repo_name
stringlengths
6
69
path
stringlengths
6
178
copies
stringclasses
278 values
size
stringlengths
4
7
content
stringlengths
671
917k
license
stringclasses
15 values
Unrepentant-Atheist/mame
scripts/src/emu.lua
2
10016
-- license:BSD-3-Clause -- copyright-holders:MAMEdev Team --------------------------------------------------------------------------- -- -- emu.lua -- -- Rules for building emu cores -- --------------------------------------------------------------------------- project ("emu") uuid ("e6fa15e4-a354-4526-acef-13c8e80fcacf") kind (LIBTYPE) addprojectflags() precompiledheaders() options { "ArchiveSplit", } includedirs { MAME_DIR .. "src/osd", MAME_DIR .. "src/emu", MAME_DIR .. "src/lib", MAME_DIR .. "src/lib/util", MAME_DIR .. "3rdparty", GEN_DIR .. "emu", GEN_DIR .. "emu/layout", } includedirs { ext_includedir("expat"), ext_includedir("lua"), ext_includedir("zlib"), ext_includedir("flac"), } files { MAME_DIR .. "src/emu/emu.h", MAME_DIR .. "src/emu/main.h", MAME_DIR .. "src/emu/gamedrv.h", MAME_DIR .. "src/emu/hashfile.cpp", MAME_DIR .. "src/emu/hashfile.h", MAME_DIR .. "src/emu/addrmap.cpp", MAME_DIR .. "src/emu/addrmap.h", MAME_DIR .. "src/emu/attotime.cpp", MAME_DIR .. "src/emu/attotime.h", MAME_DIR .. "src/emu/bookkeeping.cpp", MAME_DIR .. "src/emu/bookkeeping.h", MAME_DIR .. "src/emu/config.cpp", MAME_DIR .. "src/emu/config.h", MAME_DIR .. "src/emu/crsshair.cpp", MAME_DIR .. "src/emu/crsshair.h", MAME_DIR .. "src/emu/debugger.cpp", MAME_DIR .. "src/emu/debugger.h", MAME_DIR .. "src/emu/devdelegate.cpp", MAME_DIR .. "src/emu/devdelegate.h", MAME_DIR .. "src/emu/devcb.cpp", MAME_DIR .. "src/emu/devcb.h", MAME_DIR .. "src/emu/devcpu.cpp", MAME_DIR .. "src/emu/devcpu.h", MAME_DIR .. "src/emu/devfind.cpp", MAME_DIR .. "src/emu/devfind.h", MAME_DIR .. "src/emu/device.cpp", MAME_DIR .. "src/emu/device.h", MAME_DIR .. "src/emu/device.ipp", MAME_DIR .. "src/emu/didisasm.cpp", MAME_DIR .. "src/emu/didisasm.h", MAME_DIR .. "src/emu/diexec.cpp", MAME_DIR .. "src/emu/diexec.h", MAME_DIR .. "src/emu/digfx.cpp", MAME_DIR .. "src/emu/digfx.h", MAME_DIR .. "src/emu/diimage.cpp", MAME_DIR .. "src/emu/diimage.h", MAME_DIR .. "src/emu/dimemory.cpp", MAME_DIR .. "src/emu/dimemory.h", MAME_DIR .. "src/emu/dinetwork.cpp", MAME_DIR .. "src/emu/dinetwork.h", MAME_DIR .. "src/emu/dinvram.cpp", MAME_DIR .. "src/emu/dinvram.h", MAME_DIR .. "src/emu/dioutput.cpp", MAME_DIR .. "src/emu/dioutput.h", MAME_DIR .. "src/emu/dipty.cpp", MAME_DIR .. "src/emu/dipty.h", MAME_DIR .. "src/emu/dirtc.cpp", MAME_DIR .. "src/emu/dirtc.h", MAME_DIR .. "src/emu/diserial.cpp", MAME_DIR .. "src/emu/diserial.h", MAME_DIR .. "src/emu/dislot.cpp", MAME_DIR .. "src/emu/dislot.h", MAME_DIR .. "src/emu/disound.cpp", MAME_DIR .. "src/emu/disound.h", MAME_DIR .. "src/emu/dispatch.cpp", MAME_DIR .. "src/emu/dispatch.h", MAME_DIR .. "src/emu/distate.cpp", MAME_DIR .. "src/emu/distate.h", MAME_DIR .. "src/emu/divideo.cpp", MAME_DIR .. "src/emu/divideo.h", MAME_DIR .. "src/emu/divtlb.cpp", MAME_DIR .. "src/emu/divtlb.h", MAME_DIR .. "src/emu/drawgfx.cpp", MAME_DIR .. "src/emu/drawgfx.h", MAME_DIR .. "src/emu/drawgfxm.h", MAME_DIR .. "src/emu/driver.cpp", MAME_DIR .. "src/emu/driver.h", MAME_DIR .. "src/emu/drivenum.cpp", MAME_DIR .. "src/emu/drivenum.h", MAME_DIR .. "src/emu/emualloc.cpp", MAME_DIR .. "src/emu/emualloc.h", MAME_DIR .. "src/emu/emucore.cpp", MAME_DIR .. "src/emu/emucore.h", MAME_DIR .. "src/emu/emumem.cpp", MAME_DIR .. "src/emu/emumem.h", MAME_DIR .. "src/emu/emuopts.cpp", MAME_DIR .. "src/emu/emuopts.h", MAME_DIR .. "src/emu/emupal.cpp", MAME_DIR .. "src/emu/emupal.h", MAME_DIR .. "src/emu/fileio.cpp", MAME_DIR .. "src/emu/fileio.h", MAME_DIR .. "src/emu/hash.cpp", MAME_DIR .. "src/emu/hash.h", MAME_DIR .. "src/emu/image.cpp", MAME_DIR .. "src/emu/image.h", MAME_DIR .. "src/emu/input.cpp", MAME_DIR .. "src/emu/input.h", MAME_DIR .. "src/emu/ioport.cpp", MAME_DIR .. "src/emu/ioport.h", MAME_DIR .. "src/emu/inpttype.h", MAME_DIR .. "src/emu/machine.cpp", MAME_DIR .. "src/emu/machine.h", MAME_DIR .. "src/emu/mconfig.cpp", MAME_DIR .. "src/emu/mconfig.h", MAME_DIR .. "src/emu/memarray.cpp", MAME_DIR .. "src/emu/memarray.h", MAME_DIR .. "src/emu/network.cpp", MAME_DIR .. "src/emu/network.h", MAME_DIR .. "src/emu/parameters.cpp", MAME_DIR .. "src/emu/parameters.h", MAME_DIR .. "src/emu/profiler.cpp", MAME_DIR .. "src/emu/profiler.h", MAME_DIR .. "src/emu/output.cpp", MAME_DIR .. "src/emu/output.h", MAME_DIR .. "src/emu/render.cpp", MAME_DIR .. "src/emu/render.h", MAME_DIR .. "src/emu/rendfont.cpp", MAME_DIR .. "src/emu/rendfont.h", MAME_DIR .. "src/emu/rendlay.cpp", MAME_DIR .. "src/emu/rendlay.h", MAME_DIR .. "src/emu/rendutil.cpp", MAME_DIR .. "src/emu/rendutil.h", MAME_DIR .. "src/emu/romload.cpp", MAME_DIR .. "src/emu/romload.h", MAME_DIR .. "src/emu/save.cpp", MAME_DIR .. "src/emu/save.h", MAME_DIR .. "src/emu/schedule.cpp", MAME_DIR .. "src/emu/schedule.h", MAME_DIR .. "src/emu/screen.cpp", MAME_DIR .. "src/emu/screen.h", MAME_DIR .. "src/emu/softlist.cpp", MAME_DIR .. "src/emu/softlist.h", MAME_DIR .. "src/emu/sound.cpp", MAME_DIR .. "src/emu/sound.h", MAME_DIR .. "src/emu/speaker.cpp", MAME_DIR .. "src/emu/speaker.h", MAME_DIR .. "src/emu/tilemap.cpp", MAME_DIR .. "src/emu/tilemap.h", MAME_DIR .. "src/emu/timer.cpp", MAME_DIR .. "src/emu/timer.h", MAME_DIR .. "src/emu/uiinput.cpp", MAME_DIR .. "src/emu/uiinput.h", MAME_DIR .. "src/emu/validity.cpp", MAME_DIR .. "src/emu/validity.h", MAME_DIR .. "src/emu/video.cpp", MAME_DIR .. "src/emu/video.h", MAME_DIR .. "src/emu/rendersw.hxx", MAME_DIR .. "src/emu/ui/uimain.h", MAME_DIR .. "src/emu/ui/cmdrender.h", -- TODO: remove MAME_DIR .. "src/emu/ui/cmddata.h", -- TODO: remove MAME_DIR .. "src/emu/debug/debugcmd.cpp", MAME_DIR .. "src/emu/debug/debugcmd.h", MAME_DIR .. "src/emu/debug/debugcon.cpp", MAME_DIR .. "src/emu/debug/debugcon.h", MAME_DIR .. "src/emu/debug/debugcpu.cpp", MAME_DIR .. "src/emu/debug/debugcpu.h", MAME_DIR .. "src/emu/debug/debughlp.cpp", MAME_DIR .. "src/emu/debug/debughlp.h", MAME_DIR .. "src/emu/debug/debugvw.cpp", MAME_DIR .. "src/emu/debug/debugvw.h", MAME_DIR .. "src/emu/debug/dvdisasm.cpp", MAME_DIR .. "src/emu/debug/dvdisasm.h", MAME_DIR .. "src/emu/debug/dvmemory.cpp", MAME_DIR .. "src/emu/debug/dvmemory.h", MAME_DIR .. "src/emu/debug/dvbpoints.cpp", MAME_DIR .. "src/emu/debug/dvbpoints.h", MAME_DIR .. "src/emu/debug/dvwpoints.cpp", MAME_DIR .. "src/emu/debug/dvwpoints.h", MAME_DIR .. "src/emu/debug/dvstate.cpp", MAME_DIR .. "src/emu/debug/dvstate.h", MAME_DIR .. "src/emu/debug/dvtext.cpp", MAME_DIR .. "src/emu/debug/dvtext.h", MAME_DIR .. "src/emu/debug/express.cpp", MAME_DIR .. "src/emu/debug/express.h", MAME_DIR .. "src/emu/debug/textbuf.cpp", MAME_DIR .. "src/emu/debug/textbuf.h", MAME_DIR .. "src/emu/drivers/empty.cpp", MAME_DIR .. "src/emu/drivers/xtal.h", MAME_DIR .. "src/emu/video/generic.cpp", MAME_DIR .. "src/emu/video/generic.h", MAME_DIR .. "src/emu/video/resnet.cpp", MAME_DIR .. "src/emu/video/resnet.h", MAME_DIR .. "src/emu/video/rgbutil.h", MAME_DIR .. "src/emu/video/rgbgen.cpp", MAME_DIR .. "src/emu/video/rgbgen.h", MAME_DIR .. "src/emu/video/rgbsse.cpp", MAME_DIR .. "src/emu/video/rgbsse.h", MAME_DIR .. "src/emu/video/rgbvmx.cpp", MAME_DIR .. "src/emu/video/rgbvmx.h", } dependency { -------------------------------------------------- -- additional dependencies -------------------------------------------------- { MAME_DIR .. "src/emu/rendfont.cpp", GEN_DIR .. "emu/uismall.fh" }, { MAME_DIR .. "src/emu/rendfont.cpp", GEN_DIR .. "emu/ui/uicmd14.fh" }, ------------------------------------------------- -- core layouts -------------------------------------------------- { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/dualhovu.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/dualhsxs.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/dualhuov.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/horizont.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/triphsxs.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/quadhsxs.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/vertical.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/lcd.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/lcd_rot.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/svg.lh" }, { MAME_DIR .. "src/emu/rendlay.cpp", GEN_DIR .. "emu/layout/noscreens.lh" }, { MAME_DIR .. "src/emu/video.cpp", GEN_DIR .. "emu/layout/snap.lh" }, } custombuildtask { { MAME_DIR .. "scripts/font/NotoSans-Bold.bdc", GEN_DIR .. "emu/uismall.fh", { MAME_DIR .. "scripts/build/file2str.py" }, {"@echo Converting NotoSans-Bold.bdc...", PYTHON .. " $(1) $(<) $(@) font_uismall UINT8" }}, } custombuildtask { { MAME_DIR .. "src/frontend/mame/ui/uicmd14.png" , GEN_DIR .. "emu/ui/uicmd14.fh", { MAME_DIR.. "scripts/build/png2bdc.py", MAME_DIR .. "scripts/build/file2str.py" }, {"@echo Converting uicmd14.png...", PYTHON .. " $(1) $(<) temp_cmd.bdc", PYTHON .. " $(2) temp_cmd.bdc $(@) font_uicmd14 UINT8" }}, layoutbuildtask("emu/layout", "dualhovu"), layoutbuildtask("emu/layout", "dualhsxs"), layoutbuildtask("emu/layout", "dualhuov"), layoutbuildtask("emu/layout", "horizont"), layoutbuildtask("emu/layout", "triphsxs"), layoutbuildtask("emu/layout", "quadhsxs"), layoutbuildtask("emu/layout", "vertical"), layoutbuildtask("emu/layout", "lcd"), layoutbuildtask("emu/layout", "lcd_rot"), layoutbuildtask("emu/layout", "svg"), layoutbuildtask("emu/layout", "noscreens"), layoutbuildtask("emu/layout", "snap"), } project ("precompile") uuid ("a6fb15d4-b123-4445-acef-13c8e80fcacf") kind (LIBTYPE) addprojectflags() precompiledheaders() includedirs { MAME_DIR .. "src/osd", MAME_DIR .. "src/emu", MAME_DIR .. "src/lib/util", } files { MAME_DIR .. "src/emu/drivers/empty.cpp", } dependency { { "$(OBJDIR)/src/emu/drivers/empty.o", "$(GCH)", true }, }
gpl-2.0
EliHar/Pattern_recognition
torch1/extra/nn/Replicate.lua
18
1682
local Replicate, parent = torch.class('nn.Replicate','nn.Module') function Replicate:__init(nf, dim, ndim) parent.__init(self) self.nfeatures = nf self.dim = dim or 1 self.ndim = ndim assert(self.dim > 0, "Can only replicate across positive integer dimensions.") end function Replicate:updateOutput(input) self.dim = self.dim or 1 --backwards compatible assert( self.dim <= input:dim()+1, "Not enough input dimensions to replicate along dimension " .. tostring(self.dim) .. ".") local batchOffset = self.ndim and input:dim() > self.ndim and 1 or 0 local rdim = self.dim + batchOffset local sz = torch.LongStorage(input:dim()+1) sz[rdim] = self.nfeatures for i = 1,input:dim() do local offset = 0 if i >= rdim then offset = 1 end sz[i+offset] = input:size(i) end local st = torch.LongStorage(input:dim()+1) st[rdim] = 0 for i = 1,input:dim() do local offset = 0 if i >= rdim then offset = 1 end st[i+offset] = input:stride(i) end self.output:set(input:storage(),input:storageOffset(),sz,st) return self.output end function Replicate:updateGradInput(input, gradOutput) self.gradInput:resizeAs(input):zero() local batchOffset = self.ndim and input:dim() > self.ndim and 1 or 0 local rdim = self.dim + batchOffset local sz = torch.LongStorage(input:dim()+1) sz[rdim] = 1 for i = 1,input:dim() do local offset = 0 if i >= rdim then offset = 1 end sz[i+offset] = input:size(i) end local gradInput = self.gradInput:view(sz) gradInput:sum(gradOutput, rdim) return self.gradInput end
mit
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/nn/Replicate.lua
18
1682
local Replicate, parent = torch.class('nn.Replicate','nn.Module') function Replicate:__init(nf, dim, ndim) parent.__init(self) self.nfeatures = nf self.dim = dim or 1 self.ndim = ndim assert(self.dim > 0, "Can only replicate across positive integer dimensions.") end function Replicate:updateOutput(input) self.dim = self.dim or 1 --backwards compatible assert( self.dim <= input:dim()+1, "Not enough input dimensions to replicate along dimension " .. tostring(self.dim) .. ".") local batchOffset = self.ndim and input:dim() > self.ndim and 1 or 0 local rdim = self.dim + batchOffset local sz = torch.LongStorage(input:dim()+1) sz[rdim] = self.nfeatures for i = 1,input:dim() do local offset = 0 if i >= rdim then offset = 1 end sz[i+offset] = input:size(i) end local st = torch.LongStorage(input:dim()+1) st[rdim] = 0 for i = 1,input:dim() do local offset = 0 if i >= rdim then offset = 1 end st[i+offset] = input:stride(i) end self.output:set(input:storage(),input:storageOffset(),sz,st) return self.output end function Replicate:updateGradInput(input, gradOutput) self.gradInput:resizeAs(input):zero() local batchOffset = self.ndim and input:dim() > self.ndim and 1 or 0 local rdim = self.dim + batchOffset local sz = torch.LongStorage(input:dim()+1) sz[rdim] = 1 for i = 1,input:dim() do local offset = 0 if i >= rdim then offset = 1 end sz[i+offset] = input:size(i) end local gradInput = self.gradInput:view(sz) gradInput:sum(gradOutput, rdim) return self.gradInput end
mit
paulu/deepfeatinterp
models/facemodel/datasets/transforms.lua
1
7154
-- -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Image transforms for data augmentation and input normalization -- require 'image' local M = {} function M.Compose(transforms) return function(input) for _, transform in ipairs(transforms) do input = transform(input) end return input end end function M.ColorNormalize(meanstd) return function(img) img = img:clone() for i=1,3 do img[i]:add(-meanstd.mean[i]) img[i]:div(meanstd.std[i]) end return img end end -- Scales the smaller edge to size function M.Scale(size, interpolation) interpolation = interpolation or 'bicubic' return function(input) local w, h = input:size(3), input:size(2) if (w <= h and w == size) or (h <= w and h == size) then return input end if w < h then return image.scale(input, size, h/w * size, interpolation) else return image.scale(input, w/h * size, size, interpolation) end end end -- Crop to centered rectangle function M.CenterCrop(size) return function(input) local w1 = math.ceil((input:size(3) - size)/2) local h1 = math.ceil((input:size(2) - size)/2) return image.crop(input, w1, h1, w1 + size, h1 + size) -- center patch end end -- Random crop form larger image with optional zero padding function M.RandomCrop(size, padding) padding = padding or 0 return function(input) if padding > 0 then local temp = input.new(3, input:size(2) + 2*padding, input:size(3) + 2*padding) temp:zero() :narrow(2, padding+1, input:size(2)) :narrow(3, padding+1, input:size(3)) :copy(input) input = temp end local w, h = input:size(3), input:size(2) if w == size and h == size then return input end local x1, y1 = torch.random(0, w - size), torch.random(0, h - size) local out = image.crop(input, x1, y1, x1 + size, y1 + size) assert(out:size(2) == size and out:size(3) == size, 'wrong crop size') return out end end -- Four corner patches and center crop from image and its horizontal reflection function M.TenCrop(size) local centerCrop = M.CenterCrop(size) return function(input) local w, h = input:size(3), input:size(2) local output = {} for _, img in ipairs{input, image.hflip(input)} do table.insert(output, centerCrop(img)) table.insert(output, image.crop(img, 0, 0, size, size)) table.insert(output, image.crop(img, w-size, 0, w, size)) table.insert(output, image.crop(img, 0, h-size, size, h)) table.insert(output, image.crop(img, w-size, h-size, w, h)) end -- View as mini-batch for i, img in ipairs(output) do output[i] = img:view(1, img:size(1), img:size(2), img:size(3)) end return input.cat(output, 1) end end -- Resized with shorter side randomly sampled from [minSize, maxSize] (ResNet-style) function M.RandomScale(minSize, maxSize) return function(input) local w, h = input:size(3), input:size(2) local targetSz = torch.random(minSize, maxSize) local targetW, targetH = targetSz, targetSz if w < h then targetH = torch.round(h / w * targetW) else targetW = torch.round(w / h * targetH) end return image.scale(input, targetW, targetH, 'bicubic') end end -- Random crop with size 8%-100% and aspect ratio 3/4 - 4/3 (Inception-style) function M.RandomSizedCrop(size) local scale = M.Scale(size) local crop = M.CenterCrop(size) return function(input) local attempt = 0 repeat local area = input:size(2) * input:size(3) local targetArea = torch.uniform(0.08, 1.0) * area local aspectRatio = torch.uniform(3/4, 4/3) local w = torch.round(math.sqrt(targetArea * aspectRatio)) local h = torch.round(math.sqrt(targetArea / aspectRatio)) if torch.uniform() < 0.5 then w, h = h, w end if h <= input:size(2) and w <= input:size(3) then local y1 = torch.random(0, input:size(2) - h) local x1 = torch.random(0, input:size(3) - w) local out = image.crop(input, x1, y1, x1 + w, y1 + h) assert(out:size(2) == h and out:size(3) == w, 'wrong crop size') return image.scale(out, size, size, 'bicubic') end attempt = attempt + 1 until attempt >= 10 -- fallback return crop(scale(input)) end end function M.HorizontalFlip(prob) return function(input) if torch.uniform() < prob then input = image.hflip(input) end return input end end function M.Rotation(deg) return function(input) if deg ~= 0 then input = image.rotate(input, (torch.uniform() - 0.5) * deg * math.pi / 180, 'bilinear') end return input end end -- Lighting noise (AlexNet-style PCA-based noise) function M.Lighting(alphastd, eigval, eigvec) return function(input) if alphastd == 0 then return input end local alpha = torch.Tensor(3):normal(0, alphastd) local rgb = eigvec:clone() :cmul(alpha:view(1, 3):expand(3, 3)) :cmul(eigval:view(1, 3):expand(3, 3)) :sum(2) :squeeze() input = input:clone() for i=1,3 do input[i]:add(rgb[i]) end return input end end local function blend(img1, img2, alpha) return img1:mul(alpha):add(1 - alpha, img2) end local function grayscale(dst, img) dst:resizeAs(img) dst[1]:zero() dst[1]:add(0.299, img[1]):add(0.587, img[2]):add(0.114, img[3]) dst[2]:copy(dst[1]) dst[3]:copy(dst[1]) return dst end function M.Saturation(var) local gs return function(input) gs = gs or input.new() grayscale(gs, input) local alpha = 1.0 + torch.uniform(-var, var) blend(input, gs, alpha) return input end end function M.Brightness(var) local gs return function(input) gs = gs or input.new() gs:resizeAs(input):zero() local alpha = 1.0 + torch.uniform(-var, var) blend(input, gs, alpha) return input end end function M.Contrast(var) local gs return function(input) gs = gs or input.new() grayscale(gs, input) gs:fill(gs[1]:mean()) local alpha = 1.0 + torch.uniform(-var, var) blend(input, gs, alpha) return input end end function M.RandomOrder(ts) return function(input) local img = input.img or input local order = torch.randperm(#ts) for i=1,#ts do img = ts[order[i]](img) end return input end end function M.ColorJitter(opt) local brightness = opt.brightness or 0 local contrast = opt.contrast or 0 local saturation = opt.saturation or 0 local ts = {} if brightness ~= 0 then table.insert(ts, M.Brightness(brightness)) end if contrast ~= 0 then table.insert(ts, M.Contrast(contrast)) end if saturation ~= 0 then table.insert(ts, M.Saturation(saturation)) end if #ts == 0 then return function(input) return input end end return M.RandomOrder(ts) end return M
gpl-3.0
dhakust/galvera
backup/config/rc.lua
1
22850
-- FILE: rc.lua -- PATH: ~/.config/awesome -- DATE: 2018-06-26 -- AUTH: David Hannon <dhakust@gmail.com> -- TYPE: Configuration File - Awesome WM (Lua) --[[ NOTES & TO-DO LIST: --]] -- Standard awesome library local gears = require("gears") local awful = require("awful") require("awful.autofocus") -- Widget and layout library local wibox = require("wibox") -- Theme handling library local beautiful = require("beautiful") -- Notification library local naughty = require("naughty") local menubar = require("menubar") local hotkeys_popup = require("awful.hotkeys_popup").widget -- Lain local lain = require("lain") -- Freedesktop menu local freedesktop = require("freedesktop") -- Check if awesome encountered an error during startup and fell back if awesome.startup_errors then naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, there were errors during startup!", text = awesome.startup_errors }) end -- Handle runtime errors after startup do local in_error = false awesome.connect_signal("debug::error", function (err) if in_error then return end in_error = true naughty.notify({ preset = naughty.config.presets.critical, title = "Oops, an error happened!", text = tostring(err) }) in_error = false end) end -- Variable definitions beautiful.init(awful.util.getdir("config") .. "/themes/cesious/theme.lua") terminal = "urxvtc" browser = "chromium" filemanager = "thunar" editor = "vim" modkey = "Mod4" altkey = "Mod1" configfile = ".config/awesome/rc.lua" themesfile = ".config/awesome/themes/cesious/theme.lua" -- Table of layouts to cover with awful.layout.inc, order matters. awful.layout.layouts = { awful.layout.suit.tile, awful.layout.suit.magnifier, awful.layout.suit.max, -- awful.layout.suit.floating, -- awful.layout.suit.fair, -- awful.layout.suit.tile.bottom -- awful.layout.suit.tile.left, -- awful.layout.suit.tile.top, -- awful.layout.suit.fair.horizontal, -- awful.layout.suit.spiral, -- awful.layout.suit.spiral.dwindle, -- awful.layout.suit.max.fullscreen, -- awful.layout.suit.corner.nw, -- awful.layout.suit.corner.ne, -- awful.layout.suit.corner.sw, -- awful.layout.suit.corner.se, } -- Helper functions local function client_menu_toggle_fn() local instance = nil return function() if instance and instance.wibox.visible then instance:hide() instance = nil else instance = awful.menu.clients({theme = {width = 250}}) end end end -- Menu myawesomemenu = { {"hotkeys", function() return false, hotkeys_popup.show_help end}, {"manual", terminal .. " -e man awesome"}, {"config", string.format("%s -e %s %s", terminal, editor, configfile)}, {"theme", string.format("%s -e %s %s", terminal, editor, themesfile)}, {"restart", awesome.restart} } myexitmenu = { {"logout", function() awesome.quit() end}, {"suspend", "systemctl suspend"}, {"hibernate", "systemctl hibernate"}, {"reboot", "systemctl reboot" }, {"shutdown", "poweroff"} } mymainmenu = awful.menu({ items = { {"urxvtc", "urxvtc"}, {"chromium", "chromium"}, {"ranger", "urxvtc -e ranger"}, {"htop", "urxvtc -e htop"}, {"vim", "urxvtc -e vim"}, {"awesome", myawesomemenu}, {"exit", myexitmenu} } }) myfullmenu = freedesktop.menu.build({ before = { {"terminal", terminal}, {"browser", browser}, {"files", filemanager} }, after = { {"awesome", myawesomemenu}, {"exit", myexitmenu} } }) mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon, menu = mymainmenu }) -- Menubar configuration menubar.utils.terminal = terminal -- Set the terminal for applications that require it -- Keyboard map indicator and switcher mykeyboardlayout = awful.widget.keyboardlayout() -- Create a textclock widget mytextclock = awful.widget.textclock("%l:%M%P ") markup = lain.util.markup darkblue = theme.bg_focus blue = "#9EBABA" red = "#EB8F8F" seperator = wibox.widget.textbox(' <span color="' .. blue .. '">| </span>') spacer = wibox.widget.textbox(' <span color="' .. blue .. '"> </span>') -- Create a wibox for each screen and add it local taglist_buttons = gears.table.join( awful.button({}, 1, function(t) t:view_only() end), awful.button({modkey}, 1, function(t) if client.focus then client.focus:move_to_tag(t) end end), awful.button({}, 3, awful.tag.viewtoggle), awful.button({modkey}, 3, function(t) if client.focus then client.focus:toggle_tag(t) end end), awful.button({}, 4, function(t) awful.tag.viewnext(t.screen) end), awful.button({}, 5, function(t) awful.tag.viewprev(t.screen) end) ) local tasklist_buttons = gears.table.join( awful.button({}, 1, function(c) if c == client.focus then c.minimized = true else c.minimized = false if not c:isvisible() and c.first_tag then c.first_tag:view_only() end client.focus = c c:raise() end end), awful.button({}, 3, client_menu_toggle_fn()), awful.button({}, 4, function() awful.client.focus.byidx(1) end), awful.button({}, 5, function() awful.client.focus.byidx(-1) end) ) -- Wallpaper local function set_wallpaper(s) if beautiful.wallpaper then local wallpaper = beautiful.wallpaper if type(wallpaper) == "function" then wallpaper = wallpaper(s) end gears.wallpaper.maximized(wallpaper, s, true) end end -- Reset wallpaper when a screen's geometry changes (e.g. different resolution) screen.connect_signal("property::geometry", set_wallpaper) awful.screen.connect_for_each_screen(function(s) set_wallpaper(s) -- Each screen has its own tag table. awful.tag({"D", "H", "A", "K", "U", "S", "T"}, s, awful.layout.layouts[1]) -- Create a promptbox for each screen s.mypromptbox = awful.widget.prompt() -- Create an imagebox widget which will contains an icon indicating which layout we're using. -- We need one layoutbox per screen. s.mylayoutbox = awful.widget.layoutbox(s) s.mylayoutbox:buttons(gears.table.join( awful.button({}, 1, function() awful.layout.inc( 1) end), awful.button({}, 3, function() awful.layout.inc(-1) end), awful.button({}, 4, function() awful.layout.inc( 1) end), awful.button({}, 5, function() awful.layout.inc(-1) end) )) -- Create a taglist widget s.mytaglist = awful.widget.taglist(s, awful.widget.taglist.filter.all, taglist_buttons) -- Create a tasklist widget s.mytasklist = awful.widget.tasklist(s, awful.widget.tasklist.filter.currenttags, tasklist_buttons) -- Create the wibox s.mywibox = awful.wibar({position = "bottom", screen = s}) -- Add widgets to the wibox s.mywibox:setup { layout = wibox.layout.align.horizontal, -- Left widgets { layout = wibox.layout.fixed.horizontal, mylauncher, seperator, s.mytaglist, seperator, s.mypromptbox, }, -- Middle widget s.mytasklist, -- Right widgets { layout = wibox.layout.fixed.horizontal, -- mykeyboardlayout, seperator, wibox.widget.systray(), seperator, mytextclock, seperator, s.mylayoutbox, }, } end) -- Mouse bindings root.buttons(gears.table.join( awful.button({}, 1, function() mymainmenu:hide() end), awful.button({}, 3, function() mymainmenu:toggle() end), awful.button({}, 4, awful.tag.viewnext), awful.button({}, 5, awful.tag.viewprev), awful.button({altkey}, 1, function() myfullmenu:hide() end), awful.button({altkey}, 3, function() myfullmenu:toggle() end) )) -- Key bindings globalkeys = gears.table.join( -- (Super + s) = Show Help window awful.key({modkey}, "s", hotkeys_popup.show_help, {description = "show help", group="awesome"}), -- (Super + Left) = Go to the previous tag awful.key({modkey}, "Left", awful.tag.viewprev, {description = "view previous", group = "tag"}), -- (Super + Right) = Go to the next tag awful.key({modkey}, "Right", awful.tag.viewnext, {description = "view next", group = "tag"}), -- (Super + Esc) = Go back to last tag awful.key({modkey}, "Escape", awful.tag.history.restore, {description = "go back", group = "tag"}), -- (Super + j) = Go to the next window awful.key({modkey}, "j", function() awful.client.focus.byidx(1) end, {description = "focus next by index", group = "client"} ), -- (Super + k) = Go to the previous window awful.key({modkey}, "k", function() awful.client.focus.byidx(-1) end, {description = "focus previous by index", group = "client"} ), -- (Super + w) = Open the main menu awful.key({modkey}, "w", function() mymainmenu:show() end, {description = "show main menu", group = "awesome"}), -- Layout manipulation awful.key({modkey, "Shift"}, "j", function() awful.client.swap.byidx(1) end, {description = "swap with next client by index", group = "client"}), awful.key({modkey, "Shift"}, "k", function() awful.client.swap.byidx(-1) end, {description = "swap with previous client by index", group = "client"}), awful.key({modkey, "Control"}, "j", function() awful.screen.focus_relative(1) end, {description = "focus the next screen", group = "screen"}), awful.key({modkey, "Control"}, "k", function() awful.screen.focus_relative(-1) end, {description = "focus the previous screen", group = "screen"}), awful.key({modkey}, "u", awful.client.urgent.jumpto, {description = "jump to urgent client", group = "client"}), awful.key({modkey}, "Tab", function() awful.client.focus.history.previous() if client.focus then client.focus:raise() end end, {description = "go back", group = "client"}), -- Standard program awful.key({modkey}, "Return", function() awful.spawn(terminal) end, {description = "open a terminal", group = "launcher"}), awful.key({modkey}, "z", function() awful.spawn(terminal) end, {description = "open a terminal", group = "launcher"}), awful.key({modkey, "Control"}, "r", awesome.restart, {description = "reload awesome", group = "awesome"}), awful.key({modkey, "Shift"}, "q", awesome.quit, {description = "quit awesome", group = "awesome"}), awful.key({modkey}, "l", function() awful.tag.incmwfact(0.05) end, {description = "increase master width factor", group = "layout"}), awful.key({modkey}, "h", function() awful.tag.incmwfact(-0.05) end, {description = "decrease master width factor", group = "layout"}), awful.key({modkey, "Shift"}, "h", function() awful.tag.incnmaster(1, nil, true) end, {description = "increase the number of master clients", group = "layout"}), awful.key({modkey, "Shift"}, "l", function() awful.tag.incnmaster(-1, nil, true) end, {description = "decrease the number of master clients", group = "layout"}), awful.key({modkey, "Control"}, "h", function() awful.tag.incncol(1, nil, true) end, {description = "increase the number of columns", group = "layout"}), awful.key({modkey, "Control"}, "l", function() awful.tag.incncol(-1, nil, true) end, {description = "decrease the number of columns", group = "layout"}), awful.key({modkey}, "space", function() awful.util.spawn("/usr/bin/dmenu_recency") end, {description = "launch dmenu", group = "launcher"}), awful.key({modkey}, "b", function() awful.util.spawn("/usr/bin/chromium") end, {description = "launch Browser", group = "launcher"}), awful.key({modkey, "Shift"}, "p", function() awful.util.spawn("/usr/bin/rofi -show") end, {description = "launch rofi", group = "launcher"}), awful.key({modkey}, "e", function() awful.util.spawn("/usr/bin/thunar") end, {description = "launch filemanager", group = "launcher"}), awful.key({modkey, "Shift"}, "space", function() awful.layout.inc(-1) end, {description = "select previous", group = "layout"}), awful.key({modkey, "Control"}, "n", function() local c = awful.client.restore() if c then client.focus = c c:raise() end end, {description = "restore minimized", group = "client"}), -- Prompt awful.key({modkey}, "r", function() awful.screen.focused().mypromptbox:run() end, {description = "run prompt", group = "launcher"}), awful.key({modkey, "Shift"}, "o", function() awful.prompt.run { prompt = "Run Lua code: ", textbox = awful.screen.focused().mypromptbox.widget, exe_callback = awful.util.eval, history_path = awful.util.get_cache_dir() .. "/history_eval" } end, {description = "lua execute prompt", group = "awesome"}), -- Menubar awful.key({modkey}, "p", function() menubar.show() end, {description = "show the menubar", group = "launcher"}) ) clientkeys = gears.table.join( awful.key({modkey}, "f", function (c) c.fullscreen = not c.fullscreen c:raise() end, {description = "toggle fullscreen", group = "client"}), awful.key({modkey}, "x", function(c) c:kill() end, {description = "close", group = "client"}), awful.key({modkey, "Control"}, "space", awful.client.floating.toggle, {description = "toggle floating", group = "client"}), awful.key({modkey, "Control"}, "Return", function(c) c:swap(awful.client.getmaster()) end, {description = "move to master", group = "client"}), awful.key({modkey}, "o", function(c) c:move_to_screen() end, {description = "move to screen", group = "client"}), awful.key({modkey}, "t", function(c) c.ontop = not c.ontop end, {description = "toggle keep on top", group = "client"}), awful.key({modkey}, "n", function(c) c.minimized = true end, {description = "minimize", group = "client"}), awful.key({modkey}, "m", function(c) c.maximized = not c.maximized c:raise() end, {description = "maximize", group = "client"}), awful.key({modkey, "Control"}, "m", function(c) c.maximized_vertical = not c.maximized_vertical c:raise() end, {description = "maximize vertically", group = "client"}), awful.key({modkey, "Shift"}, "m", function(c) c.maximized_horizontal = not c.maximized_horizontal c:raise() end, {description = "maximize horizontally", group = "client"}) ) -- Bind all key numbers to tags. -- Be careful: we use keycodes to make it work on any keyboard layout. -- This should map on the top row of your keyboard, usually 1 to 9. for i = 1, 9 do globalkeys = gears.table.join(globalkeys, -- View tag only. awful.key({ modkey }, "#" .. i + 9, function () local screen = awful.screen.focused() local tag = screen.tags[i] if tag then tag:view_only() end end, {description = "view tag #"..i, group = "tag"}), -- Toggle tag display. awful.key({ modkey, "Control" }, "#" .. i + 9, function () local screen = awful.screen.focused() local tag = screen.tags[i] if tag then awful.tag.viewtoggle(tag) end end, {description = "toggle tag #" .. i, group = "tag"}), -- Move client to tag. awful.key({ modkey, "Shift" }, "#" .. i + 9, function () if client.focus then local tag = client.focus.screen.tags[i] if tag then client.focus:move_to_tag(tag) end end end, {description = "move focused client to tag #"..i, group = "tag"}), -- Toggle tag on focused client. awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9, function () if client.focus then local tag = client.focus.screen.tags[i] if tag then client.focus:toggle_tag(tag) end end end, {description = "toggle focused client on tag #" .. i, group = "tag"}) ) end clientbuttons = gears.table.join( awful.button({ }, 1, function (c) client.focus = c; c:raise() mymainmenu:hide() end), awful.button({ modkey }, 1, awful.mouse.client.move), awful.button({ modkey }, 3, awful.mouse.client.resize)) -- Set keys root.keys(globalkeys) -- Rules -- Rules to apply to new clients (through the "manage" signal). awful.rules.rules = { -- All clients will match this rule. { rule = { }, properties = { border_width = beautiful.border_width, border_color = beautiful.border_normal, focus = awful.client.focus.filter, raise = true, keys = clientkeys, buttons = clientbuttons, size_hints_honor = false, -- Remove gaps between terminals screen = awful.screen.preferred, callback = awful.client.setslave, placement = awful.placement.no_overlap+awful.placement.no_offscreen } }, -- Floating clients. { rule_any = { instance = { "DTA", -- Firefox addon DownThemAll. "copyq", -- Includes session name in class. }, class = { "Arandr", "Gpick", "Kruler", "MessageWin", -- kalarm. "Sxiv", "Wpa_gui", "pinentry", "veromix", "xtightvncviewer"}, name = { "Event Tester", -- xev. }, role = { "AlarmWindow", -- Thunderbird's calendar. "pop-up", -- e.g. Google Chrome's (detached) Developer Tools. } }, properties = { floating = true }}, -- Add titlebars to normal clients and dialogs { rule_any = {type = { "normal", "dialog" } }, except_any = { role = { "browser" }, class = { "Gedit", "gedit", "Nautilus", "Pamac-manager", "Pamac-updater" } }, properties = { titlebars_enabled = true } }, -- Set Firefox to always map on the tag named "2" on screen 1. -- { rule = { class = "Firefox" }, -- properties = { screen = 1, tag = "2" } }, } -- Signal function to execute when a new client appears. client.connect_signal("manage", function (c) if awesome.startup and not c.size_hints.user_position and not c.size_hints.program_position then -- Prevent clients from being unreachable after screen count changes. awful.placement.no_offscreen(c) end end) -- Add a titlebar if titlebars_enabled is set to true in the rules. client.connect_signal("request::titlebars", function(c) -- buttons for the titlebar local buttons = gears.table.join( awful.button({}, 1, function() client.focus = c c:raise() awful.mouse.client.move(c) end), awful.button({}, 3, function() client.focus = c c:raise() awful.mouse.client.resize(c) end) ) awful.titlebar(c) : setup { { -- Left awful.titlebar.widget.iconwidget(c), buttons = buttons, layout = wibox.layout.fixed.horizontal }, { -- Middle { -- Title align = "center", widget = awful.titlebar.widget.titlewidget(c) }, buttons = buttons, layout = wibox.layout.flex.horizontal }, { -- Right awful.titlebar.widget.stickybutton(c), awful.titlebar.widget.maximizedbutton(c), awful.titlebar.widget.floatingbutton(c), awful.titlebar.widget.ontopbutton(c), awful.titlebar.widget.closebutton(c), layout = wibox.layout.fixed.horizontal() }, layout = wibox.layout.align.horizontal } end) -- Enable sloppy focus, so that focus follows mouse. client.connect_signal("mouse::enter", function(c) if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier and awful.client.focus.filter(c) then client.focus = c end end) client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end) client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end) -- Disable borders on lone windows and handle border sizes of clients. for s = 1, screen.count() do screen[s]:connect_signal("arrange", function () local clients = awful.client.visible(s) local layout = awful.layout.getname(awful.layout.get(s)) for _, c in pairs(clients) do awful.titlebar.hide(c) if c.maximized then c.border_width = 0 elseif awful.client.floating.get(c) or layout == "floating" then c.border_width = beautiful.border_width elseif layout == "max" or layout == "fullscreen" then c.border_width = 0 else local tiled = awful.client.tiled(c.screen) if #tiled == 1 then tiled[1].border_width = 0 else c.border_width = beautiful.border_width end end end end) end awful.util.spawn_with_shell("~/.config/awesome/autorun.sh")
gpl-3.0
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/fftw3/defines.lua
4
1484
local ffi=require 'ffi' local defines = {} function defines.register_hashdefs(fftw, C) fftw.MEASURE = 0 fftw.DESTROY_INPUT = 1 fftw.UNALIGNED = 2 fftw.CONSERVE_MEMORY = 4 fftw.EXHAUSTIVE = 8 -- /* NO_EXHAUSTIVE is default */ fftw.PRESERVE_INPUT = 16 -- /* cancels DESTROY_INPUT */ fftw.PATIENT =32 -- /* IMPATIENT is default */ fftw.ESTIMATE = 64 fftw.WISDOM_ONLY = 2097152 -- (1U << 21) fftw.FORWARD = -1 fftw.BACKWARD = 1 fftw.NO_TIMELIMIT = (-1.0) -- -- typedef fftw.r2r_kind = ffi.typeof('fftw_r2r_kind') fftw.R2HC=0 fftw.HC2R=1 fftw.DHT=2 fftw.REDFT00=3 fftw.REDFT01=4 fftw.REDFT10=5 fftw.REDFT11=6 fftw.RODFT00=7 fftw.RODFT01=8 fftw.RODFT10=9 fftw.RODFT11=10 end function defines.register_hashdefsf(fftw, C) fftw.MEASURE = 0 fftw.DESTROY_INPUT = 1 fftw.UNALIGNED = 2 fftw.CONSERVE_MEMORY = 4 fftw.EXHAUSTIVE = 8 -- /* NO_EXHAUSTIVE is default */ fftw.PRESERVE_INPUT = 16 -- /* cancels DESTROY_INPUT */ fftw.PATIENT =32 -- /* IMPATIENT is default */ fftw.ESTIMATE = 64 fftw.WISDOM_ONLY = 2097152 -- (1U << 21) fftw.FORWARD = -1 fftw.BACKWARD = 1 fftw.NO_TIMELIMIT = (-1.0) -- -- typedef fftw.r2r_kind = ffi.typeof('fftwf_r2r_kind') fftw.R2HC=0 fftw.HC2R=1 fftw.DHT=2 fftw.REDFT00=3 fftw.REDFT01=4 fftw.REDFT10=5 fftw.REDFT11=6 fftw.RODFT00=7 fftw.RODFT01=8 fftw.RODFT10=9 fftw.RODFT11=10 end return defines
mit
notcake/glib
lua/glib/resources/resourcecache.lua
1
4847
local self = {} GLib.Resources.ResourceCache = GLib.MakeConstructor (self) function self:ctor () self.LastAccessTimes = {} self.NeedsSaving = false self:LoadLastAccessTimes () timer.Create ("GLib.Resources.ResourceCache.PruneCache", 300, 1, function () self:PruneCache () end ) concommand.Add ("glib_flush_resource_cache_" .. (SERVER and "sv" or "cl"), function (ply, _, args) if SERVER then if ply and ply:IsValid () and not ply:IsAdmin () then return end end self:ClearCache () end ) concommand.Add ("glib_prune_resource_cache_" .. (SERVER and "sv" or "cl"), function (ply, _, args) if SERVER then if ply and ply:IsValid () and not ply:IsAdmin () then return end end self:PruneCache () end ) end function self:dtor () timer.Destroy ("GLib.Resources.ResourceCache.PruneCache") timer.Destroy ("GLib.Resources.ResourceCache.SaveLastAccessTimes") end function self:CacheResource (namespace, id, versionHash, data) file.CreateDir ("glib") file.CreateDir ("glib/resourcecache") file.CreateDir ("glib/resourcecache/" .. string.lower (namespace)) local f = file.Open (self:GetCachePath (namespace, id, versionHash), "wb", "DATA") if not f then return end f:Write (data) f:Close () self:UpdateLastAccessTime (namespace, id, versionHash) end function self:ClearCache () local _, folders = file.Find ("data/glib/resourcecache/*", "GAME") for _, folderName in ipairs (folders) do local files = file.Find ("data/glib/resourcecache/" .. folderName .. "/*", "GAME") for _, fileName in ipairs (files) do self.LastAccessTimes ["glib/resourcecache/" .. folderName .. "/" .. fileName] = nil self:FlagSaveNeeded () file.Delete ("glib/resourcecache/" .. folderName .. "/" .. fileName) print ("GLib.Resources : Flushing cached resource glib/resourcecache/" .. folderName .. "/" .. fileName .. "...") end end end function self:GetCachePath (namespace, id, versionHash) return "glib/resourcecache/" .. string.lower (namespace) .. "/" .. string.lower (id) .. "_" .. versionHash .. ".txt" end function self:IsResourceCached (namespace, id, versionHash) return file.Exists ("data/" .. self:GetCachePath (namespace, id, versionHash), "GAME") and string.format ("%08x", tonumber (util.CRC (file.Read ("data/" .. self:GetCachePath (namespace, id, versionHash), "GAME"))) or 0) == versionHash end function self:PruneCache () local _, folders = file.Find ("data/glib/resourcecache/*", "GAME") for _, folderName in ipairs (folders) do local files = file.Find ("data/glib/resourcecache/" .. folderName .. "/*", "GAME") for _, fileName in ipairs (files) do local lastAccessTime = self.LastAccessTimes ["glib/resourcecache/" .. folderName .. "/" .. fileName] or 0 if os.time () - lastAccessTime > 7 * 86400 then -- Older than 1 week, delete it self.LastAccessTimes ["glib/resourcecache/" .. folderName .. "/" .. fileName] = nil self:FlagSaveNeeded () file.Delete ("glib/resourcecache/" .. folderName .. "/" .. fileName) print ("GLib.Resources : Cached resource glib/resourcecache/" .. folderName .. "/" .. fileName .. " has expired, deleting...") end end end -- Remove nonexistant files from the last access times table for dataPath, _ in pairs (self.LastAccessTimes) do if not file.Exists ("data/" .. dataPath, "GAME") then self.LastAccessTimes [dataPath] = nil self:FlagSaveNeeded () end end end function self:UpdateLastAccessTime (namespace, id, versionHash) self.LastAccessTimes [self:GetCachePath (namespace, id, versionHash)] = os.time () self:FlagSaveNeeded () end -- Internal, do not call function self:FlagSaveNeeded () self.NeedsSaving = true timer.Create ("GLib.Resources.ResourceCache.SaveLastAccessTimes", 1, 1, function () self:SaveLastAccessTimes () end ) end function self:LoadLastAccessTimes () local inBuffer = GLib.StringInBuffer (file.Read ("data/glib/resourcecache/lastaccesstimes.txt", "GAME") or "") local path = inBuffer:String () while path ~= "" do self.LastAccessTimes [path] = inBuffer:UInt32 () inBuffer:Bytes (1) -- Discard newline path = inBuffer:String () end self.NeedsSaving = false end function self:SaveLastAccessTimes () local outBuffer = GLib.StringOutBuffer () for path, timestamp in pairs (self.LastAccessTimes) do outBuffer:String (path) outBuffer:UInt32 (timestamp) outBuffer:Bytes ("\n") end outBuffer:String ("") file.CreateDir ("glib") file.CreateDir ("glib/resourcecache") file.Write ("glib/resourcecache/lastaccesstimes.txt", outBuffer:GetString ()) self.NeedsSaving = false end GLib.Resources.ResourceCache = GLib.Resources.ResourceCache ()
gpl-3.0
rlcevg/Zero-K
effects/paris.lua
12
4272
-- paris_glow -- paris -- paris_gflash -- paris_sphere return { ["paris_glow"] = { glow = { air = true, class = [[CSimpleParticleSystem]], count = 2, ground = true, water = true, properties = { airdrag = 1, colormap = [[0 0 0 0.01 0.8 0.8 0.8 0.9 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 180, emitvector = [[-0, 1, 0]], gravity = [[0, 0.00, 0]], numparticles = 1, particlelife = 10, particlelifespread = 0, particlesize = 60, particlesizespread = 10, particlespeed = 1, particlespeedspread = 0, pos = [[0, 2, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[circularthingy]], }, }, groundflash = { circlealpha = 1, circlegrowth = 0, flashalpha = 0.5, flashsize = 100, ttl = 10, color = { [1] = 0.80000001192093, [2] = 0.80000001192093, [3] = 1, }, }, }, ["paris"] = { dustring = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:GEORGE]], pos = [[0, 0, 0]], }, }, gflash = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:PARIS_GFLASH]], pos = [[0, 0, 0]], }, }, glow = { air = true, class = [[CExpGenSpawner]], count = 0, ground = true, water = true, properties = { delay = [[0 i0.5]], explosiongenerator = [[custom:PARIS_GLOW]], pos = [[0, 0, 0]], }, }, shere = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:PARIS_SPHERE]], pos = [[0, 5, 0]], }, }, }, ["paris_gflash"] = { groundflash = { circlealpha = 0.5, circlegrowth = 60, flashalpha = 0, flashsize = 30, ttl = 20, color = { [1] = 0.80000001192093, [2] = 0.80000001192093, [3] = 1, }, }, }, ["paris_sphere"] = { groundflash = { circlealpha = 1, circlegrowth = 0, flashalpha = 0.5, flashsize = 60, ttl = 60, color = { [1] = 0.80000001192093, [2] = 0.80000001192093, [3] = 1, }, }, pikez = { air = true, class = [[explspike]], count = 15, ground = true, water = true, properties = { alpha = 0.8, alphadecay = 0.15, color = [[1.0,1.0,0.8]], dir = [[-15 r30,-15 r30,-15 r30]], length = 40, width = 15, }, }, sphere = { air = true, class = [[CSpherePartSpawner]], count = 1, ground = true, water = true, properties = { alpha = 0.3, alwaysvisible = false, color = [[0.8,0.8,1]], expansionspeed = 60, ttl = 10, }, }, }, }
gpl-2.0
lynx-seu/skynet
lualib/redis.lua
47
4975
local skynet = require "skynet" local socket = require "socket" local socketchannel = require "socketchannel" local table = table local string = string local redis = {} local command = {} local meta = { __index = command, -- DO NOT close channel in __gc } ---------- redis response local redcmd = {} redcmd[36] = function(fd, data) -- '$' local bytes = tonumber(data) if bytes < 0 then return true,nil end local firstline = fd:read(bytes+2) return true,string.sub(firstline,1,-3) end redcmd[43] = function(fd, data) -- '+' return true,data end redcmd[45] = function(fd, data) -- '-' return false,data end redcmd[58] = function(fd, data) -- ':' -- todo: return string later return true, tonumber(data) end local function read_response(fd) local result = fd:readline "\r\n" local firstchar = string.byte(result) local data = string.sub(result,2) return redcmd[firstchar](fd,data) end redcmd[42] = function(fd, data) -- '*' local n = tonumber(data) if n < 0 then return true, nil end local bulk = {} local noerr = true for i = 1,n do local ok, v = read_response(fd) if ok then bulk[i] = v else noerr = false end end return noerr, bulk end ------------------- local function redis_login(auth, db) if auth == nil and db == nil then return end return function(so) if auth then so:request("AUTH "..auth.."\r\n", read_response) end if db then so:request("SELECT "..db.."\r\n", read_response) end end end function redis.connect(db_conf) local channel = socketchannel.channel { host = db_conf.host, port = db_conf.port or 6379, auth = redis_login(db_conf.auth, db_conf.db), nodelay = true, } -- try connect first only once channel:connect(true) return setmetatable( { channel }, meta ) end function command:disconnect() self[1]:close() setmetatable(self, nil) end -- msg could be any type of value local function pack_value(lines, v) if v == nil then return end v = tostring(v) table.insert(lines,"$"..#v) table.insert(lines,v) end local function compose_message(cmd, msg) local len = 1 local t = type(msg) if t == "table" then len = len + #msg elseif t ~= nil then len = len + 1 end local lines = {"*" .. len} pack_value(lines, cmd) if t == "table" then for _,v in ipairs(msg) do pack_value(lines, v) end else pack_value(lines, msg) end table.insert(lines, "") local chunk = table.concat(lines,"\r\n") return chunk end setmetatable(command, { __index = function(t,k) local cmd = string.upper(k) local f = function (self, v, ...) if type(v) == "table" then return self[1]:request(compose_message(cmd, v), read_response) else return self[1]:request(compose_message(cmd, {v, ...}), read_response) end end t[k] = f return f end}) local function read_boolean(so) local ok, result = read_response(so) return ok, result ~= 0 end function command:exists(key) local fd = self[1] return fd:request(compose_message ("EXISTS", key), read_boolean) end function command:sismember(key, value) local fd = self[1] return fd:request(compose_message ("SISMEMBER", {key, value}), read_boolean) end --- watch mode local watch = {} local watchmeta = { __index = watch, __gc = function(self) self.__sock:close() end, } local function watch_login(obj, auth) return function(so) if auth then so:request("AUTH "..auth.."\r\n", read_response) end for k in pairs(obj.__psubscribe) do so:request(compose_message ("PSUBSCRIBE", k)) end for k in pairs(obj.__subscribe) do so:request(compose_message("SUBSCRIBE", k)) end end end function redis.watch(db_conf) local obj = { __subscribe = {}, __psubscribe = {}, } local channel = socketchannel.channel { host = db_conf.host, port = db_conf.port or 6379, auth = watch_login(obj, db_conf.auth), nodelay = true, } obj.__sock = channel -- try connect first only once channel:connect(true) return setmetatable( obj, watchmeta ) end function watch:disconnect() self.__sock:close() setmetatable(self, nil) end local function watch_func( name ) local NAME = string.upper(name) watch[name] = function(self, ...) local so = self.__sock for i = 1, select("#", ...) do local v = select(i, ...) so:request(compose_message(NAME, v)) end end end watch_func "subscribe" watch_func "psubscribe" watch_func "unsubscribe" watch_func "punsubscribe" function watch:message() local so = self.__sock while true do local ret = so:response(read_response) local type , channel, data , data2 = ret[1], ret[2], ret[3], ret[4] if type == "message" then return data, channel elseif type == "pmessage" then return data2, data, channel elseif type == "subscribe" then self.__subscribe[channel] = true elseif type == "psubscribe" then self.__psubscribe[channel] = true elseif type == "unsubscribe" then self.__subscribe[channel] = nil elseif type == "punsubscribe" then self.__psubscribe[channel] = nil end end end return redis
mit
ViolyS/RayUI_VS
Interface/AddOns/RayUI/libs/oUF/elements/raidroleindicator.lua
3
2598
--[[ # Element: Raid Role Indicator Handles the visibility and updating of an indicator based on the unit's raid assignment (main tank or main assist). ## Widget RaidRoleIndicator - A `Texture` representing the unit's raid assignment. ## Notes This element updates by changing the texture. ## Examples -- Position and size local RaidRoleIndicator = self:CreateTexture(nil, 'OVERLAY') RaidRoleIndicator:SetSize(16, 16) RaidRoleIndicator:SetPoint('TOPLEFT') -- Register it with oUF self.RaidRoleIndicator = RaidRoleIndicator --]] local _, ns = ... local oUF = ns.oUF local MAINTANK_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]] local MAINASSIST_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]] local function Update(self, event) local unit = self.unit local element = self.RaidRoleIndicator --[[ Callback: RaidRoleIndicator:PreUpdate() Called before the element has been updated. * self - the RaidRoleIndicator element --]] if(element.PreUpdate) then element:PreUpdate() end local role, isShown if(UnitInRaid(unit) and not UnitHasVehicleUI(unit)) then if(GetPartyAssignment('MAINTANK', unit)) then isShown = true element:SetTexture(MAINTANK_ICON) role = 'MAINTANK' elseif(GetPartyAssignment('MAINASSIST', unit)) then isShown = true element:SetTexture(MAINASSIST_ICON) role = 'MAINASSIST' end end element:SetShown(isShown) --[[ Callback: RaidRoleIndicator:PostUpdate(role) Called after the element has been updated. * self - the RaidRoleIndicator element * role - the unit's raid assignment (string?)['MAINTANK', 'MAINASSIST'] --]] if(element.PostUpdate) then return element:PostUpdate(role) end end local function Path(self, ...) --[[ Override: RaidRoleIndicator.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.RaidRoleIndicator.Override or Update)(self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate') end local function Enable(self) local element = self.RaidRoleIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true) return true end end local function Disable(self) local element = self.RaidRoleIndicator if(element) then element:Hide() self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path) end end oUF:AddElement('RaidRoleIndicator', Path, Enable, Disable)
mit
SneakyB/iceball
pkg/iceball/halp/texts.lua
4
3463
texts = {} texts.main = tparse([==[ $cFFFFFF55Welcome to Iceball! Seeing as people don't know what reading is, we're moving a quick tutorial to here. Use your up/down arrow keys to scroll through the text. Please read this whole document carefully, as it contains important information, and we don't want to have to tell people the same things all over again which could be avoided if they had read this tutorial. $- $cFFFFFF55What is Iceball? Iceball is one of two things: $pA game engine $pA game built on said engine This tutorial was built upon said game engine, and the files can be found in: $cFFFF5555 pkg/iceball/halp/ You will not need the files for the game itself in order to play games written for Iceball, unless you are hosting a "server". This is because the server sends all the code and files needed to the clients that connect. Note, use of pmfedit and mapedit require you to host a local "server". If you ARE running a server, the code and files are found in: $cFFFF5555 pkg/base/ If this directory does not exist, download the source code from: $cFF55FF55https:// $cFF55FF55 github.com/iamgreaser/iceball/ $cFFFF5555If you are running a serious $cFFFF5555server, you SHOULD be getting $cFFFF5555your code from the github $cFFFF5555repository, as it contains fixes $cFFFF5555and whatnot. $- $cFFFFFF55How do I run Iceball? Open up a commandline. On Windows, you can double-click on: $cFFFF5555 opencmd.bat In your commandline, type: $cFFAAAAFF iceball -h It should give you brief instructions on how to actually run this game. Yes, you do need to press Enter at the end of a command. $- $cFFFFFF55How do I play the Iceball game? Principles: $cFFFF0000If you wear blue, you're on blue. Same goes for green. If you forget, look down. $cFFFF0000Never EVER screw your team over. Subterfuge does not exist. Griefing your team is cheating. We don't have an issue with grief so far, but soon we'll add support to ban small children. $cFFFF0000COMMUNICATE $cFFFF0000COMMUNICATE $cFFFF0000COMMUNICATE This cannot be stressed enough. This is a team game. If you cannot speak the language of the server, find another server. Controls: $pWASD = movement $p1234 = select tool $pArrows = change block colour $pM = toggle large map $pTYU = global/team/squad chat $pSpace = jump $pCtrl = crouch $pV = sneak $p, = change team $p. = change gun $pEsc = quit Left click: $pSpade = pick + get more blocks $pBlock = place block $pGun = shoot $pGrenade = throw Right click: $pSpade = dig 3 high $pBlock = pick block colour $pGun = scope TIP: you move slightly faster with a spade in your hand. $- $cFFFFFF55Further documentation How to configure Iceball (e.g. setting your name and all that crap): $cFFFF5555 docs/setup_json.txt Brief introduction to the engine (for modders): $cFFFF5555 docs/modding_101.txt Lua API reference: $cFFFF5555 docs/modding_lua.txt This is also useful, though not everything is available: $cFF55FF55 http://lua.org/manual/5.1/ Modding API core reference: $cFFFF5555 docs/modding_scripts.txt File format specifications: $cFFFF5555 docs/format_icemap.txt $cFFFF5555 docs/format_pmf.txt Editor usage: $cFFFF5555 docs/editor_map.txt $cFFFF5555 docs/editor_pmf.txt $- $cFF000000Kurukuru tokei no hari $cFF000000 Guruguru atama mawaru $cFF000000Datte tsubura medama $cFF000000 Futatsu shika nai no ni $cFF000000 Sanbon no hari nante $cFF000000 Chinpunkan ]==]) return texts --
gpl-3.0
joaocc/ta3d-git
src/ta3d/src/luajit/src/jit/bcsave.lua
20
18123
---------------------------------------------------------------------------- -- LuaJIT module to save/list bytecode. -- -- Copyright (C) 2005-2013 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This module saves or lists the bytecode for an input file. -- It's run by the -b command line option. -- ------------------------------------------------------------------------------ local jit = require("jit") assert(jit.version_num == 20002, "LuaJIT core/library version mismatch") local bit = require("bit") -- Symbol name prefix for LuaJIT bytecode. local LJBC_PREFIX = "luaJIT_BC_" ------------------------------------------------------------------------------ local function usage() io.stderr:write[[ Save LuaJIT bytecode: luajit -b[options] input output -l Only list bytecode. -s Strip debug info (default). -g Keep debug info. -n name Set module name (default: auto-detect from input name). -t type Set output file type (default: auto-detect from output name). -a arch Override architecture for object files (default: native). -o os Override OS for object files (default: native). -e chunk Use chunk string as input. -- Stop handling options. - Use stdin as input and/or stdout as output. File types: c h obj o raw (default) ]] os.exit(1) end local function check(ok, ...) if ok then return ok, ... end io.stderr:write("luajit: ", ...) io.stderr:write("\n") os.exit(1) end local function readfile(input) if type(input) == "function" then return input end if input == "-" then input = nil end return check(loadfile(input)) end local function savefile(name, mode) if name == "-" then return io.stdout end return check(io.open(name, mode)) end ------------------------------------------------------------------------------ local map_type = { raw = "raw", c = "c", h = "h", o = "obj", obj = "obj", } local map_arch = { x86 = true, x64 = true, arm = true, ppc = true, ppcspe = true, mips = true, mipsel = true, } local map_os = { linux = true, windows = true, osx = true, freebsd = true, netbsd = true, openbsd = true, solaris = true, } local function checkarg(str, map, err) str = string.lower(str) local s = check(map[str], "unknown ", err) return s == true and str or s end local function detecttype(str) local ext = string.match(string.lower(str), "%.(%a+)$") return map_type[ext] or "raw" end local function checkmodname(str) check(string.match(str, "^[%w_.%-]+$"), "bad module name") return string.gsub(str, "[%.%-]", "_") end local function detectmodname(str) if type(str) == "string" then local tail = string.match(str, "[^/\\]+$") if tail then str = tail end local head = string.match(str, "^(.*)%.[^.]*$") if head then str = head end str = string.match(str, "^[%w_.%-]+") else str = nil end check(str, "cannot derive module name, use -n name") return string.gsub(str, "[%.%-]", "_") end ------------------------------------------------------------------------------ local function bcsave_tail(fp, output, s) local ok, err = fp:write(s) if ok and output ~= "-" then ok, err = fp:close() end check(ok, "cannot write ", output, ": ", err) end local function bcsave_raw(output, s) local fp = savefile(output, "wb") bcsave_tail(fp, output, s) end local function bcsave_c(ctx, output, s) local fp = savefile(output, "w") if ctx.type == "c" then fp:write(string.format([[ #ifdef _cplusplus extern "C" #endif #ifdef _WIN32 __declspec(dllexport) #endif const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname)) else fp:write(string.format([[ #define %s%s_SIZE %d static const char %s%s[] = { ]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname)) end local t, n, m = {}, 0, 0 for i=1,#s do local b = tostring(string.byte(s, i)) m = m + #b + 1 if m > 78 then fp:write(table.concat(t, ",", 1, n), ",\n") n, m = 0, #b + 1 end n = n + 1 t[n] = b end bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n") end local function bcsave_elfobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint32_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF32header; typedef struct { uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7]; uint16_t type, machine; uint32_t version; uint64_t entry, phofs, shofs; uint32_t flags; uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx; } ELF64header; typedef struct { uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize; } ELF32sectheader; typedef struct { uint32_t name, type; uint64_t flags, addr, ofs, size; uint32_t link, info; uint64_t align, entsize; } ELF64sectheader; typedef struct { uint32_t name, value, size; uint8_t info, other; uint16_t sectidx; } ELF32symbol; typedef struct { uint32_t name; uint8_t info, other; uint16_t sectidx; uint64_t value, size; } ELF64symbol; typedef struct { ELF32header hdr; ELF32sectheader sect[6]; ELF32symbol sym[2]; uint8_t space[4096]; } ELF32obj; typedef struct { ELF64header hdr; ELF64sectheader sect[6]; ELF64symbol sym[2]; uint8_t space[4096]; } ELF64obj; ]] local symname = LJBC_PREFIX..ctx.modname local is64, isbe = false, false if ctx.arch == "x64" then is64 = true elseif ctx.arch == "ppc" or ctx.arch == "ppcspe" or ctx.arch == "mips" then isbe = true end -- Handle different host/target endianess. local function f32(x) return x end local f16, fofs = f32, f32 if ffi.abi("be") ~= isbe then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end if is64 then local two32 = ffi.cast("int64_t", 2^32) function fofs(x) return bit.bswap(x)*two32 end else fofs = f32 end end -- Create ELF object and fill in header. local o = ffi.new(is64 and "ELF64obj" or "ELF32obj") local hdr = o.hdr if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi. local bf = assert(io.open("/bin/ls", "rb")) local bs = bf:read(9) bf:close() ffi.copy(o, bs, 9) check(hdr.emagic[0] == 127, "no support for writing native object files") else hdr.emagic = "\127ELF" hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0 end hdr.eclass = is64 and 2 or 1 hdr.eendian = isbe and 2 or 1 hdr.eversion = 1 hdr.type = f16(1) hdr.machine = f16(({ x86=3, x64=62, arm=40, ppc=20, ppcspe=20, mips=8, mipsel=8 })[ctx.arch]) if ctx.arch == "mips" or ctx.arch == "mipsel" then hdr.flags = 0x50001006 end hdr.version = f32(1) hdr.shofs = fofs(ffi.offsetof(o, "sect")) hdr.ehsize = f16(ffi.sizeof(hdr)) hdr.shentsize = f16(ffi.sizeof(o.sect[0])) hdr.shnum = f16(6) hdr.shstridx = f16(2) -- Fill in sections and symbols. local sofs, ofs = ffi.offsetof(o, "space"), 1 for i,name in ipairs{ ".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack", } do local sect = o.sect[i] sect.align = fofs(1) sect.name = f32(ofs) ffi.copy(o.space+ofs, name) ofs = ofs + #name+1 end o.sect[1].type = f32(2) -- .symtab o.sect[1].link = f32(3) o.sect[1].info = f32(1) o.sect[1].align = fofs(8) o.sect[1].ofs = fofs(ffi.offsetof(o, "sym")) o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0])) o.sect[1].size = fofs(ffi.sizeof(o.sym)) o.sym[1].name = f32(1) o.sym[1].sectidx = f16(4) o.sym[1].size = fofs(#s) o.sym[1].info = 17 o.sect[2].type = f32(3) -- .shstrtab o.sect[2].ofs = fofs(sofs) o.sect[2].size = fofs(ofs) o.sect[3].type = f32(3) -- .strtab o.sect[3].ofs = fofs(sofs + ofs) o.sect[3].size = fofs(#symname+1) ffi.copy(o.space+ofs+1, symname) ofs = ofs + #symname + 2 o.sect[4].type = f32(1) -- .rodata o.sect[4].flags = fofs(2) o.sect[4].ofs = fofs(sofs + ofs) o.sect[4].size = fofs(#s) o.sect[5].type = f32(1) -- .note.GNU-stack o.sect[5].ofs = fofs(sofs + ofs + #s) -- Write ELF object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_peobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint16_t arch, nsects; uint32_t time, symtabofs, nsyms; uint16_t opthdrsz, flags; } PEheader; typedef struct { char name[8]; uint32_t vsize, vaddr, size, ofs, relocofs, lineofs; uint16_t nreloc, nline; uint32_t flags; } PEsection; typedef struct __attribute((packed)) { union { char name[8]; uint32_t nameref[2]; }; uint32_t value; int16_t sect; uint16_t type; uint8_t scl, naux; } PEsym; typedef struct __attribute((packed)) { uint32_t size; uint16_t nreloc, nline; uint32_t cksum; uint16_t assoc; uint8_t comdatsel, unused[3]; } PEsymaux; typedef struct { PEheader hdr; PEsection sect[2]; // Must be an even number of symbol structs. PEsym sym0; PEsymaux sym0aux; PEsym sym1; PEsymaux sym1aux; PEsym sym2; PEsym sym3; uint32_t strtabsize; uint8_t space[4096]; } PEobj; ]] local symname = LJBC_PREFIX..ctx.modname local is64 = false if ctx.arch == "x86" then symname = "_"..symname elseif ctx.arch == "x64" then is64 = true end local symexport = " /EXPORT:"..symname..",DATA " -- The file format is always little-endian. Swap if the host is big-endian. local function f32(x) return x end local f16 = f32 if ffi.abi("be") then f32 = bit.bswap function f16(x) return bit.rshift(bit.bswap(x), 16) end end -- Create PE object and fill in header. local o = ffi.new("PEobj") local hdr = o.hdr hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch]) hdr.nsects = f16(2) hdr.symtabofs = f32(ffi.offsetof(o, "sym0")) hdr.nsyms = f32(6) -- Fill in sections and symbols. o.sect[0].name = ".drectve" o.sect[0].size = f32(#symexport) o.sect[0].flags = f32(0x00100a00) o.sym0.sect = f16(1) o.sym0.scl = 3 o.sym0.name = ".drectve" o.sym0.naux = 1 o.sym0aux.size = f32(#symexport) o.sect[1].name = ".rdata" o.sect[1].size = f32(#s) o.sect[1].flags = f32(0x40300040) o.sym1.sect = f16(2) o.sym1.scl = 3 o.sym1.name = ".rdata" o.sym1.naux = 1 o.sym1aux.size = f32(#s) o.sym2.sect = f16(2) o.sym2.scl = 2 o.sym2.nameref[1] = f32(4) o.sym3.sect = f16(-1) o.sym3.scl = 2 o.sym3.value = f32(1) o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant. ffi.copy(o.space, symname) local ofs = #symname + 1 o.strtabsize = f32(ofs + 4) o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs) ffi.copy(o.space + ofs, symexport) ofs = ofs + #symexport o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs) -- Write PE object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs)) bcsave_tail(fp, output, s) end local function bcsave_machobj(ctx, output, s, ffi) ffi.cdef[[ typedef struct { uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags; } mach_header; typedef struct { mach_header; uint32_t reserved; } mach_header_64; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint32_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command; typedef struct { uint32_t cmd, cmdsize; char segname[16]; uint64_t vmaddr, vmsize, fileoff, filesize; uint32_t maxprot, initprot, nsects, flags; } mach_segment_command_64; typedef struct { char sectname[16], segname[16]; uint32_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2; } mach_section; typedef struct { char sectname[16], segname[16]; uint64_t addr, size; uint32_t offset, align, reloff, nreloc, flags; uint32_t reserved1, reserved2, reserved3; } mach_section_64; typedef struct { uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize; } mach_symtab_command; typedef struct { int32_t strx; uint8_t type, sect; int16_t desc; uint32_t value; } mach_nlist; typedef struct { uint32_t strx; uint8_t type, sect; uint16_t desc; uint64_t value; } mach_nlist_64; typedef struct { uint32_t magic, nfat_arch; } mach_fat_header; typedef struct { uint32_t cputype, cpusubtype, offset, size, align; } mach_fat_arch; typedef struct { struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[1]; mach_nlist sym_entry; uint8_t space[4096]; } mach_obj; typedef struct { struct { mach_header_64 hdr; mach_segment_command_64 seg; mach_section_64 sec; mach_symtab_command sym; } arch[1]; mach_nlist_64 sym_entry; uint8_t space[4096]; } mach_obj_64; typedef struct { mach_fat_header fat; mach_fat_arch fat_arch[4]; struct { mach_header hdr; mach_segment_command seg; mach_section sec; mach_symtab_command sym; } arch[4]; mach_nlist sym_entry; uint8_t space[4096]; } mach_fat_obj; ]] local symname = '_'..LJBC_PREFIX..ctx.modname local isfat, is64, align, mobj = false, false, 4, "mach_obj" if ctx.arch == "x64" then is64, align, mobj = true, 8, "mach_obj_64" elseif ctx.arch == "arm" then isfat, mobj = true, "mach_fat_obj" else check(ctx.arch == "x86", "unsupported architecture for OSX") end local function aligned(v, a) return bit.band(v+a-1, -a) end local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE. -- Create Mach-O object and fill in header. local o = ffi.new(mobj) local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align) local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12,12,12} })[ctx.arch] local cpusubtype = ({ x86={3}, x64={3}, arm={3,6,9,11} })[ctx.arch] if isfat then o.fat.magic = be32(0xcafebabe) o.fat.nfat_arch = be32(#cpusubtype) end -- Fill in sections and symbols. for i=0,#cpusubtype-1 do local ofs = 0 if isfat then local a = o.fat_arch[i] a.cputype = be32(cputype[i+1]) a.cpusubtype = be32(cpusubtype[i+1]) -- Subsequent slices overlap each other to share data. ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0]) a.offset = be32(ofs) a.size = be32(mach_size-ofs+#s) end local a = o.arch[i] a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface a.hdr.cputype = cputype[i+1] a.hdr.cpusubtype = cpusubtype[i+1] a.hdr.filetype = 1 a.hdr.ncmds = 2 a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym) a.seg.cmd = is64 and 0x19 or 0x1 a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec) a.seg.vmsize = #s a.seg.fileoff = mach_size-ofs a.seg.filesize = #s a.seg.maxprot = 1 a.seg.initprot = 1 a.seg.nsects = 1 ffi.copy(a.sec.sectname, "__data") ffi.copy(a.sec.segname, "__DATA") a.sec.size = #s a.sec.offset = mach_size-ofs a.sym.cmd = 2 a.sym.cmdsize = ffi.sizeof(a.sym) a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs a.sym.nsyms = 1 a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs a.sym.strsize = aligned(#symname+2, align) end o.sym_entry.type = 0xf o.sym_entry.sect = 1 o.sym_entry.strx = 1 ffi.copy(o.space+1, symname) -- Write Macho-O object file. local fp = savefile(output, "wb") fp:write(ffi.string(o, mach_size)) bcsave_tail(fp, output, s) end local function bcsave_obj(ctx, output, s) local ok, ffi = pcall(require, "ffi") check(ok, "FFI library required to write this file type") if ctx.os == "windows" then return bcsave_peobj(ctx, output, s, ffi) elseif ctx.os == "osx" then return bcsave_machobj(ctx, output, s, ffi) else return bcsave_elfobj(ctx, output, s, ffi) end end ------------------------------------------------------------------------------ local function bclist(input, output) local f = readfile(input) require("jit.bc").dump(f, savefile(output, "w"), true) end local function bcsave(ctx, input, output) local f = readfile(input) local s = string.dump(f, ctx.strip) local t = ctx.type if not t then t = detecttype(output) ctx.type = t end if t == "raw" then bcsave_raw(output, s) else if not ctx.modname then ctx.modname = detectmodname(input) end if t == "obj" then bcsave_obj(ctx, output, s) else bcsave_c(ctx, output, s) end end end local function docmd(...) local arg = {...} local n = 1 local list = false local ctx = { strip = true, arch = jit.arch, os = string.lower(jit.os), type = false, modname = false, } while n <= #arg do local a = arg[n] if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then table.remove(arg, n) if a == "--" then break end for m=2,#a do local opt = string.sub(a, m, m) if opt == "l" then list = true elseif opt == "s" then ctx.strip = true elseif opt == "g" then ctx.strip = false else if arg[n] == nil or m ~= #a then usage() end if opt == "e" then if n ~= 1 then usage() end arg[1] = check(loadstring(arg[1])) elseif opt == "n" then ctx.modname = checkmodname(table.remove(arg, n)) elseif opt == "t" then ctx.type = checkarg(table.remove(arg, n), map_type, "file type") elseif opt == "a" then ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture") elseif opt == "o" then ctx.os = checkarg(table.remove(arg, n), map_os, "OS name") else usage() end end end else n = n + 1 end end if list then if #arg == 0 or #arg > 2 then usage() end bclist(arg[1], arg[2] or "-") else if #arg ~= 2 then usage() end bcsave(ctx, arg[1], arg[2]) end end ------------------------------------------------------------------------------ -- Public module functions. module(...) start = docmd -- Process -b command line option.
