BE AVAILABLE DURING THIS HOOK. USE `loadCustomDarkRPItems` INSTEAD IF YOU WANT THAT!",
parameters = {
},
returns = {
}
}
| mit |
lichtl/darkstar | scripts/globals/spells/bluemagic/queasyshroom.lua | 31 | 1990 | -----------------------------------------
-- Spell: Queasyshroom
-- Additional effect: Poison. Duration of effect varies with TP
-- Spell cost: 20 MP
-- Monster Type: Plantoids
-- Spell Type: Physical (Piercing)
-- Blue Magic Points: 2
-- Stat Bonus: HP-5, MP+5
-- Level: 8
-- Casting Time: 2 seconds
-- Recast Time: 15 seconds
-- Skillchain Element(s): Dark (can open Transfixion or Detonation; can close Compression or Gravitation)
-- Combos: None
-----------------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_CRITICAL;
params.dmgtype = DMGTYPE_PIERCE;
params.scattr = SC_DARK;
params.numhits = 1;
params.multiplier = 1.25;
params.tp150 = 1.25;
params.tp300 = 1.25;
params.azuretp = 1.25;
params.duppercap = 8;
params.str_wsc = 0.0;
params.dex_wsc = 0.0;
params.vit_wsc = 0.0;
params.agi_wsc = 0.0;
params.int_wsc = 0.20;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
local chance = math.random();
if (damage > 0 and chance > 10) then
local typeEffect = EFFECT_POISON;
target:delStatusEffect(typeEffect);
target:addStatusEffect(typeEffect,3,0,getBlueEffectDuration(caster,resist,typeEffect));
end
return damage;
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Bastok_Mines/npcs/Gawful.lua | 14 | 1103 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Gawful
-- Type: Item Deliverer
-- @zone 234
-- @pos -22.416 -3.999 -56.076
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
Mudlet-cn/mudlet | src/mudlet-lua/lua/DebugTools.lua | 7 | 6517 | ----------------------------------------------------------------------------------
--- Mudlet Debug Tools
----------------------------------------------------------------------------------
--- Function colorizes all matched regex capture groups on the screen.
--- This is very handy if you make complex regex and want to see what really matches in the text.
---
--- @see matches
function showCaptureGroups()
for k, v in pairs ( matches ) do
selectCaptureGroup( tonumber(k) )
setFgColor( math.random(0,255), math.random(0,255), math.random(0,255) )
setBgColor( math.random(0,255), math.random(0,255), math.random(0,255) )
end
end
--- Prints the content of the table multimatches[n][m] to the screen. This is meant
--- as a tool to help write multiline trigger scripts. This helps you to easily see
--- what your multiline trigger actually captured in all regex. You can use these values
--- directly in your script by referring to it with multimatches[regex-number][capturegroup].
---
--- @usage Just call this s function from your trigger to show the info.
--- <pre>
--- showMultimatches()
--- </pre>
---
--- @see multimatches
function showMultimatches()
echo("\n-------------------------------------------------------");
echo("\nThe table multimatches[n][m] contains:");
echo("\n-------------------------------------------------------");
for k,v in ipairs(multimatches) do
echo("\nregex " .. k .. " captured: (multimatches["..k .."][1-n])");
for k2,v2 in ipairs(v) do
echo("\n key="..k2.." value="..v2);
end
end
echo("\n-------------------------------------------------------\n");
end
--- get the Lua keywords as a set-like table.
-- So <code>res["and"]</code> etc would be <code>true</code>.
-- @return a table
local function get_keywords ()
if not lua_keyword then
lua_keyword = {
["and"] = true, ["break"] = true, ["do"] = true,
["else"] = true, ["elseif"] = true, ["end"] = true,
["false"] = true, ["for"] = true, ["function"] = true,
["if"] = true, ["in"] = true, ["local"] = true, ["nil"] = true,
["not"] = true, ["or"] = true, ["repeat"] = true,
["return"] = true, ["then"] = true, ["true"] = true,
["until"] = true, ["while"] = true
}
end
return lua_keyword
end
local function quote_if_necessary (v)
if not v then return ''
else
if v:find ' ' then v = '"'..v..'"' end
end
return v
end
local keywords
local function is_identifier (s)
return type(s) == 'string' and s:find('^[%a_][%w_]*$') and not keywords[s]
end
local function quote (s)
if type(s) == 'table' then
return prettywrite(s,'')
else
return ('%q'):format(tostring(s))
end
end
local function index (numkey,key)
if not numkey then key = quote(key) end
return '['..key..']'
end
--- Create a string representation of a Lua table. (From Steve Donovans Penlight library)
-- This function never fails, but may complain by returning an
-- extra value. Normally puts out one item per line, using
-- the provided indent; set the second parameter to '' if
-- you want output on one line.
-- @param tbl {table} Table to serialize to a string.
-- @param space {string} (optional) The indent to use.
-- Defaults to two spaces; make it the empty string for no indentation
-- @param not_clever {bool} (optional) Use for plain output, e.g {['key']=1}.
-- Defaults to false.
-- @return a string
-- @return a possible error message
local append = table.insert
function prettywrite (tbl,space,not_clever)
if type(tbl) ~= 'table' then
if type(tbl) == "string" then
return string.format("\"%s\"\n", tostring(tbl))
else
return string.format("%s\n", tostring(tbl))
end
end
-- return a nice {} instead of {\n} on blanks
if not next(tbl) then return '{}' end
if not keywords then
keywords = get_keywords()
end
local set = ' = '
if space == '' then set = '=' end
space = space or ' '
local lines = {}
local line = ''
local tables = {}
local function put(s)
if #s > 0 then
line = line..s
end
end
local function putln (s)
if #line > 0 then
line = line..s
append(lines,line)
line = ''
else
append(lines,s)
end
end
local function eat_last_comma ()
local n,lastch = #lines
local lastch = lines[n]:sub(-1,-1)
if lastch == ',' then
lines[n] = lines[n]:sub(1,-2)
end
end
local writeit
writeit = function (t,oldindent,indent)
local tp = type(t)
if tp ~= 'string' and tp ~= 'table' then
putln(quote_if_necessary(tostring(t))..',')
elseif tp == 'string' then
if t:find('\n') then
putln('[[\n'..t..']],')
else
putln(quote(t)..',')
end
elseif tp == 'table' then
if tables[t] then
putln('<cycle>,')
return
end
tables[t] = true
local newindent = indent..space
putln('{')
local used = {}
if not not_clever then
for i,val in ipairs(t) do
put(indent)
writeit(val,indent,newindent)
used[i] = true
end
end
for key,val in pairs(t) do
local numkey = type(key) == 'number'
if not_clever then
key = tostring(key)
put(indent..index(numkey,key)..set)
writeit(val,indent,newindent)
else
if not numkey or not used[key] then -- non-array indices
if numkey or not is_identifier(key) then
key = index(numkey,key)
end
put(indent..key..set)
writeit(val,indent,newindent)
end
end
end
tables[t] = nil
eat_last_comma()
putln(oldindent..'},')
else
putln(tostring(t)..',')
end
end
writeit(tbl,'',space)
eat_last_comma()
return table.concat(lines,#space > 0 and '\n' or '')
end
function display(what)
echo((prettywrite(what, ' ') or 'nil')..'\n')
end
| gpl-2.0 |
lichtl/darkstar | scripts/zones/Port_Jeuno/npcs/Zedduva.lua | 14 | 1401 | -----------------------------------
-- Area: Port Jeuno
-- NPC: Zedduva
-- @zone 246
-- @pos -61 7 -54
-----------------------------------
package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/zones/Port_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(AIRSHIP_PASS) == true and player:getGil() >= 200) then
player:startEvent(0x0024);
else
player:startEvent(0x002c);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0024) then
Z = player:getZPos();
if (Z >= -61 and Z <= -58) then
player:delGil(200);
end
end
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/spells/kaustra.lua | 12 | 1382 | --------------------------------------
-- Spell: Kaustra
-- Consumes 20% of your maximum MP. Relentless
-- dark damage slowly devours an enemy.
--------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/magic")
--------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local skill = caster:getSkillLevel(dsp.skill.DARK_MAGIC)
local dINT = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT)
if (skill > 500) then
skill = 500
end
if (dINT > 300) then
dINT = 300
end
local duration = 3 * (1 + (skill / 11))
local base = math.floor((math.floor(0.67 * caster:getMainLvl())/10)*(37 + math.floor(0.67*dINT)))
local params = {}
params.diff = nil
params.attribute = dsp.mod.INT
params.skillType = dsp.skill.DARK_MAGIC
params.bonus = 0
params.effect = nil
local resist = applyResistance(caster, target, spell, params)
local dmg = base * resist
duration = duration * resist
dmg = addBonuses(caster, spell, target, dmg)
dmg = adjustForTarget(target,dmg,spell:getElement())
dmg = finalMagicAdjustments(caster,target,spell,dmg)
target:addStatusEffect(dsp.effect.KAUSTRA,math.floor(dmg/3),3,duration)
return dmg
end | gpl-3.0 |
punisherbot/he | plugins/google.lua | 722 | 1037 | local function googlethat(query)
local api = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&"
local parameters = "q=".. (URL.escape(query) or "")
-- Do the request
local res, code = https.request(api..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults=""
for key,val in ipairs(results) do
stringresults=stringresults..val[1].." - "..val[2].."\n"
end
return stringresults
end
local function run(msg, matches)
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = "Searches Google and send results",
usage = "!google [terms]: Searches Google and send results",
patterns = {
"^!google (.*)$",
"^%.[g|G]oogle (.*)$"
},
run = run
}
| gpl-2.0 |
RunAwayDSP/darkstar | scripts/globals/ephemeral.lua | 6 | 6004 | ----------------------------------------------
-- Global functionality for Ephemeral Moogles
----------------------------------------------
require("scripts/globals/npc_util")
----------------------------------------------
dsp = dsp or {}
dsp.ephemeral = {}
-- Cap per crystal type that can be stored. Retail/Default is 5000
local CrystalCap = 5000
-- Information for currency storage and event params
local crystalData =
{
{ crystal = 4096, cluster = 4104, tradeparam = 1, eventparam = 1, offset = 0, name = "fire_crystals" }, -- Fire Crystal
{ crystal = 4097, cluster = 4105, tradeparam = 2, eventparam = 1, offset = 16, name = "ice_crystals" }, -- Ice Crystal
{ crystal = 4098, cluster = 4106, tradeparam = 3, eventparam = 2, offset = 0, name = "wind_crystals" }, -- Wind Crystal
{ crystal = 4099, cluster = 4107, tradeparam = 4, eventparam = 2, offset = 16, name = "earth_crystals" }, -- Earth Crystal
{ crystal = 4100, cluster = 4108, tradeparam = 5, eventparam = 3, offset = 0, name = "lightning_crystals" }, -- Lightning Crystal
{ crystal = 4101, cluster = 4109, tradeparam = 6, eventparam = 3, offset = 16, name = "water_crystals" }, -- Water Crystal
{ crystal = 4102, cluster = 4110, tradeparam = 7, eventparam = 4, offset = 0, name = "light_crystals" }, -- Light Crystal
{ crystal = 4103, cluster = 4111, tradeparam = 8, eventparam = 4, offset = 16, name = "dark_crystals" }, -- Dark Crystal
}
-- Helper function for getting crystal counts as params
local getCrystalTotals = function(player)
local params = { 0, 0, 0, 0 }
for _, v in pairs(crystalData) do
params[v.eventparam] = bit.bor(params[v.eventparam], bit.lshift(player:getCurrency(v.name), v.offset))
end
return params
end
dsp.ephemeral.onTrade = function(player, trade, successEvent, failEvent)
local params = { 0, 0, 0, 0, 0, 0, 0, 0 }
local success = false
for _, v in pairs(crystalData) do
if npcUtil.tradeHas(trade, v.crystal) or npcUtil.tradeHas(trade, v.cluster) then
-- Check how far from crystal cap we are
local currentCount = math.min(player:getCurrency(v.name), CrystalCap) -- In case there is a db discrepancy
local diff = CrystalCap - currentCount
-- Count clusters and subtract any that won't fit
local hqQty = trade:getItemQty(v.cluster)
local hqToCrystal = math.min(hqQty * 12, math.floor(diff / 12))
hqQty = math.floor(hqToCrystal / 12)
diff = math.max(diff - hqQty * 12, 0)
-- Confirm the clusters in the trade
if hqQty > 0 then trade:confirmItem(v.cluster, hqQty) end
-- Count normal crystals and and subtract any that won't fit
local qty = math.min(trade:getItemQty(v.crystal), diff)
-- Confirm the crystals in the trade
if qty > 0 then trade:confirmItem(v.crystal, qty) end
-- Calculate the params
params[v.tradeparam] = bit.bor(hqQty, bit.lshift(qty, 16))
-- Calculate total and add to player
local total = qty + hqQty * 12
player:addCurrency(v.name, total)
-- Make sure we flag success if any of the crystals can be traded
if (qty > 0) or (hqQty > 0) then
success = true
end
end
end
if success then
player:startEvent(successEvent, unpack(params))
else
player:startEvent(failEvent)
end
end
dsp.ephemeral.onTrigger = function(player, event)
player:startEvent(event, unpack(getCrystalTotals(player)))
end
dsp.ephemeral.onEventUpdate = function(player)
player:updateEvent(unpack(getCrystalTotals(player)))
end
dsp.ephemeral.onEventFinish = function(player, option, wasTrade)
-- Early out if the player cancelled the menu
if not wasTrade and bit.band(option, 0xF) == 0 then
return
end
if wasTrade then
-- Confirm trade
player:confirmTrade()
else
-- Grab the crystal type and quantities
local index = bit.band(bit.rshift(option, 16), 0xFF)
local quantity = bit.band(option, 0xFFFF)
local crystals = quantity % 12
local clusters = math.floor(quantity / 12)
-- Player selected "as many as can fit"
if (option > 0x80000000) then
-- Recalculate the quantity according to open inventory slots
local freeSlots = player:getFreeSlotsCount()
if freeSlots > 0 then -- If we don't have any free slots, don't bother. Just fail later.
local clusterStacks = math.ceil(clusters / 12)
-- If we don't have room for everything, drop the extra crystals first
if (clusterStacks + math.ceil(crystals / 12)) > freeSlots then
crystals = 0
end
-- Pick the the smaller of the cluster stacks and free slots
clusterStacks = math.min(clusterStacks, freeSlots)
-- Original number of clusters could have an incomplete stack
clusters = math.min(clusters, clusterStacks * 12)
end
end
local totalToRemove = 0
-- Clusters first
if clusters > 0 then
if npcUtil.giveItem(player, { { crystalData[index].cluster, clusters } }) then
totalToRemove = clusters * 12
end
end
-- Then Crystals
if crystals > 0 then
if npcUtil.giveItem(player, { { crystalData[index].crystal, crystals } }) then
totalToRemove = totalToRemove + crystals
end
end
-- Crystals were added. Remove them from char_points
if totalToRemove > 0 then
player:delCurrency(crystalData[index].name, totalToRemove)
end
end
end | gpl-3.0 |
MightyPirates/OC-LuaJ | luaj-test/src/test/resources/lua5.2.1-tests/all.lua | 1 | 5647 | #!../lua
local version = "Lua 5.2"
if _VERSION ~= version then
io.stderr:write("\nThis test suite is for ", version, ", not for ", _VERSION,
"\nExiting tests\n")
return
end
-- next variables control the execution of some tests
-- true means no test (so an undefined variable does not skip a test)
-- defaults are for Linux; test everything
_soft = false -- true to avoid long or memory consuming tests
_port = false -- true to avoid non-portable tests
_no32 = false -- true to avoid tests that assume 32 bits
_nomsg = false -- true to avoid messages about tests not performed
_noposix = false -- false assumes LUA_USE_POSIX
_nolonglong = false -- false assumes LUA_USE_LONGLONG
_noformatA = false -- false assumes LUA_USE_AFORMAT
local usertests = rawget(_G, "_U")
if usertests then
-- tests for sissies ;) Avoid problems
_soft = true
_port = true
_no32 = true
_nomsg = true
_noposix = true
_nolonglong = true
_noformatA = true;
end
-- no "internal" tests for user tests
if usertests then T = nil end
T = rawget(_G, "T") -- avoid problems with 'strict' module
package.path = "?;./?.lua" .. package.path
math.randomseed(0)
collectgarbage("setstepmul", 200)
collectgarbage("setpause", 200)
--[=[
example of a long [comment],
[[spanning several [lines]]]
]=]
print("current path:\n****" .. package.path .. "****\n")
local c = os.clock()
local collectgarbage = collectgarbage
do
-- track messages for tests not performed
local msgs = {}
function Message (m)
if not _nomsg then
print(m)
msgs[#msgs+1] = string.sub(m, 3, -3)
end
end
assert(os.setlocale"C")
local T,print,format,write,assert,type,unpack,floor =
T,print,string.format,io.write,assert,type,table.unpack,math.floor
-- use K for 1000 and M for 1000000 (not 2^10 -- 2^20)
local function F (m)
local function round (m)
m = m + 0.04999
return m - (m % 0.1) -- keep one decimal digit
end
if m < 1000 then return m
else
m = m / 1000
if m < 1000 then return round(m).."K"
else
return round(m/1000).."M"
end
end
end
local showmem
if not T then
local max = 0
showmem = function ()
local m = collectgarbage("count") * 1024
max = (m > max) and m or max
print(format(" ---- total memory: %s, max memory: %s ----\n",
F(m), F(max)))
end
else
showmem = function ()
T.checkmemory()
local total, numblocks, maxmem = T.totalmem()
local count = collectgarbage("count")
print(format(
"\n ---- total memory: %s (%.0fK), max use: %s, blocks: %d\n",
F(total), count, F(maxmem), numblocks))
print(format("\t(strings: %d, tables: %d, functions: %d, "..
"\n\tudata: %d, threads: %d)",
T.totalmem"string", T.totalmem"table", T.totalmem"function",
T.totalmem"userdata", T.totalmem"thread"))
end
end
--
-- redefine dofile to run files through dump/undump
--
local function report (n) print("\n***** FILE '"..n.."'*****") end
local olddofile = dofile
dofile = function (n)
showmem()
report(n)
local f = assert(loadfile(n))
local b = string.dump(f)
f = assert(load(b))
return f()
end
dofile('main.lua')
do
local eph = setmetatable({}, {__mode = "k"}) -- create an ephemeron table
local next, setmetatable, stderr = next, setmetatable, io.stderr
local mt = {}
-- each time a table is collected, create a new one to be
-- collected next cycle
mt.__gc = function (o)
stderr:write'.' -- mark progress
-- assert(eph[o]() == o and next(eph) == o and next(eph, o) == nil)
local n = setmetatable({}, mt) -- replicate object
eph[n] = function () return n end
o = nil
local a,b,c,d,e = nil -- erase 'o' from the stack
end
local n = setmetatable({}, mt) -- replicate object
eph[n] = function () return n end
end
report"gc.lua"
local f = assert(loadfile('gc.lua'))
f()
collectgarbage("generational")
dofile('db.lua')
assert(dofile('calls.lua') == deep and deep)
olddofile('strings.lua')
olddofile('literals.lua')
assert(dofile('attrib.lua') == 27)
collectgarbage("incremental") -- redo some tests in incremental mode
olddofile('strings.lua')
olddofile('literals.lua')
dofile('constructs.lua')
dofile('api.lua')
collectgarbage("generational") -- back to generational mode
collectgarbage("setpause", 200)
collectgarbage("setmajorinc", 500)
assert(dofile('locals.lua') == 5)
dofile('constructs.lua')
dofile('code.lua')
if not _G._soft then
report('big.lua')
local f = coroutine.wrap(assert(loadfile('big.lua')))
assert(f() == 'b')
assert(f() == 'a')
end
dofile('nextvar.lua')
dofile('pm.lua')
dofile('api.lua')
assert(dofile('events.lua') == 12)
dofile('vararg.lua')
dofile('closure.lua')
dofile('coroutine.lua')
dofile('goto.lua')
dofile('errors.lua')
dofile('math.lua')
dofile('sort.lua')
dofile('bitwise.lua')
assert(dofile('verybig.lua') == 10); collectgarbage()
dofile('files.lua')
if #msgs > 0 then
print("\ntests not performed:")
for i=1,#msgs do
print(msgs[i])
end
print()
end
print("final OK !!!")
local debug = require "debug"
debug.sethook(function (a) assert(type(a) == 'string') end, "cr")
-- to survive outside block
_G.showmem = showmem
end
local _G, showmem, print, format, clock =
_G, showmem, print, string.format, os.clock
-- erase (almost) all globals
print('cleaning all!!!!')
for n in pairs(_G) do
if not ({___Glob = 1, tostring = 1})[n] then
_G[n] = nil
end
end
collectgarbage()
collectgarbage()
collectgarbage()
collectgarbage()
collectgarbage()
collectgarbage();showmem()
print(format("\n\ntotal time: %.2f\n", clock()-c))
| mit |
lichtl/darkstar | scripts/globals/mobskills/Chains_of_Rage.lua | 18 | 1157 | ---------------------------------------------
-- Chains of Apathy
--
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/keyitems");
require("scripts/zones/Empyreal_Paradox/TextIDs");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
local targets = mob:getEnmityList();
for i,v in pairs(targets) do
if (v:isPC()) then
local race = v:getRace()
if (race == 8) and not v:hasKeyItem(LIGHT_OF_ALTAIEU) then
mob:showText(mob, PROMATHIA_TEXT + 4);
return 0;
end
end
end
return 1;
end;
function onMobWeaponSkill(target, mob, skill)
local typeEffect = EFFECT_TERROR;
local power = 30;
local duration = 30;
if target:isPC() and ((target:getRace() == 8) and not target:hasKeyItem(LIGHT_OF_ALTAIEU)) then
skill:setMsg(MobStatusEffectMove(mob, target, typeEffect, power, 0, duration));
else
skill:setMsg(MSG_NO_EFFECT);
end
return typeEffect;
end;
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Northern_San_dOria/npcs/Bertenont.lua | 14 | 1763 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Bertenont
-- Involved in Quest: Lure of the Wildcat (San d'Oria)
-- @pos -165 0.1 226 231
-----------------------------------
package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Northern_San_dOria/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then
if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local WildcatSandy = player:getVar("WildcatSandy");
if (player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy,9) == false) then
player:startEvent(0x0329);
else
player:showText(npc,BERTENONT_DIALOG);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0329) then
player:setMaskBit(player:getVar("WildcatSandy"),"WildcatSandy",9,true);
end
end; | gpl-3.0 |
OctoEnigma/shiny-octo-system | addons/ulx/lua/ulx/xgui/server/sv_bans.lua | 1 | 9548 | --sv_bans -- by Stickly Man!
--Server-side code related to the bans menu.
local bans={}
function bans.init()
ULib.ucl.registerAccess( "xgui_managebans", "superadmin", "Allows addition, removal, and viewing of bans in XGUI.", "XGUI" )
xgui.addDataType( "bans", function() return { count=table.Count( ULib.bans ) } end, "xgui_managebans", 30, 20 )
--Chat commands
local function xgui_banWindowChat( ply, func, args, doFreeze )
if doFreeze ~= true then doFreeze = false end
if args[1] and args[1] ~= "" then
local target = ULib.getUser( args[1] )
if target then
ULib.clientRPC( ply, "xgui.ShowBanWindow", target, target:SteamID(), doFreeze )
end
else
ULib.clientRPC( ply, "xgui.ShowBanWindow" )
end
end
ULib.addSayCommand( "!xban", xgui_banWindowChat, "ulx ban" )
local function xgui_banWindowChatFreeze( ply, func, args )
xgui_banWindowChat( ply, func, args, true )
end
ULib.addSayCommand( "!fban", xgui_banWindowChatFreeze, "ulx ban" )
--XGUI commands
function bans.updateBan( ply, args )
local access, accessTag = ULib.ucl.query( ply, "ulx ban" )
if not access then
ULib.tsayError( ply, "Error editing ban: You must have access to ulx ban, " .. ply:Nick() .. "!", true )
return
end
local steamID = args[1]
local bantime = tonumber( args[2] )
local reason = args[3]
local name = args[4]
-- Check restrictions
local cmd = ULib.cmds.translatedCmds[ "ulx ban" ]
local accessPieces = {}
if accessTag then
accessPieces = ULib.splitArgs( accessTag, "<", ">" )
end
-- Ban length
local argInfo = cmd.args[3]
local success, err = argInfo.type:parseAndValidate( ply, bantime, argInfo, accessPieces[2] )
if not success then
ULib.tsayError( ply, "Error editing ban: " .. err, true )
return
end
-- Reason
local argInfo = cmd.args[4]
local success, err = argInfo.type:parseAndValidate( ply, reason, argInfo, accessPieces[3] )
if not success then
ULib.tsayError( ply, "Error editing ban: You did not specify a valid reason, " .. ply:Nick() .. "!", true )
return
end
if not ULib.bans[steamID] then
ULib.addBan( steamID, bantime, reason, name, ply )
return
end
if name == "" then
name = nil
ULib.bans[steamID].name = nil
end
if bantime ~= 0 then
if (ULib.bans[steamID].time + bantime*60) <= os.time() then --New ban time makes the ban expired
ULib.unban( steamID, ply )
return
end
bantime = bantime - (os.time() - ULib.bans[steamID].time)/60
end
ULib.addBan( steamID, bantime, reason, name, ply )
end
xgui.addCmd( "updateBan", bans.updateBan )
--Misc functions
function bans.processBans()
bans.clearSortCache()
xgui.sendDataTable( {}, "bans" ) --Only sends the ban count, and triggers the client to clear their cache.
end
function bans.clearSortCache()
xgui.bansbyid = {}
xgui.bansbyname = {}
xgui.bansbyadmin = {}
xgui.bansbyreason = {}
xgui.bansbydate = {}
xgui.bansbyunban = {}
xgui.bansbybanlength = {}
end
function bans.getSortTable( sortType )
-- Retrieve the sorted table of bans. If type hasn't been sorted, then sort and cache.
if sortType == 1 then
-- Bans by Name
if next( xgui.bansbyname ) == nil then
for k, v in pairs( ULib.bans ) do
table.insert( xgui.bansbyname, { k, v.name and string.upper( v.name ) or nil } )
end
table.sort( xgui.bansbyname, function( a, b ) return (a[2] or "\255" .. a[1]) < (b[2] or "\255" .. b[1]) end )
end
return xgui.bansbyname
elseif sortType == 2 then
-- Bans by SteamID
if next( xgui.bansbyid ) == nil then
for k, v in pairs( ULib.bans ) do
table.insert( xgui.bansbyid, { k } )
end
table.sort( xgui.bansbyid, function( a, b ) return a[1] < b[1] end )
end
return xgui.bansbyid
elseif sortType == 3 then
-- Bans by Admin
if next( xgui.bansbyadmin ) == nil then
for k, v in pairs( ULib.bans ) do
table.insert( xgui.bansbyadmin, { k, v.admin or "" } )
end
table.sort( xgui.bansbyadmin, function( a, b ) return a[2] < b[2] end )
end
return xgui.bansbyadmin
elseif sortType == 4 then
-- Bans by Reason
if next( xgui.bansbyreason ) == nil then
for k, v in pairs( ULib.bans ) do
table.insert( xgui.bansbyreason, { k, v.reason or "" } )
end
table.sort( xgui.bansbyreason, function( a, b ) return a[2] < b[2] end )
end
return xgui.bansbyreason
elseif sortType == 5 then
-- Bans by Unban Date
if next( xgui.bansbyunban ) == nil then
for k, v in pairs( ULib.bans ) do
table.insert( xgui.bansbyunban, { k, tonumber(v.unban) or 0 } )
end
table.sort( xgui.bansbyunban, function( a, b ) return a[2] < b[2] end )
end
return xgui.bansbyunban
elseif sortType == 6 then
-- Bans by Ban Length
if next( xgui.bansbybanlength ) == nil then
for k, v in pairs( ULib.bans ) do
table.insert( xgui.bansbybanlength, { k, (tonumber(v.unban) ~= 0) and (v.unban - v.time) or nil } )
end
table.sort( xgui.bansbybanlength, function( a, b ) return (a[2] or math.huge) < (b[2] or math.huge) end )
end
return xgui.bansbybanlength
else
if next( xgui.bansbydate ) == nil then
for k, v in pairs( ULib.bans ) do
table.insert( xgui.bansbydate, { k, v.time or 0 } )
end
table.sort( xgui.bansbydate, function( a, b ) return tonumber( a[2] ) > tonumber( b[2] ) end )
end
return xgui.bansbydate
end
end
function bans.sendBansToUser( ply, args )
if not ply then return end
if not ULib.ucl.query( ply, "xgui_managebans" ) then return end
--local perfTimer = os.clock() --Debug
-- Default params
sortType = tonumber( args[1] ) or 0
filterString = args[2] ~= "" and string.lower( args[2] ) or nil
filterPermaBan = args[3] and tonumber( args[3] ) or 0
filterIncomplete = args[4] and tonumber( args[4] ) or 0
page = tonumber( args[5] ) or 1
ascending = tonumber( args[6] ) == 1 or false
-- Get cached sort table to use to reference the real data.
sortTable = bans.getSortTable( sortType )
local bansToSend = {}
-- Handle ascending or descending
local startValue = ascending and #sortTable or 1
local endValue = ascending and 1 or #sortTable
local firstEntry = (page - 1) * 17
local currentEntry = 0
local noFilter = ( filterPermaBan == 0 and filterIncomplete == 0 and filterString == nil )
for i = startValue, endValue, ascending and -1 or 1 do
local steamID = sortTable[i][1]
local bandata = ULib.bans[steamID]
-- Handle filters. This is confusing, but essentially 0 means skip check, 1 means restrict if condition IS true, 2+ means restrict if condition IS NOT true.
if not ( filterPermaBan > 0 and ( ( tonumber( bandata.unban ) == 0 ) == ( filterPermaBan == 1 ) ) ) then
if not ( filterIncomplete > 0 and ( ( bandata.time == nil ) == ( filterIncomplete == 1 ) ) ) then
-- Handle string filter
if not ( filterString and
not ( steamID and string.find( string.lower( steamID ), filterString ) or
bandata.name and string.find( string.lower( bandata.name ), filterString ) or
bandata.reason and string.find( string.lower( bandata.reason ), filterString ) or
bandata.admin and string.find( string.lower( bandata.admin ), filterString ) or
bandata.modified_admin and string.find( string.lower( bandata.modified_admin ), filterString ) )) then
--We found a valid one! .. Now for the pagination.
if #bansToSend < 17 and currentEntry >= firstEntry then
table.insert( bansToSend, bandata )
bansToSend[#bansToSend].steamID = steamID
if noFilter and #bansToSend >= 17 then break end -- If there is a filter, then don't stop the loop so we can get a "result" count.
end
currentEntry = currentEntry + 1
end
end
end
end
if not noFilter then bansToSend.count = currentEntry end
--print( "XGUI: Ban request took " .. os.clock() - perfTimer ) --Debug
-- Send bans to client via custom handling.
xgui.sendDataEvent( ply, 7, "bans", bansToSend )
end
xgui.addCmd( "getbans", bans.sendBansToUser )
--Hijack the addBan function to update XGUI's ban info.
local banfunc = ULib.addBan
ULib.addBan = function( steamid, time, reason, name, admin )
banfunc( steamid, time, reason, name, admin )
bans.processBans()
bans.unbanTimer()
end
--Hijack the unBan function to update XGUI's ban info.
local unbanfunc = ULib.unban
ULib.unban = function( steamid, admin )
unbanfunc( steamid, admin )
bans.processBans()
if timer.Exists( "xgui_unban" .. steamid ) then
timer.Remove( "xgui_unban" .. steamid )
end
end
--Create timers that will automatically perform an unban when a users ban runs out. Polls hourly.
function bans.unbanTimer()
timer.Create( "xgui_unbanTimer", 3600, 0, bans.unbanTimer )
for ID, data in pairs( ULib.bans ) do
if tonumber( data.unban ) ~= 0 then
if tonumber( data.unban ) - os.time() <= 3600 then
timer.Remove( "xgui_unban" .. ID )
timer.Create( "xgui_unban" .. ID, tonumber( data.unban ) - os.time(), 1, function() ULib.unban( ID ) end )
end
end
end
end
ulx.addToHelpManually( "Menus", "xgui fban", "<player> - Opens the add ban window, freezes the specified player, and fills out the Name/SteamID automatically. (say: !fban)" )
ulx.addToHelpManually( "Menus", "xgui xban", "<player> - Opens the add ban window and fills out Name/SteamID automatically if a player was specified. (say: !xban)" )
end
function bans.postinit()
bans.processBans()
bans.unbanTimer()
end
xgui.addSVModule( "bans", bans.init, bans.postinit ) | mit |
lichtl/darkstar | scripts/zones/Periqia/instances/seagull_grounded.lua | 29 | 4665 | -----------------------------------
--
-- Assault: Seagull Grounded
--
-----------------------------------
require("scripts/zones/Periqia/IDs");
-----------------------------------
-- afterInstanceRegister
-----------------------------------
function afterInstanceRegister(player)
local instance = player:getInstance();
player:messageSpecial(Periqia.text.ASSAULT_31_START, 1);
player:messageSpecial(Periqia.text.TIME_TO_COMPLETE, instance:getTimeLimit());
end;
-----------------------------------
-- onInstanceCreated
-----------------------------------
function onInstanceCreated(instance)
for i,v in pairs(Periqia.mobs[31]) do
SpawnMob(v, instance);
end
local rune = instance:getEntity(bit.band(Periqia.npcs.RUNE_OF_RELEASE, 0xFFF), TYPE_NPC);
local box = instance:getEntity(bit.band(Periqia.npcs.ANCIENT_LOCKBOX, 0xFFF), TYPE_NPC);
rune:setPos(-495,-9.899,-72,0);
box:setPos(-495,-9.695,-75,0);
instance:getEntity(bit.band(Periqia.npcs.EXCALIACE, 0xFFF), TYPE_NPC):setStatus(1);
instance:getEntity(bit.band(Periqia.npcs._1K6, 0xFFF), TYPE_NPC):setAnimation(8);
instance:getEntity(bit.band(Periqia.npcs._1KX, 0xFFF), TYPE_NPC):setAnimation(8);
instance:getEntity(bit.band(Periqia.npcs._1KZ, 0xFFF), TYPE_NPC):setAnimation(8);
instance:getEntity(bit.band(Periqia.npcs._JK1, 0xFFF), TYPE_NPC):setAnimation(8);
instance:getEntity(bit.band(Periqia.npcs._JK3, 0xFFF), TYPE_NPC):setAnimation(8);
end;
-----------------------------------
-- onInstanceTimeUpdate
-----------------------------------
function onInstanceTimeUpdate(instance, elapsed)
local players = instance:getChars();
local lastTimeUpdate = instance:getLastTimeUpdate();
local remainingTimeLimit = (instance:getTimeLimit()) * 60 - (elapsed / 1000);
local wipeTime = instance:getWipeTime();
local message = 0;
if (remainingTimeLimit < 0) then
instance:fail();
return;
end
if (wipeTime == 0) then
local wipe = true;
for i,v in pairs(players) do
if v:getHP() ~= 0 then
wipe = false;
break;
end
end
if (wipe) then
for i,v in pairs(players) do
v:messageSpecial(Periqia.text.PARTY_FALLEN, 3);
end
instance:setWipeTime(elapsed);
end
else
if (elapsed - wipeTime) / 1000 > 180 then
instance:fail();
return;
else
for i,v in pairs(players) do
if v:getHP() ~= 0 then
instance:setWipeTime(0);
break;
end
end
end
end
if (lastTimeUpdate == 0 and elapsed > 20 * 60000) then
message = 600;
elseif (lastTimeUpdate == 600 and remainingTimeLimit < 300) then
message = 300;
elseif (lastTimeUpdate == 300 and remainingTimeLimit < 60) then
message = 60;
elseif (lastTimeUpdate == 60 and remainingTimeLimit < 30) then
message = 30;
elseif (lastTimeUpdate == 30 and remainingTimeLimit < 10) then
message = 10;
end
if (message ~= 0) then
for i,v in pairs(players) do
if (remainingTimeLimit >= 60) then
v:messageSpecial(Periqia.text.TIME_REMAINING_MINUTES, remainingTimeLimit / 60);
else
v:messageSpecial(Periqia.text.TIME_REMAINING_SECONDS, remainingTimeLimit);
end
end
instance:setLastTimeUpdate(message);
end
end;
-----------------------------------
-- onInstanceFailure
-----------------------------------
function onInstanceFailure(instance)
local chars = instance:getChars();
for i,v in pairs(chars) do
v:messageSpecial(Periqia.text.MISSION_FAILED,10,10);
v:startEvent(0x66);
end
end;
-----------------------------------
-- onInstanceProgressUpdate
-----------------------------------
function onInstanceProgressUpdate(instance, progress)
if (progress > 0) then
instance:complete();
end
end;
-----------------------------------
-- onInstanceComplete
-----------------------------------
function onInstanceComplete(instance)
local chars = instance:getChars();
for i,v in pairs(chars) do
v:messageSpecial(Periqia.text.RUNE_UNLOCKED_POS, 8, 8);
end
local rune = instance:getEntity(bit.band(Periqia.npcs.RUNE_OF_RELEASE, 0xFFF), TYPE_NPC);
local box = instance:getEntity(bit.band(Periqia.npcs.ANCIENT_LOCKBOX, 0xFFF), TYPE_NPC);
rune:setStatus(STATUS_NORMAL);
box:setStatus(STATUS_NORMAL);
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Bastok_Mines/npcs/Tami.lua | 17 | 2878 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Tami
-- Starts & Finishes Repeatable Quest: Groceries
-- Note: Repeatable until proper completion
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
ViewedNote = player:getVar("GroceriesViewedNote");
if (ViewedNote == 1) then
count = trade:getItemCount();
MeatJerky = trade:hasItemQty(4376,1);
if (MeatJerky == true and count == 1) then
player:startEvent(0x0071);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
Groceries = player:getQuestStatus(BASTOK,GROCERIES);
GroceriesVar = player:getVar("Groceries");
if (Groceries == QUEST_COMPLETED) then
player:startEvent(0x0073);
elseif (Groceries == QUEST_AVAILABLE or GroceriesVar == 0) then
player:startEvent(0x006e);
elseif (GroceriesVar == 1) then
player:showText(npc,10510);
elseif (GroceriesVar == 2) then
player:startEvent(0x0070);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x006e) then
Groceries = player:getQuestStatus(BASTOK,GROCERIES);
if (Groceries == QUEST_AVAILABLE) then
player:addQuest(BASTOK,GROCERIES);
end
player:addKeyItem(0x98);
player:messageSpecial(KEYITEM_OBTAINED,0x98);
player:setVar("Groceries",1);
elseif (csid == 0x0070) then
player:addFame(BASTOK,8);
player:setVar("Groceries",0);
player:addGil(GIL_RATE*10);
player:messageSpecial(GIL_OBTAINED,GIL_RATE*10);
elseif (csid == 0x0071) then
FreeSlots = player:getFreeSlotsCount();
if (FreeSlots >= 1) then
player:tradeComplete();
player:setVar("Groceries",0);
player:setVar("GroceriesViewedNote",0);
player:completeQuest(BASTOK,GROCERIES);
player:addFame(BASTOK,75);
player:addItem(13594);
player:messageSpecial(ITEM_OBTAINED,13594);
else
player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,13594);
end
end
end;
| gpl-3.0 |
OctoEnigma/shiny-octo-system | gamemodes/sandbox/entities/weapons/gmod_tool/stool.lua | 1 | 4834 |
ToolObj = {}
include( "ghostentity.lua" )
include( "object.lua" )
if ( CLIENT ) then
include( "stool_cl.lua" )
end
function ToolObj:Create()
local o = {}
setmetatable( o, self )
self.__index = self
o.Mode = nil
o.SWEP = nil
o.Owner = nil
o.ClientConVar = {}
o.ServerConVar = {}
o.Objects = {}
o.Stage = 0
o.Message = "start"
o.LastMessage = 0
o.AllowedCVar = 0
return o
end
function ToolObj:CreateConVars()
local mode = self:GetMode()
if ( CLIENT ) then
for cvar, default in pairs( self.ClientConVar ) do
CreateClientConVar( mode .. "_" .. cvar, default, true, true )
end
return
end
-- Note: I changed this from replicated because replicated convars don't work
-- when they're created via Lua.
