repo_name
stringlengths
6
69
path
stringlengths
6
178
copies
stringclasses
278 values
size
stringlengths
4
7
content
stringlengths
671
917k
license
stringclasses
15 values
TheAnswer/FirstTest
bin/scripts/slashcommands/skills/kipUpShot.lua
1
2564
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 KipUpShotSlashCommand = { name = "kipupshot", alternativeNames = "", animation = "", invalidStateMask = 3894805552, --alert, berzerk, tumbling, frozen, swimming, glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner, invalidPostures = "3,5,6,7,8,9,10,11,12,13,14,4,", target = 1, targeType = 2, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 1, } AddKipUpShotSlashCommand(KipUpShotSlashCommand)
lgpl-3.0
weiDDD/WSSParticleSystem
cocos2d/cocos/scripting/lua-bindings/auto/api/Manifest.lua
1
1599
-------------------------------- -- @module Manifest -- @extend Ref -- @parent_module cc -------------------------------- -- @brief Gets remote manifest file url. -- @function [parent=#Manifest] getManifestFileUrl -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @brief Check whether the version informations have been fully loaded -- @function [parent=#Manifest] isVersionLoaded -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @brief Check whether the manifest have been fully loaded -- @function [parent=#Manifest] isLoaded -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @brief Gets remote package url. -- @function [parent=#Manifest] getPackageUrl -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @brief Gets manifest version. -- @function [parent=#Manifest] getVersion -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @brief Gets remote version file url. -- @function [parent=#Manifest] getVersionFileUrl -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @brief Get the search paths list related to the Manifest. -- @function [parent=#Manifest] getSearchPaths -- @param self -- @return array_table#array_table ret (return value: array_table) return nil
apache-2.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/dathomir/npcs/fsVillage/kylaenaHaley.lua
1
4447
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. kylaenaHaley = Creature:new { objectName = "kylaenaHaley", -- Lua Object Name creatureType = "NPC", faction = "Sith Shadow 0", gender = "", speciesName = "kylaena_haley", stfName = "mob/creature_names", objectCRC = 3989382798, socialGroup = "Sith Shadow 0", level = 103, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG, healthMax = 19400, healthMin = 15900, strength = 0, constitution = 0, actionMax = 19400, actionMin = 15900, quickness = 0, stamina = 0, mindMax = 19400, mindMin = 15900, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 80, energy = 80, electricity = 80, stun = 80, blast = 80, heat = 80, cold = 80, acid = 80, lightsaber = 0, accuracy = 0, healer = 1, pack = 1, herd = 0, stalker = 0, killer = 1, ferocity = 0, aggressive = 1, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "", -- File path to weapon -> object\xxx\xxx\xx weaponName = "", -- Name ex. 'a Vibrolance' weaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 0, weaponMaxDamage = 0, weaponAttackSpeed = 0, weaponDamageType = "", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "villageAttack1" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(kylaenaHaley, 3989382798) -- Add to Global Table
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/spawns/dantooine/dungeons/dantariMokkVillage.lua
1
2620
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. spawnCreature(mokkClanLeader, 1, 5573.08, -635.405) spawnCreature(mokkWarrior, 1, 5566.81, -644.43) spawnCreature(mokkHarvester, 1, 5590.45, -614.236) spawnCreature(mokkHarvester, 1, 5534.22, -692.701) spawnCreature(mokkSoothsayer, 1, 5595.45, -622.07) spawnCreature(mokkTribesman, 1, 5592.03, -646.633) spawnCreature(mokkPrimalist, 1, 5544.92, -682.596) spawnCreature(mokkPrimalist, 1, 5568.59, -655.277) spawnCreature(mokkHerbalist, 1, 5527.23, -696.351) spawnCreature(mokkShaman, 1, 5555.51, -618.376) spawnCreature(mokkTribesman, 1, 5516.51, -708.176) spawnCreature(mokkWarrior, 1, 5573.73, -646.79)
lgpl-3.0
Hammerspoon/hammerspoon
extensions/tangent/tangent.lua
4
74064
--- === hs.tangent === --- --- Tangent Control Surface Extension --- --- **API Version:** TUBE Version 3.2 - TIPC Rev 4 (22nd February 2017) --- --- This plugin allows Hammerspoon to communicate with Tangent's range of panels, such as their Element, Virtual Element Apps, Wave, Ripple and any future panels. --- --- The Tangent Unified Bridge Engine (TUBE) is made up of two software elements, the Mapper and the Hub. The Hub communicates with your application via the --- TUBE Inter Process Communications (TIPC). TIPC is a standardised protocol to allow any application that supports it to communicate with any current and --- future panels produced by Tangent via the TUBE Hub. --- --- You can download the Tangent Developer Support Pack & Tangent Hub Installer for Mac [here](http://www.tangentwave.co.uk/developer-support/). --- --- This extension was thrown together by [Chris Hocking](https://github.com/latenitefilms), then dramatically improved by [David Peterson](https://github.com/randomeizer) for [CommandPost](http://commandpost.io). local log = require("hs.logger").new("tangent") local inspect = require("hs.inspect") local fs = require("hs.fs") local socket = require("hs.socket") local timer = require("hs.timer") local unpack, pack, format = string.unpack, string.pack, string.format -------------------------------------------------------------------------------- -- -- THE MODULE: -- -------------------------------------------------------------------------------- local mod = {} -------------------------------------------------------------------------------- -- MODULE CONSTANTS: -------------------------------------------------------------------------------- --- hs.tangent.fromHub -> table --- Constant --- Definitions for IPC Commands from the HUB to Hammerspoon. --- --- Notes: --- * `connected` - a connection is established with the Hub. --- * `disconnected` - the connection is dropped with the Hub. --- * `initiateComms` - sent when the Hub wants to initiate communications. --- * `parameterChange` - a parameter was incremented. --- * `parameterReset` - a parameter was reset. --- * `parameterValueRequest` - the Hub wants the current value of the parameter. --- * `menuChange` - The menu was changed, `+1` or `-1`. --- * `menuReset` - The menu was reset. --- * `menuStringRequest` - The application should send a `menuString` with the current value. --- * `actionOn` - An action button was pressed. --- * `actionOff` - An action button was released. --- * `modeChange` - The current mode was changed. --- * `transport` - The transport. --- * `unmanagedPanelCapabilities` - Send by the Hub to advertise an unmanaged panel. --- * `unmanagedButtonDown` - A button on an unmanaged panel was pressed. --- * `unmanagedButtonUp` - A button on an unmanaged panel was released. --- * `unmanagedEncoderChange` - An encoder (dial/wheel) on an unmanaged panel changed. --- * `unmanagedDisplayRefresh` - Triggered when an unmanaged panel's display needs to update. --- * `panelConnectionState` - A panel's connection state changed. mod.fromHub = { -------------------------------------------------------------------------------- -- Custom Notifications: -------------------------------------------------------------------------------- connected = 0xFF01, disconnected = 0xFF02, -------------------------------------------------------------------------------- -- Official Definitions: -------------------------------------------------------------------------------- initiateComms = 0x01, parameterChange = 0x02, parameterReset = 0x03, parameterValueRequest = 0x04, menuChange = 0x05, menuReset = 0x06, menuStringRequest = 0x07, actionOn = 0x08, modeChange = 0x09, transport = 0x0A, actionOff = 0x0B, unmanagedPanelCapabilities = 0x30, unmanagedButtonDown = 0x31, unmanagedButtonUp = 0x32, unmanagedEncoderChange = 0x33, unmanagedDisplayRefresh = 0x34, panelConnectionState = 0x35, } --- hs.tangent.toHub -> table --- Constant --- Definitions for IPC Commands from Hammerspoon to the HUB. mod.toHub = { applicationDefinition = 0x81, parameterValue = 0x82, menuString = 0x83, allChange = 0x84, modeValue = 0x85, displayText = 0x86, unmanagedPanelCapabilitiesRequest = 0xA0, unmanagedDisplayWrite = 0xA1, renameControl = 0xA2, highlightControl = 0xA3, indicateControl = 0xA4, panelConnectionStatesRequest = 0xA5, } mod.reserved = { --- hs.tangent.reserved.action -> table --- Constant --- Definitions for reserved action IDs. --- --- Notes: --- * `alt` - toggles the 'ALT' function. --- * `nextKnobBank` - switches to the next knob bank. --- * `prevKnobBank` - switches to the previous knob bank. --- * `nextButtonBank` - switches to the next button bank. --- * `prevBasketBank` - switches to the previous button bank. --- * `nextTrackerballBank` - switches to the next trackerball bank. --- * `prevTrackerballBank` - switches to the previous trackerball bank. --- * `nextMode` - switches to the next mode. --- * `prevMode` - switches to the previous mode. --- * `goToMode` - switches to the specified mode, requiring a Argument with the mode ID. --- * `toggleJogShuttle` - toggles jog/shuttle mode. --- * `toggleMouseEmulation` - toggles mouse emulation. --- * `fakeKeypress` - generates a keypress, requiring an Argument with the key code. --- * `showHUD` - shows the HUD on screen. --- * `goToKnobBank` - goes to the specific knob bank, requiring an Argument with the bank number. --- * `goToButtonBank` - goes to the specific button bank, requiring an Argument with the bank number. --- * `goToTrackerballBank` - goes to the specific trackerball bank, requiring an Argument with the bank number. action = { _ = 0x80000000, alt = 0x80000001, nextKnobBank = 0x80000002, prevKnobBank = 0x80000003, nextButtonBank = 0x80000004, prevButtonBank = 0x80000005, nextTrackerballBank = 0x80000006, prevTrackerballBank = 0x80000007, nextMode = 0x80000009, prevMode = 0x8000000A, goToMode = 0x8000000B, toggleJogShuttle = 0x8000000C, toggleMouseEmulation = 0x8000000D, fakeKeypress = 0x8000000E, showHUD = 0x8000000F, goToKnobBank = 0x80000010, goToButtonBank = 0x80000011, goToTrackerballBank = 0x80000012, }, --- hs.tangent.reserved.parameter -> table --- Constant --- A table of reserved parameter IDs. --- --- Notes: --- * `transportRing` - transport ring. --- * `fakeKeypress` - sends a fake keypress. parameter = { _ = 0x81000000, transportRing = 0x81000001, fakeKeypress = 0x81000002, }, menu = { _ = 0x82000000, } } --- hs.tangent.panelType -> table --- Constant --- Tangent Panel Types. mod.panelType = { [0x03] = "CP200-BK", [0x04] = "CP200-K", [0x05] = "CP200-TS", [0x09] = "CP200-S", [0x0A] = "Wave", [0x0C] = "Element-Tk", [0x0D] = "Element-Mf", [0x0E] = "Element-Kb", [0x0F] = "Element-Bt", [0x11] = "Ripple", } -- ERROR_OFFSET -> number -- Constant -- Error Offset. local ERROR_OFFSET = -1 -------------------------------------------------------------------------------- -- HELPER FUNCTIONS: -------------------------------------------------------------------------------- -- isNumber(value) -> boolean -- Function -- Checks to see whether or not `value` is a number. -- -- Parameters: -- * value - The value to check. -- -- Returns: -- * A boolean. local function isNumber(value) return type(value) == "number" end -- isNotTable(value) -> boolean -- Function -- Checks to see whether or not `value` is not a table. -- -- Parameters: -- * value - The value to check. -- -- Returns: -- * A boolean. local function isNotTable(value) return type(value) ~= "table" end -- isNotList(value) -> boolean -- Function -- Checks to see whether or not `value` is not a list. -- -- Parameters: -- * value - The value to check. -- -- Returns: -- * A boolean. local function isNotList(value) return isNotTable(value) or #value == 0 end -- doesDirectoryExist(path) -> string -- Function -- Returns whether or not a directory exists. -- -- Parameters: -- * path - the path of the directory you want to check as a string. -- -- Returns: -- * `true` if the directory exists otherwise `false` local function doesDirectoryExist(path) if path then local attr = fs.attributes(path) return attr and attr.mode == 'directory' else return false end end -- doesFileExist(path) -> boolean -- Function -- Returns whether or not a file exists. -- -- Parameters: -- * path - Path to the file -- -- Returns: -- * `true` if the file exists otherwise `false` local function doesFileExist(path) if path == nil then return nil end local attr = fs.attributes(path) if type(attr) == "table" then return true else return false end end -- getPanelType(id) -> string -- Function -- Returns the Panel Type based on an ID -- -- Parameters: -- * id - ID of the Panel Type you want to return -- -- Returns: -- * Panel Type as string local function getPanelType(id) return mod.panelType[id] end -- byteStringToNumber(str, offset, numberOfBytes[, signed]) -> number, number -- Function -- Translates a Byte String into a Number -- -- Parameters: -- * str - The string you want to translate -- * offset - An offset -- * numberOfBytes - Number of bytes -- * signed - `true` if it's a signed integer otherwise `false`. Defaults to `false`. -- -- Returns: -- * A number value -- * The new offset local function byteStringToNumber(str, offset, numberOfBytes, signed) local fmt = (signed and ">i" or ">I") .. tostring(numberOfBytes) return unpack(fmt, str, offset) end -- byteStringToFloat(str, offset) -> number, number -- Function -- Translates a Byte String into a Float Number -- -- Parameters: -- * str - The string you want to translate -- * offset - An offset -- -- Returns: -- * A number value -- * The new offset local function byteStringToFloat(str, offset) return unpack(">f", str, offset) end -- byteStringToBoolean(str, offset, numberOfBytes) -> boolean, number -- Function -- Translates a Byte String into a Boolean -- -- Parameters: -- * str - The string you want to translate -- * offset - An offset -- * numberOfBytes - Number of bytes -- -- Returns: -- * A boolean value -- * The new offset local function byteStringToBoolean(str, offset, numberOfBytes) local x = byteStringToNumber(str, offset, numberOfBytes) return x == 1 or false, offset + numberOfBytes end -- numberToByteString(n) -> string -- Function -- Translates a number into a byte string. -- -- Parameters: -- * n - The number you want to translate -- -- Returns: -- * A string local function numberToByteString(n) if type(n) ~= "number" then log.ef("numberToByteString() was fed something other than a number") return nil end return pack(">I4", n) end -- floatToByteString(n) -> string -- Function -- Translates a float number into a byte string. -- -- Parameters: -- * n - The number you want to translate -- -- Returns: -- * A string local function floatToByteString(n) if type(n) ~= "number" then log.ef("floatToByteString() was fed something other than a number") return nil end return pack(">f", n) end -- booleanToByteString(value) -> string -- Function -- Translates a boolean into a byte string. -- -- Parameters: -- * value - The boolean you want to translate -- -- Returns: -- * A string local function booleanToByteString(value) if value == true then return numberToByteString(1) else return numberToByteString(0) end end -- validCallback() -> boolean -- Function -- Checks to see if the callback is valid. -- -- Parameters: -- * None -- -- Returns: -- * `true` if valid otherwise `false`. local function validCallback() return type(mod._callback) == "function" end -- processCommands(commands) -> none -- Function -- Triggers the callback using the contents of the buffer. -- -- Parameters: -- * None -- -- Returns: -- * None local function processCommands(commands) -------------------------------------------------------------------------------- -- Trigger the callback: -------------------------------------------------------------------------------- if mod._callback then local success, result = xpcall(function() mod._callback(commands) end, debug.traceback) if not success then log.ef("Error in Tangent Callback: %s", result) end end end -- errorResponse(message) -> nil, number -- Function -- Writes an error message to the Hammerspoon Console. -- -- Parameters: -- * message - The error message. -- -- Returns: -- * `nil` -- * The error offset number. local function errorResponse(message) log.ef(message) return nil, ERROR_OFFSET end -- receiveHandler -> table -- Variable -- Collection of handlers for messages received from the Hub. local receiveHandler = { -------------------------------------------------------------------------------- -- InitiateComms (0x01) -- * Initiates communication between the Hub and the application. -- * Communicates the quantity, type and IDs of the panels which are -- configured to be connected in the panel-list.xml file. Note that this is -- not the same as the panels which are actually connected – just those -- which are expected to be connected. -- * The length is dictated by the number of panels connected as the details -- of each panel occupies 5 bytes. -- * On receipt the application should respond with the -- ApplicationDefinition (0x81) command. -- -- Format: 0x01, <protocolRev>, <numPanels>, (<mod.panelType>, <panelID>)... -- -- protocolRev: The revision number of the protocol (Unsigned Int) -- numPanels: The number of panels connected (Unsigned Int) -- panelType: The code for the type of panel connected (Unsigned Int) -- panelID: The ID of the panel (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.initiateComms] = function(data, offset) -------------------------------------------------------------------------------- -- Send Application Definition? -------------------------------------------------------------------------------- if mod.automaticallySendApplicationDefinition == true then mod.sendApplicationDefinition() end local protocolRev, numberOfPanels protocolRev, offset = byteStringToNumber(data, offset, 4) numberOfPanels, offset = byteStringToNumber(data, offset, 4) -------------------------------------------------------------------------------- -- Trigger callback: -------------------------------------------------------------------------------- if protocolRev and numberOfPanels and validCallback() then local panels = {} for _ = 1,numberOfPanels do local currentPanelID, currentPanelType currentPanelType, offset = byteStringToNumber(data, offset, 4) currentPanelID, offset = byteStringToNumber(data, offset, 4) table.insert(panels, { panelID = currentPanelID, panelType = getPanelType(currentPanelType), }) end return { protocolRev = protocolRev, numberOfPanels = numberOfPanels, panels = panels, }, offset else return nil, ERROR_OFFSET end end, -------------------------------------------------------------------------------- -- ParameterChange (0x02) -- * Requests that the application increment a parameter. The application needs -- to constrain the value to remain within its maximum and minimum values. -- * On receipt the application should respond to the Hub with the new -- absolute parameter value using the ParameterValue (0x82) command, -- if the value has changed. -- -- Format: 0x02, <paramID>, <increment> -- -- paramID: The ID value of the parameter (Unsigned Int) -- increment: The incremental value which should be applied to the parameter (Float) -------------------------------------------------------------------------------- [mod.fromHub.parameterChange] = function(data, offset) local paramID, increment paramID, offset = byteStringToNumber(data, offset, 4) increment, offset = byteStringToFloat(data, offset) if paramID and increment and validCallback() then return { paramID = paramID, increment = increment, }, offset else return errorResponse("Error translating parameterChange.") end end, -------------------------------------------------------------------------------- -- ParameterReset (0x03) -- * Requests that the application changes a parameter to its reset value. -- * On receipt the application should respond to the Hub with the new absolute -- parameter value using the ParameterValue (0x82) command, if the value -- has changed. -- -- Format: 0x03, <paramID> -- -- paramID: The ID value of the parameter (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.parameterReset] = function(data, offset) local paramID paramID, offset = byteStringToNumber(data, offset, 4) if paramID then return { paramID = paramID, }, offset else return errorResponse("Error translating parameterReset.") end end, -------------------------------------------------------------------------------- -- ParameterValueRequest (0x04) -- * Requests that the application sends a ParameterValue (0x82) command -- to the Hub. -- -- Format: 0x04, <paramID> -- -- paramID: The ID value of the parameter (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.parameterValueRequest] = function(data, offset) local paramID paramID, offset = byteStringToNumber(data, offset, 4) if paramID then return { paramID = paramID, }, offset else return errorResponse("Error translating parameterValueRequest.") end end, -------------------------------------------------------------------------------- -- MenuChange (0x05) -- * Requests the application change a menu index by +1 or -1. -- * We recommend that menus that only have two values (e.g. on/off) should -- toggle their state on receipt of either a +1 or -1 increment value. -- This will allow a single button to toggle the state of such an item -- without the need for separate ‘up’ and ‘down’ buttons. -- -- Format: 0x05, <menuID>, <increment> -- -- menuID: The ID value of the menu (Unsigned Int) -- increment: The incremental amount by which the menu index should be changed which will always be an integer value of +1 or -1 (Signed Int) -------------------------------------------------------------------------------- [mod.fromHub.menuChange] = function(data, offset) local menuID, increment menuID, offset = byteStringToNumber(data, offset, 4) increment, offset = byteStringToNumber(data, offset, 4) if menuID and increment then return { menuID = menuID, increment = increment, }, offset else return errorResponse("Error translating menuChange.") end end, -------------------------------------------------------------------------------- -- MenuReset (0x06) -- * Requests that the application sends a MenuString (0x83) command to the Hub. -- -- Format: 0x06, <menuID> -- -- menuID: The ID value of the menu (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.menuReset] = function(data, offset) local menuID menuID, offset = byteStringToNumber(data, offset, 4) if menuID then return { menuID = menuID, }, offset else return errorResponse("Error translating menuReset.") end end, -------------------------------------------------------------------------------- -- MenuStringRequest (0x07) -- * Requests that the application sends a MenuString (0x83) command to the Hub. -- * On receipt, the application should respond to the Hub with the new menu -- value using the MenuString (0x83) command, if the menu has changed. -- -- Format: 0x07, <menuID> -- -- menuID: The ID value of the menu (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.menuStringRequest] = function(data, offset) local menuID menuID, offset = byteStringToNumber(data, offset, 4) if menuID then return { menuID = menuID, }, offset else return errorResponse("Error translating menuStringRequest.") end end, -------------------------------------------------------------------------------- -- Action On (0x08) -- * Requests that the application performs the specified action. -- -- Format: 0x08, <actionID> -- -- actionID: The ID value of the action (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.actionOn] = function(data, offset) local actionID actionID, offset = byteStringToNumber(data, offset, 4) if actionID then return { actionID = actionID, }, offset else return errorResponse("Error translating actionOn.") end end, -------------------------------------------------------------------------------- -- ModeChange (0x09) -- * Requests that the application changes to the specified mode. -- -- Format: 0x09, <modeID> -- -- modeID: The ID value of the mode (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.modeChange] = function(data, offset) local modeID modeID, offset = byteStringToNumber(data, offset, 4) if modeID then return { modeID = modeID, }, offset else return errorResponse("Error translating modeChange.") end end, -------------------------------------------------------------------------------- -- Transport (0x0A) -- * Requests the application to move the currently active transport. -- * jogValue or shuttleValue will never both be set simultaneously -- * One revolution of the control represents 32 counts by default. -- The user will be able to adjust the sensitivity of Jog & Shuttle -- independently in the TUBE Mapper tool to send more or less than -- 32 counts per revolution. -- -- Format: 0x0A, <jogValue>, <shuttleValue> -- -- jogValue: The number of jog steps to move the transport (Signed Int) -- shuttleValue: An incremental value to add to the shuttle speed (Signed Int) -------------------------------------------------------------------------------- [mod.fromHub.transport] = function(data, offset) local jogValue, shuttleValue jogValue, offset = byteStringToNumber(data, offset, 4, true) shuttleValue, offset = byteStringToNumber(data, offset, 4, true) if jogValue and shuttleValue then return { jogValue = jogValue, shuttleValue = shuttleValue, }, offset else return errorResponse("Error translating transport.") end end, -------------------------------------------------------------------------------- -- ActionOff (0x0B) -- * Requests that the application cancels the specified action. -- * This is typically sent when a button is released. -- -- Format: 0x0B, <actionID> -- -- actionID: The ID value of the action (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.actionOff] = function(data, offset) local actionID actionID, offset = byteStringToNumber(data, offset, 4) if actionID then return { actionID = actionID, }, offset else return errorResponse("Error translating actionOff.") end end, -------------------------------------------------------------------------------- -- UnmanagedPanelCapabilities (0x30) -- * Only used when working in Unmanaged panel mode. -- * Sent in response to a UnmanagedPanelCapabilitiesRequest (0xA0) command. -- * The values returned are those given in the table in Section 18. -- Panel Data for Unmanaged Mode. -- -- Format: 0x30, <panelID>, <numButtons>, <numEncoders>, <numDisplays>, <numDisplayLines>, <numDisplayChars> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -- numButtons: The number of buttons on the panel (Unsigned Int) -- numEncoders: The number of encoders on the panel (Unsigned Int) -- numDisplays: The number of displays on the panel (Unsigned Int) -- numDisplayLines: The number of lines for each display on the panel (Unsigned Int) -- numDisplayChars: The number of characters on each line of each display on the panel (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.unmanagedPanelCapabilities] = function(data, offset) local panelID, numButtons, numEncoders, numDisplays, numDisplayLines, numDisplayChars panelID, offset = byteStringToNumber(data, offset, 4) numButtons, offset = byteStringToNumber(data, offset, 4) numEncoders, offset = byteStringToNumber(data, offset, 4) numDisplays, offset = byteStringToNumber(data, offset, 4) numDisplayLines, offset = byteStringToNumber(data, offset, 4) numDisplayChars, offset = byteStringToNumber(data, offset, 4) if panelID and numButtons and numEncoders and numDisplays and numDisplayLines and numDisplayChars then return { panelID = panelID, numButtons = numButtons, numEncoders = numEncoders, numDisplays = numDisplays, numDisplayLines = numDisplayLines, numDisplayChars = numDisplayChars, }, offset else return errorResponse("Error translating unmanagedPanelCapabilities.") end end, -------------------------------------------------------------------------------- -- UnmanagedButtonDown (0x31) -- * Only used when working in Unmanaged panel mode -- * Issued when a button has been pressed -- -- Format: 0x31, <panelID>, <buttonID> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -- buttonID: The hardware ID of the button (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.unmanagedButtonDown] = function(data, offset) local panelID, buttonID panelID, offset = byteStringToNumber(data, offset, 4) buttonID, offset = byteStringToNumber(data, offset, 4) if panelID and buttonID then return { panelID = panelID, buttonID = buttonID, }, offset else return errorResponse("Error translating unmanagedButtonDown.") end end, -------------------------------------------------------------------------------- -- UnmanagedButtonUp (0x32) -- * Only used when working in Unmanaged panel mode. -- * Issued when a button has been released -- -- Format: 0x32, <panelID>, <buttonID> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -- buttonID: The hardware ID of the button (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.unmanagedButtonUp] = function(data, offset) local panelID, buttonID panelID, offset = byteStringToNumber(data, offset, 4) buttonID, offset = byteStringToNumber(data, offset, 4) if panelID and buttonID then return { panelID = panelID, buttonID = buttonID, }, offset else return errorResponse("Error translating unmanagedButtonUp.") end end, -------------------------------------------------------------------------------- -- UnmanagedEncoderChange (0x33) -- * Only used when working in Unmanaged panel mode. -- * Issued when an encoder has been moved. -- -- Format: 0x33, <panelID>, <encoderID>, <increment> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -- paramID: The hardware ID of the encoder (Unsigned Int) -- increment: The incremental value (Float) -------------------------------------------------------------------------------- [mod.fromHub.unmanagedEncoderChange] = function(data, offset) local panelID, encoderID, increment panelID, offset = byteStringToNumber(data, offset, 4) encoderID, offset = byteStringToNumber(data, offset, 4) increment, offset = byteStringToFloat(data, offset) if panelID and encoderID and increment then return { panelID = panelID, encoderID = encoderID, increment = increment, }, offset else return errorResponse("Error translating unmanagedEncoderChange.") end end, -------------------------------------------------------------------------------- -- UnmanagedDisplayRefresh (0x34) -- * Only used when working in Unmanaged panel mode -- * Issued when a panel has been connected or the focus of the panel has -- been returned to your application. -- * On receipt your application should send all the current information to -- each display on the panel in question. -- -- Format: 0x34, <panelID> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -------------------------------------------------------------------------------- [mod.fromHub.unmanagedDisplayRefresh] = function(data, offset) local panelID panelID, offset = byteStringToNumber(data, offset, 4) if panelID then return { panelID = panelID, }, offset else return errorResponse("Error translating unmanagedDisplayRefresh.") end end, -------------------------------------------------------------------------------- -- PanelConnectionState (0x35) -- * Sent in response to a PanelConnectionStatesRequest (0xA5) command to -- report the current connected/disconnected status of a configured panel. -- -- Format: 0x35, <panelID>, <state> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -- state: The connected state of the panel: 1 if connected, 0 if disconnected (Bool) -------------------------------------------------------------------------------- [mod.fromHub.panelConnectionState] = function(data, offset) local panelID, state panelID, offset = byteStringToNumber(data, offset, 4) state, offset = byteStringToBoolean(data, offset, 4) if panelID and state then return { panelID = panelID, state = state, }, offset else return errorResponse("Error translating panelConnectionState.") end end, } -- processHubCommand(data) -> none -- Function -- Processes a single HUB Command. -- -- Parameters: -- * data - The raw data from the socket. -- -- Returns: -- * None local function processHubCommand(data, offset) local id, command id, offset = byteStringToNumber(data, offset, 4) -- log.df("Processing command %#010x, offset: %d", id, offset) local fn = receiveHandler[id] if fn then local result result, offset = fn(data, offset) if offset == ERROR_OFFSET then command = { id = ERROR_OFFSET, metadata = { details = format("Error while processing command ID: %#010x", id), data = data, offset = offset, } } else command = { id = id, metadata = result } end else command = { id = ERROR_OFFSET, metadata = { details = format("Unrecognised command ID: %#010x", id), data = data, offset = offset, } } end return command, offset end -- processDataFromHub(data) -> none -- Function -- Separates multiple Hub Commands for processing. -- -- Parameters: -- * data - The raw data from the socket. -- -- Returns: -- * None local function processDataFromHub(data) if not validCallback() then -------------------------------------------------------------------------------- -- There's no callback setup, so abort: -------------------------------------------------------------------------------- return end local commands = {} local len = string.len(data) local offset = 1 while offset > 0 and offset < len do local command command, offset = processHubCommand(data, offset) if command then commands[#commands + 1] = command end end -------------------------------------------------------------------------------- -- Process the buffer: -------------------------------------------------------------------------------- processCommands(commands) end -------------------------------------------------------------------------------- -- PRIVATE VARIABLES: -------------------------------------------------------------------------------- -- hs.tangent._buffer -> table -- Variable -- The commands buffer. mod._buffer = {} -- hs.tangent._readBytesRemaining -> number -- Variable -- Number of read bytes remaining. mod._readBytesRemaining = 0 -- hs.tangent._applicationName -> number -- Variable -- Application name as specified in `hs.tangent.connect()` mod._applicationName = nil -- hs.tangent._systemPath -> number -- Variable -- A string containing the absolute path of the directory that contains the Controls and Default Map XML files. mod._systemPath = nil -- hs.tangent._userPath -> number -- Variable -- A string containing the absolute path of the directory that contains the User’s Default Map XML files. mod._userPath = nil -------------------------------------------------------------------------------- -- PUBLIC FUNCTIONS & METHODS: -------------------------------------------------------------------------------- --- hs.tangent.ipAddress -> number --- Variable --- IP Address that the Tangent Hub is located at. Defaults to 127.0.0.1. mod.ipAddress = "127.0.0.1" --- hs.tangent.port -> number --- Variable --- The port that Tangent Hub monitors. Defaults to 64246. mod.port = 64246 --- hs.tangent.automaticallySendApplicationDefinition -> boolean --- Variable --- Automatically send the "Application Definition" response. Defaults to `true`. mod.automaticallySendApplicationDefinition = true --- hs.tangent.setLogLevel(loglevel) -> none --- Function --- Sets the Log Level. --- --- Parameters: --- * loglevel - can be 'nothing', 'error', 'warning', 'info', 'debug', or 'verbose'; or a corresponding number between 0 and 5 --- --- Returns: --- * None function mod.setLogLevel(loglevel) log:setLogLevel(loglevel) socket.setLogLevel(loglevel) end --- hs.tangent.isTangentHubInstalled() -> boolean --- Function --- Checks to see whether or not the Tangent Hub software is installed. --- --- Parameters: --- * None --- --- Returns: --- * `true` if Tangent Hub is installed otherwise `false`. function mod.isTangentHubInstalled() if doesFileExist("/Library/Application Support/Tangent/Hub/TangentHub") then return true else return false end end --- hs.tangent.callback() -> boolean --- Function --- Sets a callback when new messages are received. --- --- Parameters: --- * callbackFn - a function to set as the callback for `hs.tangent`. If the value provided is `nil`, any currently existing callback function is removed. --- --- Returns: --- * `true` if successful otherwise `false` --- --- Notes: --- * Full documentation for the Tangent API can be downloaded [here](http://www.tangentwave.co.uk/download/developer-support-pack/). --- * The callback function should expect 1 argument and should not return anything. --- * The 1 argument will be a table, which can contain one or many commands. Each command is it's own table with the following contents: --- * id - the message ID of the incoming message --- * metadata - A table of data for the Tangent command (see below). --- * The metadata table will return the following, depending on the `id` for the callback: --- * `connected` - Connection to Tangent Hub successfully established. --- * `disconnected` - The connection to Tangent Hub was dropped. --- * `initiateComms` - Initiates communication between the Hub and the application. --- * `protocolRev` - The revision number of the protocol. --- * `numPanels` - The number of panels connected. --- * `panels` --- * `panelID` - The ID of the panel. --- * `panelType` - The type of panel connected. --- * `data` - The raw data from the Tangent Hub --- * `parameterChange` - Requests that the application increment a parameter. --- * `paramID` - The ID value of the parameter. --- * `increment` - The incremental value which should be applied to the parameter. --- * `parameterReset` - Requests that the application changes a parameter to its reset value. --- * `paramID` - The ID value of the parameter. --- * `parameterValueRequest` - Requests that the application sends a `ParameterValue (0x82)` command to the Hub. --- * `paramID` - The ID value of the parameter. --- * `menuChange` - Requests the application change a menu index by +1 or -1. --- * `menuID` - The ID value of the menu. --- * `increment` - The incremental amount by which the menu index should be changed which will always be an integer value of +1 or -1. --- * `menuReset` - Requests that the application changes a menu to its reset value. --- * `menuID` - The ID value of the menu. --- * `menuStringRequest` - Requests that the application sends a `MenuString (0x83)` command to the Hub. --- * `menuID` - The ID value of the menu. --- * `actionOn` - Requests that the application performs the specified action. --- * `actionID` - The ID value of the action. --- * `modeChange` - Requests that the application changes to the specified mode. --- * `modeID` - The ID value of the mode. --- * `transport` - Requests the application to move the currently active transport. --- * `jogValue` - The number of jog steps to move the transport. --- * `shuttleValue` - An incremental value to add to the shuttle speed. --- * `actionOff` - Requests that the application cancels the specified action. --- * `actionID` - The ID value of the action. --- * `unmanagedPanelCapabilities` - Only used when working in Unmanaged panel mode. Sent in response to a `UnmanagedPanelCapabilitiesRequest (0xA0)` command. --- * `panelID` - The ID of the panel as reported in the `InitiateComms` command. --- * `numButtons` - The number of buttons on the panel. --- * `numEncoders` - The number of encoders on the panel. --- * `numDisplays` - The number of displays on the panel. --- * `numDisplayLines` - The number of lines for each display on the panel. --- * `numDisplayChars` - The number of characters on each line of each display on the panel. --- * `unmanagedButtonDown` - Only used when working in Unmanaged panel mode. Issued when a button has been pressed. --- * `panelID` - The ID of the panel as reported in the `InitiateComms` command. --- * `buttonID` - The hardware ID of the button --- * `unmanagedButtonUp` - Only used when working in Unmanaged panel mode. Issued when a button has been released. --- * `panelID` - The ID of the panel as reported in the `InitiateComms` command. --- * `buttonID` - The hardware ID of the button. --- * `unmanagedEncoderChange` - Only used when working in Unmanaged panel mode. Issued when an encoder has been moved. --- * `panelID` - The ID of the panel as reported in the `InitiateComms` command. --- * `paramID` - The hardware ID of the encoder. --- * `increment` - The incremental value. --- * `unmanagedDisplayRefresh` - Only used when working in Unmanaged panel mode. Issued when a panel has been connected or the focus of the panel has been returned to your application. --- * `panelID` - The ID of the panel as reported in the `InitiateComms` command. --- * `panelConnectionState` --- * `panelID` - The ID of the panel as reported in the `InitiateComms` command. --- * `state` - The connected state of the panel, `true` if connected, `false` if disconnected. function mod.callback(callbackFn) if type(callbackFn) == "function" then mod._callback = callbackFn return true elseif type(callbackFn) == "nil" then mod._callback = nil return true else log.ef("Callback recieved an invalid type: %s", type(callbackFn)) return false end end --- hs.tangent.connected() -> boolean --- Function --- Checks to see whether or not you're successfully connected to the Tangent Hub. --- --- Parameters: --- * None --- --- Returns: --- * `true` if connected, otherwise `false` function mod.connected() return mod._socket ~= nil and mod._socket:connected() end --- hs.tangent.send(byteString) -> boolean, string --- Function --- Sends a "bytestring" message to the Tangent Hub. --- --- Parameters: --- * byteString - The string of bytes to send to tangent. --- --- Returns: --- * success - `true` if connected, otherwise `false` --- * errorMessage - An error message if an error occurs, as a string --- --- Notes: --- * This should be a full encoded string for the command you want to send, withouth the leading 'size' section, which the function will calculate automatically. --- * In general, you should use the more specific functions that package the command for you, such as `sendParameterValue(...)