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dr01d3r/darkstar
scripts/zones/Upper_Jeuno/npcs/Mhao_Kehtsoruho.lua
14
1054
----------------------------------- -- Area: Upper Jeuno -- NPC: Mhao Kehtsoruho -- Type: Past Event Watcher -- @zone 244 -- @pos -73.032 -1 146.919 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x27bd); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/abilities/curing_waltz.lua
6
2663
----------------------------------- -- Ability: Curing Waltz -- Heals HP to target player. -- Obtained: Dancer Level 15 -- TP Required: 20% -- Recast Time: 00:06 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (target:getHP() == 0) then return MSGBASIC_CANNOT_ON_THAT_TARG,0; elseif (player:hasStatusEffect(EFFECT_SABER_DANCE)) then return MSGBASIC_UNABLE_TO_USE_JA2, 0; elseif (player:hasStatusEffect(EFFECT_TRANCE)) then return 0,0; elseif (player:getTP() < 200) then return MSGBASIC_NOT_ENOUGH_TP,0; else --[[ Apply "Waltz Ability Delay" reduction 1 modifier = 1 second]] local recastMod = player:getMod(MOD_WALTZ_DELAY); if (recastMod ~= 0) then local newRecast = ability:getRecast() +recastMod; ability:setRecast(utils.clamp(newRecast,0,newRecast)); end -- Apply "Fan Dance" Waltz recast reduction if (player:hasStatusEffect(EFFECT_FAN_DANCE)) then local fanDanceMerits = target:getMerit(MERIT_FAN_DANCE); -- Every tier beyond the 1st is -5% recast time if (fanDanceMerits > 5) then ability:setRecast(ability:getRecast() * ((fanDanceMerits -5)/100)); end end return 0,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) -- Only remove TP if the player doesn't have Trance. if not player:hasStatusEffect(EFFECT_TRANCE) then player:delTP(200); end; --Grabbing variables. local vit = target:getStat(MOD_VIT); local chr = player:getStat(MOD_CHR); local mjob = player:getMainJob(); --19 for DNC main. local sjob = player:getSubJob(); local cure = 0; --Performing sj mj check. if (mjob == 19) then cure = (vit+chr)*0.25+60; end if (sjob == 19) then cure = (vit+chr)*0.125+60; end -- apply waltz modifiers cure = math.floor(cure * (1.0 + (player:getMod(MOD_WALTZ_POTENTCY)/100))); --Reducing TP. --Applying server mods.... cure = cure * CURE_POWER; --Cap the final amount to max HP. if ((target:getMaxHP() - target:getHP()) < cure) then cure = (target:getMaxHP() - target:getHP()); end --Do it target:restoreHP(cure); target:wakeUp(); player:updateEnmityFromCure(target,cure); return cure; end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c37803970.lua
2
1388
--アメイジング・ペンデュラム function c37803970.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,37803970+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c37803970.condition) e1:SetTarget(c37803970.target) e1:SetOperation(c37803970.activate) c:RegisterEffect(e1) end function c37803970.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.GetFieldCard(tp,LOCATION_SZONE,6) and not Duel.GetFieldCard(tp,LOCATION_SZONE,7) end function c37803970.thfilter(c) return c:IsFaceup() and c:IsSetCard(0x98) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() end function c37803970.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(c37803970.thfilter,tp,LOCATION_EXTRA,0,nil) return g:GetClassCount(Card.GetCode)>=2 end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_EXTRA) end function c37803970.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c37803970.thfilter,tp,LOCATION_EXTRA,0,nil) if g:GetClassCount(Card.GetCode)>=2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g2=g:Select(tp,1,1,nil) g1:Merge(g2) Duel.SendtoHand(g1,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g1) end end
gpl-2.0
abolfazlabbasifx/telegramadminbot
plugins/setcmd.lua
15
1205
do local function save_value(msg, name, value) if (not name or not value) then return end local hash = nil if msg.to.type == 'chat' or 'channel' then hash = 'botcommand:variables' end if hash then redis:hset(hash, name, value) return "انجام شد" end end local function get_variables_hash(msg) if msg.to.type == 'chat' or 'channel' then return 'botcommand:variables' end end local function get_value(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return else return value end end end local function run(msg, matches) if matches[1]:lower() == 'setcommand' then if not is_momod(msg) then return "فقط برای مدیر!" end local name = string.sub(matches[2], 1, 50) local value = string.sub(matches[3], 1, 1000) local name1 = user_print_name(msg.from) local text = save_value(msg, name, value) return text end if matches[1] == '!' or '/' or '#' then return get_value(msg, matches[2]) else return end end return { patterns = { "^[!/#](setcommand) ([^%s]+) (.+)$", "^([!/#])(.+)$", }, run = run } end
gpl-2.0
jamesbates/vlc
share/lua/playlist/pluzz.lua
105
3740
--[[ $Id$ Copyright © 2011 VideoLAN Authors: Ludovic Fauvet <etix at l0cal dot com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] -- Probe function. function probe() return vlc.access == "http" and string.match( vlc.path, "pluzz.fr/%w+" ) or string.match( vlc.path, "info.francetelevisions.fr/.+") or string.match( vlc.path, "france4.fr/%w+") end -- Helpers function key_match( line, key ) return string.match( line, "name=\"" .. key .. "\"" ) end function get_value( line ) local _,_,r = string.find( line, "content=\"(.*)\"" ) return r end -- Parse function. function parse() p = {} if string.match ( vlc.path, "www.pluzz.fr/%w+" ) then while true do line = vlc.readline() if not line then break end if string.match( line, "id=\"current_video\"" ) then _,_,redirect = string.find (line, "href=\"(.-)\"" ) print ("redirecting to: " .. redirect ) return { { path = redirect } } end end end if string.match ( vlc.path, "www.france4.fr/%w+" ) then while true do line = vlc.readline() if not line then break end -- maybe we should get id from tags having video/cappuccino type instead if string.match( line, "id=\"lavideo\"" ) then _,_,redirect = string.find (line, "href=\"(.-)\"" ) print ("redirecting to: " .. redirect ) return { { path = redirect } } end end end if string.match ( vlc.path, "info.francetelevisions.fr/.+" ) then title = "" arturl = "http://info.francetelevisions.fr/video-info/player_sl/Images/PNG/gene_ftv.png" while true do line = vlc.readline() if not line then break end -- Try to find the video's path if key_match( line, "urls--url--video" ) then video = get_value( line ) end -- Try to find the video's title if key_match( line, "vignette--titre--court" ) then title = get_value( line ) title = vlc.strings.resolve_xml_special_chars( title ) print ("playing: " .. title ) end -- Try to find the video's thumbnail if key_match( line, "vignette" ) then arturl = get_value( line ) if not string.match( line, "http://" ) then arturl = "http://info.francetelevisions.fr/" .. arturl end end end if video then -- base url is hardcoded inside a js source file -- see http://www.pluzz.fr/layoutftv/arches/common/javascripts/jquery.player-min.js base_url = "mms://a988.v101995.c10199.e.vm.akamaistream.net/7/988/10199/3f97c7e6/ftvigrp.download.akamai.com/10199/cappuccino/production/publication/" table.insert( p, { path = base_url .. video; name = title; arturl = arturl; } ) end end return p end
gpl-2.0
mrgreywater/TressFX
amd_tressfx/premake/premake5.lua
2
3448
_AMD_LIBRARY_NAME = "TressFX" _AMD_LIBRARY_NAME_ALL_CAPS = string.upper(_AMD_LIBRARY_NAME) -- Set _AMD_LIBRARY_NAME before including amd_premake_util.lua dofile ("../../premake/amd_premake_util.lua") workspace ("AMD_" .. _AMD_LIBRARY_NAME) configurations { "DLL_Debug", "DLL_Release", "Lib_Debug", "Lib_Release", "DLL_Release_MT" } platforms { "Win32", "x64" } location "../build" filename ("AMD_" .. _AMD_LIBRARY_NAME .. _AMD_VS_SUFFIX) startproject ("AMD_" .. _AMD_LIBRARY_NAME) filter "platforms:Win32" system "Windows" architecture "x86" filter "platforms:x64" system "Windows" architecture "x64" externalproject "AMD_LIB_Minimal" kind "StaticLib" language "C++" location "../../amd_lib/shared/d3d11/build" filename ("AMD_LIB_Minimal" .. _AMD_VS_SUFFIX) uuid "0D2AEA47-7909-69E3-8221-F4B9EE7FCF44" configmap { ["DLL_Debug"] = "Debug", ["DLL_Release"] = "Release", ["Lib_Debug"] = "Debug", ["Lib_Release"] = "Release", ["DLL_Release_MT"] = "Release_MT" } project ("AMD_" .. _AMD_LIBRARY_NAME) language "C++" location "../build" filename ("AMD_" .. _AMD_LIBRARY_NAME .. _AMD_VS_SUFFIX) uuid "252C0AF0-91E1-82E5-1AD6-7CBC868A79E9" targetdir "../lib/%{_AMD_LIBRARY_DIR_LAYOUT}" objdir "../build/%{_AMD_LIBRARY_DIR_LAYOUT}" warnings "Extra" exceptionhandling "Off" rtti "Off" -- Specify WindowsTargetPlatformVersion here for VS2015 windowstarget (_AMD_WIN_SDK_VERSION) files { "../inc/**.h", "../src/**.h", "../src/**.cpp", "../src/Shaders/**.hlsl" } includedirs { "../inc", "../../amd_lib/shared/common/inc", "../../amd_lib/shared/d3d11/inc" } links { "AMD_LIB_Minimal" } filter "configurations:DLL_*" kind "SharedLib" defines { "_USRDLL", "AMD_%{_AMD_LIBRARY_NAME_ALL_CAPS}_COMPILE_DYNAMIC_LIB=1" } -- Copy DLL and import library to the lib directory postbuildcommands { amdLibPostbuildCommands() } postbuildmessage "Copying build output to lib directory..." filter "configurations:Lib_*" kind "StaticLib" defines { "_LIB", "AMD_%{_AMD_LIBRARY_NAME_ALL_CAPS}_COMPILE_DYNAMIC_LIB=0" } filter "configurations:*_Debug" defines { "WIN32", "_DEBUG", "_WINDOWS", "_WIN32_WINNT=0x0601", "_SCL_SECURE_NO_WARNINGS" } flags { "Symbols", "FatalWarnings", "Unicode" } -- add "d" to the end of the library name for debug builds targetsuffix "d" filter "configurations:*_Release" defines { "WIN32", "NDEBUG", "_WINDOWS", "_WIN32_WINNT=0x0601", "_SCL_SECURE_NO_WARNINGS" } flags { "FatalWarnings", "Unicode" } optimize "On" filter "configurations:DLL_Release_MT" defines { "WIN32", "NDEBUG", "_WINDOWS", "_WIN32_WINNT=0x0601", "_SCL_SECURE_NO_WARNINGS" } flags { "FatalWarnings", "Unicode" } -- link against the static runtime to avoid introducing a dependency -- on the particular version of Visual Studio used to build the DLLs flags { "StaticRuntime" } optimize "On" filter "action:vs*" -- specify exception handling model for Visual Studio to avoid -- "'noexcept' used with no exception handling mode specified" -- warning in vs2015 buildoptions { "/EHsc" } filter "platforms:Win32" targetname "%{_AMD_LIBRARY_PREFIX}%{_AMD_LIBRARY_NAME}_x86" filter "platforms:x64" targetname "%{_AMD_LIBRARY_PREFIX}%{_AMD_LIBRARY_NAME}_x64"
mit
SalvationDevelopment/Salvation-Scripts-Production
c79965360.lua
7
2412
--アマゾネスの秘宝 function c79965360.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c79965360.target) e1:SetOperation(c79965360.operation) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c79965360.eqlimit) c:RegisterEffect(e2) --destroy rep local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e3:SetValue(c79965360.valcon) e3:SetCountLimit(1) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(79965360,0)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_BATTLED) e4:SetRange(LOCATION_SZONE) e4:SetCondition(c79965360.descon) e4:SetTarget(c79965360.destg) e4:SetOperation(c79965360.desop) c:RegisterEffect(e4) end function c79965360.eqlimit(e,c) return c:IsSetCard(0x4) end function c79965360.filter(c) return c:IsFaceup() and c:IsSetCard(0x4) end function c79965360.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c79965360.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c79965360.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c79965360.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c79965360.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c79965360.valcon(e,re,r,rp) return r==REASON_BATTLE end function c79965360.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget()==Duel.GetAttacker() and Duel.GetAttackTarget() end function c79965360.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0) end function c79965360.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttackTarget() if tc:IsRelateToBattle() then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c42776855.lua
2
3617
--追走の翼 function c42776855.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,0x1e0) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c42776855.target) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetLabelObject(e1) e2:SetCondition(c42776855.tgcon) e2:SetOperation(c42776855.tgop) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(c42776855.indestg) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetValue(c42776855.efilter) c:RegisterEffect(e4) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(42776855,0)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_BATTLE_START) e5:SetRange(LOCATION_SZONE) e5:SetCondition(c42776855.atkcon) e5:SetOperation(c42776855.atkop) c:RegisterEffect(e5) --Destroy2 local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e7:SetRange(LOCATION_SZONE) e7:SetCode(EVENT_LEAVE_FIELD) e7:SetProperty(EFFECT_FLAG_DELAY) e7:SetCondition(c42776855.descon2) e7:SetOperation(c42776855.desop2) c:RegisterEffect(e7) end function c42776855.filter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function c42776855.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c42776855.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c42776855.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c42776855.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c42776855.tgcon(e,tp,eg,ep,ev,re,r,rp) return re==e:GetLabelObject() end function c42776855.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):GetFirst() if c:IsRelateToEffect(re) and tc:IsFaceup() and tc:IsRelateToEffect(re) then c:SetCardTarget(tc) end end function c42776855.indestg(e,c) return e:GetHandler():IsHasCardTarget(c) end function c42776855.efilter(e,re) return e:GetOwnerPlayer()~=re:GetOwnerPlayer() end function c42776855.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetFirstCardTarget() if not tc then return false end local bc=tc:GetBattleTarget() return tc:IsLocation(LOCATION_MZONE) and bc and bc:IsFaceup() and bc:IsLocation(LOCATION_MZONE) and bc:IsLevelAbove(5) end function c42776855.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=c:GetFirstCardTarget() if not tc then return false end local bc=tc:GetBattleTarget() local atk=bc:GetBaseAttack() if bc:IsRelateToBattle() and Duel.Destroy(bc,REASON_EFFECT)~=0 and bc:IsType(TYPE_MONSTER) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function c42776855.descon2(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() return tc and eg:IsContains(tc) end function c42776855.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c9024367.lua
2
1900
--ギャラクシー・ドラグーン function c9024367.initial_effect(c) --atklimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetValue(c9024367.bttg) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetCondition(c9024367.atkcon) e3:SetValue(1000) c:RegisterEffect(e3) --disable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_ATTACK_ANNOUNCE) e4:SetOperation(c9024367.disop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_BE_BATTLE_TARGET) c:RegisterEffect(e5) end function c9024367.bttg(e,c) return c:IsFacedown() or not c:IsRace(RACE_DRAGON) end function c9024367.atkcon(e) local ph=Duel.GetCurrentPhase() local bc=e:GetHandler():GetBattleTarget() return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and bc and bc:IsRace(RACE_DRAGON) end function c9024367.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if bc and bc:IsRace(RACE_DRAGON) then c:CreateRelation(bc,RESET_EVENT+0x1fe0000) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetCondition(c9024367.discon) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE) bc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetCondition(c9024367.discon) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE) bc:RegisterEffect(e2) end end function c9024367.discon(e) return e:GetOwner():IsRelateToCard(e:GetHandler()) end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Abyssea-Misareaux/npcs/qm13.lua
14
1548
----------------------------------- -- Zone: Abyssea-Misareaux -- NPC: qm13 (???) -- Spawns Cirein-Croin -- @pos ? ? ? 216 ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/status"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --[[ if (GetMobAction(17662481) == ACTION_NONE) then -- NM not already spawned from this if (player:hasKeyItem(GLISTENING_OROBON_LIVER) and player:hasKeyItem(DOFFED_POROGGO_HAT)) then player:startEvent(1021, GLISTENING_OROBON_LIVER, DOFFED_POROGGO_HAT); -- Ask if player wants to use KIs else player:startEvent(1020, GLISTENING_OROBON_LIVER, DOFFED_POROGGO_HAT); -- Do not ask, because player is missing at least 1. end end ]] end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1021 and option == 1) then SpawnMob(17662481):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:delKeyItem(GLISTENING_OROBON_LIVER); player:delKeyItem(DOFFED_POROGGO_HAT); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c30299166.lua
5
1377
--ワーム・テンタクルス function c30299166.initial_effect(c) --multi atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(30299166,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(c30299166.mtcon) e1:SetCost(c30299166.mtcost) e1:SetTarget(c30299166.mttg) e1:SetOperation(c30299166.mtop) c:RegisterEffect(e1) end function c30299166.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function c30299166.costfilter(c) return c:IsSetCard(0x3e) and c:IsRace(RACE_REPTILE) and c:IsAbleToRemoveAsCost() end function c30299166.mtcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c30299166.costfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c30299166.costfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c30299166.mttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK)==0 end end function c30299166.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c93016201.lua
4
4057
--王宮の弾圧 function c93016201.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c93016201.cost1) e1:SetTarget(c93016201.target1) e1:SetOperation(c93016201.activate1) c:RegisterEffect(e1) --Activate(timing) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(93016201,0)) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_SPSUMMON) e2:SetCondition(c93016201.condition2) e2:SetCost(c93016201.cost2) e2:SetTarget(c93016201.target2) e2:SetOperation(c93016201.activate2) c:RegisterEffect(e2) --instant local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(93016201,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_BOTH_SIDE) e3:SetCode(EVENT_SPSUMMON) e3:SetCondition(c93016201.condition2) e3:SetCost(c93016201.cost2) e3:SetTarget(c93016201.target2) e3:SetOperation(c93016201.activate2) c:RegisterEffect(e3) --instant(chain) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(93016201,0)) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetRange(LOCATION_SZONE) e4:SetProperty(EFFECT_FLAG_BOTH_SIDE) e4:SetCode(EVENT_CHAINING) e4:SetCondition(c93016201.condition3) e4:SetCost(c93016201.cost3) e4:SetTarget(c93016201.target3) e4:SetOperation(c93016201.activate3) c:RegisterEffect(e4) end function c93016201.cost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:SetLabel(0) if not Duel.CheckLPCost(tp,800) then return end local ct=Duel.GetCurrentChain() if ct==1 then return end local pe=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT) if not pe:IsHasCategory(CATEGORY_SPECIAL_SUMMON) then return end if not Duel.IsChainDisablable(ct-1) then return end if Duel.SelectYesNo(tp,aux.Stringid(93016201,1)) then Duel.PayLPCost(tp,800) e:SetLabel(1) end end function c93016201.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if e:GetLabel()~=1 then return end local ct=Duel.GetCurrentChain() local te=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT) local tc=te:GetHandler() Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0) if tc:IsRelateToEffect(te) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) end end function c93016201.activate1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if e:GetLabel()~=1 then return end if not c:IsRelateToEffect(e) then return end local ct=Duel.GetChainInfo(0,CHAININFO_CHAIN_COUNT) local te=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT) local tc=te:GetHandler() if Duel.NegateEffect(ct-1) and tc:IsRelateToEffect(te) then Duel.Destroy(tc,REASON_EFFECT) end end function c93016201.condition2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain()==0 end function c93016201.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,800) end Duel.PayLPCost(tp,800) end function c93016201.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0) end function c93016201.activate2(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end function c93016201.condition3(e,tp,eg,ep,ev,re,r,rp) return re:IsHasCategory(CATEGORY_SPECIAL_SUMMON) and Duel.IsChainDisablable(ev) end function c93016201.cost3(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,800) end Duel.PayLPCost(tp,800) end function c93016201.target3(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c93016201.activate3(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
gpl-2.0
asmagill/hammerspoon-config
utils/_keys/viKeys.lua
1
2931
local module = {} module.debugging = false -- whether to print status updates local eventtap = require "hs.eventtap" local event = eventtap.event local inspect = require "hs.inspect" local watchable = require "hs.watchable" local keyHandler = function(e) local watchFor = { h = "left", j = "down", k = "up", l = "right" } local actualKey = e:getCharacters(true) local replacement = watchFor[actualKey:lower()] if replacement then local isDown = e:getType() == event.types.keyDown local flags = {} for k, v in pairs(e:getFlags()) do if v and k ~= "fn" then -- fn will be down because that's our "wrapper", so ignore it table.insert(flags, k) end end if module.debugging then print("viKeys: " .. replacement, inspect(flags), isDown) end local replacementEvent = event.newKeyEvent(flags, replacement, isDown) if isDown then -- allow for auto-repeat replacementEvent:setProperty(event.properties.keyboardEventAutorepeat, e:getProperty(event.properties.keyboardEventAutorepeat)) end return true, { replacementEvent } else return false -- do nothing to the event, just pass it along end end local modifierHandler = function(e) local flags = e:getFlags() local onlyFNPressed = false for k, v in pairs(flags) do onlyFNPressed = v and k == "fn" if not onlyFNPressed then break end end -- you must tap and hold fn by itself to turn this on if onlyFNPressed and not module.keyListener then if module.debugging then print("viKeys: keyhandler on") end module.keyListener = eventtap.new({ event.types.keyDown, event.types.keyUp }, keyHandler):start() -- however, adding additional modifiers afterwards is ok... its only when fn isn't down that we switch back off elseif not flags.fn and module.keyListener then if module.debugging then print("viKeys: keyhandler off") end module.keyListener:stop() module.keyListener = nil end return false end module.watchables = watchable.new("viKeys", true) module.modifierListener = eventtap.new({ event.types.flagsChanged }, modifierHandler) module.start = function() module.watchables.enabled = true module.modifierListener:start() end module.stop = function() if module.keyListener then module.keyListener:stop() module.keyListener = nil end module.modifierListener:stop() module.watchables.enabled = false end module.toggle = function() if module.watchable.enabled then module.stop() else module.start() end end module.watchExternalToggle = watchable.watch("viKeys.enabled", function(w, p, k, o, n) if not o and n then module.start() elseif o and not n then module.stop() end end) module.start() -- autostart return module
mit
SalvationDevelopment/Salvation-Scripts-Production
c11439455.lua
2
2686
--月光蒼猫 function c11439455.initial_effect(c) --atk up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(11439455,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,11439455) e1:SetTarget(c11439455.atktg) e1:SetOperation(c11439455.atkop) c:RegisterEffect(e1) --Special Summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(11439455,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(c11439455.spcon) e3:SetTarget(c11439455.sptg) e3:SetOperation(c11439455.spop) c:RegisterEffect(e3) end function c11439455.atkfilter(c) return c:IsFaceup() and c:IsSetCard(0xdf) and not c:IsCode(11439455) end function c11439455.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c11439455.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c11439455.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c11439455.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,0,0) end function c11439455.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_ATTACK_FINAL) e2:SetValue(tc:GetBaseAttack()*2) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end function c11439455.spcon(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c11439455.spfilter(c,e,tp) return c:IsSetCard(0xdf) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c11439455.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c11439455.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c11439455.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c11439455.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
adamlamers/rapidjson
build/premake4.lua
5
3441
function setTargetObjDir(outDir) for _, cfg in ipairs(configurations()) do for _, plat in ipairs(platforms()) do local action = _ACTION or "" local prj = project() --"_debug_win32_vs2008" local suffix = "_" .. cfg .. "_" .. plat .. "_" .. action targetPath = outDir suffix = string.lower(suffix) local obj_path = "../intermediate/" .. cfg .. "/" .. action .. "/" .. prj.name obj_path = string.lower(obj_path) configuration {cfg, plat} targetdir(targetPath) objdir(obj_path) targetsuffix(suffix) end end end function linkLib(libBaseName) for _, cfg in ipairs(configurations()) do for _, plat in ipairs(platforms()) do local action = _ACTION or "" local prj = project() local cfgName = cfg --"_debug_win32_vs2008" local suffix = "_" .. cfgName .. "_" .. plat .. "_" .. action libFullName = libBaseName .. string.lower(suffix) configuration {cfg, plat} links(libFullName) end end end solution "test" configurations { "debug", "release" } platforms { "x32", "x64" } location ("./" .. (_ACTION or "")) language "C++" flags { "ExtraWarnings" } configuration "debug" defines { "DEBUG" } flags { "Symbols" } configuration "release" defines { "NDEBUG" } flags { "Optimize" } configuration "vs*" defines { "_CRT_SECURE_NO_WARNINGS" } configuration "gmake" buildoptions "-msse4.2 -Werror=cast-qual" project "gtest" kind "StaticLib" files { "../thirdparty/gtest/src/gtest-all.cc", "../thirdparty/gtest/src/**.h", } includedirs { "../thirdparty/gtest/", "../thirdparty/gtest/include", } setTargetObjDir("../thirdparty/lib") project "unittest" kind "ConsoleApp" files { "../include/**.h", "../test/unittest/**.cpp", "../test/unittest/**.h", } includedirs { "../include/", "../thirdparty/gtest/include/", } libdirs "../thirdparty/lib" setTargetObjDir("../bin") linkLib "gtest" links "gtest" project "perftest" kind "ConsoleApp" files { "../include/**.h", "../test/perftest/**.cpp", "../test/perftest/**.c", "../test/perftest/**.h", } includedirs { "../include/", "../thirdparty/gtest/include/", "../thirdparty/", "../thirdparty/jsoncpp/include/", "../thirdparty/libjson/", "../thirdparty/yajl/include/", } libdirs "../thirdparty/lib" setTargetObjDir("../bin") linkLib "gtest" links "gtest" solution "example" configurations { "debug", "release" } platforms { "x32", "x64" } location ("./" .. (_ACTION or "")) language "C++" flags { "ExtraWarnings" } includedirs "../include/" configuration "debug" defines { "DEBUG" } flags { "Symbols" } configuration "release" defines { "NDEBUG" } flags { "Optimize", "EnableSSE2" } configuration "vs*" defines { "_CRT_SECURE_NO_WARNINGS" } project "condense" kind "ConsoleApp" files "../example/condense/*" setTargetObjDir("../bin") project "pretty" kind "ConsoleApp" files "../example/pretty/*" setTargetObjDir("../bin") project "tutorial" kind "ConsoleApp" files "../example/tutorial/*" setTargetObjDir("../bin") project "serialize" kind "ConsoleApp" files "../example/serialize/*" setTargetObjDir("../bin")
mit
koreader/koreader
spec/unit/gettext_spec.lua
9
18066
local test_po_part1 = [[ # KOReader PATH/TO/FILE.PO # Copyright (C) 2005-2019 KOReader Development Team # # Translators: # Frans de Jonge <fransdejonge@gmail.com>, 2014-2019 # Markismus <zulde.zuldemans@gmail.com>, 2014 msgid "" msgstr "" "Project-Id-Version: KOReader\n" "Report-Msgid-Bugs-To: https://github.com/koreader/koreader-base/issues\n" "POT-Creation-Date: 2019-08-10 06:01+0000\n" "PO-Revision-Date: 2019-08-08 06:34+0000\n" "Last-Translator: Frans de Jonge <fransdejonge@gmail.com>\n" "Language-Team: Dutch (Netherlands) (http://www.transifex.com/houqp/koreader/language/nl_NL/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nl_NL\n" ]] local test_plurals_nl = [[ "Plural-Forms: nplurals=2; plural=(n != 1);\n" ]] local test_plurals_none = [[ "Plural-Forms: nplurals=1; plural=0;" ]] local test_plurals_ar = [[ "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n" ]] local test_plurals_ru = [[ "Plural-Forms: nplurals=4; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : n%10==0 || (n%10>=5 && n%10<=9) || (n%100>=11 && n%100<=14)? 2 : 3);\n" ]] local test_plurals_simple = [[ "Plural-Forms: nplurals=2; plural=(n > 2);\n" ]] local test_plurals_many = [[ "Plural-Forms: nplurals=5; plural=(n > 3 ? 3 : n > 2 ? 2 : n > 1 ? 1 : 0);" ]] local test_po_part2 = [[ #: frontend/ui/widget/configdialog.lua:1016 msgid "" "\n" "message" msgstr "\nbericht" #: frontend/device/android/device.lua:259 msgid "1 item" msgid_plural "%1 items" msgstr[0] "1 ding" msgstr[1] "%1 dingen" msgstr[2] "%1 dingen 2" msgstr[3] "" msgstr[4] "" msgstr[5] "" #: frontend/device/android/device.lua:359 msgid "1 untranslated" msgid_plural "%1 untranslated" msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "" msgstr[4] "" msgstr[5] "" #: frontend/ui/data/css_tweaks.lua:17 msgctxt "Style tweaks category" msgid "Pages" msgstr "Pagina's" #: frontend/ui/data/css_tweaks.lua:20 msgctxt "Other pages" msgid "Pages" msgstr "Pages different context" #: frontend/ui/data/css_tweaks.lua:30 msgctxt "Context 1" msgid "Page" msgid_plural "Pages" msgstr[0] "Pagina" msgstr[1] "Pagina's" msgstr[2] "Pagina's plural 2" msgstr[3] "Pagina's plural 3" msgstr[4] "Pagina's plural 4" msgstr[5] "Pagina's plural 5" #: frontend/ui/data/css_tweaks.lua:40 msgctxt "Context 2" msgid "Page" msgid_plural "Pages" msgstr[0] "Pagina context 2 plural 0" msgstr[1] "Pagina's context 2 plural 1" msgstr[2] "Pagina's context 2 plural 2" msgstr[3] "" msgstr[4] "" msgstr[5] "" #: frontend/ui/data/css_tweaks.lua:50 #, fuzzy msgid "Fuzzy" msgstr "Fuzzy translated" ]] describe("GetText module", function() local GetText local test_po_ar local test_po_nl, test_po_ru local test_po_none, test_po_simple local test_po_many setup(function() require("commonrequire") GetText = require("gettext") GetText.dirname = "i18n-test" local lfs = require("libs/libkoreader-lfs") lfs.mkdir(GetText.dirname) lfs.mkdir(GetText.dirname.."/nl_NL") lfs.mkdir(GetText.dirname.."/none") lfs.mkdir(GetText.dirname.."/ar") lfs.mkdir(GetText.dirname.."/ru") lfs.mkdir(GetText.dirname.."/simple") lfs.mkdir(GetText.dirname.."/many") test_po_nl = GetText.dirname.."/nl_NL/koreader.po" local f = io.open(test_po_nl, "w") f:write(test_po_part1, test_plurals_nl, test_po_part2) f:close() -- same file, just different plural for testing test_po_none = GetText.dirname.."/none/koreader.po" f = io.open(test_po_none, "w") f:write(test_po_part1, test_plurals_none, test_po_part2) f:close() -- same file, just different plural for testing test_po_ar = GetText.dirname.."/ar/koreader.po" f = io.open(test_po_ar, "w") f:write(test_po_part1, test_plurals_ar, test_po_part2) f:close() -- same file, just different plural for testing test_po_ru = GetText.dirname.."/ru/koreader.po" f = io.open(test_po_ru, "w") f:write(test_po_part1, test_plurals_ru, test_po_part2) f:close() -- same file, just different plural for testing test_po_simple = GetText.dirname.."/simple/koreader.po" f = io.open(test_po_simple, "w") f:write(test_po_part1, test_plurals_simple, test_po_part2) f:close() -- same file, just different plural for testing test_po_many = GetText.dirname.."/many/koreader.po" f = io.open(test_po_many, "w") f:write(test_po_part1, test_plurals_many, test_po_part2) f:close() end) teardown(function() os.remove(test_po_nl) os.remove(test_po_none) os.remove(test_po_ar) os.remove(test_po_ru) os.remove(test_po_simple) os.remove(test_po_many) os.remove(GetText.dirname.."/nl_NL") os.remove(GetText.dirname.."/none") os.remove(GetText.dirname.."/ar") os.remove(GetText.dirname.."/ru") os.remove(GetText.dirname.."/simple") os.remove(GetText.dirname.."/many") os.remove(GetText.dirname) end) describe("changeLang", function() it("should return nil when passing newlang = C", function() assert.is_nil(GetText.changeLang("C")) end) it("should return nil when passing empty string or nil value", function() assert.is_nil(GetText.changeLang(nil)) assert.is_nil(GetText.changeLang("")) end) it("should return nil when passing values that start with en_US", function() assert.is_nil(GetText.changeLang("en_US")) assert.is_nil(GetText.changeLang("en_US:en")) assert.is_nil(GetText.changeLang("en_US.utf8")) end) it("should return false when it can't find a po file", function() assert.is_false(GetText.changeLang("nonsense")) assert.is_false(GetText.changeLang("more_NONSENSE")) end) end) describe("cannot find string", function() it("gettext should return input string", function() assert.is_equal("bla", GetText("bla")) end) it("ngettext should return input string", function() assert.is_equal("bla", GetText.ngettext("bla", "blabla", 1)) assert.is_equal("blabla", GetText.ngettext("bla", "blabla", 2)) end) it("pgettext should return input string", function() assert.is_equal("bla", GetText.pgettext("some context", "bla")) end) it("npgettext should return input string", function() assert.is_equal("bla", GetText.npgettext("some context", "bla", "blabla", 1)) assert.is_equal("blabla", GetText.npgettext("some context", "bla", "blabla", 2)) end) end) describe("language with standard plurals", function() GetText.changeLang("nl_NL") it("gettext should ignore fuzzy strings", function() assert.is_equal("Fuzzy", GetText("Fuzzy")) end) it("gettext should translate multiline string", function() assert.is_equal("\nbericht", GetText("\nmessage")) end) it("ngettext should translate plurals", function() assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 1)) assert.is_equal("%1 dingen", GetText.ngettext("1 item", "%1 items", 2)) assert.is_equal("%1 dingen", GetText.ngettext("1 item", "%1 items", 5)) end) it("pgettext should distinguish context", function() assert.is_equal("Pagina's", GetText.pgettext("Style tweaks category", "Pages")) assert.is_equal("Pages different context", GetText.pgettext("Other pages", "Pages")) end) it("npgettext should translate plurals and distinguish context", function() assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 1)) assert.is_equal("Pagina's", GetText.npgettext("Context 1", "Page", "Pages", 2)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 1)) assert.is_equal("Pagina's context 2 plural 1", GetText.npgettext("Context 2", "Page", "Pages", 2)) end) end) describe("language with simple plurals n > 2", function() GetText.changeLang("simple") it("gettext should ignore fuzzy strings", function() assert.is_equal("Fuzzy", GetText("Fuzzy")) end) it("gettext should translate multiline string", function() assert.is_equal("\nbericht", GetText("\nmessage")) end) it("ngettext should translate plurals", function() assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 1)) assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 2)) assert.is_equal("%1 dingen", GetText.ngettext("1 item", "%1 items", 3)) end) it("pgettext should distinguish context", function() assert.is_equal("Pagina's", GetText.pgettext("Style tweaks category", "Pages")) assert.is_equal("Pages different context", GetText.pgettext("Other pages", "Pages")) end) it("npgettext should translate plurals and distinguish context", function() assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 1)) assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 2)) assert.is_equal("Pagina's", GetText.npgettext("Context 1", "Page", "Pages", 3)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 1)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 2)) assert.is_equal("Pagina's context 2 plural 1", GetText.npgettext("Context 2", "Page", "Pages", 3)) end) end) describe("language with no plurals", function() GetText.changeLang("none") it("gettext should ignore fuzzy strings", function() assert.is_equal("Fuzzy", GetText("Fuzzy")) end) it("gettext should translate multiline string", function() assert.is_equal("\nbericht", GetText("\nmessage")) end) it("ngettext should translate plurals", function() assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 1)) assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 2)) assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 3)) end) it("pgettext should distinguish context", function() assert.is_equal("Pagina's", GetText.pgettext("Style tweaks category", "Pages")) assert.is_equal("Pages different context", GetText.pgettext("Other pages", "Pages")) end) it("npgettext should translate plurals and distinguish context", function() assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 1)) assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 2)) assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 3)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 1)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 2)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 3)) end) end) describe("language with complex plurals (Arabic)", function() GetText.changeLang("ar") it("gettext should ignore fuzzy strings", function() assert.is_equal("Fuzzy", GetText("Fuzzy")) end) it("gettext should translate multiline string", function() assert.is_equal("\nbericht", GetText("\nmessage")) end) it("ngettext should translate plurals", function() assert.is_equal("%1 dingen", GetText.ngettext("1 item", "%1 items", 1)) assert.is_equal("%1 dingen 2", GetText.ngettext("1 item", "%1 items", 2)) assert.is_equal("%1 items", GetText.ngettext("1 item", "%1 items", 5)) end) it("pgettext should distinguish context", function() assert.is_equal("Pagina's", GetText.pgettext("Style tweaks category", "Pages")) assert.is_equal("Pages different context", GetText.pgettext("Other pages", "Pages")) end) it("npgettext should translate plurals and distinguish context", function() assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 0)) assert.is_equal("Pagina's", GetText.npgettext("Context 1", "Page", "Pages", 1)) assert.is_equal("Pagina's plural 2", GetText.npgettext("Context 1", "Page", "Pages", 2)) assert.is_equal("Pagina's plural 3", GetText.npgettext("Context 1", "Page", "Pages", 5)) assert.is_equal("Pagina's plural 4", GetText.npgettext("Context 1", "Page", "Pages", 99)) assert.is_equal("Pagina's context 2 plural 1", GetText.npgettext("Context 2", "Page", "Pages", 1)) assert.is_equal("Pagina's context 2 plural 2", GetText.npgettext("Context 2", "Page", "Pages", 2)) assert.is_equal("Pages", GetText.npgettext("Context 2", "Page", "Pages", 5)) end) end) describe("language with complex plurals (Russian)", function() GetText.changeLang("ru") it("gettext should ignore fuzzy strings", function() assert.is_equal("Fuzzy", GetText("Fuzzy")) end) it("gettext should translate multiline string", function() assert.is_equal("\nbericht", GetText("\nmessage")) end) it("ngettext should translate plurals", function() assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 1)) assert.is_equal("%1 dingen", GetText.ngettext("1 item", "%1 items", 2)) assert.is_equal("%1 dingen 2", GetText.ngettext("1 item", "%1 items", 5)) end) it("pgettext should distinguish context", function() assert.is_equal("Pagina's", GetText.pgettext("Style tweaks category", "Pages")) assert.is_equal("Pages different context", GetText.pgettext("Other pages", "Pages")) end) it("npgettext should translate plurals and distinguish context", function() assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 1)) assert.is_equal("Pagina's", GetText.npgettext("Context 1", "Page", "Pages", 2)) assert.is_equal("Pagina's plural 2", GetText.npgettext("Context 1", "Page", "Pages", 5)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 1)) assert.is_equal("Pagina's context 2 plural 1", GetText.npgettext("Context 2", "Page", "Pages", 2)) assert.is_equal("Pagina's context 2 plural 2", GetText.npgettext("Context 2", "Page", "Pages", 5)) end) end) -- This one's mainly to test fallback stuff. Russian/Polish are hard -- to follow, so there we focus on algorithm correctness. describe("language with many plurals", function() GetText.changeLang("many") it("gettext should ignore fuzzy strings", function() assert.is_equal("Fuzzy", GetText("Fuzzy")) end) it("gettext should translate multiline string", function() assert.is_equal("\nbericht", GetText("\nmessage")) end) it("ngettext should translate plurals", function() assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 1)) assert.is_equal("%1 dingen", GetText.ngettext("1 item", "%1 items", 2)) assert.is_equal("%1 dingen 2", GetText.ngettext("1 item", "%1 items", 3)) end) it("ngettext should fallback to default plural if not yet translated", function() assert.is_equal("1 ding", GetText.ngettext("1 item", "%1 items", 1)) assert.is_equal("%1 dingen", GetText.ngettext("1 item", "%1 items", 2)) assert.is_equal("%1 dingen 2", GetText.ngettext("1 item", "%1 items", 3)) assert.is_equal("%1 items", GetText.ngettext("1 item", "%1 items", 4)) assert.is_equal("%1 items", GetText.ngettext("1 item", "%1 items", 5)) assert.is_equal("1 untranslated", GetText.ngettext("1 untranslated", "%1 untranslated", 1)) assert.is_equal("%1 untranslated", GetText.ngettext("1 untranslated", "%1 untranslated", 2)) assert.is_equal("%1 untranslated", GetText.ngettext("1 untranslated", "%1 untranslated", 3)) assert.is_equal("%1 untranslated", GetText.ngettext("1 untranslated", "%1 untranslated", 4)) assert.is_equal("%1 untranslated", GetText.ngettext("1 untranslated", "%1 untranslated", 5)) end) it("pgettext should distinguish context", function() assert.is_equal("Pagina's", GetText.pgettext("Style tweaks category", "Pages")) assert.is_equal("Pages different context", GetText.pgettext("Other pages", "Pages")) end) it("npgettext should translate plurals and distinguish context", function() assert.is_equal("Pagina", GetText.npgettext("Context 1", "Page", "Pages", 1)) assert.is_equal("Pagina's", GetText.npgettext("Context 1", "Page", "Pages", 2)) assert.is_equal("Pagina's plural 3", GetText.npgettext("Context 1", "Page", "Pages", 5)) assert.is_equal("Pagina context 2 plural 0", GetText.npgettext("Context 2", "Page", "Pages", 1)) assert.is_equal("Pagina's context 2 plural 1", GetText.npgettext("Context 2", "Page", "Pages", 2)) assert.is_equal("Pages", GetText.npgettext("Context 2", "Page", "Pages", 5)) end) end) end)