if ( SERVER ) then
self.AllowedCVar = CreateConVar( "toolmode_allow_" .. mode, 1, FCVAR_NOTIFY )
end
end
function ToolObj:GetServerInfo( property )
local mode = self:GetMode()
return GetConVarString( mode .. "_" .. property )
end
function ToolObj:BuildConVarList()
local mode = self:GetMode()
local convars = {}
for k, v in pairs( self.ClientConVar ) do convars[ mode .. "_" .. k ] = v end
return convars
end
function ToolObj:GetClientInfo( property )
return self:GetOwner():GetInfo( self:GetMode() .. "_" .. property )
end
function ToolObj:GetClientNumber( property, default )
return self:GetOwner():GetInfoNum( self:GetMode() .. "_" .. property, tonumber( default ) or 0 )
end
function ToolObj:Allowed()
if ( CLIENT ) then return true end
return self.AllowedCVar:GetBool()
end
-- Now for all the ToolObj redirects
function ToolObj:Init() end
function ToolObj:GetMode() return self.Mode end
function ToolObj:GetSWEP() return self.SWEP end
function ToolObj:GetOwner() return self:GetSWEP().Owner or self.Owner end
function ToolObj:GetWeapon() return self:GetSWEP().Weapon or self.Weapon end
function ToolObj:LeftClick() return false end
function ToolObj:RightClick() return false end
function ToolObj:Reload() self:ClearObjects() end
function ToolObj:Deploy() self:ReleaseGhostEntity() return end
function ToolObj:Holster() self:ReleaseGhostEntity() return end
function ToolObj:Think() self:ReleaseGhostEntity() end
--[[---------------------------------------------------------
Checks the objects before any action is taken
This is to make sure that the entities haven't been removed
-----------------------------------------------------------]]
function ToolObj:CheckObjects()
for k, v in pairs( self.Objects ) do
if ( !v.Ent:IsWorld() && !v.Ent:IsValid() ) then
self:ClearObjects()
end
end
end
local toolmodes = file.Find( SWEP.Folder .. "/stools/*.lua", "LUA" )
for key, val in pairs( toolmodes ) do
local char1, char2, toolmode = string.find( val, "([%w_]*).lua" )
TOOL = ToolObj:Create()
TOOL.Mode = toolmode
AddCSLuaFile( "stools/" .. val )
include( "stools/" .. val )
TOOL:CreateConVars()
SWEP.Tool[ toolmode ] = TOOL
TOOL = nil
end
ToolObj = nil
if ( CLIENT ) then
-- Keep the tool list handy
local TOOLS_LIST = SWEP.Tool
-- Add the STOOLS to the tool menu
hook.Add( "PopulateToolMenu", "AddSToolsToMenu", function()
for ToolName, TOOL in pairs( TOOLS_LIST ) do
if ( TOOL.AddToMenu != false ) then
spawnmenu.AddToolMenuOption( TOOL.Tab or "Main",
TOOL.Category or "New Category",
ToolName,
TOOL.Name or "#" .. ToolName,
TOOL.Command or "gmod_tool " .. ToolName,
TOOL.ConfigName or ToolName,
TOOL.BuildCPanel )
end
end
end )
--
-- Search
--
search.AddProvider( function( str )
str = str:PatternSafe()
local list = {}
for k, v in pairs( TOOLS_LIST ) do
if ( !k:find( str ) ) then continue end
local entry = {
text = v.Name or "#" .. k,
icon = spawnmenu.CreateContentIcon( "tool", nil, {
spawnname = k,
nicename = v.Name or "#" .. k
} ),
words = { k }
}
table.insert( list, entry )
if ( #list >= 32 ) then break end
end
return list
end )
--
-- Tool spawnmenu icon
--
spawnmenu.AddContentType( "tool", function( container, obj )
if ( !obj.spawnname ) then return end
local icon = vgui.Create( "ContentIcon", container )
icon:SetContentType( "tool" )
icon:SetSpawnName( obj.spawnname )
icon:SetName( obj.nicename or "#tool." .. obj.spawnname .. ".name" )
icon:SetMaterial( "gui/tool.png" )
icon.DoClick = function()
spawnmenu.ActivateTool( obj.spawnname )
surface.PlaySound( "ui/buttonclickrelease.wav" )
end
icon.OpenMenu = function( icon )
local menu = DermaMenu()
menu:AddOption( "Delete", function() icon:Remove() hook.Run( "SpawnlistContentChanged", icon ) end )
menu:Open()
end
if ( IsValid( container ) ) then
container:Add( icon )
end
return icon
end )
end
| mit |
lichtl/darkstar | scripts/zones/Port_San_dOria/npcs/Ilgusin.lua | 14 | 1051 | -----------------------------------
-- Area: Port San d'Oria
-- NPC: Ilgusin
-- Type: Standard NPC
-- @zone 232
-- @pos -68.313 -6.5 -36.985
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x024f);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
taiha/luci | protocols/luci-proto-relay/luasrc/model/cbi/admin_network/proto_relay.lua | 70 | 1945 | -- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local map, section, net = ...
local ipaddr, network
local forward_bcast, forward_dhcp, gateway, expiry, retry, table
ipaddr = section:taboption("general", Value, "ipaddr",
translate("Local IPv4 address"),
translate("Address to access local relay bridge"))
ipaddr.datatype = "ip4addr"
network = s:taboption("general", DynamicList, "network", translate("Relay between networks"))
network.widget = "checkbox"
network.exclude = arg[1]
network.template = "cbi/network_netlist"
network.nocreate = true
network.nobridges = true
network.novirtual = true
network:depends("proto", "relay")
forward_bcast = section:taboption("advanced", Flag, "forward_bcast",
translate("Forward broadcast traffic"))
forward_bcast.default = forward_bcast.enabled
forward_dhcp = section:taboption("advanced", Flag, "forward_dhcp",
translate("Forward DHCP traffic"))
forward_dhcp.default = forward_dhcp.enabled
gateway = section:taboption("advanced", Value, "gateway",
translate("Use DHCP gateway"),
translate("Override the gateway in DHCP responses"))
gateway.datatype = "ip4addr"
gateway:depends("forward_dhcp", forward_dhcp.enabled)
expiry = section:taboption("advanced", Value, "expiry",
translate("Host expiry timeout"),
translate("Specifies the maximum amount of seconds after which hosts are presumed to be dead"))
expiry.placeholder = "30"
expiry.datatype = "min(1)"
retry = section:taboption("advanced", Value, "retry",
translate("ARP retry threshold"),
translate("Specifies the maximum amount of failed ARP requests until hosts are presumed to be dead"))
retry.placeholder = "5"
retry.datatype = "min(1)"
table = section:taboption("advanced", Value, "table",
translate("Use routing table"),
translate("Override the table used for internal routes"))
table.placeholder = "16800"
table.datatype = "range(0,65535)"
| apache-2.0 |
ld-test/loop | lua/loop/compiler/Conditional.lua | 12 | 1934 | --------------------------------------------------------------------------------
---------------------- ## ##### ##### ###### -----------------------
---------------------- ## ## ## ## ## ## ## -----------------------
---------------------- ## ## ## ## ## ###### -----------------------
---------------------- ## ## ## ## ## ## -----------------------
---------------------- ###### ##### ##### ## -----------------------
---------------------- -----------------------
----------------------- Lua Object-Oriented Programming ------------------------
--------------------------------------------------------------------------------
-- Project: LOOP Class Library --
-- Release: 2.3 beta --
-- Title : Conditional Compiler for Code Generation --
-- Author : Renato Maia <maia@inf.puc-rio.br> --
--------------------------------------------------------------------------------
local type = type
local assert = assert
local ipairs = ipairs
local setfenv = setfenv
local loadstring = loadstring
local table = require "table"
local oo = require "loop.base"
module("loop.compiler.Conditional", oo.class)
function source(self, includes)
local func = {}
for line, strip in ipairs(self) do
local cond = strip[2]
if cond then
cond = assert(loadstring("return "..cond,
"compiler condition "..line..":"))
setfenv(cond, includes)
cond = cond()
else
cond = true
end
if cond then
assert(type(strip[1]) == "string",
"code string is not a string")
func[#func+1] = strip[1]
end
end
return table.concat(func, "\n")
end
function execute(self, includes, ...)
return assert(loadstring(self:source(includes), self.name))(...)
end
| mit |
RunAwayDSP/darkstar | scripts/globals/weaponskills/combo.lua | 10 | 1459 | -----------------------------------
-- Combo
-- Hand-to-Hand weapon skill
-- Skill level: 5
-- Delivers a threefold attack. Damage varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Thunder Gorget.
-- Aligned with the Thunder Belt.
-- Element: None
-- Modifiers: STR:20% DEX:20%
-- 100%TP 200%TP 300%TP
-- 1.00 1.50 2.00
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/settings")
require("scripts/globals/weaponskills")
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.numHits = 3
params.ftp100 = 1 params.ftp200 = 1.5 params.ftp300 = 2
params.str_wsc = 0.2 params.dex_wsc = 0.2 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
params.canCrit = false
params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0
params.atk100 = 1; params.atk200 = 1; params.atk300 = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 1 params.ftp200 = 3.75 params.ftp300 = 5.5
params.str_wsc = 0.3 params.dex_wsc = 0.3
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
return tpHits, extraHits, criticalHit, damage
end
| gpl-3.0 |
OctoEnigma/shiny-octo-system | gamemodes/sandbox/entities/weapons/gmod_tool/stools/motor.lua | 1 | 4943 |
TOOL.Category = "Constraints"
TOOL.Name = "#tool.motor.name"
TOOL.ClientConVar[ "torque" ] = "500"
TOOL.ClientConVar[ "friction" ] = "1"
TOOL.ClientConVar[ "nocollide" ] = "1"
TOOL.ClientConVar[ "forcetime" ] = "0"
TOOL.ClientConVar[ "fwd" ] = "45"
TOOL.ClientConVar[ "bwd" ] = "42"
TOOL.ClientConVar[ "toggle" ] = "0"
TOOL.ClientConVar[ "forcelimit" ] = "0"
TOOL.Information = {
{ name = "left", stage = 0 },
{ name = "left_1", stage = 1 },
{ name = "reload"}
}
function TOOL:LeftClick( trace )
if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return end
-- If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
local iNum = self:NumObjects()
local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
-- Don't allow us to choose the world as the first object
if ( iNum == 0 && !IsValid( trace.Entity ) ) then return end
-- Don't allow us to choose the same object
if ( iNum == 1 && trace.Entity == self:GetEnt( 1 ) ) then return end
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
if ( iNum > 0 ) then
if ( CLIENT ) then
self:ClearObjects()
self:ReleaseGhostEntity()
return true
end
-- Get client's CVars
local torque = self:GetClientNumber( "torque" )
local friction = self:GetClientNumber( "friction" )
local nocollide = self:GetClientNumber( "nocollide" )
local time = self:GetClientNumber( "forcetime" )
local forekey = self:GetClientNumber( "fwd" )
local backkey = self:GetClientNumber( "bwd" )
local toggle = self:GetClientNumber( "toggle" )
local limit = self:GetClientNumber( "forcelimit" )
local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 )
local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 )
local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 )
local Norm1, Norm2 = self:GetNormal( 1 ), self:GetNormal( 2 )
local Phys1 = self:GetPhys( 1 )
local WPos2 = self:GetPos( 2 )
-- Note: To keep stuff ragdoll friendly try to treat things as physics objects rather than entities
local Ang1, Ang2 = Norm1:Angle(), ( -Norm2 ):Angle()
local TargetAngle = Phys1:AlignAngles( Ang1, Ang2 )
Phys1:SetAngles( TargetAngle )
-- Move the object so that the hitpos on our object is at the second hitpos
local TargetPos = WPos2 + ( Phys1:GetPos() - self:GetPos( 1 ) ) + ( Norm2 * 0.2 )
-- Set the position
Phys1:SetPos( TargetPos )
-- Wake up the physics object so that the entity updates
Phys1:Wake()
-- Set the hinge Axis perpendicular to the trace hit surface
LPos1 = Phys1:WorldToLocal( WPos2 + Norm2 * 64 )
local constraint, axis = constraint.Motor( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, friction, torque, time, nocollide, toggle, self:GetOwner(), limit, forekey, backkey, 1 )
undo.Create( "Motor" )
undo.AddEntity( axis )
undo.AddEntity( constraint )
undo.SetPlayer( self:GetOwner() )
undo.Finish()
self:GetOwner():AddCleanup( "constraints", axis )
self:GetOwner():AddCleanup( "constraints", constraint )
-- Clear the objects so we're ready to go again
self:ClearObjects()
self:ReleaseGhostEntity()
else
self:StartGhostEntity( trace.Entity )
self:SetStage( iNum + 1 )
end
return true
end
function TOOL:Reload( trace )
if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end
if ( CLIENT ) then return true end
return constraint.RemoveConstraints( trace.Entity, "Motor" )
end
function TOOL:Think()
if ( self:NumObjects() != 1 ) then return end
self:UpdateGhostEntity()
end
function TOOL:Holster()
self:ClearObjects()
end
local ConVarsDefault = TOOL:BuildConVarList()
function TOOL.BuildCPanel( CPanel )
CPanel:AddControl( "Header", { Description = "#tool.motor.help" } )
CPanel:AddControl( "ComboBox", { MenuButton = 1, Folder = "motor", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } )
CPanel:AddControl( "Numpad", { Label = "#tool.motor.numpad1", Command = "motor_fwd", Label2 = "#tool.motor.numpad2", Command2 = "motor_bwd" } )
CPanel:AddControl( "Slider", { Label = "#tool.motor.torque", Command = "motor_torque", Type = "Float", Min = 0, Max = 10000 } )
CPanel:AddControl( "Slider", { Label = "#tool.forcelimit", Command = "motor_forcelimit", Type = "Float", Min = 0, Max = 50000, Help = true } )
CPanel:AddControl( "Slider", { Label = "#tool.hingefriction", Command = "motor_friction", Type = "Float", Min = 0, Max = 100, Help = true } )
CPanel:AddControl( "Slider", { Label = "#tool.motor.forcetime", Command = "motor_forcetime", Type = "Float", Min = 0, Max = 120, Help = true } )
CPanel:AddControl( "CheckBox", { Label = "#tool.nocollide", Command = "motor_nocollide", Help = true } )
CPanel:AddControl( "CheckBox", { Label = "#tool.toggle", Command = "motor_toggle", Help = true } )
end
| mit |
zegotinha/LiveShift | vlclib/windows/lua/modules/simplexml.lua | 4 | 3833 | --[==========================================================================[
simplexml.lua: Lua simple xml parser wrapper
--[==========================================================================[
Copyright (C) 2010 Antoine Cellerier
$Id$
Authors: Antoine Cellerier <dionoea at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]==========================================================================]
module("simplexml",package.seeall)
--[[ Returns the xml tree structure
-- Each node is of one of the following types:
-- { name (string), attributes (key->value map), children (node array) }
-- text content (string)
--]]
local function parsexml(stream, errormsg)
if not stream then return nil, errormsg end
local xml = vlc.xml()
local reader = xml:create_reader(stream)
local tree
local parents = {}
while reader:read() > 0 do
local nodetype = reader:node_type()
--print(nodetype, reader:name())
if nodetype == 'startelem' then
local name = reader:name()
local node = { name= '', attributes= {}, children= {} }
node.name = name
while reader:next_attr() == 0 do
node.attributes[reader:name()] = reader:value()
end
if tree then
table.insert(tree.children, node)
table.insert(parents, tree)
end
tree = node
elseif nodetype == 'endelem' then
if #parents > 0 then
local name = reader:name()
local tmp = {}
--print(name, tree.name, #parents)
while name ~= tree.name do
if #parents == 0 then
error("XML parser error/faulty logic")
end
local child = tree
tree = parents[#parents]
table.remove(parents)
table.remove(tree.children)
table.insert(tmp, 1, child)
for i, node in pairs(child.children) do
table.insert(tmp, i+1, node)
end
child.children = {}
end
for _, node in pairs(tmp) do
table.insert(tree.children, node)
end
tree = parents[#parents]
table.remove(parents)
end
elseif nodetype == 'text' then
table.insert(tree.children, reader:value())
end
end
if #parents > 0 then
error("XML parser error/Missing closing tags")
end
return tree
end
function parse_url(url)
return parsexml(vlc.stream(url))
end
function parse_string(str)
return parsexml(vlc.memory_stream(str))
end
function add_name_maps(tree)
tree.children_map = {}
for _, node in pairs(tree.children) do
if type(node) == "table" then
if not tree.children_map[node.name] then
tree.children_map[node.name] = {}
end
table.insert(tree.children_map[node.name], node)
add_name_maps(node)
end
end
end
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/spells/bluemagic/light_of_penance.lua | 12 | 2380 | -----------------------------------------
-- Spell: Light of Penance
-- Reduces an enemy's TP. Additional effect: Blindness and "Bind"
-- Spell cost: 53 MP
-- Monster Type: Beastmen
-- Spell Type: Magical (Light)
-- Blue Magic Points: 5
-- Stat Bonus: CHR+1, HP+15
-- Level: 58
-- Casting Time: 3 seconds
-- Recast Time: 60 seconds
-- Magic Bursts on: Transfixion, Fusion, and Light
-- Combos: Auto Refresh
-----------------------------------------
require("scripts/globals/bluemagic")
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
local typeEffectOne = dsp.effect.BLINDNESS
local typeEffectTwo = dsp.effect.BIND
local params = {}
params.diff = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT)
params.attribute = dsp.mod.INT
params.skillType = dsp.skill.BLUE_MAGIC
params.bonus = 1.0
local resist = applyResistance(caster, target, spell, params)
local duration = 30 * resist
local power = 100 * resist
local returnEffect = typeEffectOne
if (resist >= 0.5) then
if (target:isFacing(caster)) then
if (target:hasStatusEffect(typeEffectOne) and target:hasStatusEffect(typeEffectTwo) and target:getTP() == 0) then
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT) -- no effect
elseif (target:hasStatusEffect(typeEffectOne) and target:hasStatusEffect(typeEffectTwo)) then
target:delTP(power)
spell:setMsg(dsp.msg.basic.MAGIC_TP_REDUCE)
elseif (target:hasStatusEffect(typeEffectOne)) then
target:addStatusEffect(typeEffectTwo,1,0,duration)
target:delTP(power)
returnEffect = typeEffectTwo -- make it return bind message if blind can't be inflicted
spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS)
else
target:addStatusEffect(typeEffectOne,50,0,duration)
target:addStatusEffect(typeEffectTwo,1,0,duration)
target:delTP(power)
spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS)
end
else
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT)
end
end
return returnEffect
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/qm7.lua | 57 | 2181 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: qm7 (??? - Ancient Papyrus Shreds)
-- Involved in Quest: In Defiant Challenge
-- @pos 105.275 -32 92.551 195
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (OldSchoolG1 == false) then
if (player:hasItem(1088) == false and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) == false
and player:getQuestStatus(JEUNO,IN_DEFIANT_CHALLENGE) == QUEST_ACCEPTED) then
player:addKeyItem(ANCIENT_PAPYRUS_SHRED1);
player:messageSpecial(KEYITEM_OBTAINED,ANCIENT_PAPYRUS_SHRED1);
end
if (player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED2) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED3)) then
if (player:getFreeSlotsCount() >= 1) then
player:addItem(1088, 1);
player:messageSpecial(ITEM_OBTAINED, 1088);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1088);
end
end
if (player:hasItem(1088)) then
player:delKeyItem(ANCIENT_PAPYRUS_SHRED1);
player:delKeyItem(ANCIENT_PAPYRUS_SHRED2);
player:delKeyItem(ANCIENT_PAPYRUS_SHRED3);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lichtl/darkstar | scripts/globals/mobskills/Tourbillion.lua | 31 | 1404 | ---------------------------------------------
-- Tourbillion
--
-- Description: Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
-- Type: Physical
-- Shadow per hit
-- Range: Unknown range
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if(mob:getFamily() == 316) then
local mobSkin = mob:getModelId();
if (mobSkin == 1805) then
return 0;
else
return 1;
end
end
--[[TODO: Khimaira should only use this when its wings are up, which is animationsub() == 0.
There's no system to put them "down" yet, so it's not really fair to leave it active.
Tyger's fair game, though. :)]]
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 3;
local accmod = 1;
local dmgmod = 1.5;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded);
local duration = 20 * (skill:getTP() / 1000);
MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_DEFENSE_DOWN, 20, 0, duration);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Despachiaire.lua | 14 | 2761 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Despachiaire
-- @pos 108 -40 -83 26
-----------------------------------
require("scripts/globals/missions");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local currentCOPMission = player:getCurrentMission(COP);
local LouverancePathStatut = player:getVar("COP_Louverance_s_Path");
if (currentCOPMission == THE_LOST_CITY and player:getVar("PromathiaStatus") == 0) then
player:startEvent(0x0066);
elseif (currentCOPMission == SHELTERING_DOUBT and player:getVar("PromathiaStatus") == 1) then
player:startEvent(0x006C);
elseif (currentCOPMission == THE_ENDURING_TUMULT_OF_WAR and player:getVar("COP_optional_CS_Despachaire") == 0) then
player:startEvent(0x0075); --117
elseif (currentCOPMission == THREE_PATHS and LouverancePathStatut == 0) then
player:startEvent(0x0076);
elseif (currentCOPMission == THREE_PATHS and LouverancePathStatut == 1 ) then
player:startEvent(0x0086);
else
player:startEvent(0x006A);
end
end;
--Despachiaire 102 ++
--Despachiaire 104 ++
--Despachiaire 106 ++
--Despachiaire 107 ++
--Despachiaire 108 ++
--Despachiaire 110 ++
--Despachiaire 112 ++
--Despachiaire 117 ++
--Despachiaire 118 ++
--Despachiaire 132
--Despachiaire 133
--Despachiaire 134 ??
--Despachiaire 139
--Despachiaire 144 chat
--Despachiaire 149 XX
--Despachiaire 315 chat
--Despachiaire 317 chat
--Despachiaire 318 chat
--Despachiaire 505 CS
--Despachiaire 517 CS (despachiaire's wife)
--Despachiaire 518 CS (ulmia mother)
--Despachiaire 576 CS
--Despachiaire 577 chat
--Despachiaire 578 chat
--Despachiaire 579 chat
--Despachiaire 617 XX
--Despachiaire 618 XX
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0066 or csid == 0x006C) then
player:setVar("PromathiaStatus",2);
elseif (csid == 0x0075) then
player:setVar("COP_optional_CS_Despachaire",1);
elseif (csid == 0x0076) then
player:setVar("COP_Louverance_s_Path",1);
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/globals/spells/bluemagic/tail_slap.lua | 21 | 2101 | -----------------------------------------
-- Spell: Tail Slap
-- Delivers an area attack. Additional effect: "Stun." Damage varies with TP
-- Spell cost: 77 MP
-- Monster Type: Beastmen
-- Spell Type: Physical (Blunt)
-- Blue Magic Points: 4
-- Stat Bonus: MND+2
-- Level: 69
-- Casting Time: 1 seconds
-- Recast Time: 28.5 seconds
-- Skillchain Element: Water (can open Impaction and Induration; can close Reverberation and Fragmentation)
-- Combos: Store TP
-----------------------------------------
require("scripts/globals/bluemagic");
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT);
local resist = applyResistanceEffect(caster,spell,target,dINT,SKILL_BLU,0,EFFECT_STUN)
local params = {};
-- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage
params.tpmod = TPMOD_ATTACK;
params.dmgtype = DMGTYPE_H2H;
params.scattr = SC_REVERBERATION;
params.numhits = 1;
params.multiplier = 1.625;
params.tp150 = 1.625;
params.tp300 = 1.625;
params.azuretp = 1.625;
params.duppercap = 75;
params.str_wsc = 0.2;
params.dex_wsc = 0.0;
params.vit_wsc = 0.5;
params.agi_wsc = 0.0;
params.int_wsc = 0.0;
params.mnd_wsc = 0.0;
params.chr_wsc = 0.0;
local damage = BluePhysicalSpell(caster, target, spell, params);
damage = BlueFinalAdjustments(caster, target, spell, damage, params);
if (resist > 0.5) then -- This line may need adjusting for retail accuracy.
target:addStatusEffect(EFFECT_STUN, 1, 0, 5 * resist); -- pre-resist duration needs confirmed/adjusted
end
return damage;
end; | gpl-3.0 |
lichtl/darkstar | scripts/commands/exec.lua | 54 | 1121 | ---------------------------------------------------------------------------------------------------
-- func: exec
-- desc: Allows you to execute a Lua string directly from chat.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 4,
parameters = "s"
};
function onTrigger(player, str)
-- Ensure a command was given..
if (str == nil or string.len(str) == 0) then
player:PrintToPlayer("You must enter a string to execute.");
return;
end
-- For safety measures we will nuke the os table..
local old_os = os;
os = nil;
-- Ensure the command compiles / is valid..
local scriptObj, err = loadstring(str);
if (scriptObj == nil) then
player:PrintToPlayer("Failed to load the given string.");
player:PrintToPlayer(err);
os = old_os;
return;
end
-- Execute the string..
local status, err = pcall(scriptObj);
if (status == false) then
player:PrintToPlayer(err);
end
-- Restore the os table..
os = old_os;
end | gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/RuLude_Gardens/npcs/_6r8.lua | 9 | 1986 | -----------------------------------
-- Area: Ru'Lud Gardens
-- Door: Windurstian Ambassador
-- Windurst Missions 3.3 "A New Journey" and 4.1 "Magicite"
-- !pos 31 9 -22 243
-----------------------------------
local ID = require("scripts/zones/RuLude_Gardens/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
local pNation = player:getNation()
if pNation == dsp.nation.WINDURST then
local currentMission = player:getCurrentMission(pNation)
local MissionStatus = player:getCharVar("MissionStatus")
if currentMission == dsp.mission.id.windurst.A_NEW_JOURNEY and MissionStatus == 4 then
player:startEvent(40)
elseif player:getRank() == 4 and
currentMission == dsp.mission.id.windurst.NONE and
getMissionRankPoints(player,13) == 1
then
if player:hasKeyItem(dsp.ki.ARCHDUCAL_AUDIENCE_PERMIT) then
player:startEvent(131,1)
else
player:startEvent(131)
end
elseif player:getRank() >= 4 then
player:messageSpecial(ID.text.RESTRICTED)
else
player:messageSpecial(ID.text.RESTRICTED+1) -- you have no letter of introduction
end
else
player:messageSpecial(ID.text.RESTRICTED+1) -- you have no letter of introduction
end
return 1
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
if csid == 40 then
finishMissionTimeline(player,1,csid,option)
elseif csid == 131 and option == 1 then
player:setCharVar("MissionStatus",1)
if not player:hasKeyItem(dsp.ki.ARCHDUCAL_AUDIENCE_PERMIT) then
player:addKeyItem(dsp.ki.ARCHDUCAL_AUDIENCE_PERMIT)
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.ARCHDUCAL_AUDIENCE_PERMIT)
end
end
end | gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/abilities/ice_maneuver.lua | 9 | 1877 | -----------------------------------
-- Ability: Ice Maneuver
-- Enhances the effect of ice attachments. Must have animator equipped.
-- Obtained: Puppetmaster level 1
-- Recast Time: 10 seconds (shared with all maneuvers)
-- Duration: 1 minute
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/utils")
-----------------------------------
function onAbilityCheck(player,target,ability)
if (player:getWeaponSubSkillType(dsp.slot.RANGED) == 10 and
not player:hasStatusEffect(dsp.effect.OVERLOAD) and
player:getPet()) then
return 0,0
else
return 71,0
end
end
function onUseAbility(player,target,ability)
local burden = 15
if (target:getStat(dsp.mod.INT) < target:getPet():getStat(dsp.mod.INT)) then
burden = 20
end
local overload = target:addBurden(dsp.magic.ele.ICE-1, burden)
if (overload ~= 0 and
(player:getMod(dsp.mod.PREVENT_OVERLOAD) > 0 or player:getPet():getMod(dsp.mod.PREVENT_OVERLOAD) > 0) and
player:delStatusEffectSilent(dsp.effect.WATER_MANEUVER)) then
overload = 0
end
if (overload ~= 0) then
target:removeAllManeuvers()
target:addStatusEffect(dsp.effect.OVERLOAD, 0, 0, overload)
else
local level
if (target:getMainJob() == dsp.job.PUP) then
level = target:getMainLvl()
else
level = target:getSubLvl()
end
local bonus = 1 + (level/15) + target:getMod(dsp.mod.MANEUVER_BONUS)
if (target:getActiveManeuvers() == 3) then
target:removeOldestManeuver()
end
local dur = player:getPet():getLocalVar("MANEUVER_DURATION")
target:addStatusEffect(dsp.effect.ICE_MANEUVER, bonus, 0, utils.clamp(dur,60,300))
end
return dsp.effect.ICE_MANEUVER
end
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Port_Bastok/npcs/Raifa.lua | 14 | 1039 | -----------------------------------
-- Area: Port Bastok
-- NPC: Raifa
-- Type: Quest Giver
-- @zone 236
-- @pos -166.416 -8.48 7.153
--
-- Auto-Script: Requires Verification (Verfied by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0116);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
sjznxd/lc-20130222 | applications/luci-statistics/luasrc/model/cbi/luci_statistics/ping.lua | 80 | 1397 | --[[
Luci configuration model for statistics - collectd ping plugin configuration
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
m = Map("luci_statistics",
translate("Ping Plugin Configuration"),
translate(
"The ping plugin will send icmp echo replies to selected " ..
"hosts and measure the roundtrip time for each host."
))
-- collectd_ping config section
s = m:section( NamedSection, "collectd_ping", "luci_statistics" )
-- collectd_ping.enable
enable = s:option( Flag, "enable", translate("Enable this plugin") )
enable.default = 0
-- collectd_ping.hosts (Host)
hosts = s:option( Value, "Hosts", translate("Monitor hosts"), translate ("Add multiple hosts separated by space."))
hosts.default = "127.0.0.1"
hosts:depends( "enable", 1 )
-- collectd_ping.ttl (TTL)
ttl = s:option( Value, "TTL", translate("TTL for ping packets") )
ttl.isinteger = true
ttl.default = 128
ttl:depends( "enable", 1 )
-- collectd_ping.interval (Interval)
interval = s:option( Value, "Interval", translate("Interval for pings"), translate ("Seconds") )
interval.isinteger = true
interval.default = 30
interval:depends( "enable", 1 )
return m
| apache-2.0 |
sdkbox/sdkbox-facebook-sample-v2 | samples/Lua/TestLua/Resources/luaScript/ParticleTest/ParticleTest.lua | 7 | 43201 |
local SceneIdx = -1
local MAX_LAYER = 42
local emitter = nil
local background = nil
local labelAtlas = nil
local titleLabel = nil
local subtitleLabel = nil
local baseLayer_entry = nil
local s = CCDirector:sharedDirector():getWinSize()
local function backAction()
SceneIdx = SceneIdx - 1
if SceneIdx < 0 then
SceneIdx = SceneIdx + MAX_LAYER
end
return CreateParticleLayer()
end
local function restartAction()
return CreateParticleLayer()
end
local function nextAction()
SceneIdx = SceneIdx + 1
SceneIdx = math.mod(SceneIdx, MAX_LAYER)
return CreateParticleLayer()
end
local function backCallback(sender)
local scene = CCScene:create()
scene:addChild(backAction())
scene:addChild(CreateBackMenuItem())
CCDirector:sharedDirector():replaceScene(scene)
end
local function restartCallback(sender)
local scene = CCScene:create()
scene:addChild(restartAction())
scene:addChild(CreateBackMenuItem())
CCDirector:sharedDirector():replaceScene(scene)
end
local function nextCallback(sender)
local scene = CCScene:create()
scene:addChild(nextAction())
scene:addChild(CreateBackMenuItem())
CCDirector:sharedDirector():replaceScene(scene)
end
local function toggleCallback(sender)
if emitter ~= nil then
if emitter:getPositionType() == kCCPositionTypeGrouped then
emitter:setPositionType(kCCPositionTypeFree)
elseif emitter:getPositionType() == kCCPositionTypeFree then
emitter:setPositionType(kCCPositionTypeRelative)
elseif emitter:getPositionType() == kCCPositionTypeRelative then
emitter:setPositionType(kCCPositionTypeGrouped)
end
end
end
local function setEmitterPosition()
if emitter ~= nil then
emitter:setPosition(s.width / 2, s.height / 2)
end
end
local function update(dt)
if emitter ~= nil then
local str = "" .. emitter:getParticleCount()
-- labelAtlas:setString("" .. str)
end
end
local function baseLayer_onEnterOrExit(tag)
local scheduler = CCDirector:sharedDirector():getScheduler()
if tag == "enter" then
baseLayer_entry = scheduler:scheduleScriptFunc(update, 0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(baseLayer_entry)
end
end
local function getBaseLayer()
local layer = CCLayerColor:create(ccc4(127,127,127,255))
emitter = nil
titleLabel = CCLabelTTF:create("", "Arial", 28)
layer:addChild(titleLabel, 100, 1000)
titleLabel:setPosition(s.width / 2, s.height - 50)
subtitleLabel = CCLabelTTF:create("", "Arial", 16)
layer:addChild(subtitleLabel, 100)
subtitleLabel:setPosition(s.width / 2, s.height - 80)
local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
local item4 = CCMenuItemToggle:create(CCMenuItemFont:create("Free Movement"))
item4:addSubItem(CCMenuItemFont:create("Relative Movement"))
item4:addSubItem(CCMenuItemFont:create("Grouped Movement"))
item1:registerScriptTapHandler(backCallback)
item2:registerScriptTapHandler(restartCallback)
item3:registerScriptTapHandler(nextCallback)
item4:registerScriptTapHandler(toggleCallback)
local menu = CCMenu:create()
menu:addChild(item1)
menu:addChild(item2)
menu:addChild(item3)
menu:addChild(item4)
menu:setPosition(CCPointMake(0, 0))
item1:setPosition(CCPointMake(s.width/2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(CCPointMake(s.width/2, item2:getContentSize().height / 2))
item3:setPosition(CCPointMake(s.width/2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item4:setPosition(ccp(0, 100))
item4:setAnchorPoint(ccp(0, 0))
layer:addChild(menu, 100)
labelAtlas = CCLabelAtlas:create("0000", "fps_images.png", 12, 32, string.byte('.'))
