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dr01d3r/darkstar
scripts/globals/items/stick_of_cotton_candy.lua
12
1231
----------------------------------------- -- ID: 5709 -- Item: Cotton Candy -- Food Effect: 5 Min, All Races ----------------------------------------- -- MP % 10 Cap 200 -- MP Healing 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD)) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5709); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_MPP, 10); target:addMod(MOD_FOOD_MP_CAP, 200); target:addMod(MOD_MPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_MPP, 10); target:delMod(MOD_FOOD_MP_CAP, 200); target:delMod(MOD_MPHEAL, 3); end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/items/red_bubble-eye.lua
12
1342
----------------------------------------- -- ID: 5446 -- Item: Red Bubble-Eye -- Food Effect: 5 Min, Mithra only ----------------------------------------- -- Dexterity 2 -- Mind -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5446); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -4); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Attohwa_Chasm/npcs/Jakaka.lua
9
2447
----------------------------------- -- Area: Attohwa Chasm -- NPC: Jakaka -- Type: ENM -- @pos -144.711 6.246 -250.309 7 ----------------------------------- package.loaded["scripts/zones/Attohwa_Chasm/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Attohwa_Chasm/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade Parradamo Stones if (trade:hasItemQty(1778,1) and trade:getItemCount() == 1) then player:tradeComplete(); player:startEvent(12); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local MiasmaFilterCD = player:getVar("[ENM]MiasmaFilter"); if (player:hasKeyItem(MIASMA_FILTER)) then player:startEvent(11); else if (MiasmaFilterCD >= os.time(t)) then -- Both Vanadiel time and unix timestamps are based on seconds. Add the difference to the event. player:startEvent(14, VanadielTime()+(MiasmaFilterCD-os.time(t))); else if (player:hasItem(1778)==true or player:hasItem(1777)==true) then -- Parradamo Stones, Flaxen Pouch player:startEvent(15); else player:startEvent(13); end; end; end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 12) then player:addKeyItem(MIASMA_FILTER); player:messageSpecial(KEYITEM_OBTAINED,MIASMA_FILTER); player:setVar("[ENM]MiasmaFilter",os.time(t)+(ENM_COOLDOWN*3600)); -- Current time + (ENM_COOLDOWN*1hr in seconds) elseif (csid == 13) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1777); -- Flaxen Pouch return; else player:addItem(1777); player:messageSpecial(ITEM_OBTAINED, 1777); -- Flaxen Pouch end end end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Port_Bastok/npcs/Carmelo.lua
14
4833
----------------------------------- -- Area: Port Bastok -- NPC: Carmelo -- Start & Finishes Quest: Love and Ice, A Test of True Love -- Start Quest: Lovers in the Dusk -- Involved in Quest: The Siren's Tear -- @zone 236 -- @pos -146.476 -7.48 -10.889 ----------------------------------- require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local SirensTear = player:getQuestStatus(BASTOK,THE_SIREN_S_TEAR); local SirensTearProgress = player:getVar("SirensTear"); local TheStarsOfIfrit = player:getQuestStatus(BASTOK,THE_STARS_OF_IFRIT); local LoveAndIce = player:getQuestStatus(BASTOK,LOVE_AND_ICE); local LoveAndIceProgress = player:getVar("LoveAndIceProgress"); local ATestOfTrueLove = player:getQuestStatus(BASTOK,A_TEST_OF_TRUE_LOVE); local ATestOfTrueLoveProgress = player:getVar("ATestOfTrueLoveProgress"); local LoversInTheDusk = player:getQuestStatus(BASTOK,LOVERS_IN_THE_DUSK); if (SirensTear == QUEST_ACCEPTED) then player:startEvent(0x0006); elseif (SirensTear == QUEST_COMPLETED and player:hasItem(576) == false and SirensTearProgress < 2) then player:startEvent(0x0013); elseif (LoveAndIce == QUEST_AVAILABLE and SirensTear == QUEST_COMPLETED and SirensTear == QUEST_COMPLETED) then if (player:getFameLevel(BASTOK) >= 5 and player:seenKeyItem(CARRIER_PIGEON_LETTER) == true) then player:startEvent(0x00b9); else player:startEvent(0x00bb); end elseif (LoveAndIce == QUEST_ACCEPTED and LoveAndIceProgress == 1) then player:startEvent(0x00ba); elseif (player:getFameLevel(BASTOK) >= 7 and ATestOfTrueLove == QUEST_AVAILABLE and LoveAndIce == QUEST_COMPLETED and player:needToZone() == false) then player:startEvent(0x010e); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress < 3) then player:startEvent(0x010f); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress == 3) then player:startEvent(0x0110); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress == 4 and player:needToZone() == true) then player:startEvent(0x0111); elseif (ATestOfTrueLove == QUEST_ACCEPTED and ATestOfTrueLoveProgress == 4 and player:needToZone() == false) then player:startEvent(0x0112); elseif (LoversInTheDusk == QUEST_AVAILABLE and ATestOfTrueLove == QUEST_COMPLETED and player:needToZone() == false) then player:startEvent(0x0113); elseif (LoversInTheDusk == QUEST_ACCEPTED) then player:startEvent(0x0114); elseif (LoversInTheDusk == QUEST_COMPLETED) then player:startEvent(0x0115); else player:startEvent(0x00b6); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0006) then player:setVar("SirensTear",1); elseif (csid == 0x0013) then player:setVar("SirensTear",2); elseif (csid == 0x00b9) then player:addQuest(BASTOK,LOVE_AND_ICE); player:addKeyItem(CARMELOS_SONG_SHEET); player:messageSpecial(KEYITEM_OBTAINED,CARMELOS_SONG_SHEET); elseif (csid == 0x00ba) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17356); else player:setVar("LoveAndIceProgress",0); player:needToZone(true); player:addTitle(SORROW_DROWNER); player:addItem(17356); player:messageSpecial(ITEM_OBTAINED,17356); -- Lamia Harp player:addFame(BASTOK,120); player:completeQuest(BASTOK,LOVE_AND_ICE); end elseif (csid == 0x010e) then player:addQuest(BASTOK,A_TEST_OF_TRUE_LOVE); elseif (csid == 0x0110) then player:setVar("ATestOfTrueLoveProgress",4); player:needToZone(true); elseif (csid == 0x0112) then player:setVar("ATestOfTrueLoveProgress",0); player:needToZone(true); player:addFame(BASTOK,120); player:completeQuest(BASTOK,A_TEST_OF_TRUE_LOVE); elseif (csid == 0x0113) then player:addQuest(BASTOK,LOVERS_IN_THE_DUSK); player:addKeyItem(CHANSON_DE_LIBERTE); player:messageSpecial(KEYITEM_OBTAINED,CHANSON_DE_LIBERTE); end end;
gpl-3.0
jonathantompson/nn
SpatialConvolution.lua
6
5890
local THNN = require 'nn.THNN' local SpatialConvolution, parent = torch.class('nn.SpatialConvolution', 'nn.Module') function SpatialConvolution:__init(nInputPlane, nOutputPlane, kW, kH, dW, dH, padW, padH) parent.__init(self) dW = dW or 1 dH = dH or 1 self.nInputPlane = nInputPlane self.nOutputPlane = nOutputPlane self.kW = kW self.kH = kH self.dW = dW self.dH = dH self.padW = padW or 0 self.padH = padH or self.padW self.weight = torch.Tensor(nOutputPlane, nInputPlane, kH, kW) self.bias = torch.Tensor(nOutputPlane) self.gradWeight = torch.Tensor(nOutputPlane, nInputPlane, kH, kW) self.gradBias = torch.Tensor(nOutputPlane) self:reset() end function SpatialConvolution:noBias() self.bias = nil self.gradBias = nil return self end function SpatialConvolution:reset(stdv) if stdv then stdv = stdv * math.sqrt(3) else stdv = 1/math.sqrt(self.kW*self.kH*self.nInputPlane) end if nn.oldSeed then self.weight:apply(function() return torch.uniform(-stdv, stdv) end) if self.bias then self.bias:apply(function() return torch.uniform(-stdv, stdv) end) end else self.weight:uniform(-stdv, stdv) if self.bias then self.bias:uniform(-stdv, stdv) end end end local function backCompatibility(self) self.finput = self.finput or self.weight.new() self.fgradInput = self.fgradInput or self.weight.new() if self.padding then self.padW = self.padding self.padH = self.padding self.padding = nil else self.padW = self.padW or 0 self.padH = self.padH or 0 end if self.weight:dim() == 2 then self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW) end if self.gradWeight and self.gradWeight:dim() == 2 then self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW) end end local function makeContiguous(self, input, gradOutput) if not input:isContiguous() then self._input = self._input or input.new() self._input:resizeAs(input):copy(input) input = self._input end if gradOutput then if not gradOutput:isContiguous() then self._gradOutput = self._gradOutput or gradOutput.new() self._gradOutput:resizeAs(gradOutput):copy(gradOutput) gradOutput = self._gradOutput end end return input, gradOutput end -- function to re-view the weight layout in a way that would make the MM ops happy local function viewWeight(self) self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane * self.kH * self.kW) if self.gradWeight and self.gradWeight:dim() > 0 then self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane * self.kH * self.kW) end end local function unviewWeight(self) self.weight = self.weight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW) if self.gradWeight and self.gradWeight:dim() > 0 then self.gradWeight = self.gradWeight:view(self.nOutputPlane, self.nInputPlane, self.kH, self.kW) end end function SpatialConvolution:updateOutput(input) assert(input.THNN, torch.type(input)..'.THNN backend not imported') backCompatibility(self) viewWeight(self) input = makeContiguous(self, input) input.THNN.SpatialConvolutionMM_updateOutput( input:cdata(), self.output:cdata(), self.weight:cdata(), THNN.optionalTensor(self.bias), self.finput:cdata(), self.fgradInput:cdata(), self.kW, self.kH, self.dW, self.dH, self.padW, self.padH ) unviewWeight(self) return self.output end function SpatialConvolution:updateGradInput(input, gradOutput) assert(input.THNN, torch.type(input)..'.THNN backend not imported') if self.gradInput then backCompatibility(self) viewWeight(self) input, gradOutput = makeContiguous(self, input, gradOutput) input.THNN.SpatialConvolutionMM_updateGradInput( input:cdata(), gradOutput:cdata(), self.gradInput:cdata(), self.weight:cdata(), self.finput:cdata(), self.fgradInput:cdata(), self.kW, self.kH, self.dW, self.dH, self.padW, self.padH ) unviewWeight(self) return self.gradInput end end function SpatialConvolution:accGradParameters(input, gradOutput, scale) assert(input.THNN, torch.type(input)..'.THNN backend not imported') scale = scale or 1 backCompatibility(self) input, gradOutput = makeContiguous(self, input, gradOutput) viewWeight(self) input.THNN.SpatialConvolutionMM_accGradParameters( input:cdata(), gradOutput:cdata(), self.gradWeight:cdata(), THNN.optionalTensor(self.gradBias), self.finput:cdata(), self.fgradInput:cdata(), self.kW, self.kH, self.dW, self.dH, self.padW, self.padH, scale ) unviewWeight(self) end function SpatialConvolution:type(type,tensorCache) self.finput = self.finput and torch.Tensor() self.fgradInput = self.fgradInput and torch.Tensor() return parent.type(self,type,tensorCache) end function SpatialConvolution:__tostring__() local s = string.format('%s(%d -> %d, %dx%d', torch.type(self), self.nInputPlane, self.nOutputPlane, self.kW, self.kH) if self.dW ~= 1 or self.dH ~= 1 or self.padW ~= 0 or self.padH ~= 0 then s = s .. string.format(', %d,%d', self.dW, self.dH) end if (self.padW or self.padH) and (self.padW ~= 0 or self.padH ~= 0) then s = s .. ', ' .. self.padW .. ',' .. self.padH end if self.bias then return s .. ')' else return s .. ') without bias' end end function SpatialConvolution:clearState() nn.utils.clear(self, 'finput', 'fgradInput', '_input', '_gradOutput') return parent.clearState(self) end
bsd-3-clause
kequanJiang/skynet_start
mjlib/gui/one_gui_feng_table.lua
2
4139
return {[3200000]=true,[2]=true,[3000323]=true,[3030020]=true,[3030023]=true,[3000332]=true,[3020303]=true,[3030032]=true,[20]=true,[30230]=true,[23]=true,[2303000]=true,[30233]=true,[2303003]=true,[320030]=true,[32]=true,[3200033]=true,[20003]=true,[203300]=true,[203303]=true,[233000]=true,[3020330]=true,[233003]=true,[32300]=true,[32303]=true,[2303030]=true,[2003000]=true,[2003003]=true,[20030]=true,[20033]=true,[203330]=true,[233030]=true,[32330]=true,[330320]=true,[2003030]=true,[2003033]=true,[3303002]=true,[3230300]=true,[30302]=true,[303200]=true,[2300003]=true,[3303020]=true,[200303]=true,[3302000]=true,[3302003]=true,[3323000]=true,[3003002]=true,[30332]=true,[2300030]=true,[2000000]=true,[2300033]=true,[2000003]=true,[200330]=true,[3003020]=true,[200333]=true,[230030]=true,[3003023]=true,[3002000]=true,[230033]=true,[3002003]=true,[2033300]=true,[3330200]=true,[3023003]=true,[2000030]=true,[2000033]=true,[3300002]=true,[300200]=true,[300203]=true,[3002030]=true,[3002033]=true,[3300020]=true,[3023030]=true,[3300023]=true,[3030200]=true,[3030203]=true,[2330300]=true,[3320000]=true,[3000002]=true,[3320003]=true,[300230]=true,[200]=true,[300233]=true,[333002]=true,[203]=true,[3000020]=true,[3030230]=true,[3000023]=true,[303320]=true,[2030300]=true,[3320030]=true,[2030303]=true,[332000]=true,[3020003]=true,[3203300]=true,[230]=true,[3233000]=true,[233]=true,[33002]=true,[3032300]=true,[3320]=true,[2030330]=true,[203003]=true,[2300]=true,[3020030]=true,[2303]=true,[32000]=true,[3020033]=true,[32003]=true,[23300]=true,[23303]=true,[33032]=true,[300302]=true,[330002]=true,[203030]=true,[203033]=true,[2330]=true,[2333]=true,[32030]=true,[3303200]=true,[32033]=true,[23330]=true,[300323]=true,[330020]=true,[330023]=true,[320300]=true,[302]=true,[3200303]=true,[3030320]=true,[30002]=true,[3230003]=true,[200000]=true,[323]=true,[2303300]=true,[30023]=true,[2333000]=true,[3200330]=true,[332]=true,[3230030]=true,[20303]=true,[30032]=true,[233300]=true,[200030]=true,[200033]=true,[2003300]=true,[2003303]=true,[2033000]=true,[20330]=true,[3300203]=true,[20333]=true,[3332]=true,[3323]=true,[3233]=true,[30323]=true,[33023]=true,[3203000]=true,[33302]=true,[33203]=true,[33320]=true,[33230]=true,[300332]=true,[303032]=true,[303023]=true,[302033]=true,[303302]=true,[303203]=true,[302303]=true,[303230]=true,[302330]=true,[2003330]=true,[330032]=true,[3200003]=true,[320033]=true,[3300230]=true,[320303]=true,[3000200]=true,[330302]=true,[330203]=true,[3000203]=true,[2300300]=true,[320003]=true,[3020300]=true,[2300303]=true,[2330000]=true,[330230]=true,[320330]=true,[2330003]=true,[230330]=true,[332003]=true,[323003]=true,[3200030]=true,[332300]=true,[20000]=true,[303002]=true,[333020]=true,[230300]=true,[332030]=true,[323030]=true,[230303]=true,[3332000]=true,[333200]=true,[3200300]=true,[323300]=true,[3230000]=true,[3030302]=true,[3000230]=true,[33200]=true,[3003032]=true,[3000233]=true,[2300330]=true,[3203]=true,[303020]=true,[3003200]=true,[2330030]=true,[2000303]=true,[302000]=true,[3003302]=true,[200003]=true,[302003]=true,[30020]=true,[3003203]=true,[3300032]=true,[3003320]=true,[323000]=true,[20300]=true,[3002]=true,[3203003]=true,[3002300]=true,[3003230]=true,[300320]=true,[3002303]=true,[3032000]=true,[30320]=true,[300032]=true,[3032003]=true,[3023300]=true,[320000]=true,[230000]=true,[3033002]=true,[2300000]=true,[2033003]=true,[2000330]=true,[3033020]=true,[3020]=true,[2000333]=true,[2030030]=true,[3023]=true,[2000]=true,[2030033]=true,[3330002]=true,[2003]=true,[3300200]=true,[3230]=true,[3203030]=true,[200300]=true,[330200]=true,[2033030]=true,[3002330]=true,[23003]=true,[3033200]=true,[230003]=true,[3032030]=true,[3300302]=true,[3300320]=true,[3000032]=true,[300002]=true,[3200]=true,[3330020]=true,[3302030]=true,[3302300]=true,[33020]=true,[302030]=true,[3023000]=true,[3032]=true,[2000300]=true,[3320300]=true,[3302]=true,[3000302]=true,[2030000]=true,[203000]=true,[2033]=true,[3030002]=true,[2030003]=true,[300020]=true,[23000]=true,[23030]=true,[300023]=true,[30200]=true,[23033]=true,[320]=true,[30203]=true,[302300]=true,[3020000]=true,[2030]=true,[3000320]=true,}
mit
kequanJiang/skynet_start
skynet/lualib/skynet/datasheet/init.lua
11
1531
local skynet = require "skynet" local service = require "skynet.service" local core = require "skynet.datasheet.core" local datasheet_svr skynet.init(function() datasheet_svr = service.query "datasheet" end) local datasheet = {} local sheets = setmetatable({}, { __gc = function(t) for _,v in pairs(t) do skynet.send(datasheet_svr, "lua", "release", v.handle) end end, }) local function querysheet(name) return skynet.call(datasheet_svr, "lua", "query", name) end local function updateobject(name) local t = sheets[name] if not t.object then t.object = core.new(t.handle) end local function monitor() local handle = t.handle local newhandle = skynet.call(datasheet_svr, "lua", "monitor", handle) core.update(t.object, newhandle) t.handle = newhandle skynet.send(datasheet_svr, "lua", "release", handle) return monitor() end skynet.fork(monitor) end function datasheet.query(name) local t = sheets[name] if not t then t = {} sheets[name] = t end if t.error then error(t.error) end if t.object then return t.object end if t.queue then local co = coroutine.running() table.insert(t.queue, co) skynet.wait(co) else t.queue = {} -- create wait queue for other query local ok, handle = pcall(querysheet, name) if ok then t.handle = handle updateobject(name) else t.error = handle end local q = t.queue t.queue = nil for _, co in ipairs(q) do skynet.wakeup(co) end end if t.error then error(t.error) end return t.object end return datasheet
mit
retep998/Vana
scripts/npcs/contimoveEreOrb.lua
2
2205
--[[ Copyright (C) 2008-2016 Vana Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] -- Kiru dofile("scripts/utils/mapManagerHelper.lua"); dofile("scripts/utils/npcHelper.lua"); price = nil; if getLevel() < 30 then price = 100; else price = 1000; end addText("Hmm... "); addText("The winds are favorable. "); addText("Are you thinking of leaving " .. mapRef(130000000) .. " and going somewhere else? "); addText("This ferry sails to Orbis on the Ossyria Continent. "); sendNext(); if getLevel() < 30 then addText("Wait, why are you going to Ossyria whenyou're not even Lv. 30? "); addText("Do you know how tough the monsters in Orbis are?! "); addText("Going there at your level is very dangerous. "); addText("Do you still want to go?"); sendBackNext(); end addText("Have you taken care of everything you needed to in " .. mapRef(130000000) .. "? "); addText("If you happen to be headed toward " .. blue(mapRef(200000000)) .. " I can take you there. "); addText("What do you say? "); addText("Are you going to go to " .. mapRef(200000000) .. "?\r\n\r\n"); addText("You'll have to pay a fee of " .. blue(price) .. " Mesos."); answer = askYesNo(); if answer == answer_no then addText("If not, forget it."); sendNext(); else mapId = queryManagedMap("ereveToOrbisTrip"); if mapId == nil then addText("There are no more boats available right now. "); addText("Try again later."); sendNext(); elseif giveMesos(-price) then setMap(mapId); else addText("Hey you don't have enough Mesos with you... the ride will cost you " .. blue(price) .. " Mesos."); sendNext(); end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Northern_San_dOria/npcs/Ishwar.lua
14
1035
----------------------------------- -- Area: Northern San d'Oria -- NPC: Ishwar -- Type: Standard Dialogue NPC -- @zone 231 -- @pos -47.103 -1.999 -19.582 -- ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ISHWAR_DIALOG); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/items/bowl_of_emerald_soup.lua
12
1386
----------------------------------------- -- ID: 4327 -- Item: Bowl of Emerald Soup -- Food Effect: 240Min, All Races ----------------------------------------- -- Agility 2 -- Vitality -1 -- Health Regen While Healing 3 -- Ranged ACC 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4327); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 2); target:addMod(MOD_VIT, -1); target:addMod(MOD_HPHEAL, 3); target:addMod(MOD_RACC, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 2); target:delMod(MOD_VIT, -1); target:delMod(MOD_HPHEAL, 3); target:delMod(MOD_RACC, 6); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Gustav_Tunnel/MobIDs.lua
28
1592
----------------------------------- -- Area: Gustav Tunnel (212) -- Comments: -- posX, posY, posZ -- (Taken from 'mob_spawn_points' table) ----------------------------------- Goblinsavior_Heronox = 17645609; Goblinsavior_Heronox_PH = { [17645592] = '1', -- 153.000, -10.000, -53.000 [17645605] = '1', -- 152.325, -10.702, -77.007 [17645604] = '1', -- 165.558, -10.647, -68.537 }; -- Wyvernpoacher Drachlox Wyvernpoacher_Drachlox = 17645640; Wyvernpoacher_Drachlox_PH = { [17645633] = '1', -- -100.000, 1.000, -44.000 [17645634] = '1', -- -101.000, 1.000, -29.000 [17645644] = '1', -- -165.598, 0.218, -21.966 [17645643] = '1', -- -150.673, -0.067, -20.914 }; -- Baobhan Sith Baobhan_Sith = 17645719; Baobhan_Sith_PH = { [17645717] = '1', -- 171.000, 9.194, 55.000 [17645718] = '1', -- 187.000, 9.000, 105.000 }; -- Taxim Taxim = 17645742; Taxim_PH = { [17645731] = '1', -- -172.941, -1.220, 55.577 [17645738] = '1', -- -137.334, -0.108, 48.105 [17645744] = '1', -- -125.000, 0.635, 59.000 [17645739] = '1', -- -118.000, -0.515, 79.000 }; -- Ungur Ungur = 17645755; Ungur_PH = { [17645764] = '1', -- -242.000, -0.577, 120.000 [17645792] = '1', -- -88.000, 0.735, 190.000 [17645784] = '1', -- -123.856, 0.239, 223.303 [17645758] = '1', -- -277.000, -10.000, -34.000 [17645754] = '1', -- -316.000, -9.000, 3.000 }; -- Amikiri Amikiri = 17645774; Amikiri_PH = { [17645763] = '1', -- -245.000, -0.045, 146.000 [17645768] = '1', -- -228.872, -0.264, 144.689 [17645772] = '1', -- -209.552, -0.257, 161.728 };
gpl-3.0
dwmw2/domoticz
dzVents/runtime/integration-tests/scriptDelayedVariableScene.lua
10
1595
local testLastUpdate = function(dz, trigger, expectedDifference) local now = dz.time.secondsSinceMidnight local lastUpdate = trigger.lastUpdate.secondsSinceMidnight local diff = (now - lastUpdate) print('current: ' .. now .. ', lastUpdate: ' .. lastUpdate .. ', diff: ' .. diff .. ', expected: ' .. expectedDifference) if math.abs( diff - expectedDifference) > 1 then print('Difference is: ' .. tostring(diff) .. ', expected to be: ' .. tostring(expectedDifference)) return false end print('lastUpdate is as expected') return true end return { active = true, on = { devices = { 'vdScriptStart', 'vdScriptEnd', }, variables = { 'var' }, scenes = { 'scScene' } }, data = { varOk = {initial = false}, sceneOk = {initial = false} }, execute = function(dz, item) local var = dz.variables('var') local scene = dz.scenes('scScene') if (item.name == 'vdScriptStart') then if (not testLastUpdate(dz, var, 2)) then -- oops return end if (not testLastUpdate(dz, scene, 2)) then -- oops return end var.set('Zork is a dork').afterSec(2) scene.switchOn().afterSec(3) dz.devices('vdScriptEnd').switchOn().afterSec(4) end if (item.name == 'vdScriptEnd') then if (dz.data.varOk and dz.data.sceneOk) then dz.devices('vdScriptOK').switchOn() end end if (item.isVariable) then local res = testLastUpdate(dz, item, 4) if (res) then dz.data.varOk = true end end if (item.isScene) then local res = testLastUpdate(dz, item, 5) if (res) then dz.data.sceneOk = true end end end }
gpl-3.0
finnw/grodlob
winapi/cairopanel.lua
1
2610
--cairopanel: provides on_render(surface) event to draw on a cairo pixman surface. local ffi = require'ffi' local bit = require'bit' local winapi = require'winapi' require'winapi.panelclass' local cairo = require'cairo' require'cairo_win32' local CairoPanel = winapi.class(winapi.Panel) function CairoPanel:__before_create(info, args) info.own_dc = true --very important, because we reuse the hdc between WM_PAINTs CairoPanel.__index.__before_create(self, info, args) end function CairoPanel:__init(...) CairoPanel.__index.__init(self,...) self:invalidate() end function CairoPanel:__create_surface(surface) end --stub function CairoPanel:__destroy_surface(surface) end --stub function CairoPanel:on_render(surface) end --stub function CairoPanel:__free_buffers() if not self.__pixman_surface then return end self.__window_cr = self.__window_cr:free() self.__window_surface = self.__window_surface:free() self:__destroy_surface(self.__pixman_surface) self.__pixman_surface = self.__pixman_surface:free() end function CairoPanel:on_destroy() self:__free_buffers() end function CairoPanel:WM_ERASEBKGND() return false --we draw our own background end function CairoPanel:on_resized() self:__free_buffers() self:invalidate() end function CairoPanel:on_paint(window_hdc) local w, h = self.client_w, self.client_h if not self.__pixman_surface then self.__window_surface = cairo.cairo_win32_surface_create(window_hdc) self.__window_cr = self.__window_surface:create_context() self.__pixman_surface = cairo.cairo_image_surface_create(cairo.CAIRO_FORMAT_RGB24, w, h) self:__create_surface(self.__pixman_surface) --this way, we avoid a copy from the pixman surface to the window surface self.__window_cr:set_source_surface(self.__pixman_surface, 0, 0) end self:on_render(self.__pixman_surface) self.__window_cr:paint() end return CairoPanel --[[ --from cairo-win32-display-surface.c local function get_bits(hdc, width, height) local bitmap_info = ffi.new'BITMAPINFO' bitmap_info.bmiHeader.biSize = ffi.sizeof'BITMAPINFOHEADER' bitmap_info.bmiHeader.biWidth = width bitmap_info.bmiHeader.biHeight = -height --top-down bitmap_info.bmiHeader.biPlanes = 1 bitmap_info.bmiHeader.biBitCount = 32 bitmap_info.bmiHeader.biCompression = BI_RGB local dc = CreateCompatibleDC(hdc) local bmp, bits = CreateDIBSection(dc, bitmap_info, DIB_RGB_COLORS) GdiFlush() local last_bmp = SelectObject(dc, bmp) --TODO: now use cairo_image_surface_create_for_data(bits) --TODO: save and free these on __free_buffers() SelectObject(dc, last_bmp) DeleteObject(bmp) DeleteDC(dc) end ]]
mit
SalvationDevelopment/Salvation-Scripts-Production
c15767889.lua
9
1362
--騎士デイ・グレファー function c15767889.initial_effect(c) aux.EnableDualAttribute(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(15767889,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,15767889) e1:SetCondition(c15767889.thcon) e1:SetTarget(c15767889.thtg) e1:SetOperation(c15767889.thop) c:RegisterEffect(e1) end function c15767889.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsDualState() and Duel.GetTurnPlayer()==tp end function c15767889.filter(c) return c:IsType(TYPE_EQUIP) and c:IsAbleToHand() end function c15767889.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c15767889.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c15767889.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,c15767889.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c15767889.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
gpl-2.0
AutoJames/KkthnxUI_Legion
KkthnxUI/Modules/DataText/Elements/Friends.lua
1
17758