agpl-3.0
retep998/Vana
scripts/npcs/bowman3.lua
2
10388
--[[ Copyright (C) 2008-2016 Vana Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] -- Rene (3rd Job - Bowman Instructor) dofile("scripts/utils/jobHelper.lua"); dofile("scripts/utils/npcHelper.lua"); dofile("scripts/utils/tableHelper.lua"); zakum = getPlayerVariable("zakum_quest_status", type_int); if getLevel() >= 50 then jobLine, jobTrack, jobProgression = getJobMeta(); choices = {}; if getLevel() >= 70 and jobProgression == progression_second and jobLine == line_bowman then append(choices, makeChoiceHandler(" I want to make the 3rd job advancement", function() questState = getPlayerVariable("third_job_advancement", type_int); if questState == nil then addText("Welcome. "); addText("I'm " .. blue("Rene") .. ", the chief of all bowmen, in charge of bringing out the best in each and every bowman that needs my guidance. "); addText("You seem like the kind of bowman that wants to make the leap forward, the one ready to take on the challenges of the 3rd job advancement. "); addText("But I've seen countless bowmen eager to make the jump just like you, only to see them fail. "); addText("What about you? "); addText("Are you ready to be tested and make the 3rd job advancement?"); answer = askYesNo(); if answer == answer_no then addText("I don't think you are ready to face the tough challenges that lie ahead. "); addText("Come see me only after you have convinced yourself that you're ready to make the next leap forward."); sendNext(); else addText("Good. You will be tested on two important aspects of the bowman: strength and wisdom. "); addText("I'll now explain to you the physical half of the test. "); addText("Remember " .. blue(npcRef(1012100)) .. " from Henesys? "); addText("Go see her, and she'll give you the details on the first half of the test. "); addText("Please complete the mission, and get " .. blue(itemRef(4031057)) .. " from " .. npcRef(1012100) .. "."); sendNext(); addText("The mental half of the test can only start after you pass the physical part. "); addText(blue(itemRef(4031057)) .. " will be the proof that you have indeed passed the test. "); addText("I'll let " .. blue(npcRef(1012100)) .. " know in advance that you're making your way there, so get ready. "); addText("It won't be easy, but I have faith in you. "); addText("Good luck."); sendBackNext(); setPlayerVariable("third_job_advancement", 1); end elseif questState == 1 or questState == 2 then if getItemAmount(4031057) > 0 then addText("Great job completing the physical part of the test. "); addText("I knew you could do it. "); addText("Now that you have passed the first half of the test, here's the second half. "); addText("Please give me the necklace first."); sendNext(); giveItem(4031057, -1); setPlayerVariable("third_job_advancement", 3); addText("Here's the second half of the test. "); addText("This test will determine whether you are smart enough to take the next step towards greatness. "); addText("There is a dark, snow-covered area called the Holy Ground at the snowfield in Ossyria, where even the monsters can't reach. "); addText("In the center of the area lies a huge stone called the Holy Stone. "); addText("You'll need to offer a special item as a sacrifice. "); addText("Then the Holy Stone will test your wisdom right there on the spot."); sendBackNext(); addText("You'll need to answer each and every question given to you with honesty and conviction. "); addText("If you correctly answer all the questions, then the Holy Stone will formally accept you and hand you " .. blue(itemRef(4031058)) .. ". "); addText("Bring back the necklace, and I will help you make the next leap forward. "); addText("Good luck."); sendBackNext(); else addText("You don't have " .. blue(itemRef(4031057)) .. " with you. "); addText("Please go see " .. blue(npcRef(1012100)) .. " of Henesys, pass the test, and bring " .. blue(itemRef(4031057)) .. " back with you. "); addText("Then, and only then, will you be given the second test. "); addText("Best of luck to you."); sendNext(); end elseif questState == 3 or questState == 4 then if getItemAmount(4031058) > 0 or questState == 4 then if questState == 3 then addText("Great job completing the mental part of the test. "); addText("You have wisely and correctly answered all the questions. "); addText("I must say, I am quite impressed with the level of wisdom you displayed. "); addText("Please hand me the necklace first, before we take the next step."); sendNext(); giveItem(4031058, -1); setPlayerVariable("third_job_advancement", 4); end addText("Okay! Now, I'll transform you into a much more powerful bowman. "); addText("Before that, however, please make sure your SP has been thoroughly used. "); addText("You'll need to use at least all the SP gained until Lv. 70 to make the 3rd job advancement. "); addText("Oh, and since you have already chosen your occupation path from the 2nd job advancement, you won't have to choose again for the 3rd job advancement. "); addText("So, do you want to do it right now?"); answer = askYesNo(); if answer == answer_no then addText("You've already passed the test and all, so don't hesitate. "); addText("Anyway, come talk to me once you have made up your mind. "); addText("As long as you're ready for it, I'll get you through the 3rd job advancement."); sendNext(); else if getSp() > (getLevel() - 70) * 3 then addText("Hmmm... you seem to have too much SP. "); addText("You can't make the 3rd job advancement with so much SP. "); addText("Use more in the 1st and 2nd advancement before returning here."); sendNext(); else setPlayerVariable("third_job_advancement", 5); setJob(getJob() + 1); giveSp(1); giveAp(5); if jobTrack == 1 then addText("You have officialy become a " .. blue("Ranger") .. ". "); addText("One of the skills that you'll truly embrace is a skill called " .. blue("Mortal Blow") .. " that allows Rangers to fire arrows from close-range. "); addText(blue("Inferno") .. " allows Rangers to temporarily perform fire-based attacks on monsters, while skills like " .. blue("Puppet") .. " (summons a scarecrow which attracts the monsters' attention) and " .. blue("Silver Hawk") .. " (summons a Silver Hawk that attacks monsters) solidify the Bowman's status as a long-range attack extraordinaire."); elseif jobTrack == 2 then addText("You have officialy become a " .. blue("Sniper") .. ". "); addText("One of the skills that you'll truly embrace is a skill called " .. blue("Mortal Blow") .. " that allows Snipers to fire arrows from close-range. "); addText(blue("Blizzard") .. " allows the Snipers to temporarily perform ice-based attacks on monsters, while skills like " .. blue("Puppet") .. " (summons a scarecrow which attracts the monsters' attention) and " .. blue("Golden Eagle") .. " (summons a Golden Eagle that attacks monsters) solidify the Bowman's status as a long-range attack extraordinaire."); end sendNext(); addText("I've also given you a little bit of SP and AP, which will be beneficial to you. "); addText("You have now become a powerful magician, indeed. "); addText("Remember, though, that the real world will be awaiting with even tougher obstacles. "); addText("Once you feel like you cannot reach a higher place, then come see me. "); addText("I'll be here waiting."); sendBackNext(); end end else addText("You don't have " .. blue(itemRef(4031058)) .. " with you. "); addText("Please find the dark, snow-covered area called the Holy Ground at the snowfield in Ossyria, offer the special item as a sacrifice, and answer each and every question asked with honesty and conviction to receive " .. blue(itemRef(4031058)) .. ". "); addText("Bring that back to me to complete the 3rd job advancement test. "); addText("Best of luck to you."); sendOk(); end end end)); end append(choices, makeChoiceHandler(" Please allow me to do the Zakum Dungeon Quest", function() if zakum == nil then if jobLine == line_beginner or jobLine == line_bowman then setPlayerVariable("zakum_quest_status", 1); addText("You want to be permitted to do the Zakum Dungeon Quest, right? "); addText("Must be " .. blue(npcRef(2030008)) .. " ... ok, alright! "); addText("I'm sure you'll be fine roaming around the dungeon. "); addText("Here's hoping you'll be careful there ..."); else addText("So you want me to give you my permission to go on the Zakum Dungeon Quest? "); addText("But you don't seem to be a bowman under my jurisdiction, so please look for the Trainer that oversees your job."); end else addText("How are you along with the Zakum Dungeon Quest? "); addText("From what I've heard, there's this incredible monster at the innermost part of that place ... anyway, good luck. "); addText("I'm sure you can do it."); end sendNext(); end)); addText("Can I help you?\r\n"); addText(blue(choiceRef(choices))); choice = askChoice(); selectChoice(choices, choice); else addText("Hmm... It seems like there is nothing I can help you with. "); addText("Come to me again when you get stronger. "); addText("Zakum Dungeon quest is available from " .. blue("Level 50") .. " and 3rd Job Advancement at " .. blue("Level 70")); sendOk(); end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c40164421.lua
9
2902
--ライトロード・メイデン ミネルバ function c40164421.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40164421,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c40164421.thtg) e1:SetOperation(c40164421.thop) c:RegisterEffect(e1) --discard deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(40164421,1)) e2:SetCategory(CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(c40164421.discon) e2:SetTarget(c40164421.distg) e2:SetOperation(c40164421.disop) c:RegisterEffect(e2) --discard deck2 local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(40164421,2)) e3:SetCategory(CATEGORY_DECKDES) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(c40164421.discon2) e3:SetTarget(c40164421.distg2) e3:SetOperation(c40164421.disop2) c:RegisterEffect(e3) end function c40164421.cfilter(c) return c:IsSetCard(0x38) and c:IsType(TYPE_MONSTER) end function c40164421.thfilter(c,lv) return c:IsLevelBelow(lv) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand() end function c40164421.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(c40164421.cfilter,tp,LOCATION_GRAVE,0,nil) local ct=g:GetClassCount(Card.GetCode) return Duel.IsExistingMatchingCard(c40164421.thfilter,tp,LOCATION_DECK,0,1,nil,ct) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c40164421.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c40164421.cfilter,tp,LOCATION_GRAVE,0,nil) local ct=g:GetClassCount(Card.GetCode) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectMatchingCard(tp,c40164421.thfilter,tp,LOCATION_DECK,0,1,1,nil,ct) if sg:GetCount()>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function c40164421.discon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_DECK+LOCATION_HAND) end function c40164421.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) end function c40164421.disop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.DiscardDeck(p,d,REASON_EFFECT) end function c40164421.discon2(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function c40164421.distg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) end function c40164421.disop2(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(tp,2,REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c66235877.lua
6
1222
--デス・デーモン・ドラゴン function c66235877.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode2(c,93220472,16475472,false,false) --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(c66235877.distg) c:RegisterEffect(e1) --disable effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(c66235877.disop) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(66235877) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) c:RegisterEffect(e3) end function c66235877.distg(e,c) return c:IsType(TYPE_FLIP) end function c66235877.disop(e,tp,eg,ep,ev,re,r,rp) if re:IsActiveType(TYPE_FLIP) then Duel.NegateEffect(ev) end if re:IsActiveType(TYPE_TRAP) and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if g and g:IsContains(e:GetHandler()) then Duel.NegateEffect(ev) end end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c22653490.lua
5
2605
--電光千鳥 function c22653490.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),4,2) c:EnableReviveLimit() --return to deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(22653490,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c22653490.tdcon1) e1:SetTarget(c22653490.tdtg1) e1:SetOperation(c22653490.tdop1) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(22653490,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(c22653490.tdcost2) e2:SetTarget(c22653490.tdtg2) e2:SetOperation(c22653490.tdop2) c:RegisterEffect(e2) end function c22653490.tdcon1(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ end function c22653490.tdfilter1(c) return c:IsFacedown() and c:IsAbleToDeck() end function c22653490.tdtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and c22653490.tdfilter1(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c22653490.tdop1(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsFacedown() then Duel.SendtoDeck(tc,nil,1,REASON_EFFECT) end end function c22653490.tdcost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c22653490.tdfilter2(c) return c:IsFaceup() and c:IsAbleToDeck() end function c22653490.tdtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and c22653490.tdfilter2(chkc) end if chk==0 then return Duel.IsExistingTarget(c22653490.tdfilter2,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c22653490.tdfilter2,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function c22653490.tdop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and tc:IsFaceup() then Duel.SendtoDeck(tc,nil,0,REASON_EFFECT) end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/spells/sacrifice.lua
33
1201
----------------------------------------- -- Spell: Sacrifice -- ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local count = 1; local removables = {EFFECT_FLASH, EFFECT_BLINDNESS, EFFECT_PARALYSIS, EFFECT_POISON, EFFECT_CURSE_I, EFFECT_CURSE_II, EFFECT_DISEASE, EFFECT_PLAGUE}; -- remove one effect and add it to me for i, effect in ipairs(removables) do if (target:hasStatusEffect(effect)) then spell:setMsg(572); local statusEffect = target:getStatusEffect(effect); -- only add it to me if I don't have it if (caster:hasStatusEffect(effect) == false) then caster:addStatusEffect(effect, statusEffect:getPower(), statusEffect:getTickCount(), statusEffect:getDuration()); end target:delStatusEffect(effect); return 1; end end spell:setMsg(75); -- no effect return 0; end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c67249508.lua
2
2019
--竜星の凶暴化 function c67249508.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCondition(c67249508.condition) e1:SetOperation(c67249508.activate) c:RegisterEffect(e1) end function c67249508.condition(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local at=Duel.GetAttackTarget() if not at or tc:IsFacedown() or at:IsFacedown() then return false end if tc:IsControler(1-tp) then tc=at end e:SetLabelObject(tc) return tc:IsControler(tp) and tc:IsLocation(LOCATION_MZONE) and tc:IsSetCard(0x9e) end function c67249508.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() if tc:IsRelateToBattle() and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetBaseAttack()*2) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(tc:GetBaseDefense()*2) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL) tc:RegisterEffect(e2) local fid=c:GetFieldID() tc:RegisterFlagEffect(67249508,RESET_EVENT+0x1fe0000,0,1,fid) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetCountLimit(1) e3:SetLabel(fid) e3:SetLabelObject(tc) e3:SetCondition(c67249508.descon) e3:SetOperation(c67249508.desop) e3:SetReset(RESET_PHASE+PHASE_DAMAGE) Duel.RegisterEffect(e3,tp) end end function c67249508.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(67249508)==e:GetLabel() then return true else e:Reset() return false end end function c67249508.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Destroy(tc,REASON_EFFECT) end
gpl-2.0
waruqi/xmake
xmake/core/sandbox/modules/interpreter/print.lua
1
1546
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file print.lua -- -- load modules local try = require("sandbox/modules/try") local catch = require("sandbox/modules/catch") -- print format string function _print(format, ...) -- print format string if type(format) == "string" and format:find("%", 1, true) then local args = {...} try { function () -- attempt to print format string first io.write(string.format(format, unpack(args)) .. "\n") end, catch { function () -- print multi-variables with raw lua action print(format, unpack(args)) end } } else -- print multi-variables with raw lua action print(format, ...) end end -- load module return _print
apache-2.0
dr01d3r/darkstar
scripts/zones/RuLude_Gardens/npcs/Neraf-Najiruf.lua
14
2050
----------------------------------- -- Area: Ru'Lud Gardens -- NPC: Neraf-Najiruf -- Involved in Quests: Save my Sister -- @zone 243 -- @pos -36 2 60 ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) saveMySister = player:getQuestStatus(JEUNO,SAVE_MY_SISTER); if (saveMySister == QUEST_AVAILABLE and player:getVar("saveMySisterVar") == 3) then player:startEvent(0x0062); -- Real start of this quest (with addquest) elseif (saveMySister == QUEST_ACCEPTED) then player:startEvent(0x0063); -- During quest elseif (saveMySister == QUEST_COMPLETED and player:hasKeyItem(DUCAL_GUARDS_LANTERN) == true) then player:startEvent(0x0061); -- last CS (after talk with baudin) else player:startEvent(0x009C); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0062) then player:addQuest(JEUNO,SAVE_MY_SISTER); player:setVar("saveMySisterVar", 0); player:addKeyItem(DUCAL_GUARDS_LANTERN); player:messageSpecial(KEYITEM_OBTAINED,DUCAL_GUARDS_LANTERN); elseif (csid == 0x0061) then player:delKeyItem(DUCAL_GUARDS_LANTERN); player:setVar("saveMySisterFireLantern", 0); end end;
gpl-3.0
grbd/premake-core
tests/base/test_table.lua
18
1436
-- -- tests/base/test_table.lua -- Automated test suite for the new table functions. -- Copyright (c) 2008-2013 Jason Perkins and the Premake project -- local suite = test.declare("table") local t -- -- table.contains() tests -- function suite.contains_OnContained() t = { "one", "two", "three" } test.istrue( table.contains(t, "two") ) end function suite.contains_OnNotContained() t = { "one", "two", "three" } test.isfalse( table.contains(t, "four") ) end -- -- table.flatten() tests -- function suite.flatten_OnMixedValues() t = { "a", { "b", "c" }, "d" } test.isequal({ "a", "b", "c", "d" }, table.flatten(t)) end -- -- table.implode() tests -- function suite.implode() t = { "one", "two", "three", "four" } test.isequal("[one], [two], [three], [four]", table.implode(t, "[", "]", ", ")) end -- -- table.indexof() tests -- function suite.indexof_returnsIndexOfValueFound() local idx = table.indexof({ "a", "b", "c" }, "b") test.isequal(2, idx) end -- -- table.isempty() tests -- function suite.isempty_ReturnsTrueOnEmpty() test.istrue(table.isempty({})) end function suite.isempty_ReturnsFalseOnNotEmpty() test.isfalse(table.isempty({ 1 })) end function suite.isempty_ReturnsFalseOnNotEmptyMap() test.isfalse(table.isempty({ name = 'premake' })) end function suite.isempty_ReturnsFalseOnNotEmptyMapWithFalseKey() test.isfalse(table.isempty({ [false] = 0 })) end
bsd-3-clause
koreader/koreader
plugins/exporter.koplugin/template/md.lua
4
1813
local _ = require("gettext") local formatters = { none = { formatter = "%s", label = _("None") }, bold = { formatter = "**%s**", label = _("Bold") }, italic = { formatter = "*%s*", label = _("Italic") }, bold_italic = { formatter = "**_%s_**", label = _("Bold italic") }, underline_markdownit = { formatter = "++%s++", label = _("Underline (Markdownit style, with ++)") }, underline_u_tag = { formatter = "<u>%s</u>", label = _("Underline (with <u></u> tags)") }, strikethrough = { formatter = "~~%s~~", label = _("Strikethrough") }, } local function prepareBookContent(book, formatting_options, highlight_formatting) local content = "" local current_chapter = nil content = content .. "# " .. book.title .. "\n" content = content .. "##### " .. book.author:gsub("\n", ", ") .. "\n\n" for _, note in ipairs(book) do local entry = note[1] if entry.chapter ~= current_chapter then current_chapter = entry.chapter content = content .. "## " .. current_chapter .. "\n" end content = content .. "### Page " .. entry.page .. " @ " .. os.date("%d %B %Y %I:%M %p", entry.time) .. "\n" if highlight_formatting then content = content .. string.format(formatters[formatting_options[entry.drawer]].formatter, entry.text) .."\n" else content = content .. entry.text .. "\n" end if entry.note then content = content .. "\n---\n" .. entry.note .. "\n" end content = content .. "\n" end return content end return { prepareBookContent = prepareBookContent, formatters = formatters }
agpl-3.0
dr01d3r/darkstar
scripts/zones/Port_Windurst/npcs/Erabu-Fumulubu.lua
53
1835
----------------------------------- -- Area: Port Windurst -- NPC: Erabu-Fumulubu -- Type: Fishing Synthesis Image Support -- @pos -178.900 -2.789 76.200 240 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,5); local SkillCap = getCraftSkillCap(player,SKILL_FISHING); local SkillLevel = player:getSkillLevel(SKILL_FISHING); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_FISHING_IMAGERY) == false) then player:startEvent(0x271C,SkillCap,SkillLevel,1,239,player:getGil(),0,0,0); -- p1 = skill level else player:startEvent(0x271C,SkillCap,SkillLevel,1,239,player:getGil(),19194,4031,0); end else player:startEvent(0x271C); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x271C and option == 1) then player:messageSpecial(FISHING_SUPPORT,0,0,1); player:addStatusEffect(EFFECT_FISHING_IMAGERY,1,0,3600); end end;
gpl-3.0
koreader/koreader
frontend/apps/cloudstorage/webdav.lua
3
7166
local BD = require("ui/bidi") local ConfirmBox = require("ui/widget/confirmbox") local DocumentRegistry = require("document/documentregistry") local InfoMessage = require("ui/widget/infomessage") local MultiInputDialog = require("ui/widget/multiinputdialog") local UIManager = require("ui/uimanager") local ReaderUI = require("apps/reader/readerui") local WebDavApi = require("apps/cloudstorage/webdavapi") local util = require("util") local ffiutil = require("ffi/util") local _ = require("gettext") local T = require("ffi/util").template local WebDav = {} function WebDav:run(address, user, pass, path, folder_mode) return WebDavApi:listFolder(address, user, pass, path, folder_mode) end function WebDav:downloadFile(item, address, username, password, local_path, callback_close) local code_response = WebDavApi:downloadFile(WebDavApi:getJoinedPath(address, item.url), username, password, local_path) if code_response == 200 then local __, filename = util.splitFilePathName(local_path) if G_reader_settings:isTrue("show_unsupported") and not DocumentRegistry:hasProvider(filename) then UIManager:show(InfoMessage:new{ text = T(_("File saved to:\n%1"), BD.filepath(local_path)), }) else UIManager:show(ConfirmBox:new{ text = T(_("File saved to:\n%1\nWould you like to read the downloaded book now?"), BD.filepath(local_path)), ok_callback = function() local Event = require("ui/event") UIManager:broadcastEvent(Event:new("SetupShowReader")) if callback_close then callback_close() end ReaderUI:showReader(local_path) end }) end else UIManager:show(InfoMessage:new{ text = T(_("Could not save file to:\n%1"), BD.filepath(local_path)), timeout = 3, }) end end function WebDav:uploadFile(url, address, username, password, local_path, callback_close) local path = WebDavApi:getJoinedPath(address, url) path = WebDavApi:getJoinedPath(path, ffiutil.basename(local_path)) local code_response = WebDavApi:uploadFile(path, username, password, local_path) if code_response >= 200 and code_response < 300 then UIManager:show(InfoMessage:new{ text = T(_("File uploaded:\n%1"), BD.filepath(address)), }) if callback_close then callback_close() end else UIManager:show(InfoMessage:new{ text = T(_("Could not upload file:\n%1"), BD.filepath(address)), timeout = 3, }) end end function WebDav:createFolder(url, address, username, password, folder_name, callback_close) local code_response = WebDavApi:createFolder(address .. WebDavApi:urlEncode(url .. "/" .. folder_name), username, password, folder_name) if code_response == 201 then if callback_close then callback_close() end else UIManager:show(InfoMessage:new{ text = T(_("Could not create folder:\n%1"), folder_name), }) end end function WebDav:config(item, callback) local text_info = _([[Server address must be of the form http(s)://domain.name/path This can point to a sub-directory of the WebDAV server. The start folder is appended to the server path.]]) local hint_name = _("Server display name") local text_name = "" local hint_address = _("WebDAV address, for example https://example.com/dav") local text_address = "" local hint_username = _("Username") local text_username = "" local hint_password = _("Password") local text_password = "" local hint_folder = _("Start folder") local text_folder = "" local title local text_button_ok = _("Add") if item then title = _("Edit WebDAV account") text_button_ok = _("Apply") text_name = item.text text_address = item.address text_username = item.username text_password = item.password text_folder = item.url else title = _("Add WebDAV account") end self.settings_dialog = MultiInputDialog:new { title = title, fields = { { text = text_name, input_type = "string", hint = hint_name , }, { text = text_address, input_type = "string", hint = hint_address , }, { text = text_username, input_type = "string", hint = hint_username, }, { text = text_password, input_type = "string", text_type = "password", hint = hint_password, }, { text = text_folder, input_type = "string", hint = hint_folder, }, }, buttons = { { { text = _("Cancel"), id = "close", callback = function() self.settings_dialog:onClose() UIManager:close(self.settings_dialog) end }, { text = _("Info"), callback = function() UIManager:show(InfoMessage:new{ text = text_info }) end }, { text = text_button_ok, callback = function() local fields = self.settings_dialog:getFields() -- make sure the URL is a valid path if fields[5] ~= "" then if string.sub(fields[5], 1, 1) ~= '/' then fields[5] = '/' .. fields[5] end end if fields[1] ~= "" and fields[2] ~= "" then if item then -- edit callback(item, fields) else -- add new callback(fields) end self.settings_dialog:onClose() UIManager:close(self.settings_dialog) else UIManager:show(InfoMessage:new{ text = _("Please fill in all fields.") }) end end }, }, }, input_type = "text", } UIManager:show(self.settings_dialog) self.settings_dialog:onShowKeyboard() end function WebDav:info(item) local info_text = T(_"Type: %1\nName: %2\nAddress: %3", "WebDAV", item.text, item.address) UIManager:show(InfoMessage:new{text = info_text}) end return WebDav
agpl-3.0
dr01d3r/darkstar
scripts/zones/Throne_Room/mobs/Shadow_Lord.lua
23
5454
----------------------------------- -- Area: Throne Room -- MOB: Shadow Lord -- Mission 5-2 BCNM Fight ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/status"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobFight ----------------------------------- function onMobFight(mob,target) -- 1st form -- after change magic or physical immunity every 5min or 1k dmg -- 2nd form -- the Shadow Lord will do nothing but his Implosion attack. This attack hits everyone in the battlefield, but he only has 4000 HP if (mob:getID() < 17453060) then -- first phase AI -- once he's under 50% HP, start changing immunities and attack patterns if (mob:getHP() / mob:getMaxHP() <= 0.5) then -- have to keep track of both the last time he changed immunity and the HP he changed at local changeTime = mob:getLocalVar("changeTime"); local changeHP = mob:getLocalVar("changeHP"); -- subanimation 0 is first phase subanim, so just go straight to magic mode if (mob:AnimationSub() == 0) then mob:AnimationSub(1); mob:delStatusEffect(EFFECT_PHYSICAL_SHIELD); mob:addStatusEffectEx(EFFECT_MAGIC_SHIELD, 0, 1, 0, 0); mob:SetAutoAttackEnabled(false); mob:SetMagicCastingEnabled(true); mob:setMobMod(MOBMOD_MAGIC_COOL, 2); --and record the time and HP this immunity was started mob:setLocalVar("changeTime", mob:getBattleTime()); mob:setLocalVar("changeHP", mob:getHP()); -- subanimation 2 is physical mode, so check if he should change into magic mode elseif (mob:AnimationSub() == 2 and (mob:getHP() <= changeHP - 1000 or mob:getBattleTime() - changeTime > 300)) then mob:AnimationSub(1); mob:delStatusEffect(EFFECT_PHYSICAL_SHIELD); mob:addStatusEffectEx(EFFECT_MAGIC_SHIELD, 0, 1, 0, 0); mob:SetAutoAttackEnabled(false); mob:SetMagicCastingEnabled(true); mob:setMobMod(MOBMOD_MAGIC_COOL, 2); mob:setLocalVar("changeTime", mob:getBattleTime()); mob:setLocalVar("changeHP", mob:getHP()); -- subanimation 1 is magic mode, so check if he should change into physical mode elseif (mob:AnimationSub() == 1 and (mob:getHP() <= changeHP - 1000 or mob:getBattleTime() - changeTime > 300)) then -- and use an ability before changing mob:useMobAbility(673); mob:AnimationSub(2); mob:delStatusEffect(EFFECT_MAGIC_SHIELD); mob:addStatusEffectEx(EFFECT_PHYSICAL_SHIELD, 0, 1, 0, 0); mob:SetAutoAttackEnabled(true); mob:SetMagicCastingEnabled(false); mob:setMobMod(MOBMOD_MAGIC_COOL, 10); mob:setLocalVar("changeTime", mob:getBattleTime()); mob:setLocalVar("changeHP", mob:getHP()); end end else -- second phase AI: Implode every 9 seconds local lastImplodeTime = mob:getLocalVar("lastImplodeTime"); -- second phase AI: Implode every 9 seconds if (mob:getBattleTime() - lastImplodeTime > 9) then mob:useMobAbility(669); mob:setLocalVar("lastImplodeTime", mob:getBattleTime()); end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) if (mob:getID() < 17453060) then player:startEvent(0x7d04); player:setVar("mobid",mob:getID()); else player:addTitle(SHADOW_BANISHER); end -- reset everything on death mob:AnimationSub(0); mob:SetAutoAttackEnabled(true); mob:SetMagicCastingEnabled(true); mob:delStatusEffect(EFFECT_MAGIC_SHIELD); mob:delStatusEffect(EFFECT_PHYSICAL_SHIELD); end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) -- reset everything on despawn mob:AnimationSub(0); mob:SetAutoAttackEnabled(true); mob:SetMagicCastingEnabled(true); mob:delStatusEffect(EFFECT_MAGIC_SHIELD); mob:delStatusEffect(EFFECT_PHYSICAL_SHIELD); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("updateCSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("finishCSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x7d04) then local mobid = player:getVar("mobid"); DespawnMob(mobid); player:setVar("mobid",0); --first phase dies, spawn second phase ID, make him engage, and disable -- magic, auto attack, and abilities (all he does is case Implode by script) mob = SpawnMob(mobid+3); mob:updateEnmity(player); mob:SetMagicCastingEnabled(false); mob:SetAutoAttackEnabled(false); mob:SetMobAbilityEnabled(false); end end;
gpl-3.0
joev/SVUI-Temp
SVUI_UnitFrames/libs/Plugins/oUF_Druidness/oUF_Druidness.lua
1
6343
if(select(2, UnitClass('player')) ~= 'DRUID') then return end --GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local error = _G.error; local print = _G.print; local pairs = _G.pairs; local next = _G.next; local tostring = _G.tostring; local type = _G.type; --STRING local string = _G.string; local format = string.format; --MATH local math = _G.math; local floor = math.floor local ceil = math.ceil --TABLE local table = _G.table; local wipe = _G.wipe; --BLIZZARD API local BEAR_FORM = _G.BEAR_FORM; local CAT_FORM = _G.CAT_FORM; local SPELL_POWER_MANA = _G.SPELL_POWER_MANA; local UnitClass = _G.UnitClass; local UnitPower = _G.UnitPower; local UnitReaction = _G.UnitReaction; local UnitPowerMax = _G.UnitPowerMax; local UnitIsPlayer = _G.UnitIsPlayer; local UnitPlayerControlled = _G.UnitPlayerControlled; local GetShapeshiftFormID = _G.GetShapeshiftFormID; local _, ns = ... local oUF = ns.oUF or oUF local ECLIPSE_BAR_SOLAR_BUFF_ID = _G.ECLIPSE_BAR_SOLAR_BUFF_ID local ECLIPSE_BAR_LUNAR_BUFF_ID = _G.ECLIPSE_BAR_LUNAR_BUFF_ID local SPELL_POWER_ECLIPSE = _G.SPELL_POWER_ECLIPSE local MOONKIN_FORM = _G.MOONKIN_FORM local ALERTED = false; local TextColors = { [1]={1,0.1,0.1}, [2]={1,0.5,0.1}, [3]={1,1,0.1}, [4]={0.5,1,0.1}, [5]={0.1,1,0.1} }; local Debug if AdiDebug then Debug = AdiDebug:GetSink("oUF_Druidness") else Debug = function() end end local ProxyShow = function(self) if(not self.isEnabled) then return end self:Show() end local function CatOverMana(mana, form) if mana.ManaBar:GetValue() < UnitPowerMax('player', SPELL_POWER_MANA) then mana:ProxyShow() return false else mana:Hide() return form == CAT_FORM end end local UpdateVisibility = function(self, event) local bar = self.Druidness local cat = bar.Cat local mana = bar.Mana local form = GetShapeshiftFormID() if(form) then if (form == BEAR_FORM or form == CAT_FORM) then if(CatOverMana(mana, form)) then cat:ProxyShow() else cat:Hide() end else cat:Hide() mana:Hide() end else mana:Hide() cat:Hide() end end local UpdatePower = function(self, event, unit, powerType) if(self.unit ~= unit) then return end local bar = self.Druidness if(bar.Mana and bar.Mana.ManaBar) then local mana = bar.Mana if(mana.PreUpdate) then mana:PreUpdate(unit) end local min, max = UnitPower('player', SPELL_POWER_MANA), UnitPowerMax('player', SPELL_POWER_MANA) mana.ManaBar:SetMinMaxValues(0, max) mana.ManaBar:SetValue(min) local r, g, b, t if(mana.colorPower) then t = self.colors.power["MANA"] elseif(mana.colorClass and UnitIsPlayer(unit)) or (mana.colorClassNPC and not UnitIsPlayer(unit)) or (mana.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then local _, class = UnitClass(unit) t = self.colors.class[class] elseif(mana.colorReaction and UnitReaction(unit, 'player')) then t = self.colors.reaction[UnitReaction(unit, "player")] elseif(mana.colorSmooth) then r, g, b = self.ColorGradient(min / max, unpack(mana.smoothGradient or self.colors.smooth)) end if(t) then r, g, b = t[1], t[2], t[3] end if(b) then mana.ManaBar:SetStatusBarColor(r, g, b) local bg = mana.bg if(bg) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end if(mana.PostUpdatePower) then mana:PostUpdatePower(unit, min, max) end end UpdateVisibility(self) end local UpdateComboPoints = function(self, event, unit) if(unit == 'pet') then return end local bar = self.Druidness; local cpoints = bar.Cat; if(bar.PreUpdate) then bar:PreUpdate() end local current = 0 if(UnitHasVehicleUI'player') then current = UnitPower("vehicle", SPELL_POWER_COMBO_POINTS); else current = UnitPower("player", SPELL_POWER_COMBO_POINTS); end if(cpoints) then local MAX_COMBO_POINTS = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS); Debug("max combo points/current: ", MAX_COMBO_POINTS,current) for i=1, MAX_COMBO_POINTS do if(i <= current) then if cpoints[i] then cpoints[i]:Show() if(bar.PointShow) then bar.PointShow(cpoints[i]) end end else if cpoints[i] then cpoints[i]:Hide() if(bar.PointHide) then bar.PointHide(cpoints[i], i) end end end end end if(bar.PostUpdateComboPoints) then return bar:PostUpdateComboPoints(current) end end local Update = function(self, ...) UpdatePower(self, ...) UpdateComboPoints(self, ...) return UpdateVisibility(self, ...) end local ForceUpdate = function(element) return Update(element.__owner, 'ForceUpdate', element.__owner.unit, 'ECLIPSE') end local function Enable(self) local bar = self.Druidness if(bar) then local mana = bar.Mana; local cpoints = bar.Cat; mana.ProxyShow = ProxyShow; cpoints.ProxyShow = ProxyShow; self:RegisterEvent('UNIT_POWER_FREQUENT', UpdatePower) self:RegisterEvent('PLAYER_TALENT_UPDATE', UpdateVisibility, true) self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', UpdateVisibility, true) self:RegisterEvent('PLAYER_TARGET_CHANGED', UpdateComboPoints, true) self:RegisterEvent('UNIT_DISPLAYPOWER', UpdateComboPoints, true) self:RegisterEvent('UNIT_MAXPOWER', UpdateComboPoints, true) self:RegisterUnitEvent('UNIT_DISPLAYPOWER', "player") self:RegisterUnitEvent("UNIT_POWER_FREQUENT", "player") self:RegisterUnitEvent("UNIT_MAXPOWER", "player") UpdateVisibility(self) return true end end local function Disable(self) local bar = self.Druidness if(bar) then --local chicken = bar.Chicken local mana = bar.Mana --chicken:Hide() mana:Hide() self:RegisterEvent('UNIT_POWER_FREQUENT', UpdatePower) self:UnregisterEvent('PLAYER_TALENT_UPDATE', UpdateVisibility) self:UnregisterEvent('UPDATE_SHAPESHIFT_FORM', UpdateVisibility) self:UnregisterEvent('UNIT_COMBO_POINTS', UpdateComboPoints) self:UnregisterEvent('PLAYER_TARGET_CHANGED', UpdateComboPoints) self:UnregisterEvent('UNIT_DISPLAYPOWER', UpdateComboPoints) self:UnregisterEvent('UNIT_MAXPOWER', UpdateComboPoints) end end oUF:AddElement('BoomChicken', Update, Enable, Disable)
mit
retep998/Vana
scripts/npcs/ludi017.lua
2
1262
--[[ Copyright (C) 2008-2016 Vana Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] -- Fourth Eos Rock dofile("scripts/utils/npcHelper.lua"); if isGm() or getItemAmount(4001020) > 0 then addText("You can use " .. blue(itemRef(4001020)) .. " to activate " .. blue(npcRef(2040027)) .. ". "); addText("Will you head over to " .. blue(npcRef(2040026)) .. " at the 41st floor??"); answer = askYesNo(); if answer == answer_yes then giveItem(4001020, -1); setMap(221021700, "go00"); end else addText("There's a rock that will enable you to teleport to " .. blue(npcRef(2040026)) .. ", but it cannot be activated without a scroll."); sendOk(); end
gpl-2.0
dr01d3r/darkstar
scripts/zones/RuAun_Gardens/npcs/qm4.lua
14
1482
----------------------------------- -- Area: Ru'Aun Gardens -- NPC: ??? (Suzaku's Spawn) -- Allows players to spawn the HNM Suzaku with a Gem of the South and a Summerstone. -- @pos -514 -70 -264 130 ----------------------------------- package.loaded["scripts/zones/RuAun_Gardens/TextIDs"] = nil; ----------------------------------- require("scripts/zones/RuAun_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade Gem of the South and Summerstone if (GetMobAction(17309983) == 0 and trade:hasItemQty(1420,1) and trade:hasItemQty(1421,1) and trade:getItemCount() == 2) then player:tradeComplete(); SpawnMob(17309983):updateClaim(player); -- Spawn Suzaku player:showText(npc,SKY_GOD_OFFSET + 7); npc:setStatus(STATUS_DISAPPEAR); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(SKY_GOD_OFFSET + 3); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c97342942.lua
7
1338
--エクトプラズマー function c97342942.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --release local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(97342942,0)) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_BOTH_SIDE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetCondition(c97342942.condition) e2:SetTarget(c97342942.target) e2:SetOperation(c97342942.operation) c:RegisterEffect(e2) end function c97342942.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c97342942.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,tp,LOCATION_MZONE) end function c97342942.rfilter(c,e) return c:IsFaceup() and c:IsReleasableByEffect() and not c:IsImmuneToEffect(e) end function c97342942.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local rg=Duel.SelectReleaseGroup(tp,c97342942.rfilter,1,1,e:GetHandler(),e) if Duel.Release(rg,REASON_EFFECT)>0 then local atk=rg:GetFirst():GetBaseAttack()/2 Duel.Damage(1-tp,atk,REASON_EFFECT) end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/items/plate_of_ic_pilav.lua
12
1953