layer:addChild(labelAtlas, 100)
labelAtlas:setPosition(ccp(s.width - 66, 50))
-- moving background
background = CCSprite:create(s_back3)
layer:addChild(background, 5)
background:setPosition(ccp(s.width / 2, s.height - 180))
local move = CCMoveBy:create(4, ccp(300, 0))
local move_back = move:reverse()
local seq = CCSequence:createWithTwoActions(move, move_back)
background:runAction(CCRepeatForever:create(seq))
local function onTouchEnded(x, y)
local pos = CCPointMake(0, 0)
if background ~= nil then
pos = background:convertToWorldSpace(CCPointMake(0, 0))
end
if emitter ~= nil then
local newPos = ccpSub(CCPointMake(x, y), pos)
emitter:setPosition(newPos.x, newPos.y)
end
end
local function onTouch(eventType, x, y)
if eventType == "began" then
return true
else
return onTouchEnded(x, y)
end
end
layer:setTouchEnabled(true)
layer:registerScriptTouchHandler(onTouch)
layer:registerScriptHandler(baseLayer_onEnterOrExit)
return layer
end
---------------------------------
-- ParticleReorder
---------------------------------
local ParticleReorder_Order = nil
local ParticleReorder_entry = nil
local ParticleReorder_layer = nil
local function reorderParticles(dt)
update(dt)
for i = 0, 1 do
local parent = ParticleReorder_layer:getChildByTag(1000 + i)
local child1 = parent:getChildByTag(1)
local child2 = parent:getChildByTag(2)
local child3 = parent:getChildByTag(3)
if math.mod(ParticleReorder_Order, 3) == 0 then
parent:reorderChild(child1, 1)
parent:reorderChild(child2, 2)
parent:reorderChild(child3, 3)
elseif math.mod(ParticleReorder_Order, 3) == 1 then
parent:reorderChild(child1, 3)
parent:reorderChild(child2, 1)
parent:reorderChild(child3, 2)
elseif math.mod(ParticleReorder_Order, 3) == 2 then
parent:reorderChild(child1, 2)
parent:reorderChild(child2, 3)
parent:reorderChild(child3, 1)
end
end
ParticleReorder_Order = ParticleReorder_Order + 1
end
local function ParticleReorder_onEnterOrExit(tag)
local scheduler = CCDirector:sharedDirector():getScheduler()
if tag == "enter" then
ParticleReorder_entry = scheduler:scheduleScriptFunc(reorderParticles, 1.0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(ParticleReorder_entry)
end
end
local function ParticleReorder()
ParticleReorder_layer = getBaseLayer()
ParticleReorder_Order = 0
ParticleReorder_layer:setColor(ccc3(0, 0, 0))
ParticleReorder_layer:removeChild(background, true)
background = nil
local ignore = CCParticleSystemQuad:create("Particles/SmallSun.plist")
local parent1 = CCNode:create()
local parent2 = CCParticleBatchNode:createWithTexture(ignore:getTexture())
ignore:unscheduleUpdate()
for i = 0, 1 do
local parent = nil
if i == 0 then
parent = parent1
else
parent = parent2
end
local emitter1 = CCParticleSystemQuad:create("Particles/SmallSun.plist")
emitter1:setStartColor(ccc4f(1,0,0,1))
emitter1:setBlendAdditive(false)
local emitter2 = CCParticleSystemQuad:create("Particles/SmallSun.plist")
emitter2:setStartColor(ccc4f(0,1,0,1))
emitter2:setBlendAdditive(false)
local emitter3 = CCParticleSystemQuad:create("Particles/SmallSun.plist")
emitter3:setStartColor(ccc4f(0,0,1,1))
emitter3:setBlendAdditive(false)
local neg = nil
if i == 0 then
neg = 1
else
neg = -1
end
emitter1:setPosition(ccp( s.width / 2 - 30, s.height / 2 + 60 * neg))
emitter2:setPosition(ccp( s.width / 2, s.height / 2 + 60 * neg))
emitter3:setPosition(ccp( s.width / 2 + 30, s.height / 2 + 60 * neg))
parent:addChild(emitter1, 0, 1)
parent:addChild(emitter2, 0, 2)
parent:addChild(emitter3, 0, 3)
ParticleReorder_layer:addChild(parent, 10, 1000 + i)
end
ParticleReorder_layer:registerScriptHandler(ParticleReorder_onEnterOrExit)
titleLabel:setString("Reordering particles")
subtitleLabel:setString("Reordering particles with and without batches batches")
return ParticleReorder_layer
end
---------------------------------
-- ParticleBatchHybrid
---------------------------------
local ParticleBatchHybrid_entry = nil
local ParticleBatchHybrid_parent1 = nil
local ParticleBatchHybrid_parent2 = nil
local function switchRender(dt)
update(dt)
local cond = (emitter:getBatchNode() ~= nil)
emitter:removeFromParentAndCleanup(false)
local str = "Particle: Using new parent: "
local newParent = nil
if cond == true then
newParent = ParticleBatchHybrid_parent2
str = str .. "CCNode"
else
newParent = ParticleBatchHybrid_parent1
str = str .. "CCParticleBatchNode"
end
newParent:addChild(emitter)
cclog(str)
end
local function ParticleBatchHybrid_onEnterOrExit(tag)
local scheduler = CCDirector:sharedDirector():getScheduler()
if tag == "enter" then
ParticleBatchHybrid_entry = scheduler:scheduleScriptFunc(switchRender, 2.0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(ParticleBatchHybrid_entry)
--emitter:release()
end
end
local function ParticleBatchHybrid()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
emitter = CCParticleSystemQuad:create("Particles/LavaFlow.plist")
---- emitter:retain()
local batch = CCParticleBatchNode:createWithTexture(emitter:getTexture())
batch:addChild(emitter)
layer:addChild(batch, 10)
local node = CCNode:create()
layer:addChild(node)
ParticleBatchHybrid_parent1 = batch
ParticleBatchHybrid_parent2 = node
layer:registerScriptHandler(ParticleBatchHybrid_onEnterOrExit)
titleLabel:setString("Paticle Batch")
subtitleLabel:setString("Hybrid: batched and non batched every 2 seconds")
return layer
end
---------------------------------
-- ParticleBatchMultipleEmitters
---------------------------------
local function ParticleBatchMultipleEmitters()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
local emitter1 = CCParticleSystemQuad:create("Particles/LavaFlow.plist")
emitter1:setStartColor(ccc4f(1,0,0,1))
local emitter2 = CCParticleSystemQuad:create("Particles/LavaFlow.plist")
emitter2:setStartColor(ccc4f(0,1,0,1))
local emitter3 = CCParticleSystemQuad:create("Particles/LavaFlow.plist")
emitter3:setStartColor(ccc4f(0,0,1,1))
emitter1:setPosition(ccp(s.width / 1.25, s.height / 1.25))
emitter2:setPosition(ccp(s.width / 2, s.height / 2))
emitter3:setPosition(ccp(s.width / 4, s.height / 4))
local batch = CCParticleBatchNode:createWithTexture(emitter1:getTexture())
batch:addChild(emitter1, 0)
batch:addChild(emitter2, 0)
batch:addChild(emitter3, 0)
layer:addChild(batch, 10)
titleLabel:setString("Paticle Batch")
subtitleLabel:setString("Multiple emitters. One Batch")
return layer
end
---------------------------------
-- DemoFlower
---------------------------------
local function DemoFlower()
local layer = getBaseLayer()
emitter = CCParticleFlower:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_stars1))
setEmitterPosition()
titleLabel:setString("ParticleFlower")
return layer
end
---------------------------------
-- DemoGalaxy
---------------------------------
local function DemoGalaxy()
local layer = getBaseLayer()
emitter = CCParticleGalaxy:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
setEmitterPosition()
titleLabel:setString("ParticleGalaxy")
return layer
end
---------------------------------
-- DemoFirework
---------------------------------
local function DemoFirework()
local layer = getBaseLayer()
emitter = CCParticleFireworks:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_stars1))
setEmitterPosition()
titleLabel:setString("ParticleFireworks")
return layer
end
---------------------------------
-- DemoSpiral
---------------------------------
local function DemoSpiral()
local layer = getBaseLayer()
emitter = CCParticleSpiral:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
setEmitterPosition()
titleLabel:setString("ParticleSpiral")
return layer
end
---------------------------------
-- DemoSun
---------------------------------
local function DemoSun()
local layer = getBaseLayer()
emitter = CCParticleSun:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
setEmitterPosition()
titleLabel:setString("ParticleSun")
return layer
end
---------------------------------
-- DemoMeteor
---------------------------------
local function DemoMeteor()
local layer = getBaseLayer()
emitter = CCParticleMeteor:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
setEmitterPosition()
titleLabel:setString("ParticleMeteor")
return layer
end
---------------------------------
-- DemoFire
---------------------------------
local function DemoFire()
local layer = getBaseLayer()
emitter = CCParticleFire:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
local pos_x, pos_y = emitter:getPosition()
emitter:setPosition(pos_x, 100)
titleLabel:setString("ParticleFire")
return layer
end
---------------------------------
-- DemoSmoke
---------------------------------
local function DemoSmoke()
local layer = getBaseLayer()
emitter = CCParticleSmoke:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
local pos_x, pos_y = emitter:getPosition()
emitter:setPosition(pos_x, 100)
setEmitterPosition()
titleLabel:setString("ParticleSmoke")
return layer
end
---------------------------------
-- DemoExplosion
---------------------------------
local function DemoExplosion()
local layer = getBaseLayer()
emitter = CCParticleExplosion:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_stars1))
emitter:setAutoRemoveOnFinish(true)
setEmitterPosition()
titleLabel:setString("ParticleExplosion")
return layer
end
---------------------------------
-- DemoSnow
---------------------------------
local function DemoSnow()
local layer = getBaseLayer()
emitter = CCParticleSnow:create()
-- emitter:retain()
background:addChild(emitter, 10)
local pos_x, pos_y = emitter:getPosition()
emitter:setPosition(pos_x, pos_y - 110)
emitter:setLife(3)
emitter:setLifeVar(1)
-- gravity
emitter:setGravity(CCPointMake(0, -10))
-- speed of particles
emitter:setSpeed(130)
emitter:setSpeedVar(30)
local startColor = emitter:getStartColor()
startColor.r = 0.9
startColor.g = 0.9
startColor.b = 0.9
emitter:setStartColor(startColor)
local startColorVar = emitter:getStartColorVar()
startColorVar.b = 0.1
emitter:setStartColorVar(startColorVar)
emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife())
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_snow))
setEmitterPosition()
titleLabel:setString("ParticleSnow")
return layer
end
---------------------------------
-- DemoRain
---------------------------------
local function DemoRain()
local layer = getBaseLayer()
emitter = CCParticleRain:create()
-- emitter:retain()
background:addChild(emitter, 10)
local pos_x, pos_y = emitter:getPosition()
emitter:setPosition(pos_x, pos_y - 100)
emitter:setLife(4)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
setEmitterPosition()
titleLabel:setString("ParticleRain")
return layer
end
---------------------------------
-- DemoBigFlower
---------------------------------
local function DemoBigFlower()
local layer = getBaseLayer()
emitter = CCParticleSystemQuad:new()
emitter:initWithTotalParticles(50)
emitter:autorelease()
background:addChild(emitter, 10)
----emitter:release() -- win32 : use this line or remove this line and use autorelease()
emitter:setTexture( CCTextureCache:sharedTextureCache():addImage(s_stars1) )
emitter:setDuration(-1)
-- gravity
emitter:setGravity(CCPointMake(0, 0))
-- angle
emitter:setAngle(90)
emitter:setAngleVar(360)
-- speed of particles
emitter:setSpeed(160)
emitter:setSpeedVar(20)
-- radial
emitter:setRadialAccel(-120)
emitter:setRadialAccelVar(0)
-- tagential
emitter:setTangentialAccel(30)
emitter:setTangentialAccelVar(0)
-- emitter position
emitter:setPosition(160, 240)
emitter:setPosVar(ccp(0, 0))
-- life of particles
emitter:setLife(4)
emitter:setLifeVar(1)
-- spin of particles
emitter:setStartSpin(0)
emitter:setStartSizeVar(0)
emitter:setEndSpin(0)
emitter:setEndSpinVar(0)
-- color of particles
emitter:setStartColor(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setStartColorVar(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setEndColor(ccc4f(0.1, 0.1, 0.1, 0.2))
emitter:setEndColorVar(ccc4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
emitter:setStartSize(80.0)
emitter:setStartSizeVar(40.0)
emitter:setEndSize(kParticleStartSizeEqualToEndSize)
-- emits per second
emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife())
-- additive
emitter:setBlendAdditive(true)
setEmitterPosition()
titleLabel:setString("ParticleBigFlower")
return layer
end
---------------------------------
-- DemoRotFlower
---------------------------------
local function DemoRotFlower()
local layer = getBaseLayer()
emitter = CCParticleSystemQuad:new()
emitter:initWithTotalParticles(300)
emitter:autorelease()
background:addChild(emitter, 10)
----emitter:release() -- win32 : Remove this line
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_stars2))
-- duration
emitter:setDuration(-1)
-- gravity
emitter:setGravity(ccp(0, 0))
-- angle
emitter:setAngle(90)
emitter:setAngleVar(360)
-- speed of particles
emitter:setSpeed(160)
emitter:setSpeedVar(20)
-- radial
emitter:setRadialAccel(-120)
emitter:setRadialAccelVar(0)
-- tagential
emitter:setTangentialAccel(30)
emitter:setTangentialAccelVar(0)
-- emitter position
emitter:setPosition(160, 240)
emitter:setPosVar(ccp(0, 0))
-- life of particles
emitter:setLife(3)
emitter:setLifeVar(1)
-- spin of particles
emitter:setStartSpin(0)
emitter:setStartSpinVar(0)
emitter:setEndSpin(0)
emitter:setEndSpinVar(2000)
-- color of particles
emitter:setStartColor(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setStartColorVar(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setEndColor(ccc4f(0.1, 0.1, 0.1, 0.2))
emitter:setEndColorVar(ccc4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
emitter:setStartSize(30.0)
emitter:setStartSizeVar(0)
emitter:setEndSize(kParticleStartSizeEqualToEndSize)
-- emits per second
emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife())
-- additive
emitter:setBlendAdditive(false)
setEmitterPosition()
titleLabel:setString("ParticleRotFlower")
return layer
end
---------------------------------
-- DemoModernArt
---------------------------------
local function DemoModernArt()
local layer = getBaseLayer()
emitter = CCParticleSystemQuad:new()
emitter:initWithTotalParticles(1000)
emitter:autorelease()
background:addChild(emitter, 10)
----emitter:release()
-- duration
emitter:setDuration(-1)
-- gravity
emitter:setGravity(CCPointMake(0,0))
-- angle
emitter:setAngle(0)
emitter:setAngleVar(360)
-- radial
emitter:setRadialAccel(70)
emitter:setRadialAccelVar(10)
-- tagential
emitter:setTangentialAccel(80)
emitter:setTangentialAccelVar(0)
-- speed of particles
emitter:setSpeed(50)
emitter:setSpeedVar(10)
-- emitter position
emitter:setPosition(s.width / 2, s.height / 2)
emitter:setPosVar(ccp(0, 0))
-- life of particles
emitter:setLife(2.0)
emitter:setLifeVar(0.3)
-- emits per frame
emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife())
-- color of particles
emitter:setStartColor(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setStartColorVar(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setEndColor(ccc4f(0.1, 0.1, 0.1, 0.2))
emitter:setEndColorVar(ccc4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
emitter:setStartSize(1.0)
emitter:setStartSizeVar(1.0)
emitter:setEndSize(32.0)
emitter:setEndSizeVar(8.0)
-- texture
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
-- additive
emitter:setBlendAdditive(false)
setEmitterPosition()
titleLabel:setString("Varying size")
return layer
end
---------------------------------
-- DemoRing
---------------------------------
local function DemoRing()
local layer = getBaseLayer()
emitter = CCParticleFlower:create()
-- emitter:retain()
background:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_stars1))
emitter:setLifeVar(0)
emitter:setLife(10)
emitter:setSpeed(100)
emitter:setSpeedVar(0)
emitter:setEmissionRate(10000)
setEmitterPosition()
titleLabel:setString("Ring Demo")
return layer
end
---------------------------------
-- ParallaxParticle
---------------------------------
local function ParallaxParticle()
local layer = getBaseLayer()
background:getParent():removeChild(background, true)
background = nil
local p = CCParallaxNode:create()
layer:addChild(p, 5)
local p1 = CCSprite:create(s_back3)
local p2 = CCSprite:create(s_back3)
p:addChild(p1, 1, CCPointMake(0.5, 1), CCPointMake(0, 250))
p:addChild(p2, 2, CCPointMake(1.5, 1), CCPointMake(0, 50))
emitter = CCParticleFlower:create()
-- emitter:retain()
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
p1:addChild(emitter, 10)
emitter:setPosition(250, 200)
local par = CCParticleSun:create()
p2:addChild(par, 10)
par:setTexture(CCTextureCache:sharedTextureCache():addImage(s_fire))
local move = CCMoveBy:create(4, CCPointMake(300,0))
local move_back = move:reverse()
local seq = CCSequence:createWithTwoActions(move, move_back)
p:runAction(CCRepeatForever:create(seq))
titleLabel:setString("Parallax + Particles")
return layer
end
---------------------------------
-- DemoParticleFromFile
---------------------------------
local function DemoParticleFromFile(name)
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
emitter = CCParticleSystemQuad:new()
emitter:autorelease()
local filename = "Particles/" .. name .. ".plist"
emitter:initWithFile(filename)
layer:addChild(emitter, 10)
setEmitterPosition()
titleLabel:setString(name)
return layer
end
---------------------------------
-- RadiusMode1
---------------------------------
local function RadiusMode1()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
emitter = CCParticleSystemQuad:new()
emitter:initWithTotalParticles(200)
layer:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage("Images/stars-grayscale.png"))
-- duration
emitter:setDuration(kCCParticleDurationInfinity)
-- radius mode
emitter:setEmitterMode(kCCParticleModeRadius)
-- radius mode: start and end radius in pixels
emitter:setStartRadius(0)
emitter:setStartRadiusVar(0)
emitter:setEndRadius(160)
emitter:setEndRadiusVar(0)
-- radius mode: degrees per second
emitter:setRotatePerSecond(180)
emitter:setRotatePerSecondVar(0)
-- angle
emitter:setAngle(90)
emitter:setAngleVar(0)
-- emitter position
emitter:setPosition(s.width / 2, s.height / 2)
emitter:setPosVar(ccp(0, 0))
-- life of particles
emitter:setLife(5)
emitter:setLifeVar(0)
-- spin of particles
emitter:setStartSpin(0)
emitter:setStartSpinVar(0)
emitter:setEndSpin(0)
emitter:setEndSpinVar(0)
-- color of particles
emitter:setStartColor(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setStartColorVar(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setEndColor(ccc4f(0.1, 0.1, 0.1, 0.2))
emitter:setEndColorVar(ccc4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
emitter:setStartSize(32)
emitter:setStartSizeVar(0)
emitter:setEndSize(kCCParticleStartSizeEqualToEndSize)
-- emits per second
emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife())
-- additive
emitter:setBlendAdditive(false)
titleLabel:setString("Radius Mode: Spiral")
return layer
end
---------------------------------
-- RadiusMode2
---------------------------------
local function RadiusMode2()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
emitter = CCParticleSystemQuad:new()
emitter:initWithTotalParticles(200)
layer:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage("Images/stars-grayscale.png"))
-- duration
emitter:setDuration(kCCParticleDurationInfinity)
-- radius mode
emitter:setEmitterMode(kCCParticleModeRadius)
-- radius mode: start and end radius in pixels
emitter:setStartRadius(100)
emitter:setStartRadiusVar(0)
emitter:setEndRadius(kCCParticleStartRadiusEqualToEndRadius)
emitter:setEndRadiusVar(0)
-- radius mode: degrees per second
emitter:setRotatePerSecond(45)
emitter:setRotatePerSecondVar(0)
-- angle
emitter:setAngle(90)
emitter:setAngleVar(0)
-- emitter position
emitter:setPosition(s.width / 2, s.height / 2)
emitter:setPosVar(ccp(0, 0))
-- life of particles
emitter:setLife(4)
emitter:setLifeVar(0)
-- spin of particles
emitter:setStartSpin(0)
emitter:setStartSpinVar(0)
emitter:setEndSpin(0)
emitter:setEndSpinVar(0)
-- color of particles
emitter:setStartColor(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setStartColorVar(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setEndColor(ccc4f(0.1, 0.1, 0.1, 0.2))
emitter:setEndColorVar(ccc4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
emitter:setStartSize(32)
emitter:setStartSizeVar(0)
emitter:setEndSize(kCCParticleStartSizeEqualToEndSize)
-- emits per second
emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife())
-- additive
emitter:setBlendAdditive(false)
titleLabel:setString("Radius Mode: Semi Circle")
return layer
end
---------------------------------
-- Issue704
---------------------------------
local function Issue704()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
emitter = CCParticleSystemQuad:new()
emitter:initWithTotalParticles(100)
layer:addChild(emitter, 10)
emitter:setTexture(CCTextureCache:sharedTextureCache():addImage("Images/fire.png"))
-- duration
emitter:setDuration(kCCParticleDurationInfinity)
-- radius mode
emitter:setEmitterMode(kCCParticleModeRadius)
-- radius mode: start and end radius in pixels
emitter:setStartRadius(50)
emitter:setStartRadiusVar(0)
emitter:setEndRadius(kCCParticleStartRadiusEqualToEndRadius)
emitter:setEndRadiusVar(0)
-- radius mode: degrees per second
emitter:setRotatePerSecond(0)
emitter:setRotatePerSecondVar(0)
-- angle
emitter:setAngle(90)
emitter:setAngleVar(0)
-- emitter position
emitter:setPosition(s.width / 2, s.height / 2)
emitter:setPosVar(ccp(0, 0))
-- life of particles
emitter:setLife(5)
emitter:setLifeVar(0)
-- spin of particles
emitter:setStartSpin(0)
emitter:setStartSpinVar(0)
emitter:setEndSpin(0)
emitter:setEndSpinVar(0)
-- color of particles
emitter:setStartColor(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setStartColorVar(ccc4f(0.5, 0.5, 0.5, 1.0))
emitter:setEndColor(ccc4f(0.1, 0.1, 0.1, 0.2))
emitter:setEndColorVar(ccc4f(0.1, 0.1, 0.1, 0.2))
-- size, in pixels
emitter:setStartSize(16)
emitter:setStartSizeVar(0)
emitter:setEndSize(kCCParticleStartSizeEqualToEndSize)
-- emits per second
emitter:setEmissionRate(emitter:getTotalParticles() / emitter:getLife())
-- additive
emitter:setBlendAdditive(false)
local rot = CCRotateBy:create(16, 360)
emitter:runAction(CCRepeatForever:create(rot))
titleLabel:setString("Issue 704. Free + Rot")
subtitleLabel:setString("Emitted particles should not rotate")
return layer
end
---------------------------------
-- Issue870
---------------------------------
local Issue870_index = nil
local Issue870_entry = nil
local function updateQuads(dt)
update(dt)
Issue870_index = math.mod(Issue870_index + 1, 4)
local rect = CCRectMake(Issue870_index * 32, 0, 32, 32)
emitter:setTextureWithRect(emitter:getTexture(), rect)
end
local function Issue870_onEnterOrExit(tag)
local scheduler = CCDirector:sharedDirector():getScheduler()
if tag == "enter" then
Issue870_entry = scheduler:scheduleScriptFunc(updateQuads, 2.0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(Issue870_entry)
end
end
local function Issue870()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
local system = CCParticleSystemQuad:new()
system:initWithFile("Particles/SpinningPeas.plist")
system:setTextureWithRect(CCTextureCache:sharedTextureCache():addImage("Images/particles.png"), CCRectMake(0,0,32,32))
layer:addChild(system, 10)
emitter = system
Issue870_index = 0
layer:registerScriptHandler(Issue870_onEnterOrExit)
titleLabel:setString("Issue 870. SubRect")
subtitleLabel:setString("Every 2 seconds the particle should change")
return layer
end
---------------------------------
-- MultipleParticleSystems
---------------------------------
local function MultipleParticleSystems()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
CCTextureCache:sharedTextureCache():addImage("Images/particles.png")
for i = 0, 4 do
local particleSystem = CCParticleSystemQuad:create("Particles/SpinningPeas.plist")
particleSystem:setPosition(i * 50, i * 50)
particleSystem:setPositionType(kCCPositionTypeGrouped)
layer:addChild(particleSystem)
end
emitter = nil
titleLabel:setString("Multiple particle systems")
subtitleLabel:setString("v1.1 test: FPS should be lower than next test")
return layer
end
---------------------------------
-- MultipleParticleSystemsBatched
---------------------------------
local function MultipleParticleSystemsBatched()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
local batchNode = CCParticleBatchNode:createWithTexture(nil, 3000)
layer:addChild(batchNode, 1, 2)
for i = 0, 4 do
local particleSystem = CCParticleSystemQuad:create("Particles/SpinningPeas.plist")
particleSystem:setPositionType(kCCPositionTypeGrouped)
particleSystem:setPosition(i * 50, i * 50)
batchNode:setTexture(particleSystem:getTexture())
batchNode:addChild(particleSystem)
end
emitter = nil
titleLabel:setString("Multiple particle systems batched")
subtitleLabel:setString("v1.1 test: should perform better than previous test")
return layer
end
---------------------------------
-- AddAndDeleteParticleSystems
---------------------------------
local AddAndDeleteParticleSystems_entry = nil
local AddAndDeleteParticleSystems_batchNode = nil
local function removeSystem(dt)
update(dt)
local ChildrenCount = AddAndDeleteParticleSystems_batchNode:getChildren():count()
if ChildrenCount > 0 then
cclog("remove random system")
local rand = math.mod(math.random(1, 999999), ChildrenCount - 1)
AddAndDeleteParticleSystems_batchNode:removeChild(AddAndDeleteParticleSystems_batchNode:getChildren():objectAtIndex(rand), true)
--add new
local particleSystem = CCParticleSystemQuad:create("Particles/Spiral.plist")
particleSystem:setPositionType(kCCPositionTypeGrouped)
particleSystem:setTotalParticles(200)
particleSystem:setPosition(math.mod(math.random(1, 999999), 300) ,math.mod(math.random(1, 999999), 400))
cclog("add a new system")
local randZ = math.floor(math.random() * 100)
AddAndDeleteParticleSystems_batchNode:addChild(particleSystem, randZ, -1)
end
end
local function AddAndDeleteParticleSystems_onEnterOrExit(tag)
local scheduler = CCDirector:sharedDirector():getScheduler()
if tag == "enter" then
AddAndDeleteParticleSystems_entry = scheduler:scheduleScriptFunc(removeSystem, 2.0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(AddAndDeleteParticleSystems_entry)
end
end
local function AddAndDeleteParticleSystems()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
--adds the texture inside the plist to the texture cache
AddAndDeleteParticleSystems_batchNode = CCParticleBatchNode:createWithTexture(nil, 16000)
layer:addChild(AddAndDeleteParticleSystems_batchNode, 1, 2)
for i = 0, 5 do
local particleSystem = CCParticleSystemQuad:create("Particles/Spiral.plist")
AddAndDeleteParticleSystems_batchNode:setTexture(particleSystem:getTexture())
particleSystem:setPositionType(kCCPositionTypeGrouped)
particleSystem:setTotalParticles(200)
particleSystem:setPosition(i * 15 + 100, i * 15 + 100)
local randZ = math.floor(math.random() * 100)
AddAndDeleteParticleSystems_batchNode:addChild(particleSystem, randZ, -1)
end
layer:registerScriptHandler(AddAndDeleteParticleSystems_onEnterOrExit)
emitter = nil
titleLabel:setString("Add and remove Particle System")
subtitleLabel:setString("v1.1 test: every 2 sec 1 system disappear, 1 appears")
return layer
end
---------------------------------
-- ReorderParticleSystems *
-- problem
---------------------------------
local ReorderParticleSystems_entry = nil
local ReorderParticleSystems_batchNode = nil
local function reorderSystem(dt)
update(dt)
local child = ReorderParticleSystems_batchNode:getChildren():randomObject()
-- problem: there's no getZOrder() for CCObject
-- ReorderParticleSystems_batchNode:reorderChild(child, child:getZOrder() - 1)
ReorderParticleSystems_batchNode:reorderChild(child, math.random(0, 99999))
end
local function ReorderParticleSystems_onEnterOrExit(tag)
local scheduler = CCDirector:sharedDirector():getScheduler()
if tag == "enter" then
ReorderParticleSystems_entry = scheduler:scheduleScriptFunc(reorderSystem, 2.0, false)
elseif tag == "exit" then
scheduler:unscheduleScriptEntry(ReorderParticleSystems_entry)
end
end
local function ReorderParticleSystems()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background ,true)
background = nil
ReorderParticleSystems_batchNode = CCParticleBatchNode:create("Images/stars-grayscale.png", 3000)
layer:addChild(ReorderParticleSystems_batchNode, 1, 2)
for i = 0, 2 do
local particleSystem = CCParticleSystemQuad:new()
particleSystem:initWithTotalParticles(200)
particleSystem:setTexture(ReorderParticleSystems_batchNode:getTexture())
-- duration
particleSystem:setDuration(kCCParticleDurationInfinity)
-- radius mode
particleSystem:setEmitterMode(kCCParticleModeRadius)
-- radius mode: 100 pixels from center
particleSystem:setStartRadius(100)
particleSystem:setStartRadiusVar(0)
particleSystem:setEndRadius(kCCParticleStartRadiusEqualToEndRadius)
particleSystem:setEndRadiusVar(0) -- not used when start == end
-- radius mode: degrees per second
-- 45 * 4 seconds of life = 180 degrees
particleSystem:setRotatePerSecond(45)
particleSystem:setRotatePerSecondVar(0)
-- angle
particleSystem:setAngle(90)
particleSystem:setAngleVar(0)
-- emitter position
particleSystem:setPosVar(ccp(0, 0))
-- life of particles
particleSystem:setLife(4)
particleSystem:setLifeVar(0)
-- spin of particles
particleSystem:setStartSpin(0)
particleSystem:setStartSpinVar(0)
particleSystem:setEndSpin(0)
particleSystem:setEndSpinVar(0)
-- color of particles
local startColor = ccColor4F:new()
startColor.r = 0
startColor.g = 0
startColor.b = 0
startColor.a = 1
if i == 0 then startColor.r = 1
elseif i == 1 then startColor.g = 1
elseif i == 2 then startColor.b = 1
end
particleSystem:setStartColor(startColor)
particleSystem:setStartColorVar(ccc4f(0, 0, 0, 0))
local endColor = startColor
particleSystem:setEndColor(endColor)
particleSystem:setEndColorVar(ccc4f(0, 0, 0, 0))
-- size, in pixels
particleSystem:setStartSize(32)
particleSystem:setStartSizeVar(0)
particleSystem:setEndSize(kCCParticleStartSizeEqualToEndSize)
-- emits per second
particleSystem:setEmissionRate(particleSystem:getTotalParticles() / particleSystem:getLife())
-- additive
particleSystem:setPosition(i * 10 + 120, 200)
ReorderParticleSystems_batchNode:addChild(particleSystem)
particleSystem:setPositionType(kCCPositionTypeFree)
particleSystem:release()
end
layer:registerScriptHandler(ReorderParticleSystems_onEnterOrExit)
emitter = nil
titleLabel:setString("reorder systems")
subtitleLabel:setString("changes every 2 seconds")
return layer
end
---------------------------------
-- PremultipliedAlphaTest
---------------------------------
local function PremultipliedAlphaTest()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 255))
layer:removeChild(background, true)
background = nil
emitter = CCParticleSystemQuad:create("Particles/BoilingFoam.plist")
local tBlendFunc = ccBlendFunc:new()
tBlendFunc.src = 1 --GL_ONE
tBlendFunc.dst = 0x0303 --GL_ONE_MINUS_SRC_ALPHA
emitter:setBlendFunc(tBlendFunc)
--assert(emitter:getOpacityModifyRGB(), "Particle texture does not have premultiplied alpha, test is useless")
emitter:setStartColor(ccc4f(1, 1, 1, 1))
emitter:setEndColor(ccc4f(1, 1, 1, 0))
emitter:setStartColorVar(ccc4f(0, 0, 0, 0))
emitter:setEndColorVar(ccc4f(0, 0, 0, 0))
layer:addChild(emitter, 10)
titleLabel:setString("premultiplied alpha")
subtitleLabel:setString("no black halo, particles should fade out")
return layer
end
---------------------------------
-- PremultipliedAlphaTest2
---------------------------------
local function PremultipliedAlphaTest2()
local layer = getBaseLayer()
layer:setColor(ccc3(0, 0, 0))
layer:removeChild(background, true)
background = nil
emitter = CCParticleSystemQuad:create("Particles/TestPremultipliedAlpha.plist")
layer:addChild(emitter ,10)
titleLabel:setString("premultiplied alpha 2")
subtitleLabel:setString("Arrows should be faded")
return layer
end
---------------------------------
-- Particle Test
---------------------------------
function CreateParticleLayer()
if SceneIdx == 0 then return ParticleReorder()
elseif SceneIdx == 1 then return ParticleBatchHybrid()
elseif SceneIdx == 2 then return ParticleBatchMultipleEmitters()
elseif SceneIdx == 3 then return DemoFlower()
elseif SceneIdx == 4 then return DemoGalaxy()
elseif SceneIdx == 5 then return DemoFirework()
elseif SceneIdx == 6 then return DemoSpiral()
elseif SceneIdx == 7 then return DemoSun()
elseif SceneIdx == 8 then return DemoMeteor()
elseif SceneIdx == 9 then return DemoFire()
elseif SceneIdx == 10 then return DemoSmoke()
elseif SceneIdx == 11 then return DemoExplosion()
elseif SceneIdx == 12 then return DemoSnow()
elseif SceneIdx == 13 then return DemoRain()
elseif SceneIdx == 14 then return DemoBigFlower()
elseif SceneIdx == 15 then return DemoRotFlower()
elseif SceneIdx == 16 then return DemoModernArt()
elseif SceneIdx == 17 then return DemoRing()
elseif SceneIdx == 18 then return ParallaxParticle()
elseif SceneIdx == 19 then return DemoParticleFromFile("BoilingFoam")
elseif SceneIdx == 20 then return DemoParticleFromFile("BurstPipe")
elseif SceneIdx == 21 then return DemoParticleFromFile("Comet")
elseif SceneIdx == 22 then return DemoParticleFromFile("debian")
elseif SceneIdx == 23 then return DemoParticleFromFile("ExplodingRing")
elseif SceneIdx == 24 then return DemoParticleFromFile("LavaFlow")
elseif SceneIdx == 25 then return DemoParticleFromFile("SpinningPeas")
elseif SceneIdx == 26 then return DemoParticleFromFile("SpookyPeas")
elseif SceneIdx == 27 then return DemoParticleFromFile("Upsidedown")
elseif SceneIdx == 28 then return DemoParticleFromFile("Flower")
elseif SceneIdx == 29 then return DemoParticleFromFile("Spiral")
elseif SceneIdx == 30 then return DemoParticleFromFile("Galaxy")
elseif SceneIdx == 31 then return DemoParticleFromFile("Phoenix")
elseif SceneIdx == 32 then return DemoParticleFromFile("lines")
elseif SceneIdx == 33 then return RadiusMode1()
elseif SceneIdx == 34 then return RadiusMode2()
elseif SceneIdx == 35 then return Issue704()
elseif SceneIdx == 36 then return Issue870()
--elseif SceneIdx == 36 then return Issue1201()
-- v1.1 tests
elseif SceneIdx == 37 then return MultipleParticleSystems()
elseif SceneIdx == 38 then return MultipleParticleSystemsBatched()
elseif SceneIdx == 39 then return AddAndDeleteParticleSystems()
elseif SceneIdx == 40 then return ReorderParticleSystems()
elseif SceneIdx == 41 then return PremultipliedAlphaTest()
elseif SceneIdx == 42 then return PremultipliedAlphaTest2()
end
end
function ParticleTest()
cclog("ParticleTest")
local scene = CCScene:create()
SceneIdx = -1
scene:addChild(nextAction())
scene:addChild(CreateBackMenuItem())
return scene
end
| mit |
lichtl/darkstar | scripts/globals/spells/aisha_ichi.lua | 27 | 1608 | -----------------------------------------
-- Spell: Aisha: Ichi
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_ATTACK_DOWN;
-- Base Stats
local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT));
--Duration Calculation
local resist = applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0);
--Base power is 15 and is not affected by resistaces.
local power = 15;
--Calculates Resist Chance
if (resist >= 0.125) then
local duration = 120 * resist;
if (duration >= 50) then
-- Erases a weaker attack down and applies the stronger one
local attackdown = target:getStatusEffect(effect);
if (attackdown ~= nil) then
if (attackdown:getPower() < power) then
target:delStatusEffect(effect);
target:addStatusEffect(effect,power,0,duration);
spell:setMsg(237);
else
-- no effect
spell:setMsg(75);
end
else
target:addStatusEffect(effect,power,0,duration);
spell:setMsg(237);
end
else
spell:setMsg(85);
end
else
spell:setMsg(284);
end
return effect;
end; | gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/mobskills/abyss_blast.lua | 11 | 1085 | ---------------------------------------------
-- Abyss Blast
--
-- Description: Blasts a single target with dark energy. Additional effect: Blind
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown
-- Notes: Blinds target
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local typeEffect = dsp.effect.BLINDNESS
local power = 15
local duration = 120
MobStatusEffectMove(mob, target, typeEffect, power, 0, duration)
local dmgmod = 1
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,dsp.magic.ele.DARK,dmgmod,TP_NO_EFFECT)
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.DARK,MOBPARAM_IGNORE_SHADOWS)
target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.DARK)
return dmg
end
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/abilities/pets/attachments/strobe.lua | 11 | 1471 | -----------------------------------
-- Attachment: Strobe
-- http://forum.square-enix.com/ffxi/threads/49065?p=565264#post565264
-- Values are currently PRIOR TO NOVEMBER 2015 UPDATE!
-----------------------------------
require("scripts/globals/automaton")
require("scripts/globals/status")
-----------------------------------
function onEquip(pet)
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 5)
pet:addListener("AUTOMATON_ATTACHMENT_CHECK", "ATTACHMENT_STROBE", function(automaton, target)
if automaton:getLocalVar("provoke") < VanadielTime() and (automaton:checkDistance(target) - target:getModelSize()) < 7 then
automaton:useMobAbility(1945)
else
return 0
end
end)
end
function onUnequip(pet)
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 0)
pet:removeListener("ATTACHMENT_STROBE")
end
function onManeuverGain(pet, maneuvers)
onUpdate(pet, maneuvers)
end
function onManeuverLose(pet, maneuvers)
onUpdate(pet, maneuvers - 1)
end
function onUpdate(pet, maneuvers)
if maneuvers == 0 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 5)
elseif maneuvers == 1 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 10)
elseif maneuvers == 2 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 15)
elseif maneuvers == 3 then
updateModPerformance(pet, dsp.mod.ENMITY, 'strobe_mod', 20)
end
end
| gpl-3.0 |
scscgit/scsc_wildstar_addons | ChaChing/lib/GeminiAddon.lua | 2 | 24902 | --- GeminiAddon-1.0
-- Formerly DaiAddon
-- Inspired by AceAddon
-- Modules and packages embeds are based heavily on AceAddon's functionally, so credit goes their authors.
--
-- Allows the addon to have modules
-- Allows for packages to be embedded (if supported) into the addon and it's modules
--
-- The core callbacks have been "renamed" for consumption that are used when creating an addon:
-- OnLoad -> OnInitialize
--
-- New callback:
-- OnEnable - Called when the character has been loaded and is in the world. Called after OnInitialize and after Restore would have occured
--
-- General flow should be:
-- OnInitialize -> OnEnable
local MAJOR, MINOR = "Gemini:Addon-1.1", 1
local APkg = Apollo.GetPackage(MAJOR)
if APkg and (APkg.nVersion or 0) >= MINOR then
return -- no upgrade is needed
end
local GeminiAddon = APkg and APkg.tPackage or {}
local error, type, tostring, select, pairs = error, type, tostring, select, pairs
local setmetatable, getmetatable, xpcall = setmetatable, getmetatable, xpcall
local assert, loadstring, rawset, next, unpack = assert, loadstring, rawset, next, unpack
local tinsert, tremove, ostime = table.insert, table.remove, os.time
GeminiAddon.Addons = GeminiAddon.Addons or {} -- addon collection
GeminiAddon.AddonStatus = GeminiAddon.AddonStatus or {} -- status of addons
GeminiAddon.Timers = GeminiAddon.Timers or {} -- Timers for OnEnable
local mtGenTable = { __index = function(tbl, key) tbl[key] = {} return tbl[key] end }
-- per addon lists
GeminiAddon.Embeds = GeminiAddon.Embeds or setmetatable({}, mtGenTable)
GeminiAddon.InitializeQueue = GeminiAddon.InitializeQueue or setmetatable({}, mtGenTable) -- addons that are new and not initialized
GeminiAddon.EnableQueue = GeminiAddon.EnableQueue or setmetatable({}, mtGenTable) -- addons awaiting to be enabled
-- Check if the player unit is available
local function IsPlayerInWorld()
return GameLib.GetPlayerUnit() ~= nil
end
local tLibError = Apollo.GetPackage("Gemini:LibError-1.0")
local fnErrorHandler = tLibError and tLibError.tPackage and tLibError.tPackage.Error or Print
-- xpcall safecall implementation
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", table.concat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher[" .. argCount .. "]"))(xpcall, fnErrorHandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, fnErrorHandler)
end
local function safecall(func, ...)
