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HannesTuhkala/saitohud
src/SaitoHUD/lua/saitohud/modules/hook_manager.lua
3
4534
-- SaitoHUD -- Copyright (c) 2009-2010 sk89q <http://www.sk89q.com> -- Copyright (c) 2010 BoJaN -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- $Id$ g_SaitoHUDHookMemory = g_SaitoHUDHookMemory or {} ------------------------------------------------------------ -- SaitoHUDHookManager ------------------------------------------------------------ local PANEL = {} function PANEL:Init() self.HookMemory = g_SaitoHUDHookMemory self:SetTitle("SaitoHUD Hook Manager") self:SetSizable(true) self:SetSize(math.max(600, ScrW() * 0.8), 400) self:ShowCloseButton(true) self:SetDraggable(true) -- Make list view self.HookList = vgui.Create("DCustomListView", self) self.HookList:SetLineClass("DListView_CheckboxLine") self.HookList:AddColumn(""):SetFixedWidth(25) self.HookList:AddColumn("Hook"):SetWide(50) self.HookList:AddColumn("ID"):SetWide(100) self.HookList:AddColumn("File"):SetWide(200) self.RefreshBtn = vgui.Create("DButton", self) self.RefreshBtn:SetText("Refresh") self.RefreshBtn:SetWide(100) self.RefreshBtn.DoClick = function() self:PopulateHooks() end self:PopulateHooks() end function PANEL:PopulateHooks() self.HookList:Clear() for h, hooks in pairs(hook.GetTable()) do for id, func in pairs(hooks) do local info = debug.getinfo(func, 'S') local path = (info.source or ""):gsub("^@", "") local line = self.HookList:AddLine("", h, id, path) line:SetChecked(true) line.OnChange = function(line, checked) if checked then self:EnableHook(h, id) else self:DisableHook(h, id) end end end for id, func in pairs(self.HookMemory[h] or {}) do local info = debug.getinfo(func, 'S') local path = (info.source or ""):gsub("^@", "") local line = self.HookList:AddLine("", h, id, path) line:SetChecked(false) line.OnChange = function(line, checked) if checked then self:EnableHook(h, id) else self:DisableHook(h, id) end end end end end function PANEL:DisableHook(name, id) local hookList = hook.GetTable()[name] if not hookList or not hookList[id] then Derma_Message("The hook doesn't exist anymore.", "Missing Hook") return end self.HookMemory[name] = self.HookMemory[name] or {} self.HookMemory[name][id] = hookList[id] hook.Remove(name, id) end function PANEL:EnableHook(name, id) local hookList = hook.GetTable()[name] if hookList and hookList[id] then hookList[id] = nil Derma_Message("The hook was recreated.", "Hook Recreated") return end if not self.HookMemory[name] or not self.HookMemory[name][id] then Derma_Message("The hook was never saved.", "Error") return end local f = self.HookMemory[name][id] hook.Add(name, id, f) self.HookMemory[name][id] = nil end function PANEL:PerformLayout() self.BaseClass.PerformLayout(self) local wide = self:GetWide() local tall = self:GetTall() self.HookList:StretchToParent(8, 28, 8, 36) self.RefreshBtn:SetPos(7, tall - self.RefreshBtn:GetTall() - 7) end vgui.Register("SaitoHUDHookManager", PANEL, "DFrame") ------------------------------------------------------------ function SaitoHUD.OpenHookManager() local frame = vgui.Create("SaitoHUDHookManager") frame:Center() frame:MakePopup() end concommand.Add("hook_manager", function() SaitoHUD.OpenHookManager() end)
gpl-2.0
sundream/gamesrv
script/card/golden/card115008.lua
1
2808
--<<card 导表开始>> local super = require "script.card.init" ccard115008 = class("ccard115008",super,{ sid = 115008, race = 1, name = "寒冰箭", type = 101, magic_immune = 0, assault = 0, sneer = 0, atkcnt = 0, shield = 0, warcry = 0, dieeffect = 0, sneak = 0, magic_hurt_adden = 0, cure_to_hurt = 0, recoverhp_multi = 1, magic_hurt_multi = 1, max_amount = 2, composechip = 100, decomposechip = 10, atk = 0, maxhp = 0, crystalcost = 2, targettype = 33, halo = nil, desc = "对一个角色造成3点伤害,并使其冻结", effect = { onuse = {magic_hurt=1,addbuff={freeze=1,lifecircle=2}}, ondie = nil, onhurt = nil, onrecoverhp = nil, onbeginround = nil, onendround = nil, ondelsecret = nil, onputinwar = nil, onremovefromwar = nil, onaddweapon = nil, onputinhand = nil, before_die = nil, after_die = nil, before_hurt = nil, after_hurt = nil, before_recoverhp = nil, after_recoverhp = nil, before_beginround = nil, after_beginround = nil, before_endround = nil, after_endround = nil, before_attack = nil, after_attack = nil, before_playcard = nil, after_playcard = nil, before_putinwar = nil, after_putinwar = nil, before_removefromwar = nil, after_removefromwar = nil, before_addsecret = nil, after_addsecret = nil, before_delsecret = nil, after_delsecret = nil, before_addweapon = nil, after_addweapon = nil, before_delweapon = nil, after_delweapon = nil, before_putinhand = nil, after_putinhand = nil, before_removefromhand = nil, after_removefromhand = nil, }, }) function ccard115008:init(conf) super.init(self,conf) --<<card 导表结束>> end --导表生成 function ccard115008:load(data) if not data or not next(data) then return end super.load(self,data) -- todo: load data end function ccard115008:save() local data = super.save(self) -- todo: save data return data end function ccard115008:onuse(pos,targetid,choice) local owner = self:getowner() local target = owner:gettarget(targetid) local magic_hurt = ccard115008.effect.onuse.magic_hurt magic_hurt = self:get_magic_hurt(magic_hurt) local buff = self:newbuff(ccard115008.effect.onuse.addbuff) if targetid == owner.hero.id or targetid == owner.enemy.hero.id then local lifecircle = buff.lifecircle or buff.freeze target:setstate("freeze",lifecircle) else target:addbuff(buff) end target:addhp(-magic_hurt,self.id) end return ccard115008
gpl-2.0
tltneon/NutScript
gamemode/core/libs/sh_attribs.lua
2
3272
if (!nut.char) then include("sh_character.lua") end nut.attribs = nut.attribs or {} nut.attribs.list = nut.attribs.list or {} function nut.attribs.loadFromDir(directory) for k, v in ipairs(file.Find(directory.."/*.lua", "LUA")) do local niceName = v:sub(4, -5) ATTRIBUTE = nut.attribs.list[niceName] or {} if (PLUGIN) then ATTRIBUTE.plugin = PLUGIN.uniqueID end nut.util.include(directory.."/"..v) ATTRIBUTE.name = ATTRIBUTE.name or "Unknown" ATTRIBUTE.desc = ATTRIBUTE.desc or "No description availalble." nut.attribs.list[niceName] = ATTRIBUTE ATTRIBUTE = nil end end function nut.attribs.setup(client) local character = client:getChar() if (character) then for k, v in pairs(nut.attribs.list) do if (v.onSetup) then v:onSetup(client, character:getAttrib(k, 0)) end end end end -- Add updating of attributes to the character metatable. do local charMeta = nut.meta.character if (SERVER) then function charMeta:updateAttrib(key, value) local attribute = nut.attribs.list[key] if (attribute) then local attrib = self:getAttribs() local client = self:getPlayer() attrib[key] = math.min((attrib[key] or 0) + value, attribute.maxValue or nut.config.get("maxAttribs", 30)) if (IsValid(client)) then netstream.Start(client, "attrib", self:getID(), key, attrib[key]) if (attribute.setup) then attribute.setup(attrib[key]) end end end hook.Run("OnCharAttribUpdated", client, self, key, value) end function charMeta:setAttrib(key, value) local attribute = nut.attribs.list[key] if (attribute) then local attrib = self:getAttribs() local client = self:getPlayer() attrib[key] = value if (IsValid(client)) then netstream.Start(client, "attrib", self:getID(), key, attrib[key]) if (attribute.setup) then attribute.setup(attrib[key]) end end end hook.Run("OnCharAttribUpdated", client, self, key, value) end function charMeta:addBoost(boostID, attribID, boostAmount) local boosts = self:getVar("boosts", {}) boosts[attribID] = boosts[attribID] or {} boosts[attribID][boostID] = boostAmount hook.Run("OnCharAttribBoosted", self:getPlayer(), self, attribID, boostID, boostAmount) return self:setVar("boosts", boosts, nil, self:getPlayer()) end function charMeta:removeBoost(boostID, attribID) local boosts = self:getVar("boosts", {}) boosts[attribID] = boosts[attribID] or {} boosts[attribID][boostID] = nil hook.Run("OnCharAttribBoosted", self:getPlayer(), self, attribID, boostID, true) return self:setVar("boosts", boosts, nil, self:getPlayer()) end else netstream.Hook("attrib", function(id, key, value) local character = nut.char.loaded[id] if (character) then character:getAttribs()[key] = value end end) end function charMeta:getBoost(attribID) local boosts = self:getBoosts() return boosts[attribID] end function charMeta:getBoosts() return self:getVar("boosts", {}) end function charMeta:getAttrib(key, default) local att = self:getAttribs()[key] or default local boosts = self:getBoosts()[key] if (boosts) then for k, v in pairs(boosts) do att = att + v end end return att end end
mit
ijuma/thrift
test/lua/test_basic_server.lua
57
5557
-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- http://www.apache.org/licenses/LICENSE-2.0 -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. require('ThriftTest_ThriftTest') require('TSocket') require('TFramedTransport') require('TBinaryProtocol') require('TServer') require('liblualongnumber') -------------------------------------------------------------------------------- -- Handler TestHandler = ThriftTestIface:new{} -- Stops the server function TestHandler:testVoid() self.__server:stop() end function TestHandler:testString(str) return str end function TestHandler:testByte(byte) return byte end function TestHandler:testI32(i32) return i32 end function TestHandler:testI64(i64) return i64 end function TestHandler:testDouble(d) return d end function TestHandler:testBinary(by) return by end function TestHandler:testStruct(thing) return thing end -------------------------------------------------------------------------------- -- Test local server function teardown() if server then server:close() end end function testBasicServer() -- Handler & Processor local handler = TestHandler:new{} assert(handler, 'Failed to create handler') local processor = ThriftTestProcessor:new{ handler = handler } assert(processor, 'Failed to create processor') -- Server Socket local socket = TServerSocket:new{ port = 9090 } assert(socket, 'Failed to create server socket') -- Transport & Factory local trans_factory = TFramedTransportFactory:new{} assert(trans_factory, 'Failed to create framed transport factory') local prot_factory = TBinaryProtocolFactory:new{} assert(prot_factory, 'Failed to create binary protocol factory') -- Simple Server server = TSimpleServer:new{ processor = processor, serverTransport = socket, transportFactory = trans_factory, protocolFactory = prot_factory } assert(server, 'Failed to create server') -- Serve server:serve() server = nil end testBasicServer() teardown()
apache-2.0
rastin45/waqer12
plugins/anti-spam11.lua
7
2439
local NUM_MSG_MAX = 11 -- Max number of messages per TIME_CHECK seconds local TIME_CHECK = 11 local function kick_user(user_id, chat_id) local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, function (data, success, result) if success ~= 1 then local text = 'I can\'t kick '..data.user..' but should be kicked' send_msg(data.chat, '', ok_cb, nil) end end, {chat=chat, user=user}) end local function run (msg, matches) if msg.to.type ~= 'chat' then return 'Anti-flood works only on channels' else local chat = msg.to.id local hash = 'anti-flood:enabled:'..chat if matches[1] == 'enable' then redis:set(hash, true) return 'Spam Limit Is now 11' end if matches[1] == 'disable' then redis:del(hash) return 'Spam limit is Not 11 now' end end end local function pre_process (msg) -- Ignore service msg if msg.service then print('Service message') return msg end local hash_enable = 'anti-flood:enabled:'..msg.to.id local enabled = redis:get(hash_enable) if enabled then print('anti-flood enabled') -- Check flood if msg.from.type == 'user' then -- Increase the number of messages from the user on the chat local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num' local msgs = tonumber(redis:get(hash) or 0) if msgs > NUM_MSG_MAX then local receiver = get_receiver(msg) local user = msg.from.id local text = 'User '..user..' is Spaming I Will Fuck He/She' local chat = msg.to.id send_msg(receiver, text, ok_cb, nil) if msg.to.type ~= 'chat' then print("Flood in not a chat group!") elseif user == tostring(our_id) then print('I won\'t kick myself') elseif is_sudo(msg) then print('I won\'t kick an admin!') else -- kick user -- TODO: Check on this plugin kicks local bhash = 'kicked:'..msg.to.id..':'..msg.from.id redis:set(bhash, true) kick_user(user, chat) end msg = nil end redis:setex(hash, TIME_CHECK, msgs+1) end end return msg end return { description = 'Plugin to kick flooders from group.', usage = {}, patterns = { '^!antiflood11 (enable)$', '^!antiflood11 (disable)$' }, run = run, privileged = true, pre_process = pre_process }
gpl-2.0
Houshalter/lw-replay
irc/util.lua
6
3065
local setmetatable = setmetatable local sub = string.sub local byte = string.byte local char = string.char local table = table local assert = assert local tostring = tostring local type = type local random = math.random module "irc" --protocol parsing function parse(line) local prefix local lineStart = 1 if line:sub(1,1) == ":" then local space = line:find(" ") prefix = line:sub(2, space-1) lineStart = space end local _, trailToken = line:find("%s+:", lineStart) local lineStop = line:len() local trailing if trailToken then trailing = line:sub(trailToken + 1) lineStop = trailToken - 2 end local params = {} local _, cmdEnd, cmd = line:find("(%S+)", lineStart) local pos = cmdEnd + 1 while true do local _, stop, param = line:find("(%S+)", pos) if not param or stop > lineStop then break end pos = stop + 1 params[#params + 1] = param end if trailing then params[#params + 1] = trailing end return prefix, cmd, params end function parseNick(nick) local access, name = nick:match("^([%+@]*)(.+)$") return parseAccess(access or ""), name end function parsePrefix(prefix) local user = {} if prefix then user.access, user.nick, user.username, user.host = prefix:match("^([%+@]*)(.+)!(.+)@(.+)$") end user.access = parseAccess(user.access or "") return user end function parseAccess(accessString) local access = {op = false, halfop = false, voice = false} for c in accessString:gmatch(".") do if c == "@" then access.op = true elseif c == "%" then access.halfop = true elseif c == "+" then access.voice = true end end return access end --mIRC markup scheme (de-facto standard) color = { black = 1, blue = 2, green = 3, red = 4, lightred = 5, purple = 6, brown = 7, yellow = 8, lightgreen = 9, navy = 10, cyan = 11, lightblue = 12, violet = 13, gray = 14, lightgray = 15, white = 16 } local colByte = char(3) setmetatable(color, {__call = function(_, text, colornum) colornum = type(colornum) == "string" and assert(color[colornum], "Invalid color '"..colornum.."'") or colornum return table.concat{colByte, tostring(colornum), text, colByte} end}) local boldByte = char(2) function bold(text) return boldByte..text..boldByte end local underlineByte = char(31) function underline(text) return underlineByte..text..underlineByte end function checkNick(nick) return nick:find("^[a-zA-Z_%-%[|%]%^{|}`][a-zA-Z0-9_%-%[|%]%^{|}`]*$") ~= nil end function defaultNickGenerator(nick) -- LuaBot -> LuaCot -> LuaCou -> ... -- We change a random charachter rather than appending to the -- nickname as otherwise the new nick could exceed the ircd's -- maximum nickname length. local randindex = random(1, #nick) local randchar = sub(nick, randindex, randindex) local b = byte(randchar) b = b + 1 if b < 65 or b > 125 then b = 65 end -- Get the halves before and after the changed character local first = sub(nick, 1, randindex - 1) local last = sub(nick, randindex + 1, #nick) nick = first..char(b)..last -- Insert the new charachter return nick end
mit
sundream/gamesrv
script/card/neutral/card165033.lua
1
2692
--<<card 导表开始>> local super = require "script.card.init" ccard165033 = class("ccard165033",super,{ sid = 165033, race = 6, name = "霜狼督军", type = 201, magic_immune = 0, assault = 0, sneer = 0, atkcnt = 1, shield = 0, warcry = 1, dieeffect = 0, sneak = 0, magic_hurt_adden = 0, cure_to_hurt = 0, recoverhp_multi = 1, magic_hurt_multi = 1, max_amount = 2, composechip = 100, decomposechip = 10, atk = 4, maxhp = 4, crystalcost = 5, targettype = 0, halo = nil, desc = "战吼:战场上每有1个其他友方随从,便获得+1/+1。", effect = { onuse = {addbuff={addatk=1,addmaxhp=1,addhp=1}}, ondie = nil, onhurt = nil, onrecoverhp = nil, onbeginround = nil, onendround = nil, ondelsecret = nil, onputinwar = nil, onremovefromwar = nil, onaddweapon = nil, onputinhand = nil, before_die = nil, after_die = nil, before_hurt = nil, after_hurt = nil, before_recoverhp = nil, after_recoverhp = nil, before_beginround = nil, after_beginround = nil, before_endround = nil, after_endround = nil, before_attack = nil, after_attack = nil, before_playcard = nil, after_playcard = nil, before_putinwar = nil, after_putinwar = nil, before_removefromwar = nil, after_removefromwar = nil, before_addsecret = nil, after_addsecret = nil, before_delsecret = nil, after_delsecret = nil, before_addweapon = nil, after_addweapon = nil, before_delweapon = nil, after_delweapon = nil, before_putinhand = nil, after_putinhand = nil, before_removefromhand = nil, after_removefromhand = nil, }, }) function ccard165033:init(conf) super.init(self,conf) --<<card 导表结束>> end --导表生成 function ccard165033:load(data) if not data or not next(data) then return end super.load(self,data) -- todo: load data end function ccard165033:save() local data = super.save(self) -- todo: save data return data end function ccard165033:onuse(pos,targetid,choice) local owner = self:getowner() local num = 0 for i,id in ipairs(owner.warcards) do if self.id ~= id then num = num + 1 end end if num == 0 then return end local buff = self:newbuff(ccard165033.effect.onuse.addbuff) for k,v in pairs(buff) do if k ~= "lifecircle" then buff[k] = v * num end end self:addbuff(buff) end return ccard165033
gpl-2.0
Sour/pfUI
env/locales_deDE.lua
1
109317
pfUI_locale["deDE"] = {} pfUI_locale["deDE"]["class"] = { ["Hexenmeister"] = "WARLOCK", ["Krieger"] = "WARRIOR", ["Jäger"] = "HUNTER", ["Magier"] = "MAGE", ["Priester"] = "PRIEST", ["Druide"] = "DRUID", ["Paladin"] = "PALADIN", ["Schamane"] = "SHAMAN", ["Schurke"] = "ROGUE", } pfUI_locale["deDE"]["bagtypes"] = { ["Köcher"] = "QUIVER", ["Seelentasche"] = "SOULBAG", ["Behälter"] = "DEFAULT", } pfUI_locale["deDE"]["itemtypes"] = { ["INVTYPE_WAND"] = "Zauberstab", ["INVTYPE_THROWN"] = "Wurfwaffe", ["INVTYPE_GUN"] = "Schusswaffe", ["INVTYPE_CROSSBOW"] = "Armbrust", ["INVTYPE_PROJECTILE"] = "Projektil", } pfUI_locale["deDE"]["rangecheck"] = { ["PALADIN"] = "Heiliges Licht", ["PRIEST"] = "Blitzheilung", ["DRUID"] = "Heilende Berührung", ["SHAMAN"] = "Welle der Heilung", } pfUI_locale["deDE"]["hunterpaging"] = { ["MELEE"] = "Zurechtstutzen", ["RANGED"] = "Arkaner Schuss", } pfUI_locale["deDE"]["customcast"] = { ["AIMEDSHOT"] = "Gezielter Schuss", ["MULTISHOT"] = "Mehrfach-Schuss", } pfUI_locale["deDE"]["critters"] = { 'Otter', 'Käfer', 'Turmfledermaus', 'Gallkröte', 'Schwarze Ratte', 'Brauner Präriehund', 'Eingesperrter Hase', 'Eingesperrtes Schaf', 'Eingesperrtes Eichhörnchen', 'Eingesperrte Kröte', 'Katze', 'Huhn', 'Cleo', 'Kernratte', 'Kuh', 'Verwandelte Kuh', 'Geheiltes Reh', 'Geheilte Gazelle', 'Untergrundratte', 'Reh', 'Hund', 'Effsee', 'Umzauberte Untergrundratte', 'Reißzahn', 'Rehkitz', 'Feuerkäfer', 'Flauschie', 'Kleiner Frosch', 'Gazelle', 'Hase', 'Pferd', 'Titanische Kröte', 'Infiziertes Reh', 'Infiziertes Eichhörnchen', 'Dschungelkröte', 'Krakles Thermometer', 'Lady', 'Larve', 'Lavakrebs', 'Made', 'Wasserschlange', 'Maus', 'Mr. Bigglesworth', 'Nibbles', 'Noarm', 'Graumähne', 'Papagei', 'Verwandeltes Schwein', 'Piratenschatz Auslöser Meute', 'Verseuchtes Insekt', 'Verseuchte Made', 'Verseuchte Ratte', 'Pestlandtermite', 'Verwandeltes Huhn', 'Verwandelte Ratte', 'Präriehund', 'Kaninchen', 'Widder', 'Ratte', 'Reitwidder', 'Schabe', 'Salome', 'Fischschwarm', 'Skorpid', 'Verwandeltes Schaf', 'Schaf', 'Irrwisch der Shen\'dralar', 'Kränkliches Reh', 'Kränkliche Gazelle', 'Natter', 'Spinne', 'Spike', 'Eichhörnchen', 'Schwein', 'Besudelte Kakerlake', 'Besudelte Ratte', 'Kröte', 'Transporterfehlfunktion', 'Verwandelte Schildkröte', 'Schleicherpfote', 'Stimme von Elune', 'Waypoint', 'Irrwisch', } pfUI_locale["deDE"]["debuffs"] = { ["Peitschenkrautumschlingung"] = 18, ["Mondfeuer"] = 12, ["Feuerball"] = 8, ["Frostblitz"] = 9, ["Schlangenbiss"] = 15, ["Schattenwort: Schmerz"] = 18, ["Heiliges Feuer"] = 10, ["Pyroschlag"] = 12, ["Feuerbrand"] = 15, ["Verwunden"] = 21, ["Mal der Wildnis"] = 1800, ["Sternensplitter"] = 6, ["Verderbnis"] = 18, ["Wucherwurzeln"] = 27, ["Zerfetzen"] = 12, ["Blutung"] = 6, ["Erdrosseln"] = 18, ["Donnerknall"] = 30, ["Blutsauger"] = 5, ["Fluch der Schwäche"] = 120, ["Fluch der Pein"] = 24, ["Heiliges Wort: Seelenstärke"] = 1800, ["Dornen"] = 600, ["Gedankenschinden"] = 3, ["Berührung der Schwäche"] = 120, ["Verschlingende Seuche"] = 24, ["Verhexung der Schwäche"] = 120, ["Richturteil des Kreuzfahrers"] = 10, ["Flammenschock"] = 12, ["Demoralisierendes Gebrüll"] = 30, ["Kreuzfahrerstoß"] = 30, ["Rüstung schwächen"] = 30, ["Solarplexus"] = 4, ["Demoralisierungsruf"] = 30, ["Rüstung zerreißen"] = 30, ["Druckwelle"] = 6, ["Feuerbrandfalle"] = 15, ["Angriff des Frostbrands"] = 8, ["Arkane Intelligenz"] = 1800, ["Spöttischer Schlag"] = 6, ["Insektenschwarm"] = 12, ["Tödliches Gift V"] = 12, ["Starkes Spalten"] = 10, ["Krallenhieb"] = 9, ["Feenfeuer"] = 40, ["Frostnova"] = 8, ["Hammer der Gerechtigkeit"] = 6, ["Frostschock"] = 8, ["Psychischer Schrei"] = 8, ["Tödliches Gift IV"] = 12, ["Tödliches Toxin IV"] = 12, ["Seelendieb"] = 15, ["Mana entziehen"] = 5, ["Fluch der Tollkühnheit"] = 120, ["Verwandlung"] = 50, ["Wundgift"] = 15, ["Skorpidstich"] = 20, ["Mal des Jägers"] = 120, ["Feenfeuer (Tiergestalt)"] = 40, ["Lebensentzug"] = 30, ["Besudeltes Blut"] = 10, ["Richturteil des Lichts"] = 10, ["Tödlicher Stoß"] = 10, ["Schrei"] = 4, ["Skorpidgift"] = 10, ["Verwandlung: Schaf"] = 10, ["Furcht"] = 20, ["Kniesehne"] = 15, ["Hieb"] = 4, ["Anspringblutung"] = 18, ["Anspringen"] = 2, ["Tier besänftigen"] = 15, ["Festfrieren"] = 10, ["Rattennova"] = 10, ["Untote vertreiben"] = 20, ["Gedankenkontrolle"] = 60, ["Gedankenbesänftigung"] = 15, ["Untote fesseln"] = 50, ["Kopfnuss"] = 45, ["Tödliches Gift III"] = 12, ["Gedankenbenebelndes Gift III"] = 14, ["Tödliches Toxin III"] = 12, ["Fluch der Elemente"] = 300, ["Dämonensklave"] = 300, ["Kälte"] = 1.5, ["Zurechtstutzen"] = 10, ["Vipernbiss"] = 8, ["Eiskältefalle"] = 20, ["Sprengfalle"] = 20, ["Wildtier ängstigen"] = 20, ["Göttlicher Willen"] = 1800, ["Blutsturz"] = 15, ["Todesmantel"] = 3, ["Winterschlaf"] = 40, ["Richturteil der Weisheit"] = 10, ["Betäubung abfangen"] = 3, ["Gegenangriff"] = 5, ["Belästigen"] = 30, ["Stich des Flügeldrachen"] = 12, ["Rechtschaffene Schwächung"] = 10, ["Verwandlung: Huhn"] = 10, ["Eisketten"] = 20, ["Schlaf"] = 30, ["Tödliches Gift II"] = 12, ["Verlangsamen"] = 15, ["Zerhäckseln"] = 6, ["Nierenhieb"] = 1, ["Gedankenbenebelndes Gift II"] = 12, ["Verkrüppelndes Gift"] = 12, ["Tödliches Toxin II"] = 12, ["Fluch der Sprachen"] = 30, ["Schwarzer Pfeil"] = 30, ["Schreckensgeheul"] = 15, ["Fluch der Schatten"] = 300, ["Verbannen"] = 30, ["Frostzauber"] = 0.001, ["Verkrüppeln"] = 20, ["Gedankenverfall"] = 30, ["Wilder Angriff"] = 5, ["Fluch der Torheit"] = 120, ["Stasis"] = 15, ["Tödliches Gift"] = 12, ["Betäubender Stoß"] = 4, ["Gedankenbenebelndes Gift"] = 10, ["Ungeschick"] = 10, ["Schattenpirscher-Stich"] = 5, ["Fieser Trick"] = 5, ["Einhüllende Winde"] = 10, ["Schattenpirscher-Streich"] = 5, ["Seelen-Siphon"] = 10, ["Verwirrtheit"] = 15, ["Donnerknall"] = 10, ["Donnerkracher"] = 2.5, ["Überraschungs-Angriff"] = 2.5, ["Voodooverhexung"] = 120, ["Stille"] = 10, ["Arantir\'s Zorn"] = 6, ["Tödliches Toxin"] = 12, ["Einschlag"] = 2, ["Erfrierung"] = 5, ["Lange Benommenheit"] = 6, ["Rachebetäubung"] = 3, ["Heulende Klinge"] = 30, ["Schattenverwundbarkeit"] = 15, ["Blackout"] = 3, ["Dämonengabel"] = 25, ["Spinnenkuss"] = 10, ["Sturmschlag"] = 12, ["Kriegsdonner"] = 2, ["Betäuben"] = 2, ["Richturteil der Gerechtigkeit"] = 10, ["Fleddern"] = 2, ["Zerstückeln"] = 10, ["Arkane Wucht"] = 8, ["Fluch der Verdammnis"] = 60, ["Entwaffnen"] = 10, ["Umschlingen"] = 8, ["Gift"] = 30, ["Gespinst"] = 10, ["Wahre Erfüllung"] = 20, ["Käfer mutieren"] = 240, ["Käfer explodieren lassen"] = 4, ["Gezeiten-Glücksbringer"] = 3, ["Kaltauge"] = 15, ["Herausforderungsruf"] = 6, ["Wildtier zähmen"] = 20, ["Benommen"] = 4, ["Entkräftender Sturmangriff"] = 8, ["Blenden"] = 10, ["Magie entdecken"] = 120, ["Stalvans Fluch"] = 600, ["Eisklaue"] = 6, ["Eiskalter Atem"] = 12, ["Rasender Befehl"] = 10, ["Gletschergebrüll"] = 3, ["Eisiger Griff"] = 5, ["Abschreckknurren"] = 30, ["Fleisch zerreißen"] = 12, ["Kopfkracher"] = 20, ["Tollwut"] = 600, ["Thules Fluch"] = 240, ["Verheeren"] = 2, ["Peinigender Schmerz"] = 15, ["Schreddern"] = 12, ["Entzünden"] = 20, ["Berührung von Rabenklaue"] = 5, ["Blutgeheul"] = 15, ["Dunkler Schlamm"] = 300, ["Flammenpeitsche"] = 45, ["Egelgift"] = 40, ["Thules Wut"] = 120, ["Tödliches Egelgift"] = 45, ["Ätzgift"] = 30, ["Infizierte Wunde"] = 300, ["Gedanken verseuchen"] = 600, ["Wandernde Seuche"] = 300, ["Versklaven"] = 15, ["Nachtseeles Klagelied"] = 15, ["Faultier"] = 3, ["Schlamm"] = 3, ["Naraxis-Gespinst"] = 30, ["Schädelkracher"] = 2, ["Flüchtige Infektion"] = 120, ["Ohrenbetäubendes Kreischen"] = 8, ["Erdbindung"] = 5, ["Fackelexplosion"] = 30, ["Ablenkender Schmerz"] = 15, ["Sehnenriss"] = 8, ["Lähmendes Gift"] = 8, ["Kristallblick"] = 6, ["Kristallener Schlummer"] = 15, ["Matsch schleudern"] = 15, ["Giftwolke"] = 45, ["Zauberschutz von Laze"] = 3, ["Diskombobulieren"] = 12, ["Hochentwickelte Zielattrappe Spawneffekt"] = 10, ["Trelanes Eiskälteberührung"] = 12, ["Zielattrappe Spawneffekt"] = 5, ["Essenz extrahieren"] = 12, ["Umschließende Gespinste"] = 6, ["Welkberührung"] = 120, ["Kampfbefehl"] = 6, ["Erschütternder Schuss"] = 4, ["Ruf des Grabes"] = 60, ["Erz schmelzen"] = 20, ["Niederschlagen"] = 2, ["Vergiftete Harpune"] = 60, ["Herausforderndes Gebrüll"] = 6, ["Flüssiges Metall"] = 15, ["Thistlenettles Zug"] = 8, ["Drohruf"] = 8, ["Verfluchte Klinge"] = 20, ["Eiskälte"] = 15, ["Welkstoß"] = 8, ["Wellenbrecher"] = 10, ["Giftiger Katalysator"] = 120, ["Giftstachel"] = 45, ["Aufschlitzen"] = 8, ["Klauengriff"] = 4, ["Sicht verdunkeln"] = 12, ["Morastiger Matsch"] = 5, ["Rache der Knarzklauen"] = 6, ["Bedrohliches Knurren"] = 30, ["Bansheefluch"] = 12, ["Rüstung durchstechen"] = 20, ["Rückhand"] = 2, ["Fackelwurf"] = 30, ["Kodostampfen"] = 3, ["Schleichender Schimmelpilz"] = 60, ["Rhahk\'Zor-Zerschmettern"] = 3, ["Säurespritzer"] = 30, ["Verführung"] = 15, ["Smite-Stampfen"] = 10, ["Smite-Schmettern"] = 3, ["Axtwurf"] = 3, ["Bodenbeben"] = 2, ["Schmutz schleudern"] = 10, ["Vorarbeitergift"] = 60, ["Netz"] = 10, ["Schreckliches Kreischen"] = 4, ["Peitsche"] = 2, ["Stichschuss"] = 15, ["Kopfnuss"] = 2, ["Schwaches Gift"] = 12, ["Schlammtoxin"] = 45, ["Verderbte Stärke"] = 4, ["Verderbte Beweglichkeit"] = 4, ["Verderbte Intelligenz"] = 4, ["Verderbte Ausdauer"] = 4, ["Moosbedeckte Hände"] = 180, ["Moosbedeckte Füße"] = 180, ["Elende Kälte"] = 120, ["Totenbett"] = 10, ["Kranker Brühschleimer"] = 120, ["Dornenfluch"] = 180, ["Giftspucke"] = 10, ["Schattenhornfluch"] = 300, ["Unglaublicher Gestank"] = 6, ["Fluch der Herzschinder"] = 180, ["Verfallene Stärke"] = 300, ["Windstoß"] = 4, ["Verlassene Fertigkeiten"] = 300, ["Spukgeister"] = 300, ["Schleier des Schattens"] = 15, ["Kreischen der Vergangenheit"] = 5, ["Einschüchterung"] = 4, ["Fluch der Heilung"] = 180, ["Verpestende Fäulnis"] = 240, ["Arugals Gabe"] = 300, ["Toxinspeichel"] = 120, ["Wankelmut"] = 60, ["Teufelstampfen"] = 3, ["Schwäche aufdecken"] = 5, ["Teufelssaurierhaken"] = 10, ["Staubwolke"] = 12, ["Schwarzer Schlamm"] = 120, ["Schrumpfen"] = 120, ["Seelensauger"] = 10, ["Gemütliches Feuer"] = 60, ["Giftiger Stich"] = 15, ["Flasche Gift"] = 30, ["Infizierter Biss"] = 180, ["Erschrecken"] = 4, ["Heulende Wut"] = 300, ["Arugals Fluch"] = 10, ["Gedanken beherrschen"] = 10, ["Verhexung von Rabenklaue"] = 30, ["Klagender Toter"] = 6, ["Inferno-Muschelschale"] = 10, ["Gemeinsame Bande"] = 4, ["Donnerschock"] = 5, ["Verfallene Beweglichkeit"] = 300, ["Geist einfangen"] = 9, ["Sturmangriffsbetäubung"] = 1, ["Lähmendes Toxin"] = 60, ["Rauchbombe"] = 4, ["Naralex\' Alptraum"] = 15, ["Verlangsamendes Gift"] = 25, ["Stärke entziehen"] = 300, ["Rußschicht"] = 10, ["Tetanus"] = 1200, ["Willensverfall"] = 1200, ["Druidenschlummer"] = 15, ["Silithidenpocken"] = 1800, ["Mirkfallonfungus"] = 2700, ["Fieberhafte Erschöpfung"] = 1800, ["Greifende Ranken"] = 10, ["Uups!"] = 10, ["Schildschlag"] = 2, ["Ätzende Säure"] = 300, ["Tödliches Toxin+"] = 180, ["Verfluchtes Blut"] = 600, ["Gedankenbeben"] = 600, ["Vergifteter Schuss"] = 75, ["Schallexplosion"] = 10, ["Blutfluch"] = 600, ["Toben"] = 2.5, ["Falle"] = 10, ["Maschine steuern"] = 60, ["Mobilitätsstörung"] = 20, ["Parasit"] = 75, ["Erdengriff"] = 4, ["Frostblitz-Salve"] = 8, ["Fieberseuche"] = 180, ["Schnapptritt"] = 2, ["Schreckliches Geheul"] = 3, ["Niedriger Prankenhieb"] = 12, ["Heiliges Zerreißen"] = 60, ["Tiefer Schlaf"] = 10, ["Rauchwolke"] = 3, ["Ätzender Brühschlammer"] = 60, ["Schlammflossenfungus"] = 8, ["Flammen verstärken"] = 30, ["Sengende Flammen"] = 9, ["Flammenpuffer"] = 45, ["Tintenschauer"] = 15, ["Rissleuchtfeuer"] = 60, ["Bestrahlt"] = 60, ["Verseuchung"] = 60, ["Strahlung"] = -0.001, ["Phantomstoß"] = 20, ["Harsche Winde"] = 1, ["Magenta-Kappen-Erkrankung"] = 1200, ["Gallkröten-Infektion"] = 180, ["Chemie-Schälung"] = 10, ["Aufreißungen"] = 60, ["Schwaches Beben"] = 0.001, ["Durchdringendes Heulen"] = 6, ["Fluch des Auges"] = 120, ["Befrieden"] = 10, ["Hagelsturm"] = 3, ["Reflexionsfeld"] = 5, ["Waffe ergreifen"] = 15, ["Kampfnetz"] = 10, ["Verzögerung"] = 10, ["Hallendes Gebrüll"] = 20, ["Geysir"] = 5, ["Versteinern"] = 8, ["Eiszapfen"] = 10, ["Eisschlag"] = 10, ["Arthas\' Gabe"] = 180, ["Krankheitsschuss"] = 300, ["Zerschmettern"] = 2, ["Welkberührung"] = 180, ["Verhexung"] = 10, ["Sul\'thraze"] = 15, ["Rüstung durchstechen"] = 30, ["Elektrifiziertes Netz"] = 10, ["Steif frieren"] = 10, ["Fluch der Schreckensfelsoger"] = 60, ["Entkräften"] = 120, ["Dampfstrahl"] = 10, ["Seuchenwolke"] = 240, ["Muskelriss"] = 5, ["Infiziertes Rückgrat"] = 300, ["Schaden verstärken"] = 10, ["Virulentes Gift"] = 30, ["Fluch von Tuten\'kash"] = 900, ["Säure von Hakkar"] = 60, ["Verhexung von Jammal\'an"] = 10, ["Gebrechlichkeit"] = 60, ["Eiskalte Berührung"] = 8, ["Ghulfäulnis"] = 600, ["Grollflosse"] = 20, ["Frostschuss"] = 10, ["Winterkälte"] = 15, ["Tiefe Wunde"] = 12, ["Bodenzerkracher"] = 3, ["Erschütternder Schlag"] = 5, ["Wahnsinn verursachen"] = 6, ["Tiefer Schlummer"] = 15, ["Eitriger Gestank"] = 10, ["Schrumpfstrahl"] = 20, ["Rüstung auflösen"] = 20, ["Net-o-Matik"] = 10, ["Gnomen-Gedankenkontrollkappe"] = 20, ["Gnomentodesstrahl"] = 4, ["Tollkühnes Stürmen"] = 30, ["Fluch der Totenwaldfelle"] = 120, ["Hakennetz"] = 10, ["Unerträgliche Schmerzen"] = 180, ["Terrorknurren"] = 15, ["Magmaspritzer"] = 30, ["Welkendes Gift"] = 180, ["Faust des Ragnaros"] = 5, ["Dämon zerschmettern"] = 5, ["Erschreckendes Gebrüll"] = 5, ["Kopfzerkracher"] = 2, ["Blutblütengift"] = 30, ["Tunnelgräbersäure"] = 30, ["Dickflüssigkeitsfieber"] = 600, ["Säureschleim"] = 30, ["Klebriger Teer"] = 4, ["Riposte"] = 6, ["Geisterhafter Stoß"] = 7, ["Heimtückisches Zerfleischen"] = 15, ["Krabblergift"] = 300, ["Abtrennung"] = 300, ["Stachelstich"] = 300, ["Baggererkrankung"] = 300, ["Auraschock"] = 300, ["Eitriges Enzym"] = 300, ["Gifthautsekret"] = 30, ["Abwerfender Draufschlag"] = 0.001, ["Mal der Flammen"] = 120, ["Kristallschwächer"] = 120, ["Rüstung spalten"] = 20, ["Betäubender Schlag"] = 8, ["Vampirumarmung"] = 60, ["Einhüllendes Gespinst"] = 8, ["Gespinstexplosion"] = 10, ["Erbarmungsloses Gift"] = 120, ["Schwärender Ausschlag"] = 1800, ["Durchbohren"] = 9, ["Einstechen"] = 10, ["Einsperren"] = 30, ["Verlangsamender Brühschlammer"] = 10, ["Fluch der Feuerbrand"] = 300, ["Axt werfen"] = 2, ["Erschauerndes Gebrüll"] = 5, ["Kadaverwürmer"] = 600, ["Entkräftende Berührung"] = 120, ["Spukphantome"] = 300, ["Stichschatten"] = 1800, ["Seelenzapfer"] = 12, ["Seuchennebel"] = 8, ["Schwarze Fäulnis"] = 1800, ["Madenschleim"] = 1800, ["Hammer des Richters"] = 10, ["Ghulseuche"] = 1800, ["Schwärende Bisse"] = 1800, ["Schleimdurchfall"] = 1800, ["Muttermilch"] = -0.001, ["Einschüchterndes Gebrüll"] = 8, ["Benebelnder Schmerz"] = 10, ["Tod durch Ertrinken"] = 300, ["Besudelte Gedanken"] = 600, ["Eitrige Galle"] = 45, ["Macht von Shahram"] = 5, ["Segen des Kriegshäuptlings"] = 3600, ["Verzauberndes Schlaflied"] = 10, ["Blitzeis"] = 5, ["Großbrand"] = 10, ["Bansheekreischen"] = 5, ["Eisgrabmal"] = 10, ["Kahlholz-Fluch"] = 60, ["Wasseratmung"] = 600, ["Große Unsichtbarkeit entdecken"] = 600, ["Elixier der Riesen"] = 1200, ["Gesundheit II"] = 3600, ["Beweglichkeit VIII"] = 3600, ["Rüstung IV"] = 3600, ["Großes Arkanelixier"] = 1800, ["Feuermeer"] = 30, ["Rüstungszertrümmerung"] = 45, ["Eiskälteklaue"] = 5, ["Hirnhacker"] = 30, ["Tödlicher Stich"] = 12, ["Sickernde Weide"] = 30, ["Madenglibber"] = 6, ["Fluch der Rache"] = 900, ["Besitz ergreifen"] = 120, ["Verbrühen"] = 4, ["Kreuzfahrer-Hammer"] = 4, ["Brennende Winde"] = 8, ["Knockout"] = 6, ["Fangzahn der Kristallspinne"] = 10, ["Balnazzar - Transformieren - Betäuben"] = 5, ["Beherrschung"] = 15, ["Wunde"] = 25, ["Luftblasen"] = 10, ["Knochenverhüttung"] = 20, ["Schattenblitz"] = 6, ["Brandzeichen der Schädelesse"] = 30, ["Hand von Thaurissan"] = 5, ["Krückstock des Sklaventreibers"] = 30, ["Malowns Zerschmetterer"] = 2, ["Timmys Fluch"] = 60, ["Seelenbrecher"] = 30, ["Wehklagen der Banshee"] = 12, ["Marduks Fluch"] = 5, ["Entweihende Aura"] = 5, ["Fluch der Seuchenratte"] = 14, ["Erkrankte Spucke"] = 10, ["Zerreißendes Spalten"] = 30, ["Erdbohrersäure"] = 30, ["Feuerschwall"] = 3, ["Eiskühlenova"] = 10, ["Nachwirkung"] = 5, ["Fluch des gefallenen Magram"] = 900, ["Brennendes Adrenalin"] = 20, ["Fluch der Erschöpfung"] = 12, ["Dunkle Seuche"] = 90, ["Verhinderungsruf"] = 60, ["Absitzschuss"] = 2, ["Absitzschlag"] = 0.001, ["Tritt - zum Schweigen gebracht"] = 2, ["Dröhnendes Gebrüll"] = 3, ["Gegenzauber - zum Schweigen gebracht"] = 4, ["Schildhieb - zum Schweigen gebracht"] = 3, ["Fluch von Hakkar"] = 120, ["Schwächende Krankheit"] = 30, ["Gesundheit wegsaugen"] = 15, ["Fluch des Dunkelmeisters"] = 60, ["Taelans Leiden"] = 2, ["Feuerschutz"] = 3600, ["Dunkle Energie"] = 300, ["Gift der Atal\'ai"] = 30, ["Frost"] = 10, ["Sturmblitz"] = 5, ["Einfangen"] = 5, ["Verbessertes Zurechtstutzen"] = 5, ["Erdstampfer"] = 5, ["Uralter Schrecken"] = 900, ["Ausbrennende Flammen"] = 900, ["Welkende Hitze"] = 900, ["Uralte Verzweiflung"] = 5, ["Uralte Hysterie"] = 900, ["Seelenbrand"] = 16, ["Verbrennen"] = 60, ["Panik"] = 8, ["Verbesserter erschütternder Schuss"] = 3, ["Magmaspucke"] = 30, ["Ätzende Säurespucke"] = 10, ["Gedanken vergiften"] = 15, ["Verbesserter Skorpidstich"] = 20, ["Magmafesseln"] = 15, ["Streuschuss"] = 4, ["Eisklauenbären zähmen"] = 20, ["Rüstungsschmelze"] = 60, ["Flammen anstacheln"] = 60, ["Mana entzünden"] = 300, ["Großen Klippeneber zähmen"] = 20, ["Wilde Attacke"] = 4, ["Schneeleoparden zähmen"] = 900, ["Erwachsenen Ebenenschreiter zähmen"] = 900, ["Präriepirscher zähmen"] = 900, ["Sturzflieger zähmen"] = 900, ["Scheckigen Terroreber zähmen"] = 900, ["Brandungskriecher zähmen"] = 900, ["Gepanzerten Skorpid zähmen"] = 900, ["Waldweberlauerer zähmen"] = 900, ["Pirschenden Nachtsäbler zähmen"] = 900, ["Strigidkreischer zähmen"] = 900, ["Drohende Verdammnis"] = 10, ["Lucifrons Fluch"] = 300, ["Shazzrahs Fluch"] = 300, ["Gehennas Fluch"] = 300, ["Wassergestank"] = 3600, ["Schreckenskralle"] = 60, ["Sägebiss"] = 30, ["Hand von Ragnaros"] = 2, ["Unheiliger Fluch"] = 12, ["Einhüllende Flammen"] = 6, ["Buße"] = 6, ["Lebende Bombe"] = 8, ["Schleichende Pest"] = 20, ["Statische Leitung"] = 15, ["Golemaggs Vertrauen"] = 2, ["Elementarfeuer"] = 8, ["Windschnitter"] = 20, ["Magiereflexion"] = 10, ["Ätzende Giftspucke"] = 10, ["Schlafwandeln"] = 10, ["Gerechtigkeit des Hochlords"] = 5, ["Sturmblitz"] = 8, ["Fluch der Stämme"] = 1800, ["Rüstung zerschmettern"] = 30, ["Mal von Kazzak"] = 60, ["Eitriger Atem"] = 30, ["Verdrehte Reflexion"] = 45, ["Leereblitz"] = 10, ["Giftblitz"] = 10, ["Larvenglibber"] = 6, ["Schadenschild"] = 10, ["Kühlung"] = 30, ["Griff des Befehls"] = 10, ["Aura des Kampfes"] = 10, ["Verderbte Furcht"] = 2, ["Toxische Salve"] = 15, ["Dornensalve"] = 2, ["Schlachtgewand der Macht"] = 6, ["Abstoßendes Starren"] = 8, ["Hexenmeisterschrecken"] = 2, ["Tornado"] = 4, ["Zorn der Winde"] = 12, ["Blauer Strahl"] = -0.001, ["Große Verwandlung"] = 20, ["Brutkraft: Rot"] = 5, ["Brutkraft: Grün"] = 6, ["Brutkraft: Blau"] = 6, ["Brutkraft: Bronze"] = 5, ["Eisblitz"] = 2, ["Fluch der Machtlosigkeit"] = 120, ["Springflut"] = 4, ["Untertauchen"] = 60, ["Mal der Detonation"] = 30, ["Eisnova"] = 2, ["Verletzender Schlag"] = 5, ["Eskhandars Krallenhieb"] = 30, ["Opfern"] = 8, ["Manaschwäche"] = 10, ["Welken"] = 21, ["Schattenbefehl"] = 15, ["Schattenflamme"] = 10, ["Inferno Effekt"] = 2, ["Super Schrumpfstrahl"] = 20, ["Tödliches Spalten"] = 5, ["Schlachtruf der Drachentöter"] = 7200, ["Auge von Immol\'thar"] = 4, ["Gepflanzt"] = 3, ["Feuerverwundbarkeit"] = 30, ["Seuche"] = 40, ["Schlachtstandarte"] = 3, ["Segen des schwarzen Marsches"] = 6, ["Brutgebrechen: Blau"] = 600, ["Brutgebrechen: Schwarz"] = 600, ["Brutgebrechen: Rot"] = 600, ["Brutgebrechen: Grün"] = 600, ["Brutgebrechen: Bronze"] = 600, ["Chromatische Mutation"] = 300, ["Frostbeulen"] = 15, ["Ritualkerzenaura"] = 6, ["Demoralisieren"] = 30, ["Grässlicher Schrecken"] = 5, ["Zeitraffer"] = 8, ["Fleisch entzünden"] = 60, ["Schattenschwinges Schatten"] = 8, ["Berserker"] = 30, ["Ungewollte Transformation"] = 30, ["Verdorbene Heilung"] = 30, ["Wilde Magie"] = 30, ["Paralysieren"] = 30, ["Einhüllend"] = 6, ["Segen des Siphons"] = 30, ["Verdorbene Totems"] = 30, ["Essenz des Roten"] = 180, ["Blutheilung"] = 6, ["Wilde Verwandlung"] = 20, ["Zauber-Verwundbarkeit"] = 5, ["Verbesserte Kniesehne"] = 5, ["Schmarotzerschlange"] = 10, ["Kampfrausch"] = 15, ["Einlullendes Gift"] = 8, ["Axtwirbel"] = 2, ["Wirbeltrip"] = 2, ["Giftblitzsalve"] = 10, ["Einhüllende Gespinste"] = 8, ["Peitschenkrautwurzeln"] = 15, ["Wille von Hakkar"] = 20, ["Arlokks Mal"] = 120, ["Zaubersperre"] = 3, ["Gehirnwäsche"] = -0.001, ["Irrbilder von Jin\'do"] = 20, ["Bedrohlicher Blick"] = 6, ["Hirnschaden"] = 30, ["Geist von Zandalar"] = 7200, ["Berauschendes Gift"] = 120, ["Netzwirbel"] = 7, ["Aspekt von Mar\'li"] = 6, ["Aspekt von Jeklik"] = 5, ["Aspekt von Venoxis"] = 10, ["Aspekt von Arlokk"] = 2, ["Höllenbestienfeuer"] = -0.001, ["Verderbnis der Erde"] = 10, ["Stinkfalle"] = 120, ["Schlotternachtsschreck"] = 6, ["Stampfen"] = 2, ["Schlachtruf"] = 900, ["Feuerschwäche"] = 45, ["Frostschwäche"] = 45, ["Naturschwäche"] = 45, ["Arkanschwäche"] = 45, ["Schattenschwäche"] = 45, ["Juckreiz"] = 8, ["Katalysator des Zaraschwarms"] = 30, ["Schwingen der Verzweiflung"] = 6, ["Monstrositätenspucke"] = 10, ["Verzehren"] = 15, ["Schockwelle"] = 2, ["Angriffsreihenfolge"] = 10, ["Aura des Befehls"] = 30, ["Tödliche Wunde"] = 15, ["Schwanzpeitscher"] = 2, ["Giftstachel"] = 10, ["Reinigung"] = 2, ["Mentale Kontrolle"] = 120, ["Rache"] = 600, ["Seelenkorruption"] = 15, ["Alptraumkreatur"] = 30, ["Furchterregendes Kreischen"] = 6, ["Massenheilung"] = 12, ["Eberangriff"] = 1, ["Manabrand"] = 8, ["Säurespucke"] = 30, ["Veknisskatalysator"] = 30, ["Vorgeschmack des Wahnsinns"] = 3, ["Geflüster des C\'Thun"] = 20, ["Durchdringendes Kreischen"] = 6, ["Schattenbrand"] = 5, ["Säurespritzer"] = 10, ["Mondfestglück!"] = 1800, ["Mondfestglück"] = 1800, ["Neutralisieren"] = 8, ["Schlag des Ungleichgewichts"] = 6, ["Aura der Furcht"] = 3, ["Fluch des Elementarlords"] = 60, ["Entweiht"] = 10, ["Ektoplasmadestillierer"] = 3, ["Dirks intelligentes Gift"] = 30, ["Fünf-Fettfinger-Pressur-Herzexplosionstechnik"] = 30, ["Tritt"] = 6, ["Detonierendes Mana"] = 5, ["Schattenmal"] = 15, ["Krankheitsstoß"] = 20, ["Schleimstrahl"] = 3, ["Mutagene Injektion"] = 10, ["AE Charm"] = 300, ["Verwandlung: Kuh"] = 50, ["Verwandlung: Schildkröte"] = 50, ["Verwandlung: Schwein"] = 50, ["Berührung des Flammenschockers"] = 3, ["Rache des Flammenschockers"] = 2, ["Wirbelwind"] = 2, ["Sargeras Odem"] = 90, ["Schleier der Dunkelheit"] = 7, ["Blinzeln"] = 1, ["Fehlgeschlagene Verwandlung"] = 8, ["Ketten von Kel\'Thuzad"] = 20, ["Aura der Pein"] = 8, ["Giftangriff"] = 9, ["Spinnennetz"] = 1, ["Blutzapfer"] = -0.001, ["Frostaura"] = 5, ["Lebenssauger"] = 12, ["Seele einfangen"] = 60, ["Auferweckung der Seele"] = 1800, ["Umarmung der Witwe"] = 30, ["Elementarverwundbarkeit"] = 30, ["Nekrotisches Gift"] = 30, ["Heuschreckenschwarm"] = 6, ["Mal von Korth\'azz"] = 75, ["Mal von Blaumeux"] = 75, ["Mal von Morgraine"] = 75, ["Mal von Zeliek"] = 75, ["Rechtschaffenes Feuer"] = 8, ["Verwesendes Fleisch"] = 10, ["Hoffnungslos"] = -0.001, ["Stygischer Griff"] = 5, ["Unausweichliches Schicksal"] = 10, ["Fluch des Seuchenfürsten"] = 10, ["Zorn des Seuchenfürsten"] = 10, ["Pilzwucher"] = 90, ["Feuerfestverstärkung"] = 3600, ["Säuresalve"] = 25, ["Gespinstschauer"] = 10, ["Feuerfestfuror"] = 3600, ["Giftaura"] = 12, ["Schwächefieber"] = 21, ["Würgeseuche"] = 300, ["Schleimexplosion"] = 5, ["Rasender Sturzflug"] = 2, ["Biss der Fäulnis"] = 30, ["Adlerklaue"] = 15, ["Stärkungszauber"] = -0.001, ["Schleimblitz"] = 6, } pfUI_locale["deDE"]["interrupts"] = { ["Schildhieb"] = true, ["Zuschlagen"] = true, ["Tritt"] = true, ["Erdschock"] = true, ["Kriegsdonner"] = true, ["Erschütternder Schlag"] = true, ["Sturmangriffsbetäubung"] = true, ["Betäubung abfangen"] = true, ["Hammer der Gerechtigkeit"] = true, ["Fieser Trick"] = true, ["Solarplexus"] = true, ["Nierenhieb"] = true, ["Stille"] = true, ["Gegenzauber"] = true, ["Gegenzauber - zum Schweigen gebracht"] = true, ["Hieb"] = true, ["Furcht"] = true, ["Schreckensgeheul"] = true, ["Psychischer Schrei"] = true, ["Drohruf"] = true, ["Sternenfeuerbetäubung"] = true, ["Rachebetäubung"] = true, ["Verbesserter erschütternder Schuss"] = true, ["Einschlag"] = true, ["Feuerschwall"] = true, ["Blackout"] = true, ["Betäuben"] = true, ["Streitkolbenbetäubung"] = true, ["Erderschütterer"] = true, ["Buße"] = true, ["Streuschuss"] = true, ["Blenden"] = true, ["Winterschlaf"] = true, ["Stich des Flügeldrachen"] = true, ["Raue Kupferbombe"] = true, ["Große Kupferbombe"] = true, ["Kleine Bronzebombe"] = true, ["Große Bronzebombe"] = true, ["Große Eisenbombe"] = true, ["Mithrilschrapnellbombe"] = true, ["Hochexplosive Bombe"] = true, ["Dunkeleisenbombe"] = true, ["Eisengranate"] = true, ["M73 Schrapnellgranate"] = true, ["Thoriumgranate"] = true, ["Goblin-Mörser"] = true, } pfUI_locale["deDE"]["spells"] = { ['Eisenherz nimmt wieder Huhngestalt an'] = {t=1000, icon="Ability_Racial_BearForm" }, ['Monstrositätenspucke'] = {t=2500, icon="Spell_Nature_CorrosiveBreath" }, ['Säure von Hakkar'] = {t=1000, icon="Spell_Nature_Acid_01" }, ['Säurespucke'] = {t=3000, icon="Spell_Nature_Acid_01" }, ['Säurespritzer'] = {t=1000, icon="INV_Drink_06" }, ['Säurespritzer'] = {t=2000, icon="Spell_Nature_Acid_01" }, ['Verteidigung aktivieren'] = {t=5000, icon="Temp" }, ['Einstellung anpassen'] = {t=2000, icon="INV_Gizmo_01" }, ['Gezielter Schuss'] = {t=3000, icon="INV_Spear_07" }, ['Schaden verstärken'] = {t=2000, icon="Spell_Nature_AbolishMagic" }, ['Flammen verstärken'] = {t=1000, icon="Spell_Fire_Fireball" }, ['Geist der Ahnen'] = {t=10000, icon="Spell_Nature_Regenerate" }, ['Antimagieschild'] = {t=2000, icon="Spell_Shadow_AntiMagicShell" }, ['Salbe auftragen'] = {t=1300, icon="Temp" }, ['Verführungsdrüse anwenden'] = {t=2500, icon="INV_Misc_Bowl_01" }, ['Den Köder anwenden'] = {t=4000, icon="Temp" }, ['Aquadynamischer Fischanlocker'] = {t=5000, icon="INV_Misc_Orb_03" }, ['Aquadynamische Fischlinse'] = {t=5000, icon="INV_Misc_Spyglass_01" }, ['Rune des geschmolzenen Kerns löschen'] = {t=1000, icon="Temp" }, ['Arkanblitz'] = {t=1000, icon="Spell_Arcane_StarFire" }, ['Arkane Bombe'] = {t=1500, icon="Spell_Holy_Silence" }, ['Arkane Explosion'] = {t=1500, icon="Spell_Nature_WispSplode" }, ['Arkaner Geist II'] = {t=1000, icon="Spell_Holy_MagicalSentry" }, ['Arkaner Geist III'] = {t=1000, icon="Spell_Holy_MagicalSentry" }, ['Arkaner Geist IV'] = {t=1000, icon="Spell_Holy_MagicalSentry" }, ['Arkaner Geist V'] = {t=1000, icon="Spell_Holy_MagicalSentry" }, ['Arkanschwäche'] = {t=5000, icon="INV_Misc_QirajiCrystal_01" }, ['Arkanitdietrich'] = {t=5000, icon="Temp" }, ['Archaedas wecken\'-Bild (DND)'] = {t=1500, icon="Spell_Nature_Earthquake" }, ['Arktischer Wolf'] = {t=3000, icon="Ability_Mount_WhiteDireWolf" }, ['Flächenbrand'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Zauber \'Arugal einbrüten\''] = {t=2000, icon="Temp" }, ['Arugals Gabe'] = {t=2500, icon="Spell_Shadow_ChillTouch" }, ['Arygos Rache'] = {t=2000, icon="Temp" }, ['Ashcrombes Teleporter'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Ashcrombes Öffner'] = {t=4000, icon="Spell_Nature_MoonKey" }, ['Aspekt von Neptulon'] = {t=1000, icon="Temp" }, ['Astraler Rückruf'] = {t=10000, icon="Spell_Nature_AstralRecal" }, ['Atal\'ai - Altar - Licht - Bild (DND)'] = {t=1000, icon="Temp" }, ['Eingestellter Dämpfer'] = {t=2000, icon="Spell_Holy_SearingLight" }, ['Kerlonian wecken'] = {t=4500, icon="Temp" }, ['Den Seelenschinder wecken'] = {t=5000, icon="Temp" }, ['Gewölbewärter wecken'] = {t=5000, icon="Spell_Nature_Earthquake" }, ['Aynashas Pfeil'] = {t=500, icon="Temp" }, ['Rückhand'] = {t=1000, icon="Spell_Shadow_LifeDrain" }, ['Naturgleichgewicht'] = {t=3000, icon="Temp" }, ['Naturgleichgewicht-Fehlschlag'] = {t=10000, icon="Temp" }, ['Kugelblitzschlag'] = {t=1000, icon="Spell_Lightning_LightningBolt01" }, ['Verbannen'] = {t=1500, icon="Spell_Shadow_Cripple" }, ['Brennenden Verbannten verbannen'] = {t=1000, icon="Spell_Shadow_LifeDrain" }, ['Schäumenden Verbannten verbannen'] = {t=1000, icon="Spell_Shadow_LifeDrain" }, ['Donnernden Verbannten verbannen'] = {t=1000, icon="Spell_Shadow_LifeDrain" }, ['Bansheefluch'] = {t=2000, icon="Spell_Nature_Drowsy" }, ['Wehklagen der Banshee'] = {t=1500, icon="Spell_Shadow_ShadowBolt" }, ['Lichtbarriere'] = {t=2000, icon="Temp" }, ['Einfaches Lagerfeuer'] = {t=10000, icon="Spell_Fire_Fire" }, ['Wildtierklauen'] = {t=1000, icon="Spell_Nature_Regeneration" }, ['Wildtierklauen II'] = {t=1000, icon="Spell_Nature_Regeneration" }, ['Wildtierklauen III'] = {t=1000, icon="Spell_Nature_Regeneration" }, ['Dröhnendes Gebrüll'] = {t=1500, icon="Spell_Fire_Fire" }, ['Biegsamer Schienbeinknochen'] = {t=1500, icon="Temp" }, ['Große Bronzebombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Große Eisenbombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Geburt'] = {t=2000, icon="Temp" }, ['Schwarzer Pfeil'] = {t=2000, icon="Ability_TheBlackArrow" }, ['Schwarzer Schlachtenschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Schwarzer Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Schwarzer Schlamm'] = {t=3000, icon="Spell_Shadow_CallofBone" }, ['Rappe'] = {t=3000, icon="Ability_Mount_NightmareHorse" }, ['Schwarzer Kriegskodo'] = {t=3000, icon="Ability_Mount_Kodo_01" }, ['Schwarzer Kriegswidder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Schwarzer Kriegsraptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Schwarzes Schlachtross'] = {t=3000, icon="Ability_Mount_NightmareHorse" }, ['Schwarzer Kriegstiger'] = {t=3000, icon="Ability_Mount_BlackPanther" }, ['Schwarzer Kriegswolf'] = {t=3000, icon="Ability_Mount_BlackDireWolf" }, ['Schwarzer Wolf'] = {t=3000, icon="Ability_Mount_BlackDireWolf" }, ['Gesegnetes Zauberöl'] = {t=3000, icon="Temp" }, ['Segen von Shahram'] = {t=1000, icon="Spell_Holy_LayOnHands" }, ['Blizzard'] = {t=2000, icon="Spell_Frost_IceStorm" }, ['Blutgeheul'] = {t=1000, icon="Spell_Shadow_LifeDrain" }, ['Blue Dragon Transform DND'] = {t=1000, icon="Temp" }, ['Blauer Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Blauer Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Blaues Skelettpferd'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Bly\'s Band\'s Escape'] = {t=10000, icon="INV_Misc_Rune_01" }, ['Bombe'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Bombardieren'] = {t=3000, icon="Ability_GolemStormBolt" }, ['Bombardieren II'] = {t=3000, icon="Ability_GolemStormBolt" }, ['Schleimbombardement'] = {t=1000, icon="Temp" }, ['Knochensplitter'] = {t=500, icon="Spell_Shadow_ScourgeBuild" }, ['Felsen'] = {t=2000, icon="Ability_Throw" }, ['Großes Zeug abbrechen'] = {t=2000, icon="Spell_Shadow_CurseOfAchimonde" }, ['Zeug abbrechen'] = {t=2000, icon="Spell_Shadow_CurseOfAchimonde" }, ['Atem'] = {t=5000, icon="Spell_Fire_Fire" }, ['Sargeras Odem'] = {t=2000, icon="Spell_Shadow_Metamorphosis" }, ['Helle Schmuckstücke'] = {t=5000, icon="INV_Misc_Orb_03" }, ['Helles Lagerfeuer'] = {t=10000, icon="Spell_Fire_Fire" }, ['Hervorragendes Manaöl'] = {t=3000, icon="Temp" }, ['Hervorragendes Zauberöl'] = {t=3000, icon="Temp" }, ['Brut Nozdormus Fraktion +1000'] = {t=1000, icon="Temp" }, ['Braunes Pferd'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Brauner Kodo'] = {t=3000, icon="Ability_Mount_Kodo_03" }, ['Brauner Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Braunes Skelettpferd'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Brauner Wolf'] = {t=3000, icon="Ability_Mount_BlackDireWolf" }, ['Brennende Winde'] = {t=1000, icon="Spell_Nature_Cyclone" }, ['Eingraben'] = {t=1000, icon="Ability_Vanish" }, ['Samuels sterbliche Überreste begraben'] = {t=2000, icon="Temp" }, ['Buttermilchküsschen'] = {t=1000, icon="INV_ValentinesChocolate01" }, ['Bannfluch rufen'] = {t=1000, icon="Temp" }, ['Die Uralten herbeirufen'] = {t=7000, icon="Temp" }, ['Segnung rufen'] = {t=1000, icon="Temp" }, ['Kahlen Worg rufen'] = {t=1300, icon="Spell_Shadow_ChillTouch" }, ['Glyphen des Zauberschutzes herbeirufen'] = {t=3000, icon="Temp" }, ['Werwolfschrecken rufen'] = {t=1300, icon="Spell_Shadow_ChillTouch" }, ['Ruf des Grabes'] = {t=2000, icon="Spell_Shadow_ChillTouch" }, ['Ruf des Nether'] = {t=10000, icon="Temp" }, ['Ruf der Leere'] = {t=3000, icon="Spell_Shadow_DeathCoil" }, ['Thunds Ruf'] = {t=1500, icon="Spell_Frost_Wisp" }, ['Prismatische Barriere herbeirufen'] = {t=10000, icon="Temp" }, ['Sabbernden Worg rufen'] = {t=1300, icon="Spell_Shadow_ChillTouch" }, ['Ivus anrufen'] = {t=10000, icon="Temp" }, ['Kanonenfeuer'] = {t=1000, icon="Spell_Fire_FireBolt02" }, ['Inkantation der Manifestation'] = {t=2000, icon="Spell_Magic_LesserInvisibilty" }, ['Grark fangen'] = {t=3000, icon="Temp" }, ['Worgwelpen einfangen'] = {t=2500, icon="Temp" }, ['Termiten fangen'] = {t=5000, icon="Temp" }, ['Rosenblütenregen'] = {t=500, icon="INV_Misc_Dust_04" }, ['Kettenblitzschlag'] = {t=2500, icon="Spell_Nature_ChainLightning" }, ['Kettenbrand'] = {t=3000, icon="Spell_Shadow_ManaBurn" }, ['Kettenheilung'] = {t=2500, icon="Spell_Nature_HealingWaveGreater" }, ['Kettenblitzschlag'] = {t=2500, icon="Spell_Nature_ChainLightning" }, ['Kettenblitzschlag'] = {t=1800, icon="Spell_Nature_ChainLightning" }, ['Eisketten'] = {t=1300, icon="Spell_Frost_ChainsOfIce" }, ['Aufgeladener Arkanblitz'] = {t=7000, icon="Spell_Arcane_StarFire" }, ['Laden'] = {t=5000, icon="Spell_Shadow_EvilEye" }, ['Kastanienbraune Stute'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Eiskalter Atem'] = {t=1000, icon="Spell_Frost_Wisp" }, ['Chromatisches Reittier'] = {t=3000, icon="INV_Misc_Head_Dragon_Black" }, ['CHUs QUESTZAUBER'] = {t=4000, icon="Spell_Shadow_LifeDrain" }, ['Stinkbombe neutralisieren'] = {t=5000, icon="Temp" }, ['Thunderhorn-Brunnen säubern'] = {t=10000, icon="Temp" }, ['Wildmane-Brunnen säubern'] = {t=10000, icon="Temp" }, ['Winterhoof-Brunnen säubern'] = {t=10000, icon="Temp" }, ['Spalten'] = {t=2500, icon="Ability_Warrior_Cleave" }, ['Klonen'] = {t=2500, icon="Spell_Shadow_BlackPlague" }, ['Schließen'] = {t=1000, icon="Temp" }, ['Grobes Dynamit'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Krähenhorstei holen'] = {t=500, icon="Temp" }, ['Ablagerungen sammeln'] = {t=4000, icon="Temp" }, ['Kollossusschlag'] = {t=5000, icon="Temp" }, ['Altar der Beschwörung herbeizaubern'] = {t=10000, icon="Temp" }, ['Kreis des Rufens herbeizaubern'] = {t=10000, icon="Temp" }, ['Traumesriss heraufbeschwören'] = {t=10000, icon="Temp" }, ['Furis Teufelsross herbeizaubern ATTRAPPE DND'] = {t=5000, icon="Temp" }, ['Geweihte Waffe'] = {t=3000, icon="Temp" }, ['Cookies Kochkunst'] = {t=2000, icon="Spell_Holy_Heal" }, ['Dunkle Versuchung'] = {t=1000, icon="INV_ValentinesChocolate04" }, ['Furcht'] = {t=1500, icon="Spell_Shadow_Possession" }, ['Frostblitz'] = {t=1500, icon="Spell_Frost_FrostBolt02" }, ['Großes Heilen'] = {t=2000, icon="Spell_Holy_Heal" }, ['Welle der Heilung'] = {t=3000, icon="Spell_Nature_MagicImmunity" }, ['Ruf erhöhen'] = {t=1000, icon="Temp" }, ['Portal: Undercity'] = {t=10000, icon="Spell_Arcane_PortalUnderCity" }, ['Kopie von \'Zornklaue freigeben\''] = {t=10000, icon="Temp" }, ['Ätzende Säure'] = {t=1500, icon="Spell_Nature_Acid_01" }, ['Ätzende Säurespucke'] = {t=3000, icon="Spell_Nature_Acid_01" }, ['Ätzgift'] = {t=1500, icon="Spell_Nature_CorrosiveBreath" }, ['Ätzende Giftspucke'] = {t=2500, icon="Spell_Nature_CorrosiveBreath" }, ['Verderbter Redpath'] = {t=2000, icon="Temp" }, ['Verderbnis'] = {t=2000, icon="Spell_Shadow_AbominationExplosion" }, ['Wellenbrecher'] = {t=2000, icon="Spell_Frost_FrostNova" }, ['Säuberungstotem herstellen'] = {t=5000, icon="Spell_Shadow_LifeDrain" }, ['Zünder für Raketenbündel herstellen'] = {t=2000, icon="INV_Misc_EngGizmos_03" }, ['Verwahrungskasten herstellen'] = {t=500, icon="Temp" }, ['Gefüllten Verwahrungskasten herstellen'] = {t=2000, icon="Temp" }, ['Zünder für Feuerwerksraketen herstellen'] = {t=2000, icon="INV_Musket_04" }, ['Gesundheitsstein herstellen'] = {t=3000, icon="INV_Stone_04" }, ['Gesundheitsstein herstellen (groß)'] = {t=3000, icon="INV_Stone_04" }, ['Gesundheitsstein herstellen (gering)'] = {t=3000, icon="INV_Stone_04" }, ['Gesundheitsstein herstellen (erheblich)'] = {t=3000, icon="INV_Stone_04" }, ['Gesundheitsstein herstellen (schwach)'] = {t=3000, icon="INV_Stone_04" }, ['Gegenstand erstellen - Bild (DND)'] = {t=5000, icon="Spell_Shadow_SoulGem" }, ['Magierkugel herstellen'] = {t=4000, icon="Temp" }, ['Magierrobe herstellen'] = {t=4000, icon="Temp" }, ['PX83-Enigmatron herstellen'] = {t=2000, icon="INV_Misc_Bowl_01" }, ['Reliktbündel herstellen'] = {t=1000, icon="Temp" }, ['Riss herstellen'] = {t=3000, icon="Temp" }, ['Sapta herstellen'] = {t=3000, icon="INV_Misc_Food_09" }, ['Rolle herstellen'] = {t=5000, icon="INV_Scroll_05" }, ['Wahrsageschale herstellen'] = {t=2500, icon="INV_Misc_Bowl_01" }, ['Schredder herstellen'] = {t=1000, icon="INV_Misc_Gear_01" }, ['Wasser der Seher herstellen'] = {t=5000, icon="Spell_Shadow_LifeDrain" }, ['Totembündel der Witherbark herstellen'] = {t=2000, icon="Spell_Lightning_LightningBolt01" }, ['CreatureSpecial'] = {t=2000, icon="Temp" }, ['Krabblergift'] = {t=2000, icon="Spell_Nature_NullifyPoison" }, ['Wappen der Vergeltung'] = {t=1000, icon="INV_Shield_19" }, ['Verkrüppeln'] = {t=3000, icon="Spell_Shadow_Cripple" }, ['Verkrüppelndes Gift'] = {t=3000, icon="Ability_PoisonSting" }, ['Gruftskarabäen'] = {t=1500, icon="Spell_Shadow_CarrionSwarm" }, ['Kristallblitzstrahl'] = {t=2000, icon="Spell_Shadow_Teleport" }, ['Kristallblick'] = {t=2000, icon="Ability_GolemThunderClap" }, ['Kristallener Schlummer'] = {t=2000, icon="Spell_Nature_Sleep" }, ['Armors Pfeil'] = {t=1000, icon="Temp" }, ['Krankheit heilen'] = {t=2500, icon="Spell_Holy_NullifyDisease" }, ['Blutfluch'] = {t=2000, icon="Spell_Shadow_RitualOfSacrifice" }, ['Fluch von Hakkar'] = {t=2500, icon="Spell_Shadow_GatherShadows" }, ['Fluch der Heilung'] = {t=1000, icon="Spell_Shadow_AntiShadow" }, ['Fluch von Shahram'] = {t=1000, icon="Spell_Magic_LesserInvisibilty" }, ['Stalvans Fluch'] = {t=1000, icon="Spell_Shadow_ShadowPact" }, ['Fluch des Dunkelmeisters'] = {t=2000, icon="Spell_Shadow_AntiShadow" }, ['Fluch der Totenwaldfelle'] = {t=2000, icon="Spell_Shadow_GatherShadows" }, ['Fluch des gefallenen Magram'] = {t=2000, icon="Spell_Shadow_UnholyFrenzy" }, ['Fluch der Feuerbrand'] = {t=2000, icon="Ability_Creature_Cursed_03" }, ['Fluch der Seuchenratte'] = {t=1500, icon="Spell_Shadow_UnholyFrenzy" }, ['Fluch der Stämme'] = {t=2000, icon="Spell_Shadow_CurseOfMannoroth" }, ['Dornenfluch'] = {t=2000, icon="Spell_Shadow_AntiShadow" }, ['Thules Fluch'] = {t=2000, icon="Spell_Shadow_ShadowPact" }, ['Timmys Fluch'] = {t=1000, icon="Spell_Shadow_ShadowPact" }, ['Fluch der Schwäche'] = {t=1000, icon="Spell_Shadow_CurseOfMannoroth" }, ['Verkleidung als Hexer von Dalaran'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Wagen beschädigen'] = {t=2000, icon="Spell_Fire_Fire" }, ['Dunkle Versuchung'] = {t=1000, icon="INV_ValentinesChocolate04" }, ['Dunkeleisenbombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Dunkeleisenzwerg-Verkleidung'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Dunkeleisenlandmine'] = {t=1000, icon="Spell_Shadow_Metamorphosis" }, ['Dunkle Besserung'] = {t=3500, icon="Spell_Shadow_ChillTouch" }, ['Dunkles Wiederherstellen'] = {t=2000, icon="Ability_Hunter_MendPet" }, ['Dunkler Schlamm'] = {t=5000, icon="Spell_Shadow_CreepingPlague" }, ['Dunkles Geflüster'] = {t=3000, icon="Spell_Shadow_Haunting" }, ['Sicht verdunkeln'] = {t=2000, icon="Spell_Shadow_Fumble" }, ['Abschreckknurren'] = {t=1000, icon="Ability_Racial_Cannibalize" }, [' Dämmerungstrickfalle'] = {t=1500, icon="Temp" }, ['Tödliches Gift'] = {t=3000, icon="Ability_Rogue_DualWeild" }, ['Tödliches Gift II'] = {t=3000, icon="Ability_Rogue_DualWeild" }, ['Tödliches Gift III'] = {t=3000, icon="Ability_Rogue_DualWeild" }, ['Tödliches Gift IV'] = {t=3000, icon="Ability_Rogue_DualWeild" }, ['Tödliches Gift V'] = {t=3000, icon="Ability_Rogue_DualWeild" }, ['Todesminen-Dynamit'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Tod und Verfall'] = {t=2000, icon="Spell_Shadow_DeathAndDecay" }, ['Totenbett'] = {t=2000, icon="Spell_Shadow_Twilight" }, ['Todesstreitross'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Verfallene Beweglichkeit'] = {t=2000, icon="Spell_Holy_HarmUndeadAura" }, ['Verfallene Stärke'] = {t=2000, icon="Spell_Holy_HarmUndeadAura" }, ['Tiefer Schlummer'] = {t=1000, icon="Spell_Shadow_Cripple" }, ['Defiasverkleidung'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Defibrillation'] = {t=4000, icon="Spell_Nature_Purge" }, ['Delete Me'] = {t=4000, icon="INV_Scroll_02" }, ['Dämonenhacke'] = {t=5000, icon="Temp" }, ['Dämonenportal'] = {t=500, icon="Spell_Arcane_TeleportOrgrimmar" }, ['Fackel zur Dämonenbeschwörung'] = {t=3000, icon="Temp" }, ['Dichtes Dynamit'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Ei zerstören'] = {t=3000, icon="INV_Misc_MonsterClaw_02" }, ['Geistermagneten zerstören'] = {t=10000, icon="Temp" }, ['Zelt zerstören'] = {t=2500, icon="Temp" }, ['Explodieren'] = {t=2000, icon="Temp" }, ['Detonation'] = {t=5000, icon="Spell_Fire_SelfDestruct" }, ['Nach Kobalt graben'] = {t=1500, icon="Temp" }, ['Dimensionsportal'] = {t=2000, icon="Temp" }, ['Terrorknurren'] = {t=1000, icon="Ability_Racial_Cannibalize" }, ['Terrorwolf'] = {t=3000, icon="Ability_Mount_WhiteDireWolf" }, ['Falle entschärfen'] = {t=2000, icon="Spell_Shadow_GrimWard" }, ['Krankheitsstoß'] = {t=1500, icon="Spell_Nature_EarthBind" }, ['Krankheitsschuss'] = {t=2000, icon="Spell_Shadow_CallofBone" }, ['Kranker Brühschleimer'] = {t=2000, icon="Spell_Shadow_CreepingPlague" }, ['Erkrankte Spucke'] = {t=3000, icon="Spell_Shadow_CreepingPlague" }, ['Entzaubern'] = {t=3000, icon="Spell_Holy_RemoveCurse" }, ['Tier freigeben'] = {t=5000, icon="Spell_Nature_SpiritWolf" }, ['Bannen'] = {t=1000, icon="Spell_Holy_DispelMagic" }, ['Gift bannen'] = {t=2000, icon="Spell_Holy_Purify" }, ['Temporalriss versetzen'] = {t=5000, icon="Temp" }, ['Störung'] = {t=3000, icon="Temp" }, ['Krähenhorstei stören'] = {t=1000, icon="Temp" }, ['Rutengangtrance'] = {t=5000, icon="Temp" }, ['Gedanken beherrschen'] = {t=2000, icon="Spell_Shadow_ShadowWordDominate" }, ['Beherrschung'] = {t=1000, icon="Spell_Shadow_ShadowWordDominate" }, ['Herrschaft der Seele'] = {t=3000, icon="Spell_Shadow_ShadowWordDominate" }, ['Übergießen'] = {t=5000, icon="Temp" }, ['Ewige Flamme löschen'] = {t=1000, icon="Temp" }, ['Draco-Incarcinatrix 900'] = {t=2000, icon="Temp" }, ['Uralte Glyphen zeichnen'] = {t=10000, icon="Temp" }, ['Thistlenettles Zug'] = {t=2000, icon="Spell_Shadow_Haunting" }, ['Zeichenset'] = {t=7000, icon="Temp" }, ['Schwachen Trank trinken'] = {t=3000, icon="Spell_Holy_Heal" }, ['Trank trinken'] = {t=3000, icon="Spell_Holy_Heal" }, ['Nimboyas behängte Pike platzieren'] = {t=2000, icon="Temp" }, ['Druidenschlummer'] = {t=2500, icon="Spell_Nature_Sleep" }, ['Betrunkene Boxencrew'] = {t=2000, icon="Temp" }, ['Attrappe NSC Beschwören'] = {t=20000, icon="Spell_Shadow_UnsummonBuilding" }, ['Atombomben-Attrappe'] = {t=2000, icon="Temp" }, ['Staubwolke'] = {t=1500, icon="Ability_Hibernation" }, ['Dynamit'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Erdelementar'] = {t=3000, icon="Ability_Temp" }, ['Erdengriff-Totem'] = {t=500, icon="Spell_Nature_NatureTouchDecay" }, ['Holunderbeerenkuchen'] = {t=1000, icon="INV_Misc_Food_10" }, ['Elektrifiziertes Netz'] = {t=500, icon="Ability_Ensnare" }, ['Elementarrüstung'] = {t=1000, icon="Spell_Frost_Frost" }, ['Elementarfeuer'] = {t=500, icon="Spell_Fire_Fireball02" }, ['Elementarfuror'] = {t=1000, icon="Spell_Fire_FireArmor" }, ['Elunes Kerze'] = {t=500, icon="Temp" }, ['Glutseher - Start'] = {t=5000, icon="Spell_Nature_EarthBindTotem" }, ['Smaragdfarbener Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Tier ermächtigen'] = {t=500, icon="Spell_Shadow_DeathPact" }, ['Leerer Festtagskrug'] = {t=2000, icon="Temp" }, ['Einsperren'] = {t=2000, icon="Spell_Shadow_Teleport" }, ['Umschließende Gespinste'] = {t=2000, icon="Spell_Nature_EarthBind" }, ['Annalen von Darrowshire\' verzaubern'] = {t=3500, icon="Temp" }, ['Verzaubertes Gaeasamenkorn'] = {t=5000, icon="Temp" }, ['Verzauberte Schnelligkeit'] = {t=3000, icon="Spell_Nature_Invisibilty" }, ['Verzauberter Resonitkristall'] = {t=5000, icon="Temp" }, ['Verzauberndes Schlaflied'] = {t=1000, icon="Spell_Shadow_SoothingKiss" }, ['Energieentzug'] = {t=1500, icon="Spell_Shadow_Cripple" }, ['Manaschwäche'] = {t=1500, icon="Ability_Creature_Poison_03" }, ['Entkräften'] = {t=2000, icon="Spell_Shadow_CurseOfMannoroth" }, ['Einhüllende Schatten'] = {t=1500, icon="Spell_Shadow_LifeDrain02" }, ['Stumpfe Waffe erweitern'] = {t=3000, icon="Temp" }, ['Stumpfe Waffe erweitern II'] = {t=3000, icon="Temp" }, ['Stumpfe Waffe erweitern III'] = {t=3000, icon="Temp" }, ['Stumpfe Waffe erweitern IV'] = {t=3000, icon="Temp" }, ['Stumpfe Waffe intensivieren V'] = {t=3000, icon="Temp" }, ['Vergrößern'] = {t=2000, icon="Spell_Nature_Strength" }, ['Erleuchtung'] = {t=2000, icon="Spell_Shadow_Fumble" }, ['Dämonensklave'] = {t=3000, icon="Spell_Shadow_EnslaveDemon" }, ['Wucherwurzeln'] = {t=1500, icon="Spell_Nature_StrangleVines" }, ['Einhüllende Winde'] = {t=2000, icon="Spell_Nature_Cyclone" }, ['Entfesselungskünstler'] = {t=500, icon="Ability_Rogue_Trip" }, ['Everlook Transporter'] = {t=10000, icon="Spell_Fire_SelfDestruct" }, ['Böser Blick'] = {t=1500, icon="Spell_Shadow_Charm" }, ['Böser Gott\'-Gegenzauber'] = {t=300000, icon="Temp" }, ['Läuterung von Atiesh'] = {t=20000, icon="Temp" }, ['Geister austreiben'] = {t=4000, icon="Temp" }, ['Explosivgeschoss'] = {t=1000, icon="Spell_Fire_Fireball02" }, ['Explodierendes Schaf'] = {t=2000, icon="Ability_Repair" }, ['Explosivschuss'] = {t=1000, icon="Spell_Fire_Fireball02" }, ['Löschen'] = {t=2000, icon="Temp" }, ['Augenstrahl'] = {t=2000, icon="Spell_Nature_CallStorm" }, ['Auge von Immol\'thar'] = {t=2000, icon="Spell_Shadow_AntiMagicShell" }, ['Auge von Kilrogg'] = {t=5000, icon="Spell_Shadow_EvilEye" }, ['Auge von Yesmur (PT)'] = {t=2000, icon="Temp" }, ['Augen des Wildtiers'] = {t=2000, icon="Ability_EyeOfTheOwl" }, ['EZ-Thro-Dynamit'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Feenfeuer'] = {t=2000, icon="Spell_Nature_FaerieFire" }, ['Attrappenschuss'] = {t=2000, icon="Ability_Marksmanship" }, ['Fanatische Klinge'] = {t=1000, icon="Spell_Fire_Immolation" }, ['Fernsicht'] = {t=2000, icon="Spell_Nature_FarSight" }, ['Fernsicht (PT)'] = {t=2000, icon="Temp" }, ['Furcht'] = {t=1500, icon="Spell_Shadow_Possession" }, ['Furcht (NYI)'] = {t=3000, icon="Spell_Shadow_Possession" }, ['Schwachsinn'] = {t=1000, icon="Spell_Shadow_MindSteal" }, ['Schwachsinn II'] = {t=1000, icon="Spell_Shadow_MindSteal" }, ['Schwachsinn III'] = {t=1000, icon="Spell_Shadow_MindSteal" }, ['Teufelsfluch'] = {t=4000, icon="Temp" }, ['Felstrom-Auferstehung'] = {t=3000, icon="Spell_Totem_WardOfDraining" }, ['Wildgeist'] = {t=3000, icon="Spell_Nature_SpiritWolf" }, ['Wildgeist II'] = {t=3000, icon="Spell_Nature_SpiritWolf" }, ['Fieberhafte Erschöpfung'] = {t=3000, icon="Spell_Nature_NullifyDisease" }, ['Fieberseuche'] = {t=4500, icon="Spell_Nature_NullifyDisease" }, ['Feurige Lohe'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Feuerexplosion'] = {t=1500, icon="Spell_Fire_FireBolt" }, ['Phiole füllen'] = {t=5000, icon="Temp" }, ['Wird aufgefüllt'] = {t=3000, icon="Temp" }, ['Reliktfragment suchen'] = {t=5000, icon="Temp" }, ['Kanone abfeuern'] = {t=2000, icon="Temp" }, ['Feuerelementar'] = {t=3000, icon="Ability_Temp" }, ['Feuerschild'] = {t=1000, icon="Spell_Fire_Immolation" }, ['Feuerschild II'] = {t=1000, icon="Spell_Fire_Immolation" }, ['Feuerschild III'] = {t=1000, icon="Spell_Fire_Immolation" }, ['Feuerschild IV'] = {t=1000, icon="Spell_Fire_Immolation" }, ['Feuersturm'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Feuerschwäche'] = {t=5000, icon="INV_Misc_QirajiCrystal_02" }, ['Feuergeröstetes Brötchen'] = {t=1000, icon="INV_Misc_Food_11" }, ['Feuerball'] = {t=3500, icon="Spell_Fire_FlameBolt" }, ['Feuerballsalve'] = {t=3000, icon="Spell_Fire_FlameBolt" }, ['Feuerblitz'] = {t=2000, icon="Spell_Fire_FireBolt" }, ['Feuerblitz II'] = {t=3000, icon="Spell_Fire_FireBolt02" }, ['Feuerblitz III'] = {t=3000, icon="Spell_Fire_FireBolt02" }, ['Feuerblitz IV'] = {t=3000, icon="Spell_Fire_FireBolt02" }, ['Feuerwerk'] = {t=500, icon="Temp" }, ['Erste Hilfe'] = {t=3000, icon="Spell_Holy_GreaterHeal" }, ['Faust von Shahram'] = {t=1000, icon="Ability_Whirlwind" }, ['Ritualglocke reparieren (DND)'] = {t=3000, icon="Temp" }, ['Ritualkerze reparieren (DND)'] = {t=3000, icon="Temp" }, ['Ritualknoten reaktivieren'] = {t=3000, icon="Temp" }, ['Flammenstoß'] = {t=7000, icon="Spell_Fire_SelfDestruct" }, ['Flammenatem'] = {t=1700, icon="Spell_Fire_Fire" }, ['Flammenpuffer'] = {t=2200, icon="Spell_Fire_Fireball" }, ['Flammenexplosion'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Flammenkanone'] = {t=1500, icon="Spell_Fire_FlameBolt" }, ['Flammenpeitsche'] = {t=1000, icon="Spell_Fire_Fireball" }, ['Flammenstachel'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Flammenschauer'] = {t=1700, icon="Spell_Fire_Fire" }, ['Flammenknall'] = {t=2500, icon="Spell_Fire_Fire" }, ['Flammen des Chaos'] = {t=1000, icon="Spell_Fire_WindsofWoe" }, ['Flammen der Vergeltung'] = {t=3000, icon="Temp" }, ['Flammen von Shahram'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Flammenspeien'] = {t=3000, icon="Spell_Fire_FlameBolt" }, ['Flammenstoß'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Blitzheilung'] = {t=1500, icon="Spell_Holy_FlashHeal" }, ['Lichtblitz'] = {t=1500, icon="Spell_Holy_FlashHeal" }, ['Fleischfressender Wurm'] = {t=5000, icon="INV_Misc_Orb_03" }, ['Fackelwurf'] = {t=1000, icon="Spell_Fire_Flare" }, ['Leuchtend grüner Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Fokussieren'] = {t=5000, icon="Temp" }, ['Machthieb'] = {t=1000, icon="INV_Gauntlets_31" }, ['Verigans Faust schmieden'] = {t=600, icon="Spell_Holy_RighteousFury" }, ['Vergebung'] = {t=1000, icon="Temp" }, ['Gabelblitzschlag'] = {t=2000, icon="Spell_Nature_ChainLightning" }, ['Mondpirschergestalt (keine Unsichtbarkeit)'] = {t=1000, icon="Ability_Hibernation" }, ['Verlassene Fertigkeiten'] = {t=2500, icon="Spell_Shadow_AntiShadow" }, ['Eiskälte'] = {t=4000, icon="Spell_Frost_Glacier" }, ['Krähenhorstei einfrieren'] = {t=500, icon="Temp" }, ['Krähenhorstei einfrieren - Prototyp'] = {t=500, icon="Temp" }, ['Steif frieren'] = {t=2500, icon="Spell_Frost_Glacier" }, ['Schreckenskralle'] = {t=1000, icon="Spell_Shadow_ShadowPact" }, ['Frostatem'] = {t=250, icon="Spell_Frost_FrostNova" }, ['Frostbeulen'] = {t=2000, icon="Spell_Frost_ChillingBlast" }, ['Frostöl'] = {t=3000, icon="Temp" }, ['Frostwidder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Frostwiderstand'] = {t=1000, icon="Spell_Frost_WizardMark" }, ['Frostschwäche'] = {t=5000, icon="INV_Misc_QirajiCrystal_04" }, ['Frostblitz'] = {t=3000, icon="Spell_Frost_FrostBolt02" }, ['Frostblitz-Salve'] = {t=2000, icon="Spell_Frost_FrostBolt02" }, ['Stärke der Frostmane'] = {t=1000, icon="Spell_Nature_UndyingStrength" }, ['Frostsäbler'] = {t=3000, icon="Ability_Mount_WhiteTiger" }, ['Frostwolfheuler'] = {t=3000, icon="Ability_Mount_WhiteDireWolf" }, ['Vollständige Heilung'] = {t=1000, icon="Temp" }, ['Ungeschick'] = {t=1000, icon="Spell_Shadow_Fumble" }, ['Ungeschick II'] = {t=1000, icon="Spell_Shadow_Fumble" }, ['Ungeschick III'] = {t=1000, icon="Spell_Shadow_Fumble" }, ['Furbolggestalt'] = {t=2000, icon="INV_Misc_MonsterClaw_04" }, ['Gargoylestoß'] = {t=1500, icon="Spell_Shadow_ShadowBolt" }, ['Gasbombe'] = {t=1000, icon="INV_Misc_Ammo_Bullet_01" }, ['Edelstein der Schlange'] = {t=5000, icon="Temp" }, ['Geisterwolf'] = {t=3000, icon="Spell_Nature_SpiritWolf" }, ['Gabe von Xavian'] = {t=5000, icon="Spell_Holy_FlashHeal" }, ['Gletschergebrüll'] = {t=1000, icon="Spell_Frost_FrostNova" }, ['Starren'] = {t=500, icon="Temp" }, ['Gnomen-Kameraverbindung'] = {t=3000, icon="Temp" }, ['Gnomischer Transporter'] = {t=10000, icon="Temp" }, ['Goblin-Kameraverbindung'] = {t=3000, icon="Temp" }, ['Goblin-Landmine'] = {t=1000, icon="Spell_Shadow_Metamorphosis" }, ['Goblin-Mörser'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Gong'] = {t=500, icon="Temp" }, ['Gong Zul\'Farrak Gong'] = {t=500, icon="Temp" }, ['Grüner Gordokgrog'] = {t=1000, icon="INV_Drink_03" }, ['Greifende Ranken'] = {t=1000, icon="Spell_Nature_Earthquake" }, ['Grauer Kodo'] = {t=3000, icon="Ability_Mount_Kodo_01" }, ['Grauer Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Grauer Wolf'] = {t=3000, icon="Ability_Mount_WhiteDireWolf" }, ['Großer brauner Kodo'] = {t=3000, icon="Ability_Mount_Kodo_03" }, ['Großer grauer Kodo'] = {t=3000, icon="Ability_Mount_Kodo_01" }, ['Großes Heilen'] = {t=4000, icon="Spell_Holy_Heal" }, ['Großer weißer Kodo'] = {t=3000, icon="Ability_Mount_Kodo_01" }, ['Mächtige Magie bannen'] = {t=4000, icon="Spell_Arcane_StarFire" }, ['Große Heilung'] = {t=3000, icon="Spell_Holy_GreaterHeal" }, ['Große Unsichtbarkeit'] = {t=3000, icon="Spell_Nature_Invisibilty" }, ['Green Dragon Transform DND'] = {t=1000, icon="Temp" }, ['Grüner Kodo'] = {t=3000, icon="Ability_Mount_Kodo_02" }, ['Grüner Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Grünes Skelettschlachtross'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Groms Tribut'] = {t=2000, icon="Temp" }, ['Arglist des Raptors'] = {t=3000, icon="INV_Misc_MonsterClaw_02" }, ['Windstoß'] = {t=2000, icon="Spell_Nature_EarthBind" }, ['Hammer des Zorns'] = {t=1000, icon="Ability_ThunderClap" }, ['Hand von Iruxos'] = {t=5000, icon="Temp" }, ['Silithidenei einsammeln'] = {t=5000, icon="Temp" }, ['Abbau-Schwarm'] = {t=3000, icon="Spell_Holy_Dizzy" }, ['Spukphantome'] = {t=2000, icon="Spell_Shadow_BlackPlague" }, ['Spukgeister'] = {t=2000, icon="Spell_Shadow_BlackPlague" }, ['Heilen'] = {t=3000, icon="Spell_Holy_Heal02" }, ['Heilen Bild (DND)'] = {t=3500, icon="Spell_Holy_Heal" }, ['Schlangenstrunkranke heilen'] = {t=500, icon="Temp" }, ['Kreis der Heilung'] = {t=3000, icon="Spell_Holy_BlessingOfProtection" }, ['Heilsprache'] = {t=1000, icon="Spell_Holy_Heal" }, ['Heilsprache II'] = {t=1000, icon="Spell_Holy_Heal" }, ['Heilende Berührung'] = {t=3500, icon="Spell_Nature_HealingTouch" }, ['Heilungszauberschutz'] = {t=2000, icon="Spell_Holy_LayOnHands" }, ['Welle der Heilung'] = {t=3000, icon="Spell_Nature_MagicImmunity" }, ['Welle der Heilung von Antu\'sul'] = {t=1000, icon="Spell_Holy_Heal02" }, ['Herz von Hakkar - Molthor verzehrt das Herz'] = {t=2000, icon="Temp" }, ['Ruhestein'] = {t=10000, icon="INV_Misc_Rune_01" }, ['Schweres Dynamit'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Geschärfte Sinne'] = {t=1000, icon="Temp" }, ['Höllenfeuer'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Höllenfeuer II'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Höllenfeuer III'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Kräutersammeln'] = {t=5000, icon="Spell_Nature_NatureTouchGrow" }, ['Verhexung'] = {t=2000, icon="Spell_Nature_Polymorph" }, ['Verhexung von Rabenklaue'] = {t=2000, icon="Spell_Shadow_Charm" }, ['Hochexplosive Bombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Winterschlaf'] = {t=1500, icon="Spell_Nature_Sleep" }, ['Heiliges Feuer'] = {t=3500, icon="Spell_Holy_SearingLight" }, ['Heiliges Licht'] = {t=2500, icon="Spell_Holy_HolyBolt" }, ['Heiliges Schmettern'] = {t=2500, icon="Spell_Holy_HolySmite" }, ['Heiliger Zorn'] = {t=2000, icon="Spell_Holy_Excorcism" }, ['Ehrenpunkte +138'] = {t=1000, icon="Temp" }, ['Ehrenpunkte +228'] = {t=1000, icon="Temp" }, ['Ehrenpunkte +2388'] = {t=1000, icon="INV_BannerPVP_02" }, ['Ehrenpunkte +378'] = {t=1000, icon="Temp" }, ['Ehrenpunkte +398'] = {t=1000, icon="Temp" }, ['Ehrenpunkte +50'] = {t=1000, icon="Temp" }, ['Ehrenpunkte +82'] = {t=1000, icon="Temp" }, ['Hakennetz'] = {t=500, icon="Ability_Ensnare" }, ['Schreckensgeheul'] = {t=2000, icon="Spell_Shadow_DeathScream" }, ['Heulende Wut'] = {t=5000, icon="Ability_BullRush" }, ['Eisgrabmal'] = {t=1500, icon="Spell_Frost_Glacier" }, ['Eisblitz'] = {t=2000, icon="Spell_Frost_FrostBolt02" }, ['Eiszapfen'] = {t=1500, icon="Spell_Frost_FrostBolt02" }, ['Eisblauer Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Brut identifizieren'] = {t=10000, icon="Spell_Lightning_LightningBolt01" }, ['Fleisch entzünden'] = {t=2000, icon="Spell_Fire_Fire" }, ['Kroshius entzünden'] = {t=3000, icon="Temp" }, ['Ilkruds Wächter'] = {t=5000, icon="Spell_Shadow_SummonVoidWalker" }, ['Brust erfüllen - Absorbieren'] = {t=5000, icon="Spell_Holy_GreaterHeal" }, ['Brust erfüllen - Geringes Absorbieren'] = {t=5000, icon="Spell_Holy_GreaterHeal" }, ['Brust erfüllen - Geringe Willenskraft'] = {t=5000, icon="Spell_Holy_GreaterHeal" }, ['Brust erfüllen - Schwache Willenskraft'] = {t=5000, icon="Spell_Holy_GreaterHeal" }, ['Umhang erfüllen - Schwacher Schutz'] = {t=5000, icon="Spell_Holy_GreaterHeal" }, ['Umhang erfüllen - Schwacher Widerstand'] = {t=5000, icon="Spell_Holy_GreaterHeal" }, ['Waffe erfüllen - Wildtiertöter'] = {t=5000, icon="Spell_Holy_GreaterHeal" }, ['Feuerbrand'] = {t=2000, icon="Spell_Fire_Immolation" }, ['Implosion'] = {t=10000, icon="Spell_Fire_SelfDestruct" }, ['Brandpulver'] = {t=5000, icon="Temp" }, ['Verbrennen'] = {t=2000, icon="Spell_Shadow_ChillTouch" }, ['Verbrennung'] = {t=5000, icon="Temp" }, ['Ruf erhöhen'] = {t=1000, icon="Temp" }, ['Vision hervorrufen'] = {t=30000, icon="Spell_Shadow_LifeDrain" }, ['Inferno'] = {t=2000, icon="Spell_Shadow_SummonInfernal" }, ['Inferno-Muschelschale'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Tintenschauer'] = {t=1000, icon="Spell_Nature_Sleep" }, ['Sofort wirkendes Gift'] = {t=3000, icon="Ability_Poisons" }, ['Sofort wirkendes Gift II'] = {t=3000, icon="Ability_Poisons" }, ['Sofort wirkendes Gift III'] = {t=3000, icon="Ability_Poisons" }, ['Sofort wirkendes Gift IV'] = {t=3000, icon="Ability_Poisons" }, ['Sofort wirkendes Gift V'] = {t=3000, icon="Ability_Poisons" }, ['Sofort wirkendes Gift VI'] = {t=3000, icon="Ability_Poisons" }, ['Sofort wirkendes Toxin'] = {t=3000, icon="INV_Potion_19" }, ['Lord Valthalaks Geist freigeben DND'] = {t=5000, icon="Temp" }, ['Starke Schmerzen'] = {t=1000, icon="Spell_Shadow_ShadowWordPain" }, ['Einschüchterndes Knurren'] = {t=1000, icon="Ability_Racial_Cannibalize" }, ['Unsichtbar - Bärenfalle platzieren'] = {t=2000, icon="Temp" }, ['Unsichtbarkeit'] = {t=3000, icon="Spell_Nature_Invisibilty" }, ['Eisengranate'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Elfenbeinfarbener Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Ivus Teleporter Bild DND'] = {t=1000, icon="Temp" }, ['J\'eevee beschwört ein Objekt'] = {t=2000, icon="Temp" }, ['Jarkals Übersetzung'] = {t=4500, icon="Spell_Holy_Restoration" }, ['Julies Segen'] = {t=2000, icon="Spell_Holy_Renew" }, ['Springblitzschlag'] = {t=3000, icon="Spell_Nature_Lightning" }, ['Kadraks Flagge'] = {t=2000, icon="INV_Banner_03" }, ['Kalaran-Fackel herbeizaubern'] = {t=1000, icon="Temp" }, ['Kev'] = {t=3000, icon="Spell_Fire_FireBolt" }, ['Khadgars Öffnung'] = {t=10000, icon="INV_Misc_Key_14" }, ['König der Gordok'] = {t=1000, icon="INV_Crown_02" }, ['Kodokombobulator'] = {t=5000, icon="Trade_Fishing" }, ['Kreegs Hauweg Starkbier'] = {t=1000, icon="INV_Drink_05" }, ['Große Kupferbombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Große Zephyriumladung'] = {t=5000, icon="Temp" }, ['Großer Waldwolf'] = {t=3000, icon="Ability_Mount_BlackDireWolf" }, ['Leopard'] = {t=3000, icon="Ability_Mount_JungleTiger" }, ['Lepraheilmittel!'] = {t=2000, icon="Spell_Holy_FlashHeal" }, ['Geringes Heilen'] = {t=2500, icon="Spell_Holy_LesserHeal" }, ['Geringe Welle der Heilung'] = {t=1500, icon="Spell_Nature_HealingWaveLesser" }, ['Geringe Unsichtbarkeit'] = {t=3000, icon="Spell_Magic_LesserInvisibilty" }, ['Geringes Manaöl'] = {t=3000, icon="Temp" }, ['Geringes Zauberöl'] = {t=3000, icon="Temp" }, ['Tödliches Toxin+'] = {t=3000, icon="Spell_Nature_CorrosiveBreath" }, ['Lebensernte'] = {t=1000, icon="Spell_Shadow_Requiem" }, ['Lebensdiebstahl'] = {t=1500, icon="Spell_Shadow_LifeDrain02" }, ['Siegel aufheben'] = {t=2000, icon="Temp" }, ['Blitzschlag'] = {t=3200, icon="Spell_Nature_Lightning" }, ['Blitzschlag'] = {t=3000, icon="Spell_Nature_Lightning" }, ['Blitzschlagatem'] = {t=2000, icon="Spell_Nature_Lightning" }, ['Blitzschlagwolke'] = {t=3000, icon="Spell_Nature_CallStorm" }, ['Blitzschlagtotem'] = {t=500, icon="Spell_Nature_Lightning" }, ['Brunnen des Lichts'] = {t=1500, icon="Spell_Holy_SummonLightwell" }, ['Linkens Bumerang'] = {t=500, icon="INV_Weapon_ShortBlade_10" }, ['Echsenschlag'] = {t=2000, icon="Spell_Nature_Lightning" }, ['Heuschreckenschwarm'] = {t=3000, icon="Spell_Nature_InsectSwarm" }, ['Langschuss II'] = {t=4000, icon="Ability_Marksmanship" }, ['Langschuss III'] = {t=4000, icon="Ability_Marksmanship" }, ['Langsicht'] = {t=1000, icon="Ability_TownWatch" }, ['Mondfesteinladung'] = {t=5000, icon="Spell_Arcane_TeleportMoonglade" }, ['Maschinengewehr'] = {t=500, icon="Ability_Marksmanship" }, ['Magathas Brandpulver'] = {t=1300, icon="Temp" }, ['Magierblick'] = {t=3000, icon="Temp" }, ['Magmaschlag'] = {t=1000, icon="Spell_Fire_FlameShock" }, ['Majordomus-Teleporter - Bild'] = {t=1000, icon="Spell_Arcane_Blink" }, ['Manabrand'] = {t=3000, icon="Spell_Shadow_ManaBurn" }, ['Manasturm'] = {t=2000, icon="Spell_Frost_IceStorm" }, ['Geist manifestieren'] = {t=5000, icon="Spell_Totem_WardOfDraining" }, ['Manifestation der Säuberung'] = {t=4000, icon="Temp" }, ['Mal der Flammen'] = {t=1000, icon="Spell_Fire_Fireball" }, ['Schützen-Treffer'] = {t=2000, icon="Ability_Marksmanship" }, ['Massenbannung'] = {t=1000, icon="Spell_Shadow_Teleport" }, ['Massenheilung'] = {t=1000, icon="Spell_Holy_GreaterHeal" }, ['Massiver Geysir'] = {t=1500, icon="Spell_Frost_SummonWaterElemental" }, ['Massiver Mörser'] = {t=3000, icon="Temp" }, ['Maibaum'] = {t=10000, icon="Spell_Shadow_Twilight" }, ['Meboks Klugheitstrank'] = {t=3000, icon="Temp" }, ['Mechanikreparaturset'] = {t=2000, icon="INV_Gizmo_03" }, ['Mechanisches Eichhörnchen'] = {t=1000, icon="Spell_Shadow_Metamorphosis" }, ['Megavolt'] = {t=2000, icon="Spell_Nature_ChainLightning" }, ['Melodische Ekstase'] = {t=1000, icon="Temp" }, ['Erz schmelzen'] = {t=1500, icon="Spell_Fire_SelfDestruct" }, ['Verschmelzende Brühschlammer'] = {t=500, icon="INV_Potion_12" }, ['Merithras Erwachen'] = {t=2000, icon="Temp" }, ['Miblons Köder'] = {t=2000, icon="INV_Misc_Food_50" }, ['Sonnenwendwürstchen'] = {t=1000, icon="INV_Misc_Food_53" }, ['Macht von Ragnaros'] = {t=500, icon="Spell_Fire_SelfDestruct" }, ['Macht von Shahram'] = {t=1000, icon="Spell_Nature_WispSplode" }, ['Gedankenschlag'] = {t=1500, icon="Spell_Shadow_UnholyFrenzy" }, ['Gedankenkontrolle'] = {t=3000, icon="Spell_Shadow_ShadowWordDominate" }, ['Gedankenverfall'] = {t=2000, icon="Spell_Shadow_MindRot" }, ['Gedankenbeben'] = {t=2000, icon="Spell_Nature_Earthquake" }, ['Gedankenbenebelndes Gift'] = {t=3000, icon="Spell_Nature_NullifyDisease" }, ['Gedankenbenebelndes Gift II'] = {t=3000, icon="Spell_Nature_NullifyDisease" }, ['Gedankenbenebelndes Gift III'] = {t=3000, icon="Spell_Nature_NullifyDisease" }, ['Mini-Pistole'] = {t=100, icon="INV_Musket_04" }, ['Bergbau'] = {t=3200, icon="Trade_Mining" }, ['Diener von Morganth'] = {t=2500, icon="Spell_Totem_WardOfDraining" }, ['Malathroms Diener'] = {t=1000, icon="Spell_Shadow_CorpseExplode" }, ['Schwaches Manaöl'] = {t=3000, icon="Temp" }, ['Schwaches Zauberöl'] = {t=3000, icon="Temp" }, ['Morastiger Matsch'] = {t=1000, icon="Spell_Nature_StrangleVines" }, ['Mirkfallonfungus'] = {t=3000, icon="Spell_Holy_HarmUndeadAura" }, ['Mistelzweig'] = {t=1000, icon="INV_Misc_Branch_01" }, ['Mithrilschrapnellbombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Schmelzschlag'] = {t=2000, icon="Spell_Fire_Fire" }, ['Flüssiges Metall'] = {t=2000, icon="Spell_Fire_Fireball" }, ['Magmaregen'] = {t=2000, icon="Temp" }, ['Mor\'rogal verzaubern'] = {t=1300, icon="Temp" }, ['Rotgescheckter Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Nagmaras Liebestrank'] = {t=1000, icon="Temp" }, ['Narain!'] = {t=3000, icon="INV_Misc_Head_Gnome_01" }, ['Naralex\' Alptraum'] = {t=2000, icon="Spell_Nature_Sleep" }, ['Naturschwäche'] = {t=5000, icon="INV_Misc_QirajiCrystal_03" }, ['Ruchloser Angriff 001'] = {t=1000, icon="Temp" }, ['Netheredelstein'] = {t=3000, icon="Temp" }, ['Nachtkriecher'] = {t=5000, icon="Trade_Fishing" }, ['Nachtsäbler'] = {t=3000, icon="Ability_Mount_BlackPanther" }, ['Nostalgie'] = {t=4000, icon="Spell_Shadow_LifeDrain" }, ['Mana neutralisieren'] = {t=2000, icon="Spell_Shadow_DarkRitual" }, ['Benebelnder Schmerz'] = {t=1500, icon="Spell_Nature_CorrosiveBreath" }, ['Obsidianschwarzer Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Öffnen'] = {t=5000, icon="Temp" }, ['Öffnen'] = {t=5000, icon="Temp" }, ['Bartür öffnen'] = {t=5000, icon="Temp" }, ['Benedicts Truhe öffnen'] = {t=5000, icon="Temp" }, ['Beutetruhe öffnen'] = {t=5000, icon="Temp" }, ['Käfig öffnen'] = {t=5000, icon="Temp" }, ['Truhe öffnen'] = {t=5000, icon="Temp" }, ['Dunklen Kasten öffnen'] = {t=5000, icon="Temp" }, ['Großen Skarabäuskasten öffnen'] = {t=5000, icon="Temp" }, ['Reliktkasten öffnen'] = {t=5000, icon="Temp" }, ['Safe öffnen'] = {t=5000, icon="Temp" }, ['Skarabäuskasten öffnen'] = {t=5000, icon="Temp" }, ['Geheimen Safe öffnen'] = {t=5000, icon="Temp" }, ['Sicheren Safe öffnen'] = {t=5000, icon="Temp" }, ['Briefkasten von Stratholme öffnen'] = {t=5000, icon="Temp" }, ['Geldkassette öffnen'] = {t=5000, icon="Temp" }, ['Termitenfass öffnen'] = {t=5000, icon="Temp" }, ['Ouro Abtauchen Bild'] = {t=1500, icon="Spell_Fire_Volcano" }, ['Eulengestalt'] = {t=5000, icon="Spell_Nature_RavenForm" }, ['Ozzie explodiert'] = {t=2000, icon="Temp" }, ['Palamino-Hengst'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Palomino-Hengst'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Panther'] = {t=3000, icon="Ability_Mount_BlackPanther" }, ['Pantherkäfigschlüssel'] = {t=5000, icon="Temp" }, ['Parasit'] = {t=2000, icon="Ability_Poisons" }, ['Partylaune'] = {t=1000, icon="Spell_Shadow_DarkSummoning" }, ['Arbeiterverkleidung'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Peon-Verkleidung'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Dauerhafte \'Bischöfin Tyriona\'-Illusion'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Dauerhafte Tyrion-Illusion'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Schloss knacken'] = {t=5000, icon="Spell_Nature_MoonKey" }, ['Taschendieb (PT)'] = {t=5000, icon="Temp" }, ['Stichschatten'] = {t=2000, icon="Spell_Shadow_ChillTouch" }, ['Säulenerforschung'] = {t=5000, icon="Temp" }, ['Schecke'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Arkanitboje platzieren'] = {t=2000, icon="Temp" }, ['Geistermagneten platzieren'] = {t=1500, icon="Temp" }, ['Löwengerippe platzieren'] = {t=2500, icon="INV_Misc_Bowl_01" }, ['Orakel platzieren'] = {t=3000, icon="Temp" }, ['Dreschadongerippe platzieren'] = {t=2500, icon="INV_Misc_Bowl_01" }, ['Toxinvernebler platzieren'] = {t=3000, icon="INV_Cask_01" }, ['Unbefeuerte Klinge platzieren'] = {t=1000, icon="Temp" }, ['Ungeschmiedetes Siegel platzieren'] = {t=500, icon="Temp" }, ['Signalfackel platzieren'] = {t=2300, icon="Temp" }, ['Bärenfalle platzieren'] = {t=2000, icon="Temp" }, ['Anhänger platzieren'] = {t=5000, icon="Temp" }, ['Smokeys Sprengstoff platzieren'] = {t=3000, icon="Temp" }, ['Seuchenwolke'] = {t=2000, icon="Spell_Shadow_CallofBone" }, ['Gedanken verseuchen'] = {t=4000, icon="Spell_Shadow_CallofBone" }, ['Gor\'tesh-Kopf einpflanzen'] = {t=5000, icon="Temp" }, ['Magische Bohnen pflanzen'] = {t=2000, icon="INV_Misc_Food_Wheat_02" }, ['Samenkörner pflanzen'] = {t=5000, icon="Temp" }, ['Flagge aufstellen'] = {t=2300, icon="Temp" }, ['Guses Signal platzieren'] = {t=5000, icon="Temp" }, ['Ichmans Signal platzieren'] = {t=5000, icon="Temp" }, ['Jeztors Signal platzieren'] = {t=5000, icon="Temp" }, ['Mulvericks Signal platzieren'] = {t=5000, icon="Temp" }, ['Rysons Signal platzieren'] = {t=5000, icon="Temp" }, ['Slidores Signal platzieren'] = {t=5000, icon="Temp" }, ['Vipores Signal platzieren'] = {t=5000, icon="Temp" }, ['Spitzer Stachel'] = {t=500, icon="Ability_ImpalingBolt" }, ['Giftblitz'] = {t=2500, icon="Spell_Nature_CorrosiveBreath" }, ['Giftwolke'] = {t=1000, icon="Spell_Nature_Regenerate" }, ['Giftstachel'] = {t=2000, icon="INV_Misc_MonsterTail_03" }, ['Vergiftete Harpune'] = {t=2000, icon="Ability_Poisons" }, ['Vergifteter Schuss'] = {t=2000, icon="Ability_Poisons" }, ['Giftspucke'] = {t=2000, icon="Spell_Nature_CorrosiveBreath" }, ['Polaritätsveränderung'] = {t=3000, icon="Spell_Nature_Lightning" }, ['Verwandlung'] = {t=1500, icon="Spell_Nature_Polymorph" }, ['Verwandlung: Kuh'] = {t=1500, icon="Spell_Nature_Polymorph_Cow" }, ['Verwandlung: Schwein'] = {t=1500, icon="Spell_Magic_PolymorphPig" }, ['Verwandlung: Schildkröte'] = {t=1500, icon="Ability_Hunter_Pet_Turtle" }, ['Portal: Darnassus'] = {t=10000, icon="Spell_Arcane_PortalDarnassus" }, ['Portal: Ironforge'] = {t=10000, icon="Spell_Arcane_PortalIronForge" }, ['Portal: Karazhan'] = {t=10000, icon="Spell_Arcane_PortalUnderCity" }, ['Portal: Orgrimmar'] = {t=10000, icon="Spell_Arcane_PortalOrgrimmar" }, ['Portal: Stormwind'] = {t=10000, icon="Spell_Arcane_PortalStormWind" }, ['Portal: Thunder Bluff'] = {t=10000, icon="Spell_Arcane_PortalThunderBluff" }, ['Portal: Undercity'] = {t=10000, icon="Spell_Arcane_PortalUnderCity" }, ['Trankwurf'] = {t=2000, icon="Spell_Misc_Drink" }, ['Mächtige Zephyriumladung'] = {t=5000, icon="Temp" }, ['Mächtiges Riechsalz'] = {t=2000, icon="INV_Misc_Ammo_Gunpowder_01" }, ['Elunes Gebet'] = {t=1000, icon="Spell_Holy_Resurrection" }, ['Gebet der Heilung'] = {t=3000, icon="Spell_Holy_PrayerOfHealing02" }, ['Gegenwart des Todes'] = {t=1000, icon="Spell_Shadow_ShadeTrueSight" }, ['Urzeitleopard'] = {t=3000, icon="Ability_Mount_JungleTiger" }, ['Prinzessin beschwört Portal'] = {t=10000, icon="Spell_Arcane_PortalIronForge" }, ['Proudmoores Verteidigung'] = {t=3000, icon="Spell_Holy_BlessingOfProtection" }, ['Psychometrie'] = {t=5000, icon="Spell_Holy_Restoration" }, ['Essen läutern und platzieren'] = {t=5000, icon="INV_Misc_Bowl_01" }, ['Purpurhände'] = {t=4000, icon="Spell_Shadow_SiphonMana" }, ['Lila Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Purpurnes Skelettschlachtross'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Pyroschlag'] = {t=6000, icon="Spell_Fire_Fireball02" }, ['Quest - Sergra Darkthorn - Zauber'] = {t=3000, icon="Temp" }, ['Quest - Treant beschwören'] = {t=3000, icon="Spell_Nature_NatureTouchGrow" }, ['Quest - Teleport Spawn-out'] = {t=1000, icon="Temp" }, ['Quest - Trollhelden beschwören - Bild'] = {t=30000, icon="Temp" }, ['Schneller Kampfrausch'] = {t=2000, icon="Spell_Nature_BloodLust" }, ['Schneller Flammenzauberschutz'] = {t=1500, icon="Spell_Fire_SealOfFire" }, ['Schneller Frostzauberschutz'] = {t=1500, icon="Spell_Fire_SealOfFire" }, ['Strahlungsblitz'] = {t=3000, icon="Spell_Shadow_CorpseExplode" }, ['Thules Wut'] = {t=1500, icon="Spell_Shadow_UnholyFrenzy" }, ['Ragnaros Auftauchen'] = {t=2900, icon="Spell_Fire_LavaSpawn" }, ['Feuerregen'] = {t=3000, icon="Spell_Shadow_RainOfFire" }, ['Totenerweckung'] = {t=1000, icon="Spell_Shadow_RaiseDead" }, ['Untoten Skarabäus erwecken'] = {t=1000, icon="Spell_Shadow_Contagion" }, ['Raptorfeder'] = {t=5000, icon="Temp" }, ['Grimmhauer'] = {t=1000, icon="Spell_Nature_Thorns" }, ['Wiedergeburt'] = {t=2000, icon="Spell_Nature_Reincarnation" }, ['Rückruf'] = {t=10000, icon="Temp" }, ['Worte von Celebras rezitieren'] = {t=3000, icon="Temp" }, ['Rekonstruktion'] = {t=3000, icon="Temp" }, ['Rotblauer Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Red Dragon Transform DND'] = {t=1000, icon="Temp" }, ['Roter Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Rotes Skelettpferd'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Rotes Skelettschlachtross'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Roter Wolf'] = {t=3000, icon="Ability_Mount_BlackDireWolf" }, ['Erlösung'] = {t=10000, icon="Spell_Holy_Resurrection" }, ['Nachwachsen'] = {t=2000, icon="Spell_Nature_ResistNature" }, ['Rentierstaubeffekt'] = {t=8000, icon="Temp" }, ['Wichtel freigeben'] = {t=2000, icon="Temp" }, ['J\'eevee erlösen'] = {t=2000, icon="Temp" }, ['Zornklaue freigeben'] = {t=10000, icon="Temp" }, ['Die Hunde loslassen'] = {t=2000, icon="Temp" }, ['Umis Yeti freigeben'] = {t=2000, icon="Temp" }, ['Winnas Kätzchen freigeben'] = {t=1000, icon="Ability_Seal" }, ['Verderbten Brühschlammer freigeben'] = {t=5000, icon="INV_Potion_19" }, ['Fernzündung'] = {t=1000, icon="INV_Misc_StoneTablet_04" }, ['Abzeichen entfernen'] = {t=1000, icon="Temp" }, ['Erneuerung'] = {t=2000, icon="Spell_Holy_Renew" }, ['Geist auffüllen'] = {t=3000, icon="Spell_Nature_MoonGlow" }, ['Geist auffüllen II'] = {t=3000, icon="Spell_Nature_MoonGlow" }, ['Ruf - Ahn\'Qiraj Tempelendgegner'] = {t=1000, icon="Temp" }, ['Ruf - Booty Bay +500'] = {t=1000, icon="Temp" }, ['Ruf - Everlook +500'] = {t=1000, icon="Temp" }, ['Ruf - Gadgetzan +500'] = {t=1000, icon="Temp" }, ['Ruf - Ratchet +500'] = {t=1000, icon="Temp" }, ['Neulieferung'] = {t=2000, icon="Spell_Misc_Drink" }, ['Auferstehung'] = {t=10000, icon="Spell_Holy_Resurrection" }, ['Würgeseuche'] = {t=2000, icon="Spell_Shadow_CallofBone" }, ['Grubenratte wiederbeleben'] = {t=3000, icon="Spell_Holy_Resurrection" }, ['Tier wiederbeleben'] = {t=10000, icon="Ability_Hunter_BeastSoothe" }, ['Ringo wiederbeleben'] = {t=2500, icon="Temp" }, ['Reitkodo'] = {t=3000, icon="INV_Misc_Head_Tauren_02" }, ['Reitschildkröte'] = {t=3000, icon="Ability_Hunter_Pet_Turtle" }, ['Rissleuchtfeuer'] = {t=2000, icon="Spell_Nature_AbolishMagic" }, ['Rechtschaffene Flamme'] = {t=4000, icon="Spell_Holy_InnerFire" }, ['Rimblat lässt Blumen wachsen'] = {t=2000, icon="Temp" }, ['Ritual der Verdammnis'] = {t=10000, icon="Spell_Shadow_AntiMagicShell" }, ['Ritual der Verdammnis'] = {t=10000, icon="Spell_Arcane_PortalDarnassus" }, ['Ritual der Beschwörung'] = {t=5000, icon="Spell_Shadow_Twilight" }, ['Ritual der Beschwörung'] = {t=5000, icon="Temp" }, ['Raketenschlag'] = {t=3000, icon="Temp" }, ['Krähenhorstwelpe - Spawningzauber'] = {t=500, icon="Temp" }, ['Rotationsauslöser'] = {t=3000, icon="Temp" }, ['Raue Kupferbombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Raues Dynamit'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Rumsey-Rum'] = {t=1000, icon="INV_Drink_03" }, ['Schwarzer Rumsey Rum'] = {t=1000, icon="INV_Drink_04" }, ['Dunkler Rumsey-Rum'] = {t=1000, icon="INV_Drink_04" }, ['Klarer Rumsey-Rum'] = {t=1000, icon="INV_Drink_08" }, ['Rune des Öffnens'] = {t=5000, icon="Temp" }, ['Ruul Snowhoof Formwandel (DND)'] = {t=1000, icon="Temp" }, ['Rysons allsehendes Auge'] = {t=1000, icon="Ability_Ambush" }, ['Rysons Himmelsauge'] = {t=1000, icon="Ability_Hunter_EagleEye" }, ['Opferung'] = {t=1000, icon="Spell_Holy_DivineIntervention" }, ['Spinndrüsen-Opferung'] = {t=10000, icon="Temp" }, ['Sandstoß'] = {t=2000, icon="Spell_Nature_Cyclone" }, ['Sandatem'] = {t=2000, icon="Spell_Fire_WindsofWoe" }, ['Pionierexplosion'] = {t=5000, icon="Spell_Fire_SelfDestruct" }, ['Saphiron'] = {t=20000, icon="Temp" }, ['Sarilus\' Elementare'] = {t=3000, icon="Spell_Shadow_RaiseDead" }, ['Wildtier ängstigen'] = {t=1500, icon="Ability_Druid_Cower" }, ['Scharlachrot-Auferstehung'] = {t=2000, icon="Spell_Holy_Resurrection" }, ['Portal der Schmetterschilde'] = {t=1500, icon="Spell_Arcane_TeleportOrgrimmar" }, ['Versengen'] = {t=1500, icon="Spell_Fire_SoulBurn" }, ['Sengende Flammen'] = {t=2000, icon="Spell_Fire_Immolation" }, ['Sengender Schmerz'] = {t=1500, icon="Spell_Fire_SoulBurn" }, ['Verführung'] = {t=1500, icon="Spell_Shadow_MindSteal" }, ['Sickernde Weide'] = {t=1000, icon="Spell_Nature_CorrosiveBreath" }, ['Sergra Darkthorn'] = {t=3000, icon="Temp" }, ['Selbstzerstörung'] = {t=7000, icon="Spell_Fire_SelfDestruct" }, ['Selbstdetonation'] = {t=7000, icon="Spell_Fire_SelfDestruct" }, ['Selbst-Auferstehung'] = {t=5000, icon="Temp" }, ['Schlangensäuberung'] = {t=30000, icon="Spell_Shadow_LifeDrain" }, ['NG-5-Ladung einstellen (Blau)'] = {t=5000, icon="INV_Misc_Bomb_05" }, ['NG-5-Ladung einstellen (Rot)'] = {t=5000, icon="INV_Misc_Bomb_05" }, ['Untote fesseln'] = {t=1500, icon="Spell_Nature_Slow" }, ['Schattenblitz'] = {t=3000, icon="Spell_Shadow_ShadowBolt" }, ['Fehlgeschlagener Schattenblitz'] = {t=2000, icon="Spell_Shadow_ShadowBolt" }, ['Schattenblitzsalve'] = {t=3000, icon="Spell_Shadow_ShadowBolt" }, ['Schattenflamme'] = {t=2000, icon="Spell_Fire_Incinerate" }, ['Schattennova II'] = {t=3000, icon="Spell_Shadow_ShadeTrueSight" }, ['Schattenöl'] = {t=3000, icon="Temp" }, ['Schattenhafen'] = {t=250, icon="Spell_Shadow_AntiShadow" }, ['Schattenportal'] = {t=1000, icon="Spell_Shadow_SealOfKings" }, ['Schattenwiderstand'] = {t=1000, icon="Spell_Frost_WizardMark" }, ['Schattenschale'] = {t=1000, icon="Spell_Shadow_AntiShadow" }, ['Schattenschwäche'] = {t=5000, icon="INV_Misc_QirajiCrystal_05" }, ['Schattenblinzeln'] = {t=500, icon="Spell_Shadow_DetectLesserInvisibility" }, ['Gemeinsame Bande'] = {t=1500, icon="Spell_Shadow_UnsummonBuilding" }, ['Klinge schärfen'] = {t=3000, icon="Temp" }, ['Klinge schärfen II'] = {t=3000, icon="Temp" }, ['Klinge schärfen III'] = {t=3000, icon="Temp" }, ['Klinge schärfen IV'] = {t=3000, icon="Temp" }, ['Klinge schärfen V'] = {t=3000, icon="Temp" }, ['Waffe schärfen - Kritisch'] = {t=3000, icon="Temp" }, ['Shays Glocke'] = {t=4500, icon="Temp" }, ['Schild der Reflektion'] = {t=1000, icon="Spell_Shadow_Teleport" }, ['Glänzendes Schmuckstück'] = {t=5000, icon="INV_Misc_Orb_03" }, ['Schock'] = {t=1000, icon="Temp" }, ['Schockwelle'] = {t=2000, icon="Ability_Whirlwind" }, ['Bogenschuss'] = {t=1000, icon="Ability_Marksmanship" }, ['Armbrust abschießen'] = {t=1000, icon="Ability_Marksmanship" }, ['Schusswaffe abfeuern'] = {t=1000, icon="Ability_Marksmanship" }, ['Geschoss abfeuern'] = {t=3000, icon="INV_Ammo_Bullet_03" }, ['Rakete abfeuern'] = {t=3000, icon="INV_Ammo_Bullet_03" }, ['Schredderrüstungsschmelze'] = {t=2000, icon="Spell_Fire_Incinerate" }, ['Schrumpfen'] = {t=3000, icon="Spell_Shadow_AntiShadow" }, ['Stille'] = {t=1500, icon="Spell_Holy_Silence" }, ['Silithidenpocken'] = {t=2000, icon="Spell_Nature_NullifyDisease" }, ['Silberdietrich'] = {t=5000, icon="Temp" }, ['Einfacher Teleporter'] = {t=1000, icon="Spell_Magic_LesserInvisibilty" }, ['Einfacher Gruppen-Teleporter'] = {t=2000, icon="Spell_Magic_LesserInvisibilty" }, ['Einfacher Teleporter - Andere'] = {t=1000, icon="Spell_Magic_LesserInvisibilty" }, ['Skelettpferd'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Skelettminenarbeiterexplosion'] = {t=5000, icon="Spell_Fire_SelfDestruct" }, ['Skelettross'] = {t=3000, icon="Ability_Mount_Undeadhorse" }, ['Kürschnerei'] = {t=2500, icon="INV_Misc_Pelt_Wolf_01" }, ['Zerschmettern'] = {t=1500, icon="Ability_Warrior_DecisiveStrike" }, ['Sklavensauger'] = {t=1000, icon="Spell_Shadow_ChillTouch" }, ['Schlaf'] = {t=1500, icon="Spell_Nature_Sleep" }, ['Schleimblitz'] = {t=2500, icon="Spell_Nature_CorrosiveBreath" }, ['Schmutz schleudern'] = {t=1000, icon="Spell_Nature_Sleep" }, ['Matsch schleudern'] = {t=1000, icon="Spell_Nature_Sleep" }, ['Schleichendes Gift'] = {t=1000, icon="Spell_Nature_SlowPoison" }, ['Schleichendes Gift II'] = {t=1000, icon="Spell_Nature_SlowPoison" }, ['Verlangsamendes Gift'] = {t=1000, icon="Spell_Nature_SlowPoison" }, ['Schlammtoxin'] = {t=2000, icon="Spell_Nature_Regenerate" }, ['Kleine Bronzebombe'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Kleine Zephyriumladung'] = {t=5000, icon="Temp" }, ['Göttliche Pein'] = {t=2500, icon="Spell_Holy_HolySmite" }, ['Liebesrausch'] = {t=1000, icon="INV_Ammo_Arrow_02" }, ['Schneemann'] = {t=1500, icon="INV_Ammo_Snowball" }, ['Schnüffelnase-Befehl'] = {t=1500, icon="Spell_Shadow_LifeDrain" }, ['Sol H'] = {t=3000, icon="Spell_Frost_ManaRecharge" }, ['Sol L'] = {t=3000, icon="Spell_Frost_ManaRecharge" }, ['Sol M'] = {t=3000, icon="Spell_Frost_ManaRecharge" }, ['Sol U'] = {t=3000, icon="Spell_Frost_ManaRecharge" }, ['Robustes Dynamit'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Tier besänftigen'] = {t=1500, icon="Ability_Hunter_BeastSoothe" }, ['Seelenbiss'] = {t=2000, icon="Spell_Shadow_SiphonMana" }, ['Seelenbrecher'] = {t=2000, icon="Spell_Shadow_Haunting" }, ['Seelenverzehr'] = {t=4000, icon="Ability_Racial_Cannibalize" }, ['Seelensauger'] = {t=2000, icon="Spell_Shadow_LifeDrain02" }, ['Seelenfeuer'] = {t=6000, icon="Spell_Fire_Fireball02" }, ['Seelenzertrümmerung'] = {t=2000, icon="Spell_Fire_Fire" }, ['Seelenstein-Auferstehung'] = {t=3000, icon="Spell_Shadow_SoulGem" }, ['Südmeerpiratenverkleidung'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Südmeerkanonenfeuer'] = {t=5000, icon="Spell_Fire_FireBolt02" }, ['Funke'] = {t=2000, icon="Spell_Nature_Lightning" }, ['Brut-Herausforderung an Urok'] = {t=2000, icon="Temp" }, ['Mit Köpfen sprechen'] = {t=5000, icon="Spell_Shadow_LifeDrain" }, ['Zauber-Ablenkung (NYI)'] = {t=1000, icon="Temp" }, ['Kristallstaubmörser'] = {t=500, icon="Spell_Fire_Fireball02" }, ['Stachelsalve'] = {t=500, icon="Ability_ImpalingBolt" }, ['Willensverfall'] = {t=2000, icon="Spell_Holy_HarmUndeadAura" }, ['Geist Spawn-out'] = {t=500, icon="Temp" }, ['Geistdiebstahl'] = {t=2000, icon="Spell_Shadow_Possession" }, ['Gefleckter Frostsäbler'] = {t=3000, icon="Ability_Mount_WhiteTiger" }, ['Gefleckter Panther'] = {t=3000, icon="Ability_Mount_BlackPanther" }, ['Geläutertes Wasser versprühen'] = {t=6000, icon="Temp" }, ['Sternenfeuer'] = {t=3500, icon="Spell_Arcane_StarFire" }, ['Stahlroboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Steinzwerg wecken\'-Bild'] = {t=1500, icon="Spell_Nature_Earthquake" }, ['Versteinert - Kanalisierung wirken - Bild'] = {t=3000, icon="Spell_Nature_Cyclone" }, ['Steinhaut'] = {t=6000, icon="Spell_Nature_EnchantArmor" }, ['Splittersteintroggverkleidung'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Sturmblitz'] = {t=1000, icon="INV_Hammer_01" }, ['Streitwidder der Stormpike'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Kraft von Arko\'narin'] = {t=4000, icon="Spell_Nature_AstralRecal" }, ['Stärke des Alters'] = {t=2000, icon="Spell_Shadow_Requiem" }, ['Schlag'] = {t=2000, icon="Temp" }, ['Gestreifter Frostsäbler'] = {t=3000, icon="Ability_Mount_WhiteTiger" }, ['Gestreifter Nachtsäbler'] = {t=3000, icon="Ability_Mount_BlackPanther" }, ['Feststecken'] = {t=10000, icon="Spell_Shadow_Teleport" }, ['Betäubungsbombe'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Betäubungsbombenangriff'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Abtauchen Bild'] = {t=1500, icon="Spell_Fire_Volcano" }, ['Beschwören'] = {t=1000, icon="Spell_Arcane_Blink" }, ['Alarm-o-bot beschwören'] = {t=250, icon="INV_Gizmo_08" }, ['Albinonatter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Albinoschnappkiefer beschwören'] = {t=1000, icon="Ability_Seal" }, ['Urtumgeister beschwören'] = {t=2000, icon="Temp" }, ['Ancona-Huhn beschwören'] = {t=1000, icon="Ability_Seal" }, ['Aquementas beschwören'] = {t=2000, icon="Temp" }, ['Ar\'lia beschwören'] = {t=2500, icon="Spell_Nature_GroundingTotem" }, ['Skelett der Atal\'ai beschwören'] = {t=1000, icon="Spell_Shadow_RaiseDead" }, ['Azurblauen Welpling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Babyhai beschwören'] = {t=1000, icon="Ability_Seal" }, ['Schwarze Königsnatter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Schwarze Qirajipanzerdrohne beschwören'] = {t=3000, icon="INV_Misc_QirajiCrystal_05" }, ['Blackhand-Schreckenswirker beschwören'] = {t=5000, icon="Spell_Nature_Purge" }, ['Blackhand-Veteranen beschwören'] = {t=5000, icon="Spell_Nature_Purge" }, ['Blutpapagei beschwören'] = {t=1000, icon="Ability_Seal" }, ['Blutblütenminiplagen beschwören'] = {t=2000, icon="Spell_Shadow_DarkSummoning" }, ['Blaue Qirajipanzerdrohne beschwören'] = {t=3000, icon="INV_Misc_QirajiCrystal_04" }, ['Blauen Flitzer beschwören'] = {t=1000, icon="Ability_Seal" }, ['Ebergeist beschwören'] = {t=1500, icon="Spell_Magic_PolymorphPig" }, ['Bombe beschwören'] = {t=1000, icon="Ability_Seal" }, ['Bombay beschwören'] = {t=1000, icon="Ability_Seal" }, ['Bronzewelpling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Braune Natter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Aasskarabäus beschwören'] = {t=2000, icon="Spell_Shadow_CarrionSwarm" }, ['Streitross beschwören'] = {t=3000, icon="Ability_Mount_Charger" }, ['Nymphensittich beschwören'] = {t=1000, icon="Ability_Seal" }, ['Kakadu beschwören'] = {t=1000, icon="Ability_Seal" }, ['Kakerlake beschwören'] = {t=1000, icon="Ability_Seal" }, ['Verbreitetes Kätzchen beschwören'] = {t=2000, icon="INV_Box_PetCarrier_01" }, ['Cornish Rex beschwören'] = {t=1000, icon="Ability_Seal" }, ['Verderbtes Kätzchen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Waldkaninchen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Purpurrote Natter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Purpurroten Welpling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Cyclonian beschwören'] = {t=10000, icon="Spell_Nature_EarthBind" }, ['Dagun beschwören'] = {t=5000, icon="Temp" }, ['Dunkelwelpling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Pfeilfrosch beschwören'] = {t=1000, icon="Ability_Seal" }, ['Dämon der Kugel beschwören'] = {t=5000, icon="Temp" }, ['Diablo beschwören'] = {t=1000, icon="Ability_Seal" }, ['Ekelhaften Schlammling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Schreckensross herbeirufen'] = {t=3000, icon="Ability_Mount_Dreadsteed" }, ['Adlereule beschwören'] = {t=1000, icon="Ability_Seal" }, ['Echeyakee beschwören'] = {t=500, icon="Spell_Shadow_LifeDrain" }, ['Edana Hasskralle beschwören'] = {t=4000, icon="Temp" }, ['Beschwören'] = {t=5000, icon="Spell_Shadow_AnimateDead" }, ['Elfen-Irrwisch beschwören'] = {t=1000, icon="Ability_Seal" }, ['Glut beschwören'] = {t=2000, icon="Spell_Fire_Fire" }, ['Smaragdgrünen Welpling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Feenling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Hofhuhn beschwören'] = {t=1000, icon="Ability_Seal" }, ['Teufelsjäger beschwören'] = {t=10000, icon="Spell_Shadow_SummonFelHunter" }, ['Teufelsross beschwören'] = {t=3000, icon="Spell_Nature_Swiftness" }, ['Schwächliches Skelett beschwören'] = {t=10000, icon="Spell_Shadow_RaiseDead" }, ['Knirschkiefer beschwören'] = {t=3000, icon="Temp" }, ['Goblin-Bombe beschwören'] = {t=250, icon="Ability_Repair" }, ['Große Ohreule beschwören'] = {t=1000, icon="Ability_Seal" }, ['Grüne Qirajipanzerdrohne beschwören'] = {t=3000, icon="INV_Misc_QirajiCrystal_03" }, ['Grüne Wassernatter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Grünen Ara beschwören'] = {t=1000, icon="Ability_Seal" }, ['Gunthers Angesicht beschwören'] = {t=2000, icon="Temp" }, ['Gurky beschwören'] = {t=1000, icon="Ability_Seal" }, ['Falkeneule beschwören'] = {t=1000, icon="Ability_Seal" }, ['Falkenschnabelschnappkiefer beschwören'] = {t=1000, icon="Ability_Seal" }, ['Helculars Marionetten beschwören'] = {t=3000, icon="Spell_Shadow_Haunting" }, ['Hippogryphenjunges'] = {t=1000, icon="Ability_Seal" }, ['Hyazinth-Ara beschwören'] = {t=1000, icon="Ability_Seal" }, ['Illusionäre Traumbehüter beschwören'] = {t=1000, icon="Spell_Shadow_Teleport" }, ['Illusionären Nachtmahr beschwören'] = {t=2000, icon="Spell_Fire_SealOfFire" }, ['Illusionäres Trugbild beschwören'] = {t=2000, icon="Spell_Fire_SealOfFire" }, ['Illusionäres Gespenst beschwören'] = {t=1000, icon="Spell_Shadow_Teleport" }, ['Wichtel beschwören'] = {t=10000, icon="Spell_Shadow_SummonImp" }, ['Höllenbestiendiener beschwören'] = {t=2000, icon="Spell_Shadow_SummonInfernal" }, ['Ishamuhale beschwören'] = {t=2000, icon="Spell_Shadow_LifeDrain" }, ['Inselfrosch beschwören'] = {t=1000, icon="Ability_Seal" }, ['Jubling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Karangs Banner beschwören'] = {t=500, icon="Temp" }, ['Lederrückenschnappkiefer beschwören'] = {t=1000, icon="Ability_Seal" }, ['Lebensechte Kröte beschwören'] = {t=1000, icon="Ability_Seal" }, ['Lebendige Flamme beschwören'] = {t=2000, icon="Spell_Fire_Fire" }, ['Flachkopfschnappkiefer beschwören'] = {t=1000, icon="Ability_Seal" }, ['Mondklaue beschwören'] = {t=3000, icon="Temp" }, ['Werwolfirrbild beschwören'] = {t=1000, icon="Spell_Shadow_Teleport" }, ['Magiestab beschwören'] = {t=2000, icon="INV_Staff_26" }, ['Verheerer der Magram beschwören'] = {t=4000, icon="Spell_Shadow_RaiseDead" }, ['Maine Coon beschwören'] = {t=1000, icon="Ability_Seal" }, ['Mechanisches Huhn beschwören'] = {t=1000, icon="Ability_Seal" }, ['Untergebenen beschwören'] = {t=500, icon="Temp" }, ['Dr. Wackel beschwören'] = {t=1000, icon="Ability_Seal" }, ['Murki beschwören'] = {t=1000, icon="Ability_Seal" }, ['Murky beschwören'] = {t=1000, icon="Ability_Seal" }, ['Myzrael beschwören'] = {t=10000, icon="Spell_Shadow_LifeDrain" }, ['Netherwandler beschwören'] = {t=4000, icon="Spell_Shadow_GatherShadows" }, ['Olivfarbenen Schnappkiefer beschwören'] = {t=1000, icon="Ability_Seal" }, ['Onyxiawelpen beschwören'] = {t=2000, icon="Temp" }, ['Orangene Tigerkatze beschwören'] = {t=1000, icon="Ability_Seal" }, ['Waisenkind rufen'] = {t=1000, icon="Ability_Seal" }, ['Panda beschwören'] = {t=1000, icon="Ability_Seal" }, ['Poley beschwören'] = {t=1000, icon="Ability_Seal" }, ['Präriehuhn beschwören'] = {t=1000, icon="Ability_Seal" }, ['Präriehund beschwören'] = {t=1000, icon="Ability_Seal" }, ['Ragnaros beschwören'] = {t=10000, icon="Spell_Fire_LavaSpawn" }, ['Razelikh beschwören'] = {t=10000, icon="Temp" }, ['Rote Qirajipanzerdrohne beschwören'] = {t=3000, icon="INV_Misc_QirajiCrystal_02" }, ['Ferngesteuerten Golem beschwören'] = {t=3000, icon="Ability_Repair" }, ['Bandnatter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Reitgreif beschwören'] = {t=3000, icon="Ability_BullRush" }, ['Auferstandenen Lakaien beschwören'] = {t=2000, icon="Spell_Shadow_RaiseDead" }, ['Roboter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Steinschwingengargoyles beschwören'] = {t=10000, icon="Spell_Shadow_UnsummonBuilding" }, ['Krähenhorstwelpen beschwören'] = {t=2000, icon="Temp" }, ['Scharlachrote Natter beschwören'] = {t=1000, icon="Ability_Seal" }, ['Kreischergeist beschwören'] = {t=2000, icon="Temp" }, ['Senegal beschwören'] = {t=1000, icon="Ability_Seal" }, ['Schattenzauberer beschwören'] = {t=5000, icon="Spell_Shadow_RaiseDead" }, ['Schattenschlag beschwören'] = {t=10000, icon="Temp" }, ['Schildwache beschwören'] = {t=5000, icon="Spell_Nature_Purge" }, ['Shy-Rotam beschwören'] = {t=2500, icon="Temp" }, ['Siamkatze beschwören'] = {t=1000, icon="Ability_Seal" }, ['Silberne Tigerkatze beschwören'] = {t=1000, icon="Ability_Seal" }, ['Skelett beschwören'] = {t=2000, icon="Spell_Shadow_RaiseDead" }, ['Schneehasen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Schneeeule beschwören'] = {t=1000, icon="Ability_Seal" }, ['Schnüffelnase beschwören'] = {t=2000, icon="Spell_Nature_ProtectionformNature" }, ['Brut von Bael\'Gar beschwören'] = {t=4000, icon="Spell_Fire_LavaSpawn" }, ['Flinky beschwören'] = {t=1000, icon="Ability_Seal" }, ['Zauberwache beschwören'] = {t=5000, icon="Spell_Nature_Purge" }, ['Spinnengott beschwören'] = {t=10000, icon="Spell_Shadow_LifeDrain" }, ['Gefleckten Hasen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Jungen Grimmlingflitzer beschwören'] = {t=1000, icon="Ability_Seal" }, ['Sukkubus beschwören'] = {t=10000, icon="Spell_Shadow_SummonSuccubus" }, ['Sumpfbrühschlammer beschwören'] = {t=2500, icon="Spell_Shadow_BlackPlague" }, ['Sumpfgeist beschwören'] = {t=1500, icon="Spell_Nature_AbolishMagic" }, ['Schreckgespenst des Syndikats beschwören'] = {t=1000, icon="Spell_Shadow_Twilight" }, ['Terky beschwören'] = {t=1000, icon="Ability_Seal" }, ['Tervoshs Diener beschwören'] = {t=4000, icon="Spell_Frost_Wisp" }, ['Thelrin beschwören'] = {t=1000, icon="Temp" }, ['Theurgiker beschwören'] = {t=5000, icon="Spell_Nature_Purge" }, ['Donnerschlag beschwören'] = {t=10000, icon="Temp" }, ['Bäumling beschwören'] = {t=3000, icon="Spell_Nature_ProtectionformNature" }, ['Winzigen Grünen Drachen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Winzigen Roten Drachen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Ruhigen mechanischen Yeti beschwören'] = {t=1000, icon="Ability_Seal" }, ['Treantverbündete beschwören'] = {t=1500, icon="Spell_Nature_ForceOfNature" }, ['Schatz-Horde beschwören'] = {t=1500, icon="Temp" }, ['Schatz-Horde beschwören\' - Bild'] = {t=1500, icon="Temp" }, ['Baumfrosch beschwören'] = {t=1000, icon="Ability_Seal" }, ['Viper beschwören'] = {t=1500, icon="Spell_Nature_ResistMagic" }, ['Leerwandler beschwören'] = {t=10000, icon="Spell_Shadow_SummonVoidWalker" }, ['Schlachtross beschwören'] = {t=3000, icon="Spell_Nature_Swiftness" }, ['Wasserelementar beschwören'] = {t=2000, icon="Spell_Shadow_SealOfKings" }, ['Schnurri beschwören'] = {t=1000, icon="Ability_Seal" }, ['Weißes Kätzchen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Weißes Plymouth-Rock-Huhn beschwören'] = {t=1000, icon="Ability_Seal" }, ['Weißes Tigerbaby beschwören'] = {t=1000, icon="Ability_Seal" }, ['Teufelsjäger der Witherbark beschwören'] = {t=3000, icon="Spell_Shadow_SummonFelHunter" }, ['Waldfrosch beschwören'] = {t=1000, icon="Ability_Seal" }, ['Worgwelpen beschwören'] = {t=1000, icon="Ability_Seal" }, ['Xorothianisches Schreckensross herbeirufen'] = {t=5000, icon="Temp" }, ['Gelbe Qirajipanzerdrohne beschwören'] = {t=3000, icon="INV_Misc_QirajiCrystal_01" }, ['Zergling beschwören'] = {t=1000, icon="Ability_Seal" }, ['Zombie beschwören'] = {t=2000, icon="Spell_Shadow_RaiseDead" }, ['Beschworener Urok'] = {t=1000, icon="Temp" }, ['Superkristall'] = {t=6000, icon="Temp" }, ['Überragender Heilungszauberschutz'] = {t=2000, icon="Spell_Holy_LayOnHands" }, ['Feger'] = {t=1500, icon="Spell_Nature_Thorns" }, ['Süße Träume'] = {t=1000, icon="INV_ValentinesChocolate03" }, ['Schneller blauer Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Schneller brauner Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Schneller Brauner'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Schneller brauner Wolf'] = {t=3000, icon="Ability_Mount_BlackDireWolf" }, ['Schneller Dämmerungssäbler'] = {t=3000, icon="Ability_Mount_JungleTiger" }, ['Schneller Frostsäbler'] = {t=3000, icon="Ability_Mount_WhiteTiger" }, ['Schneller grauer Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Schneller Grauwolf'] = {t=3000, icon="Ability_Mount_WhiteDireWolf" }, ['Schneller grüner Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Schneller Schattensäbler'] = {t=3000, icon="Ability_Mount_BlackPanther" }, ['Schneller olivfarbener Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Schneller orangener Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Schneller Palomino'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Schneller Razzashiraptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Schneller Sturmsäbler'] = {t=3000, icon="Ability_Mount_BlackPanther" }, ['Schneller Waldwolf'] = {t=3000, icon="Ability_Mount_WhiteDireWolf" }, ['Schneller weißer Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Schneller weißer Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Schnelles weißes Ross'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Schneller gelber Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Schneller zulianischer Tiger'] = {t=3000, icon="Ability_Mount_JungleTiger" }, ['Symbol des Lebens'] = {t=10000, icon="Spell_Holy_Resurrection" }, ['Syndikatsbombe'] = {t=3000, icon="Spell_Shadow_MindBomb" }, ['Syndikatsverkleidung'] = {t=3000, icon="Ability_Rogue_Disguise" }, ['Fährtenleser des Syndikats (MURP) DND'] = {t=1000, icon="Spell_Arcane_Blink" }, ['Taelan Tod'] = {t=2000, icon="Temp" }, ['Talvashs Halskettenreparatur'] = {t=4500, icon="Spell_Holy_Restoration" }, ['Tammras Schössling'] = {t=1300, icon="Temp" }, ['Gelbbraune Säblerkatze'] = {t=3000, icon="Ability_Mount_JungleTiger" }, ['Verdammnisgebell\' lehren'] = {t=1000, icon="Temp" }, ['Graublauer Kodo'] = {t=3000, icon="Ability_Mount_Kodo_02" }, ['Teleporter'] = {t=1000, icon="Spell_Magic_LesserInvisibilty" }, ['Altar der Gezeiten-Teleporter'] = {t=2000, icon="Temp" }, ['Anvilmar-Teleporter'] = {t=2000, icon="Temp" }, ['Kasernen-Teleporter'] = {t=2000, icon="Temp" }, ['Friedhof-Teleporter'] = {t=2000, icon="Temp" }, ['Dunkelhain-Teleporter'] = {t=2000, icon="Temp" }, ['Dämmerwald-Teleporter'] = {t=2000, icon="Temp" }, ['Elwynn-Teleporter'] = {t=2000, icon="Temp" }, ['Vom Azshara-Turm teleportieren'] = {t=1000, icon="Spell_Nature_EarthBind" }, ['Leuchtturm-Teleporter'] = {t=2000, icon="Temp" }, ['Kloster-Teleporter'] = {t=2000, icon="Temp" }, ['Moonbrook-Teleporter'] = {t=2000, icon="Temp" }, ['Teleporter zu Abtei von Nordhain'] = {t=2000, icon="Temp" }, ['Vom Azshara-Turm teleportieren'] = {t=1000, icon="Spell_Nature_AstralRecalGroup" }, ['Nach Darnassus teleportieren - Ereignis'] = {t=1000, icon="Temp" }, ['Treantteleporter'] = {t=2000, icon="Temp" }, ['Westfall-Teleporter'] = {t=2000, icon="Temp" }, ['Teleportieren: Darnassus'] = {t=10000, icon="Spell_Arcane_TeleportDarnassus" }, ['Teleportieren: Ironforge'] = {t=10000, icon="Spell_Arcane_TeleportIronForge" }, ['Teleportieren: Moonglade'] = {t=10000, icon="Spell_Arcane_TeleportMoonglade" }, ['Teleportieren: Orgrimmar'] = {t=10000, icon="Spell_Arcane_TeleportOrgrimmar" }, ['Teleportieren: Stormwind'] = {t=10000, icon="Spell_Arcane_TeleportStormWind" }, ['Teleportieren: Thunder Bluff'] = {t=10000, icon="Spell_Arcane_TeleportThunderBluff" }, ['Teleportieren: Undercity'] = {t=10000, icon="Spell_Arcane_TeleportUnderCity" }, ['Witz erzählen'] = {t=2000, icon="Spell_Shadow_LifeDrain" }, ['Temperaturanzeige'] = {t=2000, icon="Temp" }, ['Tharnariun-Heilmittel 1'] = {t=750, icon="Spell_Nature_RemoveDisease" }, ['Tharnariuns Heilen'] = {t=500, icon="Spell_Nature_MagicImmunity" }, ['Der Große'] = {t=3000, icon="Spell_Fire_SelfDestruct" }, ['Thoriumgranate'] = {t=1000, icon="Spell_Fire_SelfDestruct" }, ['Tausend Klingen'] = {t=250, icon="INV-Sword_53" }, ['Bedrohlicher Blick'] = {t=2000, icon="Spell_Shadow_Charm" }, ['Bedrohliches Knurren'] = {t=1000, icon="Ability_Racial_Cannibalize" }, ['Axt werfen'] = {t=1000, icon="INV_Axe_08" }, ['Q. Pidos Pfeil werfen'] = {t=1000, icon="Temp" }, ['Dunkeleisenbier werfen'] = {t=500, icon="Temp" }, ['Dynamit werfen'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Alptraumgegenstand werfen'] = {t=2000, icon="Spell_Fire_SelfDestruct" }, ['Fels werfen'] = {t=3000, icon="Ability_GolemStormBolt" }, ['Fels werfen II'] = {t=3000, icon="Ability_GolemStormBolt" }, ['Tiger'] = {t=3000, icon="Ability_Mount_JungleTiger" }, ['Zeitraffer'] = {t=2000, icon="Spell_Arcane_PortalOrgrimmar" }, ['Zeitstopp'] = {t=3000, icon="Temp" }, ['Time Stop Visual DND'] = {t=3000, icon="Temp" }, ['Getoastetes Smorc'] = {t=1000, icon="INV_SummerFest_Smorc" }, ['Fackelkombination'] = {t=5000, icon="Temp" }, ['Fackelwurf'] = {t=3000, icon="Spell_Fire_Fireball02" }, ['Brennstoff ins Freudenfeuer werfen'] = {t=500, icon="Temp" }, ['Stinkbombe werfen'] = {t=2000, icon="INV_Misc_Bowl_01" }, ['Berührung des Todes'] = {t=3000, icon="Spell_Shadow_UnsummonBuilding" }, ['Berührung von Rabenklaue'] = {t=1500, icon="Spell_Shadow_Requiem" }, ['Toxischer Blitz'] = {t=2500, icon="Spell_Nature_CorrosiveBreath" }, ['Toxinspeichel'] = {t=500, icon="Spell_Nature_CorrosiveBreath" }, ['Toxinspucke'] = {t=2500, icon="Spell_Nature_CorrosiveBreath" }, ['Opfer verwandeln'] = {t=2000, icon="Spell_Magic_LesserInvisibilty" }, ['Trelanes Eiskälteberührung'] = {t=3000, icon="Spell_Shadow_UnsummonBuilding" }, ['Triage'] = {t=7000, icon="Temp" }, ['Wahre Erfüllung'] = {t=500, icon="Spell_Shadow_Charm" }, ['Echtsilberdietrich'] = {t=5000, icon="Temp" }, ['Aufmotzen'] = {t=7000, icon="INV_Gizmo_02" }, ['Untote vertreiben'] = {t=1500, icon="Spell_Holy_TurnUndead" }, ['Türkisfarbener Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Uldaman-Boss-Aggro'] = {t=5000, icon="Spell_Nature_EarthBindTotem" }, ['Uldaman-Schlüsselstab'] = {t=5000, icon="Temp" }, ['Uldaman Sub-Boss Agro'] = {t=5000, icon="Spell_Nature_EarthBindTotem" }, ['Unheiliger Fluch'] = {t=1000, icon="Spell_Shadow_CurseOfMannoroth" }, ['Maurys Fuß freigeben'] = {t=5000, icon="Temp" }, ['Öffnung'] = {t=5000, icon="Temp" }, ['Unlackierter Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Instabile Substanz'] = {t=3000, icon="Spell_Fire_Incinerate" }, ['Urokdiener verschwinden'] = {t=2000, icon="Temp" }, ['Schmuckstück benutzen'] = {t=3000, icon="Temp" }, ['Uthers Tribut'] = {t=2000, icon="Temp" }, ['Schleier des Schattens'] = {t=1500, icon="Spell_Shadow_GatherShadows" }, ['Giftspucke'] = {t=2500, icon="Spell_Nature_CorrosiveBreath" }, ['Giftbann'] = {t=2000, icon="Temp" }, ['Beerens Echte'] = {t=1000, icon="INV_ValentinesChocolate02" }, ['Vorführraum - Studenten transformieren'] = {t=1000, icon="Temp" }, ['Violetter Raptor'] = {t=3000, icon="Ability_Mount_Raptor" }, ['Vipore-Katzengestalt DND'] = {t=1000, icon="Temp" }, ['Leereblitz'] = {t=3000, icon="Spell_Shadow_ShadowBolt" }, ['Leerwandlerwächter'] = {t=3000, icon="Spell_Shadow_SummonVoidWalker" }, ['Flüchtige Infektion'] = {t=2000, icon="Spell_Holy_HarmUndeadAura" }, ['Salve'] = {t=3000, icon="Ability_TheBlackArrow" }, ['Salve II'] = {t=3000, icon="Ability_TheBlackArrow" }, ['Voodoo'] = {t=1000, icon="Spell_Shadow_AntiShadow" }, ['Voodooverhexung'] = {t=1000, icon="Spell_Shadow_CurseOfMannoroth" }, ['Wehklagen der Banshee'] = {t=2000, icon="Spell_Shadow_Possession" }, ['Wandernde Seuche'] = {t=2000, icon="Spell_Shadow_CallofBone" }, ['Kriegsdonner'] = {t=500, icon="Ability_WarStomp" }, ['Waroshs Transformation'] = {t=1000, icon="Temp" }, ['Wasserblase'] = {t=1000, icon="Spell_Frost_Wisp" }, ['Schwacher Frostblitz'] = {t=2200, icon="Spell_Frost_FrostBolt02" }, ['Wirbelndes Sperrfeuer'] = {t=1500, icon="INV_Spear_05" }, ['Weißer Roboschreiter'] = {t=3000, icon="Ability_Mount_MechaStrider" }, ['Weißer Widder'] = {t=3000, icon="Ability_Mount_MountainRam" }, ['Schimmel'] = {t=3000, icon="Ability_Mount_RidingHorse" }, ['Weiter Rundschlag'] = {t=4000, icon="Ability_Whirlwind" }, ['Umarmung der Witwe'] = {t=500, icon="Spell_Arcane_Blink" }, ['Wilde Regeneration'] = {t=3000, icon="Spell_Nature_Rejuvenation" }, ['Wille von Shahram'] = {t=1000, icon="Spell_Holy_MindVision" }, ['Windsor Tod DND'] = {t=1500, icon="Temp" }, ['Windsor liest Schrifttafeln DND'] = {t=10000, icon="Temp" }, ['Flügelstoß'] = {t=1000, icon="INV_Misc_MonsterScales_14" }, ['Winterwolf'] = {t=3000, icon="Ability_Mount_WhiteDireWolf" }, ['Weisheit der Winterax'] = {t=1000, icon="Ability_Ambush" }, ['Winterspringfrostsäbler'] = {t=3000, icon="Ability_Mount_PinkTiger" }, ['Welken'] = {t=1500, icon="Spell_Nature_NullifyDisease" }, ['Welkberührung'] = {t=2000, icon="Spell_Nature_Drowsy" }, ['Zauberöl'] = {t=3000, icon="Temp" }, ['Wort des Tauens'] = {t=5000, icon="Temp" }, ['Wurmschwung'] = {t=1000, icon="INV_Misc_MonsterScales_05" }, ['Wundgift'] = {t=3000, icon="INV_Misc_Herb_16" }, ['Zorn'] = {t=2000, icon="Spell_Nature_AbolishMagic" }, ['Yennikus Befreiung'] = {t=4000, icon="Spell_Shadow_LifeDrain" }, ['Strebenaktivierung'] = {t=5000, icon="Temp" }, ['Kristallkanone'] = {t=1000, icon="Temp" }, ['[PH] Nach Auberdine teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Zu Balthule teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Nach Booty Bay teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Zum Teufelswald teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Nach Grom\'Gol teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Zum Hafen von Menethil teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Nach Orgrimmar teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Nach Ratchet teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Nach Theramore teleportieren'] = {t=2000, icon="Temp" }, ['[PH] Nach Undercity teleportieren'] = {t=2000, icon="Temp" }, }