`. This function can be used to send a message that this API doesn't yet support. --- * Full documentation for the Tangent API can be downloaded [here](http://www.tangentwave.co.uk/download/developer-support-pack/). function mod.send(byteString) if mod.connected() then if byteString == nil or #byteString == 0 then return false, "No byte string provided" end mod._socket:send(numberToByteString(#byteString)..byteString) return true end return false, "Not connected" end --- hs.tangent.sendApplicationDefinition([appName, systemPath, userPath]) -> boolean, string --- Function --- Sends the application details to the Tangent Hub. --- --- Parameters: --- * appName - The human-readable name of the application. --- * systemPath - A string containing the absolute path of the directory that contains the Controls and Default Map XML files (Path String) --- * userPath - A string containing the absolute path of the directory that contains the User’s Default Map XML files (Path String) --- --- Returns: --- * `true` if successful, `false` and an error message if there was a problem. --- --- Notes: --- * If no details are provided the ones stored in the module are used. function mod.sendApplicationDefinition(appName, systemPath, userPath) appName = appName or mod._applicationName systemPath = systemPath or mod._systemPath userPath = userPath or mod._userPath if not appName then return false, format("Missing or invalid application name: %s", inspect(appName)) end if not systemPath or doesDirectoryExist(systemPath) == false then return false, format("Missing or invalid system path: %s", inspect(systemPath)) end if userPath and doesDirectoryExist(userPath) == false then return false, format("Missing or invalid userPath: %s", inspect(userPath)) end -------------------------------------------------------------------------------- -- Format: 0x81, <appStrLen>, < appStr>, <sysDirStrLen>, <sysDirStr>, <userDirStrLen>, <userDirStr> -- -- appStrLen: The length of appStr (Unsigned Int) -- appStr: A string containing the name of the application (Character String) -- sysDirStrLen: The length of sysDirStr (Unsigned Int) -- sysDirStr: A string containing the absolute path of the directory that contains the Controls and Default Map XML files (Path String) -- usrDirStrLen: The length of usrDirStr (Unsigned Int) -- usrDirStr: A string containing the absolute path of the directory that contains the User’s Default Map XML files (Path String) -------------------------------------------------------------------------------- local byteString = numberToByteString(mod.toHub.applicationDefinition) .. numberToByteString(#appName) .. appName .. numberToByteString(#systemPath) .. systemPath .. numberToByteString(userPath and #userPath or 0) .. (userPath ~= nil and userPath or "") return mod.send(byteString) end --- hs.tangent.sendParameterValue(paramID, value[, atDefault]) -> boolean, string --- Function --- Updates the Hub with a parameter value. --- --- Parameters: --- * paramID - The ID value of the parameter (Unsigned Int) --- * value - The current value of the parameter (Float) --- * atDefault - if `true` the value represents the default. Defaults to `false`. --- --- Returns: --- * `true` if successful, or `false` and an error message if not. --- --- Notes: --- * The Hub then updates the displays of any panels which are currently showing the parameter value. function mod.sendParameterValue(paramID, value, atDefault) -------------------------------------------------------------------------------- -- Format: 0x82, <paramID>, <value>, <atDefault> -- -- paramID: The ID value of the parameter (Unsigned Int) -- value: The current value of the parameter (Float) -- atDefault: True if the value represents the default. Otherwise false (Bool) -------------------------------------------------------------------------------- if not paramID then return false, format("Missing or invalid parameter ID: %s", inspect(paramID)) end if not value or type(value) ~= "number" then return false, format("Missing or invalid value: %s", inspect(value)) end atDefault = atDefault == true local byteString = numberToByteString(mod.toHub.parameterValue) .. numberToByteString(paramID) .. floatToByteString(value) .. booleanToByteString(atDefault) return mod.send(byteString) end --- hs.tangent.sendMenuString(menuID, value[, atDefault]) -> boolean, string --- Function --- Updates the Hub with a menu value. --- --- Parameters: --- * menuID - The ID value of the menu (Unsigned Int) --- * value - The current ‘value’ of the parameter represented as a string --- * atDefault - if `true` the value represents the default. Otherwise `false`. --- --- Returns: --- * `true` if successful, or `false` and an error message if not. --- --- Notes: --- * The Hub then updates the displays of any panels which are currently showing the menu. --- * If a value of `nil` is sent then the Hub will not attempt to display a value for the menu. However the `atDefault` flag will still be recognised. function mod.sendMenuString(menuID, value, atDefault) -------------------------------------------------------------------------------- -- Format: 0x83, <menuID>, <valueStrLen>, <valueStr>, <atDefault> -- -- menuID: The ID value of the menu (Unsigned Int) -- valueStrLen: The length of valueStr (Unsigned Int) -- valueStr: The current ‘value’ of the parameter represented as a string (Character String) -- atDefault: True if the value represents the default. Otherwise false (Bool) -------------------------------------------------------------------------------- if not type(menuID) == "number" then return false, format("Missing or invalid menuID: %s", inspect(menuID)) end value = value or "" atDefault = atDefault == true local byteString = numberToByteString(mod.toHub.menuString) .. numberToByteString(menuID) .. numberToByteString(#value) .. value .. booleanToByteString(atDefault) return mod.send(byteString) end --- hs.tangent.sendAllChange() -> boolean, string --- Function --- Tells the Hub that a large number of software-controls have changed. --- --- Parameters: --- * None --- --- Returns: --- * `true` if successful, or `false` and an error message if not. --- --- Notes: --- * The Hub responds by requesting all the current values of software-controls it is currently controlling. function mod.sendAllChange() -------------------------------------------------------------------------------- -- Format: 0x84 -------------------------------------------------------------------------------- local byteString = numberToByteString(mod.toHub.allChange) return mod.send(byteString) end --- hs.tangent.sendModeValue(modeID) -> boolean, string --- Function --- Updates the Hub with a mode value. --- --- Parameters: --- * modeID - The ID value of the mode (Unsigned Int) --- --- Returns: --- * `true` if successful, or `false` and an error message if not. --- --- Notes: --- * The Hub then changes mode and requests all the current values of software-controls it is controlling. function mod.sendModeValue(modeID) -------------------------------------------------------------------------------- -- Format: 0x85, <modeID> -- -- modeID: The ID value of the mode (Unsigned Int) -------------------------------------------------------------------------------- if not isNumber(modeID) then return false, format("Missing or invalid `modeID`: %s", inspect(modeID)) end local byteString = numberToByteString(mod.toHub.modeValue) .. numberToByteString(modeID) return mod.send(byteString) end --- hs.tangent.sendDisplayText(messages[, doubleHeight]) -> boolean, string --- Function --- Updates the Hub with a number of character strings that will be displayed on connected panels if there is space. --- --- Parameters: --- * messages - A list of messages to send. --- * doubleHeight - An optional list of `boolean`s indicating if the corresponding message is double-height. --- --- Returns: --- * `true` if successful, or `false` and an error message if not. --- --- Notes: --- * Strings may either be 32 character, single height or 16 character double-height. They will be displayed in the order received; the first string displayed at the top of the display. --- * If a string is not defined as double-height then it will occupy the next line. --- * If a string is defined as double-height then it will occupy the next 2 lines. --- * The maximum number of lines which will be used by the application must be indicated in the Controls XML file. --- * Text which exceeds 32 (single-height) or 16 (double-height) characters will be truncated. --- * If all text is single-height, the `doubleHeight` table can be omitted. --- --- Examples: --- --- ```lua --- hs.tangent.sendDisplayText( --- { "Single Height", "Double Height" }, {false, true} --- )``` function mod.sendDisplayText(messages, doubleHeight) -------------------------------------------------------------------------------- -- DisplayText (0x86) -- * Updates the Hub with a number of character strings that will be displayed -- on connected panels if there is space. -- * Strings may either be 32 character, single height or 16 character -- double-height. They will be displayed in the order received; the first -- string displayed at the top of the display. -- * If a string is not defined as double-height then it will occupy the -- next line. -- * If a string is defined as double-height then it will occupy the next -- 2 lines. -- * The maximum number of lines which will be used by the application -- must be indicated in the Controls XML file. -- * If a stateStrLen value of 0 is passed then the line will not be -- overwritten with any information. In this circumstance no data should be -- passed for stateStr and doubleHeight. The next byte will be the -- stateStrLen for the next string. -- -- Format: 0x86, <numStrings>, (<stateStrLen>, <stateStr>, <doubleHeight>)... -- -- numStrings: The number of strings to follow (Unsigned Int) -- stateStrLen: The length of stateStr (Unsigned Int) -- stateStr: A line of status text (Character String) -- doubleHeight: True if the string is to be printed double height. Otherwise false (Bool) -------------------------------------------------------------------------------- if isNotList(messages) then return false, format("The `messages` must be a list of strings: %s", inspect(messages)) end doubleHeight = doubleHeight or {} if isNotTable(doubleHeight) then return false, format("Invalid `doubleHeight` parameter: %s", inspect(doubleHeight)) end local byteString = numberToByteString(mod.toHub.displayText) .. numberToByteString(#messages) for i,value in ipairs(messages) do -------------------------------------------------------------------------------- -- Trim to size: -------------------------------------------------------------------------------- if not type(value) == "string" then return false, format("Invalid message #%s: %s", i, inspect(value)) end local isDouble = doubleHeight[i] local maxLength = isDouble and 16 or 32 value = #value > maxLength and value:sub(0, maxLength) or value byteString = byteString .. numberToByteString(#value) if #value > 0 then byteString = byteString .. value .. booleanToByteString(isDouble) end end return mod.send(byteString) end --- hs.tangent.sendUnmanagedPanelCapabilitiesRequest(panelID) -> boolean, string --- Function --- Requests the Hub to respond with an UnmanagedPanelCapabilities (0x30) command. --- --- Parameters: --- * panelID - The ID of the panel as reported in the InitiateComms command (Unsigned Int) --- --- Returns: --- * `true` if successful, or `false` and an error message if not. --- --- Notes: --- * Only used when working in Unmanaged panel mode function mod.sendUnmanagedPanelCapabilitiesRequest(panelID) -------------------------------------------------------------------------------- -- Format: 0xA0, <panelID> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -------------------------------------------------------------------------------- if not isNumber(panelID) then return false, format("Missing or invalid panel ID: %s", inspect(panelID)) end local byteString = numberToByteString(mod.toHub.unmanagedPanelCapabilitiesRequest) .. numberToByteString(panelID) return mod.send(byteString) end --- hs.tangent.sendUnmanagedDisplayWrite(panelID, displayID, lineNum, pos, message) -> boolean, string --- Function --- Updates the Hub with text that will be displayed on a specific panel at the given line and starting position where supported by the panel capabilities. --- --- Parameters: --- * panelID - The ID of the panel as reported in the InitiateComms command (Unsigned Int) --- * displayID - The ID of the display to be written to (Unsigned Int) --- * lineNum - The line number of the display to be written to with `1` as the top line (Unsigned Int) --- * pos - The position on the line to start writing from with `1` as the first column (Unsigned Int) --- * message - A line of text (Character String) --- --- Returns: --- * `true` if successful, or `false` and an error message if not. --- --- Notes: --- * Only used when working in Unmanaged panel mode. --- * If the most significant bit of any individual text character in `message` is set it will be displayed as inversed with dark text on a light background. function mod.sendUnmanagedDisplayWrite(panelID, displayID, lineNum, pos, message) -------------------------------------------------------------------------------- -- Format: 0xA1, <panelID>, <displayID>, <lineNum>, <pos>, <dispStrLen>, <dispStr> -- -- panelID: The ID of the panel as reported in the InitiateComms command (Unsigned Int) -- displayID: The ID of the display to be written to (Unsigned Int) -- lineNum: The line number of the display to be written to with 0 as the top line (Unsigned Int) -- pos: The position on the line to start writing from with 0 as the first column (Unsigned Int) -- dispStrLen: The length of dispStr (Unsigned Int) -- dispStr: A line of text (Character String) -------------------------------------------------------------------------------- if not isNumber(panelID) then return false, format("Missing or invalid panelID: %s", inspect(panelID)) end if not isNumber(displayID) then return false, format("Missing or invalid displayID: %s", inspect(displayID)) end if not isNumber(lineNum) or lineNum < 1 then return false, format("Missing or invalid lineNum: %s", inspect(lineNum)) end if not isNumber(pos) or pos < 1 then return false, format("Missing or invalid pos: %s", inspect(pos)) end if not type(message) == "string" then return false, format("Missing or invalid message: %s", inspect(message)) end local byteString = numberToByteString(mod.toHub.unmanagedDisplayWrite) .. numberToByteString(panelID) .. numberToByteString(displayID) .. numberToByteString(lineNum-1) .. numberToByteString(pos-1) .. numberToByteString(#message) .. message return mod.send(byteString) end --- hs.tangent.sendRenameControl(targetID, newName) -> boolean, string --- Function --- Renames a control dynamically. --- --- Parameters: --- * targetID - The id of any application defined Parameter, Menu, Action or Mode (Unsigned Int) --- * newName - The new name to apply. --- --- Returns: --- * `true` if successful, `false` and an error message if not. --- --- Notes: --- * The string supplied will replace the normal text which has been derived from the Controls XML file. --- * To remove any existing replacement name set `newName` to `""`, this will remove any renaming and return the system to the normal display text --- * When applied to Modes, the string displayed on buttons which mapped to the reserved "Go To Mode" action for this particular mode will also change. function mod.sendRenameControl(targetID, newName) -------------------------------------------------------------------------------- -- Format: 0xA2, <targetID>, <nameStrLen>, <nameStr> -- -- targetID: The id of any application defined Parameter, Menu, Action or Mode (Unsigned Int) -- nameStrLen: The length of nameStr (Unsigned Int) -------------------------------------------------------------------------------- if not isNumber(targetID) then return false, format("Missing or invalid targetID: %s", inspect(targetID)) end if not type(newName) == "string" then return false, format("Missing or invalid name: %s", inspect(newName)) end local byteString = numberToByteString(mod.toHub.renameControl) .. numberToByteString(targetID) .. numberToByteString(#newName) .. newName return mod.send(byteString) end --- hs.tangent.sendHighlightControl(targetID, active) -> boolean, string --- Function --- Highlights the control on any panel where this feature is available. --- --- Parameters: --- * targetID - The id of any application defined Parameter, Menu, Action or Mode (Unsigned Int) --- * active - If `true`, the control is highlighted, otherwise it is not. --- --- Returns: --- * `true` if sent successfully, `false` and an error message if no. --- --- Notes: --- * When applied to Modes, buttons which are mapped to the reserved "Go To Mode" action for this particular mode will highlight. function mod.sendHighlightControl(targetID, active) -------------------------------------------------------------------------------- -- targetID: The id of any application defined Parameter, Menu, Action or Mode (Unsigned Int) -- state: The state to set. 1 for highlighted, 0 for clear (Unsigned Int) -------------------------------------------------------------------------------- if not isNumber(targetID) then return false, "Missing or invalid paramater: targetID." end local state = active == true and 1 or 0 local byteString = numberToByteString(mod.toHub.highlightControl) .. numberToByteString(targetID) .. numberToByteString(state) return mod.send(byteString) end --- hs.tangent.sendIndicateControl(targetID, indicated) -> boolean, string --- Function --- Sets the Indicator of the control on any panel where this feature is available. --- --- Parameters: --- * targetID - The id of any application defined Parameter, Menu, Action or Mode --- * active - If `true`, the control is indicated, otherwise it is not. --- --- Returns: --- * `true` if sent successfully, `false` and an error message if no. --- --- Notes: --- * This indicator is driven by the `atDefault` argument for Parameters and Menus. This command therefore only applies to controls mapped to Actions and Modes. --- * When applied to Modes, buttons which are mapped to the reserved "Go To Mode" action for this particular mode will have their indicator set. function mod.sendIndicateControl(targetID, active) -------------------------------------------------------------------------------- -- Format: 0xA4, <targetID>, <state> -- -- targetID: The id of any application defined Action or Mode (Unsigned Int) -- state: The state to set. 1 for indicated, 0 for clear (Unsigned Int) -------------------------------------------------------------------------------- if not isNumber(targetID) then return false, "Missing or invalid paramater: targetID." end local state = active == true and 1 or 0 local byteString = numberToByteString(mod.toHub.indicateControl) .. numberToByteString(targetID) .. numberToByteString(state) return mod.send(byteString) end --- hs.tangent.sendPanelConnectionStatesRequest()) --- Function --- Requests the Hub to respond with a sequence of PanelConnectionState (0x35) commands to report the connected/disconnected status of each configured panel --- --- Parameters: --- * None --- --- Returns: --- * `true` if sent successfully, `false` and an error message if not. --- --- Notes: --- * A single request may result in multiple state responses. function mod.sendPanelConnectionStatesRequest() -------------------------------------------------------------------------------- -- Format: 0xA5 -------------------------------------------------------------------------------- local byteString = numberToByteString(mod.toHub.panelConnectionStatesRequest) return mod.send(byteString) end -- notifyDisconnected() -> none -- Function -- Triggers the disconnection notification callback and stops the Connection Watcher. -- -- Parameters: -- * None -- -- Returns: -- * None local function notifyDisconnected() if mod._callback then mod._callback({{id=mod.fromHub.disconnected, metadata={ ipAddress = mod.ipAddress, port = mod.port, }}}) end if mod._connectionWatcher then mod._connectionWatcher:stop() end end -- hs.tangent._connectionWatcher -> timer -- Variable -- Tracks the Tangent socket connection. mod._connectionWatcher = timer.new(1.0, function() if not mod.connected() then mod._socket = nil notifyDisconnected() end end) --- hs.tangent.disconnect() -> none --- Function --- Disconnects from the Tangent Hub. --- --- Parameters: --- * None --- --- Returns: --- * None function mod.disconnect() if mod._socket then mod._socket:disconnect() mod._socket = nil notifyDisconnected() mod._connectionWatcher:stop() end end -- MESSAGE_SIZE -> number -- Constant -- Message Size. local MESSAGE_SIZE = 1 -- MESSAGE_BODY -> number -- Constant -- Message Body. local MESSAGE_BODY = 2 -- socketCallback(data, tag) -> none -- Function -- Tangent Socket Callback Function. -- -- Parameters: -- * data - The data read from the socket as a string -- * tag - The integer tag associated with the read call, which defaults to -1 -- -- Returns: -- * None local function socketCallback(data, tag) --log.df("Received data: size=%s; tag=%s", #data, inspect(tag)) if tag == MESSAGE_SIZE then -------------------------------------------------------------------------------- -- Each message starts with an integer value indicating the number of bytes. -------------------------------------------------------------------------------- local messageSize = byteStringToNumber(data, 1, 4) if mod._socket then mod._socket:read(messageSize, MESSAGE_BODY) else log.ef("Tangent: The Socket doesn't exist anymore.") end elseif tag == MESSAGE_BODY then -------------------------------------------------------------------------------- -- We've read the rest of series of commands: -------------------------------------------------------------------------------- processDataFromHub(data) -------------------------------------------------------------------------------- -- Get set up for the next series of commands: -------------------------------------------------------------------------------- if mod._socket then mod._socket:read(4, MESSAGE_SIZE) else log.ef("Tangent: The Socket doesn't exist anymore.") end else log.ef("Tangent: Unknown Tag or Data from Socket.") end end --- hs.tangent.connect(applicationName, systemPath[, userPath]) -> boolean, errorMessage --- Function --- Connects to the Tangent Hub. --- --- Parameters: --- * applicationName - Your application name as a string --- * systemPath - A string containing the absolute path of the directory that contains the Controls and Default Map XML files. --- * [userPath] - An optional string containing the absolute path of the directory that contains the User’s Default Map XML files. --- --- Returns: --- * success - `true` on success, otherwise `nil` --- * errorMessage - The error messages as a string or `nil` if `success` is `true`. function mod.connect(applicationName, systemPath, userPath) -------------------------------------------------------------------------------- -- Check Paramaters: -------------------------------------------------------------------------------- if not applicationName or type(applicationName) ~= "string" then return nil, "applicationName is a required string." end if systemPath and type(systemPath) == "string" then local attr = fs.attributes(systemPath) if not attr or attr.mode ~= 'directory' then return nil, "systemPath must be a valid path." end else return nil, "systemPath is a required string." end if userPath and type(userPath) == "string" then local attr = fs.attributes(userPath) if not attr or attr.mode ~= 'directory' then return nil, "userPath must be a valid path." end end -------------------------------------------------------------------------------- -- Save values for later: -------------------------------------------------------------------------------- mod._applicationName = applicationName mod._systemPath = systemPath mod._userPath = userPath -------------------------------------------------------------------------------- -- Connect to Tangent Hub: -------------------------------------------------------------------------------- mod._socket = socket.new() if mod._socket then mod._socket:setCallback(socketCallback) :connect(mod.ipAddress, mod.port, function() -------------------------------------------------------------------------------- -- Trigger Callback when connected: -------------------------------------------------------------------------------- if mod._callback then mod._callback({{id=mod.fromHub.connected, metadata={ ipAddress = mod.ipAddress, port = mod.port, }}}) end -------------------------------------------------------------------------------- -- Watch for disconnections: -------------------------------------------------------------------------------- mod._connectionWatcher:start() -------------------------------------------------------------------------------- -- Read the first 4 bytes, which will trigger the callback: -------------------------------------------------------------------------------- mod._socket:read(4, MESSAGE_SIZE) end) end return mod._socket ~= nil or nil end return mod
mit
TheAnswer/FirstTest
bin/scripts/creatures/objects/endor/npcs/gundula/gundulaElderWorker.lua
1
4594
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. gundulaElderWorker = Creature:new { objectName = "gundulaElderWorker", -- Lua Object Name creatureType = "NPC", faction = "gundula_tribe", factionPoints = 20, gender = "", speciesName = "gundula_elder_worker", stfName = "mob/creature_names", objectCRC = 580211289, socialGroup = "gundula_tribe", level = 19, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 5000, healthMin = 4100, strength = 0, constitution = 0, actionMax = 5000, actionMin = 4100, quickness = 0, stamina = 0, mindMax = 5000, mindMin = 4100, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 20, energy = 0, electricity = -1, stun = -1, blast = 0, heat = 35, cold = 35, acid = -1, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 170, weaponMaxDamage = 180, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "gundulaAttack1" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(gundulaElderWorker, 580211289) -- Add to Global Table
lgpl-3.0
boundary/boundary-plugin-couchbase
init.lua
2
7078
-- Copyright 2015 Boundary, Inc. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local framework = require('framework') local json = require('json') local dns = require('dns') local Plugin = framework.Plugin local WebRequestDataSource = framework.WebRequestDataSource local notEmpty = framework.string.notEmpty local auth = framework.util.auth local hasAny = framework.table.hasAny local clone = framework.table.clone local table = require('table') local find = framework.table.find local percentage = framework.util.percentage local isHttpSuccess = framework.util.isHttpSuccess local params = framework.params params.pollInterval = notEmpty(tonumber(params.pollInterval), 1000) params.host = notEmpty(params.host, 'localhost') params.port = notEmpty(params.port, '8091') params.advanced_metrics = params.advanced_metrics or false -- 1. get /pools/nodes get the node based on the host parameter. -- 2. get /pools/default/buckets for a list of available buckets for advanced metrics. This can be done with a CachedWebRequestDataSource -- 3. get /pools/default/buckets/%s/nodes/%s/stats?zoom=minute for each bucket for advanced metrics. This can be a list of child request returned by the chain function. local buckets = {} local pending_requests = {} local target local plugin local function getNode(nodes, hostname) return find(function (v) return v.hostname == hostname end, nodes) end local function standardMetrics(cluster) local result = {} result['COUCHBASE_RAM_QUOTA_TOTAL'] = cluster.storageTotals.ram.quotaTotalPerNode or 0 result['COUCHBASE_RAM_QUOTA_USED'] = cluster.storageTotals.ram.quotaUsedPerNode or 0 local node = getNode(cluster.nodes, target) if node then result['COUCHBASE_CPU_USAGE_RATE'] = percentage(node.systemStats.cpu_utilization_rate or 0) result['COUCHBASE_RAM_SYSTEM_TOTAL'] = node.systemStats.mem_total or 0 result['COUCHBASE_RAM_SYSTEM_FREE'] = node.systemStats.mem_free or 0 result['COUCHBASE_SWAP_TOTAL'] = node.systemStats.swap_total or 0 result['COUCHBASE_SWAP_USED'] = node.systemStats.swap_used or 0 result['COUCHBASE_OPERATIONS'] = node.interestingStats.ops or 0 result['COUCHBASE_DOCUMENTS_COUNT'] = node.interestingStats.curr_items or 0 result['COUCHBASE_DOCUMENTS_SIZE'] = node.interestingStats.couch_docs_data_size or 0 result['COUCHBASE_DOCUMENTS_SIZE_ON_DISK'] = node.interestingStats.couch_docs_actual_disk_size or 0 result['COUCHBASE_VIEWS_SIZE'] = node.interestingStats.couch_views_data_size or 0 result['COUCHBASE_VIEWS_SIZE_ON_DISK'] = node.interestingStats.couch_views_actual_disk_size or 0 end return result end local options = {} options.host = params.host options.port = params.port options.auth = auth(params.username, params.password) options.path = '/pools/nodes' options.wait_for_end = true local ds = WebRequestDataSource:new(options) ds:chain(function (context, callback, data) local cluster = json.parse(data) local metrics = standardMetrics(cluster) plugin:report(metrics) if params.advanced_metrics then local data_sources = {} for i, bucket in ipairs(buckets) do local node = target local opts = clone(options) opts.meta = bucket opts.path = ('/pools/default/buckets/%s/nodes/%s/stats?zoom=minute'):format(bucket, node) local child_ds = WebRequestDataSource:new(opts) child_ds:propagate('error', context) table.insert(data_sources, child_ds) pending_requests[bucket] = true end return data_sources end end) -- For the standard metrics we look for the node that has the same IP and port as the specified parameters. -- For the advanced metrics we get a list of buckets and then agregate bucket metrics local stats_total_tmpl = { couch_views_fragmentation = 0, couch_views_fragmentation = 0, couch_views_ops = 0, avg_disk_commit_time = 0, avg_disk_update_time = 0, cas_hits = 0, cas_misses = 0, ep_bg_fetched = 0, evictions = 0, misses = 0, xdc_ops = 0, replication_changes_left = 0, major_faults = 0, minor_faults = 0, page_faults = 0 } local stats_total = clone(stats_total_tmpl) plugin = Plugin:new(params, ds) function plugin:onParseValues(data, extra) if not extra.info then return end local parsed = json.parse(data) for k, v in pairs(stats_total) do local samples = parsed.op.samples[k] or {} stats_total[k] = v + tonumber(samples[#samples]) or 0 end pending_requests[extra.info] = nil if not hasAny(pending_requests) then local result = {} result['COUCHBASE_DOCUMENTS_FRAGMENTATION'] = percentage(stats_total.couch_views_fragmentation) result['COUCHBASE_VIEWS_FRAGMENTATION'] = percentage(stats_total.couch_views_fragmentation) result['COUCHBASE_VIEWS_OPERATIONS'] = stats_total.couch_views_ops result['COUCHBASE_DISK_COMMIT_TIME'] = stats_total.avg_disk_commit_time result['COUCHBASE_DISK_UPDATE_TIME'] = stats_total.avg_disk_update_time result['COUCHBASE_CAS_HITS'] = stats_total.cas_hits result['COUCHBASE_CAS_MISSES'] = stats_total.cas_misses result['COUCHBASE_DISK_FETCHES'] = stats_total.ep_bg_fetched result['COUCHBASE_EVICTIONS'] = stats_total.evictions result['COUCHBASE_MISSES'] = stats_total.misses result['COUCHBASE_XDCR_OPERATIONS'] = stats_total.xdc_ops result['COUCHBASE_REPLICATION_CHANGES_LEFT'] = stats_total.replication_changes_left result['COUCHBASE_MAJOR_FAULTS'] = stats_total.major_faults result['COUCHBASE_MINOR_FAULTS'] = stats_total.minor_faults result['COUCHBASE_PAGE_FAULTS'] = stats_total.page_faults stats_total = clone(stats_total_tmpl) return result end end local function resolveHost(host) dns.resolve(host, function (failure, addresses) if failure then plugin:emitEvent('critical', ('%s Unresolved'):format(host), host, host, ('Could not resolve the %s'):format(host)) return end target = addresses[1] .. ':' .. params.port plugin:run() end) end local function run() local opts = clone(options) opts.path = '/pools/default/buckets' local buckets_ds = WebRequestDataSource:new(opts) buckets_ds:propagate('error', plugin) buckets_ds:fetch(nil, function (data, extra) if not isHttpSuccess(extra.status_code) then plugin:emitEvent('error', 'Http Error', params.host, params.host, ('Http status code %s'):format(extra.status_code)) return end local parsed = json.parse(data) for _, bucket in ipairs(parsed) do table.insert(buckets, bucket.name) end resolveHost(params.host) end) end run()
apache-2.0
TheAnswer/FirstTest
bin/scripts/slashcommands/generic/socialInternal.lua
1
2503
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 SocialInternalSlashCommand = { name = "socialinternal", alternativeNames = "", animation = "", invalidStateMask = 3758096448, --feigndeath, pilotingShip, shipOperations, shipGunner, invalidPostures = "13,14,", target = 2, targeType = 0, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 0, } AddSocialInternalSlashCommand(SocialInternalSlashCommand)
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/slashcommands/admin/object.lua
1
2421
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 ObjectSlashCommand = { name = "object", alternativeNames = "", animation = "", invalidStateMask = 2097152, --glowingJedi, invalidPostures = "", target = 2, targeType = 0, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 0, } AddObjectSlashCommand(ObjectSlashCommand)
lgpl-3.0
miralireza2/xili_bot
plugins/service_entergroup.lua
355
3585
local add_user_cfg = load_from_file('data/add_user_cfg.lua') local function template_add_user(base, to_username, from_username, chat_name, chat_id) base = base or '' to_username = '@' .. (to_username or '') from_username = '@' .. (from_username or '') chat_name = string.gsub(chat_name, '_', ' ') or '' chat_id = "chat#id" .. (chat_id or '') if to_username == "@" then to_username = '' end if from_username == "@" then from_username = '' end base = string.gsub(base, "{to_username}", to_username) base = string.gsub(base, "{from_username}", from_username) base = string.gsub(base, "{chat_name}", chat_name) base = string.gsub(base, "{chat_id}", chat_id) return base end function chat_new_user_link(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.from.username local from_username = 'link (@' .. (msg.action.link_issuer.username or '') .. ')' local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end function chat_new_user(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.action.user.username local from_username = msg.from.username local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end local function description_rules(msg, nama) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then local about = "" local rules = "" if data[tostring(msg.to.id)]["description"] then about = data[tostring(msg.to.id)]["description"] about = "\nDescription :\n"..about.."\n" end if data[tostring(msg.to.id)]["rules"] then rules = data[tostring(msg.to.id)]["rules"] rules = "\nRules :\n"..rules.."\n" end local sambutan = "You are in group '"..string.gsub(msg.to.print_name, "_", " ").."'\n" local text = sambutan..about..rules.."\n" local text = text.."Please welcome "..nama local receiver = get_receiver(msg) send_large_msg(receiver, text, ok_cb, false) end end local function run(msg, matches) if not msg.service then return "Are you trying to troll me?" end --vardump(msg) if matches[1] == "chat_add_user" then if not msg.action.user.username then nama = string.gsub(msg.action.user.print_name, "_", " ") else nama = "@"..msg.action.user.username end chat_new_user(msg) description_rules(msg, nama) elseif matches[1] == "chat_add_user_link" then if not msg.from.username then nama = string.gsub(msg.from.print_name, "_", " ") else nama = "@"..msg.from.username end chat_new_user_link(msg) description_rules(msg, nama) elseif matches[1] == "chat_del_user" then local bye_name = msg.action.user.first_name return 'Bye '..bye_name..'!' end end return { description = "Service plugin that sends a custom message when an user enters a chat.", usage = "Welcoming new member.", patterns = { "^!!tgservice (chat_add_user)$", "^!!tgservice (chat_add_user_link)$", "^!!tgservice (chat_del_user)$", }, run = run }
gpl-2.0
Andrettin/Wyrmsun
scripts/languages/slavic/russian_loanwords.lua
1
1887
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- (c) Copyright 2017-2022 by Andrettin -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- DefineLanguageWord("Armija", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 14. Language = "russian", Type = "noun", Meanings = {"Army"}, DerivesFrom = {"french", "noun", "Armée"} }) DefineLanguageWord("Soldat", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, pp. 16-17. Language = "russian", Type = "noun", Meanings = {"Soldier"}, DerivesFrom = {"french", "noun", "Soldat"} })
gpl-2.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/corellia/creatures/startledVreltMother.lua
1
4750
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. startledVreltMother = Creature:new { objectName = "startledVreltMother", -- Lua Object Name creatureType = "ANIMAL", gender = "", speciesName = "startled_vrelt_mother", stfName = "mob/creature_names", objectCRC = 2882436158, socialGroup = "Vreit", level = 14, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 1900, healthMin = 1500, strength = 0, constitution = 0, actionMax = 1900, actionMin = 1500, quickness = 0, stamina = 0, mindMax = 1900, mindMin = 1500, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 10, energy = 10, electricity = 0, stun = -1, blast = 0, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 1, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, meleeDefense = 1, rangedDefense = 1, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 140, weaponMaxDamage = 150, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "bone_mammal_corellia", boneMax = 13, hideType = "hide_bristley_corellia", hideMax = 13, meatType = "meat_carnivore_corellia", meatMax = 13, --skills = { " Ranged attack (spit)", " Intimidation attack", " Knockdown attack" } skills = { "vreltAttack3", "vreltAttack5" }, respawnTimer = 60, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(startledVreltMother, 2882436158) -- Add to Global Table
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/dathomir/creatures/brackasetFemale.lua
1
4739
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. brackasetFemale = Creature:new { objectName = "brackasetFemale", -- Lua Object Name creatureType = "ANIMAL", gender = "female", speciesName = "brackaset_female", stfName = "mob/creature_names", objectCRC = 2038129742, socialGroup = "Brackaset", level = 29, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 10100, healthMin = 8300, strength = 0, constitution = 0, actionMax = 10100, actionMin = 8300, quickness = 0, stamina = 0, mindMax = 10100, mindMin = 8300, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 30, energy = 30, electricity = -1, stun = -1, blast = 20, heat = 0, cold = 0, acid = -1, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 1, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, meleeDefense = 1, rangedDefense = 1, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 260, weaponMaxDamage = 270, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0.25, -- Likely hood to be tamed datapadItemCRC = 932343786, mountCRC = 437036395, mountSpeed = 15.0, mountAcceleration = 15.0, milk = 1, boneType = "bone_mammal_dathomir", boneMax = 80, hideType = "hide_leathery_dathomir", hideMax = 90, meatType = "meat_wild_dathomir", meatMax = 100, --skills = { " Stun attack", "", "" } skills = { "brackasetAttack2" }, respawnTimer = 60, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(brackasetFemale, 437036395) -- Add to Global Table
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/skills/creatureSkills/talus/creatureSkills.lua
1
3000
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. -- Load files -- Talus RunSkillsFile("creatureSkills/talus/creatures/decayMiteAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/dungMiteAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/fliteRaspAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/fynockAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/gufDrolgAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/hufDunAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/kahmurraAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/kimaAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/robaAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/rotMiteAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/sludgePantherAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/torturAttacks.lua") RunSkillsFile("creatureSkills/talus/creatures/vynockAttacks.lua")
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/object/static/base/objects.lua
1
3907
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_static_base_shared_static_base = SharedStaticObjectTemplate:new { appearanceFilename = "", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0 } ObjectTemplates:addTemplate(object_static_base_shared_static_base, 1732101595) object_static_base_shared_static_default = SharedStaticObjectTemplate:new { appearanceFilename = "", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 0, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0 } ObjectTemplates:addTemplate(object_static_base_shared_static_default, 4025184)
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/corellia/npcs/hiddenDaggers/hiddenDaggersLieutenant.lua
1
4599
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. hiddenDaggersLieutenant = Creature:new { objectName = "hiddenDaggersLieutenant", -- Lua Object Name creatureType = "NPC", faction = "hidden_daggers", factionPoints = 20, gender = "", speciesName = "hidden_daggers_lieutenant", stfName = "mob/creature_names", objectCRC = 2267502107, socialGroup = "hidden_daggers", level = 15, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 2400, healthMin = 2000, strength = 0, constitution = 0, actionMax = 2400, actionMin = 2000, quickness = 0, stamina = 0, mindMax = 2400, mindMin = 2000, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 10, electricity = -1, stun = -1, blast = 0, heat = -1, cold = -1, acid = -1, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 1, ferocity = 0, aggressive = 0, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/ranged/pistol/shared_pistol_d18.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "D18 Pistol", -- Name ex. 'a Vibrolance' weaponTemp = "pistol_d18", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "PistolRangedWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 1, weaponMinDamage = 170, weaponMaxDamage = 180, weaponAttackSpeed = 2, weaponDamageType = "ENERGY", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateweaponAttackSpeed = 2, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateweaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "hiddenDaggerAttack1" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(hiddenDaggersLieutenant, 2267502107) -- Add to Global Table
lgpl-3.0
chrisdugne/ludum-dare-36
src/components/ProgressBar.lua
1
4790
-------------------------------------------------------------------------------- local ProgressBar = {} -------------------------------------------------------------------------------- -- DOC desc -- todo utils.text --> component.Text puis if Text or display.newtText -- install src.component -- install assets function ProgressBar:new(options) local bar = _.extend({}, options); setmetatable(bar, { __index = ProgressBar }) return bar; end -------------------------------------------------------------------------------- --- -- options : -- parent -- x -- y -- width -- height -- path -- function ProgressBar:draw( options ) self:prepare ( options ) self:background ( options ) self:progress ( options ) self:icon ( options ) self:text ( options ) end -------------------------------------------------------------------------------- -- Construction -------------------------------------------------------------------------------- function ProgressBar:prepare(options) self.display = display.newGroup() self.display.x = options.x self.display.y = options.y options.parent:insert(self.display) end --- greenBG is show when 100% function ProgressBar:background(options) self.bg = display.newImage( self.display, 'assets/images/gui/progress-bar/loading-bg.png' ) self.bg.width = options.width self.bg.height = options.height if(options.disabled) then self.bg.fill.effect = 'filter.desaturate' self.bg.fill.effect.intensity = 0.8 end ------------ self.bgGreen = display.newImage( self.display, 'assets/images/gui/progress-bar/loading-bg-green.png' ) self.bgGreen.width = options.width self.bgGreen.height = options.height self.bgGreen.alpha = 0 end function ProgressBar:progress(options) self.progress = display.newImage( self.display, 'assets/images/gui/progress-bar/loading-progress.png' ) self.progress.width = self:progressWidth() self.progress.height = options.height*0.69 self.progress.anchorX = 0 self.progress.x = -options.width/2.06 self.progress:setMask( graphics.newMask( 'assets/images/gui/progress-bar/loading-mask.png' )) end function ProgressBar:icon(options) if(options.path) then local logoContainer = display.newImage( self.display, 'assets/images/gui/items/circle.simple.container.png', -options.width*0.55, 0 ) if(options.disabled) then logoContainer.fill.effect = 'filter.desaturate' logoContainer.fill.effect.intensity = 0.8 end local ratio = (options.height / logoContainer.height) * 1.3 logoContainer:scale(ratio, ratio) ----------------- Icon:draw(_.defaults({ parent = self.display, x = -options.width*0.55, y = 0, maxSize = logoContainer.height * 0.6 }, options)) end end function ProgressBar:text(options) self.text = display.newText({ parent = self.display, text = '', x = 0, y = 0, font = FONT, fontSize = self.progress.height*0.7, }) end -------------------------------------------------------------------------------- -- Tools -------------------------------------------------------------------------------- function ProgressBar:progressWidth() return self.bg.width*0.97 end function ProgressBar:showGreenBG() transition.to(self.bgGreen, { alpha = 1, transition = easing.outQuad, time = 1400 }) end -------------------------------------------------------------------------------- -- API -------------------------------------------------------------------------------- function ProgressBar:set(value) self.text.text = value .. '%' self.progress.maskX = self:maskX(value) if(value == 100) then self:showGreenBG() end end function ProgressBar:reach(step) local value, text if('table' == type(step)) then value = step.value text = step.text else value = step text = value .. '%' end self.text.text = text transition.to(self.progress, { maskX = self:maskX(value), transition = easing.outQuad, time = 1400 }) if(value == 100) then self:showGreenBG() end end -------------------------------------------------------------------------------- function ProgressBar:maskX(value) return (value * (self:progressWidth()/100)) - self:progressWidth()/1.835 end -------------------------------------------------------------------------------- return ProgressBar
bsd-3-clause
TheAnswer/FirstTest
bin/scripts/items/objects/clothing/shirts/shirt15.lua
1
2284
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. shirt15 = Clothing:new { objectName = "Trim Lined Shirt", templateName = "shirt_s15", objectCRC = "3575604499", objectType = SHIRT, itemMask = HUMANOIDS, equipped = "0" }
lgpl-3.0
hamode-Aliraq/HAMODE_ALIRAQE
plugins/set_type.lua
7
1026
--[[ # #ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ #:(( # For More Information ....! # Developer : Aziz < @TH3_GHOST > # our channel: @DevPointTeam # Version: 1.1 #:)) #ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ # ]] local function run(msg, matches, callback, extra) local data = load_data(_config.moderation.data) local group_type = data[tostring(msg.to.id)]['group_type'] if matches[1] and is_sudo(msg) then data[tostring(msg.to.id)]['group_type'] = matches[1] save_data(_config.moderation.data, data) return 'Group Type Seted To : '..matches[1] end if not is_owner(msg) then return 'You Are Not Allow To set Group Type !' end end return { patterns = { "^[#!/]type (.*)$", }, run = run }
gpl-2.0
fkaa/iceball
pkg/base/lib_util.lua
3
8633
--[[ This file is part of Ice Lua Components. Ice Lua Components is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Ice Lua Components is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>. ]] if common.argb_split_to_merged then argb_split_to_merged = common.argb_split_to_merged else function argb_split_to_merged(r,g,b,a) a = a or 0xFF r = math.min(math.max(0,math.floor(r+0.5)),255) g = math.min(math.max(0,math.floor(g+0.5)),255) b = math.min(math.max(0,math.floor(b+0.5)),255) a = math.min(math.max(0,math.floor(a+0.5)),255) return 256*(256*(256*a+r)+g)+b end end function abgr_split_to_merged(r,g,b,a) return argb_split_to_merged(b,g,r,a) end if common.argb_merged_to_split then argb_merged_to_split = common.argb_merged_to_split else function argb_merged_to_split(c) -- yuck local b = c % (2 ^ 8) local g = math.floor(c / (2 ^ 8) % (2 ^ 8)) local r = math.floor(c / (2 ^ 16) % (2 ^ 8)) local a = math.floor(c / (2 ^ 24)) if a < 0 then a = 0 end --print(string.format("%08X %d %d %d %d", c, r, g, b, a)) return a, r, g, b end end function recolor_component(r,g,b,mdata) for i=1,#mdata do if mdata[i].r == 0 and mdata[i].g == 0 and mdata[i].b == 0 then mdata[i].r = r mdata[i].g = g mdata[i].b = b end end end function gen_icon(mspr) local this = { ofx = mspr[1], ofy = mspr[2], } do local i local lgx, lgy = mspr[1], mspr[2] for i=3,#mspr,2 do this.ofx = math.min(this.ofx, mspr[i+0]) this.ofy = math.min(this.ofy, mspr[i+1]) lgx = math.max(lgx, mspr[i+0]) lgy = math.max(lgy, mspr[i+1]) end this.w = lgx - this.ofx + 1 this.h = lgy - this.ofy + 1 this.img = common.img_new(this.w, this.h) --print(this.w, this.h, this.ofx, this.ofy) for i=1,#mspr,2 do common.img_pixel_set(this.img, mspr[i+0]-this.ofx, mspr[i+1]-this.ofy, 0xFFFFFFFF) end end function this.blit(x, y, c, mx, my, x1, y1, x2, y2) local dx = x + this.ofx - x1 local dy = y + this.ofy - y1 local sx = 0 local sy = 0 local iw = this.w local ih = this.h if dx < 0 then local diff = 0 - dx dx = 0 sx = sx + diff iw = iw - diff end if dy < 0 then local diff = 0 - dy dy = 0 sy = sy + diff ih = ih - diff end if dx + iw >= x2-x1 then iw = (x2-x1) - dx end if dy + ih >= y2-y1 then ih = (y2-y1) - dy end if iw >= 1 and ih >= 1 then client.img_blit(this.img, dx+mx, dy+my, iw, ih, sx, sy, c) end end return this end function string.split(s, sep, plain) local start = 1 local done = false local function pass(i, j, ...) if i then local seg = s:sub(start, i - 1) start = j + 1 return seg, ... else done = true return s:sub(start) end end local result = {} while not done do if sep == '' then done = true result[#result+1]=s end result[#result+1]=pass(s:find(sep, start, plain)) end return result end -- trim the character 'sep' from the left hand side of the string function string.triml(s, sep) sep = string.byte(sep) if s == '' then return s end local pos = 1 while string.byte(s,pos)==sep and #s<=pos do pos = pos + 1 end return string.sub(s, pos+1) end -- trim the character 'sep' from the right hand side of the string function string.trimr(s, sep) sep = string.byte(sep) if s == '' then return s end local pos = #s while string.byte(s, pos)==sep and pos>=1 do pos = pos - 1 end return string.sub(s, 1, pos) end -- trim the character 'sep' from both sides of the string function string.trim(s, sep) return string.triml(string.trimr(s, sep), sep) end function parse_commandline_options(options, nocheckdash, na, nb, nc) local loose = na or {} -- loose strings, filenames, etc. local user_toggles = nb or {} -- toggle options (key is name, value is position) local user_settings = nc or {} -- key-value pairs for k, v in pairs(options) do if nocheckdash then v = "-" .. v end local setting_pair = string.split(v, "=") local first = string.byte(v,1) if first==string.byte('-') then -- we are toggling an option or setting a value if #setting_pair == 2 then -- we are setting a key to a value user_settings[string.triml(setting_pair[1], '-')]=setting_pair[2] print(string.triml(setting_pair[1], '-'),"trimmed") else user_toggles[string.triml(v, '-')]=k end elseif first == string.byte('/') then -- optional extra arg on URI -- look for a ? thing local npair = string.split(v:sub(2), "?") if npair[1] ~= "" then user_settings[" "] = npair[1] end if npair[2] then -- TODO: URI-decode local nopts = string.split(npair[2], "&") parse_commandline_options(nopts, true, loose, user_toggles, user_settings) end else -- add to the loose values loose[#loose+1] = v end end return loose, user_toggles, user_settings end --[[Create an alarm object. When run, counts down to the specified value based on the time delta passed in. time: The time limit of the alarm. Ignored with values less than 1. progress: the progress towards the time limit. active: Whether alarm is running or not. on_frame: Callback run every frame, passed in the dT of that frame. on_trigger: Callback run when alarm reaches its limit, passed in the dT of that frame. loop: Whether the alarm will continue after the first run. preserve_accumulator: Whether looping transfers overflow dT from the previous run ]] function alarm(options) local this = {} this.time = options.time or 1 this.progress = options.progress or 0 if options.active ~= nil then this.active = options.active else this.active = true end this.loop = options.loop or false this.preserve_accumulator = options.preserve_accumulator if this.preserve_accumulator == nil then this.preserve_accumulator = true end this.on_frame = options.on_frame or nil this.on_trigger = options.on_trigger or nil function this.tick(dT) if this.active then this.progress = this.progress + dT if this.on_frame ~= nil then this.on_frame(dT) end while this.progress >= this.time and this.active do if this.on_trigger ~= nil then this.on_trigger(dT) end if this.loop and this.time > 0 then if this.preserve_accumulator then this.progress = this.progress - this.time else this.progress = 0 end else this.active = false end end end end function this.restart() this.progress = 0 this.active = true end function this.time_remaining() return this.time - this.progress end return this end -- Rescale an "aval" between "amin" and "amax" to values between "bmin" and "bmax". function rescale_value(amin, amax, bmin, bmax, aval) local adist = amax - amin; local bdist = bmax - bmin; local ratio = bdist / adist; return bmin + (aval - amin) * ratio; end -- Creates a shallow copy of a table function copy_table(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end else -- number, string, boolean, etc copy = orig end return copy end -- GUI Events -- DELTA_TIME: -- uses the delta time passed in when listeners are pumped. -- callback passes in the dT value. GE_DELTA_TIME = 1 -- SHARED_ALARM: -- uses the scene's shared alarm, which is run at a fixed interval (default "1/60"). -- callback passes in the dT value of the shared alarm timer. GE_SHARED_ALARM = 2 -- KEY: -- User pressed or released a key. -- callback passes in {key(int), state(bool), modif(int bitmask)} GE_KEY = 3 -- TEXT: -- User submitted text to the OS by pressing key(s). -- callback passes in {text(string)} GE_TEXT = 4 -- BUTTON: -- User pressed or released a mapped button. -- callback passes in {key(int), button{name(string), desc(string)}, state(bool), modif(int bitmask)} GE_BUTTON = 5 -- MOUSE: -- Mouse movement: x, y, dx, dy. -- callback passes in {x(number), y(number), dx(number), dy(number)} GE_MOUSE = 6 -- MOUSE_BUTTON: -- Mouse button is pressed or released. -- callback passes in {button(int), down(bool)} GE_MOUSE_BUTTON = 7