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
local function AddonToString(self)
return self.Name
end
local Enable, Disable, Embed, GetName, SetEnabledState, AddonLog
local EmbedModule, EnableModule, DisableModule, NewModule, GetModule, SetDefaultModulePrototype, SetDefaultModuleState, SetDefaultModulePackages
-- delay the firing the OnEnable callback until after Character is in world
-- and OnRestore would have occured
local function DelayedEnable(oAddon)
local strName = oAddon:GetName()
if GameLib.GetPlayerUnit() == nil then
-- If the Player Unit doesn't exist we wait for the CharacterCreated event instead
GeminiAddon.Timers[strName] = nil
Apollo.RegisterEventHandler("CharacterCreated", "___OnDelayEnable", oAddon)
return
end
local tEnableQueue = GeminiAddon.EnableQueue[strName]
while #tEnableQueue > 0 do
local oAddonToEnable = tremove(tEnableQueue, 1)
GeminiAddon:EnableAddon(oAddonToEnable)
end
-- Cleanup
GeminiAddon.EnableQueue[strName] = nil
GeminiAddon.Timers[strName] = nil
Apollo.RemoveEventHandler("CharacterCreated", oAddon)
oAddon.___OnDelayEnable = nil
end
local function NewAddonProto(strInitAddon, oAddonOrName, oNilOrName)
local oAddon, strAddonName
-- get addon name
if type(oAddonOrName) == "table" then
oAddon = oAddonOrName
strAddonName = oNilOrName
else
strAddonName = oAddonOrName
end
oAddon = oAddon or {}
oAddon.Name = strAddonName
-- use existing metatable if exists
local addonmeta = {}
local oldmeta = getmetatable(oAddon)
if oldmeta then
for k,v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = AddonToString
setmetatable(oAddon, addonmeta)
-- setup addon skeleton
GeminiAddon.Addons[strAddonName] = oAddon
oAddon.Modules = {}
oAddon.OrderedModules = {}
oAddon.DefaultModulePackages = {}
-- Embed any packages that are needed
Embed( oAddon )
-- Add to Queue of Addons to be Initialized during OnLoad
tinsert(GeminiAddon.InitializeQueue[strInitAddon], oAddon)
return oAddon
end
-- Create a new addon using GeminiAddon
-- The final addon object will be returned.
-- @paramsig [object, ] strAddonName, bOnConfigure[, tDependencies][, strPkgName, ...]
-- @param object Table to use as the base for the addon (optional)
-- @param strAddonName Name of the addon object to create
-- @param bOnConfigure Add a button to the options list and fire OnConfigure when clicked. Instead of issuing true, you can pass custom text for the button.
-- @param tDependencies List of dependencies for the addon
-- @param strPkgName List of packages to embed into the addon - requires the packages to be registered with Apollo.RegisterPackage and for the packages to support embedding
-- @usage
-- -- Create a simple addon
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:NewAddon("MyAddon", false)
--
-- -- Create a simple addon with a configure button with custom text
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:NewAddon("MyAddon", "Addon Options Button")
--
-- -- Create a simple addon with a configure button and a dependency on ChatLog / ChatLogEx
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:NewAddon("MyAddon", true, { "ChatLog", "ChatLogEx" })
--
-- -- Create an addon with a base object
-- local tAddonBase = { config = { ... some default settings ... }, ... }
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:NewAddon(tAddonBase, "MyAddon", false)
--
-- -- Create an addon with a base object with a dependency on ChatLog / ChatLogEx
-- local tAddonBase = { config = { ... some default settings ... }, ... }
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:NewAddon(tAddonBase, "MyAddon", false, { "ChatLog", "ChatLogEx" })
function GeminiAddon:NewAddon(oAddonOrName, ...)
local oAddon, strAddonName
local oNilOrName = nil
local i = 1
-- get addon name
if type(oAddonOrName) == "table" then
strAddonName = ...
oNilOrName = strAddonName
i = 2
else
strAddonName = oAddonOrName
end
if type(strAddonName) ~= "string" then
error(("Usage: NewAddon([object, ] strAddonName, bOnConfigure[, tDependencies][, strPkgName, ...]): 'strAddonName' - string expected got '%s'."):format(type(strAddonName)), 2)
end
if self.Addons[strAddonName] then
error(("Usage: NewAddon([object, ] strAddonName, bOnConfigure[, tDependencies][, strPkgName, ...]): 'strAddonName' - Addon '%s' already registered in GeminiAddon."):format(strAddonName), 2)
end
-- get configure state
local strConfigBtnName = select(i, ...)
i = i + 1
local bConfigure = (strConfigBtnName == true or type(strConfigBtnName) == "string")
if bConfigure then
strConfigBtnName = type(strConfigBtnName) == "boolean" and strAddonName or strConfigBtnName
else
strConfigBtnName = ""
end
-- get dependencies
local tDependencies
if select(i,...) and type(select(i, ...)) == "table" then
tDependencies = select(i, ...)
i = i + 1
else
tDependencies = {}
end
local oAddon = NewAddonProto(strAddonName, oAddonOrName, oNilOrName)
self:EmbedPackages(oAddon, select(i, ...))
-- Setup callbacks for the addon
-- Setup the OnLoad callback handler to initialize the addon
-- and delay enable the addon
oAddon.OnLoad = function(self)
local strName = self:GetName()
local tInitQueue = GeminiAddon.InitializeQueue[strName]
while #tInitQueue > 0 do
local oAddonToInit = tremove(tInitQueue, 1)
local retVal = GeminiAddon:InitializeAddon(oAddonToInit)
if retVal ~= nil then
Apollo.AddAddonErrorText(self, retVal)
return retVal
end
tinsert(GeminiAddon.EnableQueue[strName], oAddonToInit)
end
GeminiAddon.InitializeQueue[strName] = nil
self.___OnDelayEnable = function() DelayedEnable(self) end
-- Wait 0 seconds (hah?) this allows OnRestore to have occured
GeminiAddon.Timers[strName] = ApolloTimer.Create(0, false, "___OnDelayEnable",self)
end
-- Register with Apollo
Apollo.RegisterAddon(oAddon, bConfigure, strConfigBtnName, tDependencies)
return oAddon
end
-- Get the addon object by its name from the internal GeminiAddon addon registry
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @param strAddonName the addon name registered with GeminiAddon
-- @param bSilent return nil if addon is not found instead of throwing an error
-- @usage
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:GetAddon("MyAddon")
function GeminiAddon:GetAddon(strAddonName, bSilent)
if not bSilent and not self.Addons[strAddonName] then
error(("Usage: GetAddon(strAddonName): 'strAddonName' - Cannot find an GeminiAddon called '%s'."):format(tostring(strAddonName)), 2)
end
return self.Addons[strAddonName]
end
--- Enable the addon
-- Used internally when the player has entered the world
--
-- **Note:** do not call this manually
-- @param oAddon addon object to enable
function GeminiAddon:EnableAddon(oAddon)
if type(oAddon) == "string" then
oAddon = self:GetAddon(oAddon)
end
local strAddonName = AddonToString(oAddon)
if self.AddonStatus[strAddonName] or not oAddon.EnabledState then
return false
end
self.AddonStatus[strAddonName] = true
safecall(oAddon.OnEnable, oAddon)
if self.AddonStatus[strAddonName] then
-- embed packages
local tEmbeds = self.Embeds[oAddon]
for i = 1, #tEmbeds do
local APkg = Apollo.GetPackage(tEmbeds[i])
local oPkg = APkg and APkg.tPackage or nil
if oPkg then
safecall(oPkg.OnEmbedEnable, oPkg, oAddon)
end
end
-- enable modules
local tModules = oAddon.OrderedModules
for i = 1, #tModules do
oAddon:EnableModule(tModules[i].ModuleName)
end
end
return self.AddonStatus[strAddonName]
end
function GeminiAddon:DisableAddon(oAddon)
if type(oAddon) == "string" then
oAddon = self:GetAddon(oAddon)
end
local strAddonName = AddonToString(oAddon)
if not self.AddonStatus[strAddonName] then
return false
end
safecall( addon.OnDisable, oAddon )
if self.AddonStatus[strAddonName] then
local tEmbeds = self.Embeds[oAddon]
for i = 1, #tEmbeds do
local APkg = Apollo.GetPackage(tEmbeds[i])
local oPkg = APkg and APkg.tPackage or nil
if oPkg then
safecall(oPkg.OnEmbedDisable, oPkg, oAddon)
end
end
local tModules = oAddon.OrderedModules
for i = 1, #tModules do
oAddon:DisableModule(tModules[i])
end
end
return not self.AddonStatus[strAddonName]
end
--- Initialize the addon after creation
-- Used internally when OnLoad is called for the addon
--
-- **Note:** do not call this manually
-- @param oAddon addon object to initialize
function GeminiAddon:InitializeAddon(oAddon)
local _, retVal = safecall(oAddon.OnInitialize, oAddon)
if retVal ~= nil then return retVal end
local tEmbeds = self.Embeds[oAddon]
for i = 1, #tEmbeds do
local APkg = Apollo.GetPackage(tEmbeds[i])
local oPkg = APkg and APkg.tPackage or nil
if oPkg then
local _, retVal = safecall(oPkg.OnEmbedInitialize, oPkg, oAddon)
if retVal ~= nil then return retVal end
end
end
end
--- Embed packages into the specified addon
-- @paramsig oAddon[, strPkgName, ...]
-- @param oAddon The addon object to embed packages in
-- @param strPkgName List of packages to embed into the addon
function GeminiAddon:EmbedPackages(oAddon, ...)
for i = 1, select('#', ...) do
local strPkgName = select(i, ...)
self:EmbedPackage(oAddon, strPkgName, false, 4)
end
end
--- Embed a package into the specified addon
--
-- **Note:** This function is for internal use by :EmbedPackages
-- @paramsig strAddonName, strPkgName[, silent[, offset]]
-- @param oAddon addon object to embed the package in
-- @param strPkgName name of the package to embed
-- @param bSilent marks an embed to fail silently if the package doesn't exist (optional)
-- @param nOffset will push the error messages back to said offset, defaults to 2 (optional)
function GeminiAddon:EmbedPackage(oAddon, strPkgName, bSilent, nOffset)
local APkg = Apollo.GetPackage(strPkgName)
local oPkg = APkg and APkg.tPackage or nil
if not oPkg and not bSilent then
error(("Usage: EmbedPackage(oAddon, strPkgName, bSilent, nOffset): 'strPkgName' - Cannot find a package instance of '%s'."):format(tostring(strPkgName)), nOffset or 2)
elseif oPkg and type(oPkg.Embed) == "function" then
oPkg:Embed(oAddon)
tinsert(self.Embeds[oAddon], strPkgName)
return true
elseif oPkg then
error(("Usage: EmbedPackage(oAddon, strPkgName, bSilent, nOffset): Package '%s' is not Embed capable."):format(tostring(strPkgName)), nOffset or 2)
end
end
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig strModuleName[, bSilent]
-- @param strModuleName unique name of the module
-- @param bSilent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- local MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, strModuleName, bSilent)
if not self.Modules[strModuleName] and not bSilent then
error(("Usage: GetModule(strModuleName, bSilent): 'strModuleName' - Cannot find module '%s'."):format(tostring(strModuleName)), 2)
end
return self.Modules[strModuleName]
end
local function IsModuleTrue(self) return true end
--- Create a new module for the addon.
-- The new module can have its own embedded packages and/or use a module prototype to be mixed into the module.
-- @name //addon//:NewModule
-- @paramsig strName[, oPrototype|strPkgName[, strPkgName, ...]]
-- @param strName unique name of the module
-- @param oPrototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param strPkgName List of packages to embed into the module
-- @usage
-- -- Create a module with some embeded packages
-- local MyModule = MyAddon:NewModule("MyModule", "PkgWithEmbed-1.0", "PkgWithEmbed2-1.0")
--
-- -- Create a module with a prototype
-- local oPrototype = { OnEnable = function(self) Print("OnEnable called!") end }
-- local MyModule = MyAddon:NewModule("MyModule", oPrototype, "PkgWithEmbed-1.0", "PkgWithEmbed2-1.0")
function NewModule(self, strName, oPrototype, ...)
if type(strName) ~= "string" then error(("Usage: NewModule(strName, [oPrototype, [strPkgName, strPkgName, strPkgName, ...]): 'strName' - string expected got '%s'."):format(type(strName)), 2) end
if type(oPrototype) ~= "string" and type(oPrototype) ~= "table" and type(oPrototype) ~= "nil" then error(("Usage: NewModule(strName, [oPrototype, [strPkgName, strPkgName, strPkgName, ...]): 'oPrototype' - table (oPrototype), string (strPkgName) or nil expected got '%s'."):format(type(oPrototype)), 2) end
if self.Modules[strName] then error(("Usage: NewModule(strName, [oPrototype, [strPkgName, strPkgName, strPkgName, ...]): 'strName' - Module '%s' already exists."):format(strName), 2) end
-- Go up the family tree to find the addon that started it all
local oCurrParent, oNextParent = self, self.Parent
while oNextParent do
oCurrParent = oNextParent
oNextParent = oCurrParent.Parent
end
local oModule = NewAddonProto(oCurrParent:GetName(), string.format("%s_%s", self:GetName() or tostring(self), strName))
oModule.IsModule = IsModuleTrue
oModule:SetEnabledState(self.DefaultModuleState)
oModule.ModuleName = strName
oModule.Parent = self
if type(oPrototype) == "string" then
GeminiAddon:EmbedPackages(oModule, oPrototype, ...)
else
GeminiAddon:EmbedPackages(oModule, ...)
end
GeminiAddon:EmbedPackages(oModule, unpack(self.DefaultModulePackages))
if not oPrototype or type(oPrototype) == "string" then
oPrototype = self.DefaultModulePrototype or nil
--self:_Log("Using Prototype type: " .. tostring(oPrototype))
end
if type(oPrototype) == "table" then
local mt = getmetatable(oModule)
mt.__index = oPrototype
setmetatable(oModule, mt)
end
safecall(self.OnModuleCreated, self, oModule)
self.Modules[strName] = oModule
tinsert(self.OrderedModules, oModule)
return oModule
end
--- returns the name of the addon or module without any prefix
-- @name //addon|module//:GetName
-- @paramsig
-- @usage
-- Print(MyAddon:GetName())
-- Print(MyAddon:GetModule("MyModule"):GetName())
function GetName(self)
return self.ModuleName or self.Name
end
-- Check if the addon is queued to be enabled
local function QueuedForInitialization(oAddon)
for strAddonName, tAddonList in pairs(GeminiAddon.EnableQueue) do
for nIndex = 1, #tAddonList do
if tAddonList[nIndex] == oAddon then
return true
end
end
end
return false
end
--- Enables the addon, if possible, returns true on success.
-- This internally calls GeminiAddon:EnableAddon(), thus dispatching the OnEnable callback
-- and enabling all modules on the addon (unless explicitly disabled)
-- :Enable() also sets the internal `enableState` variable to true.
-- @name //addon//:Enable
-- @paramsig
-- @usage
function Enable(self)
self:SetEnabledState(true)
if not QueuedForInitialization(self) then
return GeminiAddon:EnableAddon(self)
end
end
function Disable(self)
self:SetEnabledState(false)
return GeminiAddon:DisableAddon(self)
end
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- local MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, strModuleName)
local oModule = self:GetModule(strModuleName)
return oModule:Enable()
end
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- local MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- local MyAddon:DisableModule("MyModule")
function DisableModule(self, strModuleName)
local oModule = self:GetModule(strModuleName)
return oModule:Disable()
end
--- Set the default packages to be mixed into all modules created by this object.
-- Note that you can only change the default module packages before any module is created.
-- @name //addon//:SetDefaultModulePackages
-- @paramsig strPkgName[, strPkgName, ...]
-- @param strPkgName List of Packages to embed into the addon
-- @usage
-- -- Create the addon object
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:NewAddon("MyAddon")
-- -- Configure default packages for modules
-- MyAddon:SetDefaultModulePackages("MyEmbeddablePkg-1.0")
-- -- Create a module
-- local MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModulePackages(self, ...)
if next(self.Modules) then
error("Usage: SetDefaultModulePackages(...): cannot change the module defaults after a module has been registered.", 2)
end
self.DefaultModulePackages = {...}
end
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- local MyAddon = Apollo.GetPackage("Gemini:Addon-1.0").tPackage:NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- local MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, bState)
if next(self.Modules) then
error("Usage: SetDefaultModuleState(bState): cannot change the module defaults after a module has been registered.", 2)
end
self.DefaultModuleState = bState
end
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) Print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- local MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should Print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, tPrototype)
if next(self.Modules) then
error("Usage: SetDefaultModulePrototype(tPrototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(tPrototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(tPrototype): 'tPrototype' - table expected got '%s'."):format(type(tPrototype)), 2)
end
self.DefaultModulePrototype = tPrototype
end
--- Set the state of an addon or module
-- This should only be called before any enabling actually happened, e.g. in/before OnInitialize.
-- @name //addon|module//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled = true, disabled = false)
function SetEnabledState(self, bState)
self.EnabledState = bState
end
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for strModuleName, oModule in MyAddon:IterateModules() do
-- oModule:Enable()
-- end
local function IterateModules(self) return pairs(self.Modules) end
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(GeminiAddon.Embeds[self]) end
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.EnabledState end
local function IsModule(self) return false end
function AddonLog(self, t)
self._DebugLog = self._DebugLog or {}
tinsert(self._DebugLog, { what = t, when = ostime() })
end
local tMixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModulePackages = SetDefaultModulePackages,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
-- _Log = AddonLog,
DefaultModuleState = true,
EnabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target GeminiAddon object to embed in
--
-- **Note:** This is for internal use only. Do not call manually
function Embed(target)
for k, v in pairs(tMixins) do
target[k] = v
end
end
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all registered GeminiAddons
-- for name, addon in GeminiAddon:IterateAddons() do
-- Print("Addon: " .. name)
-- end
function GeminiAddon:IterateAddons() return pairs(self.Addons) end
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in GeminiAddon:IterateAddonStatus() do
-- if status then
-- Print("EnabledAddon: " .. name)
-- end
-- end
function GeminiAddon:IterateAddonStatus() return pairs(self.AddonStatus) end
function GeminiAddon:OnLoad() end
function GeminiAddon:OnDependencyError(strDep, strError) return false end
Apollo.RegisterPackage(GeminiAddon, MAJOR, MINOR, {})
| mit |
RunAwayDSP/darkstar | scripts/globals/items/frostreaper.lua | 12 | 1065 | -----------------------------------------
-- ID: 16784
-- Item: Frostreaper
-- Additional Effect: Ice Damage
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------
function onAdditionalEffect(player,target,damage)
local chance = 5
if (math.random(0,99) >= chance) then
return 0,0,0
else
local dmg = math.random(3,10)
local params = {}
params.bonusmab = 0
params.includemab = false
dmg = addBonusesAbility(player, dsp.magic.ele.ICE, target, dmg, params)
dmg = dmg * applyResistanceAddEffect(player,target,dsp.magic.ele.ICE,0)
dmg = adjustForTarget(target,dmg,dsp.magic.ele.ICE)
dmg = finalMagicNonSpellAdjustments(player,target,dsp.magic.ele.ICE,dmg)
local message = dsp.msg.basic.ADD_EFFECT_DMG
if (dmg < 0) then
message = dsp.msg.basic.ADD_EFFECT_HEAL
end
return dsp.subEffect.ICE_DAMAGE,message,dmg
end
end | gpl-3.0 |
lichtl/darkstar | scripts/zones/Valkurm_Dunes/npcs/Nyata-Mobuta_WW.lua | 14 | 3336 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Nyata-Mobuta, W.W.
-- Type: Outpost Conquest Guards
-- @pos 139.394 -7.885 100.384 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Valkurm_Dunes/TextIDs");
local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ZULKHEIM;
local csid = 0x7ff7;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Bastok_Mines/npcs/Zemedars.lua | 17 | 1780 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Zemedars
-- Standard Merchant NPC
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,ZEMEDARS_SHOP_DIALOG);
stock = {
0x3224, 23316,1, --Iron Subligar
0x3219, 5003,1, --Lizard Trousers
0x32A2, 14484,1, --Leggins
0x3299, 3162,1, --Lizard Ledelsens
0x300D, 31544,1, --Buckler
0x3221, 1840,2, --Brass Subligar
0x3218, 493,2, --Leather Trousers
0x32A1, 1140,2, --Brass Leggins
0x3298, 309,2, --Leather Highboots
0x300C, 11076,2, --Targe
0x3220, 191,3, --Bronze Subligar
0x3208, 11592,3, --Chain Gose
0x32A0, 117,3, --Bronze Leggins
0x3288, 7120,3, --Greaves
0x3002, 556,3, --Maple Shield
0x3001, 110,3 --Lauan Shield
}
showNationShop(player, NATION_BASTOK, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
LuaAdvanced/XTLanguage | start.lua | 1 | 1347 | XTL = require('src/XTL')
-- Redis wget https://raw.githubusercontent.com/nrk/redis-lua/version-2.0/src/redis.lua
redis_server = require('redis')
redis = redis_server.connect('127.0.0.1', 6379)
print('\n\nREDIS! TEST!')
-- REDIS
local ping = XTL.load_redis(redis)
if ping then
print('REDIS OK :)')
else
print('REDIS with problems :(')
end
print('\n\nTranslate! TEST!')
-- Translate
local lang = XTL.user("TiagoDanin", "EN")
print('LANG USER: ' .. lang)
local ok, res = XTL.set(lang, 'test', 'test... test ...')
print('SET: ' .. ok)
if res then
print('GET: ' .. XTL.get(lang, 'test'))
else
print('GET: Error!')
end
print('\n\nVote translate! TEST!')
-- Vote translate
print('USER X1 Voted')
XTL.vote('EN', 'test', 'TEST.......', 'X1')
print('USER X2 Voted')
XTL.vote('EN', 'test', 'TEST.......', 'X2', false)
print('USER X3 Voted')
XTL.vote('EN', 'test', 'TEST..TEST', 'X3', false, 21)
print('USER X4 Voted')
XTL.vote('EN', 'test', 'test..', 'X3', nil, -21)
print('USER TiagoDanin Voted')
XTL.vote('EN', 'test', 'TEST!', 'TiagoDanin', true, 50) -- :V
print('\n LIST VOTES!')
local result = 0
for v,i in pairs(XTL.listvote('EN', 'test')) do
print(v .. ' == ' .. i)
result = result + i
end
print('Total: ' .. result)
print('\nSync Translate!')
print(XTL.sync('EN', 'test'))
print('\nWIN Translate!')
print(XTL.get('EN', 'test'))
| gpl-2.0 |
lichtl/darkstar | scripts/zones/La_Theine_Plateau/npcs/Augevinne.lua | 14 | 1628 | -----------------------------------
-- Area: La Theine Plateau
-- NPC: Augevinne
-- Involved in Mission: The Rescue Drill
-- @pos -361 39 266 102
-----------------------------------
package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/missions");
require("scripts/zones/La_Theine_Plateau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(SANDORIA) == THE_RESCUE_DRILL) then
local MissionStatus = player:getVar("MissionStatus");
if (MissionStatus >= 5 and MissionStatus <= 7) then
player:startEvent(0x0067);
elseif (MissionStatus == 8) then
player:showText(npc, RESCUE_DRILL + 21);
elseif (MissionStatus >= 9) then
player:showText(npc, RESCUE_DRILL + 26);
else
player:showText(npc, RESCUE_DRILL);
end
else
player:showText(npc, RESCUE_DRILL);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
NiLuJe/koreader | frontend/ui/widget/container/alphacontainer.lua | 4 | 1750 | --[[--
AlphaContainer will paint its content (a single widget) at the specified opacity level (0..1)
Example:
local alpha
alpha = AlphaContainer:new{
alpha = 0.7,
FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
bordersize = Size.border.default,
margin = 0,
padding = Size.padding.default
}
}
--]]
local Blitbuffer = require("ffi/blitbuffer")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local AlphaContainer = WidgetContainer:extend{
alpha = 1,
-- we cache a blitbuffer object for re-use here:
private_bb = nil,
}
function AlphaContainer:paintTo(bb, x, y)
local contentSize = self[1]:getSize()
if not self.private_bb
or self.private_bb:getWidth() ~= contentSize.w
or self.private_bb:getHeight() ~= contentSize.h
then
if self.private_bb then
self.private_bb:free() -- free the one we're going to replace
end
-- create a private blitbuffer for our child widget to paint to
self.private_bb = Blitbuffer.new(contentSize.w, contentSize.h, bb:getType())
-- fill it with our usual background color
self.private_bb:fill(Blitbuffer.COLOR_WHITE)
end
-- now, compose our child widget's content on our private blitbuffer canvas
self[1]:paintTo(self.private_bb, 0, 0)
-- and finally blit the private blitbuffer to the target blitbuffer at the requested opacity level
bb:addblitFrom(self.private_bb, x, y, 0, 0, contentSize.w, contentSize.h, self.alpha)
end
function AlphaContainer:onCloseWidget()
if self.private_bb then
self.private_bb:free()
self.private_bb = nil
end
end
return AlphaContainer
| agpl-3.0 |
RunAwayDSP/darkstar | scripts/commands/promote.lua | 22 | 1862 | ---------------------------------------------------------------------------------------------------
-- func: promote
-- desc: Promotes the player to a new GM level.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "si"
};
function error(player, msg)
player:PrintToPlayer(msg);
player:PrintToPlayer("!promote <player> <level>");
end;
function onTrigger(player, target, level)
-- determine maximum level player can promote to
local maxLevel = player:getGMLevel() - 1;
if (maxLevel < 1) then
maxLevel = 0;
end
-- validate target
local targ;
if (target == nil) then
error(player, "You must provide a player name.");
return;
else
targ = GetPlayerByName(target);
if (targ == nil) then
error(player, string.format( "Player named '%s' not found!", target ) );
return;
end
end
-- catch players trying to change level of equal or higher tiered GMs.
if (targ:getGMLevel() >= player:getGMLevel()) then
printf( "%s attempting to adjust same or higher tier GM %s.", player:getName(), targ:getName() );
targ:PrintToPlayer(string.format( "%s attempted to adjust your GM rank.", player:getName() ));
error(player, "You can not use this command on same or higher tiered GMs.");
return;
end
-- validate level
if (level == nil or level < 0 or level > maxLevel) then
error(player, string.format("Invalid level. Must be 0 to %i.", maxLevel ));
return;
end
-- change target gm level
targ:setGMLevel(level);
player:PrintToPlayer(string.format( "%s set to tier %i.", targ:getName(), level ));
targ:PrintToPlayer(string.format( "You have been set to tier %i.", level ));
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Bastok_Markets/npcs/Hortense.lua | 15 | 1936 | -----------------------------------
-- Area: Bastok Markets
-- NPC: Hortense
-- Standard Merchant NPC
--
-- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape
-----------------------------------
require("scripts/globals/shop");
package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil;
require("scripts/zones/Bastok_Markets/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,HORTENSE_SHOP_DIALOG);
stock = {
0x1370, 64,3, --Scroll of Foe Requiem
0x1371, 441,3, --Scroll of Foe Requiem II
0x1372, 3960,3, --Scroll of Foe Requiem III
0x1373, 6912,3, --Scroll of Foe Requiem IV
0x1376, 47196,3, --Scroll of Foe Requiem VII
0x137A, 37,3, --Scroll of Army's Paeon
0x137B, 321,3, --Scroll of Army's Paeon II
0x137C, 3240,3, --Scroll of Army's Paeon III
0x137D, 5940,3, --Scroll of Army's Paeon IV
0x137F, 48944,3, --Scroll of Army's Paeon VI
0x138A, 21,3, --Scroll of Valor Minuet
0x138B, 1101,3, --Scroll of Valor Minuet II
0x138C, 5544,3, --Scroll of Valor Minuet III
0x138E, 53820,3 --Scroll of Valor Minuet V
}
showNationShop(player, NATION_BASTOK, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
vasilecristian/SDL2_ttf | prj/premake5.lua | 1 | 1563 | include "../../premake/common/"
solution "SDL2_ttf"
addCommonConfig()
project "SDL2_ttf"
files
{
"../src/SDL_ttf.c",
"../include/*.h",
}
includedirs
{
"../include/",
"../src/",
"../../Freetype/include/",
"../../SDL2/include",
}
kind "StaticLib"
targetdir("../lib/" .. GetPathFromPlatform())
if (IsVisualStudio()) then
defines {"WIN32"}
end
if IsWin8StoreApp() then
-- WinRT
removeflags { 'StaticRuntime' }
flags { 'DisableWinRT' }
end
if IsIos() then
defines {"OS_IPHONE"}
buildoptions { "-std=c++11 -stdlib=libc++ -x objective-c++ -Wno-error" }
-- kind "WindowedApp"
-- files { GetPathFromPlatform() .. "/Info.plist" }
else
-- kind "ConsoleApp"
end
if IsXCode() then
addCommonXcodeBuildSettings()
xcodebuildsettings
{
--["CODE_SIGN_IDENTITY"] = "iPhone Developer: Valeri Vuchov (WDTMDP2J2J)",
--["ARCHS"] = "$(ARCHS_STANDARD)";
--["TARGETED_DEVICE_FAMILY"] = "1,2";
["ONLY_ACTIVE_ARCH"] = "NO"
--["VALID_ARCHS"] = "arm64 armv7 armv7s";
}
xcodebuildresources
{
"../data/**",
}
files
{
"../data/**",
}
defines {"OS_IPHONE"}
buildoptions { "-std=c++11 -stdlib=libc++ -x objective-c++ -Wno-error" }
-- kind "WindowedApp"
-- files { GetPathFromPlatform() .. "/Info.plist" }
end
| mit |
lichtl/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/qm8.lua | 57 | 2181 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: qm8 (??? - Ancient Papyrus Shreds)
-- Involved in Quest: In Defiant Challenge
-- @pos 105.275 -32 92.551 195
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (OldSchoolG1 == false) then
if (player:hasItem(1088) == false and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED2) == false
and player:getQuestStatus(JEUNO,IN_DEFIANT_CHALLENGE) == QUEST_ACCEPTED) then
player:addKeyItem(ANCIENT_PAPYRUS_SHRED2);
player:messageSpecial(KEYITEM_OBTAINED,ANCIENT_PAPYRUS_SHRED2);
end
if (player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED2) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED3)) then
if (player:getFreeSlotsCount() >= 1) then
player:addItem(1088, 1);
player:messageSpecial(ITEM_OBTAINED, 1088);
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1088);
end
end
if (player:hasItem(1088)) then
player:delKeyItem(ANCIENT_PAPYRUS_SHRED1);
player:delKeyItem(ANCIENT_PAPYRUS_SHRED2);
player:delKeyItem(ANCIENT_PAPYRUS_SHRED3);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
ld-test/loop | lua/loop/debug/Inspector.lua | 11 | 12926 | --------------------------------------------------------------------------------
---------------------- ## ##### ##### ###### -----------------------
---------------------- ## ## ## ## ## ## ## -----------------------
---------------------- ## ## ## ## ## ###### -----------------------
---------------------- ## ## ## ## ## ## -----------------------
---------------------- ###### ##### ##### ## -----------------------
---------------------- -----------------------
----------------------- Lua Object-Oriented Programming ------------------------
--------------------------------------------------------------------------------
-- Project: LOOP Class Library --
-- Release: 2.3 beta --
-- Title : Interactive Inspector of Application State --
-- Author : Renato Maia <maia@inf.puc-rio.br> --
--------------------------------------------------------------------------------
local _G = _G
local assert = assert
local error = error
local getfenv = getfenv
local ipairs = ipairs
local load = load
local loadstring = loadstring
local next = next
local pairs = pairs
local rawget = rawget
local rawset = rawset
local select = select
local setfenv = setfenv
local setmetatable = setmetatable
local type = type
local xpcall = xpcall
local coroutine = require "coroutine"
local debug = require "debug"
local io = require "io"
local table = require "table"
local oo = require "loop.base"
local Viewer = require "loop.debug.Viewer"
module("loop.debug.Inspector", oo.class)
active = true
input = io.stdin
viewer = Viewer
local function call(self, op, ...)
self = self[".thread"]
if self
then return op(self, ...)
else return op(...)
end
end
local self
local infoflags = "Slnuf"
local Command = {}
function Command.see(...)
self.viewer:write(...)
self.viewer.output:write("\n")
end
function Command.loc(which, ...)
local level = self[".level"]
if level then
local index = 1
local name, value
repeat
name, value = call(self, debug.getlocal, level, index)
if not which and name then
local viewer = self.viewer
local output = viewer.output
output:write(name)
output:write(" = ")
viewer:write(value)
output:write("\n")
elseif name == which then
if select("#", ...) == 0
then return value
else return call(self, debug.setlocal, level, index, (...))
end
end
index = index + 1
until not name
end
end
function Command.upv(which, ...)
local func = self[".current"].func
local index = 1
local name, value
repeat
name, value = debug.getupvalue(func, index)
if not which and name then
local viewer = self.viewer
local output = viewer.output
output:write(name," = ")
viewer:write(value)
output:write("\n")
elseif name == which then
if select("#", ...) == 0
then return value
else return debug.setupvalue(func, index, (...))
end
end
index = index + 1
until not name
end
function Command.env(which, ...)
local env = getfenv(self[".current"].func)
if which then
if select("#", ...) == 0
then return env[which]
else env[which] = (...)
end
else
self.viewer:print(env)
end
end
function Command.lua(which, ...)
if which then
if select("#", ...) == 0
then return _G[which]
else _G[which] = (...)
end
else
self.viewer:print(_G)
end
end
function Command.goto(where)
local kind = type(where)
if kind == "thread" then
local status = coroutine.status(where)
if status ~= "running" and status ~= "suspended" then
error("unable to inspect an inactive thread")
end
elseif kind ~= "function" then
error("invalid inspection value, got `"..kind.."' (`function' or `thread' expected)")
end
if self[".level"] then
rawset(self, #self+1, self[".level"])
rawset(self, #self+1, self[".thread"])
else
rawset(self, #self+1, self[".current"].func)
end
if kind == "thread" then
self[".level"] = 1
self[".thread"] = where
self[".current"] = call(self, debug.getinfo, self[".level"], infoflags)
else
self[".level"] = false
self[".thread"] = false
self[".current"] = call(self, debug.getinfo, where, infoflags)
end
end
function Command.goup()
local level = self[".level"]
if level then
local next = call(self, debug.getinfo, level + 1, infoflags)
if next then
rawset(self, #self+1, -1)
self[".level"] = level + 1
self[".current"] = next
else
error("top level reached")
end
else
error("unable to go up in inactive functions")
end
end
function Command.back()
if #self > 0 then
local kind = type(self[#self])
if kind == "number" then
self[".level"] = self[".level"] + self[#self]
self[".current"] = call(self, debug.getinfo, self[".level"], infoflags)
self[#self] = nil
elseif kind == "function" then
self[".level"] = false
self[".thread"] = false
self[".current"] = call(self, debug.getinfo, self[#self], infoflags)
self[#self] = nil
else
self[".thread"] = self[#self]
self[#self] = nil
self[".level"] = self[#self]
self[#self] = nil
self[".current"] = call(self, debug.getinfo, self[".level"], infoflags)
end
else
error("no more backs avaliable")
end
end
function Command.hist()
local index = #self
while self[index] ~= nil do
local kind = type(self[index])
if kind == "number" then
self.viewer:print(" up one level")
index = index - 1
elseif kind == "function" then
self.viewer:print(" left inactive ",self[index])
index = index - 1
else
self.viewer:print(" left ",self[index] or "main thread"," at level ",self[index-1])
index = index - 2
end
end
end
function Command.curr()
local viewer = self.viewer
local level = self[".level"]
if level then
local thread = self[".thread"]
if thread
then viewer:write(thread)
else viewer.output:write("main thread")
end
viewer:print(", level ", call(self, debug.traceback, level, level))
else
viewer:print("inactive function ",self[".current"].func)
end
end
function Command.done()
while #self > 0 do
self[#self] = nil
end
self[".thread"] = false
self[".level"] = false
self[".current"] = false
end
function Command.step(level)
if level == "in" then level = -1
elseif level == "out" then level = 1
else level = 0 end
rawset(self, ".hook", level)
Command.done()
end
function Command.lsbp()
local breaks = {}
for line, files in pairs(self.breaks) do
for file in pairs(files) do
breaks[#breaks+1] = file..":"..line
end
end
table.sort(breaks)
for _, bp in ipairs(breaks) do
self.viewer:print(bp)
end
end
function Command.mkbp(file, line)
assert(type(file) == "string", "usage: mkbp(<file>, <line>)")
assert(type(line) == "number", "usage: mkbp(<file>, <line>)")
self.breaks[line][file] = true
end
function Command.rmbp(file, line)
assert(type(file) == "string", "usage: rmbp(<file>, <line>)")
assert(type(line) == "number", "usage: rmbp(<file>, <line>)")
local files = rawget(self.breaks, line)
if files then
files[file] = nil
if next(files) == nil then
self.breaks[line] = nil
end
end
end
--------------------------------------------------------------------------------
local BreaksListMeta = {
__index = function(self, line)
local files = {}
rawset(self, line, files)
return files
end,
}
function __init(self, object)
self = oo.rawnew(self, object)
self.breaks = setmetatable(self.breaks or {}, BreaksListMeta)
function self.breakhook(event, line)
local level = rawget(self, "break.level")
if event == "line" then
-- check for break points
local files = rawget(self.breaks, line)
if files then
local source = debug.getinfo(2, "S").source
for file in pairs(files) do
if source:find(file, #source - #file + 1, true) then
level = 0
break
end
end
end
if level == nil or level > 0 then return end
self:console(2)
level = rawget(self, ".hook")
rawset(self, ".hook", nil)
if level == nil then self:restorehook() end
elseif level ~= nil then
if event == "call" then
level = level + 1
else
level = level - 1
end
end
rawset(self, "break.level", level)
local hookbak = rawget(self, "hook.bak")
if hookbak then
return hookbak(event, line)
end
end
return self
end
function __index(inspector, field)
if rawget(_M, field) ~= nil then
return rawget(_M, field)
end
if Command[field] then
self = inspector
return Command[field]
end
local name, value
local func = rawget(inspector, ".level")
if func then
local index = 1
repeat
name, value = call(inspector, debug.getlocal, func, index)
if name == field
then return value
else index = index + 1
end
until not name
end
local func = rawget(inspector, ".current")
if func then
func = func.func
local index = 1
repeat
name, value = debug.getupvalue(func, index)
if name == field
then return value
else index = index + 1
end
until not name
value = getfenv(func)[field]
if value ~= nil then return value end
return _G[field]
end
end
function __newindex(inspector, field, value)
if rawget(_M, field) == nil then
local name
local index
local func = inspector[".level"]
if func then
index = 1
repeat
name = call(inspector, debug.getlocal, func, index)
if name == field
then return call(inspector, debug.setlocal, func, index, value)
else index = index + 1
end
until not name
end
func = inspector[".current"]
if func then
func = func.func
index = 1
repeat
name = debug.getupvalue(func, index)
if name == field
then return debug.setupvalue(func, index, value)
else index = index + 1
end
until not name
getfenv(func)[field] = value
return
end
end
rawset(inspector, field, value)
end
local function results(self, success, ...)