mit
vdxlab/aigua_arduino_latalaia
src/monitor/serial.lua
1
1101
log = "/tmp/serial.log" function sleep(n) os.execute("sleep " .. tonumber(n)) end function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end function open_serial() dev = nil local i for i=0,5 do if file_exists("/dev/ttyUSB" .. i) then dev = "/dev/ttyUSB" .. i break end end if dev == nil then serialin = nil file = nil print("Cannot find serial device") else print("Using device " .. dev) os.execute("stty -F "..dev.." 9600") file = io.open(log,"a") serialin = io.open(dev,"r") or nil end itc = 0 end open_serial() while 1 do if serialin ~= nil then input = serialin:read("*l") if input ~= nil and #input > 5 then print(os.time()..": "..input) file:write(input .. "\n") end itc = itc + 1 if itc > 9 then file:close() file = io.open(log,"a") itc = 0 end else print("Cannot open serial port") sleep(1) open_serial() end end serialin:close() file:close()
gpl-3.0
codemon66/Urho3D
bin/Data/LuaScripts/42_PBRMaterials.lua
9
8289
-- PBR materials example. -- This sample demonstrates: -- - Loading a scene that showcases physically based materials & shaders -- -- To use with deferred rendering, a PBR deferred renderpath should be chosen: -- CoreData/RenderPaths/PBRDeferred.xml or CoreData/RenderPaths/PBRDeferredHWDepth.xml require "LuaScripts/Utilities/Sample" local dynamicMaterial = nil local roughnessLabel = nil local metallicLabel = nil local ambientLabel = nil local zone = nil function Start() -- Execute the common startup for samples SampleStart() -- Create the scene content CreateScene() -- Create the UI content CreateUI() CreateInstructions() -- Setup the viewport for displaying the scene SetupViewport() -- Subscribe to global events for camera movement SubscribeToEvents() end function CreateInstructions() -- Construct new Text object, set string to display and font to use local instructionText = ui.root:CreateChild("Text") instructionText:SetText("Use sliders to change Roughness and Metallic\n" .. "Hold RMB and use WASD keys and mouse to move") instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) -- Position the text relative to the screen center instructionText.horizontalAlignment = HA_CENTER instructionText.verticalAlignment = VA_CENTER instructionText:SetPosition(0, ui.root.height / 4) end function CreateScene() scene_ = Scene() -- Load scene content prepared in the editor (XML format). GetFile() returns an open file from the resource system -- which scene.LoadXML() will read local file = cache:GetFile("Scenes/PBRExample.xml") scene_:LoadXML(file) -- In Lua the file returned by GetFile() needs to be deleted manually file:delete() local sphereWithDynamicMatNode = scene_:GetChild("SphereWithDynamicMat") local staticModel = sphereWithDynamicMatNode:GetComponent("StaticModel") dynamicMaterial = staticModel:GetMaterial(0) local zoneNode = scene_:GetChild("Zone"); zone = zoneNode:GetComponent("Zone"); -- Create the camera (not included in the scene file) cameraNode = scene_:CreateChild("Camera") cameraNode:CreateComponent("Camera") cameraNode.position = sphereWithDynamicMatNode.position + Vector3(2.0, 2.0, 2.0) cameraNode:LookAt(sphereWithDynamicMatNode.position) yaw = cameraNode.rotation:YawAngle() pitch = cameraNode.rotation:PitchAngle() end function CreateUI() -- Set up global UI style into the root UI element local style = cache:GetResource("XMLFile", "UI/DefaultStyle.xml") ui.root.defaultStyle = style -- Create a Cursor UI element because we want to be able to hide and show it at will. When hidden, the mouse cursor will -- control the camera, and when visible, it will interact with the UI local cursor = ui.root:CreateChild("Cursor") cursor:SetStyleAuto() ui.cursor = cursor -- Set starting position of the cursor at the rendering window center cursor:SetPosition(graphics.width / 2, graphics.height / 2) roughnessLabel = ui.root:CreateChild("Text") roughnessLabel:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) roughnessLabel:SetPosition(370, 50) roughnessLabel.textEffect = TE_SHADOW metallicLabel = ui.root:CreateChild("Text") metallicLabel:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) metallicLabel:SetPosition(370, 100) metallicLabel.textEffect = TE_SHADOW ambientLabel = ui.root:CreateChild("Text") ambientLabel:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) ambientLabel:SetPosition(370, 150) ambientLabel.textEffect = TE_SHADOW local roughnessSlider = ui.root:CreateChild("Slider") roughnessSlider:SetStyleAuto() roughnessSlider:SetPosition(50, 50) roughnessSlider:SetSize(300, 20) roughnessSlider.range = 1.0 -- 0 - 1 range SubscribeToEvent(roughnessSlider, "SliderChanged", "HandleRoughnessSliderChanged") roughnessSlider.value = 0.5 local metallicSlider = ui.root:CreateChild("Slider") metallicSlider:SetStyleAuto() metallicSlider:SetPosition(50, 100) metallicSlider:SetSize(300, 20) metallicSlider.range = 1.0 -- 0 - 1 range SubscribeToEvent(metallicSlider, "SliderChanged", "HandleMetallicSliderChanged") metallicSlider.value = 0.5 local ambientSlider = ui.root:CreateChild("Slider") ambientSlider:SetStyleAuto() ambientSlider:SetPosition(50, 150) ambientSlider:SetSize(300, 20) ambientSlider.range = 10.0 -- 0 - 10 range SubscribeToEvent(ambientSlider, "SliderChanged", "HandleAmbientSliderChanged") ambientSlider.value = zone.ambientColor.a end function HandleRoughnessSliderChanged(eventType, eventData) local newValue = eventData["Value"]:GetFloat() dynamicMaterial:SetShaderParameter("Roughness", Variant(newValue)) roughnessLabel.text = "Roughness: " .. newValue end function HandleMetallicSliderChanged(eventType, eventData) local newValue = eventData["Value"]:GetFloat() dynamicMaterial:SetShaderParameter("Metallic", Variant(newValue)) metallicLabel.text = "Metallic: " .. newValue end function HandleAmbientSliderChanged(eventType, eventData) local newValue = eventData["Value"]:GetFloat() local col = Color(0, 0, 0, newValue) zone.ambientColor = col ambientLabel.text = "Ambient HDR Scale: " .. zone.ambientColor.a end function SetupViewport() renderer.hdrRendering = true; -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) -- Add post-processing effects appropriate with the example scene local effectRenderPath = viewport:GetRenderPath():Clone() effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/FXAA2.xml")) effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/GammaCorrection.xml")) effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/Tonemap.xml")) effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/AutoExposure.xml")) viewport.renderPath = effectRenderPath; end function SubscribeToEvents() -- Subscribe HandleUpdate() function for camera motion SubscribeToEvent("Update", "HandleUpdate") end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData["TimeStep"]:GetFloat() -- Move the camera, scale movement with time step MoveCamera(timeStep) end function MoveCamera(timeStep) -- Right mouse button controls mouse cursor visibility: hide when pressed ui.cursor.visible = not input:GetMouseButtonDown(MOUSEB_RIGHT) -- Do not move if the UI has a focused element if ui.focusElement ~= nil then return end -- Movement speed as world units per second local MOVE_SPEED = 10.0 -- Mouse sensitivity as degrees per pixel local MOUSE_SENSITIVITY = 0.1 -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees -- Only move the camera when the cursor is hidden if not ui.cursor.visible then local mouseMove = input.mouseMove yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y pitch = Clamp(pitch, -90.0, 90.0) -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero cameraNode.rotation = Quaternion(pitch, yaw, 0.0) end -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed if input:GetKeyDown(KEY_W) then cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_S) then cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_A) then cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_D) then cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end end
mit
letmefly/skynet
gameserver/unuse/define_stage.lua
2
421770
local define_stage = { ["1"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.52, ["streamSpeedMax"] = 2.82, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 5, ["enemyMaxDistance"] = 8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 100, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 100, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 100, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 10, ["normalCount"] = 10, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 5.8, ["brawlerSpeedFactor"] = 1.984126984, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 30, ["estimatedSilver"] = 50, ["estimatedScore"] = 10000, ["end"] = 0, }, ["2"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.53, ["streamSpeedMax"] = 2.83, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.8, ["enemyMaxDistance"] = 7.8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 100, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 100, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 200, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 15, ["normalCount"] = 15, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 8.699999999999999, ["brawlerSpeedFactor"] = 1.976284585, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 45, ["estimatedSilver"] = 75, ["estimatedScore"] = 15000, ["end"] = 0, }, ["3"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.54, ["streamSpeedMax"] = 2.84, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.6, ["enemyMaxDistance"] = 7.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 100, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 200, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 300, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 20, ["normalCount"] = 20, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 11.6, ["brawlerSpeedFactor"] = 1.968503937, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 60, ["estimatedSilver"] = 100, ["estimatedScore"] = 20000, ["end"] = 0, }, ["4"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.55, ["streamSpeedMax"] = 2.85, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.4, ["enemyMaxDistance"] = 7.4, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 100, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 200, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 400, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 30, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 17.4, ["brawlerSpeedFactor"] = 1.960784314, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 90, ["estimatedSilver"] = 150, ["estimatedScore"] = 30000, ["end"] = 0, }, ["5"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.56, ["streamSpeedMax"] = 2.86, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.2, ["enemyMaxDistance"] = 7.2, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 100, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 200, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 400, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 21, ["normalCount"] = 20, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 1, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 12.2, ["brawlerSpeedFactor"] = 1.953125, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 70, ["estimatedSilver"] = 110, ["estimatedScore"] = 23000, ["end"] = 0, }, ["6"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.57, ["streamSpeedMax"] = 2.87, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4, ["enemyMaxDistance"] = 7, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 200, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 300, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 500, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 22, ["normalCount"] = 20, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 2, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 12.8, ["brawlerSpeedFactor"] = 1.945525292, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 80, ["estimatedSilver"] = 120, ["estimatedScore"] = 26000, ["end"] = 0, }, ["7"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.58, ["streamSpeedMax"] = 2.88, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.8, ["enemyMaxDistance"] = 6.8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 200, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 300, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 600, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 31, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 1, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 18, ["brawlerSpeedFactor"] = 1.937984496, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 100, ["estimatedSilver"] = 160, ["estimatedScore"] = 33000, ["end"] = 0, }, ["8"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.59, ["streamSpeedMax"] = 2.89, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.6, ["enemyMaxDistance"] = 6.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 200, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 400, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 700, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 32, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 2, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 18.6, ["brawlerSpeedFactor"] = 1.930501931, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 110, ["estimatedSilver"] = 170, ["estimatedScore"] = 36000, ["end"] = 0, }, ["9"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.6, ["streamSpeedMax"] = 2.9, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.4, ["enemyMaxDistance"] = 6.4, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 200, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 400, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 800, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 33, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 19.2, ["brawlerSpeedFactor"] = 1.923076923, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 120, ["estimatedSilver"] = 180, ["estimatedScore"] = 39000, ["end"] = 0, }, ["10"] = { ["gameMode"] = "BossRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.61, ["streamSpeedMax"] = 2.91, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.2, ["enemyMaxDistance"] = 6.2, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 5, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 1, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 2.107279693, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 35, ["estimatedSilver"] = 50, ["estimatedScore"] = 30000, ["end"] = 0, }, ["11"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.62, ["streamSpeedMax"] = 2.92, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.1, ["enemyMaxDistance"] = 6.1, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 300, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 500, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 900, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 26, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 1, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 16, ["brawlerSpeedFactor"] = 2.099236641, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 95, ["firePillarTimer"] = 3, ["estimatedExp"] = 85, ["estimatedSilver"] = 135, ["estimatedScore"] = 28000, ["end"] = 0, }, ["12"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.63, ["streamSpeedMax"] = 2.93, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3, ["enemyMaxDistance"] = 6, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 300, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 500, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 1000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 32, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 2, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 18.6, ["brawlerSpeedFactor"] = 2.091254753, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 110, ["estimatedSilver"] = 170, ["estimatedScore"] = 36000, ["end"] = 0, }, ["13"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.64, ["streamSpeedMax"] = 2.94, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.9, ["enemyMaxDistance"] = 5.9, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 300, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 600, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 38, ["normalCount"] = 35, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 22.1, ["brawlerSpeedFactor"] = 2.083333333, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 135, ["estimatedSilver"] = 205, ["estimatedScore"] = 44000, ["end"] = 0, }, ["14"] = { ["gameMode"] = "LightSwordRound", ["stamina"] = 1, ["streamSpeedMin"] = 3, ["streamSpeedMax"] = 4, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.8, ["enemyMaxDistance"] = 5.8, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 21, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 32, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_LightSwordRound", ["TotalCount"] = 51, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 1, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 29.7, ["brawlerSpeedFactor"] = 1.333333333, ["brawlerSpeedFactor"] = 4, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 170, ["estimatedSilver"] = 275, ["estimatedScore"] = 55000, ["end"] = 0, }, ["15"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.66, ["streamSpeedMax"] = 2.96, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.7, ["enemyMaxDistance"] = 5.7, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 300, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 600, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 26, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 1, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 15.2, ["brawlerSpeedFactor"] = 2.067669173, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 95, ["estimatedSilver"] = 150, ["estimatedScore"] = 30000, ["end"] = 0, }, ["16"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.67, ["streamSpeedMax"] = 2.97, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.6, ["enemyMaxDistance"] = 5.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 400, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 700, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 27, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 1, ["colourDelay"] = 15, ["brawlerCount"] = 1, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 15.8, ["brawlerSpeedFactor"] = 2.059925094, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 105, ["estimatedSilver"] = 160, ["estimatedScore"] = 33000, ["end"] = 0, }, ["17"] = { ["gameMode"] = "RetroFilmRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.68, ["streamSpeedMax"] = 2.98, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.5, ["enemyMaxDistance"] = 5.5, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_RetroFilmRound", ["TotalCount"] = 39, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 4, ["colourDelay"] = 3, ["brawlerCount"] = 4, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 1, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 23.3, ["brawlerSpeedFactor"] = 2.052238806, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 230, ["estimatedSilver"] = 315, ["estimatedScore"] = 67000, ["end"] = 0, }, ["18"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.69, ["streamSpeedMax"] = 2.99, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.4, ["enemyMaxDistance"] = 5.4, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 400, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 800, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 34, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 2, ["colourDelay"] = 10, ["brawlerCount"] = 2, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 20, ["brawlerSpeedFactor"] = 2.044609665, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 150, ["estimatedSilver"] = 220, ["estimatedScore"] = 46000, ["end"] = 0, }, ["19"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.7, ["streamSpeedMax"] = 3, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.3, ["enemyMaxDistance"] = 5.3, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 400, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 800, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 41, ["normalCount"] = 35, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 3, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 24.2, ["brawlerSpeedFactor"] = 2.037037037, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 195, ["estimatedSilver"] = 280, ["estimatedScore"] = 59000, ["end"] = 0, }, ["20"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 2.71, ["streamSpeedMax"] = 3.01, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.2, ["enemyMaxDistance"] = 5.2, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 26, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 26, ["normalCount"] = 20, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 14.6, ["brawlerSpeedFactor"] = 0, ["brawlerSpeedFactor"] = 0, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 145, ["estimatedSilver"] = 200, ["estimatedScore"] = 65000, ["end"] = 0, }, ["21"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.72, ["streamSpeedMax"] = 3.02, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.1, ["enemyMaxDistance"] = 5.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 500, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 900, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 26, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 1, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 17, ["brawlerSpeedFactor"] = 2.169117647, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 96, ["firePillarTimer"] = 3, ["estimatedExp"] = 95, ["estimatedSilver"] = 150, ["estimatedScore"] = 30000, ["end"] = 0, }, ["22"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.73, ["streamSpeedMax"] = 3.03, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.09, ["enemyMaxDistance"] = 5.09, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 500, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 900, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 27, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 1, ["colourDelay"] = 15, ["brawlerCount"] = 1, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 15.8, ["brawlerSpeedFactor"] = 2.161172161, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 105, ["estimatedSilver"] = 160, ["estimatedScore"] = 33000, ["end"] = 0, }, ["23"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.74, ["streamSpeedMax"] = 3.04, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.08, ["enemyMaxDistance"] = 5.08, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 500, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 1000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 34, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 2, ["colourDelay"] = 10, ["brawlerCount"] = 2, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 20, ["brawlerSpeedFactor"] = 2.153284672, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 150, ["estimatedSilver"] = 220, ["estimatedScore"] = 46000, ["end"] = 0, }, ["24"] = { ["gameMode"] = "NunchakuRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.5, ["streamSpeedMax"] = 4.5, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.07, ["enemyMaxDistance"] = 5.07, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 36, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 54, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_NunchakuRound", ["TotalCount"] = 61, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 1, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 35.5, ["brawlerSpeedFactor"] = 1.685714286, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 200, ["estimatedSilver"] = 325, ["estimatedScore"] = 65000, ["end"] = 0, }, ["25"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.76, ["streamSpeedMax"] = 3.06, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.06, ["enemyMaxDistance"] = 5.06, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.4, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 500, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 1000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 31, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 18.4, ["brawlerSpeedFactor"] = 2.137681159, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 165, ["estimatedSilver"] = 230, ["estimatedScore"] = 49000, ["end"] = 0, }, ["26"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.77, ["streamSpeedMax"] = 3.07, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.05, ["enemyMaxDistance"] = 5.05, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 600, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 31, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 18.4, ["brawlerSpeedFactor"] = 2.129963899, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 165, ["estimatedSilver"] = 230, ["estimatedScore"] = 49000, ["end"] = 0, }, ["27"] = { ["gameMode"] = "ThunderStormRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.78, ["streamSpeedMax"] = 3.08, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.04, ["enemyMaxDistance"] = 5.04, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 600, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_ThunderStormRound", ["TotalCount"] = 33, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 1, ["colourDelay"] = 15, ["brawlerCount"] = 2, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 19.4, ["brawlerSpeedFactor"] = 2.122302158, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 140, ["estimatedSilver"] = 210, ["estimatedScore"] = 43000, ["end"] = 0, }, ["28"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.79, ["streamSpeedMax"] = 3.09, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.03, ["enemyMaxDistance"] = 5.03, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 600, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 35, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 2, ["colourDelay"] = 10, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 20.7, ["brawlerSpeedFactor"] = 2.114695341, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 170, ["estimatedSilver"] = 245, ["estimatedScore"] = 51000, ["end"] = 0, }, ["29"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.8, ["streamSpeedMax"] = 3.1, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.02, ["enemyMaxDistance"] = 5.02, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 600, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 42, ["normalCount"] = 35, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 24.9, ["brawlerSpeedFactor"] = 2.107142857, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 215, ["estimatedSilver"] = 305, ["estimatedScore"] = 64000, ["end"] = 0, }, ["30"] = { ["gameMode"] = "BossRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.81, ["streamSpeedMax"] = 3.11, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.01, ["enemyMaxDistance"] = 5.01, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 15, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 1, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 2.099644128, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 35, ["estimatedSilver"] = 50, ["estimatedScore"] = 30000, ["end"] = 0, }, ["31"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.82, ["streamSpeedMax"] = 3.12, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2, ["enemyMaxDistance"] = 5, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 700, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 27, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 2, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 17, ["brawlerSpeedFactor"] = 2.092198582, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 97, ["firePillarTimer"] = 3, ["estimatedExp"] = 115, ["estimatedSilver"] = 175, ["estimatedScore"] = 35000, ["end"] = 0, }, ["32"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.83, ["streamSpeedMax"] = 3.13, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.99, ["enemyMaxDistance"] = 4.99, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 700, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 29, ["normalCount"] = 25, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 1, ["colourDelay"] = 15, ["brawlerCount"] = 3, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 17.2, ["brawlerSpeedFactor"] = 2.084805654, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 145, ["estimatedSilver"] = 210, ["estimatedScore"] = 43000, ["end"] = 0, }, ["33"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.84, ["streamSpeedMax"] = 3.14, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.98, ["enemyMaxDistance"] = 4.98, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 700, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 36, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 2, ["colourDelay"] = 10, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 21.4, ["brawlerSpeedFactor"] = 2.077464789, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 190, ["estimatedSilver"] = 270, ["estimatedScore"] = 56000, ["end"] = 0, }, ["34"] = { ["gameMode"] = "BombRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.85, ["streamSpeedMax"] = 3.15, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.97, ["enemyMaxDistance"] = 4.97, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 51, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 77, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BombRound", ["TotalCount"] = 50, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 29, ["brawlerSpeedFactor"] = 2.070175439, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 150, ["estimatedSilver"] = 250, ["estimatedScore"] = 50000, ["end"] = 0, }, ["35"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.86, ["streamSpeedMax"] = 3.16, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.96, ["enemyMaxDistance"] = 4.96, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 700, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 38, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 22.7, ["brawlerSpeedFactor"] = 2.062937063, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 220, ["estimatedSilver"] = 305, ["estimatedScore"] = 64000, ["end"] = 0, }, ["36"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.87, ["streamSpeedMax"] = 3.17, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.95, ["enemyMaxDistance"] = 4.95, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 800, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 40, ["normalCount"] = 35, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 5, ["brawlerCount"] = 2, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 23.5, ["brawlerSpeedFactor"] = 2.055749129, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 175, ["estimatedSilver"] = 255, ["estimatedScore"] = 54000, ["end"] = 0, }, ["37"] = { ["gameMode"] = "SmashRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.88, ["streamSpeedMax"] = 3.18, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.94, ["enemyMaxDistance"] = 4.94, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 800, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SmashRound", ["TotalCount"] = 29, ["normalCount"] = 22, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 4, ["colourDelay"] = 5, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 17.26, ["brawlerSpeedFactor"] = 2.048611111, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 166, ["estimatedSilver"] = 225, ["estimatedScore"] = 49000, ["end"] = 0, }, ["38"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.89, ["streamSpeedMax"] = 3.19, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.93, ["enemyMaxDistance"] = 4.93, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 800, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 44, ["normalCount"] = 35, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 26.1, ["brawlerSpeedFactor"] = 2.041522491, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 235, ["estimatedSilver"] = 325, ["estimatedScore"] = 70000, ["end"] = 0, }, ["39"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.9, ["streamSpeedMax"] = 3.2, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.92, ["enemyMaxDistance"] = 4.92, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 800, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 46, ["normalCount"] = 35, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 6, ["colourDelay"] = 5, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 27.4, ["brawlerSpeedFactor"] = 2.034482759, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 265, ["estimatedSilver"] = 360, ["estimatedScore"] = 78000, ["end"] = 0, }, ["40"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 2.91, ["streamSpeedMax"] = 3.21, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.91, ["enemyMaxDistance"] = 4.91, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 51, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 51, ["normalCount"] = 35, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 15, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 29.3, ["brawlerSpeedFactor"] = 2.027491409, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 290, ["estimatedSilver"] = 375, ["estimatedScore"] = 110000, ["end"] = 0, }, ["41"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.92, ["streamSpeedMax"] = 3.22, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.9, ["enemyMaxDistance"] = 4.9, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 900, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 46, ["normalCount"] = 40, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 3, ["colourDelay"] = 20, ["brawlerCount"] = 2, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 30, ["brawlerSpeedFactor"] = 2.020547945, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 98, ["firePillarTimer"] = 3, ["estimatedExp"] = 190, ["estimatedSilver"] = 280, ["estimatedScore"] = 59000, ["end"] = 0, }, ["42"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.93, ["streamSpeedMax"] = 3.23, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.89, ["enemyMaxDistance"] = 4.89, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 900, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 48, ["normalCount"] = 40, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 4, ["colourDelay"] = 15, ["brawlerCount"] = 3, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 28.28, ["brawlerSpeedFactor"] = 2.013651877, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 220, ["estimatedSilver"] = 315, ["estimatedScore"] = 67000, ["end"] = 0, }, ["43"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.94, ["streamSpeedMax"] = 3.24, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.88, ["enemyMaxDistance"] = 4.88, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 900, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 50, ["normalCount"] = 40, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 5, ["colourDelay"] = 10, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 29.58, ["brawlerSpeedFactor"] = 2.006802721, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 250, ["estimatedSilver"] = 350, ["estimatedScore"] = 75000, ["end"] = 0, }, ["44"] = { ["gameMode"] = "DaggerRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.95, ["streamSpeedMax"] = 3.25, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.87, ["enemyMaxDistance"] = 4.87, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 66, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 99, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_DaggerRound", ["TotalCount"] = 60, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 34.8, ["brawlerSpeedFactor"] = 2, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 180, ["estimatedSilver"] = 300, ["estimatedScore"] = 60000, ["end"] = 0, }, ["45"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.96, ["streamSpeedMax"] = 3.26, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.86, ["enemyMaxDistance"] = 4.86, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 900, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 52, ["normalCount"] = 40, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 6, ["colourDelay"] = 5, ["brawlerCount"] = 5, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 30.88, ["brawlerSpeedFactor"] = 1.993243243, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 280, ["estimatedSilver"] = 385, ["estimatedScore"] = 83000, ["end"] = 0, }, ["46"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.97, ["streamSpeedMax"] = 3.27, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.85, ["enemyMaxDistance"] = 4.85, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 1000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 58, ["normalCount"] = 50, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 4, ["colourDelay"] = 20, ["brawlerCount"] = 3, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 34.08, ["brawlerSpeedFactor"] = 1.986531987, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 250, ["estimatedSilver"] = 365, ["estimatedScore"] = 77000, ["end"] = 0, }, ["47"] = { ["gameMode"] = "DefenderRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.98, ["streamSpeedMax"] = 3.28, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.84, ["enemyMaxDistance"] = 4.84, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 1000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_DefenderRound", ["TotalCount"] = 70, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 40.6, ["brawlerSpeedFactor"] = 1.979865772, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 210, ["estimatedSilver"] = 350, ["estimatedScore"] = 70000, ["end"] = 0, }, ["48"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 2.99, ["streamSpeedMax"] = 3.29, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.83, ["enemyMaxDistance"] = 4.83, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 1000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 62, ["normalCount"] = 50, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 6, ["colourDelay"] = 10, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 36.68, ["brawlerSpeedFactor"] = 1.973244147, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 310, ["estimatedSilver"] = 435, ["estimatedScore"] = 93000, ["end"] = 0, }, ["49"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3, ["streamSpeedMax"] = 3.3, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.82, ["enemyMaxDistance"] = 4.82, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 1000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 64, ["normalCount"] = 50, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 7, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 37.98, ["brawlerSpeedFactor"] = 1.966666667, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 340, ["estimatedSilver"] = 470, ["estimatedScore"] = 101000, ["end"] = 0, }, ["50"] = { ["gameMode"] = "BossRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.01, ["streamSpeedMax"] = 3.31, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.81, ["enemyMaxDistance"] = 4.81, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 10, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 2, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 2, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.96013289, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 70, ["estimatedSilver"] = 100, ["estimatedScore"] = 60000, ["end"] = 0, }, ["51"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.02, ["streamSpeedMax"] = 3.32, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.8, ["enemyMaxDistance"] = 4.8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 63, ["normalCount"] = 55, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 4, ["colourDelay"] = 20, ["brawlerCount"] = 3, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 40, ["brawlerSpeedFactor"] = 1.953642384, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 99, ["firePillarTimer"] = 3, ["estimatedExp"] = 265, ["estimatedSilver"] = 390, ["estimatedScore"] = 82000, ["end"] = 0, }, ["52"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.03, ["streamSpeedMax"] = 3.33, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.79, ["enemyMaxDistance"] = 4.79, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 65, ["normalCount"] = 55, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 5, ["colourDelay"] = 15, ["brawlerCount"] = 4, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 38.28, ["brawlerSpeedFactor"] = 1.947194719, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 295, ["estimatedSilver"] = 425, ["estimatedScore"] = 90000, ["end"] = 0, }, ["53"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.04, ["streamSpeedMax"] = 3.34, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.78, ["enemyMaxDistance"] = 4.78, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 67, ["normalCount"] = 55, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 6, ["colourDelay"] = 10, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 39.58, ["brawlerSpeedFactor"] = 1.940789474, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 325, ["estimatedSilver"] = 460, ["estimatedScore"] = 98000, ["end"] = 0, }, ["54"] = { ["gameMode"] = "LightSwordRound", ["stamina"] = 1, ["streamSpeedMin"] = 4, ["streamSpeedMax"] = 5, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.77, ["enemyMaxDistance"] = 4.77, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 81, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 122, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_LightSwordRound", ["TotalCount"] = 82, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 20, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 2, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 48.2, ["brawlerSpeedFactor"] = 1.475, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 420, ["estimatedSilver"] = 550, ["estimatedScore"] = 130000, ["end"] = 0, }, ["55"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.06, ["streamSpeedMax"] = 3.36, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.76, ["enemyMaxDistance"] = 4.76, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 73, ["normalCount"] = 60, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 9, ["colourDelay"] = 5, ["brawlerCount"] = 3, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 42.88, ["brawlerSpeedFactor"] = 1.928104575, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 330, ["estimatedSilver"] = 465, ["estimatedScore"] = 102000, ["end"] = 0, }, ["56"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.07, ["streamSpeedMax"] = 3.37, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.75, ["enemyMaxDistance"] = 4.75, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 70, ["normalCount"] = 60, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 7, ["colourDelay"] = 20, ["brawlerCount"] = 2, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 40.98, ["brawlerSpeedFactor"] = 1.921824104, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 290, ["estimatedSilver"] = 420, ["estimatedScore"] = 91000, ["end"] = 0, }, ["57"] = { ["gameMode"] = "RetroFilmRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.08, ["streamSpeedMax"] = 3.38, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.74, ["enemyMaxDistance"] = 4.74, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_RetroFilmRound", ["TotalCount"] = 72, ["normalCount"] = 60, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 8, ["colourDelay"] = 15, ["brawlerCount"] = 3, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 42.28, ["brawlerSpeedFactor"] = 1.915584416, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 320, ["estimatedSilver"] = 455, ["estimatedScore"] = 99000, ["end"] = 0, }, ["58"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.09, ["streamSpeedMax"] = 3.39, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.73, ["enemyMaxDistance"] = 4.73, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 73, ["normalCount"] = 60, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 9, ["colourDelay"] = 10, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 42.88, ["brawlerSpeedFactor"] = 1.909385113, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 330, ["estimatedSilver"] = 465, ["estimatedScore"] = 102000, ["end"] = 0, }, ["59"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.1, ["streamSpeedMax"] = 3.4, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.72, ["enemyMaxDistance"] = 4.72, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 75, ["normalCount"] = 60, ["healerCount"] = 1, ["healerDelay"] = 25, ["colourCount"] = 10, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 44.18, ["brawlerSpeedFactor"] = 1.903225806, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 360, ["estimatedSilver"] = 500, ["estimatedScore"] = 110000, ["end"] = 0, }, ["60"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 3.11, ["streamSpeedMax"] = 3.41, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.71, ["enemyMaxDistance"] = 4.71, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 87, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 87, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 50.4, ["brawlerSpeedFactor"] = 1.897106109, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 475, ["estimatedSilver"] = 610, ["estimatedScore"] = 168000, ["end"] = 0, }, ["61"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.12, ["streamSpeedMax"] = 3.42, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.7, ["enemyMaxDistance"] = 4.7, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 75, ["normalCount"] = 65, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 7, ["colourDelay"] = 20, ["brawlerCount"] = 2, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 46, ["brawlerSpeedFactor"] = 1.891025641, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 100, ["firePillarTimer"] = 3, ["estimatedExp"] = 305, ["estimatedSilver"] = 445, ["estimatedScore"] = 96000, ["end"] = 0, }, ["62"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.13, ["streamSpeedMax"] = 3.43, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.69, ["enemyMaxDistance"] = 4.69, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 77, ["normalCount"] = 65, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 8, ["colourDelay"] = 15, ["brawlerCount"] = 3, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 45.18, ["brawlerSpeedFactor"] = 1.884984026, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 335, ["estimatedSilver"] = 480, ["estimatedScore"] = 104000, ["end"] = 0, }, ["63"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.14, ["streamSpeedMax"] = 3.44, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.68, ["enemyMaxDistance"] = 4.68, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 78, ["normalCount"] = 65, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 9, ["colourDelay"] = 10, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 45.78, ["brawlerSpeedFactor"] = 1.878980892, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 345, ["estimatedSilver"] = 490, ["estimatedScore"] = 107000, ["end"] = 0, }, ["64"] = { ["gameMode"] = "NunchakuRound", ["stamina"] = 1, ["streamSpeedMin"] = 4.5, ["streamSpeedMax"] = 5, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.67, ["enemyMaxDistance"] = 4.67, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 96, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 144, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_NunchakuRound", ["TotalCount"] = 98, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 2, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 57.6, ["brawlerSpeedFactor"] = 1.311111111, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 510, ["estimatedSilver"] = 660, ["estimatedScore"] = 158000, ["end"] = 0, }, ["65"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.16, ["streamSpeedMax"] = 3.46, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.66, ["enemyMaxDistance"] = 4.66, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 2.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 80, ["normalCount"] = 65, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 10, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 47.08, ["brawlerSpeedFactor"] = 1.867088608, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 375, ["estimatedSilver"] = 525, ["estimatedScore"] = 115000, ["end"] = 0, }, ["66"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.17, ["streamSpeedMax"] = 3.47, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.65, ["enemyMaxDistance"] = 4.65, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 82, ["normalCount"] = 70, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 8, ["colourDelay"] = 20, ["brawlerCount"] = 3, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 48.08, ["brawlerSpeedFactor"] = 1.861198738, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 350, ["estimatedSilver"] = 505, ["estimatedScore"] = 109000, ["end"] = 0, }, ["67"] = { ["gameMode"] = "ThunderStormRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.18, ["streamSpeedMax"] = 3.48, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.64, ["enemyMaxDistance"] = 4.64, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_ThunderStormRound", ["TotalCount"] = 83, ["normalCount"] = 70, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 9, ["colourDelay"] = 15, ["brawlerCount"] = 3, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 48.68, ["brawlerSpeedFactor"] = 1.855345912, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 360, ["estimatedSilver"] = 515, ["estimatedScore"] = 112000, ["end"] = 0, }, ["68"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.19, ["streamSpeedMax"] = 3.49, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.63, ["enemyMaxDistance"] = 4.63, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 85, ["normalCount"] = 70, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 10, ["colourDelay"] = 10, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 49.98, ["brawlerSpeedFactor"] = 1.849529781, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 390, ["estimatedSilver"] = 550, ["estimatedScore"] = 120000, ["end"] = 0, }, ["69"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.2, ["streamSpeedMax"] = 3.5, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.62, ["enemyMaxDistance"] = 4.62, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 87, ["normalCount"] = 70, ["healerCount"] = 1, ["healerDelay"] = 30, ["colourCount"] = 12, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 51.18, ["brawlerSpeedFactor"] = 1.84375, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 410, ["estimatedSilver"] = 570, ["estimatedScore"] = 126000, ["end"] = 0, }, ["70"] = { ["gameMode"] = "BossRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.21, ["streamSpeedMax"] = 3.51, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.61, ["enemyMaxDistance"] = 4.61, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 20, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 2, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 2, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.838006231, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 70, ["estimatedSilver"] = 100, ["estimatedScore"] = 60000, ["end"] = 0, }, ["71"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.22, ["streamSpeedMax"] = 3.52, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.6, ["enemyMaxDistance"] = 4.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 87, ["normalCount"] = 75, ["healerCount"] = 1, ["healerDelay"] = 35, ["colourCount"] = 8, ["colourDelay"] = 20, ["brawlerCount"] = 3, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 53, ["brawlerSpeedFactor"] = 1.832298137, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 101, ["firePillarTimer"] = 3, ["estimatedExp"] = 365, ["estimatedSilver"] = 530, ["estimatedScore"] = 114000, ["end"] = 0, }, ["72"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.23, ["streamSpeedMax"] = 3.53, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.59, ["enemyMaxDistance"] = 4.59, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 88, ["normalCount"] = 75, ["healerCount"] = 1, ["healerDelay"] = 35, ["colourCount"] = 9, ["colourDelay"] = 15, ["brawlerCount"] = 3, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 51.58, ["brawlerSpeedFactor"] = 1.826625387, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 375, ["estimatedSilver"] = 540, ["estimatedScore"] = 117000, ["end"] = 0, }, ["73"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.24, ["streamSpeedMax"] = 3.54, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.58, ["enemyMaxDistance"] = 4.58, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 90, ["normalCount"] = 75, ["healerCount"] = 1, ["healerDelay"] = 35, ["colourCount"] = 10, ["colourDelay"] = 10, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 52.88, ["brawlerSpeedFactor"] = 1.820987654, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 405, ["estimatedSilver"] = 575, ["estimatedScore"] = 125000, ["end"] = 0, }, ["74"] = { ["gameMode"] = "BombRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.25, ["streamSpeedMax"] = 3.55, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.57, ["enemyMaxDistance"] = 4.57, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 111, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 167, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BombRound", ["TotalCount"] = 100, ["normalCount"] = 100, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 58, ["brawlerSpeedFactor"] = 1.815384615, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 300, ["estimatedSilver"] = 500, ["estimatedScore"] = 100000, ["end"] = 0, }, ["75"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.26, ["streamSpeedMax"] = 3.56, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.56, ["enemyMaxDistance"] = 4.56, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 92, ["normalCount"] = 75, ["healerCount"] = 1, ["healerDelay"] = 35, ["colourCount"] = 12, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 54.08, ["brawlerSpeedFactor"] = 1.809815951, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 425, ["estimatedSilver"] = 595, ["estimatedScore"] = 131000, ["end"] = 0, }, ["76"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.27, ["streamSpeedMax"] = 3.57, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.55, ["enemyMaxDistance"] = 4.55, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 93, ["normalCount"] = 80, ["healerCount"] = 1, ["healerDelay"] = 35, ["colourCount"] = 9, ["colourDelay"] = 20, ["brawlerCount"] = 3, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 54.48, ["brawlerSpeedFactor"] = 1.804281346, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 390, ["estimatedSilver"] = 565, ["estimatedScore"] = 122000, ["end"] = 0, }, ["77"] = { ["gameMode"] = "SmashRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.28, ["streamSpeedMax"] = 3.58, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.54, ["enemyMaxDistance"] = 4.54, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SmashRound", ["TotalCount"] = 48, ["normalCount"] = 33, ["healerCount"] = 1, ["healerDelay"] = 20, ["colourCount"] = 10, ["colourDelay"] = 15, ["brawlerCount"] = 4, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 28.52, ["brawlerSpeedFactor"] = 1.798780488, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 279, ["estimatedSilver"] = 365, ["estimatedScore"] = 83000, ["end"] = 0, }, ["78"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.29, ["streamSpeedMax"] = 3.59, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.53, ["enemyMaxDistance"] = 4.53, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 97, ["normalCount"] = 80, ["healerCount"] = 1, ["healerDelay"] = 35, ["colourCount"] = 12, ["colourDelay"] = 10, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 56.98, ["brawlerSpeedFactor"] = 1.79331307, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 440, ["estimatedSilver"] = 620, ["estimatedScore"] = 136000, ["end"] = 0, }, ["79"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.3, ["streamSpeedMax"] = 3.6, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.52, ["enemyMaxDistance"] = 4.52, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 99, ["normalCount"] = 80, ["healerCount"] = 1, ["healerDelay"] = 35, ["colourCount"] = 13, ["colourDelay"] = 5, ["brawlerCount"] = 5, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 58.28, ["brawlerSpeedFactor"] = 1.787878788, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 470, ["estimatedSilver"] = 655, ["estimatedScore"] = 144000, ["end"] = 0, }, ["80"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 3.31, ["streamSpeedMax"] = 3.61, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.51, ["enemyMaxDistance"] = 4.51, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 114, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 114, ["normalCount"] = 80, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 33, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 66.2, ["brawlerSpeedFactor"] = 1.782477341, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 605, ["estimatedSilver"] = 780, ["estimatedScore"] = 209000, ["end"] = 0, }, ["81"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.32, ["streamSpeedMax"] = 3.62, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.5, ["enemyMaxDistance"] = 4.5, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 98, ["normalCount"] = 85, ["healerCount"] = 1, ["healerDelay"] = 40, ["colourCount"] = 9, ["colourDelay"] = 20, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 60, ["brawlerSpeedFactor"] = 1.777108434, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 102, ["firePillarTimer"] = 3, ["estimatedExp"] = 405, ["estimatedSilver"] = 590, ["estimatedScore"] = 127000, ["end"] = 0, }, ["82"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.33, ["streamSpeedMax"] = 3.63, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.49, ["enemyMaxDistance"] = 4.49, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 100, ["normalCount"] = 85, ["healerCount"] = 1, ["healerDelay"] = 40, ["colourCount"] = 10, ["colourDelay"] = 15, ["brawlerCount"] = 4, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 58.68, ["brawlerSpeedFactor"] = 1.771771772, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 435, ["estimatedSilver"] = 625, ["estimatedScore"] = 135000, ["end"] = 0, }, ["83"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.34, ["streamSpeedMax"] = 3.64, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.48, ["enemyMaxDistance"] = 4.48, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 102, ["normalCount"] = 85, ["healerCount"] = 1, ["healerDelay"] = 40, ["colourCount"] = 12, ["colourDelay"] = 10, ["brawlerCount"] = 4, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 59.88, ["brawlerSpeedFactor"] = 1.766467066, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 455, ["estimatedSilver"] = 645, ["estimatedScore"] = 141000, ["end"] = 0, }, ["84"] = { ["gameMode"] = "DaggerRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.35, ["streamSpeedMax"] = 3.65, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.47, ["enemyMaxDistance"] = 4.47, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 126, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 189, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_DaggerRound", ["TotalCount"] = 110, ["normalCount"] = 110, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 63.8, ["brawlerSpeedFactor"] = 1.76119403, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 330, ["estimatedSilver"] = 550, ["estimatedScore"] = 110000, ["end"] = 0, }, ["85"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.36, ["streamSpeedMax"] = 3.66, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.46, ["enemyMaxDistance"] = 4.46, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 99, ["normalCount"] = 80, ["healerCount"] = 1, ["healerDelay"] = 40, ["colourCount"] = 13, ["colourDelay"] = 5, ["brawlerCount"] = 5, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 58.28, ["brawlerSpeedFactor"] = 1.636904762, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 470, ["estimatedSilver"] = 655, ["estimatedScore"] = 144000, ["end"] = 0, }, ["86"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.37, ["streamSpeedMax"] = 3.67, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.45, ["enemyMaxDistance"] = 4.45, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 100, ["normalCount"] = 85, ["healerCount"] = 1, ["healerDelay"] = 40, ["colourCount"] = 10, ["colourDelay"] = 20, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 58.68, ["brawlerSpeedFactor"] = 1.75074184, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 435, ["estimatedSilver"] = 625, ["estimatedScore"] = 135000, ["end"] = 0, }, ["87"] = { ["gameMode"] = "DefenderRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.38, ["streamSpeedMax"] = 3.68, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.44, ["enemyMaxDistance"] = 4.44, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_DefenderRound", ["TotalCount"] = 120, ["normalCount"] = 120, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 69.59999999999999, ["brawlerSpeedFactor"] = 1.74556213, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 360, ["estimatedSilver"] = 600, ["estimatedScore"] = 120000, ["end"] = 0, }, ["88"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.39, ["streamSpeedMax"] = 3.69, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.43, ["enemyMaxDistance"] = 4.43, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 104, ["normalCount"] = 85, ["healerCount"] = 1, ["healerDelay"] = 40, ["colourCount"] = 13, ["colourDelay"] = 10, ["brawlerCount"] = 5, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 61.18, ["brawlerSpeedFactor"] = 1.740412979, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 485, ["estimatedSilver"] = 680, ["estimatedScore"] = 149000, ["end"] = 0, }, ["89"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.4, ["streamSpeedMax"] = 3.7, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.42, ["enemyMaxDistance"] = 4.42, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 106, ["normalCount"] = 85, ["healerCount"] = 1, ["healerDelay"] = 40, ["colourCount"] = 14, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 62.48, ["brawlerSpeedFactor"] = 1.735294118, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 515, ["estimatedSilver"] = 715, ["estimatedScore"] = 157000, ["end"] = 0, }, ["90"] = { ["gameMode"] = "BossRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.41, ["streamSpeedMax"] = 3.71, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.41, ["enemyMaxDistance"] = 4.41, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 10, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 3, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 3, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.730205279, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 105, ["estimatedSilver"] = 150, ["estimatedScore"] = 90000, ["end"] = 0, }, ["91"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.42, ["streamSpeedMax"] = 3.72, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.4, ["enemyMaxDistance"] = 4.4, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 105, ["normalCount"] = 90, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 10, ["colourDelay"] = 20, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 64, ["brawlerSpeedFactor"] = 1.725146199, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 103, ["firePillarTimer"] = 3, ["estimatedExp"] = 450, ["estimatedSilver"] = 650, ["estimatedScore"] = 140000, ["end"] = 0, }, ["92"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.43, ["streamSpeedMax"] = 3.73, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.39, ["enemyMaxDistance"] = 4.39, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 107, ["normalCount"] = 90, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 12, ["colourDelay"] = 15, ["brawlerCount"] = 4, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 62.78, ["brawlerSpeedFactor"] = 1.720116618, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 470, ["estimatedSilver"] = 670, ["estimatedScore"] = 146000, ["end"] = 0, }, ["93"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.44, ["streamSpeedMax"] = 3.74, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.38, ["enemyMaxDistance"] = 4.38, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 109, ["normalCount"] = 90, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 13, ["colourDelay"] = 10, ["brawlerCount"] = 5, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 64.08, ["brawlerSpeedFactor"] = 1.715116279, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 500, ["estimatedSilver"] = 705, ["estimatedScore"] = 154000, ["end"] = 0, }, ["94"] = { ["gameMode"] = "LightSwordRound", ["stamina"] = 1, ["streamSpeedMin"] = 5, ["streamSpeedMax"] = 6, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.37, ["enemyMaxDistance"] = 4.37, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 141, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 212, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_LightSwordRound", ["TotalCount"] = 131, ["normalCount"] = 90, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 39, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 2, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 77, ["brawlerSpeedFactor"] = 1.18, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 700, ["estimatedSilver"] = 890, ["estimatedScore"] = 217000, ["end"] = 0, }, ["95"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.46, ["streamSpeedMax"] = 3.76, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.36, ["enemyMaxDistance"] = 4.36, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 3.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 111, ["normalCount"] = 90, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 14, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 65.38, ["brawlerSpeedFactor"] = 1.705202312, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 530, ["estimatedSilver"] = 740, ["estimatedScore"] = 162000, ["end"] = 0, }, ["96"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.47, ["streamSpeedMax"] = 3.77, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.35, ["enemyMaxDistance"] = 4.35, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 112, ["normalCount"] = 95, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 12, ["colourDelay"] = 20, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 65.68000000000001, ["brawlerSpeedFactor"] = 1.700288184, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 485, ["estimatedSilver"] = 695, ["estimatedScore"] = 151000, ["end"] = 0, }, ["97"] = { ["gameMode"] = "RetroFilmRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.48, ["streamSpeedMax"] = 3.78, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.34, ["enemyMaxDistance"] = 4.34, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_RetroFilmRound", ["TotalCount"] = 114, ["normalCount"] = 95, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 13, ["colourDelay"] = 15, ["brawlerCount"] = 5, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 66.98, ["brawlerSpeedFactor"] = 1.695402299, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 515, ["estimatedSilver"] = 730, ["estimatedScore"] = 159000, ["end"] = 0, }, ["98"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.49, ["streamSpeedMax"] = 3.79, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.33, ["enemyMaxDistance"] = 4.33, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 116, ["normalCount"] = 95, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 14, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 68.28, ["brawlerSpeedFactor"] = 1.690544413, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 545, ["estimatedSilver"] = 765, ["estimatedScore"] = 167000, ["end"] = 0, }, ["99"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.5, ["streamSpeedMax"] = 3.8, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.32, ["enemyMaxDistance"] = 4.32, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 118, ["normalCount"] = 95, ["healerCount"] = 1, ["healerDelay"] = 45, ["colourCount"] = 16, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 69.48, ["brawlerSpeedFactor"] = 1.685714286, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 565, ["estimatedSilver"] = 785, ["estimatedScore"] = 173000, ["end"] = 0, }, ["100"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 3.51, ["streamSpeedMax"] = 3.81, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.31, ["enemyMaxDistance"] = 4.31, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 130, ["bossPattern"] = 2, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 130, ["normalCount"] = 90, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 39, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 75.59999999999999, ["brawlerSpeedFactor"] = 1.680911681, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 695, ["estimatedSilver"] = 890, ["estimatedScore"] = 237000, ["end"] = 0, }, ["101"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.52, ["streamSpeedMax"] = 3.82, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.3, ["enemyMaxDistance"] = 4.3, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 117, ["normalCount"] = 100, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 12, ["colourDelay"] = 20, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 69, ["brawlerSpeedFactor"] = 1.676136364, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 104, ["firePillarTimer"] = 3, ["estimatedExp"] = 500, ["estimatedSilver"] = 720, ["estimatedScore"] = 156000, ["end"] = 0, }, ["102"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.53, ["streamSpeedMax"] = 3.83, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.29, ["enemyMaxDistance"] = 4.29, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 119, ["normalCount"] = 100, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 13, ["colourDelay"] = 15, ["brawlerCount"] = 5, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 69.88, ["brawlerSpeedFactor"] = 1.671388102, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 530, ["estimatedSilver"] = 755, ["estimatedScore"] = 164000, ["end"] = 0, }, ["103"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.54, ["streamSpeedMax"] = 3.84, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.28, ["enemyMaxDistance"] = 4.28, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 121, ["normalCount"] = 100, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 14, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 71.18000000000001, ["brawlerSpeedFactor"] = 1.666666667, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 560, ["estimatedSilver"] = 790, ["estimatedScore"] = 172000, ["end"] = 0, }, ["104"] = { ["gameMode"] = "NunchakuRound", ["stamina"] = 1, ["streamSpeedMin"] = 5.5, ["streamSpeedMax"] = 6, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.27, ["enemyMaxDistance"] = 4.27, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 156, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 234, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_NunchakuRound", ["TotalCount"] = 141, ["normalCount"] = 100, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 39, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 2, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 82.8, ["brawlerSpeedFactor"] = 1.072727273, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 730, ["estimatedSilver"] = 940, ["estimatedScore"] = 227000, ["end"] = 0, }, ["105"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.56, ["streamSpeedMax"] = 3.86, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.26, ["enemyMaxDistance"] = 4.26, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 123, ["normalCount"] = 100, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 16, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 72.38, ["brawlerSpeedFactor"] = 1.657303371, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 580, ["estimatedSilver"] = 810, ["estimatedScore"] = 178000, ["end"] = 0, }, ["106"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.57, ["streamSpeedMax"] = 3.87, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.25, ["enemyMaxDistance"] = 4.25, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 124, ["normalCount"] = 105, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 13, ["colourDelay"] = 20, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 72.78, ["brawlerSpeedFactor"] = 1.652661064, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 545, ["estimatedSilver"] = 780, ["estimatedScore"] = 169000, ["end"] = 0, }, ["107"] = { ["gameMode"] = "ThunderStormRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.58, ["streamSpeedMax"] = 3.88, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.24, ["enemyMaxDistance"] = 4.24, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_ThunderStormRound", ["TotalCount"] = 126, ["normalCount"] = 105, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 14, ["colourDelay"] = 15, ["brawlerCount"] = 6, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 74.08, ["brawlerSpeedFactor"] = 1.648044693, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 575, ["estimatedSilver"] = 815, ["estimatedScore"] = 177000, ["end"] = 0, }, ["108"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.59, ["streamSpeedMax"] = 3.89, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.23, ["enemyMaxDistance"] = 4.23, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 128, ["normalCount"] = 105, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 16, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 75.28, ["brawlerSpeedFactor"] = 1.643454039, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 595, ["estimatedSilver"] = 835, ["estimatedScore"] = 183000, ["end"] = 0, }, ["109"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.6, ["streamSpeedMax"] = 3.9, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.22, ["enemyMaxDistance"] = 4.22, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 129, ["normalCount"] = 105, ["healerCount"] = 1, ["healerDelay"] = 50, ["colourCount"] = 17, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 75.88, ["brawlerSpeedFactor"] = 1.638888889, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 605, ["estimatedSilver"] = 845, ["estimatedScore"] = 186000, ["end"] = 0, }, ["110"] = { ["gameMode"] = "BossRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.61, ["streamSpeedMax"] = 3.91, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.21, ["enemyMaxDistance"] = 4.21, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 20, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 3, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 3, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.63434903, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 105, ["estimatedSilver"] = 150, ["estimatedScore"] = 90000, ["end"] = 0, }, ["111"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.62, ["streamSpeedMax"] = 3.92, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.2, ["enemyMaxDistance"] = 4.2, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 130, ["normalCount"] = 110, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 13, ["colourDelay"] = 20, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 77, ["brawlerSpeedFactor"] = 1.629834254, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 105, ["firePillarTimer"] = 3, ["estimatedExp"] = 560, ["estimatedSilver"] = 805, ["estimatedScore"] = 174000, ["end"] = 0, }, ["112"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.63, ["streamSpeedMax"] = 3.93, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.19, ["enemyMaxDistance"] = 4.19, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 132, ["normalCount"] = 110, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 14, ["colourDelay"] = 15, ["brawlerCount"] = 6, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 77.56, ["brawlerSpeedFactor"] = 1.625344353, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 590, ["estimatedSilver"] = 840, ["estimatedScore"] = 182000, ["end"] = 0, }, ["113"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.64, ["streamSpeedMax"] = 3.94, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.18, ["enemyMaxDistance"] = 4.18, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 134, ["normalCount"] = 110, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 16, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 78.76000000000001, ["brawlerSpeedFactor"] = 1.620879121, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 610, ["estimatedSilver"] = 860, ["estimatedScore"] = 188000, ["end"] = 0, }, ["114"] = { ["gameMode"] = "BombRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.65, ["streamSpeedMax"] = 3.95, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.17, ["enemyMaxDistance"] = 4.17, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 171, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 257, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BombRound", ["TotalCount"] = 137, ["normalCount"] = 137, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 79.45999999999999, ["brawlerSpeedFactor"] = 1.616438356, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 411, ["estimatedSilver"] = 685, ["estimatedScore"] = 137000, ["end"] = 0, }, ["115"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.66, ["streamSpeedMax"] = 3.96, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.16, ["enemyMaxDistance"] = 4.16, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 135, ["normalCount"] = 110, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 17, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 79.36, ["brawlerSpeedFactor"] = 1.612021858, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 620, ["estimatedSilver"] = 870, ["estimatedScore"] = 191000, ["end"] = 0, }, ["116"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.67, ["streamSpeedMax"] = 3.97, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.15, ["enemyMaxDistance"] = 4.15, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 137, ["normalCount"] = 115, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 14, ["colourDelay"] = 20, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 80.45999999999999, ["brawlerSpeedFactor"] = 1.607629428, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 605, ["estimatedSilver"] = 865, ["estimatedScore"] = 187000, ["end"] = 0, }, ["117"] = { ["gameMode"] = "SmashRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.68, ["streamSpeedMax"] = 3.98, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.14, ["enemyMaxDistance"] = 4.14, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_SmashRound", ["TotalCount"] = 68, ["normalCount"] = 44, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 16, ["colourDelay"] = 15, ["brawlerCount"] = 6, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 40.48, ["brawlerSpeedFactor"] = 1.60326087, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 412, ["estimatedSilver"] = 530, ["estimatedScore"] = 122000, ["end"] = 0, }, ["118"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.69, ["streamSpeedMax"] = 3.99, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.13, ["enemyMaxDistance"] = 4.13, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 140, ["normalCount"] = 115, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 17, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 82.26000000000001, ["brawlerSpeedFactor"] = 1.598915989, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 635, ["estimatedSilver"] = 895, ["estimatedScore"] = 196000, ["end"] = 0, }, ["119"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.7, ["streamSpeedMax"] = 4, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.12, ["enemyMaxDistance"] = 4.12, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 142, ["normalCount"] = 115, ["healerCount"] = 2, ["healerDelay"] = 30, ["colourCount"] = 18, ["colourDelay"] = 5, ["brawlerCount"] = 7, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 83.56, ["brawlerSpeedFactor"] = 1.594594595, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 665, ["estimatedSilver"] = 930, ["estimatedScore"] = 204000, ["end"] = 0, }, ["120"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 3.71, ["streamSpeedMax"] = 4.01, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.11, ["enemyMaxDistance"] = 4.11, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 157, ["bossPattern"] = 2, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 157, ["normalCount"] = 110, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 46, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 91.40000000000001, ["brawlerSpeedFactor"] = 1.590296496, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 825, ["estimatedSilver"] = 1060, ["estimatedScore"] = 278000, ["end"] = 0, }, ["121"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.72, ["streamSpeedMax"] = 4.02, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 142, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 14, ["colourDelay"] = 20, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 84, ["brawlerSpeedFactor"] = 1.586021505, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 106, ["firePillarTimer"] = 3, ["estimatedExp"] = 620, ["estimatedSilver"] = 890, ["estimatedScore"] = 192000, ["end"] = 0, }, ["122"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.73, ["streamSpeedMax"] = 4.03, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 144, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 16, ["colourDelay"] = 15, ["brawlerCount"] = 6, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 84.56, ["brawlerSpeedFactor"] = 1.581769437, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 640, ["estimatedSilver"] = 910, ["estimatedScore"] = 198000, ["end"] = 0, }, ["123"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.74, ["streamSpeedMax"] = 4.04, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 145, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 17, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 85.16, ["brawlerSpeedFactor"] = 1.577540107, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 650, ["estimatedSilver"] = 920, ["estimatedScore"] = 201000, ["end"] = 0, }, ["124"] = { ["gameMode"] = "DaggerRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.75, ["streamSpeedMax"] = 4.05, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 186, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 279, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_DaggerRound", ["TotalCount"] = 150, ["normalCount"] = 150, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 87, ["brawlerSpeedFactor"] = 1.573333333, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 450, ["estimatedSilver"] = 750, ["estimatedScore"] = 150000, ["end"] = 0, }, ["125"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.76, ["streamSpeedMax"] = 4.06, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 4.8, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 149, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 20, ["colourDelay"] = 5, ["brawlerCount"] = 7, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 87.66, ["brawlerSpeedFactor"] = 1.569148936, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 700, ["estimatedSilver"] = 975, ["estimatedScore"] = 215000, ["end"] = 0, }, ["126"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.77, ["streamSpeedMax"] = 4.07, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 149, ["normalCount"] = 125, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 16, ["colourDelay"] = 20, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 87.45999999999999, ["brawlerSpeedFactor"] = 1.564986737, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 655, ["estimatedSilver"] = 935, ["estimatedScore"] = 203000, ["end"] = 0, }, ["127"] = { ["gameMode"] = "DefenderRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.78, ["streamSpeedMax"] = 4.08, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_DefenderRound", ["TotalCount"] = 155, ["normalCount"] = 155, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 89.90000000000001, ["brawlerSpeedFactor"] = 1.560846561, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 465, ["estimatedSilver"] = 775, ["estimatedScore"] = 155000, ["end"] = 0, }, ["128"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.79, ["streamSpeedMax"] = 4.09, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 152, ["normalCount"] = 125, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 18, ["colourDelay"] = 10, ["brawlerCount"] = 7, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 89.36, ["brawlerSpeedFactor"] = 1.556728232, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 695, ["estimatedSilver"] = 980, ["estimatedScore"] = 214000, ["end"] = 0, }, ["129"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.8, ["streamSpeedMax"] = 4.1, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 154, ["normalCount"] = 125, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 20, ["colourDelay"] = 5, ["brawlerCount"] = 7, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 90.56, ["brawlerSpeedFactor"] = 1.552631579, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 715, ["estimatedSilver"] = 1000, ["estimatedScore"] = 220000, ["end"] = 0, }, ["130"] = { ["gameMode"] = "BossRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.81, ["streamSpeedMax"] = 4.11, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 15, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 4, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 4, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.54855643, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 140, ["estimatedSilver"] = 200, ["estimatedScore"] = 120000, ["end"] = 0, }, ["131"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.82, ["streamSpeedMax"] = 4.12, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 154, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 16, ["colourDelay"] = 20, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 91, ["brawlerSpeedFactor"] = 1.544502618, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 107, ["firePillarTimer"] = 3, ["estimatedExp"] = 670, ["estimatedSilver"] = 960, ["estimatedScore"] = 208000, ["end"] = 0, }, ["132"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.83, ["streamSpeedMax"] = 4.13, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 155, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 17, ["colourDelay"] = 15, ["brawlerCount"] = 6, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 90.95999999999999, ["brawlerSpeedFactor"] = 1.540469974, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 680, ["estimatedSilver"] = 970, ["estimatedScore"] = 211000, ["end"] = 0, }, ["133"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.84, ["streamSpeedMax"] = 4.14, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 157, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 18, ["colourDelay"] = 10, ["brawlerCount"] = 7, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 92.26000000000001, ["brawlerSpeedFactor"] = 1.536458333, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 710, ["estimatedSilver"] = 1005, ["estimatedScore"] = 219000, ["end"] = 0, }, ["134"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 3.85, ["streamSpeedMax"] = 4.15, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 173, ["bossPattern"] = 2, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 201, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 302, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 173, ["normalCount"] = 120, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 52, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 100.8, ["brawlerSpeedFactor"] = 1.532467532, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 915, ["estimatedSilver"] = 1170, ["estimatedScore"] = 306000, ["end"] = 0, }, ["135"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.86, ["streamSpeedMax"] = 4.16, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 161, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 21, ["colourDelay"] = 3, ["brawlerCount"] = 8, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 94.76000000000001, ["brawlerSpeedFactor"] = 1.528497409, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 760, ["estimatedSilver"] = 1060, ["estimatedScore"] = 233000, ["end"] = 0, }, ["136"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.87, ["streamSpeedMax"] = 4.17, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 160, ["normalCount"] = 135, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 17, ["colourDelay"] = 20, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 93.86, ["brawlerSpeedFactor"] = 1.524547804, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 695, ["estimatedSilver"] = 995, ["estimatedScore"] = 216000, ["end"] = 0, }, ["137"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 3.88, ["streamSpeedMax"] = 4.18, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 195, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 195, ["normalCount"] = 135, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 59, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 113.7, ["brawlerSpeedFactor"] = 1.520618557, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1030, ["estimatedSilver"] = 1315, ["estimatedScore"] = 342000, ["end"] = 0, }, ["138"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.89, ["streamSpeedMax"] = 4.19, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 164, ["normalCount"] = 135, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 20, ["colourDelay"] = 10, ["brawlerCount"] = 7, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 96.36, ["brawlerSpeedFactor"] = 1.516709512, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 745, ["estimatedSilver"] = 1050, ["estimatedScore"] = 230000, ["end"] = 0, }, ["139"] = { ["gameMode"] = "MobRound", ["stamina"] = 1, ["streamSpeedMin"] = 3.9, ["streamSpeedMax"] = 4.2, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 5.