gpl-2.0
blueluna/tempserv
modules/radio.lua
1
3945
-- Radio package handling -- -- (C) 2014 Erik Svensson <erik.public@gmail.com> -- Licensed under MIT local nrf24 = require("nrf24") local decode = require("decode") local time = require("time") local string = require("string") local Radio = { nrf = nil } function Radio:open(spi_master, spi_device, ce_pin) local nrf = nrf24.Nrf24:create(spi_master, spi_device, ce_pin) obj = nil if nrf ~= nil then obj = obj or {} setmetatable(obj, self) self.__index = self self.nrf = nrf self.nrf:setup(1, 250, 0, "serv1", "clie1", 32, 1, 5, 2000) else error("failed to create Nrf24 object") end return obj end function Radio:version() return string.format("libnrf24 %d.%d.%d (%s)", nrf24.version()) end function Radio:close() self.nrf:destroy() end function Radio:power_up() self.nrf:power_up() nrf24.msleep(2) -- let the radio power up end function Radio:power_down() self.nrf:power_down() end function Radio:query() local result local tx_data = {0x01} -- 0x01 means query local ready local start local now local diff local rx_data local rx_data_len = 0 ready = false count = 0 -- send query, with retry start = time.useconds_now() repeat result = self.nrf:send(tx_data) if result < 0 then now = time.useconds_now() diff = now - start if (diff >= 20000) then break; else nrf24.usleep(1000) -- wait some end else break; end until true if result < 0 then error("Failed to send message") end -- we seem to be required to wait some here otherwise start_listen seems -- to fail nrf24.usleep(700) -- start listening for reply self.nrf:start_listen() -- wait some, the response seems to ready after ~6 ms at earliest nrf24.msleep(6) start = time.useconds_now() while ready == false do ready = self.nrf:data_ready() if not ready then now = time.useconds_now() diff = now - start if diff >= 200000 then break; else nrf24.msleep(5) -- wait some end end end rx_data_len = 0 if ready then rx_data, rx_data_len = self.nrf:receive() end self.nrf:stop_listen() -- parse the response if any if rx_data_len > 0 then state, arg1, arg2 = Radio:handle_package(rx_data, rx_data_len) if state == 'device_data' then return true, arg1, arg2 elseif state == 'device_error' then error(string.format('Device Error: %04x', arg1)) elseif state == 'error_command' then error(string.format('Remote Unknown Command: %02x\n', arg1)) elseif state == 'error' then error(string.format('Error: %02x\n', arg1)) elseif state == 'error_unknown_command' then error(string.format('Unknown Command: %02x\n', arg1)) else return false end else error("Failed to receive response") end end function Radio:handle_package(package_data, package_data_length) local data = package_data local len = package_data_length local offset = 0 local command = decode.uint8(data, len) offset = offset + 1 len = len - 1 if command == 0x81 then local code = decode.int16(data+offset, len) offset = offset + 2 len = len - 2 if code == 0x0000 then local device = decode.uint64(data+offset, len) offset = offset + 8 len = len - 8 local value = decode.int32(data+offset, len) offset = offset + 4 len = len - 4 real_value = value / 1000000.0 return 'device_data', device, real_value elseif code == 0x000f then return 'device_end' else error(string.format('Device Error: %04x', code)) end elseif command == 0xff then local code = decode.int16(data+offset, len) offset = offset + 2 len = len - 2 if code == 12 then local received_command = decode.uint8(data+offset, len) return 'error_command', received_command else return 'error', code end else return 'error_unknown_command', command end end return { Radio = Radio }
mit
TeleBang/bangtg
plugins/filterfa.lua
8
2538
local function addword(msg, name) local hash = 'chat:'..msg.to.id..':badword' redis:hset(hash, name, 'newword') return "کلمه جدید به فیلتر کلمات اضافه شد\n>"..name end local function get_variables_hash(msg) return 'chat:'..msg.to.id..':badword' end local function list_variablesbad(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = 'لیست کلمات غیرمجاز :\n\n' for i=1, #names do text = text..'> '..names[i]..'\n' end return text else return end end function clear_commandbad(msg, var_name) --Save on redis local hash = get_variables_hash(msg) redis:del(hash, var_name) return 'پاک شدند' end local function list_variables2(msg, value) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do if string.match(value, names[i]) and not is_momod(msg) then if msg.to.type == 'channel' then delete_msg(msg.id,ok_cb,false) else kick_user(msg.from.id, msg.to.id) end return end --text = text..names[i]..'\n' end end end local function get_valuebad(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return else return value end end end function clear_commandsbad(msg, cmd_name) --Save on redis local hash = get_variables_hash(msg) redis:hdel(hash, cmd_name) return ''..cmd_name..' پاک شد' end local function run(msg, matches) if matches[2] == 'فیلتر' then if not is_momod(msg) then return 'only for moderators' end local name = string.sub(matches[3], 1, 50) local text = addword(msg, name) return text end if matches[2] == 'filterlist' then return list_variablesbad(msg) elseif matches[2] == 'حذف' then if not is_momod(msg) then return '_|_' end local asd = '1' return clear_commandbad(msg, asd) elseif matches[2] == 'خ فیلتر' or matches[2] == 'خ فیلتر' then if not is_momod(msg) then return '_|_' end return clear_commandsbad(msg, matches[3]) else local name = user_print_name(msg.from) return list_variables2(msg, matches[1]) end end return { patterns = { "^([!/#])(خ فیلتر) (.*)$", "^([!/#])(فیلتر) (.*)$", "^([!/#])(خ فیلتر) (.*)$", "^([!/#])(لیست فیلتر)$", "^([!/#])(حذف) لیست فیلتر$", "^(.+)$", }, run = run }
agpl-3.0
rlcevg/Zero-K
gamedata/modularcomms/weapons/rocketlauncher.lua
6
1244
local name = "commweapon_rocketlauncher" local weaponDef = { name = [[Rocket Launcher]], areaOfEffect = 75, cegTag = [[missiletrailred]], craterBoost = 0, craterMult = 0, customParams = { slot = [[5]], muzzleEffectFire = [[custom:STORMMUZZLE]], }, damage = { default = 360, planes = 360, subs = 18, }, fireStarter = 180, flightTime = 3, impulseBoost = 0, impulseFactor = 0.4, interceptedByShieldType = 2, model = [[wep_m_hailstorm.s3o]], predictBoost = 1, range = 430, reloadtime = 3, smokeTrail = true, soundHit = [[explosion/ex_med4]], soundHitVolume = 7, soundStart = [[weapon/missile/sabot_fire]], soundStartVolume = 7, startVelocity = 200, texture2 = [[darksmoketrail]], tracks = false, trajectoryHeight = 0.05, turret = true, weaponAcceleration = 100, weaponType = [[MissileLauncher]], weaponVelocity = 250, } return name, weaponDef
gpl-2.0
abdllhbyrktr/Urho3D
Source/ThirdParty/toluapp/src/bin/lua/basic.lua
24
9103
-- tolua: basic utility functions -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- Last update: Apr 2003 -- $Id: $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Modified by Yao Wei Tjong for Urho3D -- Basic C types and their corresponding Lua types -- All occurrences of "char*" will be replaced by "_cstring", -- and all occurrences of "void*" will be replaced by "_userdata" _basic = { ['void'] = '', ['char'] = 'number', ['int'] = 'number', ['short'] = 'number', ['long'] = 'number', ['unsigned'] = 'number', ['float'] = 'number', ['double'] = 'number', ['_cstring'] = 'string', ['_userdata'] = 'userdata', ['char*'] = 'string', ['void*'] = 'userdata', ['bool'] = 'boolean', ['lua_Object'] = 'value', ['LUA_VALUE'] = 'value', -- for compatibility with tolua 4.0 ['lua_State*'] = 'state', ['_lstate'] = 'state', ['lua_Function'] = 'value', } _basic_ctype = { number = "lua_Number", string = "const char*", userdata = "void*", boolean = "bool", value = "int", state = "lua_State*", } -- functions the are used to do a 'raw push' of basic types _basic_raw_push = {} -- List of user defined types -- Each type corresponds to a variable name that stores its tag value. _usertype = {} -- List of types that have to be collected _collect = {} -- List of types _global_types = {n=0} _global_types_hash = {} -- list of classes _global_classes = {} -- List of enum constants _global_enums = {} -- List of auto renaming _renaming = {} function appendrenaming (s) local b,e,old,new = strfind(s,"%s*(.-)%s*@%s*(.-)%s*$") if not b then error("#Invalid renaming syntax; it should be of the form: pattern@pattern") end tinsert(_renaming,{old=old, new=new}) end function applyrenaming (s) for i=1,getn(_renaming) do local m,n = gsub(s,_renaming[i].old,_renaming[i].new) if n ~= 0 then return m end end return nil end -- Error handler function tolua_error (s,f) if _curr_code then print("***curr code for error is "..tostring(_curr_code)) print(debug.traceback()) end local out = _OUTPUT _OUTPUT = _STDERR if strsub(s,1,1) == '#' then write("\n** tolua: "..strsub(s,2)..".\n\n") if _curr_code then local _,_,s = strfind(_curr_code,"^%s*(.-\n)") -- extract first line if s==nil then s = _curr_code end s = gsub(s,"_userdata","void*") -- return with 'void*' s = gsub(s,"_cstring","char*") -- return with 'char*' s = gsub(s,"_lstate","lua_State*") -- return with 'lua_State*' write("Code being processed:\n"..s.."\n") end else if not f then f = "(f is nil)" end print("\n** tolua internal error: "..f..s..".\n\n") return end _OUTPUT = out end function warning (msg) if flags.q then return end local out = _OUTPUT _OUTPUT = _STDERR write("\n** tolua warning: "..msg..".\n\n") _OUTPUT = out end -- register an user defined type: returns full type function regtype (t) --if isbasic(t) then -- return t --end local ft = findtype(t) if not _usertype[ft] then return appendusertype(t) end return ft end -- return type name: returns full type function typevar(type) if type == '' or type == 'void' then return type else local ft = findtype(type) if ft then return ft end _usertype[type] = type return type end end -- check if basic type function isbasic (type) local t = gsub(type,'const ','') local m,t = applytypedef('', t) local b = _basic[t] if b then return b,_basic_ctype[b] end return nil end -- split string using a token function split (s,t) local l = {n=0} local f = function (s) l.n = l.n + 1 l[l.n] = s return "" end local p = "%s*(.-)%s*"..t.."%s*" s = gsub(s,"^%s+","") s = gsub(s,"%s+$","") s = gsub(s,p,f) l.n = l.n + 1 l[l.n] = gsub(s,"(%s%s*)$","") return l end -- splits a string using a pattern, considering the spacial cases of C code (templates, function parameters, etc) -- pattern can't contain the '^' (as used to identify the begining of the line) -- also strips whitespace function split_c_tokens(s, pat) s = string.gsub(s, "^%s*", "") s = string.gsub(s, "%s*$", "") local token_begin = 1 local token_end = 1 local ofs = 1 local ret = {n=0} function add_token(ofs) local t = string.sub(s, token_begin, ofs) t = string.gsub(t, "^%s*", "") t = string.gsub(t, "%s*$", "") ret.n = ret.n + 1 ret[ret.n] = t end while ofs <= string.len(s) do local sub = string.sub(s, ofs, -1) local b,e = string.find(sub, "^"..pat) if b then add_token(ofs-1) ofs = ofs+e token_begin = ofs else local char = string.sub(s, ofs, ofs) if char == "(" or char == "<" then local block if char == "(" then block = "^%b()" end if char == "<" then block = "^%b<>" end b,e = string.find(sub, block) if not b then -- unterminated block? ofs = ofs+1 else ofs = ofs + e end else ofs = ofs+1 end end end add_token(ofs) --if ret.n == 0 then -- ret.n=1 -- ret[1] = "" --end return ret end -- concatenate strings of a table function concat (t,f,l,jstr) jstr = jstr or " " local s = '' local i=f while i<=l do s = s..t[i] i = i+1 if i <= l then s = s..jstr end end return s end -- Urho3D: replace deprecated arg usage -- concatenate all parameters, following output rules function concatparam (line, ...) local i=1 while i<=select("#",...) do if _cont and not strfind(_cont,'[%(,"]') and strfind(select(i,...),"^[%a_~]") then line = line .. ' ' end line = line .. select(i,...) if select(i,...) ~= '' then _cont = strsub(select(i,...),-1,-1) end i = i+1 end if strfind(select(select("#",...),...),"[%/%)%;%{%}]$") then _cont=nil line = line .. '\n' end return line end -- output line function output (...) local i=1 while i<=select("#",...) do if _cont and not strfind(_cont,'[%(,"]') and strfind(select(i,...),"^[%a_~]") then write(' ') end write((select(i,...))) if select(i,...) ~= '' then _cont = strsub(select(i,...),-1,-1) end i = i+1 end if strfind(select(select("#",...),...),"[%/%)%;%{%}]$") then _cont=nil write('\n') end end function get_property_methods(ptype, name) if get_property_methods_hook and get_property_methods_hook(ptype,name) then return get_property_methods_hook(ptype, name) end if ptype == "default" then -- get_name, set_name return "get_"..name, "set_"..name end if ptype == "qt" then -- name, setName return name, "set"..string.upper(string.sub(name, 1, 1))..string.sub(name, 2, -1) end if ptype == "overload" then -- name, name return name,name end return nil end -------------- the hooks -- called right after processing the $[ichl]file directives, -- right before processing anything else -- takes the package object as the parameter function preprocess_hook(p) -- p.code has all the input code from the pkg end -- called for every $ifile directive -- takes a table with a string called 'code' inside, the filename, and any extra arguments -- passed to $ifile. no return value function include_file_hook(t, filename, ...) end -- called after processing anything that's not code (like '$renaming', comments, etc) -- and right before parsing the actual code. -- takes the Package object with all the code on the 'code' key. no return value function preparse_hook(package) end -- called before starting output function pre_output_hook(package) end -- called after writing all the output. -- takes the Package object function post_output_hook(package) end -- called from 'get_property_methods' to get the methods to retrieve a property -- according to its type function get_property_methods_hook(property_type, name) end -- called from ClassContainer:doparse with the string being parsed -- return nil, or a substring function parser_hook(s) return nil end -- called from classFunction:supcode, before the call to the function is output function pre_call_hook(f) end -- called from classFunction:supcode, after the call to the function is output function post_call_hook(f) end -- called before the register code is output function pre_register_hook(package) end -- called to output an error message function output_error_hook(...) return string.format(...) end -- custom pushers _push_functions = {} _is_functions = {} _to_functions = {} _base_push_functions = {} _base_is_functions = {} _base_to_functions = {} local function search_base(t, funcs) local class = _global_classes[t] while class do if funcs[class.type] then return funcs[class.type] end class = _global_classes[class.btype] end return nil end function get_push_function(t) return _push_functions[t] or search_base(t, _base_push_functions) or "tolua_pushusertype" end function get_to_function(t) return _to_functions[t] or search_base(t, _base_to_functions) or "tolua_tousertype" end function get_is_function(t) return _is_functions[t] or search_base(t, _base_is_functions) or "tolua_isusertype" end
mit
jacklanchantin/sclm
evaluate.lua
1
1883
require 'torch' require 'nn' require 'optim' include('auRoc.lua') torch.setdefaulttensortype('torch.FloatTensor') local utils = require 'util.utils' local unpack = unpack or table.unpack local cmd = torch.CmdLine() cmd:option('-file', './global_results.t7') local opt = cmd:parse(arg) results = torch.load(opt.file) rnn_0 = torch.Tensor(results[0]['rnn']) rnn_1 = torch.Tensor(results[1]['rnn']) ngram_0 = torch.Tensor(results[0]['ngram']) ngram_1 = torch.Tensor(results[1]['ngram']) -- normalize -- rnn_0 = (rnn_0-rnn_0:min())/rnn_0:max() -- rnn_1 = (rnn_1-rnn_1:min())/rnn_1:max() -- ngram_0 = (ngram_0-ngram_0:min())/ngram_0:max() -- ngram_1 = (ngram_1-ngram_1:min())/ngram_1:max() rnn_0_avg = rnn_0:sum()/rnn_0:size(1) rnn_1_avg = rnn_1:sum()/rnn_1:size(1) ngram_0_avg = ngram_0:sum()/ngram_0:size(1) ngram_1_avg = ngram_1:sum()/ngram_1:size(1) print('Non-buggy rnn: '..tostring(rnn_0_avg)) print('Buggy rnn: '..tostring(rnn_1_avg)) print('Difference: '..tostring(rnn_1_avg-rnn_0_avg)) print('') print('Non-buggy ngram: '..tostring(ngram_0_avg)) print('Buggy ngram: '..tostring(ngram_1_avg)) print('Difference: '..tostring(ngram_1_avg-ngram_0_avg)) print('') AUC = auRoc:new() -- file = io.open("rnn_nonbuggy_entropy.txt", "w") -- for i = 1,rnn_0:size(1) do -- file:write(tostring(rnn_0[i])..'\n') -- end -- file:close() -- file = io.open("rnn_buggy_entropy.txt", "w") -- for i = 1,rnn_1:size(1) do -- file:write(tostring(rnn_1[i])..'\n') -- end -- file:close() -- os.exit() for i = 1,rnn_0:size(1) do AUC:add(rnn_0[i], -1) end for i = 1,rnn_1:size(1) do AUC:add(rnn_1[i], 1) end AUROC = AUC:calculateAuc() print('RNN AUROC: '..AUROC) AUC:zero() for i = 1,ngram_0:size(1) do AUC:add(ngram_0[i], -1) end for i = 1,ngram_1:size(1) do AUC:add(ngram_1[i], 1) end AUROC = AUC:calculateAuc() print('ngram AUROC: '..AUROC) AUC:zero()
mit
SonyWWS/SLED
tool/SledSyntaxEditor/Intellisense/Lua/StandardLibrary/basic.lua
1
10155
--[[ -- lua standard library -- Basic Functions --]] --[[ Issues an error when the value of its argument <em>v</em> is false (i.e., nil or false); otherwise, returns all its arguments. <em>message</em> is an error message; when absent, it defaults to "assertion failed!" --]] function assert( v, message ) end --[[ This function is a generic interface to the garbage collector. It performs different functions according to its first argument, opt: * "collect": performs a full garbage-collection cycle. This is the default option. * "stop": stops automatic execution of the garbage collector. The collector will run only when explicitly invoked, until a call to restart it. * "restart": restarts automatic execution of the garbage collector. * "count": returns the total memory in use by Lua (in Kbytes) and a second value with the total memory in bytes modulo 1024. The first value has a fractional part, so the following equality is always true: k, b = collectgarbage("count") assert(k*1024 == math.floor(k)*1024 + b) (The second result is useful when Lua is compiled with a non floating-point type for numbers.) * "step": performs a garbage-collection step. The step "size" is controlled by arg (larger values mean more steps) in a non-specified way. If you want to control the step size you must experimentally tune the value of arg. Returns true if the step finished a collection cycle. * "setpause": sets arg as the new value for the pause of the collector (see §2.5). Returns the previous value for pause. * "setstepmul": sets arg as the new value for the step multiplier of the collector (see §2.5). Returns the previous value for step. * "isrunning": returns a boolean that tells whether the collector is running (i.e., not stopped). * "generational": changes the collector to generational mode. This is an experimental feature (see §2.5). * "incremental": changes the collector to incremental mode. This is the default mode. --]] function collectgarbage( opt, arg ) end --[[ Opens the named file and executes its contents as a Lua chunk. When called without arguments, dofile executes the contents of the standard input (stdin). Returns all values returned by the chunk. In case of errors, dofile propagates the error to its caller (that is, dofile does not run in protected mode). --]] function dofile( filename ) end --[[ Terminates the last protected function called and returns message as the error message. Function error never returns. Usually, error adds some information about the error position at the beginning of the message, if the message is a string. The level argument specifies how to get the error position. With level 1 (the default), the error position is where the error function was called. Level 2 points the error to where the function that called error was called; and so on. Passing a level 0 avoids the addition of error position information to the message. --]] function error( message, level ) end --[[ A global variable (not a function) that holds the global environment. Lua itself does not use this variable; changing its value does not affect any environment, nor vice-versa. --]] _G = {} --[[ If object does not have a metatable, returns nil. Otherwise, if the object's metatable has a "__metatable" field, returns the associated value. Otherwise, returns the metatable of the given object. --]] function getmetatable( object ) end --[[ If t has a metamethod __ipairs, calls it with t as argument and returns the first three results from the call. Otherwise, returns three values: an iterator function, the table t, and 0, so that the construction for i,v in ipairs(t) do body end will iterate over the pairs (1,t[1]), (2,t[2]), ..., up to the first integer key absent from the table. --]] function ipairs( table ) end --[[ Loads a chunk. If ld is a string, the chunk is this string. If ld is a function, load calls it repeatedly to get the chunk pieces. Each call to ld must return a string that concatenates with previous results. A return of an empty string, nil, or no value signals the end of the chunk. If there are no syntactic errors, returns the compiled chunk as a function; otherwise, returns nil plus the error message. If the resulting function has upvalues, the first upvalue is set to the value of the global environment or to env, if that parameter is given. When loading main chunks, the first upvalue will be the _ENV variable (see §2.2). source is used as the source of the chunk for error messages and debug information (see §4.9). When absent, it defaults to ld, if ld is a string, or to "=(load)" otherwise. The string mode controls whether the chunk can be text or binary (that is, a precompiled chunk). It may be the string "b" (only binary chunks), "t" (only text chunks), or "bt" (both binary and text). The default is "bt". --]] function load( ld, source, mode, env ) end --[[ Similar to load, but gets the chunk from file filename or from the standard input, if no file name is given. --]] function loadfile( filename, mode, env ) end --[[ Allows a program to traverse all fields of a table. Its first argument is a table and its second argument is an index in this table. next returns the next index of the table and its associated value. When called with nil as its second argument, next returns an initial index and its associated value. When called with the last index, or with nil in an empty table, next returns nil. If the second argument is absent, then it is interpreted as nil. In particular, you can use next(t) to check whether a table is empty. The order in which the indices are enumerated is not specified, even for numeric indices. (To traverse a table in numeric order, use a numerical for.) The behavior of next is undefined if, during the traversal, you assign any value to a non-existent field in the table. You may however modify existing fields. In particular, you may clear existing fields. --]] function next( table, index ) end --[[ If t has a metamethod __pairs, calls it with t as argument and returns the first three results from the call. Otherwise, returns three values: the next function, the table t, and nil, so that the construction for k,v in pairs(t) do body end will iterate over all key–value pairs of table t. See function next for the caveats of modifying the table during its traversal. --]] function pairs( t ) end --[[ Calls function f with the given arguments in protected mode. This means that any error inside f is not propagated; instead, pcall catches the error and returns a status code. Its first result is the status code (a boolean), which is true if the call succeeds without errors. In such case, pcall also returns all results from the call, after this first result. In case of any error, pcall returns false plus the error message. --]] function pcall( func, ... ) end --[[ Receives any number of arguments and prints their values to stdout, using the tostring function to convert each argument to a string. print is not intended for formatted output, but only as a quick way to show a value, for instance for debugging. For complete control over the output, use string.format and io.write. --]] function print( ... ) end --[[ Checks whether v1 is equal to v2, without invoking any metamethod. Returns a boolean. --]] function rawequal( v1, v2 ) end --[[ Gets the real value of table[index], without invoking any metamethod. table must be a table; index may be any value. --]] function rawget( table, index) end --[[ Returns the length of the object v, which must be a table or a string, without invoking any metamethod. Returns an integer number. --]] function rawlen( v ) end --[[ Sets the real value of table[index] to value, without invoking any metamethod. table must be a table, index any value different from nil and NaN, and value any Lua value. This function returns table. --]] function rawset( table, index, value ) end --[[ If index is a number, returns all arguments after argument number index; a negative number indexes from the end (-1 is the last argument). Otherwise, index must be the string "#", and select returns the total number of extra arguments it received. --]] function select( index, ... ) end --[[ Sets the metatable for the given table. (You cannot change the metatable of other types from Lua, only from C.) If metatable is nil, removes the metatable of the given table. If the original metatable has a "__metatable" field, raises an error. This function returns table. --]] function setmetatable( table, metatable ) end --[[ When called with no base, tonumber tries to convert its argument to a number. If the argument is already a number or a string convertible to a numbe, then tonumber returns this number; otherwise, it returns nil. When called with base, then e should be a string to be interpreted as an integer numeral in that base. The base may be any integer between 2 and 36, inclusive. In bases above 10, the letter 'A' (in either upper or lower case) represents 10, 'B' represents 11, and so forth, with 'Z' representing 35. If the string e is not a valid numeral in the given base, the function returns nil. --]] function tonumber( e, base ) end --[[ Receives a value of any type and converts it to a string in a reasonable format. (For complete control of how numbers are converted, use string.format.) If the metatable of v has a "__tostring" field, then tostring calls the corresponding value with v as argument, and uses the result of the call as its result. --]] function tostring( v ) end --[[ A global variable (not a function) that holds a string containing the current interpreter version. The current contents of this variable is "Lua 5.2". --]] _VERSION = __std.String --[[ This function is similar to pcall, except that it sets a new message handler msgh. --]] function xpcall( f, msgh, arg1, ... ) end --[[ Returns the type of the variable var. --]] function type( var ) return __std.String end --[[ Returns the environment of object o. --]] function getfenv( o ) end --[[ Sets the environment of the given object to the given table. Returns object. --]] function setfenv( object, table ) end
apache-2.0
rlcevg/Zero-K
LuaRules/Gadgets/weapon_timed_replace.lua
7
3216
function gadget:GetInfo() return { name = "Weapon Timed Replace", desc = "Replaces a projectile with another projectile a certain time after firing.", author = "Google Frog", date = "10 June 2014", license = "GNU GPL, v2 or later", layer = 0, enabled = true, } end ------------------------------------------------------------- ------------------------------------------------------------- if not (gadgetHandler:IsSyncedCode()) then return false end ------------------------------------------------------------- ------------------------------------------------------------- local devCompatibility = Spring.Utilities.IsCurrentVersionNewerThan(100, 0) local FEATURE = 102 local UNIT = 117 local weaponLoseTrackingFrames = {} local projectiles = {} local projectileAllyTeam = {} function gadget:Initialize() weaponLoseTrackingFrames[WeaponDefNames["bomberdive_bombsabot"].id] = 14 Script.SetWatchWeapon(WeaponDefNames["bomberdive_bombsabot"].id, true) end function gadget:GameFrame(n) for proID, frame in pairs(projectiles) do if n == frame then local targetType, targetID = Spring.GetProjectileTarget(proID) if targetType == UNIT then local allyTeam = projectileAllyTeam[proID] los = Spring.GetUnitLosState(targetID,allyTeam,false) if los and los.los then -- If the unit is visible then target the ground beneath it. local x,_,z = Spring.GetUnitPosition(targetID) local y = Spring.GetGroundHeight(x,z) Spring.SetProjectileTarget(proID, x, y, z) else -- If the unit is not visible we have been homing onto a radar -- dot. The radar dot position is unknown to lua so target -- ground beneath the projectile. local x,_,z = Spring.GetProjectilePosition(proID) local y = Spring.GetGroundHeight(x,z) Spring.SetProjectileTarget(proID, x, y, z) end elseif targetType == FEATURE then local x,_,z = Spring.GetFeaturePosition(targetID) local y = Spring.GetGroundHeight(x,z) Spring.SetProjectileTarget(proID, x, y, z) end projectiles[proID] = nil projectileAllyTeam[proID] = nil --local x, _, z = Spring.GetProjectilePosition(proID) --[[local x, y, z = Spring.GetProjectilePosition(proID) local vx, vy, vz = Spring.GetProjectileVelocity(proID) -- Create new projectile Spring.SpawnProjectile(data.replacement, { pos = {x, y, z}, speed = {vx, vy, vz}, ttl = 180, tracking = false }) -- Destroy old projectile if devCompatibility then Spring.DeleteProjectile(proID) else Spring.SetProjectilePosition(proID,-100000,-100000,-100000) Spring.SetProjectileCollision(proID) end --]] end end end function gadget:ProjectileCreated(proID, proOwnerID, weaponID) if weaponLoseTrackingFrames[weaponID] then local x, y, z = Spring.GetProjectilePosition(proID) projectiles[proID] = Spring.GetGameFrame() + weaponLoseTrackingFrames[weaponID] if proOwnerID then projectileAllyTeam[proID] = Spring.GetUnitAllyTeam(proOwnerID) end end end function gadget:ProjectileDestroyed(proID) if projectiles[proID] then projectiles[proID] = nil projectileAllyTeam[proID] = nil end end
gpl-2.0
Jennal/cocos2dx-3.2-qt
cocos/scripting/lua-bindings/auto/api/ComAttribute.lua
7
2283
-------------------------------- -- @module ComAttribute -- @extend Component -- @parent_module ccs -------------------------------- -- @function [parent=#ComAttribute] getFloat -- @param self -- @param #string str -- @param #float float -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#ComAttribute] getString -- @param self -- @param #string str -- @param #string str -- @return string#string ret (return value: string) -------------------------------- -- @function [parent=#ComAttribute] setFloat -- @param self -- @param #string str -- @param #float float -------------------------------- -- @function [parent=#ComAttribute] setString -- @param self -- @param #string str -- @param #string str -------------------------------- -- @function [parent=#ComAttribute] getBool -- @param self -- @param #string str -- @param #bool bool -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ComAttribute] setInt -- @param self -- @param #string str -- @param #int int -------------------------------- -- @function [parent=#ComAttribute] parse -- @param self -- @param #string str -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ComAttribute] getInt -- @param self -- @param #string str -- @param #int int -- @return int#int ret (return value: int) -------------------------------- -- @function [parent=#ComAttribute] setBool -- @param self -- @param #string str -- @param #bool bool -------------------------------- -- @function [parent=#ComAttribute] create -- @param self -- @return ComAttribute#ComAttribute ret (return value: ccs.ComAttribute) -------------------------------- -- @function [parent=#ComAttribute] createInstance -- @param self -- @return Ref#Ref ret (return value: cc.Ref) -------------------------------- -- @function [parent=#ComAttribute] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ComAttribute] serialize -- @param self -- @param #void void -- @return bool#bool ret (return value: bool) return nil
mit
rlcevg/Zero-K
units/armaak.lua
2
6778
unitDef = { unitname = [[armaak]], name = [[Archangel]], description = [[Heavy Anti-Air Jumper]], acceleration = 0.18, brakeRate = 0.2, buildCostEnergy = 550, buildCostMetal = 550, buildPic = [[ARMAAK.png]], buildTime = 550, canMove = true, category = [[LAND]], collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[30 48 30]], collisionVolumeTest = 1, collisionVolumeType = [[cylY]], corpse = [[DEAD]], customParams = { canjump = 1, jump_range = 400, jump_speed = 6, jump_reload = 10, jump_from_midair = 0, description_bp = [[Robô anti-ar pesado]], description_de = [[Flugabwehr Springer]], description_fi = [[Korkeatehoinen ilmatorjuntarobotti]], description_fr = [[Marcheur Anti-Air Lourd]], description_pl = [[Ciezki robot przeciwlotniczy (skacze)]], helptext = [[The Archangel packs twin anti-air lasers and an autocannon for slaying enemy aircraft rapidly. It can also jump to quickly access high ground or to escape.]], helptext_de = [[Der Archangel besitzt ein Doppel-Anti-Air-Laser und eine automatische Kanone, um gegnerische Lufteinheiten zu zerstören. Der Archangel kann auch einen Sprung machen.]], helptext_bp = [[]], helptext_fi = [[Archangel:in kaksoislaserit sek? automaattitykki tuhoavat vihollisen ilma-alukset tehokkaasti ja nopeasti.]], helptext_fr = [[L'Archangel est munis d'un laser double anti air et d'un autocannon similaire au packo pour pouvoir an?antire les avions enemis.]], helptext_pl = [[Archangel posiada silne dzialko i lasery przeciwlotnicze, ktore zadaja lotnictwu ogromne straty. Posiada takze mozliwosc skoku.]], modelradius = [[15]], }, explodeAs = [[BIG_UNITEX]], footprintX = 2, footprintZ = 2, iconType = [[jumpjetaa]], idleAutoHeal = 5, idleTime = 1800, leaveTracks = true, mass = 236, maxDamage = 1500, maxSlope = 36, maxVelocity = 2.017, maxWaterDepth = 22, minCloakDistance = 75, movementClass = [[KBOT2]], moveState = 0, noChaseCategory = [[TERRAFORM LAND SINK TURRET SHIP SATELLITE SWIM FLOAT SUB HOVER]], objectName = [[hunchback.s3o]], script = [[armaak.lua]], seismicSignature = 4, selfDestructAs = [[BIG_UNITEX]], side = [[ARM]], sightDistance = 660, trackOffset = 0, trackStrength = 8, trackStretch = 1, trackType = [[ComTrack]], trackWidth = 28, turnRate = 1400, upright = true, weapons = { { def = [[LASER]], --badTargetCategory = [[GUNSHIP]], onlyTargetCategory = [[GUNSHIP FIXEDWING]], }, { def = [[EMG]], --badTargetCategory = [[FIXEDWING]], onlyTargetCategory = [[FIXEDWING GUNSHIP]], }, }, weaponDefs = { EMG = { name = [[Anti-Air Autocannon]], accuracy = 512, alphaDecay = 0.7, areaOfEffect = 8, canattackground = false, craterBoost = 0, craterMult = 0, cylinderTargeting = 1, customParams = { isaa = [[1]], }, damage = { default = 0.78, planes = 7.8, subs = 0.5, }, explosionGenerator = [[custom:ARCHPLOSION]], impactOnly = true, impulseBoost = 0, impulseFactor = 0.4, intensity = 0.8, interceptedByShieldType = 1, predictBoost = 1, proximityPriority = 4, range = 1040, reloadtime = 0.1, rgbColor = [[1 0.95 0.4]], separation = 1.5, soundStart = [[weapon/cannon/brawler_emg]], stages = 10, sweepfire = false, tolerance = 8192, turret = true, weaponTimer = 1, weaponType = [[Cannon]], weaponVelocity = 1500, }, LASER = { name = [[Anti-Air Laser Battery]], areaOfEffect = 12, beamDecay = 0.736, beamTime = 0.01, beamttl = 15, canattackground = false, coreThickness = 0.5, craterBoost = 0, craterMult = 0, cylinderTargeting = 1, customParams = { isaa = [[1]], }, damage = { default = 1.636, planes = 16.36, subs = 0.94, }, explosionGenerator = [[custom:flash_teal7]], fireStarter = 100, impactOnly = true, impulseFactor = 0, interceptedByShieldType = 1, laserFlareSize = 3.25, minIntensity = 1, noSelfDamage = true, range = 820, reloadtime = 0.1, rgbColor = [[0 1 1]], soundStart = [[weapon/laser/rapid_laser]], soundStartVolume = 4, thickness = 2.165, tolerance = 8192, turret = true, weaponType = [[BeamLaser]], weaponVelocity = 2200, }, }, featureDefs = { DEAD = { description = [[Wreckage - Archangel]], blocking = true, damage = 1500, energy = 0, featureDead = [[HEAP]], footprintX = 4, footprintZ = 4, height = [[15]], hitdensity = [[100]], metal = 220, object = [[hunchback_dead.s3o]], reclaimable = true, reclaimTime = 220, }, HEAP = { description = [[Debris - Archangel]], blocking = false, damage = 1500, energy = 0, footprintX = 4, footprintZ = 4, height = [[4]], hitdensity = [[100]], metal = 110, object = [[debris4x4c.s3o]], reclaimable = true, reclaimTime = 110, }, }, } return lowerkeys({ armaak = unitDef })
gpl-2.0
ViolyS/RayUI_VS
Interface/AddOns/Skada/modules/Enemies.lua
1
12234
Skada:AddLoadableModule("Enemies", nil, function(Skada, L) if Skada.db.profile.modulesBlocked.Enemies then return end local done = Skada:NewModule(L["Enemy damage done"]) local taken = Skada:NewModule(L["Enemy damage taken"]) local hdone = Skada:NewModule(L["Enemy healing done"]) local htaken = Skada:NewModule(L["Enemy healing taken"]) local hdonespells = Skada:NewModule(L["Enemy healing done"]..": "..L["Healing spell list"]) local htakenspells = Skada:NewModule(L["Enemy healing taken"]..": "..L["Healing spell list"]) local doneplayers = Skada:NewModule(L["Damage done per player"]) local takenplayers = Skada:NewModule(L["Damage taken per player"]) local function find_player(mob, name) local player = mob.players[name] if player then return player end local _, playerClass = UnitClass(name) local playerRole = UnitGroupRolesAssigned(name) player = {done = 0, taken = 0, class = playerClass, role = playerRole} mob.players[name] = player return player end local function find_mob(set, name) local mob = set.mobs[name] if mob then return mob end mob = {taken = 0, done = 0, players = {}, htaken = 0, hdone = 0, hdonespell = {}, htakenspell = {}} set.mobs[name] = mob return mob end local function log_damage_taken(set, dmg) set.mobtaken = set.mobtaken + dmg.amount local mob = find_mob(set,dmg.dstName) mob.taken = mob.taken + dmg.amount local player = find_player(mob, dmg.srcName) player.taken = player.taken + dmg.amount end local function log_damage_done(set, dmg) set.mobdone = set.mobdone + dmg.amount local mob = find_mob(set,dmg.srcName) mob.done = mob.done + dmg.amount local player = find_player(mob, dmg.dstName) player.done = player.done + dmg.amount end local function log_healspell(mob, entry, spellname, healing, overheal, crit) local spell = mob[entry][spellname] or { hits = 0, crits = 0, healing = 0, overhealing = 0, min = nil, max = 0} mob[entry][spellname] = spell spell.hits = spell.hits + 1 if crit then spell.crits = spell.crits + 1 end spell.healing = spell.healing + healing spell.overhealing = spell.overhealing + overheal if not spell.min or healing < spell.min then spell.min = healing end if not spell.max or healing > spell.max then spell.max = healing end end local function log_healing(set, dmg, ...) local spellid, spellname,_,amount,overheal,absorb,crit = ... local healing = math.max(0,amount - overheal) -- omit absorbs, which players inflict to mitigate healing set.mobhdone = set.mobhdone + healing if dmg.srcName then -- some enemy HoT's omit the true src (eg Cauterizing Bolt) local smob = find_mob(set,dmg.srcName) smob.hdone = smob.hdone + healing log_healspell(smob, "hdonespell", spellname, healing, overheal, crit) end local dmob = find_mob(set,dmg.dstName) dmob.htaken = dmob.htaken + healing log_healspell(dmob, "htakenspell", spellname, healing, overheal, crit) end local dmg = {} local function Healing(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...) if dstName then -- we allow missing src (for some enemy HoTs) dmg.dstName = dstName dmg.srcName = srcName log_healing(Skada.current, dmg, ...) log_healing(Skada.total, dmg, ...) end end local function SpellDamageTaken(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, amount) if srcName and dstName then srcGUID, srcName = Skada:FixMyPets(srcGUID, srcName) dmg.dstName = dstName dmg.srcName = srcName dmg.amount = amount log_damage_taken(Skada.current, dmg) log_damage_taken(Skada.total, dmg) end end local function SpellDamageDone(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, amount) if srcName and dstName then dmg.dstName = dstName dmg.srcName = srcName dmg.amount = amount log_damage_done(Skada.current, dmg) log_damage_done(Skada.total, dmg) end end local function SwingDamageTaken(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, amount) if srcName and dstName then srcGUID, srcName = Skada:FixMyPets(srcGUID, srcName) dmg.dstName = dstName dmg.srcName = srcName dmg.amount = amount log_damage_taken(Skada.current, dmg) log_damage_taken(Skada.total, dmg) end end local function SwingDamageDone(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, amount) if srcName and dstName then dmg.dstName = dstName dmg.srcName = srcName dmg.amount = amount log_damage_done(Skada.current, dmg) log_damage_done(Skada.total, dmg) end end -- Factored code for Enemy stat page - list mobs. local function MobUpdate(stat) return function (self, win, set) local nr = 1 local max = 0 for name, mob in pairs(set.mobs) do if (mob[stat] or 0) > 0 then local d = win.dataset[nr] or {} win.dataset[nr] = d d.value = mob[stat] d.id = name d.valuetext = Skada:FormatNumber(mob[stat]) d.label = name if mob[stat] > max then max = mob[stat] end nr = nr + 1 end end win.metadata.maxvalue = max end end taken.Update = MobUpdate("taken") done.Update = MobUpdate("done") htaken.Update = MobUpdate("htaken") hdone.Update = MobUpdate("hdone") function doneplayers:Enter(win, id, label) doneplayers.title = L["Damage from"].." "..label doneplayers.mob = label end function doneplayers:Update(win, set) local mob = self.mob and set.mobs[self.mob] if mob then local nr = 1 local max = 0 for name, player in pairs(mob.players) do if player.done > 0 then local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = name d.label = name d.value = player.done d.valuetext = Skada:FormatNumber(player.done)..(" (%02.1f%%)"):format(player.done / mob.done * 100) d.class = player.class d.role = player.role if player.done > max then max = player.done end nr = nr + 1 end end win.metadata.maxvalue = max end end function takenplayers:Enter(win, id, label) takenplayers.title = L["Damage on"].." "..label takenplayers.mob = label end function takenplayers:Update(win, set) local mob = self.mob and set.mobs[self.mob] if mob then local nr = 1 local max = 0 for name, player in pairs(mob.players) do if player.taken > 0 then local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = name d.label = name d.value = player.taken d.valuetext = Skada:FormatNumber(player.taken)..(" (%02.1f%%)"):format(player.taken / mob.taken * 100) d.class = player.class d.role = player.role if player.taken > max then max = player.taken end nr = nr + 1 end end win.metadata.maxvalue = max end end local ttmob, ttentry function hdonespells:Enter(win, id, label) self.title = L["Enemy healing done"]..": "..label self.mob = label ttmob = label ttentry = "hdonespell" end function htakenspells:Enter(win, id, label) self.title = L["Enemy healing taken"]..": "..label self.mob = label ttmob = label ttentry = "htakenspell" end local function SpellUpdate(entry) return function (self, win, set) local mob = self.mob and set.mobs[self.mob] if mob then local nr = 1 local max = 0 for name, info in pairs(mob[entry]) do if info.hits > 0 then local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = name d.label = name d.value = info.healing d.valuetext = Skada:FormatNumber(info.healing)..(" (%02.1f%%)"):format(info.healing / mob.hdone * 100) if info.healing > max then max = info.healing end nr = nr + 1 end end win.metadata.maxvalue = max end end end hdonespells.Update = SpellUpdate("hdonespell") htakenspells.Update = SpellUpdate("htakenspell") local function spell_tooltip(win, id, label, tooltip) local mob = find_mob(win:get_selected_set(), ttmob) if mob and ttentry then local spell = mob[ttentry][label] if spell and (spell.hits or 0) > 0 then tooltip:AddLine(ttmob.." - "..label) tooltip:AddDoubleLine(L["Hit"]..":", spell.hits, 255,255,255,255,255,255) if spell.max and spell.min then tooltip:AddDoubleLine(L["Minimum hit:"], Skada:FormatNumber(spell.min), 255,255,255,255,255,255) tooltip:AddDoubleLine(L["Maximum hit:"], Skada:FormatNumber(spell.max), 255,255,255,255,255,255) end tooltip:AddDoubleLine(L["Average hit:"], Skada:FormatNumber(spell.healing / spell.hits), 255,255,255,255,255,255) tooltip:AddDoubleLine(L["Critical"]..":", ("%02.1f%%"):format(spell.crits / spell.hits * 100), 255,255,255,255,255,255) tooltip:AddDoubleLine(L["Overhealing"]..":", ("%02.1f%%"):format(spell.overhealing / (spell.overhealing + spell.healing) * 100), 255,255,255,255,255,255) end end end function done:OnEnable() takenplayers.metadata = {showspots = true} doneplayers.metadata = {showspots = true} done.metadata = {click1 = doneplayers, icon = "Interface\\Icons\\Inv_misc_monsterclaw_01"} taken.metadata = {click1 = takenplayers, icon = "Interface\\Icons\\Inv_shield_08"} Skada:RegisterForCL(SpellDamageTaken, 'SPELL_DAMAGE', {src_is_interesting = true, dst_is_not_interesting = true}) Skada:RegisterForCL(SpellDamageTaken, 'SPELL_PERIODIC_DAMAGE', {src_is_interesting = true, dst_is_not_interesting = true}) Skada:RegisterForCL(SpellDamageTaken, 'SPELL_BUILDING_DAMAGE', {src_is_interesting = true, dst_is_not_interesting = true}) Skada:RegisterForCL(SpellDamageTaken, 'RANGE_DAMAGE', {src_is_interesting = true, dst_is_not_interesting = true}) Skada:RegisterForCL(SwingDamageTaken, 'SWING_DAMAGE', {src_is_interesting = true, dst_is_not_interesting = true}) Skada:RegisterForCL(SpellDamageDone, 'SPELL_DAMAGE', {dst_is_interesting_nopets = true, src_is_not_interesting = true}) Skada:RegisterForCL(SpellDamageDone, 'SPELL_PERIODIC_DAMAGE', {dst_is_interesting_nopets = true, src_is_not_interesting = true}) Skada:RegisterForCL(SpellDamageDone, 'SPELL_BUILDING_DAMAGE', {dst_is_interesting_nopets = true, src_is_not_interesting = true}) Skada:RegisterForCL(SpellDamageDone, 'RANGE_DAMAGE', {dst_is_interesting_nopets = true, src_is_not_interesting = true}) Skada:RegisterForCL(SwingDamageDone, 'SWING_DAMAGE', {dst_is_interesting_nopets = true, src_is_not_interesting = true}) Skada:AddMode(self, L["Damage"]) end function done:OnDisable() Skada:RemoveMode(self) end function taken:OnEnable() Skada:AddMode(self, L["Damage"]) end function taken:OnDisable() Skada:RemoveMode(self) end function hdone:OnEnable() hdonespells.metadata = {showspots = true, tooltip = spell_tooltip} htakenspells.metadata = {showspots = true, tooltip = spell_tooltip} hdone.metadata = {click1 = hdonespells, icon = "Interface\\Icons\\Inv_misc_bandage_12"} htaken.metadata = {click1 = htakenspells, icon = "Interface\\Icons\\Spell_misc_emotionhappy"} Skada:RegisterForCL(Healing, 'SPELL_HEAL', {dst_is_not_interesting = true}) Skada:RegisterForCL(Healing, 'SPELL_PERIODIC_HEAL', {dst_is_not_interesting = true}) Skada:RegisterForCL(Healing, 'SPELL_BUILDING_HEAL', {dst_is_not_interesting = true}) Skada:AddMode(self, L["Healing"]) end function hdone:OnDisable() Skada:RemoveMode(self) end function htaken:OnEnable() Skada:AddMode(self, L["Healing"]) end function htaken:OnDisable() Skada:RemoveMode(self) end function done:GetSetSummary(set) return Skada:FormatNumber(set.mobdone) end function taken:GetSetSummary(set) return Skada:FormatNumber(set.mobtaken) end function hdone:GetSetSummary(set) return Skada:FormatNumber(set.mobhdone) end function htaken:GetSetSummary(set) return Skada:FormatNumber(set.mobhdone) end -- Called by Skada when a new set is created. function done:AddSetAttributes(set) if not set.mobs then set.mobs = {} set.mobdone = 0 set.mobtaken = 0 end if not set.mobhdone then set.mobhdone = 0 end end end)
mit
SneakyB/iceball
pkg/iceball/pmfedit/main_client.lua
4
7945
--[[ This file is part of Ice Lua Components. Ice Lua Components is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Ice Lua Components is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>. ]] dofile("pkg/base/preconf.lua") dofile("pkg/base/lib_gui.lua") dofile("pkg/base/lib_pmf.lua") dofile("pkg/base/lib_sdlkey.lua") preload = ... PMFEDIT_FNAME = "clsave/vol/editor.pmf" BTSK_PMF_MOVEXN = SDLK_l BTSK_PMF_MOVEXP = SDLK_j BTSK_PMF_MOVEYN = SDLK_i BTSK_PMF_MOVEYP = SDLK_k BTSK_PMF_MOVEZN = SDLK_u BTSK_PMF_MOVEZP = SDLK_o BTSK_PMF_SIZEP = SDLK_EQUALS BTSK_PMF_SIZEN = SDLK_MINUS BTSK_PMF_ROTYN = SDLK_a BTSK_PMF_ROTYP = SDLK_d BTSK_PMF_ROTXN = SDLK_w BTSK_PMF_ROTXP = SDLK_s BTSK_PMF_ROTY2N = SDLK_q BTSK_PMF_ROTY2P = SDLK_e BTSK_QUIT = SDLK_ESCAPE BTSK_COLORLEFT = SDLK_LEFT BTSK_COLORRIGHT = SDLK_RIGHT BTSK_COLORUP = SDLK_UP BTSK_COLORDOWN = SDLK_DOWN BTSK_PMF_BLKSET = SDLK_g BTSK_PMF_BLKCLEAR = SDLK_b BTSK_PMF_QUICKLOAD = SDLK_F3 BTSK_PMF_QUICKSAVE = SDLK_F10 pmfedit_x = 0 pmfedit_y = 0 pmfedit_z = 0 pmfedit_size = 16 pmfedit_data = {} pmfedit_model = common.model_new(1) pmfedit_idx = 1 pmfedit_model_bone = {} pmfedit_model, pmfedit_model_bone[pmfedit_idx] = common.model_bone_new(pmfedit_model) pmfedit_data[#pmfedit_data+1] = {x=0,y=0,z=0,r=0,g=0,b=0,radius=1} pmfedit_ry = 0 pmfedit_rx = 0 pmfedit_ry2 = 0 blk_color = {128,128,128} blk_color_x = 3 blk_color_y = 0 cpalette_base = { 0x7F,0x7F,0x7F, 0xFF,0x00,0x00, 0xFF,0x7F,0x00, 0xFF,0xFF,0x00, 0x00,0xFF,0x00, 0x00,0xFF,0xFF, 0x00,0x00,0xFF, 0xFF,0x00,0xFF, } cpalette = {} do local i,j for i=0,7 do local r,g,b r = cpalette_base[i*3+1] g = cpalette_base[i*3+2] b = cpalette_base[i*3+3] for j=0,3 do local cr = math.floor((r*j)/3) local cg = math.floor((g*j)/3) local cb = math.floor((b*j)/3) cpalette[#cpalette+1] = {cr,cg,cb} end for j=1,4 do local cr = r + math.floor(((255-r)*j)/4) local cg = g + math.floor(((255-g)*j)/4) local cb = b + math.floor(((255-b)*j)/4) cpalette[#cpalette+1] = {cr,cg,cb} end end end function client.hook_tick(sec_current, sec_delta) blk_color = cpalette[(blk_color_y*8)+blk_color_x+1] pmfedit_data[#pmfedit_data] = { x=pmfedit_x,y=pmfedit_y,z=pmfedit_z-0.01, r=math.sin(sec_current-2*math.pi/3)*127+128, g=math.sin(sec_current)*127+128, b=math.sin(sec_current+2*math.pi/3)*127+128, radius=pmfedit_size} common.model_bone_set(pmfedit_model, pmfedit_model_bone[pmfedit_idx], "edit", pmfedit_data) return 0.005 end function client.hook_key(key, state) if state then if key == BTSK_PMF_MOVEXN then pmfedit_x = pmfedit_x - pmfedit_size elseif key == BTSK_PMF_MOVEXP then pmfedit_x = pmfedit_x + pmfedit_size elseif key == BTSK_PMF_MOVEYN then pmfedit_y = pmfedit_y - pmfedit_size elseif key == BTSK_PMF_MOVEYP then pmfedit_y = pmfedit_y + pmfedit_size elseif key == BTSK_PMF_MOVEZN then pmfedit_z = pmfedit_z - pmfedit_size elseif key == BTSK_PMF_MOVEZP then pmfedit_z = pmfedit_z + pmfedit_size elseif key == BTSK_PMF_SIZEN and pmfedit_size > 1 then pmfedit_size = pmfedit_size - 1 elseif key == BTSK_PMF_SIZEP and pmfedit_size < 65535 then pmfedit_size = pmfedit_size + 1 elseif key == BTSK_COLORLEFT then blk_color_x = blk_color_x - 1 if blk_color_x < 0 then blk_color_x = 7 end blk_color = cpalette[blk_color_x+blk_color_y*8+1] elseif key == BTSK_COLORRIGHT then blk_color_x = blk_color_x + 1 if blk_color_x > 7 then blk_color_x = 0 end blk_color = cpalette[blk_color_x+blk_color_y*8+1] elseif key == BTSK_COLORUP then blk_color_y = blk_color_y - 1 if blk_color_y < 0 then blk_color_y = 7 end blk_color = cpalette[blk_color_x+blk_color_y*8+1] elseif key == BTSK_COLORDOWN then blk_color_y = blk_color_y + 1 if blk_color_y > 7 then blk_color_y = 0 end blk_color = cpalette[blk_color_x+blk_color_y*8+1] elseif key == BTSK_PMF_ROTYN then pmfedit_ry = pmfedit_ry + math.pi/16 elseif key == BTSK_PMF_ROTYP then pmfedit_ry = pmfedit_ry - math.pi/16 elseif key == BTSK_PMF_ROTXN then pmfedit_rx = pmfedit_rx + math.pi/16 elseif key == BTSK_PMF_ROTXP then pmfedit_rx = pmfedit_rx - math.pi/16 elseif key == BTSK_PMF_ROTY2N then pmfedit_ry2 = pmfedit_ry2 + math.pi/16 elseif key == BTSK_PMF_ROTY2P then pmfedit_ry2 = pmfedit_ry2 - math.pi/16 elseif key == BTSK_QUIT then client.hook_tick = nil elseif key == BTSK_PMF_BLKSET and #pmfedit_data < 4095 then pmfedit_data[#pmfedit_data].r = blk_color[1] pmfedit_data[#pmfedit_data].g = blk_color[2] pmfedit_data[#pmfedit_data].b = blk_color[3] pmfedit_data[#pmfedit_data+1] = pmfedit_data[#pmfedit_data] elseif key == BTSK_PMF_BLKCLEAR then if #pmfedit_data > 1 then local i local dx,dy,dz local d local mi,md mi = 1 md = nil -- find nearest piece for i=1,#pmfedit_data-1 do dx = pmfedit_data[i].x - pmfedit_x dy = pmfedit_data[i].y - pmfedit_y dz = pmfedit_data[i].z - pmfedit_z d = dx*dx+dy*dy+dz*dz if md == nil or d < md then md = d mi = i end end -- delete it and move to it pmfedit_x = pmfedit_data[mi].x pmfedit_y = pmfedit_data[mi].y pmfedit_z = pmfedit_data[mi].z pmfedit_size = pmfedit_data[mi].radius for i=mi,#pmfedit_data-1 do pmfedit_data[i] = pmfedit_data[i+1] end pmfedit_data[#pmfedit_data] = nil end elseif key == BTSK_PMF_QUICKLOAD then local xpmf = common.model_load_pmf(PMFEDIT_FNAME) if xpmf then common.model_free(pmfedit_model) -- YECCH! Forgot this line! pmfedit_model = xpmf pmfedit_model_bone[pmfedit_idx] = 0 local bname bname, pmfedit_data = common.model_bone_get(pmfedit_model, pmfedit_model_bone[pmfedit_idx]) pmfedit_data[#pmfedit_data+1] = {} print("loaded!") else print("error during loading - NOT LOADED") end elseif key == BTSK_PMF_QUICKSAVE then local xpt = pmfedit_data[#pmfedit_data] pmfedit_data[#pmfedit_data] = nil local bname, blah bname, blah = common.model_bone_get(pmfedit_model, pmfedit_model_bone[pmfedit_idx]) common.model_bone_set(pmfedit_model, pmfedit_model_bone[pmfedit_idx], bname, pmfedit_data) if common.model_save_pmf(pmfedit_model, PMFEDIT_FNAME) then print("saved!") else print("error during saving - NOT SAVED") end pmfedit_data[#pmfedit_data+1] = xpt end end end function client.hook_render() local c = 0xFF000000+256*(256*blk_color[1]+blk_color[2])+blk_color[3] font_mini.print(4,40,c,string.format( "PMF - size: %-6i x: %-6i y: %6i z: %-6i - COUNT: %6i / rot: %3f, %3f, %3f" ,pmfedit_size ,pmfedit_x ,pmfedit_y ,pmfedit_z ,#pmfedit_data-1 ,pmfedit_ry ,pmfedit_rx ,pmfedit_ry2)) client.model_render_bone_local(pmfedit_model, pmfedit_model_bone[pmfedit_idx], 0,0,1, pmfedit_ry,pmfedit_rx,pmfedit_ry2, 0.7) end if preload then local xpmf = common.model_load_pmf(preload) if xpmf then common.model_free(pmfedit_model) -- YECCH! Forgot this line! pmfedit_model = xpmf pmfedit_model_bone[pmfedit_idx] = 0 local bname bname, pmfedit_data = common.model_bone_get(pmfedit_model, pmfedit_model_bone[pmfedit_idx]) pmfedit_data[#pmfedit_data+1] = {} print("loaded!") else print("error during loading - NOT LOADED") end end client.map_fog_set(32, 32, 32, 60) print("pmfedit successfully loaded!")
gpl-3.0
ikstream/Minstrel-Blues
measurement/minstrel-measurement/tests/tshark.lua
2
1753
require ('misc') local tshark_bin = "/usr/bin/tshark" --local fname = "/home/denis/data-udp-07.04.2017-HT40-40-far-all.bak/tp4300/tp4300-14-4-10-10M-1.pcap" --local fname = "/home/denis/data-udp-27.04.2017-C13-HT20-noani-ldpc/tp3600/tp3600-7-10-d10-10M-1.pcap" local fname = "/home/denis/data-udp-27.04.2017-C13-HT20-ani-noldpc/tp3600/tp3600-7-10-d10-10M-1.pcap" local mac = "64:70:02:aa:b8:df" local macs = {} macs [1] = "f4:f2:6d:22:7c:f0" local filter = "" --filter = filter .. "wlan.fc.type==2" if ( macs ~= nil and macs ~= {} ) then -- filter = filter .. " and ( ( ( " filter = filter .. " ( ( ( " end for i, mac in ipairs ( macs ) do if ( i ~= 1 ) then filter = filter .. " or " end filter = filter .. "wlan.ra==" .. mac end if ( macs ~= nil and macs ~= {} ) then filter = filter .. " ) " end filter = filter .. "and wlan.ta==" .. mac filter = filter .. " ) or ( " filter = filter .. "wlan.ra==" .. mac if ( macs ~= nil and macs ~= {} ) then filter = filter .. " and ( " end for i, mac in ipairs ( macs ) do if ( i ~= 1 ) then filter = filter .. " or " end filter = filter .. "wlan.ta==" .. mac end if ( macs ~= nil and macs ~= {} ) then filter = filter .. " ) ) )" end filter = filter .. "" print ( tshark_bin .. " -r " .. fname .. " -Y " .. filter .. " -T " .. "fields" .. " -e " .. "radiotap.dbm_antsignal" ) print () local content, exit_code = Misc.execute_nonblock ( nil, nil, tshark_bin, "-r", fname, "-Y", filter, "-T", "fields" , "-e", "radiotap.dbm_antsignal", "-e", "wlan.fc.type", "-e", "wlan.fc.type_subtype" , "-e", "wlan_radio.data_rate") print ( exit_code ) print ( "content: " .. ( content or "none" ) )
gpl-2.0
SonyWWS/SLED
src/sledluaplugin/libsce_sledluaplugin-5.1.4.lua
1
1209
-- Copyright (C) Sony Computer Entertainment America LLC. -- All Rights Reserved. -- -- Dependencies -- include "../../wws_lua/lua-5.1.4/src/lua-5.1.4.lua" -- -- Premake build script for the libsce_sledluaplugin-5.1.4 library -- sdk_project "libsce_sledluaplugin-5.1.4" sdk_location "." sdk_kind "Library" targetname "sce_sledluaplugin-5.1.4" configurations { sdk.DEBUG, sdk.RELEASE } platforms { sdk.WIN_STATIC_ALL } uuid "C3E72BF5-432B-460B-AC15-1EB234123416" files { "errorcodes.h", "luautils.h", "luautils_5.1.4.cpp", "luautils_common.cpp", "luavariable.h", "params.h", "profilestack.*", "scmp.*", "sledluaplugin.*", "sledluaplugin_class.cpp", "sledluaplugin_class.h", "sledluaplugin_class_5.1.4.cpp", "varfilter.*", "../sledcore/*.h", "../sledcore/windows/*.h" } vpaths { ["Headers"] = {"*.h"} } vpaths { ["Source/*"] = {"**.h", "**.cpp"} } includedirs { "../../", "../../../" } objdir(path.join(sdk.rootdir, "tmp/sce_sled/%{prj.name}/%{sdk.platform(cfg)}")) defines { "SCE_LUA_VER=514", "WWS_LUA_VER=514" } configuration { "Debug*" } defines { "SCE_SLED_ASSERT_ENABLED=1" } configuration { "Win*" } linkoptions { "/ignore:4221" }
apache-2.0
rlcevg/Zero-K
LuaRules/Gadgets/CustomUnitShaders/UnitMaterials/1_normalmapping.lua
17
4460
-- $Id$ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local materials = { normalMappedS3o = { shaderDefinitions = { "#define use_perspective_correct_shadows", "#define use_normalmapping", --"#define flip_normalmap", }, shader = include(GADGET_DIR .. "UnitMaterials/Shaders/default.lua"), usecamera = false, culling = GL.BACK, predl = nil, postdl = nil, texunits = { [0] = '%%UNITDEFID:0', [1] = '%%UNITDEFID:1', [2] = '$shadow', [3] = '$specular', [4] = '$reflection', [5] = '%NORMALTEX', }, }, } -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Automated normalmap detection local unitMaterials = {} local function FindNormalmap(tex1, tex2) local normaltex --// check if there is a corresponding _normals.dds file if (VFS.FileExists(tex1)) then local basefilename = tex1:gsub("%....","") if (tonumber(basefilename:sub(-1,-1))) then basefilename = basefilename:sub(1,-2) end if (basefilename:sub(-1,-1) == "_") then basefilename = basefilename:sub(1,-2) end normaltex = basefilename .. "_normals.dds" if (not VFS.FileExists(normaltex)) then normaltex = nil end end --if FileExists if (not normaltex) and tex2 and (VFS.FileExists(tex2)) then local basefilename = tex2:gsub("%....","") if (tonumber(basefilename:sub(-1,-1))) then basefilename = basefilename:sub(1,-2) end if (basefilename:sub(-1,-1) == "_") then basefilename = basefilename:sub(1,-2) end normaltex = basefilename .. "_normals.dds" if (not VFS.FileExists(normaltex)) then normaltex = nil end end return normaltex end for i=1,#UnitDefs do local udef = UnitDefs[i] if (udef.customParams.normaltex and VFS.FileExists(udef.customParams.normaltex)) then unitMaterials[udef.name] = {"normalMappedS3o", NORMALTEX = udef.customParams.normaltex} elseif (udef.model.type == "s3o") then local modelpath = udef.model.path if (modelpath) then --// udef.model.textures is empty at gamestart, so read the texture filenames from the s3o directly local rawstr = VFS.LoadFile(modelpath) local header = rawstr:sub(1,60) local texPtrs = VFS.UnpackU32(header, 45, 2) local tex1,tex2 if (texPtrs[2] > 0) then tex2 = "unittextures/" .. rawstr:sub(texPtrs[2]+1, rawstr:len()-1) else texPtrs[2] = rawstr:len() end if (texPtrs[1] > 0) then tex1 = "unittextures/" .. rawstr:sub(texPtrs[1]+1, texPtrs[2]-1) end -- output units without tex2 if not tex2 then Spring.Log(gadget:GetInfo().name, LOG.WARNING, "CustomUnitShaders: " .. udef.name .. " no tex2") end local normaltex = FindNormalmap(tex1,tex2) if (normaltex and not unitMaterials[udef.name]) then unitMaterials[udef.name] = {"normalMappedS3o", NORMALTEX = normaltex} end end --if model elseif (udef.model.type == "obj") then local modelinfopath = udef.model.path if (modelinfopath) then modelinfopath = modelinfopath .. ".lua" if (VFS.FileExists(modelinfopath)) then local infoTbl = Include(modelinfopath) if (infoTbl) then local tex1 = "unittextures/" .. (infoTbl.tex1 or "") local tex2 = "unittextures/" .. (infoTbl.tex2 or "") -- output units without tex2 if not tex2 then Spring.Log(gadget:GetInfo().name, LOG.WARNING, "CustomUnitShaders: " .. udef.name .. " no tex2") end local normaltex = FindNormalmap(tex1,tex2) if (normaltex and not unitMaterials[udef.name]) then unitMaterials[udef.name] = {"normalMappedS3o", NORMALTEX = normaltex} end end end end end --elseif end --for -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- return materials, unitMaterials -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
EliHar/Pattern_recognition
torch1/extra/cudnn/SpatialSoftMax.lua
1
3323
local SpatialSoftMax, parent = torch.class('cudnn.SpatialSoftMax', 'nn.Module') local errcheck = cudnn.errcheck function SpatialSoftMax:__init(fast) parent.__init(self) if fast then self.algorithm = 'CUDNN_SOFTMAX_FAST' else self.algorithm = 'CUDNN_SOFTMAX_ACCURATE' end end function SpatialSoftMax:createIODescriptors(input) self.mode = self.mode or 'CUDNN_SOFTMAX_MODE_CHANNEL' -- after converting from nn use accurate self.algorithm = self.algorithm or 'CUDNN_SOFTMAX_ACCURATE' self.iSize = self.iSize or torch.LongStorage(4):fill(0) local batch = true local singleDim = false if input:dim() == 1 then singleDim = true batch = false input = input:view(1, input:size(1), 1, 1) elseif input:dim() == 2 then singleDim = true input = input:view(input:size(1), input:size(2), 1, 1) elseif input:dim() == 3 then input = input:view(1, input:size(1), input:size(2), input:size(3)) batch = false end assert(input:dim() == 4 and input:isContiguous()); if not self.iDesc or not self.oDesc or input:size(1) ~= self.iSize[1] or input:size(2) ~= self.iSize[2] or input:size(3) ~= self.iSize[3] or input:size(4) ~= self.iSize[4] then self.iSize = input:size() self.output:resizeAs(input) self.iDesc = cudnn.toDescriptor(input) self.oDesc = cudnn.toDescriptor(self.output) if not singleDim and not batch then self.output = self.output:view(self.output:size(2), self.output:size(3), self.output:size(4)) elseif singleDim and not batch then self.output = self.output:view(self.output:size(2)) elseif singleDim and batch then self.output = self.output:view(self.output:size(1), self.output:size(2)) end end end local one = torch.FloatTensor({1}); local zero = torch.FloatTensor({0}); function SpatialSoftMax:updateOutput(input) self:createIODescriptors(input) errcheck('cudnnSoftmaxForward', cudnn.getHandle(), self.algorithm, self.mode, one:data(), self.iDesc[0], input:data(), zero:data(), self.oDesc[0], self.output:data()); return self.output end function SpatialSoftMax:updateGradInput(input, gradOutput) self.gradInput:resizeAs(input) if not gradOutput:isContiguous() then self._gradOutput = self._gradOutput or gradOutput.new() self._gradOutput:resizeAs(gradOutput):copy(gradOutput) gradOutput = self._gradOutput end self:createIODescriptors(input) errcheck('cudnnSoftmaxBackward', cudnn.getHandle(), self.algorithm, self.mode, one:data(), self.oDesc[0], self.output:data(), self.oDesc[0], gradOutput:data(), zero:data(), self.iDesc[0], self.gradInput:data()); return self.gradInput end function SpatialSoftMax:clearDesc() self.iDesc = nil self.oDesc = nil end function SpatialSoftMax:write(f) self:clearDesc() local var = {} for k,v in pairs(self) do var[k] = v end f:writeObject(var) end function SpatialSoftMax:clearState() self:clearDesc() nn.utils.clear(self, '_gradOutput') return parent.clearState(self) end
mit
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/optim/adadelta.lua
6
2125
--[[ ADADELTA implementation for SGD http://arxiv.org/abs/1212.5701 ARGS: - `opfunc` : a function that takes a single input (X), the point of evaluation, and returns f(X) and df/dX - `x` : the initial point - `config` : a table of hyper-parameters - `config.rho` : interpolation parameter - `config.eps` : for numerical stability - `config.weightDecay` : weight decay - `state` : a table describing the state of the optimizer; after each call the state is modified - `state.paramVariance` : vector of temporal variances of parameters - `state.accDelta` : vector of accummulated delta of gradients RETURN: - `x` : the new x vector - `f(x)` : the function, evaluated before the update ]] function optim.adadelta(opfunc, x, config, state) -- (0) get/update state if config == nil and state == nil then print('no state table, ADADELTA initializing') end local config = config or {} local state = state or config local rho = config.rho or 0.9 local eps = config.eps or 1e-6 local wd = config.weightDecay or 0 state.evalCounter = state.evalCounter or 0 -- (1) evaluate f(x) and df/dx local fx,dfdx = opfunc(x) -- (2) weight decay if wd ~= 0 then dfdx:add(wd, x) end -- (3) parameter update if not state.paramVariance then state.paramVariance = torch.Tensor():typeAs(x):resizeAs(dfdx):zero() state.paramStd = torch.Tensor():typeAs(x):resizeAs(dfdx):zero() state.delta = torch.Tensor():typeAs(x):resizeAs(dfdx):zero() state.accDelta = torch.Tensor():typeAs(x):resizeAs(dfdx):zero() end state.paramVariance:mul(rho):addcmul(1-rho,dfdx,dfdx) state.paramStd:resizeAs(state.paramVariance):copy(state.paramVariance):add(eps):sqrt() state.delta:resizeAs(state.paramVariance):copy(state.accDelta):add(eps):sqrt():cdiv(state.paramStd):cmul(dfdx) x:add(-1, state.delta) state.accDelta:mul(rho):addcmul(1-rho, state.delta, state.delta) -- (4) update evaluation counter state.evalCounter = state.evalCounter + 1 -- return x*, f(x) before optimization return x,{fx} end
mit
Satoshi-t/Re-SBS
lua/ai/bgm-ai.lua
1
46165
sgs.ai_skill_invoke.chongzhen = function(self, data) local target = data:toPlayer() if self:isFriend(target) then if hasManjuanEffect(self.player) then return false end if self:needKongcheng(target) and target:getHandcardNum() == 1 then return true end if self:getOverflow(target) > 2 then return true end return false else return not (self:needKongcheng(target) and target:getHandcardNum() == 1) end end sgs.ai_choicemade_filter.skillInvoke.chongzhen = function(self, player, promptlist) local target for _, p in sgs.qlist(self.room:getOtherPlayers(player)) do if p:hasFlag("ChongzhenTarget") then target = p break end end if target then local intention = 60 if promptlist[3] == "yes" then if not self:hasLoseHandcardEffective(target) or (self:needKongcheng(target) and target:getHandcardNum() == 1) then intention = 0 end if self:getOverflow(target) > 2 then intention = 0 end sgs.updateIntention(player, target, intention) else if self:needKongcheng(target) and target:getHandcardNum() == 1 then intention = 0 end sgs.updateIntention(player, target, -intention) end end end sgs.ai_slash_prohibit.chongzhen = function(self, from, to, card) if self:isFriend(to, from) then return false end if from:hasSkill("tieji") or self:canLiegong(to, from) then return false end if to:hasSkill("longdan") and to:getHandcardNum() >= 3 and from:getHandcardNum() > 1 then return true end return false end local lihun_skill = {} lihun_skill.name = "lihun" table.insert(sgs.ai_skills, lihun_skill) lihun_skill.getTurnUseCard = function(self) if self.player:hasUsed("LihunCard") or self.player:isNude() then return end local card_id local cards = self.player:getHandcards() cards = sgs.QList2Table(cards) self:sortByKeepValue(cards) local lightning = self:getCard("Lightning") if self:needToThrowArmor() then card_id = self.player:getArmor():getId() elseif self.player:getHandcardNum() > self.player:getHp() then if lightning and not self:willUseLightning(lightning) then card_id = lightning:getEffectiveId() else for _, acard in ipairs(cards) do if (acard:isKindOf("BasicCard") or acard:isKindOf("EquipCard") or acard:isKindOf("AmazingGrace")) and not acard:isKindOf("Peach") then card_id = acard:getEffectiveId() break end end end elseif not self.player:getEquips():isEmpty() then local player = self.player if player:getWeapon() then card_id = player:getWeapon():getId() elseif player:getOffensiveHorse() then card_id = player:getOffensiveHorse():getId() elseif player:getDefensiveHorse() then card_id = player:getDefensiveHorse():getId() elseif player:getArmor() and player:getHandcardNum() <= 1 then card_id = player:getArmor():getId() end end if not card_id then if lightning and not self:willUseLightning(lightning) then card_id = lightning:getEffectiveId() else for _, acard in ipairs(cards) do if (acard:isKindOf("BasicCard") or acard:isKindOf("EquipCard") or acard:isKindOf("AmazingGrace")) and not acard:isKindOf("Peach") then card_id = acard:getEffectiveId() break end end end end if not card_id then return nil else return sgs.Card_Parse("@LihunCard=" .. card_id) end end sgs.ai_skill_use_func.LihunCard = function(card,use,self) local cards = self.player:getHandcards() cards = sgs.QList2Table(cards) if not self.player:hasUsed("LihunCard") then self:sort(self.enemies, "handcard") self.enemies = sgs.reverse(self.enemies) local target local jwfy = self.room:findPlayerBySkillName("shoucheng") for _, enemy in ipairs(self.enemies) do if enemy:isMale() and not enemy:hasSkill("kongcheng") then if ((enemy:hasSkill("lianying") or (jwfy and self:isFriend(jwfy, enemy))) and self:damageMinusHp(self, enemy, 1) > 0) or (enemy:getHp() < 3 and self:damageMinusHp(self, enemy, 0) > 0 and enemy:getHandcardNum() > 0) or (enemy:getHandcardNum() >= enemy:getHp() and enemy:getHp() > 2 and self:damageMinusHp(self, enemy, 0) >= -1) or (enemy:getHandcardNum() - enemy:getHp() > 2) then target = enemy break end end end if not self.player:faceUp() and not target then for _, enemy in ipairs(self.enemies) do if enemy:isMale() and not enemy:isKongcheng() then if enemy:getHandcardNum() >= enemy:getHp() then target = enemy break end end end end if not target and (self:hasCrossbowEffect() or self:getCardsNum("Crossbow") > 0) then local slash = self:getCard("Slash") or sgs.Sanguosha:cloneCard("slash") for _, enemy in ipairs(self.enemies) do if enemy:isMale() and not enemy:isKongcheng() and self:slashIsEffective(slash, enemy) and self.player:distanceTo(enemy) == 1 and not enemy:hasSkills("fenyong|zhichi|fankui|vsganglie|ganglie|neoganglie|enyuan|nosenyuan|langgu|guixin|kongcheng") and self:getCardsNum("Slash") + getKnownCard(enemy, self.player, "Slash") >= 3 then target = enemy break end end end if target then use.card = card if use.to then use.to:append(target) end end end end function SmartAI:isLihunTarget(player, drawCardNum) player = player or self.player drawCardNum = drawCardNum or 1 if type(player) == "table" then if #player == 0 then return false end for _, ap in ipairs(player) do if self:isLihunTarget(ap, drawCardNum) then return true end end return false end local handCardNum = player:getHandcardNum() + drawCardNum if not player:isMale() then return false end local sb_diaochan = self.room:findPlayerBySkillName("lihun") local lihun = sb_diaochan and not sb_diaochan:hasUsed("LihunCard") and not self:isFriend(sb_diaochan) if not lihun then return false end if sb_diaochan:getPhase() == sgs.Player_Play then if (handCardNum - player:getHp() >= 2) or (handCardNum > 0 and handCardNum - player:getHp() >= -1 and not sb_diaochan:faceUp()) then return true end else if sb_diaochan:faceUp() and not self:willSkipPlayPhase(sb_diaochan) and self:playerGetRound(player) > self:playerGetRound(sb_diaochan) and handCardNum >= player:getHp() + 2 then return true end end return false end sgs.ai_skill_discard.lihun = function(self, discard_num, min_num, optional, include_equip) local to_discard = {} local cards = sgs.QList2Table(self.player:getCards("he")) self:sortByKeepValue(cards) local card_ids = {} for _,card in ipairs(cards) do table.insert(card_ids, card:getEffectiveId()) end local temp = table.copyFrom(card_ids) for i = 1, #temp, 1 do local card = sgs.Sanguosha:getCard(temp[i]) if self.player:getArmor() and temp[i] == self.player:getArmor():getEffectiveId() and self:needToThrowArmor() then table.insert(to_discard, temp[i]) table.removeOne(card_ids, temp[i]) if #to_discard == discard_num then return to_discard end end end temp = table.copyFrom(card_ids) for i = 1, #card_ids, 1 do local card = sgs.Sanguosha:getCard(card_ids[i]) table.insert(to_discard, card_ids[i]) if #to_discard == discard_num then return to_discard end end if #to_discard < discard_num then return {} end end sgs.ai_use_value.LihunCard = 8.5 sgs.ai_use_priority.LihunCard = 6 sgs.ai_card_intention.LihunCard = 80 function sgs.ai_skill_invoke.kuiwei(self, data) local weapon = 0 local sbdiaochan = self.room:findPlayerBySkillName("lihun") if sbdiaochan and sbdiaochan:faceUp() and not self:willSkipPlayPhase(sbdiaochan) and (self:isEnemy(sbdiaochan) or sgs.turncount <= 1 and sgs.evaluatePlayerRole(sbdiaochan) == "neutral") then return false end if not self.player:faceUp() then return true end for _, friend in ipairs(self.friends) do if friend:hasSkills("fangzhu|jilve") then return true end if friend:hasSkill("junxing") and friend:faceUp() and not self:willSkipPlayPhase(friend) and not (friend:isKongcheng() and self:willSkipDrawPhase(friend)) then return true end end for _, aplayer in sgs.qlist(self.room:getAlivePlayers()) do if aplayer:getWeapon() then weapon = weapon + 1 end end if weapon > 1 then return true end return self:isWeak() end sgs.ai_view_as.yanzheng = function(card, player, card_place) local suit = card:getSuitString() local number = card:getNumberString() local card_id = card:getEffectiveId() if card_place == sgs.Player_PlaceEquip and player:getHandcardNum() > player:getHp() then return ("nullification:yanzheng[%s:%s]=%d"):format(suit, number, card_id) end end sgs.ai_skill_invoke.manjuan = true sgs.ai_skill_invoke.zuixiang = function(self) if self.player:hasFlag("AI_doNotInvoke_zuixiang") then self.player:setFlags("-AI_doNotInvoke_zuixiang") return end end sgs.ai_skill_askforag.manjuan = function(self, card_ids) local cards = {} for _, card_id in ipairs(card_ids) do table.insert(cards, sgs.Sanguosha:getCard(card_id)) end for _, card in ipairs(cards) do if card:isKindOf("ExNihilo") then return card:getEffectiveId() end if card:isKindOf("IronChain") then return card:getEffectiveId() end end for _, card in ipairs(cards) do if card:isKindOf("Snatch") and #self.enemies > 0 then self:sort(self.enemies,"defense") if sgs.getDefense(self.enemies[1]) >= 8 then self:sort(self.enemies, "threat") end local enemies = self:exclude(self.enemies, card) for _,enemy in ipairs(enemies) do if self:hasTrickEffective(card, enemy) then return card:getEffectiveId() end end end end for _, card in ipairs(cards) do if card:isKindOf("Peach") and self.player:isWounded() and self:getCardsNum("Peach") < self.player:getLostHp() then return card:getEffectiveId() end end for _, card in ipairs(cards) do if card:isKindOf("AOE") and self:getAoeValue(card) > 0 then return card:getEffectiveId() end end self:sortByCardNeed(cards) return cards[#cards]:getEffectiveId() end function hasManjuanEffect(player) return player:hasSkill("manjuan") and player:getPhase() == sgs.Player_NotActive end sgs.ai_cardneed.jie = function(to, card) return card:isRed() and isCard("Slash", card, to) end local dahe_skill = {} dahe_skill.name = "dahe" table.insert(sgs.ai_skills,dahe_skill) dahe_skill.getTurnUseCard = function(self) if self:needBear() then return end if not self.player:hasUsed("DaheCard") and not self.player:isKongcheng() then return sgs.Card_Parse("@DaheCard=.") end end sgs.ai_skill_use_func.DaheCard=function(card,use,self) self:sort(self.enemies, "handcard") local max_card = self:getMaxCard(self.player) local max_point = max_card:getNumber() local slashcount = self:getCardsNum("Slash") if max_card:isKindOf("Slash") then slashcount = slashcount - 1 end if self.player:hasSkill("kongcheng") and self.player:getHandcardNum() == 1 then for _, enemy in ipairs(self.enemies) do if not enemy:isKongcheng() then self.dahe_card = max_card:getId() use.card = sgs.Card_Parse("@DaheCard=.") if use.to then use.to:append(enemy) end return end end end if slashcount > 0 then local slash = self:getCard("Slash") assert(slash) local dummy_use = {isDummy = true} self:useBasicCard(slash, dummy_use) for _, enemy in ipairs(self.enemies) do if not (enemy:hasSkill("kongcheng") and enemy:getHandcardNum() == 1 and enemy:getHp() > self.player:getHp()) and not enemy:isKongcheng() and self.player:canSlash(enemy, nil, true) then local enemy_max_card = self:getMaxCard(enemy) local allknown = 0 if self:getKnownNum(enemy) == enemy:getHandcardNum() then allknown = allknown + 1 end if (enemy_max_card and max_point > enemy_max_card:getNumber() and allknown > 0) or (enemy_max_card and max_point > enemy_max_card:getNumber() and allknown < 1 and max_point > 10) or (not enemy_max_card and max_point > 10) then self.dahe_card = max_card:getId() use.card = sgs.Card_Parse("@DaheCard=.") if use.to then use.to:append(enemy) end return end end end end end function sgs.ai_skill_pindian.dahe(minusecard, self, requestor) if self:isFriend(requestor) then return minusecard end return self:getMaxCard(self.player):getId() end sgs.ai_skill_playerchosen.dahe = function(self, targets) targets = sgs.QList2Table(targets) self:sort(targets, "defense") for _, target in ipairs(targets) do if target:hasSkill("kongcheng") and target:isKongcheng() and target:hasFlag("dahe") then return target end end for _, target in ipairs(targets) do if self:isFriend(target) and not self:needKongcheng(target, true) then return target end end return nil end sgs.ai_cardneed.dahe = sgs.ai_cardneed.bignumber sgs.ai_card_intention.DaheCard = 60 sgs.dynamic_value.control_card.DaheCard = true sgs.ai_use_value.DaheCard = 8.5 sgs.ai_use_priority.DaheCard = 8 local tanhu_skill = {} tanhu_skill.name = "tanhu" table.insert(sgs.ai_skills, tanhu_skill) tanhu_skill.getTurnUseCard = function(self) if not self.player:hasUsed("TanhuCard") and not self.player:isKongcheng() then return sgs.Card_Parse("@TanhuCard=.") end end sgs.ai_skill_use_func.TanhuCard = function(card, use, self) local max_card = self:getMaxCard() local max_point = max_card:getNumber() local ptarget = self:getPriorTarget() if not ptarget then return end local slashcount = self:getCardsNum("Slash") if max_card:isKindOf("Slash") then slashcount = slashcount - 1 end if not ptarget:isKongcheng() and slashcount > 0 and self.player:canSlash(ptarget, nil, false) and not (ptarget:hasSkill("kongcheng") and ptarget:getHandcardNum() == 1) then self.tanhu_card = max_card:getEffectiveId() use.card = sgs.Card_Parse("@TanhuCard=.") if use.to then use.to:append(ptarget) end return end self:sort(self.enemies, "defense") for _, enemy in ipairs(self.enemies) do if self:getCardsNum("Snatch") > 0 and not enemy:isKongcheng() then local enemy_max_card = self:getMaxCard(enemy) local allknown = 0 if self:getKnownNum(enemy) == enemy:getHandcardNum() then allknown = allknown + 1 end if (enemy_max_card and max_point > enemy_max_card:getNumber() and allknown > 0) or (enemy_max_card and max_point > enemy_max_card:getNumber() and allknown < 1 and max_point > 10) or (not enemy_max_card and max_point > 10) and (self:getDangerousCard(enemy) or self:getValuableCard(enemy)) then self.tanhu_card = max_card:getEffectiveId() use.card = sgs.Card_Parse("@TanhuCard=.") if use.to then use.to:append(enemy) end return end end end local cards = sgs.QList2Table(self.player:getHandcards()) self:sortByUseValue(cards, true) if self:getUseValue(cards[1]) >= 6 or self:getKeepValue(cards[1]) >= 6 then return end if self:getOverflow() > 0 then if not ptarget:isKongcheng() then self.tanhu_card = max_card:getEffectiveId() use.card = sgs.Card_Parse("@TanhuCard=.") if use.to then use.to:append(ptarget) end return end for _, enemy in ipairs(self.enemies) do if not (enemy:hasSkill("kongcheng") and enemy:getHandcardNum() == 1) and not enemy:isKongcheng() and not enemy:hasSkills("tuntian+zaoxian") then self.tanhu_card = cards[1]:getId() use.card = sgs.Card_Parse("@TanhuCard=.") if use.to then use.to:append(enemy) end return end end end end sgs.ai_cardneed.tanhu = sgs.ai_cardneed.bignumber sgs.ai_card_intention.TanhuCard = 30 sgs.dynamic_value.control_card.TanhuCard = true sgs.ai_use_priority.TanhuCard = 8 function sgs.ai_skill_pindian.tanhu(minusecard, self, requestor) if requestor:getHandcardNum() == 1 then local cards = sgs.QList2Table(self.player:getHandcards()) self:sortByKeepValue(cards) return cards[1] end end local function need_mouduan(self) local cardsCount = self.player:getHandcardNum() if cardsCount <= 3 then return false end local current = self.room:getCurrent() local slash = sgs.Sanguosha:cloneCard("slash") if current:objectName() == self.player:objectName() then if (self:hasCrossbowEffect() or self:getCardsNum("Crossbow") > 0) and self:getCardsNum("Slash") >= 3 and (not self:willSkipPlayPhase() or self.player:hasSkill("dangxian")) then local hasTarget = false for _, enemy in ipairs(self.enemies) do if not self:slashProhibit(slash, enemy) and self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self, true) then hasTarget = true break end end return hasTarget end elseif (cardsCount == 4 or cardsCount == 5) and #self.enemies > 1 then return true end return false end sgs.ai_skill_cardask["@mouduan"] = function(self, data) if not need_mouduan(self) then return "." end local to_discard = self:askForDiscard("mouduan", 1, 1, false, true) if #to_discard > 0 then return "$" .. to_discard[1] else return "." end end