----------------------------------------- -- ID: 5584 -- Item: plate_of_ic_pilav -- Food Effect: 180Min, All Races ----------------------------------------- -- Health % 14 -- Health Cap 65 -- Strength 4 -- Vitality -1 -- Intelligence -1 -- Health Regen While Healing 1 -- Attack % 22 -- Attack Cap 65 -- Ranged ATT % 22 -- Ranged ATT Cap 65 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5584); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 14); target:addMod(MOD_FOOD_HP_CAP, 65); target:addMod(MOD_STR, 4); target:addMod(MOD_VIT, -1); target:addMod(MOD_INT, -1); target:addMod(MOD_HPHEAL, 1); target:addMod(MOD_FOOD_ATTP, 22); target:addMod(MOD_FOOD_ATT_CAP, 65); target:addMod(MOD_FOOD_RATTP, 22); target:addMod(MOD_FOOD_RATT_CAP, 65); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 14); target:delMod(MOD_FOOD_HP_CAP, 65); target:delMod(MOD_STR, 4); target:delMod(MOD_VIT, -1); target:delMod(MOD_INT, -1); target:delMod(MOD_HPHEAL, 1); target:delMod(MOD_FOOD_ATTP, 22); target:delMod(MOD_FOOD_ATT_CAP, 65); target:delMod(MOD_FOOD_RATTP, 22); target:delMod(MOD_FOOD_RATT_CAP, 65); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c75923050.lua
5
2034
--レアメタル・ヴァルキリー function c75923050.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode2(c,92421852,38916461,true,true) --atk up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(75923050,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c75923050.atkcon) e1:SetValue(1000) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(75923050,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c75923050.spcon) e2:SetTarget(c75923050.sptg) e2:SetOperation(c75923050.spop) c:RegisterEffect(e2) end function c75923050.atkcon(e) local ph=Duel.GetCurrentPhase() if not (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return a==e:GetHandler() and d==nil end function c75923050.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetTurnID()~=Duel.GetTurnCount() end function c75923050.spfilter(c,e,tp) return c:IsCode(1412158) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c75923050.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and e:GetHandler():IsAbleToExtra() and Duel.IsExistingMatchingCard(c75923050.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c75923050.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<0 then return end if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoDeck(c,nil,2,REASON_EFFECT)~=0 then local tc=Duel.GetFirstMatchingCard(c75923050.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp) if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c80513550.lua
4
2992
--バッド・エンド・クイーン・ドラゴン function c80513550.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c80513550.hspcon) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(80513550,0)) e2:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCondition(c80513550.hdcon) e2:SetTarget(c80513550.hdtg) e2:SetOperation(c80513550.hdop) c:RegisterEffect(e2) --Special Summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(80513550,1)) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1) e3:SetCondition(c80513550.spcon) e3:SetCost(c80513550.spcost) e3:SetTarget(c80513550.sptg) e3:SetOperation(c80513550.spop) c:RegisterEffect(e3) end function c80513550.hspfilter(c) return c:IsFaceup() and c:GetType()==TYPE_SPELL+TYPE_CONTINUOUS end function c80513550.hspcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c80513550.hspfilter,c:GetControler(),LOCATION_SZONE,0,3,nil) end function c80513550.hdcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and e:GetHandler()==Duel.GetAttacker() end function c80513550.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c80513550.hdop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)~=0 and Duel.IsPlayerCanDraw(tp,1) then Duel.DiscardHand(1-tp,nil,1,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT) end end function c80513550.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c80513550.cfilter(c) return c:IsFaceup() and c:GetType()==TYPE_SPELL+TYPE_CONTINUOUS and c:IsAbleToGraveAsCost() end function c80513550.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c80513550.cfilter,tp,LOCATION_SZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c80513550.cfilter,tp,LOCATION_SZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function c80513550.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c80513550.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c92377303.lua
2
2574
--黒衣の大賢者 function c92377303.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(92377303,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_CHAIN_UNIQUE) e1:SetCode(EVENT_CUSTOM+71625222) e1:SetCondition(c92377303.spcon) e1:SetCost(c92377303.cost) e1:SetTarget(c92377303.sptg) e1:SetOperation(c92377303.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetRange(LOCATION_DECK) e2:SetProperty(EFFECT_FLAG_CHAIN_UNIQUE,EFFECT_FLAG2_NAGA) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(92377303,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(c92377303.thcon) e3:SetTarget(c92377303.thtg) e3:SetOperation(c92377303.thop) c:RegisterEffect(e3) end function c92377303.spcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp end function c92377303.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsCode,1,nil,46986414) end local g=Duel.SelectReleaseGroup(tp,Card.IsCode,1,1,nil,46986414) Duel.Release(g,REASON_COST) end function c92377303.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end if e:GetHandler():IsLocation(LOCATION_DECK) then Duel.ConfirmCards(1-tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c92377303.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then c:CompleteProcedure() end end function c92377303.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==re:GetHandler() end function c92377303.thfilter(c) return c:IsType(TYPE_SPELL) and c:IsAbleToHand() end function c92377303.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c92377303.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c92377303.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c92377303.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
Muffo/space-xy
frameworks/js-bindings/cocos2d-x/plugin/luabindings/auto/api/lua_cocos2dx_pluginx_auto_api.lua
146
1793
-------------------------------- -- @module plugin -------------------------------------------------------- -- the plugin PluginProtocol -- @field [parent=#plugin] PluginProtocol#PluginProtocol PluginProtocol preloaded module -------------------------------------------------------- -- the plugin PluginManager -- @field [parent=#plugin] PluginManager#PluginManager PluginManager preloaded module -------------------------------------------------------- -- the plugin ProtocolAnalytics -- @field [parent=#plugin] ProtocolAnalytics#ProtocolAnalytics ProtocolAnalytics preloaded module -------------------------------------------------------- -- the plugin ProtocolIAP -- @field [parent=#plugin] ProtocolIAP#ProtocolIAP ProtocolIAP preloaded module -------------------------------------------------------- -- the plugin ProtocolAds -- @field [parent=#plugin] ProtocolAds#ProtocolAds ProtocolAds preloaded module -------------------------------------------------------- -- the plugin ProtocolShare -- @field [parent=#plugin] ProtocolShare#ProtocolShare ProtocolShare preloaded module -------------------------------------------------------- -- the plugin ProtocolSocial -- @field [parent=#plugin] ProtocolSocial#ProtocolSocial ProtocolSocial preloaded module -------------------------------------------------------- -- the plugin ProtocolUser -- @field [parent=#plugin] ProtocolUser#ProtocolUser ProtocolUser preloaded module -------------------------------------------------------- -- the plugin AgentManager -- @field [parent=#plugin] AgentManager#AgentManager AgentManager preloaded module -------------------------------------------------------- -- the plugin FacebookAgent -- @field [parent=#plugin] FacebookAgent#FacebookAgent FacebookAgent preloaded module return nil
mit
dr01d3r/darkstar
scripts/zones/Abyssea-Uleguerand/Zone.lua
33
1487
----------------------------------- -- -- Zone: Abyssea - Uleguerand -- ----------------------------------- package.loaded["scripts/zones/Abyssea-Uleguerand/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Abyssea-Uleguerand/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-238, -40, -520.5, 0); end if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED and player:getVar("1stTimeAyssea") == 0) then player:setVar("1stTimeAyssea",1); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Batallia_Downs/npcs/qm2.lua
17
1515
----------------------------------- -- Area: Batallia Downs -- NPC: qm2 (???) -- Pop for the quest "Chasing Quotas" ----------------------------------- package.loaded["scripts/zones/Batallia_Downs/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Batallia_Downs/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) local Sturmtiger = player:getVar("SturmtigerKilled"); if (player:getVar("ChasingQuotas_Progress") == 5 and Sturmtiger == 0) then SpawnMob(17207696,300):updateClaim(player); elseif (Sturmtiger == 1) then player:addKeyItem(RANCHURIOMES_LEGACY); player:messageSpecial(KEYITEM_OBTAINED,RANCHURIOMES_LEGACY); player:setVar("ChasingQuotas_Progress",6); player:setVar("SturmtigerKilled",0); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nkgm/hammerspoon
extensions/inspect/init.lua
11
10601
--- === hs.inspect === --- --- Produce human-readable representations of Lua variables (particularly tables) --- --- This extension is based on inspect.lua by Enrique García Cota --- https://github.com/kikito/inspect.lua local inspect ={ _VERSION = 'inspect.lua 3.0.0', _URL = 'http://github.com/kikito/inspect.lua', _DESCRIPTION = 'human-readable representations of tables', _LICENSE = [[ MIT LICENSE Copyright (c) 2013 Enrique García Cota Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] } inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end}) inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end}) -- Apostrophizes the string if it has quotes, but not aphostrophes -- Otherwise, it returns a regular quoted string local function smartQuote(str) if str:match('"') and not str:match("'") then return "'" .. str .. "'" end return '"' .. str:gsub('"', '\\"') .. '"' end local controlCharsTranslation = { ["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v" } local function escapeChar(c) return controlCharsTranslation[c] end local function escape(str) local result = str:gsub("\\", "\\\\"):gsub("(%c)", escapeChar) return result end local function isIdentifier(str) return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" ) end local function isSequenceKey(k, length) return type(k) == 'number' and 1 <= k and k <= length and math.floor(k) == k end local defaultTypeOrders = { ['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4, ['function'] = 5, ['userdata'] = 6, ['thread'] = 7 } local function sortKeys(a, b) local ta, tb = type(a), type(b) -- strings and numbers are sorted numerically/alphabetically if ta == tb and (ta == 'string' or ta == 'number') then return a < b end local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb] -- Two default types are compared according to the defaultTypeOrders table if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb] elseif dta then return true -- default types before custom ones elseif dtb then return false -- custom types after default ones end -- custom types are sorted out alphabetically return ta < tb end local function getNonSequentialKeys(t) local keys, length = {}, #t for k,_ in pairs(t) do if not isSequenceKey(k, length) then table.insert(keys, k) end end table.sort(keys, sortKeys) return keys end local function getToStringResultSafely(t, mt) local __tostring = type(mt) == 'table' and rawget(mt, '__tostring') local str, ok if type(__tostring) == 'function' then ok, str = pcall(__tostring, t) str = ok and str or 'error: ' .. tostring(str) end if type(str) == 'string' and #str > 0 then return str end end local maxIdsMetaTable = { __index = function(self, typeName) rawset(self, typeName, 0) return 0 end } local idsMetaTable = { __index = function (self, typeName) local col = setmetatable({}, {__mode = "kv"}) rawset(self, typeName, col) return col end } local function countTableAppearances(t, tableAppearances) tableAppearances = tableAppearances or setmetatable({}, {__mode = "k"}) if type(t) == 'table' then if not tableAppearances[t] then tableAppearances[t] = 1 for k,v in pairs(t) do countTableAppearances(k, tableAppearances) countTableAppearances(v, tableAppearances) end countTableAppearances(getmetatable(t), tableAppearances) else tableAppearances[t] = tableAppearances[t] + 1 end end return tableAppearances end local copySequence = function(s) local copy, len = {}, #s for i=1, len do copy[i] = s[i] end return copy, len end local function makePath(path, ...) local keys = {...} local newPath, len = copySequence(path) for i=1, #keys do newPath[len + i] = keys[i] end return newPath end local function processRecursive(process, item, path) if item == nil then return nil end local processed = process(item, path) if type(processed) == 'table' then local processedCopy = {} local processedKey for k,v in pairs(processed) do processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY)) if processedKey ~= nil then processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey)) end end local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE)) setmetatable(processedCopy, mt) processed = processedCopy end return processed end local Inspector = {} local Inspector_mt = {__index = Inspector} function Inspector:puts(...) local args = {...} local buffer = self.buffer local len = #buffer for i=1, #args do len = len + 1 buffer[len] = tostring(args[i]) end end function Inspector:down(f) self.level = self.level + 1 f() self.level = self.level - 1 end function Inspector:tabify() self:puts(self.newline, string.rep(self.indent, self.level)) end function Inspector:alreadyVisited(v) return self.ids[type(v)][v] ~= nil end function Inspector:getId(v) local tv = type(v) local id = self.ids[tv][v] if not id then id = self.maxIds[tv] + 1 self.maxIds[tv] = id self.ids[tv][v] = id end return id end function Inspector:putKey(k) if isIdentifier(k) then return self:puts(k) end self:puts("[") self:putValue(k) self:puts("]") end function Inspector:putTable(t) if t == inspect.KEY or t == inspect.METATABLE then self:puts(tostring(t)) elseif self:alreadyVisited(t) then self:puts('<table ', self:getId(t), '>') elseif self.level >= self.depth then self:puts('{...}') else if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end local nonSequentialKeys = getNonSequentialKeys(t) local length = #t local mt = getmetatable(t) local toStringResult = getToStringResultSafely(t, mt) self:puts('{') self:down(function() if toStringResult then self:puts(' -- ', escape(toStringResult)) if length >= 1 then self:tabify() end end local count = 0 for i=1, length do if count > 0 then self:puts(',') end self:puts(' ') self:putValue(t[i]) count = count + 1 end for _,k in ipairs(nonSequentialKeys) do if count > 0 then self:puts(',') end self:tabify() self:putKey(k) self:puts(' = ') self:putValue(t[k]) count = count + 1 end if mt then if count > 0 then self:puts(',') end self:tabify() self:puts('<metatable> = ') self:putValue(mt) end end) if #nonSequentialKeys > 0 or mt then -- result is multi-lined. Justify closing } self:tabify() elseif length > 0 then -- array tables have one extra space before closing } self:puts(' ') end self:puts('}') end end function Inspector:putValue(v) local tv = type(v) if tv == 'string' then self:puts(smartQuote(escape(v))) elseif tv == 'number' or tv == 'boolean' or tv == 'nil' then self:puts(tostring(v)) elseif tv == 'table' then self:putTable(v) else self:puts('<',tv,' ',self:getId(v),'>') end end --- hs.inspect.inspect(variable[, options]) -> string --- Function --- Gets a human readable version of the supplied Lua variable --- --- Parameters: --- * variable - A lua variable of some kind --- * options - An optional table which can be used to influence the inspector. Valid keys are as follows: --- * depth - A number representing the maximum depth to recurse into `variable`. Below that depth, data will be displayed as `{...}` --- * newline - A string to use for line breaks. Defaults to `\n` --- * indent - A string to use for indentation. Defaults to ` ` (two spaces) --- * process - A function that will be called for each item. It should accept two arguments, `item` (the current item being processed) and `path` (the item's position in the variable being inspected. The function should either return a processed form of the variable, the original variable itself if it requires no processing, or `nil` to remove the item from the inspected output. --- --- Returns: --- * A string containing the human readable version of `variable` --- --- Notes: --- * For convenience, you can call this function as `hs.inspect(variable)` --- * For more information on the options, and some examples, see [the upstream docs](https://github.com/kikito/inspect.lua) function inspect.inspect(root, options) options = options or {} local depth = options.depth or math.huge local newline = options.newline or '\n' local indent = options.indent or ' ' local process = options.process if process then root = processRecursive(process, root, {}) end local inspector = setmetatable({ depth = depth, buffer = {}, level = 0, ids = setmetatable({}, idsMetaTable), maxIds = setmetatable({}, maxIdsMetaTable), newline = newline, indent = indent, tableAppearances = countTableAppearances(root) }, Inspector_mt) inspector:putValue(root) return table.concat(inspector.buffer) end setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end }) return inspect
mit
SalvationDevelopment/Salvation-Scripts-Production
c19353570.lua
2
1195
--影無茶ナイト function c19353570.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(19353570,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(c19353570.spcon) e1:SetTarget(c19353570.sptg) e1:SetOperation(c19353570.spop) c:RegisterEffect(e1) --unsynchroable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetValue(1) c:RegisterEffect(e2) end function c19353570.spcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and eg:GetFirst():GetLevel()==3 end function c19353570.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c19353570.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c65685470.lua
4
4192
--六武衆の御霊代 function c65685470.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(65685470,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c65685470.eqtg) e1:SetOperation(c65685470.eqop) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(65685470,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCondition(aux.IsUnionState) e2:SetTarget(c65685470.sptg) e2:SetOperation(c65685470.spop) c:RegisterEffect(e2) --Atk up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(500) e3:SetCondition(aux.IsUnionState) c:RegisterEffect(e3) --Def up local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_UPDATE_DEFENSE) e4:SetValue(500) e4:SetCondition(aux.IsUnionState) c:RegisterEffect(e4) --destroy sub local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_EQUIP) e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e5:SetCode(EFFECT_DESTROY_SUBSTITUTE) e5:SetCondition(aux.IsUnionState) e5:SetValue(1) c:RegisterEffect(e5) --draw local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(65685470,2)) e6:SetCategory(CATEGORY_DRAW) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetCode(EVENT_BATTLE_DESTROYING) e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e6:SetRange(LOCATION_SZONE) e6:SetCondition(c65685470.drcon) e6:SetTarget(c65685470.drtg) e6:SetOperation(c65685470.drop) c:RegisterEffect(e6) --eqlimit local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetCode(EFFECT_EQUIP_LIMIT) e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e7:SetValue(c65685470.eqlimit) c:RegisterEffect(e7) end c65685470.old_union=true function c65685470.eqlimit(e,c) return c:IsSetCard(0x3d) end function c65685470.filter(c) return c:IsFaceup() and c:IsSetCard(0x3d) and c:GetUnionCount()==0 end function c65685470.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c65685470.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(65685470)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c65685470.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c65685470.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) e:GetHandler():RegisterFlagEffect(65685470,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c65685470.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c65685470.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c65685470.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(65685470)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) e:GetHandler():RegisterFlagEffect(65685470,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c65685470.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK) end function c65685470.drcon(e,tp,eg,ep,ev,re,r,rp) return aux.IsUnionState(e) and e:GetHandler():GetEquipTarget()==eg:GetFirst() end function c65685470.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c65685470.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
gpl-2.0
clehner/openwrt-packages
utils/luci-app-lxc/files/controller/lxc.lua
77
2909
--[[ LuCI LXC module Copyright (C) 2014, Cisco Systems, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Author: Petar Koretic <petar.koretic@sartura.hr> ]]-- module("luci.controller.lxc", package.seeall) require "ubus" local conn = ubus.connect() if not conn then error("Failed to connect to ubus") end function fork_exec(command) local pid = nixio.fork() if pid > 0 then return elseif pid == 0 then -- change to root dir nixio.chdir("/") -- patch stdin, out, err to /dev/null local null = nixio.open("/dev/null", "w+") if null then nixio.dup(null, nixio.stderr) nixio.dup(null, nixio.stdout) nixio.dup(null, nixio.stdin) if null:fileno() > 2 then null:close() end end -- replace with target command nixio.exec("/bin/sh", "-c", command) end end function index() page = node("admin", "services", "lxc") page.target = cbi("lxc") page.title = _("LXC Containers") page.order = 70 page = entry({"admin", "services", "lxc_create"}, call("lxc_create"), nil) page.leaf = true page = entry({"admin", "services", "lxc_action"}, call("lxc_action"), nil) page.leaf = true page = entry({"admin", "services", "lxc_configuration_get"}, call("lxc_configuration_get"), nil) page.leaf = true page = entry({"admin", "services", "lxc_configuration_set"}, call("lxc_configuration_set"), nil) page.leaf = true end function lxc_create(lxc_name, lxc_template) luci.http.prepare_content("text/plain") local uci = require("uci").cursor() local url = uci:get("lxc", "lxc", "url") if not pcall(dofile, "/etc/openwrt_release") then return luci.http.write("1") end local target = _G.DISTRIB_TARGET:match('([^/]+)') local data = conn:call("lxc", "create", { name = lxc_name, template = "download", args = { "--server", url, "--no-validate", "--dist", lxc_template, "--release", "bb", "--arch", target } } ) luci.http.write(data) end function lxc_action(lxc_action, lxc_name) luci.http.prepare_content("application/json") local data, ec = conn:call("lxc", lxc_action, lxc_name and { name = lxc_name} or {} ) luci.http.write_json(ec and {} or data) end function lxc_configuration_get(lxc_name) luci.http.prepare_content("text/plain") local f = io.open("/lxc/" .. lxc_name .. "/config", "r") local content = f:read("*all") f:close() luci.http.write(content) end function lxc_configuration_set(lxc_name) luci.http.prepare_content("text/plain") local lxc_configuration = luci.http.formvalue("lxc_configuration") if lxc_configuration == nil then return luci.http.write("1") end local f, err = io.open("/lxc/" .. lxc_name .. "/config","w+") if not f then return luci.http.write("2") end f:write(lxc_configuration) f:close() luci.http.write("0") end
gpl-2.0
GabrielNicolasAvellaneda/boundary-plugin-zookeeper-deprecated
modules/framework/framework.lua
1
7919
-- [author] Gabriel Nicolas Avellaneda <avellaneda.gabriel@gmail.com> local boundary = require('boundary') local Emitter = require('core').Emitter local Error = require('core').Error local Object = require('core').Object local Process = require('uv').Process local timer = require('timer') local math = require('math') local string = require('string') local os = require('os') local io = require('io') local http = require('http') local table = require('table') local net = require('net') local framework = {} framework.string = {} framework.functional = {} framework.table = {} framework.util = {} function framework.util.megaBytesToBytes(mb) return mb * 1024 * 1024 end function framework.functional.partial(func, x) return function (...) return func(x, ...) end end function framework.functional.compose(f, g) return function(...) return g(f(...)) end end function framework.table.get(key, map) return map[key] end function framework.table.keys(t) local result = {} for k,_ in pairs(t) do table.insert(result, k) end return result end function framework.table.clone(t) if type(t) ~= 'table' then return t end local meta = getmetatable(t) local target = {} for k,v in pairs(t) do if type(v) == 'table' then target[k] = clone(v) else target[k] = v end end setmetatable(target, meta) return target end function framework.string.contains(pattern, str) local s,e = string.find(str, pattern) return s ~= nil end function framework.string.escape(str) local s, c = string.gsub(str, '%.', '%%.') s, c = string.gsub(s, '%-', '%%-') return s end function framework.string.split(self, pattern) local outResults = {} local theStart = 1 local theSplitStart, theSplitEnd = string.find(self, pattern, theStart) while theSplitStart do table.insert( outResults, string.sub( self, theStart, theSplitStart-1 ) ) theStart = theSplitEnd + 1 theSplitStart, theSplitEnd = string.find( self, pattern, theStart ) end table.insert( outResults, string.sub( self, theStart ) ) return outResults end function framework.string.trim(self) return string.match(self,"^()%s*$") and "" or string.match(self,"^%s*(.*%S)" ) end function framework.string.isEmpty(str) return (str == nil or framework.string.trim(str) == '') end function framework.string.notEmpty(str) return not framework.string.isEmpty(str) end -- You can call framework.string() to export all functions to the string table to the global table for easy access. function exportable(t) setmetatable(t, { __call = function (t, warn) for k,v in pairs(t) do if (warn) then if _G[k] ~= nil then print('Warning: Overriding function ' .. k ..' on global space.') end end _G[k] = v end end }) end -- Allow to export functions to global table exportable(framework.string) exportable(framework.util) exportable(framework.functional) exportable(framework.table) local DataSource = Emitter:extend() framework.DataSource = DataSource function DataSource:initialize(params) self.params = params end function DataSource:fetch(caller, callback) error('fetch: you must implement on class or object instance.') end local NetDataSource = DataSource:extend() function NetDataSource:initialize(host, port) self.host = host self.port = port end function NetDataSource:onFetch(socket) p('you must override the NetDataSource:onFetch') end function NetDataSource:fetch(context, callback) local socket socket = net.createConnection(self.port, self.host, function () self:onFetch(socket) if callback then socket:once('data', function (data) callback(data) socket:shutdown() end) else socket:shutdown() end end) socket:on('error', function (err) self:emit('error', 'Socket error: ' .. err.message) end) end framework.NetDataSource = NetDataSource local Plugin = Emitter:extend() framework.Plugin = Plugin framework.boundary = boundary function Plugin:poll() self:emit('before_poll') self:onPoll() self:emit('after_poll') timer.setTimeout(self.pollInterval, function () self.poll(self) end) end function Plugin:report(metrics) self:emit('report') self:onReport(metrics) end function currentTimestamp() return os.time() end function Plugin:onReport(metrics) for metric, value in pairs(metrics) do print(self:format(metric, value, self.source, currentTimestamp())) end end function Plugin:format(metric, value, source, timestamp) self:emit('format') return self:onFormat(metric, value, source, timestamp) end function Plugin:onFormat(metric, value, source, timestamp) return string.format('%s %f %s %s', metric, value, source, timestamp) end function Plugin:initialize(params, dataSource) self.pollInterval = params.pollInterval or 1000 self.source = params.source or os.hostname() self.dataSource = dataSource self.version = params.version or '1.0' self.name = params.name or 'Boundary Plugin' self.dataSource:on('error', function (msg) self:error(msg) end) print("_bevent:" .. self.name .. " up : version " .. self.version .. "|t:info|tags:lua,plugin") end function Plugin:onPoll() self.dataSource:fetch(self, function (data) self:parseValues(data) end ) end function Plugin:parseValues(data) local metrics = self:onParseValues(data) self:report(metrics) end function Plugin:onParseValues(data) p('Plugin:onParseValues') return {} end local CommandPlugin = Plugin:extend() framework.CommandPlugin = CommandPlugin function CommandPlugin:initialize(params) Plugin.initialize(self, params) if not params.command then error('params.command undefined. You need to define the command to excetue.') end self.command = params.command end function CommandPlugin:execCommand(callback) local proc = io.popen(self.command, 'r') local output = proc:read("*a") proc:close() if callback then callback(output) end end function CommandPlugin:onPoll() self:execCommand(function (output) self.parseCommandOutput(self, output) end) end function CommandPlugin:parseCommandOutput(output) local metrics = self:onParseCommandOutput(output) self:report(metrics) end function CommandPlugin:onParseCommandOutput(output) print(output) return {} end local NetPlugin = Plugin:extend() framework.NetPlugin = NetPlugin local HttpPlugin = Plugin:extend() framework.HttpPlugin = HttpPlugin function HttpPlugin:initialize(params) Plugin.initialize(self, params) self.reqOptions = { host = params.host, port = params.port, path = params.path } end function Plugin:error(err) local msg = tostring(err) print(msg) end function HttpPlugin:makeRequest(reqOptions, successCallback) local req = http.request(reqOptions, function (res) local data = '' res:on('data', function (chunk) data = data .. chunk successCallback(data) -- TODO: Verify when data its complete or when we need to use de end end) res:on('error', function (err) local msg = 'Error while receiving a response: ' .. err.message self:error(msg) end) end) req:on('error', function (err) local msg = 'Error while sending a request: ' .. err.message self:error(msg) end) req:done() end function HttpPlugin:onPoll() self:makeRequest(self.reqOptions, function (data) self:parseResponse(data) end) end function HttpPlugin:parseResponse(data) local metrics = self:onParseResponse(data) self:report(metrics) end function HttpPlugin:onParseResponse(data) -- To be overriden on class instance print(data) return {} end local Accumulator = Emitter:extend() function Accumulator:initialize() self.map = {} end function Accumulator:accumulate(key, value) local oldValue = self.map[key] if oldValue == nil then oldValue = value end self.map[key] = value local diff = value - oldValue return diff end function Accumulator:reset(key) self.map[key] = nil end function Accumulator:resetAll() self.map = {} end framework.Accumulator = Accumulator return framework
apache-2.0
dr01d3r/darkstar
scripts/zones/Castle_Oztroja/npcs/Tebhi.lua
14
1073
----------------------------------- -- Area: Castle Oztroja -- NPC: Tebhi -- @pos -136 24 -21 151 ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(13121,1) and trade:getItemCount() == 1) then -- Trade Beast collar player:tradeComplete(); -- Tebhi disappears for 15min -------------- NOT IMPLEMENTED player:setVar("scatIntoShadowCS",2); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/LaLoff_Amphitheater/npcs/qm0_1.lua
17
1165
----------------------------------- -- Area: LaLoff_Amphitheater -- NPC: qm0 (warp player outside after they win fight) ------------------------------------- package.loaded["scripts/zones/LaLoff_Amphitheater/TextIDs"] = nil; ------------------------------------- require("scripts/zones/LaLoff_Amphitheater/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0C); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if (csid == 0x0C and option == 1) then player:setPos(291.459,-42.088,-401.161,163,130); end end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/items/bataquiche_+1.lua
12
1470
----------------------------------------- -- ID: 5169 -- Item: Bataquiche +1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Magic 10 -- Agility 1 -- Vitality -1 -- Ranged Acc % 7 -- Ranged Acc Cap 20 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5169); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 10); target:addMod(MOD_AGI, 1); target:addMod(MOD_VIT, -1); target:addMod(MOD_FOOD_RACCP, 7); target:addMod(MOD_FOOD_RACC_CAP, 20); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 10); target:delMod(MOD_AGI, 1); target:delMod(MOD_VIT, -1); target:delMod(MOD_FOOD_RACCP, 7); target:delMod(MOD_FOOD_RACC_CAP, 20); end;
gpl-3.0
holyodin776/demirogue
src/prelude/table.lua
3
3725
-- -- misc/table.lua -- -- Utility functions for working with tables. -- -- TODO: random functions need optional generator argument. -- TODO: luafun might be a better option for a lot of these. -- function table.keys( tbl ) local result = {} for k, _ in pairs(tbl) do result[#result+1] = k end return result end -- Really just a shallow copy. function table.copy( tbl ) local result = {} for k, v in pairs(tbl) do result[k] = v end return result end function table.count( tbl ) local result = 0 for _ in pairs(tbl) do result = result + 1 end return result end function table.append( tbl1, tbl2 ) for i = 1, #tbl2 do tbl1[#tbl1+1] = tbl2[i] end return tbl1 end function table.random( tbl ) local count = table.count(tbl) local index = math.random(1, count) local k = nil for i = 1, index do k = next(tbl, k) end return k, tbl[k] end function table.shuffle( tbl ) for i = 1, #tbl-1 do local index = math.random(i, #tbl) tbl[i], tbl[index] = tbl[index], tbl[i] end end function table.reverse( tbl ) local size = #tbl for index = 1, math.ceil(size * 0.5) do local mirrorIndex = size - (index - 1) tbl[index], tbl[mirrorIndex] = tbl[mirrorIndex], tbl[index] end return tbl end function table.inverse( tbl ) local result = {} for k, v in pairs(tbl) do result[v] = k end return result end function table.collect( tbl, func ) local result = {} for k, v in pairs(tbl) do result[k] = func(v) end return result end local _literals = { boolean = function ( value ) if value then return 'true' else return 'false' end end, number = function ( value ) if math.floor(value) == value then return string.format("%d", value) else return string.format("%.4f", value) end end, string = function ( value ) return string.format("%q", value) end } -- TODO: maybe move to its own file. function table.compile( tbl, option ) local parts = { 'return ' } local pads = { [0] = '', ' ', ' ' } local next = next local string_rep = string.rep local type = type local _literals = _literals local function aux( tbl, indent ) if next(tbl) == nil then parts[#parts+1] = '{}' return end parts[#parts+1] = '{\n' local padding = pads[indent] if not padding then padding = string_rep(' ', indent) pads[indent] = padding end local size = #tbl -- First off let's do the array part. for index = 1, size do local v = tbl[index] parts[#parts+1] = padding local vt = type(v) if vt ~= 'table' then parts[#parts+1] = _literals[vt](v) else aux(v, indent + 2) end parts[#parts+1] = ',\n' end -- Now non-array parts. This uses secret knowledge of how lua works, the -- next() function will iterate over array parts first so we can skip them. local k = next(tbl, (size ~= 0) and size or nil) while k ~= nil do parts[#parts+1] = padding parts[#parts+1] = '[' local kt = type(k) if kt ~= 'table' then parts[#parts+1] = _literals[kt](k) else aux(k, indent + 2) end parts[#parts+1] = '] = ' local v = tbl[k] local vt = type(v) if vt ~= 'table' then parts[#parts+1] = _literals[vt](v) else aux(v, indent + 2) end parts[#parts+1] = ',\n' k = next(tbl, k) end -- Closing braces are dedented. indent = indent - 2 padding = pads[indent] if not padding then padding = string_rep(' ', indent) pads[indent] = padding end if padding ~= '' then parts[#parts+1] = padding end parts[#parts+1] = '}' end aux(tbl, 2) -- This is to stop complaints about files not ending in a newline. parts[#parts+1] = '\n' local result = table.concat(parts) return result end
bsd-3-clause
SalvationDevelopment/Salvation-Scripts-Production
c38450736.lua
2
2925
--甲虫装機 ウィーグ function c38450736.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetDescription(aux.Stringid(38450736,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(c38450736.eqtg) e1:SetOperation(c38450736.eqop) c:RegisterEffect(e1) --equip effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(1000) c:RegisterEffect(e3) --atkup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(38450736,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(c38450736.atkcon) e3:SetTarget(c38450736.atktg) e3:SetOperation(c38450736.atkop) c:RegisterEffect(e3) end function c38450736.filter(c) return c:IsSetCard(0x56) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() end function c38450736.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(c38450736.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND) end function c38450736.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c38450736.filter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil) local tc=g:GetFirst() if tc then if not Duel.Equip(tp,tc,c,true) then return end local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c38450736.eqlimit) tc:RegisterEffect(e1) end end function c38450736.eqlimit(e,c) return e:GetOwner()==c end function c38450736.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetEquipTarget() e:SetLabelObject(ec) return ec and c:IsLocation(LOCATION_GRAVE) and ec:IsFaceup() and ec:IsLocation(LOCATION_MZONE) end function c38450736.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ec=e:GetLabelObject() Duel.SetTargetCard(ec) end function c38450736.atkop(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetLabelObject() if ec:IsLocation(LOCATION_MZONE) and ec:IsFaceup() and ec:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) ec:RegisterEffect(e1) end end
gpl-2.0
pmembrey/wireshark
test/lua/pcap_file.lua
30
27491