gpl-3.0
Andrettin/Wyrmsun
scripts/languages/germanic/old_flemish.lua
1
1631
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- (c) Copyright 2016-2022 by Andrettin -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- DefineLanguageWord("Hameyde", { -- Source: http://www.cnrtl.fr/definition/Amad%E9 Language = "old-flemish", Type = "noun", Meanings = {}, DerivesFrom = {"old-frankish", "noun", "Haimithi"} -- presumably })
gpl-2.0
nullifye/tg-bot-pi
tg_bot/plugins/9gag.lua
1
2035
return function(msg) cmd = "pi:9gag" if command(msg,cmd) then local found = false while not found do rand = math.random(1,1047007) found = http_code("http://m.9gag.com/gag/"..rand, "200") end if found then curr_time = os.time() try = os.execute('wget -qO- --load-cookies "'..HOME..'/cookies/9gag.cookie" http://m.9gag.com/gag/'..rand..' | sed -n \'/<div class="badge-entry-content">/,/<\\/div>/p\' > '..TMP_PATH..'/9gag'..curr_time..'.out') if try then gettitle = exec('cat '..TMP_PATH..'/9gag'..curr_time..'.out | sed -n \'s/.*alt="\\([^"]*\\).*/\\1/p\'') gettitle = string.gsub(gettitle, "&#039;", "'") gettitle = string.gsub(gettitle, "&quot;", "\"") gettitle = string.gsub(gettitle, "&amp;", "&") send_msg (target, ""..gettitle, ok_cb, false) imglink = exec('cat '..TMP_PATH..'/9gag'..curr_time..'.out | sed -n \'s/.*data-image="\\([^"]*\\).*/\\1/p\'') -- gif imglink2 = exec('cat '..TMP_PATH..'/9gag'..curr_time..'.out | sed -n \'s/.*src="\\([^"]*\\).*/\\1/p\'') -- jpg YT = string.find(imglink2, "youtube.com/embed/", nil, true) ~= nil -- youtube if YT then send_msg (target, "("..cmd..") the post is a video embedded from YouTube\n"..imglink2, ok_cb, false) return true end if imglink == "" then imglink = imglink2 imglink = string.gsub(imglink, "_460s", "_700b") -- change .jpg size else send_msg (target, "("..cmd..") GIF uploading...", ok_cb, false) end imglink = string.gsub(imglink, "\n", "") -- trim newline path,lnk,ext = string.match(imglink, "(.-)([^\\]-([^%.]+))$") -- get file extention getimg = os.execute('curl "'..imglink..'" -so '..TMP_PATH..'/9gag_'..rand..'.'..ext) if getimg then send_document (target, TMP_PATH..'/9gag_'..rand..'.'..ext, ok_cb, false) end end end return true end end
apache-2.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/corellia/npcs/meatlump/meatlumpOaf.lua
1
4525
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. meatlumpOaf = Creature:new { objectName = "meatlumpOaf", -- Lua Object Name creatureType = "NPC", faction = "meatlump", factionPoints = 20, gender = "", speciesName = "meatlump_oaf", stfName = "mob/creature_names", objectCRC = 1527998977, socialGroup = "meatlump", level = 9, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 825, healthMin = 675, strength = 0, constitution = 0, actionMax = 825, actionMin = 675, quickness = 0, stamina = 0, mindMax = 825, mindMin = 675, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 0, electricity = 0, stun = -1, blast = 0, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/ranged/pistol/shared_pistol_de_10.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "DE10 Pistol", -- Name ex. 'a Vibrolance' weaponTemp = "pistol_de_10", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "PistolRangedWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 1, weaponMinDamage = 80, weaponMaxDamage = 90, weaponAttackSpeed = 2, weaponDamageType = "ENERGY", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateweaponAttackSpeed = 2, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateweaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "meatlumpAttack1" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(meatlumpOaf, 1527998977) -- Add to Global Table
lgpl-3.0
REZATITAN/XY
bot/utils.lua
15
14995
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has admins privileges function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has moderator privileges function is_mod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_banned(user_id, chat_id) return redis:get('banned:'..chat_id..':'..user_id) or false end function is_super_banned(user_id) return redis:get('superbanned:'..user_id) or false end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = '' --'This plugin requires privileged user.' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) -- If plugins moderated = true if plugin.moderated and not is_mod(msg) then -- Check if user is a mod if plugin.moderated and not is_admin(msg) then -- Check if user is an admin if plugin.moderated and not is_sudo(msg) then -- Check if user is a sudoer return false end end end -- If plugins privileged = true if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end
gpl-2.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/yavin4/creatures/giantGackleBat.lua
1
4737
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. giantGackleBat = Creature:new { objectName = "giantGackleBat", -- Lua Object Name creatureType = "ANIMAL", gender = "", speciesName = "giant_gackle_bat", stfName = "mob/creature_names", objectCRC = 3301424523, socialGroup = "Gacklebat", level = 24, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG, healthMax = 8300, healthMin = 6800, strength = 0, constitution = 0, actionMax = 8300, actionMin = 6800, quickness = 0, stamina = 0, mindMax = 8300, mindMin = 6800, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 15, energy = 20, electricity = -1, stun = -1, blast = -1, heat = 25, cold = -1, acid = -1, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 0, ferocity = 0, aggressive = 1, invincible = 0, meleeDefense = 1, rangedDefense = 1, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 230, weaponMaxDamage = 240, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateweaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0.25, -- Likely hood to be tamed datapadItemCRC = 184038036, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "bone_mammal_yavin4", boneMax = 6, hideType = "hide_bristley_yavin4", hideMax = 5, meatType = "meat_carnivore_yavin4", meatMax = 7, --skills = { " Intimidation attack", "", "" } skills = { "gackleBatAttack2" }, respawnTimer = 60, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(giantGackleBat, 3301424523) -- Add to Global Table
lgpl-3.0
JarnoVgr/ZombieSurvival
gamemodes/zombiesurvival/gamemode/sh_colors.lua
1
1253
COLOR_GRAY = Color(190, 190, 190) COLOR_RED = Color(120, 0, 0) COLOR_BLUE = Color(0, 0, 255) COLOR_GREEN = Color(0, 255, 0) COLOR_LIMEGREEN = Color(50, 255, 50) COLOR_YELLOW = Color(255, 255, 0) COLOR_CYAN = Color(0, 255, 255) COLOR_WHITE = Color(255, 255, 255) COLOR_PURPLE = Color(255, 0, 255) COLOR_DARKGRAY = Color(40, 40, 40) COLOR_DARKRED = Color(185, 0, 0) COLOR_DARKGREEN = Color(0, 150, 0) COLOR_DARKBLUE = Color(5, 75, 150) COLOR_FRIENDLY = COLOR_DARKGREEN COLOR_HEALTHY = COLOR_DARKGREEN COLOR_SCRATCHED = Color(80, 210, 0) COLOR_HURT = Color(150, 50, 0) COLOR_CRITICAL = COLOR_DARKRED color_black_alpha220 = Color(0, 0, 0, 180) color_black_alpha200 = Color(0, 0, 0, 180) color_black_alpha180 = Color(0, 0, 0, 180) color_black_alpha120 = Color(0, 0, 0, 120) color_black_alpha90 = Color(0, 0, 0, 90) color_white_alpha220 = Color(255, 255, 255, 200) color_white_alpha200 = Color(255, 255, 255, 200) color_white_alpha180 = Color(255, 255, 255, 180) color_white_alpha120 = Color(255, 255, 255, 120) color_white_alpha90 = Color(255, 255, 255, 90) function util.ColorCopy(source, dest, copyalpha) dest.r = source.r dest.g = source.g dest.b = source.b if copyalpha then dest.a = source.a end end
gpl-2.0
TheAnswer/FirstTest
bin/scripts/slashcommands/crafting/restartCraftingSession.lua
1
2722
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 RestartCraftingSessionSlashCommand = { name = "restartcraftingsession", alternativeNames = "", animation = "", invalidStateMask = 70778859, --cover, combat, aiming, berzerk, feigndeath, combatAttitudeEvasive, combatAttitudeNormal, combatAttitudeAggressive, tumbling, rallied, stunned, blinded, dizzy, intimidated, immobilized, frozen, swimming, crafting, glowingJedi, onFire, invalidPostures = "3,6,12,13,14,4,", target = 2, targeType = 0, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 0, } AddRestartCraftingSessionSlashCommand(RestartCraftingSessionSlashCommand)
lgpl-3.0
xboot/xboot
examples/graphics/vision/main.lua
1
1730
local function onMouseDown(self, e) if self:hitTestPoint(e.x, e.y) then self.touchid = -1 self.x0 = e.x self.y0 = e.y e.stop = true end end local function onMouseMove(self, e) if self.touchid == -1 then local dx = e.x - self.x0 local dy = e.y - self.y0 self:setX(self:getX() + dx) self:setY(self:getY() + dy) self.x0 = e.x self.y0 = e.y e.stop = true end end local function onMouseUp(self, e) if self.touchid == -1 then self.touchid = nil e.stop = true end end local function onTouchBegin(self, e) if self:hitTestPoint(e.x, e.y) then self.touchid = e.id self.x0 = e.x self.y0 = e.y e.stop = true end end local function onTouchMove(self, e) if self.touchid == e.id then local dx = e.x - self.x0 local dy = e.y - self.y0 self:setX(self:getX() + dx) self:setY(self:getY() + dy) self.x0 = e.x self.y0 = e.y e.stop = true end end local function onTouchEnd(self, e) if self.touchid == e.id then self.touchid = nil e.stop = true end end local sw, sh = stage:getSize() stage:addChild(DisplayImage.new(Image.new("assets/images/bg.png"):extend(sw, sh, "repeat"))) local lena = Image.new("assets/images/lena.png") local v = Vision.new(lena) v:convert("hsv") local img = DisplayImage.new(Image.new(v)) :setPosition(math.random(0, sw - 64), math.random(0, sh - 64)) :setAnchor(0.5, 0.5) img:addEventListener("mouse-down", onMouseDown) img:addEventListener("mouse-move", onMouseMove) img:addEventListener("mouse-up", onMouseUp) img:addEventListener("touch-begin", onTouchBegin) img:addEventListener("touch-move", onTouchMove) img:addEventListener("touch-end", onTouchEnd) stage:addChild(img)
mit
TheAnswer/FirstTest
bin/scripts/creatures/objects/npcs/missionNpcs/missionRsfPalaceGuard.lua
1
4767
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. missionRsfPalaceGuard = Creature:new { objectName = "missionRsfPalaceGuard", -- Lua Object Name creatureType = "NPC", faction = "RSF", gender = "", name = "RSF Palace guard", objectCRC = 2038367918, socialGroup = "RSF", named = FALSE, level = 15, xp = 960, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 3000, healthMin = 2400, strength = 0, constitution = 0, actionMax = 3000, actionMin = 2400, quickness = 0, stamina = 0, mindMax = 3000, mindMin = 2400, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 0, electricity = 0, stun = -1, blast = 0, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 1, aggressive = 0, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "", -- File path to weapon -> object\xxx\xxx\xx weaponName = "", -- Name ex. 'a Vibrolance' weaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 0, weaponMaxDamage = 0, weaponAttackSpeed = 0, weaponDamageType = "", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = 0, -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "", "", "" } -- respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(missionRsfPalaceGuard, 2038367918) -- Add to Global Table
lgpl-3.0
adriancole/finagle
finagle-mux/src/main/lua/mux_dissector.lua
1
15253
---------------------------------------- -- -- A wireshark dissector for Mux. -- -- See README.md for instructions. -- -- Disclaimers: -- This is based on Wireshark's example Lua dissector for DNS. -- There are almost certainly horrible things afoot here -- as I cobbled it together without knowing either Lua or Wireshark dissectors. -- -- There is an example pcap file in finagle-mux/src/test/resources/end-to-end.pcap -- created by capturing the output of finagle-thriftmux's EndToEndTest. -- local debug_level = { DISABLED = 0, LEVEL_1 = 1, LEVEL_2 = 2 } -- set this DEBUG to debug_level.LEVEL_1 to enable printing debug_level info -- set it to debug_level.LEVEL_2 to enable really verbose printing -- note: this will be overridden by user's preference settings local DEBUG = debug_level.LEVEL_1 local default_settings = { debug_level = DEBUG, port = 9990, heur_enabled = true } local dprint = function() end local dprint2 = function() end local function resetDebugLevel() if default_settings.debug_level > debug_level.DISABLED then dprint = function(...) info(table.concat({"Lua: ", ...}," ")) end if default_settings.debug_level > debug_level.LEVEL_1 then dprint2 = dprint end else dprint = function() end dprint2 = dprint end end resetDebugLevel() dprint2("Wireshark version = ".. get_version()) dprint2("Lua version = ".. _VERSION) ---------------------------------------- -- Unfortunately, the older Wireshark/Tshark versions have bugs, and part of the point -- of this script is to test those bugs are now fixed. So we need to check the version -- end error out if it's too old. local major, minor, micro = get_version():match("(%d+)%.(%d+)%.(%d+)") if major and tonumber(major) <= 1 and ((tonumber(minor) <= 10) or (tonumber(minor) == 11 and tonumber(micro) < 3)) then error( "Sorry, but your Wireshark/Tshark version ("..get_version()..") is too old for this script!\n".. "This script needs Wireshark/Tshark version 1.11.3 or higher.\n" ) end -- more sanity checking -- verify we have the ProtoExpert class in wireshark, as that's the newest thing this file uses assert(ProtoExpert.new, "Wireshark does not have the ProtoExpert class, so it's too old - get the latest 1.11.3 or higher") ---------------------------------------- ---------------------------------------- ---- some constants for later use ---- -- the min header size -- 4 bytes for size, 1 for type, 3 for tag number local MIN_MUX_LEN = 8 local TAG_MARKER = 0 local TAG_PING = 1 -- magic value defined in finagle/finagle-mux/src/main/scala/com/twitter/finagle/mux/Handshake.scala local CAN_TINIT_PAYLOAD = "tinit check" local MIN_TAG = TAG_PING local MAX_TAG = bit32.lshift(1, 23) - 1 local MSB_TAG = bit32.lshift(1, 23) local MSG_TYPE_CAN_TINIT = 0 local MSG_TYPE_TREQ = 1 local MSG_TYPE_RREQ = 255 -- -1 & 0xff local MSG_TYPE_TDISPATCH = 2 local MSG_TYPE_RDISPATCH = 254 -- -2 & 0xff local MSG_TYPE_TDRAIN = 64 local MSG_TYPE_RDRAIN = 192 -- -64 & 0xff local MSG_TYPE_TPING = 65 local MSG_TYPE_RPING = 191 -- -65 & 0xff local MSG_TYPE_TDISCARDED = 66 local MSG_TYPE_OLD_TDISCARDED = 194 -- -62 & 0xff local MSG_TYPE_RDISCARDED = 190 -- -66 & 0xff local MSG_TYPE_TLEASE = 67 local MSG_TYPE_TINIT = 68 local MSG_TYPE_RINIT = 188 -- -68 & 0xff local MSG_TYPE_RERR = 128 -- -128 & 0xff local MSG_TYPE_OLD_RERR = 127 local MESSAGE_TYPES = { [MSG_TYPE_CAN_TINIT] = "CanTInit", [MSG_TYPE_TREQ] = "Treq", [MSG_TYPE_RREQ] = "Rreq", [MSG_TYPE_TDISPATCH] = "Tdispatch", [MSG_TYPE_RDISPATCH] = "Rdispatch", [MSG_TYPE_TDRAIN] = "Tdrain", [MSG_TYPE_RDRAIN] = "Rdrain", [MSG_TYPE_TPING] = "Tping", [MSG_TYPE_RPING] = "Rping", [MSG_TYPE_TDISCARDED] = "Tdiscarded", [MSG_TYPE_OLD_TDISCARDED] = "Tdiscarded", [MSG_TYPE_RDISCARDED] = "Rdiscarded", [MSG_TYPE_TLEASE] = "Tlease", [MSG_TYPE_TINIT] = "Tinit", [MSG_TYPE_RINIT] = "Rinit", [MSG_TYPE_RERR] = "Rerr", [MSG_TYPE_OLD_RERR] = "Rerr" } local MARKER_TYPES = { [MSG_TYPE_TDISCARDED] = true, [MSG_TYPE_OLD_TDISCARDED] = true, [MSG_TYPE_TLEASE] = true } ---------------------------------------- -- creates a Proto object, but doesn't register it yet local mux = Proto("mux","Mux Protocol") ---------------------------------------- -- multiple ways to do the same thing: create a protocol field (but not register it yet) -- the abbreviation should always have "<myproto>." before the specific abbreviation, to avoid collisions local pf_size = ProtoField.uint32("mux.size", "Size") local pf_type = ProtoField.uint8("mux.type", "Message type", base.DEC, MESSAGE_TYPES) local pf_tag = ProtoField.uint24("mux.tag", "Tag") local pf_discard_tag = ProtoField.uint24("mux.discard_tag", "Tag To Discard") local pf_contexts = ProtoField.bytes("mux.context", "Contexts") local pf_context_key = ProtoField.string("mux.context_key", "Context key") local pf_dest = ProtoField.string("mux.dest", "Destination") local pf_payload_len = ProtoField.string("mux.payload", "Payload Length") local pf_why = ProtoField.string("mux.msg", "Why") local pf_trace_flags = ProtoField.uint64("mux.ctx.trace.flags", "Flags", base.HEX) mux.fields = { pf_size, pf_type, pf_tag, pf_contexts, pf_context_key, pf_dest, pf_payload_len, pf_discard_tag, pf_why, pf_trace_flags } -- Tag bit manipulation -- function isFragment(tag) -- Corresponds to `Tags.isFragment` -- ((tag >> 23) & 1) == 1 return bit.band(bit.rshift(tag, 23), 1) == 1 end -- Tries to decode the context value for the given key. -- Understands some of the primary contexts used in Finagle. -- function decodeCtx(ctx_tree, key, value) local t = ctx_tree:add(key) local tvb = ByteArray.tvb(value) if key == "com.twitter.finagle.Deadline" then -- format is (big endian): -- 8 bytes: timestamp in nanos since epoch -- 8 bytes: deadline in nanos since epoch local timestamp = tvb:range(0, 8):uint64() / 1000 local deadline = tvb:range(8, 8):uint64() / 1000 t:add("Timestamp (micros after epoch): ".. timestamp) t:add("Deadline (micros after epoch): ".. deadline) elseif key == "com.twitter.finagle.tracing.TraceContext" then -- format is (big endian): -- 8 bytes: span id -- 8 bytes: parent id -- 8 bytes: trace id -- 8 bytes: flags t:add("Span id: ".. tvb:range(0, 8):uint64()) t:add("Parent id: ".. tvb:range(8, 8):uint64()) t:add("Trace id: ".. tvb:range(16, 8):uint64()) t:add(pf_trace_flags, tvb:range(24, 8)) elseif key == "com.twitter.finagle.thrift.ClientIdContext" then -- a utf8 string t:add("Name: ".. tvb:range():string()) else t:add("length=".. value:len()) end end ---------------------------------------- -- The following creates the callback function for the dissector. -- The 'tvbuf' is a Tvb object, 'pktinfo' is a Pinfo object, and 'root' is a TreeItem object. -- Whenever Wireshark dissects a packet that our Proto is hooked into, it will call -- this function and pass it these arguments for the packet it's dissecting. function mux.dissector(tvbuf,pktinfo,root) dprint2("mux.dissector called") -- set the protocol column to show our protocol name pktinfo.cols.protocol:set("MUX") -- We want to check that the packet size is rational during dissection, so let's get the length of the -- packet buffer (Tvb). -- we can use tvb:len() or tvb:reported_len() here; but I prefer tvb:reported_length_remaining() as it's safer. local pktlen = tvbuf:reported_length_remaining() -- We start by adding our protocol to the dissection display tree. -- A call to tree:add() returns the child created, so we can add more "under" it using that return value. -- The second argument is how much of the buffer/packet this added tree item covers/represents - in this -- case that's the remainder of the packet. local tree = root:add(mux, tvbuf:range(0,pktlen)) -- size starts at offset 0, for 4 bytes length. tree:add(pf_size, tvbuf:range(0,4)) -- size represents the number of bytes remaining in the frame. local size = tvbuf:range(0,4):int() -- now let's add the type, which are all in the packet bytes at offset 4 of length 1 -- instead of calling this again and again, let's just use a variable local typeint = tvbuf:range(4,1):uint() local typestr = MESSAGE_TYPES[typeint] -- special case the magic RErr message used in handshaking if typeint == MSG_TYPE_OLD_RERR and size == 15 and tvbuf:range(8, 11):string() == CAN_TINIT_PAYLOAD then -- magic! tree:add(pf_type, MSG_TYPE_CAN_TINIT) local typestr = "CanTinit" else tree:add(pf_type, tvbuf:range(4,1)) end if not typestr then typestr = "unknown type (".. typeint .. ")" end -- now add more to the main tree tree:add(pf_tag, tvbuf:range(5,3)) local tag = tvbuf:range(5,3):uint() pktinfo.cols.info:prepend(typestr .." Tag=".. tag .." ") local pos = 8 if typeint == MSG_TYPE_RERR or typeint == MSG_TYPE_OLD_RERR then -- size remaining bytes are the message (-4 bytes for the type and tag) tree:add(pf_why, tvbuf(pos, size - 4)) elseif typeint == MSG_TYPE_OLD_TDISCARDED or typeint == MSG_TYPE_TDISCARDED then tree:add(pf_discard_tag, tvbuf:range(pos, 3)) -- first three bytes after -- tag are the 'discard_tag' tree:add(pf_why, tvbuf(pos + 3, size - 7)) -- remainder of body is 'why' elseif typeint == MSG_TYPE_TDISPATCH then -- 2 bytes for number of contexts -- for each context: -- 2 bytes for context key's length, followed by len bytes for the key -- 2 bytes for context values's length, followed by len bytes for the value -- 2 bytes for the dest's length, followed by len bytes of the dest -- 2 bytes for the number of dtab entries -- for each dtab entry: -- 2 bytes for the entry's prefix bytes len, followed by len bytes of the src -- 2 bytes for the entry's tree bytes len, followed by len bytes of the tree -- the remaining bytes are the payload. -- begin with contexts local numctxs = tvbuf:range(pos,2):uint() pos = pos + 2 local ctx_tree = tree:add("Contexts: ".. numctxs) for ctx = 1,numctxs do local keylen = tvbuf:range(pos,2):uint() pos = pos + 2 local key = tvbuf:range(pos, keylen):string() pos = pos + keylen local vallen = tvbuf:range(pos,2):uint() pos = pos + 2 local value = tvbuf:range(pos,vallen):bytes() pos = pos + vallen decodeCtx(ctx_tree, key, value) end -- then dest local destlen = tvbuf:range(pos,2):uint() pos = pos + 2 local dest = tvbuf:range(pos, destlen):string() if dest:len() > 0 then tree:add(pf_dest, dest) end pos = pos + destlen -- then dtabs local numdtabs = tvbuf:range(pos,2):uint() pos = pos + 2 if numdtabs > 0 then local dtab_tree = tree:add("Dtabs") for entry = 1,numdtabs do local len = tvbuf:range(pos,2):uint() pos = pos + 2 local src = tvbuf:range(pos, len):string() pos = pos + len len = tvbuf:range(pos,2):uint() pos = pos + 2 local dst = tvbuf:range(pos, len):string() pos = pos + len dtab_tree:add(src .." => ".. dst) end end end local remaining = size - pos + 4 -- add back the 4 bytes for the size field tree:add(pf_payload_len, remaining) pos = pos + remaining dprint2("mux.dissector returning ".. pos) -- tell wireshark how much of tvbuf we dissected return pos end ---------------------------------------- -- we also want to add the heuristic dissector, for any tcp protocol -- first we need a heuristic dissection function -- this is that function - when wireshark invokes this, it will pass in the same -- things it passes in to the "dissector" function, but we only want to actually -- dissect it if it's for us, and we need to return true if it's for us, or else false -- figuring out if it's for us or not is not easy -- we need to try as hard as possible, or else we'll think it's for us when it's -- not and block other heuristic dissectors from getting their chance -- local function heur_dissect_mux(tvbuf,pktinfo,root) dprint2("heur_dissect_mux called") -- if our preferences tell us not to do this, return false if not default_settings.heur_enabled then dprint2("heur_dissect_mux disabled") return false end if tvbuf:len() < MIN_MUX_LEN then dprint("heur_dissect_mux: tvb shorter than MIN_MUX_LEN of: ".. MIN_MUX_LEN) return false end -- the first 4 bytes are size id, validate that it is the right size local size = tvbuf:range(0, 4):int() if size + 4 ~= tvbuf:len() then dprint("heur_dissect_mux: size did not match buf length: ".. size .." != ".. tvbuf:len()) return false end -- the next byte is the type which we need to verify is valid local typeint = tvbuf:range(4,1):uint() local typestr = MESSAGE_TYPES[typeint] if not typestr then dprint("heur_dissect_mux: invalid type: ".. typeint) return false end -- examine the tag local tag = tvbuf:range(5,3):uint() if typeint == MSG_TYPE_TPING or typeint == MSG_TYPE_RPING then if tag ~= TAG_PING then dprint("heur_dissect_mux: invalid ping tag: ".. tag) return false end else if MARKER_TYPES[typeint] then if tag ~= TAG_MARKER then dprint(string.format("%s (%d) %s (%d)", "heur_dissect_mux: marker type", typeint, "with non-marker tag", tag)) return false end else if isFragment(tag) == true then tag = bit.band(tag, bit.bnot(MSB_TAG)) end if tag < MIN_TAG or tag > MAX_TAG then dprint("heur_dissect_mux: invalid tag: ".. tag) return false end end end dprint2("heur_dissect_mux: everything looks good calling the real dissector") -- ok, looks like it's ours, so go dissect it -- note: calling the dissector directly like this is new in 1.11.3 -- also note that calling a Dissector object, as this does, means we don't -- get back the return value of the dissector function we created previously -- so it might be better to just call the function directly instead of doing -- this, but this script is used for testing and this tests the call() function mux.dissector(tvbuf,pktinfo,root) return true end ---------------------------------------- -- we want to have our protocol dissection invoked for a specific tcp port, -- so get the tcp dissector table and add our protocol to it DissectorTable.get("tcp.port"):add(default_settings.port, mux) -- now register that heuristic dissector into the tcp heuristic list mux:register_heuristic("tcp",heur_dissect_mux) -- We're done! -- our protocol (Proto) gets automatically registered after this script finishes loading ----------------------------------------
apache-2.0
TheAnswer/FirstTest
bin/scripts/skills/creatureSkills/npcs/imperial/imperialSergeantMajorAttacks.lua
1
3019
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. imperialSergeantMajorAttack1 = { attackname = "imperialSergeantMajorAttack1", animation = "fire_1_special_single_light", requiredWeaponType = PISTOL, range = 65, damageRatio = 1.2, speedRatio = 1, areaRange = 0, accuracyBonus = 0, healthAttackChance = 100, actionAttackChance = 0, mindAttackChance = 0, dotChance = 60, tickStrengthOfHit = 1, fireStrength = 0, fireType = 0, bleedingStrength = 1, bleedingType = HEALTH, poisonStrength = 0, poisonType = 0, diseaseStrength = 0, diseaseType = 0, CbtSpamBlock = "sapblast_block", CbtSpamCounter = "sapblast_counter", CbtSpamEvade = "sapblast_evade", CbtSpamHit = "sapblast_hit", CbtSpamMiss = "sapblast_miss", invalidStateMask = 0, invalidPostures = "", instant = 0 } AddRandomPoolAttackTargetSkill(imperialSergeantMajorAttack1) -----------------------------------------------------------------------
lgpl-3.0
Xeltor/ovale
dist/Warlock.lua
1
5782
local __exports = LibStub:NewLibrary("ovale/Warlock", 80300) if not __exports then return end local __class = LibStub:GetLibrary("tslib").newClass local aceEvent = LibStub:GetLibrary("AceEvent-3.0", true) local tonumber = tonumber local pairs = pairs local GetTime = GetTime local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo local find = string.find local pow = math.pow local CUSTOM_AURAS = { [80240] = { customId = -80240, duration = 10, stacks = 1, auraName = "active_havoc" } } local demonData = { [55659] = { duration = 12 }, [98035] = { duration = 12 }, [103673] = { duration = 12 }, [11859] = { duration = 25 }, [89] = { duration = 25 }, [143622] = { duration = 12 }, [135002] = { duration = 15 }, [17252] = { duration = 15 } } local self_demons = {} local self_serial = 1 __exports.OvaleWarlockClass = __class(nil, { constructor = function(self, ovale, ovaleAura, ovalePaperDoll, ovaleSpellBook) self.ovale = ovale self.ovaleAura = ovaleAura self.ovalePaperDoll = ovalePaperDoll self.ovaleSpellBook = ovaleSpellBook self.OnInitialize = function() if self.ovale.playerClass == "WARLOCK" then self.module:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED", self.COMBAT_LOG_EVENT_UNFILTERED) self_demons = {} end end self.OnDisable = function() if self.ovale.playerClass == "WARLOCK" then self.module:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED") end end self.COMBAT_LOG_EVENT_UNFILTERED = function(event, ...) local _, cleuEvent, _, sourceGUID, _, _, _, destGUID, _, _, _, spellId = CombatLogGetCurrentEventInfo() if sourceGUID ~= self.ovale.playerGUID then return end self_serial = self_serial + 1 if cleuEvent == "SPELL_SUMMON" then local _, _, _, _, _, _, _, creatureId = find(destGUID, "(%S+)-(%d+)-(%d+)-(%d+)-(%d+)-(%d+)-(%S+)") creatureId = tonumber(creatureId) local now = GetTime() for id, v in pairs(demonData) do if id == creatureId then self_demons[destGUID] = { id = creatureId, timestamp = now, finish = now + v.duration } break end end for k, d in pairs(self_demons) do if d.finish < now then self_demons[k] = nil end end self.ovale:needRefresh() elseif cleuEvent == "SPELL_CAST_SUCCESS" then local demonicConsumptionTalent = 20 if spellId == 196277 or (spellId == 265187 and self.ovaleSpellBook:IsKnownTalent(demonicConsumptionTalent)) then for k, d in pairs(self_demons) do if d.id == 55659 or d.id == 143622 then self_demons[k] = nil end end self.ovale:needRefresh() end local aura = CUSTOM_AURAS[spellId] if aura then self:AddCustomAura(aura.customId, aura.stacks, aura.duration, aura.auraName) end end end self.module = ovale:createModule("OvaleWarlock", self.OnInitialize, self.OnDisable, aceEvent) end, CleanState = function(self) end, InitializeState = function(self) end, ResetState = function(self) end, GetNotDemonicEmpoweredDemonsCount = function(self, creatureId, atTime) local count = 0 for _, d in pairs(self_demons) do if d.finish >= atTime and d.id == creatureId and not d.de then count = count + 1 end end return count end, GetDemonsCount = function(self, creatureId, atTime) local count = 0 for _, d in pairs(self_demons) do if d.finish >= atTime and d.id == creatureId then count = count + 1 end end return count end, GetRemainingDemonDuration = function(self, creatureId, atTime) local max = 0 for _, d in pairs(self_demons) do if d.finish >= atTime and d.id == creatureId then local remaining = d.finish - atTime if remaining > max then max = remaining end end end return max end, AddCustomAura = function(self, customId, stacks, duration, buffName) local now = GetTime() local expire = now + duration self.ovaleAura:GainedAuraOnGUID(self.ovale.playerGUID, now, customId, self.ovale.playerGUID, "HELPFUL", false, nil, stacks, nil, duration, expire, false, buffName, nil, nil, nil) end, TimeToShard = function(self, now) local value = 3600 local creepingDeathTalent = 20 local tickTime = 2 / self.ovalePaperDoll:GetHasteMultiplier("spell", self.ovalePaperDoll.next) local activeAgonies = self.ovaleAura:AuraCount(980, "HARMFUL", true, nil, now, nil) if activeAgonies > 0 then value = 1 / (0.184 * pow(activeAgonies, -2 / 3)) * tickTime / activeAgonies if self.ovaleSpellBook:IsKnownTalent(creepingDeathTalent) then value = value * 0.85 end end return value end, })
mit
TheAnswer/FirstTest
bin/scripts/skills/creatureSkills/tatooine/creatures/dewbackAttacks.lua
1
4214
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. dewbackAttack1 = { attackname = "dewbackAttack1", animation = "creature_attack_light", requiredWeaponType = NONE, range = 7, damageRatio = 1.2, speedRatio = 4, arearange = 7, accuracyBonus = 0, knockdownChance = 0, postureDownChance = 0, postureUpChance = 0, dizzyChance = 50, blindChance = 0, stunChance = 0, intimidateChance = 0, CbtSpamBlock = "attack_block", CbtSpamCounter = "attack_counter", CbtSpamEvade = "attack_evade", CbtSpamHit = "attack_hit", CbtSpamMiss = "attack_miss", invalidStateMask = 0, invalidPostures = "", instant = 0 } AddRandomPoolAttackTargetSkill(dewbackAttack1) ----------------------------------------------- dewbackAttack2 = { attackname = "dewbackAttack2", animation = "creature_attack_light", requiredWeaponType = NONE, range = 7, damageRatio = 1.2, speedRatio = 4, arearange = 7, accuracyBonus = 0, knockdownChance = 50, postureDownChance = 0, postureUpChance = 0, dizzyChance = 0, blindChance = 0, stunChance = 0, intimidateChance = 0, CbtSpamBlock = "attack_block", CbtSpamCounter = "attack_counter", CbtSpamEvade = "attack_evade", CbtSpamHit = "attack_hit", CbtSpamMiss = "attack_miss", invalidStateMask = 0, invalidPostures = "", instant = 0 } AddRandomPoolAttackTargetSkill(dewbackAttack2) ----------------------------------------------- dewbackAttack3 = { attackname = "dewbackAttack3", animation = "creature_attack_light", requiredWeaponType = NONE, range = 7, damageRatio = 1.2, speedRatio = 4, arearange = 7, accuracyBonus = 0, knockdownChance = 0, postureDownChance = 0, postureUpChance = 0, dizzyChance = 0, blindChance = 0, stunChance = 50, intimidateChance = 0, CbtSpamBlock = "attack_block", CbtSpamCounter = "attack_counter", CbtSpamEvade = "attack_evade", CbtSpamHit = "attack_hit", CbtSpamMiss = "attack_miss", invalidStateMask = 0, invalidPostures = "", instant = 0 } AddRandomPoolAttackTargetSkill(dewbackAttack3) -----------------------------------------------
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/tatooine/npcs/desertDemon/desertDemonBrawler.lua
1
4592
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. desertDemonBrawler = Creature:new { objectName = "desertDemonBrawler", -- Lua Object Name creatureType = "NPC", faction = "desert_demon", factionPoints = 20, gender = "", speciesName = "desert_demon_brawler", stfName = "mob/creature_names", objectCRC = 1319703009, socialGroup = "desert_demon", level = 14, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 2400, healthMin = 2000, strength = 0, constitution = 0, actionMax = 2400, actionMin = 2000, quickness = 0, stamina = 0, mindMax = 2400, mindMin = 2000, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 0, electricity = 0, stun = 0, blast = 0, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 150, weaponMaxDamage = 160, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "desertDemonAttack1" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(desertDemonBrawler, 1319703009) -- Add to Global Table
lgpl-3.0
technomancy/ss-calandria
mods/digilines/digilines/wire_std.lua
5
3232
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off -- The conditions in brackets define whether there is a digiline at that place or not -- 1 = there is one; 0 = there is none -- y always means y+ box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16} box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 } box_bump2 = { -3/32, -13/32, -3/32, 3/32, -12/32, 3/32 } box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16} box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16} box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16} box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16} box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5} box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16} box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} for xp=0, 1 do for zp=0, 1 do for xm=0, 1 do for zm=0, 1 do for xpy=0, 1 do for zpy=0, 1 do for xmy=0, 1 do for zmy=0, 1 do if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0) or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end local groups local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm ).. tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy) if nodeid == "00000000" then groups = {dig_immediate = 3} wiredesc = "Digiline" else groups = {dig_immediate = 3, not_in_creative_inventory = 1} end local nodebox = {} local adjx = false local adjz = false if xp == 1 then table.insert(nodebox, box_xp) adjx = true end if zp == 1 then table.insert(nodebox, box_zp) adjz = true end if xm == 1 then table.insert(nodebox, box_xm) adjx = true end if zm == 1 then table.insert(nodebox, box_zm) adjz = true end if xpy == 1 then table.insert(nodebox, box_xpy) end if zpy == 1 then table.insert(nodebox, box_zpy) end if xmy == 1 then table.insert(nodebox, box_xmy) end if zmy == 1 then table.insert(nodebox, box_zmy) end if adjx and adjz and (xp + zp + xm + zm > 2) then table.insert(nodebox, box_bump1) table.insert(nodebox, box_bump2) tiles = { "digiline_std_bump.png", "digiline_std_bump.png", "digiline_std_vertical.png", "digiline_std_vertical.png", "digiline_std_vertical.png", "digiline_std_vertical.png" } else table.insert(nodebox, box_center) tiles = { "digiline_std.png", "digiline_std.png", "digiline_std_vertical.png", "digiline_std_vertical.png", "digiline_std_vertical.png", "digiline_std_vertical.png" } end if nodeid == "00000000" then nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} end minetest.register_node("digilines:wire_std_"..nodeid, { description = wiredesc, drawtype = "nodebox", tiles = tiles, inventory_image = "digiline_std_inv.png", wield_image = "digiline_std_inv.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, digiline = { wire = { basename = "digilines:wire_std_", use_autoconnect = true } }, selection_box = { type = "fixed", fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5} }, node_box = { type = "fixed", fixed = nodebox }, groups = groups, walkable = false, stack_max = 99, drop = "digilines:wire_std_00000000" }) end end end end end end end end
gpl-3.0
TheAnswer/FirstTest
bin/scripts/sceneobjects/objects/lairs/dantooine/piketLair.lua
1
2478
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. piketLair = Lair:new { objectName = "piketLair", stfName = "rock_shelter", objectCRC = 1495135397, maxCondition = 5000, positionX = 0, positionY = 0, positionZ = 0, planet = 1, creatureCRC = 228250912, creatureName = "picket", creaturestfName = "a picket", spawnSize = 3, babiesPerMillion = 500000 } Objects:addObject(picketLair, "picketLair")
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/yavin4/creatures/kliknikHatchling.lua
1
4635
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. kliknikHatchling = Creature:new { objectName = "kliknikHatchling", -- Lua Object Name creatureType = "ANIMAL", gender = "", speciesName = "kliknik_hatchling", stfName = "mob/creature_names", objectCRC = 563836998, socialGroup = "Kliknik", level = 22, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 7200, healthMin = 5900, strength = 0, constitution = 0, actionMax = 7200, actionMin = 5900, quickness = 0, stamina = 0, mindMax = 7200, mindMin = 5900, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 0, electricity = 0, stun = 0, blast = 0, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 1, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, meleeDefense = 1, rangedDefense = 1, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 210, weaponMaxDamage = 220, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateweaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, -- Likely hood to be tamed datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 20, hideType = "hide_scaley_yavin4", hideMax = 4, meatType = "meat_carnivore_yavin4", meatMax = 1, skills = { "kliknikAttack1" }, respawnTimer = 60, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(kliknikHatchling, 563836998) -- Add to Global Table
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/dantooine/npcs/janta/jantaRockshaper.lua
1
4868
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. jantaRockshaper = Creature:new { objectName = "jantaRockshaper", -- Lua Object Name creatureType = "NPC", faction = "janta_tribe", factionPoints = 20, gender = "", speciesName = "janta_rockshaper", stfName = "mob/creature_names", objectCRC = 4083847450, socialGroup = "janta_tribe", level = 75, combatFlags = ATTACKABLE_FLAG, healthMax = 15000, healthMin = 13000, strength = 500, constitution = 500, actionMax = 15000, actionMin = 13000, quickness = 500, stamina = 500, mindMax = 15000, mindMin = 13000, focus = 500, willpower = 500, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 100, energy = 0, electricity = 100, stun = -1, blast = -1, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 300, healer = 0, pack = 1, herd = 1, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, meleeDefense = 1, rangedDefense = 1, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/melee/polearm/shared_lance_staff_wood_s1.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "a Wooden Staff", -- Name ex. 'a Vibrolance' weaponTemp = "lance_staff_wood_s1", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "PolearmMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 1, weaponMinDamage = 495, weaponMaxDamage = 700, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "object/weapon/melee/knife/shared_knife_stone.iff", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "a Stone Knife", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "knife_stone", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "OneHandedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 1, alternateWeaponMinDamage = 495, alternateWeaponMaxDamage = 700, alternateweaponAttackSpeed = 2, alternateWeaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0,11,15,19,33,65", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "kungaAttack01", "kungaAttack02", "kungaAttack03", "kungaAttack04", "kungaAttack05", "kungaAttack06", "kungaAttack07", "kungaAttack08" }, respawnTimer = 300, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(jantaRockshaper, 4083847450) -- Add to Global Table
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/object/mission/base/objects.lua
1
3976
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_mission_base_shared_base_mission = SharedMissionObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 4, containerVolumeLimit = -1, detailedDescription = "string_id_table", gameObjectType = 2051, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0 } ObjectTemplates:addTemplate(object_mission_base_shared_base_mission, 3240843527) object_mission_base_shared_mission_default = SharedMissionObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 4, containerVolumeLimit = -1, detailedDescription = "string_id_table", gameObjectType = 2051, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 0, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0 } ObjectTemplates:addTemplate(object_mission_base_shared_mission_default, 2210569821)
lgpl-3.0
manuel-arguelles/roidsbuster
spaceship.lua
1
2754
local shooting_interval = 0.2 local sp = { x = 0, y = 0, speed = 150, img = nil, score = 0, alive = true, shooting_timer = shooting_interval, allow_shooting = true, active_lasers = {}, shooting_sound = nil} local laser = { x = 0, y = 0, speed = 200, img = nil } spaceship = sp function sp.load(arg) sp.img = love.graphics.newImage('images/spaceship.png') laser.img = love.graphics.newImage('images/laser.png') sp.x = (love.graphics:getWidth() / 2) - (sp.img:getWidth() / 2) sp.shooting_sound = love.audio.newSource('sounds/pitiu.ogg', 'static') --sp.shooting_sound = love.audio.newSource("sounds/pitiu.wav", 'static') end function sp.move_right(dt) if sp.x < (love.graphics.getWidth() - sp.img:getWidth()) then sp.x = sp.x + (sp.speed * dt) end end function sp.move_left(dt) if sp.x > 0 then sp.x = sp.x - (sp.speed * dt) end end function sp.draw(dt) if spaceship.alive then sp.y = love.graphics:getHeight() - sp.img:getHeight() love.graphics.draw(sp.img, sp.x, sp.y) for i, laser in ipairs(sp.active_lasers) do love.graphics.draw(laser.img, laser.x, laser.y) end else love.graphics.print("Press 'R' to restart", love.graphics:getWidth()/2-50, love.graphics:getHeight()/2-10) end end function sp.increase_score() if sp.alive then sp.score = sp.score + 1 end end function sp.decrease_score() if sp.alive and sp.score > 0 then sp.score = sp.score - 1 end end function sp.update_shooting_interval(dt) sp.shooting_timer = sp.shooting_timer - (1 * dt) if sp.shooting_timer < 0 then sp.allow_shooting = true end end function sp.shoot(dt) if sp.allow_shooting and sp.alive then -- Lets shoot new_laser = { x = (sp.x + ((sp.img:getWidth()/2) - (laser.img:getWidth()/2))), y = (sp.y - (laser.img:getHeight()/2)), speed = laser.speed, img = laser.img } if sp.shooting_sound ~= nil then sp.shooting_sound:rewind() sp.shooting_sound:play() end table.insert(sp.active_lasers, new_laser) sp.shooting_timer = shooting_interval sp.allow_shooting = false end end function sp.move_lasers(dt) for i, d_laser in ipairs(sp.active_lasers) do d_laser.y = d_laser.y - (d_laser.speed * dt) if d_laser.y < 0 then table.remove(sp.active_lasers, i) end end end function sp.get_lasers() return sp.active_lasers; end function sp.remove_laser(pos) table.remove(sp.active_lasers, pos) end function sp.killed() sp.alive = false sp.active_lasers = {} end function sp.revive() if not sp.alive then sp.x = (love.graphics:getWidth() / 2) - (sp.img:getWidth() / 2) sp.alive = true sp.score = 0 end end return sp
gpl-2.0
muhkuh-sys/muhkuh_tester
lua/test_class.lua
1
1269
local class = require 'pl.class' local TestClass = class() function TestClass:_init(strTestName, uiTestCase, tLogWriter, strLogLevel) self.P = require 'parameter_instances'(strTestName, tLogWriter, strLogLevel) self.pl = require'pl.import_into'() -- Create a new log target for this test. local tLogWriterTestcase = require 'log.writer.prefix'.new( string.format('[Test %02d] ', uiTestCase), tLogWriter ) self.tLog = require 'log'.new( -- maximum log level strLogLevel, tLogWriterTestcase, -- Formatter require 'log.formatter.format'.new() ) self.CFG_strTestName = strTestName self.CFG_uiTestCase = uiTestCase self.CFG_aParameterDefinitions = {} end function TestClass:__parameter(atParameter) self.CFG_aParameterDefinitions = atParameter -- Build a lookup table with the parameter name as the key. local atParameterLookUp = {} for _, tParameter in pairs(atParameter) do local strName = tParameter.strName if atParameterLookUp[strName]~=nil then self.tLog.error('The test defines the parameter "%s" more than once.', strName) error('Invalid parameter definition.') end atParameterLookUp[strName] = tParameter end self.atParameter = atParameterLookUp end return TestClass
gpl-2.0
BakaBBQ/siki.lua
love-frames/libraries/util.lua
14
10269