sgs.ai_skill_playerchosen.zhaolie = function(self, targets) if self.player:hasFlag("AI_doNotInvoke_zhaolie") then self.player:setFlags("-AI_doNotInvoke_zhaolie") return end targets = sgs.QList2Table(targets) self:sort(targets, "hp") for _, target in ipairs(targets) do if self:isEnemy(target) and self:damageIsEffective(target) and sgs.isGoodTarget(target, targets, self) and not self:doNotDiscard(target) and not (self:isWeak() and (target:getHp() > 1 or target:getCardCount() >= 3)) then return target end end return nil end local function will_discard_zhaolie(self, nobasic) local spliubei = self.room:getCurrent() if not spliubei or not spliubei:isAlive() then return true end if not self:damageIsEffective(self.player, sgs.DamageStruct_Normal, spliubei) then return false end local damage_num = nobasic if nobasic > 0 and not spliubei:hasSkill("jueqing") then if self.player:hasSkill("tianxiang") then local dmgStr = { damage = damage_num, nature = sgs.DamageStruct_Normal } local willTianxiang = sgs.ai_skill_use["@@tianxiang"](self, dmgStr, sgs.Card_MethodDiscard) if willTianxiang ~= "." then damage_num = 0 end end if self.player:hasSkill("mingshi") and spliubei:getEquips():length() <= self.player:getEquips():length() and damage_num > 0 then damage_num = damage_num - 1 end if self.player:hasArmorEffect("silver_lion") and damage_num > 1 then damage_num = 1 end end if not spliubei:hasSkill("jueqing") and self.player:hasSkill("wuhun") and self.role == "rebel" then local mark = 0 local spmark = spliubei:isLord() and spliubei:getMark("@nightmare") or 0 for _, ap in sgs.qlist(self.room:getOtherPlayers(spliubei)) do if ap:getMark("@nightmare") > mark then mark = ap:getMark("@nightmare") end end if mark == 0 and spliubei:isLord() then return false end if mark < damage_num + spmark then return false end end if self.player:hasSkill("manjuan") then if self:isFriend(spliubei) then return true else return not (damage_num == 0 or self.player:getHp() - damage_num >= getBestHp(self.player)) end end if damage_num == 0 then return false end if damage_num < 2 and self.player:getHp() > 1 then return false else return true end end sgs.ai_skill_discard.zhaolie = function(self, discard_num, min_num, optional, include_equip) if not will_discard_zhaolie(self, discard_num) then return {} end local to_discard = {} local cards = sgs.QList2Table(self.player:getCards("he")) local index = 0 self:sortByKeepValue(cards) cards = sgs.reverse(cards) for i = #cards, 1, -1 do local card = cards[i] if not self.player:isJilei(card) then table.insert(to_discard, card:getEffectiveId()) table.remove(cards, i) index = index + 1 if index == discard_num then break end end end if #to_discard < min_num then return {} else return to_discard end end sgs.ai_skill_invoke.zhaolie_obtain = function(self, data) return will_discard_zhaolie(self, 0) end local function will_invoke_shichou(self) local shu,enemynum = 0, 0 local first = self.player:hasFlag("Global_FirstRound") local players = self.room:getOtherPlayers(self.player) local shenguanyu = self.room:findPlayerBySkillName("wuhun"); if shenguanyu ~= nil then if shenguanyu:getKingdom() == "shu" then return true end end for _, player in sgs.qlist(players) do if player:getKingdom() == "shu" then shu = shu + 1 if self:isEnemy(player) then enemynum = enemynum + 1 end end end if self.role=="rebel" and self.room:getLord():getKingdom()=="shu" then return true end if shu ==0 then return false end if enemynum >0 or shu == 1 then return true end if first and shu > 1 and not self:isWeak() then return false end return self:isWeak() and shu >0 end local function player_chosen_shichou(self, targets) if not self.room:getLord() then return false end targets = sgs.QList2Table(targets) self:sort(targets, "hp") targets = sgs.reverse(targets) if self.role=="rebel" and self.room:getLord():getKingdom()=="shu" then return self.room:getLord() end for _, target in ipairs(targets) do if target:hasSkill("wuhun") then return target end end for _, target in ipairs(targets) do if self:isEnemy(target) then return target end end for _, target in ipairs(targets) do if self:hasSkills("zaiqi|nosenyuan|kofkuanggu|kuanggu|enyuan",target) and target:getHp()>=2 then return target end end return targets[1] end sgs.ai_skill_use["@@shichou"] = function(self, prompt) if will_invoke_shichou(self) then local to_discard = self:askForDiscard("shichou", 2, 2, false, true) if #to_discard == 2 then local shu_generals = sgs.SPlayerList() for _, p in sgs.qlist(self.room:getOtherPlayers(self.player)) do if p:getKingdom() == "shu" then shu_generals:append(p) end end if shu_generals:length() == 0 then return "." end local target = player_chosen_shichou(self, shu_generals) if target then return ("@ShichouCard=%d+%d->%s"):format(to_discard[1], to_discard[2], target:objectName()) end end end return "." end sgs.ai_need_damaged.shichou = function(self, attacker, player) if player:hasLordSkill("shichou") then local victim for _, p in sgs.qlist(self.room:getOtherPlayers(player)) do if p:getMark("hate_" .. player:objectName()) > 0 and p:getMark("@hate_to") > 0 then victim = p break end end if victim ~= nil then local role if sgs.isRolePredictable() and sgs.evaluatePlayerRole(player) == "rebel" or sgs.compareRoleEvaluation(player, "rebel", "loyalist") == "rebel" then role = "rebel" end local need_damage = false if (sgs.evaluatePlayerRole(player) == "loyalist" or player:isLord()) and role == "rebel" then need_damage = true end if sgs.evaluatePlayerRole(player) == "rebel" and role ~= "rebel" then need_damage = true end if sgs.evaluatePlayerRole(player) == "renegade" then need_damage = true end if victim:isAlive() and need_damage then return victim:hasSkill("wuhun") and 2 or 1 end end end return false end sgs.ai_card_intention.ShichouCard = function(self, card, from, tos) if from:hasSkill("weidi") and tos[1]:isLord() then sgs.updateIntention(from, tos[1], 80) end end sgs.ai_skill_use_func.YanxiaoCard = function(card, use, self) local players = self.room:getOtherPlayers(self.player) local tricks self:sort(self.friends_noself, "defense") for _, friend in ipairs(self.friends_noself) do local need_yanxiao = (friend:containsTrick("lightning") and self:getFinalRetrial(friend) == 2) or friend:containsTrick("indulgence") or friend:containsTrick("supply_shortage") if need_yanxiao and not friend:containsTrick("YanxiaoCard") then use.card = card if use.to then use.to:append(friend) end return end end if self:getOverflow() > 0 then if not self.player:containsTrick("YanxiaoCard") then use.card = card if use.to then use.to:append(self.player) end return end local lord = self.room:getLord() if lord and self:isFriend(lord) and not lord:containsTrick("YanxiaoCard") then use.card = card if use.to then use.to:append(lord) end return end for _, friend in ipairs(self.friends_noself) do if not friend:containsTrick("YanxiaoCard") then use.card = card if use.to then use.to:append(friend) end return end end end end sgs.ai_use_priority.YanxiaoCard = 3.9 sgs.ai_card_intention.YanxiaoCard = -80 local yanxiao_skill={} yanxiao_skill.name="yanxiao" table.insert(sgs.ai_skills,yanxiao_skill) yanxiao_skill.getTurnUseCard = function(self) local cards = self.player:getCards("he") cards=sgs.QList2Table(cards) local diamond_card self:sortByUseValue(cards,true) for _,card in ipairs(cards) do if card:getSuit() == sgs.Card_Diamond then diamond_card = card break end end if diamond_card then local suit = diamond_card:getSuitString() local number = diamond_card:getNumberString() local card_id = diamond_card:getEffectiveId() local card_str = ("YanxiaoCard:yanxiao[%s:%s]=%d"):format(suit, number, card_id) local yanxiaocard = sgs.Card_Parse(card_str) assert(yanxiaocard) return yanxiaocard end end sgs.yanxiao_suit_value = { diamond = 3.9 } function sgs.ai_cardneed.yanxiao(to, card) return card:getSuit() == sgs.Card_Diamond end sgs.ai_skill_invoke.anxian = function(self, data) local damage = data:toDamage() local target = damage.to if self:isFriend(target) and not (self:getDamagedEffects(target, self.player) or self:needToLoseHp(target, self.player, nil, true)) then return true end if self:hasHeavySlashDamage(self.player, damage.card, damage.to) then return false end if self:isEnemy(target) and self:getDamagedEffects(target, self.player) and not self:doNotDiscard(target, "h") then return true end return false end sgs.ai_skill_cardask["@anxian-discard"] = function(self, data) local use = data:toCardUse() local from = use.from local to = self.player if self.player:isKongcheng() then return "." end local cards = self.player:getHandcards() cards = sgs.QList2Table(cards) self:sortByKeepValue(cards) if self:hasHeavySlashDamage(from, use.card, self.player) and self:canHit(to, from, true) then return "$" .. cards[1]:getEffectiveId() end if self:getDamagedEffects(self.player, use.from, true) then return "." end if self:needToLoseHp(self.player, use.from, true) then return "." end if self:isFriend(to, from) then return "$" .. cards[1]:getEffectiveId() end if self:needToLoseHp(self.player, use.from, true, true) then return "." end if self:canHit(to, from) then for _, card in ipairs(cards) do if not isCard("Peach", card, self.player) then return "$" .. card:getEffectiveId() end end end if self:getCardsNum("Jink") > 0 then return "." end if #cards == self:getCardsNum("Peach") then return "." end for _, card in ipairs(cards) do if not isCard("Peach", card, self.player) then return "$" .. card:getEffectiveId() end end return "." end local yinling_skill = {} yinling_skill.name = "yinling" table.insert(sgs.ai_skills, yinling_skill) yinling_skill.getTurnUseCard = function(self, inclusive) if self.player:getPile("brocade"):length() >= 4 then return end local cards = self.player:getCards("he") cards = sgs.QList2Table(cards) self:sortByUseValue(cards, true) local black_card local has_weapon = false for _,card in ipairs(cards) do if card:isKindOf("Weapon") and card:isBlack() then has_weapon=true end end for _,card in ipairs(cards) do if card:isBlack() and ((self:getUseValue(card) < sgs.ai_use_value.YinlingCard) or inclusive or self:getOverflow() > 0) then local shouldUse = true if card:isKindOf("Armor") then if not self.player:getArmor() then shouldUse = false elseif self.player:hasEquip(card) and not (card:isKindOf("SilverLion") and self.player:isWounded()) then shouldUse = false end end if card:isKindOf("Weapon") then if not self.player:getWeapon() then shouldUse = false elseif self.player:hasEquip(card) and not has_weapon then shouldUse=false end end if card:isKindOf("Slash") then local dummy_use = {isDummy = true} if self:getCardsNum("Slash") == 1 then self:useBasicCard(card, dummy_use) if dummy_use.card then shouldUse = false end end end if self:getUseValue(card) > sgs.ai_use_value.YinlingCard and card:isKindOf("TrickCard") then local dummy_use = {isDummy = true} self:useTrickCard(card, dummy_use) if dummy_use.card then shouldUse = false end end if shouldUse then black_card = card break end end end if black_card then local card_id = black_card:getEffectiveId() local card_str = ("@YinlingCard="..card_id) local yinling = sgs.Card_Parse(card_str) assert(yinling) return yinling end end sgs.ai_skill_use_func.YinlingCard = function(card, use, self) self:useCardSnatchOrDismantlement(card, use) end sgs.ai_use_value.YinlingCard = sgs.ai_use_value.Dismantlement + 1 sgs.ai_use_priority.YinlingCard = sgs.ai_use_priority.Dismantlement + 1 sgs.ai_card_intention.YinlingCard = 0 -- update later sgs.ai_choicemade_filter.cardChosen.yinling = sgs.ai_choicemade_filter.cardChosen.snatch sgs.ai_skill_use["@@junwei"] = function(self, data, method) if not method then method = sgs.Card_MethodNone end if data ~= "junwei-invoke" then return "." end local pile = sgs.QList2Table(self.player:getPile("brocade")) if #pile >= 3 then local tos = {} for _, target in ipairs(self.enemies) do if not (target:hasEquip() and self:doNotDiscard(target, "e")) then table.insert(tos, target) end end if #tos > 0 then self:sort(tos, "defense") if (tos[1]) then return "@JunweiCard=" .. tostring(pile[1]) .. "+" .. tostring(pile[2]) .. "+" .. tostring(pile[3]) .. "->" .. tos[1]:objectName() end end end return "." end sgs.ai_skill_invoke.junwei = function(self, data) for _, enemy in ipairs(self.enemies) do if not (enemy:hasEquip() and self:doNotDiscard(enemy, "e")) then return true end end end sgs.ai_playerchosen_intention.junwei = 80 sgs.ai_skill_playerchosen.junweigive = function(self, targets) local tos = {} for _, target in sgs.qlist(targets) do if self:isFriend(target) and not target:hasSkill("manjuan") and not self:needKongcheng(target, true) then table.insert(tos, target) end end if #tos > 0 then for _, to in ipairs(tos) do if to:hasSkills("leiji|nosleiji") then return to end end self:sort(tos, "defense") return tos[1] end end sgs.ai_playerchosen_intention.junweigive = -80 sgs.ai_skill_cardask["@junwei-show"] = function(self, data) if self.player:hasArmorEffect("silver_lion") and self.player:getEquips():length() == 1 then return "." end local ganning = data:toPlayer() local cards = self.player:getHandcards() cards = sgs.QList2Table(cards) for _,card in ipairs(cards) do if card:isKindOf("Jink") then return "$" .. card:getEffectiveId() end end return "." end sgs.yinling_suit_value = { spade = 3.9, club = 3.9 } sgs.ai_skill_invoke.fenyong = function(self, data) self.fenyong_choice = nil if sgs.turncount <= 1 and #self.enemies == 0 then return end local current = self.room:getCurrent() if not current or current:getPhase() >= sgs.Player_Finish then return true end if self:isFriend(current) then self:sort(self.enemies, "defenseSlash") for _, enemy in ipairs(self.enemies) do local def = sgs.getDefenseSlash(enemy, self) local slash = sgs.Sanguosha:cloneCard("slash", sgs.Card_NoSuit, 0) local eff = self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self) if self.player:canSlash(enemy, nil, false) and not self:slashProhibit(nil, enemy) and eff and def < 5 then return true end if self.player:getLostHp() == 1 and self:needToThrowArmor(current) then return true end end return false end return true end function sgs.ai_slash_prohibit.fenyong(self, from, to) if from:hasSkill("jueqing") or (from:hasSkill("nosqianxi") and from:distanceTo(to) == 1) then return false end if from:hasFlag("NosJiefanUsed") then return false end return to:getMark("@fenyong") > 0 and to:hasSkill("fenyong") end sgs.ai_need_damaged.fenyong = function (self, attacker, player) if not player:hasSkill("fenyong") then return false end if not player:hasSkill("xuehen") then return false end for _, enemy in ipairs(self.enemies) do local def = sgs.getDefenseSlash(enemy, self) local slash = sgs.Sanguosha:cloneCard("slash", sgs.Card_NoSuit, 0) local eff = self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self) if self.player:canSlash(enemy, nil, false) and not self:slashProhibit(nil, enemy) and eff and def < 6 then return true end end return false end sgs.ai_skill_choice.xuehen = function(self, choices) if self.fenyong_choice then return self.fenyong_choice end local current = self.room:getCurrent() local n = self.player:getLostHp() if self:isEnemy(current) then if n >= 3 and current:getCardCount(true) >= 3 and not (self:needKongcheng(current) and current:getCards("e"):length() < 3) and not (self:hasSkills(sgs.lose_equip_skill, current) and current:getHandcardNum() < n) then return "discard" end if self:hasSkills("jijiu|tuntian+zaoxian|beige", current) and n >= 2 and current:getCardCount(true) >= 2 then return "discard" end end self:sort(self.enemies, "defenseSlash") for _, enemy in ipairs(self.enemies) do local def = sgs.getDefenseSlash(enemy, self) local slash = sgs.Sanguosha:cloneCard("slash") local eff = self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self) if self.player:canSlash(enemy, nil, false) and not self:slashProhibit(nil, enemy) and eff and def < 6 then self.xuehentarget = enemy return "slash" end end if self:isEnemy(current) then for _, enemy in ipairs(self.enemies) do local slash = sgs.Sanguosha:cloneCard("slash") local eff = self:slashIsEffective(slash, enemy) if self.player:canSlash(enemy, nil, false) and not self:slashProhibit(nil, enemy) and self:hasHeavySlashDamage(self.player, slash, enemy) then self.xuehentarget = enemy return "slash" end end local armor = current:getArmor() if armor and self:evaluateArmor(armor, current) >= 3 and not self:doNotDiscard(current, "e") and n <= 2 then return "discard" end end if self:isFriend(current) then if n == 1 and self:needToThrowArmor(current) then return "discard" end for _, enemy in ipairs(self.enemies) do local slash = sgs.Sanguosha:cloneCard("slash") local eff = self:slashIsEffective(slash, enemy) if self.player:canSlash(enemy, nil, false) and not self:slashProhibit(nil, enemy) then self.xuehentarget = enemy return "slash" end end end return "discard" end sgs.ai_skill_playerchosen.xuehen = function(self, targets) local to = self.xuehentarget if to then self.xuehentarget = nil return to end to = sgs.ai_skill_playerchosen.zero_card_as_slash(self, targets) return to or targets[1] end sgs.ai_suit_priority.jie = "club|spade|diamond|heart" sgs.ai_suit_priority.yanxiao = "club|spade|heart|diamond" sgs.ai_suit_priority.yinling = "diamond|heart|club|spade" --AI for DIY generals sgs.ai_skill_use["@@zhaoxin"] = function(self, prompt) local target self:sort(self.enemies, "defenseSlash") for _, enemy in ipairs(self.enemies) do local slash = sgs.Sanguosha:cloneCard("slash", sgs.Card_NoSuit, 0) local eff = self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self) if eff and self.player:canSlash(enemy) and not self:slashProhibit(nil, enemy) then return "@ZhaoxinCard=.->" .. enemy:objectName() end end return "." end sgs.ai_card_intention.ZhaoxinCard = 80 sgs.ai_skill_invoke.langgu = function(self, data) local damage = data:toDamage() return damage.from and not self:isFriend(damage.from) end sgs.ai_choicemade_filter.skillInvoke.langgu = function(self, player, promptlist) local damage = self.room:getTag("CurrentDamageStruct"):toDamage() if damage.from and promptlist[3] == "yes" then sgs.updateIntention(player, damage.from, 10) end end sgs.ai_skill_askforag.langgu = function(self, card_ids) return -1 end sgs.ai_skill_cardask["@langgu-card"] = function(self, data) local judge = data:toJudge() local retrialForHongyan local damage = self.room:getTag("CurrentDamageStruct"):toDamage() if damage.from and damage.from:isAlive() and not damage.from:isKongcheng() and damage.from:hasSkill("hongyan") and getKnownCard(damage.from, self.player, "diamond", false) + getKnownCard(damage.from, self.player, "club", false) < damage.from:getHandcardNum() then retrialForHongyan = true end if retrialForHongyan then local cards = sgs.QList2Table(self.player:getHandcards()) for _, card in ipairs(cards) do if card:getSuit() == sgs.Card_Heart and not isCard("Peach", card, self.player) then return "$" .. card:getId() end end if judge.card:getSuit() == sgs.Card_Spade then self:sortByKeepValue(cards) for _, card in ipairs(cards) do if card:getSuit() ~= sgs.Card_Spade and not isCard("Peach", card, self.player) then return "$" .. card:getId() end end end end return "." end local fuluan_skill = {} fuluan_skill.name = "fuluan" table.insert(sgs.ai_skills, fuluan_skill) fuluan_skill.getTurnUseCard = function(self) if self.player:hasUsed("FuluanCard") or self.player:hasFlag("ForbidFuluan") then return end local first_found, second_found, third_found = false, false, false local first_card, second_card, third_card if self.player:getCards("he"):length() >= 3 then local cards = self.player:getCards("he") local same_suit = false cards = sgs.QList2Table(cards) for _, fcard in ipairs(cards) do if not isCard("Peach", fcard, self.player) and not isCard("ExNihilo", fcard, self.player) then first_card = fcard first_found = true for _, scard in ipairs(cards) do if first_card ~= scard and scard:getSuit() == first_card:getSuit() and not isCard("Peach", scard, self.player) and not isCard("ExNihilo", scard, self.player) then second_card = scard second_found = true for _, tcard in ipairs(cards) do if first_card ~= tcard and second_card ~= tcard and tcard:getSuit() == first_card:getSuit() and not isCard("Peach", tcard, self.player) and not isCard("ExNihilo", tcard, self.player) then third_card = tcard third_found = true break end end end if third_found then break end end end if third_found and second_found then break end end end if first_found and second_found and third_found then local card_str = ("@FuluanCard=%d+%d+%d"):format(first_card:getId(), second_card:getId(), third_card:getId()) assert(card_str) return sgs.Card_Parse(card_str) end end local function can_be_selected_as_target_fuluan(self, card, who) local subcards = card:getSubcards() if self.player:getWeapon() and subcards:contains(self.player:getWeapon():getId()) then local distance_fix = sgs.weapon_range[self.player:getWeapon():getClassName()] - self.player:getAttackRange(false) if self.player:getOffensiveHorse() and subcards:contains(self.player:getOffensiveHorse():getId()) then distance_fix = distance_fix + 1 end return self.player:distanceTo(who, distance_fix) <= self.player:getAttackRange() elseif self.player:getOffensiveHorse() and subcards:contains(self.player:getOffensiveHorse():getId()) then return self.player:distanceTo(who, 1) <= self.player:getAttackRange() elseif self.player:inMyAttackRange(who) then return true end return false end sgs.ai_skill_use_func.FuluanCard = function(card, use, self) local subcards = card:getSubcards() self:sort(self.friends_noself) for _, friend in ipairs(self.friends_noself) do if not self:toTurnOver(friend, 0) then if can_be_selected_as_target_fuluan(self, card, friend) then use.card = card if use.to then use.to:append(friend) end return end end end self:sort(self.enemies, "defense") for _, enemy in ipairs(self.enemies) do if self:toTurnOver(enemy, 0) then if can_be_selected_as_target_fuluan(self, card, enemy) then use.card = card if use.to then use.to:append(enemy) end return end end end end sgs.ai_use_priority.FuluanCard = 2.3 sgs.ai_card_intention.FuluanCard = function(self, card, from, tos) sgs.updateIntention(from, tos[1], tos[1]:faceUp() and 80 or -80) end local function need_huangen(self, who) local use = self.player:getTag("huangen"):toCardUse() local card, from = use.card, use.from if self:isEnemy(who) then if card:isKindOf("GodSalvation") and who:isWounded() and who:getHp() < getBestHp(who) and self:hasTrickEffective(card, who, from) then if hasManjuanEffect(who) then return true end if self:isWeak(who) then return true end if who:hasSkills(sgs.masochism_skill) then return true end end if card:isKindOf("ExNihilo") then return true end return false elseif self:isFriend(who) then if who:hasSkill("noswuyan") and from:objectName() ~= who:objectName() then return true end if card:isKindOf("GodSalvation") and not who:isWounded() then if hasManjuanEffect(who) then return false end if self:needKongcheng(who, true) then return false end return true end if card:isKindOf("GodSalvation") and who:isWounded() and self:hasTrickEffective(card, who, from) then if who:getHp() > getBestHp(who) and not self:needKongcheng(who, true) then return true end return false end if card:isKindOf("IronChain") and (self:needKongcheng(who, true) or (who:isChained() and self:hasTrickEffective(card, who, from))) then return false end if card:isKindOf("AmazingGrace") then return not self:hasTrickEffective(card, who, from) end if card:isKindOf("ExNihilo") then return false end return true end end sgs.ai_skill_use["@@huangen"] = function(self, prompt) local card = self.player:getTag("huangen"):toCardUse().card local players = sgs.QList2Table(self.room:getAllPlayers()) self:sort(players, "defense") local target_table = {} local targetslist = self.player:property("huangen_targets"):toString():split("+") for _, player in ipairs(players) do if table.contains(targetslist, player:objectName()) and need_huangen(self, player) then table.insert(target_table, player:objectName()) if #target_table == self.player:getHp() then break end end end if #target_table == 0 then return "." end return "@HuangenCard=.->" .. table.concat(target_table, "+") end sgs.ai_card_intention.HuangenCard = function(self, card, from, tos) local cardx = self.player:getTag("huangen"):toCardUse().card if not cardx then return end for _, to in ipairs(tos) do local intention = -80 if cardx:isKindOf("GodSalvation") and to:isWounded() and (hasManjuanEffect(to) or self:isWeak(to)) then intention = 50 end if self:needKongcheng(to, true) then intention = 0 end if cardx:isKindOf("AmazingGrace") and self:hasTrickEffective(cardx, to) then intention = 0 end sgs.updateIntention(from, to, intention) end end sgs.ai_skill_invoke.hantong = true sgs.ai_skill_invoke.hantong_acquire = function(self, data) local skill = data:toString() if skill == "hujia" and not self.player:hasSkill("hujia") then local can_invoke = false for _, friend in ipairs(self.friends_noself) do if friend:getKingdom() == "wei" and getCardsNum("Jink", friend, self.player) > 0 then can_invoke = true end end if can_invoke then local origin_data = self.player:getTag("HantongOriginData") return sgs.ai_skill_invoke.hujia(self, origin_data) end elseif skill == "jijiang" and not self.player:hasSkill("jijiang") then local can_invoke = false for _, friend in ipairs(self.friends_noself) do if friend:getKingdom() == "shu" and getCardsNum("Slash", friend, self.player) > 0 then can_invoke = true end end if can_invoke then local origin_data = self.player:getTag("HantongOriginData") return sgs.ai_skill_invoke.jijiang(self, origin_data) end elseif skill == "jiuyuan" and not self.player:hasSkill("jiuyuan") then return true elseif skill == "xueyi" and not self.player:hasSkill("xueyi") then local maxcards = self.player:getMaxCards() local can_invoke = false for _, player in sgs.qlist(self.room:getOtherPlayers(self.player)) do if player:getKingdom() == "qun" then can_invoke = true end end if can_invoke then return self.player:getHandcardNum() > maxcards end end return false end local hantong_skill = {} hantong_skill.name = "hantong" table.insert(sgs.ai_skills, hantong_skill) hantong_skill.getTurnUseCard = function(self) if self.player:hasLordSkill("jijiang") or self.player:getPile("edict"):isEmpty() or not self:slashIsAvailable() then return end local can_invoke = false for _, friend in ipairs(self.friends_noself) do if friend:getKingdom() == "shu" and getCardsNum("Slash", friend) > 0 then can_invoke = true end end if not can_invoke then return end return sgs.Card_Parse("@HantongCard=.") end sgs.ai_skill_use_func.HantongCard = function(card, use, self) local jcard = sgs.Card_Parse("@JijiangCard=.") local dummy_use = { isDummy = true } self:useSkillCard(jcard, dummy_use) if dummy_use.card then use.card = card end end sgs.ai_use_value.HantongCard = sgs.ai_use_value.JijiangCard sgs.ai_use_priority.HantongCard = sgs.ai_use_priority.JijiangCard sgs.ai_card_intention.HantongCard = sgs.ai_card_intention.JijiangCard function sgs.ai_cardsview_valuable.hantong(self, class_name, player) if class_name == "Slash" and player:getPile("edict"):length() > 0 and not player:hasSkill("jijiang") then local ret = sgs.ai_cardsview_valuable.jijiang(self, class_name, player, false) if ret then return "@HantongCard=." end end end sgs.ai_skill_use["@@diyyicong"] = function(self, prompt) local yicongcards = {} if self:needToThrowArmor() then return "@DIYYicongCard=" .. self.player:getArmor():getId() .. "->." end local cards = self.player:getCards("he") cards = sgs.QList2Table(cards) self:sortByKeepValue(cards) for _, card in ipairs(cards) do if self:getKeepValue(card) < 6 and (not self.player:getArmor() or card:getId() ~= self.player:getArmor():getEffectiveId()) and (not self.player:getDefensiveHorse() or card:getId() ~= self.player:getDefensiveHorse():getEffectiveId()) then table.insert(yicongcards, card:getId()) break end end if #yicongcards > 0 then return "@DIYYicongCard=" .. table.concat(yicongcards, "+") .. "->." end return "." end
gpl-3.0
TeleBang/bangtg
plugins/fun.lua
7
31685
 do -------------------------- local function savefile(extra, success, result) local msg = extra.msg local name = extra.name local adress = extra.adress local receiver = get_receiver(msg) if success then local file = './'..adress..'/'..name..'' print('File saving to:', result) os.rename(result, file) print('File moved to:', file) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end -------------------------- local function clean_msg(extra, suc, result) for i=1, #result do delete_msg(result[i].id, ok_cb, false) end if tonumber(extra.con) == #result then send_msg(extra.chatid, ''..#result..' messages were deleted', ok_cb, false) else send_msg(extra.chatid, 'Error Deleting messages', ok_cb, false) end end ----------------------- local function topng(msg, success, result) local receiver = get_receiver(msg) if success then local file = './data/topng/'..msg.from.id..'.png' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) send_document(get_receiver(msg), file, ok_cb, false) redis:del("photo:png") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end ----------------------- local function toaudio(msg, success, result) local receiver = get_receiver(msg) if success then local file = './data/toaudio/'..msg.from.id..'.mp3' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) send_audio(get_receiver(msg), file, ok_cb, false) redis:del("video:audio") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end ----------------------- local function tomkv(msg, success, result) local receiver = get_receiver(msg) if success then local file = './data/tomkv/'..msg.from.id..'.mkv' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) send_document(get_receiver(msg), file, ok_cb, false) redis:del("video:document") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end ----------------------- local function togif(msg, success, result) local receiver = get_receiver(msg) if success then local file = './data/togif/'..msg.from.id..'.mp4' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) send_document(get_receiver(msg), file, ok_cb, false) redis:del("video:gif") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end ----------------------- local function tovideo(msg, success, result) local receiver = get_receiver(msg) if success then local file = './data/tovideo/'..msg.from.id..'.gif' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) send_video(get_receiver(msg), file, ok_cb, false) redis:del("gif:video") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end ----------------------- local function toimage(msg, success, result) local receiver = get_receiver(msg) if success then local file = './data/tophoto/'..msg.from.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) send_photo(get_receiver(msg), file, ok_cb, false) redis:del("sticker:photo") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end ----------------------- local function tosticker(msg, success, result) local receiver = get_receiver(msg) if success then local file = './data/tosticker/'..msg.from.id..'.webp' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) send_document(get_receiver(msg), file, ok_cb, false) redis:del("photo:sticker") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end ------------------------ local function get_weather(location) print("Finding weather in ", location) local BASE_URL = "http://api.openweathermap.org/data/2.5/weather" local url = BASE_URL url = url..'?q='..location..'&APPID=eedbc05ba060c787ab0614cad1f2e12b' url = url..'&units=metric' local b, c, h = http.request(url) if c ~= 200 then return nil end local weather = json:decode(b) local city = weather.name local country = weather.sys.country local temp = 'دمای شهر '..city..' هم اکنون '..weather.main.temp..' درجه سانتی گراد می باشد\n____________________' local conditions = 'شرایط فعلی آب و هوا : ' if weather.weather[1].main == 'Clear' then conditions = conditions .. 'آفتابی☀' elseif weather.weather[1].main == 'Clouds' then conditions = conditions .. 'ابری ☁☁' elseif weather.weather[1].main == 'Rain' then conditions = conditions .. 'بارانی ☔' elseif weather.weather[1].main == 'Thunderstorm' then conditions = conditions .. 'طوفانی ☔☔☔☔' elseif weather.weather[1].main == 'Mist' then conditions = conditions .. 'مه 💨' end return temp .. '\n' .. conditions end -------------------------- local function calc(exp) url = 'http://api.mathjs.org/v1/' url = url..'?expr='..URL.escape(exp) b,c = http.request(url) text = nil if c == 200 then text = 'Result = '..b..'\n_____________________' elseif c == 400 then text = b else text = 'Unexpected error\n' ..'Is api.mathjs.org up?' end return text end -------------------------- function run(msg, matches) -------------------------- if matches[1] == 'rmsg'or matches[1] =='حذف پیام' and is_momod(msg) then if msg.to.type == "user" then return end if msg.to.type == 'chat' then return "Only in the Super Group" end if not is_owner(msg) then return "You Are Not Allow To clean Msgs!" end if tonumber(matches[3]) > 100 or tonumber(matches[3]) < 10 then return "Minimum clean 10 and maximum clean is 100" end get_history(msg.to.peer_id, matches[3] + 1 , clean_msg , { chatid = msg.to.peer_id,con = matches[3]}) end -------------------------- if matches[1] == 'addplugin' and is_sudo(msg) then if not is_sudo(msg) then return "You Are Not Allow To Add Plugin" end name = matches[2] text = matches[3] file = io.open("./plugins/"..name, "w") file:write(text) file:flush() file:close() return "Add plugin successful " end ------------------------ if matches[1] == "mean" then http = http.request('http://api.vajehyab.com/v2/public/?q='..URL.escape(matches[2])) data = json:decode(http) return 'واژه : '..(data.data.title or data.search.q)..'\n\nترجمه : '..(data.data.text or '----' )..'\n\nمنبع : '..(data.data.source or '----' )..'\n\n'..(data.error.message or '')..'\n..\n____________________' end -------------------------- if matches[1] == "dl"or matches[1] =='ح' and matches[2] == "plugin" and is_sudo(msg) then if not is_sudo(msg) then return "You Are Not Allow To Download Plugins!" end receiver = get_receiver(msg) send_document(receiver, "./plugins/"..matches[3]..".lua", ok_cb, false) send_document(receiver, "./plugins/"..matches[3], ok_cb, false) end -------------------------- if matches[1] == "calc"or matches[1] =="ماشین حساب" and matches[2] then if msg.to.type == "user" then return end return calc(matches[2]) end -------------------------- if matches[1] == 'weather' then city = matches[2] local wtext = get_weather(city) if not wtext then wtext = 'مکان وارد شده صحیح نیست' end return wtext end --------------------- if matches[1] == 'time' or matches[1] =='زمان' then local url , res = http.request('http://api.gpmod.ir/time/') if res ~= 200 then return "No connection" end local colors = {'blue','green','yellow','magenta','Orange','DarkOrange','red'} local fonts = {'mathbf','mathit','mathfrak','mathrm'} local jdat = json:decode(url) local url = 'http://latex.codecogs.com/png.download?'..'\\dpi{600}%20\\huge%20\\'..fonts[math.random(#fonts)]..'{{\\color{'..colors[math.random(#colors)]..'}'..jdat.ENtime..'}}' local file = download_to_file(url,'time.webp') send_document(get_receiver(msg) , file, ok_cb, false) end -------------------- if matches[1] == 'voice'or matches[1] == 'وویس' then local text = matches[2] local b = 1 while b ~= 0 do textc = text:trim() text,b = text:gsub(' ','.') if msg.to.type == 'user' then return nil else local url = "http://tts.baidu.com/text2audio?lan=en&ie=UTF-8&text="..textc local receiver = get_receiver(msg) local file = download_to_file(url,'mohamad.ogg') send_audio('channel#id'..msg.to.id, file, ok_cb , false) end end end -------------------------- if matches[1] == "tr" then url = https.request('https://translate.yandex.net/api/v1.5/tr.json/translate?key=trnsl.1.1.20160119T111342Z.fd6bf13b3590838f.6ce9d8cca4672f0ed24f649c1b502789c9f4687a&format=plain&lang='..URL.escape(matches[2])..'&text='..URL.escape(matches[3])) data = json:decode(url) return 'زبان : '..data.lang..'\nترجمه : '..data.text[1]..'\n____________________\n' end ----------------------- if matches[1] == 'short'or matches[1] == 'کوتاه کردن' then local yon = http.request('http://api.yon.ir/?url='..URL.escape(matches[2])) local jdat = json:decode(yon) local bitly = https.request('https://api-ssl.bitly.com/v3/shorten?access_token=f2d0b4eabb524aaaf22fbc51ca620ae0fa16753d&longUrl='..URL.escape(matches[2])) local data = json:decode(bitly) local yeo = http.request('http://yeo.ir/api.php?url='..URL.escape(matches[2])..'=') local opizo = http.request('http://api.gpmod.ir/shorten/?url='..URL.escape(matches[2])..'&username=mersad565@gmail.com') local u2s = http.request('http://u2s.ir/?api=1&return_text=1&url='..URL.escape(matches[2])) local llink = http.request('http://llink.ir/yourls-api.php?signature=a13360d6d8&action=shorturl&url='..URL.escape(matches[2])..'&format=simple') return ' 🌐لینک اصلی :\n'..data.data.long_url..'\n\nلینکهای کوتاه شده با 6 سایت کوتاه ساز لینک : \n》کوتاه شده با bitly :\n___________________________\n'..data.data.url..'\n___________________________\n》کوتاه شده با yeo :\n'..yeo..'\n___________________________\n》کوتاه شده با اوپیزو :\n'..opizo..'\n___________________________\n》کوتاه شده با u2s :\n'..u2s..'\n___________________________\n》کوتاه شده با llink : \n'..llink..'\n___________________________\n》لینک کوتاه شده با yon : \nyon.ir/'..jdat.output..'\n____________________\n' end ------------------------ local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then if msg.to.type == 'document' and redis:get("sticker:photo") then if redis:set("sticker:photo", "waiting") then end end if matches[1]:lower() == "photo"or matches[1] == 'عکس' then redis:get("sticker:photo") send_large_msg(receiver, '', ok_cb, false) load_document(msg.reply_id, toimage, msg) end end ------------------------ local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then if msg.to.type == 'photo' and redis:get("photo:sticker") then if redis:set("photo:sticker", "waiting") then end end if matches[1]:lower() == "sticker" or matches[1] =="استیکر" then redis:get("photo:sticker") send_large_msg(receiver, '', ok_cb, false) load_photo(msg.reply_id, tosticker, msg) end end ------------------------- ------------------------- local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then if msg.to.type == 'video' or matches[1] =='فیلم' and redis:get("video:audio") then if redis:set("video:audio", "waiting") then end end if matches[1]:lower() == "audio" or matches[1] =="آهنگ" then redis:get("video:audio") send_large_msg(receiver, '', ok_cb, false) load_audio(msg.reply_id, toaudio, msg) end end ----------------------- local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then if msg.to.type == 'document' and redis:get("gif:video") then if redis:set("gif:video", "waiting") then end end if matches[1]:lower() == "video" or matches[1] =="فیلم" then redis:get("gif:video") send_large_msg(receiver, '', ok_cb, false) load_document(msg.reply_id, tovideo, msg) end end ------------------------ local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then if msg.to.type == 'video' and redis:get("video:document") then if redis:set("video:document", "waiting") then end end if matches[1]:lower() == "mkv" then redis:get("video:document") send_large_msg(receiver, '', ok_cb, false) load_video(msg.reply_id, tomkv, msg) end end ------------------------ local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then if msg.to.type == 'video' and redis:get("video:gif") then if redis:set("video:gif", "waiting") then end end if matches[1]:lower() == "gif" or matches[1] =="گیف" then redis:get("video:gif") send_large_msg(receiver, '', ok_cb, false) load_video(msg.reply_id, togif, msg) end end ------------------------ local receiver = get_receiver(msg) local group = msg.to.id if msg.reply_id then if msg.to.type == 'photo' and redis:get("photo:sticker") then if redis:set("photo:png", "waiting") then end end if matches[1]:lower() == "png" then redis:get("photo:png") send_large_msg(receiver, '', ok_cb, false) load_photo(msg.reply_id, topng, msg) end end ------------------------ if matches[1] == "delplugin" and is_sudo(msg) then if not is_sudo(msg) then return "You Are Not Allow To Delete Plugins!" end io.popen("cd plugins && rm "..matches[2]..".lua") return "Delete plugin by "..msg.from.id.." is successful" end --------------------- if matches[1] == "sticker"or matches[1] =="استیکر" then local eq = URL.escape(matches[2]) local w = "500" local h = "500" local txtsize = "150" local txtclr = "ff2e4357" if matches[3] then txtclr = matches[3] end if matches[4] then txtsize = matches[4] end if matches[5] and matches[6] then w = matches[5] h = matches[6] end local url = "https://assets.imgix.net/examples/clouds.jpg?blur=150&w="..w.."&h="..h.."&fit=crop&txt="..eq.."&txtsize="..txtsize.."&txtclr="..txtclr.."&txtalign=middle,center&txtfont=Futura%20Condensed%20Medium&mono=ff6598cc" local receiver = get_receiver(msg) local file = download_to_file(url,'text.webp') send_document('channel#id'..msg.to.id, file, ok_cb , false) end -------------------------- if matches[1] == "gif"or matches[1] =="گیف" then local text = URL.escape(matches[2]) local url2 = 'http://www.flamingtext.com/net-fu/image_output.cgi?_comBuyRedirect=false&script=blue-fire&text='..text..'&symbol_tagname=popular&fontsize=70&fontname=futura_poster&fontname_tagname=cool&textBorder=15&growSize=0&antialias=on&hinting=on&justify=2&letterSpacing=0&lineSpacing=0&textSlant=0&textVerticalSlant=0&textAngle=0&textOutline=off&textOutline=false&textOutlineSize=2&textColor=%230000CC&angle=0&blueFlame=on&blueFlame=false&framerate=75&frames=5&pframes=5&oframes=4&distance=2&transparent=off&transparent=false&extAnim=gif&animLoop=on&animLoop=false&defaultFrameRate=75&doScale=off&scaleWidth=240&scaleHeight=120&&_=1469943010141' local title , res = http.request(url2) local jdat = json:decode(title) local gif = jdat.src local file = download_to_file(gif,'t2g.gif') send_document(get_receiver(msg), file, ok_cb, false) end --------------------------- if matches[1] == "stickerpro"or matches[1] =="استیکرنوشته" then local text1 = "" local text2 = matches[2] local text3 = matches[3] if not matches[2] then text2 = " " end if not matches[3] then text3 = " " end if not matches[2] and not matches[3] then text2 = " " text3 = " " end text4 = "[pika]" local url = URL.escape(text1.." "..text2.." "..text3) local answers = {'https://assets.imgix.net/examples/clouds.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/redleaf.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/blueberries.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/butterfly.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/espresso.jpg?blur=200&w=1000&h=400&fit=crop&txt=', 'https://assets.imgix.net/unsplash/transport.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/unsplash/coffee.JPG?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/unsplash/citystreet.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'http://assets.imgix.net/examples/vista.png?blur=200&w=1300&h=600&fit=crop&txt='} local fonts = {'American%20Typewriter%2CBold','Arial%2CBoldItalicMT','Arial%2CBoldMT','Athelas%2CBold', 'Baskerville%2CBoldItalic','Charter%2CBoldItalic','DIN%20Alternate%2CBold','Gill%20Sans%2CUltraBold', 'PT%20Sans%2CBold','Seravek%2CBoldItalic','Verdana%2CBold','Yuanti%20SC%2CBold','Avenir%20Next%2CBoldItalic', 'Lucida%20Grande%2CBold','American%20Typewriter%20Condensed%2CBold','rial%20Rounded%20MT%2CBold','Chalkboard%20SE%2CBold', 'Courier%20New%2CBoldItalic','Charter%20Black%2CItalic','American%20Typewriter%20Light'} local colors = {'00FF00','6699FF','CC99CC','CC66FF','0066FF','000000','CC0066','FF33CC','FF0000','FFCCCC','FF66CC','33FF00','FFFFFF','00FF00'} local f = fonts[math.random(#fonts)] local c = colors[math.random(#colors)] local url = answers[math.random(#answers)]..url.."&txtsize=120&txtclr="..c.."&txtalign=middle,center&txtfont="..f.."%20Condensed%20Medium&mono=ff6598cc=?markscale=60&markalign=center%2Cdown" local randoms = math.random(1000,900000) local randomd = randoms..".webp" local cb_extra = {file_path=file} local receiver = get_receiver(msg) local file = download_to_file(url,randomd) send_document(receiver, file, rmtmp_cb, cb_extra) end -------------------------- if matches[1] == "imagepro"or matches[1] =="عکس نوشته" then local text1 = "" local text2 = matches[2] local text3 = matches[3] if not matches[2] then text2 = " " end if not matches[3] then text3 = " " end if not matches[2] and not matches[3] then text2 = " " text3 = " " end text4 = "[pika]" local url = URL.escape(text1.." "..text2.." "..text3) local answers = {'https://assets.imgix.net/examples/clouds.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/redleaf.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/blueberries.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/butterfly.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/examples/espresso.jpg?blur=200&w=1000&h=400&fit=crop&txt=', 'https://assets.imgix.net/unsplash/transport.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/unsplash/coffee.JPG?blur=200&w=1300&h=600&fit=crop&txt=', 'https://assets.imgix.net/unsplash/citystreet.jpg?blur=200&w=1300&h=600&fit=crop&txt=', 'http://assets.imgix.net/examples/vista.png?blur=200&w=1300&h=600&fit=crop&txt='} local fonts = {'American%20Typewriter%2CBold','Arial%2CBoldItalicMT','Arial%2CBoldMT','Athelas%2CBold', 'Baskerville%2CBoldItalic','Charter%2CBoldItalic','DIN%20Alternate%2CBold','Gill%20Sans%2CUltraBold', 'PT%20Sans%2CBold','Seravek%2CBoldItalic','Verdana%2CBold','Yuanti%20SC%2CBold','Avenir%20Next%2CBoldItalic', 'Lucida%20Grande%2CBold','American%20Typewriter%20Condensed%2CBold','rial%20Rounded%20MT%2CBold','Chalkboard%20SE%2CBold', 'Courier%20New%2CBoldItalic','Charter%20Black%2CItalic','American%20Typewriter%20Light'} local colors = {'00FF00','6699FF','CC99CC','CC66FF','0066FF','000000','CC0066','FF33CC','FF0000','FFCCCC','FF66CC','33FF00','FFFFFF','00FF00'} local f = fonts[math.random(#fonts)] local c = colors[math.random(#colors)] local url = answers[math.random(#answers)]..url.."&txtsize=120&txtclr="..c.."&txtalign=middle,center&txtfont="..f.."%20Condensed%20Medium&mono=ff6598cc=?markscale=60&markalign=center%2Cdown" local randoms = math.random(1000,900000) local randomd = randoms..".jpg" local cb_extra = {file_path=file} local receiver = get_receiver(msg) local file = download_to_file(url,randomd) send_photo(receiver, file, rmtmp_cb, cb_extra) end --------------------- if matches[1] == 'love'or matches[1] == 'عشق' then local text1 = matches[1] local text2 = matches[2] local url = "http://www.iloveheartstudio.com/-/p.php?t="..text1.."%20%EE%BB%AE%20"..text2.."&bc=FFFFFF&tc=000000&hc=ff0000&f=c&uc=true&ts=true&ff=PNG&w=500&ps=sq" local file = download_to_file(url,'love.webp') send_document(get_receiver(msg), file, ok_cb, false) end -------------------- if matches[1] == "get" then local file = matches[2] if is_sudo(msg) or is_vip(msg) then local receiver = get_receiver(msg) send_document(receiver, "./plugins/"..file..".lua", ok_cb, false) end end -------------------- if matches[1] == "note" and matches[2] then local text = matches[2] local b = 1 while b ~= 0 do text = text:trim() text,b = text:gsub('^!+','') end local file = io.open("./system/adv/note/"..msg.from.id..".txt", "w") file:write(text) file:flush() file:close() return "You can use it:\n!mynote\n\nYour note has been changed to:\n"..text end if matches[1] == "mynote" then local note = io.open("./system/adv/note/"..msg.from.id..".txt", "r") local mn = note:read("*all") if matches[1] == "mynote" then return mn else return "You havent any note." end end -------------------- ------------------- ------------------- if matches[1] == 'broadcast' then if is_sudo(msg) then -- Only sudo ! local data = load_data(_config.moderation.data) local groups = 'groups' local response = matches[2] for k,v in pairs(data[tostring(groups)]) do chat_id = v local chat = 'chat#id'..chat_id local channel = 'channel#id'..chat_id send_large_msg(chat, response) send_large_msg(channel, response) end end end -------------------- if matches[1]:lower() == 'app' then local url = http.request('http://api.magic-team.ir/plazza/search.php?key='..URL.escape(matches[2])) local jdat = json:decode(url) items = jdat local text = '' local msgss = 0 for item in pairs(items) do msgss = msgss + 1 text = text..msgss..' 📦 عنوان: '..items[msgss].title..' 🔰 Package Id: '..items[msgss].pack..'\n\n' local hash = 'app:'..msg.from.id..msgss local hash1 = 'img:'..msg.from.id..msgss redis:set(hash, items[msgss].pack) redis:set(hash1, items[msgss].icon) end return text..'برای دریافت اطلاعات برنامه از دستور زیر استفاده کنید\n/appinfo number\n(example): /appinfo 1' end if matches[1]:lower() == 'appinfo' then local hash = 'app:'..msg.from.id..matches[2] local hash1 = 'img:'..msg.from.id..matches[2] pp = redis:get(hash) pp1 = redis:get(hash1) local url = http.request('http://api.magic-team.ir/plazza/info.php?key='..pp) local jdat = json:decode(url) if jdat.needroot == "false" then root = 'خیر' else root = 'بله' end ple = math.floor(jdat.dlsize / 1024) text = 'عنوان: \n'..jdat.title..'\nنام پکیج :\n'..pp..'\nدرباره: \n'..jdat.info..'\nورژن: \n'..jdat.version..'\nنیاز به روت : '..root..'\nسایز : '..ple..'\n تصویر : '..pp1..'\nلینک دانلود : '..jdat.dlurl return text end -------------------- if matches[1] == "news" or matches[1] =="اخبار" then local url = http.request('http://api.avirateam.ir/irna/cli/index.php?pass=dN@-Sy1k$mKB2PgWoj)7/9vbDL0VCpfA') return url end -------------------- if matches[1] == "mobile"or matches[1] == 'جدیدترین موبایل ها' then local pass = 'dram1135' local url = 'http://api.avirateam.ir/mobile/cli/index.php?pass='..pass local req = http.request(url) return req..' @antispamandhack' end -------------------- if matches[1] == "alexa" then local url = http.request('http://api.tarfandbazar.ir/alexa.php?url='..matches[2]..'') local photo = 'http://api.tarfandbazar.ir/alexaphoto.php?url='..matches[2] return url.."\n\n"..photo end -------------------- if matches[1] == "earz"or matches[1] == 'معادل' then local url = 'http://exchange.nalbandan.com/api.php?action=json' local jstr, res = http.request(url) local arz = json:decode(jstr) local text = 'مبلغ مورد نظر شما : '..matches[2]..' هزار تومان است که ' text = text..'\nمعادل '..arz.dollar.value * matches[2]..' دلار' text = text..'\nمعادل '..arz.dollar_rasmi.value * matches[2]..' دلار رسمی' text = text..'\nمعادل '..arz.euro.value * matches[2]..' یورو' text = text..'\nمعادل '..arz.derham.value * matches[2]..' درهم' text = text..'\nمعادل '..arz.pond.value * matches[2]..' پوند میباشد' return text end -------------------- if matches[1]:lower() == 'del'or matches[1] =='' then if not is_sudo(msg) then return "" end if matches[2] == 'gbanlist' then local hash = 'gbanned' send_large_msg(get_receiver(msg), "لیست سوپر بن پاک شد.") redis:del(hash) end end ---------------------- if matches[1] == "rev" then local rev = string.reverse(matches[1]) return "Reverse:\n"..rev end --------------------- if matches[1] == "let" then local let = string.len(matches[1]) return "Letters:\n"..let end ------------------ if matches[1]:lower() == 'aparat'or matches[1] =='جستجوی' then local url = http.request('http://www.aparat.com/etc/api/videoBySearch/text/'..URL.escape(matches[2])) local jdat = json:decode(url) local items = jdat.videobysearch text = 'نتیجه جستوجو در آپارات: \n' for i = 1, #items do text = text..'\n'..i..'- '..items[i].title..' - تعداد بازدید: '..items[i].visit_cnt..'\n لینک: aparat.com/v/'..items[i].uid end text = text..'\n' return text end -------------------- if matches[1]:lower() == 'joke' then local database = 'http://vip.opload.ir/vipdl/94/11/amirhmz/' local res = http.request(database.."joke.db") local joke = res:split(",") return joke[math.random(#joke)] end -------------- if matches[1] == "photo"or matches[1] =="عکس" then local eq = URL.escape(matches[2]) local w = "500" local h = "500" local txtsize = "150" local txtclr = "ff2e4357" if matches[3] then txtclr = matches[3] end if matches[4] then txtsize = matches[4] end if matches[5] and matches[6] then w = matches[5] h = matches[6] end local url = "https://assets.imgix.net/examples/clouds.jpg?blur=150&w="..w.."&h="..h.."&fit=crop&txt="..eq.."&txtsize="..txtsize.."&txtclr="..txtclr.."&txtalign=middle,center&txtfont=Futura%20Condensed%20Medium&mono=ff6598cc" local receiver = get_receiver(msg) local file = download_to_file(url,'text.jpg') send_photo('channel#id'..msg.to.id, file, ok_cb , false) end end end return { patterns = { "^[!/#]([Mm][Oo][Bb][Ii][Ll][Ee])$", "^[!#/](جدیدترین موبایل ها)$", "^[/#!](aparat) (.*)$", "^[!#/](جستجوی) (.*)$", "[/!#]rev (.*)", "[/!#]let (.*)", "[!/#]([Dd]el) (.*)$", '^[#!/]([Aa]bout) (.*)$', "^[/#!](earz) (%d+)$", "^[!#/](معادل) (%d+)$", "^[/#!]alexa (.*)$", "^[!/#]([Nn][Ee][Ww][Ss])$", "^[!#/](اخبار)$", "^[/#!](app) (.*)$", "^[/#!](appinfo) (.*)$", "^[#!/](broadcast) +(.+)$", --"^[!/#]([Ff]ile) (.*) (.*)$", "^[!/#](get) (.*)$", "^[#!/]([Aa]ddplugin) (.+) (.*)$", "^[#!/]([Dd]l) ([Pp]lugin) (.*)$", "^[!#/](حذف پیام) (%d*)$", "^[!#/]([Dd]elplugin) (.*)$", "^[#!/](calc) (.*)$", "^[!#/](ماشین حساب) (.*)$", "^[#!/](time)$", "^[#!/](زمان)$", -- "^[#!/](info)$", -- "^[#!/](me)$", "^[!/#](voice) +(.*)$", "^[!#/](وویس) +(.*)$", "^[!/#]([Mm]ean) (.*)$", "^[!#/]([Ss]hort) (.*)$", "^[!#/](کوتاه کردن) (.*)$", "^[#!/]([Ss]ticker)$", "^[#!/](photo)$", "^[#!/](gif)$", "^[#!/](video)$", "^[#!/](mkv)$", "^[#!/](audio)$", "^[#!/](love) (.+) (.+)$", "^[!#/](استیکر)$", "^[!#/](عکس)$", "^[!#/](گیف)$", "^[!#/](فیلم)$", "^[!#/](آهنگ)$", "^[!#/](عشق) (.+) (.+)$", "^[#!/](gif) (.*)$", "^[#!/](stickerpro) (.+)$", "^[!#/]([Nn]ote) (.*)$", "^[!#/]([Mm]ynote)$", "^[#!/](stickerpro) (.+) (.+)$", "^[#!/](stickerpro) (.+) (.+) (.+)$", "^[#!/](stickerpro) (.+) (.+) (.+) (.+)$", "^[#!/](imagepro) (.+)$", "^[!#/](عکس نوشته) (.+)$", "^[!#/](استیکرنوشته) (.+) (.+)$", "^[!#/](استیکرنوشته) (.+) (.+) (.+)$", "^[!#/](استیکرنوشته) (.+) (.+) (.+) (.+)$", "^[!#/](گیف) (.*)$", "^[!#/](استیکرنوشته) (.+)$", "^[!#/](استیکر)$", "^[!#/](عکس)$", "^[#!/](imagepro) (.+) (.+)$", "^[#!/](imagepro) (.+) (.+) (.+)$", "^[#!/](imagepro) (.+) (.+) (.+) (.+)$", "^[#!/](png)$", "^([Pp]hoto)$", "^[!#/](عکس)$", "^[!#/](استیکر)$", "^[!#/](استیکر) (.*)$", "^[!#/](عکس نوشته) (.+) (.+)$", "^[!#/](عکس نوشته) (.+) (.+) (.+)$", "^[!#/](عکس نوشته) (.+) (.+) (.+) (.+)$", "^([Ss]ticker)$", "^([Ss]ticker) (.*)$", "^([Pp]hoto) (.*)$", "%[(document)%]", "%[(photo)%]", "%[(video)%]", "%[(audio)%]", }, run = run, } -- @antispamandhack -- باز نویسی توسط @sudo1 -- ادیت توسط @mrr619
agpl-3.0
zhuhangyu/ABTestingGateway
lib/abtesting/error/errcode.lua
22
1583
local modulename = 'abtestingErrorInfo' local _M = {} _M._VERSION = '0.0.1' _M.info = { -- index code desc -- SUCCESS ["SUCCESS"] = { 200, 'success '}, -- System Level ERROR ['REDIS_ERROR'] = { 40101, 'redis error for '}, ['POLICY_DB_ERROR'] = { 40102, 'policy in db error '}, ['RUNTIME_DB_ERROR'] = { 40103, 'runtime info in db error '}, ['LUA_RUNTIME_ERROR'] = { 40201, 'lua runtime error '}, ['BLANK_INFO_ERROR'] = { 40202, 'errinfo blank in handler '}, -- Service Level ERROR -- input or parameter error ['PARAMETER_NONE'] = { 50101, 'expected parameter for '}, ['PARAMETER_ERROR'] = { 50102, 'parameter error for '}, ['PARAMETER_NEEDED'] = { 50103, 'need parameter for '}, ['PARAMETER_TYPE_ERROR'] = { 50104, 'parameter type error for '}, -- input policy error ['POLICY_INVALID_ERROR'] = { 50201, 'policies invalid for ' }, ['POLICY_BUSY_ERROR'] = { 50202, 'policy is busy and policyID is ' }, -- redis connect error ['REDIS_CONNECT_ERROR'] = { 50301, 'redis connect error for '}, ['REDIS_KEEPALIVE_ERROR'] = { 50302, 'redis keepalive error for '}, -- runtime error ['POLICY_BLANK_ERROR'] = { 50401, 'policy contains no data '}, ['RUNTIME_BLANK_ERROR'] = { 50402, 'expect runtime info for '}, ['MODULE_BLANK_ERROR'] = { 50403, 'no required module for '}, ['USERINFO_BLANK_ERROR'] = { 50404, 'no userinfo fetched from '}, -- unknown reason ['UNKNOWN_ERROR'] = { 50501, 'unknown reason '}, } return _M
mit
rlcevg/Zero-K
LuaRules/Configs/StartBoxes/Terra.lua
1
2335
local layout = { [0] = {{ {Game.mapSizeX / 2, 1}, {0, 1}, {0, 2233.623046875}, {59.700881958008, 2221.083984375}, {151.52703857422, 2230.8056640625}, {261.55853271484, 2215.4636230469}, {426.48919677734, 2209.6975097656}, {575.38916015625, 2204.8198242188}, {710.96252441406, 2178.3088378906}, {887.04809570313, 2102.4580078125}, {1026.9443359375, 2061.7414550781}, {1207.2326660156, 2041.4616699219}, {1329.3731689453, 2044.3474121094}, {1377.5572509766, 2056.9152832031}, {1439.2751464844, 2042.11328125}, {1493.8967285156, 1999.1975097656}, {1552.9796142578, 1958.8890380859}, {1652.7087402344, 1949.1638183594}, {1867.1486816406, 1951.6938476563}, {2049.1938476563, 1977.9096679688}, {2213.1767578125, 1989.9997558594}, {2425.9243164063, 1944.3190917969}, {2541.1896972656, 1873.3225097656}, {2667.5539550781, 1730.0690917969}, {2818.4304199219, 1612.1125488281}, {2973.16796875, 1529.4005126953}, {3096.7036132813, 1468.0083007813}, {3264.8745117188, 1429.5474853516}, {3410.97265625, 1416.5157470703}, {3539.0751953125, 1436.7961425781}, {3661.8193359375, 1475.3693847656}, {3788.0444335938, 1536.0512695313}, {3943.1005859375, 1568.7149658203}, {4080.9250488281, 1614.5035400391}, {4209.1069335938, 1661.9660644531}, {4301.833984375, 1740.7491455078}, {4402.5595703125, 1830.8984375}, {4480.4130859375, 1903.6414794922}, {4643.1669921875, 1997.1549072266}, {4737.5502929688, 2077.0715332031}, {4876.8369140625, 2148.4423828125}, {5051.58984375, 2193.7766113281}, {5212.0249023438, 2204.3935546875}, {5383.8452148438, 2184.8349609375}, {5559.373046875, 2148.1403808594}, {5737.6186523438, 2120.4594726563}, {5913.1743164063, 2123.4367675781}, {6019.5913085938, 2158.5681152344}, {Game.mapSizeX, 2186.7470703125}, {Game.mapSizeX, 1}, }}, [1] = {{ }}, -- mirrored automatically } local startpos = { [0] = { {3333, 623}, {2400, 1490}, { 984, 427}, {5638, 590}, }, [1] = {} -- mirrored } for i = 1, #layout[0][1] do layout[1][1][i] = { Game.mapSizeX - layout[0][1][i][1], Game.mapSizeZ - layout[0][1][i][2] } end for i = 1, #startpos[0] do startpos[1][i] = { Game.mapSizeX - startpos[0][i][1], Game.mapSizeZ - startpos[0][i][2]} end return layout, startpos, {2}
gpl-2.0
joaocc/ta3d-git
src/ta3d/src/luajit/src/host/genminilua.lua
73
11943
---------------------------------------------------------------------------- -- Lua script to generate a customized, minified version of Lua. -- The resulting 'minilua' is used for the build process of LuaJIT. ---------------------------------------------------------------------------- -- Copyright (C) 2005-2013 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- local sub, match, gsub = string.sub, string.match, string.gsub local LUA_VERSION = "5.1.5" local LUA_SOURCE local function usage() io.stderr:write("Usage: ", arg and arg[0] or "genminilua", " lua-", LUA_VERSION, "-source-dir\n") os.exit(1) end local function find_sources() LUA_SOURCE = arg and arg[1] if not LUA_SOURCE then usage() end if sub(LUA_SOURCE, -1) ~= "/" then LUA_SOURCE = LUA_SOURCE.."/" end local fp = io.open(LUA_SOURCE .. "lua.h") if not fp then LUA_SOURCE = LUA_SOURCE.."src/" fp = io.open(LUA_SOURCE .. "lua.h") if not fp then usage() end end local all = fp:read("*a") fp:close() if not match(all, 'LUA_RELEASE%s*"Lua '..LUA_VERSION..'"') then io.stderr:write("Error: version mismatch\n") usage() end end local LUA_FILES = { "lmem.c", "lobject.c", "ltm.c", "lfunc.c", "ldo.c", "lstring.c", "ltable.c", "lgc.c", "lstate.c", "ldebug.c", "lzio.c", "lopcodes.c", "llex.c", "lcode.c", "lparser.c", "lvm.c", "lapi.c", "lauxlib.c", "lbaselib.c", "ltablib.c", "liolib.c", "loslib.c", "lstrlib.c", "linit.c", } local REMOVE_LIB = {} gsub([[ collectgarbage dofile gcinfo getfenv getmetatable load print rawequal rawset select tostring xpcall foreach foreachi getn maxn setn popen tmpfile seek setvbuf __tostring clock date difftime execute getenv rename setlocale time tmpname dump gfind len reverse LUA_LOADLIBNAME LUA_MATHLIBNAME LUA_DBLIBNAME ]], "%S+", function(name) REMOVE_LIB[name] = true end) local REMOVE_EXTINC = { ["<assert.h>"] = true, ["<locale.h>"] = true, } local CUSTOM_MAIN = [[ typedef unsigned int UB; static UB barg(lua_State *L,int idx){ union{lua_Number n;U64 b;}bn; bn.n=lua_tonumber(L,idx)+6755399441055744.0; if (bn.n==0.0&&!lua_isnumber(L,idx))luaL_typerror(L,idx,"number"); return(UB)bn.b; } #define BRET(b) lua_pushnumber(L,(lua_Number)(int)(b));return 1; static int tobit(lua_State *L){ BRET(barg(L,1))} static int bnot(lua_State *L){ BRET(~barg(L,1))} static int band(lua_State *L){ int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b&=barg(L,i);BRET(b)} static int bor(lua_State *L){ int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b|=barg(L,i);BRET(b)} static int bxor(lua_State *L){ int i;UB b=barg(L,1);for(i=lua_gettop(L);i>1;i--)b^=barg(L,i);BRET(b)} static int lshift(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET(b<<n)} static int rshift(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET(b>>n)} static int arshift(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET((int)b>>n)} static int rol(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET((b<<n)|(b>>(32-n)))} static int ror(lua_State *L){ UB b=barg(L,1),n=barg(L,2)&31;BRET((b>>n)|(b<<(32-n)))} static int bswap(lua_State *L){ UB b=barg(L,1);b=(b>>24)|((b>>8)&0xff00)|((b&0xff00)<<8)|(b<<24);BRET(b)} static int tohex(lua_State *L){ UB b=barg(L,1); int n=lua_isnone(L,2)?8:(int)barg(L,2); const char *hexdigits="0123456789abcdef"; char buf[8]; int i; if(n<0){n=-n;hexdigits="0123456789ABCDEF";} if(n>8)n=8; for(i=(int)n;--i>=0;){buf[i]=hexdigits[b&15];b>>=4;} lua_pushlstring(L,buf,(size_t)n); return 1; } static const struct luaL_Reg bitlib[] = { {"tobit",tobit}, {"bnot",bnot}, {"band",band}, {"bor",bor}, {"bxor",bxor}, {"lshift",lshift}, {"rshift",rshift}, {"arshift",arshift}, {"rol",rol}, {"ror",ror}, {"bswap",bswap}, {"tohex",tohex}, {NULL,NULL} }; int main(int argc, char **argv){ lua_State *L = luaL_newstate(); int i; luaL_openlibs(L); luaL_register(L, "bit", bitlib); if (argc < 2) return sizeof(void *); lua_createtable(L, 0, 1); lua_pushstring(L, argv[1]); lua_rawseti(L, -2, 0); lua_setglobal(L, "arg"); if (luaL_loadfile(L, argv[1])) goto err; for (i = 2; i < argc; i++) lua_pushstring(L, argv[i]); if (lua_pcall(L, argc - 2, 0, 0)) { err: fprintf(stderr, "Error: %s\n", lua_tostring(L, -1)); return 1; } lua_close(L); return 0; } ]] local function read_sources() local t = {} for i, name in ipairs(LUA_FILES) do local fp = assert(io.open(LUA_SOURCE..name, "r")) t[i] = fp:read("*a") assert(fp:close()) end t[#t+1] = CUSTOM_MAIN return table.concat(t) end local includes = {} local function merge_includes(src) return gsub(src, '#include%s*"([^"]*)"%s*\n', function(name) if includes[name] then return "" end includes[name] = true local fp = assert(io.open(LUA_SOURCE..name, "r")) local src = fp:read("*a") assert(fp:close()) src = gsub(src, "#ifndef%s+%w+_h\n#define%s+%w+_h\n", "") src = gsub(src, "#endif%s*$", "") return merge_includes(src) end) end local function get_license(src) return match(src, "/%*+\n%* Copyright %(.-%*/\n") end local function fold_lines(src) return gsub(src, "\\\n", " ") end local strings = {} local function save_str(str) local n = #strings+1 strings[n] = str return "\1"..n.."\2" end local function save_strings(src) src = gsub(src, '"[^"\n]*"', save_str) return gsub(src, "'[^'\n]*'", save_str) end local function restore_strings(src) return gsub(src, "\1(%d+)\2", function(numstr) return strings[tonumber(numstr)] end) end local function def_istrue(def) return def == "INT_MAX > 2147483640L" or def == "LUAI_BITSINT >= 32" or def == "SIZE_Bx < LUAI_BITSINT-1" or def == "cast" or def == "defined(LUA_CORE)" or def == "MINSTRTABSIZE" or def == "LUA_MINBUFFER" or def == "HARDSTACKTESTS" or def == "UNUSED" end local head, defs = {[[ #ifdef _MSC_VER typedef unsigned __int64 U64; #else typedef unsigned long long U64; #endif ]]}, {} local function preprocess(src) local t = { match(src, "^(.-)#") } local lvl, on, oldon = 0, true, {} for pp, def, txt in string.gmatch(src, "#(%w+) *([^\n]*)\n([^#]*)") do if pp == "if" or pp == "ifdef" or pp == "ifndef" then lvl = lvl + 1 oldon[lvl] = on on = def_istrue(def) elseif pp == "else" then if oldon[lvl] then if on == false then on = true else on = false end end elseif pp == "elif" then if oldon[lvl] then on = def_istrue(def) end elseif pp == "endif" then on = oldon[lvl] lvl = lvl - 1 elseif on then if pp == "include" then if not head[def] and not REMOVE_EXTINC[def] then head[def] = true head[#head+1] = "#include "..def.."\n" end elseif pp == "define" then local k, sp, v = match(def, "([%w_]+)(%s*)(.*)") if k and not (sp == "" and sub(v, 1, 1) == "(") then defs[k] = gsub(v, "%a[%w_]*", function(tok) return defs[tok] or tok end) else t[#t+1] = "#define "..def.."\n" end elseif pp ~= "undef" then error("unexpected directive: "..pp.." "..def) end end if on then t[#t+1] = txt end end return gsub(table.concat(t), "%a[%w_]*", function(tok) return defs[tok] or tok end) end local function merge_header(src, license) local hdr = string.format([[ /* This is a heavily customized and minimized copy of Lua %s. */ /* It's only used to build LuaJIT. It does NOT have all standard functions! */ ]], LUA_VERSION) return hdr..license..table.concat(head)..src end local function strip_unused1(src) return gsub(src, '( {"?([%w_]+)"?,%s+%a[%w_]*},\n)', function(line, func) return REMOVE_LIB[func] and "" or line end) end local function strip_unused2(src) return gsub(src, "Symbolic Execution.-}=", "") end local function strip_unused3(src) src = gsub(src, "extern", "static") src = gsub(src, "\nstatic([^\n]-)%(([^)]*)%)%(", "\nstatic%1 %2(") src = gsub(src, "#define lua_assert[^\n]*\n", "") src = gsub(src, "lua_assert%b();?", "") src = gsub(src, "default:\n}", "default:;\n}") src = gsub(src, "lua_lock%b();", "") src = gsub(src, "lua_unlock%b();", "") src = gsub(src, "luai_threadyield%b();", "") src = gsub(src, "luai_userstateopen%b();", "{}") src = gsub(src, "luai_userstate%w+%b();", "") src = gsub(src, "%(%(c==.*luaY_parser%)", "luaY_parser") src = gsub(src, "trydecpoint%(ls,seminfo%)", "luaX_lexerror(ls,\"malformed number\",TK_NUMBER)") src = gsub(src, "int c=luaZ_lookahead%b();", "") src = gsub(src, "luaL_register%(L,[^,]*,co_funcs%);\nreturn 2;", "return 1;") src = gsub(src, "getfuncname%b():", "NULL:") src = gsub(src, "getobjname%b():", "NULL:") src = gsub(src, "if%([^\n]*hookmask[^\n]*%)\n[^\n]*\n", "") src = gsub(src, "if%([^\n]*hookmask[^\n]*%)%b{}\n", "") src = gsub(src, "if%([^\n]*hookmask[^\n]*&&\n[^\n]*%b{}\n", "") src = gsub(src, "(twoto%b()%()", "%1(size_t)") src = gsub(src, "i<sizenode", "i<(int)sizenode") return gsub(src, "\n\n+", "\n") end local function strip_comments(src) return gsub(src, "/%*.-%*/", " ") end local function strip_whitespace(src) src = gsub(src, "^%s+", "") src = gsub(src, "%s*\n%s*", "\n") src = gsub(src, "[ \t]+", " ") src = gsub(src, "(%W) ", "%1") return gsub(src, " (%W)", "%1") end local function rename_tokens1(src) src = gsub(src, "getline", "getline_") src = gsub(src, "struct ([%w_]+)", "ZX%1") return gsub(src, "union ([%w_]+)", "ZY%1") end local function rename_tokens2(src) src = gsub(src, "ZX([%w_]+)", "struct %1") return gsub(src, "ZY([%w_]+)", "union %1") end local function func_gather(src) local nodes, list = {}, {} local pos, len = 1, #src while pos < len do local d, w = match(src, "^(#define ([%w_]+)[^\n]*\n)", pos) if d then local n = #list+1 list[n] = d nodes[w] = n else local s d, w, s = match(src, "^(([%w_]+)[^\n]*([{;])\n)", pos) if not d then d, w, s = match(src, "^(([%w_]+)[^(]*%b()([{;])\n)", pos) if not d then d = match(src, "^[^\n]*\n", pos) end end if s == "{" then d = d..sub(match(src, "^%b{}[^;\n]*;?\n", pos+#d-2), 3) if sub(d, -2) == "{\n" then d = d..sub(match(src, "^%b{}[^;\n]*;?\n", pos+#d-2), 3) end end local k, v = nil, d if w == "typedef" then if match(d, "^typedef enum") then head[#head+1] = d else k = match(d, "([%w_]+);\n$") if not k then k = match(d, "^.-%(.-([%w_]+)%)%(") end end elseif w == "enum" then head[#head+1] = v elseif w ~= nil then k = match(d, "^[^\n]-([%w_]+)[(%[=]") if k then if w ~= "static" and k ~= "main" then v = "static "..d end else k = w end end if w and k then local o = nodes[k] if o then nodes["*"..k] = o end local n = #list+1 list[n] = v nodes[k] = n end end pos = pos + #d end return nodes, list end local function func_visit(nodes, list, used, n) local i = nodes[n] for m in string.gmatch(list[i], "[%w_]+") do if nodes[m] then local j = used[m] if not j then used[m] = i func_visit(nodes, list, used, m) elseif i < j then used[m] = i end end end end local function func_collect(src) local nodes, list = func_gather(src) local used = {} func_visit(nodes, list, used, "main") for n,i in pairs(nodes) do local j = used[n] if j and j < i then used["*"..n] = j end end for n,i in pairs(nodes) do if not used[n] then list[i] = "" end end return table.concat(list) end find_sources() local src = read_sources() src = merge_includes(src) local license = get_license(src) src = fold_lines(src) src = strip_unused1(src) src = save_strings(src) src = strip_unused2(src) src = strip_comments(src) src = preprocess(src) src = strip_whitespace(src) src = strip_unused3(src) src = rename_tokens1(src) src = func_collect(src) src = rename_tokens2(src) src = restore_strings(src) src = merge_header(src, license) io.write(src)
gpl-2.0
soniccol/OpenRedAlert_TW
mods/common/lua/supportpowers.lua
3
1963
SupportPowers = { } SupportPowers.Airstrike = function(owner, planeName, enterLocation, bombLocation) local facing = { Map.GetFacing(CPos.op_Subtraction(bombLocation, enterLocation), 0), "Int32" } local center = WPos.op_Addition(Map.CenterOfCell(enterLocation), WVec.New(0, 0, Rules.InitialAltitude(planeName))) local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, CenterPosition = center }) local bombLoc = Map.CenterOfCell(bombLocation) Actor.Trait(plane, "AttackBomber"):SetTarget(bombLoc) Actor.Fly(plane, bombLoc) Actor.FlyOffMap(plane) Actor.RemoveSelf(plane) return plane end SupportPowers.Paradrop = function(owner, planeName, passengerNames, enterLocation, dropLocation) local facing = { Map.GetFacing(CPos.op_Subtraction(dropLocation, enterLocation), 0), "Int32" } local center = WPos.op_Addition(Map.CenterOfCell(enterLocation), WVec.New(0, 0, Rules.InitialAltitude(planeName))) local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, CenterPosition = center }) Actor.Fly(plane, Map.CenterOfCell(dropLocation)) Actor.Trait(plane, "ParaDrop"):SetLZ(dropLocation, true) Actor.FlyOffMap(plane) Actor.RemoveSelf(plane) local cargo = Actor.Trait(plane, "Cargo") local passengers = { } for i, passengerName in ipairs(passengerNames) do local passenger = Actor.Create(passengerName, { AddToWorld = false, Owner = owner }) passengers[i] = passenger cargo:Load(plane, passenger) end return plane, passengers end SupportPowers.Chronoshift = function(unitLocationPairs, chronosphere, duration, killCargo) duration = duration or -1 killCargo = killCargo or true Utils.Do(unitLocationPairs, function(pair) local unit = pair[1] local cell = pair[2] local cs = Actor.TraitOrDefault(unit, "Chronoshiftable") if cs ~= nil and cs:CanChronoshiftTo(unit, cell) then cs:Teleport(unit, cell, duration, killCargo, chronosphere) end end) end
gpl-3.0
VladimirTyrin/wireshark
epan/wslua/dtd_gen.lua
38
8369
-- dtd_gen.lua -- -- a DTD generator for wireshark -- -- (c) 2006 Luis E. Garcia Ontanon <luis@ontanon.org> -- -- Wireshark - Network traffic analyzer -- By Gerald Combs <gerald@wireshark.org> -- Copyright 1998 Gerald Combs -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. if gui_enabled() then local xml_fld = Field.new("xml") local function dtd_generator() local displayed = {} -- whether or not a dtd is already displayed local dtds = {} -- the dtds local changed = {} -- whether or not a dtd has been modified local dtd -- the dtd being dealt with local dtd_name -- its name -- we'll tap onto every frame that has xml local ws = {} -- the windows for each dtd local w = TextWindow.new("DTD Generator") local function help() local wh = TextWindow.new("DTD Generator Help") -- XXX write help wh:set('DTD Generator Help\n') end local function get_dtd_from_xml(text,d,parent) -- obtains dtd information from xml -- text: xml to be parsed -- d: the current dtd (if any) -- parent: parent entity (if any) -- cleanup the text from useless chars text = string.gsub(text ,"%s*<%s*","<"); text = string.gsub(text ,"%s*>%s*",">"); text = string.gsub(text ,"<%-%-(.-)%-%->"," "); text = string.gsub(text ,"%s+"," "); while true do -- find the first tag local open_tag = string.match(text,"%b<>") if open_tag == nil then -- no more tags, we're done return true end local name = string.match(open_tag,"[%w%d_-]+") local this_ent = nil if d == nil then -- there's no current dtd, this is entity is it d = dtds[name] if d == nil then d = {ents = {}, attrs = {}} dtds[name] = d end dtd = d dtd_name = name end this_ent = d[name] if this_ent == nil then -- no entity by this name in this dtd, create it this_ent = {ents = {}, attrs = {}} d.ents[name] = this_ent changed[dtd_name] = true end if parent ~= nil then -- add this entity to its parent parent.ents[name] = 1 changed[dtd_name] = true end -- add the attrs to the entity for att in string.gmatch(open_tag, "([%w%d_-]+)%s*=") do if not this_ent.attrs[att] then changed[dtd_name] = true this_ent.attrs[att] = true end end if string.match(open_tag,"/>") then -- this tag is "self closed" just remove it and continue text = string.gsub(text,"%b<>","",1) else local close_tag_pat = "</%s*" .. name .. "%s*>" if not string.match(text,close_tag_pat) then return false end local span,left = string.match(text,"%b<>(.-)" .. close_tag_pat .. "(.*)") if span ~= nil then -- recurse to find child entities if not get_dtd_from_xml(span,d,this_ent) then return false end end -- continue with what's left text = left end end return true end local function entity_tostring(name,entity_data) -- name: the name of the entity -- entity_data: a table containg the entity data -- returns the dtd text for that entity local text = '' text = text .. '\t<!ELEMENT ' .. name .. ' (' --) for e,j in pairs(entity_data.ents) do text = text .. " " .. e .. ' |' end text = text .. " #PCDATA ) >\n" text = text .. "\t<!ATTLIST " .. name for a,j in pairs(entity_data.attrs) do text = text .. "\n\t\t" .. a .. ' CDTATA #IMPLIED' end text = text .. " >\n\n" text = string.gsub(text,"<!ATTLIST " .. name .. " >\n","") return text end local function dtd_tostring(name,doctype) local text = '<? wireshark:protocol proto_name="' .. name ..'" hierarchy="yes" ?>\n\n' local root = doctype.ents[name] doctype.ents[name] = nil text = text .. entity_tostring(name,root) for n,es in pairs(doctype.ents) do text = text .. entity_tostring(n,es) end doctype.ents[name] = root return text end local function element_body(name,text) -- get the entity's children from dtd text -- name: the name of the element -- text: the list of children text = string.gsub(text,"[%s%?%*%#%+%(%)]","") text = string.gsub(text,"$","|") text = string.gsub(text, "^(.-)|", function(s) if dtd.ents[name] == nil then dtd.ents[name] = {ents={},attrs={}} end dtd.ents[name].ents[s] = true return "" end ) return '' end local function attlist_body(name,text) -- get the entity's attributes from dtd text -- name: the name of the element -- text: the list of attributes text = string.gsub(text,"([%w%d_-]+) [A-Z]+ #[A-Z]+", function(s) dtd.atts[s] = true return "" end ) return '' end local function dtd_body(buff) -- get the dtd's entities from dtd text -- buff: the dtd text local old_buff = buff buff = string.gsub(buff,"<!ELEMENT ([%w%d_-]+) (%b())>%s*",element_body) buff = string.gsub(buff,"<!ATTLIST ([%w%d_-]+) (.-)>%s*",attlist_body) end local function load_dtd(filename) local dtd_filename = USER_DIR .. "/dtds/" .. filename local buff = '' local wireshark_info dtd_name = nil dtd = nil for line in io.lines(dtd_filename) do buff = buff .. line end buff = string.gsub(buff ,"%s*<%!%s*","<!"); buff = string.gsub(buff ,"%s*>%s*",">"); buff = string.gsub(buff ,"<!%-%-(.-)%-%->"," "); buff = string.gsub(buff ,"%s+"," "); buff = string.gsub(buff ,"^%s+",""); buff = string.gsub(buff,'(<%?%s*wireshark:protocol%s+.-%s*%?>)', function(s) wireshark_info = s end ) buff = string.gsub(buff,"^<!DOCTYPE ([%w%d_-]+) (%b[])%s*>", function(name,body) dtd = { ents = {}, attrs = {}} dtd_name = name dtds[name] = dtd dtd_body(body) return "" end ) if not dtd then dtd_body(buff) end if wireshark_info then dtd.wstag = wireshark_info end end local function load_dtds() -- loads all existing dtds in the user directory local dirname = persconffile_path("dtds") local status, dir = pcall(Dir.open,dirname,".dtd") w:set('Loading DTDs from ' .. dirname .. ' \n') if not status then w:append("Error: could not open the directory" .. dirname .. " , make sure it exists.\n") return end for dtd_filename in dir do w:append("File:" .. dtd_filename .. "\n") load_dtd(dtd_filename) end end local function dtd_window(name) return function() local wd = TextWindow.new(name .. '.dtd') wd:set(dtd_tostring(name,dtds[name])) wd:set_editable() local function save() local file = io.open(persconffile_path("dtds/") .. name .. ".dtd" ,"w") file:write(wd:get_text()) file:close() end wd:add_button("Save",save) end end local function close() if li ~= nil then li:remove() li = nil end end w:set_atclose(close) -- w:add_button("Help",help) load_dtds() local li = Listener.new("frame","xml") w:append('Running') function li.packet() w:append('.') local txt = xml_fld().range:string(); get_dtd_from_xml(txt) end function li.draw() for name,j in pairs(changed) do w:append("\n" .. name .. " has changed\n") if not displayed[name] then w:add_button(name,dtd_window(name)) displayed[name] = true end end end retap_packets() w:append(t2s(dtds)) w:append('\n') end register_menu("DTD Generator",dtd_generator,MENU_TOOLS_UNSORTED) end
gpl-2.0
Satoshi-t/Re-SBS
lua/ai/wind-ai.lua
1
34230