-- pcap_file_reader.lua -------------------------------------------------------------------------------- --[[ This is a Wireshark Lua-based pcap capture file reader. Author: Hadriel Kaplan This "capture file" reader reads pcap files - the old style ones. Don't expect this to be as good as the real thing; this is a simplistic implementation to show how to create such file readers, and for testing purposes. This script requires Wireshark v1.12 or newer. --]] -------------------------------------------------------------------------------- -- do not modify this table local debug = { DISABLED = 0, LEVEL_1 = 1, LEVEL_2 = 2 } -- set this DEBUG to debug.LEVEL_1 to enable printing debug info -- set it to debug.LEVEL_2 to enable really verbose printing local DEBUG = debug.LEVEL_1 local wireshark_name = "Wireshark" if not GUI_ENABLED then wireshark_name = "Tshark" end -- verify Wireshark is new enough local major, minor, micro = get_version():match("(%d+)%.(%d+)%.(%d+)") if major and tonumber(major) <= 1 and ((tonumber(minor) <= 10) or (tonumber(minor) == 11 and tonumber(micro) < 3)) then error( "Sorry, but your " .. wireshark_name .. " version (" .. get_version() .. ") is too old for this script!\n" .. "This script needs " .. wireshark_name .. "version 1.12 or higher.\n" ) end -- verify we have the Struct library in wireshark -- technically we should be able to do this with 'require', but Struct is a built-in assert(Struct.unpack, wireshark_name .. " does not have the Struct library!") -------------------------------------------------------------------------------- -- early definitions -- throughout most of this file I try to pre-declare things to help ease -- reading it and following the logic flow, but some things just have to be done -- before others, so this sections has such things that cannot be avoided -------------------------------------------------------------------------------- -- first some variable declarations for functions we'll define later local parse_file_header, parse_rec_header, read_common -- these will be set inside of parse_file_header(), but we're declaring them up here local default_settings = { debug = DEBUG, corrected_magic = 0xa1b2c3d4, version_major = 2, version_minor = 4, timezone = 0, sigfigs = 0, read_snaplen = 0, -- the snaplen we read from file snaplen = 0, -- the snaplen we use (limited by WTAP_MAX_PACKET_SIZE) linktype = -1, -- the raw linktype number in the file header wtap_type = wtap_encaps.UNKNOWN, -- the mapped internal wtap number based on linktype endianess = ENC_BIG_ENDIAN, time_precision = wtap_tsprecs.USEC, rec_hdr_len = 16, -- default size of record header rec_hdr_patt = "I4 I4 I4 I4", -- pattern for Struct to use num_rec_fields = 4, -- number of vars in pattern } local dprint = function() end local dprint2 = function() end local function reset_debug() if default_settings.debug > debug.DISABLED then dprint = function(...) print(table.concat({"Lua:", ...}," ")) end if default_settings.debug > debug.LEVEL_1 then dprint2 = dprint end end end -- call it now reset_debug() -------------------------------------------------------------------------------- -- file reader handling functions for Wireshark to use -------------------------------------------------------------------------------- ---------------------------------------- -- The read_open() is called by Wireshark once per file, to see if the file is this reader's type. -- Wireshark passes in (1) a File object and (2) CaptureInfo object to this function -- It expects in return either nil or false to mean it's not our file type, or true if it is -- In our case what this means is we figure out if the file has the magic header, and get the -- endianess of the file, and the encapsulation type of its frames/records local function read_open(file, capture) dprint2("read_open() called") local file_settings = parse_file_header(file) if file_settings then dprint2("read_open: success, file is for us") -- save our state capture.private_table = file_settings -- if the file is for us, we MUST set the file position cursor to -- where we want the first call to read() function to get it the next time -- for example if we checked a few records to be sure it's or type -- but in this simple example we only verify the file header (24 bytes) -- and we want the file position to remain after that header for our read() -- call, so we don't change it back --file:seek("set",position) -- these we can also set per record later during read operations capture.time_precision = file_settings.time_precision capture.encap = file_settings.wtap_type capture.snapshot_length = file_settings.snaplen return true end dprint2("read_open: file not for us") -- if it's not for us, wireshark will reset the file position itself return false end ---------------------------------------- -- Wireshark/tshark calls read() for each frame/record in the file -- It passes in (1) a File, (2) CaptureInfo, and (3) FrameInfo object to this function -- It expects in return the file offset position the record starts at, -- or nil/false if there's an error or end-of-file is reached. -- The offset position is used later: wireshark remembers it and gives -- it to seek_read() at various random times local function read(file, capture, frame) dprint2("read() called") -- call our common reader function local position = file:seek() if not read_common("read", file, capture, frame) then -- this isnt' actually an error, because it might just mean we reached end-of-file -- so let's test for that (read(0) is a special case in Lua, see Lua docs) if file:read(0) ~= nil then dprint("read: failed to call read_common") else dprint2("read: reached end of file") end return false end dprint2("read: succeess") -- return the position we got to (or nil if we hit EOF/error) return position end ---------------------------------------- -- Wireshark/tshark calls seek_read() for each frame/record in the file, at random times -- It passes in (1) a File, (2) CaptureInfo, (3) FrameInfo object, and the offset position number -- It expects in return true for successful parsing, or nil/false if there's an error. local function seek_read(file, capture, frame, offset) dprint2("seek_read() called") -- first move to the right position in the file file:seek("set",offset) if not read_common("seek_read", file, capture, frame) then dprint("seek_read: failed to call read_common") return false end return true end ---------------------------------------- -- Wireshark/tshark calls read_close() when it's closing the file completely -- It passes in (1) a File and (2) CaptureInfo object to this function -- this is a good opportunity to clean up any state you may have created during -- file reading. (in our case there's no real state) local function read_close(file, capture) dprint2("read_close() called") -- we don't really have to reset anything, because we used the -- capture.private_table and wireshark clears it for us after this function return true end ---------------------------------------- -- An often unused function, Wireshark calls this when the sequential walk-through is over -- (i.e., no more calls to read(), only to seek_read()). -- It passes in (1) a File and (2) CaptureInfo object to this function -- This gives you a chance to clean up any state you used during read() calls, but remember -- that there will be calls to seek_read() after this (in Wireshark, though not Tshark) local function seq_read_close(file, capture) dprint2("First pass of read() calls are over, but there may be seek_read() calls after this") return true end ---------------------------------------- -- ok, so let's create a FileHandler object local fh = FileHandler.new("Lua-based PCAP reader", "lua_pcap", "A Lua-based file reader for PCAP-type files","rms") -- set above functions to the FileHandler fh.read_open = read_open fh.read = read fh.seek_read = seek_read fh.read_close = read_close fh.seq_read_close = seq_read_close fh.extensions = "pcap;cap" -- this is just a hint -- and finally, register the FileHandler! register_filehandler(fh) dprint2("FileHandler registered") -------------------------------------------------------------------------------- -- ok now for the boring stuff that actually does the work -------------------------------------------------------------------------------- ---------------------------------------- -- in Lua, we have access to encapsulation types in the 'wtap_encaps' table, but -- those numbers don't actually necessarily match the numbers in pcap files -- for the encapsulation type, because the namespace got screwed up at some -- point in the past (blame LBL NRG, not wireshark for that) -- but I'm not going to create the full mapping of these two namespaces -- instead we'll just use this smaller table to map them -- these are taken from wiretap/pcap-common.c local pcap2wtap = { [0] = wtap_encaps.NULL, [1] = wtap_encaps.ETHERNET, [6] = wtap_encaps.TOKEN_RING, [8] = wtap_encaps.SLIP, [9] = wtap_encaps.PPP, [101] = wtap_encaps.RAW_IP, [105] = wtap_encaps.IEEE_802_11, [127] = wtap_encaps.IEEE_802_11_RADIOTAP, [140] = wtap_encaps.MTP2, [141] = wtap_encaps.MTP3, [143] = wtap_encaps.DOCSIS, [147] = wtap_encaps.USER0, [148] = wtap_encaps.USER1, [149] = wtap_encaps.USER2, [150] = wtap_encaps.USER3, [151] = wtap_encaps.USER4, [152] = wtap_encaps.USER5, [153] = wtap_encaps.USER6, [154] = wtap_encaps.USER7, [155] = wtap_encaps.USER8, [156] = wtap_encaps.USER9, [157] = wtap_encaps.USER10, [158] = wtap_encaps.USER11, [159] = wtap_encaps.USER12, [160] = wtap_encaps.USER13, [161] = wtap_encaps.USER14, [162] = wtap_encaps.USER15, [186] = wtap_encaps.USB, [187] = wtap_encaps.BLUETOOTH_H4, [189] = wtap_encaps.USB_LINUX, [195] = wtap_encaps.IEEE802_15_4, } -- we can use the above to directly map very quickly -- but to map it backwards we'll use this, because I'm lazy: local function wtap2pcap(encap) for k,v in pairs(pcap2wtap) do if v == encap then return k end end return 0 end ---------------------------------------- -- here are the "structs" we're going to parse, of the various records in a pcap file -- these pattern string gets used in calls to Struct.unpack() -- -- we will prepend a '<' or '>' later, once we figure out what endian-ess the files are in -- -- this is a constant for minimum we need to read before we figure out the filetype local FILE_HDR_LEN = 24 -- a pcap file header struct -- this is: magic, version_major, version_minor, timezone, sigfigs, snaplen, encap type local FILE_HEADER_PATT = "I4 I2 I2 i4 I4 I4 I4" -- it's too bad Struct doesn't have a way to get the number of vars the pattern holds -- another thing to add to my to-do list? local NUM_HDR_FIELDS = 7 -- these will hold the '<'/'>' prepended version of above --local file_header, rec_header -- snaplen/caplen can't be bigger than this local WTAP_MAX_PACKET_SIZE = 65535 ---------------------------------------- -- different pcap file types have different magic values -- we need to know various things about them for various functions -- in this script, so this table holds all the info -- -- See default_settings table above for the defaults used if this table -- doesn't override them. -- -- Arguably, these magic types represent different "Protocols" to dissect later, -- but this script treats them all as "pcapfile" protocol. -- -- From this table, we'll auto-create a value-string table for file header magic field local magic_spells = { normal = { magic = 0xa1b2c3d4, name = "Normal (Big-endian)", }, swapped = { magic = 0xd4c3b2a1, name = "Swapped Normal (Little-endian)", endianess = ENC_LITTLE_ENDIAN, }, modified = { -- this is for a ss991029 patched format only magic = 0xa1b2cd34, name = "Modified", rec_hdr_len = 24, rec_hdr_patt = "I4I4I4I4 I4 I2 I1 I1", num_rec_fields = 8, }, swapped_modified = { -- this is for a ss991029 patched format only magic = 0x34cdb2a1, name = "Swapped Modified", rec_hdr_len = 24, rec_hdr_patt = "I4I4I4I4 I4 I2 I1 I1", num_rec_fields = 8, endianess = ENC_LITTLE_ENDIAN, }, nsecs = { magic = 0xa1b23c4d, name = "Nanosecond", time_precision = wtap_filetypes.TSPREC_NSEC, }, swapped_nsecs = { magic = 0x4d3cb2a1, name = "Swapped Nanosecond", endianess = ENC_LITTLE_ENDIAN, time_precision = wtap_filetypes.TSPREC_NSEC, }, } -- create a magic-to-spell entry table from above magic_spells table -- so we can find them faster during file read operations -- we could just add them right back into spells table, but this is cleaner local magic_values = {} for k,t in pairs(magic_spells) do magic_values[t.magic] = t end -- the function which makes a copy of the default settings per file local function new_settings() dprint2("creating new file_settings") local file_settings = {} for k,v in pairs(default_settings) do file_settings[k] = v end return file_settings end -- set the file_settings that the magic value defines in magic_values local function set_magic_file_settings(magic) local t = magic_values[magic] if not t then dprint("set_magic_file_settings: did not find magic settings for:",magic) return false end local file_settings = new_settings() -- the magic_values/spells table uses the same key names, so this is easy for k,v in pairs(t) do file_settings[k] = v end -- based on endianess, set the file_header and rec_header -- and determine corrected_magic if file_settings.endianess == ENC_BIG_ENDIAN then file_settings.file_hdr_patt = '>' .. FILE_HEADER_PATT file_settings.rec_hdr_patt = '>' .. file_settings.rec_hdr_patt file_settings.corrected_magic = magic else file_settings.file_hdr_patt = '<' .. FILE_HEADER_PATT file_settings.rec_hdr_patt = '<' .. file_settings.rec_hdr_patt local m = Struct.pack(">I4", magic) file_settings.corrected_magic = Struct.unpack("<I4", m) end file_settings.rec_hdr_len = Struct.size(file_settings.rec_hdr_patt) return file_settings end ---------------------------------------- -- internal functions declared previously ---------------------------------------- ---------------------------------------- -- used by read_open(), this parses the file header parse_file_header = function(file) dprint2("parse_file_header() called") -- by default, file:read() gets the next "string", meaning ending with a newline \n -- but we want raw byte reads, so tell it how many bytes to read local line = file:read(FILE_HDR_LEN) -- it's ok for us to not be able to read it, but we need to tell wireshark the -- file's not for us, so return false if not line then return false end dprint2("parse_file_header: got this line:\n'", Struct.tohex(line,false,":"), "'") -- let's peek at the magic int32, assuming it's big-endian local magic = Struct.unpack(">I4", line) local file_settings = set_magic_file_settings(magic) if not file_settings then dprint("magic was: '", magic, "', so not a known pcap file?") return false end -- this is: magic, version_major, version_minor, timezone, sigfigs, snaplen, encap type local fields = { Struct.unpack(file_settings.file_hdr_patt, line) } -- sanity check; also note that Struct.unpack() returns the fields plus -- a number of where in the line it stopped reading (i.e., the end in this case) -- so we got back number of fields + 1 if #fields ~= NUM_HDR_FIELDS + 1 then -- this should never happen, since we already told file:read() to grab enough bytes dprint("parse_file_header: failed to read the file header") return nil end -- fields[1] is the magic, which we already parsed and saved before, but just to be sure -- our endianess is set right, we validate what we got is what we expect now that -- endianess has been corrected if fields[1] ~= file_settings.corrected_magic then dprint ("parse_file_header: endianess screwed up? Got:'", fields[1], "', but wanted:", file_settings.corrected_magic) return nil end file_settings.version_major = fields[2] file_settings.version_minor = fields[3] file_settings.timezone = fields[4] file_settings.sigfigs = fields[5] file_settings.read_snaplen = fields[6] file_settings.linktype = fields[7] -- wireshark only supports version 2.0 and later if fields[2] < 2 then dprint("got version =",VERSION_MAJOR,"but only version 2 or greater supported") return false end -- convert pcap file interface type to wtap number type file_settings.wtap_type = pcap2wtap[file_settings.linktype] if not file_settings.wtap_type then dprint("file nettype", file_settings.linktype, "couldn't be mapped to wireshark wtap type") return false end file_settings.snaplen = file_settings.read_snaplen if file_settings.snaplen > WTAP_MAX_PACKET_SIZE then file_settings.snaplen = WTAP_MAX_PACKET_SIZE end dprint2("read_file_header: got magic='", magic, "', major version='", file_settings.version_major, "', minor='", file_settings.version_minor, "', timezone='", file_settings.timezone, "', sigfigs='", file_settings.sigfigs, "', read_snaplen='", file_settings.read_snaplen, "', snaplen='", file_settings.snaplen, "', nettype ='", file_settings.linktype, "', wtap ='", file_settings.wtap_type) --ok, it's a pcap file dprint2("parse_file_header: success") return file_settings end ---------------------------------------- -- this is used by both read() and seek_read() -- the calling function to this should have already set the file position correctly read_common = function(funcname, file, capture, frame) dprint2(funcname,": read_common() called") -- get the state info local file_settings = capture.private_table -- first parse the record header, which will set the FrameInfo fields if not parse_rec_header(funcname, file, file_settings, frame) then dprint2(funcname, ": read_common: hit end of file or error") return false end frame.encap = file_settings.wtap_type -- now we need to get the packet bytes from the file record into the frame... -- we *could* read them into a string using file:read(numbytes), and then -- set them to frame.data so that wireshark gets it... -- but that would mean the packet's string would be copied into Lua -- and then sent right back into wireshark, which is gonna slow things -- down; instead FrameInfo has a read_data() method, which makes -- wireshark read directly from the file into the frame buffer, so we use that if not frame:read_data(file, frame.captured_length) then dprint(funcname, ": read_common: failed to read data from file into buffer") return false end return true end ---------------------------------------- -- the function to parse individual records parse_rec_header = function(funcname, file, file_settings, frame) dprint2(funcname,": parse_rec_header() called") local line = file:read(file_settings.rec_hdr_len) -- it's ok for us to not be able to read it, if it's end of file if not line then return false end -- this is: time_sec, time_usec, capture_len, original_len local fields = { Struct.unpack(file_settings.rec_hdr_patt, line) } -- sanity check; also note that Struct.unpack() returns the fields plus -- a number of where in the line it stopped reading (i.e., the end in this case) -- so we got back number of fields + 1 if #fields ~= file_settings.num_rec_fields + 1 then dprint(funcname, ": parse_rec_header: failed to read the record header, got:", #fields, ", expected:", file_settings.num_rec_fields) return nil end local nsecs = fields[2] if file_settings.time_precision == wtap_filetypes.TSPREC_USEC then nsecs = nsecs * 1000 elseif file_settings.time_precision == wtap_filetypes.TSPREC_MSEC then nsecs = nsecs * 1000000 end frame.time = NSTime(fields[1], nsecs) local caplen, origlen = fields[3], fields[4] -- sanity check, verify captured length isn't more than original length if caplen > origlen then dprint("captured length of", caplen, "is bigger than original length of", origlen) -- swap them, a cool Lua ability caplen, origlen = origlen, caplen end if caplen > WTAP_MAX_PACKET_SIZE then dprint("Got a captured_length of", caplen, "which is too big") caplen = WTAP_MAX_PACKET_SIZE end frame.rec_type = wtap_rec_types.PACKET frame.captured_length = caplen frame.original_length = origlen frame.flags = wtap_presence_flags.TS + wtap_presence_flags.CAP_LEN -- for timestamp|cap_len dprint2(funcname,": parse_rec_header() returning") return true end -------------------------------------------------------------------------------- -- file writer handling functions for Wireshark to use -------------------------------------------------------------------------------- -- file encaps we can handle writing local canwrite = { [ wtap_encaps.NULL ] = true, [ wtap_encaps.ETHERNET ] = true, [ wtap_encaps.PPP ] = true, [ wtap_encaps.RAW_IP ] = true, [ wtap_encaps.IEEE_802_11 ] = true, [ wtap_encaps.MTP2 ] = true, [ wtap_encaps.MTP3 ] = true, -- etc., etc. } -- we can't reuse the variables we used in the reader, because this script might be used to both -- open a file for reading and write it out, at the same time, so we cerate another file_settings -- instance. -- set the file_settings for the little-endian version in magic_spells local function create_writer_file_settings() dprint2("create_writer_file_settings called") local t = magic_spells.swapped local file_settings = new_settings() -- the magic_values/spells table uses the same key names, so this is easy for k,v in pairs(t) do file_settings[k] = v end -- based on endianess, set the file_header and rec_header -- and determine corrected_magic if file_settings.endianess == ENC_BIG_ENDIAN then file_settings.file_hdr_patt = '>' .. FILE_HEADER_PATT file_settings.rec_hdr_patt = '>' .. file_settings.rec_hdr_patt file_settings.corrected_magic = file_settings.magic else file_settings.file_hdr_patt = '<' .. FILE_HEADER_PATT file_settings.rec_hdr_patt = '<' .. file_settings.rec_hdr_patt local m = Struct.pack(">I4", file_settings.magic) file_settings.corrected_magic = Struct.unpack("<I4", m) end file_settings.rec_hdr_len = Struct.size(file_settings.rec_hdr_patt) return file_settings end ---------------------------------------- -- The can_write_encap() function is called by Wireshark when it wants to write out a file, -- and needs to see if this file writer can handle the packet types in the window. -- We need to return true if we can handle it, else false local function can_write_encap(encap) dprint2("can_write_encap() called with encap=",encap) return canwrite[encap] or false end local function write_open(file, capture) dprint2("write_open() called") local file_settings = create_writer_file_settings() -- write out file header local hdr = Struct.pack(file_settings.file_hdr_patt, file_settings.corrected_magic, file_settings.version_major, file_settings.version_minor, file_settings.timezone, file_settings.sigfigs, capture.snapshot_length, wtap2pcap(capture.encap)) if not hdr then dprint("write_open: error generating file header") return false end dprint2("write_open generating:", Struct.tohex(hdr)) if not file:write(hdr) then dprint("write_open: error writing file header to file") return false end -- save settings capture.private_table = file_settings return true end local function write(file, capture, frame) dprint2("write() called") -- get file settings local file_settings = capture.private_table if not file_settings then dprint("write() failed to get private table file settings") return false end -- write out record header: time_sec, time_usec, capture_len, original_len -- first get times local nstime = frame.time -- pcap format is in usecs, but wireshark's internal is nsecs local nsecs = nstime.nsecs if file_settings.time_precision == wtap_filetypes.TSPREC_USEC then nsecs = nsecs / 1000 elseif file_settings.time_precision == wtap_filetypes.TSPREC_MSEC then nsecs = nsecs / 1000000 end local hdr = Struct.pack(file_settings.rec_hdr_patt, nstime.secs, nsecs, frame.captured_length, frame.original_length) if not hdr then dprint("write: error generating record header") return false end if not file:write(hdr) then dprint("write: error writing record header to file") return false end -- we could write the packet data the same way, by getting frame.data and writing it out -- but we can avoid copying those bytes into Lua by using the write_data() function if not frame:write_data(file) then dprint("write: error writing record data to file") return false end return true end local function write_close(file, capture) dprint2("write_close() called") dprint2("Good night, and good luck") return true end -- ok, so let's create another FileHandler object local fh2 = FileHandler.new("Lua-based PCAP writer", "lua_pcap2", "A Lua-based file writer for PCAP-type files","wms") -- set above functions to the FileHandler fh2.can_write_encap = can_write_encap fh2.write_open = write_open fh2.write = write fh2.write_close = write_close fh2.extensions = "pcap;cap" -- this is just a hint -- and finally, register the FileHandler! register_filehandler(fh2) dprint2("Second FileHandler registered")
gpl-2.0
wfleurant/cjdns
contrib/lua/cjdns/addrcalc.lua
19
1888
-- Cjdns address conversion functions -- Translated from Cjdns C code to lua code by Alex <alex@portlandmeshnet.org> --- @module cjdns.addrcalc local addrcalc = {} local bit32 = require("bit32") local sha2 = require("sha2") function addrcalc.Base32_decode(input) local numForAscii = { 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,99,99,99,99,99,99, 99,99,10,11,12,99,13,14,15,99,16,17,18,19,20,99, 21,22,23,24,25,26,27,28,29,30,31,99,99,99,99,99, 99,99,10,11,12,99,13,14,15,99,16,17,18,19,20,99, 21,22,23,24,25,26,27,28,29,30,31,99,99,99,99,99, } local output = {} local outputIndex = 0 local inputIndex = 0 local nextByte = 0 local bits = 0 while inputIndex < string.len(input) do i = string.byte(input,inputIndex+1) if bit32.band(i,0x80) ~= 0 then error("Bad base32 decode input character " .. i) end b = numForAscii[i+1] inputIndex = inputIndex + 1 if b > 31 then error("Bad base32 decode input character " .. i) end nextByte = bit32.bor(nextByte, bit32.lshift(b, bits)) bits = bits + 5 if bits >= 8 then output[outputIndex+1] = bit32.band(nextByte, 0xff) outputIndex = outputIndex + 1 bits = bits - 8 nextByte = bit32.rshift(nextByte, 8) end end if bits >= 5 or nextByte ~= 0 then error("Bad base32 decode input, bits is " .. bits .. " and nextByte is " .. nextByte); end return string.char(unpack(output)); end function addrcalc.pkey2ipv6(k) if string.sub(k,-2) ~= ".k" then error("Invalid key") end kdata = addrcalc.Base32_decode(string.sub(k,1,-3)) hash = sha2.sha512(kdata) hash = sha2.sha512hex(hash) addr = string.sub(hash,1,4) for i = 2,8 do addr = addr .. ":" .. string.sub(hash,i*4-3,i*4) end return addr end return addrcalc
gpl-3.0
nandub/cjdns
contrib/lua/cjdns/addrcalc.lua
19
1888
-- Cjdns address conversion functions -- Translated from Cjdns C code to lua code by Alex <alex@portlandmeshnet.org> --- @module cjdns.addrcalc local addrcalc = {} local bit32 = require("bit32") local sha2 = require("sha2") function addrcalc.Base32_decode(input) local numForAscii = { 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,99,99,99,99,99,99, 99,99,10,11,12,99,13,14,15,99,16,17,18,19,20,99, 21,22,23,24,25,26,27,28,29,30,31,99,99,99,99,99, 99,99,10,11,12,99,13,14,15,99,16,17,18,19,20,99, 21,22,23,24,25,26,27,28,29,30,31,99,99,99,99,99, } local output = {} local outputIndex = 0 local inputIndex = 0 local nextByte = 0 local bits = 0 while inputIndex < string.len(input) do i = string.byte(input,inputIndex+1) if bit32.band(i,0x80) ~= 0 then error("Bad base32 decode input character " .. i) end b = numForAscii[i+1] inputIndex = inputIndex + 1 if b > 31 then error("Bad base32 decode input character " .. i) end nextByte = bit32.bor(nextByte, bit32.lshift(b, bits)) bits = bits + 5 if bits >= 8 then output[outputIndex+1] = bit32.band(nextByte, 0xff) outputIndex = outputIndex + 1 bits = bits - 8 nextByte = bit32.rshift(nextByte, 8) end end if bits >= 5 or nextByte ~= 0 then error("Bad base32 decode input, bits is " .. bits .. " and nextByte is " .. nextByte); end return string.char(unpack(output)); end function addrcalc.pkey2ipv6(k) if string.sub(k,-2) ~= ".k" then error("Invalid key") end kdata = addrcalc.Base32_decode(string.sub(k,1,-3)) hash = sha2.sha512(kdata) hash = sha2.sha512hex(hash) addr = string.sub(hash,1,4) for i = 2,8 do addr = addr .. ":" .. string.sub(hash,i*4-3,i*4) end return addr end return addrcalc
gpl-3.0
soundsrc/premake-stable
src/base/string.lua
2
1262
-- -- string.lua -- Additions to Lua's built-in string functions. -- Copyright (c) 2002-2008 Jason Perkins and the Premake project -- -- -- Returns an array of strings, each of which is a substring of s -- formed by splitting on boundaries formed by `pattern`. -- function string.explode(s, pattern, plain) if (pattern == '') then return false end local pos = 0 local arr = { } for st,sp in function() return s:find(pattern, pos, plain) end do table.insert(arr, s:sub(pos, st-1)) pos = sp + 1 end table.insert(arr, s:sub(pos)) return arr end -- -- Find the last instance of a pattern in a string. -- function string.findlast(s, pattern, plain) local curr = 0 repeat local next = s:find(pattern, curr + 1, plain) if (next) then curr = next end until (not next) if (curr > 0) then return curr end end -- -- Returns true if `haystack` starts with the sequence `needle`. -- function string.startswith(haystack, needle) return (haystack:find(needle, 1, true) == 1) end -- -- Escapes a filename for the shell -- TODO: this is a very basic implementation.. don't depend on this for security -- function string.shellescape(str) return string.gsub(str, '([\]|&;<>()$`\\"\' \t\n*?\[#=\~%%])', '\\%1') end
bsd-3-clause
jinxiaoye1987/RyzomCore
ryzom/common/data_common/r2/r2_ui_player_tracking.lua
3
21867
-- players tracking window PlayerTracking = { CurrList = {}, CurrActiveList = {}, SortDir = {}, SelectedPlayerId = nil, TextCache = {}, -- cache for text widgets CenteredTextCache = {}, NumberCache = {}, -- cache for number widgets BitmapCache = {}, -- cache for bitmap widgets -- Map scenario flags to the bitmaps displayed in the first column FlagsToTex = { [0] = { Bitmap = "blank.tga", Color = "0 0 0 0 " }, [1] = { Bitmap = "rap_not_invited_dm.tga", Color = "255 255 255 255" }, }, WaitingList = false, FirstShow = true, RefreshPeriod = 10, MinRefreshPeriod = 4, LastRefreshTime = 0, LastRefreshQuerryTime = 0, PendingRefresh = false, ListReceived = false, -- RaceTypeToUtf8 = {}, ReligionTypeToUtf8 = {}, ShardTypeToUtf8 = {}, LevelTypeToUtf8 = {}, } local sampleList1 = { } table.insert(sampleList1, { Id=0, Player = "plop", Guild="Guild1", Race=1, Religion=1, Shard=2, Level=1, Flags=0}) table.insert(sampleList1, { Id=1, Player = "titi", Guild="Guild1", Race=2, Religion=2, Shard=4, Level=2, Flags=1}) table.insert(sampleList1, { Id=2, Player = "bob", Guild="", Race=1, Religion=4, Shard=1, Level=1, Flags=1}) table.insert(sampleList1, { Id=3, Player = "bobette", Guild="Guild2", Race=1, Religion=2, Shard=1, Level=4, Flags=1}) table.insert(sampleList1, { Id=4, Player = "nico", Guild="Super guild", Race=8, Religion=1, Shard=2, Level=4, Flags=0}) table.insert(sampleList1, { Id=5, Player = "toto2", Guild="GG", Race=4, Religion=2, Shard=2, Level=4, Flags=1}) table.insert(sampleList1, { Id=6, Player = "titi2", Guild="Plop guild", Race=8, Religion=2, Shard=4, Level=4, Flags=1}) table.insert(sampleList1, { Id=7, Player = "bob2", Guild="Plop guild", Race=8, Religion=2, Shard=1, Level=8, Flags=0}) table.insert(sampleList1, { Id=8, Player = "bobette2", Guild="Guild1", Race=2, Religion=4, Shard=1, Level=8, Flags=0}) table.insert(sampleList1, { Id=9, Player = "nico2", Guild="Super guild", Race=8, Religion=2, Shard=1, Level=16, Flags=0}) table.insert(sampleList1, { Id=10, Player = "toto3", Guild="Guild2", Race=4, Religion=4, Shard=2, Level=16, Flags=1}) table.insert(sampleList1, { Id=11, Player = "titi3", Guild="GG", Race=1, Religion=1, Shard=4, Level=32, Flags=1}) table.insert(sampleList1, { Id=12, Player = "bob3", Guild="Plop guild", Race=8, Religion=2, Shard=1, Level=32, Flags=1}) table.insert(sampleList1, { Id=13, Player = "bobette3",Guild="GG", Race=8, Religion=4, Shard=2, Level=32, Flags=0}) table.insert(sampleList1, { Id=14, Player = "nico3", Guild="GG", Race=8, Religion=2, Shard=2, Level=4, Flags=1}) table.insert(sampleList1, { Id=15, Player = "toto4", Guild="", Race=4, Religion=1, Shard=1, Level=8, Flags=0}) table.insert(sampleList1, { Id=16, Player = "titi'", Guild="TSuper guild", Race=2, Religion=1, Shard=4, Level=2, Flags=1}) table.insert(sampleList1, { Id=17, Player = "bob4", Guild="GG", Race=2, Religion=4, Shard=4, Level=8, Flags=0}) table.insert(sampleList1, { Id=18, Player = "bobette4",Guild="Guild2", Race=4, Religion=2, Shard=1, Level=1, Flags=1}) table.insert(sampleList1, { Id=19, Player = "nico4", Guild="", Race=1, Religion=1, Shard=1, Level=2, Flags=1}) local boolToInt = { } boolToInt[false] = 0 boolToInt[true] = 1 --********************************* -- standard comparison local function less(lhs, rhs) if type(lhs) == "boolean" then return boolToInt[lhs] < boolToInt[rhs] else return lhs < rhs end end --********************************* -- reversed comparison local function more(lhs, rhs) return not less(lhs,rhs) end --********************************* -- sorting by race type local function lessRaceType(lhs, rhs) return PlayerTracking.RaceTypeToUtf8[lhs] < PlayerTracking.RaceTypeToUtf8[rhs] end --********************************* -- sorting by religion type local function lessReligionType(lhs, rhs) return PlayerTracking.ReligionTypeToUtf8[lhs] < PlayerTracking.ReligionTypeToUtf8[rhs] end -- init sort dir table.insert(PlayerTracking.SortDir, { Var="Flags", Up=false, Cmp = more }) table.insert(PlayerTracking.SortDir, { Var="Player", Up=false, Cmp = less}) table.insert(PlayerTracking.SortDir, { Var="Guild", Up=false, Cmp = less }) table.insert(PlayerTracking.SortDir, { Var="Race", Up=false, Cmp = lessRaceType }) table.insert(PlayerTracking.SortDir, { Var="Religion", Up=false, Cmp = lessReligionType }) table.insert(PlayerTracking.SortDir, { Var="Shard", Up=false, Cmp = less }) table.insert(PlayerTracking.SortDir, { Var="Level", Up=false, Cmp = less }) --*********************************************************************** function PlayerTracking:getWindow() return getUI("ui:login:ring_players_tracking") end --*********************************************************************** function PlayerTracking:initRaceTypes() for k = 0, 3 do self.RaceTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerRace_" .. tostring(k)):toUtf8() end end --*********************************************************************** function PlayerTracking:initReligionTypes() for k = 0, 2 do self.ReligionTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerReligion_" .. tostring(k)):toUtf8() end end --*********************************************************************** function PlayerTracking:initShardTypes() for k = 0, 2 do self.ShardTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerShard_" .. tostring(k)):toUtf8() end end --*********************************************************************** function PlayerTracking:initLevelTypes() for k = 0, 5 do self.LevelTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerLevel_" .. tostring(k)):toUtf8() end end --*********************************************************************** function PlayerTracking:isConnected(flags) return flags == 1 end --*********************************************************************** function PlayerTracking:getColumn(name) return getUI("ui:login:ring_players_tracking:content:main:enclosing:columns:getw:column_group:" .. name .. ":values") end --*********************************************************************** function PlayerTracking:getSelectList() return getUI("ui:login:ring_players_tracking:content:main:enclosing:columns:getw:select") end local scratchUCStr = ucstring() --*********************************************************************** function PlayerTracking:newTemplate(name, cache) local group if table.getn(cache) ~= 0 then group = cache[table.getn(cache)] table.remove(cache, table.getn(cache)) else group = createGroupInstance(name, "", {}) end return group end --*********************************************************************** -- build a new text group from utf8 text function PlayerTracking:newTextLabel(value) local group = self:newTemplate("rap_text", self.TextCache) scratchUCStr:fromUtf8(value) group:find("t").uc_hardtext_single_line_format = scratchUCStr return group end --*********************************************************************** -- build a new text group from utf8 text function PlayerTracking:newCenteredTextLabel(value) local group = self:newTemplate("rap_text_centered", self.CenteredTextCache) scratchUCStr:fromUtf8(value) group:find("t").uc_hardtext_single_line_format = scratchUCStr return group end --*********************************************************************** function PlayerTracking:newNumberLabel(value) local group = self:newTemplate("rap_number", self.NumberCache) group:find("t").uc_hardtext_single_line_format = tostring(value) return group end --*********************************************************************** function PlayerTracking:newBitmap(texName, color) if color == nil then color = "255 255 255 255" end local group = self:newTemplate("rap_bitmap", self.BitmapCache) group.f.texture = texName group.f.color = color return group end --*********************************************************************** function PlayerTracking:newBooleanLabel(value) local group = self:newTemplate("rap_bitmap", self.BitmapCache) if value == true then group.f.texture="patch_on.tga" group.f.color="255 255 255 255" else group.f.texture="blank.tga" group.f.color="0 0 0 0" end return group end --*********************************************************************** function PlayerTracking:addLine(line) self:getColumn("player"):addChild(self:newTextLabel(line.Player)) self:getColumn("guild"):addChild(self:newTextLabel(line.Guild)) self:getColumn("race"):addChild(self:newTextLabel(self.RaceTypeToUtf8[line.Race])) self:getColumn("religion"):addChild(self:newTextLabel(self.ReligionTypeToUtf8[line.Religion])) self:getColumn("shard"):addChild(self:newTextLabel(self.ShardTypeToUtf8[line.Shard])) self:getColumn("level"):addChild(self:newNumberLabel(self.LevelTypeToUtf8[line.Level])) self:getColumn("flags"):addChild(self:newBitmap(self.FlagsToTex[line.Flags].Bitmap, self.FlagsToTex[line.Flags].Color)) end --*********************************************************************** function PlayerTracking:putColumnInCache(column, cache) local childrenCount = column.childrenNb for i = 0, childrenCount - 1 do local child = column:getChild(column.childrenNb - 1) table.insert(cache, child) column:detachChild(child) end end --*********************************************************************** function PlayerTracking:putMixedColumnInCache(column, textCache, bitmapCache) local childrenCount = column.childrenNb for i = 0, childrenCount - 1 do local child = column:getChild(column.childrenNb - 1) if child:find("t") then table.insert(textCache, child) else table.insert(bitmapCache, child) end column:detachChild(child) end end --*********************************************************************** function PlayerTracking:putInCache() self.TextCache = {} self.CenteredTextCache = {} self.NumberCache = {} self.BitmapCache = {} self:putColumnInCache(self:getColumn("player"), self.TextCache) self:putColumnInCache(self:getColumn("guild"), self.TextCache) self:putColumnInCache(self:getColumn("race"), self.TextCache) self:putColumnInCache(self:getColumn("shard"), self.TextCache) self:putColumnInCache(self:getColumn("religion"), self.TextCache) -- self:putColumnInCache(self:getColumn("level"), self.NumberCache) -- self:putColumnInCache(self:getColumn("flags"), self.BitmapCache) end --*********************************************************************** function PlayerTracking:clear() self:getColumn("flags"):clear() self:getColumn("player"):clear() self:getColumn("guild"):clear() self:getColumn("race"):clear() self:getColumn("religion"):clear() self:getColumn("shard"):clear() self:getColumn("level"):clear() self.TextCache = {} self.CenteredTextCache = {} self.NumberCache = {} self.BitmapCache = {} self:getSelectList():clear() self:getSelectList().active = false self.CurrList = {} self.CurrActiveList = {} self.ListReceived = false end --*********************************************************************** function PlayerTracking:testFill1() self:onPlayersListReceived(sampleList1) end --*********************************************************************** function PlayerTracking:onPlayersListReceived(list) self.WaitingList = false self.LastRefreshTime = nltime.getLocalTime() / 1000 self.ListReceived = true self:fill(list) end --*********************************************************************** function PlayerTracking:fill(list) self:initRaceTypes() self:initReligionTypes() self:initShardTypes() self:initLevelTypes() -- if the window is not active, then maybe an old msg -> ignore if not self:getWindow().active then return end self:enableButtons(true) -- local startTime = nltime.getPreciseLocalTime() debugInfo(tostring(self.SelectedPlayerId)) -- self:getWindow():find("teleport").frozen = true self:getWindow():find("kick").frozen = true self:getWindow():find("tell").frozen = true -- self:putInCache() -- debugInfo("***********************") debugInfo("TextCache size = " .. table.getn(self.TextCache)) debugInfo("CenteredTextCache size = " .. table.getn(self.CenteredTextCache)) debugInfo("NumberCache size = " .. table.getn(self.NumberCache)) debugInfo("BitmapCache size = " .. table.getn(self.BitmapCache)) --self:clear() self.CurrList = list self.CurrActiveList = {} self:sort() local selectList = self:getSelectList() selectList:clear() local count = 0 local displayedCount = 0 for k, v in pairs(self.CurrList) do count = count + 1 local active self:addLine(v) local newGroup = createGroupInstance("rap_select_line", "", { id=tostring(v.Id)}) selectList:addChild(newGroup) newGroup:find("but").pushed = (v.Id == self.SelectedPlayerId) table.insert(self.CurrActiveList, v) displayedCount = displayedCount + 1 end if displayedCount == 0 then if count ~= 0 then self:setErrorMessage("uiRAP_NoSessionForLangFilter") else --self:setErrorMessage(i18n.get("uiRAP_NoSessionFound")) self:setErrorMessage(ucstring()) self:enableButtons(false) end else self:clearMessage() end local endTime = nltime.getPreciseLocalTime() debugInfo(string.format("time ellapsed = %d", 1000 * (endTime - startTime))) end --*********************************************************************** function PlayerTracking:setMessage(msg, color) local errorTxt = self:getWindow():find("errorMsg") errorTxt.uc_hardtext = msg errorTxt.color = color errorTxt.active=true end --*********************************************************************** function PlayerTracking:clearMessage() local errorTxt = self:getWindow():find("errorMsg") errorTxt.active = false end --*********************************************************************** function PlayerTracking:setErrorMessage(msg) self:setMessage(msg, "255 0 0 255") end --*********************************************************************** function PlayerTracking:setInfoMessage(msg) self:setMessage(msg, "255 255 255 255") end --*********************************************************************** function PlayerTracking:sort(list) local sortDir = self.SortDir local function sorter(lhs, rhs) for k = 1, table.getn(sortDir) do if lhs[sortDir[k].Var] ~= rhs[sortDir[k].Var] then if sortDir[k].Up then return not sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var]) else return sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var]) end end end return false end table.sort(self.CurrList, sorter) end --*********************************************************************** function PlayerTracking:headerLeftClick(down, criterion) -- change column sort order local parent = getUICaller().parent parent.tdown.active = down parent.tup.active = not down -- insert local sortDir = self.SortDir for k = 1, table.getn(sortDir) do if sortDir[k].Var == criterion then sortDir[k].Up = not sortDir[k].Up table.insert(sortDir, 1, sortDir[k]) table.remove(sortDir, k + 1) if self.ListReceived then self:fill(self.CurrList) -- update only if list has been received end return end end end --*********************************************************************** function PlayerTracking:getPlayerFromId(id) for k, v in pairs(self.CurrList) do if v.Id == id then return v end end return nil end --*********************************************************************** function PlayerTracking:onLineLeftClick() self.SelectedPlayerId = self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1].Id local selectList = self:getSelectList() for k = 0, selectList.childrenNb - 1 do local but = selectList:getChild(k):find("but") if but == getUICaller() then but.pushed = true else but.pushed = false end end self:getWindow():find("kick").frozen = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags) self:getWindow():find("teleport").frozen = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags) self:getWindow():find("tell").frozen = false end --*********************************************************************** function PlayerTracking:onLineRightClick() self:onLineLeftClick() local menu = getUI("ui:login:ring_player_menu") menu:find("tell").uc_hardtext = ucstring(i18n.get("uiRAP_MenuPlayerTell"):toUtf8() .. "'" .. self:getPlayerFromId(self.SelectedPlayerId).Player .."'") menu:find("teleport").uc_hardtext = ucstring(i18n.get("uiRAP_MenuTeleportTo"):toUtf8() .. "'" .. self:getPlayerFromId(self.SelectedPlayerId).Player.."'") menu:find("kick").uc_hardtext = ucstring(i18n.get("uiRAP_MenuKick"):toUtf8() .. "'" .. self:getPlayerFromId(self.SelectedPlayerId).Player.."'") menu:find("kick").grayed = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags) menu:find("teleport").grayed = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags) launchContextMenuInGame("ui:login:ring_player_menu") end --*********************************************************************** -- called by C++ if session joining failed function PlayerTracking:onJoinFailed() messageBox(i18n.get("uiRAP_JoinFailed")) end --*********************************************************************** function PlayerTracking:onTell() debugInfo("tell to owner of session" .. self.SelectedPlayerId) player = ucstring() player:fromUtf8(self:getPlayerFromId(self.SelectedPlayerId).Player) tell(player) end --*********************************************************************** function PlayerTracking:onTeleportTo() end --*********************************************************************** function PlayerTracking:onKick() end --*********************************************************************** function PlayerTracking:onLineLeftDblClick() local player = self:getPlayerFromId(self.SelectedPlayerId) if self:isConnected(player.Flags) then validMessageBox(i18n.get("uiRAP_JoinConfirm"), "lua", "PlayerTracking:onJoin()", "", "", "ui:login") else -- default to a tell onTell() end end --*********************************************************************** function PlayerTracking:refresh() self.PendingRefresh = true self.LastRefreshTime = nltime.getLocalTime() / 1000 self.WaitingList = true debugInfo("*refresh*") end --*********************************************************************** function PlayerTracking:updatePendingRefresh() if self.PendingRefresh then local currTime = nltime.getLocalTime() / 1000 if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod then self.LastRefreshQuerryTime = currTime self.PendingRefresh = false game.getRingPlayerList() end end end --*********************************************************************** function PlayerTracking:onShow() self:initRaceTypes() self:initReligionTypes() self:initShardTypes() self:initLevelTypes() setOnDraw(self:getWindow(), "PlayerTracking:onDraw()") self:clear() self:enableButtons(false) self:refresh() end local waitTextColor = CRGBA(255, 255, 255, 255) function PlayerTracking:connectError(errorTextId) if not self.WaitingList then return end self:clear() self:setErrorMessage(i18n.get(errorTextId)) self.WaitingList = false self.PendingRefresh = false self.LastRefreshTime = nltime.getLocalTime() / 1000 -- force to wait some more end --*********************************************************************** -- called by C++ if retrieving of sessions failed function PlayerTracking:onConnectionFailed() self:connectError("uiRAP_ConnectionFailed") end --*********************************************************************** -- called by C++ if retrieving of sessions failed function PlayerTracking:onDisconnection() self:connectError("uiRAP_Disconnection") end --*********************************************************************** -- called by C++ if retrieving of sessions failed function PlayerTracking:onConnectionClosed() self:connectError("uiRAP_ConnectionClosed") end --*********************************************************************** function PlayerTracking:enableButtons(enabled) local win = self:getWindow() local alpha if enabled then alpha = 255 else alpha = 128 end self:getSelectList().active = enabled end --*********************************************************************** function PlayerTracking:show() -- update msg local win = self:getWindow() win.active = true if self.FirstShow then local w, h = getWindowSize() win.w = w * 5 / 6 win.h = h * 5 / 6 win:invalidateCoords() win:updateCoords() win:center() win:invalidateCoords() win:updateCoords() self.FirstShow = false end win:blink(1) end --*********************************************************************** function PlayerTracking:enlargeColumns() self:getWindow():find("header_line"):enlargeColumns(10) end --*********************************************************************** function PlayerTracking:resizeColumnsAndContainer() self:getWindow():find("header_line"):resizeColumnsAndContainer(5) end --*********************************************************************** function PlayerTracking:onDraw() local timeInSec = nltime.getLocalTime() / 1000 if self.WaitingList then local waitText = i18n.get("uiRAP_WaitMsg" .. math.mod(os.time(), 3)) if not self.ListReceived then self:setInfoMessage(waitText) waitTextColor.A = 127 + 127 * (0.5 + 0.5 * math.cos(6 * timeInSec)) local errorTxt = self:getWindow():find("errorMsg") errorTxt.color_rgba = waitTextColor end else if timeInSec - self.LastRefreshTime > self.RefreshPeriod then self:refresh() end end self:updatePendingRefresh() end
