repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
MaxG87/awesome | lib/awful/layout/suit/spiral.lua | 14 | 2147 | ---------------------------------------------------------------------------
--- Dwindle and spiral layouts
--
-- @author Uli Schlachter <psychon@znc.in>
-- @copyright 2009 Uli Schlachter
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
--
-- @module awful.layout.suit.spiral
---------------------------------------------------------------------------
-- Grab environment we need
local ipairs = ipairs
local math = math
local spiral = {}
local function do_spiral(p, _spiral)
local wa = p.workarea
local cls = p.clients
local n = #cls
local old_width, old_height = wa.width, 2 * wa.height
for k, c in ipairs(cls) do
if k % 2 == 0 then
wa.width, old_width = math.ceil(old_width / 2), wa.width
if k ~= n then
wa.height, old_height = math.floor(wa.height / 2), wa.height
end
else
wa.height, old_height = math.ceil(old_height / 2), wa.height
if k ~= n then
wa.width, old_width = math.floor(wa.width / 2), wa.width
end
end
if k % 4 == 0 and _spiral then
wa.x = wa.x - wa.width
elseif k % 2 == 0 then
wa.x = wa.x + old_width
elseif k % 4 == 3 and k < n and _spiral then
wa.x = wa.x + math.ceil(old_width / 2)
end
if k % 4 == 1 and k ~= 1 and _spiral then
wa.y = wa.y - wa.height
elseif k % 2 == 1 and k ~= 1 then
wa.y = wa.y + old_height
elseif k % 4 == 0 and k < n and _spiral then
wa.y = wa.y + math.ceil(old_height / 2)
end
local g = {
x = wa.x,
y = wa.y,
width = wa.width,
height = wa.height
}
p.geometries[c] = g
end
end
--- Dwindle layout
spiral.dwindle = {}
spiral.dwindle.name = "dwindle"
function spiral.dwindle.arrange(p)
return do_spiral(p, false)
end
--- Spiral layout
spiral.name = "spiral"
function spiral.arrange(p)
return do_spiral(p, true)
end
return spiral
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/artisan/engineeringITinkering/aDroidBattery.lua | 1 | 3761 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
aDroidBattery = Object:new {
objectName = "A Droid Battery",
stfName = "droid_battery",
stfFile = "obj_n",
objectCRC = 3508567807,
groupName = "craftArtisanEngineeringGroupA", -- Group schematic is awarded in (See skills table)
craftingToolTab = 524288, -- (See DraftSchemticImplementation.h)
complexity = 7,
size = 4,
xpType = "crafting_general",
xp = 30,
assemblySkill = "general_assembly",
experimentingSkill = "general_experimentation",
ingredientTemplateNames = "craft_item_ingredients_n, craft_item_ingredients_n, craft_item_ingredients_n",
ingredientTitleNames = "battery_enclosure, charge_retention, thermal_shielding",
ingredientSlotType = "0, 0, 0",
resourceTypes = "metal, metal, ore",
resourceQuantities = "8, 5, 5",
combineTypes = "0, 0, 0",
contribution = "100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, CD",
experimentalWeights = "1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, exp_quality",
experimentalSubGroupTitles = "null, null, hitpoints, charge",
experimentalMin = "0, 0, 1000, 1",
experimentalMax = "0, 0, 1000, 5",
experimentalPrecision = "0, 0, 0, 0",
tanoAttributes = "objecttype=8211:objectcrc=209388269:stfFile=obj_n:stfName=droid_battery:stfDetail=:itemmask=65535::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "",
customizationDefaults = "",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(aDroidBattery, 3508567807)--- Add to global DraftSchematics table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/tatooine/npcs/valarian/valarianHenchman.lua | 1 | 4564 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
valarianHenchman = Creature:new {
objectName = "valarianHenchman", -- Lua Object Name
creatureType = "NPC",
faction = "valarian",
factionPoints = 20,
gender = "",
speciesName = "valarian_henchman",
stfName = "mob/creature_names",
objectCRC = 2870201143,
socialGroup = "valarian",
level = 9,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 825,
healthMin = 675,
strength = 0,
constitution = 0,
actionMax = 825,
actionMin = 675,
quickness = 0,
stamina = 0,
mindMax = 825,
mindMin = 675,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 80,
weaponMaxDamage = 90,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "valarianAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(valarianHenchman, 2870201143) -- Add to Global Table
| lgpl-3.0 |
BakaBBQ/siki.lua | flagLists.lua | 1 | 3013 | flagListFrame = 0
flagListFrame = loveframes.Create("frame")
flagListFrame:SetName("Flag Lists")
flagListFrame:SetSize(love.graphics.getWidth() / 4 * 3 / 2, love.graphics.getHeight() / 3)
flagListFrame:SetPos(love.graphics.getWidth() / 4 + love.graphics.getWidth() / 4 * 3 / 2, love.graphics.getHeight() - love.graphics.getHeight() / 3)
flagListFrame:SetDraggable(false)
flagListFrame:ShowCloseButton(false)
local flaglist = loveframes.Create("columnlist", flagListFrame)
flaglist.defaultcolumnwidth = (flagListFrame:GetWidth() - 10) / 2
flaglist:SetPos(5,30)
flaglist:SetSize(flagListFrame:GetWidth() - 10, flagListFrame:GetHeight() - 60)
flaglist:AddColumn("Flag Data")
flaglist:AddColumn("Flag Value")
flaglist.OnRowClicked = function(parent, row, rowdata)
print('row clicked')
for k, v in ipairs(rowdata) do
print("" ..k.. ": " ..v)
end
flagKey:SetText(rowdata[1])
flagValue:SetText(rowdata[2])
end
local ay = flagListFrame:GetHeight() - 28
local addFlagButton = loveframes.Create("button", flagListFrame)
addFlagButton:SetSize(18, addFlagButton:GetHeight())
addFlagButton:SetText("+")
addFlagButton:SetPos(5, flagListFrame:GetHeight() - 28)
addFlagButton.OnClick = function(object)
if currentFrameData then
addNewFlag()
refreshFlagList()
end
end
local deleteFlagButton = loveframes.Create("button", flagListFrame)
deleteFlagButton:SetSize(addFlagButton:GetSize())
deleteFlagButton:SetText("-")
deleteFlagButton:SetPos(addFlagButton:GetX() + 23, flagListFrame:GetHeight() - 28)
deleteFlagButton.OnClick = function(object)
if flaglist:GetSelectedRows()[1] then
getCurrentFlags()[flaglist:GetSelectedRows()[1].columndata[1]] = nil -- get rid of the flag in the model
refreshFlagList() -- then simply refresh
end
end
flagKey = loveframes.Create("textinput", flagListFrame)
flagKey:SetPos(deleteFlagButton:GetX() + 24 + 22, ay)
flagKey:SetSize((flagListFrame:GetWidth() - 60) / 2, addFlagButton:GetHeight())
flagKey.OnTextChanged = function(object, text)
if flaglist:GetSelectedRows()[1] then
local r = flaglist:GetSelectedRows()
getCurrentFlags()[r[1].columndata[1]] = nil
r[1].columndata[1] = flagKey:GetText()
getCurrentFlags()[flagKey:GetText()] = flagValue:GetText()
end
end
flagValue = loveframes.Create("textinput", flagListFrame)
flagValue:SetPos(deleteFlagButton:GetX() + 24 + 26 + flagKey:GetWidth(), ay)
flagValue:SetSize(flagKey:GetSize())
flagValue.OnTextChanged = function(object, text)
if flaglist:GetSelectedRows()[1] then
local r = flaglist:GetSelectedRows()
r[1].columndata[2] = flagValue:GetText()
getCurrentFlags()[flagKey:GetText()] = flagValue:GetText()
end
end
function getCurrentFlags()
return currentFrameData['flags']
end
function refreshFlagList()
flaglist:Clear()
for k, v in pairs(getCurrentFlags()) do
flaglist:AddRow(k, v)
end
flagKey:Clear()
flagValue:Clear()
end
function addNewFlag()
print(getCurrentFlags()["NewFlag"])
getCurrentFlags()["NewFlag"] = "Demo Value"
end
| mit |
gabrielPeart/keys | VSCOKeys.lrdevplugin/Info.lua | 11 | 1580 | --[[----------------------------------------------------------------------------
VSCO Keys for Adobe Lightroom
Copyright (C) 2015 Visual Supply Company
Licensed under GNU GPLv2 (or any later version).
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
------------------------------------------------------------------------------]]
return {
LrSdkVersion = 4.0,
LrSdkMinimumVersion = 3.0, -- minimum SDK version required by this plug-in
LrToolkitIdentifier = 'com.VSCO.vscokeys',
LrPluginName = LOC "$$$/VSCO/PluginName=VSCO Keys",
LrInitPlugin = "Init.lua",
LrForceInitPlugin = true,
LrShutdownPlugin = "Shutdown.lua",
-- LrEnablePlugin = "Init.lua",
-- LrDisablePlugin = "Shutdown.lua",
-- LrShutdownApp = "Terminate.lua",
-- Add the menu item to the File menu.
LrExportMenuItems = {
title = "Activate Keys LR3",
file = "ActivateKeys.lua",
},
VERSION = { major=1, minor=0, revision=7, build=0, },
}
| gpl-2.0 |
Xeltor/ovale | dist/Health.lua | 1 | 13564 | local __exports = LibStub:NewLibrary("ovale/Health", 80300)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local aceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
local sub = string.sub
local tonumber = tonumber
local wipe = wipe
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local huge = math.huge
local INFINITY = huge
local CLEU_DAMAGE_EVENT = {
DAMAGE_SHIELD = true,
DAMAGE_SPLIT = true,
RANGE_DAMAGE = true,
SPELL_BUILDING_DAMAGE = true,
SPELL_DAMAGE = true,
SPELL_PERIODIC_DAMAGE = true,
SWING_DAMAGE = true,
ENVIRONMENTAL_DAMAGE = true
}
local CLEU_HEAL_EVENT = {
SPELL_HEAL = true,
SPELL_PERIODIC_HEAL = true
}
__exports.OvaleHealthClass = __class(nil, {
constructor = function(self, ovaleGuid, baseState, ovale, ovaleOptions, ovaleDebug, ovaleProfiler, requirement)
self.ovaleGuid = ovaleGuid
self.baseState = baseState
self.ovale = ovale
self.ovaleOptions = ovaleOptions
self.requirement = requirement
self.health = {}
self.maxHealth = {}
self.absorb = {}
self.healAbsorb = {}
self.totalDamage = {}
self.totalHealing = {}
self.firstSeen = {}
self.lastUpdated = {}
self.OnInitialize = function()
self.module:RegisterEvent("PLAYER_REGEN_DISABLED", self.PLAYER_REGEN_DISABLED)
self.module:RegisterEvent("PLAYER_REGEN_ENABLED", self.PLAYER_REGEN_ENABLED)
if self.ovaleOptions.db.profile.apparence.frequentHealthUpdates then
self.module:RegisterEvent("UNIT_HEALTH_FREQUENT", self.UpdateHealth)
else
self.module:RegisterEvent("UNIT_HEALTH", self.UpdateHealth)
end
self.module:RegisterEvent("UNIT_MAXHEALTH", self.UpdateHealth)
self.module:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", self.UpdateAbsorb)
self.module:RegisterEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", self.UpdateAbsorb)
self.module:RegisterMessage("Ovale_UnitChanged", self.Ovale_UnitChanged)
self.requirement:RegisterRequirement("health_pct", self.RequireHealthPercentHandler)
self.requirement:RegisterRequirement("pet_health_pct", self.RequireHealthPercentHandler)
self.requirement:RegisterRequirement("target_health_pct", self.RequireHealthPercentHandler)
end
self.OnDisable = function()
self.requirement:UnregisterRequirement("health_pct")
self.requirement:UnregisterRequirement("pet_health_pct")
self.requirement:UnregisterRequirement("target_health_pct")
self.module:UnregisterEvent("PLAYER_REGEN_ENABLED")
self.module:UnregisterEvent("PLAYER_TARGET_CHANGED")
self.module:UnregisterEvent("UNIT_HEALTH_FREQUENT")
self.module:UnregisterEvent("UNIT_HEALTH")
self.module:UnregisterEvent("UNIT_MAXHEALTH")
self.module:UnregisterEvent("UNIT_ABSORB_AMOUNT_CHANGED")
self.module:UnregisterEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED")
self.module:UnregisterMessage("Ovale_UnitChanged")
end
self.COMBAT_LOG_EVENT_UNFILTERED = function(event, ...)
local timestamp, cleuEvent, _, _, _, _, _, destGUID, _, _, _, arg12, arg13, _, arg15 = CombatLogGetCurrentEventInfo()
self.profiler:StartProfiling("OvaleHealth_COMBAT_LOG_EVENT_UNFILTERED")
local healthUpdate = false
if CLEU_DAMAGE_EVENT[cleuEvent] then
local amount
if cleuEvent == "SWING_DAMAGE" then
amount = arg12
elseif cleuEvent == "ENVIRONMENTAL_DAMAGE" then
amount = arg13
else
amount = arg15
end
self.tracer:Debug(cleuEvent, destGUID, amount)
local total = self.totalDamage[destGUID] or 0
self.totalDamage[destGUID] = total + amount
healthUpdate = true
elseif CLEU_HEAL_EVENT[cleuEvent] then
local amount = arg15
self.tracer:Debug(cleuEvent, destGUID, amount)
local total = self.totalHealing[destGUID] or 0
self.totalHealing[destGUID] = total + amount
healthUpdate = true
end
if healthUpdate then
if not self.firstSeen[destGUID] then
self.firstSeen[destGUID] = timestamp
end
self.lastUpdated[destGUID] = timestamp
end
self.profiler:StopProfiling("OvaleHealth_COMBAT_LOG_EVENT_UNFILTERED")
end
self.PLAYER_REGEN_DISABLED = function(event)
self.module:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED", self.COMBAT_LOG_EVENT_UNFILTERED)
end
self.PLAYER_REGEN_ENABLED = function(event)
self.module:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
wipe(self.totalDamage)
wipe(self.totalHealing)
wipe(self.firstSeen)
wipe(self.lastUpdated)
end
self.Ovale_UnitChanged = function(event, unitId, guid)
self.profiler:StartProfiling("Ovale_UnitChanged")
if unitId == "target" or unitId == "focus" then
self.tracer:Debug(event, unitId, guid)
self.UpdateHealth("UNIT_HEALTH_FREQUENT", unitId)
self.UpdateHealth("UNIT_MAXHEALTH", unitId)
self.UpdateAbsorb("UNIT_ABSORB_AMOUNT_CHANGED", unitId)
self.UpdateAbsorb("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", unitId)
end
self.profiler:StopProfiling("Ovale_UnitChanged")
end
self.UpdateAbsorb = function(event, unitId)
if not unitId then
return
end
self.profiler:StartProfiling("OvaleHealth_UpdateAbsorb")
local func
local db
if event == "UNIT_ABSORB_AMOUNT_CHANGED" then
func = UnitGetTotalAbsorbs
db = self.absorb
elseif event == "UNIT_HEAL_ABSORB_AMOUNT_CHANGED" then
func = UnitGetTotalHealAbsorbs
db = self.absorb
else
self.ovale:OneTimeMessage("Warning: Invalid event (%s) in UpdateAbsorb.", event)
return
end
local amount = func(unitId)
if amount >= 0 then
local guid = self.ovaleGuid:UnitGUID(unitId)
self.tracer:Debug(event, unitId, guid, amount)
if guid then
db[guid] = amount
end
end
self.profiler:StopProfiling("OvaleHealth_UpdateHealth")
end
self.UpdateHealth = function(event, unitId)
if not unitId then
return
end
self.profiler:StartProfiling("OvaleHealth_UpdateHealth")
local func
local db
if event == "UNIT_HEALTH_FREQUENT" or event == "UNIT_HEALTH" then
func = UnitHealth
db = self.health
elseif event == "UNIT_MAXHEALTH" then
func = UnitHealthMax
db = self.maxHealth
else
self.ovale:OneTimeMessage("Warning: Invalid event (%s) in UpdateHealth.", event)
return
end
local amount = func(unitId)
if amount then
local guid = self.ovaleGuid:UnitGUID(unitId)
self.tracer:Debug(event, unitId, guid, amount)
if guid then
if amount > 0 then
db[guid] = amount
else
db[guid] = nil
self.firstSeen[guid] = nil
self.lastUpdated[guid] = nil
end
end
end
self.profiler:StopProfiling("OvaleHealth_UpdateHealth")
end
self.RequireHealthPercentHandler = function(spellId, atTime, requirement, tokens, index, targetGUID)
local verified = false
local threshold = tokens[index]
index = index + 1
if threshold then
local isBang = false
if sub(threshold, 1, 1) == "!" then
isBang = true
threshold = sub(threshold, 2)
end
local thresholdValue = tonumber(threshold) or 0
local guid, unitId
if sub(requirement, 1, 7) == "target_" then
if targetGUID then
guid = targetGUID
local result = self.ovaleGuid:GUIDUnit(guid)
unitId = result or "target"
else
unitId = self.baseState.next.defaultTarget or "target"
end
elseif sub(requirement, 1, 4) == "pet_" then
unitId = "pet"
else
unitId = "player"
end
guid = guid or self.ovaleGuid:UnitGUID(unitId)
local health = self:UnitHealth(unitId, guid) or 0
local maxHealth = self:UnitHealthMax(unitId, guid)
local healthPercent
if maxHealth == 0 then
healthPercent = 100
else
healthPercent = (health / maxHealth * 100) or 100
end
if not isBang and healthPercent <= thresholdValue or isBang and healthPercent > thresholdValue then
verified = true
end
local result = verified and "passed" or "FAILED"
if isBang then
self.tracer:Log(" Require %s health > %f%% (%f) at time=%f: %s", unitId, threshold, healthPercent, atTime, result)
else
self.tracer:Log(" Require %s health <= %f%% (%f) at time=%f: %s", unitId, threshold, healthPercent, atTime, result)
end
else
self.ovale:OneTimeMessage("Warning: requirement '%s' is missing a threshold argument.", requirement)
end
return verified, requirement, index
end
self.module = ovale:createModule("OvaleHealth", self.OnInitialize, self.OnDisable, aceEvent)
self.tracer = ovaleDebug:create(self.module:GetName())
self.profiler = ovaleProfiler:create(self.module:GetName())
end,
UnitHealth = function(self, unitId, guid)
return self:UnitAmount(UnitHealth, self.health, unitId, guid)
end,
UnitHealthMax = function(self, unitId, guid)
return self:UnitAmount(UnitHealthMax, self.maxHealth, unitId, guid)
end,
UnitAbsorb = function(self, unitId, guid)
return self:UnitAmount(UnitGetTotalAbsorbs, self.absorb, unitId, guid)
end,
UnitHealAbsorb = function(self, unitId, guid)
return self:UnitAmount(UnitGetTotalHealAbsorbs, self.healAbsorb, unitId, guid)
end,
UnitAmount = function(self, func, db, unitId, guid)
local amount
if unitId then
guid = guid or self.ovaleGuid:UnitGUID(unitId)
if guid then
if (unitId == "focus" or unitId == "target") and db[guid] ~= nil then
amount = db[guid]
else
amount = func(unitId)
if amount ~= nil then
db[guid] = amount
else
amount = 0
end
end
else
amount = 0
end
else
amount = 0
end
return amount
end,
UnitTimeToDie = function(self, unitId, effectiveHealth, guid)
self.profiler:StartProfiling("OvaleHealth_UnitTimeToDie")
local timeToDie = INFINITY
guid = guid or self.ovaleGuid:UnitGUID(unitId)
if guid then
local health = self:UnitHealth(unitId, guid) or 0
if effectiveHealth then
health = health + self:UnitAbsorb(unitId, guid) - self:UnitHealAbsorb(unitId, guid)
end
local maxHealth = self:UnitHealthMax(unitId, guid)
if health and maxHealth > 0 then
if health == 0 then
timeToDie = 0
self.firstSeen[guid] = nil
self.lastUpdated[guid] = nil
elseif maxHealth > 5 then
local firstSeen, lastUpdated = self.firstSeen[guid], self.lastUpdated[guid]
local damage = self.totalDamage[guid] or 0
local healing = self.totalHealing[guid] or 0
if firstSeen and lastUpdated and lastUpdated > firstSeen and damage > healing then
timeToDie = health * (lastUpdated - firstSeen) / (damage - healing)
end
end
end
end
self.profiler:StopProfiling("OvaleHealth_UnitTimeToDie")
return timeToDie
end,
CleanState = function(self)
end,
InitializeState = function(self)
end,
ResetState = function(self)
end,
})
| mit |
TheAnswer/FirstTest | bin/scripts/slashcommands/generic/lfg.lua | 1 | 2409 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
LfgSlashCommand = {
name = "lfg",
alternativeNames = "",
animation = "",
invalidStateMask = 2097152, --glowingJedi,
invalidPostures = "",
target = 2,
targeType = 0,
disabled = 0,
maxRangeToTarget = 0,
--adminLevel = 0,
addToCombatQueue = 0,
}
AddLfgSlashCommand(LfgSlashCommand)
| lgpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/EventAssetsManagerEx.lua | 1 | 1546 |
--------------------------------
-- @module EventAssetsManagerEx
-- @extend EventCustom
-- @parent_module cc
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getAssetsManagerEx
-- @param self
-- @return AssetsManagerEx#AssetsManagerEx ret (return value: cc.AssetsManagerEx)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getAssetId
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getCURLECode
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getMessage
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getCURLMCode
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getPercentByFile
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getEventCode
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#EventAssetsManagerEx] getPercent
-- @param self
-- @return float#float ret (return value: float)
return nil
| apache-2.0 |
mazlixek/Elevators | enemy.lua | 1 | 7902 | local physics = require "physics"
local player = require "player"
local playerYtop = display.newText( "SCORE: ", 0+display.screenOriginX+10, 10+display.screenOriginY+30, native.systemFont, 16)
local enemyY = display.newText( "SCORE: ", 0+display.screenOriginX+40, 10+display.screenOriginY+30, native.systemFont, 16)
local playerYbottom = display.newText( "SCORE: ", 0+display.screenOriginX+70, 10+display.screenOriginY+30, native.systemFont, 16)
-- sprite start
local sheetOptions =
{
width = 19,
height = 51,
numFrames = 16
}
local sheet_enemy = graphics.newImageSheet("images/enemy.png", sheetOptions)
-- sequences table
local sequences_enemy = {
-- consecutive frames sequence
{
name = "stayingLeft",
frames = {1},
loopCount = 1,
loopDirection = "forward"
},
{
name = "stayingRight",
frames = {2},
loopCount = 1,
loopDirection = "forward"
},
{
name = "goingLeft",
frames = {1,13,15},
time = 240,
loopCount = 0,
loopDirection = "forward"
},
{
name = "goingRight",
frames = {2,14,16},
time = 240,
loopCount = 0,
loopDirection = "forward"
},
{
name = "fireGoingLeft",
frames = {7,1},
time = 240,
loopCount = 1,
loopDirection = "forward"
},
{
name = "fireGoingRight",
frames = {8,2},
time = 240,
loopCount = 1,
loopDirection = "forward"
},
{
name = "die",
frames = {3,10,4,9},
time = 200,
loopCount = 0,
loopDirection = "forward"
},
{
name = "duckLeft",
frames = {5},
loopCount = 1,
loopDirection = "forward"
},
{
name = "duckRight",
frames = {6},
loopCount = 1,
loopDirection = "forward"
},
{
name = "fireDuckLeft",
frames = {11,5},
time = 1500,
loopCount = 1,
loopDirection = "forward"
},
{
name = "fireDuckRight",
frames = {12,6},
time = 1500,
loopCount = 1,
loopDirection = "forward"
}
}
--sprite end
local enemy = {}
local sceneGroup = nil
function enemy:setSceneGroup(scene)
sceneGroup = scene
end
function enemy:new()
local shootingDelay = 3000
local reloading = false
local enemy = display.newSprite( sheet_enemy, sequences_enemy )
enemy.myName = "enemy"
-- add physics to the crate
physics.addBody( enemy, "dynamic", { friction=0.3, bounce=0} )
enemy.isFixedRotation = true
enemy.isDucking = false
enemy.isFiring = false
enemy.isMoving = false
function enemy:shoot()
if not reloading then
reloading = true
projectile = display.newRect(enemy.x, 0, 10, 3 )
projectile.myName = "enemyBullet"
physics.addBody(projectile, 'dynamic', { friction=0.3, bounce=0, isSensor=true})
projectile.gravityScale = 0
projectile.isBullet = true
projectile.rotation = 0
projectile:setFillColor(1,0,0)
if string.find(enemy.sequence, "Duck") then
projectile.y = enemy.y-10
else
projectile.y = enemy.y
end
if string.find(enemy.sequence, "goingRight") then
projectile.anchorX = 10
projectile.anchorY = 2
enemy:setSequence("fireGoingRight")
projectile:setLinearVelocity( 200, 0 )
end
if string.find(enemy.sequence, "goingLeft") then
projectile.anchorX = 0
projectile.anchorY = 2
enemy:setSequence("fireGoingLeft")
projectile:setLinearVelocity( -200, 0 )
end
if string.find(enemy.sequence, "stayingRight") then
projectile.anchorX = 10
projectile.anchorY = 2
enemy:setSequence("fireGoingRight")
projectile:setLinearVelocity( 200, 0 )
end
if string.find(enemy.sequence, "stayingLeft") then
projectile.anchorX = 0
projectile.anchorY = 0
enemy:setSequence("fireGoingLeft")
projectile:setLinearVelocity( -200, 0 )
end
if string.find(enemy.sequence, "duckRight") then
projectile.anchorX = 10
projectile.anchorY = 2
enemy:setSequence("fireDuckRight")
projectile:setLinearVelocity( 200, 0 )
end
if string.find(enemy.sequence, "duckLeft") then
projectile.anchorX = 0
projectile.anchorY = 2
enemy:setSequence("fireDuckLeft")
projectile:setLinearVelocity( -200, 0 )
end
if string.find(enemy.sequence, "jumpRight") then
projectile.anchorX = 0
projectile.anchorY = 2
enemy:setSequence("fireJumpRight")
projectile:setLinearVelocity( 200, 0 )
end
if string.find(enemy.sequence, "jumpLeft") then
projectile.anchorX = 10
projectile.anchorY = 2
enemy:setSequence("fireJumpLeft")
projectile:setLinearVelocity( -200, 0 )
end
sceneGroup:insert(projectile)
--timer.performWithDelay(400, function() if string.find(enemy.sequence, "Right") then enemy:setSequence("goingRight") else enemy:setSequence("goingLeft") end end, 1)
timer.performWithDelay(shootingDelay, function() reloading = false end, 1)
end
end
function huntPlayer()
if enemy.x ~= nil and enemy.sequence ~= "die" then
--pokud nejsou na stejnem patre
if not (player.y-player.height/2 < enemy.y and player.y+player.height/2 > enemy.y) then
if player.x > enemy.x then
enemy.x = enemy.x + 1
if enemy.sequence ~= "goingRight" then
enemy:setSequence("goingRight")
end
end
if player.x < enemy.x then
if enemy.sequence ~= "goingLeft" then
enemy:setSequence("goingLeft")
end
enemy.x = enemy.x - 1
end
end
if (player.y-player.height/2 < enemy.y and player.y+player.height/2 > enemy.y) then
if player.x > enemy.x then
if enemy.sequence ~= "stayingRight" then
enemy:setSequence("stayingRight")
end
end
if player.x < enemy.x then
if enemy.sequence ~= "stayingLeft" then
enemy:setSequence("stayingLeft")
end
end
end
playerYtop.text = math.floor(player.y-player.height/2)
enemyY.text = math.floor(enemy.y)
playerYbottom.text = math.floor(player.y+player.height/2)
if player.y-player.height/2 < enemy.y and player.y+player.height/2 > enemy.y then
enemy:shoot()
end
enemy:play()
--print(enemy.sequence)
end
end
Runtime:addEventListener("enterFrame", huntPlayer)
return enemy
end
return enemy | gpl-3.0 |
thkhxm/TGame | LuaEncoder/luajit/jit/bcsave.lua | 87 | 18141 | ----------------------------------------------------------------------------
-- LuaJIT module to save/list bytecode.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module saves or lists the bytecode for an input file.
-- It's run by the -b command line option.
--
------------------------------------------------------------------------------
local jit = require("jit")
assert(jit.version_num == 20004, "LuaJIT core/library version mismatch")
local bit = require("bit")
-- Symbol name prefix for LuaJIT bytecode.
local LJBC_PREFIX = "luaJIT_BC_"
------------------------------------------------------------------------------
local function usage()
io.stderr:write[[
Save LuaJIT bytecode: luajit -b[options] input output
-l Only list bytecode.
-s Strip debug info (default).
-g Keep debug info.
-n name Set module name (default: auto-detect from input name).
-t type Set output file type (default: auto-detect from output name).
-a arch Override architecture for object files (default: native).
-o os Override OS for object files (default: native).
-e chunk Use chunk string as input.
-- Stop handling options.
- Use stdin as input and/or stdout as output.
File types: c h obj o raw (default)
]]
os.exit(1)
end
local function check(ok, ...)
if ok then return ok, ... end
io.stderr:write("luajit: ", ...)
io.stderr:write("\n")
os.exit(1)
end
local function readfile(input)
if type(input) == "function" then return input end
if input == "-" then input = nil end
return check(loadfile(input))
end
local function savefile(name, mode)
if name == "-" then return io.stdout end
return check(io.open(name, mode))
end
------------------------------------------------------------------------------
local map_type = {
raw = "raw", c = "c", h = "h", o = "obj", obj = "obj",
}
local map_arch = {
x86 = true, x64 = true, arm = true, ppc = true, ppcspe = true,
mips = true, mipsel = true,
}
local map_os = {
linux = true, windows = true, osx = true, freebsd = true, netbsd = true,
openbsd = true, dragonfly = true, solaris = true,
}
local function checkarg(str, map, err)
str = string.lower(str)
local s = check(map[str], "unknown ", err)
return s == true and str or s
end
local function detecttype(str)
local ext = string.match(string.lower(str), "%.(%a+)$")
return map_type[ext] or "raw"
end
local function checkmodname(str)
check(string.match(str, "^[%w_.%-]+$"), "bad module name")
return string.gsub(str, "[%.%-]", "_")
end
local function detectmodname(str)
if type(str) == "string" then
local tail = string.match(str, "[^/\\]+$")
if tail then str = tail end
local head = string.match(str, "^(.*)%.[^.]*$")
if head then str = head end
str = string.match(str, "^[%w_.%-]+")
else
str = nil
end
check(str, "cannot derive module name, use -n name")
return string.gsub(str, "[%.%-]", "_")
end
------------------------------------------------------------------------------
local function bcsave_tail(fp, output, s)
local ok, err = fp:write(s)
if ok and output ~= "-" then ok, err = fp:close() end
check(ok, "cannot write ", output, ": ", err)
end
local function bcsave_raw(output, s)
local fp = savefile(output, "wb")
bcsave_tail(fp, output, s)
end
local function bcsave_c(ctx, output, s)
local fp = savefile(output, "w")
if ctx.type == "c" then
fp:write(string.format([[
#ifdef _cplusplus
extern "C"
#endif
#ifdef _WIN32
__declspec(dllexport)
#endif
const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname))
else
fp:write(string.format([[
#define %s%s_SIZE %d
static const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname))
end
local t, n, m = {}, 0, 0
for i=1,#s do
local b = tostring(string.byte(s, i))
m = m + #b + 1
if m > 78 then
fp:write(table.concat(t, ",", 1, n), ",\n")
n, m = 0, #b + 1
end
n = n + 1
t[n] = b
end
bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n")
end
local function bcsave_elfobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint32_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF32header;
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint64_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF64header;
typedef struct {
uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize;
} ELF32sectheader;
typedef struct {
uint32_t name, type;
uint64_t flags, addr, ofs, size;
uint32_t link, info;
uint64_t align, entsize;
} ELF64sectheader;
typedef struct {
uint32_t name, value, size;
uint8_t info, other;
uint16_t sectidx;
} ELF32symbol;
typedef struct {
uint32_t name;
uint8_t info, other;
uint16_t sectidx;
uint64_t value, size;
} ELF64symbol;
typedef struct {
ELF32header hdr;
ELF32sectheader sect[6];
ELF32symbol sym[2];
uint8_t space[4096];
} ELF32obj;
typedef struct {
ELF64header hdr;
ELF64sectheader sect[6];
ELF64symbol sym[2];
uint8_t space[4096];
} ELF64obj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64, isbe = false, false
if ctx.arch == "x64" then
is64 = true
elseif ctx.arch == "ppc" or ctx.arch == "ppcspe" or ctx.arch == "mips" then
isbe = true
end
-- Handle different host/target endianess.
local function f32(x) return x end
local f16, fofs = f32, f32
if ffi.abi("be") ~= isbe then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
if is64 then
local two32 = ffi.cast("int64_t", 2^32)
function fofs(x) return bit.bswap(x)*two32 end
else
fofs = f32
end
end
-- Create ELF object and fill in header.
local o = ffi.new(is64 and "ELF64obj" or "ELF32obj")
local hdr = o.hdr
if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi.
local bf = assert(io.open("/bin/ls", "rb"))
local bs = bf:read(9)
bf:close()
ffi.copy(o, bs, 9)
check(hdr.emagic[0] == 127, "no support for writing native object files")
else
hdr.emagic = "\127ELF"
hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0
end
hdr.eclass = is64 and 2 or 1
hdr.eendian = isbe and 2 or 1
hdr.eversion = 1
hdr.type = f16(1)
hdr.machine = f16(({ x86=3, x64=62, arm=40, ppc=20, ppcspe=20, mips=8, mipsel=8 })[ctx.arch])
if ctx.arch == "mips" or ctx.arch == "mipsel" then
hdr.flags = 0x50001006
end
hdr.version = f32(1)
hdr.shofs = fofs(ffi.offsetof(o, "sect"))
hdr.ehsize = f16(ffi.sizeof(hdr))
hdr.shentsize = f16(ffi.sizeof(o.sect[0]))
hdr.shnum = f16(6)
hdr.shstridx = f16(2)
-- Fill in sections and symbols.
local sofs, ofs = ffi.offsetof(o, "space"), 1
for i,name in ipairs{
".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack",
} do
local sect = o.sect[i]
sect.align = fofs(1)
sect.name = f32(ofs)
ffi.copy(o.space+ofs, name)
ofs = ofs + #name+1
end
o.sect[1].type = f32(2) -- .symtab
o.sect[1].link = f32(3)
o.sect[1].info = f32(1)
o.sect[1].align = fofs(8)
o.sect[1].ofs = fofs(ffi.offsetof(o, "sym"))
o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0]))
o.sect[1].size = fofs(ffi.sizeof(o.sym))
o.sym[1].name = f32(1)
o.sym[1].sectidx = f16(4)
o.sym[1].size = fofs(#s)
o.sym[1].info = 17
o.sect[2].type = f32(3) -- .shstrtab
o.sect[2].ofs = fofs(sofs)
o.sect[2].size = fofs(ofs)
o.sect[3].type = f32(3) -- .strtab
o.sect[3].ofs = fofs(sofs + ofs)
o.sect[3].size = fofs(#symname+1)
ffi.copy(o.space+ofs+1, symname)
ofs = ofs + #symname + 2
o.sect[4].type = f32(1) -- .rodata
o.sect[4].flags = fofs(2)
o.sect[4].ofs = fofs(sofs + ofs)
o.sect[4].size = fofs(#s)
o.sect[5].type = f32(1) -- .note.GNU-stack
o.sect[5].ofs = fofs(sofs + ofs + #s)
-- Write ELF object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_peobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint16_t arch, nsects;
uint32_t time, symtabofs, nsyms;
uint16_t opthdrsz, flags;
} PEheader;
typedef struct {
char name[8];
uint32_t vsize, vaddr, size, ofs, relocofs, lineofs;
uint16_t nreloc, nline;
uint32_t flags;
} PEsection;
typedef struct __attribute((packed)) {
union {
char name[8];
uint32_t nameref[2];
};
uint32_t value;
int16_t sect;
uint16_t type;
uint8_t scl, naux;
} PEsym;
typedef struct __attribute((packed)) {
uint32_t size;
uint16_t nreloc, nline;
uint32_t cksum;
uint16_t assoc;
uint8_t comdatsel, unused[3];
} PEsymaux;
typedef struct {
PEheader hdr;
PEsection sect[2];
// Must be an even number of symbol structs.
PEsym sym0;
PEsymaux sym0aux;
PEsym sym1;
PEsymaux sym1aux;
PEsym sym2;
PEsym sym3;
uint32_t strtabsize;
uint8_t space[4096];
} PEobj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64 = false
if ctx.arch == "x86" then
symname = "_"..symname
elseif ctx.arch == "x64" then
is64 = true
end
local symexport = " /EXPORT:"..symname..",DATA "
-- The file format is always little-endian. Swap if the host is big-endian.
local function f32(x) return x end
local f16 = f32
if ffi.abi("be") then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
end
-- Create PE object and fill in header.
local o = ffi.new("PEobj")
local hdr = o.hdr
hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch])
hdr.nsects = f16(2)
hdr.symtabofs = f32(ffi.offsetof(o, "sym0"))
hdr.nsyms = f32(6)
-- Fill in sections and symbols.
o.sect[0].name = ".drectve"
o.sect[0].size = f32(#symexport)
o.sect[0].flags = f32(0x00100a00)
o.sym0.sect = f16(1)
o.sym0.scl = 3
o.sym0.name = ".drectve"
o.sym0.naux = 1
o.sym0aux.size = f32(#symexport)
o.sect[1].name = ".rdata"
o.sect[1].size = f32(#s)
o.sect[1].flags = f32(0x40300040)
o.sym1.sect = f16(2)
o.sym1.scl = 3
o.sym1.name = ".rdata"
o.sym1.naux = 1
o.sym1aux.size = f32(#s)
o.sym2.sect = f16(2)
o.sym2.scl = 2
o.sym2.nameref[1] = f32(4)
o.sym3.sect = f16(-1)
o.sym3.scl = 2
o.sym3.value = f32(1)
o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant.
ffi.copy(o.space, symname)
local ofs = #symname + 1
o.strtabsize = f32(ofs + 4)
o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs)
ffi.copy(o.space + ofs, symexport)
ofs = ofs + #symexport
o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs)
-- Write PE object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_machobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct
{
uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags;
} mach_header;
typedef struct
{
mach_header; uint32_t reserved;
} mach_header_64;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint32_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint64_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command_64;
typedef struct {
char sectname[16], segname[16];
uint32_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2;
} mach_section;
typedef struct {
char sectname[16], segname[16];
uint64_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2, reserved3;
} mach_section_64;
typedef struct {
uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize;
} mach_symtab_command;
typedef struct {
int32_t strx;
uint8_t type, sect;
int16_t desc;
uint32_t value;
} mach_nlist;
typedef struct {
uint32_t strx;
uint8_t type, sect;
uint16_t desc;
uint64_t value;
} mach_nlist_64;
typedef struct
{
uint32_t magic, nfat_arch;
} mach_fat_header;
typedef struct
{
uint32_t cputype, cpusubtype, offset, size, align;
} mach_fat_arch;
typedef struct {
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[1];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_obj;
typedef struct {
struct {
mach_header_64 hdr;
mach_segment_command_64 seg;
mach_section_64 sec;
mach_symtab_command sym;
} arch[1];
mach_nlist_64 sym_entry;
uint8_t space[4096];
} mach_obj_64;
typedef struct {
mach_fat_header fat;
mach_fat_arch fat_arch[4];
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[4];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_fat_obj;
]]
local symname = '_'..LJBC_PREFIX..ctx.modname
local isfat, is64, align, mobj = false, false, 4, "mach_obj"
if ctx.arch == "x64" then
is64, align, mobj = true, 8, "mach_obj_64"
elseif ctx.arch == "arm" then
isfat, mobj = true, "mach_fat_obj"
else
check(ctx.arch == "x86", "unsupported architecture for OSX")
end
local function aligned(v, a) return bit.band(v+a-1, -a) end
local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE.
-- Create Mach-O object and fill in header.
local o = ffi.new(mobj)
local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align)
local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12,12,12} })[ctx.arch]
local cpusubtype = ({ x86={3}, x64={3}, arm={3,6,9,11} })[ctx.arch]
if isfat then
o.fat.magic = be32(0xcafebabe)
o.fat.nfat_arch = be32(#cpusubtype)
end
-- Fill in sections and symbols.
for i=0,#cpusubtype-1 do
local ofs = 0
if isfat then
local a = o.fat_arch[i]
a.cputype = be32(cputype[i+1])
a.cpusubtype = be32(cpusubtype[i+1])
-- Subsequent slices overlap each other to share data.
ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0])
a.offset = be32(ofs)
a.size = be32(mach_size-ofs+#s)
end
local a = o.arch[i]
a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface
a.hdr.cputype = cputype[i+1]
a.hdr.cpusubtype = cpusubtype[i+1]
a.hdr.filetype = 1
a.hdr.ncmds = 2
a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym)
a.seg.cmd = is64 and 0x19 or 0x1
a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)
a.seg.vmsize = #s
a.seg.fileoff = mach_size-ofs
a.seg.filesize = #s
a.seg.maxprot = 1
a.seg.initprot = 1
a.seg.nsects = 1
ffi.copy(a.sec.sectname, "__data")
ffi.copy(a.sec.segname, "__DATA")
a.sec.size = #s
a.sec.offset = mach_size-ofs
a.sym.cmd = 2
a.sym.cmdsize = ffi.sizeof(a.sym)
a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs
a.sym.nsyms = 1
a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs
a.sym.strsize = aligned(#symname+2, align)
end
o.sym_entry.type = 0xf
o.sym_entry.sect = 1
o.sym_entry.strx = 1
ffi.copy(o.space+1, symname)
-- Write Macho-O object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, mach_size))
bcsave_tail(fp, output, s)
end
local function bcsave_obj(ctx, output, s)
local ok, ffi = pcall(require, "ffi")
check(ok, "FFI library required to write this file type")
if ctx.os == "windows" then
return bcsave_peobj(ctx, output, s, ffi)
elseif ctx.os == "osx" then
return bcsave_machobj(ctx, output, s, ffi)
else
return bcsave_elfobj(ctx, output, s, ffi)
end
end
------------------------------------------------------------------------------
local function bclist(input, output)
local f = readfile(input)
require("jit.bc").dump(f, savefile(output, "w"), true)
end
local function bcsave(ctx, input, output)
local f = readfile(input)
local s = string.dump(f, ctx.strip)
local t = ctx.type
if not t then
t = detecttype(output)
ctx.type = t
end
if t == "raw" then
bcsave_raw(output, s)
else
if not ctx.modname then ctx.modname = detectmodname(input) end
if t == "obj" then
bcsave_obj(ctx, output, s)
else
bcsave_c(ctx, output, s)
end
end
end
local function docmd(...)
local arg = {...}
local n = 1
local list = false
local ctx = {
strip = true, arch = jit.arch, os = string.lower(jit.os),
type = false, modname = false,
}
while n <= #arg do
local a = arg[n]
if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then
table.remove(arg, n)
if a == "--" then break end
for m=2,#a do
local opt = string.sub(a, m, m)
if opt == "l" then
list = true
elseif opt == "s" then
ctx.strip = true
elseif opt == "g" then
ctx.strip = false
else
if arg[n] == nil or m ~= #a then usage() end
if opt == "e" then
if n ~= 1 then usage() end
arg[1] = check(loadstring(arg[1]))
elseif opt == "n" then
ctx.modname = checkmodname(table.remove(arg, n))
elseif opt == "t" then
ctx.type = checkarg(table.remove(arg, n), map_type, "file type")
elseif opt == "a" then
ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture")
elseif opt == "o" then
ctx.os = checkarg(table.remove(arg, n), map_os, "OS name")
else
usage()
end
end
end
else
n = n + 1
end
end
if list then
if #arg == 0 or #arg > 2 then usage() end
bclist(arg[1], arg[2] or "-")
else
if #arg ~= 2 then usage() end
bcsave(ctx, arg[1], arg[2])
end
end
------------------------------------------------------------------------------
-- Public module functions.
module(...)
start = docmd -- Process -b command line option.
| apache-2.0 |
Racinettee/reef | source/LuaJIT-2.0.4/src/jit/bcsave.lua | 87 | 18141 | ----------------------------------------------------------------------------
-- LuaJIT module to save/list bytecode.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module saves or lists the bytecode for an input file.
-- It's run by the -b command line option.
--
------------------------------------------------------------------------------
local jit = require("jit")
assert(jit.version_num == 20004, "LuaJIT core/library version mismatch")
local bit = require("bit")
-- Symbol name prefix for LuaJIT bytecode.
local LJBC_PREFIX = "luaJIT_BC_"
------------------------------------------------------------------------------
local function usage()
io.stderr:write[[
Save LuaJIT bytecode: luajit -b[options] input output
-l Only list bytecode.
-s Strip debug info (default).
-g Keep debug info.
-n name Set module name (default: auto-detect from input name).