if not success then
io.stderr:write(..., "\n")
elseif select("#", ...) > 0 then
self.viewer:write(...)
self.viewer.output:write("\n")
end
end
function console(self, level)
if self.active then
assert(not rawget(self, ".current"),
"cannot invoke inspector operation from the console")
level = level or 1
rawset(self, ".thread", coroutine.running() or false)
rawset(self, ".current", call(self, debug.getinfo, level + 2, infoflags)) -- call, stop
rawset(self, ".level", level + 5) -- call, command, <inspection>, xpcall, stop
local viewer = self.viewer
local input = self.input
local cmd, errmsg
repeat
local info = self[".current"]
viewer.output:write(
info.short_src or info.what,
":",
(info.currentline ~= -1 and info.currentline) or
(info.linedefined ~= -1 and info.linedefined) or "?",
" ",
info.namewhat,
info.namewhat == "" and "" or " ",
info.name or viewer:tostring(info.func),
"> "
)
cmd = assert(input:read())
local short = cmd:match("^%s*([%a_][%w_]*)%s*$")
if short and Command[short]
then cmd = short.."()"
else cmd = cmd:gsub("^%s*=", "return ")
end
cmd, errmsg = loadstring(cmd, "inspection")
if cmd then
setfenv(cmd, self)
results(self, xpcall(cmd, debug.traceback))
else
viewer.output:write(errmsg, "\n")
end
until not rawget(self, ".current")
end
end
--------------------------------------------------------------------------------
function restorehook(self)
if next(self.breaks) == nil then
debug.sethook(
rawget(self, "hook.bak") or nil,
rawget(self, "mask.bak"),
rawget(self, "count.bak")
)
rawset(self, "hook.bak", nil)
rawset(self, "mask.bak", nil)
rawset(self, "count.bak", nil)
rawset(self, "break.level", nil)
end
end
function setuphook(self)
if rawget(self, "hook.bak") ~= self.breakhook then
local hook, mask, count = debug.gethook()
rawset(self, "hook.bak", hook or false)
rawset(self, "mask.bak", mask)
rawset(self, "count.bak", count)
debug.sethook(self.breakhook, "crl", count)
end
end
function stop(self, level)
rawset(self, "break.level", level and level+2 or 3)
self:setuphook()
end
function setbreak(self, file, line)
self.breaks[line][file] = true
self:setuphook()
end
function removebreak(self, file, line)
local files = rawget(self.breaks, line)
if files then
files[file] = nil
if next(files) == nil then
self.breaks[line] = nil
if rawget(self, "break.level") == nil then
self:restorehook()
end
end
end
end
local function ibreaks(self, file, line)
local files = rawget(self.breaks, line)
while files do
file = next(files, file)
if file then
return file, line
end
line, files = next(self.breaks, line)
end
end
function allbreaks(self)
return ibreaks, self, nil, next(self.breaks)
end
| mit |
pnorman/ClearTables | test-water.lua | 2 | 2759 | --[[
This file is part of ClearTables
@author Paul Norman <penorman@mac.com>
@copyright 2015-2016 Paul Norman, MIT license
]]--
require "water"
print("water.lua tests")
print("TESTING: accept_water_area")
assert(not accept_water_area({}), "test failed: untagged")
assert(not accept_water_area({foo="bar"}), "test failed: other tags")
assert(accept_water_area({natural="water"}), "test failed: natural=water")
assert(accept_water_area({waterway="riverbank"}), "test failed: waterway=riverbank")
assert(accept_water_area({landuse="reservoir"}), "test failed: landuse=reservoir")
print("TESTING: transform_water_area")
assert(deepcompare(transform_water_area({}), {}), "test failed: no tags")
assert(deepcompare(transform_water_area({natural="water"}), {}), "test failed: only natural")
assert(transform_water_area({name="foo"}).name == "foo", "test failed: name")
assert(transform_water_area({["name:en"]="foo"}).names == '"en"=>"foo"', "test failed: names")
assert(deepcompare(transform_water_area({name="foo", bar="baz"}), {name="foo"}), "test failed: dropping other tags")
assert(deepcompare(transform_water_area({water="foo"}), {water="foo"}), "test failed: water tag")
assert(deepcompare(transform_water_area({waterway="riverbank"}), {water="river"}), "test failed: waterway")
assert(deepcompare(transform_water_area({landuse="reservoir"}), {water="reservoir"}), "test failed: waterway")
assert(deepcompare(transform_water_area({water="foo", waterway="riverbank"}), {water="foo"}), "test failed: water tag with riverbank")
assert(deepcompare(transform_water_area({water="foo", landuse="reservoir"}), {water="foo"}), "test failed: water tag with riverbank")
print("TESTING: accept_waterway")
assert(not accept_waterway({}), "test failed: untagged")
assert(not accept_waterway({foo="bar"}), "test failed: other tags")
assert(accept_waterway({waterway="stream"}), "test failed: stream")
assert(accept_waterway({waterway="river"}), "test failed: river")
assert(accept_waterway({waterway="ditch"}), "test failed: ditch")
assert(accept_waterway({waterway="canal"}), "test failed: canal")
assert(accept_waterway({waterway="drain"}), "test failed: drain")
print("TESTING: transform_waterway")
assert(deepcompare(transform_waterway({}), {layer="0"}), "test failed: no tags")
assert(transform_waterway({name="foo"}).name == "foo", "test failed: name")
assert(transform_waterway({["name:en"]="foo"}).names == '"en"=>"foo"', "test failed: names")
assert(deepcompare(transform_waterway({waterway="river"}), {waterway="river", layer="0"}), "test failed: river")
assert(transform_waterway({waterway="river", bridge="yes"}).bridge == "true", "test failed: bridge")
assert(transform_waterway({waterway="river", tunnel="yes"}).tunnel == "true", "test failed: tunnel")
| mit |
lichtl/darkstar | scripts/globals/items/slice_of_salted_hare.lua | 18 | 1177 | -----------------------------------------
-- ID: 5737
-- Item: slice_of_salted_hare
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP 10
-- Strength 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5737);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 10);
target:addMod(MOD_STR, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 10);
target:delMod(MOD_STR, 1);
end;
| gpl-3.0 |
lichtl/darkstar | scripts/zones/Sealions_Den/mobs/Mammet-22_Zeta.lua | 23 | 4284 | -----------------------------------
-- Area: Sealions Den
-- Mob: Mammet-22_Zeta
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobEngaged Action
-----------------------------------
function onMobEngaged(mob,target)
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
local MammetID = mob:getID();
-- printf("MammetID dead: %u",MammetID);
local mammet_1_1 = GetMobAction(16908289);
local mammet_1_2 = GetMobAction(16908290);
local mammet_1_3 = GetMobAction(16908291);
local mammet_1_4 = GetMobAction(16908292);
local mammet_1_5 = GetMobAction(16908293);
local mammet_2_1 = GetMobAction(16908296);
local mammet_2_2 = GetMobAction(16908297);
local mammet_2_3 = GetMobAction(16908298);
local mammet_2_4 = GetMobAction(16908299);
local mammet_2_5 = GetMobAction(16908300);
local mammet_3_1 = GetMobAction(16908303);
local mammet_3_2 = GetMobAction(16908304);
local mammet_3_3 = GetMobAction(16908305);
local mammet_3_4 = GetMobAction(16908306);
local mammet_3_5 = GetMobAction(16908307);
if (MammetID == 16908289 or MammetID == 16908290 or MammetID == 16908291 or MammetID == 16908292 or MammetID == 16908293) then
if ((mammet_1_1 == 0 or mammet_1_1 == 21 or mammet_1_1 == 22 or mammet_1_1 == 23)and
(mammet_1_2 == 0 or mammet_1_2 == 21 or mammet_1_2 == 22 or mammet_1_2 == 23)and
(mammet_1_3 == 0 or mammet_1_3 == 21 or mammet_1_3 == 22 or mammet_1_3 == 23)and
(mammet_1_4 == 0 or mammet_1_4 == 21 or mammet_1_4 == 22 or mammet_1_4 == 23)and
(mammet_1_5 == 0 or mammet_1_5 == 21 or mammet_1_5 == 22 or mammet_1_5 == 23)) then
player:startEvent(0x000b);
end
elseif (MammetID == 16908297 or MammetID == 16908298 or MammetID == 16908299 or MammetID == 16908300 or MammetID == 16908296) then
if ((mammet_2_1 == 0 or mammet_2_1 == 21 or mammet_2_1 == 22 or mammet_2_1 == 23)and
(mammet_2_2 == 0 or mammet_2_2 == 21 or mammet_2_2 == 22 or mammet_2_2 == 23)and
(mammet_2_3 == 0 or mammet_2_3 == 21 or mammet_2_3 == 22 or mammet_2_3 == 23)and
(mammet_2_4 == 0 or mammet_2_4 == 21 or mammet_2_4 == 22 or mammet_2_4 == 23)and
(mammet_2_5 == 0 or mammet_2_5 == 21 or mammet_2_5 == 22 or mammet_2_5 == 23)) then
player:startEvent(0x000b);
end
elseif (MammetID == 16908303 or MammetID == 16908304 or MammetID == 16908305 or MammetID == 16908306 or MammetID == 16908307) then
if ((mammet_3_1 == 0 or mammet_3_1 == 21 or mammet_3_1 == 22 or mammet_3_1 == 23)and
(mammet_3_2 == 0 or mammet_3_2 == 21 or mammet_3_2 == 22 or mammet_3_2 == 23)and
(mammet_3_3 == 0 or mammet_3_3 == 21 or mammet_3_3 == 22 or mammet_3_3 == 23)and
(mammet_3_4 == 0 or mammet_3_4 == 21 or mammet_3_4 == 22 or mammet_3_4 == 23)and
(mammet_3_5 == 0 or mammet_3_5 == 21 or mammet_3_5 == 22 or mammet_3_5 == 23)) then
player:startEvent(0x000b);
end
end
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x000b) then
local instance = player:getVar("bcnm_instanceid")
--Players are healed in between the fights, but their TP is set to 0
player:setHP(player:getMaxHP());
player:setMP(player:getMaxMP());
player:setTP(0);
if (instance == 1) then
player:setPos(-779, -103, -80);
SpawnMob(16908294); -- omega1
elseif (instance == 2) then
player:setPos(-140, -23, -440);
SpawnMob(16908301); -- omega2
else
player:setPos(499, 56, -802);
SpawnMob(16908308); -- omega 3
end
player:addTitle(BRANDED_BY_LIGHTNING);
end
end; | gpl-3.0 |
Mudlet-cn/mudlet | src/mudlet-lua/lua/geyser/GeyserGeyser.lua | 16 | 2423 | --------------------------------------
-- --
-- The Geyser Layout Manager by guy --
-- --
--------------------------------------
--==================================================
-- Create the Geyser Root Container
--==================================================
--- Create the Geyser namespace.
-- Geyser is considered to be a "container window" for the purposes
-- of default limits for new windows, in fact, it is the root container
-- window, and is the metatable for Geyser.Container. It has the
-- minimum number of functions needed to behave as a Container.
Geyser = Geyser or {i = 0, x = 0, y = 0}
--Layout policies. Fixed = Do not stretch/shrink, Dynamic = Do stretch/shrink
Geyser.Fixed, Geyser.Dynamic = 0, 1
Geyser.width, Geyser.height = getMainWindowSize()
Geyser.get_x = function () return 0 end
Geyser.get_y = function () return 0 end
Geyser.get_width = function () return getMainWindowSize() end
Geyser.get_height = function () local w,h = getMainWindowSize() return h end
Geyser.name = "Geyser Root Window"
Geyser.__index = Geyser
-- Create the window list for updates
Geyser.windowList = Geyser.windowList or {}
Geyser.windows = Geyser.windows or {}
Geyser.defer_updates = false
function Geyser:begin_update()
self.defer_updates = true
end
function Geyser:end_update()
self.defer_updates = false
self:reposition()
end
function Geyser:reposition()
if not self.defer_updates then
GeyserReposition()
end
end
--- Add a window to the list that this container manages.
-- @param window The window to add this container
function Geyser:add (window, cons)
cons = cons or window -- 'cons' is optional
-- Stop other container from controlling this window
if window.container then
window.container:remove(window)
end
-- Assume control of this window
window.container = self
self.windowList[window.name] = window
table.insert(self.windows, window.name)
Geyser.set_constraints(window, cons, self)
if not self.defer_updates then
window:reposition()
end
window:show()
end
--- Removes a window from the list that it manages
-- @param window The window to remove from this container's
-- windowList
function Geyser:remove (window)
self.windowList[window.name] = nil
index = table.index_of(self.windows, window.name) or 0
table.remove(self.windows, index)
end
| gpl-2.0 |
amerlyq/airy | %wf/obsolete/imapfilter/cfg/filters.lua | 1 | 1051 | -- vim:ft=lua:ts=2:sw=2:sts=2
-- personal(m, accs[1])
-- TEMP:FIXED: until I fix imapfilter code to support base64 match_subject
-- SEE: http://lua-users.org/wiki/BaseSixtyFour
-- REQ: https://github.com/lefcha/imapfilter/issues/127
-- SEE: https://maildrop.cc/
function mv_from(acc, m, dst, tbl)
for i, v in pairs(tbl) do
m:contain_from(v):move_messages(acc[dst])
end
end
function mv_to(acc, m, dst, tbl)
for i, v in pairs(tbl) do
m:contain_to(v):move_messages(acc[dst])
end
end
function mv_subj(acc, m, dst, tbl)
for i, v in pairs(tbl) do
m:contain_subject(v):move_messages(acc[dst])
end
end
function mv_subj_rgx(acc, m, dst, patt)
m:match_subject(patt):move_messages(acc[dst])
end
function addr_person(m, nm)
return m:contain_cc(nm) + m:contain_to(nm) + m:contain_from(nm) + m:contain_field('sender', nm)
end
function mv_any_addr(acc, m, nm, dst)
addr_person(m, nm):move_messages(acc[dst])
end
-- function deleteold(m, days)
-- todelete=m:is_older(days)-mine(m)
-- todelete:move_messages(acc['Trash'])
-- end
| mit |
lc412/skynet | 3rd/lpeg/re.lua | 160 | 6286 | -- $Id: re.lua,v 1.44 2013/03/26 20:11:40 roberto Exp $
-- imported functions and modules
local tonumber, type, print, error = tonumber, type, print, error
local setmetatable = setmetatable
local m = require"lpeg"
-- 'm' will be used to parse expressions, and 'mm' will be used to
-- create expressions; that is, 're' runs on 'm', creating patterns
-- on 'mm'
local mm = m
-- pattern's metatable
local mt = getmetatable(mm.P(0))
-- No more global accesses after this point
local version = _VERSION
if version == "Lua 5.2" then _ENV = nil end
local any = m.P(1)
-- Pre-defined names
local Predef = { nl = m.P"\n" }
local mem
local fmem
local gmem
local function updatelocale ()
mm.locale(Predef)
Predef.a = Predef.alpha
Predef.c = Predef.cntrl
Predef.d = Predef.digit
Predef.g = Predef.graph
Predef.l = Predef.lower
Predef.p = Predef.punct
Predef.s = Predef.space
Predef.u = Predef.upper
Predef.w = Predef.alnum
Predef.x = Predef.xdigit
Predef.A = any - Predef.a
Predef.C = any - Predef.c
Predef.D = any - Predef.d
Predef.G = any - Predef.g
Predef.L = any - Predef.l
Predef.P = any - Predef.p
Predef.S = any - Predef.s
Predef.U = any - Predef.u
Predef.W = any - Predef.w
Predef.X = any - Predef.x
mem = {} -- restart memoization
fmem = {}
gmem = {}
local mt = {__mode = "v"}
setmetatable(mem, mt)
setmetatable(fmem, mt)
setmetatable(gmem, mt)
end
updatelocale()
local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end)
local function getdef (id, defs)
local c = defs and defs[id]
if not c then error("undefined name: " .. id) end
return c
end
local function patt_error (s, i)
local msg = (#s < i + 20) and s:sub(i)
or s:sub(i,i+20) .. "..."
msg = ("pattern error near '%s'"):format(msg)
error(msg, 2)
end
local function mult (p, n)
local np = mm.P(true)
while n >= 1 do
if n%2 >= 1 then np = np * p end
p = p * p
n = n/2
end
return np
end
local function equalcap (s, i, c)
if type(c) ~= "string" then return nil end
local e = #c + i
if s:sub(i, e - 1) == c then return e else return nil end
end
local S = (Predef.space + "--" * (any - Predef.nl)^0)^0
local name = m.R("AZ", "az", "__") * m.R("AZ", "az", "__", "09")^0
local arrow = S * "<-"
local seq_follow = m.P"/" + ")" + "}" + ":}" + "~}" + "|}" + (name * arrow) + -1
name = m.C(name)
-- a defined name only have meaning in a given environment
local Def = name * m.Carg(1)
local num = m.C(m.R"09"^1) * S / tonumber
local String = "'" * m.C((any - "'")^0) * "'" +
'"' * m.C((any - '"')^0) * '"'
local defined = "%" * Def / function (c,Defs)
local cat = Defs and Defs[c] or Predef[c]
if not cat then error ("name '" .. c .. "' undefined") end
return cat
end
local Range = m.Cs(any * (m.P"-"/"") * (any - "]")) / mm.R
local item = defined + Range + m.C(any)
local Class =
"["
* (m.C(m.P"^"^-1)) -- optional complement symbol
* m.Cf(item * (item - "]")^0, mt.__add) /
function (c, p) return c == "^" and any - p or p end
* "]"
local function adddef (t, k, exp)
if t[k] then
error("'"..k.."' already defined as a rule")
else
t[k] = exp
end
return t
end
local function firstdef (n, r) return adddef({n}, n, r) end
local function NT (n, b)
if not b then
error("rule '"..n.."' used outside a grammar")
else return mm.V(n)
end
end
local exp = m.P{ "Exp",
Exp = S * ( m.V"Grammar"
+ m.Cf(m.V"Seq" * ("/" * S * m.V"Seq")^0, mt.__add) );
Seq = m.Cf(m.Cc(m.P"") * m.V"Prefix"^0 , mt.__mul)
* (#seq_follow + patt_error);
Prefix = "&" * S * m.V"Prefix" / mt.__len
+ "!" * S * m.V"Prefix" / mt.__unm
+ m.V"Suffix";
Suffix = m.Cf(m.V"Primary" * S *
( ( m.P"+" * m.Cc(1, mt.__pow)
+ m.P"*" * m.Cc(0, mt.__pow)
+ m.P"?" * m.Cc(-1, mt.__pow)
+ "^" * ( m.Cg(num * m.Cc(mult))
+ m.Cg(m.C(m.S"+-" * m.R"09"^1) * m.Cc(mt.__pow))
)
+ "->" * S * ( m.Cg((String + num) * m.Cc(mt.__div))
+ m.P"{}" * m.Cc(nil, m.Ct)
+ m.Cg(Def / getdef * m.Cc(mt.__div))
)
+ "=>" * S * m.Cg(Def / getdef * m.Cc(m.Cmt))
) * S
)^0, function (a,b,f) return f(a,b) end );
Primary = "(" * m.V"Exp" * ")"
+ String / mm.P
+ Class
+ defined
+ "{:" * (name * ":" + m.Cc(nil)) * m.V"Exp" * ":}" /
function (n, p) return mm.Cg(p, n) end
+ "=" * name / function (n) return mm.Cmt(mm.Cb(n), equalcap) end
+ m.P"{}" / mm.Cp
+ "{~" * m.V"Exp" * "~}" / mm.Cs
+ "{|" * m.V"Exp" * "|}" / mm.Ct
+ "{" * m.V"Exp" * "}" / mm.C
+ m.P"." * m.Cc(any)
+ (name * -arrow + "<" * name * ">") * m.Cb("G") / NT;
Definition = name * arrow * m.V"Exp";
Grammar = m.Cg(m.Cc(true), "G") *
m.Cf(m.V"Definition" / firstdef * m.Cg(m.V"Definition")^0,
adddef) / mm.P
}
local pattern = S * m.Cg(m.Cc(false), "G") * exp / mm.P * (-any + patt_error)
local function compile (p, defs)
if mm.type(p) == "pattern" then return p end -- already compiled
local cp = pattern:match(p, 1, defs)
if not cp then error("incorrect pattern", 3) end
return cp
end
local function match (s, p, i)
local cp = mem[p]
if not cp then
cp = compile(p)
mem[p] = cp
end
return cp:match(s, i or 1)
end
local function find (s, p, i)
local cp = fmem[p]
if not cp then
cp = compile(p) / 0
cp = mm.P{ mm.Cp() * cp * mm.Cp() + 1 * mm.V(1) }
fmem[p] = cp
end
local i, e = cp:match(s, i or 1)
if i then return i, e - 1
else return i
end
end
local function gsub (s, p, rep)
local g = gmem[p] or {} -- ensure gmem[p] is not collected while here
gmem[p] = g
local cp = g[rep]
if not cp then
cp = compile(p)
cp = mm.Cs((cp / rep + 1)^0)
g[rep] = cp
end
return cp:match(s)
end
-- exported names
local re = {
compile = compile,
match = match,
find = find,
gsub = gsub,
updatelocale = updatelocale,
}
if version == "Lua 5.1" then _G.re = re end
return re
| mit |
Benjarobbi/UzzBott | plugins/media.lua | 297 | 1590 | do
local function run(msg, matches)
local receiver = get_receiver(msg)
local url = matches[1]
local ext = matches[2]
local file = download_to_file(url)
local cb_extra = {file_path=file}
local mime_type = mimetype.get_content_type_no_sub(ext)
if ext == 'gif' then
print('send_file')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'text' then
print('send_document')
send_document(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'image' then
print('send_photo')
send_photo(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'audio' then
print('send_audio')
send_audio(receiver, file, rmtmp_cb, cb_extra)
elseif mime_type == 'video' then
print('send_video')
send_video(receiver, file, rmtmp_cb, cb_extra)
else
print('send_file')
send_file(receiver, file, rmtmp_cb, cb_extra)
end
end
return {
description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.",
usage = "",
patterns = {
"(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$",
"(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$"
},
run = run
}
end
| gpl-2.0 |
qenter/vlc-android | vlc/share/lua/modules/dkjson.lua | 95 | 25741 | --[==[
David Kolf's JSON module for Lua 5.1/5.2
========================================
*Version 2.1*
This module writes no global values, not even the module table.
Import it using
json = require ("dkjson")
Exported functions and values:
`json.encode (object [, state])`
--------------------------------
Create a string representing the object. `Object` can be a table,
a string, a number, a boolean, `nil`, `json.null` or any object with
a function `__tojson` in its metatable. A table can only use strings
and numbers as keys and its values have to be valid objects as
well. It raises an error for any invalid data types or reference
cycles.
`state` is an optional table with the following fields:
- `indent`
When `indent` (a boolean) is set, the created string will contain
newlines and indentations. Otherwise it will be one long line.
- `keyorder`
`keyorder` is an array to specify the ordering of keys in the
encoded output. If an object has keys which are not in this array
they are written after the sorted keys.
- `level`
This is the initial level of indentation used when `indent` is
set. For each level two spaces are added. When absent it is set
to 0.
- `buffer`
`buffer` is an array to store the strings for the result so they
can be concatenated at once. When it isn't given, the encode
function will create it temporary and will return the
concatenated result.
- `bufferlen`
When `bufferlen` is set, it has to be the index of the last
element of `buffer`.
- `tables`
`tables` is a set to detect reference cycles. It is created
temporary when absent. Every table that is currently processed
is used as key, the value is `true`.
When `state.buffer` was set, the return value will be `true` on
success. Without `state.buffer` the return value will be a string.
`json.decode (string [, position [, null]])`
--------------------------------------------
Decode `string` starting at `position` or at 1 if `position` was
omitted.
`null` is an optional value to be returned for null values. The
default is `nil`, but you could set it to `json.null` or any other
value.
The return values are the object or `nil`, the position of the next
character that doesn't belong to the object, and in case of errors
an error message.
Two metatables are created. Every array or object that is decoded gets
a metatable with the `__jsontype` field set to either `array` or
`object`. If you want to provide your own metatables use the syntax
json.decode (string, position, null, objectmeta, arraymeta)
`<metatable>.__jsonorder`
-------------------------
`__jsonorder` can overwrite the `keyorder` for a specific table.
`<metatable>.__jsontype`
------------------------
`__jsontype` can be either `"array"` or `"object"`. This is mainly useful
for tables that can be empty. (The default for empty tables is
`"array"`).
`<metatable>.__tojson (self, state)`
------------------------------------
You can provide your own `__tojson` function in a metatable. In this
function you can either add directly to the buffer and return true,
or you can return a string. On errors nil and a message should be
returned.
`json.null`
-----------
You can use this value for setting explicit `null` values.
`json.version`
--------------
Set to `"dkjson 2.1"`.
`json.quotestring (string)`
---------------------------
Quote a UTF-8 string and escape critical characters using JSON
escape sequences. This function is only necessary when you build
your own `__tojson` functions.
`json.addnewline (state)`
-------------------------
When `state.indent` is set, add a newline to `state.buffer` and spaces
according to `state.level`.
LPeg support
------------
When the local configuration variable
`always_try_using_lpeg` is set, this module tries to load LPeg to
replace the functions `quotestring` and `decode`. The speed increase
is significant. You can get the LPeg module at
<http://www.inf.puc-rio.br/~roberto/lpeg/>.
When LPeg couldn't be loaded, the pure Lua functions stay active.
In case you don't want this module to require LPeg on its own,
disable this option:
--]==]
local always_try_using_lpeg = true
--[==[
In this case you can later load LPeg support using
### `json.use_lpeg ()`
Require the LPeg module and replace the functions `quotestring` and
and `decode` with functions that use LPeg patterns.
This function returns the module table, so you can load the module
using:
json = require "dkjson".use_lpeg()
Alternatively you can use `pcall` so the JSON module still works when
LPeg isn't found.
json = require "dkjson"
pcall (json.use_lpeg)
### `json.using_lpeg`
This variable is set to `true` when LPeg was loaded successfully.
You can contact the author by sending an e-mail to 'kolf' at the
e-mail provider 'gmx.de'.
---------------------------------------------------------------------
*Copyright (C) 2010, 2011 David Heiko Kolf*
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
<!-- This documentation can be parsed using Markdown to generate HTML.
The source code is enclosed in a HTML comment so it won't be displayed
by browsers, but it should be removed from the final HTML file as
it isn't a valid HTML comment (and wastes space).
-->
<!--]==]
-- global dependencies:
local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset =
pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset
local error, require, pcall = error, require, pcall
local floor, huge = math.floor, math.huge
local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat =
string.rep, string.gsub, string.sub, string.byte, string.char,
string.find, string.len, string.format
local concat = table.concat
local common = require ("common")
local us_tostring = common.us_tostring
if _VERSION == 'Lua 5.1' then
local function noglobals (s,k,v) error ("global access: " .. k, 2) end
setfenv (1, setmetatable ({}, { __index = noglobals, __newindex = noglobals }))
end
local _ENV = nil -- blocking globals in Lua 5.2
local json = { version = "dkjson 2.1" }
pcall (function()
-- Enable access to blocked metatables.
-- Don't worry, this module doesn't change anything in them.
local debmeta = require "debug".getmetatable
if debmeta then getmetatable = debmeta end
end)
json.null = setmetatable ({}, {
__tojson = function () return "null" end
})
local function isarray (tbl)
local max, n, arraylen = 0, 0, 0
for k,v in pairs (tbl) do
if k == 'n' and type(v) == 'number' then
arraylen = v
if v > max then
max = v
end
else
if type(k) ~= 'number' or k < 1 or floor(k) ~= k then
return false
end
if k > max then
max = k
end
n = n + 1
end
end
if max > 10 and max > arraylen and max > n * 2 then
return false -- don't create an array with too many holes
end
return true, max
end
local escapecodes = {
["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f",
["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t"
}
local function escapeutf8 (uchar)
local value = escapecodes[uchar]
if value then
return value
end
local a, b, c, d = strbyte (uchar, 1, 4)
a, b, c, d = a or 0, b or 0, c or 0, d or 0
if a <= 0x7f then
value = a
elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then
value = (a - 0xc0) * 0x40 + b - 0x80
elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then
value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80
elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then
value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80
else
return ""
end
if value <= 0xffff then
return strformat ("\\u%.4x", value)
elseif value <= 0x10ffff then
-- encode as UTF-16 surrogate pair
value = value - 0x10000
local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400)
return strformat ("\\u%.4x\\u%.4x", highsur, lowsur)
else
return ""
end
end
local function fsub (str, pattern, repl)
-- gsub always builds a new string in a buffer, even when no match
-- exists. First using find should be more efficient when most strings
-- don't contain the pattern.
if strfind (str, pattern) then
return gsub (str, pattern, repl)
else
return str
end
end
local function quotestring (value)
-- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js
value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8)
if strfind (value, "[\194\216\220\225\226\239]") then
value = fsub (value, "\194[\128-\159\173]", escapeutf8)
value = fsub (value, "\216[\128-\132]", escapeutf8)
value = fsub (value, "\220\143", escapeutf8)
value = fsub (value, "\225\158[\180\181]", escapeutf8)
value = fsub (value, "\226\128[\140-\143\168\175]", escapeutf8)
value = fsub (value, "\226\129[\160-\175]", escapeutf8)
value = fsub (value, "\239\187\191", escapeutf8)
value = fsub (value, "\239\191[\176\191]", escapeutf8)
end
return "\"" .. value .. "\""
end
json.quotestring = quotestring
local function addnewline2 (level, buffer, buflen)
buffer[buflen+1] = "\n"
buffer[buflen+2] = strrep (" ", level)
buflen = buflen + 2
return buflen
end
function json.addnewline (state)
if state.indent then
state.bufferlen = addnewline2 (state.level or 0,
state.buffer, state.bufferlen or #(state.buffer))
end
end
local encode2 -- forward declaration
local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder)
local kt = type (key)
if kt ~= 'string' and kt ~= 'number' then
return nil, "type '" .. kt .. "' is not supported as a key by JSON."
end
if prev then
buflen = buflen + 1
buffer[buflen] = ","
end
if indent then
buflen = addnewline2 (level, buffer, buflen)
end
buffer[buflen+1] = quotestring (key)
buffer[buflen+2] = ":"
return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder)
end
encode2 = function (value, indent, level, buffer, buflen, tables, globalorder)
local valtype = type (value)
local valmeta = getmetatable (value)
valmeta = type (valmeta) == 'table' and valmeta -- only tables
local valtojson = valmeta and valmeta.__tojson
if valtojson then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
local state = {
indent = indent, level = level, buffer = buffer,
bufferlen = buflen, tables = tables, keyorder = globalorder
}
local ret, msg = valtojson (value, state)
if not ret then return nil, msg end
tables[value] = nil
buflen = state.bufferlen
if type (ret) == 'string' then
buflen = buflen + 1
buffer[buflen] = ret
end
elseif value == nil then
buflen = buflen + 1
buffer[buflen] = "null"
elseif valtype == 'number' then
local s
if value ~= value or value >= huge or -value >= huge then
-- This is the behaviour of the original JSON implementation.
s = "null"
else
s = us_tostring (value)
end
buflen = buflen + 1
buffer[buflen] = s
elseif valtype == 'boolean' then
buflen = buflen + 1
buffer[buflen] = value and "true" or "false"
elseif valtype == 'string' then
buflen = buflen + 1
buffer[buflen] = quotestring (value)
elseif valtype == 'table' then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
level = level + 1
local metatype = valmeta and valmeta.__jsontype
local isa, n
if metatype == 'array' then
isa = true
n = value.n or #value
elseif metatype == 'object' then
isa = false
else
isa, n = isarray (value)
end
local msg
if isa then -- JSON array
buflen = buflen + 1
buffer[buflen] = "["
for i = 1, n do
buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
if i < n then
buflen = buflen + 1
buffer[buflen] = ","
end
end
buflen = buflen + 1
buffer[buflen] = "]"
else -- JSON object
local prev = false
buflen = buflen + 1
buffer[buflen] = "{"
local order = valmeta and valmeta.__jsonorder or globalorder
if order then
local used = {}
n = #order
for i = 1, n do
local k = order[i]
local v = value[k]
if v then
used[k] = true
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
prev = true -- add a seperator before the next element
end
end
for k,v in pairs (value) do
if not used[k] then
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
else -- unordered
for k,v in pairs (value) do
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
if indent then
buflen = addnewline2 (level - 1, buffer, buflen)
end
buflen = buflen + 1
buffer[buflen] = "}"
end
tables[value] = nil
else
return nil, "type '" .. valtype .. "' is not supported by JSON."
end
return buflen
end
function json.encode (value, state)
state = state or {}
local oldbuffer = state.buffer
local buffer = oldbuffer or {}
local ret, msg = encode2 (value, state.indent, state.level or 0,
buffer, state.bufferlen or 0, state.tables or {}, state.keyorder)
if not ret then
error (msg, 2)
elseif oldbuffer then
state.bufferlen = ret
return true
else
return concat (buffer)
end
end
local function loc (str, where)
local line, pos, linepos = 1, 1, 1
while true do
pos = strfind (str, "\n", pos, true)
if pos and pos < where then
line = line + 1
linepos = pos
pos = pos + 1
else
break
end
end
return "line " .. line .. ", column " .. (where - linepos)
end
local function unterminated (str, what, where)
return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where)
end
local function scanwhite (str, pos)
while true do
pos = strfind (str, "%S", pos)
if not pos then return nil end
if strsub (str, pos, pos + 2) == "\239\187\191" then
-- UTF-8 Byte Order Mark
pos = pos + 3
else
return pos
end
end
end
local escapechars = {
["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f",
["n"] = "\n", ["r"] = "\r", ["t"] = "\t"
}
local function unichar (value)
if value < 0 then
return nil
elseif value <= 0x007f then
return strchar (value)
elseif value <= 0x07ff then
return strchar (0xc0 + floor(value/0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0xffff then
return strchar (0xe0 + floor(value/0x1000),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0x10ffff then
return strchar (0xf0 + floor(value/0x40000),
0x80 + (floor(value/0x1000) % 0x40),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
else
return nil
end
end
local function scanstring (str, pos)
local lastpos = pos + 1
local buffer, n = {}, 0
while true do
local nextpos = strfind (str, "[\"\\]", lastpos)
if not nextpos then
return unterminated (str, "string", pos)
end
if nextpos > lastpos then
n = n + 1
buffer[n] = strsub (str, lastpos, nextpos - 1)
end
if strsub (str, nextpos, nextpos) == "\"" then
lastpos = nextpos + 1
break
else
local escchar = strsub (str, nextpos + 1, nextpos + 1)
local value
if escchar == "u" then
value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16)
if value then
local value2
if 0xD800 <= value and value <= 0xDBff then
-- we have the high surrogate of UTF-16. Check if there is a
-- low surrogate escaped nearby to combine them.
if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then
value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16)
if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then
value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000
else
value2 = nil -- in case it was out of range for a low surrogate
end
end
end
value = value and unichar (value)
if value then
if value2 then
lastpos = nextpos + 12
else
lastpos = nextpos + 6
end
end
end
end
if not value then
value = escapechars[escchar] or escchar
lastpos = nextpos + 2
end
n = n + 1
buffer[n] = value
end
end
if n == 1 then
return buffer[1], lastpos
elseif n > 1 then
return concat (buffer), lastpos
else
return "", lastpos
end
end
local scanvalue -- forward declaration
local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta)
local len = strlen (str)
local tbl, n = {}, 0
local pos = startpos + 1
if what == 'object' then
setmetatable (tbl, objectmeta)
else
setmetatable (tbl, arraymeta)
end
while true do
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
local char = strsub (str, pos, pos)
if char == closechar then
return tbl, pos + 1
end
local val1, err
val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
if char == ":" then
if val1 == nil then
return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")"
end
pos = scanwhite (str, pos + 1)
if not pos then return unterminated (str, what, startpos) end
local val2
val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
tbl[val1] = val2
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
else
n = n + 1
tbl[n] = val1
end
if char == "," then
pos = pos + 1
end
end
end
scanvalue = function (str, pos, nullval, objectmeta, arraymeta)
pos = pos or 1
pos = scanwhite (str, pos)
if not pos then
return nil, strlen (str) + 1, "no valid JSON value (reached the end)"
end
local char = strsub (str, pos, pos)
if char == "{" then
return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta)
elseif char == "[" then
return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta)
elseif char == "\"" then
return scanstring (str, pos)
else
local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos)
if pstart then
local number = tonumber (strsub (str, pstart, pend))
if number then
return number, pend + 1
end
end
pstart, pend = strfind (str, "^%a%w*", pos)
if pstart then
local name = strsub (str, pstart, pend)
if name == "true" then
return true, pend + 1
elseif name == "false" then
return false, pend + 1
elseif name == "null" then
return nullval, pend + 1
end
end
return nil, pos, "no valid JSON value at " .. loc (str, pos)
end
end
function json.decode (str, pos, nullval, objectmeta, arraymeta)
objectmeta = objectmeta or {__jsontype = 'object'}
arraymeta = arraymeta or {__jsontype = 'array'}
return scanvalue (str, pos, nullval, objectmeta, arraymeta)
end
function json.use_lpeg ()
local g = require ("lpeg")
local pegmatch = g.match
local P, S, R, V = g.P, g.S, g.R, g.V
local SpecialChars = (R"\0\31" + S"\"\\\127" +
P"\194" * (R"\128\159" + P"\173") +
P"\216" * R"\128\132" +
P"\220\132" +
P"\225\158" * S"\180\181" +
P"\226\128" * (R"\140\143" + S"\168\175") +
P"\226\129" * R"\160\175" +
P"\239\187\191" +
P"\229\191" + R"\176\191") / escapeutf8
local QuoteStr = g.Cs (g.Cc "\"" * (SpecialChars + 1)^0 * g.Cc "\"")
quotestring = function (str)
return pegmatch (QuoteStr, str)
end
json.quotestring = quotestring
local function ErrorCall (str, pos, msg, state)
if not state.msg then
state.msg = msg .. " at " .. loc (str, pos)
state.pos = pos
end
return false
end
local function Err (msg)
return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall)
end
local Space = (S" \n\r\t" + P"\239\187\191")^0
local PlainChar = 1 - S"\"\\\n\r"
local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars
local HexDigit = R("09", "af", "AF")
local function UTF16Surrogate (match, pos, high, low)
high, low = tonumber (high, 16), tonumber (low, 16)
if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then
return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000)
else
return false
end
end
local function UTF16BMP (hex)
return unichar (tonumber (hex, 16))
end
local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit))
local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP
local Char = UnicodeEscape + EscapeSequence + PlainChar
local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string")
local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0))
local Fractal = P"." * R"09"^0
local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1
local Number = (Integer * Fractal^(-1) * Exponent^(-1))/tonumber
local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1)
local SimpleValue = Number + String + Constant
local ArrayContent, ObjectContent
-- The functions parsearray and parseobject parse only a single value/pair
-- at a time and store them directly to avoid hitting the LPeg limits.