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_MobRound", ["TotalCount"] = 166, ["normalCount"] = 135, ["healerCount"] = 2, ["healerDelay"] = 40, ["colourCount"] = 21, ["colourDelay"] = 5, ["brawlerCount"] = 8, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 0, ["bossCount"] = 0, ["timeLimit"] = 97.66, ["brawlerSpeedFactor"] = 1.512820513, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 775, ["estimatedSilver"] = 1085, ["estimatedScore"] = 238000, ["end"] = 0, }, ["140"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 1, ["streamSpeedMin"] = 2.52, ["streamSpeedMax"] = 2.82, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 216, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 0, ["damageFactor"] = 1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 1, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 216, ["normalCount"] = 150, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 65, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 0, ["bossCount"] = 1, ["timeLimit"] = 126, ["brawlerSpeedFactor"] = 1.984126984, ["brawlerSpeedFactor"] = 5, ["isHard"] = 0, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1135, ["estimatedSilver"] = 1450, ["estimatedScore"] = 375000, ["end"] = 0, }, ["141"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.92, ["streamSpeedMax"] = 4.22, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 5, ["enemyMaxDistance"] = 8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 100, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 100, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 200, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 20, ["normalCount"] = 20, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 11.6, ["brawlerSpeedFactor"] = 1.275510204, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 60, ["estimatedSilver"] = 100, ["estimatedScore"] = 20000, ["end"] = 0, }, ["142"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.93, ["streamSpeedMax"] = 4.23, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.8, ["enemyMaxDistance"] = 7.8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 100, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 200, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 300, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 30, ["normalCount"] = 30, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 17.4, ["brawlerSpeedFactor"] = 1.272264631, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 90, ["estimatedSilver"] = 150, ["estimatedScore"] = 30000, ["end"] = 0, }, ["143"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.94, ["streamSpeedMax"] = 4.24, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.6, ["enemyMaxDistance"] = 7.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 200, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 300, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 400, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 40, ["normalCount"] = 40, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 23.2, ["brawlerSpeedFactor"] = 1.269035533, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 120, ["estimatedSilver"] = 200, ["estimatedScore"] = 40000, ["end"] = 0, }, ["144"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.95, ["streamSpeedMax"] = 4.25, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.4, ["enemyMaxDistance"] = 7.4, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 160, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 320, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 60, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 34.8, ["brawlerSpeedFactor"] = 1.265822785, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 180, ["estimatedSilver"] = 300, ["estimatedScore"] = 60000, ["end"] = 0, }, ["145"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.96, ["streamSpeedMax"] = 4.26, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4.2, ["enemyMaxDistance"] = 7.2, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 200, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 400, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 600, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 43, ["normalCount"] = 40, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 25, ["brawlerSpeedFactor"] = 1.262626263, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 150, ["estimatedSilver"] = 230, ["estimatedScore"] = 49000, ["end"] = 0, }, ["146"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.97, ["streamSpeedMax"] = 4.27, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 4, ["enemyMaxDistance"] = 7, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 300, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 500, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 800, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 45, ["normalCount"] = 40, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 26.2, ["brawlerSpeedFactor"] = 1.259445844, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 170, ["estimatedSilver"] = 250, ["estimatedScore"] = 55000, ["end"] = 0, }, ["147"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.98, ["streamSpeedMax"] = 4.28, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.8, ["enemyMaxDistance"] = 6.8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 300, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 600, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 900, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 63, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 36.6, ["brawlerSpeedFactor"] = 1.256281407, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 210, ["estimatedSilver"] = 330, ["estimatedScore"] = 69000, ["end"] = 0, }, ["148"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 3.99, ["streamSpeedMax"] = 4.29, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.6, ["enemyMaxDistance"] = 6.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 400, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 700, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 1000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 65, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 37.8, ["brawlerSpeedFactor"] = 1.253132832, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 230, ["estimatedSilver"] = 350, ["estimatedScore"] = 75000, ["end"] = 0, }, ["149"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4, ["streamSpeedMax"] = 4.3, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.4, ["enemyMaxDistance"] = 6.4, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 400, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 800, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 68, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 39.6, ["brawlerSpeedFactor"] = 1.25, ["brawlerSpeedFactor"] = 5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 260, ["estimatedSilver"] = 380, ["estimatedScore"] = 84000, ["end"] = 0, }, ["150"] = { ["gameMode"] = "BossRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.01, ["streamSpeedMax"] = 4.31, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.2, ["enemyMaxDistance"] = 6.2, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 5, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Item", ["gradeRewardValue1"] = 1029, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 2, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 2, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 0.997506234, ["brawlerSpeedFactor"] = 4, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 70, ["estimatedSilver"] = 100, ["estimatedScore"] = 60000, ["end"] = 0, }, ["151"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.02, ["streamSpeedMax"] = 4.32, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3.1, ["enemyMaxDistance"] = 6.1, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 500, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 900, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 53, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 31, ["brawlerSpeedFactor"] = 1.368159204, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 180, ["estimatedSilver"] = 280, ["estimatedScore"] = 59000, ["end"] = 0, }, ["152"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.03, ["streamSpeedMax"] = 4.33, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 3, ["enemyMaxDistance"] = 6, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 500, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 1000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 65, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 37.8, ["brawlerSpeedFactor"] = 1.364764268, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 230, ["estimatedSilver"] = 350, ["estimatedScore"] = 75000, ["end"] = 0, }, ["153"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.04, ["streamSpeedMax"] = 4.34, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.9, ["enemyMaxDistance"] = 5.9, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 600, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 78, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 45.4, ["brawlerSpeedFactor"] = 1.361386139, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 290, ["estimatedSilver"] = 430, ["estimatedScore"] = 94000, ["end"] = 0, }, ["154"] = { ["gameMode"] = "LightSwordRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.05, ["streamSpeedMax"] = 4.35, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.8, ["enemyMaxDistance"] = 5.8, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 42, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 63, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_LightSwordRound", ["TotalCount"] = 102, ["normalCount"] = 100, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 2, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 59.4, ["brawlerSpeedFactor"] = 1.358024691, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 340, ["estimatedSilver"] = 550, ["estimatedScore"] = 110000, ["end"] = 0, }, ["155"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.06, ["streamSpeedMax"] = 4.36, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.7, ["enemyMaxDistance"] = 5.7, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 1.5, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 600, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 51, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 1, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 29.7, ["brawlerSpeedFactor"] = 1.354679803, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 170, ["estimatedSilver"] = 275, ["estimatedScore"] = 55000, ["end"] = 0, }, ["156"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.07, ["streamSpeedMax"] = 4.37, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.6, ["enemyMaxDistance"] = 5.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 700, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 55, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 0, ["brawlerCount"] = 2, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 32.2, ["brawlerSpeedFactor"] = 1.351351351, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 220, ["estimatedSilver"] = 330, ["estimatedScore"] = 69000, ["end"] = 0, }, ["157"] = { ["gameMode"] = "RetroFilmRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.08, ["streamSpeedMax"] = 4.38, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.5, ["enemyMaxDistance"] = 5.5, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 700, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 2000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_RetroFilmRound", ["TotalCount"] = 77, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 10, ["colourDelay"] = 15, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 2, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 45.7, ["brawlerSpeedFactor"] = 1.348039216, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 420, ["estimatedSilver"] = 575, ["estimatedScore"] = 125000, ["end"] = 0, }, ["158"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.09, ["streamSpeedMax"] = 4.39, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.4, ["enemyMaxDistance"] = 5.4, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 800, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 68, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 10, ["brawlerCount"] = 3, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 39.9, ["brawlerSpeedFactor"] = 1.344743276, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 290, ["estimatedSilver"] = 425, ["estimatedScore"] = 90000, ["end"] = 0, }, ["159"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.1, ["streamSpeedMax"] = 4.4, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.3, ["enemyMaxDistance"] = 5.3, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 800, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 3, ["gradeReward3Count"] = 5, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 82, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 48.2, ["brawlerSpeedFactor"] = 1.341463415, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 370, ["estimatedSilver"] = 530, ["estimatedScore"] = 114000, ["end"] = 0, }, ["160"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 4.11, ["streamSpeedMax"] = 4.41, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.2, ["enemyMaxDistance"] = 5.2, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 54, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 2, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Item", ["gradeRewardValue1"] = 1030, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 54, ["normalCount"] = 40, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 13, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 31, ["brawlerSpeedFactor"] = 1.338199513, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 285, ["estimatedSilver"] = 380, ["estimatedScore"] = 109000, ["end"] = 0, }, ["161"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.12, ["streamSpeedMax"] = 4.42, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.1, ["enemyMaxDistance"] = 5.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 900, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 51, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 1, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 30, ["brawlerSpeedFactor"] = 1.432038835, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 170, ["estimatedSilver"] = 275, ["estimatedScore"] = 55000, ["end"] = 0, }, ["162"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.13, ["streamSpeedMax"] = 4.43, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.09, ["enemyMaxDistance"] = 5.09, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 900, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 55, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 15, ["brawlerCount"] = 2, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 32.2, ["brawlerSpeedFactor"] = 1.428571429, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 220, ["estimatedSilver"] = 330, ["estimatedScore"] = 69000, ["end"] = 0, }, ["163"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.14, ["streamSpeedMax"] = 4.44, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.08, ["enemyMaxDistance"] = 5.08, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 1000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 68, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 10, ["brawlerCount"] = 3, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 39.9, ["brawlerSpeedFactor"] = 1.425120773, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 290, ["estimatedSilver"] = 425, ["estimatedScore"] = 90000, ["end"] = 0, }, ["164"] = { ["gameMode"] = "NunchakuRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.15, ["streamSpeedMax"] = 4.45, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.07, ["enemyMaxDistance"] = 5.07, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 72, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 108, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_NunchakuRound", ["TotalCount"] = 122, ["normalCount"] = 120, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 2, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 71, ["brawlerSpeedFactor"] = 1.421686747, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 400, ["estimatedSilver"] = 650, ["estimatedScore"] = 130000, ["end"] = 0, }, ["165"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.16, ["streamSpeedMax"] = 4.46, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.06, ["enemyMaxDistance"] = 5.06, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.1, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 1000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 2000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 3000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 62, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 0, ["brawlerCount"] = 4, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 36.6, ["brawlerSpeedFactor"] = 1.418269231, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 310, ["estimatedSilver"] = 430, ["estimatedScore"] = 94000, ["end"] = 0, }, ["166"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.17, ["streamSpeedMax"] = 4.47, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.05, ["enemyMaxDistance"] = 5.05, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 62, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 0, ["brawlerCount"] = 4, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 36.6, ["brawlerSpeedFactor"] = 1.414868106, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 310, ["estimatedSilver"] = 430, ["estimatedScore"] = 94000, ["end"] = 0, }, ["167"] = { ["gameMode"] = "ThunderStormRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.18, ["streamSpeedMax"] = 4.48, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.04, ["enemyMaxDistance"] = 5.04, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_ThunderStormRound", ["TotalCount"] = 66, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 15, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 38.7, ["brawlerSpeedFactor"] = 1.411483254, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 270, ["estimatedSilver"] = 405, ["estimatedScore"] = 84000, ["end"] = 0, }, ["168"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.19, ["streamSpeedMax"] = 4.49, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.03, ["enemyMaxDistance"] = 5.03, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 69, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 10, ["brawlerCount"] = 4, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 40.6, ["brawlerSpeedFactor"] = 1.408114558, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 310, ["estimatedSilver"] = 450, ["estimatedScore"] = 95000, ["end"] = 0, }, ["169"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.2, ["streamSpeedMax"] = 4.5, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.02, ["enemyMaxDistance"] = 5.02, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 83, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 5, ["brawlerCount"] = 5, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 48.9, ["brawlerSpeedFactor"] = 1.404761905, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 390, ["estimatedSilver"] = 555, ["estimatedScore"] = 119000, ["end"] = 0, }, ["170"] = { ["gameMode"] = "BossRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.21, ["streamSpeedMax"] = 4.51, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2.01, ["enemyMaxDistance"] = 5.01, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 2, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Item", ["gradeRewardValue1"] = 1071, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 2, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 2, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.401425178, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 70, ["estimatedSilver"] = 100, ["estimatedScore"] = 60000, ["end"] = 0, }, ["171"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.22, ["streamSpeedMax"] = 4.52, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 2, ["enemyMaxDistance"] = 5, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 53, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 3, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 32, ["brawlerSpeedFactor"] = 1.398104265, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 210, ["estimatedSilver"] = 325, ["estimatedScore"] = 65000, ["end"] = 0, }, ["172"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.23, ["streamSpeedMax"] = 4.53, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.99, ["enemyMaxDistance"] = 4.99, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 57, ["normalCount"] = 50, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 3, ["colourDelay"] = 15, ["brawlerCount"] = 4, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 33.6, ["brawlerSpeedFactor"] = 1.394799054, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 260, ["estimatedSilver"] = 380, ["estimatedScore"] = 79000, ["end"] = 0, }, ["173"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.24, ["streamSpeedMax"] = 4.54, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.98, ["enemyMaxDistance"] = 4.98, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 4000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 70, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 10, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 41.3, ["brawlerSpeedFactor"] = 1.391509434, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 330, ["estimatedSilver"] = 475, ["estimatedScore"] = 100000, ["end"] = 0, }, ["174"] = { ["gameMode"] = "BombRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.25, ["streamSpeedMax"] = 4.55, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.97, ["enemyMaxDistance"] = 4.97, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 102, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 153, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BombRound", ["TotalCount"] = 100, ["normalCount"] = 100, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 58, ["brawlerSpeedFactor"] = 1.388235294, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 300, ["estimatedSilver"] = 500, ["estimatedScore"] = 100000, ["end"] = 0, }, ["175"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.26, ["streamSpeedMax"] = 4.56, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.96, ["enemyMaxDistance"] = 4.96, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 2.55, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 76, ["normalCount"] = 60, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 0, ["brawlerCount"] = 6, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 2, ["timeLimit"] = 43.8, ["brawlerSpeedFactor"] = 1.384976526, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 450, ["estimatedSilver"] = 630, ["estimatedScore"] = 174000, ["end"] = 0, }, ["176"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.27, ["streamSpeedMax"] = 4.57, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.95, ["enemyMaxDistance"] = 4.95, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 81, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 5, ["brawlerCount"] = 3, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 47.5, ["brawlerSpeedFactor"] = 1.381733021, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 350, ["estimatedSilver"] = 505, ["estimatedScore"] = 109000, ["end"] = 0, }, ["177"] = { ["gameMode"] = "SmashRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.28, ["streamSpeedMax"] = 4.58, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.94, ["enemyMaxDistance"] = 4.94, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 3000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SmashRound", ["TotalCount"] = 29, ["normalCount"] = 22, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 5, ["brawlerCount"] = 2, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 1, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 17.16, ["brawlerSpeedFactor"] = 1.378504673, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 156, ["estimatedSilver"] = 210, ["estimatedScore"] = 47000, ["end"] = 0, }, ["178"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.29, ["streamSpeedMax"] = 4.59, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.93, ["enemyMaxDistance"] = 4.93, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 88, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 13, ["colourDelay"] = 5, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 51.9, ["brawlerSpeedFactor"] = 1.375291375, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 440, ["estimatedSilver"] = 605, ["estimatedScore"] = 134000, ["end"] = 0, }, ["179"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.3, ["streamSpeedMax"] = 4.6, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.92, ["enemyMaxDistance"] = 4.92, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 92, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 5, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 54.4, ["brawlerSpeedFactor"] = 1.372093023, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 490, ["estimatedSilver"] = 660, ["estimatedScore"] = 148000, ["end"] = 0, }, ["180"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 4.31, ["streamSpeedMax"] = 4.61, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.91, ["enemyMaxDistance"] = 4.91, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 110, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 10, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Item", ["gradeRewardValue1"] = 1074, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 110, ["normalCount"] = 70, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 39, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 64, ["brawlerSpeedFactor"] = 1.368909513, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 635, ["estimatedSilver"] = 790, ["estimatedScore"] = 217000, ["end"] = 0, }, ["181"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.32, ["streamSpeedMax"] = 4.62, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.9, ["enemyMaxDistance"] = 4.9, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 5000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 93, ["normalCount"] = 80, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 20, ["brawlerCount"] = 3, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 55, ["brawlerSpeedFactor"] = 1.365740741, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 380, ["estimatedSilver"] = 555, ["estimatedScore"] = 119000, ["end"] = 0, }, ["182"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.33, ["streamSpeedMax"] = 4.63, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.89, ["enemyMaxDistance"] = 4.89, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 96, ["normalCount"] = 80, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 10, ["colourDelay"] = 15, ["brawlerCount"] = 4, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 56.36, ["brawlerSpeedFactor"] = 1.362586605, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 420, ["estimatedSilver"] = 600, ["estimatedScore"] = 130000, ["end"] = 0, }, ["183"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.34, ["streamSpeedMax"] = 4.64, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.88, ["enemyMaxDistance"] = 4.88, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 100, ["normalCount"] = 80, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 13, ["colourDelay"] = 10, ["brawlerCount"] = 5, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 58.86, ["brawlerSpeedFactor"] = 1.359447005, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 470, ["estimatedSilver"] = 655, ["estimatedScore"] = 144000, ["end"] = 0, }, ["184"] = { ["gameMode"] = "DaggerRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.35, ["streamSpeedMax"] = 4.65, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.87, ["enemyMaxDistance"] = 4.87, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 132, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 198, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_DaggerRound", ["TotalCount"] = 120, ["normalCount"] = 120, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 69.59999999999999, ["brawlerSpeedFactor"] = 1.356321839, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 360, ["estimatedSilver"] = 600, ["estimatedScore"] = 120000, ["end"] = 0, }, ["185"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.36, ["streamSpeedMax"] = 4.66, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.86, ["enemyMaxDistance"] = 4.86, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 106, ["normalCount"] = 80, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 0, ["brawlerCount"] = 6, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 2, ["timeLimit"] = 61.36, ["brawlerSpeedFactor"] = 1.353211009, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 590, ["estimatedSilver"] = 810, ["estimatedScore"] = 218000, ["end"] = 0, }, ["186"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.37, ["streamSpeedMax"] = 4.67, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.85, ["enemyMaxDistance"] = 4.85, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 116, ["normalCount"] = 100, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 10, ["colourDelay"] = 20, ["brawlerCount"] = 4, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 67.95999999999999, ["brawlerSpeedFactor"] = 1.350114416, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 480, ["estimatedSilver"] = 700, ["estimatedScore"] = 150000, ["end"] = 0, }, ["187"] = { ["gameMode"] = "DefenderRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.38, ["streamSpeedMax"] = 4.68, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.84, ["enemyMaxDistance"] = 4.84, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_DefenderRound", ["TotalCount"] = 140, ["normalCount"] = 140, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 81.2, ["brawlerSpeedFactor"] = 1.347031963, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 420, ["estimatedSilver"] = 700, ["estimatedScore"] = 140000, ["end"] = 0, }, ["188"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.39, ["streamSpeedMax"] = 4.69, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.83, ["enemyMaxDistance"] = 4.83, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 124, ["normalCount"] = 100, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 72.95999999999999, ["brawlerSpeedFactor"] = 1.343963554, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 580, ["estimatedSilver"] = 810, ["estimatedScore"] = 178000, ["end"] = 0, }, ["189"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.4, ["streamSpeedMax"] = 4.7, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.82, ["enemyMaxDistance"] = 4.82, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 2000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 4000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 6000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 127, ["normalCount"] = 100, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 5, ["brawlerCount"] = 7, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 74.86, ["brawlerSpeedFactor"] = 1.340909091, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 620, ["estimatedSilver"] = 855, ["estimatedScore"] = 189000, ["end"] = 0, }, ["190"] = { ["gameMode"] = "BossRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.41, ["streamSpeedMax"] = 4.71, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.81, ["enemyMaxDistance"] = 4.81, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 10, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 4, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 10, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 4, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.337868481, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 6, ["estimatedExp"] = 140, ["estimatedSilver"] = 200, ["estimatedScore"] = 120000, ["end"] = 0, }, ["191"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.42, ["streamSpeedMax"] = 4.72, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.8, ["enemyMaxDistance"] = 4.8, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 126, ["normalCount"] = 110, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 10, ["colourDelay"] = 20, ["brawlerCount"] = 4, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 74, ["brawlerSpeedFactor"] = 1.334841629, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 510, ["estimatedSilver"] = 750, ["estimatedScore"] = 160000, ["end"] = 0, }, ["192"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.43, ["streamSpeedMax"] = 4.73, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.79, ["enemyMaxDistance"] = 4.79, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 130, ["normalCount"] = 110, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 13, ["colourDelay"] = 15, ["brawlerCount"] = 5, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 76.26000000000001, ["brawlerSpeedFactor"] = 1.331828442, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 560, ["estimatedSilver"] = 805, ["estimatedScore"] = 174000, ["end"] = 0, }, ["193"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.44, ["streamSpeedMax"] = 4.74, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.78, ["enemyMaxDistance"] = 4.78, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 134, ["normalCount"] = 110, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 10, ["brawlerCount"] = 6, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 78.76000000000001, ["brawlerSpeedFactor"] = 1.328828829, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 610, ["estimatedSilver"] = 860, ["estimatedScore"] = 188000, ["end"] = 0, }, ["194"] = { ["gameMode"] = "LightSwordRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.45, ["streamSpeedMax"] = 4.75, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.77, ["enemyMaxDistance"] = 4.77, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 162, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 243, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_LightSwordRound", ["TotalCount"] = 164, ["normalCount"] = 160, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 4, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 95.59999999999999, ["brawlerSpeedFactor"] = 1.325842697, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 560, ["estimatedSilver"] = 900, ["estimatedScore"] = 180000, ["end"] = 0, }, ["195"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.46, ["streamSpeedMax"] = 4.76, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.76, ["enemyMaxDistance"] = 4.76, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 3.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 147, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 0, ["brawlerCount"] = 7, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 86.45999999999999, ["brawlerSpeedFactor"] = 1.322869955, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 680, ["estimatedSilver"] = 955, ["estimatedScore"] = 209000, ["end"] = 0, }, ["196"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.47, ["streamSpeedMax"] = 4.77, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.75, ["enemyMaxDistance"] = 4.75, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 140, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 13, ["colourDelay"] = 20, ["brawlerCount"] = 5, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 82.06, ["brawlerSpeedFactor"] = 1.319910515, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 590, ["estimatedSilver"] = 855, ["estimatedScore"] = 184000, ["end"] = 0, }, ["197"] = { ["gameMode"] = "RetroFilmRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.48, ["streamSpeedMax"] = 4.78, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.74, ["enemyMaxDistance"] = 4.74, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_RetroFilmRound", ["TotalCount"] = 144, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 15, ["brawlerCount"] = 6, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 84.56, ["brawlerSpeedFactor"] = 1.316964286, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 640, ["estimatedSilver"] = 910, ["estimatedScore"] = 198000, ["end"] = 0, }, ["198"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.49, ["streamSpeedMax"] = 4.79, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.73, ["enemyMaxDistance"] = 4.73, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 7000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 147, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 10, ["brawlerCount"] = 7, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 86.45999999999999, ["brawlerSpeedFactor"] = 1.31403118, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 680, ["estimatedSilver"] = 955, ["estimatedScore"] = 209000, ["end"] = 0, }, ["199"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.5, ["streamSpeedMax"] = 4.8, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.72, ["enemyMaxDistance"] = 4.72, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 5, ["gradeReward3Count"] = 10, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 151, ["normalCount"] = 120, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 21, ["colourDelay"] = 5, ["brawlerCount"] = 8, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 88.95999999999999, ["brawlerSpeedFactor"] = 1.311111111, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 730, ["estimatedSilver"] = 1010, ["estimatedScore"] = 223000, ["end"] = 0, }, ["200"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 4.51, ["streamSpeedMax"] = 4.81, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.71, ["enemyMaxDistance"] = 4.71, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 173, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 173, ["normalCount"] = 120, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 52, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 100.8, ["brawlerSpeedFactor"] = 1.308203991, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 915, ["estimatedSilver"] = 1170, ["estimatedScore"] = 306000, ["end"] = 0, }, ["201"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.52, ["streamSpeedMax"] = 4.82, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.7, ["enemyMaxDistance"] = 4.7, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 150, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 13, ["colourDelay"] = 20, ["brawlerCount"] = 5, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 88, ["brawlerSpeedFactor"] = 1.305309735, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 620, ["estimatedSilver"] = 905, ["estimatedScore"] = 194000, ["end"] = 0, }, ["202"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.53, ["streamSpeedMax"] = 4.83, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.69, ["enemyMaxDistance"] = 4.69, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 5000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 154, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 15, ["brawlerCount"] = 6, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 90.36, ["brawlerSpeedFactor"] = 1.302428256, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 670, ["estimatedSilver"] = 960, ["estimatedScore"] = 208000, ["end"] = 0, }, ["203"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.54, ["streamSpeedMax"] = 4.84, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.68, ["enemyMaxDistance"] = 4.68, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 157, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 10, ["brawlerCount"] = 7, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 92.26000000000001, ["brawlerSpeedFactor"] = 1.299559471, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 710, ["estimatedSilver"] = 1005, ["estimatedScore"] = 219000, ["end"] = 0, }, ["204"] = { ["gameMode"] = "NunchakuRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.55, ["streamSpeedMax"] = 4.85, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.67, ["enemyMaxDistance"] = 4.67, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 192, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 288, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_NunchakuRound", ["TotalCount"] = 174, ["normalCount"] = 170, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 4, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 101.4, ["brawlerSpeedFactor"] = 1.296703297, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 590, ["estimatedSilver"] = 950, ["estimatedScore"] = 190000, ["end"] = 0, }, ["205"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.56, ["streamSpeedMax"] = 4.86, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.66, ["enemyMaxDistance"] = 4.66, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 161, ["normalCount"] = 130, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 21, ["colourDelay"] = 0, ["brawlerCount"] = 8, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 94.76000000000001, ["brawlerSpeedFactor"] = 1.293859649, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 760, ["estimatedSilver"] = 1060, ["estimatedScore"] = 233000, ["end"] = 0, }, ["206"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.57, ["streamSpeedMax"] = 4.87, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.65, ["enemyMaxDistance"] = 4.65, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 8000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 164, ["normalCount"] = 140, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 20, ["brawlerCount"] = 6, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 96.16, ["brawlerSpeedFactor"] = 1.291028446, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 700, ["estimatedSilver"] = 1010, ["estimatedScore"] = 218000, ["end"] = 0, }, ["207"] = { ["gameMode"] = "ThunderStormRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.58, ["streamSpeedMax"] = 4.88, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.64, ["enemyMaxDistance"] = 4.64, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_ThunderStormRound", ["TotalCount"] = 167, ["normalCount"] = 140, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 15, ["brawlerCount"] = 7, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 98.06, ["brawlerSpeedFactor"] = 1.288209607, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 740, ["estimatedSilver"] = 1055, ["estimatedScore"] = 229000, ["end"] = 0, }, ["208"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.59, ["streamSpeedMax"] = 4.89, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.63, ["enemyMaxDistance"] = 4.63, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 171, ["normalCount"] = 140, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 21, ["colourDelay"] = 10, ["brawlerCount"] = 8, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 100.56, ["brawlerSpeedFactor"] = 1.28540305, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 790, ["estimatedSilver"] = 1110, ["estimatedScore"] = 243000, ["end"] = 0, }, ["209"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.6, ["streamSpeedMax"] = 4.9, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.62, ["enemyMaxDistance"] = 4.62, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 174, ["normalCount"] = 140, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 23, ["colourDelay"] = 5, ["brawlerCount"] = 9, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 102.46, ["brawlerSpeedFactor"] = 1.282608696, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 830, ["estimatedSilver"] = 1155, ["estimatedScore"] = 254000, ["end"] = 0, }, ["210"] = { ["gameMode"] = "BossRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.61, ["streamSpeedMax"] = 4.91, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.61, ["enemyMaxDistance"] = 4.61, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 20, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 4, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 20, ["brawlerCount"] = 0, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 4, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.279826464, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 140, ["estimatedSilver"] = 200, ["estimatedScore"] = 120000, ["end"] = 0, }, ["211"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.62, ["streamSpeedMax"] = 4.92, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.6, ["enemyMaxDistance"] = 4.6, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 174, ["normalCount"] = 150, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 16, ["colourDelay"] = 20, ["brawlerCount"] = 6, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 102, ["brawlerSpeedFactor"] = 1.277056277, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 730, ["estimatedSilver"] = 1060, ["estimatedScore"] = 228000, ["end"] = 0, }, ["212"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.63, ["streamSpeedMax"] = 4.93, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.59, ["enemyMaxDistance"] = 4.59, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 177, ["normalCount"] = 150, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 15, ["brawlerCount"] = 7, ["brawlerDelay"] = 25, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 103.86, ["brawlerSpeedFactor"] = 1.274298056, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 770, ["estimatedSilver"] = 1105, ["estimatedScore"] = 239000, ["end"] = 0, }, ["213"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.64, ["streamSpeedMax"] = 4.94, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.58, ["enemyMaxDistance"] = 4.58, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 181, ["normalCount"] = 150, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 21, ["colourDelay"] = 10, ["brawlerCount"] = 8, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 106.36, ["brawlerSpeedFactor"] = 1.271551724, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 820, ["estimatedSilver"] = 1160, ["estimatedScore"] = 253000, ["end"] = 0, }, ["214"] = { ["gameMode"] = "BombRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.65, ["streamSpeedMax"] = 4.95, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.57, ["enemyMaxDistance"] = 4.57, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 222, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 333, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BombRound", ["TotalCount"] = 200, ["normalCount"] = 200, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 116, ["brawlerSpeedFactor"] = 1.268817204, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 600, ["estimatedSilver"] = 1000, ["estimatedScore"] = 200000, ["end"] = 0, }, ["215"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.66, ["streamSpeedMax"] = 4.96, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.56, ["enemyMaxDistance"] = 4.56, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 4.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 3000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 6000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 9000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 184, ["normalCount"] = 150, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 23, ["colourDelay"] = 0, ["brawlerCount"] = 9, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 108.26, ["brawlerSpeedFactor"] = 1.266094421, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 860, ["estimatedSilver"] = 1205, ["estimatedScore"] = 264000, ["end"] = 0, }, ["216"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.67, ["streamSpeedMax"] = 4.97, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.55, ["enemyMaxDistance"] = 4.55, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 187, ["normalCount"] = 160, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 20, ["brawlerCount"] = 7, ["brawlerDelay"] = 30, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 109.66, ["brawlerSpeedFactor"] = 1.263383298, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 800, ["estimatedSilver"] = 1155, ["estimatedScore"] = 249000, ["end"] = 0, }, ["217"] = { ["gameMode"] = "SmashRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.68, ["streamSpeedMax"] = 4.98, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.54, ["enemyMaxDistance"] = 4.54, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SmashRound", ["TotalCount"] = 44, ["normalCount"] = 30, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 8, ["colourDelay"] = 5, ["brawlerCount"] = 4, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 2, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 26.16, ["brawlerSpeedFactor"] = 1.260683761, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 250, ["estimatedSilver"] = 330, ["estimatedScore"] = 74000, ["end"] = 0, }, ["218"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.69, ["streamSpeedMax"] = 4.99, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.53, ["enemyMaxDistance"] = 4.53, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 194, ["normalCount"] = 160, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 23, ["colourDelay"] = 10, ["brawlerCount"] = 9, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 114.06, ["brawlerSpeedFactor"] = 1.257995736, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 890, ["estimatedSilver"] = 1255, ["estimatedScore"] = 274000, ["end"] = 0, }, ["219"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.7, ["streamSpeedMax"] = 5, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.52, ["enemyMaxDistance"] = 4.52, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 198, ["normalCount"] = 160, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 5, ["brawlerCount"] = 10, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 116.56, ["brawlerSpeedFactor"] = 1.255319149, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 940, ["estimatedSilver"] = 1310, ["estimatedScore"] = 288000, ["end"] = 0, }, ["220"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 4.71, ["streamSpeedMax"] = 5.01, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.51, ["enemyMaxDistance"] = 4.51, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 226, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 226, ["normalCount"] = 160, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 65, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 131.8, ["brawlerSpeedFactor"] = 1.252653928, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 1165, ["estimatedSilver"] = 1500, ["estimatedScore"] = 385000, ["end"] = 0, }, ["221"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.72, ["streamSpeedMax"] = 5.02, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.5, ["enemyMaxDistance"] = 4.5, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 197, ["normalCount"] = 170, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 18, ["colourDelay"] = 20, ["brawlerCount"] = 7, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 116, ["brawlerSpeedFactor"] = 1.25, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 830, ["estimatedSilver"] = 1205, ["estimatedScore"] = 259000, ["end"] = 0, }, ["222"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.73, ["streamSpeedMax"] = 5.03, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.49, ["enemyMaxDistance"] = 4.49, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 201, ["normalCount"] = 170, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 21, ["colourDelay"] = 15, ["brawlerCount"] = 8, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 117.96, ["brawlerSpeedFactor"] = 1.247357294, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 880, ["estimatedSilver"] = 1260, ["estimatedScore"] = 273000, ["end"] = 0, }, ["223"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.74, ["streamSpeedMax"] = 5.04, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.48, ["enemyMaxDistance"] = 4.48, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 10000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 204, ["normalCount"] = 170, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 23, ["colourDelay"] = 10, ["brawlerCount"] = 9, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 119.86, ["brawlerSpeedFactor"] = 1.244725738, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 920, ["estimatedSilver"] = 1305, ["estimatedScore"] = 284000, ["end"] = 0, }, ["224"] = { ["gameMode"] = "DaggerRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.75, ["streamSpeedMax"] = 5.05, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.47, ["enemyMaxDistance"] = 4.47, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 252, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 378, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_DaggerRound", ["TotalCount"] = 220, ["normalCount"] = 220, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 127.6, ["brawlerSpeedFactor"] = 1.242105263, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 660, ["estimatedSilver"] = 1100, ["estimatedScore"] = 220000, ["end"] = 0, }, ["225"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.76, ["streamSpeedMax"] = 5.06, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.46, ["enemyMaxDistance"] = 4.46, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 198, ["normalCount"] = 160, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 0, ["brawlerCount"] = 10, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 4, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 116.56, ["brawlerSpeedFactor"] = 1.155462185, ["brawlerSpeedFactor"] = 5.5, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 940, ["estimatedSilver"] = 1310, ["estimatedScore"] = 288000, ["end"] = 0, }, ["226"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.77, ["streamSpeedMax"] = 5.07, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.45, ["enemyMaxDistance"] = 4.45, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 201, ["normalCount"] = 170, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 21, ["colourDelay"] = 20, ["brawlerCount"] = 8, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 117.96, ["brawlerSpeedFactor"] = 1.236897275, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 880, ["estimatedSilver"] = 1260, ["estimatedScore"] = 273000, ["end"] = 0, }, ["227"] = { ["gameMode"] = "DefenderRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.78, ["streamSpeedMax"] = 5.08, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.44, ["enemyMaxDistance"] = 4.44, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 7000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_DefenderRound", ["TotalCount"] = 240, ["normalCount"] = 240, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 139.2, ["brawlerSpeedFactor"] = 1.234309623, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 720, ["estimatedSilver"] = 1200, ["estimatedScore"] = 240000, ["end"] = 0, }, ["228"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.79, ["streamSpeedMax"] = 5.09, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.43, ["enemyMaxDistance"] = 4.43, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 208, ["normalCount"] = 170, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 10, ["brawlerCount"] = 10, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 122.36, ["brawlerSpeedFactor"] = 1.231732777, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 970, ["estimatedSilver"] = 1360, ["estimatedScore"] = 298000, ["end"] = 0, }, ["229"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.8, ["streamSpeedMax"] = 5.1, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.42, ["enemyMaxDistance"] = 4.42, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 212, ["normalCount"] = 170, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 5, ["brawlerCount"] = 11, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 124.86, ["brawlerSpeedFactor"] = 1.229166667, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 1020, ["estimatedSilver"] = 1415, ["estimatedScore"] = 312000, ["end"] = 0, }, ["230"] = { ["gameMode"] = "BossRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.81, ["streamSpeedMax"] = 5.11, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.41, ["enemyMaxDistance"] = 4.41, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 10, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 3, ["brawlerMaxLifeCount"] = 15, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 6, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 6, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.226611227, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 5, ["estimatedExp"] = 210, ["estimatedSilver"] = 300, ["estimatedScore"] = 180000, ["end"] = 0, }, ["231"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.82, ["streamSpeedMax"] = 5.12, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.4, ["enemyMaxDistance"] = 4.4, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 11000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 211, ["normalCount"] = 180, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 21, ["colourDelay"] = 20, ["brawlerCount"] = 8, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 124, ["brawlerSpeedFactor"] = 1.22406639, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 910, ["estimatedSilver"] = 1310, ["estimatedScore"] = 283000, ["end"] = 0, }, ["232"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.83, ["streamSpeedMax"] = 5.13, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.39, ["enemyMaxDistance"] = 4.39, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 214, ["normalCount"] = 180, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 23, ["colourDelay"] = 15, ["brawlerCount"] = 9, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 125.66, ["brawlerSpeedFactor"] = 1.221532091, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 950, ["estimatedSilver"] = 1355, ["estimatedScore"] = 294000, ["end"] = 0, }, ["233"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.84, ["streamSpeedMax"] = 5.14, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.38, ["enemyMaxDistance"] = 4.38, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 218, ["normalCount"] = 180, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 10, ["brawlerCount"] = 10, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 128.16, ["brawlerSpeedFactor"] = 1.219008264, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1000, ["estimatedSilver"] = 1410, ["estimatedScore"] = 308000, ["end"] = 0, }, ["234"] = { ["gameMode"] = "LightSwordRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.85, ["streamSpeedMax"] = 5.15, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.37, ["enemyMaxDistance"] = 4.37, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 282, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 423, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_LightSwordRound", ["TotalCount"] = 234, ["normalCount"] = 230, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 4, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 136.2, ["brawlerSpeedFactor"] = 1.216494845, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 770, ["estimatedSilver"] = 1250, ["estimatedScore"] = 250000, ["end"] = 0, }, ["235"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.86, ["streamSpeedMax"] = 5.16, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.36, ["enemyMaxDistance"] = 4.36, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 5.7, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 222, ["normalCount"] = 180, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 0, ["brawlerCount"] = 11, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 130.66, ["brawlerSpeedFactor"] = 1.21399177, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1050, ["estimatedSilver"] = 1465, ["estimatedScore"] = 322000, ["end"] = 0, }, ["236"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.87, ["streamSpeedMax"] = 5.17, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.35, ["enemyMaxDistance"] = 4.35, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 224, ["normalCount"] = 190, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 23, ["colourDelay"] = 20, ["brawlerCount"] = 9, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 131.46, ["brawlerSpeedFactor"] = 1.211498973, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 980, ["estimatedSilver"] = 1405, ["estimatedScore"] = 304000, ["end"] = 0, }, ["237"] = { ["gameMode"] = "RetroFilmRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.88, ["streamSpeedMax"] = 5.18, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.34, ["enemyMaxDistance"] = 4.34, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_RetroFilmRound", ["TotalCount"] = 228, ["normalCount"] = 190, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 15, ["brawlerCount"] = 10, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 133.96, ["brawlerSpeedFactor"] = 1.209016393, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1030, ["estimatedSilver"] = 1460, ["estimatedScore"] = 318000, ["end"] = 0, }, ["238"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.89, ["streamSpeedMax"] = 5.19, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.33, ["enemyMaxDistance"] = 4.33, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 232, ["normalCount"] = 190, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 10, ["brawlerCount"] = 11, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 136.46, ["brawlerSpeedFactor"] = 1.206543967, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1080, ["estimatedSilver"] = 1515, ["estimatedScore"] = 332000, ["end"] = 0, }, ["239"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.9, ["streamSpeedMax"] = 5.2, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.32, ["enemyMaxDistance"] = 4.32, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 4000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 8000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 12000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 10, ["gradeReward3Count"] = 20, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 235, ["normalCount"] = 190, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 31, ["colourDelay"] = 5, ["brawlerCount"] = 12, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 138.36, ["brawlerSpeedFactor"] = 1.204081633, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1120, ["estimatedSilver"] = 1560, ["estimatedScore"] = 343000, ["end"] = 0, }, ["240"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 4.91, ["streamSpeedMax"] = 5.21, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.31, ["enemyMaxDistance"] = 4.31, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 259, ["bossPattern"] = 2, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 259, ["normalCount"] = 180, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 78, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 151.2, ["brawlerSpeedFactor"] = 1.201629328, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1355, ["estimatedSilver"] = 1730, ["estimatedScore"] = 444000, ["end"] = 0, }, ["241"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.92, ["streamSpeedMax"] = 5.22, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.3, ["enemyMaxDistance"] = 4.3, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 13000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 234, ["normalCount"] = 200, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 23, ["colourDelay"] = 20, ["brawlerCount"] = 9, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 138, ["brawlerSpeedFactor"] = 1.199186992, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1010, ["estimatedSilver"] = 1455, ["estimatedScore"] = 314000, ["end"] = 0, }, ["242"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.93, ["streamSpeedMax"] = 5.23, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.29, ["enemyMaxDistance"] = 4.29, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 13000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 238, ["normalCount"] = 200, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 15, ["brawlerCount"] = 10, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 139.76, ["brawlerSpeedFactor"] = 1.196754564, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1060, ["estimatedSilver"] = 1510, ["estimatedScore"] = 328000, ["end"] = 0, }, ["243"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.94, ["streamSpeedMax"] = 5.24, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.28, ["enemyMaxDistance"] = 4.28, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 13000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 242, ["normalCount"] = 200, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 10, ["brawlerCount"] = 11, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 142.26, ["brawlerSpeedFactor"] = 1.194331984, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1110, ["estimatedSilver"] = 1565, ["estimatedScore"] = 342000, ["end"] = 0, }, ["244"] = { ["gameMode"] = "NunchakuRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.95, ["streamSpeedMax"] = 5.25, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.27, ["enemyMaxDistance"] = 4.27, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 312, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 468, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_NunchakuRound", ["TotalCount"] = 264, ["normalCount"] = 260, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 4, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 153.6, ["brawlerSpeedFactor"] = 1.191919192, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 860, ["estimatedSilver"] = 1400, ["estimatedScore"] = 280000, ["end"] = 0, }, ["245"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.96, ["streamSpeedMax"] = 5.26, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.26, ["enemyMaxDistance"] = 4.26, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.3, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 13000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 245, ["normalCount"] = 200, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 31, ["colourDelay"] = 0, ["brawlerCount"] = 12, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 144.16, ["brawlerSpeedFactor"] = 1.189516129, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1150, ["estimatedSilver"] = 1610, ["estimatedScore"] = 353000, ["end"] = 0, }, ["246"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.97, ["streamSpeedMax"] = 5.27, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.25, ["enemyMaxDistance"] = 4.25, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 13000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 248, ["normalCount"] = 210, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 20, ["brawlerCount"] = 10, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 145.56, ["brawlerSpeedFactor"] = 1.187122736, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1090, ["estimatedSilver"] = 1560, ["estimatedScore"] = 338000, ["end"] = 0, }, ["247"] = { ["gameMode"] = "ThunderStormRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.98, ["streamSpeedMax"] = 5.28, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.24, ["enemyMaxDistance"] = 4.24, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 13000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_ThunderStormRound", ["TotalCount"] = 252, ["normalCount"] = 210, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 15, ["brawlerCount"] = 11, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 148.06, ["brawlerSpeedFactor"] = 1.184738956, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1140, ["estimatedSilver"] = 1615, ["estimatedScore"] = 352000, ["end"] = 0, }, ["248"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 4.99, ["streamSpeedMax"] = 5.29, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.23, ["enemyMaxDistance"] = 4.23, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 13000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 255, ["normalCount"] = 210, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 31, ["colourDelay"] = 10, ["brawlerCount"] = 12, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 149.96, ["brawlerSpeedFactor"] = 1.182364729, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1180, ["estimatedSilver"] = 1660, ["estimatedScore"] = 363000, ["end"] = 0, }, ["249"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5, ["streamSpeedMax"] = 5.3, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.22, ["enemyMaxDistance"] = 4.22, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 14000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 259, ["normalCount"] = 210, ["healerCount"] = 2, ["healerDelay"] = 0, ["colourCount"] = 34, ["colourDelay"] = 5, ["brawlerCount"] = 13, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 5, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 152.46, ["brawlerSpeedFactor"] = 1.18, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1230, ["estimatedSilver"] = 1715, ["estimatedScore"] = 377000, ["end"] = 0, }, ["250"] = { ["gameMode"] = "BossRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.01, ["streamSpeedMax"] = 5.31, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.21, ["enemyMaxDistance"] = 4.21, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 20, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 6, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 0, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 6, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.177644711, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 210, ["estimatedSilver"] = 300, ["estimatedScore"] = 180000, ["end"] = 0, }, ["251"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.02, ["streamSpeedMax"] = 5.32, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.2, ["enemyMaxDistance"] = 4.2, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 14000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 259, ["normalCount"] = 220, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 26, ["colourDelay"] = 20, ["brawlerCount"] = 10, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 6, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 152, ["brawlerSpeedFactor"] = 1.175298805, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1120, ["estimatedSilver"] = 1610, ["estimatedScore"] = 348000, ["end"] = 0, }, ["252"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.03, ["streamSpeedMax"] = 5.33, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.19, ["enemyMaxDistance"] = 4.19, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 9000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 14000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 263, ["normalCount"] = 220, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 15, ["brawlerCount"] = 11, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 6, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 154.44, ["brawlerSpeedFactor"] = 1.172962227, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1170, ["estimatedSilver"] = 1665, ["estimatedScore"] = 362000, ["end"] = 0, }, ["253"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.04, ["streamSpeedMax"] = 5.34, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.18, ["enemyMaxDistance"] = 4.18, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 14000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 266, ["normalCount"] = 220, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 31, ["colourDelay"] = 10, ["brawlerCount"] = 12, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 6, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 156.34, ["brawlerSpeedFactor"] = 1.170634921, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1210, ["estimatedSilver"] = 1710, ["estimatedScore"] = 373000, ["end"] = 0, }, ["254"] = { ["gameMode"] = "BombRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.05, ["streamSpeedMax"] = 5.35, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.17, ["enemyMaxDistance"] = 4.17, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 342, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 513, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BombRound", ["TotalCount"] = 274, ["normalCount"] = 274, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 158.92, ["brawlerSpeedFactor"] = 1.168316832, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 822, ["estimatedSilver"] = 1370, ["estimatedScore"] = 274000, ["end"] = 0, }, ["255"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.06, ["streamSpeedMax"] = 5.36, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.16, ["enemyMaxDistance"] = 4.16, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 6.75, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 14000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 270, ["normalCount"] = 220, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 34, ["colourDelay"] = 0, ["brawlerCount"] = 13, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 6, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 158.84, ["brawlerSpeedFactor"] = 1.166007905, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1260, ["estimatedSilver"] = 1765, ["estimatedScore"] = 387000, ["end"] = 0, }, ["256"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.07, ["streamSpeedMax"] = 5.37, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.15, ["enemyMaxDistance"] = 4.15, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 14000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 273, ["normalCount"] = 230, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 20, ["brawlerCount"] = 11, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 6, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 160.24, ["brawlerSpeedFactor"] = 1.163708087, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1200, ["estimatedSilver"] = 1715, ["estimatedScore"] = 372000, ["end"] = 0, }, ["257"] = { ["gameMode"] = "SmashRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.08, ["streamSpeedMax"] = 5.38, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.14, ["enemyMaxDistance"] = 4.14, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 15000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_SmashRound", ["TotalCount"] = 58, ["normalCount"] = 40, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 5, ["colourDelay"] = 5, ["brawlerCount"] = 10, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 3, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 34.94, ["brawlerSpeedFactor"] = 1.161417323, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 370, ["estimatedSilver"] = 500, ["estimatedScore"] = 105000, ["end"] = 0, }, ["258"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.09, ["streamSpeedMax"] = 5.39, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.13, ["enemyMaxDistance"] = 4.13, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 15000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 280, ["normalCount"] = 230, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 34, ["colourDelay"] = 10, ["brawlerCount"] = 13, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 6, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 164.64, ["brawlerSpeedFactor"] = 1.15913556, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1290, ["estimatedSilver"] = 1815, ["estimatedScore"] = 397000, ["end"] = 0, }, ["259"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.1, ["streamSpeedMax"] = 5.4, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.12, ["enemyMaxDistance"] = 4.12, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 15000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 283, ["normalCount"] = 230, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 36, ["colourDelay"] = 5, ["brawlerCount"] = 14, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 6, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 166.54, ["brawlerSpeedFactor"] = 1.156862745, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1330, ["estimatedSilver"] = 1860, ["estimatedScore"] = 408000, ["end"] = 0, }, ["260"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 5.11, ["streamSpeedMax"] = 5.41, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.11, ["enemyMaxDistance"] = 4.11, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 312, ["bossPattern"] = 2, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 20, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 312, ["normalCount"] = 220, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 91, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 182.2, ["brawlerSpeedFactor"] = 1.154598826, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1605, ["estimatedSilver"] = 2060, ["estimatedScore"] = 523000, ["end"] = 0, }, ["261"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.12, ["streamSpeedMax"] = 5.42, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 15000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 283, ["normalCount"] = 240, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 29, ["colourDelay"] = 20, ["brawlerCount"] = 11, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 167, ["brawlerSpeedFactor"] = 1.15234375, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1230, ["estimatedSilver"] = 1765, ["estimatedScore"] = 382000, ["end"] = 0, }, ["262"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.13, ["streamSpeedMax"] = 5.43, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 15000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 286, ["normalCount"] = 240, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 31, ["colourDelay"] = 15, ["brawlerCount"] = 12, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 167.94, ["brawlerSpeedFactor"] = 1.150097466, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1270, ["estimatedSilver"] = 1810, ["estimatedScore"] = 393000, ["end"] = 0, }, ["263"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.14, ["streamSpeedMax"] = 5.44, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 1, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 15000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 290, ["normalCount"] = 240, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 34, ["colourDelay"] = 10, ["brawlerCount"] = 13, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 170.44, ["brawlerSpeedFactor"] = 1.147859922, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1320, ["estimatedSilver"] = 1865, ["estimatedScore"] = 407000, ["end"] = 0, }, ["264"] = { ["gameMode"] = "DaggerRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.15, ["streamSpeedMax"] = 5.45, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 372, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 558, ["gradeRewardType3"] = "Cash", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_DaggerRound", ["TotalCount"] = 300, ["normalCount"] = 300, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 5, ["brawlerCount"] = 0, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 174, ["brawlerSpeedFactor"] = 1.145631068, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 900, ["estimatedSilver"] = 1500, ["estimatedScore"] = 300000, ["end"] = 0, }, ["265"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.16, ["streamSpeedMax"] = 5.46, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.2, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 5000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 10000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 15000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 297, ["normalCount"] = 240, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 39, ["colourDelay"] = 0, ["brawlerCount"] = 15, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 174.84, ["brawlerSpeedFactor"] = 1.143410853, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1410, ["estimatedSilver"] = 1965, ["estimatedScore"] = 432000, ["end"] = 0, }, ["266"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.17, ["streamSpeedMax"] = 5.47, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 16000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 296, ["normalCount"] = 250, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 31, ["colourDelay"] = 20, ["brawlerCount"] = 12, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 173.74, ["brawlerSpeedFactor"] = 1.141199226, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1300, ["estimatedSilver"] = 1860, ["estimatedScore"] = 403000, ["end"] = 0, }, ["267"] = { ["gameMode"] = "DefenderRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.18, ["streamSpeedMax"] = 5.48, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 16000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_DefenderRound", ["TotalCount"] = 310, ["normalCount"] = 310, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 15, ["brawlerCount"] = 0, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 179.8, ["brawlerSpeedFactor"] = 1.138996139, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 930, ["estimatedSilver"] = 1550, ["estimatedScore"] = 310000, ["end"] = 0, }, ["268"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.19, ["streamSpeedMax"] = 5.49, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 16000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 303, ["normalCount"] = 250, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 36, ["colourDelay"] = 10, ["brawlerCount"] = 14, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 178.14, ["brawlerSpeedFactor"] = 1.136801541, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1390, ["estimatedSilver"] = 1960, ["estimatedScore"] = 428000, ["end"] = 0, }, ["269"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.2, ["streamSpeedMax"] = 5.5, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 16000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 307, ["normalCount"] = 250, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 39, ["colourDelay"] = 5, ["brawlerCount"] = 15, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 180.64, ["brawlerSpeedFactor"] = 1.134615385, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 1440, ["estimatedSilver"] = 2015, ["estimatedScore"] = 442000, ["end"] = 0, }, ["270"] = { ["gameMode"] = "BossRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.21, ["streamSpeedMax"] = 5.51, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 15, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 7.65, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Ticket", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Ticket", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 1, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound", ["TotalCount"] = 8, ["normalCount"] = 0, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 0, ["colourDelay"] = 3, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 8, ["timeLimit"] = 0, ["brawlerSpeedFactor"] = 1.13243762, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 4, ["estimatedExp"] = 280, ["estimatedSilver"] = 400, ["estimatedScore"] = 240000, ["end"] = 0, }, ["271"] = { ["gameMode"] = "SpeedRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.22, ["streamSpeedMax"] = 5.52, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 6, ["ballRate"] = 4, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 16000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_SpeedRound", ["TotalCount"] = 306, ["normalCount"] = 260, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 31, ["colourDelay"] = 20, ["brawlerCount"] = 12, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 180, ["brawlerSpeedFactor"] = 1.130268199, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1330, ["estimatedSilver"] = 1910, ["estimatedScore"] = 413000, ["end"] = 0, }, ["272"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.23, ["streamSpeedMax"] = 5.53, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 16000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 310, ["normalCount"] = 260, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 34, ["colourDelay"] = 15, ["brawlerCount"] = 13, ["brawlerDelay"] = 15, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 182.04, ["brawlerSpeedFactor"] = 1.128107075, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1380, ["estimatedSilver"] = 1965, ["estimatedScore"] = 427000, ["end"] = 0, }, ["273"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.24, ["streamSpeedMax"] = 5.54, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 16000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 313, ["normalCount"] = 260, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 36, ["colourDelay"] = 10, ["brawlerCount"] = 14, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 183.94, ["brawlerSpeedFactor"] = 1.125954198, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1420, ["estimatedSilver"] = 2010, ["estimatedScore"] = 438000, ["end"] = 0, }, ["274"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 5.25, ["streamSpeedMax"] = 5.55, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 345, ["bossPattern"] = 2, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "LotteryPoint", ["gradeRewardValue1"] = 402, ["gradeRewardType2"] = "LotteryPoint", ["gradeRewardValue2"] = 603, ["gradeRewardType3"] = "Ticket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 345, ["normalCount"] = 240, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 104, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 201.6, ["brawlerSpeedFactor"] = 1.123809524, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1795, ["estimatedSilver"] = 2290, ["estimatedScore"] = 582000, ["end"] = 0, }, ["275"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.26, ["streamSpeedMax"] = 5.56, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 17000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 321, ["normalCount"] = 260, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 42, ["colourDelay"] = 0, ["brawlerCount"] = 16, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 188.94, ["brawlerSpeedFactor"] = 1.121673004, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1520, ["estimatedSilver"] = 2120, ["estimatedScore"] = 466000, ["end"] = 0, }, ["276"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.27, ["streamSpeedMax"] = 5.57, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 6, ["throwWeaponRate"] = 4, ["ballRate"] = 1, ["specialWeaponRate"] = 1, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 17000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 320, ["normalCount"] = 270, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 34, ["colourDelay"] = 20, ["brawlerCount"] = 13, ["brawlerDelay"] = 20, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 187.84, ["brawlerSpeedFactor"] = 1.119544592, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1410, ["estimatedSilver"] = 2015, ["estimatedScore"] = 437000, ["end"] = 0, }, ["277"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 5.28, ["streamSpeedMax"] = 5.58, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 388, ["bossPattern"] = 3, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 11000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 17000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 388, ["normalCount"] = 270, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 117, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 226.8, ["brawlerSpeedFactor"] = 1.117424242, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 2015, ["estimatedSilver"] = 2570, ["estimatedScore"] = 651000, ["end"] = 0, }, ["278"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.29, ["streamSpeedMax"] = 5.59, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 6, ["specialWeaponRate"] = 4, ["throwerRate"] = 1, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 12000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 17000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 327, ["normalCount"] = 270, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 39, ["colourDelay"] = 10, ["brawlerCount"] = 15, ["brawlerDelay"] = 10, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 192.24, ["brawlerSpeedFactor"] = 1.115311909, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1500, ["estimatedSilver"] = 2115, ["estimatedScore"] = 462000, ["end"] = 0, }, ["279"] = { ["gameMode"] = "TrapRound", ["stamina"] = 2, ["streamSpeedMin"] = 5.3, ["streamSpeedMax"] = 5.6, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 1, ["throwWeaponRate"] = 1, ["ballRate"] = 1, ["specialWeaponRate"] = 6, ["throwerRate"] = 4, ["bossLife"] = 0, ["bossPattern"] = 0, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Gold", ["gradeRewardValue1"] = 6000, ["gradeRewardType2"] = "Gold", ["gradeRewardValue2"] = 12000, ["gradeRewardType3"] = "Gold", ["gradeRewardValue3"] = 17000, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 15, ["gradeReward3Count"] = 30, ["desc"] = "~stage_desc_TrapRound", ["TotalCount"] = 331, ["normalCount"] = 270, ["healerCount"] = 3, ["healerDelay"] = 0, ["colourCount"] = 42, ["colourDelay"] = 5, ["brawlerCount"] = 16, ["brawlerDelay"] = 5, ["lastBrawlerCount"] = 0, ["angelCount"] = 7, ["angelDelay"] = 10, ["specterRate"] = 30, ["bossCount"] = 0, ["timeLimit"] = 194.74, ["brawlerSpeedFactor"] = 1.113207547, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 1550, ["estimatedSilver"] = 2170, ["estimatedScore"] = 476000, ["end"] = 0, }, ["280"] = { ["gameMode"] = "BossRound_Raid", ["stamina"] = 2, ["streamSpeedMin"] = 5.31, ["streamSpeedMax"] = 5.61, ["spawnMinDelay"] = 0.1, ["spawnMaxDelay"] = 0.8, ["enemyMinDistance"] = 1.1, ["enemyMaxDistance"] = 4.1, ["normalWeaponRate"] = 0, ["throwWeaponRate"] = 0, ["ballRate"] = 0, ["specialWeaponRate"] = 0, ["throwerRate"] = 0, ["bossLife"] = 431, ["bossPattern"] = 4, ["colourMaxLifeCount"] = 4, ["brawlerMaxLifeCount"] = 25, ["damageFactor"] = 8.25, ["rewardType1"] = "Gold", ["rewardValue1"] = 0, ["rewardType2"] = "EXP", ["rewardValue2"] = 0, ["gradeRewardType1"] = "Cash", ["gradeRewardValue1"] = 1, ["gradeRewardType2"] = "Cash", ["gradeRewardValue2"] = 2, ["gradeRewardType3"] = "HighTicket", ["gradeRewardValue3"] = 2, ["gradeReward1Count"] = 1, ["gradeReward2Count"] = 20, ["gradeReward3Count"] = 40, ["desc"] = "~stage_desc_BossRound_Raid", ["TotalCount"] = 431, ["normalCount"] = 300, ["healerCount"] = 0, ["healerDelay"] = 0, ["colourCount"] = 130, ["colourDelay"] = 1, ["brawlerCount"] = 0, ["brawlerDelay"] = 0, ["lastBrawlerCount"] = 0, ["angelCount"] = 0, ["angelDelay"] = 0, ["specterRate"] = 30, ["bossCount"] = 1, ["timeLimit"] = 252, ["brawlerSpeedFactor"] = 1.111111111, ["brawlerSpeedFactor"] = 5.9, ["isHard"] = 1, ["unlockAchievementId"] = 0, ["firePillarTimer"] = 3, ["estimatedExp"] = 2235, ["estimatedSilver"] = 2850, ["estimatedScore"] = 720000, ["end"] = 0, }, } return define_stage
mit
teasquat/bestfriend
kit/init.lua
1
1817
love.graphics.setDefaultFilter("nearest", "nearest") shack = require("kit/lib/shack") state = require("kit/lib/state") konami = require("kit/lib/konami") light = require("kit/lib/light") bump = require("kit/lib/bump") cam_m = require("kit/lib/camera") uare = require("kit/lib/uare") camera = cam_m.make(0, 0, 1, 1, 0) world = bump.newWorld() light_world = light({ ambient = { 55, 55, 55, }, refractionStrength = 32.0, reflectionVisibility = 0.75, }) function love.run() local dt = 0 local update_timer = 0 local target_delta = 1 / 60 if love.math then love.math.setRandomSeed(os.time()) end if love.load then love.load() end if love.timer then love.timer.step() end state:switch("src/menu") while true do update_timer = update_timer + dt if love.event then love.event.pump() for name, a, b, c, d, e, f in love.event.poll() do if name == "quit" then if not love.quit or not love.quit() then return a end end love.handlers[name](a, b, c, d, e, f) end end if love.timer then love.timer.step() dt = love.timer.getDelta() end if update_timer > target_delta then shack:update(dt) state:update(dt) light_world:update(dt) end if love.graphics and love.graphics.isActive() then love.graphics.clear(love.graphics.getBackgroundColor()) love.graphics.setColor(255, 255, 255) love.graphics.origin() camera:set() shack:apply() --light_world:draw(function() love.graphics.setColor(255, 255, 255) state:draw() --end) camera:unset() love.graphics.present() end if love.timer then love.timer.sleep(0.001) end end end
mit
movb/Algorithm-Implementations
Knapsack/Lua/Yonaba/knapsack_test.lua
26
1841
-- Tests for knapsack.lua local knapsack = require 'knapsack' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Fuzzy equality test local function fuzzyEq(a,b) return math.abs(a-b) < 1e-2 end run('Testing fractional knapsack', function() local items = { {name = 'Apple', w = 3, b = 5}, {name = 'Orange', w = 4, b = 5}, {name = 'Salt', w = 2, b = 3}, {name = 'Pepper', w = 1, b = 2}, {name = 'Rice', w = 5, b = 6}, } local capacity = 10 local sack, profit = knapsack.fractional(items, capacity) assert(#sack == 3) local s1, s2, s3 = sack[1], sack[2], sack[3] assert(s1.name == 'Rice' and s1.p == 1 and s1.w == 5 and s1.b == 6) assert(s2.name == 'Orange' and s2.p == 1 and s2.w == 4 and s2.b == 5) assert(s3.name == 'Apple' and fuzzyEq(s3.p,0.33) and s3.w == 1 and fuzzyEq(s3.b,1.67)) print(profit) assert(fuzzyEq(profit, 12.67)) end) run('Testing integer knapsack', function() local items = { {name = 'Apple', w = 5, b = 10}, {name = 'Orange', w = 4, b = 40}, {name = 'Salt', w = 6, b = 30}, {name = 'Pepper', w = 3, b = 50}, } local capacity= 10 local sack, profit = knapsack.integer(items, capacity) assert(#sack == 2) local s1, s2 = sack[1], sack[2] assert(s1.name == 'Pepper' and s1.w == 3 and s1.b == 50) assert(s2.name == 'Orange' and s2.w == 4 and s2.b == 40) assert(profit == 90) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
wbengine/SPMILM
tools/lstm/base.lua
13
1965
-- -- Copyright (c) 2014, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the Apache 2 license found in the -- LICENSE file in the root directory of this source tree. -- function g_disable_dropout(node) if type(node) == "table" and node.__typename == nil then for i = 1, #node do node[i]:apply(g_disable_dropout) end return end if string.match(node.__typename, "Dropout") then node.train = false end end function g_enable_dropout(node) if type(node) == "table" and node.__typename == nil then for i = 1, #node do node[i]:apply(g_enable_dropout) end return end if string.match(node.__typename, "Dropout") then node.train = true end end function g_cloneManyTimes(net, T) local clones = {} local params, gradParams = net:parameters() local mem = torch.MemoryFile("w"):binary() mem:writeObject(net) for t = 1, T do -- We need to use a new reader for each clone. -- We don't want to use the pointers to already read objects. local reader = torch.MemoryFile(mem:storage(), "r"):binary() local clone = reader:readObject() reader:close() local cloneParams, cloneGradParams = clone:parameters() for i = 1, #params do cloneParams[i]:set(params[i]) cloneGradParams[i]:set(gradParams[i]) end clones[t] = clone collectgarbage() end mem:close() return clones end function g_init_gpu(args) local gpuidx = args gpuidx = gpuidx[1] or 1 print(string.format("Using %s-th gpu", gpuidx)) cutorch.setDevice(gpuidx) g_make_deterministic(1) end function g_make_deterministic(seed) torch.manualSeed(seed) cutorch.manualSeed(seed) torch.zeros(1, 1):cuda():uniform() end function g_replace_table(to, from) assert(#to == #from) for i = 1, #to do to[i]:copy(from[i]) end end function g_f3(f) return string.format("%.3f", f) end function g_d(f) return string.format("%d", torch.round(f)) end
apache-2.0
EliHar/Pattern_recognition
torch1/extra/cudnn/test/test_groups.lua
7
1261
require 'ccn2' require 'cudnn' bs = 32 ni = 96 no = 128 imsize = 55 groups = 2 kW = 7 stride = 3 ccn2_conv = ccn2.SpatialConvolution(ni,no,kW,stride,0,groups):cuda() cudnn_conv = cudnn.SpatialConvolution(ni,no,kW,kW,stride,stride,0,0,groups):cuda() input = torch.randn(bs,ni,imsize,imsize):cuda() input_tr = input:transpose(1,4):transpose(1,3):transpose(1,2):contiguous() cudnn_conv.weight:copy(ccn2_conv.weight:t()) cudnn_conv.bias:copy(ccn2_conv.bias) cudnn_output = cudnn_conv:forward(input) ccn2_output = ccn2_conv:forward(input_tr):transpose(4,1):transpose(4,2):transpose(4,3):contiguous() cudnn_gradOutput = torch.randn(#cudnn_conv.output):cuda() ccn2_gradOutput = cudnn_gradOutput:transpose(1,4):transpose(1,3):transpose(1,2):contiguous() cudnn_gradInput = cudnn_conv:backward(input, cudnn_gradOutput) ccn2_gradInput = ccn2_conv:backward(input_tr, ccn2_gradOutput) ccn2_gradInput = ccn2_gradInput:transpose(4,1):transpose(4,2):transpose(4,3):contiguous() cudnn_gradWeight = cudnn_conv.gradWeight ccn2_gradWeight = ccn2_conv.gradWeight:t() assert((cudnn_output - ccn2_output):abs():max() < 1e-4) assert((cudnn_gradInput - ccn2_gradInput):abs():max() < 1e-4) assert((cudnn_gradWeight - ccn2_gradWeight):abs():max() < 5e-3) print 'no assertions'
mit
Unrepentant-Atheist/mame
3rdparty/genie/src/actions/codelite/codelite_project.lua
3
5765
-- -- codelite_project.lua -- Generate a CodeLite C/C++ project file. -- Copyright (c) 2009, 2011 Jason Perkins and the Premake project -- local codelite = premake.codelite local tree = premake.tree -- -- Write out a list of the source code files in the project. -- function codelite.files(prj) local tr = premake.project.buildsourcetree(prj) tree.traverse(tr, { -- folders are handled at the internal nodes onbranchenter = function(node, depth) _p(depth, '<VirtualDirectory Name="%s">', node.name) end, onbranchexit = function(node, depth) _p(depth, '</VirtualDirectory>') end, -- source files are handled at the leaves onleaf = function(node, depth) _p(depth, '<File Name="%s"/>', node.cfg.name) end, }, true, 1) end -- -- The main function: write out the project file. -- function premake.codelite.project(prj) io.indent = " " _p('<?xml version="1.0" encoding="utf-8"?>') _p('<CodeLite_Project Name="%s">', premake.esc(prj.name)) -- Write out the list of source code files in the project codelite.files(prj) local types = { ConsoleApp = "Executable", WindowedApp = "Executable", StaticLib = "Static Library", SharedLib = "Dynamic Library", } _p(' <Settings Type="%s">', types[prj.kind]) -- build a list of supported target platforms; I don't support cross-compiling yet local platforms = premake.filterplatforms(prj.solution, premake[_OPTIONS.cc].platforms, "Native") for i = #platforms, 1, -1 do if premake.platforms[platforms[i]].iscrosscompiler then table.remove(platforms, i) end end for _, platform in ipairs(platforms) do for cfg in premake.eachconfig(prj, platform) do local name = premake.esc(cfg.longname):gsub("|","_") local compiler = iif(cfg.language == "C", "gcc", "g++") _p(' <Configuration Name="%s" CompilerType="gnu %s" DebuggerType="GNU gdb debugger" Type="%s">', name, compiler, types[cfg.kind]) local fname = premake.esc(cfg.buildtarget.fullpath) local objdir = premake.esc(cfg.objectsdir) local runcmd = cfg.buildtarget.name local rundir = cfg.debugdir or cfg.buildtarget.directory local runargs = table.concat(cfg.debugargs, " ") local pause = iif(cfg.kind == "WindowedApp", "no", "yes") local includedirs = table.join(cfg.userincludedirs, cfg.includedirs) _p(' <General OutputFile="%s" IntermediateDirectory="%s" Command="./%s" CommandArguments="%s" WorkingDirectory="%s" PauseExecWhenProcTerminates="%s"/>', fname, objdir, runcmd, runargs, rundir, pause) -- begin compiler block -- local flags = premake.esc(table.join(premake.gcc.getcflags(cfg), premake.gcc.getcxxflags(cfg), cfg.buildoptions)) _p(' <Compiler Required="yes" Options="%s">', table.concat(flags, ";")) for _,v in ipairs(includedirs) do _p(' <IncludePath Value="%s"/>', premake.esc(v)) end for _,v in ipairs(cfg.defines) do _p(' <Preprocessor Value="%s"/>', premake.esc(v)) end _p(' </Compiler>') -- end compiler block -- -- begin linker block -- flags = premake.esc(table.join(premake.gcc.getldflags(cfg), cfg.linkoptions)) _p(' <Linker Required="yes" Options="%s">', table.concat(flags, ";")) for _,v in ipairs(premake.getlinks(cfg, "all", "directory")) do _p(' <LibraryPath Value="%s" />', premake.esc(v)) end for _,v in ipairs(premake.getlinks(cfg, "all", "basename")) do _p(' <Library Value="%s" />', premake.esc(v)) end _p(' </Linker>') -- end linker block -- -- begin resource compiler block -- if premake.findfile(cfg, ".rc") then local defines = table.implode(table.join(cfg.defines, cfg.resdefines), "-D", ";", "") local options = table.concat(cfg.resoptions, ";") _p(' <ResourceCompiler Required="yes" Options="%s%s">', defines, options) for _,v in ipairs(table.join(cfg.includedirs, cfg.resincludedirs)) do _p(' <IncludePath Value="%s"/>', premake.esc(v)) end _p(' </ResourceCompiler>') else _p(' <ResourceCompiler Required="no" Options=""/>') end -- end resource compiler block -- -- begin build steps -- if #cfg.prebuildcommands > 0 then _p(' <PreBuild>') for _,v in ipairs(cfg.prebuildcommands) do _p(' <Command Enabled="yes">%s</Command>', premake.esc(v)) end _p(' </PreBuild>') end if #cfg.postbuildcommands > 0 then _p(' <PostBuild>') for _,v in ipairs(cfg.postbuildcommands) do _p(' <Command Enabled="yes">%s</Command>', premake.esc(v)) end _p(' </PostBuild>') end -- end build steps -- _p(' <CustomBuild Enabled="no">') _p(' <CleanCommand></CleanCommand>') _p(' <BuildCommand></BuildCommand>') _p(' <SingleFileCommand></SingleFileCommand>') _p(' <MakefileGenerationCommand></MakefileGenerationCommand>') _p(' <ThirdPartyToolName>None</ThirdPartyToolName>') _p(' <WorkingDirectory></WorkingDirectory>') _p(' </CustomBuild>') _p(' <AdditionalRules>') _p(' <CustomPostBuild></CustomPostBuild>') _p(' <CustomPreBuild></CustomPreBuild>') _p(' </AdditionalRules>') _p(' </Configuration>') end end _p(' </Settings>') for _, platform in ipairs(platforms) do for cfg in premake.eachconfig(prj, platform) do _p(' <Dependencies name="%s">', cfg.longname:gsub("|","_")) for _,dep in ipairs(premake.getdependencies(prj)) do _p(' <Project Name="%s"/>', dep.name) end _p(' </Dependencies>') end end _p('</CodeLite_Project>') end
gpl-2.0
yangboz/bugfree-bugfixes
CocosJSGame/frameworks/js-bindings/cocos2d-x/cocos/scripting/lua-bindings/auto/api/Mesh.lua
6
1658
-------------------------------- -- @module Mesh -- @extend Ref -- @parent_module cc -------------------------------- -- @function [parent=#Mesh] restore -- @param self -------------------------------- -- @function [parent=#Mesh] getMeshVertexAttribCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#Mesh] getIndexFormat -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#Mesh] getVertexSizeInBytes -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#Mesh] getPrimitiveType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#Mesh] getIndexCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#Mesh] getVertexBuffer -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- @function [parent=#Mesh] getMeshVertexAttribute -- @param self -- @param #int int -- @return MeshVertexAttrib#MeshVertexAttrib ret (return value: cc.MeshVertexAttrib) -------------------------------- -- @function [parent=#Mesh] getIndexBuffer -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- @function [parent=#Mesh] hasVertexAttrib -- @param self -- @param #int int -- @return bool#bool ret (return value: bool) return nil
mit
willwach/atmosphere
lua/sensors.lua
1
3329
function readBmpSensor(sdaPin, sclPin) bmp085.init(sdaPin, sclPin) local t = bmp085.temperature(1) print(string.format("Temperature: %s.%s degrees C", t / 10, t % 10)) local p = bmp085.pressure(1) print(string.format("Pressure: %s.%s mbar", p / 100, p % 100)) tempBMP180=string.format("%s.%s", t / 10, t % 10) pressBMP180=string.format("%s.%s", p / 100, p % 100) return tempBMP180, pressBMP180 end function readDhtSensor(pin) dht=require("dht") tempDHT22 = -1000 humiDHT22 = -1000 status, temp, humi, temp_dec, humi_dec = dht.read(pin) if status == dht.OK then -- Integer firmware using this example local data = string.format("DHT Temperature:%d.%03d;Humidity:%d.%03d\r\n", math.floor(temp), temp_dec, math.floor(humi), humi_dec ) tempDHT22 = string.format("%d.%03d",math.floor(temp),temp_dec) humiDHT22 = string.format("%d.%03d", math.floor(humi),humi_dec) print(data) elseif status == dht.ERROR_CHECKSUM then print( "DHT Checksum error." ) elseif status == dht.ERROR_TIMEOUT then print( "DHT timed out." ) end -- Release module dht=nil package.loaded["dht"]=nil return tempDHT22, humiDHT22 end function resetDhtForDeepsleep(pin) gpio.mode(pin,gpio.OUTPUT) gpio.write(pin,gpio.LOW) end function getDS18B20Sensor(pin) local sensors = {} local addr = nil local count = 0 ow.setup(pin) repeat count = count + 1 addr = ow.reset_search(pin) addr = ow.search(pin) table.insert(sensors, addr) tmr.wdclr() until((addr ~= nil) or (count > 100)) print("Sensors:", #sensors) if (addr == nil) then print('DS18B20 not found') end local s = string.format("Addr:%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X", addr:byte(1), addr:byte(2), addr:byte(3), addr:byte(4), addr:byte(5), addr:byte(6), addr:byte(7), addr:byte(8)) print(s) crc = ow.crc8(string.sub(addr, 1, 7)) if (crc ~= addr:byte(8)) then print('DS18B20 Addr CRC failed'); end if not((addr:byte(1) == 0x10) or (addr:byte(1) == 0x28)) then print('DS18B20 not found') end ow.reset(pin) ow.select(pin, addr) ow.write(pin, 0x44, 1) tmr.delay(1000000) present = ow.reset(pin) if present ~= 1 then print('DS18B20 not present') end ow.select(pin, addr) ow.write(pin, 0xBE, 1) local data = nil data = string.char(ow.read(pin)) for i = 1, 8 do data = data .. string.char(ow.read(pin)) end s = string.format("Data:%02X-%02X-%02X-%02X-%02X-%02X-%02X-%02X", data:byte(1), data:byte(2), data:byte(3), data:byte(4), data:byte(5), data:byte(6), data:byte(7), data:byte(8)) print(s) crc = ow.crc8(string.sub(data, 1, 8)) if (crc ~= data:byte(9)) then print('DS18B20 data CRC failed') end local t0 = (data:byte(1) + data:byte(2) * 256) if (t0 > 32767) then t0 = t0 - 65536 end t0 = t0 * 625 temperature = (t0 / 10000) .. "." .. (t0 % 10000) print(string.format("Temperature: %s C", temperature)) return temperature end
gpl-3.0
upsoft/Atlas
examples/tutorial-monitor.lua
40
5362