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".util")) local loveframes = require(path .. ".common") -- util library loveframes.util = {} --[[--------------------------------------------------------- - func: SetActiveSkin(name) - desc: sets the active skin --]]--------------------------------------------------------- function loveframes.util.SetActiveSkin(name) loveframes.config["ACTIVESKIN"] = name end --[[--------------------------------------------------------- - func: GetActiveSkin() - desc: gets the active skin --]]--------------------------------------------------------- function loveframes.util.GetActiveSkin() local index = loveframes.config["ACTIVESKIN"] local skin = loveframes.skins.available[index] return skin end --[[--------------------------------------------------------- - func: BoundingBox(x1, x2, y1, y2, w1, w2, h1, h2) - desc: checks for a collision between two boxes - note: I take no credit for this function --]]--------------------------------------------------------- function loveframes.util.BoundingBox(x1, x2, y1, y2, w1, w2, h1, h2) if x1 > x2 + w2 - 1 or y1 > y2 + h2 - 1 or x2 > x1 + w1 - 1 or y2 > y1 + h1 - 1 then return false else return true end end --[[--------------------------------------------------------- - func: GetCollisions(object, table) - desc: gets all objects colliding with the mouse --]]--------------------------------------------------------- function loveframes.util.GetCollisions(object, t) local x, y = love.mouse.getPosition() local curstate = loveframes.state local object = object or loveframes.base local visible = object.visible local children = object.children local internals = object.internals local objectstate = object.state local t = t or {} if objectstate == curstate and visible then local objectx = object.x local objecty = object.y local objectwidth = object.width local objectheight = object.height local col = loveframes.util.BoundingBox(x, objectx, y, objecty, 1, objectwidth, 1, objectheight) local collide = object.collide if col and collide then local clickbounds = object.clickbounds if clickbounds then local cx = clickbounds.x local cy = clickbounds.y local cwidth = clickbounds.width local cheight = clickbounds.height local clickcol = loveframes.util.BoundingBox(x, cx, y, cy, 1, cwidth, 1, cheight) if clickcol then table.insert(t, object) end else table.insert(t, object) end end if children then for k, v in ipairs(children) do loveframes.util.GetCollisions(v, t) end end if internals then for k, v in ipairs(internals) do local type = v.type if type ~= "tooltip" then loveframes.util.GetCollisions(v, t) end end end end return t end --[[--------------------------------------------------------- - func: GetAllObjects(object, table) - desc: gets all active objects --]]--------------------------------------------------------- function loveframes.util.GetAllObjects(object, t) local object = object or loveframes.base local internals = object.internals local children = object.children local t = t or {} table.insert(t, object) if internals then for k, v in ipairs(internals) do loveframes.util.GetAllObjects(v, t) end end if children then for k, v in ipairs(children) do loveframes.util.GetAllObjects(v, t) end end return t end --[[--------------------------------------------------------- - func: GetDirectoryContents(directory, table) - desc: gets the contents of a directory and all of its subdirectories --]]--------------------------------------------------------- function loveframes.util.GetDirectoryContents(dir, t) local dir = dir local t = t or {} local dirs = {} local files = love.filesystem.getDirectoryItems(dir) for k, v in ipairs(files) do local isdir = love.filesystem.isDirectory(dir.. "/" ..v) if isdir == true then table.insert(dirs, dir.. "/" ..v) else local parts = loveframes.util.SplitString(v, "([.])") local extension = #parts > 1 and parts[#parts] if #parts > 1 then parts[#parts] = nil end local name = table.concat(parts, ".") table.insert(t, { path = dir, fullpath = dir.. "/" ..v, requirepath = dir:gsub("/", ".") .. "." ..name, name = name, extension = extension }) end end for k, v in ipairs(dirs) do t = loveframes.util.GetDirectoryContents(v, t) end return t end --[[--------------------------------------------------------- - func: Round(num, idp) - desc: rounds a number based on the decimal limit - note: I take no credit for this function --]]--------------------------------------------------------- function loveframes.util.Round(num, idp) local mult = 10^(idp or 0) if num >= 0 then return math.floor(num * mult + 0.5) / mult else return math.ceil(num * mult - 0.5) / mult end end --[[--------------------------------------------------------- - func: SplitString(string, pattern) - desc: splits a string into a table based on a given pattern - note: I take no credit for this function --]]--------------------------------------------------------- function loveframes.util.SplitString(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 if pat == " " then local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= #str then cap = cap .. " " end if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end else local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end end return t end --[[--------------------------------------------------------- - func: RemoveAll() - desc: removes all gui elements --]]--------------------------------------------------------- function loveframes.util.RemoveAll() loveframes.base.children = {} loveframes.base.internals = {} loveframes.hoverobject = false loveframes.downobject = false loveframes.modalobject = false loveframes.inputobject = false loveframes.hover = false end --[[--------------------------------------------------------- - func: TableHasValue(table, value) - desc: checks to see if a table has a specific value --]]--------------------------------------------------------- function loveframes.util.TableHasValue(table, value) for k, v in pairs(table) do if v == value then return true end end return false end --[[--------------------------------------------------------- - func: TableHasKey(table, key) - desc: checks to see if a table has a specific key --]]--------------------------------------------------------- function loveframes.util.TableHasKey(table, key) return table[key] ~= nil end --[[--------------------------------------------------------- - func: Error(message) - desc: displays a formatted error message --]]--------------------------------------------------------- function loveframes.util.Error(message) error("[Love Frames] " ..message) end --[[--------------------------------------------------------- - func: GetCollisionCount() - desc: gets the total number of objects colliding with the mouse --]]--------------------------------------------------------- function loveframes.util.GetCollisionCount() return loveframes.collisioncount end --[[--------------------------------------------------------- - func: GetHover() - desc: returns loveframes.hover, can be used to check if the mouse is colliding with a visible Love Frames object --]]--------------------------------------------------------- function loveframes.util.GetHover() return loveframes.hover end --[[--------------------------------------------------------- - func: RectangleCollisionCheck(rect1, rect2) - desc: checks for a collision between two rectangles based on two tables containing rectangle sizes and positions --]]--------------------------------------------------------- function loveframes.util.RectangleCollisionCheck(rect1, rect2) return loveframes.util.BoundingBox(rect1.x, rect2.x, rect1.y, rect2.y, rect1.width, rect2.width, rect1.height, rect2.height) end --[[--------------------------------------------------------- - func: DeepCopy(orig) - desc: copies a table - note: I take not credit for this function --]]--------------------------------------------------------- function loveframes.util.DeepCopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[loveframes.util.DeepCopy(orig_key)] = loveframes.util.DeepCopy(orig_value) end setmetatable(copy, loveframes.util.DeepCopy(getmetatable(orig))) else -- number, string, boolean, etc copy = orig end return copy end --[[--------------------------------------------------------- - func: GetHoverObject() - desc: returns loveframes.hoverobject --]]--------------------------------------------------------- function loveframes.util.GetHoverObject() return loveframes.hoverobject end --[[--------------------------------------------------------- - func: IsCtrlDown() - desc: checks for ctrl, for use with multiselect, copy, paste, and such. On OS X it actually looks for cmd. --]]--------------------------------------------------------- function loveframes.util.IsCtrlDown() if love._os == "OS X" then return love.keyboard.isDown("lmeta") or love.keyboard.isDown("rmeta") or love.keyboard.isDown("lgui") or love.keyboard.isDown("rgui") end return love.keyboard.isDown("lctrl") or love.keyboard.isDown("rctrl") end
mit
Andrettin/Wyrmsun
scripts/map_templates/nidavellir/heartfangs_foothills.lua
1
1420
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- (c) Copyright 2017-2022 by Andrettin -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA --
gpl-2.0
Andrettin/Wyrmsun
scripts/languages/italic/french_loanwords.lua
1
1894
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- (c) Copyright 2016-2022 by Andrettin -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- DefineLanguageWord("Gourme", { Language = "french", Type = "noun", Meanings = {"Strangles", "Strepcoccus equi"}, DerivesFrom = {"old-provencal", "noun", "Vorm"}, -- Source: http://www.cnrtl.fr/definition/gourme Gender = "feminine" }) DefineLanguageWord("Soldat", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 17. Language = "french", Type = "noun", Meanings = {"Soldier"}, DerivesFrom = {"italian", "noun", "Soldato"} })
gpl-2.0
TheAnswer/FirstTest
bin/scripts/object/tangible/lair/roba/objects.lua
1
4633
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_lair_roba_shared_lair_roba = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:roba", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:roba", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_roba_shared_lair_roba, 636662941) object_tangible_lair_roba_shared_lair_roba_grassland = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:roba_grassland", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:roba_grassland", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_roba_shared_lair_roba_grassland, 4293395359)
lgpl-3.0
trentapple/BetterUI
Modules/Store/Store.lua
2
3144
BUI_STORE_SCENE_NAME = "bui_gamepad_store" BUI.Store.Buy = ZO_GamepadStoreBuy:Subclass() function BUI.Store.Buy:New(...) local object = ZO_GamepadStoreBuy.New(self, ...) --object:Initialize(self, ...) return object end function BUI.Store.Buy:Initialize(scene) ZOS_GamepadStoreListComponent.Initialize(self, scene, ZO_MODE_STORE_BUY, GetString(SI_STORE_MODE_BUY)) self.fragment:RegisterCallback("StateChange", function(oldState, newState) if newState == SCENE_SHOWING then self:RegisterEvents() self.list:UpdateList() BUI.Store.Window:UpdateRightTooltip(self.list, ZO_MODE_STORE_BUY) elseif newState == SCENE_HIDING then self:UnregisterEvents() GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP) end end) self:InitializeKeybindStrip() self:CreateModeData(SI_STORE_MODE_BUY, ZO_MODE_STORE_BUY, "EsoUI/Art/Vendor/vendor_tabIcon_buy_up.dds", fragment, self.keybindStripDescriptor) end local function OnOpenStore() if IsInGamepadPreferredMode() then local componentTable = {} if not IsStoreEmpty() then table.insert(componentTable, ZO_MODE_STORE_BUY) end table.insert(componentTable, ZO_MODE_STORE_SELL) table.insert(componentTable, ZO_MODE_STORE_BUY_BACK) if CanStoreRepair() then table.insert(componentTable, ZO_MODE_STORE_REPAIR) end BUI.Store.Window:SetActiveComponents(componentTable) SCENE_MANAGER:Show(BUI_STORE_SCENE_NAME) end end local function OnCloseStore() if IsInGamepadPreferredMode() then -- Ensure that all dialogs related to the store close on interaction end ZO_Dialogs_ReleaseDialog("REPAIR_ALL") SCENE_MANAGER:Hide(BUI_STORE_SCENE_NAME) end end BUI.Store.Class = ZO_GamepadStoreManager:Subclass() local DONT_ACTIVATE_LIST_ON_SHOW = false function BUI.Store.Class:New(...) return ZO_GamepadStoreManager.New(self, ...) end function BUI.Store.Class:Initialize(control) self.control = control self.sceneName = BUI_STORE_SCENE_NAME BUI_STORE_SCENE = ZO_InteractScene:New(self.sceneName, SCENE_MANAGER, STORE_INTERACTION) BUI_Gamepad_ParametricList_Screen:Initialize(control, true, DONT_ACTIVATE_LIST_ON_SHOW, BUI_STORE_SCENE) self.spinner = control:GetNamedChild("SpinnerContainer") self.spinner:InitializeSpinner() self.control:RegisterForEvent(EVENT_OPEN_STORE, OnOpenStore) self.control:RegisterForEvent(EVENT_CLOSE_STORE, OnCloseStore) self:InitializeKeybindStrip() self.components = {} end function BUI.Store.Class:SetActiveComponents(componentTable) self.activeComponents = {} ddebug("SetActiveComponents:") d(componentTable) ddebug("---------------------") d(self.components) for index, componentMode in ipairs(componentTable) do local component = self.components[componentMode] component:Refresh() table.insert(self.activeComponents, component) end self:RebuildHeaderTabs() end function BUI.Store.Class:AddComponent(component) self.components[component:GetStoreMode()] = component end
mit
JarnoVgr/ZombieSurvival
gamemodes/zombiesurvival/entities/weapons/weapon_zs_basemelee/cl_init.lua
1
7695
include("shared.lua") include("animations.lua") SWEP.DrawAmmo = false SWEP.DrawCrosshair = false SWEP.ViewModelFOV = 60 SWEP.ViewbobIntensity = 1 SWEP.ViewbobEnabled = true SWEP.Slot = 0 SWEP.SlotPos = 0 SWEP.BlendPos = Vector(0, 0, 0) SWEP.BlendAng = Vector(0, 0, 0) SWEP.OldDelta = Angle(0, 0, 0) SWEP.AngleDelta = Angle(0, 0, 0) function SWEP:TranslateFOV(fov) return GAMEMODE.FOVLerp * fov end function SWEP:DrawWeaponSelection(...) return self:BaseDrawWeaponSelection(...) end function SWEP:DrawHUD() if ENDROUND then return else local SCREEN_W = 1920; --For the screen resolution scale. This means that it can be fit exactly on the screen without any issues. local SCREEN_H = 1080; local X_MULTIPLIER = ScrW( ) / 60 ; local Y_MULTIPLIER = ScrH( ) / 80 ; local cW, cH = ScrW() * 0.5, ScrH() * 0.5 surface.SetDrawColor( Color ( 188,183,153,30 ) ) surface.DrawLine(cW - X_MULTIPLIER, cH - 2, cW + X_MULTIPLIER, cH - 2) surface.SetDrawColor( Color ( 188,183,153,160 ) ) surface.DrawLine(cW - X_MULTIPLIER, cH - 1, cW + X_MULTIPLIER, cH - 1) surface.SetDrawColor( Color ( 188,183,153,160 ) ) surface.DrawLine(cW - X_MULTIPLIER, cH - 0, cW + X_MULTIPLIER, cH - 0) surface.SetDrawColor( Color ( 188,183,153,30 ) ) surface.DrawLine(cW - X_MULTIPLIER, cH + 1, cW + X_MULTIPLIER, cH + 1) surface.SetDrawColor( Color ( 188,183,153,50 ) ) surface.DrawLine(cW - 1, cH - Y_MULTIPLIER, cW - 1, cH + Y_MULTIPLIER) surface.SetDrawColor( Color ( 188,183,153,130 ) ) surface.DrawLine(cW - 0, cH - Y_MULTIPLIER, cW - 0, cH + Y_MULTIPLIER) surface.SetDrawColor( Color ( 188,183,153,50 ) ) surface.DrawLine(cW + 1, cH - Y_MULTIPLIER, cW + 1, cH + Y_MULTIPLIER) end end function SWEP:OnRemove() self:Anim_OnRemove() end function SWEP:ViewModelDrawn() self:Anim_ViewModelDrawn() end local reg = debug.getregistry() local Right = reg.Angle.Right local Up = reg.Angle.Up local Forward = reg.Angle.Forward local RotateAroundAxis = reg.Angle.RotateAroundAxis local GetVelocity = reg.Entity.GetVelocity local Length = reg.Vector.Length local Vec0 = Vector(0, 0, 0) local TargetPos, TargetAng, cos1, sin1, tan, ws, rs, mod, vel, FT, sin2, delta local SP = game.SinglePlayer() local PosMod, AngMod = Vector(0, 0, 0), Vector(0, 0, 0) local CurPosMod, CurAngMod = Vector(0, 0, 0), Vector(0, 0, 0) function SWEP:PreDrawViewModel(vm) if self.ShowViewModel == false then render.SetBlend(0) end CT = UnPredictedCurTime() vm = self.Owner:GetViewModel() EA = EyeAngles() FT = FrameTime() delta = Angle(EA.p, EA.y, 0) - self.OldDelta delta.p = math.Clamp(delta.p, -10, 10) self.OldDelta = Angle(EA.p, EA.y, 0) self.AngleDelta = LerpAngle(math.Clamp(FT * 10, 0, 1), self.AngleDelta, delta) self.AngleDelta.y = math.Clamp(self.AngleDelta.y, -10, 10) vel = Length(GetVelocity(self.Owner)) ws = self.Owner:GetWalkSpeed() PosMod, AngMod = Vec0 * 1, Vec0 * 1 if vel < 10 or not self.Owner:OnGround() then cos1, sin1 = math.cos(CT), math.sin(CT) tan = math.atan(cos1 * sin1, cos1 * sin1) AngMod.x = AngMod.x + tan * 1.15 AngMod.y = AngMod.y + cos1 * 0.4 AngMod.z = AngMod.z + tan PosMod.y = PosMod.y + tan * 0.2 elseif vel > 10 and vel < ws * 1.2 then mod = 6 + ws / 130 mul = math.Clamp(vel / ws, 0, 1) sin1 = math.sin(CT * mod) * mul cos1 = math.cos(CT * mod) * mul tan1 = math.tan(sin1 * cos1) * mul AngMod.x = AngMod.x + tan1 AngMod.y = AngMod.y - cos1 AngMod.z = AngMod.z + cos1 PosMod.x = PosMod.x - sin1 * 0.4 PosMod.y = PosMod.y + tan1 * 1 PosMod.z = PosMod.z + tan1 * 0.5 elseif (vel > ws * 1.2 and self.Owner:KeyDown(IN_SPEED)) or vel > ws * 3 then rs = self.Owner:GetRunSpeed() mod = 7 + math.Clamp(rs / 100, 0, 6) mul = math.Clamp(vel / rs, 0, 1) sin1 = math.sin(CT * mod) * mul cos1 = math.cos(CT * mod) * mul tan1 = math.tan(sin1 * cos1) * mul AngMod.x = AngMod.x + tan1 * 0.2 AngMod.y = AngMod.y - cos1 * 1.5 AngMod.z = AngMod.z + cos1 * 3 PosMod.x = PosMod.x - sin1 * 1.2 PosMod.y = PosMod.y + tan1 * 1.5 PosMod.z = PosMod.z + tan1 end FT = FrameTime() CurPosMod = LerpVector(FT * 10, CurPosMod, PosMod) CurAngMod = LerpVector(FT * 10, CurAngMod, AngMod) end function SWEP:PostDrawViewModel(vm) if self.ShowViewModel == false then render.SetBlend(1) end end local wm, pos, ang local GetBonePosition = debug.getregistry().Entity.GetBonePosition function SWEP:DrawWorldModel() local owner = self:GetOwner() if owner:IsValid() and owner.ShadowMan then return end if (self.ShowWorldModel == nil or self.ShowWorldModel) then if self.DrawTraditionalWorldModel then self:DrawModel() else wm = self.WMEnt if IsValid(wm) then if IsValid(owner) then pos, ang = GetBonePosition(owner, owner:LookupBone("ValveBiped.Bip01_R_Hand")) if pos and ang then RotateAroundAxis(ang, Right(ang), self.WMAng[1]) RotateAroundAxis(ang, Up(ang), self.WMAng[2]) RotateAroundAxis(ang, Forward(ang), self.WMAng[3]) pos = pos + self.WMPos[1] * Right(ang) pos = pos + self.WMPos[2] * Forward(ang) pos = pos + self.WMPos[3] * Up(ang) wm:SetRenderOrigin(pos) wm:SetRenderAngles(ang) wm:DrawModel() end else wm:SetRenderOrigin(self:GetPos()) wm:SetRenderAngles(self:GetAngles()) wm:DrawModel() wm:DrawShadow() end else self:DrawModel() end end end self:Anim_DrawWorldModel() end local Ang0, curang, curviewbob = Angle(0, 0, 0), Angle(0, 0, 0), Angle(0, 0, 0) function SWEP:CalcView(ply, pos, ang, fov) FT, CT = FrameTime(), CurTime() if self.ViewbobEnabled then ws = self.Owner:GetWalkSpeed() vel = Length(GetVelocity(self.Owner)) if self.Owner:OnGround() and vel > ws * 0.3 then if vel < ws * 1.2 then cos1 = math.cos(CT * 15) cos2 = math.cos(CT * 12) curviewbob.p = cos1 * 0.15 curviewbob.y = cos2 * 0.1 else cos1 = math.cos(CT * 20) cos2 = math.cos(CT * 15) curviewbob.p = cos1 * 0.25 curviewbob.y = cos2 * 0.15 end else curviewbob = LerpAngle(FT * 10, curviewbob, Ang0) end end return pos, ang + curviewbob * self.ViewbobIntensity, fov end local ghostlerp = 0 function SWEP:GetViewModelPosition(pos, ang) if self:IsSwinging() then local rot = self.SwingRotation local offset = self.SwingOffset ang = Angle(ang.pitch, ang.yaw, ang.roll) -- Copy local swingend = self:GetSwingEnd() local delta = self.SwingTime - math.Clamp(swingend - CurTime(), 0, self.SwingTime) local power = CosineInterpolation(0, 1, delta / self.SwingTime) if power >= 0.9 then power = (1 - power) ^ 0.4 * 2 end pos = pos + offset.x * power * ang:Right() + offset.y * power * ang:Forward() + offset.z * power * ang:Up() ang:RotateAroundAxis(ang:Right(), rot.pitch * power) ang:RotateAroundAxis(ang:Up(), rot.yaw * power) ang:RotateAroundAxis(ang:Forward(), rot.roll * power) end if self.Owner:GetBarricadeGhosting() then ghostlerp = math.min(1, ghostlerp + FrameTime() * 4) elseif ghostlerp > 0 then ghostlerp = math.max(0, ghostlerp - FrameTime() * 5) end if ghostlerp > 0 then pos = pos + 3.5 * ghostlerp * ang:Up() ang:RotateAroundAxis(ang:Right(), -30 * ghostlerp) end RotateAroundAxis(ang, Right(ang), CurAngMod.x + self.AngleDelta.p) RotateAroundAxis(ang, Up(ang), CurAngMod.y + self.AngleDelta.y * 0.3) RotateAroundAxis(ang, Forward(ang), CurAngMod.z + self.AngleDelta.y * 0.3) pos = pos + (CurPosMod.x + self.AngleDelta.y * 0.1) * Right(ang) pos = pos + (CurPosMod.y + self.BlendPos.y) * Forward(ang) pos = pos + (CurPosMod.z + self.BlendPos.z - self.AngleDelta.p * 0.1) * Up(ang) return pos, ang end
gpl-2.0
TheAnswer/FirstTest
bin/scripts/crafting/objects/draftschematics/armorsmith/personalArmorIChitin/chitinArmorGloves.lua
1
5207
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. chitinArmorGloves = Object:new { objectName = "Chitin Armor Gloves", stfName = "armor_chitin_s01_gloves", stfFile = "wearables_name", objectCRC = 2306152409, groupName = "craftArmorPersonalGroupB", -- Group schematic is awarded in (See skills table) craftingToolTab = 2, -- (See DraftSchemticImplementation.h) complexity = 25, size = 3, xpType = "crafting_clothing_armor", xp = 110, assemblySkill = "armor_assembly", experimentingSkill = "armor_experimentation", ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n", ingredientTitleNames = "auxilary_coverage, body, liner, hardware_and_attachments, binding_and_reinforcement, padding, armor, load_bearing_harness, reinforcement", ingredientSlotType = "0, 0, 0, 0, 0, 0, 2, 2, 2", resourceTypes = "bone, hide_leathery, hide_scaley, metal_ferrous, petrochem_inert_polymer, hide_wooly, object/tangible/component/armor/shared_armor_segment_chitin.iff, object/tangible/component/clothing/shared_fiberplast_panel.iff, object/tangible/component/clothing/shared_reinforced_fiber_panels.iff", resourceQuantities = "15, 15, 15, 5, 5, 5, 1, 1, 1", combineTypes = "0, 0, 0, 0, 0, 0, 1, 1, 1", contribution = "100, 100, 100, 100, 100, 100, 100, 100, 100", numberExperimentalProperties = "1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1", experimentalProperties = "XX, XX, XX, OQ, SR, OQ, SR, OQ, UT, MA, OQ, MA, OQ, MA, OQ, XX, XX, OQ, SR, XX", experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1", experimentalGroupTitles = "null, null, null, null, exp_quality, exp_durability, exp_durability, exp_durability, exp_durability, null, null, exp_resistance, null", experimentalSubGroupTitles = "null, null, sockets, hit_points, armor_effectiveness, armor_integrity, armor_health_encumbrance, armor_action_encumbrance, armor_mind_encumbrance, armor_rating, armor_special_type, armor_special_effectiveness, armor_special_integrity", experimentalMin = "0, 0, 0, 1000, 5, 15000, 13, 25, 16, 1, 1, 5, 15000", experimentalMax = "0, 0, 0, 1000, 30, 25000, 8, 15, 9, 1, 1, 40, 25000", experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0", tanoAttributes = "objecttype=262:objectcrc=2662099985:stfFile=wearables_name:stfName=armor_chitin_s01_gloves:stfDetail=:itemmask=62975:customattributes=specialprotection=kineticeffectiveness;vunerability=stuneffectiveness,heateffectiveness,coldeffectiveness,restraineffectiveness;armorPiece=257;armorStyle=4102;:", blueFrogAttributes = "", blueFrogEnabled = False, customizationOptions = "/private/index_color_0, /private/index_color_1", customizationDefaults = "0, 6", customizationSkill = "armor_customization" } DraftSchematics:addDraftSchematic(chitinArmorGloves, 2306152409)--- Add to global DraftSchematics table
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/object/tangible/lair/pharple/objects.lua
1
4670
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_lair_pharple_shared_lair_pharple = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:pharple", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:pharple", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_pharple_shared_lair_pharple, 3003958462) object_tangible_lair_pharple_shared_lair_pharple_wasteland = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:pharple_wasteland", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:pharple_wasteland", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_pharple_shared_lair_pharple_wasteland, 4033646950)
lgpl-3.0
JarnoVgr/ZombieSurvival
gamemodes/zombiesurvival/gamemode/modules/admin_mod/sv_duby.lua
1
2157
--[[ Special Commands Just For me To Enjoy ]]-- --[[ I Spent 8 Months Coding This, I'm Allowed To Have Fun Sometimes! :P ]]-- --[[ DEBUG MESSAGES ]]-- util.AddNetworkString( "Debug" ) util.AddNetworkString( "Debug_2" ) util.AddNetworkString( "Debug_3" ) util.AddNetworkString( "Debug_4" ) util.AddNetworkString( "Debug_5" ) util.AddNetworkString( "Debug_6" ) util.AddNetworkString( "Debug_7" ) util.AddNetworkString( "Debug_8" ) util.AddNetworkString( "hentai" ) util.AddNetworkString( "slowmo_debug" ) util.AddNetworkString( "Clavus" ) net.Receive( "Clavus", function( len, pl ) pl:Give("weapon_zs_hegrenade") pl:Give("weapon_zs_flakcannon") pl:Give("weapon_zs_cerebralbore") pl:Give("weapon_zs_proxmines") end ) net.Receive( "Debug", function( len, pl ) pl:Give("admin_raverifle") end ) net.Receive( "Debug_2", function( len, pl ) pl:Give("admin_tool_igniter") end ) net.Receive( "Debug_3", function( len, pl ) pl:Give("admin_tool_remover") end ) net.Receive( "Debug_4", function( len, pl ) pl:Give("swep_construction_kit") end ) net.Receive( "Debug_5", function( len, pl ) pl:Give("weapon_zs_hate") end ) net.Receive( "Debug_6", function( len, pl ) pl:SetRenderMode(RENDERMODE_NONE) pl:SetColor(Color(225,225,225,1)) timer.Simple(5, function() pl:SetRenderMode(RENDERMODE_NORMAL) pl:SetColor(Color(225,225,225,225)) end) net.Start( "hentai" ) net.Broadcast() end ) net.Receive( "Debug_7", function( len, pl ) pl:AddPoints(1000) end ) net.Receive( "Debug_8", function( len, pl ) game.SetTimeScale(0.35) timer.Simple(0.9, function() game.SetTimeScale(1) end) net.Start( "slowmo_debug" ) net.Broadcast() timer.Simple(0.01,function() hook.Add("RenderScreenspaceEffects", "Slowmo",Slowmo) end) local slowmo_tab = {} slowmo_tab[ "$pp_colour_colour" ] = 0.20 slowmo_tab[ "$pp_colour_contrast" ] = 1 slowmo_tab[ "$pp_colour_mulr" ] = 0.1 slowmo_tab[ "$pp_colour_mulg" ] = 0.02 slowmo_tab[ "$pp_colour_mulb" ] = 0 function Slowmo() DrawColorModify(slowmo_tab) end function SlowmoEnd(um) hook.Remove("RenderScreenspaceEffects", "Slowmo") end end )
gpl-2.0
TheAnswer/FirstTest
bin/scripts/slashcommands/generic/healPet.lua
1
2523
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 HealPetSlashCommand = { name = "healpet", alternativeNames = "", animation = "", invalidStateMask = 3894542352, --alert, frozen, glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner, invalidPostures = "2,5,7,9,10,11,12,13,14,4,", target = 2, targeType = 1, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 1, } AddHealPetSlashCommand(HealPetSlashCommand)
lgpl-3.0
ftpvanmaanen/esp8266
tools/LuaLoader/examples/httpget.lua
2
1262
-- tested on NodeMCU 0.9.5 build 20141222...20150108 -- sends connection time and heap size to http://benlo.com/esp8266/test.php print('httpget.lua started') Tstart = tmr.now() conn = nil conn=net.createConnection(net.TCP, 0) -- show the retrieved web page conn:on("receive", function(conn, payload) success = true print(payload) end) -- when connected, request page (send parameters to a script) conn:on("connection", function(conn, payload) print('\nConnected') conn:send("GET /esp8266/test.php?" .."T="..(tmr.now()-Tstart) .."&heap="..node.heap() .." HTTP/1.1\r\n" .."Host: benlo.com\r\n" .."Connection: close\r\n" .."Accept: */*\r\n" .."User-Agent: Mozilla/4.0 (compatible; esp8266 Lua; Windows NT 5.1)\r\n" .."\r\n") end) -- when disconnected, let it be known conn:on("disconnection", function(conn, payload) print('\nDisconnected') end) conn:connect(80,'benlo.com')
gpl-2.0
ruphy/tagua
data/themes/pieces/ShogiSVG-TTF/theme.lua
1
3976
import("piece_theme.lua") import("shogi_themelib.lua") shadow=7.0 shadow_color="#404050" shadow_offset_x=6 shadow_offset_y=4 shadow_grow=5 fontnames = {"Potraced from ???"} --, "Potraced from shogi.net"} fontlist = {"Shogi.ttf"} -- , "Shogi2.ttf"} theme.options = OptList { BoolOpt("moves_overlay", "Moves overlay", true), SelectOpt("symbols", "Symbol set", BoolOptList { BoolOpt("use_predefined", "Predefined", true, OptList { ComboOpt("font", "Symbol set", fontnames) }), BoolOpt("use_custom", "Custom font", false, OptList { UrlOpt("file", "SVG glyph directory", "Shogi.ttf") }), -- BoolOpt("use_system", "System font", false, OptList { -- FontOpt("font", "System font", Font("Arial", true, true)) -- }), }) } function addChar(char, promoted) return function(i, size) i:draw_glyph(Rect(0,0,size,size), theme.options.symbols.options.use_predefined.value and fontlist[theme.options.symbols.options.use_predefined.sub_options.font.selected+1] or theme.options.symbols.options.use_custom.value and theme.options.symbols.options.use_custom.sub_options.file.value or theme.options.symbols.options.use_system.sub_options.font.selected, char, promoted and "#d00000" or "#004000", "#fff3c8", 4, false) return i end end function shogi_piece(char, white, promoted, ratio, moves) return addShadow(overlay(tile(white, ratio), shogi_moves(moves), addChar(char, promoted))) end theme.black_king = shogi_piece("0x6B", false, false, 1, shogimoves_king) theme.black_rook = shogi_piece("0x72", false, false, 0.96, shogimoves_rook) theme.black_p_rook = shogi_piece("0x52", false, true, 0.96, shogimoves_dragon) theme.black_bishop = shogi_piece("0x62", false, false, 0.93, shogimoves_bishop) theme.black_p_bishop = shogi_piece("0x42", false, true, 0.93, shogimoves_horse) theme.black_gold = shogi_piece("0x67", false, false, 0.9, shogimoves_gold) theme.black_silver = shogi_piece("0x73", false, false, 0.9, shogimoves_silver) theme.black_p_silver = shogi_piece("0x53", false, true, 0.9, shogimoves_gold) theme.black_knight = shogi_piece("0x68", false, false, 0.86, shogimoves_knight) theme.black_p_knight = shogi_piece("0x48", false, true, 0.86, shogimoves_gold) theme.black_lance = shogi_piece("0x6C", false, false, 0.83, shogimoves_lance) theme.black_p_lance = shogi_piece("0x4C", false, true, 0.83, shogimoves_gold) theme.black_pawn = shogi_piece("0x70", false, false, 0.8, shogimoves_pawn) theme.black_p_pawn = shogi_piece("0x50", false, true, 0.8, shogimoves_gold) theme.white_king = shogi_piece("0x6B", true, false, 1, shogimoves_king) theme.white_rook = shogi_piece("0x72", true, false, 0.96, shogimoves_rook) theme.white_p_rook = shogi_piece("0x52", true, true, 0.96, shogimoves_dragon) theme.white_bishop = shogi_piece("0x62", true, false, 0.93, shogimoves_bishop) theme.white_p_bishop = shogi_piece("0x42", true, true, 0.93, shogimoves_horse) theme.white_gold = shogi_piece("0x67", true, false, 0.9, shogimoves_gold) theme.white_silver = shogi_piece("0x73", true, false, 0.9, shogimoves_silver) theme.white_p_silver = shogi_piece("0x53", true, true, 0.9, shogimoves_gold) theme.white_knight = shogi_piece("0x68", true, false, 0.86, shogimoves_knight) theme.white_p_knight = shogi_piece("0x48", true, true, 0.86, shogimoves_gold) theme.white_lance = shogi_piece("0x6C", true, false, 0.83, shogimoves_lance) theme.white_p_lance = shogi_piece("0x4C", true, true, 0.83, shogimoves_gold) theme.white_pawn = shogi_piece("0x70", true, false, 0.8, shogimoves_pawn) theme.white_p_pawn = shogi_piece("0x50", true, true, 0.8, shogimoves_gold) -- To be able to adapt this theme to chess too -- FIXME: should find a FreeKing kanji instead theme.black_queen = shogi_piece("0x67", false, false, 1, shogimoves_freeking) theme.white_queen = shogi_piece("0x67", true, false, 1, shogimoves_freeking)
gpl-2.0
ivendrov/rnn
FastLSTM.lua
6
2630
local FastLSTM, parent = torch.class("nn.FastLSTM", "nn.LSTM") function FastLSTM:__init(inputSize, outputSize, rho) parent.__init(self, inputSize, outputSize, rho, false) end function FastLSTM:buildModel() -- input : {input, prevOutput, prevCell} -- output : {output, cell} -- Calculate all four gates in one go : input, hidden, forget, output self.i2g = nn.Linear(self.inputSize, 4*self.outputSize) self.o2g = nn.LinearNoBias(self.outputSize, 4*self.outputSize) local para = nn.ParallelTable():add(self.i2g):add(self.o2g) local gates = nn.Sequential() gates:add(nn.NarrowTable(1,2)) gates:add(para) gates:add(nn.CAddTable()) -- Reshape to (batch_size, n_gates, hid_size) -- Then slize the n_gates dimension, i.e dimension 2 gates:add(nn.Reshape(4,self.outputSize)) gates:add(nn.SplitTable(1,2)) local transfer = nn.ParallelTable() transfer:add(nn.Sigmoid()):add(nn.Tanh()):add(nn.Sigmoid()):add(nn.Sigmoid()) gates:add(transfer) local concat = nn.ConcatTable() concat:add(gates):add(nn.SelectTable(3)) local seq = nn.Sequential() seq:add(concat) seq:add(nn.FlattenTable()) -- input, hidden, forget, output, cell -- input gate * hidden state local hidden = nn.Sequential() hidden:add(nn.NarrowTable(1,2)) hidden:add(nn.CMulTable()) -- forget gate * cell local cell = nn.Sequential() local concat = nn.ConcatTable() concat:add(nn.SelectTable(3)):add(nn.SelectTable(5)) cell:add(concat) cell:add(nn.CMulTable()) local nextCell = nn.Sequential() local concat = nn.ConcatTable() concat:add(hidden):add(cell) nextCell:add(concat) nextCell:add(nn.CAddTable()) local concat = nn.ConcatTable() concat:add(nextCell):add(nn.SelectTable(4)) seq:add(concat) seq:add(nn.FlattenTable()) -- nextCell, outputGate local cellAct = nn.Sequential() cellAct:add(nn.SelectTable(1)) cellAct:add(nn.Tanh()) local concat = nn.ConcatTable() concat:add(cellAct):add(nn.SelectTable(2)) local output = nn.Sequential() output:add(concat) output:add(nn.CMulTable()) local concat = nn.ConcatTable() concat:add(output):add(nn.SelectTable(1)) seq:add(concat) return seq end function FastLSTM:buildGate() error"Not Implemented" end function FastLSTM:buildInputGate() error"Not Implemented" end function FastLSTM:buildForgetGate() error"Not Implemented" end function FastLSTM:buildHidden() error"Not Implemented" end function FastLSTM:buildCell() error"Not Implemented" end function FastLSTM:buildOutputGate() error"Not Implemented" end
bsd-3-clause
TheAnswer/FirstTest
bin/scripts/object/static/structure/dantooine/objects.lua
1
43919
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_static_structure_dantooine_shared_dant_boundary_post = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_boundary_post.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_boundary_post, 2924198126) object_static_structure_dantooine_shared_dant_cooking_stone = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_cooking_stone.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_cooking_stone, 1600616690) object_static_structure_dantooine_shared_dant_fence_4m = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_fence_4m.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 3 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_fence_4m, 1600034556) object_static_structure_dantooine_shared_dant_fence_8m = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_fence_8m.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 3 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_fence_8m, 3938371804) object_static_structure_dantooine_shared_dant_fire_pit = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_fire_pit.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_fire_pit, 4033600287) object_static_structure_dantooine_shared_dant_fish_rack = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_fish.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_fish_rack, 440746262) object_static_structure_dantooine_shared_dant_gate = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_gate.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 3 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_gate, 7139239) object_static_structure_dantooine_shared_dant_hide_tanning_s01 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_hide_tanning_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_hide_tanning_s01, 2151826436) object_static_structure_dantooine_shared_dant_hide_tanning_s02 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_hide_tanning_s02.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_hide_tanning_s02, 1532357779) object_static_structure_dantooine_shared_dant_imprv_bannerpole_s01 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/mun_corl_imprv_bannerpole_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "clientdata/structure/dant_imprv_bannerpole_s01.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "", gameObjectType = 5, lookAtText = "", noBuildRadius = 1, objectName = "@item_n:banner_corellia", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_imprv_bannerpole_s01, 2238403752) object_static_structure_dantooine_shared_dant_imprv_flagpole_s01 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/mun_corl_imprv_flagpole_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "clientdata/structure/dant_imprv_flagpole_s01.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "", gameObjectType = 5, lookAtText = "", noBuildRadius = 1, objectName = "@item_n:flag_corellia", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 1 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_imprv_flagpole_s01, 3453851559) object_static_structure_dantooine_shared_dant_jedi_main_structure = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_main.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_main_structure, 3200541181) object_static_structure_dantooine_shared_dant_jedi_temple_altar = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_temple_altar.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_temple_altar, 3549254078) object_static_structure_dantooine_shared_dant_jedi_temple_pillar = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_temple_pillar.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_temple_pillar, 3410738140) object_static_structure_dantooine_shared_dant_jedi_temple_pillar_base = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_temple_pillar_base.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_temple_pillar_base, 3737353832) object_static_structure_dantooine_shared_dant_jedi_temple_pillar_fallen = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_temple_pillar_fallen.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_temple_pillar_fallen, 1808475957) object_static_structure_dantooine_shared_dant_jedi_temple_pillar_med = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_temple_pillar_med.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_temple_pillar_med, 4036421930) object_static_structure_dantooine_shared_dant_jedi_temple_pillar_sm = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_temple_pillar_sm.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_temple_pillar_sm, 1127667832) object_static_structure_dantooine_shared_dant_jedi_wall_1 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_wall_1.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_wall_1, 3556125150) object_static_structure_dantooine_shared_dant_jedi_wall_2 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_jedi_wall_2.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_jedi_wall_2, 148996425) object_static_structure_dantooine_shared_dant_large_communal = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_communal.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_communal, 2822062306) object_static_structure_dantooine_shared_dant_large_communal_dest = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_rock_communal_dest_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 15, clientDataFile = "clientdata/fs_village/client_shared_fs_village_communal_dest.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:damaged wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:damaged wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_communal_dest, 888416774) object_static_structure_dantooine_shared_dant_large_communal_no_flora_10m = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_communal.apt", arrangementDescriptorFilename = "", clearFloraRadius = 15, clientDataFile = "clientdata/building/shared_generic_flora_clearing_15m.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_communal_no_flora_10m, 5395298) object_static_structure_dantooine_shared_dant_large_hut = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_hut.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_hut, 3738317565) object_static_structure_dantooine_shared_dant_large_hut_no_flora_10m = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_hut.apt", arrangementDescriptorFilename = "", clearFloraRadius = 15, clientDataFile = "clientdata/building/shared_generic_flora_clearing_15m.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_hut_no_flora_10m, 2953965200) object_static_structure_dantooine_shared_dant_large_mudhut = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_mudhut.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_mudhut, 3375506333) object_static_structure_dantooine_shared_dant_large_mudhut_no_flora_05m = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_mudhut.apt", arrangementDescriptorFilename = "", clearFloraRadius = 10, clientDataFile = "clientdata/building/shared_generic_flora_clearing_10m.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_mudhut_no_flora_05m, 3829973531) object_static_structure_dantooine_shared_dant_large_rock_hut = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_rock_hut.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_rock_hut, 1876585046) object_static_structure_dantooine_shared_dant_large_rock_hut_dest = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_rock_hut_dest_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 10, clientDataFile = "clientdata/fs_village/client_shared_fs_village_rock_hut_dest.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_rock_hut_dest, 2097574138) object_static_structure_dantooine_shared_dant_large_rock_hut_dest_01 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_rock_hut_dest_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 10, clientDataFile = "clientdata/fs_village/client_shared_fs_village_rock_hut_dest_01.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_rock_hut_dest_01, 2552639748) object_static_structure_dantooine_shared_dant_large_rock_hut_dest_02 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_rock_hut_dest_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 10, clientDataFile = "clientdata/fs_village/client_shared_fs_village_rock_hut_dest_02.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_rock_hut_dest_02, 1127324051) object_static_structure_dantooine_shared_dant_large_rock_hut_dest_03 = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_rock_hut_dest_s01.apt", arrangementDescriptorFilename = "", clearFloraRadius = 10, clientDataFile = "clientdata/fs_village/client_shared_fs_village_rock_hut_dest_03.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_rock_hut_dest_03, 171769374) object_static_structure_dantooine_shared_dant_large_rock_hut_no_flora_05m = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_large_rock_hut.apt", arrangementDescriptorFilename = "", clearFloraRadius = 10, clientDataFile = "clientdata/building/shared_generic_flora_clearing_10m.cdf", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_large_rock_hut_no_flora_05m, 1673544289) object_static_structure_dantooine_shared_dant_mud_oven = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_mud_oven.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_mud_oven, 2326141197) object_static_structure_dantooine_shared_dant_rack_spears = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_rack_spears.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 3 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_rack_spears, 2133865913) object_static_structure_dantooine_shared_dant_skull_bol = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_bol_skull.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_skull_bol, 3964846407) object_static_structure_dantooine_shared_dant_skull_lizard = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_lizard_skull.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_skull_lizard, 3296364307) object_static_structure_dantooine_shared_dant_skull_thune = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_thune_skull.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_skull_thune, 2732329939) object_static_structure_dantooine_shared_dant_small_mudhut = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_small_mudhut.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 2 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_small_mudhut, 4250788493) object_static_structure_dantooine_shared_dant_totem_pole = SharedStaticObjectTemplate:new { appearanceFilename = "appearance/thm_dant_totem_pole.apt", arrangementDescriptorFilename = "", clearFloraRadius = 0, clientDataFile = "", collisionActionBlockFlags = 255, collisionActionFlags = 1, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "@string_table:pristine wall", gameObjectType = 5, locationReservationRadius = 0, lookAtText = "@string_table:pristine wall", noBuildRadius = 0, objectName = "@obj_n:unknown_object", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 3 } ObjectTemplates:addTemplate(object_static_structure_dantooine_shared_dant_totem_pole, 880635575)
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/items/objects/pharmaceutical/curepacks/areaDiseaseCureC.lua
1
2480
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. areaDiseaseCureC = Object:new { objectName = "Area Cure Disease Medpack - C", templateName = "object/tangible/medicine/crafted/shared_medpack_cure_disease_area_c.iff", objectCRC = "2512470651", objectType = PHARMACEUTICAL, medpackType = CUREPACK, usesRemaining = 37, medicineUse = 62, effectiveness = 413, area = 8, conditionCured = DISEASED }
lgpl-3.0
badboyam/redstorm
plugins/inrealm.lua
287
25005
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
chrisdugne/ludum-dare-36
src/screens/Shop.lua
1
1253
-------------------------------------------------------------------------------- local scene = composer.newScene() -------------------------------------------------------------------------------- function scene:create( event ) -------------------------------------- -- title self.title = GUI:banner({ parent = self.view, text = 'Shop' }) -------------------------------------- -- close button self.closeButton = Button:icon({ parent = self.view, type = 'close', x = display.contentWidth - 75, y = 75, action = function () Router:open(Router.HOME) end }) end function scene:show( event ) if ( event.phase == 'did' ) then utils.bounce(self.title) utils.bounce(self.closeButton) end end function scene:hide( event ) end function scene:destroy( event ) end -------------------------------------------------------------------------------- scene:addEventListener( 'create', scene ) scene:addEventListener( 'show', scene ) scene:addEventListener( 'hide', scene ) scene:addEventListener( 'destroy', scene ) -------------------------------------------------------------------------------- return scene
bsd-3-clause
JarnoVgr/ZombieSurvival
gamemodes/zombiesurvival/entities/weapons/weapon_zs_bulletstorm.lua
1
2401
AddCSLuaFile() if CLIENT then SWEP.PrintName = "'Bullet Storm' SMG" SWEP.Description = "Hold right click to use the Storm firing mode: fire rate is reduced to 60% but two bullets are fired at once." SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 50 SWEP.HUD3DBone = "v_weapon.p90_Release" SWEP.HUD3DPos = Vector(-1.35, -0.5, -6.5) SWEP.HUD3DAng = Angle(0, 0, 0) end SWEP.Base = "weapon_zs_base" SWEP.HoldType = "smg" SWEP.ViewModel = "models/weapons/cstrike/c_smg_p90.mdl" SWEP.WorldModel = "models/weapons/w_smg_p90.mdl" SWEP.UseHands = true SWEP.Primary.Sound = Sound("Weapon_p90.Single") SWEP.Primary.Damage = 10 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.09 --SWEP.SDPS ()= 7,222 --(SWEP.Damage x Clipsize / Delay) SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.ClipSize = 50 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" GAMEMODE:SetupDefaultClip(SWEP.Primary) SWEP.ConeMax = 0.11 SWEP.ConeMin = 0.075 SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1 SWEP.WalkSpeed = SPEED_SLOW SWEP.IronSightsPos = Vector(-5, 13, 5) SWEP.IronSightsAng = Vector(0, 2, 0) SWEP.Primary.DefaultNumShots = SWEP.Primary.NumShots SWEP.Primary.DefaultDelay = SWEP.Primary.Delay SWEP.Primary.IronsightsNumShots = SWEP.Primary.NumShots * 2 SWEP.Primary.IronsightsDelay = SWEP.Primary.Delay * 1.6666 function SWEP:SetIronsights(b) if self:GetIronsights() ~= b then if b then self.Primary.NumShots = self.Primary.IronsightsNumShots self.Primary.Delay = self.Primary.IronsightsDelay self:EmitSound("npc/scanner/scanner_scan4.wav", 40) else self.Primary.NumShots = self.Primary.DefaultNumShots self.Primary.Delay = self.Primary.DefaultDelay self:EmitSound("npc/scanner/scanner_scan2.wav", 40) end end self.BaseClass.SetIronsights(self, b) end function SWEP:CanPrimaryAttack() if self:GetIronsights() and self:Clip1() == 1 then self:SetIronsights(false) end return self.BaseClass.CanPrimaryAttack(self) end function SWEP:TakeAmmo() if self:GetIronsights() then self:TakePrimaryAmmo(2) else self.BaseClass.TakeAmmo(self) end end util.PrecacheSound("npc/scanner/scanner_scan4.wav") util.PrecacheSound("npc/scanner/scanner_scan2.wav")
gpl-2.0
TheAnswer/FirstTest
bin/scripts/object/tangible/lair/crowned_rasp/objects.lua
1
6097