agpl-3.0
holyodin776/demirogue
src/GraphGrammar.lua
3
26648
require 'Graph' require 'graph2D' GraphGrammar = { Rule = {} } GraphGrammar.__index = GraphGrammar GraphGrammar.Rule.__index = GraphGrammar.Rule -- TODO: Describe graph grammar production rules in a nice terse comment... -- - The pattern and substitute graphs should be non-empty and connected. -- - All pattern and substitute vertices should have tag fields. -- - Because there may be more than one way to replace the pattern with the -- substitute, a map from pattern to substitute vertices has to be provided. -- NOTE: this is used to reconnect dangling edges caused by the the removal -- of the pattern subgraph. -- TODO: 's' and '-' tags have special meaning (start and wildcard). Should -- specify them somewhere instead of being spread over the code like -- magic numbers. -- Used when checking the pattern and subtitute graphs are connected. local function _edgeFilter( edge ) return not edge.cosmetic end local function _vertexCheck( vertex ) return vertex.cosmetic end function GraphGrammar.Rule.new( pattern, substitute, map ) assert(not pattern:isEmpty(), 'pattern graph is empty') assert(not substitute:isEmpty(), 'substitute graph is empty') -- All vertices must be connected disregarding cosmetic edges. -- TODO: we may need the concept of cosmetic vertex... assert(pattern:isConnectedWithEdgeFilterAndVertexCheck(_edgeFilter, _vertexCheck), 'pattern is not connected') assert(substitute:isConnectedWithEdgeFilterAndVertexCheck(_edgeFilter, _vertexCheck), 'substitute is not connected') local negated = false -- Check that the pattern and substitute graphs have tags. for vertex, _ in pairs(pattern.vertices) do assert(vertex.tags, 'no tags for pattern vertex') assert(type(vertex.x) == 'number' and math.floor(vertex.x) == vertex.x, 'pattern vertex has no X value') -- TODO: should use math.finite assert(vertex.x == vertex.x, 'pattern vertex X value is NaN') assert(type(vertex.y) == 'number' and math.floor(vertex.y) == vertex.y, 'pattern vertex has no Y value') -- TODO: should use math.finite assert(vertex.y == vertex.y, 'pattern vertex Y value is NaN') local numPositive = 0 for tag, cond in pairs(vertex.tags) do if cond then numPositive = numPositive + 1 else negated = true end end assert(numPositive > 0, 'need one or more positive tags for a pattern vertex') end local tags = {} for vertex, _ in pairs(substitute.vertices) do assert(vertex.tag, ' no tag for substitute vertex') assert(type(vertex.x) == 'number' and math.floor(vertex.x) == vertex.x, 'substitute vertex has no X value') -- TODO: Use math.finite assert(vertex.x == vertex.x, 'substitute vertex X value is NaN') assert(type(vertex.y) == 'number' and math.floor(vertex.y) == vertex.y, 'substitute vertex has no X value') -- TODO: Use math.finite assert(vertex.y == vertex.y, 'substitute vertex Y value is NaN') if vertex.tag ~= '-' then tags[vertex.tag] = true end end -- Check that the map uses valid vertices and is bijective. local inverse = {} for patternVertex, substituteVertex in pairs(map) do assert(pattern.vertices[patternVertex], 'invalid map pattern vertex') assert(substitute.vertices[substituteVertex], 'invalid map substitute vertex') assert(not inverse[substituteVertex], 'map is not bijective') inverse[substituteVertex] = patternVertex end -- Only start rules can have one vertex in the pattern. local start = false if table.count(pattern.vertices) == 1 then local patternVertex = next(pattern.vertices) assert(table.count(patternVertex.tags) == 1, 'single vertex pattern needs a single s tag') assert(next(patternVertex.tags) == 's', 'single vertex pattern needs a single s tag') start = true end -- No pattern non-start pattern rule can have start vertices ('s' tag). if not start then for patternVertex, _ in pairs(pattern.vertices) do assert(not patternVertex.tags.s, 'non-start pattern has an s tag') end end -- No substitute rule can have start vertices ('s' tag). -- Only mapped substitute vertices can have a '-' tag. for substituteVertex, _ in pairs(substitute.vertices) do assert(substituteVertex.tag ~= 's', 'no s tag allowed in substitute') assert(substituteVertex.tag ~= '-' or inverse[substituteVertex], "only mapped substitute vertex can have '-' tag") end -- All pattern vertices should be mapped. -- NOTE: If I changed this check and replaced it with 'at least one pattern -- vertex must be mapped' it should still create connected graphs. -- The map is really used for determining where and when to reconnect -- dangling edges left by the removal of the pattern subgraph. assert(table.count(pattern.vertices) == table.count(map), 'substitute has less vertices than the pattern') -- How many new vertices would be added by this rule. Useful for ensuring -- we don't create too many vertices. local vertexDelta = table.count(substitute.vertices) - table.count(pattern.vertices) assert(vertexDelta >= 0, 'substitute has less vertices than the pattern') -- How many edges are added (or removed) on mapped vertices by the -- application of this rule. This is used to ensure we don't exceed the -- maxValence specified when building. local valenceDeltas = {} for patternVertex, substituteVertex in pairs(map) do local patternValence = pattern.valences[patternVertex] local substituteValence = substitute.valences[substituteVertex] local valenceDelta = substituteValence - patternValence valenceDeltas[patternVertex] = valenceDelta end local spurs = graph2D.spurs(pattern) -- Which edges in the pattern are present in the substitute? -- { [substituteEdge] = patternEdge } local mappedEdges = {} for substituteEdge, _ in pairs(substitute.edges) do if substituteEdge.subdivide then local lengthFactor = substituteEdge.lengthFactor assert(type(lengthFactor) == 'number' and lengthFactor > 0) end end for patternEdge, patternEndVerts in pairs(pattern.edges) do local patternVertex1 = patternEndVerts[1] local patternVertex2 = patternEndVerts[2] local substituteEdge = pattern.vertices[patternVertex1][patternVertex2] if substituteEdge then mappedEdges[substituteEdge] = patternEdge end end -- Find out which unmapped substitutes are inside or outside the convex -- hull of the mapped vertices. local hullPoints = {} local unmappedSubstituteVertices = {} for substituteVertex, _ in pairs(substitute.vertices) do if inverse[substituteVertex] then hullPoints[#hullPoints+1] = Vector.new(substituteVertex) else unmappedSubstituteVertices[substituteVertex] = true end end local exterior = {} if #hullPoints < 3 then exterior = unmappedSubstituteVertices else local hull = geometry.convexHull(hullPoints) for substituteVertex, _ in pairs(unmappedSubstituteVertices) do if not geometry.isPointInHull(substituteVertex, hull) then exterior[substituteVertex] = true end end end local result = { pattern = pattern, substitute = substitute, map = map, tags = tags, negated = negated, vertexDelta = vertexDelta, valenceDeltas = valenceDeltas, start = start, spurs = spurs, mappedEdges = mappedEdges, exterior = exterior, } setmetatable(result, GraphGrammar.Rule) return result end local function _vertexEq( host, hostVertex, pattern, patternVertex ) -- TODO: lock should probably be called valenceLock or something. if patternVertex.lock then if pattern.valences[patternVertex] ~= host.valences[hostVertex] then return false end end if patternVertex.tags['-'] then return true end return patternVertex.tags[hostVertex.tag] end local function _edgeEq( host, hostEdge, pattern, patternEdge ) return hostEdge.cosmetic == patternEdge.cosmetic end function GraphGrammar.Rule:matches( graph, maxValence ) -- TODO: Probably need an edgeEq as well.. local start = love.timer.getTime() local success, result = graph:matches(self.pattern, _vertexEq, _edgeEq) local finish = love.timer.getTime() printf(' subgraph:%.4fs', finish-start) -- If we have some matches we need to apply some more checks and reject -- those which will cause us issues: -- -- - We check the signed angles between edges to ensure we don't allow -- 'flipped' matches though. For example a triangle graph: -- -- a - a -- \ | -- a -- -- Can be matches to another trangle in the host graph in six ways. Three -- of the matches are rotations but the other three are 'flipped' (in -- geometric terms mirrored). These cause the re-established -- neighbourhood edges to intersect. -- -- - If the valence of a vertex gets too high the graph drawing will create -- a lot of intersecting edges. So we have a maxValence parameter and -- check to see if it would be exceeded by the application of the rule. -- -- - Check that negated neighbours are not present. A negated neighbour is -- a tag in the pattern tag set with a false value. -- -- - TODO: need to add blocked neighbours checking. if success then local start = love.timer.getTime() -- Iterate backwards because we may be removing matches. local numFlipFails = 0 local numValenceFails = 0 for index = #result, 1, -1 do local match = result[index] -- First off we need a map from pattern edges to host edges. local edgeMap = {} for patternEdge, patternEndVerts in pairs(self.pattern.edges) do local graphVertex1 = match[patternEndVerts[1]] local graphVertex2 = match[patternEndVerts[2]] edgeMap[patternEdge] = graph.vertices[graphVertex1][graphVertex2] end -- Now we check that the signs of the signed angles match. See -- comment above about flipped matches to see why. local success = true for patternVertex, spur in pairs(self.spurs) do for _, patternEdgePair in ipairs(spur) do local patternEdge1 = patternEdgePair.edge1 local patternEdge2 = patternEdgePair.edge2 local patternSignedAngle = patternEdgePair.signedAngle local graphVertex = match[patternVertex] local graphEdge1EndVerts = graph.edges[edgeMap[patternEdge1]] local graphEdge1End = graphEdge1EndVerts[1] if graphEdge1End == graphVertex then graphEdge1End = graphEdge1EndVerts[2] end local graphEdge2EndVerts = graph.edges[edgeMap[patternEdge2]] local graphEdge2End = graphEdge2EndVerts[1] if graphEdge2End == graphVertex then graphEdge2End = graphEdge2EndVerts[2] end local to1 = Vector.to(graphVertex, graphEdge1End) local to2 = Vector.to(graphVertex, graphEdge2End) local graphSignedAngle = to1:signedAngle(to2) local sameSigns = math.sign(patternSignedAngle) == math.sign(graphSignedAngle) -- print('[signed]', math.deg(patternSignedAngle), math.deg(graphSignedAngle), sameSigns) if not sameSigns then success = false numFlipFails = numFlipFails + 1 break end end if not success then break end end -- Check that we're not exceeding the maxValence constraint. for patternVertex, graphVertex in pairs(match) do local graphValence = graph.valences[graphVertex] local outputValence = graphValence + self.valenceDeltas[patternVertex] -- print('valence: ', graphValence, self.valenceDeltas[patternVertex], outputValence, maxValence, outputValence > maxValence) if outputValence > maxValence then numValenceFails = numValenceFails + 1 success = false end end -- Check that no negated neightbours exist. if success and self.negated then local inverseMatch = table.inverse(match) for patternVertex, _ in pairs(self.pattern.vertices) do for tag, cond in pairs(patternVertex.tags) do if not cond then local graphVertex = match[patternVertex] local graphPeers = graph.vertices[graphVertex] for graphPeer, _ in pairs(graphPeers) do -- The negated tag only applies to no-matched -- graph vertices. if not inverseMatch[graphPeer] and graphPeer.tag == tag then success = false break end end end if not success then break end end if not success then break end end end if not success then result[index] = result[#result] result[#result] = nil end end local finish = love.timer.getTime() printf(' filter:%.4fs #flip:%d #:valence:%d', finish-start, numFlipFails, numValenceFails) if #result == 0 then return false end end return success, result end -- Match should be one of the members of a result array from the matches() -- method. If not, all bets are off and you better know what you're doing. function GraphGrammar.Rule:replace( graph, match, params ) local start = love.timer.getTime() -- Calculate the mean length of the matched edges. local totalHostEdgeLength = 0 -- { [patternEdge] = <number> } local hostLengthFactors = {} local totalLengthFactors = 0 local numPatternEdges = 0 for patternEdge, patternEndVerts in pairs(self.pattern.edges) do local graphVertex1 = match[patternEndVerts[1]] local graphVertex2 = match[patternEndVerts[2]] assert(graphVertex1) assert(graphVertex2) local hostEdgeLength = Vector.toLength(graphVertex1, graphVertex2) totalHostEdgeLength = totalHostEdgeLength + hostEdgeLength local graphEdge = graph.vertices[graphVertex1][graphVertex2] hostLengthFactors[patternEdge] = graphEdge.lengthFactor local graphEdge = graph.vertices[graphVertex1][graphVertex2] totalLengthFactors = totalLengthFactors + (graphEdge.lengthFactor or 1) numPatternEdges = numPatternEdges + 1 end local meanHostEdgeLength = params.edgeLength local meanLengthFactor = 1 if numPatternEdges > 0 then meanHostEdgeLength = totalHostEdgeLength / numPatternEdges meanLengthFactor = totalLengthFactors / numPatternEdges end -- We need the inverse of the matching map. local inverseMatch = {} for patternVertex, graphVertex in pairs(match) do inverseMatch[graphVertex] = patternVertex end local matchAABB = graph2D.matchAABB(match) -- If the AABB of the matched part of the host graph is too small enlarge. if matchAABB:width() < 1 then local fudge = 0.5 matchAABB.xmin = matchAABB.xmin - fudge matchAABB.xmax = matchAABB.xmax + fudge end if matchAABB:height() < 1 then local fudge = 0.5 matchAABB.ymin = matchAABB.ymin - fudge matchAABB.ymax = matchAABB.ymax + fudge end -- Shrink to a quarter of the size. -- matchAABB:scale(0.95) -- First off let's find out which edges we'll need to re-establish. -- { [patternVertex] = { graphVertex }* } local danglers = {} local cloneEdge = params.cloneEdge for patternVertex, graphVertex in pairs(match) do local dangles = {} for graphPeer, graphEdge in pairs(graph.vertices[graphVertex]) do -- If a graph vertex has a peer that isn't in the match we'll need -- to reconnect it later. if not inverseMatch[graphPeer] then dangles[#dangles+1] = { graphVertex = graphPeer, graphEdge = cloneEdge(graphEdge), } end end danglers[patternVertex] = dangles end -- Now we remove the matched vertices from the graph, while we're at it -- stash the postions of the removed vertices for when they're replaced by -- substitute vertices. We also store the graph tags. local substitutePositions = {} local graphTags = {} local map = self.map for patternVertex, graphVertex in pairs(match) do substitutePositions[map[patternVertex]] = Vector.new(graphVertex) graphTags[map[patternVertex]] = graphVertex.tag graph:removeVertex(graphVertex) end -- Add the, initially unconnected, substitute graph vertices. local substitute = self.substitute local substituteAABB = graph2D.aabb(substitute) -- We make copies of the substitute vertices so we need a map from -- substitute vertices to their copies. local vertexClones = {} local insertions = {} local exterior = self.exterior local cloneVertex = params.cloneVertex for substituteVertex, _ in pairs(substitute.vertices) do local clone = cloneVertex(substituteVertex) if clone.tag == '-' then clone.tag = graphTags[substituteVertex] end -- If the substitute vertex is replacing a pattern vertex -- just use the already calculated position. local position = substitutePositions[substituteVertex] local projected = false local draw = nil if position then clone.x, clone.y = position.x, position.y else -- The substitute vertex is not replacing a current graph vertex -- so we need to create the position. if self.start then -- For start rules we can just map the position from substitute -- to graph space. local coord = substituteAABB:lerpTo(substituteVertex, matchAABB) -- NaN checks. -- TODO: Use math.finite assert(coord.x == coord.x) assert(coord.y == coord.y) clone.x, clone.y = coord.x, coord.y else -- For non-start rules we must take rotation into account. -- Luckily all non-start rules must have at least one edge in -- the pattern graph so we can use the edge to orient -- ourselves. -- TODO: this doesn't work properly :^( local patternEdge, patternEndVerts = next(self.pattern.edges) assert(patternEdge) local substituteOrigin = Vector.new(map[patternEndVerts[1]]) local substituteBasisX = Vector.to(substituteOrigin, map[patternEndVerts[2]]) substituteBasisX:normalise() local substituteBasisY = substituteBasisX:perp() local relSubstitutePos = Vector.to(substituteOrigin, substituteVertex) local xProj = substituteBasisX:dot(relSubstitutePos) local yProj = substituteBasisY:dot(relSubstitutePos) local graphOrigin = Vector.new(match[patternEndVerts[1]]) local graphBasisXDir = Vector.to(graphOrigin, match[patternEndVerts[2]]) local graphBasisX = graphBasisXDir:normal() local graphBasisY = graphBasisX:perp() local normedXProj = xProj / math.max(xProj, yProj) local normedYProj = yProj / math.max(xProj, yProj) if exterior[substituteVertex] then normedXProj = normedXProj * meanHostEdgeLength * 0.5 normedYProj = normedYProj * meanHostEdgeLength * 0.5 end -- graphBasisX:scale(xProj) -- graphBasisY:scale(yProj) graphBasisX:scale(normedXProj) graphBasisY:scale(normedYProj) local coord = Vector.new { x = graphOrigin.x + graphBasisX.x + graphBasisY.x, y = graphOrigin.y + graphBasisX.y + graphBasisY.y, } projected = true if params.replaceYield then local x11, y11 = graphOrigin.x, graphOrigin.y local x12, y12 = x11 + graphBasisXDir.x, y11 + graphBasisXDir.y local x21, y21 = graphOrigin.x, graphOrigin.y local x22, y22 = x21 + graphBasisX.x, y21 + graphBasisX.y local x31, y31 = graphOrigin.x, graphOrigin.y local x32, y32 = x31 + graphBasisY.x, y31 + graphBasisY.y local x41, y41 = graphOrigin.x, graphOrigin.y local x42, y42 = coord.x, coord.y local lines = { { x = x11, y = y11 }, { x = x12, y = y12 }, { x = x21, y = y21 }, { x = x22, y = y22 }, { x = x31, y = y31 }, { x = x32, y = y32 }, { x = x11, y = y41 }, { x = x42, y = y42 }, } local dummy = next(graph.vertices) if dummy then dummy.lines = lines end while not gProgress do coroutine.yield(graph) end gProgress = false if dummy then dummy.lines = nil end end -- -- NaN checks. -- assert(coord[1] == coord[1]) -- assert(coord[2] == coord[2]) clone.x, clone.y = coord.x, coord.y end end vertexClones[substituteVertex] = clone insertions[clone] = true graph:addVertex(clone) if params.replaceYield and projected then while not gProgress do coroutine.yield(graph) end gProgress = false end end -- Now the substitute edges. -- { [substitute.edge] = fresh copy of the edge } local mappedEdges = self.mappedEdges for substituteEdge, substituteEdgeEnds in pairs(substitute.edges) do local clone = cloneEdge(substituteEdge) local patternEdge = mappedEdges[substituteEdge] if patternEdge then clone.lengthFactor = hostLengthFactors[patternEdge] assert(clone.lengthFactor) elseif substituteEdge.subdivide then assert(clone.lengthFactor) -- This does slightly improve results... -- local tax = (meanLengthFactor ~= 1) and 0.75 or 1 -- clone.lengthFactor = clone.lengthFactor * meanLengthFactor * tax clone.lengthFactor = clone.lengthFactor * meanLengthFactor end local substituteVertex1, substituteVertex2 = substituteEdgeEnds[1], substituteEdgeEnds[2] graph:addEdge(clone, vertexClones[substituteVertex1], vertexClones[substituteVertex2]) end -- Now the dangling edges. for patternVertex, dangles in pairs(danglers) do for _, graphVertexAndEdge in ipairs(dangles) do local embeddedVertex = vertexClones[map[patternVertex]] local graphVertex = graphVertexAndEdge.graphVertex local graphEdge = graphVertexAndEdge.graphEdge graph:addEdge(graphEdge, embeddedVertex, graphVertex) end end -- Now we move all the non-inserted vertices away from the inserted -- vertcies. In an attempt to avoid overlaps. -- NOTE: this makes everything go very wrong... -- local insertAABB = Vector.keysAABB(insertions) -- local focus = insertAABB:centre() -- local scale = 1.25 -- for graphVertex, _ in pairs(graph.vertices) do -- if not insertions[graphVertex] then -- local disp = Vector.to(focus, graphVertex) -- disp:scale(scale) -- graphVertex[1] = focus[1] + disp[1] -- graphVertex[2] = focus[2] + disp[2] -- end -- end if params.replaceYield then while not gProgress do coroutine.yield(graph) end gProgress = false end local finish = love.timer.getTime() printf(' replace:%.4fs', finish-start) -- Now make it pretty. local springStrength = params.springStrength local edgeLength = params.edgeLength local repulsion = params.repulsion local maxDelta = params.maxDelta local convergenceDistance = params.convergenceDistance local yield = params.drawYield graph2D.forceDraw(graph, springStrength, edgeLength, repulsion, maxDelta, convergenceDistance, yield) end -- TODO: this is only used on substitute vertices, rename to highlight that. local function _defaultCloneVertex( vertex ) return { x = vertex.x, y = vertex.y, tag = vertex.tag } end -- TODO: this is only used on substitute edges, rename to highlight that. local function _defaultCloneEdge( edge ) return { cosmetic = edge.cosmetic, lengthFactor = edge.lengthFactor, subdivide = edge.subdivide, } end function GraphGrammar.new( params ) local rules = params.rules local cloneVertex = params.cloneVertex or _defaultCloneVertex local cloneEdge = params.cloneEdge or _defaultCloneEdge local springStrength = params.springStrength or 1 local edgeLength = params.edgeLength or 50 local repulsion = params.repulsion or 1 local maxDelta = params.maxDelta or 1 local convergenceDistance = params.convergenceDistance or 2 local drawYield = params.drawYield or false local replaceYield = params.replaceYield or false local numStartRules = 0 local tags = {} for name, rule in pairs(rules) do if rule.start then numStartRules = numStartRules + 1 end for tag, _ in pairs(rule.tags) do tags[tag] = true end end assert(numStartRules > 0) local result = { rules = rules, tags = tags, cloneVertex = cloneVertex, cloneEdge = cloneEdge, springStrength = springStrength, edgeLength = edgeLength, repulsion = repulsion, maxDelta = maxDelta, convergenceDistance = convergenceDistance, drawYield = drawYield, replaceYield = replaceYield, } setmetatable(result, GraphGrammar) return result end function GraphGrammar:build( maxIterations, minVertices, maxVertices, maxValence, metarules ) assert(0 < minVertices) assert(minVertices <= maxVertices) assert(math.floor(minVertices) == minVertices) assert(math.floor(maxVertices) == maxVertices) metarules = metarules or { max = {}, } local graph = Graph.new() graph:addVertex { x = 0, y = 0, tag = 's' } local numVertices = 1 local rules = self.rules local totalTime = 0 local stats = {} -- Map of rule names to the number of times the rule has been applied. local numUses = {} for name, rule in pairs(rules) do numUses[name] = 0 end for iteration = 1, maxIterations do local start = love.timer.getTime() local rulesMatches = {} printf('#%d', iteration) local totalMatches = 0 local ticker = {} for name, rule in pairs(rules) do if numVertices + rule.vertexDelta > maxVertices then printf(' %s would pop vertex count', name) elseif numUses[name] == metarules.max[name] then printf(' %s has reached its quote of %d uses', name, metarules.max[name]) else local success, matches = rule:matches(graph, maxValence) if success then totalMatches = totalMatches + #matches ticker[#ticker+1] = string.format("%s=%d", name, #matches) rulesMatches[#rulesMatches+1] = { name = name, rule = rule, matches = matches } else ticker[#ticker+1] = string.format("%s=0", name) end printf(' %s #%d', name, not success and 0 or #matches) end end -- If we have zero matches then we cannot progress. Another iteration -- has no chance of getting more matches. local stalled = #rulesMatches == 0 local enoughVertices = numVertices >= minVertices if stalled then if not enoughVertices then error('bulidng has stalled without enough vertices') end else local ruleMatch = rulesMatches[math.random(1, #rulesMatches)] printf(' %s', ruleMatch.name) local match = ruleMatch.matches[math.random(1, #ruleMatch.matches)] if self.replaceYield then while not gProgress do coroutine.yield(graph) end gProgress = false end ruleMatch.rule:replace(graph, match, self) stats[#stats+1] = { rule = ruleMatch.name, ticker = table.concat(ticker, ","), totalMatches = totalMatches, } numUses[ruleMatch.name] = numUses[ruleMatch.name] + 1 numVertices = numVertices + ruleMatch.rule.vertexDelta end local finish = love.timer.getTime() local duration = finish - start totalTime = totalTime + duration for iteration, stat in pairs(stats) do printf(' #%d %s (%d) - %s', iteration, stat.rule, stat.totalMatches, stat.ticker) end printf(' %.2fs', duration) if numVertices == maxVertices or (stalled and enoughVertices) then break end end printf(' total:%.2fs', totalTime) return graph end
bsd-3-clause
dr01d3r/darkstar
scripts/globals/regimeinfo.lua
35
13239
------------------------------------------------- -- -- Regime Info Database -- -- Stores details on the number of monsters to kill -- as well as the suggested level range. -- n1,n2,n3,n4 = Number of monsters needed -- sl = Start Level range -- el = Level range -- -- Example: -- n1=6, n2=0, n3=0, n4=0, sl=1, el=6, Regime ID=1, produces: -- Defeat the following monsters: -- 6 Worms -- Level range 1 ~ 6 -- Area: West Ronfaure ------------------------------------------------- function getRegimeInfo(regimeid) local regimeinfo = { [1] = {6,0,0,0,1,6}, [2] = {6,0,0,0,2,6}, [3] = {5,1,0,0,4,7}, [4] = {4,2,0,0,4,8}, [5] = {3,3,0,0,8,12}, [6] = {8,0,0,0,12,13}, [7] = {7,1,0,0,15,19}, [8] = {6,2,0,0,15,22}, [9] = {5,3,0,0,18,23}, [10] = {4,4,0,0,20,23}, [11] = {9,0,0,0,21,22}, [12] = {8,1,0,0,21,23}, [13] = {7,2,0,0,22,25}, [14] = {6,3,0,0,24,25}, [15] = {4,3,0,0,25,28}, [16] = {6,0,0,0,1,6}, [17] = {6,0,0,0,3,6}, [18] = {5,1,0,0,3,7}, [19] = {4,2,0,0,3,8}, [20] = {3,3,0,0,10,12}, [21] = {9,0,0,0,20,21}, [22] = {8,1,0,0,20,22}, [23] = {7,2,0,0,21,23}, [24] = {6,3,0,0,22,25}, [25] = {4,3,0,0,25,28}, [26] = {6,0,0,0,1,5}, [27] = {6,0,0,0,2,5}, [28] = {5,1,0,0,3,8}, [29] = {4,2,0,0,4,8}, [30] = {3,3,0,0,7,12}, [31] = {8,0,0,0,11,13}, [32] = {7,1,0,0,15,19}, [33] = {6,2,0,0,15,23}, [34] = {5,3,0,0,20,24}, [35] = {4,4,0,0,21,24}, [36] = {9,0,0,0,20,21}, [37] = {8,1,0,0,20,22}, [38] = {7,2,0,0,21,23}, [39] = {6,3,0,0,22,25}, [40] = {4,3,0,0,25,28}, -- Regime between 41-50 [41] = {9,1,0,0,26,29}, [42] = {8,2,0,0,26,29}, [43] = {7,3,0,0,28,29}, [44] = {6,4,0,0,28,30}, [45] = {5,4,1,0,28,34}, [46] = {9,2,0,0,34,38}, [47] = {8,3,0,0,34,39}, [48] = {7,4,0,0,37,42}, [49] = {6,4,1,0,37,43}, [50] = {5,4,2,0,40,43}, [51] = {9,3,0,0,42,46}, [52] = {8,4,0,0,42,45}, [53] = {7,4,1,0,42,48}, [54] = {6,4,2,0,42,48}, [55] = {5,4,3,0,45,52}, [56] = {6,1,0,0,4,8}, [57] = {4,2,0,0,22,25}, [58] = {8,2,0,0,15,18}, [59] = {3,4,0,0,3,8}, [60] = {5,4,1,0,22,25}, [61] = {4,2,0,0,4,8}, [62] = {4,3,0,0,22,27}, [63] = {3,5,0,0,25,27}, [64] = {6,0,0,0,1,5}, [65] = {6,0,0,0,2,5}, [66] = {7,0,0,0,2,6}, [67] = {4,2,0,0,3,6}, [68] = {4,2,0,0,4,8}, [69] = {3,5,0,0,11,13}, [70] = {5,3,0,0,11,14}, [71] = {5,3,0,0,10,15}, [72] = {5,2,0,0,23,26}, [73] = {5,2,0,0,23,28}, [74] = {5,2,2,0,26,32}, [75] = {9,0,0,0,31,32}, [76] = {6,0,0,0,1,6}, [77] = {7,0,0,0,2,5}, [78] = {3,3,0,0,3,6}, [79] = {7,0,0,0,3,6}, [80] = {5,2,0,0,4,8}, [81] = {4,2,0,0,8,11}, [82] = {4,2,0,0,9,12}, [83] = {6,0,0,0,9,15}, [84] = {2,2,2,0,12,14}, [85] = {5,2,0,0,25,26}, [86] = {6,2,0,0,26,32}, [87] = {6,2,0,0,27,33}, [88] = {5,0,0,0,36,37}, [89] = {6,0,0,0,1,6}, [90] = {6,0,0,0,1,8}, -- Regime 91-100 [91] = {6,0,0,0,2,6}, [92] = {4,2,0,0,3,6}, [93] = {4,3,0,0,3,6}, [94] = {4,2,0,0,7,11}, [95] = {3,3,0,0,8,12}, [96] = {3,4,0,0,12,16}, [97] = {4,4,0,0,26,32}, [98] = {2,5,0,0,26,34}, [99] = {3,5,0,0,27,33}, [100] = {5,3,0,0,36,38}, [101] = {3,2,0,0,41,44}, [102] = {3,2,0,0,41,46}, [103] = {3,2,0,0,43,47}, [104] = {4,4,0,0,62,66}, [105] = {4,5,0,0,64,68}, [106] = {4,5,0,0,64,69}, [107] = {7,3,0,0,66,74}, [108] = {4,5,0,0,71,79}, [109] = {10,0,0,0,30,34}, [110] = {3,1,7,0,35,40}, [111] = {3,1,7,0,35,44}, [112] = {5,2,2,1,44,49}, [113] = {3,3,2,1,45,49}, [114] = {7,2,0,0,40,44}, [115] = {7,3,0,0,41,46}, [116] = {7,3,0,0,41,46}, [117] = {7,3,0,0,42,47}, [118] = {3,5,0,0,44,50}, [119] = {3,3,0,0,60,65}, [120] = {7,0,0,0,64,69}, [121] = {7,0,0,0,65,69}, [122] = {6,1,0,0,78,82}, [123] = {6,1,0,0,79,82}, [124] = {4,5,0,0,30,35}, [125] = {7,4,0,0,32,37}, [126] = {10,0,0,0,34,36}, [127] = {4,6,0,0,34,38}, [128] = {4,6,0,0,34,41}, [129] = {3,6,0,0,35,39}, [130] = {3,6,0,0,35,40}, [131] = {10,0,0,0,40,44}, [132] = {7,3,0,0,40,46}, [133] = {10,0,0,0,45,49}, [134] = {7,3,0,0,40,45}, [135] = {5,1,4,0,44,49}, [136] = {10,1,0,0,47,53}, [137] = {2,8,0,0,51,56}, [138] = {4,6,0,0,54,58}, [139] = {5,2,0,0,66,72}, [140] = {5,1,0,0,66,74}, -- Regime 140-146 [141] = {4,1,0,0,69,74}, [142] = {8,3,0,0,72,76}, [143] = {8,3,0,0,73,78}, [144] = {11,0,0,0,75,78}, [145] = {2,2,2,0,78,79}, [146] = {2,2,2,0,78,79}, -- --------------------------------------------------------- -- I know they prevent FoV/GoV page sign-up and FoV/GoV prevent registry. -- Need confirmation of retail behavior - Do they display in menu? -- --------------------------------------------------------- -- I'm pretty sure you can have an active page and OP at same time. -- They might still display on the review option though. -- --------------------------------------------------------- [602] = {4,1,0,0,3,5}, [603] = {5,1,0,0,25,30}, [604] = {4,2,0,0,26,30}, [605] = {4,2,0,0,26,30}, [606] = {4,2,0,0,30,34}, [607] = {5,2,0,0,87,92}, [608] = {3,3,0,0,88,90}, [609] = {3,3,0,0,88,90}, [610] = {5,0,0,0,52,54}, [611] = {4,2,0,0,52,59}, [612] = {5,1,0,0,56,63}, [613] = {9,0,0,0,65,68}, [614] = {6,1,0,0,94,97}, [615] = {6,1,0,0,95,97}, [616] = {6,0,0,0,96,97}, [617] = {2,5,0,0,95,99}, [618] = {3,3,0,0,47,52}, [619] = {2,2,2,0,52,57}, [620] = {3,3,0,0,53,57}, [621] = {3,4,0,0,60,65}, [622] = {4,3,0,0,95,97}, [623] = {5,2,0,0,95,98}, [624] = {5,2,0,0,96,98}, [625] = {8,2,0,0,94,99}, [626] = {3,0,0,0,1,3}, [627] = {3,0,0,0,2,4}, [628] = {5,2,0,0,75,78}, [629] = {5,2,0,0,75,79}, [630] = {5,2,0,0,75,80}, [631] = {3,3,0,0,3,8}, [632] = {4,2,0,0,5,11}, [633] = {2,2,2,0,12,16}, [634] = {3,3,0,0,14,17}, [635] = {2,2,2,0,21,23}, [636] = {6,1,0,0,78,80}, [637] = {5,2,0,0,77,80}, [638] = {5,2,0,0,80,83}, [639] = {4,1,0,0,3,8}, [640] = {3,2,0,0,5,9}, [641] = {3,2,0,0,11,14}, -- 642-651 [642] = {4,2,0,0,86,89}, [643] = {5,2,0,0,86,90}, [644] = {5,2,0,0,86,90}, [645] = {2,2,2,0,90,91}, [646] = {5,2,0,0,90,93}, [647] = {2,3,0,0,1,6}, [648] = {2,3,0,0,1,7}, [649] = {3,2,0,0,15,20}, [650] = {4,2,0,0,22,26}, [651] = {3,3,0,0,78,82}, [652] = {3,3,0,0,79,82}, [653] = {2,4,0,0,81,83}, [654] = {2,4,0,0,81,84}, [655] = {3,3,0,0,18,21}, [656] = {4,2,0,0,21,27}, [657] = {5,1,0,0,17,26}, [658] = {3,3,0,0,23,26}, [659] = {4,2,0,0,26,28}, [660] = {4,1,0,0,29,34}, [661] = {3,3,0,0,84,86}, [662] = {3,3,0,0,86,88}, [663] = {1,1,1,1,10,14}, [664] = {1,1,1,1,15,19}, [665] = {1,1,1,1,20,24}, [666] = {1,1,1,1,25,29}, [667] = {1,1,1,1,30,34}, [668] = {1,1,1,1,35,39}, [669] = {5,1,0,0,81,85}, [670] = {5,1,0,0,82,85}, [671] = {6,0,0,0,42,46}, [672] = {6,0,0,0,46,49}, [673] = {4,2,0,0,51,54}, [674] = {5,1,0,0,50,55}, [675] = {3,3,0,0,53,56}, [676] = {3,3,0,0,60,63}, [677] = {3,3,0,0,91,95}, [678] = {3,3,0,0,91,95}, [679] = {6,0,0,0,20,27}, [680] = {2,4,0,0,20,24}, [681] = {2,4,0,0,21,26}, [682] = {2,2,2,0,28,31}, [683] = {3,3,0,0,30,34}, [684] = {3,3,0,0,32,36}, [685] = {2,5,0,0,85,87}, [686] = {2,5,0,0,85,89}, [687] = {3,3,0,0,40,44}, [688] = {3,3,0,0,45,49}, [689] = {3,3,0,0,49,52}, [690] = {4,2,0,0,50,54}, [691] = {2,2,2,0,53,58}, -- 691-701 [692] = {3,3,0,0,59,63}, [693] = {4,3,0,0,91,93}, [694] = {4,3,0,0,92,96}, [695] = {3,2,0,0,15,18}, [696] = {4,2,0,0,18,23}, [697] = {2,4,0,0,22,26}, [698] = {2,4,0,0,26,31}, [699] = {4,2,0,0,26,31}, [700] = {5,1,0,0,27,33}, [701] = {3,3,0,0,83,85}, [702] = {3,3,0,0,86,88}, [703] = {4,2,0,0,40,43}, [704] = {4,2,0,0,40,44}, [705] = {2,4,0,0,46,49}, [706] = {4,2,0,0,51,55}, [707] = {3,3,0,0,52,58}, [708] = {2,2,1,0,59,62}, [709] = {5,2,0,0,91,96}, [710] = {4,3,0,0,92,96}, [711] = {4,2,0,0,40,43}, [712] = {4,2,0,0,43,46}, [713] = {5,1,0,0,50,55}, [714] = {4,2,0,0,50,56}, [715] = {5,1,0,0,50,58}, [716] = {3,3,0,0,59,63}, [717] = {4,2,0,0,95,99}, [718] = {4,3,0,0,95,99}, [719] = {3,3,0,0,60,63}, [720] = {4,3,0,0,62,66}, [721] = {4,3,0,0,62,67}, [722] = {4,2,0,0,72,75}, [723] = {3,4,0,0,72,76}, [724] = {4,3,0,0,72,78}, [725] = {3,3,0,0,74,78}, [726] = {2,2,2,0,102,105}, [727] = {2,4,0,0,20,26}, [728] = {3,3,0,0,22,30}, [729] = {4,2,0,0,23,31}, [730] = {6,0,0,0,28,31}, [731] = {3,3,0,0,29,33}, [732] = {4,0,0,0,30,33}, [733] = {6,0,0,0,35,37}, [734] = {4,3,0,0,87,91}, [735] = {3,3,0,0,60,64}, [736] = {5,1,0,0,60,66}, [737] = {3,3,0,0,60,66}, [738] = {4,2,0,0,60,67}, [739] = {3,3,0,0,63,69}, [740] = {3,3,0,0,65,69}, [741] = {3,3,0,0,77,80}, -- 741-751 [742] = {3,3,0,0,99,103}, [743] = {10,0,0,0,72,72}, [744] = {7,0,0,0,74,77}, [745] = {7,0,0,0,75,78}, [746] = {7,0,0,0,76,79}, [747] = {7,0,0,0,77,80}, [748] = {6,0,0,0,79,80}, [749] = {10,0,0,0,71,71}, [750] = {6,0,0,0,71,74}, [751] = {7,0,0,0,75,80}, [752] = {7,0,0,0,77,82}, [753] = {7,0,0,0,79,82}, [754] = {7,0,0,0,81,84}, [755] = {4,1,0,0,61,68}, [756] = {4,1,0,0,61,68}, [757] = {4,1,0,0,62,69}, [758] = {3,2,0,0,62,73}, [759] = {3,2,0,0,62,73}, [760] = {4,2,0,0,69,74}, [761] = {4,2,0,0,71,78}, [762] = {4,2,0,0,71,78}, [763] = {2,2,1,0,44,49}, [764] = {2,2,2,0,45,49}, [765] = {3,2,1,0,65,68}, [766] = {3,3,0,0,73,76}, [767] = {5,1,0,0,75,78}, [768] = {5,1,0,0,75,79}, [769] = {4,2,0,0,76,80}, [770] = {5,2,0,0,100,103}, [771] = {2,3,0,0,45,49}, [772] = {3,2,0,0,50,53}, [773] = {3,2,0,0,50,54}, [774] = {3,2,0,0,55,59}, [775] = {4,1,0,0,70,74}, [776] = {4,2,0,0,95,98}, [777] = {3,3,0,0,25,30}, [778] = {3,3,0,0,25,30}, [779] = {3,3,0,0,25,30}, [780] = {4,2,0,0,25,32}, [781] = {4,2,0,0,25,35}, [782] = {4,3,0,0,25,34}, [783] = {4,3,0,0,25,34}, [784] = {4,4,0,0,30,34}, [785] = {6,0,0,0,34,35}, [786] = {2,2,2,0,62,69}, [787] = {2,2,2,0,62,69}, [788] = {2,2,2,0,65,69}, [789] = {2,2,2,0,65,69}, [790] = {3,3,0,0,51,57}, [791] = {4,2,0,0,51,57}, [792] = {4,2,0,0,51,57}, [793] = {3,3,0,0,61,63}, -- 793-803 [794] = {3,3,0,0,61,67}, [795] = {3,3,0,0,61,68}, [796] = {3,3,0,0,60,64}, [797] = {4,2,0,0,60,67}, [798] = {6,0,0,0,62,69}, [799] = {4,2,0,0,62,69}, [800] = {4,2,0,0,62,76}, [801] = {5,1,0,0,73,81}, [802] = {3,3,0,0,74,79}, [803] = {4,2,0,0,75,80}, [804] = {3,3,0,0,35,39}, [805] = {2,4,0,0,37,41}, [806] = {5,1,0,0,41,45}, [807] = {4,2,0,0,43,48}, [808] = {4,2,0,0,44,48}, [809] = {3,3,0,0,62,67}, [810] = {3,3,0,0,62,69}, [811] = {3,3,0,0,66,69}, [812] = {3,3,0,0,51,55}, [813] = {3,3,0,0,51,58}, [814] = {3,3,0,0,51,59}, [815] = {7,0,0,0,52,59}, [816] = {3,3,0,0,52,59}, [817] = {3,3,0,0,56,59}, [818] = {3,3,0,0,62,65}, [819] = {3,3,0,0,65,69}, }; local a = {0,0,0,0,0,0}; if regimeinfo[regimeid] then return regimeinfo[regimeid]; else -- print("Warning: Regime ID not found! Returning blank array."); return a; end end;
gpl-3.0
waruqi/xmake
xmake/plugins/project/clang/compile_flags.lua
1
3043