--[[ $%BEGINLICENSE%$ Copyright (c) 2008, 2009, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --[[ --]] local function str2hex(str) local raw_len = string.len(str) local i = 1 local o = "" while i <= raw_len do o = o .. string.format(" %02x", string.byte(str, i)) i = i + 1 end return o end -- -- map the constants to strings -- lua starts at 1 local command_names = { "COM_SLEEP", "COM_QUIT", "COM_INIT_DB", "COM_QUERY", "COM_FIELD_LIST", "COM_CREATE_DB", "COM_DROP_DB", "COM_REFRESH", "COM_SHUTDOWN", "COM_STATISTICS", "COM_PROCESS_INFO", "COM_CONNECT", "COM_PROCESS_KILL", "COM_DEBUG", "COM_PING", "COM_TIME", "COM_DELAYED_INSERT", "COM_CHANGE_USER", "COM_BINLOG_DUMP", "COM_TABLE_DUMP", "COM_CONNECT_OUT", "COM_REGISTER_SLAVE", "COM_STMT_PREPARE", "COM_STMT_EXECUTE", "COM_STMT_SEND_LONG_DATA", "COM_STMT_CLOSE", "COM_STMT_RESET", "COM_SET_OPTION", "COM_STMT_FETCH", "COM_DAEMON" } --- dump the result-set to stdout -- -- @param inj "packet.injection" local function dump_query_result( inj ) local field_count = 1 local fields = inj.resultset.fields while fields[field_count] do local field = fields[field_count] print("| | field[" .. field_count .. "] = { type = " .. field.type .. ", name = " .. field.name .. " }" ) field_count = field_count + 1 end local row_count = 0 for row in inj.resultset.rows do local cols = {} local o for i = 1, field_count do if not o then o = "" else o = o .. ", " end if not row[i] then o = o .. "(nul)" else o = o .. row[i] end end print("| | row["..row_count.."] = { " .. o .. " }") row_count = row_count + 1 end end local function decode_query_packet( packet ) -- we don't have the packet header in the packet_len = string.len(packet) print("| query.len = " .. packet_len) print("| query.packet =" .. str2hex(packet)) -- print("(decode_query) " .. "| packet-id = " .. "(unknown)") print("| .--- query") print("| | command = " .. command_names[string.byte(packet) + 1]) if string.byte(packet) == proxy.COM_QUERY then -- after the COM_QUERY comes the query print("| | query = " .. string.format("%q", string.sub(packet, 2))) elseif string.byte(packet) == proxy.COM_INIT_DB then print("| | db = " .. string.format("%q", string.sub(packet, 2))) elseif string.byte(packet) == proxy.COM_STMT_PREPARE then print("| | query = " .. string.format("%q", string.sub(packet, 2))) elseif string.byte(packet) == proxy.COM_STMT_EXECUTE then local stmt_handler_id = string.byte(packet, 2) + (string.byte(packet, 3) * 256) + (string.byte(packet, 4) * 256 * 256) + (string.byte(packet, 5) * 256 * 256 * 256) local flags = string.byte(packet, 6) local iteration_count = string.byte(packet, 7) + (string.byte(packet, 8) * 256) + (string.byte(packet, 9) * 256 * 256) + (string.byte(packet, 10) * 256 * 256 * 256) print("| | stmt-id = " .. stmt_handler_id ) print("| | flags = " .. string.format("%02x", flags) ) print("| | iteration_count = " .. iteration_count ) if packet_len > 10 then -- if we don't have any place-holders, no for NUL and friends local nul_bitmap = string.byte(packet, 11) local new_param = string.byte(packet, 12) print("| | nul_bitmap = " .. string.format("%02x", nul_bitmap )) print("| | new_param = " .. new_param ) else print("| | (no params)") end print("| | prepared-query = " .. prepared_queries[stmt_handler_id] ) else print("| | packet =" .. str2hex(packet)) end print("| '---") end function read_query() --[[ for i = 1, #proxy.global.backends do local s = proxy.global.backends[i] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[""].cur_idle_connections print(" [".. i .."].connected_clients = " .. s.connected_clients) print(" [".. i .."].idling_connections = " .. cur_idle) print(" [".. i .."].type = " .. s.type) print(" [".. i .."].state = " .. s.state) end --]] proxy.queries:append(1, string.char(proxy.COM_QUERY) .. "SELECT NOW()", { resultset_is_needed = true } ) if proxy.connection then print ("inject monitor query into backend # " .. proxy.connection.backend_ndx) else print ("inject monitor query") end end function read_query_result ( inj ) local res = assert(inj.resultset) local packet = assert(inj.query) decode_query_packet(packet) print "read query result, dumping" dump_query_result(inj) end
gpl-2.0
stas2z/openwrt-witi
feeds/packages/net/mwan3-luci/files/usr/lib/lua/luci/controller/mwan3.lua
1
10896
module("luci.controller.mwan3", package.seeall) sys = require "luci.sys" ut = require "luci.util" ip = "/usr/sbin/ip -4 " function index() if not nixio.fs.access("/etc/config/mwan3") then return end entry({"admin", "network", "mwan"}, alias("admin", "network", "mwan", "overview"), _("Load Balancing"), 600) entry({"admin", "network", "mwan", "overview"}, alias("admin", "network", "mwan", "overview", "overview_interface"), _("Overview"), 10) entry({"admin", "network", "mwan", "overview", "overview_interface"}, template("mwan/overview_interface")) entry({"admin", "network", "mwan", "overview", "interface_status"}, call("interfaceStatus")) entry({"admin", "network", "mwan", "overview", "overview_detailed"}, template("mwan/overview_detailed")) entry({"admin", "network", "mwan", "overview", "detailed_status"}, call("detailedStatus")) entry({"admin", "network", "mwan", "configuration"}, alias("admin", "network", "mwan", "configuration", "interface"), _("Configuration"), 20) entry({"admin", "network", "mwan", "configuration", "interface"}, arcombine(cbi("mwan/interface"), cbi("mwan/interfaceconfig")), _("Interfaces"), 10).leaf = true entry({"admin", "network", "mwan", "configuration", "member"}, arcombine(cbi("mwan/member"), cbi("mwan/memberconfig")), _("Members"), 20).leaf = true entry({"admin", "network", "mwan", "configuration", "policy"}, arcombine(cbi("mwan/policy"), cbi("mwan/policyconfig")), _("Policies"), 30).leaf = true entry({"admin", "network", "mwan", "configuration", "rule"}, arcombine(cbi("mwan/rule"), cbi("mwan/ruleconfig")), _("Rules"), 40).leaf = true entry({"admin", "network", "mwan", "advanced"}, alias("admin", "network", "mwan", "advanced", "hotplugscript"), _("Advanced"), 100) entry({"admin", "network", "mwan", "advanced", "hotplugscript"}, form("mwan/advanced_hotplugscript")) entry({"admin", "network", "mwan", "advanced", "mwanconfig"}, form("mwan/advanced_mwanconfig")) entry({"admin", "network", "mwan", "advanced", "networkconfig"}, form("mwan/advanced_networkconfig")) entry({"admin", "network", "mwan", "advanced", "diagnostics"}, template("mwan/advanced_diagnostics")) entry({"admin", "network", "mwan", "advanced", "diagnostics_display"}, call("diagnosticsData"), nil).leaf = true entry({"admin", "network", "mwan", "advanced", "troubleshooting"}, template("mwan/advanced_troubleshooting")) entry({"admin", "network", "mwan", "advanced", "troubleshooting_display"}, call("troubleshootingData")) end function getInterfaceStatus(ruleNumber, interfaceName) if ut.trim(sys.exec("uci -p /var/state get mwan3." .. interfaceName .. ".enabled")) == "1" then if ut.trim(sys.exec(ip .. "route list table " .. ruleNumber)) ~= "" then if ut.trim(sys.exec("uci -p /var/state get mwan3." .. interfaceName .. ".track_ip")) ~= "" then return "online" else return "notMonitored" end else return "offline" end else return "notEnabled" end end function getInterfaceName() local ruleNumber, status = 0, "" uci.cursor():foreach("mwan3", "interface", function (section) ruleNumber = ruleNumber+1 status = status .. section[".name"] .. "[" .. getInterfaceStatus(ruleNumber, section[".name"]) .. "]" end ) return status end function interfaceStatus() local ntm = require "luci.model.network".init() local mArray = {} -- overview status local statusString = getInterfaceName() if statusString ~= "" then mArray.wans = {} wansid = {} for wanName, interfaceState in string.gfind(statusString, "([^%[]+)%[([^%]]+)%]") do local wanInterfaceName = ut.trim(sys.exec("uci -p /var/state get network." .. wanName .. ".ifname")) if wanInterfaceName == "" then wanInterfaceName = "X" end local wanDeviceLink = ntm:get_interface(wanInterfaceName) wanDeviceLink = wanDeviceLink and wanDeviceLink:get_network() wanDeviceLink = wanDeviceLink and wanDeviceLink:adminlink() or "#" wansid[wanName] = #mArray.wans + 1 mArray.wans[wansid[wanName]] = { name = wanName, link = wanDeviceLink, ifname = wanInterfaceName, status = interfaceState } end end -- overview status log local mwanLog = ut.trim(sys.exec("logread | grep mwan3 | tail -n 50 | sed 'x;1!H;$!d;x'")) if mwanLog ~= "" then mArray.mwanlog = { mwanLog } end luci.http.prepare_content("application/json") luci.http.write_json(mArray) end function detailedStatus() local mArray = {} -- detailed mwan status local detailStatusInfo = ut.trim(sys.exec("/usr/sbin/mwan3 status")) if detailStatusInfo ~= "" then mArray.mwandetail = { detailStatusInfo } end luci.http.prepare_content("application/json") luci.http.write_json(mArray) end function diagnosticsData(interface, tool, task) function getInterfaceNumber() local number = 0 uci.cursor():foreach("mwan3", "interface", function (section) number = number+1 if section[".name"] == interface then interfaceNumber = number end end ) end local mArray = {} local results = "" if tool == "service" then os.execute("/usr/sbin/mwan3 " .. task) if task == "restart" then results = "MWAN3 restarted" elseif task == "stop" then results = "MWAN3 stopped" else results = "MWAN3 started" end else local interfaceDevice = ut.trim(sys.exec("uci -p /var/state get network." .. interface .. ".ifname")) if interfaceDevice ~= "" then if tool == "ping" then local gateway = ut.trim(sys.exec("route -n | awk '{if ($8 == \"" .. interfaceDevice .. "\" && $1 == \"0.0.0.0\" && $3 == \"0.0.0.0\") print $2}'")) if gateway ~= "" then if task == "gateway" then local pingCommand = "ping -c 3 -W 2 -I " .. interfaceDevice .. " " .. gateway results = pingCommand .. "\n\n" .. sys.exec(pingCommand) else local tracked = ut.trim(sys.exec("uci -p /var/state get mwan3." .. interface .. ".track_ip")) if tracked ~= "" then for z in tracked:gmatch("[^ ]+") do local pingCommand = "ping -c 3 -W 2 -I " .. interfaceDevice .. " " .. z results = results .. pingCommand .. "\n\n" .. sys.exec(pingCommand) .. "\n\n" end else results = "No tracking IP addresses configured on " .. interface end end else results = "No default gateway for " .. interface .. " found. Default route does not exist or is configured incorrectly" end elseif tool == "rulechk" then getInterfaceNumber() local rule1 = sys.exec(ip .. "rule | grep $(echo $((" .. interfaceNumber .. " + 1000)))") local rule2 = sys.exec(ip .. "rule | grep $(echo $((" .. interfaceNumber .. " + 2000)))") if rule1 ~= "" and rule2 ~= "" then results = "All required interface IP rules found:\n\n" .. rule1 .. rule2 elseif rule1 ~= "" or rule2 ~= "" then results = "Missing 1 of the 2 required interface IP rules\n\n\nRules found:\n\n" .. rule1 .. rule2 else results = "Missing both of the required interface IP rules" end elseif tool == "routechk" then getInterfaceNumber() local routeTable = sys.exec(ip .. "route list table " .. interfaceNumber) if routeTable ~= "" then results = "Interface routing table " .. interfaceNumber .. " was found:\n\n" .. routeTable else results = "Missing required interface routing table " .. interfaceNumber end elseif tool == "hotplug" then if task == "ifup" then os.execute("/usr/sbin/mwan3 ifup " .. interface) results = "Hotplug ifup sent to interface " .. interface .. "..." else os.execute("/usr/sbin/mwan3 ifdown " .. interface) results = "Hotplug ifdown sent to interface " .. interface .. "..." end end else results = "Unable to perform diagnostic tests on " .. interface .. ". There is no physical or virtual device associated with this interface" end end if results ~= "" then results = ut.trim(results) mArray.diagnostics = { results } end luci.http.prepare_content("application/json") luci.http.write_json(mArray) end function troubleshootingData() local ver = require "luci.version" local mArray = {} -- software versions local wrtRelease = ut.trim(ver.distversion) if wrtRelease ~= "" then wrtRelease = "OpenWrt - " .. wrtRelease else wrtRelease = "OpenWrt - unknown" end local luciRelease = ut.trim(ver.luciversion) if luciRelease ~= "" then luciRelease = "\nLuCI - " .. luciRelease else luciRelease = "\nLuCI - unknown" end local mwanVersion = ut.trim(sys.exec("opkg info mwan3 | grep Version | awk '{print $2}'")) if mwanVersion ~= "" then mwanVersion = "\n\nmwan3 - " .. mwanVersion else mwanVersion = "\n\nmwan3 - unknown" end local mwanLuciVersion = ut.trim(sys.exec("opkg info luci-app-mwan3 | grep Version | awk '{print $2}'")) if mwanLuciVersion ~= "" then mwanLuciVersion = "\nmwan3-luci - " .. mwanLuciVersion else mwanLuciVersion = "\nmwan3-luci - unknown" end mArray.versions = { wrtRelease .. luciRelease .. mwanVersion .. mwanLuciVersion } -- mwan config local mwanConfig = ut.trim(sys.exec("cat /etc/config/mwan3")) if mwanConfig == "" then mwanConfig = "No data found" end mArray.mwanconfig = { mwanConfig } -- network config local networkConfig = ut.trim(sys.exec("cat /etc/config/network | sed -e 's/.*username.*/ USERNAME HIDDEN/' -e 's/.*password.*/ PASSWORD HIDDEN/'")) if networkConfig == "" then networkConfig = "No data found" end mArray.netconfig = { networkConfig } -- ifconfig local ifconfig = ut.trim(sys.exec("ifconfig")) if ifconfig == "" then ifconfig = "No data found" end mArray.ifconfig = { ifconfig } -- route -n local routeShow = ut.trim(sys.exec("route -n")) if routeShow == "" then routeShow = "No data found" end mArray.routeshow = { routeShow } -- ip rule show local ipRuleShow = ut.trim(sys.exec(ip .. "rule show")) if ipRuleShow == "" then ipRuleShow = "No data found" end mArray.iprule = { ipRuleShow } -- ip route list table 1-250 local routeList, routeString = ut.trim(sys.exec(ip .. "rule | sed 's/://g' | awk '$1>=2001 && $1<=2250' | awk '{print $NF}'")), "" if routeList ~= "" then for line in routeList:gmatch("[^\r\n]+") do routeString = routeString .. line .. "\n" .. sys.exec(ip .. "route list table " .. line) end routeString = ut.trim(routeString) else routeString = "No data found" end mArray.routelist = { routeString } -- default firewall output policy local firewallOut = ut.trim(sys.exec("uci -p /var/state get firewall.@defaults[0].output")) if firewallOut == "" then firewallOut = "No data found" end mArray.firewallout = { firewallOut } -- iptables local iptables = ut.trim(sys.exec("iptables -L -t mangle -v -n")) if iptables == "" then iptables = "No data found" end mArray.iptables = { iptables } luci.http.prepare_content("application/json") luci.http.write_json(mArray) end
gpl-2.0
rlcevg/Zero-K
lups/ParticleClasses/ShockWave.lua
14
6389
-- $Id: ShockWave.lua 3171 2008-11-06 09:06:29Z det $ ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local ShockWave = {} ShockWave.__index = ShockWave local warpShader local screenLoc local dlist ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShockWave.GetInfo() return { name = "ShockWave", backup = "", --// backup class, if this class doesn't work (old cards,ati's,etc.) desc = "", layer = 1, --// extreme simply z-ordering :x --// gfx requirement fbo = true, shader = true, distortion= true, intel = 0, } end ShockWave.Default = { layer = 1, worldspace = true, life = 23, pos = {0,0,0}, growth = 4.5, repeatEffect = false, dieGameFrame = math.huge } ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local glUniform = gl.Uniform local glUseShader = gl.UseShader local glCallList = gl.CallList local glMultiTexCoord = gl.MultiTexCoord local spWorldToScreenCoords = Spring.WorldToScreenCoords ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShockWave:BeginDrawDistortion() glUseShader(warpShader) --glUniform(screenLoc, 1/vsx,1/vsy ) end function ShockWave:EndDrawDistortion() glUseShader(0) end function ShockWave:DrawDistortion() local pos = self.pos local x,y,z = pos[1],pos[2],pos[3] local cx,cy = spWorldToScreenCoords(x,y,z) glMultiTexCoord(0,x,y,z,1) glMultiTexCoord(1,cx,cy,self.radius,self.life2) glCallList(dlist) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShockWave.Initialize() warpShader = gl.CreateShader({ vertex = [[ uniform float radius; varying vec2 center; varying float life; varying vec2 texCoord; void main() { center = gl_MultiTexCoord1.xy; life = gl_MultiTexCoord1.w; texCoord = gl_Vertex.st; gl_Position = gl_ModelViewMatrix * gl_MultiTexCoord0; gl_Position.xy += gl_Vertex.xy * gl_MultiTexCoord1.z; gl_Position = gl_ProjectionMatrix * gl_Position; } ]], fragment = [[ uniform vec2 screenInverse; varying vec2 center; varying float life; varying vec2 texCoord; float p1 = gl_ProjectionMatrix[2][2]; float p2 = gl_ProjectionMatrix[2][3]; float ConvertZtoEye(float z) { return p2/(z*2.0-1.0+p1); } float ConvertEyeToZ(float d) { return 0.5-0.5*p1+(1.0/(2.0*d))*p2; } void main(void) { float dist = (length(texCoord)-0.6)*2.5; if (dist>1.0) { discard; }else{ float eyeDepth = ConvertZtoEye(gl_FragCoord.z); eyeDepth -= cos(asin(dist))*30.0; gl_FragDepth = ConvertEyeToZ(eyeDepth); vec2 d = gl_FragCoord.xy - center; float distortion = exp( -0.5*( pow(-dist*8.0+4.0,2.0) ) )*0.15; vec2 noiseVec = (d/dist)*screenInverse*distortion*life; gl_FragColor.xyw = vec3(noiseVec,gl_FragCoord.z); //float distortion = pow(dist, 1.0/4.0)-dist; //float distortion = smoothstep(1.0,0.0,dist)*0.25; //float distortion = tanh(dist*3.0)-dist; //float distortion = smoothstep(0.0,1.0,dist)-dist; } } ]], uniform = { screenInverse = {1/1280,1/1024}, life = 1, } }) if (warpShader == nil) then print(PRIO_MAJOR,"LUPS->ShockWave: critical shader error: "..gl.GetShaderLog()) return false end screenLoc = gl.GetUniformLocation(warpShader, 'screenInverse') dlist = gl.CreateList(gl.BeginEnd,GL.QUADS,function() gl.Vertex(-1,1) gl.Vertex(1,1) gl.Vertex(1,-1) gl.Vertex(-1,-1) end) end function ShockWave.Finalize() if (gl.DeleteShader) then gl.DeleteShader(warpShader) end gl.DeleteList(dlist) end function ShockWave.ViewResize() gl.UseShader(warpShader) gl.Uniform(screenLoc,1/vsx,1/vsy) gl.UseShader(0) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShockWave:Update() self.life2 = self.life2 - self.life_inc self.radius = self.radius + self.growth end -- used if repeatEffect=true; function ShockWave:ReInitialize() self.life2 = 1 self.radius = 0 self.startGameFrame = thisGameFrame self.dieGameFrame = self.startGameFrame + self.life end function ShockWave:CreateParticle() self.startGameFrame = thisGameFrame self.dieGameFrame = self.startGameFrame + self.life self.life2 = 1 self.life_inc = 1/(self.dieGameFrame - self.startGameFrame) self.radius = 0 end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShockWave.Create(Options) local newObject = MergeTable(Options, ShockWave.Default) setmetatable(newObject,ShockWave) -- make handle lookup newObject:CreateParticle() return newObject end function ShockWave:Destroy() end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- return ShockWave
gpl-2.0
rlcevg/Zero-K
LuaRules/Gadgets/unit_turn_without_interia.lua
12
1401
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- if not gadgetHandler:IsSyncedCode() then return end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:GetInfo() return { name = "Turn Without Interia", desc = "Remove turn interia because I don't want to deal with configuring it propperly right now (and such a change would not work for 91.0 anyway).", author = "Google Frog", date = "7 Sep 2014", license = "GNU GPL, v2 or later", layer = 0, enabled = true } end local spSetGroundMoveTypeData = Spring.MoveCtrl.SetGroundMoveTypeData local getMovetype = Spring.Utilities.getMovetype local spMoveCtrlGetTag = Spring.MoveCtrl.GetTag function gadget:UnitCreated(unitID, unitDefID, teamID, cmdID, cmdParams, cmdOptions) local ud = UnitDefs[unitDefID] if getMovetype(ud) == 2 and spMoveCtrlGetTag(unitID) == nil then -- Ground/Sea spSetGroundMoveTypeData(unitID, "turnAccel", ud.turnRate*1.2) end end function gadget:Initialize() for _, unitID in ipairs(Spring.GetAllUnits()) do local unitDefID = Spring.GetUnitDefID(unitID) gadget:UnitCreated(unitID, unitDefID) end end
gpl-2.0
Jennal/cocos2dx-3.2-qt
tests/lua-tests/src/NodeTest/NodeTest.lua
10
21008
local kTagSprite1 = 1 local kTagSprite2 = 2 local kTagSprite3 = 3 local kTagSlider = 4 local s = cc.Director:getInstance():getWinSize() local scheduler = cc.Director:getInstance():getScheduler() local function getBaseLayer() local layer = cc.Layer:create() Helper.initWithLayer(layer) return layer end ----------------------------------- -- CameraCenterTest ----------------------------------- local function CameraCenterTest() local layer = getBaseLayer() -- LEFT-TOP local sprite = cc.Sprite:create("Images/white-512x512.png") layer:addChild(sprite, 0) sprite:setPosition(cc.p(s.width / 5 * 1, s.height / 5 * 1)) sprite:setColor(cc.c3b(255, 0, 0)) sprite:setTextureRect(cc.rect(0, 0, 120, 50)) local orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0) sprite:runAction(cc.RepeatForever:create(orbit)) -- [sprite setAnchorPoint: cc.p(0,1)) -- LEFT-BOTTOM sprite = cc.Sprite:create("Images/white-512x512.png") layer:addChild(sprite, 0, 40) sprite:setPosition(cc.p(s.width / 5 * 1, s.height / 5 * 4)) sprite:setColor(cc.c3b(0, 0, 255)) sprite:setTextureRect(cc.rect(0, 0, 120, 50)) orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0) sprite:runAction(cc.RepeatForever:create(orbit)) -- RIGHT-TOP sprite = cc.Sprite:create("Images/white-512x512.png") layer:addChild(sprite, 0) sprite:setPosition(cc.p(s.width / 5 * 4, s.height / 5 * 1)) sprite:setColor(cc.c3b(255, 255, 0)) sprite:setTextureRect(cc.rect(0, 0, 120, 50)) orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0) sprite:runAction(cc.RepeatForever:create(orbit)) -- RIGHT-BOTTOM sprite = cc.Sprite:create("Images/white-512x512.png") layer:addChild(sprite, 0, 40) sprite:setPosition(cc.p(s.width / 5 * 4, s.height / 5 * 4)) sprite:setColor(cc.c3b(0, 255, 0)) sprite:setTextureRect(cc.rect(0, 0, 120, 50)) orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0) sprite:runAction(cc.RepeatForever:create(orbit)) -- CENTER sprite = cc.Sprite:create("Images/white-512x512.png") layer:addChild(sprite, 0, 40) sprite:setPosition(cc.p(s.width / 2, s.height / 2)) sprite:setColor(cc.c3b(255, 255, 255)) sprite:setTextureRect(cc.rect(0, 0, 120, 50)) orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0) sprite:runAction(cc.RepeatForever:create(orbit)) Helper.titleLabel:setString("Camera Center test") Helper.subtitleLabel:setString("Sprites should rotate at the same speed") return layer end ----------------------------------- -- Test2 ----------------------------------- local function Test2() local layer = getBaseLayer() local sp1 = cc.Sprite:create(s_pPathSister1) local sp2 = cc.Sprite:create(s_pPathSister2) local sp3 = cc.Sprite:create(s_pPathSister1) local sp4 = cc.Sprite:create(s_pPathSister2) sp1:setPosition(cc.p(100, s.height /2)) sp2:setPosition(cc.p(380, s.height /2)) layer:addChild(sp1) layer:addChild(sp2) sp3:setScale(0.25) sp4:setScale(0.25) sp1:addChild(sp3) sp2:addChild(sp4) local a1 = cc.RotateBy:create(2, 360) local a2 = cc.ScaleBy:create(2, 2) local action1 = cc.RepeatForever:create(cc.Sequence:create(a1, a2, a2:reverse())) local action2 = cc.RepeatForever:create(cc.Sequence:create(a1:clone(), a2:clone(), a2:reverse())) sp2:setAnchorPoint(cc.p(0,0)) sp1:runAction(action1) sp2:runAction(action2) Helper.titleLabel:setString("anchorPoint and children") return layer end ----------------------------------- -- Test4 ----------------------------------- local Test4_layer = nil local Test4_delay2Entry = nil local Test4_delay4Entry = nil local function delay2(dt) node = Test4_layer:getChildByTag(2) local action1 = cc.RotateBy:create(1, 360) node:runAction(action1) end local function delay4(dt) scheduler:unscheduleScriptEntry(Test4_delay4Entry) Test4_layer:removeChildByTag(3, false) end local function Test4_onEnterOrExit(tag) if tag == "enter" then Test4_delay2Entry = scheduler:scheduleScriptFunc(delay2, 2.0, false) Test4_delay4Entry = scheduler:scheduleScriptFunc(delay4, 4.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(Test4_delay2Entry) scheduler:unscheduleScriptEntry(Test4_delay4Entry) end end local function Test4() Test4_layer = getBaseLayer() local sp1 = cc.Sprite:create(s_pPathSister1) local sp2 = cc.Sprite:create(s_pPathSister2) sp1:setPosition(cc.p(100, 160)) sp2:setPosition(cc.p(380, 160)) Test4_layer:addChild(sp1, 0, 2) Test4_layer:addChild(sp2, 0, 3) Test4_layer:registerScriptHandler(Test4_onEnterOrExit) Helper.titleLabel:setString("tags") return Test4_layer end ----------------------------------- -- Test5 ----------------------------------- local Test5_entry = nil local Test5_layer = nil local function Test5_addAndRemove(dt) local sp1 = Test5_layer:getChildByTag(kTagSprite1) local sp2 = Test5_layer:getChildByTag(kTagSprite2) sp1:retain() sp2:retain() Test5_layer:removeChild(sp1, false) Test5_layer:removeChild(sp2, true) Test5_layer:addChild(sp1, 0, kTagSprite1) Test5_layer:addChild(sp2, 0, kTagSprite2) sp1:release() sp2:release() end local function Test5_onEnterOrExit(tag) if tag == "enter" then Test5_entry = scheduler:scheduleScriptFunc(Test5_addAndRemove, 2.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(Test5_entry) end end local function Test5() Test5_layer = getBaseLayer() local sp1 = cc.Sprite:create(s_pPathSister1) local sp2 = cc.Sprite:create(s_pPathSister2) sp1:setPosition(cc.p(100, 160)) sp2:setPosition(cc.p(380, 160)) local rot = cc.RotateBy:create(2, 360) local rot_back = rot:reverse() local forever = cc.RepeatForever:create(cc.Sequence:create(rot, rot_back)) local rot2 = cc.RotateBy:create(2, 360) local rot2_back = rot2:reverse() local forever2 = cc.RepeatForever:create(cc.Sequence:create(rot2, rot2_back)) forever:setTag(101) forever2:setTag(102) Test5_layer:addChild(sp1, 0, kTagSprite1) Test5_layer:addChild(sp2, 0, kTagSprite2) sp1:runAction(forever) sp2:runAction(forever2) Test5_layer:registerScriptHandler(Test5_onEnterOrExit) Helper.titleLabel:setString("remove and cleanup") return Test5_layer end ----------------------------------- -- Test6 ----------------------------------- local Test6_entry = nil local Test6_layer = nil local function Test6_addAndRemove(dt) local sp1 = Test6_layer:getChildByTag(kTagSprite1) local sp2 = Test6_layer:getChildByTag(kTagSprite2) sp1:retain() sp2:retain() Test6_layer:removeChild(sp1, false) Test6_layer:removeChild(sp2, true) Test6_layer:addChild(sp1, 0, kTagSprite1) Test6_layer:addChild(sp2, 0, kTagSprite2) sp1:release() sp2:release() end local function Test6_onEnterOrExit(tag) if tag == "enter" then Test6_entry = scheduler:scheduleScriptFunc(Test6_addAndRemove, 2.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(Test6_entry) end end local function Test6() Test6_layer = getBaseLayer() local sp1 = cc.Sprite:create(s_pPathSister1) local sp11 = cc.Sprite:create(s_pPathSister1) local sp2 = cc.Sprite:create(s_pPathSister2) local sp21 = cc.Sprite:create(s_pPathSister2) sp1:setPosition(cc.p(100, 160)) sp2:setPosition(cc.p(380, 160)) local rot = cc.RotateBy:create(2, 360) local rot_back = rot:reverse() local forever1 = cc.RepeatForever:create(cc.Sequence:create(rot, rot_back)) local forever11 = forever1:clone() local forever2 = forever1:clone() local forever21 = forever1:clone() Test6_layer:addChild(sp1, 0, kTagSprite1) sp1:addChild(sp11) Test6_layer:addChild(sp2, 0, kTagSprite2) sp2:addChild(sp21) sp1:runAction(forever1) sp11:runAction(forever11) sp2:runAction(forever2) sp21:runAction(forever21) Test6_layer:registerScriptHandler(Test6_onEnterOrExit) Helper.titleLabel:setString("remove/cleanup with children") return Test6_layer end ----------------------------------- -- StressTest1 ----------------------------------- local StressTest1_entry = nil local StressTest1_layer = nil local function removeMe(node) local parent = StressTest1_layer:getParent() parent:removeChild(node, true) Helper.nextAction() end local function shouldNotCrash(dt) scheduler:unscheduleScriptEntry(StressTest1_entry) -- if the node has timers, it crashes local explosion = cc.ParticleSun:create() explosion:setTexture(cc.Director:getInstance():getTextureCache():addImage("Images/fire.png")) explosion:setPosition(s.width / 2, s.height / 2) StressTest1_layer:setAnchorPoint(cc.p(0, 0)) local callFunc = cc.CallFunc:create(removeMe) StressTest1_layer:runAction(cc.Sequence:create(cc.RotateBy:create(2, 360), callFunc)) StressTest1_layer:addChild(explosion) end local function StressTest1_onEnterOrExit(tag) if tag == "enter" then StressTest1_entry = scheduler:scheduleScriptFunc(shouldNotCrash, 1.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(StressTest1_entry) end end local function StressTest1() StressTest1_layer = getBaseLayer() sp1 = cc.Sprite:create(s_pPathSister1) StressTest1_layer:addChild(sp1, 0, kTagSprite1) sp1:setPosition(cc.p(s.width / 2, s.height / 2)) StressTest1_layer:registerScriptHandler(StressTest1_onEnterOrExit) Helper.titleLabel:setString("stress test #1: no crashes") return StressTest1_layer end ----------------------------------- -- StressTest2 ----------------------------------- local StressTest2_entry = nil local StressTest2_layer = nil local function shouldNotLeak(dt) scheduler:unscheduleScriptEntry(StressTest2_entry) local sublayer = StressTest2_layer:getChildByTag(kTagSprite1) sublayer:removeAllChildren(true) end local function StressTest2_onEnterOrExit(tag) if tag == "enter" then StressTest2_entry = scheduler:scheduleScriptFunc(shouldNotLeak, 6.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(StressTest2_entry) end end local function StressTest2() StressTest2_layer = getBaseLayer() sublayer = cc.Layer:create() local sp1 = cc.Sprite:create(s_pPathSister1) sp1:setPosition(cc.p(80, s.height / 2)) local move = cc.MoveBy:create(3, cc.p(350, 0)) local move_ease_inout3 = cc.EaseInOut:create(cc.MoveBy:create(3, cc.p(350, 0)), 2.0) local move_ease_inout_back3 = move_ease_inout3:reverse() local seq3 = cc.Sequence:create(move_ease_inout3, move_ease_inout_back3) sp1:runAction(cc.RepeatForever:create(seq3)) sublayer:addChild(sp1, 1) local fire = cc.ParticleFire:create() fire:setTexture(cc.Director:getInstance():getTextureCache():addImage("Images/fire.png")) fire:setPosition(80, s.height / 2 - 50) local copy_seq3 = seq3:clone() fire:runAction(cc.RepeatForever:create(copy_seq3)) sublayer:addChild(fire, 2) StressTest2_layer:registerScriptHandler(StressTest2_onEnterOrExit) StressTest2_layer:addChild(sublayer, 0, kTagSprite1) Helper.titleLabel:setString("stress test #2: no leaks") return StressTest2_layer end ----------------------------------- -- NodeToWorld ----------------------------------- local function NodeToWorld() local layer = getBaseLayer() -- This code tests that nodeToParent works OK: -- - It tests different anchor Points -- - It tests different children anchor points local back = cc.Sprite:create(s_back3) layer:addChild(back, -10) back:setAnchorPoint(cc.p(0, 0)) local backSize = back:getContentSize() local item = cc.MenuItemImage:create(s_PlayNormal, s_PlaySelect) local menu = cc.Menu:create() menu:addChild(item) menu:alignItemsVertically() menu:setPosition(cc.p(backSize.width / 2, backSize.height / 2)) back:addChild(menu) local rot = cc.RotateBy:create(5, 360) local fe = cc.RepeatForever:create(rot) item:runAction(fe) local move = cc.MoveBy:create(3, cc.p(200, 0)) local move_back = move:reverse() local seq = cc.Sequence:create(move, move_back) local fe2 = cc.RepeatForever:create(seq) back:runAction(fe2) Helper.titleLabel:setString("nodeToParent transform") return layer end ----------------------------------- -- CameraOrbitTest ----------------------------------- local function CameraOrbitTest_onEnterOrExit(tag) if tag == "enter" then cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION3_D) cc.Director:getInstance():setDepthTest(true) elseif tag == "exit" then cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION_DEFAULT) cc.Director:getInstance():setDepthTest(false) end end local function CameraOrbitTest() local layer = getBaseLayer() local p = cc.Sprite:create(s_back3) layer:addChild(p, 0) p:setPosition(cc.p(s.width / 2, s.height / 2)) p:setOpacity(128) -- LEFT local s = p:getContentSize() local sprite = cc.Sprite:create(s_pPathGrossini) sprite:setScale(0.5) p:addChild(sprite, 0) sprite:setPosition(cc.p(s.width / 4 * 1, s.height / 2)) local orbit = cc.OrbitCamera:create(2, 1, 0, 0, 360, 0, 0) sprite:runAction(cc.RepeatForever:create(orbit)) -- CENTER sprite = cc.Sprite:create(s_pPathGrossini) sprite:setScale(1.0) p:addChild(sprite, 0) sprite:setPosition(cc.p(s.width / 4 * 2, s.height / 2)) orbit = cc.OrbitCamera:create(2, 1, 0, 0, 360, 45, 0) sprite:runAction(cc.RepeatForever:create(orbit)) -- RIGHT sprite = cc.Sprite:create(s_pPathGrossini) sprite:setScale(2.0) p:addChild(sprite, 0) sprite:setPosition(cc.p(s.width / 4 * 3, s.height / 2)) local ss = sprite:getContentSize() orbit = cc.OrbitCamera:create(2, 1, 0, 0, 360, 90, -45) sprite:runAction(cc.RepeatForever:create(orbit)) -- PARENT orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 90) p:runAction(cc.RepeatForever:create(orbit)) layer:setScale(1) layer:registerScriptHandler(CameraOrbitTest_onEnterOrExit) Helper.titleLabel:setString("Camera Orbit test") return layer end ----------------------------------- -- CameraZoomTest ----------------------------------- local z = 0 local CameraZoomTest_layer = nil local CameraZoomTest_entry = nil local function CameraZoomTest_update(dt) z = z + dt * 100 local sprite = CameraZoomTest_layer:getChildByTag(20) -- local cam = sprite:getCamera() -- cam:setEye(0, 0, z) sprite = CameraZoomTest_layer:getChildByTag(40) -- cam = sprite:getCamera() -- cam:setEye(0, 0, -z) end local function CameraZoomTest_onEnterOrExit(tag) if tag == "enter" then cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION3_D) CameraZoomTest_entry = scheduler:scheduleScriptFunc(CameraZoomTest_update, 0.0, false) elseif tag == "exit" then cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION_DEFAULT) scheduler:unscheduleScriptEntry(CameraZoomTest_entry) end end local function CameraZoomTest() CameraZoomTest_layer = getBaseLayer() z = 0 -- LEFT local sprite = cc.Sprite:create(s_pPathGrossini) CameraZoomTest_layer:addChild(sprite, 0) sprite:setPosition(cc.p(s.width / 4 * 1, s.height / 2)) -- local cam = sprite:getCamera() -- cam:setEye(0, 0, 415 / 2) -- cam:setCenter(0, 0, 0) -- CENTER sprite = cc.Sprite:create(s_pPathGrossini) CameraZoomTest_layer:addChild(sprite, 0, 40) sprite:setPosition(cc.p(s.width / 4 * 2, s.height / 2)) -- RIGHT sprite = cc.Sprite:create(s_pPathGrossini) CameraZoomTest_layer:addChild(sprite, 0, 20) sprite:setPosition(cc.p(s.width / 4 * 3, s.height / 2)) CameraZoomTest_layer:scheduleUpdateWithPriorityLua(CameraZoomTest_update, 0) CameraZoomTest_layer:registerScriptHandler(CameraZoomTest_onEnterOrExit) Helper.titleLabel:setString("Camera Zoom test") return CameraZoomTest_layer end ----------------------------------- -- ConvertToNode ----------------------------------- local ConvertToNode_layer = nil local function ConvertToNode() ConvertToNode_layer = getBaseLayer() local rotate = cc.RotateBy:create(10, 360) local action = cc.RepeatForever:create(rotate) for i = 0, 2 do local sprite = cc.Sprite:create("Images/grossini.png") sprite:setPosition(cc.p(s.width / 4 * (i + 1), s.height / 2)) local point = cc.Sprite:create("Images/r1.png") point:setScale(0.25) point:setPosition(sprite:getPosition()) ConvertToNode_layer:addChild(point, 10, 100 + i) if i == 0 then sprite:setAnchorPoint(cc.p(0, 0)) elseif i == 1 then sprite:setAnchorPoint(cc.p(0.5, 0.5)) elseif i == 2 then sprite:setAnchorPoint(cc.p(1,1)) end point:setPosition(sprite:getPosition()) local copy = action:clone() sprite:runAction(copy) ConvertToNode_layer:addChild(sprite, i) end local function onTouchesEnded(touches, event) local count = table.getn(touches) for i = 1, count do local location = touches[i]:getLocation() for j = 1,3 do local node = ConvertToNode_layer:getChildByTag(100 + i - 1) local p1, p2 p1 = node:convertToNodeSpaceAR(location) p2 = node:convertToNodeSpace(location) cclog("AR: x=" .. p1.x .. ", y=" .. p1.y .. " -- Not AR: x=" .. p2.x .. ", y=" .. p2.y) end end end local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(onTouchesEnded,cc.Handler.EVENT_TOUCHES_ENDED ) local eventDispatcher = ConvertToNode_layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, ConvertToNode_layer) Helper.titleLabel:setString("Convert To Node Space") Helper.subtitleLabel:setString("testing convertToNodeSpace / AR. Touch and see console") return ConvertToNode_layer end ----------------------------------- -- NodeOpaqueTest ----------------------------------- local function NodeOpaqueTest() local layer = getBaseLayer() for i = 0, 49 do local background = cc.Sprite:create("Images/background1.png") background:setBlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA) background:setAnchorPoint(cc.p(0, 0)) layer:addChild(background) end Helper.titleLabel:setString("Node Opaque Test") Helper.subtitleLabel:setString("Node rendered with GL_BLEND disabled") return layer end ----------------------------------- -- NodeNonOpaqueTest ----------------------------------- local function NodeNonOpaqueTest() local layer = getBaseLayer() for i = 0, 49 do background = cc.Sprite:create("Images/background1.jpg") background:setBlendFunc(gl.ONE, gl.ZERO) background:setAnchorPoint(cc.p(0, 0)) layer:addChild(background) end Helper.titleLabel:setString("Node Non Opaque Test") Helper.subtitleLabel:setString("Node rendered with GL_BLEND enabled") return layer end ----------------------------------- -- NodeGlobalZValueTest ----------------------------------- local function NodeGlobalZValueTest() local layer = getBaseLayer() Helper.titleLabel:setString("Global Z Value") Helper.subtitleLabel:setString("Center Sprite should change go from foreground to background") local s = cc.Director:getInstance():getWinSize() local zOrderSprite = nil for i = 1,9 do local parent = cc.Node:create() local sprite = nil if i == 5 then sprite = cc.Sprite:create("Images/grossinis_sister2.png") sprite:setGlobalZOrder(-1) zOrderSprite = sprite else sprite = cc.Sprite:create("Images/grossinis_sister1.png") end parent:addChild(sprite) layer:addChild(parent) local w = sprite:getContentSize().width sprite:setPosition(s.width/2 - w*0.7*(i - 6),s.height / 2) end local accum = 0 local function update(dt) accum = accum + dt if accum > 1 then local z = zOrderSprite:getGlobalZOrder() zOrderSprite:setGlobalZOrder(-z) accum = 0 end end local function onNodeEvent(tag) if tag == "exit" then layer:unscheduleUpdate() end end layer:scheduleUpdateWithPriorityLua(update,0) layer:registerScriptHandler(onNodeEvent) return layer end function CocosNodeTest() local scene = cc.Scene:create() Helper.createFunctionTable = { CameraCenterTest, Test2, Test4, Test5, Test6, StressTest1, StressTest2, NodeToWorld, CameraOrbitTest, -- CameraZoomTest, ConvertToNode, NodeOpaqueTest, NodeNonOpaqueTest, NodeGlobalZValueTest, } scene:addChild(CameraCenterTest()) scene:addChild(CreateBackMenuItem()) return scene end
mit
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/luarocks/path_cmd.lua
18
2345
--- @module luarocks.path_cmd -- Driver for the `luarocks path` command. local path_cmd = {} local util = require("luarocks.util") local deps = require("luarocks.deps") local cfg = require("luarocks.cfg") path_cmd.help_summary = "Return the currently configured package path." path_cmd.help_arguments = "" path_cmd.help = [[ Returns the package path currently configured for this installation of LuaRocks, formatted as shell commands to update LUA_PATH and LUA_CPATH. --bin Adds the system path to the output --append Appends the paths to the existing paths. Default is to prefix the LR paths to the existing paths. --lr-path Exports the Lua path (not formatted as shell command) --lr-cpath Exports the Lua cpath (not formatted as shell command) --lr-bin Exports the system path (not formatted as shell command) On Unix systems, you may run: eval `luarocks path` And on Windows: luarocks path > "%temp%\_lrp.bat" && call "%temp%\_lrp.bat" && del "%temp%\_lrp.bat" ]] --- Driver function for "path" command. -- @return boolean This function always succeeds. function path_cmd.run(...) local flags = util.parse_flags(...) local deps_mode = deps.get_deps_mode(flags) local lr_path, lr_cpath, lr_bin = cfg.package_paths() local path_sep = cfg.export_path_separator if flags["lr-path"] then util.printout(util.remove_path_dupes(lr_path, ';')) return true elseif flags["lr-cpath"] then util.printout(util.remove_path_dupes(lr_cpath, ';')) return true elseif flags["lr-bin"] then util.printout(util.remove_path_dupes(lr_bin, path_sep)) return true end if flags["append"] then lr_path = package.path .. ";" .. lr_path lr_cpath = package.cpath .. ";" .. lr_cpath lr_bin = os.getenv("PATH") .. path_sep .. lr_bin else lr_path = lr_path.. ";" .. package.path lr_cpath = lr_cpath .. ";" .. package.cpath lr_bin = lr_bin .. path_sep .. os.getenv("PATH") end util.printout(cfg.export_lua_path:format(util.remove_path_dupes(lr_path, ';'))) util.printout(cfg.export_lua_cpath:format(util.remove_path_dupes(lr_cpath, ';'))) if flags["bin"] then util.printout(cfg.export_path:format(util.remove_path_dupes(lr_bin, path_sep))) end return true end return path_cmd
mit
Unrepentant-Atheist/mame
scripts/target/ldplayer/ldplayer.lua
12
2168
-- license:BSD-3-Clause -- copyright-holders:MAMEdev Team --------------------------------------------------------------------------- -- -- ldplayer.lua -- -- Small makefile to build a standalone laserdisc player -- --------------------------------------------------------------------------- -------------------------------------------------- -- specify required CPU cores (none) -------------------------------------------------- CPUS["MCS48"] = true CPUS["Z80"] = true -------------------------------------------------- -- specify required sound cores -------------------------------------------------- SOUNDS["WAVE"] = true -------------------------------------------------- -- specify available video cores -------------------------------------------------- -------------------------------------------------- -- specify available machine cores -------------------------------------------------- MACHINES["LDV1000"] = true MACHINES["LDPR8210"] = true -------------------------------------------------- -- specify available bus cores -- -- MIDI is here as dummy bus to allow libbus.a to -- be created on OSX. -------------------------------------------------- BUSES["MIDI"] = true -------------------------------------------------- -- this is the list of driver libraries that -- comprise MAME plus mamedriv.o which contains -- the list of drivers -------------------------------------------------- function createProjects_ldplayer_ldplayer(_target, _subtarget) project ("drvldplayer") targetsubdir(_target .."_" .. _subtarget) kind (LIBTYPE) uuid (os.uuid("drvldplayer")) includedirs { MAME_DIR .. "src/osd", MAME_DIR .. "src/emu", MAME_DIR .. "src/devices", MAME_DIR .. "src/mame", MAME_DIR .. "src/lib", MAME_DIR .. "src/lib/util", MAME_DIR .. "3rdparty", GEN_DIR .. "mame/layout", } files{ MAME_DIR .. "src/emu/drivers/emudummy.cpp", } dependency { { MAME_DIR .. "src/emu/drivers/emudummy.cpp", GEN_DIR .. "ldplayer/layout/pr8210.lh" }, } custombuildtask { layoutbuildtask("ldplayer/layout", "pr8210"), } end function linkProjects_ldplayer_ldplayer(_target, _subtarget) links { "drvldplayer", } end
gpl-2.0
lynx-seu/skynet
examples/login/gated.lua
57
2201
local msgserver = require "snax.msgserver" local crypt = require "crypt" local skynet = require "skynet" local loginservice = tonumber(...) local server = {} local users = {} local username_map = {} local internal_id = 0 -- login server disallow multi login, so login_handler never be reentry -- call by login server function server.login_handler(uid, secret) if users[uid] then error(string.format("%s is already login", uid)) end internal_id = internal_id + 1 local id = internal_id -- don't use internal_id directly local username = msgserver.username(uid, id, servername) -- you can use a pool to alloc new agent local agent = skynet.newservice "msgagent" local u = { username = username, agent = agent, uid = uid, subid = id, } -- trash subid (no used) skynet.call(agent, "lua", "login", uid, id, secret) users[uid] = u username_map[username] = u msgserver.login(username, secret) -- you should return unique subid return id end -- call by agent function server.logout_handler(uid, subid) local u = users[uid] if u then local username = msgserver.username(uid, subid, servername) assert(u.username == username) msgserver.logout(u.username) users[uid] = nil username_map[u.username] = nil skynet.call(loginservice, "lua", "logout",uid, subid) end end -- call by login server function server.kick_handler(uid, subid) local u = users[uid] if u then local username = msgserver.username(uid, subid, servername) assert(u.username == username) -- NOTICE: logout may call skynet.exit, so you should use pcall. pcall(skynet.call, u.agent, "lua", "logout") end end -- call by self (when socket disconnect) function server.disconnect_handler(username) local u = username_map[username] if u then skynet.call(u.agent, "lua", "afk") end end -- call by self (when recv a request from client) function server.request_handler(username, msg) local u = username_map[username] return skynet.tostring(skynet.rawcall(u.agent, "client", msg)) end -- call by self (when gate open) function server.register_handler(name) servername = name skynet.call(loginservice, "lua", "register_gate", servername, skynet.self()) end msgserver.start(server)
mit
pillowthief/moonridge
lib/jumper/search/bfs.lua
9
1419
-- Breadth-First search algorithm if (...) then -- Internalization local t_remove = table.remove local function breadth_first_search(finder, openList, node, endNode, clearance, toClear) local neighbours = finder._grid:getNeighbours(node, finder._walkable, finder._allowDiagonal, finder._tunnel) for i = 1,#neighbours do local neighbour = neighbours[i] if not neighbour._closed and not neighbour._opened then local nClearance = neighbour._clearance[finder._walkable] local pushThisNode = clearance and nClearance and (nClearance >= clearance) if (clearance and pushThisNode) or (not clearance) then openList[#openList+1] = neighbour neighbour._opened = true neighbour._parent = node toClear[neighbour] = true end end end end -- Calculates a path. -- Returns the path from location `<startX, startY>` to location `<endX, endY>`. return function (finder, startNode, endNode, clearance, toClear) local openList = {} -- We'll use a FIFO queue (simple array) openList[1] = startNode startNode._opened = true toClear[startNode] = true local node while (#openList > 0) do node = openList[1] t_remove(openList,1) node._closed = true if node == endNode then return node end breadth_first_search(finder, openList, node, endNode, clearance, toClear) end return nil end end
mit
rlcevg/Zero-K
scripts/gunshipaa.lua
5
7773
include "constants.lua" --pieces local base, middle, heading, mbase, mfbeam, mrbeam, mhull, mwing, mwingtip, mjet, mrack, mmissile, mmissleflare, rbase, rfbeam, rrbeam, rhull, rwing, rwingtip, rjet, rrack, rmissile, rmissleflare, lbase, lfbeam, lrbeam, lhull, lwing, lwingtip, ljet, lrack, lmissile, lmissleflare = piece( "base", "middle", "heading", "mbase", "mfbeam", "mrbeam", "mhull", "mwing", "mwingtip", "mjet", "mrack", "mmissile", "mmissleflare", "rbase", "rfbeam", "rrbeam", "rhull", "rwing", "rwingtip", "rjet", "rrack", "rmissile", "rmissleflare", "lbase", "lfbeam", "lrbeam", "lhull", "lwing", "lwingtip", "ljet", "lrack", "lmissile", "lmissleflare") local spGetUnitVelocity = Spring.GetUnitVelocity local smokePiece = { base} local root3on2 = math.sqrt(3)/2 local isActive = false local shot = 0 local gun = { [0] = {query = mmissleflare, missile = rmissile, rack = rrack, loaded = true}, [1] = {query = rmissleflare, missile = lmissile, rack = lrack, loaded = true}, [2] = {query = lmissleflare, missile = mmissile, rack = mrack, loaded = true}, } local function restoreWings() Turn(mhull, y_axis, math.rad(0),math.rad(15)) Turn(lhull, y_axis, math.rad(0),math.rad(15)) Turn(rhull, y_axis, math.rad(0),math.rad(15)) Turn(mhull, x_axis, math.rad(0),math.rad(12)) Turn(lhull, x_axis, math.rad(0),math.rad(12)) Turn(rhull, x_axis, math.rad(0),math.rad(12)) Turn(middle, x_axis, math.rad(0), math.rad(30)) Turn(middle, y_axis, math.rad(0), math.rad(30)) end local function TiltBody() while true do if isActive then local vx,_,vz = spGetUnitVelocity(unitID) local speed = vx*vx + vz*vz if speed > 5 then local myHeading = Spring.GetUnitHeading(unitID)*headingToRad local velHeading = Spring.GetHeadingFromVector(vx, vz)*headingToRad - myHeading -- south is 0, increases anticlockwise local px,_,pz = Spring.GetUnitPiecePosition(unitID, heading) local curHeading = -Spring.GetHeadingFromVector(-px, -pz)*headingToRad local diffHeading = (velHeading - curHeading + pi)%tau - pi -- keep in range [-pi,pi) local newHeading if diffHeading < -pi/3 then Turn(lhull, x_axis, math.rad(speed*0.8),math.rad(24)) Turn(rhull, y_axis, -math.rad(speed),math.rad(30)) Turn(mhull, y_axis, math.rad(speed),math.rad(30)) newHeading = velHeading + 2*pi/3 Turn(middle, x_axis, -math.rad(2*speed*0.5), math.rad(30*0.5)) Turn(middle, y_axis, -math.rad(2*speed*root3on2), math.rad(30*root3on2)) Turn(lhull, y_axis, math.rad(0),math.rad(30)) Turn(mhull, x_axis, math.rad(0),math.rad(24)) Turn(rhull, x_axis, math.rad(0),math.rad(24)) elseif diffHeading < pi/3 then Turn(mhull, x_axis, math.rad(speed*0.8),math.rad(24)) Turn(lhull, y_axis, -math.rad(speed),math.rad(30)) Turn(rhull, y_axis, math.rad(speed),math.rad(30)) newHeading = velHeading Turn(middle, x_axis, math.rad(2*speed), math.rad(30)) Turn(middle, y_axis, math.rad(0), math.rad(30)) Turn(mhull, y_axis, math.rad(0),math.rad(30)) Turn(lhull, x_axis, math.rad(0),math.rad(24)) Turn(rhull, x_axis, math.rad(0),math.rad(24)) else Turn(rhull, x_axis, math.rad(speed*0.8),math.rad(24)) Turn(mhull, y_axis, -math.rad(speed),math.rad(30)) Turn(lhull, y_axis, math.rad(speed),math.rad(30)) newHeading = velHeading - 2*pi/3 Turn(middle, x_axis, -math.rad(2*speed*0.5), math.rad(30*0.5)) Turn(middle, y_axis, math.rad(2*speed*root3on2), math.rad(30*root3on2)) Turn(rhull, y_axis, math.rad(0),math.rad(30)) Turn(mhull, x_axis, math.rad(0),math.rad(24)) Turn(lhull, x_axis, math.rad(0),math.rad(24)) end Turn(base, z_axis, newHeading, math.rad(100)) Sleep(200) else restoreWings() Sleep(10) end Sleep(10) else restoreWings() Sleep(10) end end end local function activate() isActive = true Move(mhull, y_axis, -1, 2) Move(rhull, y_axis, -1, 2) Move(lhull, y_axis, -1, 2) Move(mhull, z_axis, -2, 1) Move(rhull, z_axis, -2, 1) Move(lhull, z_axis, -2, 1) --Move(mrack, y_axis, -2.5, 5) --Move(rrack, y_axis, -2.5, 5) --Move(lrack, y_axis, -2.5, 5) end local function deactivate() isActive = false Move(mhull, y_axis, -5, 2) Move(rhull, y_axis, -5, 2) Move(lhull, y_axis, -5, 2) Move(mhull, z_axis, 0, 1) Move(rhull, z_axis, 0, 1) Move(lhull, z_axis, 0, 1) --Move(mrack, y_axis, 5, 5) --Move(rrack, y_axis, 5, 5) --Move(lrack, y_axis, 5, 5) end function script.Activate() activate() end function script.StopMoving() deactivate() end function script.Create() Move(mhull, y_axis, -5) Move(rhull, y_axis, -5) Move(lhull, y_axis, -5) Turn(rbase, z_axis, math.rad(120)) Turn(lbase, z_axis, math.rad(-120)) Turn(base, x_axis, math.rad(-90)) Move(base, y_axis, 22) Move(mbase, z_axis, 2.9) Move(rbase, z_axis, 2.9) Move(lbase, z_axis, 2.9) Move(mhull, y_axis, -5) Move(rhull, y_axis, -5) Move(lhull, y_axis, -5) Move(mrack, y_axis, -4) Move(rrack, y_axis, -4) Move(lrack, y_axis, -4) Move(mrack, z_axis, -4) Move(rrack, z_axis, -4) Move(lrack, z_axis, -4) StartThread(SmokeUnit, smokePiece) StartThread(TiltBody) end function script.QueryWeapon(num) return gun[shot].query end function script.AimFromWeapon(num) return base end function script.AimWeapon(num, heading, pitch) return true end local function reload(num) gun[num].loaded = false local adjustedDuration = 0 while adjustedDuration < 5 do local stunnedOrInbuild = Spring.GetUnitIsStunned(unitID) local reloadMult = (stunnedOrInbuild and 0) or (Spring.GetUnitRulesParam(unitID, "totalReloadSpeedChange") or 1) adjustedDuration = adjustedDuration + reloadMult Sleep(1000) end Show(gun[num].missile) Move(gun[num].rack, y_axis, -4, 2) while adjustedDuration < 10 do local stunnedOrInbuild = Spring.GetUnitIsStunned(unitID) local reloadMult = (stunnedOrInbuild and 0) or (Spring.GetUnitRulesParam(unitID, "totalReloadSpeedChange") or 1) adjustedDuration = adjustedDuration + reloadMult Sleep(1000) end gun[num].loaded = true end function script.BlockShot(num, targetID) if gun[shot].loaded then return GG.OverkillPrevention_CheckBlock(unitID, targetID, 200.1, 35) end return true end function script.Shot(num) Hide(gun[shot].missile) Move(gun[shot].rack, y_axis, 5, 2) StartThread(reload,shot) shot = (shot + 1)%3 end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .25 then Explode(middle, sfxExplode) Explode(mhull, sfxNone) Explode(rhull, sfxNone) Explode(lhull, sfxNone) return 1 elseif severity <= .5 or ((Spring.GetUnitMoveTypeData(unitID).aircraftState or "") == "crashing") then Explode(middle, sfxExplode) Explode(mhull, sfxExplode) Explode(rhull, sfxExplode) Explode(lhull, sfxExplode) Explode(mwing, sfxExplode + sfxFall) Explode(rwing, sfxExplode + sfxFall) Explode(lwing, sfxExplode + sfxFall) return 1 elseif severity <= .75 then Explode(middle, sfxExplode) Explode(mhull, sfxExplode + sfxFall) Explode(rhull, sfxExplode + sfxFall) Explode(lhull, sfxExplode + sfxFall) Explode(mwing, sfxExplode + sfxFall + sfxSmoke) Explode(rwing, sfxExplode + sfxFall + sfxSmoke) Explode(lwing, sfxExplode + sfxFall + sfxSmoke) return 1 else Explode(middle, sfxExplode + sfxFall) Explode(mhull, sfxExplode + sfxFall + sfxShatter) Explode(rhull, sfxExplode + sfxFall + sfxShatter) Explode(lhull, sfxExplode + sfxFall + sfxShatter) Explode(mwing, sfxExplode + sfxFall + sfxSmoke + sfxFire) Explode(rwing, sfxExplode + sfxFall + sfxSmoke + sfxFire) Explode(lwing, sfxExplode + sfxFall + sfxSmoke + sfxFire) return 2 end end
gpl-2.0
EliHar/Pattern_recognition
torch1/extra/argcheck/benchmark/torch9luaffi.lua
3
3953
local argcheck = require 'argcheck' local ffi = require 'ffi' local env = require 'argcheck.env' local SZ = tonumber(arg[1]) local N = tonumber(arg[2]) local scale = tonumber(arg[3]) or 1 local dbg = arg[4] == '1' local named = arg[5] == '1' if named then print('warning: using named arguments!') end function env.istype(obj, typename) if type(obj) == 'userdata' then if typename == 'torch.DoubleTensor' then return true else return false end end return type(obj) == typename end ffi.cdef[[ typedef struct THLongStorage THLongStorage; THLongStorage* THLongStorage_newWithSize2(long, long); void THLongStorage_free(THLongStorage *storage); typedef struct THGenerator THGenerator; THGenerator* THGenerator_new(); void THRandom_manualSeed(THGenerator *_generator, unsigned long the_seed_); typedef struct THDoubleTensor THDoubleTensor; THDoubleTensor *THDoubleTensor_new(void); void THDoubleTensor_free(THDoubleTensor *self); void THDoubleTensor_rand(THDoubleTensor *r_, THGenerator *_generator, THLongStorage *size); void THDoubleTensor_add(THDoubleTensor *r_, THDoubleTensor *t, double value); void THDoubleTensor_cadd(THDoubleTensor *r_, THDoubleTensor *t, double value, THDoubleTensor *src); double THDoubleTensor_normall(THDoubleTensor *t, double value); ]] local status, C = pcall(ffi.load, ffi.os == 'OSX' and 'libTH.dylib' or 'libTH.so') if not status then error('please specify path to libTH in your (DY)LD_LIBRARY_PATH') end local DoubleTensor = {} function DoubleTensor_new() local self = C.THDoubleTensor_new() ffi.gc(self, C.THDoubleTensor_free) return self end function DoubleTensor:norm(l) l = l or 2 return tonumber(C.THDoubleTensor_normall(self, l)) end DoubleTensor_mt = {__index=DoubleTensor, __new=DoubleTensor_new} DoubleTensor = ffi.metatype('THDoubleTensor', DoubleTensor_mt) local _gen = C.THGenerator_new() C.THRandom_manualSeed(_gen, 1111) local function rand(a, b) local size = C.THLongStorage_newWithSize2(a, b) local self = DoubleTensor() C.THDoubleTensor_rand(self, _gen, size) C.THLongStorage_free(size) return self end local add local dotgraph for _, RealTensor in ipairs{'torch.ByteTensor', 'torch.ShortTensor', 'torch.FloatTensor', 'torch.LongTensor', 'torch.IntTensor', 'torch.CharTensor', 'torch.DoubleTensor'} do add = argcheck{ {name="res", type=RealTensor, opt=true}, {name="src", type=RealTensor}, {name="value", type="number"}, call = function(res, src, value) res = res or DoubleTensor() C.THDoubleTensor_add(res, src, value) return res end } add, dotgraph = argcheck{ debug=dbg, overload = add, {name="res", type=RealTensor, opt=true}, {name="src1", type=RealTensor}, {name="value", type="number", default=1}, {name="src2", type=RealTensor}, call = function(res, src1, value, src2) res = res or torch.DoubleTensor() C.THDoubleTensor_cadd(res, src1, value, src2) return res end } end if dotgraph then local f = io.open('argtree.dot', 'w') f:write(dotgraph) f:close() end local x = rand(SZ, SZ) local y = rand(SZ, SZ) print('x', x:norm()) print('y', x:norm()) print('running') if named then local clk = os.clock() if scale == 1 then for i=1,N do add{res=y, src=x, value=5} add{res=y, src1=x, src2=y} end else for i=1,N do add{res=y, src=x, value=5} add{res=y, src1=x, value=scale, src2=y} end end print('time (s)', os.clock()-clk) else local clk = os.clock() if scale == 1 then for i=1,N do add(y, x, 5) add(y, x, y) end else for i=1,N do add(y, x, 5) add(y, x, scale, y) end end print('time (s)', os.clock()-clk) end print('x', x:norm()) print('y', y:norm())
mit
AOKP/external_skia
tools/lua/scrape.lua
145
2246
function tostr(t) local str = "" for k, v in next, t do if #str > 0 then str = str .. ", " end if type(k) == "number" then str = str .. "[" .. k .. "] = " else str = str .. tostring(k) .. " = " end if type(v) == "table" then str = str .. "{ " .. tostr(v) .. " }" else str = str .. tostring(v) end end return str end local total = {} -- accumulate() stores its data in here local canvas -- holds the current canvas (from startcanvas()) --[[ startcanvas() is called at the start of each picture file, passing the canvas that we will be drawing into, and the name of the file. Following this call, there will be some number of calls to accumulate(t) where t is a table of parameters that were passed to that draw-op. t.verb is a string holding the name of the draw-op (e.g. "drawRect") when a given picture is done, we call endcanvas(canvas, fileName) ]] function sk_scrape_startcanvas(c, fileName) canvas = c end --[[ Called when the current canvas is done drawing. ]] function sk_scrape_endcanvas(c, fileName) canvas = nil end --[[ Called with the parameters to each canvas.draw call, where canvas is the current canvas as set by startcanvas() ]] function sk_scrape_accumulate(t) local n = total[t.verb] or 0 total[t.verb] = n + 1 if false and t.verb == "drawRect" and t.paint:isAntiAlias() then local r = t.rect; local p = t.paint; local c = p:getColor(); print("drawRect ", tostr(r), tostr(c), "\n") end if false and t.verb == "drawPath" then local pred, r1, r2, d1, d2 = t.path:isNestedRects() if pred then print("drawRect_Nested", tostr(r1), tostr(r2), d1, d2) else print("drawPath", "isEmpty", tostring(t.path:isEmpty()), "isRect", tostring(t.path:isRect()), tostr(t.path:getBounds())) end end end --[[ lua_pictures will call this function after all of the pictures have been "accumulated". ]] function sk_scrape_summarize() io.write("\n{ ", tostr(total), " }\n") end
bsd-3-clause
stas2z/openwrt-witi
package/luci/applications/luci-app-radicale/luasrc/model/cbi/radicale.lua
39
27698
-- Copyright 2015 Christian Schoenebeck <christian dot schoenebeck at gmail dot com> -- Licensed under the Apache License, Version 2.0 local NXFS = require("nixio.fs") local DISP = require("luci.dispatcher") local DTYP = require("luci.cbi.datatypes") local HTTP = require("luci.http") local UTIL = require("luci.util") local UCI = require("luci.model.uci") local SYS = require("luci.sys") local TOOLS = require("luci.controller.radicale") -- this application's controller and multiused functions -- ################################################################################################# -- takeover arguments if any -- ################################################ -- then show/edit selected file if arg[1] then local argument = arg[1] local filename = "" -- SimpleForm ------------------------------------------------ local ft = SimpleForm("_text") ft.title = TOOLS.app_title_back() ft.description = TOOLS.app_description() ft.redirect = DISP.build_url("admin", "services", "radicale") .. "#cbi-radicale-" .. argument if argument == "logger" then ft.reset = false ft.submit = translate("Reload") local uci = UCI.cursor() filename = uci:get("radicale", "logger", "file_path") or "/var/log/radicale" uci:unload("radicale") filename = filename .. "/radicale" elseif argument == "auth" then ft.submit = translate("Save") filename = "/etc/radicale/users" elseif argument == "rights" then ft.submit = translate("Save") filename = "/etc/radicale/rights" else error("Invalid argument given as section") end if argument ~= "logger" and not NXFS.access(filename) then NXFS.writefile(filename, "") end -- SimpleSection --------------------------------------------- local fs = ft:section(SimpleSection) if argument == "logger" then fs.title = translate("Log-file Viewer") fs.description = translate("Please press [Reload] button below to reread the file.") elseif argument == "auth" then fs.title = translate("Authentication") fs.description = translate("Place here the 'user:password' pairs for your users which should have access to Radicale.") .. [[<br /><strong>]] .. translate("Keep in mind to use the correct hashing algorithm !") .. [[</strong>]] else -- rights fs.title = translate("Rights") fs.description = translate("Authentication login is matched against the 'user' key, " .. "and collection's path is matched against the 'collection' key.") .. " " .. translate("You can use Python's ConfigParser interpolation values %(login)s and %(path)s.") .. " " .. translate("You can also get groups from the user regex in the collection with {0}, {1}, etc.") .. [[<br />]] .. translate("For example, for the 'user' key, '.+' means 'authenticated user'" .. " " .. "and '.*' means 'anybody' (including anonymous users).") .. [[<br />]] .. translate("Section names are only used for naming the rule.") .. [[<br />]] .. translate("Leading or ending slashes are trimmed from collection's path.") end -- TextValue ------------------------------------------------- local tt = fs:option(TextValue, "_textvalue") tt.rmempty = true if argument == "logger" then tt.readonly = true tt.rows = 30 function tt.write() HTTP.redirect(DISP.build_url("admin", "services", "radicale", "edit", argument)) end else tt.rows = 15 function tt.write(self, section, value) if not value then value = "" end NXFS.writefile(filename, value:gsub("\r\n", "\n")) return true --HTTP.redirect(DISP.build_url("admin", "services", "radicale", "edit") .. "#cbi-radicale-" .. argument) end end function tt.cfgvalue() return NXFS.readfile(filename) or string.format(translate("File '%s' not found !"), filename) end return ft end -- ################################################################################################# -- Error handling if not installed or wrong version -- ######################### if not TOOLS.service_ok() then local f = SimpleForm("_no_config") f.title = TOOLS.app_title_main() f.description = TOOLS.app_description() f.submit = false f.reset = false local s = f:section(SimpleSection) local v = s:option(DummyValue, "_update_needed") v.rawhtml = true if TOOLS.service_installed() == "0" then v.value = [[<h3><strong><br /><font color="red">&nbsp;&nbsp;&nbsp;&nbsp;]] .. translate("Software package '" .. TOOLS.service_name() .. "' is not installed.") .. [[</font><br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;]] .. translate("required") .. [[: ]] .. TOOLS.service_name() .. [[ ]] .. TOOLS.service_required() .. [[<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;]] .. [[<a href="]] .. DISP.build_url("admin", "system", "packages") ..[[">]] .. translate("Please install current version !") .. [[</a><br />&nbsp;</strong></h3>]] else v.value = [[<h3><strong><br /><font color="red">&nbsp;&nbsp;&nbsp;&nbsp;]] .. translate("Software package '" .. TOOLS.service_name() .. "' is outdated.") .. [[</font><br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;]] .. translate("installed") .. [[: ]] .. TOOLS.service_name() .. [[ ]] .. TOOLS.service_installed() .. [[<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;]] .. translate("required") .. [[: ]] .. TOOLS.service_name() .. [[ ]] .. TOOLS.service_required() .. [[<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;]] .. [[<a href="]] .. DISP.build_url("admin", "system", "packages") ..[[">]] .. translate("Please update to current version !") .. [[</a><br />&nbsp;</strong></h3>]] end return f end -- ################################################################################################# -- Error handling if no config, create an empty one -- ######################### if not NXFS.access("/etc/config/radicale") then NXFS.writefile("/etc/config/radicale", "") end -- cbi-map -- ################################################################## local m = Map("radicale") m.title = TOOLS.app_title_main() m.description = TOOLS.app_description() function m.commit_handler(self) if self.changed then -- changes ? os.execute("/etc/init.d/radicale reload &") -- reload configuration end end -- cbi-section "System" -- ##################################################### local sys = m:section( NamedSection, "_system" ) sys.title = translate("System") sys.description = nil function sys.cfgvalue(self, section) return "_dummysection" end -- start/stop button ----------------------------------------------------------- local btn = sys:option(DummyValue, "_startstop") btn.template = "radicale/btn_startstop" btn.inputstyle = nil btn.rmempty = true btn.title = translate("Start / Stop") btn.description = translate("Start/Stop Radicale server") function btn.cfgvalue(self, section) local pid = TOOLS.get_pid(true) if pid > 0 then btn.inputtitle = "PID: " .. pid btn.inputstyle = "reset" btn.disabled = false else btn.inputtitle = translate("Start") btn.inputstyle = "apply" btn.disabled = false end return true end -- enabled --------------------------------------------------------------------- local ena = sys:option(Flag, "_enabled") ena.title = translate("Auto-start") ena.description = translate("Enable/Disable auto-start of Radicale on system start-up and interface events") ena.orientation = "horizontal" -- put description under the checkbox ena.rmempty = false -- we need write function ena.cfgvalue(self, section) return (SYS.init.enabled("radicale")) and "1" or "0" end function ena.write(self, section, value) if value == "1" then return SYS.init.enable("radicale") else return SYS.init.disable("radicale") end end -- cbi-section "Server" -- ##################################################### local srv = m:section( NamedSection, "server", "setting" ) srv.title = translate("Server") srv.description = nil function srv.cfgvalue(self, section) if not self.map:get(section) then -- section might not exist self.map:set(section, nil, self.sectiontype) end return self.map:get(section) end -- hosts ----------------------------------------------------------------------- local sh = srv:option( DynamicList, "hosts" ) sh.title = translate("Address:Port") sh.description = translate("'Hostname:Port' or 'IPv4:Port' or '[IPv6]:Port' Radicale should listen on") .. [[<br /><strong>]] .. translate("Port numbers below 1024 (Privileged ports) are not supported") .. [[</strong>]] sh.placeholder = "0.0.0.0:5232" sh.rmempty = true -- realm ----------------------------------------------------------------------- local alm = srv:option( Value, "realm" ) alm.title = translate("Logon message") alm.description = translate("Message displayed in the client when a password is needed.") alm.default = "Radicale - Password Required" alm.rmempty = false function alm.parse(self, section) AbstractValue.parse(self, section, "true") -- otherwise unspecific validate error end function alm.validate(self, value) if value then return value else return self.default end end function alm.write(self, section, value) if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- ssl ------------------------------------------------------------------------- local ssl = srv:option( Flag, "ssl" ) ssl.title = translate("Enable HTTPS") ssl.description = nil ssl.rmempty = false function ssl.parse(self, section) TOOLS.flag_parse(self, section) end function ssl.write(self, section, value) if value == "0" then -- delete all if not https enabled self.map:del(section, "protocol") -- protocol self.map:del(section, "certificate") -- certificate self.map:del(section, "key") -- private key self.map:del(section, "ciphers") -- ciphers return self.map:del(section, self.option) else return self.map:set(section, self.option, value) end end -- protocol -------------------------------------------------------------------- local prt = srv:option( ListValue, "protocol" ) prt.title = translate("SSL Protocol") prt.description = translate("'AUTO' selects the highest protocol version that client and server support.") prt.widget = "select" prt.default = "PROTOCOL_SSLv23" prt:depends ("ssl", "1") prt:value ("PROTOCOL_SSLv23", translate("AUTO")) prt:value ("PROTOCOL_SSLv2", "SSL v2") prt:value ("PROTOCOL_SSLv3", "SSL v3") prt:value ("PROTOCOL_TLSv1", "TLS v1") prt:value ("PROTOCOL_TLSv1_1", "TLS v1.1") prt:value ("PROTOCOL_TLSv1_2", "TLS v1.2") -- certificate ----------------------------------------------------------------- local crt = srv:option( Value, "certificate" ) crt.title = translate("Certificate file") crt.description = translate("Full path and file name of certificate") crt.placeholder = "/etc/radicale/ssl/server.crt" crt.rmempty = false -- force validate/write crt:depends ("ssl", "1") function crt.parse(self, section) local _ssl = ssl:formvalue(section) or "0" local novld = (_ssl == "0") AbstractValue.parse(self, section, novld) -- otherwise unspecific validate error end function crt.validate(self, value) local _ssl = ssl:formvalue(srv.section) or "0" if _ssl == "0" then return "" -- ignore if not https enabled end if value then -- otherwise errors in datatype check if DTYP.file(value) then return value else return nil, self.title .. " - " .. translate("File not found !") end else return nil, self.title .. " - " .. translate("Path/File required !") end end function crt.write(self, section, value) if not value or #value == 0 then return self.map:del(section, self.option) else return self.map:set(section, self.option, value) end end -- key ------------------------------------------------------------------------- local key = srv:option( Value, "key" ) key.title = translate("Private key file") key.description = translate("Full path and file name of private key") key.placeholder = "/etc/radicale/ssl/server.key" key.rmempty = false -- force validate/write key:depends ("ssl", "1") function key.parse(self, section) local _ssl = ssl:formvalue(section) or "0" local novld = (_ssl == "0") AbstractValue.parse(self, section, novld) -- otherwise unspecific validate error end function key.validate(self, value) local _ssl = ssl:formvalue(srv.section) or "0" if _ssl == "0" then return "" -- ignore if not https enabled end if value then -- otherwise errors in datatype check if DTYP.file(value) then return value else return nil, self.title .. " - " .. translate("File not found !") end else return nil, self.title .. " - " .. translate("Path/File required !") end end function key.write(self, section, value) if not value or #value == 0 then return self.map:del(section, self.option) else return self.map:set(section, self.option, value) end end -- ciphers --------------------------------------------------------------------- --local cip = srv:option( Value, "ciphers" ) --cip.title = translate("Ciphers") --cip.description = translate("OPTIONAL: See python's ssl module for available ciphers") --cip.rmempty = true --cip:depends ("ssl", "1") -- cbi-section "Authentication" -- ############################################# local aut = m:section( NamedSection, "auth", "setting" ) aut.title = translate("Authentication") aut.description = translate("Authentication method to allow access to Radicale server.") function aut.cfgvalue(self, section) if not self.map:get(section) then -- section might not exist self.map:set(section, nil, self.sectiontype) end return self.map:get(section) end -- type ----------------------------------------------------------------------- local aty = aut:option( ListValue, "type" ) aty.title = translate("Authentication method") aty.description = nil aty.widget = "select" aty.default = "None" aty:value ("None", translate("None")) aty:value ("htpasswd", translate("htpasswd file")) --aty:value ("IMAP", "IMAP") -- The IMAP authentication module relies on the imaplib module. --aty:value ("LDAP", "LDAP") -- The LDAP authentication module relies on the python-ldap module. --aty:value ("PAM", "PAM") -- The PAM authentication module relies on the python-pam module. --aty:value ("courier", "courier") --aty:value ("HTTP", "HTTP") -- The HTTP authentication module relies on the requests module --aty:value ("remote_user", "remote_user") --aty:value ("custom", translate("custom")) function aty.write(self, section, value) if value ~= "htpasswd" then self.map:del(section, "htpasswd_encryption") elseif value ~= "IMAP" then self.map:del(section, "imap_hostname") self.map:del(section, "imap_port") self.map:del(section, "imap_ssl") end if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- htpasswd_encryption --------------------------------------------------------- local hte = aut:option( ListValue, "htpasswd_encryption" ) hte.title = translate("Encryption method") hte.description = nil hte.widget = "select" hte.default = "crypt" hte:depends ("type", "htpasswd") hte:value ("crypt", translate("crypt")) hte:value ("plain", translate("plain")) hte:value ("sha1", translate("SHA-1")) hte:value ("ssha", translate("salted SHA-1")) -- htpasswd_file (dummy) ------------------------------------------------------- local htf = aut:option( DummyValue, "_htf" ) htf.title = translate("htpasswd file") htf.description = [[<strong>]] .. translate("Read only!") .. [[</strong> ]] .. translate("Radicale uses '/etc/radicale/users' as htpasswd file.") .. [[<br /><a href="]] .. DISP.build_url("admin", "services", "radicale", "edit") .. [[/auth]] .. [[">]] .. translate("To edit the file follow this link!") .. [[</a>]] htf.keylist = {} -- required by template htf.vallist = {} -- required by template htf.template = "radicale/ro_value" htf.readonly = true htf:depends ("type", "htpasswd") function htf.cfgvalue() return "/etc/radicale/users" end -- cbi-section "Rights" -- ##################################################### local rig = m:section( NamedSection, "rights", "setting" ) rig.title = translate("Rights") rig.description = translate("Control the access to data collections.") function rig.cfgvalue(self, section) if not self.map:get(section) then -- section might not exist self.map:set(section, nil, self.sectiontype) end return self.map:get(section) end -- type ----------------------------------------------------------------------- local rty = rig:option( ListValue, "type" ) rty.title = translate("Rights backend") rty.description = nil rty.widget = "select" rty.default = "None" rty:value ("None", translate("Full access for everybody (including anonymous)")) rty:value ("authenticated", translate("Full access for authenticated Users") ) rty:value ("owner_only", translate("Full access for Owner only") ) rty:value ("owner_write", translate("Owner allow write, authenticated users allow read") ) rty:value ("from_file", translate("Rights are based on a regexp-based file") ) --rty:value ("custom", "Custom handler") function rty.write(self, section, value) if value ~= "custom" then self.map:del(section, "custom_handler") end if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- from_file (dummy) ----------------------------------------------------------- local rtf = rig:option( DummyValue, "_rtf" ) rtf.title = translate("RegExp file") rtf.description = [[<strong>]] .. translate("Read only!") .. [[</strong> ]] .. translate("Radicale uses '/etc/radicale/rights' as regexp-based file.") .. [[<br /><a href="]] .. DISP.build_url("admin", "services", "radicale", "edit") .. [[/rights]] .. [[">]] .. translate("To edit the file follow this link!") .. [[</a>]] rtf.keylist = {} -- required by template rtf.vallist = {} -- required by template rtf.template = "radicale/ro_value" rtf.readonly = true rtf:depends ("type", "from_file") function rtf.cfgvalue() return "/etc/radicale/rights" end -- cbi-section "Storage" -- #################################################### local sto = m:section( NamedSection, "storage", "setting" ) sto.title = translate("Storage") sto.description = nil function sto.cfgvalue(self, section) if not self.map:get(section) then -- section might not exist self.map:set(section, nil, self.sectiontype) end return self.map:get(section) end -- type ----------------------------------------------------------------------- local sty = sto:option( ListValue, "type" ) sty.title = translate("Storage backend") sty.description = translate("WARNING: Only 'File-system' is documented and tested by Radicale development") sty.widget = "select" sty.default = "filesystem" sty:value ("filesystem", translate("File-system")) --sty:value ("multifilesystem", translate("") ) --sty:value ("database", translate("Database") ) --sty:value ("custom", translate("Custom") ) function sty.write(self, section, value) if value ~= "filesystem" then self.map:del(section, "filesystem_folder") end if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end --filesystem_folder ------------------------------------------------------------ local sfi = sto:option( Value, "filesystem_folder" ) sfi.title = translate("Directory") sfi.description = nil sfi.default = "/srv/radicale" sfi.rmempty = false -- force validate/write sfi:depends ("type", "filesystem") function sfi.parse(self, section) local _typ = sty:formvalue(sto.section) or "" local novld = (_typ ~= "filesystem") AbstractValue.parse(self, section, novld) -- otherwise unspecific validate error end function sfi.validate(self, value) local _typ = sty:formvalue(sto.section) or "" if _typ ~= "filesystem" then return "" -- ignore if not htpasswd end if value then -- otherwise errors in datatype check if DTYP.directory(value) then return value else return nil, self.title .. " - " .. translate("Directory not exists/found !") end else return nil, self.title .. " - " .. translate("Directory required !") end end -- cbi-section "Logging" -- #################################################### local log = m:section( NamedSection, "logger", "logging" ) log.title = translate("Logging") log.description = nil function log.cfgvalue(self, section) if not self.map:get(section) then -- section might not exist self.map:set(section, nil, self.sectiontype) end return self.map:get(section) end -- console_level --------------------------------------------------------------- local lco = log:option( ListValue, "console_level" ) lco.title = translate("Console Log level") lco.description = nil lco.widget = "select" lco.default = "ERROR" lco:value ("DEBUG", translate("Debug")) lco:value ("INFO", translate("Info") ) lco:value ("WARNING", translate("Warning") ) lco:value ("ERROR", translate("Error") ) lco:value ("CRITICAL", translate("Critical") ) function lco.write(self, section, value) if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- syslog_level ---------------------------------------------------------------- local lsl = log:option( ListValue, "syslog_level" ) lsl.title = translate("Syslog Log level") lsl.description = nil lsl.widget = "select" lsl.default = "WARNING" lsl:value ("DEBUG", translate("Debug")) lsl:value ("INFO", translate("Info") ) lsl:value ("WARNING", translate("Warning") ) lsl:value ("ERROR", translate("Error") ) lsl:value ("CRITICAL", translate("Critical") ) function lsl.write(self, section, value) if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- file_level ------------------------------------------------------------------ local lfi = log:option( ListValue, "file_level" ) lfi.title = translate("File Log level") lfi.description = nil lfi.widget = "select" lfi.default = "INFO" lfi:value ("DEBUG", translate("Debug")) lfi:value ("INFO", translate("Info") ) lfi:value ("WARNING", translate("Warning") ) lfi:value ("ERROR", translate("Error") ) lfi:value ("CRITICAL", translate("Critical") ) function lfi.write(self, section, value) if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- file_path ------------------------------------------------------------------- local lfp = log:option( Value, "file_path" ) lfp.title = translate("Log-file directory") lfp.description = translate("Directory where the rotating log-files are stored") .. [[<br /><a href="]] .. DISP.build_url("admin", "services", "radicale", "edit") .. [[/logger]] .. [[">]] .. translate("To view latest log file follow this link!") .. [[</a>]] lfp.default = "/var/log/radicale" function lfp.write(self, section, value) if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- file_maxbytes --------------------------------------------------------------- local lmb = log:option( Value, "file_maxbytes" ) lmb.title = translate("Log-file size") lmb.description = translate("Maximum size of each rotation log-file.") .. [[<br /><strong>]] .. translate("Setting this parameter to '0' will disable rotation of log-file.") .. [[</strong>]] lmb.default = "8196" lmb.rmempty = false function lmb.validate(self, value) if value then -- otherwise errors in datatype check if DTYP.uinteger(value) then return value else return nil, self.title .. " - " .. translate("Value is not an Integer >= 0 !") end else return nil, self.title .. " - " .. translate("Value required ! Integer >= 0 !") end end function lmb.write(self, section, value) if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- file_backupcount ------------------------------------------------------------ local lbc = log:option( Value, "file_backupcount" ) lbc.title = translate("Log-backup Count") lbc.description = translate("Number of backup files of log to create.") .. [[<br /><strong>]] .. translate("Setting this parameter to '0' will disable rotation of log-file.") .. [[</strong>]] lbc.default = "1" lbc.rmempty = false function lbc.validate(self, value) if value then -- otherwise errors in datatype check if DTYP.uinteger(value) then return value else return nil, self.title .. " - " .. translate("Value is not an Integer >= 0 !") end else return nil, self.title .. " - " .. translate("Value required ! Integer >= 0 !") end end function lbc.write(self, section, value) if value ~= self.default then return self.map:set(section, self.option, value) else return self.map:del(section, self.option) end end -- cbi-section "Encoding" -- ################################################### local enc = m:section( NamedSection, "encoding", "setting" ) enc.title = translate("Encoding") enc.description = translate("Change here the encoding Radicale will use instead of 'UTF-8' " .. "for responses to the client and/or to store data inside collections.") function enc.cfgvalue(self, section) if not self.map:get(section) then -- section might not exist self.map:set(section, nil, self.sectiontype) end return self.map:get(section) end -- request --------------------------------------------------------------------- local enr = enc:option( Value, "request" ) enr.title = translate("Response Encoding") enr.description = translate("Encoding for responding requests.") enr.default = "utf-8" enr.optional = true -- stock ----------------------------------------------------------------------- local ens = enc:option( Value, "stock" ) ens.title = translate("Storage Encoding") ens.description = translate("Encoding for storing local collections.") ens.default = "utf-8" ens.optional = true -- cbi-section "Headers" -- #################################################### local hea = m:section( NamedSection, "headers", "setting" ) hea.title = translate("Additional HTTP headers") hea.description = translate("Cross-origin resource sharing (CORS) is a mechanism that allows restricted resources (e.g. fonts, JavaScript, etc.) " .. "on a web page to be requested from another domain outside the domain from which the resource originated.") function hea.cfgvalue(self, section) if not self.map:get(section) then -- section might not exist self.map:set(section, nil, self.sectiontype) end return self.map:get(section) end -- Access_Control_Allow_Origin ------------------------------------------------- local heo = hea:option( DynamicList, "Access_Control_Allow_Origin" ) heo.title = translate("Access-Control-Allow-Origin") heo.description = nil heo.default = "*" heo.optional = true -- Access_Control_Allow_Methods ------------------------------------------------ local hem = hea:option( DynamicList, "Access_Control_Allow_Methods" ) hem.title = translate("Access-Control-Allow-Methods") hem.description = nil hem.optional = true -- Access_Control_Allow_Headers ------------------------------------------------ local heh = hea:option( DynamicList, "Access_Control_Allow_Headers" ) heh.title = translate("Access-Control-Allow-Headers") heh.description = nil heh.optional = true -- Access_Control_Expose_Headers ----------------------------------------------- local hee = hea:option( DynamicList, "Access_Control_Expose_Headers" ) hee.title = translate("Access-Control-Expose-Headers") hee.description = nil hee.optional = true return m
gpl-2.0
DrFR0ST/Human-Apocalypse
lib/shine/scanlines.lua
8
4107
--[[ The MIT License (MIT) Copyright (c) 2015 Daniel Oaks Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- return { description = "Horizontal Scanlines", new = function(self) self._pixel_size = 3 self._opacity = 0.3 self._center_fade = 0.44 self._line_height = 0.35 self.canvas = love.graphics.newCanvas() self.shader = love.graphics.newShader[[ #define PI (3.14159265) extern float pixel_size; // Opacity of the scanlines, 0 to 1. extern float opacity; // How much scanlines 'fade out' in the center of the screen extern float center_fade; // How much of each pixel is scanline, 0 to 1. extern float scanline_height; // input coords 0 -> 1, // return coords -1 -> 1 vec2 coords_glsl_to_neg1_1(vec2 point) { point.x = ((point.x * 2.0) - 1.0); point.y = ((point.y * -2.0) + 1.0); return point; } vec4 desaturate(vec4 color, float amount) { vec4 gray = vec4(dot(vec4(0.2126,0.7152,0.0722,0.2), color)); return vec4(mix(color, gray, amount)); } vec4 effect(vec4 vcolor, Image texture, vec2 texture_coords, vec2 pixel_coords) { vec4 working_rgb = Texel(texture, texture_coords); // horizontal scanlines float current_pixel_v = pixel_coords.y / pixel_size; float scanline_is_active = cos(current_pixel_v * 2.0 * PI) - 1.0 + scanline_height * 3.0; // clamp if (scanline_is_active > 1.0) { scanline_is_active = 1.0; } // fading towards the center, looks much better vec2 fade_coords = coords_glsl_to_neg1_1(texture_coords); float fade_value = ((1.0 - abs(fade_coords.x)) + (1.0 - abs(fade_coords.y))) / 2.0; scanline_is_active -= fade_value * center_fade; // clamp if (scanline_is_active < 0.0) { scanline_is_active = 0.0; } // eh, just implement as lowering alpha for now // see if we should be modifying rgb values instead // possibly by making it darker and less saturated in the scanlines? working_rgb = desaturate(working_rgb, scanline_is_active * 0.07); working_rgb.r = working_rgb.r - (scanline_is_active * opacity); working_rgb.g = working_rgb.g - (scanline_is_active * opacity); working_rgb.b = working_rgb.b - (scanline_is_active * opacity); return working_rgb; } ]] self.shader:send("pixel_size", self._pixel_size) self.shader:send("opacity", self._opacity) self.shader:send("center_fade", self._center_fade) self.shader:send("scanline_height", self._line_height) end, draw = function(self, func, ...) self:_apply_shader_to_scene(self.shader, self.canvas, func, ...) end, set = function(self, key, value) if key == "pixel_size" then assert(type(value) == "number") self._pixel_size = value self.shader:send("pixel_size", value) elseif key == "opacity" then assert(type(value) == "number") self._opacity = value self.shader:send("opacity", value) elseif key == "center_fade" then assert(type(value) == "number") self._center_fade = value self.shader:send("center_fade", value) elseif key == "line_height" then assert(type(value) == "number") self._line_height = value self.shader:send("line_height", value) else error("Unknown property: " .. tostring(key)) end return self end }
mit
omid1212/ccd
plugins/groupmanager.lua
15
11324
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin!" end local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.' end local function set_description(msg, data) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = deskripsi save_data(_config.moderation.data, data) return 'Set group description to:\n'..deskripsi end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function set_rules(msg, data) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules return rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['set_name'] = string.gsub(msg.to.print_name, '_', ' ') save_data(_config.moderation.data, data) return 'Group name has been locked' end end local function unlock_group_name(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(msg.to.id)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end -- show group settings local function show_group_settings(msg, data) if not is_momod(msg) then return "For moderators only!" end local settings = data[tostring(msg.to.id)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end function run(msg, matches) --vardump(msg) if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] return create_group(msg) end if not is_chat_msg(msg) then return "This is not a group chat." end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if msg.media and is_chat_msg(msg) and is_momod(msg) then if msg.media.type == 'photo' and data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then load_photo(msg.id, set_group_photo, msg) end end end if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'setabout' and matches[2] then deskripsi = matches[2] return set_description(msg, data) end if matches[1] == 'about' then return get_description(msg, data) end if matches[1] == 'setrules' then rules = matches[2] return set_rules(msg, data) end if matches[1] == 'rules' then return get_rules(msg, data) end if matches[1] == 'group' and matches[2] == 'lock' then --group lock * if matches[3] == 'name' then return lock_group_name(msg, data) end if matches[3] == 'member' then return lock_group_member(msg, data) end if matches[3] == 'photo' then return lock_group_photo(msg, data) end end if matches[1] == 'group' and matches[2] == 'unlock' then --group unlock * if matches[3] == 'name' then return unlock_group_name(msg, data) end if matches[3] == 'member' then return unlock_group_member(msg, data) end if matches[3] == 'photo' then return unlock_group_photo(msg, data) end end if matches[1] == 'group' and matches[2] == 'settings' then return show_group_settings(msg, data) end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end end end return { description = "Plugin to manage group chat.", usage = { "!creategroup <group_name> : Create a new group (admin only)", "!setabout <description> : Set group description", "!about : Read group description", "!setrules <rules> : Set group rules", "!rules : Read group rules", "!setname <new_name> : Set group name", "!setphoto : Set group photo", "!group <lock|unlock> name : Lock/unlock group name", "!group <lock|unlock> photo : Lock/unlock group photo", "!group <lock|unlock> member : Lock/unlock group member", "!group settings : Show group settings" }, patterns = { "^!(creategroup) (.*)$", "^!(setabout) (.*)$", "^!(about)$", "^!(setrules) (.*)$", "^!(rules)$", "^!(setname) (.*)$", "^!(setphoto)$", "^!(group) (lock) (.*)$", "^!(group) (unlock) (.*)$", "^!(group) (settings)$", "^!!tgservice (.+)$", "%[(photo)%]", }, run = run, } end
gpl-2.0
medialab-prado/Interactivos-15-Ego
minetest-ego/games/adventuretest/mods/mg_villages/village_types.lua
3
6892
-- DOCUMENTATION: mg_villages.village_type_data has entries in the following form: -- key = { data values } with key beeing the name of the village type -- meaning of the data values: -- min, max: the village size will be choosen randomly between these two values; -- the actual village will have a radius about twice as big (including sourrounding area) -- space_between_buildings=2 How much space is there between the buildings. 1 or 2 are good values. -- The higher, the further the buildings are spread apart. -- mods = {'homedecor','moreblocks'} List of mods that are required for the buildings of this village type. -- List all the mods the blocks used by your buildings which are not in default. -- texture = 'wool_white.png' Texture used to show the location of the village when using the -- vmap command. -- name_prefix = 'Village ', -- name_postfix = '' When creating village names for single houses which are spawned outside -- of villages, the village name will consist of name_prefix..village_name..name_postfix -- sapling_divisor = 1 Villages are sourrounded by a flat area that may contain trees. Increasing this -- value decreses the mount of trees placed. -- plant_type = 'farming:wheat_8' Type of plant that is placed around villages. -- plant_frequency = 1 The higher this value is, the less plants are placed. local village_type_data_list = { nore = { min = 20, max = 40, space_between_buildings=1, mods={}, texture = 'default_stone_brick.png', replacement_function = mg_villages.replacements_nore }, taoki = { min = 30, max = 70, space_between_buildings=1, mods={}, texture = 'default_brick.png' , sapling_divisor = 5, plant_type = 'farming:cotton_8', plant_frequency = 1, replacement_function = mg_villages.replacements_taoki }, medieval = { min = 25, max = 60, space_between_buildings=2, mods={'cottages'}, texture = 'cottages_darkage_straw.png', -- they often have straw roofs sapling_divisor = 10, plant_type = 'farming:wheat_8', plant_frequency = 1, replacement_function = mg_villages.replacements_medieval, roadsize_list = {2,3,4,5,6}, -- road_materials = {'default:cobble','default:gravel','default:stonebrick','default:coalblock'}, }, --roadsize_list = {1,1,2,3,4} }, charachoal = { min = 10, max = 15, space_between_buildings=1, mods={'cottages'}, texture = 'default_coal_block.png', replacement_function = mg_villages.replacements_charachoal }, lumberjack = { min = 10, max = 30, space_between_buildings=1, mods={'cottages'}, texture = 'default_tree.png', name_prefix = 'Camp ', sapling_divisor = 1, plant_type = 'default:junglegrass', plant_frequency = 24, replacement_function = mg_villages.replacements_lumberjack }, claytrader = { min = 10, max = 20, space_between_buildings=1, mods={'cottages'}, texture = 'default_clay.png', replacement_function = mg_villages.replacements_claytrader }, logcabin = { min = 15, max = 30, space_between_buildings=1, mods={'cottages'}, texture = 'default_wood.png', replacement_function = mg_villages.replacements_logcabin }, grasshut = { min = 10, max = 40, space_between_buildings=1, mods={'dryplants'}, texture = 'dryplants_reed.png', replacement_function = mg_villages.replacements_grasshut }, tent = { min = 5, max = 20, space_between_buildings=2, mods={'cottages'}, texture = 'wool_white.png', name_preifx = 'Tent at', replacement_function = mg_villages.replacements_tent }, -- these sub-types may occour as single houses placed far from villages tower = { only_single = 1, name_prefix = 'Tower at ', mods={'cottages'}, texture = 'default_mese.png', replacement_function = mg_villages.replacements_tower }, chateau = { only_single = 1, name_prefix = 'Chateau ', texture = 'default_gold_block.png', replacement_function = mg_villages.replacements_chateau }, forge = { only_single = 1, name_prefix = 'Forge at '}, tavern = { only_single = 1, name_prefix = 'Inn at '}, well = { only_single = 1, name_prefix = 'Well at ', replacement_function = mg_villages.replacements_medieval }, trader = { only_single = 1, name_prefix = 'Trading post ' }, sawmill = { only_single = 1, name_prefix = 'Sawmill at ' }, farm_tiny = { only_single = 1, name_prefix = 'House '}, farm_full = { only_single = 1, name_prefix = 'Farm '}, single = { only_single = 1, name_prefix = 'House '}, -- fallback } -- NOTE: Most values of village types added with mg_villages.add_village_type can still be changed later on by -- changing the global variable mg_villages.village_type_data[ village_type ] -- Village types where one or more of the required mods (listed in v.mods) are missing will not be -- available. -- You can add your own village type by i.e. calling -- mg_villages.add_village_type( 'town', { min = 10, max = 30, space_between_buildings = 2, mods = {'moreblocks','homedecor'}, texture='default_diamond_block.png'} ); -- This will add a new village type named 'town', which will only be available if the mods moreblocks and homedecor are installed. -- It will show the texture of the diamond block when showing the position of a village of that type in the map displayed by the /vmap command. -- some villages require special mods as building material for their houses; -- figure out which village types can be used mg_villages.add_village_type = function( type_name, v ) local found = true; if( not( v.mods )) then v.mods = {}; end for _,m in ipairs( v.mods ) do if( not( minetest.get_modpath( m ))) then -- this village type will not be used because not all required mods are installed return false; end end if( not( v.only_single ) and (not(v.min) or not(v.max))) then mg_villages.print( mg_villages.DEBUG_LEVEL_NORMAL, 'Error: Village type '..tostring( type_name )..' lacks size information.'); return false; end -- set some default values if( not( v.sapling_divisor )) then v.sapling_divisor = 10; end if( not( v.plant_type )) then v.plant_type = 'default:grass_5'; if( not( minetest.registered_nodes[ v.plant_type ])) then v.plant_type = 'default:dry_shrub'; end end if( not( v.plant_frequency )) then v.plant_frequency = 3; end -- this village type is supported by the mods installed and may be used v.supported = 1; mg_villages.village_type_data[ type_name ] = v; return true; end -- build a list of all useable village types the mg_villages mod comes with mg_villages.village_type_data = {}; for k,v in pairs( village_type_data_list ) do mg_villages.add_village_type( k, v ); end village_type_data_list = nil;
mit
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/pl/xml.lua
14
25405