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_lair_crowned_rasp_shared_lair_crowned_rasp = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/poi_all_lair_nest_tree.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:crowned_rasp", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:crowned_rasp", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_crowned_rasp_shared_lair_crowned_rasp, 4155092607) object_tangible_lair_crowned_rasp_shared_lair_crowned_rasp_grassland = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/poi_all_lair_nest_tree.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:crowned_rasp_grassland", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:crowned_rasp_grassland", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_crowned_rasp_shared_lair_crowned_rasp_grassland, 3519101848) object_tangible_lair_crowned_rasp_shared_lair_crowned_rasp_mountain = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/poi_all_lair_nest_tree.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:crowned_rasp_mountain", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:crowned_rasp_mountain", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_crowned_rasp_shared_lair_crowned_rasp_mountain, 3173314157)
lgpl-3.0
BakaBBQ/siki.lua
dkjson.lua
154
22416
-- Module options: local always_try_using_lpeg = true local register_global_module_table = false local global_module_name = 'json' --[==[ David Kolf's JSON module for Lua 5.1/5.2 Version 2.5 For the documentation see the corresponding readme.txt or visit <http://dkolf.de/src/dkjson-lua.fsl/>. You can contact the author by sending an e-mail to 'david' at the domain 'dkolf.de'. Copyright (C) 2010-2013 David Heiko Kolf Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]==] -- global dependencies: local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset = pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset local error, require, pcall, select = error, require, pcall, select local floor, huge = math.floor, math.huge local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat = string.rep, string.gsub, string.sub, string.byte, string.char, string.find, string.len, string.format local strmatch = string.match local concat = table.concat local json = { version = "dkjson 2.5" } if register_global_module_table then _G[global_module_name] = json end local _ENV = nil -- blocking globals in Lua 5.2 pcall (function() -- Enable access to blocked metatables. -- Don't worry, this module doesn't change anything in them. local debmeta = require "debug".getmetatable if debmeta then getmetatable = debmeta end end) json.null = setmetatable ({}, { __tojson = function () return "null" end }) local function isarray (tbl) local max, n, arraylen = 0, 0, 0 for k,v in pairs (tbl) do if k == 'n' and type(v) == 'number' then arraylen = v if v > max then max = v end else if type(k) ~= 'number' or k < 1 or floor(k) ~= k then return false end if k > max then max = k end n = n + 1 end end if max > 10 and max > arraylen and max > n * 2 then return false -- don't create an array with too many holes end return true, max end local escapecodes = { ["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t" } local function escapeutf8 (uchar) local value = escapecodes[uchar] if value then return value end local a, b, c, d = strbyte (uchar, 1, 4) a, b, c, d = a or 0, b or 0, c or 0, d or 0 if a <= 0x7f then value = a elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then value = (a - 0xc0) * 0x40 + b - 0x80 elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80 elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80 else return "" end if value <= 0xffff then return strformat ("\\u%.4x", value) elseif value <= 0x10ffff then -- encode as UTF-16 surrogate pair value = value - 0x10000 local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400) return strformat ("\\u%.4x\\u%.4x", highsur, lowsur) else return "" end end local function fsub (str, pattern, repl) -- gsub always builds a new string in a buffer, even when no match -- exists. First using find should be more efficient when most strings -- don't contain the pattern. if strfind (str, pattern) then return gsub (str, pattern, repl) else return str end end local function quotestring (value) -- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8) if strfind (value, "[\194\216\220\225\226\239]") then value = fsub (value, "\194[\128-\159\173]", escapeutf8) value = fsub (value, "\216[\128-\132]", escapeutf8) value = fsub (value, "\220\143", escapeutf8) value = fsub (value, "\225\158[\180\181]", escapeutf8) value = fsub (value, "\226\128[\140-\143\168-\175]", escapeutf8) value = fsub (value, "\226\129[\160-\175]", escapeutf8) value = fsub (value, "\239\187\191", escapeutf8) value = fsub (value, "\239\191[\176-\191]", escapeutf8) end return "\"" .. value .. "\"" end json.quotestring = quotestring local function replace(str, o, n) local i, j = strfind (str, o, 1, true) if i then return strsub(str, 1, i-1) .. n .. strsub(str, j+1, -1) else return str end end -- locale independent num2str and str2num functions local decpoint, numfilter local function updatedecpoint () decpoint = strmatch(tostring(0.5), "([^05+])") -- build a filter that can be used to remove group separators numfilter = "[^0-9%-%+eE" .. gsub(decpoint, "[%^%$%(%)%%%.%[%]%*%+%-%?]", "%%%0") .. "]+" end updatedecpoint() local function num2str (num) return replace(fsub(tostring(num), numfilter, ""), decpoint, ".") end local function str2num (str) local num = tonumber(replace(str, ".", decpoint)) if not num then updatedecpoint() num = tonumber(replace(str, ".", decpoint)) end return num end local function addnewline2 (level, buffer, buflen) buffer[buflen+1] = "\n" buffer[buflen+2] = strrep (" ", level) buflen = buflen + 2 return buflen end function json.addnewline (state) if state.indent then state.bufferlen = addnewline2 (state.level or 0, state.buffer, state.bufferlen or #(state.buffer)) end end local encode2 -- forward declaration local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder, state) local kt = type (key) if kt ~= 'string' and kt ~= 'number' then return nil, "type '" .. kt .. "' is not supported as a key by JSON." end if prev then buflen = buflen + 1 buffer[buflen] = "," end if indent then buflen = addnewline2 (level, buffer, buflen) end buffer[buflen+1] = quotestring (key) buffer[buflen+2] = ":" return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder, state) end local function appendcustom(res, buffer, state) local buflen = state.bufferlen if type (res) == 'string' then buflen = buflen + 1 buffer[buflen] = res end return buflen end local function exception(reason, value, state, buffer, buflen, defaultmessage) defaultmessage = defaultmessage or reason local handler = state.exception if not handler then return nil, defaultmessage else state.bufferlen = buflen local ret, msg = handler (reason, value, state, defaultmessage) if not ret then return nil, msg or defaultmessage end return appendcustom(ret, buffer, state) end end function json.encodeexception(reason, value, state, defaultmessage) return quotestring("<" .. defaultmessage .. ">") end encode2 = function (value, indent, level, buffer, buflen, tables, globalorder, state) local valtype = type (value) local valmeta = getmetatable (value) valmeta = type (valmeta) == 'table' and valmeta -- only tables local valtojson = valmeta and valmeta.__tojson if valtojson then if tables[value] then return exception('reference cycle', value, state, buffer, buflen) end tables[value] = true state.bufferlen = buflen local ret, msg = valtojson (value, state) if not ret then return exception('custom encoder failed', value, state, buffer, buflen, msg) end tables[value] = nil buflen = appendcustom(ret, buffer, state) elseif value == nil then buflen = buflen + 1 buffer[buflen] = "null" elseif valtype == 'number' then local s if value ~= value or value >= huge or -value >= huge then -- This is the behaviour of the original JSON implementation. s = "null" else s = num2str (value) end buflen = buflen + 1 buffer[buflen] = s elseif valtype == 'boolean' then buflen = buflen + 1 buffer[buflen] = value and "true" or "false" elseif valtype == 'string' then buflen = buflen + 1 buffer[buflen] = quotestring (value) elseif valtype == 'table' then if tables[value] then return exception('reference cycle', value, state, buffer, buflen) end tables[value] = true level = level + 1 local isa, n = isarray (value) if n == 0 and valmeta and valmeta.__jsontype == 'object' then isa = false end local msg if isa then -- JSON array buflen = buflen + 1 buffer[buflen] = "[" for i = 1, n do buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder, state) if not buflen then return nil, msg end if i < n then buflen = buflen + 1 buffer[buflen] = "," end end buflen = buflen + 1 buffer[buflen] = "]" else -- JSON object local prev = false buflen = buflen + 1 buffer[buflen] = "{" local order = valmeta and valmeta.__jsonorder or globalorder if order then local used = {} n = #order for i = 1, n do local k = order[i] local v = value[k] if v then used[k] = true buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder, state) prev = true -- add a seperator before the next element end end for k,v in pairs (value) do if not used[k] then buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder, state) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end else -- unordered for k,v in pairs (value) do buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder, state) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end if indent then buflen = addnewline2 (level - 1, buffer, buflen) end buflen = buflen + 1 buffer[buflen] = "}" end tables[value] = nil else return exception ('unsupported type', value, state, buffer, buflen, "type '" .. valtype .. "' is not supported by JSON.") end return buflen end function json.encode (value, state) state = state or {} local oldbuffer = state.buffer local buffer = oldbuffer or {} state.buffer = buffer updatedecpoint() local ret, msg = encode2 (value, state.indent, state.level or 0, buffer, state.bufferlen or 0, state.tables or {}, state.keyorder, state) if not ret then error (msg, 2) elseif oldbuffer == buffer then state.bufferlen = ret return true else state.bufferlen = nil state.buffer = nil return concat (buffer) end end local function loc (str, where) local line, pos, linepos = 1, 1, 0 while true do pos = strfind (str, "\n", pos, true) if pos and pos < where then line = line + 1 linepos = pos pos = pos + 1 else break end end return "line " .. line .. ", column " .. (where - linepos) end local function unterminated (str, what, where) return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where) end local function scanwhite (str, pos) while true do pos = strfind (str, "%S", pos) if not pos then return nil end local sub2 = strsub (str, pos, pos + 1) if sub2 == "\239\187" and strsub (str, pos + 2, pos + 2) == "\191" then -- UTF-8 Byte Order Mark pos = pos + 3 elseif sub2 == "//" then pos = strfind (str, "[\n\r]", pos + 2) if not pos then return nil end elseif sub2 == "/*" then pos = strfind (str, "*/", pos + 2) if not pos then return nil end pos = pos + 2 else return pos end end end local escapechars = { ["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f", ["n"] = "\n", ["r"] = "\r", ["t"] = "\t" } local function unichar (value) if value < 0 then return nil elseif value <= 0x007f then return strchar (value) elseif value <= 0x07ff then return strchar (0xc0 + floor(value/0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0xffff then return strchar (0xe0 + floor(value/0x1000), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0x10ffff then return strchar (0xf0 + floor(value/0x40000), 0x80 + (floor(value/0x1000) % 0x40), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) else return nil end end local function scanstring (str, pos) local lastpos = pos + 1 local buffer, n = {}, 0 while true do local nextpos = strfind (str, "[\"\\]", lastpos) if not nextpos then return unterminated (str, "string", pos) end if nextpos > lastpos then n = n + 1 buffer[n] = strsub (str, lastpos, nextpos - 1) end if strsub (str, nextpos, nextpos) == "\"" then lastpos = nextpos + 1 break else local escchar = strsub (str, nextpos + 1, nextpos + 1) local value if escchar == "u" then value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16) if value then local value2 if 0xD800 <= value and value <= 0xDBff then -- we have the high surrogate of UTF-16. Check if there is a -- low surrogate escaped nearby to combine them. if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16) if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000 else value2 = nil -- in case it was out of range for a low surrogate end end end value = value and unichar (value) if value then if value2 then lastpos = nextpos + 12 else lastpos = nextpos + 6 end end end end if not value then value = escapechars[escchar] or escchar lastpos = nextpos + 2 end n = n + 1 buffer[n] = value end end if n == 1 then return buffer[1], lastpos elseif n > 1 then return concat (buffer), lastpos else return "", lastpos end end local scanvalue -- forward declaration local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta) local len = strlen (str) local tbl, n = {}, 0 local pos = startpos + 1 if what == 'object' then setmetatable (tbl, objectmeta) else setmetatable (tbl, arraymeta) end while true do pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end local char = strsub (str, pos, pos) if char == closechar then return tbl, pos + 1 end local val1, err val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) if char == ":" then if val1 == nil then return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")" end pos = scanwhite (str, pos + 1) if not pos then return unterminated (str, what, startpos) end local val2 val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end tbl[val1] = val2 pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) else n = n + 1 tbl[n] = val1 end if char == "," then pos = pos + 1 end end end scanvalue = function (str, pos, nullval, objectmeta, arraymeta) pos = pos or 1 pos = scanwhite (str, pos) if not pos then return nil, strlen (str) + 1, "no valid JSON value (reached the end)" end local char = strsub (str, pos, pos) if char == "{" then return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta) elseif char == "[" then return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta) elseif char == "\"" then return scanstring (str, pos) else local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos) if pstart then local number = str2num (strsub (str, pstart, pend)) if number then return number, pend + 1 end end pstart, pend = strfind (str, "^%a%w*", pos) if pstart then local name = strsub (str, pstart, pend) if name == "true" then return true, pend + 1 elseif name == "false" then return false, pend + 1 elseif name == "null" then return nullval, pend + 1 end end return nil, pos, "no valid JSON value at " .. loc (str, pos) end end local function optionalmetatables(...) if select("#", ...) > 0 then return ... else return {__jsontype = 'object'}, {__jsontype = 'array'} end end function json.decode (str, pos, nullval, ...) local objectmeta, arraymeta = optionalmetatables(...) return scanvalue (str, pos, nullval, objectmeta, arraymeta) end function json.use_lpeg () local g = require ("lpeg") if g.version() == "0.11" then error "due to a bug in LPeg 0.11, it cannot be used for JSON matching" end local pegmatch = g.match local P, S, R = g.P, g.S, g.R local function ErrorCall (str, pos, msg, state) if not state.msg then state.msg = msg .. " at " .. loc (str, pos) state.pos = pos end return false end local function Err (msg) return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall) end local SingleLineComment = P"//" * (1 - S"\n\r")^0 local MultiLineComment = P"/*" * (1 - P"*/")^0 * P"*/" local Space = (S" \n\r\t" + P"\239\187\191" + SingleLineComment + MultiLineComment)^0 local PlainChar = 1 - S"\"\\\n\r" local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars local HexDigit = R("09", "af", "AF") local function UTF16Surrogate (match, pos, high, low) high, low = tonumber (high, 16), tonumber (low, 16) if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000) else return false end end local function UTF16BMP (hex) return unichar (tonumber (hex, 16)) end local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit)) local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP local Char = UnicodeEscape + EscapeSequence + PlainChar local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string") local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0)) local Fractal = P"." * R"09"^0 local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1 local Number = (Integer * Fractal^(-1) * Exponent^(-1))/str2num local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1) local SimpleValue = Number + String + Constant local ArrayContent, ObjectContent -- The functions parsearray and parseobject parse only a single value/pair -- at a time and store them directly to avoid hitting the LPeg limits. local function parsearray (str, pos, nullval, state) local obj, cont local npos local t, nt = {}, 0 repeat obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state) if not npos then break end pos = npos nt = nt + 1 t[nt] = obj until cont == 'last' return pos, setmetatable (t, state.arraymeta) end local function parseobject (str, pos, nullval, state) local obj, key, cont local npos local t = {} repeat key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state) if not npos then break end pos = npos t[key] = obj until cont == 'last' return pos, setmetatable (t, state.objectmeta) end local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected") local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected") local Value = Space * (Array + Object + SimpleValue) local ExpectedValue = Value + Space * Err "value expected" ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue) ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local DecodeValue = ExpectedValue * g.Cp () function json.decode (str, pos, nullval, ...) local state = {} state.objectmeta, state.arraymeta = optionalmetatables(...) local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state) if state.msg then return nil, state.pos, state.msg else return obj, retpos end end -- use this function only once: json.use_lpeg = function () return json end json.using_lpeg = true return json -- so you can get the module using json = require "dkjson".use_lpeg() end if always_try_using_lpeg then pcall (json.use_lpeg) end return json
mit
thkhxm/TGame
LuaEncoder/luajit_ios/x86_64/jit/bcsave.lua
26
18244
---------------------------------------------------------------------------- -- LuaJIT module to save/list bytecode. -- -- Copyright (C) 2005-2015 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This module saves or lists the bytecode for an input file. -- It's run by the -b command line option. -- ------------------------------------------------------------------------------ local jit = require("jit") assert(jit.version_num == 20100, "LuaJIT core/library version mismatch") local bit = require("bit") -- Symbol name prefix for LuaJIT bytecode. local LJBC_PREFIX = "luaJIT_BC_" ------------------------------------------------------------------------------ local function usage() io.stderr:write[[ Save LuaJIT bytecode: luajit -b[options] input output -l Only list bytecode. -s Strip debug info (default). -g Keep debug info. -n name Set module name (default: auto-detect from input name). -t type Set output file type (default: auto-detect from output name). -a arch Override architecture for object files (default: native). -o os Override OS for object files (default: native). -e chunk Use chunk string as input. -- Stop handling options. - Use stdin as input and/or stdout as output. File types: c h obj o raw (default) ]] os.exit(1) end local function check(ok, ...) if ok then return ok, ... end io.stderr:write("luajit: ", ...) io.stderr:write("\n") os.exit(1) end local function readfile(input) if type(input) == "function" then return input end if input == "-" then input = nil end return check(loadfile(input)) end local function savefile(name, mode) if name == "-" then return io.stdout end return check(io.open(name, mode)) end ------------------------------------------------------------------------------ local map_type = { raw = "raw", c = "c", h = "h", o = "obj", obj = "obj", } local map_arch = { x86 = true, x64 = true, arm = true, arm64 = true, ppc = true, mips = true, mipsel = true, } local map_os = { linux = true, windows = true, osx = true, freebsd = true, netbsd = true, openbsd = true, dragonfly = true, solaris = true, } local function checkarg(str, map, err) str = string.lower(str) local s = check(map[str], "unknown ", err) return s == true and str or s end local function detecttype(str) local ext = string.match(string.lower(str), "%.(%a+)$") return map_type[ext] or "raw" end local function checkmodname(str) check(string.match(str, "^[%w_.%-]+$"), "bad module name") return string.gsub(str, "[%.%-]", "_") end local function detectmodname(str) if type(str) == "string" then local tail = string.match(str, "[^/\\]+$") if tail then str = tail end local head = string.match(str, "^(.*)%.[^.]*$") if head then str = head end str = string.match(str, "^[%w_.%-]+") else str = nil end check(str, "cannot derive module name, use -n name") return string.gsub(str, "[%.%-]", "_") end ------------------------------------------------------------------------------ local function bcsave_tail(fp, output, s) local ok, err = fp:write(s) if ok and output ~= "-" then ok, err = fp:close() end check(ok, "cannot write ", output, ": ", err) end local function bcsave_raw(output, s) local fp = savefile(output, "wb") bcsave_tail(fp, output, s) end local function bcsave_c(ctx, output, s) local fp = savefile(output, "w") if ctx.type == "c" then fp:write(string.format([[ #ifdef _cplusplus extern "C" #endif #ifdef _WIN32 __declspec(dllexport) #endif const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname)) else fp:write(string.format([[ #define %s%s_SIZE %d static const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname)) end local t, n, m = {}, 0, 0 for i=1,#s do local b = tostring(string.byte(s, i)) m = m + #b + 1 if m > 78 then fp:write(table.concat(t, ",", 1, n), ",\n") n, m = 0, #b + 1 end n = n + 1 t[n] = b end bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n") end local function bcsave_elfobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint32_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF32header; typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint64_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF64header; typedef struct { uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize; } ELF32sectheader; typedef struct { uint32_t name, type; uint64_t flags, addr, ofs, size; uint32_t link, info; uint64_t align, entsize; } ELF64sectheader; typedef struct { uint32_t name, value, size; uint8_t info, other; uint16_t sectidx; } ELF32symbol; typedef struct { uint32_t name; uint8_t info, other; uint16_t sectidx; uint64_t value, size; } ELF64symbol; typedef struct { ELF32header hdr; ELF32sectheader sect[6]; ELF32symbol sym[2]; uint8_t space[4096]; } ELF32obj; typedef struct { ELF64header hdr; ELF64sectheader sect[6]; ELF64symbol sym[2]; uint8_t space[4096]; } ELF64obj; ]] local symname = LJBC_PREFIX..ctx.modname local is64, isbe = false, false if ctx.arch == "x64" then is64 = true elseif ctx.arch == "ppc" or ctx.arch == "mips" then isbe = true end -- Handle different host/target endianess. local function f32(x) return x end local f16, fofs = f32, f32 if ffi.abi("be") ~= isbe then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end if is64 then local two32 = ffi.cast("int64_t", 2^32) function fofs(x) return bit.bswap(x)*two32 end else fofs = f32 end end -- Create ELF object and fill in header. local o = ffi.new(is64 and "ELF64obj" or "ELF32obj") local hdr = o.hdr if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi. local bf = assert(io.open("/bin/ls", "rb")) local bs = bf:read(9) bf:close() ffi.copy(o, bs, 9) check(hdr.emagic[0] == 127, "no support for writing native object files") else hdr.emagic = "\127ELF" hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0 end hdr.eclass = is64 and 2 or 1 hdr.eendian = isbe and 2 or 1 hdr.eversion = 1 hdr.type = f16(1) hdr.machine = f16(({ x86=3, x64=62, arm=40, arm64=183, ppc=20, mips=8, mipsel=8 })[ctx.arch]) if ctx.arch == "mips" or ctx.arch == "mipsel" then hdr.flags = 0x50001006 end hdr.version = f32(1) hdr.shofs = fofs(ffi.offsetof(o, "sect")) hdr.ehsize = f16(ffi.sizeof(hdr)) hdr.shentsize = f16(ffi.sizeof(o.sect[0])) hdr.shnum = f16(6) hdr.shstridx = f16(2) -- Fill in sections and symbols. local sofs, ofs = ffi.offsetof(o, "space"), 1 for i,name in ipairs{ ".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack", } do local sect = o.sect[i] sect.align = fofs(1) sect.name = f32(ofs) ffi.copy(o.space+ofs, name) ofs = ofs + #name+1 end o.sect[1].type = f32(2) -- .symtab o.sect[1].link = f32(3) o.sect[1].info = f32(1) o.sect[1].align = fofs(8) o.sect[1].ofs = fofs(ffi.offsetof(o, "sym")) o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0])) o.sect[1].size = fofs(ffi.sizeof(o.sym)) o.sym[1].name = f32(1) o.sym[1].sectidx = f16(4) o.sym[1].size = fofs(#s) o.sym[1].info = 17 o.sect[2].type = f32(3) -- .shstrtab o.sect[2].ofs = fofs(sofs) o.sect[2].size = fofs(ofs) o.sect[3].type = f32(3) -- .strtab o.sect[3].ofs = fofs(sofs + ofs) o.sect[3].size = fofs(#symname+1) ffi.copy(o.space+ofs+1, symname) ofs = ofs + #symname + 2 o.sect[4].type = f32(1) -- .rodata o.sect[4].flags = fofs(2) o.sect[4].ofs = fofs(sofs + ofs) o.sect[4].size = fofs(#s) o.sect[5].type = f32(1) -- .note.GNU-stack o.sect[5].ofs = fofs(sofs + ofs + #s) -- Write ELF object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_peobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint16_t arch, nsects; uint32_t time, symtabofs, nsyms; uint16_t opthdrsz, flags; } PEheader; typedef struct { char name[8]; uint32_t vsize, vaddr, size, ofs, relocofs, lineofs; uint16_t nreloc, nline; uint32_t flags; } PEsection; typedef struct __attribute((packed)) { union { char name[8]; uint32_t nameref[2]; }; uint32_t value; int16_t sect; uint16_t type; uint8_t scl, naux; } PEsym; typedef struct __attribute((packed)) { uint32_t size; uint16_t nreloc, nline; uint32_t cksum; uint16_t assoc; uint8_t comdatsel, unused[3]; } PEsymaux; typedef struct { PEheader hdr; PEsection sect[2]; // Must be an even number of symbol structs. PEsym sym0; PEsymaux sym0aux; PEsym sym1; PEsymaux sym1aux; PEsym sym2; PEsym sym3; uint32_t strtabsize; uint8_t space[4096]; } PEobj; ]] local symname = LJBC_PREFIX..ctx.modname local is64 = false if ctx.arch == "x86" then symname = "_"..symname elseif ctx.arch == "x64" then is64 = true end local symexport = " /EXPORT:"..symname..",DATA " -- The file format is always little-endian. Swap if the host is big-endian. local function f32(x) return x end local f16 = f32 if ffi.abi("be") then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end end -- Create PE object and fill in header. local o = ffi.new("PEobj") local hdr = o.hdr hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch]) hdr.nsects = f16(2) hdr.symtabofs = f32(ffi.offsetof(o, "sym0")) hdr.nsyms = f32(6) -- Fill in sections and symbols. o.sect[0].name = ".drectve" o.sect[0].size = f32(#symexport) o.sect[0].flags = f32(0x00100a00) o.sym0.sect = f16(1) o.sym0.scl = 3 o.sym0.name = ".drectve" o.sym0.naux = 1 o.sym0aux.size = f32(#symexport) o.sect[1].name = ".rdata" o.sect[1].size = f32(#s) o.sect[1].flags = f32(0x40300040) o.sym1.sect = f16(2) o.sym1.scl = 3 o.sym1.name = ".rdata" o.sym1.naux = 1 o.sym1aux.size = f32(#s) o.sym2.sect = f16(2) o.sym2.scl = 2 o.sym2.nameref[1] = f32(4) o.sym3.sect = f16(-1) o.sym3.scl = 2 o.sym3.value = f32(1) o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant. ffi.copy(o.space, symname) local ofs = #symname + 1 o.strtabsize = f32(ofs + 4) o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs) ffi.copy(o.space + ofs, symexport) ofs = ofs + #symexport o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs) -- Write PE object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_machobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags; } mach_header; typedef struct { mach_header; uint32_t reserved; } mach_header_64; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint32_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint64_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command_64; typedef struct { char sectname[16], segname[16]; uint32_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2; } mach_section; typedef struct { char sectname[16], segname[16]; uint64_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2, reserved3; } mach_section_64; typedef struct { uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize; } mach_symtab_command; typedef struct { int32_t strx; uint8_t type, sect; int16_t desc; uint32_t value; } mach_nlist; typedef struct { uint32_t strx; uint8_t type, sect; uint16_t desc; uint64_t value; } mach_nlist_64; typedef struct { uint32_t magic, nfat_arch; } mach_fat_header; typedef struct { uint32_t cputype, cpusubtype, offset, size, align; } mach_fat_arch; typedef struct { struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[1]; mach_nlist sym_entry; uint8_t space[4096]; } mach_obj; typedef struct { struct { mach_header_64 hdr; mach_segment_command_64 seg; mach_section_64 sec; mach_symtab_command sym; } arch[1]; mach_nlist_64 sym_entry; uint8_t space[4096]; } mach_obj_64; typedef struct { mach_fat_header fat; mach_fat_arch fat_arch[2]; struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[2]; mach_nlist sym_entry; uint8_t space[4096]; } mach_fat_obj; ]] local symname = '_'..LJBC_PREFIX..ctx.modname local isfat, is64, align, mobj = false, false, 4, "mach_obj" if ctx.arch == "x64" then is64, align, mobj = true, 8, "mach_obj_64" elseif ctx.arch == "arm" then isfat, mobj = true, "mach_fat_obj" elseif ctx.arch == "arm64" then is64, align, isfat, mobj = true, 8, true, "mach_fat_obj" else check(ctx.arch == "x86", "unsupported architecture for OSX") end local function aligned(v, a) return bit.band(v+a-1, -a) end local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE. -- Create Mach-O object and fill in header. local o = ffi.new(mobj) local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align) local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12}, arm64={0x01000007,0x0100000c} })[ctx.arch] local cpusubtype = ({ x86={3}, x64={3}, arm={3,9}, arm64={3,0} })[ctx.arch] if isfat then o.fat.magic = be32(0xcafebabe) o.fat.nfat_arch = be32(#cpusubtype) end -- Fill in sections and symbols. for i=0,#cpusubtype-1 do local ofs = 0 if isfat then local a = o.fat_arch[i] a.cputype = be32(cputype[i+1]) a.cpusubtype = be32(cpusubtype[i+1]) -- Subsequent slices overlap each other to share data. ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0]) a.offset = be32(ofs) a.size = be32(mach_size-ofs+#s) end local a = o.arch[i] a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface a.hdr.cputype = cputype[i+1] a.hdr.cpusubtype = cpusubtype[i+1] a.hdr.filetype = 1 a.hdr.ncmds = 2 a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym) a.seg.cmd = is64 and 0x19 or 0x1 a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec) a.seg.vmsize = #s a.seg.fileoff = mach_size-ofs a.seg.filesize = #s a.seg.maxprot = 1 a.seg.initprot = 1 a.seg.nsects = 1 ffi.copy(a.sec.sectname, "__data") ffi.copy(a.sec.segname, "__DATA") a.sec.size = #s a.sec.offset = mach_size-ofs a.sym.cmd = 2 a.sym.cmdsize = ffi.sizeof(a.sym) a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs a.sym.nsyms = 1 a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs a.sym.strsize = aligned(#symname+2, align) end o.sym_entry.type = 0xf o.sym_entry.sect = 1 o.sym_entry.strx = 1 ffi.copy(o.space+1, symname) -- Write Macho-O object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, mach_size)) bcsave_tail(fp, output, s) end local function bcsave_obj(ctx, output, s) local ok, ffi = pcall(require, "ffi") check(ok, "FFI library required to write this file type") if ctx.os == "windows" then return bcsave_peobj(ctx, output, s, ffi) elseif ctx.os == "osx" then return bcsave_machobj(ctx, output, s, ffi) else return bcsave_elfobj(ctx, output, s, ffi) end end ------------------------------------------------------------------------------ local function bclist(input, output) local f = readfile(input) require("jit.bc").dump(f, savefile(output, "w"), true) end local function bcsave(ctx, input, output) local f = readfile(input) local s = string.dump(f, ctx.strip) local t = ctx.type if not t then t = detecttype(output) ctx.type = t end if t == "raw" then bcsave_raw(output, s) else if not ctx.modname then ctx.modname = detectmodname(input) end if t == "obj" then bcsave_obj(ctx, output, s) else bcsave_c(ctx, output, s) end end end local function docmd(...) local arg = {...} local n = 1 local list = false local ctx = { strip = true, arch = jit.arch, os = string.lower(jit.os), type = false, modname = false, } while n <= #arg do local a = arg[n] if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then table.remove(arg, n) if a == "--" then break end for m=2,#a do local opt = string.sub(a, m, m) if opt == "l" then list = true elseif opt == "s" then ctx.strip = true elseif opt == "g" then ctx.strip = false else if arg[n] == nil or m ~= #a then usage() end if opt == "e" then if n ~= 1 then usage() end arg[1] = check(loadstring(arg[1])) elseif opt == "n" then ctx.modname = checkmodname(table.remove(arg, n)) elseif opt == "t" then ctx.type = checkarg(table.remove(arg, n), map_type, "file type") elseif opt == "a" then ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture") elseif opt == "o" then ctx.os = checkarg(table.remove(arg, n), map_os, "OS name") else usage() end end end else n = n + 1 end end if list then if #arg == 0 or #arg > 2 then usage() end bclist(arg[1], arg[2] or "-") else if #arg ~= 2 then usage() end bcsave(ctx, arg[1], arg[2]) end end ------------------------------------------------------------------------------ -- Public module functions. return { start = docmd -- Process -b command line option. }
apache-2.0
mynameis123/uzzbot
plugins/help.lua
337
5009
do function pairsByKeys(t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end -- Returns true if is not empty local function has_usage_data(dict) if (dict.usage == nil or dict.usage == '') then return false end return true end -- Get commands for that plugin local function plugin_help(name,number,requester) local plugin = "" if number then local i = 0 for name in pairsByKeys(plugins) do if plugins[name].hidden then name = nil else i = i + 1 if i == tonumber(number) then plugin = plugins[name] end end end else plugin = plugins[name] if not plugin then return nil end end local text = "" if (type(plugin.usage) == "table") then for ku,usage in pairs(plugin.usage) do if ku == 'user' then -- usage for user if (type(plugin.usage.user) == "table") then for k,v in pairs(plugin.usage.user) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.user..'\n' end elseif ku == 'moderator' then -- usage for moderator if requester == 'moderator' or requester == 'admin' or requester == 'sudo' then if (type(plugin.usage.moderator) == "table") then for k,v in pairs(plugin.usage.moderator) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.moderator..'\n' end end elseif ku == 'admin' then -- usage for admin if requester == 'admin' or requester == 'sudo' then if (type(plugin.usage.admin) == "table") then for k,v in pairs(plugin.usage.admin) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.admin..'\n' end end elseif ku == 'sudo' then -- usage for sudo if requester == 'sudo' then if (type(plugin.usage.sudo) == "table") then for k,v in pairs(plugin.usage.sudo) do text = text..v..'\n' end elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage.sudo..'\n' end end else text = text..usage..'\n' end end text = text..'======================\n' elseif has_usage_data(plugin) then -- Is not empty text = text..plugin.usage..'\n======================\n' end return text end -- !help command local function telegram_help() local i = 0 local text = "Plugins list:\n\n" -- Plugins names for name in pairsByKeys(plugins) do if plugins[name].hidden then name = nil else i = i + 1 text = text..i..'. '..name..'\n' end end text = text..'\n'..'There are '..i..' plugins help available.' text = text..'\n'..'Write "!help [plugin name]" or "!help [plugin number]" for more info.' text = text..'\n'..'Or "!help all" to show all info.' return text end -- !help all command local function help_all(requester) local ret = "" for name in pairsByKeys(plugins) do if plugins[name].hidden then name = nil else ret = ret .. plugin_help(name, nil, requester) end end return ret end local function run(msg, matches) if is_sudo(msg) then requester = "sudo" elseif is_admin(msg) then requester = "admin" elseif is_momod(msg) then requester = "moderator" else requester = "user" end if matches[1] == "!help" then return telegram_help() elseif matches[1] == "!help all" then return help_all(requester) else local text = "" if tonumber(matches[1]) then text = plugin_help(nil, matches[1], requester) else text = plugin_help(matches[1], nil, requester) end if not text then text = telegram_help() end return text end end return { description = "Help plugin. Get info from other plugins. ", usage = { "!help: Show list of plugins.", "!help all: Show all commands for every plugin.", "!help [plugin name]: Commands for that plugin.", "!help [number]: Commands for that plugin. Type !help to get the plugin number." }, patterns = { "^!help$", "^!help all", "^!help (.+)" }, run = run } end
gpl-2.0
TheAnswer/FirstTest
bin/scripts/creatures/spawns/corellia/citys/coronet.lua
1
19986
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. spawnCreature(coronetNpc1, 0, 10.3286, -4633.8) spawnCreature(coronetNpc2, 0, -140.701, -4719.16) spawnCreature(coronetNpc3, 0, -137.464, -4718.83) spawnCreature(coronetNpc5, 0, -149.754, -4785.34) spawnCreature(coronetNpc6, 0, -146.217, -4738.99) spawnCreature(coronetNpc7, 0, -182.479, -4731.42) spawnCreatureInCell(coronetNpc8, 0, -62.7673, 2.63942, 40.6604, 1855683) spawnCreatureInCell(coronetNpc9, 0, -62.7673, 2.63942, 41.7604, 1855683) spawnCreatureInCell(coronetNpc10, 0, 37.163, 0.639417, 39.6061, 1855678) spawnCreatureInCell(coronetNpc11, 0, 37.163, 0.639417, 40.7061, 1855678) spawnCreatureInCell(coronetNpc12, 0, 56.669, -0.521137, 32.6689, 1855678) spawnCreatureInCell(coronetNpc13, 0, 56.669, -0.521137, 33.7689, 1855678) spawnCreatureInCell(coronetNpc14, 0, 55.569, -0.521137, 33.7689, 1855678) spawnCreatureInCell(coronetNpc15, 0, -4.61669, 0.639424, 66.7263, 1855675) spawnCreatureInCell(coronetNpc16, 0, -4.61669, 0.639424, 67.8263, 1855675) spawnCreatureInCell(coronetNpc17, 0, 1.1, 0.639421, 66.3, 1855675) spawnCreatureInCell(coronetNpc18, 0, 8.65132, 0.639421, 74.4483, 1855672) spawnCreatureInCell(coronetNpc19, 0, 8.65132, 0.639421, 75.5483, 1855672) spawnCreature(coronetNpc20, 0, -51.7918, -4662.65) spawnCreature(coronetNpc21, 0, -59.6867, -4596.54) spawnCreature(imperialDarkTrooper, 0, -76.6, -4625.3) spawnCreature(imperialDarkTrooper, 0, -148.6, -4660.7) spawnCreature(imperialDarkTrooper, 0, -159.2, -4660.7) spawnCreature(coronetNpc25, 0, -177.764, -4766.07) spawnCreature(imperialStormTrooperSquadLeader, 0, -175.938, -4767.14) spawnCreature(coronetNpc27, 0, -175.887, -4765.95) spawnCreature(imperialStormTrooper, 0, -35.4, -4573.8) spawnCreature(coronetNpc30, 0, -26.0533, -4558.43) spawnCreature(coronetNpc31, 0, -163.792, -4606.3) spawnCreature(coronetNpc32, 0, -138.975, -4718.86) spawnCreature(imperialDarkTrooper, 0, -157.6, -4834.8) spawnCreature(coronetNpc34, 0, -167.548, -4835.07) spawnCreature(imperialStormTrooper, 0, -221.1, -4798.1) spawnCreature(coronetNpc36, 0, -187.1, -4835) spawnCreature(imperialDarkTrooper, 0, -185.046, -4845.97) spawnCreature(coronetNpc38, 0, -212.993, -4922.77) spawnCreature(coronetNpc39, 0, -217.315, -4927.23) spawnCreature(coronetNpc40, 0, -213.219, -4926.08) spawnCreature(coronetNpc41, 0, -225.238, -4931.01) spawnCreature(coronetNpc42, 0, 19.7425, -4775.49) spawnCreature(coronetNpc43, 0, 55.6269, -4782.24) spawnCreatures(corellianButterfly, 0, 45.8324, -4890.02, 15, 10) spawnCreature(coronetNpc45, 0, 53.4915, -4893.52) spawnCreature(coronetNpc46, 0, 52.8304, -4901.77) spawnCreature(coronetNpc47, 0, 58.1097, -4902.59) spawnCreature(coronetNpc48, 0, 49.7884, -4902.64) spawnCreature(coronetNpc49, 0, 88.4953, -4727.94) spawnCreature(coronetNpc50, 0, 184.405, -4789.02) spawnCreature(coronetNpc51, 0, 185.612, -4773.74) spawnCreature(imperialColonel, 0, 158.9, -4707.2) spawnCreature(imperialStormTrooper, 0, 168.1, -4698.4) spawnCreature(coronetNpc54, 0, 185.754, -4685.24) spawnCreature(coronetNpc55, 0, 184.83, -4684.43) spawnCreature(imperialStormTrooperSquadLeader, 0, 144.7, -4536.6) spawnCreature(imperialStormTrooperCommando, 0, 152.386, -4524.14) spawnCreature(coronetNpc58, 0, 152.1, -4521.94) spawnCreature(coronetNpc59, 0, 227.363, -4490.61) spawnCreature(coronetNpc60, 0, 227.709, -4494.78) spawnCreature(coronetNpc61, 0, 234.249, -4490.03) spawnCreature(coronetNpc62, 0, 94.8749, -4519.08) spawnCreature(coronetNpc63, 0, 71.9271, -4568.97) spawnCreature(coronetNpc64, 0, 229.296, -4484.62) spawnCreature(imperialStormTrooper, 0, 128.21, -4459.57) spawnCreature(imperialDarkTrooper, 0, 126.785, -4459.52) spawnCreature(imperialDarkTrooper, 0, 111.5, -4464.9) spawnCreature(coronetNpc68, 0, 112.862, -4440.48) spawnCreature(coronetNpc69, 0, 181.412, -4413.68) spawnCreature(coronetNpc70, 0, 183.412, -4407.68) spawnCreature(imperialStormTrooper, 0, 96.6, -4394.9) spawnCreature(imperialStormTrooperSniper, 0, 96.6, -4407.1) spawnCreature(coronetNpc73, 0, 40.5453, -4416.63) spawnCreature(coronetNpc74, 0, 177.412, -4413.68) spawnCreature(coronetNpc75, 0, 14.4606, -4407.11) spawnCreature(coronetNpc76, 0, 184.412, -4413.68) spawnCreature(coronetNpc77, 0, -1.67932, -4464.42) spawnCreature(coronetNpc78, 0, -15.4515, -4415.25) spawnCreature(imperialStormTrooperSquadLeader, 0, -12.4, -4404.7) spawnCreature(coronetNpc80, 0, 177.412, -4411.68) spawnCreature(imperialStormTrooper, 0, 26.3, -4290.2) spawnCreature(coronetNpc82, 0, 22.6, -4290.2) spawnCreature(imperialStormTrooper, 0, 10.5, -4290.5) spawnCreature(coronetNpc84, 0, -54.3716, -4304.72) spawnCreature(coronetNpc85, 0, 185.013, -4261.43) spawnCreature(imperialStormTrooperSniper, 0, -59.1, -4260.1) spawnCreature(coronetNpc87, 0, -56.7639, -4229.33) spawnCreature(coronetNpc88, 0, -78.7157, -4286.4) spawnCreature(coronetNpc89, 0, -103.047, -4182.61) spawnCreature(imperialStormTrooperRifleman, 0, -118.7, -4204.6) spawnCreature(coronetNpc91, 0, -87.6481, -4302.16) spawnCreature(coronetNpc92, 0, -118.993, -4285.29) spawnCreature(coronetNpc93, 0, -163.872, -4181.48) spawnCreature(imperialStormTrooper, 0, -158.235, -4194.42) spawnCreature(coronetNpc95, 0, -201.2, -4122) spawnCreature(imperialStormTrooperRifleman, 0, -188.9, -4076.8) spawnCreatureInCell(coronetNpc97, 0, -20.3488, 2.12878, 64.9854, 2365400) spawnCreatureInCell(coronetNpc98, 0, -20.3488, 2.12878, 65.9854, 2365400) spawnCreatureInCell(coronetNpc99, 0, 26.5189, 2.12846, 71.9319, 2365399) spawnCreatureInCell(coronetNpc100, 0, 26.5189, 2.12858, 73.0319, 2365399) spawnCreatureInCell(coronetNpc101, 0, 19.26, 2.12847, 56.13, 2365399) spawnCreatureInCell(coronetNpc102, 0, 21.99, 2.12804, 64.05, 2365399) spawnCreatureInCell(coronetNpc103, 0, 28.93, 2.12878, 58.19, 2365398) spawnCreatureInCell(coronetNpc104, 0, -6.12488, 2.6, 13.0431, 2365397) spawnCreatureInCell(coronetNpc105, 0, -6.12488, 2.6, 14.1431, 2365397) spawnCreatureInCell(coronetNpc106, 0, -7.22488, 2.6, 14.1431, 2365397) spawnCreatureInCell(coronetNpc107, 0, 22.2962, 0.788717, 42.1976, 2365397) spawnCreatureInCell(coronetNpc108, 0, 22.2962, 0.688613, 43.2884, 2365397) spawnCreatureInCell(coronetNpc109, 0, -17.5041, 0.992207, 39.9855, 2365397) spawnCreatureInCell(coronetNpc110, 0, -17.5041, 0.887194, 41.0759, 2365397) spawnCreatureInCell(coronetNpc111, 0, -18.6041, 0.887072, 41.0759, 2365397) spawnCreatureInCell(coronetNpc112, 0, 3.66172, 0.6, -3.74185, 2365392) spawnCreatureInCell(coronetNpc113, 0, 3.66172, 0.6, -2.64185, 2365392) spawnCreatureInCell(coronetNpc114, 0, 2.56172, 0.6, -2.64185, 2365392) spawnCreature(coronetNpc115, 0, -203.95, -4076.98) spawnCreature(imperialFirstLieutenant, 0, -199.701, -4077.2) spawnCreature(imperialStormTrooper, 0, -216.9, -4121.1) spawnCreature(coronetNpc118, 0, -222.123, -4065.14) spawnCreature(imperialStormTrooperRifleman, 0, -223.2, -4078) spawnCreatures(corellianButterfly, 0, -122.13, -4045.32, 15, 10) spawnCreatures(corellianButterfly, 0, -107.963, -4053.06, 15, 10) spawnCreature(coronetNpc122, 0, -205.027, -4002.32) spawnCreature(coronetNpc123, 0, -205.027, -3998.32) spawnCreatures(corellianButterfly, 0, -110.715, -4035.45, 15, 10) spawnCreatures(corellianButterfly, 0, -115.776, -4034.87, 15, 10) spawnCreature(coronetNpc126, 0, -113.249, -4042.52) spawnCreature(coronetNpc127, 0, -205.027, -3995.32) spawnCreature(coronetNpc128, 0, -205.027, -3996.32) spawnCreatures(corellianButterfly, 0, -109.002, -4032.55, 15, 10) spawnCreature(imperialDarkTrooper, 0, -303.8, -4144.4) spawnCreature(coronetNpc131, 0, -205.027, -4001.32) spawnCreature(coronetNpc132, 0, -316.537, -4047.13) spawnCreatures(corellianButterfly, 0, -309.685, -4046.34, 15, 10) spawnCreature(coronetNpc134, 0, -308.894, -4040.87) spawnCreature(coronetNpc135, 0, -325.89, -4049.4) spawnCreature(coronetNpc136, 0, -321.205, -4046.72) spawnCreature(coronetNpc137, 0, -322.342, -4048.61) spawnCreature(coronetNpc138, 0, -205.027, -4002.32) spawnCreature(coronetNpc139, 0, -350.892, -4219.92) spawnCreature(imperialMedic, 0, -439.1, -4144.4) spawnCreature(coronetNpc141, 0, -525.124, -4079.84) spawnCreature(coronetNpc142, 0, -532.124, -4078.84) spawnCreature(imperialStormTrooper, 0, -517.9, -4213.9) spawnCreature(coronetNpc144, 0, -534.124, -4078.84) spawnCreature(coronetNpc145, 0, -528.124, -4085.84) spawnCreature(imperialStormTrooper, 0, -557.5, -4230.3) spawnCreature(imperialStormTrooper, 0, -569.553, -4243.99) spawnCreature(imperialDarkTrooper, 0, -574.2, -4247) spawnCreature(coronetNpc149, 0, -582.736, -4260.62) spawnCreature(imperialMedic, 0, -582.441, -4259.52) spawnCreature(coronetNpc151, 0, -529.124, -4087.84) spawnCreature(coronetNpc152, 0, -662.805, -4182.05) spawnCreature(imperialStormTrooperSquadLeader, 0, -593.7, -4321.9) spawnCreature(coronetNpc155, 0, -682.722, -4204.18) spawnCreature(coronetNpc160, 0, -672.123, -4164.83) spawnCreature(coronetNpc161, 0, -691.483, -4227.75) spawnCreature(coronetNpc162, 0, -671.712, -4169.03) spawnCreature(coronetNpc163, 0, -687.141, -4203.72) spawnCreature(coronetNpc166, 0, -704.545, -4245.47) spawnCreature(coronetNpc167, 0, -705.242, -4243.95) spawnCreature(coronetNpc170, 0, -712.063, -4304.96) spawnCreature(coronetNpc176, 0, -719.18, -4309.55) spawnCreature(imperialStormTrooperSniper, 0, -593.7, -4483.1) spawnCreature(imperialStormTrooper, 0, -593.7, -4502.9) spawnCreature(imperialStormTrooperRifleman, 0, -499.3, -4469.1) spawnCreature(coronetNpc188, 0, -535.282, -4633.32) spawnCreature(imperialStormTrooperSniper, 0, -533.523, -4632.07) spawnCreature(imperialStormTrooper, 0, -533.6, -4626.5) spawnCreature(coronetNpc191, 0, -547.026, -4669.14) spawnCreature(coronetNpc192, 0, -545.52, -4669.28) spawnCreature(imperialStormTrooper, 0, -526.1, -4675.8) spawnCreature(imperialStormTrooperRifleman, 0, -526.1, -4670.1) spawnCreature(coronetNpc195, 0, -528.144, -4699.89) spawnCreature(coronetNpc196, 0, -659.072, -4623.24) spawnCreature(coronetNpc197, 0, -658.492, -4619.81) spawnCreatures(corellianButterfly, 0, -657.498, -4622.14, 15, 10) spawnCreatures(corellianButterfly, 0, -656.872, -4625.8, 15, 10) spawnCreature(coronetNpc200, 0, -707.002, -4659.71) spawnCreature(coronetNpc201, 0, -703.067, -4657.98) spawnCreature(coronetNpc202, 0, -711.002, -4657.71) spawnCreature(coronetNpc203, 0, -524.755, -4700.63) spawnCreature(coronetNpc204, 0, -710.949, -4660.02) spawnCreature(imperialStormTrooperSquadLeader, 0, -502.1, -4701.1) spawnCreature(imperialDarkTrooper, 0, -458, -4590.8) spawnCreature(imperialStormTrooper, 0, -446.5, -4744) spawnCreature(imperialFirstLieutenant, 0, -336.602, -4791.97) spawnCreature(coronetNpc209, 0, -336.361, -4790.74) spawnCreature(coronetNpc210, 0, -386.125, -4867.54) spawnCreature(coronetNpc211, 0, -385.025, -4878.38) spawnCreature(coronetNpc212, 0, -396.754, -4869.82) spawnCreature(coronetNpc213, 0, -397.655, -4875.17) spawnCreature(imperialStormTrooperSniper, 0, -295.9, -4786.4) spawnCreature(imperialStormTrooper, 0, -306.7, -4785.9) spawnCreature(coronetNpc216, 0, -135.995, -4745.63) --spawnCreatureInCell(coronetNpc217, 0, -2.4866, -13.75, -1.94528, 18183846445461798810) --spawnCreatureInCell(coronetNpc218, 0, -3.75394, -13.75, -11.0451, 18183846445461798810) --spawnCreatureInCell(coronetNpc219, 0, 2.3237, -13.75, -13.3448, 18183846445461798810) --spawnCreatureInCell(coronetNpc220, 0, -2.5029, -13.75, -12.0875, 18183846445461798810) --spawnCreatureInCell(coronetNpc221, 0, 5.61023, -6.75, -2.57632, 18183846445461798814) --spawnCreatureInCell(coronetNpc222, 0, 6.40846, -6.75, -5.03812, 18183846445461798814) --spawnCreatureInCell(coronetNpc223, 0, 2.10413, -6.76678, -16.203, 18183846445461798817) --spawnCreatureInCell(coronetNpc224, 0, 0.0075745, -6.76678, -14.1183, 18183846445461798817) --spawnCreatureInCell(coronetNpc225, 0, -5.5575, -6.75, -5.9982, 18183846445461798820) --spawnCreatureInCell(coronetNpc226, 0, -3.20018, -6.75, -4.1671, 18183846445461798820) spawnCreature(coronetNpc227, 0, 101.283, -4554.86) spawnCreature(coronetNpc228, 0, -54.9984, -4530.84) spawnCreature(imperialStormTrooper, 0, -42.2, -4500.6) spawnCreature(coronetNpc230, 0, -106.79, -4528.6) spawnCreature(coronetNpc231, 0, -14.9281, -4451.64) spawnCreature(coronetNpc232, 0, -92.217, -4471.14) spawnCreature(coronetNpc233, 0, -163.751, -4552.14) spawnCreature(coronetNpc234, 0, -158.666, -4526.31) spawnCreature(coronetNpc235, 0, -168.38, -4515.61) spawnCreature(coronetNpc236, 0, -181.008, -4505.08) spawnCreature(coronetNpc237, 0, -37.2537, -4476.76) spawnCreature(coronetNpc238, 0, -64.8198, -4398.56) spawnCreature(coronetNpc239, 0, -71.0095, -4325.21) spawnCreature(coronetNpc240, 0, -122.156, -4392.8) spawnCreatureInCell(coronetNpc241, 0, 21.5803, 14.26, -8.84205, 1855541) spawnCreatureInCell(coronetNpc242, 0, 21.5803, 14.26, -7.84205, 1855541) spawnCreatureInCell(coronetNpc243, 0, -25.52, 0.26, -3.48, 1855535) spawnCreature(coronetNpc244, 0, -112.646, -4310.7) spawnCreature(coronetNpc245, 0, -302.182, -4300.76) spawnCreature(coronetNpc246, 0, -282.189, -4343.57) spawnCreature(coronetNpc247, 0, -357.932, -4267.81) spawnCreature(coronetNpc248, 0, -350.452, -4287.73) spawnCreature(coronetNpc249, 0, -374.063, -4286.45) spawnCreature(coronetNpc250, 0, -350.998, -4250.76) spawnCreature(coronetNpc252, 0, -358.581, -4445.64) spawnCreature(imperialStormTrooperRifleman, 0, -291.603, -4413.99) spawnCreature(coronetNpc254, 0, -289.923, -4414.09) spawnCreature(imperialCorporal, 0, -291.531, -4412.73) spawnCreature(imperialStormTrooper, 0, -283.2, -4411) spawnCreatureInCell(coronetNpc258, 0, -5.02826, -0.894991, -21.3375, 8105501) spawnCreatureInCell(coronetNpc259, 0, 0.978477, -0.894992, 21.4841, 8105500) spawnCreatureInCell(coronetNpc260, 0, 7.60649, -0.894992, 1.42464, 8105496) spawnCreatureInCell(coronetNpc261, 0, 4.71201, -0.894992, -9.83418, 8105496) spawnCreatureInCell(coronetNpc262, 0, 4.71201, -0.894992, -8.73417, 8105496) spawnCreatureInCell(coronetNpc263, 0, 3.61201, -0.894992, -8.73417, 8105496) spawnCreatureInCell(coronetNpc264, 0, 2.80432, -0.894991, 9.55434, 8105496) spawnCreatureInCell(coronetNpc265, 0, 2.80432, -0.894991, 10.6543, 8105496) spawnCreatureInCell(coronetNpc266, 0, -7.91375, -0.894992, -5.88587, 8105496) spawnCreature(coronetNpc268, 0, -306.539, -4546.52) spawnCreature(coronetNpc269, 0, -231.211, -4381.69) spawnCreature(imperialStormTrooperSquadLeader, 0, -226.4, -4372) spawnCreature(coronetNpc271, 0, -451.472, -4572.05) spawnCreature(imperialStormTrooper, 0, -458, -4585) spawnCreature(imperialStormTrooper, 0, -276.7, -4535.2) spawnCreature(coronetNpc274, 0, -312.404, -4646.51) spawnCreature(coronetNpc275, 0, -306.061, -4600.68) spawnCreature(imperialStormTrooperSniper, 0, -275.4, -4614.6) spawnCreatureInCell(coronetNpc277, 0, -22.3764, 1.6, -15.0418, 1855554) spawnCreatureInCell(coronetNpc278, 0, -24, 1.6, -4, 1855554) spawnCreatureInCell(coronetNpc279, 0, -15.4768, 1, -8.20706, 1855551) spawnCreatureInCell(coronetNpc280, 0, 24.3471, 1.28309, 8.93357, 1855549) spawnCreatureInCell(coronetNpc281, 0, 24.3471, 1.28309, 10.0336, 1855549) spawnCreatureInCell(coronetNpc282, 0, 17.2826, 1.28309, -12.8404, 1855549) spawnCreatureInCell(coronetNpc283, 0, 17.2826, 1.28309, -11.8404, 1855549) spawnCreatureInCell(coronetNpc284, 0, 7.44572, 1.00001, -8.00652, 1855548) spawnCreatureInCell(coronetNpc285, 0, 7.44572, 1.00001, -6.90652, 1855548) spawnCreature(coronetNpc286, 0, -258.479, -4620) spawnCreatureInCell(coronetNpc287, 0, 11.9421, 1.75, -19.8404, 1855484) spawnCreatureInCell(coronetNpc288, 0, -9.42234, 1.75, -19.8259, 1855484) spawnCreatureInCell(coronetNpc289, 0, -9.42234, 1.75, -18.7259, 1855484) spawnCreatureInCell(coronetNpc290, 0, -10.5223, 1.75, -18.7259, 1855484) spawnCreatureInCell(coronetNpc291, 0, 0.180826, 1.75, -21.4842, 1855484) spawnCreatureInCell(coronetNpc292, 0, 11.9421, 1.75, -18.7404, 1855484) spawnCreatureInCell(coronetNpc293, 0, 17.3045, 2.25, 18.2968, 1855477) spawnCreatureInCell(coronetNpc294, 0, 17.3045, 2.25, 19.3968, 1855477) spawnCreatureInCell(coronetNpc295, 0, 16.2045, 2.25, 19.3968, 1855477) spawnCreatureInCell(coronetNpc296, 0, 1.70956, 1.75, -14.1406, 1855483) spawnCreatureInCell(coronetNpc297, 0, 37.1168, 1.29422, -4.41488, 1855470) spawnCreatureInCell(coronetNpc298, 0, 37.1168, 1.29422, -3.41488, 1855470) spawnCreatureInCell(coronetNpc299, 0, 21.8079, 3.22324, 25.517, 1855469) spawnCreatureInCell(coronetNpc300, 0, 21.8079, 3.22324, 26.617, 1855469) spawnCreatureInCell(coronetNpc301, 0, -20.2743, 3.22324, 21.681, 1855468) spawnCreatureInCell(coronetNpc302, 0, -20.2743, 3.22324, 22.781, 1855468) spawnCreatureInCell(coronetNpc303, 0, -21.3743, 3.22324, 22.781, 1855468) spawnCreatureInCell(coronetNpc305, 0, -1.72746, 7.9, -32.175, 1855463) spawnCreatureInCell(coronetNpc306, 0, -1.72746, 7.9, -31.075, 1855463) spawnCreatureInCell(coronetNpc307, 0, -18.6014, 1.30259, -11.3146, 1855463) spawnCreatureInCell(coronetNpc308, 0, -18.6014, 1.30292, -10.2146, 1855463) spawnCreatureInCell(coronetNpc309, 0, 5.22842, 0.3, 2.91677, 1855463) spawnCreatureInCell(coronetNpc310, 0, 5.22842, 0.3, 4.01677, 1855463) spawnCreatureInCell(coronetNpc311, 0, 4.12842, 0.3, 4.01677, 1855463) spawnCreatureInCell(coronetNpc312, 0, 0.767877, 0.3, -4.00219, 1855463) spawnCreatureInCell(coronetNpc313, 0, 0.767877, 0.3, -2.90219, 1855463) spawnCreatureInCell(coronetNpc314, 0, -0.332123, 0.3, -2.90219, 1855463) spawnCreatureInCell(coronetNpc315, 0, -0.332123, 0.3, -4.00219, 1855463) spawnCreatureInCell(coronetNpc317, 0, 5.43518, 2.27819, -27.0615, 1855463) spawnCreatureInCell(coronetNpc318, 0, 5.18395, 2.27819, -26.1292, 1855463) spawnCreature(imperialStormTrooper, 0, -215.7, -4509.8) spawnCreature(imperialStormTrooper, 0, -204.7, -4509.8) spawnCreature(coronetNpc323, 0, -239.932, -4522.15) spawnCreature(coronetNpc324, 0, -202.143, -4504.32) spawnCreature(coronetNpc325, 0, -306.34, -4620.82) spawnCreature(coronetNpc326, 0, -195.909, -4451.7) spawnCreature(coronetNpc327, 0, -185.082, -4460.71) spawnCreature(coronetNpc328, 0, -213.642, -4445.46) spawnCreature(coronetNpc329, 0, -324.144, -4442.29)