local function parsearray (str, pos, nullval, state)
local obj, cont
local npos
local t, nt = {}, 0
repeat
obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state)
if not npos then break end
pos = npos
nt = nt + 1
t[nt] = obj
until cont == 'last'
return pos, setmetatable (t, state.arraymeta)
end
local function parseobject (str, pos, nullval, state)
local obj, key, cont
local npos
local t = {}
repeat
key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state)
if not npos then break end
pos = npos
t[key] = obj
until cont == 'last'
return pos, setmetatable (t, state.objectmeta)
end
local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected")
local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected")
local Value = Space * (Array + Object + SimpleValue)
local ExpectedValue = Value + Space * Err "value expected"
ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue)
ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local DecodeValue = ExpectedValue * g.Cp ()
function json.decode (str, pos, nullval, objectmeta, arraymeta)
local state = {
objectmeta = objectmeta or {__jsontype = 'object'},
arraymeta = arraymeta or {__jsontype = 'array'}
}
local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state)
if state.msg then
return nil, state.pos, state.msg
else
return obj, retpos
end
end
-- use this function only once:
json.use_lpeg = function () return json end
json.using_lpeg = true
return json -- so you can get the module using json = require "dkjson".use_lpeg()
end
if always_try_using_lpeg then
pcall (json.use_lpeg)
end
return json
-->
| gpl-2.0 |
lichtl/darkstar | scripts/zones/Norg/npcs/Laisrean.lua | 5 | 2353 | -----------------------------------
-- Area: Norg
-- NPC: Laisrean
-- Starts and Ends Quest: The Sahagin's Stash
-- @zone 252
-- @pos -2.251 -1 21.654
-----------------------------------
package.loaded["scripts/zones/Norg/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Norg/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
Stash = player:getQuestStatus(OUTLANDS,THE_SAHAGINS_STASH);
mLvl = player:getMainLvl();
SeaStatue = player:hasKeyItem(SEA_SERPENT_STATUE);
if (Stash == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 4 and mLvl >= 5) then
player:startEvent(0x0021); -- Start quest
elseif (Stash == QUEST_ACCEPTED) then
if (SeaStatue == true) then
player:startEvent(0x0023,SEA_SERPENT_STATUE); -- Finish quest
else
player:startEvent(0x0022); -- Reminder Dialogue
end
else
player:startEvent(0x0053); -- Standard Conversation
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0021 and option == 1) then
player:addQuest(OUTLANDS,THE_SAHAGINS_STASH);
elseif (csid == 0x0023) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4946);
else
player:delKeyItem(SEA_SERPENT_STATUE);
player:addItem(4946); -- Scroll of Utsusemi: Ichi
player:messageSpecial(ITEM_OBTAINED, 4946);
player:addTitle(TREASUREHOUSE_RANSACKER);
player:addFame(OUTLANDS,75);
player:completeQuest(OUTLANDS,THE_SAHAGINS_STASH);
end
end
end;
| gpl-3.0 |
ali123345/ali- | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-3.0 |
telergybot/5252265 | plugins/ingroup.lua | 527 | 44020 | do
-- Check Member
local function check_member_autorealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Welcome to your new realm !')
end
end
end
local function check_member_realm_add(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been added!')
end
end
end
function check_member_group(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'You have been promoted as the owner.')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg})
end
end
local function autorealmadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_realmrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Realm configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been removed!')
end
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
--End Check Member
local function show_group_settingsmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
local bots_protection = "Yes"
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
local leave_ban = "no"
if data[tostring(msg.to.id)]['settings']['leave_ban'] then
leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['public']
if group_member_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
save_data(_config.moderation.data, data)
return 'Group is now: not public'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'yes' then
return 'Leaving users will be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Leaving users will be banned'
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'no' then
return 'Leaving users will not be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'Leaving users will not be banned'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_group(msg) then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function realmadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_realm(msg) then
return 'Realm is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg})
end
-- Global functions
function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_group(msg) then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
function realmrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
return 'Realm is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n'..rules
return rules
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been promoted.')
end
local function promote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'.. msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return promote(get_receiver(msg), member_username, member_id)
end
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been demoted.')
end
local function demote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return demote(get_receiver(msg), member_username, member_id)
end
end
local function setowner_by_reply(extra, success, result)
local msg = result
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
local name_log = msg.from.print_name:gsub("_", " ")
data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner")
local text = msg.from.print_name:gsub("_", " ").." is the owner now"
return send_large_msg(receiver, text)
end
local function promote_demote_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local member_username = "@"..result.username
local chat_id = extra.chat_id
local mod_cmd = extra.mod_cmd
local receiver = "chat#id"..chat_id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function help()
local help_text = tostring(_config.help_text)
return help_text
end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user(v.id, result.id)
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function user_msgs(user_id, chat_id)
local user_info
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info = tonumber(redis:get(um_hash) or 0)
return user_info
end
local function kick_zero(cb_extra, success, result)
local chat_id = cb_extra.chat_id
local chat = "chat#id"..chat_id
local ci_user
local re_user
for k,v in pairs(result.members) do
local si = false
ci_user = v.id
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
for i = 1, #users do
re_user = users[i]
if tonumber(ci_user) == tonumber(re_user) then
si = true
end
end
if not si then
if ci_user ~= our_id then
if not is_momod2(ci_user, chat_id) then
chat_del_user(chat, 'user#id'..ci_user, ok_cb, true)
end
end
end
end
end
local function kick_inactive(chat_id, num, receiver)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = user_msgs(user_id, chat_id)
local nmsg = user_info
if tonumber(nmsg) < tonumber(num) then
if not is_momod2(user_id, chat_id) then
chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true)
end
end
end
return chat_info(receiver, kick_zero, {chat_id = chat_id})
end
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if matches[1] == 'add' and not matches[2] then
if is_realm(msg) then
return 'Error: Already a realm.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'add' and matches[2] == 'realm' then
if is_group(msg) then
return 'Error: Already a group.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm")
return realmadd(msg)
end
if matches[1] == 'rem' and not matches[2] then
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'rem' and matches[2] == 'realm' then
print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm")
return realmrem(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then
return automodadd(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then
return autorealmadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_del_user' then
if not msg.service then
-- return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can prmote new moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, promote_by_reply, false)
end
end
if matches[1] == 'promote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can promote"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'promote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'demote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can demote moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, demote_by_reply, false)
end
end
if matches[1] == 'demote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then
return "You can't demote yourself"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'demote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
if matches[1] == 'lock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ")
return lock_group_leave(msg, data, target)
end
end
if matches[1] == 'unlock' then
local target = msg.to.id
if matches[2] == 'name' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ")
return unlock_group_leave(msg, data, target)
end
end
if matches[1] == 'settings' then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, data, target)
end
--[[if matches[1] == 'public' then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public")
return unset_public_membermod(msg, data, target)
end
end]]
if matches[1] == 'newlink' and not is_realm(msg) then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'link' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link:\n"..group_link
end
if matches[1] == 'setowner' and matches[2] then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'setowner' and not matches[2] then
if not is_owner(msg) then
return "only for the owner!"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, setowner_by_reply, false)
end
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
return "Group owner is ["..group_owner..']'
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if not is_realm(msg) then
local receiver = get_receiver(msg)
return modrem(msg),
print("Closing Group..."),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'This is a realm'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if not is_group(msg) then
local receiver = get_receiver(msg)
return realmrem(msg),
print("Closing Realm..."),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'This is a group'
end
end
if matches[1] == 'help' then
if not is_momod(msg) or is_realm(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
if matches[1] == 'kickinactive' then
--send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]')
if not is_momod(msg) then
return 'Only a moderator can kick inactive users'
end
local num = 1
if matches[2] then
num = matches[2]
end
local chat_id = msg.to.id
local receiver = get_receiver(msg)
return kick_inactive(chat_id, num, receiver)
end
end
end
return {
patterns = {
"^[!/](add)$",
"^[!/](add) (realm)$",
"^[!/](rem)$",
"^[!/](rem) (realm)$",
"^[!/](rules)$",
"^[!/](about)$",
"^[!/](setname) (.*)$",
"^[!/](setphoto)$",
"^[!/](promote) (.*)$",
"^[!/](promote)",
"^[!/](help)$",
"^[!/](clean) (.*)$",
"^[!/](kill) (chat)$",
"^[!/](kill) (realm)$",
"^[!/](demote) (.*)$",
"^[!/](demote)",
"^[!/](set) ([^%s]+) (.*)$",
"^[!/](lock) (.*)$",
"^[!/](setowner) (%d+)$",
"^[!/](setowner)",
"^[!/](owner)$",
"^[!/](res) (.*)$",
"^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^[!/](unlock) (.*)$",
"^[!/](setflood) (%d+)$",
"^[!/](settings)$",
-- "^[!/](public) (.*)$",
"^[!/](modlist)$",
"^[!/](newlink)$",
"^[!/](link)$",
"^[!/](kickinactive)$",
"^[!/](kickinactive) (%d+)$",
"%[(photo)%]",
"^!!tgservice (.+)$",
},
run = run
}
end
| gpl-2.0 |
lichtl/darkstar | scripts/zones/Abyssea-Empyreal_Paradox/Zone.lua | 33 | 1376 | -----------------------------------
--
-- Zone: Abyssea - Empyreal_Paradox
--
-----------------------------------
package.loaded["scripts/zones/Abyssea-Empyreal_Paradox/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Abyssea-Empyreal_Paradox/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
--player:setPos(-495,0,483,205); -- BC Area
player:setPos(540,-500,-565,64);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
lichtl/darkstar | scripts/zones/Southern_San_dOria_[S]/npcs/Machionage.lua | 14 | 1611 | -----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Machionage
-- @zone 80
-- @pos -255 -3 109
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil;
require("scripts/zones/Southern_San_dOria_[S]/TextIDs");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(CRYSTAL_WAR,GIFTS_OF_THE_GRIFFON) == QUEST_ACCEPTED and player:getVar("GiftsOfGriffonProg") == 2) then
local mask = player:getVar("GiftsOfGriffonPlumes");
if (trade:hasItemQty(2528,1) and trade:getItemCount() == 1 and not player:getMaskBit(mask,0)) then
player:startEvent(0x01C) -- Gifts of Griffon Trade
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x026B); -- Default Dialogue
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x01C) then
player:tradeComplete()
local mask = player:getVar("GiftsOfGriffonPlumes");
player:setMaskBit(mask,"GiftsOfGriffonPlumes",0,true);
end
end; | gpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Temple_of_Uggalepih/npcs/_4fx.lua | 9 | 1492 | -----------------------------------
-- Area: Temple of Uggalepih
-- NPC: Granite Door
-- !pos 340 0.1 329 159
-----------------------------------
local ID = require("scripts/zones/Temple_of_Uggalepih/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
if npcUtil.tradeHas(trade, 1143) and player:getZPos() < 332 then -- Cursed Key
if player:getCurrentMission(WINDURST) == dsp.mission.id.windurst.AWAKENING_OF_THE_GODS and player:getCharVar("MissionStatus") == 4 then
player:confirmTrade()
player:startEvent(23)
else
player:confirmTrade()
player:messageSpecial(ID.text.YOUR_KEY_BREAKS, 0, 1143)
player:startEvent(25)
end
else
player:messageSpecial(ID.text.NOTHING_HAPPENS)
end
end
function onTrigger(player, npc)
if player:getZPos() < 332 then
player:messageSpecial(ID.text.DOOR_LOCKED)
else
player:startEvent(26)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 23 then
player:setPos(340, 0, 333)
player:delKeyItem(dsp.ki.BLANK_BOOK_OF_THE_GODS)
player:addKeyItem(dsp.ki.BOOK_OF_THE_GODS)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, dsp.ki.BOOK_OF_THE_GODS)
player:setCharVar("MissionStatus", 5)
end
end
| gpl-3.0 |
lichtl/darkstar | scripts/globals/mobskills/red_lotus_blade.lua | 18 | 1364 | ---------------------------------------------
-- red lotus blade
--
-- Description: Delivers a four-hit attack. Chance of critical varies with TP.
-- Type: Physical
-- Shadow per hit
-- Range: Melee
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/zones/Qubia_Arena/TextIDs");
require("scripts/zones/Throne_Room/TextIDs");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:getFamily() == 482) then
target:showText(mob,NO_HIDE_AWAY);
return 0;
elseif (mob:getFamily() == 483) then
target:showText(mob,RLB_PREPARE);
return 0;
else
return 0;
end
end;
function onMobWeaponSkill(target, mob, skill)
if (mob:getFamily() == 482) then
target:showText(mob,FEEL_MY_PAIN);
elseif (mob:getFamily() == 483) then
target:showText(mob,RLB_LAND);
else
mob:messageBasic(43, 0, 687+256);
end
skill:setSkillchain(40);
local numhits = 4;
local accmod = 1;
local dmgmod = 1.25;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_CRIT_VARIES,1.1,1.2,1.3);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
da03/OpenNMT | test/onmt/MemoryOptimizerTest.lua | 8 | 1492 | require('onmt.init')
local tester = ...
local memoryOptimizerTest = torch.TestSuite()
local function testSequential(sequential, input, shareOutputs)
local sequencer = onmt.Sequencer(sequential)
sequencer:training()
local memoryOptimizer = onmt.utils.MemoryOptimizer.new({ sequencer })
local output = sequencer:net(1):forward(input)
local _ = sequencer:net(1):backward(input, output:clone():uniform(-0.1, 0.1))
memoryOptimizer:optimize()
for i, m in ipairs(sequential.modules) do
tester:eq(m.gradInputSharedIdx ~= nil, i > 1)
tester:eq(m.outputSharedIdx ~= nil, shareOutputs[i])
end
end
local function testModule(mod, input, shareInput, shareOutput)
local sequential = nn.Sequential()
:add(nn.Copy(nil, nil, true, true))
:add(mod)
:add(nn.Copy(nil, nil, true, true))
testSequential(sequential, input, { shareInput, shareOutput, false })
end
function memoryOptimizerTest.exposedTensor()
local sequential = nn.Sequential()
:add(nn.Identity())
testSequential(sequential, torch.Tensor(5), { false })
end
function memoryOptimizerTest.transferFunctions()
local input = torch.Tensor(5):uniform(-0.1, 0.1)
local transfers = {
nn.Sigmoid(),
nn.SoftMax(),
nn.Tanh()
}
for _, t in ipairs(transfers) do
testModule(t, input, true, false)
end
end
function memoryOptimizerTest.linear()
local input = torch.Tensor(5):uniform(-0.1, 0.1)
testModule(nn.Linear(5, 10), input, false, true)
end
return memoryOptimizerTest
| mit |
NiLuJe/koreader | frontend/ui/widget/overlapgroup.lua | 4 | 3209 | --[[--
A layout widget that puts objects above each other.
--]]
local BD = require("ui/bidi")
local Geom = require("ui/geometry")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local OverlapGroup = WidgetContainer:extend{
-- Note: we default to allow_mirroring = true.
-- When using LeftContainer, RightContainer or HorizontalGroup
-- in an OverlapGroup, mostly when they take the whole width,
-- either OverlapGroup, or all the others, need to have
-- allow_mirroring=false (otherwise, some upper mirroring would
-- cancel a lower one...).
-- It's usually safer to set it to false on the OverlapGroup,
-- but some thinking is needed when many of them are nested.
allow_mirroring = true,
_size = nil,
}
function OverlapGroup:getSize()
if not self._size then
self._size = {w = 0, h = 0}
self._offsets = { x = math.huge, y = math.huge }
for i, widget in ipairs(self) do
local w_size = widget:getSize()
if self._size.h < w_size.h then
self._size.h = w_size.h
end
if self._size.w < w_size.w then
self._size.w = w_size.w
end
end
end
return self._size
end
-- NOTE: OverlapGroup is one of those special snowflakes that will compute self.dimen at init,
-- instead of at paintTo...
function OverlapGroup:init()
self:getSize() -- populate self._size
-- sync self._size with self.dimen, self.dimen has higher priority
if self.dimen then
-- Jump through some extra hoops because this may not be a Geom...
if self.dimen.w then
self._size.w = self.dimen.w
end
if self.dimen.h then
self._size.h = self.dimen.h
end
end
-- Regardless of what was passed to the constructor, make sure dimen is actually a Geom
self.dimen = Geom:new{x = 0, y = 0, w = self._size.w, h = self._size.h}
end
function OverlapGroup:paintTo(bb, x, y)
local size = self:getSize()
for i, wget in ipairs(self) do
local wget_size = wget:getSize()
local overlap_align = wget.overlap_align
if BD.mirroredUILayout() and self.allow_mirroring then
-- Checks in the same order as how they are checked below
if overlap_align == "right" then
overlap_align = "left"
elseif overlap_align == "center" then
overlap_align = "center"
elseif wget.overlap_offset then
wget.overlap_offset[1] = size.w - wget_size.w - wget.overlap_offset[1]
else
overlap_align = "right"
end
-- see if something to do with wget.overlap_offset
end
if overlap_align == "right" then
wget:paintTo(bb, x+size.w-wget_size.w, y)
elseif overlap_align == "center" then
wget:paintTo(bb, x+math.floor((size.w-wget_size.w)/2), y)
elseif wget.overlap_offset then
wget:paintTo(bb, x+wget.overlap_offset[1], y+wget.overlap_offset[2])
else
-- default to left
wget:paintTo(bb, x, y)
end
end
end
return OverlapGroup
| agpl-3.0 |
RunAwayDSP/darkstar | scripts/zones/Northern_San_dOria/npcs/Andreas.lua | 12 | 2331 | -----------------------------------
-- Area: Northern San d'Oria
-- NPC: Andreas
-- Type: Guildworker's Union Representative
-- !pos -189.282 10.999 262.626 231
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/crafting");
local ID = require("scripts/zones/Northern_San_dOria/IDs");
local keyitems = {
[0] = {
id = dsp.ki.WOOD_PURIFICATION,
rank = 3,
cost = 40000
},
[1] = {
id = dsp.ki.WOOD_ENSORCELLMENT,
rank = 3,
cost = 40000
},
[2] = {
id = dsp.ki.LUMBERJACK,
rank = 3,
cost = 10000
},
[3] = {
id = dsp.ki.BOLTMAKER,
rank = 3,
cost = 10000
},
[4] = {
id = dsp.ki.WAY_OF_THE_CARPENTER,
rank = 9,
cost = 20000
}
};
local items = {
[0] = {
id = 15444, -- Carpenter's Belt
rank = 1,
cost = 10000
},
[1] = {
id = 14830, -- Carpenter's Gloves
rank = 5,
cost = 70000
},
[2] = {
id = 14392, -- Carpenter's Apron
rank = 7,
cost = 100000
},
[3] = {
id = 28, -- Drawing Desk
rank = 9,
cost = 150000
},
[4] = {
id = 341, -- Carpenter's Signboard
rank = 9,
cost = 200000
},
[5] = {
id = 15819, -- Carpenter's Ring
rank = 6,
cost = 80000
},
[6] = {
id = 3672, -- Carpenter's Kit
rank = 8,
cost = 50000
},
[7] = {
id = 3331, -- Carpenter's Emblem
rank = 9,
cost = 15000
}
};
function onTrade(player,npc,trade)
unionRepresentativeTrade(player, npc, trade, 732, 1);
end;
function onTrigger(player,npc)
unionRepresentativeTrigger(player, 1, 731, "guild_woodworking", keyitems);
end;
function onEventUpdate(player,csid,option,target)
if (csid == 731) then
unionRepresentativeTriggerFinish(player, option, target, 1, "guild_woodworking", keyitems, items);
end
end;
function onEventFinish(player,csid,option,target)
if (csid == 731) then
unionRepresentativeTriggerFinish(player, option, target, 1, "guild_woodworking", keyitems, items);
elseif (csid == 732) then
player:messageSpecial(ID.text.GP_OBTAINED, option);
end
end;
| gpl-3.0 |
RunAwayDSP/darkstar | scripts/globals/spells/paralyze.lua | 12 | 1661 | -----------------------------------------
-- Spell: Paralyze
-- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND.
-----------------------------------------
require("scripts/globals/magic")
require("scripts/globals/msg")
require("scripts/globals/status")
require("scripts/globals/utils")
-----------------------------------------
function onMagicCastingCheck(caster, target, spell)
return 0
end
function onSpellCast(caster, target, spell)
local dMND = caster:getStat(dsp.mod.MND) - target:getStat(dsp.mod.MND)
-- Calculate potency.
local potency = utils.clamp(math.floor(dMND / 4) + 15, 5, 25)
potency = calculatePotency(potency, spell:getSkillType(), caster, target)
-- Calculate duration.
local duration = calculateDuration(120, spell:getSkillType(), spell:getSpellGroup(), caster, target)
-- printf("Duration : %u",duration)
-- printf("Potency : %u",potency)
local params = {}
params.diff = dMND
params.skillType = dsp.skill.ENFEEBLING_MAGIC
params.bonus = 0
params.effect = dsp.effect.PARALYSIS
local resist = applyResistanceEffect(caster, target, spell, params)
if resist >= 0.5 then -- There are no quarter or less hits, if target resists more than .5 spell is resisted completely
if target:addStatusEffect(params.effect, potency, 0, duration * resist) then
spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS)
else
-- no effect
spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT)
end
else
-- resist
spell:setMsg(dsp.msg.basic.MAGIC_RESIST)
end
return params.effect
end | gpl-3.0 |
lichtl/darkstar | scripts/globals/spells/enchanting_etude.lua | 27 | 1848 | -----------------------------------------
-- Spell: Enchanting Etude
-- Static CHR Boost, BRD 22
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing
local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED);
local power = 0;
if (sLvl+iLvl <= 181) then
power = 3;
elseif ((sLvl+iLvl >= 182) and (sLvl+iLvl <= 235)) then
power = 4;
elseif ((sLvl+iLvl >= 236) and (sLvl+iLvl <= 288)) then
power = 5;
elseif ((sLvl+iLvl >= 289) and (sLvl+iLvl <= 342)) then
power = 6;
elseif ((sLvl+iLvl >= 343) and (sLvl+iLvl <= 396)) then
power = 7;
elseif ((sLvl+iLvl >= 397) and (sLvl+iLvl <= 449)) then
power = 8;
elseif (sLvl+iLvl >= 450) then
power = 9;
end
local iBoost = caster:getMod(MOD_ETUDE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT);
power = power + iBoost;
if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then
power = power * 2;
elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then
power = power * 1.5;
end
caster:delStatusEffect(EFFECT_MARCATO);
local duration = 120;
duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1);
if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then
duration = duration * 2;
end
if not (target:addBardSong(caster,EFFECT_ETUDE,power,0,duration,caster:getID(), MOD_CHR, 1)) then
spell:setMsg(75);
end
return EFFECT_ETUDE;
end; | gpl-3.0 |
qenter/vlc-android | vlc/share/lua/sd/icecast.lua | 82 | 2757 | --[[
$Id$
Copyright © 2010 VideoLAN and AUTHORS
Authors: Fabio Ritrovato <sephiroth87 at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
--]]
lazily_loaded = false
function lazy_load()
if lazily_loaded then return nil end
require "simplexml"
lazily_loaded = true
end
function descriptor()
return { title="Icecast Radio Directory" }
end
function dropnil(s)
if s == nil then return "" else return s end
end
function main()
lazy_load()
local tree = simplexml.parse_url("http://dir.xiph.org/yp.xml")
for _, station in ipairs( tree.children ) do
simplexml.add_name_maps( station )
local station_name = station.children_map["server_name"][1].children[1]
if station_name == "Unspecified name" or station_name == "" or station_name == nil
then
station_name = station.children_map["listen_url"][1].children[1]
if string.find( station_name, "radionomy.com" )
then
station_name = string.match( station_name, "([^/]+)$")
station_name = string.gsub( station_name, "-", " " )
end
end
vlc.sd.add_item( {path=station.children_map["listen_url"][1].children[1],
title=station_name,
genre=dropnil(station.children_map["genre"][1].children[1]),
nowplaying=dropnil(station.children_map["current_song"][1].children[1]),
uiddata=station.children_map["listen_url"][1].children[1]
.. dropnil(station.children_map["server_name"][1].children[1]),
meta={
["Listing Source"]="dir.xiph.org",
["Listing Type"]="radio",
["Icecast Bitrate"]=dropnil(station.children_map["bitrate"][1].children[1]),
["Icecast Server Type"]=dropnil(station.children_map["server_type"][1].children[1])
}} )
end
end
| gpl-2.0 |
NiLuJe/koreader | frontend/device/android/event_map.lua | 9 | 1241 | return {
[29] = "A", [30] = "B", [31] = "C", [32] = "D", [33] = "E", [34] = "F",
[35] = "G", [36] = "H", [37] = "I", [38] = "J", [39] = "K", [40] = "L",
[41] = "M", [42] = "N", [43] = "O", [44] = "P", [45] = "Q", [46] = "R",
[47] = "S", [48] = "T", [49] = "U", [50] = "V", [51] = "W", [52] = "X",
[53] = "Y", [54] = "Z", [ 7] = "0", [ 8] = "1", [ 9] = "2", [10] = "3",
[11] = "4", [12] = "5", [13] = "6", [14] = "7", [15] = "8", [16] = "9",
[4] = "Back", -- BACK
[19] = "Up", -- DPAD_UP
[20] = "Down", -- DPAD_UP
[21] = "Left", -- DPAD_LEFT
[22] = "Right", -- DPAD_RIGHT
[23] = "Press", -- DPAD_CENTER
[24] = "LPgBack", -- VOLUME_UP
[25] = "LPgFwd", -- VOLUME_DOWN
[27] = "Camera", -- CAMERA
[56] = ".", -- PERIOD
[59] = "Shift", -- SHIFT_LEFT
[60] = "Shift", -- SHIFT_RIGHT
[62] = " ", -- SPACE
[63] = "Sym", -- SYM
[66] = "Press", -- ENTER
[67] = "Del", -- DEL
[76] = "/", -- SLASH
[82] = "Menu", -- MENU
[84] = "Search",--SEARCH
[92] = "LPgBack", -- PAGE_UP
[93] = "LPgFwd", -- PAGE_DOWN
[104] = "LPgBack", -- T68 PageUp
[109] = "LPgFwd", -- T68 PageDown
[139] = "Menu", -- T68 Menu
}
| agpl-3.0 |
lichtl/darkstar | scripts/zones/Promyvion-Holla/mobs/Memory_Receptacle.lua | 15 | 7516 | -----------------------------------
-- Area: Promyvion-Holla
-- MOB: Memory Receptacle
-- Todo: clean up disgustingly bad formatting
-----------------------------------
package.loaded["scripts/zones/Promyvion-Holla/TextIDs"] = nil;
-----------------------------------
require( "scripts/zones/Promyvion-Holla/TextIDs" );
require("scripts/globals/status");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
mob:addMod(MOD_REGAIN, 100); -- 10% Regain for now
mob:SetAutoAttackEnabled(false); -- Recepticles only use TP moves.
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob, target)
local Mem_Recep = mob:getID();
if (Mem_Recep == 16842781) then -- Floor 1
for i = Mem_Recep+1, Mem_Recep+3 do -- Keep pets linked
if (GetMobAction(i) == 16) then
GetMobByID(i):updateEnmity(target);
end
end
elseif (Mem_Recep == 16842839 or Mem_Recep == 16842846 or Mem_Recep == 16842853 or Mem_Recep == 16842860) then -- Floor 2
for i = Mem_Recep+1, Mem_Recep+5 do
if (GetMobAction(i) == 16) then
GetMobByID(i):updateEnmity(target);
end
end
elseif (Mem_Recep == 16842886 or Mem_Recep == 16842895 or Mem_Recep == 16842904 or Mem_Recep == 16842938 or Mem_Recep == 16842947 or -- Floor 3
Mem_Recep == 16842956) then
for i = Mem_Recep+1, Mem_Recep+7 do
if (GetMobAction(i) == 16) then
GetMobByID(i):updateEnmity(target);
end
end
end
-- Summons a single stray every 30 seconds.
if (mob:getBattleTime() % 30 < 3 and mob:getBattleTime() > 3 and (Mem_Recep == 16842781) and mob:AnimationSub() == 2) then -- Floor 1
for i = Mem_Recep+1, Mem_Recep+3 do
if (GetMobAction(i) == 0) then -- My Stray is deeaaaaaad!
mob:AnimationSub(1);
SpawnMob(i):updateEnmity(target);
GetMobByID(i):setPos(mob:getXPos()+1, mob:getYPos(), mob:getZPos()+1); -- Set stray x and z position +1 from Recepticle
return;
end
end
elseif (mob:getBattleTime() % 30 < 3 and mob:getBattleTime() > 3 and (Mem_Recep == 16842839 or Mem_Recep == 16842846 or Mem_Recep == 16842853 or -- Floor 2
Mem_Recep == 16842860) and mob:AnimationSub() == 2) then
for i = Mem_Recep+1, Mem_Recep+5 do
if (GetMobAction(i) == 0) then
mob:AnimationSub(1);
SpawnMob(i):updateEnmity(target);
GetMobByID(i):setPos(mob:getXPos()+1, mob:getYPos(), mob:getZPos()+1); -- Set stray x and z position +1 from Recepticle
return;
end
end
elseif (mob:getBattleTime() % 30 < 3 and mob:getBattleTime() > 3 and (Mem_Recep == 16842886 or Mem_Recep == 16842895 or Mem_Recep == 16842904 or -- Floor 3
Mem_Recep == 16842938 or Mem_Recep == 16842947 or Mem_Recep == 16842956) and mob:AnimationSub() == 2) then
for i = Mem_Recep+1, Mem_Recep+7 do
if (GetMobAction(i) == 0) then
mob:AnimationSub(1);
SpawnMob(i):updateEnmity(target);
GetMobByID(i):setPos(mob:getXPos()+1, mob:getYPos(), mob:getZPos()+1);
return;
end
end
else
mob:AnimationSub(2);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
local rand = 0;
local mobID = mob:getID();
local difX = player:getXPos()-mob:getXPos();
local difY = player:getYPos()-mob:getYPos();
local difZ = player:getZPos()-mob:getZPos();
local killeranimation = player:getAnimation();
local Distance = math.sqrt( math.pow(difX,2) + math.pow(difY,2) + math.pow(difZ,2) ); --calcul de la distance entre les "killer" et le memory receptacle
-- print(mob:getID);
mob:AnimationSub(0); -- Set ani. sub to default or the recepticles wont work properly
if (VanadielMinute() % 2 == 1) then
player:setVar("MemoryReceptacle",2);
rnd = 2;
else
player:setVar("MemoryReceptacle",1);
rnd = 1;
end
switch (mob:getID()) : caseof {
[16842781] = function (x)
GetNPCByID(16843057):openDoor(180);
if (Distance <4 and killeranimation == 0) then
player:startEvent(0x0025);
end
end,
[16842839] = function (x)
GetNPCByID(16843053):openDoor(180);
if (Distance <4 and killeranimation == 0) then
if (rnd == 2) then
player:startEvent(0x0021);
else
player:startEvent(0x0022);
end
end
end,
[16842846] = function (x)
GetNPCByID(16843054):openDoor(180);
if (Distance <4 and killeranimation == 0) then
if (rnd == 2) then
player:startEvent(0x0021);
else
player:startEvent(0x0022);
end
end
end,
[16842860] = function (x)
GetNPCByID(16843056):openDoor(180);
if (Distance <4 and killeranimation == 0) then
if (rnd == 2) then
player:startEvent(0x0021);
else
player:startEvent(0x0022);
end
end
end,
[16842853] = function (x)
GetNPCByID(16843055):openDoor(180);
if (Distance <4 and killeranimation == 0) then
if (rnd == 2) then
player:startEvent(0x0021);
else
player:startEvent(0x0022);
end
end
end,
[16842886] = function (x)
GetNPCByID(16843050):openDoor(180);
if (Distance <4 and killeranimation == 0) then
player:startEvent(0x001E);
end
end,
[16842895] = function (x)
GetNPCByID(16843051):openDoor(180);
if (Distance <4 and killeranimation == 0) then
player:startEvent(0x001E);
end
end,
[16842904] = function (x)
GetNPCByID(16843052):openDoor(180);
if (Distance <4 and killeranimation == 0) then
player:startEvent(0x001E)
end
end,
[16842938] = function (x)
GetNPCByID(16843058):openDoor(180);
if (Distance <4 and killeranimation == 0) then
player:startEvent(0x001E);
end
end,
[16842947] = function (x)
GetNPCByID(16843059):openDoor(180);
if (Distance <4 and killeranimation == 0) then
player:startEvent(0x001E);
end
end,
[16842956] = function (x)
GetNPCByID(16843060):openDoor(180);
if (Distance <4 and killeranimation == 0) then
player:startEvent(0x001E);
end
end,
}
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (option==1) then
player:setVar("MemoryReceptacle",0);
end
end;
| gpl-3.0 |
Anarchid/Zero-K | LuaRules/Gadgets/cmd_block_ally_attack.lua | 5 | 2588 |
function gadget:GetInfo()
return {
name = "Block Ally and Neutral Attack",
desc = "Blocks attack command from being issued on allies and neutrals.",
author = "GoogleFrog",
date = "29 July 2017",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true,
}
end
include("LuaRules/Configs/customcmds.h.lua")
local allyTeamByTeam = {}
local teamList = Spring.GetTeamList()
for i = 1, #teamList do
local allyTeamID = select(6, Spring.GetTeamInfo(teamList[i], false))
allyTeamByTeam[teamList[i]] = allyTeamID
end
local CMD_ATTACK = CMD.ATTACK
local CMD_INSERT = CMD.INSERT
local allyTargetUnits = {
[UnitDefNames["jumpsumo"].id] = true,
[UnitDefNames["turretimpulse"].id] = true,
[UnitDefNames["jumpblackhole"].id] = true,
[UnitDefNames["amphlaunch"].id] = true,
}
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
if gadgetHandler:IsSyncedCode() then -- SYNCED
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
function gadget:AllowCommand(unitID, unitDefID, teamID, cmdID, cmdParams, cmdOptions)
if allyTargetUnits[unitDefID] then
return true
end
local targetID
if cmdID == CMD_INSERT and cmdParams[2] == CMD_ATTACK and #cmdParams == 4 then
targetID = cmdParams[4]
end
if cmdID == CMD_ATTACK and #cmdParams == 1 then
targetID = cmdParams[1]
end
if not targetID then
return true
end
if Spring.GetUnitNeutral(targetID) then
if Spring.GetUnitRulesParam(targetID, "avoidAttackingNeutral") == 1 then
return false
end
return true
end
local allyTeamID = Spring.GetUnitAllyTeam(targetID)
if allyTeamID and allyTeamID == allyTeamByTeam[teamID] then
return false
end
return true
end
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
else -- UNSYNCED
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
function gadget:DefaultCommand(targetType, targetID)
if (targetType == 'unit') and targetID and Spring.GetUnitNeutral(targetID) then
if (Spring.GetUnitRulesParam(targetID, "avoidAttackingNeutral") == 1) or (Spring.GetUnitRulesParam(targetID, "avoidRightClickAttack") == 1) then
return CMD_RAW_MOVE
end
end
end
end
| gpl-2.0 |
Anarchid/Zero-K | effects/fires.lua | 7 | 10955 | -- flamer
-- fire1_burn1_flame1
-- fire1_smoke1
-- fire1_burnlight
-- fire1_burn1_flame3
-- fire1_burn1_flame4
-- fire1_burn1
-- fire1_burn1_flame2
-- fire1
return {
["flamer"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0.7 0.7 0.7 0.01 1 0.3 0.3 0.5 0 0 0 0]],
directional = true,
--emitmul = [[0, 2, 0]],
emitrot = 0,
emitrotspread = 0,
emitvector = [[dir]],
gravity = [[0.2 r-0.4, 0.2, 0.2 r-0.4]],
numparticles = 1,
particlelife = 12,
particlelifespread = 6,
particlesize = 8,
particlesizespread = 4,
particlespeed = 0.1,
particlespeedspread = 0.1,
pos = [[6 r-12, 6 r-12, 6 r-12]],
sizegrowth = 1,
sizemod = 1.0,
texture = [[flame]],
},
},
},
["flamer_koda"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0.7 0.7 0.7 0.01 1 0.5 0.5 0.5 0 0 0 0]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[dir]],
gravity = [[0.15 r-0.3, 0.2 r-0.3, 0.15 r-0.3]],
numparticles = 1,
particlelife = 8,
particlelifespread = 5,
particlesize = 8,
particlesizespread = 4,
particlespeed = 0.1,
particlespeedspread = 0.1,
pos = [[6 r-12, 6 r-12, 6 r-12]],
sizegrowth = 0.7,
sizemod = 1.0,
texture = [[flame]],
},
},
},
["gravityless_flamer"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0.7 0.7 0.7 0.01 1 0.3 0.3 0.5 0 0 0 0]],
directional = true,
--emitmul = [[0, 2, 0]],
emitrot = 0,
emitrotspread = 0,
emitvector = [[dir]],
gravity = [[0.2 r-0.4, 0.2-r0.4, 0.2 r-0.4]],
numparticles = 1,
particlelife = 12,
particlelifespread = 6,
particlesize = 8,
particlesizespread = 4,
particlespeed = 0.1,
particlespeedspread = 0.1,
pos = [[6 r-12, 6 r-12, 6 r-12]],
sizegrowth = 1,
sizemod = 1.0,
texture = [[flame]],
},
},
},
["fire1_burn1_flame1"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 1,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 15.3,
particlelifespread = 0,
particlesize = 5.23,
particlesizespread = 10.23,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[fire1]],
},
},
},
["fire1_smoke1"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[0 0 0 0.01 1 1 1 1 0.7 0.7 0.7 1 0.5 0.5 0.5 0.7 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0.05]],
numparticles = 1,
particlelife = 30,
particlelifespread = 30,
particlesize = 9,
particlesizespread = 11,
particlespeed = 2,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0.05,
sizemod = 1.0,
texture = [[orangesmoke]],
},
},
},
["fire1_burnlight"] = {
air = true,
count = 1,
ground = true,
usedefaultexplosions = false,
water = true,
groundflash = {
circlealpha = 1,
circlegrowth = 1,
flashalpha = 1,
flashsize = 20,
ttl = 15,
color = {
[1] = 1,
[2] = 0.44999998807907,
[3] = 0.69999998807907,
},
},
},
["fire1_burn1_flame3"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 1,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 15.3,
particlelifespread = 0,
particlesize = 5.23,
particlesizespread = 10.23,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[fire3]],
},
},
},
["fire1_burn1_flame4"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 1,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 15.3,
particlelifespread = 0,
particlesize = 5.23,
particlesizespread = 10.23,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[fire4]],
},
},
},
["fire1_burn1"] = {
flame1 = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
properties = {
delay = 0,
explosiongenerator = [[custom:FIRE1_BURN1_FLAME1]],
pos = [[0, 1, 0]],
},
},
flame2 = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
properties = {
delay = 5,
explosiongenerator = [[custom:FIRE1_BURN1_FLAME2]],
pos = [[0, 1, 0]],
},
},
flame3 = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
properties = {
delay = 10,
explosiongenerator = [[custom:FIRE1_BURN1_FLAME3]],
pos = [[0, 1, 0]],
},
},
flame4 = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
properties = {
delay = 15,
explosiongenerator = [[custom:FIRE1_BURN1_FLAME4]],
pos = [[0, 1, 0]],
},
},
},
["fire1_burn1_flame2"] = {
fire = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 1,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 15.3,
particlelifespread = 0,
particlesize = 5.23,
particlesizespread = 10.23,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[fire2]],
},
},
},
["fire1"] = {
flame = {
air = true,
class = [[CExpGenSpawner]],
count = 5,
ground = true,
water = true,
properties = {
delay = [[0 i20]],
explosiongenerator = [[custom:FIRE1_BURN1]],
pos = [[0, 1, 0]],
},
},
groundflash = {
air = true,
class = [[CExpGenSpawner]],
count = 100,
ground = true,
water = true,
properties = {
delay = [[0 i1]],
explosiongenerator = [[custom:FIRE1_BURNLIGHT]],
pos = [[0, 1, 0]],
},
},
smoke1 = {
air = true,
class = [[CExpGenSpawner]],
count = 100,
ground = true,
water = true,
properties = {
delay = [[0 i1]],
explosiongenerator = [[custom:FIRE1_SMOKE1]],
pos = [[0, 1, 0]],
},
},
},
}
| gpl-2.0 |
PichotM/DarkRP | gamemode/modules/hitmenu/sh_init.lua | 5 | 3198 | local plyMeta = FindMetaTable("Player")
local hitmanTeams = {}
local minHitDistanceSqr = GM.Config.minHitDistance * GM.Config.minHitDistance
function plyMeta:isHitman()
return hitmanTeams[self:Team()]
end
function plyMeta:hasHit()
return self:getDarkRPVar("hasHit") or false
end
function plyMeta:getHitTarget()
return self:getDarkRPVar("hitTarget")
end
function plyMeta:getHitPrice()
return self:getDarkRPVar("hitPrice") or GAMEMODE.Config.minHitPrice
end
function DarkRP.addHitmanTeam(job)
if not job or not RPExtraTeams[job] then return end
if DarkRP.DARKRP_LOADING and DarkRP.disabledDefaults["hitmen"][RPExtraTeams[job].command] then return end
hitmanTeams[job] = true
end
DarkRP.getHitmanTeams = fp{fn.Id, hitmanTeams}
function DarkRP.hooks:canRequestHit(hitman, customer, target, price)
if not hitman:isHitman() then return false, DarkRP.getPhrase("player_not_hitman") end
if customer:GetPos():DistToSqr(hitman:GetPos()) > minHitDistanceSqr then return false, DarkRP.getPhrase("distance_too_big") end
if hitman == target then return false, DarkRP.getPhrase("hitman_no_suicide") end
if hitman == customer then return false, DarkRP.getPhrase("hitman_no_self_order") end
if not customer:canAfford(price) then return false, DarkRP.getPhrase("cant_afford", DarkRP.getPhrase("hit")) end
if price < GAMEMODE.Config.minHitPrice then return false, DarkRP.getPhrase("price_too_low") end
if hitman:hasHit() then return false, DarkRP.getPhrase("hitman_already_has_hit") end
if IsValid(target) and ((target:getDarkRPVar("lastHitTime") or -GAMEMODE.Config.hitTargetCooldown) > CurTime() - GAMEMODE.Config.hitTargetCooldown) then return false, DarkRP.getPhrase("hit_target_recently_killed_by_hit") end
if IsValid(customer) and ((customer.lastHitAccepted or -GAMEMODE.Config.hitCustomerCooldown) > CurTime() - GAMEMODE.Config.hitCustomerCooldown) then return false, DarkRP.getPhrase("customer_recently_bought_hit") end
return true
end
hook.Add("onJobRemoved", "hitmenuUpdate", function(i, job)
hitmanTeams[i] = nil
end)
--[[---------------------------------------------------------------------------
DarkRPVars
---------------------------------------------------------------------------]]
DarkRP.registerDarkRPVar("hasHit", net.WriteBit, fn.Compose{tobool, net.ReadBit})
DarkRP.registerDarkRPVar("hitTarget", net.WriteEntity, net.ReadEntity)
DarkRP.registerDarkRPVar("hitPrice", fn.Curry(fn.Flip(net.WriteInt), 2)(32), fn.Partial(net.ReadInt, 32))
DarkRP.registerDarkRPVar("lastHitTime", fn.Curry(fn.Flip(net.WriteInt), 2)(32), fn.Partial(net.ReadInt, 32))
--[[---------------------------------------------------------------------------
Chat commands
---------------------------------------------------------------------------]]
DarkRP.declareChatCommand{
command = "hitprice",
description = "Set the price of your hits",
condition = plyMeta.isHitman,
delay = 10
}
DarkRP.declareChatCommand{
command = "requesthit",
description = "Request a hit from the player you're looking at",
delay = 5,
condition = fn.Compose{fn.Not, fn.Null, fn.Curry(fn.Filter, 2)(plyMeta.isHitman), player.GetAll}
}
| mit |
amircheshme/megatron | plugins/gnuplot.lua | 622 | 1813 | --[[
* Gnuplot plugin by psykomantis
* dependencies:
* - gnuplot 5.00
* - libgd2-xpm-dev (on Debian distr) for more info visit: https://libgd.github.io/pages/faq.html
*
]]
-- Gnuplot needs absolute path for the plot, so i run some commands to find where we are
local outputFile = io.popen("pwd","r")
io.input(outputFile)
local _pwd = io.read("*line")
io.close(outputFile)
local _absolutePlotPath = _pwd .. "/data/plot.png"
local _scriptPath = "./data/gnuplotScript.gpl"
do
local function gnuplot(msg, fun)
local receiver = get_receiver(msg)
-- We generate the plot commands
local formattedString = [[
set grid
set terminal png
set output "]] .. _absolutePlotPath .. [["
plot ]] .. fun
local file = io.open(_scriptPath,"w");
file:write(formattedString)
file:close()
os.execute("gnuplot " .. _scriptPath)
os.remove (_scriptPath)
return _send_photo(receiver, _absolutePlotPath)
end
-- Check all dependencies before executing
local function checkDependencies()
local status = os.execute("gnuplot -h")
if(status==true) then
status = os.execute("gnuplot -e 'set terminal png'")
if(status == true) then
return 0 -- OK ready to go!