local K, C, L = select(2, ...):unpack() local format = format local BNSetCustomMessage = BNSetCustomMessage local IsChatAFK = IsChatAFK local IsChatDND = IsChatDND local SendChatMessage = SendChatMessage local levelNameString = "|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r" local clientLevelNameString = "%s (|cff%02x%02x%02x%d|r |cff%02x%02x%02x%s|r%s) |cff%02x%02x%02x%s|r" local levelNameClassString = "|cff%02x%02x%02x%d|r %s%s%s" local worldOfWarcraftString = "World of Warcraft" local battleNetString = "Battle.NET" local wowString = "WoW" local totalOnlineString = "Online: " .. "%s/%s" local tthead, ttsubh, ttoff = {r=0.4, g=0.78, b=1}, {r=0.75, g=0.9, b=1}, {r=.3,g=1,b=.3} local activezone, inactivezone = {r=0.3, g=1.0, b=0.3}, {r=0.65, g=0.65, b=0.65} local statusTable = {"|cffff0000[AFK]|r", "|cffff0000[DND]|r", ""} local groupedTable = {"|cffaaaaaa*|r", ""} local friendTable, BNTable = {}, {} local totalOnline, BNTotalOnline = 0, 0 local BNGetGameAccountInfo = BNGetGameAccountInfo local GetFriendInfo = GetFriendInfo local BNGetFriendInfo = BNGetFriendInfo StaticPopupDialogs["BROADCAST"] = { text = BN_BROADCAST_TOOLTIP, button1 = ACCEPT, button2 = CANCEL, OnAccept = InstallUI, OnCancel = function(self) BNSetCustomMessage(self.editBox:GetText()) end, timeout = 0, showAlert = 1, whileDead = 1, hideOnEscape = false, preferredIndex = 3 } local DataText = K.DataTexts local NameColor = DataText.NameColor local ValueColor = DataText.ValueColor local menuFrame = CreateFrame("Frame", "KkthnxUIFriendRightClickMenu", UIParent, "UIDropDownMenuTemplate") local menuList = { {text = OPTIONS_MENU, isTitle = true, notCheckable=true}, {text = INVITE, hasArrow = true, notCheckable=true,}, {text = CHAT_MSG_WHISPER_INFORM, hasArrow = true, notCheckable=true,}, {text = PLAYER_STATUS, hasArrow = true, notCheckable=true, menuList = { {text = "|cff2BC226"..AVAILABLE.."|r", notCheckable=true, func = function() if IsChatAFK() then SendChatMessage("", "AFK") elseif IsChatDND() then SendChatMessage("", "DND") end end}, {text = "|cffE7E716"..DND.."|r", notCheckable=true, func = function() if not IsChatDND() then SendChatMessage("", "DND") end end}, {text = "|cffFF0000"..AFK.."|r", notCheckable=true, func = function() if not IsChatAFK() then SendChatMessage("", "AFK") end end}, }, }, {text = BN_BROADCAST_TOOLTIP, notCheckable=true, func = function() StaticPopup_Show("BROADCAST") end}, } local function GetTableIndex(table, fieldIndex, value) for k, v in ipairs(table) do if v[fieldIndex] == value then return k end end return -1 end local function RemoveTagNumber(tag) local symbol = string.find(tag, "#") if (symbol) then return string.sub(tag, 1, symbol - 1) else return tag end end local function inviteClick(self, arg1, arg2, checked) menuFrame:Hide() if type(arg1) ~= ("number") then InviteUnit(arg1) else BNInviteFriend(arg1); end end local function whisperClick(self, name, bnet) menuFrame:Hide() if bnet then ChatFrame_SendSmartTell(name) else SetItemRef("player:"..name, ("|Hplayer:%1$s|h[%1$s]|h"):format(name), "LeftButton") end end local function BuildFriendTable(total) totalOnline = 0 wipe(friendTable) local name, level, class, area, connected, status, note for i = 1, total do name, level, class, area, connected, status, note = GetFriendInfo(i) for k,v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end if status == "<"..AFK..">" then status = "|cffff0000[AFK]|r" elseif status == "<"..DND..">" then status = "|cffff0000[DND]|r" end friendTable[i] = {name, level, class, area, connected, status, note} if connected then totalOnline = totalOnline + 1 end end end local function UpdateFriendTable(total) totalOnline = 0 local name, level, class, area, connected, status, note for i = 1, #friendTable do name, level, class, area, connected, status, note = GetFriendInfo(i) for k,v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end -- get the correct index in our table local index = GetTableIndex(friendTable, 1, name) -- we cannot find a friend in our table, so rebuild it if index == -1 then BuildFriendTable(total) break end -- update on-line status for all members friendTable[index][5] = connected -- update information only for on-line members if connected then friendTable[index][2] = level friendTable[index][3] = class friendTable[index][4] = area friendTable[index][6] = status friendTable[index][7] = note totalOnline = totalOnline + 1 end end end local function BuildBNTable(total) BNTotalOnline = 0 wipe(BNTable) for i = 1, total do local presenceID, presenceName, battleTag, isBattleTagPresence, toonName, toonID, client, isOnline, lastOnline, isAFK, isDND, messageText, noteText, isRIDFriend, messageTime, canSoR = BNGetFriendInfo(i) local hasFocus, _, _, realmName, realmID, faction, race, class, guild, zoneName, level, gameText = BNGetGameAccountInfo(toonID or presenceID) for k,v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end BNTable[i] = {presenceID, presenceName, battleTag, toonName, toonID, client, isOnline, isAFK, isDND, noteText, realmName, faction, race, class, zoneName, level} if isOnline then BNTotalOnline = BNTotalOnline + 1 end end end local function UpdateBNTable(total) BNTotalOnline = 0 for i = 1, #BNTable do -- get guild roster information local presenceID, presenceName, battleTag, isBattleTagPresence, toonName, toonID, client, isOnline, lastOnline, isAFK, isDND, messageText, noteText, isRIDFriend, messageTime, canSoR = BNGetFriendInfo(i) local hasFocus, _, _, realmName, realmID, faction, race, class, guild, zoneName, level, gameText = BNGetGameAccountInfo(toonID or presenceID) for k,v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end -- get the correct index in our table local index = GetTableIndex(BNTable, 1, presenceID) -- we cannot find a BN member in our table, so rebuild it if index == -1 then BuildBNTable(total) return end -- update on-line status for all members BNTable[index][7] = isOnline -- update information only for on-line members if isOnline then BNTable[index][2] = presenceName BNTable[index][3] = RemoveTagNumber(battleTag) BNTable[index][4] = toonName BNTable[index][5] = toonID BNTable[index][6] = client BNTable[index][8] = isAFK BNTable[index][9] = isDND BNTable[index][10] = noteText BNTable[index][11] = realmName BNTable[index][12] = faction BNTable[index][13] = race BNTable[index][14] = class BNTable[index][15] = zoneName BNTable[index][16] = level BNTable[index][17] = isBattleTagPresence BNTotalOnline = BNTotalOnline + 1 end end end local OnMouseUp = function(self, btn) if btn ~= "RightButton" then return end GameTooltip:Hide() local menuCountWhispers = 0 local menuCountInvites = 0 local classc, levelc menuList[2].menuList = {} menuList[3].menuList = {} if totalOnline > 0 then for i = 1, #friendTable do if (friendTable[i][5]) then menuCountInvites = menuCountInvites + 1 menuCountWhispers = menuCountWhispers + 1 classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[friendTable[i][3]], GetQuestDifficultyColor(friendTable[i][2]) if classc == nil then classc = GetQuestDifficultyColor(friendTable[i][2]) end menuList[2].menuList[menuCountInvites] = {text = format(levelNameString,levelc.r*255,levelc.g*255,levelc.b*255,friendTable[i][2],classc.r*255,classc.g*255,classc.b*255,friendTable[i][1]), arg1 = friendTable[i][1],notCheckable=true, func = inviteClick} menuList[3].menuList[menuCountWhispers] = {text = format(levelNameString,levelc.r*255,levelc.g*255,levelc.b*255,friendTable[i][2],classc.r*255,classc.g*255,classc.b*255,friendTable[i][1]), arg1 = friendTable[i][1],notCheckable=true, func = whisperClick} end end end if BNTotalOnline > 0 then local realID, grouped for i = 1, #BNTable do if (BNTable[i][7]) then realID = BNTable[i][2] menuCountWhispers = menuCountWhispers + 1 menuList[3].menuList[menuCountWhispers] = {text = realID, arg1 = realID, arg2 = true, notCheckable=true, func = whisperClick} if BNTable[i][6] == wowString and UnitFactionGroup("player") == BNTable[i][12] then classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[BNTable[i][14]], GetQuestDifficultyColor(BNTable[i][16]) if classc == nil then classc = GetQuestDifficultyColor(BNTable[i][16]) end if UnitInParty(BNTable[i][4]) or UnitInRaid(BNTable[i][4]) then grouped = 1 else grouped = 2 end menuCountInvites = menuCountInvites + 1 menuList[2].menuList[menuCountInvites] = {text = format(levelNameString,levelc.r*255,levelc.g*255,levelc.b*255,BNTable[i][16],classc.r*255,classc.g*255,classc.b*255,BNTable[i][4]), arg1 = BNTable[i][5],notCheckable=true, func = inviteClick} end end end end Lib_EasyMenu(menuList, menuFrame, "cursor", 0, 0, "MENU", 2) end local OnMouseDown = function(self, btn) if btn == "LeftButton" then ToggleFriendsFrame() end end local OnLeave = function() GameTooltip:Hide() end local OnEnter = function(self) if InCombatLockdown() then return end local totalonline = totalOnline + BNTotalOnline local totalfriends = #friendTable + #BNTable local zonec, classc, levelc, realmc, grouped local onWoW, onHS, onD3, onHotS, onOW, onClient, onS2 = 0, 0, 0, 0, 0, 0, 0 if (totalonline > 0) then GameTooltip:SetOwner(self:GetTooltipAnchor()) GameTooltip:ClearLines() GameTooltip:AddDoubleLine(FRIENDS_LIST, format(totalOnlineString, totalonline, totalfriends),tthead.r,tthead.g,tthead.b,tthead.r,tthead.g,tthead.b) if totalOnline > 0 then GameTooltip:AddLine(" ") for i = 1, #friendTable do if friendTable[i][5] then if GetRealZoneText() == friendTable[i][4] then zonec = activezone else zonec = inactivezone end classc, levelc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[friendTable[i][3]], GetQuestDifficultyColor(friendTable[i][2]) if classc == nil then classc = GetQuestDifficultyColor(friendTable[i][2]) end if UnitInParty(friendTable[i][1]) or UnitInRaid(friendTable[i][1]) then grouped = 1 else grouped = 2 end GameTooltip:AddDoubleLine(format(levelNameClassString,levelc.r*255,levelc.g*255,levelc.b*255,friendTable[i][2],friendTable[i][1],groupedTable[grouped]," "..friendTable[i][6]),friendTable[i][4],classc.r,classc.g,classc.b,zonec.r,zonec.g,zonec.b) end end end if BNTotalOnline > 0 then GameTooltip:AddLine(" ") --GameTooltip:AddLine("[".. BATTLETAG .."]------------------------ ".. battleNetString .." ------------------------[".. NAME .."]") local status = 0 for i = 1, #BNTable do if BNTable[i][7] then if BNTable[i][6] == wowString then onWoW = onWoW + 1 local Client = "World of Warcraft" local isBattleTag = BNTable[i][17] if onWoW == 1 then GameTooltip:AddLine(" ") GameTooltip:AddLine(Client) end if (BNTable[i][8] == true) then status = 1 elseif (BNTable[i][9] == true) then status = 2 else status = 3 end classc = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[BNTable[i][14]] levelc = GetQuestDifficultyColor(BNTable[i][16]) if not classc then classc = {r=1, g=1, b=1} end if UnitInParty(BNTable[i][4]) or UnitInRaid(BNTable[i][4]) then grouped = 1 else grouped = 2 end GameTooltip:AddDoubleLine(format(clientLevelNameString, BNTable[i][3],levelc.r*255,levelc.g*255,levelc.b*255,BNTable[i][16],classc.r*255,classc.g*255,classc.b*255,BNTable[i][4],groupedTable[grouped], 255, 0, 0, statusTable[status]),isBattleTag == false and BNTable[i][2],238,238,238,238,238,238) if IsShiftKeyDown() then if GetRealZoneText() == BNTable[i][15] then zonec = activezone else zonec = inactivezone end if GetRealmName() == BNTable[i][11] then realmc = activezone else realmc = inactivezone end GameTooltip:AddDoubleLine(" "..BNTable[i][15], BNTable[i][11], zonec.r, zonec.g, zonec.b, realmc.r, realmc.g, realmc.b) end end end end for i = 1, #BNTable do if BNTable[i][7] then if BNTable[i][6] == "WTCG" then onHS = onHS + 1 local Client = "Hearthstone" local isBattleTag = BNTable[i][17] if onHS == 1 then GameTooltip:AddDoubleLine(" ", " ") GameTooltip:AddDoubleLine("|cffD49E43"..Client.."|r", "") end GameTooltip:AddDoubleLine("|cffeeeeee"..BNTable[i][3].."|r", isBattleTag == false and BNTable[i][2],238,238,238,238,238,238) end end end for i = 1, #BNTable do if BNTable[i][7] then if BNTable[i][6] == "D3" then onD3 = onD3 + 1 local Client = "Diablo III" local isBattleTag = BNTable[i][17] if onD3 == 1 then GameTooltip:AddDoubleLine(" ", " ") GameTooltip:AddDoubleLine("|cffCC2200"..Client.."|r", "") end GameTooltip:AddDoubleLine("|cffeeeeee"..BNTable[i][3].."|r", isBattleTag == false and BNTable[i][2],238,238,238,238,238,238) end end end for i = 1, #BNTable do if BNTable[i][7] then if BNTable[i][6] == "Hero" then onHotS = onHotS + 1 local Client = "Heroes of the Storm" local isBattleTag = BNTable[i][17] if onHotS == 1 then GameTooltip:AddDoubleLine(" ", " ") GameTooltip:AddDoubleLine("|cffACE5EE"..Client.."|r", "") end GameTooltip:AddDoubleLine("|cffeeeeee"..BNTable[i][3].."|r", isBattleTag == false and BNTable[i][2],238,238,238,238,238,238) end end end for i = 1, #BNTable do if BNTable[i][7] then if BNTable[i][6] == "S2" then onS2 = onS2 + 1 local Client = "Starcraft II" local isBattleTag = BNTable[i][17] if onS2 == 1 then GameTooltip:AddDoubleLine(" ", " ") GameTooltip:AddDoubleLine("|cffACE5EE".. Client .."|r", "") end GameTooltip:AddDoubleLine("|cffeeeeee"..BNTable[i][3].."|r", isBattleTag == false and BNTable[i][2],238,238,238,238,238,238) end end end for i = 1, #BNTable do if BNTable[i][7] then if BNTable[i][6] == "Pro" then onOW = onOW + 1 local Client = "Overwatch" local isBattleTag = BNTable[i][17] if onOW == 1 then GameTooltip:AddDoubleLine(" ", " ") GameTooltip:AddDoubleLine("|cffACE5EE".. Client .."|r", "") end GameTooltip:AddDoubleLine("|cffeeeeee"..BNTable[i][3].."|r", isBattleTag == false and BNTable[i][2],238,238,238,238,238,238) end end end for i = 1, #BNTable do if BNTable[i][7] then if BNTable[i][6] == "App" then onClient = onClient + 1 local Client = "Battle.NET Client" local isBattleTag = BNTable[i][17] if onClient == 1 then GameTooltip:AddDoubleLine(" ", " ") GameTooltip:AddDoubleLine("|cff00B4FF".. Client .."|r", "") end GameTooltip:AddDoubleLine("|cffeeeeee"..BNTable[i][3].."|r", isBattleTag == false and BNTable[i][2],238,238,238,238,238,238) end end end end GameTooltip:Show() else GameTooltip:Hide() end end local OnEvent = function(self, event) local BNTotal = BNGetNumFriends() local Total = GetNumFriends() if BNTotal == #BNTable then UpdateBNTable(BNTotal) else BuildBNTable(BNTotal) end if Total == #friendTable then UpdateFriendTable(Total) else BuildFriendTable(Total) end self.Text:SetFormattedText("%s: %s%s", NameColor .. FRIENDS .. "|r", ValueColor, totalOnline + BNTotalOnline) end local Enable = function(self) if(not self.Text) then local Text = self:CreateFontString(nil, "OVERLAY") Text:SetFont(DataText.Font, DataText.Size, DataText.Flags) self.Text = Text end self:RegisterEvent("BN_FRIEND_ACCOUNT_ONLINE") self:RegisterEvent("BN_FRIEND_ACCOUNT_OFFLINE") self:RegisterEvent("BN_FRIEND_TOON_ONLINE") self:RegisterEvent("BN_FRIEND_TOON_OFFLINE") self:RegisterEvent("BN_TOON_NAME_UPDATED") self:RegisterEvent("FRIENDLIST_UPDATE") self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("FRIENDLIST_SHOW") self:RegisterEvent("IGNORELIST_UPDATE") self:RegisterEvent("MUTELIST_UPDATE") self:RegisterEvent("PLAYER_FLAGS_CHANGED") self:RegisterEvent("BN_FRIEND_LIST_SIZE_CHANGED") self:RegisterEvent("BN_FRIEND_INFO_CHANGED") self:RegisterEvent("BN_FRIEND_INVITE_LIST_INITIALIZED") self:RegisterEvent("BN_FRIEND_INVITE_ADDED") self:RegisterEvent("BN_FRIEND_INVITE_REMOVED") self:RegisterEvent("BN_SELF_ONLINE") self:RegisterEvent("BN_BLOCK_LIST_UPDATED") self:RegisterEvent("BN_CONNECTED") self:RegisterEvent("BN_DISCONNECTED") self:RegisterEvent("BN_INFO_CHANGED") self:RegisterEvent("BATTLETAG_INVITE_SHOW") self:RegisterEvent("PARTY_REFER_A_FRIEND_UPDATED") self:SetScript("OnMouseDown", OnMouseDown) self:SetScript("OnMouseUp", OnMouseUp) self:SetScript("OnEnter", OnEnter) self:SetScript("OnLeave", GameTooltip_Hide) self:SetScript("OnEvent", OnEvent) self:Update() end local Disable = function(self) self.Text:SetText("") self:UnregisterAllEvents() self:SetScript("OnMouseDown", nil) self:SetScript("OnMouseUp", nil) self:SetScript("OnEnter", nil) self:SetScript("OnLeave", nil) self:SetScript("OnEvent", nil) end DataText:Register(FRIENDS, Enable, Disable, OnEvent)
mit
SalvationDevelopment/Salvation-Scripts-Production
c24903843.lua
2
2698
--バージェストマ・ピカイア function c24903843.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c24903843.target) e1:SetOperation(c24903843.activate) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(c24903843.spcon) e2:SetTarget(c24903843.sptg) e2:SetOperation(c24903843.spop) c:RegisterEffect(e2) end function c24903843.filter(c) return c:IsSetCard(0xd4) and c:IsDiscardable(REASON_EFFECT) end function c24903843.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingMatchingCard(c24903843.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c24903843.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.DiscardHand(tp,c24903843.filter,1,1,REASON_EFFECT+REASON_DISCARD,nil)~=0 then Duel.BreakEffect() Duel.Draw(tp,2,REASON_EFFECT) end end function c24903843.spcon(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function c24903843.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(24903843)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,24903843,0xd4,0x11,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) end c:RegisterFlagEffect(24903843,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function c24903843.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,24903843,0xd4,0x11,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) then c:AddMonsterAttribute(TYPE_NORMAL) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(c24903843.efilter) e2:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e2,true) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetReset(RESET_EVENT+0x47e0000) e3:SetValue(LOCATION_REMOVED) c:RegisterEffect(e3,true) Duel.SpecialSummonComplete() end end function c24903843.efilter(e,re) return re:IsActiveType(TYPE_MONSTER) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c86238081.lua
2
4790
--覇王烈竜オッドアイズ・レイジング・ドラゴン function c86238081.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),7,2) c:EnableReviveLimit() --pendulum summon aux.EnablePendulumAttribute(c,false) --pendulum set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(86238081,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetTarget(c86238081.pctg) e1:SetOperation(c86238081.pcop) c:RegisterEffect(e1) --summon success local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c86238081.regcon) e2:SetOperation(c86238081.regop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_MATERIAL_CHECK) e3:SetValue(c86238081.valcheck) e3:SetLabelObject(e2) c:RegisterEffect(e3) --extra attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EXTRA_ATTACK) e4:SetValue(1) e4:SetCondition(c86238081.effcon) c:RegisterEffect(e4) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(86238081,1)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1) e5:SetCondition(c86238081.effcon) e5:SetCost(c86238081.descost) e5:SetTarget(c86238081.destg) e5:SetOperation(c86238081.desop) c:RegisterEffect(e5) --pendulum local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(86238081,2)) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_DESTROYED) e6:SetProperty(EFFECT_FLAG_DELAY) e6:SetCondition(c86238081.pencon) e6:SetTarget(c86238081.pentg) e6:SetOperation(c86238081.penop) c:RegisterEffect(e6) end c86238081.pendulum_level=7 function c86238081.pcfilter(c) return c:IsType(TYPE_PENDULUM) and not c:IsForbidden() end function c86238081.pctg(e,tp,eg,ep,ev,re,r,rp,chk) local seq=e:GetHandler():GetSequence() if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,13-seq) and Duel.IsExistingMatchingCard(c86238081.pcfilter,tp,LOCATION_DECK,0,1,nil) end end function c86238081.pcop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local seq=e:GetHandler():GetSequence() if not Duel.CheckLocation(tp,LOCATION_SZONE,13-seq) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,c86238081.pcfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function c86238081.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ and e:GetLabel()==1 end function c86238081.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() c:RegisterFlagEffect(86238081,RESET_EVENT+0x1fe0000,0,1) c:RegisterFlagEffect(0,RESET_EVENT+0x1fe0000,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(86238081,3)) end function c86238081.effcon(e) return e:GetHandler():GetFlagEffect(86238081)>0 end function c86238081.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c86238081.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 end local sg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0) end function c86238081.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local sg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) local ct=Duel.Destroy(sg,REASON_EFFECT) if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ct*200) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end function c86238081.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsType,1,nil,TYPE_XYZ) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end function c86238081.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function c86238081.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7) end end function c86238081.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckLocation(tp,LOCATION_SZONE,6) and not Duel.CheckLocation(tp,LOCATION_SZONE,7) then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/spells/bluemagic/regeneration.lua
46
1483
----------------------------------------- -- Spell: Regeneration -- Gradually restores HP -- Spell cost: 36 MP -- Monster Type: Aquans -- Spell Type: Magical (Light) -- Blue Magic Points: 2 -- Stat Bonus: MND+2 -- Level: 78 -- Casting Time: 2 Seconds -- Recast Time: 60 Seconds -- Spell Duration: 30 ticks, 90 Seconds -- -- Combos: None ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local typeEffect = EFFECT_REGEN; local power = 25; local duration = 90; if (caster:hasStatusEffect(EFFECT_DIFFUSION)) then local diffMerit = caster:getMerit(MERIT_DIFFUSION); if (diffMerit > 0) then duration = duration + (duration/100)* diffMerit; end; caster:delStatusEffect(EFFECT_DIFFUSION); end; if (target:hasStatusEffect(EFFECT_REGEN) and target:getStatusEffect(EFFECT_REGEN):getTier() == 1) then target:delStatusEffect(EFFECT_REGEN); end if (target:addStatusEffect(typeEffect,power,3,duration,0,0,0) == false) then spell:setMsg(75); end; return typeEffect; end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/items/plate_of_royal_sautee.lua
12
1839
----------------------------------------- -- ID: 4295 -- Item: plate_of_royal_sautee -- Food Effect: 240Min, All Races ----------------------------------------- -- Strength 5 -- Agility 1 -- Intelligence -2 -- Attack +22% (cap 80) -- Ranged Attack +22% (cap 80) -- Stun Resist +4 -- HP recovered while healing +1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4295); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 5); target:addMod(MOD_AGI, 1); target:addMod(MOD_INT, -2); target:addMod(MOD_FOOD_ATTP, 22); target:addMod(MOD_FOOD_ATT_CAP, 80); target:addMod(MOD_FOOD_RATTP, 22); target:addMod(MOD_FOOD_RATT_CAP, 80); target:addMod(MOD_STUNRES, 4); target:addMod(MOD_HPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 5); target:delMod(MOD_AGI, 1); target:delMod(MOD_INT, -2); target:delMod(MOD_FOOD_ATTP, 22); target:delMod(MOD_FOOD_ATT_CAP, 80); target:delMod(MOD_FOOD_RATTP, 22); target:delMod(MOD_FOOD_RATT_CAP, 80); target:delMod(MOD_STUNRES, 4); target:delMod(MOD_HPHEAL, 1); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c100000086.lua
2
1915
--ミラー・リゾネーター function c100000086.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c100000086.spcon) e1:SetValue(1) c:RegisterEffect(e1) --lv local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100000086,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(c100000086.thcon) e2:SetTarget(c100000086.thtg) e2:SetOperation(c100000086.thop) c:RegisterEffect(e2) end function c100000086.filter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function c100000086.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c100000086.filter,c:GetControler(),0,LOCATION_MZONE,1,nil) end function c100000086.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function c100000086.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c100000086.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c100000086.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c100000086.filter,tp,0,LOCATION_MZONE,1,1,nil) end function c100000086.thop(e,tp,eg,ep,ev,re,r,rp) local tc1=Duel.GetFirstTarget() local lv1=tc1:GetLevel() local lv2=e:GetHandler():GetLevel() if lv1==lv2 then return end if tc1:IsFaceup() and e:GetHandler():IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv1) e1:SetReset(RESET_EVENT+0x1fe0000) e:GetHandler():RegisterEffect(e1) end end
gpl-2.0
waruqi/xmake
tests/ui/desktop.lua
1
2689
--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file desktop.lua -- -- imports import("core.ui.log") import("core.ui.rect") import("core.ui.view") import("core.ui.label") import("core.ui.event") import("core.ui.button") import("core.ui.application") -- the demo application local demo = application() -- init demo function demo:init() -- init name application.init(self, "demo") -- show desktop, menubar and statusbar self:insert(self:desktop()) self:insert(self:menubar()) self:insert(self:statusbar()) -- init title self:menubar():title():text_set("Menu Bar (Hello)") -- add title label self:desktop():insert(label:new("title", rect {0, 0, 12, 1}, "hello ltui!"):textattr_set("white"), {centerx = true}) -- add yes button self:desktop():insert(button:new("yes", rect {0, 1, 7, 2}, "< Yes >"):textattr_set("white"), {centerx = true}) -- add no button self:desktop():insert(button:new("no", rect {0, 2, 6, 3}, "< No >"):textattr_set("white"), {centerx = true}) end -- on event function demo:on_event(e) if application.on_event(self, e) then return true end if e.type == event.ev_keyboard then self:statusbar():info():text_set(e.key_name) if e.key_name == "s" then self:statusbar():show(not self:statusbar():state("visible")) elseif e.key_name == "m" then self:menubar():show(not self:menubar():state("visible")) elseif e.key_name == "d" then self:desktop():show(not self:desktop():state("visible")) end end end -- on resize function demo:on_resize() for v in self:desktop():views() do self:center(v, {centerx = true}) end application.on_resize(self) end -- main entry function main(...) demo:run(...) end
apache-2.0
dr01d3r/darkstar
scripts/zones/Sauromugue_Champaign/TextIDs.lua
7
1425
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6401; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6407; -- Obtained: <item>. GIL_OBTAINED = 6408; -- Obtained <number> gil. KEYITEM_OBTAINED = 6410; -- Obtained key item: <keyitem>. FISHING_MESSAGE_OFFSET = 7235; -- You can't fish here. -- Quest Dialogs MANY_TIGER_BONES = 7227; -- There are many tiger bones here... OLD_SABERTOOTH_DIALOG_I = 7233; -- You hear the distant roar of a tiger. It sounds as if the beast is approaching slowly... OLD_SABERTOOTH_DIALOG_II = 7234; -- The sound of the tiger's footsteps is growing louder. THF_AF_MOB = 7412; -- Something has come down from the tower! THF_AF_WALL_OFFSET = 7431; -- It is impossible to climb this wall with your bare hands. -- Other Dialog NOTHING_HAPPENS = 141; -- Nothing happens... NOTHING_OUT_OF_ORDINARY = 6421; -- There is nothing out of the ordinary here. -- conquest Base CONQUEST_BASE = 7068; -- Tallying conquest results... -- chocobo digging DIG_THROW_AWAY = 7248; -- You dig up ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, but your inventory is full. FIND_NOTHING = 7250; -- You dig and you dig, but find nothing.