-t type Set output file type (default: auto-detect from output name).
-a arch Override architecture for object files (default: native).
-o os Override OS for object files (default: native).
-e chunk Use chunk string as input.
-- Stop handling options.
- Use stdin as input and/or stdout as output.
File types: c h obj o raw (default)
]]
os.exit(1)
end
local function check(ok, ...)
if ok then return ok, ... end
io.stderr:write("luajit: ", ...)
io.stderr:write("\n")
os.exit(1)
end
local function readfile(input)
if type(input) == "function" then return input end
if input == "-" then input = nil end
return check(loadfile(input))
end
local function savefile(name, mode)
if name == "-" then return io.stdout end
return check(io.open(name, mode))
end
------------------------------------------------------------------------------
local map_type = {
raw = "raw", c = "c", h = "h", o = "obj", obj = "obj",
}
local map_arch = {
x86 = true, x64 = true, arm = true, ppc = true, ppcspe = true,
mips = true, mipsel = true,
}
local map_os = {
linux = true, windows = true, osx = true, freebsd = true, netbsd = true,
openbsd = true, dragonfly = true, solaris = true,
}
local function checkarg(str, map, err)
str = string.lower(str)
local s = check(map[str], "unknown ", err)
return s == true and str or s
end
local function detecttype(str)
local ext = string.match(string.lower(str), "%.(%a+)$")
return map_type[ext] or "raw"
end
local function checkmodname(str)
check(string.match(str, "^[%w_.%-]+$"), "bad module name")
return string.gsub(str, "[%.%-]", "_")
end
local function detectmodname(str)
if type(str) == "string" then
local tail = string.match(str, "[^/\\]+$")
if tail then str = tail end
local head = string.match(str, "^(.*)%.[^.]*$")
if head then str = head end
str = string.match(str, "^[%w_.%-]+")
else
str = nil
end
check(str, "cannot derive module name, use -n name")
return string.gsub(str, "[%.%-]", "_")
end
------------------------------------------------------------------------------
local function bcsave_tail(fp, output, s)
local ok, err = fp:write(s)
if ok and output ~= "-" then ok, err = fp:close() end
check(ok, "cannot write ", output, ": ", err)
end
local function bcsave_raw(output, s)
local fp = savefile(output, "wb")
bcsave_tail(fp, output, s)
end
local function bcsave_c(ctx, output, s)
local fp = savefile(output, "w")
if ctx.type == "c" then
fp:write(string.format([[
#ifdef _cplusplus
extern "C"
#endif
#ifdef _WIN32
__declspec(dllexport)
#endif
const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname))
else
fp:write(string.format([[
#define %s%s_SIZE %d
static const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname))
end
local t, n, m = {}, 0, 0
for i=1,#s do
local b = tostring(string.byte(s, i))
m = m + #b + 1
if m > 78 then
fp:write(table.concat(t, ",", 1, n), ",\n")
n, m = 0, #b + 1
end
n = n + 1
t[n] = b
end
bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n")
end
local function bcsave_elfobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint32_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF32header;
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint64_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF64header;
typedef struct {
uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize;
} ELF32sectheader;
typedef struct {
uint32_t name, type;
uint64_t flags, addr, ofs, size;
uint32_t link, info;
uint64_t align, entsize;
} ELF64sectheader;
typedef struct {
uint32_t name, value, size;
uint8_t info, other;
uint16_t sectidx;
} ELF32symbol;
typedef struct {
uint32_t name;
uint8_t info, other;
uint16_t sectidx;
uint64_t value, size;
} ELF64symbol;
typedef struct {
ELF32header hdr;
ELF32sectheader sect[6];
ELF32symbol sym[2];
uint8_t space[4096];
} ELF32obj;
typedef struct {
ELF64header hdr;
ELF64sectheader sect[6];
ELF64symbol sym[2];
uint8_t space[4096];
} ELF64obj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64, isbe = false, false
if ctx.arch == "x64" then
is64 = true
elseif ctx.arch == "ppc" or ctx.arch == "ppcspe" or ctx.arch == "mips" then
isbe = true
end
-- Handle different host/target endianess.
local function f32(x) return x end
local f16, fofs = f32, f32
if ffi.abi("be") ~= isbe then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
if is64 then
local two32 = ffi.cast("int64_t", 2^32)
function fofs(x) return bit.bswap(x)*two32 end
else
fofs = f32
end
end
-- Create ELF object and fill in header.
local o = ffi.new(is64 and "ELF64obj" or "ELF32obj")
local hdr = o.hdr
if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi.
local bf = assert(io.open("/bin/ls", "rb"))
local bs = bf:read(9)
bf:close()
ffi.copy(o, bs, 9)
check(hdr.emagic[0] == 127, "no support for writing native object files")
else
hdr.emagic = "\127ELF"
hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0
end
hdr.eclass = is64 and 2 or 1
hdr.eendian = isbe and 2 or 1
hdr.eversion = 1
hdr.type = f16(1)
hdr.machine = f16(({ x86=3, x64=62, arm=40, ppc=20, ppcspe=20, mips=8, mipsel=8 })[ctx.arch])
if ctx.arch == "mips" or ctx.arch == "mipsel" then
hdr.flags = 0x50001006
end
hdr.version = f32(1)
hdr.shofs = fofs(ffi.offsetof(o, "sect"))
hdr.ehsize = f16(ffi.sizeof(hdr))
hdr.shentsize = f16(ffi.sizeof(o.sect[0]))
hdr.shnum = f16(6)
hdr.shstridx = f16(2)
-- Fill in sections and symbols.
local sofs, ofs = ffi.offsetof(o, "space"), 1
for i,name in ipairs{
".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack",
} do
local sect = o.sect[i]
sect.align = fofs(1)
sect.name = f32(ofs)
ffi.copy(o.space+ofs, name)
ofs = ofs + #name+1
end
o.sect[1].type = f32(2) -- .symtab
o.sect[1].link = f32(3)
o.sect[1].info = f32(1)
o.sect[1].align = fofs(8)
o.sect[1].ofs = fofs(ffi.offsetof(o, "sym"))
o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0]))
o.sect[1].size = fofs(ffi.sizeof(o.sym))
o.sym[1].name = f32(1)
o.sym[1].sectidx = f16(4)
o.sym[1].size = fofs(#s)
o.sym[1].info = 17
o.sect[2].type = f32(3) -- .shstrtab
o.sect[2].ofs = fofs(sofs)
o.sect[2].size = fofs(ofs)
o.sect[3].type = f32(3) -- .strtab
o.sect[3].ofs = fofs(sofs + ofs)
o.sect[3].size = fofs(#symname+1)
ffi.copy(o.space+ofs+1, symname)
ofs = ofs + #symname + 2
o.sect[4].type = f32(1) -- .rodata
o.sect[4].flags = fofs(2)
o.sect[4].ofs = fofs(sofs + ofs)
o.sect[4].size = fofs(#s)
o.sect[5].type = f32(1) -- .note.GNU-stack
o.sect[5].ofs = fofs(sofs + ofs + #s)
-- Write ELF object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_peobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint16_t arch, nsects;
uint32_t time, symtabofs, nsyms;
uint16_t opthdrsz, flags;
} PEheader;
typedef struct {
char name[8];
uint32_t vsize, vaddr, size, ofs, relocofs, lineofs;
uint16_t nreloc, nline;
uint32_t flags;
} PEsection;
typedef struct __attribute((packed)) {
union {
char name[8];
uint32_t nameref[2];
};
uint32_t value;
int16_t sect;
uint16_t type;
uint8_t scl, naux;
} PEsym;
typedef struct __attribute((packed)) {
uint32_t size;
uint16_t nreloc, nline;
uint32_t cksum;
uint16_t assoc;
uint8_t comdatsel, unused[3];
} PEsymaux;
typedef struct {
PEheader hdr;
PEsection sect[2];
// Must be an even number of symbol structs.
PEsym sym0;
PEsymaux sym0aux;
PEsym sym1;
PEsymaux sym1aux;
PEsym sym2;
PEsym sym3;
uint32_t strtabsize;
uint8_t space[4096];
} PEobj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64 = false
if ctx.arch == "x86" then
symname = "_"..symname
elseif ctx.arch == "x64" then
is64 = true
end
local symexport = " /EXPORT:"..symname..",DATA "
-- The file format is always little-endian. Swap if the host is big-endian.
local function f32(x) return x end
local f16 = f32
if ffi.abi("be") then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
end
-- Create PE object and fill in header.
local o = ffi.new("PEobj")
local hdr = o.hdr
hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch])
hdr.nsects = f16(2)
hdr.symtabofs = f32(ffi.offsetof(o, "sym0"))
hdr.nsyms = f32(6)
-- Fill in sections and symbols.
o.sect[0].name = ".drectve"
o.sect[0].size = f32(#symexport)
o.sect[0].flags = f32(0x00100a00)
o.sym0.sect = f16(1)
o.sym0.scl = 3
o.sym0.name = ".drectve"
o.sym0.naux = 1
o.sym0aux.size = f32(#symexport)
o.sect[1].name = ".rdata"
o.sect[1].size = f32(#s)
o.sect[1].flags = f32(0x40300040)
o.sym1.sect = f16(2)
o.sym1.scl = 3
o.sym1.name = ".rdata"
o.sym1.naux = 1
o.sym1aux.size = f32(#s)
o.sym2.sect = f16(2)
o.sym2.scl = 2
o.sym2.nameref[1] = f32(4)
o.sym3.sect = f16(-1)
o.sym3.scl = 2
o.sym3.value = f32(1)
o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant.
ffi.copy(o.space, symname)
local ofs = #symname + 1
o.strtabsize = f32(ofs + 4)
o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs)
ffi.copy(o.space + ofs, symexport)
ofs = ofs + #symexport
o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs)
-- Write PE object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_machobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct
{
uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags;
} mach_header;
typedef struct
{
mach_header; uint32_t reserved;
} mach_header_64;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint32_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint64_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command_64;
typedef struct {
char sectname[16], segname[16];
uint32_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2;
} mach_section;
typedef struct {
char sectname[16], segname[16];
uint64_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2, reserved3;
} mach_section_64;
typedef struct {
uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize;
} mach_symtab_command;
typedef struct {
int32_t strx;
uint8_t type, sect;
int16_t desc;
uint32_t value;
} mach_nlist;
typedef struct {
uint32_t strx;
uint8_t type, sect;
uint16_t desc;
uint64_t value;
} mach_nlist_64;
typedef struct
{
uint32_t magic, nfat_arch;
} mach_fat_header;
typedef struct
{
uint32_t cputype, cpusubtype, offset, size, align;
} mach_fat_arch;
typedef struct {
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[1];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_obj;
typedef struct {
struct {
mach_header_64 hdr;
mach_segment_command_64 seg;
mach_section_64 sec;
mach_symtab_command sym;
} arch[1];
mach_nlist_64 sym_entry;
uint8_t space[4096];
} mach_obj_64;
typedef struct {
mach_fat_header fat;
mach_fat_arch fat_arch[4];
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[4];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_fat_obj;
]]
local symname = '_'..LJBC_PREFIX..ctx.modname
local isfat, is64, align, mobj = false, false, 4, "mach_obj"
if ctx.arch == "x64" then
is64, align, mobj = true, 8, "mach_obj_64"
elseif ctx.arch == "arm" then
isfat, mobj = true, "mach_fat_obj"
else
check(ctx.arch == "x86", "unsupported architecture for OSX")
end
local function aligned(v, a) return bit.band(v+a-1, -a) end
local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE.
-- Create Mach-O object and fill in header.
local o = ffi.new(mobj)
local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align)
local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12,12,12} })[ctx.arch]
local cpusubtype = ({ x86={3}, x64={3}, arm={3,6,9,11} })[ctx.arch]
if isfat then
o.fat.magic = be32(0xcafebabe)
o.fat.nfat_arch = be32(#cpusubtype)
end
-- Fill in sections and symbols.
for i=0,#cpusubtype-1 do
local ofs = 0
if isfat then
local a = o.fat_arch[i]
a.cputype = be32(cputype[i+1])
a.cpusubtype = be32(cpusubtype[i+1])
-- Subsequent slices overlap each other to share data.
ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0])
a.offset = be32(ofs)
a.size = be32(mach_size-ofs+#s)
end
local a = o.arch[i]
a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface
a.hdr.cputype = cputype[i+1]
a.hdr.cpusubtype = cpusubtype[i+1]
a.hdr.filetype = 1
a.hdr.ncmds = 2
a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym)
a.seg.cmd = is64 and 0x19 or 0x1
a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)
a.seg.vmsize = #s
a.seg.fileoff = mach_size-ofs
a.seg.filesize = #s
a.seg.maxprot = 1
a.seg.initprot = 1
a.seg.nsects = 1
ffi.copy(a.sec.sectname, "__data")
ffi.copy(a.sec.segname, "__DATA")
a.sec.size = #s
a.sec.offset = mach_size-ofs
a.sym.cmd = 2
a.sym.cmdsize = ffi.sizeof(a.sym)
a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs
a.sym.nsyms = 1
a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs
a.sym.strsize = aligned(#symname+2, align)
end
o.sym_entry.type = 0xf
o.sym_entry.sect = 1
o.sym_entry.strx = 1
ffi.copy(o.space+1, symname)
-- Write Macho-O object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, mach_size))
bcsave_tail(fp, output, s)
end
local function bcsave_obj(ctx, output, s)
local ok, ffi = pcall(require, "ffi")
check(ok, "FFI library required to write this file type")
if ctx.os == "windows" then
return bcsave_peobj(ctx, output, s, ffi)
elseif ctx.os == "osx" then
return bcsave_machobj(ctx, output, s, ffi)
else
return bcsave_elfobj(ctx, output, s, ffi)
end
end
------------------------------------------------------------------------------
local function bclist(input, output)
local f = readfile(input)
require("jit.bc").dump(f, savefile(output, "w"), true)
end
local function bcsave(ctx, input, output)
local f = readfile(input)
local s = string.dump(f, ctx.strip)
local t = ctx.type
if not t then
t = detecttype(output)
ctx.type = t
end
if t == "raw" then
bcsave_raw(output, s)
else
if not ctx.modname then ctx.modname = detectmodname(input) end
if t == "obj" then
bcsave_obj(ctx, output, s)
else
bcsave_c(ctx, output, s)
end
end
end
local function docmd(...)
local arg = {...}
local n = 1
local list = false
local ctx = {
strip = true, arch = jit.arch, os = string.lower(jit.os),
type = false, modname = false,
}
while n <= #arg do
local a = arg[n]
if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then
table.remove(arg, n)
if a == "--" then break end
for m=2,#a do
local opt = string.sub(a, m, m)
if opt == "l" then
list = true
elseif opt == "s" then
ctx.strip = true
elseif opt == "g" then
ctx.strip = false
else
if arg[n] == nil or m ~= #a then usage() end
if opt == "e" then
if n ~= 1 then usage() end
arg[1] = check(loadstring(arg[1]))
elseif opt == "n" then
ctx.modname = checkmodname(table.remove(arg, n))
elseif opt == "t" then
ctx.type = checkarg(table.remove(arg, n), map_type, "file type")
elseif opt == "a" then
ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture")
elseif opt == "o" then
ctx.os = checkarg(table.remove(arg, n), map_os, "OS name")
else
usage()
end
end
end
else
n = n + 1
end
end
if list then
if #arg == 0 or #arg > 2 then usage() end
bclist(arg[1], arg[2] or "-")
else
if #arg ~= 2 then usage() end
bcsave(ctx, arg[1], arg[2])
end
end
------------------------------------------------------------------------------
-- Public module functions.
module(...)
start = docmd -- Process -b command line option.
| mit |
TheAnswer/FirstTest | bin/scripts/items/objects/clothing/bodysuits/main.lua | 1 | 3003 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
RunItemLUAFile("objects/clothing/bodysuits/atat.lua");
RunItemLUAFile("objects/clothing/bodysuits/atatQuest.lua");
RunItemLUAFile("objects/clothing/bodysuits/bwing.lua");
RunItemLUAFile("objects/clothing/bodysuits/bwingQuest.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit1.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit6.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit8.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit12.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit13.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit14.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit15.lua");
RunItemLUAFile("objects/clothing/bodysuits/bodysuit16.lua");
RunItemLUAFile("objects/clothing/bodysuits/sarlacc.lua");
RunItemLUAFile("objects/clothing/bodysuits/tieFighter.lua");
RunItemLUAFile("objects/clothing/bodysuits/tieFighterQuest.lua"); | lgpl-3.0 |
nullifye/tg-bot-pi | tg_bot/plugins/webshot.lua | 1 | 1461 | return function(msg)
cmd = "pi:webshot"
if args[1]==cmd then
if #args == 2 then
if not http_code(args[2], "200 301 302") then
send_msg (target, "("..cmd..") '"..args[2].."' is not available", ok_cb, false)
return true
end
send_msg (target, "("..cmd..") processing... may take a moment", ok_cb, false)
curr_time = os.time()
try = os.execute('curl -s https://screenshotmachine.com/processor.php --connect-timeout '..TIMEOUT..' -d "urlparam='..args[2]..'&size=FULL" -H "Referer: https://screenshotmachine.com/" -H "DNT: 1" -H "Origin: https://screenshotmachine.com" -H "User-Agent: Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.101 Safari/537.36" | sed -n "s/.*href=\'\\([^\']*\\).*/\\1/p" > '..TMP_PATH..'/webshot'..curr_time..'.out')
if try then
imglink = exec('cat '..TMP_PATH..'/webshot'..curr_time..'.out')
imglink = string.gsub(imglink, "\n", "") -- trim newline
getvid = os.execute('curl -s "https://screenshotmachine.com/'..imglink..'" -so '..TMP_PATH..'/webshot'..curr_time..'.png')
send_document (target, TMP_PATH.."/webshot"..curr_time..".png", ok_cb, false)
else
send_text (target, "("..cmd..") server takes too long to respond.\ntry again", ok_cb, false)
end
else
send_msg (target, "📝 "..cmd.." <URL>", ok_cb, false)
end
return true
end
end
| apache-2.0 |
badboyam/redstorm | plugins/banhammer.lua | 106 | 11894 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
end
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function kick_ban_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local user_id = member_id
local member = result.username
local chat_id = extra.chat_id
local from_id = extra.from_id
local get_cmd = extra.get_cmd
local receiver = "chat#id"..chat_id
if get_cmd == "kick" then
if member_id == from_id then
return send_large_msg(receiver, "You can't kick yourself")
end
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'User '..user_id..' unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] un-globally banned')
return unbanall_user(member_id, chat_id)
end
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
if matches[1]:lower() == 'kickme' then-- /kickme
local receiver = get_receiver(msg)
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'User '..user_id..' unbanned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't kick mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local user_id = matches[2]
local chat_id = msg.to.id
name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'kick',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] globally banned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'banall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] removed from global ban list'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unbanall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^([Bb]anall) (.*)$",
"^([Bb]anall)$",
"^([Bb]anlist) (.*)$",
"^([Bb]anlist)$",
"^([Gg]banlist)$",
"^([Bb]an) (.*)$",
"^([Kk]ick)$",
"^([Uu]nban) (.*)$",
"^([Uu]nbanall) (.*)$",
"^([Uu]nbanall)$",
"^([Kk]ick) (.*)$",
"^([Kk]ickme)$",
"^([Bb]an)$",
"^([Uu]nban)$",
"^([Ii]d)$",
"^!!tgservice (.+)$"
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
Andrettin/Wyrmsun | scripts/world_earth_tiles_germany.lua | 1 | 2784 | -- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2016-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
DefineWorldMapTile({500, 109}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Düsseldorf"
}
})
DefineWorldMapTile({502, 115}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Kaiserslautern"
}
})
DefineWorldMapTile({503, 117}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Rastatt"
}
})
DefineWorldMapTile({506, 109}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Kassel"
},
FactionCulturalSettlementNames = {
"english", "england", "Cassel"
}
})
DefineWorldMapTile({508, 114}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Würzburg"
}
})
DefineWorldMapTile({509, 107}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Braunschweig"
},
FactionCulturalSettlementNames = {
"english", "england", "Brunswick"
}
})
DefineWorldMapTile({515, 109}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Leipzig"
}
})
DefineWorldMapTile({520, 109}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Bautzen"
}
})
DefineWorldMapTile({521, 108}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Guben"
}
})
DefineWorldMapTile({522, 106}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Küstrin"
}
})
DefineWorldMapTile({526, 110}, {
World = "earth",
CulturalSettlementNames = {
"teuton", "Breslau"
}
})
| gpl-2.0 |
bgould/thrift | test/lua/test_basic_server.lua | 30 | 3451 | -- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
-- http://www.apache.org/licenses/LICENSE-2.0
-- Unless required by applicable law or agreed to in writing,
-- software distributed under the License is distributed on an
-- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-- KIND, either express or implied. See the License for the
-- specific language governing permissions and limitations
-- under the License.
require('ThriftTest_ThriftTest')
require('TSocket')
require('TBufferedTransport')
require('TFramedTransport')
require('THttpTransport')
require('TCompactProtocol')
require('TJsonProtocol')
require('TBinaryProtocol')
require('TServer')
require('liblualongnumber')
--------------------------------------------------------------------------------
-- Handler
TestHandler = ThriftTestIface:new{}
-- Stops the server
function TestHandler:testVoid()
end
function TestHandler:testString(str)
return str
end
function TestHandler:testBool(bool)
return bool
end
function TestHandler:testByte(byte)
return byte
end
function TestHandler:testI32(i32)
return i32
end
function TestHandler:testI64(i64)
return i64
end
function TestHandler:testDouble(d)
return d
end
function TestHandler:testBinary(by)
return by
end
function TestHandler:testStruct(thing)
return thing
end
--------------------------------------------------------------------------------
-- Test
local server
function teardown()
if server then
server:close()
end
end
function parseArgs(rawArgs)
local opt = {
protocol='binary',
transport='buffered',
port='9090',
}
for i, str in pairs(rawArgs) do
if i > 0 then
k, v = string.match(str, '--(%w+)=(%w+)')
assert(opt[k] ~= nil, 'Unknown argument')
opt[k] = v
end
end
return opt
end
function testBasicServer(rawArgs)
local opt = parseArgs(rawArgs)
-- Handler & Processor
local handler = TestHandler:new{}
assert(handler, 'Failed to create handler')
local processor = ThriftTestProcessor:new{
handler = handler
}
assert(processor, 'Failed to create processor')
-- Server Socket
local socket = TServerSocket:new{
port = opt.port
}
assert(socket, 'Failed to create server socket')
-- Transport & Factory
local transports = {
buffered = TBufferedTransportFactory,
framed = TFramedTransportFactory,
http = THttpTransportFactory,
}
assert(transports[opt.transport], 'Failed to create framed transport factory')
local trans_factory = transports[opt.transport]:new{}
local protocols = {
binary = TBinaryProtocolFactory,
compact = TCompactProtocolFactory,
json = TJSONProtocolFactory,
}
local prot_factory = protocols[opt.protocol]:new{}
assert(prot_factory, 'Failed to create binary protocol factory')
-- Simple Server
server = TSimpleServer:new{
processor = processor,
serverTransport = socket,
transportFactory = trans_factory,
protocolFactory = prot_factory
}
assert(server, 'Failed to create server')
-- Serve
server:serve()
server = nil
end
testBasicServer(arg)
teardown()
| apache-2.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/Repeat.lua | 1 | 2113 |
--------------------------------
-- @module Repeat
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- Sets the inner action.<br>
-- param action The inner action.
-- @function [parent=#Repeat] setInnerAction
-- @param self
-- @param #cc.FiniteTimeAction action
-- @return Repeat#Repeat self (return value: cc.Repeat)
--------------------------------
-- Gets the inner action.<br>
-- return The inner action.
-- @function [parent=#Repeat] getInnerAction
-- @param self
-- @return FiniteTimeAction#FiniteTimeAction ret (return value: cc.FiniteTimeAction)
--------------------------------
-- Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30).<br>
-- param action The action needs to repeat.<br>
-- param times The repeat times.<br>
-- return An autoreleased Repeat object.
-- @function [parent=#Repeat] create
-- @param self
-- @param #cc.FiniteTimeAction action
-- @param #unsigned int times
-- @return Repeat#Repeat ret (return value: cc.Repeat)
--------------------------------
--
-- @function [parent=#Repeat] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Repeat#Repeat self (return value: cc.Repeat)
--------------------------------
--
-- @function [parent=#Repeat] reverse
-- @param self
-- @return Repeat#Repeat ret (return value: cc.Repeat)
--------------------------------
--
-- @function [parent=#Repeat] clone
-- @param self
-- @return Repeat#Repeat ret (return value: cc.Repeat)
--------------------------------
--
-- @function [parent=#Repeat] stop
-- @param self
-- @return Repeat#Repeat self (return value: cc.Repeat)
--------------------------------
-- param dt In seconds.
-- @function [parent=#Repeat] update
-- @param self
-- @param #float dt
-- @return Repeat#Repeat self (return value: cc.Repeat)
--------------------------------
--
-- @function [parent=#Repeat] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
return nil
| apache-2.0 |
Xeltor/ovale | libs/AceAddon-3.0/AceAddon-3.0.lua | 66 | 25788 | --- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $
local MAJOR, MINOR = "AceAddon-3.0", 12
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed.
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
-- Lua APIs
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
local fmt, tostring = string.format, tostring
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-- used in the addon metatable
local function addontostring( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization(addon)
for i = 1, #AceAddon.initializequeue do
if AceAddon.initializequeue[i] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
object = object or {}
object.name = name
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
local function IsModuleTrue(self) return true end
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
tinsert(self.orderedModules, module)
return module
end
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization(self) then
return AceAddon:EnableAddon(self)
end
end
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target, skipPMixins)
for k, v in pairs(mixins) do
target[k] = v
end
if not skipPMixins then
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
end
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
safecall(addon.OnEnable, addon)
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
-- enable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:EnableAddon(modules[i])
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
safecall( addon.OnDisable, addon )
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:DisableAddon(modules[i])
end
end
return not self.statuses[addon.name] -- return true if we're disabled
end
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Event Handling
local function onEvent(this, event, arg1)
-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon, true)
end
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end
| mit |
TheAnswer/FirstTest | bin/scripts/items/bluefrog/wookieGarb.lua | 1 | 2495 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
wookieeGarb = {wookieeGloves1, wookieeGloves2, wookieeGloves3, wookieeGloves4, wookieeHat, wookieeHood1, wookieeHood2, wookieeHood3, wookieeLifedayRobe, wookieeLifedayRobeF, wookieeLifedayRobeM, wookieeShirt1, wookieeShirt2, wookieeShirt3, wookieeShirt4, wookieeShoulderpad1, wookieeShoulderpad2, wookieeSkirt1, wookieeSkirt2, wookieeSkirt3, wookieeSkirt4}
addBFItemSet("Wookiee Clothing" , wookieeGarb); | lgpl-3.0 |
martin-damien/babel | locales/nl_NL.lua | 1 | 1547 | LOCALE = {
formats = {
currency = {
symbol = "€",
name = "Euro",
short_name = "EUR",
decimal_symbol = ",",
thousand_separator = ".",
fract_digits = 2,
positive_symbol = "",
negative_symbol = "-",
positive_format = "%c %p%q",
negative_format = "%c %p%q"
},
number = {
decimal_symbol = ",",
thousand_separator = ".",
fract_digits = 2,
positive_symbol = "",
negative_symbol = "-"
},
date_time = {
long_time = "%H:%i:%s",
short_time = "%H:%i",
long_date = "%l %d %F %Y",
short_date = "%d-%m-%Y",
long_date_time = "%l %d %F %Y %H.%i uur", -- The time should not start with a zero: 8.30 uur
short_date_time = "%d-%m-%Y %H:%i:%s"
},
short_month_names = {
"jan", "feb", "mrt", "apr", "mei", "jun", "jul", "aug", "sep",
"okt", "nov", "dec"
},
long_month_names = {
"januari", "februari", "maart", "april", "mei", "juni", "juli",
"augustus", "september", "oktober", "november", "december"
},
short_day_names = {
"ma", "di", "wo", "do", "vr", "za", "zo"
},
long_day_names = {
"maandag", "dinsdag", "woensdag", "donderdag", "vrijdag", "zaterdag",
"zondag"
}
}
}
return LOCALE
| mit |
PAPAGENO-devels/papageno | test/benchmarks/Lua/lua-regression-test/grim/dlg_eva.lua | 1 | 11700 | CheckFirstTime("dlg_eva.lua")
ev1 = Dialog:create()
ev1.focus = ha.eva_obj
ev1.intro = function(arg1, arg2) -- line 7
ev1.node = "first_eva_node"
ha:current_setup(ha_evaws)
stop_script(ha.elevator_door_timer)
stop_script(ha.elevator_open_too_long)
manny:turn_toward_entity(ha.eva_obj.obj_x, ha.eva_obj.obj_y, ha.eva_obj.obj_z)
if reaped_bruno then
if not ev1.talked_bruno then
ev1[3].off = FALSE
end
ev1[8].off = TRUE
ev1[10].off = TRUE
ev1[2].off = TRUE
ev1[12].off = TRUE
ev1[14].off = TRUE
met_eva = TRUE
end
if arg2 == "work_order" then
ev1:execute_line(ev1[2])
else
if not met_eva then
met_eva = TRUE
manny:say_line("/hama001/")
wait_for_message()
eva:say_line("/haev002/")
wait_for_message()
end
if ga.been_there and not met_glottis and not ev1[14].said then
ev1[14].off = FALSE
else
ev1[14].off = TRUE
end
if co.been_there and not ev1.talked_don and not reaped_bruno then
ev1[4].off = FALSE
end
if ga.work_order.owner == manny and not reaped_bruno then
ev1[2].off = FALSE
end
end
end
manny.hand_order = function() -- line 66
manny:walkto(ha.eva_obj)
if manny.is_holding ~= ga.work_order then
shrinkBoxesEnabled = FALSE
open_inventory(TRUE, TRUE)
manny.is_holding = ga.work_order
close_inventory()
if GlobalShrinkEnabled then
shrinkBoxesEnabled = TRUE
end
end
end
ev1[2] = { text = "/hama003/", first_eva_node = TRUE, gesture = manny.hand_order }
ev1[2].off = TRUE
ev1[2].response = function(arg1) -- line 82
ev1.node = "exit_dialog"
stop_script(run_idle)
eva:say_line("/haev004/")
eva:play_chore(eva_sec_prepare_to_buzz, "eva_sec.cos")
sleep_for(1000)
eva:wait_for_message()
eva:play_chore(eva_sec_buzz, "eva_sec.cos")
sleep_for(750)
start_sfx("intrcom.wav")
wait_for_sound("intrcom.wav")
start_sfx("intrbuzz.wav")
wait_for_sound("intrbuzz.wav")
if co.computer.set_to_sign then
cur_puzzle_state[2] = TRUE
start_script(cut_scene.lol, cut_scene)
else
eva:say_line("/haev005/")
eva:wait_for_message()
co.computer:respond()
wait_for_message()
eva:say_line("/haev006/")
eva:play_chore(eva_sec_s_buzz_back, "eva_sec.cos")
eva:wait_for_message()
eva:say_line("/haev007/")
eva:wait_for_message()
start_script(put_away_held_item)
if not buzzed_don then
buzzed_don = TRUE
eva:say_line("/haev008/")
wait_for_message()
manny:say_line("/hama009/")
wait_for_message()
eva:say_line("/haev010/")
end
eva:blend(eva_sec_read_loop, eva_sec_s_buzz_back, 1000, "eva_sec.cos")
start_script(run_idle, eva, eva.idle_table, eva_sec_read_loop)
end
end
ev1[3] = { text = "/hama011/", first_eva_node = TRUE }
ev1[3].off = TRUE
ev1[3].response = function(arg1) -- line 127
arg1.off = TRUE
ev1.talked_bruno = TRUE
eva:say_line("/haev012/")
wait_for_message()
eva:say_line("/haev013/")
wait_for_message()
manny:say_line("/hama014/")
wait_for_message()
eva:say_line("/haev015/")
end
ev1[4] = { text = "/hama017/", first_eva_node = TRUE }
ev1[4].off = TRUE
ev1[4].response = function(arg1) -- line 141
arg1.off = TRUE
ev1.talked_don = TRUE
eva:say_line("/haev018/")
wait_for_message()
manny:say_line("/hama019/")
wait_for_message()
eva:say_line("/haev020/")
wait_for_message()
eva:say_line("/haev021/")
end
ev1[5] = { text = "/hama022/", first_eva_node = TRUE }
ev1[5].off = TRUE
ev1[5].response = function(arg1) -- line 155
if ev1.explained_all then
ev1:explain_choice()
else
ev1.node = "explain2_node"
eva:say_line("/haev023/")
end
end
ev1[8] = { text = "/hama024/", first_eva_node = TRUE }
ev1[8].response = function(arg1) -- line 165
arg1.off = TRUE
ev1[10].off = FALSE
eva:say_line("/haev025/")
wait_for_message()
eva:say_line("/haev026/")
end
ev1[10] = { text = "/hama027/", first_eva_node = TRUE }
ev1[10].off = TRUE
ev1[10].response = function(arg1) -- line 175
arg1.off = TRUE
ev1[12].off = FALSE
eva:say_line("/haev028/")
end
ev1[12] = { text = "/hama030/", first_eva_node = TRUE }
ev1[12].off = TRUE
ev1[12].response = function(arg1) -- line 185
ev1:explain_choice()
end
ev1[14] = { text = "/hama031/", first_eva_node = TRUE }
ev1[14].off = TRUE
ev1[14].response = function(arg1) -- line 192
arg1.off = TRUE
arg1.said = TRUE
ev1:explain_choice()
end
ev1.explain_choice = function(arg1) -- line 198
if ev1.explained_all then
ev1[12].off = TRUE
ev1[5].off = TRUE
ev1.node = "first_eva_node"
eva:say_line("/haev032/")
wait_for_message()
eva:say_line("/haev033/")
else
ev1.node = "explain_node"
eva:say_line("/haev034/")
end
end
ev1.done_explaining = function(arg1) -- line 212
end
ev1[15] = { text = "/hama035/", first_eva_node = TRUE }
ev1[15].response = function(arg1) -- line 216
arg1.off = TRUE
ev1[20].off = FALSE
eva:say_line("/haev036/")
wait_for_message()
manny:say_line("/hama037/")
wait_for_message()
eva:say_line("/haev038/")
wait_for_message()
eva:say_line("/haev039/")
wait_for_message()
eva:say_line("/haev040/")
wait_for_message()
eva:say_line("/haev041/")
wait_for_message()
manny:say_line("/hama042/")
end
ev1[20] = { text = "/hama043/", first_eva_node = TRUE }
ev1[20].off = TRUE
ev1[20].response = function(arg1) -- line 236
arg1.off = TRUE
ev1[30].off = FALSE
eva:say_line("/haev044/")
wait_for_message()
eva:say_line("/haev045/")
wait_for_message()
eva:say_line("/haev046/")
end
ev1[30] = { text = "/hama047/", first_eva_node = TRUE }
ev1[30].off = TRUE
ev1[30].response = function(arg1) -- line 248
arg1.off = TRUE
eva:say_line("/haev048/")
wait_for_message()
eva:say_line("/haev049/")
wait_for_message()
manny:say_line("/hama050/")
wait_for_message()
eva:say_line("/haev051/")
end
ev1[35] = { text = "/hama052/", first_eva_node = TRUE }
ev1[35].response = function(arg1) -- line 260
arg1.off = TRUE
eva:say_line("/haev053/")
wait_for_message()
manny:say_line("/hama054/")
end
ev1[40] = { text = "/hama055/", first_eva_node = TRUE }
ev1[40].response = function(arg1) -- line 268
arg1.off = TRUE
ev1[43].off = FALSE
eva:say_line("/haev056/")
wait_for_message()
manny:say_line("/hama057/")
wait_for_message()
eva:say_line("/haev058/")
wait_for_message()
eva:say_line("/haev059/")
end
ev1[43] = { text = "/hama060/", first_eva_node = TRUE }
ev1[43].off = TRUE
ev1[43].response = function(arg1) -- line 282
arg1.off = TRUE
eva:say_line("/haev061/")
wait_for_message()
eva:say_line("/haev062/")
wait_for_message()
manny:say_line("/hama063/")
wait_for_message()
eva:say_line("/haev064/")
wait_for_message()
if reaped_bruno then
manny:say_line("/hama065/")
else
manny:say_line("/hama066/")
wait_for_message()
eva:say_line("/haev067/")
end
end
ev1[50] = { text = "/hama068/", first_eva_node = TRUE }
ev1[50].response = function(arg1) -- line 302
arg1.off = TRUE
eva:say_line("/haev069/")
wait_for_message()
eva:say_line("/haev070/")
end
ev1[60] = { text = "/hama071/", first_eva_node = TRUE }
ev1[60].response = function(arg1) -- line 310
arg1.off = TRUE
eva:say_line("/haev072/")
wait_for_message()
manny:say_line("/hama073/")
wait_for_message()
eva:say_line("/haev074/")
wait_for_message()
manny:say_line("/hama075/")
end
ev1[70] = { text = "/hama076/", explain_node = TRUE }
ev1[70].response = function(arg1) -- line 322
ev1.node = "explain2_node"
ev1[5].off = FALSE
eva:say_line("/haev077/")
wait_for_message()
manny:say_line("/hama078/")
wait_for_message()
eva:say_line("/haev079/")
wait_for_message()
eva:say_line("/haev080/")
wait_for_message()
eva:say_line("/haev081/")
wait_for_message()
eva:say_line("/haev082/")
wait_for_message()
eva:say_line("/haev083/")
wait_for_message()
eva:say_line("/haev084/")
end
ev1[75] = { text = "/hama085/", explain_node = TRUE }
ev1[75].response = ev1[70].response
ev1[80] = { text = "/hama086/", explain_node = TRUE }
ev1[80].response = function(arg1) -- line 346
ev1.node = "page_node"
eva:say_line("/haev087/")
end
ev1[90] = { text = "/hama088/", page_node = TRUE }
ev1[90].response = function(arg1) -- line 352
eva:say_line("/haev089/")
ev1:search_line()
end
ev1[95] = { text = "/hama090/", page_node = TRUE }
ev1[95].response = function(arg1) -- line 358
eva:say_line("/haev091/")
ev1:search_line()
end
ev1.search_line = function(arg1) -- line 363
ev1.node = "explain2_node"
ev1[105].off = FALSE
wait_for_message()
eva:say_line("/haev092/")
end
ev1[100] = { text = "/hama093/", explain2_node = TRUE }
ev1[100].response = function(arg1) -- line 371
arg1.off = TRUE
eva:say_line("/haev094/")
end
ev1[105] = { text = "/hama095/", explain2_node = TRUE }
ev1[105].off = TRUE
ev1[105].response = function(arg1) -- line 378
arg1.off = TRUE
eva:say_line("/haev096/")
wait_for_message()
eva:say_line("/haev097/")
wait_for_message()
manny:say_line("/hama098/")
end
ev1[110] = { text = "/hama099/", explain2_node = TRUE }
ev1[110].response = function(arg1) -- line 388
arg1.off = TRUE
manny:say_line("/hama100/")
wait_for_message()
eva:say_line("/haev101/")
wait_for_message()
manny:say_line("/hama102/")
wait_for_message()
eva:say_line("/haev103/")
wait_for_message()
manny:say_line("/hama104/")
wait_for_message()
eva:say_line("/haev105/")
wait_for_message()
eva:say_line("/haev106/")
end
ev1[120] = { text = "/hama107/", explain2_node = TRUE }
ev1[120].response = function(arg1) -- line 406
arg1.off = TRUE
eva:say_line("/haev108/")
wait_for_message()
manny:say_line("/hama109/")
wait_for_message()
eva:say_line("/haev110/")
end
ev1[130] = { text = "/hama111/", expain2_node = TRUE }
ev1[130].response = function(arg1) -- line 416
arg1.off = TRUE
eva:say_line("/haev112/")
wait_for_message()
eva:say_line("/haev113/")
wait_for_message()
eva:say_line("/haev114/")
wait_for_message()
eva:say_line("/haev115/")
wait_for_message()
end
ev1[140] = { text = "/hama116/", explain2_node = TRUE }
ev1[140].response = function(arg1) -- line 429
arg1.off = TRUE
eva:say_line("/haev117/")
end
ev1.exit_lines.first_eva_node = { text = "/hama118/" }
ev1.exit_lines.first_eva_node.response = function(arg1) -- line 435
if not ev1.taught_bricks then
ev1.taught_bricks = TRUE
eva:say_line("/haev119/")
end
ev1.node = "exit_dialog"
end
ev1.exit_lines.explain2_node = ev1.exit_lines.first_eva_node
ev1.aborts.first_eva_node = function(arg1) -- line 444
ev1:clear()
ev1.node = "exit_dialog"
eva:say_line("/haev120/")
wait_for_message()
manny:say_line("/hama121/")
end
ev1.aborts.explain2_node = function(arg1) -- line 452
ev1:clear()
ev1.explained_all = TRUE
ev1.node = "first_eva_node"
end
ev1.outro = function(arg1) -- line 458
system.currentSet:force_camerachange()
end
ev1[999] = "EOD"
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/slashcommands/skills/cyborgBurstRun.lua | 1 | 2550 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
CyborgBurstRunSlashCommand = {
name = "cyborgburstrun",
alternativeNames = "",
animation = "",
invalidStateMask = 3760586768, --alert, frozen, swimming, glowingJedi, pilotingShip, shipOperations, shipGunner,
invalidPostures = "5,6,7,8,9,10,11,12,13,14,4,",
target = 2,
targeType = 0,
disabled = 0,
maxRangeToTarget = 0,
--adminLevel = 0,
addToCombatQueue = 1,
}
AddCyborgBurstRunSlashCommand(CyborgBurstRunSlashCommand)
| lgpl-3.0 |
JarnoVgr/ZombieSurvival | gamemodes/zombiesurvival/entities/weapons/weapon_zs_dual_p228/shared.lua | 1 | 4435 | --/*---------------------------------
--Created with buu342s Swep Creator
---------------------------------*/
--Duby: Created by Old Bill and payed for by Duby for Mr.Green ZS.
--Duby: If you're going to take this weapon, then you need to give credit to myself and OldBill for our time and money.
--Thanks, Duby
SWEP.PrintName = "Dual P228"
SWEP.Author = "Old Bill"
SWEP.Contact = "oldbillandmedic@gmail.com"
SWEP.Purpose = ""
SWEP.Instructions = "Left mouse button shoots, Right mouse button does nothing so don't use it."