--- XML LOM Utilities. -- -- This implements some useful things on [LOM](http://matthewwild.co.uk/projects/luaexpat/lom.html) documents, such as returned by `lxp.lom.parse`. -- In particular, it can convert LOM back into XML text, with optional pretty-printing control. -- It is s based on stanza.lua from [Prosody](http://hg.prosody.im/trunk/file/4621c92d2368/util/stanza.lua) -- -- > d = xml.parse "<nodes><node id='1'>alice</node></nodes>" -- > = d -- <nodes><node id='1'>alice</node></nodes> -- > = xml.tostring(d,'',' ') -- <nodes> -- <node id='1'>alice</node> -- </nodes> -- -- Can be used as a lightweight one-stop-shop for simple XML processing; a simple XML parser is included -- but the default is to use `lxp.lom` if it can be found. -- <pre> -- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain-- -- classic Lua XML parser by Roberto Ierusalimschy. -- modified to output LOM format. -- http://lua-users.org/wiki/LuaXml -- </pre> -- See @{06-data.md.XML|the Guide} -- -- Dependencies: `pl.utils` -- -- Soft Dependencies: `lxp.lom` (fallback is to use basic Lua parser) -- @module pl.xml local utils = require 'pl.utils' local split = utils.split; local t_insert = table.insert; local t_concat = table.concat; local t_remove = table.remove; local s_format = string.format; local s_match = string.match; local tostring = tostring; local setmetatable = setmetatable; local getmetatable = getmetatable; local pairs = pairs; local ipairs = ipairs; local type = type; local next = next; local print = print; local unpack = utils.unpack; local s_gsub = string.gsub; local s_char = string.char; local s_find = string.find; local os = os; local pcall,require,io = pcall,require,io local _M = {} local Doc = { __type = "doc" }; Doc.__index = Doc; --- create a new document node. -- @param tag the tag name -- @param attr optional attributes (table of name-value pairs) function _M.new(tag, attr) local doc = { tag = tag, attr = attr or {}, last_add = {}}; return setmetatable(doc, Doc); end --- parse an XML document. By default, this uses lxp.lom.parse, but -- falls back to basic_parse, or if use_basic is true -- @param text_or_file file or string representation -- @param is_file whether text_or_file is a file name or not -- @param use_basic do a basic parse -- @return a parsed LOM document with the document metatatables set -- @return nil, error the error can either be a file error or a parse error function _M.parse(text_or_file, is_file, use_basic) local parser,status,lom if use_basic then parser = _M.basic_parse else status,lom = pcall(require,'lxp.lom') if not status then parser = _M.basic_parse else parser = lom.parse end end if is_file then local f,err = io.open(text_or_file) if not f then return nil,err end text_or_file = f:read '*a' f:close() end local doc,err = parser(text_or_file) if not doc then return nil,err end if lom then _M.walk(doc,false,function(_,d) setmetatable(d,Doc) end) end return doc end ---- convenient function to add a document node, This updates the last inserted position. -- @param tag a tag name -- @param attrs optional set of attributes (name-string pairs) function Doc:addtag(tag, attrs) local s = _M.new(tag, attrs); (self.last_add[#self.last_add] or self):add_direct_child(s); t_insert(self.last_add, s); return self; end --- convenient function to add a text node. This updates the last inserted position. -- @param text a string function Doc:text(text) (self.last_add[#self.last_add] or self):add_direct_child(text); return self; end ---- go up one level in a document function Doc:up() t_remove(self.last_add); return self; end function Doc:reset() local last_add = self.last_add; for i = 1,#last_add do last_add[i] = nil; end return self; end --- append a child to a document directly. -- @param child a child node (either text or a document) function Doc:add_direct_child(child) t_insert(self, child); end --- append a child to a document at the last element added -- @param child a child node (either text or a document) function Doc:add_child(child) (self.last_add[#self.last_add] or self):add_direct_child(child); return self; end --accessing attributes: useful not to have to expose implementation (attr) --but also can allow attr to be nil in any future optimizations --- set attributes of a document node. -- @param t a table containing attribute/value pairs function Doc:set_attribs (t) for k,v in pairs(t) do self.attr[k] = v end end --- set a single attribute of a document node. -- @param a attribute -- @param v its value function Doc:set_attrib(a,v) self.attr[a] = v end --- access the attributes of a document node. function Doc:get_attribs() return self.attr end local function is_text(s) return type(s) == 'string' end --- function to create an element with a given tag name and a set of children. -- @param tag a tag name -- @param items either text or a table where the hash part is the attributes and the list part is the children. function _M.elem(tag,items) local s = _M.new(tag) if is_text(items) then items = {items} end if _M.is_tag(items) then t_insert(s,items) elseif type(items) == 'table' then for k,v in pairs(items) do if is_text(k) then s.attr[k] = v t_insert(s.attr,k) else s[k] = v end end end return s end --- given a list of names, return a number of element constructors. -- @param list a list of names, or a comma-separated string. -- @usage local parent,children = doc.tags 'parent,children' <br> -- doc = parent {child 'one', child 'two'} function _M.tags(list) local ctors = {} local elem = _M.elem if is_text(list) then list = split(list,'%s*,%s*') end for _,tag in ipairs(list) do local ctor = function(items) return _M.elem(tag,items) end t_insert(ctors,ctor) end return unpack(ctors) end local templ_cache = {} local function template_cache (templ) if is_text(templ) then if templ_cache[templ] then templ = templ_cache[templ] else local str,err = templ templ,err = _M.parse(str,false,true) if not templ then return nil,err end templ_cache[str] = templ end elseif not _M.is_tag(templ) then return nil, "template is not a document" end return templ end local function is_data(data) return #data == 0 or type(data[1]) ~= 'table' end local function prepare_data(data) -- a hack for ensuring that $1 maps to first element of data, etc. -- Either this or could change the gsub call just below. for i,v in ipairs(data) do data[tostring(i)] = v end end --- create a substituted copy of a document, -- @param templ may be a document or a string representation which will be parsed and cached -- @param data a table of name-value pairs or a list of such tables -- @return an XML document function Doc.subst(templ, data) local err if type(data) ~= 'table' or not next(data) then return nil, "data must be a non-empty table" end if is_data(data) then prepare_data(data) end templ,err = template_cache(templ) if err then return nil, err end local function _subst(item) return _M.clone(templ,function(s) return s:gsub('%$(%w+)',item) end) end if is_data(data) then return _subst(data) end local list = {} for _,item in ipairs(data) do prepare_data(item) t_insert(list,_subst(item)) end if data.tag then list = _M.elem(data.tag,list) end return list end --- get the first child with a given tag name. -- @param tag the tag name function Doc:child_with_name(tag) for _, child in ipairs(self) do if child.tag == tag then return child; end end end local _children_with_name function _children_with_name(self,tag,list,recurse) for _, child in ipairs(self) do if type(child) == 'table' then if child.tag == tag then t_insert(list,child) end if recurse then _children_with_name(child,tag,list,recurse) end end end end --- get all elements in a document that have a given tag. -- @param tag a tag name -- @param dont_recurse optionally only return the immediate children with this tag name -- @return a list of elements function Doc:get_elements_with_name(tag,dont_recurse) local res = {} _children_with_name(self,tag,res,not dont_recurse) return res end -- iterate over all children of a document node, including text nodes. function Doc:children() local i = 0; return function (a) i = i + 1 return a[i]; end, self, i; end -- return the first child element of a node, if it exists. function Doc:first_childtag() if #self == 0 then return end for _,t in ipairs(self) do if type(t) == 'table' then return t end end end function Doc:matching_tags(tag, xmlns) xmlns = xmlns or self.attr.xmlns; local tags = self; local start_i, max_i, v = 1, #tags; return function () for i=start_i,max_i do v = tags[i]; if (not tag or v.tag == tag) and (not xmlns or xmlns == v.attr.xmlns) then start_i = i+1; return v; end end end, tags, start_i; end --- iterate over all child elements of a document node. function Doc:childtags() local i = 0; return function (a) local v repeat i = i + 1 v = self[i] if v and type(v) == 'table' then return v; end until not v end, self[1], i; end --- visit child element of a node and call a function, possibility modifying the document. -- @param callback a function passed the node (text or element). If it returns nil, that node will be removed. -- If it returns a value, that will replace the current node. function Doc:maptags(callback) local is_tag = _M.is_tag local i = 1; while i <= #self do if is_tag(self[i]) then local ret = callback(self[i]); if ret == nil then t_remove(self, i); else self[i] = ret; i = i + 1; end end end return self; end local xml_escape do local escape_table = { ["'"] = "&apos;", ["\""] = "&quot;", ["<"] = "&lt;", [">"] = "&gt;", ["&"] = "&amp;" }; function xml_escape(str) return (s_gsub(str, "['&<>\"]", escape_table)); end _M.xml_escape = xml_escape; end -- pretty printing -- if indent, then put each new tag on its own line -- if attr_indent, put each new attribute on its own line local function _dostring(t, buf, self, xml_escape, parentns, idn, indent, attr_indent) local nsid = 0; local tag = t.tag local lf,alf = ""," " if indent then lf = '\n'..idn end if attr_indent then alf = '\n'..idn..attr_indent end t_insert(buf, lf.."<"..tag); local function write_attr(k,v) if s_find(k, "\1", 1, true) then local ns, attrk = s_match(k, "^([^\1]*)\1?(.*)$"); nsid = nsid + 1; t_insert(buf, " xmlns:ns"..nsid.."='"..xml_escape(ns).."' ".."ns"..nsid..":"..attrk.."='"..xml_escape(v).."'"); elseif not(k == "xmlns" and v == parentns) then t_insert(buf, alf..k.."='"..xml_escape(v).."'"); end end -- it's useful for testing to have predictable attribute ordering, if available if #t.attr > 0 then for _,k in ipairs(t.attr) do write_attr(k,t.attr[k]) end else for k, v in pairs(t.attr) do write_attr(k,v) end end local len,has_children = #t; if len == 0 then local out = "/>" if attr_indent then out = '\n'..idn..out end t_insert(buf, out); else t_insert(buf, ">"); for n=1,len do local child = t[n]; if child.tag then self(child, buf, self, xml_escape, t.attr.xmlns,idn and idn..indent, indent, attr_indent ); has_children = true else -- text element t_insert(buf, xml_escape(child)); end end t_insert(buf, (has_children and lf or '').."</"..tag..">"); end end ---- pretty-print an XML document --- @param t an XML document --- @param idn an initial indent (indents are all strings) --- @param indent an indent for each level --- @param attr_indent if given, indent each attribute pair and put on a separate line --- @param xml force prefacing with default or custom <?xml...> --- @return a string representation function _M.tostring(t,idn,indent, attr_indent, xml) local buf = {}; if xml then if type(xml) == "string" then buf[1] = xml else buf[1] = "<?xml version='1.0'?>" end end _dostring(t, buf, _dostring, xml_escape, nil,idn,indent, attr_indent); return t_concat(buf); end Doc.__tostring = _M.tostring --- get the full text value of an element function Doc:get_text() local res = {} for i,el in ipairs(self) do if is_text(el) then t_insert(res,el) end end return t_concat(res); end --- make a copy of a document -- @param doc the original document -- @param strsubst an optional function for handling string copying which could do substitution, etc. function _M.clone(doc, strsubst) local lookup_table = {}; local function _copy(object,kind,parent) if type(object) ~= "table" then if strsubst and is_text(object) then return strsubst(object,kind,parent) else return object end elseif lookup_table[object] then return lookup_table[object] end local new_table = {}; lookup_table[object] = new_table local tag = object.tag new_table.tag = _copy(tag,'*TAG',parent) if object.attr then local res = {} for attr,value in pairs(object.attr) do res[attr] = _copy(value,attr,object) end new_table.attr = res end for index = 1,#object do local v = _copy(object[index],'*TEXT',object) t_insert(new_table,v) end return setmetatable(new_table, getmetatable(object)) end return _copy(doc) end Doc.filter = _M.clone -- also available as method --- compare two documents. -- @param t1 any value -- @param t2 any value function _M.compare(t1,t2) local ty1 = type(t1) local ty2 = type(t2) if ty1 ~= ty2 then return false, 'type mismatch' end if ty1 == 'string' then return t1 == t2 and true or 'text '..t1..' ~= text '..t2 end if ty1 ~= 'table' or ty2 ~= 'table' then return false, 'not a document' end if t1.tag ~= t2.tag then return false, 'tag '..t1.tag..' ~= tag '..t2.tag end if #t1 ~= #t2 then return false, 'size '..#t1..' ~= size '..#t2..' for tag '..t1.tag end -- compare attributes for k,v in pairs(t1.attr) do if t2.attr[k] ~= v then return false, 'mismatch attrib' end end for k,v in pairs(t2.attr) do if t1.attr[k] ~= v then return false, 'mismatch attrib' end end -- compare children for i = 1,#t1 do local yes,err = _M.compare(t1[i],t2[i]) if not yes then return err end end return true end --- is this value a document element? -- @param d any value function _M.is_tag(d) return type(d) == 'table' and is_text(d.tag) end --- call the desired function recursively over the document. -- @param doc the document -- @param depth_first visit child notes first, then the current node -- @param operation a function which will receive the current tag name and current node. function _M.walk (doc, depth_first, operation) if not depth_first then operation(doc.tag,doc) end for _,d in ipairs(doc) do if _M.is_tag(d) then _M.walk(d,depth_first,operation) end end if depth_first then operation(doc.tag,doc) end end local html_empty_elements = { --lists all HTML empty (void) elements br = true, img = true, meta = true, frame = true, area = true, hr = true, base = true, col = true, link = true, input = true, option = true, param = true, isindex = true, embed = true, } local escapes = { quot = "\"", apos = "'", lt = "<", gt = ">", amp = "&" } local function unescape(str) return (str:gsub( "&(%a+);", escapes)); end --- Parse a well-formed HTML file as a string. -- Tags are case-insenstive, DOCTYPE is ignored, and empty elements can be .. empty. -- @param s the HTML function _M.parsehtml (s) return _M.basic_parse(s,false,true) end --- Parse a simple XML document using a pure Lua parser based on Robero Ierusalimschy's original version. -- @param s the XML document to be parsed. -- @param all_text if true, preserves all whitespace. Otherwise only text containing non-whitespace is included. -- @param html if true, uses relaxed HTML rules for parsing function _M.basic_parse(s,all_text,html) local t_insert,t_remove = table.insert,table.remove local s_find,s_sub = string.find,string.sub local stack = {} local top = {} local function parseargs(s) local arg = {} s:gsub("([%w:%-_]+)%s*=%s*([\"'])(.-)%2", function (w, _, a) if html then w = w:lower() end arg[w] = unescape(a) end) if html then s:gsub("([%w:%-_]+)%s*=%s*([^\"']+)%s*", function (w, a) w = w:lower() arg[w] = unescape(a) end) end return arg end t_insert(stack, top) local ni,c,label,xarg, empty, _, istart local i, j = 1, 1 -- we're not interested in <?xml version="1.0"?> _,istart = s_find(s,'^%s*<%?[^%?]+%?>%s*') if not istart then -- or <!DOCTYPE ...> _,istart = s_find(s,'^%s*<!DOCTYPE.->%s*') end if istart then i = istart+1 end while true do ni,j,c,label,xarg, empty = s_find(s, "<([%/!]?)([%w:%-_]+)(.-)(%/?)>", i) if not ni then break end if c == "!" then -- comment -- case where there's no space inside comment if not (label:match '%-%-$' and xarg == '') then if xarg:match '%-%-$' then -- we've grabbed it all j = j - 2 end -- match end of comment _,j = s_find(s, "-->", j, true) end else local text = s_sub(s, i, ni-1) if html then label = label:lower() if html_empty_elements[label] then empty = "/" end if label == 'script' then end end if all_text or not s_find(text, "^%s*$") then t_insert(top, unescape(text)) end if empty == "/" then -- empty element tag t_insert(top, setmetatable({tag=label, attr=parseargs(xarg), empty=1},Doc)) elseif c == "" then -- start tag top = setmetatable({tag=label, attr=parseargs(xarg)},Doc) t_insert(stack, top) -- new level else -- end tag local toclose = t_remove(stack) -- remove top top = stack[#stack] if #stack < 1 then error("nothing to close with "..label..':'..text) end if toclose.tag ~= label then error("trying to close "..toclose.tag.." with "..label.." "..text) end t_insert(top, toclose) end end i = j+1 end local text = s_sub(s, i) if all_text or not s_find(text, "^%s*$") then t_insert(stack[#stack], unescape(text)) end if #stack > 1 then error("unclosed "..stack[#stack].tag) end local res = stack[1] return is_text(res[1]) and res[2] or res[1] end local function empty(attr) return not attr or not next(attr) end local function is_element(d) return type(d) == 'table' and d.tag ~= nil end -- returns the key,value pair from a table if it has exactly one entry local function has_one_element(t) local key,value = next(t) if next(t,key) ~= nil then return false end return key,value end local function append_capture(res,tbl) if not empty(tbl) then -- no point in capturing empty tables... local key if tbl._ then -- if $_ was set then it is meant as the top-level key for the captured table key = tbl._ tbl._ = nil if empty(tbl) then return end end -- a table with only one pair {[0]=value} shall be reduced to that value local numkey,val = has_one_element(tbl) if numkey == 0 then tbl = val end if key then res[key] = tbl else -- otherwise, we append the captured table t_insert(res,tbl) end end end local function make_number(pat) if pat:find '^%d+$' then -- $1 etc means use this as an array location pat = tonumber(pat) end return pat end local function capture_attrib(res,pat,value) pat = make_number(pat:sub(2)) res[pat] = value return true end local match function match(d,pat,res,keep_going) local ret = true if d == nil then d = '' end --return false end -- attribute string matching is straight equality, except if the pattern is a $ capture, -- which always succeeds. if is_text(d) then if not is_text(pat) then return false end if _M.debug then print(d,pat) end if pat:find '^%$' then return capture_attrib(res,pat,d) else return d == pat end else if _M.debug then print(d.tag,pat.tag) end -- this is an element node. For a match to succeed, the attributes must -- match as well. -- a tagname in the pattern ending with '-' is a wildcard and matches like an attribute local tagpat = pat.tag:match '^(.-)%-$' if tagpat then tagpat = make_number(tagpat) res[tagpat] = d.tag end if d.tag == pat.tag or tagpat then if not empty(pat.attr) then if empty(d.attr) then ret = false else for prop,pval in pairs(pat.attr) do local dval = d.attr[prop] if not match(dval,pval,res) then ret = false; break end end end end -- the pattern may have child nodes. We match partially, so that {P1,P2} shall match {X,P1,X,X,P2,..} if ret and #pat > 0 then local i,j = 1,1 local function next_elem() j = j + 1 -- next child element of data if is_text(d[j]) then j = j + 1 end return j <= #d end repeat local p = pat[i] -- repeated {{<...>}} patterns shall match one or more elements -- so e.g. {P+} will match {X,X,P,P,X,P,X,X,X} if is_element(p) and p.repeated then local found repeat local tbl = {} ret = match(d[j],p,tbl,false) if ret then found = false --true append_capture(res,tbl) end until not next_elem() or (found and not ret) i = i + 1 else ret = match(d[j],p,res,false) if ret then i = i + 1 end end until not next_elem() or i > #pat -- run out of elements or patterns to match -- if every element in our pattern matched ok, then it's been a successful match if i > #pat then return true end end if ret then return true end else ret = false end -- keep going anyway - look at the children! if keep_going then for child in d:childtags() do ret = match(child,pat,res,keep_going) if ret then break end end end end return ret end function Doc:match(pat) local err pat,err = template_cache(pat) if not pat then return nil, err end _M.walk(pat,false,function(_,d) if is_text(d[1]) and is_element(d[2]) and is_text(d[3]) and d[1]:find '%s*{{' and d[3]:find '}}%s*' then t_remove(d,1) t_remove(d,2) d[1].repeated = true end end) local res = {} local ret = match(self,pat,res,true) return res,ret end return _M
mit
fernandobt8/thrift
lib/lua/TMemoryBuffer.lua
100
2266
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- require 'TTransport' TMemoryBuffer = TTransportBase:new{ __type = 'TMemoryBuffer', buffer = '', bufferSize = 1024, wPos = 0, rPos = 0 } function TMemoryBuffer:isOpen() return 1 end function TMemoryBuffer:open() end function TMemoryBuffer:close() end function TMemoryBuffer:peak() return self.rPos < self.wPos end function TMemoryBuffer:getBuffer() return self.buffer end function TMemoryBuffer:resetBuffer(buf) if buf then self.buffer = buf self.bufferSize = string.len(buf) else self.buffer = '' self.bufferSize = 1024 end self.wPos = string.len(buf) self.rPos = 0 end function TMemoryBuffer:available() return self.wPos - self.rPos end function TMemoryBuffer:read(len) local avail = self:available() if avail == 0 then return '' end if avail < len then len = avail end local val = string.sub(self.buffer, self.rPos + 1, self.rPos + len) self.rPos = self.rPos + len return val end function TMemoryBuffer:readAll(len) local avail = self:available() if avail < len then local msg = string.format('Attempt to readAll(%d) found only %d available', len, avail) terror(TTransportException:new{message = msg}) end -- read should block so we don't need a loop here return self:read(len) end function TMemoryBuffer:write(buf) self.buffer = self.buffer .. buf self.wPos = self.wPos + string.len(buf) end function TMemoryBuffer:flush() end
apache-2.0
soumith/cudnn.torch
Pooling.lua
2
4243
local Pooling, parent = torch.class('cudnn._Pooling', 'nn.Module') local ffi = require 'ffi' local errcheck = cudnn.errcheck function Pooling:__init(kW, kH, dW, dH, padW, padH) parent.__init(self) self.kW = kW self.kH = kH self.dW = dW or kW self.dH = dH or kH self.padW = padW or 0 self.padH = padH or 0 self.iSize = torch.LongStorage(4):fill(0) self.ceil_mode = false end function Pooling:ceil() self.ceil_mode = true return self end function Pooling:floor() self.ceil_mode = false return self end function Pooling:resetPoolDescriptors() -- create pooling descriptor self.padW = self.padW or 0 self.padH = self.padH or 0 self.poolDesc = ffi.new('struct cudnnPoolingStruct*[1]') errcheck('cudnnCreatePoolingDescriptor', self.poolDesc) local ker = torch.IntTensor({self.kH, self.kW}) local str = torch.IntTensor({self.dH, self.dW}) local pad = torch.IntTensor({self.padH, self.padW}) errcheck('cudnnSetPoolingNdDescriptor', self.poolDesc[0], self.mode, 'CUDNN_PROPAGATE_NAN', 2, ker:data(), pad:data(), str:data()); local function destroyPoolDesc(d) errcheck('cudnnDestroyPoolingDescriptor', d[0]); end ffi.gc(self.poolDesc, destroyPoolDesc) end function Pooling:createIODescriptors(input) assert(self.mode, 'mode is not set. (trying to use base class?)'); local batch = true if input:dim() == 3 then input = input:view(1, input:size(1), input:size(2), input:size(3)) batch = false end assert(input:dim() == 4 and input:isContiguous()); if not self.iDesc or not self.oDesc or input:size(1) ~= self.iSize[1] or input:size(2) ~= self.iSize[2] or input:size(3) ~= self.iSize[3] or input:size(4) ~= self.iSize[4] then self.iSize = input:size() local oW, oH if self.ceil_mode then oW = math.ceil((input:size(4)+self.padW*2 - self.kW)/self.dW + 1) oH = math.ceil((input:size(3)+self.padH*2 - self.kH)/self.dH + 1) else oW = math.floor((input:size(4)+self.padW*2 - self.kW)/self.dW + 1) oH = math.floor((input:size(3)+self.padH*2 - self.kH)/self.dH + 1) end assert(oW > 0 and oH > 0, 'input image smaller than kernel') self.output:resize(input:size(1), input:size(2), oH, oW) -- create input/output descriptor self.iDesc = cudnn.toDescriptor(input) self.oDesc = cudnn.toDescriptor(self.output) if not batch then self.output = self.output:view(self.output:size(2), self.output:size(3), self.output:size(4)) end end end function Pooling:updateOutput(input) if not self.poolDesc then self:resetPoolDescriptors() end self:createIODescriptors(input) errcheck('cudnnPoolingForward', cudnn.getHandle(), self.poolDesc[0], cudnn.scalar(input, 1), self.iDesc[0], input:data(), cudnn.scalar(input, 0), self.oDesc[0], self.output:data()); return self.output end function Pooling:updateGradInput(input, gradOutput) assert(gradOutput:dim() == 3 or gradOutput:dim() == 4); if not gradOutput:isContiguous() then self._gradOutput = self._gradOutput or gradOutput.new() self._gradOutput:resizeAs(gradOutput):copy(gradOutput) gradOutput = self._gradOutput end self.gradInput:resizeAs(input) if not self.poolDesc then self:resetPoolDescriptors() end self:createIODescriptors(input) errcheck('cudnnPoolingBackward', cudnn.getHandle(), self.poolDesc[0], cudnn.scalar(input, 1), self.oDesc[0], self.output:data(), self.oDesc[0], gradOutput:data(), self.iDesc[0], input:data(), cudnn.scalar(input, 0), self.iDesc[0], self.gradInput:data()); return self.gradInput end function Pooling:clearDesc() self.poolDesc = nil self.iDesc = nil self.oDesc = nil end function Pooling:write(f) self:clearDesc() local var = {} for k,v in pairs(self) do var[k] = v end f:writeObject(var) end function Pooling:clearState() self:clearDesc() nn.utils.clear(self, '_gradOutput') return parent.clearState(self) end
bsd-2-clause
medialab-prado/Interactivos-15-Ego
minetest-ego/games/adventuretest/mods/cottages/nodes_furniture.lua
1
12439
--------------------------------------------------------------------------------------- -- furniture --------------------------------------------------------------------------------------- -- contains: -- * a bed seperated into foot and head reagion so that it can be placed manually; it has -- no other functionality than decoration! -- * a sleeping mat - mostly for NPC that cannot afford a bet yet -- * bench - if you don't have 3dforniture:chair, then this is the next best thing -- * table - very simple one -- * shelf - for stroring things; this one is 3d -- * stovepipe - so that the smoke from the furnace can get away -- * washing place - put it over a water source and you can 'wash' yourshelf --------------------------------------------------------------------------------------- -- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth) local S = cottages.S -- a bed without functionality - just decoration minetest.register_node("cottages:bed_foot", { description = S("Bed (foot region)"), drawtype = "nodebox", tiles = {"cottages_beds_bed_top_bottom.png", cottages.texture_furniture, "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { -- bed {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5}, -- stützen {-0.5, -0.5, -0.5, -0.4, 0.5, -0.4}, { 0.4,-0.5, -0.5, 0.5, 0.5, -0.4}, -- Querstrebe {-0.4, 0.3, -0.5, 0.4, 0.5, -0.4} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}, } }, is_ground_content = false, }) -- the bed is split up in two parts to avoid destruction of blocks on placement minetest.register_node("cottages:bed_head", { description = S("Bed (head region)"), drawtype = "nodebox", tiles = {"cottages_beds_bed_top_top.png", cottages.texture_furniture, "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", cottages.texture_furniture, "cottages_beds_bed_side.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { -- bed {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5}, -- stützen {-0.5,-0.5, 0.4, -0.4, 0.5, 0.5}, { 0.4,-0.5, 0.4, 0.5, 0.5, 0.5}, -- Querstrebe {-0.4, 0.3, 0.4, 0.4, 0.5, 0.5} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}, } }, is_ground_content = false, }) -- the basic version of a bed - a sleeping mat -- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox minetest.register_node("cottages:sleeping_mat", { description = S("sleeping mat"), drawtype = 'nodebox', tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE wield_image = 'cottages_sleepingmat.png', inventory_image = 'cottages_sleepingmat.png', sunlight_propagates = true, paramtype = 'light', paramtype2 = "facedir", walkable = false, groups = { snappy = 3 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", }, node_box = { type = "fixed", fixed = { {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, } }, selection_box = { type = "fixed", fixed = { {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, } }, is_ground_content = false, }) -- furniture; possible replacement: 3dforniture:chair minetest.register_node("cottages:bench", { drawtype = "nodebox", description = S("simple wooden bench"), tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { -- sitting area {-0.5, -0.15, 0.1, 0.5, -0.05, 0.5}, -- stützen {-0.4, -0.5, 0.2, -0.3, -0.15, 0.4}, { 0.3, -0.5, 0.2, 0.4, -0.15, 0.4}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, 0, 0.5, 0, 0.5}, } }, is_ground_content = false, }) -- a simple table; possible replacement: 3dforniture:table local cottages_table_def = { description = S("table"), drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"cottages_minimal_wood.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = { { -0.1, -0.5, -0.1, 0.1, 0.3, 0.1}, { -0.5, 0.3, -0.5, 0.5, 0.4, 0.5}, }, }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.4, 0.5}, }, }, is_ground_content = false, } -- search for the workbench in AdventureTest local workbench = minetest.registered_nodes[ "workbench:3x3"]; if( workbench ) then cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]}; cottages_table_def.on_rightclick = workbench.on_rightclick; end -- search for the workbench from RealTEst workbench = minetest.registered_nodes[ "workbench:work_bench_birch"]; if( workbench ) then cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]}; cottages_table_def.on_construct = workbench.on_construct; cottages_table_def.can_dig = workbench.can_dig; cottages_table_def.on_metadata_inventory_take = workbench.on_metadata_inventory_take; cottages_table_def.on_metadata_inventory_move = workbench.on_metadata_inventory_move; cottages_table_def.on_metadata_inventory_put = workbench.on_metadata_inventory_put; end minetest.register_node("cottages:table", cottages_table_def ); -- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf -- the infotext shows if it's empty or not minetest.register_node("cottages:shelf", { description = S("open storage shelf"), drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"cottages_minimal_wood.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.3, -0.4, 0.5, 0.5}, { 0.4, -0.5, -0.3, 0.5, 0.5, 0.5}, { -0.5, -0.2, -0.3, 0.5, -0.1, 0.5}, { -0.5, 0.3, -0.3, 0.5, 0.4, 0.5}, }, }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, }, on_construct = function(pos) local meta = minetest.get_meta(pos); meta:set_string("formspec", "size[8,8]".. "list[current_name;main;0,0;8,3;]".. "list[current_player;main;0,4;8,4;]") meta:set_string("infotext", S("open storage shelf")) local inv = meta:get_inventory(); inv:set_size("main", 24); end, can_dig = function( pos,player ) local meta = minetest.get_meta( pos ); local inv = meta:get_inventory(); return inv:is_empty("main"); end, on_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta( pos ); meta:set_string('infotext', S('open storage shelf (in use)')); end, on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta( pos ); local inv = meta:get_inventory(); if( inv:is_empty("main")) then meta:set_string('infotext', S('open storage shelf (empty)')); end end, is_ground_content = false, }) -- so that the smoke from a furnace can get out of a building minetest.register_node("cottages:stovepipe", { description = S("stovepipe"), drawtype = "nodebox", tiles = {"cottages_steel_block.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = { { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45}, }, }, selection_box = { type = "fixed", fixed = { { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45}, }, }, is_ground_content = false, }) -- this washing place can be put over a water source (it is open at the bottom) minetest.register_node("cottages:washing", { description = S("washing place"), drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"cottages_clay.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, -0.2, -0.2}, { -0.5, -0.5, -0.2, -0.4, 0.2, 0.5}, { 0.4, -0.5, -0.2, 0.5, 0.2, 0.5}, { -0.4, -0.5, 0.4, 0.4, 0.2, 0.5}, { -0.4, -0.5, -0.2, 0.4, 0.2, -0.1}, }, }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.2, 0.5}, }, }, on_rightclick = function(pos, node, player) -- works only with water beneath local node_under = minetest.get_node( {x=pos.x, y=(pos.y-1), z=pos.z} ); if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then minetest.chat_send_player( player:get_player_name(), S("Sorry. This washing place is out of water. Please place it above water!")); else minetest.chat_send_player( player:get_player_name(), S("You feel much cleaner after some washing.")); end end, is_ground_content = false, }) --------------------------------------------------------------------------------------- -- crafting receipes --------------------------------------------------------------------------------------- minetest.register_craft({ output = "cottages:bed_foot", recipe = { {cottages.craftitem_wool, "", "", }, {cottages.craftitem_wood, "", "", }, {cottages.craftitem_stick, "", "", } } }) minetest.register_craft({ output = "cottages:bed_head", recipe = { {"", "", cottages.craftitem_wool, }, {"", cottages.craftitem_stick, cottages.craftitem_wood, }, {"", "", cottages.craftitem_stick, } } }) minetest.register_craft({ output = "cottages:sleeping_mat 3", recipe = { {"cottages:wool_tent", "cottages:straw_mat","cottages:straw_mat" } } }) minetest.register_craft({ output = "cottages:table", recipe = { {"", cottages.craftitem_slab_wood, "", }, {"", cottages.craftitem_stick, "" } } }) minetest.register_craft({ output = "cottages:bench", recipe = { {"", cottages.craftitem_wood, "", }, {cottages.craftitem_stick, "", cottages.craftitem_stick, } } }) minetest.register_craft({ output = "cottages:shelf", recipe = { {cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, }, {cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, }, {cottages.craftitem_stick, "", cottages.craftitem_stick} } }) minetest.register_craft({ output = "cottages:washing 2", recipe = { {cottages.craftitem_stick, }, {cottages.craftitem_clay, }, } }) minetest.register_craft({ output = "cottages:stovepipe 2", recipe = { {cottages.craftitem_steel, '', cottages.craftitem_steel}, } })
mit
zhuhangyu/ABTestingGateway
admin/policy/del.lua
22
4156
local runtimeModule = require('abtesting.adapter.runtime') local policyModule = require('abtesting.adapter.policy') local redisModule = require('abtesting.utils.redis') local systemConf = require('abtesting.utils.init') local handler = require('abtesting.error.handler').handler local utils = require('abtesting.utils.utils') local ERRORINFO = require('abtesting.error.errcode').info local cjson = require('cjson.safe') local doresp = utils.doresp local dolog = utils.dolog local redisConf = systemConf.redisConf local divtypes = systemConf.divtypes local prefixConf = systemConf.prefixConf local policyLib = prefixConf.policyLibPrefix local runtimeLib = prefixConf.runtimeInfoPrefix local domain_name = prefixConf.domainname local policyID = ngx.var.arg_policyid if policyID then policyID = tonumber(ngx.var.arg_policyid) if not policyID or policyID < 0 then local info = ERRORINFO.PARAMETER_TYPE_ERROR local desc = "policyID should be a positive Integer" local response = doresp(info, desc) dolog(info, desc) ngx.say(response) return end end if not policyID then local request_body = ngx.var.request_body local postData = cjson.decode(request_body) if not request_body then -- ERRORCODE.PARAMETER_NONE local info = ERRORINFO.PARAMETER_NONE local desc = 'request_body or post data to get policyID' local response = doresp(info, desc) dolog(info, desc) ngx.say(response) return end if not postData then -- ERRORCODE.PARAMETER_ERROR local info = ERRORINFO.PARAMETER_ERROR local desc = 'postData is not a json string' local response = doresp(info, desc) dolog(info, desc) ngx.say(response) return end policyID = postData.policyid if not policyID then local info = ERRORINFO.PARAMETER_ERROR local desc = "policyID is needed" local response = doresp(info, desc) dolog(info, desc) ngx.say(response) return end policyID = tonumber(postData.policyid) if not policyID or policyID < 0 then local info = ERRORINFO.PARAMETER_TYPE_ERROR local desc = "policyID should be a positive Integer" local response = doresp(info, desc) dolog(info, desc) ngx.say(response) return end end local red = redisModule:new(redisConf) local ok, err = red:connectdb() if not ok then local info = ERRORINFO.REDIS_CONNECT_ERROR local response = doresp(info, err) dolog(info, desc) ngx.say(response) return end local pfunc = function() local runtimeMod = runtimeModule:new(red.redis, runtimeLib) return runtimeMod:get(domain_name) end local status, info = xpcall(pfunc, handler) if not status then local errinfo = info[1] local errstack = info[2] local err, desc = errinfo[1], errinfo[2] local response = doresp(err, desc) dolog(err, desc, nil, errstack) ngx.say(response) return end local divModname = info[1] local divPolicy = info[2] local userInfoModname = info[3] if divPolicy and divPolicy ~= ngx.null then local s, e = string.find(divPolicy, policyLib) if s and e then local sub = string.sub(divPolicy, e+1) local _, _, num = string.find(sub, "(%d+)") num = tonumber(num) if num and num == policyID then local response = doresp(ERRORINFO.POLICY_BUSY_ERROR, policyID) ngx.say(response) return end end end local pfunc = function() local policyMod = policyModule:new(red.redis, policyLib) return policyMod:del(policyID) end local status, info = xpcall(pfunc, handler) if not status then local errinfo = info[1] local errstack = info[2] local err, desc = errinfo[1], errinfo[2] local response = doresp(err, desc) dolog(err, desc, nil, errstack) ngx.say(response) return end local response = doresp(ERRORINFO.SUCCESS) ngx.say(response)
mit
Jennal/cocos2dx-3.2-qt
cocos/scripting/lua-bindings/script/DrawPrimitives.lua
57
12038
local dp_initialized = false local dp_shader = nil local dp_colorLocation = -1 local dp_color = { 1.0, 1.0, 1.0, 1.0 } local dp_pointSizeLocation = -1 local dp_pointSize = 1.0 local SHADER_NAME_POSITION_U_COLOR = "ShaderPosition_uColor" local targetPlatform = CCApplication:getInstance():getTargetPlatform() local function lazy_init() if not dp_initialized then dp_shader = CCShaderCache:getInstance():getProgram(SHADER_NAME_POSITION_U_COLOR) --dp_shader:retain() if nil ~= dp_shader then dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color") dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize") dp_Initialized = true end end if nil == dp_shader then print("Error:dp_shader is nil!") return false end return true end local function setDrawProperty() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1) end function ccDrawInit() lazy_init() end function ccDrawFree() dp_initialized = false end function ccDrawColor4f(r,g,b,a) dp_color[1] = r dp_color[2] = g dp_color[3] = b dp_color[4] = a end function ccPointSize(pointSize) dp_pointSize = pointSize * CCDirector:getInstance():getContentScaleFactor() end function ccDrawColor4B(r,g,b,a) dp_color[1] = r / 255.0 dp_color[2] = g / 255.0 dp_color[3] = b / 255.0 dp_color[4] = a / 255.0 end function ccDrawPoint(point) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) local vertices = { point.x,point.y} gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoints(points,numOfPoint) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoint do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.POINTS,0,numOfPoint) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawLine(origin,destination) if not lazy_init() then return end local vertexBuffer = {} local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = { origin.x, origin.y, destination.x, destination.y} gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINES ,0,2) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawPoly(points,numOfPoints,closePolygon) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) if closePolygon then gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints) else gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints) end gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawSolidPoly(points,numOfPoints,color) if not lazy_init() then return end local vertexBuffer = {} local i = 1 local function initBuffer() vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) local vertices = {} for i = 1, numOfPoints do vertices[2 * i - 1] = points[i].x vertices[2 * i] = points[i].y end gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION ) dp_shader:use() dp_shader:setUniformsForBuiltins() dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1) gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawRect(origin,destination) ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y)) ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y)) ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y)) ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y)) end function ccDrawSolidRect( origin,destination,color ) local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) } ccDrawSolidPoly(vertices,4,color) end function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY) if not lazy_init() then return end local additionalSegment = 1 if drawLineToCenter then additionalSegment = additionalSegment + 1 end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCircle(center, radius, angle, segments, drawLineToCenter) ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0) end function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local coef = 2.0 * math.pi / segments local i = 1 local vertices = {} vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) for i = 1, segments + 1 do local rads = (i - 1) * coef local j = radius * math.cos(rads + angle) * scaleX + center.x local k = radius * math.sin(rads + angle) * scaleY + center.y vertices[i * 2 - 1] = j vertices[i * 2] = k end vertices[(segments + 2) * 2 - 1] = center.x vertices[(segments + 2) * 2] = center.y gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawQuadBezier(origin, control, destination, segments) if not lazy_init() then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local i = 1 local t = 0.0 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end function ccDrawCubicBezier(origin, control1, control2, destination, segments) if not lazy_init then return end local vertexBuffer = { } local function initBuffer() local vertices = { } local t = 0 local i = 1 for i = 1, segments do vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y t = t + 1.0 / segments end vertices[2 * (segments + 1) - 1] = destination.x vertices[2 * (segments + 1)] = destination.y vertexBuffer.buffer_id = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id) gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW) gl.bindBuffer(gl.ARRAY_BUFFER, 0) end initBuffer() setDrawProperty() gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id) gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0) gl.drawArrays(gl.LINE_STRIP , 0, segments + 1) gl.bindBuffer(gl.ARRAY_BUFFER,0) end
mit
rlcevg/Zero-K
LuaUI/Widgets/chili/Controls/scrollpanel.lua
12
10871
--//============================================================================= ScrollPanel = Control:Inherit{ classname = "scrollpanel", padding = {0,0,0,0}, backgroundColor = {0,0,0,0}, scrollbarSize = 12, scrollPosX = 0, scrollPosY = 0, verticalScrollbar = true, horizontalScrollbar = true, verticalSmartScroll = false, --// if control is scrolled to bottom, keep scroll when layout changes smoothScroll = true, smoothScrollTime = 0.7, --// in seconds ignoreMouseWheel = false, } local this = ScrollPanel local inherited = this.inherited --//============================================================================= local function smoothstep(x) return x*x*(3 - 2*x) end --//============================================================================= function ScrollPanel:SetScrollPos(x,y,inview) if (self.smoothScroll) then self._oldScrollPosX = self.scrollPosX self._oldScrollPosY = self.scrollPosY end if (x) then if (inview) then x = x - self.clientArea[3] * 0.5 end self.scrollPosX = x if (self.contentArea) then self.scrollPosX = clamp(0, self.contentArea[3] - self.clientArea[3], self.scrollPosX) end end if (y) then if (inview) then y = y - self.clientArea[4] * 0.5 end self.scrollPosY = y if (self.contentArea) then self.scrollPosY = clamp(0, self.contentArea[4] - self.clientArea[4], self.scrollPosY) end end if (self.smoothScroll) then if (self._oldScrollPosX ~= self.scrollPosX)or(self._oldScrollPosY ~= self.scrollPosY) then self._smoothScrollEnd = Spring.GetTimer() self._newScrollPosX = self.scrollPosX self._newScrollPosY = self.scrollPosY self.scrollPosX = self._oldScrollPosX self.scrollPosY = self._oldScrollPosY end end self:Invalidate() end function ScrollPanel:Update(...) local trans = 1 if self.smoothScroll and self._smoothScrollEnd then local trans = Spring.DiffTimers(Spring.GetTimer(), self._smoothScrollEnd) trans = trans / self.smoothScrollTime if (trans >= 1) then self.scrollPosX = self._newScrollPosX self.scrollPosY = self._newScrollPosY self._smoothScrollEnd = nil else for n=1,3 do trans = smoothstep(trans) end self.scrollPosX = self._oldScrollPosX * (1 - trans) + self._newScrollPosX * trans self.scrollPosY = self._oldScrollPosY * (1 - trans) + self._newScrollPosY * trans self:Invalidate() end end inherited.Update(self, ...) end --//============================================================================= function ScrollPanel:LocalToClient(x,y) local ca = self.clientArea return x - ca[1] + self.scrollPosX, y - ca[2] + self.scrollPosY end function ScrollPanel:ClientToLocal(x,y) local ca = self.clientArea return x + ca[1] - self.scrollPosX, y + ca[2] - self.scrollPosY end function ScrollPanel:ParentToClient(x,y) local ca = self.clientArea return x - self.x - ca[1] + self.scrollPosX, y - self.y - ca[2] + self.scrollPosY end function ScrollPanel:ClientToParent(x,y) local ca = self.clientArea return x + self.x + ca[1] - self.scrollPosX, y + self.y + ca[2] - self.scrollPosY end --//============================================================================= function ScrollPanel:GetCurrentExtents() local left = self.x local top = self.y local right = self.x + self.width local bottom = self.y + self.height if (left < minLeft) then minLeft = left end if (top < minTop ) then minTop = top end if (right > maxRight) then maxRight = right end if (bottom > maxBottom) then maxBottom = bottom end return minLeft, minTop, maxRight, maxBottom end --//============================================================================= function ScrollPanel:_DetermineContentArea() local minLeft, minTop, maxRight, maxBottom = self:GetChildrenCurrentExtents() self.contentArea = { 0, 0, maxRight, maxBottom, } local contentArea = self.contentArea local clientArea = self.clientArea if (self.verticalScrollbar) then if (contentArea[4]>clientArea[4]) then if (not self._vscrollbar) then self.padding[3] = self.padding[3] + self.scrollbarSize end self._vscrollbar = true else if (self._vscrollbar) then self.padding[3] = self.padding[3] - self.scrollbarSize end self._vscrollbar = false end end if (self.horizontalScrollbar) then if (contentArea[3]>clientArea[3]) then if (not self._hscrollbar) then self.padding[4] = self.padding[4] + self.scrollbarSize end self._hscrollbar = true else if (self._hscrollbar) then self.padding[4] = self.padding[4] - self.scrollbarSize end self._hscrollbar = false end end self:UpdateClientArea() local contentArea = self.contentArea local clientArea = self.clientArea if (contentArea[4] < clientArea[4]) then contentArea[4] = clientArea[4] end if (contentArea[3] < clientArea[3]) then contentArea[3] = clientArea[3] end end --//============================================================================= function ScrollPanel:UpdateLayout() --self:_DetermineContentArea() self:RealignChildren() local before = ((self._vscrollbar and 1) or 0) + ((self._hscrollbar and 2) or 0) self:_DetermineContentArea() local now = ((self._vscrollbar and 1) or 0) + ((self._hscrollbar and 2) or 0) if (before ~= now) then self:RealignChildren() end self.scrollPosX = clamp(0, self.contentArea[3] - self.clientArea[3], self.scrollPosX) local oldClamp = self.clampY or 0 self.clampY = self.contentArea[4] - self.clientArea[4] if self.verticalSmartScroll and self.scrollPosY >= oldClamp then self.scrollPosY = self.clampY else self.scrollPosY = clamp(0, self.clampY, self.scrollPosY) end return true; end --//============================================================================= function ScrollPanel:IsRectInView(x,y,w,h) if (not self.parent) then return false end --//FIXME 1. don't create tables 2. merge somehow into Control:IsRectInView local cx = x - self.scrollPosX local cy = y - self.scrollPosY local rect1 = {cx,cy,w,h} local rect2 = {0,0,self.clientArea[3],self.clientArea[4]} local inview = AreRectsOverlapping(rect1,rect2) if not(inview) then return false end local px,py = self:ClientToParent(x,y) return (self.parent):IsRectInView(px,py,w,h) end --//============================================================================= function ScrollPanel:DrawControl() --// gets overriden by the skin/theme end function ScrollPanel:_DrawInClientArea(fnc,...) local clientX,clientY,clientWidth,clientHeight = unpack4(self.clientArea) if (self.safeOpengl) then local sx,sy = self:LocalToScreen(clientX,clientY) sy = select(2,gl.GetViewSizes()) - (sy + clientHeight) PushScissor(sx,sy,clientWidth,clientHeight) end gl.PushMatrix() gl.Translate(math.floor(self.x + clientX - self.scrollPosX),math.floor(self.y + clientY - self.scrollPosY),0) fnc(...) gl.PopMatrix() if (self.safeOpengl) then PopScissor() end end --//============================================================================= function ScrollPanel:IsAboveHScrollbars(x,y) if (not self._hscrollbar) then return false end return y >= (self.height - self.scrollbarSize) --FIXME end function ScrollPanel:IsAboveVScrollbars(x,y) if (not self._vscrollbar) then return false end return x >= (self.width - self.scrollbarSize) --FIXME end function ScrollPanel:HitTest(x, y) if self:IsAboveVScrollbars(x,y) then return self end if self:IsAboveHScrollbars(x,y) then return self end return inherited.HitTest(self, x, y) end function ScrollPanel:MouseDown(x, y, ...) if self:IsAboveVScrollbars(x,y) then self._vscrolling = true local clientArea = self.clientArea local cy = y - clientArea[2] self.scrollPosY = (cy/clientArea[4])*self.contentArea[4] - 0.5*clientArea[4] self.scrollPosY = clamp(0, self.contentArea[4] - clientArea[4], self.scrollPosY) self:Invalidate() return self end if self:IsAboveHScrollbars(x,y) then self._hscrolling = true local clientArea = self.clientArea local cx = x - clientArea[1] self.scrollPosX = (cx/clientArea[3])*self.contentArea[3] - 0.5*clientArea[3] self.scrollPosX = clamp(0, self.contentArea[3] - clientArea[3], self.scrollPosX) self:Invalidate() return self end return inherited.MouseDown(self, x, y, ...) end function ScrollPanel:MouseMove(x, y, dx, dy, ...) if self._vscrolling then local clientArea = self.clientArea local cy = y - clientArea[2] self.scrollPosY = (cy/clientArea[4])*self.contentArea[4] - 0.5*clientArea[4] self.scrollPosY = clamp(0, self.contentArea[4] - clientArea[4], self.scrollPosY) self:Invalidate() return self end if self._hscrolling then local clientArea = self.clientArea local cx = x - clientArea[1] self.scrollPosX = (cx/clientArea[3])*self.contentArea[3] - 0.5*clientArea[3] self.scrollPosX = clamp(0, self.contentArea[3] - clientArea[3], self.scrollPosX) self:Invalidate() return self end local old = (self._hHovered and 1 or 0) + (self._vHovered and 2 or 0) self._hHovered = self:IsAboveHScrollbars(x,y) self._vHovered = self:IsAboveVScrollbars(x,y) local new = (self._hHovered and 1 or 0) + (self._vHovered and 2 or 0) if (new ~= old) then self:Invalidate() end return inherited.MouseMove(self, x, y, dx, dy, ...) end function ScrollPanel:MouseUp(x, y, ...) if self._vscrolling then self._vscrolling = nil local clientArea = self.clientArea local cy = y - clientArea[2] self.scrollPosY = (cy/clientArea[4])*self.contentArea[4] - 0.5*clientArea[4] self.scrollPosY = clamp(0, self.contentArea[4] - clientArea[4], self.scrollPosY) self:Invalidate() return self end if self._hscrolling then self._hscrolling = nil local clientArea = self.clientArea local cx = x - clientArea[1] self.scrollPosX = (cx/clientArea[3])*self.contentArea[3] - 0.5*clientArea[3] self.scrollPosX = clamp(0, self.contentArea[3] - clientArea[3], self.scrollPosX) self:Invalidate() return self end return inherited.MouseUp(self, x, y, ...) end function ScrollPanel:MouseWheel(x, y, up, value, ...) if self._vscrollbar and not self.ignoreMouseWheel then self.scrollPosY = self.scrollPosY - value*30 self.scrollPosY = clamp(0, self.contentArea[4] - self.clientArea[4], self.scrollPosY) self:Invalidate() return self end return inherited.MouseWheel(self, x, y, up, value, ...) end function ScrollPanel:MouseOut(...) inherited.MouseOut(self, ...) self._hHovered = false self._vHovered = false self:Invalidate() end
gpl-2.0
DanielTea/Unity_AI
unity3d-roll-a-ball-master/Atari2/Master.lua
1
6931
local classic = require 'classic' local signal = require 'posix.signal' local Singleton = require 'structures/Singleton' local Agent = require 'Agent' local Display = require 'Display' local Validation = require 'Validation' local Master = classic.class('Master') -- Sets up environment and agent function Master:_init(opt) self.opt = opt self.verbose = opt.verbose self.learnStart = opt.learnStart self.progFreq = opt.progFreq self.reportWeights = opt.reportWeights self.noValidation = opt.noValidation self.valFreq = opt.valFreq self.experiments = opt.experiments self._id = opt._id -- Set up singleton global object for transferring step self.globals = Singleton({step = 1}) -- Initial step -- Initialise environment log.info('Setting up ' .. opt.env) local Env = require(opt.env) self.env = Env(opt) -- Environment instantiation -- Create DQN agent log.info('Creating DQN') self.agent = Agent(opt) if paths.filep(opt.network) then -- Load saved agent if specified log.info('Loading pretrained network weights') self.agent:loadWeights(opt.network) elseif paths.filep(paths.concat(opt.experiments, opt._id, 'agent.t7')) then -- Ask to load saved agent if found in experiment folder (resuming training) -- log.info('Saved agent found - load (y/n)?') -- if io.read() == 'y' then log.info('Loading saved agent') self.agent = torch.load(paths.concat(opt.experiments, opt._id, 'agent.t7')) -- Reset globals (step) from agent Singleton.setInstance(self.agent.globals) self.globals = Singleton.getInstance() -- Switch saliency style self.agent:setSaliency(opt.saliency) --end end -- Start gaming log.info('Starting game: ' .. opt.game) local state = self.env:start() -- Set up display (if available) self.hasDisplay = false if opt.displaySpec then self.hasDisplay = true self.display = Display(opt, self.env:getDisplay()) end -- Set up validation (with display if available) self.validation = Validation(opt, self.agent, self.env, self.display) classic.strict(self) end -- Trains agent function Master:train() log.info('Training mode') -- Catch CTRL-C to save self:catchSigInt() -- Daniel reduce race condition set new game flag while file_exists('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/unitySWSem.txt') == true do end file = io.open('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/networkSWSem.txt','w') file:close() file = io.open("startgame.txt", "w") file:write('1') file:close() os.remove('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/networkSWSem.txt') local reward, state, terminal = 0, self.env:start(), false -- Set environment and agent to training mode self.env:training() self.agent:training() -- Training variables (reported in verbose mode) local episode = 1 local episodeScore = reward -- Training loop local initStep = self.globals.step -- Extract step local stepStrFormat = '%0' .. (math.floor(math.log10(self.opt.steps)) + 1) .. 'd' -- String format for padding step with zeros for step = initStep, self.opt.steps do self.globals.step = step -- Pass step number to globals for use in other modules -- Observe results of previous transition (r, s', terminal') and choose next action (index) local action = self.agent:observe(reward, state, terminal) -- As results received, learn in training mode if not terminal then -- Act on environment (to cause transition) reward, state, terminal = self.env:step(action) -- Track score episodeScore = episodeScore + reward else if self.verbose then -- Print score for episode log.info('Steps: ' .. string.format(stepStrFormat, step) .. '/' .. self.opt.steps .. ' | Episode ' .. episode .. ' | Score: ' .. episodeScore) end -- Start a new episode episode = episode + 1 -- Daniel reduce race condition set new game flag while file_exists('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/unitySWSem.txt') == true do end file = io.open('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/networkSWSem.txt','w') file:close() file = io.open("startgame.txt", "w") file:write('1') file:close() os.remove('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/networkSWSem.txt') reward, state, terminal = 0, self.env:start(), false episodeScore = reward -- Reset episode score end -- Display (if available) if self.hasDisplay then self.display:display(self.agent, self.env:getDisplay()) end -- Trigger learning after a while (wait to accumulate experience) if step == self.learnStart then log.info('Learning started') end -- Report progress if step % self.progFreq == 0 then log.info('Steps: ' .. string.format(stepStrFormat, step) .. '/' .. self.opt.steps) -- Report weight and weight gradient statistics if self.reportWeights then local reports = self.agent:report() for r = 1, #reports do log.info(reports[r]) end end end -- Validate if not self.noValidation and step >= self.learnStart and step % self.valFreq == 0 then self.validation:validate() -- Sets env and agent to evaluation mode and then back to training mode log.info('Resuming training') -- Start new game (as previous one was interrupted) -- Daniel reduce race condition set new game flag while file_exists('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/unitySWSem.txt') == true do end file = io.open('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/networkSWSem.txt','w') file:close() file = io.open("startgame.txt", "w") file:write('1') file:close() os.remove('/media/daniel/BigNeuronalNetwo/NewTests/unity3d-roll-a-ball-master/networkSWSem.txt') reward, state, terminal = 0, self.env:start(), false episodeScore = reward end end log.info('Finished training') torch.save(paths.concat(self.experiments, self._id, 'agent.t7'), self.agent) -- Save agent to resume training log.info('saved agent') end function Master:evaluate() self.validation:evaluate() -- Sets env and agent to evaluation mode end -- Sets up SIGINT (Ctrl+C) handler to save network before quitting function Master:catchSigInt() signal.signal(signal.SIGINT, function(signum) log.warn('SIGINT received') log.info('Save agent (y/n)?') if io.read() == 'y' then log.info('Saving agent') torch.save(paths.concat(self.experiments, self._id, 'agent.t7'), self.agent) -- Save agent to resume training end log.warn('Exiting') os.exit(128 + signum) end) end return Master
mit
rlcevg/Zero-K
scripts/tankriotraider.lua
18
5913
-- linear constant 65536 include "constants.lua" local main, nose, nosefan1, nosefan2, turret, sleeve, barrel1, flare1, barrel2, flare2, sparkcenter, sparkcenter2, door1, door2, rud1, rud2, mainfan1, mainfan2, wheels1, wheels2, wheels3, wheels4, wheels5, wheels6, wheels7, tracks1, tracks2, tracks3, tracks4 = piece('main', 'nose', 'nosefan1', 'nosefan2', 'turret', 'sleeve', 'barrel1', 'flare1', 'barrel2', 'flare2', 'sparkcenter', 'sparkcenter2', 'door1', 'door2', 'rud1', 'rud2', 'mainfan1', 'mainfan2', 'wheels1', 'wheels2', 'wheels3', 'wheels4', 'wheels5', 'wheels6', 'wheels7', 'tracks1', 'tracks2', 'tracks3', 'tracks4') local moving, once, animCount = false,true,0 -- Signal definitions local SIG_Walk = 2 local SIG_Restore = 1 local SIG_AIM1 = 1 local ANIM_SPEED = 50 local RESTORE_DELAY = 3000 local TURRET_TURN_SPEED = 500 local GUN_TURN_SPEED = 150 local WHEEL_TURN_SPEED1 = 480 local WHEEL_TURN_SPEED1_ACCELERATION = 75 local WHEEL_TURN_SPEED1_DECELERATION = 200 local smokePiece = {main, turret} local function RestoreAfterDelay() Signal(SIG_Restore) SetSignalMask(SIG_Restore) Sleep(RESTORE_DELAY) Turn(turret, y_axis, math.rad(0), math.rad(TURRET_TURN_SPEED/2)) Turn(sleeve, x_axis, math.rad(0), math.rad(TURRET_TURN_SPEED/2)) end function AnimationControl() local current_tracks = 0 while true do EmitSfx(sparkcenter, 1024) Move(sparkcenter, z_axis, 2, 1) WaitForMove(sparkcenter, z_axis) Move(sparkcenter, z_axis, 0, 1) WaitForMove(sparkcenter, z_axis) if moving or once then if current_tracks == 0 then Show(tracks1) Hide(tracks4) current_tracks = current_tracks + 1 elseif current_tracks == 1 then Show(tracks2) Hide(tracks1) current_tracks = current_tracks + 1 elseif current_tracks == 2 then Show(tracks3) Hide(tracks2) current_tracks = current_tracks + 1 elseif current_tracks == 3 then Show(tracks4) Hide(tracks3) current_tracks = 0 end once = false end animCount = animCount + 1 Sleep(ANIM_SPEED) end end local function Moving() Signal(SIG_Walk) SetSignalMask(SIG_Walk) Spin(wheels1, x_axis, WHEEL_TURN_SPEED1, WHEEL_TURN_SPEED1_ACCELERATION) Spin(wheels2, x_axis, WHEEL_TURN_SPEED1, WHEEL_TURN_SPEED1_ACCELERATION) Spin(wheels3, x_axis, WHEEL_TURN_SPEED1, WHEEL_TURN_SPEED1_ACCELERATION) Spin(wheels4, x_axis, WHEEL_TURN_SPEED1, WHEEL_TURN_SPEED1_ACCELERATION) Spin(wheels5, x_axis, WHEEL_TURN_SPEED1, WHEEL_TURN_SPEED1_ACCELERATION) Spin(wheels6, x_axis, WHEEL_TURN_SPEED1, WHEEL_TURN_SPEED1_ACCELERATION) Spin(wheels7, x_axis, WHEEL_TURN_SPEED1, WHEEL_TURN_SPEED1_ACCELERATION) end local function Stopping() Signal(SIG_Walk) SetSignalMask(SIG_Walk) -- I don't like insta braking. It's not perfect but works for most cases. -- Probably looks goofy when the unit is turtling,, i.e. does not become faster as time increases.. once = animCount*ANIM_SPEED/1000 StopSpin(wheels1, x_axis, WHEEL_TURN_SPEED1_DECELERATION) StopSpin(wheels2, x_axis, WHEEL_TURN_SPEED1_DECELERATION) StopSpin(wheels3, x_axis, WHEEL_TURN_SPEED1_DECELERATION) StopSpin(wheels4, x_axis, WHEEL_TURN_SPEED1_DECELERATION) StopSpin(wheels5, x_axis, WHEEL_TURN_SPEED1_DECELERATION) StopSpin(wheels6, x_axis, WHEEL_TURN_SPEED1_DECELERATION) StopSpin(wheels7, x_axis, WHEEL_TURN_SPEED1_DECELERATION) end function script.StartMoving() moving = true animCount = 0 StartThread(Moving) end function script.StopMoving() moving = false StartThread(Stopping) end -- Weapons function script.AimFromWeapon1() return turret end function script.QueryWeapon1() return sparkcenter2 end function script.AimWeapon1(heading, pitch) Signal(SIG_AIM1) SetSignalMask(SIG_AIM1) Turn(turret, y_axis, heading, math.rad(TURRET_TURN_SPEED)) Turn(sleeve, x_axis, -pitch, math.rad(GUN_TURN_SPEED)) WaitForTurn(turret, y_axis) WaitForTurn(sleeve, x_axis) StartThread(RestoreAfterDelay) return true --[[ local fx, _, fz = Spring.GetUnitPiecePosition(unitID, firepoint) local tx, _, tz = Spring.GetUnitPiecePosition(unitID, turret) local pieceHeading = math.pi * Spring.GetHeadingFromVector(fx-tx,fz-tz) * 2^-15 local headingDiff = math.abs((heading+pieceHeading)%(math.pi*2) - math.pi) if headingDiff > 2.6 then Turn(turret, y_axis, heading) Turn(sleeve, x_axis, -pitch) StartThread(RestoreAfterDelay) -- EmitSfx works if the turret takes no time to turn and there is no waitForTurn return true else Turn(turret, y_axis, heading, math.rad(TURRET_TURN_SPEED)) Turn(sleeve, x_axis, -pitch, math.rad(GUN_TURN_SPEED)) StartThread(RestoreAfterDelay) return false end --]] end local function Recoil() Move(barrel1, z_axis, -3.5) Move(barrel2, z_axis, -3.5) Sleep(150) Move(barrel1, z_axis, 0, 10) Move(barrel2, z_axis, 0, 10) end function script.Shot(num) --[[ Turn(firepoint, y_axis, math.rad(25)) EmitSfx(firepoint, FIRE_W2) Turn(firepoint, y_axis, - math.rad(25)) EmitSfx(firepoint, FIRE_W2) Turn(firepoint, y_axis, 0) --]] StartThread(Recoil) end function script.Killed(severity, corpsetype) if severity <= 25 then corpsetype = 1 Explode(main, sfxNone) Explode(turret, sfxNone) return 1 end if severity <= 50 then corpsetype = 1 Explode(main, sfxNone) Explode(turret,sfxNone) Explode(barrel1, sfxFall + sfxSmoke + sfxFire) return 1 else corpsetype = 2 Explode(main, sfxNone) Explode(turret, sfxNone) Explode(barrel2, sfxFall + sfxSmoke + sfxFire) Explode(tracks1, sfxShatter + sfxSmoke + sfxFire) Hide(tracks2) Hide(tracks3) Hide(tracks4) return 2 end return corpsetype end function script.Create() moving = false Turn(sparkcenter2, x_axis, math.rad(7)) Hide(tracks1) Hide(tracks2) Hide(tracks3) while select(5, Spring.GetUnitHealth(unitID)) < 1 do Sleep(250) end StartThread(AnimationControl) StartThread(SmokeUnit, smokePiece) end
gpl-2.0
ViolyS/RayUI_VS
Interface/AddOns/RayUI/modules/skins/blizzard/loot.lua
1
12679
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local function GroupLootDropDown_Initialize() local info = Lib_UIDropDownMenu_CreateInfo() info.isTitle = 1 info.text = MASTER_LOOTER info.fontObject = GameFontNormalLeft info.notCheckable = 1 Lib_UIDropDownMenu_AddButton(info) info = Lib_UIDropDownMenu_CreateInfo() info.notCheckable = 1 info.text = ASSIGN_LOOT info.func = MasterLooterFrame_Show Lib_UIDropDownMenu_AddButton(info) info.text = REQUEST_ROLL info.func = function() DoMasterLootRoll(LootFrame.selectedSlot) end Lib_UIDropDownMenu_AddButton(info) end --Create the new group loot dropdown frame and initialize it local RayUIGroupLootDropDown = CreateFrame("Frame", "RayUIGroupLootDropDown", UIParent, "Lib_UIDropDownMenuTemplate") RayUIGroupLootDropDown:SetID(1) RayUIGroupLootDropDown:Hide() Lib_UIDropDownMenu_Initialize(RayUIGroupLootDropDown, nil, "MENU") RayUIGroupLootDropDown.initialize = GroupLootDropDown_Initialize local function LoadSkin() local autoLootTable = {} if not(IsAddOnLoaded("Butsu") or IsAddOnLoaded("LovelyLoot") or IsAddOnLoaded("XLoot")) then MasterLooterFrame:StripTextures() S:SetBD(MasterLooterFrame) MasterLooterFrame:SetFrameStrata("FULLSCREEN_DIALOG") hooksecurefunc("MasterLooterFrame_Show", function() local b = MasterLooterFrame.Item if b then local i = b.Icon local icon = i:GetTexture() local c = ITEM_QUALITY_COLORS[LootFrame.selectedQuality] b:StripTextures() i:SetTexture(icon) i:SetTexCoord(.08, .92, .08, .92) b.border = CreateFrame("Frame", nil, b) b.border:SetBackdrop({ edgeFile = R["media"].blank, bgFile = R["media"].blank, edgeSize = R.mult, insets = { left = -R.mult, right = -R.mult, top = -R.mult, bottom = -R.mult } }) b.border:SetOutside(i) b.border:SetBackdropBorderColor(c.r, c.g, c.b) b.border:SetBackdropColor(0, 0, 0) b.border:SetFrameLevel(b:GetFrameLevel() - 1) end for i=1, MasterLooterFrame:GetNumChildren() do local child = select(i, MasterLooterFrame:GetChildren()) if child and not child.isSkinned and not child:GetName() then if child:GetObjectType() == "Button" then if child:GetPushedTexture() then S:ReskinClose(child) else S:Reskin(child) end if child.Highlight then child.Highlight:SetAlpha(0) end child.isSkinned = true end end end end) local slotsize = 36 lootSlots = {} local anchorframe = CreateFrame("Frame", "ItemLoot", R.UIParent) anchorframe:SetSize(200, 15) anchorframe:SetPoint("TOPLEFT", 300, -300) local function OnClick(self, button) if IsModifiedClick() then if button == "LeftButton" then HandleModifiedItemClick(GetLootSlotLink(self.id)) end else StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION") LootFrame.selectedSlot = self.id LootFrame.selectedQuality = self.quality LootFrame.selectedItemName = self.text:GetText() LootFrame.selectedTexture = self.texture:GetTexture() LootSlot(self.id) end end local function OnEnter(self) if GetLootSlotType(self.id) == LOOT_SLOT_ITEM then GameTooltip:SetOwner(self, "ANCHOR_RIGHT") GameTooltip:SetLootItem(self.id) CursorUpdate(self) end end local function OnLeave(self) GameTooltip:Hide() ResetCursor() end local function CreateLootSlot(self, id) local slot = CreateFrame("Button", nil, self) slot:SetPoint("TOPLEFT", 3, -20 - (id - 1) * (slotsize + 5)) slot:SetSize(slotsize, slotsize) slot:SetBackdrop({ bgFile = R["media"].blank, insets = { left = -R.mult, right = -R.mult, top = -R.mult, bottom = -R.mult } }) slot:StyleButton() slot.texture = slot:CreateTexture(nil, "BORDER") slot.texture:Point("TOPLEFT", 2, -2) slot.texture:Point("BOTTOMRIGHT", -2, 2) slot.texture:SetTexCoord(0.08, 0.92, 0.08, 0.92) slot.text = slot:CreateFontString(nil, "OVERLAY") slot.text:SetFont(R["media"].font, R["media"].fontsize, R["media"].fontflag) slot.text:SetPoint("LEFT", slot, "RIGHT", 4, 0) slot.text:SetPoint("RIGHT", slot:GetParent(), "RIGHT", -4, 0) slot.text:SetJustifyH("LEFT") slot.glow = CreateFrame("Frame", nil, slot) slot.glow:SetAllPoints() slot.glow:SetFrameLevel(slot:GetFrameLevel()+1) slot.glow:CreateBorder() slot.count = slot:CreateFontString(nil, "OVERLAY") slot.count:SetFont(R["media"].font, R["media"].fontsize, R["media"].fontflag) slot.count:SetPoint("BOTTOMRIGHT", 0, 4) slot.quest = slot:CreateTexture(nil, "OVERLAY") slot.quest:SetTexture(TEXTURE_ITEM_QUEST_BANG) slot.quest:SetInside(slot) slot.quest:SetTexCoord(.08, .92, .08, .92) slot.quest:Hide() slot:RegisterForClicks("LeftButtonUp", "RightButtonUp") slot:SetScript("OnClick", OnClick) slot:SetScript("OnEnter", OnEnter) slot:SetScript("OnLeave", OnLeave) slot:Hide() return slot end local function GetLootSlot(self, id) if not lootSlots[id] then lootSlots[id] = CreateLootSlot(self, id) end return lootSlots[id] end local function UpdateLootSlot(self, id) local lootSlot = GetLootSlot(self, id) local texture, item, quantity, quality, locked, isQuestItem, questId, isActive = GetLootSlotInfo(id) if not item then return end local color = ITEM_QUALITY_COLORS[quality] lootSlot.quality = quality lootSlot.id = id lootSlot.texture:SetTexture(texture) lootSlot.text:SetText(item) lootSlot.text:SetTextColor(color.r, color.g, color.b) if quantity > 1 then lootSlot.count:SetText(quantity) lootSlot.count:Show() else lootSlot.count:Hide() end -- if isActive == false then -- lootSlot.quest:Show() -- else -- lootSlot.quest:Hide() -- end local glow = lootSlot.glow if quality and quality > 1 then lootSlot.texture:SetInside() lootSlot:StyleButton() glow:SetBackdropBorderColor(color.r, color.g, color.b) lootSlot:SetBackdropColor(0, 0, 0) ActionButton_HideOverlayGlow(lootSlot) elseif questId then lootSlot.texture:SetInside() lootSlot:StyleButton() glow:SetBackdropBorderColor(1.0, 0.2, 0.2) lootSlot:SetBackdropColor(0, 0, 0) ActionButton_ShowOverlayGlow(lootSlot) else lootSlot.texture:SetAllPoints() glow:SetBackdropBorderColor(0, 0, 0) lootSlot:SetBackdropColor(0, 0, 0, 0) lootSlot:StyleButton(true) ActionButton_HideOverlayGlow(lootSlot) end if ( questId and not isActive ) then lootSlot.quest:Show() ActionButton_ShowOverlayGlow(lootSlot) elseif ( questId or isQuestItem ) then lootSlot.quest:Hide() ActionButton_ShowOverlayGlow(lootSlot) else lootSlot.quest:Hide() ActionButton_HideOverlayGlow(lootSlot) end if R:IsItemUnusable(GetLootSlotLink(id)) or locked then lootSlot.texture:SetVertexColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b) else lootSlot.texture:SetVertexColor(1, 1, 1) end lootSlot:Show() end local function OnEvent(self, event, ...) if event == "LOOT_OPENED" then local autoLoot = ... self:Show() if UnitExists("target") and UnitIsDead("target") then self.title:SetText(UnitName("target")) else self.title:SetText(ITEMS) end local numLootItems = GetNumLootItems() self:SetHeight(numLootItems * (slotsize + 5) + 20) if GetCVar("lootUnderMouse") == "1" then local x, y = GetCursorPosition() x = x / self:GetEffectiveScale() y = y / self:GetEffectiveScale() local posX = x - 15 local posY = y + 32 if posY < 350 then posY = 350 end self:ClearAllPoints() self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", posX, posY) self:GetCenter() self:Raise() end if numLootItems > 0 then for i = 1, numLootItems do UpdateLootSlot(self, i) if not R:TableIsEmpty(autoLootTable) then if GetLootSlotType(i) == 2 then LootSlot(i) else if autoLootTable[select(2, GetLootSlotInfo(i))] then LootSlot(i) end end end end else CloseLoot() end if not self:IsShown() then CloseLoot(autoLoot == 0) end elseif event == "LOOT_SLOT_CLEARED" then local slotId = ... if not self:IsShown() then return end if slotId > 0 then if lootSlots[slotId] then lootSlots[slotId]:Hide() end end elseif event == "LOOT_SLOT_CHANGED" then local slotId = ... UpdateLootSlot(self, slotId) elseif event == "LOOT_CLOSED" then StaticPopup_Hide("LOOT_BIND") for i, v in pairs(lootSlots) do v:Hide() end self:Hide() elseif event == "OPEN_MASTER_LOOT_LIST" then Lib_ToggleDropDownMenu(1, nil, RayUIGroupLootDropDown, lootSlots[LootFrame.selectedSlot], 0, 0) elseif event == "UPDATE_MASTER_LOOT_LIST" then UIDropDownMenu_Refresh(GroupLootDropDown) MasterLooterFrame_UpdatePlayers() end end local loot = CreateFrame("Frame", nil, R.UIParent) loot:SetScript("OnEvent", OnEvent) loot:RegisterEvent("LOOT_OPENED") loot:RegisterEvent("LOOT_SLOT_CLEARED") loot:RegisterEvent("LOOT_SLOT_CHANGED") loot:RegisterEvent("LOOT_CLOSED") loot:RegisterEvent("OPEN_MASTER_LOOT_LIST") loot:RegisterEvent("UPDATE_MASTER_LOOT_LIST") LootFrame:UnregisterAllEvents() S:SetBD(loot) loot:SetWidth(200) loot:SetPoint("TOP", anchorframe, 0, 0) loot:SetFrameStrata("FULLSCREEN") loot:SetToplevel(true) loot:EnableMouse(true) loot:SetMovable(true) loot:RegisterForDrag("LeftButton") loot:SetScript("OnDragStart", function(self) self:StartMoving() self:SetUserPlaced(false) end) loot:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) loot.title = loot:CreateFontString(nil, "OVERLAY") loot.title:SetFont(R["media"].font, R["media"].fontsize, R["media"].fontflag) loot.title:SetPoint("TOPLEFT", 3, -4) loot.title:SetPoint("TOPRIGHT", -105, -4) loot.title:SetJustifyH("LEFT") loot.button = CreateFrame("Button", nil, loot) loot.button:SetPoint("TOPRIGHT") loot.button:SetSize(17, 17) S:ReskinClose(loot.button) loot.button:SetScript("OnClick", function() CloseLoot() end) local chn = { "say", "guild", "party", "raid"} local chncolor = { say = { 1, 1, 1}, guild = { .25, 1, .25}, party = { 2/3, 2/3, 1}, raid = { 1, .5, 0}, } local function Announce(chn) local nums = GetNumLootItems() if(nums == 0) then return end if UnitIsPlayer("target") or not UnitExists("target") then -- Chests are hard to identify! SendChatMessage(format("*** %s ***", L["箱子中的战利品"]), chn) else SendChatMessage(format("*** %s%s ***", UnitName("target"), L["的战利品"]), chn) end for i = 1, GetNumLootItems() do local link if(LootSlotHasItem(i)) then --判断,只发送物品 link = GetLootSlotLink(i) else _, link = GetLootSlotInfo(i) end if link then local messlink = "- %s" SendChatMessage(format(messlink, link), chn) end end end loot.announce = {} for i = 1, #chn do loot.announce[i] = CreateFrame("Button", "ItemLootAnnounceButton"..i, loot) loot.announce[i]:SetSize(17, 17) loot.announce[i]:SetPoint("RIGHT", i==1 and loot.button or loot.announce[i-1], "LEFT", -3, 0) loot.announce[i]:SetScript("OnClick", function() Announce(chn[i]) end) loot.announce[i]:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_TOP", 0, 5) GameTooltip:ClearLines() GameTooltip:AddLine(L["将战利品通报至"].._G[chn[i]:upper()]) GameTooltip:Show() end) loot.announce[i]:SetScript("OnLeave", GameTooltip_Hide) loot.announce[i]:SetBackdrop({ bgFile = R["media"].blank, edgeFile = R["media"].blank, edgeSize = R.mult }) loot.announce[i]:SetBackdropBorderColor(unpack(R["media"].bordercolor)) loot.announce[i]:SetBackdropColor(unpack(chncolor[chn[i]])) loot.announce[i]:StyleButton(1) end SlashCmdList.AUTOLOOT = function(msg) if msg then if msg == "reset" then wipe(autoLootTable) else autoLootTable[msg] = true end end end _G.SLASH_AUTOLOOT1 = "/autoloot" end end S:AddCallback("Loot", LoadSkin)
mit
soulik/luambedtls
tests/ztcp.lua
1
4304
local zmq = require 'zmq' local ztransport = require 'ztransport' local context = assert(zmq.context()) local function buffer(_data, _len) local _data = _data or '' local _len = _len or 0 local obj = { } obj.read = function(len0) if len0 and (len0 < _len) then local out = _data:sub(1, len0) _data = _data:sub(len0 + 1) _len = _len - len0 return out, len0 else local out = _data local outLen = _len _data = '' _len = 0 return out, outLen end end obj.write = function(data, len) if _len>0 then _data = _data .. data _len = _len + len else _data = data _len = len end end obj.clear = function() _data = '' _len = 0 end obj.empty = function() return _len <= 0 end return obj end local function TCP(options) local options = options or {} local host = options.host or 'localhost' local port = options.port or 80 local socket = assert(context.socket(zmq.ZMQ_STREAM)) local identity socket.options.stream_notify = true socket.options.ipv6 = true local recvDataBuffers = { } local sendDataBuffers = { } local identities = {} for _, t in ipairs {recvDataBuffers, sendDataBuffers, identities} do setmetatable(t, {__mode='k'}) end for _, t in ipairs {recvDataBuffers, sendDataBuffers} do local mt = getmetatable(t) mt.__index = function(storage, socket) local dataBuffer = rawget(storage, socket) if not dataBuffer then dataBuffer = buffer(); rawset(storage,socket,dataBuffer) end return dataBuffer end end local function s_sendData(socket, id, data) assert(socket.send(id, zmq.ZMQ_SNDMORE)) return assert(socket.send(data, zmq.ZMQ_SNDMORE)) end local function s_recvData(socket, len0, t) local dataBuffer = recvDataBuffers[socket] if dataBuffer and not dataBuffer.empty() then local len, data = dataBuffer.read(len0) return dataBuffer.ID, data, len else local id = assert(socket.recv(16)) local data, len = assert(socket.recv(BUFFER_SIZE)) if len > len0 then local dataBuffer = recvDataBuffers[socket] if not dataBuffer then dataBuffer = buffer(data, len, id); recvDataBuffers[socket] = dataBuffer else dataBuffer.write(data, len) end return id, dataBuffer.read(len0) else return id, data, len end end end local function recvFn(socket) local dataBuffer = recvDataBuffers[socket] local id = assert(socket.recv(16)) local data, len = assert(socket.recv(BUFFER_SIZE)) if not identities[socket] then identities[socket] = id end if len>0 then dataBuffer.write(data, len) end end local function sendFn(socket) local dataBuffer = sendDataBuffers[socket] if not dataBuffer.empty() then local data, len = dataBuffer.read() local id = identities[socket] or identity local bsent = 0 if id then assert(socket.send(id, zmq.ZMQ_SNDMORE)) bsent = assert(socket.send(data, zmq.ZMQ_SNDMORE)) if bsent < len then local data1 = data:sub(bsent+1) dataBuffer.write(data1, #data1) end end end end local recvPoll = zmq.poll { {socket, zmq.ZMQ_POLLIN, recvFn}, } local sendPoll = zmq.poll { {socket, zmq.ZMQ_POLLOUT, sendFn}, } local function sendData(data, id) --local id = id or identity --return s_sendData(socket, id, data) local dataBuffer = sendDataBuffers[socket] dataBuffer.write(data, #data) while not dataBuffer.empty() do sendPoll.start() end return #data end local function recvData(len0, t) --return s_recvData(socket, len0, t) local dataBuffer = recvDataBuffers[socket] while dataBuffer.empty() do if t then recvPoll.start(t) else recvPoll.start() end end --local id = identities[socket] return dataBuffer.read(len0) end local function init() local addr = ("tcp://%s:%d"):format(host, port) if options.debug then print('Connecting to', addr) end assert(socket.connect(addr)) identity = socket.options.identity if options.debug then print(identity:hex_dump{tabs=1, prefix='Client ID - '}) end end local function close() assert(socket.send(identity, zmq.ZMQ_SNDMORE)) assert(socket.send('')) socket.disconnect() end return { init = init, close = close, recv = recvData, send = sendData, } end return { new = ztransport.wrap(TCP), }
gpl-2.0
EliHar/Pattern_recognition
torch1/extra/penlight/lua/pl/lapp.lua
6
13984
--- Simple command-line parsing using human-readable specification. -- Supports GNU-style parameters. -- -- lapp = require 'pl.lapp' -- local args = lapp [[ -- Does some calculations -- -o,--offset (default 0.0) Offset to add to scaled number -- -s,--scale (number) Scaling factor -- <number>; (number ) Number to be scaled -- ]] -- -- print(args.offset + args.scale * args.number) -- -- Lines begining with '-' are flags; there may be a short and a long name; -- lines begining wih '<var>' are arguments. Anything in parens after -- the flag/argument is either a default, a type name or a range constraint. -- -- See @{08-additional.md.Command_line_Programs_with_Lapp|the Guide} -- -- Dependencies: `pl.sip` -- @module pl.lapp local status,sip = pcall(require,'pl.sip') if not status then sip = require 'sip' end local match = sip.match_at_start local append,tinsert = table.insert,table.insert sip.custom_pattern('X','(%a[%w_%-]*)') local function lines(s) return s:gmatch('([^\n]*)\n') end local function lstrip(str) return str:gsub('^%s+','') end local function strip(str) return lstrip(str):gsub('%s+$','') end local function at(s,k) return s:sub(k,k) end local function isdigit(s) return s:find('^%d+$') == 1 end local lapp = {} local open_files,parms,aliases,parmlist,usage,windows,script lapp.callback = false -- keep Strict happy local filetypes = { stdin = {io.stdin,'file-in'}, stdout = {io.stdout,'file-out'}, stderr = {io.stderr,'file-out'} } --- controls whether to dump usage on error. -- Defaults to true lapp.show_usage_error = true --- quit this script immediately. -- @string msg optional message -- @bool no_usage suppress 'usage' display function lapp.quit(msg,no_usage) if no_usage == 'throw' then error(msg) end if msg then io.stderr:write(msg..'\n\n') end if not no_usage then io.stderr:write(usage) end os.exit(1) end --- print an error to stderr and quit. -- @string msg a message -- @bool no_usage suppress 'usage' display function lapp.error(msg,no_usage) if not lapp.show_usage_error then no_usage = true elseif lapp.show_usage_error == 'throw' then no_usage = 'throw' end lapp.quit(script..': '..msg,no_usage) end --- open a file. -- This will quit on error, and keep a list of file objects for later cleanup. -- @string file filename -- @string[opt] opt same as second parameter of `io.open` function lapp.open (file,opt) local val,err = io.open(file,opt) if not val then lapp.error(err,true) end append(open_files,val) return val end --- quit if the condition is false. -- @bool condn a condition -- @string msg message text function lapp.assert(condn,msg) if not condn then lapp.error(msg) end end local function range_check(x,min,max,parm) lapp.assert(min <= x and max >= x,parm..' out of range') end local function xtonumber(s) local val = tonumber(s) if not val then lapp.error("unable to convert to number: "..s) end return val end local types = {} local builtin_types = {string=true,number=true,['file-in']='file',['file-out']='file',boolean=true} local function convert_parameter(ps,val) if ps.converter then val = ps.converter(val) end if ps.type == 'number' then val = xtonumber(val) elseif builtin_types[ps.type] == 'file' then val = lapp.open(val,(ps.type == 'file-in' and 'r') or 'w' ) elseif ps.type == 'boolean' then return val end if ps.constraint then ps.constraint(val) end return val end --- add a new type to Lapp. These appear in parens after the value like -- a range constraint, e.g. '<ival> (integer) Process PID' -- @string name name of type -- @param converter either a function to convert values, or a Lua type name. -- @func[opt] constraint optional function to verify values, should use lapp.error -- if failed. function lapp.add_type (name,converter,constraint) types[name] = {converter=converter,constraint=constraint} end local function force_short(short) lapp.assert(#short==1,short..": short parameters should be one character") end -- deducing type of variable from default value; local function process_default (sval,vtype) local val if not vtype or vtype == 'number' then val = tonumber(sval) end if val then -- we have a number! return val,'number' elseif filetypes[sval] then local ft = filetypes[sval] return ft[1],ft[2] else if sval == 'true' and not vtype then return true, 'boolean' end if sval:match '^["\']' then sval = sval:sub(2,-2) end return sval,vtype or 'string' end end --- process a Lapp options string. -- Usually called as `lapp()`. -- @string str the options text -- @tparam {string} args a table of arguments (default is `_G.arg`) -- @return a table with parameter-value pairs function lapp.process_options_string(str,args) local results = {} local opts = {at_start=true} local varargs local arg = args or _G.arg open_files = {} parms = {} aliases = {} parmlist = {} local function check_varargs(s) local res,cnt = s:gsub('^%.%.%.%s*','') return res, (cnt > 0) end local function set_result(ps,parm,val) parm = type(parm) == "string" and parm:gsub("%W", "_") or parm -- so foo-bar becomes foo_bar in Lua if not ps.varargs then results[parm] = val else if not results[parm] then results[parm] = { val } else append(results[parm],val) end end end usage = str for line in lines(str) do local res = {} local optspec,optparm,i1,i2,defval,vtype,constraint,rest line = lstrip(line) local function check(str) return match(str,line,res) end -- flags: either '-<short>', '-<short>,--<long>' or '--<long>' if check '-$v{short}, --$o{long} $' or check '-$v{short} $' or check '--$o{long} $' then if res.long then optparm = res.long:gsub('[^%w%-]','_') -- I'm not sure the $o pattern will let anything else through? if res.short then aliases[res.short] = optparm end else optparm = res.short end if res.short and not lapp.slack then force_short(res.short) end res.rest, varargs = check_varargs(res.rest) elseif check '$<{name} $' then -- is it <parameter_name>? -- so <input file...> becomes input_file ... optparm,rest = res.name:match '([^%.]+)(.*)' optparm = optparm:gsub('%A','_') varargs = rest == '...' append(parmlist,optparm) end -- this is not a pure doc line and specifies the flag/parameter type if res.rest then line = res.rest res = {} local optional -- do we have ([optional] [<type>] [default <val>])? if match('$({def} $',line,res) or match('$({def}',line,res) then local typespec = strip(res.def) local ftype, rest = typespec:match('^(%S+)(.*)$') rest = strip(rest) if ftype == 'optional' then ftype, rest = rest:match('^(%S+)(.*)$') rest = strip(rest) optional = true end local default if ftype == 'default' then default = true if rest == '' then lapp.error("value must follow default") end else -- a type specification if match('$f{min}..$f{max}',ftype,res) then -- a numerical range like 1..10 local min,max = res.min,res.max vtype = 'number' constraint = function(x) range_check(x,min,max,optparm) end elseif not ftype:match '|' then -- plain type vtype = ftype else -- 'enum' type is a string which must belong to -- one of several distinct values local enums = ftype local enump = '|' .. enums .. '|' vtype = 'string' constraint = function(s) lapp.assert(enump:match('|'..s..'|'), "value '"..s.."' not in "..enums ) end end end res.rest = rest typespec = res.rest -- optional 'default value' clause. Type is inferred as -- 'string' or 'number' if there's no explicit type if default or match('default $r{rest}',typespec,res) then defval,vtype = process_default(res.rest,vtype) end else -- must be a plain flag, no extra parameter required defval = false vtype = 'boolean' end local ps = { type = vtype, defval = defval, required = defval == nil and not optional, comment = res.rest or optparm, constraint = constraint, varargs = varargs } varargs = nil if types[vtype] then local converter = types[vtype].converter if type(converter) == 'string' then ps.type = converter else ps.converter = converter end ps.constraint = types[vtype].constraint elseif not builtin_types[vtype] then lapp.error(vtype.." is unknown type") end parms[optparm] = ps end end -- cool, we have our parms, let's parse the command line args local iparm = 1 local iextra = 1 local i = 1 local parm,ps,val local function check_parm (parm) local eqi = parm:find '=' if eqi then tinsert(arg,i+1,parm:sub(eqi+1)) parm = parm:sub(1,eqi-1) end return parm,eqi end local function is_flag (parm) return parms[aliases[parm] or parm] end while i <= #arg do local theArg = arg[i] local res = {} -- look for a flag, -<short flags> or --<long flag> if match('--$S{long}',theArg,res) or match('-$S{short}',theArg,res) then if res.long then -- long option parm = check_parm(res.long) elseif #res.short == 1 or is_flag(res.short) then parm = res.short else local parmstr,eq = check_parm(res.short) if not eq then parm = at(parmstr,1) local flag = is_flag(parm) if flag and flag.type ~= 'boolean' then --if isdigit(at(parmstr,2)) then -- a short option followed by a digit is an exception (for AW;)) -- push ahead into the arg array tinsert(arg,i+1,parmstr:sub(2)) else -- push multiple flags into the arg array! for k = 2,#parmstr do tinsert(arg,i+k-1,'-'..at(parmstr,k)) end end else parm = parmstr end end if aliases[parm] then parm = aliases[parm] end if not parms[parm] and (parm == 'h' or parm == 'help') then lapp.quit() end else -- a parameter parm = parmlist[iparm] if not parm then -- extra unnamed parameters are indexed starting at 1 parm = iextra ps = { type = 'string' } parms[parm] = ps iextra = iextra + 1 else ps = parms[parm] end if not ps.varargs then iparm = iparm + 1 end val = theArg end ps = parms[parm] if not ps then lapp.error("unrecognized parameter: "..parm) end if ps.type ~= 'boolean' then -- we need a value! This should follow if not val then i = i + 1 val = arg[i] theArg = val end lapp.assert(val,parm.." was expecting a value") else -- toggle boolean flags (usually false -> true) val = not ps.defval end ps.used = true val = convert_parameter(ps,val) set_result(ps,parm,val) if builtin_types[ps.type] == 'file' then set_result(ps,parm..'_name',theArg) end if lapp.callback then lapp.callback(parm,theArg,res) end i = i + 1 val = nil end -- check unused parms, set defaults and check if any required parameters were missed for parm,ps in pairs(parms) do if not ps.used then if ps.required then lapp.error("missing required parameter: "..parm) end set_result(ps,parm,ps.defval) end end return results end if arg then script = arg[0] script = script or rawget(_G,"LAPP_SCRIPT") or "unknown" -- strip dir and extension to get current script name script = script:gsub('.+[\\/]',''):gsub('%.%a+$','') else script = "inter" end setmetatable(lapp, { __call = function(tbl,str,args) return lapp.process_options_string(str,args) end, }) return lapp
mit
rlcevg/Zero-K
scripts/funnelweb.lua
9
4045
include "constants.lua" include "spider_walking.lua" local ALLY_ACCESS = {allied = true} local notum = piece 'notum' local gaster = piece 'gaster' local gunL, gunR, flareL, flareR, aimpoint = piece('gunl', 'gunr', 'flarel', 'flarer', 'aimpoint') local shieldArm, shield, eye, eyeflare = piece('shield_arm', 'shield', 'eye', 'eyeflare') local emitl, emitr = piece('emitl', 'emitr') -- note reversed sides from piece names! local br = piece 'thigh_bacl' -- back right local mr = piece 'thigh_midl' -- middle right local fr = piece 'thigh_frol' -- front right local bl = piece 'thigh_bacr' -- back left local ml = piece 'thigh_midr' -- middle left local fl = piece 'thigh_fror' -- front left local smokePiece = {gaster, notum} local SIG_WALK = 1 local PERIOD = 0.35 local sleepTime = PERIOD*1000 local legRaiseAngle = math.rad(20) local legRaiseSpeed = legRaiseAngle/PERIOD local legLowerSpeed = legRaiseAngle/PERIOD local legForwardAngle = math.rad(12) local legForwardTheta = math.rad(25) local legForwardOffset = 0 local legForwardSpeed = legForwardAngle/PERIOD local legMiddleAngle = math.rad(12) local legMiddleTheta = 0 local legMiddleOffset = 0 local legMiddleSpeed = legMiddleAngle/PERIOD local legBackwardAngle = math.rad(12) local legBackwardTheta = -math.rad(25) local legBackwardOffset = 0 local legBackwardSpeed = legBackwardAngle/PERIOD local function Walk() Signal (SIG_WALK) SetSignalMask (SIG_WALK) while true do walk (br, mr, fr, bl, ml, fl, legRaiseAngle, legRaiseSpeed, legLowerSpeed, legForwardAngle, legForwardOffset, legForwardSpeed, legForwardTheta, legMiddleAngle, legMiddleOffset, legMiddleSpeed, legMiddleTheta, legBackwardAngle, legBackwardOffset, legBackwardSpeed, legBackwardTheta, sleepTime) end end local function RestoreLegs() Signal (SIG_WALK) SetSignalMask (SIG_WALK) restoreLegs (br, mr, fr, bl, ml, fl, legRaiseSpeed, legForwardSpeed, legMiddleSpeed,legBackwardSpeed) end function script.Create() Hide (gunL) Hide (gunR) Move (aimpoint, z_axis, 9) Move (aimpoint, y_axis, 4) StartThread(SmokeUnit, smokePiece) end function script.Activate() Spring.SetUnitRulesParam(unitID, "shieldChargeDisabled", 0, ALLY_ACCESS) end function script.Deactivate() Spring.SetUnitRulesParam(unitID, "shieldChargeDisabled", 1, ALLY_ACCESS) end function script.StartMoving () StartThread (Walk) end function script.StopMoving () StartThread (RestoreLegs) end function script.QueryWeapon (num) return aimpoint end function script.AimWeapon (num) if num == 1 then return false -- fake targeter else return true end end function script.Killed (recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .25 then return 1 elseif severity <= .50 then Explode (shield, sfxFall) Explode (shieldArm, sfxFall) Explode (eye, sfxFall) Explode (br, sfxFall) Explode (ml, sfxFall) Explode (fr, sfxFall) return 1 elseif severity <= .75 then Explode (bl, sfxFall) Explode (mr, sfxFall) Explode (fl, sfxFall) Explode (shield, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (shieldArm, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (eye, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (br, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (ml, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (fr, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (gaster, sfxShatter) return 2 else Explode (shield, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (shieldArm, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (eye, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (bl, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (mr, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (fl, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (br, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (ml, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (fr, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode (gaster, sfxShatter) Explode (notum, sfxShatter) return 2 end end
gpl-2.0
rlcevg/Zero-K
units/corpyro.lua
1
8306
unitDef = { unitname = [[corpyro]], name = [[Pyro]], description = [[Raider/Riot Jumper]], acceleration = 0.4, brakeRate = 0.4, buildCostEnergy = 220, buildCostMetal = 220, builder = false, buildPic = [[CORPYRO.png]], buildTime = 220, canAttack = true, canGuard = true, canMove = true, canPatrol = true, canstop = [[1]], category = [[LAND FIREPROOF]], corpse = [[DEAD]], customParams = { canjump = 1, jump_range = 400, jump_speed = 6, jump_reload = 10, jump_from_midair = 1, description_es = [[Invasor Caminante Jumpjet]], description_fr = [[Marcheur Pilleur r Jetpack]], description_it = [[Invasore Camminatore Jumpjet]], description_de = [[Raider Jumpjet Roboter]], description_pl = [[Lekki robot ze skokiem]], fireproof = [[1]], helptext = [[The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals increased damage to large units and can hit multiple targets at the same time. When killed, the Pyro sets surrounding units on fire. Additionally, Pyros also come with jetpacks, allowing them to jump over obstacles or get the drop on enemies.]], helptext_es = [[El Pyro es un invasor caminante barato con un lanzallamas. El lanzallamas hace mucho da?o a unidades grandes, pero poco da?o a las peque?as. Puede da?ar multiples enemigos a la vez. El Pyro explota violentemente cuando es destruido. Sus armas queman a los enemigos. El Pyro viene con jumpjets, que le permiten brincar sobre obstáculos y aterrizar cerca de los enemigos.]], helptext_fr = [[Le Pyro est un marcheur facile r produire et rapide. Son lanceflamme fait des ravage au corps r corps et son jetpack lui permet des attaques par des angles surprenants. Les dommages sont plus ?lev?s sur les cibles de gros calibres comme les b?timents, et il peut tirer sur plusieurs cibles r la fois. Attention cependant r ne pas les grouper, car le Pyro explose fortement et peut entrainer une r?action en chaine.]], helptext_it = [[Il Pyro é un camminatore veloce ed economico con un lanciafiamme. Il lanciafiamme fa un danno incredibile alle unita grandi, ma poco a quelle piccole. Puo colpire molte cose alla stessa volta. Il Pyro esplode violentamente quando é distrutto. Le armi del Pyro bruciano i nemici. Il Pyro viene con jumpjets, che gli permettono di saltare sopra gli ostacoli e atterrare vicino ai nemici.]], helptext_de = [[Der Pyro ist ein günstiger und schneller Roboter, der mit einem Flammenwerfer ausgestattet ist. Dieser fügt großen Zielen erheblichen Schaden zu und kleineren entsprechend weniger. Außerdem können mehrere Ziele gleichzeitig getroffen werden, welche auch im Feuer aufgehen können. Der Pyro explodiert brutalst, sobald er zerstört wird. Zusätzlich besitzt er noch ein Jetpack, welches ihm zum Beispiel das Springen über Hindernisse ermöglicht.]], helptext_pl = [[Pyro to tani i w miare szybki robot z miotaczem ognia, ktory zadaje obrazenia wszystkim jednostkom na linii strzalu i podpala je, zajac dodatkowe obrazenia w czasie. Pyro posiada mozliwosc skoku, co daje mu wysoka mobilnosc. Zniszczony Pyro detonuje sie, podpalajac okoliczne jednostki.]], stats_show_death_explosion = 1, }, explodeAs = [[PYRO_DEATH]], footprintX = 2, footprintZ = 2, iconType = [[jumpjetraider]], idleAutoHeal = 5, idleTime = 1800, leaveTracks = true, mass = 157, maxDamage = 620, maxSlope = 36, maxVelocity = 3, maxWaterDepth = 22, minCloakDistance = 75, movementClass = [[KBOT2]], noAutoFire = false, noChaseCategory = [[FIXEDWING GUNSHIP SUB]], objectName = [[m-5.s3o]], script = [[corpyro.lua]], seismicSignature = 4, selfDestructAs = [[PYRO_DEATH]], selfDestructCountdown = 5, sfxtypes = { explosiongenerators = { [[custom:PILOT]], [[custom:PILOT2]], [[custom:RAIDMUZZLE]], [[custom:VINDIBACK]], }, }, sightDistance = 420, trackOffset = 0, trackStrength = 8, trackStretch = 1, trackType = [[ComTrack]], trackWidth = 22, turnRate = 1800, upright = true, workerTime = 0, weapons = { { def = [[FLAMETHROWER]], badTargetCategory = [[FIREPROOF]], onlyTargetCategory = [[SWIM LAND SINK TURRET FLOAT SHIP HOVER GUNSHIP FIXEDWING]], }, }, weaponDefs = { FLAMETHROWER = { name = [[Flamethrower]], areaOfEffect = 64, avoidGround = false, avoidFeature = false, avoidFriendly = false, collideFeature = false, collideGround = false, coreThickness = 0, craterBoost = 0, craterMult = 0, cegTag = [[flamer]], customParams = { flamethrower = [[1]], setunitsonfire = "1", burntime = [[450]], }, damage = { default = 8.5, subs = 0.01, }, duration = 0.01, explosionGenerator = [[custom:SMOKE]], fallOffRate = 1, fireStarter = 100, impulseBoost = 0, impulseFactor = 0, intensity = 0.3, interceptedByShieldType = 1, noExplode = true, noSelfDamage = true, --predictBoost = 1, range = 280, reloadtime = 0.16, rgbColor = [[1 1 1]], soundStart = [[weapon/flamethrower]], soundTrigger = true, texture1 = [[flame]], thickness = 0, tolerance = 5000, turret = true, weaponType = [[LaserCannon]], weaponVelocity = 800, }, PYRO_DEATH = { name = [[Napalm Blast]], areaofeffect = 256, craterboost = 1, cratermult = 3.5, customparams = { setunitsonfire = "1", burnchance = "1", burntime = 60, area_damage = 1, area_damage_radius = 128, area_damage_dps = 20, area_damage_duration = 13.3, }, damage = { default = 50, }, edgeeffectiveness = 0.5, explosionGenerator = [[custom:napalm_pyro]], impulseboost = 0, impulsefactor = 0, soundhit = [[explosion/ex_med3]], }, }, featureDefs = { DEAD = { description = [[Wreckage - Pyro]], blocking = false, category = [[heaps]], damage = 620, energy = 0, featureDead = [[HEAP]], featurereclamate = [[SMUDGE01]], footprintX = 2, footprintZ = 2, height = [[4]], hitdensity = [[100]], metal = 88, object = [[m-5_dead.s3o]], reclaimable = true, reclaimTime = 88, seqnamereclamate = [[TREE1RECLAMATE]], world = [[All Worlds]], }, HEAP = { description = [[Debris - Pyro]], blocking = false, category = [[heaps]], damage = 620, energy = 0, featurereclamate = [[SMUDGE01]], footprintX = 2, footprintZ = 2, hitdensity = [[100]], metal = 44, object = [[debris2x2c.s3o]], reclaimable = true, reclaimTime = 44, seqnamereclamate = [[TREE1RECLAMATE]], world = [[All Worlds]], }, }, } return lowerkeys({ corpyro = unitDef })
gpl-2.0
cailyoung/CommandPost
src/plugins/finalcutpro/menu/administrator.lua
1
3994
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- A D M I N I S T R A T O R M E N U -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --- === plugins.finalcutpro.menu.administrator === --- --- Administrator Menu. -------------------------------------------------------------------------------- -- -- EXTENSIONS: -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- CommandPost Extensions: -------------------------------------------------------------------------------- local config = require("cp.config") local fcp = require("cp.apple.finalcutpro") -------------------------------------------------------------------------------- -- -- CONSTANTS: -- -------------------------------------------------------------------------------- -- PRIORITY -> number -- Constant -- The menubar position priority. local PRIORITY = 5000 -- PREFERENCES_PRIORITY -> number -- Constant -- Preferences Priority local PREFERENCES_PRIORITY = 7 -- SETTING -> string -- Constant -- Setting Name local SETTING = "menubarAdministratorEnabled" -------------------------------------------------------------------------------- -- -- THE MODULE: -- -------------------------------------------------------------------------------- -- sectionEnabled <cp.prop: boolean> -- Variable -- Section Enabled local sectionEnabled = config.prop(SETTING, true) -------------------------------------------------------------------------------- -- -- THE PLUGIN: -- -------------------------------------------------------------------------------- local plugin = { id = "finalcutpro.menu.administrator", group = "finalcutpro", dependencies = { ["core.menu.manager"] = "manager", ["core.preferences.panels.menubar"] = "prefs", } } -------------------------------------------------------------------------------- -- INITIALISE PLUGIN: -------------------------------------------------------------------------------- function plugin.init(dependencies) -------------------------------------------------------------------------------- -- Create the Administrator section -------------------------------------------------------------------------------- local shortcuts = dependencies.manager.addSection(PRIORITY) -------------------------------------------------------------------------------- -- Disable the section if the Administrator option is disabled -------------------------------------------------------------------------------- shortcuts:setDisabledFn(function() return not fcp:isInstalled() or not sectionEnabled() end) -------------------------------------------------------------------------------- -- Add the separator and title for the section. -------------------------------------------------------------------------------- shortcuts:addSeparator(0) :addItem(1, function() return { title = string.upper(i18n("adminTools")) .. ":", disabled = true } end) -------------------------------------------------------------------------------- -- Add to General Preferences Panel: -------------------------------------------------------------------------------- local prefs = dependencies.prefs prefs:addCheckbox(prefs.SECTIONS_HEADING + PREFERENCES_PRIORITY, { label = i18n("showAdminTools"), onchange = function(_, params) sectionEnabled(params.checked) end, checked = sectionEnabled, } ) return shortcuts end return plugin
mit
zaczh/indigo
scripts/AViewController.lua
1
6081
--local AView = require "AView" local BViewController = require "BViewController" local HeartViewController = require "HeartViewController" class("AViewController", "UIViewController", {"UITableViewDataSource", "UITableViewDelegate", "UIScrollViewDelegate"}) property{name="source", type="@"} property{name="tableView", type="@"} function AViewController:initWithNibName_bundle_(nibNameOrNil, nibBundleOrNil) print("initWithNibName:bundle called"); self = self.super.initWithNibName_bundle_(nibNameOrNil, nibBundleOrNil) local provincesFilePath = objcClass("NSBundle").mainBundle.pathForResource_ofType_("china_provinces", "json") local provincesData = objcClass("NSData").dataWithContentsOfFile_(provincesFilePath) local provincesDict = objcClass("NSJSONSerialization").JSONObjectWithData_options_error_(provincesData, 0, nil) self.source = provincesDict return self end function AViewController:dealloc() print("AViewController dealloc called") self.super.dealloc() end function AViewController.class:foo() print("This is a class method") end function AViewController:viewDidLoad() self.super.viewDidLoad() --self.source = objcClass("NSArray"):arrayWithObject_("a") --self:view().backgroundColor = objcClass("UIColor"):colorWithRed_green_blue_alpha_(213/255.0, 135/255.0, 149/255, 1.0) --self:view():setNeedsLayout() self.title = "China" local v = objcClass("UITableView").initWithFrame_(self.view.bounds) --v.backgroundColor = objcClass("UIColor"):greenColor() v.DataSource = self v.Delegate = self self.view.addSubview_(v) self.tableView = v local rightItem = objcClass("UIBarButtonItem").initWithTitle_style_target_action_("Click!!!❤️", 0, self, "onRightButtonClick_") self.navigationItem.rightBarButtonItem = rightItem end function AViewController:onRightButtonClick_(sender) print("onRightButtonClick_", sender) local heartViewController = HeartViewController.init() self.navigationController.pushViewController_animated_(heartViewController, true) end function AViewController:viewWillAppear_(animated) self.super.viewWillAppear_(animated) local indexPath = self.tableView.indexPathForSelectedRow if indexPath ~= nil then self.tableView.deselectRowAtIndexPath_animated_(indexPath, true) end end function AViewController:viewWillLayoutSubviews() self.super.viewWillLayoutSubviews() self.tableView.frame = self.view.bounds end function AViewController:viewDidAppear_(animated) self.super.viewDidAppear_(animated) print("AViewController:viewDidAppear_") local arr = objcClass("NSArray").arrayWithObjects_(3,5,7,4,2,1,8,9,6,0) local sortedArr = arr.sortedArrayUsingComparator_( function (num1, num2) print("comparing num1: ", num1.asObject.integerValue, " and num2: ", num2.asObject.integerValue) return num1.asObject.integerValue>num2.asObject.integerValue end ) local dict = objcClass("NSDictionary").dictionaryWithObjectsAndKeys_(3,5,7,4,2,1,8,9,6,0) probe(dict) --local heartVC = objcClass("HeartViewController").init() arr.enumerateObjectsUsingBlock_( function(obj, index, stop) --print("viewController is ", heartVC) --NOTE: block parameters need to be converted explicitly if index.asInt == 3 then stop.asInoutBool = true end print("enumerateObjectsUsingBlock_ obj: ", obj.asObject, " index: ", index.asInt, " stop: ", stop.asInoutBool) end ) -- objcClass("UIView").animateWithDuration_animations_completion_(2.0, -- function() -- self.view.backgroundColor = objcClass("UIColor").colorWithRed_green_blue_alpha_(213/255.0, 135/255.0, 149/255, 1.0) -- end, -- function(finish) -- --test block capture and release -- print("animation finished: ", finish.asBool, heartVC) -- end -- ) -- dispatch_async(dispatch_get_main_queue(), function() -- print("dispatch_async on main queue") -- end) -- dispatch_async(dispatch_get_global_queue(0, 0), function() -- print("viewController is ", viewController) -- print("dispatch_async on global queue ", objcClass("NSThread").currentThread) -- end) --when call functions with no arguments, you can use `.` to index the function -- self.foo() --same as self:foo() -- self.class.classFoo_(89) end -- DataSource ------------- function AViewController:numberOfSectionsInTableView_(tableView) return 1 end function AViewController:tableView_numberOfRowsInSection_(tableView, section) --print("tableView_numberOfRowsInSection_") return self.source.count end function AViewController:tableView_cellForRowAtIndexPath_(tableView, indexPath) local identifier = "cell" local cell = tableView.dequeueReusableCellWithIdentifier_(identifier) if cell == nil then cell = objcClass("UITableViewCell").initWithStyle_reuseIdentifier_(0, identifier) end --local data = self.source[indexPath.row + 1] cell.textLabel.text = self.source.allKeys.objectAtIndex_(indexPath.row) cell.accessoryType = 1 return cell end -- Delegate ----------- function AViewController:tableView_didSelectRowAtIndexPath_(tableView, indexPath) local viewController = objcClass("BViewController").initWithInfo_header_(self.source.allValues.objectAtIndex_(indexPath.row), self.source.allKeys.objectAtIndex_(indexPath.row)) self.navigationController.pushViewController_animated_(viewController, true) end function AViewController:scrollViewDidScroll_(scrollView) print("scrollViewDidScroll_") end function AViewController:scrollViewWillEndDragging_withVelocity_targetContentOffset_(scrollView, velocity, targetContentOffset) print("scrollViewWillEndDragging_withVelocity_targetContentOffset_") probe(velocity) print("velocity.y: ", velocity.y) --NOTE: set inout parameters --targetContentOffset.y = 60 --call class methods self.class.classFoo_(89) end finish()
mit
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/pl/stringio.lua
28
3821
--- Reading and writing strings using file-like objects. <br> -- -- f = stringio.open(text) -- l1 = f:read() -- read first line -- n,m = f:read ('*n','*n') -- read two numbers -- for line in f:lines() do print(line) end -- iterate over all lines -- f = stringio.create() -- f:write('hello') -- f:write('dolly') -- assert(f:value(),'hellodolly') -- -- See @{03-strings.md.File_style_I_O_on_Strings|the Guide}. -- @module pl.stringio local unpack = rawget(_G,'unpack') or rawget(table,'unpack') local getmetatable,tostring,tonumber = getmetatable,tostring,tonumber local concat,append = table.concat,table.insert local stringio = {} -- Writer class local SW = {} SW.__index = SW local function xwrite(self,...) local args = {...} --arguments may not be nil! for i = 1, #args do append(self.tbl,args[i]) end end function SW:write(arg1,arg2,...) if arg2 then xwrite(self,arg1,arg2,...) else append(self.tbl,arg1) end end function SW:writef(fmt,...) self:write(fmt:format(...)) end function SW:value() return concat(self.tbl) end function SW:__tostring() return self:value() end function SW:close() -- for compatibility only end function SW:seek() end -- Reader class local SR = {} SR.__index = SR function SR:_read(fmt) local i,str = self.i,self.str local sz = #str if i > sz then return nil end local res if fmt == '*l' or fmt == '*L' then local idx = str:find('\n',i) or (sz+1) res = str:sub(i,fmt == '*l' and idx-1 or idx) self.i = idx+1 elseif fmt == '*a' then res = str:sub(i) self.i = sz elseif fmt == '*n' then local _,i2,i2,idx _,idx = str:find ('%s*%d+',i) _,i2 = str:find ('^%.%d+',idx+1) if i2 then idx = i2 end _,i2 = str:find ('^[eE][%+%-]*%d+',idx+1) if i2 then idx = i2 end local val = str:sub(i,idx) res = tonumber(val) self.i = idx+1 elseif type(fmt) == 'number' then res = str:sub(i,i+fmt-1) self.i = i + fmt else error("bad read format",2) end return res end function SR:read(...) if select('#',...) == 0 then return self:_read('*l') else local res, fmts = {},{...} for i = 1, #fmts do res[i] = self:_read(fmts[i]) end return unpack(res) end end function SR:seek(whence,offset) local base whence = whence or 'cur' offset = offset or 0 if whence == 'set' then base = 1 elseif whence == 'cur' then base = self.i elseif whence == 'end' then base = #self.str end self.i = base + offset return self.i end function SR:lines(...) local n, args = select('#',...) if n > 0 then args = {...} end return function() if n == 0 then return self:_read '*l' else return self:read(unpack(args)) end end end function SR:close() -- for compatibility only end --- create a file-like object which can be used to construct a string. -- The resulting object has an extra `value()` method for -- retrieving the string value. Implements `file:write`, `file:seek`, `file:lines`, -- plus an extra `writef` method which works like `utils.printf`. -- @usage f = create(); f:write('hello, dolly\n'); print(f:value()) function stringio.create() return setmetatable({tbl={}},SW) end --- create a file-like object for reading from a given string. -- Implements `file:read`. -- @string s The input string. -- @usage fs = open '20 10'; x,y = f:read ('*n','*n'); assert(x == 20 and y == 10) function stringio.open(s) return setmetatable({str=s,i=1},SR) end function stringio.lines(s,...) return stringio.open(s):lines(...) end return stringio
mit
rlcevg/Zero-K
LuaUI/Widgets/snd_text_to_speech.lua
6
1510
function widget:GetInfo() return { name = "Text To Speech Control", desc = "Enables or disables text to speech through Zero-K lobby", author = "Licho", date = "10.6.2011", license = "GNU GPL, v2 or later", layer = math.huge, enabled = true, -- loaded by default? alwaysStart = true } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function SetupTTS(enable) if (enable and not Spring.GetSpectatingState()) then Spring.Echo(Spring.GetPlayerInfo(Spring.GetMyPlayerID()) .. " ENABLE TTS") else Spring.Echo(Spring.GetPlayerInfo(Spring.GetMyPlayerID()) .. " DISABLE TTS") end end options_path = 'Settings/Audio' options_order = {'enable'} options = { enable ={ name = "Text-To-Speech (with Zero-K lobby only)", type = 'bool', value = true, OnChange = function(self) SetupTTS(self.value) WG.textToSpeechCtrl = {ttsEnable = self.value,} end, }, } function widget:Initialize() SetupTTS(options.enable.value) WG.textToSpeechCtrl = {ttsEnable = options.enable.value,} --allow other widget to get value from this widget. ie: gui_chili_rejoin_progress.lua. We didn't declare it at outside because we doesn't want "WG.textToSpeechCtrl" to be initialize first without widget being enabled first. end function widget:Shutdown() Spring.Echo(Spring.GetPlayerInfo(Spring.GetMyPlayerID()) .. " DISABLE TTS") WG.textToSpeechCtrl = nil end