sgs.ai_skill_use["@@shensu1"]=function(self,prompt) self:updatePlayers() self:sort(self.enemies,"defense") if self.player:containsTrick("lightning") and self.player:getCards("j"):length()==1 and self:hasWizard(self.friends) and not self:hasWizard(self.enemies, true) then return "." end if self:needBear() then return "." end local selfSub = self.player:getHp() - self.player:getHandcardNum() local selfDef = sgs.getDefense(self.player) for _,enemy in ipairs(self.enemies) do local def = sgs.getDefenseSlash(enemy, self) local slash = sgs.Sanguosha:cloneCard("slash") local eff = self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self) if not self.player:canSlash(enemy, slash, false) then elseif self:slashProhibit(nil, enemy) then elseif def < 6 and eff then return "@ShensuCard=.->"..enemy:objectName() elseif selfSub >= 2 then return "." elseif selfDef < 6 then return "." end end for _,enemy in ipairs(self.enemies) do local def=sgs.getDefense(enemy) local slash = sgs.Sanguosha:cloneCard("slash") local eff = self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self) if not self.player:canSlash(enemy, slash, false) then elseif self:slashProhibit(nil, enemy) then elseif eff and def < 8 then return "@ShensuCard=.->"..enemy:objectName() else return "." end end return "." end sgs.ai_get_cardType = function(card) if card:isKindOf("Weapon") then return 1 end if card:isKindOf("Armor") then return 2 end if card:isKindOf("DefensiveHorse") then return 3 end if card:isKindOf("OffensiveHorse")then return 4 end end sgs.ai_skill_use["@@shensu2"] = function(self, prompt, method) self:updatePlayers() self:sort(self.enemies, "defenseSlash") local selfSub = self.player:getHp() - self.player:getHandcardNum() local selfDef = sgs.getDefense(self.player) local cards = self.player:getCards("he") cards = sgs.QList2Table(cards) local eCard local hasCard = { 0, 0, 0, 0 } if self:needToThrowArmor() and not self.player:isCardLimited(self.player:getArmor(), method) then eCard = self.player:getArmor() end if not eCard then for _, card in ipairs(cards) do if card:isKindOf("EquipCard") then hasCard[sgs.ai_get_cardType(card)] = hasCard[sgs.ai_get_cardType(card)] + 1 end end for _, card in ipairs(cards) do if card:isKindOf("EquipCard") and hasCard[sgs.ai_get_cardType(card)] > 1 then eCard = card break end end if not eCard then for _, card in ipairs(cards) do if card:isKindOf("EquipCard") and sgs.ai_get_cardType(card) > 3 and not self.player:isCardLimited(card, method) then eCard = card break end end end if not eCard then for _, card in ipairs(cards) do if card:isKindOf("EquipCard") and not card:isKindOf("Armor") and not self.player:isCardLimited(card, method) then eCard = card break end end end end if not eCard then return "." end local effectslash, best_target, target, throw_weapon local defense = 6 local weapon = self.player:getWeapon() if weapon and eCard:getId() == weapon:getId() and (eCard:isKindOf("fan") or eCard:isKindOf("QinggangSword")) then throw_weapon = true end for _, enemy in ipairs(self.enemies) do local def = sgs.getDefense(enemy) local slash = sgs.Sanguosha:cloneCard("slash") local eff = self:slashIsEffective(slash, enemy) and sgs.isGoodTarget(enemy, self.enemies, self) if not self.player:canSlash(enemy, slash, false) then elseif throw_weapon and enemy:hasArmorEffect("vine") and not self.player:hasSkill("zonghuo") then elseif self:slashProhibit(nil, enemy) then elseif eff then if enemy:getHp() == 1 and getCardsNum("Jink", enemy) == 0 then best_target = enemy break end if def < defense then best_target = enemy defense = def end target = enemy end if selfSub < 0 then return "." end end if best_target then return "@ShensuCard="..eCard:getEffectiveId().."->"..best_target:objectName() end if target then return "@ShensuCard="..eCard:getEffectiveId().."->"..target:objectName() end return "." end sgs.ai_cardneed.shensu = function(to, card, self) return card:getTypeId() == sgs.Card_TypeEquip and getKnownCard(to, self.player, "EquipCard", false) < 2 end sgs.ai_card_intention.ShensuCard = sgs.ai_card_intention.Slash sgs.shensu_keep_value = sgs.xiaoji_keep_value function sgs.ai_skill_invoke.jushou(self, data) if not self.player:faceUp() then return true end for _, friend in ipairs(self.friends) do if friend:hasSkills("fangzhu|jilve") and not self:isWeak(friend) then return true end if friend:hasSkill("junxing") and friend:faceUp() and not self:willSkipPlayPhase(friend) and not (friend:isKongcheng() and self:willSkipDrawPhase(friend)) then return true end end if not self.player:hasSkill("jiewei") then return false end for _, card in sgs.qlist(self.player:getHandcards()) do if card:getTypeId() == sgs.Card_TypeTrick and not card:isKindOf("Nullification") then local dummy_use = { isDummy = true } self:useTrickCard(card, dummy_use) if dummy_use.card then return true end elseif card:getTypeId() == sgs.Card_TypeEquip then local dummy_use = { isDummy = true } self:useEquipCard(card, dummy_use) if dummy_use.card then return true end end end local Rate = math.random() + self.player:getCardCount()/10 + self.player:getHp()/10 if Rate > 1.1 then return true end return false end sgs.ai_skill_invoke.jiewei = true sgs.ai_skill_use["TrickCard+^Nullification,EquipCard|.|.|hand"] = function(self, prompt, method) local cards = sgs.QList2Table(self.player:getHandcards()) self:sortByUseValue(cards) for _, card in ipairs(cards) do if card:getTypeId() == sgs.Card_TypeTrick and not card:isKindOf("Nullification") then local dummy_use = { isDummy = true, to = sgs.SPlayerList() } self:useTrickCard(card, dummy_use) if dummy_use.card then self.jiewei_type = sgs.Card_TypeTrick if dummy_use.to:isEmpty() then return dummy_use.card:toString() else local target_objectname = {} for _, p in sgs.qlist(dummy_use.to) do table.insert(target_objectname, p:objectName()) end return dummy_use.card:toString() .. "->" .. table.concat(target_objectname, "+") end end elseif card:getTypeId() == sgs.Card_TypeEquip then local dummy_use = { isDummy = true } self:useEquipCard(card, dummy_use) if dummy_use.card then self.jiewei_type = sgs.Card_TypeEquip return dummy_use.card:toString() end end end return "." end sgs.ai_skill_playerchosen.jiewei = function(self, targets) if self.jiewei_type == sgs.Card_TypeTrick then return self:findPlayerToDiscard("j", true, true, targets) elseif self.jiewei_type == sgs.Card_TypeEquip then return self:findPlayerToDiscard("e", true, true, targets) end end sgs.ai_skill_invoke.liegong = function(self, data) local target = data:toPlayer() return not self:isFriend(target) end function SmartAI:canLiegong(to, from) from = from or self.room:getCurrent() to = to or self.player if not from then return false end if from:hasSkill("liegong") and from:getPhase() == sgs.Player_Play and (to:getHandcardNum() >= from:getHp() or to:getHandcardNum() <= from:getAttackRange()) then return true end if from:hasSkill("kofliegong") and from:getPhase() == sgs.Player_Play and to:getHandcardNum() >= from:getHp() then return true end return false end sgs.ai_skill_cardask["@guidao-card"]=function(self, data) local judge = data:toJudge() local all_cards = self.player:getCards("he") if all_cards:isEmpty() then return "." end local needTokeep = judge.card:getSuit() ~= sgs.Card_Spade and (not self.player:hasSkill("leiji") or judge.card:getSuit() ~= sgs.Card_Club) and sgs.ai_AOE_data and self:playerGetRound(judge.who) < self:playerGetRound(self.player) and self:findLeijiTarget(self.player, 50) and (self:getCardsNum("Jink") > 0 or self:hasEightDiagramEffect()) and self:getFinalRetrial() == 1 if not needTokeep then local who = judge.who if who:getPhase() == sgs.Player_Judge and not who:getJudgingArea():isEmpty() and who:containsTrick("lightning") and judge.reason ~= "lightning" then needTokeep = true end end local keptspade, keptblack = 0, 0 if needTokeep then if self.player:hasSkill("nosleiji") then keptspade = 2 end if self.player:hasSkill("leiji") then keptblack = 2 end end local cards = {} for _, card in sgs.qlist(all_cards) do if card:isBlack() and not card:hasFlag("using") then if card:getSuit() == sgs.Card_Spade then keptspade = keptspade - 1 end keptblack = keptblack - 1 table.insert(cards, card) end end if #cards == 0 then return "." end if keptblack == 1 then return "." end if keptspade == 1 and not self.player:hasSkill("leiji") then return "." end local card_id = self:getRetrialCardId(cards, judge) if card_id == -1 then if self:needRetrial(judge) and judge.reason ~= "beige" then if self:needToThrowArmor() then return "$" .. self.player:getArmor():getEffectiveId() end self:sortByUseValue(cards, true) if self:getUseValue(judge.card) > self:getUseValue(cards[1]) then return "$" .. cards[1]:getId() end end elseif self:needRetrial(judge) or self:getUseValue(judge.card) > self:getUseValue(sgs.Sanguosha:getCard(card_id)) then local card = sgs.Sanguosha:getCard(card_id) return "$" .. card_id end return "." end function sgs.ai_cardneed.guidao(to, card, self) for _, player in sgs.qlist(self.room:getAllPlayers()) do if self:getFinalRetrial(to) == 1 then if player:containsTrick("lightning") and not player:containsTrick("YanxiaoCard") then return card:getSuit() == sgs.Card_Spade and card:getNumber() >= 2 and card:getNumber() <= 9 and not self:hasSkills("hongyan|wuyan") end if self:isFriend(player) and self:willSkipDrawPhase(player) then return card:getSuit() == sgs.Card_Club and self:hasSuit("club", true, to) end end end if self:getFinalRetrial(to) == 1 then if to:hasSkill("nosleiji") then return card:getSuit() == sgs.Card_Spade end if to:hasSkill("leiji") then return card:isBlack() end end end function SmartAI:findLeijiTarget(player, leiji_value, slasher, latest_version) if not latest_version then return self:findLeijiTarget(player, leiji_value, slasher, 1) or self:findLeijiTarget(player, leiji_value, slasher, -1) end if not player:hasSkill(latest_version == 1 and "leiji" or "nosleiji") then return nil end if slasher then if not self:slashIsEffective(sgs.Sanguosha:cloneCard("slash"), player, slasher, slasher:hasWeapon("qinggang_sword")) then return nil end if slasher:hasSkill("liegong") and slasher:getPhase() == sgs.Player_Play and self:isEnemy(player, slasher) and (player:getHandcardNum() >= slasher:getHp() or player:getHandcardNum() <= slasher:getAttackRange()) then return nil end if slasher:hasSkill("kofliegong") and slasher:getPhase() == sgs.Player_Play and self:isEnemy(player, slasher) and player:getHandcardNum() >= slasher:getHp() then return nil end if not latest_version then if not self:hasSuit("spade", true, player) and player:getHandcardNum() < 3 then return nil end else if not self:hasSuit("black", true, player) and player:getHandcardNum() < 2 then return nil end end if not (getKnownCard(player, self.player, "Jink", true) > 0 or (getCardsNum("Jink", player, self.player) >= 1 and sgs.card_lack[player:objectName()]["Jink"] ~= 1 and player:getHandcardNum() >= 4) or (not self:isWeak(player) and self:hasEightDiagramEffect(player) and not slasher:hasWeapon("qinggang_sword") and sgs.card_lack[player:objectName()]["Jink"] ~= 1)) then return nil end end local getCmpValue = function(enemy) local value = 0 if not self:damageIsEffective(enemy, sgs.DamageStruct_Thunder, player) then return 99 end if enemy:hasSkill("hongyan") then if latest_version == -1 then return 99 elseif not self:hasSuit("club", true, player) and player:getHandcardNum() < 3 then value = value + 80 else value = value + 70 end end if self:cantbeHurt(enemy, player, latest_version == 1 and 1 or 2) or self:objectiveLevel(enemy) < 3 or (enemy:isChained() and not self:isGoodChainTarget(enemy, player, sgs.DamageStruct_Thunder, latest_version == 1 and 1 or 2)) then return 100 end if not sgs.isGoodTarget(enemy, self.enemies, self) then value = value + 50 end if not latest_version and enemy:hasArmorEffect("silver_lion") then value = value + 20 end if enemy:hasSkills(sgs.exclusive_skill) then value = value + 10 end if enemy:hasSkills(sgs.masochism_skill) then value = value + 5 end if enemy:isChained() and self:isGoodChainTarget(enemy, player, sgs.DamageStruct_Thunder, latest_version == 1 and 1 or 2) and #(self:getChainedEnemies(player)) > 1 then value = value - 25 end if enemy:isLord() then value = value - 5 end value = value + enemy:getHp() + sgs.getDefenseSlash(enemy, self) * 0.01 if latest_version and player:isWounded() and not self:needToLoseHp(player) then value = value + 15 end return value end local cmp = function(a, b) return getCmpValue(a) < getCmpValue(b) end local enemies = self:getEnemies(player) table.sort(enemies, cmp) for _,enemy in ipairs(enemies) do if getCmpValue(enemy) < leiji_value then return enemy end end return nil end sgs.ai_skill_playerchosen.leiji = function(self, targets) local mode = self.room:getMode() if mode:find("_mini_17") or mode:find("_mini_19") or mode:find("_mini_20") or mode:find("_mini_26") then local players = self.room:getAllPlayers(); for _, aplayer in sgs.qlist(players) do if aplayer:getState() ~= "robot" then return aplayer end end end self:updatePlayers() return self:findLeijiTarget(self.player, 100, nil, 1) end function SmartAI:needLeiji(to, from) return self:findLeijiTarget(to, 50, from, -1) end sgs.ai_playerchosen_intention.leiji = 80 function sgs.ai_slash_prohibit.leiji(self, from, to, card) -- @todo: Qianxi flag name if self:isFriend(to) then return false end if to:hasFlag("QianxiTarget") and (not self:hasEightDiagramEffect(to) or self.player:hasWeapon("qinggang_sword")) then return false end local hcard = to:getHandcardNum() if self:canLiegong(to, from) then return false end if from:getRole() == "rebel" and to:isLord() then local other_rebel for _, player in sgs.qlist(self.room:getOtherPlayers(from)) do if sgs.evaluatePlayerRole(player) == "rebel" or sgs.compareRoleEvaluation(player, "rebel", "loyalist") == "rebel" then other_rebel = player break end end if not other_rebel and (self:hasSkills("hongyan") or self.player:getHp() >= 4) and (self:getCardsNum("Peach") > 0 or self.player:hasSkills("hongyan|ganglie|neoganglie")) then return false end end if sgs.card_lack[to:objectName()]["Jink"] == 2 then return true end if getKnownCard(to, self.player, "Jink", true) >= 1 or (self:hasSuit("spade", true, to) and hcard >= 2) or hcard >= 4 then return true end if not from then from = self.room:getCurrent() end if self:hasEightDiagramEffect(to) and not IgnoreArmor(from, to) then return true end end local huangtianv_skill = {} huangtianv_skill.name = "huangtian_attach" table.insert(sgs.ai_skills, huangtianv_skill) huangtianv_skill.getTurnUseCard = function(self) if self.player:hasFlag("ForbidHuangtian") then return nil end if self.player:getKingdom() ~= "qun" then return nil end local cards = self.player:getCards("h") cards = sgs.QList2Table(cards) local card self:sortByUseValue(cards,true) for _,acard in ipairs(cards) do if acard:isKindOf("Jink") then card = acard break end end if not card then return nil end local card_id = card:getEffectiveId() local card_str = "@HuangtianCard="..card_id local skillcard = sgs.Card_Parse(card_str) assert(skillcard) return skillcard end sgs.ai_skill_use_func.HuangtianCard = function(card, use, self) if self:needBear() or self:getCardsNum("Jink", "h") <= 1 then return "." end local targets = {} for _,friend in ipairs(self.friends_noself) do if friend:hasLordSkill("huangtian") then if not friend:hasFlag("HuangtianInvoked") then if not friend:hasSkill("manjuan") then table.insert(targets, friend) end end end end if #targets > 0 then --黄天己方 use.card = card self:sort(targets, "defense") if use.to then use.to:append(targets[1]) end elseif self:getCardsNum("Slash", "he") >= 2 then --黄天对方 for _,enemy in ipairs(self.enemies) do if enemy:hasLordSkill("huangtian") then if not enemy:hasFlag("HuangtianInvoked") then if not enemy:hasSkill("manjuan") then if enemy:isKongcheng() and not enemy:hasSkill("kongcheng") and not enemy:hasSkills("tuntian+zaoxian") then --必须保证对方空城,以保证天义/陷阵的拼点成功 table.insert(targets, enemy) end end end end end if #targets > 0 then local flag = false if self.player:hasSkill("tianyi") and not self.player:hasUsed("TianyiCard") then flag = true elseif self.player:hasSkill("xianzhen") and not self.player:hasUsed("XianzhenCard") then flag = true end if flag then local maxCard = self:getMaxCard(self.player) --最大点数的手牌 if maxCard:getNumber() > card:getNumber() then --可以保证拼点成功 self:sort(targets, "defense", true) for _,enemy in ipairs(targets) do if self.player:canSlash(enemy, nil, false, 0) then --可以发动天义或陷阵 use.card = card enemy:setFlags("AI_HuangtianPindian") if use.to then use.to:append(enemy) end break end end end end end end end sgs.ai_card_intention.HuangtianCard = function(self, card, from, tos) if tos[1]:isKongcheng() and ((from:hasSkill("tianyi") and not from:hasUsed("TianyiCard")) or (from:hasSkill("xianzhen") and not from:hasUsed("XianzhenCard"))) then else sgs.updateIntention(from, tos[1], -80) end end sgs.ai_use_priority.HuangtianCard = 10 sgs.ai_use_value.HuangtianCard = 8.5 sgs.guidao_suit_value = { spade = 3.9, club = 2.7 } sgs.ai_skill_invoke.fenji = function(self, data) local move = data:toMoveOneTime() local from = findPlayerByObjectName(self.room, move.from:objectName()) if self:isWeak() or not from or not self:isFriend(from) or hasManjuanEffect(from) or self:needKongcheng(from, true) then return false end local skill_name = move.reason.m_skillName if skill_name == "rende" or skill_name == "nosrende" then return true end return from:getHandcardNum() < (self.player:getHp() <= 1 and 3 or 5) end sgs.ai_choicemade_filter.skillInvoke.fenji = function(self, player, promptlist) if sgs.ai_fenji_target then if promptlist[3] == "yes" then sgs.updateIntention(player, sgs.ai_fenji_target, -10) end sgs.ai_fenji_target = nil end end sgs.ai_skill_use["@@tianxiang"] = function(self, data, method) if not method then method = sgs.Card_MethodDiscard end local friend_lost_hp = 10 local friend_hp = 0 local card_id local target local cant_use_skill local dmg if data == "@tianxiang-card" then dmg = self.player:getTag("TianxiangDamage"):toDamage() else dmg = data end if not dmg then self.room:writeToConsole(debug.traceback()) return "." end local cards = self.player:getCards("h") cards = sgs.QList2Table(cards) self:sortByUseValue(cards, true) for _, card in ipairs(cards) do if not self.player:isCardLimited(card, method) and card:getSuit() == sgs.Card_Heart and not card:isKindOf("Peach") then card_id = card:getId() break end end if not card_id then return "." end self:sort(self.enemies, "hp") for _, enemy in ipairs(self.enemies) do if (enemy:getHp() <= dmg.damage and enemy:isAlive() and enemy:getLostHp() + dmg.damage < 3) then if (enemy:getHandcardNum() <= 2 or enemy:hasSkills("guose|leiji|ganglie|enyuan|qingguo|wuyan|kongcheng") or enemy:containsTrick("indulgence")) and self:canAttack(enemy, dmg.from or self.room:getCurrent(), dmg.nature) and not (dmg.card and dmg.card:getTypeId() == sgs.Card_TypeTrick and enemy:hasSkill("wuyan")) then return "@TianxiangCard=" .. card_id .. "->" .. enemy:objectName() end end end for _, friend in ipairs(self.friends_noself) do if (friend:getLostHp() + dmg.damage > 1 and friend:isAlive()) then if friend:isChained() and dmg.nature ~= sgs.DamageStruct_Normal and not self:isGoodChainTarget(friend, dmg.from, dmg.nature, dmg.damage, dmg.card) then elseif friend:getHp() >= 2 and dmg.damage < 2 and (friend:hasSkills("yiji|buqu|nosbuqu|shuangxiong|zaiqi|yinghun|jianxiong|fangzhu") or self:getDamagedEffects(friend, dmg.from or self.room:getCurrent()) or self:needToLoseHp(friend) or (friend:getHandcardNum() < 3 and (friend:hasSkill("nosrende") or (friend:hasSkill("rende") and not friend:hasUsed("RendeCard"))))) then return "@TianxiangCard=" .. card_id .. "->" .. friend:objectName() elseif dmg.card and dmg.card:getTypeId() == sgs.Card_TypeTrick and friend:hasSkill("wuyan") and friend:getLostHp() > 1 then return "@TianxiangCard=" .. card_id .. "->" .. friend:objectName() elseif hasBuquEffect(friend) then return "@TianxiangCard=" .. card_id .. "->" .. friend:objectName() end end end for _, enemy in ipairs(self.enemies) do if (enemy:getLostHp() <= 1 or dmg.damage > 1) and enemy:isAlive() and enemy:getLostHp() + dmg.damage < 4 then if (enemy:getHandcardNum() <= 2) or enemy:containsTrick("indulgence") or enemy:hasSkills("guose|leiji|vsganglie|ganglie|enyuan|qingguo|wuyan|kongcheng") and self:canAttack(enemy, (dmg.from or self.room:getCurrent()), dmg.nature) and not (dmg.card and dmg.card:getTypeId() == sgs.Card_TypeTrick and enemy:hasSkill("wuyan")) then return "@TianxiangCard=" .. card_id .. "->" .. enemy:objectName() end end end for i = #self.enemies, 1, -1 do local enemy = self.enemies[i] if not enemy:isWounded() and not self:hasSkills(sgs.masochism_skill, enemy) and enemy:isAlive() and self:canAttack(enemy, dmg.from or self.room:getCurrent(), dmg.nature) and (not (dmg.card and dmg.card:getTypeId() == sgs.Card_TypeTrick and enemy:hasSkill("wuyan") and enemy:getLostHp() > 0) or self:isWeak()) then return "@TianxiangCard=" .. card_id .. "->" .. enemy:objectName() end end return "." end sgs.ai_card_intention.TianxiangCard = function(self, card, from, tos) local to = tos[1] if self:getDamagedEffects(to) or self:needToLoseHp(to) then return end local intention = 10 if hasBuquEffect(to) then intention = 0 elseif (to:getHp() >= 2 and to:hasSkills("yiji|shuangxiong|zaiqi|yinghun|jianxiong|fangzhu")) or (to:getHandcardNum() < 3 and (to:hasSkill("nosrende") or (to:hasSkill("rende") and not to:hasUsed("RendeCard")))) then intention = 0 end sgs.updateIntention(from, to, intention) end function sgs.ai_slash_prohibit.tianxiang(self, from, to) if from:hasSkill("jueqing") or (from:hasSkill("nosqianxi") and from:distanceTo(to) == 1) then return false end if from:hasFlag("NosJiefanUsed") then return false end if self:isFriend(to, from) then return false end return self:cantbeHurt(to, from) end sgs.tianxiang_suit_value = { heart = 4.9 } function sgs.ai_cardneed.tianxiang(to, card, self) return (card:getSuit() == sgs.Card_Heart or (to:hasSkill("hongyan") and card:getSuit() == sgs.Card_Spade)) and (getKnownCard(to, self.player, "heart", false) + getKnownCard(to, self.player, "spade", false)) < 2 end table.insert(sgs.ai_global_flags, "questioner") sgs.ai_skill_choice.guhuo = function(self, choices) local yuji = self.room:findPlayerBySkillName("guhuo") if not self:isEnemy(yuji) then return "noquestion" end local guhuoname = self.room:getTag("GuhuoType"):toString() if guhuoname == "peach+analeptic" then guhuoname = "peach" end if guhuoname == "normal_slash" then guhuoname = "slash" end local guhuocard = sgs.Sanguosha:cloneCard(guhuoname) local guhuotype = guhuocard:getClassName() if guhuotype and self:getRestCardsNum(guhuotype, yuji) == 0 and self.player:getHp() > 0 then return "question" end if guhuotype and guhuotype == "AmazingGrace" then return "noquestion" end if self.player:hasSkill("hunzi") and self.player:getMark("hunzi") == 0 and math.random(1, 15) ~= 1 then return "noquestion" end if guhuotype:match("Slash") then if yuji:getState() ~= "robot" and math.random(1, 8) == 1 then return "question" end if not self:hasCrossbowEffect(yuji) then return "noquestion" end end local x = 5 if guhuoname == "peach" or guhuoname == "ex_nihilo" then x = 2 if getKnownCard(yuji, self.player, guhuotype, false) > 0 then x = x * 3 end end return math.random(1, x) == 1 and "question" or "noquestion" end local guhuo_skill = {} guhuo_skill.name = "guhuo" table.insert(sgs.ai_skills, guhuo_skill) guhuo_skill.getTurnUseCard = function(self) if self.player:isKongcheng() or self.player:hasFlag("GuhuoUsed") then return end local current = self.room:getCurrent() if not current or current:isDead() or current:getPhase() == sgs.Player_NotActive then return end local cards = sgs.QList2Table(self.player:getHandcards()) local GuhuoCard_str = {} for _, card in ipairs(cards) do if card:isNDTrick() then local dummyuse = { isDummy = true } self:useTrickCard(card, dummyuse) if dummyuse.card then table.insert(GuhuoCard_str, "@GuhuoCard=" .. card:getId() .. ":" .. card:objectName()) end end end local peach_str = self:getGuhuoCard("Peach", true, 1) if peach_str then table.insert(GuhuoCard_str, peach_str) end local fakeCards = {} for _, card in sgs.qlist(self.player:getHandcards()) do if (card:isKindOf("Slash") and self:getCardsNum("Slash", "h") >= 2 and not self:hasCrossbowEffect()) or (card:isKindOf("Jink") and self:getCardsNum("Jink", "h") >= 3) or (card:isKindOf("EquipCard") and self:getSameEquip(card)) or card:isKindOf("Disaster") then table.insert(fakeCards, card) end end self:sortByUseValue(fakeCards, true) local function fake_guhuo(objectName) if #fakeCards == 0 then return end local fakeCard local guhuo = "peach|ex_nihilo|snatch|dismantlement|amazing_grace|archery_attack|savage_assault" local ban = table.concat(sgs.Sanguosha:getBanPackages(), "|") if not ban:match("maneuvering") then guhuo = guhuo .. "|fire_attack" end local guhuos = guhuo:split("|") for i = 1, #guhuos do local forbidden = guhuos[i] local forbid = sgs.Sanguosha:cloneCard(forbidden) if self.player:isLocked(forbid) then table.remove(guhuos, i) i = i - 1 end end for i=1, 10 do local card = fakeCards[math.random(1, #fakeCards)] local newguhuo = objectName or guhuos[math.random(1, #guhuos)] local guhuocard = sgs.Sanguosha:cloneCard(newguhuo, card:getSuit(), card:getNumber()) if self:getRestCardsNum(guhuocard:getClassName()) > 0 then local dummyuse = {isDummy = true} if newguhuo == "peach" then self:useBasicCard(guhuocard, dummyuse) else self:useTrickCard(guhuocard, dummyuse) end if dummyuse.card then fakeCard = sgs.Card_Parse("@GuhuoCard=" .. card:getId() .. ":" .. newguhuo) break end end end return fakeCard end local enemy_num = #self.enemies local can_question = enemy_num for _, enemy in ipairs(self.enemies) do if enemy:hasSkill("chanyuan") or (enemy:hasSkill("hunzi") and enemy:getMark("hunzi") == 0) then can_question = can_question - 1 end end local ratio = (can_question == 0) and 100 or (enemy_num / can_question) if #GuhuoCard_str > 0 then local guhuo_str = GuhuoCard_str[math.random(1, #GuhuoCard_str)] local str = guhuo_str:split("=") str = str[2]:split(":") local cardid, cardname = str[1], str[2] if sgs.Sanguosha:getCard(cardid):objectName() == cardname and cardname == "ex_nihilo" then if math.random(1, 3) <= ratio then local fake_exnihilo = fake_guhuo(cardname) if fake_exnihilo then return fake_exnihilo end end return sgs.Card_Parse(guhuo_str) elseif math.random(1, 5) <= ratio then local fake_GuhuoCard = fake_guhuo() if fake_GuhuoCard then return fake_GuhuoCard end else return sgs.Card_Parse(guhuo_str) end elseif math.random(1, 5) <= 3 * ratio then local fake_GuhuoCard = fake_guhuo() if fake_GuhuoCard then return fake_GuhuoCard end end if self:isWeak() then local peach_str = self:getGuhuoCard("Peach", true, 1) if peach_str then local card = sgs.Card_Parse(peach_str) local peach = sgs.Sanguosha:cloneCard("peach", card:getSuit(), card:getNumber()) local dummyuse = { isDummy = true } self:useBasicCard(peach, dummyuse) if dummyuse.card then return card end end end local slash_str = self:getGuhuoCard("Slash", true, 1) if slash_str and self:slashIsAvailable() then local card = sgs.Card_Parse(slash_str) local slash = sgs.Sanguosha:cloneCard("slash", card:getSuit(), card:getNumber()) local dummyuse = { isDummy = true } self:useBasicCard(slash, dummyuse) if dummyuse.card then return card end end end sgs.ai_skill_use_func.GuhuoCard=function(card,use,self) local userstring=card:toString() userstring=(userstring:split(":"))[3] local guhuocard=sgs.Sanguosha:cloneCard(userstring, card:getSuit(), card:getNumber()) guhuocard:setSkillName("guhuo") if guhuocard:getTypeId() == sgs.Card_TypeBasic then if not use.isDummy and use.card and guhuocard:isKindOf("Slash") and (not use.to or use.to:isEmpty()) then return end self:useBasicCard(guhuocard, use) else assert(guhuocard) self:useTrickCard(guhuocard, use) end if not use.card then return end use.card=card end sgs.ai_use_priority.GuhuoCard = 10 function SmartAI:getGuhuoViewCard(class_name, latest_version) local card_use, fakeCards = {}, {} local all_cards = (self.room:getMode() == "_mini_48") local can_question = #self.enemies if latest_version == 1 then for _, enemy in ipairs(self.enemies) do if enemy:hasSkill("chanyuan") or (enemy:hasSkill("hunzi") and enemy:getMark("hunzi") == 0) then can_question = can_question - 1 end end if can_question == 0 then all_cards = true end end local ratio = (can_question == 0) and 100 or (#self.enemies / can_question) if all_cards then card_use = sgs.QList2Table(self.player:getHandcards()) self:sortByKeepValue(card_use) else if latest_version == -1 then for _, card in sgs.qlist(self.player:getHandcards()) do if card:isKindOf(class_name) and card:getSuit() == sgs.Card_Heart then table.insert(card_use, card) end end for _, card in sgs.qlist(self.player:getHandcards()) do if card:isKindOf(class_name) and not table.contains(card_use, card) then table.insert(card_use, card) end end else for _, card in sgs.qlist(self.player:getHandcards()) do if card:isKindOf(class_name) then table.insert(card_use, card) end end end for _, card in sgs.qlist(self.player:getHandcards()) do if not card:isKindOf(class_name) then if (card:isKindOf("Slash") and self:getCardsNum("Slash", "h") >= 2 and not self:hasCrossbowEffect()) or (card:isKindOf("Jink") and self:getCardsNum("Jink", "h") >= 3) or (card:isKindOf("EquipCard") and self:getSameEquip(card)) or card:isKindOf("Disaster") then table.insert(fakeCards, card) end end end self:sortByKeepValue(fakeCards) end local classname2objectname = { ["Slash"] = "slash", ["Jink"] = "jink", ["Peach"] = "peach", ["Analeptic"] = "analeptic", ["Nullification"] = "nullification", ["FireSlash"] = "fire_slash", ["ThunderSlash"] = "thunder_slash" } if classname2objectname[class_name] then local card = sgs.Sanguosha:cloneCard(classname2objectname[class_name]) if not card or self.player:isCardLimited(card, sgs.Card_MethodUse, true) then return end if #card_use > 1 or (#card_use > 0 and (latest_version == 1 or card_use[1]:getSuit() == sgs.Card_Heart or all_cards)) then local index = 1 local ban = table.concat(sgs.Sanguosha:getBanPackages(), "|") if not all_cards and (class_name == "Peach" or (class_name == "Analeptic" and not ban:match("maneuvering")) or class_name == "Jink") then index = #card_use end local card_class = latest_version == 1 and "@GuhuoCard=" or "@NosGuhuoCard=" return card_class .. card_use[index]:getEffectiveId() .. ":" .. classname2objectname[class_name] end if #fakeCards > 0 and math.random(1, 5) <= ratio then local card_class = latest_version == 1 and "@GuhuoCard=" or "@NosGuhuoCard=" return card_class .. fakeCards[1]:getEffectiveId() .. ":" .. classname2objectname[class_name] end end end function SmartAI:getGuhuoCard(class_name, at_play, latest_version) if not latest_version then return self:getGuhuoCard(class_name, at_play, 1) or self:getGuhuoCard(class_name, at_play, -1) end local player = self.player local current = self.room:getCurrent() if not (latest_version == 1 and player:hasSkill("guhuo") and not player:hasFlag("GuhuoUsed") and current and current:isAlive() and current:getPhase() ~= sgs.Player_NotActive) and not (latest_version == -1 and player:hasSkill("nosguhuo")) then return end if at_play then if class_name == "Peach" and not player:isWounded() then return elseif class_name == "Analeptic" and player:hasUsed("Analeptic") then return elseif (class_name == "Slash" or class_name == "ThunderSlash" or class_name == "FireSlash") and not self:slashIsAvailable(player) then return elseif class_name == "Jink" or class_name == "Nullification" then return end else if class_name == "Peach" and self.player:getMark("Global_PreventPeach") > 0 then return end end return self:getGuhuoViewCard(class_name, latest_version) end sgs.guhuo_suit_value = { heart = 5, } sgs.ai_skill_choice.guhuo_saveself = function(self, choices) if self:getCard("Peach") or not self:getCard("Analeptic") then return "peach" else return "analeptic" end end sgs.ai_suit_priority.guidao= "diamond|heart|club|spade" sgs.ai_suit_priority.hongyan= "club|diamond|spade|heart" sgs.ai_suit_priority.guhuo= "club|spade|diamond|heart" sgs.ai_skill_choice.guhuo_slash = function(self, choices) return "slash" end function sgs.ai_cardneed.kuanggu(to, card, self) return card:isKindOf("OffensiveHorse") and not (to:getOffensiveHorse() or getKnownCard(to, self.player, "OffensiveHorse", false) > 0) end
gpl-3.0
rlcevg/Zero-K
LuaUI/Widgets/tipdispenser.lua
6
15941
local widgetName = "Automatic Tip Dispenser" local playerID = Spring.GetMyPlayerID() local rank = playerID and select(9, Spring.GetPlayerInfo(playerID)) function widget:GetInfo() return { name = widgetName, desc = "v0.4 Teach you to play the game, one tip at a time", author = "KingRaptor; original by zwzsg", date = "July 30th, 2009", license = "Public Domain", layer = 8, enabled = false, -- (rank and rank == 1) or true, handler = true, } end ------------------------ -- speedups local spGetGameSeconds = Spring.GetGameSeconds local spGetMyTeamID = Spring.GetMyTeamID local spGetTeamUnitsByDefs = Spring.GetTeamUnitsByDefs local spGetTeamResources = Spring.GetTeamResources ------------------------ -- CONFIG ------------------------ VFS.Include("LuaUI/Configs/tipconfig.lua",nil) local tipsList = {} local unitTipsAvailable = {} local alreadyDisplayedTips = {} local tipPeriod = 8 -- How long each tip is displayed, in seconds local FontSize = nil local SoundTable = {} local SoundToggle = true local MouseButton = nil local generalTipsIndex = math.random(1, #generalTips) local airSpotted = false local nukeSpotted = false local updateFrequency = tipPeriod local myTeam = spGetMyTeamID() ----------------------- -- minimum complexity of tips to display -- 1 = new to RTS -- 2 = a bit of experience with ZK -- 3 = up to intermediate local helpLevel = rank and math.min(rank, 3) or 1 -- Chili classes local Chili local Button local Label local Window local Panel local TextBox local Image local Control -- Chili instances local screen0 local window local image local textBox local close local closeImage local nextTip local function SortCompareTables(t1,t2) table.sort(t1) table.sort(t2) if #t1~=#t2 then return false else for k=1,#t1 do if t1[k]~=t2[k] then return false end end return true end end -- The round2 function from http://lua-users.org/wiki/SimpleRound fails on 0.11 local function FormatNbr(x,digits) local _,fractional = math.modf(x) if fractional==0 then return x elseif fractional<0.01 then return math.floor(x) elseif fractional>0.99 then return math.ceil(x) else local ret=string.format("%."..(digits or 0).."f",x) if digits and digits>0 then while true do local last = string.sub(ret,string.len(ret)) if last=="0" or last=="." then ret = string.sub(ret,1,string.len(ret)-1) end if last~="0" then break end end end return ret end end local function MakePlural(str) local ending=string.sub(str,string.len(str),string.len(str)) if ending=="y" then return string.sub(str,1,string.len(str)-1).."ies" elseif ending==">" or ending=="s" then return str else return str.."s" end end local function WriteString(str, unitDef, plural) local name = (type(unitDef) == "number") and UnitDefs[unitDef].humanName or UnitDefNames[unitDef].humanName if plural then name = MakePlural(name) end return string.gsub(str, "<name>", name, 1) end local function AddTip(str, level, weight, sound, prereq) if prereq and (not alreadyDisplayedTips[prereq]) then return end level = level or 1 if level < helpLevel then return end weight = weight or 1 local text, sound = str or "", sound or nil tipsList[#tipsList + 1] = {weight = weight, text = text, sound = sound} end local function AddTipOnce(str, level, weight, sound, prereq) if alreadyDisplayedTips[str] then return end AddTip(str, level, weight, sound, prereq) end local function CountMy(unitKind) local defs = {} for i in pairs(unitKind) do defs[#defs+1] = i end local got=spGetTeamUnitsByDefs(myTeam, defs) if got==nil then return 0 else return #got end end local function CountTheirs(unitKind) local nGot=0 local defs = {} for i in pairs(unitKind) do defs[#defs+1] = i end local teams = Spring.GetTeamList() for i=1,#teams do local team = teams[i] if not Spring.AreTeamsAllied(team,myTeam) then nGot=nGot+#(spGetTeamUnitsByDefs(team,defs) or {}) end end return nGot end local function Prevalence(unitKind) local Total=Spring.GetTeamUnitCount(myTeam) if Total==0 then return 0 else return CountMy(unitKind)/Total end end local function IsSelected(unitKind) local units = spGetTeamUnitsByDefs(myTeam,unitKind) for i=1,#units do if Spring.IsUnitSelected(units[i]) then return true end end return false end -- used to get weighted sum of units in existence and selected local function PSC(unitKind,PrevalenceWeight,isSelectedWeight) PrevalenceWeight=PrevalenceWeight or 1 isSelectedWeight=isSelectedWeight or 1 return PrevalenceWeight*Prevalence(unitKind)+isSelectedWeight*(IsSelected(unitKind) and 1 or 0) end local function GetDamage(predator,prey) return WeaponDefs[UnitDefs[UnitDefNames[predator].id].weapons[1].weaponDef].damages[UnitDefs[UnitDefNames[prey].id].armorType] end local function GetTipsList() local t=myTeam tipsList={} -- add unit tips from available list for name, _ in pairs(unitTipsAvailable) do AddTipOnce(unpack(unitTips[name])) end -- Always shown tips -- General interface tips AddTipOnce("Use Ctrl+F11 to to move screen elements around.", 1) AddTipOnce("Press Esc to toggle the game menu, where you can alter settings.", 1) AddTipOnce("Use Mouse Wheel to zoom in and out. Hold down the mousewheel and drag to pan.", 1) -- Beginning: Getting the commander to build the starting base --[[ if CountMy(energy) + CountMy(mex) <= 3 and spGetGameSeconds() < 30 then if Spring.GetTeamUnitCount(t)==0 then if Game.startPosType==2 and Spring.GetGameFrame()==0 then AddTip("Pick a starting position, then click ready.\nLook for areas with metal spots (press F4 to toggle the metal map). Do not spawn in a cliff!", 1, 5) --else --AddTip("Game is loading.", 3, 10000) end elseif CountMy(commander)==1 then if Spring.GetSelectedUnitsCount()==0 then AddTip("Select your commander and start building your base. You can select something to build by pressing right click and drawing a gesture, or using the buttons in the menu (bottom right)", 1) end local econStr1 = "Metal is the principal game resource. Build some Metal Extractors (mexes) on the metal spots." local econStr2 = "Energy is also essential for your economy to function. Build some Solar Collectors or Wind Generators." local econStr3 = "Buildpower, often described as the third resource, is the measure of how much you can spend at once. We'll discuss that later." AddTip(econStr1, 1, 3) AddTip(econStr2, 1, 3, nil, econStr1) AddTip(econStr3, 1, 3, nil, econStr2) end -- Beginning: Getting commander) to build the first fac elseif CountMy(energy) >= 3 and CountMy(mex)>= 1 and CountMy(factory) == 0 and spGetGameSeconds() < 60 then AddTip("Use your commander to make a factory. The Shield Bot Factory is a good choice for beginners.\nYour first factory is \255\255\64\0FREE\008.", 1, 5) -- Once the player has started getting stuff done else ]]-- --[[if CountMy(factory)>=1 then AddTipOnce("Build some units with that factory. You'll want to start with a couple of constructors for expansion and a few raiders for early combat.", 1, 10) end --]] if CountMy(energy)>= 5 then AddTipOnce("Connect energy to your mexes to allow them to \255\255\64\0overdrive\008, which uses excess energy to produce more metal.", 1) end if CountMy(energy)>= 5 and (IsSelected(mex) or IsSelected(energy)) then local odStr1 = "The circles around your mexes and energy (when selected) indicate their pylon radius.\nTwo econ buildings are connected if their circles overlap." local odStr2 = "The color of a pylon grid denotes its efficiency. Blue is good, red is bad. Pink is unlinked." AddTipOnce(odStr1, 2, 1) AddTipOnce(odStr2, 2, 1, nil, odStr1) end if CountMy(raider) >= 1 then local raiderStr1 = "Fast but fragile, raiders are suitable for harassing the enemy's economy, as well as jumping skirmishers and the like." local raiderStr2 = "Raiders should avoid charging enemy defenses or riot units head-on." AddTipOnce(raiderStr1, 1, 3) AddTipOnce(raiderStr2,1, 2, nil, raiderStr1) end if CountMy(assault) >= 1 then AddTipOnce("Assault units are generally good all-rounders, but they particularly excel at punching through defensive lines.", 1, 3) end if CountMy(skirm) >= 1 then AddTipOnce("Skirmishers are medium-ranged units, ideal for picking off riot units and some defenses from afar. They are vulnerable to raider charges.", 1, 3) end if CountMy(riot) >= 1 then AddTipOnce("Riot units are slow, short-ranged, and extremely deadly. Use them to counter raiders, but do not attack defenses head-on with them.", 1, 3) end if CountMy(arty) >= 1 then AddTipOnce("Artillery excels at shelling enemy defenses from a safe distance. It is usually (though not always) relatively ineffective against mobile units.", 1, 3) end if CountMy(bomber) >= 1 then AddTipOnce("Bombers require air repair pads to reload after each run. The Aircraft Plant comes with one free pad, but you should build more to avoid long waiting lines.", 2, 5) end local mlevel, mstore = spGetTeamResources(myTeam, "metal") if mlevel/mstore >= 0.95 then AddTip("Your metal storage is overflowing. You should get more buildpower and spend it.", 2, 5) end local elevel, estore = spGetTeamResources(myTeam, "energy") if elevel < 80 and mlevel > elevel then AddTip("Your energy reserves are running dangerously low. You should build more energy structures.", 3, 10) end --always tips AddTipOnce("Left click to select a unit.\nKeep button down to drag a selection box.",1) AddTipOnce("Left click in empty area to deselect units.",1) AddTipOnce("Right click to issue default order.\nKeep the button down to draw a formation line.",1) AddTipOnce("Left click an action on the menu in the bottom-left, then left click in the terrain to give specific orders.",1) AddTipOnce("Use the SHIFT key to enqueue orders.",1) AddTipOnce("Multiple constructors can build a structure together, or assist a factory.",2) AddTipOnce("Keep making constructors and nanotowers as needed to spend your resources.", 2) AddTipOnce("Avoid having large amounts of metal sitting in your storage. Spend it on combat units.", 2) --end end local function GetGeneralTip(index) local index = index or generalTipsIndex if index > #generalTips then index = 1 end local str = generalTips[index] generalTipsIndex = index + 1 return str, nil end -- Pick a contextual tip local function GetRandomTip() GetTipsList()-- Create tipsList according to what's going on if #tipsList >=2 then local w=0 for t=1, #tipsList do w=w+tipsList[t].weight end local d = w*math.random() w=0 for t=1, #tipsList do w=w+tipsList[t].weight if w>=d then local text, sound = tipsList[t].text,tipsList[t].sound --table.remove(tipsList, t) return text, sound end end return "Could not fetch tip",nil elseif #tipsList==1 then local text, sound = tipsList[1].text,tipsList[1].sound --tipsList[1] = nil return text, sound else return GetGeneralTip() end end -- need to regenerate textBox each time because TextBox:SetText() doesn't always do so local function GenerateTextBox(str) if textBox then window:RemoveChild(textBox) end textBox = TextBox:New{ parent = window; text = str or '', x = image.width + image.x + 5, y = 16; width = window.width - 90 - 30, valign = "ascender"; align = "left"; font = { size = 12; shadow = true; }, } end local timer = 0 local function SetTip(str) local str = str or GetRandomTip() alreadyDisplayedTips[str] = true --Spring.Echo("Writing tip: "..str) GenerateTextBox(str) timer = 0 -- resets update timer if called by something other than Update() end function widget:Update(dt) timer = timer + dt if timer > updateFrequency then myTeam = spGetMyTeamID() -- just refresh for fun SetTip() timer = 0 end end --tells people not to build the expensive stuff early function widget:UnitCommand(unitID, unitDefID, unitTeam, cmdID, cmdOpts, cmdParams) if unitTeam ~= myTeam then return end local t = Spring.GetGameSeconds() local str if superweapon[-cmdID] and t < TIMER_SUPERWEAPON then str = WriteString(stringSuperweapon, -cmdID) elseif adv_factory[-cmdID] and t < TIMER_ADV_FACTORY then str = WriteString(stringAdvFactory, -cmdID) elseif expensive_unit[-cmdID] and t < TIMER_EXPENSIVE_UNITS then str = WriteString(stringExpensiveUnits, -cmdID) end if str then SetTip(str) end -- bring up the tip NOW end function widget:UnitCreated(unitID, unitDefID, unitTeam) if unitTeam ~= myTeam then return end local name = UnitDefs[unitDefID].name if unitTips[name] then unitTipsAvailable[name] = true end end function widget:UnitEnteredLos(unitID, unitTeam) if not Spring.AreTeamsAllied(unitTeam, myTeam) then local unitDef = UnitDefs[Spring.GetUnitDefID(unitID)] if unitDef.canFly and not airSpotted then SetTip(stringAirSpotted) airSpotted = true elseif unitDef.name == "corsilo" and not nukeSpotted then SetTip(stringNukeSpotted) nukeSpotted = true end end end function widget:Initialize() if VFS.FileExists("LuaRules/Gadgets/mission.lua") then widgetHandler:RemoveWidget() -- no need for tips in mission end -- setup Chili Chili = WG.Chili Button = Chili.Button Label = Chili.Label Window = Chili.Window Panel = Chili.Panel TextBox = Chili.TextBox Image = Chili.Image Control = Chili.Control screen0 = Chili.Screen0 window = Window:New{ parent = screen0, name = 'tipwindow'; width = 320, height = 100, right = 0; bottom = 350; dockable = true; draggable = false, resizable = false, tweakDraggable = true, tweakResizable = false, minWidth = MIN_WIDTH, minHeight = MIN_HEIGHT, padding = {5, 0, 5, 0}, --itemMargin = {0, 0, 0, 0}, } image = Image:New { width = 80, height = 80, bottom = 10, y= 10; x= 5; keepAspect = true, file = "LuaUI/Images/advisor2.jpg"; parent = window; } GenerateTextBox() close = Button:New { width = 20, height = 20, y = 4, right = 3, parent=window; padding = {0, 0, 0,0}, margin = {0, 0, 0, 0}, backgroundColor = {1, 1, 1, 0.4}, caption=""; tooltip = "Close Tip Dispenser"; OnClick = {function() Spring.SendCommands("luaui disablewidget ".. widgetName) end} } closeImage = Image:New { width = 16, height = 16, x = 2, y = 2, keepAspect = false, file = "LuaUI/Images/closex_16.png"; parent = close; } --sound code --[[ local TipSoundFileList=VFS.DirList("sounds/tips") for _,FileName in ipairs(TipSoundFileList) do local ext=string.lower(string.sub(FileName,-4)) if ext==".ogg" or ext==".wav" then local pref=string.match(FileName,".*%/(%d+)%.%a+") if pref and (ext==".ogg" or SoundTable[tonumber(pref) or pref]==nil) then SoundTable[tonumber(pref) or pref]=FileName end end end -- List the tips that do not contain side specific words: for _,t in ipairs({87,88,711,712,713,11,12,21,22,23,24,25,26,27,71,72,73,81,82,83,84,85,86}) do for s=1000,5000,1000 do if not SoundTable[s+t] then-- If they have no side specific voice file if not SoundTable[3000+t] then Spring.Echo("No sound for tip #"..s+t..", default #"..(3000+t).." not available either!") else SoundTable[s+t]=SoundTable[3000+t]-- Make them use the Network voice --Spring.Echo("No sound for tip #"..s+t..", defaulting to "..(3000+t)) end end end end local function QS(a) if type(a)=="number" then return tostring(a) elseif type(a)=="string" then return "\""..a.."\"" else return "("..tostring(type(a))..")"..a end end if Spring.IsDevLuaEnabled() then Spring.Echo("<SoundTable>") for key,value in pairs(SoundTable) do Spring.Echo("Soundtable["..QS(key).."]="..QS(value)) end Spring.Echo("</SoundTable>") end --]] SetTip() end
gpl-2.0
rlcevg/Zero-K
gamedata/modularcomms/weapons/disintegrator.lua
1
1066
local name = "commweapon_disintegrator" local weaponDef = { name = [[Disintegrator]], areaOfEffect = 48, avoidFeature = false, avoidFriendly = false, avoidNeutral = false, commandfire = true, craterBoost = 1, craterMult = 6, customParams = { muzzleEffectShot = [[custom:ataalaser]], slot = [[3]], manualfire = 1, }, damage = { default = 1400, }, explosionGenerator = [[custom:DGUNTRACE]], impulseBoost = 0, impulseFactor = 0, interceptedByShieldType = 0, noExplode = true, noSelfDamage = true, range = 200, reloadtime = 20, size = 6, soundHit = [[explosion/ex_med6]], soundStart = [[weapon/laser/heavy_laser4]], soundTrigger = true, turret = true, weaponType = [[DGun]], weaponVelocity = 300, } return name, weaponDef
gpl-2.0
ViolyS/RayUI_VS
Interface/AddOns/RayUI_Options/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
1
2459
--[[----------------------------------------------------------------------------- Button Widget Graphical Button. -------------------------------------------------------------------------------]] local Type, Version = "Button", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs = pairs -- WoW APIs local _G = _G local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Button_OnClick(frame, ...) AceGUI:ClearFocus() PlaySound("igMainMenuOption") frame.obj:Fire("OnClick", ...) end local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) -- restore default values self:SetHeight(24) self:SetWidth(200) self:SetDisabled(false) self:SetText() end, -- ["OnRelease"] = nil, ["SetText"] = function(self, text) self.text:SetText(text) end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.frame:Disable() else self.frame:Enable() end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate") frame:Hide() frame:EnableMouse(true) frame:SetScript("OnClick", Button_OnClick) frame:SetScript("OnEnter", Control_OnEnter) frame:SetScript("OnLeave", Control_OnLeave) local text = frame:GetFontString() text:ClearAllPoints() text:SetPoint("TOPLEFT", 15, -1) text:SetPoint("BOTTOMRIGHT", -15, 1) text:SetJustifyV("MIDDLE") local widget = { text = text, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
mit
weirdouncle/QSanguosha-For-Hegemony-personal
lang/zh_CN/Audio/StandardWeiLines.lua
7
3764
--[[******************************************************************** Copyright (c) 2013-2015 Mogara This file is part of QSanguosha-Hegemony. This game is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the LICENSE file for more details. Mogara *********************************************************************]] return { -- 曹操 ["$jianxiong1"] = "宁教我负天下人,休教天下人负我!", ["$jianxiong2"] = "吾好梦中杀人!", ["$hujia1"] = "魏将何在?", ["$hujia2"] = "来人,护驾!", ["~caocao"] = "霸业未成,未成啊……", -- 司马懿 ["$guicai1"] = "天命?哈哈哈哈……", ["$guicai2"] = "吾乃天命之子!", ["$fankui1"] = "下次注意点。", ["$fankui2"] = "出来混,早晚要还的。", ["~simayi"] = "难道真是天命难违?", -- 夏侯惇 ["$ganglie1"] = "鼠辈,竟敢伤我!", ["$ganglie2"] = "以彼之道,还施彼身!", ["~xiahoudun"] = "两边都看不见了……", -- 张辽 ["$tuxi1"] = "哼,没想到吧!", ["$tuxi2"] = "拿来吧!", ["~zhangliao"] = "真的没想到……", -- 许褚 ["$luoyi1"] = "破!", ["$luoyi2"] = "谁来与我大战三百回合?", ["~xuchu"] = "冷,好冷啊……", -- 郭嘉 ["$tiandu1"] = "就这样吧。", ["$tiandu2"] = "哦?", ["$yiji1"] = "也好。", ["$yiji2"] = "罢了。", ["~guojia"] = "咳,咳……", -- 甄姬 ["$luoshen1"] = "仿佛兮若轻云之蔽月。", ["$luoshen2"] = "飘摇兮若流风之回雪。", ["$qingguo1"] = "凌波微步,罗袜生尘。", ["$qingguo2"] = "体迅飞凫,飘忽若神。", ["~zhenji"] = "悼良会之永绝兮,哀一逝而异乡。", -- 曹仁 ["$jushou1"] = "我先休息一会儿!", ["$jushou2"] = "尽管来吧!", ["~caoren"] = "实在是守不住了……", -- 夏侯渊 ["$shensu1"] = "吾善于千里袭人!", ["$shensu2"] = "取汝首级犹如探囊取物!", ["~xiahouyuan"] = "竟然比我还…快……", ["$jieming2"] = "我,永不背弃。", ["$jieming1"] = "秉忠贞之志,守谦退之节。", ["$quhu1"] = "此乃驱虎吞狼之计。", ["$quhu2"] = "借你之手,与他一搏吧。", ["~xunyu"] = "主公要臣死,臣不得不死。", ["$qiangxi1"] = "吃我一戟!", ["$qiangxi2"] = "看我三步之内,取你小命!", ["~dianwei"] = "主公,快走!", ["$xingshang1"] = "来,管杀还管埋!", ["$xingshang2"] = "我的是我的,你的,还是我的!", ["$fangzhu1"] = "给我翻过来!", ["$fangzhu2"] = "死罪可免,活罪难赦!", ["$songwei1"] = "仙福永享,寿与天齐!", ["$songwei2"] = "千秋万载,一统江山!", ["~caopi"] = "子建,子建……", ["$duanliang1"] = "截其源,断其粮,贼可擒也。", ["$duanliang2"] = "人是铁,饭是钢。", ["~xuhuang"] = "一顿不吃饿得慌。", ["$qiaobian1"] = "兵无常势,水无常形。", -- judge ["$qiaobian2"] = "用兵之道,变化万千。", -- draw ["~zhanghe"] = "呃,膝盖中箭了……", -- 乐进 ["cv:yuejin"] = "裤衩", ["$xiaoguo1"] = "骁勇果敢,每战必先!", -- 发动弃牌 ["$xiaoguo2"] = "奋强突固,无坚不陷!", -- 弃置装备 ["$xiaoguo3"] = "贼有防备,只伤皮毛,来日再战!", -- 受到伤害 ["~yuejin"] = "戎马一生,何惧死乎!", }
gpl-3.0
juefeix/lbcnn.torch
RandomBinaryConvolution.lua
1
1187
-- RandomBinaryConvolution.lua local THNN = require 'nn.THNN' local RandomBinaryConvolution, parent = torch.class('cudnn.RandomBinaryConvolution', 'cudnn.SpatialConvolution') function RandomBinaryConvolution:__init(nInputPlane, nOutputPlane, kW, kH, dW, dH, padW, padH) parent.__init(self, nInputPlane, nOutputPlane, kW, kH, dW, dH, padW, padH) self:reset() end function RandomBinaryConvolution:reset() local numElements = self.nInputPlane*self.nOutputPlane*self.kW*self.kH self.weight = torch.CudaTensor(self.nOutputPlane,self.nInputPlane,self.kW,self.kH):fill(0) self.weight = torch.reshape(self.weight,numElements) local index = torch.Tensor(torch.floor(kSparsity*numElements)):random(numElements) for i = 1,index:numel() do self.weight[index[i]] = torch.bernoulli(0.5)*2-1 end self.weight = torch.reshape(self.weight,self.nOutputPlane,self.nInputPlane,self.kW,self.kH) self.bias = nil self.gradBias = nil self.gradWeight = torch.CudaTensor(self.nOutputPlane, self.nInputPlane, self.kH, self.kW):fill(0) end function RandomBinaryConvolution:accGradParameters(input, gradOutput, scale) end function RandomBinaryConvolution:updateParameters(learningRate) end
mit
rlcevg/Zero-K
units/factorygunship.lua
5
4568
unitDef = { unitname = [[factorygunship]], name = [[Gunship Plant]], description = [[Produces Gunships, Builds at 10 m/s]], acceleration = 0, brakeRate = 0, buildCostEnergy = 600, buildCostMetal = 600, builder = true, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 9, buildingGroundDecalSizeY = 7, buildingGroundDecalType = [[factorygunship_aoplane.dds]], buildoptions = { [[armca]], [[blastwing]], [[bladew]], [[armkam]], [[gunshipsupport]], [[armbrawl]], [[blackdawn]], [[corcrw]], [[gunshipaa]], [[corvalk]], [[corbtrans]], }, buildPic = [[factorygunship.png]], buildTime = 600, canMove = true, canPatrol = true, canstop = [[1]], category = [[FLOAT UNARMED]], collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[86 86 86]], collisionVolumeTest = 1, collisionVolumeType = [[ellipsoid]], corpse = [[DEAD]], customParams = { landflystate = [[0]], description_de = [[Produziert Kampfhubschrauber, Baut mit 10 M/s]], description_pl = [[Buduje statki powietrzne, moc 10 m/s]], helptext = [[The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles.]], helptext_de = [[Kampfhubschrauber bieten aufgrund ihrer Beweglichkeit eine enorme Bandbreite an Einsetzbarkeit.]], helptext_pl = [[Statki powietrzne zapewniaja miejscowe wsparcie lotnicze; wsrod jednostek oprocz statkow bojowych mozna takze znalezc transporty dla jednostek ladowych.]], sortName = [[3]], modelradius = [[43]], }, energyMake = 0.3, energyUse = 0, explodeAs = [[LARGE_BUILDINGEX]], footprintX = 7, footprintZ = 7, iconType = [[facgunship]], idleAutoHeal = 5, idleTime = 1800, mass = 324, maxDamage = 4000, maxSlope = 15, maxVelocity = 0, metalMake = 0.3, minCloakDistance = 150, noAutoFire = false, objectName = [[CORPLAS.s3o]], seismicSignature = 4, selfDestructAs = [[LARGE_BUILDINGEX]], showNanoSpray = false, side = [[CORE]], sightDistance = 273, smoothAnim = true, TEDClass = [[PLANT]], turnRate = 0, useBuildingGroundDecal = true, waterline = 0, workerTime = 10, yardMap = [[yyoooyy yoooooy ooooooo ooooooo ooooooo yoooooy yyoooyy]], featureDefs = { DEAD = { description = [[Wreckage - Gunship Plant]], blocking = true, category = [[corpses]], damage = 4000, energy = 0, featureDead = [[HEAP]], featurereclamate = [[SMUDGE01]], footprintX = 7, footprintZ = 6, height = [[20]], hitdensity = [[100]], metal = 240, object = [[corplas_dead.s3o]], reclaimable = true, reclaimTime = 240, seqnamereclamate = [[TREE1RECLAMATE]], world = [[All Worlds]], }, HEAP = { description = [[Debris - Gunship Plant]], blocking = false, category = [[heaps]], damage = 4000, energy = 0, featurereclamate = [[SMUDGE01]], footprintX = 6, footprintZ = 6, height = [[4]], hitdensity = [[100]], metal = 120, object = [[debris4x4c.s3o]], reclaimable = true, reclaimTime = 120, seqnamereclamate = [[TREE1RECLAMATE]], world = [[All Worlds]], }, }, } return lowerkeys({ factorygunship = unitDef })
gpl-2.0
yangboz/bugfree-bugfixes
CocosJSGame/frameworks/js-bindings/cocos2d-x/external/lua/luasocket/ltn12.lua
71
8331
----------------------------------------------------------------------------- -- LTN12 - Filters, sources, sinks and pumps. -- LuaSocket toolkit. -- Author: Diego Nehab ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Declare module ----------------------------------------------------------------------------- local string = require("string") local table = require("table") local base = _G local _M = {} if module then -- heuristic for exporting a global package table ltn12 = _M end local filter,source,sink,pump = {},{},{},{} _M.filter = filter _M.source = source _M.sink = sink _M.pump = pump -- 2048 seems to be better in windows... _M.BLOCKSIZE = 2048 _M._VERSION = "LTN12 1.0.3" ----------------------------------------------------------------------------- -- Filter stuff ----------------------------------------------------------------------------- -- returns a high level filter that cycles a low-level filter function filter.cycle(low, ctx, extra) base.assert(low) return function(chunk) local ret ret, ctx = low(ctx, chunk, extra) return ret end end -- chains a bunch of filters together -- (thanks to Wim Couwenberg) function filter.chain(...) local arg = {...} local n = select('#',...) local top, index = 1, 1 local retry = "" return function(chunk) retry = chunk and retry while true do if index == top then chunk = arg[index](chunk) if chunk == "" or top == n then return chunk elseif chunk then index = index + 1 else top = top+1 index = top end else chunk = arg[index](chunk or "") if chunk == "" then index = index - 1 chunk = retry elseif chunk then if index == n then return chunk else index = index + 1 end else base.error("filter returned inappropriate nil") end end end end end ----------------------------------------------------------------------------- -- Source stuff ----------------------------------------------------------------------------- -- create an empty source local function empty() return nil end function source.empty() return empty end -- returns a source that just outputs an error function source.error(err) return function() return nil, err end end -- creates a file source function source.file(handle, io_err) if handle then return function() local chunk = handle:read(_M.BLOCKSIZE) if not chunk then handle:close() end return chunk end else return source.error(io_err or "unable to open file") end end -- turns a fancy source into a simple source function source.simplify(src) base.assert(src) return function() local chunk, err_or_new = src() src = err_or_new or src if not chunk then return nil, err_or_new else return chunk end end end -- creates string source function source.string(s) if s then local i = 1 return function() local chunk = string.sub(s, i, i+_M.BLOCKSIZE-1) i = i + _M.BLOCKSIZE if chunk ~= "" then return chunk else return nil end end else return source.empty() end end -- creates rewindable source function source.rewind(src) base.assert(src) local t = {} return function(chunk) if not chunk then chunk = table.remove(t) if not chunk then return src() else return chunk end else table.insert(t, chunk) end end end function source.chain(src, f) base.assert(src and f) local last_in, last_out = "", "" local state = "feeding" local err return function() if not last_out then base.error('source is empty!', 2) end while true do if state == "feeding" then last_in, err = src() if err then return nil, err end last_out = f(last_in) if not last_out then if last_in then base.error('filter returned inappropriate nil') else return nil end elseif last_out ~= "" then state = "eating" if last_in then last_in = "" end return last_out end else last_out = f(last_in) if last_out == "" then if last_in == "" then state = "feeding" else base.error('filter returned ""') end elseif not last_out then if last_in then base.error('filter returned inappropriate nil') else return nil end else return last_out end end end end end -- creates a source that produces contents of several sources, one after the -- other, as if they were concatenated -- (thanks to Wim Couwenberg) function source.cat(...) local arg = {...} local src = table.remove(arg, 1) return function() while src do local chunk, err = src() if chunk then return chunk end if err then return nil, err end src = table.remove(arg, 1) end end end ----------------------------------------------------------------------------- -- Sink stuff ----------------------------------------------------------------------------- -- creates a sink that stores into a table function sink.table(t) t = t or {} local f = function(chunk, err) if chunk then table.insert(t, chunk) end return 1 end return f, t end -- turns a fancy sink into a simple sink function sink.simplify(snk) base.assert(snk) return function(chunk, err) local ret, err_or_new = snk(chunk, err) if not ret then return nil, err_or_new end snk = err_or_new or snk return 1 end end -- creates a file sink function sink.file(handle, io_err) if handle then return function(chunk, err) if not chunk then handle:close() return 1 else return handle:write(chunk) end end else return sink.error(io_err or "unable to open file") end end -- creates a sink that discards data local function null() return 1 end function sink.null() return null end -- creates a sink that just returns an error function sink.error(err) return function() return nil, err end end -- chains a sink with a filter function sink.chain(f, snk) base.assert(f and snk) return function(chunk, err) if chunk ~= "" then local filtered = f(chunk) local done = chunk and "" while true do local ret, snkerr = snk(filtered, err) if not ret then return nil, snkerr end if filtered == done then return 1 end filtered = f(done) end else return 1 end end end ----------------------------------------------------------------------------- -- Pump stuff ----------------------------------------------------------------------------- -- pumps one chunk from the source to the sink function pump.step(src, snk) local chunk, src_err = src() local ret, snk_err = snk(chunk, src_err) if chunk and ret then return 1 else return nil, src_err or snk_err end end -- pumps all data from a source to a sink, using a step function function pump.all(src, snk, step) base.assert(src and snk) step = step or pump.step while true do local ret, err = step(src, snk) if not ret then if err then return nil, err else return 1 end end end end return _M
mit
Amadiro/obtuse-tanuki
libs/material-love/init.lua
2
2257
local material = { _VERSION = 'material-love v1.0.0', _DESCRIPTION = 'Implementation of parts of the Material-Design spec, for LOVE', _URL = 'https://www.github.com/Positive07/material-love', _LICENSE = [[ The Material Design Icon font is Licensed under SIL Open Font License 1.1 https://github.com/Templarian/MaterialDesign/blob/master/license.txt Some of the icons are designed by Google and are under Copyright CC-BY https://github.com/google/material-design-icons/blob/master/LICENSE The Material-Love Library is Licensed under MIT License (MIT) Copyright (c) 2015 Pablo Mayobre Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] } local a = (...)..".libs." local b = "libs/"..(...):gsub("%.","%/").."/assets" local libs = {"patchy", "icons", "ripple", "colors", "roundrect", "image", "spinner", "shadow"} for _,v in ipairs(libs) do material[v] = require(a..v) end material.fab = require (a.."fab")(b) material.roboto = require (a.."roboto")(b) material.noto = require (a.."noto")(b) material.shadow.load(b.."/shadow", material.patchy) local drawicons = require (a.."drawicons")(b,material.icons,material.colors) material.icons.draw = drawicons.draw material.icons.font = drawicons.font return material
mit
EliHar/Pattern_recognition
torch1/install/share/lua/5.1/pl/dir.lua
5
15858
-- -- Dependencies: `pl.utils`, `pl.path`, `pl.tablex` -- -- Soft Dependencies: `alien`, `ffi` (either are used on Windows for copying/moving files) -- @module pl.dir local utils = require 'pl.utils' local path = require 'pl.path' local is_windows = path.is_windows local tablex = require 'pl.tablex' local ldir = path.dir local chdir = path.chdir local mkdir = path.mkdir local rmdir = path.rmdir local sub = string.sub local os,pcall,ipairs,pairs,require,setmetatable,_G = os,pcall,ipairs,pairs,require,setmetatable,_G local remove = os.remove local append = table.insert local wrap = coroutine.wrap local yield = coroutine.yield local assert_arg,assert_string,raise = utils.assert_arg,utils.assert_string,utils.raise local List = utils.stdmt.List local dir = {} local function assert_dir (n,val) assert_arg(n,val,'string',path.isdir,'not a directory',4) end local function assert_file (n,val) assert_arg(n,val,'string',path.isfile,'not a file',4) end local function filemask(mask) mask = utils.escape(mask) return mask:gsub('%%%*','.+'):gsub('%%%?','.')..'$' end --- does the filename match the shell pattern?. -- (cf. fnmatch.fnmatch in Python, 11.8) -- @string file A file name -- @string pattern A shell pattern -- @treturn bool -- @raise file and pattern must be strings function dir.fnmatch(file,pattern) assert_string(1,file) assert_string(2,pattern) return path.normcase(file):find(filemask(pattern)) ~= nil end --- return a list of all files which match the pattern. -- (cf. fnmatch.filter in Python, 11.8) -- @string files A table containing file names -- @string pattern A shell pattern. -- @treturn List(string) list of files -- @raise file and pattern must be strings function dir.filter(files,pattern) assert_arg(1,files,'table') assert_string(2,pattern) local res = {} local mask = filemask(pattern) for i,f in ipairs(files) do if f:find(mask) then append(res,f) end end return setmetatable(res,List) end local function _listfiles(dir,filemode,match) local res = {} local check = utils.choose(filemode,path.isfile,path.isdir) if not dir then dir = '.' end for f in ldir(dir) do if f ~= '.' and f ~= '..' then local p = path.join(dir,f) if check(p) and (not match or match(p)) then append(res,p) end end end return setmetatable(res,List) end --- return a list of all files in a directory which match the a shell pattern. -- @string dir A directory. If not given, all files in current directory are returned. -- @string mask A shell pattern. If not given, all files are returned. -- @treturn {string} list of files -- @raise dir and mask must be strings function dir.getfiles(dir,mask) assert_dir(1,dir) if mask then assert_string(2,mask) end local match if mask then mask = filemask(mask) match = function(f) return f:find(mask) end end return _listfiles(dir,true,match) end --- return a list of all subdirectories of the directory. -- @string dir A directory -- @treturn {string} a list of directories -- @raise dir must be a a valid directory function dir.getdirectories(dir) assert_dir(1,dir) return _listfiles(dir,false) end local function quote_argument (f) f = path.normcase(f) if f:find '%s' then return '"'..f..'"' else return f end end local alien,ffi,ffi_checked,CopyFile,MoveFile,GetLastError,win32_errors,cmd_tmpfile local function execute_command(cmd,parms) if not cmd_tmpfile then cmd_tmpfile = path.tmpname () end local err = path.is_windows and ' > ' or ' 2> ' cmd = cmd..' '..parms..err..cmd_tmpfile local ret = utils.execute(cmd) if not ret then local err = (utils.readfile(cmd_tmpfile):gsub('\n(.*)','')) remove(cmd_tmpfile) return false,err else remove(cmd_tmpfile) return true end end local function find_ffi_copyfile () if not ffi_checked then ffi_checked = true local res res,alien = pcall(require,'alien') if not res then alien = nil res, ffi = pcall(require,'ffi') end if not res then ffi = nil return end else return end if alien then -- register the Win32 CopyFile and MoveFile functions local kernel = alien.load('kernel32.dll') CopyFile = kernel.CopyFileA CopyFile:types{'string','string','int',ret='int',abi='stdcall'} MoveFile = kernel.MoveFileA MoveFile:types{'string','string',ret='int',abi='stdcall'} GetLastError = kernel.GetLastError GetLastError:types{ret ='int', abi='stdcall'} elseif ffi then ffi.cdef [[ int CopyFileA(const char *src, const char *dest, int iovr); int MoveFileA(const char *src, const char *dest); int GetLastError(); ]] CopyFile = ffi.C.CopyFileA MoveFile = ffi.C.MoveFileA GetLastError = ffi.C.GetLastError end win32_errors = { ERROR_FILE_NOT_FOUND = 2, ERROR_PATH_NOT_FOUND = 3, ERROR_ACCESS_DENIED = 5, ERROR_WRITE_PROTECT = 19, ERROR_BAD_UNIT = 20, ERROR_NOT_READY = 21, ERROR_WRITE_FAULT = 29, ERROR_READ_FAULT = 30, ERROR_SHARING_VIOLATION = 32, ERROR_LOCK_VIOLATION = 33, ERROR_HANDLE_DISK_FULL = 39, ERROR_BAD_NETPATH = 53, ERROR_NETWORK_BUSY = 54, ERROR_DEV_NOT_EXIST = 55, ERROR_FILE_EXISTS = 80, ERROR_OPEN_FAILED = 110, ERROR_INVALID_NAME = 123, ERROR_BAD_PATHNAME = 161, ERROR_ALREADY_EXISTS = 183, } end local function two_arguments (f1,f2) return quote_argument(f1)..' '..quote_argument(f2) end local function file_op (is_copy,src,dest,flag) if flag == 1 and path.exists(dest) then return false,"cannot overwrite destination" end if is_windows then -- if we haven't tried to load Alien/LuaJIT FFI before, then do so find_ffi_copyfile() -- fallback if there's no Alien, just use DOS commands *shudder* -- 'rename' involves a copy and then deleting the source. if not CopyFile then src = path.normcase(src) dest = path.normcase(dest) local cmd = is_copy and 'copy' or 'rename' local res, err = execute_command('copy',two_arguments(src,dest)) if not res then return false,err end if not is_copy then return execute_command('del',quote_argument(src)) end return true else if path.isdir(dest) then dest = path.join(dest,path.basename(src)) end local ret if is_copy then ret = CopyFile(src,dest,flag) else ret = MoveFile(src,dest) end if ret == 0 then local err = GetLastError() for name,value in pairs(win32_errors) do if value == err then return false,name end end return false,"Error #"..err else return true end end else -- for Unix, just use cp for now return execute_command(is_copy and 'cp' or 'mv', two_arguments(src,dest)) end end --- copy a file. -- @string src source file -- @string dest destination file or directory -- @bool flag true if you want to force the copy (default) -- @treturn bool operation succeeded -- @raise src and dest must be strings function dir.copyfile (src,dest,flag) assert_string(1,src) assert_string(2,dest) flag = flag==nil or flag return file_op(true,src,dest,flag and 0 or 1) end --- move a file. -- @string src source file -- @string dest destination file or directory -- @treturn bool operation succeeded -- @raise src and dest must be strings function dir.movefile (src,dest) assert_string(1,src) assert_string(2,dest) return file_op(false,src,dest,0) end local function _dirfiles(dir,attrib) local dirs = {} local files = {} for f in ldir(dir) do if f ~= '.' and f ~= '..' then local p = path.join(dir,f) local mode = attrib(p,'mode') if mode=='directory' then append(dirs,f) else append(files,f) end end end return setmetatable(dirs,List),setmetatable(files,List) end local function _walker(root,bottom_up,attrib) local dirs,files = _dirfiles(root,attrib) if not bottom_up then yield(root,dirs,files) end for i,d in ipairs(dirs) do _walker(root..path.sep..d,bottom_up,attrib) end if bottom_up then yield(root,dirs,files) end end --- return an iterator which walks through a directory tree starting at root. -- The iterator returns (root,dirs,files) -- Note that dirs and files are lists of names (i.e. you must say path.join(root,d) -- to get the actual full path) -- If bottom_up is false (or not present), then the entries at the current level are returned -- before we go deeper. This means that you can modify the returned list of directories before -- continuing. -- This is a clone of os.walk from the Python libraries. -- @string root A starting directory -- @bool bottom_up False if we start listing entries immediately. -- @bool follow_links follow symbolic links -- @return an iterator returning root,dirs,files -- @raise root must be a directory function dir.walk(root,bottom_up,follow_links) assert_dir(1,root) local attrib if path.is_windows or not follow_links then attrib = path.attrib else attrib = path.link_attrib end return wrap(function () _walker(root,bottom_up,attrib) end) end --- remove a whole directory tree. -- @string fullpath A directory path -- @return true or nil -- @return error if failed -- @raise fullpath must be a string function dir.rmtree(fullpath) assert_dir(1,fullpath) if path.islink(fullpath) then return false,'will not follow symlink' end for root,dirs,files in dir.walk(fullpath,true) do for i,f in ipairs(files) do local res, err = remove(path.join(root,f)) if not res then return nil,err end end local res, err = rmdir(root) if not res then return nil,err end end return true end local dirpat if path.is_windows then dirpat = '(.+)\\[^\\]+$' else dirpat = '(.+)/[^/]+$' end local _makepath function _makepath(p) -- windows root drive case if p:find '^%a:[\\]*$' then return true end if not path.isdir(p) then local subp = p:match(dirpat) local ok, err = _makepath(subp) if not ok then return nil, err end return mkdir(p) else return true end end --- create a directory path. -- This will create subdirectories as necessary! -- @string p A directory path -- @return true on success, nil + errormsg on failure -- @raise failure to create function dir.makepath (p) assert_string(1,p) return _makepath(path.normcase(path.abspath(p))) end --- clone a directory tree. Will always try to create a new directory structure -- if necessary. -- @string path1 the base path of the source tree -- @string path2 the new base path for the destination -- @func file_fun an optional function to apply on all files -- @bool verbose an optional boolean to control the verbosity of the output. -- It can also be a logging function that behaves like print() -- @return true, or nil -- @return error message, or list of failed directory creations -- @return list of failed file operations -- @raise path1 and path2 must be strings -- @usage clonetree('.','../backup',copyfile) function dir.clonetree (path1,path2,file_fun,verbose) assert_string(1,path1) assert_string(2,path2) if verbose == true then verbose = print end local abspath,normcase,isdir,join = path.abspath,path.normcase,path.isdir,path.join local faildirs,failfiles = {},{} if not isdir(path1) then return raise 'source is not a valid directory' end path1 = abspath(normcase(path1)) path2 = abspath(normcase(path2)) if verbose then verbose('normalized:',path1,path2) end -- particularly NB that the new path isn't fully contained in the old path if path1 == path2 then return raise "paths are the same" end local i1,i2 = path2:find(path1,1,true) if i2 == #path1 and path2:sub(i2+1,i2+1) == path.sep then return raise 'destination is a subdirectory of the source' end local cp = path.common_prefix (path1,path2) local idx = #cp if idx == 0 then -- no common path, but watch out for Windows paths! if path1:sub(2,2) == ':' then idx = 3 end end for root,dirs,files in dir.walk(path1) do local opath = path2..root:sub(idx) if verbose then verbose('paths:',opath,root) end if not isdir(opath) then local ret = dir.makepath(opath) if not ret then append(faildirs,opath) end if verbose then verbose('creating:',opath,ret) end end if file_fun then for i,f in ipairs(files) do local p1 = join(root,f) local p2 = join(opath,f) local ret = file_fun(p1,p2) if not ret then append(failfiles,p2) end if verbose then verbose('files:',p1,p2,ret) end end end end return true,faildirs,failfiles end --- return an iterator over all entries in a directory tree -- @string d a directory -- @return an iterator giving pathname and mode (true for dir, false otherwise) -- @raise d must be a non-empty string function dir.dirtree( d ) assert( d and d ~= "", "directory parameter is missing or empty" ) local exists, isdir = path.exists, path.isdir local sep = path.sep local last = sub ( d, -1 ) if last == sep or last == '/' then d = sub( d, 1, -2 ) end local function yieldtree( dir ) for entry in ldir( dir ) do if entry ~= "." and entry ~= ".." then entry = dir .. sep .. entry if exists(entry) then -- Just in case a symlink is broken. local is_dir = isdir(entry) yield( entry, is_dir ) if is_dir then yieldtree( entry ) end end end end end return wrap( function() yieldtree( d ) end ) end --- Recursively returns all the file starting at _path_. It can optionally take a shell pattern and -- only returns files that match _pattern_. If a pattern is given it will do a case insensitive search. -- @string start_path A directory. If not given, all files in current directory are returned. -- @string pattern A shell pattern. If not given, all files are returned. -- @treturn List(string) containing all the files found recursively starting at _path_ and filtered by _pattern_. -- @raise start_path must be a directory function dir.getallfiles( start_path, pattern ) assert_dir(1,start_path) pattern = pattern or "" local files = {} local normcase = path.normcase for filename, mode in dir.dirtree( start_path ) do if not mode then local mask = filemask( pattern ) if normcase(filename):find( mask ) then files[#files + 1] = filename end end end return setmetatable(files,List) end return dir
mit
medialab-prado/Interactivos-15-Ego
minetest-ego/games/adventuretest/mods/mobs/monsters/yeti.lua
1
1152
mobs:register_mob("mobs:snow_monster", { type = "monster", hp_min = 10, hp_max = 35, exp_min = 3, exp_max = 35, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "character.x", textures = {"mobs_snow_monster.png"}, visual_size = {x=1, y=1}, makes_footstep_sound = true, view_range = 15, walk_velocity = 1, run_velocity = 3, damage = 2, drops = { }, armor = 100, drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 2, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, jump = true, sounds = { death = "mobs_yeti_death", random = "mobs_howl", attack = "mobs_slash_attack", }, step = 0.5, avoid_nodes = {"default:water_source","default:water_flowing","campfire:campfire_burning","fire:basic_flame","fire:permanent_flame"}, avoid_range = 15, }) mobs:register_spawn("mobs:snow_monster", {"default:snow","default:snow_with_grass","default:snowblock"}, 10, -1, 7000, 2, 31000)
mit
anholt/ValyriaTear
dat/effects/particles/shield_big_sprites.lua
3
2438
--defensive stance particle effect, big sprites version -- Author: Bertram systems = {} systems[0] = { enabled = true, emitter = { x = 0, y = -128, x2 = 0, --useless when using a circle shape y2 = 0, --useless when using a circle shape center_x = 0, --useless when using a circle shape center_y = 0, --useless when using a circle shape x_variation = 0, y_variation = 0, radius = 80, shape = 'point', omnidirectional = false, orientation = -1.6, --up outer_cone = 0.0, inner_cone = 0, initial_speed = 60, initial_speed_variation = 0, emission_rate = 1, start_time = 0, emitter_mode = 'burst', spin = 'counter clockwise' }, keyframes = { { -- keyframe 1 size_x = 4.5, size_y = 4.5, color={0.2, 0.2, 1.0, 0.6}, rotation_speed = 0.0, size_variation_x = 0.2, size_variation_y = 0.2, rotation_speed_variation = 0.0, color_variation = {0.0, 0.0, 0.0, 0.0}, time = 0.0 }, { -- keyframe 2 size_x = 0.3, size_y = 0.3, color = {0.5, 0.5, 1.0, 0.4}, rotation_speed = 0.0, size_variation_x = 0.2, size_variation_y = 0.2, rotation_speed_variation = 0.0, color_variation = {0.0, 0.0, 0.0, 0.0}, time = 1.0 } }, animation_frames = { 'img/effects/shield.png' }, animation_frame_times = { 16 }, blend_mode = 13, system_lifetime = 0.3, particle_lifetime = 0.5, particle_lifetime_variation = 0.0, max_particles = 5, damping = 1, damping_variation = 0, acceleration_x = 0, acceleration_y = 400, acceleration_variation_x = 0, acceleration_variation_y = 0, wind_velocity_x = 0, wind_velocity_y = 0, wind_velocity_variation_x = 0, wind_velocity_variation_y = 0, tangential_acceleration = 0, tangential_acceleration_variation = 0, radial_acceleration = 0, radial_acceleration_variation = 0, user_defined_attractor = false, attractor_falloff = 0.0, smooth_animation = true, modify_stencil = false, stencil_op = 'INCR', use_stencil = false, random_initial_angle = true }
gpl-2.0
Jigoku/boxclip
src/entities/enemies/spike_timer.lua
1
2999
--[[ * Copyright (C) 2015 - 2022 Ricky K. Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * u should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. --]] spike_timer = {} table.insert(enemies.list, "spike_timer") table.insert(editor.entities, {"spike_timer", "enemy"}) enemies.textures["spike_timer"] = {love.graphics.newImage( "data/images/enemies/spike.png"),} function spike_timer:worldInsert(x,y,movespeed,movedist,dir,name) if dir == 0 or dir == 2 then width = enemies.textures[name][1]:getWidth() height = enemies.textures[name][1]:getHeight() end if dir == 3 or dir == 1 then width = enemies.textures[name][1]:getHeight() height = enemies.textures[name][1]:getWidth() end table.insert(world.entities.enemy, { x = x or 0, y = y or 0, xorigin = x, yorigin = y, w = width, h = height, group = "enemy", type = name, alive = true, timer = 1.25, timer_cycle = love.math.random(0,125)/100, movedist = 0, dir = dir, movespeed = 0, movedist = 0, editor_canrotate = false }) end function spike_timer:checkCollision(enemy, dt) enemy.timer_cycle = math.max(0, enemy.timer_cycle - dt) if enemy.timer_cycle <= 0 then if world:inview(enemy) then sound:play(sound.effects["slice"]) end enemy.switch = not enemy.switch enemy.timer_cycle = enemy.timer end if enemy.switch then enemy.y = math.max(enemy.yorigin,enemy.y - 400 *dt) else enemy.y = math.min(enemy.yorigin+enemy.h,enemy.y + 400 *dt) end -- NOT ACTIVE WHILST EDITING if mode == "game" and player.alive and collision:check(player.newX,player.newY,player.w,player.h, enemy.x+5,enemy.y+5,enemy.w-10,enemy.h-10) then if enemy.y ~= enemy.yorigin+enemy.h then -- only die when entity is active player.yvel = -player.yvel player:die(enemy.type) end end end function spike_timer:draw(enemy) local texture = enemies.textures[enemy.type][1] love.graphics.setColor(1,1,1,1) local x,y = camera:toCameraCoords(enemy.xorigin, enemy.yorigin) love.graphics.setScissor( x,y,enemy.w*camera.scale,enemy.h*camera.scale) love.graphics.draw(texture, enemy.x, enemy.y, 0,1,1) love.graphics.setScissor() end function spike_timer:drawdebug(enemy, i) --bounds love.graphics.setColor(1,0,0,1) love.graphics.rectangle("line", enemy.x+5, enemy.y+5, enemy.w-10, enemy.h-10) --hitbox love.graphics.setColor(1,0.78,0.39,1) love.graphics.rectangle("line", enemy.xorigin, enemy.yorigin, enemy.w, enemy.h*2) end
gpl-3.0
drmingdrmer/mysql-proxy-xp
lib/ro-balance.lua
40
6646
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2009, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --- -- slave aware load-balancer -- -- * take slaves which are too far behind out of the rotation -- * when we bring back the slave make sure it doesn't get -- behind again too early (slow start) -- * fallback to the master of all slaves are too far behind -- * check if the backends are really configures as slave -- * check if the io-thread is running at all -- -- it is unclear how to -- - handle requests sent to a backend with a io-thread off -- - should we just close the connection to the client -- and let it retry ? -- - how to activate the backend again ? -- - if a slave is lagging, we don't send queries to it -- how do we figure out it is back again ? require("proxy.auto-config") local commands = require("proxy.commands") if not proxy.global.config.ro_balance then proxy.global.config.ro_balance = { max_seconds_lag = 10, -- 10 seconds max_bytes_lag = 10 * 1024, -- 10k check_timeout = 2, is_debug = true } end if not proxy.global.lag then proxy.global.lag = { } end local config = proxy.global.config.ro_balance local backend_lag = proxy.global.lag --- -- pick a backend server -- -- we take the lag into account -- * ignore backends which aren't configured -- * ignore backends which don't have a io-thread running -- * ignore backends that are too far behind function connect_server() local fallback_ndx local slave_ndx local unknown_slave_ndx local slave_bytes_lag for b_ndx = 1, #proxy.global.backends do local backend = proxy.global.backends[b_ndx] if backend.state ~= proxy.BACKEND_STATE_DOWN then if backend.type == proxy.BACKEND_TYPE_RW then -- the fallback fallback_ndx = b_ndx else --- -- connect to the backends first we don't know yet if not backend_lag[backend.dst.name] then unknown_slave_ndx = b_ndx elseif backend_lag[backend.dst.name].state == "running" then if not slave_bytes_lag then slave_ndx = b_ndx slave_bytes_lag = backend_lag[backend.dst.name].slave_bytes_lag elseif backend_lag[backend.dst.name].slave_bytes_lag < slave_bytes_lag then slave_ndx = b_ndx slave_bytes_lag = backend_lag[backend.dst.name].slave_bytes_lag end end end end end proxy.connection.backend_ndx = unknown_slave_ndx or slave_ndx or fallback_ndx if config.is_debug then print("(connect-server) using backend: " .. proxy.global.backends[proxy.connection.backend_ndx].dst.name) end end function read_query(packet) local cmd = commands.parse(packet) local ret = proxy.global.config:handle(cmd) if ret then return ret end -- -- check the backend periodicly for its lag -- -- translate the backend_ndx into its address local backend_addr = proxy.global.backends[proxy.connection.backend_ndx].dst.name backend_lag[backend_addr] = backend_lag[backend_addr] or { state = "unchecked" } local now = os.time() if config.is_debug then print("(read_query) we are on backend: ".. backend_addr .. " in state: " .. backend_lag[backend_addr].state) end if backend_lag[backend_addr].state == "unchecked" or (backend_lag[backend_addr].state == "running" and now - backend_lag[backend_addr].check_ts > config.check_timeout) then if config.is_debug then print("(read-query) unchecked, injecting a SHOW SLAVE STATUS") end proxy.queries:append(2, string.char(proxy.COM_QUERY) .. "SHOW SLAVE STATUS") proxy.queries:append(1, packet) return proxy.PROXY_SEND_QUERY elseif proxy.global.backends[proxy.connection.backend_ndx].type == proxy.BACKEND_TYPE_RW or -- master backend_lag[backend_addr].state == "running" then -- good slave -- pass through return else -- looks like this is a bad backend -- let's get the client to connect to another backend -- -- ... by closing the connection proxy.response = { type = proxy.MYSQLD_PACKET_ERR, errmsg = "slave-state is " .. backend_lag[backend_addr].state, sqlstate = "08S01" } proxy.queries:reset() -- and now we have to tell the proxy to close the connection -- proxy.connection.connection_close = true return proxy.PROXY_SEND_RESULT end end function read_query_result(inj) -- pass through the client query if inj.id == 1 then return end --- -- parse the SHOW SLAVE STATUS -- -- what can happen ? -- * no permissions (ERR) -- * if not slave, result is empty local res = inj.resultset local fields = res.fields local show_slave_status = {} -- turn the resultset into local hash for row in res.rows do for field_id, field in pairs(row) do show_slave_status[fields[field_id].name] = tostring(field) if config.is_debug then print(("[%d] '%s' = '%s'"):format(field_id, fields[field_id].name, tostring(field))) end end end local backend_addr = proxy.global.backends[proxy.connection.backend_ndx].dst.name backend_lag[backend_addr].check_ts = os.time() backend_lag[backend_addr].state = nil if not show_slave_status["Master_Host"] then -- this backend is not a slave backend_lag[backend_addr].state = "noslave" return proxy.PROXY_IGNORE_RESULT end if show_slave_status["Master_Log_File"] == show_slave_status["Relay_Master_Log_File"] then -- ok, we use the same relay-log for reading and writing backend_lag[backend_addr].slave_bytes_lag = tonumber(show_slave_status["Exec_Master_Log_Pos"]) - tonumber(show_slave_status["Read_Master_Log_Pos"]) else backend_lag[backend_addr].slave_bytes_lag = nil end if show_slave_status["Seconds_Behind_Master"] then backend_lag[backend_addr].seconds_lag = tonumber(show_slave_status["Seconds_Behind_Master"]) else backend_lag[backend_addr].seconds_lag = nil end if show_slave_status["Slave_IO_Running"] == "No" then backend_lag[backend_addr].state = "noiothread" end backend_lag[backend_addr].state = backend_lag[backend_addr].state or "running" return proxy.PROXY_IGNORE_RESULT end