else
return 1 -- missing libgd2-xpm-dev
end
else
return 2 -- missing gnuplot
end
end
local function run(msg, matches)
local status = checkDependencies()
if(status == 0) then
return gnuplot(msg,matches[1])
elseif(status == 1) then
return "It seems that this bot miss a dependency :/"
else
return "It seems that this bot doesn't have gnuplot :/"
end
end
return {
description = "use gnuplot through telegram, only plot single variable function",
usage = "!gnuplot [single variable function]",
patterns = {"^!gnuplot (.+)$"},
run = run
}
end
| gpl-2.0 |
mnemnion/grym | src/Orbit/header.lua | 1 | 1316 |
local L = require "lpeg"
local Node = require "espalier/node"
local m = require "Orbit/morphemes"
local H = setmetatable({}, { __index = Node })
H.id = "header"
H.__index = H
H.__tostring = function(header)
return "Lvl " .. tostring(header.level) .. " ^: "
.. tostring(header.line)
end
function H.dotLabel(header)
return tostring(header.level) .. " : " .. header.line
end
function H.toMarkdown(header)
local haxen = ""
if header.level > 0 then
haxen = ("#"):rep(header.level)
end
return haxen .. " " .. header.line
end
local h = {}
function h.match(str)
if str ~= "" and L.match(m.header, str) then
local trimmed = str:sub(L.match(m.WS, str))
local level = L.match(m.tars, trimmed) - 1
local bareline = trimmed:sub(L.match(m.tars * m.WS, trimmed))
return true, level, bareline
else
return false, 0, ""
end
end
local function new(Header, line, level, first, last, str)
local header = setmetatable({}, H)
header.line = line
header.level = level
header.first = first
header.last = last
header.str = str
return header
end
function H.howdy()
io.write("Why hello!\n")
end
h.__call = new
h.__index = h
return setmetatable({}, h)
| mit |
Whit3Tig3R/bestspammbot2 | plugins/quotes.lua | 651 | 1630 | local quotes_file = './data/quotes.lua'
local quotes_table
function read_quotes_file()
local f = io.open(quotes_file, "r+")
if f == nil then
print ('Created a new quotes file on '..quotes_file)
serialize_to_file({}, quotes_file)
else
print ('Quotes loaded: '..quotes_file)
f:close()
end
return loadfile (quotes_file)()
end
function save_quote(msg)
local to_id = tostring(msg.to.id)
if msg.text:sub(11):isempty() then
return "Usage: !addquote quote"
end
if quotes_table == nil then
quotes_table = {}
end
if quotes_table[to_id] == nil then
print ('New quote key to_id: '..to_id)
quotes_table[to_id] = {}
end
local quotes = quotes_table[to_id]
quotes[#quotes+1] = msg.text:sub(11)
serialize_to_file(quotes_table, quotes_file)
return "done!"
end
function get_quote(msg)
local to_id = tostring(msg.to.id)
local quotes_phrases
quotes_table = read_quotes_file()
quotes_phrases = quotes_table[to_id]
return quotes_phrases[math.random(1,#quotes_phrases)]
end
function run(msg, matches)
if string.match(msg.text, "!quote$") then
return get_quote(msg)
elseif string.match(msg.text, "!addquote (.+)$") then
quotes_table = read_quotes_file()
return save_quote(msg)
end
end
return {
description = "Save quote",
description = "Quote plugin, you can create and retrieve random quotes",
usage = {
"!addquote [msg]",
"!quote",
},
patterns = {
"^!addquote (.+)$",
"^!quote$",
},
run = run
}
| gpl-2.0 |
alireza1998/supergroup | plugins/quotes.lua | 651 | 1630 | local quotes_file = './data/quotes.lua'
local quotes_table
function read_quotes_file()
local f = io.open(quotes_file, "r+")
if f == nil then
print ('Created a new quotes file on '..quotes_file)
serialize_to_file({}, quotes_file)
else
print ('Quotes loaded: '..quotes_file)
f:close()
end
return loadfile (quotes_file)()
end
function save_quote(msg)
local to_id = tostring(msg.to.id)
if msg.text:sub(11):isempty() then
return "Usage: !addquote quote"
end
if quotes_table == nil then
quotes_table = {}
end
if quotes_table[to_id] == nil then
print ('New quote key to_id: '..to_id)
quotes_table[to_id] = {}
end
local quotes = quotes_table[to_id]
quotes[#quotes+1] = msg.text:sub(11)
serialize_to_file(quotes_table, quotes_file)
return "done!"
end
function get_quote(msg)
local to_id = tostring(msg.to.id)
local quotes_phrases
quotes_table = read_quotes_file()
quotes_phrases = quotes_table[to_id]
return quotes_phrases[math.random(1,#quotes_phrases)]
end
function run(msg, matches)
if string.match(msg.text, "!quote$") then
return get_quote(msg)
elseif string.match(msg.text, "!addquote (.+)$") then
quotes_table = read_quotes_file()
return save_quote(msg)
end
end
return {
description = "Save quote",
description = "Quote plugin, you can create and retrieve random quotes",
usage = {
"!addquote [msg]",
"!quote",
},
patterns = {
"^!addquote (.+)$",
"^!quote$",
},
run = run
}
| gpl-2.0 |
alex85k/osm2pgsql | multi.lua | 6 | 9017 | -- This is an example Lua transform for a multi style
-- It is not intended for use directly with --tag-transform-script but
-- for use from multi.style.json
--
-- See docs/lua.md and docs/multi.md
-- These are copied from default.style
-- If new "tags" are being generated in the Lua code they should normally be
-- added here. This is why name_.* is dropped. In the raw OSM data
-- multi-lingual names are stored in name:*.
delete_tags = {'name_.*', 'note', 'note:.*', 'source', 'source_ref', 'source:.*',
'attribution', 'comment', 'fixme', 'created_by', 'odbl',
'odbl:note', 'SK53_bulk:load', 'tiger:.*', 'NHD:.*', 'nhd:.*',
'gnis:.*', 'geobase:.*', 'accuracy:meters', 'sub_sea:type',
'waterway:type', 'KSJ2:.*', 'yh:.*', 'osak:.*', 'kms:.*', 'ngbe:.*',
'naptan:.*', 'CLC:.*', '3dshapes:ggmodelk', 'AND_nosr_r',
'import', 'it:fvg:.*'}
-- In a real transform the Lua code might be split into multiple files with
-- common code included with "dofile" but a single file is easier for an example
-- A function to determine if the tags make the object "interesting" to the
-- buildings table
function building_interesting (kv)
return kv["building"] and kv["building"] ~= "no"
end
function building_transform (kv)
kv["name_en"] = name_lang(kv, "en")
kv["name_de"] = name_lang(kv, "de")
kv["name_fr"] = name_lang(kv, "fr")
return kv
end
-- If we weren't generating multilingual names we could omit building_transform
function building_ways (kv, num_keys)
return generic_ways(building_interesting, kv, true, building_transform)
end
function building_rels (kv, num_keys)
return generic_rels(building_interesting, kv)
end
function building_rel_members (kv, keyvaluemembers, roles, membercount)
return generic_rel_members(building_interesting, kv, keyvaluemembers, roles, membercount, building_transform)
end
-- A function to determine if the tags make the object "interesting" to the
-- bus stop table
function bus_interesting (kv)
return kv["highway"] == "bus_stop"
end
function bus_transform (kv)
kv["shelter"] = yesno(kv["shelter"])
kv["bench"] = yesno(kv["bench"])
kv["wheelchair"] = yesno(kv["wheelchair"])
kv["name_en"] = name_lang(kv, "en")
kv["name_de"] = name_lang(kv, "de")
kv["name_fr"] = name_lang(kv, "fr")
return kv
end
function bus_nodes (kv, num_keys)
return generic_nodes(bus_interesting, kv, bus_transform)
end
-- lookup tables for highways. Using an enum would be better in some ways, but
-- would require creating the type before importing with osm2pgsql, which is
-- not well suited to an example.
highway_lookup = {motorway = 0,
trunk = 1,
primary = 2,
secondary = 3,
tertiary = 4,
unclassified = 5,
residential = 5}
link_lookup = {motorway_link = 0,
trunk_link = 1,
primary_link = 2,
secondary_link = 3,
tertiary_link = 4}
function highway_interesting (kv)
-- The kv["highway"] check is not necessary but helps performance
return kv["highway"] and (highway_lookup[kv["highway"]] or link_lookup[kv["highway"]])
end
function highway_transform (kv)
-- Thanks to highway_interesting we know that kv["highway"] is in one of
-- highway_lookup or link_lookup
kv["road_class"] = highway_lookup[kv["highway"]] or link_lookup[kv["highway"]]
-- This is a lua way of doing an inline conditional
kv["road_type"] = highway_lookup[kv["highway"]] and "road" or "link"
kv["name_en"] = name_lang(kv, "en")
kv["name_de"] = name_lang(kv, "de")
kv["name_fr"] = name_lang(kv, "fr")
return kv
end
function highway_ways (kv, num_keys)
return generic_ways(highway_interesting, kv, false, highway_transform)
end
-- Some generic and utility helper functions
-- This function normalizes a tag to true/false. It turns no or false into
-- false and anything else to true. The result can then be used with a
-- boolean column.
-- > = yesno(nil)
-- nil
-- > = yesno("no")
-- false
-- > = yesno("false")
-- false
-- > = yesno("yes")
-- true
-- > = yesno("foo")
-- true
--
-- A typical usage would be on a tag like bridge, tunnel, or shelter, but not
-- a tag like oneway which could be yes, no, reverse, or unset
function yesno (v)
-- This is a way of doing an inline condition in Lua
return v ~= nil and ((v == "no" or v == "false") and "false" or "true") or nil
end
-- Converts a name and name:lang tag into one combined name
-- By passing an optional name_tag parameter it can also work with other
-- multi-lingual tags
function name_lang(kv, lang, name_tag)
if kv then
-- Default to the name tag, which is what this will generally be used on.
name_tag = name_tag or "name"
-- Defaulting to en is a bit of complete Anglo-centrism
lang = lang or "en"
name = kv[name_tag]
name_trans = kv[name_tag .. ":" .. lang]
-- If we don't have a translated name, just use the name (which may be blank)
if not name_trans then return name end
-- If we do have a translated name and not a local language name, use the translated
if not name then return name_trans end
-- if they're the same, return one of them
if name == name_trans then return name end
-- This method presents some problems when multiple names get put in the
-- name tag.
return name_trans .. "(" .. name .. ")"
end
end
-- This function gets rid of an object we don't care about
function drop_all (...)
return 1, {}
end
-- This eliminates tags to be deleted
function preprocess_tags (kv)
tags = {}
for k, v in pairs (kv) do
match = false
for _, d in ipairs(delete_tags) do
match = match or string.find(k, d)
end
if not match then
tags[k] = v
end
end
return tags
end
-- A generic way to process nodes, given a function which determines if tags are interesting
-- Takes an optional function to process tags
function generic_nodes (f, kv, t)
if f(kv) then
t = t or function (kv) return kv end
tags = t(kv)
return 0, tags
else
return 1, {}
end
end
-- A generic way to process ways, given a function which determines if tags are interesting
-- Takes an optional function to process tags.
function generic_ways (interesting, kv, area, transform)
if interesting(kv) then
t = transform or function (kv) return kv end
tags = t(preprocess_tags(kv))
return 0, tags, area and 1 or 0, 0
else
return 1, {}, 0, 0
end
end
-- A generic way to process relations, given a function which determines if
-- tags are interesting. The tag transformation work is done in
-- generic_rel_members so we don't need to pass in a transformation function.
function generic_rels (f, kv)
if kv["type"] == "multipolygon" and f(kv) then
tags = kv
return 0, tags
else
return 1, {}
end
end
-- Basically taken from style.lua, with the potential for a transform added
function generic_rel_members (f, keyvals, keyvaluemembers, roles, membercount, transform)
filter = 0
boundary = 0
polygon = 0
roads = 0
t = transform or function (kv) return kv end
--mark each way of the relation to tell the caller if its going
--to be used in the relation or by itself as its own standalone way
--we start by assuming each way will not be used as part of the relation
membersuperseeded = {}
for i = 1, membercount do
membersuperseeded[i] = 0
end
--remember the type on the relation and erase it from the tags
type = keyvals["type"]
keyvals["type"] = nil
if (type == "multipolygon") and keyvals["boundary"] == nil then
--check if this relation has tags we care about
polygon = 1
filter = f(keyvals)
--if the relation didn't have the tags we need go grab the tags from
--any members that are marked as outers of the multipolygon
if (filter == 1) then
for i = 1,membercount do
if (roles[i] == "outer") then
for j,k in ipairs(tags) do
v = keyvaluemembers[i][k]
if v then
keyvals[k] = v
filter = 0
end
end
end
end
end
if filter == 1 then
tags = t(keyvals)
return filter, tags, membersuperseeded, boundary, polygon, roads
end
--for each tag of each member if the relation have the tag or has a non matching value for it
--then we say the member will not be used in the relation and is there for not superseeded
--ie it is kept as a standalone way
for i = 1,membercount do
superseeded = 1
for k,v in pairs(keyvaluemembers[i]) do
if ((keyvals[k] == nil) or (keyvals[k] ~= v)) then
superseeded = 0;
break
end
end
membersuperseeded[i] = superseeded
end
end
tags = t(keyvals)
return filter, tags, membersuperseeded, boundary, polygon, roads
end
| gpl-2.0 |
jerizm/kong | spec/01-unit/08-entities_schemas_spec.lua | 3 | 17098 | local api_schema = require "kong.dao.schemas.apis"
local consumer_schema = require "kong.dao.schemas.consumers"
local plugins_schema = require "kong.dao.schemas.plugins"
local validations = require "kong.dao.schemas_validation"
local validate_entity = validations.validate_entity
--require "kong.tools.ngx_stub"
describe("Entities Schemas", function()
for k, schema in pairs({api = api_schema,
consumer = consumer_schema,
plugins = plugins_schema}) do
it(k.." schema should have some required properties", function()
assert.is_table(schema.primary_key)
assert.is_table(schema.fields)
assert.is_string(schema.table)
end)
end
--
-- API
--
describe("APIs", function()
it("should refuse an empty object", function()
local valid, errors = validate_entity({}, api_schema)
assert.False(valid)
assert.truthy(errors)
end)
describe("name", function()
it("should not accept a name with reserved URI characters in it", function()
for _, name in ipairs({"mockbin#2", "mockbin/com", "mockbin\"", "mockbin:2", "mockbin?", "[mockbin]"}) do
local t = {name = name, upstream_url = "http://mockbin.com", request_host = "mockbin.com"}
local valid, errors = validate_entity(t, api_schema)
assert.False(valid)
assert.truthy(errors)
assert.equal("name must only contain alphanumeric and '., -, _, ~' characters", errors.name)
end
end)
end)
describe("upstream_url", function()
it("should return error with wrong upstream_url", function()
local valid, errors = validate_entity({
name = "mockbin",
request_host = "mockbin.com",
upstream_url = "asdasd"
}, api_schema)
assert.False(valid)
assert.equal("upstream_url is not a url", errors.upstream_url)
end)
it("should return error with wrong upstream_url protocol", function()
local valid, errors = validate_entity({
name = "mockbin",
request_host = "mockbin.com",
upstream_url = "wot://mockbin.com/"
}, api_schema)
assert.False(valid)
assert.equal("Supported protocols are HTTP and HTTPS", errors.upstream_url)
end)
it("should validate with upper case protocol", function()
local valid, errors = validate_entity({
name = "mockbin",
request_host = "mockbin.com",
upstream_url = "HTTP://mockbin.com/world"
}, api_schema)
assert.falsy(errors)
assert.True(valid)
end)
end)
describe("request_host", function()
it("should complain if it is an empty string", function()
local t = {request_host = "", upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.False(valid)
assert.equal("At least a 'request_host' or a 'request_path' must be specified", errors.request_host)
assert.equal("At least a 'request_host' or a 'request_path' must be specified", errors.request_path)
end)
it("should not accept an invalid request_host", function()
local invalids = {"/mockbin", ".mockbin", "mockbin.", "mock;bin",
"mockbin.com/org",
"mockbin-.org", "mockbin.org-",
"hello..mockbin.com", "hello-.mockbin.com"}
for _, v in ipairs(invalids) do
local t = {request_host = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.equal("Invalid value: "..v, (errors and errors.request_host or ""))
assert.falsy(errors.request_path)
assert.False(valid)
end
end)
it("should accept valid request_host", function()
local valids = {"hello.com", "hello.fr", "test.hello.com", "1991.io", "hello.COM",
"HELLO.com", "123helloWORLD.com", "mockbin.123", "mockbin-api.com",
"hello.abcd", "mockbin_api.com", "localhost",
-- punycode examples from RFC3492; https://tools.ietf.org/html/rfc3492#page-14
-- specifically the japanese ones as they mix ascii with escaped characters
"3B-ww4c5e180e575a65lsy2b", "-with-SUPER-MONKEYS-pc58ag80a8qai00g7n9n",
"Hello-Another-Way--fc4qua05auwb3674vfr0b", "2-u9tlzr9756bt3uc0v",
"MajiKoi5-783gue6qz075azm5e", "de-jg4avhby1noc0d", "d9juau41awczczp",
}
for _, v in ipairs(valids) do
local t = {request_host = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.falsy(errors)
assert.True(valid)
end
end)
it("should accept valid wildcard request_host", function()
local valids = {"mockbin.*", "*.mockbin.org"}
for _, v in ipairs(valids) do
local t = {request_host = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.falsy(errors)
assert.True(valid)
end
end)
it("should refuse request_host with more than one wildcard", function()
local api_t = {
name = "mockbin",
request_host = "*.mockbin.*",
upstream_url = "http://mockbin.com"
}
local valid, errors = validate_entity(api_t, api_schema)
assert.False(valid)
assert.equal("Only one wildcard is allowed: *.mockbin.*", errors.request_host)
end)
it("should refuse invalid wildcard request_host", function()
local invalids = {"*mockbin.com", "www.mockbin*", "mock*bin.com"}
for _, v in ipairs(invalids) do
local t = {request_host = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.equal("Invalid wildcard placement: "..v, (errors and errors.request_host or ""))
assert.False(valid)
end
end)
end)
describe("request_path", function()
it("should complain if it is an empty string", function()
local t = {request_path = "", upstream_url = "http://mockbin.com"}
local valid, errors = validate_entity(t, api_schema)
assert.False(valid)
assert.equal("At least a 'request_host' or a 'request_path' must be specified", errors.request_host)
assert.equal("At least a 'request_host' or a 'request_path' must be specified", errors.request_path)
end)
it("should not accept reserved characters from RFC 3986", function()
local invalids = {"/[a-z]{3}"}
for _, v in ipairs(invalids) do
local t = {request_path = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.False(valid)
assert.equal("must only contain alphanumeric and '., -, _, ~, /, %' characters", errors.request_path)
end
end)
it("should accept unreserved characters from RFC 3986", function()
local valids = {"/abcd~user-2"}
for _, v in ipairs(valids) do
local t = {request_path = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.falsy(errors)
assert.True(valid)
end
end)
it("should not accept bad %-encoded characters", function()
local invalids = {
"/some%2words",
"/some%0Xwords",
"/some%2Gwords",
"/some%20words%",
"/some%20words%a",
"/some%20words%ax",
}
local errstr = { "%2w", "%0X", "%2G", "%", "%a", "%ax" }
for i, v in ipairs(invalids) do
local t = {request_path = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.False(valid)
assert.equal("must use proper encoding; '"..errstr[i].."' is invalid", errors.request_path)
end
end)
it("should accept properly %-encoded characters", function()
local valids = {"/abcd%aa%10%ff%AA%FF"}
for _, v in ipairs(valids) do
local t = {request_path = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.falsy(errors)
assert.True(valid)
end
end)
it("should not accept without prefix slash", function()
local invalids = {"status", "status/123"}
for _, v in ipairs(invalids) do
local t = {request_path = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.False(valid)
assert.equal("must be prefixed with slash: '"..v.."'", errors.request_path)
end
end)
it("should accept root (prefix slash)", function()
local valid, errors = validate_entity({
name = "mockbin",
request_path = "/",
upstream_url = "http://mockbin.com"
}, api_schema)
assert.falsy(errors)
assert.True(valid)
end)
it("should not accept invalid URI", function()
local invalids = {"//status", "/status//123", "/status/123//"}
for _, v in ipairs(invalids) do
local t = {request_path = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.False(valid)
assert.equal("invalid: '"..v.."'", errors.request_path)
end
end)
it("should remove trailing slash", function()
local valids = {"/status/", "/status/123/"}
for _, v in ipairs(valids) do
local t = {request_path = v, upstream_url = "http://mockbin.com", name = "mockbin"}
local valid, errors = validate_entity(t, api_schema)
assert.falsy(errors)
assert.equal(string.sub(v, 1, -2), t.request_path)
assert.True(valid)
end
end)
end)
it("should validate without a request_path", function()
local valid, errors = validate_entity({
request_host = "mockbin.com",
upstream_url = "http://mockbin.com"
}, api_schema)
assert.falsy(errors)
assert.True(valid)
end)
it("should complain if missing request_host and request_path", function()
local valid, errors = validate_entity({
name = "mockbin"
}, api_schema)
assert.False(valid)
assert.equal("At least a 'request_host' or a 'request_path' must be specified", errors.request_path)
assert.equal("At least a 'request_host' or a 'request_path' must be specified", errors.request_host)
local valid, errors = validate_entity({
name = "mockbin",
request_path = true
}, api_schema)
assert.False(valid)
assert.equal("request_path is not a string", errors.request_path)
assert.equal("At least a 'request_host' or a 'request_path' must be specified", errors.request_host)
end)
it("should set the name from request_host if not set", function()
local t = {request_host = "mockbin.com", upstream_url = "http://mockbin.com"}
local valid, errors = validate_entity(t, api_schema)
assert.falsy(errors)
assert.True(valid)
assert.equal("mockbin.com", t.name)
end)
it("should set the name from request_path if not set", function()
local t = {request_path = "/mockbin", upstream_url = "http://mockbin.com"}
local valid, errors = validate_entity(t, api_schema)
assert.falsy(errors)
assert.True(valid)
assert.equal("mockbin", t.name)
end)
it("should normalize a name for URI if coming from request_host or request_path", function()
local t = {upstream_url = "http://mockbin.com", request_host = "mockbin.com"}
local valid, errors = validate_entity(t, api_schema)
assert.True(valid)
assert.falsy(errors)
assert.equal("mockbin.com", t.name)
t = {upstream_url = "http://mockbin.com", request_path = "/mockbin/status"}
valid, errors = validate_entity(t, api_schema)
assert.True(valid)
assert.falsy(errors)
assert.equal("mockbin-status", t.name)
end)
end)
--
-- Consumer
--
describe("Consumers", function()
it("should require a `custom_id` or `username`", function()
local valid, errors = validate_entity({}, consumer_schema)
assert.False(valid)
assert.equal("At least a 'custom_id' or a 'username' must be specified", errors.username)
assert.equal("At least a 'custom_id' or a 'username' must be specified", errors.custom_id)
valid, errors = validate_entity({ username = "" }, consumer_schema)
assert.False(valid)
assert.equal("At least a 'custom_id' or a 'username' must be specified", errors.username)
assert.equal("At least a 'custom_id' or a 'username' must be specified", errors.custom_id)
valid, errors = validate_entity({ username = true }, consumer_schema)
assert.False(valid)
assert.equal("username is not a string", errors.username)
assert.equal("At least a 'custom_id' or a 'username' must be specified", errors.custom_id)
end)
end)
--
-- Plugins
--
describe("Plugins Configurations", function()
local dao_stub = {
find_all = function()
return {}
end
}
it("should not validate if the plugin doesn't exist (not installed)", function()
local valid, errors = validate_entity({name = "world domination"}, plugins_schema)
assert.False(valid)
assert.equal("Plugin \"world domination\" not found", errors.config)
end)
it("should validate a plugin configuration's `config` field", function()
-- Success
local plugin = {name = "key-auth", api_id = "stub", config = {key_names = {"x-kong-key"}}}
local valid = validate_entity(plugin, plugins_schema, {dao = dao_stub})
assert.True(valid)
-- Failure
plugin = {name = "rate-limiting", api_id = "stub", config = { second = "hello" }}
local valid, errors = validate_entity(plugin, plugins_schema, {dao = dao_stub})
assert.False(valid)
assert.equal("second is not a number", errors["config.second"])
end)
it("should have an empty config if none is specified and if the config schema does not have default", function()
-- Insert key-auth, whose config has some default values that should be set
local plugin = {name = "key-auth", api_id = "stub"}
local valid = validate_entity(plugin, plugins_schema, {dao = dao_stub})
assert.same({key_names = {"apikey"}, hide_credentials = false}, plugin.config)
assert.True(valid)
end)
it("should be valid if no value is specified for a subfield and if the config schema has default as empty array", function()
-- Insert response-transformer, whose default config has no default values, and should be empty
local plugin2 = {name = "response-transformer", api_id = "stub"}
local valid = validate_entity(plugin2, plugins_schema, {dao = dao_stub})
assert.same({
remove = {
headers = {},
json = {}
},
replace = {
headers = {},
json = {}
},
add = {
headers = {},
json = {}
},
append = {
headers = {},
json = {}
}
}, plugin2.config)
assert.True(valid)
end)
describe("self_check", function()
it("should refuse `consumer_id` if specified in the config schema", function()
local stub_config_schema = {
no_consumer = true,
fields = {
string = {type = "string", required = true}
}
}
plugins_schema.fields.config.schema = function()
return stub_config_schema
end
local valid, _, err = validate_entity({name = "stub", api_id = "0000", consumer_id = "0000", config = {string = "foo"}}, plugins_schema)
assert.False(valid)
assert.equal("No consumer can be configured for that plugin", err.message)
valid, err = validate_entity({name = "stub", api_id = "0000", config = {string = "foo"}}, plugins_schema, {dao = dao_stub})
assert.True(valid)
assert.falsy(err)
end)
end)
end)
describe("update", function()
it("should only validate updated fields", function()
local t = {request_host = "", upstream_url = "http://mockbin.com"}
local valid, errors = validate_entity(t, api_schema, {
update = true
})
assert.False(valid)
assert.same({
request_host = "At least a 'request_host' or a 'request_path' must be specified"
}, errors)
end)
end)
end)
| apache-2.0 |
Neopallium/lua-pb | pb/proto/grammar.lua | 1 | 5648 | -- Copyright (c) 2010-2011 by Robert G. Jakabosky <bobby@neoawareness.com>
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
local upper = string.upper
local sfind = string.find
local mod_path = string.match(...,".*%.") or ''
local lp = require"lpeg"
local util = require(mod_path .. 'util')
local scanner = require(mod_path .. 'scanner')
local error = scanner.error
local P=lp.P
local S=lp.S
local V=lp.V
local R=lp.R
local B=lp.B
local C=lp.C
local Cf=lp.Cf
local Cc=lp.Cc
module(...)
-- Copyright (c) 2007 Humberto Saraiva Nazareno dos Anjos.
-- function 'rfind' copied from "leg.parser" in "Leg - LPeg-powered Lua 5.1 grammar"
-- Searches for the last substring in s which matches pattern
local function rfind(s, pattern, init, finish)
init = init or #s
finish = finish or 1
for i = init, finish, -1 do
local lfind, rfind = sfind(s, pattern, i)
if lfind and rfind then
return lfind, rfind
end
end
return nil
end
local function eV(val)
return (V(val) + error("expected '" .. val .. "'"))
end
local function eP(str)
return (P(str) + error("expected '" .. str .. "'"))
end
-------------------------------------------------------------------------------
------------------------- Protocol Buffers grammer rules
-------------------------------------------------------------------------------
local S=V'IGNORED'
local listOf = util.listOf
local E=S* eV';'
rules = {
-- initial rule
[1] = 'Proto';
IGNORED = scanner.IGNORED, -- seen as S below
EPSILON = P(true),
EOF = scanner.EOF,
BOF = scanner.BOF,
ID = scanner.IDENTIFIER,
IntLit = scanner.INTEGER,
SIntLit = scanner.SINTEGER,
NumLit = scanner.NUMERIC,
SNumLit = scanner.SNUMERIC,
StrLit = scanner.STRING,
-- identifiers
Ident = scanner.IDENTIFIER,
Name = V'Ident' * ( V'.' * V'Ident')^0,
GroupName = R'AZ' * (V'Ident')^0,
UserType = (V'.')^-1 * V'Name',
-- Top-level
Proto = (S* (V'Message' + V'Extend' + V'Enum' + V'Syntax' + V'Import' + V'Package' + V'Option' +
V'Service' + V';'))^0 *S,
Syntax = V'SYNTAX' *S* eV'=' *S* eV'StrLit' *E,
Import = V'IMPORT' *S* eV'StrLit' *E,
Package = V'PACKAGE' *S* eV'Name' *E,
Option = V'OPTION' *S* V'OptionBody' *E,
OptionBody = eV'Name' *S* eV'=' *S* eV'Constant',
Extend = V'EXTEND' *S* eV'UserType' *S* eV'{' * V'ExtendBody' *S* eV'}',
ExtendBody = (S* (V'Group' + V'Field' + V';'))^0,
Enum = V'ENUM' *S* V'ID' *S* eV'{' * (S* (V'Option' + V'EnumField' + V';'))^0 *S* eV'}',
EnumField = V'ID' *S* eV'=' *S* eV'SIntLit' *E,
Service = V'SERVICE' *S* eV'ID' *S* eV'{' * (S* (V'Option' + V'rpc' + V';'))^0 *S* eV'}',
rpc = V'RPC' *S* eV'ID' *S* eV'(' *S* V'UserType' *S* V')' *S*
eV'RETURNS' *S* eV'(' *S* eV'UserType' *S* eV')' *E,
Group = V'FieldRule' *S* V'GROUP' *S* eV'GroupName' *S* eV'=' *S* eV'IntLit' *S* eV'{' *
V'MessageBody' *S* eV'}',
Message = V'MESSAGE' *S* eV'ID' *S* eV'{' * V'MessageBody' *S* eV'}',
MessageBody = (S* (V'Group' + V'Field' + V'Enum' + V'Message' + V'Extend' + V'Extensions'
+ V'Option' + V';'))^0,
Field = V'FieldRule' *S* eV'Type' *S* eV'ID' *S* eV'=' *S* eV'IntLit' *S*
( V'[' *S* V'FieldOptions' *S* eV']')^-1 *E,
FieldOptions = listOf(V'OptionBody', S* V',' *S),
FieldRule = (V'REQUIRED' + V'OPTIONAL' + V'REPEATED'),
Extensions = V'EXTENSIONS' *S* V'ExtensionList' *E,
ExtensionList = listOf(V'Extension', S* V',' *S),
Extension = eV'IntLit' *S* (V'TO' *S*
(V'IntLit' + V'MAX' + error("expected integer or 'max'")) )^-1,
Type = (V'DOUBLE' + V'FLOAT' +
V'INT32' + V'INT64' +
V'UINT32' + V'UINT64' +
V'SINT32' + V'SINT64' +
V'FIXED32' + V'FIXED64' +
V'SFIXED32' + V'SFIXED64' +
V'BOOL' +
V'STRING' + V'BYTES' + V'UserType'),
BoolLit = (V'TRUE' + V'FALSE'),
Constant = (V'BoolLit' + V'ID' + V'SNumLit' + V'StrLit'),
}
-- add keywords and symbols to grammar
util.complete(rules, scanner.keywords)
util.complete(rules, scanner.symbols)
-- Copyright (c) 2007 Humberto Saraiva Nazareno dos Anjos.