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c78274190.lua
4
2604
--超重輝将サン-5 function c78274190.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --scale local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_LSCALE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_PZONE) e2:SetCondition(c78274190.sccon) e2:SetValue(4) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CHANGE_RSCALE) c:RegisterEffect(e3) --chain attack local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(78274190,0)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetRange(LOCATION_PZONE) e4:SetCountLimit(1) e4:SetTarget(c78274190.catg) e4:SetOperation(c78274190.caop) c:RegisterEffect(e4) --draw local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(78274190,1)) e5:SetCategory(CATEGORY_DRAW) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,78274190) e5:SetCondition(c78274190.condition) e5:SetCost(c78274190.cost) e5:SetTarget(c78274190.target) e5:SetOperation(c78274190.operation) c:RegisterEffect(e5) end function c78274190.sccon(e) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP) end function c78274190.afilter(c,tp) return c:IsControler(tp) and c:IsSetCard(0x9a) and c:IsChainAttackable() end function c78274190.catg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(c78274190.afilter,1,nil,tp) end local a=eg:Filter(c78274190.afilter,nil,tp):GetFirst() Duel.SetTargetCard(a) end function c78274190.caop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsControler(tp) and tc:IsRelateToBattle() then Duel.ChainAttack() end end function c78274190.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SPELL+TYPE_TRAP) end function c78274190.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,nil,0x9a) end local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) if ct>2 then ct=2 end local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,ct,nil,0x9a) local rct=Duel.Release(g,REASON_COST) e:SetLabel(rct) end function c78274190.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel()) end function c78274190.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Draw(tp,e:GetLabel(),REASON_EFFECT) end
gpl-2.0
waruqi/xmake
xmake/modules/detect/tools/gcc/has_flags.lua
1
3933
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file has_flags.lua -- -- imports import("lib.detect.cache") import("core.language.language") -- is linker? function _islinker(flags, opt) -- the flags is "-Wl,<arg>" or "-Xlinker <arg>"? local flags_str = table.concat(flags, " ") if flags_str:startswith("-Wl,") or flags_str:startswith("-Xlinker ") then return true end -- the tool kind is ld or sh? local toolkind = opt.toolkind or "" return toolkind == "ld" or toolkind == "sh" or toolkind:endswith("ld") or toolkind:endswith("sh") end -- try running function _try_running(program, argv, opt) local errors = nil return try { function () os.runv(program, argv, opt); return true end, catch { function (errs) errors = (errs or ""):trim() end }}, errors end -- attempt to check it from the argument list function _check_from_arglist(flags, opt, islinker) -- only for compiler if islinker or #flags > 1 then return end -- make cache key local key = "detect.tools.gcc.has_flags" -- make flags key local flagskey = opt.program .. "_" .. (opt.programver or "") -- load cache local cacheinfo = cache.load(key) -- get all flags from argument list local allflags = cacheinfo[flagskey] if not allflags then -- get argument list allflags = {} local arglist = os.iorunv(opt.program, {"--help"}, {envs = opt.envs}) if arglist then for arg in arglist:gmatch("%s+(%-[%-%a%d]+)%s+") do allflags[arg] = true end end -- save cache cacheinfo[flagskey] = allflags cache.save(key, cacheinfo) end -- ok? return allflags[flags[1]] end -- try running to check flags function _check_try_running(flags, opt, islinker) -- get extension -- @note we need detect extension for ndk/clang++.exe: warning: treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated [-Wdeprecated] local extension = opt.program:endswith("++") and ".cpp" or (table.wrap(language.sourcekinds()[opt.toolkind or "cc"])[1] or ".c") -- make an stub source file local sourcefile = path.join(os.tmpdir(), "detect", "gcc_has_flags" .. extension) if not os.isfile(sourcefile) then io.writefile(sourcefile, "int main(int argc, char** argv)\n{return 0;}") end -- check flags for linker if islinker then return _try_running(opt.program, table.join(flags, "-o", os.tmpfile(), sourcefile), opt) end -- check flags for compiler -- @note we cannot use os.nuldev() as the output file, maybe run failed for some flags, e.g. --coverage return _try_running(opt.program, table.join(flags, "-S", "-o", os.tmpfile(), sourcefile), opt) end -- has_flags(flags)? -- -- @param opt the argument options, e.g. {toolname = "", program = "", programver = "", toolkind = "[cc|cxx|ld|ar|sh|gc|mm|mxx]"} -- -- @return true or false -- function main(flags, opt) -- is linker? local islinker = _islinker(flags, opt) -- attempt to check it from the argument list if _check_from_arglist(flags, opt, islinker) then return true end -- try running to check it return _check_try_running(flags, opt, islinker) end
apache-2.0
dr01d3r/darkstar
scripts/globals/spells/firestorm.lua
32
1180
-------------------------------------- -- Spell: Firestorm -- Changes the weather around target party member to "hot." -------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) target:delStatusEffectSilent(EFFECT_FIRESTORM); target:delStatusEffectSilent(EFFECT_SANDSTORM); target:delStatusEffectSilent(EFFECT_RAINSTORM); target:delStatusEffectSilent(EFFECT_WINDSTORM); target:delStatusEffectSilent(EFFECT_HAILSTORM); target:delStatusEffectSilent(EFFECT_THUNDERSTORM); target:delStatusEffectSilent(EFFECT_AURORASTORM); target:delStatusEffectSilent(EFFECT_VOIDSTORM); local merit = caster:getMerit(MERIT_STORMSURGE); local power = 0; if merit > 0 then power = merit + caster:getMod(MOD_STORMSURGE_EFFECT) + 2; end target:addStatusEffect(EFFECT_FIRESTORM,power,0,180); return EFFECT_FIRESTORM; end;
gpl-3.0
AutoJames/KkthnxUI_Legion
KkthnxUI/Modules/Announcements/Spells.lua
1
1805
local K, C, L = select(2, ...):unpack() if C.Announcements.Spells ~= true then return end -- Lua API local format = string.format local gsub = string.gsub local pairs = pairs -- Wow API local CreateFrame = CreateFrame local GetInstanceInfo = GetInstanceInfo local GetSpellLink = GetSpellLink local SendChatMessage = SendChatMessage local UnitGUID = UnitGUID -- Announce some spells local AnnounceSpells = CreateFrame("Frame") AnnounceSpells:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") AnnounceSpells:SetScript("OnEvent", function(self, _, ...) local _, event, _, sourceGUID, sourceName, _, _, _, destName, _, _, spellID = ... local spells = K.AnnounceSpells local _, _, difficultyID = GetInstanceInfo() if (difficultyID == 0 or event ~= "SPELL_CAST_SUCCESS") then return end if sourceName then sourceName = sourceName:gsub("%-[^|]+", "") end if destName then destName = destName:gsub("%-[^|]+", "") end if (C.Announcements.SpellsFromAll == true) and (not (sourceGUID == UnitGUID("player")) and (sourceName == K.Name)) then if not sourceName then return end for i, spells in pairs(spells) do if spellID == spells then if destName == nil then SendChatMessage(format(L.Announce.FPUse, sourceName, GetSpellLink(spellID)), K.CheckChat()) else SendChatMessage(format(L.Announce.FPUse, sourceName, GetSpellLink(spellID).." -> "..destName), K.CheckChat()) end end end else if not (sourceGUID == UnitGUID("player") and sourceName == K.Name) then return end for i, spells in pairs(spells) do if spellID == spells then if destName == nil then SendChatMessage(format(L.Announce.FPUse, sourceName, GetSpellLink(spellID)), K.CheckChat()) else SendChatMessage(GetSpellLink(spellID).." -> "..destName, K.CheckChat()) end end end end end)
mit
thegrb93/wire
lua/entities/gmod_wire_hologrid.lua
8
1770
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Holo Grid" ENT.Author = "Chad 'Jinto'" ENT.WireDebugName = "Holo Grid" if CLIENT then return end -- No more client function ENT:Initialize( ) self:PhysicsInit( SOLID_VPHYSICS ); self:SetMoveType( MOVETYPE_VPHYSICS ); self:SetSolid( SOLID_VPHYSICS ); self:SetUseType(SIMPLE_USE) self:Setup(false) -- create inputs. self.Inputs = WireLib.CreateSpecialInputs(self, { "UseGPS", "Reference" }, { "NORMAL", "ENTITY" }) self.reference = self end function ENT:Setup(UseGPS) if UseGPS then self.usesgps = true self:SetNWEntity( "reference", ents.GetByIndex(-1) ) self:SetOverlayText( "(GPS)" ) else self.usesgps = false self:SetNWEntity( "reference", self.reference ) self:SetOverlayText( "(Local)" ) end end function ENT:TriggerInput( inputname, value ) -- store values. if inputname == "UseGPS" then self:Setup(value ~= 0) elseif inputname == "Reference" then if IsValid(value) then self.reference = value else self.reference = self end self:Setup(self.usesgps) end end function ENT:Use( activator, caller ) if caller:IsPlayer() then self:Setup(not self.usesgps) end end duplicator.RegisterEntityClass("gmod_wire_hologrid", WireLib.MakeWireEnt, "Data", "usegps") function ENT:BuildDupeInfo() local info = BaseClass.BuildDupeInfo(self) or {} info.hologrid_usegps = self.usesgps and 1 or 0 if IsValid(self.reference) then info.reference = self.reference:EntIndex() else info.reference = nil end return info end function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID) BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID) self.reference = GetEntByID(info.reference, self) self:Setup(info.hologrid_usegps ~= 0) end
apache-2.0
SalvationDevelopment/Salvation-Scripts-Production
c69000994.lua
2
2978
--炎王獣 バロン function c69000994.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(69000994,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_DESTROYED) e1:SetCondition(c69000994.spcon) e1:SetTarget(c69000994.sptg) e1:SetOperation(c69000994.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(c69000994.threg) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(69000994,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_GRAVE) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCondition(c69000994.thcon) e3:SetTarget(c69000994.thtg) e3:SetOperation(c69000994.thop) e3:SetLabelObject(e2) c:RegisterEffect(e3) end function c69000994.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsReason(REASON_EFFECT) and c:IsSetCard(0x81) end function c69000994.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c69000994.cfilter,1,nil,tp) end function c69000994.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c69000994.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function c69000994.threg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if bit.band(r,0x41)~=0x41 then return end if Duel.GetCurrentPhase()==PHASE_STANDBY then e:SetLabel(Duel.GetTurnCount()) c:RegisterFlagEffect(69000994,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY,0,2) else e:SetLabel(0) c:RegisterFlagEffect(69000994,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY,0,1) end end function c69000994.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(69000994)>0 end function c69000994.thfilter(c) return c:IsSetCard(0x81) and c:GetCode()~=69000994 and c:IsAbleToHand() end function c69000994.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) e:GetHandler():ResetFlagEffect(69000994) end function c69000994.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c69000994.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Lower_Jeuno/npcs/Naruru.lua
24
3874
----------------------------------- -- Area: Lower Jeuno -- NPC: Naruru -- Starts and Finishes Quests: Cook's Pride -- @pos -56 0.1 -138 245 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TheWonderMagicSet = player:getQuestStatus(JEUNO,THE_WONDER_MAGIC_SET); local CooksPride = player:getQuestStatus(JEUNO,COOK_S_PRIDE); local TheKindCardian = player:getQuestStatus(JEUNO,THE_KIND_CARDIAN); local WildcatJeuno = player:getVar("WildcatJeuno"); if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,13) == false) then player:startEvent(10053); elseif (TheWonderMagicSet == QUEST_COMPLETED and CooksPride == QUEST_AVAILABLE) then if (player:getVar("CooksPrideVar") == 0) then player:startEvent(0x00BD); -- Start quest "Cook's pride" Long CS else player:startEvent(0x00BC); -- Start quest "Cook's pride" Short CS end elseif (CooksPride == QUEST_ACCEPTED and player:hasKeyItem(SUPER_SOUP_POT) == false) then player:startEvent(0x00BA); -- During quest "Cook's pride" elseif (player:hasKeyItem(SUPER_SOUP_POT) == true) then player:startEvent(0x00BB); -- Finish quest "Cook's pride" elseif (CooksPride == QUEST_COMPLETED and TheKindCardian == QUEST_AVAILABLE) then if (player:getVar("theLostCardianVar") == 0) then player:startEvent(0x001f); -- During quests "The lost cardian" else player:startEvent(0x0047); -- During quests "The lost cardian" end elseif (CooksPride == QUEST_COMPLETED and TheKindCardian ~= QUEST_COMPLETED) then player:startEvent(0x0047); -- During quests "The kind cardien" elseif (TheKindCardian == QUEST_COMPLETED) then player:startEvent(0x0048); -- New standard dialog after the quest "The kind cardien" else player:startEvent(0x0062); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if ((csid == 0x00BD or csid == 0x00BC) and option == 0) then player:addQuest(JEUNO,COOK_S_PRIDE); elseif (csid == 0x00BD and option == 1) then player:setVar("CooksPrideVar",1); elseif (csid == 0x00BB) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13446); else player:addTitle(MERCY_ERRAND_RUNNER); player:delKeyItem(SUPER_SOUP_POT); player:setVar("CooksPrideVar",0); player:addGil(GIL_RATE*3000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*3000); player:addItem(13446); player:messageSpecial(ITEM_OBTAINED,13446); -- Mythril Ring player:addFame(JEUNO, 30); player:completeQuest(JEUNO,COOK_S_PRIDE); end elseif (csid == 10053) then player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",13,true); end end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Castle_Oztroja/npcs/_47d.lua
14
1071
----------------------------------- -- Area: Castle Oztroja -- NPC: _47d -- @pos 20.000 24.168 -25.000 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:hasKeyItem(OLD_RING) == false) then player:addKeyItem(OLD_RING); player:messageSpecial(KEYITEM_OBTAINED,OLD_RING); end if (npc:getAnimation() == 9) then npc:openDoor(); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
waruqi/xmake
xmake/modules/package/tools/xmake.lua
1
3729
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- imports import("core.base.option") -- get configs function _get_configs(package, configs) local configs = configs or {} local cflags = table.join(table.wrap(package:config("cflags")), get_config("cflags")) local cxflags = table.join(table.wrap(package:config("cxflags")), get_config("cxflags")) local cxxflags = table.join(table.wrap(package:config("cxxflags")), get_config("cxxflags")) local asflags = table.join(table.wrap(package:config("asflags")), get_config("asflags")) local ldflags = table.join(table.wrap(package:config("ldflags")), get_config("ldflags")) if package:is_plat("windows") then local vs_runtime = package:config("vs_runtime") if vs_runtime then local vs_runtime_cxflags = "/" .. vs_runtime .. (package:debug() and "d" or "") table.insert(cxflags, vs_runtime_cxflags) end end table.insert(configs, "--mode=" .. (package:debug() and "debug" or "release")) if cflags then table.insert(configs, "--cflags=" .. table.concat(cflags, ' ')) end if cxflags then table.insert(configs, "--cxflags=" .. table.concat(cxflags, ' ')) end if cxxflags then table.insert(configs, "--cxxflags=" .. table.concat(cxxflags, ' ')) end if asflags then table.insert(configs, "--asflags=" .. table.concat(asflags, ' ')) end if ldflags then table.insert(configs, "--ldflags=" .. table.concat(ldflags, ' ')) end return configs end -- init arguments and inherit some global options from the parent xmake function _init_argv(...) local argv = {...} for _, name in ipairs({"diagnosis", "verbose", "quiet", "yes", "confirm", "root"}) do local value = option.get(name) if type(value) == "boolean" then table.insert(argv, "--" .. name) elseif value ~= nil then table.insert(argv, "--" .. name .. "=" .. value) end end return argv end -- install package function install(package, configs) -- inherit builtin configs local argv = _init_argv("f", "-y", "-c") local names = {"plat", "arch", "ndk", "ndk_sdkver", "vs", "mingw", "sdk", "bin", "cross", "ld", "sh", "ar", "cc", "cxx", "mm", "mxx"} for _, name in ipairs(names) do local value = get_config(name) if value ~= nil then table.insert(argv, "--" .. name .. "=" .. tostring(value)) end end -- pass configurations for name, value in pairs(_get_configs(package, configs)) do value = tostring(value):trim() if type(name) == "number" then if value ~= "" then table.insert(argv, value) end else table.insert(argv, "--" .. name .. "=" .. value) end end os.vrunv("xmake", argv) -- do build argv = _init_argv() os.vrunv("xmake", argv) -- do install argv = _init_argv("install", "-y", "-o", package:installdir()) os.vrunv("xmake", argv) end
apache-2.0
Herve-M/OpenRA
mods/ra/maps/production-disruption/production-disruption.lua
7
8379
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] TimerTicks = DateTime.Minutes(12) LSTType = "lst.reinforcement" RifleSquad1 = { Rifle1, Rifle2, Rifle3 } RifleSquad2 = { Rifle4, Rifle5, Rifle6 } Heavys = { Heavy1, Heavy2 } FlameTowerWall = { FlameTower1, FlameTower2 } DemoEngiPath = { WaterEntry1.Location, Beach1.Location } DemoEngiTeam = { "dtrk", "dtrk", "e6", "e6", "e6" } SovietWaterEntry1 = { WaterEntry2.Location, Beach2.Location } SovietWaterEntry2 = { WaterEntry2.Location, Beach3.Location } SovietSquad = { "e1", "e1", "e1", "e4", "e4" } V2Squad = { "v2rl", "v2rl" } SubEscapePath = { SubPath1, SubPath2, SubPath3 } MissionStart = function() LZCamera = Actor.Create("camera", true, { Owner = Greece, Location = LZ.Location }) Chalk1.TargetParatroopers(LZ.CenterPosition, Angle.New(740)) if Difficulty == "normal" then Actor.Create("tsla", true, { Owner = USSR, Location = EasyCamera.Location }) Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location }) Actor.Create("4tnk", true, { Owner = USSR, Facing = Angle.South, Location = Mammoth.Location + CVec.New(1,0) }) Actor.Create("v2rl", true, { Owner = USSR, Facing = Angle.South, Location = V2.Location }) end Trigger.AfterDelay(DateTime.Seconds(1), function() Chalk2.TargetParatroopers(LZ.CenterPosition, Angle.New(780)) end) Trigger.AfterDelay(DateTime.Seconds(5), function() UnitsArrived = true TeslaCamera = Actor.Create("camera", true, { Owner = Greece, Location = TeslaCam.Location }) end) Trigger.AfterDelay(DateTime.Seconds(10), function() LZCamera.Destroy() Utils.Do(RifleSquad1, function(actor) if not actor.IsDead then actor.AttackMove(LZ.Location) IdleHunt(actor) end end) end) Trigger.AfterDelay(DateTime.Seconds(15), function() TeslaCamera.Destroy() Utils.Do(RifleSquad2, function(actor) if not actor.IsDead then actor.AttackMove(LZ.Location) IdleHunt(actor) end end) end) end SetupTriggers = function() Trigger.OnDamaged(SubPen, function() Utils.Do(Heavys, function(actor) if not actor.IsDead then IdleHunt(actor) end end) end) Trigger.OnKilled(Church, function() Actor.Create("healcrate", true, { Owner = Greece, Location = ChurchCrate.Location }) end) Trigger.OnKilled(ObjectiveDome, function() if not DomeCaptured == true then Greece.MarkFailedObjective(CaptureDome) end end) Trigger.OnAllKilled(FlameTowerWall, function() DomeCam = Actor.Create("camera", true, { Owner = Greece, Location = RadarCam.Location }) Trigger.AfterDelay(DateTime.Seconds(5), function() DomeCam.Destroy() end) end) Trigger.OnKilledOrCaptured(SubPen, function() Greece.MarkCompletedObjective(StopProduction) end) end PowerDown = false PowerDownTeslas = function() if not PowerDown then CaptureDome = Greece.AddObjective("Capture the enemy radar dome.", "Secondary", false) Greece.MarkCompletedObjective(PowerDownTeslaCoils) Media.PlaySpeechNotification(Greece, "ReinforcementsArrived") PowerDown = true local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1] if not bridge.IsDead then bridge.Kill() end local demoEngis = Reinforcements.ReinforceWithTransport(Greece, LSTType, DemoEngiTeam, DemoEngiPath, { DemoEngiPath[1] })[2] Trigger.OnAllRemovedFromWorld(Utils.Where(demoEngis, function(a) return a.Type == "e6" end), function() if not DomeCaptured then Greece.MarkFailedObjective(CaptureDome) end if not DomeCaptured and bridge.IsDead then Greece.MarkFailedObjective(StopProduction) end end) Trigger.OnCapture(ObjectiveDome, function() DomeCaptured = true Greece.MarkCompletedObjective(CaptureDome) SendChronos() end) FlameTowersCam = Actor.Create("camera", true, { Owner = Greece, Location = FlameCam.Location }) Trigger.AfterDelay(DateTime.Seconds(10), function() FlameTowersCam.Destroy() end) end end SendChronos = function() Trigger.AfterDelay(DateTime.Seconds(3), function() local sovietWaterSquad1 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2] Utils.Do(sovietWaterSquad1, function(a) Trigger.OnAddedToWorld(a, function() IdleHunt(a) end) end) Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn1.Location }) Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn2.Location }) Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoSpawn3.Location }) Actor.Create("camera", true, { Owner = Greece, Location = EasyCamera.Location }) Media.PlaySound("chrono2.aud") end) Trigger.AfterDelay(DateTime.Seconds(5), function() local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", SovietSquad, { WaterEntry2.Location, Beach3.Location }, { WaterEntry2.Location })[2] Utils.Do(sovietWaterSquad2, function(a) Trigger.OnAddedToWorld(a, function() a.AttackMove(FlameCam.Location) IdleHunt(a) end) end) end) Trigger.AfterDelay(DateTime.Seconds(13), function() local sovietWaterSquad2 = Reinforcements.ReinforceWithTransport(USSR, "lst", V2Squad, { WaterEntry2.Location, Beach2.Location }, { WaterEntry2.Location })[2] Utils.Do(sovietWaterSquad2, function(a) Trigger.OnAddedToWorld(a, function() a.AttackMove(FlameCam.Location) IdleHunt(a) end) end) end) end MissileSubEscape = function() local missileSub = Actor.Create("msub", true, { Owner = USSR, Location = MissileSubSpawn.Location }) Actor.Create("camera", true, { Owner = Greece, Location = SubPath2.Location }) DestroySub = Greece.AddPrimaryObjective("Destroy the submarine before it escapes!.") Utils.Do(SubEscapePath, function(waypoint) missileSub.Move(waypoint.Location) end) Trigger.OnEnteredFootprint({ SubPath3.Location }, function(a, id) if a.Owner == USSR and a.Type == "msub" then Trigger.RemoveFootprintTrigger(id) USSR.MarkCompletedObjective(EscapeWithSub) end end) Trigger.OnKilled(missileSub, function() Greece.MarkCompletedObjective(DestroySub) end) end FinishTimer = function() for i = 0, 5 do local c = TimerColor if i % 2 == 0 then c = HSLColor.White end Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("The sub is heading for open sea!", c) end) end Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end) end UnitsArrived = false TimerFinished = false ticked = TimerTicks Tick = function() if BadGuy.PowerState ~= "Normal" then PowerDownTeslas() end if Greece.HasNoRequiredUnits() and UnitsArrived then USSR.MarkCompletedObjective(EscapeWithSub) end if ticked > 0 then UserInterface.SetMissionText("Submarine completes in " .. Utils.FormatTime(ticked), TimerColor) ticked = ticked - 1 elseif ticked == 0 and not TimerFinished then MissileSubEscape() TimerFinished = true end end WorldLoaded = function() Greece = Player.GetPlayer("Greece") USSR = Player.GetPlayer("USSR") BadGuy = Player.GetPlayer("BadGuy") EscapeWithSub = USSR.AddObjective("Get a missile sub to open waters.") StopProduction = Greece.AddObjective("Destroy the Soviet sub pen.") PowerDownTeslaCoils = Greece.AddObjective("Take down power to the tesla coils.") InitObjectives(Greece) Trigger.AfterDelay(DateTime.Minutes(2), function() Media.PlaySpeechNotification(Greece, "TenMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(7), function() Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(9), function() Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining") end) Trigger.AfterDelay(DateTime.Minutes(11), function() Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining") end) Camera.Position = DefaultCameraPosition.CenterPosition TimerColor = USSR.Color Chalk1 = Actor.Create("chalk1", false, { Owner = Greece }) Chalk2 = Actor.Create("chalk2", false, { Owner = Greece }) MissionStart() SetupTriggers() end
gpl-3.0
dr01d3r/darkstar
scripts/globals/weaponskills/tachi_yukikaze.lua
18
1763
----------------------------------- -- Tachi Yukikaze -- Great Katana weapon skill -- Skill Level: 200 (Samurai only.) -- Blinds target. Damage varies with TP. -- Blind effect duration is 60 seconds when unresisted. -- Will stack with Sneak Attack. -- Tachi: Yukikaze appears to have an attack bonus of 50%. http://www.bg-wiki.com/bg/Tachi:_Yukikaze -- Aligned with the Snow Gorget & Breeze Gorget. -- Aligned with the Snow Belt & Breeze Belt. -- Element: None -- Modifiers: STR:75% -- 100%TP 200%TP 300%TP -- 1.5625 2.6875 4.125 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 1.5625; params.ftp200 = 1.88; params.ftp300 = 2.5; params.str_wsc = 0.75; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1.33; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp200 = 2.6875; params.ftp300 = 4.125; params.atkmulti = 1.5; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); if (damage > 0 and target:hasStatusEffect(EFFECT_BLINDNESS) == false) then target:addStatusEffect(EFFECT_BLINDNESS, 25, 0, 60); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
dr01d3r/darkstar
scripts/zones/Bastok_Markets/npcs/Zhikkom.lua
15
1475
----------------------------------- -- Area: Bastok Markets -- NPC: Zhikkom -- Standard Merchant NPC -- -- Updated Aug-09-2013 by Zerahn, based on bgwiki and gamerescape ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ZHIKKOM_SHOP_DIALOG); stock = { 0x4097, 241,3, --Bronze Sword 0x4098,7128,3, --Iron Sword 0x4085,9201,3, --Degen 0x40A7, 698,3, --Sapara 0x40A8,4072,3, --Scimitar 0x4092, 618,3, --Xiphos 0x40B5,1674,3, --Spatha 0x4080,3215,3 --Bilbo (value may be off) } showNationShop(player, NATION_BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
TerryE/nodemcu-firmware
lua_examples/lfs/lfs_fragments.lua
1
2651
-- First time image boot to discover the confuration -- -- If you want to use absolute address LFS load or SPIFFS imaging, then boot the -- image for the first time bare, that is without either LFS or SPIFFS preloaded -- then enter the following commands interactively through the UART: -- do local _,ma,fa=node.flashindex() for n,v in pairs{LFS_MAPPED=ma, LFS_BASE=fa, SPIFFS_BASE=sa} do print(('export %s=""0x%x"'):format(n, v)) end end -- -- This will print out 3 hex constants: the absolute address used in the -- 'luac.cross -a' options and the flash adresses of the LFS and SPIFFS. -- --[[ So you would need these commands to image your ESP module: USB=/dev/ttyUSB0 # or whatever the device of your USB is NODEMCU=~/nodemcu # The root of your NodeMCU file hierarchy SRC=$NODEMCU/local/lua # your source directory for your LFS Lua files. BIN=$NODEMCU/bin ESPTOOL=$NODEMCU/tools/esptool.py $ESPTOOL --port $USB erase_flash # Do this is you are having load funnies $ESPTOOL --port $USB --baud 460800 write_flash -fm dio 0x00000 \ $BIN/0x00000.bin 0x10000 $BIN/0x10000.bin # # Now restart your module and use whatever your intective tool is to do the above # cmds, so if this outputs 0x4027b000, -0x7b000, 0x100000 then you can do # $NODEMCU/luac.cross -a 0x4027b000 -o $BIN/0x7b000-flash.img $SRC/*.lua $ESPTOOL --port $USB --baud 460800 write_flash -fm dio 0x7b000 \ $BIN/0x7b000-flash.img # and if you've setup a SPIFFS then $ESPTOOL --port $USB --baud 460800 write_flash -fm dio 0x100000 \ $BIN/0x100000-0x10000.img # and now you are good to go ]] ----------------------------------------------------------------------------------- -- -- File: init.lua -- -- With the previous example you still need an init.lua to bootstrap the _init -- module in LFS. Here is an example. It's a good idea either to use a timer -- delay or a GPIO pin during development, so that you as developer can break into -- the boot sequence if there is a problem with the _init bootstrap that is causing -- a panic loop. Here is one example of how you might do this. You have a second -- to inject tmr.stop(0) into UART0. Extend this delay if needed. -- -- This example will also attempt to automatically load the LFS block from a SPIFFS -- file named 'flash.img'. -- if node.flashindex() == nil then node.flashreload('flash.img') end local initTimer = tmr.create() initTimer:register(1000, tmr.ALARM_SINGLE, function() local fi=node.flashindex; return pcall(fi and fi'_init') end ) initTimer:start()
mit
YelaSeamless/mysql-proxy
tests/suite/base/t/bug_55459-test.lua
3
1461
--[[ $%BEGINLICENSE%$ Copyright (c) 2010, 2014, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --- -- forward the query AS IS and add a query to the queue, -- but don't mark it as "SEND_QUERY" -- -- the query in the queue will never be touched, as the default behaviour -- is to just forward the result back to the client without buffering -- it function read_query( packet ) if packet:byte() == proxy.COM_QUERY then proxy.queries:append(1, packet, { resultset_is_needed = true } ) end -- forward the incoming query AS IS end --- -- try access the resultset -- function read_query_result(inj) local res = assert(inj.resultset) if res.query_status == proxy.MYSQLD_PACKET_ERR then print(("received error-code: %d"):format( res.raw:byte(2)+(res.raw:byte(3)*256) )) end end
gpl-2.0
waruqi/xmake
xmake/core/sandbox/modules/import/core/project/template.lua
1
1253
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file template.lua -- -- define module local sandbox_core_project_template = sandbox_core_project_template or {} -- load modules local template = require("project/template") local raise = require("sandbox/modules/raise") -- get all languages function sandbox_core_project_template.languages() return assert(template.languages()) end -- load all templates from the given language function sandbox_core_project_template.templates(language) return assert(template.templates(language)) end -- return module return sandbox_core_project_template
apache-2.0
dr01d3r/darkstar
scripts/zones/Apollyon/mobs/Thunder_Elemental.lua
119
2740
----------------------------------- -- Area: Apollyon SW -- NPC: elemental ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1; local correctelement=false; switch (elementalday): caseof { [0] = function (x) if (mobID==16932913 or mobID==16932921 or mobID==16932929) then correctelement=true; end end , [1] = function (x) if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then correctelement=true; end end , [2] = function (x) if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then correctelement=true; end end , [3] = function (x) if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then correctelement=true; end end , [4] = function (x) if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then correctelement=true; end end , [5] = function (x) if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then correctelement=true; end end , [6] = function (x) if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then correctelement=true; end end , [7] = function (x) if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then correctelement=true; end end , }; if (correctelement==true and IselementalDayAreDead()==true) then GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+313):setStatus(STATUS_NORMAL); end end;