gpl-2.0
cailyoung/CommandPost
src/plugins/finalcutpro/watchers/version.lua
1
3621
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- F I N A L C U T P R O V E R S I O N -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --- === plugins.finalcutpro.watchers.version === --- --- This plugin will compare the current version of Final Cut Pro to the last one run. --- If it has changed, watchers' `change` function is called. -------------------------------------------------------------------------------- -- -- EXTENSIONS: -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- CommandPost Extensions: -------------------------------------------------------------------------------- local config = require("cp.config") local fcp = require("cp.apple.finalcutpro") local prop = require("cp.prop") local watcher = require("cp.watcher") -------------------------------------------------------------------------------- -- -- THE MODULE: -- -------------------------------------------------------------------------------- local mod = {} -- plugins.finalcutpro.watchers.version._watchers -> table -- Variable -- Watchers. mod._watchers = watcher.new("change") --- plugins.finalcutpro.watchers.version.watch(events) -> watcher --- Function --- Watch Events. --- --- Parameters: --- * events - Events to watch --- --- Returns: --- * The Watcher function mod.watch(events) return mod._watchers:watch(events) end --- plugins.finalcutpro.watchers.version.unwatch(id) -> none --- Function --- Unwatch a watcher. --- --- Parameters: --- * id - The ID of the watcher to unwatch --- --- Returns: --- * None function mod.unwatch(id) return mod._watchers:unwatch(id) end --- plugins.finalcutpro.watchers.version.lastVersion <cp.prop: string> --- Variable --- The last Final Cut Pro version. mod.lastVersion = config.prop("lastVersion") --- plugins.finalcutpro.watchers.version.currentVersion <cp.prop: string> --- Variable --- The current Final Cut Pro version. mod.currentVersion = prop(function() return fcp:getVersion() end) -------------------------------------------------------------------------------- -- -- THE PLUGIN: -- -------------------------------------------------------------------------------- local plugin = { id = "finalcutpro.watchers.version", group = "finalcutpro", } -------------------------------------------------------------------------------- -- INITIALISE PLUGIN: -------------------------------------------------------------------------------- function plugin.init() return mod end -------------------------------------------------------------------------------- -- POST INITIALISE PLUGIN: -------------------------------------------------------------------------------- function plugin.postInit() -------------------------------------------------------------------------------- -- Check for Final Cut Pro Updates: -------------------------------------------------------------------------------- local lastVersion = mod.lastVersion() local currentVersion = mod.currentVersion() if lastVersion ~= nil and lastVersion ~= currentVersion then mod._watchers:notify("change", lastVersion, currentVersion) end mod.lastVersion(currentVersion) end return plugin
mit
notcake/glib
lua/glib/garrysmod/net/layer1/pinnednetinbuffer.lua
2
1148
local self = {} GLib.Net.Layer1.PinnedNetInBuffer = GLib.MakeConstructor (self, GLib.Net.InBuffer) function self:ctor (netInBuffer, position, data) self.PositionOffset = position - 1 self.InBuffer = GLib.StringInBuffer (data) end function self:GetBytesRemaining () return self.InBuffer:GetBytesRemaining () end function self:GetPosition () return self.InBuffer:GetPosition () + self.PositionOffset end function self:GetSize () return self.InBuffer:GetSize () + self.PositionOffset end function self:IsEndOfStream () return self.InBuffer:IsEndOfStream () end function self:Pin () return self end function self:UInt8 () return self.InBuffer:UInt8 () end function self:UInt16 () return self.InBuffer:UInt16 () end function self:UInt32 () return self.InBuffer:UInt32 () end function self:Int8 () return self.InBuffer:Int8 () end function self:Int16 () return self.InBuffer:Int16 () end function self:Int32 () return self.InBuffer:Int32 () end function self:Bytes (length) return self.InBuffer:Bytes (length) end function self:String () return self:StringN16 () end function self:LongString () return self:StringN32 () end
gpl-3.0
rlcevg/Zero-K
LuaUI/Widgets/unit_auto_set_retreat60.lua
6
5109
local versionNumber = "1.3" function widget:GetInfo() return { name = "Auto Set Retreat @60", desc = "[v" .. string.format("%s", versionNumber ) .. "] Automatically set units when built to 'Retreat at 60% health', support /luaui reload (re-set retreat for every unit). Based on 'Auto Retreat' by CarRepairer", author = "versus666", date = "Oct 17, 2010", license = "GNU GPL, v2 or later", layer = 1, enabled = false -- loaded by default? } end --[[ Features: _ Set every units exiting from factories to retreat @60% automatically. Don't trigger auto retreat for units being built. _ Should set Commander to same value @ game start. _ Is disabled when player go spec/use replay. NEED TESTING TO KNOW IF WIDGET STOPS (and need to be reactivated) WHEN RE-JOINING GAME AFTER CRASH !! -- to do : probably fusion with unit_news.lua. Changelog: -- versus666, v1.3b (01mar2011) : fixed logic. -- versus666, v1.3 (07jan2011) : changed detection logic to avoid to triger auto retreat for units being built. -- versus666, v1.2 (01nov2010) : some changes. -- versus666, v1.1 (18oct2010) : added debug mode and optimised. -- versus666, v1.0 (17oct2010) : creation. --]] -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --CMD_RETREAT = 10000-- taken from CarRepairer widget, see no use, maybe a workaround local Echo = Spring.Echo local spGetMyTeamID = Spring.GetMyTeamID local spGetTeamUnits = Spring.GetTeamUnits local spGetUnitDefID = Spring.GetUnitDefID local spGetUnitTeam = Spring.GetUnitTeam local spGetUnitHealth = Spring.GetUnitHealth local debug = false --generates debug message -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function IsSpec() if (Spring.GetSpectatingState() or Spring.IsReplay()) and (not Spring.IsCheatingEnabled()) then widgetHandler:RemoveWidget() return true end end function widget:Initialize() MyTeam = spGetMyTeamID() if (IsSpec()) then return false end -- init already present units, probably superfluous if CREATED is checked too --[[ for _,unitID in ipairs(spGetTeamUnits(spGetMyTeamID())) do local unitDefID = spGetUnitDefID(unitID) --local ud = UnitDefs[unitDefID] --printDebug("<unit_auto_retreat60>: " .. ud.humanName .. " with ID " .. unitID .. " presence detected !") checkUnits(unitID,unitDefID) end --]] end function checkUnits(unitID,unitDefID,unitTeam) local ud = UnitDefs[unitDefID] --printDebug("<unit_auto_retreat60>: checking " .. " with ID " .. unitID .. " in team " .. unitTeam) if ((unitTeam == MyTeam) and ((ud ~= nil) and not (ud.isBuilding or not ud.canMove))) then -- test if exist and (is mobile and not a building) [I know buildings can't move but you never know] WG['retreat'].addRetreatCommand(unitID, unitDefID, 2) --printDebug("<unit_auto_retreat60>: set autorepair level 2 for " .. ud.humanName .. " with ID " .. unitID) --else printDebug("<unit_auto_retreat60>: " .. ud.humanName .. " with ID ".. unitID .. " & team " .. unitTeam .." NOT suitable -> rejected !") end end --[[ function widget:UnitFromFactory(unitID,unitDefID,unitTeam) -- every 'from factory' is created BUT autoretreat makes them retreat if retreat is set while they are built. printDebug("<unit_auto_retreat60> : unit " .. unitID .. " from factory detected !") checkUnits(unitID,unitDefID,unitTeam) end ]]-- function widget:UnitCreated(unitID,unitDefID,unitTeam)-- needed for resurrected units/spawned units. check health to know if they are being built. --local ud = UnitDefs[unitDefID] --printDebug("<unit_auto_retreat60>: " .. ud.humanName .. " with ID " .. unitID .. " and team " .. unitTeam .. " created detected !") local health = spGetUnitHealth(unitID) --printDebug("<unit_auto_retreat60>: " .. ud.humanName .. " with ID " .. unitID .. " just created have a health of " .. health) if health >= 0.3 then checkUnits(unitID,unitDefID,unitTeam) else --printDebug("<unit_auto_retreat60>: " .. ud.humanName .. " with ID " .. unitID .. " is being built : do not touch yet.") return end end function widget:UnitFinished(unitID,unitDefID,unitTeam)-- every 'from factory' is also finished after being created BUT autoretreat makes them retreat if retreat is set while they are built. --local ud = UnitDefs[unitDefID] --printDebug("<unit_auto_retreat60>: " .. ud.humanName .. " with ID ".. unitID .. " finished detected !") checkUnits(unitID,unitDefID,unitTeam) end function widget:UnitTaken(unitID,unitDefID,unitTeam)-- needed for taken units --local ud = UnitDefs[unitDefID] --printDebug("<unit_auto_retreat60>: " .. ud.humanName .. " with ID ".. unitID .. " taken detected !") checkUnits(unitID,unitDefID,unitTeam) end function printDebug( value ) if ( debug ) then Echo( value ) end end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
pielover88888/denice
lua/greeting.lua
2
1117
-- callback for user joining a channel function greeting_join_callback(event, origin, params) local nick = sql_escape(origin) local t = sql_query_fetch("SELECT `Greeting` FROM `greeting` WHERE `Nick` = '" .. nick .. "'") if #t > 0 and t[1].Greeting ~= nil and t[1].Greeting:len() > 0 then irc_msg(params[1], t[1].Greeting) end end register_callback("JOIN", "greeting_join_callback") function greeting_set(event, origin, params) local nick = sql_escape(origin) local g = sql_escape(params[2]) local t = sql_query_fetch("SELECT `ID` FROM `greeting` WHERE `Nick` = '"..nick.."'") if #t > 0 and event == "!setgreeting" then sql_query_fetch("UPDATE `greeting` SET `Greeting`='"..g.."' WHERE `Nick`='"..nick.."'") elseif event == "!setgreeting" then sql_query_fetch("INSERT INTO `greeting` SET `Greeting`='"..g.."', `Nick`='"..nick.."'") elseif event == "!unsetgreeting" then sql_query_fetch("DELETE FROM `greeting` WHERE `Nick`='"..nick.."'") end irc_msg(params[1], "Greeting updated for "..origin) end register_command("setgreeting", "greeting_set") register_command("unsetgreeting", "greeting_set")
mit
naserteam/hextor
plugins/invite.lua
2
1202
do local function callbackres(extra, success, result) -- Callback for res_user in line 27 local user = 'user#id'..result.id local chat = 'chat#id'..extra.chatid if is_banned(result.id, extra.chatid) then -- Ignore bans send_large_msg(chat, 'این کاربر بن است') elseif is_gbanned(result.id) then -- Ignore globall bans send_large_msg(chat, 'این کاربر بن گلوبال است') else chat_add_user(chat, user, ok_cb, false) -- Add user on chat end end function run(msg, matches) local data = load_data(_config.moderation.data) if not is_realm(msg) then if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then return 'گروه خصوصی است' end end if msg.to.type ~= 'chat' then return end if not is_sudo(msg) then return 'فقط سازنده ربات اجازه دعوت داارد' end local cbres_extra = {chatid = msg.to.id} local username = matches[1] local username = username:gsub("@","") res_user(username, callbackres, cbres_extra) end return { patterns = { "^[!/]invite (.*)$" }, run = run } end
gpl-2.0
ViolyS/RayUI_VS
Interface/AddOns/WorldQuestTab/libs/LibStub/LibStub.lua
184
1367
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info -- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! local LibStub = _G[LIBSTUB_MAJOR] if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end
mit
cailyoung/CommandPost
src/extensions/cp/strings/init.lua
1
4388
--- === cp.strings === --- --- Provides strings from (potentially) multiple sources, with support for loading from multiple languages. --- --- ```lua --- local strs = require("cp.strings").new():fromPlist("/Path/To/Resources/${language}.lproj/MYLocalization.strings") --- local value = strs:find("en", "AKey") --- ``` --- --- This will load the file for the specified language (replacing `${language}` with `"en"` in the path) and return the value. --- Note: This will load the file on each request. To have values cached, use the `cp.strings` module and specify a `plist` as a source. local log = require("hs.logger").new("strings") local plistSrc = require("cp.strings.source.plist") local _ = require("moses") local mod = {} mod.mt = {} local UNFOUND = {} --- cp.strings:from(source) -> cp.strings --- Method --- Adds the source to the strings sources. --- --- Parameters: --- * `source` - The source to add. --- --- Returns: --- * The current `cp.strings` instance. function mod.mt:from(source) table.insert(self._sources, source) self._cache = {} return self end --- cp.strings:fromPlist(pathPattern) -> cp.strings --- Method --- Convenience method for addedn a `plist` source to the strings instance. --- --- Parameters: --- * `pathPattern` - The path to load from. May contain a special `${language}` marker which will be replace with the provided langauge when searching. --- --- Returns: --- * The current `cp.strings` instance. function mod.mt:fromPlist(pathPattern) return self:from(plistSrc.new(pathPattern)) end --- cp.strings:findInSources(language, key) -> string | nil --- Method --- Searches directly in the sources for the specified language/key combination. --- --- Parameters: --- * `language` - The language code to look for (e.g. `"en"`, or `"fr"`). --- * `key` - The key to retrieve from the file. --- --- Returns: --- * The value of the key, or `nil` if not found. function mod.mt:findInSources(language, key) for _,source in ipairs(self._sources) do local value = source:find(language, key) if value then return value end end return nil end --- cp.strings:findKeysInSources(language, value) -> string | nil --- Method --- Searches directly in the sources for the specified language/value combination. --- --- Parameters: --- * `language` - The language code to look for (e.g. `"en"`, or `"fr"`). --- * `value` - The value to search for. --- --- Returns: --- * The array of keys, or `{}` if not found. function mod.mt:findKeysInSources(language, value) local keys = {} for i,source in ipairs(self._sources) do keys = _.append(keys, source:findKeys(language, value)) end return keys end --- cp.strings:find(language, key) -> string | nil --- Method --- Searches for the specified key in the specified language, caching the result when found. --- --- Parameters: --- * `language` - The language code to look for (e.g. `"en"`, or `"fr"`). --- * `key` - The key to retrieve from the file. --- --- Returns: --- * The value of the key, or `nil` if not found. function mod.mt:find(language, key) -- ensure we have a cache for the specific language self._cache[language] = self._cache[language] or {} local cache = self._cache[language] local value = cache[key] if value == nil then value = self:findInSources(language, key) or UNFOUND cache[key] = value end if value == UNFOUND then log.wf("Unable to find '%s' in '%s'", key, language) return nil else return value end end --- cp.strings:findKeysIn(language, value) -> string | nil --- Method --- Searches for the list of keys with a matching value, in the specified language. --- --- Parameters: --- * `language` - The language code to look for (e.g. `"en"`, or `"fr"`). --- * `value` - The value to search for. --- --- Returns: --- * The array of keys, or `{}` if not found. function mod.mt:findKeys(language, value) -- NOTE: Not bothering to cache results currently, since it should not be a frequent operation. return self:findKeysInSources(language, value) end --- cp.strings.new() -> cp.strings --- Constructor --- Creates a new `strings` instance. You should add sources with the [from](#from) or [fromPlist](#fromPlist) methods. --- --- Parameters: --- * None --- --- Returns: --- * The new `cp.strings` function mod.new() local o = { _sources = {}, _cache = {}, } return setmetatable(o, {__index = mod.mt}) end return mod
mit
rlcevg/Zero-K
scripts/cruisemissile.lua
7
1222
include "constants.lua" local base = piece 'base' function script.AimWeapon1(heading, pitch) return true end local function RemoveMissile() Spring.SetUnitNoSelect(unitID, true) Spring.SetUnitNoDraw(unitID, true) Spring.SetUnitNoMinimap(unitID, true) Spring.SetUnitHealth(unitID, {paralyze=99999999}) Spring.SetUnitCloak(unitID, 4) Spring.SetUnitStealth(unitID, true) Spring.SetUnitBlocking(unitID,false,false,false) Sleep(2000) -- keep alive for stats Spring.SetUnitPosition(unitID,-9001, -9001) -- Note that missiles intentionally remove their command 2s after firing -- instead of immediately. This is to give some command feedback (that the -- command actually was placed) and to show allies where the launch occurred. Spring.GiveOrderToUnit(unitID, CMD.STOP, {}, 0) GG.DestroyMissile(unitID, unitDefID) Sleep(15000) Spring.DestroyUnit(unitID, false, true) end function script.Shot() StartThread(RemoveMissile) end function script.AimFromWeapon() return base end function script.QueryWeapon() return base end function script.Create() Turn(base, x_axis, math.rad(-90)) Move(base, y_axis, 40) end function script.Killed(recentDamage, maxHealth) Explode(base, sfxNone) return 1 end
gpl-2.0
ViolyS/RayUI_VS
Interface/AddOns/GnomishVendorShrinker/GnomishVendorShrinker.lua
1
14155
local myname, ns = ... local ItemSearch = LibStub('LibItemSearch-1.0') local NUMROWS, ICONSIZE, GAP, SCROLLSTEP = 14, 17, 4, 5 for _,f in pairs{MerchantNextPageButton, MerchantPrevPageButton, MerchantPageText} do f:Hide() f.Show = f.Hide end local GVS = CreateFrame("frame", nil, MerchantFrame) GVS:SetWidth(315) GVS:SetHeight(294) GVS:SetPoint("TOPLEFT", 8, -67) GVS:SetScript("OnEvent", function(self, event, ...) if self[event] then return self[event](self, event, ...) end end) GVS:Hide() local function OnClick(self, button) if IsAltKeyDown() and not self.altcurrency then self:BuyItem(true) elseif IsModifiedClick() then HandleModifiedItemClick(GetMerchantItemLink(self:GetID())) elseif self.altcurrency then local id = self:GetID() local link = GetMerchantItemLink(id) self.link, self.texture = GetMerchantItemLink(id), self.icon:GetTexture() MerchantFrame_ConfirmExtendedItemCost(self) else self:BuyItem() end end local function PopoutOnClick(self, button) local id = self:GetParent():GetID() local link = GetMerchantItemLink(id) if not link then return end local _, _, _, vendorStackSize, numAvailable = GetMerchantItemInfo(id) local maxPurchase = GetMerchantItemMaxStack(id) local _, _, _, _, _, _, _, itemStackSize = GetItemInfo(link) local size = numAvailable > 0 and numAvailable or itemStackSize -- OpenStackSplitFrame(size, self, "LEFT", "RIGHT") OpenStackSplitFrame(250, self, "LEFT", "RIGHT") end local function Purchase(id, quantity) local _, _, _, vendorStackSize, numAvailable = GetMerchantItemInfo(id) local maxPurchase = GetMerchantItemMaxStack(id) if numAvailable > 0 and numAvailable < quantity then quantity = numAvailable end local purchased = 0 while purchased < quantity do local buyamount = math.min(maxPurchase, quantity - purchased) purchased = purchased + buyamount BuyMerchantItem(id, buyamount) end end local function BuyItem(self, fullstack) local id = self:GetID() local link = GetMerchantItemLink(id) if not link then return end local _, _, _, vendorStackSize = GetMerchantItemInfo(id) local _, _, _, _, _, _, _, itemStackSize = GetItemInfo(link) Purchase(id, fullstack and itemStackSize or vendorStackSize or 1) end local function PopoutSplitStack(self, qty) Purchase(self:GetParent():GetID(), qty) end local function OnEnter(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT") if self.link then GameTooltip:SetHyperlink(self.link) else GameTooltip:SetMerchantCostItem(self.index, self.itemIndex) end end local function OnLeave() GameTooltip:Hide() ResetCursor() end local function GetCurencyCount(item) for i=1,GetCurrencyListSize() do local name, _, _, _, _, count = GetCurrencyListInfo(i) if item == name then return count end end end local function SetValue(self, text, icon, link) local color = "" local id = link and link:match("item:(%d+)") self.link, self.index, self.itemIndex = nil if id then self.link = link end if id and (GetItemCount(id, true) or 0) < text or link and not id and (GetCurencyCount(link) or 0) < text then color = "|cffff9999" end self.text:SetText(color..text) self.icon:SetTexture(icon) self:Show() end local function GetAltCurrencyFrame(frame) for i,v in ipairs(frame.altframes) do if not v:IsShown() then return v end end local anchor = #frame.altframes > 0 and frame.altframes[#frame.altframes].text local f = CreateFrame('Frame', nil, frame) f:SetWidth(ICONSIZE) f:SetHeight(ICONSIZE) f:SetPoint("RIGHT", anchor or frame.ItemPrice, "LEFT") f.icon = f:CreateTexture() f.icon:SetWidth(ICONSIZE) f.icon:SetHeight(ICONSIZE) f.icon:SetPoint("RIGHT") f.text = f:CreateFontString(nil, nil, "NumberFontNormalSmall") f.text:SetPoint("RIGHT", f.icon, "LEFT", -GAP/2, 0) f.SetValue = SetValue f:EnableMouse(true) f:SetScript("OnEnter", OnEnter) f:SetScript("OnLeave", OnLeave) table.insert(frame.altframes, f) return f end local function AddAltCurrency(frame, i) local lastframe = frame.ItemPrice for j=GetMerchantItemCostInfo(i),1,-1 do local f = frame:GetAltCurrencyFrame() local texture, price, link, name = GetMerchantItemCostItem(i, j) f:SetValue(price, texture, link or name) f.index, f.itemIndex, f.link = i, j lastframe = f.text end frame.ItemName:SetPoint("RIGHT", lastframe, "LEFT", -GAP, 0) end local ROWHEIGHT = 21 local rows = {} for i=1,NUMROWS do local row = CreateFrame('Button', nil, GVS) -- base frame row:SetHeight(ROWHEIGHT) row:SetPoint("TOP", i == 1 and GVS or rows[i-1], i == 1 and "TOP" or "BOTTOM") row:SetPoint("LEFT") row:SetPoint("RIGHT", -19, 0) row.BuyItem = BuyItem row:SetHighlightTexture("Interface\\HelpFrame\\HelpFrameButton-Highlight") row:GetHighlightTexture():SetTexCoord(0, 1, 0, 0.578125) row:RegisterForClicks("AnyUp") row:SetScript('OnClick', OnClick) row:RegisterForDrag("LeftButton") row:SetScript('OnDragStart', function(self, button) MerchantFrame.extendedCost = nil PickupMerchantItem(self:GetID()) if self.extendedCost then MerchantFrame.extendedCost = self end end) local backdrop = row:CreateTexture(nil, "BACKGROUND") backdrop:SetAllPoints() backdrop:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background") row.backdrop = backdrop local icon = CreateFrame('Frame', nil, row) icon:SetHeight(ICONSIZE) icon:SetWidth(ICONSIZE) icon:SetPoint('LEFT', 2, 0) row.icon = icon:CreateTexture(nil, "BORDER") row.icon:SetAllPoints() local ItemName = row:CreateFontString(nil, nil, "GameFontNormalSmall") ItemName:SetPoint('LEFT', icon, "RIGHT", GAP, 0) ItemName:SetJustifyH('LEFT') row.ItemName = ItemName local popout = CreateFrame("Button", nil, row) popout:SetPoint("RIGHT") popout:SetWidth(ROWHEIGHT/2) popout:SetHeight(ROWHEIGHT) popout:SetNormalTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-FlyoutButton") popout:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-FlyoutButton") popout:GetNormalTexture():SetTexCoord(0.15625, 0.5, 0.84375, 0.5, 0.15625, 0, 0.84375, 0) popout:GetHighlightTexture():SetTexCoord(0.15625, 1, 0.84375, 1, 0.15625, 0.5, 0.84375, 0.5) popout:SetScript("OnClick", PopoutOnClick) popout.SplitStack = PopoutSplitStack row.popout = popout local ItemPrice = row:CreateFontString(nil, nil, "NumberFontNormal") ItemPrice:SetPoint('RIGHT', popout, "LEFT", -2, 0) row.ItemPrice = ItemPrice row.altframes = {} row.AddAltCurrency, row.GetAltCurrencyFrame = AddAltCurrency, GetAltCurrencyFrame row:SetScript('OnEnter', function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT") GameTooltip:SetMerchantItem(self:GetID()) GameTooltip_ShowCompareItem() MerchantFrame.itemHover = self:GetID() if IsModifiedClick("DRESSUP") then ShowInspectCursor() else ResetCursor() end end) row:SetScript('OnLeave', function() GameTooltip:Hide() ResetCursor() MerchantFrame.itemHover = nil end) rows[i] = row end local default_grad = {0,1,0,0.75, 0,1,0,0} -- green local grads = setmetatable({ red = {1,0,0,0.75, 1,0,0,0}, [1] = {1,1,1,0.75, 1,1,1,0}, -- white [2] = default_grad, -- green [3] = {0.5,0.5,1,1, 0,0,1,0}, -- blue [4] = {1,0,1,0.75, 1,0,1,0}, -- purple [7] = {1,.75,.5,0.75, 1,.75,.5,0}, -- heirloom }, {__index = function(t,i) t[i] = default_grad return default_grad end}) local RECIPE = GetItemClassInfo(LE_ITEM_CLASS_RECIPE) local GARRISON_ICON = {[1001489] = true, [1001490] = true, [1001491] = true} local quality_colors = setmetatable({}, {__index = function() return "|cffffffff" end}) for i=0,7 do quality_colors[i] = "|c".. select(4, GetItemQualityColor(i)) end local function ShowMerchantItem(row, i) local name, itemTexture, itemPrice, itemStackCount, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(i) local link = GetMerchantItemLink(i) local color = quality_colors.default row.backdrop:Hide() if not isUsable then row.backdrop:SetGradientAlpha("HORIZONTAL", unpack(grads.red)) row.backdrop:Show() end if link then local name, link2, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(link) local id = ns.ids[link] local is_heirloom = ns.is_six_one and C_Heirloom.IsItemHeirloom(id) color = quality_colors[quality] if is_heirloom or class == RECIPE or GARRISON_ICON[texture] then if ns.knowns[link] then color = quality_colors[0] row.backdrop:Hide() else row.backdrop:SetGradientAlpha("HORIZONTAL", unpack(grads[quality])) row.backdrop:Show() end end end row.icon:SetTexture(itemTexture) row.ItemName:SetText((numAvailable > -1 and ("["..numAvailable.."] ") or "").. color.. (name or "<Loading item data>").. (itemStackCount > 1 and ("|r x"..itemStackCount) or "")) for i,v in pairs(row.altframes) do v:Hide() end row.altcurrency = extendedCost if extendedCost then row:AddAltCurrency(i) row.link, row.texture, row.extendedCost = link, itemTexture, true end if itemPrice > 0 then row.ItemPrice:SetText(ns.GSC(itemPrice)) row.Price = itemPrice end if extendedCost and (itemPrice <= 0) then row.ItemPrice:SetText() row.Price = 0 elseif extendedCost and (itemPrice > 0) then row.ItemPrice:SetText(ns.GSC(itemPrice)) else row.ItemName:SetPoint("RIGHT", row.ItemPrice, "LEFT", -GAP, 0) row.extendedCost = nil end if isUsable then row.icon:SetVertexColor(1, 1, 1) else row.icon:SetVertexColor(.9, 0, 0) end row:SetID(i) row:Show() end local scrollbar = LibStub("tekKonfig-Scroll").new(GVS, 0, SCROLLSTEP) local offset = 0 local searchstring local function Refresh() local n = GetMerchantNumItems() local row, n_searchmatch = 1, 0 for i=1,n do local link = GetMerchantItemLink(i) if ItemSearch:Find(link, searchstring) then if n_searchmatch >= offset and n_searchmatch < offset + NUMROWS then ShowMerchantItem(rows[row], i) row = row + 1 end n_searchmatch = n_searchmatch + 1 end end scrollbar:SetMinMaxValues(0, math.max(0, n_searchmatch - NUMROWS)) for i=row,NUMROWS do rows[i]:Hide() end end GVS.CURRENCY_DISPLAY_UPDATE = Refresh GVS.BAG_UPDATE = Refresh GVS.MERCHANT_UPDATE = Refresh local editbox = CreateFrame('EditBox', nil, GVS) editbox:SetAutoFocus(false) editbox:SetPoint("BOTTOMLEFT", GVS, "TOPLEFT", 55, 9) editbox:SetWidth(105) editbox:SetHeight(32) editbox:SetFontObject('GameFontHighlightSmall') local left = editbox:CreateTexture(nil, "BACKGROUND") left:SetWidth(8) left:SetHeight(20) left:SetPoint("LEFT", -5, 0) left:SetTexture("Interface\\Common\\Common-Input-Border") left:SetTexCoord(0, 0.0625, 0, 0.625) local right = editbox:CreateTexture(nil, "BACKGROUND") right:SetWidth(8) right:SetHeight(20) right:SetPoint("RIGHT", 0, 0) right:SetTexture("Interface\\Common\\Common-Input-Border") right:SetTexCoord(0.9375, 1, 0, 0.625) local center = editbox:CreateTexture(nil, "BACKGROUND") center:SetHeight(20) center:SetPoint("RIGHT", right, "LEFT", 0, 0) center:SetPoint("LEFT", left, "RIGHT", 0, 0) center:SetTexture("Interface\\Common\\Common-Input-Border") center:SetTexCoord(0.0625, 0.9375, 0, 0.625) editbox:SetScript("OnEscapePressed", editbox.ClearFocus) editbox:SetScript("OnEnterPressed", editbox.ClearFocus) editbox:SetScript("OnEditFocusGained", function(self) if not searchstring then self:SetText("") self:SetTextColor(1,1,1,1) end end) editbox:SetScript("OnEditFocusLost", function(self) if self:GetText() == "" then self:SetText("Search...") self:SetTextColor(0.75, 0.75, 0.75, 1) end end) editbox:SetScript("OnTextChanged", function(self) local t = self:GetText() searchstring = t ~= "" and t ~= "Search..." and t:lower() or nil Refresh() end) editbox:SetScript("OnShow", function(self) self:SetText("Search...") self:SetTextColor(0.75, 0.75, 0.75, 1) end) editbox:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT") GameTooltip:AddLine("Enter an item name to search") GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine("Type search:", "bop boe bou", nil,nil,nil, 255,255,255) GameTooltip:AddDoubleLine(" ", "boa quest", 255,255,255, 255,255,255) GameTooltip:AddDoubleLine(" ", "ilvl>=378 ilvl=359", 255,255,255, 255,255,255) GameTooltip:AddDoubleLine(" ", "q=rare q<4", 255,255,255, 255,255,255) GameTooltip:AddDoubleLine(" ", "t:leather t:shield", 255,255,255, 255,255,255) GameTooltip:AddDoubleLine("Modifiers:", "& Match both", nil,nil,nil, 255,255,255) GameTooltip:AddDoubleLine(" ", "| Match either", 255,255,255, 255,255,255) GameTooltip:AddDoubleLine(" ", "! Do not match", 255,255,255, 255,255,255) GameTooltip:Show() end) editbox:SetScript("OnLeave", function(self) GameTooltip:Hide() end) local f = scrollbar:GetScript("OnValueChanged") scrollbar:SetScript("OnValueChanged", function(self, value, ...) offset = math.floor(value) Refresh() return f(self, value, ...) end) local offset = 0 GVS:EnableMouseWheel(true) GVS:SetScript("OnMouseWheel", function(self, value) scrollbar:SetValue(scrollbar:GetValue() - value * SCROLLSTEP) end) GVS:SetScript("OnShow", function(self, noreset) local max = math.max(0, GetMerchantNumItems() - NUMROWS) scrollbar:SetMinMaxValues(0, max) scrollbar:SetValue(noreset and math.min(scrollbar:GetValue(), max) or 0) Refresh() GVS:RegisterEvent("BAG_UPDATE") GVS:RegisterEvent("MERCHANT_UPDATE") GVS:RegisterEvent("CURRENCY_DISPLAY_UPDATE") end) GVS:SetScript("OnHide", function() GVS:UnregisterEvent("BAG_UPDATE") GVS:UnregisterEvent("MERCHANT_UPDATE") GVS:UnregisterEvent("CURRENCY_DISPLAY_UPDATE") if StackSplitFrame:IsVisible() then StackSplitFrame:Hide() end end) -- Reanchor the buyback button, it acts weird when switching tabs otherwise... MerchantBuyBackItem:ClearAllPoints() MerchantBuyBackItem:SetPoint("BOTTOMRIGHT", -7, 33) local function Show() for i=1,12 do _G["MerchantItem"..i]:Hide() end if GVS:IsShown() then GVS:GetScript("OnShow")(GVS, true) else GVS:Show() end end hooksecurefunc("MerchantFrame_UpdateMerchantInfo", Show) hooksecurefunc("MerchantFrame_UpdateBuybackInfo", function() GVS:Hide() for i=1,12 do _G["MerchantItem"..i]:Show() end end) if MerchantFrame:IsVisible() and MerchantFrame.selectedTab == 1 then Show() end LibStub("tekKonfig-AboutPanel").new(nil, "GnomishVendorShrinker")
mit
ViolyS/RayUI_VS
Interface/AddOns/RayUI/mini/BonusRollPreview/encounters/Legion.lua
1
6176
local _, ns = ... ns.encounterInfo = ns.encounterInfo or {} ns.itemBlacklist = ns.itemBlacklist or {} -- http://www.wowhead.com/spells/uncategorized/name:Bonus?filter=84:109:16;1:6:7;:: for spellID, encounterInfo in next, { --- World [227128] = {1790, 822, 14}, -- Ana-Mouz [227129] = {1774, 822, 14}, -- Calamir [227130] = {1789, 822, 14}, -- Drugon the Frostblood [227131] = {1795, 822, 14}, -- Flotsam [227132] = {1770, 822, 14}, -- Humongris [227133] = {1769, 822, 14}, -- Levantus [227134] = {1783, 822, 14}, -- Na'zak the Fiend [227135] = {1749, 822, 14}, -- Nithogg [227136] = {1763, 822, 14}, -- Shar'thos [227137] = {1756, 822, 14}, -- The Soultakers [227138] = {1796, 822, 14}, -- Withered J'im [242969] = {1956, 822, 14}, -- Apocron [242970] = {1883, 822, 14}, -- Brutallus [242971] = {1884, 822, 14}, -- Malificus [242972] = {1885, 822, 14}, -- Si'vash --- Raids -- The Emerald Nightmare [221046] = {1703, 768, nil, 14}, -- Nythendra [221047] = {1738, 768, nil, 14}, -- Il'gynoth, Heart of Corruption [221048] = {1744, 768, nil, 14}, -- Elerethe Renferal [221049] = {1667, 768, nil, 14}, -- Ursoc [221050] = {1704, 768, nil, 14}, -- Dragons of Nightmare [221052] = {1750, 768, nil, 14}, -- Cenarius [221053] = {1726, 768, nil, 14}, -- Xavius -- Trial of Valor [232466] = {1819, 861, nil, 14}, -- Odyn [232467] = {1830, 861, nil, 14}, -- Guarm [232468] = {1829, 861, nil, 14}, -- Helya -- The Nighthold [232436] = {1706, 786, nil, 14}, -- Skorpyron [232437] = {1725, 786, nil, 14}, -- Chronomatic Anomaly [232438] = {1731, 786, nil, 14}, -- Trilliax [232439] = {1751, 786, nil, 14}, -- Spellblade Aluriel [232440] = {1762, 786, nil, 14}, -- Tichondrius [232441] = {1713, 786, nil, 14}, -- Krosus [232442] = {1761, 786, nil, 14}, -- High Botanist Tel'arn [232443] = {1732, 786, nil, 14}, -- Star Augur Etraeus -- Grand Magistrix Elisande needs special handling [232445] = {1737, 786, nil, 14}, -- Gul'dan -- Tomb of Sargeras [240655] = {1862, 875, nil, 14}, -- Goroth [240656] = {1867, 875, nil, 14}, -- Demonic Inquisition [240657] = {1856, 875, nil, 14}, -- Harjatan [240658] = {1861, 875, nil, 14}, -- Mistress Sassz'ine [240659] = {1903, 875, nil, 14}, -- Sisters of the Moon [240660] = {1896, 875, nil, 14}, -- The Desolate Host [240661] = {1897, 875, nil, 14}, -- Maiden of Vigilance [240662] = {1873, 875, nil, 14}, -- Fallen Avatar [240663] = {1898, 875, nil, 14}, -- Kil'jaeden --- Dungeons -- Return to Karazhan (Mythic) [232102] = {1820, 860, 23}, -- Opera Hall: Wikket [232103] = {1826, 860, 23}, -- Opera Hall: Westfall Story [232104] = {1827, 860, 23}, -- Opera Hall: Beautiful Beast [232101] = {1825, 860, 23}, -- Maiden of Virtue [232099] = {1835, 860, 23}, -- Attumen the Huntsman [232100] = {1837, 860, 23}, -- Moroes [232105] = {1836, 860, 23}, -- The Curator [232106] = {1817, 860, 23}, -- Shade of Medivh [232107] = {1818, 860, 23}, -- Mana Devourer [232108] = {1838, 860, 23}, -- Viz'aduum the Watcher -- Assault on Violet Hold (Mythic) [226656] = {1693, 777, 23}, -- Festerface [226657] = {1694, 777, 23}, -- Shivermaw [226658] = {1702, 777, 23}, -- Blood-Princess Thal'ena [226659] = {1686, 777, 23}, -- Mindflayer Kaahrj [226660] = {1688, 777, 23}, -- Millificent Manastorm [226661] = {1696, 777, 23}, -- Anub'esset [226662] = {1711, 777, 23}, -- Sael'orn [226663] = {1697, 777, 23}, -- Fel Lord Betrug -- Black Rook Hold (Mythic) [226595] = {1518, 740, 23}, -- The Amalgam of Souls [226599] = {1653, 740, 23}, -- Illysanna Ravencrest [226600] = {1664, 740, 23}, -- Smashspite the Hateful [226603] = {1672, 740, 23}, -- Lord Kur'talos Ravencrest -- Court of Stars (Mythic) [226605] = {1718, 800, 23}, -- Patrol Captain Gerdo [226607] = {1719, 800, 23}, -- Talixae Flamewreath [226608] = {1720, 800, 23}, -- Advisor Melandrus -- Darkheart Thicket (Mythic) [226610] = {1654, 762, 23}, -- Archdruid Glaidalis [226611] = {1655, 762, 23}, -- Oakheart [226613] = {1656, 762, 23}, -- Dresaron [226615] = {1657, 762, 23}, -- Shade of Xavius -- Eye of Azshara (Mythic) [226618] = {1480, 716, 23}, -- Warlord Parjesh [226619] = {1490, 716, 23}, -- Lady Hatecoil [226621] = {1491, 716, 23}, -- King Deepbeard [226622] = {1479, 716, 23}, -- Serpentrix [226624] = {1492, 716, 23}, -- Wrath of Azshara -- Halls of Valor (Mythic) [226636] = {1485, 721, 23}, -- Hymdall [226626] = {1486, 721, 23}, -- Hyrja [226627] = {1487, 721, 23}, -- Fenryr [226629] = {1488, 721, 23}, -- God-King Skovald [226625] = {1489, 721, 23}, -- Odyn -- Maw of Souls (Mythic) [226637] = {1502, 727, 23}, -- Ymiron, the Fallen King [226638] = {1512, 727, 23}, -- Harbaron [226639] = {1663, 727, 23}, -- Helya -- Neltharion's Lair (Mythic) [226640] = {1662, 767, 23}, -- Rokmora [226641] = {1665, 767, 23}, -- Ularogg Cragshaper [226642] = {1673, 767, 23}, -- Naraxas [226643] = {1687, 767, 23}, -- Dargul the Underking -- The Arcway (Mythic) [226644] = {1497, 726, 23}, -- Ivanyr [226645] = {1498, 726, 23}, -- Corstilax [226646] = {1499, 726, 23}, -- General Xakal [226647] = {1500, 726, 23}, -- Nal'tira [226648] = {1501, 726, 23}, -- Advisor Vandros -- Vault of the Wardens (Mythic) [226649] = {1467, 707, 23}, -- Tirathon Saltheril [226652] = {1695, 707, 23}, -- Inquisitor Tormentorum [226653] = {1468, 707, 23}, -- Ash'golm [226654] = {1469, 707, 23}, -- Glazer [226655] = {1470, 707, 23}, -- Cordana Felsong -- Cathedral of Eternal Night (Mythic) [244782] = {1905, 900, 23}, -- Agronox [244783] = {1906, 900, 23}, -- Thrashbite the Scornful [244784] = {1904, 900, 23}, -- Domatrax [244786] = {1878, 900, 23}, -- Mephistroth } do ns.encounterInfo[spellID] = encounterInfo end for _, itemID in next, { -- Mounts } do ns.itemBlacklist[itemID] = true end
mit
avatani83/teleseed
plugins/invite.lua
1
1192
do local function callbackres(extra, success, result) -- Callback for res_user in line 27 local user = 'user#id'..result.id local chat = 'chat#id'..extra.chatid if is_banned(result.id, extra.chatid) then -- Ignore bans send_large_msg(chat, 'User is banned.') elseif is_gbanned(result.id) then -- Ignore globall bans send_large_msg(chat, 'User is globaly banned.') else chat_add_user(chat, user, ok_cb, false) -- Add user on chat end end function run(msg, matches) local data = load_data(_config.moderation.data) if not is_realm(msg) then if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then return 'Group is private.' end end if msg.to.type ~= 'chat' then return end if not is_momod(msg) then return end --if not is_admin(msg) then -- For admins only ! --return 'Only admins can invite.' --end local cbres_extra = {chatid = msg.to.id} local username = matches[1] local username = username:gsub("@","") res_user(username, callbackres, cbres_extra) end return { patterns = { "^/invite (.*)$" }, run = run } end
gpl-2.0
cxiao/chdkptp-old
lua/extras/msgtest.lua
5
4789
--[[ Copyright (C) 2010-2014 <reyalp (at) gmail dot com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ]] --[[ a script for stressing the usb layer and message system usage: !m=require'extras/msgtest' !m.test(options) opions:{ size=number -- initial message size sizemax=number -- end message size sizestep=number -- increment size by N count=number -- number of messages verbose=number -- level of verbosity, 2 = print a line for each message checkmem=bool -- check free memory and lua allocated memory for each message memverbose=bool -- print memory stats for each message gc=string|nil -- garbage collection mode, 'step', 'collect' or nil } example !m.test{size=100,sizeinc=10,sizemax=200,verbose=0,memverbose=true,checkmem=true,gc='step'} ]] local m={} local default_opts = { verbose = 2, checkmem = false, memverbose = false, gc = nil, } m.opts = {} m.detailmsg = util.make_msgf( function() return m.opts.verbose end, 2) function m.init_test() m.fail_count = 0 m.run_count = 0 if m.opts.checkmem then m.memstats = { free={}, count={} } end m.load() m.set_gc(m.opts.gc) m.t0=ustime.new() return true end function m.fmt_memstats(stats) local min=1000000000 local max=0 local total = 0 if #stats == 0 then return "no stats" end for i,v in ipairs(stats) do if v > max then max = v end if v < min then min = v end total = total + v end return string.format("min %d max %d avg %d",min, max, total/#stats) end function m.finish_test() m.quit() printf("ran %d fail %d time %.4f\n",m.run_count,m.fail_count,ustime.diff(m.t0)/1000000) if m.opts.checkmem then printf("free (bytes): %s\n",m.fmt_memstats(m.memstats.free)) printf("lua alloc (kb): %s\n",m.fmt_memstats(m.memstats.count)) end return (m.fail_count == 0) end function m.load() con:exec('msg_shell:run()',{libs={'msg_shell','serialize'}}) con:write_msg([[exec msg_shell.read_msg_timeout = nil msg_shell.default_cmd=function(msg) if msgtest_gc then collectgarbage(msgtest_gc) end write_usb_msg(msg) end msg_shell.cmds.memstats=function() write_usb_msg(serialize({mem=get_meminfo().free_size,lmem=collectgarbage('count')})) end ]]) end function m.quit() con:write_msg('quit') end function m.test_msg(len) m.run_count = m.run_count + 1 local s=string.rep('x',len) con:write_msg(s) local r = con:wait_msg({mtype='user'}) if s == r.value then m.detailmsg('ok\n') else m.fail_count = m.fail_count + 1 printf('failed\nmsg %d len %d not equal\n',m.run_count,len) end if m.opts.checkmem then con:write_msg('memstats') r = con:wait_msg({mtype='user',munserialize=true}) table.insert(m.memstats.free,r.mem) table.insert(m.memstats.count,r.lmem) if m.opts.memverbose then printf('free:%d lua alloc:%d kb\n',r.mem,r.lmem) end end end function m.test(opts) opts = util.extend_table(util.extend_table({},default_opts),opts) m.opts = opts if not opts.size then error("missing size") end if not opts.count then if opts.sizeinc and opts.sizemax then opts.count = math.floor((opts.sizemax - opts.size )/opts.sizeinc) else error("missing count") end end if opts.sizeinc == 0 then opts.sizeinc = nil end if opts.sizeinc and not opts.sizemax then opts.sizemax = opts.size + opts.count * opts.sizeinc end local size = opts.size printf("testing %d messages size %d",opts.count,size) if opts.sizeinc and opts.sizeinc > 0 then printf("-%d, inc %d",opts.sizemax,opts.sizeinc) end printf("\n") m.init_test() for i=1,opts.count do m.detailmsg("send %d...",i) local status,err=pcall(m.test_msg,size) if not status then printf("%s\n",tostring(err)) printf("aborted, communication error\n") m.finish_test() return false end if opts.sizeinc and size < opts.sizemax then size = size + opts.sizeinc end end return m.finish_test() end function m.set_gc(mode) if not mode then mode='nil' else mode = '"'..mode..'"' end con:write_msg('exec msgtest_gc='..mode) end return m
gpl-2.0
cailyoung/CommandPost
src/plugins/finalcutpro/notifications/pushover.lua
1
14601
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- P U S H O V E R N O T I F I C A T I O N S -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --- === plugins.finalcutpro.notifications.pushover === --- --- Pushover Notifications Plugin. -------------------------------------------------------------------------------- -- -- EXTENSIONS: -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Logger: -------------------------------------------------------------------------------- local log = require("hs.logger").new("pushover") -------------------------------------------------------------------------------- -- Hammerspoon Extensions: -------------------------------------------------------------------------------- local http = require("hs.http") local json = require("hs.json") local dialog = require("hs.dialog") -------------------------------------------------------------------------------- -- CommandPost Extensions: -------------------------------------------------------------------------------- local config = require("cp.config") -------------------------------------------------------------------------------- -- -- CONSTANTS: -- -------------------------------------------------------------------------------- -- PRIORITY -> number -- Constant -- The menubar position priority. local PRIORITY = 100 -------------------------------------------------------------------------------- -- -- THE MODULE: -- -------------------------------------------------------------------------------- local mod = {} --- plugins.finalcutpro.notifications.pushover.userAPIKey <cp.prop: string> --- Field --- User API Key mod.userAPIKey = config.prop("pushoverUserAPIKey", nil) --- plugins.finalcutpro.notifications.pushover.appAPIKey <cp.prop: string> --- Field --- Application API Key mod.appAPIKey = config.prop("pushoverAppAPIKey", nil) --- plugins.finalcutpro.notifications.pushover.apiValidated <cp.prop: boolean> --- Field --- Whether or not the API keys have been validated. mod.apiValidated = config.prop("pushoverAPIValidated", false) --- plugins.finalcutpro.notifications.pushover.enabled <cp.prop: boolean> --- Field --- Whether or not the plugin has been enabled. mod.enabled = config.prop("pushoverNotificationsEnabled", false):watch(function() mod.update() end) --- plugins.finalcutpro.notifications.pushover.validateAPIKeys(userKey, appKey) -> success, errorMessage --- Function --- Validates a Pushover User & Application API Key --- --- Parameters: --- * userKey - The User API Key as a string --- * appKey - The Application API Key as a string --- --- Returns: --- * success - `true` if successful otherwise `false` --- * errorMessage - a string containing any error messages function mod.validateAPIKeys(userKey, appKey) if not userKey or not appKey then log.ef("Invalid User and/or Application API Key. This shouldn't happen.") return false end local url = "https://api.pushover.net/1/users/validate.json" local request = "token=" .. http.encodeForQuery(appKey) .. "&user=" .. http.encodeForQuery(userKey) local status, body = http.doRequest(url, "post", request) if status == 200 and string.match(body, [["status":1]]) then return true else if pcall(function() json.decode(body) end) and json.decode(body)["errors"] then local errors = json.decode(body)["errors"] local errorMessage = "" for i, v in ipairs(errors) do errorMessage = " - " .. errorMessage .. v if i ~= #errors then errorMessage = errorMessage .. "\n" end end return false, errorMessage else if status == 0 then return false, " - " .. i18n("pushoverServerFailed") .. "\n - " .. i18n("areYouConnectedToTheInternet") else return false, " - " .. i18n("unknownError") .. " (" .. tostring(status) .. ")" end end end end --- plugins.finalcutpro.notifications.pushover.update() -> none --- Function --- Enables or disables Pushover Notifications depending on the user's preferences. --- --- Parameters: --- * None --- --- Returns: --- * None function mod.update() if mod.enabled() then if mod.watcherId == nil then mod.watcherId = mod.notifications.watch({ success = mod.sendNotification, failure = mod.sendNotification, }) end else if mod.watcherId ~= nil then mod.notifications.unwatch(mod.watcherId) mod.watcherId = nil end end end --- plugins.finalcutpro.notifications.pushover.init() -> none --- Function --- Initialises the plugin. --- --- Parameters: --- * None --- --- Returns: --- * None function mod.init(notifications) mod.notifications = notifications mod.update() end --- plugins.finalcutpro.notifications.pushover.sendNotification(message, [title]) -> none --- Function --- Sends a notification. --- --- Parameters: --- * message - The message you want to send as a string. --- * [title] - An optional Title for the message as a string. --- --- Returns: --- * success - `true` if successful otherwise `false` --- * errorMessage - a string containing any error messages function mod.sendNotification(message, optionalTitle) if not mod.apiValidated() or not mod.userAPIKey() or not mod.appAPIKey then return false end local url = "https://api.pushover.net/1/messages.json" local title = optionalTitle or http.encodeForQuery(string.upper(i18n("finalCutPro"))) message = http.encodeForQuery(message) local request = "token=" .. mod.appAPIKey() .. "&user=" .. mod.userAPIKey() .. "&title=" .. title .. "&message=" .. message local status, body = http.doRequest(url, "post", request) if status == 200 and string.match(body, [["status":1]]) then return true else if pcall(function() json.decode(body) end) and json.decode(body)["errors"] then local errors = json.decode(body)["errors"] local errorMessage = "" for i, v in ipairs(errors) do errorMessage = " - " .. errorMessage .. v if i ~= #errors then errorMessage = errorMessage .. "\n" end end return false, errorMessage else if status == 0 then return false, " - " .. i18n("pushoverServerFailed") .. "\n - " .. i18n("areYouConnectedToTheInternet") else return false, " - " .. i18n("unknownError") .. " (" .. tostring(status) .. ")" end end end end -------------------------------------------------------------------------------- -- -- THE PLUGIN: -- -------------------------------------------------------------------------------- local plugin = { id = "finalcutpro.notifications.pushover", group = "finalcutpro", dependencies = { ["finalcutpro.notifications.manager"] = "manager", ["core.preferences.panels.notifications"] = "prefs", ["core.preferences.manager"] = "prefsManager", } } -------------------------------------------------------------------------------- -- INITIALISE PLUGIN: -------------------------------------------------------------------------------- function plugin.init(deps) mod.init(deps.manager) -------------------------------------------------------------------------------- -- Setup Preferences Panel: -------------------------------------------------------------------------------- if deps.prefs then deps.prefs :addContent(PRIORITY, [[ <style> .validatePushover { float:left; margin-bottom: 10px; } .sendTestNotification { clear: both; float:left; margin-top: 5px; margin-bottom: 10px; } .pushoverButtons { float:left; margin-left: -15px; margin-top: 5px; margin-bottom: 10px; } </style> ]], true) :addHeading(PRIORITY+1, i18n("pushoverNotifications")) :addCheckbox(PRIORITY+2, { label = i18n("enablePushoverNotifications"), onchange = function(_, params) if mod.apiValidated() then mod.enabled(params.checked) else if params.checked then mod.enabled(false) dialog.webviewAlert(deps.prefsManager.getWebview(), function() deps.prefsManager.injectScript([[ document.getElementById("pushoverEnable").checked = false; ]]) end, i18n("invalidAPIKeysSupplied"), i18n("pushoverValidateFailed"), i18n("ok")) end end end, checked = mod.enabled, id = "pushoverEnable", } ) :addButton(PRIORITY+3, { label = i18n("sendTestNotification"), onclick = function() if mod.apiValidated() then local success, errorMessage = mod.sendNotification(i18n("thisIsATest"), i18n("testTitle")) errorMessage = errorMessage or " - Unknown Error" if not success then dialog.webviewAlert(deps.prefsManager.getWebview(), function() end, i18n("notificationTestFailed"), i18n("notificationTestFailedMessage") .. "\n\n" .. errorMessage, i18n("ok")) end else dialog.webviewAlert(deps.prefsManager.getWebview(), function() end, i18n("invalidAPIKeysSupplied"), i18n("pushoverTestFailed"), i18n("ok")) end end, class = "sendTestNotification", } ) :addButton(PRIORITY+4, { label = i18n("pushoverSignup"), onclick = function() os.execute('open "https://pushover.net/login"') end, class = "pushoverButtons", } ) :addButton(PRIORITY+5, { label = i18n("getCommandPostPushoverAPIKey"), onclick = function() os.execute('open "https://pushover.net/apps/clone/commandpost"') end, class = "pushoverButtons", } ) :addTextbox(PRIORITY+6, { label = i18n("userAPIKey") .. ":", value = mod.userAPIKey(), class = "api", id = "pushoverUserAPIKey", onchange = function(_, params) mod.apiValidated(false) deps.prefsManager.injectScript([[ document.getElementById("pushoverEnable").checked = false; ]]) mod.enabled(false) mod.userAPIKey(params.value) end, } ) :addTextbox(PRIORITY+7, { label = i18n("applicationAPIKey") .. ":", value = mod.appAPIKey(), class = "api", id = "pushoverAppAPIKey", onchange = function(_, params) mod.apiValidated(false) mod.appAPIKey(params.value) deps.prefsManager.injectScript([[ document.getElementById("pushoverEnable").checked = false; ]]) mod.enabled(false) end, } ) :addButton(PRIORITY+8, { label = i18n("validate"), onclick = function() if not mod.userAPIKey() or not mod.appAPIKey() then dialog.webviewAlert(deps.prefsManager.getWebview(), function() end, i18n("needUserAndAppAPIKey"), i18n("pleaseTryAgain"), i18n("ok")) else local success, errorMessage = mod.validateAPIKeys(mod.userAPIKey(), mod.appAPIKey()) if success then dialog.webviewAlert(deps.prefsManager.getWebview(), function() end, i18n("success") .. "!", i18n("apiKeysValidated"), i18n("ok")) mod.apiValidated(true) else mod.enabled(false) mod.apiValidated(false) dialog.webviewAlert(deps.prefsManager.getWebview(), function() end, i18n("invalidAPIKeysSupplied"), i18n("notValidKeysAndError") .. errorMessage, i18n("ok")) deps.prefsManager.injectScript([[ document.getElementById("pushoverEnable").checked = false; ]]) end end end, class = "validatePushover" } ) end return mod end return plugin
mit
VladimirTyrin/wireshark
test/lua/pcre_sets.lua
35
6911
-- See Copyright Notice in the file lrexlib.h local luatest = require "luatest" local N = luatest.NT local function norm(a) return a==nil and N or a end local function fill (n, m) local t = {} for i = n, m, -1 do table.insert (t, i) end return t end local function set_named_subpatterns (lib, flg) return { Name = "Named Subpatterns", Func = function (subj, methodname, patt, name1, name2) local r = lib.new (patt) local _,_,caps = r[methodname] (r, subj) return norm(caps[name1]), norm(caps[name2]) end, --{} N.B. subject is always first element { {"abcd", "tfind", "(?P<dog>.)b.(?P<cat>d)", "dog", "cat"}, {"a","d"} }, { {"abcd", "exec", "(?P<dog>.)b.(?P<cat>d)", "dog", "cat"}, {"a","d"} }, } end local function set_f_find (lib, flg) local cp1251 = "ÀÁÂÃÄŨÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÜÛÚÝÞßàáâãä叿çèéêëìíîïðñòóôõö÷øùüûúýþÿ" local loc = "Russian_Russia.1251" return { Name = "Function find", Func = lib.find, --{subj, patt, st,cf,ef,lo}, { results } { {"abcd", ".+", 5}, { N } }, -- failing st { {"abcd", ".*?"}, { 1,0 } }, -- non-greedy { {"abc", "aBC", N,flg.CASELESS}, { 1,3 } }, -- cf { {"abc", "aBC", N,"i" }, { 1,3 } }, -- cf { {"abc", "bc", N,flg.ANCHORED}, { N } }, -- cf { {"abc", "bc", N,N,flg.ANCHORED}, { N } }, -- ef --{ {cp1251, "[[:upper:]]+", N,N,N, loc}, { 1,33} }, -- locale --{ {cp1251, "[[:lower:]]+", N,N,N, loc}, {34,66} }, -- locale } end local function set_f_match (lib, flg) return { Name = "Function match", Func = lib.match, --{subj, patt, st,cf,ef,lo}, { results } { {"abcd", ".+", 5}, { N }}, -- failing st { {"abcd", ".*?"}, { "" }}, -- non-greedy { {"abc", "aBC", N,flg.CASELESS}, {"abc" }}, -- cf { {"abc", "aBC", N,"i" }, {"abc" }}, -- cf { {"abc", "bc", N,flg.ANCHORED}, { N }}, -- cf { {"abc", "bc", N,N,flg.ANCHORED}, { N }}, -- ef } end local function set_f_gmatch (lib, flg) -- gmatch (s, p, [cf], [ef]) local pCSV = "(^[^,]*)|,([^,]*)" local F = false local function test_gmatch (subj, patt) local out, guard = {}, 10 for a, b in lib.gmatch (subj, patt) do table.insert (out, { norm(a), norm(b) }) guard = guard - 1 if guard == 0 then break end end return unpack (out) end return { Name = "Function gmatch", Func = test_gmatch, --{ subj patt results } { {"a\0c", "." }, {{"a",N},{"\0",N},{"c",N}} },--nuls in subj { {"", pCSV}, {{"",F}} }, { {"12", pCSV}, {{"12",F}} }, { {",", pCSV}, {{"", F},{F,""}} }, { {"12,,45", pCSV}, {{"12",F},{F,""},{F,"45"}} }, { {",,12,45,,ab,", pCSV}, {{"",F},{F,""},{F,"12"},{F,"45"},{F,""},{F,"ab"},{F,""}} }, } end local function set_f_split (lib, flg) -- split (s, p, [cf], [ef]) local function test_split (subj, patt) local out, guard = {}, 10 for a, b, c in lib.split (subj, patt) do table.insert (out, { norm(a), norm(b), norm(c) }) guard = guard - 1 if guard == 0 then break end end return unpack (out) end return { Name = "Function split", Func = test_split, --{ subj patt results } { {"a,\0,c", ","}, {{"a",",",N},{"\0",",",N},{"c",N,N}, } },--nuls in subj { {"ab", "$"}, {{"ab","",N}, {"",N,N}, } }, { {"ab", "^|$"}, {{"", "", N}, {"ab","",N}, {"",N,N}, } }, { {"ab45ab","(?<=ab).*?"}, {{"ab","",N}, {"45ab","",N},{"",N,N}, } }, { {"ab", "\\b"}, {{"", "", N}, {"ab","",N}, {"",N,N}, } }, } end local function set_m_exec (lib, flg) return { Name = "Method exec", Method = "exec", --{patt,cf,lo}, {subj,st,ef} { results } { {".+"}, {"abcd",5}, { N } }, -- failing st { {".*?"}, {"abcd"}, {1,0,{}} }, -- non-greedy { {"aBC",flg.CASELESS}, {"abc"}, {1,3,{}} }, -- cf { {"aBC","i" }, {"abc"}, {1,3,{}} }, -- cf { {"bc",flg.ANCHORED}, {"abc"}, { N } }, -- cf { {"bc"}, {"abc",N, flg.ANCHORED}, { N } }, -- ef } end local function set_m_tfind (lib, flg) return { Name = "Method tfind", Method = "tfind", --{patt,cf,lo}, {subj,st,ef} { results } { {".+"}, {"abcd",5}, { N } }, -- failing st { {".*?"}, {"abcd"}, {1,0,{}} }, -- non-greedy { {"aBC",flg.CASELESS}, {"abc"}, {1,3,{}} }, -- cf { {"aBC","i" }, {"abc"}, {1,3,{}} }, -- cf { {"bc",flg.ANCHORED}, {"abc"}, { N } }, -- cf { {"bc"}, {"abc",N, flg.ANCHORED}, { N } }, -- ef } end local function set_m_dfa_exec (lib, flg) return { Name = "Method dfa_exec", Method = "dfa_exec", --{patt,cf,lo}, {subj,st,ef,os,ws} { results } { {".+"}, {"abcd"}, {1,{4,3,2,1},4} }, -- [none] { {".+"}, {"abcd",2}, {2,{4,3,2}, 3} }, -- positive st { {".+"}, {"abcd",-2}, {3,{4,3}, 2} }, -- negative st { {".+"}, {"abcd",5}, {N } }, -- failing st { {".*"}, {"abcd"}, {1,{4,3,2,1,0},5}}, -- [none] { {".*?"}, {"abcd"}, {1,{4,3,2,1,0},5}}, -- non-greedy { {"aBC",flg.CASELESS}, {"abc"}, {1,{3},1} }, -- cf { {"aBC","i" }, {"abc"}, {1,{3},1} }, -- cf { {"bc"}, {"abc"}, {2,{3},1} }, -- [none] { {"bc",flg.ANCHORED}, {"abc"}, {N } }, -- cf { {"bc"}, {"abc",N, flg.ANCHORED}, {N } }, -- ef { { "(.)b.(d)"}, {"abcd"}, {1,{4},1} }, --[captures] { {"abc"}, {"ab"}, {N } }, { {"abc"}, {"ab",N,flg.PARTIAL}, {1,{2},flg.ERROR_PARTIAL} }, { {".+"}, {string.rep("a",50),N,N,50,50}, {1, fill(50,26), 0}},-- small ovecsize } end return function (libname, isglobal) local lib = isglobal and _G[libname] or require (libname) local flags = lib.flags () local sets = { set_f_match (lib, flags), set_f_find (lib, flags), set_f_gmatch (lib, flags), set_f_split (lib, flags), set_m_exec (lib, flags), set_m_tfind (lib, flags), } if flags.MAJOR >= 4 then table.insert (sets, set_named_subpatterns (lib, flags)) end if flags.MAJOR >= 6 then table.insert (sets, set_m_dfa_exec (lib, flags)) end return sets end
gpl-2.0
SneakyB/iceball
pkg/base/plug_pmfedit.lua
4
5869
--[[ This file is part of Ice Lua Components. Ice Lua Components is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Ice Lua Components is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>. ]] print("pmfedit selected") PMFEDIT_FNAME = "clsave/vol/editor.pmf" BTSK_PMF_EDIT = SDLK_F2 BTSK_PMF_MOVEXN = SDLK_l BTSK_PMF_MOVEXP = SDLK_j BTSK_PMF_MOVEYN = SDLK_i BTSK_PMF_MOVEYP = SDLK_k BTSK_PMF_MOVEZN = SDLK_u BTSK_PMF_MOVEZP = SDLK_o BTSK_PMF_SIZEP = SDLK_EQUALS BTSK_PMF_SIZEN = SDLK_MINUS BTSK_PMF_ROTYN = SDLK_LEFTBRACKET BTSK_PMF_ROTYP = SDLK_RIGHTBRACKET BTSK_PMF_BLKSET = SDLK_g BTSK_PMF_BLKCLEAR = SDLK_b BTSK_PMF_QUICKLOAD = SDLK_F3 BTSK_PMF_QUICKSAVE = SDLK_F10 pmfedit_enabled = false pmfedit_x = 0 pmfedit_y = 0 pmfedit_z = 0 pmfedit_size = 16 pmfedit_data = {} pmfedit_model = common.model_new(1) pmfedit_model, pmfedit_model_bone = common.model_bone_new(pmfedit_model) pmfedit_data[#pmfedit_data+1] = {x=0,y=0,z=0,r=0,g=0,b=0,radius=1} pmfedit_rx = 0 do local old_tickhook = client.hook_tick function pmfhook_tick(sec_current, sec_delta) pmfedit_data[#pmfedit_data] = { x=pmfedit_x,y=pmfedit_y,z=pmfedit_z-0.01, r=math.sin(sec_current-2*math.pi/3)*127+128, g=math.sin(sec_current)*127+128, b=math.sin(sec_current+2*math.pi/3)*127+128, radius=pmfedit_size} common.model_bone_set(pmfedit_model, pmfedit_model_bone, "edit", pmfedit_data) -- chain along client.hook_tick = old_tickhook local ret = old_tickhook(sec_current, sec_delta) old_tickhook = client.hook_tick client.hook_tick = pmfhook_tick return ret end client.hook_tick = pmfhook_tick local old_keyhook = client.hook_key function client.hook_key(key, uni, state, modif) if state then if pmfedit_enabled then if key == BTSK_PMF_MOVEXN then pmfedit_x = pmfedit_x - pmfedit_size elseif key == BTSK_PMF_MOVEXP then pmfedit_x = pmfedit_x + pmfedit_size elseif key == BTSK_PMF_MOVEYN then pmfedit_y = pmfedit_y - pmfedit_size elseif key == BTSK_PMF_MOVEYP then pmfedit_y = pmfedit_y + pmfedit_size elseif key == BTSK_PMF_MOVEZN then pmfedit_z = pmfedit_z - pmfedit_size elseif key == BTSK_PMF_MOVEZP then pmfedit_z = pmfedit_z + pmfedit_size elseif key == BTSK_PMF_SIZEN and pmfedit_size > 1 then pmfedit_size = pmfedit_size - 1 elseif key == BTSK_PMF_SIZEP and pmfedit_size < 65535 then pmfedit_size = pmfedit_size + 1 elseif key == SDLK_LEFTBRACKET then pmfedit_rx = pmfedit_rx + math.pi/16 elseif key == SDLK_RIGHTBRACKET then pmfedit_rx = pmfedit_rx - math.pi/16 elseif key == BTSK_PMF_BLKSET and #pmfedit_data < 4095 then local plr = players[players.current] pmfedit_data[#pmfedit_data].r = plr.blk_color[1] pmfedit_data[#pmfedit_data].g = plr.blk_color[2] pmfedit_data[#pmfedit_data].b = plr.blk_color[3] pmfedit_data[#pmfedit_data+1] = pmfedit_data[#pmfedit_data] elseif key == BTSK_PMF_BLKCLEAR then if #pmfedit_data > 1 then local i local dx,dy,dz local d local mi,md mi = 1 md = nil -- find nearest piece for i=1,#pmfedit_data-1 do dx = pmfedit_data[i].x - pmfedit_x dy = pmfedit_data[i].y - pmfedit_y dz = pmfedit_data[i].z - pmfedit_z d = dx*dx+dy*dy+dz*dz if md == nil or d < md then md = d mi = i end end -- delete it and move to it pmfedit_x = pmfedit_data[mi].x pmfedit_y = pmfedit_data[mi].y pmfedit_z = pmfedit_data[mi].z pmfedit_size = pmfedit_data[mi].radius for i=mi,#pmfedit_data-1 do pmfedit_data[i] = pmfedit_data[i+1] end pmfedit_data[#pmfedit_data] = nil end elseif key == BTSK_PMF_QUICKLOAD then local xpmf = common.model_load_pmf(PMFEDIT_FNAME) if xpmf then common.model_free(pmfedit_model) -- YECCH! Forgot this line! pmfedit_model = xpmf pmfedit_model_bone = 0 local bname bname, pmfedit_data = common.model_bone_get(pmfedit_model, pmfedit_model_bone) pmfedit_data[#pmfedit_data+1] = {} print("loaded!") else print("error during loading - NOT LOADED") end elseif key == BTSK_PMF_QUICKSAVE then local xpt = pmfedit_data[#pmfedit_data] pmfedit_data[#pmfedit_data] = nil local bname, blah bname, blah = common.model_bone_get(pmfedit_model, pmfedit_model_bone) common.model_bone_set(pmfedit_model, pmfedit_model_bone, bname, pmfedit_data) if common.model_save_pmf(pmfedit_model, PMFEDIT_FNAME) then print("saved!") else print("error during saving - NOT SAVED") end pmfedit_data[#pmfedit_data+1] = xpt end end if key == BTSK_PMF_EDIT then pmfedit_enabled = not pmfedit_enabled end end return old_keyhook(key, state, modif) end local old_renderhook = client.hook_render -- I still believe the "Old Kenderhook" explanation for the meaning of O.K. is a load of crap. --GM function client.hook_render() if pmfedit_enabled then font_mini.print(4,40,0x80FFFFFF,string.format( "PMF - size: %-6i x: %-6i y: %6i z: %-6i - COUNT: %6i / rot: %3f" ,pmfedit_size ,pmfedit_x ,pmfedit_y ,pmfedit_z ,#pmfedit_data-1 ,pmfedit_rx)) client.model_render_bone_local(pmfedit_model, pmfedit_model_bone, 0,0,1, pmfedit_rx,0,0, 0.7) end return old_renderhook() end end print("pmfedit loaded")
gpl-3.0
cloudkick/ck-agent
src/lua/remote/test_util.lua
1
4890
-- -- Copyright 2012 Rackspace -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- module(..., package.seeall); local lanes = require 'lanes' local util = require 'util' local buffer = alien.buffer(1024) local getcwd = alien.default.getcwd local error_msg = alien.buffer() getcwd:types('string', 'string', 'int') buffer = getcwd(error_msg, 1024) local cwd = tostring(buffer) local local_plugins_path_default = cwd .. '/tests/' local munin_plugins_path_default = cwd .. '/tests/' local function get_conf_object(local_plugins_path, munin_plugins_path) local local_plugins_path = local_plugins_path or local_plugins_path_default local munin_plugins_path = munin_plugins_path or munin_plugins_path_default local conf = {} conf.local_plugins_path = local_plugins_path conf.munin_plugins_path = munin_plugins_path return conf end function get_check_module(check_name, local_plugins_path, munin_plugins_path) local rv, check = pcall(require, check_name) if rv then check.conf = get_conf_object(local_plugins_path, munin_plugins_path) end return rv, check end local function _run_test_tcp_server(ip, port, timeout, mode, mappings) local ip = ip or '*' local timeout = timeout or .01 local mode = mode or 'line' local mappings = mappings or {} local func = lanes.gen({ cancelstep = true}, function() local client, line, err, command, response socket = require 'socket' local server = assert(socket.bind(ip, port)) local parse_line = function(line, client) line = util.trim(line) if util.table.contains(mappings, line, 'key') then response = mappings[line] client:send(response) return true end return false end while true do local client = server:accept() local buffer = '' local match = false client:settimeout(timeout) line, err = client:receive('*l') while line do if mode == 'line' then if not err then if parse_line(line, client) then -- Match found, close the connection client:close() end else client:close() end end buffer = buffer .. line .. '\n' line, err = client:receive('*l') end if mode == 'line' then client:close() elseif mode == 'http' then local buffer_lower = buffer:lower() for key,value in pairs(mappings) do local match_pattern = value['match_pattern']:lower() if string.find(buffer_lower, match_pattern) ~= nil then match = true local response = value['response'] local response_len = string.len(response) local header = 'HTTP/1.1 ' .. value['status_line'] .. '\n' .. 'Content-type: ' .. value['content_type'] .. '\n' .. 'Content-Length: ' .. response_len .. '\n\n' client:send(header .. response) break end end end if not match then client:send('HTTP/1.1 404 Not found\n\n') end client:close() end end) local lane = func() -- Wait until the lane is running while lane.status ~= 'running' do end return lane end function run_test_http_server(ip, port, timeout, routes) local content for key,value in pairs(routes) do if value['file'] ~= nil then local path = cwd .. '/tests/' .. value['file'] local file = assert(io.open(path, 'r')) content = file:read('*a') file:close() else content = value['response'] end routes[key] = { ['match_pattern'] = value['method']:upper() .. ' ' .. key, ['status_line'] = value['status_line'], ['content_type'] = value['content_type'], ['response'] = content } end return _run_test_tcp_server(ip, port, timeout, 'http', routes) end function run_test_tcp_server(ip, port, timeout, command_mappings) return _run_test_tcp_server(ip, port, timeout, 'line', command_mappings) end function kill_test_server(lane, timeout) local timeout = timeout or 0 lane:cancel(timeout, true) end
apache-2.0
avdimdv/proxmark3
client/scripts/dumptoemul.lua
10
2939
-- The getopt-functionality is loaded from pm3/getopt.lua -- Have a look there for further details getopt = require('getopt') bin = require('bin') example = "script run dumptoemul -i dumpdata-foobar.bin" author = "Martin Holst Swende" usage = "script run dumptoemul [-i <file>] [-o <file>]" desc =[[ This script takes a dumpfile from 'hf mf dump' and converts it to a format that can be used by the emulator Arguments: -h This help -i <file> Specifies the dump-file (input). If omitted, 'dumpdata.bin' is used -o <filename> Specifies the output file. If omitted, <uid>.eml is used. ]] ------------------------------- -- Some utilities ------------------------------- --- -- A debug printout-function function dbg(args) if DEBUG then print("###", args) end end --- -- This is only meant to be used when errors occur function oops(err) print("ERROR: ",err) end --- -- Usage help function help() print(desc) print("Example usage") print(example) end local function convert_to_ascii(hexdata) if string.len(hexdata) % 32 ~= 0 then return oops(("Bad data, length should be a multiple of 32 (was %d)"):format(string.len(hexdata))) end local js,i = "["; for i = 1, string.len(hexdata),32 do js = js .."'" ..string.sub(hexdata,i,i+31).."',\n" end js = js .. "]" return js end local function readdump(infile) t = infile:read("*all") --print(string.len(t)) len = string.len(t) local len,hex = bin.unpack(("H%d"):format(len),t) --print(len,hex) return hex end local function convert_to_emulform(hexdata) if string.len(hexdata) % 32 ~= 0 then return oops(("Bad data, length should be a multiple of 32 (was %d)"):format(string.len(hexdata))) end local ascii,i = ""; for i = 1, string.len(hexdata),32 do ascii = ascii ..string.sub(hexdata,i,i+31).."\n" end return string.sub(ascii,1,-1) end local function main(args) local input = "dumpdata.bin" local output for o, a in getopt.getopt(args, 'i:o:h') do if o == "h" then return help() end if o == "i" then input = a end if o == "o" then output = a end end -- Validate the parameters local infile = io.open(input, "rb") if infile == nil then return oops("Could not read file ", input) end local dumpdata = readdump(infile) -- The hex-data is now in ascii-format, -- But first, check the uid local uid = string.sub(dumpdata,1,8) output = output or (uid .. ".eml") -- Format some linebreaks dumpdata = convert_to_emulform(dumpdata) local outfile = io.open(output, "w") if outfile == nil then return oops("Could not write to file ", output) end outfile:write(dumpdata:lower()) io.close(outfile) print(("Wrote an emulator-dump to the file %s"):format(output)) end --[[ In the future, we may implement so that scripts are invoked directly into a 'main' function, instead of being executed blindly. For future compatibility, I have done so, but I invoke my main from here. --]] main(args)
gpl-2.0
rlcevg/Zero-K
LuaRules/Gadgets/mod_stats.lua
7
7701
-- $Id: unit_noselfpwn.lua 3171 2008-11-06 09:06:29Z det $ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:GetInfo() return { name = "Mod statistics", desc = "Gathers mod statistics", author = "Licho", date = "29.3.2009", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by default? } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- if VFS.FileExists("mission.lua") then -- stats are meaningless in missions return end if (not gadgetHandler:IsSyncedCode()) then return false -- silent removal end local damages = {} -- damages[attacker][victim] = { damage, emp} local unitCounts = {} -- unitCounts[defID] = { created, destroyed} local lastPara = {} local plops = {} local Echo = Spring.Echo local spGameOver = Spring.IsGameOver local spGetUnitHealth = Spring.GetUnitHealth local spAreTeamsAllied = Spring.AreTeamsAllied local gaiaTeamID = Spring.GetGaiaTeamID() -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- drones are counted as parent for damage done, ignored for damage received -- key = drone, value = parent local drones = { carrydrone = "reef", wolverine_mine = "corgarp", } -- fallback for when attacker is already dead at damage event - attackerDefID == nil -- probably should be autogenerated but meh local weaponIDToUnitDefIDRaw = { logkoda_napalm_bomblet = "logkoda", firewalker_napalm_mortar = "firewalker", corhurc2_napalm = "corhurc2", corpyro_napalm = "corpyro", corpyro_flamethrower = "corpyro", dante_napalm_rockets = "dante", dante_napalm_rocket_salvo = "dante", dante_dante_flamer = "dante", armtick_death = "armtick", tacnuke_weapon = "tacnuke", napalmmissile_weapon = "napalmmissile", seismic_seismic_weapon = "seismic", empmissile_emp_weapon = "emp", wolverine_mine_bomblet = "corgarp", } local weaponIDToUnitDefID = {} for weapon,unit in pairs(weaponIDToUnitDefIDRaw) do if WeaponDefNames[weapon] and UnitDefNames[unit] then local weaponDefID = WeaponDefNames[weapon].id weaponIDToUnitDefID[weaponDefID] = UnitDefNames[unit].id end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Factory Plop local function AddFactoryPlop(teamID, plopUnitDefID) plops[#plops + 1] = { teamID = teamID, plopUnitDefID = plopUnitDefID, } end GG.mod_stats_AddFactoryPlop = AddFactoryPlop -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam) if unitTeam == gaiaTeamID then return end if weaponID and (not attackerDefID) then attackerDefID = weaponIDToUnitDefID[weaponID] --Spring.Echo(UnitDefs[attackerDefID].humanName) end if (attackerDefID == nil or unitDefID == nil or damage == nil) or (not attackerTeam) or (attackerTeam == unitTeam) or (damage < 0) or spAreTeamsAllied(attackerTeam, unitTeam) then if (paralyzer) then local hp, maxHp, paraDam = spGetUnitHealth(unitID) local paraHp = maxHp - paraDam if paraHp < 0 then paraHp = 0 end lastPara[unitID] = paraHp end return end -- treat as different unit as needed if drones[UnitDefs[unitDefID].name] then return end if drones[UnitDefs[attackerDefID].name] then local name = drones[UnitDefs[attackerDefID].name] attackerDefID = (UnitDefNames[name] and UnitDefNames[name].id) or attackerDefID end local attackerAlias = UnitDefs[attackerDefID].customParams.statsname if attackerAlias and UnitDefNames[attackerAlias] then attackerDefID = UnitDefNames[attackerAlias].id end local defenderAlias = UnitDefs[unitDefID].customParams.statsname if defenderAlias and UnitDefNames[defenderAlias] then unitDefID = UnitDefNames[defenderAlias].id end local hp, maxHp, paraDam, capture, build = spGetUnitHealth(unitID) if build >= 1 then local tab = damages[attackerDefID] if (tab == nil) then tab = {} damages[attackerDefID] = tab end local dam = tab[unitDefID] if (dam == nil) then dam = {0,0} tab[unitDefID] = dam end local h if (paralyzer) then h = lastPara[unitID] or maxHp else h = hp + damage end if h < 0 then h = 0 end if h > maxHp then h = maxHp end if (damage > h) then damage = h end if (paralyzer) then dam[2] = dam[2] + damage else dam[1] = dam[1] + damage end end local paraHp = maxHp - paraDam if paraHp < 0 then paraHp = 0 end lastPara[unitID] = paraHp end function gadget:UnitCreated(unitID, unitDefID, unitTeam, builderID) lastPara[unitID] = nil local unitAlias = UnitDefs[unitDefID].customParams.statsname if unitAlias and UnitDefNames[unitAlias] then unitDefID = UnitDefNames[unitAlias].id end if (builderID == nil) then local tab = unitCounts[unitDefID] if (tab == nil) then tab = {0,0} unitCounts[unitDefID] = tab end tab[1] = tab[1] + 1 end end function gadget:UnitFinished(unitID, unitDefID, unitTeam) lastPara[unitID] = nil local unitAlias = UnitDefs[unitDefID].customParams.statsname if unitAlias and UnitDefNames[unitAlias] then unitDefID = UnitDefNames[unitAlias].id end local tab = unitCounts[unitDefID] if (tab == nil) then tab = {0,0} unitCounts[unitDefID] = tab end tab[1] = tab[1] + 1 end function gadget:UnitDestroyed(unitID, unitDefID, unitTeam) lastPara[unitID] = nil local unitAlias = UnitDefs[unitDefID].customParams.statsname if unitAlias and UnitDefNames[unitAlias] then unitDefID = UnitDefNames[unitAlias].id end local tab = unitCounts[unitDefID] if (tab == nil) then tab = {0,0} unitCounts[unitDefID] = tab end tab[2] = tab[2] + 1 end function SendData(statsData) Spring.SendCommands("wbynum 255 SPRINGIE:stats,".. statsData) end function gadget:GameOver() if GG.Chicken then Spring.Log(gadget:GetInfo().name, LOG.INFO, "Chicken game; unit stats disabled") return -- don't report stats in chicken end Spring.Echo("Submitting stats") for atk, victims in pairs(damages) do for victim, dam in pairs(victims) do SendData("dmg,"..UnitDefs[atk].name .. ",".. UnitDefs[victim].name .. "," .. dam[1] .. "," .. dam[2]) end end for unit, counts in pairs(unitCounts) do SendData("unit,"..UnitDefs[unit].name .. ",".. UnitDefs[unit].metalCost ..",".. counts[1] .. "," .. counts[2] .. "," .. UnitDefs[unit].health) end for _, data in ipairs(plops) do -- Send Data here end local teams = Spring.GetTeamList() local humanAlly = {} local players = 0 gaiaTeam = Spring.GetGaiaTeamID() for _, teamID in ipairs(teams) do local teamLuaAI = Spring.GetTeamLuaAI(teamID) if ((teamLuaAI == nil or teamLuaAI == "") and teamID ~= gaiaTeam) then local _,_,_,ai,side,ally = Spring.GetTeamInfo(teamID) if (not ai) then humanAlly[ally] = 1 players = players + 1 end end end local allycount = 0 for _,_ in pairs(humanAlly) do allycount = allycount + 1 end SendData("teams,"..players .. ",".. allycount) end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
stas2z/openwrt-witi
package/luci/protocols/luci-proto-vpnc/luasrc/model/cbi/admin_network/proto_vpnc.lua
7
3343
-- Copyright 2015 Daniel Dickinson <openwrt@daniel.thecshore.com> -- Licensed to the public under the Apache License 2.0. local map, section, net = ... local server, username, password, hexpassword local authgroup, interface, passgroup, hexpassgroup local domain, vendor, natt_mode, dh_group local pfs, enable_single_des, enable_no_enc local mtu, local_addr, local_port, dpd_idle local auth_mode, target_network local ifc = net:get_interface():name() server = section:taboption("general", Value, "server", translate("VPN Server")) server.datatype = "host(0)" port = section:taboption("general", Value, "local_addr", translate("VPN Local address")) port.placeholder = "0.0.0.0" port.datatype = "ipaddr" port = section:taboption("general", Value, "local_port", translate("VPN Local port")) port.placeholder = "500" port.datatype = "port" ifname = section:taboption("general", Value, "interface", translate("Output Interface")) ifname.template = "cbi/network_netlist" mtu = section.taboption("general", Value, "mtu", translate("MTU")) mtu.datatype = "uinteger" section:taboption("general", Value, "authgroup", translate("AuthGroup")) username = section:taboption("general", Value, "username", translate("Username")) password = section:taboption("general", Value, "password", translate("Password")) hexpassword = section:taboption("general", Value, "hexpassword", translate("Obfuscated Password")) password.password = true hexpassword.password = true authroup = section:taboption("general", Value, "authgroup", translate("Auth Group")) passgroup = section:taboption("general", Value, "passgroup", translate("Group Password")) hexpassgroup = section:taboption("general", Value, "hexpassgroup", translate("Obfuscated Group Password")) password.passgroup = true hexpassword.passgroup= true domain = section:taboption("general", Value, "domain", translate("NT Domain")) vendor = section:taboption("general", Value, "vendor", translate("Vendor")) dh_group = section:taboption("general", ListValue, "dh_group", translate("IKE DH Group")) dh_group:value("dh2") dh_group:value("dh1") dh_group:value("dh5") pfs = section:taboption("general", ListValue, "pfs", translate("Perfect Forward Secrecy")) dh_group:value("server") dh_group:value("nopfs") dh_group:value("dh1") dh_group:value("dh2") dh_group:value("dh5") natt_mode = section:taboption("general", ListValue, "natt_mode", translate("NAT-T Mode") natt_mode:value("natt", translate("RFC3947 NAT-T mode")) natt_mode:value("none", translate("No NAT-T")) natt_mode:value("force-natt", translate("Force use of NAT-T") natt_mode:value("cisco-udp", translate("Cisco UDP encapsulation") enable_no_enc = section:taboption("general", Flag, "enable_no_enc", translate("Disable Encryption"), translate("If checked, encryption is disabled")) enable_no_enc.default = enable_no_enc.disabled enable_single_des = section:taboption("general", Flag, "enable_single_des", translate("Enable Single DES"), translate("If checked, 1DES is enaled")) enable_no_enc.default = enable_single_des.disabled dpd_idle = section.taboption("general", Value, "dpd_idle", translate("DPD Idle Timeout")) dpd_idle.datatype = "uinteger" dpd.placeholder = "600" ifname = section:taboption("general", Value, "target_network", translate("Target network")) port.placeholder = "0.0.0.0/0" port.datatype = "network"
gpl-2.0
doorxp/ccjson
cocos2d/plugin/luabindings/auto/api/lua_cocos2dx_pluginx_auto_api.lua
146
1793