-- function 'check' copied from "leg.parser" in "Leg - LPeg-powered Lua 5.1 grammar"
function check(input)
local builder = P(rules)
local result = builder:match(input)
if result ~= #input + 1 then -- failure, build the error message
local init, _ = rfind(input, '\n*', result - 1)
local _, finish = sfind(input, '\n*', result + 1)
init = init or 0
finish = finish or #input
local line = scanner.lines(input:sub(1, result))
local vicinity = util.show_text(input:sub(init + 1, finish))
return false, 'Syntax error at line '..line..', near "'..vicinity..'"'
end
return true
end
function apply(extraRules, captures)
return util.apply(rules, extraRules, captures)
end
| mit |
Mortazamakasaadi/conky | AConky/AConky/.lua.lua | 1 | 6347 | --[[
Ring Meters by londonali1010 (2009)
This script draws percentage meters as rings. It is fully customisable; all options are described in the script.
IMPORTANT: if you are using the 'cpu' function, it will cause a segmentation fault if it tries to draw a ring straight away. The if statement on line 145 uses a delay to make sure that this doesn't happen. It calculates the length of the delay by the number of updates since Conky started. Generally, a value of 5s is long enough, so if you update Conky every 1s, use update_num > 5 in that if statement (the default). If you only update Conky every 2s, you should change it to update_num > 3; conversely if you update Conky every 0.5s, you should use update_num > 10. ALSO, if you change your Conky, is it best to use "killall conky; conky" to update it, otherwise the update_num will not be reset and you will get an error.
To call this script in Conky, use the following (assuming that you save this script to ~/scripts/rings.lua):
lua_load ~/scripts/rings-v1.2.1.lua
lua_draw_hook_pre ring_stats
Changelog:
+ v1.2.1 -- Fixed minor bug that caused script to crash if conky_parse() returns a nil value (20.10.2009)
+ v1.2 -- Added option for the ending angle of the rings (07.10.2009)
+ v1.1 -- Added options for the starting angle of the rings, and added the "max" variable, to allow for variables that output a numerical value rather than a percentage (29.09.2009)
+ v1.0 -- Original release (28.09.2009)
]]
settings_table = {
{
name='cpu',
arg='cpu0',
max=100,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0x00C9FF,
fg_alpha=1.0,
x=35, y=35,
radius=29,
thickness=7,
start_angle=0,
end_angle=360
},
{
name='memperc',
arg='',
max=100,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0xf0f8ff,
fg_alpha=1.0,
x=35, y=135,
radius=29,
thickness=7,
start_angle=0,
end_angle=360
},
{
name='swapperc',
arg='',
max=100,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0x47B13E,
fg_alpha=1.0,
x=35, y=235,
radius=29,
thickness=7,
start_angle=0,
end_angle=360
},
{
name='upspeedf',
arg='wlp8s0',
max=50,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0x00FF00,
fg_alpha=1.0,
x=35, y=335,
radius=29,
thickness=7,
start_angle=0,
end_angle=360
},
{
name='downspeedf',
arg='wlp8s0',
max=100,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0x1ba1e2,
fg_alpha=1.0,
x=35, y=435,
radius=29,
thickness=7,
start_angle=0,
end_angle=360
},
{
name='fs_used_perc',
arg='/',
max=100,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0xFF2C34,
fg_alpha=1.0,
x=35, y=535,
radius=29,
thickness=7,
start_angle=0,
end_angle=360
},
{
name='fs_used_perc',
arg='/home',
max=100,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0xEAE710,
fg_alpha=1.0,
x=35, y=635,
radius=29,
thickness=7,
start_angle=0,
end_angle=360
},
{
name='battery_percent',
arg='/BAT1',
max=100,
bg_colour=0xffffff,
bg_alpha=0.0,
fg_colour=0x00C9FF,
fg_alpha=1.0,
x=279, y=130,
radius=115,
thickness=5,
start_angle=0,
end_angle=360
},
}
settings_t = {
}
require 'cairo'
function rgb_to_r_g_b(colour,alpha)
return ((colour / 0x10000) % 0x100) / 255., ((colour / 0x100) % 0x100) / 255., (colour % 0x100) / 255., alpha
end
function draw_ring(cr,t,pt)
local w,h=conky_window.width,conky_window.height
local xc,yc,ring_r,ring_w,sa,ea=pt['x'],pt['y'],pt['radius'],pt['thickness'],pt['start_angle'],pt['end_angle']
local bgc, bga, fgc, fga=pt['bg_colour'], pt['bg_alpha'], pt['fg_colour'], pt['fg_alpha']
local angle_0=sa*(2*math.pi/360)-math.pi/2
local angle_f=ea*(2*math.pi/360)-math.pi/2
local t_arc=t*(angle_f-angle_0)
-- Draw background ring
cairo_arc(cr,xc,yc,ring_r,angle_0,angle_f)
cairo_set_source_rgba(cr,rgb_to_r_g_b(bgc,bga))
cairo_set_line_width(cr,ring_w)
cairo_stroke(cr)
-- Draw indicator ring
cairo_arc(cr,xc,yc,ring_r,angle_0,angle_0+t_arc)
cairo_set_source_rgba(cr,rgb_to_r_g_b(fgc,fga))
cairo_stroke(cr)
end
function draw_ring_cc(cr,t,pt)
local w,h=conky_window.width,conky_window.height
local xc,yc,ring_r,ring_w,sa,ea=pt['x'],pt['y'],pt['radius'],pt['thickness'],pt['start_angle'],pt['end_angle']
local bgc, bga, fgc, fga=pt['bg_colour'], pt['bg_alpha'], pt['fg_colour'], pt['fg_alpha']
local angle_0=sa*(2*math.pi/360)-math.pi/2
local angle_f=ea*(2*math.pi/360)-math.pi/2
local t_arc=t*(angle_f-angle_0)
-- Draw background ring
cairo_arc_negative(cr,xc,yc,ring_r,angle_0,angle_f)
cairo_set_source_rgba(cr,rgb_to_r_g_b(bgc,bga))
cairo_set_line_width(cr,ring_w)
cairo_stroke(cr)
-- Draw indicator ring
cairo_arc_negative(cr,xc,yc,ring_r,angle_0,angle_0+t_arc)
cairo_set_source_rgba(cr,rgb_to_r_g_b(fgc,fga))
cairo_stroke(cr)
end
function conky_ring_stats()
local function setup_rings(cr,pt)
local str=''
local value=0
str=string.format('${%s %s}',pt['name'],pt['arg'])
str=conky_parse(str)
value=tonumber(str)
if value == nil then value = 0 end
pct=value/pt['max']
draw_ring(cr,pct,pt)
end
local function setup_rings_cc(cr,pt)
local str=''
local value=0
str=string.format('${%s %s}',pt['name'],pt['arg'])
str=conky_parse(str)
value=tonumber(str)
if value == nil then value = 0 end
pct=value/pt['max']
draw_ring_cc(cr,pct,pt)
end
if conky_window==nil then return end
local cs=cairo_xlib_surface_create(conky_window.display,conky_window.drawable,conky_window.visual, conky_window.width,conky_window.height)
local cr=cairo_create(cs)
local updates=conky_parse('${updates}')
update_num=tonumber(updates)
if update_num>5 then
for i in pairs(settings_table) do
setup_rings(cr,settings_table[i])
end
for i in pairs(settings_t) do
setup_rings_cc(cr,settings_t[i])
end
end
end
require 'imlib2'
function init_drawing_surface()
imlib_set_cache_size(4096 * 1024)
imlib_context_set_dither(1)
end
function draw_image()
init_drawing_surface()
--you'll need to change the path here (keep it absolute!)
image = imlib_load_image("/home/mak/.conky/AConky/conky.png")
if image == nil then return end
imlib_context_set_image(image)
imlib_render_image_on_drawable(0,0)
imlib_free_image()
end
function conky_start()
if conky_window == nil then return end
draw_image()
end
| gpl-2.0 |
rathersleepy/gamecode4 | Assets/Scripts/TeapotStates.lua | 44 | 13650 | --========================================================================
-- ActorManager.lua : Defines all the states for an AI controlled teapot
--
-- Part of the GameCode4 Application
--
-- GameCode4 is the sample application that encapsulates much of the source code
-- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
-- "Rez" Graham, published by Charles River Media.
-- ISBN-10: 1133776574 | ISBN-13: 978-1133776574
--
-- If this source code has found it's way to you, and you think it has helped you
-- in any way, do the authors a favor and buy a new copy of the book - there are
-- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
-- by clicking here:
-- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
--
-- There's a companion web site at http://www.mcshaffry.com/GameCode/
--
-- The source code is managed and maintained through Google Code:
-- http://code.google.com/p/gamecode4/
--
-- (c) Copyright 2012 Michael L. McShaffry and David Graham
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Lesser GPL v3
-- as published by the Free Software Foundation.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
-- http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
--
-- You should have received a copy of the GNU Lesser GPL v3
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
--
--========================================================================
-----------------------------------------------------------------------------------------------------------------------
-- TeapotState - Chapter 18, page 619
-- This is the base class for all Teapot states
-----------------------------------------------------------------------------------------------------------------------
TeapotState = class(nil,
{
_teapot = nil,
_teapotMoveSpeed = 5.25,
});
function TeapotState:Init()
if (self._teapot == nil) then
print("Invalid teapot in TeapotState");
return false;
end
return true;
end
function TeapotState:Update(deltaMs)
error("Calling unimplemented TeapotState.Update() fucntion");
end
-----------------------------------------------------------------------------------------------------------------------
-- PatrolState
-----------------------------------------------------------------------------------------------------------------------
PatrolState = class(TeapotState,
{
name = "PatrolState",
_patrolPoints =
{
Vec3:Create({ x = 20, y = 1, z = 20 }),
Vec3:Create({ x = -20, y = 1, z = 20 }),
};
_patrolPointIndex = 1;
_patrolSpeedMultiplier = 0.75;
_hasStartedRotation = false;
_hasFinishedRotating = false;
_angularAcceleration = 7;
_waitTimer = 0;
});
function PatrolState:Update(deltaMs)
if (self._waitTimer > 0) then
self._waitTimer = self._waitTimer - deltaMs;
return;
end
local teapotPos = Vec3:Create(self._teapot:GetPos());
local diff = self._patrolPoints[self._patrolPointIndex] - teapotPos;
if (not self._hasFinishedRotating) then
-- get necessary rotation
local targetOrientation = GccMath.GetYRotationFromVector(diff); -- this is the orientation we need to be at to face the player
local currOrientation = self._teapot:GetYOrientationRadians();
-- if we're not facing the right direction, start rotating if we haven't already
if (math.abs(targetOrientation - currOrientation) > 0.01) then
if (not self._hasStartedRotation) then
self._teapot:RotateY(targetOrientation);
self._targetOrientation = targetOrientation;
self._hasStartedRotation = true;
end
else
self._hasFinishedRotating = true;
end
else -- done rotating
-- grab the distance to the patrol point and see if we're already there
local distanceToPatrolPoint = diff:Length();
if (distanceToPatrolPoint < 0.1) then
self:GetNextPatrolPoint();
return;
end
-- not there yet so calculate the velocity vector, which provides direction and speed
local velocityVector = Vec3:Create(diff); -- clone the diff vector
velocityVector:Normalize();
local speed = (self._teapotMoveSpeed * self._patrolSpeedMultiplier) * (deltaMs / 1000);
velocityVector = velocityVector * speed;
-- if we're about to overshoot our desitination, adjust the velocity so that we land on it
if (velocityVector:Length() > distanceToPatrolPoint) then
velocityVector = diff;
end
-- send the event
teapotPos = teapotPos + velocityVector;
self._teapot:SetPosition(teapotPos.x, teapotPos.y, teapotPos.z);
end
end
function PatrolState:GetNextPatrolPoint()
-- update the patrol point index and wrap if necessary
self._patrolPointIndex = self._patrolPointIndex + 1;
if (self._patrolPointIndex > #self._patrolPoints) then
self._patrolPointIndex = 1;
end
-- reset rotation flags
self._hasStartedRotation = false;
self._hasFinishedRotating = false;
-- wait here for a bit
self._waitTimer = 1000;
end
-----------------------------------------------------------------------------------------------------------------------
-- AttackState
-----------------------------------------------------------------------------------------------------------------------
AttackState = class(TeapotState,
{
name = "AttackState",
_hasStartedRotating = false,
_targetOrientation = nil,
_weaponsRange = {15, 18},
_fireInterval = 1500,
_fireTimer = 0,
});
function AttackState:Init()
self.base.Init(self);
-- initialize target orientation to something reasonable
self._targetOrientation = self._teapot:GetYOrientationRadians();
end
function AttackState:Update(deltaMs)
-- update the fire timer
self._fireTimer = self._fireTimer + deltaMs;
-- get necessary rotation
local playerPos = Vec3:Create(g_actorMgr:GetPlayer():GetPos());
local teapotPos = Vec3:Create(self._teapot:GetPos());
local diff = playerPos - teapotPos;
local targetOrientation = GccMath.GetYRotationFromVector(diff); -- this is the orientation we need to be at to face the player
local currOrientation = self._teapot:GetYOrientationRadians();
-- see if we need to recalculate the rotation
if (math.abs(self._targetOrientation - targetOrientation) > 0.01) then
self._hasStartedRotation = false;
end
-- if we're not facing the right direction, start rotating if we haven't already
if (math.abs(targetOrientation - currOrientation) > 0.01) then
if (not self._hasStartedRotation) then
self._teapot:RotateY(targetOrientation);
self._targetOrientation = targetOrientation;
self._hasStartedRotation = true;
end
-- if we're already facing the right direction, pretend we rotated there
elseif (not self._hasStartedRotation) then
self._hasStartedRotation = true;
-- if we get here, we're done rotating
else
self._hasStartedRotation = false;
local distanceToPlayer = diff:Length();
diff:Normalize();
-- check to see if we're within firing range
if (distanceToPlayer >= self._weaponsRange[1] and distanceToPlayer <= self._weaponsRange[2]) then
self:_AttemptToFireWeapon();
-- not in range, so towards (or away from) then player
else
-- teapot is too close, back up
if (distanceToPlayer < self._weaponsRange[1]) then
diff = diff * -1;
end
local speed = self._teapotMoveSpeed * (deltaMs / 1000);
diff = diff * speed;
-- QueueEvent(EventType.EvtData_AiTranslate, {id = self._teapot:GetActorId(), distanceAndDirection = diff});
teapotPos = teapotPos + diff;
self._teapot:SetPosition(teapotPos.x, teapotPos.y, teapotPos.z);
end
end
end
function AttackState:_AttemptToFireWeapon()
if (self._fireTimer >= self._fireInterval) then
QueueEvent(EventType.EvtData_Fire_Weapon, {id = self._teapot:GetActorId()});
self._fireTimer = 0;
end
end
-----------------------------------------------------------------------------------------------------------------------
-- RunAwayState
-----------------------------------------------------------------------------------------------------------------------
RunAwayState = class(TeapotState,
{
name = "RunAwayState",
_runPoints =
{
Vec3:Create({ x = 25, y = 1, z = 25 }),
Vec3:Create({ x = -25, y = 1, z = 25 }),
Vec3:Create({ x = 25, y = 1, z = -25 }),
Vec3:Create({ x = -25, y = 1, z = -25 }),
},
_runPointIndex = 0;
_hasRotated = false;
_checkForBetterRunPointTimer = 0;
_checkForBetterRunPointFrequency = 2000; -- check for a better run point every 2 seconds
});
function RunAwayState:Init()
self.base.Init(self);
self:_FindRunPoint();
end
function RunAwayState:Update(deltaMs)
-- update the timer and see if it's time to check for a better run point
self._checkForBetterRunPointTimer = self._checkForBetterRunPointTimer + deltaMs;
if (self._checkForBetterRunPointTimer >= self._checkForBetterRunPointFrequency) then
self:_FindRunPoint();
self._checkForBetterRunPointTimer = 0;
end
-- grab the teapot position and the delta to the run point
local teapotPos = Vec3:Create(self._teapot:GetPos());
local diff = self._runPoints[self._runPointIndex] - teapotPos;
if (not self._hasRotated) then
local teapotPos = Vec3:Create(self._teapot:GetPos());
local diff = self._runPoints[self._runPointIndex] - teapotPos;
local targetOrientation = GccMath.GetYRotationFromVector(diff); -- this is the orientation we need to be at to face the player
local currOrientation = self._teapot:GetYOrientationRadians();
-- already facing the right way
if (math.abs(currOrientation - targetOrientation) < 0.01) then
self._hasRotated = true;
-- start rotating
else
self._teapot:RotateY(targetOrientation);
self._hasRotated = true;
end
return;
-- teapot has already started rotation so start moving
else
-- grab the distance to the run point and see if we're already there
local distanceToRunPoint = diff:Length();
if (distanceToRunPoint < 0.1) then
return;
end
-- not there yet so calculate the velocity vector, which provides direction and speed
local velocityVector = Vec3:Create(diff); -- clone the diff vector
velocityVector:Normalize();
local speed = self._teapotMoveSpeed * (deltaMs / 1000);
velocityVector = velocityVector * speed;
-- if we're about to overshoot our desitination, adjust the velocity so that we land on it
if (velocityVector:Length() > distanceToRunPoint) then
velocityVector = diff;
end
-- send the event
-- QueueEvent(EventType.EvtData_AiTranslate, {id = self._teapot:GetActorId(), distanceAndDirection = velocityVector});
teapotPos = teapotPos + velocityVector;
self._teapot:SetPosition(teapotPos.x, teapotPos.y, teapotPos.z);
end
end
function RunAwayState:_FindRunPoint()
local oldRunPoint = self._runPointIndex;
local playerPos = Vec3:Create(g_actorMgr:GetPlayer():GetPos());
-- find the furthest run point from the player
local bestDistance2 = nil;
for index, value in ipairs(self._runPoints) do
local diff = value - playerPos;
local distance2 = diff:Length2();
if (bestDistance2 == nil or distance2 > bestDistance2) then
self._runPointIndex = index;
bestDistance2 = distance2;
end
end
-- if we found a better run point, we need to rotate to the new point
if (self._runPointIndex ~= oldRunPoint) then
self._hasRotated = false;
end
return (self._runPointIndex ~= oldRunPoint);
end
-----------------------------------------------------------------------------------------------------------------------
-- WatchPlayerState (for debugging)
-----------------------------------------------------------------------------------------------------------------------
WatchPlayerState = class(TeapotState,
{
name = "WatchPlayerState"
});
function WatchPlayerState:Init()
self.base.Init(self);
end
function WatchPlayerState:Update(deltaMs)
-- grab the teapot position and the delta to the run point
local teapotPos = Vec3:Create(self._teapot:GetPos());
local playerPos = Vec3:Create(g_actorMgr:GetPlayer():GetPos());
local diff = playerPos - teapotPos;
local targetOrientation = GccMath.GetYRotationFromVector(diff); -- this is the orientation we need to be at to face the player
self._teapot:RotateY(targetOrientation);
end
-----------------------------------------------------------------------------------------------------------------------
-- RotateState (for debugging)
-----------------------------------------------------------------------------------------------------------------------
RotateState = class(TeapotState,
{
name = "RotateState"
});
function RotateState:Init()
self.base.Init(self);
self._teapot:RotateY(0);
self._nextOrientation = 0.5;
self._delayTime = 5000;
self._timer = self._delayTime;
end
function RotateState:Update(deltaMs)
-- update timer
if (self._timer > 0) then
self._timer = self._timer - deltaMs;
return;
end
self._timer = self._delayTime;
self._teapot:RotateY(self._nextOrientation);
self._nextOrientation = self._nextOrientation + 0.5;
GccMath.WrapPi(self._nextOrientation);
end
| lgpl-3.0 |
syj2010syj/All-star-Battle | map/lua/game.lua | 1 | 6885 | game = {}
local game = game
game.debug = jass.s__sys_Debug
game.heroes = {}
game.trg_hero_spell = jass.CreateTrigger()
game.trg_hero_skill = jass.CreateTrigger()
function game.initHero(u)
table.insert(game.heroes, u)
if jass.GetOwningPlayer(u) == jass.GetLocalPlayer() then
game.selfHero = u
end
local p = player.j_player(jass.GetOwningPlayer(u))
p.hero = u
event('注册英雄', {hero = u, player = p})
jass.TriggerRegisterUnitEvent(game.trg_hero_spell, u, jass.EVENT_UNIT_SPELL_EFFECT)
jass.TriggerRegisterUnitEvent(game.trg_hero_skill, u, jass.EVENT_UNIT_HERO_SKILL)
end
jass.TriggerAddCondition(game.trg_hero_spell, jass.Condition(
function()
event('英雄发动技能', {from = jass.GetTriggerUnit(), to = jass.GetSpellTargetUnit(), skill = jass.GetSpellAbilityId()})
end
))
jass.TriggerAddCondition(game.trg_hero_skill, jass.Condition(
function()
event('英雄学习技能', {from = jass.GetTriggerUnit(), skill = jass.GetLearnedSkill()})
end
))
game.trg_unit_spell = jass.CreateTrigger()
for i = 1, 12 do
jass.TriggerRegisterPlayerUnitEvent(game.trg_unit_spell, player[i].handle, jass.EVENT_PLAYER_UNIT_SPELL_EFFECT, nil)
end
jass.TriggerAddCondition(game.trg_unit_spell, jass.Condition(
function()
event('单位发动技能', {from = jass.GetTriggerUnit(), to = jass.GetSpellTargetUnit(), skill = jass.GetSpellAbilityId(), player = player.j_player(jass.GetTriggerPlayer())})
end
))
game.trg_unit_death = jass.CreateTrigger()
for i = 1, 12 do
jass.TriggerRegisterPlayerUnitEvent(game.trg_unit_death, player[i].handle, jass.EVENT_PLAYER_UNIT_DEATH, nil)
end
jass.TriggerAddCondition(game.trg_unit_death, jass.Condition(
function()
event('单位死亡', {from = jass.GetKillingUnit(), to = jass.GetSpellTargetUnit(), player = player.j_player(jass.GetTriggerPlayer())})
end
))
function game.self()
return game.selfHero
end
function hook.UnitWakeUp(u, f)
game.initHero(u)
end
function hook.SetUnitRescueRange(u, r, f)
if jass.GetUnitTypeId(u) == 0 then
if r + 0 == 23333 then
cmd.start()
end
return
end
if r < 0 then
game[math.floor(0 - r)](u)
else
return f(u, r)
end
end
--一方通行-重力移动冷却2秒
game[1] = function(u)
local ab = japi.EXGetUnitAbility(u, |A0II|)
local lv = jass.GetUnitAbilityLevel(u, |A0II|)
japi.EXSetAbilityDataReal(ab, lv, 105, 2)
japi.EXSetAbilityState(ab, 1, 2)
japi.EXSetAbilityDataReal(ab, lv, 105, 0)
end
--一方通行-重力移动冷却1秒
game[2] = function(u)
local ab = japi.EXGetUnitAbility(u, |A0II|)
local lv = jass.GetUnitAbilityLevel(u, |A0II|)
japi.EXSetAbilityDataReal(ab, lv, 105, 1)
japi.EXSetAbilityState(ab, 1, 1)
japi.EXSetAbilityDataReal(ab, lv, 105, 0)
end
--三笠阿克曼-技能耗蓝增加50%(废弃)
game.table_3 = {}
game.table_4 = {
[|A0PX|] = true,
[|A0PZ|] = true,
[|A0Q0|] = true,
[|A0Q1|] = true,
}
game[3] = function(u)
local data = {}
local t = timer.loop(0.1, true,
function()
for i = 0, 99 do
local ab = japi.EXGetUnitAbilityByIndex(u, i)
if ab == 0 then
return
end
local id = japi.EXGetAbilityId(ab)
local lv = jass.GetUnitAbilityLevel(u, id)
local mp = japi.EXGetAbilityDataInteger(ab, lv, 104)
if mp > 0 and game.table_4[id] then
if data[id] then
mp = mp - (data[id][lv] or 0)
end
data[id] = {}
data[id][lv] = math.floor(mp * 0.5)
mp = mp + data[id][lv]
japi.EXSetAbilityDataInteger(ab, lv, 104, mp)
end
end
end
)
game.table_3[u] = {t, data}
end
game[4] = function(u)
if not game.table_3[u] then
return
end
local t = game.table_3[u][1]
local data = game.table_3[u][2]
t:destroy()
for i = 0, 99 do
local ab = japi.EXGetUnitAbilityByIndex(u, i)
if ab == 0 then
return
end
local id = japi.EXGetAbilityId(ab)
local lv = jass.GetUnitAbilityLevel(u, id)
local mp = japi.EXGetAbilityDataInteger(ab, lv, 104)
if mp > 0 and game.table_4[id] then
if data[id] then
mp = mp - (data[id][lv] or 0)
end
japi.EXSetAbilityDataInteger(ab, lv, 104, mp)
end
end
end
--连杀后死亡
game[5] = function(u)
local name = jass.GetPlayerName(jass.Player(12))
local p = jass.GetOwningPlayer(u)
jass.SetPlayerName(jass.Player(12), '阎魔爱')
if p == jass.GetLocalPlayer() then
japi.EXDisplayChat(jass.Player(12), 3, '|cff505050充满罪恶的灵魂、想死一遍看看吗?|r')
end
jass.SetPlayerName(jass.Player(12), name)
end
--克劳德暴击触发
game.table_6 = setmetatable({}, {__index = function() return 0 end})
game.table_7 = setmetatable({}, {__index = function() return 0 end})
game[6] = function(u)
game.table_6[u] = game.table_6[u] + 1
end
game[7] = function(u)
game.table_7[u] = game.table_7[u] + 1
if game.table_7[u] % 10 == 0 then
jass.SetPlayerName(jass.Player(12), '|cffff88cc' .. cmd.getMaidName(true) .. '|r')
if jass.GetOwningPlayer(u) == jass.GetLocalPlayer() then
japi.EXDisplayChat(jass.Player(12), 3, ('|cffff88cc主人,从您学习了[一刀两断]后一共攻击了%d次,其中暴击了%d次|r'):format(game.table_6[u], game.table_7[u]))
local s = game.table_7[u] / game.table_6[u] * 100
local w
if s > 33 then
w = '赶紧去买彩票吧!'
elseif s > 25 then
w = 'RP真不错啊!'
elseif s < 15 then
w = '建议洗把脸再回来玩?'
else
w = '加油加油~'
end
japi.EXDisplayChat(jass.Player(12), 3, ('|cffff88cc综合暴击率为%.2f%%,%s|r'):format(s, w))
end
end
end
| apache-2.0 |
lxl1140989/dmsdk | feeds/luci/applications/luci-samba/luasrc/model/cbi/samba.lua | 79 | 2602 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
m = Map("samba", translate("Network Shares"))
s = m:section(TypedSection, "samba", "Samba")
s.anonymous = true
s:tab("general", translate("General Settings"))
s:tab("template", translate("Edit Template"))
s:taboption("general", Value, "name", translate("Hostname"))
s:taboption("general", Value, "description", translate("Description"))
s:taboption("general", Value, "workgroup", translate("Workgroup"))
s:taboption("general", Value, "homes", translate("Share home-directories"),
translate("Allow system users to reach their home directories via " ..
"network shares"))
tmpl = s:taboption("template", Value, "_tmpl",
translate("Edit the template that is used for generating the samba configuration."),
translate("This is the content of the file '/etc/samba/smb.conf.template' from which your samba configuration will be generated. " ..
"Values enclosed by pipe symbols ('|') should not be changed. They get their values from the 'General Settings' tab."))
tmpl.template = "cbi/tvalue"
tmpl.rows = 20
function tmpl.cfgvalue(self, section)
return nixio.fs.readfile("/etc/samba/smb.conf.template")
end
function tmpl.write(self, section, value)
value = value:gsub("\r\n?", "\n")
nixio.fs.writefile("//etc/samba/smb.conf.template", value)
end
s = m:section(TypedSection, "sambashare", translate("Shared Directories"))
s.anonymous = true
s.addremove = true
s.template = "cbi/tblsection"
s:option(Value, "name", translate("Name"))
pth = s:option(Value, "path", translate("Path"))
if nixio.fs.access("/etc/config/fstab") then
pth.titleref = luci.dispatcher.build_url("admin", "system", "fstab")
end
s:option(Value, "users", translate("Allowed users")).rmempty = true
ro = s:option(Flag, "read_only", translate("Read-only"))
ro.rmempty = false
ro.enabled = "yes"
ro.disabled = "no"
go = s:option(Flag, "guest_ok", translate("Allow guests"))
go.rmempty = false
go.enabled = "yes"
go.disabled = "no"
cm = s:option(Value, "create_mask", translate("Create mask"),
translate("Mask for new files"))
cm.rmempty = true
cm.size = 4
dm = s:option(Value, "dir_mask", translate("Directory mask"),
translate("Mask for new directories"))
dm.rmempty = true
dm.size = 4
return m
| gpl-2.0 |
Sewerbird/blooming-suns | src_old/resource/SpriteInstance.lua | 1 | 1560 | --SpriteInstance
SpriteInstance = {}
SpriteInstance.new = function (init)
local init = init or {}
if init.sprite == nil then
error("Sprite instance without sprite ref: " .. inspect(init))
end
local self = {
sprite_ref = init.sprite_ref or GlobalSpriteBank.sprites[init.sprite],
curr_anim = init.curr_anim or "idle",
curr_frame = init.curr_frame or 1,
timer = init.timer or 0,
position = init.position or nil
}
self.changeAnim = function (anim)
if anim == self.curr_anim then return end
self.curr_anim = anim
self.curr_frame = 1
self.timer = 0
end
self.update = function (dt)
self.timer = self.timer + dt
if self.timer > self.sprite_ref.frame_duration then
self.timer = self.timer % self.sprite_ref.frame_duration
self.curr_frame = self.curr_frame + 1
if self.curr_frame > table.getn(self.sprite_ref.animations[self.curr_anim]) then
self.curr_frame = 1
end
end
end
self.draw = function ()
love.graphics.draw(
self.sprite_ref.spritesheet.img,
self.sprite_ref.animations[self.curr_anim][self.curr_frame],
self.position.x,
self.position.y,
0, --rotation
self.sprite_ref.scale_x,
self.sprite_ref.scale_y
)
end
self.getCurrentDimension = function ()
local cutout = self.sprite_ref.anim_spec[self.curr_anim][self.curr_frame]
local width = (cutout[3]) * self.sprite_ref.scale_x
local height = (cutout[4]) * self.sprite_ref.scale_y
return {w = width, h = height}
end
return self
end
| gpl-3.0 |
Mutos/SoC-Test-001 | dat/factions/spawn/civilian.lua | 11 | 1283 | include("dat/factions/spawn/common.lua")
-- @brief Spawns a single small ship.
function spawn_patrol ()
local pilots = {}
local civships = {{"Civilian Schroedinger", 8},
{"Civilian Llama", 8},
{"Civilian Gawain", 8},
{"Civilian Hyena", 13}
}
local select = rnd.rnd(1, #civships)
scom.addPilot( pilots, civships[select][1], civships[select][2] );
return pilots
end
-- @brief Creation hook.
function create ( max )
local weights = {}
-- Create weights for spawn table
weights[ spawn_patrol ] = 100
-- Create spawn table base on weights
spawn_table = scom.createSpawnTable( weights )
-- Calculate spawn data
spawn_data = scom.choose( spawn_table )
return scom.calcNextSpawn( 0, scom.presence(spawn_data), max )
end
-- @brief Spawning hook
function spawn ( presence, max )
local pilots
-- Over limit
if presence > max then
return 5
end
-- Actually spawn the pilots
pilots = scom.spawn( spawn_data )
-- Calculate spawn data
spawn_data = scom.choose( spawn_table )
return scom.calcNextSpawn( presence, scom.presence(spawn_data), max ), pilots
end
| gpl-3.0 |
Insurgencygame/LivingDead | TheLivingDeadv0.1.sdd/units/unused/corack.lua | 1 | 3031 | return {
corack = {
acceleration = 0.2039999961853,
brakerate = 0.42500001192093,
buildcostenergy = 5428,
buildcostmetal = 319,
builddistance = 136,
builder = true,
buildpic = "CORACK.DDS",
buildtime = 9709,
canmove = true,
category = "KBOT MOBILE ALL NOTSUB NOWEAPON NOTSHIP NOTAIR NOTHOVER SURFACE",
corpse = "DEAD",
description = "Tech Level 2",
energymake = 14,
energystorage = 100,
energyuse = 14,
explodeas = "BIG_UNITEX",
footprintx = 2,
footprintz = 2,
idleautoheal = 5,
idletime = 1800,
maxdamage = 900,
maxslope = 20,
maxvelocity = 1.1000000238419,
maxwaterdepth = 25,
metalmake = 0.14000000059605,
metalstorage = 100,
movementclass = "KBOT2",
name = "Advanced Construction Kbot",
objectname = "CORACK",
radardistance = 50,
seismicsignature = 0,
selfdestructas = "BIG_UNIT",
sightdistance = 318.5,
smoothanim = true,
terraformspeed = 900,
turnrate = 935,
upright = true,
workertime = 180,
buildoptions = {
[10] = "corarad",
[11] = "corshroud",
[12] = "corfort",
[13] = "corasp",
[14] = "cortarg",
[15] = "corsd",
[16] = "corgate",
[17] = "cortoast",
[18] = "corvipe",
[19] = "cordoom",
[1] = "corfus",
[20] = "corflak",
[21] = "screamer",
[22] = "cortron",
[23] = "corfmd",
[24] = "corsilo",
[25] = "corint",
[26] = "corbuzz",
[27] = "corlab",
[28] = "coralab",
[2] = "corgant",
[3] = "cmgeo",
[4] = "corbhmth",
[5] = "cormoho",
[6] = "cormexp",
[7] = "cormmkr",
[8] = "coruwadves",
[9] = "coruwadvms",
},
featuredefs = {
dead = {
blocking = true,
category = "corpses",
collisionvolumeoffsets = "0.0 -1.11450195313e-05 -6.82949829102",
collisionvolumescales = "22.0 23.11277771 24.3265991211",
collisionvolumetype = "Box",
damage = 540,
description = "Advanced Construction Kbot Wreckage",
energy = 0,
featuredead = "HEAP",
featurereclamate = "SMUDGE01",
footprintx = 2,
footprintz = 2,
height = 20,
hitdensity = 100,
metal = 207,
object = "CORACK_DEAD",
reclaimable = true,
seqnamereclamate = "TREE1RECLAMATE",
world = "All Worlds",
},
heap = {
blocking = false,
category = "heaps",
damage = 270,
description = "Advanced Construction Kbot Heap",
energy = 0,
featurereclamate = "SMUDGE01",
footprintx = 2,
footprintz = 2,
height = 4,
hitdensity = 100,
metal = 83,
object = "2X2B",
reclaimable = true,
seqnamereclamate = "TREE1RECLAMATE",
world = "All Worlds",
},
},
sounds = {
build = "nanlath2",
canceldestruct = "cancel2",
capture = "capture2",
repair = "repair2",
underattack = "warning1",
working = "reclaim1",
cant = {
[1] = "cantdo4",
},
count = {
[1] = "count6",
[2] = "count5",
[3] = "count4",
[4] = "count3",
[5] = "count2",
[6] = "count1",
},
ok = {
[1] = "kbcormov",
},
select = {
[1] = "kbcorsel",
},
},
},
}
| gpl-2.0 |
reborndb/reborn | extern/redis-2.8.13/deps/lua/test/sort.lua | 889 | 1494 | -- two implementations of a sort function
-- this is an example only. Lua has now a built-in function "sort"
-- extracted from Programming Pearls, page 110
function qsort(x,l,u,f)
if l<u then
local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u
x[l],x[m]=x[m],x[l] -- swap pivot to first position
local t=x[l] -- pivot value
m=l
local i=l+1
while i<=u do
-- invariant: x[l+1..m] < t <= x[m+1..i-1]
if f(x[i],t) then
m=m+1
x[m],x[i]=x[i],x[m] -- swap x[i] and x[m]
end
i=i+1
end
x[l],x[m]=x[m],x[l] -- swap pivot to a valid place
-- x[l+1..m-1] < x[m] <= x[m+1..u]
qsort(x,l,m-1,f)
qsort(x,m+1,u,f)
end
end
function selectionsort(x,n,f)
local i=1
while i<=n do
local m,j=i,i+1
while j<=n do
if f(x[j],x[m]) then m=j end
j=j+1
end
x[i],x[m]=x[m],x[i] -- swap x[i] and x[m]
i=i+1
end
end
function show(m,x)
io.write(m,"\n\t")
local i=1
while x[i] do
io.write(x[i])
i=i+1
if x[i] then io.write(",") end
end
io.write("\n")
end
function testsorts(x)
local n=1
while x[n] do n=n+1 end; n=n-1 -- count elements
show("original",x)
qsort(x,1,n,function (x,y) return x<y end)
show("after quicksort",x)
selectionsort(x,n,function (x,y) return x>y end)
show("after reverse selection sort",x)
qsort(x,1,n,function (x,y) return x<y end)
show("after quicksort again",x)
end
-- array to be sorted
x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"}
testsorts(x)
| mit |
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