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author luzhlon -- @file compile_flags.lua -- -- imports import("core.tool.compiler") import("core.project.project") import("core.language.language") -- make the object function _make_object(target, sourcefile, objectfile) -- get the source file kind local sourcekind = language.sourcekind_of(sourcefile) -- make the object for the *.o/obj? ignore it directly if sourcekind == "obj" or sourcekind == "lib" then return end -- get compile arguments local arguments = compiler.compflags(sourcefile, {target = target}) for i, flag in ipairs(arguments) do -- only export the -I*/-D* flags if not g_flags[flag] and string.find(flag, '^-[ID]') then g_flags[flag] = true table.insert(g_flags, flag) end end -- clear first line marks _g.firstline = false end -- make objects function _make_objects(target, sourcekind, sourcebatch) for index, objectfile in ipairs(sourcebatch.objectfiles) do _make_object(target, sourcebatch.sourcefiles[index], objectfile) end end -- make target function _make_target(target) -- TODO -- disable precompiled header first target:set("pcheader", nil) target:set("pcxxheader", nil) -- build source batches for _, sourcebatch in pairs(target:sourcebatches()) do local sourcekind = sourcebatch.sourcekind if sourcekind then _make_objects(target, sourcekind, sourcebatch) end end end -- make all function _make_all() -- make flags _g.firstline = true for _, target in pairs(project.targets()) do local isdefault = target:get("default") if not target:isphony() and (isdefault == nil or isdefault == true) then _make_target(target) end end end -- generate compilation databases for clang-based tools(compile_flags.txt) -- -- references: -- - https://clang.llvm.org/docs/JSONCompilationDatabase.html -- function make(outputdir) -- enter project directory local oldir = os.cd(os.projectdir()) -- make all g_flags = {} _make_all() -- write to file local flagfile = io.open(path.join(outputdir, "compile_flags.txt"), "w") for i, flag in ipairs(g_flags) do flagfile:write(flag, '\n') end flagfile:close() -- leave project directory os.cd(oldir) end
apache-2.0
thegrb93/wire
lua/wire/server/modelplug.lua
8
1037
ModelPlugInfo = {} --uncomment line 15 and line 26-34 to enable sending model packs to clients function ModelPlug_Register(category) if (not ModelPlugInfo[category]) then local catinfo = {} local packs = file.Find("WireModelPacks/*.txt", "DATA") for _,filename in pairs(packs) do --resource.AddFile("data/WireModelPacks/" .. filename) local packtbl = util.KeyValuesToTable(file.Read("WireModelPacks/" .. filename) or {}) for name,entry in pairs(packtbl) do local categorytable = string.Explode(",", entry.categories or "none") or { "none" } for _,cat in pairs(categorytable) do if (cat == category) then catinfo[name] = entry.model or "" --[[if (entry.model) then resource.AddFile(entry.model) end if (entry.files) then for _,extrafilename in pairs(entry.files) do resource.AddFile(extrafilename) end end]] break end end end end ModelPlugInfo[category] = catinfo end end
apache-2.0
dr01d3r/darkstar
scripts/zones/Jugner_Forest_[S]/mobs/Lobison.lua
17
1817
----------------------------------- -- Area: Jugner Forest (S) -- NPC: Lobison ----------------------------------- ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("transformTime", os.time()) end; ----------------------------------- -- onMobRoam Action ----------------------------------- function onMobRoam(mob) local changeTime = mob:getLocalVar("transformTime"); local roamChance = math.random(1,100); local roamMoonPhase = VanadielMoonPhase(); if (roamChance > 100-roamMoonPhase) then if (mob:AnimationSub() == 0 and os.time() - changeTime > 300) then mob:AnimationSub(1); mob:setLocalVar("transformTime", os.time()); elseif (mob:AnimationSub() == 1 and os.time() - changeTime > 300) then mob:AnimationSub(0); mob:setLocalVar("transformTime", os.time()); end end end; ----------------------------------- -- onMobEngaged -- Change forms every 60 seconds ----------------------------------- function onMobEngaged(mob,target) local changeTime = mob:getLocalVar("changeTime"); local chance = math.random(1,100); local moonPhase = VanadielMoonPhase(); if (chance > 100-moonPhase) then if (mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > 45) then mob:AnimationSub(1); mob:setLocalVar("changeTime", mob:getBattleTime()); elseif (mob:AnimationSub() == 1 and mob:getBattleTime() - changeTime > 45) then mob:AnimationSub(0); mob:setLocalVar("changeTime", mob:getBattleTime()); end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c73018302.lua
6
1731
--黒羽を狩る者 function c73018302.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(73018302,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c73018302.descon) e1:SetCost(c73018302.descost) e1:SetTarget(c73018302.destg) e1:SetOperation(c73018302.desop) c:RegisterEffect(e1) end function c73018302.check(tp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if g:GetCount()<2 then return false end local rac=g:GetFirst():GetRace() local tc=g:GetNext() while tc do if tc:GetRace()~=rac then return false end tc=g:GetNext() end return true end function c73018302.descon(e,tp,eg,ep,ev,re,r,rp) return c73018302.check(tp) end function c73018302.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST) end function c73018302.filter(c) return c:IsFaceup() end function c73018302.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c73018302.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c73018302.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c73018302.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c73018302.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and c73018302.check(tp) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Altar_Room/npcs/Magicite.lua
14
1682
----------------------------------- -- Area: Altar Room -- NPC: Magicite -- Involved in Mission: Magicite -- @zone 152 -- @pos -344 25 43 ----------------------------------- package.loaded["scripts/zones/Altar_Room/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Altar_Room/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(player:getNation()) == 13 and player:hasKeyItem(MAGICITE_ORASTONE) == false) then if (player:getVar("MissionStatus") < 4) then player:startEvent(0x002c,1); -- play Lion part of the CS (this is first magicite) else player:startEvent(0x002c); -- don't play Lion part of the CS end else player:messageSpecial(THE_MAGICITE_GLOWS_OMINOUSLY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x002c) then player:setVar("MissionStatus",4); player:addKeyItem(MAGICITE_ORASTONE); player:messageSpecial(KEYITEM_OBTAINED,MAGICITE_ORASTONE); end end;
gpl-3.0
retep998/Vana
scripts/npcs/subway_in.lua
2
4025
--[[ Copyright (C) 2008-2016 Vana Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] -- The Ticket Gate, collects tickets for Kerning Jump Quests and for NLC Subway dofile("scripts/utils/boatHelper.lua"); dofile("scripts/utils/npcHelper.lua"); dofile("scripts/utils/tableHelper.lua"); jumpTicketB1 = getItemAmount(4031036); jumpTicketB2 = getItemAmount(4031037); jumpTicketB3 = getItemAmount(4031038); nlcTicketBasic = getItemAmount(4031710); nlcTicketRegular = getItemAmount(4031711); addText("Here's the ticket reader. "); if jumpTicketB1 > 0 or jumpTicketB2 > 0 or jumpTicketB3 > 0 or nlcTicketBasic > 0 or nlcTicketRegular > 0 then choices = {}; if jumpTicketB1 > 0 then append(choices, makeChoiceHandler("Construction site B1", function() giveItem(4031036, -1); setMap(103000900); end)); end if jumpTicketB2 > 0 then append(choices, makeChoiceHandler("Construction site B2", function() giveItem(4031037, -1); setMap(103000903); end)); end if jumpTicketB3 > 0 then append(choices, makeChoiceHandler("Construction site B3", function() giveItem(4031038, -1); setMap(103000906); end)); end nlcChoice = nil; if nlcTicketBasic > 0 then nlcChoice = "New Leaf city (Basic)"; elseif nlcTicketRegular > 0 then nlcChoice = "New Leaf city (Normal)"; end if nlcChoice ~= nil then append(choices, makeChoiceHandler(nlcChoice, function() if setInstance("kerningToNlcBoarding") then minutesRemaining = getInstanceMinutes(); if minutesRemaining == 0 then addText("We will begin boarding 5 minutes before the takeoff. "); addText("Please be patient and wait for a few minutes. "); addText("Be aware that the subway will take off right on time, and we stop receiving tickets 1 minute before that, so please make sure to be here on time."); sendNext(); elseif minutesRemaining == 1 then addText("This subway is getting ready for takeoff. "); addText("I'm sorry, but you'll have to get on the next ride. "); addText("The ride schedule is available through the usher at the ticketing booth."); sendNext(); else addText("It looks like there's plenty of room for this ride. "); addText("Please have your ticket ready so I can let you in. "); addText("The ride will be long, but you'll get to your destination just fine. "); addText("What do you think? "); addText("Do you want to get on this ride?"); answer = askYesNo(); if answer == answer_yes then item = nil; if nlcTicketBasic > 0 then item = 4031710; else item = 4031711; end giveItem(item, -1); setMap(600010004); elseif answer == answer_no then addText("You must have some business to take care of here, right?"); sendNext(); end end revertInstance(); else addText("We will begin boarding 5 minutes before the takeoff. "); addText("Please be patient and wait for a few minutes. "); addText("Be aware that the subway will take off right on time, and we stop receiving tickets 1 minute before that, so please make sure to be here on time."); sendNext(); end end)); end addText("You will be brought in immediately. "); addText("Which ticket would you like to use?\r\n"); addText(blue(choiceRef(choices))); choice = askChoice(); selectChoice(choices, choice); else addText("You are not allowed in without the ticket."); sendOk(); end
gpl-2.0
koreader/koreader
plugins/kosync.koplugin/KOSyncClient.lua
4
4837
local UIManager = require("ui/uimanager") local DEBUG = require("dbg") local KOSyncClient = { service_spec = nil, custom_url = nil, } function KOSyncClient:new(o) if o == nil then o = {} end setmetatable(o, self) self.__index = self if o.init then o:init() end return o end function KOSyncClient:init() require("socket.http").TIMEOUT = 1 local Spore = require("Spore") self.client = Spore.new_from_spec(self.service_spec, { base_url = self.custom_url, }) package.loaded['Spore.Middleware.GinClient'] = {} require('Spore.Middleware.GinClient').call = function(_, req) req.headers['accept'] = "application/vnd.koreader.v1+json" end package.loaded['Spore.Middleware.KOSyncAuth'] = {} require('Spore.Middleware.KOSyncAuth').call = function(args, req) req.headers['x-auth-user'] = args.username req.headers['x-auth-key'] = args.userkey end package.loaded['Spore.Middleware.AsyncHTTP'] = {} require('Spore.Middleware.AsyncHTTP').call = function(args, req) -- disable async http if Turbo looper is missing if not UIManager.looper then return end req:finalize() local result require("httpclient"):new():request({ url = req.url, method = req.method, body = req.env.spore.payload, on_headers = function(headers) for header, value in pairs(req.headers) do if type(header) == 'string' then headers:add(header, value) end end end, }, function(res) result = res -- Turbo HTTP client uses code instead of status -- change to status so that Spore can understand result.status = res.code coroutine.resume(args.thread) end) return coroutine.create(function() coroutine.yield(result) end) end end function KOSyncClient:register(username, password) self.client:reset_middlewares() self.client:enable('Format.JSON') self.client:enable("GinClient") local ok, res = pcall(function() return self.client:register({ username = username, password = password, }) end) if ok then return res.status == 201, res.body else DEBUG(ok, res) return false, res.body end end function KOSyncClient:authorize(username, password) self.client:reset_middlewares() self.client:enable('Format.JSON') self.client:enable("GinClient") self.client:enable("KOSyncAuth", { username = username, userkey = password, }) local ok, res = pcall(function() return self.client:authorize() end) if ok then return res.status == 200, res.body else DEBUG("err:", res) return false, res.body end end function KOSyncClient:update_progress( username, password, document, progress, percentage, device, device_id, callback) self.client:reset_middlewares() self.client:enable('Format.JSON') self.client:enable("GinClient") self.client:enable("KOSyncAuth", { username = username, userkey = password, }) local co = coroutine.create(function() local ok, res = pcall(function() return self.client:update_progress({ document = document, progress = tostring(progress), percentage = percentage, device = device, device_id = device_id, }) end) if ok then callback(res.status == 200, res.body) else DEBUG("err:", res) callback(false, res.body) end end) self.client:enable("AsyncHTTP", {thread = co}) coroutine.resume(co) if UIManager.looper then UIManager:setInputTimeout() end end function KOSyncClient:get_progress( username, password, document, callback) self.client:reset_middlewares() self.client:enable('Format.JSON') self.client:enable("GinClient") self.client:enable("KOSyncAuth", { username = username, userkey = password, }) local co = coroutine.create(function() local ok, res = pcall(function() return self.client:get_progress({ document = document, }) end) if ok then callback(res.status == 200, res.body) else DEBUG("err:", res) callback(false, res.body) end end) self.client:enable("AsyncHTTP", {thread = co}) coroutine.resume(co) if UIManager.looper then UIManager:setInputTimeout() end end return KOSyncClient
agpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c71934924.lua
5
1597
--疾風!凶殺陣 function c71934924.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --damage cal local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_BATTLED) e2:SetOperation(c71934924.atop) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetOperation(c71934924.upop) c:RegisterEffect(e3) end function c71934924.check(c,tp) return c and c:IsSetCard(0x3d) and c:IsControler(tp) end function c71934924.atop(e,tp,eg,ep,ev,re,r,rp) if c71934924.check(Duel.GetAttacker(),tp) or c71934924.check(Duel.GetAttackTarget(),tp) then e:GetHandler():RegisterFlagEffect(71934924,RESET_PHASE+PHASE_DAMAGE,0,1) end end function c71934924.filter(c) return c:IsFaceup() and c:IsSetCard(0x3d) and c:GetFlagEffect(71934924)==0 end function c71934924.upop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetFlagEffect(71934924)==0 then return end local g=Duel.GetMatchingGroup(c71934924.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() while tc do --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc:RegisterFlagEffect(71934924,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) tc=g:GetNext() end end
gpl-2.0
soundsrc/premake-stable
tests/project/test_vpaths.lua
51
3834
-- -- tests/project/test_vpaths.lua -- Automated test suite for the project support functions. -- Copyright (c) 2011-2012 Jason Perkins and the Premake project -- T.project_vpaths = { } local suite = T.project_vpaths local project = premake.project -- -- Setup and teardown -- local sln function suite.setup() sln = test.createsolution() end local function run() premake.bake.buildconfigs() local prj = premake.solution.getproject(sln, 1) local cfg = premake.getconfig(prj, "Debug") return project.getvpath(prj, cfg.files[1]) end -- -- Test simple replacements -- function suite.ReturnsOriginalPath_OnNoVpaths() files { "hello.c" } test.isequal("hello.c", run()) end function suite.ReturnsOriginalPath_OnNoMatches() files { "hello.c" } vpaths { ["Headers"] = "**.h" } test.isequal("hello.c", run()) end function suite.CanStripPaths() files { "src/myproject/hello.c" } vpaths { [""] = "src" } run() test.isequal("hello.c", run()) end function suite.CanTrimLeadingPaths() files { "src/myproject/hello.c" } vpaths { ["*"] = "src" } test.isequal("myproject/hello.c", run()) end function suite.PatternMayIncludeTrailingSlash() files { "src/myproject/hello.c" } vpaths { [""] = "src/myproject/" } test.isequal("hello.c", run()) end function suite.SimpleReplacementPatterns() files { "src/myproject/hello.c" } vpaths { ["sources"] = "src/myproject" } test.isequal("sources/hello.c", run()) end function suite.ExactFilenameMatch() files { "src/hello.c" } vpaths { ["sources"] = "src/hello.c" } test.isequal("sources/hello.c", run()) end -- -- Test wildcard patterns -- function suite.MatchFilePattern_ToGroup_Flat() files { "src/myproject/hello.h" } vpaths { ["Headers"] = "**.h" } test.isequal("Headers/hello.h", run()) end function suite.MatchFilePattern_ToNone_Flat() files { "src/myproject/hello.h" } vpaths { [""] = "**.h" } test.isequal("hello.h", run()) end function suite.MatchFilePattern_ToNestedGroup_Flat() files { "src/myproject/hello.h" } vpaths { ["Source/Headers"] = "**.h" } test.isequal("Source/Headers/hello.h", run()) end function suite.MatchFilePattern_ToGroup_WithTrailingSlash() files { "src/myproject/hello.h" } vpaths { ["Headers/"] = "**.h" } test.isequal("Headers/hello.h", run()) end function suite.MatchFilePattern_ToNestedGroup_Flat() files { "src/myproject/hello.h" } vpaths { ["Group/Headers"] = "**.h" } test.isequal("Group/Headers/hello.h", run()) end function suite.MatchFilePattern_ToGroup_Nested() files { "src/myproject/hello.h" } vpaths { ["Headers/*"] = "**.h" } test.isequal("Headers/src/myproject/hello.h", run()) end function suite.MatchFilePattern_ToGroup_Nested_OneStar() files { "src/myproject/hello.h" } vpaths { ["Headers/*"] = "**.h" } test.isequal("Headers/src/myproject/hello.h", run()) end function suite.MatchFilePatternWithPath_ToGroup_Nested() files { "src/myproject/hello.h" } vpaths { ["Headers/*"] = "src/**.h" } test.isequal("Headers/myproject/hello.h", run()) end function suite.matchBaseFileName_onWildcardExtension() files { "hello.cpp" } vpaths { ["Sources"] = "hello.*" } test.isequal("Sources/hello.cpp", run()) end -- -- Test with project locations -- function suite.MatchPath_OnProjectLocationSet() location "build" files "src/hello.h" vpaths { [""] = "src" } test.isequal("hello.h", run()) end function suite.MatchFilePattern_OnProjectLocationSet() location "build" files "src/hello.h" vpaths { ["Headers"] = "**.h" } test.isequal("Headers/hello.h", run()) end function suite.MatchFilePatternWithPath_OnProjectLocationSet() location "build" files "src/hello.h" vpaths { ["Headers"] = "src/**.h" } test.isequal("Headers/hello.h", run()) end
bsd-3-clause
k20human/domoticz-lua
script_device_tv_source.lua
1
1551
----------------------------------------- -- Gestion de la source de la TV ----------------------------------------- commandArray = {} tvIp = '192.168.1.36' tvPort = '1925' selector = 'Source TV' sourceTv = 'TV' sourceShield = 'Shield' sourceNeutral = 'Neutre' package.path = package.path .. ';' .. '/home/k20/domoticz/scripts/lua/?.lua' Library = require('Library') if (devicechanged[selector] and otherdevices[selector] ~= sourceNeutral) then if (otherdevices[selector] == sourceShield or otherdevices[selector] == sourceTv) then Library.setTvKey(tvIp, tvPort, 'Source') os.execute("sleep 2") if (otherdevices[selector] == sourceShield) then Library.setTvKey(tvIp, tvPort, 'CursorDown') Library.setTvKey(tvIp, tvPort, 'CursorDown') Library.setTvKey(tvIp, tvPort, 'CursorDown') Library.setTvKey(tvIp, tvPort, 'CursorDown') Library.setTvKey(tvIp, tvPort, 'CursorDown') Library.setTvKey(tvIp, tvPort, 'CursorDown') elseif (otherdevices[selector] == sourceTv) then Library.setTvKey(tvIp, tvPort, 'CursorUp') Library.setTvKey(tvIp, tvPort, 'CursorUp') Library.setTvKey(tvIp, tvPort, 'CursorUp') Library.setTvKey(tvIp, tvPort, 'CursorUp') Library.setTvKey(tvIp, tvPort, 'CursorUp') Library.setTvKey(tvIp, tvPort, 'CursorUp') end Library.setTvKey(tvIp, tvPort, 'Confirm') commandArray[selector] = 'Set Level: 30' end end return commandArray
mit
koreader/koreader
spec/unit/document_registry_spec.lua
8
2568
describe("document registry module", function() local DocSettings, DocumentRegistry setup(function() require("commonrequire") DocSettings = require("docsettings") DocumentRegistry = require("document/documentregistry") end) it("should get preferred rendering engine", function() assert.is_equal("crengine", DocumentRegistry:getProvider("bla.epub").provider) assert.is_equal("mupdf", DocumentRegistry:getProvider("bla.pdf").provider) end) it("should return all supported rendering engines", function() local providers = DocumentRegistry:getProviders("bla.epub") assert.is_equal("crengine", providers[1].provider.provider) assert.is_equal("mupdf", providers[2].provider.provider) end) it("should set per-document setting for rendering engine", function() local path = "../../foo.epub" local pdf_provider = DocumentRegistry:getProvider("bla.pdf") DocumentRegistry:setProvider(path, pdf_provider, false) local provider = DocumentRegistry:getProvider(path) assert.is_equal("mupdf", provider.provider) local docsettings = DocSettings:open(path) docsettings:purge() end) it("should set global setting for rendering engine", function() local path = "../../foo.fb2" local pdf_provider = DocumentRegistry:getProvider("bla.pdf") DocumentRegistry:setProvider(path, pdf_provider, true) local provider = DocumentRegistry:getProvider(path) assert.is_equal("mupdf", provider.provider) G_reader_settings:delSetting("provider") end) it("should return per-document setting for rendering engine", function() local path = "../../foofoo.epub" local docsettings = DocSettings:open(path) docsettings:saveSetting("provider", "mupdf") docsettings:flush() local provider = DocumentRegistry:getProvider(path) assert.is_equal("mupdf", provider.provider) docsettings:purge() end) it("should return global setting for rendering engine", function() local path = "../../foofoo.fb2" local provider_setting = {} provider_setting.fb2 = "mupdf" G_reader_settings:saveSetting("provider", provider_setting) local provider = DocumentRegistry:getProvider(path) assert.is_equal("mupdf", provider.provider) G_reader_settings:delSetting("provider") end) end)
agpl-3.0
dr01d3r/darkstar
scripts/globals/items/shrimp_cracker_+1.lua
12
1497
----------------------------------------- -- ID: 5636 -- Item: shrimp_cracker_+1 -- Food Effect: 5Min, All Races ----------------------------------------- -- Vitality 2 -- Defense +10 -- Amorph Killer 12 -- Resist Virus 12 -- HP Recovered While Healing 9 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5636); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, 2); target:addMod(MOD_DEF, 10); target:addMod(MOD_AMORPH_KILLER, 12); target:addMod(MOD_VIRUSRES, 12); target:addMod(MOD_HPHEAL, 9); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, 2); target:delMod(MOD_DEF, 10); target:delMod(MOD_AMORPH_KILLER, 12); target:delMod(MOD_VIRUSRES, 12); target:delMod(MOD_HPHEAL, 9); end;
gpl-3.0
koreader/koreader
frontend/ui/widget/confirmbox.lua
4
7032
--[[-- Widget that shows a confirmation alert with a message and Cancel/OK buttons. Example: UIManager:show(ConfirmBox:new{ text = _("Save the document?"), ok_text = _("Save"), -- ok_text defaults to _("OK") ok_callback = function() -- save document end, }) It is strongly recommended to set a custom `ok_text` describing the action to be confirmed, as demonstrated in the example above. No ok_text should be specified if the resulting phrase would be longer than three words. ]] local Blitbuffer = require("ffi/blitbuffer") local ButtonTable = require("ui/widget/buttontable") local CenterContainer = require("ui/widget/container/centercontainer") local Device = require("device") local Font = require("ui/font") local FrameContainer = require("ui/widget/container/framecontainer") local Geom = require("ui/geometry") local GestureRange = require("ui/gesturerange") local HorizontalGroup = require("ui/widget/horizontalgroup") local HorizontalSpan = require("ui/widget/horizontalspan") local IconWidget = require("ui/widget/iconwidget") local InputContainer = require("ui/widget/container/inputcontainer") local MovableContainer = require("ui/widget/container/movablecontainer") local Size = require("ui/size") local TextBoxWidget = require("ui/widget/textboxwidget") local UIManager = require("ui/uimanager") local VerticalGroup = require("ui/widget/verticalgroup") local VerticalSpan = require("ui/widget/verticalspan") local _ = require("gettext") local Input = Device.input local Screen = Device.screen local ConfirmBox = InputContainer:extend{ modal = true, keep_dialog_open = false, text = _("no text"), face = Font:getFace("infofont"), ok_text = _("OK"), cancel_text = _("Cancel"), ok_callback = function() end, cancel_callback = function() end, other_buttons = nil, other_buttons_first = false, -- set to true to place other buttons above Cancel-OK row margin = Size.margin.default, padding = Size.padding.default, dismissable = true, -- set to false if any button callback is required flush_events_on_show = false, -- set to true when it might be displayed after -- some processing, to avoid accidental dismissal } function ConfirmBox:init() if self.dismissable then if Device:isTouchDevice() then self.ges_events.TapClose = { GestureRange:new{ ges = "tap", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } } } end if Device:hasKeys() then self.key_events.Close = { { Device.input.group.Back } } end end local text_widget = TextBoxWidget:new{ text = self.text, face = self.face, width = math.floor(math.min(Screen:getWidth(), Screen:getHeight()) * 2/3), } local content = HorizontalGroup:new{ align = "center", IconWidget:new{ icon = "notice-question", }, HorizontalSpan:new{ width = Size.span.horizontal_default }, text_widget, } local buttons = {{ text = self.cancel_text, callback = function() self.cancel_callback() UIManager:close(self) end, }, { text = self.ok_text, callback = function() self.ok_callback() if self.keep_dialog_open then return end UIManager:close(self) end, },} buttons = { buttons } -- single row if self.other_buttons ~= nil then -- additional rows local rownum = self.other_buttons_first and 0 or 1 for i, buttons_row in ipairs(self.other_buttons) do local row = {} table.insert(buttons, rownum + i, row) for ___, button in ipairs(buttons_row) do table.insert(row, { text = button.text, callback = function() if button.callback ~= nil then button.callback() end if self.keep_dialog_open then return end UIManager:close(self) end, }) end end end local button_table = ButtonTable:new{ width = content:getSize().w, button_font_face = "cfont", button_font_size = 20, buttons = buttons, zero_sep = true, show_parent = self, } local frame = FrameContainer:new{ background = Blitbuffer.COLOR_WHITE, margin = self.margin, radius = Size.radius.window, padding = self.padding, padding_bottom = 0, -- no padding below buttontable VerticalGroup:new{ align = "left", content, -- Add same vertical space after than before content VerticalSpan:new{ width = self.margin + self.padding }, button_table, } } self.movable = MovableContainer:new{ frame, } self[1] = CenterContainer:new{ dimen = Screen:getSize(), self.movable, } -- Reduce font size until widget fit screen height if needed local cur_size = frame:getSize() if cur_size and cur_size.h > 0.95 * Screen:getHeight() then local orig_font = text_widget.face.orig_font local orig_size = text_widget.face.orig_size local real_size = text_widget.face.size if orig_size > 10 then -- don't go too small while true do orig_size = orig_size - 1 self.face = Font:getFace(orig_font, orig_size) -- scaleBySize() in Font:getFace() may give the same -- real font size even if we decreased orig_size, -- so check we really got a smaller real font size if self.face.size < real_size then break end end -- re-init this widget self:free() self:init() end end end function ConfirmBox:onShow() UIManager:setDirty(self, function() return "ui", self[1][1].dimen end) if self.flush_events_on_show then -- Discard queued and upcoming input events to avoid accidental dismissal Input:inhibitInputUntil(true) end end function ConfirmBox:onCloseWidget() UIManager:setDirty(nil, function() return "ui", self[1][1].dimen end) end function ConfirmBox:onClose() -- Call cancel_callback, parent may expect a choice self.cancel_callback() UIManager:close(self) return true end function ConfirmBox:onTapClose(arg, ges) if ges.pos:notIntersectWith(self[1][1].dimen) then self:onClose() end -- Don't let it propagate to underlying widgets return true end return ConfirmBox
agpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c48422921.lua
2
2123
--猪突猛進 function c48422921.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(c48422921.condition) e1:SetTarget(c48422921.target) e1:SetOperation(c48422921.operation) c:RegisterEffect(e1) end function c48422921.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() or (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) end function c48422921.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) local val=0xff local reg=g:GetFirst():GetFlagEffectLabel(48422921) if reg then val=val-reg end Duel.Hint(HINT_SELECTMSG,tp,562) local att=Duel.AnnounceAttribute(tp,1,val) e:SetLabel(att) end function c48422921.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local att=e:GetLabel() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_START) e1:SetLabel(att) e1:SetOwnerPlayer(tp) e1:SetCondition(c48422921.descon) e1:SetOperation(c48422921.desop) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1,true) local reg=tc:GetFlagEffectLabel(48422921) if reg then reg=bit.bor(reg,att) tc:SetFlagEffectLabel(48422921,reg) else tc:RegisterFlagEffect(48422921,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1,att) end end end function c48422921.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() return tp==e:GetOwnerPlayer() and tc and tc:IsControler(1-tp) and tc:IsAttribute(e:GetLabel()) end function c48422921.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() Duel.Destroy(tc,REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c31476755.lua
5
1455
--砂塵の結界 function c31476755.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c31476755.target) c:RegisterEffect(e1) --immune local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_NORMAL)) e2:SetValue(c31476755.efilter) c:RegisterEffect(e2) end function c31476755.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() c:SetTurnCounter(0) --destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetCondition(c31476755.descon) e1:SetOperation(c31476755.desop) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) c:RegisterEffect(e1) end function c31476755.descon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function c31476755.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==2 then Duel.Destroy(c,REASON_EFFECT) end end function c31476755.efilter(e,re) return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and re:IsActiveType(TYPE_SPELL) end
gpl-2.0
Herve-M/OpenRA
mods/cnc/maps/nod08a/nod08a-AI.lua
2
5752
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AttackPaths = { { AttackPath1 }, { AttackPath2 }, { AttackPath3 } } GDIBase = { GDICYard, GDIPyle, GDIWeap, GDIHQ, GDIProc, GDINuke1, GDINuke2, GDINuke3, GDIBuilding1, GDIBuilding2, GDIBuilding3, GDIBuilding4, GDIBuilding5, GDIBuilding6, GDIBuilding7, GDIBuilding8, GDIBuilding9 } GDIOrcas = { GDIOrca1, GDIOrca2 } InfantryAttackGroup = { } InfantryGroupSize = 4 InfantryProductionCooldown = DateTime.Minutes(3) InfantryProductionTypes = { "e1", "e1", "e2" } HarvesterProductionType = { "harv" } VehicleAttackGroup = { } VehicleGroupSize = 4 VehicleProductionCooldown = DateTime.Minutes(4) VehicleProductionTypes = { "jeep", "jeep", "mtnk", "mtnk", "mtnk" } StartingCash = 4000 BaseProc = { type = "proc", pos = CPos.New(50, 16), cost = 1500 } BaseNuke1 = { type = "nuke", pos = CPos.New(60, 17), cost = 500 } BaseNuke2 = { type = "nuke", pos = CPos.New(59, 19), cost = 500 } BaseNuke3 = { type = "nuke", pos = CPos.New(57, 18), cost = 500 } BaseNuke4 = { type = "nuke", pos = CPos.New(58, 16), cost = 500 } InfantryProduction = { type = "pyle", pos = CPos.New(53, 14), cost = 500 } VehicleProduction = { type = "weap", pos = CPos.New(48, 13), cost = 2000 } BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction } AutoGuard = function(guards) Utils.Do(guards, function(guard) Trigger.OnDamaged(guard, IdleHunt) end) end BuildBuilding = function(building, cyard) if CyardIsBuilding or GDI.Cash < building.cost then Trigger.AfterDelay(DateTime.Seconds(10), function() BuildBuilding(building, cyard) end) return end CyardIsBuilding = true GDI.Cash = GDI.Cash - building.cost Trigger.AfterDelay(Actor.BuildTime(building.type), function() CyardIsBuilding = false if cyard.IsDead or cyard.Owner ~= GDI then GDI.Cash = GDI.Cash + building.cost return end local actor = Actor.Create(building.type, true, { Owner = GDI, Location = building.pos }) if actor.Type == 'pyle' or actor.Type == 'hand' then Trigger.AfterDelay(DateTime.Seconds(10), function() ProduceInfantry(actor) end) elseif actor.Type == 'weap' or actor.Type == 'afld' then Trigger.AfterDelay(DateTime.Seconds(10), function() ProduceVehicle(actor) end) end Trigger.OnKilled(actor, function() BuildBuilding(building, cyard) end) RepairBuilding(GDI, actor, 0.75) end) end CheckForHarvester = function() local harv = GDI.GetActorsByType("harv") return #harv > 0 end GuardBase = function() Utils.Do(GDIBase, function(building) Trigger.OnDamaged(building, function() Utils.Do(GDIOrcas, function(guard) if not guard.IsDead and not building.IsDead then guard.Stop() guard.Guard(building) end end) end) end) end ProduceHarvester = function(building) if not buildingHarvester then buildingHarvester = true building.Build(HarvesterProductionType, function() buildingHarvester = false end) end end ProduceInfantry = function(building) if building.IsDead or building.Owner ~= GDI then return elseif not CheckForHarvester() then Trigger.AfterDelay(DateTime.Seconds(10), function() ProduceInfantry(building) end) return end local delay = Utils.RandomInteger(DateTime.Seconds(3), DateTime.Seconds(9)) local toBuild = { Utils.Random(InfantryProductionTypes) } local Path = Utils.Random(AttackPaths) building.Build(toBuild, function(unit) InfantryAttackGroup[#InfantryAttackGroup + 1] = unit[1] if #InfantryAttackGroup >= InfantryGroupSize then MoveAndHunt(InfantryAttackGroup, Path) InfantryAttackGroup = { } Trigger.AfterDelay(InfantryProductionCooldown, function() ProduceInfantry(building) end) else Trigger.AfterDelay(delay, function() ProduceInfantry(building) end) end end) end ProduceVehicle = function(building) if building.IsDead or building.Owner ~= GDI then return elseif not CheckForHarvester() then ProduceHarvester(building) Trigger.AfterDelay(DateTime.Seconds(10), function() ProduceVehicle(building) end) return end local delay = Utils.RandomInteger(DateTime.Seconds(12), DateTime.Seconds(17)) local toBuild = { Utils.Random(VehicleProductionTypes) } local Path = Utils.Random(AttackPaths) building.Build(toBuild, function(unit) VehicleAttackGroup[#VehicleAttackGroup + 1] = unit[1] if #VehicleAttackGroup >= VehicleGroupSize then MoveAndHunt(VehicleAttackGroup, Path) VehicleAttackGroup = { } Trigger.AfterDelay(VehicleProductionCooldown, function() ProduceVehicle(building) end) else Trigger.AfterDelay(delay, function() ProduceVehicle(building) end) end end) end StartAI = function() RepairNamedActors(GDI, 0.75) GDI.Cash = StartingCash GuardBase() end Trigger.OnAllKilledOrCaptured(GDIBase, function() Utils.Do(GDI.GetGroundAttackers(), IdleHunt) end) Trigger.OnKilled(GDIProc, function(building) BuildBuilding(BaseProc, GDICYard) end) Trigger.OnKilled(GDINuke1, function(building) BuildBuilding(BaseNuke1, GDICYard) end) Trigger.OnKilled(GDINuke2, function(building) BuildBuilding(BaseNuke2, GDICYard) end) Trigger.OnKilled(GDINuke3, function(building) BuildBuilding(BaseNuke3, GDICYard) end) Trigger.OnKilled(GDINuke4, function(building) BuildBuilding(BaseNuke4, GDICYard) end) Trigger.OnKilled(GDIPyle, function(building) BuildBuilding(InfantryProduction, GDICYard) end) Trigger.OnKilled(GDIWeap, function(building) BuildBuilding(VehicleProduction, GDICYard) end)
gpl-3.0
dr01d3r/darkstar
scripts/zones/Bhaflau_Thickets/mobs/Sea_Puk.lua
12
1367
----------------------------------- -- Area: Bhaflau Thickets -- MOB: Sea Puk -- Note: Place holder Nis Puk ----------------------------------- require("scripts/zones/Bhaflau_Thickets/MobIDs"); ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) -- Get Sea Puk ID and check if it is a PH of NP local mobID = mob:getID(); -- Check if Sea Puk is within the Nis_Puk_PH table if (Nis_Puk_PH[mobID] ~= nil) then -- printf("%u is a PH",mobID); -- Get NP's previous ToD local NP_ToD = GetServerVariable("[POP]Nis_Puk"); -- Check if NP window is open, and there is not an NP popped already(ACTION_NONE = 0) if (NP_ToD <= os.time(t) and GetMobAction(Nis_Puk) == 0) then -- printf("NP window open"); -- Give Sea Puk 5 percent chance to pop NP if (math.random(1,20) >= 1) then -- printf("NP will pop"); UpdateNMSpawnPoint(Nis_Puk); GetMobByID(Nis_Puk):setRespawnTime(GetMobRespawnTime(mobID)); SetServerVariable("[PH]Nis_Puk", mobID); DeterMob(mobID, true); end end end end;
gpl-3.0
sempiternum/telegram-bot
plugins/face.lua
641
3073
local https = require("ssl.https") local ltn12 = require "ltn12" -- Edit data/mashape.lua with your Mashape API key -- http://docs.mashape.com/api-keys local mashape = load_from_file('data/mashape.lua', { api_key = '' }) local function request(imageUrl) local api_key = mashape.api_key if api_key:isempty() then return nil, 'Configure your Mashape API Key' end local api = "https://faceplusplus-faceplusplus.p.mashape.com/detection/detect?" local parameters = "attribute=gender%2Cage%2Crace" parameters = parameters .. "&url="..(URL.escape(imageUrl) or "") local url = api..parameters local headers = { ["X-Mashape-Key"] = api_key, ["Accept"] = "Accept: application/json" } print(url) local respbody = {} local body, code = https.request{ url = url, method = "GET", headers = headers, sink = ltn12.sink.table(respbody), protocol = "tlsv1" } if code ~= 200 then return "", code end local body = table.concat(respbody) return body, code end local function parseData(data) local jsonBody = json:decode(data) local response = "" if jsonBody.error ~= nil then if jsonBody.error == "IMAGE_ERROR_FILE_TOO_LARGE" then response = response .. "The image is too big. Provide a smaller image." elseif jsonBody.error == "IMAGE_ERROR_FAILED_TO_DOWNLOAD" then response = response .. "Is that a valid url for an image?" else response = response .. jsonBody.error end elseif jsonBody.face == nil or #jsonBody.face == 0 then response = response .. "No faces found" else response = response .. #jsonBody.face .." face(s) found:\n\n" for k,face in pairs(jsonBody.face) do local raceP = "" if face.attribute.race.confidence > 85.0 then raceP = face.attribute.race.value:lower() elseif face.attribute.race.confidence > 50.0 then raceP = "(probably "..face.attribute.race.value:lower()..")" else raceP = "(posibly "..face.attribute.race.value:lower()..")" end if face.attribute.gender.confidence > 85.0 then response = response .. "There is a " else response = response .. "There may be a " end response = response .. raceP .. " " .. face.attribute.gender.value:lower() .. " " response = response .. ", " .. face.attribute.age.value .. "(±".. face.attribute.age.range ..") years old \n" end end return response end local function run(msg, matches) --return request('http://www.uni-regensburg.de/Fakultaeten/phil_Fak_II/Psychologie/Psy_II/beautycheck/english/durchschnittsgesichter/m(01-32)_gr.jpg') local data, code = request(matches[1]) if code ~= 200 then return "There was an error. "..code end return parseData(data) end return { description = "Who is in that photo?", usage = { "!face [url]", "!recognise [url]" }, patterns = { "^!face (.*)$", "^!recognise (.*)$" }, run = run }
gpl-2.0
soundsrc/premake-stable
tests/actions/vstudio/sln2005/header.lua
51
1327
-- -- tests/actions/vstudio/sln2005/header.lua -- Validate generation of Visual Studio 2005+ solution header. -- Copyright (c) 2009-2011 Jason Perkins and the Premake project -- T.vstudio_sln2005_header = { } local suite = T.vstudio_sln2005_header local sln2005 = premake.vstudio.sln2005 -- -- Setup -- local sln, prj function suite.setup() sln = test.createsolution() end local function prepare() premake.bake.buildconfigs() sln2005.header() end -- -- Tests -- function suite.On2005() _ACTION = "vs2005" prepare() test.capture [[ Microsoft Visual Studio Solution File, Format Version 9.00 # Visual Studio 2005 ]] end function suite.On2008() _ACTION = "vs2008" prepare() test.capture [[ Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 ]] end function suite.On2010() _ACTION = "vs2010" prepare() test.capture [[ Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 ]] end function suite.On2012() _ACTION = "vs2012" prepare() test.capture [[ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2012 ]] end function suite.On2013() _ACTION = "vs2013" prepare() test.capture [[ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2013 ]] end
bsd-3-clause
delaram16/Avvvv
plugins/weather.lua
3
5045