SWEP.Category = "Dual P228"
SWEP.Spawnable= true
SWEP.AdminSpawnable= true
SWEP.AdminOnly = false
SWEP.ViewModelFOV = 45
SWEP.ViewModel = "models/weapons/dual_p228.mdl"
SWEP.WorldModel = "models/oldbill/w_dualp228.mdl"
SWEP.ViewModelFlip = false
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Slot = 3
SWEP.SlotPos = 1
SWEP.UseHands = true
SWEP.HoldType = "Duel"
SWEP.FiresUnderwater = false
SWEP.DrawCrosshair = false
SWEP.DrawAmmo = true
SWEP.ReloadSound = "weapons/deagle/deagle_reload_1.wav"
SWEP.Base = "weapon_zs_base_dual"
if ( CLIENT ) then
SWEP.WepSelectIcon = surface.GetTextureID("vgui/entities/p228")
killicon.Add("p228", "vgui/entities/p228", Color( 255, 0, 0, 255 ) )
end
SWEP.Offset = {
Pos = {
Up = -0.5,
Right = -4,
Forward = -2.5,
},
Ang = {
Up = 0,
Right = 0,
Forward = 0,
}
}
function SWEP:DrawWorldModel( )
local hand, offset, rotate
if not IsValid( self.Owner ) then
self:SetRenderOrigin(self:GetNetworkOrigin())
self:SetRenderAngles(self:GetNetworkAngles())
self:DrawModel( )
return
end
if not self.Hand then
self.Hand = self.Owner:LookupAttachment( "anim_attachment_rh" )
end
hand = self.Owner:GetAttachment( self.Hand )
if not hand then
self:DrawModel( )
return
end
offset = hand.Ang:Right( ) * self.Offset.Pos.Right + hand.Ang:Forward( ) * self.Offset.Pos.Forward + hand.Ang:Up( ) * self.Offset.Pos.Up
hand.Ang:RotateAroundAxis( hand.Ang:Right( ), self.Offset.Ang.Right )
hand.Ang:RotateAroundAxis( hand.Ang:Forward( ), self.Offset.Ang.Forward )
hand.Ang:RotateAroundAxis( hand.Ang:Up( ), self.Offset.Ang.Up )
self:SetRenderOrigin( hand.Pos + offset )
self:SetRenderAngles( hand.Ang )
self:DrawModel( )
end
SWEP.Primary.Sound = Sound("weapons/p228/p228-1.wav")
SWEP.Primary.Recoil = 1.5
SWEP.Primary.Damage = 18
SWEP.Primary.NumShots = 1
SWEP.ConeMax = 0.055
SWEP.ConeMin = 0.05
SWEP.Primary.ClipSize = 36
SWEP.Primary.DefaultClip = 128
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
SWEP.Primary.TakeAmmo = 1
SWEP.Primary.Spread = 0.1
SWEP.Primary.NumberofShots = 1
SWEP.Primary.Recoil = 0.6
SWEP.Primary.Delay = 0.12
SWEP.Primary.Force = 0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.CSMuzzleFlashes = true
function SWEP:Initialize()
util.PrecacheSound(self.Primary.Sound)
util.PrecacheSound(self.ReloadSound)
self:SetWeaponHoldType( self.HoldType )
end
function SWEP:PrimaryAttack()
if ( !self:CanPrimaryAttack() ) then return end
local bullet = {}
bullet.Num = self.Primary.NumberofShots
bullet.Src = self.Owner:GetShootPos()
bullet.Dir = self.Owner:GetAimVector()
bullet.Spread = Vector( self.Primary.Spread * 0.1 , self.Primary.Spread * 0.1, 0)
bullet.Tracer = 0
bullet.Force = self.Primary.Force
bullet.Damage = self.Primary.Damage
bullet.AmmoType = self.Primary.Ammo
local rnda = self.Primary.Recoil * -1
local rndb = self.Primary.Recoil * math.random(-1, 1)
if self.ShootAnimation == 0 then
self.ShootAnimation = 1
self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK )
else
self.ShootAnimation = 0
self.Weapon:SendWeaponAnim( ACT_VM_SECONDARYATTACK )
end
self.Owner:MuzzleFlash()
self.Owner:SetAnimation( PLAYER_ATTACK1 )
self.Owner:FireBullets( bullet )
self:EmitSound(Sound(self.Primary.Sound))
self.Owner:ViewPunch( Angle( rnda,rndb,rnda ) )
self:TakePrimaryAmmo(self.Primary.TakeAmmo)
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:SetNextSecondaryFire( CurTime() + self.Primary.Delay )
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
self:EmitSound(Sound(self.ReloadSound))
self.Weapon:DefaultReload( ACT_VM_RELOAD );
end
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/weapons/2H/cleaver.lua | 1 | 2466 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
cleaver = Weapon:new{
objectName = "Cleaver",
templateName = "object/weapon/melee/2h_sword/shared_2h_sword_cleaver.iff",
objectCRC = 1737909268,
damageType = WEAPON_KINETIC,
objectType = TWOHANDMELEEWEAPON,
armorPiercing = WEAPON_LIGHT,
certification = "cert_sword_2h_cleaver",
attackSpeed = 4.1,
minDamage = 50,
maxDamage = 150
}
| lgpl-3.0 |
JarnoVgr/ZombieSurvival | gamemodes/zombiesurvival/entities/weapons/weapon_zs_swissarmyknife.lua | 1 | 2209 | AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Knife"
SWEP.Description = "Deals double damage to the back."
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.HoldType = "knife"
SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl"
SWEP.WorldModel = "models/weapons/w_knife_t.mdl"
SWEP.UseHands = true
SWEP.MeleeDamage = 29
SWEP.MeleeRange = 62
SWEP.MeleeSize = 0.875
SWEP.WalkSpeed = SPEED_FASTEST
SWEP.Primary.Delay = 0.85
SWEP.HitDecal = "Manhackcut"
SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
SWEP.MissGesture = SWEP.HitGesture
SWEP.HitAnim = ACT_VM_MISSCENTER
SWEP.MissAnim = ACT_VM_PRIMARYATTACK
SWEP.NoHitSoundFlesh = true
function SWEP:PlaySwingSound()
self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav")
end
function SWEP:PlayHitSound()
self:EmitSound("weapons/knife/knife_hitwall1.wav")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("weapons/knife/knife_hit"..math.random(4)..".wav")
end
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
if hitent:IsValid() and hitent:IsPlayer() and not self.m_BackStabbing and math.abs(hitent:GetForward():Angle().yaw - self.Owner:GetForward():Angle().yaw) <= 90 then
self.m_BackStabbing = true
self.MeleeDamage = self.MeleeDamage * 2
end
end
function SWEP:PostOnMeleeHit(hitent, hitflesh, tr)
if self.m_BackStabbing then
self.m_BackStabbing = false
self.MeleeDamage = self.MeleeDamage / 2
end
end
if SERVER then
function SWEP:InitializeHoldType()
self.ActivityTranslate = {}
self.ActivityTranslate[ACT_HL2MP_IDLE] = ACT_HL2MP_IDLE_KNIFE
self.ActivityTranslate[ACT_HL2MP_WALK] = ACT_HL2MP_WALK_KNIFE
self.ActivityTranslate[ACT_HL2MP_RUN] = ACT_HL2MP_RUN_KNIFE
self.ActivityTranslate[ACT_HL2MP_IDLE_CROUCH] = ACT_HL2MP_IDLE_CROUCH_PHYSGUN
self.ActivityTranslate[ACT_HL2MP_WALK_CROUCH] = ACT_HL2MP_WALK_CROUCH_KNIFE
self.ActivityTranslate[ACT_HL2MP_GESTURE_RANGE_ATTACK] = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
self.ActivityTranslate[ACT_HL2MP_GESTURE_RELOAD] = ACT_HL2MP_GESTURE_RELOAD_KNIFE
self.ActivityTranslate[ACT_HL2MP_JUMP] = ACT_HL2MP_JUMP_KNIFE
self.ActivityTranslate[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_KNIFE
end
end
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/deed/installationdeeds/generators/main.lua | 1 | 2313 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--HARVESTERS
RunItemLUAFile("objects/deed/installationdeeds/generators/fusionIonGeneratorDeed.lua");
RunItemLUAFile("objects/deed/installationdeeds/generators/solarGeneratorDeed.lua");
RunItemLUAFile("objects/deed/installationdeeds/generators/windGeneratorDeed.lua"); | lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/weapon/melee/polearm/objects.lua | 1 | 20439 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_weapon_melee_polearm_shared_lance_controllerfp = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_controller.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_metal_lance.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_controllerfp",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_controllerfp",
noBuildRadius = 0,
objectName = "@weapon_name:lance_controllerfp",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_controllerfp, 1316875243)
object_weapon_melee_polearm_shared_lance_controllerfp_nightsister = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_controller.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_metal_lance.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_controllerfp_nightsister",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_controllerfp_nightsister",
noBuildRadius = 0,
objectName = "@weapon_name:lance_controllerfp_nightsister",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_controllerfp_nightsister, 3796866830)
object_weapon_melee_polearm_shared_lance_lightsaber_01 = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_lightsaber_blade_s01.lsb",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_lightsaber_basic.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_lightsaber",
gameObjectType = 131080,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@weapon_name:lance_lightsaber",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_lightsaber_01, 3828775483)
object_weapon_melee_polearm_shared_lance_lightsaber_02 = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_lightsaber_blade_s02.lsb",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_lightsaber_basic.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_lightsaber",
gameObjectType = 131080,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@weapon_name:lance_lightsaber",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_lightsaber_02, 1059181228)
object_weapon_melee_polearm_shared_lance_nightsister = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_nightsister.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_nightsister_halberd.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_nightsister",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_nightsister",
noBuildRadius = 0,
objectName = "@weapon_name:lance_nightsister",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_nightsister, 1613461036)
object_weapon_melee_polearm_shared_lance_nightsister_npc_version = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_nightsister.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_nightsister_halberd_npc_version.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_nightsister",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_nightsister",
noBuildRadius = 0,
objectName = "@weapon_name:lance_nightsister",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_nightsister_npc_version, 770226321)
object_weapon_melee_polearm_shared_lance_staff_janta = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_staff_wood_s01.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_wood_lance.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_staff_janta",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_staff_janta",
noBuildRadius = 0,
objectName = "@weapon_name:lance_staff_janta",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_staff_janta, 1705789500)
object_weapon_melee_polearm_shared_lance_staff_metal = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_staff_metal_s01.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_metal_lance.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_staff_metal",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_staff_metal",
noBuildRadius = 0,
objectName = "@weapon_name:lance_staff_metal",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_staff_metal, 978782032)
object_weapon_melee_polearm_shared_lance_staff_wood_s1 = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_staff_wood_s01.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_wood_lance.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_staff_wood_s1",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_staff_wood_s1",
noBuildRadius = 0,
objectName = "@weapon_name:lance_staff_wood_s1",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_staff_wood_s1, 1200142292)
object_weapon_melee_polearm_shared_lance_staff_wood_s2 = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_staff_wood_s02.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_wood_lance.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_staff_wood_s2",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_staff_wood_s2",
noBuildRadius = 0,
objectName = "@weapon_name:lance_staff_wood_s2",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_staff_wood_s2, 2627673923)
object_weapon_melee_polearm_shared_lance_vibrolance = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_vibrolance.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_polearm_vibro_axe.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_vibrolance",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_vibrolance",
noBuildRadius = 0,
objectName = "@weapon_name:lance_vibrolance",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_lance_vibrolance, 22784428)
object_weapon_melee_polearm_shared_polearm_vibro_axe = SharedWeaponObjectTemplate:new {
appearanceFilename = "appearance/wp_mle_lance_vibroaxe.apt",
arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/hold_both.iff",
attackType = 1,
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/weapon/client_melee_polearm_vibro_axe.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 1,
containerVolumeLimit = 0,
customizationVariableMapping = {},
detailedDescription = "@weapon_detail:lance_vibro_axe",
gameObjectType = 131081,
locationReservationRadius = 0,
lookAtText = "@weapon_lookat:lance_vibro_axe",
noBuildRadius = 0,
objectName = "@weapon_name:lance_vibro_axe",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/default_weapon.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0,
weaponEffect = "bolt",
weaponEffectIndex = 0
}
ObjectTemplates:addTemplate(object_weapon_melee_polearm_shared_polearm_vibro_axe, 1723256113)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/lair/fambaa/objects.lua | 1 | 4654 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_lair_fambaa_shared_lair_fambaa = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/poi_all_lair_cave_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/client_shared_lair_small.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:fambaa",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:fambaa",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_lair_fambaa_shared_lair_fambaa, 2348330712)
object_tangible_lair_fambaa_shared_lair_fambaa_swamp = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/poi_all_lair_cave_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/client_shared_lair_small.cdf",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:fambaa_swamp",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:fambaa_swamp",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_lair_fambaa_shared_lair_fambaa_swamp, 3030660529)
| lgpl-3.0 |
dani-sj/xy | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
moltafet35/seeck | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
m13790115/mahdi | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/weapons/pistols/srCombatPistol.lua | 1 | 2465 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
srCombatPistol = Weapon:new{
objectName = "SR Combat Pistol",
templateName = "object/weapon/ranged/pistol/shared_pistol_srcombat.iff",
objectCRC = 874294352,
objectType = PISTOL,
damageType = WEAPON_ENERGY,
armorPiercing = WEAPON_LIGHT,
certification = "cert_pistol_srcombat",
attackSpeed = 3.75,
minDamage = 45,
maxDamage = 100
}
| lgpl-3.0 |
Shayan123456/botttttt9 | plugins/weather.lua | 274 | 1531 | do
local BASE_URL = "http://api.openweathermap.org/data/2.5/weather"
local function get_weather(location)
print("Finding weather in ", location)
location = string.gsub(location," ","+")
local url = BASE_URL
url = url..'?q='..location
url = url..'&units=metric'
url = url..'&appid=bd82977b86bf27fb59a04b61b657fb6f'
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local weather = json:decode(b)
local city = weather.name
local country = weather.sys.country
local temp = 'The temperature in '..city
..' (' ..country..')'
..' is '..weather.main.temp..'°C'
local conditions = 'Current conditions are: '
.. weather.weather[1].description
if weather.weather[1].main == 'Clear' then
conditions = conditions .. ' ☀'
elseif weather.weather[1].main == 'Clouds' then
conditions = conditions .. ' ☁☁'
elseif weather.weather[1].main == 'Rain' then
conditions = conditions .. ' ☔'
elseif weather.weather[1].main == 'Thunderstorm' then
conditions = conditions .. ' ☔☔☔☔'
end
return temp .. '\n' .. conditions
end
local function run(msg, matches)
local city = 'Madrid,ES'
if matches[1] ~= '!weather' then
city = matches[1]
end
local text = get_weather(city)
if not text then
text = 'Can\'t get weather from that city.'
end
return text
end
return {
description = "weather in that city (Madrid is default)",
usage = "!weather (city)",
patterns = {
"^!weather$",
"^!weather (.*)$"
},
run = run
}
end
| gpl-2.0 |
ArashFaceBook/Virus | libs/redis.lua | 566 | 1214 | local Redis = require 'redis'
local FakeRedis = require 'fakeredis'
local params = {
host = os.getenv('REDIS_HOST') or '127.0.0.1',
port = tonumber(os.getenv('REDIS_PORT') or 6379)
}
local database = os.getenv('REDIS_DB')
local password = os.getenv('REDIS_PASSWORD')
-- Overwrite HGETALL
Redis.commands.hgetall = Redis.command('hgetall', {
response = function(reply, command, ...)
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
})
local redis = nil
-- Won't launch an error if fails
local ok = pcall(function()
redis = Redis.connect(params)
end)
if not ok then
local fake_func = function()
print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m')
end
fake_func()
fake = FakeRedis.new()
print('\27[31mRedis addr: '..params.host..'\27[39m')
print('\27[31mRedis port: '..params.port..'\27[39m')
redis = setmetatable({fakeredis=true}, {
__index = function(a, b)
if b ~= 'data' and fake[b] then
fake_func(b)
end
return fake[b] or fake_func
end })
else
if password then
redis:auth(password)
end
if database then
redis:select(database)
end
end
return redis
| gpl-2.0 |
Lunovox/minetest_nibirus_game | mods/base/flowers/mapgen.lua | 8 | 3685 | --
-- Mgv6
--
local function register_mgv6_flower(name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "flowers:"..name,
})
end
local function register_mgv6_mushroom(name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.04,
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "flowers:"..name,
spawn_by = "default:tree",
num_spawn_by = 1,
})
end
local function register_mgv6_waterlily()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 33,
octaves = 3,
persist = 0.7
},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
rotation = "random",
})
end
function flowers.register_mgv6_decorations()
register_mgv6_flower("rose")
register_mgv6_flower("tulip")
register_mgv6_flower("dandelion_yellow")
register_mgv6_flower("geranium")
register_mgv6_flower("viola")
register_mgv6_flower("dandelion_white")
register_mgv6_mushroom("mushroom_brown")
register_mgv6_mushroom("mushroom_red")
register_mgv6_waterlily()
end
--
-- All other biome API mapgens
--
local function register_flower(seed, name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.015,
scale = 0.025,
spread = {x = 200, y = 200, z = 200},
seed = seed,
octaves = 3,
persist = 0.6
},
biomes = {"grassland", "deciduous_forest", "coniferous_forest",
"floatland_grassland", "floatland_coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,
})
end
local function register_mushroom(name)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest", "coniferous_forest",
"floatland_coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,
})
end
local function register_waterlily()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers") .. "/schematics/waterlily.mts",
rotation = "random",
})
end
function flowers.register_decorations()
register_flower(436, "rose")
register_flower(19822, "tulip")
register_flower(1220999, "dandelion_yellow")
register_flower(36662, "geranium")
register_flower(1133, "viola")
register_flower(73133, "dandelion_white")
register_mushroom("mushroom_brown")
register_mushroom("mushroom_red")
register_waterlily()
end
--
-- Detect mapgen to select functions
--
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
flowers.register_mgv6_decorations()
else
flowers.register_decorations()
end
| agpl-3.0 |
shahabsaf1/test | plugins/plugins.lua | 1 | 6075 | do
-- Returns the key (index) in the config.enabled_plugins table
local function plugin_enabled( name )
for k,v in pairs(_config.enabled_plugins) do
if name == v then
return k
end
end
-- If not found
return false
end
-- Returns true if file exists in plugins folder
local function plugin_exists( name )
for k,v in pairs(plugins_names()) do
if name..'.lua' == v then
return true
end
end
return false
end
local function list_all_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✅ enabled, ❎ disabled
local status = '❎'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✅'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..nsum..'. '..v..' '..status..'\n'
end
end
local text = text..'\nThere are '..nsum..' plugins installed.\n'..nact..' plugins enabled and '..nsum-nact..' disabled'
return text
end
local function list_plugins(only_enabled)
local text = ''
local nsum = 0
for k, v in pairs( plugins_names( )) do
-- ✅ enabled, ❎ disabled
local status = '❎'
nsum = nsum+1
nact = 0
-- Check if is enabled
for k2, v2 in pairs(_config.enabled_plugins) do
if v == v2..'.lua' then
status = '✅'
end
nact = nact+1
end
if not only_enabled or status == '✔' then
-- get the name
v = string.match (v, "(.*)%.lua")
text = text..v..' '..status..'\n'
end
end
local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.'
return text
end
local function reload_plugins( )
plugins = {}
load_plugins()
return list_plugins(true)
end
local function enable_plugin( plugin_name )
print('checking if '..plugin_name..' exists')
-- Check if plugin is enabled
if plugin_enabled(plugin_name) then
return 'Plugin '..plugin_name..' is enabled'
end
-- Checks if plugin exists
if plugin_exists(plugin_name) then
-- Add to the config table
table.insert(_config.enabled_plugins, plugin_name)
print(plugin_name..' added to _config table')
save_config()
-- Reload the plugins
return reload_plugins( )
else
return 'Plugin '..plugin_name..' does not exists'
end
end
local function disable_plugin( name, chat )
-- Check if plugins exists
if not plugin_exists(name) then
return 'Plugin '..name..' does not exists'
end
local k = plugin_enabled(name)
-- Check if plugin is enabled
if not k then
return 'Plugin '..name..' not enabled'
end
-- Disable and reload
table.remove(_config.enabled_plugins, k)
save_config( )
return reload_plugins(true)
end
local function disable_plugin_on_chat(receiver, plugin)
if not plugin_exists(plugin) then
return "Plugin doesn't exists"
end
if not _config.disabled_plugin_on_chat then
_config.disabled_plugin_on_chat = {}
end
if not _config.disabled_plugin_on_chat[receiver] then
_config.disabled_plugin_on_chat[receiver] = {}
end
_config.disabled_plugin_on_chat[receiver][plugin] = true
save_config()
return 'Plugin '..plugin..' disabled on this chat'
end
local function reenable_plugin_on_chat(receiver, plugin)
if not _config.disabled_plugin_on_chat then
return 'There aren\'t any disabled plugins'
end
if not _config.disabled_plugin_on_chat[receiver] then
return 'There aren\'t any disabled plugins for this chat'
end
if not _config.disabled_plugin_on_chat[receiver][plugin] then
return 'This plugin is not disabled'
end
_config.disabled_plugin_on_chat[receiver][plugin] = false
save_config()
return 'Plugin '..plugin..' is enabled again'
end
local function run(msg, matches)
-- Show the available plugins
if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return list_all_plugins()
end
-- Re-enable a plugin for this chat
if matches[1] == 'enable' and matches[3] == 'chat' then
local receiver = get_receiver(msg)
local plugin = matches[2]
print("enable "..plugin..' on this chat')
return reenable_plugin_on_chat(receiver, plugin)
end
-- Enable a plugin
if matches[1] == 'enable' and is_sudo(msg) then --after changed to moderator mode, set only sudo
local plugin_name = matches[2]
print("enable: "..matches[2])
return enable_plugin(plugin_name)
end
-- Disable a plugin on a chat
if matches[1] == 'disable' and matches[3] == 'chat' then
local plugin = matches[2]
local receiver = get_receiver(msg)
print("disable "..plugin..' on this chat')
return disable_plugin_on_chat(receiver, plugin)
end
-- Disable a plugin
if matches[1] == 'disable' and is_sudo(msg) then --after changed to moderator mode, set only sudo
if matches[2] == 'plugins' then
return 'This plugin can\'t be disabled'
end
print("disable: "..matches[2])
return disable_plugin(matches[2])
end
-- Reload all the plugins!
if matches[1] == 'reload' and is_sudo(msg) then --after changed to moderator mode, set only sudo
return reload_plugins(true)
end
end
return {
description = "Plugin to manage other plugins. Enable, disable or reload.",
usage = {
moderator = {
"!plug - [plugin] gp : disable plugin only this chat.",
"!plug + [plugin] gp : enable plugin only this chat.",
},
sudo = {
"!plug * : list all plugins.",
"!plug + [plugin] : enable plugin.",
"!plug - [plugin] : disable plugin.",
"!plug > : reloads all plugins." },
},
patterns = {
"^!plug *$",
"^!plug? (+) ([%w_%.%-]+)$",
"^!plug? (-) ([%w_%.%-]+)$",
"^!plug? (+) ([%w_%.%-]+) (chat)",
"^!plug? (-) ([%w_%.%-]+) (chat)",
"^!plug? (>)$" },
run = run,
moderated = true, -- set to moderator mode
--privileged = true
}
end
| gpl-2.0 |
Andrettin/Wyrmsun | scripts/civilizations/frankish/icons.lua | 1 | 6178 | -- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2016-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
DefineIcon({
Name = "icon-frank-swordsman-blond-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_swordsman_blond_hair.png"
})
DefineIcon({
Name = "icon-frank-swordsman-brown-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_swordsman_brown_hair.png"
})
DefineIcon({
Name = "icon-frank-swordsman-gray-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_swordsman_gray_hair.png"
})
DefineIcon({
Name = "icon-frank-swordsman-red-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_swordsman_red_hair.png"
})
DefineIcon({
Name = "icon-frank-veteran-swordsman-blond-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_veteran_swordsman_blond_hair.png"
})
DefineIcon({
Name = "icon-frank-veteran-swordsman-brown-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_veteran_swordsman_brown_hair.png"
})
DefineIcon({
Name = "icon-frank-veteran-swordsman-gray-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_veteran_swordsman_gray_hair.png"
})
DefineIcon({
Name = "icon-frank-veteran-swordsman-red-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_veteran_swordsman_red_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-swordsman-blond-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_swordsman_blond_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-swordsman-brown-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_swordsman_brown_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-swordsman-gray-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_swordsman_gray_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-swordsman-red-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_swordsman_red_hair.png"
})
DefineIcon({
Name = "icon-frank-horseman",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_horseman_brown_hair.png"
})
DefineIcon({
Name = "icon-frank-horseman-black-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_horseman_black_hair.png"
})
DefineIcon({
Name = "icon-frank-horseman-blond-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_horseman_blond_hair.png"
})
DefineIcon({
Name = "icon-frank-horseman-gray-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_horseman_gray_hair.png"
})
DefineIcon({
Name = "icon-frank-horseman-red-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_horseman_red_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-horseman",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_horseman_brown_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-horseman-black-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_horseman_black_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-horseman-blond-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_horseman_blond_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-horseman-gray-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_horseman_gray_hair.png"
})
DefineIcon({
Name = "icon-frank-heroic-horseman-red-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frank_heroic_horseman_red_hair.png"
})
DefineIcon({
Name = "icon-frank-scara-black-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/scara_black_hair.png"
})
DefineIcon({
Name = "icon-frank-scara-blond-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/scara_blond_hair.png"
})
DefineIcon({
Name = "icon-frank-scara-brown-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/scara_brown_hair.png"
})
DefineIcon({
Name = "icon-frank-scara-gray-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/scara_gray_hair.png"
})
DefineIcon({
Name = "icon-frank-scara-red-hair",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/scara_red_hair.png"
})
DefineIcon({
Name = "icon-frankish-cleric",
Size = {46, 38},
File = "frankish/icons/cleric.png"
})
DefineIcon({
Name = "icon-frankish-spatha",
Size = {46, 38},
File = "dlcs/frankish_faction_flair/graphics/icons/frankish_spatha.png"
})
DefineIcon({
Name = "icon-sigibert",
Size = {46, 38},
File = "frankish/icons/sigibert.png"
})
| gpl-2.0 |
mkwia/jc2atc | scripts/fuel/client/finite_fuel_vehicle.lua | 1 | 1466 | class "FiniteFuelVehicle"
function FiniteFuelVehicle:__init(vehicle, fuel)
self.vehicle = vehicle
self.vehicleGasType = self:VehicleGasType()
self.fuel = fuel
self.tankSize = self:TankSize()
local x = nil
if self.fuel == nil then x = math.random(100) end
if x ~= nil then
if x >= 75 then self.fuel = math.random(self.tankSize / 2, self.tankSize) end
if x < 75 then self.fuel = math.random(self.tankSize / 8, self.tankSize / 2) end
end
if self.fuel == "buy" then self.fuel = self.tankSize end
local drainage = self:DrainRate(vehicle)
local vehicleMass = self.vehicle:GetMass()
self.drainRate = self.tankSize * 2 * drainage.accelerate
self.idleDrainRate = self.tankSize * 2 * drainage.idle
end
function FiniteFuelVehicle:VehicleGasType()
if not IsValid(self.vehicle) then return FiniteFuelGasTypes.Car end
local vehicleGasType = FiniteFuelVehicles[self.vehicle:GetModelId()]
if vehicleGasType == nil then return FiniteFuelGasTypes.Car else return vehicleGasType end
end
function FiniteFuelVehicle:DrainRate()
if not IsValid(self.vehicle) then return 1 end
local drainage = FiniteFuelDrainageFormulas[self.vehicleGasType]
if drainage == nil then return {idle = 0, accelerate = 0}
else return drainage end
end
function FiniteFuelVehicle:TankSize()
if not IsValid(self.vehicle) then return 0 end
return tonumber(Vehicle.GetMassByModelId(self.vehicle:GetModelId())) / tonumber(FiniteFuelTankSizeFormulas[self.vehicleGasType])
end | mit |
m13790115/mahdi | plugins/google.lua | 336 | 1323 | do
local function googlethat(query)
local url = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&safe=active&&rsz=5&'
local parameters = 'q='..(URL.escape(query) or '')
-- Do the request
local res, code = https.request(url..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
local results = {}
for key,result in ipairs(data.responseData.results) do
table.insert(results, {
result.titleNoFormatting,
result.unescapedUrl or result.url
})
end
return results
end
local function stringlinks(results)
local stringresults=''
i = 0
for key,val in ipairs(results) do
i = i+1
stringresults=stringresults..i..'. '..val[1]..'\n'..val[2]..'\n'
end
return stringresults
end
local function run(msg, matches)
-- comment this line if you want this plugin works in private message.
if not is_chat_msg(msg) then return nil end
local results = googlethat(matches[1])
return stringlinks(results)
end
return {
description = 'Returns five results from Google. Safe search is enabled by default.',
usage = ' !google [terms]: Searches Google and send results',
patterns = {
'^!google (.*)$',
'^%.[g|G]oogle (.*)$'
},
run = run
}
end
| gpl-2.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/PhysicsJointGear.lua | 1 | 1786 |
--------------------------------
-- @module PhysicsJointGear
-- @extend PhysicsJoint
-- @parent_module cc
--------------------------------
-- Set the ratio.
-- @function [parent=#PhysicsJointGear] setRatio
-- @param self
-- @param #float ratchet
-- @return PhysicsJointGear#PhysicsJointGear self (return value: cc.PhysicsJointGear)
--------------------------------
-- Get the angular offset of the two bodies.
-- @function [parent=#PhysicsJointGear] getPhase
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Set the angular offset of the two bodies.
-- @function [parent=#PhysicsJointGear] setPhase
-- @param self
-- @param #float phase
-- @return PhysicsJointGear#PhysicsJointGear self (return value: cc.PhysicsJointGear)
--------------------------------
--
-- @function [parent=#PhysicsJointGear] createConstraints
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get the ratio.
-- @function [parent=#PhysicsJointGear] getRatio
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Create a gear joint.<br>
-- param a A is the body to connect.<br>
-- param b B is the body to connect.<br>
-- param phase Phase is the initial angular offset of the two bodies.<br>
-- param ratio Ratio is always measured in absolute terms.<br>
-- return A object pointer.
-- @function [parent=#PhysicsJointGear] construct
-- @param self
-- @param #cc.PhysicsBody a
-- @param #cc.PhysicsBody b
-- @param #float phase
-- @param #float ratio
-- @return PhysicsJointGear#PhysicsJointGear ret (return value: cc.PhysicsJointGear)
return nil
| apache-2.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/EaseElasticIn.lua | 1 | 1041 |
--------------------------------
-- @module EaseElasticIn
-- @extend EaseElastic
-- @parent_module cc
--------------------------------
-- @overload self, cc.ActionInterval
-- @overload self, cc.ActionInterval, float
-- @function [parent=#EaseElasticIn] create
-- @param self
-- @param #cc.ActionInterval action
-- @param #float period
-- @return EaseElasticIn#EaseElasticIn ret (return value: cc.EaseElasticIn)
--------------------------------
--
-- @function [parent=#EaseElasticIn] clone
-- @param self
-- @return EaseElasticIn#EaseElasticIn ret (return value: cc.EaseElasticIn)
--------------------------------
--
-- @function [parent=#EaseElasticIn] update
-- @param self
-- @param #float time
-- @return EaseElasticIn#EaseElasticIn self (return value: cc.EaseElasticIn)
--------------------------------
--
-- @function [parent=#EaseElasticIn] reverse
-- @param self
-- @return EaseElastic#EaseElastic ret (return value: cc.EaseElastic)
return nil
| apache-2.0 |
wincent/wincent | aspects/nvim/files/.config/nvim/lua/wincent/snippets/common/typescript.lua | 1 | 1590 | local luasnip = require('luasnip')
local fmt = require('luasnip.extras.fmt').fmt
local docblock = require('wincent.snippets.common.docblock')
local d = luasnip.dynamic_node
local i = luasnip.insert_node
local s = luasnip.snippet
local sn = luasnip.snippet_node
-- Snippets common to JS and TS.
local snippets = {
-- TODO: make these smart about whether to use trailing semi or
-- not, based on directory (or maybe .editorconfig)
s(
{ trig = 'import', dscr = 'import statement' },
fmt("import {} from '{}{}';", {
i(1, 'name'),
i(2),
d(3, function(nodes)
local text = nodes[1][1]
local _, _, typish, target = text:find('^%s*(%a*)%s*{?%s*(%a+).*}?%s*$')
if typish == 'type' and target then
return sn(1, { i(1, target) })
elseif typish and target then
return sn(1, { i(1, typish .. target) })
else
return sn(1, { i(1, 'specifier') })
end
end, { 1 }),
})
),
s({ trig = 'log', dscr = 'console.log' }, fmt('console.log({});', { i(1, 'value') })),
s(
{ trig = 'require', dscr = 'require statement' },
fmt("const {} = require('{}{}');", {
i(1, 'name'),
i(2),
d(3, function(nodes)
local text = nodes[1][1]
return sn(1, { i(1, text) })
end, { 1 }),
})
),
}
-- Can't use `vim.tbl_flatten` to concat `docblock` and these snippets; it will
-- silently fail, producing an empty list. 🤦 Seems to only work for primitive
-- values.
for _, value in ipairs(docblock) do
table.insert(snippets, value)
end
return snippets
| unlicense |
JarnoVgr/ZombieSurvival | gamemodes/zombiesurvival/entities/entities/status_chemzombieambience/cl_init.lua | 1 | 1620 | include("shared.lua")
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
ENT.NextEmit = 0
function ENT:Initialize()
self:DrawShadow(false)
self:SetRenderBounds(Vector(-40, -40, -18), Vector(40, 40, 90))
self.AmbientSound = CreateSound(self, "npc/zombie_poison/pz_breathe_loop1.wav")
self.AmbientSound:PlayEx(0.67, 100)
end
function ENT:OnRemove()
self.AmbientSound:Stop()
end
function ENT:Think()
self.AmbientSound:PlayEx(0.67, 100 + math.sin(RealTime()))
end
local matGlow = Material("sprites/glow04_noz")
local colGlow = Color(0, 255, 0, 255)
function ENT:DrawTranslucent()
local owner = self:GetOwner()
if owner:IsValid() and (owner ~= LocalPlayer() or owner:ShouldDrawLocalPlayer()) then
local pos = owner:LocalToWorld(owner:OBBCenter())
render.SetMaterial(matGlow)
render.DrawSprite(pos, math.Rand(64, 72), math.Rand(64, 72), colGlow)
if self.NextEmit <= CurTime() then
self.NextEmit = CurTime() + 0.15
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(32, 48)
local particle = emitter:Add("particle/smokestack", pos)
particle:SetVelocity(owner:GetVelocity() * 0.8)
particle:SetDieTime(math.Rand(1, 1.35))
particle:SetStartAlpha(220)
particle:SetEndAlpha(0)
particle:SetStartSize(math.Rand(30, 44))
particle:SetEndSize(20)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(-3, 3))
particle:SetGravity(Vector(0, 0, 125))
particle:SetCollide(true)
particle:SetBounce(0.45)
particle:SetAirResistance(12)
particle:SetColor(0, 200, 0)
emitter:Finish()
end
end
end
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/tatooine/npcs/valarian/valarianThief.lua | 1 | 4554 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
valarianThief = Creature:new {
objectName = "valarianThief", -- Lua Object Name
creatureType = "NPC",
faction = "valarian",
factionPoints = 20,
gender = "",
speciesName = "valarian_thief",
stfName = "mob/creature_names",
objectCRC = 3873950036,
socialGroup = "valarian",
level = 10,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 990,
healthMin = 810,
strength = 0,
constitution = 0,
actionMax = 990,
actionMin = 810,
quickness = 0,
stamina = 0,
mindMax = 990,
mindMin = 810,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 1,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 90,
weaponMaxDamage = 110,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "valarianAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(valarianThief, 3873950036) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/items/objects/weapons/pistols/cdefPistol.lua | 1 | 2409 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
cdefPistol = Weapon:new{
objectName = "CDEF Pistol",
templateName = "object/weapon/ranged/pistol/shared_pistol_cdef.iff",
objectCRC = 937103853,
objectType = PISTOL,
damageType = WEAPON_ENERGY,
certification = "cert_pistol_cdef",
attackSpeed = 1.4,
minDamage = 9,
maxDamage = 19
}
| lgpl-3.0 |
xboot/xboot | examples/graphics/dragme/main.lua | 2 | 2041 | local function onMouseDown(self, e)
if self:hitTestPoint(e.x, e.y) then
self.touchid = -1
self.x0 = e.x
self.y0 = e.y
e.stop = true
end
end
local function onMouseMove(self, e)
if self.touchid == -1 then
local x1, y1 = self:globalToLocal(self.x0, self.y0)
local x2, y2 = self:globalToLocal(e.x, e.y)
self:setX(self:getX() + x2 - x1)
self:setY(self:getY() + y2 - y1)
self.x0 = e.x
self.y0 = e.y
e.stop = true
end
end
local function onMouseUp(self, e)
if self.touchid == -1 then
self.touchid = nil
e.stop = true
end
end
local function onTouchBegin(self, e)
if self:hitTestPoint(e.x, e.y) then
self.touchid = e.id
self.x0 = e.x
self.y0 = e.y
e.stop = true
end
end
local function onTouchMove(self, e)
if self.touchid == e.id then
local x1, y1 = self:globalToLocal(self.x0, self.y0)
local x2, y2 = self:globalToLocal(e.x, e.y)
self:setX(self:getX() + x2 - x1)
self:setY(self:getY() + y2 - y1)
self.x0 = e.x
self.y0 = e.y
e.stop = true
end
end
local function onTouchEnd(self, e)
if self.touchid == e.id then
self.touchid = nil
e.stop = true
end
end
local sw, sh = stage:getSize()
stage:addChild(DisplayImage.new(Image.new("assets/images/bg.png"):extend(sw, sh, "repeat")))
for i = 1, 5 do
local image = DisplayImage.new(Image.new(100, 50)
:shapeSave()
:shapeSetSourceColor(Color.new("#FF000080"))
:shapeRectangle(0, 0, 100, 50)
:shapeFill()
:shapeSetLineWidth(6)
:shapeSetSourceColor(Color.new("#282828FF"))
:shapeRectangle(0, 0, 100, 50)
:shapeStroke()
:shapeRestore()
):setPosition(math.random(0, sw - 100), math.random(0, sh - 50))
image:addEventListener("mouse-down", onMouseDown)
image:addEventListener("mouse-move", onMouseMove)
image:addEventListener("mouse-up", onMouseUp)
image:addEventListener("touch-begin", onTouchBegin)
image:addEventListener("touch-move", onTouchMove)
image:addEventListener("touch-end", onTouchEnd)
stage:addChild(image)
end
| mit |
TheAnswer/FirstTest | bin/scripts/slashcommands/skills/aim.lua | 1 | 2510 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
AimSlashCommand = {
name = "aim",
alternativeNames = "",
animation = "",
invalidStateMask = 3894804480, --frozen, swimming, glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner,
invalidPostures = "5,7,8,9,10,11,12,13,14,4,",
target = 2,
targeType = 2,
disabled = 0,
maxRangeToTarget = 0,
--adminLevel = 0,
addToCombatQueue = 1,
}
AddAimSlashCommand(AimSlashCommand)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/draft_schematic/objects.lua | 54 | 2058 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/loot/objects.lua | 54 | 2058 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/dathomir/creatures/caveGapingSpiderQueen.lua | 1 | 4771 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
caveGapingSpiderQueen = Creature:new {
objectName = "caveGapingSpiderQueen", -- Lua Object Name
creatureType = "ANIMAL",
gender = "",
speciesName = "cave_gaping_spider_queen",
stfName = "mob/creature_names",
objectCRC = 1435207717,
socialGroup = "Nightsister",
level = 46,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 12000,
healthMin = 10000,
strength = 0,
constitution = 0,
actionMax = 12000,
actionMin = 10000,
quickness = 0,
stamina = 0,
mindMax = 12000,
mindMin = 10000,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 60,
energy = 60,
electricity = -1,
stun = 0,
blast = 40,
heat = 25,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 1,
killer = 1,
ferocity = 0,
aggressive = 1,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 345,
weaponMaxDamage = 400,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0, -- Likely hood to be tamed
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 20,
hideType = "",
hideMax = 20,
meatType = "meat_insect_dathomir",
meatMax = 40,
--skills = { " Knockdown attack", " Disease attack (poison)", "" }
skills = { "gapingSpiderAttack6", "gapingSpiderAttack4" },
respawnTimer = 60,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(caveGapingSpiderQueen, 1435207717) -- Add to Global Table
| lgpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/Menu.lua | 1 | 2751 |
--------------------------------
-- @module Menu
-- @extend Layer
-- @parent_module cc
--------------------------------
-- Set whether the menu is visible.<br>
-- The default value is true, a menu is default to visible.<br>
-- param value true if menu is enable, false if menu is disable.
-- @function [parent=#Menu] setEnabled
-- @param self
-- @param #bool value
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
-- Align items vertically.
-- @function [parent=#Menu] alignItemsVertically
-- @param self
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
-- Determines if the menu is enable.<br>
-- see `setEnabled(bool)`.<br>
-- return whether the menu is enabled or not.
-- @function [parent=#Menu] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Align items horizontally.
-- @function [parent=#Menu] alignItemsHorizontally
-- @param self
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
-- Align items horizontally with padding.<br>
-- since v0.7.2
-- @function [parent=#Menu] alignItemsHorizontallyWithPadding
-- @param self
-- @param #float padding
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
-- Align items vertically with padding.<br>
-- since v0.7.2
-- @function [parent=#Menu] alignItemsVerticallyWithPadding
-- @param self
-- @param #float padding
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#Menu] addChild
-- @param self
-- @param #cc.Node child
-- @param #int zOrder
-- @param #string name
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
--
-- @function [parent=#Menu] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#Menu] removeChild
-- @param self
-- @param #cc.Node child
-- @param #bool cleanup
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
--
-- @function [parent=#Menu] setOpacityModifyRGB
-- @param self
-- @param #bool bValue
-- @return Menu#Menu self (return value: cc.Menu)
--------------------------------
--
-- @function [parent=#Menu] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
return nil
| apache-2.0 |
Hammerspoon/hammerspoon | extensions/application/application.lua | 2 | 24333 | --- === hs.application ===
---
--- Manipulate running applications
local application = require("hs.libapplication")
application.watcher = require("hs.libapplicationwatcher")
local timer = require "hs.timer"
local settings = require "hs.settings"
local USERDATA_TAG = "hs.application"
local objectMT = hs.getObjectMetatable(USERDATA_TAG)
local alternateNameMap = {}
local spotlightEnabled = settings.get("HSenableSpotlightForNameSearches")
-- internal search tool for alternate names
local realNameFor = function(value, exact)
if type(value) ~= "string" then
error('hint must be a string', 2)
end
if not exact then
local results = {}
for k, v in pairs(alternateNameMap) do
if k:lower():find(value:lower()) then
-- I can foresee someday wanting to know how often a match was found, so make it a
-- number rather than a boolean so I can cut & paste this
results[v] = (results[v] or 0) + 1
end
end
local returnedResults = {}
for k,_ in pairs(results) do
table.insert(returnedResults, k:match("^(.*)%.app$") or k)
end
return table.unpack(returnedResults)
else
local realName = alternateNameMap[value]
-- hs.application functions/methods do not like the .app at the end of application
-- bundles, so remove it.
return realName and realName:match("^(.*)%.app$") or realName
end
end
local type,pairs,ipairs=type,pairs,ipairs
local tunpack,tpack,tsort=table.unpack,table.pack,table.sort
--- hs.application:visibleWindows() -> win[]
--- Method
--- Returns only the app's windows that are visible.
---
--- Parameters:
--- * None
---
--- Returns:
--- * A table containing zero or more hs.window objects
function objectMT.visibleWindows(self)
local r={}
if self:isHidden() then return r -- do not check :isHidden for every window
else for _,w in ipairs(self:allWindows()) do if not w:isMinimized() then r[#r+1]=w end end end
return r
end
--- hs.application:activate([allWindows]) -> bool
--- Method
--- Tries to activate the app (make its key window focused) and returns whether it succeeded; if allWindows is true, all windows of the application are brought forward as well.
---
--- Parameters:
--- * allWindows - If true, all windows of the application will be brought to the front. Otherwise, only the application's key window will. Defaults to false.
---
--- Returns:
--- * A boolean value indicating whether or not the application could be activated
function objectMT.activate(self, allWindows)
allWindows=allWindows and true or false
if self:isUnresponsive() then return false end
local win = self:focusedWindow()
if win then
return win:becomeMain() and self:_bringtofront(allWindows)
else
return self:_activate(allWindows)
end
end
--- hs.application:name()
--- Method
--- Alias for [`hs.application:title()`](#title)
objectMT.name=objectMT.title
--- hs.application.get(hint) -> hs.application object
--- Constructor
--- Gets a running application
---
--- Parameters:
--- * hint - search criterion for the desired application; it can be:
--- - a pid number as per `hs.application:pid()`
--- - a bundle ID string as per `hs.application:bundleID()`
--- - an application name string as per `hs.application:name()`
---
--- Returns:
--- * an hs.application object for a running application that matches the supplied search criterion, or `nil` if not found
---
--- Notes:
--- * see also `hs.application.find`
function application.get(hint)
return tpack(application.find(hint,false),nil)[1] -- just to be sure, discard extra results
end
--- hs.application.find(hint) -> hs.application object(s)
--- Constructor
--- Finds running applications
---
--- Parameters:
--- * hint - search criterion for the desired application(s); it can be:
--- - a pid number as per `hs.application:pid()`
--- - a bundle ID string as per `hs.application:bundleID()`
--- - a string pattern that matches (via `string.find`) the application name as per `hs.application:name()` (for convenience, the matching will be done on lowercased strings)
--- - a string pattern that matches (via `string.find`) the application's window title per `hs.window:title()` (for convenience, the matching will be done on lowercased strings)
---
--- Returns:
--- * one or more hs.application objects for running applications that match the supplied search criterion, or `nil` if none found
---
--- Notes:
--- * If multiple results are found, this function will return multiple values. See [https://www.lua.org/pil/5.1.html](https://www.lua.org/pil/5.1.html) for more information on how to work with this
--- * for convenience you can call this as `hs.application(hint)`
--- * use this function when you don't know the exact name of an application you're interested in, i.e.
--- from the console: `hs.application'term' --> hs.application: iTerm2 (0x61000025fb88) hs.application: Terminal (0x618000447588)`.