-------------------------------- -- @module plugin -------------------------------------------------------- -- the plugin PluginProtocol -- @field [parent=#plugin] PluginProtocol#PluginProtocol PluginProtocol preloaded module -------------------------------------------------------- -- the plugin PluginManager -- @field [parent=#plugin] PluginManager#PluginManager PluginManager preloaded module -------------------------------------------------------- -- the plugin ProtocolAnalytics -- @field [parent=#plugin] ProtocolAnalytics#ProtocolAnalytics ProtocolAnalytics preloaded module -------------------------------------------------------- -- the plugin ProtocolIAP -- @field [parent=#plugin] ProtocolIAP#ProtocolIAP ProtocolIAP preloaded module -------------------------------------------------------- -- the plugin ProtocolAds -- @field [parent=#plugin] ProtocolAds#ProtocolAds ProtocolAds preloaded module -------------------------------------------------------- -- the plugin ProtocolShare -- @field [parent=#plugin] ProtocolShare#ProtocolShare ProtocolShare preloaded module -------------------------------------------------------- -- the plugin ProtocolSocial -- @field [parent=#plugin] ProtocolSocial#ProtocolSocial ProtocolSocial preloaded module -------------------------------------------------------- -- the plugin ProtocolUser -- @field [parent=#plugin] ProtocolUser#ProtocolUser ProtocolUser preloaded module -------------------------------------------------------- -- the plugin AgentManager -- @field [parent=#plugin] AgentManager#AgentManager AgentManager preloaded module -------------------------------------------------------- -- the plugin FacebookAgent -- @field [parent=#plugin] FacebookAgent#FacebookAgent FacebookAgent preloaded module return nil
gpl-3.0
imashkan/ashifire
bot/seedbot.lua
1
9427
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '2' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) --vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) if redis:get("bot:markread") then if redis:get("bot:markread") == "on" then mark_read(receiver, ok_cb, false) end end end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "fire", "spam" }, sudo_users = {81444630},--Sudo users disabled_channels = {}, moderation = {data = 'data/moderation.json'}, about_text = [[Telefire v3 - Open Source An advance Administration bot based on yagop/telegram-bot Admins @ashi_admin1_kaboos [Founder] Special thanks to Ashi sudo ]], help_text_realm = [[ Realm Commands: creategroup [Name] Create a group createrealm [Name] Create a realm setname [Name] Set realm name setabout [GroupID] [Text] Set a group's about text setrules [GroupID] [Text] Set a group's rules lock [GroupID] [setting] Lock a group's setting unlock [GroupID] [setting] Unock a group's setting wholist Get a list of members in group/realm who Get a file of members in group/realm type Get group type kill chat [GroupID] Kick all memebers and delete group kill realm [RealmID] Kick all members and delete realm addadmin [id|username] Promote an admin by id OR username *Sudo only removeadmin [id|username] Demote an admin by id OR username *Sudo only list groups Get a list of all groups list realms Get a list of all realms log Grt a logfile of current group or realm broadcast [text] broadcast Hello ! Send text to all groups bc [group_id] [text] bc 123456789 Hello ! This command will send text to [group_id] *Only admins and sudo can add bots in group *Only admins and sudo can use kick,ban,unban,newlink,setphoto,setname,lock,unlock,set rules,set about and settings Admins: @ashi_admin1_kaboos ]], help_text = [[ Commands list : kick [username|id] You can also do it by reply ban [ username|id] You can also do it by reply unban [id] You can also do it by reply who Members list modlist Moderators list promote [username] Promote someone demote [username] Demote someone kickme Will kick user about Group description setphoto Set and locks group photo setname [name] Set group name rules Group rules id return group id or user id help lock [member|name|bots|leave] Locks [member|name|bots|leaveing] unlock [member|name|bots|leave] Unlocks [member|name|bots|leaving] set rules <text> Set <text> as rules set about <text> Set <text> as about settings Returns group settings newlink create/revoke your group link link returns group link owner returns group owner id setowner [id] Will set id as owner setflood [value] Set [value] as flood sensitivity stats Simple message statistics save [value] <text> Save <text> as [value] get [value] Returns text of [value] clean [modlist|rules|about] Will clear [modlist|rules|about] and set it to nil res [username] returns user id "!res @username" log will return group logs banlist will return group ban list feedback pm to admin echo (your text) fire ashi Admins: @ashi_admin1_kaboos ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all'))) print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
Jennal/cocos2dx-3.2-qt
cocos/scripting/lua-bindings/auto/api/Animate.lua
6
1297
-------------------------------- -- @module Animate -- @extend ActionInterval -- @parent_module cc -------------------------------- -- @overload self -- @overload self -- @function [parent=#Animate] getAnimation -- @param self -- @return Animation#Animation ret (retunr value: cc.Animation) -------------------------------- -- @function [parent=#Animate] setAnimation -- @param self -- @param #cc.Animation animation -------------------------------- -- @function [parent=#Animate] create -- @param self -- @param #cc.Animation animation -- @return Animate#Animate ret (return value: cc.Animate) -------------------------------- -- @function [parent=#Animate] startWithTarget -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#Animate] clone -- @param self -- @return Animate#Animate ret (return value: cc.Animate) -------------------------------- -- @function [parent=#Animate] stop -- @param self -------------------------------- -- @function [parent=#Animate] reverse -- @param self -- @return Animate#Animate ret (return value: cc.Animate) -------------------------------- -- @function [parent=#Animate] update -- @param self -- @param #float float return nil
mit
stas2z/openwrt-witi
package/luci/applications/luci-app-qos/luasrc/model/cbi/qos/qos.lua
17
2481
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Licensed to the public under the Apache License 2.0. local wa = require "luci.tools.webadmin" local fs = require "nixio.fs" m = Map("qos", translate("Quality of Service"), translate("With <abbr title=\"Quality of Service\">QoS</abbr> you " .. "can prioritize network traffic selected by addresses, " .. "ports or services.")) s = m:section(TypedSection, "interface", translate("Interfaces")) s.addremove = true s.anonymous = false e = s:option(Flag, "enabled", translate("Enable")) e.rmempty = false c = s:option(ListValue, "classgroup", translate("Classification group")) c:value("Default", translate("default")) c.default = "Default" s:option(Flag, "overhead", translate("Calculate overhead")) s:option(Flag, "halfduplex", translate("Half-duplex")) dl = s:option(Value, "download", translate("Download speed (kbit/s)")) dl.datatype = "and(uinteger,min(1))" ul = s:option(Value, "upload", translate("Upload speed (kbit/s)")) ul.datatype = "and(uinteger,min(1))" s = m:section(TypedSection, "classify", translate("Classification Rules")) s.template = "cbi/tblsection" s.anonymous = true s.addremove = true s.sortable = true t = s:option(ListValue, "target", translate("Target")) t:value("Priority", translate("priority")) t:value("Express", translate("express")) t:value("Normal", translate("normal")) t:value("Bulk", translate("low")) t.default = "Normal" srch = s:option(Value, "srchost", translate("Source host")) srch.rmempty = true srch:value("", translate("all")) wa.cbi_add_knownips(srch) dsth = s:option(Value, "dsthost", translate("Destination host")) dsth.rmempty = true dsth:value("", translate("all")) wa.cbi_add_knownips(dsth) l7 = s:option(ListValue, "layer7", translate("Service")) l7.rmempty = true l7:value("", translate("all")) local pats = io.popen("find /etc/l7-protocols/ -type f -name '*.pat'") if pats then local l while true do l = pats:read("*l") if not l then break end l = l:match("([^/]+)%.pat$") if l then l7:value(l) end end pats:close() end p = s:option(Value, "proto", translate("Protocol")) p:value("", translate("all")) p:value("tcp", "TCP") p:value("udp", "UDP") p:value("icmp", "ICMP") p.rmempty = true ports = s:option(Value, "ports", translate("Ports")) ports.rmempty = true ports:value("", translate("all")) bytes = s:option(Value, "connbytes", translate("Number of bytes")) comment = s:option(Value, "comment", translate("Comment")) return m
gpl-2.0
stas2z/openwrt-witi
package/luci/applications/luci-app-diag-devinfo/luasrc/model/cbi/luci_diag/smap_devinfo_mini.lua
141
1031
--[[ smap_devinfo - SIP Device Information (c) 2009 Daniel Dickinson Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- require("luci.i18n") require("luci.util") require("luci.sys") require("luci.model.uci") require("luci.controller.luci_diag.smap_common") require("luci.controller.luci_diag.devinfo_common") local debug = false m = SimpleForm("luci-smap-to-devinfo", translate("Phone Information"), translate("Scan for supported SIP devices on specified networks.")) m.reset = false m.submit = false local outnets = luci.controller.luci_diag.smap_common.get_params() luci.controller.luci_diag.devinfo_common.run_processes(outnets, luci.controller.luci_diag.smap_common.command_function) luci.controller.luci_diag.devinfo_common.parse_output(m, outnets, true, "smap", true, debug) luci.controller.luci_diag.smap_common.action_links(m, true) return m
gpl-2.0
Amadiro/obtuse-tanuki
libs/winapi/wglext.lua
2
23164
--proc/wglext: opengl WGL API from wglext.h --Written by Cosmin Apreutesei. Public Domain. setfenv(1, require'winapi') require'winapi.winuser' require'gl_types' WGL_WGLEXT_VERSION = 24 -- WGL_ARB_buffer_region WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001 WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002 WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004 WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008 -- WGL_ARB_multisample WGL_SAMPLE_BUFFERS_ARB = 0x2041 WGL_SAMPLES_ARB = 0x2042 -- WGL_ARB_extensions_string -- WGL_ARB_pixel_format WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000 WGL_DRAW_TO_WINDOW_ARB = 0x2001 WGL_DRAW_TO_BITMAP_ARB = 0x2002 WGL_ACCELERATION_ARB = 0x2003 WGL_NEED_PALETTE_ARB = 0x2004 WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005 WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006 WGL_SWAP_METHOD_ARB = 0x2007 WGL_NUMBER_OVERLAYS_ARB = 0x2008 WGL_NUMBER_UNDERLAYS_ARB = 0x2009 WGL_TRANSPARENT_ARB = 0x200A WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037 WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038 WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B WGL_SHARE_DEPTH_ARB = 0x200C WGL_SHARE_STENCIL_ARB = 0x200D WGL_SHARE_ACCUM_ARB = 0x200E WGL_SUPPORT_GDI_ARB = 0x200F WGL_SUPPORT_OPENGL_ARB = 0x2010 WGL_DOUBLE_BUFFER_ARB = 0x2011 WGL_STEREO_ARB = 0x2012 WGL_PIXEL_TYPE_ARB = 0x2013 WGL_COLOR_BITS_ARB = 0x2014 WGL_RED_BITS_ARB = 0x2015 WGL_RED_SHIFT_ARB = 0x2016 WGL_GREEN_BITS_ARB = 0x2017 WGL_GREEN_SHIFT_ARB = 0x2018 WGL_BLUE_BITS_ARB = 0x2019 WGL_BLUE_SHIFT_ARB = 0x201A WGL_ALPHA_BITS_ARB = 0x201B WGL_ALPHA_SHIFT_ARB = 0x201C WGL_ACCUM_BITS_ARB = 0x201D WGL_ACCUM_RED_BITS_ARB = 0x201E WGL_ACCUM_GREEN_BITS_ARB = 0x201F WGL_ACCUM_BLUE_BITS_ARB = 0x2020 WGL_ACCUM_ALPHA_BITS_ARB = 0x2021 WGL_DEPTH_BITS_ARB = 0x2022 WGL_STENCIL_BITS_ARB = 0x2023 WGL_AUX_BUFFERS_ARB = 0x2024 WGL_NO_ACCELERATION_ARB = 0x2025 WGL_GENERIC_ACCELERATION_ARB = 0x2026 WGL_FULL_ACCELERATION_ARB = 0x2027 WGL_SWAP_EXCHANGE_ARB = 0x2028 WGL_SWAP_COPY_ARB = 0x2029 WGL_SWAP_UNDEFINED_ARB = 0x202A WGL_TYPE_RGBA_ARB = 0x202B WGL_TYPE_COLORINDEX_ARB = 0x202C -- WGL_ARB_make_current_read ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054 -- WGL_ARB_pbuffer WGL_DRAW_TO_PBUFFER_ARB = 0x202D WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030 WGL_PBUFFER_LARGEST_ARB = 0x2033 WGL_PBUFFER_WIDTH_ARB = 0x2034 WGL_PBUFFER_HEIGHT_ARB = 0x2035 WGL_PBUFFER_LOST_ARB = 0x2036 -- WGL_ARB_render_texture WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070 WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071 WGL_TEXTURE_FORMAT_ARB = 0x2072 WGL_TEXTURE_TARGET_ARB = 0x2073 WGL_MIPMAP_TEXTURE_ARB = 0x2074 WGL_TEXTURE_RGB_ARB = 0x2075 WGL_TEXTURE_RGBA_ARB = 0x2076 WGL_NO_TEXTURE_ARB = 0x2077 WGL_TEXTURE_CUBE_MAP_ARB = 0x2078 WGL_TEXTURE_1D_ARB = 0x2079 WGL_TEXTURE_2D_ARB = 0x207A WGL_MIPMAP_LEVEL_ARB = 0x207B WGL_CUBE_MAP_FACE_ARB = 0x207C WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082 WGL_FRONT_LEFT_ARB = 0x2083 WGL_FRONT_RIGHT_ARB = 0x2084 WGL_BACK_LEFT_ARB = 0x2085 WGL_BACK_RIGHT_ARB = 0x2086 WGL_AUX0_ARB = 0x2087 WGL_AUX1_ARB = 0x2088 WGL_AUX2_ARB = 0x2089 WGL_AUX3_ARB = 0x208A WGL_AUX4_ARB = 0x208B WGL_AUX5_ARB = 0x208C WGL_AUX6_ARB = 0x208D WGL_AUX7_ARB = 0x208E WGL_AUX8_ARB = 0x208F WGL_AUX9_ARB = 0x2090 -- WGL_ARB_pixel_format_float WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0 -- WGL_ARB_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9 -- WGL_ARB_create_context WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002 WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091 WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092 WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093 WGL_CONTEXT_FLAGS_ARB = 0x2094 ERROR_INVALID_VERSION_ARB = 0x2095 -- WGL_ARB_create_context_profile WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126 WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001 WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002 ERROR_INVALID_PROFILE_ARB = 0x2096 -- WGL_ARB_create_context_robustness WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004 WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 WGL_NO_RESET_NOTIFICATION_ARB = 0x8261 -- WGL_EXT_make_current_read ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043 -- WGL_EXT_pixel_format WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000 WGL_DRAW_TO_WINDOW_EXT = 0x2001 WGL_DRAW_TO_BITMAP_EXT = 0x2002 WGL_ACCELERATION_EXT = 0x2003 WGL_NEED_PALETTE_EXT = 0x2004 WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005 WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006 WGL_SWAP_METHOD_EXT = 0x2007 WGL_NUMBER_OVERLAYS_EXT = 0x2008 WGL_NUMBER_UNDERLAYS_EXT = 0x2009 WGL_TRANSPARENT_EXT = 0x200A WGL_TRANSPARENT_VALUE_EXT = 0x200B WGL_SHARE_DEPTH_EXT = 0x200C WGL_SHARE_STENCIL_EXT = 0x200D WGL_SHARE_ACCUM_EXT = 0x200E WGL_SUPPORT_GDI_EXT = 0x200F WGL_SUPPORT_OPENGL_EXT = 0x2010 WGL_DOUBLE_BUFFER_EXT = 0x2011 WGL_STEREO_EXT = 0x2012 WGL_PIXEL_TYPE_EXT = 0x2013 WGL_COLOR_BITS_EXT = 0x2014 WGL_RED_BITS_EXT = 0x2015 WGL_RED_SHIFT_EXT = 0x2016 WGL_GREEN_BITS_EXT = 0x2017 WGL_GREEN_SHIFT_EXT = 0x2018 WGL_BLUE_BITS_EXT = 0x2019 WGL_BLUE_SHIFT_EXT = 0x201A WGL_ALPHA_BITS_EXT = 0x201B WGL_ALPHA_SHIFT_EXT = 0x201C WGL_ACCUM_BITS_EXT = 0x201D WGL_ACCUM_RED_BITS_EXT = 0x201E WGL_ACCUM_GREEN_BITS_EXT = 0x201F WGL_ACCUM_BLUE_BITS_EXT = 0x2020 WGL_ACCUM_ALPHA_BITS_EXT = 0x2021 WGL_DEPTH_BITS_EXT = 0x2022 WGL_STENCIL_BITS_EXT = 0x2023 WGL_AUX_BUFFERS_EXT = 0x2024 WGL_NO_ACCELERATION_EXT = 0x2025 WGL_GENERIC_ACCELERATION_EXT = 0x2026 WGL_FULL_ACCELERATION_EXT = 0x2027 WGL_SWAP_EXCHANGE_EXT = 0x2028 WGL_SWAP_COPY_EXT = 0x2029 WGL_SWAP_UNDEFINED_EXT = 0x202A WGL_TYPE_RGBA_EXT = 0x202B WGL_TYPE_COLORINDEX_EXT = 0x202C -- WGL_EXT_pbuffer WGL_DRAW_TO_PBUFFER_EXT = 0x202D WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032 WGL_PBUFFER_LARGEST_EXT = 0x2033 WGL_PBUFFER_WIDTH_EXT = 0x2034 WGL_PBUFFER_HEIGHT_EXT = 0x2035 -- WGL_EXT_depth_float WGL_DEPTH_FLOAT_EXT = 0x2040 -- WGL_3DFX_multisample WGL_SAMPLE_BUFFERS_3DFX = 0x2060 WGL_SAMPLES_3DFX = 0x2061 -- WGL_EXT_multisample WGL_SAMPLE_BUFFERS_EXT = 0x2041 WGL_SAMPLES_EXT = 0x2042 -- WGL_I3D_digital_video_control WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053 -- WGL_I3D_gamma WGL_GAMMA_TABLE_SIZE_I3D = 0x204E WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F -- WGL_I3D_genlock WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 0x2045 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 0x2046 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 0x2047 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C -- WGL_I3D_image_buffer WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001 WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002 -- WGL_I3D_swap_frame_lock -- WGL_NV_render_depth_texture WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4 WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5 WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6 WGL_DEPTH_COMPONENT_NV = 0x20A7 -- WGL_NV_render_texture_rectangle WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1 WGL_TEXTURE_RECTANGLE_NV = 0x20A2 -- WGL_ATI_pixel_format_float WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0 -- WGL_NV_float_buffer WGL_FLOAT_COMPONENTS_NV = 0x20B0 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4 WGL_TEXTURE_FLOAT_R_NV = 0x20B5 WGL_TEXTURE_FLOAT_RG_NV = 0x20B6 WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7 WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8 -- WGL_3DL_stereo_control WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055 WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056 WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057 WGL_STEREO_POLARITY_INVERT_3DL = 0x2058 -- WGL_EXT_pixel_format_packed_float WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8 -- WGL_EXT_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9 -- WGL_NV_present_video WGL_NUM_VIDEO_SLOTS_NV = 0x20F0 -- WGL_NV_video_out WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0 WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2 WGL_VIDEO_OUT_COLOR_NV = 0x20C3 WGL_VIDEO_OUT_ALPHA_NV = 0x20C4 WGL_VIDEO_OUT_DEPTH_NV = 0x20C5 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7 WGL_VIDEO_OUT_FRAME = 0x20C8 WGL_VIDEO_OUT_FIELD_1 = 0x20C9 WGL_VIDEO_OUT_FIELD_2 = 0x20CA WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC -- WGL_NV_swap_group -- WGL_NV_gpu_affinity WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0 WGL_ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1 -- WGL_AMD_gpu_association WGL_GPU_VENDOR_AMD = 0x1F00 WGL_GPU_RENDERER_STRING_AMD = 0x1F01 WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02 WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2 WGL_GPU_RAM_AMD = 0x21A3 WGL_GPU_CLOCK_AMD = 0x21A4 WGL_GPU_NUM_PIPES_AMD = 0x21A5 WGL_GPU_NUM_SIMD_AMD = 0x21A6 WGL_GPU_NUM_RB_AMD = 0x21A7 WGL_GPU_NUM_SPI_AMD = 0x21A8 -- WGL_NV_video_capture WGL_UNIQUE_ID_NV = 0x20CE WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF -- WGL_NV_copy_image -- WGL_NV_multisample_coverage WGL_COVERAGE_SAMPLES_NV = 0x2042 WGL_COLOR_SAMPLES_NV = 0x20B9 -- WGL_EXT_create_context_es2_profile WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004 -- WGL_NV_DX_interop WGL_ACCESS_READ_ONLY_NV = 0x00000000 WGL_ACCESS_READ_WRITE_NV = 0x00000001 WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002 -- WGL_NV_DX_interop2 -- WGL_EXT_swap_control_tear local function DECLARE_HANDLE(name) ffi.cdef(string.format([[ struct %s__ { int unused; }; typedef struct %s__* %s; ]], name, name, name)) end DECLARE_HANDLE('HPBUFFERARB') DECLARE_HANDLE('HPBUFFEREXT') DECLARE_HANDLE('HVIDEOOUTPUTDEVICENV') DECLARE_HANDLE('HPVIDEODEV') DECLARE_HANDLE('HPGPUNV') DECLARE_HANDLE('HGPUNV') DECLARE_HANDLE('HVIDEOINPUTDEVICENV') ffi.cdef[[ typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; typedef HANDLE (* PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef void (* PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (* PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); typedef BOOL (* PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); typedef const char * (* PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); typedef BOOL (* PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (* PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); typedef BOOL (* PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (* PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (* PFNWGLGETCURRENTREADDCARBPROC) (void); typedef HPBUFFERARB (* PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (* PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef int (* PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); typedef BOOL (* PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (* PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); typedef BOOL (* PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (* PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (* PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); typedef HGLRC (* PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); typedef GLboolean (* PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (* PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); typedef GLboolean (* PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef void (* PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef const char * (* PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); typedef BOOL (* PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (* PFNWGLGETCURRENTREADDCEXTPROC) (void); typedef HPBUFFEREXT (* PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (* PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef int (* PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); typedef BOOL (* PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (* PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); typedef BOOL (* PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); typedef BOOL (* PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); typedef BOOL (* PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (* PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (* PFNWGLGETSWAPINTERVALEXTPROC) (void); typedef void* (* PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); typedef void (* PFNWGLFREEMEMORYNVPROC) (void *pointer); typedef BOOL (* PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (* PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); typedef INT64 (* PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (* PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (* PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (* PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (* PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (* PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (* PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (* PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (* PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (* PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); typedef BOOL (* PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (* PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (* PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); typedef BOOL (* PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (* PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); typedef BOOL (* PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (* PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); typedef BOOL (* PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (* PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); typedef BOOL (* PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (* PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); typedef BOOL (* PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); typedef LPVOID (* PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (* PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (* PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); typedef BOOL (* PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); typedef BOOL (* PFNWGLENABLEFRAMELOCKI3DPROC) (void); typedef BOOL (* PFNWGLDISABLEFRAMELOCKI3DPROC) (void); typedef BOOL (* PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); typedef BOOL (* PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); typedef BOOL (* PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); typedef BOOL (* PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (* PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (* PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); typedef BOOL (* PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); typedef int (* PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); typedef BOOL (* PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); typedef BOOL (* PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); typedef BOOL (* PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); typedef BOOL (* PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (* PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (* PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (* PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); typedef BOOL (* PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef BOOL (* PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (* PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (* PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); typedef BOOL (* PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); typedef BOOL (* PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); typedef BOOL (* PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); typedef BOOL (* PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); typedef BOOL (* PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef HDC (* PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (* PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (* PFNWGLDELETEDCNVPROC) (HDC hdc); typedef UINT (* PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); typedef INT (* PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); typedef UINT (* PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (* PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (* PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); typedef BOOL (* PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef BOOL (* PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); typedef HGLRC (* PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef void (* PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef BOOL (* PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (* PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); typedef BOOL (* PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (* PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); typedef BOOL (* PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (* PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); typedef BOOL (* PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); typedef HANDLE (* PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); typedef BOOL (* PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef HANDLE (* PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (* PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); typedef BOOL (* PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef BOOL (* PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); typedef BOOL (* PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); ]]
mit
cloudkick/ck-agent
src/lua/remote/check_disk.lua
1
4247
-- -- Copyright 2012 Rackspace -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- module(..., package.seeall); local alien = require 'alien' local util = require 'util' local Check = util.Check local log = util.log local structs = require 'structs' local function win_getvalue(args) local f = alien.Kernel32.GetDiskFreeSpaceExA f:types{ ret = "int", abi = "stdcall", "string", "pointer", "pointer", "pointer" } ulargeint = alien.defstruct{ { "low", "ulong" }, { "high", "ulong" } } local disk_free = ulargeint:new() local disk_total = ulargeint:new() local disk_total_free = ulargeint:new() log.dbg("calling alien.Kernel32.GetDiskFreeSpaceExA('%q')", args.path) assert( f(args.path, disk_free(), disk_total(), disk_total_free()) ~= 0 ) local r = {} r.bsize = 1024 r.blocks = (disk_total.high * 2^32 + disk_total.low) / r.bsize r.bfree = (disk_total_free.high * 2^32 + disk_free.low) / r.bsize r.capacity = 100 - ((r.bfree/r.blocks) * 100) return r end local function getvalue(args) local libc = alien.default local buf = alien.buffer(structs.statfs.__size) local rv = 0 if equus.p_is_darwin() == 1 then libc.statfs64:types("int", "string", "pointer") log.dbg("calling libc.statfs64('%q')", args.path) rv = libc.statfs64(args.path, buf:topointer()) log.dbg("libc.statfs64('%q') = %d", args.path, rv) else libc.statfs:types("int", "string", "pointer") log.dbg("calling libc.statfs('%q')", args.path) rv = libc.statfs(args.path, buf:topointer()) log.dbg("libc.statfs('%q') = %d", args.path, rv) end if rv < 0 then error("libc.statfs returned ".. rv) end local r = {} r.bsize = buf:get(structs.statfs.f_bsize+1, "uint") r.blocks = buf:get(structs.statfs.f_blocks+1, "long") r.bavail = buf:get(structs.statfs.f_bavail+1, "long") -- blocks available to non-root users. this is what we actually care about r.bfree = buf:get(structs.statfs.f_bfree+1, "long") -- blocks available to root local blocks_total_nonroot = r.blocks - r.bfree + r.bavail r.blocks_used = blocks_total_nonroot - r.bavail r.capacity = (r.blocks_used / blocks_total_nonroot) * 100 if r.capacity > 100 then log.msg("capacity calculation returned %s, capping at 100%%", r.capacity) r.capacity = 100 end return r end function run(rcheck, args) if args.path == nil then if equus.p_is_windows() == 1 then args.path = 'c:\\' else args.path = '/' end else args.path = args.path[1] end local rv = nil local r = nil if equus.p_is_windows() == 1 then rv, r = pcall(win_getvalue, args) else rv, r = pcall(getvalue, args) end if rv then rcheck:add_metric('capacity', r.capacity, Check.enum.double) rcheck:add_metric('bsize', r.bsize, Check.enum.uint64) rcheck:add_metric('blocks', r.blocks, Check.enum.uint64) rcheck:add_metric('bfree', r.bfree, Check.enum.uint64) local used = (r.blocks - r.bfree) if equus.p_is_windows() == 0 then rcheck:add_metric('bavail', r.bavail, Check.enum.uint64) used = r.blocks_used end local free = (r.blocks - used) local total_gb = (r.blocks * r.bsize) / 1024 / 1024 / 1024 local used_gb = (used * r.bsize) / 1024 / 1024 / 1024 local free_gb = ((r.blocks - used) * r.bsize) / 1024 / 1024 / 1024 rcheck:set_status('capacity: %.2f%% total: %.2f GB, used: %.2f GB, free: %.2f GB', r.capacity, total_gb, used_gb, free_gb) else log.err("disk failed err: %s", r) rcheck:set_error("%s", r) end return rcheck end
apache-2.0
Amadiro/obtuse-tanuki
systems/render.lua
2
3518
local tiny = require "tiny" local cpml = require "cpml" local utils = require "utils" return function(camera) local render_system = tiny.system() render_system.filter = tiny.requireAll("model_matrix", "mesh", tiny.rejectAny("needs_reload")) render_system.camera = camera Signal.register('client-network-id', function(id) render_system.id = id end) local bounds = love.graphics.newShader("assets/shaders/shader.glsl") local shader = love.graphics.newShader("assets/shaders/shader.glsl") function render_system:update(dt) local cc = love.math.gammaToLinear -- local color = cpml.vec3(cc(unpack(cpml.color.darken({255,255,255,255}, 0.75)))) -- love.graphics.setBackgroundColor(color.x, color.y, color.z, color:dot(cpml.vec3(0.299, 0.587, 0.114))) love.graphics.clearDepth() love.graphics.setDepthTest("less") love.graphics.setCulling("back") love.graphics.setFrontFace("cw") love.graphics.setBlendMode("replace") love.graphics.setShader(shader) -- shader:send("u_Ka", { 0.1, 0.1, 0.1 }) -- shader:send("u_Kd", { 1, 1, 1 }) -- shader:send("u_Ks", { 0, 0, 0 }) -- shader:send("u_Ns", 0) -- shader:sendInt("u_shading", 1) shader:sendInt("use_color", 1) self.camera:send(shader) local entities = self.entities for _, entity in ipairs(entities) do while true do if entity.possessed then break end local model = entity.model_matrix:to_vec4s() shader:send("u_model", model) for _, buffer in ipairs(entity.mesh) do -- local texture = entity.mesh.textures[buffer.material] -- entity.mesh.mesh:setTexture(texture) -- nil is OK entity.mesh.mesh:setDrawRange(buffer.first, buffer.last) love.graphics.draw(entity.mesh.mesh) end -- for _, buffer in ipairs(entity.mesh.vertex_buffer) do -- -- utils.print_r(buffer) -- love.graphics.draw(buffer.mesh) -- end -- entity:draw() -- love.graphics.setShader(bounds) -- love.graphics.setWireframe(true) -- -- if entity.closest then -- love.graphics.setColor(0, 255, 0, 255) -- entity.closest = nil -- elseif entity.highlight then -- love.graphics.setColor(255, 0, 0, 255) -- entity.highlight = nil -- else -- love.graphics.setColor(cc(80, 80, 80, 255)) -- end -- -- if entity.locked then -- if entity.locked == self.id then -- love.graphics.setColor(0, 0, 255, 255) -- elseif entity.locked ~= self.id then -- love.graphics.setColor(255, 0, 255, 255) -- end -- end -- -- if entity.bounds then -- self.camera:send(bounds) -- bounds:sendInt("u_shading", 1) -- bounds:send("u_Ka", { 1, 0, 0 }) -- bounds:send("u_model", cpml.mat4():to_vec4s()) -- love.graphics.draw(entity.bounds) -- end -- love.graphics.setColor(255, 255, 255, 255) -- love.graphics.setWireframe(false) break end end love.graphics.setShader() love.graphics.setDepthTest() love.graphics.setCulling() love.graphics.setFrontFace() love.graphics.setBlendMode("alpha") love.graphics.print(string.format("POS: %s", self.camera.position), 20, 100) love.graphics.print(string.format("DIR: %s", self.camera.direction), 20, 124) love.graphics.print(string.format("ROT: %s", self.camera.orientation), 20, 148) local spacing = 24 local stats = love.graphics.getStats() local i = 0 for k, v in pairs(stats) do love.graphics.print(string.format("%s: %d", k, v), 20, 180 + i * spacing) i = i + 1 end end return render_system end
mit
rlcevg/Zero-K
units/tele_beacon.lua
3
2252
unitDef = { unitname = [[tele_beacon]], name = [[Lamp]], description = [[Teleport Bridge Entry Beacon, right click to teleport.]], acceleration = 0, brakeRate = 0, buildAngle = 4096, buildCostEnergy = 100, buildCostMetal = 100, builder = false, buildTime = 100, category = [[SINK UNARMED]], customParams = { helptext = [[This is Djinn's entry beacon. Right-click it to teleport units to the parent Djinn.]], description_de = [[Teleport-Knoten - rechten Maustaste darauf]], description_pl = [[Wezel teleportera - uzyj prawego przycisku myszy]], helptext_de = [[Dieser Teleport-Knoten teleportiert Einheiten zu der verknuepften Djinn.]], helptext_pl = [[To jest wejscie do teleportera - uzyj prawego przycisku myszy, aby przeteleportowac jednostki do powiazanego Djinna.]], dontcount = [[1]], }, energyUse = 0, explodeAs = [[TINY_BUILDINGEX]], footprintX = 2, footprintZ = 2, levelGround = false, iconType = [[statictransport]], idleAutoHeal = 5, idleTime = 1800, mass = 336, maxDamage = 1500, maxSlope = 18, maxVelocity = 0, minCloakDistance = 150, noAutoFire = false, objectName = [[amphteleportbeacon.s3o]], reclaimable = false, script = [[tele_beacon.lua]], seismicSignature = 4, selfDestructAs = [[TINY_BUILDINGEX]], selfDestructCountdown = 5, side = [[ARM]], sightDistance = 0, turnRate = 0, useBuildingGroundDecal = false, workerTime = 0, --yardMap = [[oooooooooooooooooooo]], featureDefs = { }, } return lowerkeys({ tele_beacon = unitDef })
gpl-2.0
joole/private-pkgs
luci/applications/luci-app-shadowsocksR/files/usr/lib/lua/luci/model/cbi/shadowsocksr/gfwlist.lua
1
3675
local fs = require "nixio.fs" local china_file = "/etc/ssrr/china_route" local user_local_file = "/etc/ssrr/user_local_ip" local user_remote_file = "/etc/ssrr/user_remote_ip" function sync_value_to_file(value, file) value = value:gsub("\r\n?", "\n") local old_value = nixio.fs.readfile(file) if value ~= old_value then nixio.fs.writefile(file, value) end end m = Map("ssrr", translate("路由表"),translate("指定国内外路由表,并且可以设置强制走和不走的网段")) s = m:section(TypedSection, "shadowsocksr", translate("Settings")) s.anonymous = true button_update_route = s:option (Button, "_button_update_chinaroute", translate("更新国内路由表"),translate("点击后请静待30秒,如非特殊需要,不用更新该表")) local route_count = luci.sys.exec("grep -c '' " .. china_file) button_update_route.inputtitle = translate ( "当前规则数目" .. route_count .. ",点击更新") button_update_route.inputstyle = "apply" function button_update_route.write (self, section, value) luci.sys.call ( "nohup sh /etc/ssrr/update_chinaroute.sh > /tmp/gfwupdate.log 2>&1 &") end china_route = s:option(TextValue, "china_route", translate("国内IP网段"), nil) china_route.description = translate("该列表是国内外分流的主要依据,内容会随着更新而被覆盖") china_route.rows = 13 china_route.wrap = "off" china_route.cfgvalue = function(self, section) return fs.readfile(china_file) or "" end china_route.write = function(self, section, value) fs.writefile(china_file, value:gsub("\r\n", "\n")) end user_local = s:option(TextValue, "user_local", translate("强制不走代理的网段"), nil) user_local.description = translate("请不要随意删除,请填写内网网段") user_local.rows = 13 user_local.wrap = "off" user_local.cfgvalue = function(self, section) return fs.readfile(user_local_file) or "" end user_local.write = function(self, section, value) fs.writefile(user_local_file, value:gsub("\r\n", "\n")) end user_remote = s:option(TextValue, "user_remote", translate("强制走代理的网段"), nil) user_remote.description = translate("该规则优先权低于强制不走IP的网段,一般需要填写telegram这样软件服务器的IP") user_remote.rows = 13 user_remote.wrap = "off" user_remote.cfgvalue = function(self, section) return fs.readfile(user_remote_file) or "" end user_remote.write = function(self, section, value) fs.writefile(user_remote_file, value:gsub("\r\n", "\n")) end -- [[ LAN Hosts ]]-- s = m:section(TypedSection, "lan_hosts", translate("LAN Hosts")) s.template = "cbi/tblsection" s.addremove = true s.anonymous = true o = s:option(Value, "host", translate("Host")) --[[ 废弃的API luci.sys.net.arptable(function(x) o:value(x["IP address"], "%s (%s)" %{x["IP address"], x["HW address"]}) end) ]] luci.ip.neighbors({family = 4}, function(neighbor) if neighbor.reachable then o:value(neighbor.dest:string(), "%s (%s)" %{neighbor.dest:string(), neighbor.mac}) end o.datatype = "ip4addr" o.rmempty = false o = s:option(ListValue, "type", translate("Proxy Type")) o:value("direct", translate("Direct (No Proxy)")) o:value("normal", translate("Normal")) o:value("gfwlist", translate("GFW-List based auto-proxy")) o:value("nochina", translate("All non-China IPs")) o:value("game", translate("Game Mode")) o:value("all", translate("All Public IPs")) o.rmempty = false o = s:option(Flag, "enable", translate("Enable")) o.default = "1" o.rmempty = false -- --------------------------------------------------- local apply = luci.http.formvalue("cbi.apply") if apply then os.execute("/etc/init.d/ssr-redir.sh restart >/dev/null 2>&1 &") end return m
gpl-2.0
anholt/ValyriaTear
dat/maps/mt_elbrus/mt_elbrus_cave1_map.lua
1
63501
map_data = {} -- The number of rows, and columns that compose the map map_data.num_tile_cols = 50 map_data.num_tile_rows = 40 -- The tilesets definition files used. map_data.tileset_filenames = {} map_data.tileset_filenames[1] = "dat/tilesets/desert_cave_ground.lua" -- The map grid to indicate walkability. 0 is walkable, 1 is not. map_data.map_grid = {} map_data.map_grid[0] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[1] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[2] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[3] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[4] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[5] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[6] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[7] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[8] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[9] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[10] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[11] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[12] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[13] = { 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[14] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[15] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[16] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[17] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[18] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[19] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[20] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1 } map_data.map_grid[21] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 } map_data.map_grid[22] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 } map_data.map_grid[23] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 } map_data.map_grid[24] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 } map_data.map_grid[25] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 } map_data.map_grid[26] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[27] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[28] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[29] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[30] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[31] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[33] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[34] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[35] = { 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[36] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[37] = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[38] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[39] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[40] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[41] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[42] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[43] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[44] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[45] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[46] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[47] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[48] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[49] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[50] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[51] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[52] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[53] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[54] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[55] = { 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[56] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[57] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[58] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[59] = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[60] = { 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[61] = { 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[62] = { 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[63] = { 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[64] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[65] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[66] = { 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[67] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[68] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[69] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[70] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[71] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[72] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[73] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[74] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[75] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[76] = { 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[77] = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 } map_data.map_grid[78] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } map_data.map_grid[79] = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 } -- The tile layers. The numbers are indeces to the tile_mappings table. map_data.layers = {} map_data.layers[0] = {} map_data.layers[0].type = "ground" map_data.layers[0].name = "Background" map_data.layers[0][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, 133, 133, -1, -1, -1, -1 } map_data.layers[0][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 97, 100, 100, 100, 149, 133, -1, -1, -1 } map_data.layers[0][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 100, 100, 100, 100, 100, 100, 103, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 97, 113, 0, 0, 0, 165, 177, -1, -1, -1 } map_data.layers[0][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 97, 113, 0, 0, 0, 0, 0, 0, 119, 103, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 97, 113, 0, 0, 0, 0, 0, 0, -1, -1, -1 } map_data.layers[0][4] = { -1, -1, 133, 97, -1, 103, -1, -1, -1, -1, -1, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 119, 103, 133, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, 97, -1, 113, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1 } map_data.layers[0][5] = { -1, -1, 176, 113, 0, 119, 103, -1, 97, -1, -1, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 100, 103, 133, -1, -1, -1, -1, -1, -1, 133, 133, 97, -1, -1, 113, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1 } map_data.layers[0][6] = { -1, -1, 0, 0, 0, 0, 119, -1, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 177, -1, -1, -1, -1, -1, 133, 97, -1, 113, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1 } map_data.layers[0][7] = { -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, 208, 0, 0, 0, 0, 209, -1, -1, 133, 133, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, 133, 133, 133, 133, -1, -1 } map_data.layers[0][8] = { -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, 133, 133, 133, 97, 100, 103, 96, 0, 104, 133, 133, 133, 97, -1, -1, 113, 0, 0, 0, 0, 0, 0, 0, 0, 209, 133, 133, 133, 97, 100, 100, 149, 133, -1 } map_data.layers[0][9] = { -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, 133, 133, 133, 133, 97, -1, -1, 113, 0, -1, 113, 0, 119, 100, 100, 100, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, 133, 97, 100, 100, 113, 0, 0, 165, 177, -1 } map_data.layers[0][10] = { -1, -1, 208, 0, 0, 0, 0, 0, 209, -1, 133, 97, -1, -1, -1, -1, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, -1 } map_data.layers[0][11] = { -1, -1, -1, 208, 0, 209, -1, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, 133, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, -1 } map_data.layers[0][12] = { -1, -1, -1, -1, -1, -1, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, 133, 97, 99, 113, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1 } map_data.layers[0][13] = { -1, -1, -1, -1, 133, 133, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, 96, 0, 103, 133, -1, -1, -1, -1, -1, 133, 133, 133, 133, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1 } map_data.layers[0][14] = { -1, -1, -1, 133, 97, 102, 133, 97, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, 176, 112, 0, 119, 177, -1, -1, -1, -1, 133, 97, 99, 100, 100, 100, 113, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1 } map_data.layers[0][15] = { -1, -1, 133, 97, 113, 119, 99, 113, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 209, -1, 133, 133, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[0][16] = { -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 209, 133, 133, 97, 100, 100, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[0][17] = { -1, 176, 113, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, 133, 133, 133, 133, 133, 96, 0, 104, 97, 100, 101, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[0][18] = { -1, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, 133, 97, 100, 100, 99, 101, 113, 0, 119, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, 133, 133, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[0][19] = { -1, 208, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 176, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, 133, 98, 100, 99, 100, 100, 101, 103, 133, 133, -1, -1, -1, -1, -1 } map_data.layers[0][20] = { -1, -1, 208, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, 133, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 119, 100, 103, 133, -1, -1, -1, -1 } map_data.layers[0][21] = { -1, -1, -1, 208, 0, 0, 209, -1, -1, -1, -1, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 119, 177, -1, -1, -1, -1 } map_data.layers[0][22] = { -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, 133, 133, 133, 97, 113, 0, 0, 0, 0, 209, 133, 96, 0, 104, 133, -1, -1, -1, -1, -1, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 104, 133, -1, -1, -1 } map_data.layers[0][23] = { -1, -1, -1, -1, -1, 133, 133, 97, 99, 100, 100, 101, 100, 113, 0, 0, 0, 0, 209, -1, 176, 113, 0, 119, 177, -1, -1, -1, -1, -1, -1, 133, 97, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 177, -1, -1, -1 } map_data.layers[0][24] = { -1, -1, -1, 133, 133, 97, 100, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 176, 113, 0, 0, 0, 0, 209, -1, -1, 208, 0, 0, 0, 0, 0, 104, 133, -1, -1 } map_data.layers[0][25] = { -1, -1, 133, 97, 100, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, 0, 0, 0, 0, -1, 133, -1, -1, -1, -1, 133, 96, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, 208, 0, 0, 0, 119, 177, -1, -1 } map_data.layers[0][26] = { -1, -1, 176, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, 0, 0, 0, 0, -1, -1, 133, 133, 133, 133, 97, 113, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, -1, -1 } map_data.layers[0][27] = { -1, 133, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, 208, 0, 0, 0, 0, -1, -1, -1, -1, 97, 113, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 208, 0, 0, 0, 0, -1, -1 } map_data.layers[0][28] = { -1, 176, 113, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, 133, 96, 0, 0, 0, -1, -1 } map_data.layers[0][29] = { -1, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, 133, 97, 113, 0, 0, 0, -1, -1 } map_data.layers[0][30] = { -1, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, 113, 0, 0, 0, 0, -1, -1 } map_data.layers[0][31] = { -1, 0, 0, 0, 104, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 208, 0, 0, 0, 0, 0, 0, 0, 209, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 16, 209, -1, -1 } map_data.layers[0][32] = { -1, 0, 0, 0, 119, 177, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 16, 209, -1, -1, -1 } map_data.layers[0][33] = { -1, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, -1, -1, -1, -1 } map_data.layers[0][34] = { -1, 208, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, -1, -1, -1, -1 } map_data.layers[0][35] = { -1, -1, 0, 0, 0, 104, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 96, 0, 0, 104, 133, -1, -1, -1 } map_data.layers[0][36] = { -1, 133, 96, 0, 0, 119, 103, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 0, 0, 119, 103, 133, -1, -1 } map_data.layers[0][37] = { -1, 176, 112, 0, 0, 0, 119, 103, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 119, -1, -1, -1 } map_data.layers[0][38] = { -1, 0, 0, 0, 0, 0, 0, 119, 103, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, -1, -1, -1 } map_data.layers[0][39] = { -1, 0, 0, 0, 0, 0, 0, 0, 119, 177, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -1, -1 } map_data.layers[1] = {} map_data.layers[1].type = "ground" map_data.layers[1].name = "Background 2" map_data.layers[1][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, 133, 133, 133, 133, 133, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, 116, 116, -1, -1, -1, -1, -1 } map_data.layers[1][3] = { -1, -1, -1, 133, 133, 133, -1, -1, -1, -1, -1, 133, -1, -1, 116, 116, 116, 116, 116, 116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, 66, -1, -1, 181, 193, -1, -1, -1 } map_data.layers[1][4] = { -1, -1, -1, -1, 100, -1, 133, -1, 133, 133, 133, -1, -1, 136, -1, -1, -1, -1, 81, -1, 135, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 100, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][5] = { -1, -1, -1, -1, 116, -1, -1, 133, -1, 100, 100, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, 135, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 100, 100, -1, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][6] = { -1, -1, 192, 136, -1, 135, -1, 100, -1, 116, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 117, -1, -1, -1, -1, -1, -1, -1, -1, -1, 100, -1, 116, 116, 136, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][7] = { -1, -1, 192, -1, -1, -1, 135, 116, 136, 64, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, -1, -1, -1, -1, -1, -1, -1, -1, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][8] = { -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 100, 100, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][9] = { -1, -1, 192, 64, -1, -1, -1, 66, -1, -1, -1, -1, -1, -1, -1, -1, -1, 100, 100, -1, 117, 119, -1, -1, -1, -1, -1, -1, -1, 116, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, 116, -1, -1, -1 } map_data.layers[1][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 100, 100, 100, 100, -1, 116, 116, 136, -1, 135, 136, -1, 135, 116, 116, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, 116, 136, -1, -1, 181, 193, -1 } map_data.layers[1][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, 116, 116, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, 67, -1, -1, -1, -1, -1, 193, -1 } map_data.layers[1][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, 68, -1, -1, -1, -1, -1, -1, -1, -1, -1, 80, -1, 83, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, 68, -1, -1, -1 } map_data.layers[1][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][15] = { -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 136, -1, 135, -1, -1, -1, -1, -1, -1, -1, 117, 117, 117, 117, 162, 163, 163, 163, 163, 163, 163, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][16] = { -1, -1, -1, -1, 136, 135, 115, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][17] = { -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 117, 117, 136, -1, -1, -1, -1, -1, -1, -1, -1, 66, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][18] = { -1, 192, 136, -1, 64, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 117, 117, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][19] = { -1, -1, -1, -1, -1, -1, 64, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, 117, 117, 117, 117, 136, -1, 135, 136, 66, -1, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, 65, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 161, -1, -1, -1, -1, 116, 116, 116, 116, 116, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 84, -1, 84, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, 67, 135, 116, -1, -1, -1, -1, -1, -1 } map_data.layers[1][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, 135, -1, -1, -1, -1, -1 } map_data.layers[1][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][24] = { -1, -1, -1, -1, -1, -1, -1, -1, 116, 116, 116, 116, 116, 136, -1, -1, -1, -1, -1, -1, 192, 136, -1, 135, 193, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, -1, -1, -1, -1 } map_data.layers[1][25] = { -1, -1, -1, -1, -1, -1, 116, 136, 82, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 104, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][26] = { -1, -1, -1, -1, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, 119, 103, -1, -1, -1, -1, -1, -1, 68, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, 135, 193, -1, -1 } map_data.layers[1][27] = { -1, -1, -1, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 119, 99, 100, 101, 100, -1, 136, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 68, 193, -1, -1 } map_data.layers[1][28] = { -1, -1, -1, 64, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 135, 116, 116, 116, 116, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1 } map_data.layers[1][29] = { -1, 192, 136, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 193, -1, -1 } map_data.layers[1][30] = { -1, 192, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 136, -1, -1, 193, -1, -1 } map_data.layers[1][31] = { -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 136, -1, -1, -1, -1, -1, -1 } map_data.layers[1][32] = { -1, 163, 163, 163, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][33] = { -1, 192, -1, -1, 135, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, 193, -1, -1, -1, -1 } map_data.layers[1][34] = { -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, 193, -1, -1, -1, -1 } map_data.layers[1][35] = { -1, -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 96, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][36] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 176, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[1][37] = { -1, -1, -1, -1, -1, 135, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 136, -1, -1, 135, -1, 177, -1, -1 } map_data.layers[1][38] = { -1, 192, 136, -1, -1, 64, 135, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 68, -1, -1, -1, 135, 193, -1, -1 } map_data.layers[1][39] = { -1, 192, -1, -1, -1, -1, -1, 135, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, -1, -1, -1, -1, -1, 193, -1, -1 } map_data.layers[2] = {} map_data.layers[2].type = "ground" map_data.layers[2].name = "Background 3" map_data.layers[2][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 83, -1, 84, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 184, 185, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 200, 201, -1, -1, -1, -1, -1, 193, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, 86, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][24] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][25] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][26] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][27] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][28] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][29] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][30] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][31] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][32] = { -1, 192, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][33] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][34] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][35] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][36] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][37] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][38] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[2][39] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3] = {} map_data.layers[3].type = "sky" map_data.layers[3].name = "Sky" map_data.layers[3][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1 } map_data.layers[3][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1 } map_data.layers[3][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, 179, 179, 179, 179, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, 179, 180, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][9] = { -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][10] = { -1, -1, -1, 180, -1, 178, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][11] = { -1, -1, -1, -1, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 180, -1, 178, 179, 179, 179, 179, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1 } map_data.layers[3][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, 179, -1, -1, -1 } map_data.layers[3][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, 179, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][18] = { -1, -1, -1, -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, 179, 179, 179, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][19] = { -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][20] = { -1, -1, -1, 180, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][21] = { -1, -1, -1, -1, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 180, -1, 178, 179, 179, 179, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][24] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, 179, 180, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][25] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, -1, -1 } map_data.layers[3][26] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][27] = { -1, -1, -1, -1, -1, -1, -1, 178, 179, 179, 179, 179, 179, 179, -1, -1, -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, -1 } map_data.layers[3][28] = { -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][29] = { -1, -1, -1, -1, 178, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][30] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][31] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 179, 179, 179, 179, 179, 179, 179, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1 } map_data.layers[3][32] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 178, -1, -1, -1, -1 } map_data.layers[3][33] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][34] = { -1, -1, 180, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][35] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][36] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][37] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][38] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } map_data.layers[3][39] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
gpl-2.0
ViolyS/RayUI_VS
Interface/AddOns/RayUI/modules/skins/blizzard/bags.lua
1
1411
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local function LoadSkin() local r, g, b = _r, _g, _b S:ReskinCheck(TokenFramePopupInactiveCheckBox) S:ReskinCheck(TokenFramePopupBackpackCheckBox) S:ReskinClose(TokenFramePopupCloseButton) S:ReskinScroll(TokenFrameContainerScrollBar) TokenFramePopupCorner:Hide() TokenFramePopup:SetPoint("TOPLEFT", TokenFrame, "TOPRIGHT", 1, -28) local function updateButtons() local buttons = TokenFrameContainer.buttons for i = 1, #buttons do local button = buttons[i] if button and not button.reskinned then button.highlight:SetPoint("TOPLEFT", 1, 0) button.highlight:SetPoint("BOTTOMRIGHT", -1, 0) button.highlight.SetPoint = R.dummy button.highlight:SetColorTexture(r, g, b, .2) button.highlight.SetTexture = R.dummy button.categoryMiddle:SetAlpha(0) button.categoryLeft:SetAlpha(0) button.categoryRight:SetAlpha(0) button.icon:SetTexCoord(.08, .92, .08, .92) button.bg = S:CreateBG(button.icon) button.reskinned = true end if button.isHeader then button.bg:Hide() else button.bg:Show() end end end TokenFrame:HookScript("OnShow", updateButtons) hooksecurefunc(TokenFrameContainer, "update", updateButtons) end S:AddCallback("Bags", LoadSkin)
mit
ploxiln/janus-gateway
plugins/lua/janus-sdp.lua
2
11922
-- Set of utilities for parsing, processing and managing Janus SDPs in Lua, -- as the C Janus SDP utils that Janus provides are unavailable otherwise local JANUSSDP = {} function JANUSSDP.parse(text) if text == nil then return nil end local lines = {} local s = nil for s in text:gmatch("[^\r\n]+") do table.insert(lines, s) end local sdp = {} local index = nil local line = nil for index,line in pairs(lines) do local t = line:sub(1,1) local ll = line:sub(3) local sc = ll:find(":") local n, v if sc == nil then n = ll else n = ll:sub(1,sc-1) v = ll:sub(sc+1) end table.insert(sdp, {type = t, name = n, value = v}) end return sdp end function JANUSSDP.render(sdp) if sdp == nil then return nil end local sdpString = "" local index = nil local a = nil for index,a in pairs(sdp) do if a.value == nil then sdpString = sdpString .. a.type .. "=" .. a.name .. "\r\n" else sdpString = sdpString .. a.type .. "=" .. a.name .. ":" .. a.value .. "\r\n" end end return sdpString end function JANUSSDP.findPayloadType(sdp, codec) if sdp == nil or codec == nil then return -1 end local pt = -1 local codecUpper = codec:upper() local codecLower = codec:lower() local index = nil local a = nil for index,a in pairs(sdp) do if a.name == "rtpmap" and a.value ~= nil then if a.value:find(codecLower) ~= nil or a.value:find(codecUpper) ~= nil then local n = a.value:gmatch("[^ ]+") pt = tonumber(n()) break end end end return pt end function JANUSSDP.findCodec(sdp, pt) if sdp == nil or pt == nil then return -1 end if pt == 0 then return "pcmu" elseif pt == 8 then return "pcma" elseif pt == 9 then return "g722" end local codec = nil local index = nil local a = nil for index,a in pairs(sdp) do if a.name == "rtpmap" and a.value ~= nil then local n = a.value:gmatch("[^ ]+") if tonumber(n()) == pt then if a.value:find("vp8") ~= nil or a.value:find("VP8") ~= nil then codec = "vp8" elseif a.value:find("vp9") ~= nil or a.value:find("VP9") ~= nil then codec = "vp9" elseif a.value:find("h264") ~= nil or a.value:find("H264") ~= nil then codec = "h264" elseif a.value:find("opus") ~= nil or a.value:find("OPUS") ~= nil then codec = "opus" elseif a.value:find("pcmu") ~= nil or a.value:find("PCMU") ~= nil then codec = "pcmu" elseif a.value:find("pcma") ~= nil or a.value:find("PCMA") ~= nil then codec = "pcma" elseif a.value:find("isac16") ~= nil or a.value:find("ISAC16") ~= nil then codec = "isac16" elseif a.value:find("isac32") ~= nil or a.value:find("ISAC32") ~= nil then codec = "isac32" elseif a.value:find("telephone-event") ~= nil or a.value:find("TELEPHONE-EVENT") ~= nil then codec = "isac32" end break end end end return codec end function JANUSSDP.removePayloadType(sdp, pt) if sdp == nil or pt == nil then return end local removelist = {} local index = nil local a = nil for index,a in pairs(sdp) do if a.type == "m" then local m = a.name:gsub(" " .. pt .. " ", " ") if m ~= nil then a.name = m end a.name = a.name .. "\r\n" local m = a.name:gsub(" " .. pt .. "\r\n", "\r\n") if m ~= nil then a.name = m end a.name = a.name:gsub("\r\n", "") elseif a.type == "a" and a.value ~= nil then local n = a.value:gmatch("[^ ]+") if tonumber(n()) == pt then removelist[#removelist+1] = index end end end local i = nil for i=#removelist,1,-1 do if removelist[i] ~= nil then table.remove(sdp, removelist[i]) end end end function JANUSSDP.generateOffer(options) -- Let's set some defaults for the options, in case none were given if options == nil then options = {} end if options.audio == nil then options.audio = true end if options.audio == true and options.audioPt == nil then options.audioPt = 111 end if options.audio == true and options.audioCodec == nil then options.audioCodec = "opus" end if options.audio == true then if options.audioCodec == "opus" then options.audioRtpmap = "opus/48000/2" elseif options.audioCodec == "pcmu" then options.audioRtpmap = "PCMU/8000" options.audioPt = 0 elseif options.audioCodec == "pcma" then options.audioRtpmap = "PCMA/8000" options.audioPt = 8 elseif options.audioCodec == "g722" then options.audioRtpmap = "G722/8000" options.audioPt = 9 elseif options.audioCodec == "isac16" then options.audioRtpmap = "ISAC/16000" elseif options.audioCodec == "isac32" then options.audioRtpmap = "ISAC/32000" else -- Unsupported codec options.audio = false end end if options.audioDir == nil then options.audioDir = "sendrecv" end if options.video == nil then options.video = true end if options.video == true and options.videoPt == nil then options.videoPt = 96 end if options.video == true and options.videoCodec == nil then options.videoCodec = "vp8" end if options.video == true then if options.videoCodec == "vp8" then options.videoRtpmap = "VP8/90000" elseif options.videoCodec == "vp9" then options.videoRtpmap = "VP9/90000" elseif options.videoCodec == "h264" then options.videoRtpmap = "H264/90000" else -- Unsupported codec options.video = false end end if options.videoDir == nil then options.videoDir = "sendrecv" end if options.videoRtcpfb == nil then options.videoRtcpfb = true end if options.data == nil then options.data = false end if options.data == true then options.dataDir = "sendrecv" end local address = options.address if address == nil then address = "127.0.0.1" end local ipv6 = false if options.ipv6 == true then ipv6 = true end local sessionName = options.sessionName if options.sessionName == nil then options.sessionName = "Janus Lua session" end -- Do we have enough for an offer? if options.audio == false and options.video == false and options.data == false then return nil end -- Let's prepare the offer local offer = {} -- Let's start from the session-level attributes offer[#offer+1] = { type = "v", name = "0" } offer[#offer+1] = { type = "o", name = "- " .. math.floor(math.random(4294967296)) .. " 1 IN " .. (ipv6 == true and "IP6 " or "IP4 ") .. address } offer[#offer+1] = { type = "s", name = options.sessionName } offer[#offer+1] = { type = "t", name = "0 0" } offer[#offer+1] = { type = "c", name = "IN " .. (ipv6 == true and "IP6 " or "IP4 ") .. address } -- Now let's add the media lines if options.audio == true then offer[#offer+1] = { type = "m", name = "audio 9 UDP/TLS/RTP/SAVPF " .. options.audioPt } offer[#offer+1] = { type = "c", name = "IN " .. (ipv6 == true and "IP6 " or "IP4 ") .. address } offer[#offer+1] = { type = "a", name = options.audioDir } offer[#offer+1] = { type = "a", name = "rtpmap", value = options.audioPt .. " " .. options.audioRtpmap } end if options.video == true then offer[#offer+1] = { type = "m", name = "video 9 UDP/TLS/RTP/SAVPF " .. options.videoPt } offer[#offer+1] = { type = "c", name = "IN " .. (ipv6 == true and "IP6 " or "IP4 ") .. address } offer[#offer+1] = { type = "a", name = options.videoDir } offer[#offer+1] = { type = "a", name = "rtpmap", value = options.videoPt .. " " .. options.videoRtpmap } if options.videoCodec == "h264" then offer[#offer+1] = { type = "a", name = "fmtp", value = options.videoPt .. " profile-level-id=42e01f;packetization-mode=1" } end if options.videoRtcpfb == true then offer[#offer+1] = { type = "a", name = "rtcp-fb", value = options.videoPt .. " ccm fir" } offer[#offer+1] = { type = "a", name = "rtcp-fb", value = options.videoPt .. " nack" } offer[#offer+1] = { type = "a", name = "rtcp-fb", value = options.videoPt .. " nack pli" } offer[#offer+1] = { type = "a", name = "rtcp-fb", value = options.videoPt .. " goog-remb" } end end if options.data == true then offer[#offer+1] = { type = "m", name = "application 9 DTLS/SCTP 5000" } offer[#offer+1] = { type = "c", name = "IN " .. (ipv6 == true and "IP6 " or "IP4 ") .. address } offer[#offer+1] = { type = "a", name = "sendrecv" } offer[#offer+1] = { type = "a", name = "sctmap", value = "5000 webrtc-datachannel 16" } end -- Done return offer end function JANUSSDP.generateAnswer(offer, options) if offer == nil then return nil end -- Let's set some defaults for the options, in case none were given if options == nil then options = {} end if options.audio == nil then options.audio = true end if options.audioCodec == nil then if JANUSSDP.findPayloadType(offer, "opus") > 0 then options.audioCodec = "opus" elseif JANUSSDP.findPayloadType(offer, "pcmu") > 0 then options.audioCodec = "pcmu" elseif JANUSSDP.findPayloadType(offer, "pcma") > 0 then options.audioCodec = "pcma" elseif JANUSSDP.findPayloadType(offer, "g722") > 0 then options.audioCodec = "g722" elseif JANUSSDP.findPayloadType(offer, "isac16") > 0 then options.audioCodec = "isac16" elseif JANUSSDP.findPayloadType(offer, "isac32") > 0 then options.audioCodec = "isac32" end end if options.video == nil then options.video = true end if options.videoCodec == nil then if JANUSSDP.findPayloadType(offer, "vp8") > 0 then options.videoCodec = "vp8" elseif JANUSSDP.findPayloadType(offer, "vp9") > 0 then options.videoCodec = "vp9" elseif JANUSSDP.findPayloadType(offer, "h264") > 0 then options.videoCodec = "h264" end end if options.data == nil then options.data = true end -- Let's prepare the answer local answer = {} -- Iterate on all lines local audio = 0 local video = 0 local data = 0 local audioPt = -1 local videoPt = -1 local medium = nil local reject = false local index = nil local a = nil for index,a in pairs(offer) do if medium == nil and a.type ~= "m" then -- We just copy all the session-level attributes if a.value == nil then answer[#answer+1] = a end end if a.type == "m" then -- New m-line reject = false if a.name:find("audio") ~= nil then medium = "audio" audio = audio+1 if audioPt < 0 then audioPt = JANUSSDP.findPayloadType(offer, options.audioCodec) end if audioPt < 0 then audio = audio+1 end if audio > 1 then reject = true answer[#answer+1] = { type = "m", name = "audio 0 UDP/TLS/RTP/SAVPF 0" } else answer[#answer+1] = { type = "m", name = "audio 9 UDP/TLS/RTP/SAVPF " .. audioPt } end elseif a.name:find("video") ~= nil then medium = "video" video = video+1 if videoPt < 0 then videoPt = JANUSSDP.findPayloadType(offer, options.videoCodec) end if videoPt < 0 then video = video+1 end if video > 1 then reject = true answer[#answer+1] = { type = "m", name = "video 0 UDP/TLS/RTP/SAVPF 0" } else answer[#answer+1] = { type = "m", name = "video 9 UDP/TLS/RTP/SAVPF " .. videoPt } end elseif a.name:find("application") ~= nil then medium = "application" data = data+1 if data > 1 then reject = true answer[#answer+1] = { type = "m", name = "application 0 DTLS/SCTP 5000" } else answer[#answer+1] = { type = "m", name = a.name } end end elseif a.type == "a" then if a.name == "sendonly" then answer[#answer+1] = { type = "a", name = "recvonly" } elseif a.name == "recvonly" then answer[#answer+1] = { type = "a", name = "sendonly" } elseif a.value ~= nil then if a.name == "rtpmap" or a.name == "fmtp" or a.name == "rtcp-fb" then -- Drop attributes associated to payload types we're getting rid of local n = a.value:gmatch("[^ ]+") if medium == "audio" and tonumber(n()) == audioPt then answer[#answer+1] = a elseif medium == "video" and tonumber(n()) == videoPt then answer[#answer+1] = a end end else answer[#answer+1] = a end -- TODO Handle/filter other attributes end end -- Done return answer end return JANUSSDP
gpl-3.0
rlcevg/Zero-K
scripts/fighter.lua
6
3987
include "constants.lua" --pieces local base, flare1, flare2, nozzle1, nozzle2, missile, rgun, lgun, rwing, lwing, rjet, ljet, body = piece("base", "flare1", "flare2", "nozzle1", "nozzle2", "missile", "rgun", "lgun", "rwing", "lwing", "rjet", "ljet", "body") local smokePiece = {base, rwing, lwing} --variables local shotCycle = 0 local flare = { [0] = flare1, [1] = flare2, } local SPEEDUP_FACTOR = tonumber (UnitDef.customParams.boost_speed_mult) local BOOSTUP_FACTOR = tonumber (UnitDef.customParams.boost_accel_mult) local SPEEDUP_DURATION = tonumber (UnitDef.customParams.boost_duration) ---------------------------------------------------------- VFS.Include("LuaRules/Configs/customcmds.h.lua") local function RetreatThread() Sleep(800) local specialReloadState = Spring.GetUnitRulesParam(unitID,"specialReloadFrame") if (not specialReloadState or (specialReloadState <= Spring.GetGameFrame())) then Spring.GiveOrderToUnit(unitID, CMD.INSERT, {0, CMD_ONECLICK_WEAPON, CMD.OPT_INTERNAL,}, CMD.OPT_ALT) end end function RetreatFunction() StartThread(RetreatThread) end ---------------------------------------------------------- function SprintThread() for i=1, SPEEDUP_DURATION do EmitSfx(ljet, 1027) EmitSfx(rjet, 1027) Sleep(33) end while (Spring.MoveCtrl.GetTag(unitID) ~= nil) do --is true when unit_refuel_pad_handler.lua is MoveCtrl-ing unit, wait until MoveCtrl disabled before restore speed. Sleep(33) end Spring.SetUnitRulesParam(unitID, "selfMoveSpeedChange", 1) -- Spring.MoveCtrl.SetAirMoveTypeData(unitID, "maxAcc", 0.5) GG.UpdateUnitAttributes(unitID) Turn(rwing, y_axis, 0, math.rad(100)) Turn(lwing, y_axis, 0, math.rad(100)) end function Sprint() Turn(rwing, y_axis, math.rad(65), math.rad(300)) Turn(lwing, y_axis, math.rad(-65), math.rad(300)) StartThread(SprintThread) Spring.SetUnitRulesParam(unitID, "selfMoveSpeedChange", SPEEDUP_FACTOR) -- Spring.MoveCtrl.SetAirMoveTypeData(unitID, "maxAcc", 3) GG.UpdateUnitAttributes(unitID) end ---------------------------------------------------------- local WING_DISTANCE = 8 local function activate() Move(rwing, x_axis, 0, 10) Move(lwing, x_axis, 0, 10) end local function deactivate() Move(rwing, x_axis, WING_DISTANCE, 10) Move(lwing, x_axis, -WING_DISTANCE, 10) Turn(rwing, y_axis, 0, math.rad(30)) Turn(lwing, y_axis, 0, math.rad(30)) end function script.Create() Move(rwing, x_axis, WING_DISTANCE) Move(lwing, x_axis, -WING_DISTANCE) end function script.StartMoving() activate() end function script.StopMoving() deactivate() end function script.QueryWeapon(num) if num == 1 then return flare[shotCycle] elseif num == 2 then return flare2 end end function script.AimFromWeapon(num) return base end function script.AimWeapon(num, heading, pitch) return not (GetUnitValue(COB.CRASHING) == 1) end function script.FireWeapon(num) if num == 1 then shotCycle = 1 - shotCycle EmitSfx(flare[shotCycle], UNIT_SFX3) elseif num == 2 then EmitSfx(flare2, UNIT_SFX3) elseif num == 3 then EmitSfx(missile, UNIT_SFX2) end end function script.BlockShot(num, targetID) if (GetUnitValue(COB.CRASHING) == 1) then return true end if num == 2 then return GG.OverkillPrevention_CheckBlock(unitID, targetID, 133, 35) end return false end function script.Killed(recentDamage, maxHealth) local severity = (recentDamage/maxHealth) if severity < 0.5 or (Spring.GetUnitMoveTypeData(unitID).aircraftState == "crashing") then Explode(base, sfxNone) Explode(rwing, sfxNone) Explode(lwing, sfxNone) Explode(rjet, sfxSmoke + sfxFire + sfxExplode + sfxShatter + sfxExplodeOnHit) Explode(ljet, sfxSmoke + sfxFire + sfxExplode + sfxShatter + sfxExplodeOnHit) return 1 else Explode(base, sfxNone) Explode(rwing, sfxNone) Explode(lwing, sfxNone) Explode(rjet, sfxSmoke + sfxFire + sfxExplode + sfxShatter + sfxExplodeOnHit) Explode(ljet, sfxSmoke + sfxFire + sfxExplode + sfxShatter + sfxExplodeOnHit) return 2 end end
gpl-2.0
EliHar/Pattern_recognition
torch1/extra/penlight/lua/pl/utils.lua
6
14946