gpl-3.0
mrvigeo/telesalib
bot/utils.lua
646
23489
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/abilities/animated_flourish.lua
26
2177
----------------------------------- -- Ability: Animated Flourish -- Provokes the target. Requires at least one, but uses two Finishing Moves. -- Obtained: Dancer Level 20 -- Finishing Moves Used: 1-2 -- Recast Time: 00:30 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then return 0,0; else return MSGBASIC_NO_FINISHINGMOVES,0; end; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_1); --Add extra enmity if 2 finishing moves are used elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_2); target:addEnmity(player, 0, 500); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3); player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200); target:addEnmity(player, 0, 500); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4); player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200); target:addEnmity(player, 0, 500); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_5); player:addStatusEffect(EFFECT_FINISHING_MOVE_3,1,0,7200); target:addEnmity(player, 0, 500); end; end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c78564023.lua
9
1267
--BF-二の太刀のエテジア function c78564023.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(78564023,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCondition(c78564023.condition) e1:SetCost(c78564023.cost) e1:SetTarget(c78564023.target) e1:SetOperation(c78564023.operation) c:RegisterEffect(e1) end function c78564023.condition(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return a:IsControler(tp) and a:IsSetCard(0x33) and a:IsRelateToBattle() and d and d:IsRelateToBattle() end function c78564023.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c78564023.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function c78564023.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Gusgen_Mines/npcs/Clay.lua
14
1229
----------------------------------- -- Area: Gusgen Mines -- NPC: Clay -- Involved in Quest: A Potter's Preference -- @pos 117 -21 432 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:addItem(569,1); --569 - dish_of_gusgen_clay player:messageSpecial(ITEM_OBTAINED,569); -- dish_of_gusgen_clay end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
pmembrey/wireshark
epan/wslua/dtd_gen.lua
38
8369
-- dtd_gen.lua -- -- a DTD generator for wireshark -- -- (c) 2006 Luis E. Garcia Ontanon <luis@ontanon.org> -- -- Wireshark - Network traffic analyzer -- By Gerald Combs <gerald@wireshark.org> -- Copyright 1998 Gerald Combs -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. if gui_enabled() then local xml_fld = Field.new("xml") local function dtd_generator() local displayed = {} -- whether or not a dtd is already displayed local dtds = {} -- the dtds local changed = {} -- whether or not a dtd has been modified local dtd -- the dtd being dealt with local dtd_name -- its name -- we'll tap onto every frame that has xml local ws = {} -- the windows for each dtd local w = TextWindow.new("DTD Generator") local function help() local wh = TextWindow.new("DTD Generator Help") -- XXX write help wh:set('DTD Generator Help\n') end local function get_dtd_from_xml(text,d,parent) -- obtains dtd information from xml -- text: xml to be parsed -- d: the current dtd (if any) -- parent: parent entity (if any) -- cleanup the text from useless chars text = string.gsub(text ,"%s*<%s*","<"); text = string.gsub(text ,"%s*>%s*",">"); text = string.gsub(text ,"<%-%-(.-)%-%->"," "); text = string.gsub(text ,"%s+"," "); while true do -- find the first tag local open_tag = string.match(text,"%b<>") if open_tag == nil then -- no more tags, we're done return true end local name = string.match(open_tag,"[%w%d_-]+") local this_ent = nil if d == nil then -- there's no current dtd, this is entity is it d = dtds[name] if d == nil then d = {ents = {}, attrs = {}} dtds[name] = d end dtd = d dtd_name = name end this_ent = d[name] if this_ent == nil then -- no entity by this name in this dtd, create it this_ent = {ents = {}, attrs = {}} d.ents[name] = this_ent changed[dtd_name] = true end if parent ~= nil then -- add this entity to its parent parent.ents[name] = 1 changed[dtd_name] = true end -- add the attrs to the entity for att in string.gmatch(open_tag, "([%w%d_-]+)%s*=") do if not this_ent.attrs[att] then changed[dtd_name] = true this_ent.attrs[att] = true end end if string.match(open_tag,"/>") then -- this tag is "self closed" just remove it and continue text = string.gsub(text,"%b<>","",1) else local close_tag_pat = "</%s*" .. name .. "%s*>" if not string.match(text,close_tag_pat) then return false end local span,left = string.match(text,"%b<>(.-)" .. close_tag_pat .. "(.*)") if span ~= nil then -- recurse to find child entities if not get_dtd_from_xml(span,d,this_ent) then return false end end -- continue with what's left text = left end end return true end local function entity_tostring(name,entity_data) -- name: the name of the entity -- entity_data: a table containg the entity data -- returns the dtd text for that entity local text = '' text = text .. '\t<!ELEMENT ' .. name .. ' (' --) for e,j in pairs(entity_data.ents) do text = text .. " " .. e .. ' |' end text = text .. " #PCDATA ) >\n" text = text .. "\t<!ATTLIST " .. name for a,j in pairs(entity_data.attrs) do text = text .. "\n\t\t" .. a .. ' CDTATA #IMPLIED' end text = text .. " >\n\n" text = string.gsub(text,"<!ATTLIST " .. name .. " >\n","") return text end local function dtd_tostring(name,doctype) local text = '<? wireshark:protocol proto_name="' .. name ..'" hierarchy="yes" ?>\n\n' local root = doctype.ents[name] doctype.ents[name] = nil text = text .. entity_tostring(name,root) for n,es in pairs(doctype.ents) do text = text .. entity_tostring(n,es) end doctype.ents[name] = root return text end local function element_body(name,text) -- get the entity's children from dtd text -- name: the name of the element -- text: the list of children text = string.gsub(text,"[%s%?%*%#%+%(%)]","") text = string.gsub(text,"$","|") text = string.gsub(text, "^(.-)|", function(s) if dtd.ents[name] == nil then dtd.ents[name] = {ents={},attrs={}} end dtd.ents[name].ents[s] = true return "" end ) return '' end local function attlist_body(name,text) -- get the entity's attributes from dtd text -- name: the name of the element -- text: the list of attributes text = string.gsub(text,"([%w%d_-]+) [A-Z]+ #[A-Z]+", function(s) dtd.atts[s] = true return "" end ) return '' end local function dtd_body(buff) -- get the dtd's entities from dtd text -- buff: the dtd text local old_buff = buff buff = string.gsub(buff,"<!ELEMENT ([%w%d_-]+) (%b())>%s*",element_body) buff = string.gsub(buff,"<!ATTLIST ([%w%d_-]+) (.-)>%s*",attlist_body) end local function load_dtd(filename) local dtd_filename = USER_DIR .. "/dtds/" .. filename local buff = '' local wireshark_info dtd_name = nil dtd = nil for line in io.lines(dtd_filename) do buff = buff .. line end buff = string.gsub(buff ,"%s*<%!%s*","<!"); buff = string.gsub(buff ,"%s*>%s*",">"); buff = string.gsub(buff ,"<!%-%-(.-)%-%->"," "); buff = string.gsub(buff ,"%s+"," "); buff = string.gsub(buff ,"^%s+",""); buff = string.gsub(buff,'(<%?%s*wireshark:protocol%s+.-%s*%?>)', function(s) wireshark_info = s end ) buff = string.gsub(buff,"^<!DOCTYPE ([%w%d_-]+) (%b[])%s*>", function(name,body) dtd = { ents = {}, attrs = {}} dtd_name = name dtds[name] = dtd dtd_body(body) return "" end ) if not dtd then dtd_body(buff) end if wireshark_info then dtd.wstag = wireshark_info end end local function load_dtds() -- loads all existing dtds in the user directory local dirname = persconffile_path("dtds") local status, dir = pcall(Dir.open,dirname,".dtd") w:set('Loading DTDs from ' .. dirname .. ' \n') if not status then w:append("Error: could not open the directory" .. dirname .. " , make sure it exists.\n") return end for dtd_filename in dir do w:append("File:" .. dtd_filename .. "\n") load_dtd(dtd_filename) end end local function dtd_window(name) return function() local wd = TextWindow.new(name .. '.dtd') wd:set(dtd_tostring(name,dtds[name])) wd:set_editable() local function save() local file = io.open(persconffile_path("dtds/") .. name .. ".dtd" ,"w") file:write(wd:get_text()) file:close() end wd:add_button("Save",save) end end local function close() if li ~= nil then li:remove() li = nil end end w:set_atclose(close) -- w:add_button("Help",help) load_dtds() local li = Listener.new("frame","xml") w:append('Running') function li.packet() w:append('.') local txt = xml_fld().range:string(); get_dtd_from_xml(txt) end function li.draw() for name,j in pairs(changed) do w:append("\n" .. name .. " has changed\n") if not displayed[name] then w:add_button(name,dtd_window(name)) displayed[name] = true end end end retap_packets() w:append(t2s(dtds)) w:append('\n') end register_menu("DTD Generator",dtd_generator,MENU_TOOLS_UNSORTED) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c60082869.lua
3
1349
--砂塵の大竜巻 function c60082869.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(c60082869.target) e1:SetOperation(c60082869.activate) c:RegisterEffect(e1) end function c60082869.filter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c60082869.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c60082869.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c60082869.filter,tp,0,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c60082869.filter,tp,0,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c60082869.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then local g=Duel.GetMatchingGroup(Card.IsSSetable,tp,LOCATION_HAND,0,nil) if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(60082869,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=g:Select(tp,1,1,nil) Duel.SSet(tp,sg:GetFirst()) end end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/abilities/beast_roll.lua
19
2633
----------------------------------- -- Ability: Beast Roll -- Enhances pet attacks for party members within area of effect -- Optimal Job: Beastmaster -- Lucky Number: 4 -- Unlucky Number: 8 -- Level: 34 -- -- Die Roll |No BST |With BST -- -------- -------- ----------- -- 1 |16 |41 -- 2 |20 |45 -- 3 |24 |49 -- 4 |64 |89 -- 5 |28 |53 -- 6 |32 |57 -- 7 |40 |65 -- 8 |8 |33 -- 9 |44 |69 -- 10 |48 |73 -- 11 |80 |105 -- Bust |-25 |-25 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/ability"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local effectID = EFFECT_BEAST_ROLL ability:setRange(ability:getRange() + player:getMod(MOD_ROLL_RANGE)); if (player:hasStatusEffect(effectID)) then return MSGBASIC_ROLL_ALREADY_ACTIVE,0; elseif atMaxCorsairBusts(player) then return MSGBASIC_CANNOT_PERFORM,0; else return 0,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(caster,target,ability,action) if (caster:getID() == target:getID()) then corsairSetup(caster, ability, action, EFFECT_BEAST_ROLL, JOBS.BST); end local total = caster:getLocalVar("corsairRollTotal") return applyRoll(caster,target,ability,action,total) end; function applyRoll(caster,target,ability,action,total) local duration = 300 + caster:getMerit(MERIT_WINNING_STREAK) local effectpowers = {4, 5, 7, 19, 8, 9, 11, 2, 13, 14, 23, 7} local effectpower = effectpowers[total]; if (caster:getLocalVar("corsairRollBonus") == 1 and total < 12) then effectpower = effectpower + 10 end if (caster:getMainJob() == JOBS.COR and caster:getMainLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getMainLvl() / target:getMainLvl()); elseif (caster:getSubJob() == JOBS.COR and caster:getSubLvl() < target:getMainLvl()) then effectpower = effectpower * (caster:getSubLvl() / target:getMainLvl()); end if (target:addCorsairRoll(caster:getMainJob(), caster:getMerit(MERIT_BUST_DURATION), EFFECT_BEAST_ROLL, effectpower, 0, duration, caster:getID(), total, MOD_PET_ATTP) == false) then ability:setMsg(422); elseif total > 11 then ability:setMsg(426); end return total; end
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c20073910.lua
2
2379
--天照大神 function c20073910.initial_effect(c) --spirit aux.EnableSpiritReturn(c,EVENT_FLIP) --summon limit local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(aux.FALSE) c:RegisterEffect(e2) --be target local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c20073910.condition) e3:SetCost(c20073910.cost) e3:SetTarget(c20073910.target) e3:SetOperation(c20073910.operation) c:RegisterEffect(e3) --flip local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_FLIP) e4:SetTarget(c20073910.thtg) e4:SetOperation(c20073910.thop) c:RegisterEffect(e4) end function c20073910.condition(e,tp,eg,ep,ev,re,r,rp) if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg:IsContains(e:GetHandler()) and e:GetHandler():IsFacedown() end function c20073910.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE) end function c20073910.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c20073910.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c20073910.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0) end function c20073910.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Grand_Palace_of_HuXzoi/mobs/Ix_aern_mnk.lua
17
3000
----------------------------------- -- Area: Grand Palace of HuXzoi -- MOB: Ix_aern_mnk -- ID: 16916815 ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) end; ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) local QuestionMark = 16916819; -- The ??? that spawned this mob. local chance = GetNPCByID(QuestionMark):getLocalVar("[SEA]IxAern_DropRate"); -- Adjust drop rate for the items based on the organs traded to the ???. if (math.random(0,1) > 0) then SetDropRate(4398,1851,chance*10); -- Deed Of Placidity SetDropRate(4398,1901,0); else SetDropRate(4398,1851,0); SetDropRate(4398,1901,chance*10); -- Vice of Antipathy end GetNPCByID(QuestionMark):setLocalVar("[SEA]IxAern_DropRate", 0); -- Clears the var from the ???. mob:AnimationSub(1); -- Reset the subanim - otherwise it will respawn with bracers on. Note that Aerns are never actually supposed to be in subanim 0. end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) -- The mob gains a huge boost when it 2hours to attack speed and attack. -- It forces the minions to 2hour as well. Wiki says 50% but all videos show 60%. if (mob:getLocalVar("BracerMode") == 0) then if (mob:getHPP() < math.random(50,60)) then -- Go into bracer mode mob:setLocalVar("BracerMode",1); mob:AnimationSub(2); -- Puts on the bracers! He gonna fuck you up now. mob:addMod(MOD_ATT, 200); mob:addMod(MOD_HASTE_ABILITY, 150); mob:useMobAbility(3411); -- Hundred Fists -- Force minions to 2hour if (GetMobAction(mob:getID()+1) ~= 0) then GetMobByID(mob:getID()+1):useMobAbility(3412); -- Chainspell end if (GetMobAction(mob:getID()+2) ~= 0) then GetMobByID(mob:getID()+2):useMobAbility(3413); -- Benediction end end; end; end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) -- Despawn his minions if they are alive (Qn'aern) DespawnMob(mob:getID()+1); DespawnMob(mob:getID()+2); end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) -- Despawn his minions if they are alive (Qn'aern) DespawnMob(mob:getID()+1); DespawnMob(mob:getID()+2); local QuestionMark = GetNPCByID(16916819); -- The ??? that spawned this mob. QuestionMark:updateNPCHideTime(FORCE_SPAWN_QM_RESET_TIME); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Windurst_Waters/npcs/Gantineux.lua
14
2525
----------------------------------- -- Area: Windurst Waters -- NPC: Gantineux -- Starts Quest: Acting in Good Faith -- @zone 238 -- @pos -83 -9 3 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) ActingInGoodFaith = player:getQuestStatus(WINDURST,ACTING_IN_GOOD_FAITH); if (ActingInGoodFaith == QUEST_AVAILABLE and player:getFameLevel(WINDURST) >= 4 and player:getMainLvl() >= 10) then player:startEvent(0x2723); -- Start quest "Acting in Good Faith" elseif (ActingInGoodFaith == QUEST_ACCEPTED) then if (player:hasKeyItem(SPIRIT_INCENSE) == true) then player:startEvent(0x2724); -- During quest "Acting in Good Faith" (with Spirit Incense KI) elseif (player:hasKeyItem(GANTINEUXS_LETTER) == true) then player:startEvent(0x2726); -- During quest "Acting in Good Faith" (with Gantineux's Letter) else player:startEvent(0x2725); -- During quest "Acting in Good Faith" (before Gantineux's Letter) end elseif (ActingInGoodFaith == QUEST_COMPLETED) then player:startEvent(0x2727); -- New standard dialog after "Acting in Good Faith" else player:startEvent(0x2722); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x2723 and option == 0) then player:addQuest(WINDURST,ACTING_IN_GOOD_FAITH); player:addKeyItem(SPIRIT_INCENSE); player:messageSpecial(KEYITEM_OBTAINED,SPIRIT_INCENSE); elseif (csid == 0x2725) then player:addKeyItem(GANTINEUXS_LETTER); player:messageSpecial(KEYITEM_OBTAINED,GANTINEUXS_LETTER); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c2295831.lua
2
1975
--ピースの輪 function c2295831.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TO_HAND) e1:SetCondition(c2295831.regcon) e1:SetOperation(c2295831.regop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCondition(c2295831.condition) e2:SetCost(c2295831.cost) e2:SetTarget(c2295831.target) e2:SetOperation(c2295831.activate) c:RegisterEffect(e2) end function c2295831.regcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>=3 and Duel.GetCurrentPhase()==PHASE_DRAW and c:IsReason(REASON_DRAW) and c:IsReason(REASON_RULE) end function c2295831.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.SelectYesNo(tp,aux.Stringid(2295831,0)) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PUBLIC) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_MAIN1) c:RegisterEffect(e1) c:RegisterFlagEffect(2295831,RESET_PHASE+PHASE_MAIN1,EFFECT_FLAG_CLIENT_HINT,1,0,66) end end function c2295831.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 end function c2295831.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(2295831)~=0 end end function c2295831.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c2295831.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c31991800.lua
2
1710
--マジェスペクター・ラクーン function c31991800.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --search local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCountLimit(1,31991800) e2:SetTarget(c31991800.thtg) e2:SetOperation(c31991800.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --cannot target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) --indes local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e5:SetRange(LOCATION_MZONE) e5:SetValue(c31991800.indval) c:RegisterEffect(e5) end function c31991800.thfilter(c) return c:IsSetCard(0xd0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c31991800.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c31991800.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c31991800.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c31991800.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c31991800.indval(e,re,tp) return tp~=e:GetHandlerPlayer() end
gpl-2.0
koreader/koreader
frontend/apps/reader/modules/readersearch.lua
4
17598
local BD = require("ui/bidi") local ButtonDialog = require("ui/widget/buttondialog") local CheckButton = require("ui/widget/checkbutton") local Device = require("device") local InfoMessage = require("ui/widget/infomessage") local InputDialog = require("ui/widget/inputdialog") local Notification = require("ui/widget/notification") local UIManager = require("ui/uimanager") local WidgetContainer = require("ui/widget/container/widgetcontainer") local logger = require("logger") local _ = require("gettext") local Screen = Device.screen local T = require("ffi/util").template local DGENERIC_ICON_SIZE = G_defaults:readSetting("DGENERIC_ICON_SIZE") local ReaderSearch = WidgetContainer:extend{ direction = 0, -- 0 for search forward, 1 for search backward case_insensitive = true, -- default to case insensitive -- For a regex like [a-z\. ] many many hits are found, maybe the number of chars on a few pages. -- We don't try to catch them all as this is a reader and not a computer science playground. ;) -- So if some regex gets more than max_hits a notification will be shown. -- Increasing max_hits will slow down search for nasty regex. There is no slowdown for friendly -- regexs like `Max|Moritz` for `One|Two|Three` -- The speed of the search depends on the regexs. Complex ones might need some time, easy ones -- go with the speed of light. -- Setting max_hits higher, does not mean to require more memory. More hits means smaller single hits. max_hits = 2048, -- maximum hits for search; timinges tested on a Tolino -- internal: whether we expect results on previous pages -- (can be different from self.direction, if, from a page in the -- middle of a book, we search forward from start of book) _expect_back_results = false, } function ReaderSearch:init() self.ui.menu:registerToMainMenu(self) end local help_text = _([[ Regular expressions allow you to search for a matching pattern in a text. The simplest pattern is a simple sequence of characters, such as `James Bond`. There are many different varieties of regular expressions, but we support the ECMAScript syntax. The basics will be explained below. If you want to search for all occurrences of 'Mister Moore', 'Sir Moore' or 'Alfons Moore' but not for 'Lady Moore'. Enter 'Mister Moore|Sir Moore|Alfons Moore'. If your search contains a special character from ^$.*+?()[]{}|\/ you have to put a \ before that character. Examples: Words containing 'os' -> '[^ ]+os[^ ]+' Any single character '.' -> 'r.nge' Any characters '.*' -> 'J.*s' Numbers -> '[0-9]+' Character range -> '[a-f]' Not a space -> '[^ ]' A word -> '[^ ]*[^ ]' Last word in a sentence -> '[^ ]*\.' Complex expressions may lead to an extremely long search time, in which case not all matches will be shown.]]) local SRELL_ERROR_CODES = {} SRELL_ERROR_CODES[102] = _("Wrong escape '\\'") SRELL_ERROR_CODES[103] = _("Back reference does not exist.") SRELL_ERROR_CODES[104] = _("Mismatching brackets '[]'") SRELL_ERROR_CODES[105] = _("Mismatched parens '()'") SRELL_ERROR_CODES[106] = _("Mismatched brace '{}'") SRELL_ERROR_CODES[107] = _("Invalid Range in '{}'") SRELL_ERROR_CODES[108] = _("Invalid character range") SRELL_ERROR_CODES[110] = _("No preceding expression in repetition.") SRELL_ERROR_CODES[111] = _("Expression too complex, some hits will not be shown.") SRELL_ERROR_CODES[666] = _("Expression may lead to an extremely long search time.") function ReaderSearch:addToMainMenu(menu_items) menu_items.fulltext_search = { text = _("Fulltext search"), callback = function() self:onShowFulltextSearchInput() end, } end -- if reverse ~= 0 search backwards function ReaderSearch:searchCallback(reverse) local search_text = self.input_dialog:getInputText() if search_text == "" then return end self.last_search_text = search_text self.use_regex = self.check_button_regex.checked self.case_insensitive = not self.check_button_case.checked local regex_error = self.use_regex and self.ui.document:checkRegex(search_text) if self.use_regex and regex_error ~= 0 then logger.dbg("ReaderSearch: regex error", regex_error, SRELL_ERROR_CODES[regex_error]) local error_message if SRELL_ERROR_CODES[regex_error] then error_message = T(_("Invalid regular expression:\n%1"), SRELL_ERROR_CODES[regex_error]) else error_message = _("Invalid regular expression.") end UIManager:show(InfoMessage:new{ text = error_message }) else UIManager:close(self.input_dialog) self:onShowSearchDialog(search_text, reverse, self.use_regex, self.case_insensitive) end end function ReaderSearch:onShowFulltextSearchInput() local backward_text = "◁" local forward_text = "▷" if BD.mirroredUILayout() then backward_text, forward_text = forward_text, backward_text end self.input_dialog = InputDialog:new{ title = _("Enter text to search for"), width = math.floor(math.min(Screen:getWidth(), Screen:getHeight()) * 0.9), input = self.last_search_text, buttons = { { { text = _("Cancel"), id = "close", callback = function() UIManager:close(self.input_dialog) end, }, { text = backward_text, callback = function() self:searchCallback(1) end, }, { text = forward_text, is_enter_default = true, callback = function() self:searchCallback(0) end, }, }, }, } self.check_button_case = CheckButton:new{ text = _("Case sensitive"), checked = not self.case_insensitive, parent = self.input_dialog, } self.input_dialog:addWidget(self.check_button_case) self.check_button_regex = CheckButton:new{ text = _("Regular expression (long-press for help)"), checked = self.use_regex, parent = self.input_dialog, hold_callback = function() UIManager:show(InfoMessage:new{ text = help_text, width = Screen:getWidth() * 0.9, }) end, } if self.ui.rolling then self.input_dialog:addWidget(self.check_button_regex) end UIManager:show(self.input_dialog) self.input_dialog:onShowKeyboard() end function ReaderSearch:onShowSearchDialog(text, direction, regex, case_insensitive) local neglect_current_location = false local current_page local function isSlowRegex(pattern) if pattern:find("%[") or pattern:find("%*") or pattern:find("%?") or pattern:find("%.") then return true end return false end local do_search = function(search_func, search_term, param) return function() local no_results = true -- for notification local res = search_func(self, search_term, param, regex, case_insensitive) if res then if self.ui.document.info.has_pages then no_results = false self.ui.link:onGotoLink({page = res.page - 1}, neglect_current_location) self.view.highlight.temp[res.page] = res else -- Was previously just: -- self.ui.link:onGotoLink(res[1].start, neglect_current_location) -- To avoid problems with edge cases, crengine may now give us links -- that are on previous/next page of the page we should show. And -- sometimes even xpointers that resolve to no page. -- We need to loop thru all the results until we find one suitable, -- to follow its link and go to the next/prev page with occurences. local valid_link -- If backward search, results are already in a reversed order, so we'll -- start from the nearest to current page one. for _, r in ipairs(res) do -- result's start and end may be on different pages, we must -- consider both local r_start = r["start"] local r_end = r["end"] local r_start_page = self.ui.document:getPageFromXPointer(r_start) local r_end_page = self.ui.document:getPageFromXPointer(r_end) logger.dbg("res.start page & xpointer:", r_start_page, r_start) logger.dbg("res.end page & xpointer:", r_end_page, r_end) local bounds = {} if self._expect_back_results then -- Process end of occurence first, which is nearest to current page table.insert(bounds, {r_end, r_end_page}) table.insert(bounds, {r_start, r_start_page}) else table.insert(bounds, {r_start, r_start_page}) table.insert(bounds, {r_end, r_end_page}) end for _, b in ipairs(bounds) do local xpointer = b[1] local page = b[2] -- Look if it is valid for us if page then -- it should resolve to a page if not current_page then -- initial search -- We can (and should if there are) display results on current page current_page = self.ui.document:getCurrentPage() if (self._expect_back_results and page <= current_page) or (not self._expect_back_results and page >= current_page) then valid_link = xpointer end else -- subsequent searches -- We must change page, so only consider results from -- another page, in the adequate search direction current_page = self.ui.document:getCurrentPage() if (self._expect_back_results and page < current_page) or (not self._expect_back_results and page > current_page) then valid_link = xpointer end end end if valid_link then break end end if valid_link then break end end if valid_link then no_results = false self.ui.link:onGotoLink({xpointer=valid_link}, neglect_current_location) end end -- Don't add result pages to location ("Go back") stack neglect_current_location = true end if no_results then local notification_text if self._expect_back_results then notification_text = _("No results on preceding pages") else notification_text = _("No results on following pages") end UIManager:show(Notification:new{ text = notification_text, }) end end end local from_start_text = "▕◁" local backward_text = "◁" local forward_text = "▷" local from_end_text = "▷▏" if BD.mirroredUILayout() then backward_text, forward_text = forward_text, backward_text -- Keep the LTR order of |< and >|: from_start_text, from_end_text = BD.ltr(from_end_text), BD.ltr(from_start_text) end self.wait_button = ButtonDialog:new{ buttons = {{{ text = "⌛" }}}, } local function search(func, pattern, param) if regex and isSlowRegex(pattern) then return function() self.wait_button.alpha = 0.75 self.wait_button.movable:setMovedOffset(self.search_dialog.movable:getMovedOffset()) UIManager:show(self.wait_button) UIManager:tickAfterNext(function() do_search(func, pattern, param, regex, case_insensitive)() UIManager:close(self.wait_button) end) end else return do_search(func, pattern, param, regex, case_insensitive) end end self.search_dialog = ButtonDialog:new{ -- alpha = 0.7, buttons = { { { text = from_start_text, vsync = true, callback = search(self.searchFromStart, text, nil), }, { text = backward_text, vsync = true, callback = search(self.searchNext, text, 1), }, { icon = "appbar.search", icon_width = Screen:scaleBySize(DGENERIC_ICON_SIZE * 0.8), icon_height = Screen:scaleBySize(DGENERIC_ICON_SIZE * 0.8), callback = function() self.search_dialog:onClose() self.last_search_text = text self:onShowFulltextSearchInput() end, }, { text = forward_text, vsync = true, callback = search(self.searchNext, text, 0), }, { text = from_end_text, vsync = true, callback = search(self.searchFromEnd, text, nil), }, } }, tap_close_callback = function() logger.dbg("highlight clear") self.ui.highlight:clear() UIManager:setDirty(self.dialog, "ui") end, } if regex and isSlowRegex(text) then self.wait_button.alpha = nil -- initial position: center of the screen UIManager:show(self.wait_button) UIManager:tickAfterNext(function() do_search(self.searchFromCurrent, text, direction, regex, case_insensitive)() UIManager:close(self.wait_button) UIManager:show(self.search_dialog) --- @todo regional UIManager:setDirty(self.dialog, "partial") end) else do_search(self.searchFromCurrent, text, direction, regex, case_insensitive)() UIManager:show(self.search_dialog) --- @todo regional UIManager:setDirty(self.dialog, "partial") end return true end -- if regex == true, use regular expression in pattern -- if case == true or nil, the search is case insensitive function ReaderSearch:search(pattern, origin, regex, case_insensitive) logger.dbg("search pattern", pattern) local direction = self.direction local page = self.view.state.page if case_insensitive == nil then case_insensitive = true end Device:setIgnoreInput(true) local retval, words_found = self.ui.document:findText(pattern, origin, direction, case_insensitive, page, regex, self.max_hits) Device:setIgnoreInput(false) local regex_retval = regex and self.ui.document:getAndClearRegexSearchError() if regex and regex_retval ~= 0 then local error_message if SRELL_ERROR_CODES[regex_retval] then error_message = SRELL_ERROR_CODES[regex_retval] else error_message = _("Unspecified error") end UIManager:show(Notification:new{ text = error_message, timeout = false, }) elseif words_found and words_found > self.max_hits then UIManager:show(Notification:new{ text =_("Too many hits"), timeout = 4, }) end return retval end function ReaderSearch:searchFromStart(pattern, _, regex, case_insensitive) self.direction = 0 self._expect_back_results = true return self:search(pattern, -1, regex, case_insensitive) end function ReaderSearch:searchFromEnd(pattern, _, regex, case_insensitive) self.direction = 1 self._expect_back_results = false return self:search(pattern, -1, regex, case_insensitive) end function ReaderSearch:searchFromCurrent(pattern, direction, regex, case_insensitive) self.direction = direction self._expect_back_results = direction == 1 return self:search(pattern, 0, regex, case_insensitive) end -- ignore current page and search next occurrence function ReaderSearch:searchNext(pattern, direction, regex, case_insensitive) self.direction = direction self._expect_back_results = direction == 1 return self:search(pattern, 1, regex, case_insensitive) end return ReaderSearch