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/slashcommands/admin/setPublicState.lua
1
2498
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 SetPublicStateSlashCommand = { name = "setpublicstate", alternativeNames = "", animation = "", invalidStateMask = 3760193536, --glowingJedi, pilotingShip, shipOperations, shipGunner, invalidPostures = "", target = 2, targeType = 0, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 0, } AddSetPublicStateSlashCommand(SetPublicStateSlashCommand)
lgpl-3.0
meysamx0/Crazy
plugins/lock_fosh.lua
1
1649
local function run(msg, matches) if is_momod(msg) then return end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings'] then if data[tostring(msg.to.id)]['settings']['fosh'] then lock_fosh = data[tostring(msg.to.id)]['settings']['fosh'] end end end local chat = get_receiver(msg) local user = "user#id"..msg.from.id if lock_fosh == "yes" then delete_msg(msg.id, ok_cb, true) end end return { patterns = { "(ک*س)$", "کیر", "کص", "کــــــــــیر", "کــــــــــــــــــــــــــــــیر", "کـیـــــــــــــــــــــــــــــــــــــــــــــــــــر", "ک×یر", "ک÷یر", "ک*ص", "کــــــــــیرر", "kir", "kos", "گوساله", "کس کش", "بی ناموس", "کونی", "جنده", "مادر جنده", "پدر سگ", "سگ پدر", "زن جنده", "گایید", "گاییدم", "گاییدمت", "سگ طوله", "طوله سگ", "سگ پدر", "خواهر جنده", "کص خواهر", "کص مادر", "کس ننه", "کس عمه", "جاکش", "سکس", "دیوث", "sex", "خار کوس", "خار کوص", "خارکوس", "خارکوص", "سیک", "قرمساغ", "قرمساق", "غرمساخ", "غرمساق", "کسلیس", "کصلیس", "لاشی", "هرزه", "حرومی", "تخمی", "حرومزاده", "جق", "کونکش", "کس گشاد", "کونگشاد", }, run = run }
agpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/dathomir/creatures/enragedRancor.lua
1
4729
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. enragedRancor = Creature:new { objectName = "enragedRancor", -- Lua Object Name creatureType = "ANIMAL", gender = "", speciesName = "enraged_rancor", stfName = "mob/creature_names", objectCRC = 3516440142, socialGroup = "Rancor", level = 80, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG, healthMax = 15000, healthMin = 12000, strength = 0, constitution = 0, actionMax = 15000, actionMin = 12000, quickness = 0, stamina = 0, mindMax = 15000, mindMin = 12000, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 30, energy = 60, electricity = 100, stun = 30, blast = 30, heat = 100, cold = 100, acid = 30, lightsaber = 0, accuracy = 200, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 1, ferocity = 12, aggressive = 1, invincible = 0, meleeDefense = 1, rangedDefense = 1, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 840, weaponMaxDamage = 850, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, -- Likely hood to be tamed datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "bone_mammal_dathomir", boneMax = 778, hideType = "hide_leathery_dathomir", hideMax = 878, meatType = "meat_carnivore_dathomir", meatMax = 950, skills = { "rancorAttack1", "rancorAttack2", "rancorAttack3" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(enragedRancor, 3516440142) -- Add to Global Table
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/items/objects/clothing/casualShoes.lua
1
2294
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. casualShoes = Clothing:new { objectName = "Casual Shoes", templateName = "shoes_s02", objectCRC = "143099030", objectType = FOOTWEAR, itemMask = HUMANOID_FOOTWEAR, equipped = "1" }
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/object/tangible/lair/spined_puc/objects.lua
1
4710
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_lair_spined_puc_shared_lair_spined_puc = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:spined_puc", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:spined_puc", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_spined_puc_shared_lair_spined_puc, 3786767749) object_tangible_lair_spined_puc_shared_lair_spined_puc_underwater = SharedTangibleObjectTemplate:new { appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:spined_puc_underwater", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:spined_puc_underwater", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, useStructureFootprintOutline = 0 } ObjectTemplates:addTemplate(object_tangible_lair_spined_puc_shared_lair_spined_puc_underwater, 2429481167)
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/skills/creatureSkills/tatooine/npcs/mosTaikeAttacks.lua
1
2839
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. mosTaikeAttack1 = { attackname = "mosTaikeAttack1", animation = "creature_attack_light", requiredWeaponType = NONE, range = 10, damageRatio = 1.2, speedRatio = 4, areaRange = 0, accuracyBonus = 0, knockdownChance = 0, postureDownChance = 0, postureUpChance = 0, dizzyChance = 0, blindChance = 0, stunChance = 0, intimidateChance = 0, CbtSpamBlock = "attack_block", CbtSpamCounter = "attack_counter", CbtSpamEvade = "attack_evade", CbtSpamHit = "attack_hit", CbtSpamMiss = "attack_miss", invalidStateMask = 0, invalidPostures = "", instant = 0 } AddRandomPoolAttackTargetSkill(mosTaikeAttack1) ---------------------------------------------------------------------------------------
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/endor/npcs/jinda/jindaVeteran.lua
1
4734
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. jindaVeteran = Creature:new { objectName = "jindaVeteran", -- Lua Object Name creatureType = "NPC", faction = "Jinda Tribe", gender = "", speciesName = "jinda_veteran", stfName = "mob/creature_names", objectCRC = 2886364858, socialGroup = "Jinda Tribe", level = 45, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG, healthMax = 11900, healthMin = 9700, strength = 0, constitution = 0, actionMax = 11900, actionMin = 9700, quickness = 0, stamina = 0, mindMax = 11900, mindMin = 9700, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 0, electricity = 0, stun = 0, blast = 0, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 200, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 0, ferocity = 0, aggressive = 0, invincible = 0, meleeDefense = 1, rangedDefense = 1, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 370, weaponMaxDamage = 450, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0,11,15,19,33", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "jindaAttack01", "jindaAttack02", "jindaAttack03", "jindaAttack04", "jindaAttack05", "jindaAttack06", "jindaAttack07", "jindaAttack08", "jindaAttack09" }, respawnTimer = 300, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(jindaVeteran, 2886364858) -- Add to Global Table
lgpl-3.0
Maxsteam/seed
plugins/inrealm.lua
228
16974
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.' end end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end send_large_msg(receiver, text) local file = io.open("./groups/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end local file = io.open("./groups/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function group_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("groups.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end function run(msg, matches) --vardump(msg) if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] return create_group(msg) end if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if not is_realm(msg) then return end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'setting' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) end end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then group_list(msg) send_document("chat#id"..msg.to.id, "groups.txt", ok_cb, false) return " Group list created" --group_list(msg) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
hamode-Aliraq/HAMODE_ALIRAQE
plugins/writer.lua
13
15918
--[[ # #ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ #:(( # For More Information ....! # Developer : Aziz < @TH3_GHOST > # our channel: @DevPointTeam # Version: 1.1 #:)) #ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ # ]] local function DevPoint(msg, matches) if #matches < 2 then return "اكتب الامر /write ثم ضع فاصلة واكتب الجملة وستظهر لك نتائج الزخرفة " end if string.len(matches[2]) > 20 then return "متاح لك 20 حرف انكليزي فقط لايمكنك وضع حروف اكثر ❤️😐 @"..msg.from.username..'\n' end--@devPointch local font_base = "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,0,9,8,7,6,5,4,3,2,1,.,_" local font_hash = "z,y,x,w,v,u,t,s,r,q,p,o,n,m,l,k,j,i,h,g,f,e,d,c,b,a,Z,Y,X,W,V,U,T,S,R,Q,P,O,N,M,L,K,J,I,H,G,F,E,D,C,B,A,0,1,2,3,4,5,6,7,8,9,.,_" local fonts = { "ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,⓪,➈,➇,➆,➅,➄,➃,➂,➁,➀,●,_", "⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⓪,⑼,⑻,⑺,⑹,⑸,⑷,⑶,⑵,⑴,.,_", "α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,0,9,8,7,6,5,4,3,2,1,.,_", "ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,⊘,९,𝟠,7,Ϭ,Ƽ,५,Ӡ,ϩ,𝟙,.,_", "ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,0,9,8,7,6,5,4,3,2,1,.,_", "α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,Q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ᅙ,9,8,ᆨ,6,5,4,3,ᆯ,1,.,_", "α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,Б,Ͼ,Ð,Ξ,Ŧ,G,H,ł,J,К,Ł,M,Л,Ф,P,Ǫ,Я,S,T,U,V,Ш,Ж,Џ,Z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_", "A̴,̴B̴,̴C̴,̴D̴,̴E̴,̴F̴,̴G̴,̴H̴,̴I̴,̴J̴,̴K̴,̴L̴,̴M̴,̴N̴,̴O̴,̴P̴,̴Q̴,̴R̴,̴S̴,̴T̴,̴U̴,̴V̴,̴W̴,̴X̴,̴Y̴,̴Z̴,̴a̴,̴b̴,̴c̴,̴d̴,̴e̴,̴f̴,̴g̴,̴h̴,̴i̴,̴j̴,̴k̴,̴l̴,̴m̴,̴n̴,̴o̴,̴p̴,̴q̴,̴r̴,̴s̴,̴t̴,̴u̴,̴v̴,̴w̴,̴x̴,̴y̴,̴z̴,̴0̴,̴9̴,̴8̴,̴7̴,̴6̴,̴5̴,̴4̴,̴3̴,̴2̴,̴1̴,̴.̴,̴_̴", "ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,ⓐ,ⓑ,ⓒ,ⓓ,ⓔ,ⓕ,ⓖ,ⓗ,ⓘ,ⓙ,ⓚ,ⓛ,ⓜ,ⓝ,ⓞ,ⓟ,ⓠ,ⓡ,ⓢ,ⓣ,ⓤ,ⓥ,ⓦ,ⓧ,ⓨ,ⓩ,⓪,➈,➇,➆,➅,➄,➃,➂,➁,➀,●,_", "⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⒜,⒝,⒞,⒟,⒠,⒡,⒢,⒣,⒤,⒥,⒦,⒧,⒨,⒩,⒪,⒫,⒬,⒭,⒮,⒯,⒰,⒱,⒲,⒳,⒴,⒵,⓪,⑼,⑻,⑺,⑹,⑸,⑷,⑶,⑵,⑴,.,_", "α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,α,в,c,∂,є,ƒ,g,н,ι,נ,к,ℓ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,χ,у,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,c,ɗ,є,f,g,н,ι,נ,к,Ɩ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,x,у,z,α,в,c,ɗ,є,f,g,н,ι,נ,к,Ɩ,м,η,σ,ρ,q,я,ѕ,т,υ,ν,ω,x,у,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,α,в,c,d,e,ғ,ɢ,н,ι,j,ĸ,l,м,ɴ,o,p,q,r,ѕ,т,υ,v,w,х,y,z,0,9,8,7,6,5,4,3,2,1,.,_", "α,Ⴆ,ƈ,ԃ,ҽ,ϝ,ɠ,ԋ,ι,ʝ,ƙ,ʅ,ɱ,ɳ,σ,ρ,ϙ,ɾ,ʂ,ƚ,υ,ʋ,ɯ,x,ყ,ȥ,α,Ⴆ,ƈ,ԃ,ҽ,ϝ,ɠ,ԋ,ι,ʝ,ƙ,ʅ,ɱ,ɳ,σ,ρ,ϙ,ɾ,ʂ,ƚ,υ,ʋ,ɯ,x,ყ,ȥ,0,9,8,7,6,5,4,3,2,1,.,_", "α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,α,в,¢,đ,e,f,g,ħ,ı,נ,κ,ł,м,и,ø,ρ,q,я,š,т,υ,ν,ω,χ,ч,z,0,9,8,7,6,5,4,3,2,1,.,_", "ą,ɓ,ƈ,đ,ε,∱,ɠ,ɧ,ï,ʆ,ҡ,ℓ,ɱ,ŋ,σ,þ,ҩ,ŗ,ş,ŧ,ų,√,щ,х,γ,ẕ,ą,ɓ,ƈ,đ,ε,∱,ɠ,ɧ,ï,ʆ,ҡ,ℓ,ɱ,ŋ,σ,þ,ҩ,ŗ,ş,ŧ,ų,√,щ,х,γ,ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,ą,ҍ,ç,ժ,ҽ,ƒ,ց,հ,ì,ʝ,ҟ,Ӏ,ʍ,ղ,օ,ք,զ,ɾ,ʂ,է,մ,ѵ,ա,×,վ,Հ,⊘,९,𝟠,7,Ϭ,Ƽ,५,Ӡ,ϩ,𝟙,.,_", "მ,ჩ,ƈ,ძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,მ,ჩ,ƈ,ძ,ε,բ,ց,հ,ἶ,ʝ,ƙ,l,ო,ղ,օ,ր,գ,ɾ,ʂ,է,մ,ν,ω,ჯ,ყ,z,0,Գ,Ց,Դ,6,5,Վ,Յ,Զ,1,.,_", "ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,ค,ც,८,ძ,૯,Բ,૭,Һ,ɿ,ʆ,қ,Ն,ɱ,Ո,૦,ƿ,ҩ,Ր,ς,੮,υ,౮,ω,૪,ע,ઽ,0,9,8,7,6,5,4,3,2,1,.,_", "α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,α,ß,ς,d,ε,ƒ,g,h,ï,յ,κ,レ,m,η,⊕,p,Ω,r,š,†,u,∀,ω,x,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,ª,b,¢,Þ,È,F,૬,ɧ,Î,j,Κ,Ļ,м,η,◊,Ƿ,ƍ,r,S,⊥,µ,√,w,×,ý,z,0,9,8,7,6,5,4,3,2,1,.,_", "Δ,Ɓ,C,D,Σ,F,G,H,I,J,Ƙ,L,Μ,∏,Θ,Ƥ,Ⴓ,Γ,Ѕ,Ƭ,Ʊ,Ʋ,Ш,Ж,Ψ,Z,λ,ϐ,ς,d,ε,ғ,ɢ,н,ι,ϳ,κ,l,ϻ,π,σ,ρ,φ,г,s,τ,υ,v,ш,ϰ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,ค,๒,ς,๔,є,Ŧ,ɠ,ђ,เ,ן,к,l,๓,ภ,๏,թ,ợ,г,ร,t,ย,v,ฬ,x,ץ,z,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,ß,Ƈ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,Λ,ß,Ƈ,D,Ɛ,F,Ɠ,Ĥ,Ī,Ĵ,Ҡ,Ŀ,M,И,♡,Ṗ,Ҩ,Ŕ,S,Ƭ,Ʊ,Ѵ,Ѡ,Ӿ,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_", "ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,Q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ム,乃,ζ,Ð,乇,キ,Ǥ,ん,ノ,フ,ズ,レ,ᄊ,刀,Ծ,ア,q,尺,ㄎ,イ,Ц,Џ,Щ,メ,リ,乙,ᅙ,9,8,ᆨ,6,5,4,3,ᆯ,1,.,_", "α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,α,β,c,δ,ε,Ŧ,ĝ,h,ι,j,κ,l,ʍ,π,ø,ρ,φ,Ʀ,$,†,u,υ,ω,χ,ψ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ค,๖,¢,໓,ē,f,ງ,h,i,ว,k,l,๓,ຖ,໐,p,๑,r,Ş,t,น,ง,ຟ,x,ฯ,ຊ,ค,๖,¢,໓,ē,f,ງ,h,i,ว,k,l,๓,ຖ,໐,p,๑,r,Ş,t,น,ง,ຟ,x,ฯ,ຊ,0,9,8,7,6,5,4,3,2,1,.,_", "ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,ձ,ъ,ƈ,ժ,ε,բ,ց,հ,ﻨ,յ,ĸ,l,ო,ռ,օ,թ,զ,г,ร,է,ս,ν,ա,×,ყ,২,0,9,8,7,6,5,4,3,2,1,.,_", "Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,Â,ß,Ĉ,Ð,Є,Ŧ,Ǥ,Ħ,Ī,ʖ,Қ,Ŀ,♏,И,Ø,P,Ҩ,R,$,ƚ,Ц,V,Щ,X,¥,Ẕ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,Λ,ɓ,¢,Ɗ,£,ƒ,ɢ,ɦ,ĩ,ʝ,Қ,Ł,ɱ,ה,ø,Ṗ,Ҩ,Ŕ,Ş,Ŧ,Ū,Ɣ,ω,Ж,¥,Ẑ,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,Б,Ͼ,Ð,Ξ,Ŧ,G,H,ł,J,К,Ł,M,Л,Ф,P,Ǫ,Я,S,T,U,V,Ш,Ж,Џ,Z,Λ,Б,Ͼ,Ð,Ξ,Ŧ,g,h,ł,j,К,Ł,m,Л,Ф,p,Ǫ,Я,s,t,u,v,Ш,Ж,Џ,z,0,9,8,7,6,5,4,3,2,1,.,_", "Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,Թ,Յ,Շ,Ժ,ȝ,Բ,Գ,ɧ,ɿ,ʝ,ƙ,ʅ,ʍ,Ռ,Ծ,ρ,φ,Ր,Տ,Ե,Մ,ע,ա,Ճ,Վ,Հ,0,9,8,7,6,5,4,3,2,1,.,_", "Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,Æ,þ,©,Ð,E,F,ζ,Ħ,Ї,¿,ズ,ᄂ,M,Ñ,Θ,Ƿ,Ø,Ґ,Š,τ,υ,¥,w,χ,y,շ,0,9,8,7,6,5,4,3,2,1,.,_", "ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,ɐ,q,ɔ,p,ǝ,ɟ,ɓ,ɥ,ı,ſ,ʞ,ๅ,ɯ,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,_", "ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,ɒ,d,ɔ,b,ɘ,ʇ,ϱ,н,i,į,ʞ,l,м,и,o,q,p,я,ƨ,т,υ,v,w,x,γ,z,0,9,8,7,6,5,4,3,2,1,.,_", "4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,4,8,C,D,3,F,9,H,!,J,K,1,M,N,0,P,Q,R,5,7,U,V,W,X,Y,2,0,9,8,7,6,5,4,3,2,1,.,_", "Λ,M,X,ʎ,Z,ɐ,q,ɔ,p,ǝ,ɟ,ƃ,ɥ,ı,ɾ,ʞ,l,ա,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,Λ,M,X,ʎ,Z,ɐ,q,ɔ,p,ǝ,ɟ,ƃ,ɥ,ı,ɾ,ʞ,l,ա,u,o,d,b,ɹ,s,ʇ,n,ʌ,ʍ,x,ʎ,z,0,9,8,7,6,5,4,3,2,1,.,‾", "A̴,̴B̴,̴C̴,̴D̴,̴E̴,̴F̴,̴G̴,̴H̴,̴I̴,̴J̴,̴K̴,̴L̴,̴M̴,̴N̴,̴O̴,̴P̴,̴Q̴,̴R̴,̴S̴,̴T̴,̴U̴,̴V̴,̴W̴,̴X̴,̴Y̴,̴Z̴,̴a̴,̴b̴,̴c̴,̴d̴,̴e̴,̴f̴,̴g̴,̴h̴,̴i̴,̴j̴,̴k̴,̴l̴,̴m̴,̴n̴,̴o̴,̴p̴,̴q̴,̴r̴,̴s̴,̴t̴,̴u̴,̴v̴,̴w̴,̴x̴,̴y̴,̴z̴,̴0̴,̴9̴,̴8̴,̴7̴,̴6̴,̴5̴,̴4̴,̴3̴,̴2̴,̴1̴,̴.̴,̴_̴", "A̱,̱Ḇ,̱C̱,̱Ḏ,̱E̱,̱F̱,̱G̱,̱H̱,̱I̱,̱J̱,̱Ḵ,̱Ḻ,̱M̱,̱Ṉ,̱O̱,̱P̱,̱Q̱,̱Ṟ,̱S̱,̱Ṯ,̱U̱,̱V̱,̱W̱,̱X̱,̱Y̱,̱Ẕ,̱a̱,̱ḇ,̱c̱,̱ḏ,̱e̱,̱f̱,̱g̱,̱ẖ,̱i̱,̱j̱,̱ḵ,̱ḻ,̱m̱,̱ṉ,̱o̱,̱p̱,̱q̱,̱ṟ,̱s̱,̱ṯ,̱u̱,̱v̱,̱w̱,̱x̱,̱y̱,̱ẕ,̱0̱,̱9̱,̱8̱,̱7̱,̱6̱,̱5̱,̱4̱,̱3̱,̱2̱,̱1̱,̱.̱,̱_̱", "A̲,̲B̲,̲C̲,̲D̲,̲E̲,̲F̲,̲G̲,̲H̲,̲I̲,̲J̲,̲K̲,̲L̲,̲M̲,̲N̲,̲O̲,̲P̲,̲Q̲,̲R̲,̲S̲,̲T̲,̲U̲,̲V̲,̲W̲,̲X̲,̲Y̲,̲Z̲,̲a̲,̲b̲,̲c̲,̲d̲,̲e̲,̲f̲,̲g̲,̲h̲,̲i̲,̲j̲,̲k̲,̲l̲,̲m̲,̲n̲,̲o̲,̲p̲,̲q̲,̲r̲,̲s̲,̲t̲,̲u̲,̲v̲,̲w̲,̲x̲,̲y̲,̲z̲,̲0̲,̲9̲,̲8̲,̲7̲,̲6̲,̲5̲,̲4̲,̲3̲,̲2̲,̲1̲,̲.̲,̲_̲", "Ā,̄B̄,̄C̄,̄D̄,̄Ē,̄F̄,̄Ḡ,̄H̄,̄Ī,̄J̄,̄K̄,̄L̄,̄M̄,̄N̄,̄Ō,̄P̄,̄Q̄,̄R̄,̄S̄,̄T̄,̄Ū,̄V̄,̄W̄,̄X̄,̄Ȳ,̄Z̄,̄ā,̄b̄,̄c̄,̄d̄,̄ē,̄f̄,̄ḡ,̄h̄,̄ī,̄j̄,̄k̄,̄l̄,̄m̄,̄n̄,̄ō,̄p̄,̄q̄,̄r̄,̄s̄,̄t̄,̄ū,̄v̄,̄w̄,̄x̄,̄ȳ,̄z̄,̄0̄,̄9̄,̄8̄,̄7̄,̄6̄,̄5̄,̄4̄,̄3̄,̄2̄,̄1̄,̄.̄,̄_̄", "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,9,8,7,6,5,4,3,2,1,.,_", "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,0,9,8,7,6,5,4,3,2,1,.,_", } -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local result = {} i=0 for k=1,#fonts do i=i+1 local tar_font = fonts[i]:split(",") local text = matches[2] local text = text:gsub("A",tar_font[1]) local text = text:gsub("B",tar_font[2]) local text = text:gsub("C",tar_font[3]) local text = text:gsub("D",tar_font[4]) local text = text:gsub("E",tar_font[5]) local text = text:gsub("F",tar_font[6]) local text = text:gsub("G",tar_font[7]) local text = text:gsub("H",tar_font[8]) local text = text:gsub("I",tar_font[9]) local text = text:gsub("J",tar_font[10]) local text = text:gsub("K",tar_font[11]) local text = text:gsub("L",tar_font[12]) local text = text:gsub("M",tar_font[13]) local text = text:gsub("N",tar_font[14]) local text = text:gsub("O",tar_font[15]) local text = text:gsub("P",tar_font[16]) local text = text:gsub("Q",tar_font[17]) local text = text:gsub("R",tar_font[18]) local text = text:gsub("S",tar_font[19]) local text = text:gsub("T",tar_font[20]) local text = text:gsub("U",tar_font[21]) local text = text:gsub("V",tar_font[22]) local text = text:gsub("W",tar_font[23]) local text = text:gsub("X",tar_font[24]) local text = text:gsub("Y",tar_font[25]) local text = text:gsub("Z",tar_font[26]) local text = text:gsub("a",tar_font[27]) local text = text:gsub("b",tar_font[28]) local text = text:gsub("c",tar_font[29]) local text = text:gsub("d",tar_font[30]) local text = text:gsub("e",tar_font[31]) local text = text:gsub("f",tar_font[32]) local text = text:gsub("g",tar_font[33]) local text = text:gsub("h",tar_font[34]) local text = text:gsub("i",tar_font[35]) local text = text:gsub("j",tar_font[36]) local text = text:gsub("k",tar_font[37]) local text = text:gsub("l",tar_font[38]) local text = text:gsub("m",tar_font[39]) local text = text:gsub("n",tar_font[40]) local text = text:gsub("o",tar_font[41]) local text = text:gsub("p",tar_font[42]) local text = text:gsub("q",tar_font[43]) local text = text:gsub("r",tar_font[44]) local text = text:gsub("s",tar_font[45]) local text = text:gsub("t",tar_font[46]) local text = text:gsub("u",tar_font[47]) local text = text:gsub("v",tar_font[48]) local text = text:gsub("w",tar_font[49]) local text = text:gsub("x",tar_font[50]) local text = text:gsub("y",tar_font[51]) local text = text:gsub("z",tar_font[52]) local text = text:gsub("0",tar_font[53]) local text = text:gsub("9",tar_font[54]) local text = text:gsub("8",tar_font[55]) local text = text:gsub("7",tar_font[56]) local text = text:gsub("6",tar_font[57]) local text = text:gsub("5",tar_font[58]) local text = text:gsub("4",tar_font[59]) local text = text:gsub("3",tar_font[60]) local text = text:gsub("2",tar_font[61]) local text = text:gsub("1",tar_font[62]) table.insert(result, text) end--@DevPointCH local result_text = "زخرفة كلمة : "..matches[2].."\nتطبيق اكثر من "..tostring(#fonts).." نوع من الخطوط : \n______________________________\n" a=0 for v=1,#result do a=a+1 result_text = result_text..a.."- "..result[a].."\n\n" end return result_text.."______________________________\nChannel : @DevPointCH 🎗" end return { description = "Fantasy Writer", usagehtm = '<tr><td align="center">write </td><td align="right">ملف زخرفة للكلمات الانكليزية ملف يحتوي على اكثر من 50 نوع من الخطوط للزخرفة وتحصل على زخارف رائعة يمكنك وضع 20 حرف انكليزي فقط لايمكنك وضع اكثر</td></tr>', usage = {"write [text] : ",}, patterns = { "^([/,!][Ww]rite) (.*)", "^([/,!][Ww]rite)$", }, run = DevPoint } --post by Channel @DevPointCH --Dont Remove This
gpl-2.0
zachmoore12/wrk-1
deps/luajit/src/jit/dis_arm.lua
88
19364
---------------------------------------------------------------------------- -- LuaJIT ARM disassembler module. -- -- Copyright (C) 2005-2015 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- This is a helper module used by the LuaJIT machine code dumper module. -- -- It disassembles most user-mode ARMv7 instructions -- NYI: Advanced SIMD and VFP instructions. ------------------------------------------------------------------------------ local type = type local sub, byte, format = string.sub, string.byte, string.format local match, gmatch, gsub = string.match, string.gmatch, string.gsub local concat = table.concat local bit = require("bit") local band, bor, ror, tohex = bit.band, bit.bor, bit.ror, bit.tohex local lshift, rshift, arshift = bit.lshift, bit.rshift, bit.arshift ------------------------------------------------------------------------------ -- Opcode maps ------------------------------------------------------------------------------ local map_loadc = { shift = 8, mask = 15, [10] = { shift = 20, mask = 1, [0] = { shift = 23, mask = 3, [0] = "vmovFmDN", "vstmFNdr", _ = { shift = 21, mask = 1, [0] = "vstrFdl", { shift = 16, mask = 15, [13] = "vpushFdr", _ = "vstmdbFNdr", } }, }, { shift = 23, mask = 3, [0] = "vmovFDNm", { shift = 16, mask = 15, [13] = "vpopFdr", _ = "vldmFNdr", }, _ = { shift = 21, mask = 1, [0] = "vldrFdl", "vldmdbFNdr", }, }, }, [11] = { shift = 20, mask = 1, [0] = { shift = 23, mask = 3, [0] = "vmovGmDN", "vstmGNdr", _ = { shift = 21, mask = 1, [0] = "vstrGdl", { shift = 16, mask = 15, [13] = "vpushGdr", _ = "vstmdbGNdr", } }, }, { shift = 23, mask = 3, [0] = "vmovGDNm", { shift = 16, mask = 15, [13] = "vpopGdr", _ = "vldmGNdr", }, _ = { shift = 21, mask = 1, [0] = "vldrGdl", "vldmdbGNdr", }, }, }, _ = { shift = 0, mask = 0 -- NYI ldc, mcrr, mrrc. }, } local map_vfps = { shift = 6, mask = 0x2c001, [0] = "vmlaF.dnm", "vmlsF.dnm", [0x04000] = "vnmlsF.dnm", [0x04001] = "vnmlaF.dnm", [0x08000] = "vmulF.dnm", [0x08001] = "vnmulF.dnm", [0x0c000] = "vaddF.dnm", [0x0c001] = "vsubF.dnm", [0x20000] = "vdivF.dnm", [0x24000] = "vfnmsF.dnm", [0x24001] = "vfnmaF.dnm", [0x28000] = "vfmaF.dnm", [0x28001] = "vfmsF.dnm", [0x2c000] = "vmovF.dY", [0x2c001] = { shift = 7, mask = 0x1e01, [0] = "vmovF.dm", "vabsF.dm", [0x0200] = "vnegF.dm", [0x0201] = "vsqrtF.dm", [0x0800] = "vcmpF.dm", [0x0801] = "vcmpeF.dm", [0x0a00] = "vcmpzF.d", [0x0a01] = "vcmpzeF.d", [0x0e01] = "vcvtG.dF.m", [0x1000] = "vcvt.f32.u32Fdm", [0x1001] = "vcvt.f32.s32Fdm", [0x1800] = "vcvtr.u32F.dm", [0x1801] = "vcvt.u32F.dm", [0x1a00] = "vcvtr.s32F.dm", [0x1a01] = "vcvt.s32F.dm", }, } local map_vfpd = { shift = 6, mask = 0x2c001, [0] = "vmlaG.dnm", "vmlsG.dnm", [0x04000] = "vnmlsG.dnm", [0x04001] = "vnmlaG.dnm", [0x08000] = "vmulG.dnm", [0x08001] = "vnmulG.dnm", [0x0c000] = "vaddG.dnm", [0x0c001] = "vsubG.dnm", [0x20000] = "vdivG.dnm", [0x24000] = "vfnmsG.dnm", [0x24001] = "vfnmaG.dnm", [0x28000] = "vfmaG.dnm", [0x28001] = "vfmsG.dnm", [0x2c000] = "vmovG.dY", [0x2c001] = { shift = 7, mask = 0x1e01, [0] = "vmovG.dm", "vabsG.dm", [0x0200] = "vnegG.dm", [0x0201] = "vsqrtG.dm", [0x0800] = "vcmpG.dm", [0x0801] = "vcmpeG.dm", [0x0a00] = "vcmpzG.d", [0x0a01] = "vcmpzeG.d", [0x0e01] = "vcvtF.dG.m", [0x1000] = "vcvt.f64.u32GdFm", [0x1001] = "vcvt.f64.s32GdFm", [0x1800] = "vcvtr.u32FdG.m", [0x1801] = "vcvt.u32FdG.m", [0x1a00] = "vcvtr.s32FdG.m", [0x1a01] = "vcvt.s32FdG.m", }, } local map_datac = { shift = 24, mask = 1, [0] = { shift = 4, mask = 1, [0] = { shift = 8, mask = 15, [10] = map_vfps, [11] = map_vfpd, -- NYI cdp, mcr, mrc. }, { shift = 8, mask = 15, [10] = { shift = 20, mask = 15, [0] = "vmovFnD", "vmovFDn", [14] = "vmsrD", [15] = { shift = 12, mask = 15, [15] = "vmrs", _ = "vmrsD", }, }, }, }, "svcT", } local map_loadcu = { shift = 0, mask = 0, -- NYI unconditional CP load/store. } local map_datacu = { shift = 0, mask = 0, -- NYI unconditional CP data. } local map_simddata = { shift = 0, mask = 0, -- NYI SIMD data. } local map_simdload = { shift = 0, mask = 0, -- NYI SIMD load/store, preload. } local map_preload = { shift = 0, mask = 0, -- NYI preload. } local map_media = { shift = 20, mask = 31, [0] = false, { --01 shift = 5, mask = 7, [0] = "sadd16DNM", "sasxDNM", "ssaxDNM", "ssub16DNM", "sadd8DNM", false, false, "ssub8DNM", }, { --02 shift = 5, mask = 7, [0] = "qadd16DNM", "qasxDNM", "qsaxDNM", "qsub16DNM", "qadd8DNM", false, false, "qsub8DNM", }, { --03 shift = 5, mask = 7, [0] = "shadd16DNM", "shasxDNM", "shsaxDNM", "shsub16DNM", "shadd8DNM", false, false, "shsub8DNM", }, false, { --05 shift = 5, mask = 7, [0] = "uadd16DNM", "uasxDNM", "usaxDNM", "usub16DNM", "uadd8DNM", false, false, "usub8DNM", }, { --06 shift = 5, mask = 7, [0] = "uqadd16DNM", "uqasxDNM", "uqsaxDNM", "uqsub16DNM", "uqadd8DNM", false, false, "uqsub8DNM", }, { --07 shift = 5, mask = 7, [0] = "uhadd16DNM", "uhasxDNM", "uhsaxDNM", "uhsub16DNM", "uhadd8DNM", false, false, "uhsub8DNM", }, { --08 shift = 5, mask = 7, [0] = "pkhbtDNMU", false, "pkhtbDNMU", { shift = 16, mask = 15, [15] = "sxtb16DMU", _ = "sxtab16DNMU", }, "pkhbtDNMU", "selDNM", "pkhtbDNMU", }, false, { --0a shift = 5, mask = 7, [0] = "ssatDxMu", "ssat16DxM", "ssatDxMu", { shift = 16, mask = 15, [15] = "sxtbDMU", _ = "sxtabDNMU", }, "ssatDxMu", false, "ssatDxMu", }, { --0b shift = 5, mask = 7, [0] = "ssatDxMu", "revDM", "ssatDxMu", { shift = 16, mask = 15, [15] = "sxthDMU", _ = "sxtahDNMU", }, "ssatDxMu", "rev16DM", "ssatDxMu", }, { --0c shift = 5, mask = 7, [3] = { shift = 16, mask = 15, [15] = "uxtb16DMU", _ = "uxtab16DNMU", }, }, false, { --0e shift = 5, mask = 7, [0] = "usatDwMu", "usat16DwM", "usatDwMu", { shift = 16, mask = 15, [15] = "uxtbDMU", _ = "uxtabDNMU", }, "usatDwMu", false, "usatDwMu", }, { --0f shift = 5, mask = 7, [0] = "usatDwMu", "rbitDM", "usatDwMu", { shift = 16, mask = 15, [15] = "uxthDMU", _ = "uxtahDNMU", }, "usatDwMu", "revshDM", "usatDwMu", }, { --10 shift = 12, mask = 15, [15] = { shift = 5, mask = 7, "smuadNMS", "smuadxNMS", "smusdNMS", "smusdxNMS", }, _ = { shift = 5, mask = 7, [0] = "smladNMSD", "smladxNMSD", "smlsdNMSD", "smlsdxNMSD", }, }, false, false, false, { --14 shift = 5, mask = 7, [0] = "smlaldDNMS", "smlaldxDNMS", "smlsldDNMS", "smlsldxDNMS", }, { --15 shift = 5, mask = 7, [0] = { shift = 12, mask = 15, [15] = "smmulNMS", _ = "smmlaNMSD", }, { shift = 12, mask = 15, [15] = "smmulrNMS", _ = "smmlarNMSD", }, false, false, false, false, "smmlsNMSD", "smmlsrNMSD", }, false, false, { --18 shift = 5, mask = 7, [0] = { shift = 12, mask = 15, [15] = "usad8NMS", _ = "usada8NMSD", }, }, false, { --1a shift = 5, mask = 3, [2] = "sbfxDMvw", }, { --1b shift = 5, mask = 3, [2] = "sbfxDMvw", }, { --1c shift = 5, mask = 3, [0] = { shift = 0, mask = 15, [15] = "bfcDvX", _ = "bfiDMvX", }, }, { --1d shift = 5, mask = 3, [0] = { shift = 0, mask = 15, [15] = "bfcDvX", _ = "bfiDMvX", }, }, { --1e shift = 5, mask = 3, [2] = "ubfxDMvw", }, { --1f shift = 5, mask = 3, [2] = "ubfxDMvw", }, } local map_load = { shift = 21, mask = 9, { shift = 20, mask = 5, [0] = "strtDL", "ldrtDL", [4] = "strbtDL", [5] = "ldrbtDL", }, _ = { shift = 20, mask = 5, [0] = "strDL", "ldrDL", [4] = "strbDL", [5] = "ldrbDL", } } local map_load1 = { shift = 4, mask = 1, [0] = map_load, map_media, } local map_loadm = { shift = 20, mask = 1, [0] = { shift = 23, mask = 3, [0] = "stmdaNR", "stmNR", { shift = 16, mask = 63, [45] = "pushR", _ = "stmdbNR", }, "stmibNR", }, { shift = 23, mask = 3, [0] = "ldmdaNR", { shift = 16, mask = 63, [61] = "popR", _ = "ldmNR", }, "ldmdbNR", "ldmibNR", }, } local map_data = { shift = 21, mask = 15, [0] = "andDNPs", "eorDNPs", "subDNPs", "rsbDNPs", "addDNPs", "adcDNPs", "sbcDNPs", "rscDNPs", "tstNP", "teqNP", "cmpNP", "cmnNP", "orrDNPs", "movDPs", "bicDNPs", "mvnDPs", } local map_mul = { shift = 21, mask = 7, [0] = "mulNMSs", "mlaNMSDs", "umaalDNMS", "mlsDNMS", "umullDNMSs", "umlalDNMSs", "smullDNMSs", "smlalDNMSs", } local map_sync = { shift = 20, mask = 15, -- NYI: brackets around N. R(D+1) for ldrexd/strexd. [0] = "swpDMN", false, false, false, "swpbDMN", false, false, false, "strexDMN", "ldrexDN", "strexdDN", "ldrexdDN", "strexbDMN", "ldrexbDN", "strexhDN", "ldrexhDN", } local map_mulh = { shift = 21, mask = 3, [0] = { shift = 5, mask = 3, [0] = "smlabbNMSD", "smlatbNMSD", "smlabtNMSD", "smlattNMSD", }, { shift = 5, mask = 3, [0] = "smlawbNMSD", "smulwbNMS", "smlawtNMSD", "smulwtNMS", }, { shift = 5, mask = 3, [0] = "smlalbbDNMS", "smlaltbDNMS", "smlalbtDNMS", "smlalttDNMS", }, { shift = 5, mask = 3, [0] = "smulbbNMS", "smultbNMS", "smulbtNMS", "smulttNMS", }, } local map_misc = { shift = 4, mask = 7, -- NYI: decode PSR bits of msr. [0] = { shift = 21, mask = 1, [0] = "mrsD", "msrM", }, { shift = 21, mask = 3, "bxM", false, "clzDM", }, { shift = 21, mask = 3, "bxjM", }, { shift = 21, mask = 3, "blxM", }, false, { shift = 21, mask = 3, [0] = "qaddDMN", "qsubDMN", "qdaddDMN", "qdsubDMN", }, false, { shift = 21, mask = 3, "bkptK", }, } local map_datar = { shift = 4, mask = 9, [9] = { shift = 5, mask = 3, [0] = { shift = 24, mask = 1, [0] = map_mul, map_sync, }, { shift = 20, mask = 1, [0] = "strhDL", "ldrhDL", }, { shift = 20, mask = 1, [0] = "ldrdDL", "ldrsbDL", }, { shift = 20, mask = 1, [0] = "strdDL", "ldrshDL", }, }, _ = { shift = 20, mask = 25, [16] = { shift = 7, mask = 1, [0] = map_misc, map_mulh, }, _ = { shift = 0, mask = 0xffffffff, [bor(0xe1a00000)] = "nop", _ = map_data, } }, } local map_datai = { shift = 20, mask = 31, -- NYI: decode PSR bits of msr. Decode imm12. [16] = "movwDW", [20] = "movtDW", [18] = { shift = 0, mask = 0xf00ff, [0] = "nopv6", _ = "msrNW", }, [22] = "msrNW", _ = map_data, } local map_branch = { shift = 24, mask = 1, [0] = "bB", "blB" } local map_condins = { [0] = map_datar, map_datai, map_load, map_load1, map_loadm, map_branch, map_loadc, map_datac } -- NYI: setend. local map_uncondins = { [0] = false, map_simddata, map_simdload, map_preload, false, "blxB", map_loadcu, map_datacu, } ------------------------------------------------------------------------------ local map_gpr = { [0] = "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11", "r12", "sp", "lr", "pc", } local map_cond = { [0] = "eq", "ne", "hs", "lo", "mi", "pl", "vs", "vc", "hi", "ls", "ge", "lt", "gt", "le", "al", } local map_shift = { [0] = "lsl", "lsr", "asr", "ror", } ------------------------------------------------------------------------------ -- Output a nicely formatted line with an opcode and operands. local function putop(ctx, text, operands) local pos = ctx.pos local extra = "" if ctx.rel then local sym = ctx.symtab[ctx.rel] if sym then extra = "\t->"..sym elseif band(ctx.op, 0x0e000000) ~= 0x0a000000 then extra = "\t; 0x"..tohex(ctx.rel) end end if ctx.hexdump > 0 then ctx.out(format("%08x %s %-5s %s%s\n", ctx.addr+pos, tohex(ctx.op), text, concat(operands, ", "), extra)) else ctx.out(format("%08x %-5s %s%s\n", ctx.addr+pos, text, concat(operands, ", "), extra)) end ctx.pos = pos + 4 end -- Fallback for unknown opcodes. local function unknown(ctx) return putop(ctx, ".long", { "0x"..tohex(ctx.op) }) end -- Format operand 2 of load/store opcodes. local function fmtload(ctx, op, pos) local base = map_gpr[band(rshift(op, 16), 15)] local x, ofs local ext = (band(op, 0x04000000) == 0) if not ext and band(op, 0x02000000) == 0 then ofs = band(op, 4095) if band(op, 0x00800000) == 0 then ofs = -ofs end if base == "pc" then ctx.rel = ctx.addr + pos + 8 + ofs end ofs = "#"..ofs elseif ext and band(op, 0x00400000) ~= 0 then ofs = band(op, 15) + band(rshift(op, 4), 0xf0) if band(op, 0x00800000) == 0 then ofs = -ofs end if base == "pc" then ctx.rel = ctx.addr + pos + 8 + ofs end ofs = "#"..ofs else ofs = map_gpr[band(op, 15)] if ext or band(op, 0xfe0) == 0 then elseif band(op, 0xfe0) == 0x60 then ofs = format("%s, rrx", ofs) else local sh = band(rshift(op, 7), 31) if sh == 0 then sh = 32 end ofs = format("%s, %s #%d", ofs, map_shift[band(rshift(op, 5), 3)], sh) end if band(op, 0x00800000) == 0 then ofs = "-"..ofs end end if ofs == "#0" then x = format("[%s]", base) elseif band(op, 0x01000000) == 0 then x = format("[%s], %s", base, ofs) else x = format("[%s, %s]", base, ofs) end if band(op, 0x01200000) == 0x01200000 then x = x.."!" end return x end -- Format operand 2 of vector load/store opcodes. local function fmtvload(ctx, op, pos) local base = map_gpr[band(rshift(op, 16), 15)] local ofs = band(op, 255)*4 if band(op, 0x00800000) == 0 then ofs = -ofs end if base == "pc" then ctx.rel = ctx.addr + pos + 8 + ofs end if ofs == 0 then return format("[%s]", base) else return format("[%s, #%d]", base, ofs) end end local function fmtvr(op, vr, sh0, sh1) if vr == "s" then return format("s%d", 2*band(rshift(op, sh0), 15)+band(rshift(op, sh1), 1)) else return format("d%d", band(rshift(op, sh0), 15)+band(rshift(op, sh1-4), 16)) end end -- Disassemble a single instruction. local function disass_ins(ctx) local pos = ctx.pos local b0, b1, b2, b3 = byte(ctx.code, pos+1, pos+4) local op = bor(lshift(b3, 24), lshift(b2, 16), lshift(b1, 8), b0) local operands = {} local suffix = "" local last, name, pat local vr ctx.op = op ctx.rel = nil local cond = rshift(op, 28) local opat if cond == 15 then opat = map_uncondins[band(rshift(op, 25), 7)] else if cond ~= 14 then suffix = map_cond[cond] end opat = map_condins[band(rshift(op, 25), 7)] end while type(opat) ~= "string" do if not opat then return unknown(ctx) end opat = opat[band(rshift(op, opat.shift), opat.mask)] or opat._ end name, pat = match(opat, "^([a-z0-9]*)(.*)") if sub(pat, 1, 1) == "." then local s2, p2 = match(pat, "^([a-z0-9.]*)(.*)") suffix = suffix..s2 pat = p2 end for p in gmatch(pat, ".") do local x = nil if p == "D" then x = map_gpr[band(rshift(op, 12), 15)] elseif p == "N" then x = map_gpr[band(rshift(op, 16), 15)] elseif p == "S" then x = map_gpr[band(rshift(op, 8), 15)] elseif p == "M" then x = map_gpr[band(op, 15)] elseif p == "d" then x = fmtvr(op, vr, 12, 22) elseif p == "n" then x = fmtvr(op, vr, 16, 7) elseif p == "m" then x = fmtvr(op, vr, 0, 5) elseif p == "P" then if band(op, 0x02000000) ~= 0 then x = ror(band(op, 255), 2*band(rshift(op, 8), 15)) else x = map_gpr[band(op, 15)] if band(op, 0xff0) ~= 0 then operands[#operands+1] = x local s = map_shift[band(rshift(op, 5), 3)] local r = nil if band(op, 0xf90) == 0 then if s == "ror" then s = "rrx" else r = "#32" end elseif band(op, 0x10) == 0 then r = "#"..band(rshift(op, 7), 31) else r = map_gpr[band(rshift(op, 8), 15)] end if name == "mov" then name = s; x = r elseif r then x = format("%s %s", s, r) else x = s end end end elseif p == "L" then x = fmtload(ctx, op, pos) elseif p == "l" then x = fmtvload(ctx, op, pos) elseif p == "B" then local addr = ctx.addr + pos + 8 + arshift(lshift(op, 8), 6) if cond == 15 then addr = addr + band(rshift(op, 23), 2) end ctx.rel = addr x = "0x"..tohex(addr) elseif p == "F" then vr = "s" elseif p == "G" then vr = "d" elseif p == "." then suffix = suffix..(vr == "s" and ".f32" or ".f64") elseif p == "R" then if band(op, 0x00200000) ~= 0 and #operands == 1 then operands[1] = operands[1].."!" end local t = {} for i=0,15 do if band(rshift(op, i), 1) == 1 then t[#t+1] = map_gpr[i] end end x = "{"..concat(t, ", ").."}" elseif p == "r" then if band(op, 0x00200000) ~= 0 and #operands == 2 then operands[1] = operands[1].."!" end local s = tonumber(sub(last, 2)) local n = band(op, 255) if vr == "d" then n = rshift(n, 1) end operands[#operands] = format("{%s-%s%d}", last, vr, s+n-1) elseif p == "W" then x = band(op, 0x0fff) + band(rshift(op, 4), 0xf000) elseif p == "T" then x = "#0x"..tohex(band(op, 0x00ffffff), 6) elseif p == "U" then x = band(rshift(op, 7), 31) if x == 0 then x = nil end elseif p == "u" then x = band(rshift(op, 7), 31) if band(op, 0x40) == 0 then if x == 0 then x = nil else x = "lsl #"..x end else if x == 0 then x = "asr #32" else x = "asr #"..x end end elseif p == "v" then x = band(rshift(op, 7), 31) elseif p == "w" then x = band(rshift(op, 16), 31) elseif p == "x" then x = band(rshift(op, 16), 31) + 1 elseif p == "X" then x = band(rshift(op, 16), 31) - last + 1 elseif p == "Y" then x = band(rshift(op, 12), 0xf0) + band(op, 0x0f) elseif p == "K" then x = "#0x"..tohex(band(rshift(op, 4), 0x0000fff0) + band(op, 15), 4) elseif p == "s" then if band(op, 0x00100000) ~= 0 then suffix = "s"..suffix end else assert(false) end if x then last = x if type(x) == "number" then x = "#"..x end operands[#operands+1] = x end end return putop(ctx, name..suffix, operands) end ------------------------------------------------------------------------------ -- Disassemble a block of code. local function disass_block(ctx, ofs, len) if not ofs then ofs = 0 end local stop = len and ofs+len or #ctx.code ctx.pos = ofs ctx.rel = nil while ctx.pos < stop do disass_ins(ctx) end end -- Extended API: create a disassembler context. Then call ctx:disass(ofs, len). local function create_(code, addr, out) local ctx = {} ctx.code = code ctx.addr = addr or 0 ctx.out = out or io.write ctx.symtab = {} ctx.disass = disass_block ctx.hexdump = 8 return ctx end -- Simple API: disassemble code (a string) at address and output via out. local function disass_(code, addr, out) create_(code, addr, out):disass() end -- Return register name for RID. local function regname_(r) if r < 16 then return map_gpr[r] end return "d"..(r-16) end -- Public module functions. module(...) create = create_ disass = disass_ regname = regname_
apache-2.0
TheAnswer/FirstTest
bin/scripts/slashcommands/skills/forceOfWill.lua
1
2531
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 ForceOfWillSlashCommand = { name = "forceofwill", alternativeNames = "", animation = "", invalidStateMask = 3894411264, --glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner, invalidPostures = "0,3,1,2,5,6,7,8,9,10,11,12,14,4,", target = 2, targeType = 0, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 1, } AddForceOfWillSlashCommand(ForceOfWillSlashCommand)
lgpl-3.0
asmagill/hammerspoon
extensions/window/window_layout.lua
4
40796