--- But be careful when using it in your `init.lua`: `terminal=hs.application'term'` will assign either "Terminal" or "iTerm2" arbitrarily (or even,
--- if neither are running, any other app with a window that happens to have "term" in its title); to make sure you get the right app in your scripts,
--- use `hs.application.get` with the exact name: `terminal=hs.application.get'Terminal' --> "Terminal" app, or nil if it's not running`
---
--- Usage:
--- -- by pid
--- hs.application(42):name() --> Finder
--- -- by bundle id
--- hs.application'com.apple.Safari':name() --> Safari
--- -- by name
--- hs.application'chrome':name() --> Google Chrome
--- -- by window title
--- hs.application'bash':name() --> Terminal
local findSpotlightWarningGiven = false
function application.find(hint,exact)
if hint==nil then return end
local typ=type(hint)
if typ=='number' then return application.applicationForPID(hint)
elseif typ~='string' then error('hint must be a number or string',2) end
local r=application.applicationsForBundleID(hint)
if #r>0 then return tunpack(r) end
local apps=application.runningApplications()
if exact then for _,a in ipairs(apps) do if a:name()==hint then r[#r+1]=a end end
else for _,a in ipairs(apps) do local aname=a:name() if aname and aname:lower():find(hint:lower()) then r[#r+1]=a end end end
if spotlightEnabled then
for _, v in ipairs(table.pack(realNameFor(hint, exact))) do
for _, a in ipairs(apps) do
if a:name() ~= nil and v:lower() == a:name():lower() then
r[#r+1]=a
end
end
end
elseif type(spotlightEnabled) == "nil" and not findSpotlightWarningGiven then
findSpotlightWarningGiven = true
print("-- Some applications have alternate names which can also be checked if you enable Spotlight support with `hs.application.enableSpotlightForNameSearches(true)`.")
end
tsort(r,function(a,b)return a:kind()>b:kind()end) -- gui apps first
if exact or #r>0 then return tunpack(r) end
r=tpack(hs.window.find(hint))
local rs={} for _,w in ipairs(r) do rs[w:application()]=true end -- :toSet
for a in pairs(rs) do r[#r+1]=a end -- and back, no dupes
if #r>0 then return tunpack(r) end
end
--- hs.application:findWindow(titlePattern) -> hs.window object(s)
--- Method
--- Finds windows from this application
---
--- Parameters:
--- * titlePattern - a string pattern that matches (via `string.find`) the window title(s) as per `hs.window:title()` (for convenience, the matching will be done on lowercased strings)
---
--- Returns:
--- * one or more hs.window objects belonging to this application that match the supplied search criterion, or `nil` if none found
function objectMT.findWindow(self, hint)
return hs.window.find(hint,false,self:allWindows())
end
--- hs.application:getWindow(title) -> hs.window object
--- Method
--- Gets a specific window from this application
---
--- Parameters:
--- * title - the desired window's title string as per `hs.window:title()`
---
--- Returns:
--- * the desired hs.window object belonging to this application, or `nil` if not found
function objectMT.getWindow(self, hint)
return tpack(hs.window.find(hint,true,self:allWindows()),nil)[1]
end
--- hs.application.open(app[, wait, [waitForFirstWindow]]) -> hs.application object
--- Constructor
--- Launches an application, or activates it if it's already running
---
--- Parameters:
--- * app - a string describing the application to open; it can be:
--- - the application's name as per `hs.application:name()`
--- - the full path to an application on disk (including the `.app` suffix)
--- - the application's bundle ID as per `hs.application:bundleID()`
--- * wait - (optional) the maximum number of seconds to wait for the app to be launched, if not already running; if omitted, defaults to 0;
--- if the app takes longer than this to launch, this function will return `nil`, but the app will still launch
--- * waitForFirstWindow - (optional) if `true`, additionally wait until the app has spawned its first window (which usually takes a bit longer)
---
--- Returns:
--- * the `hs.application` object for the launched or activated application; `nil` if not found
---
--- Notes:
--- * the `wait` parameter will *block all Hammerspoon activity* in order to return the application object "synchronously"; only use it if you
--- a) have no time-critical event processing happening elsewhere in your `init.lua` and b) need to act on the application object, or on
--- its window(s), right away
--- * when launching a "windowless" app (background daemon, menulet, etc.) make sure to omit `waitForFirstWindow`
function application.open(app,wait,waitForWindow)
if type(app)~='string' then error('app must be a string',2) end
if wait and type(wait)~='number' then error('wait must be a number',2) end
local r=application.launchOrFocus(app) or application.launchOrFocusByBundleID(app)
if not r then return end
r=nil
wait=(wait or 0)*1000000
local CHECK_INTERVAL=100000
repeat
r=r or application.get(app)
if r and (not waitForWindow or r:mainWindow()) then return r end
timer.usleep(math.min(wait,CHECK_INTERVAL)) wait=wait-CHECK_INTERVAL
until wait<=0
return r
end
--- hs.application.menuGlyphs
--- Variable
--- A table containing UTF8 representations of the defined key glyphs used in Menus for keybaord shortcuts which are presented pictorially rather than as text (arrow keys, return key, etc.)
---
--- These glyphs are indexed numerically where the numeric index matches a possible value for the AXMenuItemCmdGlyph key of an entry returned by `hs.application.getMenus`. If the AXMenuItemCmdGlyph field is non-numeric, then no glyph is used in the presentation of the keyboard shortcut for a menu item.
---
--- The following glyphs are defined:
--- * "⇥", -- kMenuTabRightGlyph, 0x02, Tab to the right key (for left-to-right script systems)
--- * "⇤", -- kMenuTabLeftGlyph, 0x03, Tab to the left key (for right-to-left script systems)
--- * "⌤", -- kMenuEnterGlyph, 0x04, Enter key
--- * "⇧", -- kMenuShiftGlyph, 0x05, Shift key
--- * "⌃", -- kMenuControlGlyph, 0x06, Control key
--- * "⌥", -- kMenuOptionGlyph, 0x07, Option key
--- * "␣", -- kMenuSpaceGlyph, 0x09, Space (always glyph 3) key
--- * "⌦", -- kMenuDeleteRightGlyph, 0x0A, Delete to the right key (for right-to-left script systems)
--- * "↩", -- kMenuReturnGlyph, 0x0B, Return key (for left-to-right script systems)
--- * "↪", -- kMenuReturnR2LGlyph, 0x0C, Return key (for right-to-left script systems)
--- * "", -- kMenuPencilGlyph, 0x0F, Pencil key
--- * "↓", -- kMenuDownwardArrowDashedGlyph, 0x10, Downward dashed arrow key
--- * "⌘", -- kMenuCommandGlyph, 0x11, Command key
--- * "✓", -- kMenuCheckmarkGlyph, 0x12, Checkmark key
--- * "⃟", -- kMenuDiamondGlyph, 0x13, Diamond key
--- * "", -- kMenuAppleLogoFilledGlyph, 0x14, Apple logo key (filled)
--- * "⌫", -- kMenuDeleteLeftGlyph, 0x17, Delete to the left key (for left-to-right script systems)
--- * "←", -- kMenuLeftArrowDashedGlyph, 0x18, Leftward dashed arrow key
--- * "↑", -- kMenuUpArrowDashedGlyph, 0x19, Upward dashed arrow key
--- * "→", -- kMenuRightArrowDashedGlyph, 0x1A, Rightward dashed arrow key
--- * "⎋", -- kMenuEscapeGlyph, 0x1B, Escape key
--- * "⌧", -- kMenuClearGlyph, 0x1C, Clear key
--- * "『", -- kMenuLeftDoubleQuotesJapaneseGlyph, 0x1D, Unassigned (left double quotes in Japanese)
--- * "』", -- kMenuRightDoubleQuotesJapaneseGlyph, 0x1E, Unassigned (right double quotes in Japanese)
--- * "␢", -- kMenuBlankGlyph, 0x61, Blank key
--- * "⇞", -- kMenuPageUpGlyph, 0x62, Page up key
--- * "⇪", -- kMenuCapsLockGlyph, 0x63, Caps lock key
--- * "←", -- kMenuLeftArrowGlyph, 0x64, Left arrow key
--- * "→", -- kMenuRightArrowGlyph, 0x65, Right arrow key
--- * "↖", -- kMenuNorthwestArrowGlyph, 0x66, Northwest arrow key
--- * "﹖", -- kMenuHelpGlyph, 0x67, Help key
--- * "↑", -- kMenuUpArrowGlyph, 0x68, Up arrow key
--- * "↘", -- kMenuSoutheastArrowGlyph, 0x69, Southeast arrow key
--- * "↓", -- kMenuDownArrowGlyph, 0x6A, Down arrow key
--- * "⇟", -- kMenuPageDownGlyph, 0x6B, Page down key
--- * "", -- kMenuContextualMenuGlyph, 0x6D, Contextual menu key
--- * "⌽", -- kMenuPowerGlyph, 0x6E, Power key
--- * "F1", -- kMenuF1Glyph, 0x6F, F1 key
--- * "F2", -- kMenuF2Glyph, 0x70, F2 key
--- * "F3", -- kMenuF3Glyph, 0x71, F3 key
--- * "F4", -- kMenuF4Glyph, 0x72, F4 key
--- * "F5", -- kMenuF5Glyph, 0x73, F5 key
--- * "F6", -- kMenuF6Glyph, 0x74, F6 key
--- * "F7", -- kMenuF7Glyph, 0x75, F7 key
--- * "F8", -- kMenuF8Glyph, 0x76, F8 key
--- * "F9", -- kMenuF9Glyph, 0x77, F9 key
--- * "F10", -- kMenuF10Glyph, 0x78, F10 key
--- * "F11", -- kMenuF11Glyph, 0x79, F11 key
--- * "F12", -- kMenuF12Glyph, 0x7A, F12 key
--- * "F13", -- kMenuF13Glyph, 0x87, F13 key
--- * "F14", -- kMenuF14Glyph, 0x88, F14 key
--- * "F15", -- kMenuF15Glyph, 0x89, F15 key
--- * "⎈", -- kMenuControlISOGlyph, 0x8A, Control key (ISO standard)
--- * "⏏", -- kMenuEjectGlyph, 0x8C, Eject key (available on Mac OS X 10.2 and later)
--- * "英数", -- kMenuEisuGlyph, 0x8D, Japanese eisu key (available in Mac OS X 10.4 and later)
--- * "かな", -- kMenuKanaGlyph, 0x8E, Japanese kana key (available in Mac OS X 10.4 and later)
--- * "F16", -- kMenuF16Glyph, 0x8F, F16 key (available in SnowLeopard and later)
--- * "F17", -- kMenuF16Glyph, 0x90, F17 key (available in SnowLeopard and later)
--- * "F18", -- kMenuF16Glyph, 0x91, F18 key (available in SnowLeopard and later)
--- * "F19", -- kMenuF16Glyph, 0x92, F19 key (available in SnowLeopard and later)
---
--- Notes:
--- * a `__tostring` metamethod is provided for this table so you can view its current contents by typing `hs.application.menuGlyphs` into the Hammerspoon console.
--- * This table is provided as a variable so that you can change any representation if you feel you know of a better or more appropriate one for you usage at runtime.
---
--- * The glyphs provided are defined in the Carbon framework headers in the Menus.h file, located (as of 10.11) at /System/Library/Frameworks/Carbon.framework/Frameworks/HIToolbox.framework/Headers/Menus.h.
--- * The following constants are defined in Menus.h, but do not seem to correspond to a visible UTF8 character or well defined representation that I could discover. If you believe that you know of a (preferably sanctioned by Apple) proper visual representation, please submit an issue detailing it at the Hammerspoon repository on Github.
--- * kMenuNullGlyph, 0x00, Null (always glyph 1)
--- * kMenuNonmarkingReturnGlyph, 0x0D, Nonmarking return key
--- * kMenuParagraphKoreanGlyph, 0x15, Unassigned (paragraph in Korean)
--- * kMenuTrademarkJapaneseGlyph, 0x1F, Unassigned (trademark in Japanese)
--- * kMenuAppleLogoOutlineGlyph, 0x6C, Apple logo key (outline)
application.menuGlyphs = setmetatable({
[2] = "⇥", -- kMenuTabRightGlyph, 0x02, Tab to the right key (for left-to-right script systems)
[3] = "⇤", -- kMenuTabLeftGlyph, 0x03, Tab to the left key (for right-to-left script systems)
[4] = "⌤", -- kMenuEnterGlyph, 0x04, Enter key
[5] = "⇧", -- kMenuShiftGlyph, 0x05, Shift key
[6] = "⌃", -- kMenuControlGlyph, 0x06, Control key
[7] = "⌥", -- kMenuOptionGlyph, 0x07, Option key
[9] = "␣", -- kMenuSpaceGlyph, 0x09, Space (always glyph 3) key
[10] = "⌦", -- kMenuDeleteRightGlyph, 0x0A, Delete to the right key (for right-to-left script systems)
[11] = "↩", -- kMenuReturnGlyph, 0x0B, Return key (for left-to-right script systems)
[12] = "↪", -- kMenuReturnR2LGlyph, 0x0C, Return key (for right-to-left script systems)
[15] = "", -- kMenuPencilGlyph, 0x0F, Pencil key
[16] = "↓", -- kMenuDownwardArrowDashedGlyph, 0x10, Downward dashed arrow key
[17] = "⌘", -- kMenuCommandGlyph, 0x11, Command key
[18] = "✓", -- kMenuCheckmarkGlyph, 0x12, Checkmark key
[19] = "◇", -- kMenuDiamondGlyph, 0x13, Diamond key
[20] = "", -- kMenuAppleLogoFilledGlyph, 0x14, Apple logo key (filled)
[23] = "⌫", -- kMenuDeleteLeftGlyph, 0x17, Delete to the left key (for left-to-right script systems)
[24] = "←", -- kMenuLeftArrowDashedGlyph, 0x18, Leftward dashed arrow key
[25] = "↑", -- kMenuUpArrowDashedGlyph, 0x19, Upward dashed arrow key
[26] = "→", -- kMenuRightArrowDashedGlyph, 0x1A, Rightward dashed arrow key
[27] = "⎋", -- kMenuEscapeGlyph, 0x1B, Escape key
[28] = "⌧", -- kMenuClearGlyph, 0x1C, Clear key
[29] = "『", -- kMenuLeftDoubleQuotesJapaneseGlyph, 0x1D, Unassigned (left double quotes in Japanese)
[30] = "』", -- kMenuRightDoubleQuotesJapaneseGlyph, 0x1E, Unassigned (right double quotes in Japanese)
[97] = "␢", -- kMenuBlankGlyph, 0x61, Blank key
[98] = "⇞", -- kMenuPageUpGlyph, 0x62, Page up key
[99] = "⇪", -- kMenuCapsLockGlyph, 0x63, Caps lock key
[100] = "←", -- kMenuLeftArrowGlyph, 0x64, Left arrow key
[101] = "→", -- kMenuRightArrowGlyph, 0x65, Right arrow key
[102] = "↖", -- kMenuNorthwestArrowGlyph, 0x66, Northwest arrow key
[103] = "﹖", -- kMenuHelpGlyph, 0x67, Help key
[104] = "↑", -- kMenuUpArrowGlyph, 0x68, Up arrow key
[105] = "↘", -- kMenuSoutheastArrowGlyph, 0x69, Southeast arrow key
[106] = "↓", -- kMenuDownArrowGlyph, 0x6A, Down arrow key
[107] = "⇟", -- kMenuPageDownGlyph, 0x6B, Page down key
[109] = "", -- kMenuContextualMenuGlyph, 0x6D, Contextual menu key
[110] = "⌽", -- kMenuPowerGlyph, 0x6E, Power key
[111] = "F1", -- kMenuF1Glyph, 0x6F, F1 key
[112] = "F2", -- kMenuF2Glyph, 0x70, F2 key
[113] = "F3", -- kMenuF3Glyph, 0x71, F3 key
[114] = "F4", -- kMenuF4Glyph, 0x72, F4 key
[115] = "F5", -- kMenuF5Glyph, 0x73, F5 key
[116] = "F6", -- kMenuF6Glyph, 0x74, F6 key
[117] = "F7", -- kMenuF7Glyph, 0x75, F7 key
[118] = "F8", -- kMenuF8Glyph, 0x76, F8 key
[119] = "F9", -- kMenuF9Glyph, 0x77, F9 key
[120] = "F10", -- kMenuF10Glyph, 0x78, F10 key
[121] = "F11", -- kMenuF11Glyph, 0x79, F11 key
[122] = "F12", -- kMenuF12Glyph, 0x7A, F12 key
[135] = "F13", -- kMenuF13Glyph, 0x87, F13 key
[136] = "F14", -- kMenuF14Glyph, 0x88, F14 key
[137] = "F15", -- kMenuF15Glyph, 0x89, F15 key
[138] = "⎈", -- kMenuControlISOGlyph, 0x8A, Control key (ISO standard)
[140] = "⏏", -- kMenuEjectGlyph, 0x8C, Eject key (available on Mac OS X 10.2 and later)
[141] = "英数", -- kMenuEisuGlyph, 0x8D, Japanese eisu key (available in Mac OS X 10.4 and later)
[142] = "かな", -- kMenuKanaGlyph, 0x8E, Japanese kana key (available in Mac OS X 10.4 and later)
[143] = "F16", -- kMenuF16Glyph, 0x8F, F16 key (available in SnowLeopard and later)
[144] = "F17", -- kMenuF16Glyph, 0x90, F17 key (available in SnowLeopard and later)
[145] = "F18", -- kMenuF16Glyph, 0x91, F18 key (available in SnowLeopard and later)
[146] = "F19", -- kMenuF16Glyph, 0x92, F19 key (available in SnowLeopard and later)
}, {
__tostring = function(self)
local result = ""
for k, v in require("hs.fnutils").sortByKeys(self) do
result = result..string.format("%4d %s\n", k, v)
end
return result
end,
})
-- handles updates to the alternateNameMap table
local modifyNameMap = function(info, add)
for _, item in ipairs(info) do
local applicationName = item.kMDItemFSName
for _, alt in ipairs(item.kMDItemAlternateNames or {}) do
alternateNameMap[alt:match("^(.*)%.app$") or alt] = add and applicationName or nil
end
end
end
-- local var to hold spotlight query userdata to catch updates
local spotlightWatcher
-- starts the spotlight query to get the alternate names for applications
local buildAlternateNameMap = function()
if spotlightWatcher then -- force a rebuild if it's already running
spotlightWatcher:stop()
spotlightWatcher = nil
alternateNameMap = {}
application._alternateNameMap = alternateNameMap
end
spotlightWatcher = require"hs.spotlight".new()
spotlightWatcher:queryString([[ kMDItemContentType = "com.apple.application-bundle" ]])
:callbackMessages("didUpdate", "inProgress")
:setCallback(function(_, _, info)
if info then -- shouldn't be nil for didUpdate and inProgress, but check anyways
-- all three can occur in either message, so check them all!
if info.kMDQueryUpdateAddedItems then
modifyNameMap(info.kMDQueryUpdateAddedItems, true)
end
if info.kMDQueryUpdateChangedItems then
modifyNameMap(info.kMDQueryUpdateChangedItems, true)
end
if info.kMDQueryUpdateRemovedItems then
modifyNameMap(info.kMDQueryUpdateRemovedItems, false)
end
end
end):start()
end
--- hs.application.enableSpotlightForNameSearches([state]) -> boolean
--- Function
--- Get or set whether Spotlight should be used to find alternate names for applications.
---
--- Parameters:
--- * `state` - an optional boolean specifying whether or not Spotlight should be used to try and determine alternate application names for `hs.application.find` and similar functions.
---
--- Returns:
--- * the current, possibly changed, state
---
--- Notes:
--- * This setting is persistent across reloading and restarting Hammerspoon.
--- * If this was set to true and you set it to true again, it will purge the alternate name map and rebuild it from scratch.
--- * You can disable Spotlight alternate name mapping by setting this value to false or nil. If you set this to false, then the notifications indicating that more results might be possible if Spotlight is enabled will be suppressed.
application.enableSpotlightForNameSearches = function(...)
local args = table.pack(...)
if args.n > 0 then
if args[1] then
settings.set("HSenableSpotlightForNameSearches", true)
spotlightEnabled = true
buildAlternateNameMap()
else
settings.set("HSenableSpotlightForNameSearches", args[1])
spotlightEnabled = args[1]
if spotlightWatcher then
spotlightWatcher:stop()
spotlightWatcher = nil
end
alternateNameMap = {}
application._alternateNameMap = alternateNameMap
end
end
return settings.get("HSenableSpotlightForNameSearches")
end
-- if the setting is set, then go ahead and start the build process
if spotlightEnabled then buildAlternateNameMap() end
do
local mt=getmetatable(application)
-- whoever gets it first (window vs application)
if not mt.__call then mt.__call=function(t,...) return t.find(...) end end
end
application._alternateNameMap = alternateNameMap
return application
| mit |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/tailor/casualWearIBasics/ithorianFrilledJacket.lua | 1 | 4333 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
ithorianFrilledJacket = Object:new {
objectName = "Ithorian Frilled Jacket",
stfName = "ith_jacket_s03",
stfFile = "wearables_name",
objectCRC = 3666328518,
groupName = "craftClothingCasualGroupA", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 18,
size = 3,
xpType = "crafting_clothing_general",
xp = 100,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "binding_and_hardware, liner, shell",
ingredientSlotType = "0, 0, 2",
resourceTypes = "petrochem_inert, hide, object/tangible/component/clothing/shared_synthetic_cloth.iff",
resourceQuantities = "30, 25, 1",
combineTypes = "0, 0, 1",
contribution = "100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints, mod_idx_one, mod_val_one, mod_idx_two, mod_val_two, mod_idx_three, mod_val_three, mod_idx_four, mod_val_four, mod_idx_five, mod_val_five, mod_idx_six, mod_val_six",
experimentalMin = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalMax = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=16777227:objectcrc=1498740846:stfFile=wearables_name:stfName=ith_jacket_s03:stfDetail=:itemmask=63491::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "",
customizationDefaults = "",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(ithorianFrilledJacket, 3666328518)--- Add to global DraftSchematics table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/endor/npcs/pubam/pubamScout.lua | 1 | 4566 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
pubamScout = Creature:new {
objectName = "pubamScout", -- Lua Object Name
creatureType = "NPC",
faction = "pubam",
factionPoints = 20,
gender = "",
speciesName = "pubam_scout",
stfName = "mob/creature_names",
objectCRC = 2350961206,
socialGroup = "pubam",
level = 37,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 11900,
healthMin = 9700,
strength = 0,
constitution = 0,
actionMax = 11900,
actionMin = 9700,
quickness = 0,
stamina = 0,
mindMax = 11900,
mindMin = 9700,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = -1,
energy = -1,
electricity = -1,
stun = 100,
blast = 0,
heat = 0,
cold = 0,
acid = -1,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 1,
ferocity = 0,
aggressive = 1,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 370,
weaponMaxDamage = 450,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 2,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "pubamAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(pubamScout, 2350961206) -- Add to Global Table
| lgpl-3.0 |
Konfess/gcode_4 | Assets/Scripts/Events.lua | 44 | 2298 | --========================================================================
-- Events.lua : Defines event handler delegate functions for events
--
-- Part of the GameCode4 Application
--
-- GameCode4 is the sample application that encapsulates much of the source code
-- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
-- "Rez" Graham, published by Charles River Media.
-- ISBN-10: 1133776574 | ISBN-13: 978-1133776574
--
-- If this source code has found it's way to you, and you think it has helped you
-- in any way, do the authors a favor and buy a new copy of the book - there are
-- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
-- by clicking here:
-- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
--
-- There's a companion web site at http://www.mcshaffry.com/GameCode/
--
-- The source code is managed and maintained through Google Code:
-- http://code.google.com/p/gamecode4/
--
-- (c) Copyright 2012 Michael L. McShaffry and David Graham
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Lesser GPL v3
-- as published by the Free Software Foundation.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
-- http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
--
-- You should have received a copy of the GNU Lesser GPL v3
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
--
--========================================================================
function OnPhysicsCollision(eventData)
g_actorMgr:OnPhysicsCollision(eventData);
end
function OnFireWeapon(eventData)
g_actorMgr:OnFireWeapon(eventData);
end
function RegisterListeners()
if (EventType.EvtData_PhysCollision ~= nil) then
RegisterEventListener(EventType.EvtData_PhysCollision, OnPhysicsCollision);
end
if (EventType.EvtData_Fire_Weapon ~= nil) then
RegisterEventListener(EventType.EvtData_Fire_Weapon, OnFireWeapon);
end
end
| lgpl-3.0 |
yav/language-lua | lua-5.3.1-tests/verybig.lua | 7 | 3671 | -- $Id: verybig.lua,v 1.24 2014/12/26 17:20:53 roberto Exp $
print "testing RK"
-- testing opcodes with RK arguments larger than K limit
local function foo ()
local dummy = {
-- fill first 256 entries in table of constants
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,
97, 98, 99, 100, 101, 102, 103, 104,
105, 106, 107, 108, 109, 110, 111, 112,
113, 114, 115, 116, 117, 118, 119, 120,
121, 122, 123, 124, 125, 126, 127, 128,
129, 130, 131, 132, 133, 134, 135, 136,
137, 138, 139, 140, 141, 142, 143, 144,
145, 146, 147, 148, 149, 150, 151, 152,
153, 154, 155, 156, 157, 158, 159, 160,
161, 162, 163, 164, 165, 166, 167, 168,
169, 170, 171, 172, 173, 174, 175, 176,
177, 178, 179, 180, 181, 182, 183, 184,
185, 186, 187, 188, 189, 190, 191, 192,
193, 194, 195, 196, 197, 198, 199, 200,
201, 202, 203, 204, 205, 206, 207, 208,
209, 210, 211, 212, 213, 214, 215, 216,
217, 218, 219, 220, 221, 222, 223, 224,
225, 226, 227, 228, 229, 230, 231, 232,
233, 234, 235, 236, 237, 238, 239, 240,
241, 242, 243, 244, 245, 246, 247, 248,
249, 250, 251, 252, 253, 254, 255, 256,
}
assert(24.5 + 0.6 == 25.1)
local t = {foo = function (self, x) return x + self.x end, x = 10}
t.t = t
assert(t:foo(1.5) == 11.5)
assert(t.t:foo(0.5) == 10.5) -- bug in 5.2 alpha
assert(24.3 == 24.3)
assert((function () return t.x end)() == 10)
end
foo()
foo = nil
if _soft then return 10 end
print "testing large programs (>64k)"
-- template to create a very big test file
prog = [[$
local a,b
b = {$1$
b30009 = 65534,
b30010 = 65535,
b30011 = 65536,
b30012 = 65537,
b30013 = 16777214,
b30014 = 16777215,
b30015 = 16777216,
b30016 = 16777217,
b30017 = 0x7fffff,
b30018 = -0x7fffff,
b30019 = 0x1ffffff,
b30020 = -0x1ffffd,
b30021 = -65534,
b30022 = -65535,
b30023 = -65536,
b30024 = -0xffffff,
b30025 = 15012.5,
$2$
};
assert(b.a50008 == 25004 and b["a11"] == -5.5)
assert(b.a33007 == -16503.5 and b.a50009 == -25004.5)
assert(b["b"..30024] == -0xffffff)
function b:xxx (a,b) return a+b end
assert(b:xxx(10, 12) == 22) -- pushself with non-constant index
b.xxx = nil
s = 0; n=0
for a,b in pairs(b) do s=s+b; n=n+1 end
-- with 32-bit floats, exact value of 's' depends on summation order
assert(81800000.0 < s and s < 81860000 and n == 70001)
a = nil; b = nil
print'+'
function f(x) b=x end
a = f{$3$} or 10
assert(a==10)
assert(b[1] == "a10" and b[2] == 5 and b[#b-1] == "a50009")
function xxxx (x) return b[x] end
assert(xxxx(3) == "a11")
a = nil; b=nil
xxxx = nil
return 10
]]
-- functions to fill in the $n$
local function sig (x)
return (x % 2 == 0) and '' or '-'
end
F = {
function () -- $1$
for i=10,50009 do
io.write('a', i, ' = ', sig(i), 5+((i-10)/2), ',\n')
end
end,
function () -- $2$
for i=30026,50009 do
io.write('b', i, ' = ', sig(i), 15013+((i-30026)/2), ',\n')
end
end,
function () -- $3$
for i=10,50009 do
io.write('"a', i, '", ', sig(i), 5+((i-10)/2), ',\n')
end
end,
}
file = os.tmpname()
io.output(file)
for s in string.gmatch(prog, "$([^$]+)") do
local n = tonumber(s)
if not n then io.write(s) else F[n]() end
end
io.close()
result = dofile(file)
assert(os.remove(file))
print'OK'
return result
| bsd-3-clause |
TheAnswer/FirstTest | bin/scripts/slashcommands/skills/volleyFire.lua | 1 | 2581 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
VolleyFireSlashCommand = {
name = "volleyfire",
alternativeNames = "",
animation = "",
invalidStateMask = 3894871073, --cover, berzerk, tumbling, immobilized, frozen, swimming, glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner,
invalidPostures = "3,5,6,7,8,9,10,11,12,13,14,4,",
target = 1,
targeType = 1,
disabled = 0,
maxRangeToTarget = 0,
--adminLevel = 0,
addToCombatQueue = 1,
}
AddVolleyFireSlashCommand(VolleyFireSlashCommand)
| lgpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/TransitionFadeTR.lua | 1 | 1491 |
--------------------------------
-- @module TransitionFadeTR
-- @extend TransitionScene,TransitionEaseScene
-- @parent_module cc
--------------------------------
--
-- @function [parent=#TransitionFadeTR] easeActionWithAction
-- @param self
-- @param #cc.ActionInterval action
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Returns the action that will be performed with size.<br>
-- param size A given size.<br>
-- return The action that will be performed.
-- @function [parent=#TransitionFadeTR] actionWithSize
-- @param self
-- @param #size_table size
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
--------------------------------
-- Creates a transition with duration and incoming scene.<br>
-- param t Duration time, in seconds.<br>
-- param scene A given scene.<br>
-- return A autoreleased TransitionFadeTR object.
-- @function [parent=#TransitionFadeTR] create
-- @param self
-- @param #float t
-- @param #cc.Scene scene
-- @return TransitionFadeTR#TransitionFadeTR ret (return value: cc.TransitionFadeTR)
--------------------------------
--
-- @function [parent=#TransitionFadeTR] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table transform
-- @param #unsigned int flags
-- @return TransitionFadeTR#TransitionFadeTR self (return value: cc.TransitionFadeTR)
return nil
| apache-2.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/ship/components/weapon/objects.lua | 1 | 202993 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_ship_components_weapon_shared_weapon_incom_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_weapon_neg_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_incom_disruptor_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_weapon_incom_disruptor, 1416211325)
object_tangible_ship_components_weapon_shared_weapon_slayn_ioncannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_weapon_neg_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_slayn_ioncannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_weapon_slayn_ioncannon, 3090870041)
object_tangible_ship_components_weapon_shared_weapon_subpro_tripleblaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_weapon1_neg_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_subpro_tripleblaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_weapon_subpro_tripleblaster, 1718453703)
object_tangible_ship_components_weapon_shared_weapon_test = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/cmp_xwing_gun_neg_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_01_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_test_01_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_weapon_test, 583355334)
object_tangible_ship_components_weapon_shared_wpn_armek_advanced = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_armek_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_armek_advanced, 3432873939)
object_tangible_ship_components_weapon_shared_wpn_armek_elite = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_armek_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_armek_elite, 2927442761)
object_tangible_ship_components_weapon_shared_wpn_armek_sw4 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_armek_sw4_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_armek_sw4, 3078564587)
object_tangible_ship_components_weapon_shared_wpn_armek_sw6 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_armek_sw6_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_armek_sw6, 627434993)
object_tangible_ship_components_weapon_shared_wpn_armek_sw7 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_armek_sw7_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_armek_sw7, 1818788476)
object_tangible_ship_components_weapon_shared_wpn_armek_sw8 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_armek_sw8_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_armek_sw8, 3596791406)
object_tangible_ship_components_weapon_shared_wpn_awing_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:wpn_awing_blaster",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_awing_blaster",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_awing_blaster, 1392493131)
object_tangible_ship_components_weapon_shared_wpn_borstel_rg9 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_borstel_rg9_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_borstel_rg9, 1971958873)
object_tangible_ship_components_weapon_shared_wpn_bwing_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
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collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:wpn_bwing_blaster",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_bwing_blaster",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_bwing_blaster, 1787466156)
object_tangible_ship_components_weapon_shared_wpn_capitalship_turret_test = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_turret",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_turret",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_capitalship_turret_test, 3311096308)
object_tangible_ship_components_weapon_shared_wpn_corellian_1d = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_corellian_1d_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_corellian_1d, 2087182522)
object_tangible_ship_components_weapon_shared_wpn_corellian_ag1g_laser = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_corellian_ag1g_laser_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_corellian_ag1g_laser, 3460040348)
object_tangible_ship_components_weapon_shared_wpn_corellian_ag2g_quad_laser = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_corellian_ag2g_quad_laser_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_corellian_ag2g_quad_laser, 2989343947)
object_tangible_ship_components_weapon_shared_wpn_corellian_cruiser_grade_blaster_mk1 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_corellian_cruiser_grade_blaster_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_corellian_cruiser_grade_blaster_mk1, 2213766317)
object_tangible_ship_components_weapon_shared_wpn_corvette_turret_sm_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_turret",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_turret",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_corvette_turret_sm_s01, 1361242261)
object_tangible_ship_components_weapon_shared_wpn_cygnus_destroyer_mk1 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_cygnus_destroyer_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_cygnus_destroyer_mk1, 4229372390)
object_tangible_ship_components_weapon_shared_wpn_cygnus_destroyer_mk2 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_cygnus_destroyer_mk2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_cygnus_destroyer_mk2, 654356849)
object_tangible_ship_components_weapon_shared_wpn_cygnus_elite = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_cygnus_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_cygnus_elite, 3038804521)
object_tangible_ship_components_weapon_shared_wpn_cygnus_eradicator_1 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_cygnus_eradicator_1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_cygnus_eradicator_1, 526650114)
object_tangible_ship_components_weapon_shared_wpn_freitek_cannoneer_mk1 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_freitek_cannoneer_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_freitek_cannoneer_mk1, 373679875)
object_tangible_ship_components_weapon_shared_wpn_generic = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:wpn_generic",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_generic",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_generic, 1333192542)
object_tangible_ship_components_weapon_shared_wpn_gyrhil_auto_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_gyrhil_auto_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_gyrhil_auto_blaster, 90081547)
object_tangible_ship_components_weapon_shared_wpn_gyrhil_r9x = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_gyrhil_r9x_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_gyrhil_r9x, 1218898024)
object_tangible_ship_components_weapon_shared_wpn_haor_chall_speedblaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_haor_chall_speedblaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_haor_chall_speedblaster, 762044667)
object_tangible_ship_components_weapon_shared_wpn_hk_modified_scorcher_elite = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_hk_modified_scorcher_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_hk_modified_scorcher_elite, 2957562610)
object_tangible_ship_components_weapon_shared_wpn_hk_scorcher = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_hk_scorcher_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_hk_scorcher, 1555262455)
object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_2 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_hk_scorcher_2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_2, 2715164541)
object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_3 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_hk_scorcher_3_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_3, 3906697456)
object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_advanced = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_hk_scorcher_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_advanced, 3110719195)
object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_elite = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_hk_scorcher_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_elite, 146304976)
object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_heavy = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_hk_scorcher_heavy_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_hk_scorcher_heavy, 2570101673)
object_tangible_ship_components_weapon_shared_wpn_incom_advanced_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_advanced_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_advanced_blaster, 939423053)
object_tangible_ship_components_weapon_shared_wpn_incom_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_blaster, 3446201616)
object_tangible_ship_components_weapon_shared_wpn_incom_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_incom_disruptor_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_disruptor, 3407371780)
object_tangible_ship_components_weapon_shared_wpn_incom_elite_quad_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_elite_quad_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_elite_quad_blaster, 655771385)
object_tangible_ship_components_weapon_shared_wpn_incom_heavy_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_heavy_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_heavy_blaster, 2709580640)
object_tangible_ship_components_weapon_shared_wpn_incom_heavy_quad_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_heavy_quad_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_heavy_quad_blaster, 4090385282)
object_tangible_ship_components_weapon_shared_wpn_incom_light_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_light_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_light_blaster, 745205415)
object_tangible_ship_components_weapon_shared_wpn_incom_proton_missile_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/missile_proton_torpedo_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_01_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_test_01_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_proton_missile_s01, 2585546139)
object_tangible_ship_components_weapon_shared_wpn_incom_quad_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_quad_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_quad_blaster, 2691880126)
object_tangible_ship_components_weapon_shared_wpn_incom_seismic_missile_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/missile_proton_torpedo_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_01_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_test_01_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_seismic_missile_s01, 134787828)
object_tangible_ship_components_weapon_shared_wpn_incom_shredder = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_shredder_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_shredder, 819793875)
object_tangible_ship_components_weapon_shared_wpn_incom_tt13 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_tt13_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_tt13, 3885305221)
object_tangible_ship_components_weapon_shared_wpn_incom_tt8 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_incom_tt8_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_incom_tt8, 4021441179)
object_tangible_ship_components_weapon_shared_wpn_kdy_pounder_mk1 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_kdy_pounder_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kdy_pounder_mk1, 667601641)
object_tangible_ship_components_weapon_shared_wpn_kessel_imperial_rendili_prototype_x = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kessel_imperial_rendili_prototype_x, 1429969329)
object_tangible_ship_components_weapon_shared_wpn_kessel_imperial_sds_experimental_secret_ops = SharedTangibleObjectTemplate:new {
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kessel_imperial_sds_experimental_secret_ops, 3083127705)
object_tangible_ship_components_weapon_shared_wpn_kessel_imperial_sfs_elite_ops = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kessel_imperial_sfs_elite_ops, 4028755301)
object_tangible_ship_components_weapon_shared_wpn_kessel_rebel_incom_dualcore_flashcannon = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kessel_rebel_incom_dualcore_flashcannon, 2645130727)
object_tangible_ship_components_weapon_shared_wpn_kessel_rebel_riiz_combine_slammer_cannon = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kessel_rebel_riiz_combine_slammer_cannon, 89824351)
object_tangible_ship_components_weapon_shared_wpn_kessel_rebel_unknown_rayslinger = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
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clientDataFile = "",
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kessel_rebel_unknown_rayslinger, 953073966)
object_tangible_ship_components_weapon_shared_wpn_koensayr_deluxe_ion_accelerator = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_koensayr_deluxe_ion_accelerator, 3911315270)
object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator, 2517260475)
object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator_2 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator_2, 3827108741)
object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator_3 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator_3, 2903534600)
object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator_advanced = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_koensayr_ion_accelerator_advanced, 3935855718)
object_tangible_ship_components_weapon_shared_wpn_koensayr_light_disruptor = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_koensayr_light_disruptor, 2964865390)
object_tangible_ship_components_weapon_shared_wpn_koensayr_tuned_light_disruptor = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
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clientDataFile = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_koensayr_tuned_light_disruptor, 2324723441)
object_tangible_ship_components_weapon_shared_wpn_kse_double_blaster = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kse_double_blaster, 1309584223)
object_tangible_ship_components_weapon_shared_wpn_kse_light_disruptor = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
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clientDataFile = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_kse_light_disruptor, 1496618540)
object_tangible_ship_components_weapon_shared_wpn_mandal_advanced_annihilator = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_advanced_annihilator, 1864468167)
object_tangible_ship_components_weapon_shared_wpn_mandal_annihilator_mk2 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_annihilator_mk2, 2171243660)
object_tangible_ship_components_weapon_shared_wpn_mandal_annilhator_mk1 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_annilhator_mk1, 3043215801)
object_tangible_ship_components_weapon_shared_wpn_mandal_elite_annihilator = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_elite_annihilator, 1203586695)
object_tangible_ship_components_weapon_shared_wpn_mandal_enhanced_mangler_mk1 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mandal_enhanced_mangler_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_enhanced_mangler_mk1, 945058875)
object_tangible_ship_components_weapon_shared_wpn_mandal_heavy_annihilator = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mandal_heavy_annihilator_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_heavy_annihilator, 4039829327)
object_tangible_ship_components_weapon_shared_wpn_mandal_mangler_mk1 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mandal_mangler_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_mangler_mk1, 3229356354)
object_tangible_ship_components_weapon_shared_wpn_mandal_qv3_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mandal_qv3_disruptor_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_qv3_disruptor, 2181339101)
object_tangible_ship_components_weapon_shared_wpn_mandal_qv5_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mandal_qv5_disruptor_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_qv5_disruptor, 1168567199)
object_tangible_ship_components_weapon_shared_wpn_mandal_super_mangler = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mandal_super_mangler_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mandal_super_mangler, 1966553634)
object_tangible_ship_components_weapon_shared_wpn_mission_reward_imperial_cygnus_starblaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mission_reward_imperial_cygnus_starblaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mission_reward_imperial_cygnus_starblaster, 2216406766)
object_tangible_ship_components_weapon_shared_wpn_mission_reward_imperial_sds_boltdriver = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mission_reward_imperial_sds_boltdriver_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mission_reward_imperial_sds_boltdriver, 1584266196)
object_tangible_ship_components_weapon_shared_wpn_mission_reward_neutral_borstel_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mission_reward_neutral_borstel_disruptor_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mission_reward_neutral_borstel_disruptor, 1515757719)
object_tangible_ship_components_weapon_shared_wpn_mission_reward_neutral_hk_military_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mission_reward_neutral_hk_military_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mission_reward_neutral_hk_military_blaster, 2865416858)
object_tangible_ship_components_weapon_shared_wpn_mission_reward_neutral_mandal_light_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mission_reward_neutral_mandal_light_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mission_reward_neutral_mandal_light_blaster, 4071002762)
object_tangible_ship_components_weapon_shared_wpn_mission_reward_rebel_incom_tricannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mission_reward_rebel_incom_tricannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mission_reward_rebel_incom_tricannon, 3498715160)
object_tangible_ship_components_weapon_shared_wpn_mission_reward_rebel_taim_ion_driver = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_mission_reward_rebel_taim_ion_driver_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_mission_reward_rebel_taim_ion_driver, 219326346)
object_tangible_ship_components_weapon_shared_wpn_moncal_light_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_moncal_light_blaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_moncal_light_blaster, 3697933765)
object_tangible_ship_components_weapon_shared_wpn_prototype_weapon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_prototype",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_prototype_weapon, 1904433726)
object_tangible_ship_components_weapon_shared_wpn_prototype_weapon_tie = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_prototype",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_prototype_weapon_tie, 1097828961)
object_tangible_ship_components_weapon_shared_wpn_rendili_advanced = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_rendili_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_rendili_advanced, 1966255607)
object_tangible_ship_components_weapon_shared_wpn_rendili_fr13_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_rendili_fr13_disruptor_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_rendili_fr13_disruptor, 459008853)
object_tangible_ship_components_weapon_shared_wpn_rendili_fr9_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_rendili_fr9_disruptor, 100362336)
object_tangible_ship_components_weapon_shared_wpn_rendili_sc3_disruptor = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_rendili_sc3_disruptor, 2784983723)
object_tangible_ship_components_weapon_shared_wpn_rendili_sc8_disruptor = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_rendili_sc8_disruptor, 886506152)
object_tangible_ship_components_weapon_shared_wpn_reward_incom_elite = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_reward_incom_elite, 983721375)
object_tangible_ship_components_weapon_shared_wpn_reward_seinar_elite = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
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customizationVariableMapping = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_reward_seinar_elite, 3491884496)
object_tangible_ship_components_weapon_shared_wpn_reward_slayn_elite = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_reward_slayn_elite, 2898046675)
object_tangible_ship_components_weapon_shared_wpn_reward_subpro_elite = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_reward_subpro_elite, 1280281292)
object_tangible_ship_components_weapon_shared_wpn_reward_taim_elite = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
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lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_reward_taim_elite",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_reward_taim_elite, 2885961571)
object_tangible_ship_components_weapon_shared_wpn_rss_imperial_cannon = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
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gameObjectType = 1073741829,
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_rss_imperial_cannon, 3583705980)
object_tangible_ship_components_weapon_shared_wpn_sds_elite = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
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customizationVariableMapping = {},
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lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_sds_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sds_elite, 3939485307)
object_tangible_ship_components_weapon_shared_wpn_sds_heavy_imperial_spc_forces_cannon = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
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customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_sds_heavy_imperial_spc_forces_cannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sds_heavy_imperial_spc_forces_cannon, 1624083757)
object_tangible_ship_components_weapon_shared_wpn_sds_imperial_blaster_1 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
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lookAtText = "string_id_table",
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sds_imperial_blaster_1, 3660124331)
object_tangible_ship_components_weapon_shared_wpn_sds_imperial_blaster_2 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
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objectName = "@space/space_item:wpn_sds_imperial_blaster_2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sds_imperial_blaster_2, 20887612)
object_tangible_ship_components_weapon_shared_wpn_sds_imperial_special_forces_cannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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objectName = "@space/space_item:wpn_sds_imperial_special_forces_cannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sds_imperial_special_forces_cannon, 326500083)
object_tangible_ship_components_weapon_shared_wpn_sds_modified_elite = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_sds_modified_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sds_modified_elite, 3416463612)
object_tangible_ship_components_weapon_shared_wpn_seinar_concussion_missile_s01 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_01_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_test_01_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_seinar_concussion_missile_s01, 1499653630)
object_tangible_ship_components_weapon_shared_wpn_seinar_disruptor = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_seinar_disruptor_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_seinar_disruptor, 3046767372)
object_tangible_ship_components_weapon_shared_wpn_seinar_heatseeker_missile_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/missile_proton_torpedo_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_01_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_test_01_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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surfaceType = 0,
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_seinar_heatseeker_missile_s01, 1500305519)
object_tangible_ship_components_weapon_shared_wpn_seinar_ion_cannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_seinar_ion_cannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_seinar_ion_cannon, 1847953292)
object_tangible_ship_components_weapon_shared_wpn_seinar_linked_cannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_seinar_linked_cannon_n",
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_seinar_linked_cannon, 3708108391)
object_tangible_ship_components_weapon_shared_wpn_seinar_ls1 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
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paletteColorCustomizationVariables = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_seinar_ls1, 2396153703)
object_tangible_ship_components_weapon_shared_wpn_seinar_ls72 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
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customizationVariableMapping = {},
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lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_seinar_ls72_n",
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paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_seinar_ls72, 4266722432)
object_tangible_ship_components_weapon_shared_wpn_sfs_elite = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
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customizationVariableMapping = {},
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gameObjectType = 1073741829,
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sfs_elite, 3844210807)
object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_1 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_1, 1173398646)
object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_2 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_2, 2665942241)
object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_3 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_3, 3622464364)
object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_4 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_blaster_4, 738803832)
object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_special_forces_blaster = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sfs_imperial_special_forces_blaster, 994450521)
object_tangible_ship_components_weapon_shared_wpn_sfs_improved_imperial_blaster_2 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
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lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_sfs_improved_imperial_blaster_2_n",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_sfs_improved_imperial_blaster_2, 3810806571)
object_tangible_ship_components_weapon_shared_wpn_slayn_deluxe_light_ioncannon = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
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lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_slayn_deluxe_light_ioncannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_slayn_deluxe_light_ioncannon, 674088640)
object_tangible_ship_components_weapon_shared_wpn_slayn_imagerec_missile_s01 = SharedTangibleObjectTemplate:new {
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arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_01_d",
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_slayn_imagerec_missile_s01, 3037690567)
object_tangible_ship_components_weapon_shared_wpn_slayn_ioncannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_slayn_ioncannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_slayn_ioncannon, 659233376)
object_tangible_ship_components_weapon_shared_wpn_slayn_light_ioncannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_slayn_light_ioncannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_slayn_light_ioncannon, 1606284757)
object_tangible_ship_components_weapon_shared_wpn_spacestation_rebel_turret_s01 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_turret",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_turret",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_spacestation_rebel_turret_s01, 2455152329)
object_tangible_ship_components_weapon_shared_wpn_spacestation_rebel_turret_s02 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_turret",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_turret",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_spacestation_rebel_turret_s02, 1229000286)
object_tangible_ship_components_weapon_shared_wpn_star_destroyer_turret_dome = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
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lookAtText = "string_id_table",
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objectName = "@space/space_item:star_destroyer_dome_turret",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_star_destroyer_turret_dome, 3564769891)
object_tangible_ship_components_weapon_shared_wpn_star_destroyer_turret_med = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
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objectName = "@space/space_item:star_destroyer_med_turret",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_star_destroyer_turret_med, 52712658)
object_tangible_ship_components_weapon_shared_wpn_star_destroyer_turret_square = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:star_destroyer_square_turret",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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socketDestinations = {},
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_star_destroyer_turret_square, 1162390806)
object_tangible_ship_components_weapon_shared_wpn_std_countermeasure = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
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objectName = "@space/space_item:wpn_std_countermeasure",
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paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_std_countermeasure, 1265550250)
object_tangible_ship_components_weapon_shared_wpn_subpro_advanced_cannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_subpro_advanced_cannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_advanced_cannon, 4160278616)
object_tangible_ship_components_weapon_shared_wpn_subpro_improved_light_ioncannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_subpro_improved_light_ioncannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_improved_light_ioncannon, 2401708828)
object_tangible_ship_components_weapon_shared_wpn_subpro_light_ioncannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_subpro_light_ioncannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_light_ioncannon, 3317340182)
object_tangible_ship_components_weapon_shared_wpn_subpro_modified_tricannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_subpro_modified_tricannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_modified_tricannon, 1471920679)
object_tangible_ship_components_weapon_shared_wpn_subpro_tricannon = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_subpro_tricannon_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_tricannon, 1320399548)
object_tangible_ship_components_weapon_shared_wpn_subpro_tripleblaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_subpro_tripleblaster_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_tripleblaster, 3508512617)
object_tangible_ship_components_weapon_shared_wpn_subpro_tripleblaster_mark2 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_subpro_tripleblaster_mark2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_tripleblaster_mark2, 449709518)
object_tangible_ship_components_weapon_shared_wpn_subpro_tripleblaster_mark3 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_subpro_tripleblaster_mark3_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_subpro_tripleblaster_mark3, 1405313603)
object_tangible_ship_components_weapon_shared_wpn_taim_elite = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_taim_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_taim_elite, 3622160774)
object_tangible_ship_components_weapon_shared_wpn_taim_heavy_laser = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_taim_heavy_laser_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_taim_heavy_laser, 1640800907)
object_tangible_ship_components_weapon_shared_wpn_taim_ix4 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_taim_ix4_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_taim_ix4, 2408591552)
object_tangible_ship_components_weapon_shared_wpn_taim_ix5 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_taim_ix5_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
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ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_taim_ix5, 3332200269)
object_tangible_ship_components_weapon_shared_wpn_taim_kx5 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_taim_kx5_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_taim_kx5, 1479772015)
object_tangible_ship_components_weapon_shared_wpn_taim_kx8 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_taim_kx8_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_taim_kx8, 1881367655)
object_tangible_ship_components_weapon_shared_wpn_taim_kx9 = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_weapon_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_taim_kx9_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_taim_kx9, 959316970)
object_tangible_ship_components_weapon_shared_wpn_tieadvanced_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:wpn_tieadvanced_blaster",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_tieadvanced_blaster",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_tieadvanced_blaster, 6623562)
object_tangible_ship_components_weapon_shared_wpn_tiefighter_basic = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:wpn_tiefighter_basic_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_tiefighter_basic_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_tiefighter_basic, 1543754587)
object_tangible_ship_components_weapon_shared_wpn_z95_basic = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:wpn_z95_basic_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_z95_basic_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_z95_basic, 4095704307)
object_tangible_ship_components_weapon_shared_wpn_z95_blaster = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/ship_component_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:wpn_z95_blaster",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:wpn_z95_blaster",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_wpn_z95_blaster, 3374006977)
object_tangible_ship_components_weapon_shared_xwing_weapon_s01_test = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_weapon_neg_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_01_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_test_01_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_xwing_weapon_s01_test, 4194726205)
object_tangible_ship_components_weapon_shared_xwing_weapon_s02_test = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/xwing_weapon_neg_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:weapon_test_02_d",
gameObjectType = 1073741829,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:weapon_test_02_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_shared_xwing_weapon_s02_test, 2138475555)
| lgpl-3.0 |
RockySeven3161/Unknown | plugins/vote.lua | 615 | 2128 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end | gpl-2.0 |
shahabsaf1/test | plugins/vote.lua | 615 | 2128 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end | gpl-2.0 |
BakaBBQ/siki.lua | love-frames/objects/menu.lua | 15 | 7654 | --[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- get the current require path
local path = string.sub(..., 1, string.len(...) - string.len(".objects.menu"))
local loveframes = require(path .. ".libraries.common")
-- menu object
local newobject = loveframes.NewObject("menu", "loveframes_object_menu", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize(menu)
self.type = "menu"
self.width = 80
self.height = 25
self.largest_item_width = 0
self.largest_item_height = 0
self.is_sub_menu = false
self.internal = false
self.parentmenu = nil
self.options = {}
self.internals = {}
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
self:CheckHover()
local hover = self.hover
local parent = self.parent
local base = loveframes.base
local update = self.Update
-- move to parent if there is a parent
if parent ~= base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
for k, v in ipairs(self.internals) do
local width = v.contentwidth
local height = v.contentheight
if width > self.largest_item_width then
self.largest_item_width = width
end
if height > self.largest_item_height then
self.largest_item_height = height
end
end
local y = 0
self.height = 0
for k, v in ipairs(self.internals) do
v:SetWidth(self.largest_item_width)
if v.option_type ~= "divider" then
v:SetHeight(self.largest_item_height)
else
v:SetHeight(5)
end
v:SetY(y)
self.height = self.height + v.height
y = y + v.height
v:update(dt)
end
self.width = self.largest_item_width
self.largest_item_width = 0
self.largest_item_height = 0
local screen_width = love.graphics.getWidth()
local screen_height = love.graphics.getHeight()
local sx = self.x
local sy = self.y
local width = self.width
local height = self.height
local x1 = sx + width
if sx + width > screen_width then
self.x = screen_width - width
end
if sy + self.height > screen_height then
self.y = screen_height - self.height
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawMenu or skins[defaultskin].DrawMenu
local draw = self.Draw
local drawoverfunc = skin.DrawOverMenu or skins[defaultskin].DrawOverMenu
local drawcount = loveframes.drawcount
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
for k, v in ipairs(self.internals) do
v:draw()
end
if drawoverfunc then
drawoverfunc(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local internals = self.internals
for k, v in ipairs(internals) do
v:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: AddOption(text, icon, func)
- desc: adds an option to the object
--]]---------------------------------------------------------
function newobject:AddOption(text, icon, func)
local menuoption = loveframes.objects["menuoption"]:new(self)
menuoption:SetText(text)
menuoption:SetIcon(icon)
menuoption:SetFunction(func)
table.insert(self.internals, menuoption)
return self
end
--[[---------------------------------------------------------
- func: RemoveOption(id)
- desc: removes an option
--]]---------------------------------------------------------
function newobject:RemoveOption(id)
for k, v in ipairs(self.internals) do
if k == id then
table.remove(self.internals, k)
return
end
end
return self
end
--[[---------------------------------------------------------
- func: AddSubMenu(text, icon, menu)
- desc: adds a submenu to the object
--]]---------------------------------------------------------
function newobject:AddSubMenu(text, icon, menu)
local function activatorFunc(object)
if menu:GetVisible() then
local hoverobject = loveframes.hoverobject
if hoverobject ~= object and hoverobject:GetBaseParent() ~= menu then
menu:SetVisible(false)
end
else
menu:SetVisible(true)
menu:SetPos(object:GetX() + object:GetWidth(), object:GetY())
end
end
menu:SetVisible(false)
local menuoption = loveframes.objects["menuoption"]:new(self, "submenu_activator", menu)
menuoption:SetText(text)
menuoption:SetIcon(icon)
if menu then
menu.is_sub_menu = true
menu.parentmenu = self
end
table.insert(self.internals, menuoption)
return self
end
--[[---------------------------------------------------------
- func: AddDivider()
- desc: adds a divider to the object
--]]---------------------------------------------------------
function newobject:AddDivider()
local menuoption = loveframes.objects["menuoption"]:new(self, "divider")
table.insert(self.internals, menuoption)
return self
end
--[[---------------------------------------------------------
- func: GetBaseMenu(t)
- desc: gets the object's base menu
--]]---------------------------------------------------------
function newobject:GetBaseMenu(t)
local t = t or {}
if self.parentmenu then
table.insert(t, self.parentmenu)
self.parentmenu:GetBaseMenu(t)
else
return self
end
return t[#t]
end
--[[---------------------------------------------------------
- func: SetVisible(bool)
- desc: sets the object's visibility
--]]---------------------------------------------------------
function newobject:SetVisible(bool)
self.visible = bool
if not bool then
local internals = self.internals
for k, v in ipairs(internals) do
if v.menu then
v.activated = false
v.menu:SetVisible(bool)
end
end
end
return self
end
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/npcs/imperial/imperialCivilPatrolman.lua | 1 | 4771 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
imperialCivilPatrolman = Creature:new {
objectName = "imperialCivilPatrolman", -- Lua Object Name
creatureType = "NPC",
faction = "Imperial",
gender = "",
name = "Civilian patrolman",
objectCRC = 16556953,
socialGroup = "Imperial",
named = FALSE,
level = 6,
xp = 147,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 220,
healthMin = 180,
strength = 0,
constitution = 0,
actionMax = 220,
actionMin = 180,
quickness = 0,
stamina = 0,
mindMax = 220,
mindMin = 180,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 1, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "", -- Name ex. 'a Vibrolance'
weaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 0,
weaponMaxDamage = 0,
weaponAttackSpeed = 0,
weaponDamageType = "", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = 0, -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "", "", "" }
-- respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(imperialCivilPatrolman, 16556953) -- Add to Global Table
| lgpl-3.0 |
chrisdugne/ludum-dare-36 | src/libs/Underscore.lua | 1 | 1317 | --------------------------------------------------------------------------------
---
-- Picked up Underscore tools from :
-- https://github.com/mirven/underscore.lua/blob/master/lib/underscore.lua
--
-- Applied some modifications for Uralys
--
--------------------------------------------------------------------------------
local Underscore = {}
--------------------------------------------------------------------------------
---
-- http://underscorejs.org/#extend
--
-- Copy all of the properties in the source objects over
-- to the destination object, and return the destination object.