agpl-3.0
dr01d3r/darkstar
scripts/zones/Garlaige_Citadel/npcs/qm13.lua
14
1384
----------------------------------- -- Area: Garlaige Citadel -- NPC: qm13 (???) -- Involved in Quest: Hitting the Marquisate (THF AF3) -- @pos -194.166 -5.500 139.969 200 ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Garlaige_Citadel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS"); if (hittingTheMarquisateHagainCS == 5) then player:messageSpecial(PRESENCE_FROM_CEILING); player:setVar("hittingTheMarquisateHagainCS",6); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c97000273.lua
6
1978
--スクラップ・コング function c97000273.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(97000273,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c97000273.destg) e1:SetOperation(c97000273.desop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(97000273,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCondition(c97000273.thcon) e2:SetTarget(c97000273.thtg) e2:SetOperation(c97000273.thop) c:RegisterEffect(e2) end function c97000273.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function c97000273.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function c97000273.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return bit.band(c:GetReason(),0x41)==0x41 and re:GetOwner():IsSetCard(0x24) end function c97000273.filter(c) return c:IsSetCard(0x24) and c:IsType(TYPE_MONSTER) and c:GetCode()~=97000273 and c:IsAbleToHand() end function c97000273.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c97000273.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c97000273.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c97000273.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c97000273.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c31531170.lua
2
3155
--共鳴する振動 function c31531170.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c31531170.target) e1:SetOperation(c31531170.activate) c:RegisterEffect(e1) end function c31531170.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local tc1=Duel.GetFieldCard(1-tp,LOCATION_SZONE,6) local tc2=Duel.GetFieldCard(1-tp,LOCATION_SZONE,7) if chk==0 then return tc1 and tc2 and tc1:IsCanBeEffectTarget(e) and tc2:IsCanBeEffectTarget(e) end local g=Group.FromCards(tc1,tc2) Duel.SetTargetCard(g) end function c31531170.activate(e,tp,eg,ep,ev,re,r,rp) local tc1=Duel.GetFieldCard(1-tp,LOCATION_SZONE,6) local tc2=Duel.GetFieldCard(1-tp,LOCATION_SZONE,7) if not tc1:IsRelateToEffect(e) or not tc2:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(1163) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC_G) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_BOTH_SIDE) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,10000000) e1:SetCondition(c31531170.pendcon) e1:SetOperation(c31531170.pendop) e1:SetValue(SUMMON_TYPE_PENDULUM) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc1:RegisterEffect(e1) tc1:RegisterFlagEffect(31531170,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1,tc2:GetFieldID()) tc2:RegisterFlagEffect(31531170,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1,tc1:GetFieldID()) end function c31531170.pendcon(e,c,og) if c==nil then return true end local tp=e:GetOwnerPlayer() local rpz=Duel.GetFieldCard(1-tp,LOCATION_SZONE,7) if rpz==nil or rpz:GetFieldID()~=c:GetFlagEffectLabel(31531170) then return false end local lscale=c:GetLeftScale() local rscale=rpz:GetRightScale() if lscale>rscale then lscale,rscale=rscale,lscale end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return false end if og then return og:IsExists(aux.PConditionFilter,1,nil,e,tp,lscale,rscale) else return Duel.IsExistingMatchingCard(aux.PConditionFilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,lscale,rscale) end end function c31531170.pendop(e,tp,eg,ep,ev,re,r,rp,c,sg,og) Duel.Hint(HINT_CARD,0,31531170) local tp=e:GetOwnerPlayer() local rpz=Duel.GetFieldCard(1-tp,LOCATION_SZONE,7) local lscale=c:GetLeftScale() local rscale=rpz:GetRightScale() if lscale>rscale then lscale,rscale=rscale,lscale end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end local ect=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp] if ect~=nil then ft=math.min(ft,ect) end if og then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=og:FilterSelect(tp,aux.PConditionFilter,1,ft,nil,e,tp,lscale,rscale) sg:Merge(g) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.PConditionFilter,tp,LOCATION_EXTRA,0,1,ft,nil,e,tp,lscale,rscale) sg:Merge(g) end Duel.HintSelection(Group.FromCards(c)) Duel.HintSelection(Group.FromCards(rpz)) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c42940404.lua
4
3841
--マシンナーズ・ギアフレーム function c42940404.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(42940404,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c42940404.eqtg) e1:SetOperation(c42940404.eqop) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(42940404,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCondition(aux.IsUnionState) e2:SetTarget(c42940404.sptg) e2:SetOperation(c42940404.spop) c:RegisterEffect(e2) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetCondition(aux.IsUnionState) e3:SetValue(1) c:RegisterEffect(e3) --eqlimit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EQUIP_LIMIT) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetValue(aux.TargetBoolFunction(Card.IsRace,RACE_MACHINE)) c:RegisterEffect(e4) --search local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(42940404,2)) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e5:SetCode(EVENT_SUMMON_SUCCESS) e5:SetTarget(c42940404.stg) e5:SetOperation(c42940404.sop) c:RegisterEffect(e5) end c42940404.old_union=true function c42940404.filter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:GetUnionCount()==0 end function c42940404.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c42940404.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return e:GetHandler():GetFlagEffect(42940404)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c42940404.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c42940404.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) e:GetHandler():RegisterFlagEffect(42940404,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c42940404.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c42940404.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c42940404.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(42940404)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) e:GetHandler():RegisterFlagEffect(42940404,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c42940404.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK) end function c42940404.sfilter(c) return c:IsSetCard(0x36) and c:GetCode()~=42940404 and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c42940404.stg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c42940404.sfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c42940404.sop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c42940404.sfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/West_Ronfaure/npcs/Aaveleon.lua
14
1533
----------------------------------- -- Area: West Ronfaure -- NPC: Aaveleon -- Involved in Quest: A Sentry's Peril -- @pos -431 -45 343 100 ----------------------------------- package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/West_Ronfaure/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,A_SENTRY_S_PERIL) == QUEST_ACCEPTED) then if (trade:hasItemQty(600,1) and trade:getItemCount() == 1) then player:startEvent(0x0064); else player:startEvent(118); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0065); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0064) then player:tradeComplete(); player:addItem(601); player:messageSpecial(ITEM_OBTAINED,601); end end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Kuftal_Tunnel/mobs/Phantom_Worm.lua
23
1639
----------------------------------- -- Area: Kuftal Tunnel (173) -- Mob: Phantom Worm ----------------------------------- ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local npc = GetNPCByID(17490253); npc:updateNPCHideTime(FORCE_SPAWN_QM_RESET_TIME); local randpos = math.random(1,16); switch (randpos): caseof { [1] = function (x) npc:setPos(75.943,29.969,118.854); end, [2] = function (x) npc:setPos(75.758,30.000,125.815); end, [3] = function (x) npc:setPos(65.222,29.364,131.645); end, [4] = function (x) npc:setPos(53.088,25.033,138.725); end, [5] = function (x) npc:setPos(85.658,30.155,123.941); end, [6] = function (x) npc:setPos(91.153,30.146,113.657); end, [7] = function (x) npc:setPos(86.549,29.875,107.232); end, [8] = function (x) npc:setPos(94.763,29.054,105.138); end, [9] = function (x) npc:setPos(102.719,26.751,102.816); end, [10] = function (x) npc:setPos(71.571,30.241,110.704); end, [11] = function (x) npc:setPos(65.642,28.018,99.2442); end, [12] = function (x) npc:setPos(62.090,25.421,93.4702); end, [13] = function (x) npc:setPos(60.740,22.638,86.1781); end, [14] = function (x) npc:setPos(80.460,30.293,112.721); end, [15] = function (x) npc:setPos(76.929,30.050,127.630); end, [16] = function (x) npc:setPos(68.810,30.175,123.516); end, } end;
gpl-3.0
BlurryRoots/intergalactic-golf
src/processors/SoundProcessor.lua
2
1482
require ("lib.lclass") require ("lib.yanecos.Processor") local lume = require ("lib.lume") class "SoundProcessor" ("Processor") function SoundProcessor:SoundProcessor (assets) self.assets = assets self.commands = { play = {}, pause = {}, resume = {}, stop = {} } self.reactions = { PlaySoundEvent = function (event) table.insert (self.commands.play, { key = event.key, volume = event.volume, loop = event.loop }) end, PauseSoundEvent = function (event) table.insert (self.commands.pause, { key = event.key }) end, ResumeSoundEvent = function (event) table.insert (self.commands.resume, { key = event.key }) end, StopSoundEvent = function (event) table.insert (self.commands.stop, { key = event.key }) end } end function SoundProcessor:onUpdate (dt) lume.each (self.commands.stop, function (cmd) local sound = self.assets:get (cmd.key) sound:stop () end) lume.each (self.commands.pause, function (cmd) local sound = self.assets:get (cmd.key) sound:pause () end) lume.each (self.commands.resume, function (cmd) local sound = self.assets:get (cmd.key) sound:resume () end) lume.each (self.commands.play, function (cmd) local sound = self.assets:get (cmd.key) sound:setVolume (cmd.volume) sound:setLooping (cmd.loop) sound:play () end) end function SoundProcessor:handle (event) local reaction = self.reactions[event:getClass ()] if reaction then reaction (event) end end
mit
SalvationDevelopment/Salvation-Scripts-Production
c10194329.lua
4
1424
--RR-アベンジ・ヴァルチャー function c10194329.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DAMAGE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_HAND) e1:SetCondition(c10194329.condition) e1:SetTarget(c10194329.target) e1:SetOperation(c10194329.operation) c:RegisterEffect(e1) end function c10194329.condition(e,tp,eg,ep,ev,re,r,rp) return ep==tp and bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 end function c10194329.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c10194329.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(c10194329.splimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function c10194329.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(0xba) and c:IsLocation(LOCATION_EXTRA) end
gpl-2.0
dr01d3r/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fg.lua
12
1097
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Titan's Gate -- @pos 100 -34 -71 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c6544078.lua
9
1112
--伊弉凪 function c6544078.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(6544078,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c6544078.spcon) e1:SetOperation(c6544078.spop) c:RegisterEffect(e1) --spirit may not return local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPIRIT_MAYNOT_RETURN) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) c:RegisterEffect(e2) end function c6544078.filter(c) return c:IsType(TYPE_SPIRIT) and c:IsAbleToRemoveAsCost() end function c6544078.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c6544078.filter,c:GetControler(),LOCATION_HAND,0,1,nil) end function c6544078.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c6544078.filter,tp,LOCATION_HAND,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end
gpl-2.0
AutoJames/KkthnxUI_Legion
KkthnxUI/Libraries/oUF/elements/health.lua
3
5912
--[[ Element: Health Bar Handles updating of `self.Health` based on the units health. Widget Health - A StatusBar used to represent current unit health. Sub-Widgets .bg - A Texture which functions as a background. It will inherit the color of the main StatusBar. Notes The default StatusBar texture will be applied if the UI widget doesn't have a status bar texture or color defined. Options The following options are listed by priority. The first check that returns true decides the color of the bar. .colorTapping - Use `self.colors.tapping` to color the bar if the unit isn't tapped by the player. .colorDisconnected - Use `self.colors.disconnected` to color the bar if the unit is offline. .colorClass - Use `self.colors.class[class]` to color the bar based on unit class. `class` is defined by the second return of [UnitClass](http://wowprogramming.com/docs/api/UnitClass). .colorClassNPC - Use `self.colors.class[class]` to color the bar if the unit is a NPC. .colorClassPet - Use `self.colors.class[class]` to color the bar if the unit is player controlled, but not a player. .colorReaction - Use `self.colors.reaction[reaction]` to color the bar based on the player's reaction towards the unit. `reaction` is defined by the return value of [UnitReaction](http://wowprogramming.com/docs/api/UnitReaction). .colorSmooth - Use `self.colors.smooth` to color the bar with a smooth gradient based on the player's current health percentage. .colorHealth - Use `self.colors.health` to color the bar. This flag is used to reset the bar color back to default if none of the above conditions are met. Sub-Widgets Options .multiplier - Defines a multiplier, which is used to tint the background based on the main widgets R, G and B values. Defaults to 1 if not present. Examples -- Position and size local Health = CreateFrame("StatusBar", nil, self) Health:SetHeight(20) Health:SetPoint('TOP') Health:SetPoint('LEFT') Health:SetPoint('RIGHT') -- Add a background local Background = Health:CreateTexture(nil, 'BACKGROUND') Background:SetAllPoints(Health) Background:SetTexture(1, 1, 1, .5) -- Options Health.frequentUpdates = true Health.colorTapping = true Health.colorDisconnected = true Health.colorClass = true Health.colorReaction = true Health.colorHealth = true -- Make the background darker. Background.multiplier = .5 -- Register it with oUF self.Health = Health self.Health.bg = Background Hooks Override(self) - Used to completely override the internal update function. Removing the table key entry will make the element fall-back to its internal function again. ]] local parent, ns = ... local oUF = ns.oUF oUF.colors.health = {49/255, 207/255, 37/255} local Update = function(self, event, unit) if(not unit or self.unit ~= unit) then return end local health = self.Health if(health.PreUpdate) then health:PreUpdate(unit) end local min, max = UnitHealth(unit), UnitHealthMax(unit) local disconnected = not UnitIsConnected(unit) health:SetMinMaxValues(0, max) if(disconnected) then health:SetValue(max) else health:SetValue(min) end health.disconnected = disconnected local r, g, b, t if(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)) then t = self.colors.tapped elseif(health.colorDisconnected and not UnitIsConnected(unit)) then t = self.colors.disconnected elseif(health.colorClass and UnitIsPlayer(unit)) or (health.colorClassNPC and not UnitIsPlayer(unit)) or (health.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then local _, class = UnitClass(unit) t = self.colors.class[class] elseif(health.colorReaction and UnitReaction(unit, 'player')) then t = self.colors.reaction[UnitReaction(unit, "player")] elseif(health.colorSmooth) then r, g, b = self.ColorGradient(min, max, unpack(health.smoothGradient or self.colors.smooth)) elseif(health.colorHealth) then t = self.colors.health end if(t) then r, g, b = t[1], t[2], t[3] end if(b) then health:SetStatusBarColor(r, g, b) local bg = health.bg if(bg) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end if(health.PostUpdate) then return health:PostUpdate(unit, min, max) end end local Path = function(self, ...) return (self.Health.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(self, unit) local health = self.Health if(health) then health.__owner = self health.ForceUpdate = ForceUpdate if(health.frequentUpdates) then self:RegisterEvent('UNIT_HEALTH_FREQUENT', Path) else self:RegisterEvent('UNIT_HEALTH', Path) end self:RegisterEvent("UNIT_MAXHEALTH", Path) self:RegisterEvent('UNIT_CONNECTION', Path) -- For tapping. self:RegisterEvent('UNIT_FACTION', Path) if(health:IsObjectType'StatusBar' and not health:GetStatusBarTexture()) then health:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]] end return true end end local Disable = function(self) local health = self.Health if(health) then health:Hide() self:UnregisterEvent('UNIT_HEALTH_FREQUENT', Path) self:UnregisterEvent('UNIT_HEALTH', Path) self:UnregisterEvent('UNIT_MAXHEALTH', Path) self:UnregisterEvent('UNIT_CONNECTION', Path) self:UnregisterEvent('UNIT_FACTION', Path) end end oUF:AddElement('Health', Path, Enable, Disable)
mit
SalvationDevelopment/Salvation-Scripts-Production
c83682725.lua
9
1517
--テールスイング function c83682725.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c83682725.target) e1:SetOperation(c83682725.activate) c:RegisterEffect(e1) end function c83682725.filter(c,tp) return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and c:IsLevelAbove(5) and Duel.IsExistingMatchingCard(c83682725.dfilter,tp,0,LOCATION_MZONE,1,nil,c:GetLevel()) end function c83682725.dfilter(c,lv) return (c:IsFacedown() or c:IsLevelBelow(lv-1)) and c:IsAbleToHand() end function c83682725.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c83682725.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(c83682725.filter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,c83682725.filter,tp,LOCATION_MZONE,0,1,1,nil,tp) local sg=Duel.GetMatchingGroup(c83682725.dfilter,tp,0,LOCATION_MZONE,nil,g:GetFirst():GetLevel()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0) end function c83682725.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local sg=Duel.SelectMatchingCard(tp,c83682725.dfilter,tp,0,LOCATION_MZONE,1,2,nil,tc:GetLevel()) Duel.SendtoHand(sg,nil,REASON_EFFECT) end end
gpl-2.0
Herve-M/OpenRA
mods/d2k/maps/ordos-06a/ordos06a.lua
7
9427
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] Base = { Atreides = { AConyard, APower1, APower2, APower3, APower4, APower5, APower6, APower7, APower8, APower9, APower10, APower11, APower12, ABarracks, ARefinery, ALightFactory, AHeavyFactory, ARepair, AResearch, AGunt1, AGunt2, ARock1, ARock2, ARock3, ARock4 }, Harkonnen = { HConyard, HPower1, HPower2, HPower3, HPower4, HPower5, HPower6, HPower7, HPower8, HPower9, HPower10, HBarracks, HRefinery, HOutpost, HHeavyFactory, HGunt1, HGunt2, HGunt3, HGunt4, HRock, HSilo1, HSilo2, HSilo3 } } AtreidesReinforcements = { easy = { { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }, { "quad", "quad", "combat_tank_a" }, { "light_inf", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" } }, normal = { { "light_inf", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }, { "quad", "quad", "combat_tank_a", "combat_tank_a" }, { "light_inf", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad", "quad" }, { "combat_tank_a", "combat_tank_a", "combat_tank_a" } }, hard = { { "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "quad", "quad" }, { "quad", "quad", "quad", "combat_tank_a", "combat_tank_a" }, { "light_inf", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad", "quad", "quad" }, { "combat_tank_a", "combat_tank_a", "combat_tank_a", "quad" }, { "combat_tank_a", "combat_tank_a", "missile_tank", "siege_tank" } } } HarkonnenReinforcements = { easy = { { "quad", "trike", "trike" }, { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "quad" }, { "trooper", "trooper", "trooper", "trooper", "trooper" } }, normal = { { "combat_tank_h", "combat_tank_h", "trike", "trike" }, { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "quad", "quad" }, { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }, { "trike", "trike", "quad", "siege_tank" } }, hard = { { "combat_tank_h", "combat_tank_h", "trike", "trike", "trike" }, { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper" }, { "combat_tank_h", "combat_tank_h", "quad", "quad" }, { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }, { "trike", "trike", "quad", "quad", "siege_tank" }, { "missile_tank", "missile_tank", "missile_tank", "missile_tank" } } } IxianReinforcements = { easy = { "deviator", "deviator", "missile_tank", "missile_tank", "missile_tank", "siege_tank", "siege_tank", "combat_tank_o", "combat_tank_o" }, normal = { "deviator", "deviator", "missile_tank", "missile_tank", "missile_tank", "siege_tank", "siege_tank", "combat_tank_o" }, hard = { "deviator", "deviator", "missile_tank", "missile_tank", "siege_tank", "siege_tank", "combat_tank_o" } } EnemyAttackDelay = { easy = DateTime.Minutes(5) + DateTime.Seconds(15), normal = DateTime.Minutes(3) + DateTime.Seconds(15), hard = DateTime.Minutes(1) + DateTime.Seconds(30) } AtreidesPaths = { { AtreidesEntry2.Location, AtreidesRally2.Location }, { AtreidesEntry3.Location, AtreidesRally3.Location }, { AtreidesEntry4.Location, AtreidesRally4.Location } } HarkonnenPaths = { { HarkonnenEntry2.Location, HarkonnenRally2.Location }, { HarkonnenEntry3.Location, HarkonnenRally3.Location }, { HarkonnenEntry4.Location, HarkonnenRally4.Location }, { HarkonnenEntry5.Location, HarkonnenRally5.Location }, { HarkonnenEntry6.Location, HarkonnenRally6.Location }, { HarkonnenEntry7.Location, HarkonnenRally7.Location } } AtreidesAttackWaves = { easy = 3, normal = 4, hard = 5 } HarkonnenAttackWaves = { easy = 4, normal = 5, hard = 6 } InitialReinforcements = { Atreides = { "combat_tank_a", "quad", "quad", "trike", "trike" }, Harkonnen = { "trooper", "trooper", "trooper", "trooper", "trooper", "combat_tank_h" } } InitialReinforcementsPaths = { Atreides = { AtreidesEntry1.Location, AtreidesRally1.Location }, Harkonnen = { HarkonnenEntry1.Location, HarkonnenRally1.Location } } InitialContrabandTimes = { easy = DateTime.Minutes(10), normal = DateTime.Minutes(15), hard = DateTime.Minutes(20) } ContrabandTimes = { easy = DateTime.Minutes(4), normal = DateTime.Minutes(6), hard = DateTime.Minutes(7) } SendContraband = function() Media.PlaySpeechNotification(player, "Reinforce") for i = 0, 6 do local c = player.Color if i % 2 == 0 then c = HSLColor.White end Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("Ixian reinforcements have arrived!", c) end) end Trigger.AfterDelay(DateTime.Seconds(6), function() TimerTicks = ContrabandTimes[Difficulty] end) local entryPath = { CPos.New(82, OStarport.Location.Y + 1), OStarport.Location + CVec.New(1, 1) } local exitPath = { CPos.New(2, OStarport.Location.Y + 1) } Reinforcements.ReinforceWithTransport(player, "frigate", IxianReinforcements[Difficulty], entryPath, exitPath) end Hunt = function(house) Trigger.OnAllKilledOrCaptured(Base[house.InternalName], function() Utils.Do(house.GetGroundAttackers(), IdleHunt) end) end CheckHarvester = function(house) if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[house] then local units = house.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[house] = false ProtectHarvester(units[1], house, AttackGroupSize[Difficulty]) end end end Tick = function() if not player.IsObjectiveCompleted(KillAtreides) and atreides.HasNoRequiredUnits() then Media.DisplayMessage("The Atreides have been annihilated!", "Mentat") player.MarkCompletedObjective(KillAtreides) DestroyCarryalls(atreides) if player.IsObjectiveCompleted(KillHarkonnen) then player.MarkCompletedObjective(GuardStarport) end end if not player.IsObjectiveCompleted(KillHarkonnen) and harkonnen.HasNoRequiredUnits() then Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat") player.MarkCompletedObjective(KillHarkonnen) DestroyCarryalls(harkonnen) if player.IsObjectiveCompleted(KillAtreides) then player.MarkCompletedObjective(GuardStarport) end end if TimerTicks and TimerTicks > 0 then TimerTicks = TimerTicks - 1 if TimerTicks == 0 then if not FirstIxiansArrived then Media.DisplayMessage("Deliveries beginning to arrive. Massive reinforcements expected!", "Mentat") end FirstIxiansArrived = true SendContraband() else local text = "Initial" if FirstIxiansArrived then text = "Additional" end UserInterface.SetMissionText(text .. " reinforcements will arrive in " .. Utils.FormatTime(TimerTicks), player.Color) end end CheckHarvester(atreides) CheckHarvester(harkonnen) end WorldLoaded = function() atreides = Player.GetPlayer("Atreides") harkonnen = Player.GetPlayer("Harkonnen") player = Player.GetPlayer("Ordos") InitObjectives(player) GuardStarport = player.AddObjective("Defend the Starport.") KillAtreides = player.AddObjective("Destroy the Atreides.") KillHarkonnen = player.AddObjective("Destroy the Harkonnen.") Camera.Position = OConyard.CenterPosition EnemyAttackLocations = { OConyard.Location, OStarport.Location } Trigger.OnRemovedFromWorld(OStarport, function() player.MarkFailedObjective(GuardStarport) end) Trigger.AfterDelay(DateTime.Seconds(2), function() TimerTicks = InitialContrabandTimes[Difficulty] Media.DisplayMessage("The first batch of Ixian reinforcements will arrive in " .. Utils.FormatTime(TimerTicks) .. ".", "Mentat") end) Hunt(atreides) Hunt(harkonnen) local atreidesPath = function() return Utils.Random(AtreidesPaths) end local harkonnenPath = function() return Utils.Random(HarkonnenPaths) end local atreidesCondition = function() return player.IsObjectiveCompleted(KillAtreides) end local harkonnenCondition = function() return player.IsObjectiveCompleted(KillHarkonnen) end local huntFunction = function(unit) unit.AttackMove(Utils.Random(EnemyAttackLocations)) IdleHunt(unit) end local announcementFunction = function() Media.DisplayMessage("Enemy reinforcements have arrived.", "Mentat") end SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], EnemyAttackDelay[Difficulty], atreidesPath, AtreidesReinforcements[Difficulty], atreidesCondition, huntFunction, announcementFunction) Trigger.AfterDelay(Utils.RandomInteger(DateTime.Seconds(45), DateTime.Minutes(1) + DateTime.Seconds(15)), function() SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], EnemyAttackDelay[Difficulty], harkonnenPath, HarkonnenReinforcements[Difficulty], harkonnenCondition, huntFunction, announcementFunction) end) Actor.Create("upgrade.barracks", true, { Owner = atreides }) Actor.Create("upgrade.light", true, { Owner = atreides }) Actor.Create("upgrade.heavy", true, { Owner = atreides }) Actor.Create("upgrade.barracks", true, { Owner = harkonnen }) Actor.Create("upgrade.heavy", true, { Owner = harkonnen }) Trigger.AfterDelay(0, ActivateAI) end
gpl-3.0
koreader/koreader
frontend/apps/reader/modules/readermenu.lua
3
19138