--- === hs.window.layout === --- --- **WARNING**: EXPERIMENTAL MODULE. DO **NOT** USE IN PRODUCTION. --- This module is *for testing purposes only*. It can undergo breaking API changes or *go away entirely* **at any point and without notice**. --- (Should you encounter any issues, please feel free to report them on https://github.com/Hammerspoon/hammerspoon/issues --- or #hammerspoon on irc.libera.chat) --- --- Window management --- --- Windowlayouts work by selecting certain windows via windowfilters and arranging them onscreen according to specific rules. --- --- A **layout** is composed of a list of rules and, optionally, a screen arrangement definition. --- Rules within a layout are evaluated in order; once a window is acted upon by a rule, subsequent rules will not affect it further. --- A **rule** needs a **windowfilter**, producing a dynamic list of windows (the "window pool") to which the rule is applied, --- and a list of commands, evaluated in order. --- A **command** acts on one or more of the windows, and is composed of: --- * an **action**, it can be --- - `move`: moves the window(s) to a specified onscreen rect (if the action is omitted, `move` is assumed) --- - `minimize`, `maximize`, `fullscreen` --- - `tile`, `fit`: tiles the windows onto a specified rect, using `hs.window.tiling.tileWindows()`; for `fit`, the --- `preserveRelativeArea` parameter will be set to true --- - `hide`, `unhide`: hides or unhides the window's application (like when using cmd-h) --- - `noaction`: skip action on the window(s) --- * a **maxn** number, indicating how many windows from this rule's window pool will be affected (at most) by this command; --- if omitted (or if explicitly the string `all`) all the remaining windows will be processed by this command; processed --- windows are "consumed" and are excluded from the window pool for subsequent commands in this rule, and from subsequent rules --- * a **selector**, describing the sort order used to pick the first *maxn* windows from the window pool for this command; --- it can be one of `focused` (pick *maxn* most recently focused windows), `frontmost` (pick the recent focused window if its --- application is frontmost applicaion, otherwise the command will be skipped), `newest` (most recently created), `oldest` --- (least recently created), or `closest` (pick the *maxn* windows that are closest to the destination rect); if omitted, --- defaults to `closest` for move, tile and fit, and `newest` for everything else --- * an `hs.geometry` *size* (only valid for tile and fit) indicating the desired optimal aspect ratio for the tiled windows; --- if omitted, defaults to 1x1 (i.e. square windows) --- * for move, tile and fit, an `hs.geometry` *rect*, or a *unit rect* plus a *screen hint* (for `hs.screen.find()`), --- indicating the destination rect for the command --- * for fullscreen and maximize, a *screen hint* indicating the desired screen; if omitted, uses the window's current screen --- --- You should place higher-priority rules (with highly specialized windowfilters) first, and "fallback" rules --- (with more generic windowfilters) last; similarly, *within* a rule, you should have commands for the more "important" --- (i.e. relevant to your current workflow) windows first (move, maximize...) and after that deal with less prominent --- windows, if any remain, e.g. by placing them out of the way (minimize). --- `unhide` and `hide`, if used, should usually go into their own rules (with a windowfilter that allows invisible windows --- for `unhide`) that come *before* other rules that deal with actual window placement - unlike the other actions, --- they don't "consume" windows making them unavailable for subsequent rules, as they act on applications. --- --- In order to avoid dealing with deeply nested maps, you can define a layout in your scripts via a list, where each element --- (or row) denotes a rule; in turn every rule can be a simplified list of two elements: --- - a windowfilter or a constructor argument table for one (see `hs.window.filter.new()` and `hs.window.filter:setFilters()`) --- - a single string containing all the commands (action and parameters) in order; actions and selectors can be shortened to --- 3 characters; all tokens must be separated by spaces (do not use spaces inside `hs.geometry` constructor strings); --- for greater clarity you can separate commands with `|` (pipe character) --- --- Some command string examples: --- - `"move 1 [0,0,50,50] -1,0"` moves the closest window to the topleft quadrant of the left screen --- - `"max 0,0"` maximizes all the windows onto the primary screen, one on top of another --- - `"move 1 foc [0,0,30,100] 0,0 | tile all foc [30,0,100,100] 0,0"` moves the most recently focused window to the left third, --- and tiles the remaining windows onto the right side, keeping the most recently focused on top and to the left --- - `"1 new [0,0,50,100] 0,0 | 1 new [50,0,100,100] 0,0 | min"` divides the primary screen between the two newest windows --- and minimizes any other windows --- --- Each layout can work in "passive" or "active" modes; passive layouts must be triggered manually (via `hs.hotkey.bind()`, --- `hs.menubar`, etc.) while active layouts continuously keep their rules enforced (see `hs.window.layout:start()` --- for more information); in general you should avoid having multiple active layouts targeting the same windows, as the --- results will be unpredictable (if such a situation is detected, you'll see an error in the Hammerspoon console); you --- *can* have multiple active layouts, but be careful to maintain a clear "separation of concerns" between their respective windowfilters. --- --- Each layout can have an associated screen configuration; if so, the layout will only be valid while the current screen --- arrangement satisfies it; see `hs.window.layout:setScreenConfiguration()` for more information. --TODO full examples in the wiki local application = require 'hs.application' local pairs,ipairs,next,type,pcall=pairs,ipairs,next,type,pcall local floor=math.floor local sformat,ssub,gmatch,gsub=string.format,string.sub,string.gmatch,string.gsub local tonumber,tostring=tonumber,tostring local tpack,tremove,tconcat=table.pack,table.remove,table.concat local window=hs.window local windowfilter=require'hs.window.filter' local tileWindows=require'hs.window.tiling'.tileWindows local geom,screen,timer,eventtap=require'hs.geometry',require'hs.screen',require'hs.timer',require'hs.eventtap' local logger=require'hs.logger' local log=logger.new'wlayout' local layout={} -- module and class layout.setLogLevel=log.setLogLevel layout.getLogLevel=log.getLogLevel local winbuf,appbuf={},{} -- action buffers for windows and apps local rulebuf={} -- buffer for rules to apply local screenCache={} -- memoize screen.find() on current screens local activeInstances={} -- wlayouts currently in 'active mode' local screenInstances={} -- wlayouts that care about screen configuration (they become active/inactive as screens change) local function tlen(t)local i,e=0,next(t) while e do i,e=i+1,next(t,e) end return i end local function errorf(s,...) local args=tpack(...) error(sformat(s,...),args[#args]+1) end local function strip(s) return type(s)=='string' and s:gsub('%s+','') or s end local MOVE,TILE,FIT,HIDE,UNHIDE,MINIMIZE,MAXIMIZE,FULLSCREEN,RESTORE='move','tile','fit','hide','unhide','minimize','maximize','fullscreen','restore' local NOACTION='noaction' local CREATEDLAST,CREATEDFIRST,FOCUSEDLAST,CLOSEST,FRONTMOST='createdLast','created','focusedLast','closest','frontmost' local ACTIONS={mov=MOVE,fra=MOVE,til=TILE,fit=FIT,hid=HIDE,unh=UNHIDE,sho=UNHIDE,max=MAXIMIZE,ful=FULLSCREEN,fs=FULLSCREEN,min=MINIMIZE,res=RESTORE,noa=NOACTION} local SELECTORS={cre=CREATEDLAST,new=CREATEDLAST,old=CREATEDFIRST,foc=FOCUSEDLAST,clo=CLOSEST,pos=CLOSEST,fro=FRONTMOST} local function getaction(s,i) if type(s)~='string' then return nil,i end local r=ACTIONS[ssub(s,1,3)] return r,r and i+1 or i end local function getmaxnumber(n,i) if n=='all' then return nil,i+1 end n=tonumber(n) if type(n)=='number' and n<1000 then return n,i+1 else return nil,i end end local function getselector(s,i) if type(s)~='string' then return nil,i end local r=SELECTORS[ssub(s,1,3)] return r,r and i+1 or i end local function getaspect(a,i) if type(a)=='string' then if a:sub(1,3)=='hor' or a=='row' then return 0.01,i+1 elseif a:sub(1,3)=='ver' or a:sub(1,3)=='col' then return 100,i+1 end end -- if type(a)=='number' then return a,i+1 end local ok,res=pcall(geom.new,a) if ok and res:type()=='size' then return res.aspect,i+1 else return nil,i end end local function getrect(r,i) local ok,res=pcall(geom.new,r) if ok and geom.type(res)=='rect' then return res,i+1 else return nil,i end end local function getunitrect(r,i) local ok,res=pcall(geom.new,r) if ok and geom.type(res)=='unitrect' then return res,i+1 else return nil,i end end local function validatescreen(s,i) if getaction(s,i) then return nil,i elseif type(s)=='number' and s>=1000 then return s,i+1 elseif type(s)=='string' or type(s)=='table' then local ok,res=pcall(geom.new,s) --disallow full frame, as it could be mistaken for the next cmd (implicit 'move') if ok then local typ=geom.type(res) if typ=='point' or typ=='size' then return s,i+1 else return nil,i end end if type(s)=='string' then return s,i+1 else return nil,i end end return nil,i end local function screenstr(s) if type(s)=='number' then return s elseif type(s)=='string' or type(s)=='table' then local ok,res=pcall(geom.new,s) if ok then return res.string end if type(s)=='string' then return s end end end local function validateCommand(command,ielem,icmd,irule,l) local idx=irule..'.'..icmd if command.irule~=irule or command.icmd~=icmd then errorf('invalid indices %d.%d, %s expected',command.irule,command.icmd,idx,6) end local function error(s) return errorf('invalid %s, token %d in rule %s',s,ielem,idx,7) end local action=getaction(command.action,0) if not action then error'action' end local logs=sformat('rule %d.%d: %s',irule,icmd,action) -- if action==RESTORE then command.max=999 return command,ielem,icmd+1 end if command.max then if type(command.max)~='number' or floor(command.max)~=command.max or command.max<1 or command.max>999 then error'max number' end -- if command.action~=UNHIDE and command.max<1 then error'max number' end --allow "unhide 0" logs=logs..' '..command.max else logs=logs..' all' end if command.select then if not getselector(command.select,0) then error'selector' else logs=logs..' '..command.select end end if action==MAXIMIZE or action==FULLSCREEN or action==NOACTION then if command.screen then if not validatescreen(command.screen,ielem) then error'screen'end logs=logs..' screen='..screenstr(command.screen) end elseif action==MOVE or action==TILE or action==FIT then if action==TILE or action==FIT then if command.aspect then if type(command.aspect)~='number' or command.aspect<=0 or command.aspect==command.aspect/2 then error'aspect' else logs=logs..' aspect='..sformat('%.2f',command.aspect) end end end if command.rect then local rect=geom.new(command.rect) if geom.type(rect)~='rect' then error'rect' else logs=logs..' rect='..rect.string end else if not command.unitrect then errorf('need rect or unitrect, token %d in rule %s',ielem,idx,6) end local unitrect=geom.new(command.unitrect) if geom.type(unitrect)~='unitrect' then error'unitrect' else logs=logs..' unitrect='..unitrect.string end if not validatescreen(command.screen,ielem) then error'screen'end logs=logs..' screen='..screenstr(command.screen) end elseif action==HIDE or action==MINIMIZE or action==UNHIDE or action==RESTORE then if getselector(command.select,0)==CLOSEST then error'selector' end else error'action' end l.i(logs) return command,ielem,icmd+1 end local function parseCommand(rule,ielem,icmd,irule,l) if type(rule[ielem])=='table' and rule[ielem].action then return validateCommand(rule[ielem],ielem,icmd,irule,l),ielem+1,icmd+1 end local r={irule=irule,icmd=icmd} r.action,ielem=getaction(rule[ielem],ielem) --optional number of windows to process for this cmd r.max,ielem=getmaxnumber(rule[ielem],ielem) -- r.max=r.max or 999 if not r.action then r.action=MOVE elseif r.action==RESTORE then return validateCommand(r,ielem,icmd,irule,l) end r.select,ielem=getselector(rule[ielem],ielem) if not r.select then if r.action==MOVE or r.action==TILE or r.action==FIT then r.select=CLOSEST else r.select=CREATEDLAST end end if r.action==HIDE or r.action==MINIMIZE or r.action==UNHIDE then return validateCommand(r,ielem,icmd,irule,l) elseif r.action==FULLSCREEN or r.action==MAXIMIZE then r.screen,ielem=validatescreen(rule[ielem],ielem) return validateCommand(r,ielem,icmd,irule,l) end -- move or tile if r.action==TILE or r.action==FIT then -- optional aspect r.aspect,ielem=getaspect(rule[ielem],ielem) end -- now rect or unitrect+screen r.rect,ielem=getrect(rule[ielem],ielem) if not r.rect then r.unitrect,ielem=getunitrect(rule[ielem],ielem) r.screen,ielem=validatescreen(rule[ielem],ielem) end validateCommand(r,ielem,icmd,irule,l) -- if (r.action==MINIMIZE or r.action==HIDE) and elemi<=#row then error(r.action..' must be the last action in a rule',2)end return r,ielem,icmd+1 end local function getwf(wf,idx,logname,loglevel) return windowfilter.new(wf,'r'..idx..'-'..(logname or 'wlayout'),loglevel) end local function wferror(wfkey,irule,res) errorf('element %s in rule %d must be a windowfilter object or valid constructor argument\n%s',wfkey,irule,res,5) end local function parseRule(self,rule,irule) local logname,loglevel=self.logname,self.loglevel local r={windowlayout=self,irule=irule} log.df('parsing rule %d, getting windowfilter',irule) local ok,res,wfkey if rule.windowfilter then wfkey='windowfilter' ok,res=pcall(getwf,rule.windowfilter,irule,logname,loglevel) if not ok then wferror(wfkey,irule,res,4) else r.windowfilter=res end else for k,_ in pairs(rule) do if type(k)=='string' then wfkey,ok,res=k,pcall(getwf,{[k]=rule[k]},irule,logname,loglevel) break end end if ok then r.windowfilter=res elseif ok==false then wferror(wfkey,irule,res,4) elseif ok==nil then wfkey,ok,res=1,pcall(getwf,rule[1],irule,logname,loglevel) if not ok then wferror(wfkey,irule,res,4) end r.windowfilter=res end end -- hs.assert(r.windowfilter,'invalid rule windowfilter',rule) local split,slog={},{} for i=(wfkey==1 and 2 or 1),#rule do local elem=rule[i] if type(elem)=='string' then elem=gsub(elem,'%s+[|>/-,]%s+',' ') for s in gmatch(elem,'%s*%g+%s*') do split[#split+1]=strip(s) slog[#slog+1]=strip(s) end else split[#split+1]=elem slog[#slog+1]=tostring(elem) end end log.vf('tokenized rule %d: %s',irule,tconcat(slog,'|')) local ielem,icmd,cmd=1,1 while ielem<=#split do cmd,ielem,icmd=parseCommand(split,ielem,icmd,irule,log) cmd.windowlayout=self r[#r+1]=cmd end return r end local function parseRules(rules,self) local r={} for _,row in ipairs(rules) do if type(row)~='table' then rules={rules} break end end self.log.vf('will parse %d rules',#rules) for irule=1,#rules do r[irule]=parseRule(self,rules[irule],irule) end return r end --- hs.window.layout.new(rules[,logname[,loglevel]]) -> hs.window.layout object --- Constructor --- Creates a new hs.window.layout instance --- --- Parameters: --- * rules - a table containing the rules for this windowlayout (see the module description); additionally, if a special key `screens` --- is present, its value must be a valid screen configuration as per `hs.window.layout:setScreenConfiguration()` --- * logname - (optional) name of the `hs.logger` instance for the new windowlayout; if omitted, the class logger will be used --- * loglevel - (optional) log level for the `hs.logger` instance for the new windowlayout --- --- Returns: --- * a new windowlayout instance local function __tostring(self) return sformat('hs.window.layout: %s (%s)',self.logname or '...',self.__address) end function layout.new(rules,logname,loglevel) if type(rules)~='table' then error('rules must be a table',2)end local o={log=logname and logger.new(logname,loglevel) or log,logname=logname,loglevel=loglevel} o.__address=gsub(tostring(o),'table: ','') setmetatable(o,{__index=layout,__tostring=__tostring,__gc=layout.delete}) if logname then o.setLogLevel=o.log.setLogLevel o.getLogLevel=o.log.getLogLevel end local mt=getmetatable(rules) if mt and mt.__index==layout then o.log.i('new windowlayout copy') rules=rules.rules else o.log.i('new windowlayout') end o.rules=parseRules(rules,o) o:setScreenConfiguration(rules.screens) return o end --- hs.window.layout:getRules() -> table --- Method --- Return a table with all the rules (and the screen configuration, if present) defined for this windowlayout --- --- Parameters: --- * None --- --- Returns: --- * a table containing the rules of this windowlayout; you can pass this table (optionally --- after performing valid manipulations) to `hs.window.layout.new()` function layout:getRules() local r={} for _,rule in ipairs(self.rules) do local nrule={} nrule.windowfilter=rule.windowfilter:getFilters() for _,command in ipairs(rule) do nrule[#nrule+1]={ action=command.action,max=command.max,select=command.select,aspect=command.aspect, rect=command.rect and geom.new(command.rect).table, unitrect=command.unitrect and geom.new(command.unitrect).table, screen=command.screen,--irule=irule,icmd=icmd, } end r[#r+1]=nrule end r.screens=self.screens return r end local function findScreen(s) if not s then return elseif not screenCache[s] then screenCache[s]=screen.find(s) end return screenCache[s] end -- applies pending actions on windows and apps (winbuf,appbuf) local function performPendingActions() -- show apps if not next(winbuf) and not next(appbuf) then return end log.vf('applying %d pending actions',tlen(winbuf)) for app,command in pairs(appbuf) do if command.hide==false and app:isHidden() then app:unhide() command.log.f('rule %d.%d: %s unhidden',command.irule,command.icmd,app:name()) end end -- move/min/max/fs for win,command in pairs(winbuf) do local idx,appname,id=command.irule..'.'..command.icmd,win:application():name(),win:id() local action=command.action if action==MINIMIZE then if not win:isMinimized() then win:minimize() command.log.f('rule %s: %s (%d) minimized',idx,appname,id) end winbuf[win]=nil else if win:isMinimized() then win:unminimize() command.log.f('rule %s: %s (%d) unminimized',idx,appname,id) end if action~=TILE and action~=FIT then winbuf[win]=nil local winscreen=win:screen() local toscreen=findScreen(command.screen) or winscreen if win:isFullScreen() and (action~=FULLSCREEN or toscreen~=winscreen) then win:setFullScreen(false) command.log.f('rule %s: %s (%d) unfullscreened',idx,appname,id) end if action==FULLSCREEN then if toscreen~=winscreen then win:moveToScreen(toscreen) end if not win:isFullScreen() then win:setFullScreen(true) command.log.f('rule %s: %s (%d) fullscreened to %s',idx,appname,id,toscreen:name()) end elseif action==MAXIMIZE then local frame=toscreen:frame() if win:frame()~=frame then win:setFrame(toscreen:frame()) command.log.f('rule %s: %s (%d) maximized to %s',idx,appname,id,toscreen:name()) end elseif action==MOVE then local frame=command.rect or toscreen:fromUnitRect(command.unitrect) if win:frame()~=frame then win:setFrame(frame) command.log.f('rule %s: %s (%d) moved to %s',idx,appname,id,frame.string) end --elseif action==NOACTION then --else --hs.assert(false,'(422) wrong action: '..action,command) end end end end -- tile remaining windows local toTile={} for win,command in pairs(winbuf) do -- hs.assert(command.action==TILE or command.action==FIT,'(431) unexptected action: '..command.action,command) local idx=command.irule..'.'..command.icmd if not toTile[idx] then toTile[idx]=command end local e=toTile[idx] e[command.nwindow]=win winbuf[win]=nil end for idx,command in pairs(toTile) do --FIXME assert for lack of holes in the list -- hs.assert(#command>0,'(443)',command) -- hs.assert(#command<=(command.max or 999),'(444)',command) local toscreen=findScreen(command.screen) or command[1]:screen() local frame=command.rect or toscreen:fromUnitRect(command.unitrect) command.log.f('rule %s: %s %d windows into %s by %s',idx,command.action,#command,frame.string,command.select) -- tileWindows(command,frame,command.aspect,command.select~=CLOSEST,command.action==FIT) tileWindows(command,frame,command.aspect,false,command.action==FIT) -- always tile by position end -- hide apps for app,command in pairs(appbuf) do if command.hide==true and not app:isHidden() then app:hide() command.log.f('rule %d.%d: %s hidden',command.irule,command.icmd,app:name()) end appbuf[app]=nil end -- hs.assert(not next(winbuf) and not next(appbuf),'(432)') end local function removeFromList(win,winlist) local id=win:id() for i,w in ipairs(winlist) do if w:id()==id then tremove(winlist,i) return end end end local function findDestinationFrame(s,unitrect,candidateWindow) local toscreen=findScreen(s) or (candidateWindow and candidateWindow:screen() or findScreen'0,0') return unitrect and toscreen:fromUnitRect(unitrect) or toscreen:frame() end local function findClosestWindow(winlist,destFrame) --winlist must be sorted by focusedLast -- hs.assert(#winlist>0,'no candidates for closest window') local center,rd,rwin=destFrame.center,999999 for _,w in ipairs(winlist) do -- first, try the "smallest" of all windows already fully inside frame local frame=w:frame() -- TODO? if w:isVisible() then if frame:inside(destFrame) then local distance=frame.xy:distance(center)+frame.x2y2:distance(center) if distance<rd then rd=distance rwin=w end end end if rwin then return rwin end for _,w in ipairs(winlist) do -- otherwise, just get the closest local frame=w:frame() local distance=frame:distance(center) if distance<rd then rd=distance rwin=w end end -- hs.assert(rwin,'no closest window to '..destFrame.string,winlist) return rwin end -- applies a layout rule onto the action buffers local function applyRule(rule) local irule=rule.irule local l=rule.windowlayout.log -- local rule=self.rules[irule] local windows,windowsCreated=rule.windowfilter:getWindows(FOCUSEDLAST),rule.windowfilter:getWindows(CREATEDLAST) log.vf('applying rule %d to %d windows',irule,#windows) local icmd,nprocessed=1,0 --local ASSERT_ITER=1 -- local readdUnhiddenWindows={} while icmd<=#rule and windows[1] do -- ASSERT_ITER=ASSERT_ITER+1 hs.assert(ASSERT_ITER<100,'applyRule looping',rule.irule) local command,win=rule[icmd] local selector=command.select if selector==CLOSEST then local destFrame=command.rect or findDestinationFrame(command.screen,command.unitrect) win=findClosestWindow(windows,destFrame) l.vf('found closest window %d to %s',win:id(),destFrame.string) elseif selector==FOCUSEDLAST then win=windows[1] elseif selector==CREATEDLAST then win=windowsCreated[1] elseif selector==CREATEDFIRST then win=windowsCreated[#windowsCreated] elseif selector==FRONTMOST then if windows[1]:application() == application.frontmostApplication() then win=windows[1] nprocessed = 999 else icmd=icmd+1 nprocessed=0 goto _next_ end end -- hs.assert(win,'no window to apply rule',rule) removeFromList(win,windows) removeFromList(win,windowsCreated) nprocessed=nprocessed+1 local buffered=winbuf[win] if buffered and buffered.windowlayout~=rule.windowlayout then l.ef('multiple active windowlayout instances for %s (%s)!',win:application():name(),win:id()) end local action=command.action if action==HIDE or action==UNHIDE then local app=win:application() if not appbuf[app] or appbuf[app].irule>irule then appbuf[app]={hide=action==HIDE,log=l,irule=irule,icmd=icmd} end -- if action==UNHIDE then tinsert(readdUnhiddenWindows,win) end -- action=NOACTION else if not buffered or buffered.irule>irule then -- hs.assert(command.irule==irule and command.icmd==icmd,'(451) wrong indices: '..irule..'.'..icmd,command) command.log=l winbuf[win]={action=action,select=command.select,rect=command.rect,unitrect=command.unitrect,screen=command.screen, max=command.max,aspect=command.aspect,log=command.log,irule=command.irule,icmd=command.icmd,nwindow=nprocessed,windowlayout=rule.windowlayout} -- winbuf[win]=command winbuf[win].nwindow=nprocessed l.df('pending action "%s" for %s (%d), %d total',action,win:application():name(),win:id(),tlen(winbuf)) end end if nprocessed>=(command.max or 999) then --done with this cmd icmd=icmd+1 nprocessed=0 -- for i=#readdUnhiddenWindows,1,-1 do --was UNHIDE, now done -- local w=readdUnhiddenWindows[i] tinsert(windows,w,1) tinsert(windowsCreated,w,1) -- end end ::_next_:: end end -- applies pending rules local function applyPendingRules() for rule in pairs(rulebuf) do applyRule(rule) end rulebuf={} return performPendingActions() end --- hs.window.layout:apply() --- Method --- Applies the layout --- --- Parameters: --- * None --- --- Returns: --- * the `hs.window.layout` object --- --- Notes: --- * if a screen configuration is defined for this windowfilter, and currently not satisfied, this method will do nothing function layout:apply() if screenInstances[self] and not self._screenConfigurationAllowed then self.log.i('current screen configuration not allowed, ignoring apply') return self end local batchID=windowfilter.startBatchOperation() for _,rule in ipairs(self.rules) do applyRule(rule) end self.log.i('Applying layout') performPendingActions() windowfilter.stopBatchOperation(batchID) return self end --- hs.window.layout.applyDelay --- Variable --- When "active mode" windowlayouts apply a rule, they will pause briefly for this amount of time in seconds, to allow windows --- to "settle" in their new configuration without triggering other rules (or the same rule), which could result in a --- cascade (or worse, a loop) or rules being applied. Defaults to 1; increase this if you experience unwanted repeated --- triggering of rules due to sluggish performance. layout.applyDelay=1 local DISTANT_FUTURE=315360000 -- 10 years (roughly) --delay applying autolayouts while e.g. a window is being dragged with the mouse or moved via keyboard shortcuts --or while switching focus with cmd-alt or cmd-` local function checkMouseOrMods() local mbut=eventtap.checkMouseButtons() local mods=eventtap.checkKeyboardModifiers(true)._raw return mods>0 or mbut.left or mbut.right or mbut.middle end local MODS_INTERVAL=0.2 -- recheck for (lack of) mouse buttons and mod keys after this interval local modsTimer=timer.waitWhile(checkMouseOrMods,function(tmr)applyPendingRules()tmr:start():setNextTrigger(DISTANT_FUTURE)end,MODS_INTERVAL) --- hs.window.layout:start() -> hs.window.layout object --- Method --- Puts a windowlayout instance in "active mode" --- --- Parameters: --- * None --- --- Returns: --- * the `hs.window.layout` object --- --- Notes: --- * If a screen configuration is defined for this windowfilter, and currently not satisfied, this windowfilter will be put in "active mode" but will remain paused until the screen configuration requirements are met --- * When in active mode, a windowlayout instance will constantly monitor the windowfilters for its rules, by subscribing to all the relevant events. As soon as any change is detected (e.g. when you drag a window, switch focus, open or close apps/windows, etc.) the relative rule will be automatically re-applied. In other words, the rules you defined will remain enforced all the time, instead of waiting for manual intervention via `hs.window.layout:apply()`. function layout:start() if activeInstances[self] then self.log.d('windowlayout instance already started') return self end layout._hasActiveInstances=true -- used by hs.grid to pause all during modal operation activeInstances[self]=true self.log.i('starting windowlayout instance (active mode)') return self:resume() end --- hs.window.layout:resume() -> hs.window.layout object --- Method --- Resumes an active windowlayout instance after it was paused --- --- Parameters: --- * None --- --- Returns: --- * the `hs.window.layout` object --- --- Notes: --- * if a screen configuration is defined for this windowfilter, and currently not satisfied, this method will do nothing function layout:resume() if not activeInstances[self] then self.log.i('windowlayout instance not started, ignoring resume') return self end if self.autolayout then self.log.d('windowlayout instance already running, ignoring resume') return self end if screenInstances[self] and not self._screenConfigurationAllowed then self.log.d('current screen configuration not allowed, ignoring resume') return self end for _,rule in ipairs(self.rules) do --timers and upvalues galore local hasFocusedSelector--,hasPositionSelector for _,cmd in ipairs(rule) do if cmd.select==FOCUSEDLAST or cmd.select==FRONTMOST then hasFocusedSelector=true end -- elseif cmd.select==CLOSEST then hasPositionSelector=true end end rule.callback=function() rulebuf[rule]=true modsTimer:setNextTrigger(MODS_INTERVAL) rule.windowfilter:unsubscribe(windowfilter.windowMoved,rule.callback) rule.resubTimer:setNextTrigger(MODS_INTERVAL+window.animationDuration+layout.applyDelay) end if not rule.resubTimer then rule.resubTimer=timer.new(DISTANT_FUTURE, function()rule.windowfilter:subscribe(windowfilter.windowMoved,rule.callback)end):start() end rule.windowfilter:subscribe({windowfilter.windowVisible,windowfilter.windowNotVisible,windowfilter.windowMoved},rule.callback) if hasFocusedSelector then rule.windowfilter:subscribe({windowfilter.windowFocused,windowfilter.windowUnfocused},rule.callback) end end self.log.i('windowlayout instance resumed') self:apply() self.autolayout=true return self end --- hs.window.layout:pause() -> hs.window.layout object --- Method --- Pauses an active windowlayout instance; while paused no automatic window management will occur --- --- Parameters: --- * None --- --- Returns: --- * the `hs.window.layout` object function layout:pause() if not activeInstances[self] then self.log.i('windowlayout instance not started, ignoring pause') return self end if not self.autolayout then self.log.d('windowlayout instance already paused, ignoring') return self end for _,rule in ipairs(self.rules) do if rule.callback then rule.windowfilter:unsubscribe(rule.callback) rule.callback=nil end if rule.resubTimer then rule.resubTimer:setNextTrigger(DISTANT_FUTURE) end end -- if self.timer then self.timer:stop() self.timer=nil end self.autolayout=false self.log.i('windowlayout instance paused') return self end --- hs.window.layout:stop() -> hs.window.layout object --- Method --- Stops a windowlayout instance (i.e. not in "active mode" anymore) --- --- Parameters: --- * None --- --- Returns: --- * the `hs.window.layout` object function layout:stop() if not activeInstances[self] then self.log.d('windowlayout instance already stopped') return self end if self.autolayout then self:pause() end activeInstances[self]=nil self.autolayout=nil self.log.i('windowlayout instance stopped') return self end local screenWatcher function layout:delete() self:stop() for _,rule in ipairs(self.rules) do rule.windowfilter:delete() end self.rules={} self.log.i('windowlayout instance deleted') screenInstances[self]=nil if not next(activeInstances) and not next(screenInstances) then --global stop if screenWatcher then screenWatcher:stop() screenWatcher=nil end end setmetatable(self,nil) end --- hs.window.layout.screensChangedDelay --- Variable --- The number of seconds to wait, after a screen configuration change has been detected, before --- resuming any active windowlayouts that are allowed in the new configuration; defaults --- to 10, to give sufficient time to OSX to do its own housekeeping layout.screensChangedDelay = 10 local screensChangedTimer local function screensChanged() log.d'screens changed, pausing all active instances' layout.pauseAllInstances() screenCache={} screensChangedTimer:setNextTrigger(layout.screensChangedDelay) end local function checkScreenInstances() -- check screenInstances, set them active appropriately local newActiveInstances={} for wl in pairs(activeInstances) do newActiveInstances[wl]=true end for wl in pairs(screenInstances) do newActiveInstances[wl]=true wl.log.v('checking screen configuration') for hint, pos in pairs(wl.screens) do local screens=tpack(screen.find(hint)) if pos==false then if #screens>0 then newActiveInstances[wl]=nil wl.log.df('screen %s is present, required absent',screens[1]:name()) break end elseif pos==true then if #screens==0 then newActiveInstances[wl]=nil wl.log.df('screen %s is absent, required present',hint) break end else local sp,found=findScreen(pos),nil if not sp then newActiveInstances[wl]=nil wl.log.df('screen at %s is absent, %s required',pos,hint) break end local spid=sp:id() for _,s in ipairs(screens) do if s:id()==spid then found=true break end end if not found then newActiveInstances[wl]=nil wl.log.df('screen at %s is not %s',pos,hint) break end end end end for wl in pairs(screenInstances) do if not newActiveInstances[wl] and wl._screenConfigurationAllowed then wl.log.i('current screen configuration not allowed') wl._screenConfigurationAllowed=nil if activeInstances[wl] then wl:pause() end end end for wl in pairs(newActiveInstances) do wl.log.i('current screen configuration is allowed') wl._screenConfigurationAllowed=true if activeInstances[wl] then wl:resume() end end if next(screenInstances) then if not screenWatcher then screenWatcher=screen.watcher.new(screensChanged):start() end elseif screenWatcher then screenWatcher:stop() screenWatcher=nil end -- layout.resumeAllInstances() end local function processScreensChanged() log.i'applying new screen configuration' screensChangedTimer:setNextTrigger(DISTANT_FUTURE) return checkScreenInstances() end screensChangedTimer=timer.new(DISTANT_FUTURE,processScreensChanged):start() --- hs.window.layout:setScreenConfiguration(screens) -> hs.window.layout object --- Method --- Determines the screen configuration that permits applying this windowlayout --- --- Parameters: --- * screens - a map, where each *key* must be a valid "hint" for `hs.screen.find()`, and the corresponding --- value can be: --- * `true` - the screen must be currently present (attached and enabled) --- * `false` - the screen must be currently absent --- * an `hs.geometry` point (or constructor argument) - the screen must be present and in this specific --- position in the current arragement (as per `hs.screen:position()`) --- --- Returns: --- * the `hs.window.layout` object --- --- Notes: --- * If `screens` is `nil`, any previous screen configuration is removed, and this windowlayout will be always allowed --- * For "active" windowlayouts, call this method *before* calling `hs.window.layout:start()` --- * By using `hs.geometry` size objects as hints you can define separate layouts for the same physical screen at different resolutions --- * With this method you can define different windowlayouts for different screen configurations (as per System Preferences->Displays->Arrangement). --- * For example, suppose you define two "graphics design work" windowlayouts, one for "desk with dual monitors" and one for "laptop only mode": --- * "passive mode" use: you call `:apply()` on *both* on your chosen hotkey (via `hs.hotkey:bind()`), but only the appropriate layout for the current arrangement will be applied --- * "active mode" use: you just call `:start()` on both windowlayouts; as you switch between workplaces (by attaching or detaching external screens) the correct layout "kicks in" automatically - this is in effect a convenience wrapper that calls `:pause()` on the no longer relevant layout, and `:resume()` on the appropriate one, at every screen configuration change --- --- Examples: --- ```lua --- local laptop_layout,desk_layout=... -- define your layouts --- -- just the laptop screen: --- laptop_layout:setScreenConfiguration{['Color LCD']='0,0',dell=false,['3840x2160']=false}:start() --- -- attached to a 4k primary + a Dell on the right: --- desk_layout:setScreenConfiguration{['3840x2160']='0,0',['dell']='1,0',['Color LCD']='-1,0'}:start() --- -- as above, but in clamshell mode (laptop lid closed): --- clamshell_layout:setScreenConfiguration{['3840x2160']='0,0',['dell']='1,0',['Color LCD']=false}:start() --- ``` function layout:setScreenConfiguration(screens) if not screens then screenInstances[self]=nil self.screens=nil self.log.i'screen configuration removed' else if type(screens)~='table' then error('screens must be a map',2) end local r={} for hint,pos in pairs(screens) do local s=validatescreen(hint,0) if not s then errorf('invalid screen hint: %s',hint,2) end if type(pos)=='boolean' then r[s]=pos self.log.f('screen configuration: %s %s',s,pos and 'present' or 'absent') else local ok,res=pcall(geom.new,pos) if not ok or geom.type(res)~='point' then errorf('invalid screen position: %s',pos,2) end r[s]=res self.log.f('screen configuration: %s at %s',s,res.string) end end self.screens=r screenInstances[self]=true end checkScreenInstances() return self end --- hs.window.layout.pauseAllInstances() --- Function --- Pauses all active windowlayout instances --- --- Parameters: --- * None --- --- Returns: --- * None function layout.pauseAllInstances() for wl in pairs(activeInstances) do wl:pause() end end --- hs.window.layout.resumeAllInstances() --- Function --- Resumes all active windowlayout instances --- --- Parameters: --- * None --- --- Returns: --- * None function layout.resumeAllInstances() for wl in pairs(activeInstances) do wl:resume() end end --- hs.window.layout.applyLayout(rules) --- Function --- Applies a layout --- --- Parameters: --- * rules - see `hs.window.layout.new()` --- --- Returns: --- * None --- --- Notes: --- * this is a convenience wrapper for "passive mode" use that creates, applies, and deletes a windowlayout object; --- do *not* use shared windowfilters in `rules`, as they'll be deleted; you can just use constructor argument maps instead -- Note: the windowfilters are created on the fly, used and immediately deleted when done, must warn user against passing in his own windowfilters, or allow -- *another* parameter (meh), or set up __mode='k' and __gc in wf's activeInstances; this to make stuff like -- layout.apply{hs.application.frontmostApplication():title,...} straightforward function layout.applyLayout(rules) layout.new(rules):apply():delete() end --TODO... --function layout.getLayout(layout,includeScreen) --layout is optional -- to detect tiling: no intersections, union area = sum of areas --end --TODO "restore" action -- for 'restore': settings.set should be 1. screen definitions if provided or 2.screens geometry as per old windowlayouts return layout
mit
TheAnswer/FirstTest
bin/scripts/slashcommands/skills/confusionShot.lua
1
2580
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 ConfusionShotSlashCommand = { name = "confusionshot", alternativeNames = "", animation = "", invalidStateMask = 3894805552, --alert, berzerk, tumbling, frozen, swimming, glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner, invalidPostures = "3,5,6,7,8,9,10,11,12,13,14,4,", target = 1, targeType = 2, disabled = 0, maxRangeToTarget = 0, --adminLevel = 0, addToCombatQueue = 1, } AddConfusionShotSlashCommand(ConfusionShotSlashCommand)
lgpl-3.0
chrisdugne/ludum-dare-36
main.lua
1
1999
-------------------------------------------------------------------------------- -- -- main.lua -- -------------------------------------------------------------------------------- --- Corona's libraries json = require 'json' composer = require 'composer' ---- Additional libs CBE = require 'CBE.CBE' _ = require 'src.libs.Underscore' utils = require 'src.libs.Utils' analytics = require 'src.libs.google.Analytics' -------------------------------------------------------------------------------- ---- App packages -- main App = require 'src.App' Router = require 'src.Router' User = require 'src.User' -- game engine Game = require 'src.game.engine.Game' Camera = require 'src.game.engine.Camera' HUD = require 'src.game.engine.HUD' Effects = require 'src.game.engine.Effects' Touch = require 'src.game.engine.TouchController' Score = require 'src.game.engine.Score' Sound = require 'src.game.engine.Sound' -- gui components GUI = require 'src.components.GUI' Background = require 'src.components.Background' Panel = require 'src.components.Panel' Banner = require 'src.components.Banner' Button = require 'src.components.Button' Icon = require 'src.components.Icon' ProgressBar = require 'src.components.ProgressBar' Scroller = require 'src.components.Scroller' Screen = require 'src.components.Screen' Focus = require 'src.components.Focus' -------------------------------------------------------------------------------- ---- Models Cerise = require 'src.game.models.Cerise' Bird = require 'src.game.models.Bird' -------------------------------------------------------------------------------- App:start()
bsd-3-clause
TheAnswer/FirstTest
bin/scripts/items/bluefrog/jedWeaponSet.lua
1
2206
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. jediItems = {oneHandedLightsaber, polearmLightsaber, twoHandedLightsaber} addBFItemSet("Jedi Items" , jediItems);
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/creatures/objects/naboo/npcs/tradeFederation/tradeFederationPirate.lua
1
4626
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. tradeFederationPirate = Creature:new { objectName = "tradeFederationPirate", -- Lua Object Name creatureType = "NPC", faction = "trade_federation", factionPoints = 20, gender = "", speciesName = "trade_federation_pirate", stfName = "mob/creature_names", objectCRC = 595567551, socialGroup = "trade_federation", level = 10, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG, healthMax = 990, healthMin = 810, strength = 0, constitution = 0, actionMax = 990, actionMin = 810, quickness = 0, stamina = 0, mindMax = 990, mindMin = 810, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 0, electricity = 0, stun = -1, blast = 0, heat = 0, cold = 0, acid = 0, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 0, ferocity = 0, aggressive = 1, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 90, weaponMaxDamage = 110, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "tradeFederationAttack1" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(tradeFederationPirate, 595567551) -- Add to Global Table
lgpl-3.0
Andrettin/Wyrmsun
scripts/settlements_switzerland.lua
1
3304
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- (c) Copyright 2016-2022 by Andrettin -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- DefineSite("martigny", { Name = "Martigny", MapTemplate = "old_earth", Position = {3996, 999}, CulturalNames = { "french", "Martigny" }, HistoricalOwners = { 395, "rome", -- Martigny was a part of the Roman Empire in 395; Source: William R. Shepherd, "Historical Atlas", 1911, pp. 42-43. 481, "burgundy", -- Martigny's area was a Burgundian possession in the 481-532 period; Source: William R. Shepherd, "Historical Atlas", 1911, p. 53. 486, "burgundy", -- Martigny's area was a part of the Kingdom of the Burgundians in 486; Source: William R. Shepherd, "Historical Atlas", 1911, pp. 50-51. 561, "burgundia" -- Martigny's area went to Gunthram when Chlotar I died in 561; Source: Gustav Droysen, "Droysens Allgemeiner Historischer Handatlas", 1886, p. 20. }, HistoricalBuildings = { 395, 0, "temple" -- Martigny was the seat of a bishopric in 395; Source: William R. Shepherd, "Historical Atlas", 1911, pp. 42-43. }, Regions = {"europe"} }) DefineSite("vindonissa", { Name = "Vindonissa", MapTemplate = "old_earth", Position = {4029, 969}, HistoricalOwners = { 395, "rome", -- Vindonissa was a part of the Roman Empire in 395; Source: William R. Shepherd, "Historical Atlas", 1911, pp. 42-43. 481, "alamannia", -- Vindonissa's area was an Alamannic possession in the 481-536 period; Source: William R. Shepherd, "Historical Atlas", 1911, p. 53. 486, "alamannia", -- Vindonissa's area was belonged to the Alamanni in 486; Source: William R. Shepherd, "Historical Atlas", 1911, pp. 50-51. 561, "austrasia" -- Vindonissa's area went to Sigibert when Chlotar I died in 561; Source: Gustav Droysen, "Droysens Allgemeiner Historischer Handatlas", 1886, p. 20. }, HistoricalBuildings = { 395, 0, "temple" -- Vindonissa was the seat of a bishopric in 395; Source: William R. Shepherd, "Historical Atlas", 1911, pp. 42-43. }, Regions = {"europe"} })
gpl-2.0
BakaBBQ/siki.lua
main.lua
1
2362
currentFrameImage = nil root = os.getenv("HOME") require 'minibuffer' require 'datautils' local json = require('dkjson') local inspect = require 'inspect' -- frameDatas, a filename -> framedata hash frameDatas = {} currentFrameData = nil require("stage") tmp_file = 'tmp.json' function love.load() if love.filesystem.exists( tmp_file ) and love.filesystem.isFile(tmp_file) then local contents, size = love.filesystem.read(tmp_file) local obj, pos, err = json.decode(contents, 1, nil) if err then print ("Error: ", err) else root = obj.root end else print("[WARNING] cannot find tmp file, using the user home") root = os.getenv("HOME") end loveframes = require("love-frames") loveframes.util.RemoveAll() require("savestate") require("boxLists") require("flagLists") require("filelist") end function loadFrame(relative_path) -- just the filename... no path... if #frameDatas == 0 then print("Blank frame data, loading json") frameDatas = datautils.loadJson() else print("Already inited frameData") print(inspect(frameDatas)) end local absolute_path = root .. '/' .. relative_path print("Absolute Path: " .. absolute_path) local f = io.open(absolute_path) local contents = f:read('*a') f:close() currentFrameData = datautils.retrieveFrameData(relative_path) print("Current Frame Data: " .. inspect(frameDatas)) image = love.graphics.newImage(love.image.newImageData(love.filesystem.newFileData(contents, 'Images/character.png'))) datautils.saveCurrentState() refreshFlagList() refreshBoxList() return image end function love.update(dt) stage.updateKeyStroke() if love.keyboard.isDown("p") then print(inspect(frameDatas)) end require("lurker").update() loveframes.update(dt) end function love.draw() decorateStage() drawMinibuffer() loveframes.draw() end function love.mousepressed(x, y, button) loveframes.mousepressed(x, y, button) stage.onMouseClick(x,y) end function love.mousereleased(x, y, button) stage.mousereleased(x, y, button) loveframes.mousereleased(x, y, button) end function love.keypressed(key, unicode) loveframes.keypressed(key, unicode) end function love.keyreleased(key) loveframes.keyreleased(key) end function love.textinput(text) loveframes.textinput(text) end
mit
TheAnswer/FirstTest
bin/scripts/creatures/objects/lok/npcs/canyonCorsair/canyonCorsairDestroyer.lua
1
4638
--Copyright (C) 2008 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. canyonCorsairDestroyer = Creature:new { objectName = "canyonCorsairDestroyer", -- Lua Object Name creatureType = "NPC", faction = "canyon_corsair", factionPoints = 20, gender = "", speciesName = "canyon_corsair_destroyer", stfName = "mob/creature_names", objectCRC = 3900861345, socialGroup = "canyon_corsair", level = 40, combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG, healthMax = 10800, healthMin = 8800, strength = 0, constitution = 0, actionMax = 10800, actionMin = 8800, quickness = 0, stamina = 0, mindMax = 10800, mindMin = 8800, focus = 0, willpower = 0, height = 1, -- Size of creature armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy kinetic = 0, energy = 60, electricity = 0, stun = -1, blast = 0, heat = 0, cold = -1, acid = 0, lightsaber = 0, accuracy = 0, healer = 0, pack = 1, herd = 0, stalker = 0, killer = 1, ferocity = 0, aggressive = 1, invincible = 0, attackCreatureOnSight = "", -- Enter socialGroups weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance' weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance' weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon' weaponEquipped = 0, weaponMinDamage = 355, weaponMaxDamage = 420, weaponAttackSpeed = 2, weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx alternateWeaponName = "", -- Name ex. 'a Vibrolance' alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance' alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon' alternateWeaponEquipped = 0, alternateWeaponMinDamage = 0, alternateWeaponMaxDamage = 0, alternateWeaponAttackSpeed = 0, alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's lootGroup = "0", -- Group it belongs to for loot tame = 0, datapadItemCRC = 0, mountCRC = 0, mountSpeed = 0, mountAcceleration = 0, milk = 0, boneType = "", boneMax = 0, hideType = "", hideMax = 0, meatType = "", meatMax = 0, skills = { "canyonCorsairAttack1" }, respawnTimer = 180, behaviorScript = "", -- Link to the behavior script for this object } Creatures:addCreature(canyonCorsairDestroyer, 3900861345) -- Add to Global Table
lgpl-3.0
GranPC/kindleroot
adb.lua
2
1798
adb = {} function adb.waitfordevice( callback ) local command = util.generatecall( "adb", "-s product:soho wait-for-device" ) local function adbcallback( code, out ) if code ~= 0 then adb.waitfordevice( callback ) print( "adb process died mysteriously..." ) print( "--------- PROCESS OUTPUT ---------\n") print( out ) print( "--------- NO MORE OUTPUT ---------\n") else callback( code == 0 ) end end if EMULATE_DEVICE_INTERACTION then print( "Spoofing ADB device detection... Would have run \"" .. command .. "\"" ) callback( true ) else util.run( command, adbcallback ) end end local emulatedoutputs = {} emulatedoutputs[ "getprop ro.rom.type" ] = "minisystem" emulatedoutputs[ "su -c \"chmod 777 /cache && rm -f /cache/update.zip\"" ] = "" function adb.run( command, callback ) local sh = command local command = util.generatecall( "adb", "-s product:soho shell " .. command ) if EMULATE_DEVICE_INTERACTION then print( "Spoofing ADB shell command... Would have run \"" .. command .. "\"" ) callback( 0, emulatedoutputs[ sh ] or "nothing happens..." ) else util.run( command, callback ) end end function adb.push( what, where, callback ) local command = util.generatecall( "adb", "-s product:soho push " .. what .. " " .. where ) if EMULATE_DEVICE_INTERACTION then print( "Spoofing ADB push... Would have run \"" .. command .. "\"" ) callback( 0, "OK" ) else util.run( command, callback ) end end function adb.reboot( mode, callback ) mode = mode and ( " " .. mode ) or "" local command = util.generatecall( "adb", "-s product:soho reboot" .. mode ) if EMULATE_DEVICE_INTERACTION then print( "Spoofing ADB reboot... Would have run \"" .. command .. "\"" ) callback( 0, "" ) else util.run( command, callback ) end end
mit
yav/language-lua
lua-5.3.1-tests/literals.lua
4
10040