--
-- It's in-order, so the last source will override properties
-- of the same name in previous arguments.
--
function Underscore.extend (destination, source)
if(source == nil) then
return destination
end
for k,v in pairs(source) do
destination[k] = v
end
return destination
end
---
-- http://underscorejs.org/#defaults
--
-- Fill in undefined properties in object with the first
-- value present in the following list of defaults objects.
--
function Underscore.defaults (object, default)
for k,v in pairs(default) do
if(object[k] == nil) then
object[k] = v
end
end
return object
end
-------------------------------------
return Underscore
| bsd-3-clause |
TheAnswer/FirstTest | bin/scripts/creatures/objects/endor/npcs/gundula/gundulaCub.lua | 1 | 4547 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
gundulaCub = Creature:new {
objectName = "gundulaCub", -- Lua Object Name
creatureType = "NPC",
faction = "gundula_tribe",
factionPoints = 20,
gender = "",
speciesName = "gundula_cub",
stfName = "mob/creature_names",
objectCRC = 556229826,
socialGroup = "gundula_tribe",
level = 5,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 165,
healthMin = 135,
strength = 0,
constitution = 0,
actionMax = 165,
actionMin = 135,
quickness = 0,
stamina = 0,
mindMax = 165,
mindMin = 135,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 45,
weaponMaxDamage = 50,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "gundulaAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(gundulaCub, 556229826) -- Add to Global Table
| lgpl-3.0 |
yav/language-lua | lua-5.3.1-tests/nextvar.lua | 4 | 13790 | -- $Id: nextvar.lua,v 1.77 2015/04/06 21:12:51 roberto Exp $
print('testing tables, next, and for')
local a = {}
-- make sure table has lots of space in hash part
for i=1,100 do a[i.."+"] = true end
for i=1,100 do a[i.."+"] = nil end
-- fill hash part with numeric indices testing size operator
for i=1,100 do
a[i] = true
assert(#a == i)
end
-- testing ipairs
local x = 0
for k,v in ipairs{10,20,30;x=12} do
x = x + 1
assert(k == x and v == x * 10)
end
for _ in ipairs{x=12, y=24} do assert(nil) end
-- test for 'false' x ipair
x = false
local i = 0
for k,v in ipairs{true,false,true,false} do
i = i + 1
x = not x
assert(x == v)
end
assert(i == 4)
-- iterator function is always the same
assert(type(ipairs{}) == 'function' and ipairs{} == ipairs{})
if not T then
(Message or print)
('\n >>> testC not active: skipping tests for table sizes <<<\n')
else --[
-- testing table sizes
local function log2 (x) return math.log(x, 2) end
local function mp2 (n) -- minimum power of 2 >= n
local mp = 2^math.ceil(log2(n))
assert(n == 0 or (mp/2 < n and n <= mp))
return mp
end
local function fb (n)
local r, nn = T.int2fb(n)
assert(r < 256)
return nn
end
-- test fb function
for a = 1, 10000 do -- all numbers up to 10^4
local n = fb(a)
assert(a <= n and n <= a*1.125)
end
local a = 1024 -- plus a few up to 2 ^30
local lim = 2^30
while a < lim do
local n = fb(a)
assert(a <= n and n <= a*1.125)
a = math.ceil(a*1.3)
end
local function check (t, na, nh)
local a, h = T.querytab(t)
if a ~= na or h ~= nh then
print(na, nh, a, h)
assert(nil)
end
end
-- testing C library sizes
do
local s = 0
for _ in pairs(math) do s = s + 1 end
check(math, 0, mp2(s))
end
-- testing constructor sizes
local lim = 40
local s = 'return {'
for i=1,lim do
s = s..i..','
local s = s
for k=0,lim do
local t = load(s..'}', '')()
assert(#t == i)
check(t, fb(i), mp2(k))
s = string.format('%sa%d=%d,', s, k, k)
end
end
-- tests with unknown number of elements
local a = {}
for i=1,lim do a[i] = i end -- build auxiliary table
for k=0,lim do
local a = {table.unpack(a,1,k)}
assert(#a == k)
check(a, k, 0)
a = {1,2,3,table.unpack(a,1,k)}
check(a, k+3, 0)
assert(#a == k + 3)
end
-- testing tables dynamically built
local lim = 130
local a = {}; a[2] = 1; check(a, 0, 1)
a = {}; a[0] = 1; check(a, 0, 1); a[2] = 1; check(a, 0, 2)
a = {}; a[0] = 1; a[1] = 1; check(a, 1, 1)
a = {}
for i = 1,lim do
a[i] = 1
assert(#a == i)
check(a, mp2(i), 0)
end
a = {}
for i = 1,lim do
a['a'..i] = 1
assert(#a == 0)
check(a, 0, mp2(i))
end
a = {}
for i=1,16 do a[i] = i end
check(a, 16, 0)
do
for i=1,11 do a[i] = nil end
for i=30,50 do a[i] = nil end -- force a rehash (?)
check(a, 0, 8) -- only 5 elements in the table
a[10] = 1
for i=30,50 do a[i] = nil end -- force a rehash (?)
check(a, 0, 8) -- only 6 elements in the table
for i=1,14 do a[i] = nil end
for i=18,50 do a[i] = nil end -- force a rehash (?)
check(a, 0, 4) -- only 2 elements ([15] and [16])
end
-- reverse filling
for i=1,lim do
local a = {}
for i=i,1,-1 do a[i] = i end -- fill in reverse
check(a, mp2(i), 0)
end
-- size tests for vararg
lim = 35
function foo (n, ...)
local arg = {...}
check(arg, n, 0)
assert(select('#', ...) == n)
arg[n+1] = true
check(arg, mp2(n+1), 0)
arg.x = true
check(arg, mp2(n+1), 1)
end
local a = {}
for i=1,lim do a[i] = true; foo(i, table.unpack(a)) end
end --]
-- test size operation on empty tables
assert(#{} == 0)
assert(#{nil} == 0)
assert(#{nil, nil} == 0)
assert(#{nil, nil, nil} == 0)
assert(#{nil, nil, nil, nil} == 0)
print'+'
local nofind = {}
a,b,c = 1,2,3
a,b,c = nil
-- next uses always the same iteraction function
assert(next{} == next{})
local function find (name)
local n,v
while 1 do
n,v = next(_G, n)
if not n then return nofind end
assert(v ~= nil)
if n == name then return v end
end
end
local function find1 (name)
for n,v in pairs(_G) do
if n==name then return v end
end
return nil -- not found
end
assert(print==find("print") and print == find1("print"))
assert(_G["print"]==find("print"))
assert(assert==find1("assert"))
assert(nofind==find("return"))
assert(not find1("return"))
_G["ret" .. "urn"] = nil
assert(nofind==find("return"))
_G["xxx"] = 1
assert(xxx==find("xxx"))
-- invalid key to 'next'
assert(string.find(select(2, pcall(next, {10,20}, 3)), "invalid key"))
-- both 'pairs' and 'ipairs' need an argument
assert(string.find(select(2, pcall(pairs)), "bad argument"))
assert(string.find(select(2, pcall(ipairs)), "bad argument"))
print('+')
a = {}
for i=0,10000 do
if math.fmod(i,10) ~= 0 then
a['x'..i] = i
end
end
n = {n=0}
for i,v in pairs(a) do
n.n = n.n+1
assert(i and v and a[i] == v)
end
assert(n.n == 9000)
a = nil
do -- clear global table
local a = {}
for n,v in pairs(_G) do a[n]=v end
for n,v in pairs(a) do
if not package.loaded[n] and type(v) ~= "function" and
not string.find(n, "^[%u_]") then
_G[n] = nil
end
collectgarbage()
end
end
--
local function checknext (a)
local b = {}
do local k,v = next(a); while k do b[k] = v; k,v = next(a,k) end end
for k,v in pairs(b) do assert(a[k] == v) end
for k,v in pairs(a) do assert(b[k] == v) end
end
checknext{1,x=1,y=2,z=3}
checknext{1,2,x=1,y=2,z=3}
checknext{1,2,3,x=1,y=2,z=3}
checknext{1,2,3,4,x=1,y=2,z=3}
checknext{1,2,3,4,5,x=1,y=2,z=3}
assert(#{} == 0)
assert(#{[-1] = 2} == 0)
assert(#{1,2,3,nil,nil} == 3)
for i=0,40 do
local a = {}
for j=1,i do a[j]=j end
assert(#a == i)
end
-- 'maxn' is now deprecated, but it is easily defined in Lua
function table.maxn (t)
local max = 0
for k in pairs(t) do
max = (type(k) == 'number') and math.max(max, k) or max
end
return max
end
assert(table.maxn{} == 0)
assert(table.maxn{["1000"] = true} == 0)
assert(table.maxn{["1000"] = true, [24.5] = 3} == 24.5)
assert(table.maxn{[1000] = true} == 1000)
assert(table.maxn{[10] = true, [100*math.pi] = print} == 100*math.pi)
table.maxn = nil
-- int overflow
a = {}
for i=0,50 do a[2^i] = true end
assert(a[#a])
print('+')
-- erasing values
local t = {[{1}] = 1, [{2}] = 2, [string.rep("x ", 4)] = 3,
[100.3] = 4, [4] = 5}
local n = 0
for k, v in pairs( t ) do
n = n+1
assert(t[k] == v)
t[k] = nil
collectgarbage()
assert(t[k] == nil)
end
assert(n == 5)
local function test (a)
assert(not pcall(table.insert, a, 2, 20));
table.insert(a, 10); table.insert(a, 2, 20);
table.insert(a, 1, -1); table.insert(a, 40);
table.insert(a, #a+1, 50)
table.insert(a, 2, -2)
assert(not pcall(table.insert, a, 0, 20));
assert(not pcall(table.insert, a, #a + 2, 20));
assert(table.remove(a,1) == -1)
assert(table.remove(a,1) == -2)
assert(table.remove(a,1) == 10)
assert(table.remove(a,1) == 20)
assert(table.remove(a,1) == 40)
assert(table.remove(a,1) == 50)
assert(table.remove(a,1) == nil)
assert(table.remove(a) == nil)
assert(table.remove(a, #a) == nil)
end
a = {n=0, [-7] = "ban"}
test(a)
assert(a.n == 0 and a[-7] == "ban")
a = {[-7] = "ban"};
test(a)
assert(a.n == nil and #a == 0 and a[-7] == "ban")
a = {[-1] = "ban"}
test(a)
assert(#a == 0 and table.remove(a) == nil and a[-1] == "ban")
a = {[0] = "ban"}
assert(#a == 0 and table.remove(a) == "ban" and a[0] == nil)
table.insert(a, 1, 10); table.insert(a, 1, 20); table.insert(a, 1, -1)
assert(table.remove(a) == 10)
assert(table.remove(a) == 20)
assert(table.remove(a) == -1)
assert(table.remove(a) == nil)
a = {'c', 'd'}
table.insert(a, 3, 'a')
table.insert(a, 'b')
assert(table.remove(a, 1) == 'c')
assert(table.remove(a, 1) == 'd')
assert(table.remove(a, 1) == 'a')
assert(table.remove(a, 1) == 'b')
assert(table.remove(a, 1) == nil)
assert(#a == 0 and a.n == nil)
a = {10,20,30,40}
assert(table.remove(a, #a + 1) == nil)
assert(not pcall(table.remove, a, 0))
assert(a[#a] == 40)
assert(table.remove(a, #a) == 40)
assert(a[#a] == 30)
assert(table.remove(a, 2) == 20)
assert(a[#a] == 30 and #a == 2)
do -- testing table library with metamethods
local function test (proxy, t)
for i = 1, 10 do
table.insert(proxy, 1, i)
end
assert(#proxy == 10 and #t == 10)
for i = 1, 10 do
assert(t[i] == 11 - i)
end
table.sort(proxy)
for i = 1, 10 do
assert(t[i] == i and proxy[i] == i)
end
assert(table.concat(proxy, ",") == "1,2,3,4,5,6,7,8,9,10")
for i = 1, 8 do
assert(table.remove(proxy, 1) == i)
end
assert(#proxy == 2 and #t == 2)
local a, b, c = table.unpack(proxy)
assert(a == 9 and b == 10 and c == nil)
end
-- all virtual
local t = {}
local proxy = setmetatable({}, {
__len = function () return #t end,
__index = t,
__newindex = t,
})
test(proxy, t)
-- only __newindex
local count = 0
t = setmetatable({}, {
__newindex = function (t,k,v) count = count + 1; rawset(t,k,v) end})
test(t, t)
assert(count == 10) -- after first 10, all other sets are not new
-- no __newindex
t = setmetatable({}, {
__index = function (_,k) return k + 1 end,
__len = function (_) return 5 end})
assert(table.concat(t, ";") == "2;3;4;5;6")
end
do
-- Test to ensure that, when there are no metamethods,
-- library uses raw access.
-- (tricky: assumes undocumented behavior that test for presence of
-- metamethods is done before getting the length of the table)
local t = setmetatable({}, {
-- once 'len' is called, only raw access will work
__len = function (t)
getmetatable(t).__index = error
getmetatable(t).__newindex = error
return 10
end
})
table.insert(t, 1, 10) -- work
assert(rawget(t, 1) == 10)
assert(not pcall(table.insert, t, 20)) -- does not work any more
-- still does not work
assert(not pcall(table.sort, t, function (_,_) return false end))
-- reset access
getmetatable(t).__index = nil
getmetatable(t).__newindex = nil
-- now it works again
assert(pcall(table.sort, t, function (_,_) return false end))
-- not any more
assert(not pcall(table.sort, t, function (_,_) return false end))
end
print('+')
a = {}
for i=1,1000 do
a[i] = i; a[i-1] = nil
end
assert(next(a,nil) == 1000 and next(a,1000) == nil)
assert(next({}) == nil)
assert(next({}, nil) == nil)
for a,b in pairs{} do error"not here" end
for i=1,0 do error'not here' end
for i=0,1,-1 do error'not here' end
a = nil; for i=1,1 do assert(not a); a=1 end; assert(a)
a = nil; for i=1,1,-1 do assert(not a); a=1 end; assert(a)
do
print("testing floats in numeric for")
local a
-- integer count
a = 0; for i=1, 1, 1 do a=a+1 end; assert(a==1)
a = 0; for i=10000, 1e4, -1 do a=a+1 end; assert(a==1)
a = 0; for i=1, 0.99999, 1 do a=a+1 end; assert(a==0)
a = 0; for i=9999, 1e4, -1 do a=a+1 end; assert(a==0)
a = 0; for i=1, 0.99999, -1 do a=a+1 end; assert(a==1)
-- float count
a = 0; for i=0, 0.999999999, 0.1 do a=a+1 end; assert(a==10)
a = 0; for i=1.0, 1, 1 do a=a+1 end; assert(a==1)
a = 0; for i=-1.5, -1.5, 1 do a=a+1 end; assert(a==1)
a = 0; for i=1e6, 1e6, -1 do a=a+1 end; assert(a==1)
a = 0; for i=1.0, 0.99999, 1 do a=a+1 end; assert(a==0)
a = 0; for i=99999, 1e5, -1.0 do a=a+1 end; assert(a==0)
a = 0; for i=1.0, 0.99999, -1 do a=a+1 end; assert(a==1)
end
-- conversion
a = 0; for i="10","1","-2" do a=a+1 end; assert(a==5)
do -- checking types
local c
local function checkfloat (i)
assert(math.type(i) == "float")
c = c + 1
end
c = 0; for i = 1.0, 10 do checkfloat(i) end
assert(c == 10)
c = 0; for i = -1, -10, -1.0 do checkfloat(i) end
assert(c == 10)
local function checkint (i)
assert(math.type(i) == "integer")
c = c + 1
end
local m = math.maxinteger
c = 0; for i = m, m - 10, -1 do checkint(i) end
assert(c == 11)
c = 0; for i = 1, 10.9 do checkint(i) end
assert(c == 10)
c = 0; for i = 10, 0.001, -1 do checkint(i) end
assert(c == 10)
c = 0; for i = 1, "10.8" do checkint(i) end
assert(c == 10)
c = 0; for i = 9, "3.4", -1 do checkint(i) end
assert(c == 6)
c = 0; for i = 0, " -3.4 ", -1 do checkint(i) end
assert(c == 4)
c = 0; for i = 100, "96.3", -2 do checkint(i) end
assert(c == 2)
c = 0; for i = 1, math.huge do if i > 10 then break end; checkint(i) end
assert(c == 10)
c = 0; for i = -1, -math.huge, -1 do
if i < -10 then break end; checkint(i)
end
assert(c == 10)
for i = math.mininteger, -10e100 do assert(false) end
for i = math.maxinteger, 10e100, -1 do assert(false) end
end
collectgarbage()
-- testing generic 'for'
local function f (n, p)
local t = {}; for i=1,p do t[i] = i*10 end
return function (_,n)
if n > 0 then
n = n-1
return n, table.unpack(t)
end
end, nil, n
end
local x = 0
for n,a,b,c,d in f(5,3) do
x = x+1
assert(a == 10 and b == 20 and c == 30 and d == nil)
end
assert(x == 5)
-- testing __pairs and __ipairs metamethod
a = {}
do
local x,y,z = pairs(a)
assert(type(x) == 'function' and y == a and z == nil)
end
local function foo (e,i)
assert(e == a)
if i <= 10 then return i+1, i+2 end
end
local function foo1 (e,i)
i = i + 1
assert(e == a)
if i <= e.n then return i,a[i] end
end
setmetatable(a, {__pairs = function (x) return foo, x, 0 end})
local i = 0
for k,v in pairs(a) do
i = i + 1
assert(k == i and v == k+1)
end
a.n = 5
a[3] = 30
-- testing ipairs with metamethods
a = {n=10}
setmetatable(a, { __index = function (t,k)
if k <= t.n then return k * 10 end
end})
i = 0
for k,v in ipairs(a) do
i = i + 1
assert(k == i and v == i * 10)
end
assert(i == a.n)
print"OK"
| bsd-3-clause |
TheAnswer/FirstTest | bin/scripts/items/objects/weapons/polearm/nightsisterLance.lua | 1 | 2392 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
nightsisterLance = Weapon:new{
objectName = "Nightsister energy lance",
templateName = "object/weapon/melee/polearm/shared_lance_nightsister_npc_version.iff",
objectCRC = 770226321,
objectType = POLEARM,
damageType = WEAPON_ENERGY,
certification = "cert_lance_vibrolance",
attackSpeed = 3.0,
minDamage = 11,
maxDamage = 214
}
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/armorsmith/personalArmorIiiUbese/advancedPaddedArmorSegment.lua | 1 | 4859 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
advancedPaddedArmorSegment = Object:new {
objectName = "Advanced Padded Armor Segment",
stfName = "armor_segment_padded_advanced",
stfFile = "craft_clothing_ingredients_n",
objectCRC = 626237841,
groupName = "craftArmorPersonalGroupD", -- Group schematic is awarded in (See skills table)
craftingToolTab = 2, -- (See DraftSchemticImplementation.h)
complexity = 25,
size = 6,
xpType = "crafting_clothing_armor",
xp = 50,
assemblySkill = "armor_assembly",
experimentingSkill = "armor_experimentation",
ingredientTemplateNames = "craft_armor_ingredients_n, craft_armor_ingredients_n, craft_armor_ingredients_n, craft_armor_ingredients_n, craft_armor_ingredients_n, craft_armor_ingredients_n",
ingredientTitleNames = "segment_layer_assembly_plate, armor_layer_weld_tabs, segment_mounting_tabs, defensive_layer, defensive_layer_2, segment_enhancement",
ingredientSlotType = "0, 0, 0, 4, 4, 4",
resourceTypes = "hide_wooly_yavin4, steel_cubirian, steel_duralloy, object/tangible/component/armor/shared_armor_layer.iff, object/tangible/component/armor/shared_armor_layer.iff, object/tangible/component/armor/shared_base_armor_segment_enhancement.iff",
resourceQuantities = "25, 16, 8, 1, 1, 1",
combineTypes = "0, 0, 0, 1, 1, 1",
contribution = "100, 100, 100, 100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 1",
experimentalProperties = "XX, XX, XX, OQ, SR, OQ, UT, MA, OQ, MA, OQ, MA, OQ, XX, XX, OQ, SR, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, exp_durability, exp_quality, exp_durability, exp_durability, exp_durability, exp_durability, null, null, exp_resistance, null",
experimentalSubGroupTitles = "null, null, hit_points, armor_effectiveness, armor_integrity, armor_health_encumbrance, armor_action_encumbrance, armor_mind_encumbrance, armor_rating, armor_special_type, armor_special_effectiveness, armor_special_integrity",
experimentalMin = "0, 0, 1000, 1, 100, 9, 12, 6, 1, 4, 1, 100",
experimentalMax = "0, 0, 1000, 20, 1000, 1, 1, 1, 1, 4, 30, 1000",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=262145:objectcrc=3071514894:stfFile=craft_clothing_ingredients_n:stfName=armor_segment_padded_advanced:stfDetail=:itemmask=65535:customattributes=specialprotection=blasteffectiveness;:",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "",
customizationDefaults = "",
customizationSkill = "armor_customization"
}
DraftSchematics:addDraftSchematic(advancedPaddedArmorSegment, 626237841)--- Add to global DraftSchematics table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/deed/turret_deed/objects.lua | 1 | 5991 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_deed_turret_deed_shared_turret_block_large_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_block_large_deed_name",
gameObjectType = 8388610,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_block_large_deed_name",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_turret_deed_shared_turret_block_large_deed, 662025863)
object_tangible_deed_turret_deed_shared_turret_block_medium_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_block_medium_deed_name",
gameObjectType = 8388610,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_block_medium_deed_name",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_turret_deed_shared_turret_block_medium_deed, 3770943764)
object_tangible_deed_turret_deed_shared_turret_block_small_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_block_small_deed_name",
gameObjectType = 8388610,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_block_small_deed_name",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_turret_deed_shared_turret_block_small_deed, 1744023588)
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/object/tangible/deed/faction_perk/turret/objects.lua | 1 | 12297 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_deed_faction_perk_turret_shared_block_lg_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_block_lg",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_block_lg",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_block_lg_deed, 629647552)
object_tangible_deed_faction_perk_turret_shared_block_med_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_block_med",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_block_med",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_block_med_deed, 4221569030)
object_tangible_deed_faction_perk_turret_shared_block_sm_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_block_sm",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_block_sm",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_block_sm_deed, 2743566481)
object_tangible_deed_faction_perk_turret_shared_dish_lg_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_dish_lg",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_dish_lg",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_dish_lg_deed, 4034604910)
object_tangible_deed_faction_perk_turret_shared_dish_sm_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_dish_sm",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_dish_sm",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_dish_sm_deed, 1987774271)
object_tangible_deed_faction_perk_turret_shared_tower_lg_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_tower_lg",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_tower_lg",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_tower_lg_deed, 3732331701)
object_tangible_deed_faction_perk_turret_shared_tower_med_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_tower_med",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_tower_med",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_tower_med_deed, 2821147502)
object_tangible_deed_faction_perk_turret_shared_tower_sm_deed = SharedTangibleObjectTemplate:new {
appearanceFilename = "appearance/eqp_tool_datapad.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@deed_detail:turret_tower_sm",
gameObjectType = 8388608,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@deed:turret_tower_sm",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
useStructureFootprintOutline = 0
}
ObjectTemplates:addTemplate(object_tangible_deed_faction_perk_turret_shared_tower_sm_deed, 1484190948)
| lgpl-3.0 |
mabruckner/automation | projector_lights_off/main.lua | 2 | 1454 | high = gpio.HIGH
low = gpio.LOW
pins = {false,false,false,false,false}
for i=0,table.getn(pins) do
gpio.mode(i,gpio.OUTPUT);
end
srv = net.createServer(net.TCP, 30)
thing = gpio.HIGH
srv:listen(80,function(conn)
conn:on('receive', function(conn,payload)
print(payload)
q = string.match(payload,"GET%s+%S+")
print("AASDF :"..q..":\n")
si,ei = string.find(q,"GET%s+")
path = string.sub(q,ei+1,string.len(q))
print(path)
num = tonumber(string.match(path,"%d"))
print(num)
if num == nil then
conn:send('HTTP/1.1 500 ERROR\n\n')
conn:send('invalid query, no number\n')
conn:on('sent',function(conn) conn:close() end)
return
end
num = num + 1
if string.find(path,"on") then
pins[num] = true
elseif string.find(path,"off") then
pins[num] = false
else
if pins[num] then
pins[num] = false
else
pins[num] = true
end
end
if pins[num] then
gpio.write(num-1,gpio.HIGH)
else
gpio.write(num-1,gpio.LOW)
end
conn:send('HTTP/1.1 200 OK\n\n')
for i=1,table.getn(pins) do
print(i..'')
conn:send((i-1)..' : '..tostring(pins[i])..'\n')
end
conn:on('sent',function(conn) conn:close() end)
end)
end)
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/dantooine/npcs/kunga/kungaHarvester.lua | 1 | 4867 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
kungaHarvester = Creature:new {
objectName = "kungaHarvester", -- Lua Object Name
creatureType = "NPC",
faction = "kunga_tribe",
factionPoints = 20,
gender = "",
speciesName = "kunga_harvester",
stfName = "mob/creature_names",
objectCRC = 4083847450,
socialGroup = "kunga_tribe",
level = 28,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 9900,
healthMin = 8100,
strength = 500,
constitution = 500,
actionMax = 9900,
actionMin = 8100,
quickness = 500,
stamina = 500,
mindMax = 9900,
mindMin = 8100,
focus = 500,
willpower = 500,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 40,
electricity = 60,
stun = -1,
blast = 0,
heat = -1,
cold = -1,
acid = 40,
lightsaber = 0,
accuracy = 300,
healer = 0,
pack = 1,
herd = 1,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/melee/polearm/shared_lance_staff_wood_s1.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "a Wooden Staff", -- Name ex. 'a Vibrolance'
weaponTemp = "lance_staff_wood_s1", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "PolearmMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 1,
weaponMinDamage = 260,
weaponMaxDamage = 270,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "object/weapon/melee/knife/shared_knife_stone.iff", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "a Stone Knife", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "knife_stone", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "OneHandedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 1,
alternateWeaponMinDamage = 260,
alternateWeaponMaxDamage = 270,
alternateweaponAttackSpeed = 2,
alternateWeaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0,11,15,19,33", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "kungaAttack01", "kungaAttack02", "kungaAttack03", "kungaAttack04", "kungaAttack05", "kungaAttack06", "kungaAttack07", "kungaAttack08" },
respawnTimer = 300,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(kungaHarvester, 4083847450) -- Add to Global Table
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/slashcommands/generic/setWaypointActiveStatus.lua | 1 | 2489 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
SetWaypointActiveStatusSlashCommand = {
name = "setwaypointactivestatus",
alternativeNames = "",
animation = "",
invalidStateMask = 2097152, --glowingJedi,
invalidPostures = "",
target = 2,
targeType = 1,
disabled = 0,
maxRangeToTarget = 0,
--adminLevel = 0,
addToCombatQueue = 0,
}
AddSetWaypointActiveStatusSlashCommand(SetWaypointActiveStatusSlashCommand)
| lgpl-3.0 |
Modified-MW-DF/modified-MDF | MWDF Project/Dwarf Fortress/hack/scripts/modtools/reaction-trigger-transition.lua | 2 | 4748 | -- help transition from autoSyndrome
-- author expwnent
--[====[
modtools/reaction-trigger-transition
====================================
Prints useful things to the console and a file to help modders
transition from ``autoSyndrome`` to `modtools/reaction-trigger`.
This script is basically an apology for breaking backward
compatibility in June 2014, and will be removed eventually.