gpl-2.0
Unrepentant-Atheist/mame
scripts/src/osd/sdl.lua
1
12463
-- license:BSD-3-Clause -- copyright-holders:MAMEdev Team --------------------------------------------------------------------------- -- -- sdl.lua -- -- Rules for the building with SDL -- --------------------------------------------------------------------------- dofile("modules.lua") function maintargetosdoptions(_target,_subtarget) osdmodulestargetconf() if _OPTIONS["USE_DISPATCH_GL"]~="1" and _OPTIONS["MESA_INSTALL_ROOT"] then libdirs { path.join(_OPTIONS["MESA_INSTALL_ROOT"],"lib"), } linkoptions { "-Wl,-rpath=" .. path.join(_OPTIONS["MESA_INSTALL_ROOT"],"lib"), } end if _OPTIONS["NO_X11"]~="1" then links { "X11", "Xinerama", } end if _OPTIONS["NO_USE_XINPUT"]~="1" then links { "Xext", "Xi", } end if BASE_TARGETOS=="unix" and _OPTIONS["targetos"]~="macosx" and _OPTIONS["targetos"]~="android" then links { "SDL2_ttf", } local str = backtick("pkg-config --libs fontconfig") addlibfromstring(str) addoptionsfromstring(str) end if _OPTIONS["targetos"]=="windows" then if _OPTIONS["with-bundled-sdl2"]~=nil then configuration { "mingw*"} links { "SDL2", "Imm32", "Version", "Ole32", "OleAut32", } configuration { "vs*" } links { "SDL2", "Imm32", "Version", } configuration { } else if _OPTIONS["USE_LIBSDL"]~="1" then configuration { "mingw*"} links { "SDL2.dll", } configuration { "vs*" } links { "SDL2", "Imm32", "Version", } configuration { } else local str = backtick(sdlconfigcmd() .. " --libs | sed 's/ -lSDLmain//'") addlibfromstring(str) addoptionsfromstring(str) end configuration { "x32", "vs*" } libdirs { path.join(_OPTIONS["SDL_INSTALL_ROOT"],"lib","x86") } configuration { "x64", "vs*" } libdirs { path.join(_OPTIONS["SDL_INSTALL_ROOT"],"lib","x64") } end links { "psapi", } configuration { "mingw*" } linkoptions{ "-municode", } configuration { "vs*" } flags { "Unicode", } configuration {} elseif _OPTIONS["targetos"]=="haiku" then links { "network", "bsd", } end configuration { "mingw*" or "vs*" } targetprefix "sdl" links { "psapi" } configuration { } if _OPTIONS["targetos"]=="macosx" then if _OPTIONS["with-bundled-sdl2"]~=nil then links { "SDL2", } end end end function sdlconfigcmd() if _OPTIONS["targetos"]=="asmjs" then return "sdl2-config" elseif not _OPTIONS["SDL_INSTALL_ROOT"] then return _OPTIONS['TOOLCHAIN'] .. "pkg-config sdl2" else return path.join(_OPTIONS["SDL_INSTALL_ROOT"],"bin","sdl2") .. "-config" end end newoption { trigger = "MESA_INSTALL_ROOT", description = "link against specific GL-Library - also adds rpath to executable (overridden by USE_DISPATCH_GL)", } newoption { trigger = "SDL_INI_PATH", description = "Default search path for .ini files", } newoption { trigger = "NO_X11", description = "Disable use of X11", allowed = { { "0", "Enable X11" }, { "1", "Disable X11" }, }, } if not _OPTIONS["NO_X11"] then if _OPTIONS["targetos"]=="windows" or _OPTIONS["targetos"]=="macosx" or _OPTIONS["targetos"]=="haiku" or _OPTIONS["targetos"]=="asmjs" then _OPTIONS["NO_X11"] = "1" else _OPTIONS["NO_X11"] = "0" end end newoption { trigger = "NO_USE_XINPUT", description = "Disable use of Xinput", allowed = { { "0", "Enable Xinput" }, { "1", "Disable Xinput" }, }, } if not _OPTIONS["NO_USE_XINPUT"] then _OPTIONS["NO_USE_XINPUT"] = "1" end newoption { trigger = "SDL2_MULTIAPI", description = "Use couriersud's multi-keyboard patch for SDL 2.1? (this API was removed prior to the 2.0 release)", allowed = { { "0", "Use single-keyboard API" }, { "1", "Use multi-keyboard API" }, }, } if not _OPTIONS["SDL2_MULTIAPI"] then _OPTIONS["SDL2_MULTIAPI"] = "0" end newoption { trigger = "SDL_INSTALL_ROOT", description = "Equivalent to the ./configure --prefix=<path>", } newoption { trigger = "SDL_FRAMEWORK_PATH", description = "Location of SDL framework for custom OS X installations", } if not _OPTIONS["SDL_FRAMEWORK_PATH"] then _OPTIONS["SDL_FRAMEWORK_PATH"] = "/Library/Frameworks/" end newoption { trigger = "USE_LIBSDL", description = "Use SDL library on OS (rather than framework/dll)", allowed = { { "0", "Use framework/dll" }, { "1", "Use library" }, }, } if not _OPTIONS["USE_LIBSDL"] then _OPTIONS["USE_LIBSDL"] = "0" end BASE_TARGETOS = "unix" SDLOS_TARGETOS = "unix" SDL_NETWORK = "" if _OPTIONS["targetos"]=="linux" then SDL_NETWORK = "taptun" elseif _OPTIONS["targetos"]=="openbsd" then elseif _OPTIONS["targetos"]=="netbsd" then SDL_NETWORK = "pcap" elseif _OPTIONS["targetos"]=="haiku" then elseif _OPTIONS["targetos"]=="asmjs" then elseif _OPTIONS["targetos"]=="windows" then BASE_TARGETOS = "win32" SDLOS_TARGETOS = "win32" SDL_NETWORK = "pcap" elseif _OPTIONS["targetos"]=="macosx" then SDLOS_TARGETOS = "macosx" SDL_NETWORK = "pcap" end if _OPTIONS["with-bundled-sdl2"]~=nil then includedirs { GEN_DIR .. "includes", } end if BASE_TARGETOS=="unix" then if _OPTIONS["targetos"]=="macosx" then local os_version = str_to_version(backtick("sw_vers -productVersion")) links { "Cocoa.framework", } linkoptions { "-framework QuartzCore", "-framework OpenGL", } if os_version>=101100 then linkoptions { "-weak_framework Metal", } end if _OPTIONS["with-bundled-sdl2"]~=nil then linkoptions { "-framework AudioUnit", "-framework CoreAudio", "-framework Carbon", "-framework ForceFeedback", "-framework IOKit", "-framework CoreVideo", } else if _OPTIONS["USE_LIBSDL"]~="1" then linkoptions { "-F" .. _OPTIONS["SDL_FRAMEWORK_PATH"], } links { "SDL2.framework", } else local str = backtick(sdlconfigcmd() .. " --libs --static | sed 's/-lSDLmain//'") addlibfromstring(str) addoptionsfromstring(str) end end else if _OPTIONS["NO_X11"]=="1" then _OPTIONS["USE_QTDEBUG"] = "0" else libdirs { "/usr/X11/lib", "/usr/X11R6/lib", "/usr/openwin/lib", } end if _OPTIONS["with-bundled-sdl2"]~=nil then if _OPTIONS["targetos"]~="android" then links { "SDL2", } end else local str = backtick(sdlconfigcmd() .. " --libs") addlibfromstring(str) addoptionsfromstring(str) end if _OPTIONS["targetos"]~="haiku" and _OPTIONS["targetos"]~="android" then links { "m", "pthread", } if _OPTIONS["targetos"]=="solaris" then links { "socket", "nsl", } else links { "util", } end end end end project ("qtdbg_" .. _OPTIONS["osd"]) uuid (os.uuid("qtdbg_" .. _OPTIONS["osd"])) kind (LIBTYPE) dofile("sdl_cfg.lua") includedirs { MAME_DIR .. "src/emu", MAME_DIR .. "src/devices", -- accessing imagedev from debugger MAME_DIR .. "src/osd", MAME_DIR .. "src/lib", MAME_DIR .. "src/lib/util", MAME_DIR .. "src/osd/modules/render", MAME_DIR .. "3rdparty", } configuration { "linux-*" } buildoptions { "-fPIC", } configuration { } qtdebuggerbuild() project ("osd_" .. _OPTIONS["osd"]) targetsubdir(_OPTIONS["target"] .."_" .._OPTIONS["subtarget"]) uuid (os.uuid("osd_" .. _OPTIONS["osd"])) kind (LIBTYPE) dofile("sdl_cfg.lua") osdmodulesbuild() includedirs { MAME_DIR .. "src/emu", MAME_DIR .. "src/devices", -- accessing imagedev from debugger MAME_DIR .. "src/osd", MAME_DIR .. "src/lib", MAME_DIR .. "src/lib/util", MAME_DIR .. "src/osd/modules/file", MAME_DIR .. "src/osd/modules/render", MAME_DIR .. "3rdparty", MAME_DIR .. "src/osd/sdl", } if _OPTIONS["targetos"]=="windows" then files { MAME_DIR .. "src/osd/windows/main.cpp", } end if _OPTIONS["targetos"]=="macosx" then files { MAME_DIR .. "src/osd/modules/debugger/debugosx.mm", MAME_DIR .. "src/osd/modules/debugger/osx/breakpointsview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/breakpointsview.h", MAME_DIR .. "src/osd/modules/debugger/osx/consoleview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/consoleview.h", MAME_DIR .. "src/osd/modules/debugger/osx/debugcommandhistory.mm", MAME_DIR .. "src/osd/modules/debugger/osx/debugcommandhistory.h", MAME_DIR .. "src/osd/modules/debugger/osx/debugconsole.mm", MAME_DIR .. "src/osd/modules/debugger/osx/debugconsole.h", MAME_DIR .. "src/osd/modules/debugger/osx/debugview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/debugview.h", MAME_DIR .. "src/osd/modules/debugger/osx/debugwindowhandler.mm", MAME_DIR .. "src/osd/modules/debugger/osx/debugwindowhandler.h", MAME_DIR .. "src/osd/modules/debugger/osx/deviceinfoviewer.mm", MAME_DIR .. "src/osd/modules/debugger/osx/deviceinfoviewer.h", MAME_DIR .. "src/osd/modules/debugger/osx/devicesviewer.mm", MAME_DIR .. "src/osd/modules/debugger/osx/devicesviewer.h", MAME_DIR .. "src/osd/modules/debugger/osx/disassemblyview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/disassemblyviewer.mm", MAME_DIR .. "src/osd/modules/debugger/osx/disassemblyviewer.h", MAME_DIR .. "src/osd/modules/debugger/osx/errorlogview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/errorlogview.h", MAME_DIR .. "src/osd/modules/debugger/osx/disassemblyview.h", MAME_DIR .. "src/osd/modules/debugger/osx/errorlogviewer.mm", MAME_DIR .. "src/osd/modules/debugger/osx/errorlogviewer.h", MAME_DIR .. "src/osd/modules/debugger/osx/memoryview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/memoryview.h", MAME_DIR .. "src/osd/modules/debugger/osx/memoryviewer.mm", MAME_DIR .. "src/osd/modules/debugger/osx/memoryviewer.h", MAME_DIR .. "src/osd/modules/debugger/osx/pointsviewer.mm", MAME_DIR .. "src/osd/modules/debugger/osx/pointsviewer.h", MAME_DIR .. "src/osd/modules/debugger/osx/registersview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/registersview.h", MAME_DIR .. "src/osd/modules/debugger/osx/watchpointsview.mm", MAME_DIR .. "src/osd/modules/debugger/osx/watchpointsview.h", MAME_DIR .. "src/osd/modules/debugger/osx/debugosx.h", } end files { MAME_DIR .. "src/osd/sdl/osdsdl.h", MAME_DIR .. "src/osd/sdl/sdlinc.h", MAME_DIR .. "src/osd/sdl/sdlprefix.h", MAME_DIR .. "src/osd/sdl/sdlmain.cpp", MAME_DIR .. "src/osd/osdepend.h", MAME_DIR .. "src/osd/sdl/video.cpp", MAME_DIR .. "src/osd/sdl/video.h", MAME_DIR .. "src/osd/sdl/window.cpp", MAME_DIR .. "src/osd/sdl/window.h", MAME_DIR .. "src/osd/modules/osdwindow.cpp", MAME_DIR .. "src/osd/modules/osdwindow.h", MAME_DIR .. "src/osd/modules/render/drawsdl.cpp", } files { MAME_DIR .. "src/osd/modules/render/draw13.cpp", MAME_DIR .. "src/osd/modules/render/blit13.h", } project ("ocore_" .. _OPTIONS["osd"]) targetsubdir(_OPTIONS["target"] .."_" .. _OPTIONS["subtarget"]) uuid (os.uuid("ocore_" .. _OPTIONS["osd"])) kind (LIBTYPE) removeflags { "SingleOutputDir", } dofile("sdl_cfg.lua") includedirs { MAME_DIR .. "src/emu", MAME_DIR .. "src/osd", MAME_DIR .. "src/lib", MAME_DIR .. "src/lib/util", MAME_DIR .. "src/osd/sdl", } files { MAME_DIR .. "src/osd/osdcore.cpp", MAME_DIR .. "src/osd/osdcore.h", MAME_DIR .. "src/osd/strconv.cpp", MAME_DIR .. "src/osd/strconv.h", MAME_DIR .. "src/osd/osdsync.cpp", MAME_DIR .. "src/osd/osdsync.h", MAME_DIR .. "src/osd/sdl/sdldir.cpp", MAME_DIR .. "src/osd/modules/osdmodule.cpp", MAME_DIR .. "src/osd/modules/osdmodule.h", MAME_DIR .. "src/osd/modules/lib/osdlib_" .. SDLOS_TARGETOS .. ".cpp", MAME_DIR .. "src/osd/modules/lib/osdlib.h", } if BASE_TARGETOS=="unix" then files { MAME_DIR .. "src/osd/modules/file/posixfile.cpp", MAME_DIR .. "src/osd/modules/file/posixfile.h", MAME_DIR .. "src/osd/modules/file/posixptty.cpp", MAME_DIR .. "src/osd/modules/file/posixsocket.cpp", } elseif BASE_TARGETOS=="win32" then includedirs { MAME_DIR .. "src/osd/windows", } files { MAME_DIR .. "src/osd/modules/file/winfile.cpp", MAME_DIR .. "src/osd/modules/file/winfile.h", MAME_DIR .. "src/osd/modules/file/winptty.cpp", MAME_DIR .. "src/osd/modules/file/winsocket.cpp", MAME_DIR .. "src/osd/windows/winutil.cpp", -- FIXME put the necessary functions somewhere more appropriate } else files { MAME_DIR .. "src/osd/modules/file/stdfile.cpp", } end
gpl-2.0
cloudkick/ck-agent
extern/lunit/lunit.lua
21
17500
--[[-------------------------------------------------------------------------- This file is part of lunit 0.5. For Details about lunit look at: http://www.mroth.net/lunit/ Author: Michael Roth <mroth@nessie.de> Copyright (c) 2004, 2006-2009 Michael Roth <mroth@nessie.de> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]]-------------------------------------------------------------------------- local orig_assert = assert local pairs = pairs local ipairs = ipairs local next = next local type = type local error = error local tostring = tostring local string_sub = string.sub local string_format = string.format module("lunit", package.seeall) -- FIXME: Remove package.seeall local lunit = _M local __failure__ = {} -- Type tag for failed assertions local typenames = { "nil", "boolean", "number", "string", "table", "function", "thread", "userdata" } local traceback_hide -- Traceback function which hides lunit internals local mypcall -- Protected call to a function with own traceback do local _tb_hide = setmetatable( {}, {__mode="k"} ) function traceback_hide(func) _tb_hide[func] = true end local function my_traceback(errobj) if is_table(errobj) and errobj.type == __failure__ then local info = debug.getinfo(5, "Sl") -- FIXME: Hardcoded integers are bad... errobj.where = string_format( "%s:%d", info.short_src, info.currentline) else errobj = { msg = tostring(errobj) } errobj.tb = {} local i = 2 while true do local info = debug.getinfo(i, "Snlf") if not is_table(info) then break end if not _tb_hide[info.func] then local line = {} -- Ripped from ldblib.c... line[#line+1] = string_format("%s:", info.short_src) if info.currentline > 0 then line[#line+1] = string_format("%d:", info.currentline) end if info.namewhat ~= "" then line[#line+1] = string_format(" in function '%s'", info.name) else if info.what == "main" then line[#line+1] = " in main chunk" elseif info.what == "C" or info.what == "tail" then line[#line+1] = " ?" else line[#line+1] = string_format(" in function <%s:%d>", info.short_src, info.linedefined) end end errobj.tb[#errobj.tb+1] = table.concat(line) end i = i + 1 end end return errobj end function mypcall(func) orig_assert( is_function(func) ) local ok, errobj = xpcall(func, my_traceback) if not ok then return errobj end end traceback_hide(mypcall) end -- Type check functions for _, typename in ipairs(typenames) do lunit["is_"..typename] = function(x) return type(x) == typename end end local is_nil = is_nil local is_boolean = is_boolean local is_number = is_number local is_string = is_string local is_table = is_table local is_function = is_function local is_thread = is_thread local is_userdata = is_userdata local function failure(name, usermsg, defaultmsg, ...) local errobj = { type = __failure__, name = name, msg = string_format(defaultmsg,...), usermsg = usermsg } error(errobj, 0) end traceback_hide( failure ) local function format_arg(arg) local argtype = type(arg) if argtype == "string" then return "'"..arg.."'" elseif argtype == "number" or argtype == "boolean" or argtype == "nil" then return tostring(arg) else return "["..tostring(arg).."]" end end function fail(msg) stats.assertions = stats.assertions + 1 failure( "fail", msg, "failure" ) end traceback_hide( fail ) function assert(assertion, msg) stats.assertions = stats.assertions + 1 if not assertion then failure( "assert", msg, "assertion failed" ) end return assertion end traceback_hide( assert ) function assert_true(actual, msg) stats.assertions = stats.assertions + 1 local actualtype = type(actual) if actualtype ~= "boolean" then failure( "assert_true", msg, "true expected but was a "..actualtype ) end if actual ~= true then failure( "assert_true", msg, "true expected but was false" ) end return actual end traceback_hide( assert_true ) function assert_false(actual, msg) stats.assertions = stats.assertions + 1 local actualtype = type(actual) if actualtype ~= "boolean" then failure( "assert_false", msg, "false expected but was a "..actualtype ) end if actual ~= false then failure( "assert_false", msg, "false expected but was true" ) end return actual end traceback_hide( assert_false ) function assert_equal(expected, actual, msg) stats.assertions = stats.assertions + 1 if expected ~= actual then failure( "assert_equal", msg, "expected %s but was %s", format_arg(expected), format_arg(actual) ) end return actual end traceback_hide( assert_equal ) function assert_not_equal(unexpected, actual, msg) stats.assertions = stats.assertions + 1 if unexpected == actual then failure( "assert_not_equal", msg, "%s not expected but was one", format_arg(unexpected) ) end return actual end traceback_hide( assert_not_equal ) function assert_match(pattern, actual, msg) stats.assertions = stats.assertions + 1 local patterntype = type(pattern) if patterntype ~= "string" then failure( "assert_match", msg, "expected the pattern as a string but was a "..patterntype ) end local actualtype = type(actual) if actualtype ~= "string" then failure( "assert_match", msg, "expected a string to match pattern '%s' but was a %s", pattern, actualtype ) end if not string.find(actual, pattern) then failure( "assert_match", msg, "expected '%s' to match pattern '%s' but doesn't", actual, pattern ) end return actual end traceback_hide( assert_match ) function assert_not_match(pattern, actual, msg) stats.assertions = stats.assertions + 1 local patterntype = type(pattern) if patterntype ~= "string" then failure( "assert_not_match", msg, "expected the pattern as a string but was a "..patterntype ) end local actualtype = type(actual) if actualtype ~= "string" then failure( "assert_not_match", msg, "expected a string to not match pattern '%s' but was a %s", pattern, actualtype ) end if string.find(actual, pattern) then failure( "assert_not_match", msg, "expected '%s' to not match pattern '%s' but it does", actual, pattern ) end return actual end traceback_hide( assert_not_match ) function assert_error(msg, func) stats.assertions = stats.assertions + 1 if func == nil then func, msg = msg, nil end local functype = type(func) if functype ~= "function" then failure( "assert_error", msg, "expected a function as last argument but was a "..functype ) end local ok, errmsg = pcall(func) if ok then failure( "assert_error", msg, "error expected but no error occurred" ) end end traceback_hide( assert_error ) function assert_error_match(msg, pattern, func) stats.assertions = stats.assertions + 1 if func == nil then msg, pattern, func = nil, msg, pattern end local patterntype = type(pattern) if patterntype ~= "string" then failure( "assert_error_match", msg, "expected the pattern as a string but was a "..patterntype ) end local functype = type(func) if functype ~= "function" then failure( "assert_error_match", msg, "expected a function as last argument but was a "..functype ) end local ok, errmsg = pcall(func) if ok then failure( "assert_error_match", msg, "error expected but no error occurred" ) end local errmsgtype = type(errmsg) if errmsgtype ~= "string" then failure( "assert_error_match", msg, "error as string expected but was a "..errmsgtype ) end if not string.find(errmsg, pattern) then failure( "assert_error_match", msg, "expected error '%s' to match pattern '%s' but doesn't", errmsg, pattern ) end end traceback_hide( assert_error_match ) function assert_pass(msg, func) stats.assertions = stats.assertions + 1 if func == nil then func, msg = msg, nil end local functype = type(func) if functype ~= "function" then failure( "assert_pass", msg, "expected a function as last argument but was a %s", functype ) end local ok, errmsg = pcall(func) if not ok then failure( "assert_pass", msg, "no error expected but error was: '%s'", errmsg ) end end traceback_hide( assert_pass ) -- lunit.assert_typename functions for _, typename in ipairs(typenames) do local assert_typename = "assert_"..typename lunit[assert_typename] = function(actual, msg) stats.assertions = stats.assertions + 1 local actualtype = type(actual) if actualtype ~= typename then failure( assert_typename, msg, typename.." expected but was a "..actualtype ) end return actual end traceback_hide( lunit[assert_typename] ) end -- lunit.assert_not_typename functions for _, typename in ipairs(typenames) do local assert_not_typename = "assert_not_"..typename lunit[assert_not_typename] = function(actual, msg) stats.assertions = stats.assertions + 1 if type(actual) == typename then failure( assert_not_typename, msg, typename.." not expected but was one" ) end end traceback_hide( lunit[assert_not_typename] ) end function lunit.clearstats() stats = { assertions = 0; passed = 0; failed = 0; errors = 0; } end local report, reporterrobj do local testrunner function lunit.setrunner(newrunner) if not ( is_table(newrunner) or is_nil(newrunner) ) then return error("lunit.setrunner: Invalid argument", 0) end local oldrunner = testrunner testrunner = newrunner return oldrunner end function lunit.loadrunner(name) if not is_string(name) then return error("lunit.loadrunner: Invalid argument", 0) end local ok, runner = pcall( require, name ) if not ok then return error("lunit.loadrunner: Can't load test runner: "..runner, 0) end return setrunner(runner) end function report(event, ...) local f = testrunner and testrunner[event] if is_function(f) then pcall(f, ...) end end function reporterrobj(context, tcname, testname, errobj) local fullname = tcname .. "." .. testname if context == "setup" then fullname = fullname .. ":" .. setupname(tcname, testname) elseif context == "teardown" then fullname = fullname .. ":" .. teardownname(tcname, testname) end if errobj.type == __failure__ then stats.failed = stats.failed + 1 report("fail", fullname, errobj.where, errobj.msg, errobj.usermsg) else stats.errors = stats.errors + 1 report("err", fullname, errobj.msg, errobj.tb) end end end local function key_iter(t, k) return (next(t,k)) end local testcase do -- Array with all registered testcases local _testcases = {} -- Marks a module as a testcase. -- Applied over a module from module("xyz", lunit.testcase). function lunit.testcase(m) orig_assert( is_table(m) ) --orig_assert( m._M == m ) orig_assert( is_string(m._NAME) ) --orig_assert( is_string(m._PACKAGE) ) -- Register the module as a testcase _testcases[m._NAME] = m -- Import lunit, fail, assert* and is_* function to the module/testcase m.lunit = lunit m.fail = lunit.fail for funcname, func in pairs(lunit) do if "assert" == string_sub(funcname, 1, 6) or "is_" == string_sub(funcname, 1, 3) then m[funcname] = func end end end -- Iterator (testcasename) over all Testcases function lunit.testcases() -- Make a copy of testcases to prevent confusing the iterator when -- new testcase are defined local _testcases2 = {} for k,v in pairs(_testcases) do _testcases2[k] = true end return key_iter, _testcases2, nil end function testcase(tcname) return _testcases[tcname] end end do -- Finds a function in a testcase case insensitive local function findfuncname(tcname, name) for key, value in pairs(testcase(tcname)) do if is_string(key) and is_function(value) and string.lower(key) == name then return key end end end function lunit.setupname(tcname) return findfuncname(tcname, "setup") end function lunit.teardownname(tcname) return findfuncname(tcname, "teardown") end -- Iterator over all test names in a testcase. -- Have to collect the names first in case one of the test -- functions creates a new global and throws off the iteration. function lunit.tests(tcname) local testnames = {} for key, value in pairs(testcase(tcname)) do if is_string(key) and is_function(value) then local lfn = string.lower(key) if string.sub(lfn, 1, 4) == "test" or string.sub(lfn, -4) == "test" then testnames[key] = true end end end return key_iter, testnames, nil end end function lunit.runtest(tcname, testname) orig_assert( is_string(tcname) ) orig_assert( is_string(testname) ) local function callit(context, func) if func then local err = mypcall(func) if err then reporterrobj(context, tcname, testname, err) return false end end return true end traceback_hide(callit) report("run", tcname, testname) local tc = testcase(tcname) local setup = tc[setupname(tcname)] local test = tc[testname] local teardown = tc[teardownname(tcname)] local setup_ok = callit( "setup", setup ) local test_ok = setup_ok and callit( "test", test ) local teardown_ok = setup_ok and callit( "teardown", teardown ) if setup_ok and test_ok and teardown_ok then stats.passed = stats.passed + 1 report("pass", tcname, testname) end end traceback_hide(runtest) function lunit.run() clearstats() report("begin") for testcasename in lunit.testcases() do -- Run tests in the testcases for testname in lunit.tests(testcasename) do runtest(testcasename, testname) end end report("done") return stats end traceback_hide(run) function lunit.loadonly() clearstats() report("begin") report("done") return stats end local lunitpat2luapat do local conv = { ["^"] = "%^", ["$"] = "%$", ["("] = "%(", [")"] = "%)", ["%"] = "%%", ["."] = "%.", ["["] = "%[", ["]"] = "%]", ["+"] = "%+", ["-"] = "%-", ["?"] = ".", ["*"] = ".*" } function lunitpat2luapat(str) return "^" .. string.gsub(str, "%W", conv) .. "$" end end local function in_patternmap(map, name) if map[name] == true then return true else for _, pat in ipairs(map) do if string.find(name, pat) then return true end end end return false end -- Called from 'lunit' shell script. function main(argv) argv = argv or {} -- FIXME: Error handling and error messages aren't nice. local function checkarg(optname, arg) if not is_string(arg) then return error("lunit.main: option "..optname..": argument missing.", 0) end end local function loadtestcase(filename) if not is_string(filename) then return error("lunit.main: invalid argument") end local chunk, err = loadfile(filename) if err then return error(err) else chunk() end end local testpatterns = nil local doloadonly = false local runner = nil local i = 0 while i < #argv do i = i + 1 local arg = argv[i] if arg == "--loadonly" then doloadonly = true elseif arg == "--runner" or arg == "-r" then local optname = arg; i = i + 1; arg = argv[i] checkarg(optname, arg) runner = arg elseif arg == "--test" or arg == "-t" then local optname = arg; i = i + 1; arg = argv[i] checkarg(optname, arg) testpatterns = testpatterns or {} testpatterns[#testpatterns+1] = arg elseif arg == "--" then while i < #argv do i = i + 1; arg = argv[i] loadtestcase(arg) end else loadtestcase(arg) end end loadrunner(runner or "lunit-console") if doloadonly then return loadonly() else return run(testpatterns) end end clearstats()
apache-2.0
rlcevg/Zero-K
LuaUI/Widgets/map_edge_extension.lua
1
14022
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "Map Edge Extension", version = "v0.5", desc = "Draws a mirrored map next to the edges of the real map", author = "Pako", date = "2010.10.27 - 2011.10.29", --YYYY.MM.DD, created - updated license = "GPL", layer = 3, enabled = true, --detailsDefault = 3 } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- if VFS.FileExists("nomapedgewidget.txt") then return end local spGetGroundHeight = Spring.GetGroundHeight local spTraceScreenRay = Spring.TraceScreenRay -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local gridTex = "LuaUI/Images/vr_grid_large.dds" --local gridTex = "bitmaps/PD/shield3hex.png" local realTex = '$grass' local dList local mirrorShader local umirrorX local umirrorZ local ulengthX local ulengthZ local uup local uleft local ugrid local ubrightness local island = nil -- Later it will be checked and set to true of false local drawingEnabled = true -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function ResetWidget() if dList and not drawingEnabled then gl.DeleteList(dList) end if mirrorShader and not drawingEnabled then gl.DeleteShader(mirrorShader) end widget:Initialize() end options_path = 'Settings/Graphics/Map Exterior' options_order = {'mapBorderStyle', 'drawForIslands', 'gridSize', 'fogEffect', 'curvature', 'textureBrightness', 'useShader'} options = { --when using shader the map is stored once in a DL and drawn 8 times with vertex mirroring and bending --when not, the map is drawn mirrored 8 times into a display list mapBorderStyle = { type='radioButton', name='Exterior Effect', items = { {name = 'Texture', key = 'texture', desc = "Mirror the heightmap and texture.", hotkey=nil}, {name = 'Grid', key = 'grid', desc = "Mirror the heightmap with grid texture.", hotkey=nil}, {name = 'Cutaway', key = 'cutaway', desc = "Draw the edge of the map with a cutaway effect", hotkey=nil}, {name = 'Disable', key = 'disable', desc = "Draw no edge extension", hotkey=nil}, }, value = 'grid', --default at start of widget is to be disabled! OnChange = function(self) Spring.SendCommands("mapborder " .. ((self.value == 'cutaway') and "1" or "0")) drawingEnabled = (self.value == "texture") or (self.value == "grid") ResetWidget() end, }, drawForIslands = { name = "Draw for islands", type = 'bool', value = true, desc = "Draws mirror map when map is an island", }, useShader = { name = "Use shader", type = 'bool', value = true, advanced = true, desc = 'Use a shader when mirroring the map', OnChange = ResetWidget, }, gridSize = { name = "Heightmap tile size", type = 'number', min = 32, max = 512, step = 32, value = 32, desc = '', OnChange = ResetWidget, }, textureBrightness = { name = "Texture Brightness", advanced = true, type = 'number', min = 0, max = 1, step = 0.01, value = 0.27, desc = 'Sets the brightness of the realistic texture (doesn\'t affect the grid)', OnChange = ResetWidget, }, fogEffect = { name = "Edge Fog Effect", type = 'bool', value = false, desc = 'Blurs the edges of the map slightly to distinguish it from the extension.', OnChange = ResetWidget, }, curvature = { name = "Curvature Effect", type = 'bool', value = false, desc = 'Add a curvature to the extension.', OnChange = ResetWidget, }, } -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local shaderTable local function SetupShaderTable() shaderTable = { uniform = { mirrorX = 0, mirrorZ = 0, lengthX = 0, lengthZ = 0, tex0 = 0, up = 0, left = 0, grid = 0, brightness = 1.0, }, vertex = (options.curvature.value and "#define curvature \n" or '') .. (options.fogEffect.value and "#define edgeFog \n" or '') .. [[ // Application to vertex shader uniform float mirrorX; uniform float mirrorZ; uniform float lengthX; uniform float lengthZ; uniform float left; uniform float up; uniform float brightness; varying vec4 vertex; varying vec4 color; void main() { gl_TexCoord[0]= gl_TextureMatrix[0]*gl_MultiTexCoord0; gl_Vertex.x = abs(mirrorX-gl_Vertex.x); gl_Vertex.z = abs(mirrorZ-gl_Vertex.z); float alpha = 1.0; #ifdef curvature if(mirrorX)gl_Vertex.y -= pow(abs(gl_Vertex.x-left*mirrorX)/150.0, 2.0); if(mirrorZ)gl_Vertex.y -= pow(abs(gl_Vertex.z-up*mirrorZ)/150.0, 2.0); alpha = 0.0; if(mirrorX) alpha -= pow(abs(gl_Vertex.x-left*mirrorX)/lengthX, 2.0); if(mirrorZ) alpha -= pow(abs(gl_Vertex.z-up*mirrorZ)/lengthZ, 2.0); alpha = 1.0 + (6.0 * (alpha + 0.18)); #endif float ff = 20000.0; if((mirrorZ && mirrorX)) ff=ff/(pow(abs(gl_Vertex.z-up*mirrorZ)/150.0, 2.0)+pow(abs(gl_Vertex.x-left*mirrorX)/150.0, 2.0)+2.0); else if(mirrorX) ff=ff/(pow(abs(gl_Vertex.x-left*mirrorX)/150.0, 2.0)+2.0); else if(mirrorZ) ff=ff/(pow(abs(gl_Vertex.z-up*mirrorZ)/150.0, 2.0)+2.0); gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; //gl_Position.z+ff; #ifdef edgeFog gl_FogFragCoord = length((gl_ModelViewMatrix * gl_Vertex).xyz)+ff; //see how Spring shaders do the fog and copy from there to fix this #endif gl_FrontColor = vec4(brightness * gl_Color.rgb, alpha); color = gl_FrontColor; vertex = gl_Vertex; } ]], -- fragment = [[ -- uniform float mirrorX; -- uniform float mirrorZ; -- uniform float lengthX; -- uniform float lengthZ; -- uniform float left; -- uniform float up; -- uniform int grid; -- uniform sampler2D tex0; -- varying vec4 vertex; -- varying vec4 color; -- void main() -- { -- float alpha = 0.0; -- if(mirrorX) alpha -= pow(abs(vertex.x-left*mirrorX)/lengthX, 2); -- if(mirrorZ) alpha -= pow(abs(vertex.z-up*mirrorZ)/lengthZ, 2); -- alpha = 1.0 + (4.0 * (alpha + 0.28)); -- gl_FragColor = vec4(mix(gl_Fog.color, color.rgb, clamp((gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale, 0.0, 1.0)), clamp(alpha, 0.0, 1.0)) * texture2D(tex0, gl_TexCoord[0].xy); -- } -- ]], } end local function GetGroundHeight(x, z) return spGetGroundHeight(x,z) end local function IsIsland() local sampleDist = 512 for i=1,Game.mapSizeX,sampleDist do -- top edge if GetGroundHeight(i, 0) > 0 then return false end -- bottom edge if GetGroundHeight(i, Game.mapSizeZ) > 0 then return false end end for i=1,Game.mapSizeZ,sampleDist do -- left edge if GetGroundHeight(0, i) > 0 then return false end -- right edge if GetGroundHeight(Game.mapSizeX, i) > 0 then return false end end return true end local function DrawMapVertices(useMirrorShader) local floor = math.floor local ceil = math.ceil local abs = math.abs gl.Color(1,1,1,1) local function doMap(dx,dz,sx,sz) local Scale = options.gridSize.value local sggh = Spring.GetGroundHeight local Vertex = gl.Vertex local glColor = gl.Color local TexCoord = gl.TexCoord local Normal = gl.Normal local GetGroundNormal = Spring.GetGroundNormal local mapSizeX, mapSizeZ = Game.mapSizeX, Game.mapSizeZ local sten = {0, floor(Game.mapSizeZ/Scale)*Scale, 0}--do every other strip reverse local xm0, xm1 = 0, 0 local xv0, xv1 = 0,math.abs(dx)+sx local ind = 0 local zv local h if not useMirrorShader then gl.TexCoord(0, sten[2]/Game.mapSizeZ) Vertex(xv1, sggh(0,sten[2]),abs(dz+sten[2])+sz)--start and end with a double vertex end for x=0,Game.mapSizeX-Scale,Scale do xv0, xv1 = xv1, abs(dx+x+Scale)+sx xm0, xm1 = xm1, xm1+Scale ind = (ind+1)%2 for z=sten[ind+1], sten[ind+2], (1+(-ind*2))*Scale do zv = abs(dz+z)+sz TexCoord(xm0/mapSizeX, z/mapSizeZ) -- Normal(GetGroundNormal(xm0,z)) h = sggh(xm0,z) Vertex(xv0,h,zv) TexCoord(xm1/mapSizeX, z/mapSizeZ) --Normal(GetGroundNormal(xm1,z)) h = sggh(xm1,z) Vertex(xv1,h,zv) end end if not useMirrorShader then Vertex(xv1,h,zv) end end if useMirrorShader then doMap(0,0,0,0) else doMap(-Game.mapSizeX,-Game.mapSizeZ,-Game.mapSizeX,-Game.mapSizeZ) doMap(0,-Game.mapSizeZ,0,-Game.mapSizeZ) doMap(-Game.mapSizeX,-Game.mapSizeZ,Game.mapSizeX,-Game.mapSizeZ) doMap(-Game.mapSizeX,0,-Game.mapSizeX,0) doMap(-Game.mapSizeX,0,Game.mapSizeX,0) doMap(-Game.mapSizeX,-Game.mapSizeZ,-Game.mapSizeX,Game.mapSizeZ) doMap(0,-Game.mapSizeZ,0,Game.mapSizeZ) doMap(-Game.mapSizeX,-Game.mapSizeZ,Game.mapSizeX,Game.mapSizeZ) end end local function DrawOMap(useMirrorShader) gl.Blending(GL.SRC_ALPHA,GL.ONE_MINUS_SRC_ALPHA) gl.DepthTest(GL.LEQUAL) if options.mapBorderStyle.value == "texture" then gl.Texture(realTex) else gl.Texture(gridTex) end gl.BeginEnd(GL.TRIANGLE_STRIP,DrawMapVertices, useMirrorShader) gl.DepthTest(false) gl.Color(1,1,1,1) gl.Blending(GL.SRC_ALPHA,GL.ONE_MINUS_SRC_ALPHA) ----draw map compass text gl.PushAttrib(GL.ALL_ATTRIB_BITS) gl.Texture(false) gl.DepthMask(false) gl.DepthTest(false) gl.Color(1,1,1,1) gl.PopAttrib() ---- end function widget:Initialize() if not drawingEnabled then return end Spring.SendCommands("mapborder " .. ((options and (options.mapBorderStyle.value == 'cutaway')) and "1" or "0")) if island == nil then island = IsIsland() end SetupShaderTable() Spring.SendCommands("luaui disablewidget External VR Grid") if gl.CreateShader and options.useShader.value then mirrorShader = gl.CreateShader(shaderTable) if (mirrorShader == nil) then Spring.Log(widget:GetInfo().name, LOG.ERROR, "Map Edge Extension widget: mirror shader error: "..gl.GetShaderLog()) end end if not mirrorShader then widget.DrawWorldPreUnit = function() if (not island) or options.drawForIslands.value then gl.DepthMask(true) --gl.Texture(tex) gl.CallList(dList) gl.Texture(false) end end else umirrorX = gl.GetUniformLocation(mirrorShader,"mirrorX") umirrorZ = gl.GetUniformLocation(mirrorShader,"mirrorZ") ulengthX = gl.GetUniformLocation(mirrorShader,"lengthX") ulengthZ = gl.GetUniformLocation(mirrorShader,"lengthZ") uup = gl.GetUniformLocation(mirrorShader,"up") uleft = gl.GetUniformLocation(mirrorShader,"left") ugrid = gl.GetUniformLocation(mirrorShader,"grid") ubrightness = gl.GetUniformLocation(mirrorShader,"brightness") end dList = gl.CreateList(DrawOMap, mirrorShader) --Spring.SetDrawGround(false) end function widget:Shutdown() --Spring.SetDrawGround(true) gl.DeleteList(dList) if mirrorShader then gl.DeleteShader(mirrorShader) end end local function DrawWorldFunc() --is overwritten when not using the shader if (not island) or options.drawForIslands.value then local glTranslate = gl.Translate local glUniform = gl.Uniform local GamemapSizeZ, GamemapSizeX = Game.mapSizeZ,Game.mapSizeX gl.Fog(true) gl.FogCoord(1) gl.UseShader(mirrorShader) gl.PushMatrix() gl.DepthMask(true) if options.mapBorderStyle.value == "texture" then gl.Texture(realTex) glUniform(ubrightness, options.textureBrightness.value) glUniform(ugrid, 0) else gl.Texture(gridTex) glUniform(ubrightness, 1.0) glUniform(ugrid, 1) end if wiremap then gl.PolygonMode(GL.FRONT_AND_BACK, GL.LINE) end glUniform(umirrorX, GamemapSizeX) glUniform(umirrorZ, GamemapSizeZ) glUniform(ulengthX, GamemapSizeX) glUniform(ulengthZ, GamemapSizeZ) glUniform(uleft, 1) glUniform(uup, 1) glTranslate(-GamemapSizeX,0,-GamemapSizeZ) gl.CallList(dList) glUniform(uleft , 0) glTranslate(GamemapSizeX*2,0,0) gl.CallList(dList) gl.Uniform(uup, 0) glTranslate(0,0,GamemapSizeZ*2) gl.CallList(dList) glUniform(uleft, 1) glTranslate(-GamemapSizeX*2,0,0) gl.CallList(dList) glUniform(umirrorX, 0) glTranslate(GamemapSizeX,0,0) gl.CallList(dList) glUniform(uleft, 0) glUniform(uup, 1) glTranslate(0,0,-GamemapSizeZ*2) gl.CallList(dList) glUniform(uup, 0) glUniform(umirrorZ, 0) glUniform(umirrorX, GamemapSizeX) glTranslate(GamemapSizeX,0,GamemapSizeZ) gl.CallList(dList) glUniform(uleft, 1) glTranslate(-GamemapSizeX*2,0,0) gl.CallList(dList) if wiremap then gl.PolygonMode(GL.FRONT_AND_BACK, GL.FILL) end gl.DepthMask(false) gl.Texture(false) gl.PopMatrix() gl.UseShader(0) gl.Fog(false) end end function widget:DrawWorldPreUnit() if drawingEnabled then DrawWorldFunc() end end function widget:DrawWorldRefraction() if drawingEnabled then DrawWorldFunc() end end function widget:MousePress(x, y, button) local _, mpos = spTraceScreenRay(x, y, true) --//convert UI coordinate into ground coordinate. if mpos==nil then --//activate epic menu if mouse position is outside the map local _, _, meta, _ = Spring.GetModKeyState() if meta then --//show epicMenu when user also press the Spacebar WG.crude.OpenPath(options_path) --click + space will shortcut to option-menu WG.crude.ShowMenu() --make epic Chili menu appear. return false end end end
gpl-2.0
Mehranhpr/spam
plugins/gnuplot.lua
622
1813
--[[ * Gnuplot plugin by psykomantis * dependencies: * - gnuplot 5.00 * - libgd2-xpm-dev (on Debian distr) for more info visit: https://libgd.github.io/pages/faq.html * ]] -- Gnuplot needs absolute path for the plot, so i run some commands to find where we are local outputFile = io.popen("pwd","r") io.input(outputFile) local _pwd = io.read("*line") io.close(outputFile) local _absolutePlotPath = _pwd .. "/data/plot.png" local _scriptPath = "./data/gnuplotScript.gpl" do local function gnuplot(msg, fun) local receiver = get_receiver(msg) -- We generate the plot commands local formattedString = [[ set grid set terminal png set output "]] .. _absolutePlotPath .. [[" plot ]] .. fun local file = io.open(_scriptPath,"w"); file:write(formattedString) file:close() os.execute("gnuplot " .. _scriptPath) os.remove (_scriptPath) return _send_photo(receiver, _absolutePlotPath) end -- Check all dependencies before executing local function checkDependencies() local status = os.execute("gnuplot -h") if(status==true) then status = os.execute("gnuplot -e 'set terminal png'") if(status == true) then return 0 -- OK ready to go! else return 1 -- missing libgd2-xpm-dev end else return 2 -- missing gnuplot end end local function run(msg, matches) local status = checkDependencies() if(status == 0) then return gnuplot(msg,matches[1]) elseif(status == 1) then return "It seems that this bot miss a dependency :/" else return "It seems that this bot doesn't have gnuplot :/" end end return { description = "use gnuplot through telegram, only plot single variable function", usage = "!gnuplot [single variable function]", patterns = {"^!gnuplot (.+)$"}, run = run } end
gpl-2.0
rlcevg/Zero-K
scripts/armsptk.lua
11
4999
include "constants.lua" include "spider_walking.lua" -------------------------------------------------------------------------------- -- pieces -------------------------------------------------------------------------------- local base = piece 'base' local turret = piece 'turret' local box = piece 'box' local leg1 = piece 'leg1' -- back right local leg2 = piece 'leg2' -- middle right local leg3 = piece 'leg3' -- front right local leg4 = piece 'leg4' -- back left local leg5 = piece 'leg5' -- middle left local leg6 = piece 'leg6' -- front left local flares = { piece('missile1', 'missile2', 'missile3') } local smokePiece = {base, turret} -------------------------------------------------------------------------------- -- constants -------------------------------------------------------------------------------- -- Signal definitions local SIG_WALK = 1 local SIG_AIM = 2 local SIG_MISSILEANIM = {4, 8, 16} local PERIOD = 0.2 local sleepTime = PERIOD*1000 local legRaiseAngle = math.rad(30) local legRaiseSpeed = legRaiseAngle/PERIOD local legLowerSpeed = legRaiseAngle/PERIOD local legForwardAngle = math.rad(20) local legForwardTheta = math.rad(45) local legForwardOffset = 0 local legForwardSpeed = legForwardAngle/PERIOD local legMiddleAngle = math.rad(20) local legMiddleTheta = 0 local legMiddleOffset = 0 local legMiddleSpeed = legMiddleAngle/PERIOD local legBackwardAngle = math.rad(20) local legBackwardTheta = -math.rad(45) local legBackwardOffset = 0 local legBackwardSpeed = legBackwardAngle/PERIOD local restore_delay = 4000 -------------------------------------------------------------------------------- -- variables -------------------------------------------------------------------------------- local gun_1 = 1 -- four-stroke hexapedal walkscript local function Walk() Signal(SIG_WALK) SetSignalMask(SIG_WALK) while true do walk(leg1, leg2, leg3, leg4, leg5, leg6, legRaiseAngle, legRaiseSpeed, legLowerSpeed, legForwardAngle, legForwardOffset, legForwardSpeed, legForwardTheta, legMiddleAngle, legMiddleOffset, legMiddleSpeed, legMiddleTheta, legBackwardAngle, legBackwardOffset, legBackwardSpeed, legBackwardTheta, sleepTime) end end local function RestoreLegs() Signal(SIG_WALK) SetSignalMask(SIG_WALK) restoreLegs(leg1, leg2, leg3, leg4, leg5, leg6, legRaiseSpeed, legForwardSpeed, legMiddleSpeed,legBackwardSpeed) end function script.Create() StartThread(SmokeUnit, smokePiece) end function script.StartMoving() StartThread(Walk) end function script.StopMoving() StartThread(RestoreLegs) end local function RestoreAfterDelay() Sleep(restore_delay) Turn(turret, y_axis, 0, math.rad(45)) Turn(box, x_axis, 0, math.rad(45)) end function script.AimWeapon(num, heading, pitch) Signal(SIG_AIM) SetSignalMask(SIG_AIM) Turn(turret, y_axis, heading, math.rad(240)) Turn(box, x_axis, -pitch, math.rad(90)) WaitForTurn(turret, y_axis) WaitForTurn(box, x_axis) StartThread(RestoreAfterDelay) return true end function script.AimFromWeapon(num) return box end function script.QueryWeapon(num) return flares[gun_1] end local function HideMissile(num) Signal(SIG_MISSILEANIM[num]) SetSignalMask(SIG_MISSILEANIM[num]) Hide(flares[num]) Sleep(3000) Show(flares[num]) end function script.Shot(num) gun_1 = gun_1 + 1 if gun_1 > 3 then gun_1 = 1 end StartThread(HideMissile, gun_1) end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .25 then Explode(box, sfxNone) Explode(base, sfxNone) Explode(leg1, sfxNone) Explode(leg2, sfxNone) Explode(leg3, sfxNone) Explode(leg4, sfxNone) Explode(leg5, sfxNone) Explode(leg6, sfxNone) Explode(turret, sfxNone) return 1 elseif severity <= .50 then Explode(box, sfxFall) Explode(base, sfxNone) Explode(leg1, sfxFall) Explode(leg2, sfxFall) Explode(leg3, sfxFall) Explode(leg4, sfxFall) Explode(leg5, sfxFall) Explode(leg6, sfxFall) Explode(turret, sfxShatter) return 1 elseif severity <= .99 then Explode(box, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(base, sfxNone) Explode(leg1, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg2, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg3, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg4, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg5, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg6, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(turret, sfxShatter) return 2 else Explode(box, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(base, sfxNone) Explode(leg1, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg2, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg3, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg4, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg5, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(leg6, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(turret, sfxShatter) return 2 end end
gpl-2.0
milanlenco/vpp
src/vpp-api/lua/examples/example-classifier.lua
2
1362
--[[ /* * Copyright (c) 2016 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ ]] local vpp = require "vpp-lapi" local bit = require("bit") root_dir = "/home/ubuntu/vpp" pneum_path = root_dir .. "/build-root/install-vpp_debug-native/vpp-api/lib64/libpneum.so" vpp:init({ pneum_path = pneum_path }) vpp:json_api(root_dir .. "/build-root/install-vpp_debug-native/vpp/vpp-api/vpe.api.json") vpp:connect("aytest") -- api calls print("Calling API to add a new classifier table") reply = vpp:api_call("classify_add_del_table", { context = 43, memory_size = bit.lshift(2, 20), client_index = 42, is_add = 1, nbuckets = 32, skip_n_vectors = 0, match_n_vectors = 1, mask = "\255\255\255\255\255\255\255\255" .. "\255\255\255\255\255\255\255\255" }) print(vpp.dump(reply)) print("---") vpp:disconnect()
apache-2.0
medialab-prado/Interactivos-15-Ego
minetest-ego/games/minetest_game/mods/default/nodes.lua
1
46639
-- mods/default/nodes.lua --[[ Node name convention: Although many node names are in combined-word form, the required form for new node names is words separated by underscores. If both forms are used in written language (for example pinewood and pine wood) the underscore form should be used. --]] --[[ Index: Stone ----- (1. Material 2. Cobble variant 3. Brick variant [4. Modified forms]) default:stone default:cobble default:stonebrick default:mossycobble default:desert_stone default:desert_cobble default:desert_stonebrick default:sandstone default:sandstonebrick default:obsidian default:obsidianbrick Soft / Non-Stone ---------------- (1. Material [2. Modified forms]) default:dirt default:dirt_with_grass default:dirt_with_grass_footsteps default:dirt_with_dry_grass default:dirt_with_snow default:sand default:desert_sand default:gravel default:clay default:snow default:snowblock default:ice Trees ----- (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits]) default:tree default:wood default:leaves default:sapling default:apple default:jungletree default:junglewood default:jungleleaves default:junglesapling default:pine_tree default:pine_wood default:pine_needles default:pine_sapling default:acacia_tree default:acacia_wood default:acacia_leaves default:acacia_sapling Ores ---- (1. In stone 2. Block) default:stone_with_coal default:coalblock default:stone_with_iron default:steelblock default:stone_with_copper default:copperblock default:bronzeblock default:stone_with_gold default:goldblock default:stone_with_mese default:mese default:stone_with_diamond default:diamondblock Plantlife (non-cubic) --------------------- default:cactus default:papyrus default:dry_shrub default:junglegrass default:grass_1 default:grass_2 default:grass_3 default:grass_4 default:grass_5 default:dry_grass_1 default:dry_grass_2 default:dry_grass_3 default:dry_grass_4 default:dry_grass_5 Liquids ------- (1. Source 2. Flowing) default:water_source default:water_flowing default:river_water_source default:river_water_flowing default:lava_source default:lava_flowing Tools / "Advanced" crafting / Non-"natural" ------------------------------------------- default:torch default:chest default:chest_locked default:bookshelf default:sign_wall default:ladder default:fence_wood default:glass default:obsidian_glass default:rail default:brick default:meselamp Misc ---- default:cloud default:nyancat default:nyancat_rainbow --]] -- -- Stone -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, groups = {cracky = 3, stone = 1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, groups = {cracky = 3, stone = 1}, drop = 'default:desert_cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stonebrick", { description = "Desert Stone Brick", tiles = {"default_desert_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, groups = {crumbly = 2, cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonebrick", { description = "Sandstone Brick", tiles = {"default_sandstone_brick.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidianbrick", { description = "Obsidian Brick", tiles = {"default_obsidian_brick.png"}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) -- -- Soft / Non-Stone -- minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, groups = {crumbly = 3, soil = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dirt.png", {name = "default_dirt.png^default_dry_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, }), }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_gravel_footstep", gain = 0.5}, dug = {name = "default_gravel_footstep", gain = 1.0}, }), }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, groups = {crumbly = 3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", paramtype = "light", buildable_to = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end, }) minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, groups = {crumbly = 3, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, }), }) minetest.register_node("default:ice", { description = "Ice", tiles = {"default_ice.png"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1}, sounds = default.node_sound_glass_defaults(), }) -- -- Trees -- minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"}, special_tiles = {"default_leaves_simple.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name = "default:apple", param2 = 1}) end end, }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", tiles = {"default_junglewood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, special_tiles = {"default_jungleleaves_simple.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {'default:junglesapling'}, rarity = 20}, {items = {'default:jungleleaves'}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:pine_tree", { description = "Pine Tree", tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pine_wood", { description = "Pine Wood Planks", tiles = {"default_pine_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:pine_sapling", { description = "Pine Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:acacia_tree", { description = "Acacia Tree", tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", "default_acacia_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:acacia_wood", { description = "Acacia Wood Planks", tiles = {"default_acacia_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:acacia_leaves", { description = "Acacia Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_acacia_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:acacia_sapling"}, rarity = 20}, {items = {"default:acacia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:acacia_sapling", { description = "Acacia Tree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_acacia_sapling.png"}, inventory_image = "default_acacia_sapling.png", wield_image = "default_acacia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) -- -- Ores -- minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky = 3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky = 2}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"}, groups = {cracky = 2}, drop = 'default:copper_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:copperblock", { description = "Copper Block", tiles = {"default_copper_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"}, groups = {cracky = 1}, drop = "default:mese_crystal", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mese", { description = "Mese Block", tiles = {"default_mese_block.png"}, paramtype = "light", groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), light_source = 3, }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky = 2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = false, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, groups = {cracky = 1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 3}, sounds = default.node_sound_stone_defaults(), }) -- -- Plantlife (non-cubic) -- minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", groups = {snappy = 1, choppy = 3, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_" .. math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:grass_" .. i, { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_" .. i .. ".png"}, inventory_image = "default_grass_" .. i .. ".png", wield_image = "default_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "default:grass_1", groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end minetest.register_node("default:dry_grass_1", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_1.png"}, inventory_image = "default_dry_grass_3.png", wield_image = "default_dry_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random dry grass node local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:dry_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:dry_grass_" .. i, { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_" .. i .. ".png"}, inventory_image = "default_dry_grass_" .. i .. ".png", wield_image = "default_dry_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1}, drop = "default:dry_grass_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end -- -- Liquids -- minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { -- New-style water source material (mostly unused) { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:river_water_source", { description = "River Water Source", inventory_image = minetest.inventorycube("default_river_water.png"), drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:river_water_flowing", { description = "Flowing River Water", inventory_image = minetest.inventorycube("default_river_water.png"), drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, special_tiles = { -- New-style lava source material (mostly unused) { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, backface_culling = false, }, }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1}, }) -- -- Tools / "Advanced" crafting / Non-"natural" -- minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", tiles = { { name = "default_torch_on_floor_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_on_ceiling_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, }, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = default.LIGHT_MAX - 1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1}, }, groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) local chest_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) local function get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) minetest.register_node("default:chest_locked", { description = "Locked Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by " .. meta:get_string("owner") .. ")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_locked_chest_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return stack:get_count() end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to locked chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from locked chest at " .. minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", get_locked_chest_formspec(pos) ) end end, on_blast = function() end, }) local bookshelf_formspec = "size[8,7;]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[context;books;0,0.3;8,2;]" .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[context;books]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,2.85) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", bookshelf_formspec) local inv = meta:get_inventory() inv:set_size("books", 8 * 2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local to_stack = inv:get_stack(listname, index) if listname == "books" then if minetest.get_item_group(stack:get_name(), "book") ~= 0 and to_stack:is_empty() then return 1 else return 0 end end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) local to_stack = inv:get_stack(to_list, to_index) if to_list == "books" then if minetest.get_item_group(stack:get_name(), "book") ~= 0 and to_stack:is_empty() then return 1 else return 0 end end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to bookshelf at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) end, }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "nodebox", tiles = {"default_sign.png"}, inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, }, groups = {choppy = 2, dig_immediate = 2, attached_node = 1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), on_construct = function(pos) --local n = minetest.get_node(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) if minetest.is_protected(pos, sender:get_player_name()) then minetest.record_protection_violation(pos, sender:get_player_name()) return end local meta = minetest.get_meta(pos) if not fields.text then return end minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" .. fields.text .. "\" to sign at " .. minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"' .. fields.text .. '"') end, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = <default> --wall_bottom = = <default> --wall_side = = <default> }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tiles = {"default_wood.png"}, inventory_image = fence_texture, wield_image = fence_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, inventory_image = minetest.inventorycube("default_obsidian_glass.png"), paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky = 3, oddly_breakable_by_hand = 3}, }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy = 2, dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("rail")}, }) minetest.register_node("default:brick", { description = "Brick Block", tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:meselamp", { description = "Mese Lamp", drawtype = "glasslike", tiles = {"default_meselamp.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), light_source = default.LIGHT_MAX, }) -- -- Misc -- minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, is_ground_content = false, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory = 1}, }) minetest.register_node("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, legacy_facedir_simple = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyan Cat Rainbow", tiles = { "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", "default_nc_rb.png", "default_nc_rb.png" }, paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, sounds = default.node_sound_defaults(), })
mit
cailyoung/CommandPost
src/plugins/core/commands/actions.lua
1
6225
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- C O M M A N D A C T I O N -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --- === plugins.core.commands.actions === --- --- An `action` which will execute a command with matching group/id values. --- Registers itself with the `core.action.manager`. -------------------------------------------------------------------------------- -- -- EXTENSIONS: -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- CommandPost Extensions: -------------------------------------------------------------------------------- local dialog = require("cp.dialog") -------------------------------------------------------------------------------- -- -- THE MODULE: -- -------------------------------------------------------------------------------- local mod = {} local ID = "cmds" local GROUP = "global" local format = string.format --- plugins.core.commands.actions.init(actionmanager, cmds) -> none --- Function --- Initialises the module. --- --- Parameters: --- * `actionmanager` - The Action Manager Plugin --- * `cmds` - The Commands Plugin. --- --- Returns: --- * None function mod.init(actionmanager, cmds) mod._cmds = cmds mod._manager = actionmanager mod._handler = actionmanager.addHandler(GROUP .. "_" .. ID, GROUP) :onChoices(mod.onChoices) :onExecute(mod.onExecute) :onActionId(mod.getId) -- watch for any aditional commands added after this point... cmds:watch({ add = function() mod._handler:reset() end }) end --- plugins.core.commands.actions.onChoices(choices) -> none --- Function --- Adds available choices to the selection. --- --- Parameters: --- * `choices` - The `cp.choices` to add choices to. --- --- Returns: --- * None function mod.onChoices(choices) for _,cmd in pairs(mod._cmds:getAll()) do local title = cmd:getTitle() if title then local group = cmd:getSubtitle() if not group and cmd:getGroup() then group = i18n(cmd:getGroup().."_group") end group = group or "" local action = { id = cmd:id(), } choices:add(title) :subText(i18n("commandChoiceSubText", {group = group})) :params(action) :id(mod.getId(action)) end end end --- plugins.core.commands.actions.getId(action) -> string --- Function --- Gets an ID from an action table --- --- Parameters: --- * `action` - The action table. --- --- Returns: --- * The ID as a string. function mod.getId(action) return format("%s:%s", ID, action.id) end --- plugins.core.commands.actions.execute(action) -> boolean --- Function --- Executes the action with the provided parameters. --- --- Parameters: --- * `action` - A table representing the action, matching the following: --- * `id` - The specific Command ID within the group. --- --- Returns: --- * `true` if the action was executed successfully. function mod.onExecute(action) local group = mod._cmds if group then local cmdId = action.id if cmdId == nil or cmdId == "" then -------------------------------------------------------------------------------- -- No command ID provided: -------------------------------------------------------------------------------- dialog.displayMessage(i18n("cmdIdMissingError")) return false end local cmd = group:get(cmdId) if cmd == nil then -------------------------------------------------------------------------------- -- No matching command: -------------------------------------------------------------------------------- dialog.displayMessage(i18n("cmdDoesNotExistError"), {id = cmdId}) return false end -------------------------------------------------------------------------------- -- Ensure the command group is active: -------------------------------------------------------------------------------- group:activate( function() cmd:activated() end, function() dialog.displayMessage(i18n("cmdGroupNotActivated"), {id = group.id}) end ) return true end return false end --- plugins.core.commands.actions.reset() -> nothing --- Function --- Resets the set of choices. --- --- Parameters: --- * None --- --- Returns: --- * Nothing function mod.reset() mod._handler:reset() end -------------------------------------------------------------------------------- -- -- THE PLUGIN: -- -------------------------------------------------------------------------------- local plugin = { id = "core.commands.actions", group = "core", dependencies = { ["core.action.manager"] = "actionmanager", ["core.commands.global"] = "cmds", } } -------------------------------------------------------------------------------- -- INITIALISE PLUGIN: -------------------------------------------------------------------------------- function plugin.init(deps) return mod end -------------------------------------------------------------------------------- -- POST INITIALISE PLUGIN: -------------------------------------------------------------------------------- function plugin.postInit(deps) -------------------------------------------------------------------------------- -- TODO: Moving `mod.init()` from `plugin.init()` to `plugin.postInit()` -- is just a temporary fix until David comes up with a better fix in -- issue #897. -------------------------------------------------------------------------------- mod.init(deps.actionmanager, deps.cmds) return mod end return plugin
mit
medialab-prado/Interactivos-15-Ego
minetest-ego/games/minetest_game/mods/beds/beds.lua
3
2393
-- fancy shaped bed beds.register_bed("beds:fancy_bed", { description = "Fancy Bed", inventory_image = "beds_bed_fancy.png", wield_image = "beds_bed_fancy.png", tiles = { bottom = { "beds_bed_top1.png", "default_wood.png", "beds_bed_side1.png", "beds_bed_side1.png^[transformFX", "default_wood.png", "beds_bed_foot.png", }, top = { "beds_bed_top2.png", "default_wood.png", "beds_bed_side2.png", "beds_bed_side2.png^[transformFX", "beds_bed_head.png", "default_wood.png", } }, nodebox = { bottom = { {-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, {0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, {-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, }, top = { {-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, {0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, {-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, {-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, } }, selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, recipe = { {"", "", "group:stick"}, {"wool:red", "wool:red", "wool:white"}, {"group:wood", "group:wood", "group:wood"}, }, }) -- simple shaped bed beds.register_bed("beds:bed", { description = "Simple Bed", inventory_image = "beds_bed.png", wield_image = "beds_bed.png", tiles = { bottom = { "beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_transparent.png", "beds_bed_side_bottom.png" }, top = { "beds_bed_top_top.png^[transformR90", "default_wood.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_transparent.png", } }, nodebox = { bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, }, selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, recipe = { {"wool:red", "wool:red", "wool:white"}, {"group:wood", "group:wood", "group:wood"} }, }) -- aliases for PA's beds mod minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") minetest.register_alias("beds:bed_top_red", "beds:bed_top")
mit
EliHar/Pattern_recognition
openface1/training/torch-TripletEmbedding/xmp/recycle-embedding.lua
3
1751
-------------------------------------------------------------------------------- -- Recycling embedding training example -------------------------------------------------------------------------------- -- Alfredo Canziani, Apr 15 -------------------------------------------------------------------------------- package.path = "../?.lua;" .. package.path require 'nn' require 'TripletEmbedding' colour = require 'trepl.colorize' local b = colour.blue torch.manualSeed(0) batch = 5 embeddingSize = 3 imgSize = 20 -- Ancore training samples/images aImgs = torch.rand(batch, 3, imgSize, imgSize) -- Positive embedding batch p = torch.rand(batch, embeddingSize) -- Negativep embedding batch n = torch.rand(batch, embeddingSize) -- Network definition convNet = nn.Sequential() convNet:add(nn.SpatialConvolution(3, 8, 5, 5)) convNet:add(nn.SpatialMaxPooling(2, 2, 2, 2)) convNet:add(nn.ReLU()) convNet:add(nn.SpatialConvolution(8, 8, 5, 5)) convNet:add(nn.SpatialMaxPooling(2, 2, 2, 2)) convNet:add(nn.ReLU()) convNet:add(nn.View(8*2*2)) convNet:add(nn.Linear(8*2*2, embeddingSize)) convNet:add(nn.BatchNormalization(0)) -- Parallel container parallel = nn.ParallelTable() parallel:add(convNet) parallel:add(nn.Identity()) parallel:add(nn.Identity()) print(b('Recycling-previous-epoch-embeddings network:')); print(parallel) -- Cost function loss = nn.TripletEmbeddingCriterion() for i = 1, 4 do print(colour.green('Epoch ' .. i)) predict = parallel:forward({aImgs, p, n}) err = loss:forward(predict) errGrad = loss:backward(predict) parallel:zeroGradParameters() parallel:backward({aImgs, p, n}, errGrad) parallel:updateParameters(0.01) print(colour.red('loss: '), err) print(b('gradInput[1]:')); print(errGrad[1]) end
mit
ViolyS/RayUI_VS
Interface/AddOns/RayUI/mini/TooltipItemIcon/TooltipItemIcon.lua
2
33251
-- TooltipItemIcon -- Author: brykrys -- Previous Authors: Alason, Freddy, Amavana -- See end of file for global exports -- Documentation can be found in commands.txt and developer.txt local version = 1.59 -- release -------------------------------------------------------------------------------- -- VARIABLES -------------------------------------------------------------------------------- local IconDataTable = {} local LocationTable = { lefttop = {"TOPRIGHT", "TOPLEFT", 0, -3}, righttop = {"TOPLEFT", "TOPRIGHT", 0, -3}, topleft = {"BOTTOMLEFT", "TOPLEFT", 3, 0}, topright = {"BOTTOMRIGHT", "TOPRIGHT", -3, 0}, topcenter = {"BOTTOM", "TOP", 0, 0}, bottomleft = {"TOPLEFT", "BOTTOMLEFT", 3, 0}, bottomright = {"TOPRIGHT", "BOTTOMRIGHT", -3, 0}, bottomcenter = {"TOP", "BOTTOM", 0, 0}, } local DisplayIconTable = {} local HideIconTable = {} local SetFunctionTable = {} -- locals to hold subtables or settings, for access speed local saved, options, texticonsize local DisplayIconCurrent = function() end -- temp dummy function; overloaded when TTII fully loaded local HideIconCurrent = DisplayIconCurrent -- local references to global functions local _G = _G local tonumber = tonumber local strmatch = strmatch local strfind = strfind local strsub = strsub local next = next local GetItemIcon = GetItemIcon local GetSpellInfo = GetSpellInfo local GetAchievementInfo = GetAchievementInfo -------------------------------------------------------------------------------- -- VARIABLE HANDLING FUNCTIONS -------------------------------------------------------------------------------- local function DefaultSavedVariables() return { version = version, mode = "inside", options = { item = true, spell = true, achievement = true, }, tooltips = { compare = true, }, frame = { size = 39, alpha = 1, }, inside = {size = 26}, background = { alpha = .9, tintr = .4, tintg = .4, tintb = .4, }, title = {size = 24}, exact = {}, template = {}, } end local function SetLocalVariables() -- Sync locals with SavedVariables saved = TooltipItemIcon_Saved DisplayIconCurrent = DisplayIconTable[saved.mode] HideIconCurrent = HideIconTable[saved.mode] options = saved.options if saved.mode == "inside" then texticonsize = saved.inside.size elseif saved.mode == "title" then texticonsize = saved.title.size else texticonsize = nil end end -------------------------------------------------------------------------------- -- UTILITY FUNCTIONS -------------------------------------------------------------------------------- local function Print(msg, ...) DEFAULT_CHAT_FRAME:AddMessage("TTII: "..format(msg, ...), .9, .9, .9) end -------------------------------------------------------------------------------- -- CORE FUNCTIONS -------------------------------------------------------------------------------- -- dispatch to the appropriate show or hide function for current mode -- NO other function should call DisplayIconCurrent or HideIconCurrent -- NO other function should _change_ data.shown (though they may read it) -- this is the key function that everything else revolves around! local function DisplayIconDispatch(data, iconpath) if iconpath then data.shown = DisplayIconCurrent(data, iconpath) elseif data.shown then data.shown = false HideIconCurrent(data) end end -- get internal data table for this parent tooltip -- most other functions will use this data table local function GetTooltipData(parent, location, compare) -- get data for this parent frame local data = IconDataTable[parent] if not data then -- new frame: create data and do all first-time processing data = {} data.parent = parent IconDataTable[parent] = data if compare then data.compare = true if not saved.tooltips.compare then data.disable = true end end data.defaultlocation = LocationTable[location] local name, savedtable name = parent:GetName() savedtable = saved.exact[name] if savedtable then -- code to clean out empty tables if next(savedtable) == nil then savedtable = nil saved.exact[name] = nil end else name = strmatch(name, "^(%D+)") savedtable = saved.template[name] if savedtable and next(savedtable) == nil then savedtable = nil saved.template[name] = nil end end if savedtable then data.location = LocationTable[savedtable.location] if savedtable.disable then data.disable = true data.saveddisable = true end end end return data end -------------------------------------------------------------------------------- -- GENERAL SUPPORT FUNCTIONS -------------------------------------------------------------------------------- -- function to set location of icon frame relative to parent -- NO other function should relocate the icon frame local function SetFrameLocation(data) local frame = data.frame if not frame then return end local parent = data.parent local location = data.location or data.defaultlocation or LocationTable.lefttop frame:ClearAllPoints() frame:SetPoint(location[1], parent, location[2], location[3], location[4]) data.location = nil -- no longer needed -- data.defaultlocation is preserved in case we need it again end -- function which takes a 'link' string and tries to find a texture from it local function GetTextureFromLink(link) local iconpath if not link then return end iconpath = GetItemIcon(link) if iconpath then if options.item then return iconpath else return end end if options.spell then local extract = tonumber(strmatch(link, "spell:(%-?%d+)") or strmatch(link, "enchant:(%-?%d+)")) if extract then local _,_,tpath = GetSpellInfo(extract) iconpath = tpath end end if not iconpath and options.achievement then local extract = tonumber(strmatch(link, "achievement:(%-?%d+)")) if extract then local _,_,_,_,_,_,_,_,_,tpath = GetAchievementInfo(extract) iconpath = tpath end end if not iconpath then -- Test for raw texture -- For now, only checks that it appears to be a file path, i.e. starts with "Interface/" or "Interface\" -- May add validation later, by checking the return value from texture:SetTexture (on a test texture) if strfind(link, "^Interface[/\\]") then --Print ("Debug: raw texture detected "..link) iconpath = link end end return iconpath end -------------------------------------------------------------------------------- -- MODE-SELECTED FUNCTIONS -------------------------------------------------------------------------------- HideIconTable.frame = function(data) if data.frame then data.frame:Hide() end end HideIconTable.background = function(data) local icon = data.backgroundicon if icon and icon:IsShown() then icon:Hide() end if data.background_oldr then data.parent:SetBackdropColor(data.background_oldr, data.background_oldg, data.background_oldb, data.background_olda) data.background_oldr, data.background_oldg, data.background_oldb, data.background_olda = false, false, false, false end end HideIconTable.inside = function(data) local icon = data.insideicon if icon and icon:IsShown() then icon:Hide() end if data.insideresetheight then data.titlefield:SetHeight(0) -- height 0 removes explicit height setting data.insideresetheight = nil end data.insideoldtext = nil end HideIconTable.title = function(data) local icon = data.titlefield local old = data.titleoldtext if icon and old and icon:IsVisible() then local check = icon:GetText() if check and check ~= "" then icon:SetText(old) end end data.titleoldtext = nil end DisplayIconTable.frame = function(data, iconpath) local iconframe = data.frame -- check/create icon frame if not iconframe then -- create new icon frame iconframe = CreateFrame("Frame", nil, data.parent) iconframe:SetWidth(saved.frame.size) iconframe:SetHeight(saved.frame.size) data.frame = iconframe -- create texture and attach to frame data.frameicon = iconframe:CreateTexture(nil, "ARTWORK") data.frameicon:SetAllPoints(iconframe) data.frameicon:SetAlpha(saved.frame.alpha) -- set anchor position SetFrameLocation(data) end -- show the icon data.frameicon:SetTexture(iconpath) data.frameicon:SetTexCoord(0.08, 0.92, 0.08, 0.92) iconframe:Show() return iconpath end DisplayIconTable.background = function(data, iconpath) local icon = data.backgroundicon local parent = data.parent -- check/create background texture if not icon then icon = data.parent:CreateTexture(nil, "BACKGROUND", nil, 7) local sb = saved.background icon:SetAlpha(sb.alpha) icon:SetVertexColor(sb.tintr, sb.tintg, sb.tintb) icon:SetAllPoints(parent) data.backgroundicon = icon end -- adjust backdrop data.background_oldr, data.background_oldg, data.background_oldb, data.background_olda = parent:GetBackdropColor() parent:SetBackdropColor(0, 0, 0, 0) -- show the icon icon:SetTexture (iconpath) icon:SetTexCoord(0.08, 0.92, 0.08, 0.92) icon:Show() return iconpath end DisplayIconTable.inside = function(data, iconpath) local icon = data.insideicon local control = data.titlefield -- Find the text field if not icon then icon = _G[data.parent:GetName().."TextRight1"] data.insideicon = icon end if not control then control = _G[data.parent:GetName().."TextLeft1"] data.titlefield = control end data.parent:Show() -- required for ShoppingTooltips local oldtext = icon:GetText() or "" data.insideoldtext = oldtext -- show the icon icon:SetFormattedText("%s |T%s:%d:%d:0:0:64:64:5:59:5:59|t", oldtext, iconpath, texticonsize, texticonsize) icon:Show() -- adjust height of title if icon size is large - this controls height of whole top line local cheight, iheight = control:GetHeight(), icon:GetHeight() * .8 -- adjustment factor found by trial and error if cheight < iheight then control:SetHeight(iheight) data.insideresetheight = cheight end data.parent:Show() -- required to reformat layout correctly return iconpath end DisplayIconTable.title = function(data, iconpath) local icon = data.titlefield -- Find the text field if not icon then icon = _G[data.parent:GetName().."TextLeft1"] data.titlefield = icon end --data.parent:Show() -- required for ShoppingTooltips -- todo: test if needed here local oldtext = icon:GetText() or "" data.titleoldtext = oldtext -- show the icon icon:SetFormattedText("|T%s:%d:%d:0:0:64:64:5:59:5:59|t %s", iconpath, texticonsize, texticonsize, oldtext) icon:Show() data.parent:Show() -- required to reformat layout correctly return iconpath end -------------------------------------------------------------------------------- -- HOOKING FUNCTIONS -------------------------------------------------------------------------------- -- Multipurpose hook -- Takes extra parameters to initialize default location and compare status -- Does NOT check if the icon is already shown, i.e. forces icon based on whatever link is passed local function HookMultiplex(parent, link, location, compare) local data = GetTooltipData(parent, location, compare) if not data.disable then DisplayIconDispatch(data, GetTextureFromLink (link)) end end -- Indirect multipurpose hook, for when we want to trim any extra parameters from the caller -- (Currently only LinkWrangler hook) local function HookLink(frame, link) return HookMultiplex(frame, link) end -- Indirect hook, plus passes compare=true -- (Currently only LinkWrangler Compare tooltips hook) local function HookLinkComp(frame, link) return HookMultiplex(frame, link, nil, true) end -- Hook for when we know the frame contains an item -- (OnTooltipSetItem) local function HookItem(frame) if not options.item then return end local data = GetTooltipData(frame) if data.disable or data.shown then return end local _,text = frame:GetItem() if text then text = GetItemIcon (text) if text then DisplayIconDispatch(data, text) end end end -- Hook for when we know the frame contains a spell -- (OnTooltipSetSpell) local function HookSpell(frame) if not options.spell then return end local data = GetTooltipData(frame) if data.disable or data.shown then return end local name, rank, spellID = frame:GetSpell() if name then local _, _, text = GetSpellInfo(spellID) if text then DisplayIconDispatch(data, text) end end end -- Hook for frame:SetHyperlink local function HookHyperlink(frame, link) if not frame:IsVisible() then -- check if SetHyperlink caused the frame to close return end local data = GetTooltipData(frame) if data.disable or data.shown then return end DisplayIconDispatch(data, GetTextureFromLink(link)) end --Hook for OnTooltipCleared - this gets called when the tooltip is hidden OR --when another link is posted into the tooltip. --Hides the icon by passing a nil texture local function HookHide (frame) local data = GetTooltipData (frame) if data.disable then return end DisplayIconDispatch(data) end -------------------------------------------------------------------------------- -- SLASH COMMAND HELPER FUNCTIONS -------------------------------------------------------------------------------- -- saves configuration values specific to individual tooltips/frames -- key is the name of the variable being saved; if key is nil all saved variables for this frame will be deleted -- value is the value of the variable being saved; if value is nil then that variable will be deleted local function SetSavedValue(frame, key, value) local exactname, templatename exactname = frame:GetName() templatename = strmatch(exactname, "^(%D+)") if exactname == templatename or not templatename then -- decide where to store this frame if not key then saved.exact[exactname] = nil return end if not saved.exact[exactname] then saved.exact[exactname] = {} end saved.exact[exactname][key] = value else if not key then saved.template[templatename] = nil return end if not saved.template[templatename] then saved.template[templatename] = {} end saved.template[templatename][key] = value end end -- called when global compare setting is changed -- to recalculate the new disable setting for all tooltips local function SyncDisableStatus () local globalcomp = not saved.tooltips.compare for _, data in pairs (IconDataTable) do data.disable = data.saveddisable or (data.compare and globalcomp) if data.disable then DisplayIconDispatch (data) end end end -- called when mode has been changed, either from explicit mode change -- or from resetting saved variables -- local variables should not have been reset yet local function SyncModeChange () for _, data in pairs (IconDataTable) do data.wasshown = data.shown DisplayIconDispatch (data) -- hide icon in old mode end SetLocalVariables () -- completes the mode change for _, data in pairs (IconDataTable) do if data.wasshown then -- decide whether to show icon in new mode DisplayIconDispatch (data, data.wasshown) data.wasshown = nil end end end -- Called when the save data from all tooltips is purged -- wipes all user-saved locations or disables local function SyncTooltipPurge () for _, data in pairs (IconDataTable) do data.saveddisable = nil data.disable = data.compare and not saved.tooltips.compare data.location = nil SetFrameLocation (data) end end SetFunctionTable.on = function (frame, data) data.saveddisable = nil data.disable = data.compare and not saved.tooltips.compare SetSavedValue (frame, "disable", nil) end SetFunctionTable.off = function (frame, data) data.disable = true data.saveddisable = true DisplayIconDispatch (data) SetSavedValue (frame, "disable", true) end -- changes location of frame-mode icon to the location specified -- todo: consider reducing number of params as newpos can be generated from poscode SetFunctionTable.location = function (frame, data, newpos, poscode) data.location = newpos SetFrameLocation (data) SetSavedValue (frame, "location", poscode) end -- clears saved location -- moves frame-mode icon to default location (if applicable) SetFunctionTable.default = function (frame, data) data.location = nil SetFrameLocation (data) SetSavedValue (frame, "location", nil) end -- clears all saved values for this frame -- combination of 'default' and 'on' SetFunctionTable.reset = function (frame, data) data.location = nil SetFrameLocation (data) data.saveddisable = nil data.disable = data.compare and not saved.tooltips.compare SetSavedValue (frame, nil) end -------------------------------------------------------------------------------- -- SLASH COMMAND FUNCTIONS -------------------------------------------------------------------------------- -- Settings or other actions perfomed on one or more tooltips -- name = code representing multiple tooltips OR name of tooltip (possibly preceded by ':') local function SlashTooltipActions (name, action) -- decode action first: local value1, value2, setfunc value1 = LocationTable[action] if value1 then if saved.mode ~= "frame" then Print "Error: command not valid in this mode" return end value2 = action action = "location" end setfunc = SetFunctionTable[action] if not setfunc then return true -- error end -- decode name if name == "all" then Print ("Applying %s action to %s", action, "all tooltips") if action == "reset" then -- special case: clean out saved tables for all tooltips saved.exact = {} saved.template = {} SyncTooltipPurge () return end for key, value in pairs (IconDataTable) do setfunc (key, value, value1, value2) end return elseif name == "screen" then Print ("Applying %s action to %s", action, "visible tooltips") for key, value in pairs (IconDataTable) do if key:IsVisible() then setfunc (key, value, value1, value2) end end return elseif name == "compare" then -- works differently to the others -- 'on' and 'off' should not be saved for individual tooltips -- instead they set the global 'compare' option if action == "on" then saved.tooltips.compare = true SyncDisableStatus () Print ("Compare tooltips %s", "enabled") elseif action == "off" then saved.tooltips.compare = false SyncDisableStatus () Print ("Compare tooltips %s", "disabled") else -- actions other than 'on' or 'off' Print ("Applying %s action to %s", action, "comparison tooltips") for key, value in pairs (IconDataTable) do if value.compare then setfunc (key, value, value1, value2) end end end return end -- explicit tooltip name marked by a starting ':' symbol; strip it out if strsub(name, 1, 1) == ":" then name = strsub(name, 2) or "" end if name == "" then return true end Print("Applying %s action to %s", action, name) -- look for a frame whose name matches the user-input string -- note the string will be in lower case local err = true for frame, data in pairs(IconDataTable) do local exactname, templatename exactname = strlower(frame:GetName()) templatename = strmatch(exactname, "^(%D+)") if name == exactname or name == templatename then setfunc(frame, data, value1, value2) err = nil end end -- todo: search saved tables for frame name, in case we have seen it in a previous session return err end local function SlashGlobalActions (command, extra) if command == "reset" then TooltipItemIcon_Saved = DefaultSavedVariables() SyncTooltipPurge () SyncModeChange () Print "Saved variables reset to default values" elseif command == "size" then local extranumber = tonumber (extra) if not extranumber or extranumber < 1 or extranumber > 999 then Print "Error: number is out of range" elseif saved.mode == "frame" then saved.frame.size = extranumber for _,data in pairs (IconDataTable) do if data.frame then data.frame:SetWidth (extranumber) data.frame:SetHeight (extranumber) end end Print ("Icon size set to %d", extranumber) elseif saved.mode == "inside" then saved.inside.size = extranumber SetLocalVariables () Print ("Icon size set to %d", extranumber) elseif saved.mode == "title" then saved.title.size = extranumber SetLocalVariables () Print ("Icon size set to %d", extranumber) else Print "Error: command not valid in this mode" end elseif command == "fade" then local extranumber = tonumber (extra) if not extranumber or extranumber < 0 or extranumber > 1 then Print ("Error: number is out of range") elseif saved.mode == "background" then saved.background.tintr, saved.background.tintg, saved.background.tintb = extranumber, extranumber, extranumber for _,data in pairs (IconDataTable) do if data.backgroundicon then data.backgroundicon:SetVertexColor(extranumber, extranumber, extranumber) end end Print ("Background fade set to %g", extranumber) else Print "Error: command not valid in this mode" end elseif command == "alpha" then local extranumber = tonumber (extra) if not extranumber or extranumber < 0 or extranumber > 1 then Print ("Error: number is out of range") elseif saved.mode == "background" then saved.background.alpha = extranumber for _,data in pairs (IconDataTable) do if data.backgroundicon then data.backgroundicon:SetAlpha (extranumber) end end Print ("Background alpha set to %g", extranumber) elseif saved.mode == "frame" then saved.frame.alpha = extranumber for _,data in pairs (IconDataTable) do if data.frameicon then data.frameicon:SetAlpha (extranumber) end end Print ("Frame alpha set to %g", extranumber) else Print "Error: command not valid in this mode" end elseif DisplayIconTable[command] then saved.mode = command SyncModeChange () Print ("Changing to %s mode", command) elseif type (options[command]) == "boolean" then if extra == "on" then options[command] = true elseif extra == "off" then options[command] = false else -- ignore erroneous extra text for now end Print ("Option %s is now %s", command, options[command] and "enabled" or "disabled") else return true -- signal that further processing is required end end local function SlashCommand (cmd) -- extract data from command string cmd = strlower (cmd) local _, pos, command, extra _,pos,command = strfind (cmd, "(%S+)") if pos then _,_,extra = strfind (cmd, "%s+(.+)", pos+1) else Print ("TooltipItemIcon version %g. Mode %s", version, saved.mode) return end extra = extra or "" -- call the slash processing functions to do the work -- note: each function returns true if it did not recognize the command, i.e. further processing is required if SlashGlobalActions (command, extra) and SlashTooltipActions (command, extra) then Print "Error: unrecognised TooltipItemIcon command" end end -------------------------------------------------------------------------------- -- STARTUP FUNCTIONS -------------------------------------------------------------------------------- -- function called at startup, then deleted local function CheckSavedVariables () local oldtable = TooltipItemIcon_Saved if type (oldtable) ~= "table" then -- ensure it's a table TooltipItemIcon_Saved = DefaultSavedVariables () return end local oldversion = oldtable.version if oldversion == version then -- only check once when a new version is installed return end Print "New version detected; checking saved variables" -- Create a new default table to use as our saved variables -- then copy over keys from the old table that match the types of keys in the default table -- this eliminates any obsolete or corrupted keys local newtable = DefaultSavedVariables () -- options: always boolean if type(oldtable.options) == "table" then for key, _ in pairs (newtable.options) do if type(oldtable.options[key]) == "boolean" then newtable.options[key] = oldtable.options[key] end end end -- Conversion: options.compare -> tooltips.compare if oldtable.options and type(oldtable.options.compare) == "boolean" then newtable.tooltips.compare = oldtable.options.compare end -- tooltips settings if type(oldtable.tooltips) == "table" then for key, value in pairs (newtable.tooltips) do if type(oldtable.tooltips[key]) == type(value) then newtable.tooltips[key] = oldtable.tooltips[key] end end end -- mode if oldtable.mode == "frame" or oldtable.mode == "inside" or oldtable.mode == "background" or oldtable.mode == "title" then newtable.mode = oldtable.mode end -- inside settings if type(oldtable.inside) == "table" and type(oldtable.inside.size) == "number" then newtable.inside.size = oldtable.inside.size end if type(oldtable.title) == "table" and type(oldtable.title.size) == "number" then newtable.title.size = oldtable.title.size end -- background settings if type (oldtable.background) == "table" and type (oldtable.background.alpha) == "number" then newtable.background.alpha = oldtable.background.alpha end -- conversion: old background alpha -> new tint setting if oldversion < 1.535 then -- old-style alpha setting will have been copied over local fade = newtable.background.alpha * (.4/.45) newtable.background.alpha = .9 newtable.background.tintr, newtable.background.tintg, newtable.background.tintb = fade, fade, fade end -- frame settings if type (oldtable.frame) == "table" then if type (oldtable.frame.size) == "number" then newtable.frame.size = oldtable.frame.size end if type (oldtable.frame.alpha) == "number" then newtable.frame.alpha = oldtable.frame.alpha end end -- settings for individual tooltips -- exact name matches if type(oldtable.exact) == "table" then for key, value in pairs(oldtable.exact) do if type(value) == "table" then local flag local tooltiptable = {} if value.disable == true then tooltiptable.disable = true flag = true end if LocationTable[value.location] then tooltiptable.location = value.location flag = true end if flag then newtable.exact[key] = tooltiptable end end end end -- template name matches if type(oldtable.template) == "table" then for key, value in pairs(oldtable.template) do if type(value) == "table" then local flag local tooltiptable = {} if value.disable == true then tooltiptable.disable = true flag = true end if LocationTable[value.location] then tooltiptable.location = value.location flag = true end if flag then newtable.template[key] = tooltiptable end end end end TooltipItemIcon_Saved = newtable end local function OnEvent(frame) -- only event is VARIABLES_LOADED -- saved Variables CheckSavedVariables() SetLocalVariables() -- Blizzard tooltips TooltipItemIcon_HookFrame(GameTooltip, "topleft") TooltipItemIcon_HookFrame(ShoppingTooltip1, "topleft", true) TooltipItemIcon_HookFrame(ShoppingTooltip2, "topleft", true) TooltipItemIcon_HookFrame(ShoppingTooltip3, "topleft", true) TooltipItemIcon_HookFrame(ItemRefTooltip, "topleft") TooltipItemIcon_HookFrame(ItemRefShoppingTooltip1, "topleft", true) TooltipItemIcon_HookFrame(ItemRefShoppingTooltip2, "topleft", true) TooltipItemIcon_HookFrame(ItemRefShoppingTooltip3, "topleft", true) -- LinkWrangler hooks if LinkWrangler then LinkWrangler.RegisterCallback("TooltipItemIcon", HookLink, "refresh") LinkWrangler.RegisterCallback("TooltipItemIcon", HookHide, "minimize", "hide", "hidecomp") LinkWrangler.RegisterCallback("TooltipItemIcon", HookLinkComp, "refreshcomp") end -- EquipCompare hooks if ComparisonTooltip1 then TooltipItemIcon_HookFrame(ComparisonTooltip1, "topleft", true) end if ComparisonTooltip2 then TooltipItemIcon_HookFrame(ComparisonTooltip2, "topleft", true) end -- AtlasLoot if AtlasLootTooltip then TooltipItemIcon_HookFrame(AtlasLootTooltip) end -- slash commands _G.SLASH_TOOLTIPITEMICON1 = "/tooltipitemicon" _G.SLASH_TOOLTIPITEMICON2 = "/ttii" SlashCmdList["TOOLTIPITEMICON"] = SlashCommand -- unregister unneeded functions to free up memory frame:UnregisterEvent("VARIABLES_LOADED") frame:SetScript("OnEvent", nil) end local eventframe = CreateFrame("Frame") eventframe:SetScript("OnEvent", OnEvent) eventframe:RegisterEvent("VARIABLES_LOADED") -------------------------------------------------------------------------------- -- EXPORTS -------------------------------------------------------------------------------- --Refer to developer.txt for documentation -- TooltipItemIcon_DisplayIcon (ParentFrame, [Link, [Location, [Compare]]]) -- Multi-purpose function used to explicitly attach an icon to your frame -- Will work in more cases than TooltipItemIcon_HookFrame, -- but requires the other AddOn to do more work TooltipItemIcon_DisplayIcon = HookMultiplex --Alternative hooking Export: --TooltipItemIcon_HookFrame (frame, location, compare) --call this function to automatically hook TTII to your frame function TooltipItemIcon_HookFrame(frame, location, compare) if type(frame) == "table" and frame.IsObjectType and frame:IsObjectType("GameTooltip") then frame:HookScript("OnTooltipSetItem", HookItem) frame:HookScript("OnTooltipSetSpell", HookSpell) frame:HookScript("OnTooltipCleared", HookHide) hooksecurefunc(frame, "SetHyperlink", HookHyperlink) GetTooltipData(frame, location, compare) -- save location/compare settings end end
mit
rlcevg/Zero-K
effects/debris.lua
25
2772
-- debris1 return { ["debris1"] = { dirt = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[0.72 0.61 0.41 1 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, -0.5, 0]], numparticles = 20, particlelife = 70, particlelifespread = 10, particlesize = 10, particlesizespread = 10, particlespeed = 15, particlespeedspread = 5, pos = [[0, 2, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[randdots]], }, }, rocks = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[0.72 0.61 0.41 1 0.72 0.61 0.41 1]], directional = false, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, -0.5, 0]], numparticles = 1, particlelife = 70, particlelifespread = 0, particlesize = 5, particlesizespread = 10, particlespeed = 10, particlespeedspread = 10, pos = [[0, 1, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[debris]], }, }, smallrocks = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[0.72 0.61 0.41 1 0.72 0.61 0.41 1]], directional = false, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, -0.5, 0]], numparticles = 1, particlelife = 70, particlelifespread = 0, particlesize = 5, particlesizespread = 10, particlespeed = 10, particlespeedspread = 10, pos = [[0, 1, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[debris2]], }, }, }, }
gpl-2.0
Jennal/cocos2dx-3.2-qt
cocos/scripting/lua-bindings/auto/api/ControlButton.lua
6
8151
-------------------------------- -- @module ControlButton -- @extend Control -- @parent_module cc -------------------------------- -- @function [parent=#ControlButton] isPushed -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ControlButton] setSelected -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ControlButton] setTitleLabelForState -- @param self -- @param #cc.Node node -- @param #int state -------------------------------- -- @function [parent=#ControlButton] setAdjustBackgroundImage -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ControlButton] setHighlighted -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ControlButton] setZoomOnTouchDown -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ControlButton] setTitleForState -- @param self -- @param #string str -- @param #int state -------------------------------- -- @function [parent=#ControlButton] setLabelAnchorPoint -- @param self -- @param #vec2_table vec2 -------------------------------- -- @function [parent=#ControlButton] getLabelAnchorPoint -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- @function [parent=#ControlButton] getTitleTTFSizeForState -- @param self -- @param #int state -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ControlButton] setTitleTTFForState -- @param self -- @param #string str -- @param #int state -------------------------------- -- @function [parent=#ControlButton] setTitleTTFSizeForState -- @param self -- @param #float float -- @param #int state -------------------------------- -- @function [parent=#ControlButton] setTitleLabel -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#ControlButton] setPreferredSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#ControlButton] getCurrentTitleColor -- @param self -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- @function [parent=#ControlButton] setEnabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ControlButton] getBackgroundSpriteForState -- @param self -- @param #int state -- @return Scale9Sprite#Scale9Sprite ret (return value: cc.Scale9Sprite) -------------------------------- -- @function [parent=#ControlButton] getHorizontalOrigin -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#ControlButton] needsLayout -- @param self -------------------------------- -- @overload self -- @overload self -- @function [parent=#ControlButton] getCurrentTitle -- @param self -- @return string#string ret (retunr value: string) -------------------------------- -- @function [parent=#ControlButton] getScaleRatio -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ControlButton] getTitleTTFForState -- @param self -- @param #int state -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#ControlButton] getBackgroundSprite -- @param self -- @return Scale9Sprite#Scale9Sprite ret (return value: cc.Scale9Sprite) -------------------------------- -- @function [parent=#ControlButton] getTitleColorForState -- @param self -- @param #int state -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- @function [parent=#ControlButton] setTitleColorForState -- @param self -- @param #color3b_table color3b -- @param #int state -------------------------------- -- @function [parent=#ControlButton] doesAdjustBackgroundImage -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ControlButton] setBackgroundSpriteFrameForState -- @param self -- @param #cc.SpriteFrame spriteframe -- @param #int state -------------------------------- -- @function [parent=#ControlButton] setBackgroundSpriteForState -- @param self -- @param #cc.Scale9Sprite scale9sprite -- @param #int state -------------------------------- -- @function [parent=#ControlButton] setScaleRatio -- @param self -- @param #float float -------------------------------- -- @function [parent=#ControlButton] setBackgroundSprite -- @param self -- @param #cc.Scale9Sprite scale9sprite -------------------------------- -- @function [parent=#ControlButton] getTitleLabel -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- @function [parent=#ControlButton] getPreferredSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#ControlButton] getVerticalMargin -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#ControlButton] getTitleLabelForState -- @param self -- @param #int state -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- @function [parent=#ControlButton] setMargins -- @param self -- @param #int int -- @param #int int -------------------------------- -- @function [parent=#ControlButton] setTitleBMFontForState -- @param self -- @param #string str -- @param #int state -------------------------------- -- @function [parent=#ControlButton] getTitleBMFontForState -- @param self -- @param #int state -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#ControlButton] getZoomOnTouchDown -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ControlButton] getTitleForState -- @param self -- @param #int state -- @return string#string ret (return value: string) -------------------------------- -- @overload self, cc.Scale9Sprite -- @overload self -- @overload self, cc.Node, cc.Scale9Sprite -- @overload self, string, string, float -- @function [parent=#ControlButton] create -- @param self -- @param #string str -- @param #string str -- @param #float float -- @return ControlButton#ControlButton ret (retunr value: cc.ControlButton) -------------------------------- -- @function [parent=#ControlButton] onTouchMoved -- @param self -- @param #cc.Touch touch -- @param #cc.Event event -------------------------------- -- @function [parent=#ControlButton] onTouchEnded -- @param self -- @param #cc.Touch touch -- @param #cc.Event event -------------------------------- -- @function [parent=#ControlButton] setColor -- @param self -- @param #color3b_table color3b -------------------------------- -- @function [parent=#ControlButton] onTouchCancelled -- @param self -- @param #cc.Touch touch -- @param #cc.Event event -------------------------------- -- @function [parent=#ControlButton] setOpacity -- @param self -- @param #unsigned char char -------------------------------- -- @function [parent=#ControlButton] updateDisplayedOpacity -- @param self -- @param #unsigned char char -------------------------------- -- @function [parent=#ControlButton] updateDisplayedColor -- @param self -- @param #color3b_table color3b -------------------------------- -- @function [parent=#ControlButton] onTouchBegan -- @param self -- @param #cc.Touch touch -- @param #cc.Event event -- @return bool#bool ret (return value: bool) return nil
mit
Zariel/oUF_Grid
oUF/elements/health.lua
2
5978