local BD = require("ui/bidi") local CenterContainer = require("ui/widget/container/centercontainer") local ConfirmBox = require("ui/widget/confirmbox") local Device = require("device") local Event = require("ui/event") local InputContainer = require("ui/widget/container/inputcontainer") local Screensaver = require("ui/screensaver") local UIManager = require("ui/uimanager") local logger = require("logger") local dbg = require("dbg") local util = require("util") local Screen = Device.screen local _ = require("gettext") local T = require("ffi/util").template local ReaderMenu = InputContainer:extend{ tab_item_table = nil, menu_items = nil, -- table, mandatory registered_widgets = nil, -- array } function ReaderMenu:init() self.menu_items = { ["KOMenu:menu_buttons"] = { -- top menu }, -- items in top menu navi = { icon = "appbar.navigation", }, typeset = { icon = "appbar.typeset", }, setting = { icon = "appbar.settings", }, tools = { icon = "appbar.tools", }, search = { icon = "appbar.search", }, filemanager = { icon = "appbar.filebrowser", remember = false, callback = function() self:onTapCloseMenu() self.ui:onClose() self.ui:showFileManager() end, }, main = { icon = "appbar.menu", } } self.registered_widgets = {} self:registerKeyEvents() if G_reader_settings:has("activate_menu") then self.activation_menu = G_reader_settings:readSetting("activate_menu") else self.activation_menu = "swipe_tap" end -- delegate gesture listener to readerui, NOP our own self.ges_events = nil end function ReaderMenu:onGesture() end function ReaderMenu:registerKeyEvents() if Device:hasKeys() then if Device:isTouchDevice() then self.key_events.PressMenu = { { "Menu" } } if Device:hasFewKeys() then self.key_events.PressMenu = { { { "Menu", "Right" } } } end else -- Map Menu key to top menu only, because the bottom menu is only designed for touch devices. --- @fixme: Is this still the case? --- (Swapping between top and bottom might not be implemented, though, so it might still be a good idea). self.key_events.ShowMenu = { { "Menu" } } if Device:hasFewKeys() then self.key_events.ShowMenu = { { { "Menu", "Right" } } } end end end end ReaderMenu.onPhysicalKeyboardConnected = ReaderMenu.registerKeyEvents function ReaderMenu:getPreviousFile() return require("readhistory"):getPreviousFile(self.ui.document.file) end function ReaderMenu:onReaderReady() if not Device:isTouchDevice() then return end local DTAP_ZONE_MENU = G_defaults:readSetting("DTAP_ZONE_MENU") local DTAP_ZONE_MENU_EXT = G_defaults:readSetting("DTAP_ZONE_MENU_EXT") self.ui:registerTouchZones({ { id = "readermenu_tap", ges = "tap", screen_zone = { ratio_x = DTAP_ZONE_MENU.x, ratio_y = DTAP_ZONE_MENU.y, ratio_w = DTAP_ZONE_MENU.w, ratio_h = DTAP_ZONE_MENU.h, }, overrides = { "tap_forward", "tap_backward", }, handler = function(ges) return self:onTapShowMenu(ges) end, }, { id = "readermenu_ext_tap", ges = "tap", screen_zone = { ratio_x = DTAP_ZONE_MENU_EXT.x, ratio_y = DTAP_ZONE_MENU_EXT.y, ratio_w = DTAP_ZONE_MENU_EXT.w, ratio_h = DTAP_ZONE_MENU_EXT.h, }, overrides = { "readermenu_tap", }, handler = function(ges) return self:onTapShowMenu(ges) end, }, { id = "readermenu_swipe", ges = "swipe", screen_zone = { ratio_x = DTAP_ZONE_MENU.x, ratio_y = DTAP_ZONE_MENU.y, ratio_w = DTAP_ZONE_MENU.w, ratio_h = DTAP_ZONE_MENU.h, }, overrides = { "rolling_swipe", "paging_swipe", }, handler = function(ges) return self:onSwipeShowMenu(ges) end, }, { id = "readermenu_ext_swipe", ges = "swipe", screen_zone = { ratio_x = DTAP_ZONE_MENU_EXT.x, ratio_y = DTAP_ZONE_MENU_EXT.y, ratio_w = DTAP_ZONE_MENU_EXT.w, ratio_h = DTAP_ZONE_MENU_EXT.h, }, overrides = { "readermenu_swipe", }, handler = function(ges) return self:onSwipeShowMenu(ges) end, }, { id = "readermenu_pan", ges = "pan", screen_zone = { ratio_x = DTAP_ZONE_MENU.x, ratio_y = DTAP_ZONE_MENU.y, ratio_w = DTAP_ZONE_MENU.w, ratio_h = DTAP_ZONE_MENU.h, }, overrides = { "rolling_pan", "paging_pan", }, handler = function(ges) return self:onSwipeShowMenu(ges) end, }, { id = "readermenu_ext_pan", ges = "pan", screen_zone = { ratio_x = DTAP_ZONE_MENU_EXT.x, ratio_y = DTAP_ZONE_MENU_EXT.y, ratio_w = DTAP_ZONE_MENU_EXT.w, ratio_h = DTAP_ZONE_MENU_EXT.h, }, overrides = { "readermenu_pan", }, handler = function(ges) return self:onSwipeShowMenu(ges) end, }, }) end function ReaderMenu:setUpdateItemTable() for _, widget in pairs(self.registered_widgets) do local ok, err = pcall(widget.addToMainMenu, widget, self.menu_items) if not ok then logger.err("failed to register widget", widget.name, err) end end -- typeset tab self.menu_items.document_settings = { text = _("Document settings"), sub_item_table = { { text = _("Reset document settings to default"), keep_menu_open = true, callback = function() UIManager:show(ConfirmBox:new{ text = _("Reset current document settings to their default values?\n\nReading position, highlights and bookmarks will be kept.\nThe document will be reloaded."), ok_text = _("Reset"), ok_callback = function() local current_file = self.ui.document.file self:onTapCloseMenu() self.ui:onClose() require("apps/filemanager/filemanagerutil").resetDocumentSettings(current_file) require("apps/reader/readerui"):showReader(current_file) end, }) end, }, { text = _("Save document settings as default"), keep_menu_open = true, callback = function() UIManager:show(ConfirmBox:new{ text = _("Save current document settings as default values?"), ok_text = _("Save"), ok_callback = function() self:onTapCloseMenu() self:saveDocumentSettingsAsDefault() UIManager:show(require("ui/widget/notification"):new{ text = _("Default settings updated"), }) end, }) end, }, }, } self.menu_items.page_overlap = require("ui/elements/page_overlap") -- settings tab -- insert common settings for id, common_setting in pairs(dofile("frontend/ui/elements/common_settings_menu_table.lua")) do self.menu_items[id] = common_setting end if Device:isTouchDevice() then self.menu_items.page_turns = require("ui/elements/page_turns") else -- Placed elsewhere than in Taps and gestures, with only a subset of menu items. self.menu_items.page_turns_non_touch = require("ui/elements/page_turns") end -- insert DjVu render mode submenu just before the last entry (show advanced) -- this is a bit of a hack if self.ui.document.is_djvu then self.menu_items.djvu_render_mode = self.view:getRenderModeMenuTable() end if Device:supportsScreensaver() then local ss_book_settings = { text = _("Exclude this book's cover from screensaver"), enabled_func = function() return not (self.ui == nil or self.ui.document == nil) and G_reader_settings:readSetting("screensaver_type") == "cover" end, checked_func = function() return self.ui and self.ui.doc_settings and self.ui.doc_settings:isTrue("exclude_screensaver") end, callback = function() if Screensaver:isExcluded() then self.ui.doc_settings:makeFalse("exclude_screensaver") else self.ui.doc_settings:makeTrue("exclude_screensaver") end self.ui:saveSettings() end, added_by_readermenu_flag = true, } local screensaver_sub_item_table = require("ui/elements/screensaver_menu") -- Before inserting this new item, remove any previously added one for i = #screensaver_sub_item_table, 1, -1 do if screensaver_sub_item_table[i].added_by_readermenu_flag then table.remove(screensaver_sub_item_table, i) end end table.insert(screensaver_sub_item_table, ss_book_settings) self.menu_items.screensaver = { text = _("Screensaver"), sub_item_table = screensaver_sub_item_table, } end local PluginLoader = require("pluginloader") self.menu_items.plugin_management = { text = _("Plugin management"), sub_item_table = PluginLoader:genPluginManagerSubItem() } -- main menu tab -- insert common info for id, common_setting in pairs(dofile("frontend/ui/elements/common_info_menu_table.lua")) do self.menu_items[id] = common_setting end -- insert common exit for reader for id, common_setting in pairs(dofile("frontend/ui/elements/common_exit_menu_table.lua")) do self.menu_items[id] = common_setting end self.menu_items.open_previous_document = { text_func = function() local previous_file = self:getPreviousFile() if not G_reader_settings:isTrue("open_last_menu_show_filename") or not previous_file then return _("Open previous document") end local path, file_name = util.splitFilePathName(previous_file) -- luacheck: no unused return T(_("Previous: %1"), BD.filename(file_name)) end, enabled_func = function() return self:getPreviousFile() ~= nil end, callback = function() self.ui:onOpenLastDoc() end, hold_callback = function() local previous_file = self:getPreviousFile() UIManager:show(ConfirmBox:new{ text = T(_("Would you like to open the previous document: %1?"), BD.filepath(previous_file)), ok_text = _("OK"), ok_callback = function() self.ui:switchDocument(previous_file) end, }) end } local order = require("ui/elements/reader_menu_order") local MenuSorter = require("ui/menusorter") self.tab_item_table = MenuSorter:mergeAndSort("reader", self.menu_items, order) end dbg:guard(ReaderMenu, 'setUpdateItemTable', function(self) local mock_menu_items = {} for _, widget in pairs(self.registered_widgets) do -- make sure addToMainMenu works in debug mode widget:addToMainMenu(mock_menu_items) end end) function ReaderMenu:saveDocumentSettingsAsDefault() local prefix if self.ui.rolling then G_reader_settings:saveSetting("cre_font", self.ui.font.font_face) G_reader_settings:saveSetting("copt_css", self.ui.document.default_css) G_reader_settings:saveSetting("style_tweaks", self.ui.styletweak.global_tweaks) prefix = "copt_" else prefix = "kopt_" end for k, v in pairs(self.ui.document.configurable) do G_reader_settings:saveSetting(prefix .. k, v) end end function ReaderMenu:exitOrRestart(callback, force) if self.menu_container then self:onTapCloseMenu() end -- Only restart sets a callback, which suits us just fine for this check ;) if callback and not force and not Device:isStartupScriptUpToDate() then UIManager:show(ConfirmBox:new{ text = _("KOReader's startup script has been updated. You'll need to completely exit KOReader to finalize the update."), ok_text = _("Restart anyway"), ok_callback = function() self:exitOrRestart(callback, true) end, }) return end UIManager:nextTick(function() self.ui:onClose() if callback ~= nil then -- show an empty widget so that the callback always happens local Widget = require("ui/widget/widget") local widget = Widget:new{ width = Screen:getWidth(), height = Screen:getHeight(), } UIManager:show(widget) local waiting = function(waiting) -- if we don't do this you can get a situation where either the -- program won't exit due to remaining widgets until they're -- dismissed or if the callback forces all widgets to close, -- that the save document ConfirmBox is also closed if self.ui and self.ui.document and self.ui.document:isEdited() then logger.dbg("waiting for save settings") UIManager:scheduleIn(1, function() waiting(waiting) end) else callback() UIManager:close(widget) end end UIManager:scheduleIn(1, function() waiting(waiting) end) end end) local FileManager = require("apps/filemanager/filemanager") if FileManager.instance then FileManager.instance:onClose() end end function ReaderMenu:onShowMenu(tab_index) if self.tab_item_table == nil then self:setUpdateItemTable() end if not tab_index then tab_index = self.last_tab_index end local menu_container = CenterContainer:new{ ignore = "height", dimen = Screen:getSize(), } local main_menu if Device:isTouchDevice() or Device:hasDPad() then local TouchMenu = require("ui/widget/touchmenu") main_menu = TouchMenu:new{ width = Screen:getWidth(), last_index = tab_index, tab_item_table = self.tab_item_table, show_parent = menu_container, } else local Menu = require("ui/widget/menu") main_menu = Menu:new{ title = _("Document menu"), item_table = Menu.itemTableFromTouchMenu(self.tab_item_table), width = Screen:getWidth() - 100, show_parent = menu_container, } end main_menu.close_callback = function() self:onCloseReaderMenu() end main_menu.touch_menu_callback = function () self.ui:handleEvent(Event:new("CloseConfigMenu")) end menu_container[1] = main_menu -- maintain a reference to menu_container self.menu_container = menu_container UIManager:show(menu_container) return true end function ReaderMenu:onCloseReaderMenu() if self.menu_container then self.last_tab_index = self.menu_container[1].last_index self:onSaveSettings() UIManager:close(self.menu_container) end return true end function ReaderMenu:onSetDimensions(dimen) self:onCloseReaderMenu() end function ReaderMenu:onCloseDocument() if Device:supportsScreensaver() then -- Remove the item we added (which cleans up references to document -- and doc_settings embedded in functions) local screensaver_sub_item_table = require("ui/elements/screensaver_menu") for i = #screensaver_sub_item_table, 1, -1 do if screensaver_sub_item_table[i].added_by_readermenu_flag then table.remove(screensaver_sub_item_table, i) end end end end function ReaderMenu:_getTabIndexFromLocation(ges) if self.tab_item_table == nil then self:setUpdateItemTable() end if not ges then return self.last_tab_index -- if the start position is far right elseif ges.pos.x > Screen:getWidth() * (2/3) then return BD.mirroredUILayout() and 1 or #self.tab_item_table -- if the start position is far left elseif ges.pos.x < Screen:getWidth() * (1/3) then return BD.mirroredUILayout() and #self.tab_item_table or 1 -- if center return the last index else return self.last_tab_index end end function ReaderMenu:onSwipeShowMenu(ges) if self.activation_menu ~= "tap" and ges.direction == "south" then if G_reader_settings:nilOrTrue("show_bottom_menu") then self.ui:handleEvent(Event:new("ShowConfigMenu")) end self:onShowMenu(self:_getTabIndexFromLocation(ges)) self.ui:handleEvent(Event:new("HandledAsSwipe")) -- cancel any pan scroll made return true end end function ReaderMenu:onTapShowMenu(ges) if self.activation_menu ~= "swipe" then if G_reader_settings:nilOrTrue("show_bottom_menu") then self.ui:handleEvent(Event:new("ShowConfigMenu")) end self:onShowMenu(self:_getTabIndexFromLocation(ges)) return true end end function ReaderMenu:onPressMenu() if G_reader_settings:nilOrTrue("show_bottom_menu") then self.ui:handleEvent(Event:new("ShowConfigMenu")) end self:onShowMenu() return true end function ReaderMenu:onTapCloseMenu() self:onCloseReaderMenu() self.ui:handleEvent(Event:new("CloseConfigMenu")) end function ReaderMenu:onReadSettings(config) self.last_tab_index = config:readSetting("readermenu_tab_index") or 1 end function ReaderMenu:onSaveSettings() self.ui.doc_settings:saveSetting("readermenu_tab_index", self.last_tab_index) end function ReaderMenu:registerToMainMenu(widget) table.insert(self.registered_widgets, widget) end return ReaderMenu
agpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c41113025.lua
5
1119
--ディスクライダー function c41113025.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(41113025,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c41113025.cost) e1:SetOperation(c41113025.operation) c:RegisterEffect(e1) end function c41113025.cfilter(c) return c:GetType()==TYPE_TRAP and c:IsAbleToRemoveAsCost() end function c41113025.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c41113025.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local cg=Duel.SelectMatchingCard(tp,c41113025.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(cg,POS_FACEUP,REASON_COST) end function c41113025.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END,2) c:RegisterEffect(e1) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Tavnazian_Safehold/Zone.lua
12
3369
----------------------------------- -- -- Zone: Tavnazian_Safehold (26) -- ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) zone:registerRegion(1, -5, -24, 18, 5, -20, 27); zone:registerRegion(2, 104, -42, -88, 113, -38, -77); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(27.971,-14.068,43.735,66); end if (player:getCurrentMission(COP) == AN_INVITATION_WEST) then if (player:getVar("PromathiaStatus") == 1) then cs = 0x0065; end elseif (player:getCurrentMission(COP) == SHELTERING_DOUBT and player:getVar("PromathiaStatus") == 0) then cs = 0x006B; elseif (player:getCurrentMission(COP) == CHAINS_AND_BONDS and player:getVar("PromathiaStatus") == 1) then cs = 0x0072; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) if (player:getCurrentMission(COP) == AN_ETERNAL_MELODY and player:getVar("PromathiaStatus") == 2) then player:startEvent(0x0069); end end, [2] = function (x) if (player:getCurrentMission(COP) == SLANDEROUS_UTTERINGS and player:getVar("PromathiaStatus") == 0) then player:startEvent(0x0070); end end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0065) then player:completeMission(COP,AN_INVITATION_WEST); player:addMission(COP,THE_LOST_CITY); player:setVar("PromathiaStatus",0); elseif (csid == 0x0069) then player:setVar("PromathiaStatus",0); player:completeMission(COP,AN_ETERNAL_MELODY); player:addMission(COP,ANCIENT_VOWS); elseif (csid == 0x006B) then player:setVar("PromathiaStatus",1); elseif (csid == 0x0070) then player:setVar("PromathiaStatus",1); elseif (csid == 0x0072) then player:setVar("PromathiaStatus",2); end end;
gpl-3.0
koreader/koreader
frontend/ui/widget/openwithdialog.lua
4
3924
--[[-- This widget displays an open with dialog. ]] local Blitbuffer = require("ffi/blitbuffer") local CenterContainer = require("ui/widget/container/centercontainer") local CheckButton = require("ui/widget/checkbutton") local FrameContainer = require("ui/widget/container/framecontainer") local Geom = require("ui/geometry") local InputDialog = require("ui/widget/inputdialog") local LineWidget = require("ui/widget/linewidget") local MovableContainer = require("ui/widget/container/movablecontainer") local RadioButtonTable = require("ui/widget/radiobuttontable") local Size = require("ui/size") local UIManager = require("ui/uimanager") local VerticalGroup = require("ui/widget/verticalgroup") local VerticalSpan = require("ui/widget/verticalspan") local _ = require("gettext") local Screen = require("device").screen local OpenWithDialog = InputDialog:extend{} function OpenWithDialog:init() -- init title and buttons in base class InputDialog.init(self) self.element_width = math.floor(self.width * 0.9) self.radio_button_table = RadioButtonTable:new{ radio_buttons = self.radio_buttons, width = self.element_width, focused = true, scroll = false, parent = self, button_select_callback = function(btn) if btn.provider.one_time_provider then self._check_file_button:disable() self._check_global_button:disable() else self._check_file_button:enable() self._check_global_button:enable() end end } self.layout = {self.layout[#self.layout]} -- keep bottom buttons self:mergeLayoutInVertical(self.radio_button_table, #self.layout) -- before bottom buttons self._input_widget = self.radio_button_table local vertical_span = VerticalSpan:new{ width = Size.padding.large, } self.vgroup = VerticalGroup:new{ align = "left", self.title_bar, vertical_span, CenterContainer:new{ dimen = Geom:new{ w = self.width, h = self.radio_button_table:getSize().h, }, self.radio_button_table, }, CenterContainer:new{ dimen = Geom:new{ w = self.width, h = Size.padding.large, }, LineWidget:new{ background = Blitbuffer.COLOR_DARK_GRAY, dimen = Geom:new{ w = self.element_width, h = Size.line.medium, } }, }, vertical_span, CenterContainer:new{ dimen = Geom:new{ w = self.title_bar:getSize().w, h = self.button_table:getSize().h, }, self.button_table, } } self._check_file_button = self._check_file_button or CheckButton:new{ text = _("Always use this engine for this file"), parent = self, } self:addWidget(self._check_file_button) self._check_global_button = self._check_global_button or CheckButton:new{ text = _("Always use this engine for file type"), parent = self, } self:addWidget(self._check_global_button) self.dialog_frame = FrameContainer:new{ radius = Size.radius.window, bordersize = Size.border.window, padding = 0, margin = 0, background = Blitbuffer.COLOR_WHITE, self.vgroup, } self.movable = MovableContainer:new{ self.dialog_frame, } self[1] = CenterContainer:new{ dimen = Geom:new{ w = Screen:getWidth(), h = Screen:getHeight(), }, self.movable, } self:refocusWidget() end function OpenWithDialog:onCloseWidget() UIManager:setDirty(nil, function() return "ui", self.dialog_frame.dimen end) end return OpenWithDialog
agpl-3.0
waruqi/xmake
xmake/core/sandbox/modules/interpreter/os.lua
1
2296
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file os.lua -- -- load modules local os = require("base/os") local string = require("base/string") local interpreter = require("base/interpreter") -- define module local sandbox_os = sandbox_os or {} -- export some readonly interfaces sandbox_os.host = os.host sandbox_os.arch = os.arch sandbox_os.subhost = os.subhost sandbox_os.subarch = os.subarch sandbox_os.date = os.date sandbox_os.time = os.time sandbox_os.mtime = os.mtime sandbox_os.mclock = os.mclock sandbox_os.getenv = os.getenv sandbox_os.isdir = os.isdir sandbox_os.isfile = os.isfile sandbox_os.exists = os.exists sandbox_os.curdir = os.curdir sandbox_os.tmpdir = os.tmpdir sandbox_os.cpuinfo = os.cpuinfo sandbox_os.filesize = os.filesize sandbox_os.programdir = os.programdir sandbox_os.programfile = os.programfile sandbox_os.projectdir = os.projectdir sandbox_os.projectfile = os.projectfile -- match files function sandbox_os.files(pattern, ...) return os.files(string.format(pattern, ...)) end -- match directories function sandbox_os.dirs(pattern, ...) return os.dirs(string.format(pattern, ...)) end -- match file and directories function sandbox_os.filedirs(pattern, ...) return os.filedirs(string.format(pattern, ...)) end -- get the script directory function sandbox_os.scriptdir() -- get the current interpreter instance local instance = interpreter.instance() assert(instance) -- get the script directory return instance:scriptdir() end -- return module return sandbox_os
apache-2.0
SalvationDevelopment/Salvation-Scripts-Production
c14550855.lua
9
1251
--インフェルニティ・インフェルノ function c14550855.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c14550855.target) e1:SetOperation(c14550855.activate) c:RegisterEffect(e1) end function c14550855.filter(c) return c:IsSetCard(0xb) and c:IsAbleToGrave() end function c14550855.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 and Duel.IsExistingMatchingCard(c14550855.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c14550855.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 then return end local ac=Duel.GetMatchingGroupCount(c14550855.filter,tp,LOCATION_DECK,0,nil) if ac==0 then return end if ac>2 then ac=2 end local ct=Duel.DiscardHand(tp,aux.TRUE,1,ac,REASON_DISCARD+REASON_EFFECT) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c14550855.filter,tp,LOCATION_DECK,0,1,ct,nil) Duel.SendtoGrave(g,REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c22900598.lua
2
1937
--ヴァンパイア・シフト function c22900598.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,22900598+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c22900598.condition) e1:SetTarget(c22900598.target) e1:SetOperation(c22900598.activate) c:RegisterEffect(e1) end function c22900598.condition(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldCard(tp,LOCATION_SZONE,5)~=nil then return false end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) return g:GetCount()>0 and g:FilterCount(Card.IsRace,nil,RACE_ZOMBIE)==g:GetCount() end function c22900598.filter(c,tp) return c:IsCode(62188962) and c:GetActivateEffect():IsActivatable(tp) end function c22900598.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c22900598.filter,tp,LOCATION_DECK,0,1,nil,tp) end end function c22900598.spfilter(c,e,tp) return c:IsSetCard(0x8e) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c22900598.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstMatchingCard(c22900598.filter,tp,LOCATION_DECK,0,nil,tp) if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local te=tc:GetActivateEffect() local tep=tc:GetControler() local cost=te:GetCost() if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end Duel.RaiseEvent(tc,4179255,te,0,tp,tp,Duel.GetCurrentChain()) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(c22900598.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp) if sg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(22900598,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=sg:Select(tp,1,1,nil) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c83519853.lua
5
3141
--魔聖騎士皇ランスロット function c83519853.initial_effect(c) c:SetUniqueOnField(1,0,83519853) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0x107a),1) c:EnableReviveLimit() --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(83519853,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c83519853.condition) e1:SetTarget(c83519853.target) e1:SetOperation(c83519853.operation) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(c83519853.regcon) e2:SetOperation(c83519853.regop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(83519853,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(c83519853.thcon) e3:SetTarget(c83519853.thtg) e3:SetOperation(c83519853.thop) c:RegisterEffect(e3) end function c83519853.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function c83519853.filter(c,ec) return c:IsSetCard(0x207a) and c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) end function c83519853.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(c83519853.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK) end function c83519853.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,c83519853.filter,tp,LOCATION_DECK,0,1,1,nil,c) local tc=g:GetFirst() if tc then Duel.Equip(tp,tc,c,true) end end function c83519853.regcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end function c83519853.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(83519853,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) end function c83519853.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(83519853)~=0 end function c83519853.thfilter(c) return (c:IsSetCard(0x107a) or c:IsSetCard(0x207a)) and c:IsAbleToHand() end function c83519853.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c83519853.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c83519853.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c83519853.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
waruqi/xmake
xmake/core/sandbox/modules/import/core/tool/linker.lua
1
3559
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file linker.lua -- -- define module local sandbox_core_tool_linker = sandbox_core_tool_linker or {} -- load modules local platform = require("platform/platform") local linker = require("tool/linker") local raise = require("sandbox/modules/raise") -- load the linker from the given target kind function sandbox_core_tool_linker.load(targetkind, sourcekinds, opt) -- get the linker instance local instance, errors = linker.load(targetkind, sourcekinds, opt and opt.target or nil) if not instance then raise(errors) end -- ok return instance end -- make command for linking target file function sandbox_core_tool_linker.linkcmd(targetkind, sourcekinds, objectfiles, targetfile, opt) return os.args(table.join(sandbox_core_tool_linker.linkargv(targetkind, sourcekinds, objectfiles, targetfile, opt))) end -- make arguments list for linking target file function sandbox_core_tool_linker.linkargv(targetkind, sourcekinds, objectfiles, targetfile, opt) -- init options opt = opt or {} -- get the linker instance local instance = sandbox_core_tool_linker.load(targetkind, sourcekinds, opt) -- make arguments list return instance:linkargv(objectfiles, targetfile, opt) end -- make link flags for the given target -- -- @param targetkind the target kind -- @param sourcekinds the source kinds -- @param opt the argument options (contain all the linker attributes of target), -- e.g. {target = ..., targetkind = "static", config = {cxflags = "", defines = "", includedirs = "", ...}} -- function sandbox_core_tool_linker.linkflags(targetkind, sourcekinds, opt) -- init options opt = opt or {} -- get the linker instance local instance = sandbox_core_tool_linker.load(targetkind, sourcekinds, opt) -- make flags return instance:linkflags(opt) end -- link target file function sandbox_core_tool_linker.link(targetkind, sourcekinds, objectfiles, targetfile, opt) -- init options opt = opt or {} -- get the linker instance local instance = sandbox_core_tool_linker.load(targetkind, sourcekinds, opt) -- link it local ok, errors = instance:link(objectfiles, targetfile, opt) if not ok then raise(errors) end end -- has the given flags? -- -- @param targetkind the target kind -- @param sourcekinds the source kinds -- @param flags the flags -- @param opt the options -- -- @return the supported flags or nil -- function sandbox_core_tool_linker.has_flags(targetkind, sourcekinds, flags, opt) -- init options opt = opt or {} -- get the linker instance local instance = sandbox_core_tool_linker.load(targetkind, sourcekinds, opt) -- has flags? return instance:has_flags(flags) end -- return module return sandbox_core_tool_linker
apache-2.0
SalvationDevelopment/Salvation-Scripts-Production
c49681811.lua
3
3035
--無敗将軍 フリード function c49681811.initial_effect(c) --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e1:SetTarget(c49681811.distg) c:RegisterEffect(e1) --disable effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(c49681811.disop) c:RegisterEffect(e2) --self destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_SELF_DESTROY) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e3:SetTarget(c49681811.distg) c:RegisterEffect(e3) --search local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(49681811,0)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PREDRAW) e4:SetRange(LOCATION_MZONE) e4:SetCondition(c49681811.condition) e4:SetTarget(c49681811.target) e4:SetOperation(c49681811.operation) c:RegisterEffect(e4) end function c49681811.distg(e,c) if not c:IsType(TYPE_SPELL) or c:GetCardTargetCount()==0 then return false end return c:GetCardTarget():IsContains(e:GetHandler()) end function c49681811.disop(e,tp,eg,ep,ev,re,r,rp) if not re:IsActiveType(TYPE_SPELL) then return end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or g:GetCount()==0 then return end if g:IsContains(e:GetHandler()) then if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(re:GetHandler(),REASON_EFFECT) end end end function c49681811.condition(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.GetDrawCount(tp)>0 end function c49681811.filter(c) return c:IsLevelBelow(4) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand() end function c49681811.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c49681811.filter,tp,LOCATION_DECK,0,1,nil) end local dt=Duel.GetDrawCount(tp) if dt~=0 then _replace_count=0 _replace_max=dt local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_DRAW_COUNT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_DRAW) e1:SetValue(0) Duel.RegisterEffect(e1,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) end function c49681811.operation(e,tp,eg,ep,ev,re,r,rp) _replace_count=_replace_count+1 if _replace_count>_replace_max or not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c49681811.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()~=0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c42502956.lua
5
1694
--エアーズロック・サンライズ function c42502956.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,42502956+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c42502956.target) e1:SetOperation(c42502956.activate) c:RegisterEffect(e1) end function c42502956.filter(c,e,tp) return c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c42502956.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c42502956.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c42502956.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c42502956.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c42502956.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local ct=Duel.GetMatchingGroupCount(Card.IsRace,tp,LOCATION_GRAVE,0,nil,RACE_BEAST+RACE_WINDBEAST+RACE_PLANT) tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ct*-200) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc=g:GetNext() end end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c4230620.lua
5
1618
--サイキックブレイク function c4230620.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(4230620,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCondition(c4230620.atkcon) e2:SetCost(c4230620.atkcost) e2:SetTarget(c4230620.atktg) e2:SetOperation(c4230620.atkop) c:RegisterEffect(e2) end function c4230620.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=eg:GetFirst() return c:IsOnField() and c:IsRace(RACE_PSYCHO) end function c4230620.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,500) end Duel.PayLPCost(tp,500) end function c4230620.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return true end Duel.SetTargetCard(eg) end function c4230620.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c100331023.lua
2
2104
--星霜のペンデュラムグラフ --Pendulumgraph of Ages --Scripted by Eerie Code function c100331023.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Cannot target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER)) e2:SetValue(c100331023.evalue) c:RegisterEffect(e2) --Search local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,100331023) e3:SetCondition(c100331023.thcon) e3:SetTarget(c100331023.thtg) e3:SetOperation(c100331023.thop) c:RegisterEffect(e3) end function c100331023.evalue(e,re,rp) return re:IsActiveType(TYPE_SPELL) and rp~=e:GetHandlerPlayer() end function c100331023.thcfilter(c,tp) local pl=c:GetPreviousLocation() local ps=c:GetPreviousSequence() return c:IsType(TYPE_PENDULUM) and c:IsPreviousSetCard(0x98) and c:GetPreviousControler()==tp and c:IsPreviousPosition(POS_FACEUP) and (pl==LOCATION_MZONE or (pl==LOCATION_SZONE and (ps==6 or ps==7))) end function c100331023.thcon(e,tp,eg,ep,ev,re,r,rp) return eg and eg:IsExists(c100331023.thcfilter,1,nil,tp) end function c100331023.thfilter(c) return c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x98) and c:IsAbleToHand() end function c100331023.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c100331023.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c100331023.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c53819028.lua