]====]
local function maybeQuote(str)
if str == '' or string.find(str,' ') then
return ('"' .. str .. '"')
else
return str
end
end
warnings = ''
output = ''
for _,reaction in ipairs(df.global.world.raws.reactions) do
local function foreachProduct(product)
local prodType = product:getType()
if prodType ~= df.reaction_product_type.item then
return
end
if product.item_type ~= df.item_type.BOULDER then
return
end
if product.mat_index < 0 then
return
end
local inorganic = df.global.world.raws.inorganics[product.mat_index]
local didInorganicName
for _,syndrome in ipairs(inorganic.material.syndrome) do
local workerOnly = true
local allowMultipleTargets = false;
local command
local commandStr
local destroyRock = true;
local foundAutoSyndrome = false;
local resetPolicy;
for i,synclass in ipairs(syndrome.syn_class) do
synclass = synclass.value
if false then
elseif synclass == '\\AUTO_SYNDROME' then
foundAutoSyndrome = true
elseif synclass == '\\ALLOW_NONWORKER_TARGETS' then
workerOnly = false
elseif synclass == '\\ALLOW_MULTIPLE_TARGETS' then
allowMultipleTargets = true
elseif synclass == '\\PRESERVE_ROCK' then
destroyRock = false
elseif synclass == '\\RESET_POLICY DoNothing' then
resetPolicy = 'DoNothing'
elseif synclass == '\\RESET_POLICY ResetDuration' then
resetPolicy = 'ResetDuration'
elseif synclass == '\\RESET_POLICY AddDuration' then
resetPolicy = 'AddDuration'
elseif synclass == '\\RESET_POLICY NewInstance' then
resetPolicy = 'NewInstance'
elseif synclass == '\\COMMAND' then
command = ''
elseif command then
if synclass == '\\LOCATION' then
command = command .. '\\LOCATION '
elseif synclass == '\\WORKER_ID' then
command = command .. '\\WORKER_ID '
elseif synclass == '\\REACTION_INDEX' then
warnings = warnings .. ('Warning: \\REACTION_INDEX is deprecated. Use \\REACTION_NAME instead.\n')
command = command .. '\\REACTION_NAME '
else
commandStr = true
command = command .. maybeQuote(synclass) .. ' '
end
end
end
if foundAutoSyndrome then
if destroyRock then
warnings = warnings .. ('Warning: instead of destroying the rock, do not produce it in the first place.\n')
end
if workerOnly then
workerOnly = 'true'
else
workerOnly = 'false'
end
if allowMultipleTargets then
allowMultipleTargets = 'true'
else
allowMultipleTargets = 'false'
end
local reactionTriggerStr = 'modtools/reaction-trigger -reactionName ' .. maybeQuote(reaction.code) --.. '"'
if workerOnly ~= 'true' then
reactionTriggerStr = reactionTriggerStr .. ' -workerOnly ' .. workerOnly
end
if allowMultipleTargets ~= 'false' then
reactionTriggerStr = reactionTriggerStr .. ' -allowMultipleTargets ' .. allowMultipleTargets
end
if resetPolicy and resetPolicy ~= 'NewInstance' then
reactionTriggerStr = reactionTriggerStr .. ' -resetPolicy ' .. resetPolicy
end
if #syndrome.ce > 0 then
if syndrome.syn_name == '' then
warnings = warnings .. ('Warning: give this syndrome a name!\n')
end
reactionTriggerStr = reactionTriggerStr .. ' -syndrome ' .. maybeQuote(syndrome.syn_name) .. ''
end
if command and commandStr then
reactionTriggerStr = reactionTriggerStr .. ' -command [ ' .. command .. ']'
end
if (not command or command == '') and (not syndrome.syn_name or syndrome.syn_name == '') then
--output = output .. '#'
else
if not didInorganicName then
-- output = output .. '# ' .. (inorganic.id) .. '\n'
didInorganicName = true
end
output = output .. (reactionTriggerStr) .. '\n'
end
end
end
end
for _,product in ipairs(reaction.products) do
foreachProduct(product)
end
end
print(warnings)
print('\n\n\n\n')
print(output)
local file = io.open('reaction-trigger-transition.txt', 'w+')
--io.output(file)
--file:write(warnings)
--file:write('\n\n\n\n')
file:write(output)
file:flush()
--io.flush(file)
io.close(file)
--io.output()
print('transition information written to reaction-trigger-transition.txt')
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/talus/npcs/fedDub/fedDubCommander.lua | 1 | 4571 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
fedDubCommander = Creature:new {
objectName = "fedDubCommander", -- Lua Object Name
creatureType = "NPC",
faction = "fed_dub",
factionPoints = 20,
gender = "",
speciesName = "fed_dub_commander",
stfName = "mob/creature_names",
objectCRC = 2942933226,
socialGroup = "fed_dub",
level = 23,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG,
healthMax = 6600,
healthMin = 5400,
strength = 0,
constitution = 0,
actionMax = 6600,
actionMin = 5400,
quickness = 0,
stamina = 0,
mindMax = 6600,
mindMin = 5400,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 30,
electricity = 40,
stun = -1,
blast = 0,
heat = 40,
cold = -1,
acid = -1,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 1,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 0,
invincible = 0,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 200,
weaponMaxDamage = 210,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0,
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 0,
hideType = "",
hideMax = 0,
meatType = "",
meatMax = 0,
skills = { "fedDubAttack1" },
respawnTimer = 180,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(fedDubCommander, 2942933226) -- Add to Global Table
| lgpl-3.0 |
javierojan/copia | plugins/lyrics.lua | 695 | 2113 | do
local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs'
local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5'
local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect'
local function getInfo(query)
print('Getting info of ' .. query)
local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY
..'&q='..URL.escape(query)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local result = json:decode(b)
local artist = result[1].artist.name
local track = result[1].title
return artist, track
end
local function getLyrics(query)
local artist, track = getInfo(query)
if artist and track then
local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist)
..'&song='..URL.escape(track)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local xml = require("xml")
local result = xml.load(b)
if not result then
return nil
end
if xml.find(result, 'LyricSong') then
track = xml.find(result, 'LyricSong')[1]
end
if xml.find(result, 'LyricArtist') then
artist = xml.find(result, 'LyricArtist')[1]
end
local lyric
if xml.find(result, 'Lyric') then
lyric = xml.find(result, 'Lyric')[1]
else
lyric = nil
end
local cover
if xml.find(result, 'LyricCovertArtUrl') then
cover = xml.find(result, 'LyricCovertArtUrl')[1]
else
cover = nil
end
return artist, track, lyric, cover
else
return nil
end
end
local function run(msg, matches)
local artist, track, lyric, cover = getLyrics(matches[1])
if track and artist and lyric then
if cover then
local receiver = get_receiver(msg)
send_photo_from_url(receiver, cover)
end
return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric
else
return 'Oops! Lyrics not found or something like that! :/'
end
end
return {
description = 'Getting lyrics of a song',
usage = '!lyrics [track or artist - track]: Search and get lyrics of the song',
patterns = {
'^!lyrics? (.*)$'
},
run = run
}
end
| gpl-2.0 |
dani-sj/danyal01 | plugins/Lyrics.lua | 695 | 2113 | do
local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs'
local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5'
local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect'
local function getInfo(query)
print('Getting info of ' .. query)
local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY
..'&q='..URL.escape(query)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local result = json:decode(b)
local artist = result[1].artist.name
local track = result[1].title
return artist, track
end
local function getLyrics(query)
local artist, track = getInfo(query)
if artist and track then
local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist)
..'&song='..URL.escape(track)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local xml = require("xml")
local result = xml.load(b)
if not result then
return nil
end
if xml.find(result, 'LyricSong') then
track = xml.find(result, 'LyricSong')[1]
end
if xml.find(result, 'LyricArtist') then
artist = xml.find(result, 'LyricArtist')[1]
end
local lyric
if xml.find(result, 'Lyric') then
lyric = xml.find(result, 'Lyric')[1]
else
lyric = nil
end
local cover
if xml.find(result, 'LyricCovertArtUrl') then
cover = xml.find(result, 'LyricCovertArtUrl')[1]
else
cover = nil
end
return artist, track, lyric, cover
else
return nil
end
end
local function run(msg, matches)
local artist, track, lyric, cover = getLyrics(matches[1])
if track and artist and lyric then
if cover then
local receiver = get_receiver(msg)
send_photo_from_url(receiver, cover)
end
return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric
else
return 'Oops! Lyrics not found or something like that! :/'
end
end
return {
description = 'Getting lyrics of a song',
usage = '!lyrics [track or artist - track]: Search and get lyrics of the song',
patterns = {
'^!lyrics? (.*)$'
},
run = run
}
end
| gpl-2.0 |
praveenjha527/Algorithm-Implementations | Factorial/Lua/Yonaba/factorial_test.lua | 27 | 1336 | -- Tests for factorial.lua
local fact = require 'factorial'
local total, pass = 0, 0
local function dec(str, len)
return #str < len
and str .. (('.'):rep(len-#str))
or str:sub(1,len)
end
local function run(message, f)
total = total + 1
local ok, err = pcall(f)
if ok then pass = pass + 1 end
local status = ok and 'PASSED' or 'FAILED'
print(('%02d. %68s: %s'):format(total, dec(message,68), status))
end
run('Factorial.recursive should fail these tests', function()
assert(not pcall(fact.recursive))
assert(not pcall(fact.recursive, -1))
end)
run('Testing factorial.recursive', function()
assert(fact.recursive(0) == 1)
assert(fact.recursive(1) == 1)
assert(fact.recursive(5) == 120)
assert(fact.recursive(15) == 1307674368000)
end)
run('Factorial.iterative should fail these tests', function()
assert(not pcall(fact.iterative))
assert(not pcall(fact.iterative, -1))
end)
run('Testing factorial.iterative', function()
assert(fact.iterative(0) == 1)
assert(fact.iterative(1) == 1)
assert(fact.iterative(5) == 120)
assert(fact.iterative(15) == 1307674368000)
end)
print(('-'):rep(80))
print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%')
:format(total, pass, total-pass, (pass*100/total)))
| mit |
Andrettin/Wyrmsun | scripts/civilizations/magyar/factions.lua | 1 | 1420 | -- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2016-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
| gpl-2.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/tailor/noviceTailor/ribbedShirt.lua | 1 | 3789 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
ribbedShirt = Object:new {
objectName = "Ribbed Shirt",
stfName = "shirt_s09",
stfFile = "wearables_name",
objectCRC = 356008946,
groupName = "craftClothingNoviceGroupB", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 17,
size = 3,
xpType = "crafting_clothing_general",
xp = 140,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "body, binding_and_hardware",
ingredientSlotType = "0, 0",
resourceTypes = "fiberplast, metal",
resourceQuantities = "30, 30",
combineTypes = "0, 0",
contribution = "100, 100",
numberExperimentalProperties = "1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints",
experimentalMin = "0, 0, 0, 1000",
experimentalMax = "0, 0, 0, 1000",
experimentalPrecision = "0, 0, 0, 0",
tanoAttributes = "objecttype=16777230:objectcrc=2938825966:stfFile=craft_clothing_ingredients_n:stfName=clothing_shirt_field_09:stfDetail=:itemmask=62975::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "/private/index_color_1, /private/index_color_2",
customizationDefaults = "158, 255",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(ribbedShirt, 356008946)--- Add to global DraftSchematics table
| lgpl-3.0 |
Lunovox/minetest_nibirus_game | mods/add/modify_coal/init.lua | 1 | 1539 | local recipes = {"default:tree", "default:jungletree", "watershed:pinetree", "watershed:acaciatree"} --Materiais q deve ser queimados
--Faz carvao queimando lenhas!!!!
minetest.register_craftitem(":default:coal_lump", {
description = "Pepita de Carvao",
inventory_image = "default_coal_lump.png",
liquids_pointable = true, -- Pode apontar para node de Liquidos (mais tarde podera coletar agua)
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.under~=nil then
local node = minetest.get_node(pointed_thing.under)
--minetest.chat_send_player(user:get_player_name(), "Voce esta apontando para '".. node.name .."'!")
if node.name == "default:water_source" or node.name == "default:water_flowing" then
minetest.sound_play("sfx_water", {
pos=user:getpos(),
gain = 6.0,
max_hear_distance = 5,
})
user:get_inventory():add_item("main", ItemStack("dye:dark_grey"))
itemstack:take_item()
return itemstack
else
minetest.chat_send_player(user:get_player_name(), "Voce nao pode molhar esse carvao aqui!")
--minetest.sound_play("sound_healing", {pos=user.pos, max_hear_distance = 30}) --toca som "sound_healing".ogg a distancia de 30 blocos do usuario.
return
end
end
end,
})
for n, obj in pairs(recipes) do
minetest.register_craft({
type = "cooking",
output = "default:coal_lump",
recipe = recipes[n],
cooktime = 2, --2 segundos de queima
})
end
minetest.log('action',"[MODIFY_COAL] Reinstanciando funcao 'on_use()' no 'carvao' do mod 'default'...")
| agpl-3.0 |
TheAnswer/FirstTest | bin/scripts/crafting/objects/draftschematics/tailor/casualWearIvComplexClothing/shortSkirt.lua | 1 | 4543 | --Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
shortSkirt = Object:new {
objectName = "Short Skirt",
stfName = "pants_s18",
stfFile = "wearables_name",
objectCRC = 3253979633,
groupName = "craftClothingCasualGroupD", -- Group schematic is awarded in (See skills table)
craftingToolTab = 8, -- (See DraftSchemticImplementation.h)
complexity = 17,
size = 3,
xpType = "crafting_clothing_general",
xp = 110,
assemblySkill = "clothing_assembly",
experimentingSkill = "clothing_experimentation",
ingredientTemplateNames = "craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n, craft_clothing_ingredients_n",
ingredientTitleNames = "body, binding_and_reinforcement, hardware, lining",
ingredientSlotType = "2, 0, 1, 1",
resourceTypes = "object/tangible/component/clothing/shared_synthetic_cloth.iff, petrochem_inert, object/tangible/component/clothing/shared_metal_fasteners.iff, object/tangible/component/clothing/shared_synthetic_cloth.iff",
resourceQuantities = "1, 40, 3, 2",
combineTypes = "1, 0, 1, 1",
contribution = "100, 100, 100, 100",
numberExperimentalProperties = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalProperties = "XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX",
experimentalWeights = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1",
experimentalGroupTitles = "null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null",
experimentalSubGroupTitles = "null, null, sockets, hitpoints, mod_idx_one, mod_val_one, mod_idx_two, mod_val_two, mod_idx_three, mod_val_three, mod_idx_four, mod_val_four, mod_idx_five, mod_val_five, mod_idx_six, mod_val_six",
experimentalMin = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalMax = "0, 0, 0, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
experimentalPrecision = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0",
tanoAttributes = "objecttype=16777234:objectcrc=951254169:stfFile=craft_clothing_ingredients_n:stfName=clothing_skirt_short:stfDetail=:itemmask=62974::",
blueFrogAttributes = "",
blueFrogEnabled = False,
customizationOptions = "/private/index_color_1, /private/index_color_2",
customizationDefaults = "18, 13",
customizationSkill = "clothing_customization"
}
DraftSchematics:addDraftSchematic(shortSkirt, 3253979633)--- Add to global DraftSchematics table
| lgpl-3.0 |
Andrettin/Wyrmsun | scripts/languages/slavic/czech.lua | 1 | 2864 | -- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2016-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
DefineLanguageWord("Bitva", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 4.
Language = "czech", -- source gives Bohemian
Type = "noun",
Meanings = {"Battle"}
})
DefineLanguageWord("Boj", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 4.
Language = "czech", -- source gives Bohemian
Type = "noun",
Meanings = {"Battle"}
})
DefineLanguageWord("Perun", { -- Source: H. Munro Chadwick, "The Oak and the Thunder-God", 1900, p. 27.
Language = "czech", -- source gives "Čech."
Type = "noun",
Meanings = {"Thunderbolt"}
})
DefineLanguageWord("Pluk", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 9.
Language = "czech", -- source gives Bohemian
Type = "noun",
Meanings = {"Regiment"}
})
DefineLanguageWord("Vojak", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 16.
Language = "czech", -- source gives Bohemian
Type = "noun",
Meanings = {"Soldier"}
})
DefineLanguageWord("Vojna", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 8.
Language = "czech", -- source gives Bohemian
Type = "noun",
Meanings = {"War"}
})
DefineLanguageWord("Vojsko", { -- Source: Carl D. Buck, "Words for 'Battle,' 'War,' 'Army,' and 'Soldier'", 1919, p. 15.
Language = "czech", -- source gives Bohemian
Type = "noun",
Meanings = {"Army"}
})
| gpl-2.0 |
Andrettin/Wyrmsun | scripts/world_earth_tiles_scandinavia.lua | 1 | 2976 | -- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2016-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
DefineWorldMapTile({495, 84}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Bergen"
}
})
DefineWorldMapTile({496, 88}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Stavanger"
}
})
DefineWorldMapTile({508, 86}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Skiringssalr", -- Source: Snorri Sturlson, "Heimskringla", 1844, vol. 1, p. 257.
"norse", "Geirstadir" -- Source: Snorri Sturlson, "Heimskringla", 1844, vol. 1, p. 261.
}
})
DefineWorldMapTile({509, 75}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Trondheim"
}
})
DefineWorldMapTile({510, 81}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Lillehammar"
}
})
DefineWorldMapTile({511, 86}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Moss"
}
})
DefineWorldMapTile({512, 73}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Steinkjet"
}
})
DefineWorldMapTile({521, 64}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Bodø"
}
})
DefineWorldMapTile({530, 77}, {
World = "earth",
CulturalSettlementNames = {
"norse", "Härnösand"
}
})
-- Fyrisvellir: name of the plains around Upsal-water (Sweden); Source: Snorri Sturlson, "Heimskringla", 1844, vol. 1, p. 235.
-- Myrkvafiord: name of a fiord in Sodermanland (Sweden); Source: Snorri Sturlson, "Heimskringla", 1844, vol. 1, p. 251.
-- Eydiskogr: name of a great uninhabited forest which used to cover the Swedish-Norwegian border on the south; Source: Snorri Sturlson, "Heimskringla", 1844, vol. 1, p. 256. | gpl-2.0 |
yobiya/tdd_game_sample | cross/cocos2d/external/lua/luajit/src/src/jit/bcsave.lua | 78 | 18123 | ----------------------------------------------------------------------------
-- LuaJIT module to save/list bytecode.
--
-- Copyright (C) 2005-2013 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module saves or lists the bytecode for an input file.
-- It's run by the -b command line option.
--
------------------------------------------------------------------------------
local jit = require("jit")
assert(jit.version_num == 20001, "LuaJIT core/library version mismatch")
local bit = require("bit")
-- Symbol name prefix for LuaJIT bytecode.
local LJBC_PREFIX = "luaJIT_BC_"
------------------------------------------------------------------------------
local function usage()
io.stderr:write[[
Save LuaJIT bytecode: luajit -b[options] input output
-l Only list bytecode.
-s Strip debug info (default).
-g Keep debug info.
-n name Set module name (default: auto-detect from input name).
-t type Set output file type (default: auto-detect from output name).
-a arch Override architecture for object files (default: native).
-o os Override OS for object files (default: native).
-e chunk Use chunk string as input.
-- Stop handling options.
- Use stdin as input and/or stdout as output.
File types: c h obj o raw (default)
]]
os.exit(1)
end
local function check(ok, ...)
if ok then return ok, ... end
io.stderr:write("luajit: ", ...)
io.stderr:write("\n")
os.exit(1)
end
local function readfile(input)
if type(input) == "function" then return input end
if input == "-" then input = nil end
return check(loadfile(input))
end
local function savefile(name, mode)
if name == "-" then return io.stdout end
return check(io.open(name, mode))
end
------------------------------------------------------------------------------
local map_type = {
raw = "raw", c = "c", h = "h", o = "obj", obj = "obj",
}
local map_arch = {
x86 = true, x64 = true, arm = true, ppc = true, ppcspe = true,
mips = true, mipsel = true,
}
local map_os = {
linux = true, windows = true, osx = true, freebsd = true, netbsd = true,
openbsd = true, solaris = true,
}
local function checkarg(str, map, err)
str = string.lower(str)
local s = check(map[str], "unknown ", err)
return s == true and str or s
end
local function detecttype(str)
local ext = string.match(string.lower(str), "%.(%a+)$")
return map_type[ext] or "raw"
end
local function checkmodname(str)
check(string.match(str, "^[%w_.%-]+$"), "bad module name")
return string.gsub(str, "[%.%-]", "_")
end
local function detectmodname(str)
if type(str) == "string" then
local tail = string.match(str, "[^/\\]+$")
if tail then str = tail end
local head = string.match(str, "^(.*)%.[^.]*$")
if head then str = head end
str = string.match(str, "^[%w_.%-]+")
else
str = nil
end
check(str, "cannot derive module name, use -n name")
return string.gsub(str, "[%.%-]", "_")
end
------------------------------------------------------------------------------
local function bcsave_tail(fp, output, s)
local ok, err = fp:write(s)
if ok and output ~= "-" then ok, err = fp:close() end
check(ok, "cannot write ", output, ": ", err)
end
local function bcsave_raw(output, s)
local fp = savefile(output, "wb")
bcsave_tail(fp, output, s)
end
local function bcsave_c(ctx, output, s)
local fp = savefile(output, "w")
if ctx.type == "c" then
fp:write(string.format([[
#ifdef _cplusplus
extern "C"
#endif
#ifdef _WIN32
__declspec(dllexport)
#endif
const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname))
else
fp:write(string.format([[
#define %s%s_SIZE %d
static const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname))
end
local t, n, m = {}, 0, 0
for i=1,#s do
local b = tostring(string.byte(s, i))
m = m + #b + 1
if m > 78 then
fp:write(table.concat(t, ",", 1, n), ",\n")
n, m = 0, #b + 1
end
n = n + 1
t[n] = b
end
bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n")
end
local function bcsave_elfobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint32_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF32header;
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint64_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF64header;
typedef struct {
uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize;
} ELF32sectheader;
typedef struct {
uint32_t name, type;
uint64_t flags, addr, ofs, size;
uint32_t link, info;
uint64_t align, entsize;
} ELF64sectheader;
typedef struct {
uint32_t name, value, size;
uint8_t info, other;
uint16_t sectidx;
} ELF32symbol;
typedef struct {
uint32_t name;
uint8_t info, other;
uint16_t sectidx;
uint64_t value, size;
} ELF64symbol;
typedef struct {
ELF32header hdr;
ELF32sectheader sect[6];
ELF32symbol sym[2];
uint8_t space[4096];
} ELF32obj;
typedef struct {
ELF64header hdr;
ELF64sectheader sect[6];
ELF64symbol sym[2];
uint8_t space[4096];
} ELF64obj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64, isbe = false, false
if ctx.arch == "x64" then
is64 = true
elseif ctx.arch == "ppc" or ctx.arch == "ppcspe" or ctx.arch == "mips" then
isbe = true
end
-- Handle different host/target endianess.
local function f32(x) return x end
local f16, fofs = f32, f32
if ffi.abi("be") ~= isbe then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
if is64 then
local two32 = ffi.cast("int64_t", 2^32)
function fofs(x) return bit.bswap(x)*two32 end
else
fofs = f32
end
end
-- Create ELF object and fill in header.
local o = ffi.new(is64 and "ELF64obj" or "ELF32obj")
local hdr = o.hdr
if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi.
local bf = assert(io.open("/bin/ls", "rb"))
local bs = bf:read(9)
bf:close()
ffi.copy(o, bs, 9)
check(hdr.emagic[0] == 127, "no support for writing native object files")
else
hdr.emagic = "\127ELF"
hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0
end
hdr.eclass = is64 and 2 or 1
hdr.eendian = isbe and 2 or 1
hdr.eversion = 1
hdr.type = f16(1)
hdr.machine = f16(({ x86=3, x64=62, arm=40, ppc=20, ppcspe=20, mips=8, mipsel=8 })[ctx.arch])
if ctx.arch == "mips" or ctx.arch == "mipsel" then
hdr.flags = 0x50001006
end
hdr.version = f32(1)
hdr.shofs = fofs(ffi.offsetof(o, "sect"))
hdr.ehsize = f16(ffi.sizeof(hdr))
hdr.shentsize = f16(ffi.sizeof(o.sect[0]))
hdr.shnum = f16(6)
hdr.shstridx = f16(2)
-- Fill in sections and symbols.
local sofs, ofs = ffi.offsetof(o, "space"), 1
for i,name in ipairs{
".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack",
} do
local sect = o.sect[i]
sect.align = fofs(1)
sect.name = f32(ofs)
ffi.copy(o.space+ofs, name)
ofs = ofs + #name+1
end
o.sect[1].type = f32(2) -- .symtab
o.sect[1].link = f32(3)
o.sect[1].info = f32(1)
o.sect[1].align = fofs(8)
o.sect[1].ofs = fofs(ffi.offsetof(o, "sym"))
o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0]))
o.sect[1].size = fofs(ffi.sizeof(o.sym))
o.sym[1].name = f32(1)
o.sym[1].sectidx = f16(4)
o.sym[1].size = fofs(#s)
o.sym[1].info = 17
o.sect[2].type = f32(3) -- .shstrtab
o.sect[2].ofs = fofs(sofs)
o.sect[2].size = fofs(ofs)
o.sect[3].type = f32(3) -- .strtab
o.sect[3].ofs = fofs(sofs + ofs)
o.sect[3].size = fofs(#symname+1)
ffi.copy(o.space+ofs+1, symname)
ofs = ofs + #symname + 2
o.sect[4].type = f32(1) -- .rodata
o.sect[4].flags = fofs(2)
o.sect[4].ofs = fofs(sofs + ofs)
o.sect[4].size = fofs(#s)
o.sect[5].type = f32(1) -- .note.GNU-stack
o.sect[5].ofs = fofs(sofs + ofs + #s)
-- Write ELF object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_peobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint16_t arch, nsects;
uint32_t time, symtabofs, nsyms;
uint16_t opthdrsz, flags;
} PEheader;
typedef struct {
char name[8];
uint32_t vsize, vaddr, size, ofs, relocofs, lineofs;
uint16_t nreloc, nline;
uint32_t flags;
} PEsection;
typedef struct __attribute((packed)) {
union {
char name[8];
uint32_t nameref[2];
};
uint32_t value;
int16_t sect;
uint16_t type;
uint8_t scl, naux;
} PEsym;
typedef struct __attribute((packed)) {
uint32_t size;
uint16_t nreloc, nline;
uint32_t cksum;
uint16_t assoc;
uint8_t comdatsel, unused[3];
} PEsymaux;
typedef struct {
PEheader hdr;
PEsection sect[2];
// Must be an even number of symbol structs.
PEsym sym0;
PEsymaux sym0aux;
PEsym sym1;
PEsymaux sym1aux;
PEsym sym2;
PEsym sym3;
uint32_t strtabsize;
uint8_t space[4096];
} PEobj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64 = false
if ctx.arch == "x86" then
symname = "_"..symname
elseif ctx.arch == "x64" then
is64 = true
end
local symexport = " /EXPORT:"..symname..",DATA "
-- The file format is always little-endian. Swap if the host is big-endian.
local function f32(x) return x end
local f16 = f32
if ffi.abi("be") then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
end
-- Create PE object and fill in header.
local o = ffi.new("PEobj")
local hdr = o.hdr
hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch])
hdr.nsects = f16(2)
hdr.symtabofs = f32(ffi.offsetof(o, "sym0"))
hdr.nsyms = f32(6)
-- Fill in sections and symbols.
o.sect[0].name = ".drectve"
o.sect[0].size = f32(#symexport)
o.sect[0].flags = f32(0x00100a00)
o.sym0.sect = f16(1)
o.sym0.scl = 3
o.sym0.name = ".drectve"
o.sym0.naux = 1
o.sym0aux.size = f32(#symexport)
o.sect[1].name = ".rdata"
o.sect[1].size = f32(#s)
o.sect[1].flags = f32(0x40300040)
o.sym1.sect = f16(2)
o.sym1.scl = 3
o.sym1.name = ".rdata"
o.sym1.naux = 1
o.sym1aux.size = f32(#s)
o.sym2.sect = f16(2)
o.sym2.scl = 2
o.sym2.nameref[1] = f32(4)
o.sym3.sect = f16(-1)
o.sym3.scl = 2
o.sym3.value = f32(1)
o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant.
ffi.copy(o.space, symname)
local ofs = #symname + 1
o.strtabsize = f32(ofs + 4)
o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs)
ffi.copy(o.space + ofs, symexport)
ofs = ofs + #symexport
o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs)
-- Write PE object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_machobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct
{
uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags;
} mach_header;
typedef struct
{
mach_header; uint32_t reserved;
} mach_header_64;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint32_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint64_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command_64;
typedef struct {
char sectname[16], segname[16];
uint32_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2;
} mach_section;
typedef struct {
char sectname[16], segname[16];
uint64_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2, reserved3;
} mach_section_64;
typedef struct {
uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize;
} mach_symtab_command;
typedef struct {
int32_t strx;
uint8_t type, sect;
int16_t desc;
uint32_t value;
} mach_nlist;
typedef struct {
uint32_t strx;
uint8_t type, sect;
uint16_t desc;
uint64_t value;
} mach_nlist_64;
typedef struct
{
uint32_t magic, nfat_arch;
} mach_fat_header;
typedef struct
{
uint32_t cputype, cpusubtype, offset, size, align;
} mach_fat_arch;
typedef struct {
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[1];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_obj;
typedef struct {
struct {
mach_header_64 hdr;
mach_segment_command_64 seg;
mach_section_64 sec;
mach_symtab_command sym;
} arch[1];
mach_nlist_64 sym_entry;
uint8_t space[4096];
} mach_obj_64;
typedef struct {
mach_fat_header fat;
mach_fat_arch fat_arch[4];
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[4];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_fat_obj;
]]
local symname = '_'..LJBC_PREFIX..ctx.modname
local isfat, is64, align, mobj = false, false, 4, "mach_obj"
if ctx.arch == "x64" then
is64, align, mobj = true, 8, "mach_obj_64"
elseif ctx.arch == "arm" then
isfat, mobj = true, "mach_fat_obj"
else
check(ctx.arch == "x86", "unsupported architecture for OSX")
end
local function aligned(v, a) return bit.band(v+a-1, -a) end
local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE.
-- Create Mach-O object and fill in header.
local o = ffi.new(mobj)
local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align)
local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12,12,12} })[ctx.arch]
local cpusubtype = ({ x86={3}, x64={3}, arm={3,6,9,11} })[ctx.arch]
if isfat then
o.fat.magic = be32(0xcafebabe)
o.fat.nfat_arch = be32(#cpusubtype)
end
-- Fill in sections and symbols.
for i=0,#cpusubtype-1 do
local ofs = 0
if isfat then
local a = o.fat_arch[i]
a.cputype = be32(cputype[i+1])
a.cpusubtype = be32(cpusubtype[i+1])
-- Subsequent slices overlap each other to share data.
ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0])
a.offset = be32(ofs)
a.size = be32(mach_size-ofs+#s)
end
local a = o.arch[i]
a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface
a.hdr.cputype = cputype[i+1]
a.hdr.cpusubtype = cpusubtype[i+1]
a.hdr.filetype = 1
a.hdr.ncmds = 2
a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym)
a.seg.cmd = is64 and 0x19 or 0x1
a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)
a.seg.vmsize = #s
a.seg.fileoff = mach_size-ofs
a.seg.filesize = #s
a.seg.maxprot = 1
a.seg.initprot = 1
a.seg.nsects = 1
ffi.copy(a.sec.sectname, "__data")
ffi.copy(a.sec.segname, "__DATA")
a.sec.size = #s
a.sec.offset = mach_size-ofs
a.sym.cmd = 2
a.sym.cmdsize = ffi.sizeof(a.sym)
a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs
a.sym.nsyms = 1
a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs
a.sym.strsize = aligned(#symname+2, align)
end
o.sym_entry.type = 0xf
o.sym_entry.sect = 1
o.sym_entry.strx = 1
ffi.copy(o.space+1, symname)
-- Write Macho-O object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, mach_size))
bcsave_tail(fp, output, s)
end
local function bcsave_obj(ctx, output, s)
local ok, ffi = pcall(require, "ffi")
check(ok, "FFI library required to write this file type")
if ctx.os == "windows" then
return bcsave_peobj(ctx, output, s, ffi)
elseif ctx.os == "osx" then
return bcsave_machobj(ctx, output, s, ffi)
else
return bcsave_elfobj(ctx, output, s, ffi)
end
end
------------------------------------------------------------------------------
local function bclist(input, output)
local f = readfile(input)
require("jit.bc").dump(f, savefile(output, "w"), true)
end
local function bcsave(ctx, input, output)
local f = readfile(input)
local s = string.dump(f, ctx.strip)
local t = ctx.type
if not t then
t = detecttype(output)
ctx.type = t
end
if t == "raw" then
bcsave_raw(output, s)
else
if not ctx.modname then ctx.modname = detectmodname(input) end
if t == "obj" then
bcsave_obj(ctx, output, s)
else
bcsave_c(ctx, output, s)
end
end
end
local function docmd(...)
local arg = {...}
local n = 1
local list = false
local ctx = {
strip = true, arch = jit.arch, os = string.lower(jit.os),
type = false, modname = false,
}
while n <= #arg do
local a = arg[n]
if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then
table.remove(arg, n)
if a == "--" then break end
for m=2,#a do
local opt = string.sub(a, m, m)
if opt == "l" then
list = true
elseif opt == "s" then
ctx.strip = true
elseif opt == "g" then
ctx.strip = false
else
if arg[n] == nil or m ~= #a then usage() end
if opt == "e" then
if n ~= 1 then usage() end
arg[1] = check(loadstring(arg[1]))
elseif opt == "n" then
ctx.modname = checkmodname(table.remove(arg, n))
elseif opt == "t" then
ctx.type = checkarg(table.remove(arg, n), map_type, "file type")
elseif opt == "a" then
ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture")
elseif opt == "o" then
ctx.os = checkarg(table.remove(arg, n), map_os, "OS name")
else
usage()
end
end
end
else
n = n + 1
end
end
if list then
if #arg == 0 or #arg > 2 then usage() end
bclist(arg[1], arg[2] or "-")
else
if #arg ~= 2 then usage() end
bcsave(ctx, arg[1], arg[2])
end
end
------------------------------------------------------------------------------
-- Public module functions.
module(...)
start = docmd -- Process -b command line option.
| mit |
TheAnswer/FirstTest | bin/scripts/slashcommands/skills/healStates.lua | 1 | 2560 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--true = 1, false = 0
HealStatesSlashCommand = {
name = "healstates",
alternativeNames = "",
animation = "",
invalidStateMask = 3894805544, --aiming, berzerk, tumbling, frozen, swimming, glowingJedi, ridingMount, pilotingShip, shipOperations, shipGunner,
invalidPostures = "3,5,6,9,10,11,13,14,",
target = 0,
targeType = 2,
disabled = 0,
maxRangeToTarget = 0,
--adminLevel = 0,
addToCombatQueue = 1,
}
AddHealStatesSlashCommand(HealStatesSlashCommand)
| lgpl-3.0 |
Xeltor/ovale | dist/spellhelpers/shaman_restoration_helper.lua | 1 | 3839 | local __exports = LibStub:GetLibrary("ovale/scripts/ovale_shaman")
if not __exports then return end
__exports.registerShamanRestorationHelper = function(OvaleScripts)
do
local name = "SHAWMUNRESTOhelp"
local desc = "[Xel][7.x] Spellhelper: Restoration"
local code = [[
AddIcon
{
# Remove a line when you have its colour
# Spells
Texture(spell_nature_healingwavelesser) # Healing Wave
Texture(spell_nature_healingway) # Healing Surge
Texture(spell_nature_riptide) # Riptide
Texture(spell_nature_healingwavegreater) # Chain Heal
Texture(spell_nature_giftofthewaterspirit) # Healing Rain
Texture(ability_shaman_cleansespirit) # Purify Spirit
Texture(spell_nature_cyclone) # Wind Shear
# Buffs
Texture(spell_shaman_spiritwalkersgrace) # Spiritwalker's Grace
Texture(ability_shaman_astralshift) # Astral Shift
Texture(inv_spear_04) # Healing Stream Totem
Texture(ability_shaman_healingtide) # Healing Tide Totem
Texture(spell_shaman_spiritlink) # Spirit Link Totem
Texture(spell_nature_spiritwolf) # Ghost Wolf
# Artifact
Texture(inv_mace_1h_artifactazshara_d_02) # Gift of the Queen
# Heart of Azeroth Skills
Texture(spell_azerite_essence_15) # Concentrated Flame
Texture(spell_azerite_essence05) # Memory of Lucid Dreams
Texture(298277) # Blood of the Enemy
Texture(spell_azerite_essence14) # Guardian of Azeroth
Texture(spell_azerite_essence12) # Focused Azerite Beam
Texture(spell_azerite_essence04) # Purifying Blast
Texture(spell_azerite_essence10) # Ripple in Space
Texture(spell_azerite_essence03) # The Unbound Force
Texture(inv_misc_azerite_01) # Worldvein Resonance
Texture(ability_essence_reapingflames) # Reaping Flames
Texture(ability_essence_momentofglory) # Moment of Glory
Texture(ability_essence_replicaofknowledge) # Replica of Knowledge
# Talents
Texture(spell_shaman_unleashweapon_life) # Unleash Life (T1)
Texture(ability_skyreach_four_wind) # Gust of Wind (T2)
Texture(ability_shaman_windwalktotem) # Wind Rush Totem (T2)
Texture(spell_nature_brilliance) # Lightning Surge Totem (T3)
Texture(spell_nature_stranglevines) # Earthgrab Totem (T3)
Texture(spell_totem_wardofdraining) # Voodoo Totem (T3)
Texture(ability_shaman_ancestralguidance) # Ancestral Guidance (T4)
Texture(spell_nature_reincarnation) # Ancestral Protection Totem (T5)
Texture(spell_nature_stoneskintotem) # Earthen Shield Totem (T5)
Texture(ability_shaman_condensationtotem) # Cloudburst Totem (T6)
Texture(spell_fire_elementaldevastation) # Ascendance (T7)
Texture(ability_shawaterelemental_split) # Wellspring (T7)
# Racials
Texture(racial_orc_berserkerstrength) # Blood Fury (Orc)
Texture(racial_troll_berserk) # Berserking (Troll)
Texture(ability_warstomp) # War Stomp (Tauren)
Texture(spell_shadow_raisedead) # Will of the Forsaken (Undead)
Texture(inv_gizmo_rocketlauncher) # Rocket Barrage (Goblin)
Texture(pandarenracial_quiveringpain) # Quaking Palm (Pandaren)
Texture(spell_shadow_unholystrength) # Stoneform (Dwarf)
Texture(spell_holy_holyprotection) # Gift of the Naaru (Draenei)
Texture(ability_racial_forceshield) # Arcane Pulse (Nightborne)
Texture(ability_racial_bullrush) # Bull Rush (Highmountain Tauren)
Texture(ability_racial_orbitalstrike) # Light's Judgment (Lightforged Draenei)
Texture(ability_racial_ancestralcall) # Ancestral Call (Mag'har Orcs)
Texture(ability_racial_fireblood) # Fireblood (Dark Iron Dwarves)
Texture(ability_racial_haymaker) # Haymaker (Kul Tiran Human)
Texture(ability_racial_regeneratin) # Regeneratin (Zandalari Trolls)
Texture(ability_racial_hyperorganiclightoriginator) # Hyper Organic Light Originator (Mechagnome)
Texture(ability_racial_bagoftricks) # Bag of Tricks (Vulpera)
}
]]
OvaleScripts:RegisterScript("SHAMAN", "restoration", name, desc, code, "script")
end
end
| mit |
TheAnswer/FirstTest | bin/scripts/sceneobjects/objects/lairs/endor/bordokLair.lua | 1 | 2502 | --Copyright (C) 2007 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
bordokLair = Lair:new {
objectName = "bordokLair",
stfName = "rock_shelter",
objectCRC = 2816531423,
maxCondition = 10000,
positionX = 0,
positionY = 0,
positionZ = 0,
planet = 3,
creatureCRC = 622383012,
creatureName = "bordok",
creaturestfName = "a bordok",
spawnSize = 5,
babiesPerMillion = 500000
}
Objects:addObject(bordokLair, "bordokLair") --- Add to global object
| lgpl-3.0 |
TheAnswer/FirstTest | bin/scripts/creatures/objects/lok/creatures/vespHunter.lua | 1 | 4748 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
vespHunter = Creature:new {
objectName = "vespHunter", -- Lua Object Name
creatureType = "ANIMAL",
gender = "",
speciesName = "vesp_hunter",
stfName = "mob/creature_names",
objectCRC = 3698435149,
socialGroup = "Vesp",
level = 25,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 6100,
healthMin = 5000,
strength = 0,
constitution = 0,
actionMax = 6100,
actionMin = 5000,
quickness = 0,
stamina = 0,
mindMax = 6100,
mindMin = 5000,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 20,
energy = 20,
electricity = 0,
stun = -1,
blast = 0,
heat = 50,
cold = 0,
acid = 50,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 0,
stalker = 0,
killer = 0,
ferocity = 0,
aggressive = 1,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 240,
weaponMaxDamage = 250,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0.25, -- Likely hood to be tamed
datapadItemCRC = 58797746,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 20,
hideType = "hide_leathery_lok",
hideMax = 5,
meatType = "meat_reptilian_lok",
meatMax = 10,
--skills = { " Ranged attack (spit)", " Posture down attack", " Blind attack" }
skills = { "vespAttack4", "vespAttack6", "vespAttack3" },
respawnTimer = 60,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(vespHunter, 3698435149) -- Add to Global Table
| lgpl-3.0 |
zain211/zain.aliraqe | en-azan.lua | 5 | 3803 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY jOker ▀▄ ▄▀
▀▄ ▄▀ BY joker (@fuck_8_you) ▀▄ ▄▀
▀▄ ▄▀ JUST WRITED BY joker ▀▄ ▄▀
▀▄ ▄▀ broadcast : الاذان ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
do
function run_bash(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
return result
end
local api_key = nil
local base_api = "https://maps.googleapis.com/maps/api"
function get_latlong(area)
local api = base_api .. "/geocode/json?"
local parameters = "address=".. (URL.escape(area) or "")
if api_key ~= nil then
parameters = parameters .. "&key="..api_key
end
local res, code = https.request(api..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
if (data.status == "ZERO_RESULTS") then
return nil
end
if (data.status == "OK") then
lat = data.results[1].geometry.location.lat
lng = data.results[1].geometry.location.lng
acc = data.results[1].geometry.location_type
types= data.results[1].types
return lat,lng,acc,types
end
end
function get_staticmap(area)
local api = base_api .. "/staticmap?"
local lat,lng,acc,types = get_latlong(area)
local scale = types[1]
if scale=="locality" then zoom=8
elseif scale=="country" then zoom=4
else zoom = 13 end
local parameters =
"size=600x300" ..
"&zoom=" .. zoom ..
"¢er=" .. URL.escape(area) ..