local function temps(K) local F = (K*1.8)-459.67 local C = K-273.15 return F,C end local function run(msg, matches) local res = http.request("http://api.openweathermap.org/data/2.5/weather?q="..URL.escape(matches[2]).."&appid=269ed82391822cc692c9afd59f4aabba") local jtab = JSON.decode(res) if jtab.name then if jtab.list[i].weather[1].main == "Thunderstorm" then status = "⛈طوفاني" elseif jtab.list[i].weather[1].main == "Drizzle" then status = "🌦نمنم باران" elseif jtab.list[i].weather[1].main == "Rain" then status = "🌧باراني" elseif jtab.list[i].weather[1].main == "Snow" then status = "🌨برفي" elseif jtab.list[i].weather[1].main == "Atmosphere" then status = "🌫مه - غباز آلود" elseif jtab.list[i].weather[1].main == "Clear" then status = "🌤️صاف" elseif jtab.list[i].weather[1].main == "Clouds" then status = "☁️ابري" elseif jtab.list[i].weather[1].main == "Extreme" then status = "-------" elseif jtab.list[i].weather[1].main == "Additional" then status = "-------" else status = "-------" end local F1,C1 = temps(jtab.main.temp) local F2,C2 = temps(jtab.main.temp_min) local F3,C3 = temps(jtab.main.temp_max) send_document(get_receiver(msg), "file/weatherIcon/"..jtab.weather[1].icon..".webp", ok_cb, false) if jtab.rain then rain = jtab.rain["3h"].." ميليمتر" else rain = "-----" end if jtab.snow then snow = jtab.snow["3h"].." ميليمتر" else snow = "-----" end today = "هم اکنون دماي هوا در "..jtab.name.."\n" .." "..C1.."° درجه سانتيگراد (سلسيوس)\n" .." "..F1.."° فارنهايت\n" .." "..jtab.main.temp.."° کلوين\n" .."بوده و هوا "..status.." ميباشد\n\n" .."حداقل دماي امروز: C"..C2.."° F"..F2.."° K"..jtab.main.temp_min.."°\n" .."حداکثر دماي امروز: C"..C3.."° F"..F3.."° K"..jtab.main.temp_max.."°\n" .."رطوبت هوا: "..jtab.main.humidity.."% درصد\n" .."مقدار ابر آسمان: "..jtab.clouds.all.."% درصد\n" .."سرعت باد: "..(jtab.wind.speed or "------").."m/s متر بر ثانيه\n" .."جهت باد: "..(jtab.wind.deg or "------").."° درجه\n" .."فشار هوا: "..(jtab.main.pressure/1000).." بار (اتمسفر)\n" .."بارندگي 3ساعت اخير: "..rain.."\n" .."بارش برف 3ساعت اخير: "..snow.."\n\n" after = "" local res = http.request("http://api.openweathermap.org/data/2.5/forecast?q="..URL.escape(matches[2]).."&appid=269ed82391822cc692c9afd59f4aabba") local jtab = JSON.decode(res) for i=1,5 do local F1,C1 = temps(jtab.list[i].main.temp_min) local F2,C2 = temps(jtab.list[i].main.temp_max) if jtab.list[i].weather[1].main == "Thunderstorm" then status = "⛈طوفاني" elseif jtab.list[i].weather[1].main == "Drizzle" then status = "🌦نمنم باران" elseif jtab.list[i].weather[1].main == "Rain" then status = "🌧باراني" elseif jtab.list[i].weather[1].main == "Snow" then status = "🌨برفي" elseif jtab.list[i].weather[1].main == "Atmosphere" then status = "🌫مه - غباز آلود" elseif jtab.list[i].weather[1].main == "Clear" then status = "🌤️صاف" elseif jtab.list[i].weather[1].main == "Clouds" then status = "☁️ابري" elseif jtab.list[i].weather[1].main == "Extreme" then status = "-------" elseif jtab.list[i].weather[1].main == "Additional" then status = "-------" else status = "-------" end local file = io.open("./file/weatherIcon/"..jtab.list[i].weather[1].icon..".char") if file then local file = io.open("./file/weatherIcon/"..jtab.list[i].weather[1].icon..".char", "r") icon = file:read("*all") else icon = "" end if i == 1 then day = "فردا هوا " elseif i == 2 then day = "پس فردا هوا " elseif i == 3 then day = "3⃣روز بعد هوا " elseif i == 4 then day = "4⃣روز بعد هوا " elseif i == 5 then day = "5⃣روز بعد هوا " end after = after.."- "..day..status.." ميباشد. "..icon.."\n🔺C"..C2.."° - F"..F2.."°\n🔻C"..C1.."° - F"..F1.."°\n" end return today.."وضعيت آب و هوا در پنج روز آينده:\n"..after else return "مکان وارد شده صحيح نيست" end end return { description = "Weather Status", usagehtm = '<tr><td align="center">weather شهر</td><td align="right">اين پلاگين به شما اين امکان را ميدهد که به کاملترين شکل ممکن از وضعيت آب و هواي شهر مورد نظر آگاه شويد همپنين اطلاعات آب و هواي پنجج روز آينده نيز اراه ميشود. دقت کنيد نام شهر را لاتين وارد کنيد</td></tr>', usage = {"weather (city) : وضعيت آب و هوا"}, patterns = {"^([Ww]eather) (.*)$"}, run = run, }
gpl-2.0
waruqi/xmake
xmake/core/base/emoji.lua
1
32767
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file emoji.lua -- -- define module local emoji = emoji or {} -- the emoji keys -- -- from http://www.emoji-cheat-sheet.com/ -- and https://weechat.org/files/scripts/pending/emoji.lua -- emoji.keys = { four="4⃣",kiss_ww="👩❤💋👩",maple_leaf="🍁",waxing_gibbous_moon="🌔",bike="🚲",recycle="♻",family_mwgb="👨👩👧👦",flag_dk="🇩🇰",thought_balloon="💭",oncoming_automobile="🚘",guardsman_tone5="💂🏿",tickets="🎟",school="🏫",house_abandoned="🏚",blue_book="📘",video_game="🎮",triumph="😤",suspension_railway="🚟",umbrella="☔",levitate="🕴",cactus="🌵",monorail="🚝",stars="🌠",new="🆕",herb="🌿",pouting_cat="😾",blue_heart="💙",["100"]="💯",leaves="🍃",family_mwbb="👨👩👦👦",information_desk_person_tone2="💁🏼",dragon_face="🐲",track_next="⏭",cloud_snow="🌨",flag_jp="🇯🇵",children_crossing="🚸",information_desk_person_tone1="💁🏻",arrow_up_down="↕",mount_fuji="🗻",massage_tone1="💆🏻",flag_mq="🇲🇶",massage_tone3="💆🏽",massage_tone2="💆🏼",massage_tone5="💆🏿",flag_je="🇯🇪",flag_jm="🇯🇲",flag_jo="🇯🇴",red_car="🚗",hospital="🏥",red_circle="🔴",princess="👸",tm="™",curly_loop="➰",boy_tone5="👦🏿",pouch="👝",boy_tone3="👦🏽",boy_tone1="👦🏻",izakaya_lantern="🏮",fist_tone5="✊🏿",fist_tone4="✊🏾",fist_tone1="✊🏻",fist_tone3="✊🏽",fist_tone2="✊🏼",arrow_lower_left="↙",game_die="🎲",pushpin="📌",dividers="🗂",dolphin="🐬",night_with_stars="🌃",cruise_ship="🛳",white_medium_small_square="◽",kissing_closed_eyes="😚",earth_americas="🌎",["end"]="🔚",mouse="🐭",rewind="⏪",beach="🏖",pizza="🍕",briefcase="💼",customs="🛃",heartpulse="💗",sparkler="🎇",sparkles="✨",hand_splayed_tone1="🖐🏻",snowman2="☃",tulip="🌷",speaking_head="🗣",ambulance="🚑",office="🏢",clapper="🎬",keyboard="⌨",japan="🗾",post_office="🏣",dizzy_face="😵",imp="👿",flag_ve="🇻🇪",coffee="☕",flag_vg="🇻🇬",flag_va="🇻🇦",flag_vc="🇻🇨",flag_vn="🇻🇳",flag_vi="🇻🇮",open_mouth="😮",flag_vu="🇻🇺",page_with_curl="📃",bank="🏦",bread="🍞",oncoming_police_car="🚔",capricorn="♑",point_left="👈",tokyo_tower="🗼",fishing_pole_and_fish="🎣",thumbsdown="👎",telescope="🔭",spider="🕷",u7121="🈚",camera_with_flash="📸",lifter="🏋",sweet_potato="🍠",lock_with_ink_pen="🔏",ok_woman_tone2="🙆🏼",ok_woman_tone3="🙆🏽",smirk="😏",baggage_claim="🛄",cherry_blossom="🌸",sparkle="❇",zap="⚡",construction_site="🏗",dancers="👯",flower_playing_cards="🎴",hatching_chick="🐣",free="🆓",bullettrain_side="🚄",poultry_leg="🍗",grapes="🍇",smirk_cat="😼",lollipop="🍭",water_buffalo="🐃",black_medium_small_square="◾",atm="🏧",gift_heart="💝",older_woman_tone5="👵🏿",older_woman_tone4="👵🏾",older_woman_tone1="👵🏻",older_woman_tone3="👵🏽",older_woman_tone2="👵🏼",scissors="✂",woman_tone2="👩🏼",basketball="🏀",hammer_pick="⚒",top="🔝",clock630="🕡",raising_hand_tone5="🙋🏿",railway_track="🛤",nail_care="💅",crossed_flags="🎌",minibus="🚐",white_sun_cloud="🌥",shower="🚿",smile_cat="😸",dog2="🐕",loud_sound="🔊",kaaba="🕋",runner="🏃",ram="🐏",writing_hand="✍",rat="🐀",rice_scene="🎑",milky_way="🌌",vulcan_tone5="🖖🏿",necktie="👔",kissing_cat="😽",snowflake="❄",paintbrush="🖌",crystal_ball="🔮",mountain_bicyclist_tone4="🚵🏾",mountain_bicyclist_tone3="🚵🏽",mountain_bicyclist_tone2="🚵🏼",mountain_bicyclist_tone1="🚵🏻",koko="🈁",flag_it="🇮🇹",flag_iq="🇮🇶",flag_is="🇮🇸",flag_ir="🇮🇷",flag_im="🇮🇲",flag_il="🇮🇱",flag_io="🇮🇴",flag_in="🇮🇳",flag_ie="🇮🇪",flag_id="🇮🇩",flag_ic="🇮🇨",ballot_box_with_check="☑",mountain_bicyclist_tone5="🚵🏿",metal="🤘",dog="🐶",pineapple="🍍",no_good_tone3="🙅🏽",no_good_tone2="🙅🏼",no_good_tone1="🙅🏻",scream="😱",no_good_tone5="🙅🏿",no_good_tone4="🙅🏾",flag_ua="🇺🇦",bomb="💣",flag_ug="🇺🇬",flag_um="🇺🇲",flag_us="🇺🇸",construction_worker_tone1="👷🏻",radio="📻",flag_uy="🇺🇾",flag_uz="🇺🇿",person_with_blond_hair_tone1="👱🏻",cupid="💘",mens="🚹",rice="🍚",point_right_tone1="👉🏻",point_right_tone3="👉🏽",point_right_tone2="👉🏼",sunglasses="😎",point_right_tone4="👉🏾",watch="⌚",frowning="😦",watermelon="🍉",wedding="💒",person_frowning_tone4="🙍🏾",person_frowning_tone5="🙍🏿",person_frowning_tone2="🙍🏼",person_frowning_tone3="🙍🏽",person_frowning_tone1="🙍🏻",flag_gw="🇬🇼",flag_gu="🇬🇺",flag_gt="🇬🇹",flag_gs="🇬🇸",flag_gr="🇬🇷",flag_gq="🇬🇶",flag_gp="🇬🇵",flag_gy="🇬🇾",flag_gg="🇬🇬",flag_gf="🇬🇫",microscope="🔬",flag_gd="🇬🇩",flag_gb="🇬🇧",flag_ga="🇬🇦",flag_gn="🇬🇳",flag_gm="🇬🇲",flag_gl="🇬🇱",japanese_ogre="👹",flag_gi="🇬🇮",flag_gh="🇬🇭",man_with_turban="👳",star_and_crescent="☪",writing_hand_tone3="✍🏽",dromedary_camel="🐪",hash="#⃣",hammer="🔨",hourglass="⌛",postbox="📮",writing_hand_tone5="✍🏿",writing_hand_tone4="✍🏾",wc="🚾",aquarius="♒",couple_with_heart="💑",ok_woman="🙆",raised_hands_tone4="🙌🏾",cop="👮",raised_hands_tone1="🙌🏻",cow="🐮",raised_hands_tone3="🙌🏽",white_large_square="⬜",pig_nose="🐽",ice_skate="⛸",hotsprings="♨",tone5="🏿",three="3⃣",beer="🍺",stadium="🏟",airplane_departure="🛫",heavy_division_sign="➗",flag_black="🏴",mushroom="🍄",record_button="⏺",vulcan="🖖",dash="💨",wind_chime="🎐",anchor="⚓",seven="7⃣",flag_hr="🇭🇷",roller_coaster="🎢",pen_ballpoint="🖊",sushi="🍣",flag_ht="🇭🇹",flag_hu="🇭🇺",flag_hk="🇭🇰",dizzy="💫",flag_hn="🇭🇳",flag_hm="🇭🇲",arrow_forward="▶",violin="🎻",orthodox_cross="☦",id="🆔",heart_decoration="💟",first_quarter_moon="🌓",satellite="📡",tone3="🏽",christmas_tree="🎄",unicorn="🦄",broken_heart="💔",ocean="🌊",hearts="♥",snowman="⛄",person_with_blond_hair_tone4="👱🏾",person_with_blond_hair_tone5="👱🏿",person_with_blond_hair_tone2="👱🏼",person_with_blond_hair_tone3="👱🏽",yen="💴",straight_ruler="📏",sleepy="😪",green_apple="🍏",white_medium_square="◻",flag_fr="🇫🇷",grey_exclamation="❕",innocent="😇",flag_fm="🇫🇲",flag_fo="🇫🇴",flag_fi="🇫🇮",flag_fj="🇫🇯",flag_fk="🇫🇰",menorah="🕎",yin_yang="☯",clock130="🕜",gift="🎁",prayer_beads="📿",stuck_out_tongue="😛",om_symbol="🕉",city_dusk="🌆",massage_tone4="💆🏾",couple_ww="👩❤👩",crown="👑",sparkling_heart="💖",clubs="♣",person_with_pouting_face="🙎",newspaper2="🗞",fog="🌫",dango="🍡",large_orange_diamond="🔶",flag_tn="🇹🇳",flag_to="🇹🇴",point_up="☝",flag_tm="🇹🇲",flag_tj="🇹🇯",flag_tk="🇹🇰",flag_th="🇹🇭",flag_tf="🇹🇫",flag_tg="🇹🇬",corn="🌽",flag_tc="🇹🇨",flag_ta="🇹🇦",flag_tz="🇹🇿",flag_tv="🇹🇻",flag_tw="🇹🇼",flag_tt="🇹🇹",flag_tr="🇹🇷",eight_spoked_asterisk="✳",trophy="🏆",black_small_square="▪",o="⭕",no_bell="🔕",curry="🍛",alembic="⚗",sob="😭",waxing_crescent_moon="🌒",tiger2="🐅",two="2⃣",sos="🆘",compression="🗜",heavy_multiplication_x="✖",tennis="🎾",fireworks="🎆",skull_crossbones="☠",astonished="😲",congratulations="㊗",grey_question="❔",arrow_upper_left="↖",arrow_double_up="⏫",triangular_flag_on_post="🚩",gemini="♊",door="🚪",ship="🚢",point_down_tone3="👇🏽",point_down_tone4="👇🏾",point_down_tone5="👇🏿",movie_camera="🎥",ng="🆖",couple_mm="👨❤👨",football="🏈",asterisk="*⃣",taurus="♉",articulated_lorry="🚛",police_car="🚓",flushed="😳",spades="♠",cloud_lightning="🌩",wine_glass="🍷",clock830="🕣",punch_tone2="👊🏼",punch_tone3="👊🏽",punch_tone1="👊🏻",department_store="🏬",punch_tone4="👊🏾",punch_tone5="👊🏿",crocodile="🐊",white_square_button="🔳",hole="🕳",boy_tone2="👦🏼",mountain_cableway="🚠",melon="🍈",persevere="😣",trident="🔱",head_bandage="🤕",u7a7a="🈳",cool="🆒",high_brightness="🔆",deciduous_tree="🌳",white_flower="💮",gun="🔫",flag_sk="🇸🇰",flag_sj="🇸🇯",flag_si="🇸🇮",flag_sh="🇸🇭",flag_so="🇸🇴",flag_sn="🇸🇳",flag_sm="🇸🇲",flag_sl="🇸🇱",flag_sc="🇸🇨",flag_sb="🇸🇧",flag_sa="🇸🇦",flag_sg="🇸🇬",flag_tl="🇹🇱",flag_se="🇸🇪",arrow_left="⬅",flag_sz="🇸🇿",flag_sy="🇸🇾",small_orange_diamond="🔸",flag_ss="🇸🇸",flag_sr="🇸🇷",flag_sv="🇸🇻",flag_st="🇸🇹",file_folder="📁",flag_td="🇹🇩",["1234"]="🔢",smiling_imp="😈",surfer_tone2="🏄🏼",surfer_tone3="🏄🏽",surfer_tone4="🏄🏾",surfer_tone5="🏄🏿",amphora="🏺",baseball="⚾",boy="👦",flag_es="🇪🇸",raised_hands="🙌",flag_eu="🇪🇺",flag_et="🇪🇹",heavy_plus_sign="➕",bow="🙇",flag_ea="🇪🇦",flag_ec="🇪🇨",flag_ee="🇪🇪",light_rail="🚈",flag_eg="🇪🇬",flag_eh="🇪🇭",massage="💆",man_with_gua_pi_mao_tone4="👲🏾",man_with_gua_pi_mao_tone3="👲🏽",outbox_tray="📤",clock330="🕞",projector="📽",sake="🍶",confounded="😖",angry="😠",iphone="📱",sweat_smile="😅",aries="♈",ear_of_rice="🌾",mouse2="🐁",bicyclist_tone4="🚴🏾",bicyclist_tone5="🚴🏿",guardsman="💂",bicyclist_tone1="🚴🏻",bicyclist_tone2="🚴🏼",bicyclist_tone3="🚴🏽",envelope="✉",money_with_wings="💸",beers="🍻",heart_exclamation="❣",notepad_spiral="🗒",cat="🐱",running_shirt_with_sash="🎽",ferry="⛴",spy="🕵",chart_with_upwards_trend="📈",green_heart="💚",confused="😕",angel_tone4="👼🏾",scorpius="♏",sailboat="⛵",elephant="🐘",map="🗺",disappointed_relieved="😥",flag_xk="🇽🇰",motorway="🛣",sun_with_face="🌞",birthday="🎂",mag="🔍",date="📅",dove="🕊",man="👨",octopus="🐙",wheelchair="♿",truck="🚚",sa="🈂",shield="🛡",haircut="💇",last_quarter_moon_with_face="🌜",rosette="🏵",currency_exchange="💱",mailbox_with_no_mail="📭",bath="🛀",clock930="🕤",bowling="🎳",turtle="🐢",pause_button="⏸",construction_worker="👷",unlock="🔓",anger_right="🗯",beetle="🐞",girl="👧",sunrise="🌅",exclamation="❗",flag_dz="🇩🇿",family_mmgg="👨👨👧👧",factory="🏭",flag_do="🇩🇴",flag_dm="🇩🇲",flag_dj="🇩🇯",mouse_three_button="🖱",flag_dg="🇩🇬",flag_de="🇩🇪",star_of_david="✡",reminder_ribbon="🎗",grimacing="😬",thumbsup_tone3="👍🏽",thumbsup_tone2="👍🏼",thumbsup_tone1="👍🏻",musical_note="🎵",thumbsup_tone5="👍🏿",thumbsup_tone4="👍🏾",high_heel="👠",green_book="📗",headphones="🎧",flag_aw="🇦🇼",stop_button="⏹",yum="😋",flag_aq="🇦🇶",warning="⚠",cheese="🧀",ophiuchus="⛎",revolving_hearts="💞",one="1⃣",ring="💍",point_right="👉",sheep="🐑",bookmark="🔖",spider_web="🕸",eyes="👀",flag_ro="🇷🇴",flag_re="🇷🇪",flag_rs="🇷🇸",sweat_drops="💦",flag_ru="🇷🇺",flag_rw="🇷🇼",middle_finger="🖕",race_car="🏎",evergreen_tree="🌲",biohazard="☣",girl_tone3="👧🏽",scream_cat="🙀",computer="💻",hourglass_flowing_sand="⏳",flag_lb="🇱🇧",tophat="🎩",clock1230="🕧",tractor="🚜",u6709="🈶",u6708="🈷",crying_cat_face="😿",angel="👼",ant="🐜",information_desk_person="💁",anger="💢",mailbox_with_mail="📬",pencil2="✏",wink="😉",thermometer="🌡",relaxed="☺",printer="🖨",credit_card="💳",checkered_flag="🏁",family_mmg="👨👨👧",pager="📟",family_mmb="👨👨👦",radioactive="☢",fried_shrimp="🍤",link="🔗",walking="🚶",city_sunset="🌇",shopping_bags="🛍",hockey="🏒",arrow_up="⬆",gem="💎",negative_squared_cross_mark="❎",worried="😟",walking_tone5="🚶🏿",walking_tone1="🚶🏻",hear_no_evil="🙉",convenience_store="🏪",seat="💺",girl_tone1="👧🏻",cloud_rain="🌧",girl_tone2="👧🏼",girl_tone5="👧🏿",girl_tone4="👧🏾",parking="🅿",pisces="♓",calendar="📆",loudspeaker="📢",camping="🏕",bicyclist="🚴",label="🏷",diamonds="♦",older_man_tone1="👴🏻",older_man_tone3="👴🏽",older_man_tone2="👴🏼",older_man_tone5="👴🏿",older_man_tone4="👴🏾",microphone2="🎙",raising_hand="🙋",hot_pepper="🌶",guitar="🎸",tropical_drink="🍹",upside_down="🙃",restroom="🚻",pen_fountain="🖋",comet="☄",cancer="♋",jeans="👖",flag_qa="🇶🇦",boar="🐗",turkey="🦃",person_with_blond_hair="👱",oden="🍢",stuck_out_tongue_closed_eyes="😝",helicopter="🚁",control_knobs="🎛",performing_arts="🎭",tiger="🐯",foggy="🌁",sound="🔉",flag_cz="🇨🇿",flag_cy="🇨🇾",flag_cx="🇨🇽",speech_balloon="💬",seedling="🌱",flag_cr="🇨🇷",envelope_with_arrow="📩",flag_cp="🇨🇵",flag_cw="🇨🇼",flag_cv="🇨🇻",flag_cu="🇨🇺",flag_ck="🇨🇰",flag_ci="🇨🇮",flag_ch="🇨🇭",flag_co="🇨🇴",flag_cn="🇨🇳",flag_cm="🇨🇲",u5408="🈴",flag_cc="🇨🇨",flag_ca="🇨🇦",flag_cg="🇨🇬",flag_cf="🇨🇫",flag_cd="🇨🇩",purse="👛",telephone="☎",sleeping="😴",point_down_tone1="👇🏻",frowning2="☹",point_down_tone2="👇🏼",muscle_tone4="💪🏾",muscle_tone5="💪🏿",synagogue="🕍",muscle_tone1="💪🏻",muscle_tone2="💪🏼",muscle_tone3="💪🏽",clap_tone5="👏🏿",clap_tone4="👏🏾",clap_tone1="👏🏻",train2="🚆",clap_tone2="👏🏼",oil="🛢",diamond_shape_with_a_dot_inside="💠",barber="💈",metal_tone3="🤘🏽",ice_cream="🍨",rowboat_tone4="🚣🏾",burrito="🌯",metal_tone1="🤘🏻",joystick="🕹",rowboat_tone1="🚣🏻",taxi="🚕",u7533="🈸",racehorse="🐎",snowboarder="🏂",thinking="🤔",wave_tone1="👋🏻",wave_tone2="👋🏼",wave_tone3="👋🏽",wave_tone4="👋🏾",wave_tone5="👋🏿",desktop="🖥",stopwatch="⏱",pill="💊",skier="⛷",orange_book="📙",dart="🎯",disappointed="😞",grin="😁",place_of_worship="🛐",japanese_goblin="👺",arrows_counterclockwise="🔄",laughing="😆",clap="👏",left_right_arrow="↔",japanese_castle="🏯",nail_care_tone4="💅🏾",nail_care_tone5="💅🏿",nail_care_tone2="💅🏼",nail_care_tone3="💅🏽",nail_care_tone1="💅🏻",raised_hand_tone4="✋🏾",raised_hand_tone5="✋🏿",raised_hand_tone1="✋🏻",raised_hand_tone2="✋🏼",raised_hand_tone3="✋🏽",point_left_tone3="👈🏽",point_left_tone2="👈🏼",tanabata_tree="🎋",point_left_tone5="👈🏿",point_left_tone4="👈🏾",o2="🅾",knife="🔪",volcano="🌋",kissing_heart="😘",on="🔛",ok="🆗",package="📦",island="🏝",arrow_right="➡",chart_with_downwards_trend="📉",haircut_tone3="💇🏽",wolf="🐺",ox="🐂",dagger="🗡",full_moon_with_face="🌝",syringe="💉",flag_by="🇧🇾",flag_bz="🇧🇿",flag_bq="🇧🇶",flag_br="🇧🇷",flag_bs="🇧🇸",flag_bt="🇧🇹",flag_bv="🇧🇻",flag_bw="🇧🇼",flag_bh="🇧🇭",flag_bi="🇧🇮",flag_bj="🇧🇯",flag_bl="🇧🇱",flag_bm="🇧🇲",flag_bn="🇧🇳",flag_bo="🇧🇴",flag_ba="🇧🇦",flag_bb="🇧🇧",flag_bd="🇧🇩",flag_be="🇧🇪",flag_bf="🇧🇫",flag_bg="🇧🇬",satellite_orbital="🛰",radio_button="🔘",arrow_heading_down="⤵",rage="😡",whale2="🐋",vhs="📼",hand_splayed_tone3="🖐🏽",strawberry="🍓",["non-potable_water"]="🚱",hand_splayed_tone5="🖐🏿",star2="🌟",toilet="🚽",ab="🆎",cinema="🎦",floppy_disk="💾",princess_tone4="👸🏾",princess_tone5="👸🏿",princess_tone2="👸🏼",nerd="🤓",telephone_receiver="📞",princess_tone1="👸🏻",arrow_double_down="⏬",clock1030="🕥",flag_pr="🇵🇷",flag_ps="🇵🇸",poop="💩",flag_pw="🇵🇼",flag_pt="🇵🇹",flag_py="🇵🇾",pear="🍐",m="Ⓜ",flag_pa="🇵🇦",flag_pf="🇵🇫",flag_pg="🇵🇬",flag_pe="🇵🇪",flag_pk="🇵🇰",flag_ph="🇵🇭",flag_pn="🇵🇳",flag_pl="🇵🇱",flag_pm="🇵🇲",mask="😷",hushed="😯",sunrise_over_mountains="🌄",partly_sunny="⛅",dollar="💵",helmet_with_cross="⛑",smoking="🚬",no_bicycles="🚳",man_with_gua_pi_mao="👲",tv="📺",open_hands="👐",rotating_light="🚨",information_desk_person_tone4="💁🏾",information_desk_person_tone5="💁🏿",part_alternation_mark="〽",pray_tone5="🙏🏿",pray_tone4="🙏🏾",pray_tone3="🙏🏽",pray_tone2="🙏🏼",pray_tone1="🙏🏻",smile="😄",large_blue_circle="🔵",man_tone4="👨🏾",man_tone5="👨🏿",fax="📠",woman="👩",man_tone1="👨🏻",man_tone2="👨🏼",man_tone3="👨🏽",eye_in_speech_bubble="👁🗨",blowfish="🐡",card_box="🗃",ticket="🎫",ramen="🍜",twisted_rightwards_arrows="🔀",swimmer_tone4="🏊🏾",swimmer_tone5="🏊🏿",swimmer_tone1="🏊🏻",swimmer_tone2="🏊🏼",swimmer_tone3="🏊🏽",saxophone="🎷",bath_tone1="🛀🏻",notebook_with_decorative_cover="📔",bath_tone3="🛀🏽",ten="🔟",raising_hand_tone4="🙋🏾",tea="🍵",raising_hand_tone1="🙋🏻",raising_hand_tone2="🙋🏼",raising_hand_tone3="🙋🏽",zero="0⃣",ribbon="🎀",santa_tone1="🎅🏻",abc="🔤",clock="🕰",purple_heart="💜",bow_tone1="🙇🏻",no_smoking="🚭",flag_cl="🇨🇱",surfer="🏄",newspaper="📰",busstop="🚏",new_moon="🌑",traffic_light="🚥",thumbsup="👍",no_entry="⛔",name_badge="📛",classical_building="🏛",hamster="🐹",pick="⛏",two_women_holding_hands="👭",family_mmbb="👨👨👦👦",family="👪",rice_cracker="🍘",wind_blowing_face="🌬",inbox_tray="📥",tired_face="😫",carousel_horse="🎠",eye="👁",poodle="🐩",chestnut="🌰",slight_smile="🙂",mailbox_closed="📪",cloud_tornado="🌪",jack_o_lantern="🎃",lifter_tone3="🏋🏽",lifter_tone2="🏋🏼",lifter_tone1="🏋🏻",lifter_tone5="🏋🏿",lifter_tone4="🏋🏾",nine="9⃣",chocolate_bar="🍫",v="✌",man_with_turban_tone4="👳🏾",man_with_turban_tone5="👳🏿",man_with_turban_tone2="👳🏼",man_with_turban_tone3="👳🏽",man_with_turban_tone1="👳🏻",family_wwbb="👩👩👦👦",hamburger="🍔",accept="🉑",airplane="✈",dress="👗",speedboat="🚤",ledger="📒",goat="🐐",flag_ae="🇦🇪",flag_ad="🇦🇩",flag_ag="🇦🇬",flag_af="🇦🇫",flag_ac="🇦🇨",flag_am="🇦🇲",flag_al="🇦🇱",flag_ao="🇦🇴",flag_ai="🇦🇮",flag_au="🇦🇺",flag_at="🇦🇹",fork_and_knife="🍴",fast_forward="⏩",flag_as="🇦🇸",flag_ar="🇦🇷",cow2="🐄",flag_ax="🇦🇽",flag_az="🇦🇿",a="🅰",volleyball="🏐",dragon="🐉",wrench="🔧",point_up_2="👆",egg="🍳",small_red_triangle="🔺",soon="🔜",bow_tone4="🙇🏾",joy_cat="😹",pray="🙏",dark_sunglasses="🕶",rugby_football="🏉",soccer="⚽",dolls="🎎",monkey_face="🐵",clap_tone3="👏🏽",bar_chart="📊",european_castle="🏰",military_medal="🎖",frame_photo="🖼",rice_ball="🍙",trolleybus="🚎",older_woman="👵",information_source="ℹ",postal_horn="📯",house="🏠",fish="🐟",bride_with_veil="👰",fist="✊",lipstick="💄",fountain="⛲",cyclone="🌀",thumbsdown_tone2="👎🏼",thumbsdown_tone3="👎🏽",thumbsdown_tone1="👎🏻",thumbsdown_tone4="👎🏾",thumbsdown_tone5="👎🏿",cookie="🍪",heartbeat="💓",blush="😊",fire_engine="🚒",feet="🐾",horse="🐴",blossom="🌼",crossed_swords="⚔",station="🚉",clock730="🕢",banana="🍌",relieved="😌",hotel="🏨",park="🏞",aerial_tramway="🚡",flag_sd="🇸🇩",panda_face="🐼",b="🅱",flag_sx="🇸🇽",six_pointed_star="🔯",shaved_ice="🍧",chipmunk="🐿",mountain="⛰",koala="🐨",white_small_square="▫",open_hands_tone2="👐🏼",open_hands_tone3="👐🏽",u55b6="🈺",open_hands_tone1="👐🏻",open_hands_tone4="👐🏾",open_hands_tone5="👐🏿",baby_tone5="👶🏿",baby_tone4="👶🏾",baby_tone3="👶🏽",baby_tone2="👶🏼",baby_tone1="👶🏻",chart="💹",beach_umbrella="⛱",basketball_player_tone5="⛹🏿",basketball_player_tone4="⛹🏾",basketball_player_tone1="⛹🏻",basketball_player_tone3="⛹🏽",basketball_player_tone2="⛹🏼",mans_shoe="👞",shinto_shrine="⛩",ideograph_advantage="🉐",airplane_arriving="🛬",golf="⛳",minidisc="💽",hugging="🤗",crayon="🖍",point_down="👇",copyright="©",person_with_pouting_face_tone2="🙎🏼",person_with_pouting_face_tone3="🙎🏽",person_with_pouting_face_tone1="🙎🏻",person_with_pouting_face_tone4="🙎🏾",person_with_pouting_face_tone5="🙎🏿",busts_in_silhouette="👥",alarm_clock="⏰",couplekiss="💏",circus_tent="🎪",sunny="☀",incoming_envelope="📨",yellow_heart="💛",cry="😢",x="❌",arrow_up_small="🔼",art="🎨",surfer_tone1="🏄🏻",bride_with_veil_tone4="👰🏾",bride_with_veil_tone5="👰🏿",bride_with_veil_tone2="👰🏼",bride_with_veil_tone3="👰🏽",bride_with_veil_tone1="👰🏻",hibiscus="🌺",black_joker="🃏",raised_hand="✋",no_mouth="😶",basketball_player="⛹",champagne="🍾",no_entry_sign="🚫",older_man="👴",moyai="🗿",mailbox="📫",slight_frown="🙁",statue_of_liberty="🗽",mega="📣",eggplant="🍆",rose="🌹",bell="🔔",battery="🔋",wastebasket="🗑",dancer="💃",page_facing_up="📄",church="⛪",underage="🔞",secret="㊙",clock430="🕟",fork_knife_plate="🍽",u7981="🈲",fire="🔥",cold_sweat="😰",flag_er="🇪🇷",family_mwgg="👨👩👧👧",heart_eyes="😍",guardsman_tone1="💂🏻",guardsman_tone2="💂🏼",guardsman_tone3="💂🏽",guardsman_tone4="💂🏾",earth_africa="🌍",arrow_right_hook="↪",spy_tone2="🕵🏼",closed_umbrella="🌂",bikini="👙",vertical_traffic_light="🚦",kissing="😗",loop="➿",potable_water="🚰",pound="💷",["fleur-de-lis"]="⚜",key2="🗝",heavy_dollar_sign="💲",shamrock="☘",boy_tone4="👦🏾",shirt="👕",kimono="👘",left_luggage="🛅",meat_on_bone="🍖",ok_woman_tone4="🙆🏾",ok_woman_tone5="🙆🏿",arrow_heading_up="⤴",calendar_spiral="🗓",snail="🐌",ok_woman_tone1="🙆🏻",arrow_down_small="🔽",leopard="🐆",paperclips="🖇",cityscape="🏙",woman_tone1="👩🏻",slot_machine="🎰",woman_tone3="👩🏽",woman_tone4="👩🏾",woman_tone5="👩🏿",euro="💶",musical_score="🎼",triangular_ruler="📐",flags="🎏",five="5⃣",love_hotel="🏩",hotdog="🌭",speak_no_evil="🙊",eyeglasses="👓",dancer_tone4="💃🏾",dancer_tone5="💃🏿",vulcan_tone4="🖖🏾",bridge_at_night="🌉",writing_hand_tone1="✍🏻",couch="🛋",vulcan_tone1="🖖🏻",vulcan_tone2="🖖🏼",vulcan_tone3="🖖🏽",womans_hat="👒",sandal="👡",cherries="🍒",full_moon="🌕",flag_om="🇴🇲",play_pause="⏯",couple="👫",money_mouth="🤑",womans_clothes="👚",globe_with_meridians="🌐",bath_tone5="🛀🏿",bangbang="‼",stuck_out_tongue_winking_eye="😜",heart="❤",bamboo="🎍",mahjong="🀄",waning_gibbous_moon="🌖",back="🔙",point_up_2_tone4="👆🏾",point_up_2_tone5="👆🏿",lips="👄",point_up_2_tone1="👆🏻",point_up_2_tone2="👆🏼",point_up_2_tone3="👆🏽",candle="🕯",middle_finger_tone3="🖕🏽",middle_finger_tone2="🖕🏼",middle_finger_tone1="🖕🏻",middle_finger_tone5="🖕🏿",middle_finger_tone4="🖕🏾",heavy_minus_sign="➖",nose="👃",zzz="💤",stew="🍲",santa="🎅",tropical_fish="🐠",point_up_tone1="☝🏻",point_up_tone3="☝🏽",point_up_tone2="☝🏼",point_up_tone5="☝🏿",point_up_tone4="☝🏾",field_hockey="🏑",school_satchel="🎒",womens="🚺",baby_symbol="🚼",baby_chick="🐤",ok_hand_tone2="👌🏼",ok_hand_tone3="👌🏽",ok_hand_tone1="👌🏻",ok_hand_tone4="👌🏾",ok_hand_tone5="👌🏿",family_mmgb="👨👨👧👦",last_quarter_moon="🌗",tada="🎉",clock530="🕠",question="❓",registered="®",level_slider="🎚",black_circle="⚫",atom="⚛",penguin="🐧",electric_plug="🔌",skull="💀",kiss_mm="👨❤💋👨",walking_tone4="🚶🏾",fries="🍟",up="🆙",walking_tone3="🚶🏽",walking_tone2="🚶🏼",athletic_shoe="👟",hatched_chick="🐥",black_nib="✒",black_large_square="⬛",bow_and_arrow="🏹",rainbow="🌈",metal_tone5="🤘🏿",metal_tone4="🤘🏾",lemon="🍋",metal_tone2="🤘🏼",peach="🍑",peace="☮",steam_locomotive="🚂",oncoming_bus="🚍",heart_eyes_cat="😻",smiley="😃",haircut_tone1="💇🏻",haircut_tone2="💇🏼",u6e80="🈵",haircut_tone4="💇🏾",haircut_tone5="💇🏿",black_medium_square="◼",closed_book="📕",desert="🏜",expressionless="😑",dvd="📀",construction_worker_tone2="👷🏼",construction_worker_tone3="👷🏽",construction_worker_tone4="👷🏾",construction_worker_tone5="👷🏿",mag_right="🔎",bento="🍱",scroll="📜",flag_nl="🇳🇱",flag_no="🇳🇴",flag_ni="🇳🇮",european_post_office="🏤",flag_ne="🇳🇪",flag_nf="🇳🇫",flag_ng="🇳🇬",flag_na="🇳🇦",flag_nc="🇳🇨",alien="👽",first_quarter_moon_with_face="🌛",flag_nz="🇳🇿",flag_nu="🇳🇺",golfer="🏌",flag_np="🇳🇵",flag_nr="🇳🇷",anguished="😧",mosque="🕌",point_left_tone1="👈🏻",ear_tone1="👂🏻",ear_tone2="👂🏼",ear_tone3="👂🏽",ear_tone4="👂🏾",ear_tone5="👂🏿",eight_pointed_black_star="✴",wave="👋",runner_tone5="🏃🏿",runner_tone4="🏃🏾",runner_tone3="🏃🏽",runner_tone2="🏃🏼",runner_tone1="🏃🏻",railway_car="🚃",notes="🎶",no_good="🙅",trackball="🖲",spaghetti="🍝",love_letter="💌",clipboard="📋",baby_bottle="🍼",bird="🐦",card_index="📇",punch="👊",leo="♌",house_with_garden="🏡",family_wwgg="👩👩👧👧",family_wwgb="👩👩👧👦",see_no_evil="🙈",metro="🚇",popcorn="🍿",apple="🍎",scales="⚖",sleeping_accommodation="🛌",clock230="🕝",tools="🛠",cloud="☁",honey_pot="🍯",ballot_box="🗳",frog="🐸",camera="📷",crab="🦀",video_camera="📹",pencil="📝",thunder_cloud_rain="⛈",mountain_bicyclist="🚵",tangerine="🍊",train="🚋",rabbit="🐰",baby="👶",palm_tree="🌴",capital_abcd="🔠",put_litter_in_its_place="🚮",coffin="⚰",abcd="🔡",lock="🔒",pig2="🐖",family_mwg="👨👩👧",point_right_tone5="👉🏿",trumpet="🎺",film_frames="🎞",six="6⃣",leftwards_arrow_with_hook="↩",earth_asia="🌏",heavy_check_mark="✔",notebook="📓",taco="🌮",tomato="🍅",robot="🤖",mute="🔇",symbols="🔣",motorcycle="🏍",thermometer_face="🤒",paperclip="📎",moneybag="💰",neutral_face="😐",white_sun_rain_cloud="🌦",snake="🐍",kiss="💋",blue_car="🚙",confetti_ball="🎊",tram="🚊",repeat_one="🔂",smiley_cat="😺",beginner="🔰",mobile_phone_off="📴",books="📚",["8ball"]="🎱",cocktail="🍸",flag_ge="🇬🇪",horse_racing_tone2="🏇🏼",flag_mh="🇲🇭",flag_mk="🇲🇰",flag_mm="🇲🇲",flag_ml="🇲🇱",flag_mo="🇲🇴",flag_mn="🇲🇳",flag_ma="🇲🇦",flag_mc="🇲🇨",flag_me="🇲🇪",flag_md="🇲🇩",flag_mg="🇲🇬",flag_mf="🇲🇫",flag_my="🇲🇾",flag_mx="🇲🇽",flag_mz="🇲🇿",mountain_snow="🏔",flag_mp="🇲🇵",flag_ms="🇲🇸",flag_mr="🇲🇷",flag_mu="🇲🇺",flag_mt="🇲🇹",flag_mw="🇲🇼",flag_mv="🇲🇻",timer="⏲",passport_control="🛂",small_blue_diamond="🔹",lion_face="🦁",white_check_mark="✅",bouquet="💐",track_previous="⏮",monkey="🐒",tone4="🏾",closed_lock_with_key="🔐",family_wwb="👩👩👦",family_wwg="👩👩👧",tone1="🏻",crescent_moon="🌙",shell="🐚",gear="⚙",tone2="🏼",small_red_triangle_down="🔻",nut_and_bolt="🔩",umbrella2="☂",unamused="😒",fuelpump="⛽",bed="🛏",bee="🐝",round_pushpin="📍",flag_white="🏳",microphone="🎤",bus="🚌",eight="8⃣",handbag="👜",medal="🏅",arrows_clockwise="🔃",urn="⚱",bookmark_tabs="📑",new_moon_with_face="🌚",fallen_leaf="🍂",horse_racing="🏇",chicken="🐔",ear="👂",wheel_of_dharma="☸",arrow_lower_right="↘",man_with_gua_pi_mao_tone5="👲🏿",scorpion="🦂",waning_crescent_moon="🌘",man_with_gua_pi_mao_tone2="👲🏼",man_with_gua_pi_mao_tone1="👲🏻",bug="🐛",virgo="♍",libra="♎",angel_tone1="👼🏻",angel_tone3="👼🏽",angel_tone2="👼🏼",angel_tone5="👼🏿",sagittarius="♐",bear="🐻",information_desk_person_tone3="💁🏽",no_mobile_phones="📵",hand_splayed="🖐",motorboat="🛥",calling="📲",interrobang="⁉",oncoming_taxi="🚖",flag_lt="🇱🇹",flag_lu="🇱🇺",flag_lr="🇱🇷",flag_ls="🇱🇸",flag_ly="🇱🇾",bellhop="🛎",arrow_down="⬇",flag_lc="🇱🇨",flag_la="🇱🇦",flag_lk="🇱🇰",flag_li="🇱🇮",ferris_wheel="🎡",hand_splayed_tone2="🖐🏼",large_blue_diamond="🔷",cat2="🐈",icecream="🍦",tent="⛺",joy="😂",hand_splayed_tone4="🖐🏾",file_cabinet="🗄",key="🔑",weary="😩",bath_tone2="🛀🏼",flag_lv="🇱🇻",low_brightness="🔅",rowboat_tone5="🚣🏿",rowboat_tone2="🚣🏼",rowboat_tone3="🚣🏽",four_leaf_clover="🍀",space_invader="👾",cl="🆑",cd="💿",bath_tone4="🛀🏾",flag_za="🇿🇦",swimmer="🏊",wavy_dash="〰",flag_zm="🇿🇲",flag_zw="🇿🇼",raised_hands_tone5="🙌🏿",two_hearts="💕",bulb="💡",cop_tone4="👮🏾",cop_tone5="👮🏿",cop_tone2="👮🏼",cop_tone3="👮🏽",cop_tone1="👮🏻",open_file_folder="📂",homes="🏘",raised_hands_tone2="🙌🏼",fearful="😨",grinning="😀",bow_tone5="🙇🏿",santa_tone3="🎅🏽",santa_tone2="🎅🏼",santa_tone5="🎅🏿",santa_tone4="🎅🏾",bow_tone2="🙇🏼",bow_tone3="🙇🏽",bathtub="🛁",ping_pong="🏓",u5272="🈹",rooster="🐓",vs="🆚",bullettrain_front="🚅",airplane_small="🛩",white_circle="⚪",balloon="🎈",cross="✝",princess_tone3="👸🏽",speaker="🔈",zipper_mouth="🤐",u6307="🈯",whale="🐳",pensive="😔",signal_strength="📶",muscle="💪",rocket="🚀",camel="🐫",boot="👢",flashlight="🔦",spy_tone4="🕵🏾",spy_tone5="🕵🏿",ski="🎿",spy_tone3="🕵🏽",musical_keyboard="🎹",spy_tone1="🕵🏻",rolling_eyes="🙄",clock1="🕐",clock2="🕑",clock3="🕒",clock4="🕓",clock5="🕔",clock6="🕕",clock7="🕖",clock8="🕗",clock9="🕘",doughnut="🍩",dancer_tone1="💃🏻",dancer_tone2="💃🏼",dancer_tone3="💃🏽",candy="🍬",two_men_holding_hands="👬",badminton="🏸",bust_in_silhouette="👤",writing_hand_tone2="✍🏼",sunflower="🌻",["e-mail"]="📧",chains="⛓",kissing_smiling_eyes="😙",fish_cake="🍥",no_pedestrians="🚷",v_tone4="✌🏾",v_tone5="✌🏿",v_tone1="✌🏻",v_tone2="✌🏼",v_tone3="✌🏽",arrow_backward="◀",clock12="🕛",clock10="🕙",clock11="🕚",sweat="😓",mountain_railway="🚞",tongue="👅",black_square_button="🔲",do_not_litter="🚯",nose_tone4="👃🏾",nose_tone5="👃🏿",nose_tone2="👃🏼",nose_tone3="👃🏽",nose_tone1="👃🏻",horse_racing_tone5="🏇🏿",horse_racing_tone4="🏇🏾",horse_racing_tone3="🏇🏽",ok_hand="👌",horse_racing_tone1="🏇🏻",custard="🍮",rowboat="🚣",white_sun_small_cloud="🌤",flag_kr="🇰🇷",cricket="🏏",flag_kp="🇰🇵",flag_kw="🇰🇼",flag_kz="🇰🇿",flag_ky="🇰🇾",construction="🚧",flag_kg="🇰🇬",flag_ke="🇰🇪",flag_ki="🇰🇮",flag_kh="🇰🇭",flag_kn="🇰🇳",flag_km="🇰🇲",cake="🍰",flag_wf="🇼🇫",mortar_board="🎓",pig="🐷",flag_ws="🇼🇸",person_frowning="🙍",arrow_upper_right="↗",book="📖",clock1130="🕦",boom="💥",["repeat"]="🔁",star="⭐",rabbit2="🐇",footprints="👣",ghost="👻",droplet="💧",vibration_mode="📳",flag_ye="🇾🇪",flag_yt="🇾🇹", } -- translate the string to emoji function emoji.translate(str) -- translate it local chars = emoji.keys[str] -- ok? return chars end -- return module return emoji
apache-2.0
SalvationDevelopment/Salvation-Scripts-Production
c46181000.lua
5
1314
--前線基地 function c46181000.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(46181000,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetTarget(c46181000.target) e1:SetOperation(c46181000.operation) c:RegisterEffect(e1) end function c46181000.filter(c,e,sp) return c:IsType(TYPE_UNION) and c:GetLevel()<=4 and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function c46181000.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c46181000.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c46181000.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c46181000.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Bastok_Markets/npcs/Gwill.lua
26
2969
----------------------------------- -- Area: Bastok Markets -- NPC: Gwill -- Starts & Ends Quest: The Return of the Adventurer -- Involved in Quests: The Cold Light of Day, Riding on the Clouds -- @zone 235 -- @pos 0 0 0 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) returnOfAdven = player:getQuestStatus(BASTOK,THE_RETURN_OF_THE_ADVENTURER); if (returnOfAdven == QUEST_ACCEPTED and trade:hasItemQty(628,1) and trade:getItemCount() == 1) then player:startEvent(0x00f3); end if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 2) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_2",0); player:tradeComplete(); player:addKeyItem(SMILING_STONE); player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) pFame = player:getFameLevel(BASTOK); FatherFigure = player:getQuestStatus(BASTOK,FATHER_FIGURE); TheReturn = player:getQuestStatus(BASTOK,THE_RETURN_OF_THE_ADVENTURER); if (FatherFigure == QUEST_COMPLETED and TheReturn == QUEST_AVAILABLE and pFame >= 3) then player:startEvent(0x00f2); elseif (player:getQuestStatus(BASTOK,THE_COLD_LIGHT_OF_DAY) == QUEST_ACCEPTED) then player:startEvent(0x0067); else player:startEvent(0x0071); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00f2) then player:addQuest(BASTOK,THE_RETURN_OF_THE_ADVENTURER); elseif (csid == 0x00f3) then if (player:getFreeSlotsCount() >= 1) then player:tradeComplete(); player:addTitle(KULATZ_BRIDGE_COMPANION); player:addItem(12498); player:messageSpecial(ITEM_OBTAINED,12498); player:addFame(BASTOK,80); player:completeQuest(BASTOK,THE_RETURN_OF_THE_ADVENTURER); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12498); end end end;
gpl-3.0
HHmmominion/basemmominion
LuaMods/Dev/WayPoint/166.lua
1
1353
-- Persistent Data local multiRefObjects = { } -- multiRefObjects local obj1 = { [1] = { ["y"] = 9; ["x"] = -7.05111; ["name"] = "Manor Claviger-kill"; ["z"] = -1.568203; ["h"] = -0.821861; }; [2] = { ["y"] = -3.779982; ["x"] = -3.865242; ["name"] = "Manor Claviger-tank"; ["z"] = 1.604352; ["h"] = 1.696882; }; [3] = { ["y"] = -18.80011; ["x"] = -15.197601; ["name"] = "Yellow key"; ["z"] = 49.99987; ["h"] = -0.248174; }; [4] = { ["y"] = -11.800003; ["x"] = -14.571776; ["name"] = "Manor Jester-Kill"; ["z"] = 5.624331; ["h"] = 1.65092; }; [5] = { ["y"] = -21.800003; ["x"] = -3.754817; ["name"] = "Manor Jester-Tank"; ["z"] = 6.12519; ["h"] = 1.488133; }; [6] = { ["y"] = 25; ["x"] = 41.689537; ["name"] = "Manor Sentry"; ["z"] = 7.065102; ["h"] = -2.009449; }; [7] = { ["y"] = 23; ["x"] = 4.639065; ["name"] = "Lady Amandine-kill"; ["z"] = -1.823925; ["h"] = -1.550776; }; [8] = { ["y"] = 15; ["x"] = 3.09897; ["name"] = "Lady Amandine-tank"; ["z"] = -1.793088; ["h"] = -1.586381; }; [9] = { ["y"] = 26; ["x"] = -11.240426; ["name"] = "Lady Amandine-kill-B"; ["z"] = 10.5865; ["h"] = -2.708864; }; [10] = { ["y"] = 23; ["x"] = 4.438878; ["name"] = "Lady Amandine-kill-c"; ["z"] = -11.821922; ["h"] = -1.550776; }; } return obj1
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c91819979.lua
6
2234
--マジックブラスト function c91819979.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c91819979.damtg) e1:SetOperation(c91819979.damop) c:RegisterEffect(e1) --salvage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(91819979,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PREDRAW) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(c91819979.thcon) e2:SetTarget(c91819979.thtg) e2:SetOperation(c91819979.thop) c:RegisterEffect(e2) end function c91819979.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) end function c91819979.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c91819979.cfilter,tp,LOCATION_MZONE,0,1,nil) end local ct=Duel.GetMatchingGroupCount(c91819979.cfilter,tp,LOCATION_MZONE,0,nil) Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(ct*200) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*200) end function c91819979.damop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=Duel.GetMatchingGroupCount(c91819979.cfilter,tp,LOCATION_MZONE,0,nil) Duel.Damage(p,ct*200,REASON_EFFECT) end function c91819979.thcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.GetDrawCount(tp)>0 end function c91819979.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end local dt=Duel.GetDrawCount(tp) if dt~=0 then _replace_count=0 _replace_max=dt local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_DRAW_COUNT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_DRAW) e1:SetValue(0) Duel.RegisterEffect(e1,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c91819979.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() _replace_count=_replace_count+1 if _replace_count<=_replace_max and c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
gpl-2.0
waruqi/xmake
xmake/modules/detect/tools/find_qmake.lua
1
1374
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file find_qmake.lua -- -- imports import("lib.detect.find_program") import("lib.detect.find_programver") -- find qmake -- -- @param opt the argument options, e.g. {version = true} -- -- @return program, version -- -- @code -- -- local qmake = find_qmake() -- local qmake, version = find_qmake({version = true}) -- -- @endcode -- function main(opt) -- init options opt = opt or {} -- find program local program = find_program(opt.program or "qmake", opt) -- find program version local version = nil if program and opt and opt.version then version = find_programver(program, opt) end -- ok? return program, version end
apache-2.0
SalvationDevelopment/Salvation-Scripts-Production
c17536995.lua
5
1294
--紋章変換 function c17536995.initial_effect(c) --end battle phase local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(c17536995.condition) e1:SetTarget(c17536995.target) e1:SetOperation(c17536995.operation) c:RegisterEffect(e1) end function c17536995.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function c17536995.filter(c,e,tp) return c:IsSetCard(0x76) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c17536995.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c17536995.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c17536995.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c17536995.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.BreakEffect() Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE,1) end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/mobskills/Flat_Blade.lua
9
1360
--------------------------------------------- -- Flat Blade -- -- Description: Stuns enemy. Chance of stunning varies with TP. -- Type: Physical -- Utsusemi/Blink absorb: Shadow per hit -- Range: Melee --------------------------------------------- require("scripts/globals/monstertpmoves"); require("scripts/globals/settings"); require("scripts/globals/status"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:getPool() ~= 4006) then mob:messageBasic(43, 0, 35); end return 0; end; function onMobWeaponSkill(target, mob, skill) if (mob:getPool() == 4006) then -- Trion@Qubia_Arena only require("scripts/zones/Qubia_Arena/TextIDs"); target:showText(mob,FLAT_LAND); end local numhits = 1; local accmod = 1; local dmgmod = 1.25; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_CRIT_VARIES,1.1,1.2,1.3); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded); skill:setSkillchain(35); if (math.random(1,100) < skill:getTP()/3) then MobPhysicalStatusEffectMove(mob, target, skill, EFFECT_STUN, 1, 0, 4); end -- AA EV: Approx 900 damage to 75 DRG/35 THF. 400 to a NIN/WAR in Arhat, but took shadows. target:delHP(dmg); return dmg; end;
gpl-3.0
fir3element/forgottenserver036
data/npc/scripts/loot.lua
7
2677
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! keywordHandler:addKeyword({'helmets'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy royal (40k), warrior (6k), crusader (9k), crown (5k), devil (4k), chain (35gp) and iron helmets (30gp), also mystic turbans (500gp).'}) keywordHandler:addKeyword({'boots'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy golden boots (100k), steel boots (40k) and boots of haste (40k).'}) keywordHandler:addKeyword({'armors'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy golden (30k), crown (20k), knight (5k), lady (7,5k), plate (400gp), brass (200gp) and chain armors (100gp), also mpa (100k), dsm (60k) and blue robes (15k).'}) keywordHandler:addKeyword({'legs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy golden (80k), crown (15k), knight (6k), plate (500gp) and brass legs (100gp).'}) keywordHandler:addKeyword({'shields'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy blessed (150k), great (100k), demon (40k), vampire (25k), medusa (8k), amazon (4k), crown (5k), tower (4k), dragon (3k), guardian (2k), beholder (1k), and dwarven shields (100gp), also mms (80k).'}) keywordHandler:addKeyword({'swords'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy giant (10k), bright (6k), fire (3k) serpent (1.5k), spike (800gp) and two handed swords (400gp), also ice rapiers (4k), magic longswords (150k), magic swords (90k), warlord swords (100k) broad swords (70gp), short swords (30gp), sabres (25gp) and swords (25gp).'}) keywordHandler:addKeyword({'axes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy fire (10k), guardian halberds (7,5k) knight (2k), double (200gp) and battle axes (100gp), also dragon lances (10k), stonecutters axes (90k), halberds (200gp) and hatchets (20gp).'}) keywordHandler:addKeyword({'clubs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I buy thunder hammers (90k), war (6k), dragon (2k) and battle hammers (60gp), also skull staffs (10k) and clerical maces (200gp).'}) npcHandler:addModule(FocusModule:new())
gpl-2.0
dwmw2/domoticz
dzVents/runtime/device-adapters/rgbw_device.lua
3
7614