6
3027
--捕食植物セラセニアント function c53819028.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(53819028,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c53819028.spcon) e1:SetTarget(c53819028.sptg) e1:SetOperation(c53819028.spop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(53819028,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLED) e2:SetTarget(c53819028.destg) e2:SetOperation(c53819028.desop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(53819028,2)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetCountLimit(1,53819028) e3:SetTarget(c53819028.thtg) e3:SetOperation(c53819028.thop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(c53819028.thcon) c:RegisterEffect(e4) end function c53819028.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():GetControler()~=tp and Duel.GetAttackTarget()==nil end function c53819028.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function c53819028.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function c53819028.destg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetAttacker() if tc==e:GetHandler() then tc=Duel.GetAttackTarget() end if chk==0 then return tc and tc:IsRelateToBattle() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) end function c53819028.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() if tc==e:GetHandler() then tc=Duel.GetAttackTarget() end if tc:IsRelateToBattle() and tc:IsControler(1-tp) then Duel.Destroy(tc,REASON_EFFECT) end end function c53819028.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) end function c53819028.thfilter(c) return c:IsSetCard(0xf3) and c:IsAbleToHand() and not c:IsCode(53819028) end function c53819028.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c53819028.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c53819028.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c53819028.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
pombredanne/libguestfs
lua/tests/070-optargs.lua
4
1059
#!/bin/sh # -*- lua -*- test -z "$LUA" && LUA=lua exec $LUA << END_OF_FILE -- libguestfs Lua bindings -*- lua -*- -- Copyright (C) 2012 Red Hat Inc. -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local G = require "guestfs" local g = G.create () g:add_drive ("/dev/null") g:add_drive ("/dev/null", { readonly = true }) g:add_drive ("/dev/null", { format = "raw", readonly = false })
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c100000196.lua
2
2205
--アトリビュート・マスタリー function c100000196.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c100000196.target) e1:SetOperation(c100000196.operation) c:RegisterEffect(e1) --race local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_START) e2:SetRange(LOCATION_SZONE) e2:SetTarget(c100000196.destg) e2:SetOperation(c100000196.desop) c:RegisterEffect(e2) e1:SetLabelObject(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetValue(1) c:RegisterEffect(e3) end function c100000196.target(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,562) local rc=Duel.AnnounceAttribute(tp,1,0xffff) e:GetLabelObject():SetLabel(rc) e:GetHandler():SetHint(CHINT_ATTRIBUTE,rc) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c100000196.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c100000196.destg(e,tp,eg,ep,ev,re,r,rp,chk) local q=e:GetLabel() local c=e:GetHandler():GetEquipTarget() local tc=Duel.GetAttacker() if tc==c then tc=Duel.GetAttackTarget() end if chk==0 then return tc and tc:IsFaceup() and tc:IsAttribute(q) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) end function c100000196.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler():GetEquipTarget() local tc=Duel.GetAttacker() if tc==c then tc=Duel.GetAttackTarget() end if tc:IsRelateToBattle() then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c5371656.lua
5
1905
--魂喰らいの魔刀 function c5371656.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c5371656.target) e1:SetOperation(c5371656.operation) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c5371656.eqlimit) c:RegisterEffect(e2) end function c5371656.eqlimit(e,c) return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(3) end function c5371656.filter(c) return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsLevelBelow(3) end function c5371656.rfilter(c) local tpe=c:GetType() return bit.band(tpe,TYPE_NORMAL)~=0 and bit.band(tpe,TYPE_TOKEN)==0 and c:IsReleasable() end function c5371656.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c5371656.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c5371656.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c5371656.filter,tp,LOCATION_MZONE,0,1,1,nil) local rg=Duel.GetMatchingGroup(c5371656.rfilter,tp,LOCATION_MZONE,0,g:GetFirst()) Duel.Release(rg,REASON_COST) e:SetLabel(rg:GetCount()*1000) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c5371656.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then Duel.Equip(tp,e:GetHandler(),tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1) end end
gpl-2.0
diegonehab/LuaSocket
test/testmesg.lua
45
2957
-- load the smtp support and its friends local smtp = require("socket.smtp") local mime = require("mime") local ltn12 = require("ltn12") function filter(s) if s then io.write(s) end return s end source = smtp.message { headers = { ['content-type'] = 'multipart/alternative' }, body = { [1] = { headers = { ['Content-type'] = 'text/html' }, body = "<html> <body> Hi, <b>there</b>...</body> </html>" }, [2] = { headers = { ['content-type'] = 'text/plain' }, body = "Hi, there..." } } } r, e = smtp.send{ rcpt = {"<diego@tecgraf.puc-rio.br>", "<diego@princeton.edu>" }, from = "<diego@princeton.edu>", source = ltn12.source.chain(source, filter), --server = "mail.cs.princeton.edu" server = "localhost", port = 2525 } print(r, e) -- creates a source to send a message with two parts. The first part is -- plain text, the second part is a PNG image, encoded as base64. source = smtp.message{ headers = { -- Remember that headers are *ignored* by smtp.send. from = "Sicrano <sicrano@tecgraf.puc-rio.br>", to = "Fulano <fulano@tecgraf.puc-rio.br>", subject = "Here is a message with attachments" }, body = { preamble = "If your client doesn't understand attachments, \r\n" .. "it will still display the preamble and the epilogue.\r\n" .. "Preamble might show up even in a MIME enabled client.", -- first part: No headers means plain text, us-ascii. -- The mime.eol low-level filter normalizes end-of-line markers. [1] = { body = mime.eol(0, [[ Lines in a message body should always end with CRLF. The smtp module will *NOT* perform translation. It will perform necessary stuffing, though. ]]) }, -- second part: Headers describe content the to be an image, -- sent under the base64 transfer content encoding. -- Notice that nothing happens until the message is sent. Small -- chunks are loaded into memory and translation happens on the fly. [2] = { headers = { ["ConTenT-tYpE"] = 'image/png; name="luasocket.png"', ["content-disposition"] = 'attachment; filename="luasocket.png"', ["content-description"] = 'our logo', ["content-transfer-encoding"] = "BASE64" }, body = ltn12.source.chain( ltn12.source.file(io.open("luasocket.png", "rb")), ltn12.filter.chain( mime.encode("base64"), mime.wrap() ) ) }, epilogue = "This might also show up, but after the attachments" } } r, e = smtp.send{ rcpt = {"<diego@tecgraf.puc-rio.br>", "<diego@princeton.edu>" }, from = "<diego@princeton.edu>", source = ltn12.source.chain(source, filter), --server = "mail.cs.princeton.edu", --port = 25 server = "localhost", port = 2525 } print(r, e)
mit
retep998/Vana
scripts/npcs/gachapon18.lua
2
7204
--[[ Copyright (C) 2008-2016 Vana Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] -- Gachapon - The Nautilus : Mid Floor - Hallway dofile("scripts/utils/gachaponHelper.lua"); -- General rules: -- Global item chance is significantly reduced -- All gear for town class; weight derived at 20 / itemLevel -- 10 random gears between levels 10 and 40 from other town classes; weight derived at 10 / itemLevel -- All skills for the town class -- All weapon scrolls for the town class' weapons commonEquips = {}; warriorEquips = { {1060017, ["weight"] = 0.33}, {1072047, ["weight"] = 0.50}, {1302008, ["weight"] = 0.33}, {1072002, ["weight"] = 0.29}, {1002055, ["weight"] = 0.50}, {1040028, ["weight"] = 0.31}, {1041064, ["weight"] = 1.00}, {1072041, ["weight"] = 0.33}, {1072127, ["weight"] = 0.25}, {1092000, ["weight"] = 0.67}, }; magicianEquips = { {1050010, ["weight"] = 0.77}, {1050008, ["weight"] = 0.77}, {1072006, ["weight"] = 1.00}, {1082053, ["weight"] = 0.33}, {1061022, ["weight"] = 0.77}, {1051026, ["weight"] = 0.26}, {1051003, ["weight"] = 0.43}, {1382015, ["weight"] = 0.33}, {1072074, ["weight"] = 0.40}, {1002013, ["weight"] = 0.33}, }; bowmanEquips = { {1082048, ["weight"] = 0.33}, {1061061, ["weight"] = 0.29}, {1041056, ["weight"] = 0.33}, {1002161, ["weight"] = 0.33}, {1002157, ["weight"] = 0.40}, {1002162, ["weight"] = 0.33}, {1462048, ["weight"] = 0.25}, {1002158, ["weight"] = 0.40}, {1041054, ["weight"] = 0.33}, {1002120, ["weight"] = 0.50}, }; thiefEquips = { {1040061, ["weight"] = 0.29}, {1060073, ["weight"] = 0.25}, {1072031, ["weight"] = 0.67}, {1472013, ["weight"] = 0.29}, {1051009, ["weight"] = 0.29}, {1472009, ["weight"] = 0.33}, {1072036, ["weight"] = 0.33}, {1002184, ["weight"] = 0.25}, {1002182, ["weight"] = 0.25}, {1061055, ["weight"] = 0.40}, }; pirateEquips = { {1002610, ["weight"] = 2.00}, {1002613, ["weight"] = 1.33}, {1002616, ["weight"] = 1.00}, {1002619, ["weight"] = 0.80}, {1002622, ["weight"] = 0.67}, {1002625, ["weight"] = 0.57}, {1002628, ["weight"] = 0.50}, {1002631, ["weight"] = 0.40}, {1002634, ["weight"] = 0.33}, {1002637, ["weight"] = 0.29}, {1002640, ["weight"] = 0.25}, {1002643, ["weight"] = 0.22}, {1002646, ["weight"] = 0.20}, {1002649, ["weight"] = 0.18}, {1002780, ["weight"] = 0.17}, {1002794, ["weight"] = 0.17}, {1052095, ["weight"] = 2.00}, {1052098, ["weight"] = 1.33}, {1052101, ["weight"] = 1.00}, {1052104, ["weight"] = 0.80}, {1052107, ["weight"] = 0.67}, {1052110, ["weight"] = 0.57}, {1052113, ["weight"] = 0.50}, {1052116, ["weight"] = 0.40}, {1052119, ["weight"] = 0.33}, {1052122, ["weight"] = 0.29}, {1052125, ["weight"] = 0.25}, {1052128, ["weight"] = 0.22}, {1052131, ["weight"] = 0.20}, {1052134, ["weight"] = 0.18}, {1052159, ["weight"] = 0.17}, {1052164, ["weight"] = 0.17}, {1072285, ["weight"] = 1.33}, {1072288, ["weight"] = 1.00}, {1072291, ["weight"] = 0.80}, {1072294, ["weight"] = 0.67}, {1072297, ["weight"] = 0.57}, {1072300, ["weight"] = 0.50}, {1072303, ["weight"] = 0.40}, {1072306, ["weight"] = 0.33}, {1072309, ["weight"] = 0.29}, {1072312, ["weight"] = 0.25}, {1072315, ["weight"] = 0.22}, {1072318, ["weight"] = 0.20}, {1072321, ["weight"] = 0.18}, {1072338, ["weight"] = 0.67}, {1072359, ["weight"] = 0.17}, {1072365, ["weight"] = 0.17}, {1082180, ["weight"] = 1.33}, {1082183, ["weight"] = 1.00}, {1082186, ["weight"] = 0.80}, {1082189, ["weight"] = 0.67}, {1082192, ["weight"] = 0.57}, {1082195, ["weight"] = 0.50}, {1082198, ["weight"] = 0.40}, {1082201, ["weight"] = 0.33}, {1082204, ["weight"] = 0.29}, {1082207, ["weight"] = 0.25}, {1082210, ["weight"] = 0.22}, {1082213, ["weight"] = 0.20}, {1082216, ["weight"] = 0.18}, {1082238, ["weight"] = 0.17}, {1082243, ["weight"] = 0.17}, {1482000, ["weight"] = 2.00}, {1482001, ["weight"] = 1.33}, {1482002, ["weight"] = 1.00}, {1482003, ["weight"] = 0.80}, {1482004, ["weight"] = 0.67}, {1482005, ["weight"] = 0.57}, {1482006, ["weight"] = 0.50}, {1482007, ["weight"] = 0.40}, {1482008, ["weight"] = 0.33}, {1482009, ["weight"] = 0.29}, {1482010, ["weight"] = 0.25}, {1482011, ["weight"] = 0.22}, {1482012, ["weight"] = 0.20}, {1482013, ["weight"] = 0.18}, {1482023, ["weight"] = 0.17}, {1482024, ["weight"] = 0.17}, {1482034, ["weight"] = 0.17}, {1492000, ["weight"] = 2.00}, {1492001, ["weight"] = 1.33}, {1492002, ["weight"] = 1.00}, {1492003, ["weight"] = 0.80}, {1492004, ["weight"] = 0.67}, {1492005, ["weight"] = 0.57}, {1492006, ["weight"] = 0.50}, {1492007, ["weight"] = 0.40}, {1492008, ["weight"] = 0.33}, {1492009, ["weight"] = 0.29}, {1492010, ["weight"] = 0.25}, {1492011, ["weight"] = 0.22}, {1492012, ["weight"] = 0.20}, {1492013, ["weight"] = 0.18}, {1492023, ["weight"] = 0.17}, {1492025, ["weight"] = 0.17}, }; scrolls = { 2044800, 2044801, 2044802, 2044803, 2044804, 2044805, 2044807, 2044809, 2044900, 2044901, 2044902, 2044903, 2044904, }; bullets = { -- TODO FIXME gachapon }; skills = { -- 2290096 (which should be the start of these books given the other classes) is Maple Warrior 20, so obviously not a part of here {2290097, ["weight"] = mastery_book_20}, {2290098, ["weight"] = mastery_book_30}, {2290099, ["weight"] = mastery_book_20}, {2290100, ["weight"] = mastery_book_30}, {2290101, ["weight"] = mastery_book_20}, {2290102, ["weight"] = mastery_book_20}, {2290103, ["weight"] = mastery_book_30}, {2290104, ["weight"] = mastery_book_20}, {2290105, ["weight"] = mastery_book_30}, {2290106, ["weight"] = mastery_book_20}, {2290107, ["weight"] = mastery_book_30}, {2290108, ["weight"] = mastery_book_20}, --{2290109, ["weight"] = mastery_book_30}, -- Technically this book exists, but it's not used, it's Speed Infusion 30 {2290110, ["weight"] = mastery_book_20}, {2290111, ["weight"] = mastery_book_30}, {2290112, ["weight"] = mastery_book_20}, {2290113, ["weight"] = mastery_book_30}, {2290114, ["weight"] = mastery_book_20}, {2290115, ["weight"] = mastery_book_20}, {2290116, ["weight"] = mastery_book_30}, {2290117, ["weight"] = mastery_book_20}, {2290118, ["weight"] = mastery_book_30}, {2290119, ["weight"] = mastery_book_20}, {2290120, ["weight"] = mastery_book_30}, {2290121, ["weight"] = mastery_book_20}, {2290122, ["weight"] = mastery_book_30}, {2290123, ["weight"] = mastery_book_20}, {2290124, ["weight"] = mastery_book_20}, }; items = merge(commonEquips, warriorEquips, magicianEquips, bowmanEquips, thiefEquips, pirateEquips, scrolls, bullets, skills); gachapon({ ["items"] = items, -- Decrease the chance of getting things from the global item list ["globalItemWeightModifier"] = .5, });
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c28357177.lua
9
1091
--派手ハネ function c28357177.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(28357177,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetTarget(c28357177.target) e1:SetOperation(c28357177.operation) c:RegisterEffect(e1) end function c28357177.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,3,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0) end function c28357177.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if tg then local g=tg:Filter(Card.IsRelateToEffect,nil,e) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end end
gpl-2.0
retep998/Vana
scripts/npcs/nautil_black.lua
2
1511
--[[ Copyright (C) 2008-2016 Vana Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] -- Muirhat dofile("scripts/utils/npcHelper.lua"); if not isQuestActive(2175) then addText("The Black Magician and his followers. "); addText("Kyrin and the crew of the Nautilus. "); addText("They'll be chasing one another until one of them doesn't exist, that's for sure."); sendOk(); else addText("Are you ready? "); addText("Good, I'll send you to where the disciples of the Black Magician are. "); addText("Look for the pigs around the area where I'll be sending you. "); addText("You'll be able to find it by tracking them."); sendNext(); addText("When they are weakened, they'll change back to their original state. "); addText("If you find something suspicious, you must fight them until they are weak. "); addText("I'll be here awaiting your findings."); sendBackNext(); setMap(912000000); end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c67381587.lua
2
2217
--黒猫の睨み function c67381587.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c67381587.condition) e1:SetOperation(c67381587.activate) c:RegisterEffect(e1) --position change local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(c67381587.poscost) e2:SetTarget(c67381587.postg) e2:SetOperation(c67381587.posop) c:RegisterEffect(e2) end function c67381587.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) and Duel.IsExistingMatchingCard(Card.IsPosition,tp,LOCATION_MZONE,0,2,nil,POS_FACEDOWN_DEFENSE) end function c67381587.activate(e,tp,eg,ep,ev,re,r,rp) Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE,1) end function c67381587.poscost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function c67381587.posfilter1(c) return c:IsFaceup() and c:IsSetCard(0xcc) and c:IsCanTurnSet() and Duel.IsExistingTarget(c67381587.posfilter2,0,LOCATION_MZONE,LOCATION_MZONE,1,c) end function c67381587.posfilter2(c) return c:IsFaceup() and c:IsCanTurnSet() end function c67381587.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(c67381587.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g1=Duel.SelectTarget(tp,c67381587.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g2=Duel.SelectTarget(tp,c67381587.posfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst()) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_POSITION,g1,2,0,0) end function c67381587.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if g:GetCount()>0 then Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c5361647.lua
7
1863
--BK グラスジョー function c5361647.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(5361647,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetTarget(c5361647.destg) e1:SetOperation(c5361647.desop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(5361647,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(c5361647.thcon) e2:SetTarget(c5361647.thtg) e2:SetOperation(c5361647.thop) c:RegisterEffect(e2) end function c5361647.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function c5361647.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function c5361647.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function c5361647.filter(c) return c:IsSetCard(0x84) and c:GetCode()~=5361647 and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c5361647.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c5361647.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c5361647.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c5361647.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c5361647.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c50615578.lua
6
1628
--カラクリ忍者 七七四九 function c50615578.initial_effect(c) --must attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MUST_ATTACK) c:RegisterEffect(e1) --pos change local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(50615578,0)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetOperation(c50615578.posop) c:RegisterEffect(e3) --draw local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(50615578,1)) e4:SetCategory(CATEGORY_DRAW) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetTarget(c50615578.drtg) e4:SetOperation(c50615578.drop) c:RegisterEffect(e4) end function c50615578.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end function c50615578.drfilter(c) return c:IsPosition(POS_FACEUP_DEFENSE) and c:IsSetCard(0x11) end function c50615578.drtg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroupCount(c50615578.drfilter,tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(ct) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) end function c50615578.drop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(c50615578.drfilter,tp,LOCATION_MZONE,0,nil) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Draw(p,ct,REASON_EFFECT) end
gpl-2.0
dr01d3r/darkstar
scripts/globals/items/mithran_tomato.lua
12
1188
----------------------------------------- -- ID: 4390 -- Item: mithran_tomato -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility -3 -- Intelligence 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4390); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, -3); target:addMod(MOD_INT, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, -3); target:delMod(MOD_INT, 1); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c18803791.lua
2
1185
--黒竜降臨 function c18803791.initial_effect(c) aux.AddRitualProcGreaterCode(c,71408082) --to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(aux.exccon) e1:SetCost(c18803791.thcost) e1:SetTarget(c18803791.thtg) e1:SetOperation(c18803791.thop) c:RegisterEffect(e1) end function c18803791.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function c18803791.thfilter(c) return c:IsSetCard(0x3b) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c18803791.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c18803791.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c18803791.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c18803791.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
YelaSeamless/mysql-proxy
examples/tutorial-keepalive.lua
6
7134
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --[[ --]] --- -- a flexible statement based load balancer with connection pooling -- -- * build a connection pool of min_idle_connections for each backend and -- maintain its size -- * reusing a server-side connection when it is idling -- --- config -- -- connection pool local min_idle_connections = 4 local max_idle_connections = 8 -- debug local is_debug = true --- end of config --- -- read/write splitting sends all non-transactional SELECTs to the slaves -- -- is_in_transaction tracks the state of the transactions local is_in_transaction = 0 --- -- get a connection to a backend -- -- as long as we don't have enough connections in the pool, create new connections -- function connect_server() -- make sure that we connect to each backend at least ones to -- keep the connections to the servers alive -- -- on read_query we can switch the backends again to another backend if is_debug then print() print("[connect_server] ") end local least_idle_conns_ndx = 0 local least_idle_conns = 0 for i = 1, #proxy.global.backends do local s = proxy.global.backends[i] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[""].cur_idle_connections if is_debug then print(" [".. i .."].connected_clients = " .. s.connected_clients) print(" [".. i .."].idling_connections = " .. cur_idle) print(" [".. i .."].type = " .. s.type) print(" [".. i .."].state = " .. s.state) end if s.state ~= proxy.BACKEND_STATE_DOWN then -- try to connect to each backend once at least if cur_idle == 0 then proxy.connection.backend_ndx = i if is_debug then print(" [".. i .."] open new connection") end return end -- try to open at least min_idle_connections if least_idle_conns_ndx == 0 or ( cur_idle < min_idle_connections and cur_idle < least_idle_conns ) then least_idle_conns_ndx = i least_idle_conns = s.idling_connections end end end if least_idle_conns_ndx > 0 then proxy.connection.backend_ndx = least_idle_conns_ndx end if proxy.connection.backend_ndx > 0 then local s = proxy.global.backends[proxy.connection.backend_ndx] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[""].cur_idle_connections if cur_idle >= min_idle_connections then -- we have 4 idling connections in the pool, that's good enough if is_debug then print(" using pooled connection from: " .. proxy.connection.backend_ndx) end return proxy.PROXY_IGNORE_RESULT end end if is_debug then print(" opening new connection on: " .. proxy.connection.backend_ndx) end -- open a new connection end --- -- put the successfully authed connection into the connection pool -- -- @param auth the context information for the auth -- -- auth.packet is the packet function read_auth_result( auth ) if auth.packet:byte() == proxy.MYSQLD_PACKET_OK then -- auth was fine, disconnect from the server proxy.connection.backend_ndx = 0 elseif auth.packet:byte() == proxy.MYSQLD_PACKET_EOF then -- we received either a -- -- * MYSQLD_PACKET_ERR and the auth failed or -- * MYSQLD_PACKET_EOF which means a OLD PASSWORD (4.0) was sent print("(read_auth_result) ... not ok yet"); elseif auth.packet:byte() == proxy.MYSQLD_PACKET_ERR then -- auth failed end end --- -- read/write splitting function read_query( packet ) if is_debug then print("[read_query]") print(" authed backend = " .. proxy.connection.backend_ndx) print(" used db = " .. proxy.connection.client.default_db) end if packet:byte() == proxy.COM_QUIT then -- don't send COM_QUIT to the backend. We manage the connection -- in all aspects. proxy.response = { type = proxy.MYSQLD_PACKET_OK, } return proxy.PROXY_SEND_RESULT end if proxy.connection.backend_ndx == 0 then -- we don't have a backend right now -- -- let's pick a master as a good default for i = 1, #proxy.global.backends do local s = proxy.global.backends[i] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[proxy.connection.client.username].cur_idle_connections if cur_idle > 0 and s.state ~= proxy.BACKEND_STATE_DOWN and s.type == proxy.BACKEND_TYPE_RW then proxy.connection.backend_ndx = i break end end end if true or proxy.connection.client.default_db and proxy.connection.client.default_db ~= proxy.connection.server.default_db then -- sync the client-side default_db with the server-side default_db proxy.queries:append(2, string.char(proxy.COM_INIT_DB) .. proxy.connection.client.default_db, { resultset_is_needed = true }) end proxy.queries:append(1, packet, { resultset_is_needed = true }) return proxy.PROXY_SEND_QUERY end --- -- as long as we are in a transaction keep the connection -- otherwise release it so another client can use it function read_query_result( inj ) local res = assert(inj.resultset) local flags = res.flags if inj.id ~= 1 then -- ignore the result of the USE <default_db> return proxy.PROXY_IGNORE_RESULT end is_in_transaction = flags.in_trans if not is_in_transaction then -- release the backend proxy.connection.backend_ndx = 0 end end --- -- close the connections if we have enough connections in the pool -- -- @return nil - close connection -- IGNORE_RESULT - store connection in the pool function disconnect_client() if is_debug then print("[disconnect_client]") end if proxy.connection.backend_ndx == 0 then -- currently we don't have a server backend assigned -- -- pick a server which has too many idling connections and close one for i = 1, #proxy.global.backends do local s = proxy.global.backends[i] local pool = s.pool -- we don't have a username yet, try to find a connections which is idling local cur_idle = pool.users[proxy.connection.client.username].cur_idle_connections if s.state ~= proxy.BACKEND_STATE_DOWN and cur_idle > max_idle_connections then -- try to disconnect a backend proxy.connection.backend_ndx = i if is_debug then print(" [".. i .."] closing connection, idling: " .. cur_idle) end return end end end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c65737274.lua
2
2915
--ドラゴラド function c65737274.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(65737274,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c65737274.sptg) e1:SetOperation(c65737274.spop) c:RegisterEffect(e1) --lvatkup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(65737274,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(c65737274.lvcost) e2:SetTarget(c65737274.lvtg) e2:SetOperation(c65737274.lvop) c:RegisterEffect(e2) end function c65737274.spfilter(c,e,tp) return c:IsAttackBelow(1000) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c65737274.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c65737274.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c65737274.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c65737274.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c65737274.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function c65737274.cfilter(c,tp) return c:IsRace(RACE_DRAGON) and Duel.IsExistingTarget(c65737274.lvfilter,tp,LOCATION_MZONE,0,1,c) end function c65737274.lvfilter(c) local lv=c:GetLevel() return c:IsFaceup() and lv>0 and lv~=8 end function c65737274.lvcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c65737274.cfilter,1,nil,tp) end local g=Duel.SelectReleaseGroup(tp,c65737274.cfilter,1,1,nil,tp) Duel.Release(g,REASON_COST) end function c65737274.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c65737274.lvfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c65737274.lvfilter,tp,LOCATION_MZONE,0,1,1,nil) end function c65737274.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetLevel()~=8 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(8) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(800) tc:RegisterEffect(e2) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Selbina/npcs/Vuntar.lua
14
3323
----------------------------------- -- Area: Selbina -- NPC: Vuntar -- Starts and Finishes Quest: Cargo (R) -- @pos 7 -2 -15 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OTHER_AREAS,CARGO) ~= QUEST_AVAILABLE) then realday = tonumber(os.date("%j")); -- %M for next minute, %j for next real day starttime = player:getVar("VuntarCanBuyItem_date"); if (realday ~= starttime) then if (trade:hasItemQty(4529,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then player:startEvent(0x0034,1); -- Can Buy rolanberry (881 ce) elseif (trade:hasItemQty(4530,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then player:startEvent(0x0034,2); -- Can Buy rolanberry (874 ce) elseif (trade:hasItemQty(4531,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then player:startEvent(0x0034,3); -- Can Buy rolanberry (864 ce) end else player:startEvent(0x046e,4365); -- Can't buy rolanberrys end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getMainLvl() >= 20 and player:getQuestStatus(OTHER_AREAS,CARGO) == QUEST_AVAILABLE) then player:startEvent(0x0032,4365); -- Start quest "Cargo" elseif (player:getMainLvl() < 20) then player:startEvent(0x0035); -- Dialog for low level or low fame else player:startEvent(0x0033,4365); -- During & after completed quest "Cargo" end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0032) then player:addQuest(OTHER_AREAS,CARGO); elseif (csid == 0x0034) then player:setVar("VuntarCanBuyItem_date", os.date("%j")); -- %M for next minute, %j for next real day if (player:getQuestStatus(OTHER_AREAS,CARGO) == QUEST_ACCEPTED) then player:completeQuest(OTHER_AREAS,CARGO); player:addFame(OTHER_AREAS,30); end if (option == 1) then player:addGil(800); player:messageSpecial(GIL_OBTAINED,800); player:tradeComplete(); elseif (option == 2) then player:addGil(2000); player:messageSpecial(GIL_OBTAINED,2000); player:tradeComplete(); elseif (option == 3) then player:addGil(3000); player:messageSpecial(GIL_OBTAINED,3000); player:tradeComplete(); end end end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Abyssea-Uleguerand/npcs/qm6.lua
14
1348