"&markers=color:red"..URL.escape("|"..area)
if api_key ~=nil and api_key ~= "" then
parameters = parameters .. "&key="..api_key
end
return lat, lng, api..parameters
end
function DevPoint(msg, matches)
local hash = 'usecommands:'..msg.from.id..':'..msg.to.id
redis:incr(hash)
local receiver = get_receiver(msg)
local city = matches[1]
if matches[1] == 'azan' then
city = 'Baghdad'
end
local lat,lng,url = get_staticmap(city)
local dumptime = run_bash('date +%s')
local code = http.request('http://api.aladhan.com/timings/'..dumptime..'?latitude='..lat..'&longitude='..lng..'&timezonestring=Asia/Baghdad&method=7')
local jdat = json:decode(code)
local data = jdat.data.timings
local text = '⛪️مدينة : '..city
text = text..'\n🕌آذان الصبح: '..data.Fajr
text = text..'\n🕌شروق الشمس: '..data.Sunrise
text = text..'\n🕌آذان الظهر: '..data.Dhuhr
text = text..'\n🕌الغروب: '..data.Sunset
text = text..'\n🕌آذان المغرب: '..data.Maghrib
text = text..'\n🕌آذان العشاء : '..data.Isha
text = text..'\n\nchannel : @help_tele'
if string.match(text, '0') then text = string.gsub(text, '0', '0') end
if string.match(text, '1') then text = string.gsub(text, '1', '1') end
if string.match(text, '2') then text = string.gsub(text, '2', '2') end
if string.match(text, '3') then text = string.gsub(text, '3', '3') end
if string.match(text, '4') then text = string.gsub(text, '4', '4') end
if string.match(text, '5') then text = string.gsub(text, '5', '5') end
if string.match(text, '6') then text = string.gsub(text, '6', '6') end
if string.match(text, '7') then text = string.gsub(text, '7', '7') end
if string.match(text, '8') then text = string.gsub(text, '8', '8') end
if string.match(text, '9') then text = string.gsub(text, '9', '9') end
return text
end
return {
patterns = {"^azan (.*)$","^(azan)$"},
run =DevPoint }
end | gpl-3.0 |
frioux/sysdig | userspace/sysdig/chisels/topprocs_file.lua | 12 | 1746 | --[[
Copyright (C) 2013-2014 Draios inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Chisel description
description = "Shows the top processes in terms of total (in+out) bytes to disk. This chisel is compatable with containers using the sysdig -pc or -pcontainer argument, otherwise no container information will be shown."
short_description = "Top processes by R+W disk bytes"
category = "I/O"
-- Chisel argument list
args = {}
-- The number of items to show
TOP_NUMBER = 10
-- Argument notification callback
function on_set_arg(name, val)
return false
end
-- Initialization callback
function on_init()
-- The -pc or -pcontainer options was supplied on the cmd line
print_container = sysdig.is_print_container_data()
if print_container then
chisel.exec("table_generator",
"proc.name,proc.pid,thread.vtid,container.name",
"Process,Host_pid,Container_pid,container.name",
"evt.rawarg.res",
"Bytes",
"fd.type=file and evt.is_io=true",
"" .. TOP_NUMBER,
"bytes")
else
chisel.exec("table_generator",
"proc.name,proc.pid",
"Process,PID",
"evt.rawarg.res",
"Bytes",
"fd.type=file and evt.is_io=true",
"" .. TOP_NUMBER,
"bytes")
end
return true
end
| gpl-2.0 |
JarnoVgr/ZombieSurvival | gamemodes/zombiesurvival/entities/weapons/weapon_zs_sledgehammer.lua | 1 | 1474 | AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Sledgehammer"
SWEP.ViewModelFOV = 75
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = true
SWEP.VElements = {
["sledge"] = { type = "Model", model = "models/weapons/w_sledgehammer.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.144, 1.421, 8.611), angle = Angle(0, 0, 180), size = Vector(0.899, 0.899, 0.899), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.HoldType = "melee2"
SWEP.DamageType = DMG_CLUB
--SWEP.ViewModel = "models/weapons/v_sledgehammer/v_sledgehammer.mdl"
SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
SWEP.UseHands = true
SWEP.WorldModel = "models/weapons/w_sledgehammer.mdl"
SWEP.MeleeDamage = 95
SWEP.MeleeRange = 64
SWEP.MeleeSize = 1.75
SWEP.MeleeKnockBack = SWEP.MeleeDamage * 1.2
SWEP.Primary.Delay = 1.3
SWEP.WalkSpeed = SPEED_SLOWEST
SWEP.SwingRotation = Angle(60, 0, -80)
SWEP.SwingOffset = Vector(0, -30, 0)
SWEP.SwingTime = 0.75
SWEP.SwingHoldType = "melee"
function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(35, 45))
end
function SWEP:PlayHitSound()
self:EmitSound("physics/metal/metal_canister_impact_hard"..math.random(3)..".wav", 75, math.Rand(86, 90))
end
function SWEP:PlayHitFleshSound()
self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 75, math.Rand(86, 90))
end
| gpl-2.0 |
sweetbot0/sweetbot | plugin/blockword.lua | 1 | 3066 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY SAJJAD NOORI ▀▄ ▄▀
▀▄ ▄▀ BY SAJAD NOORI (@SAJJADNOORI) ▀▄ ▄▀
▀▄ ▄▀ JUST WRITED BY SAJJAD NOORI ▀▄ ▄▀
▀▄ ▄▀ block word : منع كلمات ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
local function addword(msg, name)
local hash = 'chat:'..msg.to.id..':badword'
redis:hset(hash, name, 'newword')
return "Add a new word has been to block list\n>"..name
end
local function get_variables_hash(msg)
return 'chat:'..msg.to.id..':badword'
end
local function list_variablesbad(msg)
local hash = get_variables_hash(msg)
if hash then
local names = redis:hkeys(hash)
local text = 'Block list banned words:\n\n'
for i=1, #names do
text = text..'> '..names[i]..'\n'
end
return text
else
return
end
end
function clear_commandbad(msg, var_name)
--Save on redis
local hash = get_variables_hash(msg)
redis:del(hash, var_name)
return 'It has been cleaned block list'
end
local function list_variables2(msg, value)
local hash = get_variables_hash(msg)
if hash then
local names = redis:hkeys(hash)
local text = ''
for i=1, #names do
if string.match(value, names[i]) and not is_momod(msg) then
if msg.to.type == 'channel' then
delete_msg(msg.id,ok_cb,false)
else
kick_user(msg.from.id, msg.to.id)
end
return
end
--text = text..names[i]..'\n'
end
end
end
local function get_valuebad(msg, var_name)
local hash = get_variables_hash(msg)
if hash then
local value = redis:hget(hash, var_name)
if not value then
return
else
return value
end
end
end
function clear_commandsbad(msg, cmd_name)
--Save on redis
local hash = get_variables_hash(msg)
redis:hdel(hash, cmd_name)
return ''..cmd_name..'canceled from block list'
end
local function run(msg, matches)
if matches[2] == 'block' then
if not is_momod(msg) then
return 'only for moderators'
end
local name = string.sub(matches[3], 1, 50)
local text = addword(msg, name)
return text
end
if matches[2] == 'block list' then
return list_variablesbad(msg)
elseif matches[2] == 'clean block list' then
if not is_momod(msg) then return '_|_' end
local asd = '1'
return clear_commandbad(msg, asd)
elseif matches[2] == 'unblock' or matches[2] == 'rw' then
if not is_momod(msg) then return '_|_' end
return clear_commandsbad(msg, matches[3])
else
--local name = user_print_name(msg.from)
return list_variables2(msg, matches[1])
end
end
return {
patterns = {
"^(/)(bword) (.*)$",
"^(/)(uword) (.*)$",
"^()(listwords)$",
"^(/)(cword)$",
"^(.+)$",
},
run = run
} | gpl-3.0 |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/lua_cocos2dx_auto_api.lua | 1 | 42539 | --------------------------------
-- @module cc
--------------------------------------------------------
-- the cc Ref
-- @field [parent=#cc] Ref#Ref Ref preloaded module
--------------------------------------------------------
-- the cc Console
-- @field [parent=#cc] Console#Console Console preloaded module
--------------------------------------------------------
-- the cc Texture2D
-- @field [parent=#cc] Texture2D#Texture2D Texture2D preloaded module
--------------------------------------------------------
-- the cc Touch
-- @field [parent=#cc] Touch#Touch Touch preloaded module
--------------------------------------------------------
-- the cc Event
-- @field [parent=#cc] Event#Event Event preloaded module
--------------------------------------------------------
-- the cc EventTouch
-- @field [parent=#cc] EventTouch#EventTouch EventTouch preloaded module
--------------------------------------------------------
-- the cc EventKeyboard
-- @field [parent=#cc] EventKeyboard#EventKeyboard EventKeyboard preloaded module
--------------------------------------------------------
-- the cc Node
-- @field [parent=#cc] Node#Node Node preloaded module
--------------------------------------------------------
-- the cc Scene
-- @field [parent=#cc] Scene#Scene Scene preloaded module
--------------------------------------------------------
-- the cc GLView
-- @field [parent=#cc] GLView#GLView GLView preloaded module
--------------------------------------------------------
-- the cc Director
-- @field [parent=#cc] Director#Director Director preloaded module
--------------------------------------------------------
-- the cc Timer
-- @field [parent=#cc] Timer#Timer Timer preloaded module
--------------------------------------------------------
-- the cc Scheduler
-- @field [parent=#cc] Scheduler#Scheduler Scheduler preloaded module
--------------------------------------------------------
-- the cc FileUtils
-- @field [parent=#cc] FileUtils#FileUtils FileUtils preloaded module
--------------------------------------------------------
-- the cc ZipUtils
-- @field [parent=#cc] ZipUtils#ZipUtils ZipUtils preloaded module
--------------------------------------------------------
-- the cc ZipFile
-- @field [parent=#cc] ZipFile#ZipFile ZipFile preloaded module
--------------------------------------------------------
-- the cc UserDefault
-- @field [parent=#cc] UserDefault#UserDefault UserDefault preloaded module
--------------------------------------------------------
-- the cc EventListener
-- @field [parent=#cc] EventListener#EventListener EventListener preloaded module
--------------------------------------------------------
-- the cc EventDispatcher
-- @field [parent=#cc] EventDispatcher#EventDispatcher EventDispatcher preloaded module
--------------------------------------------------------
-- the cc EventListenerTouchOneByOne
-- @field [parent=#cc] EventListenerTouchOneByOne#EventListenerTouchOneByOne EventListenerTouchOneByOne preloaded module
--------------------------------------------------------
-- the cc EventListenerTouchAllAtOnce
-- @field [parent=#cc] EventListenerTouchAllAtOnce#EventListenerTouchAllAtOnce EventListenerTouchAllAtOnce preloaded module
--------------------------------------------------------
-- the cc EventListenerKeyboard
-- @field [parent=#cc] EventListenerKeyboard#EventListenerKeyboard EventListenerKeyboard preloaded module
--------------------------------------------------------
-- the cc EventMouse
-- @field [parent=#cc] EventMouse#EventMouse EventMouse preloaded module
--------------------------------------------------------
-- the cc EventListenerMouse
-- @field [parent=#cc] EventListenerMouse#EventListenerMouse EventListenerMouse preloaded module
--------------------------------------------------------
-- the cc EventAcceleration
-- @field [parent=#cc] EventAcceleration#EventAcceleration EventAcceleration preloaded module
--------------------------------------------------------
-- the cc EventListenerAcceleration
-- @field [parent=#cc] EventListenerAcceleration#EventListenerAcceleration EventListenerAcceleration preloaded module
--------------------------------------------------------
-- the cc EventCustom
-- @field [parent=#cc] EventCustom#EventCustom EventCustom preloaded module
--------------------------------------------------------
-- the cc EventListenerCustom
-- @field [parent=#cc] EventListenerCustom#EventListenerCustom EventListenerCustom preloaded module
--------------------------------------------------------
-- the cc EventFocus
-- @field [parent=#cc] EventFocus#EventFocus EventFocus preloaded module
--------------------------------------------------------
-- the cc EventListenerFocus
-- @field [parent=#cc] EventListenerFocus#EventListenerFocus EventListenerFocus preloaded module
--------------------------------------------------------
-- the cc Action
-- @field [parent=#cc] Action#Action Action preloaded module
--------------------------------------------------------
-- the cc FiniteTimeAction
-- @field [parent=#cc] FiniteTimeAction#FiniteTimeAction FiniteTimeAction preloaded module
--------------------------------------------------------
-- the cc Speed
-- @field [parent=#cc] Speed#Speed Speed preloaded module
--------------------------------------------------------
-- the cc Follow
-- @field [parent=#cc] Follow#Follow Follow preloaded module
--------------------------------------------------------
-- the cc SpriteFrame
-- @field [parent=#cc] SpriteFrame#SpriteFrame SpriteFrame preloaded module
--------------------------------------------------------
-- the cc AnimationFrame
-- @field [parent=#cc] AnimationFrame#AnimationFrame AnimationFrame preloaded module
--------------------------------------------------------
-- the cc Animation
-- @field [parent=#cc] Animation#Animation Animation preloaded module
--------------------------------------------------------
-- the cc ActionInterval
-- @field [parent=#cc] ActionInterval#ActionInterval ActionInterval preloaded module
--------------------------------------------------------
-- the cc Sequence
-- @field [parent=#cc] Sequence#Sequence Sequence preloaded module
--------------------------------------------------------
-- the cc Repeat
-- @field [parent=#cc] Repeat#Repeat Repeat preloaded module
--------------------------------------------------------
-- the cc RepeatForever
-- @field [parent=#cc] RepeatForever#RepeatForever RepeatForever preloaded module
--------------------------------------------------------
-- the cc Spawn
-- @field [parent=#cc] Spawn#Spawn Spawn preloaded module
--------------------------------------------------------
-- the cc RotateTo
-- @field [parent=#cc] RotateTo#RotateTo RotateTo preloaded module
--------------------------------------------------------
-- the cc RotateBy
-- @field [parent=#cc] RotateBy#RotateBy RotateBy preloaded module
--------------------------------------------------------
-- the cc MoveBy
-- @field [parent=#cc] MoveBy#MoveBy MoveBy preloaded module
--------------------------------------------------------
-- the cc MoveTo
-- @field [parent=#cc] MoveTo#MoveTo MoveTo preloaded module
--------------------------------------------------------
-- the cc SkewTo
-- @field [parent=#cc] SkewTo#SkewTo SkewTo preloaded module
--------------------------------------------------------
-- the cc SkewBy
-- @field [parent=#cc] SkewBy#SkewBy SkewBy preloaded module
--------------------------------------------------------
-- the cc JumpBy
-- @field [parent=#cc] JumpBy#JumpBy JumpBy preloaded module
--------------------------------------------------------
-- the cc JumpTo
-- @field [parent=#cc] JumpTo#JumpTo JumpTo preloaded module
--------------------------------------------------------
-- the cc BezierBy
-- @field [parent=#cc] BezierBy#BezierBy BezierBy preloaded module
--------------------------------------------------------
-- the cc BezierTo
-- @field [parent=#cc] BezierTo#BezierTo BezierTo preloaded module
--------------------------------------------------------
-- the cc ScaleTo
-- @field [parent=#cc] ScaleTo#ScaleTo ScaleTo preloaded module
--------------------------------------------------------
-- the cc ScaleBy
-- @field [parent=#cc] ScaleBy#ScaleBy ScaleBy preloaded module
--------------------------------------------------------
-- the cc Blink
-- @field [parent=#cc] Blink#Blink Blink preloaded module
--------------------------------------------------------
-- the cc FadeTo
-- @field [parent=#cc] FadeTo#FadeTo FadeTo preloaded module
--------------------------------------------------------
-- the cc FadeIn
-- @field [parent=#cc] FadeIn#FadeIn FadeIn preloaded module
--------------------------------------------------------
-- the cc FadeOut
-- @field [parent=#cc] FadeOut#FadeOut FadeOut preloaded module
--------------------------------------------------------
-- the cc TintTo
-- @field [parent=#cc] TintTo#TintTo TintTo preloaded module
--------------------------------------------------------
-- the cc TintBy
-- @field [parent=#cc] TintBy#TintBy TintBy preloaded module
--------------------------------------------------------
-- the cc DelayTime
-- @field [parent=#cc] DelayTime#DelayTime DelayTime preloaded module
--------------------------------------------------------
-- the cc Animate
-- @field [parent=#cc] Animate#Animate Animate preloaded module
--------------------------------------------------------
-- the cc TargetedAction
-- @field [parent=#cc] TargetedAction#TargetedAction TargetedAction preloaded module
--------------------------------------------------------
-- the cc ActionCamera
-- @field [parent=#cc] ActionCamera#ActionCamera ActionCamera preloaded module
--------------------------------------------------------
-- the cc OrbitCamera
-- @field [parent=#cc] OrbitCamera#OrbitCamera OrbitCamera preloaded module
--------------------------------------------------------
-- the cc ActionManager
-- @field [parent=#cc] ActionManager#ActionManager ActionManager preloaded module
--------------------------------------------------------
-- the cc ActionEase
-- @field [parent=#cc] ActionEase#ActionEase ActionEase preloaded module
--------------------------------------------------------
-- the cc EaseRateAction
-- @field [parent=#cc] EaseRateAction#EaseRateAction EaseRateAction preloaded module
--------------------------------------------------------
-- the cc EaseIn
-- @field [parent=#cc] EaseIn#EaseIn EaseIn preloaded module
--------------------------------------------------------
-- the cc EaseOut
-- @field [parent=#cc] EaseOut#EaseOut EaseOut preloaded module
--------------------------------------------------------
-- the cc EaseInOut
-- @field [parent=#cc] EaseInOut#EaseInOut EaseInOut preloaded module
--------------------------------------------------------
-- the cc EaseExponentialIn
-- @field [parent=#cc] EaseExponentialIn#EaseExponentialIn EaseExponentialIn preloaded module
--------------------------------------------------------
-- the cc EaseExponentialOut
-- @field [parent=#cc] EaseExponentialOut#EaseExponentialOut EaseExponentialOut preloaded module
--------------------------------------------------------
-- the cc EaseExponentialInOut
-- @field [parent=#cc] EaseExponentialInOut#EaseExponentialInOut EaseExponentialInOut preloaded module
--------------------------------------------------------
-- the cc EaseSineIn
-- @field [parent=#cc] EaseSineIn#EaseSineIn EaseSineIn preloaded module
--------------------------------------------------------
-- the cc EaseSineOut
-- @field [parent=#cc] EaseSineOut#EaseSineOut EaseSineOut preloaded module
--------------------------------------------------------
-- the cc EaseSineInOut
-- @field [parent=#cc] EaseSineInOut#EaseSineInOut EaseSineInOut preloaded module
--------------------------------------------------------
-- the cc EaseElastic
-- @field [parent=#cc] EaseElastic#EaseElastic EaseElastic preloaded module
--------------------------------------------------------
-- the cc EaseElasticIn
-- @field [parent=#cc] EaseElasticIn#EaseElasticIn EaseElasticIn preloaded module
--------------------------------------------------------
-- the cc EaseElasticOut
-- @field [parent=#cc] EaseElasticOut#EaseElasticOut EaseElasticOut preloaded module
--------------------------------------------------------
-- the cc EaseElasticInOut
-- @field [parent=#cc] EaseElasticInOut#EaseElasticInOut EaseElasticInOut preloaded module
--------------------------------------------------------
-- the cc EaseBounce
-- @field [parent=#cc] EaseBounce#EaseBounce EaseBounce preloaded module
--------------------------------------------------------
-- the cc EaseBounceIn
-- @field [parent=#cc] EaseBounceIn#EaseBounceIn EaseBounceIn preloaded module
--------------------------------------------------------
-- the cc EaseBounceOut
-- @field [parent=#cc] EaseBounceOut#EaseBounceOut EaseBounceOut preloaded module
--------------------------------------------------------
-- the cc EaseBounceInOut
-- @field [parent=#cc] EaseBounceInOut#EaseBounceInOut EaseBounceInOut preloaded module
--------------------------------------------------------
-- the cc EaseBackIn
-- @field [parent=#cc] EaseBackIn#EaseBackIn EaseBackIn preloaded module
--------------------------------------------------------
-- the cc EaseBackOut
-- @field [parent=#cc] EaseBackOut#EaseBackOut EaseBackOut preloaded module
--------------------------------------------------------
-- the cc EaseBackInOut
-- @field [parent=#cc] EaseBackInOut#EaseBackInOut EaseBackInOut preloaded module
--------------------------------------------------------
-- the cc EaseBezierAction
-- @field [parent=#cc] EaseBezierAction#EaseBezierAction EaseBezierAction preloaded module
--------------------------------------------------------
-- the cc EaseQuadraticActionIn
-- @field [parent=#cc] EaseQuadraticActionIn#EaseQuadraticActionIn EaseQuadraticActionIn preloaded module
--------------------------------------------------------
-- the cc EaseQuadraticActionOut
-- @field [parent=#cc] EaseQuadraticActionOut#EaseQuadraticActionOut EaseQuadraticActionOut preloaded module
--------------------------------------------------------
-- the cc EaseQuadraticActionInOut
-- @field [parent=#cc] EaseQuadraticActionInOut#EaseQuadraticActionInOut EaseQuadraticActionInOut preloaded module
--------------------------------------------------------
-- the cc EaseQuarticActionIn
-- @field [parent=#cc] EaseQuarticActionIn#EaseQuarticActionIn EaseQuarticActionIn preloaded module
--------------------------------------------------------
-- the cc EaseQuarticActionOut
-- @field [parent=#cc] EaseQuarticActionOut#EaseQuarticActionOut EaseQuarticActionOut preloaded module
--------------------------------------------------------
-- the cc EaseQuarticActionInOut
-- @field [parent=#cc] EaseQuarticActionInOut#EaseQuarticActionInOut EaseQuarticActionInOut preloaded module
--------------------------------------------------------
-- the cc EaseQuinticActionIn
-- @field [parent=#cc] EaseQuinticActionIn#EaseQuinticActionIn EaseQuinticActionIn preloaded module
--------------------------------------------------------
-- the cc EaseQuinticActionOut
-- @field [parent=#cc] EaseQuinticActionOut#EaseQuinticActionOut EaseQuinticActionOut preloaded module
--------------------------------------------------------
-- the cc EaseQuinticActionInOut
-- @field [parent=#cc] EaseQuinticActionInOut#EaseQuinticActionInOut EaseQuinticActionInOut preloaded module
--------------------------------------------------------
-- the cc EaseCircleActionIn
-- @field [parent=#cc] EaseCircleActionIn#EaseCircleActionIn EaseCircleActionIn preloaded module
--------------------------------------------------------
-- the cc EaseCircleActionOut
-- @field [parent=#cc] EaseCircleActionOut#EaseCircleActionOut EaseCircleActionOut preloaded module
--------------------------------------------------------
-- the cc EaseCircleActionInOut
-- @field [parent=#cc] EaseCircleActionInOut#EaseCircleActionInOut EaseCircleActionInOut preloaded module
--------------------------------------------------------
-- the cc EaseCubicActionIn
-- @field [parent=#cc] EaseCubicActionIn#EaseCubicActionIn EaseCubicActionIn preloaded module
--------------------------------------------------------
-- the cc EaseCubicActionOut
-- @field [parent=#cc] EaseCubicActionOut#EaseCubicActionOut EaseCubicActionOut preloaded module
--------------------------------------------------------
-- the cc EaseCubicActionInOut
-- @field [parent=#cc] EaseCubicActionInOut#EaseCubicActionInOut EaseCubicActionInOut preloaded module
--------------------------------------------------------
-- the cc ActionInstant
-- @field [parent=#cc] ActionInstant#ActionInstant ActionInstant preloaded module
--------------------------------------------------------
-- the cc Show
-- @field [parent=#cc] Show#Show Show preloaded module
--------------------------------------------------------
-- the cc Hide
-- @field [parent=#cc] Hide#Hide Hide preloaded module
--------------------------------------------------------
-- the cc ToggleVisibility
-- @field [parent=#cc] ToggleVisibility#ToggleVisibility ToggleVisibility preloaded module
--------------------------------------------------------
-- the cc RemoveSelf
-- @field [parent=#cc] RemoveSelf#RemoveSelf RemoveSelf preloaded module
--------------------------------------------------------
-- the cc FlipX
-- @field [parent=#cc] FlipX#FlipX FlipX preloaded module
--------------------------------------------------------
-- the cc FlipY
-- @field [parent=#cc] FlipY#FlipY FlipY preloaded module
--------------------------------------------------------
-- the cc Place
-- @field [parent=#cc] Place#Place Place preloaded module
--------------------------------------------------------
-- the cc CallFunc
-- @field [parent=#cc] CallFunc#CallFunc CallFunc preloaded module
--------------------------------------------------------
-- the cc GridAction
-- @field [parent=#cc] GridAction#GridAction GridAction preloaded module
--------------------------------------------------------
-- the cc Grid3DAction
-- @field [parent=#cc] Grid3DAction#Grid3DAction Grid3DAction preloaded module
--------------------------------------------------------
-- the cc TiledGrid3DAction
-- @field [parent=#cc] TiledGrid3DAction#TiledGrid3DAction TiledGrid3DAction preloaded module
--------------------------------------------------------
-- the cc StopGrid
-- @field [parent=#cc] StopGrid#StopGrid StopGrid preloaded module
--------------------------------------------------------
-- the cc ReuseGrid
-- @field [parent=#cc] ReuseGrid#ReuseGrid ReuseGrid preloaded module
--------------------------------------------------------
-- the cc Waves3D
-- @field [parent=#cc] Waves3D#Waves3D Waves3D preloaded module
--------------------------------------------------------
-- the cc FlipX3D
-- @field [parent=#cc] FlipX3D#FlipX3D FlipX3D preloaded module
--------------------------------------------------------
-- the cc FlipY3D
-- @field [parent=#cc] FlipY3D#FlipY3D FlipY3D preloaded module
--------------------------------------------------------
-- the cc Lens3D
-- @field [parent=#cc] Lens3D#Lens3D Lens3D preloaded module
--------------------------------------------------------
-- the cc Ripple3D
-- @field [parent=#cc] Ripple3D#Ripple3D Ripple3D preloaded module
--------------------------------------------------------
-- the cc Shaky3D
-- @field [parent=#cc] Shaky3D#Shaky3D Shaky3D preloaded module
--------------------------------------------------------
-- the cc Liquid
-- @field [parent=#cc] Liquid#Liquid Liquid preloaded module
--------------------------------------------------------
-- the cc Waves
-- @field [parent=#cc] Waves#Waves Waves preloaded module
--------------------------------------------------------
-- the cc Twirl
-- @field [parent=#cc] Twirl#Twirl Twirl preloaded module
--------------------------------------------------------
-- the cc PageTurn3D
-- @field [parent=#cc] PageTurn3D#PageTurn3D PageTurn3D preloaded module
--------------------------------------------------------
-- the cc ProgressTo
-- @field [parent=#cc] ProgressTo#ProgressTo ProgressTo preloaded module
--------------------------------------------------------
-- the cc ProgressFromTo
-- @field [parent=#cc] ProgressFromTo#ProgressFromTo ProgressFromTo preloaded module
--------------------------------------------------------
-- the cc ShakyTiles3D
-- @field [parent=#cc] ShakyTiles3D#ShakyTiles3D ShakyTiles3D preloaded module
--------------------------------------------------------
-- the cc ShatteredTiles3D
-- @field [parent=#cc] ShatteredTiles3D#ShatteredTiles3D ShatteredTiles3D preloaded module
--------------------------------------------------------
-- the cc ShuffleTiles
-- @field [parent=#cc] ShuffleTiles#ShuffleTiles ShuffleTiles preloaded module
--------------------------------------------------------
-- the cc FadeOutTRTiles
-- @field [parent=#cc] FadeOutTRTiles#FadeOutTRTiles FadeOutTRTiles preloaded module
--------------------------------------------------------
-- the cc FadeOutBLTiles
-- @field [parent=#cc] FadeOutBLTiles#FadeOutBLTiles FadeOutBLTiles preloaded module
--------------------------------------------------------
-- the cc FadeOutUpTiles
-- @field [parent=#cc] FadeOutUpTiles#FadeOutUpTiles FadeOutUpTiles preloaded module
--------------------------------------------------------
-- the cc FadeOutDownTiles
-- @field [parent=#cc] FadeOutDownTiles#FadeOutDownTiles FadeOutDownTiles preloaded module
--------------------------------------------------------
-- the cc TurnOffTiles
-- @field [parent=#cc] TurnOffTiles#TurnOffTiles TurnOffTiles preloaded module
--------------------------------------------------------
-- the cc WavesTiles3D
-- @field [parent=#cc] WavesTiles3D#WavesTiles3D WavesTiles3D preloaded module
--------------------------------------------------------
-- the cc JumpTiles3D
-- @field [parent=#cc] JumpTiles3D#JumpTiles3D JumpTiles3D preloaded module
--------------------------------------------------------
-- the cc SplitRows
-- @field [parent=#cc] SplitRows#SplitRows SplitRows preloaded module
--------------------------------------------------------
-- the cc SplitCols
-- @field [parent=#cc] SplitCols#SplitCols SplitCols preloaded module
--------------------------------------------------------
-- the cc ActionTween
-- @field [parent=#cc] ActionTween#ActionTween ActionTween preloaded module
--------------------------------------------------------
-- the cc CardinalSplineTo
-- @field [parent=#cc] CardinalSplineTo#CardinalSplineTo CardinalSplineTo preloaded module
--------------------------------------------------------
-- the cc CardinalSplineBy
-- @field [parent=#cc] CardinalSplineBy#CardinalSplineBy CardinalSplineBy preloaded module
--------------------------------------------------------
-- the cc CatmullRomTo
-- @field [parent=#cc] CatmullRomTo#CatmullRomTo CatmullRomTo preloaded module
--------------------------------------------------------
-- the cc CatmullRomBy
-- @field [parent=#cc] CatmullRomBy#CatmullRomBy CatmullRomBy preloaded module
--------------------------------------------------------
-- the cc ProtectedNode
-- @field [parent=#cc] ProtectedNode#ProtectedNode ProtectedNode preloaded module
--------------------------------------------------------
-- the cc GLProgramState
-- @field [parent=#cc] GLProgramState#GLProgramState GLProgramState preloaded module
--------------------------------------------------------
-- the cc AtlasNode
-- @field [parent=#cc] AtlasNode#AtlasNode AtlasNode preloaded module
--------------------------------------------------------
-- the cc DrawNode
-- @field [parent=#cc] DrawNode#DrawNode DrawNode preloaded module
--------------------------------------------------------
-- the cc LabelAtlas
-- @field [parent=#cc] LabelAtlas#LabelAtlas LabelAtlas preloaded module
--------------------------------------------------------
-- the cc SpriteBatchNode
-- @field [parent=#cc] SpriteBatchNode#SpriteBatchNode SpriteBatchNode preloaded module
--------------------------------------------------------
-- the cc Label
-- @field [parent=#cc] Label#Label Label preloaded module
--------------------------------------------------------
-- the cc Layer
-- @field [parent=#cc] Layer#Layer Layer preloaded module
--------------------------------------------------------
-- the cc LayerColor
-- @field [parent=#cc] LayerColor#LayerColor LayerColor preloaded module
--------------------------------------------------------
-- the cc LayerGradient
-- @field [parent=#cc] LayerGradient#LayerGradient LayerGradient preloaded module
--------------------------------------------------------
-- the cc LayerMultiplex
-- @field [parent=#cc] LayerMultiplex#LayerMultiplex LayerMultiplex preloaded module
--------------------------------------------------------
-- the cc TransitionEaseScene
-- @field [parent=#cc] TransitionEaseScene#TransitionEaseScene TransitionEaseScene preloaded module
--------------------------------------------------------
-- the cc TransitionScene
-- @field [parent=#cc] TransitionScene#TransitionScene TransitionScene preloaded module
--------------------------------------------------------
-- the cc TransitionSceneOriented
-- @field [parent=#cc] TransitionSceneOriented#TransitionSceneOriented TransitionSceneOriented preloaded module
--------------------------------------------------------
-- the cc TransitionRotoZoom
-- @field [parent=#cc] TransitionRotoZoom#TransitionRotoZoom TransitionRotoZoom preloaded module
--------------------------------------------------------
-- the cc TransitionJumpZoom
-- @field [parent=#cc] TransitionJumpZoom#TransitionJumpZoom TransitionJumpZoom preloaded module
--------------------------------------------------------
-- the cc TransitionMoveInL
-- @field [parent=#cc] TransitionMoveInL#TransitionMoveInL TransitionMoveInL preloaded module
--------------------------------------------------------
-- the cc TransitionMoveInR
-- @field [parent=#cc] TransitionMoveInR#TransitionMoveInR TransitionMoveInR preloaded module
--------------------------------------------------------
-- the cc TransitionMoveInT
-- @field [parent=#cc] TransitionMoveInT#TransitionMoveInT TransitionMoveInT preloaded module
--------------------------------------------------------
-- the cc TransitionMoveInB
-- @field [parent=#cc] TransitionMoveInB#TransitionMoveInB TransitionMoveInB preloaded module
--------------------------------------------------------
-- the cc TransitionSlideInL
-- @field [parent=#cc] TransitionSlideInL#TransitionSlideInL TransitionSlideInL preloaded module
--------------------------------------------------------
-- the cc TransitionSlideInR
-- @field [parent=#cc] TransitionSlideInR#TransitionSlideInR TransitionSlideInR preloaded module
--------------------------------------------------------
-- the cc TransitionSlideInB
-- @field [parent=#cc] TransitionSlideInB#TransitionSlideInB TransitionSlideInB preloaded module
--------------------------------------------------------
-- the cc TransitionSlideInT
-- @field [parent=#cc] TransitionSlideInT#TransitionSlideInT TransitionSlideInT preloaded module
--------------------------------------------------------
-- the cc TransitionShrinkGrow
-- @field [parent=#cc] TransitionShrinkGrow#TransitionShrinkGrow TransitionShrinkGrow preloaded module
--------------------------------------------------------
-- the cc TransitionFlipX
-- @field [parent=#cc] TransitionFlipX#TransitionFlipX TransitionFlipX preloaded module
--------------------------------------------------------
-- the cc TransitionFlipY
-- @field [parent=#cc] TransitionFlipY#TransitionFlipY TransitionFlipY preloaded module
--------------------------------------------------------
-- the cc TransitionFlipAngular
-- @field [parent=#cc] TransitionFlipAngular#TransitionFlipAngular TransitionFlipAngular preloaded module
--------------------------------------------------------
-- the cc TransitionZoomFlipX
-- @field [parent=#cc] TransitionZoomFlipX#TransitionZoomFlipX TransitionZoomFlipX preloaded module
--------------------------------------------------------
-- the cc TransitionZoomFlipY
-- @field [parent=#cc] TransitionZoomFlipY#TransitionZoomFlipY TransitionZoomFlipY preloaded module
--------------------------------------------------------
-- the cc TransitionZoomFlipAngular
-- @field [parent=#cc] TransitionZoomFlipAngular#TransitionZoomFlipAngular TransitionZoomFlipAngular preloaded module
--------------------------------------------------------
-- the cc TransitionFade
-- @field [parent=#cc] TransitionFade#TransitionFade TransitionFade preloaded module
--------------------------------------------------------
-- the cc TransitionCrossFade
-- @field [parent=#cc] TransitionCrossFade#TransitionCrossFade TransitionCrossFade preloaded module
--------------------------------------------------------
-- the cc TransitionTurnOffTiles
-- @field [parent=#cc] TransitionTurnOffTiles#TransitionTurnOffTiles TransitionTurnOffTiles preloaded module
--------------------------------------------------------
-- the cc TransitionSplitCols
-- @field [parent=#cc] TransitionSplitCols#TransitionSplitCols TransitionSplitCols preloaded module
--------------------------------------------------------
-- the cc TransitionSplitRows
-- @field [parent=#cc] TransitionSplitRows#TransitionSplitRows TransitionSplitRows preloaded module
--------------------------------------------------------
-- the cc TransitionFadeTR
-- @field [parent=#cc] TransitionFadeTR#TransitionFadeTR TransitionFadeTR preloaded module
--------------------------------------------------------
-- the cc TransitionFadeBL
-- @field [parent=#cc] TransitionFadeBL#TransitionFadeBL TransitionFadeBL preloaded module
--------------------------------------------------------
-- the cc TransitionFadeUp
-- @field [parent=#cc] TransitionFadeUp#TransitionFadeUp TransitionFadeUp preloaded module
--------------------------------------------------------
-- the cc TransitionFadeDown
-- @field [parent=#cc] TransitionFadeDown#TransitionFadeDown TransitionFadeDown preloaded module
--------------------------------------------------------
-- the cc TransitionPageTurn
-- @field [parent=#cc] TransitionPageTurn#TransitionPageTurn TransitionPageTurn preloaded module
--------------------------------------------------------
-- the cc TransitionProgress
-- @field [parent=#cc] TransitionProgress#TransitionProgress TransitionProgress preloaded module
--------------------------------------------------------
-- the cc TransitionProgressRadialCCW
-- @field [parent=#cc] TransitionProgressRadialCCW#TransitionProgressRadialCCW TransitionProgressRadialCCW preloaded module
--------------------------------------------------------
-- the cc TransitionProgressRadialCW
-- @field [parent=#cc] TransitionProgressRadialCW#TransitionProgressRadialCW TransitionProgressRadialCW preloaded module
--------------------------------------------------------
-- the cc TransitionProgressHorizontal
-- @field [parent=#cc] TransitionProgressHorizontal#TransitionProgressHorizontal TransitionProgressHorizontal preloaded module
--------------------------------------------------------
-- the cc TransitionProgressVertical
-- @field [parent=#cc] TransitionProgressVertical#TransitionProgressVertical TransitionProgressVertical preloaded module
--------------------------------------------------------
-- the cc TransitionProgressInOut
-- @field [parent=#cc] TransitionProgressInOut#TransitionProgressInOut TransitionProgressInOut preloaded module
--------------------------------------------------------
-- the cc TransitionProgressOutIn
-- @field [parent=#cc] TransitionProgressOutIn#TransitionProgressOutIn TransitionProgressOutIn preloaded module
--------------------------------------------------------
-- the cc MenuItem
-- @field [parent=#cc] MenuItem#MenuItem MenuItem preloaded module
--------------------------------------------------------
-- the cc MenuItemLabel
-- @field [parent=#cc] MenuItemLabel#MenuItemLabel MenuItemLabel preloaded module
--------------------------------------------------------
-- the cc MenuItemAtlasFont
-- @field [parent=#cc] MenuItemAtlasFont#MenuItemAtlasFont MenuItemAtlasFont preloaded module
--------------------------------------------------------
-- the cc MenuItemFont
-- @field [parent=#cc] MenuItemFont#MenuItemFont MenuItemFont preloaded module
--------------------------------------------------------
-- the cc MenuItemSprite
-- @field [parent=#cc] MenuItemSprite#MenuItemSprite MenuItemSprite preloaded module
--------------------------------------------------------
-- the cc MenuItemImage
-- @field [parent=#cc] MenuItemImage#MenuItemImage MenuItemImage preloaded module
--------------------------------------------------------
-- the cc MenuItemToggle
-- @field [parent=#cc] MenuItemToggle#MenuItemToggle MenuItemToggle preloaded module
--------------------------------------------------------
-- the cc Menu
-- @field [parent=#cc] Menu#Menu Menu preloaded module
--------------------------------------------------------
-- the cc ClippingNode
-- @field [parent=#cc] ClippingNode#ClippingNode ClippingNode preloaded module
--------------------------------------------------------
-- the cc ClippingRectangleNode
-- @field [parent=#cc] ClippingRectangleNode#ClippingRectangleNode ClippingRectangleNode preloaded module
--------------------------------------------------------
-- the cc MotionStreak
-- @field [parent=#cc] MotionStreak#MotionStreak MotionStreak preloaded module
--------------------------------------------------------
-- the cc ProgressTimer
-- @field [parent=#cc] ProgressTimer#ProgressTimer ProgressTimer preloaded module
--------------------------------------------------------
-- the cc Sprite
-- @field [parent=#cc] Sprite#Sprite Sprite preloaded module
--------------------------------------------------------
-- the cc Image
-- @field [parent=#cc] Image#Image Image preloaded module
--------------------------------------------------------
-- the cc RenderTexture
-- @field [parent=#cc] RenderTexture#RenderTexture RenderTexture preloaded module
--------------------------------------------------------
-- the cc NodeGrid
-- @field [parent=#cc] NodeGrid#NodeGrid NodeGrid preloaded module
--------------------------------------------------------
-- the cc ParticleBatchNode
-- @field [parent=#cc] ParticleBatchNode#ParticleBatchNode ParticleBatchNode preloaded module
--------------------------------------------------------
-- the cc ParticleSystem
-- @field [parent=#cc] ParticleSystem#ParticleSystem ParticleSystem preloaded module
--------------------------------------------------------
-- the cc ParticleSystemQuad
-- @field [parent=#cc] ParticleSystemQuad#ParticleSystemQuad ParticleSystemQuad preloaded module
--------------------------------------------------------
-- the cc ParticleFire
-- @field [parent=#cc] ParticleFire#ParticleFire ParticleFire preloaded module
--------------------------------------------------------
-- the cc ParticleFireworks
-- @field [parent=#cc] ParticleFireworks#ParticleFireworks ParticleFireworks preloaded module
--------------------------------------------------------
-- the cc ParticleSun
-- @field [parent=#cc] ParticleSun#ParticleSun ParticleSun preloaded module
--------------------------------------------------------
-- the cc ParticleGalaxy
-- @field [parent=#cc] ParticleGalaxy#ParticleGalaxy ParticleGalaxy preloaded module
--------------------------------------------------------
-- the cc ParticleFlower
-- @field [parent=#cc] ParticleFlower#ParticleFlower ParticleFlower preloaded module
--------------------------------------------------------
-- the cc ParticleMeteor
-- @field [parent=#cc] ParticleMeteor#ParticleMeteor ParticleMeteor preloaded module
--------------------------------------------------------
-- the cc ParticleSpiral
-- @field [parent=#cc] ParticleSpiral#ParticleSpiral ParticleSpiral preloaded module
--------------------------------------------------------
-- the cc ParticleExplosion
-- @field [parent=#cc] ParticleExplosion#ParticleExplosion ParticleExplosion preloaded module
--------------------------------------------------------
-- the cc ParticleSmoke
-- @field [parent=#cc] ParticleSmoke#ParticleSmoke ParticleSmoke preloaded module
--------------------------------------------------------
-- the cc ParticleSnow
-- @field [parent=#cc] ParticleSnow#ParticleSnow ParticleSnow preloaded module
--------------------------------------------------------
-- the cc ParticleRain
-- @field [parent=#cc] ParticleRain#ParticleRain ParticleRain preloaded module
--------------------------------------------------------
-- the cc GridBase
-- @field [parent=#cc] GridBase#GridBase GridBase preloaded module
--------------------------------------------------------
-- the cc Grid3D
-- @field [parent=#cc] Grid3D#Grid3D Grid3D preloaded module
--------------------------------------------------------
-- the cc TiledGrid3D
-- @field [parent=#cc] TiledGrid3D#TiledGrid3D TiledGrid3D preloaded module
--------------------------------------------------------
-- the cc Camera
-- @field [parent=#cc] Camera#Camera Camera preloaded module
--------------------------------------------------------
-- the cc BaseLight
-- @field [parent=#cc] BaseLight#BaseLight BaseLight preloaded module
--------------------------------------------------------
-- the cc DirectionLight
-- @field [parent=#cc] DirectionLight#DirectionLight DirectionLight preloaded module
--------------------------------------------------------
-- the cc PointLight
-- @field [parent=#cc] PointLight#PointLight PointLight preloaded module
--------------------------------------------------------
-- the cc SpotLight
-- @field [parent=#cc] SpotLight#SpotLight SpotLight preloaded module
--------------------------------------------------------
-- the cc AmbientLight
-- @field [parent=#cc] AmbientLight#AmbientLight AmbientLight preloaded module
--------------------------------------------------------
-- the cc GLProgram
-- @field [parent=#cc] GLProgram#GLProgram GLProgram preloaded module
--------------------------------------------------------
-- the cc GLProgramCache
-- @field [parent=#cc] GLProgramCache#GLProgramCache GLProgramCache preloaded module
--------------------------------------------------------
-- the cc TextureCache
-- @field [parent=#cc] TextureCache#TextureCache TextureCache preloaded module
--------------------------------------------------------
-- the cc Device
-- @field [parent=#cc] Device#Device Device preloaded module
--------------------------------------------------------
-- the cc Application
-- @field [parent=#cc] Application#Application Application preloaded module
--------------------------------------------------------
-- the cc GLViewImpl
-- @field [parent=#cc] GLViewImpl#GLViewImpl GLViewImpl preloaded module
--------------------------------------------------------
-- the cc AnimationCache
-- @field [parent=#cc] AnimationCache#AnimationCache AnimationCache preloaded module
--------------------------------------------------------
-- the cc SpriteFrameCache
-- @field [parent=#cc] SpriteFrameCache#SpriteFrameCache SpriteFrameCache preloaded module
--------------------------------------------------------
-- the cc ParallaxNode
-- @field [parent=#cc] ParallaxNode#ParallaxNode ParallaxNode preloaded module
--------------------------------------------------------
-- the cc TMXObjectGroup
-- @field [parent=#cc] TMXObjectGroup#TMXObjectGroup TMXObjectGroup preloaded module
--------------------------------------------------------
-- the cc TMXLayerInfo
-- @field [parent=#cc] TMXLayerInfo#TMXLayerInfo TMXLayerInfo preloaded module
--------------------------------------------------------
-- the cc TMXTilesetInfo
-- @field [parent=#cc] TMXTilesetInfo#TMXTilesetInfo TMXTilesetInfo preloaded module
--------------------------------------------------------
-- the cc TMXMapInfo
-- @field [parent=#cc] TMXMapInfo#TMXMapInfo TMXMapInfo preloaded module
--------------------------------------------------------
-- the cc TMXLayer
-- @field [parent=#cc] TMXLayer#TMXLayer TMXLayer preloaded module
--------------------------------------------------------
-- the cc TMXTiledMap
-- @field [parent=#cc] TMXTiledMap#TMXTiledMap TMXTiledMap preloaded module
--------------------------------------------------------
-- the cc TileMapAtlas
-- @field [parent=#cc] TileMapAtlas#TileMapAtlas TileMapAtlas preloaded module
--------------------------------------------------------
-- the cc Component
-- @field [parent=#cc] Component#Component Component preloaded module
--------------------------------------------------------
-- the cc AsyncTaskPool
-- @field [parent=#cc] AsyncTaskPool#AsyncTaskPool AsyncTaskPool preloaded module
return nil
| apache-2.0 |
weiDDD/WSSParticleSystem | cocos2d/external/lua/luajit/src/src/jit/dump.lua | 1 | 20208 | ----------------------------------------------------------------------------
-- LuaJIT compiler dump module.
--
-- Copyright (C) 2005-2014 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module can be used to debug the JIT compiler itself. It dumps the
-- code representations and structures used in various compiler stages.
--
-- Example usage:
--
-- luajit -jdump -e "local x=0; for i=1,1e6 do x=x+i end; print(x)"
-- luajit -jdump=im -e "for i=1,1000 do for j=1,1000 do end end" | less -R
-- luajit -jdump=is myapp.lua | less -R
-- luajit -jdump=-b myapp.lua
-- luajit -jdump=+aH,myapp.html myapp.lua
-- luajit -jdump=ixT,myapp.dump myapp.lua
--
-- The first argument specifies the dump mode. The second argument gives
-- the output file name. Default output is to stdout, unless the environment
-- variable LUAJIT_DUMPFILE is set. The file is overwritten every time the
-- module is started.
--
-- Different features can be turned on or off with the dump mode. If the
-- mode starts with a '+', the following features are added to the default
-- set of features; a '-' removes them. Otherwise the features are replaced.
--
-- The following dump features are available (* marks the default):
--
-- * t Print a line for each started, ended or aborted trace (see also -jv).
-- * b Dump the traced bytecode.
-- * i Dump the IR (intermediate representation).
-- r Augment the IR with register/stack slots.
-- s Dump the snapshot map.
-- * m Dump the generated machine code.
-- x Print each taken trace exit.
-- X Print each taken trace exit and the contents of all registers.
-- a Print the IR of aborted traces, too.
--
-- The output format can be set with the following characters:
--
-- T Plain text output.
-- A ANSI-colored text output
-- H Colorized HTML + CSS output.
--
-- The default output format is plain text. It's set to ANSI-colored text
-- if the COLORTERM variable is set. Note: this is independent of any output
-- redirection, which is actually considered a feature.