--- Generally useful routines. -- See @{01-introduction.md.Generally_useful_functions|the Guide}. -- @module pl.utils local format,gsub,byte = string.format,string.gsub,string.byte local compat = require 'pl.compat' local clock = os.clock local stdout = io.stdout local append = table.insert local unpack = rawget(_G,'unpack') or rawget(table,'unpack') local collisions = {} local utils = { _VERSION = "1.3.2", lua51 = compat.lua51, setfenv = compat.setfenv, getfenv = compat.getfenv, load = compat.load, execute = compat.execute, dir_separator = _G.package.config:sub(1,1), unpack = unpack } --- end this program gracefully. -- @param code The exit code or a message to be printed -- @param ... extra arguments for message's format' -- @see utils.fprintf function utils.quit(code,...) if type(code) == 'string' then utils.fprintf(io.stderr,code,...) code = -1 else utils.fprintf(io.stderr,...) end io.stderr:write('\n') os.exit(code) end --- print an arbitrary number of arguments using a format. -- @param fmt The format (see string.format) -- @param ... Extra arguments for format function utils.printf(fmt,...) utils.assert_string(1,fmt) utils.fprintf(stdout,fmt,...) end --- write an arbitrary number of arguments to a file using a format. -- @param f File handle to write to. -- @param fmt The format (see string.format). -- @param ... Extra arguments for format function utils.fprintf(f,fmt,...) utils.assert_string(2,fmt) f:write(format(fmt,...)) end local function import_symbol(T,k,v,libname) local key = rawget(T,k) -- warn about collisions! if key and k ~= '_M' and k ~= '_NAME' and k ~= '_PACKAGE' and k ~= '_VERSION' then utils.fprintf(io.stderr,"warning: '%s.%s' will not override existing symbol\n",libname,k) return end rawset(T,k,v) end local function lookup_lib(T,t) for k,v in pairs(T) do if v == t then return k end end return '?' end local already_imported = {} --- take a table and 'inject' it into the local namespace. -- @param t The Table -- @param T An optional destination table (defaults to callers environment) function utils.import(t,T) T = T or _G t = t or utils if type(t) == 'string' then t = require (t) end local libname = lookup_lib(T,t) if already_imported[t] then return end already_imported[t] = libname for k,v in pairs(t) do import_symbol(T,k,v,libname) end end utils.patterns = { FLOAT = '[%+%-%d]%d*%.?%d*[eE]?[%+%-]?%d*', INTEGER = '[+%-%d]%d*', IDEN = '[%a_][%w_]*', FILE = '[%a%.\\][:%][%w%._%-\\]*' } --- escape any 'magic' characters in a string -- @param s The input string function utils.escape(s) utils.assert_string(1,s) return (s:gsub('[%-%.%+%[%]%(%)%$%^%%%?%*]','%%%1')) end --- return either of two values, depending on a condition. -- @param cond A condition -- @param value1 Value returned if cond is true -- @param value2 Value returned if cond is false (can be optional) function utils.choose(cond,value1,value2) if cond then return value1 else return value2 end end local raise --- return the contents of a file as a string -- @param filename The file path -- @param is_bin open in binary mode -- @return file contents function utils.readfile(filename,is_bin) local mode = is_bin and 'b' or '' utils.assert_string(1,filename) local f,err = io.open(filename,'r'..mode) if not f then return utils.raise (err) end local res,err = f:read('*a') f:close() if not res then return raise (err) end return res end --- write a string to a file -- @param filename The file path -- @param str The string -- @return true or nil -- @return error message -- @raise error if filename or str aren't strings function utils.writefile(filename,str) utils.assert_string(1,filename) utils.assert_string(2,str) local f,err = io.open(filename,'w') if not f then return raise(err) end f:write(str) f:close() return true end --- return the contents of a file as a list of lines -- @param filename The file path -- @return file contents as a table -- @raise errror if filename is not a string function utils.readlines(filename) utils.assert_string(1,filename) local f,err = io.open(filename,'r') if not f then return raise(err) end local res = {} for line in f:lines() do append(res,line) end f:close() return res end --- split a string into a list of strings separated by a delimiter. -- @param s The input string -- @param re A Lua string pattern; defaults to '%s+' -- @param plain don't use Lua patterns -- @param n optional maximum number of splits -- @return a list-like table -- @raise error if s is not a string function utils.split(s,re,plain,n) utils.assert_string(1,s) local find,sub,append = string.find, string.sub, table.insert local i1,ls = 1,{} if not re then re = '%s+' end if re == '' then return {s} end while true do local i2,i3 = find(s,re,i1,plain) if not i2 then local last = sub(s,i1) if last ~= '' then append(ls,last) end if #ls == 1 and ls[1] == '' then return {} else return ls end end append(ls,sub(s,i1,i2-1)) if n and #ls == n then ls[#ls] = sub(s,i1) return ls end i1 = i3+1 end end --- split a string into a number of values. -- @param s the string -- @param re the delimiter, default space -- @return n values -- @usage first,next = splitv('jane:doe',':') -- @see split function utils.splitv (s,re) return unpack(utils.split(s,re)) end --- convert an array of values to strings. -- @param t a list-like table -- @param temp buffer to use, otherwise allocate -- @param tostr custom tostring function, called with (value,index). -- Otherwise use `tostring` -- @return the converted buffer function utils.array_tostring (t,temp,tostr) temp, tostr = temp or {}, tostr or tostring for i = 1,#t do temp[i] = tostr(t[i],i) end return temp end --- execute a shell command and return the output. -- This function redirects the output to tempfiles and returns the content of those files. -- @param cmd a shell command -- @param bin boolean, if true, read output as binary file -- @return true if successful -- @return actual return code -- @return stdout output (string) -- @return errout output (string) function utils.executeex(cmd, bin) local mode local outfile = os.tmpname() local errfile = os.tmpname() if utils.dir_separator == '\\' then outfile = os.getenv('TEMP')..outfile errfile = os.getenv('TEMP')..errfile end cmd = cmd .. [[ >"]]..outfile..[[" 2>"]]..errfile..[["]] local success, retcode = utils.execute(cmd) local outcontent = utils.readfile(outfile, bin) local errcontent = utils.readfile(errfile, bin) os.remove(outfile) os.remove(errfile) return success, retcode, (outcontent or ""), (errcontent or "") end --- 'memoize' a function (cache returned value for next call). -- This is useful if you have a function which is relatively expensive, -- but you don't know in advance what values will be required, so -- building a table upfront is wasteful/impossible. -- @param func a function of at least one argument -- @return a function with at least one argument, which is used as the key. function utils.memoize(func) return setmetatable({}, { __index = function(self, k, ...) local v = func(k,...) self[k] = v return v end, __call = function(self, k) return self[k] end }) end utils.stdmt = { List = {_name='List'}, Map = {_name='Map'}, Set = {_name='Set'}, MultiMap = {_name='MultiMap'} } local _function_factories = {} --- associate a function factory with a type. -- A function factory takes an object of the given type and -- returns a function for evaluating it -- @tab mt metatable -- @func fun a callable that returns a function function utils.add_function_factory (mt,fun) _function_factories[mt] = fun end local function _string_lambda(f) local raise = utils.raise if f:find '^|' or f:find '_' then local args,body = f:match '|([^|]*)|(.+)' if f:find '_' then args = '_' body = f else if not args then return raise 'bad string lambda' end end local fstr = 'return function('..args..') return '..body..' end' local fn,err = utils.load(fstr) if not fn then return raise(err) end fn = fn() return fn else return raise 'not a string lambda' end end --- an anonymous function as a string. This string is either of the form -- '|args| expression' or is a function of one argument, '_' -- @param lf function as a string -- @return a function -- @usage string_lambda '|x|x+1' (2) == 3 -- @usage string_lambda '_+1 (2) == 3 -- @function utils.string_lambda utils.string_lambda = utils.memoize(_string_lambda) local ops --- process a function argument. -- This is used throughout Penlight and defines what is meant by a function: -- Something that is callable, or an operator string as defined by <code>pl.operator</code>, -- such as '>' or '#'. If a function factory has been registered for the type, it will -- be called to get the function. -- @param idx argument index -- @param f a function, operator string, or callable object -- @param msg optional error message -- @return a callable -- @raise if idx is not a number or if f is not callable function utils.function_arg (idx,f,msg) utils.assert_arg(1,idx,'number') local tp = type(f) if tp == 'function' then return f end -- no worries! -- ok, a string can correspond to an operator (like '==') if tp == 'string' then if not ops then ops = require 'pl.operator'.optable end local fn = ops[f] if fn then return fn end local fn, err = utils.string_lambda(f) if not fn then error(err..': '..f) end return fn elseif tp == 'table' or tp == 'userdata' then local mt = getmetatable(f) if not mt then error('not a callable object',2) end local ff = _function_factories[mt] if not ff then if not mt.__call then error('not a callable object',2) end return f else return ff(f) -- we have a function factory for this type! end end if not msg then msg = " must be callable" end if idx > 0 then error("argument "..idx..": "..msg,2) else error(msg,2) end end --- bind the first argument of the function to a value. -- @param fn a function of at least two values (may be an operator string) -- @param p a value -- @return a function such that f(x) is fn(p,x) -- @raise same as @{function_arg} -- @see func.bind1 function utils.bind1 (fn,p) fn = utils.function_arg(1,fn) return function(...) return fn(p,...) end end --- bind the second argument of the function to a value. -- @param fn a function of at least two values (may be an operator string) -- @param p a value -- @return a function such that f(x) is fn(x,p) -- @raise same as @{function_arg} function utils.bind2 (fn,p) fn = utils.function_arg(1,fn) return function(x,...) return fn(x,p,...) end end --- assert that the given argument is in fact of the correct type. -- @param n argument index -- @param val the value -- @param tp the type -- @param verify an optional verfication function -- @param msg an optional custom message -- @param lev optional stack position for trace, default 2 -- @raise if the argument n is not the correct type -- @usage assert_arg(1,t,'table') -- @usage assert_arg(n,val,'string',path.isdir,'not a directory') function utils.assert_arg (n,val,tp,verify,msg,lev) if type(val) ~= tp then error(("argument %d expected a '%s', got a '%s'"):format(n,tp,type(val)),lev or 2) end if verify and not verify(val) then error(("argument %d: '%s' %s"):format(n,val,msg),lev or 2) end end --- assert the common case that the argument is a string. -- @param n argument index -- @param val a value that must be a string -- @raise val must be a string function utils.assert_string (n,val) utils.assert_arg(n,val,'string',nil,nil,3) end local err_mode = 'default' --- control the error strategy used by Penlight. -- Controls how <code>utils.raise</code> works; the default is for it -- to return nil and the error string, but if the mode is 'error' then -- it will throw an error. If mode is 'quit' it will immediately terminate -- the program. -- @param mode - either 'default', 'quit' or 'error' -- @see utils.raise function utils.on_error (mode) if ({['default'] = 1, ['quit'] = 2, ['error'] = 3})[mode] then err_mode = mode else -- fail loudly if err_mode == 'default' then err_mode = 'error' end utils.raise("Bad argument expected string; 'default', 'quit', or 'error'. Got '"..tostring(mode).."'") end end --- used by Penlight functions to return errors. Its global behaviour is controlled -- by <code>utils.on_error</code> -- @param err the error string. -- @see utils.on_error function utils.raise (err) if err_mode == 'default' then return nil,err elseif err_mode == 'quit' then utils.quit(err) else error(err,2) end end --- is the object of the specified type?. -- If the type is a string, then use type, otherwise compare with metatable -- @param obj An object to check -- @param tp String of what type it should be function utils.is_type (obj,tp) if type(tp) == 'string' then return type(obj) == tp end local mt = getmetatable(obj) return tp == mt end raise = utils.raise --- load a code string or bytecode chunk. -- @param code Lua code as a string or bytecode -- @param name for source errors -- @param mode kind of chunk, 't' for text, 'b' for bytecode, 'bt' for all (default) -- @param env the environment for the new chunk (default nil) -- @return compiled chunk -- @return error message (chunk is nil) -- @function utils.load --------------- -- Get environment of a function. -- With Lua 5.2, may return nil for a function with no global references! -- Based on code by [Sergey Rozhenko](http://lua-users.org/lists/lua-l/2010-06/msg00313.html) -- @param f a function or a call stack reference -- @function utils.getfenv --------------- -- Set environment of a function -- @param f a function or a call stack reference -- @param env a table that becomes the new environment of `f` -- @function utils.setfenv --- execute a shell command. -- This is a compatibility function that returns the same for Lua 5.1 and Lua 5.2 -- @param cmd a shell command -- @return true if successful -- @return actual return code -- @function utils.execute return utils
mit
Amadiro/obtuse-tanuki
libs/iqm/init.lua
2
5774
local base = (...):gsub('%.init$', '') .. "." local c = require(base .. "iqm-ffi") local ffi = require "ffi" local iqm = {} iqm.lookup = {} function iqm.load(file) assert(love.filesystem.isFile(file)) -- Make sure it's a valid IQM file first local magic = love.filesystem.read(file, 16) assert(magic == "INTERQUAKEMODEL\0") -- HACK: Workaround for a bug in LuaJIT's GC - we need to turn it off for the -- rest of the function or we'll get a segfault shortly into these loops. -- -- I've got no idea why the GC thinks it can pull the rug out from under us, -- but I sure as hell don't appreciate it. -ss collectgarbage("stop") -- Decode the header, it's got all the offsets local iqm_header = ffi.typeof("struct iqmheader*") local size = ffi.sizeof("struct iqmheader") local data = love.filesystem.read(file) local header = ffi.cast(iqm_header, data)[0] -- We only support IQM version 2 assert(header.version == 2) local function read_offset(data, type, offset, num) local decoded = {} local type_ptr = ffi.typeof(type.."*") local size = ffi.sizeof(type) local ptr = ffi.cast(type_ptr, data:sub(offset+1)) for i = 1, num do table.insert(decoded, ptr[i-1]) end return decoded end -- a bit simpler than read_offset, don't bother converting to a table. local function read_ptr(data, type, offset) local type_ptr = ffi.typeof(type.."*") local size = ffi.sizeof(type) local ptr = ffi.cast(type_ptr, data:sub(offset+1)) return ptr end -- Decode the vertex arrays local vertex_arrays = read_offset( data, "struct iqmvertexarray", header.ofs_vertexarrays, header.num_vertexarrays ) local function translate_va(type) local types = { [c.IQM_POSITION] = "position", [c.IQM_TEXCOORD] = "texcoord", [c.IQM_NORMAL] = "normal", [c.IQM_TANGENT] = "tangent", [c.IQM_COLOR] = "color", [c.IQM_BLENDINDEXES] = "bone", [c.IQM_BLENDWEIGHTS] = "weight" } return types[type] or false end local function translate_format(type) local types = { [c.IQM_FLOAT] = "float", [c.IQM_UBYTE] = "byte", } return types[type] or false end local function translate_love(type) local types = { position = "VertexPosition", texcoord = "VertexTexCoord", normal = "VertexNormal", tangent = "VertexTangent", bone = "VertexBone", weight = "VertexWeight", color = "VertexColor", } return assert(types[type]) end -- Build iqm_vertex struct out of whatever is in this file local found = {} local found_names = {} local found_types = {} for _, va in ipairs(vertex_arrays) do while true do local type = translate_va(va.type) if not type then break end local format = assert(translate_format(va.format)) table.insert(found, string.format("%s %s[%d]", format, type, va.size)) table.insert(found_names, type) table.insert(found_types, { type = type, size = va.size, offset = va.offset, format = format, love_type = translate_love(type) }) break end end table.sort(found_names) local title = "iqm_vertex_" .. table.concat(found_names, "_") print(title) local type = iqm.lookup[title] if not type then local def = string.format("struct %s {\n\t%s;\n};", title, table.concat(found, ";\n\t")) ffi.cdef(def) local ct = ffi.typeof("struct " .. title) iqm.lookup[title] = ct type = ct end local filedata = love.filesystem.newFileData(("\0"):rep(header.num_vertexes * ffi.sizeof(type)), "dummy") local vertices = ffi.cast("struct " .. title .. "*", filedata:getPointer()) local correct_srgb = select(3, love.window.getMode()).srgb -- Interleave vertex data for _, va in ipairs(found_types) do local ptr = read_ptr(data, va.format, va.offset) for i = 0, header.num_vertexes-1 do for j = 0, va.size-1 do vertices[i][va.type][j] = ptr[i*va.size+j] end if va.type == "color" and correct_srgb then local v = vertices[i][va.type] local r, g, b = love.math.gammaToLinear(v[0] / 255, v[1] / 255, v[2] / 255) v[0], v[1], v[2] = r*255, g*255, b*255 end end end -- Decode triangle data (index buffer) local triangles = read_offset( data, "struct iqmtriangle", header.ofs_triangles, header.num_triangles ) assert(#triangles == header.num_triangles) -- Translate indices for love local indices = {} for _, triangle in ipairs(triangles) do table.insert(indices, triangle.vertex[0] + 1) table.insert(indices, triangle.vertex[1] + 1) table.insert(indices, triangle.vertex[2] + 1) end collectgarbage("restart") local layout = {} for i, va in ipairs(found_types) do layout[i] = { va.love_type, va.format, va.size } end local m = love.graphics.newMesh(layout, filedata, "triangles") m:setVertexMap(indices) -- Decode mesh/material names. local text = read_ptr( data, "char", header.ofs_text ) --[[ -- Collect all text data in the file. -- Not needed for meshes because everything is byte offsets - but very -- useful for debugging. local strings = {} local advance = 1 -- header.num_text is the length of the text block in bytes. repeat local str = ffi.string(text + advance) table.insert(strings, str) advance = advance + str:len() + 1 print(str) until advance >= header.num_text --]] -- Decode meshes local meshes = read_offset( data, "struct iqmmesh", header.ofs_meshes, header.num_meshes ) local objects = {} objects.mesh = m for i, mesh in ipairs(meshes) do local add = { first = mesh.first_triangle * 3 + 1, count = mesh.num_triangles * 3, material = ffi.string(text+mesh.material), name = ffi.string(text+mesh.name) } add.last = add.first + add.count table.insert(objects, add) end return objects end return iqm
mit
rlcevg/Zero-K
LuaUI/Widgets/chili/Controls/font.lua
17
6639
--//============================================================================= Font = Object:Inherit{ classname = 'font', font = "FreeSansBold.otf", size = 12, outlineWidth = 3, outlineWeight = 3, shadow = false, outline = false, color = {1,1,1,1}, outlineColor = {0,0,0,1}, autoOutlineColor = true, } local this = Font local inherited = this.inherited --//============================================================================= function Font:New(obj) obj = inherited.New(self,obj) --// Load the font obj:_LoadFont() return obj end function Font:Dispose(...) if (not self.disposed) then FontHandler.UnloadFont(self._font) end inherited.Dispose(self,...) end --//============================================================================= function Font:_LoadFont() local oldfont = self._font self._font = FontHandler.LoadFont(self.font,self.size,self.outlineWidth,self.outlineWeight) --// do this after LoadFont because it can happen that LoadFont returns the same font again --// but if we Unload our old one before, the gc could collect it before, so the engine would have to reload it again FontHandler.UnloadFont(oldfont) end --//============================================================================= local function NotEqual(v1, v2) local t1 = type(v1) local t2 = type(v2) if (t1 ~= t2) then return true end local isindexable = (t=="table")or(t=="metatable")or(t=="userdata") if (not isindexable) then return (t1 ~= t2) end for i,v in pairs(v1) do if (v ~= v2[i]) then return true end end for i,v in pairs(v2) do if (v ~= v1[i]) then return true end end end do --// Create some Set... methods (e.g. SetColor, SetSize, SetFont, ...) local params = { font = true, size = true, outlineWidth = true, outlineWeight = true, shadow = false, outline = false, color = false, outlineColor = false, autoOutlineColor = false, } for param,recreateFont in pairs(params) do local paramWithUpperCase = param:gsub("^%l", string.upper) local funcname = "Set" .. paramWithUpperCase Font[funcname] = function(self,value,...) local t = type(value) local oldValue = self[param] if (t == "table") then self[param] = table.shallowcopy(value) else local to = type(self[param]) if (to == "table") then --// this allows :SetColor(r,g,b,a) and :SetColor({r,g,b,a}) local newtable = {value,...} table.merge(newtable,self[param]) self[param] = newtable else self[param] = value end end local p = self.parent if (recreateFont) then self:_LoadFont() if (p) then p:RequestRealign() end else if (p)and NotEqual(oldValue, self[param]) then p:Invalidate() end end end end params = nil end --//============================================================================= function Font:GetLineHeight(size) return self._font.lineheight * (size or self.size) end function Font:GetAscenderHeight(size) local font = self._font return (font.lineheight + font.descender) * (size or self.size) end function Font:GetTextWidth(text, size) return (self._font):GetTextWidth(text) * (size or self.size) end function Font:GetTextHeight(text, size) if (not size) then size = self.size end local h,descender,numlines = (self._font):GetTextHeight(text) return h*size, descender*size, numlines end function Font:WrapText(text, width, height, size) if (not size) then size = self.size end if (height < 1.5 * self._font.lineheight)or(width < size) then return text --//workaround for a bug in <=80.5.2 end return (self._font):WrapText(text,width,height,size) end --//============================================================================= function Font:AdjustPosToAlignment(x, y, width, height, align, valign) local extra = '' --// vertical alignment if valign == "center" then y = y + height/2 extra = 'v' elseif valign == "top" then extra = 't' elseif valign == "bottom" then y = y + height extra = 'b' elseif valign == "linecenter" then y = y + (height / 2) + (1 + self._font.descender) * self.size / 2 extra = 'x' else --// ascender extra = 'a' end --FIXME add baseline 'd' --// horizontal alignment if align == "left" then --do nothing elseif align == "center" then x = x + width/2 extra = extra .. 'c' elseif align == "right" then x = x + width extra = extra .. 'r' end return x,y,extra end local function _GetExtra(align, valign) local extra = '' --// vertical alignment if valign == "center" then extra = 'v' elseif valign == "top" then extra = 't' elseif valign == "bottom" then extra = 'b' else --// ascender extra = 'a' end --// horizontal alignment if align == "left" then --do nothing elseif align == "center" then extra = extra .. 'c' elseif align == "right" then extra = extra .. 'r' end return extra end --//============================================================================= function Font:Draw(text, x, y, align, valign) if (not text) then return end local font = self._font local extra = _GetExtra(align, valign) if self.outline then extra = extra .. 'o' elseif self.shadow then extra = extra .. 's' end gl.PushMatrix() gl.Scale(1,-1,1) font:Begin() font:SetTextColor(self.color) font:SetOutlineColor(self.outlineColor) font:SetAutoOutlineColor(self.autoOutlineColor) font:Print(text, x, -y, self.size, extra) font:End() gl.PopMatrix() end function Font:DrawInBox(text, x, y, w, h, align, valign) if (not text) then return end local font = self._font local x,y,extra = self:AdjustPosToAlignment(x, y, w, h, align, valign) if self.outline then extra = extra .. 'o' elseif self.shadow then extra = extra .. 's' end y = y + 1 --// FIXME: if this isn't done some chars as 'R' get truncated at the top gl.PushMatrix() gl.Scale(1,-1,1) font:Begin() font:SetTextColor(self.color) font:SetOutlineColor(self.outlineColor) font:SetAutoOutlineColor(self.autoOutlineColor) font:Print(text, x, -y, self.size, extra) font:End() gl.PopMatrix() end Font.Print = Font.Draw Font.PrintInBox = Font.DrawInBox --//=============================================================================
gpl-2.0
ViolyS/RayUI_VS
Interface/AddOns/Skada/Skada.lua
1
84710
local Skada = LibStub("AceAddon-3.0"):NewAddon("Skada", "AceTimer-3.0", "LibNotify-1.0") _G.Skada = Skada local L = LibStub("AceLocale-3.0"):GetLocale("Skada", false) local ldb = LibStub:GetLibrary("LibDataBroker-1.1") local icon = LibStub("LibDBIcon-1.0", true) local media = LibStub("LibSharedMedia-3.0") local boss = LibStub("LibBossIDs-1.0") local lds = LibStub:GetLibrary("LibDualSpec-1.0", 1) local dataobj = ldb:NewDataObject("Skada", {label = "Skada", type = "data source", icon = "Interface\\Icons\\Spell_Lightning_LightningBolt01", text = "n/a"}) local popup, cleuFrame local AceConfigDialog = LibStub('AceConfigDialog-3.0') -- Used for automatic stop on wipe option local deathcounter = 0 local startingmembers = 0 -- Aliases local table_sort, tinsert, tremove, table_maxn = _G.table.sort, tinsert, tremove, _G.table.maxn local next, pairs, ipairs, type = next, pairs, ipairs, type -- Returns the group type (i.e., "party" or "raid") and the size of the group. function Skada:GetGroupTypeAndCount() local type local count = GetNumGroupMembers() if IsInRaid() then type = "raid" elseif IsInGroup() then type = "party" -- To make the counts similar between 4.3 and 5.0, we need -- to subtract one because GetNumPartyMembers() does not -- include the player while GetNumGroupMembers() does. count = count - 1 end return type, count end do popup = CreateFrame("Frame", nil, UIParent) -- Recycle the popup frame as an event handler. popup:SetScript("OnEvent", function(frame, event, ...) Skada[event](Skada, ...) end) popup:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 16, edgeSize = 16, insets = {left = 1, right = 1, top = 1, bottom = 1}} ) popup:SetSize(250, 100) popup:SetPoint("CENTER", UIParent, "CENTER") popup:SetFrameStrata("DIALOG") popup:Hide() popup:EnableKeyboard(true) popup:SetScript("OnKeyDown", function(self,key) if GetBindingFromClick(key) == "TOGGLEGAMEMENU" then popup:SetPropagateKeyboardInput(false) -- swallow escape popup:Hide() end end) local text = popup:CreateFontString(nil, "ARTWORK", "ChatFontNormal") text:SetPoint("TOP", popup, "TOP", 0, -15) text:SetText(L["Do you want to reset Skada?"]) local accept = CreateFrame("Button", nil, popup) accept:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Check") accept:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight", "ADD") accept:SetSize(50, 50) accept:SetPoint("BOTTOM", popup, "BOTTOM", -50, 5) accept:SetScript("OnClick", function(f) Skada:Reset() f:GetParent():Hide() end) local close = CreateFrame("Button", nil, popup) close:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up") close:SetHighlightTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Highlight", "ADD") close:SetSize(50, 50) close:SetPoint("BOTTOM", popup, "BOTTOM", 50, 5) close:SetScript("OnClick", function(f) f:GetParent():Hide() end) function Skada:ShowPopup() popup:SetPropagateKeyboardInput(true) popup:Show() end end -- Keybindings BINDING_HEADER_Skada = "Skada" BINDING_NAME_SKADA_TOGGLE = L["Toggle window"] BINDING_NAME_SKADA_RESET = L["Reset"] BINDING_NAME_SKADA_NEWSEGMENT = L["Start new segment"] BINDING_NAME_SKADA_STOP = L["Stop"] -- The current set Skada.current = nil -- The total set Skada.total = nil -- The last set Skada.last = nil -- Modes - these are modules, really. Modeules? local modes = {} -- Pets; an array of pets and their owners. local pets, players = {}, {} -- Flag marking if we need an update. local changed = true -- Flag for if we were in a party/raid. local wasinparty = nil -- By default we just use RAID_CLASS_COLORS as class colors. Skada.classcolors = RAID_CLASS_COLORS -- The selected data feed. local selectedfeed = nil -- A list of data feeds available. Modules add to it. local feeds = {} -- Disabled flag. local disabled = false -- Our windows. local windows = {} -- Our display providers. Skada.displays = {} -- Timer for updating windows. local update_timer = nil -- Timer for checking for combat end. local tick_timer = nil function Skada:GetWindows() return windows end local function find_mode(name) for i, mode in ipairs(modes) do if mode:GetName() == name then return mode end end end -- Our window type. local Window = {} local mt = {__index = Window} function Window:new() return setmetatable( { -- The selected mode and set selectedmode = nil, selectedset = nil, -- Mode and set to return to after combat. restore_mode = nil, restore_set = nil, usealt = true, -- Our dataset. dataset = {}, -- Metadata about our dataset. metadata = {}, -- Our display provider. display = nil, -- Our mode traversing history. history = {}, -- Flag for window-specific changes. changed = false, }, mt) end function Window:AddOptions() local db = self.db local options = { type="group", name=function() return db.name end, args={ rename = { type="input", name=L["Rename window"], desc=L["Enter the name for the window."], get=function() return db.name end, set=function(win, val) if val ~= db.name and val ~= "" then local oldname = db.name db.name = val Skada.options.args.windows.args[val] = Skada.options.args.windows.args[oldname] Skada.options.args.windows.args[oldname] = nil end end, order=1, }, locked = { type="toggle", name=L["Lock window"], desc=L["Locks the bar window in place."], order=2, get=function() return db.barslocked end, set=function() db.barslocked = not db.barslocked Skada:ApplySettings() end, }, delete = { type="execute", name=L["Delete window"], desc=L["Deletes the chosen window."], order=20, width="full", confirm=function() return "Are you sure you want to delete this window?" end, func=function(self) Skada:DeleteWindow(db.name) end, }, } } options.args.switchoptions = { type = "group", name = L["Mode switching"], order=4, args = { modeincombat = { type="select", name=L["Combat mode"], desc=L["Automatically switch to set 'Current' and this mode when entering combat."], values=function() local modes = {} modes[""] = L["None"] for i, mode in ipairs(Skada:GetModes()) do modes[mode:GetName()] = mode:GetName() end return modes end, get=function() return db.modeincombat end, set=function(win, mode) db.modeincombat = mode end, order=21, }, wipemode = { type="select", name=L["Wipe mode"], desc=L["Automatically switch to set 'Current' and this mode after a wipe."], values=function() local modes = {} modes[""] = L["None"] for i, mode in ipairs(Skada:GetModes()) do modes[mode:GetName()] = mode:GetName() end return modes end, get=function() return db.wipemode end, set=function(win, mode) db.wipemode = mode end, order=21, }, returnaftercombat = { type="toggle", name=L["Return after combat"], desc=L["Return to the previous set and mode after combat ends."], order=23, get=function() return db.returnaftercombat end, set=function() db.returnaftercombat = not db.returnaftercombat end, disabled=function() return db.returnaftercombat == nil end, }, } } self.display:AddDisplayOptions(self, options.args) Skada.options.args.windows.args[self.db.name] = options end -- Sets a slave window for this window. This window will also be updated on view updates. function Window:SetChild(window) self.child = window end function Window:destroy() self.dataset = nil self.display:Destroy(self) local name = self.db.name or Skada.windowdefaults.name Skada.options.args.windows.args[name] = nil -- remove from options end function Window:SetDisplay(name) -- Don't do anything if nothing actually changed. if name ~= self.db.display or self.display == nil then if self.display then -- Destroy old display. self.display:Destroy(self) end -- Set new display. self.db.display = name self.display = Skada.displays[self.db.display] -- Add options. Replaces old options. self:AddOptions() end end -- Tells window to update the display of its dataset, using its display provider. function Window:UpdateDisplay() -- Fetch max value if our mode has not done this itself. if not self.metadata.maxvalue then self.metadata.maxvalue = 0 for i, data in ipairs(self.dataset) do if data.id and data.value > self.metadata.maxvalue then self.metadata.maxvalue = data.value end end end -- Display it. self.display:Update(self) self:set_mode_title() end -- Called before dataset is updated. function Window:UpdateInProgress() for i, data in ipairs(self.dataset) do if data.ignore then -- ensure total bar icon is cleared before bar is recycled data.icon = nil end data.id = nil data.ignore = nil end end function Window:Show() self.display:Show(self) end function Window:Hide() self.display:Hide(self) end function Window:IsShown() return self.display:IsShown(self) end function Window:Reset() for i, data in ipairs(self.dataset) do wipe(data) end end function Window:Wipe() -- Clear dataset. self:Reset() -- Clear display. self.display:Wipe(self) if self.child then self.child:Wipe() end end -- If selectedset is "current", returns current set if we are in combat, otherwise returns the last set. function Window:get_selected_set() return Skada:find_set(self.selectedset) end -- Sets up the mode view. function Window:DisplayMode(mode) self:Wipe() self.selectedplayer = nil self.selectedspell = nil self.selectedmode = mode self.metadata = wipe(self.metadata or {}) -- Apply mode's metadata. if mode.metadata then for key, value in pairs(mode.metadata) do self.metadata[key] = value end end self.changed = true self:set_mode_title() -- in case data sets are empty if self.child then self.child:DisplayMode(mode) end Skada:UpdateDisplay(false) end local numsetfmts = 8 local function SetLabelFormat(name,starttime,endtime,fmt) fmt = fmt or Skada.db.profile.setformat local namelabel = name if fmt < 1 or fmt > numsetfmts then fmt = 3 end local timelabel = "" if starttime and endtime and fmt > 1 then local duration = SecondsToTime(endtime-starttime, false, false, 2) -- translate locale time abbreviations, whose escape sequences are not legal in chat Skada.getsetlabel_fs = Skada.getsetlabel_fs or UIParent:CreateFontString(nil, "ARTWORK", "ChatFontNormal") Skada.getsetlabel_fs:SetText(duration) duration = "("..Skada.getsetlabel_fs:GetText()..")" if fmt == 2 then timelabel = duration elseif fmt == 3 then timelabel = date("%H:%M",starttime).." "..duration elseif fmt == 4 then timelabel = date("%I:%M",starttime).." "..duration elseif fmt == 5 then timelabel = date("%H:%M",starttime).." - "..date("%H:%M",endtime) elseif fmt == 6 then timelabel = date("%I:%M",starttime).." - "..date("%I:%M",endtime) elseif fmt == 7 then timelabel = date("%H:%M:%S",starttime).." - "..date("%H:%M:%S",endtime) elseif fmt == 8 then timelabel = date("%H:%M",starttime).." - "..date("%H:%M",endtime).." "..duration end end local comb if #namelabel == 0 or #timelabel == 0 then comb = namelabel..timelabel elseif timelabel:match("^%p") then comb = namelabel.." "..timelabel else comb = namelabel..": "..timelabel end -- provide both the combined label and the separated name/time labels return comb, namelabel, timelabel end function Skada:SetLabelFormats() -- for config option display local ret = {} local start = 1000007900 for i=1,numsetfmts do ret[i] = SetLabelFormat("Hogger", start, start+380, i) end return ret end function Skada:GetSetLabel(set) -- return a nicely-formatted label for a set if not set then return "" end return SetLabelFormat(set.name or "Unknown", set.starttime, set.endtime or time()) end function Window:set_mode_title() if not self.selectedmode or not self.selectedset then return end local name = self.selectedmode.title or self.selectedmode:GetName() -- save window settings for RestoreView after reload self.db.set = self.selectedset local savemode = name if self.history[1] then -- can't currently preserve a nested mode, use topmost one savemode = self.history[1].title or self.history[1]:GetName() end self.db.mode = savemode if self.db.titleset then local setname if self.selectedset == "current" then setname = L["Current"] elseif self.selectedset == "total" then setname = L["Total"] else local set = self:get_selected_set() if set then setname = Skada:GetSetLabel(set) end end if setname then name = name..": "..setname end end if disabled and (self.selectedset == "current" or self.selectedset == "total") then -- indicate when data collection is disabled name = name.." |cFFFF0000"..L["DISABLED"].."|r" end self.metadata.title = name self.display:SetTitle(self, name) end function sort_modes() table_sort(modes, function(a, b) if Skada.db.profile.sortmodesbyusage and Skada.db.profile.modeclicks then -- Most frequest usage order return (Skada.db.profile.modeclicks[a:GetName()] or 0) > (Skada.db.profile.modeclicks[b:GetName()] or 0) else -- Alphabetic order return a:GetName() < b:GetName() end end ) end local function click_on_mode(win, id, label, button) if button == "LeftButton" then local mode = find_mode(id) if mode then -- Store number of clicks on modes, for automatic sorting. if Skada.db.profile.sortmodesbyusage then if not Skada.db.profile.modeclicks then Skada.db.profile.modeclicks = {} end Skada.db.profile.modeclicks[id] = (Skada.db.profile.modeclicks[id] or 0) + 1 sort_modes() end win:DisplayMode(mode) end elseif button == "RightButton" then win:RightClick() end end -- Sets up the mode list. function Window:DisplayModes(settime) self.history = wipe(self.history or {}) self:Wipe() self.selectedplayer = nil self.selectedmode = nil self.metadata = wipe(self.metadata or {}) self.metadata.title = L["Skada: Modes"] -- Find the selected set if settime == "current" or settime == "total" then self.selectedset = settime else for i, set in ipairs(Skada.char.sets) do if tostring(set.starttime) == settime then if set.name == L["Current"] then self.selectedset = "current" elseif set.name == L["Total"] then self.selectedset = "total" else self.selectedset = i end end end end self.metadata.click = click_on_mode self.metadata.maxvalue = 1 self.metadata.sortfunc = function(a,b) return a.name < b.name end self.display:SetTitle(self, self.metadata.title) self.changed = true if self.child then self.child:DisplayModes(settime) end Skada:UpdateDisplay(false) end local function click_on_set(win, id, label, button) if button == "LeftButton" then win:DisplayModes(id) elseif button == "RightButton" then win:RightClick() end end -- Sets up the set list. function Window:DisplaySets() self.history = wipe(self.history or {}) self:Wipe() self.metadata = wipe(self.metadata or {}) self.selectedplayer = nil self.selectedmode = nil self.selectedset = nil self.metadata.title = L["Skada: Fights"] self.display:SetTitle(self, self.metadata.title) self.metadata.click = click_on_set self.metadata.maxvalue = 1 -- self.metadata.sortfunc = function(a,b) return a.name < b.name end self.changed = true if self.child then self.child:DisplaySets() end Skada:UpdateDisplay(false) end -- Default "right-click" behaviour in case no special click function is defined: -- 1) If there is a mode traversal history entry, go to the last mode. -- 2) Go to modes list if we are in a mode. -- 3) Go to set list. function Window:RightClick(group, button) if self.selectedmode then -- If mode traversal history exists, go to last entry, else mode list. if #self.history > 0 then self:DisplayMode(tremove(self.history)) else self:DisplayModes(self.selectedset) end elseif self.selectedset then self:DisplaySets() end end function Skada:tcopy(to, from, ...) for k,v in pairs(from) do local skip = false if ... then for i, j in ipairs(...) do if j == k then skip = true end end end if not skip then if(type(v)=="table") then to[k] = {} Skada:tcopy(to[k], v, ...); else to[k] = v; end end end end function Skada:CreateWindow(name, db, display) local isnew = false if not db then isnew = true db = {} self:tcopy(db, Skada.windowdefaults) tinsert(self.db.profile.windows, db) end if display then db.display = display end -- Migrate old settings. if not db.barbgcolor then db.barbgcolor = {r = 0.3, g = 0.3, b = 0.3, a = 0.6} end if not db.buttons then db.buttons = {menu = true, reset = true, report = true, mode = true, segment = true, stop = true} end if not db.scale then db.scale = 1 end if not db.version then -- On changes that needs updates to window data structure, increment version in defaults and handle it after this bit. db.version = 1 db.buttons.stop = true end local window = Window:new() window.db = db window.db.name = name if self.displays[window.db.display] then -- Set the window's display and call it's Create function. window:SetDisplay(window.db.display or "bar") window.display:Create(window, isnew) tinsert(windows, window) -- Set initial view, set list. window:DisplaySets() if isnew and find_mode(L["Damage"]) then -- Default mode for new windows - will not fail if mode is disabled. self:RestoreView(window, "current", L["Damage"]) elseif window.db.set or window.db.mode then -- Restore view. self:RestoreView(window, window.db.set, window.db.mode) end else -- This window's display is missing. self:Print("Window '"..name.."' was not loaded because its display module, '"..window.db.display.."' was not found.") end self:ApplySettings() return window end -- Deleted named window from our windows table, and also from db. function Skada:DeleteWindow(name) for i, win in ipairs(windows) do if win.db.name == name then win:destroy() wipe(tremove(windows, i)) end end for i, win in ipairs(self.db.profile.windows) do if win.name == name then tremove(self.db.profile.windows, i) end end end function Skada:Print(msg) print("|cFF33FF99Skada|r: "..msg) end function Skada:Debug(...) if not Skada.db.profile.debug then return end local msg = "" for i=1, select("#",...) do local v = tostring(select(i,...)) if #msg > 0 then msg = msg .. ", " end msg = msg..v end print("|cFF33FF99Skada Debug|r: "..msg) end local function slashHandler(param) local reportusage = "/skada report [raid|party|instance|guild|officer|say] [current||total|set_num] [mode] [max_lines]" if param == "pets" then Skada:PetDebug() elseif param == "cpu" then local funcs = {} UpdateAddOnCPUUsage() for k, v in pairs(Skada) do if type(v) == "function" then local usage, calls = GetFunctionCPUUsage(v, true) --local info = debug.getinfo(v, "n") tinsert(funcs, {["name"] = k, ["usage"] = usage, ["calls"] = calls}) end end table_sort(funcs, function(a, b) return a.usage > b.usage end) for i, func in ipairs(funcs) do print(func.name..'\t'..func.usage..' ('..func.calls..')') if i > 10 then break end end elseif param == "test" then Skada:OpenMenu() elseif param == "reset" then Skada:Reset() elseif param == "newsegment" then Skada:NewSegment() elseif param == "toggle" then Skada:ToggleWindow() elseif param == "debug" then Skada.db.profile.debug = not Skada.db.profile.debug Skada:Print("Debug mode "..(Skada.db.profile.debug and ("|cFF00FF00"..L["ENABLED"].."|r") or ("|cFFFF0000"..L["DISABLED"].."|r"))) elseif param == "config" then Skada:OpenOptions() elseif param:sub(1,6) == "report" then local chan = (IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and "instance") or (IsInRaid() and "raid") or (IsInGroup() and "party") or "say" local set = "current" local report_mode_name = L["Damage"] local w1, w2, w3, w4 = param:match("^%s*(%w*)%s*(%w*)%s*([^%d]-)%s*(%d*)%s*$",7) if w1 and #w1 > 0 then chan = string.lower(w1) end if w2 and #w2 > 0 then w2 = tonumber(w2) or w2:lower() if Skada:find_set(w2) then set = w2 end end if w3 and #w3 > 0 then w3 = strtrim(w3) w3 = strtrim(w3,"'\"[]()") -- strip optional quoting if find_mode(w3) then report_mode_name = w3 end end local max = tonumber(w4) or 10 if chan == "instance" then chan = "instance_chat" end if (chan == "say" or chan == "guild" or chan == "raid" or chan == "party" or chan == "officer" or chan == "instance_chat") then Skada:Report(chan, "preset", report_mode_name, set, max) else Skada:Print("Usage:") Skada:Print(("%-20s"):format(reportusage)) end else Skada:Print("Usage:") Skada:Print(("%-20s"):format(reportusage)) Skada:Print(("%-20s"):format("/skada reset")) Skada:Print(("%-20s"):format("/skada toggle")) Skada:Print(("%-20s"):format("/skada debug")) Skada:Print(("%-20s"):format("/skada newsegment")) Skada:Print(("%-20s"):format("/skada config")) end end local function sendchat(msg, chan, chantype) if chantype == "self" then -- To self. Skada:Print(msg) elseif chantype == "channel" then -- To channel. SendChatMessage(msg, "CHANNEL", nil, chan) elseif chantype == "preset" then -- To a preset channel id (say, guild, etc). SendChatMessage(msg, string.upper(chan)) elseif chantype == "whisper" then -- To player. SendChatMessage(msg, "WHISPER", nil, chan) elseif chantype == "bnet" then BNSendWhisper(chan,msg) end end function Skada:Report(channel, chantype, report_mode_name, report_set_name, max, window) if(chantype == "channel") then local list = {GetChannelList()} for i=1,table.getn(list)/2 do if(Skada.db.profile.report.channel == list[i*2]) then channel = list[i*2-1] break end end end local report_table local report_set local report_mode if not window then report_mode = find_mode(report_mode_name) report_set = Skada:find_set(report_set_name) if report_set == nil then return end -- Create a temporary fake window. report_table = Window:new() -- Tell our mode to populate our dataset. report_mode:Update(report_table, report_set) else report_table = window report_set = window:get_selected_set() report_mode = window.selectedmode end if not report_set then Skada:Print(L["There is nothing to report."]) return end -- Sort our temporary table according to value unless ordersort is set. if not report_table.metadata.ordersort then table_sort(report_table.dataset, Skada.valueid_sort) end -- Title sendchat(string.format(L["Skada: %s for %s:"], report_mode.title or report_mode:GetName(), Skada:GetSetLabel(report_set)), channel, chantype) -- For each item in dataset, print label and valuetext. local nr = 1 for i, data in ipairs(report_table.dataset) do if data.id then local label = data.reportlabel or (data.spellid and GetSpellLink(data.spellid)) or data.label if report_mode.metadata and report_mode.metadata.showspots then sendchat(("%2u. %s %s"):format(nr, label, data.valuetext), channel, chantype) else sendchat(("%s %s"):format(label, data.valuetext), channel, chantype) end nr = nr + 1 end if nr > max then break end end end function Skada:RefreshMMButton() if icon then icon:Refresh("Skada", self.db.profile.icon) if self.db.profile.icon.hide then icon:Hide("Skada") else icon:Show("Skada") end end end function Skada:PetDebug() self:CheckGroup() self:Print("pets:") for pet, owner in pairs(pets) do self:Print("pet "..pet.." belongs to ".. owner.id..", "..owner.name) end end function Skada:SetActive(enable) if enable then for i, win in ipairs(windows) do win:Show() end else for i, win in ipairs(windows) do win:Hide() end end if not enable and self.db.profile.hidedisables then if not disabled then -- print a message when we change state self:Debug(L["Data Collection"].." ".."|cFFFF0000"..L["DISABLED"].."|r") end disabled = true cleuFrame:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED") else if disabled then -- print a message when we change state self:Debug(L["Data Collection"].." ".."|cFF00FF00"..L["ENABLED"].."|r") end disabled = false cleuFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") end Skada:UpdateDisplay(true) -- update title indicator end function Skada:CheckGroup() local type, count = self:GetGroupTypeAndCount() if count > 0 then for i = 1, count do local unit = ("%s%d"):format(type, i) local playerGUID = UnitGUID(unit) if playerGUID then players[playerGUID] = true local unitPet = unit.."pet" local petGUID = UnitGUID(unitPet) if petGUID and not pets[petGUID] then local name, server = UnitName(unit) if server and server ~= "" then name = name.."-"..server end pets[petGUID] = {id = playerGUID, name = name} end end end end -- Solo, always check. local playerGUID = UnitGUID("player") if playerGUID then players[playerGUID] = true local petGUID = UnitGUID("playerpet") if petGUID and not pets[petGUID] then local name = UnitName("player") pets[petGUID] = {id = playerGUID, name = name} end end end -- Ask a mode to verify the contents of a set. local function verify_set(mode, set) if mode.AddSetAttributes ~= nil then mode:AddSetAttributes(set) end for j, player in ipairs(set.players) do if mode.AddPlayerAttributes ~= nil then mode:AddPlayerAttributes(player, set) end end end local wasininstance local wasinpvp -- Are we in a PVP zone? local pvp_zones = {} local function IsInPVP() local pvpType, isFFA = GetZonePVPInfo() local _, instanceType = IsInInstance() return instanceType == "pvp" or instanceType == "arena" or pvpType == "arena" or pvpType == "combat" or isFFA end function Skada:ZoneCheck() -- Check if we are entering an instance. local inInstance, instanceType = IsInInstance() local isininstance = inInstance and (instanceType == "party" or instanceType == "raid") local isinpvp = IsInPVP() -- If we are entering an instance, and we were not previously in an instance, and we got this event before... and we have some data... if isininstance and wasininstance ~= nil and not wasininstance and self.db.profile.reset.instance ~= 1 and Skada:CanReset() then if self.db.profile.reset.instance == 3 then Skada:ShowPopup() else self:Reset() end end -- Hide in PvP. Hide if entering a PvP instance, show if we are leaving one. if self.db.profile.hidepvp then if IsInPVP() then Skada:SetActive(false) elseif wasinpvp then Skada:SetActive(true) end end -- Save a flag marking our previous (current) instance status. if isininstance then wasininstance = true else wasininstance = false end -- Save a flag marking out previous (current) pvp status. if isinpvp then wasinpvp = true else wasinpvp = false end end -- Fired on entering a zone. function Skada:ZONE_CHANGED_NEW_AREA() Skada:ZoneCheck() end -- Fired on blue bar screen function Skada:PLAYER_ENTERING_WORLD() Skada:ZoneCheck() -- catch reloadui within a zone, which does not fire ZONE_CHANGED_NEW_AREA -- If this event fired in response to a login or teleport, zone info is usually not yet available -- and will be caught by a sunsequent ZONE_CHANGED_NEW_AREA -- make sure we update once on reload -- delay it because group is unavailable during first PLAYER_ENTERING_WORLD on login if wasinparty == nil then Skada:ScheduleTimer("GROUP_ROSTER_UPDATE",1) end end -- Check if we join a party/raid. local function check_for_join_and_leave() if not IsInGroup() and wasinparty then -- We left a party. if Skada.db.profile.reset.leave == 3 and Skada:CanReset() then Skada:ShowPopup() elseif Skada.db.profile.reset.leave == 2 and Skada:CanReset() then Skada:Reset() end -- Hide window if we have enabled the "Hide when solo" option. if Skada.db.profile.hidesolo then Skada:SetActive(false) end end if IsInGroup() and wasinparty == false then -- if nil this is first check after reload/relog -- We joined a raid. if Skada.db.profile.reset.join == 3 and Skada:CanReset() then Skada:ShowPopup() elseif Skada.db.profile.reset.join == 2 and Skada:CanReset() then Skada:Reset() end -- Show window if we have enabled the "Hide when solo" option. -- But only when NOT in pvp if it's set to hide in pvp. if Skada.db.profile.hidesolo and not (Skada.db.profile.hidepvp and IsInPVP()) then Skada:SetActive(true) end end -- Mark our last party status. wasinparty = not not IsInGroup() end function Skada:GROUP_ROSTER_UPDATE() check_for_join_and_leave() -- Check for new pets. self:CheckGroup() end function Skada:UNIT_PET() -- Check for new pets. self:CheckGroup() end function Skada:PET_BATTLE_OPENING_START() -- Hide during pet battles for i, win in ipairs(windows) do if win:IsShown() then win:Hide() end end end function Skada:PET_BATTLE_CLOSE() -- Restore after pet battles if not Skada.db.profile.hidesolo or IsInGroup() then for i, win in ipairs(windows) do if not win.db.hidden and not win:IsShown() then win:Show() end end end end -- Toggles all windows. function Skada:ToggleWindow() for i, win in ipairs(windows) do if win:IsShown() then win.db.hidden = true win:Hide() else win.db.hidden = false win:Show() end end end local function createSet(setname) local set = {players = {}, name = setname, starttime = time(), ["time"] = 0, last_action = time()} -- Tell each mode to apply its needed attributes. for i, mode in ipairs(modes) do verify_set(mode, set) end return set end function Skada:CanReset() -- returns true if we have actual data that can be cleared via :Reset() local totalplayers = self.total and self.total.players if totalplayers and next(totalplayers) then -- Total set contains data return true end for _,set in ipairs(self.char.sets) do if not set.keep then -- have a non-persistent set (possibly un-kept since last reset) return true end end return false end function Skada:Reset() self:Wipe() pets, players = {}, {} self:CheckGroup() if self.current ~= nil then wipe(self.current) self.current = createSet(L["Current"]) end if self.total ~= nil then wipe(self.total) self.total = createSet(L["Total"]) self.char.total = self.total end self.last = nil -- Delete sets that are not marked as persistent. for i=table_maxn(self.char.sets), 1, -1 do if not self.char.sets[i].keep then wipe(tremove(self.char.sets, i)) end end -- Don't leave windows pointing to deleted sets for _, win in ipairs(windows) do if win.selectedset ~= "total" then win.selectedset = "current" win.changed = true end end self:UpdateDisplay(true) self:Print(L["All data has been reset."]) if not InCombatLockdown() then -- ticket 377: avoid timeout errors in combat because GC can run too long collectgarbage("collect") end end -- Delete a set. function Skada:DeleteSet(set) if not set then return end for i, s in ipairs(self.char.sets) do if s == set then wipe(tremove(self.char.sets, i)) if set == self.last then self.last = nil end -- Don't leave windows pointing to deleted sets for _, win in ipairs(windows) do if win.selectedset == i or win:get_selected_set() == set then win.selectedset = "current" win.changed = true elseif (tonumber(win.selectedset) or 0) > i then win.selectedset = win.selectedset - 1 win.changed = true end end break end end self:Wipe() self:UpdateDisplay(true) end function Skada:ReloadSettings() -- Delete all existing windows in case of a profile change. for i, win in ipairs(windows) do win:destroy() end windows = {} -- Re-create windows -- As this can be called from a profile change as well as login, re-use windows when possible. for i, win in ipairs(self.db.profile.windows) do self:CreateWindow(win.name, win) end self.total = self.char.total Skada:ClearAllIndexes() -- Minimap button. if icon and not icon:IsRegistered("Skada") then icon:Register("Skada", dataobj, self.db.profile.icon) end self:RefreshMMButton() self:ApplySettings() end -- Applies settings to things like the bar window. function Skada:ApplySettings() for i, win in ipairs(windows) do win.display:ApplySettings(win) end -- Don't show window if we are solo, option. -- Don't show window in a PvP instance, option. if (self.db.profile.hidesolo and not IsInGroup()) or (self.db.profile.hidepvp and IsInPVP())then self:SetActive(false) else self:SetActive(true) -- Hide specific windows if window is marked as hidden (ie, if user manually hid the window, keep hiding it). for i, win in ipairs(windows) do if win.db.hidden and win:IsShown() then win:Hide() end end end self:UpdateDisplay(true) end -- Set a data feed as selectedfeed. function Skada:SetFeed(feed) selectedfeed = feed self:UpdateDisplay() end -- Iterates over all players in a set and adds to the "time" variable -- the time between first and last action. local function setPlayerActiveTimes(set) for i, player in ipairs(set.players) do if player.last then player.time = player.time + (player.last - player.first) end end end -- Starts a new segment, saving the current one first. -- Does nothing if we are out of combat. -- Useful for multi-part fights where you want individual segments for each part. function Skada:NewSegment() if self.current then self:EndSegment() self:StartCombat() end end local function IsRaidInCombat() local type, count = Skada:GetGroupTypeAndCount() if count > 0 then for i = 1, count, 1 do if UnitExists(type..i) and UnitAffectingCombat(type..i) then return true end end elseif UnitAffectingCombat("player") then return true end end -- Returns true if the party/raid/us are dead/ghost. local function IsRaidDead() local type, count = Skada:GetGroupTypeAndCount() if count > 0 then for i = 1, count, 1 do if UnitExists(type..i) and not UnitIsDeadOrGhost(type..i) then return false end end elseif not UnitIsDeadOrGhost("player") then return false end return true end -- Our scheme for segmenting fights: -- Each second, if player is not in combat and is not dead and we have an active set (current), -- check if anyone in raid is in combat; if so, close up shop. -- We can not simply rely on PLAYER_REGEN_ENABLED since it is fired if we die and the fight continues. function Skada:Tick() if not disabled and self.current and not InCombatLockdown() and not IsRaidInCombat() then self:Debug("EndSegment: Tick") self:EndSegment() end end -- Stops the current segment immediately. -- To not complicate things, this only stops processing of CLEU events and sets the segment end time. -- A stopped segment can be resumed. function Skada:StopSegment() if self.current then self.current.stopped = true self.current.endtime = time() self.current.time = self.current.endtime - self.current.starttime end end -- Resumes a stopped segment. function Skada:ResumeSegment() if self.current and self.current.stopped then self.current.stopped = nil self.current.endtime = nil self.current.time = nil end end function Skada:EndSegment() if not self.current then return end -- Save current set unless this a trivial set, or if we have the Only keep boss fights options on, and no boss in fight. -- A set is trivial if we have no mob name saved, or if total time for set is not more than 5 seconds. if not self.db.profile.onlykeepbosses or self.current.gotboss then if self.current.mobname ~= nil and time() - self.current.starttime > 5 then -- End current set. if not self.current.endtime then self.current.endtime = time() end self.current.time = self.current.endtime - self.current.starttime setPlayerActiveTimes(self.current) self.current.stopped = nil -- compute a count suffix for the set name local setname = self.current.mobname if self.db.profile.setnumber then local max = 0 for _, set in ipairs(self.char.sets) do if set.name == setname and max == 0 then max = 1 else local n,c = set.name:match("^(.-)%s*%((%d+)%)$") if n == setname then max = math.max(max,tonumber(c) or 0) end end end if max > 0 then setname = setname .. " ("..(max+1)..")" end end self.current.name = setname -- Tell each mode that set has finished and do whatever it wants to do about it. for i, mode in ipairs(modes) do if mode.SetComplete ~= nil then mode:SetComplete(self.current) end end -- Add set to sets. tinsert(self.char.sets, 1, self.current) end end -- Make set last set. self.last = self.current -- Add time spent to total set as well. self.total.time = self.total.time + self.current.time setPlayerActiveTimes(self.total) -- Set player.first and player.last to nil in total set. -- Neccessary since first and last has no relevance over an entire raid. -- Modes should look at the "time" value if available. for i, player in ipairs(self.total.players) do player.first = nil player.last = nil end -- Reset current set. self.current = nil -- Find out number of non-persistent sets. local numsets = 0 for i, set in ipairs(self.char.sets) do if not set.keep then numsets = numsets + 1 end end -- Trim segments; don't touch persistent sets. for i=table_maxn(self.char.sets), 1, -1 do if numsets > self.db.profile.setstokeep and not self.char.sets[i].keep then tremove(self.char.sets, i) numsets = numsets - 1 end end for i, win in ipairs(windows) do -- win:Wipe() -- changed = true -- Wipe mode - switch to current set and specific mode if no party/raid members are alive. -- Restore mode is not changed. if win.db.wipemode ~= "" and IsRaidDead() then self:RestoreView(win, "current", win.db.wipemode) elseif win.db.returnaftercombat and win.restore_mode and win.restore_set then -- Auto-switch back to previous set/mode. if win.restore_set ~= win.selectedset or win.restore_mode ~= win.selectedmode then self:RestoreView(win, win.restore_set, win.restore_mode) win.restore_mode = nil win.restore_set = nil end end -- Hide in combat option. if not win.db.hidden and self.db.profile.hidecombat and (not self.db.profile.hidesolo or IsInGroup()) then win:Show() end end self:UpdateDisplay(true) -- force required to update displays looking at older sets after insertion if update_timer then self:CancelTimer(update_timer) end if tick_timer then self:CancelTimer(tick_timer) end update_timer, tick_timer = nil, nil end function Skada:PLAYER_REGEN_DISABLED() -- Start a new set if we are not in one already. if not disabled and not self.current then self:Debug("StartCombat: PLAYER_REGEN_DISABLED") self:StartCombat() end end -- This flag is used to mark a possible combat start. -- It is a count of captured events. -- When we hit our treshold (let's say 5), combat starts. -- If we have not hit our treshold after a certain time (let's say 3 seconds) combat start failed. local tentative = nil -- AceTimer handle for reverting combat start. local tentativehandle= nil function Skada:StartCombat() -- Reset automatic stop on wipe variables deathcounter = 0 local _, members = self:GetGroupTypeAndCount() startingmembers = members -- Cancel cancelling combat if needed. if tentativehandle ~= nil then self:CancelTimer(tentativehandle) tentativehandle = nil end if update_timer then self:Debug("EndSegment: StartCombat") self:EndSegment() end -- Remove old bars. self:Wipe() -- Create a new current set unless we are already have one (combat detection kicked in). if not self.current then self.current = createSet(L["Current"]) end if self.encounterName and GetTime() < (self.encounterTime or 0) + 15 then -- a recent ENCOUNTER_START named our segment self:Debug("StartCombat setting encounterName from ENCOUNTER_START",self.encounterName) self.current.mobname = self.encounterName self.current.gotboss = true self.encounterName = nil self.encounterTime = nil end -- Also start the total set if it is nil. if self.total == nil then self.total = createSet(L["Total"]) self.char.total = self.total end -- Auto-switch set/mode if configured. for i, win in ipairs(windows) do if win.db.modeincombat ~= "" then -- First, get the mode. The mode may not actually be available. local mymode = find_mode(win.db.modeincombat) -- If the mode exists, switch to current set and this mode. Save current set/mode so we can return after combat if configured. if mymode ~= nil then -- self:Print("Switching to "..mymode.name.." mode.") if win.db.returnaftercombat then if win.selectedset then win.restore_set = win.selectedset end if win.selectedmode then win.restore_mode = win.selectedmode:GetName() end end win.selectedset = "current" win:DisplayMode(mymode) end end -- Hide in combat option. if not win.db.hidden and self.db.profile.hidecombat then win:Hide() end end -- Force immediate update. self:UpdateDisplay(true) -- Schedule timers for updating windows and detecting combat end. update_timer = self:ScheduleRepeatingTimer("UpdateDisplay", self.db.profile.updatefrequency or 0.25) -- ticket 363: It is NOT safe to use ENCOUNTER_END to replace combat detection tick_timer = self:ScheduleRepeatingTimer("Tick", 1) end -- Simply calls the same function on all windows. function Skada:Wipe() for i, win in ipairs(windows) do win:Wipe() end end -- Attempts to restore a view (set and mode). -- Set is either the set name ("total", "current"), or an index. -- Mode is the name of a mode. function Skada:RestoreView(win, theset, themode) -- Set the... set. If no such set exists, set to current. if theset and type(theset) == "string" and (theset == "current" or theset == "total" or theset == "last") then win.selectedset = theset elseif theset and type(theset) == "number" and theset <= table_maxn(self.char.sets) then win.selectedset = theset else win.selectedset = "current" end -- Force an update. changed = true -- Find the mode. The mode may not actually be available. if themode then local mymode = find_mode(themode) -- If the mode exists, switch to this mode. -- If not, show modes. if mymode then win:DisplayMode(mymode) else win:DisplayModes(win.selectedset) end else win:DisplayModes(win.selectedset) end end -- If set is "current", returns current set if we are in combat, otherwise returns the last set. function Skada:find_set(s) if s == "current" then if Skada.current ~= nil then return Skada.current elseif Skada.last ~= nil then return Skada.last else return self.char.sets[1] end elseif s == "total" then return Skada.total else return self.char.sets[s] end end function Skada:ClearIndexes(set) if set then set._playeridx = nil end end function Skada:ClearAllIndexes() -- clear indexes used for accelerating set lookups -- this is done on login/logout to prevent the in-memory aliasing from becoming redundant tables on reload Skada:ClearIndexes(self.current) Skada:ClearIndexes(self.char.total) for _,set in pairs(self.char.sets) do Skada:ClearIndexes(set) end end -- Returns a player from the current. Safe to use to simply view a player without creating an entry. function Skada:find_player(set, playerid) if set then -- use a private index here for more efficient lookup -- may eventually want to re-key .players by id but that would break external mods set._playeridx = set._playeridx or {} local player = set._playeridx[playerid] if player then return player end for i, p in ipairs(set.players) do if p.id == playerid then set._playeridx[playerid] = p return p end end end end -- Returns or creates a player in the current. function Skada:get_player(set, playerid, playername) -- Add player to set if it does not exist. local player = Skada:find_player(set, playerid) if not player then -- If we do not supply a playername (often the case in submodes), we can not create an entry. if not playername then return end local _, playerClass = UnitClass(playername) local playerRole = UnitGroupRolesAssigned(playername) player = {id = playerid, class = playerClass, role = playerRole, name = playername, first = time(), ["time"] = 0} -- Tell each mode to apply its needed attributes. for i, mode in ipairs(modes) do if mode.AddPlayerAttributes ~= nil then mode:AddPlayerAttributes(player, set) end end -- Strip realm name -- This is done after module processing due to cross-realm names messing with modules (death log for example, which needs to do UnitHealthMax on the playername). local player_name, realm = string.split("-", playername, 2) player.name = player_name or playername tinsert(set.players, player) end if player.name == UNKNOWN and playername ~= UNKNOWN then -- fixup players created before we had their info local player_name, realm = string.split("-", playername, 2) player.name = player_name or playername local _, playerClass = UnitClass(playername) local playerRole = UnitGroupRolesAssigned(playername) player.class = playerClass player.role = playerRole end -- The total set clears out first and last timestamps. if not player.first then player.first = time() end -- Mark now as the last time player did something worthwhile. player.last = time() changed = true return player end local combatlogevents = {} function Skada:RegisterForCL(func, event, flags) if not combatlogevents[event] then combatlogevents[event] = {} end tinsert(combatlogevents[event], {["func"] = func, ["flags"] = flags}) end local band = bit.band local PET_FLAGS = bit.bor(COMBATLOG_OBJECT_TYPE_PET, COMBATLOG_OBJECT_TYPE_GUARDIAN) local RAID_FLAGS = bit.bor(COMBATLOG_OBJECT_AFFILIATION_MINE, COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_RAID) -- The basic idea for CL processing: -- Modules register for interest in a certain event, along with the function to call and the flags determining if the particular event is interesting. -- On a new event, loop through the interested parties. -- The flags are checked, and the flag value (say, that the SRC must be interesting, ie, one of the raid) is only checked once, regardless -- of how many modules are interested in the event. The check is also only done on the first flag that requires it. cleuFrame = CreateFrame("Frame") -- Dedicated event handler for a small performance improvement. Skada.cleuFrame = cleuFrame -- For tweaks cleuFrame:SetScript("OnEvent", function(frame, event, timestamp, eventtype, hideCaster, srcGUID, srcName, srcFlags, srcRaidFlags, dstGUID, dstName, dstFlags, dstRaidFlags, ...) local src_is_interesting = nil local dst_is_interesting = nil -- Optional tentative combat detection. -- Instead of simply checking when we enter combat, combat start is also detected based on needing a certain -- amount of interesting (as defined by our modules) CL events. if not Skada.current and Skada.db.profile.tentativecombatstart and srcName and dstName and srcGUID ~= dstGUID and (eventtype == 'SPELL_DAMAGE' or eventtype == 'SPELL_BUILDING_DAMAGE' or eventtype == 'RANGE_DAMAGE' or eventtype == 'SWING_DAMAGE' or eventtype == 'SPELL_PERIODIC_DAMAGE') then src_is_interesting = band(srcFlags, RAID_FLAGS) ~= 0 or (band(srcFlags, PET_FLAGS) ~= 0 and pets[srcGUID]) or players[srcGUID] -- AWS: To avoid incoming periodic damage (e.g. from a debuff) triggering combat, we simply do not initialize -- dst_is_interesting for periodic damage... if eventtype ~= 'SPELL_PERIODIC_DAMAGE' then dst_is_interesting = band(dstFlags, RAID_FLAGS) ~= 0 or (band(dstFlags, PET_FLAGS) ~= 0 and pets[dstGUID]) or players[dstGUID] end if src_is_interesting or dst_is_interesting then -- Create a current set and set our "tentative" flag to true. Skada.current = createSet(L["Current"]) -- Also create total set if needed. if not Skada.total then Skada.total = createSet(L["Total"]) end -- Schedule an end to this tentative combat situation in 3 seconds. tentativehandle = Skada:ScheduleTimer( function() tentative = nil tentativehandle = nil Skada.current = nil --self:Print("tentative combat start FAILED!") end, 1) tentative = 0 --self:Print("tentative combat start INIT!") end end -- Stop automatically on wipe to discount meaningless data. if Skada.current and Skada.db.profile.autostop then -- Add to death counter when a player dies. if Skada.current and eventtype == 'UNIT_DIED' and ((band(srcFlags, RAID_FLAGS) ~= 0 and band(srcFlags, PET_FLAGS) == 0) or players[srcGUID]) then deathcounter = deathcounter + 1 -- If we reached the treshold for stopping the segment, do so. if deathcounter > 0 and deathcounter / startingmembers >= 0.5 and not Skada.current.stopped then Skada:Print('Stopping for wipe.') Skada:StopSegment() end end -- Subtract from death counter when a player is ressurected. if Skada.current and eventtype == 'SPELL_RESURRECT' and ((band(srcFlags, RAID_FLAGS) ~= 0 and band(srcFlags, PET_FLAGS) == 0) or players[srcGUID]) then deathcounter = deathcounter - 1 end end if Skada.current and combatlogevents[eventtype] then -- If segment is stopped, stop processing here. if Skada.current.stopped then return end for i, mod in ipairs(combatlogevents[eventtype]) do local fail = false if mod.flags.src_is_interesting_nopets then local src_is_interesting_nopets = (band(srcFlags, RAID_FLAGS) ~= 0 and band(srcFlags, PET_FLAGS) == 0) or players[srcGUID] if src_is_interesting_nopets then src_is_interesting = true else --self:Print("fail on src_is_interesting_nopets") fail = true end end if not fail and mod.flags.dst_is_interesting_nopets then local dst_is_interesting_nopets = (band(dstFlags, RAID_FLAGS) ~= 0 and band(dstFlags, PET_FLAGS) == 0) or players[dstGUID] if dst_is_interesting_nopets then dst_is_interesting = true else --self:Print("fail on dst_is_interesting_nopets") fail = true end end if not fail and mod.flags.src_is_interesting or mod.flags.src_is_not_interesting then if not src_is_interesting then src_is_interesting = band(srcFlags, RAID_FLAGS) ~= 0 or (band(srcFlags, PET_FLAGS) ~= 0 and pets[srcGUID]) or players[srcGUID] end if mod.flags.src_is_interesting and not src_is_interesting then --self:Print("fail on src_is_interesting") fail = true end if mod.flags.src_is_not_interesting and src_is_interesting then fail = true end end if not fail and mod.flags.dst_is_interesting or mod.flags.dst_is_not_interesting then if not dst_is_interesting then dst_is_interesting = band(dstFlags, RAID_FLAGS) ~= 0 or (band(dstFlags, PET_FLAGS) ~= 0 and pets[dstGUID]) or players[dstGUID] end if mod.flags.dst_is_interesting and not dst_is_interesting then --self:Print("fail on dst_is_interesting") fail = true end if mod.flags.dst_is_not_interesting and dst_is_interesting then fail = true end end -- Pass along event if it did not fail our tests. if not fail then mod.func(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...) -- If our "tentative" flag is set and reached the treshold, this means combat really did start. if tentative ~= nil then tentative = tentative + 1 if tentative == 5 then Skada:CancelTimer(tentativehandle) tentativehandle = nil Skada:Debug("StartCombat: tentative combat") Skada:StartCombat() end end end end end -- Note: relies on src_is_interesting having been checked. if Skada.current and src_is_interesting and not Skada.current.gotboss then -- Store mob name for set name. For now, just save first unfriendly name available, or first boss available. if bit.band(dstFlags, COMBATLOG_OBJECT_REACTION_FRIENDLY) == 0 then if not Skada.current.gotboss and boss.BossIDs[tonumber(dstGUID:sub(-16, -12))] then Skada.current.mobname = dstName Skada.current.gotboss = true elseif not Skada.current.mobname then Skada.current.mobname = dstName end end end -- Pet summons. -- Pet scheme: save the GUID in a table along with the GUID of the owner. -- Note to self: this needs 1) to be made self-cleaning so it can't grow too much, and 2) saved persistently. -- Now also done on raid roster/party changes. if eventtype == 'SPELL_SUMMON' and ( (band(srcFlags, RAID_FLAGS) ~= 0) or ( (band(srcFlags, PET_FLAGS)) ~= 0 ) or ((band(dstFlags, PET_FLAGS) ~= 0) and pets[dstGUID])) then -- assign pet normally pets[dstGUID] = {id = srcGUID, name = srcName} if pets[srcGUID] then -- the pets owner is a pet -> change it to the owner of the pet -- this check may no longer be necessary? pets[dstGUID].id = pets[srcGUID].id pets[dstGUID].name = pets[srcGUID].name end end end) function Skada:AssignPet(ownerguid, ownername, petguid) pets[petguid] = {id = ownerguid, name = ownername} end function Skada:ENCOUNTER_START(encounterId, encounterName) self:Debug("ENCOUNTER_START", encounterId, encounterName) if not disabled then if self.current then -- already in combat, update the segment name self.current.mobname = encounterName self.current.gotboss = true else -- we are not in combat yet -- if we StartCombat here, the segment will immediately end by Tick -- just save the encounter name for use when we enter combat self.encounterName = encounterName self.encounterTime = GetTime() end end end function Skada:ENCOUNTER_END(encounterId, encounterName) self:Debug("ENCOUNTER_END", encounterId, encounterName) if not disabled and self.current then -- ticket 363: it is NOT safe to EndSegment here if not self.current.gotboss then -- might have missed the bossname (eg d/c in combat) self.current.mobname = encounterName self.current.gotboss = true end end end -- -- Data broker -- function dataobj:OnEnter() GameTooltip:SetOwner(self, "ANCHOR_NONE") GameTooltip:SetPoint("TOPLEFT", self, "BOTTOMLEFT") GameTooltip:ClearLines() local set if Skada.current then set = Skada.current else set = Skada.char.sets[1] end if set then GameTooltip:AddLine(L["Skada summary"], 0, 1, 0) for i, mode in ipairs(modes) do if mode.AddToTooltip ~= nil then mode:AddToTooltip(set, GameTooltip) end end end GameTooltip:AddLine(L["Hint: Left-Click to toggle Skada window."], 0, 1, 0) GameTooltip:AddLine(L["Shift + Left-Click to reset."], 0, 1, 0) GameTooltip:AddLine(L["Right-click to open menu"], 0, 1, 0) GameTooltip:Show() end function dataobj:OnLeave() GameTooltip:Hide() end function dataobj:OnClick(button) if button == "LeftButton" and IsShiftKeyDown() then Skada:Reset() elseif button == "LeftButton" then Skada:ToggleWindow() elseif button == "RightButton" then Skada:OpenMenu() end end local totalbarcolor = {r = 0.2, g = 0.2, b = 0.5, a = 1} local bossicon = "Interface\\Icons\\Achievment_boss_ultraxion" local nonbossicon = "Interface\\Icons\\icon_petfamily_critter" function Skada:UpdateDisplay(force) -- Force an update by setting our "changed" flag to true. if force then changed = true end -- Update data feed. -- This is done even if our set has not changed, since for example DPS changes even though the data does not. -- Does not update feed text if nil. if selectedfeed ~= nil then local feedtext = selectedfeed() if feedtext then dataobj.text = feedtext end end for i, win in ipairs(windows) do if (changed or win.changed or self.current) then win.changed = false if win.selectedmode then -- Force mode display for display systems which do not handle navigation. local set = win:get_selected_set() if set then -- Inform window that a data update will take place. win:UpdateInProgress() -- Let mode update data. if win.selectedmode.Update then win.selectedmode:Update(win, set) else self:Print("Mode "..win.selectedmode:GetName().." does not have an Update function!") end -- Add a total bar using the mode summaries optionally. if self.db.profile.showtotals and win.selectedmode.GetSetSummary then local total = 0 local existing = nil for i, data in ipairs(win.dataset) do if data.id then total = total + data.value end if not existing and not data.id then existing = data end end total = total + 1 local d = existing or {} d.valuetext = win.selectedmode:GetSetSummary(set) d.value = total d.label = L["Total"] d.icon = dataobj.icon d.id = "total" d.ignore = true if not existing then tinsert(win.dataset, 1, d) end end end -- Let window display the data. win:UpdateDisplay() elseif win.selectedset then local set = win:get_selected_set() -- View available modes. for i, mode in ipairs(modes) do local d = win.dataset[i] or {} win.dataset[i] = d d.id = mode:GetName() d.label = mode:GetName() d.value = 1 if set and mode.GetSetSummary ~= nil then d.valuetext = mode:GetSetSummary(set) end if mode.metadata and mode.metadata.icon then d.icon = mode.metadata.icon end end -- Tell window to sort by our data order. Our modes are in the correct order already. win.metadata.ordersort = true -- Let display provider/tooltip know we are showing a mode list. if set then win.metadata.is_modelist = true end -- Let window display the data. win:UpdateDisplay() else -- View available sets. local nr = 1 local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = "total" d.label = L["Total"] d.value = 1 if self.total and self.total.gotboss then d.icon = bossicon else d.icon = nonbossicon end nr = nr + 1 local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = "current" d.label = L["Current"] d.value = 1 if self.current and self.current.gotboss then d.icon = bossicon else d.icon = nonbossicon end for i, set in ipairs(self.char.sets) do nr = nr + 1 local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = tostring(set.starttime) d.label, d.valuetext = select(2,Skada:GetSetLabel(set)) d.value = 1 if set.keep then d.emphathize = true end if set.gotboss then d.icon = bossicon else d.icon = nonbossicon end end win.metadata.ordersort = true -- Let window display the data. win:UpdateDisplay() end end end -- Mark as unchanged. changed = false end --[[ API Everything below this is OK to use in modes. --]] function Skada:GetSets() return self.char.sets end function Skada:GetModes(sortfunc) return modes end -- Formats a number into human readable form. function Skada:FormatNumber(number) if number then if self.db.profile.numberformat == 1 then if number > 1000000000 then return ("%02.3fB"):format(number / 1000000000) elseif number > 1000000 then return ("%02.2fM"):format(number / 1000000) else return ("%02.1fK"):format(number / 1000) end else return math.floor(number) end end end local function scan_for_columns(mode) -- Only process if not already scanned. if not mode.scanned then mode.scanned = true -- Add options for this mode if available. if mode.metadata and mode.metadata.columns then Skada:AddColumnOptions(mode) end -- Scan any linked modes. if mode.metadata then if mode.metadata.click1 then scan_for_columns(mode.metadata.click1) end if mode.metadata.click2 then scan_for_columns(mode.metadata.click2) end if mode.metadata.click3 then scan_for_columns(mode.metadata.click3) end end end end -- Register a display system local numorder = 5 function Skada:AddDisplaySystem(key, mod) self.displays[key] = mod if mod.description then Skada.options.args.windows.args[key.."desc"] = { type = "description", name = mod.description, order = numorder } numorder = numorder + 1 end end -- Register a mode. function Skada:AddMode(mode, category) -- Ask mode to verify our sets. -- Needed in case we enable a mode and we have old data. if self.total then verify_set(mode, self.total) end if self.current then verify_set(mode, self.current) end for i, set in ipairs(self.char.sets) do verify_set(mode, set) end -- Set mode category (used for menus) mode.category = category or L['Other'] -- Add to mode list tinsert(modes, mode) -- Set this mode as the active mode if it matches the saved one. -- Bit of a hack. for i, win in ipairs(windows) do if mode:GetName() == win.db.mode then self:RestoreView(win, win.db.set, mode:GetName()) end end -- Find if we now have our chosen feed. -- Also a bit ugly. if selectedfeed == nil and self.db.profile.feed ~= "" then for name, feed in pairs(feeds) do if name == self.db.profile.feed then self:SetFeed(feed) end end end -- Add column configuration if available. if mode.metadata then scan_for_columns(mode) end -- Sort modes. sort_modes() -- Remove all bars and start over to get ordering right. -- Yes, this all sucks - the problem with this and the above is that I don't know when -- all modules are loaded. :/ for i, win in ipairs(windows) do win:Wipe() end changed = true end -- Unregister a mode. function Skada:RemoveMode(mode) tremove(modes, mode) end function Skada:GetFeeds() return feeds end -- Register a data feed. function Skada:AddFeed(name, func) feeds[name] = func end -- Unregister a data feed. function Skada:RemoveFeed(name, func) for i, feed in ipairs(feeds) do if feed.name == name then tremove(feeds, i) end end end --[[ Sets --]] function Skada:GetSetTime(set) if set.time then return set.time else return (time() - set.starttime) end end -- Returns the time (in seconds) a player has been active for a set. function Skada:PlayerActiveTime(set, player) local maxtime = 0 -- Add recorded time (for total set) if player.time > 0 then maxtime = player.time end -- Add in-progress time if set is not ended. if (not set.endtime or set.stopped) and player.first then maxtime = maxtime + player.last - player.first end return maxtime end -- Modify objects if they are pets. -- Expects to find "playerid", "playername", and optionally "spellname" in the object. -- Playerid and playername are exchanged for the pet owner's, and spellname is modified to include pet name. function Skada:FixPets(action) if action and action.playername then local pet = pets[action.playerid] if pet then if (self.db.profile.mergepets) then if action.spellname then action.spellname = action.playername..": "..action.spellname end action.playername = pet.name action.playerid = pet.id else action.playername = pet.name..": "..action.playername -- create a unique ID for each player for each type of pet local petMobID=action.playerid:sub(6,10); -- Get Pet creature ID action.playerid = pet.id .. petMobID; -- just append it to the pets owner id end else -- Fix for guardians; requires "playerflags" to be set from CL. -- This only works for one self. Other player's guardians are all lumped into one. if action.playerflags and bit.band(action.playerflags, COMBATLOG_OBJECT_TYPE_GUARDIAN) ~= 0 then if bit.band(action.playerflags, COMBATLOG_OBJECT_AFFILIATION_MINE) ~=0 then if action.spellname then action.spellname = action.playername..": "..action.spellname end action.playername = UnitName("player") action.playerid = UnitGUID("player") else -- Nothing decent in place here yet. Modify guid so that there will only be 1 similar entry at least. action.playerid = action.playername end end end end end function Skada:SetTooltipPosition(tooltip, frame) local p = self.db.profile.tooltippos if p == "default" then tooltip:SetOwner(UIParent, "ANCHOR_NONE") tooltip:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", -40, 40); elseif p == "topleft" then tooltip:SetOwner(frame, "ANCHOR_NONE") tooltip:SetPoint("TOPRIGHT", frame, "TOPLEFT") elseif p == "topright" then tooltip:SetOwner(frame, "ANCHOR_NONE") tooltip:SetPoint("TOPLEFT", frame, "TOPRIGHT") elseif p == "smart" and frame then -- Choose anchor point depending on frame position if frame:GetLeft() < (GetScreenWidth() / 2) then tooltip:SetOwner(frame, "ANCHOR_NONE") tooltip:SetPoint("TOPLEFT", frame, "TOPRIGHT", 10, 0) else tooltip:SetOwner(frame, "ANCHOR_NONE") tooltip:SetPoint("TOPRIGHT", frame, "TOPLEFT", -10, 0) end end end -- Same thing, only takes two arguments and returns two arguments. function Skada:FixMyPets(playerGUID, playerName) local pet = pets[playerGUID] if pet then return pet.id, pet.name end -- No pet match - return the player. return playerGUID, playerName end -- Format value text in a standardized way. Up to 3 value and boolean (show/don't show) combinations are accepted. -- Values are rendered from left to right. -- Idea: "compile" a function on the fly instead and store in mode for re-use. function Skada:FormatValueText(...) local value1, bool1, value2, bool2, value3, bool3 = ... -- This construction is a little silly. if bool1 and bool2 and bool3 then return value1.." ("..value2..", "..value3..")" elseif bool1 and bool2 then return value1.." ("..value2..")" elseif bool1 and bool3 then return value1.." ("..value3..")" elseif bool2 and bool3 then return value2.." ("..value3..")" elseif bool2 then return value2 elseif bool1 then return value1 elseif bool3 then return value3 end end local function value_sort(a,b) if not a or a.value == nil then return false elseif not b or b.value == nil then return true else return a.value > b.value end end function Skada.valueid_sort(a,b) if not a or a.value == nil or a.id == nil then return false elseif not b or b.value == nil or b.id == nil then return true else return a.value > b.value end end -- Tooltip display. Shows subview data for a specific row. -- Using a fake window, the subviews are asked to populate the window's dataset normally. local ttwin = Window:new() local white = {r = 1, g = 1, b = 1} function Skada:AddSubviewToTooltip(tooltip, win, mode, id, label) -- Clean dataset. wipe(ttwin.dataset) -- Tell mode we are entering our real window. if mode.Enter then mode:Enter(win, id, label) end -- Ask mode to populate dataset in our fake window. mode:Update(ttwin, win:get_selected_set()) -- Sort dataset unless we are using ordersort. if not mode.metadata or not mode.metadata.ordersort then table_sort(ttwin.dataset, value_sort) end -- Show title and data if we have data. if #ttwin.dataset > 0 then tooltip:AddLine(mode.title or mode:GetName(), 1,1,1) -- Display the top X, default 3, rows. local nr = 0 for i, data in ipairs(ttwin.dataset) do if data.id and nr < Skada.db.profile.tooltiprows then nr = nr + 1 local color = white if data.color then -- Explicit color from dataset. color = data.color elseif data.class then -- Class color. local color = Skada.classcolors[data.class] end local label = data.label if mode.metadata and mode.metadata.showspots then label = nr..". "..label end tooltip:AddDoubleLine(label, data.valuetext, color.r, color.g, color.b) end end -- Add an empty line. if mode.Enter then tooltip:AddLine(" ") end end end -- Generic tooltip function for displays function Skada:ShowTooltip(win, id, label) local t = GameTooltip if Skada.db.profile.tooltips then if win.metadata.is_modelist and Skada.db.profile.informativetooltips then t:ClearLines() Skada:AddSubviewToTooltip(t, win, find_mode(id), id, label) t:Show() elseif win.metadata.click1 or win.metadata.click2 or win.metadata.click3 or win.metadata.tooltip then t:ClearLines() local hasClick = win.metadata.click1 or win.metadata.click2 or win.metadata.click3 -- Current mode's own tooltips. if win.metadata.tooltip then local numLines = t:NumLines() win.metadata.tooltip(win, id, label, t) -- Spacer if t:NumLines() ~= numLines and hasClick then t:AddLine(" ") end end -- Generic informative tooltips. if Skada.db.profile.informativetooltips then if win.metadata.click1 then Skada:AddSubviewToTooltip(t, win, win.metadata.click1, id, label) end if win.metadata.click2 then Skada:AddSubviewToTooltip(t, win, win.metadata.click2, id, label) end if win.metadata.click3 then Skada:AddSubviewToTooltip(t, win, win.metadata.click3, id, label) end end -- Current mode's own post-tooltips. if win.metadata.post_tooltip then local numLines = t:NumLines() win.metadata.post_tooltip(win, id, label, t) -- Spacer if t:NumLines() ~= numLines and hasClick then t:AddLine(" ") end end -- Click directions. if win.metadata.click1 then t:AddLine(L["Click for"].." "..win.metadata.click1:GetName()..".", 0.2, 1, 0.2) end if win.metadata.click2 then t:AddLine(L["Shift-Click for"].." "..win.metadata.click2:GetName()..".", 0.2, 1, 0.2) end if win.metadata.click3 then t:AddLine(L["Control-Click for"].." "..win.metadata.click3:GetName()..".", 0.2, 1, 0.2) end t:Show() end end end -- Generic border function Skada:ApplyBorder(frame, texture, color, thickness, padtop, padbottom, padleft, padright) local borderbackdrop = {} if not frame.borderFrame then frame.borderFrame = CreateFrame("Frame", nil, frame) frame.borderFrame:SetFrameLevel(0) end frame.borderFrame:SetPoint("TOPLEFT", frame, -thickness - (padleft or 0), thickness + (padtop or 0)) frame.borderFrame:SetPoint("BOTTOMRIGHT", frame, thickness + (padright or 0), -thickness - (padbottom or 0)) if texture and thickness > 0 then borderbackdrop.edgeFile = media:Fetch("border", texture) else borderbackdrop.edgeFile = nil end borderbackdrop.edgeSize = thickness frame.borderFrame:SetBackdrop(borderbackdrop) if color then frame.borderFrame:SetBackdropBorderColor(color.r, color.g, color.b, color.a) end end -- Generic frame settings function Skada:FrameSettings(db, include_dimensions) local obj = { type = "group", name = L["Window"], order=2, args = { bgheader = { type = "header", name = L["Background"], order=1 }, texture = { type = 'select', dialogControl = 'LSM30_Background', name = L["Background texture"], desc = L["The texture used as the background."], values = AceGUIWidgetLSMlists.background, get = function() return db.background.texture end, set = function(win,key) db.background.texture = key Skada:ApplySettings() end, width="double", order=1.1 }, tile = { type = 'toggle', name = L["Tile"], desc = L["Tile the background texture."], get = function() return db.background.tile end, set = function(win,key) db.background.tile = key Skada:ApplySettings() end, order=1.2 }, tilesize = { type="range", name=L["Tile size"], desc=L["The size of the texture pattern."], min=0, max=math.floor(GetScreenWidth()), step=1.0, get=function() return db.background.tilesize end, set=function(win, val) db.background.tilesize = val Skada:ApplySettings() end, order=1.3 }, color = { type="color", name=L["Background color"], desc=L["The color of the background."], hasAlpha=true, get=function(i) local c = db.background.color return c.r, c.g, c.b, c.a end, set=function(i, r,g,b,a) db.background.color = {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a} Skada:ApplySettings() end, order=1.4 }, borderheader = { type = "header", name = L["Border"], order=2 }, bordertexture = { type = 'select', dialogControl = 'LSM30_Border', name = L["Border texture"], desc = L["The texture used for the borders."], values = AceGUIWidgetLSMlists.border, get = function() return db.background.bordertexture end, set = function(win,key) db.background.bordertexture = key Skada:ApplySettings() end, width="double", order=2.1 }, bordercolor = { type = 'color', order=5, name = L["Border color"], desc = L["The color used for the border."], hasAlpha=true, get=function(i) local c = db.background.bordercolor or {r=0,g=0,b=0,a=1} return c.r, c.g, c.b, c.a end, set=function(i, r,g,b,a) db.background.bordercolor = {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a} Skada:ApplySettings() end, order=2.2 }, thickness = { type="range", name=L["Border thickness"], desc=L["The thickness of the borders."], min=0, max=50, step=0.5, get=function() return db.background.borderthickness end, set=function(win, val) db.background.borderthickness = val Skada:ApplySettings() end, order=2.3 }, optionheader = { type = "header", name = L["General"], order=4 }, scale = { type="range", name=L["Scale"], desc=L["Sets the scale of the window."], min=0.1, max=3, step=0.01, get=function() return db.scale end, set=function(win, val) db.scale = val Skada:ApplySettings() end, order=4.1 }, strata = { type="select", name=L["Strata"], desc=L["This determines what other frames will be in front of the frame."], values = {["BACKGROUND"]="BACKGROUND", ["LOW"]="LOW", ["MEDIUM"]="MEDIUM", ["HIGH"]="HIGH", ["DIALOG"]="DIALOG", ["FULLSCREEN"]="FULLSCREEN", ["FULLSCREEN_DIALOG"]="FULLSCREEN_DIALOG"}, get=function() return db.strata end, set=function(win, val) db.strata = val Skada:ApplySettings() end, order=4.2 }, } } if include_dimensions then obj.args.width = { type = 'range', name = L["Width"], min=100, max=GetScreenWidth(), step=1.0, get = function() return db.width end, set = function(win,key) db.width = key Skada:ApplySettings() end, order=4.3 } obj.args.height = { type = 'range', name = L["Height"], min=16, max=400, step=1.0, get = function() return db.height end, set = function(win,key) db.height = key Skada:ApplySettings() end, order=4.4 } end return obj end do function Skada:OnInitialize() -- Register some SharedMedia goodies. media:Register("font", "Adventure", [[Interface\Addons\Skada\media\fonts\Adventure.ttf]]) media:Register("font", "ABF", [[Interface\Addons\Skada\media\fonts\ABF.ttf]]) media:Register("font", "Vera Serif", [[Interface\Addons\Skada\media\fonts\VeraSe.ttf]]) media:Register("font", "Diablo", [[Interface\Addons\Skada\media\fonts\Avqest.ttf]]) media:Register("font", "Accidental Presidency", [[Interface\Addons\Skada\media\fonts\Accidental Presidency.ttf]]) media:Register("statusbar", "Aluminium", [[Interface\Addons\Skada\media\statusbar\Aluminium]]) media:Register("statusbar", "Armory", [[Interface\Addons\Skada\media\statusbar\Armory]]) media:Register("statusbar", "BantoBar", [[Interface\Addons\Skada\media\statusbar\BantoBar]]) media:Register("statusbar", "Glaze2", [[Interface\Addons\Skada\media\statusbar\Glaze2]]) media:Register("statusbar", "Gloss", [[Interface\Addons\Skada\media\statusbar\Gloss]]) media:Register("statusbar", "Graphite", [[Interface\Addons\Skada\media\statusbar\Graphite]]) media:Register("statusbar", "Grid", [[Interface\Addons\Skada\media\statusbar\Grid]]) media:Register("statusbar", "Healbot", [[Interface\Addons\Skada\media\statusbar\Healbot]]) media:Register("statusbar", "LiteStep", [[Interface\Addons\Skada\media\statusbar\LiteStep]]) media:Register("statusbar", "Minimalist", [[Interface\Addons\Skada\media\statusbar\Minimalist]]) media:Register("statusbar", "Otravi", [[Interface\Addons\Skada\media\statusbar\Otravi]]) media:Register("statusbar", "Outline", [[Interface\Addons\Skada\media\statusbar\Outline]]) media:Register("statusbar", "Perl", [[Interface\Addons\Skada\media\statusbar\Perl]]) media:Register("statusbar", "Smooth", [[Interface\Addons\Skada\media\statusbar\Smooth]]) media:Register("statusbar", "Round", [[Interface\Addons\Skada\media\statusbar\Round]]) media:Register("statusbar", "TukTex", [[Interface\Addons\Skada\media\statusbar\normTex]]) media:Register("border", "Glow", [[Interface\Addons\Skada\media\border\glowTex]]) media:Register("border", "Roth", [[Interface\Addons\Skada\media\border\roth]]) media:Register("background", "Copper", [[Interface\Addons\Skada\media\background\copper]]) -- Some sounds (copied from Omen). media:Register("sound", "Rubber Ducky", [[Sound\Doodad\Goblin_Lottery_Open01.ogg]]) media:Register("sound", "Cartoon FX", [[Sound\Doodad\Goblin_Lottery_Open03.ogg]]) media:Register("sound", "Explosion", [[Sound\Doodad\Hellfire_Raid_FX_Explosion05.ogg]]) media:Register("sound", "Shing!", [[Sound\Doodad\PortcullisActive_Closed.ogg]]) media:Register("sound", "Wham!", [[Sound\Doodad\PVP_Lordaeron_Door_Open.ogg]]) media:Register("sound", "Simon Chime", [[Sound\Doodad\SimonGame_LargeBlueTree.ogg]]) media:Register("sound", "War Drums", [[Sound\Event Sounds\Event_wardrum_ogre.ogg]]) media:Register("sound", "Cheer", [[Sound\Event Sounds\OgreEventCheerUnique.ogg]]) media:Register("sound", "Humm", [[Sound\Spells\SimonGame_Visual_GameStart.ogg]]) media:Register("sound", "Short Circuit", [[Sound\Spells\SimonGame_Visual_BadPress.ogg]]) media:Register("sound", "Fel Portal", [[Sound\Spells\Sunwell_Fel_PortalStand.ogg]]) media:Register("sound", "Fel Nova", [[Sound\Spells\SeepingGaseous_Fel_Nova.ogg]]) media:Register("sound", "You Will Die!", [[Sound\Creature\CThun\CThunYouWillDie.ogg]]) -- DB self.db = LibStub("AceDB-3.0"):New("SkadaDB", self.defaults, "Default") if type(SkadaPerCharDB) ~= "table" then SkadaPerCharDB = {} end self.char = SkadaPerCharDB self.char.sets = self.char.sets or {} LibStub("AceConfigRegistry-3.0"):RegisterOptionsTable("Skada", self.options, true) -- Profiles LibStub("AceConfigRegistry-3.0"):RegisterOptionsTable("Skada-Profiles", LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db), true) local profiles = LibStub('AceDBOptions-3.0'):GetOptionsTable(self.db) profiles.order = 600 profiles.disabled = false Skada.options.args.profiles = profiles -- Dual spec profiles if lds then lds:EnhanceDatabase(self.db, "SkadaDB") lds:EnhanceOptions(LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db), self.db) end -- Blizzard options frame local panel = CreateFrame("Frame", "SkadaBlizzOptions") panel.name = "Skada" InterfaceOptions_AddCategory(panel) local fs = panel:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") fs:SetPoint("TOPLEFT", 10, -15) fs:SetPoint("BOTTOMRIGHT", panel, "TOPRIGHT", 10, -45) fs:SetJustifyH("LEFT") fs:SetJustifyV("TOP") fs:SetText("Skada") local button = CreateFrame("Button", nil, panel, "UIPanelButtonTemplate") button:SetText(L['Configure']) button:SetWidth(128) button:SetPoint("TOPLEFT", 10, -48) button:SetScript('OnClick', function() while CloseWindows() do end return Skada:OpenOptions() end) -- Slash Handler SLASH_SKADA1 = "/skada" SlashCmdList.SKADA = slashHandler self.db.RegisterCallback(self, "OnProfileChanged", "ReloadSettings") self.db.RegisterCallback(self, "OnProfileCopied", "ReloadSettings") self.db.RegisterCallback(self, "OnProfileReset", "ReloadSettings") self.db.RegisterCallback(self, "OnDatabaseShutdown", "ClearAllIndexes") -- Migrate old settings. if self.db.profile.barmax then self:Print("Migrating old settings somewhat gracefully. This should only happen once.") self.db.profile.barmax = nil self.db.profile.background.height = 200 end if self.db.profile.total then self.db.profile.current = nil self.db.profile.total = nil self.db.profile.sets = nil end self:SetNotifyIcon("Interface\\Icons\\Spell_Lightning_LightningBolt01") self:SetNotifyStorage(self.db.profile.versions) self:NotifyOnce(self.versions) end end function Skada:OpenOptions(window) AceConfigDialog:SetDefaultSize('Skada', 800, 600) if window then AceConfigDialog:Open('Skada') AceConfigDialog:SelectGroup('Skada', 'windows', window.db.name) elseif not AceConfigDialog:Close('Skada') then AceConfigDialog:Open('Skada') end end function Skada:OnEnable() self:ReloadSettings() cleuFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") popup:RegisterEvent("PLAYER_ENTERING_WORLD") popup:RegisterEvent("ZONE_CHANGED_NEW_AREA") popup:RegisterEvent("GROUP_ROSTER_UPDATE") popup:RegisterEvent("UNIT_PET") popup:RegisterEvent("PLAYER_REGEN_DISABLED") popup:RegisterEvent("PET_BATTLE_OPENING_START") popup:RegisterEvent("PET_BATTLE_CLOSE") popup:RegisterEvent("ENCOUNTER_START") popup:RegisterEvent("ENCOUNTER_END") if type(CUSTOM_CLASS_COLORS) == "table" then Skada.classcolors = CUSTOM_CLASS_COLORS end if self.moduleList then for i = 1, #self.moduleList do self.moduleList[i](self, L) end self.moduleList = nil end -- Instead of listening for callbacks on SharedMedia we simply wait a few seconds and then re-apply settings -- to catch any missing media. Lame? Yes. self:ScheduleTimer("ApplySettings", 2) -- Memory usage warning self:ScheduleTimer("MemoryCheck", 3) end function Skada:MemoryCheck() UpdateAddOnMemoryUsage() local mem = GetAddOnMemoryUsage("Skada") if mem > 30000 then self:Print(L["Memory usage is high. You may want to reset Skada, and enable one of the automatic reset options."]) end end function Skada:AddLoadableModule(name, description, func) if not self.moduleList then self.moduleList = {} end self.moduleList[#self.moduleList+1] = func self:AddLoadableModuleCheckbox(name, L[name], description and L[description]) end
mit
mightymadTV/gcraft
gcraft/gamemode/cl_hudpickup.lua
3
6359
GM.PickupHistory = {} GM.PickupHistoryLast = 0 GM.PickupHistoryTop = ScrH() / 2 GM.PickupHistoryWide = 300 GM.PickupHistoryCorner = surface.GetTextureID( "gui/corner8" ) --[[--------------------------------------------------------- Name: gamemode:HUDWeaponPickedUp( wep ) Desc: The game wants you to draw on the HUD that a weapon has been picked up -----------------------------------------------------------]] function GM:HUDWeaponPickedUp( wep ) if (!LocalPlayer():Alive()) then return end if ( !IsValid( wep ) ) then return end if ( !isfunction( wep.GetPrintName ) ) then return end local pickup = {} pickup.time = CurTime() pickup.name = wep:GetPrintName() pickup.holdtime = 5 pickup.font = "DermaDefaultBold" pickup.fadein = 0.04 pickup.fadeout = 0.3 pickup.color = Color( 255, 200, 50, 255 ) surface.SetFont( pickup.font ) local w, h = surface.GetTextSize( pickup.name ) pickup.height = h pickup.width = w if (self.PickupHistoryLast >= pickup.time) then pickup.time = self.PickupHistoryLast + 0.05 end table.insert( self.PickupHistory, pickup ) self.PickupHistoryLast = pickup.time end --[[--------------------------------------------------------- Name: gamemode:HUDItemPickedUp( itemname ) Desc: An item has been picked up.. -----------------------------------------------------------]] function GM:HUDItemPickedUp( itemname ) if (!LocalPlayer():Alive()) then return end local pickup = {} pickup.time = CurTime() pickup.name = "#"..itemname; pickup.holdtime = 5 pickup.font = "DermaDefaultBold" pickup.fadein = 0.04 pickup.fadeout = 0.3 pickup.color = Color( 180, 255, 180, 255 ) surface.SetFont( pickup.font ) local w, h = surface.GetTextSize( pickup.name ) pickup.height = h pickup.width = w if (self.PickupHistoryLast >= pickup.time) then pickup.time = self.PickupHistoryLast + 0.05 end table.insert( self.PickupHistory, pickup ) self.PickupHistoryLast = pickup.time end --[[--------------------------------------------------------- Name: gamemode:HUDAmmoPickedUp( itemname, amount ) Desc: Ammo has been picked up.. -----------------------------------------------------------]] function GM:HUDAmmoPickedUp( itemname, amount ) local localplayer = LocalPlayer(); if ( !IsValid( localplayer ) || !localplayer:Alive() ) then return end -- Try to tack it onto an exisiting ammo pickup if ( self.PickupHistory ) then for k, v in pairs( self.PickupHistory ) do if ( v.name == "#"..itemname.."_ammo" ) then v.amount = tostring( tonumber(v.amount) + amount ) v.time = CurTime() - v.fadein return end end end local pickup = {} pickup.time = CurTime() pickup.name = "#"..itemname.."_ammo"; pickup.holdtime = 5 pickup.font = "DermaDefaultBold" pickup.fadein = 0.04 pickup.fadeout = 0.3 pickup.color = Color( 180, 200, 255, 255 ) pickup.amount = tostring(amount) surface.SetFont( pickup.font ) local w, h = surface.GetTextSize( pickup.name ) pickup.height = h pickup.width = w local w, h = surface.GetTextSize( pickup.amount ) pickup.xwidth = w pickup.width = pickup.width + w + 16 if (self.PickupHistoryLast >= pickup.time) then pickup.time = self.PickupHistoryLast + 0.05 end table.insert( self.PickupHistory, pickup ) self.PickupHistoryLast = pickup.time end function GM:HUDDrawPickupHistory( ) if (self.PickupHistory == nil) then return end local x, y = ScrW() - self.PickupHistoryWide - 20, self.PickupHistoryTop local tall = 0 local wide = 0 for k, v in pairs( self.PickupHistory ) do if ( !istable(v) ) then Msg( tostring( v ) .."\n") PrintTable( self.PickupHistory ) self.PickupHistory[ k ] = nil return end if (v.time < CurTime()) then if (v.y == nil) then v.y = y end v.y = (v.y*5 + y) / 6 local delta = (v.time + v.holdtime) - CurTime() delta = delta / v.holdtime local alpha = 255 local colordelta = math.Clamp( delta, 0.6, 0.7 ) -- Fade in/out if (delta > 1-v.fadein) then alpha = math.Clamp( (1.0 - delta) * (255/v.fadein), 0, 255 ) elseif ( delta < v.fadeout ) then alpha = math.Clamp( delta * (255/v.fadeout), 0, 255 ) end v.x = x + self.PickupHistoryWide - (self.PickupHistoryWide * (alpha/255)) local rx, ry, rw, rh = math.Round(v.x-4), math.Round(v.y-(v.height/2)-4), math.Round(self.PickupHistoryWide+9), math.Round(v.height+8) local bordersize = 8 surface.SetTexture( self.PickupHistoryCorner ) surface.SetDrawColor( v.color.r, v.color.g, v.color.b, alpha ) surface.DrawTexturedRectRotated( rx + bordersize/2 , ry + bordersize/2, bordersize, bordersize, 0 ) surface.DrawTexturedRectRotated( rx + bordersize/2 , ry + rh -bordersize/2, bordersize, bordersize, 90 ) surface.DrawRect( rx, ry+bordersize, bordersize, rh-bordersize*2 ) surface.DrawRect( rx+bordersize, ry, v.height - 4, rh ) surface.SetDrawColor( 230*colordelta, 230*colordelta, 230*colordelta, alpha ) surface.DrawRect( rx+bordersize+v.height-4, ry, rw - (v.height - 4) - bordersize*2, rh ) surface.DrawTexturedRectRotated( rx + rw - bordersize/2 , ry + rh - bordersize/2, bordersize, bordersize, 180 ) surface.DrawTexturedRectRotated( rx + rw - bordersize/2 , ry + bordersize/2, bordersize, bordersize, 270 ) surface.DrawRect( rx+rw-bordersize, ry+bordersize, bordersize, rh-bordersize*2 ) draw.SimpleText( v.name, v.font, v.x+1+v.height+8, v.y - (v.height/2)+1, Color( 0, 0, 0, alpha*0.5 ) ) draw.SimpleText( v.name, v.font, v.x+v.height+8, v.y - (v.height/2), Color( 255, 255, 255, alpha ) ) if (v.amount) then draw.SimpleText( v.amount, v.font, v.x+self.PickupHistoryWide+1, v.y - (v.height/2)+1, Color( 0, 0, 0, alpha*0.5 ), TEXT_ALIGN_RIGHT ) draw.SimpleText( v.amount, v.font, v.x+self.PickupHistoryWide, v.y - (v.height/2), Color( 255, 255, 255, alpha ), TEXT_ALIGN_RIGHT ) end y = y + (v.height + 16) tall = tall + v.height + 18 wide = math.Max( wide, v.width + v.height + 24 ) if (alpha == 0) then self.PickupHistory[k] = nil end end end self.PickupHistoryTop = (self.PickupHistoryTop * 5 + ( ScrH() * 0.75 - tall ) / 2 ) / 6 self.PickupHistoryWide = (self.PickupHistoryWide * 5 + wide) / 6 end
gpl-2.0
medialab-prado/Interactivos-15-Ego
minetest-ego/games/minetest_game/mods/beds/functions.lua
1
5209
local pi = math.pi local player_in_bed = 0 local is_sp = minetest.is_singleplayer() local enable_respawn = minetest.setting_getbool("enable_bed_respawn") if enable_respawn == nil then enable_respawn = true end -- helper functions local function get_look_yaw(pos) local n = minetest.get_node(pos) if n.param2 == 1 then return pi/2, n.param2 elseif n.param2 == 3 then return -pi/2, n.param2 elseif n.param2 == 0 then return pi, n.param2 else return 0, n.param2 end end local function is_night_skip_enabled() local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") if enable_night_skip == nil then enable_night_skip = true end return enable_night_skip end local function check_in_beds(players) local in_bed = beds.player if not players then players = minetest.get_connected_players() end for n, player in ipairs(players) do local name = player:get_player_name() if not in_bed[name] then return false end end return #players > 0 end local function lay_down(player, pos, bed_pos, state, skip) local name = player:get_player_name() local hud_flags = player:hud_get_flags() if not player or not name then return end -- stand up if state ~= nil and not state then local p = beds.pos[name] or nil if beds.player[name] ~= nil then beds.player[name] = nil player_in_bed = player_in_bed - 1 end -- skip here to prevent sending player specific changes (used for leaving players) if skip then return end if p then player:setpos(p) end -- physics, eye_offset, etc player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) player:set_look_yaw(math.random(1, 180)/100) default.player_attached[name] = false player:set_physics_override(1, 1, 1) hud_flags.wielditem = true default.player_set_animation(player, "stand" , 30) -- lay down else beds.player[name] = 1 beds.pos[name] = pos player_in_bed = player_in_bed + 1 -- physics, eye_offset, etc player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0}) local yaw, param2 = get_look_yaw(bed_pos) player:set_look_yaw(yaw) local dir = minetest.facedir_to_dir(param2) local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2} player:set_physics_override(0, 0, 0) player:setpos(p) default.player_attached[name] = true hud_flags.wielditem = false default.player_set_animation(player, "lay" , 0) end player:hud_set_flags(hud_flags) end local function update_formspecs(finished) local ges = #minetest.get_connected_players() local form_n = "" local is_majority = (ges/2) < player_in_bed if finished then form_n = beds.formspec .. "label[2.7,11; Good morning.]" else form_n = beds.formspec .. "label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]" if is_majority and is_night_skip_enabled() then form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" end end for name,_ in pairs(beds.player) do minetest.show_formspec(name, "beds_form", form_n) end end -- public functions function beds.kick_players() for name,_ in pairs(beds.player) do local player = minetest.get_player_by_name(name) lay_down(player, nil, nil, false) end end function beds.skip_night() minetest.set_timeofday(0.23) beds.set_spawns() end function beds.on_rightclick(pos, player) local name = player:get_player_name() local ppos = player:getpos() local tod = minetest.get_timeofday() if tod > 0.2 and tod < 0.805 then if beds.player[name] then lay_down(player, nil, nil, false) end minetest.chat_send_player(name, "You can only sleep at night.") return end -- move to bed if not beds.player[name] then lay_down(player, ppos, pos) else lay_down(player, nil, nil, false) end if not is_sp then update_formspecs(false) end -- skip the night and let all players stand up if check_in_beds() then minetest.after(2, function() if not is_sp then update_formspecs(is_night_skip_enabled()) end if is_night_skip_enabled() then beds.skip_night() beds.kick_players() end end) end end -- callbacks minetest.register_on_joinplayer(function(player) beds.read_spawns() end) -- respawn player at bed if enabled and valid position is found minetest.register_on_respawnplayer(function(player) if not enable_respawn then return false end local name = player:get_player_name() local pos = beds.spawn[name] or nil if pos then player:setpos(pos) return true end end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() lay_down(player, nil, nil, false, true) beds.player[name] = nil if check_in_beds() then minetest.after(2, function() update_formspecs(is_night_skip_enabled()) if is_night_skip_enabled() then beds.skip_night() beds.kick_players() end end) end end) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "beds_form" then return end if fields.quit or fields.leave then lay_down(player, nil, nil, false) update_formspecs(false) end if fields.force then update_formspecs(is_night_skip_enabled()) if is_night_skip_enabled() then beds.skip_night() beds.kick_players() end end end)
mit
Jeffyrao/nn
CMul.lua
24
3600
local CMul, parent = torch.class('nn.CMul', 'nn.Module') function CMul:__init(...) parent.__init(self) local arg = {...} self.size = torch.LongStorage() local n = #arg if n == 1 and torch.type(arg[1]) == 'torch.LongStorage' then self.size:resize(#arg[1]):copy(arg[1]) else self.size:resize(n) for i=1,n do self.size[i] = arg[i] end end self.weight = torch.Tensor(self.size) self.gradWeight = torch.Tensor(self.size) self.output:resize(self.size) self:reset() end function CMul:reset(stdv) if stdv then stdv = stdv * math.sqrt(3) else stdv = 1./math.sqrt(self.weight:nElement()) end self.weight:uniform(-stdv,stdv) end function CMul:updateOutput(input) -- lazy-initialize self._output = self._output or input.new() self._weight = self._weight or input.new() self._expand = self._expand or input.new() self._repeat = self._repeat or input.new() self.output:resizeAs(input):copy(input) if input:nElement() == self.weight:nElement() then self._output:view(self.output, -1) self._weight:view(self.weight, -1) self._output:cmul(self._weight) else local batchSize = input:size(1) self._output:view(self.output, batchSize, -1) self._weight:view(self.weight, 1, -1) self._expand:expandAs(self._weight, self._output) if torch.type(input) == 'torch.CudaTensor' then self._repeat:resizeAs(self._expand):copy(self._expand) self._output:cmul(self._repeat) else self._output:cmul(self._expand) end end return self.output end function CMul:updateGradInput(input, gradOutput) if not self.gradInput then return end self._gradOutput = self._gradOutput or input.new() self._gradInput = self._gradInput or input.new() self.gradInput:resizeAs(input):zero() if self.weight:nElement() == gradOutput:nElement() then self.gradInput:addcmul(1, self.weight, gradOutput) else local batchSize = input:size(1) self._gradOutput:view(gradOutput, batchSize, -1) self._gradInput:view(self.gradInput, batchSize, -1) self._weight:view(self.weight, 1, -1) self._expand:expandAs(self._weight, self._gradOutput) if torch.type(input) == 'torch.CudaTensor' then self._repeat:resizeAs(self._expand):copy(self._expand) self._gradInput:addcmul(1, self._repeat, self._gradOutput) else self._gradInput:addcmul(1, self._expand, self._gradOutput) end end return self.gradInput end function CMul:accGradParameters(input, gradOutput, scale) scale = scale or 1 self._input = self._input or input.new() self._gradWeight = self._gradWeight or input.new() self._sum = self._sum or input.new() if self.weight:nElement() == gradOutput:nElement() then self.gradWeight:addcmul(scale, input, gradOutput) else local batchSize = input:size(1) self._input:view(input, batchSize, -1) self._gradOutput:view(gradOutput, batchSize, -1) self._gradWeight:view(self.gradWeight, 1, -1) self._repeat:cmul(self._input, self._gradOutput) self._sum:sum(self._repeat, 1) self._gradWeight:add(scale, self._sum) end end function CMul:type(type, tensorCache) if type then self._input = nil self._output = nil self._weight = nil self._gradWeight = nil self._expand = nil self._repeat = nil self._sum = nil end return parent.type(self, type, tensorCache) end
bsd-3-clause
kindy/ltp
ltp/template.lua
3
5946
-- -- Copyright 2007-2008 Savarese Software Research Corporation. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.savarese.com/software/ApacheLicense-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local ltp = require('ltp.util') local function compile_template_to_table(result, data, start_lua, end_lua) local LF, CR, EQ = 10, 13, 61 local i1, i2, i3 i3 = 1 repeat i2, i1 = data:find(start_lua, i3, true) if i2 then if i3 < i2 then table.insert(result, "table.insert(output,") table.insert(result, string.format('%q', data:sub(i3, i2 - 1))) table.insert(result, ");") end i1 = i1 + 2 i2, i3 = data:find(end_lua, i1, true) if i2 then if data:byte(i1-1) == EQ then table.insert(result, "table.insert(output,") table.insert(result, data:sub(i1, i2 - 1)) table.insert(result, ");") i3 = i3 + 1 else table.insert(result, data:sub(i1, i2 - 1)) i3 = i3 + 1 if data:byte(i3) == LF then i3 = i3 + 1 elseif data:byte(i3) == CR and data:byte(i3+1) == LF then i3 = i3 + 2 end end end elseif i3 <= #data then table.insert(result, "table.insert(output,") table.insert(result, string.format('%q', data:sub(i3))) table.insert(result, ");") end until not i2 return result end local function compile_template_as_function(data, start_lua, end_lua) local result = { "return function(output) " } table.insert(compile_template_to_table(result, data, start_lua, end_lua), "end") return table.concat(result) end local function compile_template_as_chunk(data, start_lua, end_lua) local result = { "local output = ... " } return table.concat(compile_template_to_table(result, data, start_lua, end_lua)) end local function compile_template(data, start_lua, end_lua) return table.concat(compile_template_to_table({ }, data, start_lua, end_lua)) end local function load_template(data, start_lua, end_lua) return assert(loadstring(compile_template_as_chunk(data, start_lua, end_lua), "=(load)")) end local function execute_template(template, environment, output) setfenv(template, environment)(output) end local function basic_environment(merge_global, environment) if not environment then environment = { } end if merge_global then ltp.merge_index(environment, _G) else environment.table = table end return environment end local function load_environment(env_files, merge_global) local environment = nil if env_files and #env_files > 0 then for i = 1,#env_files,1 do local efun = assert(loadfile(env_files[i])) if i > 1 then environment = ltp.merge_table(setfenv(efun, environment)(), environment) else environment = basic_environment(merge_global, efun()) end end else environment = basic_environment(merge_global) end return environment end local function read_template(template) return ((template == "-" and io.stdin:read("*a")) or ltp.read_all(template)) end local function render_template(template_data, start_lua, end_lua, environment) local rfun = load_template(template_data, start_lua, end_lua) local output = { } execute_template(rfun, environment, output) return table.concat(output) end local function execute_env_code(env_code, environment) for i = 1,#env_code do local fun, emsg = loadstring(env_code[i]) if fun then setfenv(fun, environment)() else error("error loading " .. env_code[i] .. "\n" .. emsg) end end end local function render(outfile, num_passes, template, merge_global, env_files, start_lua, end_lua, env_code) local data = assert(read_template(template), "error reading " .. template) local environment = load_environment(env_files, merge_global) execute_env_code(env_code, environment) if num_passes > 0 then for i = 1,num_passes do data = render_template(data, start_lua, end_lua, environment) end else -- Prevent an infinite loop by capping expansion to 100 times. num_passes = 1 repeat data = render_template(data, start_lua, end_lua, environment) num_passes = num_passes + 1 until data:find(start_lua, 1, true) == nil or num_passes >= 100 end outfile:write(data); end local function compile_as_function(outfile, template, start_lua, end_lua) local data = read_template(template) outfile:write(compile_template_as_function(data, start_lua, end_lua)) end local function compile(outfile, template, start_lua, end_lua) local data = read_template(template) outfile:write(compile_template(data, start_lua, end_lua)) end return ltp.merge_table( { compile_template_to_table = compile_template_to_table, compile_template_as_chunk = compile_template_as_chunk, compile_template_as_function = compile_template_as_function, compile_template = compile_template, load_template = load_template, execute_template = execute_template, basic_environment = basic_environment, load_environment = load_environment, render_template = render_template, execute_env_code = execute_env_code, render = render, compile_as_function = compile_as_function, compile = compile }, ltp )
apache-2.0
premake/premake-eclipse
eclipse_project.lua
1
3769
-- -- Name: eclipse/eclipse_project.lua -- Purpose: Generate a Eclipse .project file. -- Author: Manu Evans -- Created: 2014/12/22 -- Copyright: (c) 2008-2014 Jason Perkins and the Premake project -- local p = premake local eclipse = p.modules.eclipse local tree = p.tree local project = p.project local config = p.config local m = eclipse -- -- .project stuff -- function m.project.projects(prj) -- TODO: check the VS solution code which rigs up dependencies, it must be project-wise... -- collect all dependencies for all configs local dependencies = {} -- cfgs = prj.allCfgs -- for each cfg -- dependencies = table.join(dependencies, config.getlinks(cfg, "siblings", "basename")) _p(1, '<projects>') -- for _, proj in ipairs(dependencies) do -- _x(2, '<project>%s</project>', proj) -- end _p(1, '</projects>') end local function project_dictionary(key, value) _p(4, '<dictionary>') _p(5, '<key>%s</key>', key) _p(5, '<value>%s</value>', value) _p(4, '</dictionary>') end function m.project.genmakebuilder_arguments(prj) -- project_dictionary('?name?', '') -- project_dictionary('org.eclipse.cdt.make.core.append_environment', 'true') -- project_dictionary('org.eclipse.cdt.make.core.autoBuildTarget', 'all') -- project_dictionary('org.eclipse.cdt.make.core.buildArguments', '') -- project_dictionary('org.eclipse.cdt.make.core.buildCommand', 'make') -- project_dictionary('org.eclipse.cdt.make.core.buildLocation', '${workspace_loc:/udPlatform/Debug}') -- project_dictionary('org.eclipse.cdt.make.core.cleanBuildTarget', 'clean') -- project_dictionary('org.eclipse.cdt.make.core.contents', 'org.eclipse.cdt.make.core.activeConfigSettings') -- project_dictionary('org.eclipse.cdt.make.core.enableAutoBuild', 'false') -- project_dictionary('org.eclipse.cdt.make.core.enableCleanBuild', 'true') -- project_dictionary('org.eclipse.cdt.make.core.enableFullBuild', 'true') -- project_dictionary('org.eclipse.cdt.make.core.fullBuildTarget', 'all') -- project_dictionary('org.eclipse.cdt.make.core.stopOnError', 'true') -- project_dictionary('org.eclipse.cdt.make.core.useDefaultBuildCmd', 'true') end function m.project.genmakebuilder(prj) _p(2, '<buildCommand>') _p(3, '<name>%s</name>', 'org.eclipse.cdt.managedbuilder.core.genmakebuilder') _p(3, '<triggers>%s</triggers>', 'clean,full,incremental,') _p(3, '<arguments>') m.project.genmakebuilder_arguments(prj) _p(3, '</arguments>') _p(2, '</buildCommand>') end function m.project.scannerconfigbuilder(prj) _p(2, '<buildCommand>') _p(3, '<name>%s</name>', 'org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder') _p(3, '<triggers>%s</triggers>', 'full,incremental,') _p(3, '<arguments>') _p(3, '</arguments>') _p(2, '</buildCommand>') end function m.project.buildspec(prj) _p(1, '<buildSpec>') m.project.genmakebuilder(prj) m.project.scannerconfigbuilder(prj) _p(1, '</buildSpec>') end function m.project.natures(prj) _p(1, '<natures>') _p(2, '<nature>%s</nature>', 'org.eclipse.cdt.core.cnature') _p(2, '<nature>%s</nature>', 'org.eclipse.cdt.core.ccnature') _p(2, '<nature>%s</nature>', 'org.eclipse.cdt.managedbuilder.core.managedBuildNature') _p(2, '<nature>%s</nature>', 'org.eclipse.cdt.managedbuilder.core.ScannerConfigNature') _p(1, '</natures>') end -- -- Project: Generate the Eclipse .project file. -- function m.project.generate(prj) p.eol("\r\n") p.indent("\t") p.escaper(eclipse.esc) _p('<?xml version="1.0" encoding="UTF-8"?>') _p('<projectDescription>') _x(1, '<name>%s</name>', prj.name) _p(1, '<comment></comment>') m.project.projects() m.project.buildspec() m.project.natures() _p('</projectDescription>') end
bsd-3-clause
rlcevg/Zero-K
units/corhlt.lua
4
6799
unitDef = { unitname = [[corhlt]], name = [[Stinger]], description = [[High-Energy Laser Tower]], acceleration = 0, brakeRate = 0, buildAngle = 4096, buildCostEnergy = 420, buildCostMetal = 420, builder = false, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 4, buildingGroundDecalSizeY = 4, buildingGroundDecalType = [[corhlt_aoplane.dds]], buildPic = [[CORHLT.png]], buildTime = 420, canAttack = true, canstop = [[1]], category = [[FLOAT TURRET]], collisionVolumeOffsets = [[0 17 0]], collisionVolumeScales = [[36 110 36]], collisionVolumeTest = 1, collisionVolumeType = [[CylY]], corpse = [[DEAD]], customParams = { description_fr = [[Tourelle Laser Moyenne HLT]], description_de = [[Hochenergetischer Laserturm]], description_pl = [[Ciezka wieza laserowa]], helptext = [[The Stinger is a medium laser turret. Its three rotating laser guns can kill almost any small unit, but its low rate of fire makes it vulnerable to swarms when unassisted.]], helptext_fr = [[Le Gaat Gun est compos? de trois canons lasers rotatifs lourd. Oblig?s de se refroidir apr?s chaque tir, il n'en d?livrent pas moins une forte puissance de feu instann?e. Tr?s utile sur des grosses cibles, elle aura besoin d'assistance en cas de nombreux ennemis.]], helptext_de = [[Der Stinger ist ein durchschnittlicher Lasergesch?zturm. Seine drei rotierenden Laserkanonen können so gut wie jede kleine Einheit töten, aber die langsame Feuerrate macht den Stinger anfällig f? große Gruppen, sobald er nicht gen?end abgesichert ist.]], helptext_pl = [[Stinger to wieza laserowa, ktora zadaje ciezkie obrazenia przy kazdym strzale i ma dosyc dobry zasieg, jednak dlugi czas przeladowania oznacza, ze latwo ja zniszczyc grupami mniejszych jednostek.]], aimposoffset = [[0 55 0]], }, explodeAs = [[MEDIUM_BUILDINGEX]], floater = true, footprintX = 3, footprintZ = 3, iconType = [[defenseheavy]], idleAutoHeal = 5, idleTime = 1800, levelGround = false, losEmitHeight = 80, mass = 267, maxDamage = 2475, maxSlope = 36, maxVelocity = 0, minCloakDistance = 150, noAutoFire = false, noChaseCategory = [[FIXEDWING LAND SHIP SATELLITE SWIM GUNSHIP SUB HOVER]], objectName = [[hlt.s3o]], script = [[corhlt.lua]], seismicSignature = 4, selfDestructAs = [[MEDIUM_BUILDINGEX]], sfxtypes = { explosiongenerators = { [[custom:HLTRADIATE0]], [[custom:beamlaser_hit_blue]], }, }, side = [[CORE]], sightDistance = 660, smoothAnim = true, turnRate = 0, useBuildingGroundDecal = true, workerTime = 0, yardMap = [[ooo ooo ooo]], weapons = { { def = [[LASER]], badTargetCategory = [[FIXEDWING]], onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]], }, }, weaponDefs = { LASER = { name = [[High-Energy Laserbeam]], areaOfEffect = 14, beamTime = 0.8, coreThickness = 0.5, craterBoost = 0, craterMult = 0, customParams = { statsprojectiles = 1, statsdamage = 850, }, damage = { default = 170.1, planes = 170.1, subs = 9, }, explosionGenerator = [[custom:flash1bluedark]], fireStarter = 90, fireTolerance = 8192, -- 45 degrees impactOnly = true, impulseBoost = 0, impulseFactor = 0.4, interceptedByShieldType = 1, largeBeamLaser = true, laserFlareSize = 10.4, minIntensity = 1, noSelfDamage = true, projectiles = 5, range = 620, reloadtime = 4.5, rgbColor = [[0 0 1]], scrollSpeed = 5, soundStart = [[weapon/laser/heavy_laser3]], soundStartVolume = 3, sweepfire = false, texture1 = [[largelaserdark]], texture2 = [[flaredark]], texture3 = [[flaredark]], texture4 = [[smallflaredark]], thickness = 10.4024486300101, tileLength = 300, tolerance = 10000, turret = true, weaponType = [[BeamLaser]], weaponVelocity = 2250, }, }, featureDefs = { DEAD = { description = [[Wreckage - Stinger]], blocking = true, category = [[corpses]], damage = 2475, energy = 0, featureDead = [[HEAP]], featurereclamate = [[SMUDGE01]], footprintX = 3, footprintZ = 3, height = [[20]], hitdensity = [[100]], metal = 168, object = [[corhlt_d.s3o]], reclaimable = true, reclaimTime = 168, seqnamereclamate = [[TREE1RECLAMATE]], world = [[All Worlds]], }, HEAP = { description = [[Debris - Stinger]], blocking = false, category = [[heaps]], damage = 2475, energy = 0, featurereclamate = [[SMUDGE01]], footprintX = 3, footprintZ = 3, height = [[4]], hitdensity = [[100]], metal = 84, object = [[debris3x3a.s3o]], reclaimable = true, reclaimTime = 84, seqnamereclamate = [[TREE1RECLAMATE]], world = [[All Worlds]], }, }, } return lowerkeys({ corhlt = unitDef })
gpl-2.0
naserteam/hextor
bot/utils.lua
2
23606
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'شما دسترسی برای دیدن ابزار ندارید' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "لیست بن شده ها\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "لیست گلوبال بن ها\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "کاربر "..result.from.id.." بن شد") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "کاربر "..result.from.id.." آن بن شد") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "گاربر "..name.."["..result.from.id.."] از تمامی گروه ها بن شد") else return 'Use This in Your Groups' end end
gpl-2.0
samyk/proxmark3
client/luascripts/data_mf_eml2html.lua
1
2299
-- The getopt-functionality is loaded from pm3/getopt.lua -- Have a look there for further details getopt = require('getopt') bin = require('bin') dumplib = require('html_dumplib') local ansicolors = require('ansicolors') copyright = '' author = 'Martin Holst Swende' version = 'v1.0.2' desc = [[ This script takes a dumpfile on EML (ASCII) format and produces a html based dump, which is a bit more easily analyzed. ]] example = [[ script run data_mf_eml2html -o dumpdata.eml ]] usage = [[ script run data_mf_eml2html [-i <file>] [-o <file>] ]] arguments = [[ -h This help -i <file> Specifies the dump-file (input). If omitted, 'dumpdata.eml' is used -o <filename> Speciies the output file. If omitted, <curdate>.html is used. ]] -- Some globals local DEBUG = false -- the debug flag --- -- A debug printout-function local function dbg(args) if not DEBUG then return end if type(args) == 'table' then local i = 1 while args[i] do dbg(args[i]) i = i+1 end else print('###', args) end end --- -- This is only meant to be used when errors occur local function oops(err) print('ERROR:', err) core.clearCommandBuffer() return nil, err end --- -- Usage help local function help() print(copyright) print(author) print(version) print(desc) print(ansicolors.cyan..'Usage'..ansicolors.reset) print(usage) print(ansicolors.cyan..'Arguments'..ansicolors.reset) print(arguments) print(ansicolors.cyan..'Example usage'..ansicolors.reset) print(example) end local function main(args) local input = 'dumpdata.eml' local output = os.date('%Y-%m-%d_%H%M%S.html'); for o, a in getopt.getopt(args, 'i:o:h') do if o == 'h' then return help() end if o == 'i' then input = a end if o == 'o' then output = a end end local filename, err = dumplib.convert_eml_to_html(input,output) if err then return oops(err) end print(('Wrote a HTML dump to the file %s'):format(filename)) end --[[ In the future, we may implement so that scripts are invoked directly into a 'main' function, instead of being executed blindly. For future compatibility, I have done so, but I invoke my main from here. --]] main(args)
gpl-2.0
joole/private-pkgs
luci/applications/luci-app-vpnbypass/luasrc/model/cbi/vpnbypass.lua
6
2362
readmeURL = "https://github.com/openwrt/packages/blob/master/net/vpnbypass/files/README.md" m = Map("vpnbypass", translate("VPN Bypass Settings")) s = m:section(NamedSection, "config", "vpnbypass") -- General options e = s:option(Flag, "enabled", translate("Enable/start service")) e.rmempty = false function e.cfgvalue(self, section) return self.map:get(section, "enabled") == "1" and luci.sys.init.enabled("vpnbypass") and self.enabled or self.disabled end function e.write(self, section, value) if value == "1" then luci.sys.call("/etc/init.d/vpnbypass enable >/dev/null") luci.sys.call("/etc/init.d/vpnbypass start >/dev/null") else luci.sys.call("/etc/init.d/vpnbypass stop >/dev/null") end return Flag.write(self, section, value) end -- Local Ports p1 = s:option(DynamicList, "localport", translate("Local Ports to Bypass"), translate("Local ports to trigger VPN Bypass")) p1.datatype = "portrange" -- p1.placeholder = "0-65535" p1.addremove = false p1.optional = false -- Remote Ports p2 = s:option(DynamicList, "remoteport", translate("Remote Ports to Bypass"), translate("Remote ports to trigger VPN Bypass")) p2.datatype = "portrange" -- p2.placeholder = "0-65535" p2.addremove = false p2.optional = false -- Local Subnets r1 = s:option(DynamicList, "localsubnet", translate("Local IP Addresses to Bypass"), translate("Local IP addresses or subnets with direct internet access (outside of the VPN tunnel)")) r1.datatype = "ip4addr" -- r1.placeholder = luci.ip.new(uci.cursor():get("network", "lan", "ipaddr") .. "/" .. uci.cursor():get("network", "lan", "netmask")) r1.addremove = false r1.optional = false -- Remote Subnets r2 = s:option(DynamicList, "remotesubnet", translate("Remote IP Addresses to Bypass"), translate("Remote IP addresses or subnets which will be accessed directly (outside of the VPN tunnel)")) r2.datatype = "ip4addr" -- r2.placeholder = "0.0.0.0/0" r2.addremove = false r2.optional = false -- Domains d = Map("dhcp") s4 = d:section(TypedSection, "dnsmasq") s4.anonymous = true di = s4:option(DynamicList, "ipset", translate("Domains to Bypass"), translate("Domains to be accessed directly (outside of the VPN tunnel), see ") .. [[<a href="]] .. readmeURL .. [[#bypass-domains-formatsyntax" target="_blank">]] .. translate("README") .. [[</a>]] .. translate(" for syntax")) return m, d
gpl-2.0
Amadiro/obtuse-tanuki
states/login.lua
2
4490
local tiny = require "tiny" local gui = require "quickie" local avatar = require "avatar" local material = require "material-love" -- This state is active from username entry until we get account and realm info return function() local gs = tiny.system() gs.name = "login" function gs:enter(from, world) assert(world) self.world = world self.active = true self.world:addSystem(self) self.auto_login = SETTINGS.auto_login self.user_info = { text = SETTINGS.username or "" } if self.auto_login then self.login_timer = love.timer.getTime() end self.user = {} gui.group.default.size[1] = 150 gui.group.default.size[2] = 25 gui.group.default.spacing = 5 gui.keyboard.clearFocus() self.signals = {} function self:register() self.signals["connect"] = Signal.register("connect", function(s) if s == "login" then self:register_commands(true) end end) --[[ FROM: client_login:recv_account Populate local user with received data. --]] self.signals["recv-account"] = Signal.register("recv-account", function(s, data) assert(s == "login") assert(data) assert(data.account) assert(data.characters) self.user.account = data.account self.user.characters = data.characters for i, character in ipairs(self.user.characters) do if character.avatar then character.avatar = avatar.decode(character.avatar) end end console.i("Received account: %s", data.account.username) end) --[[ FROM: client_login:recv_realm_list Populate local user with received data. --]] self.signals["recv-realm-list"] = Signal.register("recv-realm-list", function(s, realms) assert(s == "login") assert(realms) self.user.realms = realms console.i("Received %d realm(s)", #realms) -- for i, realm in ipairs(realms) do -- console.d("Realm %d: %s", i, realm.name) -- end end) end function self:unregister() for k, v in pairs(self.signals) do Signal.remove(k, v) end end self:register() self:register_commands() end function gs:register_commands(unregister) if unregister then console.clearCommand("login") console.defineCommand("logout", "Log out of the game server") return end console.defineCommand("login", "Log into the game server", function(...) self:perform_login(...) end) console.clearCommand("logout") end function gs:leave() self:unregister() self:register_commands(true) end function gs:perform_login(name, password, save) self.client = require("systems.client_login")(self.world) self.world:addSystem(self.client) local ok, msg = self.client:connect() if not ok then console.e("Connection error: %s", msg) return end save = save == "true" or tonumber(save or 0) > 0 if name and name ~= "" then SETTINGS.username = name if save then SETTINGS.save() end elseif SETTINGS.username then name = SETTINGS.username else console.e("Please enter a username.") return end self.client:send_login { username = name, password = password } end function gs:textinput(s) gui.keyboard.textinput(s) end function gs:keypressed(key, scan, is_repeat) gui.keyboard.pressed(key) end function gs:update(dt) if self.user.account and self.user.characters and self.user.realms then console.i("Account info received; loading character select") Gamestate.switch(require("states.character_select")(), self.world, self.client, self.user) end gui.group { grow = "down", pos = { 20, 20 }, function() love.graphics.setColor(255, 255, 255, 255) love.graphics.setFont(material.noto("body1")) if self.auto_login then gui.Label { text = "Logging in..." } love.graphics.setFont(material.noto("title")) if love.timer.getTime() - self.login_timer > 1 then self:perform_login() self.auto_login = false end elseif console.hasCommand("login") then gui.Label { text = "Username" } gui.Input { info = self.user_info, size = { 305 } } gui.group { grow = "right", function() if gui.Button { text = "Login" } then self:perform_login(self.user_info.text) end if gui.Checkbox { checked = SETTINGS.auto_login, text = "Remember Me" } then SETTINGS.auto_login = not SETTINGS.auto_login end end } gui.group.getRect() if gui.Button { text = "Exit" } then love.event.quit() end end end } gui.core.draw() end return gs end
mit
Satoshi-t/Re-SBS
lang/zh_CN/Mini.lua
3
1973
return { ["MiniScene"]= "小型场景", ["_mini_1"] = "狭路相逢", ["_mini_2"] = "谁与争锋", ["_mini_3"] = "青梅煮酒", ["_mini_4"] = "遗命与天运", ["_mini_5"] = "直刺咽喉", ["_mini_6"] = "围追堵截", ["_mini_7"] = "铁与血与火", ["_mini_8"] = "天下无双", ["_mini_9"] = "你死我活", ["_mini_10"] = "步步惊心", ["_mini_11"] = "措手不及", ["_mini_12"] = "翻云覆雨", ["_mini_13"] = "一字千金", ["_mini_14"] = "螳臂当车", ["_mini_15"] = "不依不挠", ["_mini_16"] = "英雄豪迈", ["_mini_17"] = "天命之子", ["_mini_18"] = "高帅富", ["_mini_19"] = "火烧连营", ["_mini_20"] = "一锤定音", ["_mini_21"] = "黄泉路", ["_mini_22"] = "一击灭敌", ["_mini_23"] = "马超破九策", ["_mini_24"] = "马谡的崛起", ["_mini_25"] = "万军取首", ["_mini_26"] = "如何是好", ["_mini_27"] = "珍惜机会", ["_mini_28"] = "连绵不绝", ["_mini_29"] = "三个好人", ["_mini_30"] = "武圣", ["_mini_31"] = "掩其不备", ["_mini_32"] = "一决雌雄", ["_mini_33"] = "赤壁之战", ["_mini_34"] = "七步诗", ["_mini_35"] = "安乐笑", ["_mini_36"] = "妙用南蛮", ["_mini_37"] = "一击必杀", ["_mini_38"] = "有难同当", ["_mini_39"] = "清场行动", ["_mini_40"] = "杀鸡取卵", ["_mini_41"] = "逆天难", ["_mini_42"] = "连环计", ["_mini_43"] = "樊城之战", ["_mini_44"] = "绝处逢生", ["_mini_45"] = "武智防", ["_mini_46"] = "精打细算", ["_mini_47"] = "二曹抢亲", ["_mini_48"] = "神坛", ["_mini_49"] = "七擒七纵", ["#WelcomeToMiniScenario"] = "欢迎来到小型场景第 %arg 关: %arg2", ["Player"] = "玩家", ["unknown"] = "未分配", ["AI"] = "电脑", ["AI1"] = "电脑1", ["AI2"] = "电脑2", ["AI3"] = "电脑3", ["AI4"] = "电脑4", ["AI5"] = "电脑5", ["AI6"] = "电脑6", ["AI7"] = "电脑7", ["AI8"] = "电脑8", ["AI9"] = "电脑9", ["custom_scenario"] = "自定义模式", }
gpl-3.0
Satoshi-t/Re-SBS
lang/zh_CN/Package/YJCMPackage.lua
1
7677
-- translation for YJCM Package return { ["YJCM"] = "一将成名", ["#caozhi"] = "八斗之才", ["caozhi"] = "曹植", ["designer:caozhi"] = "Foxear", ["illustrator:caozhi"] = "木美人", ["luoying"] = "落英", [":luoying"] = "其他角色的牌因判定或弃置而置入弃牌堆时,你可以获得其中至少一张梅花牌。", ["jiushi"] = "酒诗", [":jiushi"] = "若你的武将牌正面朝上,你可以将武将牌翻面,视为你使用了一张【酒】。每当你受到伤害扣减体力前,若武将牌背面朝上,你可以在伤害结算后将武将牌翻至正面朝上。", ["#yujin"] = "魏武之刚", ["yujin"] = "于禁", ["designer:yujin"] = "城管无畏", ["illustrator:yujin"] = "Yi章", ["yizhong"] = "毅重", [":yizhong"] = "锁定技。若你的装备区没有防具牌,黑色【杀】对你无效。", ["#fazheng"] = "蜀汉的辅翼", ["fazheng"] = "法正", ["designer:fazheng"] = "Michael_Lee", ["illustrator:fazheng"] = "雷没才", ["enyuan"] = "恩怨", [":enyuan"] = "每当你获得一名其他角色的两张或更多的牌后,你可以令其摸一张牌。每当你受到1点伤害后,你可以令伤害来源选择一项:交给你一张手牌,或失去1点体力。", ["EnyuanGive"] = "请交给 %dest %arg 张手牌", ["xuanhuo"] = "眩惑", [":xuanhuo"] = "摸牌阶段开始时,你可以放弃摸牌并选择一名其他角色:若如此做,该角色摸两张牌,然后该角色可以对其攻击范围内由你选择的一名角色使用一张【杀】,否则令你获得其两张牌。", ["xuanhuo-invoke"] = "你可以发动“眩惑”<br/> <b>操作提示</b>: 选择一名其他角色→点击确定<br/>", ["xuanhuo_slash"] = "眩惑", ["xuanhuo-slash"] = "请对 %dest 使用一张【杀】", ["#masu"] = "怀才自负", ["masu"] = "马谡", ["designer:masu"] = "点点", ["illustrator:masu"] = "张帅", ["xinzhan"] = "心战", [":xinzhan"] = "阶段技。若你的手牌数大于你的体力上限,你可以观看牌堆顶的三张牌,然后你可以展示并获得其中至少一张红桃牌,然后将其余的牌置于牌堆顶。", ["huilei"] = "挥泪", [":huilei"] = "锁定技。你死亡时,杀死你的其他角色弃置其所有牌。", ["#HuileiThrow"] = "%from 的“%arg”被触发,伤害来源 %to 弃置所有牌", ["#xushu"] = "忠孝的侠士", ["xushu"] = "YJ徐庶", ["&xushu"] = "徐庶", ["illustrator:xushu"] = "XINA", ["wuyan"] = "无言", [":wuyan"] = "锁定技。每当你造成或受到伤害时,防止锦囊牌的伤害。", ["jujian"] = "举荐", [":jujian"] = "结束阶段开始时,你可以弃置一张非基本牌并选择一名其他角色:若如此做,该角色选择一项:摸两张牌,或回复1点体力,或重置武将牌并将其翻至正面朝上。", ["@jujian-card"] = "你可以发动“举荐”", ["~jujian"] = "选择一张非基本牌→选择一名其他角→点击确定", ["#WuyanBad"] = "%from 的“%arg2”被触发,本次伤害被防止", ["#WuyanGood"] = "%from 的“%arg2”被触发,防止了本次伤害", ["@jujian-discard"] = "请弃置一张非基本牌", ["jujian:draw"] = "摸两张牌", ["jujian:recover"] = "回复1点体力", ["jujian:reset"] = "重置并翻至正面朝上", ["#lingtong"] = "豪情烈胆", ["lingtong"] = "凌统", ["illustrator:lingtong"] = "绵Myan", ["xuanfeng"] = "旋风", [":xuanfeng"] = "每当你失去一次装备区的牌后,或弃牌阶段结束时若你于本阶段内弃置了至少两张你的牌,你可以弃置一名其他角色的一张牌,然后弃置一名其他角色的一张牌。", ["#wuguotai"] = "武烈皇后", ["wuguotai"] = "吴国太", ["designer:wuguotai"] = "章鱼咬你哦", ["illustrator:wuguotai"] = "zoo", ["ganlu"] = "甘露", [":ganlu"] = "阶段技。你可以令装备区的牌数量差不超过你已损失体力值的两名角色交换他们装备区的装备牌。", ["buyi"] = "补益", [":buyi"] = "每当一名角色进入濒死状态时,你可以展示该角色的一张手牌:若此牌为非基本牌,该角色弃置此牌,然后回复1点体力。", ["#GanluSwap"] = "%from 交换了 %to 的装备", ["#xusheng"] = "江东的铁壁", ["xusheng"] = "徐盛", ["designer:xusheng"] = "阿江", ["illustrator:xusheng"] = "天空之城", ["pojun"] = "破军", [":pojun"] = "每当你使用【杀】对目标角色造成伤害后,你可以令其摸X张牌,然后将其武将牌翻面。(X为该角色的体力值且至多为5)", ["#gaoshun"] = "攻无不克", ["gaoshun"] = "高顺", ["designer:gaoshun"] = "羽柴文理", ["illustrator:gaoshun"] = "鄧Sir", ["xianzhen"] = "陷阵", [":xianzhen"] = "阶段技。你可以与一名其他角色拼点:若你赢,本回合,该角色的防具无效,你无视与该角色的距离,你对该角色使用【杀】无次数限制;若你没赢,你不能使用【杀】,直到回合结束。", ["jinjiu"] = "禁酒", [":jinjiu"] = "锁定技。你的【酒】视为【杀】。", ["#chengong"] = "刚直壮烈", ["chengong"] = "陈宫", ["designer:chengong"] = "Kaycent", ["illustrator:chengong"] = "黑月乱", ["mingce"] = "明策", [":mingce"] = "阶段技。你可以将一张装备牌或【杀】交给一名其他角色:若如此做,该角色可以视为对其攻击范围内由你选择的一名角色使用一张【杀】,否则其摸一张牌。", ["zhichi"] = "智迟", [":zhichi"] = "锁定技。你的回合外,每当你受到伤害后,【杀】和非延时锦囊牌对你无效,直到回合结束。", ["mingce:use"] = "对攻击范围内的一名角色使用一张【杀】", ["mingce:draw"] = "摸一张牌", ["#ZhichiDamaged"] = "%from 受到了伤害,本回合内【<font color=\"yellow\"><b>杀</b></font>】和非延时锦囊都将对其无效", ["#ZhichiAvoid"] = "%from 的“%arg”被触发,【<font color=\"yellow\"><b>杀</b></font>】和非延时锦囊对其无效", ["#zhangchunhua"] = "冷血皇后", ["zhangchunhua"] = "张春华", ["designer:zhangchunhua"] = "JZHIEI", ["illustrator:zhangchunhua"] = "樱花闪乱", ["jueqing"] = "绝情", [":jueqing"] = "锁定技。伤害结算开始前,你将要造成的伤害视为失去体力。", ["shangshi"] = "伤逝", [":shangshi"] = "每当你的手牌数、体力值或体力上限改变后,你可以将手牌补至X张。(X为你已损失的体力值且至多为2)", ["#zhonghui"] = "桀骜的野心家", ["zhonghui"] = "钟会", ["illustrator:zhonghui"] = "雪君S", ["quanji"] = "权计", [":quanji"] = "每当你受到1点伤害后,你可以摸一张牌,然后将一张手牌置于武将牌上,称为“权”。每有一张“权”,你的手牌上限+1。", ["QuanjiPush"] = "请将一张手牌置于武将牌上", ["zili"] = "自立", [":zili"] = "觉醒技。准备阶段开始时,若“权”大于或等于三张,你失去1点体力上限,摸两张牌或回复1点体力,然后获得“排异”(阶段技。你可以将一张“权”置入弃牌堆并选择一名角色:若如此做,该角色摸两张牌:若其手牌多于你,该角色受到1点伤害)。", ["#ZiliWake"] = "%from 的“权”为 %arg 张,触发“%arg2”觉醒", ["zili:draw"] = "摸两张牌", ["zili:recover"] = "回复1点体力", ["power"] = "权", ["$ZiliAnimate"] = "image=image/animate/zili.png", ["paiyi"] = "排异", [":paiyi"] = "阶段技。你可以将一张“权”置入弃牌堆并选择一名角色:若如此做,该角色摸两张牌:若其手牌多于你,该角色受到1点伤害。", }
gpl-3.0
avataronline/avatarclient
modules/game_hotkeys/hotkeys_manager.lua
5
17268
HOTKEY_MANAGER_USE = nil HOTKEY_MANAGER_USEONSELF = 1 HOTKEY_MANAGER_USEONTARGET = 2 HOTKEY_MANAGER_USEWITH = 3 HotkeyColors = { text = '#888888', textAutoSend = '#FFFFFF', itemUse = '#8888FF', itemUseSelf = '#00FF00', itemUseTarget = '#FF0000', itemUseWith = '#F5B325', } hotkeysManagerLoaded = false hotkeysWindow = nil hotkeysButton = nil currentHotkeyLabel = nil currentItemPreview = nil itemWidget = nil addHotkeyButton = nil removeHotkeyButton = nil hotkeyText = nil hotKeyTextLabel = nil sendAutomatically = nil selectObjectButton = nil clearObjectButton = nil useOnSelf = nil useOnTarget = nil useWith = nil defaultComboKeys = nil perServer = true perCharacter = true mouseGrabberWidget = nil useRadioGroup = nil currentHotkeys = nil boundCombosCallback = {} hotkeysList = {} -- public functions function init() hotkeysButton = modules.client_topmenu.addLeftGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/images/topbuttons/hotkeys', toggle) g_keyboard.bindKeyDown('Ctrl+K', toggle) hotkeysWindow = g_ui.displayUI('hotkeys_manager') hotkeysWindow:setVisible(false) currentHotkeys = hotkeysWindow:getChildById('currentHotkeys') currentItemPreview = hotkeysWindow:getChildById('itemPreview') addHotkeyButton = hotkeysWindow:getChildById('addHotkeyButton') removeHotkeyButton = hotkeysWindow:getChildById('removeHotkeyButton') hotkeyText = hotkeysWindow:getChildById('hotkeyText') hotKeyTextLabel = hotkeysWindow:getChildById('hotKeyTextLabel') sendAutomatically = hotkeysWindow:getChildById('sendAutomatically') selectObjectButton = hotkeysWindow:getChildById('selectObjectButton') clearObjectButton = hotkeysWindow:getChildById('clearObjectButton') useOnSelf = hotkeysWindow:getChildById('useOnSelf') useOnTarget = hotkeysWindow:getChildById('useOnTarget') useWith = hotkeysWindow:getChildById('useWith') useRadioGroup = UIRadioGroup.create() useRadioGroup:addWidget(useOnSelf) useRadioGroup:addWidget(useOnTarget) useRadioGroup:addWidget(useWith) useRadioGroup.onSelectionChange = function(self, selected) onChangeUseType(selected) end mouseGrabberWidget = g_ui.createWidget('UIWidget') mouseGrabberWidget:setVisible(false) mouseGrabberWidget:setFocusable(false) mouseGrabberWidget.onMouseRelease = onChooseItemMouseRelease currentHotkeys.onChildFocusChange = function(self, hotkeyLabel) onSelectHotkeyLabel(hotkeyLabel) end g_keyboard.bindKeyPress('Down', function() currentHotkeys:focusNextChild(KeyboardFocusReason) end, hotkeysWindow) g_keyboard.bindKeyPress('Up', function() currentHotkeys:focusPreviousChild(KeyboardFocusReason) end, hotkeysWindow) connect(g_game, { onGameStart = online, onGameEnd = offline }) load() end function terminate() disconnect(g_game, { onGameStart = online, onGameEnd = offline }) g_keyboard.unbindKeyDown('Ctrl+K') unload() hotkeysWindow:destroy() hotkeysButton:destroy() mouseGrabberWidget:destroy() end function configure(savePerServer, savePerCharacter) perServer = savePerServer perCharacter = savePerCharacter reload() end function online() reload() hide() end function offline() unload() hide() end function show() if not g_game.isOnline() then return end hotkeysWindow:show() hotkeysWindow:raise() hotkeysWindow:focus() end function hide() hotkeysWindow:hide() end function toggle() if not hotkeysWindow:isVisible() then show() else hide() end end function ok() save() hide() end function cancel() reload() hide() end function load(forceDefaults) hotkeysManagerLoaded = false local hotkeySettings = g_settings.getNode('game_hotkeys') local hotkeys = {} if not table.empty(hotkeySettings) then hotkeys = hotkeySettings end if perServer and not table.empty(hotkeys) then hotkeys = hotkeys[G.host] end if perCharacter and not table.empty(hotkeys) then hotkeys = hotkeys[g_game.getCharacterName()] end hotkeyList = {} if not forceDefaults then if not table.empty(hotkeys) then for keyCombo, setting in pairs(hotkeys) do keyCombo = tostring(keyCombo) addKeyCombo(keyCombo, setting) hotkeyList[keyCombo] = setting end end end if currentHotkeys:getChildCount() == 0 then loadDefautComboKeys() end hotkeysManagerLoaded = true end function unload() for keyCombo,callback in pairs(boundCombosCallback) do g_keyboard.unbindKeyPress(keyCombo, callback) end boundCombosCallback = {} currentHotkeys:destroyChildren() currentHotkeyLabel = nil updateHotkeyForm(true) hotkeyList = {} end function reset() unload() load(true) end function reload() unload() load() end function save() local hotkeySettings = g_settings.getNode('game_hotkeys') or {} local hotkeys = hotkeySettings if perServer then if not hotkeys[G.host] then hotkeys[G.host] = {} end hotkeys = hotkeys[G.host] end if perCharacter then local char = g_game.getCharacterName() if not hotkeys[char] then hotkeys[char] = {} end hotkeys = hotkeys[char] end table.clear(hotkeys) for _,child in pairs(currentHotkeys:getChildren()) do hotkeys[child.keyCombo] = { autoSend = child.autoSend, itemId = child.itemId, subType = child.subType, useType = child.useType, value = child.value } end hotkeyList = hotkeys g_settings.setNode('game_hotkeys', hotkeySettings) g_settings.save() end function loadDefautComboKeys() if not defaultComboKeys then for i=1,12 do addKeyCombo('F' .. i) end for i=1,4 do addKeyCombo('Shift+F' .. i) end else for keyCombo, keySettings in pairs(defaultComboKeys) do addKeyCombo(keyCombo, keySettings) end end end function setDefaultComboKeys(combo) defaultComboKeys = combo end function onChooseItemMouseRelease(self, mousePosition, mouseButton) local item = nil if mouseButton == MouseLeftButton then local clickedWidget = modules.game_interface.getRootPanel():recursiveGetChildByPos(mousePosition, false) if clickedWidget then if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then local thing = tile:getTopMoveThing() if thing and thing:isItem() then item = thing end end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then item = clickedWidget:getItem() end end end if item and currentHotkeyLabel then currentHotkeyLabel.itemId = item:getId() if item:isFluidContainer() then currentHotkeyLabel.subType = item:getSubType() end if item:isMultiUse() then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH else currentHotkeyLabel.useType = HOTKEY_MANAGER_USE end currentHotkeyLabel.value = nil currentHotkeyLabel.autoSend = false updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm(true) end show() g_mouse.popCursor('target') self:ungrabMouse() return true end function startChooseItem() if g_ui.isMouseGrabbed() then return end mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') hide() end function clearObject() currentHotkeyLabel.itemId = nil currentHotkeyLabel.subType = nil currentHotkeyLabel.useType = nil currentHotkeyLabel.autoSend = nil currentHotkeyLabel.value = nil updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm(true) end function addHotkey() local assignWindow = g_ui.createWidget('HotkeyAssignWindow', rootWidget) assignWindow:grabKeyboard() local comboLabel = assignWindow:getChildById('comboPreview') comboLabel.keyCombo = '' assignWindow.onKeyDown = hotkeyCapture end function addKeyCombo(keyCombo, keySettings, focus) if keyCombo == nil or #keyCombo == 0 then return end if not keyCombo then return end local hotkeyLabel = currentHotkeys:getChildById(keyCombo) if not hotkeyLabel then hotkeyLabel = g_ui.createWidget('HotkeyListLabel') hotkeyLabel:setId(keyCombo) local children = currentHotkeys:getChildren() children[#children+1] = hotkeyLabel table.sort(children, function(a,b) if a:getId():len() < b:getId():len() then return true elseif a:getId():len() == b:getId():len() then return a:getId() < b:getId() else return false end end) for i=1,#children do if children[i] == hotkeyLabel then currentHotkeys:insertChild(i, hotkeyLabel) break end end if keySettings then currentHotkeyLabel = hotkeyLabel hotkeyLabel.keyCombo = keyCombo hotkeyLabel.autoSend = toboolean(keySettings.autoSend) hotkeyLabel.itemId = tonumber(keySettings.itemId) hotkeyLabel.subType = tonumber(keySettings.subType) hotkeyLabel.useType = tonumber(keySettings.useType) if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end else hotkeyLabel.keyCombo = keyCombo hotkeyLabel.autoSend = false hotkeyLabel.itemId = nil hotkeyLabel.subType = nil hotkeyLabel.useType = nil hotkeyLabel.value = '' end updateHotkeyLabel(hotkeyLabel) boundCombosCallback[keyCombo] = function() doKeyCombo(keyCombo) end g_keyboard.bindKeyPress(keyCombo, boundCombosCallback[keyCombo]) end if focus then currentHotkeys:focusChild(hotkeyLabel) currentHotkeys:ensureChildVisible(hotkeyLabel) updateHotkeyForm(true) end end function doKeyCombo(keyCombo) if not g_game.isOnline() then return end local hotKey = hotkeyList[keyCombo] if not hotKey then return end if hotKey.itemId == nil then if not hotKey.value or #hotKey.value == 0 then return end if hotKey.autoSend then modules.game_console.sendMessage(hotKey.value) else modules.game_console.setTextEditText(hotKey.value) end elseif hotKey.useType == HOTKEY_MANAGER_USE then if g_game.getClientVersion() < 780 or hotKey.subType then local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1) if item then g_game.use(item) end else g_game.useInventoryItem(hotKey.itemId) end elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then if g_game.getClientVersion() < 780 or hotKey.subType then local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1) if item then g_game.useWith(item, g_game.getLocalPlayer()) end else g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer()) end elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then local attackingCreature = g_game.getAttackingCreature() if not attackingCreature then local item = Item.create(hotKey.itemId) if g_game.getClientVersion() < 780 or hotKey.subType then local tmpItem = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1) if not tmpItem then return end item = tmpItem end modules.game_interface.startUseWith(item) return end if not attackingCreature:getTile() then return end if g_game.getClientVersion() < 780 or hotKey.subType then local item = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1) if item then g_game.useWith(item, attackingCreature) end else g_game.useInventoryItemWith(hotKey.itemId, attackingCreature) end elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then local item = Item.create(hotKey.itemId) if g_game.getClientVersion() < 780 or hotKey.subType then local tmpItem = g_game.findPlayerItem(hotKey.itemId, hotKey.subType or -1) if not tmpItem then return true end item = tmpItem end modules.game_interface.startUseWith(item) end end function updateHotkeyLabel(hotkeyLabel) if not hotkeyLabel then return end if hotkeyLabel.useType == HOTKEY_MANAGER_USEONSELF then hotkeyLabel:setText(tr('%s: (use object on yourself)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUseSelf) elseif hotkeyLabel.useType == HOTKEY_MANAGER_USEONTARGET then hotkeyLabel:setText(tr('%s: (use object on target)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUseTarget) elseif hotkeyLabel.useType == HOTKEY_MANAGER_USEWITH then hotkeyLabel:setText(tr('%s: (use object with crosshair)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUseWith) elseif hotkeyLabel.itemId ~= nil then hotkeyLabel:setText(tr('%s: (use object)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUse) else local text = hotkeyLabel.keyCombo .. ': ' if hotkeyLabel.value then text = text .. hotkeyLabel.value end hotkeyLabel:setText(text) if hotkeyLabel.autoSend then hotkeyLabel:setColor(HotkeyColors.autoSend) else hotkeyLabel:setColor(HotkeyColors.text) end end end function updateHotkeyForm(reset) if currentHotkeyLabel then removeHotkeyButton:enable() if currentHotkeyLabel.itemId ~= nil then hotkeyText:clearText() hotkeyText:disable() hotKeyTextLabel:disable() sendAutomatically:setChecked(false) sendAutomatically:disable() selectObjectButton:disable() clearObjectButton:enable() currentItemPreview:setItemId(currentHotkeyLabel.itemId) if currentHotkeyLabel.subType then currentItemPreview:setItemSubType(currentHotkeyLabel.subType) end if currentItemPreview:getItem():isMultiUse() then useOnSelf:enable() useOnTarget:enable() useWith:enable() if currentHotkeyLabel.useType == HOTKEY_MANAGER_USEONSELF then useRadioGroup:selectWidget(useOnSelf) elseif currentHotkeyLabel.useType == HOTKEY_MANAGER_USEONTARGET then useRadioGroup:selectWidget(useOnTarget) elseif currentHotkeyLabel.useType == HOTKEY_MANAGER_USEWITH then useRadioGroup:selectWidget(useWith) end else useOnSelf:disable() useOnTarget:disable() useWith:disable() useRadioGroup:clearSelected() end else useOnSelf:disable() useOnTarget:disable() useWith:disable() useRadioGroup:clearSelected() hotkeyText:enable() hotkeyText:focus() hotKeyTextLabel:enable() if reset then hotkeyText:setCursorPos(-1) end hotkeyText:setText(currentHotkeyLabel.value) sendAutomatically:setChecked(currentHotkeyLabel.autoSend) sendAutomatically:setEnabled(currentHotkeyLabel.value and #currentHotkeyLabel.value > 0) selectObjectButton:enable() clearObjectButton:disable() currentItemPreview:clearItem() end else removeHotkeyButton:disable() hotkeyText:disable() sendAutomatically:disable() selectObjectButton:disable() clearObjectButton:disable() useOnSelf:disable() useOnTarget:disable() useWith:disable() hotkeyText:clearText() useRadioGroup:clearSelected() sendAutomatically:setChecked(false) currentItemPreview:clearItem() end end function removeHotkey() if currentHotkeyLabel == nil then return end g_keyboard.unbindKeyPress(currentHotkeyLabel.keyCombo, boundCombosCallback[currentHotkeyLabel.keyCombo]) boundCombosCallback[currentHotkeyLabel.keyCombo] = nil currentHotkeyLabel:destroy() currentHotkeyLabel = nil end function onHotkeyTextChange(value) if not hotkeysManagerLoaded then return end if currentHotkeyLabel == nil then return end currentHotkeyLabel.value = value if value == '' then currentHotkeyLabel.autoSend = false end updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end function onSendAutomaticallyChange(autoSend) if not hotkeysManagerLoaded then return end if currentHotkeyLabel == nil then return end if not currentHotkeyLabel.value or #currentHotkeyLabel.value == 0 then return end currentHotkeyLabel.autoSend = autoSend updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end function onChangeUseType(useTypeWidget) if not hotkeysManagerLoaded then return end if currentHotkeyLabel == nil then return end if useTypeWidget == useOnSelf then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEONSELF elseif useTypeWidget == useOnTarget then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEONTARGET elseif useTypeWidget == useWith then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH else currentHotkeyLabel.useType = HOTKEY_MANAGER_USE end updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end function onSelectHotkeyLabel(hotkeyLabel) currentHotkeyLabel = hotkeyLabel updateHotkeyForm(true) end function hotkeyCapture(assignWindow, keyCode, keyboardModifiers) local keyCombo = determineKeyComboDesc(keyCode, keyboardModifiers) local comboPreview = assignWindow:getChildById('comboPreview') comboPreview:setText(tr('Current hotkey to add: %s', keyCombo)) comboPreview.keyCombo = keyCombo comboPreview:resizeToText() assignWindow:getChildById('addButton'):enable() return true end function hotkeyCaptureOk(assignWindow, keyCombo) addKeyCombo(keyCombo, nil, true) assignWindow:destroy() end
mit
AlexMili/torch-dataframe
specs/dataframe/column_spec.lua
1
9692
require 'lfs' -- Ensure the test is launched within the specs/ folder assert(string.match(lfs.currentdir(), "specs")~=nil, "You must run this test in specs folder") local initial_dir = lfs.currentdir() -- Go to specs folder while (not string.match(lfs.currentdir(), "/specs$")) do lfs.chdir("..") end local specs_dir = lfs.currentdir() lfs.chdir("..")-- one more directory and it is lib root -- Include Dataframe lib dofile("init.lua") -- Go back into initial dir lfs.chdir(initial_dir) describe("Column operations", function() describe("Drop functionality",function() it("Allows to remove an entire column", function() local a = Dataframe(specs_dir.."/data/simple_short.csv") a:drop('Col A') assert.is_true(not a:has_column('Col A')) assert.is_true(a:has_column('Col B')) assert.is_true(a:has_column('Col C')) assert.are.same(a:shape(), {rows=4, cols=2})-- "The simple_short.csv is 4x3 after drop should be 4x2" -- Should cause an error assert.has_error(function() a:drop('Col A') end) end) it("Allows to remove multiple columns", function() local a = Dataframe(specs_dir.."/data/simple_short.csv") a:drop('Col A') assert.is_true(not a:has_column('Col A')) assert.is_true(a:has_column('Col B')) assert.is_true(a:has_column('Col C')) assert.are.same(a:shape(), {rows=4, cols=2})-- "The simple_short.csv is 4x3 after drop should be 4x2" -- Should cause an error assert.has_error(function() a:drop('Col A') end) -- Drop second column a:drop('Col B') assert.is_true(not a:has_column('Col A')) assert.is_true(not a:has_column('Col B')) assert.is_true(a:has_column('Col C')) assert.are.same(a:shape(), {rows=4, cols=1})-- "The simple_short.csv is 4x3 after drop should be 4x1" end) it("Resets the Dataframe when all columns are dropped",function() local a = Dataframe(specs_dir.."/data/simple_short.csv") a:drop('Col A') a:drop('Col B') -- All are dropped a:drop('Col C') assert.are.same(a.dataset, {})-- "All columns are dropped" assert.are.same(a.column_order,{}) assert.are.same(a.tostring_defaults, {no_rows = 10, min_col_width = 7, max_table_width = 80}) assert.is.equal(a:size(1),0) end) end) describe("Add functionality",function() local a = Dataframe(specs_dir.."/data/simple_short.csv") it("Raises an error if the column is already existing",function() assert.has_error(function() a:add_column('Col A') end) end) it("Allows to use a table as the default value",function() d_col = {0,1,2,3} a:add_column('Col D', Dataseries(Df_Array(d_col))) assert.are.same(a:get_column('Col D'), d_col)-- "Col D isn't the expected value" assert.are.same(a:shape(), {rows=4, cols=4})-- "The simple_short.csv is 4x3 after add should be 4x4" end) it("Fills all the column with NaN values if no default value to insert is provided",function() a:add_column('Col E') col = a:get_column('Col E') for i=1,#col do assert.is.nan(col[i]) end end) it("Fills all the column with default value if it is a single value",function() a:add_column('Col F', 1) assert.are.same(a:get_column('Col F'), {1,1,1,1}) end) it("Fails if the default value provided is a table with a different number of rows",function() assert.has.error(function() a:add_column('Col G', {0,1,2,3,5}) end) end) it("Add positioning",function() a:add_column('Position 1', 1, 1) assert.are.same(a:get_column_order('Position 1'), 1) a:add_column{ column_name = 'Position 3', pos = 3, default_value = 'A' -- Can't do ordered call since 'A' becomes type } assert.are.same(a:get_column_order('Position 3'), 3) end) end) describe("Get a column functionality",function() local a = Dataframe(specs_dir.."/data/full.csv") assert.are.same(a:get_column('Col A'), {1,2,3,4}) it("Fails if the column doesn't exist",function() assert.has.error(function() a:get_column('Col H') end) end) it("Returns a numerical column as a tensor",function() a_tnsr = torch.Tensor({1,2,3,4}) a_col = a:get_column{column_name="Col A", as_tensor=true} a_col = a_col:type(a_tnsr:type()) assert.is_true(torch.all(a_tnsr:eq(a_col))) end) it("Fails returning a tensor if the column is not numerical",function() assert.has_error(function() a:get_column{column_name="Col D",as_tensor=true} end) end) end) describe("Reset column functionality",function() local a = Dataframe(specs_dir.."/data/simple_short.csv") it("Resets single column's values",function() a:reset_column('Col C', 555) assert.are.same(a:get_column('Col C'), {555, 555, 555, 555}) end) it("Resets multiple columns at once",function() a:reset_column(Df_Array('Col A', 'Col B'), 444) assert.are.same(a:get_column('Col A'), {444, 444, 444, 444}) assert.are.same(a:get_column('Col B'), {444, 444, 444, 444}) end) end) describe("Rename column functionality",function() local a = Dataframe(specs_dir.."/data/simple_short.csv") a:rename_column("Col C","Col V") assert.is_true(a:has_column("Col V")) assert.is_true(not a:has_column("Col C")) it("Fails if the column doesn't exist",function() assert.has_error(function() a:rename_column('Col M','Col G') end) end) it("Fails if the new column already exist",function() assert.has_error(function() a:rename_column('Col A','Col B') end) end) it("Refreshs metadata",function() local colfound = false for k,v in pairs(a.column_order) do if v == 'Col V' then colfound = true end end assert.is_true(colfound) assert.are.same({'Col A','Col B','Col V'},a.column_order) end) end) describe("Search functionalities",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") it("Finds the value in Col B", function() assert.are.same(a:which('Col B', 'A'), {1}) assert.are.same(a:which('Col B', 'B'), {2,3}) end) it("Finds the value in Col A", function() assert.are.same(a:which('Col A', 'A'), {}) assert.are.same(a:which('Col A', 1), {1}) end) it("Finds the value in Col C", function() assert.are.same(a:which('Col C', 0/0), {2}) assert.are.same(a:which('Col C', 9), {3}) end) it("Finds the max value", function() local indx, val = a:which_max('Col A') assert.are.same(indx, {3}) assert.are.same(val, 3) indx, val = a:which_max('Col C') assert.are.same(indx, {3}) assert.are.same(val, 9) assert.has_error(function() a:which_max('Col B') end) end) it("Finds the min value", function() local indx, val = a:which_min('Col A') assert.are.same(indx, {1}) assert.are.same(val, 1) indx, val = a:which_min('Col C') assert.are.same(indx, {1}) assert.are.same(val, 8) assert.has_error(function() a:which_min('Col B') end) end) end) describe("Other functionalities",function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") it("Returns all numerical columns names", function() assert.are.same(a:get_numerical_colnames(), {'Col A', 'Col C'}) end) it("Checks if a column exist",function() assert.is_false(a:has_column("Col H")) assert.is_true(a:has_column("Col A")) end) it("Checks if a column is numerical",function() assert.has.error(function() a:is_numerical("Col H") end) assert.is_true(a:is_numerical("Col A")) assert.is_false(a:is_numerical("Col B")) end) end) describe("Bind columns",function() it("Equal correct cbind and dataframe", function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") local b = Dataframe() b:load_table(Df_Dict({Test = {1,2,3}})) a:cbind(b) assert.are.same(a:get_column('Test'), b:get_column('Test')) end) it("Equal correct cbind with Df_Dict", function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") a:cbind(Df_Dict({Test = {1,2,3}})) assert.are.same(a:get_column('Test'), {1,2,3}) end) it("Checks input", function() local a = Dataframe(specs_dir.."/data/advanced_short.csv") local b = Dataframe() b:load_table(Df_Dict({Test = {1,2,3,4}})) assert.has_error(function() a:cbind(b) end) local c = Dataframe() c:load_table(Df_Dict({['Col A'] = {1,2,3}})) assert.has_error(function() a:cbind(c) end) end) end) describe("Boolean columns", function() before_each(function() a = Dataframe(Df_Dict{ nmbr = {1, 2, 3, 4}, str = {"a", "b", "c", "d"}, bool = {true, false, true, 0/0} }) end) it("Check that column type is boolean", function() assert.is_true(a:is_boolean("bool")) assert.is_false(a:is_boolean("nmbr")) assert.is_false(a:is_boolean("str")) end) it("Verify that boolean2tensor conversion works", function() a:boolean2tensor{ column_name = "bool", false_value = 1, true_value = 2 } assert.is_false(a:is_boolean("bool")) assert.is_true(a:is_numerical("bool")) assert.are.same(a:get_column("bool"), {2,1,2,0/0}) end) it("Verify that boolean2tensor conversion works", function() a:boolean2categorical("bool") assert.is_false(a:is_boolean("bool")) assert.is_true(a:is_numerical("bool")) assert.are.same(a:get_column("bool"), {"true","false","true",0/0}) end) it("Verify that boolean2tensor with custom strins work", function() a:boolean2categorical("bool", "no", "yes") assert.is_false(a:is_boolean("bool")) assert.is_true(a:is_numerical("bool")) assert.are.same(a:get_column("bool"), {"yes", "no", "yes",0/0}) a:fill_all_na() assert.are.same(a:get_column("bool"), {"yes", "no", "yes","__nan__"}) end) end) end)
mit