----------------------------------- -- Zone: Abyssea-Uleguerand -- NPC: qm6 (???) -- Spawns Upas-Kamuy -- @pos ? ? ? 253 ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) --[[ if (trade:hasItemQty(3252,1) and trade:getItemCount() == 1) then -- Player has all the required items. if (GetMobAction(17813935) == ACTION_NONE) then -- Mob not already spawned from this SpawnMob(17813935):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:tradeComplete(); end end ]] end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(1010, 3252); -- Inform player what items they need. end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c81066751.lua
3
1180
--神罰 function c81066751.initial_effect(c) --Activate(effect) local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_ACTIVATE) e4:SetCode(EVENT_CHAINING) e4:SetCondition(c81066751.condition) e4:SetTarget(c81066751.target) e4:SetOperation(c81066751.activate) c:RegisterEffect(e4) end function c81066751.cfilter(c) return c:IsFaceup() and c:IsCode(56433456) end function c81066751.condition(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(c81066751.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then return false end if not Duel.IsChainNegatable(ev) then return false end return re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE) end function c81066751.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c81066751.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
gpl-2.0
Herve-M/OpenRA
mods/ra/maps/allies-05b/allies05b.lua
7
12709
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] SpyType = { "spy" } SpyEntryPath = { SpyEntry.Location, SpyLoadout.Location } InsertionTransport = "lst.in" TrukPath1 = { SpyCamera1, TrukWaypoint1, TrukWaypoint2, TrukWaypoint3, TrukWaypoint4 } TrukPath2 = { TruckWaypoint5, TruckCrash } ExtractionHeliType = "tran" ExtractionPath = { ExtractionEntry.Location, ExtractionLZ.Location } GreeceReinforcements = { { types = { "e3", "e3", "e1", "e1", "e1" }, entry = { SpyEntry.Location, SpyLoadout.Location } }, { types = { "jeep", "1tnk", "1tnk", "2tnk", "2tnk" }, entry = { GreeceEntry1.Location, GreeceLoadout1.Location } }, { types = { "e6", "e6", "e6", "e6", "e6" }, entry = { GreeceEntry2.Location, GreeceLoadout2.Location } } } FlameTowerDogs = { FlameTowerDog1, FlameTowerDog2 } PatrolA = { PatrolA1, PatrolA2, PatrolA3 } PatrolB = { PatrolB1, PatrolB2, PatrolB3 } PatrolC = { PatrolC1, PatrolC2, PatrolC3 } PatrolAPath = { APatrol1.Location, CPatrol1.Location, APatrol2.Location } PatrolBPath = { BPatrol1.Location, BPatrol2.Location, SpyCamera2.Location } PatrolCPath = { CPatrol1.Location, CPatrol2.Location, CPatrol3.Location } CheckpointDogs = { CheckpointDog1, CheckpointDog2 } CheckpointRifles = { CheckpointRifle1, CheckpointRifle2 } BridgePatrol = { CheckpointDog1, CheckpointDog2, CheckpointRifle1, CheckpointRifle2 } BridgePatrolPath = { TrukWaypoint4.Location, BridgePatrolWay.Location } TanyaVoices = { "tuffguy", "bombit", "laugh", "gotit", "lefty", "keepem" } SpyVoice = "sking" CivVoice = "guyokay" DogBark = "dogy" SamSites = { Sam1, Sam2, Sam3, Sam4 } SendSpy = function() Camera.Position = SpyEntry.CenterPosition Spy = Reinforcements.ReinforceWithTransport(Greece, InsertionTransport, SpyType, SpyEntryPath, { SpyEntryPath[1] })[2][1] Trigger.OnKilled(Spy, function() USSR.MarkCompletedObjective(USSRObj) end) Trigger.AfterDelay(DateTime.Seconds(3), function() Media.DisplayMessage("Commander! You have to disguise me in order to get through the enemy patrols.", "Spy") if SpecialCameras then SpyCameraA = Actor.Create("camera", true, { Owner = Greece, Location = SpyCamera1.Location }) SpyCameraB = Actor.Create("camera", true, { Owner = Greece, Location = SpyCamera2.Location }) SpyCameraC = Actor.Create("camera", true, { Owner = Greece, Location = BPatrol2.Location }) else SpyCameraHard = Actor.Create("camera.small", true, { Owner = Greece, Location = FlameTowerDogRally.Location + CVec.New(2, 0) }) end end) end ChurchFootprint = function() Trigger.OnEnteredProximityTrigger(ChurchSpawn.CenterPosition, WDist.FromCells(2), function(actor, id) if actor.Type == "spy" and not Greece.IsObjectiveCompleted(MainObj) then Trigger.RemoveProximityTrigger(id) ChurchSequence() end end) end ChurchSequence = function() Media.PlaySoundNotification(Greece, CivVoice) Hero = Actor.Create("c1", true, { Owner = GoodGuy, Location = ChurchSpawn.Location }) Hero.Attack(TargetBarrel) Trigger.OnKilled(ResponseBarrel, function() if not Hero.IsDead then Hero.Stop() Hero.Move(SouthVillage.Location) BarrelsTower.Kill() Utils.Do(FlameTowerDogs, function(dogs) if not dogs.IsDead then dogs.Stop() dogs.AttackMove(SouthVillage.Location) end end) Utils.Do(PatrolA, function(patrol1) if not patrol1.IsDead then patrol1.Stop() patrol1.AttackMove(SouthVillage.Location) end end) Utils.Do(PatrolB, function(patrol2) if not patrol2.IsDead then patrol2.Stop() patrol2.AttackMove(SouthVillage.Location) end end) end end) end ActivatePatrols = function() Utils.Do(FlameTowerDogs, function(dogs) dogs.AttackMove(FlameTowerDogRally.Location) end) Trigger.AfterDelay(DateTime.Seconds(3), function() GroupPatrol(PatrolA, PatrolAPath, DateTime.Seconds(7)) GroupPatrol(PatrolB, PatrolBPath, DateTime.Seconds(6)) GroupPatrol(PatrolC, PatrolCPath, DateTime.Seconds(6)) end) end GroupPatrol = function(units, waypoints, delay) local i = 1 local stop = false Utils.Do(units, function(unit) Trigger.OnIdle(unit, function() if stop then return end if unit.Location == waypoints[i] then local bool = Utils.All(units, function(actor) return actor.IsIdle end) if bool then stop = true i = i + 1 if i > #waypoints then i = 1 end Trigger.AfterDelay(delay, function() stop = false end) end else unit.AttackMove(waypoints[i]) end end) end) end WarfactoryInfiltrated = function() FollowTruk = true Truk.GrantCondition("hijacked") Truk.Wait(DateTime.Seconds(1)) Utils.Do(TrukPath1, function(waypoint) Truk.Move(waypoint.Location) end) Trigger.AfterDelay(DateTime.Seconds(2), function() if SpecialCameras then SpyCameraA.Destroy() SpyCameraB.Destroy() SpyCameraC.Destroy() else SpyCameraHard.Destroy() end end) Trigger.OnEnteredProximityTrigger(TrukWaypoint4.CenterPosition, WDist.FromCells(1), function(actor, id) if actor.Type == "truk.mission" then Trigger.RemoveProximityTrigger(id) Utils.Do(CheckpointDogs, function(dog) dog.Move(TrukInspect.Location) end) end end) Trigger.OnEnteredProximityTrigger(TrukWaypoint4.CenterPosition, WDist.FromCells(1), function(actor, id) if actor.Type == "dog" then Trigger.RemoveProximityTrigger(id) Media.PlaySoundNotification(Greece, DogBark) Utils.Do(CheckpointRifles, function(guard) guard.Move(TrukInspect.Location) end) Trigger.AfterDelay(DateTime.Seconds(2), function() Utils.Do(TrukPath2, function(waypoint) Truk.Move(waypoint.Location) end) end) end end) Trigger.OnEnteredFootprint({ SpyJumpOut.Location }, function(a, id) if a == Truk then Trigger.RemoveFootprintTrigger(id) Spy = Actor.Create("spy", true, { Owner = Greece, Location = SpyJumpOut.Location }) Spy.DisguiseAsType("e1", USSR) Spy.Move(TruckWaypoint5.Location) Spy.Infiltrate(Prison) Media.PlaySoundNotification(Greece, SpyVoice) FollowTruk = false if SpecialCameras then PrisonCamera = Actor.Create("camera", true, { Owner = Greece, Location = SpyJumpOut.Location }) else PrisonCamera = Actor.Create("camera.small", true, { Owner = Greece, Location = Prison.Location + CVec.New(1, 1) }) end Trigger.OnKilled(Spy, function() USSR.MarkCompletedObjective(USSRObj) end) end end) Trigger.OnEnteredFootprint({ TruckCrash.Location }, function(a, id) if a == Truk then Trigger.RemoveFootprintTrigger(id) Truk.Stop() Truk.Kill() CrashTower.Kill() CrashBarrel.Kill() end end) end MissInfiltrated = function() for i = 0, 5, 1 do local sound = Utils.Random(TanyaVoices) Trigger.AfterDelay(DateTime.Seconds(i), function() Media.PlaySoundNotification(Greece, sound) end) end Prison.Attack(Prison) Trigger.AfterDelay(DateTime.Seconds(6), FreeTanya) end FreeTanya = function() Prison.Stop() Tanya = Actor.Create(TanyaType, true, { Owner = Greece, Location = Prison.Location + CVec.New(1, 1) }) Tanya.Demolish(Prison) Tanya.Move(Tanya.Location + CVec.New(Utils.RandomInteger(-1, 2), 1)) GroupPatrol(BridgePatrol, BridgePatrolPath, DateTime.Seconds(7)) if TanyaType == "e7.noautotarget" then Trigger.AfterDelay(DateTime.Seconds(1), function() Media.DisplayMessage("According to the rules of engagement I need your explicit orders to fire, Commander!", "Tanya") end) end local escapeResponse1 = Reinforcements.Reinforce(USSR, { "e1", "e2", "e2" }, { RaxSpawn.Location, TrukWaypoint4.Location }) Utils.Do(escapeResponse1, function(units) IdleHunt(units) end) Trigger.AfterDelay(DateTime.Seconds(10), function() local escapeResponse2 = Reinforcements.Reinforce(USSR, { "e1", "e2", "e2" }, { RaxSpawn.Location, TrukWaypoint4.Location }) Utils.Do(escapeResponse2, function(units) IdleHunt(units) end) end) KillSams = Greece.AddObjective("Destroy all four SAM sites that block\nthe extraction helicopter.") Trigger.OnKilled(Tanya, function() USSR.MarkCompletedObjective(USSRObj) end) if not SpecialCameras and PrisonCamera and PrisonCamera.IsInWorld then PrisonCamera.Destroy() end end SendReinforcements = function() GreeceReinforcementsArrived = true Camera.Position = SpyLoadout.CenterPosition Greece.Cash = Greece.Cash + ReinforceCash Utils.Do(GreeceReinforcements, function(reinforcements) Reinforcements.ReinforceWithTransport(Greece, InsertionTransport, reinforcements.types, reinforcements.entry, { SpyEntry.Location }) end) Media.PlaySpeechNotification(Greece, "AlliedReinforcementsArrived") ActivateAI() end ExtractUnits = function(extractionUnit, pos, after) if extractionUnit.IsDead or not extractionUnit.HasPassengers then return end extractionUnit.Move(pos) extractionUnit.Destroy() Trigger.OnRemovedFromWorld(extractionUnit, after) end InitTriggers = function() Trigger.OnInfiltrated(Warfactory, function() if Greece.IsObjectiveCompleted(InfWarfactory) then return elseif Truk.IsDead then if not Greece.IsObjectiveCompleted(MainObj) then USSR.MarkCompletedObjective(USSRObj) end return end Trigger.ClearAll(Spy) Greece.MarkCompletedObjective(InfWarfactory) WarfactoryInfiltrated() end) Trigger.OnKilled(Truk, function() if not Greece.IsObjectiveCompleted(InfWarfactory) then Greece.MarkFailedObjective(InfWarfactory) elseif FollowTruk then USSR.MarkCompletedObjective(USSRObj) end end) Trigger.OnInfiltrated(Prison, function() if Greece.IsObjectiveCompleted(MainObj) then return end if not Greece.IsObjectiveCompleted(InfWarfactory) then Media.DisplayMessage("Good work! But next time skip the heroics!", "Battlefield Control") Greece.MarkCompletedObjective(InfWarfactory) end if not PrisonCamera then if SpecialCameras then PrisonCamera = Actor.Create("camera", true, { Owner = Greece, Location = SpyJumpOut.Location }) else PrisonCamera = Actor.Create("camera.small", true, { Owner = Greece, Location = Prison.Location + CVec.New(1, 1) }) end end if SpecialCameras and SpyCameraA and not SpyCameraA.IsDead then SpyCameraA.Destroy() SpyCameraB.Destroy() SpyCameraC.Destroy() end Trigger.ClearAll(Spy) Trigger.AfterDelay(DateTime.Seconds(2), MissInfiltrated) end) Trigger.OnAllKilled(SamSites, function() Greece.MarkCompletedObjective(KillSams) local flare = Actor.Create("flare", true, { Owner = Greece, Location = ExtractionPath[2] + CVec.New(0, -1) }) Trigger.AfterDelay(DateTime.Seconds(7), flare.Destroy) Media.PlaySpeechNotification(Greece, "SignalFlare") ExtractionHeli = Reinforcements.ReinforceWithTransport(Greece, ExtractionHeliType, nil, ExtractionPath)[1] local exitPos = CPos.New(ExtractionPath[1].X, ExtractionPath[2].Y) Trigger.OnKilled(ExtractionHeli, function() USSR.MarkCompletedObjective(USSRObj) end) Trigger.OnRemovedFromWorld(Tanya, function() ExtractUnits(ExtractionHeli, exitPos, function() Media.PlaySpeechNotification(Greece, "TanyaRescued") Greece.MarkCompletedObjective(MainObj) Trigger.AfterDelay(DateTime.Seconds(2), function() SendReinforcements() end) if PrisonCamera and PrisonCamera.IsInWorld then PrisonCamera.Destroy() end end) end) end) end Tick = function() if FollowTruk and not Truk.IsDead then Camera.Position = Truk.CenterPosition end if USSR.HasNoRequiredUnits() then Greece.MarkCompletedObjective(KillAll) end if GreeceReinforcementsArrived and Greece.HasNoRequiredUnits() then USSR.MarkCompletedObjective(USSRObj) end end WorldLoaded = function() Greece = Player.GetPlayer("Greece") USSR = Player.GetPlayer("USSR") GoodGuy = Player.GetPlayer("GoodGuy") InitObjectives(Greece) USSRObj = USSR.AddObjective("Deny the Allies.") MainObj = Greece.AddObjective("Rescue Tanya.") KillAll = Greece.AddObjective("Eliminate all Soviet units in this area.") InfWarfactory = Greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false) InitTriggers() SendSpy() ChurchFootprint() if Difficulty == "easy" then TanyaType = "e7" ReinforceCash = 5000 USSR.Cash = 8000 SpecialCameras = true elseif Difficulty == "normal" then TanyaType = "e7.noautotarget" ReinforceCash = 2250 USSR.Cash = 15000 SpecialCameras = true else TanyaType = "e7.noautotarget" ReinforceCash = 1500 USSR.Cash = 25000 end Trigger.AfterDelay(DateTime.Seconds(3), ActivatePatrols) end
gpl-3.0
waruqi/xmake
xmake/rules/utils/merge_archive/xmake.lua
1
2788
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file xmake.lua -- -- define rule: utils.merge.archive rule("utils.merge.archive") -- set extensions set_extensions(".a", ".lib") -- on build file on_build_files(function (target, sourcebatch, opt) -- imports import("core.base.option") import("core.theme.theme") import("core.project.depend") import("core.tool.extractor") import("core.project.target", {alias = "project_target"}) import("private.utils.progress") -- @note we cannot process archives in parallel because the current directory may be changed for i = 1, #sourcebatch.sourcefiles do -- get library source file local sourcefile_lib = sourcebatch.sourcefiles[i] -- get object directory of the archive file local objectdir = target:objectfile(sourcefile_lib) .. ".dir" -- load dependent info local dependfile = target:dependfile(objectdir) local dependinfo = option.get("rebuild") and {} or (depend.load(dependfile) or {}) -- need build this object? if not depend.is_changed(dependinfo, {lastmtime = os.mtime(objectdir)}) then local objectfiles = os.files(path.join(objectdir, "**" .. project_target.filename("", "object"))) table.join2(target:objectfiles(), objectfiles) return end -- trace progress info progress.show(opt.progress, "${color.build.object}inserting.$(mode) %s", sourcefile_lib) -- extract the archive library os.tryrm(objectdir) extractor.extract(sourcefile_lib, objectdir) -- add objectfiles local objectfiles = os.files(path.join(objectdir, "**" .. project_target.filename("", "object"))) table.join2(target:objectfiles(), objectfiles) -- update files to the dependent file dependinfo.files = {} table.insert(dependinfo.files, sourcefile_lib) depend.save(dependinfo, dependfile) end end)
apache-2.0
Leystryku/die_awesomium
code_lua/garrysmod/lua/includes/modules/von.lua
1
15877
--[[ vON 1.1.1 Copyright 2012-2013 Alexandru-Mihai Maftei aka Vercas You may use this for any purpose as long as: - You don't remove this copyright notice. - You don't claim this to be your own. - You properly credit the author (Vercas) if you publish your work based on (and/or using) this. If you modify the code for any purpose, the above obligations still apply. Instead of copying this code over for sharing, rather use the link: https://dl.dropbox.com/u/1217587/GMod/Lua/von%20for%20GMOD.lua The author may not be held responsible for any damage or losses directly or indirectly caused by the use of vON. If you disagree with the above, don't use the code. ----------------------------------------------------------------------------------------------------------------------------- Thanks to the following people for their contribution: - Divran Suggested improvements for making the code quicker. Suggested an excellent new way of deserializing strings. Lead me to finding an extreme flaw in string parsing. - pennerlord Provided some performance tests to help me improve the code. - Chessnut Reported bug with handling of nil values when deserializing array components. ----------------------------------------------------------------------------------------------------------------------------- The value types supported in this release of vON are: - table - number - boolean - string - nil - Entity - Player - Vector - Angle These are the native Lua types one would normally serialize. + Some very common GMod Lua types. ----------------------------------------------------------------------------------------------------------------------------- New in this version: - Fixed problem with handling of nils in array tables. --]] local _deserialize, _serialize, _d_meta, _s_meta, d_findVariable, s_anyVariable local sub, gsub, find, insert, concat, error, tonumber, tostring, type, next, getEnt = string.sub, string.gsub, string.find, table.insert, table.concat, error, tonumber, tostring, type, next, Entity -- This is kept away from the table for speed. function d_findVariable(s, i, len, lastType) local i, c, typeRead, val = i or 1 -- Keep looping through the string. while true do -- Stop at the end. Throw an error. This function MUST NOT meet the end! if i > len then error("vON: Reached end of string, cannot form proper variable.") end -- Cache the character. Nobody wants to look for the same character ten times. c = sub(s, i, i) -- If it just read a type definition, then a variable HAS to come after it. if typeRead then -- Attempt to deserialize a variable of the freshly read type. val, i = _deserialize[lastType](s, i, len) -- Return the value read, the index of the last processed character, and the type of the last read variable. return val, i, lastType -- @ means nil. It should not even appear in the output string of the serializer. Nils are useless to store. elseif c == "@" then return nil, i, lastType -- n means a number will follow. Base 10... :C elseif c == "n" then lastType = "number" typeRead = true -- b means boolean flags. elseif c == "b" then lastType = "boolean" typeRead = true -- " means the start of a string. elseif c == "\"" then lastType = "string" typeRead = true -- { means the start of a table! elseif c == "{" then lastType = "table" typeRead = true -- n means a number will follow. Base 10... :C elseif c == "e" then lastType = "Entity" typeRead = true -- n means a number will follow. Base 10... :C elseif c == "p" then lastType = "Player" typeRead = true -- n means a number will follow. Base 10... :C elseif c == "v" then lastType = "Vector" typeRead = true -- n means a number will follow. Base 10... :C elseif c == "a" then lastType = "Angle" typeRead = true -- If no type has been found, attempt to deserialize the last type read. elseif lastType then val, i = _deserialize[lastType](s, i, len) return val, i, lastType -- This will occur if the very first character in the vON code is wrong. else error("vON: Malformed data... Can't find a proper type definition. Char#" .. i .. ":" .. c) end -- Move the pointer one step forward. i = i + 1 end end -- This is kept away from the table for speed. -- Yeah, crapload of parameters. function s_anyVariable(data, lastType, isNumeric, isKey, isLast, nice, indent) -- Basically, if the type changes. if lastType ~= type(data) then -- Remember the new type. Caching the type is useless. lastType = type(data) -- Return the serialized data and the (new) last type. -- The second argument, which is true now, means that the data type was just changed. return _serialize[lastType](data, true, isNumeric, isKey, isLast, nice, indent), lastType end -- Otherwise, simply serialize the data. return _serialize[lastType](data, false, isNumeric, isKey, isLast, nice, indent), lastType end _deserialize = { -- Well, tables are very loose... -- The first table doesn't have to begin and end with { and }. ["table"] = function(s, i, len, unnecessaryEnd) local ret, numeric, i, c, lastType, val, ind, expectValue, key = {}, true, i or 1, nil, nil, nil, 1 -- Locals, locals, locals, locals, locals, locals, locals, locals and locals. -- Keep looping. while true do -- Until it meets the end. if i > len then -- Yeah, if the end is unnecessary, it won't spit an error. The main chunk doesn't require an end, for example. if unnecessaryEnd then return ret, i -- Otherwise, the data has to be damaged. else error("vON: Reached end of string, incomplete table definition.") end end -- Cache the character. c = sub(s, i, i) --print(i, "table char:", c, tostring(unnecessaryEnd)) -- If it's the end of a table definition, return. if c == "}" then return ret, i -- If it's the component separator, switch to key:value pairs. elseif c == "~" then numeric = false elseif c == ";" then -- Lol, nothing! -- Remenant from numbers, for faster parsing. -- OK, now, if it's on the numeric component, simply add everything encountered. elseif numeric then -- Find a variable and it's value val, i, lastType = d_findVariable(s, i, len, lastType) -- Add it to the table. ret[ind] = val ind = ind + 1 -- Otherwise, if it's the key:value component... else -- If a value is expected... if expectValue then -- Read it. val, i, lastType = d_findVariable(s, i, len, lastType) -- Add it? ret[key] = val -- Clean up. expectValue, key = false, nil -- If it's the separator... elseif c == ":" then -- Expect a value next. expectValue = true -- But, if there's a key read already... elseif key then -- Then this is malformed. error("vON: Malformed table... Two keys declared successively? Char#" .. i .. ":" .. c) -- Otherwise the key will be read. else -- I love multi-return and multi-assignement. key, i, lastType = d_findVariable(s, i, len, lastType) end end i = i + 1 end return nil, i end, -- Numbers are weakly defined. -- The declaration is not very explicit. It'll do it's best to parse the number. -- Has various endings: \n, }, ~, : and ;, some of which will force the table deserializer to go one char backwards. ["number"] = function(s, i, len) local i, a = i or 1 -- Locals, locals, locals, locals a = find(s, "[;:}~]", i) if a then return tonumber(sub(s, i, a - 1)), a - 1 end error("vON: Number definition started... Found no end.") end, -- A boolean is A SINGLE CHARACTER, either 1 for true or 0 for false. -- Any other attempt at boolean declaration will result in a failure. ["boolean"] = function(s, i, len) local c = sub(s,i,i) -- Only one character is needed. -- If it's 1, then it's true if c == "1" then return true, i -- If it's 0, then it's false. elseif c == "0" then return false, i end -- Any other supposely "boolean" is just a sign of malformed data. error("vON: Invalid value on boolean type... Char#" .. i .. ": " .. c) end, -- Strings are very easy to parse and also very explicit. -- " simply marks the type of a string. -- Then it is parsed until an unescaped " is countered. ["string"] = function(s, i, len) local res, i, a = "", i or 1 -- Locals, locals, locals, locals while true do a = find(s, "\"", i, true) if a then if sub(s, a - 1, a - 1) == "\\" then res = res .. sub(s, i, a - 2) .. "\"" i = a + 1 else return res .. sub(s, i, a - 2), a end else error("vON: String definition started... Found no end.") end end end, -- Entities are stored simply by the ID. They're meant to be transfered, not stored anyway. -- Exactly like a number definition, except it begins with "e". ["Entity"] = function(s, i, len) local i, a = i or 1 -- Locals, locals, locals, locals a = find(s, "[;:}~]", i) if a then return getEnt(tonumber(sub(s, i, a - 1))), a - 1 end error("vON: Entity ID definition started... Found no end.") end, -- Exactly like a entity definition, except it begins with "p". ["Player"] = function(s, i, len) local i, a = i or 1 -- Locals, locals, locals, locals a = find(s, "[;:}~]", i) if a then return getEnt(tonumber(sub(s, i, a - 1))), a - 1 end error("vON: Player ID definition started... Found no end.") end, -- A pair of 3 numbers separated by a comma (,). ["Vector"] = function(s, i, len) local i, a, x, y, z = i or 1 -- Locals, locals, locals, locals a = find(s, ",", i) if a then x = tonumber(sub(s, i, a - 1)) i = a + 1 end a = find(s, ",", i) if a then y = tonumber(sub(s, i, a - 1)) i = a + 1 end a = find(s, "[;:}~]", i) if a then z = tonumber(sub(s, i, a - 1)) end if x and y and z then return Vector(x, y, z), a - 1 end error("vON: Vector definition started... Found no end.") end, -- A pair of 3 numbers separated by a comma (,). ["Angle"] = function(s, i, len) local i, a, p, y, r = i or 1 -- Locals, locals, locals, locals a = find(s, ",", i) if a then p = tonumber(sub(s, i, a - 1)) i = a + 1 end a = find(s, ",", i) if a then y = tonumber(sub(s, i, a - 1)) i = a + 1 end a = find(s, "[;:}~]", i) if a then r = tonumber(sub(s, i, a - 1)) end if p and y and r then return Angle(p, y, r), a - 1 end error("vON: Angle definition started... Found no end.") end } _serialize = { -- Uh. Nothing to comment. -- Shitload of parameters. -- Makes shit faster than simply passing it around in locals. -- table.concat works better than normal concatenations WITH LARGE-ISH STRINGS ONLY. ["table"] = function(data, mustInitiate, isNumeric, isKey, isLast, first) --print(string.format("data: %s; mustInitiate: %s; isKey: %s; isLast: %s; nice: %s; indent: %s; first: %s", tostring(data), tostring(mustInitiate), tostring(isKey), tostring(isLast), tostring(nice), tostring(indent), tostring(first))) local result, keyvals, len, keyvalsLen, keyvalsProgress, val, lastType, newIndent, indentString = {}, {}, #data, 0, 0 -- Locals, locals, locals, locals, locals, locals, locals, locals, locals and locals. -- First thing to be done is separate the numeric and key:value components of the given table in two tables. -- pairs(data) is slower than next, data as far as my tests tell me. for k, v in next, data do -- Skip the numeric keyz. if type(k) ~= "number" or k < 1 or k > len then keyvals[#keyvals + 1] = k end end keyvalsLen = #keyvals -- Main chunk - no initial character. if not first then result[#result + 1] = "{" end -- Add numeric values. if len > 0 then for i = 1, len do val, lastType = s_anyVariable(data[i], lastType, true, false, i == len and not first, false, 0) result[#result + 1] = val end end -- If there are key:value pairs. if keyvalsLen > 0 then -- Insert delimiter. result[#result + 1] = "~" -- Insert key:value pairs. for _i = 1, keyvalsLen do keyvalsProgress = keyvalsProgress + 1 val, lastType = s_anyVariable(keyvals[_i], lastType, false, true, false, false, 0) result[#result + 1] = val..":" val, lastType = s_anyVariable(data[keyvals[_i]], lastType, false, false, keyvalsProgress == keyvalsLen and not first, false, 0) result[#result + 1] = val end end -- Main chunk needs no ending character. if not first then result[#result + 1] = "}" end return concat(result) end, -- Normal concatenations is a lot faster with small strings than table.concat -- Also, not so branched-ish. ["number"] = function(data, mustInitiate, isNumeric, isKey, isLast) -- If a number hasn't been written before, add the type prefix. if mustInitiate then if isKey or isLast then return "n"..data else return "n"..data..";" end end if isKey or isLast then return "n"..data else return "n"..data..";" end end, -- I hope gsub is fast enough. ["string"] = function(data, mustInitiate, isNumeric, isKey, isLast) return "\"" .. gsub(data, "\"", "\\\"") .. "v\"" end, -- Fastest. ["boolean"] = function(data, mustInitiate, isNumeric, isKey, isLast) -- Prefix if we must. if mustInitiate then if data then return "b1" else return "b0" end end if data then return "1" else return "0" end end, -- Fastest. ["nil"] = function(data, mustInitiate, isNumeric, isKey, isLast) return "@" end, -- Same as numbers, except they start with "e" instead of "n". ["Entity"] = function(data, mustInitiate, isNumeric, isKey, isLast) data = data:EntIndex() if mustInitiate then if isKey or isLast then return "e"..data else return "e"..data..";" end end if isKey or isLast then return "e"..data else return "e"..data..";" end end, -- Same as entities, except they start with "e" instead of "n". ["Player"] = function(data, mustInitiate, isNumeric, isKey, isLast) data = data:EntIndex() if mustInitiate then if isKey or isLast then return "p"..data else return "p"..data..";" end end if isKey or isLast then return "p"..data else return "p"..data..";" end end, -- 3 numbers separated by a comma. ["Vector"] = function(data, mustInitiate, isNumeric, isKey, isLast) if mustInitiate then if isKey or isLast then return "v"..data.x..","..data.y..","..data.z else return "v"..data.x..","..data.y..","..data.z..";" end end if isKey or isLast then return "v"..data.x..","..data.y..","..data.z else return "v"..data.x..","..data.y..","..data.z..";" end end, -- 3 numbers separated by a comma. ["Angle"] = function(data, mustInitiate, isNumeric, isKey, isLast) if mustInitiate then if isKey or isLast then return "a"..data.p..","..data.y..","..data.r else return "a"..data.p..","..data.y..","..data.r..";" end end if isKey or isLast then return "a"..data.p..","..data.y..","..data.r else return "a"..data.p..","..data.y..","..data.r..";" end end } local _s_table = _serialize.table local _d_table = _deserialize.table _d_meta = { __call = function(self, str) if type(str) == "string" then return _d_table(str, nil, #str, true) end error("vON: You must deserialize a string, not a "..type(str)) end } _s_meta = { __call = function(self, data) if type(data) == "table" then return _s_table(data, nil, nil, nil, nil, true) end error("vON: You must serialize a table, not a "..type(data)) end } von = {} von.deserialize = setmetatable(_deserialize,_d_meta) von.serialize = setmetatable(_serialize,_s_meta)
mit
dr01d3r/darkstar
scripts/globals/spells/chocobo_mazurka.lua
27
1162
----------------------------------------- -- Spell: Chocobo Mazurka -- Gives party members enhanced movement ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local power = 24; local iBoost = caster:getMod(MOD_MAZURKA_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then duration = duration * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then duration = duration * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_MAZURKA,power,0,duration,caster:getID(), 0, 1)) then spell:setMsg(75); end return EFFECT_MAZURKA; end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Den_of_Rancor/TextIDs.lua
7
1121
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6385; -- Obtained: <item> GIL_OBTAINED = 6386; -- Obtained <number> gil KEYITEM_OBTAINED = 6388; -- Obtained key item: <keyitem> FISHING_MESSAGE_OFFSET = 7233; -- You can't fish here HOMEPOINT_SET = 10533; -- Home point set! -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7340; -- You unlock the chest! CHEST_FAIL = 7341; -- Fails to open the chest. CHEST_TRAP = 7342; -- The chest was trapped! CHEST_WEAK = 7343; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7344; -- The chest was a mimic! CHEST_MOOGLE = 7345; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7346; -- The chest was but an illusion... CHEST_LOCKED = 7347; -- The chest appears to be locked. -- Other dialog LANTERN_OFFSET = 7205; -- The grating will not budge. -- conquest Base CONQUEST_BASE = 7046; -- Tallying conquest results...
gpl-3.0