local TimedCommand = require('TimedCommand') return { baseType = 'device', name = 'RGB(W) device adapter', matches = function (device, adapterManager) local res = device.deviceType == 'Color Switch' adapterManager.addDummyMethod(device, 'setKelvin') adapterManager.addDummyMethod(device, 'setWhiteMode') adapterManager.addDummyMethod(device, 'increaseBrightness') adapterManager.addDummyMethod(device, 'decreaseBrightness') adapterManager.addDummyMethod(device, 'setNightMode') adapterManager.addDummyMethod(device, 'setRGB') adapterManager.addDummyMethod(device, 'setHex') adapterManager.addDummyMethod(device, 'setHue') adapterManager.addDummyMethod(device, 'setColor') adapterManager.addDummyMethod(device, 'setColorBrightness') adapterManager.addDummyMethod(device, 'setHue') adapterManager.addDummyMethod(device, 'getColor') adapterManager.addDummyMethod(device, 'setDiscoMode') return res end, process = function (device, data, domoticz, utils, adapterManager) local function methodNotAvailableMessage(device, methodName) domoticz.log('Method ' .. methodName .. ' is not available for device ' .. ' "' .. device.name .. '"' , utils.LOG_ERROR) domoticz.log('(id=' .. device.id .. ', type=' .. device.deviceType .. ', subtype=' .. device.deviceSubType .. ', hardwareType=' .. device.hardwareType .. ')', utils.LOG_ERROR) domoticz.log('If you believe this is not correct, please report on the forum.', utils.LOG_ERROR) end if (device.deviceSubType == 'RGBWW') or (device.deviceSubType == 'WW') then function device.setKelvin(kelvin) local url url = domoticz.settings['Domoticz url'] .. '/json.htm?param=setkelvinlevel&type=command&idx=' .. device.id .. '&kelvin=' .. tonumber(kelvin) return domoticz.openURL(url) end end function device.setWhiteMode() local url url = domoticz.settings['Domoticz url'] .. '/json.htm?param=whitelight&type=command&idx=' .. device.id return domoticz.openURL(url) end function device.increaseBrightness() -- API will be removed; kept here until then to get user reports (if any) if false and device.hardwareType and device.hardwareType == 'YeeLight LED' then local url url = domoticz.settings['Domoticz url'] .. '/json.htm?param=brightnessup&type=command&idx=' .. device.id return domoticz.openURL(url) else methodNotAvailableMessage(device, 'increaseBrightness') end end function device.decreaseBrightness() -- API will be removed; kept here until then to get user reports (if any) if false and device.hardwareType and device.hardwareType == 'YeeLight LED' then local url url = domoticz.settings['Domoticz url'] .. '/json.htm?param=brightnessdown&type=command&idx=' .. device.id return domoticz.openURL(url) else methodNotAvailableMessage(device, 'decreaseBrightness') end end function device.setNightMode() local url url = domoticz.settings['Domoticz url'] .. '/json.htm?param=nightlight&type=command&idx=' .. device.id return domoticz.openURL(url) end function device.setDiscoMode(modeNum) if false then -- API will be removed; kept here until then to get user reports (if any) if (type(modeNum) ~= 'number' or modeNum < 1 or modeNum > 9) then domoticz.log('Mode number needs to be a number from 1-9', utils.LOG_ERROR) end local url url = domoticz.settings['Domoticz url'] .. '/json.htm?param=discomodenum' .. tonumber(modeNum) .. '&type=command&idx=' .. device.id return domoticz.openURL(url) else methodNotAvailableMessage(device, 'setDiscoMode') end end local function inRange(value, low, high) return (value >= low and value <= high ) end local function validRGB(r, g, b) return ( type(r) == 'number' and type(b) == 'number' and type(g) == 'number' and inRange(r, 0, 255) and inRange(b, 0, 255) and inRange(g, 0, 255) ) end local function RGBError() domoticz.log('RGB values need to be numbers from 0-255', utils.LOG_ERROR) end function device.setRGB(r, g, b) if not(validRGB(r, g, b)) then RGBError() return false end local h, s, b, isWhite = domoticz.utils.rgbToHSB(r, g, b) local url = domoticz.settings['Domoticz url'] .. '/json.htm?param=setcolbrightnessvalue&type=command' .. '&idx=' .. device.id .. '&hue=' .. math.floor(tonumber(h) + 0.5) .. '&brightness=' .. math.floor(tonumber(b) + 0.5) .. '&iswhite=' .. tostring(isWhite) return domoticz.openURL(url) end function device.setColor(r, g, b, br, cw, ww, m, t) if not(validRGB(r, g, b)) then RGBError() return false end if br and not(inRange(br, 0, 100)) then domoticz.log('Brightness value need to be number from 0-100', utils.LOG_ERROR) return false end if m == nil then m = 3 end local colors = domoticz.utils.fromJSON(device.color,{ t=0, cw=0, ww=0}) local brightness = br or 100 if br == nil then local _ , _ , brightness = domoticz.utils.rgbToHSB(r, g, b) end if cw == nil then cw = colors.cw end if ww == nil then ww = colors.ww end if t == nil then t = colors.t end local url = domoticz.settings['Domoticz url'] .. '/json.htm?type=command&param=setcolbrightnessvalue' .. '&idx=' .. device.id .. '&brightness=' .. brightness .. '&color={"m":' .. m .. ',"t":' .. t .. ',"cw":' .. cw .. ',"ww":' .. ww .. ',"r":' .. r .. ',"g":' .. g .. ',"b":' .. b .. '}' return domoticz.openURL(url) end function device.setColorBrightness(r, g, b, br, cw, ww, m, t) return device.setColor(r, g, b, br, cw, ww, m, t) end function device.setHex(r,g,b) local _ , _ , brightness = domoticz.utils.rgbToHSB(r, g, b) local hex = string.format("%02x",r) .. string.format("%02x", g) .. string.format("%02x", b) local url = domoticz.settings['Domoticz url'] .. '/json.htm?type=command&param=setcolbrightnessvalue' .. '&idx=' .. device.id .. '&brightness=' .. brightness .. '&hex=' .. hex .. '&iswhite=false' return domoticz.openURL(url) end function device.setHue(hue,brightness,isWhite) if not(brightness) or not(inRange(brightness, 0, 100)) then domoticz.log('Brightness value need to be number from 0-100', utils.LOG_ERROR) return false end if not(hue) or not(inRange(hue, 0, 360)) then domoticz.log('hue value need to be number from 0-360', utils.LOG_ERROR) return false end if isWhite and type(isWhite) ~= "boolean" then domoticz.log('isWhite need to be of boolean type', utils.LOG_ERROR) return false end if not(isWhite) then isWhite = false end local url = domoticz.settings['Domoticz url'] .. '/json.htm?type=command&param=setcolbrightnessvalue' .. '&idx=' .. device.id .. '&brightness=' .. brightness .. '&hue=' .. hue .. '&iswhite=' .. tostring(isWhite) return domoticz.openURL(url) end function device.getColor() if not(device.color) or device.color == "" then domoticz.log('Color field not set for this device', utils.LOG_ERROR) return nil end local ct = domoticz.utils.fromJSON(device.color, {}) ct.hue, ct.saturation, ct.value, ct.isWhite = domoticz.utils.rgbToHSB(ct.r, ct.g, ct.b) ct.red = ct.r ct.blue = ct.b ct.green = ct.g ct["warm white"] = ct.ww ct["cold white"] = ct.cw ct.temperature = ct.t ct.mode = ct.m ct.brightness = ct.value return (ct) end end }
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c19163116.lua
4
1503
--ジェムナイト・オブシディア function c19163116.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(19163116,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(c19163116.spcon) e1:SetTarget(c19163116.sptg) e1:SetOperation(c19163116.spop) c:RegisterEffect(e1) end function c19163116.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND end function c19163116.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c19163116.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c19163116.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c19163116.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c19163116.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c19163116.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/AlTaieu/Zone.lua
32
2324
----------------------------------- -- -- Zone: AlTaieu (33) -- ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/AlTaieu/TextIDs"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-25,-1 ,-620 ,33); end if (player:getCurrentMission(COP) == GARDEN_OF_ANTIQUITY and player:getVar("PromathiaStatus")==0) then cs=0x0001; elseif (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==0) then cs=0x00A7; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0001) then player:setVar("PromathiaStatus",1); player:addKeyItem(LIGHT_OF_ALTAIEU); player:messageSpecial(KEYITEM_OBTAINED,LIGHT_OF_ALTAIEU); player:addTitle(SEEKER_OF_THE_LIGHT); elseif (csid == 0x00A7) then player:setVar("PromathiaStatus",1); end end;
gpl-3.0
githubmereza/jackreza
plugins/stats.lua
236
3989
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'teleseed' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "teleseed" then -- Put everything you like :) if not is_admin(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (teleseed)",-- Put everything you like :) "^[!/]([Tt]eleseed)"-- Put everything you like :) }, run = run } end
gpl-2.0
Squeakz/darkstar
scripts/globals/items/faerie_apple.lua
18
1190
----------------------------------------- -- ID: 4363 -- Item: faerie_apple -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility -4 -- Intelligence 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4363); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, -4); target:addMod(MOD_INT, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, -4); target:delMod(MOD_INT, 2); end;
gpl-3.0
Squeakz/darkstar
scripts/zones/Inner_Horutoto_Ruins/npcs/_5c5.lua
13
2051
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: Gate: Magical Gizmo -- Involved In Mission: The Horutoto Ruins Experiment -- @pos 419 0 -27 192 ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT and player:getVar("MissionStatus") == 1) then player:startEvent(0x002A); else player:showText(npc,DOOR_FIRMLY_CLOSED); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x002A) then player:setVar("MissionStatus",2); -- Generate a random value to use for the next part of the mission -- where you have to examine 6 Magical Gizmo's, each of them having -- a number from 1 to 6 (Remember, setting 0 deletes the var) local random_value = math.random(1,6); player:setVar("MissionStatus_rv",random_value); -- 'rv' = random value player:setVar("MissionStatus_op1",1); player:setVar("MissionStatus_op2",1); player:setVar("MissionStatus_op3",1); player:setVar("MissionStatus_op4",1); player:setVar("MissionStatus_op5",1); player:setVar("MissionStatus_op6",1); end end;
gpl-3.0
Squeakz/darkstar
scripts/zones/Kuftal_Tunnel/mobs/Guivre.lua
4
14754
---------------------------------- -- Area: Gustav Tunnel -- NM: Guivre ----------------------------------- local path = { 106.836830, 0.753614, -3.944333, 106.991020, 0.588184, -4.941793, 107.207207, 0.424275, -5.923915, 107.583046, 0.424275, -6.866960, 108.040382, 0.424275, -7.778655, 108.482483, 0.364732, -8.695824, 108.921669, 0.289885, -9.613388, 109.362129, 0.184958, -10.528788, 109.805786, 0.066048, -11.439518, 111.644989, 0.000000, -15.198928, 112.081032, 0.000000, -16.120642, 112.434616, 0.000000, -17.077393, 112.794510, 0.000000, -18.031784, 113.158630, 0.000000, -18.984592, 113.525223, 0.000000, -19.936440, 114.229553, 0.244860, -21.829271, 114.874275, 0.575834, -23.735594, 115.086800, 0.689463, -24.726152, 115.305222, 0.831800, -25.712254, 115.528206, 0.948544, -26.699181, 115.763580, 0.948544, -27.691650, 116.812645, 0.518518, -32.313782, 117.069260, 0.307952, -33.614750, 117.273041, 0.230719, -34.943283, 117.261650, 0.231090, -35.962982, 117.248177, 0.183139, -36.982887, 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88.836075, -6.541266, -57.393227, 92.434395, -5.028264, -56.656715, 97.030624, -3.152335, -55.771854, 101.635529, -1.743830, -54.859383, 102.837372, -1.193740, -54.311890, 103.735199, -1.036099, -53.857418, 104.636528, -0.850292, -53.415447, 105.552078, -0.709825, -52.989338, 107.340843, -0.442860, -52.125702, 108.163712, -0.043214, -51.529591, 108.909218, -0.021570, -50.838665, 109.567856, 0.069812, -50.065910, 110.118469, 0.173837, -49.215237, 110.574730, 0.253699, -48.307762, 111.032120, 0.303196, -47.397114, 111.502792, 0.414660, -46.499710, 111.953445, 0.485286, -45.515354, 112.334724, 0.390197, -44.109322, 112.585159, 0.327591, -43.019482, 112.847252, 0.262069, -41.922249, 113.124084, 0.192864, -40.787575, 113.286522, 0.152224, -39.620495, 113.299835, 0.148355, -38.440830, 113.325317, 0.228800, -37.375103, 113.384865, 0.355033, -36.367905, 113.412315, 0.350082, -35.351025, 113.442711, 0.387855, -34.332180, 113.472527, 0.555494, -32.634743, 113.514076, 0.948544, -29.250244, 113.557159, 0.900203, -27.552439, 113.667038, -0.037840, -20.129488, 113.447464, 0.000000, -19.133646, 113.228622, 0.000000, -18.137411, 113.017487, 0.000000, -17.139507, 112.808426, 0.000000, -16.141161, 112.599602, 0.000000, -15.142765, 110.949753, 0.337926, -7.520249, 110.637054, 0.365284, -6.549754, 110.331459, 0.402835, -5.577313, 110.028595, 0.448456, -4.604719, 109.324074, 0.563950, -2.333729, 109.049179, 0.694935, -1.362919, 108.008881, 0.504658, 1.822723, 107.542999, 0.261044, 3.065771 }; ----------------------------------- -- onMobSpawn ----------------------------------- function onMobSpawn(mob) onMobRoam(mob); end; ----------------------------------- -- onPath ----------------------------------- function onPath(mob) pathfind.patrol(mob, path); end; ----------------------------------- -- onMobRoam ----------------------------------- function onMobRoam(mob) -- move to start position if not moving if (mob:isFollowingPath() == false) then mob:pathThrough(pathfind.first(path)); end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) -- Set Guivre's spawnpoint and respawn time (18-24 hours) UpdateNMSpawnPoint(mob:getID()); mob:setRespawnTime(math.random(64800,86400)); end;
gpl-3.0
smartdevicelink/sdl_atf_test_scripts
test_scripts/Defects/4_5/Trigger_PTU_NO_Certificate/1888_4_secure_video_force_on.lua
1
1506
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/SmartDeviceLink/sdl_core/issues/1888 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local common = require('test_scripts/Defects/4_5/Trigger_PTU_NO_Certificate/common') local runner = require('user_modules/script_runner') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local serviceId = 11 local appHMIType = "NAVIGATION" --[[ General configuration parameters ]] config.application1.registerAppInterfaceParams.appHMIType = { appHMIType } --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Set ForceProtectedService ON", common.setForceProtectedServiceParam, { "0x0B" }) runner.Step("Init SDL certificates", common.initSDLCertificates, { "./files/Security/client_credential_expired.pem", false }) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("Register App", common.registerApp) runner.Step("PolicyTableUpdate without certificate", common.policyTableUpdate, { common.ptUpdateWOcert }) runner.Step("Activate App", common.activateApp) runner.Title("Test") runner.Step("StartService Secured ACK", common.startServiceSecured, { serviceId, common.ackData }) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
bsd-3-clause
Squeakz/darkstar
scripts/zones/Port_Bastok/npcs/Kurando.lua
12
2343
----------------------------------- -- Area: Port Bastok -- NPC: Kurando -- Type: Quest Giver -- @zone: 236 -- @pos -23.887 3.898 0.870 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_Bastok/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/titles"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(BASTOK,FEAR_OF_FLYING) == QUEST_ACCEPTED) then if (trade:hasItemQty(4526,1) and trade:getItemCount() == 1) then player:startEvent(0x00AB); -- Quest Completion Dialogue end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local FearofFlying = player:getQuestStatus(BASTOK,FEAR_OF_FLYING); -- csid 0x00Ad ? if (FearofFlying == QUEST_AVAILABLE and player:getFameLevel(BASTOK) >=3) then player:startEvent(0x00AA); -- Quest Start Dialogue elseif (FearofFlying == QUEST_COMPLETED) then player:startEvent(0x00AC); -- Dialogue after Completion else player:startEvent(0x001c); -- Default Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00AA) then player:addQuest(BASTOK,FEAR_OF_FLYING); elseif (csid == 0x00AB) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13113); else player:tradeComplete(); player:addItem(13113,1); player:messageSpecial(ITEM_OBTAINED,13113); player:setTitle(AIRSHIP_DENOUNCER); player:completeQuest(BASTOK,FEAR_OF_FLYING); player:addFame(BASTOK,30); end end end;
gpl-3.0
ddumont/darkstar
scripts/zones/Kuftal_Tunnel/mobs/Phantom_Worm.lua
23
1639
----------------------------------- -- Area: Kuftal Tunnel (173) -- Mob: Phantom Worm ----------------------------------- ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local npc = GetNPCByID(17490253); npc:updateNPCHideTime(FORCE_SPAWN_QM_RESET_TIME); local randpos = math.random(1,16); switch (randpos): caseof { [1] = function (x) npc:setPos(75.943,29.969,118.854); end, [2] = function (x) npc:setPos(75.758,30.000,125.815); end, [3] = function (x) npc:setPos(65.222,29.364,131.645); end, [4] = function (x) npc:setPos(53.088,25.033,138.725); end, [5] = function (x) npc:setPos(85.658,30.155,123.941); end, [6] = function (x) npc:setPos(91.153,30.146,113.657); end, [7] = function (x) npc:setPos(86.549,29.875,107.232); end, [8] = function (x) npc:setPos(94.763,29.054,105.138); end, [9] = function (x) npc:setPos(102.719,26.751,102.816); end, [10] = function (x) npc:setPos(71.571,30.241,110.704); end, [11] = function (x) npc:setPos(65.642,28.018,99.2442); end, [12] = function (x) npc:setPos(62.090,25.421,93.4702); end, [13] = function (x) npc:setPos(60.740,22.638,86.1781); end, [14] = function (x) npc:setPos(80.460,30.293,112.721); end, [15] = function (x) npc:setPos(76.929,30.050,127.630); end, [16] = function (x) npc:setPos(68.810,30.175,123.516); end, } end;
gpl-3.0
ff-kbu/fff-luci
contrib/luadoc/lua/luadoc/taglet/standard.lua
93
16319
------------------------------------------------------------------------------- -- @release $Id: standard.lua,v 1.39 2007/12/21 17:50:48 tomas Exp $ ------------------------------------------------------------------------------- local assert, pairs, tostring, type = assert, pairs, tostring, type local io = require "io" local posix = require "nixio.fs" local luadoc = require "luadoc" local util = require "luadoc.util" local tags = require "luadoc.taglet.standard.tags" local string = require "string" local table = require "table" module 'luadoc.taglet.standard' ------------------------------------------------------------------------------- -- Creates an iterator for an array base on a class type. -- @param t array to iterate over -- @param class name of the class to iterate over function class_iterator (t, class) return function () local i = 1 return function () while t[i] and t[i].class ~= class do i = i + 1 end local v = t[i] i = i + 1 return v end end end -- Patterns for function recognition local identifiers_list_pattern = "%s*(.-)%s*" local identifier_pattern = "[^%(%s]+" local function_patterns = { "^()%s*function%s*("..identifier_pattern..")%s*%("..identifiers_list_pattern.."%)", "^%s*(local%s)%s*function%s*("..identifier_pattern..")%s*%("..identifiers_list_pattern.."%)", "^()%s*("..identifier_pattern..")%s*%=%s*function%s*%("..identifiers_list_pattern.."%)", } ------------------------------------------------------------------------------- -- Checks if the line contains a function definition -- @param line string with line text -- @return function information or nil if no function definition found local function check_function (line) line = util.trim(line) local info = table.foreachi(function_patterns, function (_, pattern) local r, _, l, id, param = string.find(line, pattern) if r ~= nil then return { name = id, private = (l == "local"), param = { } --util.split("%s*,%s*", param), } end end) -- TODO: remove these assert's? if info ~= nil then assert(info.name, "function name undefined") assert(info.param, string.format("undefined parameter list for function `%s'", info.name)) end return info end ------------------------------------------------------------------------------- -- Checks if the line contains a module definition. -- @param line string with line text -- @param currentmodule module already found, if any -- @return the name of the defined module, or nil if there is no module -- definition local function check_module (line, currentmodule) line = util.trim(line) -- module"x.y" -- module'x.y' -- module[[x.y]] -- module("x.y") -- module('x.y') -- module([[x.y]]) -- module(...) local r, _, modulename = string.find(line, "^module%s*[%s\"'(%[]+([^,\"')%]]+)") if r then -- found module definition logger:debug(string.format("found module `%s'", modulename)) return modulename end return currentmodule end -- Patterns for constant recognition local constant_patterns = { "^()%s*([A-Z][A-Z0-9_]*)%s*=", "^%s*(local%s)%s*([A-Z][A-Z0-9_]*)%s*=", } ------------------------------------------------------------------------------- -- Checks if the line contains a constant definition -- @param line string with line text -- @return constant information or nil if no constant definition found local function check_constant (line) line = util.trim(line) local info = table.foreachi(constant_patterns, function (_, pattern) local r, _, l, id = string.find(line, pattern) if r ~= nil then return { name = id, private = (l == "local"), } end end) -- TODO: remove these assert's? if info ~= nil then assert(info.name, "constant name undefined") end return info end ------------------------------------------------------------------------------- -- Extracts summary information from a description. The first sentence of each -- doc comment should be a summary sentence, containing a concise but complete -- description of the item. It is important to write crisp and informative -- initial sentences that can stand on their own -- @param description text with item description -- @return summary string or nil if description is nil local function parse_summary (description) -- summary is never nil... description = description or "" -- append an " " at the end to make the pattern work in all cases description = description.." " -- read until the first period followed by a space or tab local summary = string.match(description, "(.-%.)[%s\t]") -- if pattern did not find the first sentence, summary is the whole description summary = summary or description return summary end ------------------------------------------------------------------------------- -- @param f file handle -- @param line current line being parsed -- @param modulename module already found, if any -- @return current line -- @return code block -- @return modulename if found local function parse_code (f, line, modulename) local code = {} while line ~= nil do if string.find(line, "^[\t ]*%-%-%-") then -- reached another luadoc block, end this parsing return line, code, modulename else -- look for a module definition modulename = check_module(line, modulename) table.insert(code, line) line = f:read() end end -- reached end of file return line, code, modulename end ------------------------------------------------------------------------------- -- Parses the information inside a block comment -- @param block block with comment field -- @return block parameter local function parse_comment (block, first_line, modulename) -- get the first non-empty line of code local code = table.foreachi(block.code, function(_, line) if not util.line_empty(line) then -- `local' declarations are ignored in two cases: -- when the `nolocals' option is turned on; and -- when the first block of a file is parsed (this is -- necessary to avoid confusion between the top -- local declarations and the `module' definition. if (options.nolocals or first_line) and line:find"^%s*local" then return end return line end end) -- parse first line of code if code ~= nil then local func_info = check_function(code) local module_name = check_module(code) local const_info = check_constant(code) if func_info then block.class = "function" block.name = func_info.name block.param = func_info.param block.private = func_info.private elseif const_info then block.class = "constant" block.name = const_info.name block.private = const_info.private elseif module_name then block.class = "module" block.name = module_name block.param = {} else block.param = {} end else -- TODO: comment without any code. Does this means we are dealing -- with a file comment? end -- parse @ tags local currenttag = "description" local currenttext table.foreachi(block.comment, function (_, line) line = util.trim_comment(line) local r, _, tag, text = string.find(line, "@([_%w%.]+)%s+(.*)") if r ~= nil then -- found new tag, add previous one, and start a new one -- TODO: what to do with invalid tags? issue an error? or log a warning? tags.handle(currenttag, block, currenttext) currenttag = tag currenttext = text else currenttext = util.concat(currenttext, line) assert(string.sub(currenttext, 1, 1) ~= " ", string.format("`%s', `%s'", currenttext, line)) end end) tags.handle(currenttag, block, currenttext) -- extracts summary information from the description block.summary = parse_summary(block.description) assert(string.sub(block.description, 1, 1) ~= " ", string.format("`%s'", block.description)) if block.name and block.class == "module" then modulename = block.name end return block, modulename end ------------------------------------------------------------------------------- -- Parses a block of comment, started with ---. Read until the next block of -- comment. -- @param f file handle -- @param line being parsed -- @param modulename module already found, if any -- @return line -- @return block parsed -- @return modulename if found local function parse_block (f, line, modulename, first) local block = { comment = {}, code = {}, } while line ~= nil do if string.find(line, "^[\t ]*%-%-") == nil then -- reached end of comment, read the code below it -- TODO: allow empty lines line, block.code, modulename = parse_code(f, line, modulename) -- parse information in block comment block, modulename = parse_comment(block, first, modulename) return line, block, modulename else table.insert(block.comment, line) line = f:read() end end -- reached end of file -- parse information in block comment block, modulename = parse_comment(block, first, modulename) return line, block, modulename end ------------------------------------------------------------------------------- -- Parses a file documented following luadoc format. -- @param filepath full path of file to parse -- @param doc table with documentation -- @return table with documentation function parse_file (filepath, doc, handle, prev_line, prev_block, prev_modname) local blocks = { prev_block } local modulename = prev_modname -- read each line local f = handle or io.open(filepath, "r") local i = 1 local line = prev_line or f:read() local first = true while line ~= nil do if string.find(line, "^[\t ]*%-%-%-") then -- reached a luadoc block local block, newmodname line, block, newmodname = parse_block(f, line, modulename, first) if modulename and newmodname and newmodname ~= modulename then doc = parse_file( nil, doc, f, line, block, newmodname ) else table.insert(blocks, block) modulename = newmodname end else -- look for a module definition local newmodname = check_module(line, modulename) if modulename and newmodname and newmodname ~= modulename then parse_file( nil, doc, f ) else modulename = newmodname end -- TODO: keep beginning of file somewhere line = f:read() end first = false i = i + 1 end if not handle then f:close() end if filepath then -- store blocks in file hierarchy assert(doc.files[filepath] == nil, string.format("doc for file `%s' already defined", filepath)) table.insert(doc.files, filepath) doc.files[filepath] = { type = "file", name = filepath, doc = blocks, -- functions = class_iterator(blocks, "function"), -- tables = class_iterator(blocks, "table"), } -- local first = doc.files[filepath].doc[1] if first and modulename then doc.files[filepath].author = first.author doc.files[filepath].copyright = first.copyright doc.files[filepath].description = first.description doc.files[filepath].release = first.release doc.files[filepath].summary = first.summary end end -- if module definition is found, store in module hierarchy if modulename ~= nil then if modulename == "..." then assert( filepath, "Can't determine name for virtual module from filepatch" ) modulename = string.gsub (filepath, "%.lua$", "") modulename = string.gsub (modulename, "/", ".") end if doc.modules[modulename] ~= nil then -- module is already defined, just add the blocks table.foreachi(blocks, function (_, v) table.insert(doc.modules[modulename].doc, v) end) else -- TODO: put this in a different module table.insert(doc.modules, modulename) doc.modules[modulename] = { type = "module", name = modulename, doc = blocks, -- functions = class_iterator(blocks, "function"), -- tables = class_iterator(blocks, "table"), author = first and first.author, copyright = first and first.copyright, description = "", release = first and first.release, summary = "", } -- find module description for m in class_iterator(blocks, "module")() do doc.modules[modulename].description = util.concat( doc.modules[modulename].description, m.description) doc.modules[modulename].summary = util.concat( doc.modules[modulename].summary, m.summary) if m.author then doc.modules[modulename].author = m.author end if m.copyright then doc.modules[modulename].copyright = m.copyright end if m.release then doc.modules[modulename].release = m.release end if m.name then doc.modules[modulename].name = m.name end end doc.modules[modulename].description = doc.modules[modulename].description or (first and first.description) or "" doc.modules[modulename].summary = doc.modules[modulename].summary or (first and first.summary) or "" end -- make functions table doc.modules[modulename].functions = {} for f in class_iterator(blocks, "function")() do if f and f.name then table.insert(doc.modules[modulename].functions, f.name) doc.modules[modulename].functions[f.name] = f end end -- make tables table doc.modules[modulename].tables = {} for t in class_iterator(blocks, "table")() do if t and t.name then table.insert(doc.modules[modulename].tables, t.name) doc.modules[modulename].tables[t.name] = t end end -- make constants table doc.modules[modulename].constants = {} for c in class_iterator(blocks, "constant")() do if c and c.name then table.insert(doc.modules[modulename].constants, c.name) doc.modules[modulename].constants[c.name] = c end end end if filepath then -- make functions table doc.files[filepath].functions = {} for f in class_iterator(blocks, "function")() do if f and f.name then table.insert(doc.files[filepath].functions, f.name) doc.files[filepath].functions[f.name] = f end end -- make tables table doc.files[filepath].tables = {} for t in class_iterator(blocks, "table")() do if t and t.name then table.insert(doc.files[filepath].tables, t.name) doc.files[filepath].tables[t.name] = t end end end return doc end ------------------------------------------------------------------------------- -- Checks if the file is terminated by ".lua" or ".luadoc" and calls the -- function that does the actual parsing -- @param filepath full path of the file to parse -- @param doc table with documentation -- @return table with documentation -- @see parse_file function file (filepath, doc) local patterns = { "%.lua$", "%.luadoc$" } local valid = table.foreachi(patterns, function (_, pattern) if string.find(filepath, pattern) ~= nil then return true end end) if valid then logger:info(string.format("processing file `%s'", filepath)) doc = parse_file(filepath, doc) end return doc end ------------------------------------------------------------------------------- -- Recursively iterates through a directory, parsing each file -- @param path directory to search -- @param doc table with documentation -- @return table with documentation function directory (path, doc) for f in posix.dir(path) do local fullpath = path .. "/" .. f local attr = posix.stat(fullpath) assert(attr, string.format("error stating file `%s'", fullpath)) if attr.type == "reg" then doc = file(fullpath, doc) elseif attr.type == "dir" and f ~= "." and f ~= ".." then doc = directory(fullpath, doc) end end return doc end -- Recursively sorts the documentation table local function recsort (tab) table.sort (tab) -- sort list of functions by name alphabetically for f, doc in pairs(tab) do if doc.functions then table.sort(doc.functions) end if doc.tables then table.sort(doc.tables) end end end ------------------------------------------------------------------------------- function start (files, doc) assert(files, "file list not specified") -- Create an empty document, or use the given one doc = doc or { files = {}, modules = {}, } assert(doc.files, "undefined `files' field") assert(doc.modules, "undefined `modules' field") table.foreachi(files, function (_, path) local attr = posix.stat(path) assert(attr, string.format("error stating path `%s'", path)) if attr.type == "reg" then doc = file(path, doc) elseif attr.type == "dir" then doc = directory(path, doc) end end) -- order arrays alphabetically recsort(doc.files) recsort(doc.modules) return doc end
apache-2.0
Squeakz/darkstar
scripts/globals/mobskills/Corrosive_ooze.lua
34
1192
--------------------------------------------------- -- Corrosive Ooze -- Family: Slugs -- Description: Deals water damage to an enemy. Additional Effect: Attack Down and Defense Down. -- Type: Magical -- Utsusemi/Blink absorb: Ignores shadows -- Range: Radial -- Notes: --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffectOne = EFFECT_ATTACK_DOWN; local typeEffectTwo = EFFECT_DEFENSE_DOWN; local duration = 120; MobStatusEffectMove(mob, target, typeEffectOne, 15, 0, duration); MobStatusEffectMove(mob, target, typeEffectTwo, 15, 0, duration); local dmgmod = 1; local baseDamage = mob:getWeaponDmg()*4.2; local info = MobMagicalMove(mob,target,skill,baseDamage,ELE_WATER,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WATER,MOBPARAM_IGNORE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
ff-kbu/fff-luci
contrib/luadoc/lua/luadoc/util.lua
93
5826
------------------------------------------------------------------------------- -- General utilities. -- @release $Id: util.lua,v 1.16 2008/02/17 06:42:51 jasonsantos Exp $ ------------------------------------------------------------------------------- local posix = require "nixio.fs" local type, table, string, io, assert, tostring, setmetatable, pcall = type, table, string, io, assert, tostring, setmetatable, pcall ------------------------------------------------------------------------------- -- Module with several utilities that could not fit in a specific module module "luadoc.util" ------------------------------------------------------------------------------- -- Removes spaces from the begining and end of a given string -- @param s string to be trimmed -- @return trimmed string function trim (s) return (string.gsub(s, "^%s*(.-)%s*$", "%1")) end ------------------------------------------------------------------------------- -- Removes spaces from the begining and end of a given string, considering the -- string is inside a lua comment. -- @param s string to be trimmed -- @return trimmed string -- @see trim -- @see string.gsub function trim_comment (s) s = string.gsub(s, "%-%-+(.*)$", "%1") return trim(s) end ------------------------------------------------------------------------------- -- Checks if a given line is empty -- @param line string with a line -- @return true if line is empty, false otherwise function line_empty (line) return (string.len(trim(line)) == 0) end ------------------------------------------------------------------------------- -- Appends two string, but if the first one is nil, use to second one -- @param str1 first string, can be nil -- @param str2 second string -- @return str1 .. " " .. str2, or str2 if str1 is nil function concat (str1, str2) if str1 == nil or string.len(str1) == 0 then return str2 else return str1 .. " " .. str2 end end ------------------------------------------------------------------------------- -- Split text into a list consisting of the strings in text, -- separated by strings matching delim (which may be a pattern). -- @param delim if delim is "" then action is the same as %s+ except that -- field 1 may be preceeded by leading whitespace -- @usage split(",%s*", "Anna, Bob, Charlie,Dolores") -- @usage split(""," x y") gives {"x","y"} -- @usage split("%s+"," x y") gives {"", "x","y"} -- @return array with strings -- @see table.concat function split(delim, text) local list = {} if string.len(text) > 0 then delim = delim or "" local pos = 1 -- if delim matches empty string then it would give an endless loop if string.find("", delim, 1) and delim ~= "" then error("delim matches empty string!") end local first, last while 1 do if delim ~= "" then first, last = string.find(text, delim, pos) else first, last = string.find(text, "%s+", pos) if first == 1 then pos = last+1 first, last = string.find(text, "%s+", pos) end end if first then -- found? table.insert(list, string.sub(text, pos, first-1)) pos = last+1 else table.insert(list, string.sub(text, pos)) break end end end return list end ------------------------------------------------------------------------------- -- Comments a paragraph. -- @param text text to comment with "--", may contain several lines -- @return commented text function comment (text) text = string.gsub(text, "\n", "\n-- ") return "-- " .. text end ------------------------------------------------------------------------------- -- Wrap a string into a paragraph. -- @param s string to wrap -- @param w width to wrap to [80] -- @param i1 indent of first line [0] -- @param i2 indent of subsequent lines [0] -- @return wrapped paragraph function wrap(s, w, i1, i2) w = w or 80 i1 = i1 or 0 i2 = i2 or 0 assert(i1 < w and i2 < w, "the indents must be less than the line width") s = string.rep(" ", i1) .. s local lstart, len = 1, string.len(s) while len - lstart > w do local i = lstart + w while i > lstart and string.sub(s, i, i) ~= " " do i = i - 1 end local j = i while j > lstart and string.sub(s, j, j) == " " do j = j - 1 end s = string.sub(s, 1, j) .. "\n" .. string.rep(" ", i2) .. string.sub(s, i + 1, -1) local change = i2 + 1 - (i - j) lstart = j + change len = len + change end return s end ------------------------------------------------------------------------------- -- Opens a file, creating the directories if necessary -- @param filename full path of the file to open (or create) -- @param mode mode of opening -- @return file handle function posix.open (filename, mode) local f = io.open(filename, mode) if f == nil then filename = string.gsub(filename, "\\", "/") local dir = "" for d in string.gfind(filename, ".-/") do dir = dir .. d posix.mkdir(dir) end f = io.open(filename, mode) end return f end ---------------------------------------------------------------------------------- -- Creates a Logger with LuaLogging, if present. Otherwise, creates a mock logger. -- @param options a table with options for the logging mechanism -- @return logger object that will implement log methods function loadlogengine(options) local logenabled = pcall(function() require "logging" require "logging.console" end) local logging = logenabled and logging if logenabled then if options.filelog then logger = logging.file("luadoc.log") -- use this to get a file log else logger = logging.console("[%level] %message\n") end if options.verbose then logger:setLevel(logging.INFO) else logger:setLevel(logging.WARN) end else noop = {__index=function(...) return function(...) -- noop end end} logger = {} setmetatable(logger, noop) end return logger end
apache-2.0
jlcvp/otxserver
data/monster/humanoids/elf_arcanist.lua
2
4030
local mType = Game.createMonsterType("Elf Arcanist") local monster = {} monster.description = "an elf arcanist" monster.experience = 175 monster.outfit = { lookType = 63, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.raceId = 63 monster.Bestiary = { class = "Humanoid", race = BESTY_RACE_HUMANOID, toKill = 500, FirstUnlock = 25, SecondUnlock = 250, CharmsPoints = 15, Stars = 2, Occurrence = 0, Locations = "Yalahar Foreigner Quarter, Demona, Shadowthorn, northwest of Ab'Dendriel, Maze of Lost Souls, \z Cyclopolis, Elvenbane, near Mount Sternum." } monster.health = 220 monster.maxHealth = 220 monster.race = "blood" monster.corpse = 6011 monster.speed = 220 monster.manaCost = 0 monster.changeTarget = { interval = 4000, chance = 10 } monster.strategiesTarget = { nearest = 100, } monster.flags = { summonable = false, attackable = true, hostile = true, convinceable = false, pushable = false, rewardBoss = false, illusionable = false, canPushItems = true, canPushCreatures = false, staticAttackChance = 90, targetDistance = 4, runHealth = 0, healthHidden = false, isBlockable = false, canWalkOnEnergy = false, canWalkOnFire = false, canWalkOnPoison = false } monster.light = { level = 0, color = 0 } monster.voices = { interval = 5000, chance = 10, {text = "Feel my wrath!", yell = false}, {text = "For the Daughter of the Stars!", yell = false}, {text = "I'll bring balance upon you!", yell = false}, {text = "Tha'shi Cenath", yell = false}, {text = "Vihil Ealuel", yell = false} } monster.loot = { {id = 2815, chance = 31000}, -- scroll {name = "candlestick", chance = 2100}, {name = "gold coin", chance = 37000, maxCount = 47}, {name = "yellow gem", chance = 50}, {name = "life crystal", chance = 970}, {name = "wand of cosmic energy", chance = 1160}, {name = "elven amulet", chance = 1999}, {name = "blank rune", chance = 18000}, {name = "arrow", chance = 6000, maxCount = 3}, {id = 3509, chance = 1000}, -- inkwell {name = "sandals", chance = 950}, {name = "green tunic", chance = 7000}, {name = "melon", chance = 22000}, {name = "bread", chance = 14000}, {name = "grave flower", chance = 880}, {name = "sling herb", chance = 5000}, {name = "holy orchid", chance = 2100}, {name = "strong mana potion", chance = 3000}, {name = "health potion", chance = 4000}, {name = "elvish talisman", chance = 10000}, {name = "elven astral observer", chance = 7710} } monster.attacks = { {name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -35}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -70, range = 7, shootEffect = CONST_ANI_ARROW, target = false}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_ENERGYDAMAGE, minDamage = -30, maxDamage = -50, range = 7, shootEffect = CONST_ANI_ENERGY, effect = CONST_ME_ENERGYHIT, target = false}, {name ="combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -70, maxDamage = -85, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_MORTAREA, target = false} } monster.defenses = { defense = 15, armor = 15, {name ="combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 40, maxDamage = 60, effect = CONST_ME_MAGIC_BLUE, target = false} } monster.elements = { {type = COMBAT_PHYSICALDAMAGE, percent = 0}, {type = COMBAT_ENERGYDAMAGE, percent = 20}, {type = COMBAT_EARTHDAMAGE, percent = 0}, {type = COMBAT_FIREDAMAGE, percent = 50}, {type = COMBAT_LIFEDRAIN, percent = 0}, {type = COMBAT_MANADRAIN, percent = 0}, {type = COMBAT_DROWNDAMAGE, percent = 0}, {type = COMBAT_ICEDAMAGE, percent = 0}, {type = COMBAT_HOLYDAMAGE , percent = -10}, {type = COMBAT_DEATHDAMAGE , percent = 20} } monster.immunities = { {type = "paralyze", condition = false}, {type = "outfit", condition = false}, {type = "invisible", condition = true}, {type = "bleed", condition = false} } mType:register(monster)
gpl-2.0