--[[ Element: Health Bar Handles updating of `self.Health` based on the units health. Widget Health - A StatusBar used to represent current unit health. Sub-Widgets .bg - A Texture which functions as a background. It will inherit the color of the main StatusBar. Notes The default StatusBar texture will be applied if the UI widget doesn't have a status bar texture or color defined. Options The following options are listed by priority. The first check that returns true decides the color of the bar. .colorTapping - Use `self.colors.tapping` to color the bar if the unit isn't tapped by the player. .colorDisconnected - Use `self.colors.disconnected` to color the bar if the unit is offline. .colorClass - Use `self.colors.class[class]` to color the bar based on unit class. `class` is defined by the second return of [UnitClass](http://wowprogramming.com/docs/api/UnitClass). .colorClassNPC - Use `self.colors.class[class]` to color the bar if the unit is a NPC. .colorClassPet - Use `self.colors.class[class]` to color the bar if the unit is player controlled, but not a player. .colorReaction - Use `self.colors.reaction[reaction]` to color the bar based on the player's reaction towards the unit. `reaction` is defined by the return value of [UnitReaction](http://wowprogramming.com/docs/api/UnitReaction). .colorSmooth - Use `self.colors.smooth` to color the bar with a smooth gradient based on the player's current health percentage. .colorHealth - Use `self.colors.health` to color the bar. This flag is used to reset the bar color back to default if none of the above conditions are met. Sub-Widgets Options .multiplier - Defines a multiplier, which is used to tint the background based on the main widgets R, G and B values. Defaults to 1 if not present. Examples -- Position and size local Health = CreateFrame("StatusBar", nil, self) Health:SetHeight(20) Health:SetPoint('TOP') Health:SetPoint('LEFT') Health:SetPoint('RIGHT') -- Add a background local Background = Health:CreateTexture(nil, 'BACKGROUND') Background:SetAllPoints(Health) Background:SetTexture(1, 1, 1, .5) -- Options Health.frequentUpdates = true Health.colorTapping = true Health.colorDisconnected = true Health.colorClass = true Health.colorReaction = true Health.colorHealth = true -- Make the background darker. Background.multiplier = .5 -- Register it with oUF self.Health = Health self.Health.bg = Background Hooks Override(self) - Used to completely override the internal update function. Removing the table key entry will make the element fall-back to its internal function again. ]] local parent, ns = ... local oUF = ns.oUF oUF.colors.health = {49/255, 207/255, 37/255} local Update = function(self, event, unit) if(self.unit ~= unit) then return end local health = self.Health if(health.PreUpdate) then health:PreUpdate(unit) end local min, max = UnitHealth(unit), UnitHealthMax(unit) local disconnected = not UnitIsConnected(unit) health:SetMinMaxValues(0, max) if(disconnected) then health:SetValue(max) else health:SetValue(min) end health.disconnected = disconnected local r, g, b, t if(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) and not UnitIsTappedByAllThreatList(unit)) then t = self.colors.tapped elseif(health.colorDisconnected and not UnitIsConnected(unit)) then t = self.colors.disconnected elseif(health.colorClass and UnitIsPlayer(unit)) or (health.colorClassNPC and not UnitIsPlayer(unit)) or (health.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then local _, class = UnitClass(unit) t = self.colors.class[class] elseif(health.colorReaction and UnitReaction(unit, 'player')) then t = self.colors.reaction[UnitReaction(unit, "player")] elseif(health.colorSmooth) then r, g, b = self.ColorGradient(min, max, unpack(health.smoothGradient or self.colors.smooth)) elseif(health.colorHealth) then t = self.colors.health end if(t) then r, g, b = t[1], t[2], t[3] end if(b) then health:SetStatusBarColor(r, g, b) local bg = health.bg if(bg) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end if(health.PostUpdate) then return health:PostUpdate(unit, min, max) end end local Path = function(self, ...) return (self.Health.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(self, unit) local health = self.Health if(health) then health.__owner = self health.ForceUpdate = ForceUpdate if(health.frequentUpdates) then self:RegisterEvent('UNIT_HEALTH_FREQUENT', Path) else self:RegisterEvent('UNIT_HEALTH', Path) end self:RegisterEvent("UNIT_MAXHEALTH", Path) self:RegisterEvent('UNIT_CONNECTION', Path) -- For tapping. self:RegisterEvent('UNIT_FACTION', Path) if(health:IsObjectType'StatusBar' and not health:GetStatusBarTexture()) then health:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]] end return true end end local Disable = function(self) local health = self.Health if(health) then health:Hide() self:UnregisterEvent('UNIT_HEALTH_FREQUENT', Path) self:UnregisterEvent('UNIT_HEALTH', Path) self:UnregisterEvent('UNIT_MAXHEALTH', Path) self:UnregisterEvent('UNIT_CONNECTION', Path) self:UnregisterEvent('UNIT_FACTION', Path) end end oUF:AddElement('Health', Path, Enable, Disable)
bsd-3-clause
chenxu0113/netcode
work/redis_Chinese_notated_3.0/deps/lua/test/sort.lua
889
1494
-- two implementations of a sort function -- this is an example only. Lua has now a built-in function "sort" -- extracted from Programming Pearls, page 110 function qsort(x,l,u,f) if l<u then local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u x[l],x[m]=x[m],x[l] -- swap pivot to first position local t=x[l] -- pivot value m=l local i=l+1 while i<=u do -- invariant: x[l+1..m] < t <= x[m+1..i-1] if f(x[i],t) then m=m+1 x[m],x[i]=x[i],x[m] -- swap x[i] and x[m] end i=i+1 end x[l],x[m]=x[m],x[l] -- swap pivot to a valid place -- x[l+1..m-1] < x[m] <= x[m+1..u] qsort(x,l,m-1,f) qsort(x,m+1,u,f) end end function selectionsort(x,n,f) local i=1 while i<=n do local m,j=i,i+1 while j<=n do if f(x[j],x[m]) then m=j end j=j+1 end x[i],x[m]=x[m],x[i] -- swap x[i] and x[m] i=i+1 end end function show(m,x) io.write(m,"\n\t") local i=1 while x[i] do io.write(x[i]) i=i+1 if x[i] then io.write(",") end end io.write("\n") end function testsorts(x) local n=1 while x[n] do n=n+1 end; n=n-1 -- count elements show("original",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort",x) selectionsort(x,n,function (x,y) return x>y end) show("after reverse selection sort",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort again",x) end -- array to be sorted x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"} testsorts(x)
gpl-2.0
zming619/codis
extern/redis-2.8.13/deps/lua/test/sort.lua
889
1494
-- two implementations of a sort function -- this is an example only. Lua has now a built-in function "sort" -- extracted from Programming Pearls, page 110 function qsort(x,l,u,f) if l<u then local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u x[l],x[m]=x[m],x[l] -- swap pivot to first position local t=x[l] -- pivot value m=l local i=l+1 while i<=u do -- invariant: x[l+1..m] < t <= x[m+1..i-1] if f(x[i],t) then m=m+1 x[m],x[i]=x[i],x[m] -- swap x[i] and x[m] end i=i+1 end x[l],x[m]=x[m],x[l] -- swap pivot to a valid place -- x[l+1..m-1] < x[m] <= x[m+1..u] qsort(x,l,m-1,f) qsort(x,m+1,u,f) end end function selectionsort(x,n,f) local i=1 while i<=n do local m,j=i,i+1 while j<=n do if f(x[j],x[m]) then m=j end j=j+1 end x[i],x[m]=x[m],x[i] -- swap x[i] and x[m] i=i+1 end end function show(m,x) io.write(m,"\n\t") local i=1 while x[i] do io.write(x[i]) i=i+1 if x[i] then io.write(",") end end io.write("\n") end function testsorts(x) local n=1 while x[n] do n=n+1 end; n=n-1 -- count elements show("original",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort",x) selectionsort(x,n,function (x,y) return x>y end) show("after reverse selection sort",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort again",x) end -- array to be sorted x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"} testsorts(x)
mit
CrazyJvm/reborn
extern/redis-2.8.21/deps/lua/test/sort.lua
889
1494
-- two implementations of a sort function -- this is an example only. Lua has now a built-in function "sort" -- extracted from Programming Pearls, page 110 function qsort(x,l,u,f) if l<u then local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u x[l],x[m]=x[m],x[l] -- swap pivot to first position local t=x[l] -- pivot value m=l local i=l+1 while i<=u do -- invariant: x[l+1..m] < t <= x[m+1..i-1] if f(x[i],t) then m=m+1 x[m],x[i]=x[i],x[m] -- swap x[i] and x[m] end i=i+1 end x[l],x[m]=x[m],x[l] -- swap pivot to a valid place -- x[l+1..m-1] < x[m] <= x[m+1..u] qsort(x,l,m-1,f) qsort(x,m+1,u,f) end end function selectionsort(x,n,f) local i=1 while i<=n do local m,j=i,i+1 while j<=n do if f(x[j],x[m]) then m=j end j=j+1 end x[i],x[m]=x[m],x[i] -- swap x[i] and x[m] i=i+1 end end function show(m,x) io.write(m,"\n\t") local i=1 while x[i] do io.write(x[i]) i=i+1 if x[i] then io.write(",") end end io.write("\n") end function testsorts(x) local n=1 while x[n] do n=n+1 end; n=n-1 -- count elements show("original",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort",x) selectionsort(x,n,function (x,y) return x>y end) show("after reverse selection sort",x) qsort(x,1,n,function (x,y) return x<y end) show("after quicksort again",x) end -- array to be sorted x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"} testsorts(x)
mit
anholt/ValyriaTear
dat/objects/weapons.lua
1
23548
------------------------------------------------------------------------------[[ -- Filename: weapons.lua -- -- Description: This file contains the definitions of all weapons. -- Each weapon has a unique integer identifier that is used -- as its key in the weapons table below. Weapon IDs are unique not only among -- each other, but among other inventory game objects as well (items, armor, -- etc). -- -- Object IDs 10,001 through 20,000 are reserved for weapons. Do not break this -- limit, because other value ranges correspond to other types of inventory objects. -- -- Weapons IDs do -not- need to be sequential. When you make a new weapon, keep it -- grouped with similar weapon types (swords with swords, etc.) and keep a buffer of -- space between group types. This way we won't get a mess of random weapons all over -- this file. -- -- All weapon entries need the following data to be defined: -- {name}: Text that defines the name of the weapon. -- {description}: A brief description about the weapon. -- {icon}: The filepath to the image icon representing this weapon. -- {physical_attack}: The amount of physical damage that the weapon causes. -- {magical_attack}: The amount of magical damage that the weapon causes. -- {standard_price}: The standard asking price of this weapon from merchants. -- {usable_by}: A list of characters which may equip this weapon. -- {slots}: The number of slots available to equip shards on the weapon. -- {key_item}: Tells whether the item is a key item, preventing it from being consumed or sold. ------------------------------------------------------------------------------]] -- All weapon definitions are stored in this table if (weapons == nil) then weapons = {} end -- ----------------------------------------------------------------------------- -- IDs 10,001 - 10,500 are reserved for swords -- ----------------------------------------------------------------------------- -- Wood/earth family -- ----------------- weapons[10001] = { name = vt_system.Translate("Wooden Sword"), description = vt_system.Translate("A sword made of wood with a steel hilt, very good for practising."), icon = "img/icons/weapons/woodensword.png", physical_attack = 2, magical_attack = 0, standard_price = 0, usable_by = BRONANN + THANIS, slots = 0, key_item = true, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_hurt.lua" } } } weapons[10002] = { name = vt_system.Translate("Reinforced wooden Sword"), description = vt_system.Translate("A sword made of wood with a steel hilt, very good for practising."), icon = "img/icons/weapons/woodensword.png", physical_attack = 11, magical_attack = 0, standard_price = 120, usable_by = BRONANN + THANIS, slots = 0, key_item = true, trade_conditions = { [0] = 120, -- price [10001] = 1, -- 1 wooden sword [3001] = 3 -- 3 Copper ore }, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_hurt.lua" } } } weapons[10003] = { name = vt_system.Translate("Perfect wooden Sword"), description = vt_system.Translate("A sword made of wood with a steel hilt, very good for practising."), icon = "img/icons/weapons/woodensword.png", physical_attack = 20, magical_attack = 0, standard_price = 150, usable_by = BRONANN + THANIS, slots = 0, key_item = true, trade_conditions = { [0] = 150, -- price [10002] = 1, -- 1 Reinforced wooden sword [3001] = 5 -- 5 Copper ore }, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/wood_bronze/bronann_hurt.lua" } } } -- Iron/fire family -- ----------------- weapons[10011] = { name = vt_system.Translate("Iron Sword"), description = vt_system.Translate("A sturdy but somewhat dull sword whose blade was forged from a single block of solid iron."), icon = "img/icons/weapons/iron_sword.png", physical_attack = 36, magical_attack = 0, standard_price = 250, usable_by = BRONANN + THANIS, slots = 0, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua" } } } weapons[10012] = { name = vt_system.Translate("Soldier Sword"), description = vt_system.Translate("Standard soldier sword. A light weight iron sword suitable for most skirmishes."), icon = "img/icons/weapons/karlate_sword.png", physical_attack = 45, magical_attack = 0, standard_price = 1150, usable_by = BRONANN + THANIS, slots = 0, trade_conditions = { [0] = 1150, -- price [10011] = 1, -- 1 Iron sword [3001] = 3, -- 3 Copper ore [3002] = 1 -- 1 Iron ore }, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua" } } } weapons[10013] = { name = vt_system.Translate("Knight's Blade"), description = vt_system.Translate("A weapon bestowed to seasoned veterans of the knighthood."), icon = "img/icons/weapons/knights_blade.png", physical_attack = 54, magical_attack = 0, standard_price = 2180, usable_by = BRONANN + THANIS, slots = 1, trade_conditions = { [0] = 1150, -- price [10012] = 1, -- 1 Soldier sword [3002] = 3, -- 3 Iron ore --[3002] = 1 -- TODO: Add 1 feather }, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua" } } } weapons[10014] = { name = vt_system.Translate("Paladin's Sword"), description = vt_system.Translate("A mythical weapon blessed with a magical fire."), icon = "img/icons/weapons/paladin-sword.png", physical_attack = 90, magical_attack = 30, standard_price = 4340, usable_by = BRONANN + THANIS, slots = 3, trade_conditions = { [0] = 4000, -- price [10013] = 1, -- 1 Knight's blade [3002] = 5, -- 5 Iron Ore -- TODO: Add 3 feathers -- TODO: Add 1 fire salamander }, status_effects = { [vt_global.GameGlobal.GLOBAL_STATUS_PROTECTION] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_LESSER, [vt_global.GameGlobal.GLOBAL_STATUS_VIGOR] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_LESSER, [vt_global.GameGlobal.GLOBAL_STATUS_LIFE] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_LESSER }, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua" } } } -- NOTE: Test weapon weapons[10999] = { name = vt_system.Translate("Omni Sword"), description = "The ultimate sword, used only for testing...", icon = "img/icons/weapons/sword-flaming.png", physical_attack = 9999, magical_attack = 9999, standard_price = 9999999, usable_by = BRONANN + THANIS, slots = 5, key_item = true, -- NOTE: Testing trade conditions, trade_conditions = { [0] = 20000, -- price [1003] = 5, -- 5 Elixirs [1] = 3, -- 3 minor healing potions [2] = 2, -- 2 medium healing potions [3] = 6, -- 6 healing potions [4] = 5, -- 5 Mega healing potions [11] = 8 -- 8 Small moon juice }, status_effects = { [vt_global.GameGlobal.GLOBAL_STATUS_STRENGTH] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_PROTECTION] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_VIGOR] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_FORTITUDE] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_AGILITY] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_EVADE] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_HP] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_SP] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_FIRE] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_WATER] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_VOLT] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_EARTH] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_LIFE] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_DEATH] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME, [vt_global.GameGlobal.GLOBAL_STATUS_NEUTRAL] = vt_global.GameGlobal.GLOBAL_INTENSITY_POS_EXTREME }, -- A max of 5 skills can be earned through a piece of equipment. equipment_skills = { 10100, 10119, 10101, 10163, 10164 }, battle_animations = { [BRONANN] = { idle = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", run = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run.lua", run_after_victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run_after_victory.lua", attack = "img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua", dodge = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dodge.lua", victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_victory.lua", hurt = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua", poor = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dying = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", dead = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dead.lua", revive = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua", item = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua", magic_prepare = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_cast.lua", jump_forward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_jump_forward.lua", jump_backward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua" } } } -- ----------------------------------------------------------------------------- -- IDs 11,001 - 11,500 are reserved for arbalests -- ----------------------------------------------------------------------------- weapons[11001] = { name = vt_system.Translate("Arbalest"), description = vt_system.Translate("A standard wooden arbalest."), icon = "img/icons/weapons/arbalest.png", -- The image displayed when kalya fires with her arbalest. battle_ammo_animation_file = "img/sprites/battle/ammo/wood_arrow.lua", physical_attack = 3, magical_attack = 0, standard_price = 50, usable_by = KALYA, slots = 0, key_item = true, battle_animations = { [KALYA] = { idle = "img/sprites/battle/characters/kalya/weapons/steel/kalya_idle.lua", run = "img/sprites/battle/characters/kalya/weapons/steel/kalya_run.lua", run_after_victory = "img/sprites/battle/characters/kalya/weapons/steel/kalya_run.lua", attack = "img/sprites/battle/characters/kalya/weapons/steel/kalya_attack.lua", dodge = "img/sprites/battle/characters/kalya/weapons/steel/kalya_dodge.lua", victory = "img/sprites/battle/characters/kalya/weapons/steel/kalya_victory.lua", hurt = "img/sprites/battle/characters/kalya/weapons/steel/kalya_hurt.lua", poor = "img/sprites/battle/characters/kalya/weapons/steel/kalya_kneeling.lua", dying = "img/sprites/battle/characters/kalya/weapons/steel/kalya_kneeling.lua", dead = "img/sprites/battle/characters/kalya/weapons/steel/kalya_dead.lua", revive = "img/sprites/battle/characters/kalya/weapons/steel/kalya_kneeling.lua", item = "img/sprites/battle/characters/kalya/weapons/steel/kalya_idle.lua", magic_prepare = "img/sprites/battle/characters/kalya/weapons/steel/kalya_magic_prepare.lua", magic_cast = "img/sprites/battle/characters/kalya/weapons/steel/kalya_magic_cast.lua" } } }
gpl-2.0
exile1920/BolScripts
MrArticunoLaucher.lua
23
3851
--[[ _____ _____ __ .__ / \_______ / _ \________/ |_|__| ____ __ __ ____ ____ / \ / \_ __ \ / /_\ \_ __ \ __\ |/ ___\| | \/ \ / _ \ / Y \ | \/ / | \ | \/| | | \ \___| | / | ( <_> ) \____|__ /__| \____|__ /__| |__| |__|\___ >____/|___| /\____/ \/ \/ \/ \/ Mechanics Series Laucher ]] require 'mrLib' _G.ScriptLoaded = false _G.LibsChecked = false local ScriptLink = { SOW = { filename = "SOW.lua", host = "raw.github.com" , versionLink = "/Hellsing/BoL/master/common/SOW.lua" , isLib = true , forceUpdate = false }, VPrediction = { filename = "VPrediction.lua", host = "raw.github.com" , versionLink = "/Hellsing/BoL/master/common/VPrediction.lua" , isLib = true , forceUpdate = false }, Prodiction = { filename = "Prodiction.lua", host = "bitbucket.org" , versionLink = "/Klokje/public-klokjes-bol-scripts/raw/ec830facccefb3b52212dba5696c08697c3c2854/Test/Prodiction/Prodiction.lua" , isLib = true , forceUpdate = false }, Tristana = { filename = "TristanaMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/TristanaMechanics.lua" , isLib = false , forceUpdate = true }, Elise = { filename = "EliseMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/EliseMechanics.lua" , isLib = false , forceUpdate = true }, Lucian = { filename = "LucianMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/LucianMechanics.lua" , isLib = false , forceUpdate = true }, Jinx = { filename = "JinxMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/JinxMechanics.lua" , isLib = false , forceUpdate = true }, Gragas = { filename = "GragasMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/GragasMechanics.lua" , isLib = false , forceUpdate = true }, Viktor = { filename = "ViktorMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/ViktorMechanics.lua" , isLib = false , forceUpdate = true }, Chogath = { filename = "ChogathMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/ChogathMechanics.lua" , isLib = false , forceUpdate = true }, Kayle = { filename = "KayleMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/KayleMechanics.lua" , isLib = false , forceUpdate = true }, Karthus = { filename = "KarthusMechanics.lua", host = "raw.github.com" , versionLink = "/gmlyra/BolScripts/master/KarthusMechanics.lua" , isLib = false , forceUpdate = true }, } function OnLoad() if file_exists(LIB_PATH.."mrLib.lua") then require 'mrLib' else print('You must have mrLib.lua to use this laucher') return end checkLibs() if not _G.ScriptLoaded then if not ScriptLink[myHero.charName].forceUpdate then if not file_exists(SCRIPT_PATH..ScriptLink[myHero.charName].filename) then loadFromWeb(SCRIPT_PATH..ScriptLink[myHero.charName].filename, ScriptLink[myHero.charName].host, ScriptLink[myHero.charName].versionLink, true) else loadfile(SCRIPT_PATH..ScriptLink[myHero.charName].filename)() end else loadFromWeb(SCRIPT_PATH..ScriptLink[myHero.charName].filename, ScriptLink[myHero.charName].host, ScriptLink[myHero.charName].versionLink, false) end end end function checkLibs() for i,v in ipairs(ScriptLink) do if ScriptLink[v].isLib then if not file_exists(LIB_PATH..ScriptLink[v].filename) or ScriptLink[v].forceUpdate then downloadLib(ScriptLink[v].filename, ScriptLink[v].host, ScriptLink[v].versionLink) end end end end local io = require "io" function file_exists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end -- End of Laucher --
gpl-2.0
rlcevg/Zero-K
gamedata/modularcomms/weapons/torpedo.lua
17
1427
local name = "commweapon_torpedo" local weaponDef = { name = [[Torpedo Launcher]], areaOfEffect = 16, avoidFriendly = false, bouncerebound = 0.5, bounceslip = 0.5, burnblow = true, collideFriendly = false, craterBoost = 0, craterMult = 0, customParams = { badTargetCategory = [[FIXEDWING]], onlyTargetCategory = [[SWIM FIXEDWING LAND SUB SINK TURRET FLOAT SHIP GUNSHIP HOVER]], slot = [[5]], }, damage = { default = 220, subs = 220, }, explosionGenerator = [[custom:TORPEDO_HIT]], flightTime = 6, groundbounce = 1, impactOnly = true, impulseBoost = 0, impulseFactor = 0.4, interceptedByShieldType = 1, model = [[wep_t_longbolt.s3o]], numbounce = 4, noSelfDamage = true, range = 330, reloadtime = 3.5, soundHit = [[explosion/wet/ex_underwater]], soundStart = [[weapon/torpedo]], startVelocity = 90, tracks = true, turnRate = 10000, turret = true, waterWeapon = true, weaponAcceleration = 25, weaponType = [[TorpedoLauncher]], weaponVelocity = 140, } return name, weaponDef
gpl-2.0
avataronline/avatarclient
modules/corelib/ui/uisplitter.lua
10
2605
-- @docclass UISplitter = extends(UIWidget, "UISplitter") function UISplitter.create() local splitter = UISplitter.internalCreate() splitter:setFocusable(false) splitter.relativeMargin = 'bottom' return splitter end function UISplitter:onHoverChange(hovered) -- Check if margin can be changed local margin = (self.vertical and self:getMarginBottom() or self:getMarginRight()) if hovered and (self:canUpdateMargin(margin + 1) ~= margin or self:canUpdateMargin(margin - 1) ~= margin) then if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end if self:getWidth() > self:getHeight() then self.vertical = true self.cursortype = 'vertical' else self.vertical = false self.cursortype = 'horizontal' end self.hovering = true g_mouse.pushCursor(self.cursortype) if not self:isPressed() then g_effects.fadeIn(self) end else if not self:isPressed() and self.hovering then g_mouse.popCursor(self.cursortype) g_effects.fadeOut(self) self.hovering = false end end end function UISplitter:onMouseMove(mousePos, mouseMoved) if self:isPressed() then --local currentmargin, newmargin, delta if self.vertical then local delta = mousePos.y - self:getY() - self:getHeight()/2 local newMargin = self:canUpdateMargin(self:getMarginBottom() - delta) local currentMargin = self:getMarginBottom() if newMargin ~= currentMargin then self.newMargin = newMargin if not self.event or self.event:isExecuted() then self.event = addEvent(function() self:setMarginBottom(self.newMargin) end) end end else local delta = mousePos.x - self:getX() - self:getWidth()/2 local newMargin = self:canUpdateMargin(self:getMarginRight() - delta) local currentMargin = self:getMarginRight() if newMargin ~= currentMargin then self.newMargin = newMargin if not self.event or self.event:isExecuted() then self.event = addEvent(function() self:setMarginRight(self.newMargin) end) end end end return true end end function UISplitter:onMouseRelease(mousePos, mouseButton) if not self:isHovered() then g_mouse.popCursor(self.cursortype) g_effects.fadeOut(self) self.hovering = false end end function UISplitter:onStyleApply(styleName, styleNode) if styleNode['relative-margin'] then self.relativeMargin = styleNode['relative-margin'] end end function UISplitter:canUpdateMargin(newMargin) return newMargin end
mit
ViolyS/RayUI_VS
Interface/AddOns/RayUI/libs/oUF/elements/powerprediction.lua
2
5589
--[[ # Element: Power Prediction Bar Handles the visibility and updating of power cost prediction. ## Widget PowerPrediction - A `table` containing the sub-widgets. ## Sub-Widgets mainBar - A `StatusBar` used to represent power cost of spells on top of the Power element. altBar - A `StatusBar` used to represent power cost of spells on top of the AdditionalPower element. ## Notes A default texture will be applied if the widget is a StatusBar and doesn't have a texture set. ## Examples -- Position and size local mainBar = CreateFrame('StatusBar', nil, self.Power) mainBar:SetReverseFill(true) mainBar:SetPoint('TOP') mainBar:SetPoint('BOTTOM') mainBar:SetPoint('RIGHT', self.Power:GetStatusBarTexture(), 'RIGHT') mainBar:SetWidth(200) local altBar = CreateFrame('StatusBar', nil, self.AdditionalPower) altBar:SetReverseFill(true) altBar:SetPoint('TOP') altBar:SetPoint('BOTTOM') altBar:SetPoint('RIGHT', self.AdditionalPower:GetStatusBarTexture(), 'RIGHT') altBar:SetWidth(200) -- Register with oUF self.PowerPrediction = { mainBar = mainBar, altBar = altBar } --]] local _, ns = ... local oUF = ns.oUF -- sourced from FrameXML/AlternatePowerBar.lua local ADDITIONAL_POWER_BAR_INDEX = ADDITIONAL_POWER_BAR_INDEX or 0 local ALT_MANA_BAR_PAIR_DISPLAY_INFO = ALT_MANA_BAR_PAIR_DISPLAY_INFO local _, playerClass = UnitClass('player') local function Update(self, event, unit) if(self.unit ~= unit) then return end local element = self.PowerPrediction --[[ Callback: PowerPrediction:PreUpdate(unit) Called before the element has been updated. * self - the PowerPrediction element * unit - the unit for which the update has been triggered (string) --]] if(element.PreUpdate) then element:PreUpdate(unit) end local _, _, _, _, startTime, endTime, _, _, _, spellID = UnitCastingInfo(unit) local mainPowerType = UnitPowerType(unit) local hasAltManaBar = ALT_MANA_BAR_PAIR_DISPLAY_INFO[playerClass] and ALT_MANA_BAR_PAIR_DISPLAY_INFO[playerClass][mainPowerType] local mainCost, altCost = 0, 0 if(event == 'UNIT_SPELLCAST_START' or startTime ~= endTime) then local costTable = GetSpellPowerCost(spellID) for _, costInfo in pairs(costTable) do -- costInfo content: -- - name: string (powerToken) -- - type: number (powerType) -- - cost: number -- - costPercent: number -- - costPerSec: number -- - minCost: number -- - hasRequiredAura: boolean -- - requiredAuraID: number if(costInfo.type == mainPowerType) then mainCost = costInfo.cost break elseif(costInfo.type == ADDITIONAL_POWER_BAR_INDEX) then altCost = costInfo.cost break end end end if(element.mainBar) then element.mainBar:SetMinMaxValues(0, UnitPowerMax(unit, mainPowerType)) element.mainBar:SetValue(mainCost) element.mainBar:Show() end if(element.altBar and hasAltManaBar) then element.altBar:SetMinMaxValues(0, UnitPowerMax(unit, ADDITIONAL_POWER_BAR_INDEX)) element.altBar:SetValue(altCost) element.altBar:Show() end --[[ Callback: PowerPrediction:PostUpdate(unit, mainCost, altCost, hasAltManaBar) Called after the element has been updated. * self - the PowerPrediction element * unit - the unit for which the update has been triggered (string) * mainCost - the main power type cost of the cast ability (number) * altCost - the secondary power type cost of the cast ability (number) * hasAltManaBar - indicates if the unit has a secondary power bar (boolean) --]] if(element.PostUpdate) then return element:PostUpdate(unit, mainCost, altCost, hasAltManaBar) end end local function Path(self, ...) --[[ Override: PowerPrediction.Override(self, event, unit, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * unit - the unit accompanying the event (string) * ... - the arguments accompanying the event --]] return (self.PowerPrediction.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local function Enable(self) local element = self.PowerPrediction if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('UNIT_SPELLCAST_START', Path) self:RegisterEvent('UNIT_SPELLCAST_STOP', Path) self:RegisterEvent('UNIT_SPELLCAST_FAILED', Path) self:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED', Path) self:RegisterEvent('UNIT_DISPLAYPOWER', Path) if(element.mainBar) then if(element.mainBar:IsObjectType('StatusBar') and not element.mainBar:GetStatusBarTexture()) then element.mainBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]]) end end if(element.altBar) then if(element.altBar:IsObjectType('StatusBar') and not element.altBar:GetStatusBarTexture()) then element.altBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]]) end end return true end end local function Disable(self) local element = self.PowerPrediction if(element) then if(element.mainBar) then element.mainBar:Hide() end if(element.altBar) then element.altBar:Hide() end self:UnregisterEvent('UNIT_SPELLCAST_START', Path) self:UnregisterEvent('UNIT_SPELLCAST_STOP', Path) self:UnregisterEvent('UNIT_SPELLCAST_FAILED', Path) self:UnregisterEvent('UNIT_SPELLCAST_SUCCEEDED', Path) self:UnregisterEvent('UNIT_DISPLAYPOWER', Path) end end oUF:AddElement('PowerPrediction', Path, Enable, Disable)
mit
weirdouncle/QSanguosha-For-Hegemony-personal
lang/zh_CN/Package/StandardGeneralPackage.lua
5
1076
--[[******************************************************************** Copyright (c) 2013-2015 Mogara This file is part of QSanguosha-Hegemony. This game is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the LICENSE file for more details. Mogara *********************************************************************]] -- translation for Standard General Package return { ["standard"] = "标准版", -- Test ["test"] = "测试", ["#sujiang"] = "我是男的", ["sujiang"] = "士兵", ["illustrator:sujiang"] = "官方", ["#sujiangf"] = "我是女的", ["sujiangf"] = "士兵", ["illustrator:sujiangf"] = "官方", }
gpl-3.0
pjohalloran/ember
projects/thirdparty_build_scripts/string_id.lua
1
1392
#!lua -- -- @file string_id.lua -- @author PJ O Halloran -- @date 25/09/2017 -- -- For building the string_id library. -- local function build() local lib_name = "string_id" local output_lib_name = "foonathan_" .. lib_name local lib_src_dir = path.join(ember_thirdparty_src, lib_name) do_pre_build(lib_name) os.execute("cmake -DCMAKE_INSTALL_PREFIX:PATH=\"" .. ember_home .. "\" \"" .. lib_src_dir .. "\"") os.execute("cmake --build . --target \"" .. output_lib_name .. "\" --config " .. _OPTIONS["string_id.Config"]) if(os.istarget("windows")) then -- TODO Fix this path - should be configurable. if(copy_files(path.join(_OPTIONS["string_id.Config"], "*." .. lib_ext), ember_root_lib) == false) then os.exit() end else if(copy_files("*." .. lib_ext, ember_root_lib) == false) then os.exit() end end lib_include_path = path.join(ember_root_include, lib_name) os.mkdir(lib_include_path) if(copy_files(path.join(lib_src_dir, "*.hpp*"), lib_include_path) == false) then os.exit() end if(copy_files("config_impl.hpp", path.join(ember_root_include, lib_name)) == false) then os.exit() end append_lib(output_lib_name) append_shared_link_flag("-std=c++14") append_exe_link_flag("-std=c++14") append_cpp_flag("-std=c++14") append_cpp_flag("-stdlib=libc++") do_post_build(lib_name) end build()
mit
Unrepentant-Atheist/mame
3rdparty/genie/tests/base/test_action.lua
59
1366
-- -- tests/base/test_action.lua -- Automated test suite for the action list. -- Copyright (c) 2009 Jason Perkins and the Premake project -- T.action = { } -- -- Setup/teardown -- local fake = { trigger = "fake", description = "Fake action used for testing", } function T.action.setup() premake.action.list["fake"] = fake solution "MySolution" configurations "Debug" project "MyProject" premake.bake.buildconfigs() end function T.action.teardown() premake.action.list["fake"] = nil end -- -- Tests for call() -- function T.action.CallCallsExecuteIfPresent() local called = false fake.execute = function () called = true end premake.action.call("fake") test.istrue(called) end function T.action.CallCallsOnSolutionIfPresent() local called = false fake.onsolution = function () called = true end premake.action.call("fake") test.istrue(called) end function T.action.CallCallsOnProjectIfPresent() local called = false fake.onproject = function () called = true end premake.action.call("fake") test.istrue(called) end function T.action.CallSkipsCallbacksIfNotPresent() test.success(premake.action.call, "fake") end -- -- Tests for set() -- function T.action.set_SetsActionOS() local oldos = _OS _OS = "linux" premake.action.set("vs2008") test.isequal(_OS, "windows") _OS = oldos end
gpl-2.0
notcake/glib
lua/glib/net/layer2/inboundsplitpacket.lua
2
1350
local self = {} GLib.Net.Layer2.InboundSplitPacket = GLib.MakeConstructor (self) function self:ctor (id) self.Id = id self.Data = nil self.EncodedData = nil self.EncodedLength = 0 self.Chunks = {} self.ChunkSize = 0 self.ChunkCount = 0 self.NextChunk = 1 end function self:GetData () return self.Data end function self:GetId () return self.Id end function self:IsFinished () return self.NextChunk > 1 and self.NextChunk > self.ChunkCount end function self:IsStarted () return self.NextChunk > 1 end function self:DeserializeFirstChunk (inBuffer) self.EncodedLength = inBuffer:UInt32 () self:SetChunkSize (inBuffer:UInt32 ()) self:DeserializeNextChunk (inBuffer) end function self:DeserializeNextChunk (inBuffer) self.Chunks [#self.Chunks + 1] = inBuffer:LongString () self.NextChunk = self.NextChunk + 1 if self:IsFinished () then self:DecodeData () end end function self:SetId (id) self.Id = id end -- Internal, do not call function self:DecodeData () self.EncodedData = table.concat (self.Chunks) self.Data = self.EncodedData end function self:SetChunkSize (chunkSize) if self:IsStarted () then GLib.Error ("InboundTransfer:SetChunkSize : Cannot set chunk size after a transfer has started.") end self.ChunkSize = chunkSize self.ChunkCount = math.ceil (self.EncodedLength / self.ChunkSize) end
gpl-3.0
Unrepentant-Atheist/mame
3rdparty/genie/tests/actions/vstudio/sln2005/dependencies.lua
47
1320
-- -- tests/actions/vstudio/sln2005/dependencies.lua -- Validate generation of Visual Studio 2005+ solution project dependencies. -- Copyright (c) 2009-2011 Jason Perkins and the Premake project -- T.vstudio_sln2005_dependencies = { } local suite = T.vstudio_sln2005_dependencies local sln2005 = premake.vstudio.sln2005 -- -- Setup -- local sln, prj1, prj2 function suite.setup() _ACTION = "vs2005" sln, prj1 = test.createsolution() uuid "AE61726D-187C-E440-BD07-2556188A6565" prj2 = test.createproject(sln) uuid "2151E83B-997F-4A9D-955D-380157E88C31" links "MyProject" end local function prepare(language) prj1.language = language prj2.language = language premake.bake.buildconfigs() prj1 = premake.solution.getproject(sln, 1) prj2 = premake.solution.getproject(sln, 2) sln2005.projectdependencies(prj2) end -- -- Tests -- function suite.On2005_Cpp() prepare("C++") test.capture [[ ProjectSection(ProjectDependencies) = postProject {AE61726D-187C-E440-BD07-2556188A6565} = {AE61726D-187C-E440-BD07-2556188A6565} EndProjectSection ]] end function suite.On2005_Cs() prepare("C#") test.capture [[ ProjectSection(ProjectDependencies) = postProject {AE61726D-187C-E440-BD07-2556188A6565} = {AE61726D-187C-E440-BD07-2556188A6565} EndProjectSection ]] end
gpl-2.0
avataronline/avatarclient
modules/game_npctrade/npctrade.lua
1
13960
BUY = 1 SELL = 2 CURRENCY = 'copper' CURRENCY_DECIMAL = false WEIGHT_UNIT = 'oz' LAST_INVENTORY = 10 npcWindow = nil itemsPanel = nil radioTabs = nil radioItems = nil searchText = nil setupPanel = nil quantity = nil quantityScroll = nil nameLabel = nil priceLabel = nil moneyLabel = nil weightDesc = nil weightLabel = nil capacityDesc = nil capacityLabel = nil tradeButton = nil buyTab = nil sellTab = nil initialized = false showWeight = true buyWithBackpack = nil ignoreCapacity = nil ignoreEquipped = nil showAllItems = nil sellAllButton = nil playerFreeCapacity = 0 playerMoney = 0 tradeItems = {} playerItems = {} selectedItem = nil cancelNextRelease = nil function init() npcWindow = g_ui.displayUI('npctrade') npcWindow:setVisible(false) itemsPanel = npcWindow:recursiveGetChildById('itemsPanel') searchText = npcWindow:recursiveGetChildById('searchText') setupPanel = npcWindow:recursiveGetChildById('setupPanel') quantityScroll = setupPanel:getChildById('quantityScroll') nameLabel = setupPanel:getChildById('name') priceLabel = setupPanel:getChildById('price') moneyLabel = setupPanel:getChildById('money') weightDesc = setupPanel:getChildById('weightDesc') weightLabel = setupPanel:getChildById('weight') capacityDesc = setupPanel:getChildById('capacityDesc') capacityLabel = setupPanel:getChildById('capacity') tradeButton = npcWindow:recursiveGetChildById('tradeButton') buyWithBackpack = npcWindow:recursiveGetChildById('buyWithBackpack') ignoreCapacity = npcWindow:recursiveGetChildById('ignoreCapacity') ignoreEquipped = npcWindow:recursiveGetChildById('ignoreEquipped') showAllItems = npcWindow:recursiveGetChildById('showAllItems') sellAllButton = npcWindow:recursiveGetChildById('sellAllButton') buyTab = npcWindow:getChildById('buyTab') sellTab = npcWindow:getChildById('sellTab') radioTabs = UIRadioGroup.create() radioTabs:addWidget(buyTab) radioTabs:addWidget(sellTab) radioTabs:selectWidget(buyTab) radioTabs.onSelectionChange = onTradeTypeChange cancelNextRelease = false if g_game.isOnline() then playerFreeCapacity = g_game.getLocalPlayer():getFreeCapacity() end connect(g_game, { onGameEnd = hide, onOpenNpcTrade = onOpenNpcTrade, onCloseNpcTrade = onCloseNpcTrade, onPlayerGoods = onPlayerGoods } ) connect(LocalPlayer, { onFreeCapacityChange = onFreeCapacityChange, onInventoryChange = onInventoryChange } ) initialized = true end function terminate() initialized = false npcWindow:destroy() disconnect(g_game, { onGameEnd = hide, onOpenNpcTrade = onOpenNpcTrade, onCloseNpcTrade = onCloseNpcTrade, onPlayerGoods = onPlayerGoods } ) disconnect(LocalPlayer, { onFreeCapacityChange = onFreeCapacityChange, onInventoryChange = onInventoryChange } ) end function show() if g_game.isOnline() then if #tradeItems[BUY] > 0 then radioTabs:selectWidget(buyTab) else radioTabs:selectWidget(sellTab) end npcWindow:show() npcWindow:raise() npcWindow:focus() end end function hide() npcWindow:hide() end function onItemBoxChecked(widget) if widget:isChecked() then local item = widget.item selectedItem = item refreshItem(item) tradeButton:enable() if getCurrentTradeType() == SELL then quantityScroll:setValue(quantityScroll:getMaximum()) end end end function onQuantityValueChange(quantity) if selectedItem then weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT) priceLabel:setText(formatCurrency(getItemPrice(selectedItem))) end end function onTradeTypeChange(radioTabs, selected, deselected) tradeButton:setText(selected:getText()) selected:setOn(true) deselected:setOn(false) local currentTradeType = getCurrentTradeType() buyWithBackpack:setVisible(currentTradeType == BUY) ignoreCapacity:setVisible(currentTradeType == BUY) ignoreEquipped:setVisible(currentTradeType == SELL) showAllItems:setVisible(currentTradeType == SELL) sellAllButton:setVisible(currentTradeType == SELL) refreshTradeItems() refreshPlayerGoods() end function onTradeClick() if getCurrentTradeType() == BUY then g_game.buyItem(selectedItem.ptr, quantityScroll:getValue(), ignoreCapacity:isChecked(), buyWithBackpack:isChecked()) else g_game.sellItem(selectedItem.ptr, quantityScroll:getValue(), ignoreEquipped:isChecked()) end end function onSearchTextChange() refreshPlayerGoods() end function itemPopup(self, mousePosition, mouseButton) if cancelNextRelease then cancelNextRelease = false return false end if mouseButton == MouseRightButton then local menu = g_ui.createWidget('PopupMenu') menu:setGameMenu(true) menu:addOption(tr('Look'), function() return g_game.inspectNpcTrade(self:getItem()) end) menu:display(mousePosition) return true elseif ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then cancelNextRelease = true g_game.inspectNpcTrade(self:getItem()) return true end return false end function onBuyWithBackpackChange() if selectedItem then refreshItem(selectedItem) end end function onIgnoreCapacityChange() refreshPlayerGoods() end function onIgnoreEquippedChange() refreshPlayerGoods() end function onShowAllItemsChange() refreshPlayerGoods() end function setCurrency(currency, decimal) CURRENCY = currency CURRENCY_DECIMAL = decimal end function setShowWeight(state) showWeight = state weightDesc:setVisible(state) weightLabel:setVisible(state) end function setShowYourCapacity(state) capacityDesc:setVisible(state) capacityLabel:setVisible(state) ignoreCapacity:setVisible(state) end function clearSelectedItem() nameLabel:clearText() weightLabel:clearText() priceLabel:clearText() tradeButton:disable() quantityScroll:setMinimum(0) quantityScroll:setMaximum(0) if selectedItem then radioItems:selectWidget(nil) selectedItem = nil end end function getCurrentTradeType() if tradeButton:getText() == tr('Buy') then return BUY else return SELL end end function getItemPrice(item, single) local amount = 1 local single = single or false if not single then amount = quantityScroll:getValue() end if getCurrentTradeType() == BUY then if buyWithBackpack:isChecked() then if item.ptr:isStackable() then return item.price*amount + 20 else return item.price*amount + math.ceil(amount/20)*20 end end end return item.price*amount end function getSellQuantity(item) if not item or not playerItems[item:getId()] then return 0 end local removeAmount = 0 if ignoreEquipped:isChecked() then local localPlayer = g_game.getLocalPlayer() for i=1,LAST_INVENTORY do local inventoryItem = localPlayer:getInventoryItem(i) if inventoryItem and inventoryItem:getId() == item:getId() then removeAmount = removeAmount + inventoryItem:getCount() end end end return playerItems[item:getId()] - removeAmount end function canTradeItem(item) if getCurrentTradeType() == BUY then return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item, true) else return getSellQuantity(item.ptr) > 0 end end function refreshItem(item) nameLabel:setText(item.name) weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT) priceLabel:setText(formatCurrency(getItemPrice(item))) if getCurrentTradeType() == BUY then local capacityMaxCount = math.floor(playerFreeCapacity / item.weight) if ignoreCapacity:isChecked() then capacityMaxCount = 65535 end local priceMaxCount = math.floor(playerMoney / getItemPrice(item, true)) local finalCount = math.max(0, math.min(getMaxAmount(), math.min(priceMaxCount, capacityMaxCount))) quantityScroll:setMinimum(1) quantityScroll:setMaximum(finalCount) else quantityScroll:setMinimum(1) quantityScroll:setMaximum(math.max(0, math.min(getMaxAmount(), getSellQuantity(item.ptr)))) end setupPanel:enable() end function refreshTradeItems() local layout = itemsPanel:getLayout() layout:disableUpdates() clearSelectedItem() searchText:clearText() setupPanel:disable() itemsPanel:destroyChildren() if radioItems then radioItems:destroy() end radioItems = UIRadioGroup.create() local currentTradeItems = tradeItems[getCurrentTradeType()] for key,item in pairs(currentTradeItems) do local itemBox = g_ui.createWidget('NPCItemBox', itemsPanel) itemBox.item = item local text = '' local name = item.name text = text .. name if showWeight then local weight = string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT text = text .. '\n' .. weight end local price = formatCurrency(item.price) text = text .. '\n' .. price itemBox:setText(text) local itemWidget = itemBox:getChildById('item') itemWidget:setItem(item.ptr) itemWidget.onMouseRelease = itemPopup radioItems:addWidget(itemBox) end layout:enableUpdates() layout:update() end function refreshPlayerGoods() if not initialized then return end checkSellAllTooltip() moneyLabel:setText(formatCurrency(playerMoney)) capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT) local currentTradeType = getCurrentTradeType() local searchFilter = searchText:getText():lower() local foundSelectedItem = false local items = itemsPanel:getChildCount() for i=1,items do local itemWidget = itemsPanel:getChildByIndex(i) local item = itemWidget.item local canTrade = canTradeItem(item) itemWidget:setOn(canTrade) itemWidget:setEnabled(canTrade) local searchCondition = (searchFilter == '') or (searchFilter ~= '' and string.find(item.name:lower(), searchFilter) ~= nil) local showAllItemsCondition = (currentTradeType == BUY) or (showAllItems:isChecked()) or (currentTradeType == SELL and not showAllItems:isChecked() and canTrade) itemWidget:setVisible(searchCondition and showAllItemsCondition) if selectedItem == item and itemWidget:isEnabled() and itemWidget:isVisible() then foundSelectedItem = true end end if not foundSelectedItem then clearSelectedItem() end if selectedItem then refreshItem(selectedItem) end end function onOpenNpcTrade(items) tradeItems[BUY] = {} tradeItems[SELL] = {} for key,item in pairs(items) do local spell = string.match(item[2], "|SPELL|(.+)") if spell then return end if item[4] > 0 then local newItem = {} newItem.ptr = item[1] newItem.name = item[2] newItem.weight = item[3] / 100 newItem.price = item[4] table.insert(tradeItems[BUY], newItem) end if item[5] > 0 then local newItem = {} newItem.ptr = item[1] newItem.name = item[2] newItem.weight = item[3] / 100 newItem.price = item[5] table.insert(tradeItems[SELL], newItem) end end refreshTradeItems() addEvent(show) -- player goods has not been parsed yet end function closeNpcTrade() g_game.closeNpcTrade() hide() end function onCloseNpcTrade() hide() end function onPlayerGoods(money, items) playerMoney = money playerItems = {} for key,item in pairs(items) do local id = item[1]:getId() if not playerItems[id] then playerItems[id] = item[2] else playerItems[id] = playerItems[id] + item[2] end end refreshPlayerGoods() end function onFreeCapacityChange(localPlayer, freeCapacity, oldFreeCapacity) playerFreeCapacity = freeCapacity if npcWindow:isVisible() then refreshPlayerGoods() end end function onInventoryChange(inventory, item, oldItem) refreshPlayerGoods() end function getTradeItemData(id, type) if table.empty(tradeItems[type]) then return false end if type then for key,item in pairs(tradeItems[type]) do if item.ptr and item.ptr:getId() == id then return item end end else for _,items in pairs(tradeItems) do for key,item in pairs(items) do if item.ptr and item.ptr:getId() == id then return item end end end end return false end function checkSellAllTooltip() sellAllButton:setEnabled(true) sellAllButton:removeTooltip() local total = 0 local info = '' local first = true for key, amount in pairs(playerItems) do local data = getTradeItemData(key, SELL) if data then amount = getSellQuantity(data.ptr) if amount > 0 then if data and amount > 0 then info = info..(not first and "\n" or "").. amount.." ".. data.name.." (".. data.price*amount.." copper)" total = total+(data.price*amount) if first then first = false end end end end end if info ~= '' then info = info.."\nTotal: "..total.." copper" sellAllButton:setTooltip(info) else sellAllButton:setEnabled(false) end end function formatCurrency(amount) if CURRENCY_DECIMAL then return string.format("%.02f", amount/100.0) .. ' ' .. CURRENCY else return amount .. ' ' .. CURRENCY end end function getMaxAmount() if getCurrentTradeType() == SELL and g_game.getFeature(GameDoubleShopSellAmount) then return 10000 end return 100 end function sellAll() for itemid,item in pairs(playerItems) do local item = Item.create(itemid) local amount = getSellQuantity(item) if amount > 0 then g_game.sellItem(item, amount, ignoreEquipped:isChecked()) end end end
mit
EliHar/Pattern_recognition
torch1/extra/nn/GPU.lua
5
8404
------------------------------------------------------------------------ --[[ GPU ]]-- -- Decorates a module such that its parameters are -- hosted on a specified GPU device. -- The operations are also executed on that device. -- Arguments input and gradOutput are converted to the specified device -- before being fed to the decorated module. -- Returned output is on the specified outdevice (defaults to device). -- Returned gradInput is allocated on the same device as the input. -- The unit test is located in cunn. ------------------------------------------------------------------------ local GPU, parent = torch.class("nn.GPU", "nn.Container") function GPU:__init(module, device, outdevice) parent.__init(self) assert(torch.type(device) == 'number') self.device = device self.outdevice = outdevice or device assert(torch.isTypeOf(module, 'nn.Module')) self.modules[1] = module if module:type() == 'torch.CudaTensor' then self:cuda() end end function GPU.recursiveModuleDevice(obj, device) if type(obj) == 'table' and not torch.isTypeOf(obj, 'nn.GPU') and not obj.__noGPU__ then for k,v in pairs(obj) do obj[k] = GPU.recursiveModuleDevice(v, device) end elseif torch.type(obj):match('torch.Cuda.*Tensor') then if obj:getDevice() ~= device then obj = obj:clone() -- this will reallocate it to device local newdevice = obj:getDevice() -- when nElement() == 0 newdevice is 0 assert(newdevice == device or newdevice == 0) end end assert(obj ~= nil) return obj end -- set the device of the decorated module function GPU:setDevice(device) self.device = device or self.device assert(self.modules[1]) self.modules[1] = cutorch.withDevice(self.device, function() return self.recursiveModuleDevice(self.modules[1], self.device) end) return self end -- when proto is a device number, returns a dst that has device device for each element in src -- otherwise, if proto is a table/tensor, makes sure dst is a identical to src, yet on the same device as proto function GPU.recursiveSetDevice(dst, src, proto) local device, prototable if torch.isTensor(proto) then device = proto:getDevice() elseif torch.type(proto) == 'number' then device = proto elseif torch.type(proto) == 'table' then prototable = true else error"Expecting number, table or tensor for arg 3 (proto)" end if torch.type(src) == 'table' then dst = torch.type(dst) == 'table' and dst or {} for k,v in ipairs(src) do dst[k] = GPU.recursiveSetDevice(dst[k], v, prototable and proto[k] or device) end for k=#src+1,#dst do dst[k] = nil end elseif torch.type(src):match('torch.Cuda.*Tensor') and src:getDevice() ~= device and src:getDevice() ~= 0 then if not (torch.type(dst):match('torch.Cuda.*Tensor') and dst:getDevice() == device) then dst = src.new() end cutorch.withDevice(device, function() dst:resizeAs(src):copy(src) end) else dst = src end return dst end function GPU:updateOutput(input) if self._type == 'torch.CudaTensor' then self._input = self.recursiveSetDevice(self._input, input, self.device) local output = cutorch.withDevice(self.device, function() return self.modules[1]:updateOutput(self._input) end) if self.device ~= self.outdevice then self.output = self.recursiveSetDevice(self.output, output, self.outdevice) else self.output = output end else self.output = self.modules[1]:updateOutput(input) end return self.output end function GPU:updateGradInput(input, gradOutput) if self._type == 'torch.CudaTensor' then self._gradOutput = self.recursiveSetDevice(self._gradOutput, gradOutput, self.device) local gradInput = cutorch.withDevice(self.device, function() return self.modules[1]:updateGradInput(self._input, self._gradOutput) end) self.gradInput = self.recursiveSetDevice(self.gradInput, gradInput, input) else self.gradInput = self.modules[1]:updateGradInput(input, gradOutput) end return self.gradInput end function GPU:accGradParameters(input, gradOutput, scale) if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() self.modules[1]:accGradParameters(self._input, self._gradOutput, scale) end) else self.modules[1]:accGradParameters(input, gradOutput, scale) end end function GPU:apply(callback) if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.apply(self, callback) end) else parent.apply(self, callback) end end function GPU:type(type, typecache) if type and type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.type(self, type, typecache) end) self:setDevice() else self.output = nil self.gradInput = nil self._input = nil self._gradOutput = nil parent.type(self, type, typecache) end return self end function GPU:clearState() nn.utils.clear(self, 'output', 'gradInput') self._input = nil self._gradOutput = nil if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.clearState(self) end) else parent.clearState(self) end end function GPU:zeroGradParameters() if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.zeroGradParameters(self) end) else parent.zeroGradParameters(self) end end function GPU:updateParameters(lr) if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.updateParameters(self, lr) end) else parent.updateParameters(self, lr) end end function GPU:training() if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.training(self) end) else parent.training(self) end end function GPU:evaluate() if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.evaluate(self) end) else parent.evaluate(self) end end function GPU:share(mlp, ...) local args = {...} if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.share(self, mlp, unpack(args)) end) else parent.share(self, mlp, unpack(args)) end return self end function GPU:reset(...) local args = {...} if self._type == 'torch.CudaTensor' then cutorch.withDevice(self.device, function() parent.reset(self, unpack(args)) end) else parent.reset(self, unpack(args)) end return self end function GPU:clone(...) local args = {...} if self._type == 'torch.CudaTensor' then return cutorch.withDevice(self.device, function() parent.clone(self, unpack(args)) end) else return parent.clone(self, unpack(args)) end end function GPU:write(file) -- Write all values in the object as a table. local object = {} for k, v in pairs(self) do object[k] = v end local header = {self._type, self.device} file:writeObject(header) file:writeObject(object) end function GPU:read(file) local header = file:readObject() local object if header[1] == 'torch.CudaTensor' then local device = header[2] if device > cutorch.getDeviceCount() then print"Warning : model was saved with more devices than available on current host." print"Attempting to load module onto device 1" device = 1 end object = cutorch.withDevice(device, function() return file:readObject() end) else object = file:readObject() end for k, v in pairs(object) do self[k] = v end end function GPU:__tostring__() if self.modules[1].__tostring__ then return torch.type(self) .. '(' .. self.device ..') @ ' .. self.modules[1]:__tostring__() else return torch.type(self) .. '(' .. self.device ..') @ ' .. torch.type(self.modules[1]) end end function GPU:accUpdateGradParameters(input, gradOutput, lr) error("Not Implemented for "..torch.type(self)) end function GPU:sharedAccUpdateGradParameters(input, gradOutput, lr) error("Not Implemented for "..torch.type(self)) end
mit
rlcevg/Zero-K
LuaUI/Widgets/unit_start_state.lua
1
26714
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "Unit Start State", desc = "Configurable starting unit states for units", author = "GoogleFrog", date = "13 April 2011", --last update: 29 January 2014 license = "GNU GPL, v2 or later", handler = false, layer = 1, enabled = true -- loaded by default? } end VFS.Include("LuaRules/Configs/customcmds.h.lua") local holdPosException = { ["factoryplane"] = true, ["factorygunship"] = true, ["armnanotc"] = true, } local dontFireAtRadarUnits = { [UnitDefNames["armsnipe"].id] = true, [UnitDefNames["armmanni"].id] = true, [UnitDefNames["armanni"].id] = true, [UnitDefNames["armmerl"].id] = true, } --local rememberToSetHoldPositionPreset = false local function IsGround(ud) return not ud.canFly end options_path = 'Game/New Unit States' options_order = { 'presetlabel', 'holdPosition', 'disableTacticalAI', 'enableTacticalAI', 'categorieslabel', 'commander_label', 'commander_firestate0', 'commander_movestate1', 'commander_constructor_buildpriority', 'commander_misc_priority', 'commander_retreat'} options = { presetlabel = {name = "presetlabel", type = 'label', value = "Presets", path = options_path}, holdPosition = { type='button', name= "Hold Position", desc = "Set all land units to hold position", path = "Game/New Unit States/Presets", OnChange = function () for i = 1, #options_order do local opt = options_order[i] local find = string.find(opt, "_movestate1") local name = find and string.sub(opt,0,find-1) local ud = name and UnitDefNames[name] if ud and not holdPosException[name] and IsGround(ud) then options[opt].value = 0 --return end end end, }, categorieslabel = {name = "presetlabel", type = 'label', value = "Categories", path = options_path}, disableTacticalAI = { type='button', name= "Disable Tactical AI", desc = "Disables tactical AI (jinking and skirming) for all units.", path = "Game/New Unit States/Presets", OnChange = function () for i = 1, #options_order do local opt = options_order[i] local find = string.find(opt, "_tactical_ai_2") local name = find and string.sub(opt,0,find-1) local ud = name and UnitDefNames[name] if ud then options[opt].value = false end end end, }, enableTacticalAI = { type='button', name= "Enable Tactical AI", desc = "Enables tactical AI (jinking and skirming) for all units.", path = "Game/New Unit States/Presets", OnChange = function () for i = 1, #options_order do local opt = options_order[i] local find = string.find(opt, "_tactical_ai_2") local name = find and string.sub(opt,0,find-1) local ud = name and UnitDefNames[name] if ud then options[opt].value = true end end end, }, commander_label = { name = "label", type = 'label', value = "Commander", path = "Game/New Unit States/Misc", }, commander_firestate0 = { name = " Firestate", desc = "Values: hold fire, return fire, fire at will", type = 'number', value = 2, -- commander are fire@will by default min = 0, -- most firestates are -1 but no factory/unit build comm (yet) max = 2, step = 1, path = "Game/New Unit States/Misc", }, commander_movestate1 = { name = " Movestate", desc = "Values: hold position, maneuver, roam", type = 'number', value = 1, min = 0,-- no factory/unit build comm (yet) max = 2, step = 1, path = "Game/New Unit States/Misc", }, --[[ commander_buildpriority_0 = { name = " Nanoframe Build Priority", desc = "Values: Inherit, Low, Normal, High", type = 'number', value = -1, min = -1, max = 2, step = 1, path = "Game/New Unit States/Misc", }, --]] commander_constructor_buildpriority = { name = " Constructor Build Priority", desc = "Values: Low, Normal, High", type = 'number', value = 1, min = 0, max = 2, step = 1, path = "Game/New Unit States/Misc", }, commander_misc_priority = { name = " Miscellaneous Priority", desc = "Values: Low, Normal, High", type = 'number', value = 1, min = 0, max = 2, step = 1, path = "Game/New Unit States/Misc", }, commander_retreat = { name = " Retreat at value", desc = "Values: no retreat, 30%, 65%, 99% health remaining", type = 'number', value = 0, min = 0, max = 3, step = 1, path = "Game/New Unit States/Misc", }, } local tacticalAIDefs, behaviourDefaults = VFS.Include("LuaRules/Configs/tactical_ai_defs.lua", nil, VFS.ZIP) local tacticalAIUnits = {} for unitDefName, behaviourData in pairs(tacticalAIDefs) do tacticalAIUnits[unitDefName] = {value = (behaviourData.defaultAIState or behaviourDefaults.defaultState) == 1} end local unitAlreadyAdded = {} local function addLabel(text, path) -- doesn't work with order path = (path and "Game/New Unit States/" .. path) or "Game/New Unit States" options[text .. "_label"] = { name = "label", type = 'label', value = text, path = path, } options_order[#options_order+1] = text .. "_label" end local function addUnit(defName, path) if unitAlreadyAdded[defName] then return end unitAlreadyAdded[defName] = true path = "Game/New Unit States/" .. path local ud = UnitDefNames[defName] if not ud then Spring.Echo("Initial States invalid unit " .. defName) return end options[defName .. "_label"] = { name = "label", type = 'label', value = ud.humanName, path = path, } options_order[#options_order+1] = defName .. "_label" if ud.canAttack or ud.isFactory then options[defName .. "_firestate0"] = { name = " Firestate", desc = "Values: inherit from factory, hold fire, return fire, fire at will", type = 'number', value = ud.fireState, -- most firestates are -1 min = -1, max = 2, step = 1, path = path, } options_order[#options_order+1] = defName .. "_firestate0" end if (ud.canMove or ud.canPatrol) and ((not ud.isBuilding) or ud.isFactory) then options[defName .. "_movestate1"] = { name = " Movestate", desc = "Values: inherit from factory, hold position, maneuver, roam", type = 'number', value = ud.moveState, min = -1, max = 2, step = 1, path = path, } options_order[#options_order+1] = defName .. "_movestate1" end if (ud.canFly) then options[defName .. "_flylandstate_1"] = { name = " Fly/Land State", desc = "Values: inherit from factory, fly, land", type = 'number', value = (ud.customParams and ud.customParams.landflystate and ((ud.customParams.landflystate == "1" and 1) or 0)) or -1, min = -1, max = 1, step = 1, path = path, } options_order[#options_order+1] = defName .. "_flylandstate_1" --[[ options[defName .. "_autorepairlevel1"] = { name = " Auto Repair to airpad", desc = "Values: inherit from factory, no autorepair, 30%, 50%, 80% health remaining", type = 'number', value = -1, min = -1, max = 3, step = 1, path = path, } options_order[#options_order+1] = defName .. "_autorepairlevel1" --]] elseif ud.customParams and ud.customParams.landflystate then options[defName .. "_flylandstate_1_factory"] = { name = " Fly/Land State for factory", desc = "Values: fly, land", type = 'number', value = (ud.customParams and ud.customParams.landflystate and ud.customParams.landflystate == "1" and 1) or 0, min = 0, max = 1, step = 1, path = path, } options_order[#options_order+1] = defName .. "_flylandstate_1_factory" --[[ options[defName .. "_autorepairlevel_factory"] = { name = " Auto Repair to airpad", desc = "Values: no autorepair, 30%, 50%, 80% health remaining", type = 'number', value = 0, -- auto repair is stupid min = 0, max = 3, step = 1, path = path, } options_order[#options_order+1] = defName .. "_autorepairlevel_factory" --]] end if ud.isFactory then options[defName .. "_repeat"] = { name = " Repeat", desc = "Repeat: check box to turn it on", type = 'bool', value = false, path = path, } options_order[#options_order+1] = defName .. "_repeat" end if ud.customParams and ud.customParams.airstrafecontrol then options[defName .. "_airstrafe1"] = { name = " Air Strafe", desc = "Air Strafe: check box to turn it on", type = 'bool', value = ud.customParams.airstrafecontrol == "1", path = path, } options_order[#options_order+1] = defName .. "_airstrafe1" end if ud.customParams and ud.customParams.floattoggle then options[defName .. "_floattoggle"] = { name = " Float State", desc = "Values: Never float, float to attack, float when stationary", type = 'number', value = (ud.customParams and ud.customParams.floattoggle) or 1, min = 0, max = 2, step = 1, path = path, } options_order[#options_order+1] = defName .. "_floattoggle" end options[defName .. "_buildpriority_0"] = { name = " Nanoframe Build Priority", desc = "Values: Inherit, Low, Normal, High", type = 'number', value = -1, min = -1, max = 2, step = 1, path = path, } options_order[#options_order+1] = defName .. "_buildpriority_0" if ud.speed == 0 then options[defName .. "_buildpriority_0"].value = 1 end if ud.canAssist and ud.buildSpeed ~= 0 then options[defName .. "_constructor_buildpriority"] = { name = " Constructor Build Priority", desc = "Values: Inherit, Low, Normal, High", type = 'number', value = 1, min = -1, max = 2, step = 1, path = path, } options_order[#options_order+1] = defName .. "_constructor_buildpriority" end if ud.customParams.priority_misc then options[defName .. "_misc_priority"] = { name = " Miscellaneous Priority", desc = "Values: Low, Normal, High", type = 'number', value = ud.customParams.priority_misc, min = 0, max = 2, step = 1, path = path, } options_order[#options_order+1] = defName .. "_misc_priority" end if (ud.canMove or ud.isFactory) then options[defName .. "_retreatpercent"] = { name = " Retreat at value", desc = "Values: inherit from factory, no retreat, 33%, 65%, 99% health remaining", type = 'number', value = -1, min = -1, max = 3, step = 1, path = path, } options_order[#options_order+1] = defName .. "_retreatpercent" end if tacticalAIUnits[defName] then options[defName .. "_tactical_ai_2"] = { name = " Smart AI", desc = "Smart AI: check box to turn it on", type = 'bool', value = tacticalAIUnits[defName].value, path = path, } options_order[#options_order+1] = defName .. "_tactical_ai_2" end if dontFireAtRadarUnits[ud.id] then options[defName .. "_fire_at_radar"] = { name = " Fire at radar", desc = "Check box to make these units fire at radar. All other units fire at radar but these have the option not to.", type = 'bool', value = true, path = path, } options_order[#options_order+1] = defName .. "_fire_at_radar" end if ud.canCloak then options[defName .. "_personal_cloak_0"] = { name = " Personal Cloak", desc = "Personal Cloak: check box to turn it on", type = 'bool', value = ud.customParams.initcloaked, path = path, } options_order[#options_order+1] = defName .. "_personal_cloak_0" end if ud.onOffable then options[defName .. "_activateWhenBuilt"] = { name = " On/Off State", desc = "Check box to set the unit to On when built.", type = 'bool', value = ud.activateWhenBuilt, path = path, } options_order[#options_order+1] = defName .. "_activateWhenBuilt" end end local function AddFactoryOfUnits(defName) if unitAlreadyAdded[defName] then return end local ud = UnitDefNames[defName] local name = string.gsub(ud.humanName, "/", "-") addUnit(defName, name) for i = 1, #ud.buildOptions do addUnit(UnitDefs[ud.buildOptions[i]].name, name) end end AddFactoryOfUnits("factoryshield") AddFactoryOfUnits("factorycloak") AddFactoryOfUnits("factoryveh") AddFactoryOfUnits("factoryplane") AddFactoryOfUnits("factorygunship") AddFactoryOfUnits("factoryhover") AddFactoryOfUnits("factoryamph") AddFactoryOfUnits("factoryspider") AddFactoryOfUnits("factoryjump") AddFactoryOfUnits("factorytank") AddFactoryOfUnits("factoryship") AddFactoryOfUnits("striderhub") AddFactoryOfUnits("missilesilo") -- addUnit("striderhub","Mech") -- addUnit("armcsa","Mech") -- addUnit("armcomdgun","Mech") -- addUnit("dante","Mech") -- addUnit("armraven","Mech") -- addUnit("armbanth","Mech") -- addUnit("gorg","Mech") -- addUnit("armorco","Mech") local buildOpts = VFS.Include("gamedata/buildoptions.lua") local _, _, factory_commands, econ_commands, defense_commands, special_commands, _, _, _ = include("Configs/integral_menu_commands.lua") for i = 1, #buildOpts do local name = buildOpts[i] if econ_commands[-UnitDefNames[name].id] then addUnit(name,"Economy") elseif defense_commands[-UnitDefNames[name].id] then addUnit(name,"Defence") elseif special_commands[-UnitDefNames[name].id] then addUnit(name,"Special") else addUnit(name,"Misc") end end function widget:UnitCreated(unitID, unitDefID, unitTeam, builderID) if unitTeam == Spring.GetMyTeamID() and unitDefID and UnitDefs[unitDefID] then local ud = UnitDefs[unitDefID] local orderArray = {} if ud.customParams.commtype or ud.customParams.level then local morphed = Spring.GetTeamRulesParam(unitTeam, "morphUnitCreating") == 1 if morphed then -- unit states are applied in unit_morph gadget return end -- Spring.GiveOrderToUnit(unitID, CMD.FIRE_STATE, {options.commander_firestate0.value}, {"shift"}) -- Spring.GiveOrderToUnit(unitID, CMD.MOVE_STATE, {options.commander_movestate1.value}, {"shift"}) -- Spring.GiveOrderToUnit(unitID, CMD_RETREAT, {options.commander_retreat.value}, {"shift"}) orderArray[1] = {CMD.FIRE_STATE, {options.commander_firestate0.value}, {"shift"}} orderArray[2] = {CMD.MOVE_STATE, {options.commander_movestate1.value}, {"shift"}} if WG['retreat'] then WG['retreat'].addRetreatCommand(unitID, unitDefID, options.commander_retreat.value) end end local name = ud.name if unitAlreadyAdded[name] then if options[name .. "_firestate0"] and options[name .. "_firestate0"].value then if options[name .. "_firestate0"].value == -1 then if builderID then local bdid = Spring.GetUnitDefID(builderID) if UnitDefs[bdid] and UnitDefs[bdid].isFactory then local firestate = Spring.GetUnitStates(builderID).firestate if firestate then --Spring.GiveOrderToUnit(unitID, CMD.FIRE_STATE, {firestate}, {"shift"}) orderArray[#orderArray + 1] = {CMD.FIRE_STATE, {firestate}, {"shift"}} end end end else --Spring.GiveOrderToUnit(unitID, CMD.FIRE_STATE, {options[name .. "_firestate0"].value}, {"shift"}) orderArray[#orderArray + 1] = {CMD.FIRE_STATE, {options[name .. "_firestate0"].value}, {"shift"}} end end if options[name .. "_movestate1"] and options[name .. "_movestate1"].value then if options[name .. "_movestate1"].value == -1 then if builderID then local bdid = Spring.GetUnitDefID(builderID) if UnitDefs[bdid] and UnitDefs[bdid].isFactory then local movestate = Spring.GetUnitStates(builderID).movestate if movestate then --Spring.GiveOrderToUnit(unitID, CMD.MOVE_STATE, {movestate}, {"shift"}) orderArray[#orderArray + 1] = {CMD.MOVE_STATE, {movestate}, {"shift"}} end end end else --Spring.GiveOrderToUnit(unitID, CMD.MOVE_STATE, {options[name .. "_movestate1"].value}, {"shift"}) orderArray[#orderArray + 1] = {CMD.MOVE_STATE, {options[name .. "_movestate1"].value}, {"shift"}} end end if options[name .. "_flylandstate_1"] and options[name .. "_flylandstate_1"].value then --NOTE: The unit_air_plants gadget deals with inherit if options[name .. "_flylandstate_1"].value ~= -1 then --if not inherit --Spring.GiveOrderToUnit(unitID, CMD.IDLEMODE, {options[name .. "_flylandstate_1"].value}, {"shift"}) orderArray[#orderArray + 1] = {CMD.IDLEMODE, {options[name .. "_flylandstate_1"].value}, {"shift"}} end end if options[name .. "_flylandstate_1_factory"] and options[name .. "_flylandstate_1_factory"].value then orderArray[#orderArray + 1] = {CMD_AP_FLY_STATE, {options[name .. "_flylandstate_1_factory"].value}, {"shift"}} end --[[ if options[name .. "_autorepairlevel_factory"] and options[name .. "_autorepairlevel_factory"].value then orderArray[#orderArray + 1] = {CMD_AP_AUTOREPAIRLEVEL, {options[name .. "_autorepairlevel_factory"].value}, {"shift"}} end if options[name .. "_autorepairlevel1"] and options[name .. "_autorepairlevel1"].value then --NOTE: The unit_air_plants gadget deals with inherit if options[name .. "_autorepairlevel1"].value ~= -1 then --if not inherit orderArray[#orderArray + 1] = {CMD.AUTOREPAIRLEVEL, {options[name .. "_autorepairlevel1"].value}, {"shift"}} elseif not builderID then --if set to inherit but don't have parent (builder): orderArray[#orderArray + 1] = {CMD.AUTOREPAIRLEVEL, {0}, {"shift"}} end end --]] if options[name .. "_repeat"] and options[name .. "_repeat"].value ~= nil then -- Spring.GiveOrderToUnit(unitID, CMD.REPEAT, {options[name .. "_repeat"].value and 1 or 0}, {"shift"}) orderArray[#orderArray + 1] = {CMD.REPEAT, {options[name .. "_repeat"].value and 1 or 0}, {"shift"}} end if options[name .. "_airstrafe1"] and options[name .. "_airstrafe1"].value ~= nil then -- Spring.GiveOrderToUnit(unitID, CMD_AIR_STRAFE, {options[name .. "_airstrafe1"].value and 1 or 0}, {"shift"}) orderArray[#orderArray + 1] = {CMD_AIR_STRAFE, {options[name .. "_airstrafe1"].value and 1 or 0}, {"shift"}} end if options[name .. "_floattoggle"] and options[name .. "_floattoggle"].value ~= nil then -- Spring.GiveOrderToUnit(unitID, CMD_UNIT_FLOAT_STATE, {options[name .. "_floattoggle"].value}, {"shift"}) orderArray[#orderArray + 1] = {CMD_UNIT_FLOAT_STATE, {options[name .. "_floattoggle"].value}, {"shift"}} end if options[name .. "_retreatpercent"] and options[name .. "_retreatpercent"].value then local retreat = options[name .. "_retreatpercent"].value if retreat == -1 then --if inherit if builderID then retreat = Spring.GetUnitRulesParam(builderID,"retreatState") else retreat = nil end end if retreat then if retreat == 0 then orderArray[#orderArray + 1] = {CMD_RETREAT, {0}, {"shift", "right"}} -- to set retreat to 0, "right" option must be used else orderArray[#orderArray + 1] = {CMD_RETREAT, {retreat}, {"shift"}} end end end if options[name .. "_buildpriority_0"] and options[name .. "_buildpriority_0"].value then if options[name .. "_buildpriority_0"].value == -1 then if builderID then local priority = Spring.GetUnitRulesParam(builderID,"buildpriority") if priority then -- Spring.GiveOrderToUnit(unitID, CMD_PRIORITY, {priority}, {"shift"}) orderArray[#orderArray + 1] = {CMD_PRIORITY, {priority}, {"shift"}} end else -- Spring.GiveOrderToUnit(unitID, CMD_PRIORITY, {1}, {"shift"}) orderArray[#orderArray + 1] = {CMD_PRIORITY, {1}, {"shift"}} end else -- Spring.GiveOrderToUnit(unitID, CMD_PRIORITY, {options[name .. "_buildpriority_0"].value}, {"shift"}) orderArray[#orderArray + 1] = {CMD_PRIORITY, {options[name .. "_buildpriority_0"].value}, {"shift"}} end end if options[name .. "_misc_priority"] and options[name .. "_misc_priority"].value then if options[name .. "_misc_priority"].value ~= 1 then -- Medium is the default orderArray[#orderArray + 1] = {CMD_MISC_PRIORITY, {options[name .. "_misc_priority"].value}, {"shift"}} end end if options[name .. "_tactical_ai_2"] and options[name .. "_tactical_ai_2"].value ~= nil then -- Spring.GiveOrderToUnit(unitID, CMD_UNIT_AI, {options[name .. "_tactical_ai_2"].value and 1 or 0}, {"shift"}) orderArray[#orderArray + 1] = {CMD_UNIT_AI, {options[name .. "_tactical_ai_2"].value and 1 or 0}, {"shift"}} end if options[name .. "_fire_at_radar"] and options[name .. "_fire_at_radar"].value ~= nil then -- Spring.GiveOrderToUnit(unitID, CMD_DONT_FIRE_AT_RADAR, {options[name .. "_fire_at_radar"].value and 0 or 1}, {"shift"}) orderArray[#orderArray + 1] = {CMD_DONT_FIRE_AT_RADAR, {options[name .. "_fire_at_radar"].value and 0 or 1}, {"shift"}} end if options[name .. "_personal_cloak_0"] and options[name .. "_personal_cloak_0"].value ~= nil then -- Spring.GiveOrderToUnit(unitID, CMD_WANT_CLOAK, {options[name .. "_personal_cloak_0"].value and 1 or 0}, {"shift"}) orderArray[#orderArray + 1] = {CMD_WANT_CLOAK, {options[name .. "_personal_cloak_0"].value and 1 or 0}, {"shift"}} end if options[name .. "_activateWhenBuilt"] and options[name .. "_activateWhenBuilt"].value ~= nil then if options[name .. "_activateWhenBuilt"].value ~= ud.activateWhenBuilt then orderArray[#orderArray + 1] = {CMD.ONOFF, {options[name .. "_activateWhenBuilt"].value and 1 or 0}, {"shift"}} end end end if #orderArray>0 then Spring.GiveOrderArrayToUnitArray ({unitID,},orderArray) --give out all orders at once end orderArray = nil end end function widget:UnitDestroyed(unitID) local morphedTo = Spring.GetUnitRulesParam(unitID, "wasMorphedTo") if morphedTo then local controlGroup = Spring.GetUnitGroup(unitID) if controlGroup then Spring.SetUnitGroup(morphedTo, controlGroup) end end end --[[ function widget:SelectionChanged(newSelection) for i=1,#newSelection do local unitID = newSelection[i] widget:UnitCreated(unitID, Spring.GetUnitDefID(unitID), Spring.GetMyTeamID()) end end --]] function widget:UnitFromFactory(unitID, unitDefID, unitTeam, factID, factDefID, userOrders) if unitTeam == Spring.GetMyTeamID() and unitDefID and UnitDefs[unitDefID] then local name = UnitDefs[unitDefID].name if options[name .. "_constructor_buildpriority"] and options[name .. "_constructor_buildpriority"].value then if options[name .. "_constructor_buildpriority"].value == -1 then local priority = Spring.GetUnitRulesParam(factID,"buildpriority") if priority then Spring.GiveOrderToUnit(unitID, CMD_PRIORITY, {priority}, {"shift"}) end end end end end function widget:UnitFinished(unitID, unitDefID, unitTeam) if unitTeam == Spring.GetMyTeamID() and unitDefID and UnitDefs[unitDefID] and (Spring.GetTeamRulesParam(unitTeam, "morphUnitCreating") ~= 1) then local orderArray = {} if UnitDefs[unitDefID].customParams.commtype or UnitDefs[unitDefID].customParams.level then -- Spring.GiveOrderToUnit(unitID, CMD_PRIORITY, {options.commander_constructor_buildpriority.value}, {"shift"}) orderArray[1] = {CMD_PRIORITY, {options.commander_constructor_buildpriority.value}, {"shift"}} orderArray[2] = {CMD_MISC_PRIORITY, {options.commander_misc_priority.value}, {"shift"}} end local name = UnitDefs[unitDefID].name if options[name .. "_constructor_buildpriority"] and options[name .. "_constructor_buildpriority"].value then if options[name .. "_constructor_buildpriority"].value ~= -1 then -- Spring.GiveOrderToUnit(unitID, CMD_PRIORITY, {options[name .. "_constructor_buildpriority"].value}, {"shift"}) orderArray[#orderArray + 1] = {CMD_PRIORITY, {options[name .. "_constructor_buildpriority"].value}, {"shift"}} end end if #orderArray>0 then Spring.GiveOrderArrayToUnitArray ({unitID,},orderArray) --give out all orders at once end orderArray = nil end end function widget:UnitGiven(unitID, unitDefID, newTeamID, teamID) widget:UnitCreated(unitID, unitDefID, newTeamID) widget:UnitFinished(unitID, unitDefID, newTeamID) end function widget:GameFrame(n) if n >= 10 then local team = Spring.GetMyTeamID() local units = Spring.GetTeamUnits(team) if units then for i = 1, #units do widget:UnitCreated(units[i], Spring.GetUnitDefID(units[i]), team, nil) end end widgetHandler:RemoveCallIn("GameFrame") end end --[[ function widget:Update() if rememberToSetHoldPositionPreset then for i = 1, #options_order do local opt = options_order[i] local find = string.find(opt, "_movestate1") local name = find and string.sub(opt,0,find-1) local ud = name and UnitDefNames[name] if ud and not holdPosException[name] and IsGround(ud) then options[opt].value = 0 end end rememberToSetHoldPositionPreset = false end end --]]
gpl-2.0
stas2z/openwrt-witi
package/luci/applications/luci-app-asterisk/luasrc/model/cbi/asterisk/phone_sip.lua
68
3603
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. local ast = require("luci.asterisk") local function find_outgoing_contexts(uci) local c = { } local h = { } uci:foreach("asterisk", "dialplan", function(s) if not h[s['.name']] then c[#c+1] = { s['.name'], "Dialplan: %s" % s['.name'] } h[s['.name']] = true end end) return c end local function find_incoming_contexts(uci) local c = { } local h = { } uci:foreach("asterisk", "sip", function(s) if s.context and not h[s.context] and uci:get_bool("asterisk", s['.name'], "provider") then c[#c+1] = { s.context, "Incoming: %s" % s['.name'] or s.context } h[s.context] = true end end) return c end -- -- SIP phone info -- if arg[2] == "info" then form = SimpleForm("asterisk", "SIP Phone Information") form.reset = false form.submit = "Back to overview" local info, keys = ast.sip.peer(arg[1]) local data = { } for _, key in ipairs(keys) do data[#data+1] = { key = key, val = type(info[key]) == "boolean" and ( info[key] and "yes" or "no" ) or ( info[key] == nil or #info[key] == 0 ) and "(none)" or tostring(info[key]) } end itbl = form:section(Table, data, "SIP Phone %q" % arg[1]) itbl:option(DummyValue, "key", "Key") itbl:option(DummyValue, "val", "Value") function itbl.parse(...) luci.http.redirect( luci.dispatcher.build_url("admin", "asterisk", "phones") ) end return form -- -- SIP phone configuration -- elseif arg[1] then cbimap = Map("asterisk", "Edit SIP Client") peer = cbimap:section(NamedSection, arg[1]) peer.hidden = { type = "friend", qualify = "yes", host = "dynamic", nat = "no", canreinvite = "no" } back = peer:option(DummyValue, "_overview", "Back to phone overview") back.value = "" back.titleref = luci.dispatcher.build_url("admin", "asterisk", "phones") active = peer:option(Flag, "disable", "Account enabled") active.enabled = "yes" active.disabled = "no" function active.cfgvalue(...) return AbstractValue.cfgvalue(...) or "yes" end exten = peer:option(Value, "extension", "Extension Number") cbimap.uci:foreach("asterisk", "dialplanexten", function(s) exten:value( s.extension, "%s (via %s/%s)" %{ s.extension, s.type:upper(), s.target } ) end) display = peer:option(Value, "callerid", "Display Name") username = peer:option(Value, "username", "Authorization ID") password = peer:option(Value, "secret", "Authorization Password") password.password = true regtimeout = peer:option(Value, "registertimeout", "Registration Time Value") function regtimeout.cfgvalue(...) return AbstractValue.cfgvalue(...) or "60" end sipport = peer:option(Value, "port", "SIP Port") function sipport.cfgvalue(...) return AbstractValue.cfgvalue(...) or "5060" end linekey = peer:option(ListValue, "_linekey", "Linekey Mode (broken)") linekey:value("", "Off") linekey:value("trunk", "Trunk Appearance") linekey:value("call", "Call Appearance") dialplan = peer:option(ListValue, "context", "Assign Dialplan") dialplan.titleref = luci.dispatcher.build_url("admin", "asterisk", "dialplans") for _, v in ipairs(find_outgoing_contexts(cbimap.uci)) do dialplan:value(unpack(v)) end incoming = peer:option(StaticList, "incoming", "Receive incoming calls from") for _, v in ipairs(find_incoming_contexts(cbimap.uci)) do incoming:value(unpack(v)) end --function incoming.cfgvalue(...) --error(table.concat(MultiValue.cfgvalue(...),".")) --end return cbimap end
gpl-2.0
lynx-seu/skynet
lualib/cluster.lua
48
1257
local skynet = require "skynet" local clusterd local cluster = {} function cluster.call(node, address, ...) -- skynet.pack(...) will free by cluster.core.packrequest return skynet.call(clusterd, "lua", "req", node, address, skynet.pack(...)) end function cluster.open(port) if type(port) == "string" then skynet.call(clusterd, "lua", "listen", port) else skynet.call(clusterd, "lua", "listen", "0.0.0.0", port) end end function cluster.reload() skynet.call(clusterd, "lua", "reload") end function cluster.proxy(node, name) return skynet.call(clusterd, "lua", "proxy", node, name) end function cluster.snax(node, name, address) local snax = require "snax" if not address then address = cluster.call(node, ".service", "QUERY", "snaxd" , name) end local handle = skynet.call(clusterd, "lua", "proxy", node, address) return snax.bind(handle, name) end function cluster.register(name, addr) assert(type(name) == "string") assert(addr == nil or type(addr) == "number") return skynet.call(clusterd, "lua", "register", name, addr) end function cluster.query(node, name) return skynet.call(clusterd, "lua", "req", node, 0, skynet.pack(name)) end skynet.init(function() clusterd = skynet.uniqueservice("clusterd") end) return cluster
mit
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/qtide/init.lua
3
5132
require 'paths' require 'qtcore' require 'qtgui' if qt and qt.qApp and qt.qApp:runsWithoutGraphics() then print("qlua: not loading module qtide (running with -nographics)") return end qt.require 'libqtide' local G = _G local error = error local dofile = dofile local loadstring = loadstring local print = print local qt = qt local string = string local tonumber = tonumber local tostring = tostring local type = type local paths = paths local pcall = pcall qtide = qtide or {} -- Startup -- local qluaide = qt.QLuaIde() local function realmode(mode) local defaultmode = 'sdi' -- if qluaide.mdiDefault then defaultmode = 'mdi' end return mode or qt.qApp:readSettings("ide/mode") or defaultmode end function qtide.setup(mode) mode = realmode(mode) if mode == "mdi" then -- subwindows within a big window local mdi = qluaide:createMdiMain() mdi.tabMode = false mdi.clientClass = "QWidget" mdi:adoptAll() elseif mode == "tab" then -- groups all editors in tabs local mdi = qluaide:createMdiMain() mdi.tabMode = true mdi.clientClass = "QLuaEditor" mdi:adoptAll() elseif mode == "tab2" then -- groups all editors + console in tabs local mdi = qluaide:createMdiMain() mdi.tabMode = true mdi.clientClass = "QLuaMainWindow" mdi:adoptAll() else -- all windows separate if mode ~= "sdi" then print("Warning: The recognized ide styles are: sdi, mdi, tab") mode = 'sdi' end local mdi = qt.qLuaMdiMain if mdi then mdi:hide() mdi.tabMode = false mdi.clientClass = "-none" mdi:adoptAll() mdi:deleteLater() end end qt.qApp:writeSettings("ide/mode", mode) end function qtide.start(mode) qtide.setup(mode) if not qt.qLuaSdiMain then qluaide:createSdiMain() qluaide.editOnError = true end end -- Editor -- function qtide.editor(s) local e = qluaide:editor(s or "") if e == nil and type(s) == "string" then error(string.format("Unable to read file '%s'", s)) end return e end function qtide.doeditor(e) -- validate parameter if not qt.isa(e, 'QLuaEditor*') then error(string.format("QLuaEditor expected, got %s.", s)); end -- retrieve text local n = "qt." .. tostring(e.objectName) local currentfile = nil; if e.fileName:tobool() then currentfile = e.fileName:tostring() end if (currentfile and not e.windowModified) then dofile(currentfile) else -- load data from editor local chunk, m = loadstring(e:widget().plainText:tostring(), n) if not chunk then print(m) -- error while parsing the data local _,_,l,m = string.find(m,"^%[string.*%]:(%d+): +(.*)") if l and m and qluaide.editOnError then e:widget():showLine(tonumber(l)) e:showStatusMessage(m) end else -- execution starts chunk() end end end -- Inspector -- function qtide.inspector(...) error("Function qtide.inspector is not yet working") end -- Browser -- function qtide.browser(url) return qluaide:browser(url or "about:/") end -- Help -- local function locate_help_files() local appname = qt.qApp.applicationName:tostring() local html = paths.install_html or "." local index1 = paths.concat(html, appname:lower(), "index.html") local index2 = paths.concat(html,"index.html") if index1 and paths.filep(index1) then return qt.QUrl.fromlocalfile(index1) elseif index2 and paths.filep(index2) then return qt.QUrl.fromlocalfile(index2) else return qt.QUrl("http://torch.ch/#packages") end end helpbrowser = nil helpurl = locate_help_files() function qtide.help() local appname = qt.qApp.applicationName:tostring() if not helpurl then error("The html help files are not installed.") end if not qt.isa(helpbrowser, "QWidget") then helpbrowser = qluaide:browser() end helpbrowser.baseTitle = appname .. " Help Browser" helpbrowser.homeUrl = helpurl; helpbrowser.url = helpurl helpbrowser:raise() return helpbrowser end qt.disconnect(qluaide, 'helpRequested(QWidget*)') qt.connect(qluaide,'helpRequested(QWidget*)', function(main) local success, message = pcall(qtide.help) if not success and type(message) == "string" then qluaide:messageBox("QLua Warning", message) end end) -- Preferences -- function qtide.preferences() G.require 'qtide.prefs' local d = prefs.createPreferencesDialog() if d and d.dialog:exec() > 0 then prefs.savePreferences(d) end end qt.disconnect(qluaide,'prefsRequested(QWidget*)') qt.connect(qluaide,'prefsRequested(QWidget*)', function(main) local success, message = pcall(qtide.preferences) if not success and type(message) == "string" then qluaide:messageBox("QLua Warning", message) end end) return qtide
mit
ViolyS/RayUI_VS
Interface/AddOns/RayUI/libs/oUF/elements/power.lua
1
11664
--[[ # Element: Power Bar Handles the updating of a status bar that displays the unit's power. ## Widget Power - A `StatusBar` used to represent the unit's power. ## Sub-Widgets .bg - A `Texture` used as a background. It will inherit the color of the main StatusBar. ## Notes A default texture will be applied if the widget is a StatusBar and doesn't have a texture or a color set. ## Options .frequentUpdates - Indicates whether to use UNIT_POWER_FREQUENT instead UNIT_POWER to update the bar. Only valid for the player and pet units (boolean) .displayAltPower - Use this to let the widget display alternate power if the unit has one. If no alternate power the display will fall back to primary power (boolean) .useAtlas - Use this to let the widget use an atlas for its texture if `.atlas` is defined on the widget or an atlas is present in `self.colors.power` for the appropriate power type (boolean) .atlas - A custom atlas (string) .smoothGradient - 9 color values to be used with the .colorSmooth option (table) The following options are listed by priority. The first check that returns true decides the color of the bar. .colorTapping - Use `self.colors.tapping` to color the bar if the unit isn't tapped by the player (boolean) .colorDisconnected - Use `self.colors.disconnected` to color the bar if the unit is offline (boolean) .altPowerColor - The RGB values to use for a fixed color if the alt power bar is being displayed instead of primary power bar (table) .colorPower - Use `self.colors.power[token]` to color the bar based on the unit's power type. This method will fall-back to `:GetAlternativeColor()` if it can't find a color matching the token. If this function isn't defined, then it will attempt to color based upon the alternative power colors returned by [UnitPowerType](http://wowprogramming.com/docs/api/UnitPowerType). Finally, if these aren't defined, then it will attempt to color the bar based upon `self.colors.power[type]` (boolean) .colorClass - Use `self.colors.class[class]` to color the bar based on unit class. `class` is defined by the second return of [UnitClass](http://wowprogramming.com/docs/api/UnitClass) (boolean) .colorClassNPC - Use `self.colors.class[class]` to color the bar if the unit is a NPC (boolean) .colorClassPet - Use `self.colors.class[class]` to color the bar if the unit is player controlled, but not a player (boolean) .colorReaction - Use `self.colors.reaction[reaction]` to color the bar based on the player's reaction towards the unit. `reaction` is defined by the return value of [UnitReaction](http://wowprogramming.com/docs/api/UnitReaction) (boolean) .colorSmooth - Use `smoothGradient` if present or `self.colors.smooth` to color the bar with a smooth gradient based on the player's current power percentage (boolean) ## Sub-Widget Options .multiplier - A multiplier used to tint the background based on the main widgets R, G and B values. Defaults to 1 (number)[0-1] ## Attributes .disconnected - Indicates whether the unit is disconnected (boolean) .tapped - Indicates whether the unit is tapped by the player (boolean) ## Examples -- Position and size local Power = CreateFrame('StatusBar', nil, self) Power:SetHeight(20) Power:SetPoint('BOTTOM') Power:SetPoint('LEFT') Power:SetPoint('RIGHT') -- Add a background local Background = Power:CreateTexture(nil, 'BACKGROUND') Background:SetAllPoints(Power) Background:SetTexture(1, 1, 1, .5) -- Options Power.frequentUpdates = true Power.colorTapping = true Power.colorDisconnected = true Power.colorPower = true Power.colorClass = true Power.colorReaction = true -- Make the background darker. Background.multiplier = .5 -- Register it with oUF Power.bg = Background self.Power = Power --]] local _, ns = ... local oUF = ns.oUF local updateFrequentUpdates -- sourced from FrameXML/UnitPowerBarAlt.lua local ALTERNATE_POWER_INDEX = ALTERNATE_POWER_INDEX or 10 local function getDisplayPower(unit) local _, min, _, _, _, _, showOnRaid = UnitAlternatePowerInfo(unit) if(showOnRaid) then return ALTERNATE_POWER_INDEX, min end end local function UpdateColor(element, unit, cur, min, max, displayType) local parent = element.__owner local ptype, ptoken, altR, altG, altB = UnitPowerType(unit) if element.frequentUpdates ~= element.__frequentUpdates then element.__frequentUpdates = element.frequentUpdates updateFrequentUpdates(self) end local ptype, ptoken, altR, altG, altB = UnitPowerType(unit) local r, g, b, t if(element.colorTapping and element.tapped) then t = parent.colors.tapped elseif(element.colorDisconnected and element.disconnected) then t = parent.colors.disconnected elseif(displayType == ALTERNATE_POWER_INDEX and element.altPowerColor) then t = element.altPowerColor elseif(element.colorPower) then t = parent.colors.power[ptoken] if(not t) then if(element.GetAlternativeColor) then r, g, b = element:GetAlternativeColor(unit, ptype, ptoken, altR, altG, altB) elseif(altR) then r, g, b = altR, altG, altB if(r > 1 or g > 1 or b > 1) then -- BUG: As of 7.0.3, altR, altG, altB may be in 0-1 or 0-255 range. r, g, b = r / 255, g / 255, b / 255 end else t = parent.colors.power[ptype] end end elseif(element.colorClass and UnitIsPlayer(unit)) or (element.colorClassNPC and not UnitIsPlayer(unit)) or (element.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then local _, class = UnitClass(unit) t = parent.colors.class[class] elseif(element.colorReaction and UnitReaction(unit, 'player')) then t = parent.colors.reaction[UnitReaction(unit, 'player')] elseif(element.colorSmooth) then local adjust = 0 - (min or 0) r, g, b = parent.ColorGradient(cur + adjust, max + adjust, unpack(element.smoothGradient or parent.colors.smooth)) end if(t) then r, g, b = t[1], t[2], t[3] end t = parent.colors.power[ptoken or ptype] local atlas = element.atlas or (t and t.atlas) if(element.useAtlas and atlas and displayType ~= ALTERNATE_POWER_INDEX) then element:SetStatusBarAtlas(atlas) element:SetStatusBarColor(1, 1, 1) if(element.colorTapping or element.colorDisconnected) then t = element.disconnected and parent.colors.disconnected or parent.colors.tapped element:GetStatusBarTexture():SetDesaturated(element.disconnected or element.tapped) end if(t and (r or g or b)) then r, g, b = t[1], t[2], t[3] end else element:SetStatusBarTexture(element.texture) if(r or g or b) then element:SetStatusBarColor(r, g, b) end end local bg = element.bg if(bg and b) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end local function Update(self, event, unit) if(self.unit ~= unit) then return end local element = self.Power --[[ Callback: Power:PreUpdate(unit) Called before the element has been updated. * self - the Power element * unit - the unit for which the update has been triggered (string) --]] if(element.PreUpdate) then element:PreUpdate(unit) end local displayType, min if(element.displayAltPower) then displayType, min = getDisplayPower(unit) end local cur, max = UnitPower(unit, displayType), UnitPowerMax(unit, displayType) local disconnected = not UnitIsConnected(unit) local tapped = not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) element:SetMinMaxValues(min or 0, max) if(disconnected) then element:SetValue(max) else element:SetValue(cur) end element.disconnected = disconnected element.tapped = tapped --[[ Override: Power:UpdateColor(unit, cur, min, max, displayType) Used to completely override the internal function for updating the widget's colors. * self - the Power element * unit - the unit for which the update has been triggered (string) * cur - the unit's current power value (number) * min - the unit's minimum possible power value (number) * max - the unit's maximum possible power value (number) * displayType - the alternative power display type if applicable (number?)[ALTERNATE_POWER_INDEX] --]] element:UpdateColor(unit, cur, min, max, displayType) --[[ Callback: Power:PostUpdate(unit, cur, min, max) Called after the element has been updated. * self - the Power element * unit - the unit for which the update has been triggered (string) * cur - the unit's current power value (number) * min - the unit's minimum possible power value (number) * max - the unit's maximum possible power value (number) --]] if(element.PostUpdate) then return element:PostUpdate(unit, cur, min, max) end end local function Path(self, ...) --[[ Override: Power.Override(self, event, unit, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * unit - the unit accompanying the event (string) * ... - the arguments accompanying the event --]] return (self.Power.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end function updateFrequentUpdates(self) local power = self.Power if power.frequentUpdates and not self:IsEventRegistered('UNIT_POWER_FREQUENT') then self:RegisterEvent('UNIT_POWER_FREQUENT', Path) if self:IsEventRegistered('UNIT_POWER') then self:UnregisterEvent('UNIT_POWER', Path) end elseif not self:IsEventRegistered('UNIT_POWER') then self:RegisterEvent('UNIT_POWER', Path) if self:IsEventRegistered('UNIT_POWER_FREQUENT') then self:UnregisterEvent('UNIT_POWER_FREQUENT', Path) end end end local function Enable(self, unit) local element = self.Power if(element) then element.__owner = self element.ForceUpdate = ForceUpdate element.__frequentUpdates = element.frequentUpdates updateFrequentUpdates(self) if(element.frequentUpdates and (unit == 'player' or unit == 'pet')) then self:RegisterEvent('UNIT_POWER_FREQUENT', Path) else self:RegisterEvent('UNIT_POWER', Path) end self:RegisterEvent('UNIT_POWER_BAR_SHOW', Path) self:RegisterEvent('UNIT_POWER_BAR_HIDE', Path) self:RegisterEvent('UNIT_DISPLAYPOWER', Path) self:RegisterEvent('UNIT_CONNECTION', Path) self:RegisterEvent('UNIT_MAXPOWER', Path) self:RegisterEvent('UNIT_FACTION', Path) -- For tapping if(element:IsObjectType('StatusBar')) then element.texture = element:GetStatusBarTexture() and element:GetStatusBarTexture():GetTexture() or [[Interface\TargetingFrame\UI-StatusBar]] element:SetStatusBarTexture(element.texture) end if(not element.UpdateColor) then element.UpdateColor = UpdateColor end element:Show() return true end end local function Disable(self) local element = self.Power if(element) then element:Hide() self:UnregisterEvent('UNIT_POWER_FREQUENT', Path) self:UnregisterEvent('UNIT_POWER', Path) self:UnregisterEvent('UNIT_POWER_BAR_SHOW', Path) self:UnregisterEvent('UNIT_POWER_BAR_HIDE', Path) self:UnregisterEvent('UNIT_DISPLAYPOWER', Path) self:UnregisterEvent('UNIT_CONNECTION', Path) self:UnregisterEvent('UNIT_MAXPOWER', Path) self:UnregisterEvent('UNIT_FACTION', Path) end end oUF:AddElement('Power', Path, Enable, Disable)
mit
Jennal/cocos2dx-3.2-qt
cocos/scripting/lua-bindings/auto/api/ActionObject.lua
6
2594
-------------------------------- -- @module ActionObject -- @extend Ref -- @parent_module ccs -------------------------------- -- @function [parent=#ActionObject] setCurrentTime -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] pause -- @param self -------------------------------- -- @function [parent=#ActionObject] setName -- @param self -- @param #char char -------------------------------- -- @function [parent=#ActionObject] setUnitTime -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] getTotalTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionObject] getName -- @param self -- @return char#char ret (return value: char) -------------------------------- -- @function [parent=#ActionObject] stop -- @param self -------------------------------- -- @overload self, cc.CallFunc -- @overload self -- @function [parent=#ActionObject] play -- @param self -- @param #cc.CallFunc callfunc -------------------------------- -- @function [parent=#ActionObject] getCurrentTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionObject] removeActionNode -- @param self -- @param #ccs.ActionNode actionnode -------------------------------- -- @function [parent=#ActionObject] getLoop -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ActionObject] addActionNode -- @param self -- @param #ccs.ActionNode actionnode -------------------------------- -- @function [parent=#ActionObject] getUnitTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ActionObject] isPlaying -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ActionObject] updateToFrameByTime -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] setLoop -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#ActionObject] simulationActionUpdate -- @param self -- @param #float float -------------------------------- -- @function [parent=#ActionObject] ActionObject -- @param self return nil
mit
rlcevg/Zero-K
scripts/pw_mine.lua
11
1277
include "constants.lua" local base = piece "base" local turret = piece "turret" local smokePiece = {turret} local function TurnTurret () while (true) do Move(turret, y_axis, -10, 4) WaitForMove(turret, y_axis) Sleep(200) Move(turret, y_axis, 0, 4) WaitForMove(turret, y_axis) Turn(turret, y_axis, 1.57079633, 1) WaitForTurn(turret, y_axis) Move(turret, y_axis, -10, 4) WaitForMove(turret, y_axis) Sleep(200) Move(turret, y_axis, 0, 4) WaitForMove(turret, y_axis) Turn(turret, y_axis, 3.14159266, 1) WaitForTurn(turret, y_axis) Move(turret, y_axis, -10, 4) WaitForMove(turret, y_axis) Sleep(200) Move(turret, y_axis, 0, 4) WaitForMove(turret, y_axis) Turn(turret, y_axis, 4.71238899, 1) WaitForTurn(turret, y_axis) Move(turret, y_axis, -10, 4) WaitForMove(turret, y_axis) Sleep(200) Move(turret, y_axis, 0, 4) WaitForMove(turret, y_axis) Turn(turret, y_axis, 6.28318532, 1) WaitForTurn(turret, y_axis) Turn(turret, y_axis, 0) end end local function Initialize() Signal(1) SetSignalMask(2) StartThread(TurnTurret) end local function Deinitialize() Signal(2) SetSignalMask(1) end function script.Activate () StartThread(Initialize) end function script.Deactivate () StartThread(Deinitialize) end
gpl-2.0
yangboz/bugfree-bugfixes
CocosJSGame/frameworks/js-bindings/cocos2d-x/cocos/scripting/lua-bindings/auto/api/LayoutParameter.lua
6
1114
-------------------------------- -- @module LayoutParameter -- @extend Ref -- @parent_module ccui -------------------------------- -- @function [parent=#LayoutParameter] clone -- @param self -- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter) -------------------------------- -- @function [parent=#LayoutParameter] getLayoutType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#LayoutParameter] createCloneInstance -- @param self -- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter) -------------------------------- -- @function [parent=#LayoutParameter] copyProperties -- @param self -- @param #ccui.LayoutParameter layoutparameter -------------------------------- -- @function [parent=#LayoutParameter] create -- @param self -- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter) -------------------------------- -- @function [parent=#LayoutParameter] LayoutParameter -- @param self return nil
mit
ViolyS/RayUI_VS
Interface/AddOns/RayUI/locales/enUS.lua
1
26150