--
-- You probably want to use less -R to enjoy viewing ANSI-colored text from
-- a pipe or a file. Add this to your ~/.bashrc: export LESS="-R"
--
------------------------------------------------------------------------------
-- Cache some library functions and objects.
local jit = require("jit")
assert(jit.version_num == 20003, "LuaJIT core/library version mismatch")
local jutil = require("jit.util")
local vmdef = require("jit.vmdef")
local funcinfo, funcbc = jutil.funcinfo, jutil.funcbc
local traceinfo, traceir, tracek = jutil.traceinfo, jutil.traceir, jutil.tracek
local tracemc, tracesnap = jutil.tracemc, jutil.tracesnap
local traceexitstub, ircalladdr = jutil.traceexitstub, jutil.ircalladdr
local bit = require("bit")
local band, shl, shr = bit.band, bit.lshift, bit.rshift
local sub, gsub, format = string.sub, string.gsub, string.format
local byte, char, rep = string.byte, string.char, string.rep
local type, tostring = type, tostring
local stdout, stderr = io.stdout, io.stderr
-- Load other modules on-demand.
local bcline, disass
-- Active flag, output file handle and dump mode.
local active, out, dumpmode
------------------------------------------------------------------------------
local symtabmt = { __index = false }
local symtab = {}
local nexitsym = 0
-- Fill nested symbol table with per-trace exit stub addresses.
local function fillsymtab_tr(tr, nexit)
local t = {}
symtabmt.__index = t
if jit.arch == "mips" or jit.arch == "mipsel" then
t[traceexitstub(tr, 0)] = "exit"
return
end
for i=0,nexit-1 do
local addr = traceexitstub(tr, i)
t[addr] = tostring(i)
end
local addr = traceexitstub(tr, nexit)
if addr then t[addr] = "stack_check" end
end
-- Fill symbol table with trace exit stub addresses.
local function fillsymtab(tr, nexit)
local t = symtab
if nexitsym == 0 then
local ircall = vmdef.ircall
for i=0,#ircall do
local addr = ircalladdr(i)
if addr ~= 0 then t[addr] = ircall[i] end
end
end
if nexitsym == 1000000 then -- Per-trace exit stubs.
fillsymtab_tr(tr, nexit)
elseif nexit > nexitsym then -- Shared exit stubs.
for i=nexitsym,nexit-1 do
local addr = traceexitstub(i)
if addr == nil then -- Fall back to per-trace exit stubs.
fillsymtab_tr(tr, nexit)
setmetatable(symtab, symtabmt)
nexit = 1000000
break
end
t[addr] = tostring(i)
end
nexitsym = nexit
end
return t
end
local function dumpwrite(s)
out:write(s)
end
-- Disassemble machine code.
local function dump_mcode(tr)
local info = traceinfo(tr)
if not info then return end
local mcode, addr, loop = tracemc(tr)
if not mcode then return end
if not disass then disass = require("jit.dis_"..jit.arch) end
out:write("---- TRACE ", tr, " mcode ", #mcode, "\n")
local ctx = disass.create(mcode, addr, dumpwrite)
ctx.hexdump = 0
ctx.symtab = fillsymtab(tr, info.nexit)
if loop ~= 0 then
symtab[addr+loop] = "LOOP"
ctx:disass(0, loop)
out:write("->LOOP:\n")
ctx:disass(loop, #mcode-loop)
symtab[addr+loop] = nil
else
ctx:disass(0, #mcode)
end
end
------------------------------------------------------------------------------
local irtype_text = {
[0] = "nil",
"fal",
"tru",
"lud",
"str",
"p32",
"thr",
"pro",
"fun",
"p64",
"cdt",
"tab",
"udt",
"flt",
"num",
"i8 ",
"u8 ",
"i16",
"u16",
"int",
"u32",
"i64",
"u64",
"sfp",
}
local colortype_ansi = {
[0] = "%s",
"%s",
"%s",
"\027[36m%s\027[m",
"\027[32m%s\027[m",
"%s",
"\027[1m%s\027[m",
"%s",
"\027[1m%s\027[m",
"%s",
"\027[33m%s\027[m",
"\027[31m%s\027[m",
"\027[36m%s\027[m",
"\027[34m%s\027[m",
"\027[34m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
}
local function colorize_text(s, t)
return s
end
local function colorize_ansi(s, t)
return format(colortype_ansi[t], s)
end
local irtype_ansi = setmetatable({},
{ __index = function(tab, t)
local s = colorize_ansi(irtype_text[t], t); tab[t] = s; return s; end })
local html_escape = { ["<"] = "<", [">"] = ">", ["&"] = "&", }
local function colorize_html(s, t)
s = gsub(s, "[<>&]", html_escape)
return format('<span class="irt_%s">%s</span>', irtype_text[t], s)
end
local irtype_html = setmetatable({},
{ __index = function(tab, t)
local s = colorize_html(irtype_text[t], t); tab[t] = s; return s; end })
local header_html = [[
<style type="text/css">
background { background: #ffffff; color: #000000; }
pre.ljdump {
font-size: 10pt;
background: #f0f4ff;
color: #000000;
border: 1px solid #bfcfff;
padding: 0.5em;
margin-left: 2em;
margin-right: 2em;
}
span.irt_str { color: #00a000; }
span.irt_thr, span.irt_fun { color: #404040; font-weight: bold; }
span.irt_tab { color: #c00000; }
span.irt_udt, span.irt_lud { color: #00c0c0; }
span.irt_num { color: #4040c0; }
span.irt_int, span.irt_i8, span.irt_u8, span.irt_i16, span.irt_u16 { color: #b040b0; }
</style>
]]
local colorize, irtype
-- Lookup tables to convert some literals into names.
local litname = {
["SLOAD "] = setmetatable({}, { __index = function(t, mode)
local s = ""
if band(mode, 1) ~= 0 then s = s.."P" end
if band(mode, 2) ~= 0 then s = s.."F" end
if band(mode, 4) ~= 0 then s = s.."T" end
if band(mode, 8) ~= 0 then s = s.."C" end
if band(mode, 16) ~= 0 then s = s.."R" end
if band(mode, 32) ~= 0 then s = s.."I" end
t[mode] = s
return s
end}),
["XLOAD "] = { [0] = "", "R", "V", "RV", "U", "RU", "VU", "RVU", },
["CONV "] = setmetatable({}, { __index = function(t, mode)
local s = irtype[band(mode, 31)]
s = irtype[band(shr(mode, 5), 31)].."."..s
if band(mode, 0x400) ~= 0 then s = s.." trunc"
elseif band(mode, 0x800) ~= 0 then s = s.." sext" end
local c = shr(mode, 14)
if c == 2 then s = s.." index" elseif c == 3 then s = s.." check" end
t[mode] = s
return s
end}),
["FLOAD "] = vmdef.irfield,
["FREF "] = vmdef.irfield,
["FPMATH"] = vmdef.irfpm,
}
local function ctlsub(c)
if c == "\n" then return "\\n"
elseif c == "\r" then return "\\r"
elseif c == "\t" then return "\\t"
else return format("\\%03d", byte(c))
end
end
local function fmtfunc(func, pc)
local fi = funcinfo(func, pc)
if fi.loc then
return fi.loc
elseif fi.ffid then
return vmdef.ffnames[fi.ffid]
elseif fi.addr then
return format("C:%x", fi.addr)
else
return "(?)"
end
end
local function formatk(tr, idx)
local k, t, slot = tracek(tr, idx)
local tn = type(k)
local s
if tn == "number" then
if k == 2^52+2^51 then
s = "bias"
else
s = format("%+.14g", k)
end
elseif tn == "string" then
s = format(#k > 20 and '"%.20s"~' or '"%s"', gsub(k, "%c", ctlsub))
elseif tn == "function" then
s = fmtfunc(k)
elseif tn == "table" then
s = format("{%p}", k)
elseif tn == "userdata" then
if t == 12 then
s = format("userdata:%p", k)
else
s = format("[%p]", k)
if s == "[0x00000000]" then s = "NULL" end
end
elseif t == 21 then -- int64_t
s = sub(tostring(k), 1, -3)
if sub(s, 1, 1) ~= "-" then s = "+"..s end
else
s = tostring(k) -- For primitives.
end
s = colorize(format("%-4s", s), t)
if slot then
s = format("%s @%d", s, slot)
end
return s
end
local function printsnap(tr, snap)
local n = 2
for s=0,snap[1]-1 do
local sn = snap[n]
if shr(sn, 24) == s then
n = n + 1
local ref = band(sn, 0xffff) - 0x8000 -- REF_BIAS
if ref < 0 then
out:write(formatk(tr, ref))
elseif band(sn, 0x80000) ~= 0 then -- SNAP_SOFTFPNUM
out:write(colorize(format("%04d/%04d", ref, ref+1), 14))
else
local m, ot, op1, op2 = traceir(tr, ref)
out:write(colorize(format("%04d", ref), band(ot, 31)))
end
out:write(band(sn, 0x10000) == 0 and " " or "|") -- SNAP_FRAME
else
out:write("---- ")
end
end
out:write("]\n")
end
-- Dump snapshots (not interleaved with IR).
local function dump_snap(tr)
out:write("---- TRACE ", tr, " snapshots\n")
for i=0,1000000000 do
local snap = tracesnap(tr, i)
if not snap then break end
out:write(format("#%-3d %04d [ ", i, snap[0]))
printsnap(tr, snap)
end
end
-- Return a register name or stack slot for a rid/sp location.
local function ridsp_name(ridsp, ins)
if not disass then disass = require("jit.dis_"..jit.arch) end
local rid, slot = band(ridsp, 0xff), shr(ridsp, 8)
if rid == 253 or rid == 254 then
return (slot == 0 or slot == 255) and " {sink" or format(" {%04d", ins-slot)
end
if ridsp > 255 then return format("[%x]", slot*4) end
if rid < 128 then return disass.regname(rid) end
return ""
end
-- Dump CALL* function ref and return optional ctype.
local function dumpcallfunc(tr, ins)
local ctype
if ins > 0 then
local m, ot, op1, op2 = traceir(tr, ins)
if band(ot, 31) == 0 then -- nil type means CARG(func, ctype).
ins = op1
ctype = formatk(tr, op2)
end
end
if ins < 0 then
out:write(format("[0x%x](", tonumber((tracek(tr, ins)))))
else
out:write(format("%04d (", ins))
end
return ctype
end
-- Recursively gather CALL* args and dump them.
local function dumpcallargs(tr, ins)
if ins < 0 then
out:write(formatk(tr, ins))
else
local m, ot, op1, op2 = traceir(tr, ins)
local oidx = 6*shr(ot, 8)
local op = sub(vmdef.irnames, oidx+1, oidx+6)
if op == "CARG " then
dumpcallargs(tr, op1)
if op2 < 0 then
out:write(" ", formatk(tr, op2))
else
out:write(" ", format("%04d", op2))
end
else
out:write(format("%04d", ins))
end
end
end
-- Dump IR and interleaved snapshots.
local function dump_ir(tr, dumpsnap, dumpreg)
local info = traceinfo(tr)
if not info then return end
local nins = info.nins
out:write("---- TRACE ", tr, " IR\n")
local irnames = vmdef.irnames
local snapref = 65536
local snap, snapno
if dumpsnap then
snap = tracesnap(tr, 0)
snapref = snap[0]
snapno = 0
end
for ins=1,nins do
if ins >= snapref then
if dumpreg then
out:write(format(".... SNAP #%-3d [ ", snapno))
else
out:write(format(".... SNAP #%-3d [ ", snapno))
end
printsnap(tr, snap)
snapno = snapno + 1
snap = tracesnap(tr, snapno)
snapref = snap and snap[0] or 65536
end
local m, ot, op1, op2, ridsp = traceir(tr, ins)
local oidx, t = 6*shr(ot, 8), band(ot, 31)
local op = sub(irnames, oidx+1, oidx+6)
if op == "LOOP " then
if dumpreg then
out:write(format("%04d ------------ LOOP ------------\n", ins))
else
out:write(format("%04d ------ LOOP ------------\n", ins))
end
elseif op ~= "NOP " and op ~= "CARG " and
(dumpreg or op ~= "RENAME") then
local rid = band(ridsp, 255)
if dumpreg then
out:write(format("%04d %-6s", ins, ridsp_name(ridsp, ins)))
else
out:write(format("%04d ", ins))
end
out:write(format("%s%s %s %s ",
(rid == 254 or rid == 253) and "}" or
(band(ot, 128) == 0 and " " or ">"),
band(ot, 64) == 0 and " " or "+",
irtype[t], op))
local m1, m2 = band(m, 3), band(m, 3*4)
if sub(op, 1, 4) == "CALL" then
local ctype
if m2 == 1*4 then -- op2 == IRMlit
out:write(format("%-10s (", vmdef.ircall[op2]))
else
ctype = dumpcallfunc(tr, op2)
end
if op1 ~= -1 then dumpcallargs(tr, op1) end
out:write(")")
if ctype then out:write(" ctype ", ctype) end
elseif op == "CNEW " and op2 == -1 then
out:write(formatk(tr, op1))
elseif m1 ~= 3 then -- op1 != IRMnone
if op1 < 0 then
out:write(formatk(tr, op1))
else
out:write(format(m1 == 0 and "%04d" or "#%-3d", op1))
end
if m2 ~= 3*4 then -- op2 != IRMnone
if m2 == 1*4 then -- op2 == IRMlit
local litn = litname[op]
if litn and litn[op2] then
out:write(" ", litn[op2])
elseif op == "UREFO " or op == "UREFC " then
out:write(format(" #%-3d", shr(op2, 8)))
else
out:write(format(" #%-3d", op2))
end
elseif op2 < 0 then
out:write(" ", formatk(tr, op2))
else
out:write(format(" %04d", op2))
end
end
end
out:write("\n")
end
end
if snap then
if dumpreg then
out:write(format(".... SNAP #%-3d [ ", snapno))
else
out:write(format(".... SNAP #%-3d [ ", snapno))
end
printsnap(tr, snap)
end
end
------------------------------------------------------------------------------
local recprefix = ""
local recdepth = 0
-- Format trace error message.
local function fmterr(err, info)
if type(err) == "number" then
if type(info) == "function" then info = fmtfunc(info) end
err = format(vmdef.traceerr[err], info)
end
return err
end
-- Dump trace states.
local function dump_trace(what, tr, func, pc, otr, oex)
if what == "stop" or (what == "abort" and dumpmode.a) then
if dumpmode.i then dump_ir(tr, dumpmode.s, dumpmode.r and what == "stop")
elseif dumpmode.s then dump_snap(tr) end
if dumpmode.m then dump_mcode(tr) end
end
if what == "start" then
if dumpmode.H then out:write('<pre class="ljdump">\n') end
out:write("---- TRACE ", tr, " ", what)
if otr then out:write(" ", otr, "/", oex) end
out:write(" ", fmtfunc(func, pc), "\n")
elseif what == "stop" or what == "abort" then
out:write("---- TRACE ", tr, " ", what)
if what == "abort" then
out:write(" ", fmtfunc(func, pc), " -- ", fmterr(otr, oex), "\n")
else
local info = traceinfo(tr)
local link, ltype = info.link, info.linktype
if link == tr or link == 0 then
out:write(" -> ", ltype, "\n")
elseif ltype == "root" then
out:write(" -> ", link, "\n")
else
out:write(" -> ", link, " ", ltype, "\n")
end
end
if dumpmode.H then out:write("</pre>\n\n") else out:write("\n") end
else
out:write("---- TRACE ", what, "\n\n")
end
out:flush()
end
-- Dump recorded bytecode.
local function dump_record(tr, func, pc, depth, callee)
if depth ~= recdepth then
recdepth = depth
recprefix = rep(" .", depth)
end
local line
if pc >= 0 then
line = bcline(func, pc, recprefix)
if dumpmode.H then line = gsub(line, "[<>&]", html_escape) end
else
line = "0000 "..recprefix.." FUNCC \n"
callee = func
end
if pc <= 0 then
out:write(sub(line, 1, -2), " ; ", fmtfunc(func), "\n")
else
out:write(line)
end
if pc >= 0 and band(funcbc(func, pc), 0xff) < 16 then -- ORDER BC
out:write(bcline(func, pc+1, recprefix)) -- Write JMP for cond.
end
end
------------------------------------------------------------------------------
-- Dump taken trace exits.
local function dump_texit(tr, ex, ngpr, nfpr, ...)
out:write("---- TRACE ", tr, " exit ", ex, "\n")
if dumpmode.X then
local regs = {...}
if jit.arch == "x64" then
for i=1,ngpr do
out:write(format(" %016x", regs[i]))
if i % 4 == 0 then out:write("\n") end
end
else
for i=1,ngpr do
out:write(format(" %08x", regs[i]))
if i % 8 == 0 then out:write("\n") end
end
end
if jit.arch == "mips" or jit.arch == "mipsel" then
for i=1,nfpr,2 do
out:write(format(" %+17.14g", regs[ngpr+i]))
if i % 8 == 7 then out:write("\n") end
end
else
for i=1,nfpr do
out:write(format(" %+17.14g", regs[ngpr+i]))
if i % 4 == 0 then out:write("\n") end
end
end
end
end
------------------------------------------------------------------------------
-- Detach dump handlers.
local function dumpoff()
if active then
active = false
jit.attach(dump_texit)
jit.attach(dump_record)
jit.attach(dump_trace)
if out and out ~= stdout and out ~= stderr then out:close() end
out = nil
end
end
-- Open the output file and attach dump handlers.
local function dumpon(opt, outfile)
if active then dumpoff() end
local colormode = os.getenv("COLORTERM") and "A" or "T"
if opt then
opt = gsub(opt, "[TAH]", function(mode) colormode = mode; return ""; end)
end
local m = { t=true, b=true, i=true, m=true, }
if opt and opt ~= "" then
local o = sub(opt, 1, 1)
if o ~= "+" and o ~= "-" then m = {} end
for i=1,#opt do m[sub(opt, i, i)] = (o ~= "-") end
end
dumpmode = m
if m.t or m.b or m.i or m.s or m.m then
jit.attach(dump_trace, "trace")
end
if m.b then
jit.attach(dump_record, "record")
if not bcline then bcline = require("jit.bc").line end
end
if m.x or m.X then
jit.attach(dump_texit, "texit")
end
if not outfile then outfile = os.getenv("LUAJIT_DUMPFILE") end
if outfile then
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
else
out = stdout
end
m[colormode] = true
if colormode == "A" then
colorize = colorize_ansi
irtype = irtype_ansi
elseif colormode == "H" then
colorize = colorize_html
irtype = irtype_html
out:write(header_html)
else
colorize = colorize_text
irtype = irtype_text
end
active = true
end
-- Public module functions.
module(...)
on = dumpon
off = dumpoff
start = dumpon -- For -j command line option.
| apache-2.0 |
Modified-MW-DF/modified-MDF | MWDF Project/Dwarf Fortress/hack/scripts/masterwork/gui/detailed-unit.lua | 2 | 21949 | local gui = require 'gui'
local dialog = require 'gui.dialogs'
local widgets =require 'gui.widgets'
local guiScript = require 'gui.script'
local utils = require 'utils'
local split = utils.split_string
checkclass = true
function center(str, length)
local string1 = str
local string2 = string.format("%"..tostring(math.floor((length-#string1)/2)).."s"..string1,"")
local string3 = string.format(string2.."%"..tostring(math.ceil((length-#string1)/2)).."s","")
return string3
end
function tchelper(first, rest)
return first:upper()..rest:lower()
end
function Set (list)
local set = {}
for _, l in ipairs(list) do set[l] = true end
return set
end
function getTargetFromScreens()
local my_trg
if dfhack.gui.getSelectedUnit(true) then
my_trg=dfhack.gui.getSelectedUnit(true)
else
qerror("No valid target found")
end
return my_trg
end
local guiFunctions = dfhack.script_environment('functions/gui')
UnitViewUi = defclass(UnitViewUi, gui.FramedScreen)
UnitViewUi.ATTRS={
frame_style = gui.BOUNDARY_FRAME,
frame_title = "Detailed unit viewer",
}
function UnitViewUi:init(args)
test_length = 40
self.target = args.target
self.test_length = test_length
local persistTable = require 'persist-table'
if safe_index(persistTable,'GlobalTable','roses','ClassTable') then
self.classSystem = true
end
-- Positioning
---- Main Frame Layout
--[[
X Y Z
Name | | |
A Caste | Description | Skills |
Civilization | | |
-----------------------|----------------|----------------|
B Membership/Worship | Appearance | |
-----------------------|----------------|----------------|
C | Attribute Desc | |
----------------------------------------------------------
Bottom UI:
Attributes Health Syndromes Thoughts
Classes Spells Traits
]]
----
AX = {anchor = {}, width = test_length, height = 6}
AY = {anchor = {}, width = test_length, height = 6}
AZ = {anchor = {}, width = test_length, height = 20}
BX = {anchor = {}, width = test_length, height = 10}
BY = {anchor = {}, width = test_length, height = 10}
BZ = {anchor = {}, width = test_length, height = 0}
CX = {anchor = {}, width = test_length, height = 10}
CY = {anchor = {}, width = test_length, height = 10}
CZ = {anchor = {}, width = test_length, height = 10}
----
X_width = math.max(AX.width,BX.width,CX.width)
Y_width = math.max(AY.width,BY.width,CY.width)
Z_width = math.max(AZ.width,BZ.width,CZ.width)
----
AX.anchor.top = 0
AY.anchor.top = 0
AZ.anchor.top = 0
AX.anchor.left = 0
AY.anchor.left = X_width + 4
AZ.anchor.left = X_width + Y_width + 8
----
BX.anchor.top = AX.height + 1
BY.anchor.top = AY.height + 1
BZ.anchor.top = AZ.height + 1
BX.anchor.left = 0
BY.anchor.left = X_width + 4
BZ.anchor.left = X_width + Y_width + 8
----
CX.anchor.top = AX.height + BX.height + 2
CY.anchor.top = AY.height + BY.height + 2
CZ.anchor.top = AZ.height + BZ.height + 2
CX.anchor.left = 0
CY.anchor.left = X_width + 4
CZ.anchor.left = X_width + Y_width + 8
-- Create frames
self:addviews{
widgets.Panel{view_id = 'main',
frame = { l = 0, r = 0 },
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'AX',
frame = { l = AX.anchor.left, t = AX.anchor.top, w = X_width, h = AX.height},
},
widgets.List{
view_id = 'AY',
frame = { l = AY.anchor.left, t = AY.anchor.top, w = Y_width, h = AY.height},
},
widgets.List{
view_id = 'AZ',
frame = { l = AZ.anchor.left, t = AZ.anchor.top, w = Z_width, h = AZ.height},
},
widgets.List{
view_id = 'BX',
frame = { l = BX.anchor.left, t = BX.anchor.top, w = X_width, h = BX.height},
},
widgets.List{
view_id = 'CX',
frame = { l = CX.anchor.left, t = CX.anchor.top, w = X_width, h = CX.height},
},
widgets.List{
view_id = 'BZ',
frame = { l = BZ.anchor.left, t = BZ.anchor.top, w = Z_width, h = BZ.height},
},
widgets.List{
view_id = 'CZ',
frame = { l = CZ.anchor.left, t = CZ.anchor.top, w = CZ.width, h = CZ.height},
},
widgets.List{
view_id = 'CY',
frame = { l = CY.anchor.left, t = CY.anchor.top, w = Y_width, h = CY.height},
},
widgets.List{
view_id = 'BY',
frame = { l = BY.anchor.left, t = BY.anchor.top, w = Y_width, h = BY.height},
}}}}
self:addviews{
widgets.Panel{
view_id = 'bottomView',
frame = { b = 0, h = 1},
subviews = {
widgets.Label{
view_id = 'bottom_ui',
frame = { l = 0, t = 0}
text = 'filled by updateBottom()'
}}}}
self:addviews{
widgets.Panel{
view_id = 'attributeView',
frame = { l = 0, r = 0 },
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'attributeViewDetailed',
frame = { l = 0, t = 0},
}}}}
self:addviews{
widgets.Panel{
view_id = 'thoughtsView',
frame = { l = 0, r = 0 },
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'thoughtsViewDetailed',
frame = { l = 0, t = 0},
},
widgets.List{
view_id = 'thoughtsViewDetailed2',
frame = { l = 45, t = 0},
}}}}
self:addviews{
widgets.Panel{
view_id = 'syndromeView',
frame = { l = 0, r = 0 },
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'syndromeViewDetailed',
frame = { l = 0, t = 0},
}}}}
self:addviews{
widgets.Panel{
view_id = 'classView2',
frame = { l = 51, r = 0},
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'classViewDetailedDetails1',
frame = { l = 0, t = 0},
},
widgets.List{
view_id = 'classViewDetailedDetails2',
frame = { l = 40, t = 2},
}
}
},
widgets.Panel{
view_id = 'classView',
frame = { l = 0, r = 0 },
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'classViewDetailedTop',
frame = { l = 0, t = 0},
},
widgets.FilteredList{
view_id = 'classViewDetailedClasses',
on_select = self:callback('checkClass'),
on_submit = self:callback('changeClass'),
text_pen=dfhack.pen.parse{fg=COLOR_DARKGRAY,bg=0},
cursor_pen=dfhack.pen.parse{fg=COLOR_YELLOW,bg=0},
frame = { l = 0, t = 3},
}
}
}
}
self:addviews{
widgets.Panel{
view_id = 'featView2',
frame = { l = 51, r = 0},
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'featViewDetailedDetails1',
frame = { l = 0, t = 0},
},
widgets.List{
view_id = 'featViewDetailedDetails2',
frame = { l = 40, t = 2},
}
}
},
widgets.Panel{
view_id = 'featView',
frame = { l = 0, r = 0 },
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'featViewDetailedTop',
frame = { l = 0, t = 0},
},
widgets.FilteredList{
view_id = 'featViewDetailedFeats',
on_select = self:callback('checkFeat'),
on_submit = self:callback('changeFeat'),
text_pen=dfhack.pen.parse{fg=COLOR_DARKGRAY,bg=0},
cursor_pen=dfhack.pen.parse{fg=COLOR_YELLOW,bg=0},
frame = { l = 0, t = 3},
}
}
}
}
self:addviews{
widgets.Panel{
view_id = 'spellView2',
frame = { l = 51, r = 0},
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'spellViewDetailedDetails1',
frame = { l = 0, t = 0},
},
widgets.List{
view_id = 'spellViewDetailedDetails2',
frame = { l = 40, t = 2},
}
}
},
widgets.Panel{
view_id = 'spellView',
frame = { l = 0, r = 0 },
frame_inset = 1,
subviews = {
widgets.List{
view_id = 'spellViewDetailedTop',
frame = { l = 0, t = 0},
},
widgets.FilteredList{
view_id = 'spellViewDetailedSpells',
on_select = self:callback('checkSpell'),
on_submit = self:callback('changeSpell'),
text_pen=dfhack.pen.parse{fg=COLOR_DARKGRAY,bg=0},
cursor_pen=dfhack.pen.parse{fg=COLOR_YELLOW,bg=0},
frame = { l = 0, t = 3},
}
}
}
}
self.subviews.attributeView.visible = false
self.subviews.classView.visible = false
self.subviews.classView2.visible = false
self.subviews.spellView.visible = false
self.subviews.spellView2.visible = false
self.subviews.featView.visible = false
self.subviews.featView2.visible = false
self.subviews.syndromeView.visible = false
self.subviews.thoughtsView.visible = false
self.subviews.main.visible = true
self.subviews.bottomView.visible = true
self:fillMain()
self:updateBottom()
self:detailsAttributes()
self:detailsSyndromes()
self:detailsThoughts()
self:classList('Available')
self:spellList('Available')
self:featList('Available')
end
function UnitViewUi:updateBottom()
if self.classSystem then
text = {
{ key = 'CUSTOM_SHIFT_A', text = ': Attributes ', on_activate = self:callback('attributeView') },
{ key = 'CUSTOM_SHIFT_H', text = ': Health ', on_activate = self:callback('healthView') },
{ key = 'CUSTOM_SHIFT_S', text = ': Syndromes ', on_activate = self:callback('syndromeView') },
{ key = 'CUSTOM_SHIFT_T', text = ': Thoughts and Preferences ', on_activate = self:callback('thoughtsView') },
{ text = NEWLINE },
{ key = 'CUSTOM_SHIFT_C', text = ': Classes ', on_activate = self:callback('classView') },
{ key = 'CUSTOM_SHIFT_F', text = ': Feats ', on_activate = self:callback('featView') },
{ key = 'CUSTOM_SHIFT_P', text = ': Spells ', on_activate = self:callback('spellView') },
}
else
text = {
{ key = 'CUSTOM_SHIFT_A', text = ': Attributes ', on_activate = self:callback('attributeView') },
{ key = 'CUSTOM_SHIFT_H', text = ': Health ', on_activate = self:callback('healthView') },
{ key = 'CUSTOM_SHIFT_S', text = ': Syndromes ', on_activate = self:callback('syndromeView') },
{ key = 'CUSTOM_SHIFT_T', text = ': Thoughts and Preferences ', on_activate = self:callback('thoughtsView') },
}
end
self.subviews.bottom_ui:setText(text)
end
function UnitViewUi:attributeView()
self.subviews.bottom_ui:setText({
{ text = 'ESC: Back'}
})
self.subviews.attributeView.visible = true
self.subviews.main.visible = false
end
function UnitViewUi:classView()
self.subviews.bottom_ui:setText({
{ key = 'CUSTOM_SHIFT_A', text = ': Show All Classes ', on_activate = function () self:classList('All') end },
{ key = 'CUSTOM_SHIFT_C', text = ': Show Civilization Classes ', on_activate = function () self:classList('Civ') end },
{ key = 'CUSTOM_SHIFT_K', text = ': Show Known Classes ', on_activate = function () self:classList('Learned') end },
{ key = 'CUSTOM_SHIFT_V', text = ': Show Available Classes ', on_activate = function () self:classList('Available') end },
{ text = 'ESC: Back'}
})
self.subviews.classView.visible = true
self.subviews.classView2.visible = true
self.subviews.main.visible = false
end
function UnitViewUi:featView()
self.subviews.bottom_ui:setText({
{ key = 'CUSTOM_SHIFT_A', text = ': Show All Feats ', on_activate = function () self:featList('All') end },
{ key = 'CUSTOM_SHIFT_K', text = ': Show Known Feats ', on_activate = function () self:featList('Learned') end },
{ key = 'CUSTOM_SHIFT_V', text = ': Show Available Feats ', on_activate = function () self:featList('Available') end },
{ text = 'ESC: Back'}
})
self.subviews.featView.visible = true
self.subviews.featView2.visible = true
self.subviews.main.visible = false
end
function UnitViewUi:healthView()
return
end
function UnitViewUi:spellView()
self.subviews.bottom_ui:setText({
{ key = 'CUSTOM_SHIFT_A', text = ': Show All Spells ', on_activate = function () self:spellList('All') end },
{ key = 'CUSTOM_SHIFT_C', text = ': Show Class Spells ', on_activate = function () self:spellList('Class') end },
{ key = 'CUSTOM_SHIFT_K', text = ': Show Known Spells ', on_activate = function () self:spellList('Learned') end },
{ key = 'CUSTOM_SHIFT_T', text = ': Show Active Spells ', on_activate = function () self:spellList('Active') end },
{ key = 'CUSTOM_SHIFT_V', text = ': Show Available Spells ', on_activate = function () self:spellList('Available') end },
{ text = 'ESC: Back'}
})
self.subviews.spellView.visible = true
self.subviews.spellView2.visible = true
self.subviews.main.visible = false
end
function UnitViewUi:syndromeView()
self.subviews.bottom_ui:setText({
{ text = 'ESC: Back'}
})
self.subviews.syndromeView.visible = true
self.subviews.main.visible = false
end
function UnitViewUi:thoughtsView()
self.subviews.bottom_ui:setText({
{ text = 'ESC: Back'}
})
self.subviews.thoughtsView.visible = true
self.subviews.main.visible = false
end
function UnitViewUi:fillMain()
unit = self.target
width = self.test_length
base = guiFunctions.getBaseOutput(unit,width)
info = guiFunctions.getInfo(unit,width)
self.info = info
description = guiFunctions.getDescriptionOutput(info,width)
health = guiFunctions.getHealthOutput(info,width)
worship = guiFunctions.getWorshipOutput(info,width)
appearance = guiFunctions.getAppearanceOutput(info,width)
skills = guiFunctions.getSkillsOutput(unit,width)
attributes = guiFunctions.getAttributesOutput(info,width)
if self.classSystem then class = guiFunctions.getClassOutput(unit,width) end
--AX
self.subviews.AX:setChoices(base)
--AY
self.subviews.AY:setChoices(description)
--AZ
if self.classSystem then self.subviews.AZ:setChoices(class) end
--BX
self.subviews.BX:setChoices(worship)
--BY
self.subviews.BY:setChoices(appearance)
--BZ
self.subviews.BZ:setChoices(skills)
--CX
self.subviews.CX:setChoices(health)
--CY
self.subviews.CY:setChoices(attributes)
--CZ
-- self.subviews.CZ:setChoices()
end
function UnitViewUi:detailsAttributes()
unit = self.target
insert = guiFunctions.getAttributesDetails(unit)
self.subviews.attributeViewDetailed:setChoices(insert)
end
function UnitViewUi:classList(filter)
unit = self.target
classList = guiFunctions.getClassList(unit,filter)
in2 = {}
table.insert(in2,{text = {{text=center('Classes',40),width=30,pen=COLOR_LIGHTCYAN}}})
table.insert(in2,{text = {
{text='Class',width=21,pen=COLOR_LIGHTMAGENTA},
{text='Level',width=7,rjustify=true,pen=COLOR_LIGHTMAGENTA},
{text='Experience',width=12,rjustify=true,pen=COLOR_LIGHTMAGENTA},
}})
self.subviews.classViewDetailedClasses:setChoices(classList)
self.subviews.classViewDetailedTop:setChoices(in2)
end
function UnitViewUi:checkClass(index,choice)
if not choice then return end
unit = self.target
input, input2, check = guiFunctions.getClassDetails(unit,choice)
self.subviews.classViewDetailedDetails1:setChoices(input)
self.subviews.classViewDetailedDetails2:setChoices(input2)
end
function UnitViewUi:changeClass(index,choice)
unit = self.target
local name = choice.text[1].text
local persistTable = require 'persist-table'
local classTable = persistTable.GlobalTable.roses.ClassTable
for _,x in pairs(classTable._children) do
if classTable[x].Name == name then
class = x
break
end
end
if dfhack.script_environment('functions/class').checkRequirementsClass(unit,class) then
dfhack.script_environment('functions/class').changeClass(unit,class)
else
return
end
end
function UnitViewUi:spellList(filter)
unit = self.target
spellList = guiFunctions.getSpellList(unit,filter)
in2 = {}
table.insert(in2,{text = {{text=center('Spells',40),width=30,pen=COLOR_LIGHTCYAN}}})
table.insert(in2,{text = {
{text='Spell',width=20,pen=COLOR_LIGHTMAGENTA},
{text='Sphere',width=10,rjustify=true,pen=COLOR_LIGHTMAGENTA},
{text='School',width=10,rjustify=true,pen=COLOR_LIGHTMAGENTA},
}})
self.subviews.classViewDetailedSpells:setChoices(spellList)
self.subviews.classViewDetailedTop:setChoices(in2)
end
function UnitViewUi:checkSpell(index,choice)
if not choice then return end
unit = self.target
input, input2, check = guiFunctions.getSpellDetails(unit,choice)
self.subviews.spellViewDetailedDetails1:setChoices(input)
self.subviews.spellViewDetailedDetails2:setChoices(input2)
end
function UnitViewUi:changeSpell(index,choice)
unit = self.target
local name = choice.text[1].text
local persistTable = require 'persist-table'
local spellTable = persistTable.GlobalTable.roses.SpellTable
for _,x in pairs(spellTable._children) do
if spellTable[x].Name == name then
spell = x
break
end
end
if dfhack.script_environment('functions/class').checkRequirementsSpell(unit,spell) then
dfhack.script_environment('functions/class').changeSpell(unit,spell,'add')
else
return
end
end
function UnitViewUi:featList(filter)
unit = self.target
featList = guiFunctions.getClassList(unit,filter)
in2 = {}
table.insert(in2,{text = {{text=center('Feats',40),width=40,pen=COLOR_LIGHTCYAN}}})
table.insert(in2,{text = {
{text='Feat',width=40,pen=COLOR_LIGHTMAGENTA}
}})
self.subviews.classViewDetailedClasses:setChoices(featList)
self.subviews.classViewDetailedTop:setChoices(in2)
end
function UnitViewUi:checkFeat(index,choice)
if not choice then return end
unit = self.target
input, input2, check = guiFunctions.getFeatDetails(unit,choice)
self.subviews.featViewDetailedDetails1:setChoices(input)
self.subviews.featViewDetailedDetails2:setChoices(input2)
end
function UnitViewUi:changeFeat(index,choice)
unit = self.target
local name = choice.text[1].text
local persistTable = require 'persist-table'
local featTable = persistTable.GlobalTable.roses.FeatTable
for _,x in pairs(featTable._children) do
if featTable[x].Name == name then
feat = x
break
end
end
if dfhack.script_environment('functions/class').checkRequirementsFeat(unit,feat) then
dfhack.script_environment('functions/class').addFeat(unit,feat)
else
return
end
end
function UnitViewUi:detailsSyndromes()
unit = self.target
insert = guiFunctions.getSyndromesDetails(unit)
self.subviews.syndromeViewDetailed:setChoices(insert)
end
function UnitViewUi:detailsThoughts()
info = self.info
insert1, insert2 = guiFunctions.getThoughtsDetails(info)
self.subviews.thoughtsViewDetailed:setChoices(insert1)
self.subviews.thoughtsViewDetailed2:setChoices(insert2)
end
function UnitViewUi:onInput(keys)
if keys.LEAVESCREEN then
if self.subviews.syndromeView.visible then
self:updateBottom()
self.subviews.syndromeView.visible = false
self.subviews.main.visible = true
elseif self.subviews.attributeView.visible then
self:updateBottom()
self.subviews.attributeView.visible = false
self.subviews.main.visible = true
elseif self.subviews.classView.visible then
self:updateBottom()
self.subviews.classView.visible = false
self.subviews.classView2.visible = false
self.subviews.main.visible = true
elseif self.subviews.featView.visible then
self:updateBottom()
self.subviews.featView.visible = false
self.subviews.featView2.visible = false
self.subviews.main.visible = true
elseif self.subviews.spellView.visible then
self:updateBottom()
self.subviews.spellView.visible = false
self.subviews.spellView2.visible = false
self.subviews.main.visible = true
elseif self.subviews.thoughtsView.visible then
self:updateBottom()
self.subviews.thoughtsView.visible = false
self.subviews.main.visible = true
else
self:dismiss()
end
else
UnitViewUi.super.onInput(self, keys)
end
end
function show_editor(trg)
local screen = UnitViewUi{target=trg}
screen:show()
end
show_editor(getTargetFromScreens())
| mit |
weiDDD/WSSParticleSystem | cocos2d/cocos/scripting/lua-bindings/auto/api/ControlPotentiometer.lua | 1 | 6670 |
--------------------------------
-- @module ControlPotentiometer
-- @extend Control
-- @parent_module cc
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setPreviousLocation
-- @param self
-- @param #vec2_table var
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setValue
-- @param self
-- @param #float value
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getProgressTimer
-- @param self
-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getMaximumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Returns the angle in degree between line1 and line2.
-- @function [parent=#ControlPotentiometer] angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint
-- @param self
-- @param #vec2_table beginLineA
-- @param #vec2_table endLineA
-- @param #vec2_table beginLineB
-- @param #vec2_table endLineB
-- @return float#float ret (return value: float)
--------------------------------
-- Factorize the event dispath into these methods.
-- @function [parent=#ControlPotentiometer] potentiometerBegan
-- @param self
-- @param #vec2_table location
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setMaximumValue
-- @param self
-- @param #float maximumValue
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getMinimumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setThumbSprite
-- @param self
-- @param #cc.Sprite var
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Returns the distance between the point1 and point2.
-- @function [parent=#ControlPotentiometer] distanceBetweenPointAndPoint
-- @param self
-- @param #vec2_table point1
-- @param #vec2_table point2
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] potentiometerEnded
-- @param self
-- @param #vec2_table location
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getPreviousLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setProgressTimer
-- @param self
-- @param #cc.ProgressTimer var
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setMinimumValue
-- @param self
-- @param #float minimumValue
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] getThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- Initializes a potentiometer with a track sprite and a progress bar.<br>
-- param trackSprite Sprite, that is used as a background.<br>
-- param progressTimer ProgressTimer, that is used as a progress bar.
-- @function [parent=#ControlPotentiometer] initWithTrackSprite_ProgressTimer_ThumbSprite
-- @param self
-- @param #cc.Sprite trackSprite
-- @param #cc.ProgressTimer progressTimer
-- @param #cc.Sprite thumbSprite
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] potentiometerMoved
-- @param self
-- @param #vec2_table location
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
-- Creates potentiometer with a track filename and a progress filename.
-- @function [parent=#ControlPotentiometer] create
-- @param self
-- @param #char backgroundFile
-- @param #char progressFile
-- @param #char thumbFile
-- @return ControlPotentiometer#ControlPotentiometer ret (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] onTouchMoved
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] onTouchEnded
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
--------------------------------
--
-- @function [parent=#ControlPotentiometer] onTouchBegan
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return bool#bool ret (return value: bool)
--------------------------------
-- js ctor
-- @function [parent=#ControlPotentiometer] ControlPotentiometer
-- @param self
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
return nil
| apache-2.0 |
vgire/nn | Dropout.lua | 21 | 1406 | local Dropout, Parent = torch.class('nn.Dropout', 'nn.Module')
function Dropout:__init(p,v1,inplace)
Parent.__init(self)
self.p = p or 0.5
self.train = true
self.inplace = inplace
-- version 2 scales output during training instead of evaluation
self.v2 = not v1
if self.p >= 1 or self.p < 0 then
error('<Dropout> illegal percentage, must be 0 <= p < 1')
end
self.noise = torch.Tensor()
end
function Dropout:updateOutput(input)
if self.inplace then
self.output = input
else
self.output:resizeAs(input):copy(input)
end
if self.train then
self.noise:resizeAs(input)
self.noise:bernoulli(1-self.p)
if self.v2 then
self.noise:div(1-self.p)
end
self.output:cmul(self.noise)
elseif not self.v2 then
self.output:mul(1-self.p)
end
return self.output
end
function Dropout:updateGradInput(input, gradOutput)
if self.train then
if self.inplace then
self.gradInput = gradOutput
else
self.gradInput:resizeAs(gradOutput):copy(gradOutput)
end
self.gradInput:cmul(self.noise) -- simply mask the gradients with the noise vector
else
error('backprop only defined while training')
end
return self.gradInput
end
function Dropout:setp(p)
self.p = p
end
function Dropout:__tostring__()
return string.format('%s(%f)', torch.type(self), self.p)
end
| bsd-3-clause |
praveenjha527/Algorithm-Implementations | Burrows_Wheeler_Transform/Lua/Yonaba/bwt_test.lua | 26 | 1111 | -- Tests for bwt.lua
local bwt = require 'bwt'
local total, pass = 0, 0
local function dec(str, len)
return #str < len
and str .. (('.'):rep(len-#str))
or str:sub(1,len)
end
local function run(message, f)
total = total + 1
local ok, err = pcall(f)
if ok then pass = pass + 1 end
local status = ok and 'PASSED' or 'FAILED'
print(('%02d. %68s: %s'):format(total, dec(message,68), status))
end
run('Encoding string tests', function()
assert(bwt.encode('Banana') == 'annBaa')
assert(bwt.encode('burrows-wheeler'),'srhelwereruwb-o')
assert(bwt.encode('random rotation'), 'mrtntoaodirn oa')
assert(bwt.encode(' '), ' ')
end)
run('Decoding string tests', function()
assert(bwt.decode(bwt.encode('Banana')) == 'Banana')
assert(bwt.decode(bwt.encode(' ')) == ' ')
assert(bwt.decode(bwt.encode('burrows-wheeler')) == 'burrows-wheeler')
assert(bwt.decode(bwt.encode('random rotation')) == 'random rotation')
end)
print(('-'):rep(80))
print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%')
:format(total, pass, total-pass, (pass*100/total)))
| mit |
TheAnswer/FirstTest | bin/scripts/creatures/objects/rori/creatures/mutantBarkMiteHatchling.lua | 1 | 4723 | --Copyright (C) 2008 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
mutantBarkMiteHatchling = Creature:new {
objectName = "mutantBarkMiteHatchling", -- Lua Object Name
creatureType = "ANIMAL",
gender = "",
speciesName = "mutant_bark_mite_hatchling",
stfName = "mob/creature_names",
objectCRC = 1684910254,
socialGroup = "Bark Mite",
level = 10,
combatFlags = ATTACKABLE_FLAG + ENEMY_FLAG + AGGRESSIVE_FLAG,
healthMax = 1900,
healthMin = 1500,
strength = 0,
constitution = 0,
actionMax = 1900,
actionMin = 1500,
quickness = 0,
stamina = 0,
mindMax = 1900,
mindMin = 1500,
focus = 0,
willpower = 0,
height = 1, -- Size of creature
armor = 0, -- 0 = None; 1 = Light; 2 = Medium; 3 = Heavy
kinetic = 0,
energy = 0,
electricity = 0,
stun = -1,
blast = 0,
heat = 0,
cold = 0,
acid = 0,
lightsaber = 0,
accuracy = 0,
healer = 0,
pack = 1,
herd = 1,
stalker = 0,
killer = 1,
ferocity = 0,
aggressive = 1,
invincible = 0,
meleeDefense = 1,
rangedDefense = 1,
attackCreatureOnSight = "", -- Enter socialGroups
weapon = "object/weapon/creature/shared_creature_default_weapon.iff", -- File path to weapon -> object\xxx\xxx\xx
weaponName = "Creature Defualt", -- Name ex. 'a Vibrolance'
weaponTemp = "creature_default_weapon", -- Weapon Template ex. 'lance_vibrolance'
weaponClass = "UnarmedMeleeWeapon", -- Weapon Class ex. 'PolearmMeleeWeapon'
weaponEquipped = 0,
weaponMinDamage = 80,
weaponMaxDamage = 90,
weaponAttackSpeed = 2,
weaponDamageType = "KINETIC", -- ELECTRICITY, KINETIC, etc
weaponArmorPiercing = "NONE", -- LIGHT, NONE, MEDIUM, HEAVY
alternateWeapon = "", -- File path to weapon -> object\xxx\xxx\xx
alternateWeaponName = "", -- Name ex. 'a Vibrolance'
alternateWeaponTemp = "", -- Weapon Template ex. 'lance_vibrolance'
alternateWeaponClass = "", -- Weapon Class ex. 'PolearmMeleeWeapon'
alternateWeaponEquipped = 0,
alternateWeaponMinDamage = 0,
alternateWeaponMaxDamage = 0,
alternateWeaponAttackSpeed = 0,
alternateWeaponDamageType = "", -- ELECTRICITY, KINETIC, etc
alternateWeaponArmorPiercing = "", -- LIGHT, NONE, MEDIUM, HEAVY
internalNPCDamageModifier = 0.3, -- Damage Modifier to other NPC's
lootGroup = "0", -- Group it belongs to for loot
tame = 0, -- Likely hood to be tamed
datapadItemCRC = 0,
mountCRC = 0,
mountSpeed = 0,
mountAcceleration = 0,
milk = 0,
boneType = "",
boneMax = 20,
hideType = "hide_bristley_rori",
hideMax = 8,
meatType = "meat_insect_rori",
meatMax = 10,
--skills = { " Blind attack", "", "" }
skills = { "barkMiteAttack1" },
respawnTimer = 60,
behaviorScript = "", -- Link to the behavior script for this object
}
Creatures:addCreature(mutantBarkMiteHatchling, 1684910254) -- Add to Global Table
| lgpl-3.0 |
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