-- $Id: literals.lua,v 1.34 2015/03/04 13:09:38 roberto Exp $ print('testing scanner') local debug = require "debug" local function dostring (x) return assert(load(x), "")() end dostring("x \v\f = \t\r 'a\0a' \v\f\f") assert(x == 'a\0a' and string.len(x) == 3) -- escape sequences assert('\n\"\'\\' == [[ "'\]]) assert(string.find("\a\b\f\n\r\t\v", "^%c%c%c%c%c%c%c$")) -- assume ASCII just for tests: assert("\09912" == 'c12') assert("\99ab" == 'cab') assert("\099" == '\99') assert("\099\n" == 'c\10') assert('\0\0\0alo' == '\0' .. '\0\0' .. 'alo') assert(010 .. 020 .. -030 == "1020-30") -- hexadecimal escapes assert("\x00\x05\x10\x1f\x3C\xfF\xe8" == "\0\5\16\31\60\255\232") local function lexstring (x, y, n) local f = assert(load('return ' .. x .. ', require"debug".getinfo(1).currentline', '')) local s, l = f() assert(s == y and l == n) end lexstring("'abc\\z \n efg'", "abcefg", 2) lexstring("'abc\\z \n\n\n'", "abc", 4) lexstring("'\\z \n\t\f\v\n'", "", 3) lexstring("[[\nalo\nalo\n\n]]", "alo\nalo\n\n", 5) lexstring("[[\nalo\ralo\n\n]]", "alo\nalo\n\n", 5) lexstring("[[\nalo\ralo\r\n]]", "alo\nalo\n", 4) lexstring("[[\ralo\n\ralo\r\n]]", "alo\nalo\n", 4) lexstring("[[alo]\n]alo]]", "alo]\n]alo", 2) assert("abc\z def\z ghi\z " == 'abcdefghi') -- UTF-8 sequences assert("\u{0}\u{00000000}\x00\0" == string.char(0, 0, 0, 0)) -- limits for 1-byte sequences assert("\u{0}\u{7F}" == "\x00\z\x7F") -- limits for 2-byte sequences assert("\u{80}\u{7FF}" == "\xC2\x80\z\xDF\xBF") -- limits for 3-byte sequences assert("\u{800}\u{FFFF}" == "\xE0\xA0\x80\z\xEF\xBF\xBF") -- limits for 4-byte sequences assert("\u{10000}\u{10FFFF}" == "\xF0\x90\x80\x80\z\xF4\x8F\xBF\xBF") -- Error in escape sequences local function lexerror (s, err) local st, msg = load('return ' .. s, '') if err ~= '<eof>' then err = err .. "'" end assert(not st and string.find(msg, "near .-" .. err)) end lexerror([["abc\x"]], [[\x"]]) lexerror([["abc\x]], [[\x]]) lexerror([["\x]], [[\x]]) lexerror([["\x5"]], [[\x5"]]) lexerror([["\x5]], [[\x5]]) lexerror([["\xr"]], [[\xr]]) lexerror([["\xr]], [[\xr]]) lexerror([["\x.]], [[\x.]]) lexerror([["\x8%"]], [[\x8%%]]) lexerror([["\xAG]], [[\xAG]]) lexerror([["\g"]], [[\g]]) lexerror([["\g]], [[\g]]) lexerror([["\."]], [[\%.]]) lexerror([["\999"]], [[\999"]]) lexerror([["xyz\300"]], [[\300"]]) lexerror([[" \256"]], [[\256"]]) -- errors in UTF-8 sequences lexerror([["abc\u{110000}"]], [[abc\u{110000]]) -- too large lexerror([["abc\u11r"]], [[abc\u1]]) -- missing '{' lexerror([["abc\u"]], [[abc\u"]]) -- missing '{' lexerror([["abc\u{11r"]], [[abc\u{11r]]) -- missing '}' lexerror([["abc\u{11"]], [[abc\u{11"]]) -- missing '}' lexerror([["abc\u{11]], [[abc\u{11]]) -- missing '}' lexerror([["abc\u{r"]], [[abc\u{r]]) -- no digits -- unfinished strings lexerror("[=[alo]]", "<eof>") lexerror("[=[alo]=", "<eof>") lexerror("[=[alo]", "<eof>") lexerror("'alo", "<eof>") lexerror("'alo \\z \n\n", "<eof>") lexerror("'alo \\z", "<eof>") lexerror([['alo \98]], "<eof>") -- valid characters in variable names for i = 0, 255 do local s = string.char(i) assert(not string.find(s, "[a-zA-Z_]") == not load(s .. "=1", "")) assert(not string.find(s, "[a-zA-Z_0-9]") == not load("a" .. s .. "1 = 1", "")) end -- long variable names var1 = string.rep('a', 15000) .. '1' var2 = string.rep('a', 15000) .. '2' prog = string.format([[ %s = 5 %s = %s + 1 return function () return %s - %s end ]], var1, var2, var1, var1, var2) local f = dostring(prog) assert(_G[var1] == 5 and _G[var2] == 6 and f() == -1) var1, var2, f = nil print('+') -- escapes -- assert("\n\t" == [[ ]]) assert([[ $debug]] == "\n $debug") assert([[ [ ]] ~= [[ ] ]]) -- long strings -- b = "001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789" assert(string.len(b) == 960) prog = [=[ print('+') a1 = [["this is a 'string' with several 'quotes'"]] a2 = "'quotes'" assert(string.find(a1, a2) == 34) print('+') a1 = [==[temp = [[an arbitrary value]]; ]==] assert(load(a1))() assert(temp == 'an arbitrary value') -- long strings -- b = "001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789001234567890123456789012345678901234567891234567890123456789012345678901234567890012345678901234567890123456789012345678912345678901234567890123456789012345678900123456789012345678901234567890123456789123456789012345678901234567890123456789" assert(string.len(b) == 960) print('+') a = [[00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 00123456789012345678901234567890123456789123456789012345678901234567890123456789 ]] assert(string.len(a) == 1863) assert(string.sub(a, 1, 40) == string.sub(b, 1, 40)) x = 1 ]=] print('+') x = nil dostring(prog) assert(x) prog = nil a = nil b = nil -- testing line ends prog = [[ a = 1 -- a comment b = 2 x = [=[ hi ]=] y = "\ hello\r\n\ " return require"debug".getinfo(1).currentline ]] for _, n in pairs{"\n", "\r", "\n\r", "\r\n"} do local prog, nn = string.gsub(prog, "\n", n) assert(dostring(prog) == nn) assert(_G.x == "hi\n" and _G.y == "\nhello\r\n\n") end -- testing comments and strings with long brackets a = [==[]=]==] assert(a == "]=") a = [==[[===[[=[]]=][====[]]===]===]==] assert(a == "[===[[=[]]=][====[]]===]===") a = [====[[===[[=[]]=][====[]]===]===]====] assert(a == "[===[[=[]]=][====[]]===]===") a = [=[]]]]]]]]]=] assert(a == "]]]]]]]]") --[===[ x y z [==[ blu foo ]== ] ]=]==] error error]=]===] -- generate all strings of four of these chars local x = {"=", "[", "]", "\n"} local len = 4 local function gen (c, n) if n==0 then coroutine.yield(c) else for _, a in pairs(x) do gen(c..a, n-1) end end end for s in coroutine.wrap(function () gen("", len) end) do assert(s == load("return [====[\n"..s.."]====]", "")()) end -- testing decimal point locale if os.setlocale("pt_BR") or os.setlocale("ptb") then assert(not load("a = (3,4)")) assert(tonumber("3,4") == 3.4 and tonumber"3.4" == nil) assert(assert(load("return 3.4"))() == 3.4) assert(assert(load("return .4,3"))() == .4) assert(assert(load("return 4."))() == 4.) assert(assert(load("return 4.+.5"))() == 4.5) local a,b = load("return 4.5.") assert(string.find(b, "'4%.5%.'")) assert(os.setlocale("C")) else (Message or print)( '\n >>> pt_BR locale not available: skipping decimal point tests <<<\n') end -- testing %q x line ends local s = "a string with \r and \n and \r\n and \n\r" local c = string.format("return %q", s) assert(assert(load(c))() == s) -- testing errors assert(not load"a = 'non-ending string") assert(not load"a = 'non-ending string\n'") assert(not load"a = '\\345'") assert(not load"a = [=x]") print('OK')
bsd-3-clause
thkhxm/TGame
Assets/LuaFramework/ToLua/Lua/protobuf/encoder.lua
7
15221
-- -------------------------------------------------------------------------------- -- FILE: encoder.lua -- DESCRIPTION: protoc-gen-lua -- Google's Protocol Buffers project, ported to lua. -- https://code.google.com/p/protoc-gen-lua/ -- -- Copyright (c) 2010 , 林卓毅 (Zhuoyi Lin) netsnail@gmail.com -- All rights reserved. -- -- Use, modification and distribution are subject to the "New BSD License" -- as listed at <url: http://www.opensource.org/licenses/bsd-license.php >. -- -- COMPANY: NetEase -- CREATED: 2010年07月29日 19时30分46秒 CST -------------------------------------------------------------------------------- -- local string = string local table = table local ipairs = ipairs local assert =assert local pb = require "pb" local wire_format = require "protobuf.wire_format" module "protobuf.encoder" function _VarintSize(value) if value <= 0x7f then return 1 end if value <= 0x3fff then return 2 end if value <= 0x1fffff then return 3 end if value <= 0xfffffff then return 4 end return 5 end function _SignedVarintSize(value) if value < 0 then return 10 end if value <= 0x7f then return 1 end if value <= 0x3fff then return 2 end if value <= 0x1fffff then return 3 end if value <= 0xfffffff then return 4 end return 5 end function _TagSize(field_number) return _VarintSize(wire_format.PackTag(field_number, 0)) end function _SimpleSizer(compute_value_size) return function(field_number, is_repeated, is_packed) local tag_size = _TagSize(field_number) if is_packed then local VarintSize = _VarintSize return function(value) local result = 0 for _, element in ipairs(value) do result = result + compute_value_size(element) end return result + VarintSize(result) + tag_size end elseif is_repeated then return function(value) local result = tag_size * #value for _, element in ipairs(value) do result = result + compute_value_size(element) end return result end else return function (value) return tag_size + compute_value_size(value) end end end end function _ModifiedSizer(compute_value_size, modify_value) return function (field_number, is_repeated, is_packed) local tag_size = _TagSize(field_number) if is_packed then local VarintSize = _VarintSize return function (value) local result = 0 for _, element in ipairs(value) do result = result + compute_value_size(modify_value(element)) end return result + VarintSize(result) + tag_size end elseif is_repeated then return function (value) local result = tag_size * #value for _, element in ipairs(value) do result = result + compute_value_size(modify_value(element)) end return result end else return function (value) return tag_size + compute_value_size(modify_value(value)) end end end end function _FixedSizer(value_size) return function (field_number, is_repeated, is_packed) local tag_size = _TagSize(field_number) if is_packed then local VarintSize = _VarintSize return function (value) local result = #value * value_size return result + VarintSize(result) + tag_size end elseif is_repeated then local element_size = value_size + tag_size return function(value) return #value * element_size end else local field_size = value_size + tag_size return function (value) return field_size end end end end Int32Sizer = _SimpleSizer(_SignedVarintSize) Int64Sizer = Int32Sizer EnumSizer = Int32Sizer UInt32Sizer = _SimpleSizer(_VarintSize) UInt64Sizer = UInt32Sizer SInt32Sizer = _ModifiedSizer(_SignedVarintSize, wire_format.ZigZagEncode) SInt64Sizer = SInt32Sizer Fixed32Sizer = _FixedSizer(4) SFixed32Sizer = Fixed32Sizer FloatSizer = Fixed32Sizer Fixed64Sizer = _FixedSizer(8) SFixed64Sizer = Fixed64Sizer DoubleSizer = Fixed64Sizer BoolSizer = _FixedSizer(1) function StringSizer(field_number, is_repeated, is_packed) local tag_size = _TagSize(field_number) local VarintSize = _VarintSize assert(not is_packed) if is_repeated then return function(value) local result = tag_size * #value for _, element in ipairs(value) do local l = #element result = result + VarintSize(l) + l end return result end else return function(value) local l = #value return tag_size + VarintSize(l) + l end end end function BytesSizer(field_number, is_repeated, is_packed) local tag_size = _TagSize(field_number) local VarintSize = _VarintSize assert(not is_packed) if is_repeated then return function (value) local result = tag_size * #value for _,element in ipairs(value) do local l = #element result = result + VarintSize(l) + l end return result end else return function (value) local l = #value return tag_size + VarintSize(l) + l end end end function MessageSizer(field_number, is_repeated, is_packed) local tag_size = _TagSize(field_number) local VarintSize = _VarintSize assert(not is_packed) if is_repeated then return function(value) local result = tag_size * #value for _,element in ipairs(value) do local l = element:ByteSize() result = result + VarintSize(l) + l end return result end else return function (value) local l = value:ByteSize() return tag_size + VarintSize(l) + l end end end -- ==================================================================== -- Encoders! local _EncodeVarint = pb.varint_encoder local _EncodeSignedVarint = pb.signed_varint_encoder local _EncodeVarint64 = pb.varint_encoder64 local _EncodeSignedVarint64 = pb.signed_varint_encoder64 function _VarintBytes(value) local out = {} local write = function(value) out[#out + 1 ] = value end _EncodeSignedVarint(write, value) return table.concat(out) end function TagBytes(field_number, wire_type) return _VarintBytes(wire_format.PackTag(field_number, wire_type)) end function _SimpleEncoder(wire_type, encode_value, compute_value_size) return function(field_number, is_repeated, is_packed) if is_packed then local tag_bytes = TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED) local EncodeVarint = _EncodeVarint return function(write, value) write(tag_bytes) local size = 0 for _, element in ipairs(value) do size = size + compute_value_size(element) end EncodeVarint(write, size) for element in value do encode_value(write, element) end end elseif is_repeated then local tag_bytes = TagBytes(field_number, wire_type) return function(write, value) for _, element in ipairs(value) do write(tag_bytes) encode_value(write, element) end end else local tag_bytes = TagBytes(field_number, wire_type) return function(write, value) write(tag_bytes) encode_value(write, value) end end end end function _ModifiedEncoder(wire_type, encode_value, compute_value_size, modify_value) return function (field_number, is_repeated, is_packed) if is_packed then local tag_bytes = TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED) local EncodeVarint = _EncodeVarint return function (write, value) write(tag_bytes) local size = 0 for _, element in ipairs(value) do size = size + compute_value_size(modify_value(element)) end EncodeVarint(write, size) for _, element in ipairs(value) do encode_value(write, modify_value(element)) end end elseif is_repeated then local tag_bytes = TagBytes(field_number, wire_type) return function (write, value) for _, element in ipairs(value) do write(tag_bytes) encode_value(write, modify_value(element)) end end else local tag_bytes = TagBytes(field_number, wire_type) return function (write, value) write(tag_bytes) encode_value(write, modify_value(value)) end end end end function _StructPackEncoder(wire_type, value_size, format) return function(field_number, is_repeated, is_packed) local struct_pack = pb.struct_pack if is_packed then local tag_bytes = TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED) local EncodeVarint = _EncodeVarint return function (write, value) write(tag_bytes) EncodeVarint(write, #value * value_size) for _, element in ipairs(value) do struct_pack(write, format, element) end end elseif is_repeated then local tag_bytes = TagBytes(field_number, wire_type) return function (write, value) for _, element in ipairs(value) do write(tag_bytes) struct_pack(write, format, element) end end else local tag_bytes = TagBytes(field_number, wire_type) return function (write, value) write(tag_bytes) struct_pack(write, format, value) end end end end Int32Encoder = _SimpleEncoder(wire_format.WIRETYPE_VARINT, _EncodeSignedVarint, _SignedVarintSize) Int64Encoder = _SimpleEncoder(wire_format.WIRETYPE_VARINT, _EncodeSignedVarint64, _SignedVarintSize) EnumEncoder = Int32Encoder UInt32Encoder = _SimpleEncoder(wire_format.WIRETYPE_VARINT, _EncodeVarint, _VarintSize) UInt64Encoder = _SimpleEncoder(wire_format.WIRETYPE_VARINT, _EncodeVarint64, _VarintSize) SInt32Encoder = _ModifiedEncoder( wire_format.WIRETYPE_VARINT, _EncodeVarint, _VarintSize, wire_format.ZigZagEncode32) SInt64Encoder = _ModifiedEncoder( wire_format.WIRETYPE_VARINT, _EncodeVarint64, _VarintSize, wire_format.ZigZagEncode64) Fixed32Encoder = _StructPackEncoder(wire_format.WIRETYPE_FIXED32, 4, string.byte('I')) Fixed64Encoder = _StructPackEncoder(wire_format.WIRETYPE_FIXED64, 8, string.byte('Q')) SFixed32Encoder = _StructPackEncoder(wire_format.WIRETYPE_FIXED32, 4, string.byte('i')) SFixed64Encoder = _StructPackEncoder(wire_format.WIRETYPE_FIXED64, 8, string.byte('q')) FloatEncoder = _StructPackEncoder(wire_format.WIRETYPE_FIXED32, 4, string.byte('f')) DoubleEncoder = _StructPackEncoder(wire_format.WIRETYPE_FIXED64, 8, string.byte('d')) function BoolEncoder(field_number, is_repeated, is_packed) local false_byte = '\0' local true_byte = '\1' if is_packed then local tag_bytes = TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED) local EncodeVarint = _EncodeVarint return function (write, value) write(tag_bytes) EncodeVarint(write, #value) for _, element in ipairs(value) do if element then write(true_byte) else write(false_byte) end end end elseif is_repeated then local tag_bytes = TagBytes(field_number, wire_format.WIRETYPE_VARINT) return function(write, value) for _, element in ipairs(value) do write(tag_bytes) if element then write(true_byte) else write(false_byte) end end end else local tag_bytes = TagBytes(field_number, wire_format.WIRETYPE_VARINT) return function (write, value) write(tag_bytes) if value then return write(true_byte) end return write(false_byte) end end end function StringEncoder(field_number, is_repeated, is_packed) local tag = TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED) local EncodeVarint = _EncodeVarint assert(not is_packed) if is_repeated then return function (write, value) for _, element in ipairs(value) do -- encoded = element.encode('utf-8') write(tag) EncodeVarint(write, #element) write(element) end end else return function (write, value) -- local encoded = value.encode('utf-8') write(tag) EncodeVarint(write, #value) return write(value) end end end function BytesEncoder(field_number, is_repeated, is_packed) local tag = TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED) local EncodeVarint = _EncodeVarint assert(not is_packed) if is_repeated then return function (write, value) for _, element in ipairs(value) do write(tag) EncodeVarint(write, #element) write(element) end end else return function(write, value) write(tag) EncodeVarint(write, #value) return write(value) end end end function MessageEncoder(field_number, is_repeated, is_packed) local tag = TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED) local EncodeVarint = _EncodeVarint assert(not is_packed) if is_repeated then return function(write, value) for _, element in ipairs(value) do write(tag) EncodeVarint(write, element:ByteSize()) element:_InternalSerialize(write) end end else return function (write, value) write(tag) EncodeVarint(write, value:ByteSize()) return value:_InternalSerialize(write) end end end
apache-2.0
manuel-arguelles/roidsbuster
asteroids.lua
1
1998
local create_interval = 0.5 local roid = { speed = 200, img = nil, active_asteroids = {}, lost_roid_cb = nil } local create_timer = create_interval asteroids = roid function roid.load(arg) roid.img = love.graphics.newImage('images/asteroid.png') end function roid.create(dt) create_timer = create_timer - (1 * dt) if create_timer < 0 then -- Create new enemy local rnd_num = math.random(0, love.graphics.getWidth() - roid.img:getWidth()) new_asteroid = { x = rnd_num, y = -100, img = roid.img } table.insert(roid.active_asteroids, new_asteroid) create_timer = create_interval end end function roid.set_decrease_score_cb(cb) roid.lost_roid_cb = cb end function roid.move(dt) for i, asteroid in ipairs(roid.active_asteroids) do asteroid.y = asteroid.y + (roid.speed * dt) if (asteroid.y > love.graphics.getHeight()) then table.remove(roid.active_asteroids, i) if roid.lost_roid_cb ~= nil then roid.lost_roid_cb() end end end end function roid.draw(dt) for i, asteroid in ipairs(roid.active_asteroids) do love.graphics.draw(asteroid.img, asteroid.x, asteroid.y) end end -- Collision detection taken function from http://love2d.org/wiki/BoundingBox.lua -- Returns true if two boxes overlap, false if they don't -- x1,y1 are the left-top coords of the first box, while w1,h1 are its width and height -- x2,y2,w2 & h2 are the same, but for the second box local function check_collision(x1, y1, w1, h1, x2, y2, w2, h2) return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1 end function roid.check_collision(x, y, w, h) for i, asteroid in ipairs(roid.active_asteroids) do if check_collision(x, y, w, h, asteroid.x, asteroid.y, asteroid.img:getWidth(), asteroid.img:getHeight()) then table.remove(roid.active_asteroids, i) return true end end return false end function roid.reset() roid.active_asteroids = {} end return roid
gpl-2.0
Andrettin/Wyrmsun
scripts/guichan.lua
1
14126
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- (c) Copyright 2006-2022 by Jimmy Salmon, Pali Rohár and Andrettin -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- SetPlayerData(GetThisPlayer(), "RaceName", "gnome") -- Global useful objects for menus ---------- dark = Color(38, 38, 78) clear = Color(200, 200, 120) black = Color(0, 0, 0) function panel(n) local panels = {} panels = { "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/panel_1.png", "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/panel_2.png", "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/panel_3.png", "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/panel_4.png", "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/panel_5.png" } return panels[n] end function AddMenuHelpers(menu) function menu:addLabel(text, x, y, font, center) local label = Label(text) if (font == nil) then font = Fonts["large"] end label:setFont(font) label:adjustSize() if (center == nil or center == true) then -- center text by default x = x - label:getWidth() / 2 end self:add(label, x, y) return label end function menu:writeText(text, x, y) return self:addLabel(text, x, y, Fonts["game"], false) end function menu:writeLargeText(text, x, y) return self:addLabel(text, x, y, Fonts["large"], false) end function menu:addButton(caption, hotkey, x, y, callback, size) local b = ButtonWidget(caption) if (hotkey ~= "") then b:setHotKey(hotkey) end b:setActionCallback( function() -- PlaySound("click") callback() end ) if (size == nil) then size = {200 * get_scale_factor(), 24 * get_scale_factor()} end b:setSize(size[1], size[2]) b:setBackgroundColor(dark) b:setBaseColor(dark) self:add(b, x, y) return b end function menu:addImageButton(caption, hotkey, x, y, callback) local b = ImageButton(caption) if (hotkey ~= "") then b:setHotKey(hotkey) end b:setActionCallback( function() PlaySound("click") callback() end ) self:add(b, x, y) b:setBorderSize(0) -- Andrettin: make buttons not have the borders they previously had return b end function menu:addFullButton(caption, hotkey, x, y, callback) local b = self:addImageButton(caption, hotkey, x, y, callback) b:setBaseColor(Color(0,0,0,0)) b:setForegroundColor(Color(0,0,0,0)) b:setBackgroundColor(Color(0,0,0,0)) local g_bln local g_blp local g_blg if (GetPlayerData(GetThisPlayer(), "RaceName") == "gnome") then g_bln = "interface/default/button_large_normal.png" g_blp = "interface/default/button_large_pressed.png" g_blg = "interface/default/button_large_grayed.png" else g_bln = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/button_large_normal.png" g_blp = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/button_large_pressed.png" g_blg = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/button_large_grayed.png" end b:setNormalImage(g_bln) b:setPressedImage(g_blp) b:setDisabledImage(g_blg) b:setSize(224 * get_scale_factor(), 28 * get_scale_factor()) if (string.len(caption) > 24) then b:setFont(Fonts["game"]) end return b end function menu:addHalfButton(caption, hotkey, x, y, callback) local b = self:addImageButton(caption, hotkey, x, y, callback) b:setBaseColor(Color(0,0,0,0)) b:setForegroundColor(Color(0,0,0,0)) b:setBackgroundColor(Color(0,0,0,0)) local g_bsn local g_bsp local g_bsg if (GetPlayerData(GetThisPlayer(), "RaceName") == "gnome") then g_bsn = "interface/default/button_small_normal.png" g_bsp = "interface/default/button_small_pressed.png" g_bsg = "interface/default/button_small_grayed.png" else g_bsn = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/button_small_normal.png" g_bsp = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/button_small_pressed.png" g_bsg = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/button_small_grayed.png" end b:setNormalImage(g_bsn) b:setPressedImage(g_bsp) b:setDisabledImage(g_bsg) b:setSize(106 * get_scale_factor(), 28 * get_scale_factor()) return b end function menu:addListBox(x, y, w, h, list) local bq = ListBoxWidget(w, h) bq:setList(list) bq:setBaseColor(black) bq:setForegroundColor(clear) bq:setBackgroundColor(dark) bq:setFont(Fonts["game"]) self:add(bq, x, y) bq.itemslist = list return bq end function menu:addBrowser(path, filter, x, y, w, h, default, show_subfolders) local sortMode = 0 -- Andrettin: make it so that it is possible to have a browser without showing subfolders if (show_subfolders == nil) then show_subfolders = true end -- Create a list of all dirs and files in a directory local function listfiles(path) local dirlist = {} local i local f local u = 1 if (show_subfolders) then local dirs = ListDirsInDirectory(path) for i,f in ipairs(dirs) do dirlist[u] = f .. "/" u = u + 1 end end local fileslist if (sortMode == 0) then fileslist = ListFilesInDirectory(path) else fileslist = ListFilesInDirectorySortByTime(path) end for i,f in ipairs(fileslist) do if (string.find(f, filter)) then dirlist[u] = f u = u + 1 end end return dirlist end local bq = self:addListBox(x, y, w, h, {}) if (string.sub(path, string.len(path)) ~= "/") then path = path .. "/" end bq.origpath = path bq.actioncb = nil -- The directory changed, update the list local function updatelist() bq.itemslist = listfiles(bq.path) if (bq.path ~= bq.origpath) then table.insert(bq.itemslist, 1, "../") end bq:setList(bq.itemslist) end -- Change to the default directory and select the default file if (default == nil) then bq.path = path updatelist() else local i for i=string.len(default)-1,1,-1 do if (string.sub(default, i, i) == "/") then bq.path = string.sub(default, 1, i) updatelist() local f = string.sub(default, i + 1) for i=1,table.getn(bq.itemslist) do if (bq.itemslist[i] == f) then bq:setSelected(i - 1) end end break end end end function bq:exists(name) for i,v in ipairs(self.itemslist) do if(v == name) then return true end end return false end function bq:getSelectedItem() if (self:getSelected() < 0) then return self.itemslist[1] end return self.itemslist[self:getSelected() + 1] end -- If a directory was clicked change dirs -- Otherwise call the user's callback local function cb(s) local f = bq:getSelectedItem() if (f == "../") then local i for i=string.len(bq.path)-1,1,-1 do if (string.sub(bq.path, i, i) == "/") then bq.path = string.sub(bq.path, 1, i) updatelist() break end end elseif (string.sub(f, string.len(f)) == '/') then bq.path = bq.path .. f updatelist() else if (bq.actioncb ~= nil) then bq:actioncb(s) end end end bq:setActionCallback(cb) bq.oldSetActionCallback = bq.setActionCallback function bq:setActionCallback(cb) bq.actioncb = cb end function bq:sortByName() sortMode = 0 updatelist() end function bq:sortByTime() sortMode = 1 updatelist() end return bq end function menu:addImageCheckBox(caption, x, y, callback) -- DinkyDyeAussie's new function local b = ImageCheckBox(caption) b:setBaseColor(Color(0,0,0,0)) b:setForegroundColor(Color(0,0,0,0)) b:setBackgroundColor(Color(0,0,0,0)) -- new functions to display checkbox graphics local g_checkbox_off local g_checkbox_off2 local g_checkbox_on local g_checkbox_on2 g_checkbox_off = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/radio_normal_unselected.png" g_checkbox_off2 = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/radio_pressed_unselected.png" g_checkbox_on = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/radio_normal_selected.png" g_checkbox_on2 = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/radio_pressed_selected.png" b:setUncheckedNormalImage(g_checkbox_off) b:setUncheckedPressedImage(g_checkbox_off2) b:setCheckedNormalImage(g_checkbox_on) b:setCheckedPressedImage(g_checkbox_on2) if (callback ~= nil) then b:setActionCallback(function(s) PlaySound("click"); callback(b, s) end) end b:setFont(Fonts["game"]) self:add(b, x - 1 * get_scale_factor(), y - 1 * get_scale_factor()) -- reduced by 1 because the images are bigger than they are supposed to be, as they are graphics for radio buttons return b end function menu:addDropDown(list, x, y, callback) local dd = ImageDropDownWidget() dd:setFont(Fonts["game"]) local g_bar local g_dslider_n local g_dslider_p g_bar = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/pulldown_bar_normal.png" g_dslider_n = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/down_arrow_normal.png" g_dslider_p = "interface/" .. GetCivilizationData(GetPlayerData(GetThisPlayer(), "RaceName"), "Interface") .. "/down_arrow_pressed.png" dd:setItemImage(g_bar) dd:setDownNormalImage(g_dslider_n) dd:setDownPressedImage(g_dslider_p) dd:setList(list) dd:setActionCallback(function(s) PlaySound("click"); callback(dd, s) end) dd:setBorderSize(0) self:add(dd, x, y) return dd end function menu:addTextInputField(text, x, y, w) local b = TextField(text) b:setActionCallback(function() end) --FIXME: remove this? b:setFont(Fonts["game"]) b:setBaseColor(clear) b:setForegroundColor(clear) b:setBackgroundColor(dark) if (w == nil) then w = 100 * get_scale_factor() end b:setSize(w, 18 * get_scale_factor()) self:add(b, x, y) return b end end function WarMenu(title, background, resize) local menu local exitButton local bg local bgg menu = MenuScreen() if background ~= nil then if (resize == nil or resize == true) then bg = ImageWidget(background, 1, Video.Width, Video.Height) else bg = ImageWidget(background) end menu:add(bg, 0, 0) end AddMenuHelpers(menu) if title then menu:addLabel(title, Video.Width / 2, Video.Height / 20, Fonts["large"]) end return menu end function WarGrandStrategyMenu(title, resize) local menu local exitButton local bg local bgg menu = MenuScreen() AddMenuHelpers(menu) if title then menu:addLabel(title, Video.Width / 2, Video.Height / 20, Fonts["large"]) end return menu end -- Default configurations ------- Widget:setGlobalFont(Fonts["large"]) DefaultObjectives = {"- Defeat your rivals"} -- Define the different menus ---------- function InitGameSettings() GameSettings:reset() end InitGameSettings() local buttonStatut = 0 -- 0:not initialised, 1: Ok, 2: Cancel Load("scripts/menus/save.lua") Load("scripts/menus/options.lua") Load("scripts/menus/editor.lua") Load("scripts/menus/game.lua") Load("scripts/menus/objectives.lua") Load("scripts/menus/mods.lua") Load("scripts/grand_strategy/grand_strategy.lua") LoadData() -- process the data load_database(false) -- load DLCs and mods now LoadDLCs() Load("scripts/language_words.lua") Load("scripts/map_template_data.lua") Load("scripts/ai_helper.lua") -- load the AI helper after the mods -- load heroes after the DLCs and mods, so that they can use mod-specific items LoadingPersistentHeroes = true if (CanAccessFile("wyr/heroes.lua")) then -- keep compatibility with how heroes were saved before Load("heroes.lua") SaveHeroes() else LoadHeroes() -- load persistent heroes end LoadingPersistentHeroes = false initialize_database() --pack_image_folder("C:/Wyrmsun/models/units/aether_workship/Sprites")
gpl-2.0
alireza1998/radical-boy
bot/seedbot.lua
1
9014
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '1.0' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) -- vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) -- mark_read(receiver, ok_cb, false) end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "onservice", "inrealm", "ingroup", "inpm", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "download_media", "invite", "all" }, sudo_users = {152035077,140962646},--Sudo users disabled_channels = {}, realm = {},--Realms Id moderation = {data = 'data/moderation.json'}, about_text = [[Teleseed v1 An advance Administration bot based on yagop/telegram-bot https://github.com/alireza1998/black-devil Admins @alireza_PT [Founder] @alireza_PT [Developer] @alireza_PT [Manager] Special thanks to awkward_potato Siyanew topkecleon Vamptacus Our channels @alireza_PT [English] ]], help_text = [[ لیست دستورات : !اخراج [username|id] You can also do it by reply !بن [ username|id] You can also do it by reply !خارج کردن از بن [id] You can also do it by reply !لیست افراد Members list !لیست مدیران Moderators list ! ارتقا درجه [username] Promote someone !گرفتن درجه [username] Demote someone !منو اخراج کن Will kick user !درباره Group description !تنظیم عکس Set and locks group photo !تنظیم اسم [name] Set group name !قوانین Group rules !آیدی return group id or user id !راهنما !قفل کردن [member|name|bots] Locks [member|name|bots] !باز کردن قفل [member|name|photo|bots] Unlocks [member|name|photo|bots] !تنظیم قوانین <text> Set <text> as rules !تنظیم درباره گروه <text> Set <text> as about !تنظیمات Returns group settings !لینک جدید create/revoke your group link !لینک returns group link !اونر returns group owner id !تنظیم اونر [id] Will set id as owner !تنظیم حساسیت اسپم [value] Set [value] as flood sensitivity !اطلاعات گروه Simple message statistics !ذخیره [value] <text> Save <text> as [value] !هدایت [value] Returns text of [value] !پاک کردن [modlist|rules|about] Will clear [modlist|rules|about] and set it to nil !درباره [username] returns user id "!res @username" !لوگ will return group logs !لیست بن شده ها will return group ban list **U can use both "/" and "!" *Only owner and mods can add bots in group *Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands *Only owner can use res,setowner,promote,demote and log commands ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
GeekWithALife/love-bone
conf.lua
1
3338
function love.conf(t) t.identity = nil -- The name of the save directory (string) t.version = "0.10.2" -- The LÖVE version this game was made for (string) t.console = true -- Attach a console (boolean, Windows only) t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean) t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean) t.window.title = "Boner Test" -- The window title (string) t.window.icon = nil -- Filepath to an image to use as the window's icon (string) t.window.width = 1024 -- The window width (number) t.window.height = 840 -- The window height (number) t.window.borderless = false -- Remove all border visuals from the window (boolean) t.window.resizable = true -- Let the window be user-resizable (boolean) t.window.minwidth = 1 -- Minimum window width if the window is resizable (number) t.window.minheight = 1 -- Minimum window height if the window is resizable (number) t.window.fullscreen = false -- Enable fullscreen (boolean) t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string) t.window.vsync = true -- Enable vertical sync (boolean) t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number) t.window.display = 1 -- Index of the monitor to show the window in (number) t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean) t.window.x = nil -- The x-coordinate of the window's position in the specified display (number) t.window.y = nil -- The y-coordinate of the window's position in the specified display (number) t.modules.audio = true -- Enable the audio module (boolean) t.modules.event = true -- Enable the event module (boolean) t.modules.graphics = true -- Enable the graphics module (boolean) t.modules.image = true -- Enable the image module (boolean) t.modules.joystick = true -- Enable the joystick module (boolean) t.modules.keyboard = true -- Enable the keyboard module (boolean) t.modules.math = true -- Enable the math module (boolean) t.modules.mouse = true -- Enable the mouse module (boolean) t.modules.physics = true -- Enable the physics module (boolean) t.modules.sound = true -- Enable the sound module (boolean) t.modules.system = true -- Enable the system module (boolean) t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update t.modules.touch = true -- Enable the touch module (boolean) t.modules.video = true -- Enable the video module (boolean) t.modules.window = true -- Enable the window module (boolean) t.modules.thread = true -- Enable the thread module (boolean) end
mit
TheAnswer/FirstTest
bin/scripts/mission/basemission.lua
1
4598
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. Mission = Object:new { missionKey = "", -- UNIQUE internal key used to identify the mission. No spaces, keep small -- Title/Name: stfTitleKey = "", -- key used by client to look up title in mission stf. Can be blank if custom is set titleStf = "", -- TRE path to title stf. Can be blank if stfTitleKey isnt used customTitle = "", -- if stfTitleKey is not used, set a custom title here -- General: (type, terminal etc) terminalMask = TMASK_GENERAL, -- Terminal Bitmask typeStr = "", -- SWG mission type string typeCrc = 0, -- deliver(E5C27EC6,3854728902) or destroy(74EF9BE3,1961860067) SWGCRC of mission type creatorName = "", -- Name that appears in game as the assigner of the mission (usually an npc name) difficultyLevel = 1, -- Mission difficulty level -- Location: Start (npc assigner) startX = 0.0, -- X coordinate for start (aka "target/assigner npc") of mission startY = 0.0, -- Y coordinate for start (aka "target/assigner npc") of mission startPlanetStr = "", -- start planet name, must be lowercase -- Location: Destination (target) destinationX = 0.0, -- X coordinate for destination of mission destinationY = 0.0, -- Y coordinate for destination of mission destinationPlanetStr = "", -- Destination planet name, must be lowercase -- Rewards rewardCredits = 0, -- Amount of credits awarded to bank rewardXP = "", -- (xpType:value;xpType:value etc) Xp to reward upon mission completion rewardBadgeIds = "", -- (badge ids, delimited by commas) Ids of the badge to award rewardFactions = "", -- (factionName:points;factionName:points etc) Faction & points to award to that faction. If points are negative, they will be subtracted from the faction rewardObjects = "", -- Serialized string of objects (items) to award the player. See documentation for details -- Description stfDescriptionKey = "", -- key used by client to look up description in mission stf. Can be blank if custom is set descriptionStf = "", -- TRE path to description stf. Can be blank if stfDescriptionKey isnt used customDescription = "", -- if stfDescriptionKey is not used, set a custom description here -- Objective & Target targetName = "", --Name of target to display depictedObjectCrc = 0, -- Object CRC of the object pictured in mission window objectiveDefaults = "", --Objective String. See documentation for formatting instantComplete = 1, --do Mission complete as soon as objectives are complete (no return to npc for evaluation) }
lgpl-3.0
TheAnswer/FirstTest
bin/scripts/items/objects/clothing/ithorian/ithCargoPants.lua
1
2299
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. ithCargoPants = Clothing:new { objectName = "Ithorian Cargo Pants", templateName = "ith_pants_s12", objectCRC = "2204230753", objectType = ITHOGARB, equipped = "1", itemMask = ITHORIANS }
lgpl-3.0
weiDDD/WSSParticleSystem
cocos2d/cocos/scripting/lua-bindings/auto/api/GLViewImpl.lua
1
1185
-------------------------------- -- @module GLViewImpl -- @extend GLView -- @parent_module cc -------------------------------- -- -- @function [parent=#GLViewImpl] createWithRect -- @param self -- @param #string viewName -- @param #rect_table rect -- @param #float frameZoomFactor -- @return GLViewImpl#GLViewImpl ret (return value: cc.GLViewImpl) -------------------------------- -- -- @function [parent=#GLViewImpl] create -- @param self -- @param #string viewname -- @return GLViewImpl#GLViewImpl ret (return value: cc.GLViewImpl) -------------------------------- -- -- @function [parent=#GLViewImpl] createWithFullScreen -- @param self -- @param #string viewName -- @return GLViewImpl#GLViewImpl ret (return value: cc.GLViewImpl) -------------------------------- -- -- @function [parent=#GLViewImpl] setIMEKeyboardState -- @param self -- @param #bool bOpen -- @return GLViewImpl#GLViewImpl self (return value: cc.GLViewImpl) -------------------------------- -- -- @function [parent=#GLViewImpl] isOpenGLReady -- @param self -- @return bool#bool ret (return value: bool) return nil
apache-2.0
FTBpro/count-von-count
lib/nginx/utils.lua
1
1087
local redis = require "resty.redis" local utils = {} function utils:normalizeKeys(tbl) local normalized = {} for k, v in pairs(tbl) do local key = k:gsub("amp;", "") local value = v if key:match("[[]]") then key = key:gsub("[[]]", "") if type(value) ~= "table" then value = { v } end end normalized[key] = value end return normalized end function utils:initRedis() local red = redis:new() red:set_timeout(3000) -- 3 sec local ok, err = red:connect(SYSTEM_CONFIG["redis_host"], SYSTEM_CONFIG["redis_port"]) if not ok then utils:logErrorAndExit("Error connecting to redis: ".. err) end return red end function utils:loadSystemConfig() config_path = "/usr/local/openresty/nginx/count-von-count/config/system.config" SYSTEM_CONFIG = {} for line in io.lines(config_path) do for i,j in line:gmatch("(%S+):%s*(%S+)") do SYSTEM_CONFIG[i] = j end end end function utils:logErrorAndExit(err) ngx.log(ngx.ERR, err) utils:emptyGif() end function utils:emptyGif() ngx.exec('/_.gif') end return utils
mit
weiDDD/WSSParticleSystem
cocos2d/cocos/scripting/lua-bindings/auto/api/PhysicsJointDistance.lua
1
1409
-------------------------------- -- @module PhysicsJointDistance -- @extend PhysicsJoint -- @parent_module cc -------------------------------- -- -- @function [parent=#PhysicsJointDistance] createConstraints -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Set the distance of the anchor points. -- @function [parent=#PhysicsJointDistance] setDistance -- @param self -- @param #float distance -- @return PhysicsJointDistance#PhysicsJointDistance self (return value: cc.PhysicsJointDistance) -------------------------------- -- Get the distance of the anchor points. -- @function [parent=#PhysicsJointDistance] getDistance -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Create a fixed distance joint.<br> -- param a A is the body to connect.<br> -- param b B is the body to connect.<br> -- param anchr1 Anchr1 is the anchor point on body a.<br> -- param anchr2 Anchr2 is the anchor point on body b.<br> -- return A object pointer. -- @function [parent=#PhysicsJointDistance] construct -- @param self -- @param #cc.PhysicsBody a -- @param #cc.PhysicsBody b -- @param #vec2_table anchr1 -- @param #vec2_table anchr2 -- @return PhysicsJointDistance#PhysicsJointDistance ret (return value: cc.PhysicsJointDistance) return nil
apache-2.0
gabrielPeart/keys
VSCOKeys.lrdevplugin/halfway_server/Http.lua
11
2879
package.path = "../?.lua;" .. package.path local JSON = require "json" local Http = {} function Http.parseHttpHeaders(lines) local data = {} local stringLoc = 1 local reqLine = lines[1] data.method = reqLine:sub(stringLoc,reqLine:find(" ", stringLoc) - 1) stringLoc = stringLoc + #data.method + 1 data.path = reqLine:sub(stringLoc,reqLine:find(" ", stringLoc) - 1) stringLoc = stringLoc + #data.path + 1 data.version = reqLine:sub(stringLoc) for i,v in ipairs(lines) do if (v:find("UUID")) then data.uuid = v:sub(#"UUID: ") end if (v:find("Content-Type: ",1,true)) then data.contentType = v:sub(#"Content-Type: "+1) end if (v:find("Content-Length: ",1,true)) then data.contentLength = tonumber(v:sub(#"Content-Length: "+1)) end end -- -- data.content = {} -- for i = dataStartLine, #lines do -- table.insert(data.content, lines[i]) -- end -- -- data.content = table.concat(data.content, "\n") -- -- if (data.contentType == "application/json") then -- data.json = JSON:decode(data.content) -- end return data end function Http.parseHttpContent(data) if (data.contentType == "application/json") then data.json = JSON:decode(data.content) end return data end local function prepareContent(response, data) if (data.json ~= nil) then data.contentType = "application/json" data.content = JSON:encode(data.json) data.contentLength = #data.content else return response .. "\n" end if (data.contentLength ~= nil and data.contentLength > 0 and data.contentType ~= nil and data.content ~= nil) then response = response .. "Content-Type: " .. data.contentType .. "\n" response = response .. "Content-Length: " .. data.contentLength .. "\n" response = response .. "\n" .. data.content .. "\n" end return response end function Http.createResponse(data) if (data.code == nil or data.reason == nil) then data.code = 200 data.reason = "OK" end -- This os.date format string crashes in windows -- doesn't seem to affect http response / request fortitude. -- data.date = os.date("%A, %d-%b-%y %T GMT", os.time()) local response = data.version .. " " .. data.code .. " " .. data.reason .. "\n" -- response = response .. "Date: " ..data.date .. "\n" response = prepareContent(response, data) return response end function Http.continue() data = {} data.code = 100 data.reason = "Continue" data.version = "Http/1.1" return Http.createResponse(data) end function Http.badRequest() data = {} data.code = 200 data.reason = "OK" data.version = "Http/1.1" return Http.createResponse(data) end function Http.createRequest(data) local response = data.method .. " " .. data.path .. " " .. data.version .. "\n" response = prepareContent(response, data) return response end return Http
gpl-2.0
Andrettin/Wyrmsun
scripts/item_sets.lua
1
2188
-- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ -- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ -- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > -- \/ \/ \//_____/ \/ -- ______________________ ______________________ -- T H E W A R B E G I N S -- Stratagus - A free fantasy real time strategy game engine -- -- (c) Copyright 2015-2022 by Andrettin -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- DefineUpgrade("upgrade-item-set-the-dragons-stars", { -- Source: Richard Hinckley Allen, "Star-Names and their Meanings", 1874, pp. 202-206. Name = "The Dragon's Stars", MagicLevel = 1, -- should approximately reflect the level of the bonus divided by the number of items in the set Description = "The Dragon's Stars are a group of artifacts believed to derive power from the constellation of Draco - the Dragon." }) DefineUpgrade("upgrade-item-set-the-sun-horses", { Name = "The Sun Horses' Stars", MagicLevel = 2 -- should approximately reflect the level of the bonus divided by the number of items in the set }) DefineModifier("upgrade-item-set-the-dragons-stars", {"FireDamage", 2} ) DefineModifier("upgrade-item-set-the-sun-horses", {"SightRange", 2} )
gpl-2.0
mkwia/jc2atc
scripts/airtraffic/client/cManager.lua
1
1846
class 'AirTrafficManager' function AirTrafficManager:__init() self.npcs = {} self.debug = false Events:Subscribe("Render", self, self.PostTick) Events:Subscribe("EntitySpawn", self, self.EntitySpawn) Events:Subscribe("EntityDespawn", self, self.EntityDespawn) Events:Subscribe("VehicleCollide", self, self.VehicleCollide) Events:Subscribe("NetworkObjectValueChange", self, self.ValueChange) end function AirTrafficManager:PostTick() for _, npc in pairs(self.npcs) do npc:Tick() if self.debug then math.randomseed(npc:GetModelId()) local color = Color(math.random(255), math.random(255), math.random(255)) Render:DrawCircle(Render:WorldToScreen(npc:GetTargetPosition()), 10, color) Render:DrawCircle(Render:WorldToScreen(npc:GetPosition()), 10, color) end end end function AirTrafficManager:VehicleCollide(args) if args.entity.__type ~= "Vehicle" then return end local npc = self.npcs[args.entity:GetId()] if not npc then return end npc:CollisionResponse() end function AirTrafficManager:EntitySpawn(args) if args.entity.__type ~= "Vehicle" then return end if not args.entity:GetValue("P") then return end AirTrafficNPC(args) end function AirTrafficManager:EntityDespawn(args) if args.entity.__type ~= "Vehicle" then return end local npc = self.npcs[args.entity:GetId()] if not npc then return end npc:Remove() end function AirTrafficManager:ValueChange(args) if args.object.__type ~= "Vehicle" then return end local npc = self.npcs[args.object:GetId()] if not npc then return end if args.key == "P" then if args.value then npc.timers.tick:Restart() npc.network_position = args.value else npc:Remove() end end end function AirTrafficManager:ModuleUnload() for _, npc in pairs(self.npcs) do npc:Remove() end end AirTrafficManager = AirTrafficManager()
mit
praveenjha527/Algorithm-Implementations
Symmetric_Difference/Lua/Yonaba/symdiff_test.lua
26
1051
-- Tests for symmdiff.lua local symdiff = require 'symdiff' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end local function same(t1, t2) if #t1~=#t2 then return false end for k,v in pairs(t1) do if t2[k] ~= v then return false end end return true end run('Symmetric difference', function() local s1, s2 = {1, 2, 3, 4}, {3, 4, 5, 6} assert(same(symdiff(s1,s2),{1,2,5,6})) local s1, s2 = {}, {} assert(same(symdiff(s1,s2),{})) local s1, s2 = {1}, {2} assert(same(symdiff(s1,s2),{1,2})) local s1, s2 = {3}, {3} assert(same(symdiff(s1,s2),{})) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
peterjc/samtools
misc/r2plot.lua
42
2685
#!/usr/bin/env luajit function string:split(sep, n) local a, start = {}, 1; sep = sep or "%s+"; repeat local b, e = self:find(sep, start); if b == nil then table.insert(a, self:sub(start)); break end a[#a+1] = self:sub(start, b - 1); start = e + 1; if n and #a == n then table.insert(a, self:sub(start)); break end until start > #self; return a; end function io.xopen(fn, mode) mode = mode or 'r'; if fn == nil then return io.stdin; elseif fn == '-' then return (mode == 'r' and io.stdin) or io.stdout; elseif fn:sub(-3) == '.gz' then return (mode == 'r' and io.popen('gzip -dc ' .. fn, 'r')) or io.popen('gzip > ' .. fn, 'w'); elseif fn:sub(-4) == '.bz2' then return (mode == 'r' and io.popen('bzip2 -dc ' .. fn, 'r')) or io.popen('bgzip2 > ' .. fn, 'w'); else return io.open(fn, mode) end end local eps = {}; function eps.func(fp) fp = fp or io.stdout fp:write("/C { dup 255 and 255 div exch dup -8 bitshift 255 and 255 div 3 1 roll -16 bitshift 255 and 255 div 3 1 roll setrgbcolor } bind def\n") fp:write("/L { 4 2 roll moveto lineto } bind def\n") fp:write("/LX { dup 4 -1 roll exch moveto lineto } bind def\n") fp:write("/LY { dup 4 -1 roll moveto exch lineto } bind def\n") fp:write("/LS { 3 1 roll moveto show } bind def\n") fp:write("/RS { dup stringwidth pop 4 -1 roll exch sub 3 -1 roll moveto show } bind def\n") fp:write("/B { 4 copy 3 1 roll exch 6 2 roll 8 -2 roll moveto lineto lineto lineto closepath } bind def\n") end function eps.font(ft, size, fp) fp = fp or io.stdout fp:write(string.format('/FS %d def\n', size)); fp:write('/FS4 FS 4 div def\n'); fp:write('/' .. ft .. ' findfont FS scalefont setfont\n'); end local scale = 8; if #arg == 0 then print("Usage: r2plot.lua <in.txt>"); os.exit(1) end local fp = io.xopen(arg[1]); local n = tonumber(fp:read()); print('%!PS-Adobe-3.0 EPSF-3.0'); print('%%' .. string.format('BoundingBox: -%d -%d %.3f %.3f\n', 10*scale, scale, (n+1)*scale, (n+1)*scale)); print(string.format('%.3f setlinewidth', scale)); print(string.format('/plot { setgray moveto 0 %d rlineto } def', scale)); print(string.format('/plothalf { setgray moveto 0 %.2f rlineto } def', scale/2)); eps.func(); eps.font('Helvetica', scale-1); local i = 1; for l in fp:lines() do local t = l:split('\t'); print(string.format("%d %d FS4 add (%s) RS", (i-1)*scale-2, (i-1)*scale, t[1])); for j = 2, #t do if tonumber(t[j]) > 0.01 then print(string.format('%.2f %.2f %.2f plot stroke', (i-1+.5)*scale, (j-2)*scale, 1.-t[j])); end end i = i + 1; end for j = 1, 21 do print(string.format('%.2f %.2f %.2f plothalf stroke', -8*scale, (j-1) * scale/2, 1.-(j-1)/20)); end print('showpage');
mit