local AceLocale = LibStub:GetLibrary("AceLocale-3.0") local L = AceLocale:NewLocale("RayUI", "enUS") if not L then return end do CALENDAR = "Calendar" L["锚点已解锁,拖动锚点移动位置,右键点击微调,完成后点击锁定按钮。"] = "Anchors unlocked, right click to nudge, move anything you want then click the Lock button." L["网格数"] = "Grid size" L["微调"] = "Nudge" L["锁定"] = "Lock" L["动作条1锚点"] = "ActionBar1 anchor" L["动作条2锚点"] = "ActionBar2 anchor" L["动作条3锚点"] = "ActionBar3 anchor" L["动作条4锚点"] = "ActionBar4 anchor" L["动作条5锚点"] = "ActionBar5 anchor" L["载具动作条锚点"] = "TaxiBar anchor" L["宠物动作条锚点"] = "PetActionBar anchor" L["职业条锚点"] = "ClassBar anchor" L["载具指示锚点"] = "TaxiTip anchor" L["任务追踪锚点"] = "QuestTracer anchor" L["能量条锚点"] = "EnergyBar anchor" L["复仇条锚点"] = "RevengeBar anchor" L["Buff锚点"] = "BuffFrame anchor" L["Debuff锚点"] = "DebuffFrame anchor" L["武器附魔锚点"] = "Weapon enchants anchor" L["施法条锚点"] = "SpellCastbar anchor" L["小地图锚点"] = "Minimap anchor" L["团队冷却锚点"] = "RaidCD anchor" L["重要buff提醒锚点"] = "Important BuffReminder anchor" L["离开载具按钮"] = "Vehicle Exit Button" L["额外按钮"] = "Extra Action Button" L["要塞按钮"] = "Draenor Zone Ability Button" L["副资源条"] = "Alternate resource bar" L["图腾条"] = "Totem bar" L["冷却条"] = "Cooldowns" L["通知锚点"] = "Notification anchor" L["Player Mover"] = "Player" L["Target Mover"] = "Target" L["Focus Mover"] = "Focus" L["TargetTarget Mover"] = "TargetTarget" L["Pet Mover"] = "Pet" L["FocusTarget Mover"] = "FocusTarget" L["Arena Mover"] = "Arena" L["Boss Mover"] = "Boss" L["Raid Mover"] = "Raid" L["RaidPets Mover"] = "RaidPets" L["RaidTank Mover"] = "RaidTank" L["玩家法术监视"] = "Player aura watch" L["目标法术监视"] = "Target aura watch" L["焦点法术监视"] = "Focus aura watch" L["宠物法术监视"] = "Pet aura watch" L["ALL"] = "All" L["GENERAL"] = "General" L["ACTIONBARS"] = "ActionBars" L["RAID"] = "Raid" L["ARENA"] = "Arena" L["数字单位"] = "" L["您不能在战斗中设定快捷键"] = "You can't change keybindings in combat." L["未绑定."] = "Not bounded" L["序号"] = "Index" L["按键"] = "Key" L["绑定至"] = "Bind to" L["所有快捷键修改已储存"] = "All keybindings change saved" L["这次的快捷键修改已重设为上一次修改"] = "All keybindings change reseted" L["将鼠标指向动作列上以绑定快捷键, 您可以按ESC或以右键点击快捷工具栏上任何一格以清除该位置的设定"] = "Hover your mouse over any actionbutton to assign a keybinding. Press ESC or right click to clear the current keybinding." L["该按键的绑定已全部取消"] = "All keybindings of this button cleared" L["储存"] = "Save" L["放弃"] = "Discard" L["你没有权限设置团队标记"] = "You don't have permission to mark targets." L["点击右键选择信息条"] = "Right-Click to open infobar list" L["清除"] = "Clear" L["自动隐藏信息条"] = "Auto hide infobar" L["没有公会"] = "No guild" L["在线人数过多, 点击信息条查看"] = "Too many guild member online, click infobar to view" L["免伤分析"] = "Avoidance Breakdown" L["免伤"] = "AVD" L["未命中"] = "Unhittable" L["等级缓和"] = true L["共释放内存"] = "Memory purged" L["带宽"] = "Bandwidth" L["下载"] = "Download" L["总内存使用"] = "Memory usage" L["总CPU使用"] = "CPU usage" L["<点击天赋> 切换天赋."] = "<Click Talent> switch talent" L["<点击套装> 装备套装."] = "<Click Suit> equip suit" L["<Ctrl+点击套装> 套装绑定至主天赋."] = "<Ctrl+Click Suit> bind suit to primary talent" L["<Alt+点击套装> 套装绑定至副天赋."] = "<Alt+Click Suit> bind suit to secondary talent" L["<Shift+点击套装> 解除天赋绑定."] = "<Shift+Click Suit> clear binding between suit and talent" L["<点击玩家>发送密语, <Alt+点击玩家>邀请玩家."] = "<Click Player> send an wisper, <Alt+Click Player> invite" L["网络"] = "Network" L["下行"] = "In" L["上行"] = "Out" L["电脑"] = "Computer" L["系统信息"] = "Sys_SysInfo" L["FPS"] = "FPS" L["本地"] = "Home Latency" L["世界"] = "World Latency" L["状态"] = "Status" L["当前"] = "Current" L["最大"] = "Max" L["最小"] = "Min" L["平均"] = "Average" L["本次登录:"] = "Since login:" L["赚取:"] = "Earned:" L["花费:"] = "Spended:" L["赤字:"] = "Deficit:" L["利润:"] = "Profit:" L["全部服务器"] = "All realms" L["切换"] = "|cFF66FF00Click|r to switch display" L["正在吃喝."] = "Taking food." L["点击隐藏聊天栏"] = "Click to hide ChatFrame" L["点击显示聊天栏"] = "Click to show ChatFrame" L["有新的悄悄话"] = "You have new wisper" L["您背包内的粗糙物品已被自动卖出, 您赚取了"] = "Vendored gray items for:" L["您的装备已使用公会修理, 花费了"] = "Guild repaired for:" L["您的装备已修理, 花费了"] = "Repaired for:" L["您没有足够的金钱来修理!"] = "You don't have enough money to repair." L["快速团队标记"] = "Quick Raid Mark" L["正在解散队伍.."] = "Going to disband group.." L["是否确定解散队伍?"] = "Are you sure you want to disband the group?" L["团队工具"] = "RaidTool" L["解散队伍"] = "Disband group" L["焦点"] = "Focus" L["取消焦点"] = "Cancel focus" L["整理背包"] = "Sort bags" L["显示背包"] = "Show bags" L["堆叠物品"] = "Stack items" L["堆叠至银行"] = "Stack items to bank" L["不能购买更多的银行栏位了!"] = "Can't buy more bank slot." L["你必须先购买一个银行栏位!"] = "You should buy one more bank slot first." L["出了点问题, 请重试!"] = "Some error happened, please try again." L["已在运行!"] = "Already working" L["全部"] = "All" L["当前仇恨"] = "Current threat" L["缺少"] = "Miss" L["请取消"] = "Please cancel" L["守护"] = "Aspect" L["护甲"] = "Armor" L["圣印"] = "Seal" L["正义之怒"] = "Righteous Fury" L["光环"] = "Aura" L["护盾"] = "Shield" L["武器附魔"] = "Weapon Enchantment" L["命令怒吼"] = "Commanding Shout" L["战斗怒吼"] = "Battle Shout" L["寒冬号角"] = "Horn of Winter" L["鲜血灵气"] = "Blood Presence" L["伤害性毒药"] = "Harmulness Poison" L["非伤害性毒药"] = "Non-Harmulness Poison" L["URL Ctrl+C复制"] = "Ctrl+C to copy the URL" L["PVP信息"] = "PVP info" L["下一场冬拥湖:"] = "Next Wintergrasp" L["冬拥湖不可用"] = "Wintergrasp Unavailable" L["下一场托尔巴拉德:"] = "Next Tol Barad" L["托尔巴拉德不可用"] = "Tol Barad Unavailable" L["发布者"] = "Publisher" L["点击进入RayUI控制台。\n请仔细研究每一项设置的作用。"] = "Welcome to RayUI's console.\nYou can custom RayUI here." L["点击tab键可以快速切换频道。"] = "You can change channel by pressing tab button." L["将战利品通报至"] = "Announce Loots to" L["箱子中的战利品"] = "Loots in chest" L["的战利品"] = "Loots" L["第一页"] = "First" L["最后页"] = "Last" L["没有本地变量转存"] = true L['|cFFE30000接收到Lua错误. 可以通过点击小地图的"E"按钮查看错误.'] = "|cFFE30000Received Lua error, click the 'E' button to review." L["%s: %s 尝试调用保护函数 '%s'."] = "%s: %s try to call protected function '%s'." L["剩余"] = "Remaining" L["双倍"] = "Rested" end do L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r设置"] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r settings" L["版本"] = "Version" L["改变参数需重载应用设置"] = "One or more of the changes you have made require a ReloadUI." L["设置"] = "Settings" L["启用"] = "Enable" L["登陆Logo"] = "Login logo" L["开关登陆时的Logo"] = "Toggle the logo when login" L["界面风格"] = "UI style" L["阴影"] = "Shadow" L["1像素"] = "1px" L["材质风格"] = "Statusbar Style" L["普通"] = "Normal" L["渐变"] = "Gradient" L["解锁界面元素"] = "Unlock UI elements" L["显示教程"] = "Show tutorial" L["测试ExtraActionButton"] = "Test ExtraActionButton" L["显示/隐藏ExtraActionButton"] = "Show/Hide ExtraActionButton" L["解锁并移动头像和动作条"] = "Unlock unitframe and actionbars" L["重置锚点"] = "Reset anchors" L["是否重置所有锚点?"] = "Are you sure you want to reset all anchros?" L["选择布局"] = "Choose Layout" L["选择一个预设布局"] = "Choose a preset layout." L["一般"] = "General" L["UI缩放"] = "UI scale" L["UI界面缩放"] = "UI scale" L["字体材质"] = "Font and texture" L["字体"] = "Font" L["一般字体"] = "General font" L["字体大小"] = "Font size" L["伤害字体"] = "Damage font" L["像素字体"] = "Pixel font" L["冷却字体"] = "Cooldown font" L["材质"] = "Texture" L["一般材质"] = "General texture" L["空白材质"] = "Blank texture" L["阴影边框"] = "Shadow texture" L["玻璃材质"] = "Glass texture" L["声音"] = "Sound" L["报警声音"] = "Warning sound" L["边框颜色"] = "Border color" L["背景颜色"] = "Background color" L["透明框架背景颜色"] = "Transparent frame background color" L["恢复默认"] = "Default" L["模块"] = "Modules" L["世界地图"] = "World Map" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r世界地图模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r World Map Module." L["地图锁定"] = "Map lock" L["地图大小"] = "Map scale" L["Boss头像大小"] = "BossUnitFrame scale" L["队友标示大小"] = "Group members flag scale" L["小地图"] = "Minimap" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r小地图模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r Minimap Module." L["姓名板"] = "Nameplates" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r姓名板模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r Nameplate Module." L["姓名板排列方式"] = "Nameplate motion type" L["重叠姓名板"] = "Overlap" L["堆叠姓名板"] = "Stacked" L["战场中标识治疗"] = "Mark healer in PVP" L["能量条高度"] = "Powerbar height" L["施法条高度"] = "Castbar height" L["目标姓名板缩放"] = "Target scale" L["显示增益/减益"] = "Show auras" L["增益/减益数量"] = "Aura number" L["增益/减益图标大小"] = "Aura icon size" L["显示友方仆从"] = "Show friendly minions" L["显示敌方仆从"] = "Show enemy minions" L["显示敌方杂兵"] = "Show enemy minors" L["显示模式"] = "Display style" L["目标, 任务, 战斗"] = "Target, Misson, Combat" L["仅显示目标"] = "Only target" L["敌对战斗开关"] = "Enemy combat toggle" L["友方战斗开关"] = "Friendly combat toggle" L["职业副资源"] = "Classbar" L["禁用"] = "Disable" L["战斗中显示"] = "Toggle on in combat" L["战斗中隐藏"] = "Toggle off in combat" L["背包"] = "Bags" L["聊天栏"] = "Chat" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r聊天模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r Chat Module." L["长度"] = "Width" L["高度"] = "Height" L["自动隐藏聊天栏"] = "Auto hide ChatFrame" L["短时间内没有消息则自动隐藏聊天栏"] = "Hide ChatFrame when no news comed for a while." L["自动隐藏时间"] = "Auto hide timestamp" L["设置多少秒没有新消息时隐藏"] = "Hide when there is no news coming in how many seconds" L["自动显示聊天栏"] = "Auto show ChatFrame" L["频道内有信消息则自动显示聊天栏,关闭后如有新密语会闪烁提示"] = "Auto show when news coming, and blink when new wisper received." L["鼠标提示"] = "Tooltip" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r鼠标提示模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r Tooltip Module." L["跟随鼠标"] = "Follow the mouse" L["战斗中隐藏"] = "Hide in comat" L["BUFF"] = "BUFF" L["冷却提示"] = "CD reminder" L["头像"] = "UnitFrame" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r头像模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r UnitFrame Module." L["颜色"] = "Color" L["透明模式"] = "Transparent mode" L["一种适合治疗使用的颜色模式"] = "A color scheme fits the healers to use" L["生命条按职业着色"] = "HealthBar colored by class" L["法力条按职业着色"] = "ManaBar colored by class" L["平滑变化"] = "Transition" L["颜色随血量渐变"] = "Color gradient with health" L["显示"] = "Display" L["显示小队"] = "Display group" L["显示BOSS"] = "Display BOSS" L["显示施法条"] = "Display castbar" L["显示竞技场头像"] = "Display ArenaUnitFrame" L["启用3D头像"] = "Enable 3D avatar" L["默认显示血量数值"] = "Display health value for default" L["鼠标悬浮时显示血量百分比"] = "Display health percentage when mouse hover" L["总是显示血量"] = "Always display health" L["施法条"] = "Castbar" L["显示图标"] = "Show icon" L["目标的目标"] = "Target of target" L["焦点的目标"] = "Target of focus" L["竞技场"] = "Arena" L["首领"] = "Boss" L["其他"] = "Others" L["独立能量条"] = "Alone EnergyBar" L["坦克复仇条"] = "Tank ThreatBar" L["团队"] = "RAID" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r团队模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r RAID Module." L["启用"] = "Enable" L["显示团队"] = "Toggle raid frames" L["显示主坦克框体"] = "Toggle main tank" L["显示团队宠物框体"] = "Toogle raid pet" L["大小"] = "Size" L["单位长度"] = "Raid unit width" L["单位高度"] = "Raid unit height" L["单位长度2"] = "Raid25 unit width" L["单位高度2"] = "Raid25 unit height" L["间距"] = "Margin" L["solo时显示"] = "Display when solo" L["在队伍中显示自己"] = "Display youself in group" L["小队也显示团队框体"] = "Display RAIDFrame when in team" L["显示6~8队"] = "Display group 6~8" L["始终显示1~8队"] = "Always show group 1~8" L["法力条高度"] = "ManaBar height" L["超出距离透明度"] = "Opacity when out of range" L["技能图标大小"] = "Spell icon size" L["角标大小"] = "Corner icon size" L["职责图标大小"] = "Role icon size" L["特殊标志大小"] = "Special flags size" L["特殊标志大小, 如愈合祷言标志"] = "Special flags size, like flag of [Prayer of Mending]" L["排列"] = "Order" L["水平排列"] = "Horizontal" L["小队成员水平排列"] = "Order team member in horizontal" L["小队增长方向"] = "Grow up direction" L["上"] = "Up" L["下"] = "Down" L["左"] = "Left" L["右"] = "Right" L["箭头"] = "Arrowhead" L["箭头方向指示"] = "Display a arrowhead point out the target." L["鼠标悬停时显示"] = "Display when hover" L["只在鼠标悬停时显示方向指示"] = "Display when hover" L["预读"] = "Prediction" L["治疗预读"] = "Heal Prediction" L["显示过量预读"] = "Show overflow prediction" L["只显示他人预读"] = "Only show others prediction" L["图标文字"] = "Icon text" L["职责图标"] = "Role icon" L["AFK文字"] = "AFK text" L["缺失生命文字"] = "Missing health text" L["当前生命文字"] = "Current health text" L["生命值百分比"] = "Health percentage text" L["可驱散提示"] = "Dispellable reminder" L["鼠标悬停高亮"] = "Hover highlight" L["鼠标提示"] = "Tooltip" L["屏蔽右键菜单"] = "Disable right click menu" L["快速复活"] = "Quick revive" L["鼠标中键点击快速复活/战复"] = "Revive target with middle click." L["显示小队编号"] = "Show group number" L["主坦克框体"] = "Show maintank frames" L["主坦克框体长度"] = "Main tank unit width" L["主坦克框体高度"] = "Main tank unit height" L["宠物框体"] = "Show pet frames" L["宠物框体长度"] = "Pet unit width" L["宠物框体高度"] = "Pet unit height" L["动作条"] = "ActionBar" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r动作条模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r ActionBar Module." L["动作条缩放"] = "ActionBar scale" L["宠物动作条缩放"] = "PetBar scale" L["按键大小"] = "Button size" L["按键间距"] = "Button margin" L["每行按键数"] = "Number of buttons per row" L["显示宏名称"] = "Display macro name" L["显示物品数量"] = "Display item count" L["显示快捷键"] = "Display keybindings" L["显示空按键"] = "Display empty button" L["按下时生效"] = "Click on press" L["动作条1"] = "ActionBar1" L["动作条2"] = "ActionBar2" L["动作条3"] = "ActionBar3" L["动作条4"] = "ActionBar4" L["动作条5"] = "ActionBar5" L["宠物条"] = "PetBar" L["姿态条"] = "ShapeshiftBar" L["自动隐藏"] = "Auto hide" L["鼠标滑过显示"] = "Fadein when hover" L["根据CD淡出"] = "Fadeout when CD" L["CD时透明度"] = "Opacity when CD" L["就绪时透明度"] = "Opacity when ready" L["小玩意儿"] = "Stuff" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r的各种实用便利小功能."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r some useful stuff." L["通报"] = "Announce" L["打断通报,打断、驱散、进出战斗文字提示"] = "Announce of interrupt, dispel and combat status" L["拍卖行"] = "AH" L["Shift + 右键直接一口价,价格上限请在misc/auction.lua里设置"] = "Shift + Right to buy things directly, change the price limit in misc/auction.lua" L["自动贪婪"] = "Auto greed" L["满级之后自动贪婪/分解绿装"] = "Auto greed when you arrive max level" L["自动释放尸体"] = "Auto release body" L["战场中自动释放尸体"] = "Auto release body in battlegrounds" L["商人"] = "Merchant" L["自动修理、自动卖灰色物品"] = "Auto repair, auto sell greys" L["补购毒药"] = true L["自动补购毒药,数量在misc/merchant.lua里修改"] = true L["任务"] = "Quest" L["任务等级,进/出副本自动收起/展开任务追踪,任务面板的展开/收起全部分类按钮"] = "Display quest level, in/out dungeon fold/unfold the tracker, the button to unfold/fold all the quest categories." L["自动交接任务"] = "Auto get/complete quests" L["自动交接任务,按shift点npc则不自动交接"] = "Disable auto get/complete quests when Shift down." L["buff提醒"] = "Buff reminder" L["缺失重要buff时提醒"] = "Remind when missing important buffs" L["团队buff提醒"] = "Raid Buff reminder" L["单人隐藏团队buff提醒"] = "Auto hide when solo" L["持续时间"] = "Time remaining" L["图标上显示持续时间"]= "Display time remaining over icon" L["整合buff"] = "Compact BUFF" L["隐藏在团队buff提醒中显示的buff"]= "Hide the buff that displayed at RaidBuffReminder" L["自动邀请"] = "Auto invite" L["自动接受邀请"] = "Auto accept invite" L["自动接受公会成员、好友及实名好友的组队邀请"] = "Auto accept invite send by guild members and friends" L["自动邀请组队"] = "Auto invite others" L["当他人密语自动邀请关键字时会自动邀请他组队"] = "Auto invite others when received wisper with keyword" L["自动邀请关键字"] = "Keywords for auto invite" L["设置自动邀请的关键字,多个关键字用空格分割"] = "Set the Keywords for auto invite, separate by space." L["团队技能冷却"] = "RAID Spell CD" L["图腾条"] = "Totem Bar" L["排序方向"] = "Sort Direction" L["正向"] = "Ascending" L["逆向"] = "Descending" L["排列方向"] = "Bar Direction" L["垂直"] = "Vertical" L["水平"] = "Horizontal" L["横向增长方向"] = "Growth-x" L["纵向增长方向"] = "Growth-y" L["显示宠物技能冷却"] = "Show pet cooldown" L["显示装备冷却"] = "Show equipment cooldown" L["显示物品冷却"] = "Show item cooldown" L["插件美化"] = "Reskin" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r插件美化模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r Reskin module." L["Skada"] = true L["固定Skada位置"] = "Pin Skada" L["DBM"] = true L["固定DBM位置"] = "Pin DBM" L["ACE3控制台"] = "ACE3 console" L["ACP"] = true L["Atlasloot"] = true L["BigWigs"] = true L["法术监视"] = "Sepll watch" L["中部冷却闪光"] = "Middle CD Reminder" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r中部冷却闪光模块, 技能冷却结束时在屏幕中部显示闪烁技能图标."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r Middle CD Reminder Module, Blink spell icon at middle of screen when spell CD." L["图标大小"] = "Icon size" L["淡入时间"] = "Fadein duration" L["淡出时间"] = "Fadeout duration" L["最大透明度"] = "Max transparent" L["持续时间"] = "Duration time" L["动画大小"] = "Animation size" L["显示法术名称"] = "Display spell name" L["监视宠物技能"] = "Watch on pet spell" L["测试"] = "Test" L["背包"] = "Bags" L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r背包模块."] = "|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r Bags module." L["背包格大小"] = "Size of slot in bags" L["银行格大小"] = "Size of slot in bank" L["逆序整理"] = "Order by desc" L["背包面板宽度"] = "BagsFrame width" L["银行面板宽度"] = "BankFrame width" L["显示物品等级"] = "Show item level" end do L["选项"] = "Settings" L["选择一个分组"] = "Choose a group" L["启用该组"] = "Enable the group" L["模式"] = "Mode" L["图标"] = "Icon" L["计时条"] = "TimeBar" L["增长方向"] = "Grow up direction" L["上"] = "Up" L["下"] = "Down" L["左"] = "Left" L["右"] = "Right" L["图标大小"] = "Icon size" L["计时条长度"] = "TimeBar width" L["图标位置"] = "Icon position" L["已有增益监视"] = "Having BUFF monitor" L["已有减益监视"] = "Having DEBUFF monitor" L["已有冷却监视"] = "Running CD monitor" L["已有物品冷却监视"] = "Running item CD monitor" L["ID"] = true L["类型"] = "Type" L["增益"] = "BUFF" L["减益"] = "DEBUFF" L["冷却"] = "CD" L["物品冷却"] = "Items CD" L["监视对象"] = "Monitor target" L["玩家"] = "Player" L["目标"] = "Target" L["焦点"] = "Focus" L["宠物"] = "Pet" L["任何人"] = "Anyone" L["施法者"] = "Caster" L["模糊匹配"] = "Fuzzy match" L["匹配所有相同名字的法术"] = "Only match by name" L["添加/编辑"] = "Add/Edit" L["添加到当前分组或编辑当前列表中已有法术"] = "Add spell to current group or edit current group" L["你不能删除一个内建的法术,已停用此技能。"] = "You may not remove a spell from a default filter that is not customly added. Setting spell to false instead." L["删除"] = "Delete" L["从当前分组删除"] = "Delete from current group" end do L["RayUI提示"] = "RayUI tips" L["不再提示"] = "Disable tips" L["到 https://github.com/fgprodigal/RayUI 创建issue来反馈问题"] = "Visit https://github.com/fgprodigal/RayUI to feedback issues" L["找不到微型菜单? 中键点击小地图试试"] = "Can't find the micro menu? Try to click Middle button over Minimap." end do L["飞行"] = "Fly" L["地面"] = "Ground" L["飞行 & 地面"] = "Fly & Ground" L["游泳"] = "Swim" L["未知"]= "Unknow" end do L["RayUI布局选择"] = "RayUI Layout choose" L["欢迎使用RayUI, 请选择一个布局开始使用."] = "Thanks for using RayUI, choose a layout to start." L["默认"] = "Default" L["伤害输出"] = "DPS" L["治疗"] = "Healer" L["(未完成)"] = "(Soon)" L["设置完成"] = "Completed" end do L["你的%s栏位需要修理, 当前耐久为%d."] = "%s slot needs to repair, current durability is %d." L["你有%s个未处理的活动邀请."] = "You have %s pending calendar invite(s)." L["你有%s个未处理的公会活动邀请."] = "You have %s pending guild event(s)." L["活动\"%s\"今天结束."] = "event \"%s\" will end today." L["活动\"%s\"明天结束."] = "event \"%s\" will end tomorrow." L["活动\"%s\"今天开始."] = "event \"%s\" started today." L["活动\"%s\"正在进行."] = "event \"%s\" is ongoing." end do L["灵魂"] = "Ghost" L["离线"] = "Offline" end do L["战斗文字"] = "CombatText" L["RayUI_CombatText_OutGoing"] = "Combat Text(outgoing)" L["RayUI_CombatText_InComing"] = "Combat Text(incoming)" L["RayUI_CombatText_Healing"] = "Combat Text(healing)" L["RayUI_CombatText_Message"] = "Combat Text(message)" L["RayUI_CombatText_Power"] = "Combat Text(power)" end
mit
winnerineast/Origae-6
origae/tools/torch/main.lua
1
35300
-- Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved. require 'torch' require 'xlua' require 'optim' require 'pl' require 'trepl' require 'lfs' require 'nn' local dir_path = debug.getinfo(1,"S").source:match[[^@?(.*[\/])[^\/]-$]] if dir_path ~= nil then package.path = dir_path .."?.lua;".. package.path end require 'Optimizer' require 'LRPolicy' require 'logmessage' -- load utils local utils = require 'utils' ---------------------------------------------------------------------- opt = lapp[[ Usage details: -a,--threads (default 8) number of threads -b,--batchSize (default 0) batch size -c,--learningRateDecay (default 1e-6) learning rate decay (in # samples) -e,--epoch (default 1) number of epochs to train -1 for unbounded -f,--shuffle (default no) shuffle records before train -i,--interval (default 1) number of train epochs to complete, to perform one validation -k,--crop (default no) If this option is 'yes', all the images are randomly cropped into square image. And croplength is provided as --croplen parameter -l,--croplen (default 0) crop length. This is required parameter when crop option is provided -m,--momentum (default 0.9) momentum -n,--network (string) Model - must return valid network. Available - {lenet, googlenet, alexnet} -o,--optimization (default sgd) optimization method -p,--type (default cuda) float or cuda -r,--learningRate (default 0.001) learning rate -s,--save (default results) save directory -t,--train (default '') location in which train db exists. This parameter may be omitted only if visualizeModel is 'yes'. -v,--validation (default '') location in which validation db exists. -w,--weightDecay (default 1e-4) L2 penalty on the weights --augFlip (default none) options {none, fliplr, flipud, fliplrud} as random pre-processing augmentation --augQuadRot (default none) options {none, rot90, rot180, rotall} as random pre-processing augmentation --augRot (default 0.0) min and max rotation (degrees) of arbitrary uniform-rotation as pre-processing augmentation --augScale (default 0.0) stddev of Scale as pre-processing augmentation --augNoise (default 0.0) stddev of Noise in AWGN as pre-processing augmentation --augHSVh (default 0.0) stddev of HSV's Hue shift as pre-processing augmentation --augHSVs (default 0.0) stddev of HSV's Saturation shift as pre-processing augmentation --augHSVv (default 0.0) stddev of HSV's Value shift as pre-processing augmentation --train_labels (default '') location in which train labels db exists. Optional, use this if train db does not contain target labels. --validation_labels (default '') location in which validation labels db exists. Optional, use this if validation db does not contain target labels. --dbbackend (default 'lmdb') Specifies which DB backend was used to create datasets. Valid backends: hdf5, lmdb --seed (default '') fixed input seed for repeatable experiments --weights (default '') filename for weights of a model to use for fine-tuning --retrain (default '') Specifies path to model to retrain with --optimState (default '') Specifies path to an optimState to reload from --randomState (default '') Specifies path to a random number state to reload from --lrpolicyState (default '') Specifies path to a lrpolicy state to reload from --networkDirectory (default '') directory in which network exists --mean (default '') mean image file. --subtractMean (default 'image') Select mean subtraction method. Possible values are 'image', 'pixel' or 'none'. --labels (default '') file contains label definitions --snapshotPrefix (default '') prefix of the weights/snapshots --snapshotInterval (default 1) specifies the training epochs to be completed before taking a snapshot --visualizeModel (default 'no') Visualize model. If this options is set to 'yes' no model will be trained. -q,--policy (default torch_sgd) Learning Rate Policy. Valid policies : fixed, step, exp, inv, multistep, poly, sigmoid and torch_sgd. Note: when power value is -1, then "inv" policy with "gamma" is similar to "torch_sgd" with "learningRateDecay". -h,--gamma (default -1) Required to calculate learning rate, when any of the following learning rate policies are used: step, exp, inv, multistep & sigmoid -j,--power (default inf) Required to calculate learning rate, when any of the following learning rate policies are used: inv & poly -x,--stepvalues (default '') Required to calculate stepsize for the following learning rate policies: step, multistep & sigmoid. Note: if it is 'step' or 'sigmoid' policy, then this parameter expects single value, if it is 'multistep' policy, then this parameter expects a string which has all the step values delimited by comma (ex: "10,25,45,80") ]] ----------------------------------------------------------------------------------------------------------------------------- --Note: At present Origae-6 supports only fine tuning, which means copying only the weights from pretrained model. -- --To include "crash recovery" feature, we may need to save the below torch elements for every fixed duration (or) for every fixed epochs (for instance 30 minutes or 10 epochs). -- -- trained model -- SGD optim state -- LRPolicy - this module helps in implementing caffe learning policies in Torch -- Random number state -- --And if the job was crashed, provide the saved backups using the command options (--retrain, --optimState, --randomState, --lrpolicyState) while restarting the job. -- --Please refer to below links for more information about "crash recovery" feature: -- 1) https://groups.google.com/forum/#!searchin/torch7/optimstate/torch7/uNxnrH-7C-4/pgIBdAFVaOYJ -- 2) https://groups.google.com/forum/#!topic/torch7/fcy0-5v6M08 -- 3) https://groups.google.com/forum/#!searchin/torch7/optimstate/torch7/Gv1BiQoaIVA/HRnjRoegR38J -- --Almost all the required routines are already implemented. Below are some remaining tasks, -- 1) while recovering from crash, we should only consider the below options and discard all other inputs like epoch -- --retrain, --optimState, --randomState, --lrpolicyState, --networkDirectory, --network, --save, --train, --validation, --mean, --labels, --snapshotPrefix -- 2) We should also save and restore some information like epoch, batch size, snapshot interval, subtractMean, shuffle, mirror, crop, croplen -- Precautions should be taken while restoring these options. ----------------------------------------------------------------------------------------------------------------------------- COMPUTE_TRAIN_ACCURACY = false ---------------------------------------------------------------------- -- Initial parameter checks -- Convert boolean options opt.crop = opt.crop == 'yes' or false opt.shuffle = opt.shuffle == 'yes' or false opt.visualizeModel = opt.visualizeModel == 'yes' or false -- Set the seed of the random number generator to the given number. if opt.seed ~= '' then torch.manualSeed(tonumber(opt.seed)) end -- validate options if opt.crop and opt.croplen == 0 then logmessage.display(2,'crop length is missing') os.exit(-1) end local stepvalues_list = {} -- verify whether required learning rate parameters are provided to calculate learning rate when caffe-like learning rate policies are used if opt.policy == 'fixed' or opt.policy == 'step' or opt.policy == 'exp' or opt.policy == 'inv' or opt.policy == 'multistep' or opt.policy == 'poly' or opt.policy == 'sigmoid' then if opt.policy == 'step' or opt.policy == 'exp' or opt.policy == 'inv' or opt.policy == 'multistep' or opt.policy == 'sigmoid' then if opt.gamma ==-1 then logmessage.display(2,'gamma parameter missing and is required to calculate learning rate when ' .. opt.policy .. ' learning rate policy is used') os.exit(-1) end end if opt.policy == 'inv' or opt.policy == 'poly' then if opt.power == math.huge then logmessage.display(2,'power parameter missing and is required to calculate learning rate when ' .. opt.policy .. ' learning rate policy is used') os.exit(-1) end end if opt.policy == 'step' or opt.policy == 'multistep' or opt.policy == 'sigmoid' then if opt.stepvalues =='' then logmessage.display(2,'step parameter missing and is required to calculate learning rate when ' .. opt.policy .. ' learning rate policy is used') os.exit(-1) else for i in string.gmatch(opt.stepvalues, '([^,]+)') do if tonumber(i) ~= nil then table.insert(stepvalues_list, tonumber(i)) else logmessage.display(2,'invalid step parameter value : ' .. opt.stepvalues .. '. step parameter should contain only number. if there are more than one value, then the values should be delimited by comma. ex: "10" or "10,25,45,80"') os.exit(-1) end end end end elseif opt.policy ~= 'torch_sgd' then logmessage.display(2,'invalid learning rate policy - '.. opt.policy .. '. Valid policies : fixed, step, exp, inv, multistep, poly, sigmoid and torch_sgd') os.exit(-1) end if opt.retrain ~= '' and opt.weights ~= '' then logmessage.display(2,"Both '--retrain' and '--weights' options cannot be used at the same time.") os.exit(-1) end if opt.randomState ~= '' and opt.seed ~= '' then logmessage.display(2,"Both '--randomState' and '--seed' options cannot be used at the same time.") os.exit(-1) end torch.setnumthreads(opt.threads) ---------------------------------------------------------------------- -- Open Data sources: -- mean tensor, -- training database and optionally: labels, -- optionally: validation database and labels. local data = require 'data' local meanTensor if opt.subtractMean ~= 'none' then assert(opt.mean ~= '', 'subtractMean parameter not set to "none" yet mean image path is unset') logmessage.display(0,'Loading mean tensor from '.. opt.mean ..' file') meanTensor = data.loadMean(opt.mean, opt.subtractMean == 'pixel') end local classes local trainConfusion local valConfusion if opt.labels ~= '' then logmessage.display(0,'Loading label definitions from '.. opt.labels ..' file') -- classes classes = data.loadLabels(opt.labels) if classes == nil then logmessage.display(2,'labels file '.. opt.labels ..' not found') os.exit(-1) end -- This matrix records the current confusion across classes trainConfusion = optim.ConfusionMatrix(classes) -- separate validation matrix for validation data valConfusion = nil if opt.validation ~= '' then valConfusion = optim.ConfusionMatrix(classes) end logmessage.display(0,'found ' .. #classes .. ' categories') end logmessage.display(0,'creating data readers') -- DataLoader objects take care of loading data from -- databases. Data loading and tensor manipulations -- (e.g. cropping, mean subtraction, mirroring) are -- performed from separate threads local trainDataLoader, trainSize, inputTensorShape local valDataLoader, valSize local num_threads_data_loader = 4 if opt.train ~= '' then -- create data loader for training dataset trainDataLoader = DataLoader:new( num_threads_data_loader, -- num threads package.path, opt.dbbackend, opt.train, opt.train_labels, meanTensor, true, -- train opt.shuffle, classes ~= nil -- whether this is a classification task ) -- retrieve info from train DB (number of records and shape of input tensors) trainSize, inputTensorShape = trainDataLoader:getInfo() logmessage.display(0,'found ' .. trainSize .. ' images in train db' .. opt.train) if opt.validation ~= '' then local shape valDataLoader = DataLoader:new( num_threads_data_loader, -- num threads package.path, opt.dbbackend, opt.validation, opt.validation_labels, meanTensor, false, -- train false, -- shuffle classes ~= nil -- whether this is a classification task ) valSize, shape = valDataLoader:getInfo() logmessage.display(0,'found ' .. valSize .. ' images in train db' .. opt.validation) end else assert(opt.visualizeModel, 'Train DB should be specified') end -- update inputTensorShape if crop length specified -- this is necessary as the inputTensorShape is provided -- below to the user-defined function that defines the network if opt.crop and inputTensorShape then inputTensorShape[2] = opt.croplen inputTensorShape[3] = opt.croplen end local nGpus = 0 if opt.type =='cuda' then require 'cunn' require 'cutorch' nGpus = cutorch.getDeviceCount() end ---------------------------------------------------------------------- -- Model + Loss: -- this is where we retrieve the network definition -- from the user-defined function package.path = paths.concat(opt.networkDirectory, "?.lua") ..";".. package.path logmessage.display(0,'Loading network definition from ' .. paths.concat(opt.networkDirectory, opt.network)) local network_func = require (opt.network) assert(type(network_func)=='function', "Network definition should return a Lua function - see documentation") local parameters = { nclasses = (classes ~= nil) and #classes or nil, ngpus = nGpus, inputShape = inputTensorShape } network = network_func(parameters) local model = network.model -- embed model in parallel table unless explicitly disallowed in user-defined description if nGpus > 1 and not network.disableAutoDataParallelism then local gpus = torch.range(1, nGpus):totable() model = nn.DataParallelTable(1, true, true):add(model, gpus) end -- if the loss criterion was not defined in the network -- use nn.ClassNLLCriterion() by default local loss = network.loss or nn.ClassNLLCriterion() -- if the crop length was not defined on command line then -- check if the network defined a preferred crop length if not opt.crop and network.croplen then opt.crop = true opt.croplen = network.croplen end -- if batch size was not specified on command line then check -- whether the network defined a preferred batch size (there -- can be separate batch sizes for the training and validation -- sets) local trainBatchSize local valBatchSize if opt.batchSize==0 then local defaultBatchSize = 16 trainBatchSize = network.trainBatchSize or defaultBatchSize valBatchSize = network.validationBatchSize or defaultBatchSize else trainBatchSize = opt.batchSize valBatchSize = opt.batchSize end logmessage.display(0,'Train batch size is '.. trainBatchSize .. ' and validation batch size is ' .. valBatchSize) -- if we were instructed to print a visualization of the model, -- do it now and return immediately if opt.visualizeModel then logmessage.display(0,'Network definition:') print('\nModel: \n' .. model:__tostring()) print('\nCriterion: \n' .. loss:__tostring()) logmessage.display(0,'Network definition ends') os.exit(0) end -- NOTE: currently randomState option wasn't used in Origae-6. This option was provided to be used from command line, if required. -- load random number state from backup if opt.randomState ~= '' then if paths.filep(opt.randomState) then logmessage.display(0,'Loading random number state - ' .. opt.randomState) torch.setRNGState(torch.load(opt.randomState)) else logmessage.display(2,'random number state not found: ' .. opt.randomState) os.exit(-1) end end ---------------------------------------------------------------------- -- NOTE: currently retrain option wasn't used in Origae-6. This option was provided to be used from command line, if required. -- If preloading option is set, preload existing models appropriately if opt.retrain ~= '' then if paths.filep(opt.retrain) then logmessage.display(0,'Loading pretrained model - ' .. opt.retrain) model = torch.load(opt.retrain) else logmessage.display(2,'Pretrained model not found: ' .. opt.retrain) os.exit(-1) end end logmessage.display(0,'Network definition: \n' .. model:__tostring()) logmessage.display(0,'Network definition ends') local function saveModel(model, directory, prefix, epoch) local filename local modelObjectToSave if model.clearState then -- save the full model filename = paths.concat(directory, prefix .. '_' .. epoch .. '_Model.t7') modelObjectToSave = model:clearState() else -- this version of Torch doesn't support clearing the model state => save only the weights local Weights,Gradients = model:getParameters() filename = paths.concat(directory, prefix .. '_' .. epoch .. '_Weights.t7') modelObjectToSave = Weights end logmessage.display(0,'Snapshotting to ' .. filename) torch.save(filename, modelObjectToSave) logmessage.display(0,'Snapshot saved - ' .. filename) end local function switchType(newType, model, loss) if newType == 'float' then logmessage.display(0,'switching to floats') torch.setdefaulttensortype('torch.FloatTensor') model:float() loss = loss:float() elseif newType =='cuda' then cutorch.setDevice(1) logmessage.display(0,'switching to CUDA') model:cuda() loss = loss:cuda() end return loss end -- If weights option is set, preload weights from existing models appropriately if opt.weights ~= '' then if paths.filep(opt.weights) then logmessage.display(0,'Loading weights from pretrained model - ' .. opt.weights) if (string.find(opt.weights, '_Weights')) then local w, grad = model:getParameters() w:copy(torch.load(opt.weights)) else -- the full model was saved assert(string.find(opt.weights, '_Model')) if nn.DataParallelTable then -- set number of GPUs to use when deserializing model nn.DataParallelTable.deserializeNGPUs = nGpus end model = torch.load(opt.weights) network.model = model end else logmessage.display(2,'Weight file for pretrained model not found: ' .. opt.weights) os.exit(-1) end end -- allow user to fine tune model (this needs to be done *after* we have loaded the snapshot) if network.fineTuneHook then logmessage.display(0,'Calling user-defined fine tuning hook...') model = network.fineTuneHook(model) logmessage.display(0,'Network definition: \n' .. model:__tostring()) logmessage.display(0,'Network definition ends') end -- switch to float or cuda loss = switchType(opt.type, model, loss) -- get model parameters local Weights,Gradients = model:getParameters() -- create a directory, if not exists, to save all the snapshots -- os.execute('mkdir -p ' .. paths.concat(opt.save)) -- commented this line, as os.execute command is not portable if lfs.mkdir(paths.concat(opt.save)) then logmessage.display(0,'created a directory ' .. paths.concat(opt.save) .. ' to save all the snapshots') end -- validate "crop length" input parameter if opt.crop and inputTensorShape then assert(opt.croplen <= math.min(inputTensorShape[2], inputTensorShape[3]), 'croplen parameter is bigger than input image size') end -- Set up augmentation options augOpt = { augFlip = opt.augFlip, augQuadRot = opt.augQuadRot, augRot = opt.augRot, augScale = opt.augScale, augNoise = opt.augNoise, augHSV = {H=opt.augHSVh, S=opt.augHSVs, V=opt.augHSVv}, crop = {use=opt.crop, Y=-1, X=-1, len=opt.croplen}, } logmessage.display(0, 'augOpt:' .. table.concat(augOpt)) trainDataLoader:setDataAugmentation(augOpt) if valDataLoader then -- Note the valDataLoader will automatically nullify certain augmentation options because it knows it is the validation loader due to the test parameter valDataLoader:setDataAugmentation(augOpt) end --modifying total sizes of train and validation dbs to be the exact multiple of 32, when cc2 is used if ccn2 ~= nil then if (trainSize % 32) ~= 0 then logmessage.display(1,'when ccn2 is used, total images should be the exact multiple of 32. In train db, as the total images are ' .. trainSize .. ', skipped the last ' .. trainSize % 32 .. ' images from train db') trainSize = trainSize - (trainSize % 32) end if opt.validation ~= '' and (valSize % 32) ~=0 then logmessage.display(1,'when ccn2 is used, total images should be the exact multiple of 32. In validation db, as the total images are ' .. valSize .. ', skipped the last ' .. valSize % 32 .. ' images from validation db') valSize = valSize - (valSize % 32) end end --initializing learning rate policy logmessage.display(0,'initializing the parameters for learning rate policy: ' .. opt.policy) local lrpolicy = {} if opt.policy ~= 'torch_sgd' then local max_iterations = (math.ceil(trainSize/trainBatchSize))*opt.epoch --local stepsize = math.floor((max_iterations*opt.step/100)+0.5) --adding 0.5 to round the value if max_iterations < #stepvalues_list then logmessage.display(1,'maximum iterations (i.e., ' .. max_iterations .. ') is less than provided step values count (i.e, ' .. #stepvalues_list .. '), so learning rate policy is reset to "step" policy with the step value 1.') opt.policy = 'step' stepvalues_list[1] = 1 else -- converting stepsize percentages into values for i=1,#stepvalues_list do stepvalues_list[i] = utils.round(max_iterations*stepvalues_list[i]/100) -- avoids 'nan' values during learning rate calculation if stepvalues_list[i] == 0 then stepvalues_list[i] = 1 end end end lrpolicy = LRPolicy{ policy = opt.policy, baselr = opt.learningRate, gamma = opt.gamma, power = opt.power, max_iter = max_iterations, step_values = stepvalues_list } else lrpolicy = LRPolicy{ policy = opt.policy, baselr = opt.learningRate } end -- NOTE: currently lrpolicyState option wasn't used in Origae-6. This option was provided to be used from command line, if required. if opt.lrpolicyState ~= '' then if paths.filep(opt.lrpolicyState) then logmessage.display(0,'Loading lrpolicy state from file: ' .. opt.lrpolicyState) lrpolicy = torch.load(opt.lrpolicyState) else logmessage.display(2,'lrpolicy state file not found: ' .. opt.lrpolicyState) os.exit(-1) end end --resetting "learningRateDecay = 0", so that sgd.lua won't recalculates the learning rate if lrpolicy.policy ~= 'torch_sgd' then opt.learningRateDecay = 0 end local optimState = { learningRate = opt.learningRate, momentum = opt.momentum, weightDecay = opt.weightDecay, learningRateDecay = opt.learningRateDecay } -- NOTE: currently optimState option wasn't used in Origae-6. This option was provided to be used from command line, if required. if opt.optimState ~= '' then if paths.filep(opt.optimState) then logmessage.display(0,'Loading optimState from file: ' .. opt.optimState) optimState = torch.load(opt.optimState) -- this makes sure that sgd.lua won't recalculates the learning rate while using learning rate policy if lrpolicy.policy ~= 'torch_sgd' then optimState.learningRateDecay = 0 end else logmessage.display(1,'Optim state file not found: ' .. opt.optimState) -- if optim state file isn't found, notify user and continue training end end local function updateConfusion(y,yt) if trainConfusion ~= nil then trainConfusion:batchAdd(y,yt) end end local labelFunction = network.labelHook or function (input, dblabel) return dblabel end -- Optimization configuration logmessage.display(0,'initializing the parameters for Optimizer') local optimizer = Optimizer{ Model = model, Loss = loss, --OptFunction = optim.sgd, OptFunction = _G.optim[opt.optimization], OptState = optimState, Parameters = {Weights, Gradients}, HookFunction = COMPUTE_TRAIN_ACCURACY and updateConfusion or nil, lrPolicy = lrpolicy, LabelFunction = labelFunction, } -- During training, loss rate should be displayed at max 8 times or for every 5000 images, whichever lower. local logging_check = 0 if (math.ceil(trainSize/8)<5000) then logging_check = math.ceil(trainSize/8) else logging_check = 5000 end logmessage.display(0,'During training. details will be logged after every ' .. logging_check .. ' images') -- This variable keeps track of next epoch, when to perform validation. local next_validation = opt.interval logmessage.display(0,'Training epochs to be completed for each validation : ' .. opt.interval) local last_validation_epoch = 0 -- This variable keeps track of next epoch, when to save model weights. local next_snapshot_save = opt.snapshotInterval logmessage.display(0,'Training epochs to be completed before taking a snapshot : ' .. opt.snapshotInterval) local last_snapshot_save_epoch = 0 local snapshot_prefix = '' if opt.snapshotPrefix ~= '' then snapshot_prefix = opt.snapshotPrefix else snapshot_prefix = opt.network end -- epoch value will be calculated for every batch size. To maintain unique epoch value between batches, it needs to be rounded to the required number of significant origae. local epoch_round = 0 -- holds the required number of significant origae for round function. local tmp_batchsize = trainBatchSize while tmp_batchsize <= trainSize do tmp_batchsize = tmp_batchsize * 10 epoch_round = epoch_round + 1 end logmessage.display(0,'While logging, epoch value will be rounded to ' .. epoch_round .. ' significant origae') --[[ -- NOTE: uncomment this block when "crash recovery" feature was implemented logmessage.display(0,'model, lrpolicy, optim state and random number states will be saved for recovery from crash') logmessage.display(0,'model will be saved as ' .. snapshot_prefix .. '_<EPOCH>_model.t7') logmessage.display(0,'optim state will be saved as optimState_<EPOCH>.t7') logmessage.display(0,'random number state will be saved as randomState_<EPOCH>.t7') logmessage.display(0,'LRPolicy state will be saved as lrpolicy_<EPOCH>.t7') --]] -- NOTE: currently this routine wasn't used in Origae-6. -- This routine takes backup of model, optim state, LRPolicy and random number state local function backupforrecovery(backup_epoch) -- save model local filename = paths.concat(opt.save, snapshot_prefix .. '_' .. backup_epoch .. '_model.t7') logmessage.display(0,'Saving model to ' .. filename) utils.cleanupModel(model) torch.save(filename, model) logmessage.display(0,'Model saved - ' .. filename) --save optim state filename = paths.concat(opt.save, 'optimState_' .. backup_epoch .. '.t7') logmessage.display(0,'optim state saving to ' .. filename) torch.save(filename, optimState) logmessage.display(0,'optim state saved - ' .. filename) --save random number state filename = paths.concat(opt.save, 'randomState_' .. backup_epoch .. '.t7') logmessage.display(0,'random number state saving to ' .. filename) torch.save(filename, torch.getRNGState()) logmessage.display(0,'random number state saved - ' .. filename) --save lrPolicy state filename = paths.concat(opt.save, 'lrpolicy_' .. backup_epoch .. '.t7') logmessage.display(0,'lrpolicy state saving to ' .. filename) torch.save(filename, optimizer.lrPolicy) logmessage.display(0,'lrpolicy state saved - ' .. filename) end -- Validation function local function Validation(model, loss, epoch, data_loader, data_size, batch_size, confusion, label_function) -- switch model to evaluation mode model:evaluate() local batch_count = 0 local loss_sum = 0 local data_index = 1 local data = {} if confusion ~= nil then confusion:zero() end local count = 1 while count <= data_size do -- create mini batch while data_loader:acceptsjob() do local curr_batch_size = math.min(data_size - data_index + 1, batch_size) if curr_batch_size > 0 then data_loader:scheduleNextBatch(curr_batch_size, data_index, data, true) data_index = data_index + curr_batch_size else break end end -- wait for next data loader job to complete data_loader:waitNext() -- get data from last load job local data_batch_size = data.batchSize local inputs = data.inputs local targets = data.outputs if inputs ~= nil then if opt.type == 'cuda' then inputs = inputs:cuda() targets = targets:cuda() else inputs = inputs:float() targets = targets:float() end local y = model:forward(inputs) local labels = label_function(inputs, targets) local err = loss:forward(y, labels) loss_sum = loss_sum + err if confusion ~= nil then confusion:batchAdd(y, labels) end batch_count = batch_count + 1 if math.fmod(batch_count, 50) == 0 then collectgarbage() end count = count + data_batch_size else -- failed to read from database (possibly due to disabled thread) data_index = data_index - data_batch_size end end local avg_loss = batch_count > 0 and loss_sum / batch_count or 0 if confusion ~= nil then confusion:updateValids() logmessage.display(0, 'Validation (epoch ' .. epoch .. '): loss = ' .. avg_loss .. ', accuracy = ' .. confusion.totalValid) else logmessage.display(0, 'Validation (epoch ' .. epoch .. '): loss = ' .. avg_loss) end end -- Train function local function Train(epoch, dataLoader) model:training() local NumBatches = 0 local curr_images_cnt = 0 local loss_sum = 0 local loss_batches_cnt = 0 local learningrate = 0 local inputs, targets local dataLoaderIdx = 1 local data = {} local t = 1 while t <= trainSize do while dataLoader:acceptsjob() do local dataBatchSize = math.min(trainSize-dataLoaderIdx+1,trainBatchSize) if dataBatchSize > 0 then dataLoader:scheduleNextBatch(dataBatchSize, dataLoaderIdx, data, true) dataLoaderIdx = dataLoaderIdx + dataBatchSize else break end end NumBatches = NumBatches + 1 -- wait for next data loader job to complete dataLoader:waitNext() -- get data from last load job local thisBatchSize = data.batchSize inputs = data.inputs targets = data.outputs if inputs then --[=[ -- print some statistics, show input in iTorch if t%1024==1 then print(string.format("input mean=%f std=%f",inputs:mean(),inputs:std())) for idx=1,thisBatchSize do print(classes[targets[idx]]) end if itorch then itorch.image(inputs) end end --]=] if opt.type =='cuda' then inputs = inputs:cuda() targets = targets:cuda() else inputs = inputs:float() targets = targets:float() end _,learningrate,_,trainerr = optimizer:optimize(inputs, targets) -- adding the loss values of each mini batch and also maintaining the counter for number of batches, so that average loss value can be found at the time of logging details loss_sum = loss_sum + trainerr[1] loss_batches_cnt = loss_batches_cnt + 1 if math.fmod(NumBatches,50)==0 then collectgarbage() end local current_epoch = (epoch-1)+utils.round((math.min(t+trainBatchSize-1,trainSize))/trainSize, epoch_round) -- log details on first iteration, or when required number of images are processed curr_images_cnt = curr_images_cnt + thisBatchSize if (epoch==1 and t==1) or curr_images_cnt >= logging_check then logmessage.display(0, 'Training (epoch ' .. current_epoch .. '): loss = ' .. (loss_sum/loss_batches_cnt) .. ', lr = ' .. learningrate) curr_images_cnt = 0 -- For accurate values we may assign curr_images_cnt % logging_check to curr_images_cnt, instead of 0 loss_sum = 0 loss_batches_cnt = 0 end if opt.validation ~= '' and current_epoch >= next_validation then Validation(model, loss, current_epoch, valDataLoader, valSize, valBatchSize, valConfusion, labelFunction) next_validation = (utils.round(current_epoch/opt.interval) + 1) * opt.interval -- To find next nearest epoch value that exactly divisible by opt.interval last_validation_epoch = current_epoch model:training() -- to reset model to training end if current_epoch >= next_snapshot_save then saveModel(model, opt.save, snapshot_prefix, current_epoch) next_snapshot_save = (utils.round(current_epoch/opt.snapshotInterval) + 1) * opt.snapshotInterval -- To find next nearest epoch value that exactly divisible by opt.snapshotInterval last_snapshot_save_epoch = current_epoch end t = t + thisBatchSize else -- failed to read from database (possibly due to disabled thread) dataLoaderIdx = dataLoaderIdx - data.batchSize end end --xlua.progress(trainSize, trainSize) end ------------------------------ local epoch = 1 logmessage.display(0,'started training the model') -- run an initial validation before the first train epoch if opt.validation ~= '' then Validation(model, loss, 0, valDataLoader, valSize, valBatchSize, valConfusion, labelFunction) end while epoch<=opt.epoch do local ErrTrain = 0 if trainConfusion ~= nil then trainConfusion:zero() end Train(epoch, trainDataLoader) if trainConfusion ~= nil then trainConfusion:updateValids() --print(trainConfusion) ErrTrain = (1-trainConfusion.totalValid) end epoch = epoch+1 end -- if required, perform validation at the end if opt.validation ~= '' and opt.epoch > last_validation_epoch then Validation(model, loss, opt.epoch, valDataLoader, valSize, valBatchSize, valConfusion, labelFunction) end -- if required, save snapshot at the end if opt.epoch > last_snapshot_save_epoch then saveModel(model, opt.save, snapshot_prefix, opt.epoch) end -- close databases trainDataLoader:close() if opt.validation ~= '' then valDataLoader:close() end -- enforce clean exit os.exit(0)
gpl-3.0
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/jit/dis_x86.lua
7
32546
---------------------------------------------------------------------------- -- LuaJIT x86/x64 disassembler module. -- -- Copyright (C) 2005-2015 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- This is a helper module used by the LuaJIT machine code dumper module. -- -- Sending small code snippets to an external disassembler and mixing the -- output with our own stuff was too fragile. So I had to bite the bullet -- and write yet another x86 disassembler. Oh well ... -- -- The output format is very similar to what ndisasm generates. But it has -- been developed independently by looking at the opcode tables from the -- Intel and AMD manuals. The supported instruction set is quite extensive -- and reflects what a current generation Intel or AMD CPU implements in -- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3, -- SSE4.1, SSE4.2, SSE4a, AVX, AVX2 and even privileged and hypervisor -- (VMX/SVM) instructions. -- -- Notes: -- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported. -- * No attempt at optimization has been made -- it's fast enough for my needs. ------------------------------------------------------------------------------ local type = type local sub, byte, format = string.sub, string.byte, string.format local match, gmatch, gsub = string.match, string.gmatch, string.gsub local lower, rep = string.lower, string.rep local bit = require("bit") local tohex = bit.tohex -- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on. local map_opc1_32 = { --0x [0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es", "orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*", --1x "adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss", "sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds", --2x "andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa", "subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das", --3x "xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa", "cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas", --4x "incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR", "decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR", --5x "pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR", "popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR", --6x "sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr", "fs:seg","gs:seg","o16:","a16", "pushUi","imulVrmi","pushBs","imulVrms", "insb","insVS","outsb","outsVS", --7x "joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj", "jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj", --8x "arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms", "testBmr","testVmr","xchgBrm","xchgVrm", "movBmr","movVmr","movBrm","movVrm", "movVmg","leaVrm","movWgm","popUm", --9x "nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR", "xchgVaR","xchgVaR","xchgVaR","xchgVaR", "sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait", "sz*pushfw,pushf","sz*popfw,popf","sahf","lahf", --Ax "movBao","movVao","movBoa","movVoa", "movsb","movsVS","cmpsb","cmpsVS", "testBai","testVai","stosb","stosVS", "lodsb","lodsVS","scasb","scasVS", --Bx "movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi", "movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI", --Cx "shift!Bmu","shift!Vmu","retBw","ret","vex*3$lesVrm","vex*2$ldsVrm","movBmi","movVmi", "enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS", --Dx "shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb", "fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7", --Ex "loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj", "inBau","inVau","outBua","outVua", "callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda", --Fx "lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm", "clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm", } assert(#map_opc1_32 == 255) -- Map for 1st opcode byte in 64 bit mode (overrides only). local map_opc1_64 = setmetatable({ [0x06]=false, [0x07]=false, [0x0e]=false, [0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false, [0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false, [0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:", [0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb", [0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb", [0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb", [0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb", [0x82]=false, [0x9a]=false, [0xc4]="vex*3", [0xc5]="vex*2", [0xce]=false, [0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false, }, { __index = map_opc1_32 }) -- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you. -- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2 local map_opc2 = { --0x [0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret", "invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu", --1x "movupsXrm|movssXrvm|movupdXrm|movsdXrvm", "movupsXmr|movssXmvr|movupdXmr|movsdXmvr", "movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm", "movlpsXmr||movlpdXmr", "unpcklpsXrvm||unpcklpdXrvm", "unpckhpsXrvm||unpckhpdXrvm", "movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm", "movhpsXmr||movhpdXmr", "$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm", "hintnopVm","hintnopVm","hintnopVm","hintnopVm", --2x "movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil, "movapsXrm||movapdXrm", "movapsXmr||movapdXmr", "cvtpi2psXrMm|cvtsi2ssXrvVmt|cvtpi2pdXrMm|cvtsi2sdXrvVmt", "movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr", "cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm", "cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm", "ucomissXrm||ucomisdXrm", "comissXrm||comisdXrm", --3x "wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec", "opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil, --4x "cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm", "cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm", "cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm", "cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm", --5x "movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm", "rsqrtpsXrm|rsqrtssXrvm","rcppsXrm|rcpssXrvm", "andpsXrvm||andpdXrvm","andnpsXrvm||andnpdXrvm", "orpsXrvm||orpdXrvm","xorpsXrvm||xorpdXrvm", "addpsXrvm|addssXrvm|addpdXrvm|addsdXrvm","mulpsXrvm|mulssXrvm|mulpdXrvm|mulsdXrvm", "cvtps2pdXrm|cvtss2sdXrvm|cvtpd2psXrm|cvtsd2ssXrvm", "cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm", "subpsXrvm|subssXrvm|subpdXrvm|subsdXrvm","minpsXrvm|minssXrvm|minpdXrvm|minsdXrvm", "divpsXrvm|divssXrvm|divpdXrvm|divsdXrvm","maxpsXrvm|maxssXrvm|maxpdXrvm|maxsdXrvm", --6x "punpcklbwPrvm","punpcklwdPrvm","punpckldqPrvm","packsswbPrvm", "pcmpgtbPrvm","pcmpgtwPrvm","pcmpgtdPrvm","packuswbPrvm", "punpckhbwPrvm","punpckhwdPrvm","punpckhdqPrvm","packssdwPrvm", "||punpcklqdqXrvm","||punpckhqdqXrvm", "movPrVSm","movqMrm|movdquXrm|movdqaXrm", --7x "pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pmu", "pshiftd!Pmu","pshiftq!Mmu||pshiftdq!Xmu", "pcmpeqbPrvm","pcmpeqwPrvm","pcmpeqdPrvm","emms*|", "vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$", nil,nil, "||haddpdXrvm|haddpsXrvm","||hsubpdXrvm|hsubpsXrvm", "movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr", --8x "joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj", "jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj", --9x "setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm", "setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm", --Ax "push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil, "push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm", --Bx "cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr", "$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt", "|popcntVrm","ud2Dp","bt!Vmu","btcVmr", "bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt", --Cx "xaddBmr","xaddVmr", "cmppsXrvmu|cmpssXrvmu|cmppdXrvmu|cmpsdXrvmu","$movntiVmr|", "pinsrwPrvWmu","pextrwDrPmu", "shufpsXrvmu||shufpdXrvmu","$cmpxchg!Qmp", "bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR", --Dx "||addsubpdXrvm|addsubpsXrvm","psrlwPrvm","psrldPrvm","psrlqPrvm", "paddqPrvm","pmullwPrvm", "|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm", "psubusbPrvm","psubuswPrvm","pminubPrvm","pandPrvm", "paddusbPrvm","padduswPrvm","pmaxubPrvm","pandnPrvm", --Ex "pavgbPrvm","psrawPrvm","psradPrvm","pavgwPrvm", "pmulhuwPrvm","pmulhwPrvm", "|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr", "psubsbPrvm","psubswPrvm","pminswPrvm","porPrvm", "paddsbPrvm","paddswPrvm","pmaxswPrvm","pxorPrvm", --Fx "|||lddquXrm","psllwPrvm","pslldPrvm","psllqPrvm", "pmuludqPrvm","pmaddwdPrvm","psadbwPrvm","maskmovqMrm||maskmovdquXrm$", "psubbPrvm","psubwPrvm","psubdPrvm","psubqPrvm", "paddbPrvm","paddwPrvm","padddPrvm","ud", } assert(map_opc2[255] == "ud") -- Map for three-byte opcodes. Can't wait for their next invention. local map_opc3 = { ["38"] = { -- [66] 0f 38 xx --0x [0]="pshufbPrvm","phaddwPrvm","phadddPrvm","phaddswPrvm", "pmaddubswPrvm","phsubwPrvm","phsubdPrvm","phsubswPrvm", "psignbPrvm","psignwPrvm","psigndPrvm","pmulhrswPrvm", "||permilpsXrvm","||permilpdXrvm",nil,nil, --1x "||pblendvbXrma",nil,nil,nil, "||blendvpsXrma","||blendvpdXrma","||permpsXrvm","||ptestXrm", "||broadcastssXrm","||broadcastsdXrm","||broadcastf128XrlXm",nil, "pabsbPrm","pabswPrm","pabsdPrm",nil, --2x "||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm", "||pmovsxwqXrm","||pmovsxdqXrm",nil,nil, "||pmuldqXrvm","||pcmpeqqXrvm","||$movntdqaXrm","||packusdwXrvm", "||maskmovpsXrvm","||maskmovpdXrvm","||maskmovpsXmvr","||maskmovpdXmvr", --3x "||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm", "||pmovzxwqXrm","||pmovzxdqXrm","||permdXrvm","||pcmpgtqXrvm", "||pminsbXrvm","||pminsdXrvm","||pminuwXrvm","||pminudXrvm", "||pmaxsbXrvm","||pmaxsdXrvm","||pmaxuwXrvm","||pmaxudXrvm", --4x "||pmulddXrvm","||phminposuwXrm",nil,nil, nil,"||psrlvVSXrvm","||psravdXrvm","||psllvVSXrvm", --5x [0x58] = "||pbroadcastdXrlXm",[0x59] = "||pbroadcastqXrlXm", [0x5a] = "||broadcasti128XrlXm", --7x [0x78] = "||pbroadcastbXrlXm",[0x79] = "||pbroadcastwXrlXm", --8x [0x8c] = "||pmaskmovXrvVSm", [0x8e] = "||pmaskmovVSmXvr", --Fx [0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt", }, ["3a"] = { -- [66] 0f 3a xx --0x [0x00]="||permqXrmu","||permpdXrmu","||pblenddXrvmu",nil, "||permilpsXrmu","||permilpdXrmu","||perm2f128Xrvmu",nil, "||roundpsXrmu","||roundpdXrmu","||roundssXrvmu","||roundsdXrvmu", "||blendpsXrvmu","||blendpdXrvmu","||pblendwXrvmu","palignrPrvmu", --1x nil,nil,nil,nil, "||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru", "||insertf128XrvlXmu","||extractf128XlXmYru",nil,nil, nil,nil,nil,nil, --2x "||pinsrbXrvVmu","||insertpsXrvmu","||pinsrXrvVmuS",nil, --3x [0x38] = "||inserti128Xrvmu",[0x39] = "||extracti128XlXmYru", --4x [0x40] = "||dppsXrvmu", [0x41] = "||dppdXrvmu", [0x42] = "||mpsadbwXrvmu", [0x46] = "||perm2i128Xrvmu", [0x4a] = "||blendvpsXrvmb",[0x4b] = "||blendvpdXrvmb", [0x4c] = "||pblendvbXrvmb", --6x [0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu", [0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu", }, } -- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands). local map_opcvm = { [0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff", [0xc8]="monitor",[0xc9]="mwait", [0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave", [0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga", [0xf8]="swapgs",[0xf9]="rdtscp", } -- Map for FP opcodes. And you thought stack machines are simple? local map_opcfp = { -- D8-DF 00-BF: opcodes with a memory operand. -- D8 [0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm", "fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm", -- DA "fiaddDm","fimulDm","ficomDm","ficompDm", "fisubDm","fisubrDm","fidivDm","fidivrDm", -- DB "fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp", -- DC "faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm", -- DD "fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm", -- DE "fiaddWm","fimulWm","ficomWm","ficompWm", "fisubWm","fisubrWm","fidivWm","fidivrWm", -- DF "fildWm","fisttpWm","fistWm","fistpWm", "fbld twordFmp","fildQm","fbstp twordFmp","fistpQm", -- xx C0-FF: opcodes with a pseudo-register operand. -- D8 "faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf", -- D9 "fldFf","fxchFf",{"fnop"},nil, {"fchs","fabs",nil,nil,"ftst","fxam"}, {"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"}, {"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"}, {"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"}, -- DA "fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil, -- DB "fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf", {nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil, -- DC "fadd toFf","fmul toFf",nil,nil, "fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf", -- DD "ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil, -- DE "faddpFf","fmulpFf",nil,{nil,"fcompp"}, "fsubrpFf","fsubpFf","fdivrpFf","fdivpFf", -- DF nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil, } assert(map_opcfp[126] == "fcomipFf") -- Map for opcode groups. The subkey is sp from the ModRM byte. local map_opcgroup = { arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" }, shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" }, testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" }, testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" }, incb = { "inc", "dec" }, incd = { "inc", "dec", "callUmp", "$call farDmp", "jmpUmp", "$jmp farDmp", "pushUm" }, sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" }, sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt", "smsw", nil, "lmsw", "vm*$invlpg" }, bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" }, cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil, nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" }, pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" }, pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" }, pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" }, pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" }, fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr", nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" }, prefetch = { "prefetch", "prefetchw" }, prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" }, } ------------------------------------------------------------------------------ -- Maps for register names. local map_regs = { B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh", "r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" }, B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil", "r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" }, W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di", "r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" }, D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi", "r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" }, Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi", "r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" }, M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7", "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext! X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7", "xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" }, Y = { "ymm0", "ymm1", "ymm2", "ymm3", "ymm4", "ymm5", "ymm6", "ymm7", "ymm8", "ymm9", "ymm10", "ymm11", "ymm12", "ymm13", "ymm14", "ymm15" }, } local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" } -- Maps for size names. local map_sz2n = { B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16, Y = 32, } local map_sz2prefix = { B = "byte", W = "word", D = "dword", Q = "qword", M = "qword", X = "xword", Y = "yword", F = "dword", G = "qword", -- No need for sizes/register names for these two. } ------------------------------------------------------------------------------ -- Output a nicely formatted line with an opcode and operands. local function putop(ctx, text, operands) local code, pos, hex = ctx.code, ctx.pos, "" local hmax = ctx.hexdump if hmax > 0 then for i=ctx.start,pos-1 do hex = hex..format("%02X", byte(code, i, i)) end if #hex > hmax then hex = sub(hex, 1, hmax)..". " else hex = hex..rep(" ", hmax-#hex+2) end end if operands then text = text.." "..operands end if ctx.o16 then text = "o16 "..text; ctx.o16 = false end if ctx.a32 then text = "a32 "..text; ctx.a32 = false end if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end if ctx.rex then local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "").. (ctx.rexx and "x" or "")..(ctx.rexb and "b" or "").. (ctx.vexl and "l" or "") if ctx.vexv and ctx.vexv ~= 0 then t = t.."v"..ctx.vexv end if t ~= "" then text = ctx.rex.."."..t.." "..text elseif ctx.rex == "vex" then text = "v"..text end ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false ctx.rex = false; ctx.vexl = false; ctx.vexv = false end if ctx.seg then local text2, n = gsub(text, "%[", "["..ctx.seg..":") if n == 0 then text = ctx.seg.." "..text else text = text2 end ctx.seg = false end if ctx.lock then text = "lock "..text; ctx.lock = false end local imm = ctx.imm if imm then local sym = ctx.symtab[imm] if sym then text = text.."\t->"..sym end end ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text)) ctx.mrm = false ctx.vexv = false ctx.start = pos ctx.imm = nil end -- Clear all prefix flags. local function clearprefixes(ctx) ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false ctx.rex = false; ctx.a32 = false; ctx.vexl = false end -- Fallback for incomplete opcodes at the end. local function incomplete(ctx) ctx.pos = ctx.stop+1 clearprefixes(ctx) return putop(ctx, "(incomplete)") end -- Fallback for unknown opcodes. local function unknown(ctx) clearprefixes(ctx) return putop(ctx, "(unknown)") end -- Return an immediate of the specified size. local function getimm(ctx, pos, n) if pos+n-1 > ctx.stop then return incomplete(ctx) end local code = ctx.code if n == 1 then local b1 = byte(code, pos, pos) return b1 elseif n == 2 then local b1, b2 = byte(code, pos, pos+1) return b1+b2*256 else local b1, b2, b3, b4 = byte(code, pos, pos+3) local imm = b1+b2*256+b3*65536+b4*16777216 ctx.imm = imm return imm end end -- Process pattern string and generate the operands. local function putpat(ctx, name, pat) local operands, regs, sz, mode, sp, rm, sc, rx, sdisp local code, pos, stop, vexl = ctx.code, ctx.pos, ctx.stop, ctx.vexl -- Chars used: 1DFGIMPQRSTUVWXYabcdfgijlmoprstuvwxyz for p in gmatch(pat, ".") do local x = nil if p == "V" or p == "U" then if ctx.rexw then sz = "Q"; ctx.rexw = false elseif ctx.o16 then sz = "W"; ctx.o16 = false elseif p == "U" and ctx.x64 then sz = "Q" else sz = "D" end regs = map_regs[sz] elseif p == "T" then if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end regs = map_regs[sz] elseif p == "B" then sz = "B" regs = ctx.rex and map_regs.B64 or map_regs.B elseif match(p, "[WDQMXYFG]") then sz = p if sz == "X" and vexl then sz = "Y"; ctx.vexl = false end regs = map_regs[sz] elseif p == "P" then sz = ctx.o16 and "X" or "M"; ctx.o16 = false if sz == "X" and vexl then sz = "Y"; ctx.vexl = false end regs = map_regs[sz] elseif p == "S" then name = name..lower(sz) elseif p == "s" then local imm = getimm(ctx, pos, 1); if not imm then return end x = imm <= 127 and format("+0x%02x", imm) or format("-0x%02x", 256-imm) pos = pos+1 elseif p == "u" then local imm = getimm(ctx, pos, 1); if not imm then return end x = format("0x%02x", imm) pos = pos+1 elseif p == "b" then local imm = getimm(ctx, pos, 1); if not imm then return end x = regs[imm/16+1] pos = pos+1 elseif p == "w" then local imm = getimm(ctx, pos, 2); if not imm then return end x = format("0x%x", imm) pos = pos+2 elseif p == "o" then -- [offset] if ctx.x64 then local imm1 = getimm(ctx, pos, 4); if not imm1 then return end local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end x = format("[0x%08x%08x]", imm2, imm1) pos = pos+8 else local imm = getimm(ctx, pos, 4); if not imm then return end x = format("[0x%08x]", imm) pos = pos+4 end elseif p == "i" or p == "I" then local n = map_sz2n[sz] if n == 8 and ctx.x64 and p == "I" then local imm1 = getimm(ctx, pos, 4); if not imm1 then return end local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end x = format("0x%08x%08x", imm2, imm1) else if n == 8 then n = 4 end local imm = getimm(ctx, pos, n); if not imm then return end if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then imm = (0xffffffff+1)-imm x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm) else x = format(imm > 65535 and "0x%08x" or "0x%x", imm) end end pos = pos+n elseif p == "j" then local n = map_sz2n[sz] if n == 8 then n = 4 end local imm = getimm(ctx, pos, n); if not imm then return end if sz == "B" and imm > 127 then imm = imm-256 elseif imm > 2147483647 then imm = imm-4294967296 end pos = pos+n imm = imm + pos + ctx.addr if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end ctx.imm = imm if sz == "W" then x = format("word 0x%04x", imm%65536) elseif ctx.x64 then local lo = imm % 0x1000000 x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo) else x = "0x"..tohex(imm) end elseif p == "R" then local r = byte(code, pos-1, pos-1)%8 if ctx.rexb then r = r + 8; ctx.rexb = false end x = regs[r+1] elseif p == "a" then x = regs[1] elseif p == "c" then x = "cl" elseif p == "d" then x = "dx" elseif p == "1" then x = "1" else if not mode then mode = ctx.mrm if not mode then if pos > stop then return incomplete(ctx) end mode = byte(code, pos, pos) pos = pos+1 end rm = mode%8; mode = (mode-rm)/8 sp = mode%8; mode = (mode-sp)/8 sdisp = "" if mode < 3 then if rm == 4 then if pos > stop then return incomplete(ctx) end sc = byte(code, pos, pos) pos = pos+1 rm = sc%8; sc = (sc-rm)/8 rx = sc%8; sc = (sc-rx)/8 if ctx.rexx then rx = rx + 8; ctx.rexx = false end if rx == 4 then rx = nil end end if mode > 0 or rm == 5 then local dsz = mode if dsz ~= 1 then dsz = 4 end local disp = getimm(ctx, pos, dsz); if not disp then return end if mode == 0 then rm = nil end if rm or rx or (not sc and ctx.x64 and not ctx.a32) then if dsz == 1 and disp > 127 then sdisp = format("-0x%x", 256-disp) elseif disp >= 0 and disp <= 0x7fffffff then sdisp = format("+0x%x", disp) else sdisp = format("-0x%x", (0xffffffff+1)-disp) end else sdisp = format(ctx.x64 and not ctx.a32 and not (disp >= 0 and disp <= 0x7fffffff) and "0xffffffff%08x" or "0x%08x", disp) end pos = pos+dsz end end if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end if ctx.rexr then sp = sp + 8; ctx.rexr = false end end if p == "m" then if mode == 3 then x = regs[rm+1] else local aregs = ctx.a32 and map_regs.D or ctx.aregs local srm, srx = "", "" if rm then srm = aregs[rm+1] elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end ctx.a32 = false if rx then if rm then srm = srm.."+" end srx = aregs[rx+1] if sc > 0 then srx = srx.."*"..(2^sc) end end x = format("[%s%s%s]", srm, srx, sdisp) end if mode < 3 and (not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck. x = map_sz2prefix[sz].." "..x end elseif p == "r" then x = regs[sp+1] elseif p == "g" then x = map_segregs[sp+1] elseif p == "p" then -- Suppress prefix. elseif p == "f" then x = "st"..rm elseif p == "x" then if sp == 0 and ctx.lock and not ctx.x64 then x = "CR8"; ctx.lock = false else x = "CR"..sp end elseif p == "v" then if ctx.vexv then x = regs[ctx.vexv+1]; ctx.vexv = false end elseif p == "y" then x = "DR"..sp elseif p == "z" then x = "TR"..sp elseif p == "l" then vexl = false elseif p == "t" then else error("bad pattern `"..pat.."'") end end if x then operands = operands and operands..", "..x or x end end ctx.pos = pos return putop(ctx, name, operands) end -- Forward declaration. local map_act -- Fetch and cache MRM byte. local function getmrm(ctx) local mrm = ctx.mrm if not mrm then local pos = ctx.pos if pos > ctx.stop then return nil end mrm = byte(ctx.code, pos, pos) ctx.pos = pos+1 ctx.mrm = mrm end return mrm end -- Dispatch to handler depending on pattern. local function dispatch(ctx, opat, patgrp) if not opat then return unknown(ctx) end if match(opat, "%|") then -- MMX/SSE variants depending on prefix. local p if ctx.rep then p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)" ctx.rep = false elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false else p = "^[^%|]*" end opat = match(opat, p) if not opat then return unknown(ctx) end -- ctx.rep = false; ctx.o16 = false --XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi] --XXX remove in branches? end if match(opat, "%$") then -- reg$mem variants. local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)") if opat == "" then return unknown(ctx) end end if opat == "" then return unknown(ctx) end local name, pat = match(opat, "^([a-z0-9 ]*)(.*)") if pat == "" and patgrp then pat = patgrp end return map_act[sub(pat, 1, 1)](ctx, name, pat) end -- Get a pattern from an opcode map and dispatch to handler. local function dispatchmap(ctx, opcmap) local pos = ctx.pos local opat = opcmap[byte(ctx.code, pos, pos)] pos = pos + 1 ctx.pos = pos return dispatch(ctx, opat) end -- Map for action codes. The key is the first char after the name. map_act = { -- Simple opcodes without operands. [""] = function(ctx, name, pat) return putop(ctx, name) end, -- Operand size chars fall right through. B = putpat, W = putpat, D = putpat, Q = putpat, V = putpat, U = putpat, T = putpat, M = putpat, X = putpat, P = putpat, F = putpat, G = putpat, Y = putpat, -- Collect prefixes. [":"] = function(ctx, name, pat) ctx[pat == ":" and name or sub(pat, 2)] = name if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes. end, -- Chain to special handler specified by name. ["*"] = function(ctx, name, pat) return map_act[name](ctx, name, sub(pat, 2)) end, -- Use named subtable for opcode group. ["!"] = function(ctx, name, pat) local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2)) end, -- o16,o32[,o64] variants. sz = function(ctx, name, pat) if ctx.o16 then ctx.o16 = false else pat = match(pat, ",(.*)") if ctx.rexw then local p = match(pat, ",(.*)") if p then pat = p; ctx.rexw = false end end end pat = match(pat, "^[^,]*") return dispatch(ctx, pat) end, -- Two-byte opcode dispatch. opc2 = function(ctx, name, pat) return dispatchmap(ctx, map_opc2) end, -- Three-byte opcode dispatch. opc3 = function(ctx, name, pat) return dispatchmap(ctx, map_opc3[pat]) end, -- VMX/SVM dispatch. vm = function(ctx, name, pat) return dispatch(ctx, map_opcvm[ctx.mrm]) end, -- Floating point opcode dispatch. fp = function(ctx, name, pat) local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end local rm = mrm%8 local idx = pat*8 + ((mrm-rm)/8)%8 if mrm >= 192 then idx = idx + 64 end local opat = map_opcfp[idx] if type(opat) == "table" then opat = opat[rm+1] end return dispatch(ctx, opat) end, -- REX prefix. rex = function(ctx, name, pat) if ctx.rex then return unknown(ctx) end -- Only 1 REX or VEX prefix allowed. for p in gmatch(pat, ".") do ctx["rex"..p] = true end ctx.rex = "rex" end, -- VEX prefix. vex = function(ctx, name, pat) if ctx.rex then return unknown(ctx) end -- Only 1 REX or VEX prefix allowed. ctx.rex = "vex" local pos = ctx.pos if ctx.mrm then ctx.mrm = nil pos = pos-1 end local b = byte(ctx.code, pos, pos) if not b then return incomplete(ctx) end pos = pos+1 if b < 128 then ctx.rexr = true end local m = 1 if pat == "3" then m = b%32; b = (b-m)/32 local nb = b%2; b = (b-nb)/2 if nb == 0 then ctx.rexb = true end local nx = b%2; b = (b-nx)/2 if nx == 0 then ctx.rexx = true end b = byte(ctx.code, pos, pos) if not b then return incomplete(ctx) end pos = pos+1 if b >= 128 then ctx.rexw = true end end ctx.pos = pos local map if m == 1 then map = map_opc2 elseif m == 2 then map = map_opc3["38"] elseif m == 3 then map = map_opc3["3a"] else return unknown(ctx) end local p = b%4; b = (b-p)/4 if p == 1 then ctx.o16 = "o16" elseif p == 2 then ctx.rep = "rep" elseif p == 3 then ctx.rep = "repne" end local l = b%2; b = (b-l)/2 if l ~= 0 then ctx.vexl = true end ctx.vexv = (-1-b)%16 return dispatchmap(ctx, map) end, -- Special case for nop with REX prefix. nop = function(ctx, name, pat) return dispatch(ctx, ctx.rex and pat or "nop") end, -- Special case for 0F 77. emms = function(ctx, name, pat) if ctx.rex ~= "vex" then return putop(ctx, "emms") elseif ctx.vexl then ctx.vexl = false return putop(ctx, "zeroall") else return putop(ctx, "zeroupper") end end, } ------------------------------------------------------------------------------ -- Disassemble a block of code. local function disass_block(ctx, ofs, len) if not ofs then ofs = 0 end local stop = len and ofs+len or #ctx.code ofs = ofs + 1 ctx.start = ofs ctx.pos = ofs ctx.stop = stop ctx.imm = nil ctx.mrm = false clearprefixes(ctx) while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end if ctx.pos ~= ctx.start then incomplete(ctx) end end -- Extended API: create a disassembler context. Then call ctx:disass(ofs, len). local function create(code, addr, out) local ctx = {} ctx.code = code ctx.addr = (addr or 0) - 1 ctx.out = out or io.write ctx.symtab = {} ctx.disass = disass_block ctx.hexdump = 16 ctx.x64 = false ctx.map1 = map_opc1_32 ctx.aregs = map_regs.D return ctx end local function create64(code, addr, out) local ctx = create(code, addr, out) ctx.x64 = true ctx.map1 = map_opc1_64 ctx.aregs = map_regs.Q return ctx end -- Simple API: disassemble code (a string) at address and output via out. local function disass(code, addr, out) create(code, addr, out):disass() end local function disass64(code, addr, out) create64(code, addr, out):disass() end -- Return register name for RID. local function regname(r) if r < 8 then return map_regs.D[r+1] end return map_regs.X[r-7] end local function regname64(r) if r < 16 then return map_regs.Q[r+1] end return map_regs.X[r-15] end -- Public module functions. return { create = create, create64 = create64, disass = disass, disass64 = disass64, regname = regname, regname64 = regname64 }
mit
AliKhodadad/Telebot
plugins/welcome.lua
190
3526
local add_user_cfg = load_from_file('data/add_user_cfg.lua') local function template_add_user(base, to_username, from_username, chat_name, chat_id) base = base or '' to_username = '@' .. (to_username or '') from_username = '@' .. (from_username or '') chat_name = string.gsub(chat_name, '_', ' ') or '' chat_id = "chat#id" .. (chat_id or '') if to_username == "@" then to_username = '' end if from_username == "@" then from_username = '' end base = string.gsub(base, "{to_username}", to_username) base = string.gsub(base, "{from_username}", from_username) base = string.gsub(base, "{chat_name}", chat_name) base = string.gsub(base, "{chat_id}", chat_id) return base end function chat_new_user_link(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.from.username local from_username = 'link (@' .. (msg.action.link_issuer.username or '') .. ')' local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end function chat_new_user(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.action.user.username local from_username = msg.from.username local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end local function description_rules(msg, nama) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then local about = "" local rules = "" if data[tostring(msg.to.id)]["description"] then about = data[tostring(msg.to.id)]["description"] about = "\nAbout :\n"..about.."\n" end if data[tostring(msg.to.id)]["rules"] then rules = data[tostring(msg.to.id)]["rules"] rules = "\nRules :\n"..rules.."\n" end local sambutan = "Hi "..nama.."\nWelcome to '"..string.gsub(msg.to.print_name, "_", " ").."'\nYou can use /help for see bot commands\n" local text = sambutan..about..rules.."\n" local receiver = get_receiver(msg) send_large_msg(receiver, text, ok_cb, false) end end local function run(msg, matches) if not msg.service then return "Are you trying to troll me?" end --vardump(msg) if matches[1] == "chat_add_user" then if not msg.action.user.username then nama = string.gsub(msg.action.user.print_name, "_", " ") else nama = "@"..msg.action.user.username end chat_new_user(msg) description_rules(msg, nama) elseif matches[1] == "chat_add_user_link" then if not msg.from.username then nama = string.gsub(msg.from.print_name, "_", " ") else nama = "@"..msg.from.username end chat_new_user_link(msg) description_rules(msg, nama) elseif matches[1] == "chat_del_user" then local bye_name = msg.action.user.first_name return 'Bye '..bye_name end end return { description = "Welcoming Message", usage = "send message to new member", patterns = { "^!!tgservice (chat_add_user)$", "^!!tgservice (chat_add_user_link)$", "^!!tgservice (chat_del_user)$", }, run = run }
gpl-2.0
rlcevg/Zero-K
LuaUI/Widgets/camera_smooth_move.lua
8
6635
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: camera_smooth_scroll.lua -- brief: Alternate camera scrolling for the middle mouse button -- author: Dave Rodgers -- -- Copyright (C) 2007. -- Licensed under the terms of the GNU GPL, v2 or later. -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "SmoothScroll", desc = "Alternate view movement for the middle mouse button", author = "trepan", date = "Feb 27, 2007", license = "GNU GPL, v2 or later", layer = 1, -- after the normal widgets enabled = true -- loaded by default? } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Automatically generated local definitions local GL_LINES = GL.LINES local GL_POINTS = GL.POINTS local glBeginEnd = gl.BeginEnd local glColor = gl.Color local glLineWidth = gl.LineWidth local glPointSize = gl.PointSize local glVertex = gl.Vertex local glTexture = gl.Texture local glTexRect = gl.TexRect local spGetCameraState = Spring.GetCameraState local spGetCameraVectors = Spring.GetCameraVectors local spGetModKeyState = Spring.GetModKeyState local spGetMouseState = Spring.GetMouseState local spIsAboveMiniMap = Spring.IsAboveMiniMap local spSendCommands = Spring.SendCommands local spSetCameraState = Spring.SetCameraState local spSetMouseCursor = Spring.SetMouseCursor local spTraceScreenRay = Spring.TraceScreenRay local spWarpMouse = Spring.WarpMouse -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- NOTES: -- -- 1. The GetCameraState() table is supposed to be opaque. -- local blockModeSwitching = true local vsx, vsy = widgetHandler:GetViewSizes() function widget:ViewResize(viewSizeX, viewSizeY) vsx = viewSizeX vsy = viewSizeY end local decayFactor = 1 local speedFactor = 25 local mx, my local active = false local icon_size = 20 -------------------------------------------------------------------------------- function widget:Update(dt) if (active) then local x, y, lmb, mmb, rmb = spGetMouseState() local cs = spGetCameraState() local speed = dt * speedFactor if (cs.name == 'free') then local a,c,m,s = spGetModKeyState() if (c) then return end -- clear the velocities cs.vx = 0; cs.vy = 0; cs.vz = 0 cs.avx = 0; cs.avy = 0; cs.avz = 0 end if (cs.name == 'ta') then local flip = -cs.flipped -- simple, forward and right are locked cs.px = cs.px + (speed * flip * (x - mx)) if (false) then cs.py = cs.py + (speed * flip * (my - y)) else cs.pz = cs.pz + (speed * flip * (my - y)) end else -- forward, up, right, top, bottom, left, right local camVecs = spGetCameraVectors() local cf = camVecs.forward local len = math.sqrt((cf[1] * cf[1]) + (cf[3] * cf[3])) local dfx = cf[1] / len local dfz = cf[3] / len local cr = camVecs.right local len = math.sqrt((cr[1] * cr[1]) + (cr[3] * cr[3])) local drx = cr[1] / len local drz = cr[3] / len local mxm = (speed * (x - mx)) local mym = (speed * (y - my)) cs.px = cs.px + (mxm * drx) + (mym * dfx) cs.pz = cs.pz + (mxm * drz) + (mym * dfz) end spSetCameraState(cs, 0) if (mmb) then spSetMouseCursor('none') end end end function widget:MousePress(x, y, button) if (button ~= 2) then return false end if (spIsAboveMiniMap(x, y)) then return false end local cs = spGetCameraState() if (blockModeSwitching and (cs.name ~= 'ta') and (cs.name ~= 'free')) then local a,c,m,s = spGetModKeyState() return (c or s) -- block the mode toggling end if (cs.name == 'free') then local a,c,m,s = spGetModKeyState() if (m and (not (c or s))) then return false end end active = not active if (active) then mx = vsx * 0.5 my = vsy * 0.5 spWarpMouse(mx, my) spSendCommands({'trackoff'}) end return true end function widget:MouseRelease(x, y, button) active = false return -1 end -- FIXME -- this algo could still use some lovin' function widget:MouseWheel(up, value) local cs = spGetCameraState() local a,c,m,s = spGetModKeyState() if (m) then local py = math.abs(cs.py) local dy = (1 + math.pow(py * 100, 0.25)) * (up and -1 or 1) local dy = (py / 10) * (up and -1 or 1) print(dy) spSetCameraState({ py = py + dy, }, 0) return true end if (cs.name ~= 'free') then return false end local scale = value * 10 local mx, my = spGetMouseState() local _, gpos = spTraceScreenRay(mx, my, true) if (not gpos) then spSetCameraState({ vy = cs.vy + scale}, 0) else local dx = gpos[1] - cs.px local dy = gpos[2] - cs.py local dz = gpos[3] - cs.pz local d = math.sqrt((dx * dx) + (dy * dy) + (dz * dz)) local s = (up and 1 or -1) * (1 / 8) dx = dx * s dy = dy * s dz = dz * s local newCS = { px = cs.px + dx, py = cs.py + dy, pz = cs.pz + dz, vx = 0, vy = 0, vz = 0, } spSetCameraState(newCS, 0) end return true end local function DrawPoint(x, y, c, s) --glPointSize(s) glColor(c) --glBeginEnd(GL_POINTS, glVertex, x, y) end local function DrawLine(x0, y0, c0, x1, y1, c1) glColor(c0); glVertex(x0, y0) glColor(c1); glVertex(x1, y1) end local red = { 1, 0, 0 } local green = { 0, 1, 0 } local black = { 0, 0, 0 } local white = { 1, 1, 1 } function widget:DrawScreen() if (active) then local x, y = spGetMouseState() DrawPoint(mx, my, black, 14) DrawPoint(mx, my, white, 11) DrawPoint(mx, my, black, 8) DrawPoint(mx, my, red, 5) glLineWidth(2) glBeginEnd(GL_LINES, DrawLine, x, y, green, mx, my, red) glLineWidth(1) DrawPoint(x, y, { 0, 1, 0 }, 5) glTexture(LUAUI_DIRNAME .. 'Images/ccc/arrows-dot.png') glTexRect(x-icon_size, y-icon_size, x+icon_size, y+icon_size) glTexture(false) --glPointSize(1) glColor(1,1,1,1) end end --------------------------------------------------------------------------------
gpl-2.0
rlcevg/Zero-K
effects/fires.lua
17
9989
-- flamer -- fire1_burn1_flame1 -- fire1_smoke1 -- fire1_burnlight -- fire1_burn1_flame3 -- fire1_burn1_flame4 -- fire1_burn1 -- fire1_burn1_flame2 -- fire1 return { ["flamer"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[0.7 0.7 0.7 0.01 1 0.3 0.3 0.5 0 0 0 0]], directional = true, --emitmul = [[0, 2, 0]], emitrot = 0, emitrotspread = 0, emitvector = [[dir]], gravity = [[0.2 r-0.4, 0.2, 0.2 r-0.4]], numparticles = 1, particlelife = 12, particlelifespread = 6, particlesize = 8, particlesizespread = 4, particlespeed = 0.1, particlespeedspread = 0.1, pos = [[6 r-12, 6 r-12, 6 r-12]], sizegrowth = 1, sizemod = 1.0, texture = [[flame]], }, }, }, ["gravityless_flamer"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[0.7 0.7 0.7 0.01 1 0.3 0.3 0.5 0 0 0 0]], directional = true, --emitmul = [[0, 2, 0]], emitrot = 0, emitrotspread = 0, emitvector = [[dir]], gravity = [[0.2 r-0.4, 0.2-r0.4, 0.2 r-0.4]], numparticles = 1, particlelife = 12, particlelifespread = 6, particlesize = 8, particlesizespread = 4, particlespeed = 0.1, particlespeedspread = 0.1, pos = [[6 r-12, 6 r-12, 6 r-12]], sizegrowth = 1, sizemod = 1.0, texture = [[flame]], }, }, }, ["fire1_burn1_flame1"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 15.3, particlelifespread = 0, particlesize = 5.23, particlesizespread = 10.23, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[fire1]], }, }, }, ["fire1_smoke1"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, colormap = [[0 0 0 0.01 1 1 1 1 0.7 0.7 0.7 1 0.5 0.5 0.5 0.7 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 5, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0.05]], numparticles = 1, particlelife = 30, particlelifespread = 30, particlesize = 9, particlesizespread = 11, particlespeed = 2, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0.05, sizemod = 1.0, texture = [[orangesmoke]], }, }, }, ["fire1_burnlight"] = { air = true, count = 1, ground = true, usedefaultexplosions = false, water = true, groundflash = { circlealpha = 1, circlegrowth = 1, flashalpha = 1, flashsize = 20, ttl = 15, color = { [1] = 1, [2] = 0.44999998807907, [3] = 0.69999998807907, }, }, }, ["fire1_burn1_flame3"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 15.3, particlelifespread = 0, particlesize = 5.23, particlesizespread = 10.23, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[fire3]], }, }, }, ["fire1_burn1_flame4"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 15.3, particlelifespread = 0, particlesize = 5.23, particlesizespread = 10.23, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[fire4]], }, }, }, ["fire1_burn1"] = { flame1 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:FIRE1_BURN1_FLAME1]], pos = [[0, 1, 0]], }, }, flame2 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 5, explosiongenerator = [[custom:FIRE1_BURN1_FLAME2]], pos = [[0, 1, 0]], }, }, flame3 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 10, explosiongenerator = [[custom:FIRE1_BURN1_FLAME3]], pos = [[0, 1, 0]], }, }, flame4 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 15, explosiongenerator = [[custom:FIRE1_BURN1_FLAME4]], pos = [[0, 1, 0]], }, }, }, ["fire1_burn1_flame2"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[0 0 0 0.01 1 1 1 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 1, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 15.3, particlelifespread = 0, particlesize = 5.23, particlesizespread = 10.23, particlespeed = 0, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[fire2]], }, }, }, ["fire1"] = { flame = { air = true, class = [[CExpGenSpawner]], count = 5, ground = true, water = true, properties = { delay = [[0 i20]], explosiongenerator = [[custom:FIRE1_BURN1]], pos = [[0, 1, 0]], }, }, groundflash = { air = true, class = [[CExpGenSpawner]], count = 100, ground = true, water = true, properties = { delay = [[0 i1]], explosiongenerator = [[custom:FIRE1_BURNLIGHT]], pos = [[0, 1, 0]], }, }, smoke1 = { air = true, class = [[CExpGenSpawner]], count = 100, ground = true, water = true, properties = { delay = [[0 i1]], explosiongenerator = [[custom:FIRE1_SMOKE1]], pos = [[0, 1, 0]], }, }, }, }
gpl-2.0
rocketime/openwrt-shchool_spec-test
luci-mentohust/luasrc/model/cbi/mentohust/mentohust.lua
1
3145
--[[ LuCI mentohust Author:a1ive ]]-- require("luci.tools.webadmin") m = Map("mentohust", translate("MentoHUST"), translate("锐捷、赛尔认证客户端.")) function m.on_commit(self) os.execute("/etc/init.d/mentohust start") end s = m:section(TypedSection, "option", translate("启动选项"),translate("设置mentohust启动选项")) s.anonymous = true s:option(Flag, "boot", translate("开机自启"), translate("开机时自动启动mentohust")).default="0" s:option(Flag, "enable", translate("启用MentoHUST"), translate("启用或禁用mentohust")).default="0" s:option(Flag, "rproxy", translate("Router Proxy"), translate("router proxy to fake single client")).default="0" s = m:section(TypedSection, "mentohust", translate("设置mentohust"),translate("以下选项为mentohust的参数")) s.anonymous = true s:option(Value, "Username", translate("Username")).default="hust" pw=s:option(Value, "Password", translate("Password")) pw.password = true pw.rmempty = false pw.default= "test" nic=s:option(ListValue, "Nic", translate("网卡")) nic.anonymous = true for k, v in pairs(luci.sys.net.devices()) do nic:value(v) end s:option(Value, "IP", translate("IP"),translate("默认IP")).default="0.0.0.0" s:option(Value, "Mask", translate("子网掩码"),translate("默认子网掩码")).default="255.255.255.0" s:option(Value, "Gateway", translate("网关"),translate("默认为 0.0.0.0")).default="0.0.0.0" s:option(Value, "DNS", translate("DNS"),translate("默认为 0.0.0.0")).default="0.0.0.0" s:option(Value, "PingHost", translate("Ping主机"),translate("默认0.0.0.0,表示关闭该功能")).default="0.0.0.0" s:option(Value, "Timeout", translate("认证超时"),translate("默认为 8s")).default="8" s:option(Value, "EchoInterval", translate("心跳间隔"),translate("默认为 30s")).default="30" s:option(Value, "RestartWait", translate("失败等待"),translate("默认为 15s")).default="15" s:option(Value, "MaxFail", translate("允许失败次数"),translate("0表示无限制,默认8")).default="8" t=s:option(ListValue, "StartMode", translate("组播地址"),translate("默认为 0")) t:value("0", translate("0(标准)")) t:value("1", translate("1(锐捷)")) t:value("2", translate("2(赛尔)")) t.default = "0" t= s:option(ListValue, "DhcpMode", translate("DHCP方式"),translate("默认为 0")) t:value("0", translate("0(不使用)")) t:value("1", translate("1(二次认证)")) t:value("2", translate("2(认证后)")) t:value("3", translate("3(认证前)")) t.default = "0" t=s:option(ListValue, "DaemonMode", translate("是否后台运行"),translate("默认为 1")) t:value("1", translate("1(是,关闭输出)")) t:value("2", translate("2(是,保留输出)")) t:value("3", translate("3(是,输出到文件)")) t.default = "3" s:option(Value, "Version", translate("客户端版本号"),translate("默认0.00表示兼容xrgsu")).default="0.00" s:option(Value, "DataFile", translate("自定义数据文件"),translate("默认不使用")).default="/etc/mentohust" s:option(Value, "dhcpscript", translate("DHCP脚本"),translate("默认dhclient")).default="udhcpc -i" return m
gpl-3.0
rlcevg/Zero-K
effects/gundam_kampferimpact.lua
25
7159
-- kampferimpact return { ["kampferimpact"] = { dirta = { air = true, class = [[CSimpleParticleSystem]], count = 1, properties = { airdrag = 0.7, alwaysvisible = true, colormap = [[0.1 0.1 0.1 1.0 0.5 0.5 0.5 1.0 0 0 0 0.0]], directional = true, emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 8, particlelife = 25, particlelifespread = 10, particlesize = 15, particlesizespread = 5, particlespeed = 1, particlespeedspread = 15, pos = [[r-1 r1, 1, r-1 r1]], sizegrowth = 1.2, sizemod = 1.0, texture = [[dirt]], useairlos = true, }, }, dirtg = { class = [[CSimpleParticleSystem]], count = 1, ground = true, properties = { airdrag = 0.7, alwaysvisible = true, colormap = [[1 1 1 1.0 1 0.4 0.1 1.0 0.5 0.4 0.3 1.0 0 0 0 0.01]], directional = true, emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 20, particlelife = 25, particlelifespread = 5, particlesize = 15, particlesizespread = 5, particlespeed = 10, particlespeedspread = 1, pos = [[r-1 r1, 1, r-1 r1]], sizegrowth = 1.2, sizemod = 1.0, texture = [[dirt]], useairlos = true, }, }, dirtw1 = { class = [[CSimpleParticleSystem]], count = 1, water = true, properties = { airdrag = 0.9, alwaysvisible = true, colormap = [[0.9 0.9 0.9 1.0 0.5 0.5 0.9 0.0]], directional = true, emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, -0.2, 0]], numparticles = 18, particlelife = 25, particlelifespread = 10, particlesize = 10, particlesizespread = 5, particlespeed = 1, particlespeedspread = 15, pos = [[r-1 r1, 1, r-1 r1]], sizegrowth = 1.2, sizemod = 1.0, texture = [[randdots]], useairlos = true, }, }, dirtw2 = { class = [[CSimpleParticleSystem]], count = 1, water = true, properties = { airdrag = 0.7, alwaysvisible = true, colormap = [[1.0 1.0 1.0 1.0 0.5 0.5 0.8 0.0]], directional = true, emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 5, particlelife = 15, particlelifespread = 10, particlesize = 15, particlesizespread = 5, particlespeed = 1, particlespeedspread = 15, pos = [[r-1 r1, 1, r-1 r1]], sizegrowth = 1.2, sizemod = 1.0, texture = [[dirt]], useairlos = true, }, }, explosionspikes = { air = true, class = [[explspike]], count = 7, ground = true, water = true, properties = { alpha = 1, alphadecay = 0.19, alwaysvisible = true, color = [[1, 0.5, 0.1]], dir = [[-45 r90,-45 r90,-45 r90]], length = 0.2, width = 12, }, }, groundflash = { air = true, alwaysvisible = true, circlealpha = 0.6, circlegrowth = 6, flashalpha = 0.9, flashsize = 150, ground = true, ttl = 13, water = true, color = { [1] = 1, [2] = 0.5, [3] = 0, }, }, poof1 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, alwaysvisible = true, colormap = [[0.9 0.8 0.7 0.03 0.9 0.5 0.2 0.01]], directional = true, emitrot = 45, emitrotspread = 32, emitvector = [[0, 1, 0]], gravity = [[0, -0.01, 0]], numparticles = 8, particlelife = 8, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = 10, particlespeedspread = 5, pos = [[0, 2, 0]], sizegrowth = 1, sizemod = 1.0, texture = [[flashside1]], useairlos = false, }, }, poof2 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, alwaysvisible = true, colormap = [[0.9 0.8 0.7 0.03 0.9 0.5 0.2 0.01]], directional = true, emitrot = 45, emitrotspread = 32, emitvector = [[0, 1, 0]], gravity = [[0, -0.01, 0]], numparticles = 8, particlelife = 8, particlelifespread = 0, particlesize = 25, particlesizespread = 0, particlespeed = 10, particlespeedspread = 5, pos = [[0, 2, 0]], sizegrowth = 1, sizemod = 1.0, texture = [[gunshot]], useairlos = false, }, }, whiteglow = { air = true, class = [[heatcloud]], count = 1, ground = true, water = true, properties = { alwaysvisible = true, heat = 10, heatfalloff = 1.1, maxheat = 15, pos = [[r-2 r2, 5, r-2 r2]], size = 10, sizegrowth = 25, speed = [[0, 1 0, 0]], texture = [[laserend]], }, }, }, }
gpl-2.0
Jigoku/boxclip
src/mapio.lua
1
5502
--[[ * Copyright (C) 2015 - 2022 Ricky K. Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * u should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. --]] --[[ TODO remove functions from map files, store as table data; eg; print (table.dump(world.entities)) ^ this can be written to a map file. loading maps only then relies on setting this data to world.entities one problem right now is that; meshdata is stored as ["mesh"] = Mesh: 0x0161e8c0 quads are stored as ["quad"] = Quad: 0x016bed50 this will obviously break things, needs adjusting --]] mapio = {} mapio.path = love.filesystem.getSaveDirectory( ) --create maps folder if it doesn't exist if not love.filesystem.getInfo(mapio.path .. "/maps/") then love.filesystem.createDirectory("maps") end --create screenshots folder if it doesn't exist if not love.filesystem.getInfo(mapio.path .. "/screenshots/") then love.filesystem.createDirectory("screenshots") end function mapio:savemap(map) local filename = "maps/"..map local fh = love.filesystem.newFile(filename) if not fh:open("w") then local errortitle = "Error" local errormessage = "Unable to save the map '"..filename.."'\n".. love.window.showMessageBox(errortitle, errormessage, "error") end fh:write("world.gravity = ".. world.gravity .."\n") fh:write("world.mapmusic = ".. world.mapmusic .."\n") fh:write("world.mapambient = "..world.mapambient.."\n") fh:write("world.maptitle = \"".. (world.maptitle or "unnamed map") .."\"\n") fh:write("world.nextmap = \"".. (world.nextmap or "title") .."\"\n") fh:write("world.deadzone = ".. world.deadzone .."\n") fh:write("world:settheme(\""..world.theme.."\")\n") --this is getting stupid, change how this is saved... for _, e in ipairs(world.entities.platform) do fh:write("platforms:add("..math.round(e.xorigin)..","..math.round(e.yorigin)..","..e.w..","..e.h..","..tostring(e.clip)..","..tostring(e.movex)..","..tostring(e.movey)..","..e.movespeed..","..e.movedist..","..tostring(e.swing)..","..e.angleorigin..","..e.texture..")\n") end for _, e in ipairs(world.entities.pickup) do fh:write("pickups:add("..math.round(e.x)..","..math.round(e.y)..",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.coin) do fh:write("coins:add("..math.round(e.x)..","..math.round(e.y)..")\n") end for _, e in ipairs(world.entities.crate) do fh:write("crates:add("..math.round(e.x)..","..math.round(e.y)..",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.checkpoint) do fh:write("checkpoints:add("..math.round(e.x)..","..math.round(e.y)..")\n") end for _, e in ipairs(world.entities.enemy) do fh:write("enemies:add("..math.round(e.xorigin)..","..math.round(e.yorigin)..","..e.movespeed..","..e.movedist ..","..e.dir..",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.prop) do fh:write("props:add("..math.round(e.x)..","..math.round(e.y)..","..e.dir..","..tostring(e.flip)..",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.spring) do fh:write("springs:add("..math.round(e.x)..","..math.round(e.y)..","..e.dir.. ",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.portal) do fh:write("portals:add("..math.round(e.x)..","..math.round(e.y)..",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.decal) do fh:write("decals:add("..math.round(e.x)..","..math.round(e.y)..","..e.w..","..e.h..",".. e.scrollspeed..","..e.texture..")\n") end for _, e in ipairs(world.entities.bumper) do fh:write("bumpers:add("..math.round(e.x)..","..math.round(e.y)..")\n") end for _, e in ipairs(world.entities.material) do fh:write("materials:add("..math.round(e.x)..","..math.round(e.y)..","..e.w..","..e.h..",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.trap) do fh:write("traps:add("..math.round(e.x)..","..math.round(e.y)..",\""..e.type.."\")\n") end for _, e in ipairs(world.entities.tip) do fh:write("tips:add("..math.round(e.xorigin)..","..math.round(e.yorigin)..",\""..e.text.."\")\n") end if fh:close() then console:print("saved map: " ..self.path.."/"..filename) end end function mapio:loadmap(mapname) if love.filesystem.load("maps/".. mapname )( ) then console:print("failed to load map: " .. mapname) else console:print("load map: " .. mapname) end end --[[ broken function mapio:getmaptitle(map) local filename = "maps/"..map local fh = love.filesystem.newFile(filename) if not fh:open("r") then local errortitle = "Error" local errormessage = "Unable to read the map '"..filename.."'\n".. love.window.showMessageBox(errortitle, errormessage, "error") end local file = fh:read() local key = string.match(file, "^world.maptitle = .*") fh:close() end --]] function mapio:getmaps() -- custom maps override built ins with the same name return table.concat( love.filesystem.getDirectoryItems( self.path .. "maps" ),--custom maps love.filesystem.getDirectoryItems( "/maps" )--built in maps ) end
gpl-3.0
medialab-prado/Interactivos-15-Ego
minetest-ego/games/minetest_game/mods/wool/init.lua
5
1815
-- minetest/wool/init.lua -- Backwards compatibility with jordach's 16-color wool mod minetest.register_alias("wool:dark_blue", "wool:blue") minetest.register_alias("wool:gold", "wool:yellow") local wool = {} -- This uses a trick: you can first define the recipes using all of the base -- colors, and then some recipes using more specific colors for a few non-base -- colors available. When crafting, the last recipes will be checked first. wool.dyes = { {"white", "White", nil}, {"grey", "Grey", "basecolor_grey"}, {"black", "Black", "basecolor_black"}, {"red", "Red", "basecolor_red"}, {"yellow", "Yellow", "basecolor_yellow"}, {"green", "Green", "basecolor_green"}, {"cyan", "Cyan", "basecolor_cyan"}, {"blue", "Blue", "basecolor_blue"}, {"magenta", "Magenta", "basecolor_magenta"}, {"orange", "Orange", "excolor_orange"}, {"violet", "Violet", "excolor_violet"}, {"brown", "Brown", "unicolor_dark_orange"}, {"pink", "Pink", "unicolor_light_red"}, {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, {"dark_green", "Dark Green", "unicolor_dark_green"}, } for _, row in ipairs(wool.dyes) do local name = row[1] local desc = row[2] local craft_color_group = row[3] -- Node Definition minetest.register_node("wool:"..name, { description = desc.." Wool", tiles = {"wool_"..name..".png"}, is_ground_content = false, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, sounds = default.node_sound_defaults(), }) if craft_color_group then -- Crafting from dye and white wool minetest.register_craft({ type = "shapeless", output = 'wool:'..name, recipe = {'group:dye,'..craft_color_group, 'group:wool'}, }) end end
mit
joole/private-pkgs
luci/applications/luci-app-redsocks2/files/usr/lib/lua/luci/model/cbi/redsocks2/general.lua
1
5169
local state_msg = "" --alex:添加运行状态指示 local listen_port = luci.sys.exec("uci get redsocks2.@redsocks2_redirect[0].local_port") local red_on = string.len(luci.sys.exec("netstat -nlp | grep " .. listen_port))>0 if red_on then state_msg = "<b><font color=\"green\">" .. translate("Running") .. "</font></b>" else state_msg = "<b><font color=\"red\">" .. translate("Not running") .. "</font></b>" end m=Map("redsocks2",translate("Redsocks2 - General Settings"), translatef("A modified version of redsocks.Beside the basic function of redsocks,it can redirect TCP connections which are blocked via proxy automatically without a blacklist.") .. "<br><br>状态 - " .. state_msg) s=m:section(TypedSection,"redsocks2_base",translate("Basic Settings")) s.anonymous=true o=s:option(ListValue,"loglevel",translate("Log Level")) o:value("debug",translate("Verbose")) o:value("info",translate("Normal")) o:value("off",translate("Off")) s=m:section(TypedSection,"redsocks2_redirect",translate("Redirector Settings")) s.anonymous=true s.addremove=false o=s:option(Flag,"enabled",translate("启用透明代理")) o=s:option(Value,"local_ip",translate("Local IP")) o.datatype="ip4addr" o=s:option(Value,"local_port",translate("Local Port")) o.datatype="uinteger" o=s:option(Value,"ip",translate("Proxy Server IP")) o.datatype="ip4addr" o:depends({proxy_type="shadowsocks"}) o:depends({proxy_type="socks5"}) o:depends({proxy_type="socks4"}) o:depends({proxy_type="http-connect"}) o:depends({proxy_type="http-relay"}) o=s:option(Value,"port",translate("Proxy Server Port")) o.datatype="uinteger" o:depends({proxy_type="shadowsocks"}) o:depends({proxy_type="socks5"}) o:depends({proxy_type="http-connect"}) o:depends({proxy_type="http-relay"}) o=s:option(ListValue,"proxy_type",translate("Proxy Server Type")) o:value("shadowsocks",translate("Shadowsocks")) o:value("socks5",translate("Socks5")) o:value("socks4",translate("Socks4代理")) o:value("http-connect",translate("Http代理")) o:value("http-relay",translate("http-relay")) o:value("direct",translate("转发流量至VPN")) o:value("campus_router",translate("破解路由器限制")) o=s:option(ListValue,"enc_type",translate("Cipher Method")) o:depends({proxy_type="shadowsocks"}) o:value("table") o:value("rc4") o:value("rc4-md5") o:value("aes-128-cfb") o:value("aes-192-cfb") o:value("aes-256-cfb") o:value("bf-cfb") o:value("cast5-cfb") o:value("des-cfb") o:value("camellia-128-cfb") o:value("camellia-192-cfb") o:value("camellia-256-cfb") o:value("idea-cfb") o:value("rc2-cfb") o:value("seed-cfb") o=s:option(Flag,"udp_relay",translate("启用UDP转发"),translate("注意不能与HAProxy配合使用")) o:depends({proxy_type="shadowsocks"}) o=s:option(Value,"username",translate("Username"),translate("Leave empty if your proxy server doesn't need authentication.")) o:depends({proxy_type="socks5"}) o:depends({proxy_type="socks4"}) o:depends({proxy_type="http-connect"}) o:depends({proxy_type="http-relay"}) o=s:option(Value,"password",translate("Password")) o:depends({proxy_type="shadowsocks"}) o:depends({proxy_type="socks5"}) o:depends({proxy_type="socks4"}) o:depends({proxy_type="http-connect"}) o:depends({proxy_type="http-relay"}) o.password=true o=s:option(Value,"interface",translate("Outgoing interface"),translate("Outgoing interface for redsocks2.")) o:depends({proxy_type="direct"}) o:depends({proxy_type="campus_router"}) o.rmempty='eth0.2' o=s:option(Flag,"out_ttl",translate("修改出路由的TTL为64")) o:depends({proxy_type="campus_router"}) o.rmempty=false o=s:option(Flag,"in_ttl",translate("修改入路由的TTL自动加1")) o:depends({proxy_type="campus_router"}) o.rmempty=false o=s:option(Flag,"autoproxy",translate("Enable Auto Proxy"),translate("不推荐开启")) o.rmempty=false o:depends({proxy_type="shadowsocks"}) o:depends({proxy_type="socks5"}) o:depends({proxy_type="direct"}) o:depends({proxy_type="socks4"}) o:depends({proxy_type="http-connect"}) o:depends({proxy_type="http-relay"}) o=s:option(Value,"timeout",translate("Timeout")) o:depends({autoproxy=1}) o.datatype="uinteger" o.rmempty=10 o=s:option(Flag,"adbyby",translate("配合Adbyby或koolproxy使用"),translate("未开启Adbyby或koolproxy时请不要勾选此项")) o.rmempty=true o.default=true s=m:section(TypedSection,"redsocks2_iptables",translate("Iptables Redirect Settings")) s.anonymous=true o=s:option(Flag,"blacklist_enabled",translate("Enable Blacklist"),translate("Specify local IP addresses which won't be redirect to redsocks2.")) o.rmempty=false o=s:option(Value,"ipset_blacklist",translate("Blacklist Path")) o:depends({blacklist_enabled=1}) o=s:option(Flag,"whitelist_enabled",translate("Enable Whitelist"),translate("Specify destination IP addresses which won't be redirect to redsocks2.")) o.rmempty=false o=s:option(Value,"ipset_whitelist",translate("Whitelist Path")) o:depends({whitelist_enabled=1}) --o=s:option(Value,"dest_port",translate("Destination Port")) --o.datatype="uinteger" -- --------------------------------------------------- local apply = luci.http.formvalue("cbi.apply") if apply then os.execute("/etc/init.d/redsocks2 restart >/dev/null 2>&1 &") end return m
gpl-2.0